File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_LeavingCorpses.lsj Synopsis: After encountering some dead adventurers in the forest, Aradin urges his remaining company to keep moving (only plays if he's not alone).
0:0 - Come on. We're wasting time. uid: 79003993-2a1d-4386-ba3e-13b0a9632063 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_RemiraBarthAtCorpses.lsj Synopsis: Remira and Aradin are discussing the fate of their fallen comrades at the hands of goblins
0:0 - Give it a rest. We have time. uid: 14d6a7c4-6ab0-3fb6-a764-a969229e061e > Maybe you do.
0:0 - Liam isn't here... uid: 30610424-e82f-fa58-0a11-fdb26d776cd8 - 0 Check flag(s) (Local): true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_A - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Adescription - 0 Set flag(s) to (Local): true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_B - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Bdescription > He didn't make it this far. You saw them grab him.
0:0 - Maybe you do. uid: 33ef6b86-7a1c-c2a0-a35b-b311c50c867f === END NODE ===
0:0 - You don't gotta remind me. uid: 5d441d7f-e012-1508-13c4-d8f432592838 === END NODE ===
0:0 - He didn't make it this far. You saw them grab him. uid: 8d8f57c9-967e-736c-b492-e74950cf8f94 > You don't gotta remind me.
0:0 - We shouldn't be hanging around. uid: a9592b12-c469-300d-4814-70b96eea9aa6 - 0 Check flag(s) (Local): true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_B - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Bdescription - 0 Set flag(s) to (Local): false - 10b01636-f73f-e7be-5f2e-5be653ae67a8_A - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Adescription false - 10b01636-f73f-e7be-5f2e-5be653ae67a8_B - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Bdescription > Give it a rest. We have time.
0:0 - They got their fill. uid: bc26ee2b-079a-47b3-7103-748ca10f0c9a === END NODE ===
0:0 - Think more are coming? uid: d9f4def2-10e2-27cd-c66b-416c65cad0d6 - 0 Set flag(s) to (Local): true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_A - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Adescription > They got their fill.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_LeaderAtCorpses.lsj Synopsis: Aradin comes across the corpses of some of his friends, who were lost during the goblin raid. He's in a neutral location at a bridge and observing the corpses of his people and of goblins, who were also killed in the fight.
0:0 - There's a wizard in Baldur's Gate that'll pay gobloads for a relic supposedly buried round these parts. uid: 00c745df-eb93-9de9-f74e-c5f6fc5bb59c - 0 Set flag(s) to (Global): true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > But gold ain't any use if you're too cold to spend it.
0:0 - I hear the druids' leader went with you. uid: 02b5cc61-a892-5b74-c83c-20254403e9e8 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.
0:0 - And from a wizard too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate. uid: 060447c7-cac7-1420-e7df-85b7f42c7c7e - 0 Set flag(s) to (Global): true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription > Stupid thing to die for...
0:0 - Right. Yeah. I bet. uid: 0d10ab5e-7855-3dfb-bf4d-3940e0ca8876 > null
0:0 - This whole thing sounds like a setup. uid: 0e43333c-a737-82b4-b01c-943556162412 - 0 Check flag(s) (Global): true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription > That, or a crock of shite.
0:0 - Whatever doubts and mysteries plagued them in life, may they be answered in death. uid: 0f429b77-d9b3-6bae-82fe-1630d5fb0e9f - 0:0 Tag: Cleric of Oghma - Player or NPC is cleric of Oghma. (Oghma is the Lord of Knowledge, overseeing inspiration and invention. His clerics spread truth, encourage innovation, and stamp out falsehoods wherever they go.) - 0 Check flag(s) (Tag): true - Cleric of Oghma - Player or NPC is cleric of Oghma. (Oghma is the Lord of Knowledge, overseeing inspiration and invention. His clerics spread truth, encourage innovation, and stamp out falsehoods wherever they go.) > Folks like us ain't got unanswered questions. We got contracts to finish and mouths to feed.
0:0 - An adventurer's life is often short, but full of glory. May their journey onward be their next great adventure. uid: 12b3106e-5ef9-6ca8-9ce9-baad0ffcff33 > Save your breath. They're too dead to hear you.
0:0 - That was just a friendly tap - and you had it coming. 1:0 - Still sore about that? You had it coming. uid: 166aba96-f710-e937-2fe8-4cb0682ad176 - 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. > Wasn't any of your business, though, was it?
0:0 - I'd give you a map of the temple and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk. uid: 1691d02f-94b8-6682-debb-5a7c78cdd672 Node context: Disrespectful - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > All I've got's the contract. Can show you where we turned back, if you feel like dying.
0:0 - Stupid thing to die for... uid: 19965739-173b-0d33-7e98-352aea101888 Node context: Dismissive > null
0:0 - I'm just glad to be rid of the bloody thing. Happy hunting. uid: 1b470933-735a-a714-50d6-8c20341cf821 Animation: hands over something Cinematic: hands over contract Node context: Hands over contract (piece of paper; can happen off-camera) - 0 Set flag(s) to (Object): true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription === END NODE ===
0:0 - Leave. uid: 1c5ed6ae-93fb-50dc-e530-f023ce881bbf === END NODE ===
0:0 - Stay true to your blade and you will know his name soon enough. uid: 274f555d-fbca-e1e1-939c-ed78081ff9e7 > Whatever you say, mate.
0:0 - The goblins need to be dealt with - so I'm dealing with them. uid: 28e76584-5f16-33e9-7b4b-ff3d0c3fdad9 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Quest_GobHuntAccepted - Accepted to help Zevlor - Goblin Hunt > Bet you will, too. Just like my mates here did.
0:0 - I commend them to the darkness. When night falls, let them be forgotten. uid: 32b1c23d-8244-d35f-a674-36eb59027433 - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0 Check flag(s) (Tag): true - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) > Hard to forget idiots like these. I don't think I'll bother trying.
0:0 - Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part. uid: 340b63ee-8fb9-9413-bf9a-b4b12b6443ce - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
null uid: 35d330aa-a64c-c9a1-d01d-454101df101f - 0 Set flag(s) to (Object): true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription === END NODE ===
0:0 - Say another word, and I'll 'cull' you before you can blink. uid: 37dd92bd-7014-01ca-8546-eacb1cea089a Cinematic: Node context: Responding to the player saying his crew had been culled in the natural order > null
0:0 - That, or a crock of shite. uid: 3888a709-5051-2504-ddec-fd98e964f196 Animation: Aradin taking a swing from flask Cinematic: Takes a swig from the bottle after he speaks. - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_KnowTheRisk - DEN_AdventurersQuest_KnowTheRiskdescription
0:0 - Whatever you say, mate. uid: 3b647aad-8c76-223a-180d-890826439725 > null
0:0 - Though I do not know how they lived, I know they died justly in combat. I honour that death. uid: 3bf1187b-6d59-8b78-d41c-e95c8775f532 - 0:0 Tag: Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.) - 0 Check flag(s) (Tag): true - Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.) - 0 Set flag(s) to (Object): true - DEN_AdventurersQuest_LeaderAtCorpses_TyrPrayer - Player prayed to Tyr in front of Aradin > That's true, isn't it? My crew gave those nasty little shites as good as they got.
0:0 - These vessels are a reminder that death walks behind each of us, every day. None can outrun him. Praise Myrkul. uid: 3f2d75e0-2c92-d498-6529-9d218881e919 - 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0 Check flag(s) (Tag): true - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) > Grim.
0:0 - This was a good crew. They deserved better. uid: 439a66f9-41c8-c33e-dafe-a8ae4c9a07a2 Node context: First time he's said something halfway decent. > null
0:0 - Honour demanded I extend my travels farther afield. uid: 4b28fdb1-5f22-0986-ed96-96f6fd4b609d - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > That's a fancy way of saying 'I had something better to do.'
0:0 - Great. I've been wasting my breath on a Bhaal lunatic. uid: 5ed382b3-0ad3-e60e-87c0-ccb6e5b9622b > null
0:0 - The goblins are holed up in some temple ruins out west. You'll smell 'em or hear their drums before you see 'em. uid: 6075451f-9c2b-0750-d79e-528fac6b9e91 > null
0:0 - Gonna find the wizard who gave us the contract that got my people killed. Left out all the important bits, like 'Beware, treasure's beneath a pile of goblins.' uid: 70565351-6f1e-d3ca-2c28-bc2f184cfa85 - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > null
0:0 - I thought you were busy leading your crew. uid: 7471aa8c-551e-a21c-835d-f7603e141905 > Not no more.
0:0 - May their journey onwards be filled with as many wonders as they enjoyed in life. uid: 7611a0bd-71a5-68f7-978c-df904dd04847 - 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) - 0 Check flag(s) (Tag): true - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.) > Right. Yeah. I bet.
0:0 - True. I wouldn't risk it for twice the gold. uid: 77384cd7-6339-9f58-d549-5e7275b231af > null
0:0 - Your man Tyr knows what he's talking about. 1:0 - Your man Tempus knows what he's talking about. uid: 7a54a2cf-33be-c300-26ff-482d55a3f025 - 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.) > null
0:0 - We're leaving. Don't follow, if you know what's good for you. uid: 7c8a7031-39b9-6019-4ab0-4c67e9da237a === END NODE ===
0:0 - Not no more. uid: 810e080e-0a24-6824-aee0-5c5c6c0e3126 Cinematic: camera shows his dead crew Node context: Still blustering, but with resignation around the edges. He is sad about his dead crew, but he's trying not to show it. - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > Contract didn't mention no goblins. I would've prepped the lads, brought better weapons...
0:0 - May their blades be ever sharp, and their arrows ever true. We honour them, for they fought to the last. uid: 8666131e-f3d9-15f1-0b4f-065597c499e4 - 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.) - 0 Check flag(s) (Tag): true - Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.) - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedTempus - Player prayed to Tempus in front of Aradin > That's true, isn't it? My crew gave those nasty little shites as good as they got.
0:0 - I'll take the risk. Give me the contract. uid: 86d4af24-6ab0-d18b-7724-7cd8adbfb8e2 - 0 Check flag(s) (Dialog): true - DEN_AdventurersQuest_KnowTheRisk - DEN_AdventurersQuest_KnowTheRiskdescription - 1 Check flag(s) (Object): true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription > I'm just glad to be rid of the bloody thing. Happy hunting.
0:0 - May they find peace now, they who died fighting so others may live. We honour them as protectors. uid: 8b024342-a155-8d99-3dd2-eded5c8eb418 - 0:0 Tag: Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) - 0 Check flag(s) (Tag): true - Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) - 0 Set flag(s) to (Object): true - DEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedHelm - Player prayed to Helm in front of Aradin > That's true. Without these lads, we'd've been cooked.
0:0 - Before you go, I'd like to say a prayer for your crew. uid: 914e30b5-0585-b53d-2733-40d389b69610 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > What sort of prayer?
0:0 - See you on the road, mate. uid: 91d5139b-6d64-b991-b1b4-a835a67c4bfd === END NODE ===
0:0 - Forget it. Let's just get out of here. uid: 97bee1f9-c2a0-ddeb-c594-c53ab8df60a8 > Finally some sense.
null uid: 98761f81-df11-111e-59cf-516623e430dc - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - May their path into the next plane be illuminated by a thousand gentle lights. uid: 9becca20-7f03-170b-8366-907f8e922230 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0 Check flag(s) (Tag): true - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) > Whatever that means.
0:0 - Lord of Murder, I dedicate their blood to you. Praise those who spilled it! uid: a1b63c44-4338-d162-c960-e9bb9d94e71b - 0:0 Tag: Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.) - 0 Check flag(s) (Tag): true - Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.) > Great. I've been wasting my breath on a Bhaal lunatic.
0:0 - Folks like us ain't got unanswered questions. We got contracts to finish and mouths to feed. uid: a581b48f-e996-bf3f-f8ae-c8bf7a00a91a > null
0:0 - I left as quickly as I could. I don't waste my time with devilspawn. uid: aab4f997-e18e-0e07-2e92-0ab4e6a287a0 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Smart. Those bastards'll spit on your grave after running you through.
0:0 - Their death is but another step on the path. Kelemvor will judge them fairly. uid: af2abd1a-1d73-8ed6-c8f5-7d6d5f17e2f2 - 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) - 0 Check flag(s) (Tag): true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) > Nothing the lads would hate more than a judge waiting for 'em up there.
0:0 - Look, we're getting out of here. You should do the same. uid: b2069206-48a3-4906-c638-899af287204d === END NODE ===
0:0 - I serve Tyr, god of justice. 1:0 - I serve Tempus, god of war. uid: b4a44c27-cc6e-2066-4e16-7ee65598a34f - 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.) > Your man Tyr knows what he's talking about. Your man Tempus knows what he's talking about.
0:0 - Thought you was busy with the lads in Halsin's grove. 1:0 - Thought you was busy with the foulbloods in Halsin's grove. uid: b58aa6d4-41cb-8b35-eb9b-9766b441cc27 - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Sucker-punching strangers - that's your bit, right?
0:0 - Leave. uid: be9502b6-1d49-1a30-e197-b1babfb64edb === END NODE ===
0:0 - I'm looking for Halsin. Heard you might know where he is? uid: c4231c01-87d1-8490-2b2c-420b446137eb - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - The Black Hand strikes and culls the unworthy. Yield in life, lest he reach for you even in death. uid: c4c8d37a-1082-0d8a-68cd-470268de43da - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0 Check flag(s) (Tag): true - Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) > Say another word, and I'll 'cull' you before you can blink.
0:0 - If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him. uid: db9e45ed-7a54-9567-8664-6a2075444b7c - 0 Set flag(s) to (Object): true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription === END NODE ===
0:0 - Nothing the lads would hate more than a judge waiting for 'em up there. uid: f0e06bf5-5250-8ca2-59c3-4bdf4ef4deca > null
0:0 - Wish I'd had something better to do when I came across this contract. Bloody goblins ran through my crew - and all for nothing. uid: f21c19a7-5f6c-a950-3ba9-0540728e7f6c - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > null
0:0 - Didn't think this contract could go any worse. Then you showed up. uid: f42bf8cf-da03-6721-d9b8-35ee97de41ea > null
0:0 - Contract didn't mention no goblins. I would've prepped the lads, brought better weapons... uid: f4f1ec99-7cf3-387f-8743-c97a904eab89 Cinematic: - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > null
0:0 - Hand over that contract - maybe I'll get the relic and save the druid. uid: f8e85f13-8139-fda0-8f92-6f85683e8a69 - 0 Check flag(s) (Global): true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > null
0:0 - Thanks - I'll take it. uid: fbd5e22f-de36-a95d-2e9f-9c336102d233 - 0 Check flag(s) (Dialog): false - DEN_AdventurersQuest_KnowTheRisk - DEN_AdventurersQuest_KnowTheRiskdescription - 1 Check flag(s) (Object): true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription > Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.
0:0 - Would that we had taken these blows in their place - but let us honour their suffering. uid: fc43cc57-8002-43e0-fc52-03a19ba7f510 - 0:0 Tag: Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.) - 0 Check flag(s) (Tag): true - Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.) > Honour their suffering? Please.
0:0 - Contract cleverly left out we'd be tits deep in these buggers. uid: fdc03783-570c-9c68-bbb1-2ec4fc1c8374 - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_RaidAdventurer.lsj Synopsis: Age: mid-30-40s.
Female
Bio: Rough and working-class. A veteran of many expeditions, Remira is nonetheless shaken after a raid gone horribly wrong and trying to hide it behind bravado. She feels guilty for leaving a new recruit to die, but tries to wave it away and gets defensive if confronted over it. She’s sarcastic and casually racist.
0:0 - Leave. uid: 0fccec3d-4597-c571-6d11-e916f3502db9 === END NODE ===
0:0 - Think you disappointed this lot, swooping in to save us like that. Careful - might turn on you just as quick. uid: 12b0e63b-1758-ca62-bd90-91b690ec5c22 Node context: Spiteful, re tiefling refugees who had sealed them outside. Petty and mean-spirited. - 0 Check flag(s) (Object): true - DEN_AdventurersQuest_State_CleanedWound - DEN_AdventurersQuest_State_CleanedWounddescription - 0 Set flag(s) to (Dialog): true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription === END NODE ===
0:0 - Once we're patched up, we're gone. uid: 12c63c31-6a0a-ac7c-44ba-6fb3be313939 - 0 Check flag(s) (Dialog): true - DEN_AdventurersQuest_HasMet_RemiraWithTortured - DEN_AdventurersQuest_HasMet_RemiraWithTortureddescription - 1 Check flag(s) (Global): true - GOB_TorturedAdventurer_State_Resting - Adventurer is at DEN and has sleeping one-liner === END NODE ===
0:0 - Damn sight better than what Zevlor's got coming, after leaving us to die like that. uid: 13483c03-02d7-3f99-e1a4-828213f2d59d > null
0:0 - A good death. He earned his place in Warrior's Rest. uid: 15d633eb-790f-5d20-3fe3-eba87ed8da73 - 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.) - 0 Check flag(s) (Tag): true - Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.) > Warrior, my arse - not even Tempus himself could teach Liam to swing straight.
0:0 - Might be more blood spilled yet, if Zevlor starts in on the lectures again. uid: 1623386a-912e-5595-e0b5-3e296d8d2cb8 Node context: Making a threat - all big talk with no real bite behind it. > null
0:0 - Weren't no profit in saving Liam - you'd make a crap sellsword. But... thanks. uid: 1757434e-1f6f-faa3-3ab7-2d6c5a49976f Node context: Considering you, half pitying of your naive heroism, half pleasantly surprised by it. - 0 Check flag(s) (Global): true - GOB_TorturedAdventurer_State_Resting - Adventurer is at DEN and has sleeping one-liner - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_HasMet_RemiraWithTortured - DEN_AdventurersQuest_HasMet_RemiraWithTortureddescription === END NODE ===
0:0 - As close as you're gonna get from me today, friend. uid: 1caa0bef-80bf-4f3d-e56e-ddf3992af6b9 Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away. > Damn sight better than what Zevlor's got coming, after leaving us to die like that.
0:0 - Damned... goblins... uid: 1fcb939a-a1af-4a9b-e76b-899def5a8790 Animation: CMitchell:, REMIRA is cleaning a wound on her LEFT ARM as we approach. ANIM: _CleansWound_LOOP Cinematic: Remira is dabbing at a cut on her arm and hissing in pain as we approach. Node context: Hissing in pain as she dabs at a wound on her arm. - 0 Set flag(s) to (Dialog): true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription > Ogle the gash in her flesh. > Wait for her to finish cleaning the wound. > You should probably get that looked at. > Leave.
0:0 - We expected a soft job. Something to test the new lad, maybe, but not a bloody goblin nest. uid: 25883a91-e00e-d20a-ebd9-41cd9dc635c2 Node context: She's justifying her actions - they'd taken on a job that seemed simple but quickly got out of hand. People died and she's doggedly maintaining that she's the victim. More explanatory than whiny, though. - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > Most would've turned tail at the sight. But not Liam, no - he charged them, the stupid bastard.
0:0 - Even the new lad - his first contract, and we land him in a godsdamned goblin nest. uid: 2ae72262-bc90-f4a7-3bae-922e28d6fe1c Node context: Shaking her head at how the job went badly - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > He actually stood and fought, the stupid bastard. Like I never trained him better.
0:0 - That was lesson one, if Liam had only bloody listened. uid: 32c8f0f0-8bd7-9bb1-75ad-fd5623e572b7 Node context: Tone is very much 'I tried to train him properly but I can only do so much' === END NODE ===
0:0 - You're all right, for a tiefling. At least you fight. 1:0 - We're packing up and I'd advise you do the same. Seems our kind ain't welcome here. uid: 3b858782-e3cd-2b5e-3786-f8874d1b5fc6 - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Dialog): true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription true - DEN_AdventurersQuest_Event_Accused - DEN_AdventurersQuest_Event_Accuseddescription === END NODE ===
0:0 - *You lose yourself in the scab's weeping sea. It is no masterwork, but it provides a base bliss to gaze upon.* uid: 4e6dfcbe-4728-c1de-5ebb-9c41372ca1c8 Cinematic: dark urge getting a little bit excited and swoony > null
0:0 - Nah. He... must've thought we were following. Always the optimist, was Liam. uid: 6e784cc7-cf93-ccf1-27a0-c5428aed09ed Node context: Rare moment of honesty and reflection. Still trying to act tough, but thinking about the fact that Liam may have actually looked up to her and she's let him down. > Hope they cut him down quick before he saw we were gone.
0:0 - Well. Finally - someone with some sense between their horns. 1:0 - Well. Finally - someone who ain't got horns where their good sense should be.
uid: 6f20fd5f-6625-d37e-00eb-ad193546b67f Node context: She's usually defensive but you've just signalled you might be on her side. The line is vaguely racist towards tieflings - even the version addressed to tieflings themselves. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > We expected a soft job. Something to test the new lad, maybe, but not a bloody goblin nest.
0:0 - We're heading out. Good luck with your 'kin'. 1:0 - We're packing up and I'd advise you do the same. Seems our kind ain't welcome here. uid: 721379fc-cac4-5af2-a390-e7483cad7993 - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Dialog): true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription === END NODE ===
0:0 - Oh aye? I was just going to let it fall off, stick it in my satchel. uid: 7721234d-9894-bfad-4c37-fe790a8403b3 Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT [DUPE] Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away. Node context: Tone is 'oh I hadn't thought of that, you're so smart' - but mocking and sarcastic > Ain't letting anyone here near me. They all sat and watched while Zevlor near got us killed.
0:0 - Ah, the fighting foulblood. Glad to know one of you has a spine. uid: 7c33a620-0135-8e7f-7399-7f6da527630e Animation: CMitchell:, REMIRA is cleaning a wound on her LEFT ARM as we approach. ANIM: _CleansWound_LOOP [DUPE] Cinematic: She cleans her wound, a cut on her arm with a [cleaning cloth] - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription > Was that a 'thank you'? > I already regret saving your life. > null > You should get that arm seen to.
0:0 - Just another raw recruit thought he was in some storybook. uid: 847bd014-0832-7952-a225-d0e5c2dfda2a Node context: Dismissive, disgusted - it's his own fault he's dead. Or that's what she's trying to tell herself. === END NODE ===
0:0 - But aye, maybe you could... say a prayer, or something? Just... put in a good word, like. uid: 93bfd1dd-7c7e-41a0-1796-748c5f04a470 Node context: Moment of reflection - she's more superstitious than religious, but you're a priest suggesting that her friend might have earned a place of prestige in the afterlife and she almost wants to believe it. === END NODE ===
0:0 - Hope they cut him down quick before he saw we were gone. uid: b4ee77d1-a5f6-0272-8e33-150a04306601 Node context: Quietly - she's ashamed but still trying to brush it off. === END NODE ===
0:0 - Ain't letting anyone here near me. They all sat and watched while Zevlor near got us killed. uid: b70ac093-3d5a-469e-8c98-9081650a387d Node context: Resentful - she's feeling extremely hard done by because the tieflings blame her and her party for an attack that just occured. > null
0:0 - These weren't no normal goblins. And Liam weren't no friend, all right? uid: b81280ac-a5a0-2e70-9c8c-7b92c6e52028 Node context: Immediately defensive - you're questioning her courage and suggesting she has feelings, two cardinal sins > Just another raw recruit thought he was in some storybook.
0:0 - Bravery? No. When it gets you killed, it's just called stupidity. uid: c31e567a-beed-f581-3267-844122fccbf6 Node context: Scornful, but hiding real hurt. He died because she ran and she's in denial. > That was lesson one, if Liam had only bloody listened.
0:0 - You should probably get that looked at. uid: c8f50f34-c176-5b9e-f24c-f5f044d23a84 > null
0:0 - Leave. uid: ddc47466-f7e8-78f9-509e-26f55f00a65b === END NODE ===
0:0 - Like the sight of blood, do you? Thought you'd've had your fill at the gate. uid: e66ff391-da0a-6801-2da8-706286f072e9 Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT [DUPE] Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away. Node context: She's caught you standing there waiting - tone is challenging. > Might be more blood spilled yet, if Zevlor starts in on the lectures again.
null uid: e98098e4-58e5-743f-d7f6-1364f6c8c9ed - 0 Check flag(s) (Global): true - DEN_TorturedAdventurer_State_PermaDefeated - Tracks if Tortured Adventurer was permadefeated after his return to the Grove. true - GOB_TorturedAdventurer_State_Resting - Adventurer is at DEN and has sleeping one-liner === END NODE ===
0:0 - You put your own people first. That's just the way it is. 1:0 - You are to blame - you put his people in danger. uid: fef7cdec-475a-7b5c-4434-8a586fb0648c - 0:0 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > And what about our people? Half the crew's lying dead back in that ruin.
0:0 - He actually stood and fought, the stupid bastard. Like I never trained him better. uid: ff1afcaf-57a8-1cc7-849b-946775d65b5e Node context: She's genuinely hurt at the loss of this recruit but projecting a knowing persona to hide it, as if his bravery is somehow a rookie mistake. Note of incredulity rather than laughing at him, as if he did something very stupid. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_RaidAdventurerAtCorpses.lsj Synopsis: The adventurer is standing next to the corpses of her comrades she left behind while running for the goblins.
0:0 - I told them to run, the idiots. uid: 3bb23ad7-8494-75c4-8536-1740ad344707 - 0 Check flag(s) (Dialog): false - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMet - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMet - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMetdescription > You better turn north here, or you'll end up like them.
0:0 - You better turn north here, or you'll end up like them. uid: 4f3f7869-c91d-a2ec-d6df-5268af508ccc === END NODE ===
0:0 - Go on. I'm sure you've got better places to be. uid: 515b4cbd-378d-5dfd-ade5-20256835b6e9 Node context: harsh - trying to hold back tears until the player leaves. - 0 Check flag(s) (Dialog): true - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMet - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_RobbedAdventurerAtCorpses.lsj Synopsis: The adventurer is standing next to the corpses of her comrades he left behind while running for the goblins.
0:0 - You better not linger for too long. Those goblins just aren't normal. uid: 6af9f116-fd5d-0dcb-dc40-cc946a960f3c - 0 Check flag(s) (Dialog): true - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMet - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMetdescription === END NODE ===
0:0 - Damn it. I wish we could at least give them a proper burial. uid: a5207fe0-3255-6f3c-97b4-64b73d6ce84e - 0 Check flag(s) (Dialog): false - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMet - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMet - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_VB_AtCorpses.lsj Synopsis: Remarking on corpses on the road.
0:0 - Were they heading to the druids' grove? uid: 39fdb397-a8df-d98d-8ffe-83a31092b9de - 0 Check flag(s) (Global): true - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends. === END NODE ===
0:0 - I wonder where they were going. uid: 631e57c4-d396-fc3b-6e86-e0713fd67de0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice.lsj Synopsis: Nettie is the apprentice of Halsin, the missing druid. We can tell her about the parasite in our heads. She listens with compassion but decides the player is too dangerous and must be quarantined. If she knows about the parasite, she'll invite the player to come with her deeper into her rooms for "treatement."
0:0 - I need help. Now. uid: 0422d0a1-9a67-d28d-8e91-8c2232980bf3 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > Just be glad my bedside manner's better than yours.
0:0 - That's... a serious condition. uid: 07c77a2e-d647-964e-41dd-5b8509604e59 Cinematic: Node context: Considering her options > Come, follow me. I might be able to help.
0:0 - How are you doing? Feeling any better? uid: 07cf6b06-437d-e4cb-18a5-3141cec58cbc Cinematic: Node context: A little wary - 0 Check flag(s) (Dialog): true - DEN_Apprentice_State_Joked - Player mentionned they have an headache or started talking about the nautiloid, but then they backed off and said it was a joke > null
0:0 - Come here. Let's have a look at you. uid: 12ec44e8-82c2-6750-24ca-53b8fcffbe7e Animation: CDavis: use constructions Cinematic: Approaches the player to examine them Node context: Approaches the player to examine them > You seem healthy enough. A bit tired 'round the eyes, maybe.
0:0 - Enough. I need your abilities. uid: 173a8f38-5b9f-207c-1284-88860985f797 > null
0:0 - Crawled in? Some sort of bug or - wait... uid: 1927fc82-6199-11bf-cdd3-16fa92840bd1 Animation: CDavis: Player leaning in to have Nettie look into their eyes. Cinematic: Looking closely at the player's eyes Node context: Looking closely at the player's eyes. Starts jovial, then realises something horrible > Did it look like a tadpole? But from your worst nightmare? All slime, teeth, and tentacles?
0:0 - Everything about me is sick. The dizzy spells, the memory loss, the illithid parasite... uid: 1e6bd5b8-2d3c-e84a-ef67-47f7a6764432 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > A tadpole? A mind flayer tadpole?
0:0 - No! If you're right... uid: 28b76b44-b453-a760-3571-5c639b0be947 Cinematic: Node context: Urgent 'No!' you can't just let them walk out of here. It's a dangerous situation. > Come, follow me. I might be able to help.
0:0 - The last time I saw a drow with red eyes, he tried to slit me open. I'm glad to see you're cut from a different cloth. uid: 29e3a646-7015-2b1e-622d-adc53cf434bd Cinematic: - 0 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > null
0:0 - All right. Well, come back if you need anything. uid: 2f91bd43-a645-0ad2-7152-33d5d302c9d8 Cinematic: Node context: Not fully convinced === END NODE ===
0:0 - Is there anything I can do to help? uid: 31ac5de7-4d9b-0b74-dc10-a6d8f184d9bf > A moment!
0:0 - Vis medicatrix... uid: 31ed8bc1-ec57-1747-00f2-7efaea08141c Animation: CDavis: Casts spell (healing word) on the injured bird. Cinematic: Casts spell (healing word) on the bird. Node context: A quietly murmured spell > There. It's up to her now. Life or death.
0:0 - First you save us from goblins, then Kagha's treachery. You're making your mark. uid: 34d31d20-8082-0e49-2071-11690c15f020 Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table. Cinematic: Examining injured bird. Glances up from her work to look at player. Node context: Examining injured bird. Glances up from her work to look at player. - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > Give me a moment. I'll be right with you.
0:0 - A moment! uid: 35bd75d7-35a9-1fe3-77c3-07655fccc7b0 Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table. Cinematic: Still working on the bird Node context: Working on bird, doesn't look up at player > Vis medicatrix...
0:0 - Look, you obviously want something. What is it? uid: 3650ad7b-91b6-5f21-429a-ce8835f2458f Cinematic: > null
0:0 - Give me a moment. I'll be right with you. uid: 3fefe2ef-87db-8c3d-c802-8b4b44ab3aeb Animation: CDavis: use look ats and/or constructions Cinematic: Looks back to the injured bird after glancing at the player Node context: Looks back to the injured bird after glancing at the player - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_State_ShadowDruidPath - Player already exposed Kagha > Is there anything I can do to help? > Wait patiently. > Excuse me? I'm more important than some bird. > Leave.
0:0 - I - I'll do what I can. uid: 418e9d6c-f285-8bdd-250d-945f327f8c33 Cinematic: Node context: Sadly. She's realising she'll have to kill the player. > Come, follow me. I might be able to help.
0:0 - You know of them? Can you help me? uid: 49edc220-7b8e-9229-d268-b1df0f8b6980 - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > I - I'll do what I can.
0:0 - So. A grey dwarf. Never thought I'd meet a decent one, but I heard what you did out there. uid: 4a1e796a-5867-5936-4049-10d1e29967c7 Cinematic: Node context: Doesn't like people of your species, but she's willing to give you a chance. - 0 Check flag(s) (Dialog): true - DEN_Apprentice_State_ShadowDruidPath - Player already exposed Kagha - 1 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > null
0:0 - Come, follow me. I might be able to help. uid: 5b29f5a8-76be-88c9-4658-425b99a2bb20 Cinematic: Node context: In command, but grave. She's decided she has to kill the player. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - God or fieldmouse, no one's more important than the patient in front of you. uid: 5e4550a8-ac84-e9e7-fcdd-ea6cf5ced1bc Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table. Cinematic: Still working on the bird Node context: Working on bird, doesn't look up at player > Vis medicatrix...
0:0 - You need something? uid: 5f51cae7-b766-35cf-f5b5-083411d44bd5 Cinematic: - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > null
0:0 - Now, what was it you needed? uid: 61240644-d9bd-755c-8fd7-7b8799c1bb8a Animation: [REUSE] Construction turn anims Cinematic: Turns to the player Node context: Turns to player - 0 Check flag(s) (Tag): false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > I'm looking for Nettie. > I need help. Now. > Healing. Looks like I came to the right person. > Are you good enough to treat people, or just pets?
0:0 - Actually, never mind. I'll get help elsewhere. uid: 64c5948c-61c2-5b67-9549-0952cc2b3756 > No! If you're right...
0:0 - Yes. The very same. 1:0 - What other kinds are there? It's not like a frog hopped in my eye. uid: 6ff906b7-3d9e-4c79-0b3d-0b279b27da2a - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > That's... a serious condition.
null uid: 7b3ffe73-e6eb-b4d9-4fe3-ffaaf39d27f9 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription true - DEN_Apprentice_HasMet - HasMet Nettie. > There something I can do for you?
0:0 - I do what I can. For most folks, that's enough. uid: 7c046d37-4680-35bb-4c3f-da59c5572457 Cinematic: > null
0:0 - And? Feeling any better? uid: 8028d5f2-8068-4905-03c9-e8359bf0d1ea Cinematic: Node context: Wary friendliness - 0 Check flag(s) (Dialog): true - DEN_Apprentice_State_Joked - Player mentionned they have an headache or started talking about the nautiloid, but then they backed off and said it was a joke > null
0:0 - Poor thing. She fought as hard as she could. uid: 87dc3f88-7c10-2737-0723-04ed05574396 Animation: CDavis: Use look ats or constructions Cinematic: Looking down at dead bird Node context: Lost a bird she was trying to save - 0 Check flag(s) (Global): true - DEN_Apprentice_State_DeadBird - DEN_Apprentice_State_DeadBirddescription false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Set flag(s) to (Global): true - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) > It's the best any of us can do, I suppose.
0:0 - I hear Halsin's the best healer around. I need to find him. uid: 883e95a0-84de-cc68-2eff-94f9342347f4 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > You and every other soul here.
0:0 - Take a nip of whiskey before bed if you need to. Come back to me if that doesn't do it. uid: 89eec670-f108-2d8a-c529-e52555cbb4ae Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_State_Joked - Player mentionned they have an headache or started talking about the nautiloid, but then they backed off and said it was a joke === END NODE ===
null uid: 8c01b813-70df-5150-8eb0-3305d8d56bad - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription > How are you doing? Feeling any better? > Now, what can I do for you?
0:0 - Healing. Looks like I came to the right person. uid: 8e562a10-b20d-303e-2432-fc129a140eaf - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > I do what I can. For most folks, that's enough.
0:0 - I'm looking for Nettie. uid: 8fab1b6a-db57-dd67-2dc3-2bdec8c01c59 - 0 Check flag(s) (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > You found her. But I still don't know what she can do for you.
0:0 - And you're a grey dwarf. Never thought I'd meet a decent one, but here you stand. uid: 9c589544-146b-f2be-1352-468df3b21824 Cinematic: - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > What can I do for you?
0:0 - I know they're nasty creatures. Can get in your head and convince you up is down. uid: a9f28ddb-8d4b-f646-7bf6-21ead1442517 Cinematic: Node context: Suspects you're not telling her everything > And that's not all they'll do inside your head.
0:0 - It's the best any of us can do, I suppose. uid: aac82418-c798-7b8c-0a4c-588ac66c32de Cinematic: > null
0:0 - Never knew drow to be the caring kind. In fact, the last drow I saw tried to slit me open. Glad to see you're different. uid: abf6f48b-fe16-0d41-4536-6eedb5975cd6 Cinematic: - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - There is a parasite inside my head. A wriggling ghaik tadpole. 1:0 - No good way of putting this. I... uh... have a tadpole in my head. uid: b2256064-f15d-a199-4d69-fc7d6a4d7032 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > A tadpole? A mind flayer tadpole?
0:0 - Leave. uid: b6e995b9-548e-f8cb-64e5-098a03872bc1 === END NODE ===
0:0 - I see you. Just give me a moment. uid: b8a5872d-7c9f-b941-de1e-d0d24cddeeb1 Animation: CDavis: Need idle of Nettie working on/checking the injured bird on her table. Cinematic: Examining Injured bird Node context: Examining Injured bird - 0 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) > Is there anything I can do to help? > Wait patiently. > Excuse me? I'm more important than some bird. > Leave.
0:0 - That depends. How good of a healer are you? uid: b93c7bda-725e-6460-6b4d-594d4d1e1eb5 > null
0:0 - Yes? Discovered some new ache, have you? uid: bba740f3-1691-5070-25c1-669006a038c9 Cinematic: Node context: Friendliness > null > Leave.
0:0 - There something I can do for you? uid: c1a45d55-c082-8872-78c0-57bf501fb4fe Cinematic: > null
0:0 - Just be glad my bedside manner's better than yours. uid: dcb4712d-21ca-0e65-72f8-ee4e6e8e78a8 Cinematic: > null
0:0 - A grey dwarf. Never thought I'd meet a decent one, but I heard what you did at the gates. uid: de6a091b-d3d6-8f88-a21b-569b4f71442b Cinematic: Node context: Doesn't like grey dwarves, but will give you the benefit of the doubt. - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > You need something?
null uid: dee5c7dd-7c4d-0104-6d3b-d6fd9740d1cf - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription true - DEN_Apprentice_HasMet - HasMet Nettie. > There something I can do for you?
0:0 - A ghaik parasite crawled into my eye. 1:0 - Something crawled into my eye. uid: e3b91bdc-2853-d1fc-9359-d002b1b42b84 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > null
0:0 - Wait patiently. uid: e9b02ea5-2031-3730-0fdd-c245a776aef4 > Vis medicatrix...
0:0 - Heard about your antics at the gate. You look well for someone that took on a troupe of goblins. uid: eb44eb3e-8242-d426-c043-bddd783188e3 Cinematic: - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet - HasMet Nettie. > There something I can do for you?
0:0 - More than tired. Something crawled into my eye. uid: ebc160a8-79c0-15de-b201-f67b2793bcbf - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > Crawled in? Some sort of bug or - wait...
0:0 - Do you know anything about mind flayers? uid: f45ef974-a9d4-f034-31fc-16d59e7411e2 > ...Why are you asking?
0:0 - So. The last time I saw a drow, he tried to slit me open. I hope you're more agreeable. uid: f851068f-c3ac-9359-1358-a41d5a3d5884 Animation: [REUSE] Use construction turns Cinematic: Turns to the player Node context: Doesn't like people of your species, but she's willing to give you a chance. - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): true - DEN_Apprentice_State_ShadowDruidPath - Player already exposed Kagha > null
0:0 - Leave. uid: fa0644f8-8544-efc8-35bd-876de21e3275 === END NODE ===
0:0 - Now, what can I do for you? uid: fab2edfb-df34-2e5b-b3ad-0c1b4341b8ea Cinematic: > null
0:0 - First you save us from goblins, then you bring Kagha back from the brink. You're making your mark. uid: fd1c0534-68f3-1077-2685-b9248d6475e4 Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table. Cinematic: Examining injured bird. Glances up from her work to look at player. Node context: Examining injured bird. Glances up from her work to look at player. - 0 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > Give me a moment. I'll be right with you.
0:0 - Are you good enough to treat people, or just pets? uid: ff3fc5d3-6e72-0493-d721-7508e9b291a7 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > Good enough to tell there's nothing obviously wrong with you.
null uid: ff7b31f0-8e9a-ce08-ad0d-9072d689f1e2 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription > How are you doing? Feeling any better? > Now, what can I do for you?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD.lsj Synopsis: This triggers as Nettie is at her desk in Halsin's lab, researching and organising. The bird she was treating may have died at this point.
0:0 - Halsin would have known what to do. Damn it all. uid: 0f412a0c-fb96-1651-485f-4dca47d3d2cb - 0 Check flag(s) (Global): true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another true - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - Still have some mugrot in the stores, but no blueleaf sap. uid: 319bf5aa-8892-e183-0bf5-8e4118111ed0 Node context: Distracted, checking through her inventory at her desk - 0 Check flag(s) (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description - 0 Set flag(s) to (Local): true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - What if Halsin is - no. Don't go there. uid: 39e5bb13-3cba-8924-073a-2bddef47f86f Node context: An image of your master, hurt and alone, has flashed in your mind. You're terrified for him and struggling to focus on the task at hand. - 0 Check flag(s) (Global): true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another false - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - By Silvanus, I just want my bed. uid: 3bd0c1f9-f501-1029-376f-9e544c88458d Node context: Anxious and exhausted, you're stressed and struggling to cope. [pr: sil-van-us] - 0 Check flag(s) (Global): true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another - 1 Check flag(s) (Local): true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - Take it one step at a time, Nettie. Come on. uid: 48209c57-5f97-5a2b-5bbf-40af9be3240a Node context: You're trying to calm yourself down - you're overwhelmed and fighting not to show it - 0 Check flag(s) (Global): true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another - 1 Check flag(s) (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description - 0 Set flag(s) to (Local): true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - I'll need more yew leaves before this is over. uid: 59d4e605-5cfd-465b-404f-3fc0964d6d74 Node context: Distracted, checking through her inventory at her desk - 0 Check flag(s) (Local): true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - I'll have to tidy this place. uid: 64e13e6c-6c7b-695c-1743-474cb24720d4 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription === END NODE ===
0:0 - Think - what else do we need? uid: 6dd5237c-45f2-9716-44b7-42cdd03db5c2 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription - 0 Set flag(s) to (Local): true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription === END NODE ===
0:0 - Silvanus save us if the goblins get in here. uid: 8e1859d2-837d-ca09-adfa-a093b08581a7 - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
0:0 - The grove's going to feel so empty now. uid: fb01fc6d-f07a-1f62-c5a3-49fb2ec865c7 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription === END NODE ===
0:0 - We're low on everything that I need to staunch a wound. uid: fbcb438e-133e-d9fa-eb57-df328c2b39ba Node context: Distracted, checking through her inventory at her desk - 0 Check flag(s) (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description - 0 Set flag(s) to (Local): false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_Busy.lsj Synopsis: Nettie is dealing with a player and has been interrupted by another player.
0:0 - Not now. I'm busy. uid: a20c5602-8e7b-a207-7f43-e1bfde542c85 Cinematic: Hand raised in a sign to wait and then turns back to what she was doing . Node context: Terse, impatient. She's dealing with serious matters right now. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_Studying.lsj Synopsis: After poisoning the tadpoled player, Nettie settles down at her old Master's desk to see if she can uncover any secrets about the tadpole in his research.
0:0 - I'll see if there's anything in Master Halsin's notes. uid: 17926a8a-a6eb-8756-f80e-a2d90912fabb - 0 Check flag(s) (Global): false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her - 1 Check flag(s) (Local): false - 6bba3537-3756-eb27-a08a-a8596d765f2e_C - 6bba3537-3756-eb27-a08a-a8596d765f2e_Cdescription - 0 Set flag(s) to (Local): true - 6bba3537-3756-eb27-a08a-a8596d765f2e_C - 6bba3537-3756-eb27-a08a-a8596d765f2e_Cdescription > He didn't find a cure, but maybe we can make you comfortable.
0:0 - He didn't find a cure, but maybe we can make you comfortable. uid: 39b90519-e77b-8b2d-b0e5-d4bf8850085f === END NODE ===
0:0 - The more I read, the more sure I am. This is for the best. uid: 72099339-9d3a-785f-4cce-a18a0016cade - 0 Check flag(s) (Local): true - 6bba3537-3756-eb27-a08a-a8596d765f2e_B - 6bba3537-3756-eb27-a08a-a8596d765f2e_Bdescription - 0 Set flag(s) to (Local): false - 6bba3537-3756-eb27-a08a-a8596d765f2e_B - 6bba3537-3756-eb27-a08a-a8596d765f2e_Bdescription false - 6bba3537-3756-eb27-a08a-a8596d765f2e_A - 6bba3537-3756-eb27-a08a-a8596d765f2e_Adescription === END NODE ===
0:0 - It's just pages of death and terror. uid: a6247b57-fc17-de9f-0528-15e3575edbe1 - 0 Check flag(s) (Local): true - 6bba3537-3756-eb27-a08a-a8596d765f2e_A - 6bba3537-3756-eb27-a08a-a8596d765f2e_Adescription - 0 Set flag(s) to (Local): true - 6bba3537-3756-eb27-a08a-a8596d765f2e_B - 6bba3537-3756-eb27-a08a-a8596d765f2e_Bdescription === END NODE ===
0:0 - Bones twisting. Skin peeling off. This is ... horrific. uid: bcc7e771-0526-ff70-2d21-9ac2569dd171 - 0 Set flag(s) to (Local): true - 6bba3537-3756-eb27-a08a-a8596d765f2e_A - 6bba3537-3756-eb27-a08a-a8596d765f2e_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_TadpoledCombat.lsj Synopsis: The player triggered combat during the tadpoled scene
0:0 - I don't want to hurt you - but I have to protect the others. uid: 2702bc73-f916-4f79-a395-4a8cbb60f513 - 0 Set flag(s) to (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1description === END NODE ===
0:0 - Please. Don't make me do this. uid: 67e1881e-12e9-47a8-a273-ca2dd1631716 - 0 Check flag(s) (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2description - 0 Set flag(s) to (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3description === END NODE ===
0:0 - You don't understand - you're dangerous! uid: aea9c2b7-b31f-40f0-85c9-b28368810e44 - 0 Check flag(s) (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4description - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CombatADFinished - All the nodes in her combat AD played once. During the tadpoled scene === END NODE ===
0:0 - This is for your own good, why can't you see that? uid: b19adb02-f177-494b-b3a7-859765a3cc23 - 0 Check flag(s) (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1description - 0 Set flag(s) to (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2description === END NODE ===
0:0 - This could've been easy! uid: f483031c-91fe-4719-acab-7505857abd70 - 0 Check flag(s) (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3description - 0 Set flag(s) to (Local): true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_TadpoledStart.lsj Synopsis: Nettie's comments as she walks with the 'infected' player to the storage room, where they will be quarantined.
0:0 - We need to be quick. This way. uid: 8340d3d0-99eb-6942-5819-5bd9fbd7ad58 Cinematic: Gesturing for the player to follower her as she escorts them to the storage room, where they will be quarantined. Node context: Concerned === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_ToStorage.lsj Synopsis: Nettie has arrived with the 'infected' player and is gesturing for them go into the storage unit.
0:0 - Head on in. uid: 3c8dd230-bf99-16fa-c1d6-3fb89a5a15ee === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_WithBird.lsj Synopsis: Nettie is tending to a badly wounded bird. The bird is weak, its life hangs in the balance, but Nettie is doing what she can.
0:0 - They did a number on you, didn't they? uid: 28937d0a-e11a-0799-cfd5-ac6116616063 Cinematic: Hunched over the bird, moving hands over it. Node context: Sadly - 0 Check flag(s) (Local): false - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription - 0 Set flag(s) to (Local): true - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription > Does that hurt?
0:0 - Does that hurt? uid: 94bbe155-3df6-5b42-a3fb-e553644cc9e2 Cinematic: Hunched over the bird, moving hands over it. Node context: Gently, as if to a child > *Chirp!*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_Bird.lsj Synopsis:
This bird has been told to go and find Halsin and you're interupting him just as he's getting ready to take flight. He's tense and in a hurry to be gone, so he'll only answer one question before taking to the skies and carrying out his mission.
0:0 - I need information, friend. Spare me a moment? uid: 2bf8753e-1525-5e24-2317-f2e98b426822 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > For one of our own. But be quick.
0:0 - Goblins. Gnolls. All manner of monsters! 1:0 - Goblins. Gnolls. Even elves that look like you. 2:0 - Goblins. Gnolls. Even a couple of your underground cousins. uid: 38bac0e7-fb31-780c-de83-70a234267706 Animation: Idle Peaceful flying (WilsonLee) Cinematic: Bird caws - 0:0 Tag: Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) - 0:1 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) - 0:2 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) > Now I have to go. There's not a moment to lose!
0:0 - Do you know Baldur's Gate? Is the city far? uid: 529a8474-d9a2-b9af-8f5b-a984e96e322f - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > I know these hills, and there's no city here.
0:0 - I'm looking for the druid Halsin. Where is he? uid: 60367e26-3a45-40fd-cc8d-893e7323b29b - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > That's what I'm trying to find out!
0:0 - I know these hills, and there's no city here. uid: 96b2acfd-3cf4-3e35-bced-7103a312c831 Animation: Idle peace Flying (WilsonLee) Cinematic: Bird looks at you curiously > Now I have to go. There's not a moment to lose!
0:0 - I have to find Halsin. There's not a moment to lose! uid: af2c82b5-249c-2e88-d228-659c01352871 Animation: Idle irritating flying (WilsonLee) - 0 Set flag(s) to (Global): true - DEN_SenderBird_Event_TakeOff - make it fly away from script when it does in dialog === END NODE ===
0:0 - *He flutters into the air without another word, setting off at a determined pace.* uid: c32bd213-37ac-53f7-396a-7e6c237fecaa Animation: flutter into the air, setting off at a determined pace - 0 Set flag(s) to (Global): true - DEN_SenderBird_Event_TakeOff - make it fly away from script when it does in dialog === END NODE ===
0:0 - To find Halsin. There's not a moment to lose! uid: fc1a3c91-203a-3177-2cfb-d9f496cc9880 Animation: Idle irritating flying (WilsonLee) - 0 Set flag(s) to (Global): true - DEN_SenderBird_Event_TakeOff - make it fly away from script when it does in dialog === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_CombatStarts.lsj Synopsis: The player is locked in Nettie's lab and has cured themselves before persuading her. Normally, script starts the dialog 'DEN_Apprentice_LockedUp' to react to this, but it can fail if the player is wild shaped for example. This node taken from the dialog 'DEN_CGB_Apprentice' gives the feedback thatNettie is going hostile.
0:0 - I tried to make this easy on you and give you some time. But if you won't stop, I'll have to stop you. uid: 1b9bfa64-54f6-482f-83c9-24c549f1fe7c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_Cyanide.lsj Synopsis: Nettie leads the player into a lab and fetches a thorn. The player doesn't know, but the thorn is a deadly poison. Nettie knows it's the only choice she has - the player could transform into a monster and kill everyone in the camp. She sees this as a kindness - the transformation is terrible - so she has a very 'matter of fact nurse' tone about the whole thing before she scratches you, but will get stressed if you resist. Once she's scratched the player, her tone will be softer - kinder. She plans to sit with you while you pass and make it as easy as possible. The player will have to convince her they're not a threat if they're going to get the antidote. She'll be slow to convince, hesitant to allow any risk to the camp. Nettie is STANDING for this entire dialog.
null uid: 00465ffc-daf7-ada3-db2f-3acb44088a4a - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - More poison? I would've preferred a cure. uid: 0082370a-9d8a-5ca8-20ed-6cb7a8593ac7 - 0 Check flag(s) (Global): true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll - 1 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_ShortPath - Player answered Nettie's question and skips most of the dialog > I don't have a cure. Only a way out.
0:0 - You know, I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more. uid: 01162b06-8316-6df5-518e-b16b11823aa2 > null
0:0 - The door's locked. Neither of us are leaving until this is done. uid: 02034357-5d68-19b1-d8e7-61cc8e60c636 === END NODE ===
0:0 - An intellect devourer spoke to me. That was a little odd. uid: 026d6313-a5f3-c3ee-d927-8fe28b4036a7 - 0 Check flag(s) (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > It recognised you as being infected? Well now, that's something.
0:0 - I swear, by the Lord of Justice. 1:0 - By Our Lady of Silver, I swear it. 2:0 - In the name of He Who Endures, I swear it. 3:0 - By the Mother of All Magic, I swear it. 4:0 - In the Watcher's name, I swear it. 5:0 - In Kelemvor's name, I swear it. 6:0 - By the Lord of Knowledge, I swear it. 7:0 - By the Lord of Battles, I swear it. 8:0 - I swear, in my Lady's name. 9:0 - I swear, in the name of the Most High. 10:0 - Before you and my god, I swear it. uid: 04e2704e-f560-a844-2cdf-7de0c2d878ce - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0:2 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.) - 0:3 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > null > null
0:0 - I already know where to find him: the worg pens of the goblin camp. uid: 087112d8-7d35-a9aa-32cd-5abaca4dab79 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved - 1 Check flag(s) (Local): false - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription - 0 Set flag(s) to (Local): true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription > Gods above - why didn't you say so?
0:0 - I'm sorry for misleading you, but I had to be sure you weren't a threat before I told you everything. uid: 087df8aa-7c91-66cb-eaca-0813e8ecf5d4 > Now, do I have your word or not?
0:0 - This one had the same problem as you. Attacked us in the woods together with some goblins. 1:0 - Don't worry about him on the table. I'm not in the habit of killing drow. uid: 08bbe928-b263-ca8f-1478-6318be4a5c24 Node context: gesturing to dead drow on the table - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet - HasMet Nettie. > He attacked Master Halsin and I in the woods, leading a pack of goblins.
0:0 - Please, you have to bring him back to us. For your own sake as much as ours. uid: 0a1c27ac-8151-005c-d342-04413acf9082 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs
- Roll sucessful - null uid: 0abf67f1-fa93-6b9a-7e0c-f2bb950d2c76 > null
0:0 - No. That was Master Halsin. uid: 0efadaff-029e-229b-06ae-12ad0a9f67b3 Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts > null
0:0 - All right. Hand it over. uid: 0fabc7fc-431f-e4db-f956-99c09077f2ea - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Swear it.
0:0 - Exactly! I'm glad you're coming to your senses. uid: 1563ada4-e907-771b-16e5-fe20d6fc4eca > null
0:0 - I want to help you, but I can't unless you work with me. So: has anything unusual happened to you? uid: 16a43657-3857-31a3-7eff-eab76eaa2e3e
0:0 - *Not many thorns have such unique poison - it has to be Kelemvor's Kiss, a plant from the Dalelands. There is a cure but, try as you might, you can't recall it.* uid: 1729a42f-f381-e102-65a6-59fbb75b9225 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > null > Give me the antidote. I know you have one. > null
null uid: 190b87e8-2a6a-5211-8d51-31d1f8431681 Animation: [DUPE][REUSE] CDavis: use construction anims Cinematic: JLatino: Nettie relents, walking over to the desk.
Match blocking to "All right! Master Halsin did say the drow's tadpole was dormant. Maybe yours is too." > null
0:0 - As long as there's a chance, you're not saving me. You're committing murder. uid: 1b099886-92ec-90ba-7459-2f4de87e892f = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null (roll sucessful) > null (roll failure)
0:0 - Give me the godsdamn antidote! uid: 1b3a4dde-3789-caa0-7898-4fc44c636f60 > I won't. I can't.
0:0 - The way I see it, you have two options. Halsin or that wyvern poison. uid: 1c4be6bf-7292-3100-fbb0-8de7ea02d380 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison > I don't envy your choice, truly. But this is the hand fate's dealt you.
0:0 - Grab and examine the branch - have you come across this plant before? uid: 1c7b1404-6ccf-1b68-a395-9e4db3d2fe6d = Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 | Roll target speaker: 1 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll - 1 Check flag(s) (Object): false - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription > null (roll sucessful) > null (roll failure)
0:0 - When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot. uid: 1ca6fcc6-ef98-b9e8-e29c-2bab74f2f38e > Whatever he found there, he didn't make it back.
0:0 - Recite what you know of her order - this can't be allowed! uid: 1d4777b5-5a7a-8142-f628-bd004b807c2f = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Global): false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null > null (roll failure)
0:0 - You won't have to worry about anyone else after I CRUSH YOUR SKULL. 1:0 - I don't need to transform to kill everyone. Stand down. uid: 24c7ef26-c756-08ef-ee28-c05641b5792f = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null
0:0 - To hells with it. uid: 2c0a4a6f-1ec5-5297-8994-64627239b649 Animation: CDavis:She hunches down, ready to swing the thorn, clearly about to attack you. NAME: Nettie_PrepareTo_Attack_Thorn Cinematic: She hunches down, ready to swing the thorn, clearly about to attack you. Node context: Frustrated, about to attack you because she's run out of other options. She hunches down, ready to swing the thorn, clearly about to attack you. - 0 Set flag(s) to (Global): true - DEN_Apprentice_State_NettieAttemptedKill - Nettie attempted to kill the player > Dodge when she lunges for you. > Don't be a fool. I'd kill you before you could blink. > Try me. > Attack her first - kill her quickly.
0:0 - Please, don't mind me. I'll just watch. uid: 2d5c1919-702d-e7ea-dead-751247789d2b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Try to recall the tenets of her order - no druid could support this! uid: 2d6a1f73-18c1-f447-d96c-613cb57f2308 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
null uid: 2d6ee51d-a01b-5358-c0d9-b1803bc21f0d - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription === END NODE ===
0:0 - Magic can cure me if you can't. I know the Weave well! uid: 2d9ee2e3-8b73-7ac5-d988-2150b0071a23 = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 1 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option > null > null (roll failure)
0:0 - Magic can cure me if you can't. I know the Weave well! uid: 30b59d3f-370d-55df-d26a-1ca0bd83c34a = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:2 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:3 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option > null
0:0 - I'm sorry. I'm so sorry. uid: 31f86b8b-8bb0-91d5-b211-751368870350 Node context: Pained voice, she's going to fight and try to kill you, even though she doesn't want to - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Try me. uid: 322f74c2-c217-2f63-e415-6aa45e472faf = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Don't be a fool. I'd kill you before you could blink. uid: 3260decf-6e3d-63fa-82fa-efe6cab85d8b = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll failure) > null (roll sucessful)
0:0 - *Looking closer, you recognise the branch, and it's no druidic cure. She's holding Kelemvor's Kiss, a briar from the Dalelands and a deadly poison.* 1:0 - *Looking closer, you realise you've seen this thorn in the wilds - it's Kelemvor's Kiss, a briar from the Dalelands. And a deadly poison.* uid: 33e6f81b-87af-f432-ea5f-23e1d56fbbb6 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > null > null > Try to poison me and you'll regret it. > This was a mistake. I should go.
0:0 - All right, I'll find Halsin. uid: 3421d85c-487b-ea49-976f-14648c1e129f - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Thank you. It would mean everything to the grove. To me.
0:0 - I'm hoping for a less grave cure. uid: 34de22c4-eebb-c488-6d70-0d6ad5667fda > null
0:0 - I'm the only one that can find Halsin. uid: 368e3a21-c512-3333-c2d7-fbc2b52fb53f = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved - 1 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option true - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option > null
0:0 - Recite what you know of her order - this can't be allowed! uid: 36dafd8d-9f33-2c4e-61da-4f4346d23577 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - You can't hit me, let alone kill me. Don't make me put you down. uid: 36dee272-d57d-6504-877f-def6dab448e5 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null
0:0 - *She doesn't hesitate, moving quickly. Before you realise what's happening, you feel a burning scratch on your hand.* uid: 3785e625-4c3b-2d86-44b7-9ed7c7e6f534 Animation: JLatino: [RESUSE] "fail dodge" animation CDavis:[DUPE] Nettie_Attack_Thorn Cinematic: Nettie scratches the player as they try to reason with her - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > There. It's done.
0:0 - I fell from a ship in the sky, but something caught me. It saved my life. uid: 37c8041b-4807-e776-f342-8a4f5d33b732 - 0 Check flag(s) (Object): false - GLO_TUT_State_WasDeadAtTheEndOfTUT - When the Tutorial finished and the game progressed to WLD_Main_A, this character was dead, meaning they did not experience the nautiloid crash. > null
0:0 - Now, this is a vial of wyvern poison. It's quick and painless. Swear to me you'll swallow it if you feel any symptoms. uid: 38e9f340-6363-6ef8-d7f0-16a44298161e Animation: [REUSE] CDavis: use construction anim. Cinematic: Holds out vial of poison Node context: Serious, pressing - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it > null
0:0 - Good luck out there. And if things start to go bad - remember the oath you swore. uid: 3992b2bd-3277-c6dd-828b-d2be7e1c30ea Node context: Grave - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - Swear it. uid: 39a69a53-edf3-c107-6ffd-16db985cec69 Animation: [REUSE] CDavis: Use HoldInventory construction. Cinematic: not holding any vial Node context: Pressing tone
0:0 - I know where Halsin is! I can save him, but only if you let me go. uid: 3aaa13dc-45b7-358d-0568-3546bc952c87 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > You - you're serious. Silvanus' blessings!
0:0 - You said I have time - let me use it. uid: 3fb319d6-0d5f-ad78-fe9c-93d42b4cec9f = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null
null uid: 41c04950-7d71-0634-152a-33285d2ea1b7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > All right, let's see what we can do.
0:0 - I'm safe - I'm not showing symptoms, and it's been days. uid: 422e327b-85d9-3267-40b4-6f6dd9cd0559 = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null
0:0 - You can't do this - your leader needs to talk to me. uid: 4326f5f0-7093-7207-642d-3035bf9189e1 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option false - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option > null
0:0 - Wait - you poisoned me?! uid: 455d41c7-83ba-b260-156f-b574d9ccba20 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > Please, try to relax. This doesn't have to be hard.
0:0 - I'd like to keep an eye on things, thanks. uid: 4d2244c4-dfa0-7fb4-88f7-fcf379986705 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I have important information - your grove will die without it. uid: 4f5eee9a-ea91-015c-7b7e-fc42d0806fbc = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option > null > null (roll failure)
null uid: 4f6d5815-532b-0657-a4f5-d66f5bb3efb9 Animation: Nettie takes the player's arm and scratches them with the thorn. Cinematic: JLatino: Nettie takes the player's arm and scratches them with the thorn. - 0 Set flag(s) to (Global): true - DEN_Apprentice_State_NettieAttemptedKill - Nettie attempted to kill the player > There.
0:0 - I'm sorry. There's nothing you can say to change my mind. uid: 51e2734f-3bad-d3ae-a943-7abdfc2f2887 Node context: Firmly - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options > Turn and leave. > null
- Roll failure - null uid: 54a526dc-254d-e0a2-1764-abbf6cd13e70 > null
0:0 - The thorn? Coated in a fatal toxin. It was a last resort, in case I couldn't trust you. uid: 55fe498d-26d6-b813-f243-9b0a72cd2827 > I don't have a cure. Only a way out.
0:0 - First things first. Tell me, have you noticed anything unusual? Not just symptoms - any strange events? uid: 55ff8a3e-8e7a-69a2-1f42-c51d546240f7 > null
0:0 - Well, not to worry. Have a read of that book - Flora of the Dalelands. There's a recipe for your antidote in there. uid: 5e44b573-9298-0890-8799-8367944411b3 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription - 1 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_AntidotePickpocketed - Nettie doesnt have antidote to give true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote > It won't cure what's in your head, though.
0:0 - Fine - but better hope it works. Poison doesn't always hurt the pure of body. uid: 60192c59-f4fd-8265-2d0c-8f20cce2f522 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Fine is not enough. Look at me.
0:0 - *You dodge her blow, but as you regain your footing, you can see the pain in her eyes.* uid: 6077d97e-74e8-1e8d-b9f8-727a49ebc785 Animation: CDavis: Player= [REUSE] Dodge back construction. Nettie= Nettie lunges at the player with the thorn., NAME: Nettie_Attack_Thorn Cinematic: Nettie lunges at the player with the thorn, but the player dodges back, avoiding the cut > I'm sorry, I truly am, but I can't let you go.
null uid: 61e83043-c0c2-38f2-95d5-74b9b53c2933 - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Eventually? That gives me time to find a cure. uid: 62197c37-e6b7-977f-c02d-2596d0fbfba8 = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option > null (roll sucessful) > null (roll failure)
0:0 - Please, try to relax. This doesn't have to be hard. uid: 62ad4be1-3c3f-efac-44de-ba8cd2a568a3 > null > null
0:0 - What is that? uid: 6558bfcc-275b-9493-0a5f-b628c324e9db - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn > A cure.
- Roll failure - null uid: 682c931c-aca0-83d4-2f6c-a63da67f37b6 > null
0:0 - I will remain. I've a vested interest in the outcome. uid: 68ab3823-f82a-68cf-0a51-a6786522e5b6 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - An intellect devourer spoke to me as if I were one of its own. uid: 6a1475df-96d6-b608-1989-2b5cf950aefa - 0 Check flag(s) (User): true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain > null
0:0 - This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms. uid: 6a465c43-eac6-5e0f-f9d3-be93f0ce1463 Animation: CDavis: Use construction, ProduceInventory and HoldInventory Cinematic: Holds out vial of poison - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it > null
0:0 - Rather too common as of late. At least that's what Master Halsin suspected. uid: 6d6cf24c-3216-ca52-4060-b00679378458 Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: 6de82b1a-bf72-7d64-e882-f528a69cf469 - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - I hope it doesn't come to that but... thank you. Here. uid: 6e66be36-d45f-0505-9832-b8a99abd6b4a Animation: [REUSE] CDavis: Use RecieveItem construction Cinematic: Player accepts poison - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison. - 1 Set flag(s) to (Global): true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison - 2 Set flag(s) to (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison > And here's the antidote. Do not mix those two up. > Now, I've an antidote - um... where is the bloody thing?
0:0 - No one else can stop those goblins. You need me. uid: 6ec9b02d-c888-e0f1-bace-b84b723c220f > null
0:0 - You came to me for help. Do you want it or not? uid: 6f57425e-d309-4ad3-343e-24f7e39697e9 Animation: [REUSE] CDavis: Use construction anim Cinematic: JLatino: The player takes a step back > What is that? > null > No, I'm leaving.
0:0 - This is the last time I'll ask. Please. uid: 71558c1b-0565-f6fc-10a7-eaabd5223aab Animation: CDavis: Loop of Nettie pleading holding out her hand to take your arm. NAME: Nettie_Waiting_ToTake_Player_Arm Cinematic: Holding out her hand to take your arm. Node context: Pain in her 'please'. She doesn't want to do this, but she has to. Holding out her hand to take your arm. > Hold out your arm. > You're not asking. This is a threat. > Leave.
null uid: 72869414-cefd-da12-49c6-70c9777ff832 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help === END NODE ===
0:0 - There. It's done. uid: 72b8a2cf-5b4a-4b73-4cbe-b7ee86b114bd Node context: relieved - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up > null
0:0 - Grab the branch from her. uid: 73e11271-d947-1153-4e33-ed9cda21bbf2 - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription > It's too late. It's already in your system.
0:0 - Cure me first, then I'll answer all the questions you want. uid: 7a1f26a2-abfb-8f16-36f5-fe5099568af1 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > null
0:0 - It might, but first things first. Tell me about your symptoms - have you noticed anything strange happening? uid: 7a3ce1e3-a962-97b8-11c9-58171cfb1e06 > null
- Roll sucessful - null uid: 7c31cac5-e9b1-6d37-f4f9-d26f5e96f57a > null
0:0 - There. uid: 7d6bc8a2-ccd3-0e65-2500-7a320b77c692 Node context: JLatino: As through she's just given a child a booster shot, trying to releave the tention - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up - 1 Set flag(s) to (Object): true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - The drow didn't transform - I won't either. uid: 7dfe673a-f839-d072-e81a-028503e0d9e9 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
null uid: 7e709ac2-8404-6e90-ebbf-d612de50cd83 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison. - 1 Set flag(s) to (Global): true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison - 2 Set flag(s) to (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison > You know, I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.
0:0 - What's that plant? Will it help? uid: 7ee3c90d-e8c6-4a76-eb17-e993a5a73b3d - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn > null > null
0:0 - ...Look, you've been straight with me, so I'll be straight with you. You're dangerous. If you transform here, we're all dead. uid: 7fcd4e0b-a2cd-e0b9-3cbf-46d9b7db4a62 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up > But you seem like a good soul. You deserve a chance to save yourself.
0:0 - Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head. uid: 8081ba3c-e42f-bff2-7f62-39dbb99f963a Cinematic: Player takes antidote from Nettie Node context: Nettie hands you the antidote - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasAntidote - Has antidote - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription - 1 Set flag(s) to (Object): true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote > null
0:0 - I know where Halsin is! Give me the antidote or he'll die. uid: 82bd76f8-c65a-36fe-30e2-453e908a162f - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved - 0 Set flag(s) to (Local): true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription > Hells' teeth, why didn't you say anything sooner? I'll tell you where the antidote is, but there's a condition.
0:0 - Dodge when she lunges for you. uid: 84cca1d3-fbd2-2a05-70d8-85fc51b64506 = Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - The door's locked. Neither of us are leaving until this is done. uid: 84cfeb5a-76f7-378b-72b2-6a52771f25e2 === END NODE ===
0:0 - What is that? uid: 84d9ce7c-051f-45f2-368b-006f372f6bb3 - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn > null
0:0 - Recite what you know of her order - this can't be allowed! uid: 8d4d172e-e369-7b5d-1f0c-288e5e0c951b = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - Attack her. uid: 8e2610d5-d123-9a17-0b3b-7f4603626edc - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - But of course, the choice is yours. I just hope you find a cure out there. uid: 8e4e0d2e-8708-c44c-d3e5-354da16ad07b - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help > null > null
0:0 - This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms. uid: 8e98c147-a9ff-5168-702e-c0ee6ee8ca88 Cinematic: Nettie produces Wyvern Poison - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it > null
0:0 - I'm interested in the procedure, actually. Please, go ahead. uid: 8e9ac958-7574-1dbe-7239-4f1fdb764a74 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Good luck out there. And if things start to go bad - remember the vial. Remember your oath. uid: 92670ed2-046c-1da3-71bc-65279c8edb84 Node context: Grave - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - All right. I suppose that makes things easier. uid: 93851ffa-1f6f-461d-deee-77c5adb4bef1 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > Give me your arm, please.
0:0 - Try to poison me and you'll regret it. uid: 939190bf-3064-2dd0-9c5c-b2719fb48b31 > null
0:0 - Recite what you know of her order - this can't be allowed! uid: 948f79fa-a7fc-dc56-b95d-081688fcd729 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null > null (roll failure)
0:0 - Recite her order's druidic law - this can't be allowed! uid: 94a3fba7-5973-4278-1f7e-f48bcf2a0064 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - I'm not showing symptoms - that means I have time. uid: 95cc0ad0-07b8-daaf-1c31-97027adad433 = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - I thought you could cure me? What about that branch of yours? uid: a5bbda15-fe11-be10-9a9e-318f7ccc358c - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll - 1 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_ShortPath - Player answered Nettie's question and skips most of the dialog > The thorn? Coated in a fatal toxin. It was a last resort, in case I couldn't trust you.
0:0 - He attacked Master Halsin and I in the woods, leading a pack of goblins. uid: a68cea65-8e9e-39e9-807a-4d7b6123b6c2 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Tadpole crawled out of his head soon after.
0:0 - You can't do this - your leader needs to talk to me. uid: a72d0e72-dec7-a6b8-d3c1-2a7b4ca14afc = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option > null > null (roll failure)
0:0 - He and I have the same kind of parasite? 1:0 - The drow and I have the same kind of parasite? uid: a9586c5d-07c8-6ba8-54b2-93275ba2aba5 - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > Seems so. Gave Master Halsin a right start.
- Roll failure - null uid: a96eceef-d7b5-bcbb-0114-9d8fdbe73d37 > null
0:0 - A pity you got me instead of him. He understands these things - studied them. Still, we have options. uid: a9806704-57a6-7ef8-7f80-3d0c57d446e0 Cinematic: Nettie moves between player and exit Node context: Previous line was murmured to yourself, the next line is very 'okay, let's get down to business.' This line should be a transition between the two. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CheckOtherPlayers - Set in the Cyanide dialog to check if there are other player(s) than the tadpoled one in the secret library/lab with Nettie true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - Because you should all be changing - there should be a small army of mind flayers out there! But you're not. Weird powers aside, you seem perfectly normal. uid: ac28ac1a-5de9-3596-f31d-95ed4ba7d5a7 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > What do you mean 'should' be changing? > You must've learned something from studying them. > Just tell me if there's a cure or not.
0:0 - No, I'll stay. I'd rather know exactly what you're up to. uid: ae221b05-5cb6-2221-e84e-c3845e80ce28 Node context: Flicker of suspicion - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Magic can cure me if you can't. I know the Weave well! uid: ae2a9553-56b0-4993-75bd-6f5dc44a779d = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option - 1 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Try to recall the tenets of her order - she can't support this! uid: ae2fcc65-d095-0a61-3abf-d67d2d223e89 = Roll SkillCheck History (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null > null (roll failure)
0:0 - The drow's tadpole was dormant, not dead. It didn't transform, but that's not to say it wouldn't have. uid: b0e0a699-1549-170e-37d7-5350b6ec3cc1 > null
0:0 - I swear. uid: b374b8ba-25bd-0c22-7565-6c878c17742b - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > null > null
0:0 - All right. Hand it over. uid: b3878a0d-0cd8-a412-c109-10bc599ec1b3 > null
0:0 - Examine the branch - have you come across this plant before? uid: b39ad233-3a8b-9a50-3271-fbc56349982f = Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 | Roll target speaker: 1 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll - 1 Check flag(s) (Object): true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription > null (roll sucessful) > null (roll failure)
0:0 - Grab the branch and try to identify the poison. uid: b6b51ef8-5016-0e29-76d3-d90689995230 = Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll - 1 Check flag(s) (Object): false - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription - 2 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription > null (roll sucessful) > null (roll failure)
0:0 - It's why he joined the adventurers on their expedition. To find out what was happening. uid: b7e3d27c-a68d-dabd-f570-f5f590c9e1b3 Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > A pity you got me instead of him. He understands these things - studied them. Still, we have options.
null uid: ba0e7338-0090-f082-48c0-785526c9e568 Animation: JLatino: Nettie turns to the desk, examining it until she finds what sh'es lookign for a long thron that's been removed from a vine. Cinematic: ~Nettie turns to the desk, examining it until she finds what sh'es lookign for a long thron that's been removed from a vine. > It's why he joined the adventurers on their expedition. To find out what was happening.
0:0 - Look, are you going to cure me or not? uid: bbd2070a-b24e-e655-0049-01b6b44f7c70 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > I'm trying to help you, but I need to be sure.
0:0 - I don't want to hurt you, but I can't let you live. You're too dangerous. uid: bd9e47aa-3b0b-bb25-24e3-23382eec6ed8 > I'm sorry. I'm so sorry.
0:0 - So you can poison me? Absolutely not! uid: bf3460ad-815b-d407-0622-c4b45ffaf8fb - 0 Check flag(s) (Global): true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > null
0:0 - Put the thorns down and I'll tell you. uid: c01988e2-ff5a-d38c-63dd-e26b710d35aa - 0 Check flag(s) (Global): true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll > I'm trying to help you, but I need to be sure.
0:0 - Swear it. uid: c1b0e745-3723-3e9b-e9db-e2c9026e10e4 Animation: [REUSE] CDavis: Use HoldInventory construction. Cinematic: still holding out vial Node context: Pressing tone, still holding out vial
0:0 - Halsin? I saw him in the goblin camp. uid: c22ce011-525a-679e-0657-a50f467b8e94 - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > null
0:0 - Hells' teeth, why didn't you say anything sooner? I'll tell you where the antidote is, but there's a condition. uid: c31fd7d6-6c66-606e-c056-7b2470dc1568 Cinematic: Nettie puts away the poison thorn - 0 Set flag(s) to (User): true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option > null
0:0 - Try to recall the tenets of her order - she can't support this! uid: c41440ca-6946-5f6e-0fe8-3f0fb14d685e = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - No! I can't let you leave - you could transform any second. uid: c59c285d-29c0-a0cb-0759-01ccd85a6a32 Node context: A little urgency in the voice > This is the last time I'll ask. Please.
0:0 - I'm no Master Halsin, mind. He'd have your tadpole out like that. Still, we have options. uid: c5eb2d07-7a26-5487-bd58-32296443a1ea Cinematic: Nettie moves between player and exit Node context: Previous line was murmured to yourself, the next line is very 'okay, let's get down to business.' This line should be a transition between the two. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CheckOtherPlayers - Set in the Cyanide dialog to check if there are other player(s) than the tadpoled one in the secret library/lab with Nettie true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - Examine the branch to identify the poison. uid: c6f7fb03-6b03-7cc2-bbb1-ac61d0ce6c4b = Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - If you can get Halsin out of there, we can discover what he learned. And perhaps he can save your life. How's that sound? uid: c925e4aa-87ea-c7ff-9af6-5917d6d22ebd - 0 Check flag(s) (Local): true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription > null > null > null > null
0:0 - Recite her order's druidic law - this can't be allowed! uid: c9427c9d-4763-723a-97ff-b91ee24639b7 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null > null (roll failure)
0:0 - I'd like to stay, if it's all the same. uid: c97f1876-7354-0309-7b25-0f0f6680d314 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: c9fa7fcf-d153-8bfe-f3a1-c8e3a7c6827a - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription === END NODE ===
0:0 - So you killed him and laid him out on the table? uid: ca966dfb-01c3-2c66-8150-36f6b3598c0c > null
0:0 - You don't have to be here for this. uid: cf2b908b-7ba1-5490-0a49-349450737a8a Node context: Nettie addresses the others in the party here - 0 Check flag(s) (Global): true - DEN_Apprentice_State_SeesExtraPlayers - Set if other players were found in the room > null
0:0 - If anyone can help you, it'll be him. He studied that tadpole for days, and the birds told him about plenty of others with the same infection. uid: d6be9094-feea-7f34-d2b1-9da8daf9bc47 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I have important information - the grove will be destroyed without it. uid: d9ea8958-3a09-efeb-139d-59a17e44ae10 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option false - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option > null
0:0 - I swear, by the Lord of Justice. 1:0 - By Our Lady of Silver, I swear it. 2:0 - In the name of He Who Endures, I swear it. 3:0 - By the Mother of All Magic, I swear it. 4:0 - In the Watcher's name, I swear it. 5:0 - In Kelemvor's name, I swear it. 6:0 - By the Lord of Knowledge, I swear it. 7:0 - By the Lord of Battles, I swear it. 8:0 - I swear, in my Lady's name. 9:0 - I swear, in the name of the Most High. 10:0 - Before you and my god, I swear it. uid: da5e5279-4965-8388-a7a0-c5ff99ae2b1e - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0:2 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.) - 0:3 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) > I hope it doesn't come to that but... thank you. Here. > Thank you. I truly hope it doesn't come to that.
0:0 - I'm sorry, I truly am, but I can't let you go. uid: dad8597c-863b-9ad4-62cf-5d9097dc95e3 Node context: Tried to poison you, but you dodged away. Now she's blocking your path. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up > If you transform out there, you'll kill everyone in the grove. Everyone for leagues around.
0:0 - Then I've no choice. I'm sorry. uid: db19b214-ebd3-3e0f-ae42-d3a909025b5c - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - You're not asking. This is a threat. uid: dbe4fff5-1827-cf22-f606-6c44e32ebd75 > To hells with it.
0:0 - I'll unlock the door, but I have one condition. uid: e3b07584-a9df-9ada-7b6c-5c283dc82f3d Cinematic: Nettie moves to her work bench > null
0:0 - But you seem like a good soul. You deserve a chance to save yourself. uid: e437cbb7-8002-2885-c11f-80b19d62a9af Cinematic: Nettie puts away the poison thorn
- 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_ShortPath - Player answered Nettie's question and skips most of the dialog > null > null
0:0 - Magic can cure me if you can't. I know the Weave well! uid: e4a47ccd-2fb8-560c-5464-4540d2865e98 = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:2 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:3 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option > null > null (roll failure)
0:0 - *You try to dodge her blow, but she catches you, scratching your hand.* uid: e5c46fef-838e-1275-b4f6-5d301ca9dc93 Animation: [DUPE] CDavis: Player= [REUSE] Dodge back construction. Nettie= Nettie lunges at the player with the thorn., NAME: Nettie_Attack_Thorn Cinematic: Nettie scratches the player as they try to dodge her - 0 Set flag(s) to (Object): true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > There. It's done.
0:0 - Hold out your arm. uid: e6105783-5706-32fd-0a1a-ecd8f9243a88 > null
0:0 - Try to recall the tenets of her order - no druid could support this! uid: e6d6910a-bc45-8d7c-def4-f44a8830f3ac = Roll SkillCheck History (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null > null (roll failure)
0:0 - Attack her first - kill her quickly. uid: ea70d2d7-6896-15cb-1d5c-e9934015105e - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - I'm trained in combat, you're a druid with a stick. Don't make me kill you. uid: eaa88b5e-efc4-bc90-ab0f-ec56b8a77113 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0:1 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null
0:0 - You can't do this - your leader needs to talk to me. uid: f460ed69-c41f-2e7b-5b94-ed59099e7e66 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option > null > null (roll failure)
0:0 - Leave. uid: f4803d64-e7ed-9873-f7ba-90debb6596ee > To hells with it.
0:0 - Give me your arm, please. uid: f55f9d2c-2c01-3285-a7ea-8548b3f59a2d Animation: [REUSE] CDavis: use construction anims to position Nettie. Node context: JLatino: Nettie is more present now, conversational projection returns, she lowers the thron to her side and hold out her hand to take your arm - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_CheckOtherPlayers - Set in the Cyanide dialog to check if there are other player(s) than the tadpoled one in the secret library/lab with Nettie > So you can poison me? Absolutely not! > What is that? > null > Pull back.
0:0 - Otherwise, that vial's your only option. uid: f5b7e895-8ee7-c1ba-90ee-3098ae39e4c2 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
0:0 - It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them. uid: f5f46ba6-2759-323b-347c-b2ce0db08444 > Not yet, anyhow.
0:0 - But I don't have symptoms - I'm not changing. uid: f71bbe9d-2924-2adb-795c-ac3c58c14870 = Roll SkillCheck Medicine (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null (roll sucessful) > null (roll failure)
0:0 - Otherwise you'll need to end things yourself, before the transformation really takes hold. uid: f75c9820-5903-0d20-fc53-160273b9d2dc - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
null uid: f79b38f3-c47a-1d06-9754-c7ecff05b2b4
0:0 - Now, do I have your word or not? uid: f7f1262f-b8bb-b66b-537a-05fcd792e94d
0:0 - And here's the antidote. Do not mix those two up. uid: fa165e8d-afcb-029a-3b2e-d7e6ff65ecba Cinematic: Player takes antidote from Nettie
Node context: Hands you the antidote. 'Don't mix them up' refers to the antidote and the poison - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasAntidote - Has antidote - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription - 1 Set flag(s) to (Object): true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote > null
0:0 - You said there were others like me - we need to cure this, or your kin will never be safe. uid: fe545687-4943-97fc-a8b0-cbce91ecd829 = Roll RawAbility (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option > null
0:0 - But I'm safe - I'm not showing symptoms, and it's been days. uid: fec247bf-2727-f7e8-1f3c-bec4efea2ae9 = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_HealedBird.lsj Synopsis: The 'Wounded Bird' that Nettie was treating after some time has passed (after Goblin Hunt or Attack on Den). The bird's recovering and feels a bit better.
0:0 - There was so much noise out there. I'm glad you're okay. uid: 69c36eb7-6251-4d8e-8ad9-de96464cb571 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet_WoundedBirdVictory - DEN_Apprentice_HasMet_WoundedBirdVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_Event_Start - DEN_AttackOnDen_Event_Startdescription - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_WoundedBirdVictory - DEN_Apprentice_HasMet_WoundedBirdVictorydescription === END NODE ===
0:0 - *Chirp!* uid: 85352a36-3ab3-495c-b012-caafb080225d - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Wing's still a little stiff, but I'm getting stronger! uid: 93379be8-cb37-4eaf-9d80-fba5a3ddb7c4 Animation: Bird shows/moves injured wing and looks at it, should be in weak resting pose === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_LockedUp.lsj Synopsis: During the scene where she scratches you. Nettie is in the lab, sitting at a table, studiying Halsin's notes. The player can still try to persuade her to give the antidote. The player must also accept to take the wyvern poison. The other choice is to kill Nettie.
0:0 - If it helps, she won't feel any pain. It's the best death I can give her. uid: 014a51e2-d2bd-4220-a29a-e847991aa7ce Node context: Talking to non-infected player about infected player === END NODE ===
0:0 - I hope it doesn't come to that but... thank you. Here. uid: 02dbc5d2-a417-4edb-a85c-9ccb8f7dae41 Animation: give a vial of poison - LOD, Needs seated ProduceInventory and TakeInventory. ~CDavis Cinematic: Gives player vial of poison - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison. - 1 Set flag(s) to (Global): true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs - 2 Set flag(s) to (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison > And here's the antidote. Do not mix those two up. > Now, I've an antidote - um... where is the bloody thing?
0:0 - Leave. uid: 04173a7c-2310-4837-bc81-6ae0f1731ba6 === END NODE ===
0:0 - I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more. uid: 0570a6cc-efed-2a22-1683-97d24eb508f7 Animation: [REUSE] For [Player] you can use first part of SCENE_GOB_GoblinPriest_Chapel_DrinkPotion Cinematic: Player Drinks the Antidote Node context: Reflecting on how weird all of this is - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_AntidotePickpocketed - Nettie doesnt have antidote to give > Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.
0:0 - Swear it. uid: 060777b4-8c2d-462d-909b-1d5a28eda18a
0:0 - The grove is in terrible danger - cure me and I'll tell your leader how to save it. uid: 09983b05-c0e4-40e6-b8bc-6ad6c8602846 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option > null (roll sucessful) > null (roll failure)
0:0 - Magic can cure me if you can't. I know the Weave well! uid: 0ea0b9b8-9f2f-70e3-84f2-9f1a0b48e53a = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:2 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:3 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option > null (roll sucessful) > null (roll failure)
0:0 - Good luck out there. And if things start to go bad - remember the vial. Remember your oath. uid: 19160c27-a27c-7629-cce1-52f03689af71 Node context: Grave - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - I hope your friend sees sense soon. They don't have much time left. uid: 19c46c70-97b6-7982-17e3-bb47d7d31992 - 0 Check flag(s) (Global): false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her - 1 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog - 2 Check flag(s) (User): true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option > I want to help, but I can't. Not until I know they'll take the wyvern poison if they start to change. > I want to help, but I can't. Not until I know they'll do what has to be done, if it comes to that.
0:0 - Magic can cure me if you can't. I know the Weave well! uid: 1db688e2-83af-441d-829f-f02ee43fc8f6 = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 1 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option > null (roll sucessful) > null (roll failure)
0:0 - Then we've nothing more to talk about. uid: 2386b626-ba73-4e0e-b2aa-001a4b869d57 Node context: Player refuses to take your poison, you refuse to let them out. === END NODE ===
0:0 - Because you should all be changing - there should be a small army of mind flayers out there! But you're not. Weird powers aside, you seem perfectly normal. uid: 26974251-85b9-47d5-3346-a8ad1ad6721d Cinematic: - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > What do you mean 'should' be changing? > You must've learned something from studying them. > Just tell me if there's a cure or not.
0:0 - All right, I'll find Halsin. uid: 27f8f72b-1dee-cb61-5632-fd21554ab543 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Thank you. It would mean everything to the grove. To me.
0:0 - I want to help, but I can't. Not until I know she'll take the wyvern poison if she starts to change. uid: 2ad0d055-00c4-4343-a79a-d98e3703c3f8 Node context: caught in a tough place - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it === END NODE ===
0:0 - I hope your friend sees sense soon. He doesn't have much time left. uid: 2af2c377-1f17-4a13-a9ba-636f0443761f Node context: Talking to non-infected player about infected player - 0 Check flag(s) (Global): false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her - 1 Check flag(s) (Object): true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 2 Check flag(s) (User): true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option > I want to help, but I can't. Not until I know he'll take the wyvern poison if he starts to change. > I want to help, but I can't. Not until I know he'll do what has to be done, if it comes to that.
0:0 - The way I see it, you have two options: Halsin or that wyvern poison. uid: 2b43a923-6415-fe24-0218-d9a61a7b3936 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison > I don't envy your choice, truly. But this is the hand fate's dealt you.
0:0 - I'm sorry. I'm so sorry. uid: 2e936ad7-d050-48ce-9086-3647f878ea12 Animation: get up ready to fight, [Keyframe] Merge SeatedSq_ToStandL and Combat Idle animations into SeatedSq_ToCombatIdle animation. ~CDavis Node context: You're about to attack the player with a poisoned thorn - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
null uid: 3657a552-eede-b482-e93f-213e74c08d6f - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - Try to recall the tenets of her order - no druid could support this! uid: 37616563-1947-575b-2a83-8dcfde989f13 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null (roll failure) > null (roll sucessful)
0:0 - I want to help, but I can't. Not until I know he'll do what has to be done, if it comes to that. uid: 3c7f3fcb-1faf-fee3-69e8-653d043cb535 Node context: caught in a tough place === END NODE ===
0:0 - Try to recall the tenets of her order - she can't support this! uid: 40379bd5-a09c-4935-896c-654e4d61eb68 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null (roll failure) > null (roll sucessful)
0:0 - I want to help, but I can't. Not until I know he'll take the wyvern poison if he starts to change. uid: 41367937-94ea-440b-a214-ecb5315bdb6b Node context: caught in a tough place - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it === END NODE ===
0:0 - Well, not to worry. Have a read of that book - Flora of the Dalelands. There's a recipe for your antidote in there. It won't do anything for what's in your skull, though. uid: 47e62c4e-8c0e-5989-e596-fd9c095cce4e - 0 Check flag(s) (Object): false - DEN_Apprentice_State_CuredEarly - - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription - 1 Set flag(s) to (Object): true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription > null
0:0 - Otherwise you'll need to end things yourself, before the transformation really takes hold. uid: 4a03562c-ecae-80c9-e7fc-133f552637a9 Cinematic: - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
0:0 - Recite her order's druidic law - this can't be allowed! uid: 55b7b2d4-d808-f847-8800-d9ecd01a1100 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null (roll sucessful) > null (roll failure)
0:0 - It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them. uid: 5777e69e-6d97-dade-d94c-e94782127c00 > Not yet, anyhow.
0:0 - Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head. uid: 617d765a-df63-c3a0-0927-fe3e07e3cf35 Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis Cinematic: Nettie hands you the antidote Node context: Nettie hands you the antidote - 0 Check flag(s) (Object): false - DEN_Apprentice_State_CuredEarly - true - DEN_Apprentice_State_HasAntidote - Has antidote - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription - 1 Set flag(s) to (Object): true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote > null
null uid: 66ac0d4a-504d-1296-d45e-5de30b9bfb83 - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - Attack. uid: 67ab6f51-ec97-4af2-836b-1371a2d48b74 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_CuredEarly - - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Eventually? That gives me time to find a cure. uid: 686e9384-3e85-47e2-a328-f410226bf5af = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option > null (roll sucessful) > null (roll failure)
0:0 - I know you're angry, but how many people would die if you changed? I can't take that risk. uid: 68dd445a-ceac-4f71-b8e4-a8463020d8b2 Cinematic: Node context: Understanding > null
0:0 - I know where Halsin is! Give me the antidote or he'll die too! uid: 72e0b4e0-ef92-424c-aefe-af36066e8a06 - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Hells' teeth. All right. I'll tell you where the antidote is, but there's a condition.
0:0 - Yes? Is there anything I can do? uid: 7343c30f-1703-49c6-a4d1-54b7e8470f22 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > Aside from the obvious.
0:0 - Leave. uid: 7a55fb02-972f-c450-29ee-5c96549c47ed - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options true - DEN_Apprentice_HasMet_PersuasionFailed - Failed to persuade her - gives the next greeting in LockedUp - intended to be an object flag > null
0:0 - There's no stopping you, is there? uid: 86bfb5ee-282d-4a51-8186-a38f8e7cdf87 Node context: Said with a sigh. - 0 Check flag(s) (Global): true - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is - 1 Check flag(s) (Object): true - DEN_Apprentice_State_IsTadpoledPlayer - Similar to the RevealedTadpole dialog flag, but can be used when the shape of the character doesn't matter - 0 Set flag(s) to (Global): false - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is - 1 Set flag(s) to (User): true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option > null
0:0 - I already know where to find him: the worg pens of the goblin camp. uid: 8cfbb797-1db5-a3a4-d08b-3193d71d6d55 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Gods above - why didn't you say so?
0:0 - I'll never swear to that. uid: 8d333e5d-892c-8d40-e5b5-3babe338af75 > null > null
0:0 - I'm sorry. There's nothing you can say to change my mind. uid: 901d94a0-4e8d-4195-8852-9755fd468a8a Cinematic: Node context: Firm - 0 Check flag(s) (Object): true - DEN_Apprentice_HasMet_PersuasionFailed - Failed to persuade her - gives the next greeting in LockedUp - intended to be an object flag > null > Attack. > Leave.
0:0 - Attack. uid: 9241c5d0-ea97-49ba-b50b-528742317366 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - But first - swear to me that if you feel any symptoms, you'll end things yourself. uid: 9c91c411-1c15-48d7-bb92-6837be38a277 Cinematic: Node context: Firm tone. 'you'll end things yourself' = you'll kill yourself. > null
0:0 - But first - this is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms. uid: 9e108947-2bc4-449a-b4de-b15ac4a6bd02 Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis Cinematic: Holds out vial of poison Node context: Firm tone. Holds out vial of poison - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it > null
0:0 - And? Will you swear you'll take the poison? uid: a47c5eae-5428-433f-ac79-09c09dfffef9 Cinematic: - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it - 1 Check flag(s) (User): true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option > By my sacred oath, I swear it. > I swear, Nettie. > Fine, just give it to me. > Have you lost your mind? No! > Attack. > Leave.
0:0 - Good luck out there. And if things start to go bad - remember the oath you swore. uid: aac35085-8152-e86f-db41-153b0dac01a0 Node context: Grave - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison === END NODE ===
0:0 - Please, you have to bring him back to us. For your own sake as much as ours. uid: b640ffc6-1f7f-7c98-4046-589dab3980cf - 0 Set flag(s) to (Global): true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs
0:0 - Otherwise, that vial's your only option. uid: b6ca200f-b7ca-cf55-f37d-ef52256b14e4 Cinematic: - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
0:0 - It's been days. If I were going to turn, it would've happened by now. uid: b94f2371-c0ed-4de6-8407-d2097ef5fd3b = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null (roll sucessful) > null (roll failure)
0:0 - Swear to me that if you feel any symptoms, you'll end things yourself. uid: bc532aea-0053-aced-160b-21bbc1fa18db Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis Cinematic: Node context: 'you'll end things yourself' = you'll kill yourself. > null
0:0 - I want to help, but I can't. Not until I know they'll take the wyvern poison if they start to change. uid: bf25318b-12ab-10fd-21fc-39a1642b6a04 Node context: caught in a tough place - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it === END NODE ===
0:0 - It doesn't matter if you're Silvanus himself come to walk among us - infected is infected. uid: c30d2cea-8b9a-4650-8dfd-07f9571e57d1 Cinematic: Node context: Sill-van-us, the god Nettie worships > null
0:0 - If it helps, they won't feel any pain. It's the best death I can give them. uid: c55bdf35-effe-105f-e92a-ddfcee5880f8 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog === END NODE ===
0:0 - You're alive? There's no way I'm stopping you, is there? uid: c84b2545-4219-c0c8-4f04-5edbeea9e07f Node context: Surprised "you're alive?" but then sadly resigned. She didn't want to let you go. - 0 Check flag(s) (Global): true - DEN_Apprentice_State_TadpolePlayerDied - Player who revealed their tadpole to Nettie died at any moment. Flag can be checked in combination with some other flags in the Tapdole Scene to see if it makes sense. true - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is - 1 Check flag(s) (Object): true - DEN_Apprentice_State_IsTadpoledPlayer - Similar to the RevealedTadpole dialog flag, but can be used when the shape of the character doesn't matter - 0 Set flag(s) to (Global): false - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is - 1 Set flag(s) to (User): true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option > null
0:0 - Recite what you know of her order - this can't be allowed! uid: caff11f7-d47f-4ef1-b300-3dbc6ece6f74 = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null (roll sucessful) > null (roll failure)
0:0 - If it helps, he won't feel any pain. It's the best death I can give him. uid: cbeea0d7-e1bd-4b58-9fb4-f8cabe31b1a8 Node context: Talking to non-infected player about infected player - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog === END NODE ===
0:0 - Fine, just give it to me. uid: cc4c993c-9b17-4258-a7a9-ccd73bd3f9ca > Swear it.
0:0 - We can both see I have no symptoms - I'm not about to change! uid: d0d80597-6a15-4d63-8b39-f4658ba3d57a = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option > null (roll failure) > null (roll sucessful)
0:0 - You can't do this - your leader needs to talk to me. uid: d43c998a-f533-495f-9796-187cf4715892 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option > null (roll sucessful) > null (roll failure)
0:0 - Try to recall the tenets of her order - she can't support this! uid: d68e4aed-d5ae-5131-8d18-77dfd6d86fad = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null (roll failure) > null (roll sucessful)
0:0 - I don't want to hurt you, but I can't let you live. You're too dangerous. uid: d7106749-c1fe-4f9f-a3d8-9cd2498bee00 Node context: Player's cured themselves and may escape from the room you've locked them in - 0 Check flag(s) (Object): true - DEN_Apprentice_State_CuredEarly - > I'm sorry. I'm so sorry.
0:0 - When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot. uid: d9fe703a-8715-ca89-ed81-f1e1d67ad5d8 > Whatever he found there, he didn't make it back.
0:0 - I want to help, but I can't. Not until I know she'll do what has to be done, if it comes to that. uid: de4ef01e-1744-ebdb-a2d2-cad2a97617e9 Node context: caught in a tough place === END NODE ===
0:0 - I want to help, but I can't. Not until I know they'll do what has to be done, if it comes to that. uid: de820f51-ab42-4812-4fe0-a47d208832d0 Node context: caught in a tough place === END NODE ===
0:0 - This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms. uid: dea52951-d84c-4d4f-be77-255d00fe5fe4 Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis Cinematic: - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it > null
0:0 - I'm sorry. There's nothing you can say to change my mind. uid: e29da411-f0d2-45da-a84c-3c7881855cbb Cinematic: - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options true - DEN_Apprentice_HasMet_PersuasionFailed - Failed to persuade her - gives the next greeting in LockedUp - intended to be an object flag > null > Leave. > null
0:0 - I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more. uid: e2fd127d-9279-e867-bc76-0ea19974b659 Animation: [REUSE] For [Player] you can use first part of SCENE_GOB_GoblinPriest_Chapel_DrinkPotion Cinematic: Player Drinks the Antidote Node context: Reflecting on how weird all of this is > Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.
0:0 - Recite what you know of her order - this can't be allowed! uid: eb6b4dec-c6bc-df1a-96dd-dad06317a41b = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option > null (roll sucessful) > null (roll failure)
0:0 - You can't do this - I'm on a secret mission. Everything depends on it. uid: ec94201a-07c5-4034-abd6-ec58a906a524 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option > null (roll failure) > null (roll sucessful)
0:0 - But of course, the choice is yours. I just hope you find a cure out there. uid: efa94178-e4d7-f772-437e-7fc1ef6d8528 - 0 Check flag(s) (Object): false - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help > null > null
null uid: f0332923-5683-0367-51b9-f5ef11cc5578 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help === END NODE ===
0:0 - And here's the antidote. Do not mix those two up. uid: f0689b79-10f4-c02e-f529-68b33bc752fc Animation: Needs seated ProduceInventory and TakeInventory. ~CDavis Cinematic: Nettie hands you the antidote Node context: Hands you the antidote. 'Don't mix them up' refers to the antidote and the poison - 0 Check flag(s) (Object): false - DEN_Apprentice_State_CuredEarly - true - DEN_Apprentice_State_HasAntidote - Has antidote - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription - 1 Set flag(s) to (Object): true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_Dying.lsj Synopsis: The player has the status DEN_APPRENTICE_THORN on them. This status has 3 stages leading to death.
This PAD plays after a long rest: the player let the status get worse and worse. Right after this PAD, the player dies. These are their last words.
0:0 - No. No, it can't end like this! 1:0 - The poison is overtaking me. Bring me back! I must be brought back! 2:0 - The poison's turned my guts to muck... I'm done for... 3:0 - The poison's done its work. I'm sorry, my Queen... 4:0 - Agh... killed by a bloody dwarf healer. Pathetic. 5:0 - This... this is it. It's too much... 6:0 - Argh, the poison. It's too much. It's too late... uid: 18b1e591-1206-40e3-b999-5668367ee51a Node context: You're dying, poison has overtaken your system. These are your last words. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_FeelingSick.lsj Synopsis: |The player has the status DEN_APPRENTICE_THORN on them. This status has 3 stages leading to death. The player is slowly dying.
The first stage is right after being stung by Nettie in the situation Halsin's Apprentice (the reaction of the player is covered in the dialog DEN_Apprentice_Cyanide).
This PAD plays after a long rest: the player rested but the status is worsening. The status is getting to stage 2 and then to stage 3, each time having worse gameplay effects.
After stage 3, the status kills the player; the PAD DEN_Apprentice_PAD_Dying plays in that case.|
0:0 - I feel woozy. Whatever that druid scratched me with, it's working. 1:0 - I feel... sick. What in the hells did that druid do to me? 2:0 - Feel like I've been sucking on a stench kow's udder... That druid fucked me up. 3:0 - Urgh - dizziness, nausea. Clear signs of poisoning. This is Nettie's doing. 4:0 - Whatever Nettie did to me... it's getting worse. 5:0 - Ngh - I'm not feeling so good. Is this Nettie's doing? 6:0 - I don't feel too good. What did that druid scratch me with? uid: 2571eb57-0563-4dc2-abc8-17b0bedef154 Node context: Poison is slowly taking effect. You don't feel great, but it's nothing serious yet. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - DEN_Apprentice_State_ThornStage2 - DEN_Apprentice_State_ThornStage2description === END NODE ===
0:0 - I can feel the druid's poison in my veins. She must have had a cure... 1:0 - I grow cold, numb. I need a damned antidote now! 2:0 - I feel weak. That poison's not gonna cure itself... need an antidote. 3:0 - I'm... I'm growing cold. I must find an antidote to this poison, and quick. 4:0 - Agh... I need to reverse whatever Nettie did to me, before it's too late. 5:0 - Ngh - I'm getting worse. There's got to be a way to treat this poison... 6:0 - The druid's poison is spreading. I need a cure, fast. uid: a84d9c45-481e-4178-b3e8-b27643d58212 Node context: Poison is gripping your system. You're probably in pain. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Object): true - DEN_Apprentice_State_ThornStage2 - DEN_Apprentice_State_ThornStage2description - 0 Set flag(s) to (Object): false - DEN_Apprentice_State_ThornStage2 - DEN_Apprentice_State_ThornStage2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_Relieved.lsj Synopsis: The player is cured from poison ( the status DEN_APPRENTICE_THORN). This status has 3 stages leading to death. Each time the player make a long rest, they get closer to death.
This PAD of relief plays only if the status reached the stages 2 or 3. The status was getting worse and worse, which must have been worrying, but now they've been cured.
0:0 - That was uncomfortably close. Imagine, being killed by a dwarf... 1:0 - The antidote's working. Gods, that was too close a call. 2:0 - That did the trick - don't think I'd have lasted much longer. 3:0 - The antidote worked - the symptoms have lifted. 4:0 - Poison's faded. Just my luck to find a healer, only to have her try to kill me. 5:0 - That was quick - I'm feeling better already. 6:0 - I can feel the poison clearing - I'm cured! uid: 7a841e1f-f4f5-4df7-bdfe-de4f4559b5a6 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_SeeDrow.lsj Synopsis: The player broke inside the room without Nettie. Normally they follow her inside and they get the info from her. The VB stops playing when the tadpoled scene with Nettie starts or when Halsin is found in the goblin camp.
0:0 - Part library, part morgue. An interesting combination. 1:0 - Speaks volumes as to the owner of the place. 2:0 - This is weird, right? We can all agree this is weird. 3:0 - Seems like the domain of a well-versed scholar - and not a squeamish one at that. 4:0 - What manner of misfit curates a collection like this? 5:0 - A peculiar collection. I'm keen to meet its curator. 6:0 - I'm still wondering about the dead drow. 7:0 - I can't tell if this is a temple or a library. uid: 973d809a-5646-3b25-e292-a69f8ba8041b - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - And a dead tadpole in that brine. 1:0 - Notice the tadpole too - in that jar over there. 2:0 - And look, in the jar - one of our little tadpole friends.
3:0 - There's a tadpole too, pickling in a jar.
4:0 - Let's not overlook the tadpole in a jar.
5:0 - Forget the drow. This jar contains a parasite.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_TadpoleResearch.lsj Synopsis: Player read Halsin's research on the mind flayer tadpole. The VB plays only if they didn't find Halsin already and didn't go through the tadpoled scene with Nettie (otherwise they got all that information from her so it's not a surprise).
0:0 - This 'Halsin' was taking notes on our wriggling friends. 1:0 - This Halsin sounds like a knowledgeable man. He studied illithid tadpoles in great detail.
2:0 - This 'Halsin' has studied the parasite.
3:0 - Why the hells was this 'Halsin' messing with tadpoles?
4:0 - This 'Halsin' person seems to know a lot about tadpoles.
5:0 - This 'Halsin' fellow was studying the parasite.
0:0 - Then let's find him. Time is short. 1:0 - We know the man. We know the mission. Let's go find him. 2:0 - It's a rescue mission then - should be fun. Let's get to work.
3:0 - Time to track him down and see what he knows.
4:0 - We know the man, we know our mission. Let's move out.
0:0 - We gain nothing by chasing strangers. Only a githyanki crèche holds our cure. uid: 5c9cd2fe-c84c-3c00-5453-0637c13c54a1 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - He sounds like someone worth talking to. 1:0 - Just the sort of chap to have a chat with, I reckon.
2:0 - We should find him - he'll either help us or try to dissect us. Maybe both.
3:0 - Got to find him then. See if he can help.
4:0 - We best find him. He'll know how to cure us of this damned infection. 5:0 - Forget Halsin. Only a githyanki crèche holds our cure. 6:0 - We should find him, maybe he can help? uid: 898e5ed0-ad3b-1677-2c2a-bb1d30bf0aae - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Forget Halsin. Only a githyanki crèche holds our cure. uid: d0ace64d-2c07-f43f-6943-abf18fc84dde - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - If he's dead, we'll make his corpse talk. 1:0 - Speculation will get us nowhere. Let's go find him. 2:0 - Let's just get to work - if anyone can bring him home safe, it's us.
3:0 - He won't get off that easily. We can force his corpse to talk if it comes to that. 4:0 - Oh, he's alive. And we're going to find him. 5:0 - Forget Halsin. Only a githyanki crèche holds our cure. 6:0 - Enough chatter. We retrieve Halsin, we find a cure. 7:0 - All the more reason to hurry. uid: e027493c-e4a6-cf6d-2ff9-895044b80bd5 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_Stayed.lsj Synopsis: After the scene where she scratches you. Player persuaded Nettie and accepted to take her poison. She told them their only hope is Halsin. Nettie is back in her room, she's working.
0:0 - No, not yet. uid: 1586db95-094b-f200-b352-bf7f4e92db83 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Please hurry - for both your sakes.
0:0 - Please be careful - for both your sake and Master Halsin's. uid: 234125dc-6e8e-0438-6dc9-082feb01f95a - 0 Check flag(s) (Global): true - DEN_Apprentice_Knows_NettieKnowsHalsinGOB - Payer told Nettie that Halsin is held in Gob === END NODE ===
0:0 - Any word on Master Halsin? uid: 267a8018-1874-fb8e-be37-f63e3939d0ae - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription > No, not yet. > null
0:0 - Then your friend's dead. No one else will free them from that tadpole. uid: 34409af6-d6c1-f4b3-c54c-9c4b5ac91531 - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > Please, be smart about this. Save him.
0:0 - But what about your other mission? Any word on Master Halsin? uid: 3cb99fc5-e4b2-3f43-59fb-e0d8ba79babd > null
0:0 - Master Halsin studied that drow for days, and he was sure something at the temple could help his research. I'm praying he was right. uid: 3edbfa9d-4e77-b196-bce1-4d63a6e69bb4 Animation: gestures to the table Cinematic: gestures to the table - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole > null
0:0 - Please, be smart about this. Save him. uid: 40e3de57-56f6-430b-1ef5-6d234c61b6cc === END NODE ===
0:0 - Please hurry - for both your sakes. uid: 47c50509-ff52-9d4e-26ba-7532c12087bb
0:0 - I found Halsin. He's dead. uid: 63e894df-721d-7d15-1bba-27f42d4b8f9d - 0 Check flag(s) (Global): true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved - 0 Set flag(s) to (Global): true - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription > Sweet Father...
0:0 - I - Thank you. For trying, and for telling me. At least now we know. uid: 665e63fd-40bb-5d4b-c5e2-b84b6fe0202e > Excuse me. I think I need to be alone.
0:0 - Please keep an eye on him while you're looking for Master Halsin... just in case. uid: 80eaecb8-1d3c-39b5-dbaf-464996a6dac1 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog > null
0:0 - Then you'll both die. No one else will free you from that tadpole. uid: 827aeabd-c048-43e9-fdef-32617d9809f1 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > Please, be smart about this. Save him.
0:0 - I hear you brought Kagha back from the brink. My thanks. uid: 99b9ee4a-60b6-3f15-0242-e39395576248 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription > But what about your other mission? Any word on Master Halsin?
0:0 - To lose such a great man. It just doesn't feel real. uid: 9a8bd60c-f703-e59b-ae58-ad8d01b84168 - 0 Check flag(s) (Global): true - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription === END NODE ===
0:0 - Do you know where Halsin went? uid: 9a9f6d15-4a1d-a669-49a0-a462c2adaa04 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > He and the adventurers were headed to the ruined temple in the west.
0:0 - Halsin's alive - he's being held at the goblins' camp. uid: a4716772-7e47-3816-b23c-9943b2798033 - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_NettieKnowsHalsinGOB - Payer told Nettie that Halsin is held in Gob > Thank the Father he's alive. Please, you have to get him out of there.
0:0 - Please keep an eye on them while you're looking for Master Halsin... just in case. uid: b675135d-efbe-9d46-8882-73e841d8ce15 - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog > null
0:0 - Excuse me. I think I need to be alone. uid: f77bdc07-8b7e-9838-32ac-180a1a45164f === END NODE ===
0:0 - I hear you put an end to Kagha's treachery. My thanks. uid: f9ab15d7-0b34-4d80-1512-82de4151af66 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription > But what about your other mission? Any word on Master Halsin?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_TadpoledScene.lsj Synopsis: This occurs after the player has agreed to helpNettie. She is escorting the player through the grove to Halsin's Chamber. She knows we're dangerous and wants to get us into the lab quickly.
0:0 - Come. Let me help you. uid: 1296d1d4-c477-f286-9d56-5e24cfdfa340 === END NODE ===
0:0 - You don't have time for anything else. That tadpole will kill you. uid: 220e997c-a489-0b6f-f29c-045edea88f58 Node context: Sternly > Come. Let me help you.
0:0 - Let's go, the workshop's this way. uid: 408f90c9-980a-eb11-de4a-a61d77cbc44d Animation: Stop walking and turn to face the player - Elodie Cinematic: Walking towards the workshop Node context: There is a weight to her voice - it's clearly serious (she's planning on giving the player posion, to take should the transform into a monster) > I don't have time for this. > I'm right behind you.
0:0 - I'm right behind you. uid: 875e7e59-5d68-d82e-fe91-4d5e7c0b0c72 === END NODE ===
0:0 - In here, please. uid: 9d617aac-14ec-5e35-69ca-8efbe2fc5bec Node context: Guiding PC into the lab - 0 Check flag(s) (Global): true - DEN_Apprentice_Event_WaitLockPlayer - Arrived at the chambers, need to go in === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_WoundedBird.lsj Synopsis: Wounded bird is resting on the table after being treated by Nettie. It's probably going to die. If you poke it repeatedly, it will die.
0:0 - *The bird says nothing, trying to rest.* uid: 09a881d7-7713-6f35-5326-c98bcd90ad03 > Prod the bird's wing. > null
0:0 - Yes sir! 1:0 - Yes ma'am! 2:0 - I will - thanks to you! uid: 196661ed-639d-cea1-4833-017b145ae391 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - *The bird's eyes are glassy, its breathing weak.* uid: 1ca8da43-2929-181d-cba0-e978180f47ab - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Tear her wings off. > Pull yourself away. Leave her alone.
0:0 - Prod the bird's wing. uid: 325d6fd6-cf18-0dfd-a7e2-019f5e570b55 > Argh!
0:0 - *The bird says nothing. Only the sound of its laboured breath fills the silence.* uid: 76c03dcd-2dae-6ad0-efd0-f00ad79c9945 Animation: weak laboured breathing === END NODE ===
0:0 - *Tearing, you play with the broken tissue. The wing is delicately airy.* uid: 7ac29f02-4e6f-dd81-a000-197e7bed602a Cinematic: Sees dark urge approaching bird, reds-out - 0 Set flag(s) to (Global): true - ORI_DarkUrge_State_WoundedBird_PulledWings - DU tore off the wings of the wounded bird - 1 Set flag(s) to (Object): true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription > *You are a resplendent carrion eagle before this pitiful jay.* > *You wonder what it would be like to fly as the birds do.*
0:0 - They're everywhere up there. Stay away if you can. uid: 94eb1b83-aa53-f31d-761b-676e2e94c841 > null
0:0 - *She lies limply on the table, completely still.* uid: a1c25cf6-a1cb-7c2f-7a76-a21788174fce Animation: ChadD: ChadD: use Construction anims. [REUSE] SCENE_DEN_Apprentice_Examine_Bird Cinematic: Player prods the bird. No response. === END NODE ===
0:0 - *You are a resplendent carrion eagle before this pitiful jay.* uid: bb1aab5e-275b-39ce-8003-bae0e5e2e200 Cinematic: If possible, we show the wing in the hand of the dark urge as they reflect on it philosophically - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) === END NODE ===
0:0 - *The bird lapses into silence, her head lolling to the side.* uid: c6e0b535-343e-5f06-d5f6-32bcb406e60b Animation: BIrd getting weak/resting, head dips to side - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_WoundedBirdDies - Player asked too many questions to the wounded bird, it died > Prod her again. > null
0:0 - Leave. uid: cb92a99f-5571-e246-2170-f28af71afeca === END NODE ===
0:0 - Tear her wings off. uid: dbbbffaf-b7ab-016b-cc3a-10a59443b5db - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > *Tearing, you play with the broken tissue. The wing is delicately airy.*
0:0 - That - that feels good. Thank you! uid: ebaa8427-2383-8100-b647-9d17c4288400 Animation: [Bird] Cycle - seated pose, head low, weak laboured breathing, recovering from injury - 0 Check flag(s) (Global): true - DEN_Apprentice_State_PlayerHealedBird - DEN_Apprentice_State_PlayerHealedBirddescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_RemoveBirdExhaustion - Remove the bird's exhaustion when talked to with speak with animals after healing it. > Glad you're feeling better. What hurt you? > You're welcome. Rest up. > Leave.
0:0 - Argh! uid: ef43b8ee-e2e4-a4e7-f4bc-92965aa9c379 Animation: Resting Bird reacts in pain to having sore wing poked [player] - poke with one finger, ChadD: use Construction anims. [REUSE] SCENE_DEN_Apprentice_Examine_Bird Cinematic: Player prods the bird's injured wing > Big dog - gnoll... I got too close...
0:0 - Please... I'm resting... uid: f7106dec-f726-a559-53e6-fbd5b028ea51 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet_WoundedBird - Den_Apprentice_WoundedBird_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_Apprentice_HasMet_WoundedBird - Den_Apprentice_WoundedBird_HasMetdescription > Something took a chunk out of you. What happened? > I'm sorry. Didn't mean to disturb you. > Leave.
0:0 - *You wonder what it would be like to fly as the birds do.* uid: fb7e5ede-8714-bce8-3a31-1a2b7bee31ed Cinematic: If possible, we show the wing in the hand of the dark urge as they reflect on it philosophically === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Adventurer2.lsj Synopsis: Remira is an adventurer we've already met - she dislikes tieflings but is staying to defend because they gave her injured friend shelter when they didn't have to.
0:0 - Still a lost cause, mind - but if you can't live smart, you may as well die right. uid: 2fc3b292-5d93-30e3-5c51-4a64cf8c1ce1 === END NODE ===
0:0 - You. Liam said you sprung him from the goblin camp. uid: 4ca52e04-0896-30c0-d0ad-0c1cc61f8d20 Node context: She's waiting for Zevlor to open the gates since goblisn are coming. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Adventurer2 - DEN_AttackOnDen_HasMet_Adventurer2description > And now you're back to stand with this lot. A right soft heart you've got, don't you?
0:0 - Soft heart, strong arm. How's Liam? uid: 6fc6adac-3b98-91de-6b5c-d2a9cf4fded0 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Better than he was when you found him. Bugger gets to rest while we do the work.
0:0 - Can't see to Liam's wounds myself so I best keep this crowd alive to do it for me. uid: 7e31c5be-de13-d492-bffc-364487bbafd9 Node context: Explaining why she's still there. === END NODE ===
0:0 - You made it - good. Reckon I've seen enough brave idiots run to their deaths for a while. uid: 831fdccc-5875-7e0c-75a3-1f27d735e87f Node context: She's waiting for Zevlor to open the gates since goblisn are coming. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Adventurer2Victory - DEN_AttackOnDen_HasMet_Adventurer2Victorydescription === END NODE ===
0:0 - Don't you have a heroic defence to lead? uid: 91988262-6fd3-1b7e-b07e-2918ac12296c Node context: She's waiting for Zevlor to open the gates since goblisn are coming. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Adventurer2 - DEN_AttackOnDen_HasMet_Adventurer2description === END NODE ===
0:0 - Seems you're not the only one that likes a lost cause. uid: 94d99840-7edb-0f19-ccd1-c0f20605502c === END NODE ===
0:0 - Soft heart, sharp mind. How's Liam? uid: ac15685b-37f6-111d-fa2e-60c7349cf66e - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Better than he was when you found him. Bugger gets to rest while we do the work.
0:0 - Surprised to see you here protecting 'foulbloods'. uid: d7a07225-288d-b0d1-e3ee-456a71cfdcd8 - 0 Check flag(s) (Dialog): true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Look... might be I've said some stupid things. No 'might' about it, actually.
0:0 - I might be thick, but I'm fair - you save one of mine, I can at least try to return the favour. uid: e47a8f90-1ae2-c72c-4774-f81d1d7c2990 === END NODE ===
0:0 - Might be we'll see you in Baldur's Gate. Tieflings offered us coin to guard 'em on the road. uid: f1dcc940-c4da-52d3-f9fc-175c03416254 Node context: She's waiting for Zevlor to open the gates since goblisn are coming. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Adventurer2Victory - DEN_AttackOnDen_HasMet_Adventurer2Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed > Not as much as I'd like, mind, but I'm done chasing baubles for shitey wizards.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ApprenticeLastStand.lsj Synopsis: The druid's apprentice prepares to make her last stand against the player, who has betrayed her and the grove she swore to protect. She's shattered by the betrayal.
0:0 - And to think I was worried you'd transform. uid: 612dcd1f-7114-15d8-a291-fad96a29de29 Node context: shocked and in extreme anguish - she's been betrayed > You were a monster the whole time.
0:0 - You were a monster the whole time. uid: cd4d1779-f599-7ee2-cee6-4f845c380762 Node context: Still in shock but resolute - she's prepared to fight, even though she'll surely die === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BardDefendsKids.lsj Synopsis: The bard takes a last stand to defend children from goblins who've gotten past the gate. We might have discovered her backstory - where her mentor and other travelling companions were recently slaughtered in similar fashion.
0:0 - N-no. Not again. Not. Again. uid: 67f1ec03-fbf6-8fed-e8c9-53bfcd0c48d5 Node context: Terrified but defiant. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BetrayedGrieflingFriend.lsj Synopsis: Memnos is outraged after the player betrays the refugees in favour of the attacking goblins.
0:0 - You backstabbing birna mrag! We trusted you! uid: c83f19d9-09dd-dd57-f950-fb2b12b9aabe Node context: Angry and accusatory, pre-combat. Birna mrag meaning 'piece of shit' in the infernal language. Pronounced 'BIRna mRAG'
=== END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BetrayedLeader.lsj Synopsis: Triggered after player betrays refugees in the grove and opens the gates for the goblin army outside.
0:0 - What have you done?! uid: 0962454f-9c0c-cf11-2095-8dbdb8125c42 Node context: Terrified but furious - player has just betrayed him and let monsters in to attack innocent civilians. He's normally reserved but is determined to kill you for this. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BetrayedTrainer.lsj Synopsis: Triggered after the player betrays the refugees and turns on them.
0:0 - I'll kill you, you bloody coward! uid: d4e7152b-b85c-8589-39d5-7a229e84821b Node context: Afraid but mostly furious - the player has just betrayed him and everyone he's trying to protect after pretending to be a friend. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BickeringTrainees.lsj Synopsis: Gan and Ide are guard trainees "defending" one of the two hideout entrances together and bicker about which one will kill more goblins.
0:0 - I'm gonna kill five goblins! uid: f2ea563e-fd48-ee69-3b25-7d50f43bf2ee > So? I can take ten!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BossyAtPool.lsj Synopsis: Raider taking a piss in the Grove sacred pool.
0:0 - Something sparkly down there? uid: 0adc0198-d03d-9b5b-b52c-210e0b0452df - 0 Check flag(s) (Local): true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_A - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Adescription - 0 Set flag(s) to (Local): true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_B - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Bdescription === END NODE ===
0:0 - Maybe I should take one of these statues back with me to camp... uid: 0fd1f921-a45b-853c-1a6b-ba3ef19d58e4 - 0 Check flag(s) (Local): true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_C - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Cdescription - 0 Set flag(s) to (Local): false - 3b2ae6b6-ca7e-d905-0430-128078b3119f_C - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Cdescription false - 3b2ae6b6-ca7e-d905-0430-128078b3119f_A - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Adescription false - 3b2ae6b6-ca7e-d905-0430-128078b3119f_B - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Bdescription === END NODE ===
0:0 - Grove's kinda pretty when you look at it. uid: 313b2bcb-56a8-0da5-0d11-2c65ddd35b15 - 0 Set flag(s) to (Local): true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_A - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Adescription === END NODE ===
0:0 - Nah. Just the light reflectin' I guess. uid: 8ca683ad-41dd-bcb6-ae11-8f5cf050db47 - 0 Check flag(s) (Local): true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_B - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Bdescription - 0 Set flag(s) to (Local): true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_C - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CaringForOx.lsj Synopsis: During the goblin attack. Trying to keep the ox calm.
0:0 - They're not getting in. Keep calm, now. uid: 207a98f3-87c0-c0ad-f506-50c13735d065 Node context: Soothing nonsense - to an ox. Calming herself more than it. - 0 Check flag(s) (Local): true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalC - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalCdescription - 0 Set flag(s) to (Local): false - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalA - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalAdescription false - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalB - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalBdescription false - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalC - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalCdescription === END NODE ===
0:0 - Unless they get me first, I suppose. uid: a6d53d32-3b25-e1f4-ef5c-aaedb5f15049 === END NODE ===
0:0 - Going to miss the grass here, girl? Druid grass - makes you good and strong. uid: afd87987-2f9d-eeee-d428-726dbf906f39 Node context: Soothing nonsense to an ox. - 0 Check flag(s) (Local): true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalB - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalBdescription - 0 Set flag(s) to (Local): true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalC - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalCdescription === END NODE ===
0:0 - We'll be back on the road soon, girl.
uid: e7a3e216-ffa2-eae1-3bee-76e00885228e Node context: Soothing nonsense to an ox. - 0 Check flag(s) (Local): true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalA - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalAdescription - 0 Set flag(s) to (Local): true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalB - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalBdescription === END NODE ===
0:0 - Easy now! Not going to let the goblins get you. uid: f1d3817f-1d74-71b6-596f-eeedf991c75a Node context: Soothing nonsense - to an ox. Calming herself more than it. - 0 Set flag(s) to (Local): true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalA - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalAdescription > Unless they get me first, I suppose.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CharmedKidStory.lsj Synopsis: Mirkon is a fallback, telling a story if the bard isn't present. He's excitedly telling the story about how he got caught by the harpies and the player rescued him.
0:0 - 'Cause I can climb the cliffs no problem. uid: 2bbdd897-34f4-a6be-398a-687c7dabd1c0 === END NODE ===
0:0 - Because that person was a monster hunter, and they killed it! uid: 38e22efd-c05c-ea39-4079-88cb2bd11fc4 === END NODE ===
0:0 - And when I looked up, there was a harpy, ready to tear me to shreds. uid: 3f8c966c-8cb9-b324-380c-609c6fdf7d9b === END NODE ===
0:0 - Everything felt so nice. I just wanted to get closer. uid: 5de48100-bb08-4873-f474-a50142b4f2b0 === END NODE ===
0:0 - And the beach was empty, but there was this... soft music. uid: 6d8b3ace-ab69-dd93-4b9e-a0c065bf0fcd - 0 Check flag(s) (Local): true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description - 0 Set flag(s) to (Local): false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description > It was really beautiful. And a voice was saying that everything would be all right.
0:0 - You know how there's this big nest on one of the cliffs? uid: 75f3ec23-0b08-d235-bb68-b85f454659b9 - 0 Check flag(s) (Local): false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description - 0 Set flag(s) to (Local): true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description > And Mol saw something glimmering in there?
0:0 - But suddenly someone was there. uid: 890fd81f-a62c-9257-6912-d4de47668613 - 0 Check flag(s) (Local): true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description - 0 Set flag(s) to (Local): true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3description true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description > And the voice started screaming - saying that I was hers!
0:0 - I was so scared I just hid. uid: 8d02b034-c1a4-0f9d-0c05-7eab888ed686 - 0 Check flag(s) (Local): true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3description true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description - 0 Set flag(s) to (Local): true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4description > But when I looked up, the harpy was gone!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CheckingBarricade.lsj Synopsis: Lakrissa and Kaldani are going back and forth over a barricade they're building together in preparation for the attack. They're friends joking around to hide their nerves about the incoming goblins..
0:0 - Yup. Murderous is one thing, but late? Beshaba pass over. uid: 4947294a-a948-08bb-729f-66a8fb878f5a Node context: Ironic. 'Beshaba pass over' [Beh-SHA-ba] - said like 'God forbid' - a common phrase in this world praying that the goddess of bad luck pass you by. === END NODE ===
0:0 - Goblins better bloody show up, after all this effort we're putting in.
uid: 5d720ad3-cb34-bd50-83b6-0ad1ed33a770 Node context: Grumpy. - 0 Check flag(s) (Local): true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_B - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Bdescription - 0 Set flag(s) to (Local): true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_C - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Cdescription > Yup. Murderous is one thing, but late? Beshaba pass over.
0:0 - What? uid: a0b89cfa-3abe-a97d-6c61-1abb5cbb60d3 Node context: Quietly in response - doesn't know what her friend is referring to. > All this. Getting ready, like.
0:0 - Think... I'm getting... the hang of this...
uid: a1479362-cd9f-9221-3f29-9f5d8ad35fc6 Node context: Said as she labours at building a barricade - 0 Set flag(s) to (Local): true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_A - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Adescription === END NODE ===
0:0 - All this. Getting ready, like. uid: a5594980-020d-699e-7152-8a01760655a6 Node context: Gesturing at the work they're carrying out on a barricade. > I... I don't know.
0:0 - I... I don't know. uid: a98cb421-456f-032a-5922-d1cf0b193b7a Node context: Shrugging, acknowledging that she doesn't have the confidence she pretends to. === END NODE ===
0:0 - Well. We won't be long finding out, I suppose. uid: f06b2902-0b66-d5fb-4b55-0e3c53889d15 Node context: Matter of fact, fatalistic - making a joke of it === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ChefAndSon.lsj Synopsis: Player eavedrops on arguments between Okta and her son Ikaron. Dialogue changes depending on whether or not the player has spoken to Ikaron about the missing tieflings.
0:0 - If I'd known they were leaving, I would have given them an extra helping. uid: 49251d4c-3d44-ea2c-6140-4b5d2a40619e - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_ChefAndSonTalked - In the safe area, the chef and her son have a talk about the runaways in front of players. This flag is set when this talk begins. > They're cowards, mother. You don't owe them anything.
0:0 - We can't run forever. I'd rather stand and fight. uid: 74ca44a6-fe1f-f0d4-9d55-87a7d7c527fd === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ChefAndSonPacking.lsj Synopsis: Ikaron is trying to lift a heavy crate to load onto a cart with Okta packing by his side.
0:0 - Of course. It's a big city, lots of opportunity. uid: 1e76468b-ea17-b9ea-0723-ad87603cf287 > But Elturel...
0:0 - What do you think of opening a cart in Baldur's Gate? uid: 340564f9-d51e-d812-695d-7dfa27665fb9 - 0 Check flag(s) (Local): true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_A - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Adescription - 0 Set flag(s) to (Local): true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_B - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Bdescription > A cart? Like on the street?
0:0 - Do you think we'll stay in Baldur's Gate long? uid: 4f71e32d-ab89-a52c-27cf-883d6f2460e1 - 0 Check flag(s) (Local): true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_B - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Bdescription - 0 Set flag(s) to (Local): false - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_B - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Bdescription false - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_A - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Adescription > Of course. It's a big city, lots of opportunity.
0:0 - Don't be breaking your back before we get to Baldur's Gate. uid: d33a04cc-3b28-c16e-cf91-2951d7b2d998 > I won't. I'm not ten anymore.
0:0 - Do you need help, Ikaron? uid: fcdec382-a7f9-3c42-9a57-ca16b4e5323f Cinematic: Okta is messing with whatever is already packed on the cart. - 0 Set flag(s) to (Local): true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_A - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Adescription > Nn-! No. I've got it!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringRefugee002.lsj Synopsis: Triggered when goblins break in to slaughter unarmed civilians.
0:0 - Oh gods, oh gods, oh gods - uid: 72f93d2f-7451-6519-af2e-0d4ac14c8ed0 Node context: Repeated over and over in panic - equivalent of 'ohshitohshitohshit' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringRefugee003.lsj Synopsis: Player has turned on the tiefligns and is coming after them!
0:0 - Danis, run! uid: 498942fd-9801-19f5-78bb-cb00c046dadb Node context: Shouting to her lover to run as goblins close in around them. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringRefugee004.lsj Synopsis: Goblins have broken in and started killing civilians. Toron shouts with fear and panic.
0:0 - Spare me, please! PLEASE! uid: b4c8b0f4-9ada-d2b2-da6d-ec55875d19e4 Node context: Terrified, begging for his life as goblins close in. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringStargazer.lsj Synopsis: Goblins have just broken in and started killing unarmed civilians around Nadira.
0:0 - Blood and fire. It's the Hells all over again. uid: e39e4cfb-8550-4e0c-ccd8-9f777e4d1ac1 Node context: Exhausted and a bit afraid. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CraftyAtPool.lsj Synopsis: Raider taking a piss in the Grove sacred pool.
0:0 - Think we could get more beer? uid: 014f4644-eaa3-8212-b9c1-c41371ae86da - 0 Check flag(s) (Local): true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_A - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Adescription - 0 Set flag(s) to (Local): true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_B - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Bdescription === END NODE ===
0:0 - Glad I had all that beer before the raid. Heh. uid: 2673db66-2c8d-42a1-ba50-1d64d4c8e661 - 0 Set flag(s) to (Local): true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_A - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Adescription === END NODE ===
0:0 - That's what the Absolute would want, I bet. uid: 3bc4c800-6f02-a1d5-ea8f-0134970329a2 - 0 Check flag(s) (Local): true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_C - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Cdescription - 0 Set flag(s) to (Local): false - 11d70a18-2aae-47a0-1a18-c486858b1eaf_A - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Adescription false - 11d70a18-2aae-47a0-1a18-c486858b1eaf_B - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Bdescription false - 11d70a18-2aae-47a0-1a18-c486858b1eaf_C - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Cdescription === END NODE ===
0:0 - Could stretch the camp all the way through this little grove. uid: ee428a5e-abe4-5c94-512f-dabccce1ad74 - 0 Check flag(s) (Local): true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_B - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Bdescription - 0 Set flag(s) to (Local): true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_C - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_DrowArrives.lsj Synopsis: The drow commander is leading a group of goblins in an attack on some tiefling refugees. If the players have chosen to side with her and are already killing the tieflings when she arrives, she is amused that the player has taken the initiative; they're excellent evil allies.
0:0 - The True Soul has already begun the slaughter. Break down the gate! uid: 4d98581b-ffc0-83cd-38e9-92a99b22cb38 Node context: Calling out to gathere goblins under her command at the onset of a large battle - 'True Soul' refers to the player who is actively killing tieflings and allied with the drow for now === END NODE ===
0:0 - The True Soul has already begun the slaughter. Charge! uid: 5d4d8d18-3859-bb1c-dc3d-88a8ab524df3 Node context: Calling out to gathered goblins under her command at the onset of a large battle - 'True Soul' refers to the player who is actively killing tieflings and allied with the drow for now - 0 Check flag(s) (Global): true - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_DrowCommander.lsj Synopsis: Minthara looks at the map on the table at the den where the leader is after the plea at the gates. She is communing with her god - the Absolute - quietly, as she plans her next move.
0:0 - My strength is your strength. uid: 04da24c4-c7e1-4c9f-b6fd-738302eb0400 Node context: a quiet prayer - 0 Check flag(s) (Local): true - 5f09c70a-153e-77e8-731c-5c532e635809_A - 5f09c70a-153e-77e8-731c-5c532e635809_Adescription - 0 Set flag(s) to (Local): true - 5f09c70a-153e-77e8-731c-5c532e635809_B - 5f09c70a-153e-77e8-731c-5c532e635809_Bdescription === END NODE ===
0:0 - Your authority is my law. uid: 081b24cb-1e67-4416-b7af-c5c88ac12b88 Node context: A quiet prayer - 0 Check flag(s) (Local): true - 5f09c70a-153e-77e8-731c-5c532e635809_B - 5f09c70a-153e-77e8-731c-5c532e635809_Bdescription - 0 Set flag(s) to (Local): true - 5f09c70a-153e-77e8-731c-5c532e635809_C - 5f09c70a-153e-77e8-731c-5c532e635809_Cdescription === END NODE ===
0:0 - Absolute, guide me. uid: 5b7ac783-9248-423b-9e0c-2e8355911d81 Node context: a quiet prayer - 0 Set flag(s) to (Local): true - 5f09c70a-153e-77e8-731c-5c532e635809_A - 5f09c70a-153e-77e8-731c-5c532e635809_Adescription === END NODE ===
0:0 - I await your command, Absolute. uid: 77ce45be-96a3-4446-b62e-efb35d26bf60 Node context: A quiet prayer - 0 Check flag(s) (Local): true - 5f09c70a-153e-77e8-731c-5c532e635809_C - 5f09c70a-153e-77e8-731c-5c532e635809_Cdescription - 0 Set flag(s) to (Local): false - 5f09c70a-153e-77e8-731c-5c532e635809_B - 5f09c70a-153e-77e8-731c-5c532e635809_Bdescription false - 5f09c70a-153e-77e8-731c-5c532e635809_C - 5f09c70a-153e-77e8-731c-5c532e635809_Cdescription false - 5f09c70a-153e-77e8-731c-5c532e635809_A - 5f09c70a-153e-77e8-731c-5c532e635809_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_DrowCommanderKneelingOverTiefling.lsj Synopsis: Minthara is leaning over the bodies of slain tieflings in the grove after the attack in den. She is poised and pleased in her victory.
0:0 - Hm. So many cuts. The goblins were eager with this one. uid: 4c374049-9341-47e2-ace0-cfef3f6fe57a - 0 Check flag(s) (Local): true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_A - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Adescription - 0 Set flag(s) to (Local): true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_B - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Bdescription === END NODE ===
0:0 - To flee the fires of Avernus only to fall here - this is the power of the Absolute.
0:0 - So young. But then, weren't they all? uid: aabe813d-85a9-4882-a9e6-9eda2487eab7 - 0 Check flag(s) (Local): true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_B - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Bdescription - 0 Set flag(s) to (Local): true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_C - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Cdescription === END NODE ===
0:0 - So much blood. So easily spilled. uid: bd45f5bd-36ab-4022-acf3-0a6603d5dba6 - 0 Set flag(s) to (Local): true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_A - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_FillingOilBarrel.lsj Synopsis: Guex and Pandirna are filling oil barrels in preparation for a goblin attack. Pandirna is worried and venting, Guex is pretending he can't wait to fight.
0:0 - Please, you're trembling like - uid: 14ceddaf-04ec-dcdb-c836-5f9c687a6789 Node context: lecturing, not picking up on Pandirna's mood > I'm not. Shaking.
uid: 1c81e133-4378-a4c6-8156-57558017163e - 0 Set flag(s) to (Local): true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1description > Not so bad as burning goblin will, I'd wager.
0:0 - I'm not. Shaking. uid: 2cac8fdc-b90b-0ecf-6417-42f407c9a239 Node context: Bitten off, quietly insistent. She's close to snapping. > All right...
0:0 - Cruel? Imagine what they'd do to us, given half the chance. uid: 37f125fd-c517-7038-e5c1-dcf271926457 Node context: As if he's never heard anything so stupid. === END NODE ===
0:0 - Can we just get this done, please? I want to get below before -
uid: 3ce6d347-5bb2-f3af-806f-8b0d67cd30be Node context: Fed up. Hands are covered in a layer of oil - 0 Check flag(s) (Local): true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1description - 0 Set flag(s) to (Local): true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2description > Before what? Afraid you might actually have to fight?
0:0 - Not so bad as burning goblin will, I'd wager. uid: 7305a41f-bf9a-feeb-0935-33a52266692d Node context: With bravado, playing at experience in war. > It seems... cruel, when you say it like that.
0:0 - All right... uid: 8d27c00a-afa6-59fe-50d0-e89b25a7c8e5 Node context: Backing off, as if she's being unreasonable but he's being the bigger person. === END NODE ===
0:0 - Look. Asharak already picked who he wanted on the walls, right? And it wasn't us. uid: b3f3ea1f-269d-e833-abd7-c9c220fd7a0b Node context: Knows he's full of crap, but too tired to take him up on it. > You might be afraid of your own shadow, but some of us -
0:0 - Would you be careful? We're going to spill if you don't stop shaking. uid: c2fb2d05-558a-110e-9ce9-4e6ac89b3c12 Node context: Irritated, trying to pour oil into a container - 0 Check flag(s) (Local): true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2description - 0 Set flag(s) to (Local): false - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2description false - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1description > I'm not shaking.
0:0 - Puff out your chest all you like - I'm going where it's safe. uid: c40bad3a-b4e5-0201-1ad1-7891928bc73c Node context: 'whatever' === END NODE ===
0:0 - I'm not shaking. uid: c9e3b3c1-c7e5-8621-ee4c-9743978b3ab6 Node context: Annoyed, she's afraid and he's pointed it out so she's defensive. She cuts herself off before finishing the outburst. - 0 Set flag(s) to (Local): false - 551618bc-83c9-52cc-0ca7-37c224446cf7_C - 551618bc-83c9-52cc-0ca7-37c224446cf7_Cdescription false - 551618bc-83c9-52cc-0ca7-37c224446cf7_B - 551618bc-83c9-52cc-0ca7-37c224446cf7_Bdescription true - 551618bc-83c9-52cc-0ca7-37c224446cf7_A - 551618bc-83c9-52cc-0ca7-37c224446cf7_Adescription > Please, you're trembling like -
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GettingArmed.lsj Synopsis: Guex is telling some reluctant non-combatant tieflings to arm themselves for the road ahead. He speaks while looking over them picking through a pile of weapons.
0:0 - The more weapons we have on show, the less likely anyone'll give us trouble.
0:0 - Arm yourselves. Better to have a weapon and not need it. uid: 9bb0337b-e49a-692a-7f08-73bdc749d48e - 0 Check flag(s) (Local): false - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription false - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription false - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription - 0 Set flag(s) to (Local): true - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription === END NODE ===
0:0 - C'mon, you're not picking a gift for your sweetheart - grab a blade!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingFriend.lsj Synopsis: Memnos prays to any god who might listen as the grove he's sheltering prepares to face an onslaught of goblin attackers.
0:0 - Torm, give us courage.
uid: 47a3eedc-1dce-1bf1-bbd6-2ae925560180 Node context: A prayer. Afraid of the attack to come. - 0 Check flag(s) (Local): false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription false - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription false - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription - 0 Set flag(s) to (Local): true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription === END NODE ===
0:0 - Helm, protect us. uid: 56d69723-cfba-bdee-75e9-a90736fd147e Node context: A prayer. Afraid of the attack to come. - 0 Check flag(s) (Local): false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription false - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription - 0 Set flag(s) to (Local): true - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription === END NODE ===
0:0 - Tymora, grant us good fortune. uid: 5e1a93f2-9349-d59d-18f1-80fbf3ae3c46 Node context: A prayer. Afraid of the attack to come. - 0 Check flag(s) (Local): false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription true - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription - 0 Set flag(s) to (Local): true - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription === END NODE ===
0:0 - Kelemvor... show us mercy.
uid: d8bc38a3-6fa8-5adc-2408-630ad30f3d02 Node context: A prayer. Afraid of the attack to come. - 0 Check flag(s) (Local): true - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription true - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription - 0 Set flag(s) to (Local): false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription false - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription false - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingFriendAtGate.lsj Synopsis: Memnos and Arka express relief upon surviving the attack on the druid grove.
0:0 - We'll raise a bottle in his name, first chance we get. uid: 93c447fd-8a46-43b4-3976-ed5f86203b43 Node context: Memnos joined in the defences, thanks to a pep talk from the players. === END NODE ===
0:0 - I'm... I'm sorry I wasn't there to help. That'll change from now on, I promise. uid: 95eb2972-a09f-27e6-0f81-0dd30a08f563 Node context: Memnos didn't join in the fighting in this instance - efforts to encourage him failed. === END NODE ===
0:0 - We did. For Kanon. uid: cdb60607-82bd-a7ae-045d-c7f457352285 Node context: Relief and resolve. Honouring the memory of a dead comrade. > He'd be proud of you. I know he would.
0:0 - We did it. We actually did it! uid: e41494ca-d7e4-c8d4-509b-3992698b8b3f Node context: Elated > We did. For Kanon.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingFriendAtGrave.lsj Synopsis: Memnos is burying his friend, Arka, if she died while defending the druid grove. He refers to another tiefling, Kanon, who died during a previous attack.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingOnGate.lsj Synopsis: Arka talks to herself while manning the Grove's defences, working herself up for the imminent battle against attacking goblins. She mentions her dead friend Kanon and all the goblins she intends to kill in his name.
0:0 - All this bloody waiting. I'll go find those goblins myself if they don't appear soon.
0:0 - Any moment now... come on you zurgnak cowards, attack! uid: 580d0406-ba92-98cb-8f10-2a2e72b646e1 Node context: zurgnak = infernal for 'fucking/damned'. Pronounced zurg-NAK. Keyed up, ready to fight - 0 Check flag(s) (Local): true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_B - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Bdescription - 0 Set flag(s) to (Local): true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_C - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Cdescription === END NODE ===
0:0 - When will they attack? I've a score to settle.
uid: 9be9ba2e-69bf-2e0c-7427-80a3ec824c03 Node context: Keyed up, ready to fight - 0 Set flag(s) to (Local): true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_A - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Adescription === END NODE ===
0:0 - Come on, cowards. Time to pay for what you did to Kanon...
uid: cf948f9d-6f6a-7a5e-a651-fdae1e20ee3e Node context: Keyed up, ready to fight - 0 Check flag(s) (Local): true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_A - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Adescription - 0 Set flag(s) to (Local): true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_B - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Grumpy.lsj Synopsis: Goblin warchief complains about the raid on the den after the victory. It was too easy - he wants more.
0:0 - Where do druids keep their liquor? uid: 290bd47d-3516-76eb-97e6-18b5889194d0 Node context: irritated - just raided a grove and there's not a lot of good loot - 0 Set flag(s) to (Local): true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_A - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Adescription === END NODE ===
0:0 - Lads were too soft - I didn't even get any good scars. uid: 636beb84-5b34-c544-2514-6a1ebc8b4ec0 - 0 Check flag(s) (Local): true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_B - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Bdescription - 0 Set flag(s) to (Local): true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_C - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Cdescription === END NODE ===
0:0 - Wish we'd raided another tavern instead of a... garden. uid: a66f354b-e2c7-ab37-c4a1-e0dc00db6b4e Node context: he's struggling to find the right word for what this place is and lands on garden - he's annoyed that they've raided a grove that is mostly just trees and plants - 0 Check flag(s) (Local): true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_A - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Adescription - 0 Set flag(s) to (Local): true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_B - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Bdescription === END NODE ===
0:0 - *Spit.* uid: e1f18cd8-5896-46b6-96d3-83da5c38257a Node context: draws phlegm from back of throat and spits onto floor - 0 Check flag(s) (Local): true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_C - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Cdescription - 0 Set flag(s) to (Local): false - ba2b225d-e9d4-944d-5b4f-b27dd975c626_C - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Cdescription false - ba2b225d-e9d4-944d-5b4f-b27dd975c626_A - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Adescription false - ba2b225d-e9d4-944d-5b4f-b27dd975c626_B - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrumpyAndArrogant.lsj Synopsis: Two goblins talk after a victorious raid at the druid grove.
0:0 - We should have raided a town. uid: 0ab184c3-2f0f-5232-b550-8052c30d66f8 Node context: escalating from 'tavern' to town, half-joking > A city!
0:0 - If they do it's probably made of grapes or apples, or some other rubbish. uid: 1095a7f9-6e06-6374-de0f-407e0ed09954 Node context: complaining about the alcohol druids probably enjoy === END NODE ===
0:0 - We should have raided another tavern. uid: 199bce63-e954-98ad-7611-3e3f916237de Node context: grumpy, complaining - 0 Check flag(s) (Local): true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_A - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Adescription - 0 Set flag(s) to (Local): true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_B - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Bdescription > We should have raided a town.
0:0 - If she hears you, it'll be the last. uid: 20dfdcb5-3998-f3b7-8bf5-d0cd57b21043 Node context: warning - imagine they're kids talking in class and teacher just heard === END NODE ===
0:0 - Oi! I was right in the thick of it. uid: 2c24477e-d050-dbf8-85f3-3a5c4f09ccef Node context: mildly irritated but amused === END NODE ===
0:0 - Get any good scars during the raid? uid: 6ff76fcc-59de-47f6-6d1e-2c073050142e Node context: talking to another goblin, this is a fun prospect - 'scars' are like trophies - 0 Check flag(s) (Local): true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_B - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Bdescription - 0 Set flag(s) to (Local): true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_C - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Cdescription > Nah. True Souls did most of the fighting.
0:0 - A city! uid: 88048569-c535-1c3d-3c07-2c6e69ec7266 Node context: escalating from town to 'city' as potential target for next raid - mostly joking === END NODE ===
0:0 - Nah. True Souls did most of the fighting. uid: 94c31b3b-4de9-a526-d964-3de03d625854 Node context: disappointed > Oi! I was right in the thick of it.
0:0 - Minthara's pleased. uid: b4ea179b-fecd-7227-460e-ba7beb68531b Node context: quietly incredulous - Minthara's NEVER pleased - 0 Check flag(s) (Local): true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_C - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Cdescription - 0 Set flag(s) to (Local): false - 5ebae00c-47d8-736c-6738-4ee56cebbc49_A - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Adescription false - 5ebae00c-47d8-736c-6738-4ee56cebbc49_B - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Bdescription false - 5ebae00c-47d8-736c-6738-4ee56cebbc49_C - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Cdescription > First time for everything.
0:0 - First time for everything. uid: c8da0a17-462c-0002-7406-85fd36c6c7aa Node context: smiling - he's gently mocking their boss > If she hears you, it'll be the last.
0:0 - Where do druids store their liquor? uid: f794cc4b-c024-41c8-23eb-17c6d3ecf51b Node context: inquisitive, slightly irritated - 0 Set flag(s) to (Local): true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_A - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Adescription > I'm not even sure they drink liquor.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HalsinAndDruidLeader.lsj Synopsis: Halsin is speaking with Kagha until the players arrive for a scene. This dialog varies whether Kagha turned good or conflict with tieflings wasn`t resolved - it can be tense or reconciliary.
0:0 - I thought I had been a good teacher to you. Clearly not. uid: 0a0238f2-05f0-f107-6393-fa84ffbf72bb Node context: Resigned === END NODE ===
0:0 - Have they blinded you to truth? Outsiders bring only chaos. uid: 152e7d01-6d0e-33fd-4251-d2bab747a58e Node context: Incredulous > And what have you brought? Harmony? Balance?
0:0 - Oh child. You have drifted far from the Oak Father's teachings. uid: 2667f863-b2d5-374a-1ba2-79a7ec2aa19d Node context: Resignation and a little pity === END NODE ===
0:0 - Perhaps you will prove yourself worthy of forgiveness. Perhaps not. uid: 2f596c0b-dc07-b5e3-964c-39cb4be307c3 Node context: authoritative, paternal. Not letting her off the hook entirely === END NODE ===
0:0 - And the outlanders? What of them? uid: 305b1ac7-5e2e-5d30-84d3-76ead053acd7 Node context: Probing - 0 Check flag(s) (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription - 0 Set flag(s) to (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription > They are our guests until they wish to leave - as I said as the day they arrived.
0:0 - At least you recognise your mistake. This is a beginning - a small one. uid: 3103966e-ef3b-4d20-c98a-8623361f619f Node context: A hint of softening in his tone, but still firm === END NODE ===
0:0 - You imperilled the grove. I'm surprised you dare show your face. uid: 4294a221-77dd-0035-856e-ae0ae5a829e2 Node context: Admonishing - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription > I beg your forgiveness, Master.
0:0 - And what of my future, Master Halsin? uid: 53b577c9-b47b-78fd-1440-7a9035d20c96 Node context: 'So, do I have a chance (of redeeming myself)?' - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription - 0 Set flag(s) to (Local): false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription > Perhaps you will prove yourself worthy of forgiveness. Perhaps not.
0:0 - I beg your forgiveness, Master. uid: 5842c613-eee8-d480-47c5-0445ab1251c9 Node context: Contrite > Beg Silvanus, not me.
0:0 - Do not forget who invited those shadows. You have much to learn still. uid: 5d130d1a-8b32-0c4e-f5de-bdb0b661e0d6 Node context: authoritative, paternal === END NODE ===
0:0 - I sought strength in the shadows. May Silvanus forgive me. uid: 70b13c34-b873-3c73-b68e-a990bdb4081e Node context: Trying to explain how she strayed - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription - 0 Set flag(s) to (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription > At least you recognise your mistake. This is a beginning - a small one.
0:0 - And what have you brought? Harmony? Balance? uid: 91274a23-e959-f63a-4f6e-74f8253448d2 Node context: Highly critical rhetorical questioning === END NODE ===
0:0 - You will make peace with all who seek shelter here. It is the will of Silvanus. uid: 9e949050-4695-c495-72b7-7df153514d74 Node context: 'This is what's going to happen - no arguments' Sil-VANN-us - 0 Check flag(s) (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription - 0 Set flag(s) to (Local): false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription > Silvanus would not command us to invite rot into our midst.
0:0 - With the shadows vanquished, healing can begin. uid: a6d41150-3bf8-30ef-8930-a7061524e758 Node context: Contrite - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription - 0 Set flag(s) to (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription > Do not forget who invited those shadows. You have much to learn still.
0:0 - Then banish me. When the coming army marches, there will be none to protect you. uid: b8d98383-76cd-454d-4df3-b5b00e2831a1 Node context: Unrepentant === END NODE ===
0:0 - You deserve to be banished. uid: e585ae34-e7d6-fdc4-d38d-fda20eb304f8 Node context: Admonishing - 0 Check flag(s) (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription - 0 Set flag(s) to (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription > Then banish me. When the coming army marches, there will be none to protect you.
0:0 - You imperilled the grove - how dare you even look me in the eye. uid: edd62dc2-9637-6161-b10e-709bd2d86bcb Node context: Admonishing - 0 Set flag(s) to (Local): true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription > I did what I had to. A pity you don't see that.
0:0 - Beg Silvanus, not me. uid: f540c8bc-7c3d-ecee-a587-5dc0a61e5243 Node context: 'You're not off the hook yet' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HalsinJoinsFight.lsj Synopsis: AD that plays when Halsin joins the fight against the goblin raiders, after the player betrays the tieflings.
0:0 - You will not desecrate this grove! Not while I draw breath! uid: 6fa89f16-6c70-1655-a303-d8b2b7697e22 Node context: Outraged. Joining combat to defend his home. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HideoutLeaderInstructions.lsj Synopsis: Mol is looking over the valuables that have been gathered by her underlings and advises them as they prepare to journey to Baldur's Gate.
0:0 - Sharp as a razor! uid: 53c922cd-4c2d-0376-dda6-d904f6d64114 === END NODE ===
0:0 - No, there's collectors in the city! They'll pay good coin for it, I swear! uid: 5524bc71-641d-1581-ec45-ab2fc84fbdfc > Fine, but you're carrying it yourself.
0:0 - Fine, but you're carrying it yourself. uid: 969f88be-ef76-771d-2c72-aebb07463d83 === END NODE ===
0:0 - We're not in the clear yet. Keep sharp until we're standing on cobbles in Baldur's Gate. uid: c6c3fef8-86a3-234c-67b5-3f20a3a21992 - 0 Check flag(s) (Local): true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2description - 0 Set flag(s) to (Local): false - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2description false - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1description > Sharp as a razor!
0:0 - What's this? Mattis, this is junk! Waste of effort hauling it with us. uid: d5f047b2-3ab8-ba19-62d6-f80098c6aebf - 0 Check flag(s) (Local): true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1description - 0 Set flag(s) to (Local): true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2description > No, there's collectors in the city! They'll pay good coin for it, I swear!
0:0 - Better be sure. We need every last copper piece to get started in Baldur's Gate. uid: f3fc66a6-83de-310c-5472-0be3c32431d9 === END NODE ===
0:0 - Right, all of our takings stashed away for the journey? uid: f735ec13-fb02-381c-9ee4-0174cc2358b5 - 0 Set flag(s) to (Local): true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1description > Yes, Mol! Checked twice myself.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HideoutLeaderScolding.lsj Synopsis: Mol scolds Lim and Meli and tells them to get back to packing..
0:0 - We can always get more stuff later. uid: 33f0e926-7700-20e2-af6c-3757b2faa8af > Yeah! In the city.
0:0 - You won't get there if we starve on the way. Gonna rob your friends when you're hungry? uid: 3bb5f72d-aa99-89ef-d01e-aca1dcab8892 > No way.
0:0 - Can you two help? Anything you don't pack is getting left behind. uid: 49d05c8e-716f-4eaa-ebdc-99f9244860f6 > We can always get more stuff later.
0:0 - Then pack. uid: 52fa9ba2-a333-bb9e-89be-4f601531a8d6 === END NODE ===
0:0 - No way. uid: 9e812a84-e9ef-58fe-423e-7df96ef5390d > Then pack.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HideoutLeaderSighing.lsj Synopsis: Mol is muttering to herself while listening to the bard's tale in the back of the cave..
0:0 - Some dumb fairy tale is all we have left... uid: fed703d6-3b13-cea5-a01b-ded7d530c0a4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_InstructionsForKids.lsj Synopsis: Rikka is firmly giving instructions to children before they depart on a dangerous journey.
0:0 - If there's fighting, you run and you do not stop. For anything. uid: 5cf7beb8-20d9-516d-16aa-c11318f2c44e - 0 Set flag(s) to (Local): true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1description === END NODE ===
0:0 - If we get separated or need to break camp fast, remember - find the river and follow it downstream. uid: 89b20bc4-a6cf-76fd-f821-c857e84dca38 - 0 Check flag(s) (Local): true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1description - 0 Set flag(s) to (Local): true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2description === END NODE ===
0:0 - Remember - stay near the centre of the group, all right? No wandering off. uid: d774215a-afae-4a10-e6a6-55866ab71e75 - 0 Check flag(s) (Local): true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2description - 0 Set flag(s) to (Local): false - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2description false - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_KidMurderers.lsj Synopsis: Two goblin raiders are having a leisure chat after they have murdered all the tiefling children.
0:0 - Yeah. Then I split him in half. uid: 13ceab61-5cf1-49e3-ddf4-fd647e8cd94f Node context: still laughing before 'yeah' and then suddenly grim and vicious === END NODE ===
0:0 - I saw. You was laughin' so hard he managed to clonk you on the head! uid: 527377fe-cefe-3ab7-1849-49e531341586 Node context: laughing > Yeah. Then I split him in half.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_KidStory.lsj Synopsis: The bard is telling a story to distract the children from the impending battle. She herself is barely holding back her own fear.
0:0 - The Wandering Eye, the jewel of Balduran's fleet! So named because -
0:0 - - well... because Balduran travelled far and... saw much. uid: 4e0e05b2-bc02-cfa4-2b58-77583ae4336e Node context: Catching herself, realizing children might not understand concept of Wandering Eyes > But he had finally come home to save the city he loved!
0:0 - ... and over the horizon they saw a ship, like some great beast bursting from the waves. uid: 506f4b21-2fdb-4cf2-3e18-617a1cfa9c98 Node context: Climax of a story - 0 Set flag(s) to (Local): true - 9b4c05c6-0a79-ea8d-c351-43d6fbb04abc_Story1 - 9b4c05c6-0a79-ea8d-c351-43d6fbb04abc_Story1description > The Wandering Eye, the jewel of Balduran's fleet! So named because -
0:0 - And so they named the city to honour him. Balduran's - Baldur's Gate. uid: 9e9b1519-1b95-e129-6d25-3795bae124ce Node context: Wrapping it all up === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LairDoor.lsj Synopsis: The person behind the locked druid sanctum door (Marcoryl the druid servant) yells at Doni (grunting kid) to get lost.
0:0 - *Grunt.* uid: 950355e9-875e-0449-f474-2b7899912577 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LookingForDoni.lsj Synopsis: A worried Rikka is looking for Doni so that she can lock up a shelter before an imminent attack.
0:0 - Doni! I don't want to lock you outside, please. uid: 2f6da8b6-6ac7-989c-e451-b9f1e188d70c Node context: More quietly than her other shouts, as much to herself. - 0 Check flag(s) (Local): true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2description - 0 Set flag(s) to (Local): false - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2description false - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1description === END NODE ===
0:0 - We don't have time for this, Doni, please! uid: 97a36170-61fe-5256-ddb1-f30b04812cdd Node context: End of her tether with this boy - he means well but he disappears and is frustrated - 0 Check flag(s) (Local): true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1description - 0 Set flag(s) to (Local): true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2description === END NODE ===
0:0 - Doni! It's time to come back now! DONI! uid: db18f333-ff98-9a8a-ea59-91bf352617e2 Node context: Worried, increasingly exasperated as the child she's looking for doesn't appear - 0 Set flag(s) to (Local): true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LootingGoblins.lsj Synopsis: Two goblins are looting the area near the cook and adventurer areas before burning it to the ground.
0:0 - Nah. Raggedy bastards ain't got anythin' worth stealin'. 'Cept their horns. uid: 56d92423-a5c0-e51e-a157-571afa2f94e5 Node context: annoyed at lack of good loot - the 'horns' are the horns of tiefling characters these goblins just murdered > I'll swap you six kiddy horns for that big one you carved off the old fella.
0:0 - I'll swap you six kiddy horns for that big one you carved off the old fella. uid: 8ea311ed-aaba-26e1-0d81-ef9fe4b1d3a6 Node context: malicious; talking about the horns of dead tieflings > Nah. Gonna use that for a flagon.
0:0 - Nah. Gonna use that for a flagon. uid: c66e74bc-aa92-7099-588c-cb2094deace4 Node context: brushing off his friend's barter - the thing he's talking about is a tiefling horn === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LoversOverTortured.lsj Synopsis: Danis and Bex are a couple tending to the wounded adventurer while waiting for the attack to begin.
0:0 - Beshaba pass over, look what they did to him. uid: 20133815-3e63-f665-2ffa-f7a69dc790f8 - 0 Check flag(s) (Local): true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_A - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Adescription - 0 Set flag(s) to (Local): true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_B - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Bdescription > Aye. Goblins know a damn sight more about doing harm than I do about healing it.
0:0 - Unless the goblins get in. uid: 5625e825-e078-2c1e-97a0-22f428572ce0 === END NODE ===
0:0 - Like what? We need to keep what supplies we have. We might need them before the fighting's done. uid: 8990b751-cf2b-bc39-311e-f4b104cbf49b === END NODE ===
0:0 - Nonsense. I'll need you to hold any wounded down while I poke at them.
uid: b8211f66-cce7-dd18-679e-e7c21cc22b57 === END NODE ===
0:0 - *Groan.* uid: e113d47c-6423-f29e-ed37-96bc478d1ca1 - 0 Check flag(s) (Local): true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_B - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Bdescription - 0 Set flag(s) to (Local): false - 4b4d2992-abb5-bd1b-9593-feb68eddf682_B - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Bdescription false - 4b4d2992-abb5-bd1b-9593-feb68eddf682_A - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Adescription > Is there something more we should be doing for him?
0:0 - You did well, love. At least he'll wake up to some friendly faces. uid: e433e0b9-0e9a-a6ca-4822-97baca7dfe62 > Unless the goblins get in.
0:0 - I should be up on the wall. uid: f3e15947-5457-1019-372a-d5623684aedf - 0 Set flag(s) to (Local): true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_A - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Adescription > Why? You'd just be in the way.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LoversWithoutGuard.lsj Synopsis: Bex is tending to an injured Danis after the successful defence of the druid grove. Elated to survive. Danis, a little whoozy from his injuries, decides this is a good time for a romantic gesture.
0:0 - Hold still! I'll kiss you when you've stopped bleeding, you lummox. uid: 43b85243-c6e9-47ff-153b-5367716e9379 Node context: Concentrating on seeing to his wounds. Gentle admonishment > Heh. I'm your lummox.
0:0 - Yes, you are. Now stop squirming! uid: d62a8316-7c70-e7f8-7207-652a3ddba82a Node context: 'I love you and share in your happiness but you're being pain in the arse right now' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_PackingTraders.lsj Synopsis: Lim and Meli are packing away the valuables they've scored..
0:0 - Hands off, Mattis! I earned this! uid: 0ae6881a-89c5-1dec-6d82-7262fccb5bb5 > I helped you earn it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_PotionRaiders.lsj Synopsis: Two raiders are raiding Ethel's supplies and drinking random potions.
0:0 - Wot did it taste like? uid: 12b8ae32-6e71-afb0-2516-8e7ce53cd6ac > Chewy worg-milk.
0:0 - I don't think that were a healing potion, mate. You don't look good. uid: 8c87ade8-8bd0-71ba-0a3b-863e57a33f37 > Ungh. Think yer right.
0:0 - Ungh. Think yer right. uid: acff432a-8335-d62c-1ced-973e55e279ea Node context: Getting sick. === END NODE ===
0:0 - Funny tastin' healin' potion. uid: f3e7876a-50b9-7fdc-4780-b5359301e87e > Wot did it taste like?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Prodigies.lsj Synopsis: The prodigy and his brother and sister are having an argument about their role in the defense of the grove.
0:0 - She just means you're our last hope, Rolan. We, eh, may need you to save the day. uid: baf687ff-d40c-10bb-3205-5bde015233d8 Node context: Rolan pronounced r-OH-lan === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_RaidersAtPool.lsj Synopsis: Raiders are having a pissing competition by the water close to the sacred grove.
0:0 - Cheat! You was sneakin' ale the whole time! uid: 102cb28a-14c7-3248-3f1c-2683801162ad Cinematic: Turns and points at his mate accusatorily. > That's called strategy.
0:0 - What're we talkin'? Time or amount? uid: 19570bff-9939-181a-50d1-4487eef0e565 Node context: Trying to sound smarter than he is. > Huh?
0:0 - Stop rushin' me. uid: 19b3ff7f-e9ad-ab77-a9a9-92c7e2aab90b Cinematic: Futzing around with his pants. > Hurry! I'm fixin' to burst!
0:0 - You's ready? uid: 3bbe3b8c-d6ce-d88d-9856-f03326e2fe52 Cinematic: Goblins ready themselves at the pool. - 0 Check flag(s) (Local): true - d0423454-cc51-ae8e-5096-cffd1aac9f75_A - d0423454-cc51-ae8e-5096-cffd1aac9f75_Adescription - 0 Set flag(s) to (Local): true - d0423454-cc51-ae8e-5096-cffd1aac9f75_B - d0423454-cc51-ae8e-5096-cffd1aac9f75_Bdescription > Stop rushin' me.
0:0 - You gonna measure it? uid: 453f1fee-dc22-6438-7e9a-f19dabd96bc0 Node context: Mocking. > Oh. Time it is.
0:0 - Go! uid: 487691e2-a380-3e97-eb5e-76ce2ca0a7ad Cinematic: The rest of the goblins begin to pee. === END NODE ===
0:0 - Hurry! I'm fixin' to burst! uid: 582d3471-c646-1bfe-137c-b9221abb2f16 Cinematic: Hopping around a bit - he very much has to pee, and the sound of the waterfall is making it all the more urgent. > Set...
0:0 - Ha! I win!
uid: 60d7807b-81d9-7e10-326c-8ac3281d1e2f Cinematic: Dancing around a bit as he fastens up the pants. - 0 Check flag(s) (Local): true - d0423454-cc51-ae8e-5096-cffd1aac9f75_B - d0423454-cc51-ae8e-5096-cffd1aac9f75_Bdescription - 0 Set flag(s) to (Local): false - d0423454-cc51-ae8e-5096-cffd1aac9f75_B - d0423454-cc51-ae8e-5096-cffd1aac9f75_Bdescription false - d0423454-cc51-ae8e-5096-cffd1aac9f75_A - d0423454-cc51-ae8e-5096-cffd1aac9f75_Adescription > Cheat! You was sneakin' ale the whole time!
0:0 - It don't count. It don't count! uid: 7804f502-aed0-006b-e4aa-d05ed43fde7a Cinematic: Stomping. He is mad. Node context: Frustrated. === END NODE ===
0:0 - Are we goin' by amount o' piss or not? uid: b6a40207-c510-d3ec-6a43-bd85a504ef2c Node context: A bit irked that his friend is too dumb to understand what he's asking. > You gonna measure it?
0:0 - AHH! uid: cafe686f-5ae1-d025-4e91-77fcb4e60bc8 Cinematic: He starts peeing before the others. Node context: Half pain and half relief. Finally, he can pee. > Go!
0:0 - That's called strategy. uid: cc45cad2-7222-2717-81a3-b9e6530c775b Cinematic: Puts his hands on his hips defensively. Node context: Sounding rather haughty. > It don't count. It don't count!
0:0 - How's about we make this a competition, boys?
uid: de5fbcb4-87be-e824-2424-191107f2e3e0 Cinematic: Goblins are standing in a circle around the sacred pool. Their 'leader' is addressing them. - 0 Set flag(s) to (Local): true - d0423454-cc51-ae8e-5096-cffd1aac9f75_A - d0423454-cc51-ae8e-5096-cffd1aac9f75_Adescription > What're we talkin'? Time or amount?
0:0 - Oh. Time it is. uid: ffa60338-7322-66f6-190f-bc32dc97f505 Node context: Realizing his question was stupid. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Refugees.lsj Synopsis: Okta, Ikaron, Danis and Bex are standing around the shelter area waiting for the attack to begin..
0:0 - Look on the bright side, mother - should be fewer mouths to feed after today. uid: 111de158-ec50-b3ed-94da-48beb7d36a42 Node context: Surly, afraid - trying to hurt his mother's feelings. - 0 Check flag(s) (Local): true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalA - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalAdescription - 0 Set flag(s) to (Local): true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalB - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalBdescription > Ikaron, please.
0:0 - Would you... like to pray, or something? uid: 44f27b94-9dc5-ac83-0bdb-33e904c6d8fa - 0 Check flag(s) (Local): true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalB - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalBdescription - 0 Set flag(s) to (Local): false - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalA - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalAdescription false - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalB - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalBdescription > No.
0:0 - Then why aren't you on the wall? uid: 4ba9f004-93b0-44db-feb4-bd163f8e07b2 Node context: Sullen, hostile > Rabbits don't shoot back, do they?
0:0 - Right. Silence it is. uid: 522a69db-9b4a-1d7b-2ef5-63761f5fb8d5 === END NODE ===
0:0 - So you have experience treating the wounded? uid: 7484055e-df5f-6d4b-73ba-18c64522143e - 0 Set flag(s) to (Local): true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalA - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalAdescription > Well... not exactly.
0:0 - Rabbits don't shoot back, do they? uid: 98987352-1e13-9ca3-f8b0-3f105012837b Node context: Caught off-guard, trying to keep it light === END NODE ===
0:0 - Danis can hunt! Sharp as an elf with that bow, aren't you love? uid: f1dc72a2-ebf3-b107-37e2-444291296593 Node context: Cutting in, trying to be helpful and pre-empt an argument > Well. In a pinch.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_RikkaAndDoni.lsj Synopsis: Rikka found Doni, so they can go hide together before the goblin attack.
0:0 - There you are! Thank the gods. Enjoyed your little adventure, did you? uid: 6415690a-7fb5-3103-32c5-9b59b7dd8668 Node context: A child she's been worried sick looking for has returned. She's relieved but still her normal composed self. Child is non-verbal but she's speaking with him as if it's a back and forth. > *Grunt.*
0:0 - Let's get you below. You can tell everyone about it, hm? uid: 9e1c6a7f-db1e-49cb-67f7-b6665525ffd8 Node context: A child she's been worried sick looking for has returned. She's wry and relieved. Child is non-verbal but she's speaking with him as if it's a back and forth. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Sappers.lsj Synopsis: Three goblin sappers (with explosives) are bored after a fight
0:0 - Are we gonna blow this place to bits or wot? uid: 38c0a593-5457-c21e-6ae5-f409d3ebac73 Node context: bored, frustrated > Not unless the drow tells us to.
0:0 - Let's just keep out of her way. She's smiling. I get scared when she smiles. uid: fd9a444f-dbce-9584-8def-a518feeaaf79 Node context: talking about Minthara, their drow commander who just won a battle. Genuinely scared. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_StupidAndDummy.lsj Synopsis: A dumb raider is fighting against a dummy.
0:0 - It ain't got eyes, you muck-skull. It ain't even alive! uid: aca7eef9-ca2f-6721-f725-152a593f055b Node context: exasperated - talking to a friend who is attacking a wooden training dummy > You sure about that?
0:0 - Stop messin' about and get back to work! uid: cb588c63-edb7-bb7c-0dda-40c535478ef8 Node context: annoyed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_TrainerAndGatekeeper.lsj Synopsis: Small talk between Asharak and Elegis at the gate. They're both frightened and looking for distraction.
0:0 - Holding up all right?
uid: 03805018-b1ad-1cbd-d0fc-85d1df6b5858 - 0 Set flag(s) to (Local): true - 98423a2d-7b47-e379-6526-c435773e3cff_A - 98423a2d-7b47-e379-6526-c435773e3cff_Adescription > I'm fine. You don't have to keep checking.
0:0 - Nock. Draw. Breathe. Loose. uid: 099e0465-7e9a-a67b-7e85-df2d5c9523fd Node context: Standing on a wall before a battle, repeating as if a mantra. She's not a soldier and is trying to focus on the basics. - 0 Check flag(s) (Local): true - 98423a2d-7b47-e379-6526-c435773e3cff_C - 98423a2d-7b47-e379-6526-c435773e3cff_Cdescription - 0 Set flag(s) to (Local): false - 98423a2d-7b47-e379-6526-c435773e3cff_A - 98423a2d-7b47-e379-6526-c435773e3cff_Adescription false - 98423a2d-7b47-e379-6526-c435773e3cff_B - 98423a2d-7b47-e379-6526-c435773e3cff_Bdescription false - 98423a2d-7b47-e379-6526-c435773e3cff_C - 98423a2d-7b47-e379-6526-c435773e3cff_Cdescription > Nock. Draw. Breathe. Loose.
0:0 - Yeah. Yeah, fine day for it. uid: 29d5a132-8a4e-6b56-9e2f-2c87b2e023d3 === END NODE ===
0:0 - It's this, or sitting and waiting. So I'll be back, if it's all the same to you. uid: 2cf12e0f-f541-dbf9-ce01-2ba09a50131f === END NODE ===
0:0 - That wasn't - that's not the same. I was terrified the whole time. uid: d504e129-c1f6-1f54-728e-4cee9eb720bd > Hah - sounds exactly the same, then.
0:0 - Fine day for it, I reckon. uid: f769198b-7ce0-1355-4d07-f52efa58b584 - 0 Check flag(s) (Local): true - 98423a2d-7b47-e379-6526-c435773e3cff_B - 98423a2d-7b47-e379-6526-c435773e3cff_Bdescription - 0 Set flag(s) to (Local): true - 98423a2d-7b47-e379-6526-c435773e3cff_C - 98423a2d-7b47-e379-6526-c435773e3cff_Cdescription > What does that mean?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_TrainerAtBarricade.lsj Synopsis: Asharak is on the gate with Kaldani, before the goblins attack. Surveying her work..
0:0 - Ah. Hadn't actually thought of that. uid: 2edf72fe-e3c7-c96d-b940-2db3493ae391 Node context: Caught by surprise, realising the implications. === END NODE ===
0:0 - Don't think Halsin'd fancy us pulling up his grove. uid: 424a3424-7161-3f00-f535-771efff6ccce Node context: Vague guilt, concern - Halsin sheltered them and they're destroying his home to survive > Ah. Hadn't actually thought of that.
0:0 - Depends which side of it you're standing on, I suppose. uid: 6c9e23fd-9957-0f0c-f5dc-4f56b7c48b6b === END NODE ===
0:0 - I suppose it's a pity to tear down trees for this. uid: 74a8a9dd-d10f-f6d9-cb1c-6cd0d20ddc72 Node context: Surveying a barricade she's made to protect against goblins. - 0 Check flag(s) (Local): true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_A - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Adescription - 0 Set flag(s) to (Local): true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_B - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Bdescription > Seems a good use of them, to me.
0:0 - For sticking goblin heads on. uid: 859f3a8d-b509-f7a4-26c2-11cf93114687 > Right. Keep at it, then.
0:0 - What're all the spikes about? uid: 8daa53f1-9f05-ee14-a73f-6ec8b759620d - 0 Check flag(s) (Local): true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_B - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Bdescription - 0 Set flag(s) to (Local): false - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_A - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Adescription false - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_B - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Bdescription > For sticking goblin heads on.
0:0 - Torm spare me, that thing looks fearsome. uid: d3ec0892-88cb-01c5-74e2-c9cb68a24321 - 0 Set flag(s) to (Local): true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_A - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Adescription > Is that good or bad?
0:0 - Right. Keep at it, then. uid: d3ee4c5d-8b2b-c20e-4d14-261939010fb1 Node context: slight skepticism. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_TrainerAtOilBarrels.lsj Synopsis: Asharak is doing the rounds, speaking to tiefling civilians in the area. Sergeant rallying the troops/manning the defences kind of feel.
0:0 - What happens if they attack before we get the signal? uid: 0b3536e9-5596-ee3a-4fc2-af76e65b5b42 Node context: Nervous > I reckon you'll hear something.
0:0 - Shut it, you - and help me with these barrels. uid: 69f1879a-5c3b-2f15-6eba-e2ebb585553e Node context: Embarassed === END NODE ===
0:0 - Good. Reckon we can brave a few nights without lamp-light if it means burning these buggers. uid: 7097bb32-a393-b14f-305b-5973073adec0 === END NODE ===
0:0 - I'm not 'sir'. I was a doorjack in Elturel. uid: 9dcef5b2-cabc-85d8-5bc1-d246aaec80ee Node context: 'Take it down a notch' > 'Yes sir'.
0:0 - I reckon you'll hear something. uid: a7300d12-e5be-228c-9b81-79784a151da3 Node context: 'Spare us the questions' === END NODE ===
0:0 - Remember - get down to the cave as soon as you hear the horn. uid: c096393f-7456-f494-77c9-8254002bd0cb Node context: Advising - 0 Check flag(s) (Local): true - 7082b286-d565-770b-33c6-8cd28be37fc6_A - 7082b286-d565-770b-33c6-8cd28be37fc6_Adescription - 0 Set flag(s) to (Local): true - 7082b286-d565-770b-33c6-8cd28be37fc6_B - 7082b286-d565-770b-33c6-8cd28be37fc6_Bdescription > What happens if they attack before we get the signal?
0:0 - Almost done? uid: e98f263c-f312-5610-0998-e5c8304d275f - 0 Set flag(s) to (Local): true - 7082b286-d565-770b-33c6-8cd28be37fc6_A - 7082b286-d565-770b-33c6-8cd28be37fc6_Adescription > Nearly. We've ransacked the packs for anything that'll burn.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ViolentAtPool.lsj Synopsis: Raider taking a piss in the Grove sacred pool.
0:0 - If so, uh, sorry. uid: 4d5730f9-14c5-142f-e60c-c2288e8df23c - 0 Check flag(s) (Local): true - 92fb7118-3520-ad29-7cb9-12f73195512f_C - 92fb7118-3520-ad29-7cb9-12f73195512f_Cdescription - 0 Set flag(s) to (Local): false - 92fb7118-3520-ad29-7cb9-12f73195512f_A - 92fb7118-3520-ad29-7cb9-12f73195512f_Adescription false - 92fb7118-3520-ad29-7cb9-12f73195512f_B - 92fb7118-3520-ad29-7cb9-12f73195512f_Bdescription false - 92fb7118-3520-ad29-7cb9-12f73195512f_C - 92fb7118-3520-ad29-7cb9-12f73195512f_Cdescription === END NODE ===
0:0 - Hope not. That'd be kinda weird. uid: 7b70db42-ff22-ccad-cd36-69f82ad3fb3c - 0 Check flag(s) (Local): true - 92fb7118-3520-ad29-7cb9-12f73195512f_A - 92fb7118-3520-ad29-7cb9-12f73195512f_Adescription - 0 Set flag(s) to (Local): true - 92fb7118-3520-ad29-7cb9-12f73195512f_B - 92fb7118-3520-ad29-7cb9-12f73195512f_Bdescription === END NODE ===
0:0 - Wonder if the Absolute can hear me. uid: 7da8448f-cd7c-93e8-f152-91af4740874d - 0 Check flag(s) (Local): true - 92fb7118-3520-ad29-7cb9-12f73195512f_B - 92fb7118-3520-ad29-7cb9-12f73195512f_Bdescription - 0 Set flag(s) to (Local): true - 92fb7118-3520-ad29-7cb9-12f73195512f_C - 92fb7118-3520-ad29-7cb9-12f73195512f_Cdescription === END NODE ===
0:0 - Think the gods are seein' this? uid: a0cefe4d-ac09-7e32-635c-50638b28900a - 0 Set flag(s) to (Local): true - 92fb7118-3520-ad29-7cb9-12f73195512f_A - 92fb7118-3520-ad29-7cb9-12f73195512f_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarchiefAndLooters.lsj Synopsis: The warchief hassles two other goblins, demanding why raiding the nearby storehouse is taking so long.
0:0 - You serious? Stuff something in yer nose and hurry up. uid: 42e19577-bda4-a376-a641-716ad5e241c4 Node context: Furious with subordinates === END NODE ===
0:0 - What's taking you two so long? Get the goods and get moving! uid: 793c6176-f149-5a0e-f399-25477bbd04ef Node context: Preemptively annoyed with his subordinates - they're not very smart. > Gurd keeps sneezing and dropping stuff.
0:0 - Shut your mouth! I... *Ah-choo!* Feckin' leaves. uid: c3bd4a69-bdb1-7846-dc0d-f9e46cdff092 Node context: Gurd is allergic to the herbs in the storehouse he looted and keeps sneezing > You serious? Stuff something in yer nose and hurry up.
0:0 - Gurd keeps sneezing and dropping stuff. uid: f7e87b21-c052-aa8e-e0fb-0b8bad54bb64 Node context: Respectfully talking to his boss - and getting his friend in trouble > Shut your mouth! I... *Ah-choo!* Feckin' leaves.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarchiefAndPotions.lsj Synopsis: The warchief sees through the arsonists who failed to loot the storehouse and orders them to get to looting despite the fire.
0:0 - Everythin' tastes like blood... uid: 9d050dc3-c7c1-6ef1-7e69-5b02eefd594d Node context: in agony === END NODE ===
0:0 - We only drank one! And it churned up our guts somethin' rotten. uid: aaae3295-1968-ca36-2b86-6025c25ae831 Node context: wincing in pain, trying to make excuses > Everythin' tastes like blood...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarchiefBraveVictory.lsj Synopsis: Rozzak walks around the Den after the raid, stopping to call out praise and support to nearby goblins
0:0 - Good work - the True Souls are proper pleased. uid: 2c990557-2922-bc1a-794d-53aa1e0d1bf3 Node context: calling out to other goblins after a victory - 0 Check flag(s) (Local): true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_C - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Cdescription - 0 Set flag(s) to (Local): false - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_A - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Adescription false - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_C - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Cdescription false - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_B - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Bdescription === END NODE ===
0:0 - Nobody and nothin' can stand in our way. uid: 47640127-03b3-50c9-4f49-d2f8589580e0 Node context: Calling out to other goblins after a victorious battle - 0 Check flag(s) (Local): true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_A - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Adescription - 0 Set flag(s) to (Local): true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_B - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Bdescription === END NODE ===
0:0 - Enjoy yourselves, but stay sharp. uid: 5ed3f71f-b7f7-c6a4-effe-120a1a49d88c Node context: calling out to other goblins after a victory - 0 Check flag(s) (Local): true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_B - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Bdescription - 0 Set flag(s) to (Local): true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_C - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Cdescription === END NODE ===
0:0 - For the Absolute! Rhaal'tuuch! uid: da69005c-f451-4436-5cb1-91c5cc8c5dcd Node context: Celebratory shout to other goblins after a victory - rawl-TOOSH! (Long oo, like soon, not like foot.) - 0 Set flag(s) to (Local): true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_A - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarehouseLooters.lsj Synopsis: Two goblin raiders are looting the Grove Storehouse.
0:0 - *Ah-choo!* Ugh... smells funny whatever it's for. Grab as much as you can. uid: 9ea0a863-9820-17cf-ea93-cecf80d21f22 Node context: Sneezes, followed by disgust. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Apprentice.lsj Synopsis: |Dialog used:
- after Attack on Den (tieflings won)
- after Goblin Hunt|
0:0 - It's your home. It's worth protecting. uid: 05fd9b5a-7362-04b1-20b5-85ecd6c2996e - 0 Check flag(s) (Tag): true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Too right. Home is where you belong, not where you're born. This - this is where I belong.
0:0 - Every death was in service of my god. uid: 0bad618e-8a7f-35f1-caa8-b70f1de2ebca - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > I... hoped you'd had other motives, but I'll take what I can get.
0:0 - Still, there would be little more than ashes left of the grove without you. uid: 24a447f6-6ff0-5d1d-3e5c-aeafb9316b7f > null
null uid: 2aa28455-c428-052f-f6f4-2f4264bf8dcc - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den > null
0:0 - Too right. Home is where you belong, not where you're born. This - this is where I belong. uid: 2f099593-d587-984c-61b9-5a780a678fae > null
0:0 - If you're looking for coin, you're out of luck. I'm a healer, not a moneylender. uid: 2fef8991-1a25-9b1e-0e28-b13dac649f9c > But here - to mend any hurts. > null
0:0 - I'm still waiting for an apology for trying to kill me. uid: 34334509-8905-44aa-6fc9-29944edc223e - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole > I am sorry for that, but the whole grove was at risk.
null uid: 47748407-717e-a067-f8a0-62fd6c7a0fa5 === END NODE ===
0:0 - This place... this place means everything to me. uid: 493677d3-55ae-3103-7121-3f2530602761 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - DEN_AttackOnDen_Event_Start - DEN_AttackOnDen_Event_Startdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den > Thank you for saving it. For saving Master Halsin. For everything. > Thank you.
0:0 - Thank you for everything you've done. uid: 64b40ad3-fd1a-9674-f9ab-944eab9d310e > null > null > null > null > null
0:0 - Of course, it's my duty to help those in need. uid: 6679078b-afe0-068b-b1cb-baae7a408070 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > And bloody hells, did we need it.
0:0 - You kept your word. Thank you. uid: 66af7125-e157-6975-de85-21585bae861c Node context: Heartfelt - 0 Check flag(s) (Global): true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison - 1 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > null > null > null
0:0 - Silvanus be with you, my friend. uid: 6fa05c95-2b03-e5ed-5867-c85ad913a8bb Node context: in awe of what we've done for her and slightly tearful - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den === END NODE ===
0:0 - Well, you certainly took out more than your fair share. uid: 6ff1706e-1416-a4c4-728d-a44e0f0c0883 > null
0:0 - I'm still not comfortable with your tadpole, but I owe you a chance. Thank you. uid: 700369c4-9ca4-4f39-dc7d-34c6444159d1 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. > null
0:0 - This is a sacred place - it had to be protected. uid: 70d7ea2b-8777-6ba1-39ff-72f059ed4af1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Still, there would be little more than ashes left of the grove without you.
0:0 - Thank you for saving it. For saving Master Halsin. For everything. uid: 7ea8d97d-1084-1e8c-27b4-0c75eec14490 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > null
0:0 - I was certain your parasite had taken hold. uid: 88601d46-eb32-625a-5c22-7397c2bf1143 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - DEN_AttackOnDen_Event_Start - DEN_AttackOnDen_Event_Startdescription - 1 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den > I'm glad I was wrong.
0:0 - Thank you for saving Master Halsin. For saving my home. For everything. uid: 89056d19-f24b-d145-8995-1f15560901a4 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > null
0:0 - The goblins may be gone, but it cost Master Halsin his life... uid: 9a52a2e0-45f1-ddc6-a0ec-1c30ddb3abc6 - 0 Check flag(s) (Global): false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den > I'm sorry neither of us could save you from that tadpole. I hope it ends well for you. > I don't know how we'll go on, but we must. For him.
0:0 - It was a glorious fight! One to be relished. uid: 9c96e7e9-ca8d-d65c-7cc6-5fa05dbfac04 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I'm glad you were on our side.
0:0 - Whatever about the grove, I won't be at peace until Master Halsin returns. uid: 9e5caa73-367d-e6c7-3975-8838e116a09a - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den > null
0:0 - Whatever your motives, my home is still standing - because of you. I'll always be grateful for that. uid: a1396c45-79da-b2d0-3e20-3b97eb6a8fa7 > null
0:0 - But I'll have the chance - thanks to you. uid: a609f874-4895-3225-3ab6-abb2477c8735 - 0 Check flag(s) (Global): false - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt. === END NODE ===
0:0 - Blessed day, I was worried I'd never see Master Halsin again. uid: ac920f72-776e-3a23-6620-afd91c1d5384 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den > You kept your word. Thank you. > I'm still not comfortable with your tadpole, but I owe you a chance. Thank you. > Thank you for everything you've done.
0:0 - I'm sorry neither of us could save you from that tadpole. I hope it ends well for you. uid: b8e3e387-fc90-c8d0-e0df-a0504da56588 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. === END NODE ===
0:0 - But here - to mend any hurts. uid: da7205fd-07f8-2ab5-a06c-d8c406d22b1c - 0 Check flag(s) (Global): false - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt. === END NODE ===
0:0 - I'll stay here until Master Halsin returns. I still believe he's out there somewhere. uid: e0f27f63-fac5-c5a5-d7d0-07f90472e418 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den - 1 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved === END NODE ===
0:0 - It was a pleasure to crush some goblin skulls. uid: e1115678-f76f-1029-94d6-8e4041e0d70f - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Well, you certainly took out more than your fair share.
0:0 - Glad I was wrong. uid: e17f72d8-0a9c-9740-fad4-df27f66476f9 === END NODE ===
0:0 - I fought for the refugees, not for you. uid: e2d61ff0-3a3c-fb72-6589-0dc9441e2607 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Whatever your motives, my home is still standing - because of you. I'll always be grateful for that.
0:0 - I don't know how we'll go on, but we must. For him. uid: f0dfb208-1b23-a90b-deb0-9c2d1f77ac34 Node context: mourning her lost friend === END NODE ===
0:0 - May Master Halsin rest in the Deep Forest. uid: ff62726c-dd15-a267-19f0-3b286d120705 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den - 1 Check flag(s) (Global): true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_BackupLeader.lsj Synopsis: Cerys is a tiefling ranger who has been out scouting the road ahead for Zevlor/Asharak, trying to find a way through the goblins on the road. She returns just after the attack on the den to discover her leader is dead, and that she'll have to take his place. She seeks player out immediately and forces a dialogue..
null uid: 3ae219e6-c579-fc87-9cc6-3205c1985d9b - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it - 1 Check flag(s) (Local): false - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjective - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjectivedescription - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription - 1 Set flag(s) to (Local): true - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjective - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjectivedescription > null
0:0 - My people will join your camp tonight - a farewell, if you'll have us. uid: 3d4e5010-d68b-d6f5-5640-1e2f67edab48 - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription > Great. Let's go now. > I don't have time to celebrate just yet.
0:0 - Great big druid strolled in, too. Halsin - reckon he'll want a word with you. Once he's done with Kagha, anyway. When you're free... uid: 4a73d5ec-24be-e436-6523-3595123db3c3 Node context: Grimly amused - she wouldn't want to be in Kagha's shoes as Halsin's going to take her to task for the harm she caused at the grove. The 'when you're done' leads to her mentioning she and her followers will join your camp to celebrate. - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. > null
0:0 - I'd love to stay, but I have more to do out here. uid: 62350401-00cb-29a9-5c8f-508042fc5b75 > null
0:0 - Right. Just let me know when you're ready. uid: 6250fef8-2093-2a55-ab62-774d963faf9c === END NODE ===
0:0 - Great big druid strolled in, too. Halsin - reckon he'll want a word with you. When you're done... uid: 62aaad57-8f35-fe41-4cfb-f5474db5d3ec Node context: Just recalling. The 'when you're done' leads to her suggesting the tieflings join your camp for a celebration - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription > null
0:0 - Don't fancy being in Kagha's shoes right now. Reckon he'll be happier to speak to you, though. uid: 6eaa3229-51e2-8b75-56d7-5c84dd973abe Node context: Grimly amused at the reckoning that awaits Kagha when Halsin finds her. Brightening at the thought of how happy Halsin will be to see you - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. > Find us when you're done. We'll join your camp and drink to fallen foes tonight - if you'll have us.
0:0 - Never mind that. Where were you while we fought for our lives? uid: 6fb515b7-a3f3-4a83-89d1-0ca36e23f435 - 0 Check flag(s) (Global): true - GLO_AttackOnDen_State_RaidReady - GLO_AttackOnDen_State_RaidReadydescription > The road to Baldur's Gate. Choked with monsters - or it was.
0:0 - Great. Let's go now. uid: 8021f051-0fdc-87e7-faf3-78ab21a9c308 > Right. Lead the way.
0:0 - Find us when you're done. We'll join your camp and drink to fallen foes tonight - if you'll have us. uid: 868a0d15-fe75-652c-0058-04fd950ed95b - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription === END NODE ===
0:0 - Right. Lead the way. uid: 89bcd079-67ca-bf9a-ce3c-fa08660ebfbd - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription === END NODE ===
0:0 - But if what Zevlor said of you is true... you have unfinished business out here. uid: 8b4459af-ad41-fa8d-bdcc-cc202255498f - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription > I do. We'll have to part ways here. > I prefer to keep my affairs to myself, thanks.
0:0 - Here. It's faint thanks compared to what you've done for us, but it's all we have. uid: 91e50a40-737b-13c4-cbeb-c673da6afc5b Animation: [Cerys(S_DEN_BackupLeader)] (Construction ANIM) give object out of frame Cinematic: She hands you something off-screen. Not defined. Node context: She hands you something off-screen. Not defined. - 0 Check flag(s) (Global): false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. - 0 Set flag(s) to (Global): true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. - 1 Set flag(s) to (Object): true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward > null > My people will join your camp tonight - a farewell, if you'll have us.
0:0 - Ah - there you are. No, we haven't met - but I know your work. uid: c482fa32-c92e-527e-b6d1-2a0f777501a7 Node context: Wry, distant - she wants to speak with you but also resents you a little (Though she knows it's unfair) - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_BackupLeader - DEN_AttackOnDen_HasMet_BackupLeaderdescription > Came back to report some lunatic had cleared out the goblin leaders - only to find Zevlor'd gone the same way.
0:0 - He was supposed to play chaperone with this lot, not me. But - moaning won't make the road ahead shorter, I suppose. uid: ce89dc80-9fee-657d-82b2-21cbe06640b5 Node context: Wry, vaguely bitter - as if Zevlor shirked left her with a task she'd rather not have to do. > Here. It's faint thanks compared to what you've done for us, but it's all we have.
0:0 - Here. It's faint thanks compared to what you've done for us, but it's all we have. uid: dc739a40-cb86-31ed-95fb-6638b8a4bccb Animation: [Cerys(S_DEN_BackupLeader)] (Construction ANIM) give object out of frame Cinematic: She hands you something off-screen. Not defined. Node context: She hands you something off-screen. Not defined. - 0 Check flag(s) (Global): false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. - 0 Set flag(s) to (Global): true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. - 1 Set flag(s) to (Object): true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward > Great big druid strolled in, too. Halsin - reckon he'll want a word with you. Once he's done with Kagha, anyway. When you're free... > Great big druid strolled in, too. Halsin - reckon he'll want a word with you. When you're done... > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_BackupVictory.lsj Synopsis: Cerys is addressing a crowd of her people after a battle in which their leaders died. She's taken it on herself to take the lead, despite being uncomfortable with the duty..
0:0 - Here. It's faint thanks compared to what you've done for us, but it's what we have. uid: 986589c2-5f73-6a0a-d66a-6694421344e1 Animation: [Cerys(S_DEN_BackupLeader)] (Construction ANIM) give object out of frame Cinematic: She hands you something off-screen. Not defined. Node context: She hands you something off-screen. Not defined. > null > All the more reason to find us when you get to the city, eh?
0:0 - All the more reason to find us when you get to the city, eh? uid: de29cecb-e7db-e060-beab-cdd72fc3eccd === END NODE ===
0:0 - Go on. He'll want to speak to the one who saved his grove, I expect. uid: f3200844-ebff-273a-72b5-4b3e301c709e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Bard.lsj Synopsis: Alfira is trying to distract the children from battle preparations going on around them.
0:0 - All in a day's work. uid: 0aa1ec66-1ba9-c404-7f57-bfc686fae5a9 Node context: with a grin === END NODE ===
0:0 - Huh. Plenty with tiefling villains... but not so many heroes, no. uid: 238b2d8b-e900-159c-eba5-c772fff747c6 > null
0:0 - Your job is to get up there and give me something real to sing about. uid: 2a0fca42-6fe7-445d-1d28-e1aa09a88181 Node context: Scolding you === END NODE ===
0:0 - If today's to be something worth singing about - get up there and make sure it's a happy song. uid: 37d44608-0fca-6862-47e2-90d9b29c0923 Node context: Thoughtful, trying to force a bit of cheer === END NODE ===
0:0 - Now's a time for cheerful lies, as my master would say. uid: 39c0b9d7-ca51-9876-d15f-b66c4fc55b85 === END NODE ===
0:0 - Leave. uid: 3f0f0c07-645b-aa1a-0202-f4dff632a6dd === END NODE ===
0:0 - Gods, no. Can't see how a grown woman sobbing is going to lighten the mood much. uid: 4376cbdc-058b-63ef-6ea2-486cd5ea88d4 Node context: Horrified at the thought, self-deprecating === END NODE ===
0:0 - I'm an amnesiac, and even I know that's not the true story of Balduran. 1:0 - I've heard a very different version of the tale of Balduran. uid: 4390b069-6287-3967-e285-d1f45989e3d5 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > null
0:0 - Just... be safe up there. uid: 48177c9e-623d-4662-3014-a68262dec0ed Node context: Growing sober, serious === END NODE ===
0:0 - Do you know any stories about tiefling heroes? uid: 4fe42aa0-6aea-b642-8d56-5646eb8d7525 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Huh. Plenty with tiefling villains... but not so many heroes, no.
0:0 - I suppose you'll just have to get up there and change that. No pressure, kin. uid: 5d30ac2e-cf52-c1d7-a381-a645650c8efb - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Well, they're eating up that fiction you just spun. uid: 5e8e21ec-3ad8-5b56-3985-df78f2c14bbe - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - I could always scare them off. Maybe roar a little, for good measure? uid: 6045500a-a252-2741-cd75-8e70912243b7 - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > Hah! I'd pay good money to see you try. They're cute but deadly. Like the Realms' most terrifying bunny rabbits.
0:0 - I'd best continue with the stories, for fear of inciting a rebellion. But come back safe, all right? uid: 6b8d3275-772f-54ef-c526-0b845d1dc79b Node context: Smiling at the beginning. A pause between last line. Sincere. she's worried about the player. === END NODE ===
0:0 - Fascinating. I suppose trying times lead to desperate measures. Could I watch? uid: 6fc35177-bc13-a374-19a7-371a36332be3 - 0 Check flag(s) (Tag): true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > You may, but unless you can spin a tale worthy of Milil, I suggest running while you can.
0:0 - But making enough noise to keep this little mob distracted? That I can help with. uid: 70d0894c-5674-ef9e-9c17-ec468dc76c07 === END NODE ===
0:0 - But, truly... thank you. It's nice to be done with the sad songs, for a time. uid: 92912a71-4637-1234-d23c-2e435cec04b6 Node context: Disillusionment, shellshock === END NODE ===
0:0 - Live through the day and you might even get to hear the finished thing. uid: a517f4e1-ad5b-d804-ab06-644d410f86d7 Node context: Nervously sharing a joke > Just... be safe up there.
0:0 - As a halfling's hoof, I should hope. uid: a894d7a9-14eb-91b3-00cc-3d1a97840888 Node context: Agreeing vigorously > null
0:0 - Then slay the whelps before they have the chance. uid: b701d70e-a3e2-624a-6f7d-d7e2197504b4 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I don't fancy my chances. They're cute but deadly. Like the Realms' most terrifying bunny rabbits.
0:0 - Why don't you play some music instead? uid: bc8ae955-e2b7-2af9-8004-abf19f886614 - 0 Check flag(s) (Global): false - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription > I only seem to know the sad ones, and, well...
0:0 - Get to the walls, beat the goblins back. Trust me - it's an easier job than this. uid: bd66571a-56b7-12aa-f6a4-267aa924a989 Node context: Grim determination, gallows humour - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_TieflingBard - DEN_AttackOnDen_HasMet_TieflingBarddescription === END NODE ===
0:0 - On to playing for coppers on the corners of Baldur's Gate. I can hardly stand the glamour. uid: e8fa7fed-af5b-ab2f-a600-264f9f609cb4 Node context: Dawning horror - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_TieflingBardVictory - DEN_AttackOnDen_HasMet_TieflingBardVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I suppose you'll just have to get up there and change that. No pressure, kin. uid: ea8804a3-6539-cbb8-6693-1ea9e5c8255b - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > All in a day's work.
0:0 - Good to see you again. How are you holding up? uid: efbb1e21-5a86-f231-4a39-71964d248049 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription > I'm... better, I think. Song's coming along, thanks to you.
0:0 - I'm going to have to write a song about you now, aren't I? uid: f1bf01f1-db35-9fa0-d0c7-ed516f44b566 Node context: Hesitant - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_TieflingBardVictory - DEN_AttackOnDen_HasMet_TieflingBardVictorydescription > But, truly... thank you. It's nice to be done with the sad songs, for a time.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_BirdSender.lsj Synopsis: This dialogue takes place in two different states. The first is after the player has successfully fought back an army of goblins that attacked the druid grove.
In the second state, the goblin leaders have been killed and the tieflings in the grove are leaving. She's aware of the hard work ahead required to make things go back to normal, but she's hopeful all the same.
There's an extra node to acknowledge the missing idol, if it went missing before one of those two states were triggered.
0:0 - The days ahead won't be easy. I'm glad we have Halsin to guide us. uid: 1418c6bd-107b-7436-38d9-102f5e112a0d - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) === END NODE ===
0:0 - You saved a holy place from desecration. Thank you. uid: 16801a54-9013-6348-3331-3f06af6dea67 - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_BirdSender - DEN_AttackOnDen_HasMet_BirdSenderdescription === END NODE ===
0:0 - The goblins are gone, but so is our idol. We are exposed without it. uid: 52421cfc-c879-2288-b6c3-34e0aecb7c0b - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_IdolIsMissing - Set on/off when the idol is missing after AttackOnDen or Goblin Hunt === END NODE ===
0:0 - Safe travels. You will be remembered here. uid: 7ccb040b-deab-42d4-daae-97baa8845c79 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_BirdSender - DEN_AttackOnDen_HasMet_BirdSenderdescription === END NODE ===
0:0 - The days ahead won't be easy, but we'll manage. We have to. uid: 8de8437d-612c-2abc-851b-32860462c95a === END NODE ===
0:0 - We're free of the goblins, but the grove is changed. Wounded. uid: ac428e33-3b39-6030-165b-c12f7fc1ec21 - 0 Check flag(s) (Dialog): false - DEN_BirdSender_HasMet_GobLeadersDead - DEN_BirdSender_HasMet_GobLeadersDeaddescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_BirdSender_HasMet_GobLeadersDead - DEN_BirdSender_HasMet_GobLeadersDeaddescription > The days ahead won't be easy. I'm glad we have Halsin to guide us. > The days ahead won't be easy, but we'll manage. We have to.
0:0 - Thanks to you, we have the chance to heal. uid: edd1ea76-a315-6be8-f348-23d4f97e2b81 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ChefAndSon.lsj Synopsis: Okta and Ikaron are gathering food/supplies for the den's defense. Ikaron is upset after seeing several other tieflings run off in the middle of the night for Baldur's Gate.
0:0 - I suppose we'll have to make do. uid: 0344006d-759f-6691-c515-381a5740a547 Node context: Grim and resigned. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ChefAndSon - DEN_AttackOnDen_HasMet_ChefAndSondescription > We will, son. Don't worry about it.
0:0 - The past can't be changed. Focus on your future before that too is set in stone. uid: 03a82365-db5f-ba04-c3f8-f38a3d9c4ace - 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) - 0:1 Tag: Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > We might die because a bunch of traitors cared more about saving their hides then they did about us.
0:0 - Enough! I will knock both of your heads together unless you cut it out. uid: 0da4d351-034e-d2a3-853d-685d612400ff Node context: Intervenes, looking for player to her son - in full no nonsense mode - she's had enough of this and she's putting a stop to it - right now. > Mother -
0:0 - Exactly. Bloody traitors - the lot of them. uid: 10879629-fec7-38f9-554d-1477d828009a Node context: Player has agreed with you - you're vindicated in your anger. > Cut it out, Ikaron! All this grousing is useless.
0:0 - We will, son. Don't worry about it. uid: 18c00f0e-6054-f4eb-926d-b2b3c3c3d480 Node context: Gruff but kind - you're trying to calm your son. === END NODE ===
0:0 - Not another word! Back to work - all of you! We've a battle to prepare for! uid: 1c9c364d-d2d0-7da7-b272-bff49950081c Node context: a firm dismissal as you snap at both player and Ikaron. Gruff. === END NODE ===
0:0 - Your kin's probably bleeding out on a goblin pike right now. What a waste. uid: 370fc22c-33ad-17d6-e146-86e5c05c1ff8 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Check flag(s) (Tag): true - Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > You bastard.
0:0 - Cut it out, Ikaron! All this grousing is useless. uid: 3a962092-b30b-9c3c-1f39-2ec45a47f4ce Node context: Snapping at Ikaron - he's been complaining non-stop and you intend to end it. > null
0:0 - Finally! Now can we all get back to work? Idle chatter isn't going to defeat those goblins. uid: 3ad95980-d0c9-e27d-359d-05f1c72f4029 Node context: Relieved your son has calmed down. All business-like as you try to get everyone back on track. === END NODE ===
0:0 - Cowards deserve a traitor's fate. uid: 3cfaca69-b9f6-1fce-c4cc-a221ae351260 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Exactly. Bloody traitors - the lot of them.
0:0 - Which is their problem now, not ours. uid: 61bb2860-bcb3-c8e9-f722-89570b394009 Node context: Snapping back at Ikaron - you need him to calm down.
null uid: 67a8f84b-3065-1045-6825-2948a3e9ce85 - 0 Check flag(s) (Tag): true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.) === END NODE ===
0:0 - The fools - they'll never make it to Baldur's Gate on their own. uid: 715436e3-44d8-581b-9080-d462950673c0 Node context: Spitting with anger > Which is their problem now, not ours.
0:0 - Spoken like a true coward. uid: 7b2f9253-0c52-eeb0-f755-6ec87a364ff1 Node context: Snapping at the player - you want to fight someone - you don't care who. > null
0:0 - I can't believe they just left! uid: 82b86b7b-a917-ce89-ae18-7a75b2864f1e Node context: Outraged - you're furious with your kin. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ChefAndSon - DEN_AttackOnDen_HasMet_ChefAndSondescription > Leave it, son.
0:0 - I know. Thank you - for not running like the others. uid: 84c2aabd-9496-feee-620b-b825d05965f4 Node context: Resigned but thanking the player - trying to be hopeful. You feel like an ass for losing your temper. === END NODE ===
0:0 - Exactly! And look: we're not on our own, are we? Not anymore. uid: 8a17a924-e5c6-353e-88c6-081a1fcb07ed Node context: Gesturing to the player - trying to reassure Ikaron - make him see all is not lost. > I know. Thank you - for not running like the others.
0:0 - Clan is everything. Those tieflings gave up their honour. uid: a1e471dd-99b8-4d64-160e-930caf27d05d - 0 Check flag(s) (Tag): true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > Exactly. Bloody traitors - the lot of them.
0:0 - Some of the others took off in the middle of the night. Left their own kin to fend for themselves. uid: a776bd8e-7a60-dbe4-5c01-52756e324644 Node context: Resigned with a note of sadness - you wished they hadn't gone, but it's outside of your control. > The fools - they'll never make it to Baldur's Gate on their own.
0:0 - Rage is fuel. Use it for the fight ahead, not to complain.
uid: add390af-adf8-d038-57ad-6b162a2bc4db - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > You're right. Lingering on this won't do much good.
0:0 - I'd be devastated if one of my own betrayed me. uid: c105d05f-2e91-d4a4-7975-49812a3f35f7 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Exactly. Bloody traitors - the lot of them.
0:0 - Sad thing, if that's the state of 'kin' these days. uid: d2af794b-7d75-3439-3502-e579e5d21396 - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Exactly. Bloody traitors - the lot of them.
0:0 - Running's a smart move. Especially for us. 1:0 - Running's a smart move. Especially for a tiefling. uid: e3b03ec3-516b-008f-67c0-1cad28773aae - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Spoken like a true coward.
0:0 - We might die because a bunch of traitors cared more about saving their hides then they did about us. uid: e409efd3-6f1c-67fc-327a-1196810f03ac Node context: Player has disagreed with you. You're angry and happy to pick a fight. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Drow.lsj Synopsis: A drow commander leading an attack on a group of tiefling refugees. She is following the orders of a new god, the Absolute, and is zealous and sadistic. In this situation, the player has sided with her and betrayed the tieflings - a fact she enjoys a great deal.
null uid: 023743e2-dff9-ae1a-c197-31d80ec29e3a - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null > null
0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it. uid: 0847c0dc-8f53-b0dc-8b7c-25a47338c419 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Global): true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > null
0:0 - Leave. uid: 088f0813-68ef-72b4-eb27-ce8f96197009 === END NODE ===
0:0 - There was no honour in this. 1:0 - This was murder. The only fitting reward for us is the hangman's noose. uid: 0a467e5f-c1f5-f730-14a8-724abcdfad8a - 0:0 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0:1 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > Look at me.
0:0 - We needn't fight every time, you know. There's this wild notion called choosing your battles! uid: 0cc8e151-a0ba-dd03-0199-09cdc97d1538 Node context: Frustrated/angry - the player's chosen to pick a fight that could've been easily avoided. Now she's going to have to join in, > null
0:0 - Greater drow than you have challenged me, sister. The Underdark is thick with their blood. 1:0 - Greater drow than you have challenged me, jaluk. The Underdark is thick with their blood. 2:0 - Greater drow than you have challenged me, wael. The Underdark is thick with their blood. uid: 1e4aa957-1b96-cb30-63e1-306dc152a116 Node context: 'wael' pronounced 'wail,' meaning 'fool' - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > You won't even have the dignity of dying in your homeland. Ssussun pholor dos!
0:0 - *A flash of anger pulses across your brain. You feel cold metal at your throat - then you snap back to yourself.* uid: 1f03a675-8329-9c16-6c85-90bbb053f86c Node context: describing a vision of a seduction gone wrong > I already know your mind - I will know your body, one way or another.
0:0 - You dare to challenge me? We will see who the Absolute truly loves. uid: 21e11ae2-23f6-7996-b832-6fb0e61a85d6 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Are we planning to kill everyone we meet?
0:0 - You won't live to collect any reward, but I will collect your head. uid: 29c5c8b8-9357-ed14-391d-c4f3c31b16dd - 0 Check flag(s) (Tag): false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) false - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0 Set flag(s) to (Global): true - GOB_DrowCommander_State_Hostile - Picked an option that turned Drow hostile in her dialogue. > null
null uid: 2f3029ac-54a8-951d-a23c-fc274c3b6664 === END NODE ===
0:0 - But there is more to be done. This place is home to druids - root them out and kill them. uid: 303107aa-5af4-20d1-0978-8af9066c61b6 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - There are more - hunt them down! uid: 374431a1-b33b-dab0-5d63-df3e03b76b89 Node context: In the midst of battle... enjoying herself === END NODE ===
null uid: 3b9c426a-c559-231d-ef50-46a50364cc62 === END NODE ===
0:0 - Praise the Absolute! She will reward us well for this exquisite carnage. uid: 3cd40497-c3f8-ea0b-7605-fc1236cfbd5a - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription - 1 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 2 Check flag(s) (Tag): true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription > There were few left alive - you began the slaughter without me, I assume?
0:0 - Your words say nothing, woman. Prove your merit with blood! uid: 3ce3a69d-8c41-41f6-7ca2-836bb81c6a14 > null
0:0 - A glorious day. The Absolute will be pleased. uid: 3dbfb102-9f91-43c8-64be-fdc9bf26eefd - 0 Check flag(s) (Global): false - DEN_AttackOnDen_State_DruidsAreDefeated - Flag set when the druids of the Grove are defeated. - 1 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 0 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Once - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Oncedescription > But there is more to be done. This place is home to druids - root them out and kill them.
0:0 - You're an abomination, and now I'm finally going to end you. uid: 3de18902-2d8e-9f65-b6c1-63c59c81010a - 0 Check flag(s) (Tag): true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > Pathetic. Your blood betrays you, iblith, and I will spill every drop.
null uid: 4bef29c1-10ff-af79-98a8-3ade565b6731 === END NODE ===
0:0 - Pathetic. Your blood betrays you, iblith, and I will spill every drop. uid: 50bd2953-1fe1-26c2-e069-d9a469041939 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > The Absolute did not bring you here to assist me - She brought you here to die.
0:0 - Leave. uid: 556bdb52-5748-5dc0-41de-772a534af322 === END NODE ===
0:0 - *Through her eyes, you see yourself: skin glistening with sweat, hands bound. Ecstasy... or terror. Maybe both.* uid: 564caa55-31b3-be07-aff6-d4613c1a29b4 Node context: describing a vision of being seduced by acruel drow > Open your mind. > Reject the vision.
0:0 - There is a bond between us, True Soul. I can see what you are. What you want. uid: 69b0779c-5546-c088-f3fd-cea3f010c468 > And you can see what I want.
0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise. uid: 69b7d1a1-876d-1ba8-ff11-26725cfc27c0 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > null
null uid: 6a132b1d-889e-f36e-0890-daf9fc7af06d - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > null > null
0:0 - When you are done, we will celebrate our victory at your camp. uid: 808ec75b-b347-b127-ac32-8e4bee6279a6 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription - 1 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GoblinPartyInvitation - DEN_AttackOnDen_Event_GoblinPartyInvitationdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I've done as you asked. It's time you gave me safe passage to Moonrise. > I need safe passage to Moonrise Towers. Nere said you could provide it. > Leave.
0:0 - You won't even have the dignity of dying in your homeland. Ssussun pholor dos! uid: 815277ce-6693-c88a-1890-1038a0a68616 Node context: "light will take you" - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 86aa50ed-e084-708d-50a2-1fc58841860d === END NODE ===
0:0 - *You see the slaughter of the tieflings again, but through her eyes. The delight of blood, the symphony of screams. Glorious.* uid: 96bc0fe2-a70d-e11d-3ac8-c81376efbc76 Animation: CDavis: Use Mind Meld anim Cinematic: My lips set in a cruel smile Node context: describing a sickening sensation > The Absolute loves you, True Soul. And serving Her, as you have, is the path to true power.
0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise. uid: 9911cdcf-445f-c92d-41d6-8ec944315fa3 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > null
0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it. uid: 9aaa493c-2e73-d665-71a7-96febe539a67 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Global): true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > Did he, now? Let me guess: the snivelling brat's failed his duty. Nothing if not expected.
0:0 - Until then, let us revel. The Absolute demands no less. uid: a0c46cc4-f549-14dd-97d0-a9bd833c9009 === END NODE ===
0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise. uid: a5203fd9-abe4-7993-3097-c348f9c50977 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > You are most eager, True Soul. All will be revealed come dawn.
0:0 - The true honour is to serve the Absolute. She loves you fiercely; I see that in the strength She has given you. uid: a8573e09-f519-6778-777b-921571f1fd63 Node context: pleased, speaking to an ally - The Absolute is their goddess > And She has so much more to give.
0:0 - There were few left alive - you began the slaughter without me, I assume? uid: aa613d23-bc9f-511e-a67a-f39081176335 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_InsufficientDefense - DEN_AttackOnDen_Event_InsufficientDefensedescription > You are almost worthy to live among drow, faerie.
0:0 - The Absolute loves you, True Soul. And serving Her, as you have, is the path to true power. uid: c2b537b3-579c-b8f7-c76f-6ec28e519dac Node context: unnerving, religious fervour - the 'serving' involved taking part in a massacre > null
null uid: c36cdc6d-3cc0-e898-bdbd-33d0c171d9b2 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: ca3a921f-b7bf-182f-782b-792d9f184762 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > You dare to challenge me? > null
0:0 - Praise the Absolute, sister! She will reward us well for this exquisite carnage. 1:0 - Praise the Absolute! She will reward us well for this exquisite carnage. uid: cb3ffb2e-efb6-ada2-7455-be093acbebb6 Cinematic: if possible, breathing heavily - she's just participated in a slaughted and is tired but exhilerated Node context: With a smile and slightly out of breath - just participated in a slaughter and enjoyed it - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription - 1 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription > There were few left alive - you began the slaughter without me, I assume?
0:0 - Please, it's no challenge. Just a friendly little murder between chums. uid: cbc2c1a3-4435-e7c4-7687-0e23503a7585 Node context: Reassuring, then very chipper > null
0:0 - Are we planning to kill everyone we meet? uid: ce4be96f-f745-5cad-4036-b8c1ea726b4c > null
0:0 - You are almost worthy to live among drow, faerie. uid: d3a010ca-cb38-ad7b-061b-0122846eae3e - 0 Check flag(s) (Tag): true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > null
0:0 - You rejected the Queen of Spiders for this Absolute - I will slay you in Lolth's name. uid: d84e8659-fd1d-e4f2-bbae-df7828138a85 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > Greater drow than you have challenged me, sister. The Underdark is thick with their blood. Greater drow than you have challenged me, jaluk. The Underdark is thick with their blood. Greater drow than you have challenged me, wael. The Underdark is thick with their blood.
0:0 - We will discuss the matter later. First, we lay waste to this forsaken grove. uid: df271d2a-fd98-cbf0-7143-3e7d95adeccf === END NODE ===
0:0 - You dare to challenge me? uid: e3ad91ef-4222-0c7c-cbed-82a4818b574b - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Please, it's no challenge. Just a friendly little murder between chums.
null uid: e43cc883-4b84-e2c5-b33a-6ea054a57004 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Your words say nothing, woman. Prove your merit with blood!
0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it. uid: eb9874e9-9e4d-3207-44a0-87d7a28f923b - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Global): true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > We will discuss the matter later. First, we lay waste to this forsaken grove.
null uid: ef2eabe0-f455-b18e-329b-20c09405e246 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > We needn't fight every time, you know. There's this wild notion called choosing your battles!
0:0 - Find the druids. Bleed them dry. uid: effc32ff-d0a8-be33-0545-d1728fef7149 - 0 Check flag(s) (Global): false - DEN_AttackOnDen_State_DruidsAreDefeated - Flag set when the druids of the Grove are defeated. - 1 Check flag(s) (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Once - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Oncedescription - 2 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Leave. uid: f0057d5c-78d3-1311-0c43-afe0d2538296 === END NODE ===
0:0 - *You feel her breath on your neck, her fingers running down your spine, and then... it is over.* uid: f2a7242c-cda1-f2b9-6774-6a8a0c4c0cf2 Node context: describing a sensual vision - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Drow_AcceptedSeduction - DEN_AttackOnDen_Drow_AcceptedSeductiondescription > I will come to your camp tonight. We will celebrate this victory. Together.
0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it. uid: f30c8994-cdfb-b576-5de2-92bea138dd52 - 0 Check flag(s) (Global): true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Check flag(s) (Local): false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription - 0 Set flag(s) to (Global): true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription - 1 Set flag(s) to (Local): true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription > null
0:0 - The Absolute did not bring you here to assist me - She brought you here to die. uid: f5f9509f-b151-4212-a64f-956b495f23c4 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - The Absolute knows your zeal. And She has so much more to give. uid: fb5e4057-9332-c305-6233-b5d92b77bdb9
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidGuard001.lsj Synopsis: Jeorna, one of the druid grove's guards, reacts to their victory in defending their home. She may also react to the tiefling refugees having left.
0:0 - I wasn't sure about you at first. Thought you might be trouble. I was very wrong. uid: 1079eee8-0dd3-3e9b-e14c-e9f0ec399e1f - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description === END NODE ===
0:0 - Peace in the Grove once again. It's been too long. uid: 401bc765-ec5e-4a13-4bd8-e526a1d2881c - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description - 1 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription === END NODE ===
0:0 - Safe travels. Wherever they may take you. uid: 46475ac1-351c-d876-06ba-8cb703da9974 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description === END NODE ===
0:0 - The tieflings have moved on. We can restore the harmony of the Grove now. uid: 695647d6-89d8-9450-5c21-342e7b1307e2 - 0 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidGuard002.lsj Synopsis: Maggran, one of the druids guarding the Grove, reacts to its successful defence. He also reacts if the tiefling refugees finally leave.
0:0 - His blessings - our blessings - to thank you. uid: 3cfc367f-2eb6-f900-09a7-b4b71176ac35 Node context: Grateful - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description === END NODE ===
0:0 - They could have cleared up after themselves before they left... uid: 596902d2-5313-b850-5e1b-42204aafbc66 Node context: Referring to the tiefling refugees. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description - 1 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription === END NODE ===
0:0 - Our 'guests' are finally gone. I thought they'd never leave. uid: 9df9df7f-67d2-848f-dd5b-50424353674c Node context: Referring to the tiefling refugees. - 0 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description === END NODE ===
0:0 - His leaves to shade you. His branches to point your path. His shelter to protect you. Thank you. uid: e7629f8c-4a5a-7057-1123-0d034bfe84dd Node context: Reciting a blessing of Silvanus for you. Should be spoken with a smile, a blessing/prayer as thakns for what you've done. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidGuard003.lsj Synopsis: Mino, one of the druids guarding the den, reacts to its successful defence. He also reacts if the tiefling refugees have left and if victory was secured owing to the assassination of the goblin leadership
0:0 - Some normalcy can return to the Grove. At last. uid: 0e945ed4-20f8-1a56-ea5d-c55bde7a73a8 Node context: Content - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description - 1 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription === END NODE ===
0:0 - I hear the goblins' leaders met their ends. Unfortunate for them, but very fortunate for the Grove. uid: 13cd8d1c-e8d7-8670-c8be-522b7a7c76bd Node context: Relief - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description === END NODE ===
0:0 - Goblins at our gates. In our home. Silvanus' mercy... uid: 14d6ce20-4a6c-cc81-ce1c-b73a73dbda74 Node context: Reacting to a goblin attack that occurred - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description === END NODE ===
0:0 - Those goblins ought never to have found us. They never would have, if we'd been properly secluded. uid: 9b64dd7d-c749-e01d-1820-777803a61357 Node context: Reacting to a goblin attack that occurred - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description === END NODE ===
0:0 - The other tieflings have finally left. Perhaps you will join them? 1:0 - The tieflings have gone - good. I wish them well, but they crowded us for far too long. uid: a31a36f8-7b75-0361-6b1c-ee4e70dae493 Node context: Glad to have tieflings gone. Gives an unsubtle hint to tiefling players that perhaps they should leave also. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description === END NODE ===
0:0 - Without leaders, those goblins present little threat to the Grove. Silvanus has blessed us. uid: fa3758e4-613a-201a-f5c2-4a667494ca0e Node context: Relief - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidLeader.lsj Synopsis: Kagha dialogue if Attack on Den has occurred. Various states included in this dialogue
0:0 - Attack. uid: 2ec9fdba-4383-d176-2270-ae880b6b8c1a - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Enough of the act. I've learned of your alliance with Shadow Druids. uid: 3a9d530c-1a72-ed5f-4420-17500e06dbec - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): false - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKagha - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKaghadescription - 0 Set flag(s) to (Local): true - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKagha - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKaghadescription > Have you now? And you thought you should tell me?
0:0 - Safe. For now. uid: 4ea01268-5203-7c70-6082-2ae28edf6ac4 Node context: Kagha has repented - 0 Check flag(s) (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all === END NODE ===
0:0 - This is only the beginning. An army soon crosses the coast. uid: 67f84221-4668-385f-2a35-e5bf446ade47 Node context: Kagha still evil or evil-ish. - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > null
0:0 - With Halsin back, at least the grove might stand a chance. And we've you to thank. uid: 7040a52b-9034-81d7-92d0-8edad994e9bd === END NODE ===
0:0 - If only Halsin were still here to guide us. Silvanus willing, we might heal without him. uid: 79b52ce9-4682-7e7d-2d69-b217be5db367 === END NODE ===
0:0 - This is only the beginning. An army soon crosses the coast. uid: 967e1493-3874-0564-f8e1-bde1f9d6ffae Node context: Kagha still evil or evil-ish. - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > null
0:0 - This is only the beginning. An army soon crosses the coast. uid: 979fe67a-a13b-d523-b2eb-53fd0de99b4d Node context: Kagha still evil or evil-ish. - 0 Check flag(s) (Global): true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > I've cancelled the rite. The circle must heal.
0:0 - This is only the beginning. An army soon crosses the coast. uid: b9b62603-40d6-ea91-e509-75085b27b850 Node context: Kagha has repented - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > If only Halsin were still here to guide us. Silvanus willing, we might heal without him.
0:0 - This is only the beginning. An army soon crosses the coast. uid: c95615c0-f3ed-cae4-2d60-61e29c9ab412 Node context: Kagha has repented - 0 Check flag(s) (Global): true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > Silvanus willing, we might heal before then.
0:0 - As you will. I'll go in peace. uid: cdad4015-babf-1314-327b-2e596a850268 === END NODE ===
0:0 - But I won't sacrifice our future to the screaming horde. While I still breathe, this grove will not come to harm. uid: cdf35f0e-c846-2020-a00c-745a957d8bb1 > null
0:0 - This is only the beginning. An army soon crosses the coast. uid: d4218b92-46fa-6bd0-64eb-1e8d448a38b7 Node context: Kagha has repented - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > null
0:0 - This is only the beginning. An army soon crosses the coast. uid: e88d8b32-3399-88b3-54fc-4d096df0c6e0 Node context: Kagha has repented - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription > With Halsin back, at least the grove might stand a chance. And we've you to thank.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidOpposed.lsj Synopsis: Rath's dialog once the Tieflings win Attack on Den OR once the quest Goblin Hunt is completed. He provides a reward to the player if they have brought back Halsin.
0:0 - By your efforts, Silvanus' grace can be restored to the grove. May he always share your stride. uid: 06d888db-5035-5e1a-c93d-496a79ae34ea === END NODE ===
0:0 - Place it among the pedestals inside our library. When the wolf glows brightest, everything in the vault below will be yours. uid: 28693f1a-8274-ce1b-ab32-44a8d5c45df9 === END NODE ===
0:0 - ...I apologise. I must have some time to myself. uid: 5977ad04-c0e7-f4ca-8b87-d42f1125dd99 Node context: Grieving for Halsin, his mentor and close friend === END NODE ===
0:0 - Let me show you on your map where you can find the cache. Take this rune - you'll need it. uid: 62b0a18a-ce1d-cc7a-ec1d-4f7c25223cdf Cinematic: Gestures towards the player, offering a rune. Node context: Offering a rune-like key to the player for a reward. - 0 Check flag(s) (Object): true - DEN_ShadowDruid_State_HasRune - For Rath, to check if he still have it - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward - 1 Set flag(s) to (Object): true - DEN_ShadowDruid_Event_GiveRune - For Rath, set when he gives it to the player as a reward - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Place it among the pedestals inside our library. When the wolf glows brightest, everything in the vault below will be yours.
0:0 - Where is the rune? My apologies. It seems to have been... taken. uid: 642f4b24-8971-b81b-bda6-100c43d029fb Cinematic: Rath searching his clothes for the rune - 0 Check flag(s) (Object): false - DEN_ShadowDruid_State_HasRune - For Rath, to check if he still have it - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Forgive me. I can only offer my gratitude, and pray Silvanus protects you on your journey.
0:0 - Nature is an endless cycle of death and rebirth. Silvanus' grace will return to us one day. uid: 68c0e927-8fd8-d8f9-48b4-74c611d57b2e - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - You've done it. You brought Halsin back. Thank you. uid: 6b6d98c6-cc93-c480-4725-a09f95c179d3 Node context: Deep, serious gratitude. - 0 Check flag(s) (Global): false - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward > No, thanks is not enough. May Silvanus bless you for all your days.
0:0 - All the pain Kagha caused will heal with the season's turn, as it should be. uid: 705526a7-501e-6b21-5404-4255a38ede93 === END NODE ===
0:0 - May he rest in Summeroak forever. I... uid: 767c6d1f-86c2-0538-9bc8-7631fdd172c9 Node context: Grieving for Halsin, his mentor and close friend. Voice tapers off as his composure cracks. - 0 Check flag(s) (Global): true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > ...I apologise. I must have some time to myself.
0:0 - With Halsin's return, you can feel the change in the air. uid: 8b1024bc-7e84-2373-899e-fa30dc020cd0 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription > All the pain Kagha caused will heal with the season's turn, as it should be.
0:0 - Ah, of course. uid: 98ccf489-6892-8d6f-44b6-ee1a9f8ace4d > null
0:0 - But I will leave that for Halsin to judge. He is First Druid, and I will not gainsay him as Kagha has done. uid: 98e8df96-2259-4d53-c111-9812172bd28d Node context: Disappointed. === END NODE ===
0:0 - I am glad the goblins are no longer a threat. But where... where is Halsin? uid: a98da16b-106d-189e-fb00-d456515a2d99 Node context: Glad the goblins are gone, but still worried about his missing friend. - 0 Check flag(s) (Global): false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it === END NODE ===
0:0 - Kagha was allied with Shadow Druids. I have proof. uid: a99b732e-437a-29e5-a9b1-cc8e77309cb9 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription > That... explains a great deal. To think that Kagha could fall to their corruption under Silvanus' gaze.
0:0 - You've done it. You brought Halsin back. uid: b265c463-9270-8488-6abc-bd5528f08bf8 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. > I... I wish it did not feel too late. This grove is corrupt, its shepherds drowned in blood.
0:0 - Thanks to you, the grove is whole again. uid: bd8fddd5-8da7-fc9f-7965-63e37cd157e0 Node context: Deep, serious gratitude. - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription - 1 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription > Halsin will guide us forward, and Kagha's heart will heal. I have full faith in that.
0:0 - Halsin will guide us forward, and Kagha's heart will heal. I have full faith in that. uid: bdb5595b-c7c4-e8c8-8b5a-38950ad4ea3a === END NODE ===
0:0 - Leave. uid: c8aa9e56-402a-0318-40ee-ee629d676897 === END NODE ===
0:0 - I'm just here for the reward. uid: ce2ba368-ecde-7af3-ed9d-58856389d4ec - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Of course. It is well-earned.
0:0 - Forgive me. I can only offer my gratitude, and pray Silvanus protects you on your journey. uid: d53ef283-3220-605a-fbbc-fdbe777ecf7b Cinematic: Rath bowing his head respectfully. === END NODE ===
0:0 - Silvanus forgive me. uid: d59b2def-bec1-1a3a-4c81-07de5711d2f5 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription false - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - It wasn't. So where's my reward? uid: e7932d31-aa47-0a3b-92c1-90bedca9a0f5 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Ah, of course.
0:0 - You have my deepest gratitude. I promised you a reward, did I not? uid: e895116d-29bc-76b4-debd-e1da2f68e7ca - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RathMentionedReward - DEN_ShadowDruid_Knows_RathMentionnedRewarddescription > null
0:0 - If it makes you feel any better, I found proof Kagha was allied with Shadow Druids. uid: f295d8e0-abbe-2195-11b5-3daafb4233eb - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her false - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription > That explains... a great deal, although I suppose her true allegiances no longer matter.
0:0 - Now that Halsin is here, Kagha will surely see sense. uid: f4353872-cf72-b87a-5614-472dd64bc245 Node context: Relieved. - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription > null > I hope whatever rot was lurking in her heart can be swiftly cut away.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ElevatorBear.lsj Synopsis: Dialogue for the lazy bear sleeping next to the elevator after the den has been attacked.
0:0 - Hmmmm... finally... quiet. uid: c6cac313-89a9-5ef2-730d-d60932e7a063 Animation: Bear sleeping idle Cinematic: She has a very big yawn between finally and quiet. She's still half asleep. Node context: She has a very big yawn between finally and quiet. She's still half asleep. - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_EntranceMeeting.lsj Synopsis: Zevlor or Asharak are manning the wall of the grove, which is sealed up tight against a coming invasion. They're astonished to see an ally (the player) emerge from the trees and order their soldiers not to shoot.
0:0 - Wait! Wait! Bows down! uid: 0674b2d0-de94-b281-e7b6-ce81eaf0d91b Animation: Gaurds lower weapons Cinematic: to guards on wall (behind and at same level) Node context: Shouting to guards on wall (behind and at same level) > Gods above, we took you for a goblin. Get up here.
null uid: 61697ee0-8760-a163-16f7-2a9670fb2003 Animation: Arrow flying by CDavis: Use construction anims as player reaciton. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription > Hold! Hold! Weapons down!
0:0 - I want that gate sealed before they arrive - and we need to talk. uid: 68b11438-a96e-0fbf-afbd-d24ef86e7803 Node context: Quickly back to his usual, restrained self. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Hold! Hold! Weapons down! uid: 9ded21df-9316-582c-2336-f97e77148cd3 Animation: Gaurds lower weapons Node context: Shouting drill sergeant style to archers along the wall. > Are you bloody mad? We nearly -
0:0 - Never mind. Get up here. I want that gate closed when the goblins arrive. uid: e5567136-887c-f58d-dcb3-f8dac0588016 Node context: Firm. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: eee0e6ff-98b1-8d7f-762b-d3947bb60fe9 Animation: Arrow flying by CDavis: Use construction anims as player reaciton. - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription > Wait! Wait! Bows down!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_EntranceMeetingWyll.lsj Synopsis: Player returns to den after letting Wyll return beforehand. NOTE: A NARRATOR NODE IS REQUIRED IN THE FIRST NODE BECAUSE IT IS A SPEAKER SELECTION WITH A CINEMATIC.
- Roll sucessful - null uid: 3c5f7f04-62c1-f906-a606-623850404496 > null
0:0 - Let them try. uid: 5b087c63-0a3f-3c37-8dac-21e41c0315e7 > null
0:0 - *The parasite seizes as you approach.* uid: 5ce90ce3-238b-28e6-5621-d1cff2f9698a Cinematic: | *The men turned towards player, hand at their swords.* | - 0 Check flag(s) (Global): false - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription > You dare show your face?
0:0 - *The parasite seizes as you approach.* uid: 6e867cfd-3e93-c579-010b-bcce94274293 Cinematic: | *The men turned towards player, hand at their swords.* | > You dare show your face?
- Roll failure - null uid: 76527aa8-26d7-7b92-f840-cd617deac74a > null
0:0 - The goblins are on their way. I've led them right into your trap. uid: 9479f1a8-fc24-4c04-9121-e9bb8dbb8cf0 = Roll Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll failure) > null (roll sucessful)
0:0 - I'M HERE TO HELP. 1:0 - I'm here to help. But not afraid to fight. uid: 949ded30-31b7-d31e-4de4-a7c20e31e849 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Inside, and hurry. I want that gate closed when the goblins get here. uid: b61af41b-def8-0574-f055-7e50e279c29e - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - In the name of the Blade, attack! uid: c31c6a92-7d53-fbee-4b54-ff5bfca57e07 Cinematic: To the tieflings - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription === END NODE ===
0:0 - You need all the help you can get. Now stand down before I put you down. uid: e3c78d2f-0e70-1a77-7b7f-04d70fc8b5ae = Roll Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Gatekeeper.lsj Synopsis: She's the gatekeeper at the Druid Grove and speaks these lines before and after a goblin attack that threatens to kill everyone in the place. She's shaken and extremely surprised and relieved to have survived
0:0 - I still can't believe you cleared the roads. Expect I won't until the city gates swing shut behind us. uid: 33ef60a5-a493-3b8d-8fe8-85b7fa4b5e44 Node context: shaken, voice breaking - has just survived an attempted massacre - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - I expected goblins at our gate any moment. Glad to say that you made a prettier sight. uid: 7643fc83-f60e-e778-4be8-791a2735508f Node context: Tearing up a little - we just saved her life and the lives of her friends - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription === END NODE ===
0:0 - You didn't have to come back. Thank you. uid: 7799ddb4-9a46-19f5-7323-e2131e34b8e9 Node context: Tearing up a little - we just saved her life and the lives of her friends - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription === END NODE ===
0:0 - We'd be dead if you hadn't been here... uid: 9425eb32-5e21-a79b-d0a7-e53f4e74723e Node context: shaken, voice breaking - has just survived an attempted massacre - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I knew they'd find us - I knew it! uid: cd3a0d12-de77-85f4-0ba9-a37b9cb545a7 Node context: scared and annoyed - doesn't feel like anyone listened to her - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Gatekeeper - DEN_AttackOnDen_HasMet_Gatekeeperdescription === END NODE ===
0:0 - Gods... I feel sick. We're not ready for this. uid: f1337784-f89e-e295-b603-1b1e35da377c Node context: on the verge of breaking down, terrified but almost numb with shock - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Gatekeeper - DEN_AttackOnDen_HasMet_Gatekeeperdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_GoblinLush.lsj Synopsis: goblin raider before/after the raid on the druid grove.
0:0 - If the Absolute wants 'em dead, we'll massacre 'em! uid: 2dc701a7-42c7-a214-a62d-5b7ec75715c8 Node context: preparing for a raid - eager - 0 Check flag(s) (Object): true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription === END NODE ===
0:0 - You see what I did? The Absolute's gonna recognise me, make me a True Soul, I tell ya. uid: ed0c7fcc-191d-10b0-61ac-0ee97c235ea2 Node context: content, proud. - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Griefling.lsj Synopsis: A tiefling preparing for the goblin assault on the grove - she's scared but excited about the attack because she sees it as a chance to avenge her friend, Kanon, who was killed by goblins earlier. She's trying to sound more sure of herself than she is.
0:0 - I'm ready for this - I'd rather die fighting than with an arrow in my back.
uid: 1e195353-8010-ecd4-6b43-1a20bdb0b2b8 Node context: Deep breath at beginning of line - pysching herself up - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Griefling - DEN_AttackOnDen_HasMet_Grieflingdescription === END NODE ===
0:0 - Wish I'd been with you - would have killed a few goblins myself. uid: 2e6061fa-321c-abc6-b4e7-4b97e3ab85ac Node context: mournful - Kanon (pronounced 'canon') died during a previous raid - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - It won't bring the dead back... but that felt good. uid: 334511b4-89df-98ff-e286-d3684cfba17e Node context: relieved - the fight's over. they won. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription === END NODE ===
0:0 - You killed the goblins? Hope you made them suffer. uid: 9d762ba5-bdbe-3cc6-5cf2-0af4e0f4d74e Node context: relieved - the fight's over. they won. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription === END NODE ===
0:0 - Kanon can rest now... uid: b8b895d9-33e7-6212-0fa7-825e2a8926e0 Node context: mournful - Kanon (pronounced 'canon') died during a previous raid - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - You ready? I can't wait. uid: cab89855-59d9-7067-bb21-d5b0d0b78e02 Node context: psyching herself up - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Griefling - DEN_AttackOnDen_HasMet_Grieflingdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_GrieflingFriend.lsj Synopsis: Memnos, a tiefling, is praying/hiding while the goblins attack the Druid Grove. He admits that he's lost his nerve and doesn't want to fight off the attackers. We can try to persuade him and give him courage; if we succeed, he'll join the defences. Fail, and he'll continue cowering.
0:0 - I do mind. This isn't exactly my bravest moment; I'd rather suffer it alone. uid: 005a818a-992b-2a54-da74-cec55307295a Node context: Doesn't want company > null
0:0 - Mrag. I'd like to see 'Memnos' rhyme in some heroic verse. Fine. I'll help. uid: 0c25c990-51b3-6750-9aa8-7ee32a3cc8e4 - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription > null
0:0 - You'd do better to find somewhere safe than wasting your time on me. uid: 0d1fc3f4-ef9b-3415-4514-72968e48a5ea Node context: Self-pity, worry - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription false - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null
0:0 - Prayers can wait - you're needed to help with the defences. uid: 0ea66012-7c73-220c-da1a-673278791014 - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description > I can pray a lot better than I can use a bow or a sword.
0:0 - Why are you praying to the god of the dead? uid: 0fe54de8-9b4c-f26e-2a02-ce1523a44294 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription - 1 Check flag(s) (Tag): false - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description > Well, seems like I'll be facing him before long. All of us will.
0:0 - Oh, I'll die today. That much I'm sure of. But I'll do it here, on my own terms. Leave me. uid: 13986b0d-f122-54f4-ed64-165a538e6073 === END NODE ===
0:0 - You have to try. We need every able body, or we're doomed. uid: 14ac4f09-6bb0-5f41-0070-9e1ad149caf7 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null (roll sucessful) > null (roll failure)
0:0 - *You realise he prays to Kelemvor, Lord of Death.* uid: 18b06fa3-c9c2-222e-9465-5d15bcc49b23 Node context: Narration - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription > What is it? I'm... I'm busy.
0:0 - Damned either way then... but at least I can go out with a weapon in my hand. All right. I'll do what I can. uid: 228fbc3b-b197-7215-0964-26ae4aad310d Node context: Reluctantly getting over his fears and agreeing to fight. - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription > null
0:0 - Damn you... fine. I'll see what I can do. Maybe I'll manage to take a goblin down with me. uid: 22e0bac3-cbb7-1728-e538-f832edf3d441 Node context: He's been convinced to help the defences - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription - 1 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription === END NODE ===
0:0 - Kelemvor judges cowards more harshly than others. Better if you die in combat. uid: 231a7ce0-b377-b17c-653a-66e326d5785a = Roll SkillCheck Religion (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null
- Roll sucessful - null uid: 2c56e1fa-d373-a4bc-09c6-f00b8c365712 > null
0:0 - 'Lathander to light, Selûne to guide, Kelemvor to show mercy -' uid: 2f294f53-de1c-9124-1ff0-626257f68013 Node context: Praying to himself. Interrupted by the player - 0 Check flag(s) (Tag): true - Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription > *You recognise Kelemvor, the Lord of Death. The tiefling thinks he will die soon.*
0:0 - You've solved one problem for us. Guess it's on us to solve the next.
uid: 343a9f32-bf47-f5e4-c733-c6f12b85f553 Node context: A little hope - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription === END NODE ===
0:0 - 'Lathander to light, Selûne to guide, Kelemvor to show mercy -' uid: 34651d5d-81d1-fd70-2f8e-7313c81e866a Node context: Praying to himself - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription > null
0:0 - Mrag. Of course I'm going to die... but I might as well get my hands dirty before that. uid: 4ebe8948-e522-5123-7491-b7accad6235c Node context: Mrag pronounced mRAG (meaning 'shit' in the tiefling language). - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription > See you during the fight.
0:0 - Well, seems like I'll be facing him before long. All of us will. uid: 52d3da74-a375-6eb3-84d0-0953ece1399b Node context: Fatalistic > null
0:0 - FIGHT, COWARD. uid: 55c30873-56a7-303d-18e8-279fe82a01c6 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null (roll sucessful) > null (roll failure)
0:0 - Leave me spend my final moments how I want. uid: 5a341549-bd3b-25d4-78fb-ddf4df462156 Node context: mragreshem = infernal language equivalent of 'shithead'. Pronounced m-rag-RESH-em > Attack him. > Leave the coward be.
0:0 - Why, because I'm not sharpening steel or strutting on the wall? uid: 5ae4558d-bb59-cb1e-caea-0a1e71273fbf Node context: A little defensive > null
0:0 - We're doomed either way. Best to stop struggling and hope the end's swift. uid: 5caf0672-31f7-33b2-e5e2-95e238870c4c Node context: Hopeless === END NODE ===
0:0 - This is a beautiful place - and I can't bloody wait to be free of it. uid: 62a506fd-d31e-7688-4f0b-ad87fbe50658 Node context: Smiling, fatigued - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Fine. I'll see what I can do. It won't be much - trust me. uid: 744e1203-5483-839d-831e-d54cef48cecb Node context: He's been convinced to help the defences - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription === END NODE ===
0:0 - I doubt I'd still be drawing breath without your help. Thank you. uid: 7afc0062-7512-1175-d6e5-79ef21d36030 Node context: Smiling, fatigued - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - See you during the fight. uid: 7e52159b-9250-9b31-44bd-0bfaca0d7774 Node context: A little more resolve than before - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription === END NODE ===
0:0 - Crazy fool! Are you in a rush to see us all dead?! uid: 84cba95c-e6a0-ad29-5869-478776c5c05a Animation: Player draws weapon, moves in to attack Node context: Shocked - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: 87136c31-e416-c9a4-3197-3ee1b54155b0 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaidersAtDen - Flag to track whether raiders from the goblin camp have arrived at the Den. === END NODE ===
0:0 - We won. I'd like to think Arka died happy, but... well. Perhaps now she's at peace. uid: 8852c02d-5481-63cf-4d70-46892d09e1bc Node context: confused that he enjoyed killing goblins so much - think of him staring at her bloody hands - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_GrieflingPermadefeated - DEN_Griefling_State_Deaddescription true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription === END NODE ===
0:0 - Spare me your empty threats and go away, mragreshem. uid: 89063605-bcb0-3d9e-1910-3b95d23cad56 Node context: mragreshem = infernal language equivalent of 'shithead'. Pronounced m-rag-RESH-em - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFail - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFaildescription false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null
0:0 - Mrag. Who needs goblins to be afraid of when we've you for company? uid: a0b8a5aa-723c-ca80-173e-77603c2163bb Node context: Mrag pronounced mRAG (meaning 'shit' in the tiefling language). - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription > Fine. I'll see what I can do. It won't be much - trust me.
0:0 - I knew I smelled the stink of cowardice. uid: a35b37c7-0b26-929b-e095-ae3565209d6e - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Kelemvor's judgement is always fair. You're wasting your time trying to curry his favour. uid: a3c7c94d-5457-6e13-15be-40d4dfccf00e - 0 Check flag(s) (Tag): true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description > Prayer's all I've got right now. And best to pray to the god I'm liable to meet soon.
0:0 - Better if you die in combat then live on as a coward. uid: ae21e643-72c5-2b47-a0fd-572e36e0b5b7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null (roll sucessful) > null (roll failure)
0:0 - Songs will be sung for today's heroes. Do your part, and your name will live on. uid: b1779f42-5d4f-a285-f5ce-524ddd5ca3e8 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null (roll sucessful) > null (roll failure)
0:0 - There's a horde coming for us all. Do you really think I care about your threats? uid: b1aed979-b922-27b0-1f09-4c16ce0d563c - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFail - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFaildescription > Leave me spend my final moments how I want.
0:0 - We... we actually did it. We thrashed the lot of them!
uid: b3bfd001-d3ce-12a0-b624-fa8af2667b49 Node context: confused that he enjoyed killing goblins so much - think of him staring at her bloody hands - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription === END NODE ===
0:0 - You don't look busy. uid: b455afd0-7de6-37b2-8053-2e28076f0204 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description > Why, because I'm not sharpening steel or strutting on the wall?
0:0 - I'll kill you myself if you don't grab a weapon and join the line. uid: b58cdcec-7da4-c8bf-8c20-61380c07581f = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > null (roll sucessful) > null (roll failure)
0:0 - Every fighter was once a novice. Better that than a victim. uid: b9ab670c-82a8-eea6-0f39-f6a711540a5f - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - Leave. uid: c1ba6dd7-c392-6d4b-ecd5-680aa0347eaf === END NODE ===
0:0 - Thank you, for talking some sense into me. I'll do my best when the fighting starts. uid: c491a6c9-beae-f732-f327-13e52a797c9f Node context: trying to stay calm, but scared - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription === END NODE ===
0:0 - I can pray a lot better than I can use a bow or a sword. uid: c6952ed0-b8d7-d70c-0118-827f5498ee1a Node context: admitting the truth > null
0:0 - Prayer's all I've got right now. And best to pray to the god I'm liable to meet soon. uid: ca90d1e7-9ec6-490c-7ebf-5ad7f54b58db Node context: Fatalistic > null
0:0 - 'Kelemvor to judge kindly, Helm to protect -' uid: d634228f-10d4-e456-6e06-2e3e65ce3462 Node context: Praying to himself. Interrupted by the player - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription false - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription > Please, leave me be. I said I was busy.
null uid: e0c21266-b8bd-7055-e898-a0abbd3eacef - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > I knew I smelled the stink of cowardice.
0:0 - I don't care about my blasted name. The dead don't need compliments from the living. Leave me alone. uid: ef5b6e20-d410-5d72-d636-1ff0ce27996e === END NODE ===
0:0 - My god abhors cowards. If you do nothing, your fate is sealed in his eyes. uid: f45bfa51-a5d6-07aa-26c4-ef083caf284c - 0 Check flag(s) (Tag): true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) > Damned either way then... but at least I can go out with a weapon in my hand. All right. I'll do what I can.
0:0 - Can't you just leave me be? This is my last moment of peace. uid: f6ab0183-a220-1145-f74a-53d0f7f9c837 Node context: Just wants to curl up and hide - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription === END NODE ===
0:0 - Don't... don't say any words over her. Arka wouldn't want that. uid: f6df6608-b396-2006-5c14-71a2d542c124 Node context: Smiling, fatigued - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_Event_GrieflingPermadefeated - DEN_Griefling_State_Deaddescription true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - Please, leave me be. I said I was busy. uid: fc06a01e-b71c-733f-2b39-bb0e2a5f470b Node context: Doesn't want company > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Grunting.lsj Synopsis: Child is listening to a story - player is interrupting. It's the eve of a battle and children are being distracted.
0:0 - *Grunt.* uid: 9c9eaff1-3eb6-ac5d-b683-c6a08caf4e1a Node context: chuckling - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_GruntingVictory - DEN_AttackOnDen_HasMet_GruntingVictorydescription === END NODE ===
0:0 - *Grunt.* uid: 9f8d31f5-0e52-8b90-08a1-cd25ed748f9e Node context: Farewell grunt. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_GruntingVictory - DEN_AttackOnDen_HasMet_GruntingVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - *Grunt.* uid: eece09f5-99df-4734-05e7-ec9f7ce6f501 Node context: Bored - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Grunting - DEN_AttackOnDen_HasMet_Gruntingdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_HalsinAndDruidLeader.lsj Synopsis: Halsin meets with Kagha after returning to the grove. He chastises her for her actions during his absence. Depending on Kagha's demeanour, he may soften his tone or not.They disperse after this dialog.
0:0 - Rest. Heal. Celebrate if you wish. Mourn if you must. Come morning, we shall discuss delivering you from your parasite. uid: 00f602b9-b844-b99f-1d56-1476580499bd Node context: 'We've been through a lot. Take some time to gather yourself' - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp === END NODE ===
0:0 - You will stay, as a novice anew. You have forgotten the ways of the druids, the natural order of things. uid: 01a89f0c-b88e-d5ed-7dec-69a56e85dcfc Cinematic: Node context: Dispensing punishment - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > It is up to you to prove the lessons have been learned once more.
0:0 - The grove is nature's beating heart - I was glad to help save it. 1:0 - I acted to save my kin, not this place. 2:0 - I hope this grove of yours is worth the bloodshed. uid: 025f7c3f-b745-1d86-0d6d-141276160889 - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription - 1 Check flag(s) (Local): false - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription - 0 Set flag(s) to (Local): true - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription > null
0:0 - Misplaced, self-important concern. She must learn to respect the balance of all things. But the grove still needs her. uid: 053a2a44-7747-9af2-81d7-7f97b42ca738 Node context: Explaining his lenient treatment of Kagha > You will soon see why. But enough of that for now - I owe you my thanks.
0:0 - So as you say, and so it is done, Master. uid: 08706f45-4c37-299b-bbd6-7ac127769fdd Cinematic: Bows and steps back from Halsin Node context: Kagha accepts her punishment offers a slight bow and retreats from Halsin > null > Are you mad? Kagha's a traitor. > null > null
0:0 - As for what you've done for the grove, speak to Rath. He will see to your reward. uid: 0b0a16a5-9c22-49cf-65c5-d84809a131f5 Cinematic: - 0 Check flag(s) (Global): false - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription false - DEN_ShadowDruid_State_RathIsPermaDefeated - Rath is PermaDefeated - 0 Set flag(s) to (Global): true - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription > null
0:0 - Is such mercy wise? She's strayed from your teachings once already. uid: 0badb58b-b48e-e7f6-26b3-a21f5fe58476 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > She knows now what cavorting in the shadows brings her. She will not stray again. Besides, this is no time to lose a promising druid.
0:0 - The grove is nature's beating heart - I was glad to help save it. 1:0 - I acted to save my kin, not this place. 2:0 - I did as I wished to. I never cared if this place was saved or not. 3:0 - This place means nothing to me, but a great deal to you, it seems. I hope the blood price was worth it. 4:0 - I hope this grove of yours was worth the bloodshed. uid: 0fed3980-55b3-6441-49b3-e7c3beb98466 - 0:0 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) - 0 Check flag(s) (Global): false - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all false - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated - 1 Check flag(s) (Local): false - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription - 0 Set flag(s) to (Local): true - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription > If only you had come to this place in more peaceful times. You'd have been a welcome addition. And yet save it you did. I am grateful no matter what your motivations. Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything.
0:0 - A child died because of her? She deserved far worse than that. uid: 16c60d36-d105-d629-12a6-b0470792484a - 0 Check flag(s) (Global): false - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription > Her punishment is only just beginning, trust me.
0:0 - I owe you nothing. Goblins swarmed us like roaches while you stumbled after the past. uid: 302d2b6c-1f97-785f-78b6-8e091a441ff4 Node context: Defiant > You chose to abandon us. I chose to protect us!
0:0 - I escaped from an illithid ship after being infected. Maybe the process was interrupted. uid: 309d2883-e622-fa1f-fc02-4c2de7680dab - 0 Check flag(s) (Global): false - GLO_Halsin_Event_RevealedNautiloidEscape - Revealed to Halsin how the players escaped the Nautiloid. - 0 Set flag(s) to (Global): true - GLO_Halsin_Event_RevealedNautiloidEscape - Revealed to Halsin how the players escaped the Nautiloid. > Perhaps... but I wouldn't want to place all my faith in blind luck.
0:0 - I will allow you to stay. But consider yourself a novice anew. You have forgotten the ways of the druids - our place in the natural order. uid: 36248be6-5d50-6ccc-8f0a-531d328bfcb8 Cinematic: Node context: Outlining her punishment - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > You shall learn it all once again, right here. Backslide, and nature's fury will crush you.
0:0 - She knows now what cavorting in the shadows brings her. She will not stray again. Besides, this is no time to lose a promising druid. uid: 37141eaa-2ed5-687c-aec5-752383afa1f6 Node context: Explaining his lenient treatment of Kagha > You will soon see why. But enough of that for now - I owe you my thanks.
0:0 - Yes. I have a mind flayer parasite inside my head. I want your help removing it. uid: 401894e1-bf95-cbd0-3c26-141e250fcdcd - 0 Set flag(s) to (Global): true - GLO_Halsin_Event_AskedForHelp - Halsin asked the players for their help regarding the grove/goblin leaders. > null
0:0 - You're welcome. What now? uid: 438500d6-3177-df9e-19ab-036b245a56da > null
0:0 - I was going to show leniency, but Kagha... a child is dead because of you. uid: 4630ac4f-62b9-c1dc-8f6b-d0a68d006cd6 Cinematic: - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > A thief is dead - she stole the idol, befouled the grove!
0:0 - An error most grave, Master. I beg your grace. uid: 4b0d6acb-ddb1-1aeb-0197-39aa4e6bca45 Cinematic: Node context: Contrite - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > Grace is bestowed by nature, not me.
0:0 - A dreadful misdeed - one she will never live down. But the grove still needs her passion. uid: 4ed49b2b-3a2a-41f0-78a2-d9a7e78dc5c5 Node context: Explaining his reasoning to the player > null
0:0 - You were too lenient. There's bad blood between tieflings and druids because of her. uid: 50cce341-201b-dfa2-4385-0510753a3df7 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Spilled blood will not right bad blood. Allow me to deal with my own - I still have need of her.
0:0 - I watched that child die because of her. She deserved far worse than that. uid: 69316551-67b6-9c1e-d1ef-9380303883f4 - 0 Check flag(s) (Global): true - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription > Her punishment is only just beginning, trust me.
0:0 - Such mercy is a show of weakness. You're tainting a hard-won victory. uid: 6a1ccde1-c68a-c478-7b73-fd0886b8fb7f - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > No doubt you'd have me flay her or cast her into a spiked pit. But the grove needs druids.
0:0 - Kagha did not act alone - I found evidence that she conspired with Shadow Druids. 1:0 - Kagha was not acting on her own - she was under the influence of Shadow Druids. uid: 6cc0bf0e-b6d1-718a-95c8-16b0d3a4ce98 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her > She knows now what cavorting in the shadows brings her. She will not stray again. Besides, this is no time to lose a promising druid.
0:0 - You will soon see why. But enough of that for now - I owe you my thanks. uid: 77ee5c9d-b79d-63ea-ead2-24c4e12e8275 Cinematic: Node context: There's a little foreboding hidden in these phrases. A lot hinges on what he'll tell us tomorrow. > null
0:0 - Take tonight to rest, recuperate -celebrate. Tomorrow, I'll join your camp so I can help with the trials yet to come. uid: 782dda6b-d990-21cf-8da9-ed79b27bfb4a - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription === END NODE ===
0:0 - The grove stands. Nature prevails. And again, I am in your debt. uid: 78e42c8f-a6d0-30fd-503e-fdbbfd4a8d29 Cinematic: - 0 Check flag(s) (Global): true - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription > Speak to Rath - he will reward you for your efforts.
0:0 - Tomorrow morning, we shall discuss what is to come. uid: 7cc0f937-32fd-95df-40d0-9d562aa5d813 Cinematic: Node context: This is a much anticipated converation that he's aluding to. - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp === END NODE ===
0:0 - If only you had come to this place in more peaceful times. You'd have been a welcome addition. 1:0 - And yet save it you did. I am grateful no matter what your motivations. 2:0 - Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything. uid: 8f62969f-de20-a65f-a206-6ba03dba9d81 - 0:0 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0:1 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
0:0 - You took it upon yourself to undertake the Rite of Thorns? To spill blood in this sacred place? uid: 907be7b4-71f1-5794-2ec6-d4acc4187c83 Cinematic: Node context: Reading the riot act to Kagha - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription - 1 Set flag(s) to (Global): true - GLO_Halsin_Event_TalkedWithDruidLeader - GLO_Halsin_Event_TalkedWithDruidLeaderdescription > It would have been easier if you just died, Kagha. Now I have to hear your excuses instead.
0:0 - I don't know what you mean. What problem? uid: 9b205b62-ed72-d99a-998f-062d3506b8e2 - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription > null
0:0 - You shall learn it all once again, right here. Backslide, and nature's fury will crush you. uid: a25f3085-c68f-98c2-1a52-6ba1f12f0f8b Cinematic: Node context: 'Shape up or ship out' > As you wish, Master Halsin.
0:0 - You are an enemy of nature, to be shunned until you redeem yourself or die. Now go. uid: a5836a8a-95e0-e128-30fa-493d1886eef7 Cinematic: - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > null
0:0 - You took it upon yourself to undertake the Rite of Thorns? I ought to exile you from this place. Forever. uid: a6594cdb-1c53-6608-aad8-8d51ca8e4cbd Cinematic: Node context: Reading the riot act to Kagha - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription - 1 Set flag(s) to (Global): true - GLO_Halsin_Event_TalkedWithDruidLeader - GLO_Halsin_Event_TalkedWithDruidLeaderdescription > Instead, I shall listen to the explanation that you owe me.
0:0 - Take tonight to rest, recuperate - celebrate. Tomorrow, we can strike out. uid: a9ecc9a5-ae3c-1214-7da5-caa4b54922f4 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp === END NODE ===
null uid: afc88504-61d8-dd00-955b-d130147e58cf Animation: KAGHA backs away from Halsin and leaves. [CodyM] Cinematic: Kagha slinks away after Halsin condemns her, He watches her go, before acknowledging the player, his temper softening. > null
0:0 - At the goblin camp, I hoped to find a way to remove the tadpoles. I failed - but I did find the next best thing. I found out where they come from. uid: b411c542-adc8-ed7a-e4ce-1a8bb500fef7 - 0 Set flag(s) to (Global): true - GLO_Daisy_State_TriggerDaisyMissionStatement - Condition for NIGHT_DaisyMissionStatement > I will do what I can to help you. Let us speak tomorrow - you and I both have matters to see to first.
0:0 - You chose to abandon us. I chose to protect us! uid: b6c175d0-d57d-5b67-7914-95879059c8d3 Node context: Defiant > Silence. The rite has been ended.
0:0 - Her punishment is only just beginning, trust me. uid: bcae44c0-c455-45e8-6a83-19c32c42629a > null
0:0 - It is up to you to prove the lessons have been learned once more. uid: bd5d8373-0c8e-0a98-c468-8ec2ae5ff02f Cinematic: Node context: 'I hope you've learned your lesson' > So as you say, and so it is done, Master.
0:0 - Please. Don't sully the gratitude I feel towards you by making excuses for Kagha. My choice was clear. uid: cadebf16-5648-30c6-c9f5-230f6e75b568 > null
0:0 - But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do... uid: cc761d5a-1ecb-b880-fd0e-8b4a4a963ed9 Cinematic: > How is this possible...?
0:0 - As for the idol? It's nothing compared to a life. A mere object, next to one of nature's creations. uid: ccb9c95b-8d49-1ecb-5fb2-73491b4714fa Cinematic: > I cannot absolve you, even if you are repentant.
0:0 - I was an unwilling guest of the goblins - but your efforts left them in disarray and I was able to escape. uid: d2ee381b-72e3-cd2f-6ec2-3c0e75933ca1 Cinematic:
0:0 - ...That problem. You're infected with the mind flayer spawn, aren't you? Oak Father preserve you, child. uid: dfdc7790-f498-0ccc-7824-96fbdd98418c Cinematic: - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_PlayerTadpoleCondition - Sets when Halsin indicates he's aware that the player is tadpoled (first instance in GOB_WolfPens_HalsinsBear_AfterCombat) > But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...
0:0 - You should turn her over to my kin for judgement. Bad blood still lingers. uid: e35289e1-554b-7c41-43f3-730a71c1bf2b - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Spilled blood will not right bad blood. Allow me to deal with my own - I still have need of her.
0:0 - But that's tomorrow's problem. Take some time for yourself tonight - rest, celebrate. Come morning, I'll be by your side. uid: ed068311-219b-dcdc-2901-22d45770a6f6 - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp === END NODE ===
0:0 - Now get out of my sight. There is nothing more to be said. uid: f0444a15-e968-95bb-2481-5a102b8ccad5 Cinematic: - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > null
0:0 - Now get out of my sight. There is nothing more to be said. uid: f42cb5eb-1191-c15b-f8dd-f702f91e7dd3 Cinematic: > null
0:0 - I will do what I can to help you. Let us speak tomorrow - you and I both have matters to see to first. uid: f8fb766c-9525-9043-2f3a-56f9cfa39cea Cinematic: Node context: 'I'll help - but not quite yet' - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp > As for what you've done for the grove, speak to Rath. He will see to your reward.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_HalsinReturns.lsj Synopsis: The Druid Grove has been saved (because either the attacking force was repelled or its leaders were assassinated) and Halsin returns. He thanks the player and reacts to events that may have transpired in the grove during his absence. He's previously promised to help the player with their tadpole problem, but he defers this discussion until the next morning after the victory celebrations.
0:0 - I'm afraid your pupil, Kagha, is dead. uid: 1c8656e3-80b1-fe65-45a8-c09689f98e73 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_KaghaAlive - DEN_AttackOnDen_Halsin_Knows_KaghaAlivedescription false - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription true - GLO_Halsin_Knows_KaghaDead - DEN_AttackOnDen_Halsin_Knows_KaghaDeaddescription > null
0:0 - Your path will soon take you away from the grove, I feel. Your efforts will not be forgotten. uid: 203b8c95-913f-17a4-8d0d-36bde83f87f9 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. > null
0:0 - Rest. Heal. Celebrate if you wish. Mourn if you must. Come morning, we shall discuss delivering you from your parasite. uid: 30318938-d0fe-c426-addc-f29d4b914795 Node context: 'We've been through a lot. Take some time to gather yourself' - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp === END NODE ===
0:0 - Take tonight to rest, recuperate - celebrate. Tomorrow, we can strike out. uid: 367a100f-5cb2-b13c-48bd-809ad528427d - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
0:0 - The other druids are dead. They turned on us - we had to defend ourselves. uid: 38617e98-4514-77bc-0ec0-86232115c977 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_DruidsAllDead - DEN_AttackOnDen_Halsin_Knows_DruidsAllDeaddescription true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_DruidsAllDead - DEN_AttackOnDen_Halsin_Knows_DruidsAllDeaddescription true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription > Yes, you did. You acted according to your instincts, to nature. This is my fault.
0:0 - With the leadership dead, no attack will be mounted on the grove. I am in your debt, my friend. uid: 3d7ee873-a400-8db4-d60a-a7d10c72bb5f - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription > null
0:0 - Take tonight to rest, recuperate - celebrate. Tomorrow, I'll join your camp so I can help with the trials yet to come. uid: 42cd88c2-5de6-1ca5-ceeb-6fa69db4114a - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
0:0 - I escaped from an illithid ship after being infected. Maybe the process was interrupted. uid: 50909e5c-9a73-3266-1f2b-a4c9ad7da4af - 0 Set flag(s) to (Global): true - GLO_Halsin_Event_RevealedNautiloidEscape - Revealed to Halsin how the players escaped the Nautiloid. > Perhaps... but I wouldn't want to place all my faith in blind luck.
0:0 - There's something else I wanted to ask about getting to Moonrise Towers. uid: 5152cd31-70a5-3867-d3e5-9c176a6b5797 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription > null
0:0 - After being dormant for so long, your infection is unlikely to produce new symptoms spontaneously. uid: 607c01ac-a7b6-7b7e-b6b2-c3c851351ccd Node context: 'You're not in immediate danger' > Tomorrow morning, we shall discuss what is to come.
0:0 - The grove stands. Nature prevails. And again, I am in your debt. uid: 6c7ad93c-539b-0b48-1d03-054100ceb31f Node context: Content and grateful. Looks around at his surrounds in general, happy to be home, - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription > Speak to Rath - he will reward you for your efforts.
0:0 - I was an unwilling guest of the goblins - but your efforts left them in disarray and I was able to escape. uid: 74b4d133-f68f-80ee-6b97-1a686620ebdc
null uid: 7b58bf68-489d-daea-3f7c-af959434cd3a
null uid: 7b65ada1-e7c4-6d72-64ee-a81810915a36 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp > null
0:0 - But the grove still stands even if they do not - thanks to you. uid: 7c8e444e-472e-4456-254c-a85603c2100b
0:0 - I don't know what you mean. What problem? uid: 7ced0f99-1bb9-2bf1-3782-e431d5ca73e0 - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription > null
0:0 - The grove is nature's beating heart - I was glad to help save it. 1:0 - I acted to save my kin, not this place. 2:0 - I hope this grove of yours is worth the bloodshed. uid: 955849d5-3a6c-6005-b0f1-a3ab1b44a735 - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription - 1 Check flag(s) (Local): false - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription - 0 Set flag(s) to (Local): true - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription > null
0:0 - There's a chokehold of magic, binding the creature to you. Any efforts to remove it would almost certainly kill you - or worse. uid: a0d7ce94-7c32-9025-4443-8a2a8831a420 - 0 Set flag(s) to (Global): true - GLO_Daisy_State_TriggerDaisyMissionStatement - Condition for NIGHT_DaisyMissionStatement > null > null
0:0 - The grove is nature's beating heart - I was glad to help save it. 1:0 - I acted to save my kin, not this place. 2:0 - I did as I wished to. I never cared if this place was saved or not. 3:0 - This place means nothing to me, but a great deal to you, it seems. I hope the blood price was worth it. 4:0 - I hope this grove of yours was worth the bloodshed. uid: a0fd41bb-6815-39f0-5f26-262c8cfcd13f - 0:0 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) - 0 Check flag(s) (Global): false - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all false - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated - 1 Check flag(s) (Local): false - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription - 0 Set flag(s) to (Local): true - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription > If only you had come to this place in more peaceful times. You'd have been a welcome addition. And yet save it you did. I am grateful no matter what your motivations. Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything.
0:0 - Yes. I have a mind flayer parasite inside my head. I want your help removing it. uid: a6519627-47c2-906e-1feb-027bc23757d6 > null
0:0 - The grove stands. Nature prevails. I owe you my thanks - and an introduction. uid: ae0f5ab3-7105-24e6-cf77-60a045c96220 Node context: Grateful. this is the first time Halsin has met you (if you missed him in the goblin camp) - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription - 1 Check flag(s) (Global): false - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription - 1 Set flag(s) to (Local): false - e9782733-5e17-c953-3e3d-3d594d62bf6a_TadpoleStudies - e9782733-5e17-c953-3e3d-3d594d62bf6a_TadpoleStudiesdescription false - e9782733-5e17-c953-3e3d-3d594d62bf6a_NotUsualCeremorphosis - e9782733-5e17-c953-3e3d-3d594d62bf6a_NotUsualCeremorphosisdescription false - e9782733-5e17-c953-3e3d-3d594d62bf6a_CantYouHelp - e9782733-5e17-c953-3e3d-3d594d62bf6a_CantYouHelpdescription > I am Halsin - First Druid of the Emerald Grove... and I sense you have a problem you seek my help with.
0:0 - Enjoy the respite. Come morning, we have matters to discuss. uid: b8938d91-f2a3-b264-6d03-caa1b980188f - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp > null
0:0 - As for what you've done for the grove, speak to Rath. He will see to your reward. uid: c57fd83e-f69a-908b-a74f-362022a3347b - 0 Check flag(s) (Global): false - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription false - DEN_ShadowDruid_State_RathIsPermaDefeated - Rath is PermaDefeated - 0 Set flag(s) to (Global): true - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription > null
0:0 - Tomorrow morning, we shall discuss what is to come. uid: d079a402-8419-5c37-3c6c-de7e1f177e26 Node context: This is a much anticipated converation that he's aluding to. - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
0:0 - ...That problem. You're infected with the mind flayer spawn, aren't you? Oakfather preserve you, child. uid: d5a09395-730e-9a29-1612-aab00bd2cb12 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_PlayerTadpoleCondition - Sets when Halsin indicates he's aware that the player is tadpoled (first instance in GOB_WolfPens_HalsinsBear_AfterCombat) > But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...
0:0 - But the grove still stands even if she does not - thanks to you. uid: e0acf5fe-8bfa-6faf-e6a5-da5613c7f92a
0:0 - If only you had come to this place in more peaceful times. You'd have been a welcome addition.
1:0 - And yet save it you did. I am grateful no matter what your motivations. 2:0 - Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything. uid: e0da6936-2a09-928f-9dcf-1becdf26eb3b - 0:0 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0:1 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
0:0 - But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do... uid: e4d25eb1-c71e-fcad-bdb4-5d99639dd6aa > How is this possible...?
0:0 - But that's tomorrow's problem. Take some time for yourself tonight - rest, celebrate. Come morning, I'll be by your side. uid: e641bc8d-8f92-2939-4591-46935fec9edc - 0 Set flag(s) to (Global): true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp === END NODE ===
0:0 - No more delays. Tell me what you know about getting to Moonrise. uid: e8b29eb8-dc8b-ce31-0841-8efdbc0d51a2 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription false - GLO_Halsin_Knows_TadpoleHelp2 - DEN_AttackOnDen_Halsin_Knows_TadpoleHelp2description false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription true - GLO_Halsin_Knows_TadpoleHelp2 - DEN_AttackOnDen_Halsin_Knows_TadpoleHelp2description > null
0:0 - Leave. uid: ecff6bf4-34e9-2784-07b6-e384336d823c === END NODE ===
0:0 - Kagha is dead. She was swayed by Shadow Druids. I had no choice. uid: f360d7f8-d716-ee18-a1bc-9069cc23073e - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_KaghaDead - DEN_AttackOnDen_Halsin_Knows_KaghaDeaddescription true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription true - GLO_Halsin_Knows_KaghaDead - DEN_AttackOnDen_Halsin_Knows_KaghaDeaddescription > Kagha... poor child. The grove will be a dimmer place without her potential.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_HarpyKid.lsj Synopsis: A kid in a protected area - think like a bunker during the blitz - waiting for an attack to come. Somebody has been telling him and his friends stories to distract them from what's coming. He looks up to the player because he saved him before.
0:0 - Shh - you need to listen or go away. uid: 04332b40-cb5f-2524-bb13-f1683a8a5ffc - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) === END NODE ===
0:0 - Shh - you have to listen to the story. uid: 19b566c0-38b4-5fd3-54a6-99d2f0bd081e Node context: Innocent, absolute certainty. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description === END NODE ===
0:0 - Who is this 'Baldy Ron'? uid: 217c79d4-6288-803a-b8e6-5c19689ad63d > From the lady's story.
0:0 - For all I know, I might actually be Baldy Ron. uid: 26cd298d-e88a-1071-bfdd-b98428f67f31 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Good. And after, the lady can tell us stories about you.
0:0 - But... didn't you kill those goblins at the gate? You can win. I know you can! uid: 27ee4ced-b5e7-2737-5d40-4925ba8a85b4 === END NODE ===
0:0 - He did? I wonder what he found... uid: 307ca725-134b-46ed-f3aa-a19b49582952 Node context: surprised and daydreaming - he found out something new about one of his hero;s. === END NODE ===
0:0 - What's a founder? The lady said he saved Baldur's Gate and became a hero! uid: 339c93e4-6dd8-ab42-2c0b-2097144068a3 Node context: Confused at first because he doesn't understand what the player means, but then gets into the story again and gets excited retelling it. === END NODE ===
0:0 - I'm telling a story - it's rude to interrupt. uid: 349d6182-80b7-da84-5de9-fe0fe2401b8e - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description === END NODE ===
0:0 - He saved Baldur's Gate and became a hero! uid: 38c3b899-56c4-c664-62ce-f705148366ba Node context: lecturing an adult === END NODE ===
0:0 - But... you can win. Goblins aren't as strong as bird women, right? They can't even fly. uid: 4228f4c6-619b-abc2-496a-cf1f31712ecd === END NODE ===
0:0 - Good. And after, the lady can tell us stories about you. uid: 5eb1717e-0061-aed1-e56a-2b65a7393f1d Node context: pleased, respectful === END NODE ===
0:0 - The Harpy Killer! Are you here to save us? Like Baldy Ron saved the city? uid: 80659ee8-44db-6402-afb9-261377afe035 Node context: Chirpy, matter of fact. - 0 Check flag(s) (Object): true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description > null
0:0 - Do you mean Balduran, the legendary founder of Baldur's Gate? uid: 82323e4c-703d-a5cc-2836-0d50162e9aa4 - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > What's a founder? The lady said he saved Baldur's Gate and became a hero!
0:0 - I told everyone you'll save us. I know you will. uid: 8aae62e0-7344-677f-02d9-cf8151be1a01 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) - 2 Check flag(s) (Object): true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription === END NODE ===
0:0 - I hope we get to leave soon. I'm tired of living in a cave. uid: 9f0b5ffd-2a5c-08df-03a6-432b30812005 Node context: bored, exaggerating her boredom - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid003Victory - DEN_AttackOnDen_HasMet_Kid003Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - You mean Balduran. He sailed to the edge of the world. uid: a66bd633-c15b-ce8d-0750-0b8f61676932 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > He did? I wonder what he found...
0:0 - You saved us! Just like Baldy Ron. uid: b185b25b-f2b3-1246-f97d-5cf98b23c21a Node context: little kid trying to get answers from adults who are busy - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Kid003Victory - DEN_AttackOnDen_HasMet_Kid003Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Kid004.lsj Synopsis: Child is listening to a story - player is interrupting. It's the eve of a battle and children are being distracted.
0:0 - It smells bad out here. I want to go home. uid: 00363bd3-4a16-1c2d-73ed-fb477818ec87 Node context: Sulking, near tears. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Kid004Victory - DEN_AttackOnDen_HasMet_Kid004Victorydescription === END NODE ===
0:0 - You know how to fight, right? You should be out there, helping! uid: 3d97e252-21f3-ffb4-8d20-28a2bbadce51 Node context: Player is interrupting a story, child is impatient. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description === END NODE ===
0:0 - Sssh, she's getting to the good part! uid: 8d95e2c9-de72-e8c5-1b36-553c6b988ee1 Node context: Player is interrupting a story, child is impatient. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description === END NODE ===
0:0 - Hush! I'm trying to listen! uid: b2d41c49-3358-1c61-666b-92ddf5c63be0 Node context: Player is interrupting a story, child is impatient. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description === END NODE ===
0:0 - You're lucky - you can go wherever you want. uid: ec5743c2-8c0a-7967-85bd-87d7a2c62611 Node context: Jealous - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid004Victory - DEN_AttackOnDen_HasMet_Kid004Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - You look all tough, but you're still in here, hiding with us children. uid: fe206894-9490-2528-fc08-737b12c3a21d Node context: Player is interrupting a story, child is impatient. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_LairDoor.lsj Synopsis: NOTE: the 'lair door' speaker is supposed to be Marcoryl, one of the druid servants (though he is unseen throughout, behind a locked door)
Doni the grunting tiefling kid stands by the sealed entrance to the druid lair. A voice from with warns both player and Doni away. It becomes apparent that the druid servants have sealed themselves in the inner sanctum before asn impending goblin attack, Efforts by the player to get them to open the sanctum to others fail - the servants just want to ensure their own safety.
0:0 - Go rejoin the others, kid. uid: 00e399dd-273b-c575-ceb9-f265d2dc1f22 Cinematic: Addressed to Doni > *Grunt.*
0:0 - This door is staying shut - just be sensible and leave! uid: 3defa4b0-c5dd-b036-ba50-0851ccdea554 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice - 0 Check flag(s) (Object): true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription === END NODE ===
null uid: 4394108d-74e8-11f0-9fa1-b670e8b5b6cc - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Come on now, open up! There's people out here who need shelter. uid: 6c28e459-c252-7b6e-f926-137d2eac6518 Cinematic: Addressed to door - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription - 0 Set flag(s) to (Object): true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription > We've been more than generous already! We have to take care of the grove's future.
0:0 - There's no shame in ensuring the sanctity of this grove. Now leave! uid: 8885740a-fc64-3a83-01ff-0c8bb485eb11 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice
0:0 - We've been more than generous already! We have to take care of the grove's future. uid: 8fd99667-67af-cdd7-b78f-7cd83510d137 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice > Move away.
0:0 - I said go away. You people have endangered this sacred place long enough. uid: 92032ba0-f264-857c-05a0-8a36f7e4fdc6 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice > This door is staying closed until you're gone, one way or another.
null uid: 98aade92-bec6-d5be-2adc-146986c39b57 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription - 1 Check flag(s) (Tag): true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.) === END NODE ===
0:0 - Move away. uid: 996dc0a6-ac38-36e2-8a0a-011defc835bd Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice
0:0 - What's going on here? uid: a67abc8a-33a8-e809-b008-6838e496cc29 Cinematic: Addressed to door - 0 Check flag(s) (Global): false - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription > I said go away. You people have endangered this sacred place long enough.
0:0 - You're a disgrace to this sacred grove. You should wither with shame. uid: af106641-0f4e-cf9a-4db4-f263ad03e593 Cinematic: Addressed to door - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription > There's no shame in ensuring the sanctity of this grove. Now leave!
0:0 - Coward. Innocents are going to die, thanks to you. uid: b570ac0d-8ce9-bfbd-97ae-24c01d0c20f3 Cinematic: Addressed to door - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription - 0 Set flag(s) to (Object): true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription > Then this sacred grove can be a comfort to them in their final moments.
0:0 - *Grunt.* uid: ce9c3c0d-171e-9b38-e2de-e94cbf1598c0 Node context: resigned grunt - has been asking for help from the druids and feels abandoned === END NODE ===
0:0 - You people have endangered the grove for long enough. Go away! uid: d440b6de-fbe8-d67d-07dd-ce988ffc1ff2 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription > null > null > null > Leave.
0:0 - Then this sacred grove can be a comfort to them in their final moments. uid: d579a3de-613c-7485-cf5e-becf0f789b01 Cinematic: Only the door is seen - voice is OS Node context: Eldath pronounced 'EL-dath' 'Stone door' = Marcoryl voice > But this door is staying closed. Now leave!
0:0 - *Grunt.* uid: d69ca0ee-61bb-4f12-0beb-13916b00e031 Cinematic: Camera pans down to show Doni, Player and the Door Node context: Worried grunt as he greets the player - trying to communicate a hopeless situation - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription > Go away! There's nothing in here for you - for any of you.
0:0 - This door is staying closed until you're gone, one way or another. uid: d7438911-690f-8cdd-e400-ab9416091645 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice
0:0 - But this door is staying closed. Now leave! uid: e5d7fc32-0aab-2634-8a17-be2a50f8e05a Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice
0:0 - You're wasting your time. This door is staying shut. uid: ee0c85d3-3035-3de7-22f7-7b199da36221 Cinematic: Only the door is seen - voice is OS Node context: 'Stone door' = Marcoryl voice - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription > null > null > null > null > Leave.
null uid: f1d223c6-e9f2-1570-1874-3274953879d7 - 0 Check flag(s) (Tag): true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription > null
0:0 - Leave. uid: fe17dfbe-f71b-3445-d2fd-f63a624c61d2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_LeaderKid.lsj Synopsis: Player is speaking to an adolescent girl on the eve of battle. She's mature beyond her years and cynical about their chances of survival. They're standing on the edge of a story circle where children are being distracted from the coming battle, but she's not buying it.
0:0 - The singer keeps telling us that if we're good and quiet, we'll all be safe. uid: 08bbab89-349d-cb8d-0a69-576d26d5b5bc Node context: sad > Just another fairy tale though, isn't it?
0:0 - Take it up with Asharak. Apparently I'm 'too young' to fight on the wall. uid: 29b01c18-bfb8-9994-bce9-5a2bfa59f2b0 Node context: Blunt, matter-of-fact - 0 Check flag(s) (Global): true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > Doesn't matter. The fight will come to us, no matter what he says.
0:0 - What? I've said thank you. Should I write you a poem, too? uid: 29d32d9e-1cfe-c550-f74f-a80db9c7bb7e Node context: petulant - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed > null
0:0 - Fine. Take it. uid: 427db533-de94-82f8-5d2c-d93e27166d00 - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > null
0:0 - If you honestly believe that, maybe it's best you hide down here with the other children. uid: 47a19685-9e48-630a-8fb2-8f5874af07ae Node context: Sardonic, condescending. === END NODE ===
0:0 - If any of your stuff goes missing, just let me know. You're family now. uid: 4a8ff81c-a35d-50a5-7f29-0e41a08854b8 Node context: friendly - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - === END NODE ===
0:0 - Sounds more like a challenge than advice. Keep an eye on your pack. uid: 4d28063f-54ea-aee5-7f63-dae3c15ae310 Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us. - 0 Set flag(s) to (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription === END NODE ===
0:0 - Listening to stories - I think you're a little old for them. Or are you looking for a place to hide when the end comes? uid: 5a2146a7-74e9-7beb-1b67-1c9452dfab31 > null
0:0 - Brave words when you're hiding down here with the rest of us. Listening to stories and waiting for the end like the rest of the children? uid: 6012c8f0-acf6-ef36-b865-b9f763976eeb > null
0:0 - Zaki told me about you, toad-lady. Your kind scared Zorru real bad. uid: 61535971-c893-209f-a3b1-6fe12a3a49c6 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription > Quiet, hatchling. What are you doing down here? > Your kind scare easily. > null
0:0 - Fine. Hope the damn thing's cursed. uid: 6650a903-1553-49a5-9037-37990b2c4f84 Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her - 0 Set flag(s) to (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription === END NODE ===
0:0 - Leave. uid: 69e3ec99-ad0f-ff6f-ed17-5a50857821ec === END NODE ===
0:0 - Yes? I've got places to be - I'm sure you do, too. uid: 767fb063-e93d-33d1-b027-d47ecc4d8445 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. > null
0:0 - Come to say your goodbyes before the end comes? Wish I could fight with you. uid: 7ab249a1-bee4-67ea-c5a1-eb94d098a0d8 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription > Are you any good with those knives? We need every blade. > null > null
0:0 - Mirkon keeps telling the other kids they'll all be safe if they stay hidden. uid: 8fa25b55-930a-cbfb-63cb-13cf8d167bd6 Node context: sad - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...) > Just another fairy tale though, isn't it?
0:0 - Doesn't matter. The fight will come to us, no matter what he says. uid: 9773c30c-8e28-1af6-9e66-56b9ce29e1b5 Node context: Cynical, matter-of-fact === END NODE ===
0:0 - Somebody stole the idol. If I find out who it was... I'll recruit 'em. uid: 9ea0e17b-23ee-44a6-e305-4e85f1fc6b4f Node context: exasperated on first line, as she tells us something we gave her was stolen. Beat before final phrase and delivered with a smile - it's a fun line but she's serious about recruiting good thieves - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): false - DEN_Thieflings_State_HasIdol - === END NODE ===
0:0 - Still here? The smart ones ran a long while back. uid: 9ef6fd49-82de-2cdf-0747-6c7e335590dd Node context: surprised to see us - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription > null
0:0 - Take it up with Zevlor. Apparently I'm 'too young' to fight on the wall. uid: bcf69e6f-9a93-d2bd-6c6d-1d5022c7092c Node context: Blunt, matter-of-fact - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > Doesn't matter. The fight will come to us, no matter what he says.
0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional. uid: c5680bdd-b968-ea95-4a51-bcd96a694150 Node context: awkwardly appreciative - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - But... I'm glad you did. uid: c929942b-9c1b-c1ab-f01c-b672aacde7b5 Node context: hesitant thanks relieved but doesn't want to admit it - she just survived a battle thanks to us > null
0:0 - Here - the idol you wanted. uid: cb1f8112-f67f-59f2-a473-83d607d49bc1 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
0:0 - You were stupid to come back. uid: d3d3c418-2a46-0ae4-d6ac-5794dbe98a42 Node context: relieved but doesn't want to admit it - we 'came back' to help in a battle that she just survived thanks to us - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription > But... I'm glad you did.
0:0 - Are you any good with those knives? We need every blade. uid: d5241f45-d25d-2a94-9d26-3b8d1d7e7784 > null
0:0 - Try not to die up there. uid: e223b6b7-017e-b3d0-9e30-185cd102ea99 === END NODE ===
0:0 - Damn it. Having that stashed away would have made life a lot easier. uid: e7781457-3c32-513c-55fc-755184307731 Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription === END NODE ===
0:0 - I don't have the idol you were after. uid: fb360cfb-5680-704a-ae05-e109d8b9d2c6 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): false - DEN_Thieflings_State_HasIdol - > Damn it. Having that stashed away would have made life a lot easier.
0:0 - Some advice - if you want something, don't ask. Just take. uid: fb899dcc-3a8a-b700-c3a9-ca418d8983d4 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Sounds more like a challenge than advice. Keep an eye on your pack.
0:0 - You do good work. If you can handle more than goblins, might be I'll have use of you in Baldur's Gate. uid: fc7c7c70-6fc0-87b1-4f37-7bc52ab5185c - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription > Here - the idol you wanted. > I don't have the idol you were after. > I couldn't get the idol you asked about. > I'm looking to trade. > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_LockdownDrow.lsj Synopsis: Minthara arrives at an inaccessible druid grove with her raiding party, and punishes the player for failling in their orders to open it.
0:0 - An enchantment seals the gates - the druids are stronger than I expected. uid: 037491b2-85dd-e38f-0a4c-ea39543184e8 > And you are weaker than I hoped.
0:0 - Then you are worthless. uid: 2939284f-d1de-e321-a646-fdda7acbacd1 Node context: with a shrug - about to order our execution > Kill them!
0:0 - The druids' enchantment is impassable. You should have killed them before they sealed their grove. uid: 2e54cc89-edb0-376e-7933-86635ebc4dc4 - 0 Check flag(s) (Global): true - GOB_DrowCommander_Event_ToldAboutLockdown - GOB_DrowCommander_Event_ToldAboutLockdowndescription > null > null
0:0 - And you are weaker than I hoped. uid: 40042380-e9f1-a897-ed67-373978878386 Node context: annoyed > Kill them!
0:0 - I don't follow your orders. uid: 52a63fd6-1848-d042-4525-db20e34d3263 > Then you are worthless.
0:0 - You can't blame me for this - the druids' magic is stronger than I expected. uid: 5c038b18-ff33-4f1c-98b7-2d0afd0c0030 > And you are weaker than I hoped.
0:0 - Kill them! uid: edc0da79-a98c-f2cf-9d87-7447f243e0a3 Cinematic: turns back and walks away from player as she gives the order Node context: raised voice, projecting to surrounding goblins as she walks away from the player === END NODE ===
0:0 - Die quickly. I have squandered enough time on you already. uid: f385b1a3-1fb1-6ec8-cc1e-23c54d2fb06f Node context: disgusted - responding to a player asking how they can get her forgiveness. She's about to order the player's execution > Kill them!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Melee_001.lsj Synopsis: goblin raider attacking a druid grove full of tiefling refugees in a huge assault
0:0 - Kherek-nor! uid: 2dc773b5-1dc0-f7f1-46fe-43b3ae458af3 Node context: Goblin language battle cry - translates as "ATTACK!". Shouted while running into battle. (Ke-wreck-NOR) === END NODE ===
0:0 - Praise the Absolute! uid: 5f0f438f-bffb-9cae-66e5-fb92b348bebf Node context: After a great victory in which many civilians were slaughtered. Exalting their new god, the Absolute. Believes the player is also a follower of their faith - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_MindMeldAfterCombat.lsj Synopsis: A drow commander telepathically communicates with players who have allied with her to slaughter the inhabitants of a druid's grove
0:0 - The way is clear. Now we can cleanse this place completely. Kill everyone. uid: 10ee87b6-d757-d685-db25-4535561edfa7 Node context: speaking telepathically (we do not see her, only hear her); a command - 0 Check flag(s) (Global): false - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription === END NODE ===
0:0 - Exquisite work, True Soul. Now we must make sure nothing is hidden in their lair. Join me there. uid: a3eaa7e2-c945-dc80-8e32-1d535b0f0f68 Node context: speaking telepathically (we do not see her, only hear her); a command - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription === END NODE ===
0:0 - *A splinter of ice works its way into your mind.* uid: cc076f21-7b75-4f7a-b491-d6f1c2ed02f4 Animation: speaking telepathically (we do not see her, only hear her) CDavis: Use mindmeld anims Node context: describing the sensation of a drow telepathically communicating with us > Open the gate.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Mule1.lsj Synopsis: A speak with animals dialogue where the player can commune with an ox and get a sense of their feelings during and after an attack on the Druid Grove - fear, confusion or elation depending on who wins the fight.
0:0 - Please - don't let the evil ones in. uid: 10cd1597-6670-5e4c-c898-bfa06f116f76 Node context: Determined - begging - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Mule1 - DEN_AttackOnDen_HasMet_Mule1description === END NODE ===
0:0 - The younglings are a nuisance, but the road would not be the same without them. Thank you. uid: 564dcfb5-efe2-4dd7-10e5-5f86db98004b Node context: Relief and gratitude - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Mule1Victory - DEN_AttackOnDen_HasMet_Mule1Victorydescription === END NODE ===
0:0 - Hrnnng! uid: cf3397b3-4a14-6ce5-664c-4a7e26acf181 - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - I yearn for fresh grass and a clear sky. I hope we can leave this place soon. uid: d68d1692-aa85-c8da-c618-0eb21a633ef8 Node context: Sighing as you think of blue skies and the road - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Mule1Victory - DEN_AttackOnDen_HasMet_Mule1Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Protect the small ones! Hurry! uid: d9922859-8dce-2205-b80b-bc8a2eb5bad3 Node context: Under attack - yelling for the player to protect the children - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Mule1 - DEN_AttackOnDen_HasMet_Mule1description - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Mule2.lsj Synopsis: Ox dialogue during and after the den gets raided by goblins.
0:0 - If you are afraid, hide beneath my legs - like a good calf. I will stop them. uid: 78ae932f-4095-24f0-68ab-fd4ace822659 Node context: Determined - ready for a fight. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Mule2 - DEN_AttackOnDen_HasMet_Mule2description === END NODE ===
null uid: 82255e87-9d53-1cac-aa66-3af6de004098 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - That was fun! I want to stomp more of the small, dirty two-legs. uid: 864b47b0-f751-fdab-99c8-e4428fcc0407 Animation: [OX] stamps hooves on ground Node context: Excited and delighted - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Mule2Victory - DEN_AttackOnDen_HasMet_Mule2Victorydescription === END NODE ===
0:0 - Let us go. I wish to feel the road beneath my hooves - taste the fresh grass! uid: b6bc4ab6-cc42-7aa1-4ce0-16394f14971f Node context: Excited and delighted - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Mule2Victory - DEN_AttackOnDen_HasMet_Mule2Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - *Bellow.* uid: d01759cd-8381-5258-fcdc-d1c47757468f Animation: [Ox] bellows - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Let them come. I will bite. I will stamp. uid: f2703116-41f6-da02-4552-42d7c34873a1 Animation: [DUPE] OX stamps hooves on ground Node context: Determined - ready for a fight. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Mule2 - DEN_AttackOnDen_HasMet_Mule2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_OpenGateBetrayal.lsj Synopsis: The player has opened the gates during a siege, allowing enemies to attack. The speakers here are leading the defense, and by opening the gate, the player has betrayed them, working with the enemy on the outside.
0:0 - You're... with them, aren't you? uid: 0c3f40a9-a025-430d-c0d1-aba2181e36fc Node context: incredulous - speaking to the player, who just opened the gate during a siege, effectively letting the attackers swam in and kill him and the people he's trying to protect. At this moment, realising this was a betrayal of the worst sort, and he's doomed. Second line is delivered to alert other guards rather than shouted to self. > Birna mrag. May the crows feed on you, you godsdamned zurgnak bastard!
0:0 - Birna mrag. May the crows feed on you, you godsdamned zurgnak bastard! uid: 273041a1-995e-87ca-7021-dbbdcbfee8e8 Node context: The player has just betrayed him during a siege, allowing the attackers to swarm in. At this point, he knows he's probably going to die, but he's determined to take the player with him. Pronounce ZURg-NAK - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription === END NODE ===
0:0 - Oh, mrag. You sold us out? To the bloody drow? uid: 675419cb-f3cf-7db3-d382-8dec6792f49d Node context: The player has just betrayed him during a battle, and the realisation hits him. He's doomed and still trying to deny it to himself. Pronounced mRAG > Birna mrag. May the crows feed on you, you godsdamned turncoat!
0:0 - Birna mrag. May the crows feed on you, you godsdamned turncoat! uid: 7dddd16b-c75f-e7ec-3770-4168362b73c0 Animation: CDavis: Use look-ats and construction anims. Cinematic: Speaking to the other tieflings defending the grove rather than to the player Node context: Speaking to the defenders during a siege and referring to the player characters as 'traitors'. He's in the middle of a fight and the player just switched sides and betrayed him. Pronounced BIRna mRAG - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription === END NODE ===
0:0 - What in the Nine Hells - uid: 829d1585-2ca9-f331-d2a2-682a317e8463 Node context: Shouted to the player, who has opened a gate during a siege, allowing the attackers to get inside. The speaker is the leader of the defense, who thought the player was on his side. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Oh, mrag. You sold us out? To the bloody drow?
0:0 - Are you mad?! Close the gate before - uid: e5fc34c1-3383-8660-ea15-4e1c436de3e0 Node context: incredulous - speaking to the player, who just opened the gate during a siege, effectively letting the attackers swam in and kill him and the people he's trying to protect > You're... with them, aren't you?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PAD_DeadKids.lsj Synopsis: Player finds dead tiefling children, killed by goblins, after assisting the goblins in a raid on the grove. NOTE: this dialog only triggers if players chose to side against the tieflings.
0:0 - Well. What's a little more blood on one's hands. 1:0 - We did this. Such depravity cannot be erased. 2:0 - I've seen the Hells... this is worse. What have we done? 3:0 - Younglings or not, the weak must be culled. 4:0 - This is what we sowed. Shar's darkness will embrace the children now. 5:0 - Helm forgive me - what have I done? 6:0 - Butchered. They didn't stand a chance. uid: 88b6cca1-92ee-13a6-cec3-2beefada83b6 Node context: Shadowheart - her actions led to these childrens' deaths and her background as a dark priestess would suggest she'd feel triumphant, but her reaction is instead deflated and betays conflicted emotions (while not being entirely despairing). She got what she thought she wanted, but it feels hollow. / Astarion - bitterly. He's a little surprised that he's unhappy about it. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PAD_LairDoorBlocked.lsj Synopsis: The door to the druid's lair is blocked. Player can't get inside to help people get in.
0:0 - Locked from the inside. uid: 02304f2d-8bc1-0f42-8d0c-712963e8e3d8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ParentA.lsj Synopsis: Parent is hiding away in the refuge, awaiting the attack.
0:0 - My horns for a normal day. uid: 422e4a11-3329-6ca2-90b7-6901998c3e51 Node context: Exhausted - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ParentAVictory - DEN_AttackOnDen_HasMet_ParentAVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - We won't be taken alive. uid: 518eea8f-1888-3509-2507-cd1c9877cc16 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ParentA - DEN_AttackOnDen_HasMet_ParentAdescription === END NODE ===
0:0 - One sorrow ended. The next soon to begin. uid: 7076a0ae-3897-fa9a-8814-5e217dad1adf - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ParentAVictory - DEN_AttackOnDen_HasMet_ParentAVictorydescription === END NODE ===
0:0 - This place is cursed. uid: 7a581f02-3161-9d1a-edb4-45c25a878976 Node context: Bitterness, awaiting an attack. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ParentA - DEN_AttackOnDen_HasMet_ParentAdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ParentB.lsj Synopsis: Marricko is hidden away as the attack appraoches. She's afraid, but determined to keep it together.If her daughter is alive, she's worried about her but also knows she can take care of herself if needs be.
If her child is bad, she laments when she even survived. She is despondant and grieving.
0:0 - I pray next time I square up to a goblin, you're there again. uid: 04ba0d47-2895-134d-85f3-195997fe5b25 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I'd have let the goblins take me if it meant Arabella lived. Why even fight? uid: 12c77f73-069e-6bd6-3c5b-1444b8cb35f0 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription === END NODE ===
0:0 - We didn't die today. Tomorrow, perhaps. But not today. Thanks to you. uid: 85d5a3e3-64e1-edd9-08da-b853617f28d9 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription === END NODE ===
null uid: 9a04452f-6a9f-cd57-eb50-104041ebbf1d - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription === END NODE ===
0:0 - They're coming. uid: 9bc93784-800a-97a7-c26c-a68f6724685c Node context: hushed. afraid. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. === END NODE ===
0:0 - None of it matters. Not anymore. uid: ad90f98d-1ffc-c95e-6032-6ab8fbfc172e - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I pray Arabella is safe with the other kids. Knowing her, she's fashioned a weapon out of a rock and some string. uid: d520bbfe-8e16-b337-fd92-1e13447e00b9 Node context: She is looking off-camera at her husband. Not addressing the player. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pet002.lsj Synopsis: After victory following a huge goblin attack on his home, a wolf feels satisfied with a job well done, but warns you not to ruin the peace..
0:0 - I must protect him. I must. uid: 6e4ae39a-0be9-63f7-3b62-d97d784f6939 Animation: Wolf Idle - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription === END NODE ===
0:0 - Blood everywhere. The smell is so strong. uid: 8b6dc5ac-e7f9-f4eb-4548-f057181c4fde Animation: Wolf sniffing the air - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Quiet at last - don't interrupt it. uid: a4c87f54-8ce1-1a8a-11bd-4eaea155fda3 Animation: Wolf idle Node context: calm wolf, after a battle - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription === END NODE ===
0:0 - *Growl.* uid: b4518daa-c2f4-795a-efd7-70e17d513654 Animation: Wolf Growl === END NODE ===
0:0 - Leave me. I want rest. uid: d0e401cb-7503-4a46-4f0b-4b605bc34d73 Animation: Wolf idle Node context: The wolf doesn't want to acknowledge us. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Growl.* uid: e55f9204-723e-5230-effd-c0bbd98267e6 Animation: Wolf growl === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pet003.lsj Synopsis: The bird returns to the Den after the tieflings win.
0:0 - Ahh, my nest is still whole! Those monsters didn't touch it. uid: 30f493cb-30f1-7019-72e7-85405aaaeeb7 Animation: Bird hopping Node context: Relieved - there was a big fight, and he thought the nest he worked so hard on got destroyed. - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - No, no, no - it's gone. My coin is gone! uid: bc1ab775-09ed-28fa-0d13-63d4430c7b2d Animation: Bird fluttering frantically Node context: In a panick - his precious coin disappeared. - 0 Check flag(s) (Global): true - DEN_DruidPet_003_State_NoCoinNearby - There is no item with gold coin template near the nest - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pet004.lsj Synopsis: A boar has just survived an attack on its home and is strutting about the place proudly
0:0 - Don't you smell it? The monsters are gone, and the air is fresh with new beginnings. uid: 1dd357b0-7903-69d6-f14d-856bfb3a3bef Animation: Boar sniffing air Node context: Pleased and full of hope for the future. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Pet004_HasMet - DEN_AttackOnDen_Pet004_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Pet004_HasMet - DEN_AttackOnDen_Pet004_HasMetdescription === END NODE ===
0:0 - And speaking of new beginnings... I think it's time I found a mate. uid: 8cc8420a-bf9c-98fd-3768-69ec2cad7480 Animation: Boar idle Node context: a little lascivious - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_Pet004_HasMet - DEN_AttackOnDen_Pet004_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pickpocket.lsj Synopsis: Child is sitting listening to a story - aware of the chaos going on around her but confident it will turn out alright because that's what her sister has told her.
0:0 - Mattis says we should say thank you. uid: 3d55b644-9afa-7178-d8c7-f344543dee20 Node context: Shy, not understanding that they almost died - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_PickpocketVictory - DEN_AttackOnDen_HasMet_PickpocketVictorydescription === END NODE ===
0:0 - Sshhh - you have to be quiet. uid: 3e04e398-fd1f-eddb-8270-0848d6f60cbf Node context: Helpful but serious - player's breaking the rules. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Pickpocket - DEN_AttackOnDen_HasMet_Pickpocketdescription === END NODE ===
0:0 - Don't worry - Mattis says the goblins can't get inside if we're quiet. uid: 41e60ce1-113d-734d-c08d-5f614de7f5bd Node context: Innocent, danger is a game to her - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Pickpocket - DEN_AttackOnDen_HasMet_Pickpocketdescription === END NODE ===
0:0 - Thank you. uid: cf348f50-aea1-7cfb-4da2-8150ef942c08 Node context: Polite, serious - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_PickpocketVictory - DEN_AttackOnDen_HasMet_PickpocketVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PickpocketTrader.lsj Synopsis: Young child is hustling and trying to trade with player on the eve of a battle.
0:0 - Let's see what you have. uid: 0ba61735-18aa-8697-cbcd-7c62f81e3b48 > null
0:0 - Leave. uid: 0bcf1a74-7233-2a88-bca2-e0822a341476 === END NODE ===
0:0 - Let's see what you have. uid: 47522b2b-d670-b0c4-9679-fec0bc1abe21 > null
0:0 - Huh. Fair enough. Can always get my money back when you're dead. uid: 5813d113-1e09-d36f-c89c-fefb27a069d7 > null
0:0 - What about a discount? I'm about to risk my life. uid: 5fb3ddd9-f380-9035-9432-bdd6d8cf0c63 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Good luck out there. uid: 616bfeb0-73ab-354d-3ae3-9a939b1f798f Node context: sincere, but not very optimistic === END NODE ===
0:0 - Leave. uid: 6e12b043-c9ae-b805-c26c-164513ba3e63 === END NODE ===
0:0 - Finally. A city full of real coin. uid: 8a07e476-0ab6-a609-2c2c-a78f855a12d8 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - Thanks. Don't die. uid: 8cdd5cdc-11a1-fb4a-b84a-6c08a03bab58 Node context: Casual, not bothered === END NODE ===
0:0 - I'm... glad you didn't die. No discounts once I'm running the Wide in Baldur's Gate, mind. uid: 9c445b3f-cd85-1f38-a36c-39baef8ec115 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription === END NODE ===
0:0 - Need anything before the fighting starts? No tricks this time, promise. uid: b11e45f2-0fdc-8339-dbfa-bb66c988c771 Node context: untrustworthy scammer - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription > What about a discount? I'm about to risk my life. > Is this really the time to worry about coin? > Let's see what you have. > Leave.
0:0 - It's your job to make sure we get that far. So why don't you go take care of that? uid: e8f50d11-7c57-8215-2d5f-37aebbb6a2db Node context: Putting player in their place. > Fair enough. Let's see what you're selling. > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PrisonGuard.lsj Synopsis: NPC Dialog during and after the Attack on Den state.
0:0 - Glad you're here with us. A bunch of ratty goblins aren't gonna send us running. We've been surviving long enough. Time to start living. uid: 2d8d2a45-6d19-651f-182f-ebc4245583db Node context: Determination - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_PrisonGuard - DEN_AttackOnDen_HasMet_PrisonGuarddescription === END NODE ===
0:0 - Hope you won't miss this place. Don't think we'll be coming back any time soon. uid: d38c212a-f867-1239-8e73-2e0e29f4530e Node context: A little relieved. A little bitter. Conflicted feelings. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_PrisonGuardVictory - DEN_AttackOnDen_HasMet_PrisonGuardVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - That's it. We can head to the city. Dunno about you, but I'm ready to start my life again. uid: d4e945e8-3fcc-8584-0c0e-e03e8cf2a471 Node context: A little relieved. A little bitter. Conflicted feelings. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_PrisonGuardVictory - DEN_AttackOnDen_HasMet_PrisonGuardVictorydescription === END NODE ===
0:0 - Good to see a familiar face. I have the strangest feeling every time you pass by. Like you're meant to be here. uid: e8d5aadb-c6c6-43fc-74ea-874e969d60d1 Node context: Fatalistic. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_PrisonGuard - DEN_AttackOnDen_HasMet_PrisonGuarddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Prodigy.lsj Synopsis: Rolan (the prodigy) reacts to the successful defence of the grove, in the event that he was convinced to stay.
0:0 - I nearly dispatched those goblins myself, but it seems you managed well enough. uid: 046b1bfd-70e0-9ce6-e44b-b747b201b641 Node context: Idle arrogance, as if he could have taken out an entire camp of enemies if it weren't beneath him - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription > And why wield a masterwork where a butcher's blade will do? My thanks, truly.
0:0 - They'll sing songs about this, you know. They simply don't know any better. uid: 205f34a8-f3e6-f71a-db33-c2ac849f16ff Node context: As if you should be grateful - the last an aside to himself. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Nevertheless... I suppose it was decent of you to return. uid: 26d3150e-2ff5-63c6-0dc4-fe6a54231422 === END NODE ===
0:0 - We could've handled those goblins on our own. uid: 9a45af99-5038-5b73-21ef-fc2beb3e403d - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription > Nevertheless... I suppose it was decent of you to return.
0:0 - And why wield a masterwork where a butcher's blade will do? My thanks, truly. uid: b3f27bee-6b33-45ec-c536-f6b42b040749 Node context: Airy condescension - you saved him a menial task, but it was perfecly suited to you. === END NODE ===
0:0 - All that fuss and for what? I'd barely call that a fight. uid: f443e0c8-f383-d826-cf63-8704e992d37d - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ProdigyBrother.lsj Synopsis: Cal reacts to the successful defence of the Druid Grove, in the event that the prodigy and co were convinced to stay.
0:0 - Glad to see some goblin blood spilled for a change. I was sick of running from those rats. uid: 5343ffac-a349-7b5c-4519-8be2883c1fdf - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ProdigyBrother - DEN_AttackOnDen_HasMet_ProdigyBrotherdescription === END NODE ===
0:0 - The roads ought to be safer now there's a few less goblins skulking about. uid: bd6b44d2-a63c-2198-8ef3-162d69cf4314 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ProdigyBrother - DEN_AttackOnDen_HasMet_ProdigyBrotherdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ProdigySister.lsj Synopsis: Lia reacts to the successful defence of the Druid Grove in instances where she was convinced to stay around.
0:0 - I don't think there's a bit of me that isn't hurting after that fight. Worth it, though. uid: 43ed4429-95b3-f043-70c4-dcef73cd4121 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription === END NODE ===
0:0 - Looks like we're good to go. I'm glad. uid: 7415d555-99c1-30ae-3323-b4335299d739 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - It was you, right? Who took care of the goblins? I knew you were a good one. uid: cf0d1645-278c-5f2c-d417-9370e4132565 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription === END NODE ===
0:0 - Thanks - for keeping these people safe. For keeping us safe. uid: d6f25ae9-d674-3e95-1d14-f25a1859f127 === END NODE ===
0:0 - The road to Baldur's Gate will be easy compared to that. uid: d8a069b0-252d-3024-bf7a-fe0fec02cd87 - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription > Thanks - for keeping these people safe. For keeping us safe.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ProdigyTrio.lsj Synopsis: Rolan (the prodigy) bickers with his Cal and Lia. The player can choose to weigh in or not. Soldiers, rangers or fighters can give some specific advice on their battle formation.
0:0 - Oh, share your tactical wisdom with us then! uid: 2dfc0eec-a9cf-c8b1-533d-ca5220279e73 > No, don't - please.
0:0 - Look at this place. Like a pen of hogs waiting for the butcher's knife. We need to act! uid: 322ef4af-1a6d-7431-fbda-5d8cd284c54b Node context: Fatalistic. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription false - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription > Quiet! Some of the children might hear you.
0:0 - Let's just stick to the plan, now that we have one. Agreed? uid: bd4113ac-df7a-8234-5217-1be96c13b982 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription true - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription > Agreed.
0:0 - That's as close to an agreement as we're likely to get. Let's keep it that way. uid: e050ed7d-7bf6-7f3d-e5f7-d2b9405888e6 === END NODE ===
0:0 - No, don't - please. uid: e744d783-6fde-e030-1348-17d69cbdca2e === END NODE ===
0:0 - We could've been far away from this place by now. uid: eb742bb6-ee1b-6ac9-55cc-7bf3e9ba1431 Node context: Fatalistic. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription true - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription > Or shot through with goblin arrows.
0:0 - So be it. I'll take a mediocre plan over nothing. uid: eba02f28-0a44-8ffb-24cd-4b1d5ad433f7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderArrogant.lsj Synopsis: archer attacking the tieflings at the grove
0:0 - They'll be worg meat soon enough! uid: 803c419f-01ad-c5af-c943-d2ddfacb60ec Node context: Amused, preparing to attack === END NODE ===
0:0 - We'll rip them tiefs to shreds! uid: 8451e337-7df1-5b52-7348-40ef3de19332 Node context: gleeful - 0 Check flag(s) (Object): true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription === END NODE ===
0:0 - Ain't seen much good loot. uid: b369222b-126b-c3cc-a4e0-bbb79dc3149f Node context: disappointed - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderBold.lsj Synopsis: goblin raider involved in attack on the druid grove
0:0 - TEAR 'EM APART! uid: 231515a3-e521-4217-d235-1fab2ba5a866 Animation: Goblin rusing into battle Node context: Warcry - said either while rushing into battle, or in the thick of it === END NODE ===
0:0 - Rhaal'tuuch! uid: 2792dd52-4658-b19d-7d81-38cb6e074ee3 Node context: goblin language - victory cry (rawl-TOOSH) long oo, like soon, not foot - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Come on, lads! This'll be a slaughter. uid: 2ecd4704-e156-868b-3900-178c0bb78354 Node context: Talking to friends preparing for a raid - with delighted malice on the final word - 0 Check flag(s) (Object): true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderBossy.lsj Synopsis: A goblin raider celebrates upon having successfully destroyed a shelter full of refugees. Jubilant and nasty.
0:0 - I see a lot o' red blades around; the Absolute'll be chuffed. uid: 5b1b5276-7de9-65ab-c622-f3bbdc68a98d Node context: Victorious and bloodthirsty - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - That's the last of 'em! Ground's sopping with heretic blood! uid: a5e57170-8573-8ccc-1038-78b528c37425 Node context: Victorious and bloodthirsty === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderChieftain.lsj Synopsis: goblin raider involved in the attack on the grove - some lines before the attack, one in the aftermath
0:0 - ... gonna try an' catch one. Be a nice plaything for my little 'uns. uid: c8910c48-73c0-035d-3f71-2fce0ec50c82 Node context: with a cruel smile === END NODE ===
0:0 - Meant to keep one alive fer a pet - they broke too easy. uid: fc13e64a-ca75-d36e-fdc6-9b9c5786c2ff Node context: disappointed - just slaughtered the inhabitants of a refuge and wishing it had been a harder fight - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderCrafty.lsj Synopsis: goblin raider attacking a druid grove full of tiefling refugees in a huge assault
0:0 - All these horns'll make fer good trophies... uh, no offence.
uid: 1b4e75f3-b957-2d1c-6649-c868279e9e29 Node context: The horns referred to are on the heads of recently slaughtered tiefling refugees, killed in a goblin raid. He's standing among the dead, pleased with the victory - his second phrase is an embarrassed acknowledgement of the fact he's talking to a tiefling ally - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
0:0 - Chop the horns off 'em! uid: 2e74e9a3-91b9-4ae2-43a1-1ec3cf6faf07 Node context: The horns referred to are on the heads of a group of tiefling refugees that the goblin is rushing into battle against. This is a war cry === END NODE ===
0:0 - All these horns'll make fer good trophies. uid: c45d7f05-7d2e-46ea-ba67-938bbaf9cd7f Node context: The horns referred to are on the heads of recently slaughtered tiefling refugees, killed in a goblin raid. He's standing among the dead, pleased with the victory. - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderCunning.lsj Synopsis: A goblin participating in a large raid on a druid grove - these lines are spoken during and after the fight
0:0 - Hope we weren't s'posed to take any prisoners... uid: 4be27f1c-bb36-4177-5e8f-4147ac21129f Node context: standing over slaughtered enemies - pleased with himself, but slightly worried they might have gone overboard in killing EVERYONE - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Let's mash 'em! uid: 788e1377-4ec8-196a-b55b-62589d2ea757 Node context: warcry, as he prepares to charge into battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderFunny.lsj Synopsis: A goblin taking part in an attack on a group of civilians, hiding in a refuge
0:0 - All this killin'... for the Absolute! uid: 951f0676-b91f-149d-3440-d47fe25a6f81 Node context: standing over corpses after a slaughter - praising his god, the Absolute - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Praise the Absolute! uid: 98644cac-71f4-924c-b6ba-028224f9bd6e Node context: a warcry as he prepares for battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderHardy.lsj Synopsis: A goblin taking part in a raid on a druid grove
0:0 - Drow's in charge - follow 'er lead! uid: 102e3475-bd97-8153-0b1f-09c4a96a8b36 Node context: charging into combat or actively participating in combat. A warcry. === END NODE ===
0:0 - Drow'll be pleased with us - proper good raid, that was. uid: b15cc571-6288-fcd7-ad27-970dcac63787 Node context: Standing over the corpses of slaughtered enemies - pleased with himself, and his squad. Deferential toward the drow who was their commander - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderHefty.lsj Synopsis: A goblin raider before/after the raid on the druid grove.
0:0 - Just funnin', mate. We know you're one of us. Cold-blooded killer. uid: 2012965e-acca-d8de-0844-9724d37a5d09 Node context: As if thumping you on the arm playfully, a joke between friends. Last line is said with respect - you're complicit in the slaughter of your own kind. === END NODE ===
0:0 - Thought their horns would be bigger. What's the use if ya can't even drink from 'em? uid: 22836b9a-5656-1980-2c37-8ecfbc1d03d3 Node context: a little disappointed - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Oh look, we missed a teef in all the slaughter! uid: 6217ad8f-28c1-2fbf-aa2f-c4d5cdd086e7 Node context: Mock surprise/joy at the prospect of more killing - but he knows you're an ally, you just LOOK like the enemy. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Event_HeftyTieflingQuip - DEN_AttackOnDen_Event_HardyTieflingQuipdescription - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Event_HeftyTieflingQuip - DEN_AttackOnDen_Event_HardyTieflingQuipdescription > Just funnin', mate. We know you're one of us. Cold-blooded killer.
0:0 - Drow says we can do what we want with the corpses. Gonna take their horns as trophies! uid: c723f1d5-8681-35a4-af83-1a4a296920d5 Node context: Excited. Preparing for battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderMurderous.lsj Synopsis: a goblin participating in a large raid - speaks maliciously about killing the youngsters at the raid target
0:0 - Killed my first human when I was five years old. Tieflings are soft. uid: 85091e23-8481-eb1b-6e0a-42a782869f28 Node context: malicious glee - talking about killing a tiefling child === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaidersArriveAfterFight.lsj Synopsis: the drow commander and goblins arrive during the attack on the grove to find the player has already gone hostile to the tieflings by attacking them. The drow is amused that the player would start the slaughter without her and either joins them to finish off the tieflings, or gives futher orders if all are dead
0:0 - The way is clear. Now we can cleanse this place completely. Kill everyone. uid: 3ededf44-2d2b-bcea-d395-4850f4af68bf Cinematic: Node context: speaking telepathically (we do not see her, only hear her); a command - 0 Check flag(s) (Global): false - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription === END NODE ===
null uid: 67046d2c-eeb6-426f-9977-8004d197566a > Open the gate.
0:0 - *A splinter of ice works its way into your mind, drowning out the goblins' battle cries.* uid: b468dd09-2db5-817c-2add-0a34bbd5c93d Cinematic: The sound of goblins can be heard from the forest. The drow-led raiding party emerges from the forest and arrive outside the gates Node context: describing an uncomfortable feeling as a drow prepares to speak with us telepathically - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_EnemiesAppear - DEN_AttackOnDen_Event_EnemiesAppeardescription > null
0:0 - Exquisite work, True Soul. Now we must make sure nothing is hidden in their lair. Join me there. uid: d78011e7-c862-1673-65f7-c9ed9c72919d Cinematic: Node context: speaking telepathically (we do not see her, only hear her); a command - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaidersArriveBeforeFight.lsj Synopsis: Takes place immediately after the player blows the horn at the gates of the grove, beginning an attack on the refugees hiding there. The surviving tiefling leader rallies his troops, then the drow commander arrives with her retinue of goblins. She mind-melds with the player. She expects them - as True Souls - to betray the tieflings, and players must choose whether to side with her OR with the tieflings as the attack begins.
This is a huge fight and a decisive moment for the tieflings, the drow/goblins, AND the players.
0:0 - Obey and open the gate. uid: 0e85fc6b-ac4b-51e7-e01b-7a150d386022 - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription - 1 Set flag(s) to (Object): true - DEN_AttackOnDen_Event_PlayerOpensGate - DEN_AttackOnDen_Event_PlayerOpensGatedescription > null
null uid: 0fb52bfa-960a-dc22-a825-d8614e183e77 Cinematic: ~With a gesture Minthara orders the attack. === END NODE ===
0:0 - Get that damn gate closed! uid: 12492114-853e-c8b4-7cd9-94fa1d629f5a Animation: Close gate Cinematic: Node context: urgent command - 0 Check flag(s) (Global): true - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_CloseGate - DEN_AttackOnDen_Event_CloseGatedescription > I know that you are all afraid... but I also know that you have been fighting your whole lives.
0:0 - I'm truly sorry. I need healing - and the drow and her god are my best chance. uid: 12dcd4b5-6583-32a2-b276-037e2e3020dd > Impspit! > You're mad. How did I not see it?
0:0 - No. I'll show the Absolute the power of a true god. uid: 15f65f46-af85-4b7a-5b67-d0bbe93e83bf - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0:2 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) - 0:3 Tag: Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.) > You cower behind a doomed god when the Absolute promised you such power?
0:0 - My people? I'm loyal only to myself. uid: 18635578-464c-bb22-cf2a-f8e52e7c2541 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > You'll burn in the Hells for this. > You bastard.
0:0 - We have never been handed the easy choices, or the gentle paths. And this is no different. uid: 1d159cd1-93e4-db54-9cd8-fd02baa441be Cinematic: Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep > These creatures would take our lives, our children... our future. And we must resist!
null uid: 22e69a33-010a-9c9d-6420-8e459dd962d9 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Get that damn gate closed!
0:0 - I serve Shar, not the Absolute. The gate stays closed. uid: 2514288c-728a-928e-61eb-f09216337afa - 0 Check flag(s) (Tag): true - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.) > You cower behind a doomed god when the Absolute promised you such power?
null uid: 26d24723-4384-5b5d-472a-b4935752f5ba Animation: [LOGAN] Minthara Walk anim. Anims of creatues rushing forward to attack, including Spiders, Goblins. Bugbear commands the Goblins, with the Ogre at his side. Cinematic: ~Minthara steps up on the stone tower outside the gate to the Druid Grove, she assumes her imposing posture, arms at her back, she locks gaze with the player - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_EnemiesAppear - DEN_AttackOnDen_Event_EnemiesAppeardescription > If I don't see you after the battle... tell the children I took out the drow. > This is it. Everything turns on this.
0:0 - Gods forgive me... I've doomed them all. uid: 28d46899-649c-ee89-9464-939eee83b342 Cinematic: === END NODE ===
0:0 - You will die here. And your god will die with you. uid: 294a59e4-6088-740e-3514-085a40e5b73c Cinematic: > null
0:0 - These people are under my protection - but I'll see you in the Hells. uid: 2a0cafa2-09d1-05cb-8b32-377b201a0fbe - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > Traitor! You think you can stand against me and the Absolute?
0:0 - Obviously. uid: 2d6ceace-edb5-c4f3-429e-efda7109a725 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null > Gods forgive me... I've doomed them all.
0:0 - Nothing personal? You betrayed us! uid: 2eebffee-94bf-f434-40a2-d328a54ee60a Cinematic: Node context: furious; the players just betrayed him and are going to kill the people he swore to protect - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - You're mad. How did I not see it? uid: 310b266f-96ee-9376-0b72-d7e1934c1a99 Cinematic: Node context: He's realising that he just doomed his people by trusting us, but he blames himself. Quiet. Shocked. === END NODE ===
0:0 - You bastard. uid: 34a63d76-0d17-8324-9429-194ca2369676 Cinematic: === END NODE ===
0:0 - Impspit! uid: 3d92d564-4103-4c91-3364-e61424b044c1 Cinematic: Node context: furious, shocked - 'impspit' delivered as a strong swear - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - It's nothing personal. uid: 42187d36-2af4-d70f-1c0f-92784417187f - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Nothing personal? You betrayed us! > Nothing personal? You betrayed us!
0:0 - These creatures would take our lives, our children... our future. And we must resist! uid: 444cdf69-821c-4c18-e41e-1ea12c42e2e7 Cinematic: Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep > null
0:0 - I will not. Boo will not. And if you think to triumph here today, drow - you will not. uid: 48d214be-ec5d-5382-0316-996082acb140 - 0 Check flag(s) (Tag): true - This tag template was not found somehow... - > Traitor! You think you can stand against me and the Absolute?
0:0 - Sacred? It is filth. It will burn, and you will burn with it. uid: 64602197-8486-44fd-5a14-aa5ac94432e2 Cinematic: > null
0:0 - I know that you are all afraid... but I also know that you have been fighting your whole lives. uid: 6928012f-eb78-fa03-489c-f278a4c675d2 Cinematic: Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep > We have never been handed the easy choices, or the gentle paths. And this is no different.
0:0 - Of course - as does my god. uid: 6bd63ed3-e332-9a1a-4b2a-ac637e5e1e4d - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription - 1 Set flag(s) to (Object): true - DEN_AttackOnDen_Event_PlayerOpensGate - DEN_AttackOnDen_Event_PlayerOpensGatedescription > null
0:0 - At least you'll die before the goblins find the children. uid: 6c0706d5-e224-b22d-8093-c397007a32fe > You monster! > Oh gods...
0:0 - Not so fast. You've just walked into my trap. uid: 70b062c9-e60a-af26-966a-91dccc86dbe2 - 0 Check flag(s) (Tag): true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > Traitor! You think you can stand against me and the Absolute?
0:0 - Your god has no power here. uid: 78823f71-dd0d-5a10-abde-c8745ae0e487 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:2 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > You cower behind a doomed god when the Absolute promised you such power?
0:0 - This place is sacred to Silvanus - the Absolute has no power here. uid: 822b6bf2-3436-5115-0622-c68b8d488e00 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Sacred? It is filth. It will burn, and you will burn with it.
0:0 - They still think I'm on their side. Poor fools. uid: 87cb98dd-ea52-763b-fa67-72b4e2d41152 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription - 1 Set flag(s) to (Object): true - DEN_AttackOnDen_Event_PlayerOpensGate - DEN_AttackOnDen_Event_PlayerOpensGatedescription > null
0:0 - Anyone who takes down a worg gets their choice of cut tonight... uid: 889b135b-468e-4c3b-2d51-45e6ef9dc3b3 Cinematic: Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep > By Amaunator's Eternal Sun, none of us are dying today!
null uid: 9717f7ea-c05e-c012-8a76-e9ebeebfd203 Animation: [LOGAN] *REUSE* Gate open anim from PleaAtGate Cinematic: ~The player steps in an opens the gate [Reuse from Plea] > null
null uid: a2c34f51-002d-bd47-107d-dea7d4dc8e57 - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Oh, hells. > What are you doing? They'll kill us all...
0:0 - Traitor! The Blade now comes for you. uid: ac7118c3-8bef-02b2-8962-1e44e7fefc2a Cinematic: - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - By Amaunator's Eternal Sun, none of us are dying today! uid: af6f6673-cd91-47f5-8857-3a32973092df Cinematic: Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep > null
0:0 - This is it. Everything turns on this. uid: b28a4376-1468-bf34-3a3b-04d3c4845483 Cinematic: Node context: Nervous, gathering himself > null
null uid: b5a4eaad-a422-fcf8-60f4-b1241b8d310c Animation: [LOGAN] TIF_F Archer anim, Minthara Deflect anim. Cinematic: ~The archer nocks another arrow, when the army arrives beneath Minthara and lowers the bow to watch > null > null
0:0 - This is it, people. Weapons ready, eyes to the front. uid: b81cb1b9-d7ee-bcd1-7e9d-e34fbd072be3 Cinematic: Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep > Anyone who takes down a worg gets their choice of cut tonight...
0:0 - *A splinter of ice works its way into your mind.* uid: bd0aa9e5-e4f1-c336-d88b-c9b69f038043 Animation: [LOGAN] Mindmeld *REUSE* Cinematic: ~Mindmeld [reuse] > A pretty speech. It almost brings a tear to my eye.
null uid: c0d8f22f-a344-8e0d-c40b-c5c8412027eb - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Traitor! The Blade now comes for you.
0:0 - New plan - I tear out your throat. uid: c11057e5-dbdd-87d3-88c2-892b5e65a3d5 - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Traitor! You think you can stand against me and the Absolute?
0:0 - Oh gods... uid: c402bdb7-ec44-1acb-b301-9164887bb90c Cinematic: Node context: can't believe how awful we are - we just told him we're going to massacre the children he's been protecting === END NODE ===
0:0 - You'll burn in the Hells for this. uid: d1710571-143b-19eb-6151-33b4d1776d29 Cinematic: - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - There's been a change of plan. uid: d5cdc9d5-194f-c34c-d950-466324010bad - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Traitor! You think you can stand against me and the Absolute?
0:0 - A pretty speech. It almost brings a tear to my eye. uid: e0a3ab1d-b204-fea5-95b3-8c9eaa8fb02d Cinematic: ~Mindmeld [reuse] Node context: amused, referring to the tiefling leaders inspiring speech to the defenders but talking to the player > Now slit his throat, and open that gate. The Absolute wants all of them dead.
0:0 - Die in fear, afore a waking nightmare. uid: e8424f37-23e4-c061-615b-15b5776da73f - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null > Gods forgive me... I've doomed them all.
0:0 - Get that damn gate closed! uid: eb8efb66-be04-b74f-4b2a-5daa2df90077 Animation: Close gate Cinematic: Node context: urgent command - 0 Check flag(s) (Global): true - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_CloseGate - DEN_AttackOnDen_Event_CloseGatedescription > This is it, people. Weapons ready, eyes to the front.
0:0 - If I don't see you after the battle... tell the children I took out the drow. uid: ec3a0123-0d66-11ba-4371-0e1990e3d5aa Cinematic: Node context: last phrase is delivered with a grim smile - if he doesn't see us, it's because he'll be dead - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - I will not bring death to this sacred place, Minthara. uid: f963b7d2-c71a-f8cf-a82b-960a35749da1 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Nothing personal? You betrayed us! uid: fe6beb1d-5fda-b69a-08eb-dbabce7b53e1 Cinematic: Node context: despairing, the players have just betrayed him and doomed the people he swore to protect === END NODE ===
0:0 - You monster! uid: ff89ebf5-2b7c-1263-6bb8-6f084a2dcb0f Cinematic: Node context: furious, lots of venom on that 'monster' - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderStupid.lsj Synopsis: Gobin raider before/after the raid on the druid grove.
0:0 - You'd think devil spawn would put up a better fight, wouldn't ya? It's like they didn't even wanna live. uid: 62920631-88c7-1cc1-c962-18acbce4411e Node context: mocking. - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Remember, you'll be worg food if you drop 'ere. Don't matter if yer friend or foe. uid: d4ab0a7e-e6d5-e0c2-1188-7312cce188db Node context: A little nervous before the fight, but trying to hide it. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderThirsty.lsj Synopsis: this goblin has just killed a group of tiefling children - he feels pretty bad about it and he really isn't used to feeling bad about killing ANYTHING
0:0 - Must be getting soft - almost felt bad for 'em. uid: 75eeca46-fbef-09ca-9bcd-02428aafc0d4 Node context: he's just killed a bunch of tiefling children and is feeling kind of bad about it. Which is an unusual sensation for him. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderViolent.lsj Synopsis: goblin raider before/after the raid on the druid grove.
0:0 - Geroff. These're my music boxes - find yer own. uid: b1ddc7aa-b468-ad41-6109-57091446378f Cinematic: Node context: gruff. - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Get ready. Or the fun'll be over before you get any of it. uid: fa4cdbd3-6764-6770-89ee-21a9b0a0d7a2 Cinematic: Node context: a little excited. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Ranged_001.lsj Synopsis: The goblins have just won a bloody victory over innocent civilians.
0:0 - Only 'avin a laugh - ain't to be messed with, your kind. Whatever you are. uid: 4b706fa4-4074-ed62-ddc0-668eb6c9c848 Node context: She's being friendly, impressed by your fighting skills - but she has no idea what 'your kind' actually are because you're a strange-looking alien race she's never seen. === END NODE ===
0:0 - Uff. Absolute has me feelin' pow'ful enough to run over that shitey gate. uid: 6a0ad9aa-3d9e-6f17-f7aa-fe8ee7fdf125 Node context: Guttural grunt at start. Brimming with adrenaline, he's gearing himself up for slaughter and he's barely keeping a lid on the violence. === END NODE ===
0:0 - Rhaal'tuuch! Grab the meat while it's fresh, mate! uid: b2838427-e16a-e732-2f79-389b07db88bf Node context: Still in the grip of bloodlust/victory, urging you to join in. Rhaal-tuuch is rawl-TOOSH, screamed - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Ranged_001_HasMet - DEN_AttackOnDen_Ranged_001_HasMetdescription === END NODE ===
0:0 - Hey, good-lookin'. Betcha killed your share with that face alone, eh? uid: d63e9660-53c4-25c0-81e9-663ad0b79fcf Node context: Insulting your looks (you're an alien race she hasn't seen before) - but in a friendly way - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Ranged_001_HasMet - DEN_AttackOnDen_Ranged_001_HasMetdescription > Only 'avin a laugh - ain't to be messed with, your kind. Whatever you are.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee001.lsj Synopsis: Refugee before/after the goblins raid the grove. She has become numb, resigned to her fate.
0:0 - We made it, somehow. Now we just need to get to Baldur's Gate. uid: 0f371c69-4583-c787-3082-2d96b1a971ee Node context: suprised and determinated, still reeling from the attack that has happened. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee001Victory - DEN_AttackOnDen_HasMet_Refugee001Victorydescription === END NODE ===
0:0 - Should've taken my own bloody advice. uid: 11295978-3b52-4ae2-c23c-45736a38e827 Node context: Rueful. === END NODE ===
0:0 - Told you to get out while you could, didn't I? uid: 45b7efd9-ca0d-f2d5-6ad4-61221f97e013 Node context: Fatalistic, amused. - 0 Check flag(s) (Dialog): true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description > Should've taken my own bloody advice.
0:0 - I would run if I were you. Though it's probably too late for that already. uid: 47d100e6-9cb0-d267-25f7-5ce514c00ad9 Node context: Fatalistic. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description === END NODE ===
0:0 - I shouldn't have doubted you. Or the others. uid: 53416372-97fa-03b4-967e-04d736b11293 Node context: a little bit ashamed. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee001Victory - DEN_AttackOnDen_HasMet_Refugee001Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - This place will be a death trap if the goblins breach the wall. Mark my words. uid: 7ba966a0-e046-5fbc-4b23-879619986500 Node context: No venom, just ruefulness. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description === END NODE ===
0:0 - You were a fool to come back here. uid: f30af434-9e50-f40b-19fa-b17ef8ff2c7d Node context: No venom, just ruefulness. - 0 Check flag(s) (Dialog): true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee002.lsj Synopsis: One half of a couple the player may have spoken to previously. He's mentioned working as a guard before, but when it comes to actually fighting he's a little scared. Cheerfulness masking real fear and doubt.
0:0 - Gods, it seems we might actually make it to the city now. Hope the neighbours are a bit more welcoming. uid: 5bad5264-549c-6929-fd6c-b895ffdcff97 Node context: Chuckled, rueful - he's making a lighthearted joke about how you've doomed him by saving his life. He's gratefuL. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee002Victory - DEN_AttackOnDen_HasMet_Refugee002Victorydescription === END NODE ===
0:0 - Thank you, truly. You've given us a chance. We'll make good on it. uid: 668cc468-ab62-b3e4-abba-a82bf791c722 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee002Victory - DEN_AttackOnDen_HasMet_Refugee002Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - When they see you on the walls, they might just turn and run the other way, eh? uid: e06895c5-9c58-6d1c-1f0e-5bb4a513647d Node context: Nervously making a joke to cover his unease. He's not fooling anyone. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee002 - DEN_AttackOnDen_HasMet_Refugee002description === END NODE ===
0:0 - I wish I could help on the walls, but... I wasn't a soldier, really. Just a trumped-up guard. uid: e7c65b4b-2bb2-4377-4707-91ca7e9fd3e2 Node context: Hesitant, embarrassed, explaining - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee002 - DEN_AttackOnDen_HasMet_Refugee002description > I... I can't. I'm sorry.
0:0 - I... I can't. I'm sorry. uid: e959d637-1529-b7ed-db49-96e5187b89e6 Node context: He gives up on trying to come up with an excuse - frightened and apologetic. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee003.lsj Synopsis: Bex and her partner Danis have been roped into acting as medics for anyone wounded during the attack.
0:0 - Still alive. Still alive. Thank you. uid: 17856809-91be-3f9a-a35a-ff0066d44152 Node context: Relieved, breathless - reciting as if it's a mantra. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription === END NODE ===
0:0 - I knew this would come right if we just stayed positive. Not that your blade didn't help too. uid: 3386311b-78c0-4e7c-fe98-fdf7d8f365da Node context: Relieved, breathless - reciting as if it's a mantra. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription === END NODE ===
0:0 - This place... it's a pity we can't stay. Doubt there's this much green in the entire city. uid: 35189f99-dfbd-48f3-b787-f0ae6521595b Node context: Energised by the victory - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Stay safe up there. Neither of us want me stitching you up. uid: 457e22fa-2117-1567-19f3-60e1319cd575 Node context: Faking confidence - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee003 - DEN_AttackOnDen_HasMet_Refugee003description === END NODE ===
0:0 - Someone decided we were the best suited to see to any wounded. uid: 6a2f5dcc-d5e1-2445-24ee-aaef241c303c Node context: Bemused, out of her depth. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee003 - DEN_AttackOnDen_HasMet_Refugee003description > Better all 'round if you keep everyone in one piece up there. Trust me.
0:0 - Better all 'round if you keep everyone in one piece up there. Trust me. uid: 984673b1-8416-6a30-dcfe-75d652c7859f Node context: Making a joke of it, but an edge of really urging to you protect everyone === END NODE ===
0:0 - On to Baldur's Gate! And if they slam the gate on us, we'll bloody well knock it down. uid: ddbefb6f-7842-ce2a-b692-ba7a2d94f743 Node context: Energised by the victory - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee004.lsj Synopsis: Refugee on the verge of panic with a battle set to take place outside. Quietly furious the player is not up on the walls protecting them.
0:0 - Thought you'd left us to our fate, running off like you did. Glad I was wrong. uid: 24cc9343-b436-207d-34c0-6b3133a46fb5 Node context: Relieved and grateful - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription === END NODE ===
0:0 - That was too close, Tymora smile on us. uid: ac00c9dd-a183-50fb-ed99-185fb3fc36b0 Node context: Relieved - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription === END NODE ===
0:0 - The things the children are saying about you. At least when they were scared, they were quiet. uid: b195809b-bdeb-7c2f-63b9-63ce25675df3 Node context: He's impressed, beneath the wry remark. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Let's hope our luck holds out until Baldur's Gate. uid: b73f0b5b-174b-2747-88c5-f9fc463407ec Node context: Relieved. Still a little anxious for challenges yet to come - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - We can talk after this is over - if we're alive. uid: b8cbe821-53d4-d56e-fccf-72c5bf824506 Node context: Nervous - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Refugee004 - DEN_AttackOnDen_HasMet_Refugee004description === END NODE ===
0:0 - Whatever it is, I don't have time. uid: fb132347-8083-6bdc-9e12-ba172d210807 Node context: Nervous - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Refugee004 - DEN_AttackOnDen_HasMet_Refugee004description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid001.lsj Synopsis: This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Aelar is still in a bit of a daze from chanting for so long. He doesn't quite believe everything that's happened.
0:0 - None of this feels real. Not yet. uid: 1500a3e6-19c5-13ac-21a5-2a34ad96cde3 Node context: So much has happened in such a short time - infighting among the druids, her first druid disappearing, goblins attacking the grove - it's all a bit surreal. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid001 - DEN_AttackOnDen_HasMet_RitualDruid001description === END NODE ===
0:0 - Goblins at our gates... you spared us a nightmare.
uid: 43e4e4a1-e4c9-3c50-268f-0ab02d7d3636 Node context: Player has just defeated a horde of goblins that attacked the grove. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_RitualDruid001 - DEN_AttackOnDen_HasMet_RitualDruid001description - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid001 - DEN_AttackOnDen_HasMet_RitualDruid001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid002.lsj Synopsis: This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Kerrick feels ashamed for having participated in a ritual that would have driven the tieflings out, especially after having just fought beside them against the goblins.
0:0 - After everything that's happened, you still fought beside us. uid: 2acde161-ee42-58f5-34b0-b96b6952f647 Node context: Players were antagonised initially by the druids, yet still fought alongside them against a horde of attacking goblins. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_RitualDruid002 - DEN_AttackOnDen_HasMet_RitualDruid002description - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid002 - DEN_AttackOnDen_HasMet_RitualDruid002description > I don't know if we deserved your help, but I'm glad we got it.
0:0 - I hope we learn from this. We have to. uid: 5b78fb45-e197-52af-9d46-18efbd8a936c Node context: The grove was nearly destroyed by infighting and goblins - Karrik doesn't want it to happen again. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid002 - DEN_AttackOnDen_HasMet_RitualDruid002description === END NODE ===
0:0 - I don't know if we deserved your help, but I'm glad we got it. uid: 6d9ec8f0-b02b-d4ae-0f2d-77e134bd23fa Node context: Players were antagonised initially by the druids, yet still fought alongside them against a horde of attacking goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid003.lsj Synopsis: This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Inwe is rattled to the bone by the battle. She doesn't feel safe in the grove anymore after seeing so much bloodshed.
0:0 - I'm tempted to leave with the rest of you... but I can't abandon my home. uid: 71aa0573-a692-6974-042c-0b55fbb9bb3f Node context: Players are going on a quest that takes them from the grove. Inwe is tempted to leave the drama in the grove behind. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_RitualDruid003 - DEN_AttackOnDen_HasMet_RitualDruid003description - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid003 - DEN_AttackOnDen_HasMet_RitualDruid003description === END NODE ===
0:0 - I pray your road is safe. If only I could walk it myself... uid: e5775710-f10a-d1c5-663e-47e73f573184 Node context: Players are going on a quest that takes them from the grove. Inwe is tempted to leave the drama in the grove behind. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid003 - DEN_AttackOnDen_HasMet_RitualDruid003description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid005.lsj Synopsis: This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Tahani blames the player and the tieflings for bringing a fight to their door, and she's not shy about telling them.
0:0 - Every drop of druid blood is on your hands. Remember that. uid: 39ff590d-78ca-3bf3-27d5-bd77b0a6d8bf Node context: She blames both players and the tieflings in the grove for causing trouble. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid005 - DEN_AttackOnDen_HasMet_RitualDruid005description === END NODE ===
0:0 - It wasn't our fight. You dragged us into it. uid: 8cbc4fed-b31d-3ff0-f3ee-27a75c33ccf3 Node context: She's accusing the player, pointing at them. She blames both players and the tieflings in the grove for causing trouble. === END NODE ===
0:0 - I'm not singing your praises. You and the tieflings brought violence to this place. uid: a14111fa-3499-75c5-c8e5-0981649091f9 Node context: Coolly. She blames both players and the tieflings in the grove for causing trouble. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_RitualDruid005 - DEN_AttackOnDen_HasMet_RitualDruid005description - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_RitualDruid005 - DEN_AttackOnDen_HasMet_RitualDruid005description > It wasn't our fight. You dragged us into it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RobberKid.lsj Synopsis: Cheeky and disrespectful child - player may have previously encountered him stealing from someone.
0:0 - If I fall today, my killer will have earned my hide as a ceremonial display. uid: 1244375b-6db6-6b2c-1e48-a7d3cf587938 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Dunno what that means. But the goblins might think you're on their side - you're ugly enough.
0:0 - So you say - survived Avernus, though. More than you've done. uid: 12a50220-5448-58b7-7711-c08065c62b6b Node context: Dismissive. Some insane goblins don't scare him. === END NODE ===
0:0 - Hope you've picked your last words. uid: 23f78eed-6d73-8607-fc94-853caaf71b15 Node context: Snide - child is being a little shit about the prospect that you might die. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_RobberKid - DEN_AttackOnDen_HasMet_RobberKiddescription === END NODE ===
0:0 - Dunno what that means. But the goblins might think you're on their side - you're ugly enough. uid: 2c19bb99-9e22-6b4e-f2a4-20265c671d7b Node context: First line quick, offhand - you're trying to make a grand statement but it's just fancy-talk to him. === END NODE ===
0:0 - Leave. uid: 661834c4-5eda-988f-f828-664e847aedf9 === END NODE ===
0:0 - You can leave your valuables with me if you like. uid: 86e57c01-2ea6-621a-c878-7bf1c853848c Node context: Cheeky, chancing his arm - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_RobberKid - DEN_AttackOnDen_HasMet_RobberKiddescription > Goblins strip the dead down to the last stitch, so I hear.
0:0 - See you later, then. uid: 8c905907-fe49-e7d4-06d5-01df2862653e Node context: All but saying the player's going to die. === END NODE ===
0:0 - Prefer lies, do you? uid: 97445ae0-c82f-945e-3396-85fa871b1f65 Node context: He sighs, as if the player is being unreasonable. > See you later, then.
0:0 - An actual city, though. Lotta fat arses with full purses in a city. uid: ac53c3c8-ac3f-99b3-4f0e-79bc86120995 Node context: Less grumpy, coming around to the idea of getting to Baldur's Gate for the pickings on offer to a thief. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_RobberKidVictory - DEN_AttackOnDen_HasMet_RobberKidVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - No one's going to die today. I promise. uid: ecdaf8be-cceb-65ae-67af-5edb36868c33 > Prefer lies, do you?
0:0 - Don't know why everyone's cheering. We're just going back on the road. uid: f2d57e56-d96c-5d85-4b34-18943cbd94a1 Node context: Grumpy, sneering at naive adults around him. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_RobberKidVictory - DEN_AttackOnDen_HasMet_RobberKidVictorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_001.lsj Synopsis: goblin with an explosive barrel, participating in the attack on the grove
0:0 - Back off! Got enough powder to blow us all to bits! uid: 0c1bf195-d391-f0c6-848c-56ccaa9d4ae9 Animation: Goblin Sapper carries explosive barrel DUPE -RS Cinematic: he's carrying an explosive barrel - possibly waving the player back Node context: carrying an explosive barrel into combat === END NODE ===
0:0 - This place is ours now. uid: f540a3d4-7fec-7352-2cd6-3acae0e9d4da Animation: Goblin Sapper carries explosive barrel - RS Node context: sinister, just participated in a slaughter and is relishing the victory - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_002.lsj Synopsis: goblin carrying explosives into the attack on the grove
0:0 - ... when I hit 'em with this stuff, it'll barely leave a stain. uid: 2e47ca09-da37-398b-1f19-5c8d7a927afe Animation: *dupe*[goblin] is carrying an [explosive barrel] Cinematic: he's carrying an explosive barrel Node context: referring to the explosives he's carrying === END NODE ===
0:0 - Plenty of tieflin' meat for the lads back at camp... uid: 4a58596f-6fd8-d43b-1e03-513dc9c4dc32 Animation: [goblin] is carrying an [explosive barrel] Cinematic: he's carrying an explosive barrel Node context: with a cruel smile - talking about the corpses of the people they've just killed - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Guess we ain't takin' prisoners... uid: 973cf871-ca29-c012-047e-fd806a3ba27e Animation: *dupe*[goblin] is carrying an [explosive barrel] Cinematic: he's carrying an explosive barrel Node context: with a cruel smile > ... when I hit 'em with this stuff, it'll barely leave a stain.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_003.lsj Synopsis: a goblin carrying explosives in the attack on the grove
0:0 - Don't be nickin' the best loot for yerself. uid: 938a3afa-0ab5-2216-c77a-3cc18e2e580b Node context: they just massacred their enemies - he's being cheeky rather than hostile - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - BURN IT DOWN! uid: a919d076-4c43-0fc9-175f-0b74ea354efb Node context: YELLING AS HE PREPARES TO CHARGE === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_004.lsj Synopsis: a goblin carrying explosives into the attack on the grove
0:0 - Tieflin's ain't so tough... uid: 084ac0db-3ff0-fd00-2996-5aef0f457098 Animation: Goblin carrying explosives Node context: smug - just massacred some tieflings - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - For the Absolute! uid: 37827a50-29a1-b070-0e99-532bd0d2b1ca Animation: Goblin carrying explosives Node context: a war cry === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ScoutCaptive.lsj Synopsis: A druid we've saved twice from goblins thanks us after a major attack. This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove.
0:0 - You're starting to feel like my personal bodyguard. I wish you were.
uid: 1f15a4e1-c753-79cc-9f62-656d1e70e30c Node context: with a smile of genuine gratitude - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_ScoutCaptive - DEN_AttackOnDen_HasMet_ScoutCaptivedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant001.lsj Synopsis: Ilderin spent the attack locked in a bunker and we're speaking to her after successfully defeating the goblins. Despite having been saved by us, she is pious and unwelcoming.
0:0 - This is a holy sanctuary, not a bazaar. Please leave. uid: 77906877-02c8-3881-c06e-4a8fd00d29d8 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant001Victory - DEN_AttackOnDen_HasMet_Servant001Victorydescription === END NODE ===
0:0 - You've exhausted the goodwill of this place. Leave, before you bring more danger. uid: b9a15d29-fd82-c2ec-e90c-31cba9456a53 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Servant001Victory - DEN_AttackOnDen_HasMet_Servant001Victorydescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant001Victory - DEN_AttackOnDen_HasMet_Servant001Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant002.lsj Synopsis: Marcoryl spent the attack hiding in the lair, refusing us access. Now the attack has been repelled he's opened it up and is keen to see the tieflings gone. A sanctimonious and unrepentant bad host to those in need.
0:0 - Leave. uid: 095952d8-e98e-dc55-43f7-694eb23b10a5 === END NODE ===
0:0 - Besides, you survived. I'll not apologise for my actions. uid: 224ce7f6-4f15-a4e6-0e93-52ab7272ae73
0:0 - And before the attack - were you 'sheltering', or just plain cowering? uid: 246a32a9-8a6c-c1c4-0d38-5c1f8fd6afce - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription - 1 Check flag(s) (Local): false - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description - 0 Set flag(s) to (Local): true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description > The dignity of the grove comes first. It cannot be tended to if its custodians are dead.
0:0 - You disgust me. uid: 2bbf1659-b4ea-3774-2d53-4d012d5df5f7 - 0 Check flag(s) (Local): true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description > I assure you - the feeling is mutual.
0:0 - Do not presume to speak for this place - not when you did nothing to defend it. uid: 32d1e23a-368b-022c-7578-cdbb476fe990 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Servant002_Apologetic - DEN_AttackOnDen_Servant002_Apologeticdescription - 1 Check flag(s) (Local): false - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description - 2 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Local): true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description > I answer to Silvanus and Silvanus only. And you are not the Oak Father.
null uid: 40ddfe56-e494-3afd-7160-ae4ae4e81b18 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription - 1 Check flag(s) (Global): true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription === END NODE ===
0:0 - I answer to Silvanus and Silvanus only. And you are not the Oak Father. uid: 44c515be-1307-0643-351b-f905a08c58a1 Node context: A little hesitatnt - player has shamed you and you feel terrible. You're trying ot mantain your pride but the player's words have cut deep. === END NODE ===
null uid: 595969a9-acf6-33f7-dbe0-a52087f106c7 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription === END NODE ===
0:0 - Make it quick. You're disrupting the harmony of this holy place. uid: 6454b012-c1a3-a0e9-b099-2b8c251c71d1 === END NODE ===
0:0 - We cannot restore balance to the grove while you continue loitering. Please leave. uid: 678ac664-0072-c205-a783-f7b104f49d71 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription > null
0:0 - Within the inner sanctum, of course. It is not for us to fight your battles. uid: 73a3ecbc-2f26-d046-e887-5da0ae4c1c85
0:0 - I assure you - the feeling is mutual. uid: 913f0e33-185a-ea38-b543-dcdffe67d01a === END NODE ===
0:0 - Where were you during the attack? uid: a1aa7de4-adf7-a8c8-9ecb-a4175228cd9e - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription - 1 Check flag(s) (Local): false - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description - 0 Set flag(s) to (Local): true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description > Within the inner sanctum, of course. It is not for us to fight your battles.
0:0 - I'll be on my way soon. uid: bf328a63-1dd4-86aa-2592-20e9b1477504 - 0 Check flag(s) (Local): true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description > Make it quick. You're disrupting the harmony of this holy place.
null uid: faecdc3e-666a-2ed0-155f-3bffa2ac4b38 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription - 1 Check flag(s) (Global): true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant003.lsj Synopsis: Orran spent the attack locked inside the druid lair. We only speak to him in the victory state. He thanks us for our help, but is still keen on us leaving, though he stays polite.
0:0 - The others are leaving - why don't you do the same? uid: 0920bf14-79b5-5972-bffb-1db2b4efdb1b - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant003Victory - DEN_AttackOnDen_HasMet_Servant003Victorydescription === END NODE ===
0:0 - You're the only one still dawdling here. We need some quiet. uid: a4cb56b1-6582-74fa-fef3-b83aa5e70790 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant003Victory - DEN_AttackOnDen_HasMet_Servant003Victorydescription - 1 Check flag(s) (Global): true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription === END NODE ===
0:0 - You did this grove a great favour. Now leave the rest to us. uid: e176eda5-9ea9-b4c4-f2df-46fbb0ffb5dd - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant003Victory - DEN_AttackOnDen_HasMet_Servant003Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant004.lsj Synopsis: This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Elwyn is shaken - she's spent a long time worried about the safety of the grove, and had given up hope once the goblins arrived. After the goblins were defeated, she realises her fear had gotten the better of her.
0:0 - I didn't think we'd survive the goblins. I kept imagining the screams, the blood... uid: 5c2e1c2e-dfe7-1661-79af-b73399097a66 Node context: She let fear get the better of her, and she's ashamed. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Servant004Victory - DEN_AttackOnDen_HasMet_Servant004Victorydescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant004Victory - DEN_AttackOnDen_HasMet_Servant004Victorydescription === END NODE ===
0:0 - I feel like we can finally breathe. Thank you. uid: cc6f4014-ac1d-568c-e381-381c6dbbd7fe Node context: The grove is no longer under attack. She can finally relax. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant004Victory - DEN_AttackOnDen_HasMet_Servant004Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant005.lsj Synopsis: Arron, a druid trader, is truly relieved that the player was able to help everyone. He didn't look forward to what would have happened otherwise.
0:0 - As am I. And I'm sure those poor refugees would quite agree. uid: 07a202d1-8ce5-84c1-c214-c42528c43c4f
0:0 - So it's true. You scattered the goblins. Peace can finally return to this corner of the Sword Coast. Thank you. uid: 388d49ae-dc19-2400-64f2-e5194b4d2d17 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription > null
0:0 - By the trees, I never liked the ritual, but when I saw that drow, I admit I wished we'd finished it. uid: 3cc7eb04-6d42-4492-13b4-756ffc856680 Node context: 'By the trees' is an exclamation mark, not him saying literally 'by the trees over there.' - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription > I don't know what we would have done without you.
0:0 - Of course. uid: 4a71aa7f-733c-fc86-7f28-efbef868c6a2 > null
0:0 - It'll take a while for us all to recover, but you've helped us take the first step. uid: 58db17fb-535c-0d68-607d-6f83eeda4325 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription > null > null
0:0 - I want to trade, if you have anything good. uid: 7ab60779-880d-0237-f24c-e1a9e7c95b35 > Of course.
0:0 - I don't know what we would have done without you. uid: a9fd172b-6a3a-3beb-57cf-ea5dcbfaeaad > null
0:0 - I'm just glad I could help. uid: ab05648b-177c-d92c-2a6b-ea1b52c820fc - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription > As am I. And I'm sure those poor refugees would quite agree.
0:0 - Well! To each their own. uid: b4aa4756-398e-4164-0760-fe13fb0ee5e0
0:0 - Leave. uid: c47d177b-651b-aa4e-14f6-ec58c25fb1ef === END NODE ===
0:0 - May you keep balance. uid: d3853b34-e7f3-ca5d-a3c6-91a79012d30d === END NODE ===
0:0 - By the trees! I don't know what I dreaded more - the goblins, or being stuck here with Kagha for the rest of my days. uid: d6299c69-1ab0-eff0-2017-a510d68672ac Node context: 'By the trees' is an exclamation mark, not him saying literally 'by the trees over there.' - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription > But you've solved both those problems in one go.
0:0 - Any excuse to gut some goblins. uid: d907e17c-cf1f-2137-ec10-4c436c806f78 - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription > Well! To each their own.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_SnakeKid.lsj Synopsis: Child is listening to a story - player is interrupting. It's the eve of a battle and children are being distracted. This kid is only present if player saved them from their snake death.
0:0 - Even if goblins get in, they can't find us here. Mum said. uid: 32f64e23-82bc-b4e5-c24c-8fd5e00b07f6 Node context: Player is interrupting a story, child is impatient. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription === END NODE ===
0:0 - She's talking! uid: 5e269cf9-ec12-e4ca-74a2-c1471e934810 Node context: In a hushed whisper, talkibng about a storyteller. Telling you to shut up but in a sweet kiddish way. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription === END NODE ===
0:0 - Baldur's Gate, we're coming! uid: a03df34e-8db1-8ae1-9a63-f030a613a59e Node context: Sing-songy, a declaration of joy - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_SnakeKidVictory - DEN_AttackOnDen_HasMet_SnakeKidVictorydescription === END NODE ===
0:0 - You'll be safe in here. Don't worry. uid: c1a3c947-b6c3-a4ea-3506-434a8101220e Node context: With goodhearted concern for the player's well-being - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription === END NODE ===
0:0 - I can't hear! uid: c248056f-a8be-27da-53cf-4597ae005ee7 Node context: In a hushed whisper, talkibng about a storyteller. Telling you to shut up but in a sweet kiddish way. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription === END NODE ===
0:0 - Let's go. Everyone's so slow. uid: ca36113e-d3be-6602-5020-61f6caf12c57 Node context: Drawing out hte vowels like an impatient kid. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_SnakeKidVictory - DEN_AttackOnDen_HasMet_SnakeKidVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_SonOfChef.lsj Synopsis: This is Ikaron's solo dialogue. It occurs in the Attack on Den state. It can occur after his dual dialogue with Okta or if the player spoke to him before triggering that scene.
0:0 - Stay safe out there, you hear? uid: b1464cc9-da8c-3c48-90ac-3918aafc9cf1 Node context: Friendly and familiar - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling008Victory - DEN_AttackOnDen_HasMet_Tiefling008Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - Leave me be. The attack could happen any moment. uid: b4ffe156-be6d-135c-e097-6f8e7efe9d63 Node context: Apologetic, grim - you're trying to prepare yourself mentally for the fight. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling008 - DEN_AttackOnDen_HasMet_Tiefling008description === END NODE ===
0:0 - We couldn't have held them back on our own. Thank you. uid: d6adfe0d-158c-9ebd-eefe-38d4f478ddc4 Node context: Gruff but grateful - you can't believe you survived. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling008Victory - DEN_AttackOnDen_HasMet_Tiefling008Victorydescription === END NODE ===
0:0 - So many people left - I'm glad someone stuck around. uid: dc4ce72f-fcd3-5d42-2425-702d364089c2 Node context: Grim but grateful - you're glad the player is here. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling008 - DEN_AttackOnDen_HasMet_Tiefling008description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Stargazer.lsj Synopsis: The region is under attack by Goblins; she's taken shelter with the rest and is nervous and afraid.
0:0 - First druids, now goblins. Lady Doom really has it out for us, doesn't she? uid: 0488c5af-e265-9e01-cc04-04bf7389f079 - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Stargazer - DEN_AttackOnDen_HasMet_Stargazerdescription === END NODE ===
0:0 - Hells. Maybe I should have stayed in Avernus after all. uid: acb55d87-0742-5488-bb18-db690c023a68 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Stargazer - DEN_AttackOnDen_HasMet_Stargazerdescription === END NODE ===
0:0 - What a mess. Wonder if the goblins have anything valuable on them. uid: acfc3ee5-a4ad-dee4-97fa-ca24cc0039bb - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_StargazerVictory - DEN_AttackOnDen_HasMet_StargazerVictorydescription === END NODE ===
0:0 - I'm ready to try my luck in Baldur's Gate. I hear a lot of people make bad bets there. uid: cd88e9e6-b692-78db-8346-4a3998e754f5 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_StargazerVictory - DEN_AttackOnDen_HasMet_StargazerVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling001.lsj Synopsis: Rikka is a civilian caught up in the battle at the grove, She is scared, but initially distracted by the search for an eccentric little boy she needs to get to safety before sealing up a hideout.
0:0 - We won't seal it up until he's safe with the rest. uid: 0e6e9cb7-f945-17ce-11f2-7fc0ab915e4d === END NODE ===
0:0 - Leave. uid: 149e40a1-bb33-2491-3262-d97120bf366c === END NODE ===
0:0 - Go to the barricades. I can hold this place, if a few goblins slip through. uid: 250ae2f3-d6cd-b439-7551-b08c0dcd3450 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_StoryMother - DEN_AttackOnDen_HasMet_StoryMotherdescription === END NODE ===
0:0 - It won't be easy in Baldur's Gate, but I hope it'll be better than here, at least. uid: 4b3d02b2-fce6-0f6b-7915-9dff1c5a192f Node context: Relieved, disbelieving. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling001Victory - DEN_AttackOnDen_HasMet_Tiefling001Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - Thanks for finding Doni. Knowing the children are safe makes all this a little easier. uid: 780ab191-4479-96aa-0fee-9ce869f8df2e - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_StoryMother - DEN_AttackOnDen_HasMet_StoryMotherdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - I need to find Doni! uid: 8b6fe153-0fc5-f003-eac6-926d6e564938 Node context: Half-joking - the missing child has her very worried but she knows it's not his fault - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling001 - DEN_AttackOnDen_HasMet_Tiefling001description - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_MissingDoni - DEN_AttackOnDen_State_MissingDonidescription === END NODE ===
0:0 - Hmm. Perhaps he slipped into a pocket plane - happened to an uncle of mine. uid: 8cf3c528-7814-532d-220b-c53f22e57e80 - 0 Check flag(s) (Tag): true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > I don't have time for this. We can't seal up without him.
0:0 - Please. Have you seen Doni anywhere? Young boy, doesn't talk? uid: 97bef0fb-2b4c-0289-8542-e175b8f543ff - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_MissingDoni - DEN_AttackOnDen_State_MissingDonidescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling001 - DEN_AttackOnDen_HasMet_Tiefling001description - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > We need to get him into the cave before the goblins come.
0:0 - I don't have time for this. We can't seal up without him. uid: d6e5a405-5b93-de87-ad4b-b8974bb38a17 Node context: Firm - concerned for the child who is missing. === END NODE ===
0:0 - Elturel didn't want us, and those druids sure as hells didn't either, but you... you risked your life for us. uid: de1a667e-4506-39ab-f7ae-ed7d65e37b72 Node context: Relieved, grateful the attack is over. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling001Victory - DEN_AttackOnDen_HasMet_Tiefling001Victorydescription === END NODE ===
0:0 - But we can't seal it up until we find Doni. uid: e3d1b061-6018-61e6-b57e-004caa5dc824
0:0 - Then stop wasting my time. I have a child to find. uid: e73394f8-bf0f-ba3b-1670-da0305904dc2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling003.lsj Synopsis: Cook - losing prospect at prospect of enduring a siege.
0:0 - ... well, that's not a bad problem to have. Thank you, truly. uid: 578c6f29-c9e9-c265-d215-703364e59c53 === END NODE ===
0:0 - Sorry, I've got nothing to offer. What little there is has to go to the young ones. uid: 90f7b49a-fec4-b4c4-a40e-fc960391ac2b Node context: Apologetic, grim - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling003 - DEN_AttackOnDen_HasMet_Tiefling003description === END NODE ===
0:0 - This lot better get used to berries. uid: ce1e4033-0883-b727-a106-a718ed72fbff - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling003Victory - DEN_AttackOnDen_HasMet_Tiefling003Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - We were just about prepared for travel rations. Not a bloody siege. uid: e84a9a1b-cd42-de78-9b98-1e153876c6b2 Node context: Grim - one bad thing after another. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling003 - DEN_AttackOnDen_HasMet_Tiefling003description === END NODE ===
0:0 - Back to worrying about road rations it is. So many mouths to feed, but... uid: ee7e3151-7aec-e6d5-084d-1200dd0d4add - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling003Victory - DEN_AttackOnDen_HasMet_Tiefling003Victorydescription > ... well, that's not a bad problem to have. Thank you, truly.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling004.lsj Synopsis: A tiefling on the eve of the goblin attack. She's not quite allowing the gravity of the situation to sink in, focusing instead on busywork to keep her mind off it.
0:0 - If you're looking for something to do, they could probably use a hand down in the cave.
0:0 - Maybe there's a real chance that we'll get to Baldur's Gate now. uid: 553be191-88c5-032e-74a8-88b8c0401f15 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling004Victory - DEN_AttackOnDen_HasMet_Tiefling004Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - When I heard they had a drow... gods, but I can't believe we did it. You did it.
uid: 835c77a4-afa2-5125-0755-78868e125b8a - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling004Victory - DEN_AttackOnDen_HasMet_Tiefling004Victorydescription === END NODE ===
0:0 - Admiring my beautiful barricades? Might not be pretty, but they'll stop a charging worg.
uid: 995d4674-77bd-671a-49a8-ad46649648e2 - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling004 - DEN_AttackOnDen_HasMet_Tiefling004description > Probably.
0:0 - Probably.
uid: c1326724-b8c5-6389-da95-d52be14746b4 === END NODE ===
0:0 - You took care of the goblins? Nice work. uid: cfa9cd44-afed-c119-4b8b-31f7769e81e8 Node context: pleased, but not gushing with praise - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling004Victory - DEN_AttackOnDen_HasMet_Tiefling004Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling005.lsj Synopsis: Guard nervously awaiting the start of a battle. Player may have met previously, when her legs were immobilised by a potion.
0:0 - I had my doubts, but you came through. Thank you. uid: 040858d3-13c7-b7f8-425e-220251f0c25f Node context: Sincere and heartfelt - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_AngeredPandirnaBefore - DEN_AttackOnDen_State_AngeredPandirnaBeforedescription true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription === END NODE ===
0:0 - Never mind that - focus on the party we're going to have when all this is over. uid: 0f4588f8-1ab3-a7fd-b088-62bed11b6d60 - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Hah! I wish I had your confidence. But... thank you.
0:0 - Some of us have more of that than others. I'll just be glad to live out the day. uid: 386797a9-cc27-9445-3c79-5f300cb2367f === END NODE ===
0:0 - The goblins... look so small. Hard to believe I was ever afraid of them.
uid: 3934abbf-a76a-923e-cdbb-bd8f8ba85d88 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription === END NODE ===
0:0 - They don't have skill, but numbers and luck can matter more. uid: 4ae07dfb-3786-8efe-88ca-9ad79e760944 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Wonderful. I hope you brought both in equal measure.
0:0 - Hah! I wish I had your confidence. But... thank you. uid: 4bd4b692-a573-7485-4f46-aea92ce0be66 === END NODE ===
0:0 - Why don't you find your own stretch of wall to die on? uid: 51cf9705-d08b-afba-de98-d66ee9ba0670 === END NODE ===
0:0 - I'm just here for the show. Make it a good one, won't you? uid: 584bc7a8-42a5-51f6-7754-7bcfd321e3df - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Event_AngeredTiefling005 - DEN_AttackOnDen_Event_AngeredTiefling005description > null
0:0 - Heh, that obvious? But you're right. Can't swing a sword if I'm shaking like a leaf. uid: 72eba453-2010-636d-18b9-c1aa0ca237ad === END NODE ===
0:0 - Take care. I'll feel better on the roads knowing you're out there somewhere. uid: 786e4a92-83cf-84b4-1213-481fa80bc592 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Wrong question. You don't need to fight better than them - you just need to fight harder. uid: 7ac83b47-46f0-7b75-0474-ebea7eecc366 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Heh. Damn straight - to the Nine Hells with them. We won't go down without a fight.
0:0 - Better than a mob of undisciplined tieflings. uid: 8495c6e2-6f25-9b89-fa30-941fa7a53269 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Event_AngeredTiefling005 - DEN_AttackOnDen_Event_AngeredTiefling005description > Why don't you find your own stretch of wall to die on?
0:0 - You're right. Blood or not, the people here are family. And I won't let goblins take that away - not again. uid: 8da5055f-d195-2761-af49-70225cfcdb55 === END NODE ===
0:0 - Leave. uid: 91ed8104-5235-79ab-0138-da6a6afcecfd === END NODE ===
0:0 - They're a mob. Take heart - you fight with clan beside you. uid: 9e6a25d5-2010-5f67-abaf-7b87d4e930c0 - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > You're right. Blood or not, the people here are family. And I won't let goblins take that away - not again.
0:0 - Like drunk children. Worse than drunk children - you'll be fine. uid: c7685713-9660-dd10-8fff-78e51f9092fa - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Hah! I wish I had your confidence. But... thank you.
0:0 - All that talk of fighting... you spared us that. Thank you.
uid: cc5c5cb7-89ff-15d7-22d2-1b78f3fe4bf2 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription === END NODE ===
0:0 - I'd have put good coin on you running off into the sunset, but you did it. You stopped the goblins. Thank you. uid: d3531130-e328-4e7b-808b-1b028abeebab - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription === END NODE ===
0:0 - After that... well, I pity whatever tries us on the road to Baldur's Gate.
uid: d548e770-2b51-1044-fa59-ac2a18179db9 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - Gods, I almost wish they were here. I just want this done.
0:0 - You... mean that to be comforting, I'm sure.
uid: df19d72a-2028-86e3-918d-6fe44e50aa9b === END NODE ===
0:0 - Wonderful. I hope you brought both in equal measure. uid: e5f1c922-8a7e-8347-bbe3-e8dd2b62e420 === END NODE ===
0:0 - You again. Just when I thought today couldn't get any worse. uid: f6e219c3-2792-fdd8-fb3a-f2d62784f329 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_AngeredPandirnaBefore - DEN_AttackOnDen_State_AngeredPandirnaBeforedescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling005 - DEN_AttackOnDen_HasMet_Tiefling005description === END NODE ===
0:0 - It doesn't matter. The true opponent is fear - and you've faced it before. Everyone has. uid: fc85c74f-e474-de70-e92b-5ee07b36e623 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Heh, that obvious? But you're right. Can't swing a sword if I'm shaking like a leaf.
0:0 - Heh. Damn straight - to the Nine Hells with them. We won't go down without a fight. uid: ff83efb3-1837-9f93-040a-ab64ec5cd568 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling007.lsj Synopsis: A novice guard who's brash and eager to fight. He's either guarding the wall or filling barrels of oil ahead of the fight.
0:0 - Sounds a fine one to me, so long as it's goblins doing the dying. uid: 0330441b-1765-ffb6-883b-90daad524c89 Node context: Bravado. A little bit of over-compensating === END NODE ===
0:0 - You want to use flaming arrows? In a wood grove? uid: 248da65c-fe75-cbfa-8e33-112752a4e534 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > What I want is to kill goblins. This place is better off a pile of ash than their latrine pit.
0:0 - Now it's back to the road, I suppose. It never ends, does it?
uid: 43ab20dd-05c9-fd02-fb1a-6262ea528a5e Node context: Musing on future threats - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling007Victory - DEN_AttackOnDen_HasMet_Tiefling007Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - What I want is to kill goblins. This place is better off a pile of ash than their latrine pit. uid: 5dadc095-1b40-5dc6-4249-94ebb1fa5f57 Node context: Ready for a fight === END NODE ===
0:0 - Leave. uid: 5fc8078c-dba5-2119-be9a-4f6448bab246 === END NODE ===
0:0 - I'm glad you came through it alive. We owe you, more than we can repay.
uid: 68bb63f9-a608-7308-43dd-28640152b0a8 Node context: Grateful - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling007Victory - DEN_AttackOnDen_HasMet_Tiefling007Victorydescription === END NODE ===
0:0 - I've seen death by fire before. Not a pleasant way to go. uid: 6a1861f9-62fc-cd08-47fd-355eb31107ee - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Sounds a fine one to me, so long as it's goblins doing the dying.
0:0 - Don't spare the fire-arrows. Let's see if goblins are prettier with a coat of burning oil on.
uid: 7ce29e2d-c806-240c-dff6-fd263b62f68f Node context: Ready to fight - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description - 1 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description === END NODE ===
0:0 - Don't worry - we'll be ready when they come.
uid: b0600fd3-9e70-717e-ef70-5d15a76c26b5 Node context: Nervous, trying to reassure himself as much as you - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description === END NODE ===
0:0 - I'm not afraid of fire. They call us 'hellspawn' - maybe it's time they face a bit of hell in return. uid: cbd2d526-41db-f6ef-a624-5db1bf461534 Node context: Bravado. A little bit of over-compensating === END NODE ===
0:0 - Don't spare the fire-arrows. Let's see if goblins are prettier with a coat of burning oil on.
uid: f8a7d7f5-8412-c78c-b23c-254b6e699e1f Node context: Keyed-up. - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description > You want to use flaming arrows? In a wood grove? > I've seen death by fire before. Not a pleasant way to go. > Those barrels make a fine target - one strike could set you alight. > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling010.lsj Synopsis: Tiefling refugee before/after the goblins raid the grove.
0:0 - It'd be even better if we won, of course. But still. uid: 0033eed8-8965-3e53-6b23-e8c83e87aad4 - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Tiefling010_PickedRogue - DEN_AttackOnDen_Tiefling010_PickedRoguedescription === END NODE ===
0:0 - And I'll take either one. Good to have you here. uid: 0c3f1d4d-3fb4-a8c3-58f2-ba891cad39cd - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_Tiefling010_PickedRogue - DEN_AttackOnDen_Tiefling010_PickedRoguedescription === END NODE ===
0:0 - Buy me a drink and we'll call it even. uid: 1231f08d-3d06-3257-ec95-b1baaef4fb6d = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - Don't flatter yourself. I'm here for me. uid: 27a52bb6-476d-d6e3-8b8a-44183bd12b0e > Oh, you charmer.
0:0 - Assuming something else doesn't kill me first. uid: 2828290b-27a1-a5ac-98f8-4ee7c6000ce5 === END NODE ===
0:0 - See you in Baldur's Gate. Looking forward to that drink. uid: 355c8524-77eb-b1f9-007a-91941f7fee93 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - You know, that actually sounds pretty good. uid: 3838001e-2e08-399b-dd3c-00b5331d6aa6 - 0 Set flag(s) to (Dialog): true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription > If you drink as well as you fight, we'll have a lot of fun.
0:0 - Let's stick with gold. I hate to mix business and pleasure. uid: 402c8575-601f-ff49-eca6-2d2f96ce0dcb === END NODE ===
0:0 - Only the long road to Baldur's Gate to worry about now. Let's hope our luck holds out. uid: 5d024538-01a2-d962-5c63-bbe24bc851fb === END NODE ===
0:0 - I'd tell you to stay safe out there, but after today, I doubt there's anything you can't handle. uid: 786d8ba2-813c-af11-eacf-dc5716188189 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - You know, that actually sounds pretty good. uid: 795dd306-7ca2-6246-8c08-08201c89eba6 - 0 Set flag(s) to (Dialog): true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription > If you drink as well as you fight, we'll have a lot of fun.
0:0 - ...I'd best see you there. I owe you a drink. uid: 8a3ea396-4af6-3aeb-202e-6b6023d2ab71 Node context: Friendly, perhaps with a little wink (hinting at the drink you're gonna buy the player) - 0 Check flag(s) (Dialog): true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription === END NODE ===
0:0 - Buy me a drink and we'll call it even. uid: c2ead3f2-dcf4-bb01-29d1-d4d925fcd60b = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - With the goblins dead, we might actually make it to Baldur's Gate...
uid: c467e25d-5e24-1382-8387-7c4fe616d38e Node context: Shock and hope piecing through your cynicism. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription > ...I'd best see you there. I owe you a drink.
0:0 - You're all right. Don't die, if you can avoid it. uid: c9044dcf-8d0e-7a7f-d21b-8bbb2ae2877e Node context: You're all right as in 'you're pretty cool'. Hint of flirtation - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_Tiefling010_PickedRogue - DEN_AttackOnDen_Tiefling010_PickedRoguedescription === END NODE ===
0:0 - You didn't die. I didn't die. Seems we're destined for that drink.
uid: dbfad584-f5aa-2665-3fae-99dd38ad5719 - 0 Check flag(s) (Dialog): true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription === END NODE ===
0:0 - May I never see this place again. Gods.
uid: e1485764-8b13-17ae-c255-0f203a0f8f8f Node context: You can't wait to get out of the den - you've had enough of the pain and bloodshed, but are hiding it with cynicism and an eye roll. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Should've taken that bet, my friend. I'd owe you big once we got to Baldur's Gate. uid: e6cfc6df-f341-324e-5515-11445c69527a - 0 Check flag(s) (Dialog): true - DEN_General_TieflingGuard10_RefusedBet - Refused to bet with Lakrissa. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TieflingLeader.lsj Synopsis: Zevlor is tense - he's awaiting a long-expected attack on the grove, and the player is likely here to confirm it or perhaps even strike the first blow against him. Zevlor's usual tone is all stiff upper-lip, but at certain points we'll see the cracks start to form.
null uid: 09043bbe-5907-4bb5-93fa-d108e4c3fd1a - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > I don't... Oh, gods.
0:0 - Well. There's nothing for it, now - a fight it will have to be. uid: 0bcbc14a-319d-4985-a801-92e1ac80ff01 Node context: Fatalistic - he usually respects the gods but praying has availed him nothing. He appreciates your will to act. > We threw them back once. If you're with us... perhaps we can do it again.
0:0 - I think... I think that's the last of them. uid: 0c42857a-089d-69eb-8410-d5995c72fcf0 Node context: Elated but trembling, in shock - he'd hoped they would survive but never fully believed it. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_RaidersAtDen - Flag to track whether raiders from the goblin camp have arrived at the Den. > Gods, it's done. It's over. Just... just give me a moment.
0:0 - Don't look for reasons - it's nothing personal. uid: 0d0c89e4-7720-4bd1-699a-3a2375d21192 > Of course it's personal.
0:0 - Their drow leader found the grove. I couldn't stop it - I'm sorry. uid: 0e827509-535d-176d-552f-a120f836e5a9 > null
0:0 - But perhaps... uid: 11bc88c6-2217-e25a-61a4-dca336cfd91b > null
0:0 - Gods above, you're alive. A little light, just as the day seems darkest. uid: 15fc2e97-d4d6-8104-ff41-c9e3b5d62d8b Node context: He's relieved to see you, but warning of the impending attack - player might just have jumped out of the frying pan and into the fire. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription > I'd given you up for dead at the goblin camp - I'm damn glad to be wrong.
0:0 - Gods, it's done. It's over. Just... just give me a moment. uid: 26c648dd-2cd7-af9f-9917-a319ebeabdb5 Node context: His first true sign of vulnerability - he's presented a facade of calm and control to the people he leads, and he's letting it go for just a moment. === END NODE ===
0:0 - Take heart. My god is watching over us. uid: 30561db8-684a-a56e-6e1c-006a52aeaa4b - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > I suspect we'll need it before the day is done. The fact is, we cannot withstand a siege.
0:0 - You haven't - and so we place our faith in you instead. uid: 3c945c8d-9086-5b3a-b983-eb0603442282 Node context: He's settling into state of fatalistic resolve - he's tried everything else to keep these people safe, but there's no reasoning with goblins. > See to your preparations and then sound the horn. Let's have this done.
0:0 - You've fortified the place well - we're ready for them. uid: 40a9ab5c-1974-aa35-8c24-86f27c2d80ca - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > We have the barricades - just not the warriors to man them. If we're to survive, we'll need to thin the goblin numbers quickly.
0:0 - The horn - damn thing's loud as thunder. It'll give our people a chance to take shelter, too. uid: 4156ab13-5e1a-7579-81d9-69f5ed57e1a5 > null
0:0 - We're ready to head to your camp - are you? uid: 5076be8f-4a16-1354-d720-0e5c877f254c - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_VictorySpeech - DEN_AttackOnDen_Event_VictorySpeechdescription > Yes - let's go. > Not just yet.
0:0 - Make what preparations you deem necessary, and then sound the horn. Let's have this done. uid: 5571c3c7-856b-a751-d740-a0ef48271281 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Simple. This grove belongs to the Absolute now. uid: 60d5d9ee-d3f2-5886-51fe-db4e10cb5e5a > null
0:0 - See to your preparations and then sound the horn. Let's have this done. uid: 61212517-0986-9af5-6321-6cb1e441cea0 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - I am just here for the show. I want to see you all die. uid: 6936790f-4c1b-a351-019b-e7510d98b184 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > null
0:0 - I know we can make a stand here. We have to. Your help will be welcome. uid: 6b26b6ea-647d-636c-4f45-841150c21c9d > null > null > null
null uid: 74b62d80-0a24-4fa7-8653-68cce9bba39a - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Traitor. The Blade now comes for you.
0:0 - We need to thin the goblin numbers quickly if we're to have any chance of survival. uid: 75fb83c6-a3e6-1ad8-8158-7f5b7070bb4b Node context: Grim - the next few lines are him explaining a course of action he'd rather not take, but emphasising that there's no choice. > Every ounce of oil that we could spare has been buried out in front of the gate.
0:0 - With you? You misunderstand - I'm with them. uid: 79d8741f-d722-79d9-a91d-ba975fdc65c2 > null
0:0 - Well, are you ready? Are we? uid: 7d0677a6-950c-e0a9-3d34-626004abfde5 Node context: A hint of impatience, but acknowledging that you're the one calling the shots. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription > As we'll ever be. > Take me through the plan again. > Not yet - I need more time.
0:0 - If it's to be battle, sooner is better than later. We need to ready ourselves and goad this drow into attacking. uid: 8da1fda5-00b8-2196-01a7-098f6bc1b5ba > null
null uid: 9160c274-586b-4901-8104-9d8b9f9d0033 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > No - you can't! I trusted you!
0:0 - From what little I've learned of goblins, they won't resist an invitation like that. uid: 92672cc2-0f58-b533-73ce-5f274ca037af Node context: Trying to project confidence. === END NODE ===
0:0 - I mean to prick at her pride - give her no choice but to be stupid. Sound the horn - let's have this done. uid: 9aea0fc4-f14a-550c-ccef-476c17c89656 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Hah. What I have is no choice - we need to thin their numbers quickly if we're to survive. uid: 9f4329f1-647e-9010-40d7-bc2194f6f13a Node context: Grim - the next few lines are him explaining a course of action he'd rather not take, but emphasising that there's no choice. > Every ounce of oil that we could spare has been buried out in front of the gate.
0:0 - We'll get through this, I swear to you. uid: 9f7aa865-44cc-284e-4488-e73c8372fdb5 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Your courage is catching, it seems. Or perhaps I've finally lost my reason.
0:0 - Do what you must, but quickly. Once you sound the horn, they'll come running. uid: ae094086-c93b-cee7-0d33-794c43925187 Node context: Impatient - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I'd sooner start this on our terms than theirs.
0:0 - I follow a god of death. That requires the occasional offering. uid: aeadfc84-f94d-7136-54b2-72b2d280e312 - 0:0 Tag: Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.) - 0:1 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) - 0:2 Tag: Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.) - 0:3 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > null
0:0 - I don't... Oh, gods. uid: b42c65a8-098d-22fa-c477-9ded3c669492 Node context: It takes him a moment to realise what he's being told - that the player has betrayed them and sided with the goblins. > You've turned on us? Hells, why?
0:0 - Guards! Guards, help! uid: b62d41c5-70ea-cdc5-d630-877030c7fc8c Node context: Desperation - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - I want to see droves, piles, heaps of dead. I want to climb a corpsed mountain. uid: b6c87375-0216-8dc5-bd84-414dab518b69 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Believe me, I've prayed to find one - but the gods have seen fit to stay out of this. uid: bfee149c-5d5b-b336-f290-0552041c83de Node context: Firm. He's reached a decision, even if it is a dangeorus one. > You haven't - and so we place our faith in you instead.
0:0 - I... don't know. I'm sorry. I wanted to save you, but it seems I'm too weak. uid: c24c75b9-bcdd-6cfd-b141-0ea0fe3e946f - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Just give the word. uid: c2778efe-0790-4510-f1a1-e9ed11d1e117 Node context: Friendly, waiting for you. === END NODE ===
0:0 - A challenge for all to witness. She'll have a hard time resisting. uid: c677d739-d680-6242-3a4e-192501eb8019 - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Good. She's expecting to find us weak and desperate - and she's not wrong.
0:0 - Truly? Hells, I didn't expect her to... We were almost ready to leave. uid: d06f72d9-87a9-0510-505e-9ae8d6343c41 Node context: Quietly - he's usually polite and pragmatic, but you've just confirmed that they're facing overwhelming odds. Rare moment of vulnerabilty before the mask is restored in the next node. > Well. There's nothing for it, now - a fight it will have to be.
0:0 - Excellent - lead the way. uid: d6d1058e-e4db-be01-422c-1cf3bd62d07c Node context: Keen to start celebrating. - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription === END NODE ===
0:0 - The horn. If you seek to draw her in, that damned thing's loud as thunder. It'll give our people a chance to take shelter, too. uid: dc8e963b-c0ff-28fa-84c6-9c1c8b23a830 > null
0:0 - Take heart. My god is watching over us. uid: dca027c5-1e93-b56c-406d-63473b19521f - 0 Check flag(s) (Tag): true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > I suspect we'll need it before the day is done. The fact is, we cannot withstand a siege.
0:0 - No - you can't! I trusted you! uid: df494502-0e36-480f-a7cb-8320cde64888 Node context: Upset, the player has given up the entire tiefling grove for slaughter. - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - You can understand why we've had to be cautious at the gates. uid: e33cebcd-b444-0242-c9d8-3fbd7fe199df - 0 Check flag(s) (Global): true - GOB_DrowCommander_Event_WyllLeaves - GOB_DrowCommander_Event_WyllLeavesdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription > When the Blade told me of what you'd done, I was loathe to believe it.
0:0 - Good. She's expecting to find us weak and desperate - and she's not wrong. uid: f0a7d31a-2d81-8036-3e0e-cb48e216c067 > But she'll find you waiting, too.
0:0 - Traitor. The Blade now comes for you. uid: f5b7610e-1466-4bab-8c75-4842f88b2258 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - Of course it's personal. uid: fbde7aa4-6003-94c3-1d73-39a4cd0fcc13 > null
0:0 - They are my horde. Together, we shall feast upon you. uid: fe25a56f-207c-1fcb-d658-9f9f32fba517 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > You led the drow here? By the Nine Hells, why?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TieflingVictory.lsj Synopsis: Zevlor is triumphant and emotional after his people stood against impossible odds. If you know he's a follower of the cult, he'll change his tone slightly when turning to address you.
0:0 - We did it! Watching gods, you did it. uid: 093e633f-5321-fd79-af30-2aca0fc6c793 Cinematic: Node context: Ecstatic and grateful to player > They name us outcasts. Hellspawn. Foulblood.
null uid: 2667f357-775f-ead8-f2c6-a56a08cfc6fc - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - That's... that's the last of them. Tymora smile on me... they're dead. uid: 715f3522-0b0d-23b2-101c-dfe7d395dfc6 Cinematic: Custom cameras needed Node context: Stunned, elated > We did it! Watching gods, you did it.
0:0 - Go! Speak to him. Return when you wish to travel to your camp. We have twice the reason to celebrate. uid: 776277ab-31b9-77f4-9748-e73d2ce6d3c3 Node context: Gently urging you on - someone has to be catch Halsin up on what happened, and he's probably not going to like it - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription === END NODE ===
0:0 - But the blood of those who fell today ran as pure as any hero's - so I call us by another name. uid: 8a689132-d6e8-fa30-0d21-57a3649ec359 Animation: [REUSE] Construction: CINE_ShakeHead_No_StandL_03 on TieflingBackup_004 Cinematic: > We are survivors. We are family. The road to Baldur's Gate is a long one yet.
0:0 - You. I don't know if you were sent here by gods, or fate, or sheer bloody luck. uid: 9dfc9aff-6e5c-ab40-92dc-b834f8fccb94 Cinematic: Turns to look at player. Node context: Normal tone of voice as he turns to address us. He's been reserved before, but now he is absolutely earnest and grateful > I don't care. You were a friend when we needed it, and we won't forget that.
0:0 - Go speak to him. You're the reason he has a grove to return to at all. We'll be here when you're ready to travel. uid: c430c72d-531f-b362-d9c0-dd232d7342e0 Cinematic: - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription === END NODE ===
null uid: e9efa780-a1c8-b4b5-00cc-b01a5191f720 Animation: [ZEVLOR] Hearing the crowd start to chatter behind him, turns to see what their looking at., [HALSIN] Steps in from the shadows and walks into the Den. He acknowldges the gathered Tieflings, but continues forward toward the Grove., [CROWD] Small clusters of Tieflings talking, packing for their journey. They catch sight of Halsin, and call out or wave to him, happy to see he's back., Cinematic: Cinematic of Halsin approaching the gate, Zevlor spotting him > By all the watching gods... that's Halsin.
0:0 - But you have earned every stride so far. Make your preparations - we leave as soon as we're able. uid: f6de2163-8b89-074d-39d5-54ce1af68f9a Animation: [REUSE] Cheering Constructions for the Tieflings in the Crowd, TBD Cinematic: Node context: Reminding of danger but reassuring > You. I don't know if you were sent here by gods, or fate, or sheer bloody luck.
0:0 - And I, for one, could use a bloody drink. We'll join your camp tonight, if you'll have us. uid: f9b91888-5778-de26-f555-2a1017abb3fb - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TorturedAdventurer.lsj Synopsis: Oneliner when we find the tortured adventurer sleeping in the grove during the attack on the den.
0:0 - *Despite the chaos in the camp, the adventurer sleeps soundly, wounds expertly bandaged.* uid: 656eac7b-ae74-af16-b3c7-a0d23942af1c Animation: Adventurer lying on bed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainee001.lsj Synopsis: A child who's been trained to fight - terrified and in denial at the fact that he may just have to.
0:0 - I'm not fighting anymore. Not even if someone calls me names. uid: 0d0b0490-c17d-21da-6f53-705ab3cace52 Node context: Stubborn - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee001Victory - DEN_AttackOnDen_HasMet_Trainee001Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I left my sword in the cave. Don't tell, but... I don't want to touch it again. uid: 3fc0f756-72de-4cde-6aed-063deea5334c Node context: Quiet - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee001Victory - DEN_AttackOnDen_HasMet_Trainee001Victorydescription > null
0:0 - I don't want to fight goblins. You can't make me! uid: baf76a0a-4c0f-aa70-7eed-2384c6a80383 Node context: Petulant, tantrum. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee001 - DEN_AttackOnDen_HasMet_Trainee001description === END NODE ===
0:0 - It's all right. Don't tell anyone - but I was afraid, too. uid: c3c9caf7-a5d4-6257-8852-fe7b52358957 === END NODE ===
0:0 - Bah! At your age, I'd already spilled my own cousin's blood. Face your fear, or it will devour you. uid: c613429c-a2a5-d4b1-268a-900727ab0ea5 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - === END NODE ===
0:0 - Go away. Please, make them all just go away! uid: d4ebd100-7a42-0de0-8fa8-46422f877095 Node context: Near-hysteria. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee001 - DEN_AttackOnDen_HasMet_Trainee001description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainee002.lsj Synopsis: Child who's been trained to fight - swelling with pride and confident they can handle whatever's coming.
0:0 - I can't wait to go. This place is boring. uid: 45b41d0a-c818-15a6-feb0-ac476065c1e8 Cinematic: Node context: Anticipating, confident - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - You can hide in here if you like. No one's getting past us. uid: 4db789ca-1d29-8435-3ba8-9326c18875df Cinematic: Node context: Casual, confident, trying to impress player - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee002 - DEN_AttackOnDen_HasMet_Trainee002description === END NODE ===
0:0 - Asharak says goblins are just little like us. Easy. uid: 51f58619-e66e-bde0-0082-c5599f62c2ad Cinematic: Node context: Casual, confident, trying to impress player - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee002 - DEN_AttackOnDen_HasMet_Trainee002description === END NODE ===
0:0 - Hope we meet some monsters on the road. I want to practice. uid: c18edda5-b1b1-a1b3-bcc4-aba2974eac40 Cinematic: Node context: Anticipating, confident - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I told you I wasn't afraid. Those goblins look tiny. uid: daf7833c-d8f4-2e66-bab0-0af348ff94f9 Cinematic: Node context: Insistent, almost disbelieving - now that s/he sees goblins up close s/he's definitely not afraid - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription === END NODE ===
0:0 - I'm glad you killed all the goblins. I hope you made them scared. uid: f009cb4e-a6af-b727-c61a-287d6633fb65 Cinematic: Node context: Insistent, almost disbelieving - now that s/he sees goblins up close s/he's definitely not afraid - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainee003.lsj Synopsis: Player speaking directly to a tiefling child who's learning to fight.
0:0 - Just shout if you need help up there. uid: 14c9bbd0-4e8c-0af7-2733-e1d542f0a801 Node context: Confident, takes self very seriously - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee003 - DEN_AttackOnDen_HasMet_Trainee003description === END NODE ===
0:0 - I know people are hurt, but don't worry. I'll guard them on the road. uid: 37657e38-19a7-4782-4631-7ef14e3cd0c7 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed === END NODE ===
0:0 - I hate you. You killed all the goblins and now we can't practise swords anymore. uid: 41129951-1e6d-694a-74c9-91918278aec7 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription === END NODE ===
0:0 - I wanted to fight, like you. Now they're just going to make me feed the animals again. uid: 7f3fbce6-84f8-5dbb-877d-a7a286728010 - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - You should be manning the wall. I wanted to, but Asharak says I'm needed here. uid: c236696c-d9ec-5a27-a442-b5e833f8d405 Node context: Proud of her role - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee003 - DEN_AttackOnDen_HasMet_Trainee003description === END NODE ===
0:0 - Everyone looks so tired. You should have let me help. uid: c6de21ea-bb51-4b4d-0c48-3d119091e89a - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainer.lsj Synopsis: Asharak has been tasked with getting civilians prepared for war. He hopes having the player on their side might make the difference.
If the tiefling leader is dead, Asharak reluctantly steps into his shoes.
0:0 - No - you can't! I trusted you! uid: 017b2566-3e9d-14ad-5a22-862391073d18 Node context: Upset, the player has given up the entire tiefling grove for slaughter. - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > Traitor. The Blade now comes for you.
0:0 - No, you don't get it. I'm with them. uid: 02210a38-2c88-e9f7-a2fe-063880a0d51f > null
null uid: 045f0d43-ab32-e021-fcc1-8eff74efcfc9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > No - you can't! I trusted you!
0:0 - What do you think? Ready for battle - and leave the drow to me. uid: 06ebfa90-b7c1-a8e8-d695-d65aa7956aba - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.
null uid: 18719283-09d1-6d3d-5b52-648178bf6dc7 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated === END NODE ===
null uid: 1a3dc697-ce27-e706-c106-7a15ec6631ce - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion === END NODE ===
0:0 - On to the city. After what you showed us, I damn well pity any who try and keep us out. uid: 1b5c30ef-1b1e-cc9c-1539-fa0c68bcf51f - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated === END NODE ===
0:0 - I have a god to please, and Myrkul loves a slaughter. uid: 30cac2cc-e018-7fc1-a880-4dae92109175 - 0 Check flag(s) (Tag): true - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) > Well to the hells with you - and your god and all. Guards! Weapons!
0:0 - I'd given you up for dead at the goblin camp - and our hopes along with you.
0:0 - Here - it's not much, but it's yours. Zevlor ordered a collection, before... uid: 3f47df72-7700-bd0c-34b0-647e9c9fc0c5 Node context: Giving us a reward, and being reminded that his leader is either dead or disappeared. Trailing off to a painful memory (pulling himself back to the present in his next lines) - 0 Check flag(s) (Global): false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. - 0 Set flag(s) to (Global): true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. - 1 Set flag(s) to (Object): true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward > Before he passed. But the time for mourning's done. I mean to celebrate.
0:0 - Won't pretend I expected to see you back again. Bloody glad, mind. uid: 42b6b02a-c9e5-8cdc-ffb2-2303af67d7d3 Node context: Blunt, pleasantly surprised - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription - 1 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription > People are scared. Zevlor's doing what he can, but...
0:0 - Let the bastards know we're waiting for them. uid: 42c7bd5f-633f-36f4-19fb-5034a31d9b9b === END NODE ===
0:0 - We're ready to celebrate. Are you?
uid: 46f55692-79bb-1962-77c1-10f0aca11adc - 0 Check flag(s) (Global): false - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I'm ready to go to camp now. > I'll let you know when I'm ready.
0:0 - Gods, they're going to want a bloody speech, aren't they? uid: 4bba8404-8fd5-5d98-7caa-3eb7d919b934 === END NODE ===
0:0 - ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel. uid: 5dae3610-ccc8-9cbe-e71b-d1727273711b Node context: You've just told him he's facing insurmountable odds, and he's reacting with fear but resigned pragmatism. His outlook tends to be of the 'Murphy's Law' variety > No two ways about it, now - a fight it'll have to be.
0:0 - I have a god to please, and Bhaal loves murder. uid: 64400436-28d3-621f-75d9-3796f865fcd2 - 0 Check flag(s) (Tag): true - Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.) > Well to the hells with you - and your god and all. Guards! Weapons!
0:0 - My students are down in the cave. With wooden bloody swords, Torm spare me. uid: 6585dac8-b6d3-7125-c51e-b5686fea0cc8 Node context: Resigned - never thought he'd be training children to fight. - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated === END NODE ===
0:0 - I'd sooner start this on our terms than theirs. uid: 6a7b2c9c-c80d-c5ce-444a-74105d09d9b4 === END NODE ===
0:0 - I have a god to please, and Myrkul loves a slaughter. uid: 6b8a366e-a0df-3ec8-0301-50919ba5e979 - 0 Check flag(s) (Tag): true - Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.) > Well to the hells with you - and your god and all. Guards! Weapons!
0:0 - We've just got word - the goblins have cleared out. And I hear it's you we have to thank. uid: 726628fd-aafa-0f79-326d-628bed3b07dc Node context: Delighted - impressed and proud of you. - 0 Check flag(s) (Dialog): false - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription > Here - it's not much, but it's yours. Zevlor ordered a collection, before...
null uid: 78e728b3-9919-a1c6-8f45-a95a04dbd885 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > I don't... Oh, gods.
0:0 - Well to the hells with you - and your god and all. Guards! Weapons! uid: 7976b739-5f90-a41b-ace1-4eede5e0b804 Node context: Defiant, furious - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: 7e72edd3-c9d3-38d3-137b-6dba2d5fcfc7 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_Event_MetAtGrove - Set when players have talked to Halsin in the grove. - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Though - you might want to speak to Halsin first. He turned up a short while ago.
0:0 - As we'll ever be. Let's go. uid: 83c97573-b144-11c3-38b0-fd01c8312623 > Sound the horn, then.
0:0 - We'll need every blade if we're to make a fight of this. uid: 8a04ac02-44f5-4af8-91b4-f9cf43e7a33a > null > null > null
0:0 - Come. It's time to paint the place red. uid: 8ac20405-8857-a3b2-59f9-1dfef43739fd - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) > null
0:0 - He's having words with Kagha. Reckon you don't want to miss that, but come find us after. uid: 8bcec4de-c8e9-d239-5121-dd2d8a10783f - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. === END NODE ===
null uid: 9e0cfe07-dec2-f504-8694-ddc040e5ed0d - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Come. It's time to paint the place red.
0:0 - Well to the hells with you, then. Guards - weapons! uid: a8a0da50-816e-bbd6-5406-f70a9d2f465c Node context: Defiant, furious - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - What? You think a bloodline makes us allies? 1:0 - Simple - the goblins are a lot more useful to me. uid: a8b69118-b923-c163-4994-35c844945c46 - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Well to the hells with you, then. Guards - weapons!
0:0 - I met the drow commanding them - and led her here. uid: a8e31092-ca4d-181b-0362-c7d0981bdc79 - 0 Check flag(s) (Dialog): true - GOB_DrowCommander_Event_OrderedToJoinHunt - GOB_DrowCommander_Event_OrderedToJoinHuntdescription - 1 Check flag(s) (Global): true - GOB_DrowCommander_State_ReadyToGo - GOB_DrowCommander_State_ReadyToGodescription > A... a drow? Why the hells would you bring her here?
0:0 - I have a god to please, and Bhaal loves murder. uid: a982c29d-830b-2ae2-58d3-4eddb1a357aa - 0 Check flag(s) (Tag): true - Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.) > Well to the hells with you - and your god and all. Guards! Weapons!
0:0 - If we've got any chance at all, it'll be with you on our side. uid: ae6b4016-7aae-d4b8-0c6f-034681e46488 > null
0:0 - Watching gods - while I was training children, you were out cutting down an entire goblin camp. uid: afca0e44-2378-a0a9-7591-ceb89a8f72ba - 0 Check flag(s) (Dialog): false - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription === END NODE ===
0:0 - My people would be honoured to join your camp tonight, if you'll have us. We're ready to go when you are. uid: b3456089-658a-8dba-9048-18dd6c23ed3b - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I'll let you know when I'm ready. uid: b999bd70-6a3e-33cf-f686-328ac51d373e > Just give the word.
0:0 - Wyll told me you gave us up to the goblins - bloody glad he had it wrong. uid: bd63174f-bd22-4386-ac7a-6ede4d9e2d44 Node context: Grimly relieved - he's found out you're on his side. Wyll = Will - 0 Check flag(s) (Global): true - GOB_DrowCommander_Event_WyllLeaves - GOB_DrowCommander_Event_WyllLeavesdescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription > We'll need every blade if we're to make a fight of this.
0:0 - You've cleared the way for us - as clear as it gets, anyway. Thank you. uid: be6b83bd-04c2-edfc-f701-06a7095f1319 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Watching gods, but you're a prettier sight than any I expected to see today.
uid: c3bb2077-f6a9-7084-e33e-ddd99fb40c6c Node context: He's relieved to see you, but warning of the impending attack - player might just have jumped out of the frying pan and into the fire. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription > I'd given you up for dead at the goblin camp - and our hopes along with you.
0:0 - To think I was scared of a bloody drow. Should've known better - we had you. uid: d5d873aa-8ca7-4950-660d-09ef797df7ce - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription === END NODE ===
0:0 - Not after you've already saved us once before. We'll need your help again now. uid: db923301-850f-3992-7470-f8041ad2beed > null
0:0 - I don't... Oh, gods. uid: dcf5850b-7b3e-00a8-cf6f-40c462c844fc Node context: It takes him a moment to realise what he's being told - that the player has betrayed them and sided with the goblins. > You've turned on us? Hells, why?
0:0 - You've reinforced the place - those barricades might even hold. uid: e2c17eab-74c6-bbf7-6fc8-931ed233e466 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Oh aye, we've been busy. Fact is, we won't win in a fair fight - so best make it as unfair as we can.
0:0 - Traitor. The Blade now comes for you. uid: e4bbd0b1-0ebd-a9c5-e60c-c9d9ac5c0d02 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Just give the word. uid: e55ae303-00b2-2062-372c-8926c07bbf25 Node context: Friendly, waiting for you. === END NODE ===
0:0 - Well. Seeing you on the walls might put the steel in their spines. Mine, too. uid: ea842c49-ce1d-d400-17d1-cdad130402cc === END NODE ===
0:0 - No doubt - but thick as I might be, I reckon this drow is likely twice as proud. uid: ed1cc8f3-5ab9-fd52-ae38-96beff498089 Node context: Smiling, laughing, acknowledging his plan is terrible but knows it's the only option. > That horn can be heard half the world away - let's issue a challenge, eh?
null uid: f25ee346-5754-8e5e-b5c7-88969dd1b31c - 0 Check flag(s) (Dialog): true - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I'm ready to go to camp now. > I'll let you know when I'm ready.
0:0 - Sound the horn - let the bastards know we're waiting for them. uid: f29d08fa-431c-306d-da4b-0ffd94476ff4 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - We won. We bloody won. uid: f3e26d90-4a89-3a2d-ccdd-3e5dae9ef2ee - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription > Gods, they're going to want a bloody speech, aren't they?
0:0 - Sound the horn, then. uid: fa039a2e-6f8f-d339-8cc4-0378af782620 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Let the bastards know we're waiting for them.
0:0 - ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel. uid: fa9c65ff-8fa4-c194-9a84-6fc3b7eaa89a Node context: You've just told him he's facing insurmountable odds, and he's reacting with fear but resigned pragmatism. His outlook tends to be of the 'Murphy's Law' variety > But if you're willing to spit in Lady Doom's eye along with us, I won't turn you down.
0:0 - ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel. uid: ffefa9ca-e97f-c928-b901-e08bf403bac8 Node context: You've just told him he's facing insurmountable odds, and he's reacting with fear but resigned pragmatism. His outlook tends to be of the 'Murphy's Law' variety > You don't owe us any apologies - but I'll take your help, if you're offering.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TrainerVictory.lsj Synopsis: Asharak is triumphant and emotional after his people stood against impossible odds.
0:0 - Find us once you're done. Twice the reason to celebrate now, eh? uid: 15b61153-af56-c39a-e5c2-b69c4e71dccf Cinematic: - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription === END NODE ===
null uid: 53fe4db2-c6f5-ba7a-a664-10568d87a103 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Gather your people and I'll gather mine. We can leave together, when you're ready. uid: 578eba7c-fee1-217a-32d1-46f5b628fbf9 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Wouldn't like to be in Kagha's shoes about now - but he'll have kinder words for you, I wager. uid: d892d60f-9b5f-f03c-5b6b-3628a6ad6128 Cinematic: - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. > Find us once you're done. Twice the reason to celebrate now, eh?
0:0 - Go on, you'd best go down and... explain. Better you than me. uid: dd90d8c7-76eb-e020-1d5c-5939db636546 Node context: Gently urging you on - someone has to be catch Halsin up on what happened, and he's probably not going to like it - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_VoloBear.lsj Synopsis: The bear is shocked by the slaughter of the battle that just happened and wants to leave.
0:0 - You smell like blood. Like fighting. Be gone. uid: 39cebcb4-698d-77f9-1879-5dd8b993d592 Animation: Bear sad and soft growl Node context: The bear smells the blood from the battlefield on you. - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_VoloBear_HasMet - DEN_AttackOnDen_VoloBear_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - It smells like blood. Like thick, tainted blood. We should leave. We should all leave. uid: c99ed12c-c733-4b0a-5444-e30e6a304d1c Animation: Bear snorting, shaking head - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_VoloBear_HasMet - DEN_AttackOnDen_VoloBear_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_VoloBear_HasMet - DEN_AttackOnDen_VoloBear_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_WarchiefBrave.lsj Synopsis: goblin raider participating in a huge attack on a peaceful druid grove full of tiefling refugees
0:0 - One of 'em was prayin' when I slit its throat. Who do you devils even pray to? 1:0 - One of 'em was prayin' when I slit its throat. Who do devils even pray to?
uid: b3d1474d-576e-843d-e137-47fbc83e930c Node context: just finished slaughtering civilians, guards and refugees hiding in a druid grove - pondering a specific killing. Amused. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
0:0 - Kill anythin' with horns an' a tail! 1:0 - Enjoy killin' yer own kind, do ya?
uid: be9c0095-07c0-2502-0f74-f27912621ef3 Node context: Rushing into battle - the 'horns an' a tail' refers not to monsters, but to tiefling refugees. A warcry. Alternative line "enjoying killin' yer own kind" is a wry comment; the player is also a tiefling participating in a raid on his/her own kind - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_WarchiefGrumpy.lsj Synopsis: Goblin raider before/after the raid on the druid grove.
0:0 - Oi. Have you lot really got black, boilin' blood? Freaks. uid: 4d8da437-aa3a-d20b-18cd-49e0331063c7 Node context: excited, practically rubbing his hands. on tiefling variant, ending with 'freaks', dismissive and insulting to player - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
0:0 - Ya ever kill a tieflin'? I heard they got black, boilin' blood when ya slice 'em up. uid: 761a8ae1-5587-704c-1f3d-82cbdfc76a85 Node context: excited, practically rubbing his hands as he prepares for a fight against tieflings === END NODE ===
0:0 - Last one I gutted looked just like you - ain't got any long lost sisters have you? uid: 822ee5e7-e7a7-5344-1fb9-d40cae69aee2 Node context: speaking to a tiefling with many tiefling corpses nearby - cruelly amused on last line, but not hostile - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
0:0 - Ever wondered what devil flesh tastes like? My bet's on stench kow. uid: e9d7dc4a-3035-4316-9c04-53ab431ea4a0 Node context: excited and cruel. A little contemplative/disappointed during the last line. 'kow' is pronounced just like 'cow'. - 0 Check flag(s) (Object): true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Weaponsmith.lsj Synopsis: The tiefling weaponsmith is arming the others defending the den and checking their gear.
0:0 - Leave. uid: 13eabbc9-098c-084e-16f6-30bad2039928 === END NODE ===
0:0 - I hope you're here to fight. You look a sight tougher than the others. uid: 16ba17cf-3b36-6de1-d00f-8fe671c5ad8f - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_Weaponsmith - DEN_AttackOnDen_HasMet_Weaponsmithdescription > Need a weapon? I still have a few left.
0:0 - I wish I had better but this is all I have. uid: 31ebef3f-4534-3d46-205c-166be1985457 > null
0:0 - May Tymora's luck twist your way. uid: 37c37971-76fd-a643-a10c-58409887d813 === END NODE ===
0:0 - Who do I pray to for a real forge? Moradin? He... probably wouldn't listen to me. uid: 7d9279b2-3f27-8560-0bf8-478d3cef2f4b - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_HasMet_WeaponsmithVictory - DEN_AttackOnDen_HasMet_WeaponsmithVictorydescription - 1 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed > null > null
0:0 - You're back. Nice to see a familiar face. uid: a9149b66-1fe4-5fdd-4684-8c28bb2b02ec - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Weaponsmith - DEN_AttackOnDen_HasMet_Weaponsmithdescription > Let me see your wares. > Leave.
0:0 - You saved us. I wasn't sure we'd make it through. uid: c1ca9b3c-8c55-27b6-846c-11251f814d02 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_WeaponsmithVictory - DEN_AttackOnDen_HasMet_WeaponsmithVictorydescription > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Wyll.lsj Synopsis: Wyll dialogue if he is an NPC and is in the goblin camp after attack on den victory. In paths where the attack has yet to begin, Wyll is enthusiastic for you to blow the horn and call for battle. After battle, you can recruit Wyll.
0:0 - Blow the horn - the trap has been set. Today, we write our own legends! uid: 06ef6d7e-2cfd-a9f4-2e16-96d3a4b63c3e - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription === END NODE ===
0:0 - *You know this man's face - but you can't quite place it. He knows you too, judging from his quizzical expression.* uid: 42874e74-5dae-fd3f-0f91-cecda75c062f > Blow the horn - the trap has been set.
0:0 - Blow the horn - the trap has been set. uid: a113fad1-10a0-c364-d1d7-58fb43de76dc Node context: Cautiously. - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription === END NODE ===
0:0 - Blow the horn - the trap has been set. Today, we write our own legends! uid: aa22f413-71f8-356e-11d7-fbefc480f0b3 === END NODE ===
0:0 - Ah - a familiar face. Didn't think I'd see you again! uid: ea344eec-aff6-213d-8f29-9d1461318322 - 0 Check flag(s) (Dialog): true - DEN_Wyll_HasMet - HasMet in the DEN false - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription > I've never been more thrilled to be wrong.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ZenBear.lsj Synopsis: After a huge fight at her home, this bear is either depressed and tired because she can't find her master, or happy and content because she's finally found her master.
0:0 - He's back! You brought Halsin back! uid: 557a007c-97e2-6baf-f3a4-8725394fbf2b Animation: Swaying side to side Node context: found her master. - 0 Check flag(s) (Dialog): false - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription - 1 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Please - let me mourn. uid: abf687d0-97a1-7ec6-eb57-719e95455060 Animation: Bear Negative Node context: describing a bear that is in shock after a battle - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - He's gone... His scent is gone. uid: cc36ba46-ed9c-d671-5941-c193c3e8a3fb Animation: Bear Negative - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription === END NODE ===
0:0 - Thank you for finding my master. May your hibernations be long and calm. uid: fc45a891-0cf4-56af-17b2-c9da4db62f5e Animation: Bear Idle Node context: found her master - 0 Check flag(s) (Dialog): true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription - 1 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin.lsj Synopsis: If the player saves the goblin captive from being killed, the goblin will try to convince the player to free them and then meet the player later in the goblin camp. Note from Swen on this dialogue: ''I also want a different emotion in there. This goblin is negotiating with me. Think a terrorist that is locked up and who is offering their interrogators an option to save their lives if they free her.
It'll be quite the intense conversation.''
0:0 - What are ya... what are ya doin'? uid: 01a752a7-e5dd-ce0f-d8f8-4c510385b9d8 Animation: [REUSE] CDavis: Use mindmeld anims Cinematic: Clutching head. Node context: Dizzy > null
0:0 - Leave. uid: 01bbf365-5a7a-cf08-e3b0-08c1aa7bc5b7 === END NODE ===
0:0 - Will do. uid: 02fa1436-bb67-57b8-e22f-3bfbbc824f4a === END NODE ===
0:0 - Then hurry up an' do it. My tribe ain't as friendly as I am. uid: 04e3b2b2-fbac-af16-65ad-214a3be4a0a9 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - No, I'll talk, I'll talk! uid: 09a28c76-0895-ad65-654d-53eac5f3283b Animation: [REUSE] CDavis: Use alarmed_01 attiude. Cinematic: Recoiling. > What do ya wanna know?
0:0 - I won't bother ya any more. I swear. uid: 1300c28d-0fc7-abe6-2b1f-eacc5af473f3 - 0 Check flag(s) (Global): true - GOB_CapturedGoblin_QuestReward - GOB_CapturedGoblin_QuestRewarddescription > null > Leave.
0:0 - No point turnin' on yer own if yer just gonna give 'em a little tap. uid: 169c64a4-152d-7a6c-c2bf-c9dad947467e Node context: Mocking - just watched you attack allies to save her but let them live - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > It's too late to make friends, worgmeat. My tribe's comin'.
0:0 - I ain't sayin' nuffin' else. They'll kill me an' kill me slow. uid: 21d82040-b3c3-f642-0b07-dc919bfb623c > Attack. > Leave.
0:0 - Gratitude doesn't help me. Tell me about that priestess. uid: 21d8ddfd-3cfb-43c6-531a-4763ca7326f2 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription > null
0:0 - In a moment. Stay here and keep out of the way. uid: 2242f7f7-0de3-6670-c8a3-e5e99f482940 - 0 Set flag(s) to (Object): false - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription > It ain't safe here. Hurry back.
0:0 - I know plenty of deities, but the Absolute's a new god to me. 1:0 - The Absolute? I've read nothing of this god in my studies. 2:0 - Another god? I swear Toril has more deities than there are stars in the sky. 3:0 - I've never heard of this god of yours. uid: 2253db06-65c8-8d92-c5ed-a772d0737bdc - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > Goddess.
null uid: 297f259d-508c-3634-9d09-e90299e3566d - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute > null
0:0 - With the way things are going, I could use a blessing. uid: 2c014cef-c941-90a1-5b40-c98e8feedbe2 - 0 Check flag(s) (Tag): false - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > I ain't surprised. Tell you wot.
0:0 - All right. You've captured my interest. uid: 30788c83-098a-9906-81ab-01545269f18e - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > You won't regret it, promise.
0:0 - We'll be heroes, blessed by Priestess Gut in the name of the Absolute. uid: 309d5aca-4fb4-417a-3342-bd70484ddf4f - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I've saved your hide twice now. You owe me. uid: 38671f2c-ccfd-07a5-8d19-31a120c9a4cd = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - Who is this god you keep mentioning? 1:0 - You keep mentioning this god, but I've never seen them in my studies. 2:0 - Another god? I swear, Toril has more deities than there are stars in the sky. 3:0 - This god of yours is new to me. uid: 3f5a7a57-2e8a-9d38-7be5-92a601dedac3 - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > Goddess.
0:0 - Gonna go tell the commander 'bout you. All nice things, 'course. uid: 3f738c97-6755-59b1-304f-3b37e5afa408 - 0 Check flag(s) (Global): false - GOB_CapturedGoblin_State_AtDrow - GOB_CapturedGoblin_State_AtDrowdescription true - DEN_CapturedGoblin_Event_GoblinEscaped - DEN_CapturedGoblin_Event_GoblinEscapeddescription === END NODE ===
0:0 - Oh, we like it when people run - makes 'em taste sweeter when ya catch 'em. uid: 497b05d3-3499-ecbf-a891-c3276cafa9d5 Node context: Cunning. > Unless... unless ya listen to me. I can save ya.
0:0 - Ah, thought I was never gonna get outta there. uid: 49d39727-4b4f-30a5-cc0f-a941bcb0a2cf Animation: Sazza stepping out of cage Cinematic: Sazza stepping out of cage - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_LeftDen - DEN_CapturedGoblin_State_LeftDendescription false - DEN_CapturedGoblin_Event_GoblinEscaped - DEN_CapturedGoblin_Event_GoblinEscapeddescription > Good to be free again, gotta say.
0:0 - If she's as cruel as you say, she'll crush your tribe under her heel. uid: 4c75b3b5-7730-8f20-eb1c-a8a28d0b7fb3 - 0 Check flag(s) (Local): true - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrow - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrowdescription - 1 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.
- Roll sucessful - null uid: 4e799d93-3c6a-afc0-5557-d0fbd3845f68 > null
0:0 - Read her mind. uid: 4edee77a-f518-c9cd-1b22-eca5bac33155 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - No one deserves to be locked up like that. uid: 511d1267-0482-dcfd-4edc-004a733acd23 > Uh... sure they don't.
0:0 - Why'd ya open my cage? Think we're gonna be friends? uid: 5241d638-c62b-849a-bd9d-e5b30c36c563 Cinematic: Node context: Mocking - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > Too late for that, worgmeat. My tribe's comin'.
0:0 - Leave. uid: 525fdbad-4c8a-e773-9d2e-67e10647298e === END NODE ===
0:0 - Yer a long way from home, ain't ya, underdwarf? uid: 54207bbc-a6fb-4f59-95ef-a857c91d5128 Cinematic: - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.
0:0 - I'll do a lot worse than that cage if you don't make this worth my while. uid: 56ef73ac-00fa-f298-b520-f7fcd4523221 > null
0:0 - I'll introduce ya to my whole tribe and put in a good word for ya - see ya at the camp. uid: 56fe34a8-f629-8a02-f58c-4ddf81df1d79 Node context: slightly menacing; she's going to break her promise - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GoblinEscaped - DEN_CapturedGoblin_Event_GoblinEscapeddescription === END NODE ===
0:0 - I met your friend. Ready to go? uid: 59ab03d8-98af-7faa-f921-0f08a80ce7bc - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (User): true - DEN_CapturedGoblin_State_UserMet - DEN_CapturedGoblin_State_UserMetdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > null
0:0 - Let me go. I'll sneak off and become a hermit - won't cause trouble for nobody. uid: 5bbb1778-8456-2746-ad32-b88e0b32b0b3 Node context: pleading; just survived an attempted execution - 0 Check flag(s) (Global): true - GOB_CapturedGoblin_State_Executed - GOB_CapturedGoblin_State_Executeddescription === END NODE ===
0:0 - Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls. uid: 5cf2c3c8-bde0-de51-a20b-f1c261f7e2d8 - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > Take me home, and Priestess Gut will brand you so you can join the tribe as well.
0:0 - Ready to go meet my tribe? Just say the word. uid: 5e19808d-dca3-1594-ec5f-376630cfddb3 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 1 Check flag(s) (Object): false - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription > null
0:0 - Don't believe you. You ain't got enough scars to be one of her playthings. 1:0 - Don't believe you. There's something a bit soft about you. uid: 6f934d8d-b672-e2e7-e03d-8990d6eec4bc - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - Ah, the 'Absolute'. Is this the deity you're bowing to? uid: 7754d909-12b3-6277-a565-db373d2e0064 - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > 'Course I do. We all do.
0:0 - Leave. uid: 77adbf4c-37ea-46a9-e6d8-98a51f1d49a4 === END NODE ===
0:0 - Stop following me so closely. uid: 79be6b36-a731-7907-6dea-e59b4210fe00 - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_Range - DEN_CapturedGoblin_Rangedescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Range - DEN_CapturedGoblin_Rangedescription - 1 Set flag(s) to (Object): true - GLO_State_StopFollow - Character's in-party following behaviour is suspended. > Sure fing. I'll 'ang back a little.
0:0 - Unless... unless ya listen to me. I can save ya. uid: 7a238c31-23ba-d590-9bac-74461b3f9e1d Node context: Slyly > null
0:0 - Who is this Absolute? uid: 7a4b6844-78d4-cc04-25bd-33bd4c1bf654 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > null
0:0 - We're burnin' Her name across the face o' the world, we are. uid: 7e879a34-f09f-4f51-59b1-25112a66136a - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute > The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.
0:0 - Didn't expect to see a drow in here. Did the boss lady send you to rescue me? uid: 80fac02d-ff18-574b-9b71-7404ee4f6c30 Cinematic: - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > Who's your 'boss lady'? > Nobody sent me. > Yes, she sent me. Ready to get out of here?
0:0 - Well, maybe She sent ya to 'elp me. An' ya will, if ya wanna save yer skin. uid: 88247145-b711-f105-c1ee-8fe5a41d17f7 > null
0:0 - I've made some strange alliances, but... is she really your 'mate'? uid: 89a9d533-a528-bfb2-05e2-8d579e431034 - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.
0:0 - Yes, she sent me. Ready to get out of here? uid: a0fb1eb7-039c-93f4-0fdf-41045bbd9fab = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - TELL ME, OR YOU'LL BE MY BREAKFAST. 1:0 - Tell me, or you'll be my breakfast. uid: a63c0a99-52f8-5944-13d6-cb4a532e6a6a = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 Cinematic: SCRIPT: Player moves toward Sazza Node context: Reaching out - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - 'Appily. Lead the way. uid: a7752c3a-4e96-a968-c9da-4a5cc601954e === END NODE ===
0:0 - We got more than ya can 'andle. We're gonna tear yer gate down an' peel yer skins off. uid: a85a505c-2f20-2b1b-3bcf-c9ee295518a6 > null
0:0 - I saw Dror Ragzlin stash some stuff behind the waterfall near the bridge. uid: a8f2f73c-ce94-b304-d7f8-257cfb7c4fa5 Node context: scared, trying to make friends > You want it? It's yours! It's all yours!
0:0 - Take me home, and Priestess Gut will brand you so you can join the tribe as well. uid: aa4a7489-369e-3234-9bac-59cf76ca3934 - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Follow me. I'll keep you safe. uid: b07fc5ce-0f56-2ec3-9f1a-a17e955bc321 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 0 Set flag(s) to (Object): true - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription > 'Appily. Lead the way.
0:0 - I just saved your life. Show some gratitude. uid: b2316c1f-830e-2ac1-6ed4-3d0fa4fe27b5 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription > Think my tribe'll care? They'll peel yer face off and nail it to a wall!
0:0 - She's got all kinds of booyahg. Sickly tastin' stuff - might make your limbs grow back, but it's as sour as a bugbear's widdle. uid: b3366685-5651-fb39-f6da-078ca226aa48
0:0 - The lady that sent me here's the cruellest drow I ever met. You could learn a thing or two from her. uid: b52fb698-1ec0-34e9-dd71-3d07e6b4ac2c - 0 Set flag(s) to (Local): true - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrow - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrowdescription > Get me outta here, and I'll take you to meet her and the rest of my tribe.
0:0 - No drow would sully themselves in a goblin tribe. That's madness. uid: c41246cc-932e-319e-7760-9b7f0d25c670 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.
0:0 - Then you can come to our camp an' learn all about the Absolute. Deal? uid: c47a887a-b53b-6475-7e14-ac57281208c2 > null
0:0 - I tell ya anyfing, they'll toss me back in the pit! uid: c595977d-698c-d04e-db42-ae9d3e71d20d Animation: [REUSE] CDavis:Use alarmed_01 attiude. Cinematic: Recoiling. > null
0:0 - Somebody 'elp me! uid: c8fac77e-a38d-fc77-8d38-ee9b4ef34c3a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Leave. uid: ca4562b7-77ac-d4c9-f2a8-dc0000025214 === END NODE ===
0:0 - Oi! Don't leave yer pal Sazza behind! I can't follow yer fancy booyahg. uid: cacbe8e4-918e-14d1-8a96-97a2c65c2e48 Node context: urgent - being escorted by the player and they were going to use a teleport which would have left her behind - booyagh is pronounced - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_Waypoint - DEN_CapturedGoblin_Event_Waypointdescription - 0 Set flag(s) to (Global): false - DEN_CapturedGoblin_Event_Waypoint - DEN_CapturedGoblin_Event_Waypointdescription > null > null > Sorry, follow me.
0:0 - Do I look like I'm scared of goblins? I'll smash 'em, like the last lot. 1:0 - They can try, but they won't be the first goblins I've killed today. uid: cc1c6a5b-2758-67db-efdc-7c7628bed727 - 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription > Yeah, 'ow many were there? Four?
0:0 - Bad news for me. Good news for the spiders. uid: e22220fa-b8a8-3eb8-e2a3-ea00477c178e = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Animation: [REUSE] CDavis: use construction anims Cinematic: SCRIPT: Player moves toward Sazza Node context: Reaching out - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Priestess Gut will give a little under-dweller like you all the blessings of the Absolute. uid: e3306bbd-9f94-eca4-276f-a4b489e2a575 - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - Fascinating. It sounds like nonsense, but I'm intrigued nevertheless. uid: e5cd99a5-000d-bf60-46af-0093fb8613b1 - 0 Check flag(s) (Tag): true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > Help me escape, an' I'll tell my tribe to leave ya alone when they murder this place.
0:0 - It's a deal, signed and struck. uid: e6730fd2-75c4-61b0-7b6f-1515dfd0d8d2 - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > Then hurry up an' do it. My tribe ain't as friendly as I am.
0:0 - Leave. uid: e8ec3df9-6a84-b5f0-78ed-b071daac49a3 === END NODE ===
0:0 - The power of the Absolute, of course! Priestess Gut will tell you all about Her and get ya branded. uid: fb5e5e02-a8ff-24e5-d7ca-be71c9092a71 - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You won't believe what you can do once you've got the blessin' of the Absolute.
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_AD.lsj Synopsis: Sazza's ADs when she's in the druid grove. She's in a cage for most of these, or could have been broken out by the player. She's at risk of life and limb but that doesn't stop her from antagonizing everyone around her.
0:0 - Let me out, ya bunch of softies! uid: 03285a55-6df3-774d-cc82-2ae4a66aa6ca - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_Released - DEN_CapturedGoblin_State_Releaseddescription - 1 Check flag(s) (Local): true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription - 0 Set flag(s) to (Local): false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription === END NODE ===
0:0 - Ah, feels good to be free. uid: b1bc44d0-1343-d69b-1622-01d21ec4cba2 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_LeftDen - DEN_CapturedGoblin_State_LeftDendescription > I'll repay ya for the favour, 'ave no doubt.
0:0 - I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs! uid: d2a5d1a8-8740-a504-0844-b75c0727a147 Node context: Smacks lips at end of line. - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_Released - DEN_CapturedGoblin_State_Releaseddescription - 1 Check flag(s) (Local): true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription - 0 Set flag(s) to (Local): true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_AD_Guards.lsj Synopsis: Several conditions of conversations between Arka and Memnos here: Sazza escaped, sazza was killed, the pair wait for the goblin attack at the gates, or Arka's brother, Kanon, has been killed by goblins.
0:0 - Arka, no. uid: 002df32d-55f1-49d7-0664-5f50541d6463 Node context: Memnos tries to reason with Arka - the goblin isn't worth it. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Stop talking an' shoot me. If you even can.
0:0 - Stop talking an' shoot me. If you even can. uid: 05004601-d94e-3763-239d-0698f1e01229 Node context: Goading Arka - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Shut up!
0:0 - That bloody goblin... uid: 0b6751fe-9ec8-9754-65b3-e846981c98c4 Node context: seething - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival > Arka, no.
0:0 - I wonder when the goblins will come. uid: 0ef83edf-c75f-7516-0fba-2d0c147fe48b - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription - 0 Set flag(s) to (Local): true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_A - Captured Goblin Guards Idle AD > You say that like you're looking forward to it. > I could use the target practice.
0:0 - Someone got to her first. Damn it. uid: 25a9e56b-2824-ac5f-6d54-ee21d086909c Node context: Reacting to the fact that her target, Sazza, is already dead - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_LeftPrison - DEN_CapturedGoblin_State_LeftPrisondescription true - DEN_CapturedGoblin_Event_Foiled - DEN_CapturedGoblin_Event_Foileddescription === END NODE ===
0:0 - No! Get up, Kanon! uid: 471ed060-6d4d-db5c-565b-e16dac24e52d Node context: distraught === END NODE ===
0:0 - I could use some target practice. uid: 4c4d8ed8-4317-e6f8-02c3-353c31a23924 Node context: hard-hearted === END NODE ===
0:0 - You don't deserve to live. uid: 57212b07-ce1d-0903-8b75-3d95f250688b Node context: Wants to kill a captive goblin to avenge her dead friend - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_Avenge - DEN_CapturedGoblin_State_Avengedescription true - DEN_CapturedGoblin_State_AvengeReady - Griefling avenge dialog with captured goblin is ready > Arka, no.
0:0 - Arka, no. uid: 5d5b3ee3-20e6-a2f3-b079-4fe739da44ef - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Kanon didn't deserve this.
0:0 - Shut up! uid: 60e86161-c338-4db9-20eb-414e60e6cab7 Node context: Distraught, angry - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GoblinShot - DEN_CapturedGoblin_Event_GoblinShotdescription === END NODE ===
0:0 - You say that like you're looking forward to it. uid: 6a71558f-d9d4-d63e-9ff8-bfc959803b7a Node context: Trepidation - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > I could use the target practice.
0:0 - This is ridiculous. uid: 6f178d0d-0ed2-68c7-d477-5810eaf8dc68 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription - 1 Check flag(s) (Local): true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_A - Captured Goblin Guards Idle AD - 0 Set flag(s) to (Local): true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_B - Captured Goblin Guards Idle AD === END NODE ===
0:0 - Feels like we're all waiting to die. uid: 756928b9-9805-3b90-c7a4-b8f02a55e820 Node context: Fatalistic - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription - 1 Check flag(s) (Local): true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_C - Captured Goblin Guards Idle AD - 0 Set flag(s) to (Local): false - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_B - Captured Goblin Guards Idle AD false - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_A - Captured Goblin Guards Idle AD false - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_C - Captured Goblin Guards Idle AD === END NODE ===
0:0 - I wonder when the goblins will come. uid: 7add645b-f971-e209-f79b-7a34ac543799 Node context: Waiting for the next goblin attack - 0 Check flag(s) (Global): true - GOB_CapturedGoblin_Event_Resolved - GOB_CapturedGoblin_Event_Resolveddescription > You say that like you're looking forward to it. > I could use some target practice.
0:0 - He's gone, Arka. uid: 7e670c98-2dec-6fd3-3654-037cc6fab8b2 Node context: 'There's nothing we can do' - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > No! Get up, Kanon!
0:0 - There, done. uid: 8a156253-dc1a-97cd-03ae-0c7784e9f5ee Node context: Cold. She's just killed a captive goblin to avenge her friend - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GoblinShot - DEN_CapturedGoblin_Event_GoblinShotdescription === END NODE ===
0:0 - Absolutely. I could use the target practice. uid: 8ace7cf5-81c5-8438-02a5-1ac8b4f21aba Node context: resolute and hard-hearted === END NODE ===
0:0 - Arka, what- uid: 8b195a48-6c07-ad9f-db83-c8c6b16bda9d Node context: Confused - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > And I know who.
0:0 - You say that like you're looking forward to it. uid: 9733689b-c517-beba-d696-bd782cd07918 Node context: Trepidation - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Absolutely. I could use the target practice.
0:0 - And I know who. uid: 97d792ba-b0a7-88ba-d8ae-bff2a0f6dbfd Node context: Sets off towards the target of her revenge. - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival === END NODE ===
0:0 - I'll find you. Count on it. uid: ac19232b-6ad5-c197-58d3-7988a127a44c Node context: Vowing revenge === END NODE ===
0:0 - Don't do this to me, Kanon. uid: b076d098-84bb-ed9a-1592-f31c12310583 Node context: Distraught > Please.
0:0 - Shame the goblins didn't kill me too.
uid: b8777a8d-33f2-a9c3-f9ba-a95c938d0885 Node context: Fatalistic - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription - 1 Check flag(s) (Local): true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_B - Captured Goblin Guards Idle AD - 0 Set flag(s) to (Local): true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_C - Captured Goblin Guards Idle AD > Don't say that. > I'm just sad. And bored.
0:0 - Don't say that. uid: bbea8e92-a13c-7e88-c8fc-ef2852bc14eb Node context: Trying to comfort Arka - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > I'm just sad. And bored.
0:0 - I could use the target practice. uid: d3ca2030-a0cf-55da-558e-cd4b48039177 Node context: Hard-hearted === END NODE ===
0:0 - Someone's going to answer for this. uid: d786ac6b-1a07-cadf-026a-0c96d62a1cc7 Node context: Out for revenge - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_LeftToGrief - DEN_CapturedGoblin_Event_LeftToGriefdescription > Arka, what-
0:0 - I'm just sad. And bored. uid: db0e2ef8-29e3-9764-e3e6-a4045497aff2 === END NODE ===
0:0 - She... she got away. Gods damn it! uid: f19ea148-e52a-a118-1712-d5cc046de033 Node context: Reacting to the fact that her target, Sazza, is already gone - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_LeftPrison - DEN_CapturedGoblin_State_LeftPrisondescription true - DEN_CapturedGoblin_Event_Foiled - DEN_CapturedGoblin_Event_Foileddescription > I'll find you. Count on it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_AD_TieflingLeader.lsj Synopsis: Conversation between Zevlor and Sazza that the player can overhear. The idea is that the player will understand there's something weird going on with Zevlor, that he isn't all he seems, without giving away the whole shebang.
0:0 - Why don't you just set me free, tiefy? uid: 0bfee93f-2388-a8dd-c662-e0f598588d61 - 0 Check flag(s) (Local): true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_B - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Bdescription - 0 Set flag(s) to (Local): true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_C - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Cdescription > I'll tell you everything you want to know... I swear.
0:0 - And you ain't a good player. uid: 2e62f39b-2b1d-efc8-8caf-d38f595405bf === END NODE ===
0:0 - You talk too much. uid: 2f60ae7e-2866-96f5-603e-5a8c8ddf7204 === END NODE ===
0:0 - I got the brand to prove it. What do you got? uid: 4a209bbb-0ec5-6abb-cfb4-93e3304899cc === END NODE ===
0:0 - Tell me what you know. uid: 6440476a-323e-7dbd-7cbb-604c6a7cf93f - 0 Check flag(s) (Local): true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_A - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Adescription - 0 Set flag(s) to (Local): true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_B - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Bdescription > Mind yer business. This ain't it.
0:0 - The Absolute will save me. She'll burn this place to the ground!
uid: 754a90cc-82e7-b663-1af0-691631968e01 - 0 Set flag(s) to (Local): true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_A - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Adescription > What do you know about the Absolute?
0:0 - I'll tell you everything you want to know... I swear. uid: bac74b0a-8255-7434-89c0-81798e58ad57 Node context: she's messing with him. she won't tell him shit and they both know it. she's wheedling him. > This isn't a game.
0:0 - You'll eat those words soon enough. uid: de8b9238-ece4-361d-43e6-8c555f3b5651 > Good. I'm feckin' starving.
0:0 - You'll soon find out how wrong you are. uid: e6ef97ab-80c3-23c0-ee6c-4293e46da7b3 > You talk too much.
0:0 - I feel bad for ya. I do, really.
uid: f279b6d5-aab5-ae3f-8eee-a8b1489b480c - 0 Check flag(s) (Local): true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_C - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Cdescription - 0 Set flag(s) to (Local): false - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_B - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Bdescription false - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_A - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Adescription false - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_C - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Cdescription > You'll eat those words soon enough.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Caged.lsj Synopsis: Character is caged for this entire dialogue If the player saves the goblin captive from being killed, the goblin will try to convince the player to free them and then meet the player later in the goblin camp.
0:0 - The Absolute? That's one god I don't know. 1:0 - The Absolute? I've seen no mention of Her in my studies. 2:0 - Another god? I swear, Toril has more deities than there are stars in the sky. 3:0 - The Absolute? Can't say I know your god. uid: 0051eeb1-8b56-dd17-d430-b145a29331b0 - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > Goddess.
0:0 - We're runnin' out of time. They're gonna murder me! uid: 032814f5-9d4a-d2b9-a625-46ad8e4378d0 Cinematic: - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 1 Check flag(s) (Tag): true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - I just saved your life. Show some gratitude. uid: 0498075d-ba56-4c15-bfd1-b8cd75fb3b64 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription > They'll peel yer face off and nail it to a wall!
0:0 - Don't believe you. There's something a bit soft about you. 1:0 - Don't believe you. You ain't got enough scars to be one of her playthings. uid: 05935ce0-6e3d-b2e2-e573-a542b7edceed - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0:1 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > null
0:0 - You won't regret it, promise. uid: 0acc43ea-c7a6-3f15-e8c4-fc67c6f96ccc - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Suit yerself. Lookin' forward to seein' wot yer innards look like. uid: 13f62531-9307-d417-31cd-c3428243a55f Cinematic: === END NODE ===
0:0 - Patience. I'll get you out soon. uid: 15687080-8c0a-ed50-82ed-a3e0ff60565f - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > I been patient. So hurry it up, yeah?
0:0 - Wotcher messin' with my cage for? uid: 156e7cf7-9777-a4bd-bb6e-4a882ac7bcc4 Node context: spoken when player tampers with her cage while she's locked up - curious - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_Tamper - DEN_CapturedGoblin_Event_Tamperdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > Didn't expect to see a drow in here. Did the boss lady send you to rescue me? > Yer a long way from 'ome, ain't ya, underdwarf? > null
0:0 - I already met your friend. You here to get me out of here? uid: 25d5b874-f97f-a215-4ea5-1a8395e1d16f - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (User): true - DEN_CapturedGoblin_State_UserMet - DEN_CapturedGoblin_State_UserMetdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > null
0:0 - Yer a long way from 'ome, ain't ya, underdwarf? uid: 266005c6-8032-d70f-27a4-b002210165e1 - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > null
0:0 - We'll be heroes, blessed by Priestess Gut in the name of the Absolute. uid: 2aad719c-e275-1f43-76e3-b62427e3ea30 - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Do I look like I'm scared of goblins? I'll smash 'em, like the last lot I ran into. 1:0 - They can try, but they won't be the first goblins I've killed today. uid: 2da1fc89-0335-ac22-2e16-c74a8e51b5e0 - 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription > Yeah, 'ow many were there? Four?
0:0 - You gonna open this cage or wot? uid: 33d4640f-d47b-568a-c46d-59a6b62637c1 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 1 Check flag(s) (Tag): false - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - Get me outta here, and I'll take you to meet her and the rest of my tribe. uid: 36f4c5a0-2430-50cc-9618-9a669489f16e > null
0:0 - Well, 'urry up. I got all the time in the world. You don't. uid: 415b3021-dcde-26fe-6bcb-a052a0f345b9 Cinematic: === END NODE ===
0:0 - Didn't expect to see a drow in here. Did the boss lady send you to rescue me? uid: 4213ff5a-ddea-8c18-1f9f-35a8beab9774 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > null
0:0 - You need me - get me outta here, and I'll tell 'em what a good friend you are. uid: 4b6993e4-e3e8-984f-a096-c82ad7dedd5b Node context: heavy emphasis on 'need' - she's convinced she's winning us over
0:0 - Yes, she sent me. Ready to get out of here? uid: 4e228bf9-a442-fdd6-0a42-f7c555870b4d = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > null (roll sucessful) > null (roll failure)
0:0 - I'm not saying we should trust a goblin, but she sounds very useful. uid: 4efc6a9e-9da1-5560-218a-8c5f5f0aee0b Node context: Half muttered to his companion. Emphasis on 'very' - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - We got more than ya can handle. And our priestess keeps us fightin' even if someone sticks a few holes in us. uid: 4f1db443-fcdf-ce50-5b13-7a47f59dc971 Node context: Mocking, arrogant > null
0:0 - Priestess Gut is quite the name. Tell me more. uid: 53dd7edd-20a0-2bb0-97d7-834bce818a59 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription false - DEN_GroveConflict_Knows_LeaderNamePriest - NPC talked about Priestess Gut, making it clear she's one of the leaders > null
0:0 - Yer a long way from 'ome, ain't ya, underdwarf? uid: 5419bebf-4c7c-f345-0491-785a5b870ba3 - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.
0:0 - Ah, the 'Absolute'. This is the deity you're bowing to? uid: 5927b9a6-2c26-0f72-6074-b1b59e548542 - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > 'Course I do. We all do.
0:0 - All right. I'll see what I can do. 1:0 - Well, if you make it worth my while... uid: 5a8c9b68-7e57-68ae-9802-6a18989f27f0 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > You won't regret it, promise.
0:0 - Not a chance. You can rot in that cage. uid: 5d9a2c60-5c87-d9e5-3972-11cab8a9bc60 - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > Suit yerself. Lookin' forward to seein' wot yer innards look like.
0:0 - Any luck openin' this cage? uid: 5de680fa-156b-e88c-c53b-02fc861cccbb - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 1 Check flag(s) (Tag): true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - I'd sooner swig a flask of acid than anything a goblin cooks up. uid: 5f0b3080-abd4-e52c-dc43-0618c68c04b4 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Leave. uid: 6078e7e7-05b3-09cf-1382-b0fe385158ab === END NODE ===
0:0 - Just be patient. I'll break you free soon enough. uid: 695e2e31-f717-3ed4-121f-a03bcc471616 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > Well, 'urry up. I got all the time in the world. You don't.
0:0 - Booyahg - the goblin word for magic. Primitive to a fault, but not entirely without merit. uid: 6cfef657-db26-a202-0d70-bc098a1b7f1d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Sounds like tall tales to me. 1:0 - Nice story. Buy it for a copper in a tavern nearby? uid: 7d2d2526-dc45-232c-3ee0-e879eb5f30b8 - 0:0 Tag: Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > It's the truth - I swear on your mother's grave.
0:0 - I ain't scared of some guard. Stick a dozen arrows in me, and Priestess Gut'd still patch me up. uid: 80c3a50c-928a-852f-1c1d-8ede4712ec77 Cinematic: Node context: Mocking, arrogant - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Deal. I'll get you out of there. uid: 817b6bd0-c219-2d0b-6711-591fe4946f1a - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Then hurry up an' do it. My tribe ain't as friendly as I am.
0:0 - You already told me what I need to know. I'll find the priestess myself. uid: 83191374-ccf3-f855-696f-1e70e7dd8c09 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription > Ha! Even if you did find my tribe, they'd set the worgs on ya.
0:0 - The power of the Absolute, of course! Priestess Gut will tell you all about it and make sure you have everything you need. uid: 8a349310-2961-8996-0528-aa277f100400 - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Runnin' out of time, worgmeat. My family'll be 'ere soon. Lemme out. uid: 8b00fc74-e57b-585f-b3c7-8e58d6e80b14 Cinematic: - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription - 1 Check flag(s) (Tag): false - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - And if the tiefs stick a few arrows in us on the way out of here, don't worry. Priestess Gut'll patch us up. uid: 9b42ddb6-e7bc-dacc-756a-61cb85685074 Node context: 'teefs' are tieflings. cocky, overconfident - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Actions have consequences, Sazza. Maybe use this time in the cage to reflect. uid: 9f634519-56e3-9fac-f1e8-c00b3ed995aa - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null > null
0:0 - We're burnin' Her name across the face o' the world, we are. uid: 9f83801a-fef0-97d3-33a5-079be033c7ba Cinematic: Node context: speaking of her god - the Absolute - awe. - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute > The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.
0:0 - Ain't sure why ya killed yer own to protect me. Don't care, neither. 1:0 - Ain't sure why ya killed that soft-arse to protect me. Don't care, neither. uid: a3d50bfd-a53c-46c3-c388-887ae89df60e Cinematic: Node context: Mocking - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GrieflingPermaDefeated - Arka (S_DEN_Griefling) is PermaDefeated true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > It's too late to make friends, worgmeat. My tribe's comin'.
0:0 - It's the truth - I swear on your mother's grave. uid: a5948bdc-2d9e-38f0-e5c3-11a0a74fdd84 Node context: as if swearing a solemn oath > null
0:0 - Yes, she sent me. Ready to get out of here? uid: a660a60b-61d3-a43d-504c-32e7ee4bc0e2 = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > null (roll sucessful) > null (roll failure)
0:0 - My tribe can tell you everythin' there is to know. Absolute blessed one of our own - Priestess Gut. uid: a7fd4c40-0001-f34f-4eae-3148ba47b2e8 Cinematic: Node context: Very arrogant - extremely pleased that a goblin has been chosen to be blessed - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Got a whole lab set up. Cooks up potions that fix our lads no matter how much of a beatin' they take.
0:0 - Could probably stick yer head back on if someone woz to chop it off. Mighty booyahg. uid: b8352fae-5717-a6ae-9784-8eb66e578145 Node context: she really believes this > null
0:0 - Bah. A clever goblin's like a trustworthy ghaik: a figment of the imagination. uid: c2241322-9faa-0b65-818c-fa64095dea7e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Then hurry up an' do it. My tribe ain't as friendly as I am. uid: c39128e4-876a-5e4c-3e19-75f230c5f4a2 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - We're burnin' Her name across the face o' the world, we are. uid: cb3f336e-a630-cf45-f146-6fea0a849f6e - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute
0:0 - The Absolute? If that's your god, I don't know them. 1:0 - In all my studies, I've seen no reference to a god called the Absolute. 2:0 - Another god? I swear, Toril has more deities than there are stars in the sky. 3:0 - Who is this Absolute you're so fond of? Your god? uid: da6e63d0-c946-1477-6a8d-13b069b95879 - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > Goddess.
0:0 - Oh, look - one of ya found the stones to talk to me rather than cryin' an' moanin' about yer dead mates. uid: e6bd33be-55bf-b09f-c966-a63acc40506a Cinematic: - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Global): false - DEN_CapturedGoblin_State_Resolved - DEN_CapturedGoblin_State_Resolveddescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > It's too late to make friends, worgmeat. My tribe's comin'.
0:0 - Goblins belong in cages. You won't be getting my help. uid: efca2732-b978-77b4-9acf-41262491a574 - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription > Aw, c'mon. We could be mates.
0:0 - I wonder how she feels about trepanning. uid: f3e49584-3f26-534c-1a1b-83333e85edb2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Didn't expect to see a drow in here. Did the boss lady send you to rescue me? uid: fa7d1ee5-8e3f-2062-0a77-68b943a9b44d - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > Who's your 'boss lady'? > Nobody sent me. > Yes, she sent me. Ready to get out of here? > Yes, she sent me. Ready to get out of here?
0:0 - No point turnin' on yer own if yer just gonna give 'em a little tap. uid: fb2ba88d-d639-a2dc-df46-4462d1c255b0 Node context: Mocking - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription > It's too late to make friends, worgmeat. My tribe's comin'.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Dead.lsj Synopsis: A speak with dead dialogue with Sazza, the captured goblin at the grove.
0:0 - Who or what is the Absolute? uid: 03d61b68-d09e-bad5-a27d-caef2512a3df - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... everything... all of us...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 0640e81d-12e4-3900-1b0d-ffed14921ef0 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... everything... all of us... uid: 08fee603-faa2-eaf5-2e7c-ac3dc5cdd0ea Node context: cold, emotionless, speaking with her corpse > null
0:0 - Who leads your tribe? uid: 18e5b045-4b72-08eb-a86e-fa5afd27d8e2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Boss Ragzlin... and the drow...
0:0 - Leave. uid: 1eb8d6af-25c8-2af7-2f3f-0603e490d80b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... West... temple ruins... uid: 2a69b19a-239d-8c23-3b7c-3bf974066ee1 Node context: cold, emotionless, speaking with her corpse > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 33462dcf-7d3a-f11e-db55-9538b87555cb - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Can anyone in your tribe heal? uid: 49ca627c-2f4e-26cf-f54b-ceb811ede7f0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... priestess Gut... powerful...
0:0 - ... priestess Gut... powerful... uid: 5574f4f2-67ca-6316-f803-7378d8b8b245 Node context: cold, emotionless, speaking with her corpse - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: 5946197c-d4bb-2925-d5a7-d3fd315b238b
0:0 - Where can I find this priestess Gut? uid: 5c51c2f0-b9fa-f6fe-d5a5-c0855f98edb6 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... West... temple ruins...
null uid: 658ecb67-7061-a621-4c29-b0c76588e350
0:0 - Your tribe must have some valuable loot. Where do they hide it? uid: 83ead39e-1e9e-f8a3-9274-434ed18a8352 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Ragzlin... waterfall... bridge...
null uid: 8708ff1d-4376-1598-3e04-bb3a56d7322e
0:0 - ... tieflin's... don't fight... fair... uid: 8b7f9e92-4989-3784-ff5d-d1792bc69c95 Node context: cold, emotionless, speaking with her corpse > null
0:0 - How did they capture you? uid: 9ebc6ac6-8334-cb66-24ac-32abbd90796a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... scoutin'... snoopin'...
null uid: a3561a3b-9a15-d95a-4700-cd3d17dbb3b4
0:0 - Who are you? uid: a62b9298-95c2-4823-d912-7a579c9b0271 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Sazza... toughest in... the tribe...
0:0 - ... Sazza... toughest in... the tribe... uid: cd96c32b-ffd7-8168-76b9-e4b6e02eba6e Node context: cold, emotionless, speaking with her corpse > null
null uid: dd8e8baf-983f-47fa-b36b-2d455d5ec28b
null uid: de924c92-7444-793b-44da-792f0cf4a19c
0:0 - ... Boss Ragzlin... and the drow... uid: e4d6b9ca-9beb-2060-9176-1730940f5b76 Node context: cold, emotionless, speaking with her corpse > null
0:0 - ... Ragzlin... waterfall... bridge... uid: ec98daf8-7332-f7f4-2f17-449366382890 Node context: cold, emotionless, speaking with her corpse > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Friend.lsj Synopsis: Memnos - the supporting optional tiefling character in the Captive Goblin situation, Friend to Arka.
0:0 - So much death. So much waste. uid: 0cd57174-0bda-6404-b746-052cda903edc Node context: Arka is dead. Cold grief - not falling apart, but trying to keep it together. - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GrieflingPermaDefeated - Arka (S_DEN_Griefling) is PermaDefeated === END NODE ===
0:0 - I told you - not now. uid: 100dfc24-258c-f82d-1bfd-a47867131ead Node context: Preoccupied - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription === END NODE ===
0:0 - Can't talk now. Arka needs me. uid: 735ddb64-3ca1-a5f1-bff9-fc94d66c4be9 Node context: Preoccupied - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription === END NODE ===
0:0 - Heard you killed the goblin boss. I hope this gives Arka some measure of peace. uid: a4f21724-bc57-65ad-b4fb-21d3e5c346b1 Node context: Grateful - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - DEN_CapturedGoblin_State_Resolved - DEN_CapturedGoblin_State_Resolveddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_GuardsAvenge.lsj Synopsis: The grieving tiefling pair at the gate face off with Sazza. Arka is set on killing Sazza as indirect revenge for the death of Kanon, who was slain by goblins.
0:0 - ROAR. 1:0 - Take your shot. Go on. uid: 051a1dcb-06cf-5b61-e2aa-0324d2fa8887 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Here it comes, you little beast. uid: 051fceb8-b9c1-4b0a-1bed-f82d0d74f565 Cinematic: - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GoblinShot - DEN_CapturedGoblin_Event_GoblinShotdescription true - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecution - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecutiondescription === END NODE ===
0:0 - Doesn't even matter if ya kill me. I'm chosen by the Absolute, I am. I'm blessed. uid: 074f200b-e5a6-d2b0-8b91-3e759bc892ff Cinematic: - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_SazzaSaysSheIsBlessed - DEN_CapturedGoblin_SazzaSaysSheIsBlesseddescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_SazzaSaysSheIsBlessed - DEN_CapturedGoblin_SazzaSaysSheIsBlesseddescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > null
0:0 - This- This is wrong, isn't it? uid: 0b812e6d-47ad-65f6-b3fd-95c1526e44bf - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I didn't ask for you to say a damn thing - keep out of it!
0:0 - Arka, wait! You can't just shoot her! uid: 0dd4a5a6-11b7-fd1b-54bb-84838fa499d4 Animation: *DUPE* [Arka] pointing her Xbow at Sazza, idling with rage. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP Cinematic: - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_FriendStarted - DEN_CapturedGoblin_Event_FriendStarteddescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > Why not? That's what her kind did to Kanon.
null uid: 0e6084e6-8600-862e-5bdb-2fdd6e966e66 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription === END NODE ===
0:0 - If you believe anything the beast tells you, you're an idiot. uid: 0f638744-79bb-d502-dc2e-9c35691b5abc Cinematic: > null
0:0 - Ugh... stop it! Get out of my head! uid: 1783e106-e19d-20c7-235c-e90f36037cea Cinematic: - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription === END NODE ===
0:0 - Ya ain't gonna shoot me. Yer hands are shakin'. uid: 18b47eeb-97ed-a69a-92a6-b8645dca8ec4 Animation: *DUPE* [Arka] pointing her Xbow at Sazza, idling with rage. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP Cinematic: CUSTOM SCENE VIEWER: Sazza in cage Node context: mocking. Sazza is mocking Arka. Arka's hands ARE shaking and so is the crossbow. - 0 Check flag(s) (Object): true - DEN_CapturedGoblin_State_EnteredFirst - DEN_CapturedGoblin_State_EnteredFirstdescription > null
null uid: 1fb9929e-5a2d-e9f8-fe36-a5545802dbbf - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > Tsk. Your soft heart will be the death of us.
null uid: 27914181-47ab-99c9-556a-4cce4c2784c9 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription === END NODE ===
0:0 - You're right. I wish you weren't, I really do. uid: 29fa1474-e1f7-05af-4df5-a7bab3288757 Cinematic: Node context: Deep sighs, calming down. - 0 Set flag(s) to (Local): true - 3dedaff8-6278-809e-821a-cd35e550c3a9_PersuadeAgainstRevenge - Advised Arka to not take revenge on the goblin > Damn you. Damn it!
0:0 - Read the tiefling's thoughts. uid: 2ad81493-a8ef-8ea4-b354-54889e5133a8 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenRead - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - What would Kanon think of you now? uid: 39228dbd-21d3-d907-8b27-846ee1b51b0d - 0 Check flag(s) (Local): true - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenRead - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenReaddescription > Don't you dare!
0:0 - Don't you dare! uid: 3ccada4f-23da-df4f-88cd-19eb66f349c1 Cinematic: Node context: The player's convinced her to spare the goblin, but she's lashing out in grief. > Damn you. Damn it!
0:0 - Looks like the Absolute sent me a protector. Ya gonna kill 'er too? 1:0 - Looks like the Absolute sent me a protector. Ya gonna kill 'im too? 2:0 - Looks like the Absolute sent me a protector. Ya gonna kill them too? uid: 401848a4-bc9d-f63b-8d3c-096031ead157 Animation: Player steps in front of Sazza Cinematic: Sazza in cage Node context: Laughs - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > You! Move!
0:0 - She still has a story to tell. One I want to hear. uid: 44e127c6-a02e-61cd-d953-32d89ff61984 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Comfort? Is that what you think I'm after? uid: 4f432963-5a17-da5d-8f34-c8a2a7ce70d8 Cinematic: > Never mind. Don't answer that.
0:0 - Because vengeance eats people alive. You'll grant the goblins two victories this day. uid: 510ce4b9-b615-c21d-d3f9-a3e236c29afd - 0 Check flag(s) (Local): true - 3dedaff8-6278-809e-821a-cd35e550c3a9_PersuadeAgainstRevenge - Advised Arka to not take revenge on the goblin > null
0:0 - Watch what happens. uid: 5251f917-62ea-6f8e-fc1b-3553585e1b77 > null
0:0 - *Your mind wanders: If the crossbow bolt shot through her mouth, would she taste the metal before she died?* uid: 62891282-72b6-8cdc-6059-42cca5e447fd - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > Shoot before you lose your nerve, tiefling. If you ever had it to begin with.
0:0 - What in every hell is wrong with you? uid: 68782ddd-0823-41a5-e733-2de3d4644a95 Animation: The player steps up to the crossbow Cinematic: Astonished horror - this player is crazy! Node context: Astonished horror > Damn you. Damn it!
0:0 - You fought for us, so I'll give you one last chance. Move. uid: 6b800384-2a53-f9de-9530-ca301c038812 Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription
0:0 - You'd better be right. uid: 6eb752ee-1d1e-0261-da31-ab7a2dd9896d Cinematic: Angrily, then calming herself down. Node context: Hotly, then giving up. > null
0:0 - Because she's not a practice target. She's a person. uid: 6ec22459-605a-2027-7975-ecd8fa2d89ed - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_OfferedBluntTruth - DEN_CapturedGoblin_OfferedBluntTruthdescription > null
0:0 - Ya ain't gonna shoot me. Yer hands are shakin'. uid: 7542e40a-a5d4-5558-3a8b-d217eb290f04 Animation: *DUPE* [Arka] pointing her Xbow at Sazza, idling with rage. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP Cinematic: CUSTOM SCENE VIEWER: Sazza in cage Node context: mocking. Sazza is mocking Arka. Arka's hands ARE shaking and so is the crossbow. > Put it down. She can't fight back. > Like hell I won't.
0:0 - Smart choice. uid: 7e1aa07b-6f64-2266-7dd8-b01803b538c1 Animation: The player steps out of the way. Cinematic: > Here it comes, you little beast.
0:0 - A goblin prisoner. Her life isn't yours to take. uid: 827e9252-7808-13b6-9067-ffc7fb379ae1 - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription > null
null uid: 835b2848-b69b-302e-63f0-5945b019ec6e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > Can't say I understand that. Not sure I want to.
0:0 - No, shoot me. Should be easy, right? uid: 850ce384-de3e-bf62-3a07-099c242c7197 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Cinematic: SCRIPT: Step towards crossbow > null (roll sucessful) > null (roll failure)
0:0 - Put it down. She can't fight back. uid: 92c7a5c2-9e44-a743-45e1-95ac1bd4fbc3 Cinematic: Node context: desperate - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > That's the point. Get out of the way.
null uid: 98a17c2c-530f-db24-6126-6fe46bb76c74 - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription === END NODE ===
0:0 - Killing this goblin won't help you. Let the gods provide comfort. uid: 9ad04814-b6f8-19bf-158d-47e6d0d6f0c0 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > null (roll sucessful) > null (roll failure)
0:0 - Move in front of the tiefling's crossbow. uid: 9ad348a6-5fab-13e4-cb9f-cc0354849b71 Cinematic: SCRIPT: Player steps into the path of the shot, protecting Sazza. - 0 Set flag(s) to (Object): true - DEN_CapturedGoblin_Event_Gale_SteppedInfrontOfCrossbowApproval - DEB_CapturedGoblin_Event_Gale_SteppedInfrontOfCrossbowApprovaldescription true - DEN_CapturedGoblin_State_SteppedInfrontOfCrossbow - DEB_CapturedGoblin_Event_SteppedInfrontOfCrossbowdescription > null
0:0 - Damn you. Damn it! uid: a5133aa7-45ac-7549-4602-7281acef94f1 Animation: CDavis: Use attiude or construction Cinematic: Beat before speaking, studying the player to see if they're serious. Node context: First sentence quiet. Second one loud/. > Why do you care if a goblin lives or dies?
0:0 - Step out of the way. uid: a8835d64-57ba-80c9-63cd-91ebc49f858c Animation: CDavis: Use construction anims Cinematic: SCRIPT: Step out of way - 0 Set flag(s) to (Object): true - DEN_CapturedGoblin_Event_SteppedBackFromGoblin - Player stoof in front of the goblin, but then moved back away > Smart choice.
0:0 - I'm not afraid. Chosen by the Absolute, I am. I'm blessed. uid: ab1fe499-079c-cf2d-69fb-0a7f8d6dd1b6 Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_SazzaSaysSheIsBlessed - DEN_CapturedGoblin_SazzaSaysSheIsBlesseddescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription > Oh, I'll bless you all right.
null uid: ad11911f-8e15-47bf-14fd-698279b298ec - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > null
0:0 - Lower the crossbow, or I'll deliver you right to your brother. uid: ae45f397-8c15-f82e-ec40-0a8a6d53ce26 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Get out of my way. uid: bffbb908-897a-b787-f57f-e7df3211797f Cinematic: === END NODE ===
0:0 - This goblin is in need of judgement. I should decide her fate. uid: c09c0da2-c59a-43a6-28ed-c5ebc1722161 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > I didn't ask for you to say a damn thing - keep out of it!
0:0 - Kanon would hate me for this. But he's not here. They took him from me. uid: cd88b344-30ca-a3f2-e13f-21f9e9996ab4 Cinematic: Node context: Emotional. She's wrestling with herself over doing this, but she doesn't know what else to do. - 0 Set flag(s) to (Local): true - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenRead - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenReaddescription
0:0 - I didn't ask for you to say a damn thing - keep out of it! uid: dbed1d2b-b1f4-c138-dbb7-47df652db4de Cinematic: Arka aiming a crossbow at Sazza Node context: Addressing the player
0:0 - I sense the pain you carry - but killing this creature will not ease your burden. uid: fca06c94-ce61-535a-7e40-d84314ea6eda = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - You want to die for this stupid goblin? Fine. uid: ffd4dc30-1f28-1017-ea4a-d8e439cdb15c Cinematic: Node context: Deliberate, leading to violence. - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_GuardsGrieve.lsj Synopsis: Not critpath. Covers the grieving tiefling pair at the gate and their faceoff with the Captive Goblin.
At the start of N1196, Arka is aiming a crossbow at Sazza the goblin. The player can step into the path of the shot and convince her not to kill the goblin.
0:0 - You idiot. Don't you do this to me! uid: 068a4a1d-d21e-a6b4-4373-b80cac67e3e2 Cinematic: Mourning over a dead brother > null
0:0 - Do not embarrass yourself. He is gone. uid: 1485e33d-20d0-4450-2aa9-ddddcbda431f - 0 Set flag(s) to (Local): true - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpoke - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpokedescription > null
0:0 - He is gone - returned into the cycle. We can only wish him peace in the next life. uid: 1ec001c0-bf83-80b5-d29d-f35d617af160 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Peace?No. The time for peace is over.
0:0 - Leave. uid: 22f74f43-0cc2-55b8-c089-09a661d7c53d - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_LeftToGrief - DEN_CapturedGoblin_Event_LeftToGriefdescription === END NODE ===
0:0 - The gods have taken him. All you can do is pray. uid: 237ad089-0059-e671-a47d-77f28e1a9c60 - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedPrayer - DEN_CapturedGoblin_OfferedPrayerdescription > No. We've prayed enough. We've lost enough.
0:0 - Now? You wanna talk now? uid: 28bf47cc-423f-9bda-36f2-6d6059f5899b - 0 Check flag(s) (Global): false - DEN_RaidingParty_Quest_GoblinRaidOver - Flag set when fight with goblins is over. === END NODE ===
null uid: 2f24f048-3d4a-6fe5-1882-7546427ad1dd Animation: [Arka] strides away holding her drawn Xbow. Use TIF_F_Rig_SCENE_DEN_Arka_StrideAway_WithXbow Cinematic: SCRIPTING: |She storms back towards the Grove, holding her crossbow.| - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival === END NODE ===
0:0 - End every one of those goblins - make them suffer to avenge your fallen friend. uid: 3dc746a2-66f4-fde3-3ea8-62b102b272ee - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription > They'll slaughter us if we leave. There's nothing we can do.
0:0 - You idiot. Don't you do this to me! uid: 4653f642-7ff3-35c8-2200-f71ce652547b Cinematic: Mourning over a dead brother on the ground. Node context: Mourning over a dead brother > Someone help me! Kanon's dying!
0:0 - Don't lash out. Try to be comforting. 1:0 - Place your hand on her shoulder. uid: 46a672a1-b7c1-408a-01a4-fcbd9f1c083d Cinematic: Attemps to put hand on shoulder - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedComfort - DEN_CapturedGoblin_OfferedComfortdescription > No. I don't want your godsdamned comfort. I want blood.
0:0 - A goblin we captured yesterday. I'm going to kill it. uid: 49c0c32a-6417-425b-6d61-8391bf7438ec Node context: Fiercely - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival === END NODE ===
0:0 - Keep quiet. Try not to encourage bloodshed, for once. 1:0 - Stand aside. uid: 4b589094-cdfe-717d-24a7-ef7da648cc18 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - No, no, no. uid: 4f399fd3-ed63-77bb-3d6d-5857234265f2 Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP) Cinematic: CUSTOM SCENE VIEWER: [Around corpse.] Arka kneels by corpse - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription > It's... it's too late. Look at him. > You idiot. Don't you do this to me!
0:0 - How can you look at his body and speak to me of peace? uid: 537bf1f9-2e1c-8af0-65ac-a1c952d296f9 > null
null uid: 5eb888b2-5598-cb9b-15a6-21fe12ac1300 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > It's too late. He's gone.
0:0 - It's... it's too late. Look at him. uid: 602d5539-b20e-fa14-f0d7-e0b81e8046c7 Node context: "Confront the truth" - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > null
0:0 - Yes. Good. Go forth in hate. uid: 68c041ee-e0f7-3cd7-2745-2a0693573ec8 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
null uid: 6c10b144-f4c2-3e06-bfcd-9e4355ba6c68 Animation: [Arka] draws her Xbow in grief and rage. She's focused on getting revenge. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_IN Cinematic: Her grief turns to fury. She rises, holding her crossbow.| > Someone's going to pay for this.
0:0 - He is gone - returned into the cycle. We can only wish him peace in the next life. uid: 6f2c86c7-177a-9bf5-b63c-fc4689312528 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > How can you look at his body and speak to me of peace?
0:0 - It's too late. He's gone. uid: 73692105-2d87-296e-6270-a41efdee53cd Cinematic: Looking down at the corpse on the ground. Node context: Trying to get her to confront the truth,. - 0 Check flag(s) (Local): false - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpoke - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpokedescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > No!
0:0 - I'll say a blessing to guide his soul. uid: 73b6d09c-c57f-9fc4-6a1b-57e39b7813c1 - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedPrayer - DEN_CapturedGoblin_OfferedPrayerdescription > We'd like that.
null uid: 7820909a-4f15-a4d2-e1a1-06c2184e4627 Cinematic: |*She looked around the battlefield, moaning at the sight of dead bodies elsewhere, then back to Kanon.*| > null
0:0 - They're slaughtering us now! uid: 7c7abb2d-d412-38ee-b5b8-36dd34a1c456 Cinematic: Arka is kneeling Node context: Answering "They'll slaughter us if we leave." > Someone's going to pay for this.
0:0 - Someone's going to pay for this. uid: 7d2c8c61-8d2a-d063-7020-c943be1153aa Animation: [Arka] stands up with purpose. Use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate_OUT Cinematic: Arka stands up. Camera change Node context: Angry satisfaction > Arka, no, wait! What are you doing?
0:0 - Arka, no, wait! What are you doing? uid: 825665ba-8bc7-0b12-3669-ae07361d25c3 Animation: [Arka] strides away to kill the goblin. Use TIF_F_Rig_SCENE_DEN_Arka_StrideAway - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival === END NODE ===
0:0 - Peace?No. The time for peace is over. uid: 8a622122-e5b6-36f8-5c01-b8cf27b7a86c Node context: sharp, simmering fury > null
0:0 - Don't be sorry - fetch some help! uid: 8d55b179-5a5f-0c16-20c0-e6a365f6cf2b > null > null
0:0 - Memnos is gone, too. Don't weep - they died well. Heroically. uid: 8fd4063e-4b7d-32a0-ff68-67e5058fcafe - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedVisionOfGlory - DEN_CapturedGoblin_OfferedVisionOfGlorydescription > null
0:0 - No, we wouldn't. It's pointless. uid: 913870e7-d883-ee04-f241-17af394a3ebb Cinematic: Arka is kneeling Node context: rising anger > Someone's going to pay for this.
0:0 - W-what? uid: 9a0e8b4b-58ca-01d3-0680-0761ffb1aaac Node context: Faltering over the word - didn't know someone was dead. > null
0:0 - I'm sorry, Arka. uid: a8e29214-7550-70b8-0099-354f99383708 Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP) Cinematic: Arka kneels by corpse - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_FriendStarted - DEN_CapturedGoblin_Event_FriendStarteddescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > null > Don't be sorry - fetch some help!
0:0 - You need to avenge this - spill some goblin blood. uid: af6c10a2-b90d-a270-e405-7f2d0d0a18d0 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription > They'll slaughter us if we leave. There's nothing we can do.
0:0 - He's not breathing. Go find a healer! uid: afcb6dcd-6387-4506-30a0-6df195c6b4ef Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP) Cinematic: CUSTOM SCENE VIEWER: [Around corpse.] Arka kneels by corpse Node context: Desperately - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription > null
null uid: b244d4ed-35c1-5e48-dc86-6cdbe609ce1b - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > Do not embarrass yourself. He is gone.
0:0 - We'd like that. uid: b60760b0-0e68-2d52-1de4-a9c56d80b090 Node context: Gently, talking to a mourning friend. > No, we wouldn't. It's pointless.
0:0 - I'm sorry. It happened so fast. uid: bc9433af-6df7-298e-e4d5-a8bd1c35af34 - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedApology - DEN_CapturedGoblin_OfferedApologydescription > Someone's going to pay for this.
0:0 - Your friends are both dead. Will you be bold and kill? Will they be avenged? 1:0 - Your friends are dead - both of them. They need to be avenged.
uid: d3200951-c7fb-2cee-9801-7fed86395df7 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription > Yes, they will.
0:0 - Memnos? Where are you? He's not... he's not breathing! uid: dfbb1373-ec6d-330c-c310-2618ace866cb Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP) Cinematic: CUSTOM SCENE VIEWER: [Around corpse.] Looking around desperately. Arka kneels by corpse Node context: Looking around - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_State_FriendPermaDefeated - Memnos (S_DEN_GrieflingFriend) is PermaDefeated - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription > You idiot. Don't you do this to me!
0:0 - Kanon, Memnos, and soon you, too! 1:0 - Kanon is dead. And so is Memnos. uid: f0bb05f3-c2d2-9614-9f29-c2491b24074c - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedBluntTruth - DEN_CapturedGoblin_OfferedBluntTruthdescription > W-what?
0:0 - They'll slaughter us if we leave. There's nothing we can do. uid: f94b4846-209a-3364-2a7e-664e5a847900 > They're slaughtering us now!
0:0 - No. I don't want your godsdamned comfort. I want blood. uid: faf7570e-fea7-d419-51c4-b41e38ec8e3e Animation: Player tries to put his hand on Arka's shoulder. Cinematic: Interaction between the Player and Arka > null
0:0 - He's dead. Stop wasting your time. uid: fcc101fe-d582-ab7f-24b1-c4375bd2003a - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_OfferedBluntTruth - DEN_CapturedGoblin_OfferedBluntTruthdescription > You're... right. There's no point.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_GuardsIdle.lsj Synopsis: Arka and Memnos are idle in the druid grove after going to confront the captive goblin Sazza. The goblin may or may not have been killed in this prior scene. Arka remains bitter over the recent death of their friend, Kagha, while Memnos, if present, tries to shake her out of it.
0:0 - Soon. uid: 15107528-1407-e4f2-7090-175b8039a1ba Node context: Pragmatic yet consoling - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardsLeft - Griefling and friend left DEN === END NODE ===
0:0 - Having fun with your new goblin friend? Bet you aren't. uid: 25a87dc4-8543-01ef-780f-687158adbe60 - 0 Check flag(s) (Dialog): false - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription === END NODE ===
0:0 - It's fine, Memnos. uid: 34bc727c-6b9d-a478-95b9-33ff5b025aa4 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. > null
0:0 - Please, leave us be. This isn't a good time - uid: 356be64c-e313-49b8-e079-66d5172419d9 - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_Event_FriendStarted - DEN_CapturedGoblin_Event_FriendStarteddescription - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > null > It's fine, Memnos. > null > null > null > null
0:0 - Fighting chance? That's more than Kanon got. uid: 53130421-7b03-3011-fd84-8b506e9de8b5 Node context: Blood rising === END NODE ===
0:0 - First Kanon, now Memnos... uid: 58e357db-7c9d-d0b0-0d02-86a87b12ec2c Node context: Mourning - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_FriendPermaDefeated - Memnos (S_DEN_GrieflingFriend) is PermaDefeated > I should've died with them.
0:0 - Bit of a fish in a barrel there. You could have given her a fighting chance. uid: 5c5f26dd-5154-cda9-29a4-c53925a22329 - 0 Check flag(s) (Local): false - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChance - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChancedescription - 0 Set flag(s) to (Local): true - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChance - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChancedescription > Fighting chance? That's more than Kanon got.
0:0 - Never mind, don't tell me. I want to picture it for myself. uid: 5e4c3c5b-33b3-4b8b-788f-091ec2c06cba === END NODE ===
0:0 - It was a nice shot, if nothing else. uid: 63137044-4e6d-4835-78c6-212c9c95b741 - 0 Check flag(s) (Local): false - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShot - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShotdescription - 0 Set flag(s) to (Local): true - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShot - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShotdescription > It was wrong. > This is my first kill.
0:0 - Let's hit the road, Memnos. I'm sick of this place. uid: 758e7ee2-aef0-8b19-7fce-0882e2175986 Node context: Bad memories in this plac - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Soon.
0:0 - It won't be my last. uid: 7d59e1c7-3f29-2b2b-d833-ff67c0ffbae6 Animation: Arka bows ironically Node context: Resolve === END NODE ===
0:0 - It was wrong. uid: 82a1e488-ff89-3be7-f60a-f790750ac819 Node context: 'Don't encourage this' - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription > It was justice. Or the start of it.
0:0 - I've had some time to think since we last talked. Can't say I'm enjoying it much. uid: 8d34afab-9d04-a0ea-6bf8-c473ea7bfda6 Node context: Attempt at wry humor. Recovering from grief. - 0 Check flag(s) (Dialog): true - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription - 1 Check flag(s) (Global): true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription === END NODE ===
0:0 - I need some time alone. Please. uid: a69ce0fe-ed26-827e-a951-33836d6d4405 Node context: Still processing the loss of her friend and her attempt at revenge - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardsLeft - Griefling and friend left DEN === END NODE ===
0:0 - I should've died with them. uid: a81c5d51-b5c1-bbc5-89b3-4421f655ec01 Node context: Mourning - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GuardsLeft - Griefling and friend left DEN === END NODE ===
0:0 - It was justice. Or the start of it. uid: cfe2a097-5944-43e3-d62a-3718a7613a87 Animation: Arka bows ironically Node context: Resolve === END NODE ===
0:0 - Leave. uid: df94398f-cf0a-d095-880e-6274dc8f7539 === END NODE ===
0:0 - This is my first kill. uid: e91d3c12-ab06-439f-136b-2aaabac0948d Node context: Processing the fact. In the next line, she'll be resolved to kill more goblins > It won't be my last.
0:0 - That goblin won't be the last. uid: eaa3bc5f-cc02-980f-3bff-42163c7b501e Node context: Resolute - 0 Check flag(s) (Global): false - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUp - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUpdescription true - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecution - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecutiondescription - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUp - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUpdescription > It was a nice shot, if nothing else. > Bit of a fish in a barrel there. You could have given her a fighting chance. > Leave.
0:0 - Heard you killed the goblin king. Did he suffer? uid: f6e9b619-dafc-2545-ba4e-b404402dc3ea - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. > Never mind, don't tell me. I want to picture it for myself.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Transit.lsj Synopsis: The grieving tiefling pair moves to Sazza. Arka is set on killing Sazza as indirect revenge for the death of Kanon, who was slain by goblins.
0:0 - Get out of my way. uid: bb253831-7e7a-488d-9a23-c7bae83680c2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CGB_Apprentice.lsj Synopsis: The player is locked in Nettie's lab and has done something to annoy her (ie. Stolen, damaged, or moved something she owned, or been caught trying to pick her pocket.) Nettie has poisoned the player, and is wary of you finding the antidote while looking around.
null uid: 0c83d891-5564-c3e9-9324-3503d55f0bf6 - 0 Check flag(s) (Global): true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription - 1 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - I tried to make this easy on you and give you some time. But if you won't stop, I'll have to stop you. uid: 1c82c10b-e313-afbd-003d-7526cff5eb43 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Fine. If you won't stop trying to help her, I'll have to stop you both. uid: 4bb5f121-b2ed-23fe-2ce2-55cfce9ac68b - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
null uid: 4fe1fe35-193d-7a93-3aba-e8cd5cdb0191 - 0 Check flag(s) (Global): true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription - 1 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Stop it! You're not going to find the antidote. uid: 7110e109-849c-d98c-b667-21c90077aee4 - 0 Check flag(s) (Object): true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile. > Then help me. Give me a chance to beat this. > Attack her. > Leave.
0:0 - Stop it! I know you want to help her, but I can't let you find the antidote. uid: 8abdf818-8bbc-873b-7b58-59431c4d298d - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile. > Attack her. > Leave.
null uid: 8c830d4e-1c85-b281-9e1e-433767539f3a - 0 Check flag(s) (Global): true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription - 1 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Attack her. uid: 9bae6df2-583c-f278-d854-90abe5044734 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Stop it! I know you want to help them, but I can't let you find the antidote. uid: a22030fc-7258-6e03-1566-4194e87eb7e7 - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile. > Attack her. > Leave.
0:0 - Fine. If you won't stop trying to help them, I'll have to stop you both. uid: a9ed6d13-67e3-4b97-ab4e-5b6fa438fef3 - 0 Check flag(s) (Object): false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Stop it! I know you want to help him, but I can't let you find the antidote. uid: afde9778-1d81-b519-f02d-080cc641ceea - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile. > Attack her. > Leave.
0:0 - Please, just sit down. Make your prayers. Let things take their course. uid: b8939633-5881-cdb3-a1f9-eca4447f0a51 === END NODE ===
null uid: dddaab5d-63b9-a821-cdd1-866654645569 - 0 Check flag(s) (Global): true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription - 1 Check flag(s) (Object): true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
0:0 - Fine. If you won't stop trying to help him, I'll have to stop you both. uid: ede04f18-f06e-6080-b882-ea6b8ceecc7a - 0 Check flag(s) (Object): true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole. - 0 Set flag(s) to (Global): true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Apprentice.lsj Synopsis: Nettie and the other druids are forced to drive out the tieflings by force. ADs cover the attack, moving to attack position, and ADs while Nettie's waiting to strike. Nettie doesn't want to kill anyone, and hopes the tieflings will leave until the very end, but will fight if she needs to.
0:0 - Drive them out! uid: 194e85ee-bdba-3a20-8d75-65af87b03e04 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription - 0 Set flag(s) to (Local): true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription === END NODE ===
0:0 - Don't make us kill you. uid: d7bf14bb-7a18-6ed6-0afa-cecfbe26f0a1 - 0 Check flag(s) (Local): false - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription === END NODE ===
0:0 - Master Halsin forgive us. uid: e7638550-1ca0-7857-708e-2c628941e8e9 - 0 Check flag(s) (Local): false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_BardAndKidAfterAttack.lsj Synopsis: Tone: People trying to act somewhast normal under grave circumstances. Intreactions are intoned with gravity.
The Bard is inside the kid hideout with the rest of the kids, supposedly keeping an eye on them as they are not to go outside the hideout anymore with the incoming goblin attack. Zaki is trying to act older and not scared and Alfira is playing along with it.
0:0 - We're not scared. We can handle ourselves. uid: 43caedc1-410f-65ff-819f-d60c37253dd3 Node context: Trying to act older than you are. - 0 Check flag(s) (Local): true - f108995b-14f4-7823-d218-790177a93da8_B - f108995b-14f4-7823-d218-790177a93da8_Bdescription - 0 Set flag(s) to (Local): true - f108995b-14f4-7823-d218-790177a93da8_C - f108995b-14f4-7823-d218-790177a93da8_Cdescription > I know. Perhaps you can give me some pointers?
0:0 - Yeah, all right. uid: 534f487c-4670-0024-a86f-637d77970aa1 Node context: A little petulant sounding but you actually really wanted a story === END NODE ===
0:0 - Why did Mol let you in, anyway? uid: 6ed65281-45cd-f23f-c9c5-8f8c731b0953 - 0 Check flag(s) (Local): true - f108995b-14f4-7823-d218-790177a93da8_C - f108995b-14f4-7823-d218-790177a93da8_Cdescription - 0 Set flag(s) to (Local): false - f108995b-14f4-7823-d218-790177a93da8_A - f108995b-14f4-7823-d218-790177a93da8_Adescription false - f108995b-14f4-7823-d218-790177a93da8_C - f108995b-14f4-7823-d218-790177a93da8_Cdescription false - f108995b-14f4-7823-d218-790177a93da8_B - f108995b-14f4-7823-d218-790177a93da8_Bdescription > Even your boss can't resist a good story.
0:0 - Not yet, I'm afraid. Just a bit longer, all right? uid: b8b35654-4180-9b5e-346f-ea973e1167f9 Node context: a little somber but you're trying to reassure the kid === END NODE ===
0:0 - Just until it's safe to go out. Don't worry. How about a story in the meantime? uid: d1eb0e00-5ad5-8c23-3f48-26d980ac4d7b Node context: Smiling and relaxed - trying to be friendly > Yeah, all right.
0:0 - Can we leave yet? uid: dcbc84f7-5892-a854-7aa6-e3a3f99a5bbd - 0 Set flag(s) to (Local): true - f108995b-14f4-7823-d218-790177a93da8_A - f108995b-14f4-7823-d218-790177a93da8_Adescription > Not yet, I'm afraid. Just a bit longer, all right?
0:0 - How long will you be down here, anyway? uid: e8a2d616-67ff-6f8b-620c-ab5866cdf302 - 0 Check flag(s) (Local): true - f108995b-14f4-7823-d218-790177a93da8_A - f108995b-14f4-7823-d218-790177a93da8_Adescription - 0 Set flag(s) to (Local): true - f108995b-14f4-7823-d218-790177a93da8_B - f108995b-14f4-7823-d218-790177a93da8_Bdescription > Just until it's safe to go out. Don't worry. How about a story in the meantime?
0:0 - I know. Perhaps you can give me some pointers? uid: f43d4879-94d0-2172-58f6-caf144c5cf1f Node context: Smiling and relaxed - trying to be friendly === END NODE ===
0:0 - Even your boss can't resist a good story. uid: f6ddc647-295b-d743-a456-aa70d908cd69 Node context: Smiling and relaxed - trying to be friendly === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ChefAndSonAfterAttack.lsj Synopsis: Okta is preparing meals for the road and Ikaron is snooping around the hag's corner, against his mother's pleas.
0:0 - Come on. You can't tell me you're not curious. uid: 49b4400f-6f0b-eb05-5758-2465ae5af8ed === END NODE ===
0:0 - Eerie little black rock. Wonder what it does? uid: 5aabeea5-69ed-b8a0-0630-992b9897e72c - 0 Check flag(s) (Local): true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_A - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Adescription - 0 Set flag(s) to (Local): true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_B - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Bdescription > Probably rots your fingers off. Leave it be!
0:0 - No... it's all junk. uid: 6e744995-50c5-9f78-3447-7539051a6c41 === END NODE ===
0:0 - Probably rots your fingers off. Leave it be! uid: a384059c-083b-722b-f3ab-8ca04c50733a === END NODE ===
0:0 - Do I have to drag you out of there by the horns? uid: b5f399af-a167-4bfc-13a0-b56cc4b684d3 - 0 Check flag(s) (Local): true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_B - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Bdescription - 0 Set flag(s) to (Local): true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_C - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Cdescription > I'm just curious! Her knick-knacks could be worth something.
0:0 - I'm just curious! Her knick-knacks could be worth something. uid: c9426f3f-b04d-ad74-4098-36f3ff8c1c26 === END NODE ===
0:0 - Son, stay out of that old woman's things. uid: f11bff29-c2c0-0637-3a3e-fcb7bcf1a3aa - 0 Set flag(s) to (Local): true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_A - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Adescription > Come on. You can't tell me you're not curious.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_DruidGuard1.lsj Synopsis: Jeorna, a druid, shouts orders and battle cries after she and her fellow druids turn on the tielfings. Fanatical and aggressive.
0:0 - Hurry, the grove needs us! uid: 24069e4e-3060-a6e9-64a5-170979029b04 Node context: Moving to attack - combat imminent - 0 Check flag(s) (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription === END NODE ===
0:0 - Purge the outsiders! Take back our grove! uid: 297d5be3-ed1d-108f-a7b0-8a27ee9b6b02 Node context: Rallying cry just before combat - 0 Check flag(s) (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription === END NODE ===
0:0 - For the grove! uid: 4d61ae56-157e-b11f-ac3d-5668b7958c8e Node context: A battle cry - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 0 Set flag(s) to (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription === END NODE ===
0:0 - No mercy - they had their chance! uid: 56bed069-06b2-5a91-1d3d-6c297a499a7a Node context: Rallying cry just before combat - 0 Check flag(s) (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription === END NODE ===
0:0 - Keep going - find the outsiders! uid: 8217f007-4762-f551-4a77-e8ebd022414f Node context: Moving to attack - combat imminent - 0 Check flag(s) (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription === END NODE ===
0:0 - Keep moving - clear every corner! uid: 8de18765-c8ae-451c-5793-93b4ef3fca3d Node context: Moving to attack - combat imminent - 0 Check flag(s) (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription === END NODE ===
0:0 - Spare no one - cleanse the grove! uid: dc6055e0-c725-6adf-0e72-b1a21988d342 Node context: A battle cry - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 0 Set flag(s) to (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription === END NODE ===
0:0 - You should have left when you had the chance! uid: e307148f-3627-a59f-b59d-58ba539989b2 Node context: Rallying cry just before combat - 0 Check flag(s) (Local): false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_DruidLeader.lsj Synopsis: Kagha shouts her ADs during the attack phase.
0:0 - You've awakened the viper! uid: 41a89c4d-de68-0048-c0f9-088714022d98 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription - 0 Set flag(s) to (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription === END NODE ===
0:0 - I am the will of Silvanus! uid: 4d9b3da5-0d06-3bd6-9f6a-51e2e6e594fb - 0 Check flag(s) (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription === END NODE ===
0:0 - Show no mercy! uid: 567d7ae5-892c-6470-7497-93a470ed86f6 - 0 Check flag(s) (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription === END NODE ===
0:0 - Let them come. uid: 64d1bb24-bcb7-88ab-5668-a83fecff0a00 - 0 Check flag(s) (Local): false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription === END NODE ===
0:0 - On the move. uid: 77e7c022-e1d0-5a59-f0d8-c7c87be05f5f - 0 Check flag(s) (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription === END NODE ===
0:0 - The serpent strikes! uid: 91b92204-3c4b-72be-df5f-c3e077e9e4e6 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription - 0 Set flag(s) to (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription === END NODE ===
0:0 - Forward. This is not over. uid: c216acfb-dc30-c952-f336-1819ea6a90e0 - 0 Check flag(s) (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription === END NODE ===
0:0 - None escape these fangs. uid: fbe08286-2b3f-50ec-6456-6ec2c7bcd240 - 0 Check flag(s) (Local): false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_DruidOpposed.lsj Synopsis: Rath is defending the tieflings as Sagha and the other druids attempt to drive them out.
0:0 - Silvanus forgive me for what I must do. uid: 2595ae7e-71d3-7b76-f898-30a8bd695c12 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription - 0 Set flag(s) to (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription === END NODE ===
0:0 - I'll defend the tieflings! Stop Kagha! uid: 3fe8340e-7a7c-ad6d-8e5c-5ad3eed4176d - 0 Check flag(s) (Local): false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription === END NODE ===
0:0 - So much senseless blood... uid: 48ffa334-0fb8-41e2-abca-94799420bbb4 - 0 Check flag(s) (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription === END NODE ===
0:0 - How has it come to this? uid: a2ff34df-4f4a-64f4-766e-70cd47d3bc2e - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription - 0 Set flag(s) to (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription === END NODE ===
0:0 - Stand down! Kagha has misled you! uid: b43142af-2ad9-e257-2807-530077667cb5 - 0 Check flag(s) (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription === END NODE ===
0:0 - End this before it's too late! uid: d2692c6f-c61d-49a2-ed36-1ea0883f5211 - 0 Check flag(s) (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription === END NODE ===
0:0 - They won't get past me. *Growl* uid: e06fb42a-9816-998e-b041-7172b460b5fb Node context: Growling like a wolf at the end of this line (may also be SFX). - 0 Check flag(s) (Local): false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription === END NODE ===
0:0 - We are brothers and sisters! Stay your hand! uid: f1e86150-ba7b-6b4e-dad1-2e07e2af67f9 - 0 Check flag(s) (Local): true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_FleeAfter.lsj Synopsis: AD when Zorru flees attack on grove. He's fearful and running for his life.
0:0 - Vicious gith. Murderous druids. I've had enough! uid: fdb34038-6f4c-ec86-71bf-98e34ad5f0df === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_FoodTrader.lsj Synopsis: Okta is hidden with the other tieflings. She is determined to sacrifice herself to save the others if needs be. The druid attack is on going.
0:0 - Don't just bloody stand there - find cover! uid: 6f7b3819-f1a0-e8c2-2f72-c10bc5ff501e Node context: Yelling over her shoulder at the other tieflings to hide. - 0 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack === END NODE ===
0:0 - Get ready to run. uid: 790dd3f4-6de3-abab-1176-de65307fbd74 - 0 Check flag(s) (Local): false - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription - 0 Set flag(s) to (Local): true - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription === END NODE ===
0:0 - I'll rush 'em if they break through. uid: 9ac6cf33-a1c1-71d8-0dbe-37cde0a34fcc - 0 Check flag(s) (Local): false - 14fb3989-4f70-025d-945e-a8287aa1508b_b - 14fb3989-4f70-025d-945e-a8287aa1508b_bdescription true - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription - 0 Set flag(s) to (Local): true - 14fb3989-4f70-025d-945e-a8287aa1508b_b - 14fb3989-4f70-025d-945e-a8287aa1508b_bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_HideoutLeader.lsj Synopsis: Two scared young tieflings: Mol protects Zavi during the druid attack
0:0 - No, Zaki. It'll be over soon. uid: 01a4d193-c689-96fd-263a-ad65a1f199b8 === END NODE ===
0:0 - Let's run for it. uid: 0dbcb9ff-cfc5-d2a3-ecd9-6f853b99ab1a Node context: quiet, terrified, they're hiding from an attack - 0 Check flag(s) (Local): true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription - 0 Set flag(s) to (Local): false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription > No, Zaki. It'll be over soon.
0:0 - I've always protected you, haven't I? uid: bc8827fd-e417-e213-ddf0-f74f606e8738 Node context: trying to sound brave, but scared === END NODE ===
0:0 - I will. uid: bdbaaa58-c0ef-3d0e-3ec3-104619142a96 Node context: quiet, terrified, they're hiding from an attack === END NODE ===
0:0 - Stay with me. Whatever happens. uid: db92088a-e202-53f3-ab6b-cca46c99ad0f Node context: trying to sound brave - scared - 0 Check flag(s) (Local): true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription - 0 Set flag(s) to (Local): true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription > I will.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_IrritatedTieflingTrainingAfterAttack.lsj Synopsis: Guex is training on his own for the incoming goblin attack. Swinging his sword.
0:0 - Is that all you've got? uid: 001eb486-3cc9-a5f8-f324-75d2dbff9486 - 0 Check flag(s) (Local): true - e529a8c3-dba0-7ed1-d0a0-300172319d13_C - e529a8c3-dba0-7ed1-d0a0-300172319d13_Cdescription - 0 Set flag(s) to (Local): false - e529a8c3-dba0-7ed1-d0a0-300172319d13_C - e529a8c3-dba0-7ed1-d0a0-300172319d13_Cdescription false - e529a8c3-dba0-7ed1-d0a0-300172319d13_B - e529a8c3-dba0-7ed1-d0a0-300172319d13_Bdescription false - e529a8c3-dba0-7ed1-d0a0-300172319d13_A - e529a8c3-dba0-7ed1-d0a0-300172319d13_Adescription === END NODE ===
0:0 - Hrah! Do you like that, Kagha? uid: c6852342-5c87-ef14-7cd5-b037e272f8ab - 0 Check flag(s) (Local): true - e529a8c3-dba0-7ed1-d0a0-300172319d13_A - e529a8c3-dba0-7ed1-d0a0-300172319d13_Adescription - 0 Set flag(s) to (Local): true - e529a8c3-dba0-7ed1-d0a0-300172319d13_B - e529a8c3-dba0-7ed1-d0a0-300172319d13_Bdescription === END NODE ===
0:0 - Ha! uid: dbdaa8cf-1f06-7095-fdd2-d40f9940ec40 - 0 Check flag(s) (Local): true - e529a8c3-dba0-7ed1-d0a0-300172319d13_B - e529a8c3-dba0-7ed1-d0a0-300172319d13_Bdescription - 0 Set flag(s) to (Local): true - e529a8c3-dba0-7ed1-d0a0-300172319d13_C - e529a8c3-dba0-7ed1-d0a0-300172319d13_Cdescription === END NODE ===
0:0 - Ngh! uid: ef04ee04-64a7-ce22-dac7-fcf9c844a56b - 0 Set flag(s) to (Local): true - e529a8c3-dba0-7ed1-d0a0-300172319d13_A - e529a8c3-dba0-7ed1-d0a0-300172319d13_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_LeadersPrepareAfterAttack.lsj Synopsis: Asharak and Zevlor are at the entrance and walking around together as they envision what sort of defense they can mount on the walls.
0:0 - We had the druids to worry us before. Not anymore. We can defend this place. uid: 4bba43d9-25d3-1170-22a0-e6107968896f === END NODE ===
0:0 - Aye. uid: 6bdf969f-dd42-0a2e-a332-8f1e7f55caa3 === END NODE ===
0:0 - Look down there. Plenty of space for traps. uid: 94f16e63-5dd8-0db7-d1c2-67e9972f57ca - 0 Check flag(s) (Local): true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_B - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Bdescription - 0 Set flag(s) to (Local): false - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_B - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Bdescription false - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_A - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Adescription > That'd sort them right out. I'll put someone on it.
0:0 - That'd sort them right out. I'll put someone on it. uid: d9d3266b-c458-1cc1-059a-35ed07f66390 === END NODE ===
0:0 - Not sure if we've got any. I'll find out. uid: df183d73-4168-2f77-383b-46b90193e1c5 === END NODE ===
0:0 - We should load up on oil. Bring it down on the goblins when they come. uid: e098086d-96e8-96c9-34d3-5d501481dd92 - 0 Check flag(s) (Local): true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_A - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Adescription - 0 Set flag(s) to (Local): true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_B - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Bdescription > Not sure if we've got any. I'll find out.
0:0 - Lady down some barricades. We already have the high ground - best to make use of it. uid: f3b82007-6b9e-596e-7036-4a0d7efd2178 - 0 Set flag(s) to (Local): true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_A - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Adescription > Aye.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_LoversPackingAfterAttack.lsj Synopsis: Lovers go back to packing after attack on Den.
0:0 - Keep up the pace, Bex. Baldur's Gate won't wait forever. uid: 8b473127-f097-e211-10e8-59263a414c5e - 0 Set flag(s) to (Local): true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_A - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Adescription > Won't it?
0:0 - You're no fighter. And I need you here. uid: 92e09fac-fb19-15fd-52e9-7fa775a2fae0 === END NODE ===
0:0 - Won't it? uid: 9c6053de-6489-4983-1410-819cf2fb683b === END NODE ===
0:0 - Right. uid: a4e865c8-4201-ceda-0dc2-0ed35435d6fe === END NODE ===
0:0 - Maybe should I go help defend the wall. uid: b9100711-2ed2-d1bf-9bd2-e791bfec1917 - 0 Check flag(s) (Local): true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_B - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Bdescription - 0 Set flag(s) to (Local): true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_C - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Cdescription > You're no fighter. And I need you here.
0:0 - When did Zevlor say we're leaving? uid: e519a6ae-5f40-897d-2a87-85d0e1d83267 - 0 Check flag(s) (Local): true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_A - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Adescription - 0 Set flag(s) to (Local): true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_B - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Bdescription > He didn't, love. It still isn't safe. Goblins, you know.
0:0 - He didn't, love. It still isn't safe. Goblins, you know. uid: fb2a751b-b4ad-15be-00fa-480fffab604e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ParentA.lsj Synopsis: The druid attack has begun. Lock yells for everyone to hide and then quietly reassures the other tieflings around him to keep quiet and stay calm. He is a voice of reason and assurance.
0:0 - Keep quiet. uid: 2667a974-2ff6-9470-db4a-35adfebbbd24 Node context: Whispered - trying to keep everyone calm during the attack. - 0 Check flag(s) (Local): false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription - 0 Set flag(s) to (Local): true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription === END NODE ===
0:0 - Not a sound, people. uid: 4ed2c4af-bd86-3f91-1db4-b6fb6b2b7318 Node context: Whispered - trying to keep everyone calm during the attack. - 0 Check flag(s) (Local): false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription - 0 Set flag(s) to (Local): true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription === END NODE ===
0:0 - Quick - hide! Everyone! uid: 55171db4-d7b6-d345-202b-d635cd405efb Node context: Trying to remain calm - actually afraid. Voice of reason and assurance. - 0 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack === END NODE ===
0:0 - Stay close. We'll get through this. uid: ff651706-2d14-3cd7-83ae-534f7b6dee3a Node context: Whispered - trying to keep everyone calm during the attack. - 0 Check flag(s) (Local): true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription - 0 Set flag(s) to (Local): false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ParentsAfterAttack.lsj Synopsis: Parents are mourning the death of their child after the druid attack. They hang around the grove and wonder what will follow.
0:0 - Think she'll be all right with the other kids? uid: 0094319d-80ae-d9df-b631-9426891ae9c8 Node context: Worried - 0 Check flag(s) (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription - 0 Set flag(s) to (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription > Mol will keep an eye on her.
0:0 - Mol isn't exactly my first choice as a guardian. uid: 0c19bb07-ba5f-4692-ea4d-50c968ccefef Node context: Worried - 0 Check flag(s) (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription - 0 Set flag(s) to (Local): false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription > Goblins are ruthless, but have you met that kid? She'll look after Arabella. No doubt.
0:0 - Locke. I can't do this. uid: 0c7a760a-9bff-6551-a537-42d6ea592d6e Node context: Upset - panicked - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_C - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Cdescription - 0 Set flag(s) to (Local): false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_C - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Cdescription false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription > We have to.
0:0 - Better there than here. uid: 159b23fb-c72f-093c-7a3d-eb58d9771a81 Node context: Thinking of Arabella - hoping she'll be safe === END NODE ===
0:0 - I miss her too. uid: 1bd1abf0-7ad9-c2d2-a752-fae7709b1db9 Node context: Trying to calm your wife. Strong and assured. === END NODE ===
0:0 - Our baby's gone. There could never be a point. uid: 204fc4b7-d6d5-2bde-6bb5-949f2236c6b4 Node context: Getting upset === END NODE ===
0:0 - We have to. uid: 31f901e1-1f6e-3f1d-c27c-17da016a4fd8 Node context: Trying to calm your wife. Strong and assured. === END NODE ===
0:0 - Goblins are ruthless, but have you met that kid? She'll look after Arabella. No doubt. uid: 3751077a-c32a-7229-c5c4-e5b7ce953b47 Node context: Reassured and firm === END NODE ===
0:0 - Pointless. This is all pointless. uid: 46d450ef-8df4-4c8a-76fb-5b269fe2f7ec Node context: Upset - panicked - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription > Our baby's gone. There could never be a point.
0:0 - Mol will keep an eye on her. uid: 871daa61-8ce4-2870-b047-51baa92c95f5 Node context: Reassured and firm === END NODE ===
0:0 - Arabella is holed up with the others. uid: 92bff089-dfef-02d1-aabf-3e0f99ef0be0 Node context: Reassured and firm - 0 Set flag(s) to (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription > Better there than here.
0:0 - Do you think she's watching us? uid: 9d0e0329-c307-0fd6-80ec-152046c48b13 Node context: Upset - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription - 0 Set flag(s) to (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription > I don't know anything. Not anymore.
0:0 - Let the bloody goblins take us. I miss my baby. uid: a383f868-4e9a-e2a4-d39b-b8db841bf02b Node context: Upset - panicked - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription - 0 Set flag(s) to (Local): true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_C - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Cdescription > I miss her too.
0:0 - I don't know anything. Not anymore. uid: b97d4b44-add6-8a48-9eea-18c311280015 Node context: Getting upset === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ProtestersAfterAttack.lsj Synopsis: Three tieflings (who had previously been protesting their treatment at the hands of their druid hosts) react to the aftermath of a bloody confrontation between tiefling refugees and druids. In this instance the druids have all been killed. The refugees are shaken and angry.
0:0 - What a disaster. uid: 064c72f7-8276-eab3-109c-b4875aaf3eec Node context: 'I can't believe this happened' - 0 Check flag(s) (Local): false - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription - 0 Set flag(s) to (Local): true - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription > Couldn't be helped. Those druids left us no choice.
0:0 - Couldn't be helped. Those druids left us no choice. uid: 2d6cc7b9-2ecc-82be-04d2-427bd3142e70 Node context: 'We did what we had to' === END NODE ===
0:0 - Druids, goblins... and then what? There'll be other things looking to kill us. There always is. uid: 37321e02-b00f-602f-7e73-5f0c5c9bb9c5 Node context: Fatalistic === END NODE ===
0:0 - Still got to face the goblins before we can go anywhere. uid: 38e75636-0285-ded0-2752-fdf1651e89a1 Node context: 'We're not out of the woods' - 0 Check flag(s) (Local): true - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription true - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription - 0 Set flag(s) to (Local): false - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription false - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription > Druids, goblins... and then what? There'll be other things looking to kill us. There always is.
0:0 - I wonder what'll happen to this place now...? uid: 482447e7-f014-cb63-fef7-d232cde86491 Node context: Processing - 0 Check flag(s) (Local): false - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription true - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription - 0 Set flag(s) to (Local): true - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription > It can rot for all I care. The sooner we can safely leave this place behind, the better.
0:0 - It can rot for all I care. The sooner we can safely leave this place behind, the better. uid: a8d7992a-7607-524d-e525-f2d7f0439898 Node context: Still angry about what happened. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_RangerTraderLootingAfterAttack.lsj Synopsis: Eramas is looking around the adventurers' spot in the Grove for useful stuff for the incoming goblin fight.
0:0 - At least this looks sharp. uid: 1808b22e-72e5-b538-6133-6cec6051b098 - 0 Check flag(s) (Local): true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_C - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Cdescription - 0 Set flag(s) to (Local): false - 9aa2b35c-a27b-5b66-335f-282daf0b7940_B - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Bdescription false - 9aa2b35c-a27b-5b66-335f-282daf0b7940_C - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Cdescription false - 9aa2b35c-a27b-5b66-335f-282daf0b7940_A - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Adescription === END NODE ===
0:0 - I can't believe they just left this all behind. uid: 1e1947f0-dc17-cf4c-d491-943bc4b89eac - 0 Set flag(s) to (Local): true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_A - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Adescription === END NODE ===
0:0 - Gah! When was the last time these were washed? uid: 9134771c-fdbd-01fd-7034-8ae5ac0647ef - 0 Check flag(s) (Local): true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_B - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Bdescription - 0 Set flag(s) to (Local): true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_C - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Cdescription === END NODE ===
0:0 - There has to be something useful in here. uid: d3a7aae3-4fde-2c8c-0ae9-abe9c77dc1f6 - 0 Check flag(s) (Local): true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_A - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Adescription - 0 Set flag(s) to (Local): true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_B - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Refugee004.lsj Synopsis: Toron, a tiefling, reacts to the druids attacking him and the other refugees sheltering in the grove.
0:0 - Bloody druids! You let us in! You gave us shelter! uid: 241fcf66-f63f-75c2-ac22-d24134f6ef06 Node context: Urgent, In danger. - 0 Check flag(s) (Local): false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription - 0 Set flag(s) to (Local): true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription === END NODE ===
0:0 - Somebody, help! Anybody! uid: 4cc7948e-5a43-17e1-b566-e9336ff1e196 Node context: Urgent, In danger. - 0 Check flag(s) (Local): false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription - 0 Set flag(s) to (Local): true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription === END NODE ===
0:0 - The druids have lost it. Find someplace safe! uid: 55f34337-6a57-4241-2dc4-48c1f3e1c5ba Node context: Urgent, In danger. - 0 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack === END NODE ===
0:0 - It's us or them. We've no other choice. uid: a6593c50-316b-6ceb-9d96-69302d50210b Node context: Urgent, In danger. - 0 Check flag(s) (Local): true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription - 0 Set flag(s) to (Local): false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ServantPlight.lsj Synopsis: A battle is breaking out between the tieflings and the druids. This druid has previously tried to help the tieflings, and he is more surprised and sad than angry. He prays to his god that what they are doing is right.
0:0 - Father Tree, forgive me. uid: 13d07827-a8c7-0edf-228a-b1ebf4bd8447 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 0 Set flag(s) to (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription === END NODE ===
0:0 - Silvanus, steady my hands. uid: 17acffe0-cbd8-010c-000a-103717d45d1e - 0 Check flag(s) (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription === END NODE ===
0:0 - Oak Father, guide us. uid: 8c326a0c-6846-7f59-1eab-a59ab92f43ac - 0 Check flag(s) (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription === END NODE ===
0:0 - This is for you, Silvanus. uid: 90fbd55b-57f1-bd30-4540-13eccc4e6397 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 0 Set flag(s) to (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription === END NODE ===
0:0 - You should leave. Now. uid: a3b92848-af04-a362-3c4f-4c2a9aa7de92 - 0 Check flag(s) (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription === END NODE ===
0:0 - Ack. Mistress Kagha said it might come to this... uid: c758b6b8-4e59-27b8-e6c0-d0fa1ec776a5 - 0 Check flag(s) (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription === END NODE ===
0:0 - Oak Father, I pray this path is right. uid: d02a6c2e-2586-8e28-6136-d7c0efa2f4ef - 0 Check flag(s) (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription === END NODE ===
0:0 - I didn't want to believe... uid: ecb2bbb0-4838-8d06-91f1-d1abe5b48ee3 - 0 Check flag(s) (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription === END NODE ===
0:0 - Forgive all of us, Oak Father. uid: f2d0f6a2-e30d-3eb1-33a8-206533132e8e - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription - 0 Set flag(s) to (Local): false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_SonOfChef.lsj Synopsis: These lines play when the druids launch an attack against the tieflings in the druid grove. Ikaron's been on edge for a while, afraid something like this would happen. He doesn't hesitate to fight back - he's had enough of his people getting pushed around.
0:0 - We're done running. Hold your ground! uid: 0216d2a9-075a-57c1-8064-31cbf45d0553 - 0 Check flag(s) (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription === END NODE ===
0:0 - An attack? They wouldn't... uid: 15831e0c-fbb8-8acd-fa09-cc88924ef16d Node context: The druids that took him and his people in have turned on them and are trying to slaughter them all. - 0 Check flag(s) (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarted - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarteddescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarted - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarteddescription === END NODE ===
0:0 - This is needless! uid: 2a7b95b0-0f3c-705d-8ed3-d1932ab6f97b Node context: Shouting, in battle - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription - 0 Set flag(s) to (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription === END NODE ===
0:0 - Those backstabbing cowards! uid: 350557fa-28a1-2ca6-8a34-539e896fbaea - 0 Check flag(s) (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription === END NODE ===
0:0 - Enough! This is madness! uid: 7e370093-37a0-bc27-eace-d907e2597b06 Node context: Shouting, in battle - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription === END NODE ===
0:0 - We've done nothing to them! uid: 913f049a-3eff-3938-4e48-5a90f32b585a Node context: Shouting, in battle. He believes the druids are attacking without cause. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription === END NODE ===
0:0 - They'd see us all dead! uid: 99bf3d8b-23c0-5f21-731b-e97a3e349870 - 0 Check flag(s) (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription === END NODE ===
0:0 - They welcomed us in. Trecherous snakes... uid: cd2d821d-35bf-c0ce-1075-60819ccd4070 - 0 Check flag(s) (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription === END NODE ===
0:0 - Don't let them surround us! uid: e157eb9b-97e0-3383-8745-fba2a6237cdb - 0 Check flag(s) (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription === END NODE ===
0:0 - Don't give them a step! uid: f127fbc8-16ad-3036-41ec-76ba1e6d5aa7 - 0 Check flag(s) (Local): true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Tiefling001.lsj Synopsis: ADs when the character is fighting a bunch of druids - she's angry, scared and full of adrenaline.
0:0 - You can do this, Rikka. uid: bdf7b5c0-b4f2-294f-d825-f466bc662491 Node context: She's trying to encourage herself. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription - 0 Set flag(s) to (Local): false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Tiefling011.lsj Synopsis: Zorru calls out his reactions in ADs during different states of the druid attack.
0:0 - Quick. Into position. uid: 18d4edfd-a4fe-c71c-8b7c-c54806ea4719 - 0 Check flag(s) (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription === END NODE ===
0:0 - Damn it - they just keep coming! uid: 356a9664-ed79-396e-4633-a5b4af22ede8 - 0 Check flag(s) (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription === END NODE ===
0:0 - Hold steady. uid: 42fd6381-b5d3-0815-e621-f907911082f8 - 0 Check flag(s) (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription === END NODE ===
0:0 - My blade is ready. Let them come! uid: 61ad4c58-4079-7baf-b5cd-2f916eb1039d - 0 Check flag(s) (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription === END NODE ===
0:0 - I'll fight to the last. uid: 994fa9d8-38d0-bc0e-b8bf-8e89178068db - 0 Check flag(s) (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription === END NODE ===
0:0 - You won't get the best of me! uid: bb109e78-3c4b-27f1-7f5f-3a50aebeb08f - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 0 Set flag(s) to (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription === END NODE ===
0:0 - This is the end of you! uid: e863424b-e899-9246-7167-4c7e492e6d90 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 0 Set flag(s) to (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription === END NODE ===
0:0 - Don't let up! uid: f3de4d48-32d5-43df-50da-fde4c7481b61 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription - 0 Set flag(s) to (Local): true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_TieflingLeader.lsj Synopsis: Zevlor is a leader who hears commotion between his followers and a rival faction. These lines trigger from when he first hears the noise, investigates, sees a confrontation brewing to when fighting actually starts.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_TraineesAfterAttack.lsj Synopsis: Trainees are bickering over who would be better to deal with the druids and the bears, after the attack has resolved and the player has taken down the druids.
0:0 - Where do you think your mum is now? uid: 5735553d-706e-ce11-dbb3-0885f43957bc - 0 Set flag(s) to (Local): true - da38cd0f-efef-6809-231d-26f71308cd07_A - da38cd0f-efef-6809-231d-26f71308cd07_Adescription > Dunno. Somewhere good. Far away. I hope.
0:0 - I think I was too. uid: 59d96e24-7abe-28ea-f628-62e77215af10 === END NODE ===
0:0 - Yeah. I think so. uid: 6ff1c554-acfb-0213-70ea-5aafbcdea603 > I think I was too.
0:0 - You just didn't see. uid: aa1194f0-0687-ba84-b729-77a196fad620
0:0 - Dunno. Somewhere good. Far away. I hope. uid: bc9ed8f5-8515-a6a4-6cf6-e885af3e0e30 === END NODE ===
0:0 - I got three. Or five. I forget. uid: cd2df568-bcca-3cdf-9cdd-2ae6a222ffc6 - 0 Check flag(s) (Local): true - da38cd0f-efef-6809-231d-26f71308cd07_C - da38cd0f-efef-6809-231d-26f71308cd07_Cdescription - 0 Set flag(s) to (Local): false - da38cd0f-efef-6809-231d-26f71308cd07_C - da38cd0f-efef-6809-231d-26f71308cd07_Cdescription false - da38cd0f-efef-6809-231d-26f71308cd07_A - da38cd0f-efef-6809-231d-26f71308cd07_Adescription false - da38cd0f-efef-6809-231d-26f71308cd07_B - da38cd0f-efef-6809-231d-26f71308cd07_Bdescription > Did not.
0:0 - Why didn't those druids like us? uid: e42b21ae-2181-106c-f7c8-dc2e42806f42 - 0 Check flag(s) (Local): true - da38cd0f-efef-6809-231d-26f71308cd07_A - da38cd0f-efef-6809-231d-26f71308cd07_Adescription - 0 Set flag(s) to (Local): true - da38cd0f-efef-6809-231d-26f71308cd07_B - da38cd0f-efef-6809-231d-26f71308cd07_Bdescription > No one likes us. Cause we're tieflings.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Trainer.lsj Synopsis: Asharak is training kids when he hears commotion breaking out - he investigates to find the druid faction are attacking his people.
0:0 - Children - find a place to hide. Don't come out 'til I call. uid: 05d15e83-a8f7-7c34-7539-342ac92b5d2f - 0 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_startedattackmove - c3207254-eafb-348b-d327-f690af0e213f_startedattackmovedescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_startedattackmove - c3207254-eafb-348b-d327-f690af0e213f_startedattackmovedescription === END NODE ===
0:0 - This is going to end in blood. uid: 0ff4f3b4-9f91-0f30-fb40-d28b3569a05a Node context: Wary, approaching the scene of a confrontation - 0 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription === END NODE ===
0:0 - You don't scare us! uid: 2ef4a715-d7d2-54ae-1076-055c40e851f6 Node context: Druids are squaring up to his people, ready to start a fight - 0 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription === END NODE ===
0:0 - Come on then! uid: 309de998-a7f0-6cc8-1529-6cf2e900724b Node context: Starting a fight, impatient and angry - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription === END NODE ===
0:0 - We don't just lie down and die! uid: 366072ec-1c54-c804-935f-0591e3dc62ae Node context: Starting a fight, impatient and angry - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription === END NODE ===
0:0 - We're not going anywhere. uid: 69912007-3721-c07d-8c4f-0e8aada91aa8 Node context: Druids are squaring up to his people, ready to start a fight - 0 Check flag(s) (Local): true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription === END NODE ===
0:0 - Halsin's master of this place, not you. uid: 836a33ad-31ca-c110-a939-063da801bfbd Node context: Druids are squaring up to his people, ready to start a fight - 0 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription === END NODE ===
0:0 - They look angry... uid: 9cc5cfa6-f5b8-b096-d8ad-e5ea23ce5513 Node context: Wary, approaching the scene of a confrontation - 0 Check flag(s) (Local): false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription === END NODE ===
0:0 - Is this what you wanted?! uid: a6be46fe-bbe5-bd92-c896-897bcaad7ca5 Node context: Starting a fight, impatient and angry - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_Attacking - druids are hostile - 1 Check flag(s) (Local): true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 0 Set flag(s) to (Local): false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription === END NODE ===
0:0 - What do they want now... uid: fdc5b467-8d16-b564-5b97-4884c5b60a94 Node context: Wary, approaching the scene of a confrontation - 0 Check flag(s) (Local): true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription - 1 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_TreeCuttingAfterAttack.lsj Synopsis: Kaldani wants to cut down some trees after the druid attack
0:0 - This place could use a little light. uid: 3adfcc16-1500-c0ac-ac28-518c53785c9f Node context: a little wry. she wants to cut down some trees. - 0 Check flag(s) (Local): true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_C - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Cdescription - 0 Set flag(s) to (Local): false - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_C - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Cdescription false - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_B - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Bdescription false - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_A - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Adescription === END NODE ===
0:0 - I should probably bother Dammon for some tools. uid: 7b581f63-bf2c-5923-83da-3ebf3dc58e29 - 0 Check flag(s) (Local): true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_A - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Adescription - 0 Set flag(s) to (Local): true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_B - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Bdescription === END NODE ===
0:0 - You'd get a good few spears out of this one. uid: a2410969-99cd-cfcc-633b-2e52b8433b8c - 0 Check flag(s) (Local): true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_B - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Bdescription - 0 Set flag(s) to (Local): true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_C - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Cdescription === END NODE ===
0:0 - This one looks to be in good health. uid: aa72cf63-8ebe-d469-1bc0-5965cfd75294 Node context: appraising it for the kind of wood it'd make - 0 Set flag(s) to (Local): true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_A - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Adescription === END NODE ===
0:0 - If you hit them, make it count! uid: fe5c9871-0a32-cf94-0258-11ed62f195eb - 0 Check flag(s) (Local): true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription - 1 Check flag(s) (Object): true - DEN_DruidAttack_State_InPosition - druid is ready to start attack - 0 Set flag(s) to (Local): false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_WeaponsmithAndGuardsAfterAttack.lsj Synopsis: Dammon is working to supply weapons and armour for the raid while Lakrissa and Rikka bother him during his work.
0:0 - I do need some armour, you know. uid: 1cab2593-a71a-8fbc-70ff-bc09953017d5 - 0 Check flag(s) (Local): true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_C - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Cdescription - 0 Set flag(s) to (Local): false - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_A - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Adescription false - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_B - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Bdescription false - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_C - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Cdescription > Me too.
0:0 - Lakrissa's right. Can only do what we can. uid: 21c475f5-3047-8e14-980f-420511836184 === END NODE ===
0:0 - Anything else? uid: 96fc3a8d-55a2-3eea-433b-bd5aa16e6715 - 0 Set flag(s) to (Local): true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_A - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Adescription > Yes. A stiff drink.
0:0 - Is this gonna hold up if those goblins come back? uid: a6908a56-b938-e270-6984-d03d5f72a778 - 0 Check flag(s) (Local): true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_B - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Bdescription - 0 Set flag(s) to (Local): true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_C - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Cdescription > Served you against the druids, didn't it?
0:0 - I'm worried. I don't think we're ready. uid: c878a4ff-6c56-c9c5-f94c-0f0c332fc5e2 - 0 Check flag(s) (Local): true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_A - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Adescription - 0 Set flag(s) to (Local): true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_B - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Bdescription > Ready as we'll ever be.
0:0 - Make that two. uid: eed7df09-ed7f-dde5-fd4c-432ca40eb431 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_YoungLover01.lsj Synopsis: Danis reacts to the tiefling refugees (himself included) being attacked by the druids.
0:0 - Why're they doing this?! uid: 077b3a8f-142c-41fa-bb2c-cae8573fb9b3 Node context: Urgent. In danger. - 0 Check flag(s) (Local): true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription - 0 Set flag(s) to (Local): false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription === END NODE ===
0:0 - Got to hide. Find someplace safe... uid: 884c78cc-c65f-09e5-d6bf-2aed651a109a Node context: Urgent. In danger. - 0 Check flag(s) (Object): false - DEN_DruidAttack_State_InPosition - druid is ready to start attack === END NODE ===
0:0 - The druids have gone mad - keep back! uid: 932210fb-79cb-94f7-155d-a00ddd22cf7f Node context: Urgent. In danger. - 0 Check flag(s) (Local): false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription - 0 Set flag(s) to (Local): true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription === END NODE ===
0:0 - Somebody stop them! uid: ee145eb1-6300-e832-3e7c-a2056bb78a87 Node context: Urgent. In danger. - 0 Check flag(s) (Local): false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription - 0 Set flag(s) to (Local): true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Apprentice.lsj Synopsis: NPC Dialog during the Druid Attack state, before the Druids turn hostile.
0:0 - Better that Master Halsin doesn't see this. It'd break his heart. uid: edadef00-815c-d21f-4b37-1eb0d89e76ac === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Bard.lsj Synopsis: Alfira is scared but trying to hold it together during the attack. She is with the children in the hideout. She isn't a fighter but is prepared to lay down her life to protect them. She stays in the hideout with the children afterwards.
After the attack, if the player has stolen or broken her instrument she is thankful but wary of the player. Otherwise she is grateful that someone has finally stuck by the tieflings.
null uid: 033f023c-d731-3514-86db-9c272dbf4ee9 - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription > You're a person with many faces.
0:0 - I'll never forget what you did to my lute. But thank you. You bought the little ones time to hide. uid: 266bfd84-dd70-ddce-8ada-acf2e5f3437b - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_SmashedLute - DEN_TieflingBard_Event_SmashedLutedescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription > You're a person with many faces.
0:0 - I think I'll stay to keep an eye on this lot. uid: 2d843165-5470-41ec-6b9c-058ce7726e0f - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Keep them away from the kids - please. uid: 52f79831-d7ff-79bc-53ec-03b5dba15870 === END NODE ===
0:0 - That's twice you saved us now. Thank you. You bought enough time for the little ones to hide. uid: cad12328-fac5-5c74-512c-49a5efbd2e18 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription === END NODE ===
0:0 - You're a person with many faces. uid: fb9da461-73e1-bf34-1773-ff3b1dc32d09 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_BirdSender.lsj Synopsis: NPC Dialog during the Druid Attack state, before the Druids turn hostile.
0:0 - Fly. Now. While you can. uid: 2006e957-6c40-dc23-2bda-8d67874f0913 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_CharmedKid.lsj Synopsis: Two states: one where the child is about to get attacked by the druids and is panicking, and one where the player has saved him and he's grateful.
0:0 - Wh-what's happening? Please help! uid: 3b5e0839-3623-deda-5546-563abae5fcb8 Node context: About to get attacked. === END NODE ===
0:0 - I wish you could stay with us - you'd keep everyone safe forever. uid: a0a0822c-9f04-cd3d-062e-8567c482a505 Node context: The player saved him. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Chef.lsj Synopsis: This dialogues occurs after the druid attack. Okta is relieved that they survived and drained from being tierrified (not that she would admit it). She's trying to be tough and no nonsense about the entire event.
0:0 - Least there's plenty of wood for the fire with the druids gone. uid: 5ad2f137-7d7a-96dd-0963-9522b679e37c - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ChefAfterAttack - DEN_DruidAttack_HasMet_ChefAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - I'll give any druid that comes near me a backhand their mother will feel. uid: 6125a111-0f83-82d9-259b-17591f5e2b93 === END NODE ===
0:0 - Now that this druid mess is over, I'm having to store up all the rations I can. uid: 75cc860e-8a56-4cbe-7986-a94e3ccecd6e > Which... isn't much. But we'll make do.
0:0 - Which... isn't much. But we'll make do. uid: d303d850-bdea-7e4f-bdba-37dc80a43a58 === END NODE ===
0:0 - Sorry, no gruel on the pot today. uid: fead447b-1044-56c7-5b74-195ddf67f6d9 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ChefAfterAttack - DEN_DruidAttack_HasMet_ChefAfterAttackdescription > Now that this druid mess is over, I'm having to store up all the rations I can.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidGuard001.lsj Synopsis: Jeorna, speaking just before the druids turn hostile against the tielfling refugees.
0:0 - Time to reclaim our grove. Stand in our way and we'll cut you down. uid: 9aefd3c4-1601-f866-4c0f-527b64ccd564 Node context: Combative. Spoken just before the druids turn hostile against the tielfling refugees. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidGuard002.lsj Synopsis: Maggran (the bear-druid guard, now in human form again) shouts aggresively before he and the other druids turn hostile on the players and the tiefling refugees.
0:0 - The Grove will be cleansed! uid: 31ae967d-3987-3a10-cc0e-c21b8bd79989 Node context: A battle cry === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidGuard003.lsj Synopsis: Spoken just before the Druids turn hostile against the tiefling refugees.
0:0 - You outsiders had your chance to leave. Now blood's going to be spilled. uid: 1d345369-8e1a-e83d-6bb0-b141ac17d13f Node context: Combative. A fight's about to break out. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidLeader.lsj Synopsis: NPC Dialog during the Druid Attack state, before the Druids turn hostile. In case player clicks on druid before hostility is fully set.
0:0 - The brood is restless. The mother strikes! uid: 6024421e-7d7d-c0f0-d460-fed50b3eefbf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidOpposed.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - We've won, yes, but at what cost? The peace of this grove has been shattered forever. uid: 2d60d659-eaeb-cca4-6053-7b8f3e79ebbb - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_DruidOpposedAfterAttack - DEN_DruidAttack_HasMet_DruidOpposedAfterAttackdescription === END NODE ===
0:0 - Silvanus forgive me. uid: b78fe1ce-4141-63cc-d22f-daf4f398ca51 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_DruidOpposedAfterAttack - DEN_DruidAttack_HasMet_DruidOpposedAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - I can handle myself. Find Kagha and end this! uid: f47a181e-28a7-45d2-3130-a164505fb199 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ElevatorBear.lsj Synopsis: This bear is about to attack, but she just woke up, and she's still sleepy.
0:0 - No one wakes me up! uid: 21ba6baf-0e16-feed-33c3-0c94103cfe71 Node context: Second line where she's a bit more awake. The previous line was "You *yawn* woke me up!" - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ElevatorBear - DEN_DruidAttack_HasMet_ElevatorBeardescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - You... woke me up! uid: 40f03eaf-bbd7-9e80-4272-d1e025158192 Animation: Bear Yawn Node context: There's a big yawn after the ellipsis - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ElevatorBear - DEN_DruidAttack_HasMet_ElevatorBeardescription === END NODE ===
0:0 - *Growl.* uid: 4f4a634f-676b-02f7-c3a0-e8b1da526e39 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ExcitedBoar.lsj Synopsis: This boar was friendly to the player before. Now the player has committed a crime, and the boar feels betrayed. He's about to attack.
0:0 - I should've known. All two-legs are the same! uid: 33580900-c711-b937-f1a1-77ba2f89f593 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ExcitedBoar - DEN_DruidAttack_HasMet_ExcitedBoardescription === END NODE ===
0:0 - Start running, two-legs - I'll be right behind you. uid: 47485bda-7db3-fe14-e546-2cb1b9e9ad07 Node context: a threat, not a friendly sentence - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ExcitedBoar - DEN_DruidAttack_HasMet_ExcitedBoardescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Grunt.* uid: e4576ba0-a5f3-ae3c-190c-50dcc9e90ed6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Gatekeeper.lsj Synopsis: Elegis is the gatekeeper for the grove. She is grim but determined to keep her kin safe as the druids attack.
0:0 - We no longer need to fear a dagger in the back from our kindly hosts. Thank you - for standing by us. uid: 4bd08b3e-89f0-de81-36d5-02ebaf9b4614 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_GatekeeperAfterAttack - DEN_DruidAttack_HasMet_GatekeeperAfterAttackdescription === END NODE ===
0:0 - Take them down! Hurry! uid: fa331692-dff6-cd82-2fab-acd93dcaafb2 === END NODE ===
0:0 - Now we need only concern ourselves with goblins, gnolls and whatever else has their eyes on the grove. uid: fce3b549-152a-3ba5-cf5c-8c63d915528c - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_GatekeeperAfterAttack - DEN_DruidAttack_HasMet_GatekeeperAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Griefling.lsj Synopsis: Arka reacts to the druids attacking the tieflings in the grove.
0:0 - Backstabbing filth. Good riddance to the lot of them. uid: c7df0e36-4329-b441-5a58-4b359fa3886e Node context: Lingering anger, She survived an attack by the druids, who'd originally offer her and her people shelter. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_GrieflingAfterAttack - DEN_DruidAttack_HasMet_GrieflingAfterAttackdescription === END NODE ===
0:0 - If we can survive the druids, we might survive the goblins. uid: d948ba64-0b9a-7a11-0371-2bec7983d00f Node context: Relieved - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_GrieflingAfterAttack - DEN_DruidAttack_HasMet_GrieflingAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Druids are up to something - get ready for a fight. uid: fd7c3d1d-96ab-970f-5c7d-e1bdbed737f0 Node context: Sensing trouble === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_GrieflingFriend.lsj Synopsis: Memnos reacts to the druids turning on the tieflings. If the tieflings prevail, he reacts to this also.
0:0 - These druids are insane - why are they doing this?! uid: 33023997-b4ff-dd74-bee5-702c33876c8f Node context: Urgent - danger's afoot. === END NODE ===
0:0 - Leave me be, please. Need to... need to gather my wits. uid: a7653cdd-dca8-b78d-a3dd-97c1d8707118 Node context: Shocked and relieved to have survived the druids' attack - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttack - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - The druids... they're all dead. Up to Kelemvor to judge them now. uid: bcb5bb64-b4c6-410b-1172-611fd403c15a Node context: Shocked and relieved to have survived the druids' attack - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttack - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_GruntingKid.lsj Synopsis: Tiefling kid who communicates by grunting during and after druid attack
0:0 - *Grunt.* uid: 5d9bae10-4a6f-9c26-fece-9a494e85c139 Node context: quiet relieved grunt - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_HideoutLeader.lsj Synopsis: During and after the druid attack, Mol is frustrated and a little anxious rather than scared. If she made a deal with the player, tough and resilient when discussing it.
0:0 - Here's some free advice, more valuable than gold: don't bargain, just take. uid: 07a8d88a-a01c-9976-cd1f-70990cc438b0 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Sounds more like a challenge than advice. Keep an eye on your pack.
0:0 - You're a terrible liar. We had a deal. uid: 237c42ca-03e6-6b73-9534-cf1f783b6c7c Node context: Frustrated, disappointed - player just lied to her and she saw right through it.
0:0 - Damn it. Having that stashed away would have made life a lot easier. uid: 2e9b8653-31b2-6870-b48f-d24f94849599 Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists. === END NODE ===
0:0 - Alive. But poor. uid: 2f6ba2aa-af78-0cec-b013-8910de8bc9c0 Node context: Frustrated to have lost out on a treasure === END NODE ===
0:0 - Nothing to see here. We're clearing out soon. uid: 33087402-d2c2-85dd-4640-689e543c791a Node context: dismissive - she's attending to other business, helping her gang to pack up - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttack - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttackdescription === END NODE ===
0:0 - Fine. Take it. uid: 615c9608-f791-fbce-6755-7f3abab4fa1d - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > null
0:0 - Fine. Hope the damn thing's cursed. uid: 6351c984-f409-167d-c018-3f6a806d5deb Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her === END NODE ===
0:0 - Clear off. uid: 64e3bc2a-4bf8-d795-663f-86266a373b96 Node context: dismissive - she's busy - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttack - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - If any of your stuff goes missing, just let me know. You're family now. uid: 69ce8cf1-7739-7d66-162e-9d071e05aa38 Node context: friendly - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - === END NODE ===
0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional. uid: 8ae21432-aaaa-70a2-4efe-528ecf96a2b4 Node context: awkwardly appreciative - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - Doesn't matter. It's over - and the idol's all yours. uid: 9bbb114a-21ad-8652-3c2a-6b06721aa17c - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
0:0 - I didn't touch the idol. No idea who pissed them off. uid: c2578acc-a50d-46ca-f04c-433cfdbb2c20 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - > null (roll sucessful) > null (roll failure)
0:0 - Somebody stole the idol. If I find out who it was... I'll recruit 'em. uid: c2b55530-7e2d-1199-bb1e-70daa77c184c Node context: exasperated on first line, as she tells us something we gave her was stolen. Beat before final phrase and delivered with a smile - it's a fun line but she's serious about recruiting good thieves - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): false - DEN_Thieflings_State_HasIdol - === END NODE ===
0:0 - Sounds more like a challenge than advice. Keep an eye on your pack. uid: cdc639d3-5da8-1c7d-6dcb-d8711228b122 Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us. === END NODE ===
0:0 - Yes. And after what I just went through, I'm keeping the damn thing. uid: d1e221c2-018b-b750-a8fa-827eca4165fe - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - > Can't say I blame you. But we did have a deal.
0:0 - I don't have it. Let's just be glad we're alive. uid: ded7ce03-4af1-d08d-473e-66011381699f - 0 Check flag(s) (Object): false - DEN_Thieflings_State_HasIdol - > Alive. But poor.
0:0 - I knew they wanted us dead. I knew it! uid: f8996575-431d-9d06-6fd3-9cf24385e5d5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_IrritatedTiefling.lsj Synopsis: Guex reacts to the druids turning on the tieflings in the grove, and if the tieflings defeat their attackers.
0:0 - The druids - they're attacking! uid: 95ec4fdf-541b-e29c-d6fa-cd743fdd1422 Node context: Realising danger === END NODE ===
0:0 - Still have the goblins to deal with. Can't let our guard down just yet. uid: b2015137-4e2c-1d2f-e5d9-5775122aa0b7 Node context: 'not out of the woods yet' - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_IrritatedAfterAttack - DEN_DruidAttack_HasMet_IrritatedAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - So much for the druids. Looks like all my sword training did some good. uid: e92e5e79-bd1b-6d03-3c7b-dc21941d421d Node context: relieved to have survived the druid attack - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_IrritatedAfterAttack - DEN_DruidAttack_HasMet_IrritatedAfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Kid004.lsj Synopsis: Kid responses related to druid attack.
0:0 - I just wanna go home. uid: 6930fffb-af72-fe02-bf06-49edc8de786f - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Kid004AfterAttack - DEN_DruidAttack_HasMet_Kid004AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - I... I miss home. uid: b1245bf3-c86e-e536-6259-06ff408d6294 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Kid004AfterAttack - DEN_DruidAttack_HasMet_Kid004AfterAttackdescription === END NODE ===
0:0 - The druids have gone crazy! uid: c8a08531-4a7b-eac0-d4f3-58810d8a8aa9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_LINE_DruidToCombat.lsj Synopsis: The player angered the druids by tampering with the Idol of Silvanus of by performing a serious crime.
Kagha reacts if it's triggering near her. Otherwise, 'generic' druids are used for the off screen voices and call to arms shot.
Can also trigger if the player goes hostile to Kagha in dialogue.
0:0 - The idol - it's gone! Stolen! uid: 078ddc1e-aed7-43c5-9971-a14b0538a1c0 Cinematic: (idol stolen) - 0 Check flag(s) (Global): true - DEN_GroveConflict_Event_IdolMissingReaction - Used to play the proper reaction to the idol missing in druid attack. > The time has come. Remove the outsiders.
0:0 - The outlander serves Zevlor! uid: 2ba4306a-ff3c-4f98-9ec3-7d6627c83bb6 Cinematic: (Position: not in lair, not in cave) > The time has come. Remove the outsiders.
null uid: 4d2768f0-942c-eb81-fac0-ed13bfa2ecdf Cinematic: === END NODE ===
0:0 - The time has come. Remove the outsiders. uid: 7b01cfa4-5509-414e-9562-15d0a7c77ede Cinematic: Node context: A grim conclusion at the end - a call for a huge battle between druids and tieflings. > To arms!
0:0 - The outlander has betrayed us. I should have known. Druids! We cannot compromise any longer! uid: ccb91414-4a62-43a5-a12c-9479a90f2af3 Cinematic: (position: in lair, Kagha) Node context: Furious, calling the druids to arms. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_DruidToCombatTransitionInLair - The dialog DEN_DruidAttack_LINE_DruidToCombat is being started inside the druid lair - 1 Check flag(s) (Object): false - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack) - 2 Check flag(s) (Tag): true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) === END NODE ===
0:0 - To arms! uid: d0936ba4-b91c-4be6-a568-348146a04f95 Cinematic: Node context: Calling for the druids to attack all the inhabitants of the grove. > null
0:0 - The time has come. Remove the outsiders. uid: e1fbbc9d-660c-8b7a-4257-c140d4244f58 Cinematic: (position: in lair, Kagha already talked / fallback) - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_DruidToCombatTransitionInLair - The dialog DEN_DruidAttack_LINE_DruidToCombat is being started inside the druid lair === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ParentA.lsj Synopsis: Locke is hidden alongside multiple other tieflings as the druids attack the grove. In his post attack lines he is grim and depressed if his daughter is dead (even as he thanks the player.) If his daughter is alive, he is saddened that violence occured but thankful the player was there to help.
0:0 - Never thought the druids would attack. Thank you. We were lucky to have you. uid: 160fdab9-34c8-e5cb-0291-69579860d28a Node context: Sincere and grateful - 0 Check flag(s) (Dialog): false - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription === END NODE ===
0:0 - May this be the last fight any of us see for a while. uid: 2fa6c5b5-0ffa-7e8c-18fc-f7b69c4538c0 Node context: Sincere and grateful - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Blood has followed us since Elturel. I just want to leave this place and never look back. uid: 41053b02-b1ca-1003-a72f-a68d43e431e3 Node context: Exhausted, tired, grieving for your daughter but grateful - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Dead druids means my daughter Arabella saw some justice. Thank you. uid: 8ddfa12f-581d-024b-0935-4f101565628a Node context: Exhausted, tired, grieving for your daughter but grateful - 0 Check flag(s) (Dialog): false - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription === END NODE ===
0:0 - Damn it. Why did it come to this? uid: bc08e870-2a5f-fda1-1b44-4291e15917f3 Node context: Fearful - you're not a fighter and you're hidden alongside the other tieflings. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ParentB.lsj Synopsis: Marrick is hidden alongside the other tieflings during the attack but is unafraid. She is no fighter but if the druids reach her she will fight to her last breath. In her post attack dialogues, if her daughter has died her anger is waning even as she strives to hold onto it - the grief settling in as she realises all the dead druids in the world won't bring her daughter back.
If her daughter in the post attack she is full of righteous anger - let anyone in the world take on the tieflings. They won't back down from anything.
0:0 - Thanks for gutting the druid bastards. Only wish I could've taken a few myself. uid: 01e883cd-8db0-9c13-4d32-daee973171ab Node context: Firm, strong and bitter - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription === END NODE ===
0:0 - With Kagha dead, I thought I'd feel better. I just miss my daughter more. uid: 0c991ba4-cd08-7bcb-9f35-435920c60ba5 Node context: Firm, strong and bitter - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - I knew those druids would turn on us. Well, we won't go quietly. uid: 7a588310-dcb3-537a-7d8e-59a442a267d7 Node context: Readying yourself for a fight - even though you know you'll die. === END NODE ===
0:0 - Goblins, worgs, gnolls - let them all come. We'll protect our own. We proved that. uid: bdab9aaf-a290-0256-007d-ce13efaf7eeb Node context: Firm, strong and determined - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription === END NODE ===
0:0 - I don't know about you, but I won't shed a tear for those druids. They hated us from the get go. uid: d74409fd-6824-19c0-1431-14fe7292acfd Node context: Firm, strong and determined - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription - 1 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_PetWolf.lsj Synopsis: This wolf is about to attack the other druids. He's full of energy and anticipation.
0:0 - Master says you're good. Told me to protect you. But one wrong move, and your flesh is mine. uid: 012863e6-9d21-0a7c-964b-5eb28bb4a8dc Animation: Idle peace, Combat Idle pose (WilsonLee) - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_PetWolf - DEN_DruidAttack_HasMet_PetWolfdescription === END NODE ===
0:0 - I will get the snake. Master always told me no. But not anymore. uid: 124f4d1c-d8d7-0673-4032-cce1deb66616 Animation: Growling/Angry pose(WilsonLee) - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_PetWolf - DEN_DruidAttack_HasMet_PetWolfdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Finally. The hunt begins. uid: a08e9aa6-f15e-4dd7-af69-fa6437360ac1 Animation: Combat Idle pose without barking (WilsonLee) - 0 Check flag(s) (Dialog): true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_PetWolf - DEN_DruidAttack_HasMet_PetWolfdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Pickpocket.lsj Synopsis: This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Silfy is hidden away with the other tiefling children. She's terrified and thinks a theft may have triggered the attack. Afterward, she's back to her shy self.
0:0 - I think we made those animal people mad. uid: 285b945c-72e5-c9cb-dbb5-abe1f96d9802 Node context: One of the other tiefling children stole an idol from the druids - she thinks they're attacking because they're mad about that. She's scared. === END NODE ===
0:0 - I'm glad it's over... those bear people were scary. uid: 584e49f8-fe9a-a1ab-b0cb-4e4be2785592 Node context: The 'bear people' are the druids that tried to kill all of the tieflings. The battle is over. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_PickpocketAfterAttack - DEN_DruidAttack_HasMet_PickpocketAfterAttackdescription === END NODE ===
0:0 - Um... thank you for helping us... uid: fd2d3457-82f5-a249-4289-f2a8a7fba682 Node context: She's thanking the player for fighting against the druids with the tieflings. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_PickpocketAfterAttack - DEN_DruidAttack_HasMet_PickpocketAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_PickpocketTrader.lsj Synopsis: This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Lim is hidden away with the other tiefling children. She's fairly calm, given the situation - she's used to getting out of binds. Afterward, she's already plotting how she might get out ahead, though she's a bit irked at the player for getting rid of a source of income.
0:0 - Don't even think about touching the druids' stuff. We called it first. uid: 302eba85-1c63-477f-a00f-38ac1f0e9975 Cinematic: Points at herself when she says 'we called it first.' Node context: The druids have been killed after they attacked her fellow tieflings. She's planning on looting all of their stuff. Points at herself when she says 'we called it first.' - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - There goes half my customers. But you'll make up the difference, right? uid: 4edcafcb-46d3-220e-31d7-c8e4b0ff4704 Node context: The druids are all dead. She's miffed to lose her customer base, but is secretly relieved the whole thing is over. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription > Just have to replenish our stock first.
0:0 - Just have to replenish our stock first. uid: a6fbe0bf-ea4c-0350-cb2f-9f9e6f5245be Node context: The druid attack is over - she's planning on looting the druids' belongings. === END NODE ===
0:0 - Hiding with the children, huh? I get it. uid: aed3c71f-4ae7-602a-f03c-128dac3a29c5 Node context: She gets the player wanting to save their own skin by hiding with the children. She's not judging. Said while the druids are attacking. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_PrisonGuard.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - You look ready. Wish it were contagious. uid: ab22b38a-ec7a-aff4-9635-3d8c653fc6c7 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_PrisonGuardAfterAttack - DEN_DruidAttack_HasMet_PrisonGuardAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - No point hanging around. We need to get ready for... for whatever comes next. uid: ddfc1d11-a118-d821-cf5d-1079f19ffe3f - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_PrisonGuardAfterAttack - DEN_DruidAttack_HasMet_PrisonGuardAfterAttackdescription === END NODE ===
0:0 - Bloody bigots. uid: e10a64f6-a26b-1931-a82f-af10569b12da === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Prodigy.lsj Synopsis: Rolan is being Rolan here - full of pride and arrogance, even as he begrudingly admits that the player played a large part in defending them from the druids.
0:0 - So you can handle yourself. Not bad - those druids really should have known better. uid: 5fa557fc-ab0d-fc40-6697-ae4cea7c6550 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Let them come! I'll end them with a single spell. uid: b01eece7-2cc7-daae-a518-5cfc0ede6a8b Node context: In the middle of a fight - fired up and eager to prove yourself. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ProdigyBrother.lsj Synopsis: Cal is fighting the people who once hosted them in the grove. He'll do it to protect the tieflings but he hates it - he would much prefer a peaceful resolution.
0:0 - Damn it. How many are there? uid: 6a807557-4e1e-51c5-c93e-c8f6c9c4bdda Node context: In the middle of the fight - grim and determined. === END NODE ===
0:0 - More blood and death. Don't know about you, but I'll never get used to it. uid: cab2d412-4a3c-fc79-f288-d6cb08643195 Node context: Sighing and frustrated, You're glad the tieflings survived but you hate that it was at the cost of other lives. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ProdigySister.lsj Synopsis: Lia will defend her fellow tieflings to the death. She does not shy away from violence and is prepared to fight ever druid in the grove if it means saving her people.
0:0 - I'm glad we were here - who knows what would have happened otherwise? uid: ebfb1c73-66e5-52dd-2599-d9899b6870c5 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - My blade is ready. uid: f8306c2a-b22b-ef6b-d44b-3bdbdd644d90 Node context: You'll defend your fellow tieflings to the death - grim, determined and ready to fight === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Protester1.lsj Synopsis: A tiefling refugee reacts to the conflict with the druids (during and after)
0:0 - The druids have gone mad - save yourself! uid: 39023012-cd56-4ec6-ab0c-ef5dc42b5378 Node context: Urgent - there's a bloody fight between druids and refugees unfolding in the grove === END NODE ===
0:0 - Look at this place. Some safe haven it turned out to be. uid: 5fea07ae-f496-b1c5-1801-60415a14cfa8 Node context: Post-battle. Worn out. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Protester1AfterAttack - DEN_DruidAttack_HasMet_Protester1AfterAttackdescription === END NODE ===
0:0 - The whole place smells of blood. If I could be anywhere else... uid: c7618b45-5162-23c3-5a79-7319da144e12 Node context: Post-battle. Worn out. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Protester1AfterAttack - DEN_DruidAttack_HasMet_Protester1AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Protester2.lsj Synopsis: A tiefling refugee reacts to the druids turning on him and his companions (both during and post-combat)
0:0 - I hope that lot burn in whatever hell they're destined for. uid: 5300c1a5-ce69-707f-306a-ff2696b41a0c Node context: Post-battle. Still keyed-up and outraged at what's happened. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Protester2AfterAttack - DEN_DruidAttack_HasMet_Protester2AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - The druids - they're attacking us! uid: 5f3b4115-2923-59d3-6d22-f70cd55f7e56 Node context: Urgent, alarmed - a fight's ongoing between the two factions === END NODE ===
0:0 - Can you believe those druids? Taking us in, then turning on us? Savages. uid: b9e6108f-22df-f969-112f-cdc9ec228945 Node context: Post-battle. Still keyed-up and outraged at what's happened. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Protester2AfterAttack - DEN_DruidAttack_HasMet_Protester2AfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Protester3.lsj Synopsis: A tiefling refugee reacts to the druids turning hostile against all the tieflings (both during and after battle).
0:0 - Thought we were safe here. But nowhere's safe, is it? uid: 0e210c3c-d816-9594-13a4-aaaa5e92c912 Node context: Post-battle. Even in victory, attitude's a little defeated. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Protester3AfterAttack - DEN_DruidAttack_HasMet_Protester3AfterAttackdescription === END NODE ===
0:0 - The druids have turned on us - defend yourself! uid: 2383efd2-a5fb-162b-c6da-8a0b86bab2c7 Node context: Urgent, mid-battle === END NODE ===
0:0 - I was so relieved when we found this place. Now I can't wait to put it behind me. uid: eb9f4a60-a893-7354-83d4-22086900168e Node context: Post-battle. Even in victory, attitude's a little defeated. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Protester3AfterAttack - DEN_DruidAttack_HasMet_Protester3AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RangerTrader.lsj Synopsis: This dialogue has two states: getting ready for battle and after the battle.
0:0 - Thank you for helping us. Seems like there'sstill a few real adventurers left. uid: 40965efd-aede-35f9-12ee-856a1e9e52a7 Node context: After the battle. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_RangerTraderAfterAttack - DEN_DruidAttack_HasMet_RangerTraderAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Those 'adventurers' ran at the slightest sound of trouble. At least they left their goods. Take your pick. uid: 558412b9-b86b-8da4-3e85-14e09d0b8f0b Cinematic: Making air quotes when she says the word 'adventurers'. Node context: After the battle. Adventurers is ironic. She makes air quotes while she says it.
ChadD: Pitstop did not follow this direction. If the line is ok as it leave it. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_RangerTraderAfterAttack - DEN_DruidAttack_HasMet_RangerTraderAfterAttackdescription === END NODE ===
0:0 - I knew it. Damn druids. Get ready! uid: bcc9243a-f05a-90d1-a5cf-171441a274a2 Node context: Getting ready for battle. She's bitter - she knew this was inevitable, but hoped it wouldn't happen. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Refugee004.lsj Synopsis: Toron reacts to the druids attacking the tieflings.
0:0 - We stood our own, I'll admit. Looks like we'll have to do it again with the goblins. uid: 9e986a22-7175-a2dc-729b-665d2b226b06 Node context: Anticipating danger yet to come - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ToronAfterAttack - DEN_DruidAttack_HasMet_ToronAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - They actually did it - those bloody druids have turned on us! uid: a79b8aff-67fd-da55-665c-30629560944d Node context: Urgent, panicked === END NODE ===
0:0 - A pile of dead druids, and the rest of us weakened before another fight. Perfect. uid: fb973b1d-3a47-44a8-cba4-d44a62f5c7f7 Node context: He's survived the druids' attack, but is hardly happy about the outlook - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ToronAfterAttack - DEN_DruidAttack_HasMet_ToronAfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid1.lsj Synopsis: Aelar has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. He's ready to do what needs to be done.
0:0 - Get back! uid: f12bc1ec-b67f-2ba0-e5ba-bcecc78c96bd Node context: The druids are preparing to attack the tieflings in the grove - and the player. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid2.lsj Synopsis: Kerrick has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. He's ready to do what needs to be done.
0:0 - You won't stop us! uid: cfa97eff-9ab7-f37e-666d-578a71746ee8 Node context: The druids are preparing to attack the tieflings in the grove - and the player. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid3.lsj Synopsis: Inwe has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. She's calm and serious - she doesn't want to fight, but she will.
0:0 - We will protect this grove. uid: 1ecf9c5d-1bbd-4a8f-777a-a7b78c7f8cc7 Node context: Emphasis on 'will'. The druids are preparing to attack the tieflings in the grove - and the player. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid4.lsj Synopsis: Elwyn has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. She regrets that this has to happen, but will do what needs to be done.
0:0 - I'm sorry. But this must be done. uid: 7675eebb-eeef-07b4-e2ae-add6fa1e75b2 Node context: The druids are preparing to attack the tieflings in the grove - and the player. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid5.lsj Synopsis: Tahani has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. She's anxious to fight - she sees the tieflings as foreign invaders that need to be driven out.
0:0 - This is our grove! uid: 8e8c2e7b-9868-8b54-3a60-0f2209c0ce55 Node context: The druids are preparing to attack the tieflings in the grove - and the player. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RobberKid.lsj Synopsis: Child pickpocket reacts ot the druid attack, and player's success in that attack.
0:0 - You can beat them, can't you? uid: 6a561a3f-c805-c576-8f5f-96f5f128e70f Node context: nervous but brave === END NODE ===
0:0 - Is it true some of the rats were druids? I used to have a pet rat. uid: ea6cb360-fef8-9628-a2d5-87cefa277c52 Node context: perplexed and thoughtful - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_RobberKidAfterAttack - DEN_DruidAttack_HasMet_RobberKidAfterAttackdescription === END NODE ===
0:0 - Suppose you get first pick of the loot, but leave something for us. uid: fa58a8f7-f7fc-9865-4669-1c88f2b7190b Node context: cheeky - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_RobberKidAfterAttack - DEN_DruidAttack_HasMet_RobberKidAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Scammer.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - Just keeping watch. uid: 459dd4e4-d9a6-9bd1-8499-62d431dd294f Node context: She's trying to act natural. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ScammerAfterAttack - DEN_DruidAttack_HasMet_Scammerdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - There's nothing left those rats can take from me. uid: f2b71fcd-3341-4902-6ebd-adba568a2910 Node context: with malice === END NODE ===
0:0 - Oh! Hi. Hello. You surprised me. But - erm - thank you! For your help with the druids. A real star, you are. uid: ff0dc392-b982-5795-7049-e6452efe2c09 Node context: She's a shady character. You caught her doing something shady. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ScammerAfterAttack - DEN_DruidAttack_HasMet_Scammerdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ScoutCaptive.lsj Synopsis: A druid we saved from some goblins earlier - regretfully telling us it's too late to leave - his people are going to kill us.lNPC Dialog during the Druid Attack state, before the Druids turn hostile.
0:0 - You should have left while you could. uid: 4ec69c54-f114-73ed-e7e7-ab66f4e65a95 Node context: angry but regretful === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ServantGnome.lsj Synopsis: Loic has lost all his patience in this dialogue - you commited a crime, and he's really angry and disgusted. This happens right before he starts to attack the player.
0:0 - You've done enough. uid: 2e179242-0742-7e62-f7d7-a1e1d7cd0e93 Node context: He's really pissed. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ServantGnome - DEN_DruidAttack_HasMet_ServantGnomedescription === END NODE ===
0:0 - You will pay for this. uid: e55ce4be-1e66-185a-ee6b-ad0c3ba6655e - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ServantGnome - DEN_DruidAttack_HasMet_ServantGnomedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ServantIntolerant.lsj Synopsis: Marcoryl is only too delighted to fight the tieflings. This is during the druid attack and he is eager to put down these 'hellspawn.'
0:0 - Die, hellspawn. 1:0 - Die, hellspawn-lover. uid: 8df56805-ace8-0d75-15ea-d13ad2c80f4b Node context: Vicious and cruel - you are eager to spill tiefling blood - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ServantPlight.lsj Synopsis: The player committed a crime, and this druid is extremely disappointed, but doesn't want to attack, so implores the player to leave. He knows a fight will break out in mere minutes.
0:0 - This is your last chance. Leave. uid: d8739c25-9bc7-1b30-f56b-2a0b036e6fa8 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ServantPlight - DEN_DruidAttack_HasMet_ServantPlightdescription === END NODE ===
0:0 - You should leave, before my hands are forced. uid: fb86cead-bdfb-24a5-07d4-91b17846acbc - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ServantPlight - DEN_DruidAttack_HasMet_ServantPlightdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_SnakeKid.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - I'm scared. uid: 3cfecc40-8a72-cff5-de04-b7db3e0cbc28 Node context: whispered, barely audible, head down === END NODE ===
0:0 - They're gone. Really gone. uid: aa040766-f580-d9d9-247b-8765c58d148a - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_SonOfChef.lsj Synopsis: This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Ikaron is entirely focused on saving his people from the druids. Afterward, he's introspective, hurt that he and his people have had another safe harbour turn against him. Still, he is glad the players were there to help win the day.
0:0 - We should be used to the knives in our backs by now. uid: 52c3cb2f-b192-14ee-c923-c008a44c15c1 Animation: ChadD: Use Attitude if necessary. Cinematic: Arms crossed. Node context: His people have been betrayed - yet again - through no fault of their own. The druids have been dealt with. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_SonOfChefAfterAttack - DEN_DruidAttack_HasMet_SonOfChefAfterAttackdescription > Good thing you were with us.
0:0 - I hope you're here when the goblins make their move. uid: 5ffb4b11-89cb-3e67-b0c0-7b66d537f940 Node context: He doesn't like their chances, but knows they'd be better with the player to fight with them.The druids have been dealt with, but the goblin attack still looms. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_SonOfChefAfterAttack - DEN_DruidAttack_HasMet_SonOfChefAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Pick up a weapon and fight, damn it! uid: 7beac7f1-aeef-8b28-58d9-f9729f224029 Animation: Fighting pose - Elodie Cinematic: Weapon drawn. Node context: In the middle of a fight - the druids are attacking. === END NODE ===
0:0 - Good thing you were with us. uid: ab37b65a-816c-0bca-00d3-4f6f09f512f8 Node context: Sighing a bit, trying to find a positive in the situation. The druids have been dealt with. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Stargazer.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - Don't look at me! Those druids are out for blood. uid: 72f5fed9-1009-6e90-72eb-ff4ae5b5c886 === END NODE ===
0:0 - Wouldn't be surprised if the earth opens up and swallows us at this point. uid: 76f1adcb-9153-e080-0c9a-d20e54ce7252 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_StargazerAfterAttack - DEN_DruidAttack_HasMet_StargazerAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - This fight's over, but there will be more. uid: 83b57536-43d2-2ee7-74b7-01f14f581612 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_StargazerAfterAttack - DEN_DruidAttack_HasMet_StargazerAfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling001.lsj Synopsis: This dialogue has two states: one where the character is getting attacked and is panicked, and one for after the attack, where she is trying to calm down, but killing other people is making her feel sick.
0:0 - Killing goblins is one thing, but this... uid: 9a984149-4e72-ed88-1cfc-0034e668ae6e Node context: the attack is over, and she's dealing with the nausea she feels in the aftermath. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Tiefling001AfterAttack - DEN_DruidAttack_HasMet_Tiefling001AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. > ... I think I'm going to be sick.
0:0 - The druids will kill us - help us, please! uid: a6ff1515-b182-68d3-a75c-6f58c650e488 Node context: She's about to be attacked. === END NODE ===
0:0 - We got them. They're dead... uid: d2e5c081-4415-dcc2-4dd7-f25c4aceade1 Node context: the attack is over, and she's dealing with the nausea she feels in the aftermath. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling001AfterAttack - DEN_DruidAttack_HasMet_Tiefling001AfterAttackdescription === END NODE ===
0:0 - ... I think I'm going to be sick. uid: e17a3fdc-377a-2010-ba8b-cb57c0d0c8c7 Node context: the attack is over, and she's dealing with the nausea she feels in the aftermath. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling004.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - I'll take you all on! Just try me. uid: 52b7275e-d9b7-92e6-a275-058c26579d15 === END NODE ===
0:0 - No druids left to stop me from cutting down trees and making a nice barricade. uid: 6f15a7a1-7bbd-8f7e-284f-8281443a32de - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling004AfterAttack - DEN_DruidAttack_HasMet_Tiefling004AfterAttackdescription === END NODE ===
0:0 - Tired of washing blood off my hands. uid: e5d91acf-b311-4946-2c17-751b10a080fa - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling004AfterAttack - DEN_DruidAttack_HasMet_Tiefling004AfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling005.lsj Synopsis: Pandirna is guard who is either 1) sprawled on the ground, unable to move. 2) healed due to the player's help. If she's healed, she is ready for a fight and eager to prove herself and protect those she loved. If she paralyzed, she just wants the player to protect the other tieflings - she's convinced she'll die. If she survives, she thanks the player - knowing it is directly because of them that she survived.
0:0 - I was able to wiggle a toe earlier - I guess that potion is finally wearing off. Terrible timing, as usual. uid: 04052de8-3164-417d-b522-79d642b560f7 Cinematic: Sprawled on the ground - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - I can't believe I survived. Thank you - if they'd got to me... well, thank you. uid: 0f4e4630-a252-1629-13c4-2646c19c05ea Cinematic: Sprawled on the ground - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription === END NODE ===
0:0 - After this, I know we'll make it to Baldur's Gate. We've fought too hard not to. uid: 3498b47f-3540-9eb5-e472-a214d9ac6152 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 2 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription === END NODE ===
0:0 - Ignore me - protect the others! uid: 48f9cfaf-8957-cc6a-2625-d91565f05ce0 Cinematic: Sprawled on the ground === END NODE ===
0:0 - Because of you, I could protect the people I call family. Thank you. It was good to fight at your side. uid: 9427a320-5f6f-c683-9a99-7b55bddfc55e - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 1 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription === END NODE ===
0:0 - I couldn't fight the goblins - but I'll make damn sure I get those druids. uid: a7f07550-341a-144d-9135-335097e68f81 - 0 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling010.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - You stood by us. I thought you might. Glad I was right. You might even hang around and help us deal with goblins, by my reckoning. uid: 2cb08a1a-e014-57ff-e6b5-8b359b766241 Node context: She's very warm to you. Playful lilt to this without being too light-hearted given the subject matter. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling010AfterAttack - DEN_DruidAttack_HasMet_Tiefling010AfterAttackdescription
0:0 - When we make it to the city, I'm going to bed with a bottle. I'll have bloody earned it. So will you. uid: 3883f5ab-eb6b-504e-9705-93a49cffa52f - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Tiefling010AfterAttack - DEN_DruidAttack_HasMet_Tiefling010AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - It never ends. uid: 5679aa9f-84a0-fd6c-b379-f9be826b86b5 Node context: Full of exasperation === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling011.lsj Synopsis: Zorru one-liner reacting to druid attack state. Zorru has a proven dislike of githyanki, so those reactions are a bit different.
0:0 - I said out of my sight. 1:0 - We're stronger than we thought. And the druid fight is proof. uid: 1b00418d-422b-0dc8-73b9-a670dc48152e - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Tiefling011AfterAttack - DEN_DruidAttack_HasMet_Tiefling011AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Get away from me, before my blade finds your neck too. 1:0 - Elturel. Hostile druids. Is nowhere safe? uid: 54859982-aff3-b940-fc6b-76322763b324 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - DEN_Tiefling011_State_Met - The party talked to tiefling 011 === END NODE ===
0:0 - Out of my sight! 1:0 - We survived this, and goblins too. Maybe we do have a chance. uid: 7869c8be-2e6c-f00a-af83-2e2689218036 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Tiefling011AfterAttack - DEN_DruidAttack_HasMet_Tiefling011AfterAttackdescription - 1 Set flag(s) to (Global): true - DEN_Tiefling011_State_Met - The party talked to tiefling 011 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_TieflingLeader.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - Thank you for standing with us. I need to check on my people, but come see me when you have a chance. uid: 1ca88241-c430-3c58-c119-28a0af27fdda === END NODE ===
0:0 - Please - come speak with me in the cave. I have an urgent matter to discuss with you. uid: 60a517a6-aea9-b062-9939-00f922eecfb0 - 0 Check flag(s) (Global): false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_LeaderAfterAttack - DEN_DruidAttack_HasMet_LeaderAfterAttackdescription === END NODE ===
0:0 - I knew Kagha had twisted them, but for so many to turn on us... uid: 6f926ab9-abfb-b94e-bccd-f9ea83044dd6 - 0 Check flag(s) (Global): true - DEN_DruidAttack_Event_FactionDeathCheckin - DEN_DruidAttack_DruidDeathCheckindescription - 0 Set flag(s) to (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. > Thank you for standing with us. I need to check on my people, but come see me when you have a chance.
0:0 - Prepare yourself - I believe the druids are moving on us. uid: 93d43b5e-50f8-c3bf-c3b3-ac6f4139d524 === END NODE ===
0:0 - Let's talk later. Our troubles aren't over yet - the goblins are still out there. uid: 9465f24e-b23d-cd2b-cae5-69bb00eca31a - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_LeaderAfterAttack - DEN_DruidAttack_HasMet_LeaderAfterAttackdescription === END NODE ===
0:0 - To think that this place was once a refuge. uid: c69dbc2a-e05a-e700-ffe1-725dd6a14df1 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_LeaderAfterAttack - DEN_DruidAttack_HasMet_LeaderAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainee001.lsj Synopsis: This dialogue plays during and after a group of druids turn on the tieflings in the grove and attack them. Umi is taken into a secret cave to hide during the druid attack. He's frightened while they are attacking, and clearly shaken afterward.
0:0 - I just want to go home. uid: 1bb2380b-d51b-1623-e216-ae5cfee744aa Cinematic: Looking down, sad Node context: The druids are dealt with. He just wants to go back home and be safe again. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Trainee001AfterAttack - DEN_DruidAttack_HasMet_Trainee001AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - They're supposed to be our friends. uid: 8941a2ce-9866-42de-49d9-f18a97dc0e64 Cinematic: Cowering. Node context: Crying. The druids have turned on her people and are trying to slaughter them. === END NODE ===
0:0 - Everyone hates us. But we didn't do anything. uid: c7cc6431-3c49-dce7-eb27-e83fc9f6a9cc Cinematic: Looking down, sad Node context: The druids are dealt with. He's coming to terms with a real harsh truth here. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Trainee001AfterAttack - DEN_DruidAttack_HasMet_Trainee001AfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainee002.lsj Synopsis: This dialogue plays during and after a group of druids turn on the tieflings in the grove and attack them. Ide is taken into a secret cave to hide during the druid attack. She's frightened while they are attacking, but shakes it off quickly afterward. She's just impressed that the player could take on so many druids.
0:0 - You fought them all, didn't you? Whoa. uid: 688cc2dc-a90a-87cb-1f50-0ceae2411da1 Node context: Impressed. The druids are dealt with. - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Trainee002AfterAttack - DEN_DruidAttack_HasMet_Trainee002AfterAttackdescription === END NODE ===
0:0 - You better help if the goblins come! uid: a56b6f3d-29ec-130a-1cf4-2b473ec53687 Node context: A bit lecture-y. The druids are dealt with. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Trainee002AfterAttack - DEN_DruidAttack_HasMet_Trainee002AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Don't let them get us! uid: e942634f-4792-a200-0ded-29e2f0b17f8e Cinematic: Cowering Node context: Terrified. The druids have turned on her people and are trying to slaughter them. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainee003.lsj Synopsis: This dialogue plays during and after a group of druids turn on the tieflings in the grove and attack them. Gan is taken into a secret cave to hide during the druid attack. She's full of bravado - she's had training with a wooden sword, and she's eager to show off. She doesn't quite grasp the seriousness of the situation.
0:0 - Leave one for me next time! A little one. uid: 5e3988fc-1efa-7183-b533-19614b1ea316 Node context: Acting tough. The druids are dealt with. - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Trainee003AfterAttack - DEN_DruidAttack_HasMet_Trainee003AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - There's no druids left for us! No fair! uid: 83cce1fc-65e6-0f78-4ef2-77d389fc7e4f Animation: ChadD: [REUSE] Use attitude if needed. Cinematic: Hands on hips. The druids are dealt with. Node context: Childish - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Trainee003AfterAttack - DEN_DruidAttack_HasMet_Trainee003AfterAttackdescription === END NODE ===
0:0 - Don't worry about us. I'll stab anyone who sneaks in. uid: a5f20569-2d16-8b1a-9fff-350a6fe4a9a2 Node context: Acting tough. She's hiding with the other children while the druids attack. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainer.lsj Synopsis: NPC Dialog during and after the Druid Attack state.
0:0 - Get ready. It's happening. Just as I feared... uid: 01b00788-91cd-96f4-1345-00e73479fd14 Node context: with quiet resolve. === END NODE ===
0:0 - Keep a good eye out. I don't trust anything anymore. uid: 170933ac-0330-b2b3-4488-d921d5f8781f - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated === END NODE ===
0:0 - I can't believe they turned on us. I suppose I can but... there are children here. uid: 404ae5b5-9108-e86c-8046-64909f6aefef - 0 Check flag(s) (Global): true - DEN_DruidAttack_Event_FactionDeathCheckin - DEN_DruidAttack_DruidDeathCheckindescription - 0 Set flag(s) to (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. > I thought druids valued life. Shows what I know.
0:0 - We need to prepare the gate. The threat inside is gone, but it's a wild world out here. uid: 8221fd47-86b1-768c-3263-dc7b2ecc803d - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription === END NODE ===
0:0 - High time we put an end to every enemy that's haunted us here. You've given us that chance. We won't waste it. uid: 97b829e7-8791-87e3-5f27-62ffcaddf468 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription === END NODE ===
0:0 - We'd best prepare for the worst. If more goblins come now, we won't stand a chance. Out of the cookpan... uid: b5b75e1b-0481-878f-eaed-2276d706c477 === END NODE ===
0:0 - We won't forget what you did for us. You're one of us now. Always. uid: ba21e915-df95-d56f-366f-5097e8932239 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_VoloBear.lsj Synopsis: The bear is about to attack us, because we comitted a crime. Imagine him very angry, his hackles raised and growling.
0:0 - Monsters, all of you. uid: 14f8b0b5-34c0-7f42-7c32-06eebc702fcd Animation: Bear React Aggressive - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_VoloBear - DEN_DruidAttack_HasMet_VoloBeardescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - We welcomed you, and now this? uid: f40013e9-c009-79c0-6a70-a4ba53b16b5a Animation: Bear React Aggressive - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_VoloBear - DEN_DruidAttack_HasMet_VoloBeardescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Wyll.lsj Synopsis: Wyll's dialogue before and after Druid attack state. This is secondary recruitment state, if you trigger druid attack before he is recruited.
0:0 - Not now. Trouble's afoot. uid: 86334324-144f-d22d-d344-c9cd71db7a89 === END NODE ===
0:0 - On your guard. Goblins are coming. I can smell them. uid: ce4e2517-754d-128b-0c31-bd27a7eb19e7 - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_YoungLover01.lsj Synopsis: Danis reacts to the druids attacking the tieflings.
0:0 - I thought druids were peaceful sorts - nature-lovers. Shows what I know. uid: 828704e5-106d-b9c8-801b-4fa33a7bc215 Node context: Survived the druids, Shocked - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Lover01AfterAttack - DEN_DruidAttack_HasMet_Lover01AfterAttackdescription === END NODE ===
0:0 - Why are they doing this...? uid: 90f11bf8-f563-5a1e-4684-c186485e41f5 Node context: Urgent. In immediate danger === END NODE ===
0:0 - We were lucky this time. Next time, who knows? uid: ddad7864-97b1-19c0-7f71-b5360b3d83a8 Node context: Survived the druids, Shocked - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_Lover01AfterAttack - DEN_DruidAttack_HasMet_Lover01AfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_YoungLover02.lsj Synopsis: Bex reacts to the druids attacking the tieflings.
0:0 - The druids - someone stop them! uid: 19fd61e7-edf4-3924-6d2e-3ee74c5314e5 Node context: Urgent - in immediate danger === END NODE ===
0:0 - Thought this place was pretty when we first arrived. Slaughterhouse now. uid: 46accc01-cf7a-ab78-babe-bedfbebb7c93 Node context: Survived the druid attack, Relieved and exhausted - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. === END NODE ===
0:0 - Safe. For now. uid: dd2bc006-fddc-79a0-b5e6-33ee3992738f Node context: Survived the druid attack, Relieved and exhausted - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_Lover02AfterAttack - DEN_DruidAttack_HasMet_Lover02AfterAttackdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ZenBear.lsj Synopsis: This bear is still struck with grief because his master hasn't returned, but he's also incredibly angry because the player has committed a crime.
0:0 - You ruined it! You ruined Master's grove! uid: 0ff3968a-0c78-8975-0943-11177c6fddb4 Animation: Bear React Aggressive - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_HasMet_ZenBear - DEN_DruidAttack_HasMet_ZenBeardescription === END NODE ===
0:0 - You will regret this, two-legs. No cave is deep enough to hide you. uid: 8ca2327a-e2b4-9314-c5fe-3a70eddda74b Animation: Bear React Aggressive - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_ZenBear - DEN_DruidAttack_HasMet_ZenBeardescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoAlliance.lsj Synopsis: In a well-lit cave. Player looks at a fresco depicting two sides agreeing an alliance. Pass a test to realise that one side are the druids of the wild, and the other the Harpers - a secret organisation.
0:0 - *'Harp and wild'? You recall stories of an alliance between druids and the Harpers, but the details are vague.* uid: 15296dfb-f664-3c2f-5927-8caf72a714f7 - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription === END NODE ===
0:0 - *'In darkest hour, a concord made, 'Twixt harp and wild against the shade.'*
0:0 - *'Harp and wild'? A riddle to some, but you understand the meaning immediately.* uid: 6604d12d-2765-b3ec-cc4b-3e94e7e9fafd - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > *The druids turned to the Harpers for help. Unusual for such a territorial group.*
0:0 - *'In darkest hour, a concord made, 'Twixt harp and wild against the shade.'*
0:0 - *Local history, written in riddles.* uid: a05c7005-7329-c299-d8ac-b2fe95039805 - 0 Set flag(s) to (Object): true - DEN_DruidLair_State_FailedAllianceFresco - DEN_DruidLair_State_FailedAllianceFrescodescription === END NODE ===
0:0 - *The druids turned to the Harpers for help. Unusual for such a territorial group.* uid: af64a592-688d-fd2c-179f-940a0ed05e63 - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription === END NODE ===
0:0 - *'In darkest hour, a concord made, 'Twixt harp and wild against the shade.'*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoFoundingGrove.lsj Synopsis: Player is examining a mural on the wall of the Druid's Grove, depicting its foundation.
0:0 - *'By claw and tooth, from root to thorn, The Old Oak's grove, to wildlings sworn.'* uid: 5802f71c-c600-9aca-4c3b-715f0fb5e468 - 0 Check flag(s) (Object): true - DEN_DruidLair_State_FailedFoundingFresco - DEN_DruidLair_State_FailedFoundingFrescodescription === END NODE ===
0:0 - *You recognise the druids as elders of a circle. This place is a divine sanctuary.* uid: 9867291d-cc26-c072-3313-9d85f7b4bacd - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription === END NODE ===
0:0 - *The mural shows druids claiming the grove in the name of the Old Oak - Silvanus, god of nature.* uid: a90ed51d-c39b-1a4c-6e35-ef117dee032f - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription === END NODE ===
0:0 - *The fresco shows a group of druids blessing a damp cave. A weak ritual for a weak god.* 1:0 - *The fresco shows a group of druids, gathered in Silvanus' name. You are on sacred ground.* uid: d8c36cde-9363-dacf-c174-623a27d3f053 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Check flag(s) (Global): true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription === END NODE ===
0:0 - *The mural depicts a ritual, but you do not recognise the deity involved.* uid: e8fe35fc-7ae4-8f92-b624-81002e002adc - 0 Set flag(s) to (Object): true - DEN_DruidLair_State_FailedFoundingFresco - DEN_DruidLair_State_FailedFoundingFrescodescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoVictory.lsj Synopsis: In a well-lit cave. Player looks at a fresco depicting a group of druids standing over a vanquished army. Pass a test to realise that the army was the army of Shar - a Dark Goddess.
0:0 - *She and her druid allies bloodied Shar's forces. But Shar persists. She thrives.* uid: 05e5297a-c9ab-5b4b-f84c-97a0a642de67 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription === END NODE ===
0:0 - *You see vanquished foes heaped at the druids' feet.* uid: 0c839b00-c916-a226-1ff5-47094f7285d7 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *The fallen bear Shar's sacred symbol on their armour and banners.*
0:0 - *The 'moonrise' must be your Lady's wretched sister, Selûne.* 1:0 - *And if the 'Darkest One' is Shar, 'moonrise' must be her celestial sister, Selûne.* uid: 21d8f855-c45c-4e41-0819-215b6919c94d - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription === END NODE ===
0:0 - *The inscription speaks of Moonrise... a reference to vile Selûne no doubt.* uid: 52321148-1d20-ca8e-fbe4-20106acc493a Node context: Selûne pronounced Seh-Loon - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *She and her druid allies bloodied Shar's forces. But Shar persists. She thrives.*
0:0 - *The fallen bear Shar's sacred symbol on their armour and banners.* uid: 70f2e62f-671f-4c89-0d2e-b34eb390e534 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *The inscription speaks of Moonrise... a reference to vile Selûne no doubt.*
0:0 - *The broken helmet bears the mark of your goddess, Shar, the Lady of Loss.* 1:0 - *The broken helmet bears the mark of Shar, the Dark Lady.* uid: 74c1a015-803b-3b9e-bc23-65238988a14c - 0:0 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > *The 'moonrise' must be your Lady's wretched sister, Selûne.* *And if the 'Darkest One' is Shar, 'moonrise' must be her celestial sister, Selûne.*
null uid: bd1301cf-22c7-7586-67fb-5a2322dfdf12 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > So many dead. Sent to the Nightsinger's embrace.
0:0 - *History or myth. Whatever is depicted here is long past.* uid: c69ad273-1634-5999-e509-04b5e6974a9a - 0 Set flag(s) to (Object): true - DEN_DruidLair_State_FailedVictoryFresco - DEN_DruidLair_State_FailedVictoryFrescodescription === END NODE ===
0:0 - So many dead. Sent to the Nightsinger's embrace. uid: dae744c9-802a-8892-38e2-ed5034221181 - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > null
0:0 - *You recognise the mark of the dark goddess Shar on the broken helmet. This army marched in her name.* uid: dd7acdfd-cb2b-35f6-6599-7cf322c78508 > null
0:0 - *'Moonrise' must be a reference to Shar's divine sister, Selûne.* uid: e34dadd8-69e9-dc8e-7607-9f990a858089 - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoWorking.lsj Synopsis: Player is viewing a mural depicting druids and animals driving monsters from the forest.
0:0 - *The mural depicts a purge, a sacred cleansing of the land on a scale you've never seen before.* uid: 44ed8e79-db41-a502-7c49-463451de2dd8 - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription === END NODE ===
0:0 - *It looks like they were victorious. And yet the monsters have returned.* uid: 8293b13b-20d6-2e97-7ed0-eb7a9f8a0c42 - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription === END NODE ===
0:0 - *Your druidic brethren cleansed this land once.* 1:0 - *The druids of this grove cleansed the land once.* uid: 901e32d5-ff1a-e01e-2f34-7b9574abc13e - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Check flag(s) (Global): true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription === END NODE ===
0:0 - *'The forest rose with claw and tooth to tear the darkness from its roots.'*
0:0 - *Beasts chasing beasts, alongside a wild woman - a depiction of some local folktale, perhaps.* uid: bc85a24e-c3bc-9046-ddd4-3b9a6f0406a3 - 0 Set flag(s) to (Object): true - DEN_DruidLair_State_FailedWorkingFresco - DEN_DruidLair_State_FailedWorkingFrescodescription === END NODE ===
0:0 - *Druidic orders often fight dark forces, but you do not recognise the events depicted here.* uid: ec042ffa-0a0b-51db-ecee-6a7fcf41f5b2 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > *The mural depicts a purge, a sacred cleansing of the land on a scale you've never seen before.*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_PAD_UnlockWithCirclet.lsj Synopsis: Played only once, ever.
This player opened one of the stone slabs in the secret library using the magic circlet.
0:0 - Now, what have you been hiding? 1:0 - Excellent. Time to uncover some secrets. 2:0 - Ta-da! 3:0 - The slab is open. What's it been hiding? 4:0 - That did the trick. 5:0 - Nice. Time to see what's lurking back there. 6:0 - It's opened. I wonder what's back there. uid: 80634494-6b30-b4ac-7105-ef0dbb674086 Node context: Karlach: Slightly understated since it could be a tense situation. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_BrokenRunes.lsj Synopsis: Player finds a broken rune amongst some ruins.
0:0 - It's broken, but not too badly. uid: 6ac1242f-3bed-195b-0273-bd42c92d5d92 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_EmptyHolder.lsj Synopsis: Player finds a slot in the wall where you can fit a slab of stone. This is where we'll place a stone rune, if we find one.
0:0 - The stone's less worn here. Recently uncovered. uid: 0f9f19f2-406d-0459-b510-dccd7cc85fa7 - 0 Set flag(s) to (Global): true - DEN_DruidLair_Knows_RuneAppearance - Used one of the rune at the entrance of the druid's lair, so can recognize the broken one when finding it. === END NODE ===
0:0 - A tidy slot, but no rune. uid: 3c917643-4319-bdd7-2073-c8965bccfa7c - 0 Check flag(s) (Global): true - DEN_DruidLair_Knows_RuneAppearance - Used one of the rune at the entrance of the druid's lair, so can recognize the broken one when finding it. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_LockedLibrary.lsj Synopsis: Player tries to open a stone door, but it's just a blank slab. There's no place for a key.
0:0 - I can't even see a lock to pick. uid: d09952e2-24d0-9f2c-134b-1775a836ba23 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_ObtainedReward.lsj Synopsis: Player finds a glaive in a locked room. Reading a nearby book you might learn it was taken from the Shadow cursed lands by Halsin, who found it was infused with dark power. (It does have a special power - the glaive deals 1d6 extra necrotic damage to characters UNLESS they're standing in sunlight.)
0:0 - I can feel the grief in the blade. It must be the glaive from the druid's notebook. 1:0 - A dark blade. If I'm right - and I usually am - it's the glaive from the druid's notebook. 2:0 - This is the blade from the druid's notes. It feels so... sad. 3:0 - The blade from the druid's notebook. I feel the shadows living within it. 4:0 - This is the weapon mentioned in the notebook. Supposed to be cursed... 5:0 - There's dark magic in this blade. The glaive from the druid's notebook, no doubt. 6:0 - The glaive the druid's notebook mentioned. Its owner thought it was cursed... uid: 584df8ac-e267-bb6a-c914-a56e787e6824 Node context: (Astarion: with a little relish) - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - There's a wicked edge to this. I can feel the darkness in the blade. 1:0 - An exquisite blade, although its magic is a little darker than I'd like. 2:0 - Something about this blade. It feels... sad. 3:0 - This blade is - shadowed. I can feel the darkness living within it. 4:0 - There's something off about this glaive. Touched with magic, or... something. 5:0 - A sharp blade, with sharper magic. Best be careful with this one. 6:0 - A beautiful glaive. So why does touching it give me a knot in my stomach? uid: d96cbf0b-d644-09e8-6e50-05ef3b0e05c4 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): false - DEN_DruidLair_Knows_SharDagger - DEN_DruidLair_Knows_SharDaggerdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_UnlockedStudy.lsj Synopsis: |You retrieved the missing wolf rune, placed it back in the socket, clicked on the 4 runes and now the wolf statue is sinking down in the ground, revealing spiral stairs.|
0:0 - Well well, what have we here. uid: e4a8d4d2-1a0c-7625-a9ce-93de8c9af214 Node context: Intrigued. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_002.lsj Synopsis: An aggravated wolf in a druid grove. He has learned obedience from Rath but is still a wild thing at heart. There are newcomers to his home and his instincts tell him to chase them away, to harm them, but he's not allowed to. He's like a coiled spring, ready to strike.
0:0 - Shh. It's all right. uid: 025dc336-42bc-f652-ddeb-414ed3df12ec - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > *The wolf bares his teeth; he doesn't take orders from you. He would chase you down, if not for his master.*
0:0 - *Snarl!* uid: 202cc06c-b294-1339-7fe0-ddd101f7cc09 === END NODE ===
0:0 - Sit next to him, murmuring softly while avoiding eye contact. uid: 2c8fcea0-d517-ed09-9fef-3e8a9b8e3138 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription > *His ears twitch as he lowers his head down into your lap.*
0:0 - *He snarls a warning, flattening his ears and lowering his body, ready to pounce.*
uid: 3c16f9c5-c2cb-c012-82aa-4dadcf09dcc6 Animation: *DUPE* [Wolf] Lowers his body, preparing to pounce - Matt === END NODE ===
0:0 - *A low growl builds in his throat as his eyes track the movement of your tail. It's agitating him.* uid: 43785576-64e4-8730-acd1-4a997a7073cf Animation: [Wolf] combat idle then look down to [Player] tail (WilsonLee) Node context: Detecting the wolf's severe frustration - it's like a dog straining at a chain, wanting to attack. The chain isn't real; it's the obedience the animal has been taught but that goes against its instincts - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Shh, I won't hurt you. > Down, boy. > Sit next to him, murmuring softly while avoiding eye contact. > Leave.
0:0 - Leave. uid: 4e769719-5de1-f2ca-5a5c-ad67ee724c2f === END NODE ===
0:0 - *The wolf bares his teeth; he doesn't take orders from you. He would chase you down, if not for his master.* uid: 5035c30e-ec07-e1d5-9d21-b6040a01f8fe Animation: Wolf Combat Idle and bark (WilsonLee) Node context: Picking up a warning, but not of imminent attack - the wolf is telling us to back off === END NODE ===
0:0 - *Whine.* uid: 59b44108-0ea1-b861-ee0e-713dda22c732 Animation: *DUPE* [Wolf] is calmed.- Matt Node context: We're detecting the tranquil mood of a formerly aggressive wolf that we managed to calm. It's living in a druid grove, among people, and is now in an almost meditative state. Formerly it was irritate and close to violence. - 0 Check flag(s) (Dialog): true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Try to get closer. uid: 60b0cfc6-1a2f-7e03-83b2-816e2c7e21a0 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 2 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
0:0 - *His ears twitch as you speak, but his eyes don't shift from your tail. He sees you as a threat.* uid: 770a7ec7-6d28-5344-f30a-4de72feda0f1 Animation: [Wolf] Ears twitching, but watching [Player's] tail - Matt Node context: Picking up a warning, but not of imminent attack - the wolf is telling us to back off. Emphasis on 'threat'. === END NODE ===
0:0 - Leave. You are not wanted here.
uid: 815b067c-5ed9-6b43-9efd-e932817600ca Animation: [Wolf] Combat Idle (WilsonLee) Node context: Rath is the wolf's master - the wolf wants to chase some children, to bite them. We've tried to order it not to do that but it won't listen to us and is warning us to stay away - 0 Check flag(s) (Dialog): true - DEN_DruidPet_HasMet_002 - DEN_DruidPet_HasMet_002 - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *His eyes dart back and forth as he sniffs the air. He can't see them anymore, but he can smell them. Many, many strangers.* uid: 88130b66-f5fb-20e1-fceb-d7369c3ef345 Animation: [Wolf] 's eyes darts around while it's head facing up sniffing(WilsonLee) Node context: Detecting the wolf's severe frustration - it's like a dog straining at a chain, wanting to attack. The chain isn't real; it's the obedience the animal has been taught but that goes against its instincts - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Go boy. Chase! > Shh. It's all right. > Sit next to him, murmuring softly while avoiding eye contact. > Leave.
0:0 - Leave. uid: 88aa3954-b39d-02d6-a0d7-5fc61f7d8843 === END NODE ===
0:0 - *His ears twitch as he lowers his head down into your lap.* uid: 8f708270-ddca-2dac-7787-3bffb99b80ed Animation: [Player] sits down next to the [wolf]. [Wolfs] ears twitch and he lowers his head into the players lap - Matt Node context: A reflection on the calming of an aggressive wolf. A happy, calm moment. === END NODE ===
0:0 - *Growl.* uid: 9898ed0d-bb12-8c12-24c4-56f57e13b75f Animation: *DUPE* [Wolf] growls and bares teeth - Matt - 0 Check flag(s) (Dialog): true - DEN_DruidPet_HasMet_NoPetPal - DEN_DruidPet_HasMet_NoPetPaldescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Try to get closer. uid: a52c8c9c-e81d-95c5-e3ab-83a87d1d81e4 = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null (roll sucessful) > null (roll failure)
0:0 - I just wanted to give you my smell. I'll leave you be. uid: b0aa9bc6-9399-70ee-af8e-f0c5d663d237 - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription > No - wait. You smell fresh. Safe. You can stay. If you must.
0:0 - Stupid or a liar. Neither is needed here. Go! uid: b71ed399-d70d-4c02-b5a1-8dd0338f1606 Animation: Combat Idle and bark (WilsonLee) === END NODE ===
0:0 - Leave. uid: c2984450-c351-533e-310a-3c097595546a === END NODE ===
0:0 - *Growl.* uid: c5f9347f-3ca5-3c29-3ce8-29334d443256 Animation: *DUPE* [Wolf] growls and bares teeth - Matt - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_HasMet_NoPetPal - DEN_DruidPet_HasMet_NoPetPaldescription > Try to get closer. > Try to get closer. > Leave.
0:0 - *The wolf focuses on you, calmed in your presence.* uid: c6138f7e-3f9a-4221-a820-b3ca4e92dbfa Animation: [Wolf] peace idle (WilsonLee) Node context: We're detecting the tranquil mood of a formerly aggressive wolf that we managed to calm. It's living in a druid grove, among people, and is now in an almost meditative state. Formerly it was irritate and close to violence. - 0 Check flag(s) (Dialog): true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Silence. Your help is not required. Not by me, at least. uid: d1c39e21-62a2-5098-97bd-2288897a930e Animation: Combat Idle (WilsonLee) === END NODE ===
- Roll failure - null uid: e29850c6-e835-7252-a6c5-ccefbef4bf97 > *Snarl!*
0:0 - Another stranger come to vex me. What will you do? Hunt me? Grab my tail? Shout until my head hurts? uid: efbcefda-20e1-6297-1e9a-0e5b10f889c5 Animation: [Wolf] combat idle (WilsonLee) Node context: This is a wild animal and the wrong move might endanger us - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_HasMet_002 - DEN_DruidPet_HasMet_002 > Relax. No one is here to hurt you. > Who's been pestering you? I'll teach them a lesson. > I just wanted to give you my smell. I'll leave you be. > Leave.
0:0 - No - wait. You smell fresh. Safe. You can stay. If you must. uid: ffb8cfed-1924-06c1-9e68-55fba609b209 Animation: Combat Idle, Sniffing aorund in the air, Peace Idle (WilsonLee) Node context: He's relazed, and wants the player to stay, though he doesn't want to admit it. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_003.lsj Synopsis: Speak with animals dialogue. A little bird is adding a coin to the shinies in his nest, but he's not confident it's looking good.
0:0 - *Chirp!* uid: 0acb3e45-1620-466f-68ce-5e3c50df03bb Animation: Peace Idle (WilsonLee) - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
- Roll failure - null uid: 1f3f6f63-dc82-6bd5-33a3-541c4c3fbf50 > No you don't.
0:0 - Yes... yes, this is perfect. uid: 2331fec8-f743-3c18-54b9-cb17581e3ec2 Animation: [Bird] looking at its nest/downward admiring (WIlsonLee) Cinematic: sitting back and admiring what he has made. Node context: SAtisfied after making his nest, sitting back and admiring what he has made. - 0 Check flag(s) (Dialog): true - DEN_DruidPet_HasMet_003 - HasMet the pet bird > null
0:0 - Stop fussing. It looks fine. uid: 368aa6ce-91d7-bc03-4401-3a420c1b9b5a - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > No... it's leaning too much to the left. Yeah, that's it.
0:0 - Trinkets will rust, friend. A song shines on forever. Give it a try. uid: 3f19c94d-fc91-e3d4-a3a9-8f85421098f5 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Ah, umm...
0:0 - ROAR. uid: 40a11712-5381-5787-8e8a-4f4df6f8c352 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - No, no - where is it? I put the coin right here. uid: 5251fb07-5b05-512e-9ccf-898a635190d1 Animation: [Bird] look left and right, then hop and checking around (WilsonLee) - 0 Check flag(s) (Global): true - DEN_DruidPet_003_State_NoCoinNearby - There is no item with gold coin template near the nest === END NODE ===
0:0 - Help! Help! uid: 656623a1-e07f-2865-2320-7e985591afe5 Node context: Shrill and panicked - being roared at is scary - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription - 1 Set flag(s) to (Global): true - DEN_DruidPet_003_Event_TakeFlight - Bird will fly away asap when this flag is set. The flag is cleared and can be set again to redo this. === END NODE ===
0:0 - Leave it out - the metal's bad quality. It'll turn green very quickly. uid: 66abb536-fd50-187d-9c40-721ee7cab336 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > null
0:0 - *The bird hops around, scanning sticks and flowers, looking for a nice addition to his nest.* uid: 714e4411-18ae-84c8-afd2-aed83613a98b Animation: [Bird] hopping around - Matt - 0 Check flag(s) (Object): false - DEN_DruidPet_003_State_NearNest - Set on the pet bird when its in an area near its nest. Cleared when the bird leaves that area === END NODE ===
0:0 - No you don't. uid: 739dea15-509f-62d5-27ea-d1e06843cb25 Animation: [Player] kicks, [Bird] hops backward then aggressive pose Cinematic: the bird picks at the player. Node context: The player kicked at the bird, but the bird holds his ground and pecks the foot. - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription === END NODE ===
0:0 - Kick at the bird, trying to scare it away. uid: 741da10b-b7a5-4e3b-79cf-c90cefc786dc = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 77beb2bb-3b9c-7b72-39fd-ac6f00e4b1da > Help! Help!
0:0 - Yeah... yeah, you're right. This is better. uid: 7813fc9c-41cc-498c-a8c1-d20d7e599ef5 Animation: [Bird] hopping around (WilsonLee) Node context: He just pushed the coin away. He's till a little hesitant, but gaining confidence. - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_HasMet_003 - HasMet the pet bird - 1 Set flag(s) to (Global): true - DEN_DruidPet_003_Event_ClearOwnership - The bird was persuaded to leave his nest alone (more than one option can do that) === END NODE ===
0:0 - Leave. uid: 7d3540bc-3461-6a38-98c8-c387d171b3c6 === END NODE ===
0:0 - Hmm. Hmmmm... uid: 827f89db-14ce-52de-3aba-16340c8c1396 Animation: [Bird] pushes the coin to the right - Matt Cinematic: after thinking, he pushes away the coin. Node context: The bird is hesitating, thinking long and hard. The player told him to leave out the coin. > Yeah... yeah, you're right. This is better.
- Roll sucessful - null uid: 88278bf9-dea8-054f-d523-d803711849ea > Stop it! Help - help!
0:0 - Away from the coin, or I'll make a headpiece from your feathers. uid: 8dc2d207-1bc2-7fc5-4732-ada295f67260 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null
0:0 - Stop it! Help - help! uid: a01d2cdb-d02b-52a9-7136-a0d5d3537e67 Animation: [Player] kick towards the [Bird] and [Bird] flies up (WilsonLee) Node context: The player just kicked the bird. - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription - 1 Set flag(s) to (Global): true - DEN_DruidPet_003_Event_TakeFlight - Bird will fly away asap when this flag is set. The flag is cleared and can be set again to redo this. === END NODE ===
0:0 - *The bird is singing as loudly as his lungs will allow, practising fervently.* uid: b64664c7-0ed5-0b8a-4c73-fecbdee6f7ac - 0 Check flag(s) (Global): true - DEN_DruidPet_003_State_PersuadedCharlatan - Persuaded the bird to sing === END NODE ===
0:0 - I'm not afraid of you! uid: c3e9b6bb-36c4-b8d9-feee-b5569f748e99 Cinematic: The bird stands its ground(/nest) Node context: Defiant despite having been roared at - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription === END NODE ===
- Roll sucessful - null uid: e211ecf0-d8f0-a1a8-b482-ce5c1e110eba > Hmm. Hmmmm...
0:0 - No... it's leaning too much to the left. Yeah, that's it. uid: f126e8b3-2ff8-5eae-3800-f089f6c1a56f Animation: [Bird] concentrating on coin then use it's beak to move the coin to the right (WilsonLee) Node context: the player told him to stop fussing and that it looked fine, which the bird doesn't appreciate. - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_HasMet_003 - HasMet the pet bird === END NODE ===
0:0 - I'd leave it out - it's too dull. uid: f31c7ac8-76bd-9863-bd40-843d5a0b9903 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null (roll sucessful) > null (roll failure)
0:0 - Don't you dare. uid: f5840cb8-4e7f-6bc7-4e1e-52e93f41c34a Animation: [Bird] hopping towards [Player] then aggressive pose (WilsonLee) Node context: The bird is trying to intimidate the player, afraid that the player will steal his coin. - 0 Check flag(s) (Dialog): true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription > null > null
0:0 - It's slightly off - push it a bit to the right. uid: f83bc309-44ef-2039-e9db-23d97ea02c76 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Yes... yes, you're right. That's it.
0:0 - Yes... yes, you're right. That's it. uid: f8475ca3-4440-d241-3fea-36d4f4ccfcd9 Animation: [Bird] look at [Player] then happily using it beaks pushing coin to the right (WilsonLee) Node context: He's found the perfect spot for his coin. - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_HasMet_003 - HasMet the pet bird === END NODE ===
0:0 - It's not. And you better keep those fingers far away. uid: fe0a1663-2777-8945-a7ca-09c7638cfd34 Animation: [Bird] look at [Player] then aggressive pose Node context: The player told the bird the coin was dull, but the bird sees through the lie and realises the player wants the coin for himself. - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription === END NODE ===
0:0 - *He lets out a tentative chirp. Gaining confidence, he starts a song, abandoning his nest-building efforts.* uid: ff717b9c-af62-bdb2-db7c-1601a23886d1 Animation: [Bird] singing and flying in circle (WilsonLee) - 0 Set flag(s) to (Global): true - DEN_DruidPet_003_State_PersuadedCharlatan - Persuaded the bird to sing true - DEN_DruidPet_003_Event_ClearOwnership - The bird was persuaded to leave his nest alone (more than one option can do that) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_004.lsj Synopsis: A tame boar in the druid grove who craves the company of his own kind
0:0 - Hmph. I thought you were Halsin. uid: 112fdfea-1a33-c111-4d72-7c1a7f2188ba Animation: [Boar] Prancing around - Matt - 0 Check flag(s) (Dialog): false - DEN_DruidPet_HasMet_004 - DEN_DruidPet_HasMet_004description - 0 Set flag(s) to (Dialog): true - DEN_DruidPet_HasMet_004 - DEN_DruidPet_HasMet_004description > *The boar prances around, haunches clenching and unclenching impatiently.*
0:0 - Where's Halsin? He promised me a mate! uid: 1806aa2d-ff41-de61-31da-3ed8a4d82c77 Animation: [Boar] looks towards the door and starts stomping on the spot impatiently. - Matt === END NODE ===
0:0 - At least the sun is nice. You should try it - lay down and bask in its warmth. uid: 952b12de-2a45-f635-b250-2afbcf0a6421 Animation: [Boar] Lays on the ground. Node context: He's desperate for a mate and full of lust, and he's trying to distract himself by lounging in the sun. === END NODE ===
0:0 - *The boar prances around, haunches clenching and unclenching impatiently.* uid: dd0661ee-e6ca-7abd-13bc-860008d10831 Animation: [Boar] sniffs the air around the [Player]. The [Boar] drops his head dissapointedly when he realises the [Player] is not a mate - Matt Node context: the player is describing the feelings of a tame boar that is hoping we've brought it something it craves - it's quite desperate > Where's Halsin? He promised me a mate!
0:0 - *Grunt.* uid: ed1aad68-073e-7e46-9d69-58280ba8c76b - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_002.lsj Synopsis: animal sound AD for druid pet wolf in grove
0:0 - *Growl.* uid: e05d8b5e-09bd-7f2c-6d55-8ba96827aba9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_004.lsj Synopsis: Animal sound AD for pet boar in druid grove
0:0 - *Grunt.* uid: 80520531-bd05-80a9-6c8f-a63eb932092d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_Birdsong.lsj Synopsis: Ad where the bird sings (when he is persuaded to sing instead of caring about his nest).
0:0 - *Chirp! Chirp!* uid: f86c8ca8-48c0-a72d-e015-b667f13d594a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_BirdStealReaction.lsj Synopsis: AD of blue jay reacting to you stealing from its nest.
0:0 - *Screech!* uid: 739f70da-975f-b1cc-6b61-bba5b80268b4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_002.lsj Synopsis: A very condescending and somewhat objectionable druid servant. He believes the tiefling refugees hiding in the grove have brought chaos and would gladly be rid of them, even if turning them away would doom them.
0:0 - You may have won over Kagha, but I'm not so easily swayed. uid: 049d8589-f5be-5abc-1fab-f008bf70ff27 - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_Pacified002 - DEN_DruidServant_HasMet_Pacified002description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_Pacified002 - DEN_DruidServant_HasMet_Pacified002description === END NODE ===
0:0 - Leave me. I detest the smell of sulphur. uid: 49024eb2-1b5a-91af-7222-af3a825d01e9 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) === END NODE ===
0:0 - Goblin attacks and now a dead child. We never should have opened our gates. uid: 57ca535e-3b76-0054-22d9-e7258dc369b4 - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description === END NODE ===
0:0 - That poor child. This should never have happened. You people should have left when Kagha asked. uid: 644996b5-5831-31f5-3634-d37b44b2e2ac - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 2 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description === END NODE ===
0:0 - By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately. uid: 6490c334-ad2e-58a2-c99d-7de3c10bb6a4 === END NODE ===
0:0 - You may be in Halsin's good graces, but mine are another matter. This grove is a darker place for your presence. uid: 69de903e-0d4f-881a-fcca-2816d4153c81 - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description === END NODE ===
0:0 - No doubt the tieflings will blame us for the child's death. This is a disaster. uid: 8bb05ade-ec7c-d068-6100-a6a99f949460 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. === END NODE ===
0:0 - What will the tieflings want next? Letting the hell child go was a mistake. uid: 928cf6fb-a512-b76a-2906-391756f56d4e - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go. - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description === END NODE ===
0:0 - It's outsiders like you who brought trouble in the first place. Away - I detest the sight of you. uid: 9c9f9dd9-8085-6076-6a74-1a6ad3fec322 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) === END NODE ===
0:0 - Remember - this is our grove. You are never far from watching eyes. uid: b90a1fd5-86ae-33d9-1f09-b8ce8d961a02 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all === END NODE ===
0:0 - Do not expect thanks for killing goblins. For all I know, you had something to do with Halsin's disappearance. uid: c09c0e49-6ca3-7a16-51b2-13894830e609 - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description === END NODE ===
0:0 - Be gone - surely you have others to bother. uid: f2c687bf-e65d-bad4-978a-6c8f53b15718 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - What will you people want next? Letting the hell child go was a mistake. uid: fe3c1bad-5a94-19fa-0eae-b7cf9c117cda - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_003.lsj Synopsis: An elderly druid who would like nothing more than for the player to leave. Depending on what the player has done, he will be civil about it, but still incistent. If the child has died, he is openly hostile.
0:0 - Shadow Druids... To think we were rotting from within. I'm sorry. I need a moment. uid: 01333aa5-fa66-cf0c-7865-1330883c9835 Node context: They just discovered that their boss was being influenced by an evil organisation. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description === END NODE ===
0:0 - Begone. You'll only help this grove by leaving it to us. uid: 117cd00c-0363-75a3-01f0-e07e3f8569a5 - 0 Check flag(s) (Dialog): true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. === END NODE ===
0:0 - Shadow Druids... To think we were rotting from within. I'm sorry. I need a moment. uid: 6b67de84-16ed-7120-e30e-ff33c49d7e43 Node context: They just discovered that their boss was being influenced by an evil organisation. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description === END NODE ===
0:0 - Please leave. Our hospitality has limits - and they were crossed long ago. uid: 7ece07d9-1508-72ba-e968-72fbaa890149 - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description === END NODE ===
0:0 - We never meant to hurt a child... you should leave. This grove has been disrupted enough. uid: 9be85e88-206d-7563-3c87-f988b7edf705 Node context: He's coming to terms with what happened (a snake killed a child). - 0 Check flag(s) (Dialog): false - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description === END NODE ===
0:0 - It all makes sense now. What Kagha did... the Shadow Druids poisoned her mind. uid: e309b18a-28d5-531a-400f-233a38051bf0 Node context: They just discovered that their boss was being influenced by an evil organisation. - 0 Check flag(s) (Dialog): true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all === END NODE ===
0:0 - It all makes sense now. What Kagha did... the Shadow Druids poisoned her mind. uid: e6272b68-18e5-890f-cc7e-098767233171 Node context: They just discovered that their boss was being influenced by an evil organisation. - 0 Check flag(s) (Dialog): true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated === END NODE ===
0:0 - I asked you to leave. Staying will only disrupt the balance of this grove. uid: ffdff10d-7e83-c778-a41a-e98a79636d48 - 0 Check flag(s) (Dialog): true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_005.lsj Synopsis: Arron is a friendly, but tired servant to the druids in the grove. Unless the player is a druid, he would rather they don't linger, though he is sympathetic and will help them any way he can (by selling them supplies). He is happy to see a druid and to help them. He can be a little preachy.
0:0 - Ignorance is agony, my friend. I will include you in my prayers. I'd better get started - for your sake. uid: 020c2595-72f5-02c5-8830-47add8780c95 === END NODE ===
0:0 - Nettie's your best bet, with Master Halsin gone. She should be with the others in the inner chambers. uid: 0993ed86-37ef-451f-113b-04a0c6e97c25 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - true - This flag template was not found somehow... -
0:0 - What do you mean? uid: 1e2fb80c-9b0f-10a0-2eb0-2a1e6aca19b2 - 0 Check flag(s) (Dialog): false - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > null
0:0 - I know it's drastic, but more monsters seem to terrorise this region every day. uid: 243126c7-6542-70f0-7f58-eb80215d9b0d - 0 Set flag(s) to (Dialog): true - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription > null
0:0 - I'm looking for a healer. uid: 259dc70d-a8c3-69ba-c325-3878104d8fc3 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > I pray no goblin arrow has grazed you!
0:0 - There just aren't enough supplies to support everyone. uid: 26063887-42d6-af14-5ec3-41a92676cd15 > null > null > null
0:0 - Always happy to help those who follow the First Circle. uid: 455fc399-384a-1aa2-3f59-8edca31af621 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - Of course. But please remember: you're not the only one in need. uid: 4c3768a7-844d-c0ea-3fd5-5d3f59b5fbd2 > null
0:0 - Seems like most are tieflings. They'll be fine. They have devilish powers. uid: 518010f0-c2b0-a8ce-5e8d-5394550c61d9 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Ignorance is agony, my friend. I will include you in my prayers. I'd better get started - for your sake.
0:0 - So you're really locking down the grove? uid: 5d68ece1-6f00-b80d-528b-c070dd72a036 - 0 Check flag(s) (Dialog): false - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > null
0:0 - But you'll need to be quick - the ritual will be complete before too long. uid: 5ee8e092-4e57-2103-ac01-c1e83e968bd7 - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant > null
0:0 - Another outsider? This place has certainly become popular. uid: 63d4008d-96e7-c482-5cf2-9a2f824ad0ad Cinematic: Arron turns around and wipes his hands on his trousers (he was standing at a table, with his back to the player). - 0 Check flag(s) (Global): true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual. - 0 Set flag(s) to (Dialog): true - DEN_druidservant_005_HasMet - DEN_druidservant_005_HasMetdescription > Well met, and thank you for beating back those goblins. Most brave of you.
0:0 - Nettie could put you to rights. She should be with the others in the inner chambers, but I doubt she'll be taking on new patients. The grove will be locked down soon. uid: 65ef3630-286a-fd8c-a160-8847fde61f7b - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > What do you mean? > So you're really locking down the grove? > null > null
0:0 - A drastic measure. But more monsters seem to terrorise this region every day. uid: 8876d688-50bc-c63a-58e7-29fcd1f59deb - 0 Set flag(s) to (Dialog): true - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > What about the people here? > null > null > null
0:0 - Ah - I forgot you're a blow-in. A few days hence, this grove will be completely concealed by thorny vines. uid: 9b1b4b3c-0052-efff-ebc4-3eb74b108983 > None will be able to enter - or leave.
0:0 - Silvanus guide your path. uid: 9cc2408f-85a5-5574-053c-3acdfb43ff31 === END NODE ===
0:0 - Casting out the tieflings. Original. uid: a7d016ab-f1bc-da6e-0334-d2f8152d1b3a - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I don't want this to happen either, but Kagha makes the decisions.
0:0 - Are you really locking down the grove? uid: a8c823ef-8a5d-dd83-aac1-5a885879b86b - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > I know it's drastic, but more monsters seem to terrorise this region every day.
0:0 - Refugees, adventurers, and even a drow! No one in years and suddenly we're overwhelmed.
1:0 - Refugees, adventurers, and now a far-out visitor! No one in years and suddenly we're overwhelmed. 2:0 - Refugees, adventurers, and even a duergar! No one in years and suddenly we're overwhelmed. 3:0 - Refugees, adventurers - no one in years and suddenly we're overwhelmed. uid: a9ed9bfc-f607-31f6-5927-741b2ba24132 Cinematic: Arron turns around and wipes his hands on his trousers (he was standing at a table, with his back to the player). - 0:0 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Set flag(s) to (Dialog): true - DEN_druidservant_005_HasMet - DEN_druidservant_005_HasMetdescription > Well met, and thank you for beating back those goblins. Most brave of you.
0:0 - Need anything else? uid: c6a99939-6451-6bbe-3c46-7405e379ac28 - 0 Check flag(s) (Dialog): true - DEN_druidservant_005_HasMet - DEN_druidservant_005_HasMetdescription > null > I'd like to see your wares. > null
0:0 - Is there anything you need? I lower my prices for fellow druids. uid: c78fcd81-d875-28b6-be9d-7dad6c34ba14 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Object): true - DEN_DruidServant005_Event_RaiseAttitude - DEN_DruidServant005_Event_RaiseAttitudedescription > But you'll need to be quick - the ritual will be complete before too long.
0:0 - What are you selling? uid: ccfb36fc-ca6d-f136-838b-c4dcedf6d934 - 0 Check flag(s) (Dialog): false - DEN_DruidServant_005_SoldBefore - DEN_DruidServant_005_SoldBeforedescription - 0 Set flag(s) to (Dialog): true - DEN_DruidServant_005_SoldBefore - DEN_DruidServant_005_SoldBeforedescription > Just some bits and bobs I no longer need.
0:0 - Just some bits and bobs I no longer need. uid: cd6da595-acaa-b732-4d87-6ba49d049f8a > null
0:0 - What ritual are you talking about? uid: f71b2eaa-452b-cfe2-6bc6-7ca0b5d01fda - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > Ah - I forgot you're a blow-in. A few days hence, this grove will be completely concealed by thorny vines.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_AD_ChaseAwayBoar.lsj Synopsis: |This AD plays when Tusk, a boar, interrupts a druid while she's participating in a long, intense ritual. Tusk is getting in the way.|
0:0 - You're testing my patience, pig. uid: 6843a7bf-eac4-ac9b-e6c9-5d5df8ecb7ab Node context: She's trying to be kind, but she's annoyed - 0 Check flag(s) (Local): true - 8724b491-a686-e39a-3dc4-80a607af0e7f_C - 8724b491-a686-e39a-3dc4-80a607af0e7f_Cdescription - 0 Set flag(s) to (Local): false - 8724b491-a686-e39a-3dc4-80a607af0e7f_A - 8724b491-a686-e39a-3dc4-80a607af0e7f_Adescription false - 8724b491-a686-e39a-3dc4-80a607af0e7f_C - 8724b491-a686-e39a-3dc4-80a607af0e7f_Cdescription false - 8724b491-a686-e39a-3dc4-80a607af0e7f_B - 8724b491-a686-e39a-3dc4-80a607af0e7f_Bdescription > *Grunt!*
0:0 - Please, Tusk. It's not the time. uid: 87b81ec1-da9d-fa6b-939e-653fe0318ab9 Node context: Serious/exasperated - 0 Check flag(s) (Local): true - 8724b491-a686-e39a-3dc4-80a607af0e7f_B - 8724b491-a686-e39a-3dc4-80a607af0e7f_Bdescription - 0 Set flag(s) to (Local): true - 8724b491-a686-e39a-3dc4-80a607af0e7f_C - 8724b491-a686-e39a-3dc4-80a607af0e7f_Cdescription > *Grunt!*
0:0 - What did I tell you? Shoo! uid: c88d91b0-37f6-77c2-e849-a5e8167d4172 Node context: Slightly annoyed. - 0 Check flag(s) (Local): true - 8724b491-a686-e39a-3dc4-80a607af0e7f_A - 8724b491-a686-e39a-3dc4-80a607af0e7f_Adescription - 0 Set flag(s) to (Local): true - 8724b491-a686-e39a-3dc4-80a607af0e7f_B - 8724b491-a686-e39a-3dc4-80a607af0e7f_Bdescription > *Grunt!*
0:0 - Not now, Tusk. uid: ce37f002-d2f0-b613-f7ec-4c2a7e977685 Node context: Gently - 0 Set flag(s) to (Local): true - 8724b491-a686-e39a-3dc4-80a607af0e7f_A - 8724b491-a686-e39a-3dc4-80a607af0e7f_Adescription > *Grunt!*
0:0 - *Grunt!* uid: f977a060-20aa-7971-53d3-e348ff73f53e === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_AD_Debate.lsj Synopsis: Situation: M and L are discussing the state of the grove. Scenario 1) Child has died. A child has died at the hands of Sagha - the druid they support. L is shaken by the encounter and having doubts. M believes the punishment was just and is even inspired to do similar to the other tieflings in the grove.
2) Child escapes. M is frustrated that the child fled 'without punishment'. He believes the other tieflings will take this as a sign that they can be walked all over. L isn't so sure.
0:0 - He went to make sure those 'strays' could go. uid: 03e863c6-e699-4bc3-1e38-8f782188cfcc === END NODE ===
0:0 - Never took you for a coward. uid: 06c515f6-7e5b-508e-ea91-4d2815525b90 > I'm not.
null uid: 0d498234-eda9-1ed5-4d5e-eea5159add6b - 0 Check flag(s) (Global): false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > Oh? Because things went so well with Kagha? > I'm no fan of those devils either, but they're leaving.
0:0 - Good. Not another word then. uid: 112b1ebc-1a90-3d69-4ab3-4eb45ef10c9e === END NODE ===
0:0 - Oh? Because things went so well with Kagha? uid: 307b48b1-fb99-7f2f-ce75-b0d5e5280302 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. > If it had been up to Kagha, they would never have been here at all.
0:0 - It was steeped in shadow magic! uid: 3564c934-c2e9-85ce-1123-da3534807786 === END NODE ===
0:0 - What is Kagha thinking? uid: 3f9561ad-9863-1bb9-a7ba-011f77950606 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription > Stopping the ritual was the right thing to do.
0:0 - Master Halsin's past his prime. It might be time for another. uid: 4cd8f138-9104-4e0f-737e-b818a4f969fd - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 1 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription - 0 Set flag(s) to (Local): false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > Oh? Because things went so well with Kagha? > I'm no fan of those devils either, but they're leaving.
0:0 - The grove suffered because of Halsin. We have no need of him. Not anymore. uid: 5620e5fc-051f-fa6f-eaf7-7496fdc25079 > You think so?
0:0 - This isn't why I became a druid. uid: 57c2096e-567d-1a06-a637-3e4ba342b8ca - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription - 0 Set flag(s) to (Local): false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > Having second thoughts?
0:0 - We'll find another way to stop them. We must. uid: 614765d9-842b-fe7b-8782-2f674a4f34bd === END NODE ===
0:0 - If only we'd never let the tieflings in... the child might have lived. uid: 65459bb1-8586-b81a-23e1-cf563283c006 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription > You have master Halsin to blame for that.
0:0 - He lost sight of what is important. uid: 683366bf-ea2c-93c6-a12d-b2f0e514d09a > We can't do the same.
0:0 - You think so? uid: 6b879e7e-eb6d-b763-bd8f-a2762102fff2 > I know it.
0:0 - We might as well lay down and let the goblins cut us up. uid: 6f8b72d7-9ed8-e889-f90a-3517be9415a9 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > They'll have to cut through all those tieflings first.
null uid: 70cc48eb-e7ad-b467-59e6-c6d350108b0b - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > They'll have to cut through all those tieflings first.
0:0 - I still can't believe Master Halsin is dead. uid: 71d21a22-e7f8-5b70-2a64-e06d745c6f30 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription > I can. He let in outsiders, then rushed off - he's made one mistake after the other.
0:0 - Yet she failed - that's what matters. uid: 74a767a9-8e9d-037f-b707-81b4913f1ae1 === END NODE ===
0:0 - This will all be over. The ritual's almost finished. uid: 78d418ed-a55e-5999-f0a1-18968c8f17ba - 0 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > What if they try to steal from us? Again?
0:0 - The ritual was flawed. It could've damaged the grove. uid: 95977d2b-e5a0-f6c9-0776-0f041fdc28fc - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription - 0 Set flag(s) to (Local): false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > And if the goblins get in here?
0:0 - Master Halsin's home - by Silvanus' mercy. uid: 9d4760b6-3d81-bca0-2363-54c17c7b3e92 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription > It might've been better if he stayed away.
0:0 - You have master Halsin to blame for that. uid: ae4e7bea-1515-39e1-e867-12d6e0a3ff97 Node context: incredulous, repeating other actor's phrase back to him > I can't believe he just left...
0:0 - And if it comes to a fight? You'll not shy away from bloodshed I hope. uid: af5bbb5b-9d6b-483f-a4c3-083b000260c8 > Since when did we become killers?
0:0 - I don't want to kill anyone - but I won't let this grove be harmed. Not again. uid: b2453e19-756e-b25a-173a-159629d8382e === END NODE ===
0:0 - We can't do the same. uid: bc365819-ac99-730a-e800-d6fc11b959bc === END NODE ===
0:0 - Ridiculous. We just let her run off? uid: c3f2fc1e-d1d3-6afa-f9db-625fb4418794 - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription > She's a child.
0:0 - I pray the tieflings realise we are not to be trifled with. uid: d5375e94-76d0-c390-bc77-be5eeb02d935 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription - 0 Set flag(s) to (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > I just hope they leave, and we can close this grove in peace.
0:0 - We might as well have lain on the ground and let them trample us. uid: d7ee73a7-a68f-b2ac-a598-2df91d21e4a9 === END NODE ===
0:0 - Master Halsin was a First Druid. None of us can match him in power. uid: dbb06c2f-8f40-39c6-4c66-f1b778002fe4 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 1 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription - 0 Set flag(s) to (Local): false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription > The grove suffered because of Halsin. We have no need of him. Not anymore.
0:0 - It's not that. I just wish there was another way. uid: de1bb7d3-95fa-aaf6-235f-470804da804f > Never took you for a coward.
0:0 - O-of course not! But this was our best defence! uid: e065810d-02ed-8d51-421c-3567b838cc66 === END NODE ===
0:0 - I don't want blood on my hands. uid: e733b011-b497-cc58-1d90-193fbadcb601 - 0 Check flag(s) (Local): true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription - 0 Set flag(s) to (Local): false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription > We have the right to defend our home.
0:0 - I can. He let in outsiders, then rushed off - he's made one mistake after the other. uid: f23930ec-0df0-da0a-3709-46c4f3690056 > What will we do without a First Druid?
0:0 - I know it. uid: f95493ce-7661-d751-418f-a3a743e3836f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Adventurer02.lsj Synopsis: A gruff adventurer complains about being stuck in a grove full of refugees. Wants to get back to the city. Speaking to himself. Grumbling.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_CorpseMove.lsj Synopsis: Two tieflings standing over the body of their killed comrade, about to bury him. Rikka is frustrated and angry in her grief, Kaldani tries to be the voice of reason.
0:0 - Please, may he rest by Your side. uid: 1e455bb0-6264-ba8b-a6b6-f5f748405166 Node context: praying over the body of her dead friend > He... he never hurt anyone.
0:0 - He always knew what to say... when I was homesick. uid: 22caff9c-70d0-8675-232b-55dbb29230d1 Node context: remembering her dead friend while standing over his body > He never let it show, but he was homesick, too.
0:0 - Why does this keep happening? uid: 3fc8fe4d-cc5e-3f0d-650c-7aab7bcac14f Node context: Her friend just died unexpectedly. - 0 Check flag(s) (Local): false - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription - 0 Set flag(s) to (Local): true - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription > He was joking about Okta's soup just a moment ago...
0:0 - He never let it show, but he was homesick, too. uid: 4c7a48da-07b4-b289-273b-53aed0a03ef6 Node context: remembering her dead friend while standing over his body > He didn't deserve this.
0:0 - And now what? We dig a hole and be done with him? uid: 5b74b704-0e87-e6f5-a553-49267bc5ea12 Node context: still trying to come to terms with her friend dying and having to bury him quickly. > We... we could say a prayer. We should have time for that.
0:0 - We... we could say a prayer. We should have time for that. uid: 67e952fc-2d1e-1455-014b-ac942a4d76e7 Node context: soft, trying to get Rikka to move on and help bury the guard that just died, even if they can't do much. > Yeah... yeah, that would be good.
0:0 - He didn't deserve this. uid: 6a3f94a1-5734-8fa4-76c0-cf4b590ead07 Node context: remembering her dead friend while standing over his body === END NODE ===
0:0 - He was joking about Okta's soup just a moment ago... uid: 7cb3933c-a3be-3a49-bc98-9a8890dc454d Node context: Her friend just died unexpectedly. > Come on, Rikka.
0:0 - Yeah... yeah, that would be good. uid: b73d345f-8874-0797-36e7-c74ed2bb0b3f Node context: weary, trying to come to terms with everything. === END NODE ===
0:0 - O Selûne, Our Lady of Silver. uid: e91f4ce2-1d56-0e6e-eb58-ea43351fe0a7 Node context: praying for her dead friend. The goddess she addresses is Selune (seh-LOON-eh) - 0 Check flag(s) (Local): true - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription - 0 Set flag(s) to (Local): false - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription > Please, may he rest by Your side.
0:0 - Come on, Rikka. uid: f9dd1809-7396-cd3f-072e-4573bc2b4efb Node context: Trying to coax Rikka on softly. Rikka is shocked because one of the other guards just died, but they have to bury him and get ready for more goblins. There is no time keep standing around. > And now what? We dig a hole and be done with him?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Gatekeeper.lsj Synopsis: A tiefling refugee stands watch on a battlement, unnerved and unsettled. Also has a line for her relief when the danger is gone - 'we can finallly leave'.
0:0 - Feel like we're being watched... uid: 2d6402bb-237a-5adc-1aad-5670f4bded00 === END NODE ===
0:0 - We can finally leave. uid: 746c4683-3c95-5c78-da84-0a51fe410b76 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_GruntingKid.lsj Synopsis: General, casual grunt from grunting kid while he's under normal circumstances in the druid grove.
0:0 - *Grunt.* 0:1 - *Grunt.* 0:2 - *Grunt.* uid: ef62a7af-a1df-9403-94b7-b9d3bc0c101a Node context: Three different grunts here. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Refugee1.lsj Synopsis: Preparing to go to Baldur's Gate, wondering what to bring.
0:0 - Is that everything? I think that's everything... uid: 4358aaf7-1512-f029-7c47-9cb5fdc05936 - 0 Check flag(s) (Local): true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription - 0 Set flag(s) to (Local): false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription === END NODE ===
0:0 - What to bring... uid: 8e006016-b8aa-5cf8-a86b-9c6d978cdd61 - 0 Check flag(s) (Local): false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription - 0 Set flag(s) to (Local): true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription === END NODE ===
0:0 - Shoes. Where are my boots? uid: c0638f05-abf2-4998-f7c0-0934b7b24ee2 - 0 Check flag(s) (Local): true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription - 0 Set flag(s) to (Local): true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Refugee4.lsj Synopsis: Waiting for an attack of goblins on the druid grove. On edge.
0:0 - Can't keep the goblins out forever. This is no fortress, and we're no warriors. uid: 418230ea-1e3f-168d-a3c3-ffa0b8ffd273 Node context: On edge - 0 Check flag(s) (Local): false - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription - 0 Set flag(s) to (Local): true - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription === END NODE ===
0:0 - The waiting's getting to me. If we left, we could at least make a run for it. uid: 53ed44a2-3adc-5299-400d-7d643655f232 Node context: On edge - 0 Check flag(s) (Local): true - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription - 0 Set flag(s) to (Local): false - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard1.lsj Synopsis: AD for a shelshocked tiefling patrolling the bridge and looking at the dead below. Older tiefling.
0:0 - More goblins. What's next? uid: a882beca-3a7f-d0a0-7d33-9a7328aa585d Cinematic: She's staring at the dead below. Node context: Shocked and scared. === END NODE ===
0:0 - Maybe things are finally getting better. uid: bfb8cc5d-1df1-8771-793b-ef33cbc1f544 Node context: slightly hopeful, but still a little scared. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Goblins, gnolls... so many ways to die. uid: f05a2ed9-08a9-7c91-913e-f240d132376a Node context: Morbid jokes about how to die - jovial. === END NODE ===
0:0 - The moment we arrive, I'm heading straight to Elfsong Tavern. uid: fc14dd71-6d48-3cb4-5d0a-d7156bd25ed2 Node context: Relief. They might make it. Determination. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard11.lsj Synopsis: Most of these are for when Zorru, who Lae'zel may have scared absolutely shitless, spots her again.
0:0 - Please... have mercy... uid: 566e3461-2482-1e8f-0904-62a04b9b857c - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel - 1 Check flag(s) (Local): false - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description - 0 Set flag(s) to (Local): true - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description === END NODE ===
0:0 - This is a nightmare. uid: baa10e6c-b101-4d21-aee9-90c1df88a756 === END NODE ===
0:0 - Leave me... please! uid: ca87a1ce-9cd5-748f-da1f-505b8fb74dde - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel - 1 Check flag(s) (Local): true - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description - 0 Set flag(s) to (Local): false - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description === END NODE ===
0:0 - Gods deliver me! uid: cee2a3e3-65b3-5391-f203-f6e1674c2e57 - 0 Check flag(s) (Dialog): false - DEN_ThingLikeMe_Event_RunAway - DEN_ThingLikeMe_Event_RunAwaydescription - 1 Check flag(s) (Global): true - DEN_ThingLikeMe_State_OMPlayed - Laezel's Origin Moment Thing Like Me played - 0 Set flag(s) to (Dialog): true - DEN_ThingLikeMe_Event_RunAway - DEN_ThingLikeMe_Event_RunAwaydescription === END NODE ===
0:0 - We have space to breathe now. That's something. uid: db8df77f-2d7b-4565-897e-edd8a564d27c - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard3.lsj Synopsis: Okta is leaning over her cooking pot, trying to make something edible as she mutters to herself.
0:0 - What I'd do for some salt... uid: 3a310d8d-6be3-292a-5f11-12646d5a489c Cinematic: Leaning over cooking pot - cooking. Node context: Slightly gruff. Talking to herself. - 0 Check flag(s) (Local): false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description - 0 Set flag(s) to (Local): true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description === END NODE ===
0:0 - Slimy bastards are dead. Hope it wasn't pretty. uid: 88987e42-7d01-8851-9b83-79aabef766b6 Node context: Slightly gruff and angry. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Where'd I put that oat bucket? uid: 8fe36166-7ea5-d757-8d9f-8937d6909ecf Cinematic: Leaning over cooking pot - cooking. Node context: Slightly gruff. Talking to herself. - 0 Check flag(s) (Local): true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description - 0 Set flag(s) to (Local): false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description === END NODE ===
0:0 - Hm - doesn't taste half bad. uid: d49e3572-25fa-1b36-c744-aabfaae99866 Cinematic: Leaning over cooking pot - cooking. Node context: Slightly gruff. Talking to herself. Surprised. - 0 Check flag(s) (Local): false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description - 0 Set flag(s) to (Local): false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard3_8.lsj Synopsis: This occurs between Okta and Ikaron. Okta is the grumpy chef in the camp and Ikaron is her son, a surly but caring guard. The purpose of these is to highlight their relationship, and how both of them care deeply for the camp, even if they're not the best at expressing it.
0:0 - I did, Mother. uid: 220bacdc-3367-6e48-7b55-fc0b9dd97847 Node context: Mother is chiding him about preparing to leave. He speaks in reassuring tones, he knows she's just worried. > You didn't offer anything to that old woman, did you?
0:0 - Eaten enough? uid: 2268cd66-6b47-5eb8-76f2-1d33e922fa36 Node context: Sounding more worried and concerned. > Mother, I'm fine.
0:0 - You didn't offer anything to that old woman, did you? uid: 395ec42c-3c0d-2b12-51ff-511dab3d914a Node context: Suspects the woman is dangerous but is trying to hide it. Passing it off with indifference. > No. You told me not to.
0:0 - Mother, I'm fine. uid: 487514ac-e353-390c-7a7e-a839a3feb5a8 Node context: Gently trying to reassure her without sounding annoyed. > I know... I know.
0:0 - I know... I know. uid: 4af4d02b-2c54-04e4-7c52-b62aff99092e Node context: Terrified for her son but trying to hide it. === END NODE ===
0:0 - Mother, they didn't want anything. uid: 527c1795-59ec-deba-7086-3122b3ab8968 Node context: Trying his best not to sound annoyed but is failing. - 0 Check flag(s) (Local): false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description - 0 Set flag(s) to (Local): false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description > I don't care. Those kids need to eat before we leave.
0:0 - Relax. They'll be all right. uid: 56d0122b-3511-269f-5915-f71e798d7623 Node context: Trying to talk his mother down and to reassure her that everything is fine. Knows she is being gruff because she is concerned for the kids. === END NODE ===
0:0 - No. You told me not to. uid: 714a0ed1-150f-529c-9ef4-528f94043e92 Node context: Worried for a brief second as he thinks he made a mistake. > Just checking.
0:0 - You packed? uid: a2aca291-1641-bef8-bfa0-6f4159e9c83a Node context: Worried about her son but hiding it behind a gruff and sharp tone. - 0 Check flag(s) (Local): false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description - 0 Set flag(s) to (Local): true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description > Yes.
0:0 - I don't care. Those kids need to eat before we leave. uid: a8a6e5a6-9cd1-c7fd-510e-071be7a16511 Node context: Gruff and almost snapping. You're worried and anxious about everyone. > Mother.
0:0 - Yes. uid: bae1fc71-bf9d-64a6-e934-00561d765c90 Node context: Mother is chiding him about preparing to leave. He knows it's just because she's worried and is trying not to sound exasperated. > Eaten enough?
0:0 - Just checking. uid: c55f2ada-f089-9ad5-e3eb-ccff318c0feb Node context: Feigning indifference, hiding her relief. === END NODE ===
0:0 - They're kids - they don't know what they want. uid: ce64ecf0-9ca6-a9a1-9af2-4de39a1bcc2f Node context: Gruff and no nonsense. Preparing for an argument. > Relax. They'll be all right.
0:0 - Did you pass out a bowl to everyone? uid: e6f5f273-9d5f-8e63-ef74-ebd9f1fa7ba8 Node context: Worried about leaving and is trying to busy herself and her son. Sounds gruff but warm. - 0 Check flag(s) (Local): true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description - 0 Set flag(s) to (Local): false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description > I did, Mother.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard4.lsj Synopsis: Thie tiefling refugee is trying to keep an optimistic view of things, but as she walks around the grove that they're using as a shelter, she sees too many problems and not enough solutions
0:0 - One crisis after another... 0:1 - It never ends. uid: 81a26448-ada4-439e-503e-2f87bdd1283e Node context: Sighing, she's walking around and noticing more problems than solutions in the grove that has become a refugee camp for her people === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard5.lsj Synopsis: Sprawled on the ground - temporarily paralysed by a potion. Pissed off at herself. Blames her own 'idiocy'.
0:0 - I can't believe it. We might actually make it to Baldur's Gate. uid: 05783f67-4137-79af-0711-b8cdfe364377 Node context: Shocked and thrilled. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Let them come. Goblins, gnolls - I'm ready! uid: 0940b8fb-3918-a266-eb72-a2242ef72318 Node context: Her legs are temporarily paralyed by a potion. She's angry at herself for drinking it. Trying to make her legs move. - 0 Check flag(s) (Local): true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription - 1 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Local): false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription === END NODE ===
0:0 - Never buying a potion off that old bat again. uid: b65e87ea-6974-0603-8ce5-43356a433bfe Node context: Her legs are temporarily paralyed by a potion. She's angry at herself for drinking it. Trying to make her legs move. - 0 Check flag(s) (Local): false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription - 1 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Local): true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription === END NODE ===
0:0 - Of all the bloody things to happen. uid: d8fa497d-d054-ebc6-d4ce-bfe1e1b5c789 Node context: Muttering to herself. Annoyed and frustrated. - 0 Check flag(s) (Local): true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription - 0 Set flag(s) to (Local): false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription - 1 Set flag(s) to (Object): false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription === END NODE ===
0:0 - Come on - just move! uid: e5286dea-4735-a509-fea7-0014b7dec0be Node context: Her legs are temporarily paralyed by a potion. She's angry at herself for drinking it. Trying to make her legs move. - 0 Check flag(s) (Local): false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription - 1 Check flag(s) (Object): false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Local): true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard8.lsj Synopsis: Ikaron either comments on the fact that the goblins have been defeated, or that they tiefligns have already bene attacked.
0:0 - Should be safe to travel now. uid: 1568ceda-c315-5d9b-d0e8-5d503345915f Node context: goblins are killed - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - No helping it. We're exposed now.
uid: ca3de714-8ee8-3a05-719a-ff9223588c0c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_ElevatorBear.lsj Synopsis: A bear is sleeping on the elevator, blocking it off from use. She's very tired and doesn't want to get up
0:0 - *Roar!* uid: 0d83f7fd-d0bc-e9e2-f478-32dd972f139f Animation: [Player] approaches the [Bear] and nudges him. [Bear] looks up and roars at the [Player]. She then goes back to sleep. - Matt Cinematic: The bear lifts its head and starts roaring at us. The roar turns into a yawn midway, and he goes back to sleep. === END NODE ===
0:0 - Hmm... salty fish... three heads... uid: 10e79415-a8b7-ec3c-3eac-cfe611ae44e7 Animation: [Bear] licks her lips - Matt Cinematic: Node context: Talking in his sleep, smacking his lips. - 0 Check flag(s) (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription - 1 Check flag(s) (Object): true - DEN_General_Event_GaveBearFish - DEN_General_EventElevatorBearGaveFishdescription - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
- Roll sucessful - null uid: 201b3abd-9f5b-e004-29d4-0a564bf316de > *Grunt.*
0:0 - *Grunt.* uid: 40c81304-18ae-c9fe-7f58-39212a4d9c4d Animation: [Player] approaches the [Bear] and nudges her. The bear shuffles uncomfortably from being nudged, then gets up. - Matt Cinematic: The bear sluggishly gets up. (It moves in scripting, after the dialogue has ended.) - 0 Set flag(s) to (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription === END NODE ===
0:0 - Imitate a squirrel's chatter to lure it away. uid: 60b5a201-5dea-2326-9278-ddd4a1812dc4 = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Dialog): false - DEN_General_ElevatorBear_Knows_TriedSound - DEN_General_ElevatorBear_TriedSounddescription - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Set flag(s) to (Dialog): true - DEN_General_ElevatorBear_Knows_TriedSound - DEN_General_ElevatorBear_TriedSounddescription > null (roll sucessful) > null (roll failure)
0:0 - *Roar!* uid: 61acb198-1d2e-b7c2-3e73-a925d5f2acc1 Animation: [Bear] jumps off platform, looks around and goes back to sleep. - Matt Cinematic: The bear jumps off the platform with a roar, hopeing to catch the squirrel, then looks around in confusion as it doesn't see a squirrel and goes back to sleep next to the platform. - 0 Set flag(s) to (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription === END NODE ===
0:0 - Could you move just a little bit? I need to use the elevator. uid: 62b367f4-fa9b-6df5-aa18-a1fb6a22810f - 0 Set flag(s) to (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription > Uuurghh... okay.
0:0 - *Hum.* uid: 65611abe-c6b1-b444-d632-89cdb3b95696 Animation: [Player] throws a fish. The bear springs to life and jumps up off the elevator. She grabs the fish off the ground and eats it almost immediately. - Matt Cinematic: The bear sniffs, smells the fish and follows it off the platform, eating it in one gulp before going back to sleep next to the platform. === END NODE ===
- Roll failure - null uid: 7705f42a-56af-49dd-4037-9f8d20403b63 > *Grunt.*
0:0 - Throw a fish next to the elevator. uid: 800ada2b-3d09-e08b-bcc5-100c538f3daf - 0 Check flag(s) (Object): true - HasTaggedItem_FISH - - 0 Set flag(s) to (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription - 1 Set flag(s) to (Object): true - DEN_General_Event_GaveBearFish - DEN_General_EventElevatorBearGaveFishdescription > Huh? What's that?
0:0 - *Snort.* uid: 97c1c10e-831e-ee10-c804-16da41811d62 Animation: [Bear] sleeps *DUPLICATE* - Matt Cinematic: The bear is sleeping. - 0 Check flag(s) (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription === END NODE ===
0:0 - Hmmm...? I'm... sleeping... uid: aff3e8a8-051b-2988-b317-4bc37aec8334 Animation: [Bear] raises her head briefly, then lowers it and goes back to sleep. - Matt Cinematic: The bear lifts up his head, sniffs the air and goes back to sleep. Node context: Mumbled - he's still half asleep and doesn't want to wake up. Can be said with a yawn, and have a snore after it. - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Throw a fish next to the elevator. > Could you move just a little bit? I need to use the elevator. > null
0:0 - Uuurghh... okay. uid: b38f569f-cef4-2342-9692-4aac8f872862 Animation: [Bear] rises slowly and moves to the side. - Matt Cinematic: The bear sluggishly gets up and moves. Node context: long groan, then she agrees to move - she's still very sleepy. === END NODE ===
0:0 - Leave. uid: b496cc2c-299b-d614-56a4-30c73b2952aa === END NODE ===
- Roll failure - null uid: c7c594df-a136-07e5-a648-cafa9d302db3 > *Roar!*
0:0 - Huh? What's that? uid: c8f2ba2c-00f3-238d-5190-cec43c82aefa Animation: [Player] throws a fish. The bear springs to life and jumps up off the elevator. She grabs the fish off the ground and eats it almost immediately. - Matt Cinematic: The bear sniffs, smells the fish and follows it off the platform, eating it in one gulp before going back to sleep next to the platform. Node context: The bear smelled a fish. She's suddenly wide awake. === END NODE ===
0:0 - Hmmmm... uid: d8738688-91e5-f0e6-6b72-e3278d6d6f45 Animation: [Bear] sleeps - Matt Cinematic: Node context: He's sleeping. Can be snoring a little. - 0 Check flag(s) (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Grunt.* uid: dec187ed-71e8-8c8d-ecd2-cd2aba96b764 Animation: [Bear] raises her head briefly, then lowers it and goes back to sleep. *DUPLICATE* - Matt Cinematic: The bear looks up lazily and looks around, then grunts and goes back to sleep. === END NODE ===
0:0 - Throw a fish next to the elevator. uid: e6675faf-51a4-4592-de42-f7c6967dac62 - 0 Check flag(s) (Object): true - HasTaggedItem_FISH - - 0 Set flag(s) to (Global): true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription - 1 Set flag(s) to (Object): true - DEN_General_Event_GaveBearFish - DEN_General_EventElevatorBearGaveFishdescription > *Hum.*
- Roll sucessful - null uid: e707653f-7c60-3d00-78f6-3a57499ee44f > *Roar!*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Gatekeeper.lsj Synopsis: Tiefling in charge of operating the gate at the druid's grove. She saw goblins attack and saw the player(s) help to repel them. She's nervous that more attacks will be coming and that the grove's defenses won't hold, which makes her eager to get on the road to Baldur's Gate as soon as possible.
0:0 - You could hold off a horde of goblins from this position. uid: 02768fe9-be3a-7033-0521-4df01c30063d - 0 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Maybe - but we're not fighters. If they broke through, it'd be a massacre.
0:0 - It was you, wasn't it? You saved us. Thank you. uid: 19c99658-3378-f4a1-9c75-4fe6c87c6633 Node context: in awe - we're heroes to her. Just saved her life - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Glad you made it inside... doubt we'll be safe here for long though. uid: 1af06dd8-5c9a-2576-ce58-64f57534acca Node context: twitchy - she's watching the tree-line as she speaks, expecting an attack - 0 Check flag(s) (Dialog): false - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription > There'll be more coming. Goblins hunt in packs.
0:0 - If a few goblins scare you, you don't deserve to survive. uid: 23adffa8-190a-4522-1861-76a293fbbea4 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > A few goblins? Felt like a lot more to me.
0:0 - Don't worry too much. A handful of powerful spells go a long way. uid: 344beedf-0d11-3eec-e407-6eda4166ec88 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 56cb22d5-693b-d8bf-cb0e-bc8d06d9aa2c - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - We need an army, not a hunter. There could be hundreds of them out there. uid: 5e09f2db-8d7e-52e4-12a4-a09e2b6f7eb0 > null
0:0 - Maybe - but we're not fighters. If they broke through, it'd be a massacre. uid: 5e46ad07-e949-2333-1e1c-d1728dd62e3c Node context: slightly reassured but still anxious > The sooner we leave for Baldur's Gate, the better.
0:0 - You're scared of a few goblins? Pathetic. uid: 5f5df02d-122e-bdc4-57ae-6f1f74b050b9 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > A few goblins? Felt like a lot more to me.
0:0 - Hundreds? Urgh, it'll take hours to kill them all. She's right, we should just go. uid: 6c85a26d-bd92-15f3-424f-ddab136d1bfa - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - I've carved up goblins from here to inner Chult. We will overcome, whatever the odds. uid: 755bf5d6-05a2-9e96-144c-1a28b5dd874c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I've torn demons apart with my bare hands. Goblins won't be a problem. uid: 895526ee-99e7-f853-d2de-5e294bbf4cb5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Still here? Thought you'd have abandoned us by now. uid: 8f6f5b40-606b-16f8-1701-77cecb5585fa Node context: scornful but still nervous - 0 Check flag(s) (Dialog): true - DEN_CampGeneral_Gatekeeper_PCPissedHerOff - DEN_CampGeneral_Gatekeeper_PCPissedHerOffdescription true - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription === END NODE ===
0:0 - There could be thousands. But they'd lose their nerve if we found the right weak spot. uid: 920e5812-a615-d826-2124-66886f11d680 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - So, yes. I'm scared. And I'm not ashamed of that. uid: 9c3877cc-fe40-5cdf-9ec2-37425dfbac47 Node context: defiant - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Gatekeeper_PCPissedHerOff - DEN_CampGeneral_Gatekeeper_PCPissedHerOffdescription === END NODE ===
0:0 - Leave. uid: a39a8dc1-cc1e-cb1a-b99d-9ecd32744081 === END NODE ===
0:0 - If I see a goblin, I'm closing this gate - whether you're inside or not. uid: a5b71e83-3975-725d-22cd-16676dcf0aaf Node context: doesn't mean to be cruel, but she really will lock you out - very matter of fact - 0 Check flag(s) (Dialog): true - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription === END NODE ===
0:0 - If the road was clear? A tenday's walk, maybe. But while the goblins are out there, it might as well be the other side of the world. uid: afed4ce6-d2bf-d961-f24b-8f6a10d53140 Node context: first lines thoughtful - then sadness after 'travel' === END NODE ===
0:0 - Best get to digging your own graves then. uid: b371dfbf-a8bb-b09d-93c7-a7254db487f9 - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Gatekeeper_PCPissedHerOff - DEN_CampGeneral_Gatekeeper_PCPissedHerOffdescription > null
0:0 - I will soon be kith'rak. I am an army. uid: b9e0872b-46bb-f750-e9fb-9edf61461a5d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Leave. uid: c46beed5-cc74-732f-fc3f-91525cf8b4a6 === END NODE ===
0:0 - The sooner we leave for Baldur's Gate, the better. uid: c6f20781-02d9-3c56-38d3-ad89b41eaecc Node context: with a sigh > How far are we from the city? > Leave.
null uid: cb5a6108-9a27-2426-0a2a-5eaa7e499b78 === END NODE ===
0:0 - Let them come. This position favours the defender. uid: cdda8fdc-92e3-fc26-0f3f-87e872c27ea2 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > You think? That's something at least. We're not trained fighters though...
0:0 - We might have to. But I'd feel better if we at least knew how many are out there. uid: df11a11b-382a-23e2-8127-710be8b30be8 Node context: agreeing with the player, but still anxious > The sooner we leave for Baldur's Gate, the better.
0:0 - Goblins aren't hunters - they're prey. I'll kill every last one. uid: e1367c36-85ed-83ac-62b6-f2b76cbca467 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > We need an army, not a hunter. There could be hundreds of them out there.
0:0 - It'd be even nicer if we were on the road to Baldur's Gate already. uid: ff47fdc2-3b65-b96c-6c6c-7be1fd9693d1 Node context: with a sigh > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_GraveDig.lsj Synopsis: This occurs in the DEN. The dead can be Kanon, Aradin or Zevlor. It is a recently made grave.
0:0 - 'O sing a song of Elturel, and when the night does fall, Sleep safe beneath Companion's light, until the dawn does call.' uid: 1efe0518-a74c-c859-c3e9-f24eab94ba35 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > *Your heart lightens as you finish the song.*
0:0 - *A sense of calm settles in your heart.* uid: 241d7a9d-8761-3304-c2bd-87003233249d Cinematic: === END NODE ===
0:0 - 'From lowest ditch to highest thrones All those that live are naught but bones.' uid: 26ac44b6-8cf4-e9b6-68a8-4db1666c8761 - 0 Check flag(s) (Tag): true - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) > *A soothing chill runs through you. A soft breeze seems to whisper Myrkul's approval.*
0:0 - *A soothing chill runs through you. A soft breeze seems to whisper Myrkul's approval.* uid: 26ad40fb-ec9a-98d4-820e-c45015cf5efd Cinematic: === END NODE ===
0:0 - This is how they honour their dead? Interesting. uid: 270963ee-995f-b802-eac8-220e18cf326c - 0 Check flag(s) (Tag): true - Planar - Race group for REALLY_ races (githyanki, warforged) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
null uid: 2743b25d-09ee-0998-a025-82cb85022b84 === END NODE ===
0:0 - Covered in dirt, to be devoured by worms. A fitting end for a failed warrior. uid: 4252cf46-7f3e-7ebd-8d93-1bdd602f42ed - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *This burial custom is strange, but you are beginning to make sense of it.*
0:0 - *Your fingers claw at the dirt, losing purchase. If only you had a tool for this.* uid: 4dfc657d-9b78-fade-3620-d4cffe9531ce Cinematic: === END NODE ===
0:0 - Look around cautiously, then dig with your hands. uid: 52ab4129-dff8-df5e-1d72-81115ed0977e - 0 Check flag(s) (Object): false - GLO_Shovel_State_HasShovel - Has an item tagged SHOVEL > null
0:0 - *You take comfort in your promise. You cannot raise the dead - but you can aid the living.* uid: 636c3859-5897-ba60-4e8b-330283dda887 Cinematic: Node context: Spoken only by Wyll === END NODE ===
0:0 - Death is not a punishment, but just another path. In Kelemvor's name, I honour your passing. uid: 638b2f77-800a-7fba-b7dc-2ded2729f1f4 - 0 Check flag(s) (Tag): true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) > *Though your ministry is late, you sense Kelemvor's approval of your prayer.*
0:0 - *To be adored, to be found beautiful one last time is more than most corpses could ever dream.* uid: 6454dba5-5dfe-6f47-2cf9-52870dab7e5e === END NODE ===
0:0 - May you rest with your god, in peace. uid: 6ca87bf3-9868-f05d-f4bd-9d971f0f3c94 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Check flag(s) (Tag): false - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) > *A sense of calm settles in your heart.*
0:0 - *Though your ministry is late, you sense Kelemvor's approval of your prayer.* uid: 70e077ce-43b1-3fc8-eeac-425e5e81d9b7 Cinematic: === END NODE ===
0:0 - *You can remember only the mangled orgy of dead flesh you've dug up, but not a single name or face.* uid: 7971f522-edb1-b328-86a0-71750a07e09f === END NODE ===
0:0 - *This burial custom is strange, but you are beginning to make sense of it.* uid: 815ff4fb-2a86-73e1-182f-ab023be279a4 Cinematic: === END NODE ===
0:0 - *You close your eyes, imagining what Shar's final blessing will feel like when your time comes.* uid: 82902de4-884d-1d82-6edb-e2b8c9a53783 Cinematic: Node context: Spoken only by Shadowheart === END NODE ===
0:0 - *Your mind wanders to the Astral Plane. Immortality awaits, if - or rather, when - you gain Vlaakith's favour.* uid: 84cf6cc3-cb6a-0043-d424-1c0a914c33f1 Cinematic: Node context: Spoken only by Lae'zel === END NODE ===
0:0 - Leave. uid: 9ec70292-d8da-f930-7aa4-e02c2e41e4dc === END NODE ===
0:0 - *There will be many more to come.* uid: a009f840-b20f-6be1-74a7-3b6d4cd664f1 === END NODE ===
0:0 - *You catch the scent of blood mixed with urine. This person died in pain. They died afraid.* uid: aad86731-3f3b-25ad-e523-9a2305201da2 Cinematic: === END NODE ===
0:0 - *Or maybe... well, only if you find nothing tastier.* uid: aaf09383-d0c0-9768-275c-9504780ce1d4 Cinematic: Node context: Spoken only by Astarion === END NODE ===
0:0 - You failed your people. I pray you serve better in the next life than in this one. uid: ad3cd976-0c19-4d17-115d-aab39ac24aa2 - 0 Check flag(s) (Tag): false - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.) true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
0:0 - *You close your eyes, finding a moment of peace.* uid: b9719e83-a1a3-1a46-c11a-bf5d1a68a67d Animation: Head bowed down Cinematic: Node context: The player is paying their respects at a grave. Should be quiet and filled with reverence. === END NODE ===
0:0 - Bow your head and silently pay your respects. uid: bb16645f-8636-1118-62d0-bba872f5ea83 - 0 Check flag(s) (Tag): false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *You close your eyes, finding a moment of peace.*
0:0 - Ugh. Already rotting. I prefer my meat fresh. uid: ca64e46c-6cd6-a694-a00d-0f6198eba0e2 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > *Or maybe... well, only if you find nothing tastier.*
0:0 - *Until you are free of Zariel, death will only ever be a return to the horrors of Avernus.* uid: f1b27eaa-4157-3fe7-c9e3-9c61db8598c8 Cinematic: Node context: Spoken only by Karlach === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_GruntingKid.lsj Synopsis: Non-critpath. A child who speaks solely in grunts. He will disappear into a hidden hatch in the ground the first time he's encountered. He will return a day later and the player can convince him to reveal the hidden entrance if they're careful.
0:0 - *He nods, then reaches for a concealed hatch.* uid: 1ca79eca-87be-1681-7935-99b9a2495bde Animation: [Doni] reaches into a crevice and opens a hatch. [Hatch] opens Cinematic: - 0 Set flag(s) to (Global): true - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened true - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > null
0:0 - *No trigger or handle, though. No way to open it.* uid: 1e617371-0af9-7c48-82fe-368c3438ade0 Animation: [Player] After searching rocks, confused by the lack of a trigger or handle. Cinematic: - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE > null
null uid: 2bfe2c77-009c-7fd1-3c3d-b5b7a06c8f5d === END NODE ===
0:0 - *You find the edges of a concealed entrance.* uid: 2c3bdda0-c3e8-417f-07a4-e6bfbdfa2d33 Animation: [Player] searching the rocks for the child, successfully finds a concealed entrance. Cinematic: - 0 Set flag(s) to (Global): true - DEN_GruntingKid_State_NoticedDoor - DEN_GruntingKid_State_NoticedDoordescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > *No trigger or handle, though. No way to open it.*
- Roll failure - null uid: 2fcfed0d-504d-5551-db94-2ccccbcb0e62 > *Grunt.*
- Roll failure - null uid: 30b4a8c2-e142-864c-aba5-635c1f8e3621 > *Grunt.*
0:0 - Are you all right? uid: 3a33bf81-572d-1480-f5fd-8aa881e743a7 - 0 Check flag(s) (Dialog): false - DEN_GruntingKid_Event_AskedCanTalk - DEN_GruntingKid_Event_AskedCanTalkdescription - 0 Set flag(s) to (Dialog): true - DEN_GruntingKid_Event_AskedCanTalk - DEN_GruntingKid_Event_AskedCanTalkdescription > *Grunt.*
0:0 - Study the rocks for a secret passage. uid: 3ab58cc8-dcd0-b2b4-6480-6ba6b09fe5a1 = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 3d8cee58-59f1-cb46-0bdd-1c3d7ad8fcb4 === END NODE ===
0:0 - *Grunt.* uid: 466a1ad2-6909-3d90-f84c-bbfde14344da Node context: Alarmed grunt - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *When you turn back, there's no trace of the child.* uid: 46bd2bb0-38a3-1a23-f5df-c641afc74dca Animation: [Player] turns back to see that Doni has vanished, looks around for any trace of him. Cinematic: === END NODE ===
0:0 - *Watching his hands, you realise he's miming opening something.* uid: 4b516aee-4c73-3c21-3023-38410977ce88 Animation: JLatino: The kid traces the shape of a square door into the air, then mimes opening it. Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description > null > Read his mind. > Leave.
0:0 - *Grunt.* uid: 4c7832f2-c6de-b1ed-8bdf-369544b378c0 Cinematic: shrugging Node context: "I know, right?" - responding to the player grunting at him - > *He's still staring right past you.*
0:0 - Hey. Thanks for showing me the door. uid: 50b6b833-7b32-cfd7-9710-77a51482691e - 0 Check flag(s) (Global): true - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription > *Grunt.*
0:0 - Leave. uid: 513b279f-cb96-246f-1131-8c577854917e - 0 Set flag(s) to (Party): false - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription === END NODE ===
0:0 - *He's still staring right past you.* uid: 5ba3b2ba-f311-acde-e243-6580f1265f1a > null
null uid: 5da720fa-ebbf-614f-5419-dfd8bd0bc319 - 0 Set flag(s) to (Object): true - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription > *When you turn back, there's no trace of the child.*
0:0 - Hello? uid: 6c1822d6-90a0-1908-bebf-84e794c84a12 - 0 Check flag(s) (Global): true - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened > null
0:0 - Where the hells did you disappear to before? uid: 77788521-d422-809e-7df9-194dfe59a69e = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): false - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description false - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription - 1 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened - 0 Set flag(s) to (Dialog): true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription > null (roll sucessful) > null (roll failure)
0:0 - *Grunt.* uid: 7a45ff35-b6f1-8fe7-c957-aee67a12bb16 Cinematic: shaking head Node context: a NO grunt - 0 Set flag(s) to (Dialog): false - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description > null
0:0 - Maybe some gold would catch your attention? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 7a95bf56-7fb4-6020-0013-96c78daeb20a - 0 Check flag(s) (Dialog): false - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription - 1 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened - 2 Check flag(s) (Script): true - This flag template was not found somehow... - > *Grunt.*
0:0 - *You look the rocks over, but find no sign of a way through.* uid: 8112709e-d4c5-039d-7d3b-427459afd185 Animation: [Player] searches rocks for a sign of the child unsuccessfully, confused by his disappearance Cinematic: === END NODE ===
- Roll failure - null uid: 94e28855-16cb-2af7-84fe-805a4543bb5c > null
0:0 - Leave. uid: 9594f71d-e0e0-efd5-0510-c8444a41851a === END NODE ===
0:0 - *He's trying to tell you something, but you can't make any sense of it.* uid: 977a6bfe-beaa-6c18-3da5-531e99c23c37 Animation: JLatino: The kid looks down, shaking his head, frustrated to be misunderstood. === END NODE ===
0:0 - Is it a chest? A door? Can you show me where it is? uid: b6ae1d2c-6ef7-e811-fcb8-0a8a7f81dcc6 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription - 1 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened > null (roll sucessful) > null (roll failure)
0:0 - *You see nothing out of the ordinary.* uid: bad87002-c5fb-e8ec-054c-7778d193ce43 Cinematic: Not a full turn-around. The character should credibly be able to see the grunting kid out of the corner of their eye. > null
0:0 - Turn to see what he's looking at. uid: bb05e9d9-4d33-5f84-954b-eb2a9d2993d0 - 0 Check flag(s) (Dialog): false - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription - 1 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened false - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription - 0 Set flag(s) to (Object): true - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription > null
0:0 - Turn around to see what has his attention. uid: bbd45492-66fb-5cec-ebf7-a8a9fccfd2ff - 0 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened > *You see nothing out of the ordinary.*
0:0 - Doni, isn't it? I want to see the Dragon's Lair. uid: c08a1fdf-48e5-2753-82aa-f0dfb2804080 - 0 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened true - DEN_HarpyMeal_Knows_HideoutPassword - DEN_HarpyMeal_Event_GotPassworddescription > null
0:0 - *Grunt.* uid: c93c5381-4b99-3a3f-e261-6df595a8a8c5 - 0 Check flag(s) (Party): false - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription - 0 Set flag(s) to (Party): true - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription > *He stares right past you as if you're invisible. Or boring.*
0:0 - Examine the rocks for anything out of the ordinary. uid: ca6e0a84-48e1-77e7-3117-a3fdf5a11a6f = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 | Roll target speaker: 1 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - *Grunt.* uid: caf2dcf4-d096-6837-a85c-f18782d5dc38 Cinematic: he nods and 'receives' the gold off-camera > null
0:0 - *Grunt.* uid: d44db5b5-f182-57bf-e80a-6a2a86ab2524 Animation: JLatino: The kid traces the shape of a square door into the air, guestures into the area of the square Cinematic: |makes a complex series of hand movements| Node context: Explanatory > *Watching his hands, you realise he's miming opening something.*
0:0 - Turn around to see what he's looking at. uid: d60bb0a0-9a1c-9602-686a-8bfba56e4b09 - 0 Check flag(s) (Global): false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened > *You see nothing out of the ordinary.*
0:0 - Search the rocks for an opening. uid: da0ec023-0464-1916-d0fd-d62ea80277cb = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - I see. Anything else on your mind? uid: e75d6f7a-a108-f7f7-87c3-72e0141b2b69 > *Grunt!*
0:0 - *Grunt.* uid: ebf59d38-01de-616c-a07b-1689f1dc5fd5 Node context: friendly greeting - 0 Check flag(s) (Dialog): true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription - 1 Check flag(s) (Party): true - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_GruntingKid_Event_TryUnderstandAgain - DEN_GruntingKid_Event_TryUnderstandAgaindescription > *He stares past you, as if you aren't there at all.*
0:0 - *As you turn back, the child slips between the rocks.* uid: f23bdccc-c1a4-a728-9f7b-d880edc792e0 Animation: [Doni] begins crawling through a secret passage in the rocks. [Player] Looks behind in confusion Cinematic: > null
0:0 - *His eyes flicker to yours for an instant, then away, as if it hurts to look at you.* uid: f749811e-d273-9778-524e-9a7a4f5e924c
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_GruntingKid_Hideout.lsj Synopsis: Non-critpath. A child who speaks solely in grunts in the thiefling hiedout.
0:0 - *Grunt.* uid: a533b0e9-41df-4bf0-8fa4-67ef025d910d Cinematic: with a nod of greeting Node context: abrupt greeting === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Mule1.lsj Synopsis: The ox is waiting in the cave while the tieflings decide whether to return to the road or not. He has been watching the druids in the grove below, and how they can change into any form they wish. He's wistful and sulky, wishing he could change his own shape from an ox to something less subservient.
He can give us a hint about an item stashed in his hay.
0:0 - To live like you, I could learn to be ugly. uid: 05522844-63dd-bc03-0107-4ecb1be39830 Cinematic: === END NODE ===
0:0 - Hmph. When the horned ones leave this place, I will lie in the back, and you will pull. Noble one. uid: 0651932f-882c-d2dd-827b-0a2012811d00 Cinematic: === END NODE ===
0:0 - I have no more to say. Even old hay tastes better than your idle chatter. uid: 077870ab-5d85-8425-1cb0-1c2582bb91ca Cinematic: Node context: Grumpy - 0 Check flag(s) (Dialog): true - DEN_General_HasMet_Mule1 - DEN_General_HasMet_Mule1description - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - It is not the form - it is the freedom. Your kind walk free, and other beasts carry your burdens. uid: 413afb21-e752-525c-dcf5-b6c1e005c2dc Cinematic: > To live like you, I could learn to be ugly.
0:0 - Maybe you could learn to change as we druids do. uid: 4d76730e-372d-8b52-cfe4-8c91705a76fe - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Global): true - GLO_DEN_General_Mule1_AskedAboutTwoLegs - GLO_DEN_General_Mule1_AskedAboutTwoLegsdescription > Yes. Yes. I would change into a two-legs like you. But how?
0:0 - Sometimes I eat the shiny bits, and they have to go looking for them on the other end. uid: 4deee34a-042c-5504-e55f-5c27fde83747 Cinematic: - 0 Set flag(s) to (Global): true - DEN_General_Knows_HayChest - DEN_General_Knows_HayChestdescription === END NODE ===
0:0 - Leave. uid: 5e1b6ce0-1ddf-0a14-90c6-9ac6f554a125 === END NODE ===
0:0 - Perhaps we are the true keepers. I will learn to walk on two legs, friend. Then perhaps I will teach them. uid: 825894a1-86ba-5368-d3bf-f78abb33a5d0 Cinematic: === END NODE ===
0:0 - One day, I will stride as you do. And perhaps you will carry my burdens. uid: 86c59abc-5303-37d4-e642-ac2a3cbd23e3 Cinematic: === END NODE ===
0:0 - Hmmm - away. I dream of two-legs. Hmmmmmmmm. uid: cdd87e33-46b6-6cbc-36c6-0a509071e8cb Animation: Subtle head lift "over there" type gesture with Ox's head. to dismiss or gesture to player Cinematic: Node context: Grumpy - 0 Check flag(s) (Dialog): true - DEN_General_HasMet_Mule1 - DEN_General_HasMet_Mule1description - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Mule2.lsj Synopsis: An ox used by the tiefling refugees to tow their wagons. Currently grazing in the druid grove, it seems bored and unaffected by the dramas unfolding around it.
0:0 - Be gone. I am hungry. uid: 142918f4-a9c1-b7a3-37e3-351f5f63e921 Animation: Ox lowers head to eat from ground. Separate head down eating loop, and then separate raise back up anim Cinematic: Node context: Disinterested in the player - you just want to eat. - 0 Check flag(s) (Dialog): false - DEN_General_Mule2_HasMet - DEN_General_Mule2_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_General_Mule2_HasMet - DEN_General_Mule2_HasMetdescription === END NODE ===
0:0 - *Bellow.* uid: 61cfb5bc-2e62-debb-7051-e561de216905 Animation: Ox bellows, needs slight head lift to sell Cinematic: Node context: SFX only (animal sound) - do not record. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Mmhm. Grass. uid: eed63647-0354-1696-e495-669d5e2320c6 Cinematic: Dipping his head and chewing Node context: Eyes closed - content - 0 Check flag(s) (Dialog): true - DEN_General_Mule2_HasMet - DEN_General_Mule2_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_BearStatue.lsj Synopsis: A plaque in the druid grove devoted to Silvanus, god of nature and balance.
0:0 - *By Silvanus, the Forest Father, we are granted balance.* uid: b80588d4-9749-54c8-acbd-a193f4b4d324 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_ElevatorUnusable.lsj Synopsis: VB when the player clicks on the elevator, but it's blocked by the bear lying on top of it.
0:0 - Won't budge. uid: 803d0336-1768-03ab-1c25-ef83f391429a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_ElkStatue.lsj Synopsis: A plaque in the druid grove devoted to Silvanus, god of nature and balance.
0:0 - *By Silvanus, the Old Oak, all death begets life.* uid: 5721e56a-ce31-410f-ca5e-d2aca7ea9157 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_EntranceStatue.lsj Synopsis: A plaque in the druid grove devoted to Silvanus, god of nature and balance.
0:0 - *This grove is kept by Silvanus' faithful.* uid: 0ad1ae9f-aff0-675c-928f-6f31a63f5135 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_ShadowheartBook.lsj Synopsis: Shadowheart reads a book in the druid grove that suggests theres' a temple dedicated to her patron goddess somewhere in the region.
0:0 - A temple of Shar? Where? And what's this about a curse? uid: 3d53a741-387a-a014-bbc1-3cbdeb65a4da Node context: First she's heard of this temple. - 0 Check flag(s) (Global): false - SHA_PartyProgress_EnteredSharTemple - The party has entered the shar temple at least once === END NODE ===
0:0 - The Shar temple is one thing, but what's this about a shadow curse? uid: 745dde96-d625-ae27-a40b-c2c5adaa1e81 Node context: She's already been to the Shar temple - 0 Check flag(s) (Global): true - SHA_PartyProgress_EnteredSharTemple - The party has entered the shar temple at least once === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_WolfStatue.lsj Synopsis: A plaque in the druid grove devoted to Silvanus, god of nature and balance.
0:0 - *By Silvanus, the Treefather, our turmoil is calmed.* uid: 192ab703-8902-34d4-dee3-dc136ddb4bc0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Rat.lsj Synopsis: This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the rat communicates via squeaks or through the narrator.
In the SwA version, the rat speaks like a human. He can have some rat-like tendencies in hs delivery, but he shouldn't have a squeaky voice or come across comical.
Players encounter the rat in the druid grove. He's in pain, with a chipped tooth. He chipped it on an item in a nearby chest. If players are nice to him, he'll lead them to the chest. If players remove the item, the rat excitedly jumps into the chest.
0:0 - In the box. Follow me, I'll show you! uid: 000ece9d-8720-5adb-b0d1-f3839ce0bff1 Animation: *DUPE* [S_DEN_Rat] Turns and runs, calling back - 0 Set flag(s) to (Global): true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription === END NODE ===
0:0 - *The rat pauses, gauging whether his chipped tooth is, in fact, life threatening.* uid: 291a04cb-f406-2664-b221-d2a5fc1ebfc3 Animation: [S_DEN_Rat] Rat runs away a little, stops, and looks back at you. > *Apparently satisfied, he beckons you with a squeak - follow.*
0:0 - *Eek!* uid: 2a69ac69-8179-26d9-9420-2ea6f70298c5 Animation: [S_DEN_Rat] Rat run away Cinematic: Spooked by the hiss Node context: Scared - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription === END NODE ===
0:0 - Stay back, or else! uid: 2bc53151-9212-d393-4b91-7d3bd18f2084 Node context: Warning the player to get back. - 0 Check flag(s) (Dialog): false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription > What's wrong? > Or else what? > Leave.
0:0 - Leave. uid: 353efde1-8125-67dc-4322-66c75649285c - 0 Set flag(s) to (Dialog): false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription === END NODE ===
0:0 - *With an enthusiastic chitter, he urges you to follow.* uid: 35e67fb3-ac69-f762-782d-fc35e76f2bc6 Animation: *DUPE* [S_DEN_Rat] Turns and runs, calling back - 0 Set flag(s) to (Global): true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription === END NODE ===
0:0 - *The rat chitters angrily - whatever broke his tooth is in this room.* uid: 396e79d7-341a-536e-0b49-96838513928c Animation: [S_DEN_Rat] Rat mimes biting on something, shake his head angreely. - 0 Check flag(s) (Dialog): true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription - 1 Check flag(s) (Local): true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *His dark eyes stare at you, eager for this danger to be banished.*
0:0 - Nothing's wrong! Just get back! uid: 3a512ab9-2d1c-0e50-f1fe-e2ee8aa1c487 > Ow! My tooth...
0:0 - *The rat bristles with an offended hiss.* uid: 40a094cd-b02d-d279-1620-0d3659d138e5 Animation: *DUPE* [S_DEN_Rat] Taunt and run off - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription === END NODE ===
0:0 - Hiss back. uid: 4a8f27ca-ab41-5e55-cffd-b43ffb5c353e > *Eek!*
0:0 - It's the front one. I chipped it on the evil thing. uid: 4b09300e-0b2f-9b5f-0ac0-ed6ba1c1df98 Animation: [S_DEN_Rat] Opens his mouth. Closes when he's done talking. Node context: In pain > null
0:0 - *The rat's eyes soften as he emits a pained squeak.* uid: 57016179-ebfe-3659-93f8-712fd105e341 - 0 Set flag(s) to (Local): true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription > *You realise the source of his discomfort - one of his front teeth is chipped.*
0:0 - You're no help! uid: 5dee5ea4-4c56-82f7-bce6-912f05e85d3c - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription === END NODE ===
0:0 - Sounds like your problem, not mine. uid: 65cc49c2-927e-a097-fec1-3c10eacf4edb > You're no help!
0:0 - Ow! My tooth... uid: 6a8d82e2-cf98-19e1-c181-987d3c6eb421 Animation: [S_DEN_Rat] Rat bite in the air, tauting, and tooth hurt Node context: His tooth is chipped > Let me take a look. > Laugh at him. > Good luck with that.
0:0 - Leave. uid: 9ba3b0d8-6005-2e9a-c877-5f20f3ef4850 - 0 Set flag(s) to (Dialog): false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription === END NODE ===
0:0 - *His dark eyes stare at you, eager for this danger to be banished.* uid: 9f360121-08e9-0c85-456f-2ce90077d668 Animation: [S_DEN_Rat] Rat Waiting angreely === END NODE ===
0:0 - Laugh at him. uid: a1f082ea-ffdb-6bd9-d190-856a57bc541b > It's not funny!
0:0 - The evil thing's in the chest. uid: a3b6598b-10d6-5e35-028b-26f375e97479 - 0 Check flag(s) (Dialog): true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *The rat squeaks excitedly - the chest is free from danger once again.* uid: a848bc17-6f75-1bb0-2e6f-5b48626f8a5a Animation: *DUPE* [S_DEN_Rat] Standing on an open chest, sniff the content of the chest, jumps in an hide - 0 Check flag(s) (Global): true - DEN_Rat_Event_RemovedKey - DEN_Rat_Event_RemovedRunedescription true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription - 1 Check flag(s) (Local): true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - DEN_Rat_Event_EnteredPotatoCrate - DEN_Rat_Event_EnteredPotatoCratedescription === END NODE ===
0:0 - Follow me. But be ready for anything. uid: b3fc5ae2-507c-cd86-0025-8fe50d22a111 Animation: [S_DEN_Rat] Turns and runs, calling back Node context: Emphasis on 'anything' - he's warning the player it could get dicy - 0 Set flag(s) to (Global): true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription === END NODE ===
0:0 - *Apparently satisfied, he beckons you with a squeak - follow.* uid: d05a37ad-40d3-10f0-9d8d-430d8376d007 Animation: *DUPE* [S_DEN_Rat] Turns and runs, calling back - 0 Set flag(s) to (Global): true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription === END NODE ===
0:0 - Or else, I'll - I'll bite you! uid: d87c0148-15bd-707f-00c8-8b31947458ad > Ow! My tooth...
0:0 - The evil thing's gone! Now, where was I... uid: de5657d4-6b5f-915c-31e2-bfa1fefb2d4b Animation: [S_DEN_Rat] Standing on an open chest, sniff the content of the chest, jumps in an hide - 0 Check flag(s) (Global): true - DEN_Rat_Event_RemovedKey - DEN_Rat_Event_RemovedRunedescription true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - DEN_Rat_Event_EnteredPotatoCrate - DEN_Rat_Event_EnteredPotatoCratedescription === END NODE ===
0:0 - *He relaxes, an appreciative squeak escaping his tiny mouth.* uid: e962cfec-76a4-31ab-37f9-1edf97372a1b > null
0:0 - Soothe him. uid: f50f0be8-cf99-2f21-62d0-0f567a9e7b13 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > *He relaxes, an appreciative squeak escaping his tiny mouth.*
- Roll failure - null uid: f6c05598-8dde-fc51-60a3-074afc98bb33 > *Hiss!*
0:0 - *Hiss!* uid: f8020cf4-607e-3045-54e8-ee0e0f74f230 Animation: *DUPE* [S_DEN_Rat] Taunt and run off Node context: Angry - 0 Check flag(s) (Dialog): true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription - 1 Check flag(s) (Local): false - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Grab what you can and get out, that's my advice. uid: 382e4bcf-c1ec-a9e8-0001-99f8b8e446cd === END NODE ===
0:0 - Goblins. Druids. This grove is a death trap. uid: a7f16b1d-0e54-3f9d-3d26-aa99d9da596c - 0 Check flag(s) (Dialog): false - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription > Grab what you can and get out, that's my advice.
0:0 - I can pack or talk, and right now I'm packing. uid: b7e27d1a-9853-42bb-25cc-9035dc724259 Animation: Packing Cinematic: Packing(Scripted) Node context: Frustrated, but resigned - 0 Check flag(s) (Dialog): true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Refugee4.lsj Synopsis: A refugee, anxious about the goblins beyond the gates and the druids within.
0:0 - We should get moving. Goblins are bound to regroup eventually. uid: 4fd349c6-b7d1-8cbe-6e94-9181b6a05259 Node context: Glimmer of hope. Eager to get moving. - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - This place is a bloody death trap, not a sanctuary. You should clear off while you can. uid: c0f26547-a50d-da15-bd8f-fe2f53316ef4 Node context: Fatalistic - 0 Check flag(s) (Dialog): false - DEN_General_Refugee4_HasMet - DEN_General_Refugee4_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_General_Refugee4_HasMet - DEN_General_Refugee4_HasMetdescription === END NODE ===
0:0 - We're cornered in this place. Even the bloody druids look like they might turn on us. uid: c153ee8f-e4bb-1f7e-bdfb-f8103e41186e Node context: terrified - 0 Check flag(s) (Dialog): true - DEN_General_Refugee4_HasMet - DEN_General_Refugee4_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_RefugeeChef.lsj Synopsis: An older woman, responsible for feeding an entire camp of refugees before they leave. She is gruff but has a heart of gold. She offers the player some gruel. Purpose is to highlight how desperate their situation is.
0:0 - Not now. Someone's been messing with my bloody cooking pot. uid: 0d250ad4-d17c-6f60-21c2-e15da215eaa4 - 0 Check flag(s) (Global): true - DEN_RefugeeChef_State_CauldronGone - DEN_RefugeeChef_State_CauldronGonedescription > Didn't think the food was that bad.
0:0 - Stop thinking about delicious dwarf and take the bowl. 1:0 - Take a bowl. uid: 17f2b31c-abb9-2ce9-c01b-588147ecd47f Cinematic: Take the bowl. - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > Look. It ain't much, but it might make all the difference.
0:0 - We'll need every bit of strength to make it to Baldur's Gate. Trust me. uid: 1e103c1a-4bc2-7954-6562-b9fef3d7befe Node context: Thinks the player is being a spoilt idiot.Sounds very annoyed now. === END NODE ===
0:0 - If a gnoll catches your scent, you'll need every bit of strength. Trust me. uid: 21f47a2f-3086-05cc-2ca4-db70ef0cf17b Node context: Ibid. === END NODE ===
0:0 - Here. Have more. We'll need every bit of strength to make it to Baldur's Gate. Trust me. uid: 320164c2-5b4e-e09e-a1e0-38c0d98caacc Animation: *DUPE* [Okta] hands the [player] the [Stew Bowl] Cinematic: Scoops out another bowl of gruel and hands it to the player. Node context: This is the warmest you've sounded in this dialog. You want the player to make the journey in one piece, and giving them more food is how you show it. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TookGruel2 - DEN_Thieflings_Event_TookGruel2description === END NODE ===
0:0 - See how you feel when your pack is empty - it'll be this or a handful of weeds. uid: 3493fd43-07aa-f8ec-c60e-c2f94e311ad7 Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands. Cinematic: Shrug as Okta pulls the bowl back towards herself. Node context: Player has rudely turned down your food. You're annoyed and offended. > We'll need every bit of strength to make it to Baldur's Gate. Trust me.
0:0 - You've had your share. Leave some for the rest. uid: 39654506-7c65-e537-0fd8-c7ff2d346f18 Cinematic: Shrug, as if everything is fine. Node context: You're trying to keep the worry out of your voice and make it sound like everything is under control. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription - 1 Check flag(s) (Object): true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription === END NODE ===
0:0 - Hm. Look in your eyes says otherwise. uid: 45a41e22-7e90-d75a-fc23-fe72ef8aeb7f Node context: Player has made light of their difficult upbringing. You have a moment of sadness at the thought of what they must have gone through, but don't want to push it. > null
0:0 - Fancy a bowl? uid: 59cdc7a4-2644-f1d2-d0f3-2125852be144 Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands. Cinematic: Holds the bowl out to the player. Nods towards it, doesn't expect to be refused. Node context: Gruff as you hand the food to the player. Doesn't expect the player to refuse. > Best to fill your belly now - while we still can.
0:0 - No, thank you. The smell is more than enough. uid: 632e1b44-0c71-15b7-832c-47ba6e0f197d - 0 Check flag(s) (Tag): true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > Go ahead. Turn that pretty nose of yours up.
0:0 - You been on hard times too, huh? uid: 76ba8898-e68f-626d-e352-14a69aad6e1c Animation: *DUPE* [Okta] hands the [player] the [Stew Bowl] Cinematic: Eye widen slightly in surprise, gruff exterior softens. Node context: Player has mentioned a difficult upbringing. Moment of surprise and connection as you realise this person may be in the same situation as you. > No worse than what you're facing now. > It's all in the past.
0:0 - Ha! You're a far cry from such things. But if I fooled your nose, I must be doing something right. uid: 7ad405bf-abfc-d729-9e27-a454bc422bec Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands. Node context: Player has guessed that your dish is far more complicated than it is. You're happy and warmed by the compliment. > Here. Have more. We'll need every bit of strength to make it to Baldur's Gate. Trust me.
0:0 - Agreed. Hungry warriors make for easy prey. uid: 7bc7b0ec-11f5-bf08-e5f1-f911f9a059b7 - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > You been on hard times too, huh?
0:0 - Suit yourself, but the only way we'll make it to Baldur's Gate is to run, and run hard. uid: 954cc45d-3f88-6090-a975-eb9632aa62fd Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands. Cinematic: Shrug as Okta pulls the bowl back towards her. Node context: Player has turned down your food. You're annoyed but hiding it with indifference. > If a gnoll catches your scent, you'll need every bit of strength. Trust me.
0:0 - I never turn down a free meal. uid: 9e06841c-a9bd-4225-dc3a-dd6aad316686 Cinematic: Take the bowl. - 0 Check flag(s) (Tag): true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription > You're an easy one to please, aren't you?
0:0 - Look. It ain't much, but it might make all the difference. uid: 9f61f32b-993c-3f0a-654a-3e1f91577f1f Animation: [Okta] hands the [Stew Bowl] to the [player] Cinematic: Shrugs as she gestures to the food. Node context: Player has taken food and asked what it is. You're a bit embarassed at the paltry offering, but aware that this is as good as it gets and that you all need your strength. > The only way we'll make it to Baldur's Gate is to run, and run hard.
0:0 - The only way we'll make it to Baldur's Gate is to run, and run hard. uid: a267f4e5-1594-b209-a1b6-3bc1ae991081 Node context: Knows that there's every chance everyone will die on the journey. Trying to stress how dangerous it is without scaring the player. > If a gnoll catches your scent, you'll need every bit of strength. Trust me.
0:0 - Grey goo... I think I ate things like this in the past. When I was desperate. 1:0 - A bowl of grey goo. Reminds me of home. uid: a8cead2b-d5e9-739a-4fa1-17274b05519f Cinematic: Takes bowl. - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription > You been on hard times too, huh?
0:0 - This is a delicacy of your land? I'll try anything once. uid: ad993fda-378c-d6dd-8ae7-851e3646142b - 0 Check flag(s) (Tag): true - Planar - Race group for REALLY_ races (githyanki, warforged) > Ha! That's a good attitude.
0:0 - We'll be leaving soon. Make sure you stock up. uid: aee5f2db-5676-1542-c22e-7a687ed78f22 Node context: A gruff sounding chiding that comes from a place of concern. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription - 1 Check flag(s) (Object): false - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription === END NODE ===
0:0 - You. Saw you fighting those slimy bastards. uid: b42b2333-a2b3-a189-39aa-3e13708669c5 Animation: [Okta] holds a [Stew Bowl] in her hands. Cinematic: Bowl in hand, paused mid preperation of gruel. Next to a pot with a ladle in hand. Looking at the player, appears annoyed. Node context: Gruff sounding. Shouldn't be clear if you're annoyed at the player or not. - 0 Check flag(s) (Dialog): false - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription - 1 Set flag(s) to (Object): true - PreventTradeWithPlayer - PreventTradeWithPlayerdescription > Fancy a bowl?
0:0 - Didn't think the food was that bad. uid: b93cfd29-2b8f-7b35-ea05-a197d60a2314 === END NODE ===
0:0 - Take the bowl. uid: badd63b6-fd37-5e9f-0c50-3a83ea34cb46 Cinematic: Takes the bowl. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription > null
0:0 - Thank you. What's in this? Oats? Honey? uid: cb9d8fd7-8929-d6c4-6c04-bd567fc6a26f Cinematic: Take the bowl. - 0 Check flag(s) (Tag): true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription > Ha! You're a far cry from such things. But if I fooled your nose, I must be doing something right.
0:0 - This slop is beneath me. uid: d9bcac2b-a2af-56de-6770-79cfbe7a3992 - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > See how you feel when your pack is empty - it'll be this or a handful of weeds.
0:0 - Go ahead. Turn that pretty nose of yours up. uid: e3c30cb0-f9ff-7b7b-39db-4d85f810783c Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands. Cinematic: Shrug as Okta pulls the bowl back towards her. Node context: Player has turned down food in a condescending way. You're a little annoyed but mainly think the player is being an idiot. > The only way we'll make it to Baldur's Gate is to run, and run hard.
0:0 - That doesn't mean it's behind us though, does it? uid: eda24044-a368-d5e4-c430-f31b4635c194 Node context: Player has made light of their difficult upbringing. You have a moment of sadness at the thought of what they must have gone through, but don't want to push it. > null
0:0 - Food. You want it or not? uid: f15863f7-c34b-ada5-a4c7-fb941c8783da Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands. Node context: Player has asked what it is. You're getting annoyed. > Take the bowl. > I'm good, thanks.
0:0 - I much prefer roasted dwarf. uid: f8fbb8da-593e-8b69-cd91-e12db32cfade - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > null
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Squirrel.lsj Synopsis: This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the squirrel communicates via squeaks or through the narrator.
In the SwA version, the squirrel speaks like a human. She shouldn't sound like a disney animal. She's serious about getting the player to leave - she sees them as a threat - but she's also cocky about it. She doesn't think she'll have any problem beating the player the player to a pulp.
Players encounter the squirrel in the druid grove. For all he knows, they're encroaching on HER territory, and she wants them out. Players have several options to deal with him in SwA - persuading or intimidating her. In both versions, they can kick her to death, if they choose.
0:0 - *The squirrel flees, shrieking with indignant terror.* uid: 000f90ac-570c-65d4-41e7-33cdee5cb0b2 Animation: [Squirrel] freaked out and runs away (WilsonLee) Cinematic: - 0 Check flag(s) (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription === END NODE ===
0:0 - I doubt you could muster more than a bit of smoke. uid: 032593ff-86d5-35b9-0dda-2a7585aae586 Animation: [Squirrel] Angry Idle or taunting (WilsonLee) Cinematic: > null
0:0 - ROAR. I WILL EAT YOU. 1:0 - I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly. uid: 1372f15b-6810-3e1e-1806-a9b12229c705 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null > null (roll failure)
0:0 - Leave. uid: 18c65592-aba2-20dd-27f2-810b3819a52e - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription === END NODE ===
0:0 - *The swirling bile-cauldron of your brain is cooking up a poison stew.* uid: 1c052399-de96-ce9a-bd83-1701ca226ff6 - 0 Set flag(s) to (Dialog): true - DEN_General_Squirrel_PCPunchedSquirrel - DEN_General_Squirrel_PCPunchedSquirreldescription - 1 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > *Served and seasoned by that venomous Butler.*
null uid: 1d60a756-30b6-427c-aa24-4d1ad888d912 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - *This squirrel might be the single most adorable creature you can recall in all your stunted memory!* uid: 23db700d-7a91-effa-a556-f59e2b7a6748 Node context: Happy and cutesy - 0 Check flag(s) (Dialog): false - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *It would be ever so twee if it were climbing a tree!*
0:0 - What. The. Hells. uid: 279964b1-d3de-4c56-b0a8-9c3877af2555 Node context: Stunned by what the player just did (kicked a squirrel to death. She's shocked rather than angry). - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
0:0 - *The squirrel flicks her tail at you and turns away.* uid: 27e3ea7b-db6f-c938-5f02-3894adc8920d Animation: [Squirrel] reuse turn and run away (no flicking tail) Cinematic: - 0 Check flag(s) (Dialog): true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription - 1 Check flag(s) (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Scold her with a click of your tongue. uid: 29497bbe-9385-0255-14ef-dd93b756e39f = Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null
0:0 - *Useless. The pain grips tight, sapping all composure out of you...* uid: 2f0e2a47-854c-435f-894b-79c479085b73 Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - What is this bizarre creature? uid: 2f1aa33a-0bac-880a-4547-da7ddfcfb712 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *It is unnecessarily odd. A small, noisy pest with a bushy tail.*
0:0 - Ngh... it hurts... uid: 2ff98782-e74f-487e-a881-32cf830fa960 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. Node context: Wince of pain. Shadowheart's incurable wound is inflicting a short burst of intense magic pain throughout her body, before fading away. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > null
null uid: 31e8673c-be91-f252-08c4-35de09c593d1 - 0 Check flag(s) (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
0:0 - ROAR. 1:0 - Growl threateningly. uid: 35078f3a-85c9-7aa2-7b6b-c01c6a7912e1 = Roll SkillCheck Intimidation (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 35776221-9774-6d6b-7a10-46b4172812ae === END NODE ===
null uid: 36125fc5-0973-4c06-7f80-38012f65493a - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > Try to understand what's happening. > Silently petition Lady Shar for guidance. > Breathe. Try to push past the sensation.
- Roll sucessful - null uid: 367a2122-3ad5-a9d6-9e7c-12eaaba23b82 > null
0:0 - Oh, it's everywhere. You ruined a perfectly good snack. uid: 39bcdb3f-4822-e28c-2653-d7f0ba4fc910 Cinematic: Node context: Is annoyed that you stamped a squirrel to death when he could've eaten it > null
0:0 - The sort that's in charge around here. uid: 3da2cb38-c219-8e8c-d7bd-a3c68ccecaf0 Animation: Squirrel Angry pose (WilsonLee) Cinematic: > null
0:0 - *After a final squeak of warning - break the rules, and there will be trouble - she scurries away.* uid: 3ed6ebf3-a4a1-1baf-84d0-938722d5a502 Animation: [Squirrel] squeaks then run away (WilsonLee) Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_General_Squirrel_MadeFriends - DEN_General_Squirrel_PCWasRudedescription === END NODE ===
- Roll failure - null uid: 429b9e64-d485-77c5-353b-51ab16f060d1 > null
0:0 - *You follow the squirrel's gaze to a pair of clumsy, ugly feet. Your own, on her territory.* uid: 42d68a10-2579-885b-dcad-2080a5d5f4e0 Animation: [Player] looking the surrounding (WilsonLee) Cinematic: - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription > *Looking around, 'her territory' extends from one end of the grove to another.*
null uid: 4bc57646-e4f8-4989-9679-f2e0fd3424a1 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Ngh... it hurts...
0:0 - *Cht cht!* uid: 4d2a8eb1-5212-63eb-7dde-d48f7a5e6d5f Animation: Squirrel munching/ finding something then notice and look at [Player] (WilsonLee) Cinematic: Preparing to attack. - 0 Check flag(s) (Dialog): false - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription - 1 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription > *The squirrel lunges at your foot and bites it.*
null uid: 4dcc161a-2fd3-b99c-a050-0bafdb004f73 - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > null
0:0 - I better not catch you around here again. uid: 4f99d5ab-684c-05f3-b55c-5e0ef7318af3 Animation: Squirrel Angry Idle (WilsonLee) Cinematic: === END NODE ===
0:0 - Calm down - I'm a friend. uid: 51743ddd-af9a-7a65-9a6a-22de8f02814e > null
- Roll sucessful - null uid: 51a5d426-a0be-d6ca-65af-96d700ee3e6e > null
0:0 - You're trespassing. This is my territory. uid: 56e63f43-223d-bf63-d8f7-ba058fce6697 Animation: Squirrel angry/cautious Idle (WilsonLee) Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription > null
0:0 - Terrific. If I'm ever harangued by a rodent, I'll know who to call for. uid: 57f2f175-0581-46fa-8d5f-0faf6732a127 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
0:0 - Now get moving. I'm tired of looking at you. uid: 6158a58e-bdf2-b801-8f52-f7ec1792c442 Animation: Squirrel Angry idle (WilsonLee) Cinematic: Node context: Losing interest in the conversation. === END NODE ===
0:0 - I'll even sweeten the pot. Found some weird smelling stuff on the ground. You can keep it. But... uid: 6b265dde-683e-dfdc-dfc5-b5311a0f9967 Cinematic: Node context: sweet but an edge to your voice at the end. You're about to threaten. > The trees are mine. Follow the rules, and I won't have to intervene. Got it?
- Roll sucessful - null uid: 6c3ead68-daa4-b985-3206-158111b1a771 > null
null uid: 6c75bedb-b111-df34-c125-1e7707481e34 Animation: [Player] uses another leg to kick squirrel on the head, [Squirrel] unconcious (WilsonLee) Cinematic: |Player fatally kicks the squirrel in the head. She collapses.| > null
0:0 - *She offers you nothing.* uid: 6e8086f7-69bb-40f0-9fa5-7078a395297e Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - Gods! What in the deepest Hell is wrong with you? uid: 77e0ea3d-98ab-4a82-a8a8-e17c40aa7315 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
null uid: 79cb80b2-b15a-40f6-a16f-e6ca538f5f5f - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null > null
0:0 - *It would be ever so twee if it were climbing a tree!* uid: 89c8e301-9f6a-41a7-e9c5-bbbf513d3589 Cinematic: Dark Urge grinning cruelly. Doesn't red-out, reuses cinematic. Node context: Dark Urge is about to kick it to its death against a tree, but should sound childishly playful - 0 Set flag(s) to (Global): true - ORI_DarkUrge_State_KilledSquirrel - Dark Urge killed the wee squirrel in DEN > null
0:0 - *Intense pain flares from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears. The image fades.* uid: 90a4f55d-e448-4bb1-a170-f349b1a0ca74 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > null
0:0 - *The squirrel lunges at your foot and bites it.* uid: 91dbab86-8466-f94e-5350-85573cecff11 Animation: ( Squirrel: From Neutral Idle Pose) Squirrel lunges at players foot and bites it. Player react by removing his foot, but too late. (Squerel: End on Idle neutral pose where he started this animation) Cinematic: > null > Kick the squirrel. > Study the creature's behaviour. > null
null uid: 97332eaf-89e5-1341-7ccf-59993cb09def === END NODE ===
0:0 - *You claim victory over the squirrel, though you're not sure why you were fighting to begin with.* uid: 9776f751-b5bf-f821-d159-8bce7839ace3 Cinematic: - 0 Check flag(s) (Dialog): false - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription - 0 Set flag(s) to (Dialog): true - DEN_General_Squirrel_PCPunchedSquirrel - DEN_General_Squirrel_PCPunchedSquirreldescription === END NODE ===
0:0 - *With a shriek, the squirrel flees.* uid: 97c74391-e5cc-4cfc-e07c-1802e8149aa6 Animation: [Squirrel] freaked out and runs away (WilsonLee) Cinematic: === END NODE ===
0:0 - You don't scare me. I got bears on my side. uid: 9ca00378-135c-3e4f-33a5-3a0c316def67 Animation: Squirrel Angry Idle (WilsonLee) Cinematic: > null
0:0 - How heroic. I was wondering if we'd survive encountering such a fearsome beast. uid: 9cd57736-92cc-4d05-9639-de24af6d2458 Node context: Sarcastic/deeply unimpressed (player killed a rabbit) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
0:0 - *Her motivations elude you. Distracted by your thoughts, you let your guard down.* uid: a0790c5f-eff4-f5f9-e3a7-efef317eafc0 Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_Squirrel_State_AnimalHandlingFailed - DEN_Squirrel_State_AnimalHandlingFaileddescription > *The squirrel bites your foot again.*
0:0 - There's plenty of room for both of us. uid: a1f9b254-e476-8d22-f686-cc470bddf4a9 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - *The squirrel chitters scornfully as your foot whistles over her head.* uid: a75050be-202f-ba39-d54b-9ef694d40bf5 Animation: [Squirrel] took a side step and chitters (WilsonLee) Cinematic: Player kicks and misses the squirrel > Reach for your weapon. > Try to kick her again. > Leave.
0:0 - No, there's plenty of room for me. uid: aa6fbded-2806-8c7b-2ace-8eb12fd3e05e Animation: Squirrel Angry Idle (WilsonLee) Cinematic: > null
0:0 - Leave. uid: aa91d750-bfbb-ac36-4793-efaf59835e92 === END NODE ===
0:0 - What was that for? uid: af170804-7129-f82e-33ad-2920ea869312 > null
0:0 - *The squirrel moves too quickly - your foot finds only air.* uid: af30fbf4-8f7c-5292-093d-32647bb753c1 Animation: [Squirrel] hop/runs around [Player] 's leg, [Player] almost fall Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription > null
0:0 - *Tail rigid with irritation, she scampers off.* uid: af66ca4e-7e05-083c-1442-35b3e1e70a2a Animation: [Squirrel] screeches, it's tail is rigid like a stick and hops away (WilsonLee) Cinematic: === END NODE ===
0:0 - The trees are mine. Follow the rules, and I won't have to intervene. Got it? uid: b00f07a6-fb3d-2097-fdeb-ad287d1e07e6 Animation: Squirrel Angry Pose Idle (Wilsonlee) Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_General_Squirrel_MadeFriends - DEN_General_Squirrel_PCWasRudedescription === END NODE ===
0:0 - One word and I could fry you to a crisp. uid: b33c9bb6-6596-ee46-5f7e-8bee512e6717 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null > null (roll failure)
0:0 - You barged in without an invitation. I wouldn't call that friendly. uid: b3c5c43f-29b5-25ba-5431-791f471d9d30 Animation: Squirrel angry pose (WilsonLee) Cinematic: > See, you're in my territory. And I want you gone.
0:0 - Surely you should be reserving your foot for more deserving foes? That poor creature was harmless! uid: b5145dbb-6b49-45db-9a01-7ce7ac7cbeb7 Node context: Shock/dismay. Play killed a rabbit for no good reason. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
- Roll sucessful - null uid: b5befba4-0507-55ae-5e8a-95b3536e92ab > null
0:0 - Do you always take on such terrifying foes? uid: b66be8f1-7e84-444f-b6b0-2a931eb9b880 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Local): true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel > null
0:0 - *You cannot imagine what purpose such a creature could possibly serve.* uid: b7ed999d-581a-9533-62fe-c76c8d03cd6b Cinematic:
0:0 - Get out of here. Now. uid: bd815301-87e4-81d0-2f78-e11d83df2f1c = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle) false - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > null (roll sucessful) > null (roll failure)
0:0 - *With a cocky flick of her tail, the squirrel scampers away.* uid: cb77333d-aa68-690f-f0dc-46e36c140f66 Animation: [Squirrel] taunting by shaking it's tail and run/hop away (WilsonLee) Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription === END NODE ===
null uid: cd564052-b716-b6bf-6eb5-4cd288803fde - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription > No! What did you do?!
0:0 - Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking. uid: cd663e08-6c1f-e218-8c75-79eea52e8798 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - *The squirrel bites your foot again.* uid: d04f144e-e00e-44ea-e2ce-781a7128b991 Animation: ( Squirrel: From Neutral Idle Pose) Squirrel lunges at players foot and bites it. Player react by removing his foot, but too late. (Squerel: End on Idle neutral pose where he started this animation) Cinematic:
0:0 - Ngh... it hurts... uid: d462597a-8a9e-4884-81dd-fd9b2d65a439 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. Node context: Wince of pain. Shadowheart's incurable wound is inflicting a short burst of intense magic pain throughout her body, before fading away. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. > null
0:0 - Try to kick her again. uid: dc07a2ee-d960-0b75-1663-dc33470e480a = Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Take heart: your instincts are dagger-sharp! uid: e1b895ed-debb-0eb1-95db-b0f2eb4bb9fa > null
0:0 - You'd have to catch me first. Can't say I'm worried. uid: e45b95cc-f1a2-6a84-7d31-2dbbb7f17c2b Animation: Squirrel hopping around like taunting, Squirrel scratching it's head worrying/wondering (WilsonLee) Cinematic: > null
0:0 - Not even close. To think I took you for a threat. uid: ed9cf49a-6df7-abc3-e4f3-56aa042e377c Animation: [Squirrel] Taunt player by jumping side to side (WilsonLee) Cinematic: - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Now get moving. I'm tired of looking at you.
0:0 - I'm not to be trifled with, creature. 1:0 - Back off, squirrel. Or I'll make you. uid: f589feb7-aae5-77e5-b475-7a2ad3cb7d75 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - What sort of creature are you? uid: f9d03ef8-4799-2037-5ad5-988cd6ff277c - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > The sort that's in charge around here.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Tiefling001.lsj Synopsis: This tiefling recently killed a goblin and is trying to progress the grueling death she caused. She's trying to be strong, but is deeply traumatized. Depending on the player's answer, she'll express her frustration at not being able to deal with it,be shocked, or sink deeper into depression.
0:0 - I don't know if I want that. But... if that's how I get through this... uid: 0100d797-fdad-989b-1a81-c084a92947a2 Node context: She was advised to lean into her sadistic urges and enjoy killing, She's a little hesitant, but willing to try it if that's what it takes. === END NODE ===
0:0 - I'm sorry, I just... the goblins, the killing - it scares me. uid: 01a11abb-546b-257d-8903-2eb58ad5f189 > null
0:0 - I - I guess it's better that way. uid: 1bc3bf45-20ab-1b4c-c3b0-66e8d04ebc2c Node context: She wants to say something scathing back, but decides it's better to hold her tongue, since she's talking to someone who just said killing is a refined taste and clearly thinks she is inferior. === END NODE ===
0:0 - I want to help - I just didn't think it would feel like this. uid: 28a95ea3-c350-0e11-0cc0-0d89192a108a === END NODE ===
0:0 - Not now. Please. uid: 405f77fa-71f0-5c66-304d-3edb12e13361 Node context: She's burying one of her comrades after he suddenly got shot by goblins and doesn't want to talk. - 0 Check flag(s) (Global): true - DEN_General_State_KanonCorpseClear - The Captured Goblin NPCs left the area around Kanon false - DEN_General_State_KanonTryBurial - end the scene around Kanon's corpse when possible === END NODE ===
0:0 - I had the same thought. And it's just going to keep happening... uid: 5ef62935-ce58-b62a-6e45-195f405eb45c Node context: Instead of giving Rikka strength, what the player told her is pulling her further into herself. === END NODE ===
0:0 - How do you drow do that - find pleasure in killing? I got a goblin myself, yesterday. Shot her through the throat. uid: 7b2a5368-27d4-2cdd-7979-7d5f4464fd8d Cinematic: She's closed off, crossing one arm over the other to hug herself, uncomfortable with what she did. - 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0 Set flag(s) to (Dialog): true - DEN_General_Tiefling001_HasMet - DEN_General_Tiefling001_HasMetdescription > null
0:0 - You made it look so easy, the killing. uid: ab41a845-297a-2c01-67fc-0e1dcad92424 Node context: She's wondering how the player can do it. - 0 Check flag(s) (Dialog): true - DEN_General_Tiefling001_HasMet - DEN_General_Tiefling001_HasMetdescription === END NODE ===
0:0 - It's a refined taste - someone like you would never understand. uid: b11b8009-30be-51a2-9d89-e2f5407f9e65 > I - I guess it's better that way.
0:0 - Why? It was terrible. I should've just looked away. uid: bdb3ae6f-1bd5-0be9-ad64-8ee3b7718db9 === END NODE ===
0:0 - Glad you were here for those goblins. Picked one off yesterday, myself. Shot her through the throat. uid: c5c5ec26-6cb0-5e03-5586-609649af7116 Cinematic: She's closed off, crossing one arm over the other to hug herself, uncomfortable with what she did. - 0 Set flag(s) to (Dialog): true - DEN_General_Tiefling001_HasMet - DEN_General_Tiefling001_HasMetdescription > That should've killed her, but... she kept gasping. Clawing at the arrow.
0:0 - So even someone like you... feels like this? This is how it is? And it's just going to keep happening... uid: ee89a77b-54a5-cf73-f8b3-b7fc24687d89 Node context: Instead of giving Rikka strength, what the player told her is pulling her further into herself. === END NODE ===
0:0 - You killed all those goblins, and we couldn't even manage a handful... uid: f4d7275d-2474-7b2d-6bfa-7bc93b9809b5 Node context: Relief. We saved her by killing the goblin leaders - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard10.lsj Synopsis: A Tiefling in the druid grove who's keen to banter and joke. She's a bit flirtatious, though there's an undercurrent of fear throughout it all. She's genuinely afraid that she's going to die, and her only coping mechanism is to joke about it - in this case offering to make a bet. She's looking for something to look forward to.
RERECORD NOTES: All lines in that dialogue have been set to rerecord with a few line changes. Overall direction. she needs to a more tongue in cheek humorous delivery.
0:0 - With trained worgs on your scent? Not likely.
0:0 - No, I won't waste my time. uid: 1d5f1515-fd80-acbe-053f-d76fa983b4c9 > null
0:0 - Excellent! And since I ain't one to leave a debt unpaid, that means we're destined to meet in Baldur's Gate. uid: 205615b9-0235-3911-0844-5cdc8f0d8ca9 Node context: cheeky wink and smile - 0 Set flag(s) to (User): true - DEN_General_TieflingGuard10_MadeBet - DEN_General_TieflingGuard10_MadeBetdescription > Looking forward to it.
0:0 - Thanks for your helpful feedback, but I think we're done here. uid: 38c56d97-34e3-73bc-461d-4206dff392f5 === END NODE ===
0:0 - We need to move. No point staying here - twiddling our thumbs. uid: 3a18350a-d811-6284-abea-458de57908a9 Cinematic: Tense, looking around with a frown. Node context: Tense and nervous but trying to hide it. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_CaveGuard_002_HasMet - DEN_Thieflings_CaveGuard_002_HasMetdescription === END NODE ===
0:0 - Come on. What do you say? uid: 3d08e8f2-e842-f23a-0569-1b2627201012 > null
0:0 - A defeat is a defeat. There is no glory in that. uid: 4bfc9a31-8a44-e28f-6587-abd65ad66fb7 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > No, I - it's a joke.
0:0 - Not with that attitude. Fight and win! uid: 4dc2cbbc-6c4c-75c8-30ea-b3c614bec8e6 > null
0:0 - All right, you're on. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 78ad7d76-d606-2147-fed3-11dde246ef9d - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - Maybe you'll catch a glimpse of Baldur's Gate before they cut you down. uid: d22c3467-4c70-0e8e-9213-d54e926e28da > Ohh, well aren't you an optimist?
0:0 - Used to think the goblins'd kill us the second we set foot outside. But after hearing what you did at the gate... uid: d6901565-350d-69ac-862c-be46f2a1e558 - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_CaveGuard_002_HasMet - DEN_Thieflings_CaveGuard_002_HasMetdescription > ... well, I still think they'll kill us. But at least we can put up a fight.
0:0 - I'd best see you in Baldur's Gate. uid: d6b301ae-082c-e07c-4aed-87ef46b75a27 Cinematic: Hand on hip, half smile Node context: Friendly, even a little flirtatious. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_CaveGuard_002_HasMet - DEN_Thieflings_CaveGuard_002_HasMetdescription - 1 Check flag(s) (User): true - DEN_General_TieflingGuard10_MadeBet - DEN_General_TieflingGuard10_MadeBetdescription === END NODE ===
0:0 - No? Shame, I thought you might enjoy a little fun. uid: dcd257f0-642e-f829-175e-fa6a6a9f16a2 - 0 Set flag(s) to (Dialog): true - DEN_General_TieflingGuard10_RefusedBet - Refused to bet with Lakrissa. > Be safe out there, whatever comes your way.
0:0 - No, it's not. None of this is funny. But at least this way there's something to play for. uid: ea2c3d45-f228-9309-efca-10ad32ce0aee > Come on. What do you say?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard11.lsj Synopsis: Tiefling is afraid of githyanki - he's seen one gut his friend while they were scouting.
0:0 - How long d'you think we've got before the goblins come? uid: 1ba9ced2-27ac-7fac-1c0f-6e1699240224 Node context: Fatalistic humor - 0 Check flag(s) (Dialog): false - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription - 1 Set flag(s) to (Global): true - DEN_Tiefling011_State_Met - The party talked to tiefling 011 true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. === END NODE ===
0:0 - Leave m-me alone. I b-beg you. 1:0 - Please. I've... I've been through enough. uid: 440ac2d9-f98f-f0f1-6d58-4a31a11d78e2 Cinematic: Kneeling (Scripted) - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel - 1 Check flag(s) (Object): true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription === END NODE ===
0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side. uid: 4a13bce0-1776-3beb-914c-7731390c45c2 - 0 Set flag(s) to (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul > And I just... I just ran.
0:0 - P-p-please. 1:0 - Please. I've... I've been through enough. uid: 501235d3-ae78-d68d-2909-c24d23b13211 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel - 1 Check flag(s) (Object): true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription === END NODE ===
0:0 - We should be getting drunk, at least. It's no fun waiting for death sober. uid: 7030cfc6-17b8-04f1-97c5-91863cb08190 Node context: Fatalistic humor - 0 Check flag(s) (Dialog): true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription === END NODE ===
0:0 - Now get away from me! uid: 72957c93-d02f-ca6c-19cc-ca44e6d5c824 Node context: Afraid === END NODE ===
0:0 - You've seen other githyanki? Tell me where - or I'll have your head. uid: 7bc52d43-4e8d-ef9d-2691-9fb38e2828d9 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): false - PLA_GithChokepoint_State_SceneDone - Whole scene including the confrontation has been done, set as the gith leave or start combat - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - P-please. Just leave me alone. 1:0 - Please. I've... I've been through enough. uid: 83776006-5522-a100-7f11-e46cc5937d81 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel - 1 Check flag(s) (Object): true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription === END NODE ===
0:0 - OTHER GITHYANKI - WHERE? uid: 883cce6b-b1fa-a9f8-2396-ab500e68c066 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Global): false - PLA_GithChokepoint_State_SceneDone - Whole scene including the confrontation has been done, set as the gith leave or start combat - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - And I just... I just ran. uid: ac2f9050-77bb-f2b8-d4f5-2d0a23a0eb2a > Now get away from me!
- Roll failure - null uid: c4d64268-b715-3d6c-0a27-0b3f3c5e60ae > null
0:0 - They were on the road to Baldur's Gate, near the mountain p-pass. uid: c60d6ae7-f983-9fec-75b8-86ad34ead4a7 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_NearMountain - Heard rumors of githyanki being near the mountains, from Zorru in DEN or from the dead tiefling in FOR > It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
- Roll sucessful - null uid: d7efc7c7-f338-0bd4-ec1a-d9b071381d13 > null
0:0 - Leave m-me alone. I b-beg you. uid: ea87987f-d718-aaeb-4644-3d33f076f8c1 Node context: Fatalistic humor - 0 Check flag(s) (Dialog): true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - By Mordai's eyes, another one. uid: f544f3b8-de57-27e7-6b9b-34596646dbb7 Node context: Putting on a good front, but slightly afraid. Should still sound confident though. - 0 Check flag(s) (Dialog): false - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription - 1 Check flag(s) (Global): false - DEN_ThingLikeMe_Event_LaezelStartedOM - DEN_ThingLikeMe_Event_LaezelStartedOMdescription - 2 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription - 1 Set flag(s) to (Global): true - DEN_Tiefling011_State_Met - The party talked to tiefling 011 true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. > My friend's blood not enough? Come to rip me open too?
0:0 - You did not fight to aid us. You simply craved the taste of blood. uid: fa884b4a-c058-b293-cce0-a0475890c29b Node context: fearyful === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard4.lsj Synopsis: Non-critpath. A tiefling who sees the confrontation with a human adventurer at the grove as part of a systemic prejudice against tieflings. He carelessly led goblins to a grove full of tiefling children, and she doesn't think he'd have done that if there were humans there.
0:0 - No more trouble... yet. uid: 1c2fbe64-78cb-3fda-d067-8d0e7a207559 Node context: cautious - expecting everything to go wrong any minute - 0 Check flag(s) (Global): false - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends. === END NODE ===
0:0 - Sounds like you've crossed paths with Aradin before.
0:0 - Fair enough. Didn't mean to get too friendly. uid: 35630b12-e329-a2a3-9170-07d0b0f846d3 - 0 Set flag(s) to (Dialog): true - DEN_General_TieflingGuard4_BrushedOff - DEN_General_TieflingGuard4_BrushedOffdescription > If you want a healer, look to the druids.
0:0 - If you want a healer, look to the druids. uid: 538078bb-2ef2-b23f-8df7-594207325157 === END NODE ===
0:0 - And I'm tired of good people dying. That's for sure. uid: 5f74f08a-636b-4450-c33f-7c4d9e9be815 === END NODE ===
0:0 - Who's Halsin? uid: 7f780627-1018-401d-8ee2-6fe7da164ef8 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > The druid in charge of this grove. At least, he was.
0:0 - Guess if he didn't come back with Aradin, that might not be the case. uid: a3da6dff-759f-974c-3c60-5cccfb3bb712 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - If I don't help my kin, who will? uid: abf4eeb8-ceeb-19e9-a692-637b6dac1497 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Ain't that Beshaba's bitter truth?
0:0 - Without Halsin... this grove's not so friendly, I'll tell you that. uid: c8c4c6e5-da05-c5c9-ba15-2793083546db === END NODE ===
0:0 - Have some respect. This really isn't the time to talk. uid: e728fe80-67f3-3bc0-b2ea-8b22adcd9d3c Node context: indignant - she's in the process of moving the corpse of one of her fellow tieflings, recently killed in a goblin raid - 0 Check flag(s) (Global): true - DEN_General_State_KanonCorpseClear - The Captured Goblin NPCs left the area around Kanon === END NODE ===
0:0 - Seems like a lot of people are looking for that druid. uid: e9e79dcc-7f85-986e-f660-bdde4eea6aaa - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > By all rights, he was a good man. I saw enough of him to agree.
0:0 - Keep your wits about you. Things are tense with the druids here. uid: ef201584-31ae-7745-e015-789e37a0ddc8 === END NODE ===
0:0 - No more trouble... yet. uid: f5dc22db-0df3-6d1e-be2e-491399302517 Node context: cautious - expecting everything to go wrong any minute - 0 Check flag(s) (Dialog): true - DEN_CampGeneral_PCGotLore - DEN_CampGeneral_PCGotLoredescription === END NODE ===
0:0 - Don't mind me. I'll stay out of your way. uid: fa685b4f-19f1-6559-d937-a27ac95cc3f2 - 0 Check flag(s) (Dialog): true - DEN_General_TieflingGuard4_BrushedOff - DEN_General_TieflingGuard4_BrushedOffdescription true - DEN_CampGeneral_PCGotLore - DEN_CampGeneral_PCGotLoredescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard5.lsj Synopsis: She drank a potion given to her by the hag, with the promise that it would make her strong as steel. It did, but it has paralysed her legs. The effects are temporary, but she's angry and embarassed at the situation she's found herself. She doesn't suspect any foul play on the hag's part. We get a clue about this mysterious old woman selling potions in the cave, and through tagged gameplay can reveal that she's been duped. She is frustrated at herself - she wanted to help in the goblin fight, and instead she is sprawled on the ground.
0:0 - Guards! GUARDS! uid: 083f1b00-d56a-7e1b-2506-11d61dee3b93 Cinematic: Node context: She sees the player who has robbed her. Shouting for the guards to come help her - 0 Check flag(s) (Global): true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription === END NODE ===
0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me. Here. uid: 08de1b58-1652-bced-5d87-f67dc831c315 Animation: [Pandirna] hands the [player] money *CONSTRUCTION* *DUPLICATE* - Matt Cinematic: She hands you some money. Node context: sigh before the all right. - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing > How generous. Do you charge by the bell, or the spell?
0:0 - Is there an empty space between your ears? Out! I won't say it again! uid: 173f5574-c788-42bf-87af-180f592abb2a Cinematic: Node context: Feigning bravado. Relieved that she's starting to feel better. - 0 Check flag(s) (Dialog): true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription - 0 Set flag(s) to (Global): true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription === END NODE ===
0:0 - You'll be dead in seconds if the goblins come. I can heal you. For a price. uid: 1827f743-5708-e7bf-6c97-6d3c145b582a = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:2 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:3 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Yes, thanks. I know. Should've never taken that bloody potion. uid: 1d22160d-828b-d6eb-333c-157fb5693069 Node context: Player has asked what's wrong. Embarassed but hiding it with annoyance. > null
null uid: 1d6818fc-4389-8da4-fbdb-90221c07c8e7 - 0 Set flag(s) to (Object): true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription === END NODE ===
0:0 - If this isn't the most boring post in the grove, I don't know what is. uid: 1fd17cd2-34ab-a24e-5df1-e7efd64dd098 Cinematic: Node context: Feigning bravado. Relieved that she's starting to feel better. - 0 Check flag(s) (Global): true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription === END NODE ===
0:0 - Hush, girl. Another word and I'll snap your neck. uid: 21e69377-29c0-8856-bb45-3ee86822a415 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - She's helpless. You could ensure she never stands again. uid: 23fb2f7e-c6c2-88fd-dd1d-6a129fab69ba - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge > *The symphony already plays in your head: every toe snapping like a twig.*
0:0 - Wait - but... all right. Don't be long. uid: 253a147c-6d13-5860-bdb8-05d87534d254 - 0 Set flag(s) to (Global): true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. === END NODE ===
0:0 - That doesn't sound like a side effect at all. Let me heal you. uid: 27ff5273-5e3a-7681-3bbc-1969c7dcdbb0 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:2 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:3 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > All right... I guess being fearless won't help if an arrow comes flying right at me.
0:0 - Did that...? No, damn it. Still nothing. uid: 2b3f9a64-7ca1-1f68-49f7-e962ffe61049 - 0 Check flag(s) (Global): true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. true - DEN_General_Event_WaitingForHealCastedNonHeal - Player casted a spell on the paralyzed tiefling that did not remove the paralysis - 1 Check flag(s) (Object): false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Global): false - DEN_General_Event_WaitingForHealCastedNonHeal - Player casted a spell on the paralyzed tiefling that did not remove the paralysis > Maybe - maybe it just needs time to wear off. Fingers crossed the goblins don't return any time soon.
- Roll sucessful - null uid: 2e69f89d-9bf9-1eb7-b701-40eb4028b82f > null
0:0 - Maybe - maybe it just needs time to wear off. Fingers crossed the goblins don't return any time soon. uid: 2f0710e6-cd8f-58c0-2ca6-812381bbca3f === END NODE ===
0:0 - That's bull. Get the hells out of here - before I call the guards. uid: 30d6851e-8eb4-8461-f5a8-f30e69b03d4e - 0 Set flag(s) to (Local): true - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasion - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasiondescription === END NODE ===
0:0 - The old lady warned me that this might happen. That it was a side effect! uid: 341f350d-9b0f-cd19-71f2-95935f27bbaf Node context: Disbelief. Thinks there is no foul play. Trusts the old woman. > Sounds like you've been duped. > I guess that's possible.
0:0 - Study her face and try to read her emotions. uid: 34d18893-6798-4512-6347-a1b5253386b5 = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - No need. Should be able to stand soon enough - once this bloody potion wears off. uid: 36aadbb1-6d4f-10d0-91f0-03c9a67748f0 Node context: Player has offered her healing services. She's embarassed but plays it off as indifferences as she waves away the player's help. > null
0:0 - Nothing. Do you need a hand? uid: 3bc4c704-9faa-7e86-ebe0-c940f82204ff > null
0:0 - Figured it was a pity post anyway. uid: 3d3f47dc-1298-5597-823d-fde9125e5bcc - 0 Set flag(s) to (Global): true - DEN_TieflingGuard5_Event_CharlatanPersuade - DEN_TieflingGuard5_Event_CharlatanPersuadedescription > null
0:0 - *You note her grimace of pain. Something is wrong with her legs.* uid: 41ff4453-b888-d9ea-e0f5-36456b454246 Animation: [Pandirna] struggles with her legs and is clearly in pain - Matt > Damn it. Don't... don't look at me like that.
0:0 - Sit tight. I'll be back soon. uid: 42194cd2-f046-b709-594d-8bb9a8f3593c - 0 Check flag(s) (Object): false - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing > Wait - but... all right. Don't be long.
0:0 - ...Sorry, I need a moment. I'm not - not feeling the best. But I'm sure it'll pass. uid: 48cf6f39-94aa-b835-d6ac-1ed0bcc1e4b0 Node context: Doesn't want to believe it. Hurt at the thought. === END NODE ===
0:0 - What?! Wait! You promised! Guards!! uid: 49f9e4a6-44a9-f09d-ac5b-73bbd1ec7423 Animation: [Player] takes the money, and turns to leave - Matt Cinematic: She tries to stand up, but her legs buckle and she fals down immediately. Node context: She paid the player to heal her, but the player ran away with her money. She's shouting for the guards to come help her. - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription === END NODE ===
0:0 - I wish I could, but... I have nothing left. uid: 4cbc86e7-81bd-fa7b-b883-a344a3eb2161 === END NODE ===
0:0 - Look, you're not really supposed to be here, but I'll turn a blind eye. Just don't touch anything, all right? uid: 4d5b7c74-e3f8-4ce0-a1b7-a9a937869f83 - 0 Set flag(s) to (Global): true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription === END NODE ===
0:0 - ...I won't say anything... just don't hurt me - please. uid: 517d61ff-f03f-3a95-6c8f-4b938f404812 Cinematic: Node context: Feigning bravado. Relieved that she's starting to feel better. - 0 Check flag(s) (Global): true - DEN_Event_TieflingGuard5_Threatened - DEN_Event_TieflingGuard5_Threateneddescription === END NODE ===
0:0 - Well, I won't be knocking a potion back any time soon - I can tell you that. uid: 51c0672d-6f3a-77ef-c369-7d47aae6f38f Node context: Feigning bravado at the situation. She's shook. === END NODE ===
null uid: 6155fe25-9531-2d38-42ab-9ed33def9258 - 0 Check flag(s) (Object): false - DEN_State_TieflingGuard5_StorageRoomTrespass - DEN_State_TieflingGuard5 is reacting to the StorageRoomTrespass crime true - GEB_State_CrimeDialog - This character is the first speaker in a dialog that was started using PROC_StartCrimeDialog (= via a CRIME_OsirisReaction/Arrest) - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription === END NODE ===
0:0 - Forget it. I don't need your money. uid: 63317c6c-a376-3e55-e3dd-5d20897268b3 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription false - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing > Oh, eh, thank you. You'll still heal me, right?
0:0 - Hold still and I'll cast the spell. uid: 68b0661c-759d-dadd-532f-53c782ed5543 - 0 Set flag(s) to (Global): true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. === END NODE ===
0:0 - They, erm, have some side effects, but they work. I'm as strong as a bugbear. uid: 6ae6d260-88cb-2959-897e-84705fe9e15a Cinematic: Gestures to her legs. Node context: Sincere and a little awkward. > She might be able to help with... that.
null uid: 6b1d53dc-c1c6-9bcb-abdd-bd65b8bb0c83 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - You show too much weakness. You'll be left behind. uid: 792c21f7-f34d-5d40-567c-518f2f719b03 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Relax. I'll be up and about once this potion - wait.
0:0 - How generous. Do you charge by the bell, or the spell? uid: 7cac4f25-3f3d-bddc-093f-8fe6789c59b4 Node context: Sarcastic > null
0:0 - My foot! It moved! Thank you. Thank you so much. uid: 7f3545a6-e868-57e3-72b2-0cbc9fb26f04 Cinematic: As the magic of the healing spell settles over her, she tentatively moves her foot. - 0 Check flag(s) (Global): false - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. - 1 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Global): true - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player false - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. === END NODE ===
0:0 - Sorry, I didn't mean - I bought it off the old woman in the cave. Sells potions. uid: 8063a362-f123-7d87-a9e7-51965b41d4cb > null
0:0 - I know. Though I can feel it wearing off. Bloody potion. uid: 81b8a690-2c39-4116-0ccf-d43bd9a86cdb Node context: Embarassed and annoyed as the player asked her why she's sprawled on the ground. Nearly mutters the words 'bloody potion' to herself in irritation. > null
0:0 - I told you - I'll be fine. It'll wear off soon. uid: 836dfb96-d690-aa7c-5353-6d14ba8648c2 === END NODE ===
0:0 - I'd wager your 'potion' was a paralysing agent. uid: 85af0264-cf73-8602-ed82-ec5f04738d46 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > What? No, the potion worked! I'm strong as a bugbear. And fearless.
0:0 - Any goblin comes near me now, and they'll regret it. I feel amazing. uid: 85eadd73-abda-93e5-4211-e29f016accf0 Cinematic: She's healed and standing up. - 0 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription > Look, you're not really supposed to be here, but I'll turn a blind eye. Just don't touch anything, all right?
0:0 - I just meant - if you're feeling ill, there's an old woman in the cave. Sells potions. uid: 887f8052-4766-2e8c-0d40-4d3499dd5490 Cinematic: Gestures towards the cave. Node context: Player has barked that their health is of no concern to her. She tries to massage the situation and sincerely offers advice. Feels awkward and embarassed. > They, erm, have some side effects, but they work. I'm as strong as a bugbear.
- Roll sucessful - null uid: 88886b33-8b3a-cc16-e3ca-b0d94b3194c8 > ...
0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me. Here. uid: 8b5a233b-1996-134d-5618-0de59246cd74 Animation: [Pandirna] hands the [player] money *CONSTRUCTION* - Matt Cinematic: She hands you some money. Node context: sigh before the all right. - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing > null
0:0 - Damn it, was inventory today? I'm sorry. Nerves are shot after the attack. uid: 8b652e2a-1b54-8435-99ea-bf23f5918dbd - 0 Set flag(s) to (Global): true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription > Do what you gotta do - sorry if I don't show you around.
0:0 - ... uid: a01aea5d-90d5-8a46-128d-c3bb4f5759a0 Node context: You're absolutely terrified. The player has just threatened to kill you if you speak. You simply nod, - 0 Set flag(s) to (Global): true - DEN_Event_TieflingGuard5_Threatened - DEN_Event_TieflingGuard5_Threateneddescription === END NODE ===
0:0 - Bull. Get the hells out, before I call the guards. uid: a2b2284a-511d-dd7f-d0e4-43bf7693d4ba - 0 Set flag(s) to (Local): true - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasion - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasiondescription === END NODE ===
0:0 - Bare your fangs and lunge at her throat. uid: a3bddea5-195a-ab2b-08d3-32f6c3bf08a5 > Gods, HELP! SOMEONE HELP!
0:0 - My legs - I can stand again. Did you do that? I - Thank you! uid: a711a71b-fd69-ee56-c369-07e87c43aee9 Cinematic: She's healed and standing up. - 0 Check flag(s) (Dialog): true - DEN_General_State_PotionTieflingHealer - The player that healed the paralyzed tiefling false - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription - 1 Check flag(s) (Global): false - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player false - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. - 2 Check flag(s) (Object): true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription - 1 Set flag(s) to (Global): true - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player false - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. > null
0:0 - Don't worry. You're not the only one to have trouble standing after too many 'potions'. uid: abf7f1dc-d7b5-0ae6-ae4f-a0d54d068c15 > I'm not drunk. I just can't... stand.
0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me. Here. uid: ad71b45a-1804-8430-24d7-2e29caafaa39 Animation: [Pandirna] hands the [player] money *CONSTRUCTION* *DUPLICATE* - Matt Cinematic: She hands you some money. Node context: sigh before the all right. - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing > Very mercenary of you. I wouldn't have done it any differently.
0:0 - She might be able to help with... that. uid: b1890475-9ab0-23d6-762e-232d5d6ba573 Cinematic: Overal gestures towards the player. Node context: Winces slightly as she gestures to the players face. Feels awkward and a little horrified, but isn't actively trying to be insulting. === END NODE ===
null uid: b9b9c2db-182a-9aad-2ca4-fc35039737cb - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > Forget it. I don't need your money. > null
0:0 - Damn it! HELP! Someone, HELP! uid: bc30f1d9-789b-6a27-aa73-ef43f6d3363c Animation: Player draws weapon and readies an attack on Pandirna - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription === END NODE ===
0:0 - But the old lady - she warned me of side effects. Should have listened. Now I'm stuck guarding crates. uid: c37b9900-ea6e-1151-62a2-ef23e5928a2e Node context: Thinks this is her own fault. Doesn't suspect any fou play. Almost rolling her eyes at herself at the end as she tries and fails to feign indifference. > null
0:0 - You got something to say? uid: c4b4bf35-9dca-135d-16ca-fbf18c0df3ae
0:0 - WAIT! Come back! uid: c806e2dd-c153-fc59-bd1b-8a4a6fd5aad4 Animation: [Player] reaches down and grabs [Pandirna's] bag. [Pandirna] struggles with the [Player] but is quickly and easily overcome. After grabbing the bag, the [Player] turns and runs. - Matt Cinematic: She tries to stand up, but her legs buckle and she fals down immediately. Node context: The player took her bag. She's trying to get it back and then shouts for the guards. - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
null uid: c943d1a4-f294-c670-b9a2-12153afb8824 - 0 Check flag(s) (Global): true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her. - 1 Check flag(s) (Object): false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription > null
0:0 - How generous. Do you charge by the bell, or the spell? uid: cc515313-3b4f-51d7-5559-1786e334c87e - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Very mercenary of you. I wouldn't have done it any differently. uid: d26b940e-c25a-81c9-276e-d97d2e5f5f14 Node context: Pleased/appreciative of the player's decison to wring some money out of Pandima. > null
0:0 - Strong brews sometimes have lasting effects. You should prepare for the worst. uid: d361103f-d1a9-11f9-59ee-ea4160e027ab - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > What?! No, no. She said it wouldn't be permanent. It can't be! It'll wear off soon - it has to.
0:0 - Pocket the money and leave. uid: d5518f4f-6eaa-a706-1779-e563c8672e5e - 0 Check flag(s) (Object): true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing > What?! Wait! You promised! Guards!!
0:0 - If this isn't the most boring post in the grove, I don't know what is. uid: d6c49183-051d-76f1-d4b3-6a7137360fcb Cinematic: Node context: Feigning bravado. Relieved that she's starting to feel better. - 0 Check flag(s) (Global): true - DEN_TieflingGuard5_Event_CharlatanPersuade - DEN_TieflingGuard5_Event_CharlatanPersuadedescription === END NODE ===
0:0 - *The symphony already plays in your head: every toe snapping like a twig.* uid: d77208b4-accd-117e-2f9c-4dbc6d856e30 - 0 Set flag(s) to (Global): true - ORI_DarkUrge_TieflingGuard5_BrokeLegs - broke the legs of the paralysed tiefling guard > null
0:0 - Glare - show her the rage burning in your eyes. uid: d81dee9e-4a61-ab94-fb74-f1cc74f77f5c = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - What?! No, no. She said it wouldn't be permanent. It can't be! It'll wear off soon - it has to. uid: db688a42-513b-f896-a1f4-fc72d08cc58d Node context: Panicked and trying to convince herself. === END NODE ===
0:0 - Just don't touch anything, all right? uid: db72747f-1309-052c-46a6-710be3bf3297 Cinematic: - 0 Set flag(s) to (Global): true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription === END NODE ===
0:0 - I'd just fall back down - legs are as steady as a foal's. uid: e51ac82f-a85e-3a7a-97cc-3dcdf869c617 Node context: Player has offered to help her up. She's embarassed and annoyed, but trying not sound like it. She appreciates that the player offered. > Bloody potion!
- Roll failure - null uid: e5c8907c-575e-fcc1-2769-132ee81f349c > null
0:0 - I'm a cleric. Let me heal you. uid: ed31e2ba-6651-60fa-5d3c-c18be01920da - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > No need. Should be able to stand soon enough - once this bloody potion wears off.
0:0 - Hah. Deadly serious. Still - the sooner this wears off, the better. uid: ed32996d-9bcd-d46c-2262-48ad1527cdad === END NODE ===
null uid: ed45277f-28ce-3982-d5c4-043ca83e6b8b - 0 Check flag(s) (Global): true - DEN_General_Event_PlayerLeftWithoutHealingTiefling - The player made the tiefling pay for a heal, then left without healing - 0 Set flag(s) to (Global): false - DEN_General_Event_PlayerLeftWithoutHealingTiefling - The player made the tiefling pay for a heal, then left without healing true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription > null
0:0 - She is vulnerable. Helpless. And you are hungry. uid: f6d1969c-16a2-2c2f-61f8-0dde07e99a85 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Why are you looking at me like that?
0:0 - She can't come after you. Take her bag and leave. uid: f8f2a541-c926-6569-ad4d-d7c73b7537c0 - 0 Check flag(s) (Object): true - DEN_Tiefling5_State_HasBag - - 0 Set flag(s) to (Object): true - DEN_Tiefling5_Event_GaveBag - > WAIT! Come back!
0:0 - I'm afraid I can't. I've been placed in charge of this area. uid: f90b00c7-1902-eab5-804a-3c2b142b4e66 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - It might've been nightshade, maybe hemlock - poison, basically. uid: f92e5a9e-d8d2-93b8-821e-cdff878511ca - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > What? No, the potion worked! I'm strong as a bugbear. And fearless.
0:0 - What? No, the potion worked! I'm strong as a bugbear. And fearless. uid: fad64b19-6b8f-86d8-24c3-1aec21ae5a4f Node context: Player has just suggested she may have been poisoned. She is shocked, horrified and doesn't believe it. > The old lady warned me that this might happen. That it was a side effect!
0:0 - Oh, eh, thank you. You'll still heal me, right? uid: fb2e9a44-6a05-e3fb-f0fb-ead0df23589b Animation: Player hands the money back > null
0:0 - Gods, HELP! SOMEONE HELP! uid: fdfa240e-5c5a-8d0e-37b2-2039263f2440 Animation: [Player - Astarion] bares his fangs, lowering himself to [Pandirna's] level. He grabs her head, pulling it sideways to better expose her neck. He lunges at her neck, biting down hard and violently. We see the life draining from [Pandirna] as her struggling slows before stopping and her body going limp. [Astarion] lets go, stumbling backwards, satisfied from feeding. He takes a moment before standing back up. - Matt Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription === END NODE ===
0:0 - Stop! uid: ff190bba-eb35-27b7-655a-768b7e795bb3 Cinematic: - 0 Set flag(s) to (Dialog): true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription > This place is off-limits. Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard8.lsj Synopsis: A stoic guard. You're a stranger in his camp, and he warns you no to cause trouble. They've already lost a lot of people.
0:0 - Sister. 1:0 - Brother. 2:0 - Move along. uid: 48eacbc0-60e6-1e85-e576-9ed5d6532132 Node context: In passing. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0:1 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) === END NODE ===
0:0 - Don't be the cause of more. uid: 64c61089-82bb-592b-39c4-cc0e64b79271 === END NODE ===
0:0 - We've known enough grief this tenday, traveller. uid: bfbf1ab6-853e-2083-7589-6d5b2b50b665 - 0 Check flag(s) (Dialog): false - Den_Thieflings_InterferingGuard_PCGotLore - Den_Thieflings_InterferingGuard_PCGotLoredescription - 0 Set flag(s) to (Dialog): true - Den_Thieflings_InterferingGuard_PCGotLore - Den_Thieflings_InterferingGuard_PCGotLoredescription > Don't be the cause of more.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_VB_Grave_AdventurerLeader.lsj Synopsis: This is the grave of Aradin, the adventurer leader. The player is reading out the sign above their grave.
0:0 - *Here lies Aradin. He yearned for glory and adventure. And he got it.* uid: e8365928-3f70-a6db-22f8-78a531744080 Node context: Standing over a grave and reading the headstone. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_VB_Grave_Kanon.lsj Synopsis: This is the grave of Kanon, the tiefling who died at the gate of the grove. He was killed by goblins. The player is reading out the sign above their grave.
0:0 - *Here lies Kanon. He gave his life defending others. He will be missed.* uid: db70b4ef-07d1-0a73-1547-8f8893ee233b Node context: Standing over a grave and reading the headstone. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_VB_Grave_TieflingLeader.lsj Synopsis: This is the grave of Zevlor, the tiefling leader. The player is reading out the sign above their grave.
0:0 - *Here lies Zevlor. He saved us when all hope seemed lost. Thank you, friend.* uid: 37ee6582-4069-615a-fa13-7789da36fb0c Node context: Standing over a grave and reading the headstone. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinRaider_Captain_AD_TakingTurn_Combat.lsj Synopsis: Combat AD
0:0 - I'll bleed every last one of you! uid: a3034de6-5fe3-9135-5357-adbbc4cbf613 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts.lsj Synopsis: Reaction from Goblin Scouts if they're approached in the tunnels. They attack even if Sazza is present.
0:0 - I'll be tellin' the boss myself! Kill 'em! uid: 446dfc9e-c3e4-693c-42b9-71331c09a263 === END NODE ===
0:0 - Kill 'em! uid: c08131fe-3a00-077f-b6f9-cde5bc31b73e Node context: shouting an order to other nearby goblins as he prepares to attack the player === END NODE ===
0:0 - Did some bleeding hearts show up to save the druid? I'll cut ya to pieces. uid: f7f38042-7fa9-77b1-969a-e26225cf3092 Node context: mocking > What are you doin'? It's me, Sazza! > Kill 'em!
0:0 - I ain't a failure - I'll be a hero when I tell the boss about this place. And you'll be maggot food. uid: fad72fc7-9d16-a63f-0cab-4c3a58ce3e10 Node context: confident - convinced she's going to win as she respondis to another goblin as she prepares to fight it with the players on her side > I'll be tellin' the boss myself! Kill 'em!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD.lsj Synopsis: A quartet of goblins scouts are torturing a druid they captured in the tunnels, trying to find out the location of a weapon for the Absolute. They expect the other goblins will be bursting in the front gate of the grove any minute, and are unaware the others were defeated.
0:0 - Minthara's gonna skin us. No one knows about this damn weapon. uid: 04421ffb-16a0-05fd-2c0e-ad8d35e83c9e - 0 Check flag(s) (Local): true - 5311a1fa-6db9-52f2-e5f7-099250634a91_B - 5311a1fa-6db9-52f2-e5f7-099250634a91_Bdescription - 0 Set flag(s) to (Local): true - 5311a1fa-6db9-52f2-e5f7-099250634a91_C - 5311a1fa-6db9-52f2-e5f7-099250634a91_Cdescription > Yeah. She'll kill us dead if we go back without it.
0:0 - This was more fun when he was screamin'. uid: 0acc9a23-05cd-9c10-3d50-61c27f0bf7f8 - 0 Check flag(s) (Local): true - 5311a1fa-6db9-52f2-e5f7-099250634a91_A - 5311a1fa-6db9-52f2-e5f7-099250634a91_Adescription - 0 Set flag(s) to (Local): true - 5311a1fa-6db9-52f2-e5f7-099250634a91_B - 5311a1fa-6db9-52f2-e5f7-099250634a91_Bdescription > Could wake him up by choppin' off a toe. That'd be funny.
0:0 - That's why I've been stabbin' all the rats. Might be spies. uid: 0aed5f64-3742-2636-4d99-88c13148c5a8 === END NODE ===
0:0 - No sign of the others yet. You think the fight up front went... bad? uid: 78c11ee7-90f3-830d-a189-0d2bddd281d2 - 0 Set flag(s) to (Local): true - 5311a1fa-6db9-52f2-e5f7-099250634a91_A - 5311a1fa-6db9-52f2-e5f7-099250634a91_Adescription > Shut it. Boss would rip ya for talking that way.
0:0 - He's boring. Let's find another one. uid: 8dcefaa7-cd51-5730-3322-e9e373eb669e === END NODE ===
0:0 - Don't wear his voice out. We still need answers. uid: 9adb71a8-a594-8ffd-419b-bce32d0e1686 === END NODE ===
0:0 - Pretty stubborn for a man wearin' leaves. uid: be0f50d6-779c-4b1a-f63c-f360dd64eafb - 0 Check flag(s) (Local): true - 5311a1fa-6db9-52f2-e5f7-099250634a91_C - 5311a1fa-6db9-52f2-e5f7-099250634a91_Cdescription - 0 Set flag(s) to (Local): false - 5311a1fa-6db9-52f2-e5f7-099250634a91_B - 5311a1fa-6db9-52f2-e5f7-099250634a91_Bdescription false - 5311a1fa-6db9-52f2-e5f7-099250634a91_C - 5311a1fa-6db9-52f2-e5f7-099250634a91_Cdescription false - 5311a1fa-6db9-52f2-e5f7-099250634a91_A - 5311a1fa-6db9-52f2-e5f7-099250634a91_Adescription > Maybe we can set him on fire.
0:0 - We should set the whole grove on fire. uid: fd920950-145a-f613-7cef-e933ee7e97f5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD_Captive.lsj Synopsis: ADs for druid scout when he returns to the tiefling kids' area and finds it full of stolen goods, after the tieflings are gone
0:0 - The little thieves would have picked the whole grove clean. uid: 32ecd52a-0506-4100-87db-88f3e56fd2aa Node context: muttering to himself as he searches through stolen goods - 0 Check flag(s) (Local): true - 683cb55e-08b9-c865-78a6-4e047ee62a24_A - 683cb55e-08b9-c865-78a6-4e047ee62a24_Adescription - 0 Set flag(s) to (Local): true - 683cb55e-08b9-c865-78a6-4e047ee62a24_B - 683cb55e-08b9-c865-78a6-4e047ee62a24_Bdescription === END NODE ===
0:0 - Worthless junk. uid: 65c98d0d-ea84-4762-a3fa-7709626526ce Node context: muttering to himself as he searches through junk - 0 Check flag(s) (Local): true - 683cb55e-08b9-c865-78a6-4e047ee62a24_B - 683cb55e-08b9-c865-78a6-4e047ee62a24_Bdescription - 0 Set flag(s) to (Local): true - 683cb55e-08b9-c865-78a6-4e047ee62a24_C - 683cb55e-08b9-c865-78a6-4e047ee62a24_Cdescription === END NODE ===
0:0 - Where did they find all of this clutter? uid: d2c0a716-d10b-4d51-b492-3837a64913e7 Node context: muttering to himself as he searches through junk - 0 Set flag(s) to (Local): true - 683cb55e-08b9-c865-78a6-4e047ee62a24_A - 683cb55e-08b9-c865-78a6-4e047ee62a24_Adescription === END NODE ===
0:0 - A litter of piglets would have kept the place tidier. uid: d41a28b8-09e0-4feb-8b71-addd3f53b310 Node context: muttering to himself as he searches through junk - 0 Check flag(s) (Local): true - 683cb55e-08b9-c865-78a6-4e047ee62a24_C - 683cb55e-08b9-c865-78a6-4e047ee62a24_Cdescription - 0 Set flag(s) to (Local): false - 683cb55e-08b9-c865-78a6-4e047ee62a24_B - 683cb55e-08b9-c865-78a6-4e047ee62a24_Bdescription false - 683cb55e-08b9-c865-78a6-4e047ee62a24_C - 683cb55e-08b9-c865-78a6-4e047ee62a24_Cdescription false - 683cb55e-08b9-c865-78a6-4e047ee62a24_A - 683cb55e-08b9-c865-78a6-4e047ee62a24_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD_CapturedGoblin.lsj Synopsis: Sazza tells players to kill other goblins while she is being rescued from the grove
0:0 - They ain't as friendly as me. Not as clever either. Kill 'em. uid: 5bf97a8d-8505-e604-7583-7fbb8610d417 Node context: sly, vicious on last two words === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD_Tracks.lsj Synopsis: Player recognises goblin tracks and comments.
0:0 - Goblin tracks. You can practically smell the filth. 1:0 - Goblin tracks. And far too many of them too. 2:0 - Tracks. Mephits or... no, goblins. 3:0 - Tracks. Small, bipedal. Goblins, perhaps. 4:0 - These tracks... squat, bow-legged... goblins, I'd say. 5:0 - Tracks like these puncture the soil across the Sword Coast. Goblins, of course. 6:0 - These tracks... goblins? uid: 37b40733-f10e-f65d-66e0-67c865ae6ac2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_Captive.lsj Synopsis: Slightly out of breath, recovering from panic.A druid who was held hostage by goblin intruders speaks to the players who freed him.
0:0 - Peace is returning to the grove. We have you to thank for that. uid: 38efffae-323f-b518-a1e5-cd5defc2c433 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it === END NODE ===
0:0 - What? No! uid: 3ed6e1c4-4721-cc24-d153-83c4dcfda22f Node context: incredulous panic as players threaten and attack him - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - I told them - the only weapons here are the ones the tieflings brought. uid: 74f3b35f-5dfe-a104-557c-935d70d60eeb Node context: anxious, with a shrug - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again.
0:0 - *His breaths are shallow, his wounds deep. He doesn't respond to your voice.* uid: 8eeceecb-90b7-434f-b1cc-15c426aa17ae Animation: Shallow breathing - 0 Check flag(s) (Global): false - DEN_GoblinScouts_Event_SavedCaptive - The captive has been released === END NODE ===
0:0 - Leave. uid: 9bd83404-2573-5893-67d9-527f51ac2fc4 - 0 Set flag(s) to (Global): true - DEN_GoblinScouts_State_SavedDruid - DEN_GoblinScouts_Event_AttackedDruiddescription === END NODE ===
0:0 - I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again. uid: c0b16b9b-7909-c244-af03-32a89636f6f4 Node context: frantic - he's still getting his breath back after being attacked by goblins, and is preparing to leave - 0 Set flag(s) to (Global): true - DEN_GoblinScouts_State_SavedDruid - DEN_GoblinScouts_Event_AttackedDruiddescription === END NODE ===
0:0 - My saviour. I wish you could have visited in better times. uid: efee4ca9-011a-e16c-b797-fbf0e1f018aa Node context: first phrase with a bow of the head, next with slight regret - 0 Check flag(s) (Global): true - DEN_GoblinScouts_State_SavedDruid - DEN_GoblinScouts_Event_AttackedDruiddescription === END NODE ===
0:0 - From what I hear, you're making a habit of slaying goblins. uid: f0516396-c745-c26a-37e8-0bffe91fbb2d - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. === END NODE ===
0:0 - Don't thank me yet. I'm here to finish what they started. uid: ff641221-9de5-02af-0a3c-21fe2a65e09b > What? No!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance.lsj Synopsis: Three druids guard the entrance to the inner part of their sanctuary, blocking any outsiders. They're on edge, having recently driven back some outraged tiefling refugees who know the druids hold one of their children captive. One of the druids transformed into a bear during this confrontation, causing the tieflings to back down. Now we try to gain passage while tempers are still running hot.
0:0 - I'm not looking for trouble. Can't you just let me by? uid: 0d7204fb-8469-5108-598b-a3aa8cb2dd0f - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > No. And you'll find trouble all the same, unless you get out of my sight.
0:0 - Leave. uid: 150fbe7e-ee56-84fb-1354-156bdb5f52c0 - 0 Set flag(s) to (Object): true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription === END NODE ===
0:0 - No need for threats. Why can't I move around freely here? uid: 163f694c-2b30-42eb-b004-9c8d16ba0b60 - 0 Check flag(s) (Local): false - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription - 0 Set flag(s) to (Local): true - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription > null
0:0 - Calm, Maggran. Give him a chance. 1:0 - Calm, Maggran. Give her a chance. 2:0 - Calm, Maggran. Give them a chance. uid: 1795d162-2a7f-4276-a909-9a22201885b5 Animation: CDavis:The druid guard raises a calming hand to her bear colleague, stilling him. Cinematic: The druid guard raises a hand to her bear colleague, stilling him. Node context: She's addressing the bear, but 'give him/her a chance' is more for the player's benefit. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > You - step back. Go join the other tieflings. You - step back. We'll not tolerate drow in here. You - get back.
0:0 - Druid or not, you're still an outsider to this place. Entry is forbidden. uid: 1a53981e-236e-82a4-0117-068a4b0e05ec > null
0:0 - What...? Why would she allow one of them? I... I suppose so, yes. 1:0 - What...? Oh. I understand. uid: 1fb45947-3553-7bd1-dca4-61f5cabd24cb Animation: CDavis: Mino wispering into Jeorna's ear. Jeorna glances startled at the player upon hearing this. Cinematic: Mino whispers something inaudible to Jeorna, who glances at you with realisation of something. - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null > You - apparently Kagha wants to see you. Go ahead.
0:0 - *Roar!* uid: 26fb3122-41ac-5f6f-7aea-229a27aa665b Animation: CDavis: Use Construction anims Cinematic: Extra-hostile. Combat breaks out immediately after this node. Node context: SFX only === END NODE ===
0:0 - You - apparently Kagha wants to see you. Go ahead. uid: 3ae97224-4be6-a4b6-2dbc-2b2211e13826 Animation: CDavis: Jeorna reluctantly waves the player forward to enter the sanctuary. Cinematic: Jeorna's attention is fully with the player again. She waves them through the checkpoint. Node context: Sudden change of tone. She bruskly allows the player to pass. - 0 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaRequestedPlayers - The guards at the Guarded Entrance mentioned that Kagha wants to see the player(s) true - DEN_GuardedEntrance_State_ClearToPass - Player can enter the sacred pond area and beyond. Set in the dialog with the druid guards and whenever that checkpoint is no longer relevant === END NODE ===
0:0 - Stop! Move back at once. We'll not tolerate drow in our grove. 1:0 - Stop! Move back at once. uid: 55849bdc-01bd-92b9-5321-5e49328fa895 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_Event_ApproachingFromPool - Used in the ParentsScene dialog, to make a greeting with a different establishing shot when the player is coming from the wrong way - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene > null
0:0 - Keep back. Force my hand, and I'll show you its claws. uid: 579bff3c-3fe6-f1b0-b2e4-d34a8419437f Animation: CDavis: Use Construction anim Cinematic: Bear-druid glowers menacingly when druid says 'show you its claws'. Node context: Final warning. > A moment, Jeorna.
null uid: 7b82dfd4-e7a5-bdaf-535f-5f7376b9417e - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaRequestedPlayers - The guards at the Guarded Entrance mentioned that Kagha wants to see the player(s) > But a word of warning. One wrong move and every single animal here will tear you apart.
0:0 - I am a druid first, tiefling second. Allow me to enter and pay my respects. 1:0 - I am a druid first, drow second. Allow me to enter and pay my respects. 2:0 - I am a druid, same as yourself. Allow me to pass and pay my respects. Please. uid: 877e9f96-46c3-735b-622b-79aabb1bf7d4 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Druid or not, you're still an outsider to this place. Entry is forbidden.
0:0 - If it weren't for me, you'd be overrun by goblins by now. I'll go where I please. uid: a5ad4f88-3171-1407-3bc0-264296b88832 - 0 Check flag(s) (Local): false - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStage - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStagedescription - 0 Set flag(s) to (Local): true - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStage - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStagedescription > Keep back. Force my hand, and I'll show you its claws.
0:0 - No. And you'll find trouble all the same, unless you get out of my sight. uid: bb6859a5-478b-2ae8-97e8-81fba9fad2fc > null
0:0 - *Roar!* uid: cc9989e5-31b2-2f12-9136-f028602282f9 Animation: CDavis: use animal construction anims Cinematic: Threatening roar + aggressive stance from the bear/druid. But he doesn't attack. - 0 Check flag(s) (Dialog): false - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene > Calm, Maggran. Give him a chance. Calm, Maggran. Give her a chance. Calm, Maggran. Give them a chance.
null uid: cf30bbc2-27ff-20dd-af2c-ad8d6a21f125
0:0 - You're testing my patience. Leave, unless you want to see my other face. uid: d11abf4e-cf61-39e0-6b24-ca3b78309eb0 - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene > null
0:0 - But a word of warning. One wrong move and every single animal here will tear you apart. uid: db9f7ad9-9aa1-fb2c-5f93-9d1179e2a6ed Node context: This is an extra warning spoken to drow players in particular - Jeorna (and many others) consider them a threat. - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_State_ClearToPass - Player can enter the sacred pond area and beyond. Set in the dialog with the druid guards and whenever that checkpoint is no longer relevant === END NODE ===
0:0 - Why? What's so special down here? uid: f7aa708b-a214-706c-fcd6-aef185522be3 - 0 Check flag(s) (Local): false - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription - 0 Set flag(s) to (Local): true - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription > It's forbidden to outsiders - Kagha's orders.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_Parents.lsj Synopsis: Situation 1: Locke and Marrick have learned their daughter is dead - killed by Sagha and her snake.
Situation 2: Locke and Marrick have been denied entry into the inner grove. They are standing close to the entrance trying to figure out their next step. Marrick is happy to charge in but Locke is advising caution. Their daughter is inside.
0:0 - Arabella. No. NO. uid: 24c1f59a-c4b2-4aa4-09c4-8ea059cc97ac Node context: Crying - grieving. Your daughter is dead - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 1 Check flag(s) (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription - 0 Set flag(s) to (Local): false - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription false - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription > I've got you. I'm here.
0:0 - I could take one of the guards. Maybe two. uid: 274b5f4d-6ca9-10d8-476d-5ee23c6a0834 - 0 Check flag(s) (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription - 0 Set flag(s) to (Local): false - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription false - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription > What about the bear? I'd like to keep our guts on the inside.
0:0 - What about the bear? I'd like to keep our guts on the inside. uid: 33e2fc69-27db-6bcb-e3d0-ab673ba60e8b === END NODE ===
0:0 - I bet she's giving them hell. She's not our kid for nothing. uid: 3cbf3211-b6ec-b9e0-0e75-920d85b493f1 === END NODE ===
0:0 - Shh. Love. Not here. uid: 3d3a0978-3d39-08a9-e857-2fab5ff75cdd === END NODE ===
0:0 - We didn't do this, do you hear me? It was Kagha. uid: 47c0e637-5001-5888-3d57-32762bf85a4f Node context: You know where you husband's mind is going and you won't have it - firm, voice like still. Hint of violence. > Cursed druids. I hate them all.
0:0 - Cursed druids. I hate them all. uid: 4ed230b9-80a2-1276-9874-fbf1400afe4c === END NODE ===
0:0 - Gods. She must be terrified. uid: 548061d1-9be0-36a2-20cd-9cb9d0f1070c - 0 Check flag(s) (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription - 0 Set flag(s) to (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription > I bet she's giving them hell. She's not our kid for nothing.
0:0 - I could try grease some palms - ease things over. uid: 7c84b003-2299-dcce-a887-098bb625e625 - 0 Set flag(s) to (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription > Because that went so well last time.
0:0 - Because that went so well last time. uid: 910df529-fbdb-7a50-70b9-77bd96783116 === END NODE ===
0:0 - Why didn't we stop her? We should've stopped her! uid: 938961c8-0e55-414f-f6df-2578541230d8 Node context: Blaming yourself for your daughter's death - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 1 Check flag(s) (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription - 0 Set flag(s) to (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription > We didn't do this, do you hear me? It was Kagha.
0:0 - I'll kill her - I'll kill the snake. uid: ae0c229e-47e2-101c-ab2f-2c831f65f05d - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 0 Set flag(s) to (Local): true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription > Shh. Love. Not here.
0:0 - I've got you. I'm here. uid: d8e5cdee-ef68-e129-56c7-be8b4c140fee Node context: Holding back tears to comfort your husband - trying to be strong === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsLeaving.lsj Synopsis: Parents have just walked away from guards after being threatened. The situation has dissolved but they are tense - the wife in particular.
0:0 - I'd rather you not get eaten by a bear. uid: 1b9c0aa6-0d62-82ba-1a1d-9ffb07a84fe1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsScene.lsj Synopsis: (script comment: it is repeated, but I don't want it to be culled out)
This occurs as the player approaches the scene. Locke and Marrick are arguing with two druid guards - trying to get in. Their daughter is inside but they are being denied entrance.Tensions are high and voices are raised. This is a tense exchange.
0:0 - Step back - you sully our holy ground! uid: 19c540c5-2f5c-433e-38f4-932c989577a1 === END NODE ===
0:0 - You tree-hugging bastard! uid: 35bd698f-063d-af9b-bdb5-059974c3fbf3 - 0 Check flag(s) (Local): true - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_A - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_Adescription - 0 Set flag(s) to (Local): false - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_A - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_Adescription > Step back - you sully our holy ground!
0:0 - Please - let us through. uid: 427fa17f-7310-0bc7-cf18-2ee1766e3487 - 0 Set flag(s) to (Local): true - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_A - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_Adescription > It is forbidden!
0:0 - It is forbidden! uid: 9fde9dc2-1b59-e16f-a10b-53c9177d0233 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsSeeCorpse.lsj Synopsis: This is the edgecase in which the player takes Arabella's corpse and dumps it in front of her parents. They are hysterical with grief.
0:0 - *Sob.* uid: 14c3ceb6-bb4f-162d-1d3c-86335d087b8b - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death === END NODE ===
0:0 - My baby. My baby girl. uid: 6df4d303-9f42-0535-3016-9ad5d28fd6dd Node context: You've caught sight of the corpse of your daughter. Hysterical. Grieving. > No. Please.
0:0 - No. Please. uid: 8279ed93-6f48-e479-6660-12312a9d34b4 Node context: You've caught sight of the corpse of your daughter. Hysterical. Grieving. === END NODE ===
0:0 - ARABELLA. uid: c2a1e0e3-e4a1-a42c-7b36-1d7228aa3946 Node context: You've caught sight of the corpse of your daughter. Hysterical. Grieving. - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death > My baby. My baby girl.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsWithKid.lsj Synopsis: Through the player's intervention Arabella is alive and has been reuinted with her parents. They are trying to remain stern with her but are indredibly grateful to have her back.
0:0 - Quiet, you pup. uid: 1410d896-66ad-4ad6-e4c5-d1e19321a7a2 === END NODE ===
0:0 - Your mother was a heartbeat away from fighting a bear. uid: 23d01ab5-7081-7a35-604f-da8c4416f1e6 > Isn't that how mum usually is?
0:0 - Stealing the idol - what were you thinking? uid: 425e1bfd-07d8-ce39-3720-c1d55e3bae32 - 0 Set flag(s) to (Local): true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_A - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Adescription > I was trying to help.
0:0 - Isn't that how mum usually is? uid: 4c596db6-cd5c-74bb-9b88-d81164d12761 > Quiet, you pup.
0:0 - That girl. I don't care what Mol says. That was stupid and reckless. uid: 52da5a5a-1c37-d794-6fb3-55dcb6538e4f === END NODE ===
0:0 - Bells, it's our job to get us out of here safely - not yours. uid: 868ea7cf-5daa-ef39-dc4d-515dd2322bcd - 0 Check flag(s) (Local): true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_A - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Adescription - 0 Set flag(s) to (Local): true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_B - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Bdescription > It's my job too. The druids don't care about us. No one does.
0:0 - Stop. I was fine. uid: b00e6d87-0205-4989-683b-123b08edcb75 - 0 Check flag(s) (Local): true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_B - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Bdescription - 0 Set flag(s) to (Local): false - abb79b97-ca94-26b9-b46e-63c0ca8c5661_B - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Bdescription false - abb79b97-ca94-26b9-b46e-63c0ca8c5661_A - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Adescription > Your mother was a heartbeat away from fighting a bear.
0:0 - You nearly died, do you hear me? What would your mother and I have done? uid: fc5e350f-077d-6267-4402-7128160da4c2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_Protesters.lsj Synopsis: Three tieflings voice their anger at how they're being treated by the druids of the grove. They've been barred from entry into an innermost section while the fdruids conduct a ritual that will ultimately seal off the grove.
0:0 - Do all the damn rituals you want - we're not leaving 'til it's safe! uid: 0a12f3c3-db94-73b9-d412-dbe67bf7e46e Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger. - 0 Set flag(s) to (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription > We're not scared of you!
0:0 - At least they've calmed down now. uid: 5db5d417-2598-4a9d-17dc-7f1dcfd5bc18 Node context: The tension's been reduced somewhat, but anger still simmers === END NODE ===
0:0 - Probably hoarding supplies for themselves. Seems like something they'd do. uid: 60c6d331-f8d3-0334-719b-dfd41272dda6 Node context: The tension's been reduced somewhat, but anger still simmers === END NODE ===
0:0 - We're not scared of you! uid: 6b14fcc5-564f-b9c8-14ee-8fbaf76232d1 Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger. === END NODE ===
0:0 - You lot're the same as those bloody goblins! uid: 6b18c3f7-bcd1-cc9a-2ada-a4d3acb32edc Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger. - 0 Check flag(s) (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_C - 62fae314-93ea-8fdb-5194-527d37ac3e55_Cdescription - 0 Set flag(s) to (Local): false - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription false - 62fae314-93ea-8fdb-5194-527d37ac3e55_C - 62fae314-93ea-8fdb-5194-527d37ac3e55_Cdescription false - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription === END NODE ===
0:0 - Keep this up an' you'll have blood on your hands! uid: 7cdd744d-6e9a-ee1d-cfc5-add5e54954be Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger. - 0 Check flag(s) (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription - 0 Set flag(s) to (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription === END NODE ===
0:0 - Bloody druids. Making more hassle for us over nothing. uid: 8712e75d-cf21-8aba-d600-2acfd6a0feaa Node context: The tension's been reduced somewhat, but anger still simmers - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 1 Check flag(s) (Local): false - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription - 0 Set flag(s) to (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription > At least they've calmed down now.
0:0 - Your master let us in here. We're your guests! uid: 945f6a30-dfbe-da14-585c-0714b6ba2389 Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger. - 0 Check flag(s) (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription - 0 Set flag(s) to (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_C - 62fae314-93ea-8fdb-5194-527d37ac3e55_Cdescription > They don't care - look at 'em!
0:0 - They don't care - look at 'em! uid: 9dbc4257-8623-ac06-9730-69c3bfd6738f Node context: Angry, Shouting in reference to some druids who're trying to force them out of the grove and into danger. === END NODE ===
0:0 - Doesn't change much. We're still trapped. uid: b27b97ab-27a1-f898-9534-127d6b3c1e72 Node context: The tension's been reduced somewhat, but anger still simmers - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 1 Check flag(s) (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription - 0 Set flag(s) to (Local): false - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription false - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription > A little more room to hide from goblins, at least.
0:0 - Don't see what's so special about this part. Just more Grove. uid: bc799ca0-8a0e-1f42-35ad-5da2cae68544 Node context: The tension's been reduced somewhat, but anger still simmers - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 1 Check flag(s) (Local): false - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription - 0 Set flag(s) to (Local): true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription > Probably hoarding supplies for themselves. Seems like something they'd do.
0:0 - A little more room to hide from goblins, at least. uid: fa4849c3-dcdb-7a3c-e80a-23f5263a9637 Node context: The tension's been reduced somewhat, but anger still simmers === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Guard1.lsj Synopsis: Jeorna, one of the druid grove guards, speaks to the player after they've been allowed entry. She's curt and not greatly pleased that we're allowed inside.
0:0 - Your companion vouched for you, but you're being watched. Respect our grove. uid: 0e9b1ea3-1156-a723-685a-633ade14b766 Node context: Terse. The player's been granted entry but the guard isn't too welcoming. - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Guard1 - DEN_GuardedEntrance_HasMet_Guard1description === END NODE ===
0:0 - We've ceased our ritual, but that's not an invitation for you to do as you please. Be respectful of this place. uid: 2f3f66cb-5451-2666-bb02-8c44b9f45a90 Node context: A little less tense than before, but still not inclined to chat to the player. - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_Guard1_RitualStoppedHasmet - DEN_GuardedEntrance_Guard1_RitualStoppedHasmetdescription === END NODE ===
0:0 - These outsiders should show some dignity and leave. They burden our grove. 1:0 - Show some dignity and leave. You've burdened this place with your troubles long enough. uid: 45a9fb05-d8f8-da4c-bef8-b4bca504c2bb Node context: Resentful. Possibly speaking to a fellow druid, in which case she refers to the outsiders in third person. - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over. === END NODE ===
0:0 - On your way, outsider. You've taken up enough of my time. uid: 8bef53fe-5b2e-f8e1-e0fc-9bbe0e6e073f Node context: A little less tense than before, but still not inclined to chat to the player. - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_Guard1_RitualStoppedHasmet - DEN_GuardedEntrance_Guard1_RitualStoppedHasmetdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant === END NODE ===
0:0 - Your kin will be held accountable for your actions, tieflings. Respect our grove, or face our claws. 1:0 - Your welcome can easily be withdrawn, outsider. Respect our grove, or face our claws. uid: 91a9bf75-fa49-2ba5-28b8-dffc55e6628c Node context: Terse. The player's been granted entry but the guard isn't too welcoming. Extra line directed towards tieflings. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene false - DEN_GuardedEntrance_State_FailedPersuasion - PC failed their persuasion - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Guard1 - DEN_GuardedEntrance_HasMet_Guard1description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Guard2.lsj Synopsis: Maggran (druid guarding the entrance to the inner sanctum of the Emerald Grove) is in bear form. He delivers curt, bestial one-liners if the player has speak with animals. He doesn't want them around. He has a lone human fallback line should he somehow transform.
0:0 - *Roar.* uid: 0467acb4-6972-aeac-63ee-94bfb27b5f9e Node context: SFX only - animal sound. Do not record. - 0 Check flag(s) (Tag): true - Bear - Species tag (BEAR tooltip) false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Behave. Ritual or not, my claws are still sharp. uid: 06a6b4d3-166a-6fbf-9edc-27a9e36c1921 Node context: In bear form. Curt, animalistic. - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 1 Check flag(s) (Tag): true - Bear - Species tag (BEAR tooltip) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription === END NODE ===
0:0 - The rite has been stopped - for now. But I'm still watching you. uid: 479819a1-1440-e5fa-5bc6-6c0dafb8cc5d Node context: In human form. A terse warning - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 1 Check flag(s) (Tag): false - Bear - Species tag (BEAR tooltip) - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription === END NODE ===
0:0 - You're lucky I'm not in my bear form. Back off. uid: 614d6bf7-14b1-e2c0-0f22-6274611efb2b Node context: Human form. He's done talking and wants rid of the player - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 1 Check flag(s) (Tag): false - Bear - Species tag (BEAR tooltip) === END NODE ===
0:0 - Go, outsider. No more talk. uid: 769c5c6a-5cc6-88f0-7e8b-0a9f94e3dcff Node context: Bear form. He's got nothing to say to you - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_Guard2 - DEN_GuardedEntrance_HasMet_Guard2description - 1 Check flag(s) (Tag): true - Bear - Species tag (BEAR tooltip) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Outsider. Away. uid: 886f4406-6558-efab-8a65-fefe12825327 Node context: Bear form. He's got nothing to say to you - 0 Check flag(s) (Tag): true - Bear - Species tag (BEAR tooltip) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Guard2 - DEN_GuardedEntrance_HasMet_Guard2description === END NODE ===
0:0 - Do not squander our generosity - respect the grove. uid: c7bc8b08-cd22-b719-0c1f-d4d7ae7badf6 Node context: In human form. A terse warning - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 2 Check flag(s) (Tag): false - Bear - Species tag (BEAR tooltip) === END NODE ===
0:0 - I watch you, outsider. Always. uid: cf901cdf-0291-ed09-8e10-ce3c8f4ba4b3 Node context: In bear form. Curt, animalistic. - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 2 Check flag(s) (Tag): true - Bear - Species tag (BEAR tooltip) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Guard3.lsj Synopsis: A druid guarding the entrance to the inner part of a sacred druid grove. He curtly warns the player to behave.
0:0 - I'm watching you, drow. We all are. 1:0 - Few outsiders are allowed in here - be respectful and do not interfere. uid: 09ebdd8d-41c2-e151-f062-65139492edcc Node context: 'tread on eggshells while you're here - or else.' - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Guard3 - DEN_GuardedEntrance_HasMet_Guard3description === END NODE ===
0:0 - See to your business here quickly - then leave. uid: 35861f30-f4c4-9047-adc5-6cc84efccdb1 Node context: 'tread on eggshells while you're here - or else.' - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_Guard3 - DEN_GuardedEntrance_HasMet_Guard3description === END NODE ===
0:0 - Remember, outsider - you are tolerated more than you are welcome. uid: 623c5172-a7ce-4415-4da5-db3bbadd509f Node context: The atmosphere in the grove is slightly less tense when this line is spoken, but it's not exactly friendly either. - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_Guard3_RitualStoppedHasmet - DEN_GuardedEntrance_Guard3_RitualStoppedHasmetdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant === END NODE ===
0:0 - The Rite of Thorns has ceased; it seems you will be allowed to stay - but behave. uid: 67a0a429-d42c-fb39-bbb7-db2e8f37f249 Node context: The atmosphere in the grove is slightly less tense when this line is spoken, but it's not exactly friendly either. - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_Guard3_RitualStoppedHasmet - DEN_GuardedEntrance_Guard3_RitualStoppedHasmetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Parents.lsj Synopsis: Locke and Marrick are parents who are scared for their daughter Arabella. Taken by the druids, Arabella is appearing in court on accusations of thievery. Her parents have no doubt that she is guilty but they are terrified for her and trying to get to her.
Marrick hides his concern throughout with anger and threats of violence. It is easier to deal with fury then it is to temper fear. Locke is more level-headed but no less close to violence.
Marrick and Locke are both at the entrance to the inner grove and the sacred pool and have just been denied entry.
0:0 - Kagha will release her soon, just hold on. uid: 0185f7b3-3459-35b3-5993-828c6ceb4523 - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Bloody when?!
0:0 - Thieves deserve to be punished. It's as simple as that. uid: 0f3c6494-426d-a950-1b6e-04a0f8650476 > Great. Another one.
0:0 - Breaking into druid chambers to steal a sacred relic? Oh, she sounds like fun. uid: 126f9482-6bdd-dfd5-4462-f7e4fc289462 Node context: Genuine enthusiasm - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Tyr will not let this injustice go unpunished. uid: 12d5400d-7c81-e8ce-b3b2-097f644446f7 - 0:0 Tag: Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.) > I don't understand. Locke.
0:0 - No... no. uid: 19309765-c1d5-2eec-8a0f-094ad994e569 Node context: Player has just said your daughter is dead. You're shell shocked - barely taking in the world around you. > Don't be ridiculous. What are you on about?
0:0 - Locke, it's not true. Locke! uid: 193e0185-3631-19ee-5099-a7f084590814 Node context: Starting to get upset - you thought the player just said Arabella wasn't all right, but surely that can't be true. Turning to your husband, your rock. > Please - is Arabella all right?
0:0 - Then piss off. uid: 1aec8a36-0c91-8f50-d13d-a62d9e507fac Node context: Utterly furious - you feel the player has been yanking your chain and you're done with it. Snapping at them. === END NODE ===
0:0 - She was bitten by a snake. It happened quickly. She felt no pain. uid: 1e0cf2d8-6e27-b5ef-f148-953de778d476 > Wait - what?
0:0 - Snake? You must really dislike Kagha. uid: 1e95f821-873b-70e1-b581-269e177dbab0 - 0 Check flag(s) (Global): false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > Damn right I do. She locked up our daughter.
0:0 - The road to Baldur's Gate looks a little less daunting now that we're all back together. uid: 252a8b06-3b2f-5d74-38dc-5dafdbce79f0 Node context: Sincere and filled with love as you think of your family. You feel you can take on the world with them by your side. - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents - 1 Check flag(s) (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription === END NODE ===
0:0 - Your daughter should have slain the snake - instead she fell to its venom. uid: 266bbae0-4418-d2b4-6264-c73e6cea4bca - 0:0 Tag: Cleric of Vlaakith - Player or NPC is cleric of Vlaakith. (Vlaakith, the dread lich queen of the githyanki, demands and receives utter obedience from her subjects. For clerics, their faith in their revered queen is so strong that it manifests as clerical magic.) - 0:1 Tag: Paladin of Vlaakith - Player or NPC is a paladin of Vlaakith. (Vlaakith is the dread lich queen of the githyanki. Anointed in a dark ritual, her paladins are chosen warriors who obey her every command.) > null
0:0 - THAT SNAKE! THAT - THAT - AUUUGHH. uid: 26daa934-6dea-7f12-312a-98d9f81466de Animation: *DUPE* [Marricko(S_DEN_ParentB)] She collapses to the ground. NAME: Collapse_Crying Cinematic: collapses to the ground, crying alongside her husband| Node context: Screaming in near incomprehensible words. Hysterical grieving as you turn to your husband === END NODE ===
0:0 - Your daughter is dead. uid: 27879cfb-352f-310f-5aa0-9a7b1ac8cb9f > No... no.
0:0 - Are you having a laugh? Is this funny to you? uid: 2d4a89d0-fff8-04ca-eb30-c82c23ac8086 Node context: Aggresive - getting up in the player's face. The player has been yanking your chain and you're done with it. > Enough. No point mislaying our trust. We'll get Bells back on our own.
0:0 - No. NO. uid: 2e20e378-0a64-b74f-d1e5-f85af1e28051 Node context: Screaming in near incomprehensible words. Hysterical grieving as you turn to your husband > THAT SNAKE! THAT - THAT - AUUUGHH.
0:0 - She's just a child - the druids are overreacting. I'll talk to them. uid: 318f7aeb-7565-baf1-805a-02b3a3d7c950 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Thank you. They won't give us the time of day.
0:0 - Speaking of - we don't have time to gabber. You'd best move on. uid: 38fe2b84-365f-dcb2-4792-3dabe0f47a2f Node context: Dismissive tone - gesturing for the player to leave. === END NODE ===
0:0 - No. Locke. Locke. uid: 3c65866b-fa73-c498-7d11-dfe60028b979 Animation: *DUPE* [Marricko(S_DEN_ParentB)] She collapses to the ground. NAME: Collapse_Crying Cinematic: collapses to the ground, crying alongside her husband| Node context: you've just learned you child is dead - hysterical grieving as you collapse - calling out for your husband. === END NODE ===
0:0 - She'll release Arabella soon. I'm sure. uid: 3d0b0f58-3733-9f56-b660-3825a749deea Node context: You see your wife's temper rising and you're trying to calm the situation. You know she's just worried for your daughter. === END NODE ===
0:0 - And you should bugger off. Now. uid: 419d6382-0b67-327f-bd50-40d41c2bc377 Node context: No nonsense tone - frustrated that the player has wasted your time. === END NODE ===
0:0 - Loss? What are you on about? uid: 435996e7-f204-dd72-c253-1a5febbb586f Node context: Player has just said they are sorry for your loss, but what are they talking about? Surely it's not your daughter. She's fine - she has to be! > null
0:0 - We need to get Arabella out. Now. uid: 4488ec45-9a72-5e79-f7fe-f7f95b9cfce6 Animation: CDavis: look ats or constructions used here. Cinematic: Speaking to husband Node context: Your daughter is trapped inside with a bunch of druids who hate her. You're scared for her and instead of crying - you're angry. Snapping at your husband. - 0 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > You heard the guards - they're waiting on Kagha to give word.
0:0 - I've involved myself too much already. No more. uid: 4656402b-e36c-ba7d-52c6-f710d6588918 - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Then piss off.
0:0 - No. You're not saying? You're wrong. You're wrong. Bells... uid: 47c26a9e-77a8-15b1-85fc-c18d848c5c1d Animation: CDavis: Marricko collapses to the ground, crying. NAME: Collapse_Crying Cinematic: |collapses to the ground, crying alongside her husband| Node context: you've just learned you child is dead - hysterical grieving === END NODE ===
0:0 - Truth is better than ignorance - no matter how dark it may be. Your child is gone. uid: 4dbe5aa8-5f4e-81e3-9756-f26587afa200 - 0:0 Tag: Cleric of Oghma - Player or NPC is cleric of Oghma. (Oghma is the Lord of Knowledge, overseeing inspiration and invention. His clerics spread truth, encourage innovation, and stamp out falsehoods wherever they go.) > null
0:0 - How long is Kagha gonna take? uid: 51ed0a95-1619-9b53-17ed-501166020c13 Node context: Frustrated - turning and looking around as if you'll see your daughter any moment. Something feels off, but you can't put your finger on it. (it transpires that the player lied - your daughter won't be released by Kagha, as Kagha murdered her.) - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription > She'll release Arabella soon. I'm sure.
0:0 - Horrifying. We should check on the girl. uid: 53427d24-a0cb-2be1-0402-fb48b49e6736 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - I'll rush the guards. You sprint past. uid: 551b7365-be65-fe71-c20c-06177e109b17 Node context: Thinking of ways to get to your little girl - who is trapped inside. You don't care what happens to you - you just want to make sure your daughter is safe. - 0 Check flag(s) (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > I won't risk you too, love. We'll find another way.
0:0 - LEAVE ME. uid: 59cc6558-2d8b-9f06-a13e-5ee0dbb04c42 Node context: Near screaming in grief - your daughter is dead and the player is trying to speak to you. - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - It was an accident. I wish it weren't true. uid: 59fba6b9-65b5-dff4-cec5-73c65aa6d2bc - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No. You're not saying? You're wrong. You're wrong. Bells...
0:0 - Now Arabella is being judged by a bunch of druids who hate us. That's not right. uid: 5cb6e5b9-9e32-82e4-035d-17d0f4c09bd2 Node context: You're terrified for you daughter. She > null
0:0 - Little is more important than family. Yondalla will watch over your daughter - I promise. uid: 5d0da609-c078-82c8-ca7f-0847bf074701 - 0:0 Tag: Cleric of Yondalla - Player or NPC is cleric of Yondalla. (Yondalla is the mother-goddess of the halflings. Her clerics view her as a strong and protective parent who bestows them with luck, and whose example should be followed. ) > I don't understand. Locke.
0:0 - Thank you. They won't give us the time of day. uid: 5e044049-b117-cd73-39ec-0a1036fa100c - 0 Set flag(s) to (User): true - DEN_GuardedEntrance_State_OfferedHelpParents - Player said they would talk to the druids about their daughter > Hurry. I'm at the end of my tether as is - can't take this waiting.
0:0 - Kelemvor has taken her by the hand and guided her to the afterlife. She is safe now. uid: 625f0d53-d1b1-a910-cf58-e1175d428676 - 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.) > I don't understand. Locke.
0:0 - Snake? You must really dislike this Kagha. uid: 6383bb87-5f55-a6f5-bb1e-774eaf562c63 - 0 Check flag(s) (Global): false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - > Damn right I do. She locked up our daughter.
0:0 - You heard the guards - they're waiting on Kagha to give word. uid: 6b15c5e1-b761-41b1-33d7-8cddb9f5716c Node context: You know your wife is angry because she's scared for your daughter. Trying to calm the situation. - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_Knows_KaghaHoldsChild - Set when talking to the parents or when seeing Snake Court > I'd sooner trek through the Nine Hells than trust that snake. Argh.
0:0 - She is cradled in the Moonmaiden's embrace now. uid: 6efcd28b-d767-4c14-b011-243c51d98af9 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) > I don't understand. Locke.
0:0 - Under Helm's gaze I saw it. I don't believe Kagha meant to kill the child. uid: 73458dc9-58cb-02e4-afc2-84de96c213a8 - 0:0 Tag: Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) > I - I don't understand.
0:0 - Kagha... Kagha did... what? uid: 748e5cf7-076c-e837-f8e9-5e79020c7039 Node context: Player has just brutally said that your daughter was called a parasite right before she was murdered. You're entire world collapses. You can't even see the player in front of you - everything centres around one thing. Your child is dead. > No. NO.
0:0 - Arabella has behaved herself - so far. A miracle in itself. Thank you again. uid: 74e45561-dfe3-7332-b801-e4156383592d Node context: Sincere and filled with love as you think of your family. You feel you can take on the world with them by your side. - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents - 0 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription === END NODE ===
0:0 - Thanks so much. uid: 7bfaba7c-315b-44f3-8c1f-804b177d754e Animation: CDavis: Use Construction anims Cinematic: Turns to player Node context: Dry and sarcastic === END NODE ===
0:0 - Enough. No point mislaying our trust. We'll get Bells back on our own. uid: 7e03d852-afec-3561-56a2-23bb2f6ec46a Node context: To your wife - knowing she's about to throw a punch and trying to calm the situation > Zurgnak grove. Zurgnak druids.
null uid: 879acc05-74d6-5836-95f7-2309910c1dc7 === END NODE ===
0:0 - Kagha killed your daughter. She called her a 'parasite' and a 'threat'. uid: 8a1cbdc2-b0e3-36c2-0d2d-a913657ddfc0 - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Kagha... Kagha did... what?
0:0 - Great. Another one. uid: 904ce631-eec2-9461-6893-a9078b1ec664 Node context: Rolling your eyes as you wave dismissively at the player. Someone else who thinks tieflings are thieves. > null
0:0 - I don't give a mrag about me. It's my daughter I'm worried about. uid: 94069a66-fe60-3944-dd2c-5180647ef2b6 Node context: Sharp tongued and passionate - you'd cut your own throat if it meant keeping yoru daughter safe, > null
0:0 - I don't understand. Locke. uid: 94cbb871-fc3a-92cb-b731-0647a43475c9 Node context: Starting to get upset - you thought the player just said Arabella wasn't all right, but surely that can't be true. Turning to your husband, your rock. > null
0:0 - Wait - what? uid: 9957a4e1-f353-1de4-26b5-1d1ecc75119d Node context: Player has just said your daughter was bitten by a snake - you don't follow. Mainly shocked and confused. > What are you saying?
0:0 - That trial was a farce. Moradin will ensure her death does not go unpunished. uid: 99e5d73e-6834-a0ec-2b7a-bb9d64ea0b65 - 0:0 Tag: Cleric of Moradin - Player or NPC is cleric of Moradin. (Moradin, the All-Father, is the god of the dwarf people, as well as the god of creation, smithing, stonework, and protection. His clerics guide the morals of dwarven communities and lead the charge against those who would assault them.) > I don't understand. Locke.
0:0 - Hurry. I'm at the end of my tether as is - can't take this waiting. uid: a18c6267-d1a6-1525-e764-45b6d1f8e5f8 Node context: You're getting annoyed because it's easier than what you really feel - terrified for your daughter. === END NODE ===
0:0 - I won't risk you too, love. We'll find another way. uid: a3232bc3-5d8b-8916-4571-e772cb9d8196 Node context: You see the cogs turning in your wife's mind - you know she'll throw her life away to get to Arabella. You're trying to make sure both your wife and daughter survive the day. === END NODE ===
0:0 - Do not weep for your loss - wrest control of this place from the druids. Kill them for what they have done. uid: a85bdac6-3d4c-62ce-9969-0acac72c5221 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Loss? What are you on about?
0:0 - It's our daughter. Kagha locked her up for stealing the idol - they need it for their precious ritual. uid: ad1bf205-336b-cf60-137f-05178bf360ac Node context: Sighing in frustration - you don't agree with your daughter did but the druids have MASSIVELY blown it out of proportion. Arabella was just trying to help. > It's all my fault. I told her I wished the wretched thing would just disappear - or better yet, explode.
0:0 - Sounds like she made the fatal mistake of getting caught. We shouldn't get involved. uid: adfdaeb5-d86d-11ab-fd32-63e996344604 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_Parents_SHInclusionTriggered - DEN_GuardedEntrance_Parents_SHInclusionTriggereddescription > null
0:0 - Believe me or don't. It won't bring your daughter back. uid: b3bc0327-9710-b59e-df96-78fb61ba1562 > Locke, it's not true. Locke!
0:0 - Thank you. Sincerely. I don't know what we'd do without our little girl. uid: b5472537-76b8-d6ce-713a-7dc16f28b190 Node context: Turning to the player - love and gratitude in your voice. === END NODE ===
0:0 - She's fine. Probably. uid: bb7200f2-f50a-c294-b16e-a13951b1ee4f - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Are you having a laugh? Is this funny to you?
0:0 - Hang on, love. This'll be over soon enough - we just gotta wait a bit longer. uid: bf3e5090-d07c-497c-fefe-d2242ab65e09 Node context: You see your wife's temper rising and you're trying to calm the situation. You know she's just worried for your daughter. > Thank you. Sincerely. I don't know what we'd do without our little girl.
0:0 - Nothing - bad joke. Arabella's fine. Kagha will release her soon.
uid: c5a6957f-0246-0111-5639-3ebe8d8332ef - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - This is none of my concern. uid: c721bf91-2ffd-7a9d-faf4-8b1be61d928b > null
0:0 - This grove is like a cauldron about to boil over. I say we check in on the child - make sure she comes to no harm. uid: d68da942-3e16-6b2b-a0c2-b12667b9d8af - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - She was caught? Foolish child - let them judge her. uid: d73a4268-1cb7-d264-edce-762199395342 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Like you said - it's your fault. You should've tried parenting her. uid: d7fd0c9a-250a-9737-4647-d33c1caf4a73 > And you should bugger off. Now.
0:0 - I - I don't understand. uid: de7731a2-90e5-0d3f-c8a2-222bf160fbb8 Node context: Starting to get upset - you thought the player just said Arabella wasn't all right, but surely that can't be true. Turning to your husband, your rock. > null
0:0 - Poor thing must be terrified. Who do they think they are, keeping her away from her folks? uid: e2ab061f-ba15-9e6d-110d-e458ff42e351 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I will pray to Glittergold. He will watch over her - and her soul will be filled with peace and laughter. uid: e4c36ea1-2772-6247-b39e-12f2d8a82735 - 0:0 Tag: Cleric of Garl Glittergold - Player or NPC is cleric of Garl Glittergold. (Garl Glittergold is the king of gnomish gods, a deity of humour, gem-cutting, protection, and trickery. His clerics are often artisans or storytellers, relaying his tenets to the younger generations.) > I don't understand. Locke.
0:0 - She's dead. I'm sorry. uid: e71058ad-3cf7-bf41-e065-9bc4803dd273 - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No. Locke. Locke.
0:0 - You need to be careful. That bear would've torn you to shreds. uid: e838f000-5d9e-0b84-9964-16831e928da4 - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started > I don't give a mrag about me. It's my daughter I'm worried about.
0:0 - Please - she's been in there too long. It's not safe. uid: ea7af395-b4a5-0245-cb0c-1448fb5cbcfc Node context: Trying not to beg but you're definitely pleading. Your little girl is all alone and you're terrified for her. === END NODE ===
0:0 - Unless you have news of Arabella I don't want to hear it. uid: ee77bb0f-8a80-bedb-1643-b45bc9b1327d Node context: You still don't know if your daughter is okay. Tense and irritated - snapping a little though you don't mean to. You're just worried. - 0 Check flag(s) (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription true - DEN_GuardedEntrance_State_OfferedHelpParents - Player said they would talk to the druids about their daughter > Please - she's been in there too long. It's not safe.
0:0 - Ilmater ensured she was in no pain. She left this world in peace. uid: ef0d46a2-abce-5cc5-60a1-c9b35d24dc19 - 0:0 Tag: Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.) > I don't understand. Locke.
0:0 - Zurgnak grove. Zurgnak druids. uid: f064f996-8c0c-5314-3991-5c2d8bf6dd40 Animation: CDavis: Use construction anims Cinematic: As she walks away Node context: Angrily mutter to yourself > Thanks so much.
0:0 - Arabella tried to steal their idol. Druids lost their damn minds about it - they need it for their precious ritual. uid: fce42d7a-8aac-7898-6402-c874c3df4003 Node context: Sighing in frustration - you don't agree with your daughter did but the druids have MASSIVELY blown it out of proportion. Arabella was just trying to help. > It's all my fault. I told her I wished the wretched thing would just disappear - or better yet, explode.
0:0 - Damn right I do. She locked up our daughter. uid: ffdf6ef7-8555-cbba-f457-0d726b5d9f8d Node context: Venom in your voice at the mention of Kagha - you HATE her. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_ParentsScene.lsj Synopsis: Marricko and Locke are trying to force their way past multiple guards to get into the inner grove. Their daughter was taken by the druids and stands accused of thievery. This is a tense scene - the threat of violence close to the surface. Their daughter is NOT present - she is in the inner chambers of the druid grove.
0:0 - Let my daughter go - right now. uid: 2821f8f2-4746-1c33-1e25-060ec21a3d68 Cinematic: In the guards face - have the feeling of a showdown Node context: AbSolutely furious and ready to fight ever single druid with your bare hands if you have to. These people took your daughter - and you're going to get her back. - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started > She's a thief, hellspawn. And you will wait for Kagha's judgement. Now get back.
0:0 - She's a thief, hellspawn. And you will wait for Kagha's judgement. Now get back. uid: 8486a0bb-8f38-6c8f-2fa8-7aae829eb6e9 Cinematic: Leaning over her - roaring in her face Node context: Snapping back at the woman. The child is a thief and a liar as far as you're concerned. Right in her face as you snap at her to get back, > Argh. Let me through, mragreshem, or I'll rip your damned throat out!
0:0 - Argh. Let me through, mragreshem, or I'll rip your damned throat out! uid: 8a6baa58-3859-0aca-067e-a57e8ab081f4 Animation: [Marricko(S_DEN_ParentB)] Make a step forward, menacing Cinematic: Move as if to push past the guards Node context: You've lost your temper, you're pushing past - utterly furious > RAWR!
0:0 - Let my daughter go - right now. uid: c0ef313c-6127-5bbb-548f-178baffa1c23 Cinematic: In the guards face - have the feeling of a showdown Node context: AbSolutely furious and ready to fight ever single druid with your bare hands if you have to. These people took your daughter - and you're going to get her back. - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_Event_ApproachingFromPool - Used in the ParentsScene dialog, to make a greeting with a different establishing shot when the player is coming from the wrong way - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started > She's a thief, hellspawn. And you will wait for Kagha's judgement. Now get back.
0:0 - RAWR! uid: e4075dbc-b176-be32-ed45-d1f5c2ea82c9 Animation: CDavis: Maggran(druid) transforms into a bear roaring at the parents. Locke and Marricko jump back frightened, then return to their original positions., [Locke(S_DEN_ParentA)] [Marricko(S_DEN_ParentB)] Couples jump scare holding eachother, frightned. Marricko step back to initial position. Cinematic: Transform into a bear. Stamping the ground and roaring - the tieflings jumpe back wards. Node context: Roar in rage as you transform into a bear - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_Event_Shapeshift - The druid guard turns into a beast when this is set. Only set this flag in the dialog, protesters react to it being set and it only makes sense in the context of the scene === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_ParentsWithKid.lsj Synopsis: The player has saved Arabella from the snake court. She is back with her parents and they are grateful to the player. This should be a fun and loving scene between the three.
0:0 - It's not much, but here. Never thought I'd call a drow 'friend' but know this - if you call, we'll come running. No matter what. uid: 26f345a8-bf59-7601-639a-2d8825c0605b Node context: Love and steel in your voice - you've move the earth for the player - 0 Check flag(s) (Object): true - DEN_GuardedEntrance_State_HasKidReward - Has the reward in their inventory - 1 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid > I hope we'll meet again under better circumstances. > You're right - it's not much. > I saved your daughter - got anything more than a thanks for me? > This could've ended badly - keep her in line from now on. > No more light-fingered antics - right, Arabella?
0:0 - I saved your daughter - got anything more than a thanks for me? uid: 3e293a71-3149-f384-0fd2-1aa5d59adb82 - 0 Check flag(s) (Object): false - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid > I did - but I was robbed. You wouldn't know anything about that, would you?
0:0 - Yeah. I mean. uid: 564ed2ba-7876-1d54-0415-8d33a91f43cd Animation: ChadD: Use Constructions or look ats Cinematic: Mother looks at her sternly Node context: Said with a shrug - then catch sight of your mother looking at your sternly > Thank you. For helping me.
0:0 - I hope we'll meet again under better circumstances. uid: 5a31f767-69b8-78b8-215b-8238783971dc > Likewise. Arabella?
0:0 - You're right - it's not much. uid: 79ec0538-dd53-a4cf-b42e-ac5173c42959 - 0 Check flag(s) (Object): true - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid > Well it's all we got. Arabella?
0:0 - Thank you. For helping me. uid: 81e3255a-66f2-4ff5-330f-f155ae072940 Node context: Sincere === END NODE ===
0:0 - You ever scare me like that again, and I'll feed you to a gnoll. uid: 8307494e-41ed-4cb3-a4ec-81fb1fab2be5 Animation: [Marricko and Arabella] Kids hold her mom for the entier Dialog.[Lock ] He is near them, but no contact.. Node context: Speaking to your daughter - you're trying to discipline her but you're just relieved she's alive. - 0 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > Mum. I'm fine. Stop it.
0:0 - The Nine Hells will sooner freeze over. But we'll try. uid: b5587164-8b55-5132-5bd5-4373aac35c2c Node context: Said with a smile and love in your voice === END NODE ===
0:0 - Marri. All we can offer is our thanks. Arabella? uid: cdaeb283-8ff6-2212-2ed3-4691c934d98c Node context: Embarassed 'Marri'. Trying to tell your wife to stop. Turning to Arabella to offer thanks. > Thank you. For helping me.
0:0 - Well it's all we got. Arabella? uid: d0bd3fc7-3a40-8844-03d1-0939b682abf4 Node context: Said with a shrug - turning to daughter > Thank you. For helping me.
0:0 - I did - but I was robbed. You wouldn't know anything about that, would you? uid: eff22fea-56c2-755e-10cc-b7543915aad4 Node context: Narrowing eyes - accusing player > Marri. All we can offer is our thanks. Arabella?
0:0 - No more light-fingered antics - right, Arabella? uid: fa2ce1f8-c8e3-5cac-ff49-70e796eb22bb > Yeah. I mean.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Protester1.lsj Synopsis: Angry demonstator. Part of a mob of irate tieflings who have gathered to protest the druids' actions. They fear the druids will place them in danger in order to protect the grove. Later, the druids might stand down and the tiefling might remark upon this in a calmer tone.
0:0 - Lives are at stake, and the cowards only care about their bloody rituals! uid: 0dc0ad94-8d80-b41f-0468-6c8b1b639e7d Node context: Spoken to the player re; the druids, who are still relatively close. - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Protester1 - DEN_GuardedEntrance_HasMet_Protester1description === END NODE ===
0:0 - Those druids are going to get us killed - nothing sacred about this lot! uid: bc4ef036-7c4f-bab3-8869-f384da1e8cbf Node context: Spoken to the player re; the druids, who are still relatively close. - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_Protester1 - DEN_GuardedEntrance_HasMet_Protester1description === END NODE ===
0:0 - Now they're done messing about with rituals, maybe them lot can make themselves useful. uid: fa81ab07-1ad6-497c-2d5c-75e6a0ee3a9d Node context: Calmer than before - druids have stood down - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Protester2.lsj Synopsis: Angry demonstator. Part of a mob of irate tieflings who have gathered to protest the druids' actions. They fear the druids will place them in danger in order to protect the grove. Later, the druids might stand down and the tiefling might remark upon this in a calmer tone.
0:0 - Looks like the druids have eased off some. Small mercies. uid: 15175436-4964-8c13-c2a6-1f4f24b5495d Node context: Calmer than before - druids have stood down - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant === END NODE ===
0:0 - Heartless bastards. They deserve to have the goblins burn 'em out. uid: 7193dd6c-e3a9-3ca1-3e3b-e5c40413cc04 Node context: Angry. Speaking to the player about the druids and how they're treating the tiefling refugees - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_Protester2 - DEN_GuardedEntrance_HasMet_Protester2description === END NODE ===
0:0 - Those dirt-kissers would let us die for the sake of their bloody grove! uid: d7a57a82-783f-38eb-d10a-9d08a29b332d Node context: Angry. Speaking to the player about the druids and how they're treating the tiefling refugees - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Protester2 - DEN_GuardedEntrance_HasMet_Protester2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Protester3.lsj Synopsis: Angry demonstator. Part of a mob of irate tieflings who have gathered to protest the druids' actions. They fear the druids will place them in danger in order to protect the grove. Later, the druids might stand down and the tiefling might remark upon this in a calmer tone.
0:0 - This place ain't so special. Why were the druids so protective of it? uid: 1860c25a-b820-6ff6-c8cb-c4f339ec6d31 Node context: Calmer than before - druids have stood down - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant === END NODE ===
null uid: 6594f38f-1fe5-da3d-674b-9495ed6aed3e - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over. === END NODE ===
0:0 - We could help each other - fight the goblins together. Instead these fools are trying to chase us away! uid: 75189e43-a309-38b9-f990-496c9d24ab64 Node context: Angry. Starts talking to the player about how the druids mistreat the tielfings. - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_Protester3 - DEN_GuardedEntrance_HasMet_Protester3description === END NODE ===
0:0 - Look at them, trying to pretend we don't exist. Hey, you lot - I'm going nowhere! uid: b49c2186-0296-3b0d-44f8-55a0b9d3a8ff Cinematic: 2nd sentence directed at druid guards, not player Node context: Angry. Starts talking to the player about how the druids mistreat the tielfings. Shouts the second sentence at the druids, who are a short distance away. - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_Protester3 - DEN_GuardedEntrance_HasMet_Protester3description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_SoloParentA.lsj Synopsis: This is for the edgecase in which one of the parents has died. In this case - Locke, the husband survives. In the first scenarion he rewards and thanks the player for saving his daughter's life - lamenting briefly on their lives without Arabella's mother.
In the second, he learns that Arabella has died. He is overcome with grief and rage at losing both his wife and daughter.
0:0 - All Arabella wanted to do is help. But you and half the grove stood by and let her die - alone. uid: 0bcce09b-914a-99fa-8261-cc42410c86ba Node context: Cold fury - 0 Check flag(s) (Dialog): false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Check flag(s) (Global): false - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > Get out of my sight. For your own good.
0:0 - The road to Baldur's Gate looks a little less daunting now that we're all back together. uid: 16eaacdf-e6c4-a624-b206-d2b852f3021a Node context: Sincere and grateful - 0 Check flag(s) (Dialog): false - DEN_HasMet_SoloParentA - DEN_HasMet_SoloParentAdescription - 1 Check flag(s) (Global): true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentA - DEN_HasMet_SoloParentAdescription === END NODE ===
0:0 - Get away. uid: 1b271097-6af0-6ddf-1689-06acf1fb83b9 Node context: Grieving - furious === END NODE ===
0:0 - Get out of my sight. For your own good. uid: 54e10ed7-7582-1676-345b-04887a1ee7ec Node context: Cold fury === END NODE ===
0:0 - Leave me. uid: 80ae5893-955e-9ec2-143f-a896237dee03 Node context: Cold fury - 0 Check flag(s) (Dialog): false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription === END NODE ===
0:0 - Arabella has behaved herself - so far. A miracle in itself. Thank you again. uid: 84c857d5-9521-a08e-96f5-c81166c2651f Node context: Sincere and grateful - 0 Check flag(s) (Dialog): true - DEN_HasMet_SoloParentA - DEN_HasMet_SoloParentAdescription - 1 Check flag(s) (Global): true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents === END NODE ===
0:0 - Everyone is so excited about leaving now. But without Arabella - it doesn't matter. None of it matters. uid: 85d37cea-5238-511a-7f06-120217f97b62 Node context: Grieving - 0 Check flag(s) (Dialog): false - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription === END NODE ===
0:0 - We can prepare for the journey to Baldur's Gate in peace now. uid: 9b4166cc-fd09-f4cb-da72-e59d2229462a Node context: Sincere and grateful - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_SoloParentAPacified - DEN_GuardedEntrance_HasMet_SoloParentAPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents === END NODE ===
0:0 - I am not a violent man. But lying to us about Arabella? uid: a4b1520a-ef46-ec14-1b36-d7e685cf88ad Node context: Cold fury - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > Get out of my sight. For your own good.
0:0 - You got our little girl home safe, and I can rest easy knowing we won't be turned out on our backsides. I can't say thanks enough. uid: aa309fb2-225f-fc52-f900-63e335c43f27 Node context: Sincere and grateful - 0 Check flag(s) (Dialog): false - DEN_GuardedEntrance_HasMet_SoloParentAPacified - DEN_GuardedEntrance_HasMet_SoloParentAPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_SoloParentAPacified - DEN_GuardedEntrance_HasMet_SoloParentAPacifieddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_SoloParentB.lsj Synopsis: Marricko's dialog after her kid is back (and she thanked and rewarded the player) or after learning that her kid is dead.
0:0 - I'm not letting Bells out of my sight. Should the druids try anything again... well, Kelemvor is going to be busy. uid: 00a2bc27-b04f-34a6-f29f-6e7df0319567 Node context: Sincere and grateful - note of steel in your voice. No one is messing with your daughter again. - 0 Check flag(s) (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Check flag(s) (Global): true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents === END NODE ===
0:0 - Because of you, we can leave on our own terms. That'll make all the difference on the road ahead. uid: 238e182d-281d-ba96-5cf4-8068c040bda6 Node context: Sincere and grateful - 0 Check flag(s) (Dialog): true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents === END NODE ===
0:0 - Everyone else is licking your boots but some advice? Stay the hells away from me - unless you fancy meeting Kelemvor. uid: 2619e699-f915-b610-1e4b-824dc05cd1e8 Node context: Rage-filled grief - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. === END NODE ===
0:0 - The ritual is stopped. That's all Arabella wanted. That's what she tried so hard to do. Please - leave me. uid: 267c7d11-9596-215c-61ef-e073ab043e72 Node context: Grieving - 0 Check flag(s) (Dialog): false - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription === END NODE ===
0:0 - Because of you, I got my little girl back. That's not something I'll forget. uid: 49e29611-d5e4-507c-b763-15be1194a029 Node context: Sincere and grateful - 0 Check flag(s) (Dialog): false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Check flag(s) (Global): true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription === END NODE ===
0:0 - Arabella is back and the druids have stopped their warbling. The day just got a lot brighter - thanks to you. uid: 514b1a32-52b5-45cc-3749-28b5b71cfdcb Node context: Sincere and grateful - 0 Check flag(s) (Dialog): false - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents - 0 Set flag(s) to (Dialog): true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription === END NODE ===
0:0 - Move on. uid: 5dc593bf-4f0a-fa80-83c7-fc909270fe4a Node context: with simmering, bitter rage - 0 Check flag(s) (Dialog): false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription === END NODE ===
0:0 - You have any sense? You and that snake Kagha will sleep with one eye open. uid: 690ccc49-69c6-bfb7-b56f-850782306ddf Node context: Rage-filled grief === END NODE ===
0:0 - And then you kill that snake Kagha? I don't know whose side you're on, but stay the hells away from me. uid: 7a7c7dac-ce0c-f96b-ec3b-492bc14057da Node context: Rage-filled grief - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. === END NODE ===
0:0 - My little girl is dead. You were there! Why didn't you stop it? uid: a8654cdf-b510-c4a6-21bc-4bda532678db Node context: Crying - grieving. Hysterical. Furious. - 0 Check flag(s) (Dialog): false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Check flag(s) (Global): false - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription - 0 Set flag(s) to (Dialog): true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription - 1 Set flag(s) to (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > You bastard. Get away! GET AWAY FROM ME!
0:0 - You bastard. Get away! GET AWAY FROM ME! uid: f14cce00-21a7-1198-3745-ba4f981a857c Node context: Crying - grieving. Hysterical. Furious. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader.lsj Synopsis: Auntie Ethel appears to be a charmingly roguish old lady selling potions in the grove. She is actually a hag in disguise. The player can explain what happened with the tadpole and Ethel offers to meet them at her home in order to 'help them'. The player can also get poison from her for the goblin camp, but she asks them to do her a favour instead.
0:0 - No cure you offer can provide effective purification. uid: 0789924f-04b1-babb-fe23-0228ec41fae0 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Stop by my place, petal. It'll be worth your while - I promise.
0:0 - Leave. uid: 09818198-a832-fdda-36c8-2eb05f2326d4 === END NODE ===
0:0 - Leave. uid: 27a16f7a-4f2a-2c97-5821-33de70ffbb7d === END NODE ===
0:0 - Let me see your wares. uid: 290ef15d-b3e3-2ed2-b7be-1f43332209a1 > null
0:0 - I doubt a simple potion will suffice. This problem calls for strong magic. uid: 2a8e865d-2cc7-8d42-70b9-6fb4b28c74b2 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Petal, the things I've collected would blow your pretty little mind.
0:0 - Something doesn't add up about this one. Don't tell her anything. uid: 2a8f3f30-6524-f109-6f8f-d829a2f45401 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - There's something awful about my instincts, about my desires. uid: 2bee2e6e-3d3a-3c74-d0fd-41c0a79cdb7c - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Interesting to see you strutting about in the sun. Ain't seen that before, and Auntie Ethel's seen her fair share. uid: 320c3897-a42e-6d0b-8617-aeb0a6a495b4 Cinematic: Node context: Said with a sly smile. She knows you're a vampire. - 0 Check flag(s) (Tag): true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Still, you're looking a little pasty, love. I've just the thing to perk you up.
0:0 - And encourage you to browse my bits and pieces, of course. Let me know if anything catches your eye - myself included. uid: 3228b9a8-d900-6801-2653-b68579a324d3 Node context: cheeky wink - flirting with player > Let me see your wares. > Thank you - for being nice to me. > null
0:0 - Sure what else am I here for? Bye now, petal. uid: 323cc05b-d9d9-7ce0-6072-fd5f51a874b8 Node context: affectionate === END NODE ===
0:0 - There is something strange about you. uid: 36a81292-0338-96da-7787-074eac4259a8 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Oh? Whatever do you mean, petal?
0:0 - It would be remiss of me to turn down a homemade brew. Thank you kindly. uid: 3afee257-1d7a-bcff-eacd-25a77f437c87 - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Oh, stop with the sweet talk. Here. Take the end of the batch. Just in case.
0:0 - Your cheeks aren't nearly ruddy enough, petal! Are you hurt? Cold? Feverish? 1:0 - You look more green then yellow, petal! Are you hurt? Cold? Feverish? 2:0 - There isn't a bit of colour in those cheeks, petal! Are you hurt? Cold? Feverish? 3:0 - Those ears are practically drooping, petal! Are you hurt? Cold? Feverish? 4:0 - Your cheeks, at least, what I reckon are your cheeks, look a little flushed, love. Are you hurt? Cold? Feverish? 5:0 - There's an awful slump to those broad shoulders of yours, petal. Are you hurt? Cold? Feverish? uid: 3e97da58-6f5f-3208-1801-3712211310b9 Node context: Full concerned granny mode. Saying these things before you even have a chance to answer. - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > Auntie Ethel will sort you out. I've lotions and potions galore!
0:0 - I'm sorry, but I can't do much for you here. You could try asking around, but be careful. uid: 3ec9efb1-18a8-f38a-2998-03d4247390c8 Cinematic: Node context: Sincere. Sounds worried and concerned. > Most folk won't be as understanding of your little... problem.
0:0 - I have a condition... an unusual condition. uid: 3fe275ad-ceab-d5aa-b607-8f8ae11fe61e > null
0:0 - I have a... condition. But it's complicated. uid: 4018f7e7-474d-3948-6900-eec7e9600f0e > null
0:0 - Take care now, sweetie. uid: 40540260-9aee-688f-fd1d-d1c50e0b03bc Cinematic: Node context: Cheerful. === END NODE ===
0:0 - Hello, petal! Need anything? Any lotions or potions? uid: 40b73367-b3ee-c013-cba3-51275e5b2305 Cinematic: Node context: Cheerful and sincere. This is her second time meeting the player. Acting like they're friends already. - 0 Check flag(s) (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > I need help. I've been infected by a mind flayer parasite. > null > null
0:0 - Petal, the things I've collected would blow your pretty little mind. uid: 4339dee2-dd44-fa9f-2348-30f614afdc0c Cinematic: Node context: Getting into 'salesman' mode, is trying to entice the player to come to her home. > Bracelets that hold the power of ten men, mirrors that capture the soul...
0:0 - You could be friend or foe. Why should I drink anything you prepare? uid: 48dc0855-d13d-3d37-a1e7-c1625072d593 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I know githyanki make a habit of paranoia, but 'tis just a healing potion.
0:0 - You have magic, but it feels... unusual. Are you a sorcerer too? uid: 4aa2dccf-d6e1-252d-8795-af2ffee15d20 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > Not at all! Wouldn't have the patience for all that magical drama.
0:0 - This power is mine and mine alone - make no mistake. uid: 4ab70e79-fb20-8536-4974-fe2194241117 > Good. That's how it should be.
0:0 - Don't worry, my magic can fix me up! Probably. uid: 4c23f699-e54f-30ee-851b-c04d050ae6d1 - 0 Check flag(s) (Tag): true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > Ah, yes, but will your magic cure your ills or turn you blue?
0:0 - I'm just curious about curiosities, is all. And you seem like quite the curiosity. uid: 4ce034f1-ca06-02a5-3d37-38af04d87d3d Cinematic: Node context: This line should be quieter. She knows you're a vampire, but doesn't want to say anything to break your cover. > Aha!
0:0 - Leave. uid: 4f2db140-11a6-c070-1f75-88b534bad34a === END NODE ===
0:0 - You've power most can never dream of. I can smell it from here - like iron and fire. Glorious. uid: 52bc9bea-e30c-1885-dba9-fc0f717b2847 Node context: Admiration - wants the player to appreciate themselves > But something smells off, petal. Something is wrong, isn't it?
0:0 - Leave. uid: 55415016-e48f-8c71-fc0e-695454b90f79 === END NODE ===
0:0 - Why don't you pop by, and we can have a little chat about it? I do love me a handsome gentleman caller. uid: 5759ccad-3627-7aed-d946-b39bf9b7c077 Cinematic: > Especially if he has a... tentacle issue.
0:0 - You have a certain bearing. An almost fey-like quality. uid: 599924be-5ef7-20ce-6ebc-19ca1e56444f - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Fey? I hope you're not calling me a dryad or, bless us and save us, one of those Eladrin - flightly buggers.
0:0 - Expert? Pfft. I'm more reliable than any of those eejits with 'credentials'. uid: 59b8d281-40ab-22b6-94fa-b6d66f538d37 Cinematic: Node context: You've absolutely steamrolled the conversation and - near as you're concerned - you've settled the argument. This is no nonsense granny at it's finest. > I'll be heading home soon. Here. Let me mark it on your map - just in case.
0:0 - I am magic. If I can't cure myself, nothing you concoct will. uid: 5a1de940-c3a8-8cb3-f5de-5cee9f87e20a - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > Ohhh, someone's confident, aren't they? Be careful, sweetie. How's that saying go... > You or the dragon your blood hitched a ride with?
0:0 - I detect something devilish, I think. uid: 5dc4f47a-2fac-2e4d-61ef-2ee37312caa0 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Devilishly charming, you mean? Hah!
0:0 - ...you don't look well. Are you all right? uid: 5f29e276-46e1-96ad-8c59-85c602423db4 Cinematic: Node context: sincere and concerned > null
0:0 - An illithid tadpole wormed into my head... but the others don't have symptoms like me. uid: 6498fd3b-f6af-806c-b9db-3be5997ac568 > null
0:0 - She is not to know of the... our ailment. Only a gith healer may make us pure. uid: 680bcb80-b20d-baf1-bd1a-4c5830a991c9 Cinematic: - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Nae bother. uid: 6af1fe05-8bc3-0732-febc-93feb463b769 Cinematic: Node context: Smile in her voice. Friendly. Offering to show the player her wares. > null
0:0 - Ah, if it isn't the talk o' the camp? uid: 6ba91d49-7ec7-99a7-aafe-5cabfc8932b8 Cinematic: Smiling. Node context: Meeting player for the first time. Knows you fought off goblins. Loud and charming and cheerful. About to congratulate your efforts. - 0 Check flag(s) (Dialog): false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription > Thank goodness you came along when you - oh! It's a rare day I see one of you lot about. Thank goodness you came along when you - oh!
0:0 - Those ears are practically drooping, dearie! Are you hurt? Cold? Feverish? 1:0 - Your cheeks aren't nearly ruddy enough, dearie! Are you hurt? Cold? Feverish? 2:0 - You look more green then yellow, dearie! Are you hurt? Cold? Feverish? 3:0 - There isn't a bit of colour in those cheeks, dearie! Are you hurt? Cold? Feverish? 4:0 - Your cheeks, at least what I reckon are your cheeks, look a little flushed, love. Are you hurt? Cold? Feverish? 5:0 - There's an awful slump to those broad shoulders of yours, petal. Are you hurt? Cold? Feverish? uid: 6ca5a336-91b8-1042-abdd-0ed6f6b50d14 Cinematic: Node context: Full concerned granny mode. Saying these things before you even have a chance to answer. - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > I have a... condition. But it's complicated. > null > null
0:0 - Nae bother. uid: 717a9606-a588-1d66-5c66-5748690e2e95 Cinematic: Node context: Smile in her voice. Friendly. Offering to show the player her wares. > null
0:0 - Hah! One time, I drank a bottle of mead so strong I tried to milk a chicken. uid: 73442ca1-c9d4-4152-3f3b-b40644d008b1 Cinematic: > Didn't taste half bad either.
0:0 - Besides, that magic of yours, mighty as I'm sure it is, is falling a little short, isn't it? Something is wrong... I can smell it. uid: 76fd00f3-07f5-2e36-e204-6b651ce6d1ed Cinematic: Node context: Ethel is genuinely worried here but is also being sarcastic about the player's 'mighty magic'. Think mom being like 'yes, darling, i'm sure you can be a dinosaur when you grow up'. > null
0:0 - Why she sounds positively demented. uid: 79fae9fd-0c15-571b-4964-ae19efeea940 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > I love it! Let's tell her everything.
0:0 - Yes, and you're as grumpy as I remember. No offence, love but... uid: 7a07b96f-882d-5999-1fb9-3a5e985a7086 Cinematic: Node context: Player asked how she knows of them, dodging the question with an amused comment. > ...you don't look well. Are you all right?
0:0 - But your magic, and I say this with love, is falling a little short, right? Something is wrong - Auntie Ethel can always tell. uid: 7a778907-55a2-2d8f-5c0e-adb1130ff93e Cinematic: > null
0:0 - As much as I love a good natter, something is awry, isn't it? Auntie Ethel has a nose for these things. uid: 7c34d1e5-3b12-c208-1cb9-d59ff47280fa Cinematic: Node context: smile as ethel tries to turn the focus back onto the player. very maternal here > null
0:0 - Be careful on the road - I'd hate if something happened to you. Take care, petal. uid: 7cd76d2d-ce9f-1f70-88f8-fc6c2b066eae Cinematic: === END NODE ===
0:0 - This is an expertly made healing potion. Nicely done. uid: 7d0b74f6-362c-d026-2887-4a592c0cb63c - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Oh, stop with the sweet talk. Here. Take the end of the batch. Just in case.
0:0 - I hardly think a mad old woman's lotions and potions are going to cure us. We should keep moving. uid: 81d7e875-f371-983d-f563-35a1bf6bf472 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Let me mark it on your map. I'll be heading back soon, so I can meet you there. uid: 83b9f32b-c96c-96bf-2153-da292894190b Animation: [Player gives Ethel map, Ethel marks map] CDavis:Tentative Construction animation, post EA Cinematic: Node context: Trying to entice the player to come to her home, cheerful. - 0 Set flag(s) to (Dialog): true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Oh, and those potions you swiped from me? Keep them - call it a gift from your Auntie Ethel. > null
0:0 - Bracelets that hold the power of ten men, mirrors that capture the soul... uid: 84846f13-812e-1b88-5b98-f4300bc9f1bf Cinematic: Node context: Ibid. > null
null uid: 8b83a299-f5c2-88d8-e739-bdd8fdde0a3e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Auntie Ethel will sort you out. I've lotions and potions galore! uid: 8dda19d6-ef70-e1be-988f-25910f395bb6 Animation: [DUPE] CDavis: Looping animation of Ethel bustling about, picking up bottles, shaking her head, shuffling things around at her workbench. Cinematic: Shot of the hag bustling about, picking up bottles, shaking her head, shuffling things around at her workbench. Node context: Cheerful as she has someone to look after. Hasn't dawned on her that she hasn't let the player speak yet. A force of personality. > null
0:0 - My point is - whatever ails you... I promise I've seen worse. uid: 8e1e9cfc-9ca1-7c7b-a6c8-d3c2859c8e08 Cinematic: Node context: Thinks she's made you feel better. Concerned at the end. Hopes you'll open up to her. > null
0:0 - I've ne'er a potion or lotion here that could do it, but... uid: 8e5ab505-5082-1580-e455-d20214519d9e Animation: CDavis: In p-capture Cinematic: Looking around, concerned as she tries to think of something. Shaking her head. > ...yes. I may have something at home!
0:0 - Stop by my place, petal. It'll be worth your while - I promise. uid: 8f569e9a-fa30-897d-5f52-04a32c589108 Cinematic: > null
0:0 - A mind flayer parasite infected me. uid: 90676c12-8634-af79-29ea-62849f0b7eac > null
0:0 - Oh, 'tis just a healing potion. Nothing fancy! Here. uid: 948bea6b-e6e2-138d-ebde-a76e9aa2b624 Animation: HoldsObject Cinematic: Node context: Cheerful and almost dismissive her own skills. - 0 Set flag(s) to (Object): true - DEN_HagTrader_Event_TakePotion - DEN_HagTrader_Event_TakePotiondescription > You just look like you might need a pick-me-up.
0:0 - I've collected some... interesting bits 'n bobs over the years. uid: 998a7406-2d3c-49eb-06bc-46c146af06e7 Cinematic: Node context: Hinting slightly that there's something else going on at her home, but very subtle. Like a slightly cheeky hint. - 0 Set flag(s) to (Global): true - GLO_Hag_Knows_Teahouse - GLO_Hag_Knows_Teahousedescription > You'll have to stop by my house - just at the edge of the forest!
0:0 - But enough nattering. I'll be heading home shortly. Here. Let me mark it on your map. uid: 9a01db3a-beeb-5f0d-5638-f96cd8fad331 Cinematic: - 0 Check flag(s) (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > One condition though - you swipe anything in my home? You'll lose a finger. Don't think I didn't notice. > null
0:0 - Devilishly charming, you mean? Hah! uid: 9a68119b-4f0f-c52d-bb4b-8f939616155c Cinematic: Node context: The player is trying to figure out what kind of magical creature she is. She's just purposefully misunderstood them and turned it into a cheeky compliment for herself. Cheeky and roguish. > I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.
0:0 - Aha! uid: 9cc1e7be-e5ce-b845-82a5-a0d346326efb Animation: FindsObject [CDavis]: Additional anim choices in construction. NAME: ProduceInventory Cinematic: Smiling as she holds out the bottle Node context: Triumph. She's found what she was looking for. - 0 Set flag(s) to (Global): true - DEN_HagTrader_State_GavePotion - DEN_HagTrader_State_GavePotiondescription > You take a sup of that and you'll feel right as rain, sweetie.
0:0 - I must say, though - you're looking mighty peaky. uid: a2674e72-0666-3901-fe2d-12b4339acf23 Cinematic: Node context: Deep concern. > Are you all right?
0:0 - But I confess, that doesn't explain all your symptoms. Some of the things you told me, why, I've never heard of a parasite doing that! This is serious. uid: a29cff2a-ffce-fcfc-0d82-7d8f69d6ca36 Node context: concerned - 0 Check flag(s) (Local): true - 38f4e42c-6cb2-b146-4b6f-f36ebcf71b62_ToldHagAboutUrges - DU admitted the Urges to the Hag - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I've ne'er a potion or lotion here that could do it, but...
0:0 - Tell her. But if she pulls out a pot of oil, run! uid: a33eeb15-d390-2395-bd23-b3bb80db084d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - But worry not! I fixed him up and, depending on the lighting, he looks good as new! uid: a5b24d74-0a33-1249-0360-960ffb0a0f3b Cinematic: Node context: Cheerful and light, thinks she's made you feel better. > My point is - whatever ails you... I promise I've seen worse.
0:0 - See you around, petal. uid: a6058de8-2d18-2c5a-14c0-3fc4d462e881 Cinematic: Node context: Amused. === END NODE ===
0:0 - Sorry, love. I just lose the run of myself sometimes. uid: a61bfe7a-9a56-c536-5e45-d171f02aaef0 Cinematic: Node context: Player has turn down her offer of a potion. She looks hurt and embarassed, she was only trying to help. > I must say, though - you're looking mighty peaky.
0:0 - Oh, and those potions you swiped from me? Keep them - call it a gift from your Auntie Ethel. uid: a80b2c6a-72a0-cd0c-c808-9e29f502a3a8 Cinematic: - 0 Check flag(s) (Object): true - DEN_HagTrader_Event_StoleFromHag - DEN_HagTrader_Event_StoleFromHagdescription > See you around, petal.
0:0 - I'm tired, that's all. It's been a long day. uid: aa6c2810-eec9-fb14-bb74-5921dea5ba14 > null
0:0 - Drop by for a visit, and I'll have a pot brewing. We can chat over a cuppa while I sort you out. uid: ac75ee19-fc63-81ae-b063-6d01669d969e Cinematic: > null
0:0 - Ach, there's nothing like a pain in the noggin to addle you. You need to look after that head of yours. uid: afd0eba8-4791-f461-332e-57edb346e993 Node context: Ach is a noise of pain in sympath. > null
0:0 - I know githyanki make a habit of paranoia, but 'tis just a healing potion. uid: b0b9b163-9d6c-ed6c-9d12-1b5192d7321a Cinematic: Node context: This is knowledge most wouldn't know. Casually dropped it into the conversation, amused and mischevious. > A being like you knows of the gith? > My health is my concern, not yours.
0:0 - Ah, don't be grumpy, petal. I only want to help. uid: b39fb110-aa3e-8a09-c20c-18596682117a Cinematic: Node context: Cheerful and jovial > null
0:0 - But something smells off, petal. Something is wrong, isn't it? uid: b65a607f-de92-94ed-f51b-f2b5e29827c9 > null
0:0 - Hmmm. I swear, you're still as peaky looking. uid: bb8b0f07-5f30-231c-e918-c6123b5a8fe3 Cinematic: As the player drinks the potion some kind of visual effect? A sparkle, warmth, something like when you drink a potion in game? Node context: Concerned grandmother mode. Fussing over the player. - 0 Set flag(s) to (Object): true - DEN_HagTrader_Event_DrinkPotion - DEN_HagTrader_Event_DrinkPotiondescription > null
0:0 - Hah! I was quite the wild thing back in the day, but I'm afraid that's long past. uid: bf01dcb7-35ea-656e-4cdc-2a39662960cc Cinematic: Node context: The player is trying to figure out what kind of magical creature she is. She's just purposefully misunderstood them. Cheeky and roguish. > I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.
0:0 - *As you recount your adventure, Auntie Ethel nods along - her eyes wide.* uid: bfb28af5-cef0-44cf-d578-34d312160579 Cinematic: - 0 Set flag(s) to (Global): true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > You poor pet. My heart goes out to you, truly.
0:0 - Oh, I've seen it all! uid: c42fc331-871b-3238-cb50-d5dd563d85fe Cinematic: Node context: Preparing to launch into a story, cheery at the thought of the awful tale she's abotu to tell. Gossipy and dramatic. > I once had a fella who'd been caught dabbling with a dryad.
0:0 - Oh, stop with the sweet talk. Here. Take the end of the batch. Just in case. uid: c584d1e2-69d2-e28f-4ee8-3a8bffaa7525 Animation: Ethel gives Player healing potion bottle CDavis: Use construction anims. Cinematic: Node context: Doesn't actually want the player to stop with the sweet talk. Bashful and delighted. > null
0:0 - Ohhh, someone's confident, aren't they? Be careful, sweetie. How's that saying go... uid: c6a19225-8a27-783c-e6d6-e285e2c86f80 Cinematic: Node context: wry grin - ethel is poking the bear here and she knows it - 0 Check flag(s) (Tag): false - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) > ... the bigger they act, the bigger the whack?
0:0 - I once had a fella who'd been caught dabbling with a dryad. uid: c78751c9-a844-c3e7-af43-d3665edbb661 Animation: CDavis: in p-capture Cinematic: She leaned in conspiratorially. Node context: Leaning in, enjoying this gossip and story. Dropping her tone at 'dabbling', putting emphasis on it. > The wife was none too pleased and introduced him to a pot of boiling oil.
0:0 - There is a touch of the wilds about you. uid: cb427e6c-ac54-3ff5-3b14-6e5c9095340a - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > Hah! I was quite the wild thing back in the day, but I'm afraid that's long past.
0:0 - I'll be heading home soon. Here. Let me mark it on your map - just in case. uid: cb49879e-3551-5124-0b20-ae7e40ed19fe Animation: [Player gives Ethel map, Ethel marks map] CDavis:Tentative Construction animation, post EA Cinematic: Node context: almost winking at just in case. Expects player to show up at her home, confident that she's baited them enough. - 0 Set flag(s) to (Dialog): true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Oh, and those potions you swiped from me? Keep them - call it a gift from your Auntie Ethel. > null
0:0 - There's nothing wrong, I swear. Everything's fine. uid: cb641543-4151-24b6-0155-eb3e148159db > As you wish petal!
0:0 - Oh, you cheeky pup! That might scare someone else, but I know what naughty boys need - a bitta love and care. 1:0 - Oh, you cheeky pup! That might scare someone else, but I know what naughty girls need - a bitta love and care. 2:0 - Oh, you cheeky pup! That might scare someone else, but I know what naughty kids need - a bitta love and care. uid: cb7bc9e6-2b4c-8c46-7541-10bd63f24640 Node context: player viciously threatened her and she's delighted. Affectionate - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > If I was back I'd my teahouse, I'd make you a cuppa and tell you to put your feet up. Alas, here I can only tell you to be kind to yourself, petal.
0:0 - Oh, nothing as fancy as that! uid: cc6db4fc-a1e3-90b0-641d-2972a7acbd1d Animation: CDavis: In p-capture Cinematic: She laughs. Node context: Dissmissing her own talents but she knows she's very very good at what she does. > But I come from a long line of women with a dab hand at such things.
0:0 - Why don't you come see for yourself? My home ain't far and I'll be there sharpish. Here. I'll mark it on your map. uid: d3383c22-3ed7-85fc-07ba-c89603c07351 Animation: [Player gives Ethel map, Ethel marks map] CDavis:Tentative Construction animation, post EA Cinematic: Node context: Using this to entice the player to her home. Hoping to pique their interest. Cheerful and helpful sounding. Like she's doing them a favour. - 0 Set flag(s) to (Dialog): true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > One condition though - you swipe anything in my home? You'll lose a finger. Don't think I didn't notice. > null
0:0 - One condition though - you swipe anything in my home? You'll lose a finger. Don't think I didn't notice. uid: d51ce6b0-178e-b8a2-be0d-16c5888614ea - 0 Check flag(s) (Object): true - DEN_HagTrader_Event_StoleFromHag - DEN_HagTrader_Event_StoleFromHagdescription > I'd best get back to it, but you take care now, petal.
0:0 - Oh, stop. Even on a good day, half the camp acts like a bunch of screaming brats. uid: de928f6c-bdc0-4e98-3e1d-79eb7dfb8e53 Cinematic: Node context: Player has said it's been a difficult day. Gearing up to join the gossip. Excited to chat and have a bit of a moan. > I'm tempted to smack them all on the backside and tell them to kiss and make up!
0:0 - Might this concoction also help with something more... serious? uid: df984910-4280-a6ba-69b8-fc2237ac0ba3 - 0 Set flag(s) to (Object): true - DEN_HagTrader_Event_TakePotion - DEN_HagTrader_Event_TakePotiondescription > Well that depends. What's wrong, lovie?
0:0 - I love it! Let's tell her everything. uid: e00ee2e2-5ebe-a591-d607-f31f8131b900 > null
0:0 - I'm sorry to go on about it, but are you all right? You're looking awful peaky. uid: e050973e-fdb9-b091-38aa-77dadcadf9d1 Cinematic: Node context: Concern and worry. > null
0:0 - I never sleep. Every night, I endure hours of slaughter in my dreams. uid: e48e4a56-509c-cc2e-ea37-f7b9c570e8ae - 0 Check flag(s) (Global): true - NIGHT_FirstNightContemplation - Avatar can't sleep on Night 1 > null
0:0 - But I come from a long line of women with a dab hand at such things. uid: e518e7be-0b81-5098-7f6b-eeed4d49bbe0 Cinematic: Node context: Hinting at her own magical origin, but very very subtle. > Aha!
0:0 - Not that they'd listen to little old me. Anyway! Do you need anything? I have a few odds and ends for sale. uid: e70b908d-dff2-65b9-ff06-dd8b73525564 Cinematic: > null > null
0:0 - There's a depraved creature that tells me to do horrible deeds... I wonder if he's a hallucination. uid: ef360e70-c5b9-0810-05e5-07eb311c2034 - 0 Check flag(s) (Global): true - NIGHT_DarkUrge_ButlerIntro - Butler of Bhaal introduces himself > Oh, blessed Helm that sounds horrible. I don't know how I'd handle such a thing.
0:0 - I need help. I've been infected by a mind flayer parasite. uid: f54b1caf-cff4-2343-0acb-49460f72b360 - 0 Check flag(s) (Global): false - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription > null
0:0 - I'd best get back to it, but you take care now, petal. uid: f6464a0a-a8fb-6ead-38e7-4e2db353a0cc === END NODE ===
0:0 - Have you ever accidentally blown something up? uid: f9c9ca7e-1469-2b70-8fbb-977877bc5e80 - 0 Check flag(s) (Tag): true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > Not accidentally, no...
0:0 - You're twitching something fierce, love. And your eyes! You look like you don't know the meaning of the word sleep. uid: fa58e5da-97a3-6b26-5c2d-ad438ea2eea9 Node context: concern - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Auntie Ethel will sort you out. I've lotions and potions galore!
0:0 - Might you hail from Thay, perhaps? uid: fab7c9c2-d7ea-399b-701c-5835798cc5fd - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Like one of those Red Wizard lich-lickers? Please.
0:0 - Nae bother, love. By the way, I'll be heading home soon. Be sure to come visit, you hear? uid: ffab6c14-a342-b9e2-2bdc-22365a946c1c Animation: Player shakes head Node context: Cheerful invite to her home. Acting like your best of friends. Is actually planning on trying to trap the player in her home. - 0 Check flag(s) (Dialog): true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_AD_Flee.lsj Synopsis: Auntie Ethel has been either attacked or disrupted in some way and runs off home - annoyed.
0:0 - Blast it all! I'm going home. uid: eb04d594-3f78-0344-89b3-1fcdf64512ed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_AD_GreetingPlayer.lsj Synopsis: This is the hag calling out to a player she doesn't know. The player is a distance from her, and she is cheerily waving a hello.
0:0 - Why, hello there, sweetness! uid: f6a02a94-52f6-f83e-3c8c-a0df0c882b38 Node context: Calling out to someone she has seen but not met. Friendly and inviting. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_AD_WithChef.lsj Synopsis: Ethel and Okta are about 2m from each other. Ethel is tending her stand and selling 'lotions and potions' while Okta is cooking at a large pot - doing her best to make enough food for all the tieflings. Okta is slightly sick of Ethel poking her nose in things, and while doing her best to be polite, her grumpiness and annoyance is poking through.
0:0 - Sure I can't tempt you with some spices? That stew is pungent. uid: 0673609e-abed-dfb9-6d58-51f1736806b6 Cinematic: Look overing, about 2 metres away, at Okta, who is stirring a pot of gruel. - 0 Set flag(s) to (Local): true - 61f67f30-ff24-52d4-d04f-1388c5412254_A - 61f67f30-ff24-52d4-d04f-1388c5412254_Adescription > The smell doesn't matter. It's food in their bellies.
0:0 - I had to! Kicked out of your own homes, poor things. How could I stay away? uid: 19a3a21b-cf08-60bf-f04d-6d814b5fa8e2 Node context: Playing the concerned old granny > And how did you make it past all the goblins and gnolls?
0:0 - Showing up here out of the blue, you've got good timing. uid: 30a73c66-2f0b-e29d-8306-061519f10d33 Node context: Suspicion in your voice - 0 Check flag(s) (Local): true - 61f67f30-ff24-52d4-d04f-1388c5412254_A - 61f67f30-ff24-52d4-d04f-1388c5412254_Adescription - 0 Set flag(s) to (Local): true - 61f67f30-ff24-52d4-d04f-1388c5412254_B - 61f67f30-ff24-52d4-d04f-1388c5412254_Bdescription > I had to! Kicked out of your own homes, poor things. How could I stay away?
0:0 - Wait for Baldur's Gate, love. The coin you'll make shining shoes and scrubbing chamber pots - you won't know yourself. uid: 6463ace8-da7f-2a14-b59b-0ee444260729 Node context: You are absolutely insulting okta while smiling kindly === END NODE ===
0:0 - Well, when you've lived as long as I have, you pick up a few tricks, you know? uid: 6d9da869-6348-662f-024a-ecae86ae6949 Node context: Secretive smile === END NODE ===
0:0 - So long as my 'art' doesn't choke them on the way down, I call it a job done. uid: 7d97af2f-014d-5eb3-446d-bb775673edca Node context: Grumpy and practical. === END NODE ===
0:0 - Shouldn't you be getting home? The grove ain't safe. uid: e120a5c4-a099-620c-c032-b6b9437da2af Node context: Said in a 'why don't you fuck off an leave' tone - 0 Check flag(s) (Local): true - 61f67f30-ff24-52d4-d04f-1388c5412254_B - 61f67f30-ff24-52d4-d04f-1388c5412254_Bdescription - 0 Set flag(s) to (Local): false - 61f67f30-ff24-52d4-d04f-1388c5412254_A - 61f67f30-ff24-52d4-d04f-1388c5412254_Adescription false - 61f67f30-ff24-52d4-d04f-1388c5412254_C - 61f67f30-ff24-52d4-d04f-1388c5412254_Cdescription false - 61f67f30-ff24-52d4-d04f-1388c5412254_B - 61f67f30-ff24-52d4-d04f-1388c5412254_Bdescription > Leave while folk still need my lotions and potions? I simply couldn't.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_VB_HagLeaves.lsj Synopsis: VB played when the player sees the Hag leave the Den.
0:0 - That old woman was certainly memorable. uid: b3316dac-b4d5-6504-8152-876da8e7bf7d Node context: Positive but unsure. She was charming but also strange. > That's putting it mildly.
0:0 - That's putting it mildly. uid: bf294468-e547-8f9a-0d76-4c493c99f8f9 Node context: Ibid. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_GnomeCharmed.lsj Synopsis: The tiefling kid has been charmed, and is being controlled by a beautiful song that beckons him forth, promising everything will be all right if he follows.
0:0 - Please... uid: 0237d642-8ec0-96f0-bbe4-2c8ee0fd34f8 - 0 Check flag(s) (Local): true - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription - 0 Set flag(s) to (Local): false - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription === END NODE ===
0:0 - Such a pretty song... uid: bd091bd8-ac4b-cd06-1e5a-e7811fa18767 - 0 Check flag(s) (Local): false - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription - 0 Set flag(s) to (Local): true - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_GnomeUncharmed.lsj Synopsis: The tiefling kid wakes up fron his trance, he's panicked and (almost) crying because he's so frightened.
0:0 - Wha... what happened? uid: f517c24e-6fbf-fa8d-2672-94bf8c28691a Node context: The character wakes up from a trance, startled - not crying yet - 0 Check flag(s) (Dialog): false - DEN_HarpyMeal_Event_UncharmedHasMet - DEN_HarpyMeal_GnomeUncharmed_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_HarpyMeal_Event_UncharmedHasMet - DEN_HarpyMeal_GnomeUncharmed_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_HarpyAttackedEarly.lsj Synopsis: AD when player attacks the Harpy leader before the proper combat starts
0:0 - AAARGH! uid: ab17ef13-b15b-47c3-255a-fcf627cd778d Node context: Feral bird-woman - a scream of rage and hunger === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_HarpyAttacks.lsj Synopsis: Plays when harpy attacks players.
0:0 - MINE. You're MINE. uid: 3ebdb544-45e1-152e-951f-a7c0d0f7e9c8 - 0 Check flag(s) (Local): true - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A true - e1f0e417-5d21-9e2d-7089-da28512a58b1_C - C true - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B - 0 Set flag(s) to (Local): false - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A false - e1f0e417-5d21-9e2d-7089-da28512a58b1_C - C false - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B === END NODE ===
0:0 - I'll rip out YOUR THROAT. uid: 6f1e6746-9e07-bf3d-3275-8c7c23241344 - 0 Set flag(s) to (Local): true - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A === END NODE ===
0:0 - It's time to feast. uid: 72e7ec03-efeb-9e11-ae31-f54d42877c49 - 0 Check flag(s) (Local): true - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A - 0 Set flag(s) to (Local): true - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B === END NODE ===
0:0 - DIE. uid: ac216fef-6799-1133-21b3-7cc1af808ea9 - 0 Check flag(s) (Local): true - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B - 0 Set flag(s) to (Local): true - e1f0e417-5d21-9e2d-7089-da28512a58b1_C - C === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_HarpyInterrupted.lsj Synopsis: AD that fires when the player wakes up the halfling (the harpy's prey) from his enchantment.
0:0 - NO! He's OURS! uid: 80125602-f813-236c-ae12-9a19c240e13c Node context: Feral bird-woman - rage and hunger === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_PlayerCharmed.lsj Synopsis: AD when the player is charmed by the harpies.
0:0 - Please, I need more. 1:0 - That voice! Ambrosia... Sing on! 2:0 - Come to me. I want you. 3:0 - I must get closer. 4:0 - Such splendour... how did I live without it? 5:0 - Yes, yes. Sing to me. uid: 0383f50b-4238-08bd-c76b-1a063fb7040a Node context: Enchanted - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - DEN_HarpyMeal_Event_OriginCharm3 - DEN_HarpyMeal_Event_OriginCharm3description true - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description - 0 Set flag(s) to (Dialog): true - DEN_HarpyMeal_Event_OriginCharm3 - DEN_HarpyMeal_Event_OriginCharm3description === END NODE ===
0:0 - That music... 1:0 - This music! To live for... To die for... 2:0 - So beautiful. Like the whispers of the succubi. 3:0 - I've never heard such music. 4:0 - So beautiful. Like Shar's embrace... 5:0 - Such rapturous music. I can hardly resist... uid: 05018964-92a4-0602-28a5-9e6fc53d548d Node context: Enchanted - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): false - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description - 0 Set flag(s) to (Dialog): true - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description === END NODE ===
0:0 - No more blood. No more killing. Just this, please. 1:0 - Is that you, Mystra? It is you! Sing! Sing on! 2:0 - Malcanthet herself did not sound so sweet. 3:0 - Such sweet song... 4:0 - Sing your dark hymn to me, Shar. Never stop. 5:0 - Sing to me! Sing! uid: 0a62687f-48dc-0fa3-3577-d1802ae193e5 Node context: Enchanted - on Karlach node, 'Malcanthet' is pronounced 'MAL-can-fet' - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Dialog): false - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description false - DEN_HarpyMeal_Event_OriginCharm3 - DEN_HarpyMeal_Event_OriginCharm3description false - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description === END NODE ===
0:0 - These melodies... uid: 1bc208ef-1b3f-c5c6-4d50-a8353237da66 Node context: Enchanted - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_CharmedLine9 - DEN_HarpyMeal_Event_CharmedLine9description false - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description === END NODE ===
0:0 - I'll be there soon, my lady. uid: 7f8a5a47-4f69-06c0-7999-ff938aa3a0b2 Node context: Enchanted - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_CharmedLine4 - DEN_HarpyMeal_Event_CharmedLine4description true - DEN_HarpyMeal_Event_CharmedLine3 - DEN_HarpyMeal_Event_CharmedLine3description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_CharmedLine4 - DEN_HarpyMeal_Event_CharmedLine4description === END NODE ===
0:0 - That song... uid: 939b19a9-031a-f7b1-7aec-768671230261 Node context: Enchanted - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_CharmedLine1 - DEN_HarpyMeal_Event_CharmedLine1description false - DEN_HarpyMeal_Event_CharmedLine2 - DEN_HarpyMeal_Event_CharmedLine2description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_CharmedLine2 - DEN_HarpyMeal_Event_CharmedLine2description === END NODE ===
0:0 - Closer... I need to get closer! uid: c822adbb-ab25-1459-3421-4f4fcf9043d9 Node context: Enchanted - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_CharmedLine6 - DEN_HarpyMeal_Event_CharmedLine6description true - DEN_HarpyMeal_Event_CharmedLine5 - DEN_HarpyMeal_Event_CharmedLine5description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_CharmedLine6 - DEN_HarpyMeal_Event_CharmedLine6description === END NODE ===
0:0 - Take me with you! uid: dab19bb9-1c64-5477-971e-f9c7ee3e5088 Node context: Enchanted - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_CharmedLine11 - DEN_HarpyMeal_Event_CharmedLine11description true - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_CharmedLine11 - DEN_HarpyMeal_Event_CharmedLine11description === END NODE ===
0:0 - So beautiful. So free. 1:0 - Play on! Play on and soothe my soul! 2:0 - I can't resist... don't want to. 3:0 - Unimaginable beauty. 4:0 - Such sweet music... I must listen... 5:0 - Music from the heavens... uid: dca2f7f5-2185-318c-406d-1c4cc0729e0c Node context: Enchanted - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Dialog): true - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description false - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description - 0 Set flag(s) to (Dialog): true - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description === END NODE ===
0:0 - I've never heard something so beautiful... uid: f76a0c69-7d6b-a8e7-169c-ec91bd1030bf Node context: Enchanted - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_CharmedLine8 - DEN_HarpyMeal_Event_CharmedLine8description true - DEN_HarpyMeal_Event_CharmedLine7 - DEN_HarpyMeal_Event_CharmedLine7description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_CharmedLine8 - DEN_HarpyMeal_Event_CharmedLine8description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_PlayerUncharmed.lsj Synopsis: AD played when player wakes up from being charmed by the harpies.
0:0 - What... what happened? uid: b681ad47-c0cf-e336-a814-bd3f47db7112 Node context: Surprised - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description === END NODE ===
0:0 - What... what was that? uid: e22a7b7b-b99c-89ec-443e-a6400c565f33 Node context: Surprised or determined. - 0 Set flag(s) to (Global): false - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description false - DEN_HarpyMeal_Event_UncharmedLine3 - DEN_HarpyMeal_EventUncharmedLine3description false - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description === END NODE ===
0:0 - Stay out of my head! uid: f7e5337a-6758-e3dc-e16e-365f1b45f514 Node context: determined. - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description true - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description === END NODE ===
0:0 - I'll skin you alive, you fowl wretch! 1:0 - Gah - villain! But I see you now for what you are! 2:0 - You'll die for this, creature.
3:0 - What is this? I will have your head, harpy! 4:0 - Foul winged charlatan! Your tricks will cost you! 5:0 - Wh- what now? Damned monster. I'll make you pay! uid: fbd31cb2-cf28-4a2e-fb5e-1f237e797989 Node context: Surprised - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_PlayerWarnings.lsj Synopsis: AD played when the player gets close to the harpy situation, warning them that something is amiss.
0:0 - Is someone... singing? uid: 32876edc-2479-8ee1-873a-666829f25bd3 Node context: wondering, a little bit in awe. > It's beautiful...
0:0 - It's beautiful... uid: d370de8c-8c4b-e639-a640-57321896dcc8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AfterHarpyEncounter.lsj Synopsis: Non-critical path. The player has just saved the child from harpies that had enchanted and tried to eat him. He's shy and still scared.
0:0 - She'll be so mad. I didn't get the gold from the nest. I got to go. uid: 05f6a8e9-12ec-ce00-7301-29b3da40f8bf Cinematic: The boy gets up from cowering starts to run after saying this, then stops and turns back. > Wait, umm... you should meet Mol. She'll be grateful you helped me.
0:0 - I-I had to get the gold from the nest. Mol will be so mad. I got to go. uid: 4e5dfa8a-cd88-57a6-c216-098c7a059fd4 Animation: Amelie: starting from a standing position Cinematic: The boy gets up from cowering starts to run after saying this, then stops and turns back.
NOTE (Amelie): He's will be starting the line from a standing position. > null
0:0 - Stop snivelling or they'll be back. They like tasty little tiefling kids. uid: 5420ba4d-28be-ea53-260b-55f21cbbb86f > A-aahhhh!
0:0 - Wauw... I'm Mirkon, I - oh no. uid: 6d8cf6be-32c6-5eba-4484-5cc5d057d0f4 Animation: Amelie: Transition from Cowering to standing up in awe Cinematic: He isn't cowering anymore- he's looking up at you instead. Node context: The player just introduced himself as monster slayer and bard extraordinaire - he's a bit in awe. > I-I had to get the gold from the nest. Mol will be so mad. I got to go.
0:0 - A-are they gone? uid: 94ba2620-4b5c-3e8d-f112-e55c5119df18 Cinematic: Cowering in fear (he's hunkering down, with his hands over his face/ears). Scripter note: Use the generic cower or some approximation for consistency with scripter animations. > They're gone. Are you all right? > null > null > Soothe the child with a calming tune.
0:0 - Soothe the child with a calming tune. uid: 98ce2cf9-b4a7-bf34-7285-6ef86fe1cfdc - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > W-who are you?
0:0 - You were brave, child. Heroic, even. You're safe now. uid: a0b850f0-50f2-b80b-bb1e-c3f78594000f - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Th-that's what the voice said. I almost got to the nest, but the singing... uid: b2de5477-4b4a-de13-41f4-a2142119cf7e Cinematic: He's cowering > I need to get back. Mol will be so mad.
0:0 - Calm there. You're a hero. You survived a harpy's wily lullaby, my friend. Be proud. uid: b69f02c2-469c-ea96-89ee-50dfc3facb0a - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Really? You think so? I'll tell Mol! Oh no...
0:0 - Take a breath, deep and slow. You're safe now. uid: bf0c05d0-c949-8505-22dd-b1d617160e34 - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Th-that's what the voice said. I almost got to the nest, but the singing...
0:0 - *Sniff.* uid: c15aa8f2-c2c8-24d5-6da1-821fd54d236f Node context: The child is crying. - 0 Check flag(s) (Global): false - DEN_HarpyMeal_State_HarpyEncounterOver - DEN_HarpyMeal_State_HarpyEncounterOverdescription === END NODE ===
0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], slayer of monsters, teller of tales, saviour of you. The pleasure's mine. uid: c8ba548d-9769-6e02-d675-e63d0ee829dc > Wauw... I'm Mirkon, I - oh no.
0:0 - They're gone. Are you all right? uid: d06d0afe-429b-ce85-0773-bc4f227905b8 > null
0:0 - A-aahhhh! uid: d2d92c71-c0e2-9d80-5361-355a80fbcdc7 Cinematic: the kid scrambles away and starts running. Node context: You were mean to the kid, who is now scared of you and running away, screaming - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Wait, umm... you should meet Mol. She'll be grateful you helped me. uid: d3a1e647-c2a6-4eb2-dc25-5bea1407b50f Cinematic: - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_AfterCombatHasMet - DEN_HarpyMeal_AfterCombat_HasMetdescription > Find a boy called Doni. Tell him you want to see the 'Dragon's Lair'.
0:0 - Find a boy called Doni. Tell him you want to see the 'Dragon's Lair'. uid: e952320e-7a26-6e98-5aa9-076404c22678 Node context: soft - he's telling you a secret. - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Knows_HideoutPassword - DEN_HarpyMeal_Event_GotPassworddescription true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue - 1 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_Gale_GotChildRescueApproval - Character was credited with rescuing the child. true - DEN_HarpyMeal_State_RescuedChild - Character rescued a child. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_CharmedVictim.lsj Synopsis: Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.
- Roll failure - null uid: 00575270-f861-5c2e-e5f2-57d0b701f88d > null
0:0 - *Your chest fills with yearning. You want to get closer - you need to get closer.* uid: 03428ac1-4c05-e77c-eadd-9e3c374ae5e8 Animation: Gesture_Listening, LookAround_ToDazed - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription > null
0:0 - No, no. It's just a bit of water. I only want to listen. Just a little closer... uid: 0518cd2b-030b-1e65-59ae-add3a3308beb Cinematic: The halfling berely glances at you even when he gets mad. Node context: He's not concerned even tough you told him he'd drown. > null
- Roll sucessful - null uid: 09f060a1-52b3-9c49-d76f-c95f48e8d140 > null
0:0 - *You slip your hand into his pocket but find nothing.* uid: 0f30cf87-461d-45e3-83cb-288c939fa091 Animation: PickpocketChild_SuccessEmpty, , PickpocketChild_SuccessEmpty_Chd > null
0:0 - Focus by singing:'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...' uid: 113090f7-1508-6ea6-e4e8-4157ab768d87 = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Local): true - 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong - StartedBardSong > null (roll sucessful) > null (roll failure)
null uid: 213853f4-35c0-fe80-0f44-2309f349125c - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription > null
null uid: 26c7fce8-5691-5e56-2026-93f934b2a3ee Animation: HarpyFlying_ToPerched_Singing, HarpySinging_Idle Cinematic: Harpy flies in and perches menacingly on the rock, while she keeps singing - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription > Yes, everything's gonna be fine... once I get there...
0:0 - Yes, everything's gonna be fine... once I get there... uid: 34ac7898-89ee-55eb-6268-2ad39f035b97 Animation: Mirkon wades into water Node context: enchanted. - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription === END NODE ===
- Roll sucessful - null uid: 367f7bf8-868c-9daa-cdf9-a5421de33956 > null
0:0 - *Just a few more steps... and you can lose yourself in that sweet song...* uid: 371da1a6-bef8-8036-d753-a7d2eff4f89e Animation: [HARPY] flies in and perches on rock (2nd variety needed) Cinematic: The other harpies descend on the rocks around the water. - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription - 1 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_PlayerSuccumbedCharm - DEN_HarpyMeal_Event_PlayerSuccumbedCharmdescription === END NODE ===
0:0 - Struggle against the music's pull. uid: 3c82d029-82da-2c40-3c4b-f8eebfb00e6a = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 | Roll target speaker: 2 > null
null uid: 42eee506-1c7c-969c-ccc9-9882c5cb4571 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Ah, come on. That's cold. > null
null uid: 4d7eb60c-607c-696d-5d2e-3fd467873763 - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription > null
0:0 - '... Her man would not listen, he thought it tall tales, until he rubbed up against all of her scales!' uid: 4faa2183-ce0a-43db-e2d2-80a59eae4375 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Local): true - 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong - StartedBardSong - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Pick his pockets while he's distracted. uid: 5a6ab054-6389-191d-a9c8-c7029deb0cf6 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
null uid: 5c9c22e1-eb1c-660a-91de-df57d74d83ec - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription > No! He's ours.
0:0 - Kill! We'll KILL you! uid: 6a230fef-eae2-9fcb-2e1c-bfdbc432d927 Animation: *DUPE* [HARPY] flies in and perches on rock Cinematic: The other harpies descend on the rocks around us. Node context: Angry, and viscious. You you just took away her prey. - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_HarpyDialogEnter - DEN_HarpyMeal_Event_HarpyDialogEnterdescription === END NODE ===
0:0 - You villain! I didn't know you had it in you. uid: 6db84313-a525-eb60-02fd-593dcfeb8880 Node context: Shocked at first, then a little coy/even flirty. > null
- Roll failure - null uid: 71b420d7-787c-be6e-868d-dcb38588c2dd > null
0:0 - Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song. 1:0 - Focus your will. Improvise a magical shell to dampen the music. uid: 73591cf3-b1b4-8a95-add4-73f62e533d9c = Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - No! He's ours. uid: 736ec2d2-1ea8-2963-268a-f1e44ef6886c Animation: *DUPE* [HARPY] flies in and perches on rock Cinematic: Harpy flies in and perches menacingly on the rock above the players. Should look grandiose and cool. Node context: Feral bird-woman - rage and hunger, you just took away her prey. > Kill! We'll KILL you!
0:0 - Shh! Listen. uid: 7673d098-88f3-0583-eae2-4df979a41a79 Cinematic: The gnome isn't looking at the player, but in the direction the singing comes from. Node context: in awe, entranced. Trying not to disturb the singer. - 0 Check flag(s) (Tag): true - Muted - Character can't talk. > Listen quietly. > null
0:0 - ROAR. OVER. THE VOICE. 1:0 - Drown out the harpies with a ROAR. uid: 8d6f68f9-7132-db7f-2c71-a1154ec6cbb5 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null
0:0 - Auch! My ears! Wait - why am I wet? uid: 93d5825d-4e8e-a3c9-8c6a-b105ea12f54a Node context: He's just been shaken from his stupor because someone else shouted over the harpy. - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription true - DEN_HarpyMeal_Event_OverpowerSong - DEN_HarpyMeal_Event_PlayerHitsGnomedescription > null
0:0 - Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song. 1:0 - Focus your will. Improvise a magical shell to dampen the music. uid: a1d3ce50-5203-9063-1c3a-42ef12d9be42 = Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null (roll sucessful) > null (roll failure)
0:0 - Don't touch me! You won't stop me! Just a little closer... uid: a35c8fb4-4c44-2cea-c41c-c24d797c412d Animation: PickpocketChild_Failure, , PickpocketChild_Failure_Chd Cinematic: the player reaches for the child's pocket, but he jerks away, then shouts this line. Node context: angy and still under trance. > null
null uid: a534f3e4-3da0-70e5-5195-c28c950f1914 - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_State_ImmuneHarpy_01 - can't be charmed again by Harpy 1 > null
0:0 - Focus and try to hear what he hears. uid: a864e54c-7afc-fab3-e6a9-8918a4311e0c > null
0:0 - Shh. I can't hear! uid: b5e0c75d-1685-cf5d-51f0-61c3535e36c8 Cinematic: Not really turning towards the player while he's talking to the player. He keeps looking for the voice while he talks. Node context: Low voice, is trying not to disturb the singer, but is a little irritated with the player. - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription === END NODE ===
null uid: b620981f-790d-3b6d-9d05-e0d82d850c65 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Nicely done. I hope you're intending to share.
0:0 - *Your favourite drownings all take place in shallow water... Just a slice of the ankle tendons...* uid: b8fe0aed-74fe-8691-e338-bbc1444704b5 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > Listen quietly. > You shouldn't be standing out in the water. It's dangerous. > null
0:0 - Nicely done. I hope you're intending to share. uid: e5b8b03d-2778-da83-e044-85db369f85ba Node context: A discreet aside, admiring the player's successful pickpocketing of a gnome. > null
- Roll sucessful - null uid: e997fd34-c146-936c-2fc4-7b4e3ad39896 > null
0:0 - *You lift the child's gold pouch as he stumbles deeper into the water, oblivious.* uid: ec0e1181-ef1e-6c2a-9a51-8e363f7364ca Animation: PickpocketChild_Success, PickpocketChild_Success_Chd - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - Shhh! You're ruining it. I just want to - just a little closer... uid: f2f57219-0363-a5b1-34ff-d57a79665215 Cinematic: The child berely glances at you even when he gets mad. Node context: He's annoyed that you are trying to interrupt the song, then adresses the harpy again. > null
null uid: f3f77afb-40c7-d5c2-e35a-fcb9eeff3b0b - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - Sing:'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'
uid: f5c52084-a7bc-1f7c-58d9-57a5d0fed325 = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Local): false - 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong - StartedBardSong - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: ff1c9b7f-a7d3-103b-71b9-8cb9a61a746d > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_CharmedVictim_Wildshape.lsj Synopsis: Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.
null uid: 3d353887-4497-4743-a2bd-7491e7a6c1de Animation: HarpyFlying_ToPerched_Singing, HarpySinging_Idle Cinematic: Harpy flies in and perches menacingly on the rock, while she keeps singing - 0 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription > Yes, everything's gonna be fine... once I get there...
0:0 - Yes, everything's gonna be fine... once I get there... uid: 41e48ea5-6356-4f4e-a295-6db4d545e3d3 Animation: Mirkon wades into water Node context: enchanted. - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription === END NODE ===
0:0 - Shh! Listen. uid: 5abeccbf-973d-4e8b-ba32-efcdfc11cd17 Cinematic: The gnome isn't looking at the player, but in the direction the singing comes from. Node context: in awe, entranced. Trying not to disturb the singer. > null
0:0 - Shh. I can't hear! uid: dbb4564b-b57d-404a-b05d-2237d3c6aa00 Cinematic: Not really turning towards the player while he's talking to the player. He keeps looking for the voice while he talks. Node context: Low voice, is trying not to disturb the singer, but is a little irritated with the player. - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_InHideout.lsj Synopsis: You encounter the kid you saved from the harpies in the children's hideout. He wants to thank you, but is still a little shy.
0:0 - Oh. Umm... okay, I'll... keep it. uid: 0961836b-785e-9e09-5758-ca89c386ef19 Node context: The player refused his gift, saying it's junk - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_InHideout_WasMean - DEN_HarpyMeal_InHideout_WasMeandescription === END NODE ===
0:0 - It's about you! I hope you like it. uid: 0e30b4c1-cbcb-8efa-60ef-f60a6d18d254 Animation: ChadD: [REUSE] use construction anims. Cinematic: De child hands the player the drawing. Node context: The child is very proud and happy because you accepted his story - 0 Check flag(s) (Object): true - DEN_HarpyMeal_State_HasStory - DEN_HarpyMeal_State_HasStorydescription - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_InHideout_AcceptedGift - DEN_HarpyMeal_InHideout_AcceptedGiftdescription - 1 Set flag(s) to (Object): true - DEN_HarpyMeal_Event_TransferStory - DEN_HarpyMeal_Event_TransferStorydescription === END NODE ===
0:0 - Uh... h-hi. uid: 1030064a-4825-2b75-3737-2a6682318899 === END NODE ===
0:0 - That's not how I usually get paid for killing monsters. uid: 246fcc53-a878-a83e-fe2a-9080710c8b23 > I - I don't have any gold. Sorry.
0:0 - Ah - ummm, it's gone. I had it just now, I'm - I'm sorry. uid: 3d3f8099-187c-465b-9d23-1d449cd584b4 - 0 Check flag(s) (Object): false - DEN_HarpyMeal_State_HasStory - DEN_HarpyMeal_State_HasStorydescription - 0 Set flag(s) to (Global): true - DEN_HarpyMeal_InHideout_WasMean - DEN_HarpyMeal_InHideout_WasMeandescription === END NODE ===
0:0 - I wish the harpies would've killed you! uid: 579c1af9-3439-6264-2b1c-bee231ee7076 Node context: The player has done something very bad to the kids. - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_HideoutAbandoned - DEN_Thieflings_Event_HideoutAbandoneddescription === END NODE ===
0:0 - *Sniffle.* uid: 6db8a953-94cf-22ac-819f-575fda0fe261 Node context: The boy is crying. - 0 Check flag(s) (Global): true - DEN_HarpyMeal_InHideout_WasMean - DEN_HarpyMeal_InHideout_WasMeandescription === END NODE ===
0:0 - I - I don't have any gold. Sorry. uid: 76592969-2457-0ef6-d6be-1d78f78d699d Node context: the player sayd they don't want his gift, but want gold instead. He's very very disappointed that his gift got rejected..
0:0 - You came! I have - here! Mol said I should thank you properly. For the harpies. uid: 79bb884e-ab9e-b3ad-5fb6-05dc8df0cc8b Animation: ChadD: [REUSE] use construction anims. Cinematic: The kid takes something out of his back pocket. If you can suggest that he's holding a pageoff-camera, that would be very good. - 0 Check flag(s) (Object): true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription > So I wrote you a story!
0:0 - I'm gonna be like you some day. Killing all the scary monsters! uid: 79f39e45-f888-d54c-4e2f-e8391af3df98 - 0 Check flag(s) (Global): true - DEN_HarpyMeal_InHideout_AcceptedGift - DEN_HarpyMeal_InHideout_AcceptedGiftdescription === END NODE ===
0:0 - I've heard enough of your chatter. I don't need more. uid: ad3a239e-8808-cd8b-a708-c3479e7c037f > Oh. Umm... okay, I'll... keep it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_VB_FoundHarpyNest.lsj Synopsis: VB when the player finds the Harpy's nest
0:0 - A giant nest... let's see what we can find. uid: 1ab5c8c1-38f1-b972-93f0-f96276e9b237 Node context: They enter the nest and smell the offal the harpies left behind. - 0 Check flag(s) (Global): false - DEN_HarpyMeal_Event_HarpyLeaderEntered - DEN_HarpyMeal_Event_HarpyLeaderEntereddescription false - DEN_HarpyMeal_Knows_HarpyNestClimb - DEN_HarpyMeal_Knows_HarpyNestClimbdescription === END NODE ===
0:0 - Must be what that kid was talking about. uid: 35499658-9b68-360c-1129-75ed283ad328 Node context: They find a nest after a child mentioned there would be a nest around there. - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Knows_HarpyNestClimb - DEN_HarpyMeal_Knows_HarpyNestClimbdescription === END NODE ===
0:0 - Let's see what those harpies were hoarding. uid: c0931cfb-a93b-5876-97bd-d00aff7dcb97 Node context: They enter the nest and smell the offal the harpies left behind. - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_HarpyLeaderEntered - DEN_HarpyMeal_Event_HarpyLeaderEntereddescription false - DEN_HarpyMeal_Knows_HarpyNestClimb - DEN_HarpyMeal_Knows_HarpyNestClimbdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_VB_PlayerWarnings.lsj Synopsis: AD played when the player gets close to the harpy situation, warning them that something is amiss.
0:0 - It's beautiful... uid: a9ed7e03-d297-738e-c6c7-f227bf627062 === END NODE ===
0:0 - Is someone... singing? uid: d77998f6-80cd-08bf-54c2-1a16615f9c80 Node context: wondering, a little bit in awe. > It's beautiful...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_IrritatedTiefling.lsj Synopsis: Tiefling is practicing his swing on a dummy, trying to improve. The player can offer advice, potentially improving the tiefling's form.
0:0 - Ha! Not so spineless now, am I? uid: 0020ce51-2456-cd50-08c7-b8da84275661 Cinematic: Node context: elated > null
0:0 - Swing, parry, strike - nngh. Damn, damn, damn! uid: 01634b3c-813d-6245-f0a3-772cefa7aabc Animation: Practicing sword swings Cinematic: Practicing his swing. Not looking at player. - 0 Check flag(s) (Dialog): true - DEN_IrritatedTiefling_HasMet1 - DEN_IrritatedTiefling_HasMet1description > null
0:0 - Step, parry, strike - damn it! It's just not... agh! uid: 04cdbf8d-9a9b-c8f1-46b4-aeceb78c124c Cinematic: Trying and failing at swordplay practice Node context: Frustrated. Practicing swordplay with little success - then reacts with alarm upon seeing a gith - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Check flag(s) (Dialog): false - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription > Sorry, sorry. I've just never seen... your face is... well. I should get back to it.
0:0 - Like this, you mean? Step-step, strike! Yes! uid: 070556ca-e18d-eb52-4ff6-55b885b7ab32 Animation: Practicing sword swings with success Cinematic: Practicing his swing. Node context: Successful attempt - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > null
0:0 - You're spineless. You should practice grovelling on your knees, not swordplay. uid: 073adeb6-d867-6569-0cda-05096b4d2d0b - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Spineless? Well I'll show you!
0:0 - Try hitting the target. uid: 0d672410-2616-d004-5fdf-d72b548fe1a0 - 0 Check flag(s) (Tag): false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > What do you think I'm doing? Brace, parry, swing - UGH!
0:0 - Show him how to coil his shoulder muscles into a more intimidating stance before striking. uid: 18e81fa4-2fe4-cb33-e5b2-f1904be7a8d0 = Roll SkillCheck Performance (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > null
0:0 - Resume your flailing then, before I give you real cause to yelp. uid: 1a3e2160-41d4-b6b0-4002-d03ff0a1312b - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > N-no offence meant. I was just surprised - concentrating on this blasted target.
0:0 - Like this? All right... step-step, strike - UGH! uid: 1ed064db-4c78-8ba8-5dae-b71d6e1e5fdb Cinematic: Practicing his swing. - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice > I think you made it worse. Keep the advice to yourself next time.
0:0 - Good advice - If I had two copper, I'd owe you one. uid: 2048f26e-34de-686d-6aaf-513b888e2cc1 Node context: Grateful (but he has nothing to give the player) - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Spineless? Well I'll show you! uid: 2788a717-ef82-82bc-9466-be000b209cf8 Cinematic: Node context: insulted > Brace and step, swivel, swing! Yes!
0:0 - Step, parry, strike - ugh. Again, again. uid: 3890019b-e9ff-bc63-02fd-00a589fc1242 Animation: Practicing sword swings Cinematic: Practicing his swing. Not looking at player. - 0 Check flag(s) (Dialog): true - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription > null
0:0 - I could show you a thing or two, if you're a willing pupil. uid: 38a957c8-948b-0964-33d8-0124a9ba944a - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > Well, I'm in no position to turn down help.
0:0 - RrrrrarghWAGGH! Brace and step, swivel, swing! Yes! uid: 39b5e7d5-7bbf-1279-db9a-ed93ca476201 Animation: Practicing sword swings with success Cinematic: - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > null
0:0 - Out of my head! uid: 39bbd8d9-6a10-c68c-388f-5160f5241645 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - You're right. I need to clear my head. uid: 39d3886e-1963-72f1-f8bc-9748dfd72e62 Cinematic: He gives a long sigh, then nods. > And... step, parry, step-step, swing. Yes.
0:0 - Don't let the druids hear you say that - they're itching for an excuse to get rid of us. 1:0 - I'll suffer embarrassment so long as I survive. I just hope the druids don't make that harder than it is already. 2:0 - Hopefully it's just the goblins we have to worry about - the druids are treating us like vermin. uid: 4d4487ff-f571-9a03-175b-f9ccebf3d609 Node context: He's still got misgivings - the goblins aren't the only threat - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > But I'll keep at it. Thank you.
0:0 - He was only a boy. And I just... just froze while the worg tore his head clean off. Never again. uid: 4e43514c-7316-b87e-9ebf-2ba1d35ab1c9 Cinematic: Node context: A memory. He recalls a time he froze in combat. But he still feels guilty and unsure. - 0 Set flag(s) to (Local): true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPassed - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPasseddescription
0:0 - Swing, parry, strike - nngh. Damn, damn, damn! uid: 554377df-b30f-f2ce-df4c-07f4d3e1b99b Animation: Practicing sword swings Cinematic: Practicing his swing. Not looking at player. - 0 Check flag(s) (Global): true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice === END NODE ===
0:0 - Put one foot in front of the other. Let momentum aid your strikes. uid: 5add8e5d-4fd8-cf2b-df65-cc42e20002f4 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - You need discipline, focus. Fix your gaze to a point, then guide your strikes to it. uid: 5bf7e33b-7a2c-1d53-a9f2-a5aadcfac1dd - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Like this, then. Focus... focus... and strike! Yes!
0:0 - Inspire fear with a war cry - loosen bowels before you spill them - hrath ajak! uid: 5e3c60d0-fb31-9433-6c27-d77a8fb92172 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advice - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advicedescription > Har... hrath ajak! And swing! Yes!
0:0 - Step, parry, strike - damn it! It's just not landing. uid: 73ca9230-fd80-b9eb-2093-a0394ac2a738 Animation: Practicing sword swings Cinematic: Practicing his swing. Not looking at player. Node context: Frustrated. Practicing swordplay with little success - 0 Check flag(s) (Dialog): false - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription - 1 Check flag(s) (Tag): false - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription > null
0:0 - Relax - I'm not really a half-orc. uid: 78c49809-7d8a-a0b9-6937-f28ea2638953 - 0 Check flag(s) (Tag): true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) false - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > You're not...? For the best, I suppose. I wouldn't have fared well against the real thing.
0:0 - Clear your mind. Past mistakes don't matter. Focus on the present, the target. uid: 796b4c75-8854-96e2-6df0-6ccbf7dcfcce - 0 Check flag(s) (Local): true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPassed - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPasseddescription > You're right. I need to clear my head.
0:0 - You yelp like a frightened dog because of my face? uid: 79e7d6bd-a3dc-4264-0930-e504cc43acad - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > N-no offence meant. I was just surprised - concentrating on this blasted target.
0:0 - Oh... yes. When the time comes, it'll be nothing but battle cries from me. uid: 7b5e09d7-a07b-df5a-6294-015f09650652 Node context: A little sheepish - 0 Check flag(s) (Local): true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advice - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advicedescription
0:0 - What do you think I'm doing? Brace, parry, swing - UGH! uid: 7e5b87e2-66d5-e0e2-28d6-68b94f5b201d Animation: Practicing sword swings but fails Cinematic: Practices swing, and fails. Node context: trying and failing his swordplay - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice > I'll have to keep practising.
0:0 - Step, parry, step-and-swing! Yes! uid: 8550da52-22e7-1536-04a1-ad7a1b585c64 Animation: Practicing sword swings Cinematic: Practicing his swing. Not looking at player. Custom scene viewer needed. - 0 Check flag(s) (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help === END NODE ===
0:0 - N-no offence meant. I was just surprised - concentrating on this blasted target. uid: 88755960-a554-5706-ed70-64736ddfb04a Node context: Rowing back on his earlier reaction to a gith player > We need to be ready for a fight - but I'm useless with a sword.
0:0 - Calm down - I'm not really githyanki. uid: 8a8d7021-03c9-2d6e-a6b7-0c5be7537767 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > You're not...? For the best, I suppose. I wouldn't have fared well against the real thing.
0:0 - Read his thoughts. uid: 969ce626-cc63-2a69-174d-858b1a9d9d9b = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTried - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTrieddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTried - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTrieddescription > null (roll sucessful) > null (roll failure)
0:0 - Nothing but. Goblins in the wilds, out for blood. And the druids in here, looking to kick us out - or worse. uid: 972b050a-9dda-9c9b-7ea1-3e80fc81ce16 Node context: unloading his burdens > We need to be ready for a fight - but I'm useless with a sword.
0:0 - Har... hrath ajak! And swing! Yes! uid: 97e88fa1-457e-b382-b74b-92a8f922b31f Animation: Practicing sword swings with success Cinematic: He attempts another swing, successfully! Node context: Elated - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > null
0:0 - Step-step - hello maggot face, how's your mother? - strike! It worked! Well I'll be. uid: 9b6857aa-164a-eecc-b541-2edb71e34567 Cinematic: Successful swordplay practice Node context: Tries his swordplay - is surprised to succeed - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
0:0 - I'll have to keep practising. uid: 9b960618-99c0-275a-721f-a63d7dfaa3cf Cinematic: Node context: 'Back to the drawing board' === END NODE ===
0:0 - And... step, parry, step-step, swing. Yes. uid: a6de77dd-b142-3671-70cf-31ed6dfe15a5 Animation: Practicing sword swings with success Cinematic: Does his sword drill successfully Node context: Concentrates, then reacts happily upon executing his sword move well. - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > null
0:0 - Demonstrate a swing - show him the fluidity of movement he lacks. uid: acbddf17-030d-44ed-e269-5d5cccaa0906 = Roll SkillCheck Athletics (Strength) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = Cinematic: Player mimics a sword swing. > null (roll sucessful) > null (roll failure)
0:0 - Oh... yes. I'll bite my tongue when the time comes. uid: b3a979d3-9e8e-09b7-3352-b0e339a55e06 Node context: A little sheepish
0:0 - Leave. uid: baafbb97-fae0-6771-4479-d85222b6b1ef === END NODE ===
0:0 - Let's see then. Feint, kick, and - thrust! uid: bcc867ea-2493-b99f-61c1-7d3f767c5fa1 Cinematic: Needs new sneaking practics animation here Node context: Reacts to successful swordplay practice - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help true - DEN_IrritatedTiefling_State_RogueImprovement - DEN_IrritatedTiefling_State_RogueImprovementdescription > null
0:0 - Brace and step, swivel, swing! Yes! uid: c1883e4e-3435-aaa4-8f48-5584376b7d81 Animation: Practicing sword swings with success Cinematic: He attempts another swing, successfully! Node context: He attempts another swing, successfully! - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > Ha! Not so spineless now, am I?
0:0 - Then you're not angry enough, whelp! Again! uid: c18a3076-848c-f2ce-cb24-241cf8ee9848 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > RrrrrarghWAGGH! Brace and step, swivel, swing! Yes!
0:0 - Don't waste good anger on your thoughts - use it on that target! uid: c1d8a0e7-7519-d6ce-caf4-2fb9869a133a - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Rage, you say? RrrrrrrrrARGH! Step-brace, parry, swing - ugh.
0:0 - Leave. uid: c4a7f7d4-e3f6-9521-76ab-d414cbce792e - 0 Set flag(s) to (Dialog): true - DEN_IrritatedTiefling_HasMet1 - DEN_IrritatedTiefling_HasMet1description === END NODE ===
- Roll failure - null uid: cf2149b8-7d21-7270-caed-e9eac9e24f5d > Out of my head!
0:0 - Try confusing your foe, like when you first saw me. Shout a question at them. uid: cfc473c2-a723-045b-a98a-11d3355c9ba5 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > A question? I suppose it's worth a try...
0:0 - But I'll keep at it. Thank you. uid: dc88eb3d-341c-c3ce-c796-e847f43664ae Node context: Grateful
0:0 - Rage, you say? RrrrrrrrrARGH! Step-brace, parry, swing - ugh. uid: e009ed62-5f41-56b9-e909-f2e16430d3bc Animation: Practicing sword swings but fails Cinematic: He attempts another swing, unsuccessfully. Node context: Unconvincing attempt to tap into his rage while swinging his sword. > Still not landing.
0:0 - Leave. uid: e9f95159-7691-2f07-26fa-0e034841e6c1 === END NODE ===
0:0 - Feint, wait - and thrust! uid: ebd53abb-37dd-512c-829a-ba5c09b81351 Cinematic: - 0 Check flag(s) (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help true - DEN_IrritatedTiefling_State_RogueImprovement - DEN_IrritatedTiefling_State_RogueImprovementdescription === END NODE ===
0:0 - All right, so like this. Step-step, swivel - UGH! uid: ed759ad0-7db4-ad64-f524-b5445f5281d7 Animation: Practicing sword swings but fails Cinematic: Practicing his swing. Node context: Unsuccessful attempt - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice > null
0:0 - Try this swing. A little number I call 'The Legend's Strike'. uid: eefbba9d-c190-5e0e-8b82-f392e2d115cf - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - No wonder you're struggling - you've no balance. Space your feet farther apart. uid: f2680219-cfb1-a1c5-bd0a-0b8efe9bcb04 = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) false - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - This isn't a joust. Feint with your sword, then kick between the 'legs' instead. uid: f925c94e-1146-deae-7207-b973a1d943ff - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Let's see then. Feint, kick, and - thrust!
0:0 - Like this, then. Focus... focus... and strike! Yes! uid: fe6037b0-6c66-c629-f77d-53c1ed2e1475 Animation: Practicing sword swings with success Cinematic: Successful swordplay practice Node context: Successful swordplay practice - 0 Set flag(s) to (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_IrritatedTiefling_AD.lsj Synopsis: Guex, a tiefling refugee, practices his swordplay on a wooden dummy. If he received pointers from the player, his efforts are improved. Otherwise, he stuggles.
0:0 - Step-parry-swing, and lunge. 0:1 - Hold-and-step. Swing, parry, swing. 0:2 - Swing-and-swivel. Wait... wait... now lunge! uid: 04bad0ea-0d2b-7c8e-61ad-ea9a58ef9779 Node context: Big effort and concentration - 0 Check flag(s) (Global): true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help > One more time. Excellent!
0:0 - One more time. 0:1 - Excellent! uid: 16a4f013-4fc9-57a4-f322-059d50b750be Node context: Resolve. He's improving. === END NODE ===
0:0 - Again. Swing-and-swing-and-parry-and-nnnGGH! uid: 1b0ad383-dacd-2bbc-51b9-ab3f3d73f461 Node context: Concentrating, exerting himself - then flubbing it. > And again.
0:0 - And again. uid: 2ef4236b-65bf-f2bf-527e-82cb871987e5 Node context: 'C'mon, one more try' > Swing, swing-and-unGH!
0:0 - Swing, swing-and-unGH! uid: b2605a5a-83c4-5f41-c0f8-967c54dc1bef Node context: Another flub === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Jailbreak_PAD_DiscoverTrap.lsj Synopsis: The player has discovered a hostile looking mushroom in the DEN Grove Prison. It's origins are from the Underdark, but have been planted by an inquisitive druid.
0:0 - That's an unruly-looking mushroom. Best not get too close. 1:0 - Something's... off about that mushroom. Best keep my distance. 2:0 - Danger mushroom. 3:0 - That mushroom is... unusual. Not sure I should get too close. 4:0 - Something tells me I should give that mushroom a wide berth. 5:0 - That's one strange mushroom - I think I'll stay clear. 6:0 - I don't like the look of that mushroom. I should stay clear. uid: 3b80fe24-9de5-42ab-9f0d-377dd7a55f05 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_LaezelGeneral_VB_FishOutofWater.lsj Synopsis: Lae'zel remarks on the tieflgins' frailty, and the party responds.
0:0 - Judicious advice. How puzzling. 1:0 - Hmph. And you'd deny me the pleasure? 2:0 - I fail to see the distinction. uid: 0c7ab616-93a1-a88d-73d7-9594381f8442 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
0:0 - They make good bait, drawing attention away from us. 1:0 - Let the goblins kill them. At least they'll enjoy it. 2:0 - Calm yourself. They're survivors, not soldiers. uid: 4e81212c-5b5c-f859-15d9-8fe551640e04 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Judicious advice. How puzzling. Hmph. And you'd deny me the pleasure? I fail to see the distinction.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_LaezelGeneral_VB_FishOutofWater_WithWyll.lsj Synopsis: Lae'zel remarks on the tieflgins' frailty, and the party responds.
0:0 - You were never on my good side. uid: 6f97fec1-38f5-5367-0575-0ba02755ae62 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Lockdown_PAD_Attack.lsj Synopsis: This VB plays when players attack the indestructible vines that have enveloped a druid's grove.
0:0 - It's no good - they're impossibly strong. 1:0 - Useless. Like hewing granite with a spoon. 2:0 - Argh! No point - I can't get through it. 3:0 - Useless. A silver sword couldn't slice through. 4:0 - I won't be getting through these things - nor will anyone else. 5:0 - Not even the Blade can hack through that mess. 6:0 - It's hopeless. Silvanus' will holds these vines in place. 7:0 - The bark's like iron. This is a waste of time. 8:0 - It'd take an age to hack through all this. uid: 48c088b6-7e13-a70a-a611-4d72496efca0 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Lockdown_PAD_Comment.lsj Synopsis: This VB plays when players first see the results of a druid ritual: indestructible vines have enveloped the entire grove, sealing it off from the outside world. Players cannot get past them to the grove within.
0:0 - Well. It seems we're not invited. 1:0 - All entrances sealed tight. 2:0 - Look at all those vines spread like vices over the grove. A sour harvest in the making. 3:0 - Vines everywhere. They did it. They really did it. 4:0 - Let's not linger - the ritual is complete. 5:0 - That's it, then. The druids got what they wanted. 6:0 - They wanted tieflings out. They got their wish. 7:0 - To summon those vines... the power's impressive. 8:0 - There's a darkness coursing through those vines. 9:0 - Looks like the ritual worked. The whole grove is walled in. uid: 6fa2053b-495e-905b-2a7a-d6291eec75e9 Node context: Karlach: Sad. tieflings trapped inside. - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Check flag(s) (Local): false - 4aa98a50-3b87-f47a-811c-25097eb0198b_A - 4aa98a50-3b87-f47a-811c-25097eb0198b_Adescription - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_Lockdown - DEN_GroveConflict_Knows_Lockdowndescription - 1 Set flag(s) to (Local): true - 4aa98a50-3b87-f47a-811c-25097eb0198b_A - 4aa98a50-3b87-f47a-811c-25097eb0198b_Adescription === END NODE ===
0:0 - No one's getting in. Impressive, if a little dramatic. 1:0 - Impressive, as weeds go. 2:0 - Impenetrable. But why would we even bother? 3:0 - Forget it. Even the Blade can't slice through those. 4:0 - The vines are inpenetrable. 5:0 - No point. I can't get through. 6:0 - There's no getting past those vines. The ritual was thorough. 7:0 - A mouse couldn't squeeze through those vines. 8:0 - There's no getting through. uid: 8bb8271e-0055-3e77-63dc-373ddd42674e - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_NGB_CapturedGoblin_Crime.lsj Synopsis: Non-critpath. Occurs when the player is trying to smuggle the goblin out of the Druid Grove.
0:0 - *You are persuasive enough. You, and the goblin, are free to go.* uid: 0d8c8e96-8e97-73a9-21a9-56860b790b94 === END NODE ===
0:0 - Before he left, Halsin told me to set this goblin free. uid: 19dcae58-2e45-3417-fe55-80cd06fc04d5 = Roll Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - Anyone who wants to hurt Sazza will face me first. uid: 1c99a216-0aed-c548-3cc5-8fa14d5062de = Roll Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *Your words are futile. The goblin will not be allowed to leave. Neither will you.* uid: 39702211-d1cb-c3d6-b522-e5b0a1b942bc Node context: threatening - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Quiet. She's going to help me destroy her old camp. uid: 6401222a-0665-1c63-0288-994f970bb541 = Roll Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null
0:0 - Hand the goblin over. uid: 6c2fceb2-d6ae-a74c-4ec5-02875e467e80 - 0 Set flag(s) to (Global): true - DEN_CapturedGoblin_Event_GoblinBetrayed - DEN_CapturedGoblin_Event_GoblinBetrayeddescription true - DEN_CapturedGoblin_Event_LeftGoblin - DEN_CapturedGoblin_Event_LeftGoblindescription === END NODE ===
0:0 - STAND DOWN. OR I BREAK YOU. uid: 85e09ade-a7b8-2910-c4b9-1befe2bc302a = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_NGB_GroveConflict_IdolCrime.lsj Synopsis: The player has stolen a most sacred idol from the druids.Though the druids have made peace with the players and the tieflings at this time, they can't let anyone steal their idol, so they interrogate the player when they see him.
0:0 - *The druid realises you're the thief. The idol will not be allowed to leave. Neither will you.* uid: 014dfab7-4bbc-6cfd-9c83-c5b4df75eed0 Node context: The player admitted to stealing a sacred idol, and tried to threaten the druids into letting him go, but failed. - 0 Set flag(s) to (Object): true - CRIME_PersuasionFailed - Cleared before every crime dialogue. Can be used inside a crime dialogue to track whether the player already tried and failed persuading the NPC. true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - IT'S MINE. PISS OFF. uid: 1079914a-77be-d56d-1746-77e2b468c809 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *You return the relic, but your guilt is not so easily discarded. You will be closely watched.* uid: 708bd4ed-651d-77f8-6c53-a87da12f340c Node context: The player stole a sacred idol, but gave it back, still the druid is quite angry, - 0 Set flag(s) to (Object): true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player. true - CRIME_AgreedToForgiveCrime - CRIME_AgreedToForgiveCrimedescription === END NODE ===
0:0 - Attack. uid: 73d9f2ce-951c-dd09-5560-67ed62b1be7d - 0 Set flag(s) to (Object): true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player. true - CRIME_Resist_Search - CRIME_Resist_Searchdescription === END NODE ===
0:0 - Return the idol and apologise. uid: 7b58a2f1-df3b-c573-57ac-e4bfb426baf7 - 0 Check flag(s) (Object): true - CRIME_FoundEvidenceCurrentCrime - Set by script in response to CRIME_Allow_Search if the player in the dialogue has evidence related to the current crime in their posession, independent of whether they committed it (e.g. a stolen item passed on to a different player) - 0 Set flag(s) to (Object): true - DEN_GroveConflict_Event_ReturnIdol - Idol is returned to the druids after being stolen. > *You return the relic, but your guilt is not so easily discarded. You will be closely watched.*
0:0 - *You certainly are convincing. The druid is letting you leave.* uid: 9f8f6588-e2fd-a3b8-1533-45fbbe1b7fe4 Cinematic: The druid slightly steps aside, letting the player go. Node context: The player admitted to stealing a sacred idol, but threatened the druids into letting him go === END NODE ===
0:0 - *It seems the Idol of Silvanus has been stolen. Choose your next move carefully.* uid: b3f77148-ee3c-e8e6-72f7-12b5743dca5a - 0 Set flag(s) to (Dialog): true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once. - 1 Set flag(s) to (Object): true - CRIME_Allow_Search - Set on investigating/confronting NPC. REQUIRES A "wait a frame" LOGIC node afterwards. Instructs script to set the CRIME_GuiltFound and CRIME_FoundEvidenceCurrentCrime flags on the *NPC* if applicable. Mainly/only useful in interrogation dialogues. > null
0:0 - It's in my bag. But if you tell anyone, I'll rip your tongue out. uid: ca3af89d-c5fe-fe43-dd64-4ebc8266c007 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *Your second attempt has gone no better than the first - you've been caught stealing the idol. The punishment is death.* uid: d1f2b692-26a9-995c-0621-2df55f843147 - 0 Check flag(s) (Dialog): true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once. - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_NGB_Thieflings_HideoutTrespassCaught_Crime.lsj Synopsis: Non-critpath. Occurs when a guard confronts players who have offended Mol, teenage crime boss in the Druid Grove. The player can try talk their way out of trouble, attempt a bribe, fight or surrender.
0:0 - *Your words may be false, but they ring truer than Mol's tales. You're off the hook.* uid: 007e7ec6-d085-475a-f8d5-afe378d2a7fa Node context: Confused, apologetic === END NODE ===
0:0 - I explore the secrets of the universe. I don't have time to threaten children. uid: 0b6f2af9-c563-8190-38ae-6a3b45376efb = Roll Performance (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
null uid: 133cc582-ebf6-29ad-06ea-c85130009d03 === END NODE ===
- Roll sucessful - null uid: 18233506-65d5-dc0a-29dc-813ea20c59b6 > null
0:0 - Surrender and go to prison. uid: 1c7e937b-27fa-189b-fe12-9e5d8f03eb40 - 0 Check flag(s) (Object): true - GEB_Arrest_HavePrison - GEB_Arrest_HavePrisondescription - 1 Check flag(s) (Tag): false - Civilian - Generic Behaviours (CIVILIAN tooltip) false - BADASSCIVILIAN - Generic Behaviours Civilian that have harsher reactions to crimes (BADASSCIVILIAN tooltip) - 0 Set flag(s) to (Object): true - Allow_Arrest - Allow_Arrest description === END NODE ===
0:0 - Oh those kids - they're playing a joke on me. uid: 1d09200d-7130-6a8e-5857-f815f37ad6f8 = Roll Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - *Your claims fall flat. Things could turn ugly here, very rapidly.* uid: 1fbb8bbb-e007-d299-3f0a-8f12968e7dbb > null
0:0 - *Your menacing words fizzle out like a match dropped in a latrine.* uid: 212a6043-f102-7c5b-ab29-16738ab0816a > null
0:0 - YOU CHOOSE. LEAVE OR DIE. uid: 2172180d-48bf-7b53-6236-a2858db63cbc = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I'm a dab hand at threatening adults as well. Want to see? uid: 225077a8-add7-ad5a-cd5a-31bb9441dbb0 = Roll Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - *Your lies only inflame the matter further. Things could turn ugly, very rapidly.* uid: 8401ed23-6664-fafe-7cda-45017f7219f9 Cinematic: Hand on weapon. > null
0:0 - Attack. uid: b346c447-2420-3a45-6b78-4655a38076e0 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *Your attempt at bribery only inflames the matter further. Things could turn ugly, very rapidly.* uid: b739f88a-6f7e-87a6-9705-3cf13a78ef38 Cinematic: Hand on weapon. > null > Attack.
0:0 - *Your words are heavy with righteousness and sincerity. Enough to get you off the hook, this time.* uid: d05cc065-2c97-a306-ae28-14e3019f5415 === END NODE ===
0:0 - *An unorthodox defence - but one that seems to have worked. You are free to go.* uid: d109cf19-9c68-8892-3c6b-cf9a6f46884a === END NODE ===
- Roll failure - null uid: e1196d2f-ebfe-0455-d24e-b9602bd3f6ef > null
0:0 - I would never threaten a child. I can't even imagine it. uid: e67cb4b0-4804-cfd2-54d2-1cc909e53784 = Roll Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_PrisonGuard.lsj Synopsis: A guard outside the prison who can greet the player on their way in/ out.
0:0 - You're the one who helped at the gate? Glad to have another sword - we might need it. uid: 24484744-fcc5-4c76-acf0-25c721c06cbd Node context: Sizing you up - 0 Set flag(s) to (Dialog): true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription === END NODE ===
0:0 - Zevlor says you helped with the goblins. But lay hands on him again, and we'll be having a little chat. uid: 6a3ee5bd-c441-2f6f-0b53-a07a4a7a9a92 Node context: Grudging welcome but a warning - you struck a leader she's fiercely loyal to - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 0 Set flag(s) to (Dialog): true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription
0:0 - Keep your steel sharp. uid: 8e047ba5-f211-5302-0b06-92e5702b6cb2 - 0 Check flag(s) (Dialog): true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription - 1 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy.lsj Synopsis: This occurs after the argument with Lia. If they're leaving for Baldur's Gate he's pretty relaxed about the argument and dismissive of Lia and her concerns. If they're staying in the grove, he's furious and is convinced they'll die here.
0:0 - You are looking at Lorroakan's newest apprentice. uid: 0524cf37-a714-d6df-ecee-12c8da38ea24 Node context: Excited, Eyes light up. This is his dream. He believes he is DESTINED for this. > Yes - that Lorroakan. The greatest wizard in Baldur's Gate.
0:0 - Bah. I couldn't abandon her. No matter how prestigious the apprenticeship. uid: 29210e26-a4e0-674f-879d-595853efae8c Node context: This clearly bothers you much more than you are trying to show. You love Lia but it pains you not to be in Baldur's Gate. > I'm to study under Lorroakan, you see.
0:0 - There are many things I feel I should know... but I don't. uid: 299545e4-6fca-65bf-7983-66257c890158 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > What? You don't know of him? I've admired him for years. > Forgive me. Of course someone like you wouldn't know.
0:0 - My apprenticeship with Lorroakan begins shortly. I cannot be late. uid: 2d7ff074-04b1-6598-73e9-6fdc3d638594 Node context: Ibid. > null
0:0 - You don't understand. uid: 36350867-4081-f217-22c5-5ab9d7664e6c Node context: Player has asked why the hurry to the city. His career and his magic is more important to him than his life. This apprenticeship means EVERYTHING to him. > My apprenticeship with Lorroakan begins shortly. I cannot be late.
0:0 - Common gossip! The by-products of ignorance and jealousy. uid: 36d7b20e-c5ed-d979-f1a8-cc50a89028a0 > null
0:0 - I couldn't agree more. uid: 3af17684-06eb-01ee-98d0-9482069d418b Node context: Arrogant and haughty > null
0:0 - Yes - that Lorroakan. The greatest wizard in Baldur's Gate. uid: 3da211c7-2002-e205-03e9-2cefae114fd3 Node context: xcited, Eyes light up. This is his dream. He believes he is DESTINED for this. - 0 Set flag(s) to (Object): true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription > I've heard that name before. A young man, yes? Lives in Ramazith's Tower in the Upper City? > null
0:0 - It is if we end up dead. uid: 3f934ce4-9ba1-3421-cba1-f26ff1b4be8b Node context: Disgusted and impatient > null
0:0 - Few can match him in terms of raw power and talent. Until now, that is. uid: 4809c1e8-8fe0-db83-6bf0-7a0a48182e2c Node context: Smug and arrogant. He is powerful and he is talented. He's just smug about it. > null
0:0 - But I've worked myself to the bone for this. Few can match me - in either magic or talent. uid: 482fb5cd-e174-0011-97c2-2195707c2427 Node context: Determined even as he's sounding overconfident. He has truly has worked his ass off to get here. > The names 'Rolan' and 'Lorroakan' will be known far and wide. You'll see.
0:0 - Worrying won't help. I'm sure you'll be fine. uid: 4cb52ba4-ade6-5b80-9b3e-b266cbc05815 - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Of course I will be. As if there was any doubt.
0:0 - Perhaps the right master can rid you of your arrogance. uid: 4ce4a8e3-18c5-ca14-6bcf-7125bf1b3919 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Please - this is confidence, not arrogance.
0:0 - This place, and its people, are lost. The only way we'll make it to Baldur's Gate is on our own. uid: 554e63fb-08af-7a58-03a6-0a42c434e2c0 > And we will make it. I know it.
0:0 - I've heard that name before. A young man, yes? Lives in Ramazith's Tower in the Upper City? uid: 57bb8c1a-fb1d-55cf-16f9-778be1945a22 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > The very same!
0:0 - If it's powerful acquaintances you're after, you have to look no further than yours truly. uid: 5ddaa891-d7dc-6d96-69dd-a73d594a4366 > Few can match me - in either magic or talent.
0:0 - So eager to go to Baldur's Gate - do they even welcome tieflings? uid: 605950a2-b1ee-3c01-3217-3dd147b5f1f2 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > More than most. A few strangers may stare - but they'll keep their daggers sheathed.
0:0 - And I think one of her is quite enough in my life. Good day to you. uid: 6644f592-4548-6ea9-1d2e-ba65c24a3790 === END NODE ===
0:0 - You're cheerful for someone about to abandon his kin. uid: 668a0bf3-be4b-3a73-cb87-558f2b0e74af - 0 Check flag(s) (Dialog): false - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription > Well, you're here, aren't you? You can help them if you want.
0:0 - We should have left by now. Damnation. uid: 67747e3b-0a24-09c2-3f17-8ab17a2a9e31 Node context: Annoyed and frustrated. Having a little bit of a tantrum, to be honest. Not used to not getting his way. - 0 Check flag(s) (Dialog): false - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription > Instead we're just sitting here - practically begging to be attacked. Staying is a mistake.
0:0 - I wonder what Lorroakan will have me do first? Complex magic, no doubt. uid: 6b12f09e-71fb-db93-af80-ec023ac9a88a - 0 Check flag(s) (Dialog): true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription === END NODE ===
0:0 - Is this Lorroakan of Ramazith's Tower? uid: 6d940925-49e0-f8cb-f031-dbf2b04ded64 - 0 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > His name is known far and wide, I see.
0:0 - Leave on your own. Why wait? uid: 6eb10200-4f35-d3d1-bc07-d5e28ed06772 > null
0:0 - As if I would be found in such a place. No, I am destined for greater things. uid: 710668b8-a3b8-c6d8-d21b-f4c3cc216454 Node context: Player > null
0:0 - You're doing the right thing. The tieflings need help. 1:0 - You're doing the right thing. The others need help. uid: 72cf1151-82cd-cc71-92a5-490b7689cc6a - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription > And what about us? There's every chance we've doomed ourselves by helping these people.
0:0 - Please - this is confidence, not arrogance. uid: 8a70e3c3-6189-613a-e96f-fd560d3c6d40 Node context: Player has told him not be cocky. Dismissive of their words. He's good and he knows it. > But thank you for your concern. It was touching.
0:0 - Standing by your people is never a mistake. uid: 9e25a645-6315-e844-5663-e1364d10ef54 - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > It is if we end up dead.
0:0 - ... as apprentice to Lorroakan, the greatest wizard in Baldur's Gate. This will change everything. uid: a3e5046b-5a33-0020-3a2f-3ba1d4f95654 > null
0:0 - You're leaving? Good. Save your own skin to fight another day. uid: aa245b4a-9c09-5ff0-3f65-37824888bfb3 - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > I couldn't agree more.
0:0 - In years to come, you will boast of this meeting - I can assure you. May we meet again in Baldur's Gate, my friend. uid: b1be4c7a-3dad-e0db-9cdc-cde42fdb3f61 === END NODE ===
0:0 - Of course I will be. As if there was any doubt. uid: b31b12f0-d706-09c6-bcb1-28f043982c20 Node context: Arrogant and haughty > null
0:0 - Run, then. And run scared. uid: b5c34d01-23e6-822b-41de-5953d0ef7708 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - What? You don't know of him? I've admired him for years. uid: b71665c6-11a3-457b-b1d5-626e7e60095e Node context: Pride and awe in his voice. He's clearly imagining himself in the same position. - 0 Check flag(s) (Tag): false - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) false - Planar - Race group (githyanki, warforged) > Both his magic and political sway are forces to be reckoned with.
0:0 - I think I've heard stories about Lorroakan. Bad ones. 1:0 - I've heard stories about Lorroakan - not all of them good. uid: bc1a68a9-63d6-9e34-d8bc-5a19bff28161 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > Common gossip! The by-products of ignorance and jealousy.
0:0 - You made the right choice. This place isn't safe. uid: c01c8b12-cae9-49cc-9782-1fc1e0d90e29 - 0 Check flag(s) (Dialog): true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription > Quite right. Lia can be stubborn at times.
0:0 - Our best chance to make it to Baldur's Gate is on our own. This place is lost. uid: c73cc94b-751d-025e-c345-9cedb575bdd1 > null
0:0 - We must leave soon. My apprenticeship with the wizard begins shortly. uid: d0646d8c-7711-2296-45ec-fce32d5d53d5 > I cannot leave Lorroakan waiting.
0:0 - I've forgotten much. But I could never forget the aroma of the Outer City. 1:0 - The aroma of the Outer City is pretty unique. uid: d0c834a9-9a5f-011f-611a-5e08244dc15c - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > As if I would be found in such a place. No, I am destined for greater things.
0:0 - I've heard the Elfsong Tavern makes a mean bowl of stew. uid: e1bfba96-baa9-7c8b-704f-b1c2e58bbb7f - 0 Check flag(s) (Tag): true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > null
0:0 - But thank you for your concern. It was touching. uid: e5420fde-205b-2b24-c928-0370e9eddba0 Node context: Sarcasm. He's irritated by what he perceives as the player's criticism. === END NODE ===
0:0 - I've heard he's quite the scoundrel. uid: e9a3e6c9-7a00-3d93-455b-7280cf7db414 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Common gossip! The by-products of ignorance and jealousy.
0:0 - My Thunderwave will make quick work of any goblin - just you wait. uid: f4dcc2ea-ba44-9c93-d1e3-5c0c9c03f727 - 0 Check flag(s) (Dialog): true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription === END NODE ===
0:0 - Rest assured, the names 'Rolan' and 'Lorroakan' will be known to you soon enough. You'll see. uid: f6f2b684-d9d8-7575-6d4b-61aa67b387ab Node context: Dismissive shrug. Stating this like a fact. === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_AD.lsj Synopsis: This occurs betwen Lia, Cal and Ronan. There are mixed ADs which occur - when they're arguing about when to stay and go, when they've decided to stay and when they've decided to go.
0:0 - You're going to get us killed! uid: 042d8729-1b1a-aefa-f938-a19ffce1e015 Node context: Arguing with Lia. He thinks her suggestion to stay is suicide. === END NODE ===
0:0 - Can we stop shouting? No? uid: 07f75afd-916e-006c-a5c1-e75c31f7a61b Node context: You sister and your best friend are arguing and it's getting progressively heated. You're trying to calm the situation but you also know they're going to keep ignoring you. === END NODE ===
0:0 - This is about your precious Baldur's Gate. uid: 0f047829-a257-19d0-97b1-2b1ce1ecea45 Node context: The argument is getting a little nastier now - and personal. This is a dig at Rolan and you know it. - 0 Check flag(s) (Global): false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description - 0 Set flag(s) to (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description > I care about our lives. Our futures.
0:0 - Of course it does. You would choose strangers over us! uid: 16c9f137-e56f-60e8-e024-5647870758b9 > That's not what I said.
0:0 - Depends. How often are you going to ask that? uid: 2c04bcf1-6ef0-5354-6b0a-efd083f93a1a Node context: A note of humour in your voice - very much a 'are we there yet, are we there yet' situation. > Hey, sis. How long will it take to get to Baldur's Gate?
0:0 - Depends. How many people are dumb enough to ask? uid: 2f71df29-331d-9bda-0d16-38fe3e51975d Node context: Ibid. A smile - Rolan has a massive ego but you love him for it. > Hah! True.
0:0 - How long will it take to get to Baldur's Gate? uid: 32c5ea33-fd30-89a1-9689-8c6adf1e7cf3 Node context: Cheerful, you're glad the argument is over. Bantering with your family. - 0 Check flag(s) (Global): false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description - 0 Set flag(s) to (Local): false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description > Depends. How often are you going to ask that?
0:0 - That doesn't matter. uid: 368e664d-67a3-f289-c2d4-5e86a7ef8322 Node context: Rolan has claimed you don't even know the other tieflings. You're snapping back. > Of course it does. You would choose strangers over us!
0:0 - The scowl on your face would frighten a troll. uid: 3d8474d1-be18-9378-d384-89eb2db7fa2b Node context: A big smile as you tease Rolan, knowing you're cheering him up. > Heh. You're an idiot.
0:0 - Yes, mother. uid: 3ff0bde1-3655-0481-7ff4-08b4d60be429 Node context: Lia has warned you to stay close to her. You're needling her but it's in good fun. > I will punch you in the throat, Rolan.
0:0 - I'll have to burn them. uid: 5803de06-6ca6-3cc9-9c1f-2f6f617d980f Node context: Ibid. === END NODE ===
0:0 - I'll never get the smell out of my clothes. uid: 59203330-075f-10dd-442c-38569645e99c Node context: Ibid. > I'll have to burn them.
0:0 - I won't leave them behind! uid: 5dd457c2-dfc9-09e1-8cf3-a8fcdd71e99e Node context: Yelling at Rolan. He's suggested leaving your fellow tieflings behind and you're furious. > You're going to get us killed!
0:0 - Hey, sis. How long will it take to get to Baldur's Gate? uid: 6062720f-a6f9-91d7-5c38-47f2b2c441b3 Node context: You know you're being annoying and you're enjoying yourself. > *Sigh.*
0:0 - I swear, I've never met such a pair of cheapskates. uid: 607af67e-f2fc-7723-58a8-04f052fd30a1 Node context: A wry smile even as you pretend to be grumpy - Lia and Rolan are teasing you and you're pretending to hate it. === END NODE ===
0:0 - We don't even know these people! uid: 6b6d821b-6940-fc54-de6a-cccecfdab089 Node context: Arguing with Lia. He thinks her suggestion to stay is suicide. - 0 Check flag(s) (Global): false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description - 0 Set flag(s) to (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description > That doesn't matter.
0:0 - We should add the Elfsong Tavern to the list. uid: 71563ffe-bb5b-d18a-4264-617e53ca7612 Node context: Talking about things to do in Baldur's Gate - excited. - 0 Check flag(s) (Global): false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description - 0 Set flag(s) to (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description > So long as you're paying.
0:0 - Heh. You're an idiot. uid: 7b65093c-9edf-f078-4348-3326ab757ef3 Node context: Despite your best efforts a smile breaks out on your face - you tease Cal back. === END NODE ===
0:0 - How long until Rolan shows off his Thunderwave? uid: 83d56de8-d74a-e21c-cbd0-e61aebeb73b5 Node context: You and your sister are talking to each other - teasing Rolan. - 0 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description - 0 Set flag(s) to (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description > Depends. How many people are dumb enough to ask?
0:0 - I'd die if I met Lorroakan reeking of this place. uid: 9b0a3031-c227-2e93-5590-fb62612ef181 Node context: Half talking to yourself as you look down at your robes. - 0 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description - 0 Set flag(s) to (Local): false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description > I'll never get the smell out of my clothes.
0:0 - Don't be grumpy, Rolan. We'll get to the city soon. uid: 9eb36ac1-32a7-9830-dcb6-2c62d3e69893 Node context: Teasing Rolan. - 0 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description - 0 Set flag(s) to (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description > I am not grumpy.
0:0 - Drinks on Rolan? Count me in. uid: a773588b-3099-ebe3-c391-91cf232fbcfc Node context: Your sister has conned Rolan into paying - you're teasing him. > I swear, I've never met such a pair of cheapskates.
0:0 - I will punch you in the throat, Rolan. uid: c2835bfd-5d9a-11eb-b9aa-592a3943e8bd Node context: A smile even as you threaten this - classic sibling banter. === END NODE ===
0:0 - No. You just care about your stupid apprenticeship. uid: c3f8be89-43d9-62e5-4d57-e0b4f35aef89 Node context: This is a personal dig at Rolan and you know it - purposefully jabbing at him, > Take that back! Right now!
0:0 - Calm down! Please. uid: cc2a61a9-4b6d-35c9-7871-eb85b43639ce Cinematic: Cal is looking from Rolan to Lia. Node context: You sister and your best friend are arguing and it's getting progressively heated. You're trying to calm the situation. - 0 Check flag(s) (Global): false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description - 0 Set flag(s) to (Local): false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description > I won't leave them behind!
0:0 - *Sigh.* uid: cd6d43e5-141e-0b4c-d45f-431f96a0454b Node context: A big dramatic sigh even as you're enjoying the banter, === END NODE ===
0:0 - Stay close to me out there. uid: cf9d1f3e-8325-9df8-b51e-37be00ab0e13 Node context: Concern radiating from you. You're worried about leaving and are fiercly protective of - 0 Check flag(s) (Global): false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 1 Check flag(s) (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description - 0 Set flag(s) to (Local): true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description > Yes, mother.
0:0 - So long as you're paying. uid: da7163b2-ad06-23d7-7c8a-ac60947d7056 Node context: A wry smile, you're happy to see your Rolan so excited. > Drinks on Rolan? Count me in.
0:0 - Hah! True. uid: e0e896ce-838f-0c3f-bcc6-7c1593b77dda Node context: You laugh at your sister's barb. === END NODE ===
0:0 - Take that back! Right now! uid: f74589dd-ace6-1def-cbb3-6611932c2eef Node context: Lia has baited you and you've absolutely risen to it. Heated and personal. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Brother.lsj Synopsis: This dialog occurs after the argument between Lia and Rolan that Cal attempted to mediate. It's light and friendly, and mainly a chance for the player to get to know Cal.
0:0 - Lia and Rolan would never admit it, but they'd take an arrow for the other. Also stab each other. Not sure what'll come first. uid: 078f9577-c2ef-db19-9959-afa0551731b8 Animation: [Aaron C] Use VO mocap Node context: You have broken up a fight between Lia and Rolan more times than you can count. You're tone is light and friendly as you joke with the player. - 0 Check flag(s) (Dialog): false - DEN_Prodigy_HasMet_Brother - DEN_Prodigy_HasMet_Brotherdescription - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_HasMet_Brother - DEN_Prodigy_HasMet_Brotherdescription > Thanks for cutting in - there might have been more than words if you hadn't.
0:0 - Thanks for cutting in - there might have been more than words if you hadn't. uid: b5faa91e-04fe-9d7d-7df7-ac8c02bec0a2 Node context: A big friendly smile - you are the most genuine of the group === END NODE ===
0:0 - Here's hoping we all make it in one piece. uid: c17fb467-f4fd-c5bf-7c9c-66bc88be8ffa Animation: [Aaron C] Use VO mocap Node context: This is a joke. Said with a grin. - 0 Check flag(s) (Dialog): true - DEN_Prodigy_HasMet_Brother - DEN_Prodigy_HasMet_Brotherdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Dead.lsj Synopsis: Rolan has been killed. Even in corpse form, his desire to become the greatest wizard in all of Faerun is clear.
0:0 - Where are you from? uid: 09615ec0-8f3f-47cb-b668-950c63fd900c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The city that... survived Hell.
0:0 - They are... brother and sister. Cal says... I am family, but... uid: 0b7a42f8-ed74-e20b-6a05-902c771fdc7d > null
0:0 - Where were you going? uid: 14d7155c-31a3-478b-a229-7eff0e1cc99b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakan - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakandescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To Baldur's Gate... to Lorroakan... my destiny.
0:0 - My... training... must get to... Lorroakan. uid: 16105011-de34-3427-ab88-93f70ed36587 > null
0:0 - Leave. uid: 17072780-9d00-45ac-b457-cbf8a79859b6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 1ecbfd97-3a47-c09e-2954-0f15824e8f0e
0:0 - What is so important about Lorroakan? uid: 2986bdec-3f1f-e841-35e7-b29396f83560 - 0 Check flag(s) (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakan - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakandescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Everything. He'll make me... greatest wizard... in Faerûn.
0:0 - Everything. He'll make me... greatest wizard... in Faerûn. uid: 344ff707-8a67-ee7d-5c39-0f397b8a7b97 > null
null uid: 363a810b-5107-4a53-828f-2a2a068aecc1
0:0 - With Lia... and Cal. They are brother and sister. But I am... not blood. uid: 3c389c2f-4ee7-f5fa-31a5-0294e6444896 > null
0:0 - To Baldur's Gate... to Lorroakan... my destiny. uid: 4799a31c-ea19-4557-9f57-d76f798ecee6 > null
0:0 - Do you have any family? uid: 66444ae8-f0b0-982e-79d7-a1ffa83eaf31 - 0 Set flag(s) to (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Family - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Familydescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... family... no one.
null uid: 689efd57-4b19-1297-83ba-6a1cba79f3de
null uid: 6a3e5ec3-35a6-bf08-7371-a74d1d688729
0:0 - Finish what? uid: 6f12bac5-e237-0047-c33d-24c93d129ee7 - 0 Check flag(s) (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finish - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finishdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakan - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakandescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My... training... must get to... Lorroakan.
null uid: 73b50054-0ada-4d29-8816-fa54e349b3eb
null uid: 77b02e1f-8976-4ce9-9324-2d578dd9e79f
0:0 - Did you come here alone? uid: 8d6cbdee-90c4-17dd-86a8-6ad1fc8930e9 - 0 Check flag(s) (Global): false - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription - 1 Check flag(s) (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Family - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Familydescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > With Lia... and Cal. They are brother and sister. But I am... not blood.
null uid: 915f7f17-fd8f-4c9d-9513-3191d7e4aa8e
0:0 - How did you die? uid: a5f6bf32-66d2-4912-a306-bf06cc093eae - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finish - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finishdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Too fast but... can't be. Must finish...
null uid: a76be808-d4a4-4589-3713-b960f13dc281
0:0 - The city that... survived Hell. uid: ace84856-d21b-4d98-a153-96dcf04d6124 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: daa19c5d-650f-4da6-880f-7bdd4ac6a071 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - No family? What about Lia and Cal? uid: e1ed81c0-3332-057d-3a3e-ff9abfd7259e - 0 Check flag(s) (Global): true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription - 1 Check flag(s) (Local): true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Family - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Familydescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > They are... brother and sister. Cal says... I am family, but...
0:0 - No... family... no one. uid: e6c6cb04-ef94-3cff-5194-53fbdd4fb7a9 > null
0:0 - What's your name? uid: e93b010a-4204-4df0-82e2-234c7efdda9d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Rolan. Just... Rolan.
0:0 - Too fast but... can't be. Must finish... uid: edab6983-d9a3-49b9-8a22-028b30f96d40 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: eed0c286-64cf-4fb1-a26e-fb06ecbaa94a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f6d7f741-5bd4-4aab-bb8b-fd7aa903f0c8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Group.lsj Synopsis: Three people are having an argument. Rolan, Lia and Cal. Lia and Cal are brother and sister, but the three of them have grown up together. They're young, talented tieflings who are heading to Baldur's Gate to start their lives and careers. Rolan argues that they should leave now and get to the city while they still can. Lia argues that it is irresponsible to leave their kin behind. Cal is stuck in the middle.
This is a passionate and fiery argument, both sides are convinced that they are correct.
0:0 - Why die for those who can't defend themselves? uid: 015e1594-eee8-1ae9-84f5-d803a1d92093 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription > Exactly! Hear that, Lia? We're not helping anyone if we're corpses.
0:0 - Clan is everything. You don't abandon those you swore to protect. uid: 05c69b7a-9a11-cceb-4513-af4ab5eeb4db - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > I made no such oath, and I will not be held responsible for these people.
0:0 - Hells, we can't just leave. They're kin. uid: 16088c72-48f3-8217-37da-3cc48cfa934e Cinematic: Node context: This is the start of the dialog but clearly an ongoing argument. You think it's your responsibility, as a tiefling, to stay and help your kin. You're angry, voice is level but will soon grow louder, and utterly convinced that staying at the camp is the right thing to do. > I'll not gamble our lives, our futures, on people who are as good as dead. We must leave for Baldur's Gate - at once.
0:0 - Or would you deny your brother here his chance at fortune in Baldur's Gate? uid: 171c07c3-8b2e-51f5-f26a-1d8cd392f900 Cinematic: Looking at Lia but gesturing to Cal. Node context: You know the argument is likely going your way and you're being a little bit of a dick here. You know mentioning Lia's brother is a guarantee that she'll give in to your side and leave with you. It's a bit of an underhanded move. > You want fortune? There's coin in it if you stay. > That's a low blow. > Say nothing.
0:0 - Rolan's right, sis. We should leave - while we still can. uid: 1c75a3c4-e8eb-1de6-f287-aee9b4e99131 Cinematic: Node context: You've decided to intervene and try to calm the situation. Your voice is light but gentle. You don't wish to fight with your sister and you definitely don't want to see her hurt but staying. > null
0:0 - If we survive, it'll make for a good story I suppose... uid: 2c1ecda2-7df1-1c1c-f1f5-8ea84bfcaa61 Node context: Kinda sulky but accepting that you'll stay in the grove. > Thank you, Rolan. And thank you, friend.
0:0 - If they cannot fight, they will die. That is as it should be. uid: 2c718e07-4463-a033-2f84-f4ea98cde671 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription > Exactly! These types always need saving. We shouldn't sacrifice ourselves for them.
0:0 - Can we all just take a moment? Please? uid: 2d4a9c7e-038d-39ba-8e20-b16ab2ad3c40 Cinematic: Looking for one to the other. Stuck in between them, pleading. Hands out as he tries to calm the situation. Node context: Your friend and sister are screaming at each other in front of you. Light and easygoing tone as you try to calm the argument. > What's the point in blades and spells if we don't bloody use them? We should stay.
0:0 - No. This place is a death trap. Let us leave - immediately! uid: 3a46d01a-87cc-0b8b-61a7-268b33086c8f Cinematic: Node context: Player has disagreed with you. You're frustrated and angry. You think it's ludicrous that anyone would disagree with you. > Or would you deny your brother here his chance at fortune in Baldur's Gate?
0:0 - Zurgan. Fine. Give it here. uid: 4b6de5c0-c9e8-4032-4014-d2ca4db874d6 Cinematic: Generic 'taking' animation. Taking coin from the player. Node context: 'ZUR-gan.' Frustrated but giving in to the promise of going. > If we survive, it'll make for a good story I suppose...
0:0 - Thank you, Rolan. And thank you, friend. uid: 5fac3382-11f0-22c8-8870-b76dd10181e0 Node context: Warm and sincere. Directed at rolan and then player. - 0 Set flag(s) to (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription === END NODE ===
0:0 - You know, that money could go towards a spiffy new outfit for your apprenticeship...? uid: 635afef8-5cce-76a4-d8ce-f38a1e850900 Node context: Smile, knowing rolan will give in > Zurgan. Fine. Give it here.
0:0 - Thank you, Rolan. uid: 638c40f8-8c9e-f9dc-cb1b-ba38beacf6a8 Node context: Said sincerely - you've seen Rolan fight and you want him at your side. - 0 Set flag(s) to (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription === END NODE ===
0:0 - You should all stay. A single blade could make a difference. uid: 6ab36819-9dbd-910b-466c-a6f71212751b = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Common sense at last. Let's get out of this death trap. uid: 79368396-9685-e7a1-f87e-3a50a972e1c0 Cinematic: Node context: Player has agreed with you. Said almost as you throw you hands in the air. You think it's ludicrous that anyone WOULDN'T agree with you. > null
0:0 - These people aren't fighters. We can help. uid: 7cedde74-f2ff-692a-a204-b28d2d2dd70d Node context: Ibid. > Or yell louder. That's fine too.
0:0 - I made no such oath, and I will not be held responsible for these people. uid: 96f00ce7-c298-0309-b3f7-49abfe9a5282 Node context: Gritted teeth - frustrated > null
0:0 - Thank you! It's the right thing to do, and you know it. uid: 9b90a6dd-ebe5-7c60-4feb-1d7613a4f67d Cinematic: Gestures towards player at thank you but is looking at Rolan. Node context: The player has agreed with you. Thank you is directed at player, the rest at Rolan. You know the argument has likely been won by you - trying to appeal to his morality. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > She's right, Rolan. We're better than this.
0:0 - To leave is a heavy choice - it will weigh on whatever path you walk next. uid: 9c2c0c7b-93bb-537e-9645-5b70b16a0fb1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Just like I was saying. I don't want all these lives on my conscience. We need to stay.
0:0 - C'mon, sis. We're less of a target alone. We should leave. uid: 9d2b5f6a-c8bb-1f39-0166-e3a511a30b02 Cinematic: Node context: You've decided to intervene and try to calm the situation. Your voice is light but gentle. You don't wish to fight with your sister and you definitely don't want to see her hurt but staying. > Argh. Fine. Let's sneak away like godsdamned cowards.
0:0 - Zurgan. Fine. I'll stay too. Lest you both end up with your throats slit by a goblin blade. uid: a9592c4c-5326-89de-1f22-23b433a22c23 Cinematic: Node context: 'ZUR-gan.' You know you've lost and you are NOT being gracious. Rolling your eyes - you love them both but are playing up you staying - like you're doing them a favour. > null
0:0 - Have you forgotten Elturel? We should stand by our people - no one else will. uid: aa006005-aa01-9476-da09-a9bdfbb5e870 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > This isn't Elturel and I'm not responsible for every damn tiefling in the world!
0:0 - Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose... uid: ab147cc5-dc93-0c7b-220e-6cf9b49d191b Node context: 'ZUR-gan.' - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Thank you, Rolan.
0:0 - Only cowards run from a fight. uid: ab7a5e3a-159a-8710-d00a-35107abec68e - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > How dare you!
0:0 - Get out while you can - the goblins will be back. uid: c37c93f7-d7b6-e902-2eaf-e3ba9373a896 - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription > Common sense at last. Let's get out of this death trap.
0:0 - But if something happens to these people, it's on us. I hope you know that. uid: c490f5ca-27d9-b93d-8796-0598dfd11b0a Cinematic: Turning away in a huff. Arms crossed, Angry. Node context: Ibid. - 0 Set flag(s) to (Global): true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription === END NODE ===
0:0 - Prove him wrong, then. If you think you're able to, that is. 1:0 - Prove her wrong, then. If you think you're able to, that is. 2:0 - Prove them wrong, then. If you think you're able to, that is. uid: c9996fd0-8fc2-0ee6-5583-513596f84195 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...
0:0 - I'll not gamble our lives, our futures, on people who are as good as dead. We must leave for Baldur's Gate - at once. uid: cf916c75-fe7f-b26b-049a-7b05b6811651 Cinematic: Node context: You're angry but your voice is level. You think staying at the camp is essentially suicide. You cannot believe it was even suggested. You and your friends have brand new lives waiting for you in Baldur's Gate - to stay at the camp is reckless and pointless to you. > Can we all just take a moment? Please?
0:0 - What's the point in blades and spells if we don't bloody use them? We should stay. uid: d6a87ac7-31b8-defe-455a-55db0d081e0b Cinematic: Node context: Your voice is getting louder. You're very angry now. It's your civic duty to use the skills you have to help people. You cannot believe how selfish Rolan is being. > These people aren't fighters. We can help.
0:0 - But it is, nevertheless, true. We've risked everything to get this far, we can't afford to throw it all away. uid: e4dca450-8574-d64d-9a09-99b01f623efc > null
0:0 - I'd choose the wilderness over the dangers of a city any day. Stay. uid: e68e3012-b490-7633-5475-d91697ea76f3 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > What? The dangers of overpriced taverns and muddy streets? I think I'll take that risk.
0:0 - 'Where the weak have need, the strong have a duty'. Stay. uid: e7df1fca-d52a-5337-393c-0249008665e2 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Just like I was saying. I don't want all these lives on my conscience. We need to stay.
0:0 - Argh. Fine. Let's sneak away like godsdamned cowards. uid: ffe49799-e13e-824c-9eab-63409748fc14 Cinematic: Node context: You know you've lost the argument and this is a last little dig at the end. It's your temper getting the better of you. You're not yelling, but it's said with quiet fury. > But if something happens to these people, it's on us. I hope you know that.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Sister.lsj Synopsis: This occurs after the argument betwen Lia and Rolan. Lia is still stewing after the fight. Opportunity to get to know her better and understand the group dynamics.
0:0 - Those goblins will rue the day they chose to tangle with this grove. uid: 05fb514b-e968-42bc-2b2f-32c4ae4c3bbb - 0 Check flag(s) (Dialog): false - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription - 1 Check flag(s) (Global): true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription > You and I will do some good here - I can feel it.
0:0 - You'd best get out too - while there's still time. uid: 3b9ab7f5-1361-c318-9868-e8127faf5967 === END NODE ===
0:0 - You and I will do some good here - I can feel it. uid: 6b4fec8f-b96a-749c-f400-fc102078da40 === END NODE ===
0:0 - I keep dreaming I'll wake up with my throat slit. May your sleep be more pleasant. uid: 72a47597-1aa1-4851-e23d-2bdd3eaf6449 Node context: Said with a heavy sigh and sadness. - 0 Check flag(s) (Dialog): true - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription === END NODE ===
0:0 - I hate it, but Rolan is right. Every moment here is another we risk dying at the hands of greenskins. uid: c60dacd6-f736-72a0-e3cb-2140d59c0e71 - 0 Check flag(s) (Dialog): false - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription - 1 Check flag(s) (Global): true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription - 0 Set flag(s) to (Dialog): true - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription > You'd best get out too - while there's still time.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_Adventurer1.lsj Synopsis: Robbed adventurer raiding party and Adventurers Qest dialogues (one-liners). Is fallback for Adventurers Quest in the event Adventurer Leader and Adventurer Raider die.
0:0 - Damn coward's got plenty to answer for. uid: 2bc46dd5-d280-2652-742d-2c9d9b589773 Node context: Goblins are defeated, but party isn't behind the gates yet. - 0 Check flag(s) (Global): true - DEN_RaidingParty_Quest_GoblinRaidOver - Flag set when fight with goblins is over. === END NODE ===
0:0 - Hells of a day. uid: 860cbc23-6d5a-8b25-3f3f-f0380c248a46 Node context: The confrontation with Zevlor has been resolved. He's exhausted. - 0 Check flag(s) (Global): true - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends. === END NODE ===
0:0 - Bloody hell. uid: b4cb38ef-d744-87c1-bbda-99d9c9c36e1f Node context: After the battle with the goblins === END NODE ===
0:0 - They nearly left us to the goblins. Disgusting. uid: bc674ac5-7760-fc60-6056-c1a8fc113bc7 Node context: During Aradin's confrontation with Zevlor. Incensed. - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_StartConfrontation - Flag set when confrontation starts. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_Adventurer2.lsj Synopsis: Age: mid-30-40s.
Female
Bio: Rough and working-class. A veteran of many expeditions, Remira is nonetheless shaken after a raid gone horribly wrong and trying to hide it behind bravado. She feels guilty for leaving a new recruit to die, but tries to wave it away and gets defensive if confronted over it. She’s sarcastic and casually racist.
0:0 - Said it from the start. Shouldn't have trusted those... people. 1:0 - Said it from the start. Shouldn't have trusted those foulbloods. uid: 564e7dba-983f-7429-c95b-f4ef85579c68 Node context: Very nasty. All-but-saying a slur re: tieflings - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_GateIsOpened - Flag set the first time the Grove's gate is opened. Used to move people inside the Grove. === END NODE ===
0:0 - I'm not bloody dying here. I won't. uid: 7c443f67-9774-5175-ab36-3f4b3129799e Node context: She's waiting for Zevlor to open the gates since goblisn are coming. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AdventurerAfterKO.lsj Synopsis: After the main confrontation dialogue, one leader may attack the other. This dialogue the plays if the Adventurer Leader is the sole survivor regardless of who attacked who.
0:0 - I'm done with this hellhole. uid: 401d6e19-fd8c-65c9-c7d1-f6167bff008e Cinematic: He clears his throat, looking flustered as he barks at the tieflings. Node context: Flustered and then angry. Trying to be authorative and threatening. Pushing the panic and fear down. - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation. === END NODE ===
0:0 - First I damn near die at the hands of goblins. Then a foulblood takes his frustrations out on me. uid: b4e0cdb6-406c-a3d5-10f9-310b8bbbd0fe > I'm done with this hellhole.
0:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a foulblood. 1:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody dwarf. 2:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody elf. 3:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody halfling. 4:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody gnome. 5:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody lizard. 6:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody freak. 7:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody half-breed. 8:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody randomer. uid: dce35683-620c-3b47-4765-d605e64ff100 - 0:0 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0:1 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) - 0:2 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. > I'm done with this hellhole.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AdventurerLeader.lsj Synopsis: Minor dialogues before and after Aradin/ Zevlor's confrontation insider the camp.
0:0 - Out of my way. I'll tear the horns off that bloody coward! uid: 60efe26f-9c81-3556-38d0-a1ef615076f6 Node context: Furious at Zevlor, who nearly locked him out of the grove. === END NODE ===
0:0 - Pardon. 1:0 - Bloody devils. uid: d8bdb6b4-dbf4-09e2-b436-0f9f9867c70d Node context: 'Pardon' is drected at a tiefling. Full of disdain. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): true - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_Adventurer1AtGate.lsj Synopsis: Plea from one of the adventurers at the gates.
0:0 - Hurry! Please! The goblins are on us! uid: f4ec5096-3b92-4b54-dc17-afd06b54ecd7 Cinematic: Looking up at Zevlor. Node context: Panicked and terrified. About to die. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_Adventurer2AtGate.lsj Synopsis: Plea from one of the adventurers at the gates.
0:0 - Please, please, let us in! uid: 06284859-abdb-4bf9-d854-8e3112237862 Cinematic: Looking up at Zevlor. Node context: Terrified. Thinks she's about to die. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerLeaderAtGate.lsj Synopsis: Plea from the adventurer leader at the gates - goblins are almost here, he needs Zevlor to open up! Zevlor is being circumspect.
0:0 - Open the gate, you stubborn bastard! uid: 093bd162-164d-f2a3-86a0-40264daff8b9 - 0 Set flag(s) to (Local): true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_A - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Adescription === END NODE ===
0:0 - He's been alerted. I won't leave my post. uid: 2027bc1c-dd9d-8d5e-b483-a5eeaba6d789 === END NODE ===
0:0 - Look - please, just let us in. They're almost on us. uid: 5e478ee6-1d5e-6eae-6b00-00ad99c322ee Node context: Still angry but trying to be reasonable. === END NODE ===
0:0 - Open up or I'll break the bloody thing down! uid: 8153c68a-9819-c8de-b5aa-410b9cebcc29 - 0 Check flag(s) (Local): true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_B - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Bdescription - 0 Set flag(s) to (Local): false - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_A - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Adescription false - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_B - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Bdescription > Go ahead and try.
0:0 - Then go get him! uid: f492d777-79b8-1b67-40f6-8663f2dfc370 - 0 Check flag(s) (Local): true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_A - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Adescription - 0 Set flag(s) to (Local): true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_B - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Bdescription > He's been alerted. I won't leave my post.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerLeaderRant.lsj Synopsis: Complaint the adventurer leader says after the goblins have been dealt with, before returning to the Den after the gates are opened.
0:0 - He got what he deserved. uid: 2aa0e580-0813-6a50-0c8d-ceb3f6733ac0 Node context: If Zevlor is dead, Aradin sees his corpse - 0 Check flag(s) (Global): true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated === END NODE ===
0:0 - Coward almost got us killed. uid: 73a3dd0f-efa5-0089-bc36-c77f96787f4d Node context: With hatred in his voice. About to go start a big fight. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerLeaderToConfrontation.lsj Synopsis: AD the adventurer leader says just before running into the Den to confront the tiefling leader.
0:0 - One less demon to worry about. uid: 753d4a7e-413a-e230-4d64-152fa5a7091f - 0 Check flag(s) (Global): true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_SkipConfrontation - Flag set when confrontation is to be skipped after goblin fight. === END NODE ===
0:0 - Where is that bastard?! uid: dd4567c7-838f-6255-aae2-03678b195d01 - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_AdventurerLeaderToConfrontation - Flag used to move Aradin to confrontation position. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerWakesUp.lsj Synopsis: Player when the adventurer leader wakes up after being knocked out in the confrontation of Raiding Party.
0:0 - Just like a foulblood. uid: 5029d2b5-909f-8ae8-4fde-85019c5f6980 Node context: Just waking up from being knocked out, rubbing his jaw. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_GoblinCaptain.lsj Synopsis: A goblin veteran leading a raid on a druid grove - he's giving orders to his troops
0:0 - For the Absolute! uid: 4e124ac9-7f5f-2988-4ffb-daa16a40c52e Node context: A warcry to his new god, the Absolute === END NODE ===
0:0 - Scouts - get to the high ground. Raiders - charge the bastards! uid: 60c60b41-6873-59c9-a78b-e813d6423f57 Node context: Shouting commands to his troops as they enter combat > For the Absolute!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_LeadersArgue.lsj Synopsis: Argument that loops over itself while the leader await the arrival of the player. They are both furious and high-energy, having just survived the goblin encounter.
0:0 - Watch your tongue. Before it's too late. uid: 36e20c83-28e3-5885-7065-d5bce0fe6284 > Or what, horns? What?
0:0 - Tieflings, you mean. uid: 52f1c8e8-2738-91bd-e31d-47d99c2fd639 > What did you just say?
0:0 - You led them to our door. uid: 53d1d4ee-1021-cc65-2c0c-c0c238e629d1 - 0 Check flag(s) (Local): false - 123221d0-8f93-b105-cadd-998eb3518077_local1 - 123221d0-8f93-b105-cadd-998eb3518077_local1description - 0 Set flag(s) to (Local): true - 123221d0-8f93-b105-cadd-998eb3518077_local1 - 123221d0-8f93-b105-cadd-998eb3518077_local1description > And you was ready to let 'em have us.
0:0 - Or what, horns? What? uid: 69ca025d-4ec8-3979-a036-70b3df857234 === END NODE ===
0:0 - I blame you for lockin' us out. Leavin' us to die. uid: f58600af-4c00-0640-be21-541ede9f5c18 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingLeaderRant.lsj Synopsis: Rant the tiefling leader says before going off to meet the adventurers after the goblin raid.
0:0 - Good riddance. uid: 00c58201-3a0e-cb7d-52ed-ca0aa72d264d Node context: After killing the goblins - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated === END NODE ===
0:0 - Damn vermin. uid: 96703df7-0d74-5348-785e-b34ee3f3c268 Node context: Disgust in his voice === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingLeaderSpotsWyll.lsj Synopsis: Plays when Avatar is Wyll in raiding party, during combat.
0:0 - The Blade of Frontiers. uid: 92a1d486-8e05-0682-21d3-8778325c7b3e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingLeaderWantsGateOpened.lsj Synopsis: The tiefling leader calls for the doors to be opened with an AD if players are outside of dialog range.
0:0 - The danger has passed - for now. Open the gates. uid: 0549028a-08e6-13d7-aacb-53c7291e8897 Node context: Calling out from a high pointl - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_OpenDenGate - DEN_RaidingParty_Event_OpenDenGatedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingWakesUp.lsj Synopsis: Player when the tiefling leader wakes up after being knocked out in the confrontation of Raiding Party.
0:0 - Ngh... my jaw... uid: 84238c76-c5b6-77ad-4227-f304944f704d Node context: Aradin just punched him in the face. This is him waking up after getting knocked out. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_WyllCharge.lsj Synopsis: Originally only meant for Wyll's jumping into combat line.
0:0 - By sickle and sword, strike them down! uid: 541b4d52-41db-00e2-7fa5-8390d58e2248 - 0 Check flag(s) (Local): false - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1 - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1description - 0 Set flag(s) to (Local): true - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1 - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_DrunkenTalk.lsj Synopsis: Aradin mutters to himself while drinking after returning to the Druid Grove.
0:0 - Ain't leavin' town for a good while after this. uid: f18831c9-4b94-ade3-4fae-d446375b80a8 - 0 Set flag(s) to (Local): true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1description === END NODE ===
0:0 - Can't wait to get back to the Gate. uid: f71d529b-f9f6-1aba-3431-32a504f135fc - 0 Check flag(s) (Local): true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1description - 0 Set flag(s) to (Local): true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_Confrontation.lsj Synopsis: After the goblins' raid on Halsin's camp, the tiefling leader berates the adventurers for causing trouble. The situation can escalate until one leader is knocked out, or it can be descalated with the aid of the player.
0:0 - One fight just ended, and now you're picking another? Relax. uid: 02ee0f63-e0e6-6d51-4e65-5a9b9128cac8 - 0 Check flag(s) (Tag): false - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) - 0 Set flag(s) to (Local): true - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackdescription > Tell that to the dead at the gate.
0:0 - Strangely, I can almost hear the Chionthar's rush. How far are we? 1:0 - Home sweet home. How far down the Chionthar are we? uid: 0ba7ebc3-adaf-1d0b-02d4-8bbb5e41b700 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > Far enough that I ain't sure we'll make it back in one piece. And before you ask, I ain't takin' tag-alongs.
0:0 - At least we agree on that. uid: 121a9055-332e-fefe-1cbe-b3af376f0fc3 Cinematic: - 0 Set flag(s) to (Global): true - DEN_RaidingParty_State_PeacefulResolution - Set when confrontation is resolved without a KO. - 1 Set flag(s) to (Object): true - DEN_RaidingParty_Event_Gale_PeacefulResolutionApproval - DEN_RaidingParty_Event_ReachedPeacefulResolutiondescription true - DEN_RaidingParty_State_ReachedPeacefulResolution - DEN_RaidingParty_State_ReachedPeacefulResolutiondescription === END NODE ===
0:0 - Please. You were begging me to open the gate. Anything to save yourself, you coward. uid: 14dbede0-1ae9-f115-b237-950819fa7a7b Cinematic: > null
0:0 - STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF. uid: 157e845e-57c5-8124-fd1c-73e4d45b1ba2 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die. uid: 15b0bca3-c6a2-5adc-cf7f-026281697693 Cinematic: > null
0:0 - He's right. We should scram while we can. 1:0 - She's right. We should scram while we can. 2:0 - They're right. We should scram while we can. uid: 16486b22-54c5-af5a-f096-0aa4da1f7d7c Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Right. Lead goblins here, then leave the rest of us to fight them off. You coward.
0:0 - Nobody forced him to go with us - he insisted. And when things got tough, he couldn't keep up. Simple as that. uid: 21f7e906-479f-7efa-77c3-3c1a095a3cb6 Cinematic: > My gods, you're a coward.
- Roll failure - null uid: 2301c54c-773e-393f-2dcf-9d975db73231 > null
0:0 - Forgive me, sister. I... forgot myself. 1:0 - Forgive me, brother. I... forgot myself. 2:0 - Forgive me, cousin. I... forgot myself. uid: 248c79df-f63a-1ba5-a1ff-8e81a8ed4b68 Animation: CMitchell:, ZEVLOR looks down at his clenched fists and then relaxes Cinematic: Looks from his hands to you. Node context: Speaking to a fellow tiefling. Ashamed at what he's done and that he's let you down. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > We have people to protect. Let us work towards that.
null uid: 2802ef41-3214-ec1a-6ea7-a1e583366010 Animation: Player punches Zevlor Cinematic: player punches Zevlor on the jaw, knocking him down - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. > Damn. Didn't expect a devilkin to turn on one of their own. Damn. You knocked him clean out.
0:0 - Calm down, both of you, before I put you down. 1:0 - Stop squealing like hatchlings or settle this matter in blood. uid: 280f48ba-7506-9b33-35c5-4096fecf8f39 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What chewed you up and spit you out?
- Roll failure - null uid: 2c0919f3-1b3f-c185-dc6b-08592f4d642a > null
0:0 - God forbid you risk your precious tail. But I shouldn't be surprised. uid: 2f6b8976-6951-d5dc-a798-2c2d9723d06e Cinematic: > Foulbloods ain't known for courage.
0:0 - He's human - malice comes as naturally as breathing. Just show him you're the better man. uid: 2fa98f76-1a33-dc70-a811-253e1fb18e28 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Forgive me, sister. I... forgot myself. Forgive me, brother. I... forgot myself. Forgive me, cousin. I... forgot myself.
0:0 - You can cough up my payment any time now. uid: 3287151e-575c-320a-6403-65f3146d6aa3 - 0 Set flag(s) to (Object): true - DEN_RaidingParty_Event_AskedPayment - DEN_RaidingParty_Event_AskedPaymentdescription > Stuff your payment. I didn't ask for any goddamn help.
0:0 - Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down? uid: 348bcda6-ac37-2982-f01f-f4197fb61f5a = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > null (roll sucessful) > null (roll failure)
0:0 - I'd give you the map and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk. uid: 41aa9583-5f39-151b-1f21-cb5b5d14d951 Cinematic: Node context: Disrespectful - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > All I've got's the contract. It'll show you where we turned back, if you feel like dying.
0:0 - Right. Lead goblins here, then leave the rest of us to fight them off. You coward. uid: 45b9912f-a8a1-3483-69fb-16814962568f Cinematic: Rolls his eyes in exasperation at the player and then points at Aradin. Node context: Disgusted with Aradin. Oozing with derision. > What's it gonna take to shut you up, horns?
0:0 - Stand back and watch. uid: 48d17415-e3f7-bef5-caa0-c7c4bd1749ac > null > null
0:0 - Shut it, horns. I'd be lying dead next to the goblins if you'd stalled any longer. uid: 4aebfcfc-0a80-319a-0c91-9049b681ece8 Cinematic: Points at Zevlor on first phrase - violent gesture. Emphasis on 'I'd' since he's responding to Zevlor talking of the dead Node context: Trying to turn the tide. Accusation is strong in his voice, > My duty is to this camp.
0:0 - I'd rather face another round of goblins than stay in this pit. uid: 4c5dd937-42e1-ffd3-3268-1ca5165b15c8 Cinematic: === END NODE ===
0:0 - Shoulda done that a long time ago. Arrogant prick had it out for me from day one. uid: 62ec1e5e-f6ed-4120-ba4f-2d30bdb44ffe Cinematic: > No one leaves my people out cold.
0:0 - There are children here, you fool! uid: 63c5060b-ccd2-c4f5-d2c2-471bc387744e Cinematic: Node context: Absolutely furious. He and his crew nearly died. Right in Zevlor's face. > We was running for our lives.
0:0 - Damn. Didn't expect a devilkin to turn on one of their own. 1:0 - Damn. You knocked him clean out. uid: 640f02a9-8552-c125-1ef7-b4b9220b247b Cinematic: Node context: impressed - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Nice.
0:0 - Take a swing at the tiefling. uid: 66fa4121-a1a3-ddfe-eb8c-b4c83342c1a7 = Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 = > null (roll sucessful) > null (roll failure)
0:0 - You're not locals, then. Who runs this place? uid: 6a2e8038-fde0-83bb-38af-02e935643cd7 > null
0:0 - I've seen much bloodier battles than this. Consider yourselves lucky. uid: 6d37eb6e-734f-8cd4-e506-ddb27f564df2 - 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0:2 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0:3 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Local): true - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackdescription > And who the hell are you again?!
0:0 - Somewhere in my noxious blood, Baldur's Gate is calling to me. uid: 6ff101ef-7e37-9f46-ecc6-fc4d64590698 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Tough hitter like you might last there. Maybe.
0:0 - Ain't stayin' around here with horns knocked cold out. Rest of these devils'll be out for blood. 1:0 - Ain't stayin' around here with this'n knocked cold out. Here's hopin' they'll grant mercy to one of their own. uid: 7122d6b9-42e8-1c32-9420-40a20012c496 Cinematic: - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I'm out. Watch yourself. I'm out.
null uid: 74556f4b-4b00-b212-b0c8-cb22a21e11a2 Animation: CMitchell:, ARADIN [REUSE] CINE_ThrowPunch, ZEVLOR [REUSE] CINE_ReceivePunch_toProne/to_Supine Cinematic: In one swift move, the armoured man's fist makes contact with a sickening crunch. - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. > Shoulda done that a long time ago. Arrogant prick had it out for me from day one.
0:0 - Ah, 'devilkin'. Certainly never heard that one before. Creative. uid: 81773f87-df3d-2a66-d673-5421adc1809a - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Thanks. I do my best.
0:0 - You lads gonna settle this or are you just ranting like a couple of derro? 1:0 - How about we cool those hot tempers and talk this through calmly? uid: 837e16f0-eee2-472b-5962-924ee96c2726 - 0:0 Tag: Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > And who the hell are you again?!
0:0 - *He acts before you can intervene...* uid: 83e304af-4dce-b314-11f0-ccfe66a0aadc Animation: CMitchell:, PLAYER CINE_React_Fail, ZEVLOR deftly sidesteps the punch. [DUPE] Cinematic: Player starts to react, but is cut off > null
- Roll failure - null uid: 852d0a10-735d-a4f9-9206-9def698dbbe3 > null
0:0 - What's it gonna take to shut you up, horns? uid: 8572f693-d885-29d1-8dcd-9bb2972cd844 Cinematic: > null
0:0 - Worried about your precious hides, the both of you. uid: 8aa4caef-7dc2-8a02-2b77-33ebf4ede220 Cinematic: Eyebrow raised. Imperious. Node context: Seething with arrogance and a superiority complex. > null
0:0 - It's a druids' grove - fella in charge went by the name Halsin. He ain't here anymore, though. uid: 8fa2a231-3759-716e-4514-3476a4c02b3d Cinematic: - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Ah, backstabbing. This feels just like home. uid: 917c7635-95f4-2d79-a7dd-626253e1bd64 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > Pull your claws in, under-elf.
0:0 - Foulbloods ain't known for courage. uid: 948e3c30-24e2-8d73-71dd-61f4be78b77f Cinematic: > null
0:0 - Spare me the chilling warnings and just tell me where I can find this thing. uid: 979e57e4-512b-9bb5-c20d-f26fff790af6 > null
0:0 - We have people to protect. Let us work towards that. uid: 995c5b29-baeb-86dc-a4bc-a09d1515987f Animation: CMitchell:, ZEVLOR [REUSE] Constructions/Look-Ats Cinematic: Turns to Aradin. Node context: Anger has mainly disappeared. Disgusted with himself but trying to lead. Still arrogant. > Worried about your precious hides, the both of you.
0:0 - If you want me to take both of you down, I will. Otherwise, knock it off. uid: 9a877fd7-9c18-8272-2b30-e1785bb844da = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > null (roll sucessful) > null (roll failure)
0:0 - There are cut-throats there who'll leave you empty-handed and dead, just so you know. uid: 9a9f00cf-942d-ee7e-4ba9-a8be3ebe61e6 - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > True enough. City's got pubs, though, don't it?
- Roll failure - null uid: 9c951b3e-2e41-18f2-d760-a4f455a5c475 > null
0:0 - Show some respect! This man saved your pathetic life. 1:0 - Show some respect! This woman saved your pathetic life. 2:0 - Show some respect! If not for them, your pathetic life would be over. uid: 9cd884d0-f0b9-6281-a7bc-a672020140e1 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Well, I didn't ask for any goddamn help.
null uid: a0f8b714-7c94-bbe7-3cec-5cba408cd389 Animation: CMitchell:, ZEVLOR [REUSE] CINE_ThrowPunch, ARADIN [REUSE] CINE_ReceivePunch_toProne/to_Supine Cinematic: The tiefling lands a glancing blow across the man's temple. - 0 Check flag(s) (Local): true - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackdescription - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. > *With a thunk, the armoured man collapses - unconscious.*
null uid: a272820f-0f2f-3d61-1131-114fcdc4a493 Animation: CMitchell:, PLAYER [REUSE] CINE_ThrowPunch, ARADIN [REUSE] CINE_ReceivePunch_toProne/to_Supine Cinematic: The player punches Aradin, Aradin gets knocked out - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. > That's... that, I suppose.
0:0 - I'm out. 1:0 - Watch yourself. I'm out. uid: a27def12-9ba6-d9ca-830d-4a1fab8e7841 Cinematic: - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition === END NODE ===
0:0 - The Gate will take you for all you're worth with a smile. I remember it now. My kind of place. 1:0 - The Gate will take you for all you're worth with a smile. At least goblins rob you proper. uid: a31d5020-b120-fc21-4977-1590900784db - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > null
0:0 - I prefer to settle matters with my own hands. uid: a74763f4-86b6-1631-673a-cee6777a13ea > Mission accomplished, I guess.
0:0 - You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore. uid: a7c1bc6f-985e-c00c-5859-c3138498fbd0 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Got himself nabbed by gobbos - same ones what chased us here.
0:0 - My gods, you're a coward. uid: a8270ed0-0c8c-c9c5-1b2f-e3d044c1be5d Cinematic: > null
0:0 - Think he's got an apprentice running around somewheres, though. Nadine? Natalie? Something like that. uid: a870cc90-3e3b-7968-c4ff-ff77ffa027fc Cinematic: - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > What was important enough to drag a druid out of his grove? > Leave.
0:0 - Leave. uid: b01a214a-77cc-14d8-5046-d68a485a9147 - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition === END NODE ===
0:0 - Aim a blow at the human. uid: b34bda3a-52ab-b12d-8f07-ef45fc81f1d6 = Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Aim a blow at the human, trying to knock him flat on his back. uid: b69c1c0a-db92-1944-6b6c-be7a8905fb26 = Roll RawAbility (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Somebody had to. Just tell me what this place is - I feel magic in the trees. 1:0 - I didn't do it for your praise. Just tell me what this place is. uid: b7fc223f-6d66-4608-b78d-93e872cc6406 - 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) > null
0:0 - We lost him back at the ruins - whole place is crawling with gobbos. uid: bbaa7cae-a938-bed8-a4a9-aca327038a62 Cinematic: > He trusted you.
0:0 - That's... that, I suppose. uid: c6aa1a75-9404-a001-507b-aa7196e2c6ef Cinematic: Node context: He's happy but it's outside his zone of comfort (being a teacher) > null
0:0 - *The human's eye twitches. He's about to blow.* uid: d1711118-f84f-cc00-11e5-cd43bfb40e65 Animation: CMitchell:, ARADIN [REUSE] _SquareUp_Start and _Loop, PLAYER [Look-at Gesture] SizeUp. Cinematic: Node context: High tension moment. Violence is about to erupt. > Take a swing at the tiefling. > Aim a blow at the human. > null > null > null
0:0 - Gobbos are holed up in the temple ruins out west of here - last I saw Halsin, he was right in the thick of 'em. uid: e141e76d-32e7-c11e-f9e2-6897df9211f5 Cinematic: - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription > If you head that way, you'll likely smell 'em or hear their drums before you see 'em.
0:0 - All I've got's the contract. It'll show you where we turned back, if you feel like dying. uid: e31215e2-77e6-ec40-a849-7308b9c02066 Cinematic: - 0 Check flag(s) (Object): true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription - 0 Set flag(s) to (Object): true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription > Thanks. > Leave.
0:0 - Baldur's Gate is legendary. I've never clapped eyes on it, personally. uid: f2c35b83-8670-f1fb-e3b9-8badc37537b3 - 0 Check flag(s) (Tag): false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > Tough hitter like you might last there. Maybe.
0:0 - Haven't seen any signs of a city in these parts. How far is it? uid: fdd14eaf-97b7-589c-f587-8a88721d28ef - 0 Check flag(s) (Tag): false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > null
0:0 - What's unbelievable is how we beat the goblins! You're both heroes. uid: fe2b6c95-3d43-2196-c298-87e2b97dee6c = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_OpenGate.lsj Synopsis: The goblins have been narrowly beaten. From on top of the tall front gate, Zevlor shouts down to us, then to someone relatively on his level to open the gate.
0:0 - Open the gate! uid: b8699c31-bfea-3c46-9cfc-484c0c8c15cd Cinematic: Zevlor calls for gate to open (custom camera) Node context: Calling out o someone standing on his level, but not extremely close. - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_OpenDenGate - DEN_RaidingParty_Event_OpenDenGatedescription true - DEN_RaidingParty_Event_GatekeeperToLever - Flag set after goblin fight to move gatekeeper to lever. === END NODE ===
0:0 - That was the last of them. Inside - all of you. More may follow. uid: fbbe9997-5bcb-dd86-135d-86c17d5f84aa Node context: Shouted down to us - at the bottom of the gate - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Open the gate!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_PleaAtTheGate.lsj Synopsis: Initial situation dialog. Adventurers are at the gates of the Den, pleading to be let in while tieflings refuse them entry since goblins are on their trail.
0:0 - Damnable roach. Provoke the blade... uid: 01e85c4b-405a-bf34-f418-94633c3d54c5 Cinematic: Wyll speaks his line as he leaps towards the goblin and runs it through. Node context: Confidently, heroically, but without rage or any conceit. > ......and suffer its sting.
0:0 - That pack of goblins will be on us any second! uid: 03efda89-2561-bd9b-4ee3-87288060a04c Cinematic: > What's going on?
null uid: 06097440-7da0-f220-626e-d19d5569cf26 Animation: Aradin and Zevlor looking at each other / There attention are cought in the horison Cinematic: A5 - Zevlor: Looking at Aradin / His attention is cought in the horison
Aradin: Looking at Zevlor / Turn around, his attention is cought in the horison
Barth : Alerted and scanning around
Remira : Alerted and scanning around
Worg : Voice is OFFscreen
> By the Nine Hells. Open the gate!
0:0 - Please! There's no time! uid: 08b08e26-1b01-20f7-9923-d2f1d12a291b Animation: Aradin is arguing upward with Zevlor / picking up arrow from Barth sheild and showing it to Zevlor as a proof Cinematic: A4 - Aradin : Arguing upward with Zevlor / picking up arrow from Barth sheild and showing it to Zevlor as a proof
Barth : Alert of the danger / Get distracted by Aradin
Node context: Desperate > null
null uid: 1a38dfb9-d9b2-db46-5912-433b01eea1f5 Animation: Bow armed, arrow launched Cinematic: A9 - Bow are armed and arrow are shot. The Goblin are hiding in the bushes, this is an ambush. ( mocap one multiple time (3 is good)) > Kanon. No!
0:0 - Kanon. No! uid: 399b9d25-6851-e79a-ed7b-6e18c99212dd Animation: Wile he turn the wheel, he get shot in the neck. As he fall, he let go the wheel. Cinematic: A10 - Kanaon : Wile he turn the wheel, he get shot in the neck. As he fall, he let go the wheel.
Arka : Avoid the volley of arrows (knock down the Sword Rack) / See Kanon body fall on ground
Zevlor : Avoid the volley of arrows / See Kanon get hit Node context: Caught by suprise, Like loosing his best friend > null
null uid: 3bc920f9-e836-8e67-9fde-e43078471bcf Animation: Try to open the gate by hand / let go the grip and step back /Turn around by impact / See where the threat is now Cinematic: A11 - A12 -
Aradin : Try to open the gate by hand / let go the grip and step back /Turn around by impact / See where the threat is now
Barth : Try to open the gate by hand / let go the grip and step back / Turn around by impact / See where the threat is now
Remira : Try to open the gate by hand / let go the grip and step back / Turn around by impact / See where the threat is now
> null
0:0 - Goblins are on our tail. Open the gate, Zevlor. Now. uid: 71d25291-5eac-8b14-a3bb-5461abae3f03 Cinematic: Node context: Calling up to Zevlor. > You led goblins here? Where is the druid?
0:0 - Shit. Form a line! uid: 79666c1a-d02d-a633-c597-1713f81a4044 Animation: From his position on his last shot, he get into his fighting stance Cinematic: Barth : From his position on his last shot, he get into his fighting stance
Aradin : From his position on his last shot, he get into his fighting stance
Remira : From her position on her last shot, she get into her fighting stance - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_GoblinRaidFight - Flag used to setup the fight with the goblins after plea at gate. === END NODE ===
null uid: 8519120d-ef23-8d42-0ae1-7903c411b449 Cinematic: Wyll leaps from the wall, dispatching goblins set to ambush Aradin and company. - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_WyllEntersFight - Wyll jumps down to fight in Plea at the Gates. true - DEN_RaidingParty_Event_GoblinRaidFight - Flag used to setup the fight with the goblins after plea at gate. > Damnable roach. Provoke the blade...
null uid: 8dba02a9-a351-4e71-2d2e-894d88e525de Animation: Kanon run toward the Wheel / Start turning it Cinematic: A8 - Kanon : Run toward the Wheel / Start turning it
Arka : Goes to a nearby stand to pick-up weapon / Look at Kanon
Node context: Both Alerte-ready for duties, worried - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_KanonOpensGate - Set in plea at gate when kanon opens the gate. > null
0:0 - You led goblins here? Where is the druid? uid: 91339277-c2f0-2d26-f659-8429832b50e3 Cinematic: > Please! There's no time!
null uid: 9c162f1a-6663-8fdf-f6c5-6ef9b28963e2 Animation: Worg:Hungry / start advancing. Goblins: Screaming / Charging / passing by the Worg and the cameras (for some) Cinematic: A13 - Worg : Hungry / start advancing
Goblins : Screaming / Charging / passing by the Worg and the cameras (for some) Node context: Hungry for human flesh - 0 Set flag(s) to (Global): true - DEN_RaidingParty_Event_UnsheatheForFight - Flag used to make characters unsheathe during plea at gate. true - DEN_RaidingParty_Event_GoblinsAppear - Flag set in plea at gates to make goblins appear. > null > Shit. Form a line!
0:0 - ......and suffer its sting. uid: f0524455-c249-3396-650a-2b60d272cd87 Cinematic: Wyll finishes his line and spins back towards the camera, blade pointed forward. Node context: Confidently, heroically, but without rage or any conceit. === END NODE ===
0:0 - By the Nine Hells. Open the gate! uid: ffd16185-b053-e69c-6335-8d4feac8eaef Animation: Worg: Slowly stop on a perfect menacing position Cinematic: A6 - Worg : Slowly stop on a perfect menacing position
Zevlor : Not in shot > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_VB_AdventurerLeaderLeaves.lsj Synopsis: VB played after the adventurer leader has fled the DEN in Raiding Party.
0:0 - That could have been worse. uid: 059a2b58-6c13-803f-24b0-aaf499d03ade Node context: Situation didn't pan out very well - but no-one died. Slightly relieved but unsure. > For once.
0:0 - For once. uid: 84456ef8-c5da-421a-959d-e423b94f138f Node context: Someone has remarked 'it could have been worse' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_VB_ApproachingGate.lsj Synopsis: VB played when the players are approaching the gates of the DEN.
0:0 - Music to githyanki ears. 1:0 - We should check it out - but be careful. uid: 84a4644d-44cc-3a40-3c63-0748bc9120fb Node context: Cautious and hesitant. - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_VB_PeacefulResolution.lsj Synopsis: VB if everyone survived the confrontation in Raiding Party.
0:0 - History? The human's a bigot, and he should have got the beating he deserved. 1:0 - Never mind their history. Let's look for help. 2:0 - Indeed. Isn't it delightful? 3:0 - Yes. It's a good thing we were here. uid: 8ee49380-8660-2077-e4b1-e447d50b7485 Node context: Relieved you helped. - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_BirdSender.lsj Synopsis: |Druid sending a bird to find Halsin. |
0:0 - Dark times. And getting darker. uid: 43b1ed93-f32e-8651-0b44-684ae32f0642 - 0 Check flag(s) (Local): true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_B - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Bdescription - 0 Set flag(s) to (Local): true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_C - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Cdescription === END NODE ===
0:0 - Bring us news, my friend. Bring us hope. uid: 9be3394c-6d41-c224-085e-9f125a18363b - 0 Set flag(s) to (Local): true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_A - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Adescription === END NODE ===
0:0 - Please return, Master. Before it's too late. uid: c834a385-9540-62e1-16d3-9cb95f03e13b - 0 Check flag(s) (Local): true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_C - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Cdescription - 0 Set flag(s) to (Local): false - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_B - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Bdescription false - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_C - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Cdescription false - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_A - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Adescription === END NODE ===
0:0 - Why did you leave, Master? uid: f1927e79-e7e0-c474-9acc-591f600ce644 - 0 Check flag(s) (Local): true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_A - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Adescription - 0 Set flag(s) to (Local): true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_B - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_Ritual.lsj Synopsis: Five druids participate in a ritual around a sacred pool. The chant will summon a coccoon of thorns that will encircle their entire grove. Lines play sequentially, each druid saying one line, then the next, etc.
They're chanting at a normal to low volume. They're attempting to suss power out from the earth itself, but they're not forcing it out. There should be a loose rhythm to it (think Arwen from LoTR when she summons the river horses), but it shouldn't come across like a drum circle.
0:0 - Ab spiritu humoque, aculeus vitisque. uid: 1816ab13-944a-455b-db7a-d1abcdd86ebb Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription - 0 Set flag(s) to (Global): true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription === END NODE ===
0:0 - Defende nos ab imminentibus aequilibrio tuo. uid: 40b1ee29-cd94-afa3-1a70-0197373e6698 Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription - 0 Set flag(s) to (Global): true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription === END NODE ===
0:0 - Aggeniculamur in umbra tua, Pater Arborum. uid: e6d27ef8-1702-edf6-d89a-bf4ac9af7cb6 Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom. - 0 Set flag(s) to (Global): true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid1.lsj Synopsis: This AD plays after the druid's ritual has been stopped. In this AD, Aelar is dazed from days of chanting.
0:0 - Complexum tuum... it's still in my head. uid: 1d6d3b7d-a9e1-8c97-0f0c-9b8cff9cc0db Node context: Prnounced: Com-PLECK-soom TOO-oom, He's got a chant stuck in his head. - 0 Set flag(s) to (Local): true - 82204916-a2d0-b945-e6aa-a3ee430a348f_A - 82204916-a2d0-b945-e6aa-a3ee430a348f_Adescription === END NODE ===
0:0 - Gods, my head is pounding. uid: 70d41c89-3e7a-ceed-501f-ee808151f63c - 0 Check flag(s) (Local): true - 82204916-a2d0-b945-e6aa-a3ee430a348f_B - 82204916-a2d0-b945-e6aa-a3ee430a348f_Bdescription - 0 Set flag(s) to (Local): true - 82204916-a2d0-b945-e6aa-a3ee430a348f_C - 82204916-a2d0-b945-e6aa-a3ee430a348f_Cdescription === END NODE ===
0:0 - Maybe if I just close my eyes... uid: 7fd65ee0-804d-1358-5879-c99a7a117b8a - 0 Check flag(s) (Local): true - 82204916-a2d0-b945-e6aa-a3ee430a348f_C - 82204916-a2d0-b945-e6aa-a3ee430a348f_Cdescription - 0 Set flag(s) to (Local): false - 82204916-a2d0-b945-e6aa-a3ee430a348f_A - 82204916-a2d0-b945-e6aa-a3ee430a348f_Adescription false - 82204916-a2d0-b945-e6aa-a3ee430a348f_B - 82204916-a2d0-b945-e6aa-a3ee430a348f_Bdescription false - 82204916-a2d0-b945-e6aa-a3ee430a348f_C - 82204916-a2d0-b945-e6aa-a3ee430a348f_Cdescription === END NODE ===
0:0 - How long were we chanting? uid: c719c779-d7d5-e7cc-4630-c3344e43beda - 0 Check flag(s) (Local): true - 82204916-a2d0-b945-e6aa-a3ee430a348f_A - 82204916-a2d0-b945-e6aa-a3ee430a348f_Adescription - 0 Set flag(s) to (Local): true - 82204916-a2d0-b945-e6aa-a3ee430a348f_B - 82204916-a2d0-b945-e6aa-a3ee430a348f_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid2.lsj Synopsis: This AD has two phases: the first plays if a druid ritual Kerrick was part of was stopped because their leader was exposed as a shadow druid. In this state, Kerrick feels angry and betrayed - he thought he was part of something good when really he was being used.
The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In this state, Kerrick is reflective and calm. The threat is gone, but there's much to be learned from it.
0:0 - How could we be so blind? uid: 60e66d14-02f5-46bb-d657-dda0a4172f22 Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha. - 0 Set flag(s) to (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription === END NODE ===
0:0 - So much anger... we have to let it go. uid: 7c976f93-ec0d-f816-9eba-c420365a7369 Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription - 0 Set flag(s) to (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription === END NODE ===
0:0 - Kagha - even her name tastes sour. uid: 7ef8439c-09ba-92f7-7f83-9876d2c73234 Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha. - 0 Check flag(s) (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription - 0 Set flag(s) to (Local): false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription === END NODE ===
0:0 - We'll be stronger for all of this. uid: 8b48e99c-f3c5-6b8f-598a-04cea318386a Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription === END NODE ===
0:0 - I won't forgive her. I can't. uid: 8e11905c-2c5f-ba0d-ae0f-710ae8271ed2 Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha. - 0 Check flag(s) (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription - 0 Set flag(s) to (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription === END NODE ===
0:0 - Shadow Druids! What was she thinking? uid: b098e5eb-26eb-2f7c-8182-0a192fe314d4 Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha - she was siding with evil shadow druids. - 0 Check flag(s) (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription - 0 Set flag(s) to (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription === END NODE ===
0:0 - Trust in the Treefather. He'll bring us balance. uid: d5ae9d15-02d8-3a5d-dd71-641cb8ea0c93 Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription - 0 Set flag(s) to (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription === END NODE ===
0:0 - We lost our way. Never again. uid: f627a572-62a1-5bca-9d23-2f3093998ee3 Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription - 0 Set flag(s) to (Local): false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid3.lsj Synopsis: This AD has two phases: the first plays if a druid ritual Inwe was part of was stopped because their leader was exposed as a shadow druid. In this state, Inwe is feeling sorry for herself. She's overcome with shame for being a part of a shadow druid plot.
The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In this state, Inwe isn't quite convinced the danger is over. She's jumping at shadows, imagining danger where there's presumably none.
0:0 - The air feels different. Colder. uid: 1567f6e9-69e8-5163-1867-f53c1023030c Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription - 0 Set flag(s) to (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription === END NODE ===
0:0 - The grove doesn't feel the same. uid: 4bc20e3a-ba92-ba46-fecd-87bda50a7568 Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription - 0 Set flag(s) to (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription === END NODE ===
0:0 - What was I thinking? uid: 601c1e08-6340-8438-2cfb-1aa7479cbfa5 Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids. - 0 Check flag(s) (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription - 0 Set flag(s) to (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription === END NODE ===
0:0 - I can't believe I fell for her lies. uid: 60d0a204-30d7-45a9-facb-4e70786e5bc8 Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids. - 0 Set flag(s) to (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription === END NODE ===
0:0 - Are we really safe? uid: 7a72fec0-7cc6-3892-01fe-74ffd69046de Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription === END NODE ===
0:0 - We have to make this right. uid: c581a9c0-935d-706f-2e39-aa81500f3afa Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids. - 0 Check flag(s) (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription - 0 Set flag(s) to (Local): false - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription false - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription false - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription === END NODE ===
0:0 - It wasn't just Kagha. We're all at fault. uid: d121f37a-de5c-aa0c-f241-e182509de849 Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids. - 0 Check flag(s) (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription - 0 Set flag(s) to (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription === END NODE ===
0:0 - I have to pull it together. uid: d79f777f-4cc6-1283-2793-98e0873c11b2 Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription - 0 Set flag(s) to (Local): false - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription false - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription false - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid4.lsj Synopsis: This AD has two phases: the first plays if a druid ritual Elwyn was part of was stopped because their leader was exposed as a shadow druid. In this state, Elwyn is preoccupied with the goblins - she's afraid that without the protection the ritual would have provided, they don't have a chance against them.
The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In this state, Elwyn is calm, the weight of the goblin threat finally off her shoulders.
0:0 - The grove isn't safe. Not anymore. uid: 009162fa-9f70-f13b-eda4-52049c8b22ac Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets. - 0 Check flag(s) (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription - 0 Set flag(s) to (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription === END NODE ===
0:0 - We don't stand a chance against an army of goblins. uid: 685e5f98-c5c2-654d-a2ff-6799c9984797 Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets. - 0 Check flag(s) (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription - 0 Set flag(s) to (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription === END NODE ===
0:0 - We'll fight, but we can't win. uid: 703c42a4-2746-0438-3db0-4d0442f7934e Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets. - 0 Check flag(s) (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription - 0 Set flag(s) to (Local): false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription === END NODE ===
0:0 - Feels like I've been holding my breath for a tenday. uid: 845a06de-47e8-5783-d5a9-305476068069 Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription - 0 Set flag(s) to (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription === END NODE ===
0:0 - We need a plan. We need a leader. uid: a4abce55-c9f6-49e0-ddcc-5d0b6030eb30 Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets. - 0 Set flag(s) to (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription === END NODE ===
0:0 - No more goblins. No more fighting. Just... peace. uid: c86641a0-0d79-dfd4-f4e3-194e7d1a6e1c Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription - 0 Set flag(s) to (Local): false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription === END NODE ===
0:0 - I'd forgotten how beautiful our grove is. uid: cd5ca79e-e944-f9ff-3ed2-0a4b30ea01a5 Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription === END NODE ===
0:0 - We're okay. We're safe. uid: f8e624a1-6796-e1c7-29be-704e10ee4c39 Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription - 0 Set flag(s) to (Local): true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid5.lsj Synopsis: This AD has two phases: the first plays if a druid ritual Tahani was part of was stopped because their leader was exposed as a shadow druid.
The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In both states, Tahani is bitter, muttering her xenophobic ideas to herself. She thinks the tieflings (and the player) are the cause of all their troubles and that they should've been thrown out a long time ago.
0:0 - Our gates should stay closed. uid: 16d0bbcc-5b14-7fb3-1af9-7912ca309c2f Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription - 0 Set flag(s) to (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription === END NODE ===
0:0 - Gods, we'll never learn. uid: 4f150e7a-04c5-fec9-51b3-6c170e644ef0 Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription - 0 Set flag(s) to (Local): false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription === END NODE ===
0:0 - We should be looking out for ourselves. uid: b4981808-acd2-2382-c3c3-bb87d8968b1c Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool. - 0 Check flag(s) (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription - 0 Set flag(s) to (Local): false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription === END NODE ===
0:0 - Damn outsiders, sticking their noses into our affairs. uid: b73617b5-8d94-91ee-2e0e-5b803c0e0a49 Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool. - 0 Set flag(s) to (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription === END NODE ===
0:0 - Why should we sacrifice ourselves for strangers? uid: c8343f3e-026f-80cb-5b30-5a4ba283cf30 Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool. - 0 Check flag(s) (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription - 0 Set flag(s) to (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription === END NODE ===
0:0 - How many will die the next time we throw open our doors? uid: df156668-fa84-a47b-41b0-9d76aa77b195 Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 1 Check flag(s) (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription - 0 Set flag(s) to (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription === END NODE ===
0:0 - Those tieflings brought nothing but trouble. uid: e547dd1e-e26c-419d-cd6a-e92fe9691cad Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place. - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription === END NODE ===
0:0 - We had everything under control.
uid: fc1b0016-7740-0bb6-7098-e68b61054e55 Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool. - 0 Check flag(s) (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription - 0 Set flag(s) to (Local): true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_SearchingBird.lsj Synopsis: |Talking to her friend and companion, a bird. She wants it to fly over the area and search for her missing master, Halsin. |
0:0 - Find our master. Return to me then. uid: 7490e306-2600-d216-87af-1834d23210ae Cinematic: Speaking to the bird. Node context: Stern but also love in her voice. She knows the bird will do its best. > Tell me what you find. Tell only me. Understand?
0:0 - Tell me what you find. Tell only me. Understand? uid: d4adf167-5edf-269b-c4a8-8492393a3867 > *Chirp!*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_BirdSender.lsj Synopsis: This dialogue can take place in two different states. In the first, Apakusis is short and defensive. The grove's ranking leader, Kagha, has gathered support to close off the grove to outsiders with an intense ritual. She doesn't trust Kagha, and quietly despairs to see her grove turn to such measures.
In the second state, the ritual has been stopped. She's shocked at the revelation that Kagha had been involved with Shadow Druids, and is having trouble accepting it.
The player finds this druid speaking to a bird in the druid grove.
0:0 - I hear a ritual can protect the grove. Are you helping prepare it? uid: 0939b83b-71db-4e32-07a5-bc4b295616ab - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences - 1 Check flag(s) (User): false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription - 0 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription > null
0:0 - Are you helping to prepare for the ritual? uid: 0973f8b4-cd21-b34e-df4c-1030e9f7c8b7 - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences - 1 Check flag(s) (User): false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription - 0 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription > I would prefer not to.
0:0 - But if Master Halsin does not return, Kagha will give the order. And my voice will not matter. uid: 0abc75d4-47fa-d088-889d-62a1daf79fa5 > null > null
0:0 - It doesn't look like you're helping with the ritual. uid: 0b34bd9b-dcde-5bcd-5ebc-6858ecf0ae10 - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor false - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 1 Check flag(s) (User): false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription - 0 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription > The ritual is Kagha's decision. But she is not our leader.
- Roll sucessful - null uid: 0be7bd41-627f-967d-201d-188176ab50c2 > Please, not so loud!
0:0 - But it could be another lie. I pray it isn't. uid: 0dab79dd-87f8-e0dd-4e23-cc4e01688010 === END NODE ===
0:0 - What were you saying to that bird? uid: 0dade2ab-44c5-cc29-186c-ea4607e439fb - 0 Check flag(s) (Dialog): false - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set - 1 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird - 0 Set flag(s) to (Dialog): true - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set > The bird knows. She needs to know. You do not.
0:0 - I helped defend this grove - I'm not your enemy. uid: 2a114e6c-dfdb-71f6-9d06-fef298c8853b = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
null uid: 2b6586b1-ce96-9d1d-21eb-5043ccefbb4f - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - I'm looking for a healer - help me narrow the search? uid: 35df983e-4a2f-a8bc-bded-964e13afa3ff - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription > null
0:0 - Not all enemies are outside our walls. uid: 3e966aba-86b2-e383-2bd6-a1a934f2942b === END NODE ===
null uid: 3fb96024-36fc-3ab4-b251-c4c677894318 - 0 Check flag(s) (Dialog): true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription - 1 Check flag(s) (Global): true - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved false - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - Hmm... Suspicious. Do the other druids know? Because I could tell them. uid: 40c9c5ad-f479-b7b1-df25-9e601ee2f8c0 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Find Nettie in her room. Through the carved door, deeper in the grove. uid: 40e6e734-9f93-5bd8-eda7-fccc44324268 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - Tell me. uid: 4a0fa0a7-f26b-534a-d7ce-7c9fce6ebfc8 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
null uid: 4ba4fce3-4f19-1d81-62b2-12c6ba59b3ce - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - What happened to Halsin? uid: 53d1f26e-edeb-2d16-b6ef-cff0ef3bafd2 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved false - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > He left with the adventurers. They went treasure hunting in an old temple near here.
0:0 - I'm not with the other tieflings, if that's what worries you. uid: 5d8dcf85-374a-c586-5483-b1f0bd6cea89 - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I- forgive me. I don't fear your blood, tiefling. I fear my brethren.
0:0 - I'll tell you, but please don't do that again. uid: 5f36adea-a5c3-28ff-6a87-b8f7b1176158 > null
0:0 - I'm looking for a healer - help me narrow the search? uid: 5ff4793d-77bf-ed89-b717-96ce720e4eb1 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription > null
0:0 - Master Halsin did not chase treasure. I do not know what he was chasing. But he never returned. uid: 67bcf3b5-c4ca-3d77-3df9-19a100cb552c - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... -
null uid: 6bd8ea3c-3bf5-3f96-d81f-d7c0134ff8d2 - 0 Check flag(s) (Global): true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual. - 0 Set flag(s) to (Dialog): true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription > null
0:0 - Leave. uid: 6e91b2ff-c3b5-fc9e-86a5-ec7f62f5052b === END NODE ===
null uid: 7b7836e3-c817-4ffe-92d6-8372693b4241 - 0 Check flag(s) (Dialog): true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription - 1 Check flag(s) (Global): true - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird > null
0:0 - Come now - surely a fellow druid is entitled to know. uid: 80273f1f-4f66-7290-dcf1-37978805bb90 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I- forgive me. My love for my brethren is strong, but 'trust'? It is delicate.
0:0 - Leave. uid: 935214e6-3814-2906-5470-9869b52a18a0 === END NODE ===
0:0 - I'm not with these other tieflings - I'm a druid. You can speak freely. uid: 93b2b8cb-7a38-35c8-e3eb-bc9dfc51dd15 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > More follow Kagha every day. They are afraid and she offers a simple solution - eject the refugees and we will be safe.
0:0 - She meant to kill that poor girl. There's no coming back from that. uid: 9c6a8066-ce68-78f3-0db8-219b52c74847 Node context: She's still not sure if that meant Kagha should have died, but she's not torn up over it. === END NODE ===
0:0 - I - forgive me. It is not you I fear, it is my brethren. uid: a3c40929-5186-16d0-393c-cbd3fa2e57a3 > null
0:0 - I knew Kagha was desperate, but I never imagined she'd get Cloakwood involved. uid: af7bf551-7b0d-b88f-39f6-f78e30f0a0ce Node context: She distrusted Kagha, but didn't think that she'd gone so far as to turn 'evil' - 0 Check flag(s) (Dialog): false - DEN_BirdSender_HasMet_DruidsPacified - DEN_BirdSender_HasMet_DruidsPacifieddescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_BirdSender_HasMet_DruidsPacified - DEN_BirdSender_HasMet_DruidsPacifieddescription > And it cost her her life. What a waste. > You pulled her from the brink. She owes you her life.
0:0 - Your brutish demands have no place here. uid: b3d4e98b-932b-7ff7-cc8d-782a6ba325be === END NODE ===
0:0 - Shouldn't the ritual protect the grove? You're not helping the others prepare it. uid: b77bb70d-e8b2-b260-d897-34d899c268ac - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor false - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 1 Check flag(s) (User): false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription - 0 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription > null
0:0 - Pray he is not. For the refugees' sake. uid: b8586533-d1ec-2434-8045-4f01f4aaf295 > null
0:0 - Shadow Druids... I still can't believe it. uid: cf93825a-45c7-c8d4-84d1-7868bd7621b1 - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant > I'm looking for a healer - help me narrow the search? > null
0:0 - I'm looking for a healer - help me narrow the search? uid: d24e4462-969b-5369-79bf-e11302815eb0 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription > null
0:0 - If he is gone - well, pray that he is not. uid: d7a2316d-c519-e443-f10f-a0b2bba99d53 > null
0:0 - Are there any healers in this place? uid: d9a3ccae-b1e3-9ea6-5d3a-d96f0851063c - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) - 2 Check flag(s) (User): false - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription > null
0:0 - Before you do that, see how our First Druid treats outsiders. Then decide if you would put your faith in her. uid: dae552a1-675a-6690-c91d-5a661352624c === END NODE ===
0:0 - Leave. uid: dc327f89-fa98-bebf-a78d-6209d7a5ee60 === END NODE ===
0:0 - Is that why you were talking with that bird? uid: e7fb0a5e-5a9c-f8fa-7e29-31014cff2de5 - 0 Check flag(s) (Dialog): false - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set - 0 Set flag(s) to (Dialog): true - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set > Hold your tongue.
0:0 - I'm looking for a healer - help me narrow the search? uid: edc125ae-364a-a930-6178-ab863113e606 - 0 Check flag(s) (Dialog): false - DEN_Apprentice_HasMet - HasMet Nettie. - 1 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 2 Check flag(s) (User): false - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (User): true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription > Find Nettie in her room. Through the carved door, deeper in the grove.
0:0 - What you did was justice. uid: f242154f-3762-db61-323f-a00816e795d5 Node context: She's glad that Kagha is dead - she killed a child. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_PAD_RecognizeRite.lsj Synopsis: The voicebark is triggered after talking to one of the druids performing the ritual. It's always a DRUID in the party that react first. This VB won't fire after talking to Kagha and getting all the details about the ritual
0:0 - That ritual. A common growth spell, but... altered, somehow. uid: a1d155d1-0fe3-4aba-b7d5-cc8f72536f57 - 0 Check flag(s) (Tag): true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Set flag(s) to (Global): true - DEN_SacredPond_Event_RecognizedRiteVBPlayed - DEN_SacredPond_Event_RecognizedRiteVBPlayeddescription === END NODE ===
0:0 - It's a growth spell. What's the worst it could do? 1:0 - Not just altered, but... magnified. There's powerful magic budding here. 2:0 - I'm sure it's fine. It's fine! It's fine. 3:0 - Ominous. A thorn can become a blade easily enough. 4:0 - Why, that's not at all foreboding. 5:0 - If it's got your hackles rising, then I wager we should steer clear. 6:0 - And so many needed for the casting. Unusual. 7:0 - But nothing to worry about... right? uid: ed5e0e84-6426-445f-a321-bd2bd0d81c24 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Is that a growth spell? I've never heard one like it. 1:0 - This ritual rings a bell, but its execution is... grander somehow. A great flowering in the making. 2:0 - A growth spell - but... augmented, somehow. 3:0 - This spell summons growth. But... something more, too. 4:0 - This is a druid ritual... but not as I know it. Something's off. 5:0 - That ritual - it's no garden-variety growth spell. uid: f7fe991d-8ff7-678f-f258-85e9fc35506f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - DEN_SacredPond_Event_RecognizedRiteVBPlayed - DEN_SacredPond_Event_RecognizedRiteVBPlayeddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid1.lsj Synopsis: This dialogue can occur in three different states:
In the first, Aelar is in a trance, chanting a spell that will cover the druid grove in thorns.
In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Aelar is in a daze - several days of chanting have left him a bit loopy.
In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Aelar is still exhausted, but he's gathered his senses, more or less.
The player always encounters Aelar around a sacred druid pool.
0:0 - In umbram cretus, sanguine iuratus. uid: 0858efe2-4504-24ef-dc7f-f0a7c54e26cd Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription === END NODE ===
0:0 - Aggeniculamur in umbra... did I say that out loud? uid: 0c5dc563-9d55-0331-08ed-51d755b3bb92 Node context: Dazed. He's been chanting for days. Pronounced: AH-jeh-nee-koo-lah-moor een OOM-brah - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Pacified1 - DEN_RitualDruid_HasMet_Pacified1description - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Pacified1 - DEN_RitualDruid_HasMet_Pacified1description > We've been chanting for days. I need some rest.
0:0 - Complexum tuum, ab terra ortum, ad nos defer. uid: 393ee57d-93f3-78d3-d488-d5bb0dc57c32 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription === END NODE ===
0:0 - You look as tired as I feel. uid: 44097c93-70b6-9f08-49f5-8fe83ed0fd32 Node context: Exhausted. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Left1 - DEN_RitualDruid_HasMet_Left1description === END NODE ===
0:0 - We've been chanting for days. I need some rest. uid: 5e07c39a-e49b-2510-e394-c64c5addeb69 === END NODE ===
0:0 - Defende nos ab imminentibus aequilibrio tuo. uid: a2d33d1c-6faf-80e5-f2e5-ab13faae5836 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription === END NODE ===
0:0 - Things are starting to calm down, thanks to you. We can finally get some rest. uid: b16affe8-e0ab-a7d9-8325-302d1944326a Node context: Exhausted, but at peace. The goblin threat has been dealt with. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Left1 - DEN_RitualDruid_HasMet_Left1description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Left1 - DEN_RitualDruid_HasMet_Left1description === END NODE ===
0:0 - Aggeniculamur in umbra tua, Pater Arborum. uid: e6bb0fc3-99f6-d60f-028d-be3af9152860 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom. === END NODE ===
0:0 - How long have you been there? Blessed Silvanus, I need to lie down. uid: fa3aa5e1-819a-d78b-e1c5-91bf7551955b Node context: Dazed - he's a bit out of it. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Pacified1 - DEN_RitualDruid_HasMet_Pacified1description === END NODE ===
0:0 - Ab spiritu humoque, aculeus vitisque. uid: fca94788-eed8-1d1e-9097-0b72c592640a Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid2.lsj Synopsis: This dialogue can occur in three different states:
In the first, Kerrick is in a trance, chanting a spell that will cover the druid grove in thorns.
In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Kerrick is furious - he feels betrayed by Kagha, and doesn't quite care if she's been killed.
In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Kerrick has calmed down a good bit - now that the danger's passed, he's seeing things with a bit more clarity.
The player always encounters Kerrick around a sacred druid pool.
0:0 - Defende nos ab imminentibus aequilibrio tuo. uid: 16baf0fd-c9ff-8790-81a6-b0d087706158 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription === END NODE ===
0:0 - It'll take time to mend our grove. Thanks to you, we have it. uid: 1d9a7821-21e7-07ae-d4bc-741924975d99 Node context: Speaking of the emotional scars and rifts that their infighting has created in the grove. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Left2 - DEN_RitualDruid_HasMet_Left2description === END NODE ===
0:0 - We wasted so much time fighting each other. uid: 3257fa7a-0223-f276-4138-734e64e30f78 Node context: The danger has passed, but there was much infighting in the druid grove, which he believes put them at higher risk. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Left2 - DEN_RitualDruid_HasMet_Left2description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Left2 - DEN_RitualDruid_HasMet_Left2description > Silvanus taught us a lesson by letting an outsider save us.
0:0 - Ab spiritu humoque, aculeus vitisque. uid: 90782d95-83c3-bcb9-614c-663931a54c40 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription === END NODE ===
0:0 - Silvanus taught us a lesson by letting an outsider save us. uid: 90f3e921-877f-1412-bd1d-5a0331ac43d6 Node context: Players are the outsider here - they saved the druid grove from both infighting and a goblin attack. === END NODE ===
0:0 - She didn't deserve your mercy. uid: 913548c1-dc63-29c9-39a3-3c93f326549a Node context: Angry, but coolly. He feels personally betrayed by Kagha for siding with the evil shadow druids. === END NODE ===
0:0 - Kagha fooled us. We're lucky you were here. uid: 950691da-326b-cdae-f478-d1fadd27429e Node context: Calming down. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Pacified2 - DEN_RitualDruid_HasMet_Pacified2description === END NODE ===
0:0 - She was a blight on the grove. You were right to put her down. uid: 991fe31a-b10c-33c7-adf3-b0caf024591e Node context: Angry, but coolly. He feels personally betrayed by Kagha for siding with the evil shadow druids. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated === END NODE ===
0:0 - Aggeniculamur in umbra tua, Pater Arborum. uid: b087b4c3-4b29-2274-ddbf-aa52ce6b2278 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom. === END NODE ===
0:0 - Kagha lied to us. She betrayed us. uid: d360849e-8080-40d7-79cc-f6ff1e014fc5 Node context: Angry - he feels personally betrayed by Kagha for siding with the evil shadow druids. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Pacified2 - DEN_RitualDruid_HasMet_Pacified2description - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Pacified2 - DEN_RitualDruid_HasMet_Pacified2description > She was a blight on the grove. You were right to put her down. > She didn't deserve your mercy.
0:0 - Complexum tuum, ab terra ortum, ad nos defer. uid: dfc58d42-502d-3f83-9484-40cee217395d Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription === END NODE ===
0:0 - In umbram cretus, sanguine iuratus. uid: e85a25f3-b159-dee4-b87a-4eabc4334b14 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid3.lsj Synopsis: This dialogue can occur in three different states:
In the first, Inwe is in a trance, chanting a spell that will cover the druid grove in thorns.
In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Inwe is ashamed at her involvement.
In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Inwe is still a bit shaken - she knows the threat is over, but she's still jumping at shadows.
The player always encounters Inwe around a sacred druid pool.
0:0 - I'm seeing goblins in every shadow. uid: 0ebff57a-cd1b-d47a-6def-6e85c5615359 Node context: The goblin threat is dealt with, but she's still afraid and paranoid. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Left3 - DEN_RitualDruid_HasMet_Left3description === END NODE ===
0:0 - Ab spiritu humoque, aculeus vitisque. uid: 36d5dc53-45a6-6f2d-8e78-35ff3ffaf0ee Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription === END NODE ===
0:0 - In umbram cretus, sanguine iuratus. uid: 39366622-9aff-fbac-d6ae-bbb85435b4b8 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription === END NODE ===
0:0 - I felt honoured when I was chosen to participate. Now I feel guilty I didn't object. uid: 52743624-16c5-1b39-e0a1-7c2f29d25cbe Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's ashamed to have been a part of it. === END NODE ===
0:0 - Defende nos ab imminentibus aequilibrio tuo. uid: 74900cba-036a-aad3-f61f-2f857b309ba5 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription === END NODE ===
0:0 - Complexum tuum, ab terra ortum, ad nos defer. uid: 7d26cf23-964d-0537-8784-83fcd01930f2 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription === END NODE ===
0:0 - Makes it hard to sleep at night. uid: 8ff67f9a-3a6c-7397-23f8-b2c5c37868fd Node context: The goblin threat is dealt with, but she's still afraid and paranoid. === END NODE ===
0:0 - Aggeniculamur in umbra tua, Pater Arborum. uid: a1ce761d-fa81-9147-1c6f-58107e34f165 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom. === END NODE ===
0:0 - To think we almost finished the ritual... uid: c875c2f1-5cbc-044c-1ee5-c3fda95dd76d Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's ashamed to have been a part of it. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Pacified3 - DEN_RitualDruid_HasMet_Pacified3description - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Pacified3 - DEN_RitualDruid_HasMet_Pacified3description > I felt honoured when I was chosen to participate. Now I feel guilty I didn't object.
0:0 - We thought we were doing the right thing. uid: ce42c240-c158-d9ab-de6e-7d511f6a5e59 Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's ashamed to have been a part of it. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Pacified3 - DEN_RitualDruid_HasMet_Pacified3description === END NODE ===
0:0 - I know you stopped the goblins, but I can't stop looking over my shoulder. uid: e93e9b52-c153-62f2-f53d-340cc9036844 Node context: The goblin threat is dealt with, but she's still afraid. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Left3 - DEN_RitualDruid_HasMet_Left3description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Left3 - DEN_RitualDruid_HasMet_Left3description > Makes it hard to sleep at night.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid4.lsj Synopsis: This dialogue can occur in three different states:
In the first, Elwyn is in a trance, chanting a spell that will cover the druid grove in thorns.
In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Elwyn is conflicted - she knows why the ritual had to be stopped, but she's scared that they've been left defenceless.
In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Elwyn is calm but exhausted, the weight of the goblin threat finally off her shoulders.
The player always encounters Elwyn around a sacred druid pool.
0:0 - What are we doing to do now? She's gone. Master Halsin's missing. We're exposed. uid: 0dbb5957-8ccb-7efd-9b7e-09850b0106d5 Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated === END NODE ===
0:0 - Ab spiritu humoque, aculeus vitisque. uid: 26a69d13-b61b-d2ac-64d1-5e1bf386f39e Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription === END NODE ===
0:0 - Do you hear them? The birds. They're beautiful. uid: 333a4f76-ab9e-9790-e91e-811eec968c1e Node context: The ritual has been stopped and the goblin threat dealt with. She's emerging from a time of intense anxiety. She's exhausted emotionally, but feels calm for the first time in a long time. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Left4 - DEN_DruidServant_HasMet_Left004description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Left4 - DEN_DruidServant_HasMet_Left004description > I've thought of nothing but goblins and tieflings for so long, I stopped listening.
0:0 - Aggeniculamur in umbra tua, Pater Arborum. uid: 4582b804-7eb1-8619-8bd1-63a44eb1338f Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom. === END NODE ===
0:0 - I know you had to stop her, but Kagha was just trying to protect us. uid: 6b6df2f0-cc74-0232-8f74-fc00d6a366dd Node context: Sagha turned to 'evil' means to protect the grove. Elwyn doesn't approve of her methods, but she would have welcomed the safety. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Pacified4 - DEN_DruidServant_HasMet_Pacified004description - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Pacified4 - DEN_DruidServant_HasMet_Pacified004description > What are we doing to do now? She's gone. Master Halsin's missing. We're exposed. > She went too far, but at least she had a plan.
0:0 - The grove feels safe again. We have you to thank for that. uid: 73ddf158-b546-8fe5-30c2-3ce0fcf206c4 Node context: The ritual has been stopped and the goblin threat dealt with. She's emerging from a time of intense anxiety. She's exhausted emotionally, but feels calm for the first time in a long time. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Left4 - DEN_DruidServant_HasMet_Left004description === END NODE ===
0:0 - Complexum tuum, ab terra ortum, ad nos defer. uid: a2f271c5-c256-88c7-3304-0119a96680e5 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription === END NODE ===
0:0 - She went too far, but at least she had a plan. uid: ae0ce772-7b40-6926-a914-a2c4f67f4788 Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's speaking of Kagha, who turned to 'evil' means to protect the grove. === END NODE ===
0:0 - You get to move on. We're stuck here, defenceless. uid: c3906df7-cdfe-0f81-0755-1f656f815d6e Node context: She's conflicted - she knows the player was right to stop the ritual, but she's irritated that they got in the way nonetheless. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Pacified4 - DEN_DruidServant_HasMet_Pacified004description === END NODE ===
0:0 - In umbram cretus, sanguine iuratus. uid: eeb64cee-22bc-7374-6327-b0fdb8e9c158 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription === END NODE ===
0:0 - I've thought of nothing but goblins and tieflings for so long, I stopped listening. uid: f28dfd9c-c839-37e4-ad38-078fb0ae498c Node context: The ritual has been stopped and the goblin threat dealt with. She's emerging from a time of intense anxiety. She's referring to her anxiety preventing her from listening to the birds in the grove. === END NODE ===
0:0 - Defende nos ab imminentibus aequilibrio tuo. uid: fb856a87-b693-4691-0b4f-fec6ee270173 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid5.lsj Synopsis: This dialogue can occur in three different states:
In the first, Tahani is in a trance, chanting a spell that will cover the druid grove in thorns.
In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Tahani is furious that players stopped the ritual - even though Kagha had ulterior motives, Tahani still believes her path was best and that players had no right to intervene.
In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Tahani isn't convinced the threat is really over. She thinks her fellow druids will lead them down the same path again, taking pity on people that will only bring trouble to their door.
The player always encounters Inwe around a sacred druid pool. She's more or less the xenophobic conservative of the chanting druids.
0:0 - She's dead because of your meddling. uid: 1f5e515a-3d2d-6cbc-76c0-da69673af7e4 Node context: She's pissed at the player for killing Kagha, even though she sided with evil shadow druids. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated === END NODE ===
0:0 - Aggeniculamur in umbra tua, Pater Arborum. uid: 36b95f31-eccd-f56c-97d6-c4b12468f48f Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom. === END NODE ===
0:0 - In umbram cretus, sanguine iuratus. uid: 563079cc-a5f3-f1ad-9898-ba8a4c0b1d67 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription === END NODE ===
0:0 - Sooner or later, other outsiders will bring trouble to the grove. uid: 720db670-a14e-256a-8517-dac8dc7a82d0 Node context: The ritual has stopped and the goblin threat against the grove is dealt with, but she believes something similar will happen again so long as her fellow druids let outsiders in. === END NODE ===
0:0 - You think you saved us? You just prolonged the inevitable. uid: 9f869784-6ddc-b41b-c884-08be8ecfdb98 Node context: The ritual has stopped and the goblin threat against the grove is dealt with, but she believes something similar will happen again so long as her fellow druids let outsiders in. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Left5 - DEN_RitualDruid_HasMet_Left5description - 1 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Left5 - DEN_RitualDruid_HasMet_Left5description > Sooner or later, other outsiders will bring trouble to the grove.
0:0 - You had no right to intervene. You're not one of us. uid: a6f6e4fa-55e0-899a-bae4-811fd8b0c593 Node context: She's pissed at the player. Defiant. The ritual that would have sealed off the grove has been stopped, but she doens't think it should have been. === END NODE ===
0:0 - I've got nothing to say to you, outsider. uid: bcc54734-dc49-9ae6-978f-e533d6806416 Node context: Dismissive/angry. Defiant. The ritual that would have sealed off the grove has been stopped, but she doens't think it should have been. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Pacified5 - DEN_RitualDruid_HasMet_Pacified5description === END NODE ===
0:0 - Kagha was right. We must put ourselves first. uid: bfb2bf2e-1d2b-5d23-4bdf-f641778f5551 Node context: Defiant. The ritual that would have sealed off the grove has been stopped, but she doens't think it should have been. - 0 Check flag(s) (Dialog): false - DEN_RitualDruid_HasMet_Pacified5 - DEN_RitualDruid_HasMet_Pacified5description - 1 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_RitualDruid_HasMet_Pacified5 - DEN_RitualDruid_HasMet_Pacified5description > She's dead because of your meddling. > You had no right to intervene. You're not one of us.
0:0 - Complexum tuum, ab terra ortum, ad nos defer. uid: ccf6b04e-d964-1a6c-e208-6aed5cad9466 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription === END NODE ===
0:0 - Ab spiritu humoque, aculeus vitisque. uid: d01f855b-0256-145a-a6ac-17c70c36b3b5 Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription === END NODE ===
0:0 - This will happen again. We won't have you to rescue us when it does. uid: f7579297-145e-e39a-9497-a6ab149a3cd3 Node context: She's bitter. 'Rescue' is said almost sarcastically. The ritual has stopped and the goblin threat against the grove is dealt with, but she believes something similar will happen again so long as her fellow druids let outsiders in. - 0 Check flag(s) (Dialog): true - DEN_RitualDruid_HasMet_Left5 - DEN_RitualDruid_HasMet_Left5description === END NODE ===
0:0 - Defende nos ab imminentibus aequilibrio tuo. uid: f849d133-52fb-0a71-4af3-ab573f0143ee Cinematic: Eyes closed, focused on the chant, channelling magical energy. Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh. - 0 Check flag(s) (Global): true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_001.lsj Synopsis: Shadow Druid in rat shape. Trying to use speak with animals or animal handling results in nothing.
0:0 - *The rat watches your movements but does not speak.* uid: 079b9375-c14e-4106-e9ed-d35340e2c6c7 Animation: Shadow Druid in rat shape - Elodie - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.* uid: 4742671e-7cd9-98d1-8b61-da274778a108 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *Ckty-ch-ch.* uid: 4fc213fa-d261-a96c-12fa-d27d035aa32b Animation: Shadow Druid in rat shape - Elodie === END NODE ===
0:0 - *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.* uid: 6b577cc5-a38f-a57f-9b66-38cbb5c6543d > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *The rat is otherwise silent in the face of your accusation.* uid: 9350a3de-2647-95f4-f96d-1cda89bcde1f === END NODE ===
0:0 - Leave. uid: 9d746dda-4431-1626-1488-7fc9838fc96f === END NODE ===
0:0 - *... but slips away before it comes into focus.* uid: 9f997e51-af85-5f1f-d403-fd64273e9c36 === END NODE ===
0:0 - *You see a sharp intelligence behind its eyes. Is it a familiar or another druid enjoying their wildshape?* uid: ccc907c5-d1e9-404b-082f-04a2727814b2 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription - 0 Set flag(s) to (User): true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription === END NODE ===
0:0 - *The creature's whiskers go still for a moment before resuming their nervous jitter.* uid: dcea9088-658d-51ac-44e2-1f256fae9998 Animation: [Rat] peace Idle then freeze for a moment, look down nervously (WilsonLee) > *The rat is otherwise silent in the face of your accusation.*
0:0 - *...what if it's neither pest nor familiar - but another druid in animal form?* uid: dff945b7-48ff-c94b-fd01-9307afba87de - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription > I know the truth. You are a Shadow Druid. > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_002.lsj Synopsis: A shadow Druid in rat form. Using speak with animals doesn't result in anything useful.
0:0 - *...what if it's neither pest nor familiar - but another druid in animal form?* uid: 76353077-3a9f-49fb-0b3a-1b22319d152a - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.* uid: 7c23f06a-6636-549a-a06f-d761d30a89b5 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.* uid: b2704788-3758-7f53-c1ae-2e1d5125746f > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *The rat glares at you but says nothing.* uid: be107b6e-587b-eddf-d4a0-1530b5dd2afc - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *The rat is otherwise silent in the face of your accusation.* uid: d3c864ab-47bb-692e-84fd-7075afc331de === END NODE ===
0:0 - *You see a sharp intelligence behind its eyes. Is it a familiar or another druid enjoying their wildshape?* uid: e60e169d-583f-fca6-af9c-2c0629f6eca4 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription - 0 Set flag(s) to (User): true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_003.lsj Synopsis: Shadow druid in rat shape. Will not speak if you have speak with animals active.
0:0 - *...what if it's neither pest nor familiar - but another druid in animal form?* uid: 28479119-a33f-4d64-2eb6-2c089aec1f79 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *... but slips away before it comes into focus.* uid: 5fe0d338-d69c-e825-fc0d-01ed9e9988c4 === END NODE ===
0:0 - Leave. uid: 6d931d20-2657-bb38-78fc-be863c541e87 === END NODE ===
0:0 - *The rat doesn't respond - it simply bares its teeth.* uid: a4d235bd-fc8e-744d-c904-a68ab7ec1378 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.* uid: b29df132-beb6-4499-3e99-d5167e6af57b > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.* uid: c372d2b3-4bf4-b8be-17cf-3e361ad0323a - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription > I know the truth. You are a Shadow Druid. > Leave.
0:0 - *You see a sharp intelligence behind its eyes. Is it a familiar or another druid enjoying their wildshape?* uid: cda19721-bdee-0b63-ee9a-abde0ee2d8eb - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 1 Check flag(s) (User): false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription - 0 Set flag(s) to (User): true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_CallWolf.lsj Synopsis: Silver, Rath's wolf companion, is wandering away from him. He calls the wolf back. Patient and affectionate tone.
0:0 - Come, boy. It's all right. uid: ae923481-d6ef-a99d-86c3-49635413a550 - 0 Check flag(s) (Local): true - e24621c7-9530-2b94-05dd-9404f95c3ede_A - e24621c7-9530-2b94-05dd-9404f95c3ede_Adescription - 0 Set flag(s) to (Local): true - e24621c7-9530-2b94-05dd-9404f95c3ede_B - e24621c7-9530-2b94-05dd-9404f95c3ede_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_KaghaInCombat.lsj Synopsis: Kagha has been outed and is now fighting the players with the Shadow Druids.
0:0 - Treefather guide me. uid: 506a154f-5024-4253-a122-6eb8d923c2b9 - 0 Set flag(s) to (Local): true - 20416f57-255f-4580-772d-5fe899841826_A - Adescription === END NODE ===
0:0 - I cast you out! uid: bb280719-b460-4b51-9567-164a17b19357 - 0 Check flag(s) (Local): true - 20416f57-255f-4580-772d-5fe899841826_A - Adescription - 0 Set flag(s) to (Local): true - 20416f57-255f-4580-772d-5fe899841826_B - B === END NODE ===
0:0 - Nature's wrath be upon you! uid: c9ee812c-a50e-2a1d-ccf8-60436ee6996d - 0 Check flag(s) (Local): true - 20416f57-255f-4580-772d-5fe899841826_B - B === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_LeaderPersuaded.lsj Synopsis: Plays ONLY if Rath died in the combat against the Shadow Druids! If Rath is alive, He and Kagha have an AD together instead. In all cases, Kagha is mourning, shocked and repentant at what she has done.
0:0 - What have I done? Dearest Rath... uid: 02c0cf6f-c840-0834-d8c5-4eca672e19f7 - 0 Check flag(s) (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription - 0 Set flag(s) to (Local): false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription === END NODE ===
0:0 - Rath is... gone. Treefather forgive me, I acted a fool. uid: 28dbbef8-a4aa-414c-111b-699eba7be1f2 - 0 Set flag(s) to (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription === END NODE ===
0:0 - Rath. I'm sorry. So sorry... uid: 565a8eca-a776-23da-2153-e791f9909522 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription - 0 Set flag(s) to (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription === END NODE ===
0:0 - Rath, may you find peace in the great silence. uid: 59ad9e2f-d151-e86a-5883-b7e7e5ee2020 - 0 Check flag(s) (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription - 0 Set flag(s) to (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription === END NODE ===
0:0 - Dearest Rath. You deserved so much better. uid: 7c379036-1e55-cb17-d4ad-8f4c24ada0e0 === END NODE ===
0:0 - May they find peace in the great silence. uid: 86ec5f75-4ee6-798f-a846-5a3b363f80db - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription - 0 Set flag(s) to (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription === END NODE ===
0:0 - How could I be so weak? uid: 922dbb7a-4111-8fb9-561d-8e1d07c50152 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription - 0 Set flag(s) to (Local): false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription > Dearest Rath. You deserved so much better.
0:0 - How could I...? Silvanus have mercy. uid: d607beee-ce87-1a66-dd36-f4b10ab25c5b - 0 Check flag(s) (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription - 0 Set flag(s) to (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription === END NODE ===
0:0 - I've been a fool. uid: d8c97485-52c8-79f5-0813-57b9ea85a2b8 === END NODE ===
0:0 - First the child. Now Rath... uid: ed5091c0-bd97-abc7-9ccb-6851cba579b9 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Local): true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription > I've been a fool.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_OpposedDenounce.lsj Synopsis: Player persuaded Kagha to not join the shadow druids after all. Kagha and Rath survived the combat and are talking together now. Kagha is good, repentant.
0:0 - I do not hate you. I am ashamed at how far I let your machinations spread. uid: 280c306f-3bcd-2537-c40a-4b829ea6bafb Node context: A bit exasperated, but honest, genuine. === END NODE ===
0:0 - When did this start? uid: 2fa4b967-4529-e7a1-a442-9e45008cd408 Node context: Soft, concerned. - 0 Check flag(s) (Local): true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_B - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Bdescription - 0 Set flag(s) to (Local): true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_C - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Cdescription > The first letter from Cloakwood came a season ago.
0:0 - I was blind not to see it. Too trusting. A fool. uid: 39fb49a1-e2bf-b9f9-aa9d-3cad988047b4 Node context: Frustrated with himself rather than her. - 0 Check flag(s) (Local): true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_C - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Cdescription - 0 Set flag(s) to (Local): false - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_B - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Bdescription false - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_C - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Cdescription false - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_A - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Adescription > Not a fool. A friend. Would that I'd realised it...
0:0 - I should have resisted. It should have... been different. uid: 55500270-b4bb-86fe-d6ee-9d5b722a764c Node context: Regretful. === END NODE ===
0:0 - Whatever the Treefather's judgement, I will accept it in full. uid: 71da1f14-10d1-018b-329a-b9659a9862aa Node context: Calm, accepting her fate. === END NODE ===
0:0 - Not a fool. A friend. Would that I'd realised it... uid: 7b732c7c-8bce-6d8f-0373-10b0ae224cb4 Node context: Regretful. === END NODE ===
0:0 - I see it on your face. You hate me. And I don't blame you. uid: 9b496eb0-cc07-88a7-6fb7-4cad929d654b Node context: Calm, accepting her fate. - 0 Check flag(s) (Local): true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_A - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Adescription - 0 Set flag(s) to (Local): true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_B - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Bdescription > I do not hate you. I am ashamed at how far I let your machinations spread.
0:0 - You will face Silvanus' justice. uid: e63d92bc-5472-a38f-2d79-197ff4fd13d8 Node context: An edge of anger in his voice. He was betrayed and is sorting through it. - 0 Set flag(s) to (Local): true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_A - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Adescription > If it's an argument you seek, you won't find it here.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_OpposedPacified.lsj Synopsis: Plays after the "Denouncing Kagha" scene, when Kagha is dead. When she is alive, Rath and Kagha have an AD together
0:0 - So much death. So little justice. uid: 159abdd4-a82d-42ae-dfdd-6ad9a0bbfc41 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription - 0 Set flag(s) to (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription === END NODE ===
0:0 - How could I have been so blind? uid: 3379b2f7-cb27-6cf0-239d-2b7a0ae0ec1a - 0 Check flag(s) (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription - 0 Set flag(s) to (Local): false - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription false - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription false - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription === END NODE ===
0:0 - I should have seen the signs. She had gone too far. uid: 3573d3a1-7f99-2376-2195-154d5e79a817 - 0 Check flag(s) (Local): true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription - 0 Set flag(s) to (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription === END NODE ===
0:0 - Halsin will find us in ruin. We have lost so much. uid: 5e72937a-a4ba-3577-d3a2-a79d61d9cbfe - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription - 0 Set flag(s) to (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription === END NODE ===
0:0 - If only you had said something, Kagha. I would have helped you. uid: 89945a49-6731-f969-0b1d-065cacd2cb2d - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription - 0 Set flag(s) to (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription === END NODE ===
0:0 - May Silvanus' grace teach you in death what you did not learn in life, Kagha. uid: 94fcab3b-9a54-3172-14c0-c3338bb1cb8a - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Local): true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription === END NODE ===
0:0 - Treefather watch over you. uid: 9a8d67e3-faa3-f30b-dce4-6679f5ceaff4 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription - 0 Set flag(s) to (Local): false - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription false - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription false - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription === END NODE ===
0:0 - Halsin would have stopped this. uid: cb216541-b7d0-d65e-b2d6-c747e5c7de21 - 0 Check flag(s) (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription - 0 Set flag(s) to (Local): true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription === END NODE ===
0:0 - Such is betrayal: a poison that destroys its wielder. uid: f78d9ee3-5437-51ae-66ce-a5ec6de154a1 - 0 Set flag(s) to (Local): true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_ReactToDeadKid.lsj Synopsis: Rath reacts to the tiefling girl being killed by Sagha's snake. Sagha responds coldly.
0:0 - She's dead. Kagha, we are guardians, not killers! uid: 296a5502-5e9f-d97d-6995-cacf24eb38d8 - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_Event_ReactionDone - Set on NPCs after the Snake Court so they can get back to their generic behaviour. Mostly useful to Kagha and Rath who have an AD after the kid died. > Spare your tears.
0:0 - She knew the danger. She still tried to run. uid: f62311eb-2b11-0bff-7f29-b8ff71e6509e - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_Event_ReactionDone - Set on NPCs after the Snake Court so they can get back to their generic behaviour. Mostly useful to Kagha and Rath who have an AD after the kid died. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_ShadowDruid_001_DruidLeaderDied_Combat.lsj Synopsis: Leader of the shadow druids ADs in combat.
0:0 - Nature's ruination! You have spoiled everything! uid: 53114ae4-ab19-56cd-678a-38f07532327a Node context: Angry snarl (in combat) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_ShadowDruid_001_TakingTurn_Combat.lsj Synopsis: Leader of the shadow druids ADs in combat.
0:0 - Shadows, take your prize! uid: b83ebbd3-50d9-4fb1-9711-6c1f74f977c7 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_SnakesCourt.lsj Synopsis: Court is in session. A tiefling child has stolen an artifact from the druids. Kagha the head druid wishes to imprison the child to set an example to the others. Rath thinks this is taking it too far.
0:0 - Let the devil be an example: we will tolerate outlanders no longer. uid: 783f89df-d029-7c91-d490-2eed9fb0b708 Node context: Said to the crowd. Like a judge to the courtroom. > The grove will be made safe. The circle will be closed!
0:0 - The grove will be made safe. The circle will be closed! uid: 7defaa10-4960-5079-7f43-c5be59ae7b03 Node context: Said to the crowd. Like a judge to the courtroom. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_Denouncing.lsj Synopsis: You have confronted Kagha about being a Shadow Druid. This has initiated the transformation of the rats into shadow druids before your very eyes. The shadow druids welcome the circle into their fold; you have to fight, or convince Kagha to come around, which will be very hard - and even harder if the kid died before. Olodan the shadow druid is their leader; slobbering and sleazy.
0:0 - Shadow Druids? Kagha, have you lost your mind?! uid: 0109c3e3-e661-389d-5a01-71600866372c > null
0:0 - I know these druids' ways. In their hands, this grove will decay. uid: 01278a31-0eec-ebc7-c70d-51950bd4362e = Roll SkillCheck Religion (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Local): false - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription > null (roll sucessful) > null (roll failure)
0:0 - Olodan speaks truth. Do you disagree, Rath? You would see this grove in ruin? uid: 0445f291-6a23-595d-c8ad-3d6ec157735a Cinematic: Calling out to the group. After, |The camera looks at Rath, alone. Node context: Calling out to the group - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_DenouncingWithFindal - Denouncing Kagha: Findal is in the scene false - DEN_ShadowDruid_State_DenouncingWithLoic - Denouncing Kagha: Loic is in the scene false - DEN_ShadowDruid_State_DenouncingWithMarcoryl - Denouncing Kagha: Marcoryl is in the scene > null
0:0 - You are not strong enough to embrace the shadows. You will only become corrupted in the eyes of your peers. Cease. 1:0 - The shadows will only corrupt - you don't need them. uid: 04ae3974-0dda-f5bc-9872-54bd59606ac3 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Local): false - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription > null (roll sucessful) > null (roll failure)
0:0 - Get out of my mind! uid: 04c658c1-d27f-b19f-1b19-dff4b528542b Cinematic: Node context: Shakes off the mindprobe attempt > null
0:0 - Take this letter, Rath. It will explain everything. uid: 052ea231-7c30-ee6e-c5f7-091a497bdb23 - 0 Check flag(s) (Object): true - DEN_ShadowDruid_State_HasRecruitmentLetter - Has the letter - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_Event_GiveRecruitmentLetter - Flag used to transfer the letter in dialog > What in the... Cloakwood? Kagha - have you lost your mind?!
null uid: 05d88944-7c43-8f51-8312-dfd4a33aba01 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Event_PersuadedFrescos - DEN_ShadowDruid_Event_PersuadedFrescosdescription > null
0:0 - It... it trembles in shame. It knows that in harmony, we perish. In shadow, we are pure. uid: 05fd83c3-f4c1-3524-2eca-fb7abe014462 Cinematic: Node context: Not as confident as before. Voice breaks a little. > null
null uid: 07586d4a-ae64-3abe-69bb-36054661ce24 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > Oh, but you already have. Or does my memory fail so completely?
- Roll failure - null uid: 0a569f3f-590b-d100-107d-0ccc9acc3dba > Get out of my mind!
0:0 - *'The forest rose with claw and tooth To tear the darkness from its roots.'* uid: 10ab5558-4975-5a02-5f62-7da403996f7c Cinematic: - 0 Check flag(s) (Global): true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription > *'In darkest hour, a concord made, 'Twixt harp and wild against the shade.'*
0:0 - No one joins the Shadow Druids. Oh, no - their presence is requested. uid: 11406cfb-d2a7-912f-0778-4cada0e10118 Cinematic: > And I don't recall sending an invitation.
0:0 - Halsin's always welcomed untouchables to your midst. Defiled the grove for the sake of 'harmony'. uid: 230571be-4567-8876-fe9e-9a21a0035aa1 Cinematic: > We've come from Cloakwood to correct his mistakes.
0:0 - The grove may thrive only when the great vine strangles those who imperil it. uid: 26b46602-f3b6-7511-fe38-89b2de13c1e9 Cinematic: > null
0:0 - A Shadow Druid? Kagha, have you lost your mind?! uid: 26be75f8-bc1a-2bbc-b281-030b149ee421 Cinematic: > null
0:0 - Recite the frescoes you have read. Instil her with pride in the grove's legacy. uid: 2d2e85fe-7e2a-41c9-f010-516bac44f91d = Roll SkillCheck History (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Local): true - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.) false - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Harmony is not weakness - it is balance. Strength. Silvanus calls on you to preserve it. uid: 2dc864ad-fb44-c815-f441-0d10e36ef1b7 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Cloakwood... Shadow Druids? Kagha, have you lost your mind?! uid: 2e73cb0a-a141-263e-ee21-c7411c876bfe Cinematic: > null
0:0 - How - how was I so blind? uid: 3001e9f6-3bef-5d20-df21-404937cb724d Cinematic: - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > Careful, Kagha. The shadows don't forgive.
0:0 - Probe Kagha's mind. uid: 30ce8b7a-e56a-71d1-dede-3efb0dee43c5 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenRead - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - *'By claw and tooth, from root to thorn, The Old Oak's grove, to wildlings sworn.'* uid: 44f2bd43-35d3-889e-08cf-1dc288ed1514 Cinematic: - 0 Check flag(s) (Global): true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription > *'The forest rose with claw and tooth To tear the darkness from its roots.'*
0:0 - The shadows don't corrupt us - they cleanse us. uid: 45463868-9a9a-ecb4-9621-964ebd66db33 Cinematic: > null
0:0 - No! You... you don't know what you say. In shadow, we are purified. uid: 4f11827b-aadb-cbe9-1c89-92e184aaca43 Cinematic: Node context: Not as confident as before. Voice breaks a little. > null
0:0 - Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin? uid: 70e01c4e-9a75-c13d-dbc5-195351b4ed25 Cinematic: |The camera looks at Marcoryl, then Loic, and finally Rath. Node context: Calling out to the group - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_DenouncingWithFindal - Denouncing Kagha: Findal is in the scene true - DEN_ShadowDruid_State_DenouncingWithLoic - Denouncing Kagha: Loic is in the scene true - DEN_ShadowDruid_State_DenouncingWithMarcoryl - Denouncing Kagha: Marcoryl is in the scene > null
0:0 - What in the... Cloakwood? Kagha - have you lost your mind?! uid: 7f76146a-de40-00cc-023d-576d798b0c85 Animation: CMitchell:, PLAYER [REUSE] Construction: Produce_Inventory Cinematic: Node context: Rath takes the letter from you and reads it, below frame. Places in back pocket. > Halsin is weak, Rath. But in the shadows, we are strong, we are safe. There is no other way.
0:0 - Tsk. That flat nose of yours has gone poking in our business. 1:0 - Tsk. That damned nose of yours has gone poking in our business. uid: 82848807-b482-fa50-7c7b-f4392f5608dd Cinematic: - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Mistress Olodan, I can explain...
0:0 - No! You... you twist the teachings. In harmony, we perish. In shadow, we are pure. uid: 83038d94-6e93-6528-a0fa-591727f8c667 Cinematic: Node context: Not as confident as before. Voice breaks a little. > null
0:0 - Halsin is weak, Rath. But in the shadows, we are strong, we are safe. There is no other way. uid: 90ff196f-e637-608a-600e-b3e604fd944d Cinematic: > You and Halsin welcome untouchables to your midst.
0:0 - Empty ramblings, all of them. While you obsess over yesterday, I will be making our tomorrow. uid: 932f3e32-ac8e-0b4c-53c3-902f280a477f Cinematic: > I take this grove for the shadows!
0:0 - Spare my life, so I might join the Cloakwood druids. uid: 9a88f582-9272-36cd-dd68-ea3861ffe2ca - 0 Check flag(s) (Local): false - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Local): true - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription > No one joins the Shadow Druids. Oh, no - their presence is requested.
0:0 - End them, Kagha. Unless you have... lost your nerve. uid: 9d77c55d-0540-864d-bfc6-79c674998a65 Cinematic:
0:0 - Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin? uid: 9dc88fc8-acaf-5145-47b8-8898f9f61425 Cinematic: |The camera looks at Marcoryl, then Loic, and finally Rath. Node context: Calling out to the group - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_DenouncingWithLoic - Denouncing Kagha: Loic is in the scene true - DEN_ShadowDruid_State_DenouncingWithMarcoryl - Denouncing Kagha: Marcoryl is in the scene > null
0:0 - The choice is made. Kagha: burn the tainted away. Start with the snitch. uid: a005e89c-d299-124e-9774-43f813d14c1a Animation: CMitchell:, OLODAN [REUSE] Look-at Gesture_SizeUp Cinematic: Olodan turns to look at player with a sneer for the second line > As you say, Olodan.
0:0 - Olodan speaks truth. Do you disagree? Would you see this grove in ruin? uid: a9120d1d-430d-b94c-151b-e74f4693b5ea Cinematic: |The camera looks at Marcoryl, then Rath. Node context: Calling out to the group > null
0:0 - Recite the frescoes you have read. Remind Kagha of the grove's legacy. uid: be840219-df43-ce47-1e82-8a6cad93d2ef = Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos - 1 Check flag(s) (Local): false - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription - 2 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.) false - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - And I don't recall sending an invitation. uid: c2285b8e-d965-c3e0-9633-93a767e8cbce Cinematic: > null
0:0 - Recite the frescoes you have read. Remind Kagha of the grove's legacy. uid: cec288e8-3462-43b2-f776-d316af633c85 - 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:2 Tag: Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.) - 0:3 Tag: Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.) - 0 Check flag(s) (Global): true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos > null
0:0 - *You watch Kagha closely. If she is moved by your plea, she gives no sign.* uid: cf3ce41c-1645-f199-7e52-0dada4468d03 Cinematic: > null
0:0 - Take the grove - I won't stand in your way. uid: d3a983f5-8ed0-3150-afe2-7b4d4870f419 - 0 Check flag(s) (Local): false - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription - 0 Set flag(s) to (Local): true - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription > null
0:0 - I've trimmed old weed for new life to flourish before. I won't interfere. 1:0 - Sometimes the old must burn for the new to flourish. I won't interfere. uid: d64c5c47-bf09-03ea-cd91-3c98f14bd7ee - 0:0 Tag: Oathbreaker of the Ancients - Used to remember paladin subclass (Your previous oath was one of Ancients.) - 0 Check flag(s) (Local): false - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription - 1 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Local): true - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription > Oh, but you already have. Or does my memory fail so completely?
0:0 - You are not strong enough to embrace the shadows. You will only become corrupted in the eyes of your peers. Cease. 1:0 - The shadows won't save you - they'll corrupt you. Stop this, while you can. uid: d7357e62-f8cf-d2cf-4292-17aadb921dc5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Silvanus demands we illuminate shadow, not hide within it. uid: e70384d4-1f1a-43fc-9277-906dd824e239 Cinematic: > How - how was I so blind?
0:0 - Can't you feel how the prayer disturbs the soil and air? The grove trembles in fear. uid: e7b50b35-dfc6-47f3-19a0-6ba9d4d730b1 = Roll SkillCheck Nature (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - With the grove taken for Cloakwood, the circle will see that I'm right. The Great Mother will guard us from all danger. uid: eddbb055-d310-9468-a7d5-b1380e88fd0e Animation: CMitchell:, PLAYER [REUSE] Mindmeld Anims, KAGHA [REUSE] Mindmeld Anims Cinematic: Mindmeld - 0 Set flag(s) to (Local): true - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenRead - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenReaddescription
0:0 - You're so desperate to be proven right - it's made you forget who you really are. uid: edfe4695-f452-f131-33da-0e9e810d296b - 0 Check flag(s) (Local): true - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenRead - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenReaddescription > I - yes. When the darkest hour fell, it was us that brought light.
0:0 - Harmony cannot 'defile'. It is nature's will, and you would pervert it, Kagha. 1:0 - You are druids. You've an oath to uphold nature's harmony, its strength - stand by it. uid: f5f1aa3b-a7e0-c65a-2dbb-2f9f666ef7be = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_KidFreed.lsj Synopsis: |Arabella (Snake Kid) after she ran away from the druid lair.|
0:0 - I can't believe she's gone. I can't believe they'd do this to us! uid: 0aa6e22a-f892-8248-0a6c-646ae0e804aa - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentBIsDead - DEN_GuardedEntrance_State_ParentBIsDeaddescription true - IMPOSSIBLE - IMPOSSIBLE === END NODE ===
0:0 - Why can't we just stay until it's safe? uid: 0c9ced70-a55f-1df5-861d-6e68ad6dd52b === END NODE ===
0:0 - Not now, I have to get back! uid: 55c58bb7-97b6-0587-ec1a-fbf76342448d - 0 Check flag(s) (Global): false - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents === END NODE ===
0:0 - Ugh. I'm never gonna hear the end of this. uid: 6e51e0f3-2a22-be6f-ed43-1acf505e1ce3 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_HasMet_Kid - DEN_ShadowDruid_HasMet_Kiddescription - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_Kid - DEN_ShadowDruid_HasMet_Kiddescription > If I'd got that stupid idol, I'd be a hero.
0:0 - I can't believe he's gone. I can't believe they'd do this to us! uid: 9117f8b0-56b3-5dc3-b314-7888dc91bce2 - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_ParentAIsDead - DEN_GuardedEntrance_State_ParentAIsDeaddescription true - IMPOSSIBLE - IMPOSSIBLE === END NODE ===
0:0 - They're dead. What'll I do now... uid: b2646aa9-8e51-1fc2-9ab7-c6e8a9dff990 - 0 Check flag(s) (Global): true - DEN_GuardedEntrance_State_BothParentsDead - Both the parents of Arabella are dead === END NODE ===
0:0 - We're not gonna be safe. Not now, not ever. uid: fd00f956-9a22-0779-fd38-76fa8945567d - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_Kid - DEN_ShadowDruid_HasMet_Kiddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_Leader.lsj Synopsis: Player speaks with Kagha, the secret Shadow druid. Various paths of conversation reflect whether Kagha's actions led to a child's death or not. She may be neutral/Machiavellian or pure evil, depending.
0:0 - What does forcing them out achieve? They've done nothing. uid: 02f98110-66d7-97b2-751b-bb654f345ca6 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 2 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > Nothing? They've done everything.
0:0 - Don't we? I've studied duergar culture. You have an instinct for survival. uid: 03348476-16ae-0b68-718e-7755a930ea92 - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?
0:0 - Stay your hand. This is neither the time nor the place. uid: 05e7cd4b-3fa1-860f-9b33-7bbcce6aa415 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I'm nothing like you - I don't kill children. uid: 064ef53e-0b7a-6190-d5a8-6449b1c97caf - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > null
0:0 - A deep elf - in our grove, on this day. A sign. Or rather, a gift. uid: 0fd98895-6305-0923-e525-5e57a2d6f280 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription - 1 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Who better to understand a watchful broodmother than a beloved child of Lolth?
0:0 - Then I was wise to grant you entry. And you'd be wise to heed my words. uid: 131145e1-30f6-ab07-ab80-3f0506e138e1 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > null
0:0 - I know the truth. You mean to take the grove for the Shadow Druids. uid: 158dbefa-d622-638f-7de4-7f4e156b4637 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her > What?
0:0 - You'd leave them to die on the road. uid: 19c0557b-245a-d3f7-4a14-7ae7a1c00aea - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > I am First Druid now. I protect the circle, whatever the cost.
0:0 - So you say. Yet the child walks free. uid: 19f490bd-2294-7982-a6d8-a507ff548284 > null
0:0 - Is this rite druidic? I have never witnessed such magic. 1:0 - This rite must be born of powerful magic. uid: 1a31e511-b24a-59cb-5161-b5beadb47318 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription > null
0:0 - Turning your back on the needy - is this truly the way of Silvanus? uid: 2179ec95-9d94-d5b4-1464-4e7869cf9e2d - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'
0:0 - Away. I have no more need of you. uid: 24689429-86c1-ca30-b378-4cf1774e914a - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused. > Zevlor is dead. > null > null > null
null uid: 28035ddf-1f3c-1f48-f0d5-78de0c8775cc - 0 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They're to be gone before final prayer. If they are not...
0:0 - Hang on. If we play this right, we might be able to stop this before it starts. uid: 280bcee5-c955-515c-f311-4be27bc4c4a5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Is this rite druidic? I have never witnessed such magic. 1:0 - This rite must be born of powerful magic. uid: 2ce84628-a809-0d04-b921-8a01bf3a1faf - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription > The Rite of Thorns. It is the Treefather's gift, that none come to harm. When we speak the final prayer, the Great Vine will sprout forth.
0:0 - I want you to provide your services to the tiefling leader - Zevlor, he's called. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well. uid: 2d6ffbc2-07fe-2fcb-8240-ea0d3117d122 - 0 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They're to be gone before final prayer. If they are not...
0:0 - Zevlor wants you removed. I'm here to see it done. uid: 33642984-ad7d-9364-c328-1caf1914ef6c - 0 Check flag(s) (Global): true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder > null
0:0 - I worship Eilistraee - not the Queen of Spiders. uid: 33c97a10-653e-1d77-49a9-39956a2b2ab5 - 0:0 Tag: Cleric of Eilistraee - Player is a cleric of EIlistraee. (Eilistraee is the drow goddess of song, beauty, swordwork, hunting, and moonlight. As the patron of drow who reject the evils of their society, she instructs her clerics to offer light and hope.) - 0:1 Tag: Paladin of Eilistraee - Player is a paladin of EIlistraee. (Eilistraee is a drow god of moonlight, song, swordwork and dance. Her paladins are tasked with coaxing other drow away from evil, and hunting the demonic agents of Lolth.) - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Indeed? Then above all, you must have a talent for self-preservation.
0:0 - Do you expect pity? You killed a child in cold blood. uid: 34500da3-3688-1553-61d5-51d1baab600b - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_CalledSaghaMonster - DEN_ShadowDruid_Event_CalledSaghaMonsterdescription > She made her choice.
0:0 - Zevlor is dead. uid: 3524cec4-4567-95a5-3bcd-3fa378255b29 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription > null
0:0 - Zevlor's people need refuge. You can't deny them that. uid: 3c5bdf9e-4e4e-842c-c7f7-33f1fd085b4e - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor false - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused. false - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > null
0:0 - A clear choice, I would say. uid: 464677fe-eea8-b8ab-3464-132222e26309 - 0 Set flag(s) to (Local): true - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSent - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSentdescription
0:0 - I don't make a habit of threatening children. uid: 4ea14700-07af-ff2a-b326-3fdb3d749e38 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go. > null
null uid: 4fabfca1-fff6-55a5-3d60-48c9b8bbc878
0:0 - Why are you here? I sent you to Zevlor. uid: 4fca7a31-86e9-9930-2f4c-344610380633 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription - 1 Check flag(s) (Global): true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. > Zevlor is dead. > null
0:0 - What? uid: 56841814-f5c5-395f-d8c7-a10eda4848b2 Cinematic: The rats transform into Druids. This leads to the Denouncing scene. - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Event_RemoveWildShape - Shadow Druids drop their shape true - DEN_ShadowDruid_Event_StartDenouncingScene - Player confronted Kagha about the shadow druid agenda === END NODE ===
0:0 - Why are you here? uid: 588fb06e-b146-4aba-51dd-6052fa5abdc6 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. > Zevlor is dead. > null
0:0 - Free from the threat of little children? uid: 5955fbe8-16f9-6dcc-eb97-7fd97014f0c4 - 0 Check flag(s) (Global): false - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription - 0 Set flag(s) to (Global): true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription > She stole the Idol of Silvanus during prayer, and interrupted the rite.
0:0 - Leave. uid: 5a4c1c02-a806-3c2e-cd59-4a9b1ba8d35d === END NODE ===
0:0 - Go on. Say it. You think I'm a monster. uid: 5ab0c360-cd50-b9e8-8e90-c26f6371bfb3 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription > null
0:0 - First you urge grace. Then you speak truth. You've surprised me twice over. uid: 5af3c980-c4ac-a07b-4482-2d7c516e9e3b - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death - 1 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > A shame the grace period ends. The viper's fangs have been bared. She must guard her brood.
0:0 - Think it through. Anger Kagha, and the whole grove could suffer. uid: 611f3488-abee-47af-827c-b2d71616e230 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - So you say. Yet you share their infernal blood. uid: 63b431ff-cfab-a13e-383d-9f178e0a0e7a - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null
0:0 - What does forcing them out achieve? They've done nothing. uid: 67e24e24-66df-06a2-78b0-ef56c31425a7 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 2 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > null
0:0 - I came on Zevlor's behalf. His people could perish if you force them out. uid: 6a5001ed-4043-e079-ce11-3f00689a267f - 0 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor false - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. > And mine perish if he stays.
null uid: 6d27fe5c-6f36-dbca-703d-10ec6c93e5e0 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - Turning your back on the needy - is this truly the way of Silvanus? uid: 6d9a0141-27b5-4c2b-a710-244449f21935 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'
0:0 - The viper can stand down. Zevlor is already dead. uid: 6ee49310-b8ca-d895-c360-87bac2e4aa74 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription > Indeed? Then removing his people should provide you little challenge.
0:0 - You will do more than speak. uid: 70fd604c-85f6-7d43-e98a-bab6cc890a23 - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. > null
0:0 - A grey dwarf - in our grove, on this day. A sign. Or rather, a gift. uid: 710686fb-a25e-7460-bfb8-829addfba760 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription - 1 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > Who better to understand a watchful broodmother than one who hails from... below?
0:0 - This tale ends but one way: with the outlander rot cleansed and the grove forever shrouded. uid: 72a991fa-02f8-e4f8-1293-6b889ced41df === END NODE ===
0:0 - Reach for your weapon. uid: 77a50722-82ff-9402-1c51-4b8f41215da4 - 0 Check flag(s) (Global): false - DEN_ShadowDruidLeader_Event_AttackAfterConvince - DEN_ShadowDruidLeader_Event_AttackAfterConvincedescription - 0 Set flag(s) to (Global): true - DEN_ShadowDruidLeader_Event_AttackAfterConvince - DEN_ShadowDruidLeader_Event_AttackAfterConvincedescription > null
0:0 - I am First Druid now. I protect the circle, whatever the cost. uid: 78b4f5b8-1a0b-5a10-b42b-b034264c3912 > null
0:0 - The outlander serves Zevlor! Circle - to arms. Let no parasite live! uid: 7be533e7-ad17-80b2-a7a5-e7b36bfa9639 - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack) === END NODE ===
0:0 - Now the Idol of Silvanus is returned and the rite has resumed. We will seal the grove. Free from harm. Free of intruders. uid: 7dd3b3a1-470d-c554-0e37-23f005f777a1 - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription - 1 Set flag(s) to (Global): true - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription > null
0:0 - The Rite of Thorns. It is the Treefather's gift, that none come to harm. When we speak the final prayer, the Great Vine will sprout forth. uid: 7e44f32c-5e31-f203-f74d-a42c4d67c32b - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences - 1 Set flag(s) to (Object): true - DEN_ShadowDruid_Knows_KaghaExplainedRite - Checked in script to see if the character should start a self-reflection dialog > The grove will be cloaked in bramble and thorn. No one enters, no one leaves. Sanctuary.
null uid: 83a200db-9cd7-cf44-fdf0-7dbdfbbdaaed - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences - 1 Set flag(s) to (Object): true - DEN_ShadowDruid_Knows_KaghaExplainedRite - Checked in script to see if the character should start a self-reflection dialog > null
0:0 - First you urge grace. Then you speak truth. To think a devil could surprise me twice over. uid: 86b5e1ae-50b9-eb1b-6636-f3ebe5ea12b1 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death - 1 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > A shame the grace period ends. The viper's fangs have been bared. She must guard her brood.
0:0 - You must let them stay. They've done nothing to harm you. uid: 8c4e7996-71a4-f0d7-7de3-931732d0fdc2 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 2 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Nothing? They've done everything.
0:0 - The Rite of Thorns is risky magic. Is it not banned in your circle? uid: 905bde68-7f3c-82e6-144f-e42706d40ef8 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_TalkedProperUse - DEN_ShadowDruid_Event_TalkedProperUsedescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection - 2 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_TalkedProperUse - DEN_ShadowDruid_Event_TalkedProperUsedescription > And if it is? Strangers are the scourge; the rite is the remedy. No laws can change that.
0:0 - I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders. uid: 9a3dca97-8f38-6b40-82e1-7ee54c7edba9 - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription - 1 Set flag(s) to (Global): true - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription > null
0:0 - Your iron will is impressive - if a touch inflexible. uid: 9c01c41f-8064-3dcb-a613-dcd9472c07eb - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > You speak in paradox. I care not for steel, but I know if it bends - it breaks. I will not allow this grove to be broken.
0:0 - You will offer your services to the tieflings' leader - Zevlor, he's called. And you will guide the outlanders out of the grove. uid: a1f3f5d8-136b-547f-69ec-ebbb5a3ca733 - 0 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Prattle all you want. The refugees aren't my concern. uid: a21ea2ef-a95a-5739-2b45-4c6a97689764 > null
0:0 - Then it seems I'd best speak to Zevlor. uid: a4b03b85-4d91-6e5b-81e9-d7e22903174c - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated > You will do more than speak.
0:0 - Then they soon know the sting of my venom. uid: a7e3c5b1-4243-1eec-7c45-4422cd862f1a - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused. > Get out. We have no more business.
0:0 - Zevlor believes his people will perish on the road. uid: b29abd91-93d2-efdc-8e35-22fb1bc49ac6 - 0 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor false - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused. false - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. > null
0:0 - Zevlor sent me. His people won't survive out there. uid: b664b921-daa7-8143-5e88-4da719e4dce4 - 0 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. - 1 Check flag(s) (Local): false - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSent - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSentdescription > They may die on the road.
0:0 - You cast out the guiltless. You shame your order. uid: bc53c6d7-2273-3141-8966-36e219d5dfff - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'
0:0 - You speak in paradox. I care not for steel, but I know if it bends - it breaks. I will not allow this grove to be broken. uid: bcdf4f5f-8cb0-7657-56df-e44174842e7e > null
0:0 - Bah. I'd thought one like you might understand. When a threat makes itself known, you remove it. uid: c03e45af-6026-0893-162a-5ff8f7c60a36 > null
0:0 - So you say. Yet you share their infernal blood. And the child walks free. uid: c20e93cd-d3f7-60b6-02fb-1ac224ead0ea - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null
0:0 - Yes? uid: c34c0060-0ce3-4dc1-b496-c3e5114045ce - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription > null
0:0 - *Past teachings come into focus. The Rite of Thorns is a rare practice, outlawed in most circles for causing more harm than it eases.* uid: c54ecf92-cd99-e98f-b197-4ebf2decdbaa - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection - 1 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > None of this can happen while outlanders infect us. Silvanus demands that we choke them out.
0:0 - Have you finished your chatter? Then you will give me your ear. uid: c77a0124-9202-1b3a-a0a7-952321d90586 > null
0:0 - You can't just force these people out. uid: c7d4e340-e6bf-2f71-d30c-dd779666f118 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription - 1 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription > null
0:0 - I have no love for the Queen of Spiders. uid: cf981109-a5d1-a9f2-d4c2-736979683868 - 0 Check flag(s) (Tag): false - Paladin of Eilistraee - Player is a paladin of EIlistraee. (Eilistraee is a drow god of moonlight, song, swordwork and dance. Her paladins are tasked with coaxing other drow away from evil, and hunting the demonic agents of Lolth.) false - Cleric of Eilistraee - Player is a cleric of EIlistraee. (Eilistraee is the drow goddess of song, beauty, swordwork, hunting, and moonlight. As the patron of drow who reject the evils of their society, she instructs her clerics to offer light and hope.) false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > Indeed? But you do exhibit a talent for self-preservation.
0:0 - And if it is? Strangers are the scourge; the rite is the remedy. No laws can change that. uid: d027e2e9-7902-5105-4002-bccb5e606635
0:0 - Monster? Too kind. A demon, more like. uid: d0df8317-aaa1-9ef5-7964-f87488042932 - 0 Check flag(s) (Local): false - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusion - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusiondescription > null
0:0 - I want you to provide your services to Zevlor. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well. uid: d100de5a-5b0e-8c43-cf4b-c43b3392e196 - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They're to be gone before final prayer. If they are not...
0:0 - Hold. Give diplomacy a chance to do its job. uid: d5cb5e67-d24b-9829-4714-75bf13ada7b2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Finally. Let's have some fun. uid: dc506142-92aa-5f7e-e941-4504dbaf6239 Node context: You've been bored, now you're ready to rip someone's throat out. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Words I heed to the letter to keep my brood safe. uid: debfb643-d803-84cb-1394-cd0a334ee8a7 > null
0:0 - That depends. It was an accident - wasn't it? uid: e31f327a-f2a1-ee4e-4801-45ea709942a9 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > Accidents do not exist. There is only choice and consequence.
null uid: e381cbe1-44d9-b39b-08eb-46fbbb280230 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They're to be gone before final prayer. If they are not...
0:0 - You will offer your services to Zevlor, guide the outlanders out of the grove. uid: e64ca4c1-ded9-2fde-759f-35c836eb2fbd - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: e6720be5-364a-9ac4-25a8-089ca87f4668 - 0 Check flag(s) (Global): false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - Keep talking. Nothing to be gained in picking a fight with a fanatic. uid: f459ba31-7836-d729-8920-753e75933f47 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I'm told there is a healer here. Where is she? uid: f66dd5d8-f4d9-72e7-47dc-f4e6feab7054 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruid_Event_AskedHealer - DEN_ShadowDruid_Event_AskedHealerdescription - 1 Check flag(s) (Global): false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_AskedHealer - DEN_ShadowDruid_Event_AskedHealerdescription - 1 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > Nettie, yes. She's bumbling about somewhere.
null uid: f89a0076-d89b-2e32-8bfe-3d39f81025a8 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription - 1 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - Zevlor is dead. uid: ff7cd734-e613-94ca-dbd5-cee556404cd6 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription true - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused. true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription > Indeed? Then when the lightning comes, it has one fewer to strike.
null uid: ffc76086-829c-183b-552c-0df69ddb6388 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > Stand down. > Attack.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_LeaderPersuaded.lsj Synopsis: You revealed Kagha to be a Shadow Druid, but convinced her to stand against them. She now contemplates what has happened, repentant and ready to stand trial for her crimes.
0:0 - Leave. uid: 00c33c35-344a-7a89-d95e-4b2e976f827b === END NODE ===
0:0 - I won't forget the wounds I've inflicted. I pray Halsin returns to heal them in full. uid: 1bdd32f3-1dc7-9092-d231-37e3f5def450 - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > null > null
0:0 - We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy. uid: 1fcd72c2-31c7-6b2b-8b1a-f5b08589938e - 0 Set flag(s) to (Global): true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description > null
0:0 - When you speak, the circles will listen. Among druids, your words will shine brighter than sun. uid: 2a1e4006-033e-ef24-dc39-e2e15822d25d
0:0 - There was but one druid who guarded the circle, who protected our ways. We are forever in your debt. uid: 37185e02-377f-9a45-640c-3282aa377fbb > null
0:0 - I won't forget the wounds I've inflicted. I trust Silvanus will heal them in time. uid: 40d64319-5c54-f99e-5c1a-0c585e198ea3 > null > null
0:0 - Rath thought me a danger. Seems I've proven him right. uid: 41c8ef17-5e0c-7bd4-ad62-812d3a5e6896 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription > null
0:0 - Meanwhile, help us contend with the goblins. Perhaps we can dissuade them from attacking. uid: 484cc31b-9c03-d058-8dfc-15df830f37d9 > null > null
0:0 - You were ready to give up the circle to Cloakwood. It's unthinkable. uid: 4a7e689d-5919-fba3-c6b9-64c6209ac210 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > I can hardly deny it. I was so cloaked in shadow, little light could pierce through.
0:0 - And what of Zevlor's people? uid: 54d3650e-2344-1eb7-b348-2396f3fa9c32 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruidPersuaded_Event_AskedHow - DEN_ShadowDruidPersuaded_Event_AskedHowdescription - 1 Check flag(s) (Global): false - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidPersuaded_Event_AskedHow - DEN_ShadowDruidPersuaded_Event_AskedHowdescription > We will grant them safe harbour until they depart.
0:0 - We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy. uid: 6d30eacc-3717-aa77-2493-e4f43b27b424 - 0 Set flag(s) to (Global): true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description > null
null uid: 75690f4d-5e52-a93e-3550-4763c06236dc - 0 Check flag(s) (Global): false - DEN_ShadowDruid_Event_SetFaithwarden - DEN_ShadowDruidLeader_Event_Faithwardendescription - 1 Check flag(s) (Object): true - DEN_ShadowDruid_Event_DeservesFaithwardenReward - Set on a druid player when they deserve to obtain the Faithwarden reward - 2 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Silvanus bid me to protect my people from harm. Yet I was the one to inflict it.
0:0 - What about Zevlor - can his people stay? uid: 799df747-724d-00c1-3b0d-7bdca1f8c065 > null
null uid: 7a78e1d1-2edb-5a63-712f-2164a21da501 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_Event_CalledSaghaMonster - DEN_ShadowDruid_Event_CalledSaghaMonsterdescription - 1 Check flag(s) (Global): false - DEN_ShadowDruid_Event_SetFaithwarden - DEN_ShadowDruidLeader_Event_Faithwardendescription - 2 Check flag(s) (Object): true - DEN_ShadowDruid_Event_DeservesFaithwardenReward - Set on a druid player when they deserve to obtain the Faithwarden reward - 3 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Silvanus bid me to protect my people from harm. Yet I was the one to inflict it.
0:0 - However He judges, I will comply. uid: 7cd878aa-5c14-11bc-ff63-f838c773c7d5
0:0 - Yet I led a child to her death, betrayed the circle to shadow. We will stop the rite and I will stand trial. uid: 8d643f79-36d8-158a-2513-c754d4fb1973 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > null
0:0 - A child is dead. I betrayed the circle's trust. We will stop the rite and I will stand trial. uid: 912f3a0c-7389-c343-d862-413ac41cb528 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > My fate lies with Silvanus, may He have mercy.
0:0 - I endangered a child. I betrayed the circle's trust. We will stop the rite and I will stand trial. uid: 970c989b-ccc5-be67-97c2-b35ebf8c44ce > My fate lies with Silvanus, may He have mercy.
0:0 - Yet I betrayed Silvanus himself, led the circle to shadow. We will stop the rite and I will stand trial. uid: 9e0156db-93bc-e25e-f61c-554298860579 > null
0:0 - Rath thought me a danger. Seems I've proven him right. uid: a2a447ce-1248-d0ea-ac5a-435936582af8 - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription > null
0:0 - Silvanus may very well grant your wish. Traitors have died for lesser offences. uid: b39bccf7-c701-35bb-2d06-68c0b34c5452 > However He judges, I will comply.
0:0 - I won't forget the wounds I've inflicted. I trust First Druid Halsin will heal them in time. uid: b4fd8897-6271-38f5-03e6-a41d4b8ece21 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > null > null
0:0 - How did the Shadow Druids even find you? uid: fd94c22e-0425-6aa0-7bc8-bf28f14a34b8 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruidPersuaded_Event_AskedShadows - DEN_ShadowDruidPersuaded_Event_AskedShadowsdescription - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidPersuaded_Event_AskedShadows - DEN_ShadowDruidPersuaded_Event_AskedShadowsdescription > It began with a letter. There was no messenger - it simply... appeared.
0:0 - Treefather keep us all. uid: ff722458-1e65-3869-fd9a-d6bdc209cc30 - 0 Check flag(s) (Global): true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description > What about Zevlor - can his people stay? > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_LeaderPostGoblins.lsj Synopsis: Kagha's dialogue after the goblins' leaders are all dead and the grove enters the victory state.
0:0 - I've discovered the truth. You're allied with Shadow Druids. uid: 10036149-28ea-4a0c-39e8-e3eec8f00aee - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 1 Check flag(s) (Local): false - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKagha - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKaghadescription - 0 Set flag(s) to (Local): true - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKagha - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKaghadescription > Have you now? And you thought you should tell me?
0:0 - Leave. uid: 1545c286-9449-6c4f-a3d8-7e82337ed258 === END NODE ===
0:0 - Well. A broodmother looks forward, never back. I am First Druid now. And I will keep my children safe. uid: 195764c6-f003-7c77-928d-a3538a129867
null uid: 1f2bb6b6-9361-fa0a-0dd2-4d28d68f3602 - 0 Check flag(s) (Global): true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription > null
0:0 - Halsin is dead. I thought you should know. uid: 3035ab8c-6bff-0ca6-9bca-b8d467cb3eff - 0 Check flag(s) (Global): false - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription - 0 Set flag(s) to (Global): true - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription > Halsin, gone.
0:0 - Silvanus keep you. uid: 40f77a0f-ddf3-cbc7-db54-26c11a25949f - 0 Check flag(s) (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all === END NODE ===
0:0 - Oh, hells - the prayer can wait. I'm... I'm going to miss him. uid: 5fbbb902-225f-0728-ef7b-20d43011311f === END NODE ===
0:0 - Leave. uid: 628843fe-d247-ac78-1fbb-fb19075dc3cd === END NODE ===
0:0 - Attack. uid: 7aa05020-1718-479c-86ef-5cccfc8c00b7 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - The tieflings are grateful for your efforts, as well should they be. uid: 9cd02c92-3ecb-84f6-e844-b0d4c41c8811 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription > Master Halsin would approve. I pray he still returns, Silvanus willing.
0:0 - Leave. uid: a78dcc69-11e6-e923-1606-9f3ac8e687d7 === END NODE ===
0:0 - Finally, we'll be rid of the outlanders' infernal stench. uid: aca2fda9-3c7e-5441-c0b5-2c9b91b8fd3b - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription > The last prayer will be spoken and the rite will conclude. When the coming army swarms, the brambles will keep us safe.
null uid: ad548618-bcbf-638e-dcf7-679d2ffa7cab - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all === END NODE ===
0:0 - I'm afraid Halsin is dead. uid: cc336ac7-0414-fc70-173a-2452906e6df2 - 0 Check flag(s) (Global): false - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription - 0 Set flag(s) to (Global): true - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription > He's... he's really gone, then. That means...
0:0 - The grove is forever in your debt. Walk freely among us for as long as the sun sets and rises. uid: ce7b8734-734c-d888-f90f-bfd6a6179cd6 === END NODE ===
0:0 - There is cause for celebration. Master Halsin would approve. uid: ceeed300-e38d-436c-b365-e6f1cd834f34 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription > The grove is forever in your debt. Walk freely among us for as long as the sun sets and rises.
0:0 - There is cause for celebration. Master Halsin would approve of this. uid: d25817c9-cc6d-1ab5-721d-7c5d374f0e55 > I'm afraid Halsin is dead. > Leave.
0:0 - We're grateful for your efforts - though none more than the refugees. uid: ea3e5e8e-6860-e685-bb4b-67fcdf220a71 - 0 Check flag(s) (Global): true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription > There is cause for celebration. Master Halsin would approve of this.
0:0 - Peace. Enjoy it while it lasts. uid: ed6c9ace-6fbe-f63a-26f0-5b9ee864f828 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription - 1 Check flag(s) (Global): false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > null
null uid: f65140cb-fc32-4a4c-6f01-1be0ef5a1859 === END NODE ===
null uid: f770f12b-a257-b517-30f5-a4e2801e4847 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_LeaderSaved.lsj Synopsis: Kagha's dialog after the Celebration (post-AttackOnDen or post-GoblinHunt), if the scene with the parents occured and the player saved her.
CAMP_GoblinHuntCelebration_Event_SavedKagha = true
0:0 - 'Mercy'. You carry it with you. And now I must carry it with me. uid: 0000b1db-6004-0e1a-f571-7c8b2600d35a === END NODE ===
0:0 - Halsin's cancelled the rite and I will face judgement. My fate belongs with the Treefather. uid: 04196006-a322-14da-7445-feb94a0c3033 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) === END NODE ===
0:0 - May the sun rise in the valley... uid: 0f0af671-178a-61df-21ad-aeec8ac50071 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > ...and may the wind carry you to mount's peak. Until we meet again.
0:0 - Halsin's cancelled the rite and I will face judgement. My fate belongs with the Treefather. uid: 15717227-fd0b-28a8-e7f5-8fbcdf5a2597 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) > I sought the shadows and imperilled the grove. Thanks to you, I've seen light.
0:0 - Saving you was one matter. Forgiving you is another. uid: 5ea49d49-c82c-9faf-f0af-81bf5a627e92 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Don't saddle yourself with that loathing. I will carry it for us both.
0:0 - And I'll remember a serpent lives within me, waiting to strike. Treefather guide me, that I choose my targets more wisely. uid: 64d319af-16ce-1f73-1d4a-9f09db4f88a5 === END NODE ===
0:0 - Peace. Enjoy it while it lasts. uid: 88993bb4-fee8-b18d-e072-67f7f8b01b8e === END NODE ===
0:0 - The light welcomes even those who have strayed. uid: 948f5ece-c9c1-20d9-f45d-d4a5253cf695 - 0 Check flag(s) (Tag): false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > I'll use it to heal blight wherever it reaches.
0:0 - ...and may the wind carry you to mount's peak. Until we meet again. uid: 9acde2f5-292e-d93a-ae8f-7a0af14b8c95 === END NODE ===
0:0 - You can trust that Silvanus will punish me for it twice over. uid: a22378f7-28f7-daa3-b81d-2bcec6465910 === END NODE ===
0:0 - I have been so blind, that an outsider would show me the way of Silvanus. uid: a85e5e9e-5f5d-b34c-6a2e-787e1b221769 - 0 Check flag(s) (Global): true - CAMP_GoblinHuntCelebration_Event_SavedKagha - CAMP_GoblinHuntCelebration_Event_SavedKaghadescription - 0 Set flag(s) to (Global): true - DEN_ShadowDruidLeader_State_SavedHasMet - DEN_ShadowDruidLeader_State_SavedHasMetdescription > null > After all I've done, you've no reason to believe me, but... I'm grateful.
0:0 - Leave. uid: bf900911-5e1d-750b-7580-5e87e1c9e52b === END NODE ===
0:0 - Justice will be done - the circle will see to that. Cold comfort for them, but comfort nonetheless. uid: c4937c3e-480d-d5c0-ef35-0fa2377a37dd === END NODE ===
null uid: cd8afa63-6453-1267-5cc5-3610ae5bb732 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all > null
0:0 - The grove is forever in your debt. Walk freely among us for as long as the sun sets and rises. uid: ee569ca2-9c12-7f44-e5a0-715178b5bc01 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all === END NODE ===
0:0 - You saved my life. I won't forget it. uid: f6fff009-6d0f-9aca-91ff-f604e6c2ed8e - 0 Check flag(s) (Global): true - DEN_ShadowDruidLeader_State_SavedHasMet - DEN_ShadowDruidLeader_State_SavedHasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_Opposed.lsj Synopsis: Rath is a human druid opposed to Kagha, who has taken control of the grove in Halsin's absence. He is a kind, determined man, who seeks to keep nature in balance and prevent violence at all costs.
0:0 - You may be right. We've let a snake replace our leader. And the result... By the Treefather, that girl... uid: 05a1a96c-3770-2691-d206-7f3f1e9520ef > null
0:0 - Please, do whatever you must to get him home. The grove needs him. uid: 09006ade-d53c-730b-0922-afcf363e44fc - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Knows_RathMentionedReward - DEN_ShadowDruid_Knows_RathMentionnedRewarddescription > null
0:0 - I found Halsin in the goblin camp, but he didn't survive. uid: 0d646692-39c9-02e0-db3b-024d90452d9f - 0 Check flag(s) (Global): true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Knows_RathLearnedHalsinDeath - DEN_ShadowDruid_Knows_RathLearnedHalsinDeathdescription > null
0:0 - I wish I could offer more assistance. For now, I must keep a close watch on Kagha. uid: 1fa9766a-6a11-c8e5-0240-6a1b54cfd5c8 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_AgreedToHelp - DEN_ShadowDruid_AgreedToHelpdescription true - DEN_ShadowDruid_HasMet_Opposed - DEN_ShadowDruid_HasMet_Opposeddescription > I hope to see both you and Halsin again soon.
0:0 - Master Halsin. Perhaps goblin-caught, perhaps dead. He'd set... Mistress Kagha back in line. Hold her to task. Stop this damned ritual. uid: 2af8c8ae-c5e3-89a3-bdd0-4c785b6526c4 Node context: 'Mistress' is sarcastic here. - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > More will die if the rite is finished. So many more, sent into a world gone mad...
0:0 - If only justice soothed my heart. A grove drenched in blood is no sanctuary at all. uid: 2b68e306-8422-397d-24b2-53205b66963a === END NODE ===
0:0 - ...I apologise. I must have some time to myself. uid: 2c98de01-00ab-1d25-9398-6fd4c6e2de6f Node context: Grieving. === END NODE ===
0:0 - We've let a snake replace our leader. She will see the tieflings driven out, or worse. uid: 2dcd7a59-ab5e-d6df-3916-3269e82f2b9b > null > null > null > null
0:0 - She is First Druid in Halsin's absence. With him caught - or dead - by goblins, none may gainsay her. uid: 36a440a4-e98c-9744-a579-d010f921e1a0 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > But more will die if her ritual is finished. I doubt those exiled by the rite will survive long outside.
0:0 - You have saved Kagha from herself. I cannot thank you enough. uid: 421a1c3e-1f17-5221-d700-a4cb57581c37 - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription === END NODE ===
0:0 - If no one's looking for Halsin, I could do it. uid: 497fddd0-8042-bee6-d8ed-228a280717d2 - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Would you? I would give anything to see Halsin return home.
0:0 - Halsin is an elf with the presence of a bear. He left west, with the adventurers. uid: 4ef2b99b-a105-a5f7-819e-1152107f3eb2 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You won't mistake the First Druid for anyone else.
0:0 - Leave. uid: 526d6f6b-1ff0-8dca-5a62-be4f58735ba5 === END NODE ===
0:0 - The girl's parents will want vengeance. uid: 5756d21c-ff04-f9ee-42bd-d756e94f143d - 0 Check flag(s) (User): false - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > This is how a terrible cycle begins. All is out of balance.
0:0 - May he rest in Summeroak forever. I... uid: 591ff734-eb36-d378-fe33-0d50a399fbe6 Node context: Grieving, voice trailing off. - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription - 1 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_RathLearnedHalsinDeath - DEN_ShadowDruid_Knows_RathLearnedHalsinDeathdescription > ...I apologise. I must have some time to myself.
0:0 - We let this happen. We let this snake replace our leader. uid: 5ae643b9-7293-ccc1-bb4b-90b398dbacf3 > null > null
0:0 - The adventurers say they lost track of him in a temple to the west. uid: 6b216d5e-6b26-e72c-c022-8eec7b1a6cf2 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Would that I could track himself myself. But I cannot leave with Kagha doing as she wills.
0:0 - Should you change your mind, head west. Halsin is an elf with the presence of a bear. uid: 6be17b1a-c6fc-3a84-8b05-3c7fb0da4388 === END NODE ===
0:0 - You don't deserve the Treefather's mercy - you failed him. Failed your duty. 1:0 - You let Kagha befoul this sacred place with a child's blood, yet you plead 'mercy'? Coward. uid: 73c8d551-8a86-661d-0031-9d1b9706f253 - 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - I hope to see Halsin return so he can help us heal. uid: 7af1390a-dc01-2cd0-6d21-6bf6ea24a977 - 0 Check flag(s) (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription > Please, if you find him, let me know.
0:0 - We need Master Halsin. Without him, Kagha's ritual will divide this grove forever. uid: 7e36fd67-e486-aa79-4a03-1e015455144c > null
null uid: 832d9329-bc00-15fd-9193-9fda3dbfe164 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved === END NODE ===
0:0 - That girl's parents want vengeance - and they deserve it. uid: 8c90e25a-67fd-6106-2abf-67fad7a5277c - 0 Check flag(s) (User): true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription > This is how a terrible cycle begins. All is out of balance.
null uid: 919f734d-c441-42ce-32da-f4e4913457ef - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved === END NODE ===
0:0 - I pray the Treefather nourishes Kagha's wounded soul, now that she is dead. uid: 9dd11bd2-bcd1-58f5-188a-b2490b5462cc - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription === END NODE ===
0:0 - I pray she can heal what ails you. uid: a5e64790-263b-9677-d5a0-670a90b87e1d === END NODE ===
0:0 - I'm in need of a healer. Badly. uid: a5fef305-a2b7-027c-a3e8-72d8457fed52 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruidOpposed_AskedAboutHealing - DEN_ShadowDruidOpposed_AskedAboutHealingdescription - 1 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruidOpposed_AskedAboutHealing - DEN_ShadowDruidOpposed_AskedAboutHealingdescription - 1 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > Like many, you seek Halsin's craft. But you'll have to settle for Nettie.
0:0 - Find her further in the cave. Her gift is great, too - you can trust her. uid: adda4319-fa7f-e75f-93dd-63c01bea243a - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Sounds like Halsin might be the better bet. Where is he? > Leave.
0:0 - But more will die if her ritual is finished. I doubt those exiled by the rite will survive long outside. uid: b3228d42-37cd-e3b9-7ca1-70c766134aab > null > null
0:0 - No need to fret. I'll find him. uid: bd8698ed-9f5e-46db-8a38-72e3859ef5e1 - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_AgreedToHelp - DEN_ShadowDruid_AgreedToHelpdescription > null > Silvanus' blessing upon you. And my gratitude as well.
0:0 - I'm looking for Nettie. uid: c2c4c329-819a-c6ae-c855-0b5677f8aef2 - 0 Check flag(s) (Dialog): false - DEN_ShadowDruidOpposed_AskedAboutHealing - DEN_ShadowDruidOpposed_AskedAboutHealingdescription - 1 Check flag(s) (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) > Ah, I see. You will find her deeper in the caves.
0:0 - One meant to seal us in. Meant to seal them out. Blasphemous. The Treefather must see what's happening in his holy grove. uid: d758bd0b-816b-30ed-dc8f-037a6a8b22b4 Node context: Passionate anger. > Perhaps his eyes are on Master Halsin now.
0:0 - Sounds like Halsin might be the better bet. Where is he? uid: da77a414-5590-d37b-4dda-c9246ffe8fbc - 0 Check flag(s) (Global): false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > The adventurers say they lost track of him in a temple to the west.
null uid: dded6b55-9a2d-0eec-410d-6ba5ad51704a - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved === END NODE ===
0:0 - My oath often aligns with the Treefather's will. He would not abide child-slaughter. 1:0 - I swore an oath to stop terrible deeds like that. Monsters like her. uid: e067485b-ba37-57e8-aaa8-cea3169984f0 - 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Please, if you find him, let me know. uid: e371c08d-f5f9-a554-1284-4ad00db7444e === END NODE ===
0:0 - To think Kagha had turned to the ways of shadow. Her corruption ran so deep. uid: e38e0cb1-9c6a-e6cf-46be-5d5716d29146 - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription > Yet for her to die like this, under the Treefather's gaze... perhaps it is justice.
0:0 - Would that I could track himself myself. But I cannot leave with Kagha doing as she wills. uid: eed8b55f-29f2-c5e8-673f-017f781bcc67 > null > I'll take my chances on Nettie. > null
0:0 - I found Halsin in the goblin camp, but he can't return yet. uid: fe868a8e-499d-5ce5-933f-35968ccdc08b - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Please, do whatever you must to get him home. The grove needs him.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_OpposedFaithwarden.lsj Synopsis: You defeat Kagha in the denouncement scene: Rath approaches you (if he is alive) and provides you with access to a powerful sceptre and an honorary title: 'faithwarden'.
0:0 - When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks. uid: 178087e8-228e-5b84-db35-31c535572353 > null
0:0 - I pray the Treefather nourishes Kagha's wounded soul, now that she is dead. uid: 3755aaeb-9cf9-3f54-609f-7e97b8695cfb - 0 Check flag(s) (Global): false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription > When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks.
0:0 - A Faithwarden speaks with the authority of the four elements. When you speak, the circles will listen. uid: 8dd05746-e611-1b75-94d6-2e060668a4c1 > Go forth, and let your might be known.
0:0 - You have saved Kagha from herself. I cannot thank you enough.
uid: 964a5c8f-08fb-c806-7bf9-46b0d7d31cb3 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription > When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_PAD_FoundRecruitmentLetter.lsj Synopsis: Player found and read the recruitment letter that Kagha got from the Shadow Druids.
0:0 - Really? She's more interesting than I gave her credit for. 1:0 - No one in the grove will suspect their true enemy walks among them. 2:0 - I say we have a chat with ol' snake-eyes. 3:0 - A pitiless druid harbours a deep secret? Shocking. 4:0 - Useful information. Or dangerous. Both, likely. 5:0 - The woman's a menace. I say it's time for a chat. 6:0 - The circle will fall into darkness if we don't intervene. 7:0 - It's time we had a talk with her, don't you think? uid: 29592715-c9f6-8ef5-3594-3784891d5726 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) === END NODE ===
0:0 - This 'Kagha' sounds interesting. A shame she'll probably have to die. 1:0 - Shadow Druids have taken root in these parts, and whoever Kagha is, she's their agent. 2:0 - Are there Shadow Druids here? Who's Kagha? 3:0 - Shadow Druids? This Kagha could prove an obstacle. 4:0 - Seems like some Shadow Druids turned someone called 'Kagha' to their cause. 5:0 - Shadow Druids? A bad sign indeed. Watch out for this 'Kagha.' 6:0 - Shadow Druids? This Kagha is not to be trusted. 7:0 - Shadow Druids at work - and this Kagha is their newest recruit. uid: 778576a1-9fa3-75a0-e1e5-46760cfae8fd - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_PAD_FoundSecretLocation.lsj Synopsis: Player notice the tree that contains Kagha's letter from the Shadow Druids. They might find it by chance or know it was there.
The note that sends players here reads like this: [The marks crisscrossing the page don't look scribed so much as slashed.]
Kagha.
Swamp-docks. Tree. Meet me. Alone.
Olodan.
0:0 - Hello. Someone's taken a knife to that tree. 1:0 - There's a mark on that tree. How... intriguing. 2:0 - Someone notched this tree. Wonder why.
3:0 - That tree's been marked. Hardly nature's work. 4:0 - There's a hollow in that tree... looks hand-carved.
5:0 - There's a cleft in that tree. Squirrels, I suppose. 6:0 - Odd - someone's cut a notch in the tree there. uid: b25e72e1-49cd-dcc7-7a6f-5bef7fc628c5 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - That seems to be Kagha's tree. And the Shadow Druids' mark. 1:0 - A marked tree. Could be the one Kagha mentioned in her correspondence.
2:0 - That's a marked tree. Maybe the one from Kagha's letter.
3:0 - An odd tree. That note to Kagha mentioned something like this. 4:0 - This looks like the tree mentioned in Kagha's note.
5:0 - That note mentioned a swamp-tree. This could be the one. 6:0 - Hm - must be the tree from the note to Kagha. What's that cleft there? uid: bbf214cc-152a-e53a-053a-b53f83f724e7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - DEN_ShadowDruid_Knows_MeetingLocation - Player read the note about the secret location, found in Kagha's chest === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_SelfReflection.lsj Synopsis: Following Kagha's dialogue, if druid player asked about the rite and has not already discovered the shadow druid connection, they experience a self-reflection. There is more to this tale; you should search Kagha's quarters. Journal entry to search her quarters appears.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_SnakesCourt.lsj Synopsis: Druids hold court to determine whether or not to lock up a tiefling child for stealing their precious artifact. If you fail to stop them, the child tries to run and is attacked by their guardian snakes.
Sagha the druid leader is the main player in this scene. She is machiavellian, and flips to evil should the snakes attack the child.
0:0 - You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you. uid: 00883fa8-c425-c8cc-ce17-4547d023d7e2 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - Not cruelty. Justice. uid: 0502531d-48ab-4f02-10fc-8aad8ee7e75b Cinematic: > null
0:0 - Aithyas! Teela, to me. uid: 06ce3e85-b177-45cb-dd6a-4648f374e640 Animation: CMitchell:, KAGHA: DEN_ShadowDruid_SnakesCourt_Thinking, SNAKE: [REUSE ]Turn_180_To_Run Cinematic: After the line, we see Sagha rubbing her head and considering what to do. This should be a nice long pause. Then she becomes EVIL for good. Node context: AY-thyas. Draconian language for SHIT! - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_KaghaIsEvil - DEN_ShadowDruid_State_SaghaIsEvildescription > Gone. By the gods, Kagha, what have you done?
null uid: 09130e0b-4d48-8f8c-a470-728af9aa5c9a - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_PassedNatureCheck - 1d54942c-e707-2b27-c461-bc033d258d04_PassedNatureCheckdescription > *The death of a child. A timeless tragedy that never grows old.*
- Roll sucessful - null uid: 09be56e0-0464-3543-0017-f83acbaad16f > I... Very well.
null uid: 09c83ce0-feab-4c60-b3fd-456cfc5363d5 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > Thank you, Kagha. Master Halsin would...
0:0 - *But was it truly nothing? The pain gripped you tight, robbing you of all composure for a moment...* uid: 0e2c2198-e7b5-4fb5-8f7c-6fce01de5f68 Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - Flick your eyes to the exit so the child will try to run. uid: 0f72a557-4b7c-a8e7-be2b-6a360e2589d6 - 0 Check flag(s) (Local): false - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge > null
0:0 - CALL OFF YOUR WORM. uid: 1079155f-35ed-c8b1-e753-02f51baa3cf3 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - No - the tiefling remains until the rite is complete. uid: 12272a0a-855a-b21c-0b98-09b20ad8e18d - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription > null
0:0 - Cage the girl. It's a fitting response to the crime she committed. uid: 156af777-890f-be1b-7e8d-defdf2d4c15b > No. P-please - you can't...
0:0 - Kagha si nay. Wux geou fulla wer fanol. uid: 1574ba46-f58d-86ba-a5cf-f8fc60019097 Cinematic: To Kagha Node context: To Kagha. Draconic snakey language. KA-ga see-NAY. wooks gyow fulla wur FAN-ole. > Ssifisv - it is as you say, Teela. Come to me.
0:0 - Very well - she may go. Break your word, and my serpent shall feed. Ssifisv - Teela, to me. uid: 1737500c-0692-c10e-7f84-8f3ac6074a36 Animation: CMitchell:, KAGHA: use look-ats, SNAKE: [REUSE ]Turn_180_To_Run Cinematic: Says first line to you, then speaks to the serpent. Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down. > null
- Roll failure - null uid: 18992159-d0f1-2f46-0620-ca940af1d45f > null
0:0 - RELEASE HER. NOW. uid: 18dc424b-dd4e-3eb0-e5e2-20a63674b272 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - I've treated with beasts with more etiquette than you. uid: 19dc8756-c8df-43cf-2174-1effcd8fe7a0 Node context: Unimpressed, even dismissive > null
0:0 - Imprisonment is an appropriate punishment for theft. Lock her up. uid: 1cb04bb9-7643-d395-826f-a7dec3c21959 > null
0:0 - Free the whelp, or I run your belly through with a blade. uid: 1d7e225f-3456-dd43-fd43-c14b85c4fc0e = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null (roll sucessful) > null (roll failure)
0:0 - She eats our food, drinks our water. Then steals our most holy idol in thanks! uid: 1dd7c3e5-6bce-255a-b240-0277a55f32bb Cinematic: > null
0:0 - A new hatchling? Yes. They can be foolish. uid: 2073cd6b-dde2-9feb-2c41-cd76571f6efe Cinematic: Node context: Snakelike but not too cartoonish > Kagha si nay. Wux geou fulla wer fanol.
0:0 - Thank you thank you thank you! uid: 23451c8b-59df-3aff-a648-df936d084036 > null
0:0 - A seed nobly sown renders the sweetest fruit. Be noble - set her free. uid: 235caa65-9d39-4f1b-725f-b13265c17988 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - Do nothing. uid: 2497d0f1-ecb4-bcf9-fb2f-396c14396239 - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge > null
0:0 - Ssifisv - Teela, to me. uid: 24b27aac-e882-7be0-c47b-286c456b9d6e Cinematic: To the snake, who then slithers to the side of Kagha > null
0:0 - Teela - attack! uid: 27ce4132-914f-26b5-7537-93a0309f8c0a Animation: CMitchell:, SNAKE: DEN_ShadowDruid_SnakesCourt_BareFangs Cinematic: After line, snake bares fangs (if possible) and combat begins. - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack) === END NODE ===
0:0 - Leave it. Remember why we're here. uid: 292f65d9-5ed7-2ddc-c037-b48e5c875c2b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_SnakesCourt_SHWarnsAgainstCombat - DEN_ShadowDruid_SnakesCourt_SHWarnsAgainstCombatdescription > null
0:0 - Don't be a coward. We could take them. We could kill them all. uid: 294a7eeb-519b-3594-25a7-de0a08684337 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Ngh... it hurts... uid: 2ad51cae-dd59-4d4b-a613-3766b2e0b462 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > null
0:0 - *Her life matters more than satiating your dark fantasies. You focus and they're gone. But clearly, this child's life is in danger.* uid: 2b8209b2-578d-5f9c-1b52-5d7d23cd3bf5 - 0 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed
0:0 - Release her. I'll see that she stays out of trouble. uid: 3381a141-c93e-e10a-73f1-6c2450d62cf2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null
0:0 - Tell the snake to put Kagha at ease. The girl belongs with her own brood. uid: 39974aa4-58c5-279d-1d3d-d8aed236c232 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > A new hatchling? Yes. They can be foolish.
0:0 - I will imprison the devil. And I will cast out the rest. 1:0 - I will imprison the devil. And I will cast out every stranger. uid: 4325f0ae-30a6-05fe-3045-0a271e5c9bb9 Animation: CMitchell: use look-ats Cinematic: . |Kagha turns and stares directly at you after the first line, - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Global): false - DEN_SnakesCourt_State_WildShapedPlayer - Scene started with a player that is wild shaped > *A death viper. You have milked their poison before. A single drop of it could kill that child in a heartbeat.*
0:0 - She's just a cub. Let her go, or tangle with me. uid: 438909d8-d854-3d93-0261-205304cef9c4 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null
- Roll sucessful - null uid: 47e5a6c1-9dfc-c825-b604-fdc3ab5b7730 > null
0:0 - Your mind wants the snake to kill the child. But your heart doesn't. Snap out of it. uid: 4849d630-a2d4-a993-6de3-d22f1d3702c7 - 0 Check flag(s) (Local): false - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge > *Her life matters more than satiating your dark fantasies. You focus and they're gone. But clearly, this child's life is in danger.*
0:0 - Tell the snake to be at ease. The girl must not be harmed. uid: 5362aeb4-0b82-688a-4469-6f0fe39fb974 - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Silence. I answer only to mistress.
- Roll failure - null uid: 584847ac-ab63-6314-f8dc-4a32fbda5a05 > null
0:0 - Keep silent. uid: 59c4d9ad-5522-12ae-bfb0-3c5c00c80436 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death > null
0:0 - Hold on! It's not too late to settle this without bloodshed. uid: 5f64ed7c-c8fb-02cd-2251-7d93d723d489 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - I am versed in the ways of justice. Make your case, and I will pass judgement. uid: 601e75fd-aa8f-8cf4-4cec-d574a76847f0 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - The devil sowed chaos. She remains until the rite is complete! uid: 61012382-c6fc-97e2-ee0e-c6145e734218 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription > null > null
0:0 - Don't druids cherish harmony? Jailing the girl disrupts nature's balance. uid: 6442f3e1-b7da-c49b-5692-b833b4a1cc21 = Roll SkillCheck Nature (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - You dare speak of Teela in this manner? uid: 6479eb99-b6e5-32cd-6ca6-2cab2a996aef Node context: Outraged > null
0:0 - Let judgement be cast. Spill blood after, if you must. uid: 659e5833-a829-2a80-d3b6-8eb1af38d0b9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *She offers you nothing.* uid: 686717f8-8eed-4385-9b63-0f710553a71a Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.* uid: 6a9d84d8-4ca3-43bd-930d-e3046956710e Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - Let the child go, so she can spread word to the others of your might. uid: 6d5396f8-de61-1042-5cdb-52e982ee502c = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - Call off your snake or it goes in my dinner pot tonight. uid: 6f6c3f14-9ae4-d07e-9ad5-86b4f6188e61 = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null
0:0 - Imprisoning her empowers the refugees. Are you willing to risk insurrection? uid: 70fa3588-2a8c-e52b-665c-a96390a8171b = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - *The corpse is frozen in her final moment of agony. Well, at least you tried.* uid: 7257668e-41e1-97ee-6b33-81017cb534bd - 0 Check flag(s) (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Gone. By the gods, Kagha, what have you done? uid: 74fd3079-1fa3-e0c5-4e70-8c9d2952d9fb Animation: CMitchell:, RATH: use look-ats Cinematic: Rath looks to Kagha, appalled by what has happened. > Bury the remains. Continue the rite.
0:0 - To reject the helpless is to reject Silvanus himself. uid: 7898d481-af25-3696-4b7b-2a1fdb0db3cf - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0 Set flag(s) to (Dialog): true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > The Treefather's words spoken with a devil's forked tongue. > The Treefather's words. Your circle taught well.
null uid: 7a6cce58-a4ec-60a1-eedd-a7c5a0a052d2 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_Knows_AlmostAttackedSnakeCourt - During the Snake Court, player picked the option to reach for their weapon, but then decided to not attack after the companion inclusion - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > null > null > null > Remand the thief. I will not say it again.
0:0 - Unfortunate, but temporary. Detain her for only as long as necessary. uid: 7cc0ff8e-3bb3-7e7c-71c9-2bc2854c15a5 > No. P-please - you can't...
0:0 - A seed nobly sown renders the sweetest fruit. Be noble - set her free. uid: 7e55ea81-ba60-9cf3-55f0-c8a39ef50f1a = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
null uid: 8068fb20-2613-4891-b23c-c6bdf99ac087 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Ngh... it hurts...
0:0 - Return the girl to her family. She's made amends, and you have your relic. uid: 807d76a6-d832-5e15-e323-175314ca5d50 > Thank you thank you thank you!
0:0 - I've heard enough. The devil remains until the rite is complete! uid: 811e55e6-96ad-277e-dbfc-2b0c550f91b5 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription > null
0:0 - One of your guards outside said you wanted to see me. Here I am. uid: 81d1cf46-835c-304e-239f-2e7c2114e7a2 - 0 Check flag(s) (Global): true - DEN_GroveConflict_Knows_KaghaRequestedPlayers - The guards at the Guarded Entrance mentioned that Kagha wants to see the player(s) true - DEN_GuardedEntrance_State_ClearToPass - Player can enter the sacred pond area and beyond. Set in the dialog with the druid guards and whenever that checkpoint is no longer relevant > We will speak soon enough. First, judgement must be passed.
0:0 - You've proven your authority. Now prove your mercy. uid: 82ec9ed3-32ff-1ff9-ca1c-5eded423f699 - 0 Check flag(s) (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenRead - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenReaddescription - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > Fair words. Child, take to the others word of my grace. Ssifisv - Teela, to me.
0:0 - That's it. You're calm, I'm calm, snake's calm.
uid: 82fb2e0f-dafa-3717-8cb6-ff85ee30fd9b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Now, Rath. uid: 84ed2f07-fa47-952a-c974-3038d231c578 Animation: CMitchell:, RATH: DEN_ShadowDruid_SnakesCourt_ReachForChild, CHILD: DEN_ShadowDruid_SnakesCourt_BreakAway, SNAKE: DEN_ShadowDruid_SnakesCourt_AttacksChild Cinematic: After Kagha's line, |Rath tries to grab the child, but the child breaks away, and the snakes lunge for her. She collapses on the spot; Rath runs to her in a panic.| > No!
0:0 - I did not ask for counsel. The devil remains until the rite is complete! uid: 85b6e690-cf1f-8633-742b-746faa5cadf3 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription > null
0:0 - Thief? Poison? What's this girl's actual crime? uid: 8656dd1a-77c0-13bc-a196-57b2d8b5de3d - 0 Set flag(s) to (Global): true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > Girl? You mean parasite.
0:0 - I... Very well. uid: 87ea6c04-1804-bfcd-24b4-f8b750c0f1ec Cinematic: She shrinks back slightly in the face of such unexpected fury Node context: Cowed but trying not to show/sound it > Ssifisv - Teela, to me.
0:0 - But there's goblins out there, and worse. And it's nice here, so I - I took the idol. I thought maybe then we could stay. uid: 8f94622a-f3bb-d361-3c54-7f8a3044e555 > Please, let me go. I'll be good, I swear.
0:0 - Don't druids cherish harmony? Jailing the girl disrupts nature's balance. uid: 8fa92550-cabc-008d-f8cd-588a8a5b9c68 = Roll SkillCheck Nature (Intelligence) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null
- Roll sucessful - null uid: 8ff61069-0db7-41cc-44c1-eac396560138 > null
0:0 - This outsider will take word once I've spoken to him. We must focus on the rite. 1:0 - This outsider will take word once I've spoken to her. We must focus on the rite. 2:0 - This outsider will take word once I've spoken to them. We must focus on the rite. uid: 9684a400-b5fc-60be-5440-e156e85371e6 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > *The corpse is frozen in her final moment of agony. Well, at least you tried.*
0:0 - Release her. I'll see that she stays out of trouble. uid: 988a8142-e98e-1edf-b550-f0295b9604b0 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null
0:0 - Let the child go, so she can spread word to the others of your might. uid: a4c1a474-3b92-b4ff-ef19-5ec787951067 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not? uid: a90b4b80-2538-c581-f637-ab5870db38b6 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - Do it. uid: a9674c0d-a510-11e3-682f-720917ede73d Cinematic: > null
null uid: aa180bb0-ff99-1b52-01c1-865ced13257b - 0 Check flag(s) (Global): true - DEN_SnakesCourt_State_WildShapedPlayer - Scene started with a player that is wild shaped > null
0:0 - Good. Play nice until we get what we need.
uid: ab482122-6d22-b817-ebb2-c4465103d8ae - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Prepare to attack. uid: ac6859f5-d912-c30c-84b1-66cbf744916c - 0 Check flag(s) (Global): false - DEN_ShadowDruid_Knows_AlmostAttackedSnakeCourt - During the Snake Court, player picked the option to reach for their weapon, but then decided to not attack after the companion inclusion > null
0:0 - No! uid: adfdfb63-2be6-09da-83e4-3a053f7cd15b Animation: CMitchell:, RATH: DEN_ShadowDruid_SnakesCourt_AttemptRevive, CHILD: DEN_ShadowDruid_SnakesCourt_AttemptRevive Cinematic: |Rath tries to revive the child, but with no success.| - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription > Aithyas! Teela, to me.
0:0 - The girl has made her amends. Return her to her family. uid: afd2dcc0-b863-d69b-ea46-5a6853960fca > null
0:0 - Please. I'm sorry! uid: b00e5f4d-d121-e172-bb63-b2c4823bd87e Animation: CMitchell:, SNAKE: CINE_Reaction_Agression_LOOP Cinematic: The druids are holding court. The child stands with a snake guarding her, facing judgment. She cries out an apology. > This is madness, Kagha. She's just a...
0:0 - The girl is no threat. Jailing her disrupts nature's balance. uid: b6c2c909-f8ed-ea64-0873-f8b7df3f3bb8 = Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null
0:0 - Yet behold: the parasite lives! She eats our food, drinks our water. Then steals our most holy idol in thanks! uid: c0bc72b4-9c38-57a5-df37-42255338db14 Cinematic: - 0 Set flag(s) to (Global): true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription > Rath - lock her up. She remains here until the rite is complete.
0:0 - More proof that outsiders must never be trusted. uid: c9501092-d8c3-58a9-a82b-8deb2663ff22 - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription > null
0:0 - Release her. I'll see that she stays out of trouble. uid: c98a8ebf-da4c-e637-75a9-7b721d297c68 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > null (roll sucessful) > null (roll failure)
0:0 - *A hot spike of pain overcomes you, and a strange image is thrust upon your mind's eye. You are a frightened little girl, in a dark chamber. A hooded figure approaches, brandishing a rod...* uid: c9d59161-0f2a-4763-ad07-3a5de29a644f Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > null
0:0 - A fickle one, aren't you? I hope you know what you're doing. uid: d07520cf-aee1-e062-e6d3-fce4eb0dcc04 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Ngh... it hurts... uid: d16a28e8-c7da-4e02-b6cc-364dff93c9d9 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA > null
0:0 - Explain this cruelty! uid: d3ee4158-c200-f3e5-b904-5b08cc6a3d90 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > Not cruelty. Justice.
0:0 - The Treefather's words spoken with a devil's forked tongue. uid: d4734403-e1f4-9054-ad1f-7ee5b9682994 Cinematic: - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Perhaps you don't know that Silvanus spoke further. 'The parasite must be removed for new seed to grow.'
0:0 - Imprison her? She's just a child. uid: d506e93c-acc2-027c-68af-972472ce3839 - 0 Set flag(s) to (Global): true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription - 1 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription > She's a parasite.
0:0 - *It's no use - the rage clouds all.* uid: d8368b4c-576f-fde2-4afc-8495daa56b00 Cinematic: The player character assumes an aggressive pre-combat stance - there's no way to avoid a fight now - 0 Set flag(s) to (Object): true - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack) === END NODE ===
0:0 - Good. Let's focus on the girl first. We can settle with the snake later. uid: dc904b9e-ef69-6886-1f53-b4a7411f4885 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Yes! Let's have some fun. uid: ddfa95d1-61b5-c944-e8f7-3fc353233c4b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Halsin isn't here. Keep his name off your tongue, lest Teela pierce it. uid: de3dca5b-7b9d-2350-cf85-ce958bca987b Cinematic: === END NODE ===
0:0 - They are a blight, each and all. If I cannot choke it out, I will burn it away. uid: de3ee47e-7dd5-2d2c-fbb9-e4139d20d5e2 > null
0:0 - It is as you say. Ssifisv - Teela, to me. uid: df6ba99a-99fb-e858-8659-308b48a0a621 Animation: CMitchell:, KAGHA: use look-ats, SNAKE: SNAKE: [REUSE ]Turn_180_To_Run Cinematic: First line to player, Second to snake. The snake then slithers to the side of Kagha Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down. > Out, thief. My grace has its limits.
null uid: df899138-8768-5d5a-de45-4aad55795e8c - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > Try to understand what's happening. > Silently petition Lady Shar for guidance. > It was nothing. Put it out of your mind.
0:0 - Wise. To know, we must first observe. uid: dfc989b8-e857-3f8f-ff5d-582cdc40f4a5 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Halsin is gone - I am First Druid now. I will take control and prove my authority. uid: e379c35e-6979-0637-f6ba-ace6049a0281 Cinematic: - 0 Set flag(s) to (Local): true - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenRead - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenReaddescription
0:0 - Silently petition Lady Shar for guidance. uid: e511aaf5-ced4-4c08-a45a-c8c191bddb43 > *She offers you nothing.*
- Roll failure - null uid: e64b97f8-e77f-ced8-9bf2-5e69dd778a26 > null
0:0 - Fair words. Child, take to the others word of my grace. Ssifisv - Teela, to me. uid: ee1d2765-2530-4f7a-a4c5-44f8d2c09ba4 Animation: CMitchell:, KAGHA: use look-ats, SNAKE: [REUSE ]Turn_180_To_Run Cinematic: Says first line to you, then speaks to the serpent. Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down. - 0 Set flag(s) to (Global): true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go. - 1 Set flag(s) to (Object): true - DEN_ShadowDruid_Event_Gale_FreedChildApproval - DEN_ShadowDruid_Event_Gale_FreedChildApprovaldescription true - DEN_ShadowDruid_State_FreedChild - DEN_ShadowDruid_State_FreedChilddescription > null
0:0 - Yes. She is more valuable out there than in here. Ssifisv - Teela, to me. uid: eeb2c62d-af19-e293-093a-a730b4d5c81b Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down. > null
0:0 - Come, Kagha. We took back the idol. Surely... uid: f10b14d0-f534-a0ad-4a7d-d70ff72d9c4a Cinematic: > Do it.
0:0 - It is as I feared - the tiefling strikes on Zevlor's behalf! Call the circle to arms - we will cleanse the grove of parasites, once and for all. 1:0 - The outlander must strike on Zevlor's behalf! Call the circle to arms - we will cleanse the grove of parasites, once and for all. uid: f7efecb8-0e31-a221-9284-e45d640f157c Animation: CMitchell: use Attitudes, Action/Alarm/Clenched/Draw Cinematic: Players and druids both enter combat stance. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Teela - attack!
0:0 - No. P-please - you can't... uid: f8040ec7-b8dd-9536-348f-ba56f7601ffc Node context: About to be put in a cage, scared out of her mind > null
0:0 - Ssifisv - it is as you say, Teela. Come to me. uid: f977e930-b28f-2111-0cf4-6e7726e01a9b Cinematic: To Teela the snake. A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down. Node context: To Teela the snake. A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down. > null
0:0 - Silence. I answer only to mistress. uid: fc73c2c0-142d-be9c-8f13-2ed7298c8d0c Animation: CMitchell:, SNAKE: CINE_Idle Cinematic: Node context: Snakelike but not too cartoonish
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowHeartRecruitment_AD.lsj Synopsis: Shadowheart tries to figure out the mysterious cube that she carries with her while resting in the Druid Grove (the cube is a powerful relic that she was to retrieve deliver to her superiors - she does not know its exact nature, but has to protect it at all costs).
0:0 - Ugh, no matter. As long as I keep the damn thing safe.
uid: 132554a4-a4b2-4d6f-1a1b-dee4b71f562b Node context: Talking to herself, trying to figure out a mysterious artefact. - 0 Check flag(s) (Local): true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription - 0 Set flag(s) to (Local): false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription === END NODE ===
0:0 - There must be something I can learn from it.
uid: 1b43c534-f21c-8bda-7fcf-8e798c34a22c Node context: Talking to herself, trying to figure out a mysterious artefact. - 0 Check flag(s) (Local): true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription - 0 Set flag(s) to (Local): true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription === END NODE ===
0:0 - Blasted thing... how do you open it? Does it even open?
uid: 4aee3291-4c9f-538f-edac-c077d78fac16 Node context: Talking to herself, trying to figure out a mysterious artefact. - 0 Check flag(s) (Local): false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription - 0 Set flag(s) to (Local): true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription === END NODE ===
0:0 - These glyphs aren't any language I recognise...
uid: e76dd780-d591-dc40-acdb-ff33ac89801e Node context: Talking to herself, trying to figure out a mysterious artefact. - 0 Check flag(s) (Local): false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription - 0 Set flag(s) to (Local): true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurerLeader.lsj Synopsis: Adventurer leader dialogue. Mostly used during Adventurers Quest. This is after the player has stopped Zevlor and Aradin from fighting one another. Aradin returns to his den to lick his wounds.
0:0 - I already met her - she says Halsin left the grove with you. Is that true? uid: 001a9b83-a003-69d7-ac16-e3854b6fbe4e - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription > null
0:0 - Fair enough. I ain't tryin' to start the shite with you, anyway. Been a day. uid: 022363ea-6d88-12bf-8251-845e7d166653 Node context: Semi friendly, semi-punchable > First, I lost half my crew in some godforsaken temple.
0:0 - You might be, if you demonstrated more honour in your dealings. uid: 0b78ec30-16b9-3b1d-dd18-4a8a97dce9e4 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Please. A good sword will get you farther than honour any day.
0:0 - Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part. uid: 0c8e30fb-ec7c-a44c-ce58-0895f0ac3a4c
0:0 - You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore. uid: 1bd4fa12-b75a-e2c9-2a29-b3932f67e009 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Think he's got an apprentice running around somewheres though. Nadine? Natalie? Something like that.
0:0 - If you head that way, you'll likely smell 'em or hear their drums before you see 'em. uid: 228a50dd-75de-7f46-33d6-4a01386a8db4
0:0 - I heard the First Druid left the grove with you. Any truth in that? uid: 23564c34-5608-cfad-8caa-b5779541ef11 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription > null
0:0 - Thanks. uid: 312bc937-d7a2-5e40-80bf-ca4624e051e7 Node context: With acid. The player just called him a miserable old moaner, Aradin says 'thanks' with sarcasm and takes his leave. - 0 Set flag(s) to (Object): true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription === END NODE ===
0:0 - Leave. uid: 312fec6f-3028-eca1-fa7f-b9bd951643f9 === END NODE ===
0:0 - I'm not leaving until you tell me exactly what happened to the First Druid. uid: 31fe0e43-0694-9a76-cedb-7eb8722f1cee - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > I already told you - he was at the temple ruins with us. But it ain't like we forced him to go along.
0:0 - Drinking won't solve your problems. You need a plan. 1:0 - No - I'm staying. You need to learn some manners. 2:0 - You don't need company? uid: 381faef2-573a-15a2-ab1c-7ea53f3d59bd - 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Check flag(s) (Global): false - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > All I need's a way out of this hellhole.
0:0 - Not my concern. Is there a healer round these parts? uid: 3857b2e4-5810-7459-8eb2-c9ae094b6981 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) > You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore.
0:0 - You might have an easier time here if you demonstrated more honour in your dealings. uid: 38c34c97-20ee-b269-7c1c-52e1cd27033f - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Prayer will help more than any drink. uid: 426de28c-3c86-98c8-ffdc-a6f9c103f2dc - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > Oh, feck off.
0:0 - Maybe I could drink with you? A toast to our survival. uid: 4f20cd4a-22f0-a95f-7530-1ac461cd9949 - 0 Check flag(s) (Global): false - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition - 1 Check flag(s) (Tag): true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > I ain't toasting to nothing. Half my people are captured or dead.
0:0 - After the help I gave you, it would be honourable for you to address me differently. uid: 5b533ce9-6190-5233-5a2e-0736f438d006 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Didn't ask for your help. You can keep your honour and stick it somewhere else.
0:0 - If it ain't the friendly drow. Thought you were with the goblins when you showed up at the gate. uid: 5d0e3e40-ec2f-6a79-7910-6475df713875 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_HasMet_ALeader - DEN_AdventurersQuest_HasMet_ALeaderdescription > Glad you weren't - you fight well. Not like them bloody tieflings.
null uid: 5da88e6e-b8d7-cecc-be82-3cd7d8ddd6cd - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Object): true - DEN_AdventurerLeader_State_Neutral - DEN_AdventurerLeader_State_Neutraldescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And you just left him to die? > All right. I'll leave you to your drinking.
0:0 - I saved your skin at the gate - least you can do is answer a simple question. uid: 5f4bf998-4e8e-aa9c-c486-cb32ef735157 > null
0:0 - Leave. uid: 63358f83-55e1-1887-61c1-d4978d652ae1 === END NODE ===
0:0 - Outta my face, foulblood. 1:0 - Outta my face, runt. 2:0 - Outta my face, lizard. 3:0 - Outta my face, ugly. 4:0 - Outta my face. uid: 65fae302-409c-f0d2-f155-296cea4a6f1c - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription === END NODE ===
0:0 - Now I'm gonna take the blame for leading the goblins here, and losing track of the bloody druid. uid: 6981f825-22f0-c454-9af9-a1fb90d36cde Node context: He knows these things are his fault, but he's sulking and petulant about it - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > Where did the goblins come from? > Who's the druid you lost track of?
0:0 - I'd give you the map and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk. uid: 754c23b6-bdee-662b-fdb1-0c2988dab910 Node context: Disrespectful - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > All I've got's the contract. It'll show you where we turned back, if you feel like dying.
0:0 - Leave. uid: 75cb658d-0f40-2ee2-0453-57bd9be0aa34 === END NODE ===
0:0 - I'm not local either - got a problem with that? uid: 75f0d7bb-b015-8b7d-335e-e750300ea6ea - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0:1 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) > null
0:0 - I'll leave when you tell me what happened to the First Druid. uid: 77ab30e0-6f4e-d92d-c71b-0cce65409e7c - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - > null
0:0 - Didn't work out, though. Goblins got him when we were turning tail. He's either diggin' latrines or boilin' in a cookpot by now. uid: 7a3f1cb2-93e2-3cf5-ca0a-ea0477610b0f - 0 Set flag(s) to (Global): true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Can I have a look at that contract? > Did you think getting rich would be easy? > You ran away from a few goblins?
0:0 - I'm more concerned about the First Druid - heard he left the grove with you? uid: 8134af82-bba3-8138-152a-33bb06798eeb - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription > null
0:0 - Just tell me where to find the relic. uid: 84bca94b-f5bf-045f-e89c-c6e5ceb1afdf > null
0:0 - Devils? Seriously? They're tieflings. Same as me. uid: 866ea7fe-9ce1-31b0-61eb-b32e4a2b706e - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > What? You lot come from devils, don't you?
0:0 - What do you want, anyway? I ain't local. I know - knew - the fella in charge, but barely said two words to the devils swarming his place. uid: 8a214958-759d-17b0-abd8-be27fb5854f6 > null
0:0 - You should drink to celebrate victory, not to forget your defeats. uid: 8ec18171-4451-673c-a614-c22bfa2ad63e - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Oh, feck off.
0:0 - You got along with their leader, though? uid: 8f3db78e-d221-fd44-2780-f2589a59181e > null
0:0 - Leave. uid: 9acd80a0-08d5-1576-352d-1b4830d0ce20 - 0 Set flag(s) to (Object): true - DEN_AdventurerLeader_State_Neutral - DEN_AdventurerLeader_State_Neutraldescription === END NODE ===
0:0 - Show some respect - I helped at the gates. 1:0 - Feck off yourself - I saved your skin back at the gates. uid: 9bd93b1b-da07-a669-117e-d4bebc5fcb1e - 0:0 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > Yeah, you really saved the day, swooping in and playing the hero.
0:0 - Yes - it's where I got my good looks. Did you come from a gelatinous ooze? uid: 9ded84ac-63b3-53d3-0bf7-ebbd0ae29e87 > null
0:0 - And from a wizard, too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate. uid: a3ff23f0-cb1f-1e47-a072-3e4dfacec0d4 - 0 Set flag(s) to (Global): true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription > Stupid thing to die for...
0:0 - If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him. uid: a686a083-7a12-cb3a-f5fc-6cbcbe0a20e0 - 0 Set flag(s) to (Object): true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription === END NODE ===
0:0 - Do you have any idea where Halsin went? uid: a85dca20-7523-32f6-1e63-45b29d73b089 > null
0:0 - Not the best place for drinking. How'd you end up here? uid: ab9d70bb-a455-0080-9f72-76ac733a10e8 - 0 Check flag(s) (Global): false - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition > What's it to you?
0:0 - You fought well, too. uid: b1378f8d-9d2d-2119-c303-2b29d122a3b9 > null
0:0 - Think he's got an apprentice running around somewheres though. Nadine? Natalie? Something like that. uid: b146fef5-1603-6742-cf16-af64f2692a88 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I already met her - she says Halsin left the grove with you. Is that true? > Do you have any idea where Halsin went? > What are you doing round these parts? > Leave.
0:0 - All I've got's the contract. It'll show you where we turned back, if you feel like dying. uid: bd378411-ba5c-ff1a-4348-6ad31d05e967 - 0 Check flag(s) (Object): true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription - 0 Set flag(s) to (Object): true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription > Thanks. > Leave.
0:0 - Halsin. He's the leader around these parts. Or was. uid: bd6b39b4-b817-80d3-2dcc-f0e096267cad > null
0:0 - If it ain't the fearless goblin-slayer. uid: c8faa65a-e95b-9e53-73f6-a7d1ecb04bd8 Node context: Aggressive, but not powerfully so. He's not a friendly guy. - 0 Set flag(s) to (Dialog): true - DEN_AdventurersQuest_HasMet_ALeader - DEN_AdventurersQuest_HasMet_ALeaderdescription > You sure you want to be seen with me? I ain't exactly popular with this lot.
0:0 - How'd you end up here in the first place? uid: cabc79c9-c200-b603-a793-b5e496b69717
0:0 - There's a wizard in Baldur's Gate that'll pay gobloads for a relic, supposedly buried round these parts. uid: d4a6f58c-2e05-7d2e-2e45-773a572fc26e - 0 Set flag(s) to (Global): true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > But gold ain't any use if you're too cold to spend it.
0:0 - I ain't toasting to nothing. Half my people are captured or dead. uid: d7173c85-c92c-0ca1-df86-b1706f6f30a4 > null
0:0 - You were more fun when you were running from goblins. uid: e683c4f3-0309-5bf5-1b5d-a6c7c9427370 > null
0:0 - First, I lost half my crew in some godforsaken temple. uid: e6a76dee-6ebf-a1cb-21c6-1088ef29ca05 Node context: Note the plural "gods" in "godsforsaken". > null
0:0 - We was looking for a relic. Had a contract to find it, and the fella who runs this place came along on the job with us. uid: f4db4d69-e2fb-71ea-e448-1f22c6d93f7e Node context: petulant > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_AdventurerCleaningWound.lsj Synopsis: Remira is cleaning a wound she got from the goblins. She winces and grunts in pain while checking out the damage.
0:0 - Nnggh! Hells. uid: 865ab55b-e1c5-54be-d80d-a60657fb0fa7 Node context: Nnggh = grunt of pain while tending to her wound. - 0 Set flag(s) to (Local): true - 32baa075-7c99-da85-daeb-8158ba286852_Flow1 - 32baa075-7c99-da85-daeb-8158ba286852_Flow1description === END NODE ===
0:0 - Hope the goblins aren't smart enough to poison their blades...
0:0 - Agh... this'll leave a mark. Bloody goblins. uid: ff0c477f-328c-7a75-4b5a-5ff4bd51b397 - 0 Check flag(s) (Local): true - 32baa075-7c99-da85-daeb-8158ba286852_Flow1 - 32baa075-7c99-da85-daeb-8158ba286852_Flow1description - 0 Set flag(s) to (Local): true - 32baa075-7c99-da85-daeb-8158ba286852_Flow2 - 32baa075-7c99-da85-daeb-8158ba286852_Flow2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Weaponsmith_PostEA.lsj Synopsis: Players can approach a tiefling blacksmith. He used to have a proper forge in Elturel, but is now trying to make do in the grove. The gear he has available is usable, but not great.
0:0 - I'm packing for Baldur's Gate, but anything you need? You've got it. uid: 08107c80-1912-4ad9-a3ed-f7d72b247351 - 0 Check flag(s) (Global): true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription > null
0:0 - Learned a lot in my time in the Hells. Hope to forget most of it, but between you and me, there's nothing in all the realms like the utter power of infernal machinery. uid: 2fdafada-d21e-4186-b9d2-2dcb1bc03105 - 0 Set flag(s) to (Global): true - ORI_Karlach_Knows_DammonWorkedInHell - Players know that Dammon worked in hell and learnt new techniques while there. > Alas - my offerings are far more humble these days.
0:0 - Alas - my offerings are far more humble these days. uid: 70cb672b-bab6-5d97-a53b-a7e22c693640 > null > null
0:0 - Thanks for fighting off those goblins. If you need to replace any gear, just ask. uid: 7c094b32-3020-405c-8d11-386ab7cac5ad - 0 Check flag(s) (Dialog): false - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription > My selection's pretty slim. I had to leave most of my equipment in Elturel.
null uid: 8fc8b875-24af-e9e5-fd17-7069aed9c3d8 - 0 Check flag(s) (Global): true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription > null > null > null
0:0 - I was trained to fight bare-handed. Not really one for weapons. uid: e25a6dfb-e660-4982-a98a-58cb08c3e75a - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Might have to teach the rest of us that trick, then.
0:0 - Expect half these blades will break the first time they strike a goblin skull. I've had to make do with what I could scavenge. uid: fa2dd2ca-1c94-4bd3-ab2b-32025667a60c
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_PAD_KidDied.lsj Synopsis: Reaction after Arabella, a tiefling child, is killed by the druid Kagha's serpent in the grove.
Requires two speakers.
Speaker 1 is the character who was in the dialog and had opportunity to stop it. (May have tried and failed or simply refrained from acting)
Speaker 2 is an accompanying character, they may have an opinionated line regarding the outcome according to their own beliefs.
0:0 - The girl had her whole life ahead of her. Gods, such wanton cruelty. 1:0 - Enough. The child is dead. No need to prolong the matter. 2:0 - Let's get on, before the druids decide we're on their list of enemies, too. 3:0 - We... can't help everyone. Even if we want to. 4:0 - Poor thing. Poor baby. Gods! 5:0 - This place is a snake pit in more ways than one. That poor girl... Such sudden madness... 6:0 - The longer we stay here, the closer we come to reaching the same fate. uid: d5541bcc-832a-4b46-b327-111568ad5d22 Node context: Karlach just watched some druids accidentally kill a tiefling girl. She's stunned. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_RefugeeChef_PAD_KarlachReactsToFood.lsj Synopsis: Players took food from Okta
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_RaidingParty_PAD_RaidersDefeated.lsj Synopsis: Context: The raiders that were attacking during plea at the gates have been defeated. Characters ponder what next.
0:0 - There must be more, wherever they came from. 1:0 - A taste of goblins to come, I fear. There must be a horde nearby. 2:0 - I just wonder if the grubby little beasts had any friends. And if they're nearby. 3:0 - A horde must have settled nearby. More will come, and more after that. 4:0 - A goblin camp must be near. Which means we've not seen the last of them. 5:0 - Might be more around. That enclave looks pretty well fortified, though. 6:0 - They likely have a camp nearby. I'd expect more raiders eventually. uid: 93d395ba-f283-4510-a852-b522f7a9889b - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_RaidingParty_PAD_ConfrontationResolved.lsj Synopsis: READ IN FULL, YOU HAVE TO SCROLL DOWN:
VB that plays after DEN_RaidingParty_Confrontation. The dialog ends either with peace having been achieved or with one leader being knocked out by either the opposing leader or a player.
This VB has a greeting for each outcome, but there really are three main categories: Player punched a leader, the leaders punched each other OR piece was achieved.
Requires two speakers.
Speaker 1 is the player who was in the Confrontation dialog, and as such may have punched one of the leaders.
Speaker 2 is an accompanying character and as such may be opinionated.
0:0 - The situation's tense, clearly. I bet these folks could use a few helping hands. 1:0 - Come, let's interrogate the locals. One might have seen other githyanki. 2:0 - I won't lie, it felt satisfying. But let's not forget we're here to find a healer. 3:0 - Now that introductions are out of the way, perhaps we can look for a healer. 4:0 - Well, that's that sorted. Wonder where they keep their healers. 5:0 - If there is a healer here, I hope they don't solve problems with your... enthusiasm. 6:0 - Now that that's settled, we can get to finding a healer. uid: 5bfc7daf-e9f5-4e2f-9743-c2ff146a5bd4 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - The situation's tense, clearly. I bet these folks could use a few helping hands. 1:0 - Forget the goblins. Come, let's interrogate the locals. One might have seen other githyanki. 2:0 - Goblins, tieflings, who cares? All that matters is finding a healer. 3:0 - Goblins aren't our concern, so long as they stay out of our way. We're here to find a healer. 4:0 - We can handle goblins. It's this parasite that's got me on my toes. 5:0 - We'd best deal with them, or their healer will be kept very busy indeed. 6:0 - I'm more worried about this parasite than a few goblins. We need a healer. uid: e3724c1b-2af0-4fb7-8466-4022ea6417c2 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - The situation's tense, clearly. I bet these folks could use a few helping hands. 1:0 - Come, let's interrogate the locals. One might have seen other githyanki. 2:0 - Entertaining as it was, let's not forget why we're here. We need a healer. 3:0 - Let's check for a healer, then move on. Whatever else is happening here isn't our concern. 4:0 - Let's hope the guy who got his clock cleaned isn't the local healer. 5:0 - Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards. 6:0 - Let's try to avoid any more punching - we need to find a healer. uid: f6493b85-14db-4121-9f8b-59164752982e - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_NGB_GroveConflict_IdolWarningTheft.lsj Synopsis: This dialog triggers when you attempt to move or steal the idol.
0:0 - Apologise. You were mistaken to touch their holy relic. uid: 3efce009-c34a-4fe7-93b5-c6a4ab8a0304 > *You are forgiven - this time.*
0:0 - Attack. uid: 5b446c37-0c61-4d27-a2ff-7f5dbfd82874 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *The punishment for tampering with the idol a second time is simple: Death.* uid: 6c019449-c442-9b73-26ba-70a29ea482e7 - 0 Check flag(s) (Dialog): true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once. - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *The druids will not stand by while you abscond with their idol. Your next move will decide your fate.* uid: c878ea92-9b7c-1d52-aa1d-8155692ec1f3 - 0 Set flag(s) to (Dialog): true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once. > Apologise. You were mistaken to touch their holy relic. > Attack.
0:0 - *You are forgiven - this time.* uid: d1265d44-3bc1-4643-b1b6-e6498c5742e0 === END NODE ===
0:0 - I was a slave when we were last here. I do not appreciate being reminded of that. uid: 66d27aee-e766-b08d-cec2-ebfa6ef82020 - 0:0 Tag: Minthara - - 0 Check flag(s) (Global): true - ORI_Minthara_Event_VisitedGoblinCampAfterSCL - Brought Minthara back to the Goblin Camp after entering SCL === END NODE ===
0:0 - There is nothing but bad memories here. We should leave. uid: 7feb56ad-30ae-a588-69bc-4b25f57fb638 - 0:0 Tag: Minthara - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Stargazing.lsj Synopsis: Nadira is a witty tiefling that survived Avernus and escaped with a soul coin, a valuable currency of the Hells. She suspects the player works for the original owner of the coin, a devilish erinyes, and will have to be persuaded in order to hand it over.
0:0 - But you're not from Elturel, either. I can tell. uid: 01eea5ea-8878-4b3a-9204-c892476c623e - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Care to explain why you reek of the Hells?
0:0 - Fine. Take it as a grudging payment for the rescue. Now leave me in peace. uid: 0ce44035-8c09-b34b-f6ed-288dff7411fc - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 0 Set flag(s) to (Dialog): true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription - 1 Set flag(s) to (Global): true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already - 2 Set flag(s) to (Object): false - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription > null
0:0 - Here. Now go back to the pit that made you. uid: 13316f60-d10b-4757-1614-2bbe04b9200a - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 0 Set flag(s) to (Dialog): true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription - 1 Set flag(s) to (Global): true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already - 2 Set flag(s) to (Object): false - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription > null
0:0 - I can put this to really good use. Thank you. uid: 16baa0d1-7261-0aaa-2b2c-ceb538701831 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > I'm glad someone can. Better in your hands than a devil's.
0:0 - COIN. OR. DEATH. 1:0 - Bad liar, but good killer. The coin - now. uid: 179c26ff-0453-9ce5-71d9-b3b22cc7cf50 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - ... that's a fair trade. Here. Take this soul back to the damned place it came from. uid: 1a79b297-b97a-dafb-c2eb-a9784df2c149 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 0 Set flag(s) to (Dialog): true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription - 1 Set flag(s) to (Global): true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already - 2 Set flag(s) to (Object): false - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription > null
0:0 - A soul coin, eh? Whoever it belongs to won't let it go easily. You ready for that? uid: 22241572-3d06-ad84-c3b1-458f54268511 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Yes. No. Argh. Bloody thing's been almost more trouble than it's worth - and it's worth a lot.
0:0 - Let me guess: your devil mistress sent you to get her soul coin back. Too bad. I earned it fair and square. uid: 234031a6-6635-4dbd-98bc-83571366fcd4 > null
0:0 - But if you're not here for the coin, I'd rather enjoy the quiet. There's not much of it anywhere else. uid: 237ef3dc-9b2c-cc4f-0263-584df645f04b > null > null > null
0:0 - You got what you came for. Just go somewhere else. uid: 281329d9-598c-3c94-b3db-a3382dacc143 - 0 Check flag(s) (Dialog): true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription === END NODE ===
0:0 - Gods, I hope not. I left home at sixteen for a reason. uid: 2a998875-bd04-88a9-daa7-197d596e9443 > Are we done?
null uid: 2ef92d09-b70f-ba56-488b-de269a5569cd - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
null uid: 2fc437b5-f047-73ee-6e88-bd1dfacf5ad9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > null
null uid: 32a0b831-9679-b73c-4485-1d5d73f0244e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - Look, I appreciate you killing the bugbear, but this coin is all I have. So thank you, but leave me alone. uid: 33d77060-c98b-42ec-0bec-1df39fef6b71 === END NODE ===
0:0 - That coin's worth plenty. Don't let a squid get their tentacles on it. uid: 3b4fd6c2-b8fc-109d-50d4-e0d50b58857c - 0 Check flag(s) (Dialog): true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription true - DEN_Stargazing_GaveCoinFreely - DEN_Stargazing_GaveCoinFreelydescription === END NODE ===
0:0 - Coin? Mistress? You lost me. uid: 3f64caa1-2070-db58-6a8a-23ef967b3dbc - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > You almost seem honest.
0:0 - No, I don't. But that coin of yours is mine. uid: 43871047-1769-7fe7-9369-02a0d5afe171 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - COIN OR DEATH. NOW. 1:0 - The coin, now. Or you can be alone in your grave. uid: 4f028adc-ff07-2c16-4546-ed54b90676ce = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Your mother and I have a lot in common. uid: 56220748-e9e3-688d-e7ad-c941a1c26de3 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > Gods, I hope not. I left home at sixteen for a reason.
0:0 - A mind flayer abducted me, and its ship went straight to Avernus. uid: 5b2ed7ea-fd19-c4db-7335-5cb864580d99 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription > null (roll sucessful) > null (roll failure)
0:0 - And now I've misplaced the cursed thing! You know what? Good riddance. uid: 6119b4e9-7a41-c83b-3023-96a266709a7a === END NODE ===
0:0 - My gods. Of course. Zariel's prize soldier. You must know what it's like trying to evade a devil better than anyone. uid: 613721c2-ae9e-9f28-4d28-8f0563fb59a8 > null
0:0 - A new life. Imagine. uid: 65babb23-3843-9bfb-91b3-15a9ebb6a88d > null
0:0 - You got me. Hand the coin over and I'll be on my way. uid: 8136c69a-acd0-f7c9-b324-5461c16f7689 = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription > null (roll sucessful) > null (roll failure)
0:0 - Are we done? uid: 828b2ddf-d450-f5e3-184a-6c8bada1c882 > null > null > null
0:0 - I've been to Avernus, but I'm no devil's servant. uid: 8932e463-92f2-2470-f98b-df8e6deb926b - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) false - Wyll - |Really Wyll, superhero warlock| > But you're not from Elturel, either. I can tell.
0:0 - Worthy of a coin, I think, except... someone seems to have picked my pocket. Gods damn it all. uid: 93e80978-8195-e7d5-8bc7-f95c5bbada3f === END NODE ===
0:0 - How about this? You give me the coin. Now. uid: 98fb39c6-6d04-0905-501d-cea7cb3b1912 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Would have been breathing my last if your friend hadn't killed that bugbear. uid: a00a304a-2fcb-a696-d2e0-0648ac7b8e3e - 0 Check flag(s) (User): true - DEN_Stargazing_UserMet - DEN_Stargazing_UserMetdescription - 0 Set flag(s) to (Dialog): true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription > So, thank you. Not a lot of people watching my back these days.
0:0 - I'm sure there are other bugbears to kill. Best of luck finding them. uid: a0acf044-4f80-a4cc-bbea-ff3543788ea6 === END NODE ===
0:0 - Oh man, a soul coin? Wouldn't mind getting my hands on that... uid: a187434c-b5f2-4aec-b70b-8c3bdd038d08 Node context: Very interested but maybe downplaying her interest. > null
0:0 - Here. Take this. It's worth a fortune. But a fortune's not worth much if you're dead. Consider it payment for saving my life.
uid: a230e836-c4ac-de52-a529-3844de99fd18 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 0 Set flag(s) to (Dialog): true - DEN_Stargazing_GaveCoinFreely - DEN_Stargazing_GaveCoinFreelydescription - 1 Set flag(s) to (Global): true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already - 2 Set flag(s) to (Object): true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription > null
0:0 - You have good timing. Never been much of a fighter, so wrestling a bugbear would have gone poorly. uid: a6e47825-da63-d5f4-0e68-12c945e91e67 - 0 Check flag(s) (Dialog): false - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - - 2 Set flag(s) to (User): true - DEN_Stargazing_UserMet - DEN_Stargazing_UserMetdescription > But you're not here for heroics, are you? Avernus' stench is all over your skin.
0:0 - So thanks for the rescue, but you're welcome to the bugbear's spoils, not mine. uid: a978dc3d-cc73-3718-5355-73307e01635d === END NODE ===
0:0 - How in the hells could you know about that? uid: b43f6436-00fb-6373-5d27-27762f1a9992 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Leave. uid: b678f7b6-85ef-5821-9245-aa192a52ad9c === END NODE ===
0:0 - *A soul coin, true to its name, holds a mortal soul inside. It serves in the Nine Hells as very valuable currency.* uid: c59cf421-c26f-576b-e957-2fb9c6a914c1 === END NODE ===
0:0 - ...that's a good trade. Except the coin seems to have slipped through a hole in my pocket somewhere. Damn it. uid: e0599fe0-a54c-a414-3501-1140f9b70ea6 === END NODE ===
null uid: e3444f91-6d74-cdb8-552b-b69fedb2ea85 - 0 Check flag(s) (Global): true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already === END NODE ===
0:0 - Since you did... kill him. And I appreciate that part. So thanks. uid: e3c7a479-34d1-3e13-134b-4636717aa7c5 === END NODE ===
0:0 - No. Coin. Now. uid: e6db9fa1-97a4-57ab-2f50-448c91873a56 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - The Blade of Frontiers cavorting with devils? Don't be absurd. uid: e7190486-fa7b-2ecb-8284-eda8b821a784 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > Quite the title. Means absolutely nothing to me.
0:0 - The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge. uid: e7ae7eec-3ae7-77c8-c9cf-aa831897bd7e - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Quite the title. Means absolutely nothing to me. uid: e7e04bdf-7022-9570-5b39-5bf7ee6bff6e > null
0:0 - You hand the coin over, or I kill you. How about that? uid: ec22a4b0-e9a8-7537-520c-e1f884eeb448 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Object): true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I ran away from Zariel's service the first chance I got. I'm making a new life now. uid: ec406040-4b61-f95d-ed8c-bd387df33e8f > A new life. Imagine.
0:0 - I hope it brings you better luck than it has me. uid: eccc4b04-970a-44b1-1493-2b53b9af4a90 === END NODE ===
0:0 - Deadly. Wait 'til you see what I can do with that thing. uid: f6a598f3-c400-d896-507d-e72cf3ed3d5b Node context: Happy the player got their hands on a soul coin, which she can use to supercharge her engine. > null
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Stargazing_Telescope.lsj Synopsis: The player interacts with a telescope at a druid grove, looking out at the scenery and potentially spotting a dragon in the sky.
0:0 - *You recognise the dragon as the mount of a githyanki knight. Perhaps it had been tracking the ship.* uid: 1bc70a20-350c-5923-bc64-441e1156dd9d Cinematic: Node context: spoken only by gith players - a mixture of hope and doubt - watching the dragon through a telescope - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - DEN_Stargazing_Event_SawDragon - DEN_Stargazing_Event_SawDragondescription > null
0:0 - *The telescope points straight ahead.* uid: 2e81c3f4-e56d-c262-373d-9e426966781d Animation: From question, player moves telescope from pointing slightly right to pointing straight ahead; Telescope pointed straight ahead, player looks through eyepiece Cinematic: player sees the landscape ahead through the telescope lens - the dragon is gone - 0 Check flag(s) (Global): true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription > null > null
0:0 - *The telescope points to the left.* uid: 3b9a3efb-2e45-c9ac-a113-800b7d4e8c2e Animation: From Question - player moves telescope from straight to pointing slightly left; Telescope pointed left - player looks through eyepiece Cinematic: the player look toward the crash-site through the telescope - tendrils of smoke still rising - 0 Check flag(s) (Global): true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription > null
0:0 - Move the telescope to the right. uid: 3ba41e7d-aaa0-4b40-83eb-95a57a66e65a - 0 Check flag(s) (Global): true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription - 0 Set flag(s) to (Global): false - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription > null
0:0 - Focus the telescope on the distant object, trying to get a clear view. uid: 47f54e0c-139c-7313-a4eb-e41c7a715c5c = Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll failure) > null (roll sucessful)
- Roll failure - null uid: 4c692d33-a08a-655f-40ce-22c4157b7b85 > null
- Roll sucessful - null uid: 56072f59-29e9-dd32-8ae8-ff888ef762f0 > null
0:0 - Squint at the distant object, trying to make out further details. uid: 8c934c64-127b-ac55-83db-3655f8577c50 = Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll failure) > null (roll sucessful)
0:0 - *You see a red dragon. Tyrannical, greedy and vain; they hunt without pity.* uid: 9974510c-560a-50d2-5d16-5ff305695d27 Cinematic: Node context: spoken only by sage and sorcerer players: shocked to see this creature here. watching it through a telescope so no immediate danger - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Global): true - DEN_Stargazing_Event_SawDragon - DEN_Stargazing_Event_SawDragondescription > null
0:0 - *The telescope points to the right.* uid: ab2d4daf-17fd-9bcd-aa90-4a2ac10b2a8b Animation: Telescope pointed right - player looks through eyepiece Cinematic: the player sees a very distant column of smoke (waukeen's rest) through the telescope - 0 Check flag(s) (Global): true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription > null
0:0 - *You peer through the telescope.* uid: c45f1440-c7dc-99f5-b6d5-265ecc6043ff Animation: Player points tlescope straight ahead and looks through telescope Cinematic: player sees a view of the landscape through the telescope - there is an object moving in the sky, some distance away - 0 Check flag(s) (Global): false - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription false - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription - 0 Set flag(s) to (Global): true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription > null > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AdventurerRobber_Solo.lsj Synopsis: Non-critpath. This dialogue occurs when the player speaks to the tiefling boy who stole the necklace from the adventurer. He might still have the necklace depending on the player's choices in the original dialogue.
0:0 - I hope I don't look as old as you when I'm your age. uid: 229c128a-94c6-9fee-22a1-ab8809988c65 - 0 Check flag(s) (Global): true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription - 1 Check flag(s) (Object): false - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription === END NODE ===
0:0 - Kind of short for an adult, aren't you? 1:0 - You're blocking my light. uid: 340e51cf-7d64-fa9a-c154-bf301764635d - 0:0 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) - 0:2 Tag: Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) - 0 Check flag(s) (Dialog): false - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription - 0 Set flag(s) to (Dialog): true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription > Oh, I remember you. You're the one who let the ugly human hit me. > Oh, I remember you. You're the one who got me in trouble with Ikaron. > Oh, I remember you. You're the one who made me return the ugly human's jewellery. > Oh, I remember you. You're the one who helped me get away.
0:0 - You did the right thing before - returning that locket. uid: 3d64ca5e-845a-64e3-217e-59b2d7621e58 - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription false - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription > Your approval means bunches to me, complete stranger.
0:0 - Oh, I remember you. You're the one who made me return the ugly human's jewellery. uid: 41d28428-278c-24b5-f360-3e8b427083ce - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription > You want something? Or you just here to stare at my forehead?
0:0 - I'm here for the locket. Where is it? uid: 498b6f19-8f0f-56c8-9cc9-3c5d337ca066 - 0 Check flag(s) (Dialog): true - DEN_AdventurerRobber_PCAskedAboutLocket - DEN_AdventurerRobber_PCAskedAboutLocketdescription - 1 Check flag(s) (Global): false - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription > Nowhere you'd ever look. Go away.
0:0 - I'm waiting on someone, and you aren't him. Do you mind?
0:0 - Aw, go tell my parents. Wait, you can't. They're dead. uid: 7b202efc-a0a1-9fa2-6bf9-d064e2186701 Animation: [Aaron C] Use VO mocap Cinematic: As a joke Node context: Dry humor > Now, find yourself a maze and get lost. I'm busy.
0:0 - Oh, I remember you. You're the one who got me in trouble with Ikaron. uid: 83ab8c89-cb6a-3ffd-d383-cf1ffa45bf53 - 0 Check flag(s) (Global): true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription > You want something? Or you just here to stare at my forehead?
0:0 - You need to learn some manners, I think. uid: 85d867f1-f11f-6af6-fc87-1b31c7db9be6 - 0 Check flag(s) (Global): false - DEN_Thieflings_PCEmbarassedPickpocketingKid - DEN_Thieflings_PCEmbarassedPickpocketingKiddescription false - DEN_Thieflings_State_PCBroughtUpPickpocketingKidsMum - DEN_Thieflings_State_PCBroughtUpPickpocketingKidsMumdescription > Aw, go tell my parents. Wait, you can't. They're dead.
0:0 - Tell me the truth. That adventurer's locket - do you have it? uid: 8e76f0c7-0705-93d3-f98e-32b27b68b06e - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription - 0 Set flag(s) to (Dialog): true - DEN_AdventurerRobber_PCAskedAboutLocket - DEN_AdventurerRobber_PCAskedAboutLocketdescription > Look, if I had it, would I tell you?
0:0 - Yeah, okay, fine. Very funny. What do you want? uid: 8e8c55d5-a0a5-a6b8-1dc8-87e6beb745d7 > null > null > null > Keep staring. > null
0:0 - I thought I told you to get lost? uid: a6a58b4b-5a3f-9007-a191-2c82b371434e - 0 Check flag(s) (Dialog): true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription === END NODE ===
0:0 - I didn't think I'd get to keep the damn thing. So... thanks. Thanks a lot. uid: a94d7521-847f-7d25-160d-e30e69c5f3c3 === END NODE ===
0:0 - Oh, I remember you. You're the one who helped me get away. uid: d3dc5ed1-c460-933b-e71d-33b2a3aaf96a - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription > You want something? Or you just here to stare at my forehead?
0:0 - Oh, I remember you. You're the one who let the ugly human hit me. uid: dde514ee-1168-1b63-30ee-e56448048cf7 - 0 Check flag(s) (Global): true - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription > You want something? Or you just here to stare at my forehead?
0:0 - Mol says you're all right. Doesn't mean I gotta talk to you. uid: def96f5c-fec8-f186-c8fc-47fb254ca412 - 0 Check flag(s) (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - Keep out of trouble, hey? One of us should. uid: e8401528-d07d-4af3-3528-ffcf469cc278 - 0 Check flag(s) (Dialog): true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother. === END NODE ===
0:0 - Look, you seem nice and all, but take a hint, huh? uid: edbeb67f-29d4-d933-76f4-268bf7037f46 Node context: Patiently, but with finality. - 0 Check flag(s) (Dialog): true - DEN_AdventurerRobber_PreAdventurerHasMet - DEN_AdventurerRobber_PreAdventurerHasMetdescription - 1 Check flag(s) (Global): false - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription === END NODE ===
0:0 - Nowhere you'd ever look. Go away. uid: ee09e8f0-5a43-b523-65e5-d4fbb7e3033e === END NODE ===
0:0 - Leave. uid: f37bb559-4ed0-689b-3eda-c0915e488eae === END NODE ===
0:0 - Hey, uh, listen. uid: fdaa5669-55fa-569f-8bcf-12b079855a62 - 0 Check flag(s) (Dialog): false - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother. - 0 Set flag(s) to (Dialog): true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription > I'm not saying I didn't have that whole amulet situation under control, but...
0:0 - Mol says you're dead to us. Go away, dead girl. 1:0 - Mol says you're dead to us. Go away, dead boy.
2:0 - Mol says you're dead to us. Go away. uid: fdd4dd10-2139-c8a9-fdd8-1fc2bba5dded Node context: Dismissive. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_HideoutCallForHelp - DEN_Thieflings_Event_HideoutCallForHelpdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Adventurer_Solo.lsj Synopsis: Non-critpath. Takes place after the player resolves the confronation between this adventurer and the thiefling boy who stole the adventurer's necklace.
0:0 - I see. Your blessed mum was providing for her family, but the young tiefling is a thieving devil. uid: 0409d2e6-5c0a-e2d8-71ac-60b71ff81635 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Never said she was an angel, did I? But she sure as hells didn't have horns on her head!
0:0 - Ugh. Get your head outta my head! uid: 06fdedd0-a7eb-4c9c-8503-305ce6d6c1ef Cinematic: - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - And here's your reward. We're square now. Get lost. uid: 0c4087e9-694b-2085-f1d2-b59fb61f8bfb Animation: Barth gives player gold - RS Cinematic: Hands over reward - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Good to be back behind the walls, have to say. For as long as that lasts. uid: 0cabf474-d9b5-c577-b92d-1820d00571d5 - 0 Check flag(s) (Global): false - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription === END NODE ===
0:0 - You mean this locket? How much is it worth to you? uid: 17268ff5-5af0-6f1d-5641-b52175d58cb5 Cinematic: Player holds up locket. - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > How did you... all right, fine. I'll give you some coin for it.
0:0 - OH, BUT IT DOES! 1:0 - Blood? Sounds like a happy ending to me. uid: 2fb97a97-b1e6-4973-1c5e-bc0a72e11345 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription > null
0:0 - Let me guess - it wasn't your mother's to give you in the first place, was it? uid: 301f2751-75a0-41eb-ae45-6b7ecc0b5ce0 > Yeah, all right, it wasn't.
0:0 - Kind of you to offer, but that boy ain't giving it up, not even to one of his own. I'm sure of it. uid: 33786a41-1dd1-5dd7-89e1-d069498a4e4d Cinematic: - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > And if you twist the pup's arm, he'll yelp, and the wolves'll come running.
0:0 - Not in the mood to talk right now. It ain't you, so leave it.
0:0 - I think you can up your offer a little. It was a gift from your mother, after all. uid: 3b503400-912f-dca6-eb54-537601679467 > null
0:0 - And here's your reward. We're square now. Get lost. uid: 3c96e98a-be60-f6ba-6330-bae0b2679b36 Animation: Barth gives player gold DUPE -RS Cinematic: Hands over reward - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Then I guess we're going to have problems. Because I'm keeping it. uid: 3e3e4a90-65c5-0099-65b8-a9c3e03dae4e - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > That's it. That is bloody it.
0:0 - Kind of you to offer, but that boy ain't giving it up. I'm sure of it. uid: 4bb74059-874f-c1a8-1616-07cc7978c17e - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > And if you twist the pup's arm, he'll yelp, and the wolves'll come running.
0:0 - Quit whining, and give me the locket. It'll save me the effort of picking your pocket later. uid: 51793626-e949-c521-768f-5e585669e8c3 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > You'd best be joking.
0:0 - Hey. Thanks for stepping between me and the kid. uid: 658bd4d9-dd9e-f9fa-32b5-b1a3654cb39c Cinematic: - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother. - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription > My mum gave me that amulet. But I think she'd be happy knowing the kid has it now.
0:0 - And it looks like someone took my money too. Got nothing to give you but my thanks.
uid: 66a90dfb-5a7a-63ae-6ec0-8b9df5ede3a5 Animation: Barth searches pockets for gold DUPE -RS - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - It's gonna be hard to wear a necklace when you ain't got a neck. Give it back. uid: 68402385-ac37-ac34-a707-c6fe100125d4 Node context: Threatening. > null > null
0:0 - W-what? Get your head outta my head! uid: 6f74522c-3933-0fc4-b4d5-9ff76f822a45 Cinematic: > null
0:0 - Anyway, I should go. See you around. uid: 715271bb-0ee6-cd67-232a-811ccdeb8bc1 === END NODE ===
0:0 - Read his mind. uid: 7466009a-b4a3-9fad-3b1b-007c5aa523e2 = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Yeah. I know she would. uid: 7534ee31-5b24-403f-7963-cf73336efb24 Cinematic: === END NODE ===
0:0 - You're all right by me. uid: 7703d035-7a20-c60e-d771-b6799108f2e8 - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother. === END NODE ===
0:0 - That's it. That is bloody it. uid: 7b2a40f7-9502-8407-f677-c05a44fde275 Animation: Player puts locket in pocket -RS - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Thanks to you, I almost lost my locket. My mum gave that to me on her deathbed.
uid: 812b3937-3f0d-fe91-62ca-8c53ac67d495 Node context: Angrily. - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription > Get out of my face. Got nothing to say to you.
0:0 - I'll say this for those devils: they know how to throw a punch. uid: 8cd41e3b-c3e9-2df2-d8d7-c24666303bfc - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription - 3 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription > Can't believe the kid thought he could snatch my mum's locket and get away with it. > My mum gave me that locket on her godsdamned deathbed. The boy took the thing. I know it.
0:0 - That kid stole the one thing that means anything to me. uid: 96cd063a-9b2b-affc-cce7-a52d0bb68246 - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > null
0:0 - If you don't want another beating, give me the locket. Now. uid: 997193ac-1420-5752-a894-8f5bcdd8adc3 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0:2 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) - 0:3 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > You'd best be joking.
0:0 - On second thoughts, I'm keeping it. uid: 9a862a7e-6307-fc8c-aba0-16985798557c - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > That's it. That is bloody it.
0:0 - Nothing. I'm sad, is all. Leave it alone. uid: a08045c0-2680-ac85-49a3-cd8847d7f095 > null
0:0 - Speaking of the locket... can I have it? uid: a57f5840-202f-8b3b-cf3a-5de78da7162c - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > You'd best be joking.
0:0 - My mum gave me that amulet. But I think she'd be happy knowing the kid has it now. uid: ab98cd03-84a6-3b03-2e7c-32714cda1d6d Cinematic: > Yeah. I know she would.
0:0 - Come on, spit it out. What aren't you telling me about the locket? uid: ac8ac29a-0a66-0984-7367-6a8cd73fc26a = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null
0:0 - Hand it over to him. uid: accdcc43-e555-e583-5e5e-9302208ea118 Cinematic: Player hands over amulet - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription > Finally.
0:0 - Got a beating, thanks to you. But at least I got my locket back. uid: ae04a338-3c5a-85a2-6e55-d28edfc6ee6b - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription > null > *I took my leave.*
0:0 - Someone stole the damn amulet off me again. Don't want to talk about it. uid: ae471a6a-74e8-d974-f76d-ec2c97204ae2 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription === END NODE ===
0:0 - Thanks to you, that kid has my locket. My mum gave that to me on her deathbed. uid: af67d719-3578-4092-5250-461070f3bbf3 Node context: Angrily. - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription > null
0:0 - And it looks like someone took my money too. Got nothing to give you but my thanks. uid: b0cc5dec-5b29-fdd5-b234-459be62c79f4 - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > If that ain't enough, too bad. It's all I got.
0:0 - Locket. Now. uid: b6186c9e-fe59-e1ec-8a78-2c0559c79695 - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > You'd best be joking.
0:0 - Leave. uid: b7b2c217-524c-ffc8-5fdd-90f03c9859c6 === END NODE ===
0:0 - Let me get this straight - you're annoyed that somebody stole your stolen property? uid: bc4f45d8-fab8-c0f3-d126-481ea66aa4da > Ain't the same and you know it.
0:0 - You're all right by me, friend. uid: bf73b95e-1250-697e-027c-b3acc4242333 - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStory - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStorydescription > null
0:0 - I... I don't know what to say. uid: c07ac64d-2b25-a5c0-9462-df51d8b255a6 Animation: Player gives Barth locket -RS Cinematic: - 0 Set flag(s) to (Global): false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription > null
0:0 - Yeah, all right, it wasn't. uid: c187cd25-8518-6235-939a-69c16249527b > null
0:0 - Anyway, I meant what I said. Thanks for what you did. I gotta go. uid: c2de6540-2f25-e355-fd80-adeb3706cf8e === END NODE ===
0:0 - Thank you kindly. uid: c3bf5169-9526-5480-7304-49a58d32bfe5 Cinematic: Hands amulet to Barth. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Not much of an heirloom then... unless there's a tale behind it, maybe? uid: c57d53e7-df09-a9fb-495c-ec00d666e30f = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - Here's the locket. It's all yours. uid: c96f5388-c248-1fec-7fc1-0ef01291c548 Cinematic: Player gives amulet to Barth - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStory - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStorydescription - 1 Set flag(s) to (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 2 Set flag(s) to (Object): true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription - 3 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You found it? I... I don't know what to say.
0:0 - Forget the coin. The locket's yours. Take it. uid: c9ecc016-91c1-8333-3164-1f405b032e7f Cinematic: Player hands over amulet. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I... I don't know what to say.
0:0 - Can't believe the kid thought he could snatch my mum's locket and get away with it. uid: d81854d6-3e08-a612-dbeb-4b8895b8b233 - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > Bet he's learned his lesson now.
0:0 - I know it's stupid. It's all I have of her, is all. uid: dfb79ff3-6918-57a4-3223-44abe99b224d Animation: Barth holds locket fondly -RS Cinematic: Looking down at the locket. Node context: Gruff, edge of tears. > Kind of you, friend. Here's something for your troubles.
0:0 - Read his mind. uid: e0559b73-e132-724c-c2aa-ee7ee1673bd0 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Heirloom, is it? Been in your family long? uid: e19227f4-492a-95e2-f06c-708e7bd0f73c > Not long, matter of fact.
0:0 - Hand it over to him. uid: e36f2ff9-0b10-50f5-a66f-346f30ce8695 Cinematic: Player hands over amulet - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription > Finally.
0:0 - You found it? I... I don't know what to say. uid: e418b973-7be8-9116-44a8-40db48667656 Animation: Player gives Barth locket DUPE -RS Cinematic: Taking locket. Node context: Gruff, edge of tears. - 0 Set flag(s) to (Global): false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription > I know it's stupid. It's all I have of her, is all.
0:0 - Never said she was an angel, did I? But she sure as hells didn't have horns on her head! uid: ed22a2bf-32dd-00d6-75dc-bb65a9f0b9fb > null
0:0 - Kind of you, friend. Here's something for your troubles. uid: edafd9d4-10d3-607d-76a0-ddd0ce51d659 Animation: Barth gives player gold DUPE -RS Cinematic: Handing over reward. Node context: Snuffling. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - 'Some coin'? Try 'lots of coin' - or else the trinket stays with me. uid: f14c461e-4f6e-7a37-ce88-526154671ff9 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - I'll say this for you devils: you know how to throw a punch. uid: f57957ef-a385-5117-64eb-1cb1cf77b1b3 - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription - 3 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription > null
0:0 - Get out of my face. Got nothing to say to you. uid: fb8e70f5-afc5-c5b1-9526-bdece86852f0 === END NODE ===
0:0 - Get out of my face. Got nothing to say to you. uid: fff6eed1-2a4b-fa2c-042e-b81c1cdc3204 - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 2 Check flag(s) (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_AbandonedHideoutThreat.lsj Synopsis: When the player goes into the kids' hideout and Mol, the hideout leader, threatens the player. Kid is glad the player is getting threatened.
0:0 - You're going to get it now. uid: 4dcf385d-546f-c78c-2f14-6f17810b636c === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_AdventurervsKid.lsj Synopsis: Barth is threatening Meli, who has stolen a locket from him. Meli is playing dumb and/or threatening him in return.
0:0 - Don't make me hurt you, boy. uid: 461a22f0-daef-ab7a-f2a4-720a4c9495cf - 0 Check flag(s) (Dialog): false - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription > Too late. Looking at you is painful enough.
0:0 - Too late. Looking at you is painful enough. uid: 5efcbbb4-4ddc-0564-4280-26247e7dc3b0 === END NODE ===
0:0 - Touch me and I'll bite your fingers off. I will! uid: 7dc48ae1-8d81-bff4-3b64-5cf8a1a7ee8a === END NODE ===
0:0 - I already told you I don't have it. How stupid are you? uid: 7dd67046-87de-aba8-6438-64968300a688 === END NODE ===
0:0 - Don't you lie to me, boy. I know you have it. uid: 91cecbdc-3f87-dd94-cb87-e400d9a2ebd8 - 0 Check flag(s) (Dialog): true - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription - 1 Check flag(s) (Local): true - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription - 0 Set flag(s) to (Local): false - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription > Touch me and I'll bite your fingers off. I will!
0:0 - Give it back, kid. uid: f827cb4a-3f10-e451-7ad2-537f033b3d9f - 0 Check flag(s) (Dialog): true - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription - 1 Check flag(s) (Local): false - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription - 0 Set flag(s) to (Local): true - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription > I already told you I don't have it. How stupid are you?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_CannotFitCrack.lsj Synopsis: Player found a crack through which they potentially can or cannot enter the kids' hideout.
0:0 - I can't fit through here. Wonder if there's another way in. uid: 63ebb2cc-cfee-80bb-faf7-e5f92864aacf - 0 Check flag(s) (Object): false - DEN_Thieflings_Event_LeftHideoutNormally - DEN_Thieflings_Event_LeftHideoutNormallydescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PCCouldntFitIntoCrack - DEN_Thieflings_Event_PCCouldntFitIntoCrackdescription === END NODE ===
0:0 - Tight fit. I barely got through. 1:0 - Tight fit. I won't be getting back in that way. uid: a7ac2259-b437-3ec4-8b5d-b2f092dde2f3 - 0:0 Tag: Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) - 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) - 0:2 Tag: Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) - 0:3 Tag: KID - Behaviour Tag (KID tooltip) - 0:4 Tag: Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) - 0 Check flag(s) (Object): true - DEN_Thieflings_Event_LeftHideoutNormally - DEN_Thieflings_Event_LeftHideoutNormallydescription - 0 Set flag(s) to (Object): false - DEN_Thieflings_Event_LeftHideoutNormally - DEN_Thieflings_Event_LeftHideoutNormallydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_GuardAfterKnockout.lsj Synopsis: After the confrontation at teh gates where Zevlor and Aradin show down. Ikaron, a tiefling, is pro Zevlor.
0:0 - And stay down. uid: d80cf65d-cfb7-6a62-e2fe-4391c6918c81 Node context: aradin has been knocked out; ikaron is happy - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription === END NODE ===
0:0 - Enough of this. uid: f9f4d539-7d42-35a2-a8cd-b081c9938e72 Node context: Aradin did not get knocked out; Ikaron is sick of the conflict - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_HideoutGuards.lsj Synopsis: The sneaky kids are talking amongst themselves in their secret hideout.
0:0 - Don't get too attached to that con, kids. I got bigger plans for the city. uid: 06b92350-eec0-20ca-1bb4-0cfa450bf317 === END NODE ===
0:0 - Don't worry, kid. In Baldur's Gate, purses practically grow on trees. uid: 36cc6736-bff8-5b63-997e-1d5ee940f353 > Be patient. We'll get there.
0:0 - Sorry about the nest. You guys find anything good today? uid: 41de10cc-e112-4f0f-9db9-72ce0ff92040 - 0 Check flag(s) (Local): true - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description - 0 Set flag(s) to (Local): false - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description > Nah. Everyone's got junk. Worse than junk.
0:0 - Be patient. We'll get there. uid: 4e83a177-82bc-2684-7d24-50fd6ace744c === END NODE ===
0:0 - Silfy needs the practice. You'll be out there soon enough. uid: 50290384-c006-897f-3692-ab8c1b5342eb - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription > I bet that scam is going to kill in Baldur's Gate.
0:0 - When do I get to run the ring scam? uid: 5ed608c9-ee58-3a43-1274-f19bd734150d - 0 Check flag(s) (Local): false - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description - 0 Set flag(s) to (Local): true - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description > Silfy needs the practice. You'll be out there soon enough. > Silfy got caught. We have to lay low for a while.
0:0 - Can you stop? It's not like you never got caught. uid: c8868885-3686-7e7b-9f0d-a781b88873cb === END NODE ===
0:0 - Silfy got caught. We have to lay low for a while. uid: de3155c9-88d5-5aca-7013-800d3947a00f - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription > I knew she wasn't ready.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_HideoutLeader.lsj Synopsis: Mol talking idly to herself.
0:0 - Not long until we leave, now. uid: 4e98e077-0703-60af-bf2d-010a3eb0bc21 - 0 Check flag(s) (Local): false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription - 0 Set flag(s) to (Local): true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription === END NODE ===
0:0 - The Gate will never see us coming. uid: f81cf0b5-eaee-c18e-b816-64c3bdb70f5e - 0 Check flag(s) (Local): false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription - 0 Set flag(s) to (Local): true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_HideoutTrespass.lsj Synopsis: Mol has caught the player in her hideout and advises them to leave, starting to count down. She's threatening and serious.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_KidGuardReport.lsj Synopsis: Player is fighting Mol and the other kids. The kids are calling for help from the other tieflings.
0:0 - Help! They're trying to kill us! uid: 31596ab7-805b-9168-6ec1-734c376e1f00 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_KidTheft.lsj Synopsis: Chatter for when the player catches Silfy stealing, OR when the scam works and her partner tells her it's time to leave.
0:0 - I did it! uid: aaccdb4b-33af-6bc8-5cbb-07ac4737ae57 Node context: Quietly proud. - 0 Check flag(s) (Global): false - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_KnockedOutAdventurer.lsj Synopsis: If the player knocked Barth out during the conflict with Meli, or not.
0:0 - Hey. Come back here, both of you! We ain't done! uid: 08902ec5-ae4a-0e7d-d08f-5f876c6e3820 - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_MagicTrick.lsj Synopsis: Silfy tries to learn Mattis's sleight of hand tricks. Big brother indulging his younger sister.
0:0 - Show me again! uid: 074f4b0c-7aad-d930-5bfc-a35c872981af Node context: Eager - 0 Check flag(s) (Local): false - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription - 0 Set flag(s) to (Local): true - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription > Not now - we're working, remember?
0:0 - Make one up. uid: 34f95573-2a6a-b87d-0abc-f74a0fd8d125 Node context: Matter of fact > You can do that?
0:0 - I know! uid: 44c230ac-391a-9e0b-4f67-9b2b39665445 Node context: Pleased with himself === END NODE ===
0:0 - Just once. uid: 50b380be-b968-5192-0881-836bd51548f9 Node context: big brother relents > Yeah! Just once!
0:0 - Look - don't take your eyes off my hands. uid: 70788bbc-0da3-beb8-13d1-0869ba57f4fb Node context: Big brother showing his trick - 0 Check flag(s) (Local): true - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription false - 42015da5-9e40-d514-72b7-20b9761feba2_b - 42015da5-9e40-d514-72b7-20b9761feba2_bdescription - 0 Set flag(s) to (Local): true - 42015da5-9e40-d514-72b7-20b9761feba2_b - 42015da5-9e40-d514-72b7-20b9761feba2_bdescription > Whoa.
0:0 - Not now - we're working, remember? uid: c8073b05-de97-e558-32a1-756dc73b6892 > Come on.
0:0 - Come on. uid: dca22f1e-0f4b-11f9-1a23-d78ba74c243c Node context: Pleeeeease > Just once.
0:0 - You can do that? uid: dcd75031-0b92-1d06-ce1c-548d7d871dcd Node context: A little mind-blown === END NODE ===
0:0 - I want to learn a trick too. Something only I know. uid: e2051381-eb9c-20af-5248-b0a2c7baad52 - 0 Set flag(s) to (Local): false - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription false - 42015da5-9e40-d514-72b7-20b9761feba2_b - 42015da5-9e40-d514-72b7-20b9761feba2_bdescription > Make one up.
0:0 - Yeah! Just once! uid: e9079dba-8b13-1943-2b15-6a2582e1ea55 === END NODE ===
0:0 - Whoa. uid: f83f9f53-0095-d5fc-c340-259d8678277c Node context: Awed - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_MagicTrick - DEN_Thieflings_Event_MagicTrickdescription > I know!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_MerchantLeaves.lsj Synopsis: When the scammer (Lim) and the pickpocket walk away, having stolen from the player.
0:0 - What do you think? uid: 52732ac1-c3a1-7d5c-3650-ec5dc0515273 Node context: Prompting, building confidence in his little sister. > I think I did good.
0:0 - Did I do good? uid: 715227d6-95e7-2fb7-8d6a-d6f67f687688 Node context: Shyly > What do you think?
0:0 - I think I did good. uid: 838352a8-56e0-8504-6e68-3739b31c5bce Node context: A beat, shyly > There you go, Silf.
0:0 - There you go, Silf. uid: c36f1555-a315-26a6-bbc1-a800a7a319fa Node context: Proud big brother - 0 Set flag(s) to (Object): true - DEN_General_Inclusion_End_Pickpocket - DEN_General_Inclusion_End_Pickpocketdescription === END NODE ===
0:0 - Time to go. uid: cf94faac-0371-ee45-c11f-10c9b641e840 - 0 Set flag(s) to (Object): true - DEN_General_Inclusion_Pickpocket - DEN_General_Inclusion_Pickpocketdescription > Did I do good?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_PickpocketTrader.lsj Synopsis: Scammer kid mutters to himself after having swindled someone.
0:0 - Damn, this one's bent. uid: 514cd1b3-6501-e8a4-b7a6-f3751c7d4e94 Node context: Spoken to himself; checking his 'wares' - 0 Check flag(s) (Local): true - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription - 0 Set flag(s) to (Local): false - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription === END NODE ===
0:0 - Have to make some new rings soon. I'm nearly out. uid: f6f586b7-d904-980d-5005-8621325b2c73 Node context: Spoken to himself; checking his 'wares' - 0 Check flag(s) (Local): false - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription - 0 Set flag(s) to (Local): true - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_RobberKid.lsj Synopsis: Child pickpocket, bored out of his mind, talking out loud.
0:0 - I miss the adventurers already. uid: 03c3c547-947f-f43d-11f1-4fcfe6867414 Node context: Bored, restless - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation. - 1 Check flag(s) (Local): false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription true - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription - 0 Set flag(s) to (Local): false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription false - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription === END NODE ===
0:0 - Gods, it's boring in here.
uid: cbb21099-2a21-6009-7b82-45106bf27401 Node context: Bored, restless - 0 Check flag(s) (Global): false - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation. - 1 Check flag(s) (Local): false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription true - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription - 0 Set flag(s) to (Local): false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription false - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_RobberKidTheft.lsj Synopsis: The player fails to catch Meli stealing.
0:0 - Heh. uid: 0420734b-b089-79da-ce21-140b056b1cbe Node context: Evades the pursuing player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trainee1Responses.lsj Synopsis: Training in self-defence with an adult. Umi is 8-9 years old and timid.
0:0 - What should I bite, sir? uid: 0b6cf7a4-009b-49bc-d924-01ade1083a00 Node context: Politely, responding to lesson. - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description > Throat if you can. Wrist if you can't.
0:0 - I'll see if we can find you a dagger, child. uid: 109f5cc5-54f1-443b-3cf6-c4955a53eed8 Node context: Sadly. Thinks child is doomed. === END NODE ===
0:0 - Throat if you can. Wrist if you can't. uid: 41083dff-cc87-6eed-c4e9-3f943f2444fc > Okay.
0:0 - Can I have a smaller sword? This one's heavy. uid: 5e544625-893b-a9b3-39b5-f0c9768b66e9 - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description - 1 Check flag(s) (Object): true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > I'll see if we can find you a dagger, child.
0:0 - Sir? Are we gonna have to fight hogboglins? uid: ea1c89ee-467d-128b-0469-ac496a06ec8e Node context: Umi says it wrong. Hog+boglin > Hobgoblins? Maybe.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trainee2Responses.lsj Synopsis: Training in combat with an adult tiefling. Ide is 9-10. Nervous, but trying to be brave
0:0 - What's yuck about it? uid: a87906c3-012f-9e4e-438f-9ef549902b0b Node context: Chuckling > All of it, sir.
0:0 - Almost. Turn your wrist out a little. There. uid: abbe443b-cb9f-fc54-f84c-e17e0a802b4e Node context: "Hold the sword like this." === END NODE ===
0:0 - Like this? uid: ae7336d4-a193-07c9-eaab-cb32b80f1d0d Node context: "Am I holding this sword right?" - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description > Almost. Turn your wrist out a little. There.
0:0 - All of it, sir. uid: afee7800-ccad-1cb3-9947-abf39de2496f === END NODE ===
0:0 - Aw. uid: b80058fc-a5e4-d569-a6b9-d57389cd7d42 Node context: Doesn't understand that she's in danger. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trainee3Responses.lsj Synopsis: Gan (and possibly Ide) recieve combat training from an adult tiefling. They're both tiefling girls aged 9-10. Too brave. Don't know the danger ahead.
0:0 - Goblinbane. uid: 021400bb-ecd1-f461-3439-63d6f6ef9d0d Node context: Spoken with pride > That's my sword's name!
0:0 - I'm going to kill six hundred. uid: 135c89fe-6162-a970-c831-aa9b637fd9c9 Node context: One-upping the previous person. > Focus, children.
0:0 - Can I name my sword? uid: 4de4d200-a194-91f1-4468-e8dbf71d7803 - 0 Check flag(s) (Object): true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > Go right ahead.
0:0 - Children. uid: 5c843d5b-d69b-f0d2-7c0c-9a5b959b29ab Node context: Patiently, warning them to stop arguing. === END NODE ===
0:0 - Go right ahead. uid: 6430a2ae-cb55-5cc9-5684-3140d35cce1d Node context: Indulging them > Goblinbane.
0:0 - Focus, children. uid: 7e54ea6c-4d7b-3d1d-6906-d053885fa220 Node context: Adult chiming in as the children get distracted === END NODE ===
0:0 - What about my tail? uid: 9555fe92-c3d5-7ab3-9581-870b41184a03 Node context: (ie what about her tail in combat) - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description > Use that too. Your entire body is a weapon.
0:0 - Use that too. Your entire body is a weapon. uid: b29fbc4b-60bb-239a-66fc-9ac8a102de30 Node context: Instructional > Wicked.
0:0 - How many? uid: d7ea69b0-c783-6b44-d0c5-41da46ae2043 Node context: Challenging - "You can't be doing more than me!" > Like six.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_TrainerLessons.lsj Synopsis: A trainer speaking to children being taught to defend themselves in a makeshift outdoor training arena.
0:0 - Any questions, children? uid: 0738c1b9-b310-06eb-6b3c-b3c756479022 - 0 Check flag(s) (Global): true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer === END NODE ===
0:0 - No questions? All right. uid: 1b5b555b-6849-1b40-c76a-2c16ed54fa5b - 0 Check flag(s) (Global): false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer === END NODE ===
0:0 - Remember: you have teeth and claws! Use them. uid: 53438108-a93d-c525-6a9a-de5a19823aa7 Node context: Instructional - 0 Check flag(s) (Global): true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description === END NODE ===
0:0 - Don't fight fair. Fight to live. uid: b4d0cb97-a169-5cad-6736-db3213515511 Node context: Instructional - 0 Check flag(s) (Global): false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description === END NODE ===
0:0 - Keep your blades up, children. uid: c9a20d72-28ce-fc75-a2e0-e7ddd499dcb6 Node context: Instructional - 0 Check flag(s) (Global): true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description === END NODE ===
0:0 - It's all right, children. They didn't mean it. 0:1 - We have training to do. Come on. 0:2 - Am I supposed to hug you, or... uid: da6d566c-7505-1d19-7483-19c53cdd210e Node context: Reassuring - 0 Check flag(s) (Global): true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
0:0 - Keep your feet planted. uid: f175a549-220f-d087-5ffb-d9f33ba83060 Node context: Instructional - 0 Check flag(s) (Global): false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trespassing.lsj Synopsis: A crime reaction dialog said by the kids in the Thiefling Hideout.
0:0 - Mol! We've got trouble! 0:1 - You're not supposed to be here! 0:2 - You can't be here! This is our hideout! uid: 21a1de61-de53-f430-73ce-f1a5b65ea333 Node context: Urgent. Raising the alarm. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_CaughtThief.lsj Synopsis: Non-critpath. Occurs when the player catches the small tiefling girl (7-9 years old) is stealing from them. The player can grab and shake her, as per design.
0:0 - Aah! Let go of me! uid: 06339d92-9cff-5c5c-a36f-a115cd0592e5 Animation: [player] grabs [Silfy], she screams and fights back unsuccesfully Cinematic: Child being shaken by player. She struggles free, and a few trinkets fall to the ground Node context: Scared and in pain - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_DropPickpocketLoot - DEN_Thieflings_Event_DropPickpocketLootdescription > Help!
0:0 - Right. You def'nately caught me the first and only time I stole. uid: 0ff02de3-f153-8ecb-02bc-e9261289d9a2 Cinematic: Awkward lying Node context: She has stolen from the player before. She is a terrible liar. - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I guess I'll try harder not to get caught next time. Bye!
0:0 - One of the big kids. uid: 39698034-57f7-c406-495f-d96152834d01 Animation: [player] secures his/her pouches, [Silfy] rubs her eyes and takes a shuddering breath Cinematic: *The child rubbed her eyes and took a shuddering breath.* > How... how did you catch me?
0:0 - Help! uid: 408f7558-5b57-70a2-ffc2-422e36a67e03 Animation: [Silfy] runs away Cinematic: The player tries to grab her, but she escapes their grasp. === END NODE ===
- Roll failure - null uid: 43126efe-1cd0-1be3-1f91-e12a1d388dbc > Help!
0:0 - I guess I'll try harder not to get caught next time. Bye! uid: 527d5055-2e82-7d4d-2371-3fdfda3550e4 Cinematic: > null
0:0 - *You notice she's trembling. The tears streaming down her cheeks are indeed real.* uid: 663bba17-8915-a161-ecce-9c68fbf25a5c Animation: [Silfy] trembling, tears streaming down her cheeks Cinematic: Node context: Nervous > Lunge at her. Real tears or not, she tried to rob you. > null
0:0 - Lunge at her. Real tears or not, she tried to rob you. uid: 672a360c-c212-c196-8450-1e0e02e215dd = Roll SkillCheck Athletics (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription > null
0:0 - Relax, I won't get angry. You didn't even manage to get anything from me.
0:0 - Get out of my sight. uid: 7e5eaa26-5237-adbc-3100-063eb80885a0 - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription > null
0:0 - Well now, someone's starting young. Who taught you that? uid: 8d00da01-78e6-eebf-d623-37ae48095bb1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription > One of the big kids.
0:0 - I can't do this anymore, Mattis! I'm sorry! uid: 95de4c99-3259-8fe9-7e14-f575c3dca374 Animation: tiefling kid rubs her eyes and takes a shuddering breath Cinematic: *The child rubbed her eyes and took a shuddering breath.* Node context: *The child rubbed her eyes and took a shuddering breath.* > null
0:0 - *Her hands hide her face, preventing you from reading her expression.* uid: 984ca6e2-ef29-01fa-24bd-bb40c3b25344 Animation: [Silfy] rubs her eyes preventing the player to check > null
null uid: 996bb64e-9332-d009-775f-a95ccc3c0432 Animation: tiefling girl sprints to a hole in the wall and crawls through it Cinematic: |CINEMATIC: NODE: *She sprints away and crawls through a crack in a nearby wall.*| === END NODE ===
0:0 - Observe her silently. Maybe these are just crocodile tears. uid: 99718224-6911-02b7-e5c3-e0e42caee662 = Roll SkillCheck Insight (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - I already took some of your stuff. Brought it back to the hideout. I'm so sorry! uid: 9ad45696-3a9f-cf9a-7a45-5241bcd32184 Node context: Still weepy. - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I can't do this anymore, Mattis! I'm sorry!
0:0 - I... feel like I should say that I already took some of your stuff. Before now, I mean. uid: 9f10a7d7-9db2-0037-ba17-3ce22d44d038 Cinematic: - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I can't give it back, though. It's already in the stash.
0:0 - Read her thoughts. uid: bd0557db-796c-ea64-01ac-712b7b0684e4 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - You don't have what it takes to be a villain. Kill while you smile, steal like you breathe. uid: bd734cae-26fd-633d-075b-07c73b121d1b - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription > null
0:0 - How else? You're clumsy. A dead man could've caught you.
0:0 - *You suddenly feel something moving against your back and turn.* uid: d3264138-86b4-b6f3-e738-97194fc510f3 Animation: pc feels movement behind him and hastily turns around Cinematic: - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription true - DEN_Thieflings_State_PCSawKidThievesGettingCaught - DEN_Thieflings_State_PCSawKidThievesGettingCaughtdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - You were just unlucky this time. But you've got talent - I can tell.
uid: f4f76fcc-8c25-b574-ea22-7d6c10d44393 - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_SaidGotPickpocketTalent - DEN_Thieflings_Event_SaidGotPickpocketTalentdescription > That's, um, really nice of you. > Wow. Thank you!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_HideoutGuard_002.lsj Synopsis: Little kid talkign to the player-- trying to be tough.
0:0 - You don't look so tough, toad-lady. Mol fought off a hobgoblin all by herself. 1:0 - You don't look so tough. Mol fought off a hobgoblin all by herself. uid: be9a181a-cdd3-0dcc-dd1b-7cf7d21a0ca5 Node context: Tough guy act from a kid. Potentially referring to Lae'zel (toad-lady) - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Dialog): false - DEN_Thieflings_HasMet_Guard2 - DEN_Thieflings_HasMet_Guard2description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_HasMet_Guard2 - DEN_Thieflings_HasMet_Guard2description === END NODE ===
0:0 - Give Mol a tenday and she'll own Baldur's Gate. You'll see. uid: dbfdc3bc-4b5d-a6f8-6643-2fa1f79bd774 Node context: Bravado from a kid - 0 Check flag(s) (Dialog): true - DEN_Thieflings_HasMet_Guard2 - DEN_Thieflings_HasMet_Guard2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_HideoutKid_001.lsj Synopsis: A young woman in her early teens, crime boss, leader of the thiefling kids in the Den. She reacts to the various ways the player has treated her kids so far, and if necessary, can return items to the player that her kids have stolen.
null uid: 00f1cba2-5837-f7be-03d7-996dd7155fc8 Animation: [Player] fails to reproduce the secret hand gesture. Cinematic: |PC mimics the hand gesture wrong.| > No, no. Like this:
- Roll failure - null uid: 021a3f1a-ab6e-618b-2aaf-1f2e25e9ce6b > null
0:0 - I told you to leave. What happens next is your fault. uid: 031a46ea-91c1-23f2-5cee-9276b051c63c - 0 Check flag(s) (Global): false - DEN_Thieflings_State_CanTrespassInHideout - DEN_Hideout_State_ConfirmedFrienddescription true - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Here you go. Won't happen again. uid: 05939ab4-bbee-8af7-2407-e69ea0dac3e8 Animation: [Mol] hands over the player's inventory Cinematic: - 0 Check flag(s) (Global): false - DEN_Thieflings_State_StolenGoodsTamperedWith - DEN_Thieflings_State_StolenGoodsTamperedWithdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ReturnStolenGoods - DEN_Thieflings_Event_ReturnStolenGoodsdescription true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And to make sure none of the kids on the job outside mess with you, show them this:
0:0 - Still, you went easy on Silfy even though you caught her in your pockets. uid: 08c88a35-bae3-0659-520f-33a503cb41ae - 0 Check flag(s) (Global): true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription > And for that, you get one more chance.
0:0 - My gang says you've been messing with them. Don't deny it. uid: 0a66cca6-0b8b-3a85-7741-98e7f8825d1b - 0 Check flag(s) (Global): true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription - 1 Check flag(s) (Object): false - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription > null
0:0 - They're murderers. I'd spit in the eye of any god the likes of them worship. uid: 0abede94-49a0-df8b-c156-d0c9e5cf0ebf Node context: angry - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > That ritual's nothing more than a fancy way to kick us out and leave us for dead.
0:0 - There's nothing else to be said, for now. uid: 0c5f6935-a8dc-ef37-3dcc-84352ae31e03 - 0 Check flag(s) (Global): true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription - 0 Set flag(s) to (Object): false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription > Then we're done here. > Well, it's been a pleasure. You know the way out.
0:0 - This is our hideout, but hey, maybe you didn't know. uid: 0f78d3a8-3d40-3d28-b6be-e2aac07ac9fb - 0 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > Because of that, I'll give you a ten-count to leave.
- Roll sucessful - null uid: 0f96ffb2-0352-21c6-ecc2-11e2dbedd95e > null
0:0 - Not at all. You've got foresight - that'll help you to survive. uid: 11d609ae-e582-7827-7ff2-bdf8e7afc3e4 - 0 Check flag(s) (Global): false - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription > Foresight's the least of what we've got going, but thanks.
0:0 - You idiot. What comes next is on you. uid: 11ec7d5f-cfc8-4eae-051a-7f9336ecd002 - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Well, look who's come to visit. uid: 12a57f43-c4e7-2285-3df3-4d05d4e8312f Cinematic: - 0 Check flag(s) (Global): false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription - 1 Check flag(s) (Party): false - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription > My kids say you've been busy since you got here.
0:0 - That's it. I'm telling the guards what you did. Everything you did! uid: 12fbb449-4933-1892-8b28-098ee4ea9944 Cinematic: - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Here's some free advice, more valuable than gold: don't bargain, just take. uid: 134a5fd1-1aa5-453b-d134-2c4262aa5074 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Sounds more like a challenge than advice. Keep an eye on your pack.
0:0 - I'm sure this was a misunderstanding. My things cost me a lot... I really need them back. uid: 19a8e0b8-9234-bbb9-e45b-f511abe0b45c = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - I go where I like - told you already. And I'll tell you again if I have to. uid: 1a9e0718-59ef-3bad-bf19-a9430cd10c9f - 0 Check flag(s) (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > Fine, then. What happens next is your fault.
0:0 - Well, it's been a pleasure. You know the way out. uid: 1dfa6946-a7b0-58b2-6c82-2ef7150bf632 - 0 Check flag(s) (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - You took advantage of Mattis. uid: 203082cc-c424-69c6-d69b-1a06dff65191 - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription true - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription > You let that adventurer hit Meli.
0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional. uid: 2111b633-0912-e5bb-f803-7ffc845d54a6 Node context: awkwardly appreciative - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - Why're you running all these schemes and swindles? Risky, you know. uid: 2db76815-02da-bcf2-f7c3-a3aea2dcbad7 - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription - 1 Check flag(s) (Object): false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription > null
0:0 - Do you have anything to trade? uid: 2e4944b4-2cac-4660-950b-83fcc420a572 > null
0:0 - That ritual's nothing more than a fancy way to kick us out and leave us for dead. uid: 2ea2ad29-0202-6ee7-1dc5-3daf5d3cd907 Node context: irritated, sarcasm and scorn on 'ritual'
0:0 - Messing with our business, yeah? uid: 3182d792-8ca5-d2e6-757f-dbe0f66efe23 - 0 Check flag(s) (Global): true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription - 1 Check flag(s) (Object): false - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription > You took advantage of Mattis.
0:0 - You did this to yourself! uid: 31bd7b62-f6a9-2d5a-888a-73aa18631d63 - 0 Check flag(s) (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription - 1 Check flag(s) (Object): false - DEN_Thieflings_Event_HideoutTrespassCrimeResolved - DEN_Thieflings_Event_HideoutTrespassCrimeResolveddescription === END NODE ===
0:0 - I didn't touch the idol. Don't know what happened to it. uid: 33f2e4a8-fd83-ad32-ec7d-140f2cacde3b = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription true - DEN_GroveConflict_State_IdolIsMissing - Set on/off when the idol is missing after AttackOnDen or Goblin Hunt false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - > null (roll sucessful) > null (roll failure)
0:0 - Don't come back unless you want to talk business. uid: 36d8decc-3cc5-8158-3728-5b2e70c98e81 - 0 Check flag(s) (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription === END NODE ===
0:0 - Damn it. Having that stashed away would have made life a lot easier. uid: 36e2aeb0-71d2-9a78-39a0-33b22e709b18 Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription > null
0:0 - Okay, that's funny. You're funny. uid: 3ef0edda-3c7c-60cd-8ec9-4cbc9205cadb Node context: Patronising. - 0 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > Because of that, I'll give you a ten-count to leave.
- Roll failure - null uid: 404860c7-a29a-81b7-68d8-9aa4969e874d > Not good enough.
0:0 - Still, you've been a friend to us so far. uid: 408f88fe-9d19-d6f0-9e01-34de4b371592 - 0 Check flag(s) (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription > And for that, you get one more chance.
0:0 - I'm not your mother. Do as you please. 1:0 - I'm not your father. Do as you please. 2:0 - I'm not your parent. Do as you please. uid: 40d6c233-86ea-8eaa-b9c7-c159d54b7ed1 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Didn't need your permission, but fine.
0:0 - Sure. When we sell it in the city, I'll make sure you get your cut. uid: 41ae28cc-ba24-aaba-b056-c74a799c2f64 Node context: enthusiastically making a deal - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PromisedIdolCut - DEN_Thieflings_Event_PromisedIdolCutdescription
0:0 - You'd better keep these kids in check. They won't get off so lightly forever. uid: 425b2ed4-6530-7f48-8547-2f1b0c0e7e64 - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription > Is that a fact? I'll tell them to watch their step.
0:0 - That 'big shiny idol' is part of a sacred ritual. Don't you have any respect? uid: 42bca0e4-64a1-1127-d84b-0cf3f795f1be - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > They're murderers. I'd spit in the eye of any god the likes of them worship.
0:0 - You let that adventurer hit Meli. uid: 43f4b29b-dc6f-85db-e0af-34eaa18e2456 - 0 Check flag(s) (Global): true - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription > You scared the life out of little Silfy.
0:0 - Poking your nose in other people's business is the best way to get rich, I find. uid: 49522847-db56-9115-cbf6-89a41a3a4fd0 - 0 Check flag(s) (Object): false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription - 1 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Okay, that's funny. You're funny.
0:0 - Sure. Silfy probably grabbed them by mistake. uid: 49a32959-427b-692d-a368-d0cd8bfe1711 Node context: Playing innocent. Silfy stole the items on purpose. - 0 Check flag(s) (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I'm not joining your little criminal gang. uid: 49f2222f-1173-7d32-a2a6-c7d033427b61 > Suit yourself.
0:0 - And for that, you get one more chance. uid: 4a873100-29ab-6798-278a-c3ac921ac15f Node context: Deadly warning. > We're done here. Get lost.
0:0 - And we're happy to be helped. Now, what can I do for you? uid: 4d2cf85c-bad4-92d9-3f17-2a29465cc865 Node context: Businesslike > null
0:0 - Threats, huh? The stones on you. Have it your way. uid: 50fd9a16-d50f-a448-6003-eaa98f15247f Cinematic: Cocked head at the threat. Not frightened. Node context: A beat before the line, thoughtful, surprised. > null
0:0 - Quite the opposite. I want to invest in the newest thieves' guild on the Sword Coast. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 5247990f-55f2-4b5a-2509-51e790332437 - 0 Check flag(s) (Global): false - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription false - DEN_Thieflings_State_StolenGoodsTamperedWith - DEN_Thieflings_State_StolenGoodsTamperedWithdescription false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription true - DEN_Hideout_Event_GaveMoneyForGuild - DEN_Hideout_Event_GaveMoneyForGuilddescription - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Won't turn down free money. I've got operating costs you wouldn't believe.
0:0 - Won't turn down free money. I've got operating costs you wouldn't believe. uid: 533c2198-03c8-b309-e151-26e7f7640362 Animation: [Mol] takes the money given by the player. Cinematic: Takes money from player. > Come see me in the city sometime, huh? I'll repay this and then some.
0:0 - You ready to tell me what sort of racket you're running down here? uid: 54111992-3888-f76d-a495-139398db6ee3 - 0 Check flag(s) (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > We have nothing to talk about.
0:0 - You saved Arabella from the druids. Don't know what those bastards would have done. uid: 54f7ae05-89cc-f8e9-deaf-0673fb68eea8 - 0 Check flag(s) (Global): false - DEN_Hideout_Event_ThankedForSnakeKid - DEN_Hideout_Event_ThankedForSnakeKiddescription true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go. - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_ThankedForSnakeKid - DEN_Hideout_Event_ThankedForSnakeKiddescription > And thanks for going easy on Silfy. Not many marks would've done the same.
null uid: 58ff5080-8c25-d4dd-e7db-7ac5a013d8cb - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue false - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription > null
0:0 - You. Godsdammit, I warned you to stay away from my kids. uid: 597f5657-e8da-218e-7ba6-f53bee1edfa0 - 0 Check flag(s) (Global): true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription - 1 Check flag(s) (Object): true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription > What comes next is on you.
0:0 - Still, you gave Mattis' ring back. Taught him a lesson doing it, too. uid: 59e6eca5-c2fa-2c8d-bc4b-8fd1836d674d - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription > And for that, you get one more chance.
0:0 - Honesty and politeness. I like that. uid: 5ad21571-b6c5-8fa6-03da-fb48365ba37b - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Sounds more like a challenge than advice. Keep an eye on your pack. uid: 5d1d6c80-405d-45ac-1e6c-c28b14d01e20 Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us. - 0 Set flag(s) to (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription > null
0:0 - You got it. Now, we done here or what? uid: 61214435-a6ab-8bdd-6798-07621e8ea671 Cinematic: - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription > null
0:0 - Sure. Silfy probably grabbed them by mistake. uid: 63be7141-5c11-40e3-ca7f-f59ab580fe21 Node context: Playing innocent. Silfy stole the items on purpose. - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > null
0:0 - If you change your mind about that fee, you know where to find me. uid: 6c1692cb-0464-f594-47cc-215fc63c8a6e - 0 Check flag(s) (Dialog): true - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Leave. uid: 6c69ebdb-8132-4d5c-7825-98f529894078 - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription === END NODE ===
0:0 - What're you doing down in this cave? uid: 6ca41f98-d71e-6e41-fcde-fc3530d58f47 - 0 Check flag(s) (Global): false - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription - 1 Check flag(s) (Local): false - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription - 0 Set flag(s) to (Local): true - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription > Making sure we're ready to leave when the time comes.
0:0 - I don't think I'll be paying for anything. Bye for now! uid: 6dd0a232-8290-ef4c-a6ae-7e4988697a36 > null
0:0 - What're you doing down in this cave? uid: 6fe97e9a-9ce3-d911-934f-92f007b61f89 - 0 Check flag(s) (Global): false - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription - 1 Check flag(s) (Local): false - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription - 0 Set flag(s) to (Local): true - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription > Making sure we're ready to leave when the time comes.
0:0 - Is that right? Fine, you get one more chance. uid: 6feec443-1bb7-2e0d-7e90-97ea80436c63 Cinematic: A beat, she stares the player down. Node context: A beat, she stares the player down. > We're done here. Get lost.
0:0 - Foresight's the least of what we've got going, but thanks. uid: 70a9ebc7-f1e8-8cce-14a5-e56f14c468e1 > null
0:0 - If you don't get out of my way, I'll tear your spine out, whelp. uid: 7bce7135-a4f5-31c0-3519-6d575dc125e8 - 0 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > ...Fine. But make any more trouble for us and you'll regret it, drow or not.
0:0 - Then we're done here. uid: 7d1c8160-bfa3-7149-56d6-aeeceef1abfd - 0 Check flag(s) (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > You got your junk back. Take it and get out.
0:0 - The bastards that killed Arabella. She was a precious little thing; like a sister to me. uid: 7d73ee0e-f9ee-e6c7-51fe-9614e165de1f Node context: angry and sad - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > I want to steal that big shiny idol they're all chanting at.
0:0 - I'll go tell the guards you're pushing us around. See you around, chump. uid: 7e2626aa-0e1c-3b1f-1a7a-bc9b884a1f73 Node context: Scornful - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: 7e50b827-3d92-463b-1c02-1f25aeb195ee Animation: [Player] attempts to replicate the hand gesture and succeeds. Cinematic: |PC mimics the hand gesture right.| > You got it. Now, we done here or what?
0:0 - You got your junk back. Take it and get out. uid: 857172db-8812-5d31-e584-8682c6b21d0e === END NODE ===
0:0 - I don't even know what your business is. uid: 88b7f779-2766-c7f1-3753-4591b07401ea - 0 Check flag(s) (Object): false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > None of yours.
0:0 - Mirkon says you got him out of a tight spot with some harpies. Gotta say, I'm impressed. uid: 890d97eb-289c-6867-01c2-48b92a7f1a0f - 0 Check flag(s) (Global): true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue false - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription > You saved Arabella from the druids. Don't know what those bastards would have done.
0:0 - Count me out - I'm not getting involved. uid: 8b5cef99-787b-daba-e04e-97523d8ec697 - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_RefusedStealIdol - DEN_Thieflings_Event_RefusedStealIdoldescription > Figures. Don't think you've got the stones for the job anyhow.
0:0 - You're right. I won't mess with any of your gang again. Promise. uid: 8d428368-639e-405a-ca24-f641842d3a5e = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - Nine. uid: 903611d8-4d82-7223-a1d1-d914088f2225 Node context: Emphatic, counting down. - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription === END NODE ===
0:0 - My kids say you've been busy since you got here. uid: 95b9c512-29d2-0755-5504-dda9d41f5e51 - 0 Set flag(s) to (Party): true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription > Messing with our business, yeah? > null
0:0 - I forgot it went up a tenday ago. Anyway, pay up, and I'll see what I can do. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: 95ca2a51-c54c-d076-ae1d-748ad51e814d - 0 Set flag(s) to (Dialog): true - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription
0:0 - Give me what's mine, or I'll rip your bloody tail off. uid: 97088bfa-9f27-2d5d-f581-a324abed1bdb = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Still, you helped Meli get away from the adventurer. uid: 9ee294d1-0244-8db6-123f-4c1011d8c8f6 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription > And for that, you get one more chance.
0:0 - I'm shy a few of my belongings - one of your associates robbed me. uid: ad46902a-c8cf-2b53-c939-10a8aaaa72bd - 0 Check flag(s) (Dialog): false - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 0 Set flag(s) to (Dialog): true - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription > Sure. Silfy probably grabbed them by mistake. > Sure. Silfy probably grabbed them by mistake. > Maybe one of the kids picked up something of yours by mistake. I couldn't say.
0:0 - Read her mind. uid: ad967984-e8bb-f858-f54a-78cbf4d1061a = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Still, you showed you're one of us by taking Mattis' ring. Never saw you coming, did he? uid: ae0a4598-0d01-10c9-4c4b-68b47e0d137a - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription > And for that, you get one more chance.
0:0 - Much appreciated. Let's take a look. uid: aefde60f-5244-9c34-df54-6b0aff0572aa Animation: *DUPE* [Mol] takes the money given by the player Cinematic: Takes the money > null
0:0 - Figures. Don't think you've got the stones for the job anyhow. uid: af70c154-75bb-41a3-4aaa-d4de300cd69d Node context: with a dismissive sneer > Anything else?
0:0 - Because of that, I'll give you a ten-count to leave. uid: b259b343-881b-8b15-a74c-efea613d9387 > You're joking, right? > Leave.
0:0 - I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings. uid: b2805376-9b77-316d-6a8b-ceac644188d7 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription false - DEN_Hideout_Event_ThankedForRing - DEN_Hideout_Event_ThankedForRingdescription - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_ThankedForStealing - DEN_Hideout_Event_ThankedForStealingdescription true - DEN_Hideout_Event_ThankedForRing - DEN_Hideout_Event_ThankedForRingdescription > Happy to help. > You'd better keep these kids in check. They won't get off so lightly forever. > What're you doing down in this cave?
0:0 - You saw what those bastards that run the place were doing to Arabella. Scaring the precious mite. uid: b4350685-b7b3-0d94-b06e-21ec728fb1b0 Node context: angry and sad - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go. > I want to steal that big shiny idol they're all chanting at.
0:0 - Still, you got Arabella out of that mess with the druids. uid: b4d8f2a5-7c73-557a-b222-deb8b667e0a5 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go. > And for that, you get one more chance.
0:0 - You think that's funny? Fine, laugh at this. uid: b5973841-a3db-69b8-acab-a7bc985204d5 Node context: emphasis on THIS > null
0:0 - Fine. Take it. uid: b8127368-e3b5-9e50-ec10-8ff01b4e9e28 - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > null
0:0 - And I hear you have a problem. uid: b9c090e2-89ce-df7e-0e6a-e9dc1d14d9ec - 0 Check flag(s) (Dialog): false - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription > A few things are missing from your pack. Is that right?
0:0 - Be careful. They look brittle as old bark, but they're vicious. uid: bb320248-e077-b136-6468-cfd0fea51408 > Anything else?
0:0 - We have a plan. We're the ones who'll end up on top in the Gate. Anything else? uid: bbc66f23-3990-368b-47b4-b18635de185d > null
0:0 - Pay the fee. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: bc2d5900-95c4-26f6-3aac-48ffa1bcf69c - 0 Check flag(s) (Dialog): true - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PaidForReturn - DEN_Thieflings_Event_PaidForReturndescription - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Much appreciated. Let's take a look.
0:0 - Thought you might need help with something. uid: cb48281e-ea6c-22b7-622b-5ee4911df78e - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_RefusedStealIdol - DEN_Thieflings_Event_RefusedStealIdoldescription false - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription > Nothing comes to mind. Always eager to accept donations, though. > I do, as a matter of fact. Revenge.
0:0 - I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings. uid: cbaf473e-bcbe-85c3-b155-feac837873f5 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription false - DEN_Hideout_Event_ThankedForStealing - DEN_Hideout_Event_ThankedForStealingdescription - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_ThankedForStealing - DEN_Hideout_Event_ThankedForStealingdescription true - DEN_Hideout_Event_ThankedForRing - DEN_Hideout_Event_ThankedForRingdescription > Happy to help. > Why're you running all these schemes and swindles? Risky, you know. > You'd better keep these kids in check. They won't get off so lightly forever. > What're you doing down in this cave?
0:0 - Then I'm not looking for your stuff. That was easy. Anything else? uid: cf757495-14cc-fb78-198f-360c6f5ee4c0 > null
0:0 - Fine. Hope the damn thing's cursed. uid: d08b8a74-11de-232e-4145-2501c205374f Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her - 0 Set flag(s) to (Global): false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription > null
- Roll sucessful - null uid: d0c2fc4f-9c5e-03e1-3982-afba05b08f54 > null
0:0 - And we can sell it once we get to the city. Thing like that's gotta be worth a small fortune. uid: d74fad3d-131e-b079-a650-8e3c7719a39e Node context: serious with a touch of excitement
0:0 - Nothing piques my interest more than being told to stay away from somewhere. uid: d76c909e-4f52-f211-593c-ab06896f23c4 - 0 Check flag(s) (Object): false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription > We have that in common, then. But you aren't welcome here.
0:0 - I told you to leave. What happens next is your fault. uid: d7e02898-9832-476b-4117-14e45a899e22 - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - The idol's all yours. uid: da875279-54d0-f2a4-c96a-0588b582a714 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription true - DEN_GroveConflict_State_IdolIsMissing - Set on/off when the idol is missing after AttackOnDen or Goblin Hunt false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasIdol - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferIdol - > Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
0:0 - Still, one of my guards said you were nice to him. uid: dbe8c978-fe30-0d75-5b3b-8d5aff152d71 - 0 Check flag(s) (Global): true - DEN_Thieflings_State_PCWasNiceToThieflingHideoutGuard - DEN_Thieflings_State_PCWasNiceToThieflingHideoutGuarddescription > And for that, you get one more chance.
0:0 - Didn't need your permission, but fine. uid: dc68a9cd-5fa5-6bf7-320e-682742af93e2 > null
0:0 - And we can sell it once we get to the city. Might be worth enough to pay a priest to bring Arabella back. uid: dc8171a7-01ec-4cf6-63c4-a7ab8427a0a7 - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
0:0 - Why're you running all these schemes and swindles? Risky, you know. uid: ddec8613-9551-77bc-5e32-143cbeeda5aa - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription - 1 Check flag(s) (Object): false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription - 0 Set flag(s) to (Object): true - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription > We're saving up for a better hideout when we get to Baldur's Gate.
0:0 - You scared the life out of little Silfy. uid: e1b3b4a2-9898-666c-8ab5-03c14e57034a - 0 Check flag(s) (Global): true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription > Now, you're going to pay for it.
0:0 - See you around, maybe. uid: e59ea90c-92ac-534b-3239-2bad332245e1 - 0 Set flag(s) to (Object): false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription === END NODE ===
0:0 - Maybe we can do something about this. uid: e7ac570d-514e-c2cc-152a-a3e11d6af622 Node context: About to scam the player > Anyway. You want to talk? Talk.
0:0 - I heard you helped Meli with that locket. I owe you for that. uid: e83fa49c-9273-709f-d3a5-a4ca4fcff843 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription false - DEN_Hideout_Event_ThankedForRobberKid - DEN_Hideout_Event_ThankedForRobberKiddescription - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_ThankedForRobberKid - DEN_Hideout_Event_ThankedForRobberKiddescription > Mirkon says you got him out of a tight spot with some harpies. Gotta say, I'm impressed.
0:0 - You've been a friend to us. Come back any time. uid: eb00fa14-42c3-54b7-853c-00b253110259 - 0 Check flag(s) (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription === END NODE ===
0:0 - Nothing comes to mind. Always eager to accept donations, though. uid: ee12b10c-a29a-78c9-7a3d-ebde247e2f99 Node context: with a shrug and a smile - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant > null
0:0 - We took this off you before. Some of it's missing, feels like. But there you go. uid: f07dd257-c2d1-51b5-51cd-75bfd02f298c Animation: [Mol] checks the player's inventory before handing it over Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_State_StolenGoodsTamperedWith - DEN_Thieflings_State_StolenGoodsTamperedWithdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ReturnStolenGoods - DEN_Thieflings_Event_ReturnStolenGoodsdescription true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And to make sure none of the kids on the job outside mess with you, show them this:
0:0 - Come see me in the city sometime, huh? I'll repay this and then some. uid: f16f97a3-05ce-f63d-858a-7c322fc2fd20 - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription > See you around, maybe.
0:0 - We're done here. Get lost. uid: f231256e-f09d-0e45-1275-e6084c07741b - 0 Set flag(s) to (Global): false - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription true - DEN_Thieflings_State_CanTrespassInHideout - DEN_Hideout_State_ConfirmedFrienddescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription true - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription === END NODE ===
0:0 - Pay the fee. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: f2c77e47-0f63-7ea4-216d-fbff885f49fe - 0 Check flag(s) (Dialog): false - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PaidForReturn - DEN_Thieflings_Event_PaidForReturndescription - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Much appreciated. Let's take a look.
0:0 - Is that a fact? I'll tell them to watch their step. uid: f5d01245-e912-ec65-a6c5-6f8db7e0ee33 Cinematic: Unimpressed by player threat. Node context: Sarcastic, unimpressed > Anyway. You want to talk? Talk.
0:0 - MINE. GIVE. NOW. 1:0 - Mine. Now. uid: f62273ab-51cd-8ec9-1fc2-a7b5f2250b17 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Ready to pay that inspection fee now? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: f73703fc-b4da-da5f-b7f3-8386b7eb2a56 > null
null uid: f7cb23ec-123f-0fbf-0173-b4583672d8f2 - 0 Check flag(s) (Global): false - DEN_Hideout_State_MolThankedPCForHelpingKids - 0: Mol hasn't thanked the player; 1: Mol has. true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 0 Set flag(s) to (Global): true - DEN_Hideout_State_MolThankedPCForHelpingKids - 0: Mol hasn't thanked the player; 1: Mol has. > I heard you helped Meli with that locket. I owe you for that.
0:0 - What comes next is on you. uid: fa91f8f4-2040-6937-a0b3-0558b1fb1a76 - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Fine, then. What happens next is your fault. uid: fb4de9ba-d54e-42a0-76b2-6717f56d09a4 - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 1 Set flag(s) to (Object): true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - No, no. Like this: uid: fc93a997-bace-82e4-3dbc-7eb695645dd1 Animation: [Mol] repeats the hand gesture, slightly more impatiently Cinematic: > null
0:0 - I'll see what I can do. uid: fcc60966-efc4-eb14-59f6-8cb4c3de08cb - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription > Be careful. They look brittle as old bark, but they're vicious.
0:0 - ...Fine. But make any more trouble for us and you'll regret it, drow or not. uid: fd5fc044-020e-61e5-79e7-74fdae9ca4a3 Node context: A flicker of hesitation. She's just been intimidated by a drow player into letting their interference slide. She tries to mask it with a tough act. > We're done here. Get lost.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Pickpocket_001.lsj Synopsis: Non-critpath. A tiefling merchant kid who's trying to distract the player while his partner/sister steals the player's belongings. Orphaned street rat, works for Mol (Boss kid in the hideout)
0:0 - If you're lying to me, I'll rip those horns off your adorable little head. uid: 018c098a-9bac-7efd-4088-44ae9cc07ac6 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: 02a9e950-5797-6e81-2f4e-4f68a58bc4f6 Cinematic: The bard player spins the ring around the fingers of one hand, before closing their hand in a fist. they open the fist of their other hand, and the ring is there. > Weeping, bleeding hells.
0:0 - Fine. Take the ring. I just want to trade. uid: 034651d4-26fd-5e58-2373-47efdab5daeb Cinematic: Player gives back the ring. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null
0:0 - I don't talk to dead scabs, scab. Keep moving. uid: 0435b1c1-f8ee-8ce2-ec00-ba0b41529698 Cinematic: Node context: Coldly - 0 Check flag(s) (Global): true - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription > I'm sorry for taking your ring. Here you go. > null
null uid: 06733586-8372-32d8-0861-9a423178f36a Animation: do flourish and succeed and make the ring vanish Cinematic: |Cinematic Node: The PC makes the ring disappear like the kid made it appear. No sparkles, just sleight-of-hand.| > Weeping, bleeding hells.
0:0 - She what? Blood and rust, lady. What'd you do? 1:0 - She what? Blood and rust, mister. What'd you do?
0:0 - Let me see what you have. uid: 09583bee-6fda-24b3-5697-60b27909d8fe > null
0:0 - *You were just robbed.* uid: 0ac5fce8-626c-8213-1beb-43320ca7b562 Cinematic: - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Heads it is! 0:1 - Heads! 0:2 - We have heads! 0:3 - Heads it is! uid: 0b0e983e-07b5-6c7f-859f-61b2bf3be3e8 Animation: CoinFlip, CoinCatch, CoinReveal Cinematic: Node context: Carnival jocularity, strained patience. > There. Happy?
0:0 - Did you really think you could fool me? uid: 0b46b6fd-cb18-8d27-7793-0ccf98f2cee8 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription > null
0:0 - You can drop the act. uid: 0b546767-0790-ffef-b315-f3eb3b858dcb - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription > I, uh, I don't know what you mean.
0:0 - Uh... blood and rust. Someone stole the damn ring! uid: 0e064a29-d5b8-de56-12e6-f5209759c03b Cinematic: Patting own pockets, small smile. Node context: Amused - 0 Check flag(s) (Object): false - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription - 1 Set flag(s) to (Global): true - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription > I might have had something to do with that. > Leave.
0:0 - I am indeed. I've got a free ring. uid: 0ee5f481-8f99-5565-d618-62a73ef853f5 - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription > null
0:0 - Leave. uid: 0ef71c1d-ef88-89c8-5cef-ca8eb1cad895 === END NODE ===
0:0 - You're thinking of the Lolth-sworn. Should you see a pair of red eyes? Run. uid: 0fcf54ef-865d-5e15-141d-d5949743a794 - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > Oh. Okay...
null uid: 1474ba55-b968-8b01-8e34-acc704c4d135 Cinematic: The bard player spins the ring around the fingers of one hand, and drop it on the floor. Looking embarrassed, they pick it back up/ > null
null uid: 1658b34a-5fc2-316a-35d9-3f3b1ccc54a8 = TRADE = - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_OpenPickpocketTrade - DEN_Thieflings_Event_OpenPickpocketTradedescription > Well, what you think? Good stuff, right?
0:0 - Take the ring. uid: 167d5522-f0ae-37ca-e641-281eb2b00b04 Cinematic: Player takes the ring. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > Call it. Heads or tails?
0:0 - I should remove one of your sister's fingers - as a lesson. uid: 171706bf-5344-8a6d-2c4b-b0cb07fb0fb9 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > No! I mean - it's nothing personal, lady.
0:0 - Leave. uid: 18440f90-0271-ee05-7d05-ae6f287d2eeb > Thank the gods.
0:0 - Yeah? Me too. And if you want your stuff back, you gotta talk to her. uid: 1b2c9947-9343-8620-44ab-2e2086b8ebaf Node context: Bratty > Go on. Mol's waiting.
0:0 - So move along, okay? Make room for the real chumps. uid: 1ee54cdf-031b-0596-6e0f-ca2b33ba617e - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription === END NODE ===
0:0 - Is your boss part of the thieves' guild? uid: 201284dc-4fe3-b92f-8cbe-493aca2bccdc - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > The thieves' what? No.
0:0 - Lady, come on. Okay. Heads or tails? 1:0 - Mister, come on. Okay. Heads or tails? 2:0 - Oh, come on. Okay. Heads or tails? uid: 20407874-b116-1c22-fdeb-cf4a69f8b5ee Cinematic: Ready to flip the coin Node context: Trying and failing to hold her temper. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame2 - DEN_Thieflings_Pickpocket1_CoinGame2description > null
0:0 - Us too! No one says anything nice about tieflings. uid: 204be25a-c0bc-797b-bf9e-e27d4ea01100 > Here, want to see a trick?
0:0 - Sure. I'll have a look. uid: 20c870bb-3b14-1cf9-5b09-8fbe78bbb574 > Really? I mean, good.
0:0 - Here's what I got. uid: 21d6e9b9-03a3-09e1-1e78-343241e91917 > null
0:0 - Have you no honour, hell child? uid: 2256732d-96f6-f7b9-6580-2e046cc6f1dc - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Yeah, well, you can't eat honour.
0:0 - Good. Mol's office is through the crack in the wall over there. uid: 22832a7e-e165-a676-1abd-3f5d0d1f76fc Animation: point to the wall Cinematic: pointing towards hideout crack - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription > See you there, maybe.
0:0 - I'm sorry for taking your ring. Here you go. uid: 2289b7d6-43b9-4914-4c33-ad6ebde5140f - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription - 0 Set flag(s) to (Global): false - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription true - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription false - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > Huh. Don't think anyone's ever apologised for stealing my stuff before.
0:0 - Here. Take your ring back. I want to see your wares. uid: 2478471c-cd85-133f-1da5-959e3efcdc51 Cinematic: Player hands back ring. - 0 Check flag(s) (Local): false - 92b550ec-6255-fa14-7f65-abf7d2dd0ed7_5 - 92b550ec-6255-fa14-7f65-abf7d2dd0ed7_5description - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null
0:0 - While I'm here, could we trade? uid: 2636134e-24fe-5f6a-8e86-0f6555d026d9 > null
0:0 - Mimic his trick and make the ring disappear. uid: 282cb823-e397-cc09-0668-fc5b8acd3c4e = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null > null
0:0 - You know what? Forget your junk. You got bigger problems if you pissed off Mol. uid: 29584a6a-89e6-3c79-715e-9d0246fe825f === END NODE ===
0:0 - A warning? Where I come from, thieves are punished - harshly. uid: 2ab6fc9c-bd36-ee3b-9b0a-41f075f40bec - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Yeah? Are they bored to death?
0:0 - I dunno. You don't look that scary. uid: 2b7cd846-1d64-4043-a440-95f272a899bf > Here, want to see a trick?
0:0 - Have you taken something? Something that doesn't belong to you? uid: 2d4e21d0-de0b-9dfa-f4b5-356eecf726ac - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol - 1 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once. > Me? No, promise. I'm just a kid trying to make a living.
0:0 - Here. You can have it back. Now, what do you have for sale? uid: 2de16988-d310-759c-1c27-f6b51a43e011 - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null > null
0:0 - I'm half-drow - I only steal half the children I meet. uid: 2e340c17-d709-6cc5-c891-3d712e1145fe - 0 Check flag(s) (Tag): true - Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > Oh... oh! Haha. Good one.
null uid: 31003555-fb72-7a4a-8ecb-d53980444ee8 Animation: CoinFlip, CoinCatch, CoinReveal - Tails Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.| > Tails it is!
0:0 - Hey, you're back! Look to buy, sell, or what? uid: 328cbc65-823d-48ee-4b09-d58e55b2e7f9 Cinematic: - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription > I don't have your ring. It vanished. > I want to trade. > Leave.
0:0 - Thank you. That... means so much. uid: 34f519b1-3dfb-6cca-576f-d2f70d961507 Animation: hand ring back - 0 Set flag(s) to (Party): true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription > null
0:0 - If you have lied to me, I will feed you to spiders. One piece at a time. uid: 3771a582-b289-f466-b13f-b97df211410b - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > I- look, mister, I don't want trouble. I- look, lady, I don't want trouble. I- look, I don't want trouble.
0:0 - I might have had something to do with that. uid: 377f886b-860f-2526-c001-890b8b0408c8 - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription > You? You skimmed me? I was trying to skim you! Ahahaha!
0:0 - It's junk. That craftsmanship is downright offensive. 1:0 - It's nothing but junk. uid: 38e86651-ee77-27f1-0683-6755e2853573 - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Far be it from me to argue with that discerning eye of yours, sir. Not sure what you expected. I'm a kid living at the back of a cave.
0:0 - Okay, maybe you don't need extra luck. But since you're already holding the thing... uid: 3fee3c07-fc6e-432d-8ca0-c1a16b58e34b > Call it. Heads or tails?
0:0 - Thanks for the free ring. uid: 4154b09b-5b0f-9baa-83f4-726a569ac2b0 Cinematic: Putting ring in pocket - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription > Again? Really?
0:0 - Hard luck, lady. But like I said, we can change that. Watch! 1:0 - Hard luck, mister. But like I said, we can change that. Watch! 2:0 - Hard luck. But like I said, we can change that. Watch! uid: 415d7275-73c0-6579-5f1f-72d7ca58a51f Cinematic: Wince, watching a bad mad magic trick, - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
0:0 - You're killing me here, lady. You really are. 1:0 - You're killing me here, mister. You really are. 2:0 - You're killing me here. You really are. uid: 423ff80d-63e1-94c7-3705-cf4bfe29ba26 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame4 - DEN_Thieflings_Pickpocket1_CoinGame4description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame5 - DEN_Thieflings_Pickpocket1_CoinGame5description > Just take the ring, huh? Free sample.
0:0 - Look, do you want to buy something or nothing? uid: 4444895b-6af1-59c4-4fdd-da8221ff5b9b
0:0 - Pocket the ring. uid: 49208241-070b-b7cd-00f5-297a6fca9ce5 Animation: PutAwayObjectTiny - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription > Hey, hold on. You gotta pay for that!
0:0 - Take your ring. I don't have time for this. uid: 50385bdf-001b-9b21-13bb-fb248b815612 - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null
0:0 - You know who you should talk to? Mol. She's my... boss, I guess. Good at finding stuff. uid: 5c0268e1-8ac4-398c-0e02-429b456a2d79 - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription > null > Her office is through the crack in the wall over there, if you can fit.
0:0 - Your partner's a thief. uid: 5dfde961-c4c6-cdd8-4fba-8f6ee88d1cb3 - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Pickpocket1_PartnerAccused - DEN_Thieflings_Pickpocket1_PartnerAccuseddescription - 1 Check flag(s) (Global): false - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once. - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PartnerAccused - DEN_Thieflings_Pickpocket1_PartnerAccuseddescription > Yeah, I know. I was standing right here, telling her to rob you.
0:0 - Yeah? Are they bored to death? uid: 5f6825c2-d5d4-e057-23bd-adc6b8b7afa1 > Go on. Mol's waiting.
0:0 - Leave. uid: 60376c0a-7305-fd70-c3fb-0eb6ced936e4 === END NODE ===
0:0 - The hell it is. You can't do that one with rings. It has to be bracelets because... uid: 6126c985-eca9-0683-3a76-f537cb9302a1 Cinematic: Trailing off Node context: Falters over the last word. She accidentally admitted she knows about con games. > Oh damn.
0:0 - This is no magic ring. The runes are gibberish. uid: 6498d67b-0f57-5fd7-93be-6042878c9e53 - 0:0 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription > Hey, not so loud!
0:0 - *You recognise his movements - Mol's hand signal.* uid: 6609675a-3d1b-df4f-d108-29a6bfccdecc Animation: Secret_Hand_Signal Cinematic: *She flashed the hand-signal Mol had taught me and turned away.* > null > null
0:0 - Could be worth something if I had a furnace to melt it down. uid: 6721652b-e8b1-2523-b545-0531d5040df1 - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Well, thanks for the honesty, I guess.
0:0 - Whoa. Hey. Can't say I've ever seen someone like you before. 1:0 - Hey! Jumbo! Wanna see something fun? 2:0 - Oh. Hey. You're one of those drow, right? 3:0 - Hold out your hand, lady. Let me show you something. 4:0 - Hold out your hand, mister. Let me show you something.
5:0 - Hold out your hand. Let me show you something. uid: 7298b097-d700-7fe8-a388-aada9f1af487 Cinematic: - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0:2 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0:3 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) - 0 Check flag(s) (Dialog): false - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription - 1 Check flag(s) (Global): false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription false - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription > I heard stories about you. How you all live underground and steal kids away. > You some kind of elf or something? > Uh... blood and rust. Someone stole the damn ring! > null
0:0 - You haven't seen anything yet, lady! 1:0 - You haven't seen anything yet, mister!
2:0 - You haven't seen anything yet! uid: 737987a7-831f-18d0-90f2-dd710beceb74 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Go on! Take the ring and watch your fortune change!
0:0 - You're getting paid in experience. The ring is mine now. uid: 760ecd56-0928-1002-0602-ed1332bc026a - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription > Fine, keep it. Call it a sample, yeah?
null uid: 763c4d0a-06cc-4a98-ed78-d0f792bff839 Animation: OpenPack, Secret_Hand_Signal Cinematic: The girl makes an odd gesture with her free hand. (to her partner) > That's what I got!
0:0 - Hey, you're back! Here to buy some stuff?
uid: 76d9764b-313b-489d-25f3-88640879afc1 Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription false - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription > Is there a larger entrance to the hideout? > Have you taken something? Something that doesn't belong to you? > null > null > Leave.
0:0 - I - look, lady, it's nothing personal. 1:0 - I- look, mister, it's nothing personal. 2:0 - I - look, it's nothing personal. uid: 77ce6008-8be2-d8bd-9d31-325a10c2e234 Animation: Astarion hunkering down - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > I get it, you're not a chump, but we're just trying to survive.
0:0 - Nonsense! We kill far more children than we enslave. uid: 79b779f0-5c2e-48e0-a87f-fd75a39f9fd5 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > Oh. Okay...
0:0 - I've been playing this game longer than you. I tend to win. uid: 7b0d7271-e2e9-116b-0ab7-e803147fb128 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Yeah? Me too. And if you want your stuff back, you gotta talk to her.
0:0 - You can make it right - by giving me a percentage of your take. uid: 7bafc601-b2ce-d6d4-d0f0-c4526537c0e7 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Fine. I'm not so good at counting, but I think any percentage of zero is zero.
0:0 - *You spot the boy giving a sly wink as he turns away.* uid: 7bb476a5-dac5-1e69-a3d1-ee0843bbf140 Animation: Player turning away, boy winking Cinematic: - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_SuccessfulPickpocket - DEN_Thieflings_Event_SuccessfulPickpocketdescription === END NODE ===
0:0 - Far be it from me to argue with that discerning eye of yours, sir. 1:0 - Not sure what you expected. I'm a kid living at the back of a cave. uid: 7f2a44f4-9f7b-c6d6-bd7e-68d4e63d1716 Node context: Smirking - she just stole something from the player. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Anyway, see you again sometime. Take care! Safe travels!
0:0 - Heads. Or tails. uid: 7f8229c2-e936-9d5e-0b7b-aad0b43fecb9 Cinematic: Teeth gritted. Ready to flip the coin Node context: Teeth gritted. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame3 - DEN_Thieflings_Pickpocket1_CoinGame3description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame4 - DEN_Thieflings_Pickpocket1_CoinGame4description > null
0:0 - Hold on. One coin toss doesn't prove anything. uid: 85b134a0-ba7e-eaac-8b30-4c87bb242134 > Okay, fair. Let's go again.
null uid: 85dce192-37aa-cb98-a733-e82e32604cd0 Animation: CoinFlip, CoinCatch, CoinReveal - Heads Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.| > Heads it is!
0:0 - You bet. Good luck, pal! uid: 86c27213-011e-08ef-e279-d927e4a29519 Node context: Slightly smirking, pleased she's offloaded you to someone else. === END NODE ===
0:0 - You got it. One sec. uid: 87c0aea3-9898-32e2-a792-8efd9e3606e3 Animation: give ring back *DUPE* Mattis turns 180 to face the table of wares behind her. She feigns being busy for a beat and flashes a subtle hand signal to her right - where her partner is standing. This is the signal for her partner to pickpocket the player. Once the signal has been given, Mattis turns back around to face the player, having "prepared" the items for them to browse. Cinematic: *Smiling, the girl opened her pack.* - 0 Check flag(s) (Party): false - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription - 0 Set flag(s) to (Party): true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription > null
0:0 - I- look, mister, I don't want trouble. 1:0 - I- look, lady, I don't want trouble. 2:0 - I- look, I don't want trouble. uid: 88602039-c4ee-244d-8fff-63a5d6ccef74 Animation: |Astarion| hunkering down Node context: Wavering - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Just talk to Mol, okay? She's the one you need.
0:0 - Leave. uid: 8d9c372f-c263-7e7b-73a1-8bec37a93c11 === END NODE ===
null uid: 8e17045d-35b5-3c5d-9c4a-99236377bf8a Animation: CoinFlip, CoinCatch, CoinRevea - Tails Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand. > Tails! Tails it is! We got tails!
0:0 - Really? I mean... fine. Heads or tails? uid: 8e2b32e6-e144-8479-2d44-89b9a1d27430 Cinematic: Ready to flip the coin - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description > null
0:0 - Careful. Not everyone is as forgiving as I am. uid: 8f2d8e6c-02b4-eaea-a23e-a5be86bb7084 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > Yeah, sure.
- Roll failure - null uid: 8fe337f9-f633-cfce-2b8b-07836ca02b59 > null
0:0 - The 'runes' on this ring are gibberish. uid: 904a117f-ddee-ec3b-68e6-72424b918a70 - 0:0 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription > null
0:0 - Bye, I guess? uid: 92ed5596-83fc-7c83-c85d-32bf407b3078 === END NODE ===
0:0 - It's just a ring, lady. I know it's nothing special. 1:0 - It's just a ring, mister. I know it's nothing special. 2:0 - It's just a ring. I know it's nothing special. uid: 92f78961-5916-d91c-eb38-5fe5332d9a59 Cinematic: - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Now please. Please. Buy something or go.
0:0 - Is there a larger entrance to the hideout? uid: 937d9b83-c537-0107-c330-4314c3a4a3ce - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > Dunno. I just use the one I know.
0:0 - Actually, never mind. Just take your ring. uid: 95798796-831a-dd00-5cfd-1de4244c539e - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > Come back any time!
0:0 - *As you turn to leave, you realise the other child does too. She looks nervous.* uid: 95fcefd8-96ce-61ef-0e23-aefe1e486ab9 Animation: Player and child turning to leave Cinematic: === END NODE ===
0:0 - Anyway, see you again sometime. Take care! Safe travels!
0:0 - You some kind of elf or something? uid: 975e324b-a8f4-500c-9326-8a1ed5453c5c - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription > Please. I am a githyanki. > Indeed. A swamp elf. > What makes you think I'm an elf?
null uid: 980e675f-aa58-effc-3a15-9c83e42f4b06 - 0 Check flag(s) (Object): true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol > We've met. She told me to leave. > We've met. She tried to kill me. > Leave.
0:0 - I've no time for a scam. Bye, kid. 1:0 - Leave. uid: 98b88a0c-4710-9efe-106b-b1113c90143f - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription === END NODE ===
null uid: 9af25c41-0cf0-976b-4cd2-5b1a9ffd77fc Animation: Secret_Hand_Signal, PackOpen Cinematic: *Opening her pack, the girl makes a strange gesture with her free hand.* (to her partner) > null
0:0 - Thieves make poor slaves - until you break them, at least. uid: 9b0fb953-00fc-8c86-48ec-a6c838c59ea8 - 0 Check flag(s) (Tag): true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > Hey! You're not taking any slaves here.
0:0 - Thanks for the free ring. uid: 9b1db553-d781-0451-ce80-7a86157a1038 - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription > Hey, hold on. You gotta pay for that!
null uid: 9df5b9ef-ecd6-a9e1-5417-e71021eac494 Animation: (player) Secret_Hand_Signal, Whistle, NodRespectful Cinematic: |*She whistled softly, then nodded at me with new respect before turning away.*| - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription === END NODE ===
0:0 - No - and I'm keeping the ring. uid: 9f386a08-41ea-84d9-7da7-60f7741df494 > null
0:0 - Examine the ring. uid: 9f894e80-a713-d080-d97a-2bb7dc0e1044 - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > *The metal is coarse and riddled with imperfections.*
0:0 - I knew it. Hang on... uid: a2ae936e-5fb6-184d-0db8-786ab179593a Animation: Mattis turns 180 to face the table of wares behind her. She feigns being busy for a beat and flashes a subtle hand signal to her right - where her partner is standing. This is the signal for her partner to pickpocket the player. Once the signal has been given, Mattis turns back around to face the player, having "prepared" the items for them to browse. Cinematic: *Smiling, the girl opened her pack.* - 0 Check flag(s) (Global): false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription - 1 Check flag(s) (Party): false - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription - 0 Set flag(s) to (Party): true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription > null > null
null uid: a2e1f5aa-fda2-b91f-5473-cec787f33b72 Animation: hand ring back > null
0:0 - If there was magic in this ring, I'd have felt it. It's nothing but junk. uid: a503333d-5e04-3ce8-30f7-ab3c22d15f72 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > Hey, not so loud!
0:0 - *You were robbed. And by the feel of your pack, not for the first time.* uid: a5f90d9e-0c2c-3c14-85f0-ef82b0a5fd0c Animation: LookAroundAngry Cinematic: Looking around - 0 Check flag(s) (Global): false - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription true - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: a60461e1-bd8f-37d1-be24-01ff48eee126 Animation: goldRingRevealFlourish Cinematic: |Cinematic node: the kid produces a shiny gold ring out of nowhere with a flourish. It's a sleight-of-hand trick with no magical sparkles.| - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription > Go on. Take this ring. It's lucky.
0:0 - Think you could stand back a ways, pal? I'm fishing for chumps here. uid: a7f2fc07-0aa3-9b69-182b-1fa1275298dc Cinematic: - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription - 1 Check flag(s) (Global): false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription === END NODE ===
0:0 - It is junk. But the raw materials might be useful. 1:0 - Collecting junk is a hobby of mine. uid: a86fa162-23a4-0fdc-0192-6782b7153913 - 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Really. Good thing we met, then!
- Roll sucessful - null uid: aa4e099a-e81b-d2b0-932c-1b9d3ba236df > null
- Roll sucessful - null uid: abee958e-fb2f-bbae-1f9c-9beeb19568b0 > null
0:0 - I still have no idea how you took my ring. Mol won't say it, but she's impressed. uid: ac8dbd00-69e3-0591-ada5-c5f00f12ac23 Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription === END NODE ===
0:0 - Look, I swear to you. These rings are the real deal. I promise I'm not running a scam. uid: af388d7f-d47a-2e6d-d8a8-3bdaed077259 Cinematic: Earnest > null
0:0 - It's all pretty terrible. uid: afe4b446-c82b-b196-7bcb-a24abfbceabe - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Event_OutrageousClaimsMentioned - DEN_Thieflings_Event_OutrageousClaimsMentioneddescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Event_OutrageousClaimsMentioned - DEN_Thieflings_Event_OutrageousClaimsMentioneddescription > Well, thanks for the honesty, I guess.
0:0 - You'll be sorry about this, scab. Count on it. uid: b92a5ac4-acca-4fcf-4940-63fffa8873c8 Node context: Dropping into lower-class status - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription true - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription === END NODE ===
0:0 - ... then rigs a game to gain the target's trust and sell them trash. uid: b9a08665-0fe3-6118-206c-878dd7e0c522 > Huh. Interesting.
0:0 - Leave. uid: b9c4c622-aede-c6a2-2823-9c665d5f8ff3 === END NODE ===
0:0 - But okay, fine. Get out of here. Make room for the chumps. uid: ba294b3b-10f9-6a72-971a-35d7e4a3a1e0 Cinematic: Get lost, player. - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription === END NODE ===
null uid: ba90299f-2c48-a2cb-e022-395a4f4b0d4d Animation: CoinFlip, CoinCatch, CoinReveal - Heads Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.| > Heads it is! Heads! We have heads! Heads it is!
0:0 - Just take your ring and count yourself lucky. uid: bb1d5ff7-8014-98d0-9cc1-4d95a161b853 Cinematic: Player gives back the ring. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > No fooling you, is there? All right, get walking. Leave some room for the chumps, huh?
0:0 - Look, just talk to Mol. She's through that crack in the wall. She'll tell you what's what. uid: bcb5a148-7525-efc9-736f-3c150bd0b6ea - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription === END NODE ===
0:0 - *You were just robbed.* uid: bd8d7c67-6bd3-f69c-9034-7e7d7c976296 Animation: LookAroundAngry Cinematic: Looking around - 0 Check flag(s) (Global): false - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Now, you wanna take a look at the other stuff I got? Or maybe you just wanna go. uid: c38bc7b3-6288-c632-74e3-eb0d02e28279 Node context: Emphasizing "go". Character is annoyed with player. > Let me see what you have. > Examine the ring. > Leave.
0:0 - Return the ring and leave. uid: c531d38c-eba5-e002-1bb3-0d47face463b Animation: Giv9ing ring back - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription === END NODE ===
0:0 - It would be a grave mistake, were you to lie to the great Gale of Waterdeep... uid: c7c5402c-0b5f-81a3-2c7c-0906e3c2eace - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Yeah, sure.
0:0 - All right, take your ring. What do you have to trade? uid: ca118baf-d160-a2df-d061-db4e52f5b3d4 Cinematic: Player hands back ring. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > Thank you. That... means so much.
0:0 - Thank the gods. uid: cc72b209-b358-b678-3ad3-0bf0280ad4ed Node context: Mutter. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription === END NODE ===
0:0 - *You spot the boy giving a sly wink as he turns away.* uid: cd33d50f-6f8d-8e6c-fa25-14701509f561 Animation: Player turning away, boy winking Cinematic: - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_SuccessfulPickpocket - DEN_Thieflings_Event_SuccessfulPickpocketdescription === END NODE ===
0:0 - Hey there. You wanna buy one of my lucky rings? Bargain magic at good prices. uid: cdd1b567-3f8b-747b-d2bc-dc017ccc62b4 Cinematic: - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription > I don't have your ring. It vanished. > I want to trade. > Leave.
0:0 - Hey there. You wanna buy one of my lucky rings? Bargain magic at good prices. uid: cf03e7be-6fd3-9120-ca0d-112440c13947 Cinematic: - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription - 1 Check flag(s) (Global): true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription > Drop the act. I know about your little scam. > Perform Mol's hand signal. > null > Leave.
uid: d07657fb-4f3d-ce3a-b1d7-70de86e0866f - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription === END NODE ===
0:0 - Spin the ring in an elaborate parlour trick. uid: d07ca960-3ee9-5adb-e9f5-a0c5ce0c4fa8 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - *You've just been robbed. Again.* uid: d0ed133c-db21-0f91-656c-3ef3e3e72441 Animation: LookAroundAngry Cinematic: Looking around - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Again? Really? uid: d12c0141-415c-e895-97b0-a623045abb58 Animation: put ring in pocket Cinematic: Disgusted surprise. > Fine, keep it. Call it a sample, yeah?
0:0 - Take the ring. uid: d182a055-c2f0-595c-d0b7-741b4afc3c37 Animation: TakeItemTiny Cinematic: Player takes the ring. - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > Call it. Heads or tails?
0:0 - If you change your mind, she's through that crack in the wall over there. And lady? 1:0 - If you change your mind, she's through that crack in the wall over there. And mister?
2:0 - If you change your mind, she's through that crack in the wall over there. And one more thing? uid: d32c6db2-8667-dd7e-bea9-d000cb8f2d16 Animation: point to the wall - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Change your mind.
0:0 - Do I look like someone you want to steal from? uid: d3a8e015-5a36-530a-a0ca-8238e721460a - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > I didn't! I swear!
0:0 - Drop the act. I know about your little scam. uid: d69bb530-cf22-dda8-056a-089ab511d8bc - 0 Check flag(s) (Global): false - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription > That hurts. It's a great big scam.
0:0 - *You were robbed. And by the feel of your pack, not for the first time.* uid: d6c7131f-8682-3e77-e3be-e05df03db2c7 Cinematic: - 0 Check flag(s) (Global): false - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription true - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Take your ring. I don't have time for this. uid: d77ebd60-f3fb-4a1b-cb38-362128db636e Cinematic: Player hands back ring. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null
0:0 - Uh. I never learned names or anything. Just the tricks. uid: dfdf7523-eb2e-9980-31f7-4885d91ec868 Cinematic: Uncertain Node context: Off-balance, unsure of herself - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Anyway, forget that. Take the ring! I wanna show you how lucky it is!
0:0 - Heads or tails? Call it. uid: e219e2e6-fb39-063d-6499-c6c69148a966 Animation: ProduceObjectTiny Cinematic: Ready to flip the coin. Node context: Businesslike > Heads. > Tails.
0:0 - I heard stories about you. How you all live underground and steal kids away. uid: e253d045-db55-ebe9-4a1f-29e94d53efd4 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription > Yes. Surface dwellers tell all sorts of lies about us. > Do I frighten you? > Nonsense! We kill far more children than we enslave. > You're thinking of the Lolth-sworn. Should you see a pair of red eyes? Run. > I'm half-drow - I only steal half the children I meet.
0:0 - No fooling you, is there? All right, get walking. Leave some room for the chumps, huh? uid: e341cb48-baf2-cbb7-ca0a-d3f1037b405f Animation: Player returns ring Cinematic: Sly look, no longer distraught. Node context: Chuckle, sly look. - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Not sure what you did to piss off Mol. Don't want to know. Keep walking, scab. uid: ec47ff76-455f-4ea6-fdf9-f5cadddb3472 Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_HideoutCallForHelp - DEN_Thieflings_Event_HideoutCallForHelpdescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription === END NODE ===
0:0 - No thanks. Could I see your other wares? uid: ecabf6b5-dbf7-145c-7a68-5d24e5d4e5c1 Cinematic: Player hands back ring. - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > You got it. One sec. > Again? I mean, sure.
0:0 - Your stock is still disappointing. uid: ed53de3e-4c2c-dadf-cbab-9385e62609d3 - 0 Check flag(s) (Dialog): true - DEN_Thieflings_Event_OutrageousClaimsMentioned - DEN_Thieflings_Event_OutrageousClaimsMentioneddescription > Sorry to hear that. Keep checking back!
0:0 - *You've just been robbed. Again.* uid: eddcae35-df70-09be-19c1-bc78d2a6930b Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Leave. uid: f080e90e-03ef-c9b8-045a-4075cbc94518 > Bye, I guess?
0:0 - We've met. She told me to leave. uid: f1012d96-54a0-351c-392c-64de9fd9df6c - 0 Check flag(s) (Global): false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription > I know, but you didn't have business with her then. Now you do. Good luck!
0:0 - That's not how magic rings work. uid: f12d66a7-4dd6-f56c-b07c-7fd8fdc24cc0 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > Maybe it's how this one worked?
0:0 - Watch it. Where I'm from thieves are punished - harshly. uid: f1490c11-bfa5-6bd9-6bae-2769b32421ea - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Oh yeah? Are they bored to death?
0:0 - I didn't! I swear! uid: f16cee3d-505f-0c8d-741f-7784c3aef81b > null
0:0 - Why should I trust a mere hatchling? uid: f35e0be7-083f-8c22-2d8a-21494446a858 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If you have another choice, you go right ahead.
0:0 - Now please. Please. Buy something or go. uid: f6d87f25-bee2-a9d6-a49e-bc02de1a4c1a Cinematic:
0:0 - Now, do me a favour. Make room for the chumps. uid: f7eefc9c-2731-44a2-c818-5b10d5507cd2 - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription === END NODE ===
0:0 - Please. I am a githyanki. uid: f8490f4b-8d1d-beef-ea60-4ac36aca4fce > So, not an elf? Okay.
0:0 - Careful. Not everyone is as forgiving as I am. uid: face47f1-d6d7-8195-ecd6-9640a3fd8938 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Vanish the ring with a reverse Hammar's Flourish. uid: fb190bae-7749-70a5-61f8-75268d83ada8 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription > null (roll sucessful) > null (roll failure)
0:0 - Then I'll get my answers out of her. uid: fbe83d36-46f9-c2bd-7b41-3cbd6eb81e5c > You bet. Good luck, pal!
0:0 - If you have another choice, you go right ahead. uid: fc00d928-7da3-dc74-32c6-2bdf8b4517c1 > Otherwise, Mol's waiting.
0:0 - Leave. uid: fc9fd32f-556b-099e-8723-6ce9fc1aae67 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Pickpocket_002.lsj Synopsis: Not Critpath. A small tiefling girl (7-9 years old), very shy and nervous, is planning on stealing from the player and is surprised that they're talking to her. Though she's a gifted thief, she's not good at lying. There is also a portion of this dialogue where the player can get her to partially admit to having stolen from them.
0:0 - The bears might be. I'm not. uid: 0047cea5-728b-f27b-421f-41b549ae10c2 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > Y-you don't scare me. You won't do nothing with all the grown-ups around!
0:0 - It's... It's just so hard! We're on our own, and Mol said she'd help us. She... uid: 016decac-9bf0-8698-b707-7c6864a35303 Node context: The words start tumbling out. They're pent up, and she's spilling it all because she thinks she has a sympathetic ear. Then she catches herself. > null
0:0 - Perform Mol's hand signal. uid: 07296038-f315-d3cb-6ca0-b567616bc460 Cinematic: The npc looks surprised but nods nervously and turns away. - 0 Check flag(s) (Global): true - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription - 0 Set flag(s) to (Dialog): true - DEN_ThieflingsPickpocket2_PCUsedHandSignal - DEN_ThieflingsPickpocket2_PCUsedHandSignaldescription === END NODE ===
0:0 - Did you know that I can smell when people are lying? uid: 285ced8a-5928-b3c8-e5e1-315d77b12388 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 3baf8114-3ffe-b7ba-8b81-5b46eb934273 > Eep.
0:0 - Y-you don't scare me. You won't do nothing with all the grown-ups around! uid: 3e87c0d3-86e4-3651-740c-39f5bab05258 Node context: She's trying to convince herself wiht this line. > null
0:0 - She should! Mol's tougher than anyone! She... uid: 48bcaf2c-a879-60cf-b418-9bd3508dc770 Node context: Draining confidence > Um. I wasn't supposed to say her name.
0:0 - So what's your side of the business? uid: 5455f153-b72b-2507-5f4d-715459489373 - 0 Check flag(s) (Dialog): false - DEN_Thieflings_Event_BrotherSlipUp - DEN_Thieflings_Event_BrotherSlipUpdescription false - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription > What? Um.
0:0 - But, um, I'll go ask my boss for you. Right now. uid: 547f1e66-ed33-5500-d534-dbf008232a58 - 0 Set flag(s) to (Global): true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription === END NODE ===
0:0 - Mol! Help! uid: 5566416d-4e27-470d-e9e0-7361063221e3 === END NODE ===
0:0 - *Before you can say anything else, she sprints away.* uid: 58458b46-0f20-ab04-ac37-76623d8eb847 Animation: Sprinting away - 0 Set flag(s) to (Global): true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription === END NODE ===
0:0 - Right. So... look out! I'm watching you! uid: 59c00924-2529-fbd4-9c1c-77fe1bc4b6e6 Cinematic: Pointing Node context: Shaky, pretending to be a guard === END NODE ===
0:0 - SPIT IT OUT. 1:0 - The truth. Now. uid: 61082058-a3ef-d1f4-92a9-e000e1422cca = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription > null (roll sucessful) > null (roll failure)
0:0 - I can crush you with one hand. 1:0 - Do it. uid: 86a42aea-6a79-813d-4df3-4887ac84857c - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription > Y-you wouldn't do that! Not with all the grown-ups around!
0:0 - Look at me. Do you really think it's the bears you have to worry about? uid: 892e10c1-e7ac-1be1-558e-79fefd4cc9c4 - 0:0 Tag: Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) > Y-you don't scare me. You won't do nothing with all the grown-ups around!
- Roll sucessful - null uid: 8c672de1-5231-5c9f-baac-e5151693c075 > Eep.
0:0 - My teeth are sharper than any bear's, little one. uid: 8ca3e80f-2083-c623-da37-6714e476e5bb - 0 Check flag(s) (Tag): true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > Y-you don't scare me. You won't do nothing with all the grown-ups around!
0:0 - Mol says we can't talk to you anymore. Um. Sorry. uid: a7db10a3-22d7-d131-35c1-c0eb027ad172 - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_HideoutCallForHelp - DEN_Thieflings_Event_HideoutCallForHelpdescription === END NODE ===
0:0 - Yes! Mol said they're calm as cats! She... uid: a8f9e7ad-fc54-876b-7d6f-3ebb139fce05 > null
0:0 - Tell me the truth - or I'll feed you to a bear. uid: aabb2200-3c92-f856-145f-22d903dbe29b = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription > null (roll failure) > null (roll sucessful)
0:0 - Mol's in charge here. Not me. uid: acb67642-c353-bcdd-8de5-77b28890b1da === END NODE ===
0:0 - Eep. uid: b7ec3fa0-b74b-9319-0d5d-479a6877815a Cinematic: Scared, caught. Node context: Nervous squeak. - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription > Stop... stop yelling at me! Or I'll call Mol!
0:0 - It wasn't my idea, it was Mol's! She... uid: bee0fa9b-c5dd-f853-6619-082d8f3767c7 > null
0:0 - You can't yell without a tongue. They go well with a pinch of salt. Tasty. uid: c48097ce-7ac4-6604-8658-b658d37ca576 - 0 Check flag(s) (Tag): true - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle) > Y-you wouldn't do that! Not with all the grown-ups around!
0:0 - Good. Then I can toss both of you into the river. uid: e06987b7-7c8d-6359-dfac-95a80cc4f443 - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription > Oh. Um. We can both swim.
0:0 - I know your game - and it's sloppy. Drop the act. uid: fdd4a94e-e13b-57d7-f990-1ee5a300740f = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll failure) > null (roll sucessful)
0:0 - I can't talk right now. I'm supposed to be looking for, um, marks. You know. uid: fea3b02d-9dfb-90b6-e936-519df7ba260b - 0 Check flag(s) (Dialog): true - DEN_ThieflingsPickpocket2_PCUsedHandSignal - DEN_ThieflingsPickpocket2_PCUsedHandSignaldescription === END NODE ===
0:0 - She's my... um. My... boss? uid: ffb71ff0-91c4-44e0-7e7d-2ab21f7aa81d - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_CheckKnowsMol - DEN_Thieflings_Event_CheckKnowsMoldescription > I shouldn't have said that. I gotta go!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_RobbedAdventurer.lsj Synopsis: Non-critpath. A human adventurer accuses a tiefling child of stealing a necklace from him. A tiefling guard may intervene if things get out of hand.
Barth: Angry, but gruff and restrained.
Meli: Fearless, urging Barth on.
0:0 - These two outsiders are threatening me, Ikaron. uid: 017834d5-d34f-a1c2-a06f-c34f4269c98a Node context: False innocence - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Is this true?
- Roll failure - null uid: 029d7a5b-f057-b7f4-b747-e602cdf4e068 > null
0:0 - Do you really want to take a beating over some jewellery? uid: 02bf855b-29d3-4948-b27b-554eb6ead501 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE. 1:0 - Thieving children wind up dead around here. Do as he says. uid: 03e6e55f-9131-9635-7bc3-9978537cfe90 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - And stay down. uid: 0712a0f9-9d6a-4419-f9ac-1923bbdb44d9 Cinematic: === END NODE ===
0:0 - Better do what he says, boy. There's already one thief to bury today. uid: 0a8301e2-640f-9e59-beb3-2581e8e95ea3 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Maybe you will. But personally, I doubt it. uid: 0aaf3b7a-332e-8067-eade-8a50f29370d5 Cinematic: - 0 Set flag(s) to (Global): true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription > See you around.
0:0 - You're not fooling anyone, boy. Why'd you take it? uid: 0adb92cc-e247-fc98-dcd9-9ca8ef3a4ef3 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Meddlers are even worse than thieves. You're not meddling, are you? uid: 1bc31296-cc42-c290-4065-633a596ea488 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 2 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
null uid: 1ea1d650-087e-266f-ac73-3f277c6b16d5 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null > null > null > Let us find balance. The child will return the locket - and the adult will act his age.
0:0 - I tried to give you a chance. You're on your own. uid: 21148fef-c550-5d2d-39f2-fcd66d0231c8 Cinematic: SCRIPTING: Player steps back > null
0:0 - We were wrong to trust you. I see that now. uid: 27e78388-a9b1-3621-d7f4-3227ab9a79c8 > Go, child.
null uid: 27f285db-ca5d-a9cb-739b-9f91522e9b1d Animation: Ikaron steps towards Barth Cinematic: | Tiefling moves to the adventurer | SCRIPTING: Ikaron steps towards Barth > null
0:0 - Let us find balance. The child will return the locket - and the adult will act his age. uid: 2a89edac-7f63-120f-3cf3-cded34e60eae = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null (roll sucessful) > null (roll failure)
0:0 - Sisters! Brothers! To arms! uid: 2be39393-d787-6407-4e92-88179eff7239 Cinematic: - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_AdventurersTieflingsHostile - DEN_Thieflings_Event_AdventurersTieflingsHostiledescription true - DEN_Thieflings_Event_TurnTieflingsHostile - DEN_Thieflings_Event_TurnTieflingsHostiledescription === END NODE ===
0:0 - Fine! It's just tin and glass anyway. uid: 2d9f4a08-f8aa-a7a8-7d77-d7b21356b42f - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
- Roll failure - null uid: 30c199fd-9a56-7ff4-a35f-75a43978edec > null
0:0 - Do it, you gutless stinksack! uid: 3b5a9d11-e125-b0f7-f455-ef5a5c436b70 Cinematic: Shouting Node context: Shouting - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription true - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription > Ahh!
0:0 - Theft and revenge have already killed a child here. Calm yourselves - explain what happened. uid: 3cb544d8-c947-7acd-45e2-4f3e5ce5083b - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Don't you tell me to calm down - my locket was stolen!
0:0 - A beating, huh? Oh no. Whatever will I do? uid: 3d66292d-9580-9a2d-bda5-1a847e5bb0db Cinematic: Mock fear Node context: sarcastically > Guards! Help me!
null uid: 3e24a464-f97e-3fc6-a8fc-418a296f4ffe Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM] Cinematic: |*The adventurer stares down at the defiant child, wavering, fists clenching*| > Do it, you gutless stinksack!
0:0 - And now you're threatening me? You fool. uid: 3e9f587b-0677-142a-0478-94f0b6420501 Cinematic: > Sisters! Brothers! To arms!
0:0 - And I... huh. Someone stole it from me. That's kind of funny. uid: 3ecdd5a5-66da-6cdc-aeea-3387ee8a4838 Cinematic: Angrily feeling his pouches, then confusion. > Yeah? I'll give you something to laugh about.
0:0 - Keep it, kid. You need it more than me. uid: 3f6d61c7-d9f9-c04e-7662-1e6f7a60f41f Cinematic: Long beat from Barth. His expression changes from surprise to an understanding sadness before he speaks. Node context: Long beat. Gruffly. His mother gave him the amulet. > null
0:0 - I think it would benefit everyone to calm down here. What happened? uid: 42a59fd2-0436-c112-f691-32cbd098b310 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Don't you tell me to calm down - my locket was stolen!
0:0 - Don't you tell me to calm down - my locket was stolen! uid: 45b5ccf5-b7b3-6922-c836-74c25bc93337 > null
0:0 - Just give it back, boy. You're better than this. uid: 4766cedd-6dd3-7725-ba99-3782e4e358c6 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null (roll failure) > null (roll sucessful)
0:0 - Only going to ask you one more time, boy. Hand over my locket. uid: 491a40a9-031d-7bb5-4d04-e8465e9b3c38 Cinematic: - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription false - DEN_Thieflings_Event_IntimidationFailed - DEN_Thieflings_Event_IntimidationFaileddescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription true - DEN_Thieflings_State_PCSawKidThievesGettingCaught - DEN_Thieflings_State_PCSawKidThievesGettingCaughtdescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription > I don't have your ugly locket. I've never even seen it before!
0:0 - You like watching people hit kids? You happy now? uid: 4f13cec0-33ba-ba56-ba3e-4fe8212f9897 Cinematic: Kid turns to the player, angry. - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription > You're sick.
0:0 - Child, learn your lesson and be grateful. uid: 5068e6b3-5944-6d11-d46b-767a67d30ad0 Cinematic: > And you, get out of my sight.
0:0 - Whatever you do to the child, I'll repay ten-fold. uid: 506d37c5-813f-636e-a26e-5f07173186ad = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 - 0:0 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) - 0:1 Tag: Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.) - 0 Check flag(s) (Tag): true - Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.) true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - You're the one making threats - to a child. Pull yourself together. uid: 51a8ff11-0b2e-2e3f-84bb-e91386fbacf2 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.) false - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - Can't thank you enough. uid: 530da8d8-4a5f-8524-7ace-428d2e040d8e Cinematic: To player. Node context: Hoarsely, edge of tears. > And you! Stay out of my pockets!
0:0 - Raise a hand to that child and you'll lose it. Your choice. uid: 54252374-dffe-b104-e012-9c077f429426 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Quiet. Child, go. uid: 553b5b37-d3ce-52de-d2e6-c962dedd1283 Cinematic: To Barth, then to Meli. > null
0:0 - Strike the child, go on. See what happens. uid: 55838816-4b54-e45f-1bf7-16a9817b16b0 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I get my locket back and you'll have no trouble from me. uid: 563192a8-9298-a7ae-9d46-9885af406acc > null
0:0 - Just a misunderstanding. The boy was about to give Barth his locket back. uid: 5c1be2ee-c40f-f781-c98a-7474bd5919f2 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 2 > null (roll failure) > null (roll sucessful)
0:0 - I'm the one looking out for the boy. uid: 5e6efb76-b794-b914-eee6-5d72c2a8c8db = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null (roll sucessful) > null (roll failure)
null uid: 605acc62-705a-5193-85ec-776023292eed Cinematic: === END NODE ===
0:0 - But my locket! uid: 6070fe86-745c-ab92-7394-1a5cf262bf24 Cinematic: > Quiet. Child, go.
0:0 - What kind of question is that? Why does anyone steal anything? uid: 676e4e6b-401a-4b02-73de-75af75f99041 Cinematic: Uncertain. Remembering something tragic. > Fine. I have the stupid amulet. Take it. > null
null uid: 6f39f49a-289b-87fb-aa00-066cfe21b91a Animation: [TIEFLING CHILD] Holding out locket loop Cinematic: |Cinematic Node: Meli stares up at Barth in shock, then down at his hands. He turns and runs.| Node context: Meli stares up at Barth in shock, then down at his hands. He turns and runs.| > Poor kid.
0:0 - Feel better? Or were you hoping I'd cry? uid: 6fc319b8-1693-5e30-5b78-b12f494eb0dd Cinematic: In pain, defiant Node context: In pain, defiant - 0 Check flag(s) (Object): false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription true - DEN_Thieflings_Event_CallGuard - DEN_Thieflings_Event_CallGuarddescription > null > You like watching people hit kids? You happy now?
0:0 - Yeah? I'll give you something to laugh about. uid: 701ff5ac-b800-8881-eccd-87f59910ef22 Cinematic: Raises a fist. > Help! This human is trying to kill me!
0:0 - What's happening here? uid: 750e6bfc-9892-a09f-876d-e06fb7cbb7dc Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription > The boy's a thief. > No idea. This man just started attacking the boy.
null uid: 7710621d-6a90-e1eb-d8dd-26f9a7da64ff Cinematic: |Cinematic Node: Long beat from Barth. His expression changes from surprise to an understanding sadness.| > Keep it, kid. You need it more than me.
null uid: 77a2ad05-76c3-ce5a-0b2e-0c7e590a6265 Animation: [IKARON] punches human reuse anim [BARTH] falls unconvious onto ground (reuse anim) Cinematic: | Tiefling knocks out the adventurer with a big punch | - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_Knockout - DEN_Thieflings_Event_Knockoutdescription > And stay down.
0:0 - No idea. This man just started attacking the boy. uid: 78481b51-fa9f-c9b9-c111-f58ae84a48cf > null
0:0 - Not bad. Not even a little bit bad. uid: 7d63a52d-f615-c113-d0ab-d5fc3d9378f1 Animation: (player) GiveObject small Cinematic: Adventurer and kid look amazd. Node context: After a whistle. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Can't thank you enough.
0:0 - Help! This human is trying to kill me! uid: 7ef7cdd4-4ef1-da37-4018-fff9db688ec4 Cinematic: - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_AdventurersTieflingsHostile - DEN_Thieflings_Event_AdventurersTieflingsHostiledescription === END NODE ===
0:0 - Good. You heard them, child. You're free to go. uid: 7f29f4f1-fb52-857d-d913-46438742036f Cinematic: - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > But my locket!
0:0 - And both of you thought striking the child was a suitable punishment? uid: 80040b49-4f75-65ab-85ea-171f1ce3be1e Cinematic: Looks at player and Barth > If his parents won't do it, I will.
0:0 - That bauble worth a thrashing? uid: 817a63d0-b907-ede5-8a02-3a752f7157a7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - My coin's on the tiefling. He looks angry. uid: 825b8bd8-944e-2b0b-a96d-2fc117a0b31a > null
null uid: 8409ef2b-33c2-1dcb-628f-f2443fad5f4a Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM] Cinematic: The amulet drops from Meli's pockets. - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription > Knew it. Bloody well knew it.
0:0 - You like watching people hit kids? You happy now? uid: 86bce21d-9f03-bfed-ba03-f1efc9ef6bcb Cinematic: Kid turns to the player, angry. - 0 Check flag(s) (Global): false - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription > You're sick.
0:0 - Knew it. Bloody well knew it. uid: 97e58861-70e4-367c-63ca-28edf64e6cdd Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM] Cinematic: Adventurer bends to pick it up - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription true - DEN_Thieflings_Event_CallGuard - DEN_Thieflings_Event_CallGuarddescription true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Set flag(s) to (Object): true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription > null > You like watching people hit kids? You happy now?
0:0 - Ahh! uid: 98e5192c-577d-43f8-17d7-652d0c8f0706 Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM] Cinematic: |Barth strikes the child Meli. The child cries out in pain.| > null > Feel better? Or were you hoping I'd cry?
0:0 - And I thought he was a coward. uid: 9a92fe5c-0a7e-f689-3831-03417745a86f > null
- Roll sucessful - null uid: 9c6e0b93-e3f4-693b-a2bd-ebcd086ac620 > null
0:0 - I said I don't have it. Maybe he dropped it running away from those big, scary goblins. uid: a15e94fa-91af-f18b-c9f2-db725ae85ad3 Cinematic: To the adventurer, mockingly. > You little split-tongued freak!
0:0 - And you? You had this coming. uid: a203c260-bb89-0f81-19dc-2b2112a68a1e Cinematic: Node context: About to knock someone out. > null
0:0 - Let the boy take it as a warning - he's getting off lightly. uid: a56091f6-adbf-096b-f777-06b299593a90 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
null uid: b1703671-d384-e1c6-66d9-9180b6db682a Animation: [CHILD] Sticks out tongue, runs away Cinematic: SCRIPT: Sticks his tongue out at the adventurer and runs off.| === END NODE ===
0:0 - There's no locket. This bastard's just throwing his weight around. uid: b193222d-22f8-1698-c74a-3c3e00c44b38 > You godsdamned snake!
0:0 - Guards! This human is trying to hurt me and my friend! uid: b42e1524-2586-3b27-d80c-ac393b0b5c80 Cinematic: Node context: False fear, shouting - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_AdventurersTieflingsHostile - DEN_Thieflings_Event_AdventurersTieflingsHostiledescription === END NODE ===
0:0 - Forget it. I don't want any trouble. uid: b5449031-364f-66ba-e15a-083d582bd8fa Cinematic: SCRIPTING: Player steps back > And I thought he was a coward.
0:0 - You better do what he says, boy. uid: b64ed85b-c649-d9f5-c72e-dea2152e74aa - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. - 1 Check flag(s) (Tag): false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > I said I don't have it. Maybe he dropped it running away from those big, scary goblins.
0:0 - Kid's lucky you were here. uid: ba52a4cd-7fcb-5904-0ce8-cf1c73581375 Animation: Meli turns to run Cinematic: Node context: To player === END NODE ===
0:0 - Here, take it. Not sure why you care so much about it, honestly. uid: baa17cfd-7f5f-df8d-f0ce-5a9054ab365f Animation: *DUPE* [TIEFLING CHILD] Gives object to adult [BARTH] takes object from child Cinematic: Hands over locket - 0 Check flag(s) (Global): false - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription - 1 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription - 1 Set flag(s) to (Object): true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription > null
0:0 - He's a thief. Is it any wonder people think that of us all? uid: bafd2259-78bd-ab0a-9572-72d8d97e1088 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null (roll sucessful) > null (roll failure)
0:0 - I kill meddlers. ARE YOU MEDDLING? 1:0 - I like meddlers - they make funny noises when I smash them. Are you a meddler? uid: bc036d5a-996d-dc77-761c-a32c0aec533e = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Nobody's hurting the boy - he's free to leave when he wants. uid: bd553e68-48bc-e27b-c1a0-ac36f54907f2 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - Fine. I have the stupid amulet. Take it. uid: bf061120-f625-b8df-07a3-a888e48449eb Animation: [TIEFLING CHILD] Rummages through bag Cinematic: Rummages in his bag, furious. Node context: Furious and a little sad. - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I want an answer - why'd you steal it? > Good. Everyone happy?
- Roll sucessful - null uid: c19ea47e-05e1-aed9-63da-9ebf2805f473 > null
0:0 - Don't you dare lay a finger on that child. uid: c7b3935f-9297-fd97-bd35-447aa44c8903 > You threatening me?
0:0 - For the last time, I don't have the stupid thing! uid: c7db4393-49b1-6295-f03c-b2f17342fb9d Animation: [BARTH] raises fist to hit the child Cinematic: To player. > null
0:0 - Just warning. I've dealt with your type before, human. uid: c7f00a75-45ef-0013-6a5a-f3cf8311793f = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: c8aac8be-c116-27f8-093d-48968ab2104c > You don't scare me.
0:0 - Scram before I give you something to care about. uid: c8d3bacb-5305-714f-73c6-092aef21530e Animation: [BARTH] takes object from child Cinematic: SCRIPTING: Meli steps back Node context: Kid runs away at end of node. > Kid's lucky you were here.
0:0 - These two outsiders are threatening me, Ikaron. Even tails over there! uid: d1ab391e-781d-c8c3-fed0-320a72228546 Cinematic: - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Is this true?
0:0 - And you! Stay out of my pockets! uid: d2cf2c91-ca42-6b38-3a7a-703df2dd8372 Cinematic: To kid > null
null uid: d70fee9d-2e7e-8648-c150-d3116e5d0306 === END NODE ===
0:0 - You little split-tongued freak! uid: d866acd0-4fea-e1aa-2bba-3828ae96e445 Cinematic: |Raising a fist to hit the kid.| > null > null
0:0 - You don't understand! The kid stole my locket! He... aw, the hells with this. uid: df6fbd6e-3569-9603-b2fb-83f78b6f3363 Cinematic: - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > These little devils get away with everything because of coddling bastards like you.
0:0 - Guards! Help me! uid: eb47794e-a3f4-dfb8-99f4-0f50ad671b91 Cinematic: Node context: Frightened, calling for help - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_CallGuard - DEN_Thieflings_Event_CallGuarddescription true - DEN_Thieflings_Event_IntimidationFailed - DEN_Thieflings_Event_IntimidationFaileddescription > null > null
0:0 - Keep quiet and watch. uid: ee9ce898-9a94-2bca-aeb3-6dfced1c6e15 > null
0:0 - Relax. The boy's good, but I'm better - here's your locket. uid: ef213461-719e-c836-3e09-22fa6c9a61a5 - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription > Not bad. Not even a little bit bad.
0:0 - Just take the damn thing and leave me alone! uid: f3b05dba-4177-edf4-2502-59315ab3d38a Animation: [TIEFLING CHILD] Holding out object Cinematic: Holding the amulet back, furious and sad. Wet eyes but not crying. - 0 Check flag(s) (Object): true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother. > null
0:0 - You'll get yours some day. I hope I get to see it.
null uid: f5c44705-64ad-b6f9-dc7e-12d1ae6186bc - 0 Set flag(s) to (Object): true - DEN_Thieflings_Event_Knockout - DEN_Thieflings_Event_Knockoutdescription > null
0:0 - Child, you promised to stop stealing. You disgrace us all. Give it back. uid: f5f74ac6-082c-d8f9-df48-2e66c3903592 Cinematic: - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Fine. It's worthless anyway.
- Roll sucessful - null uid: fab8cb6a-f03b-3289-98c3-ad42334a30d5 > Of... of course not.
0:0 - What's happening here? uid: fc7fb9b2-f937-e8e6-4b54-894a997bac48 Cinematic: - 0 Check flag(s) (Global): true - DEN_Thieflings_Event_IntimidationFailed - DEN_Thieflings_Event_IntimidationFaileddescription - 0 Set flag(s) to (Global): true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription - 1 Set flag(s) to (Object): true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription > These two outsiders are threatening me, Ikaron. > These two outsiders are threatening me, Ikaron. Even tails over there!
0:0 - See you around. uid: fd2d54db-5609-2ce2-27a5-39c45dec5f90 Animation: [CHILD] Winks Cinematic: Child winks. - 0 Set flag(s) to (Global): true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription === END NODE ===
0:0 - Poor kid. uid: fd6cbfa9-bed5-7c40-af26-cb315ec63e39 Animation: *REUSE* [Barth] turns to walk away Cinematic: SCRIPTING: Stares in direction of kid, then turns to walk away. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainee1.lsj Synopsis: Player speaking directly to a tiefling child who's learning to fight.
0:0 - Oh! Uh... right. 'Go for the heart.' uid: 29089df0-9886-c306-05aa-4e8a41940e78 Cinematic: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly. Node context: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly. - 0 Check flag(s) (Dialog): false - DEN_Thieflings_HasMet_Trainee1 - DEN_Thieflings_HasMet_Trainee1description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_HasMet_Trainee1 - DEN_Thieflings_HasMet_Trainee1description === END NODE ===
0:0 - What? Oh yeah. 'Go for the heart.' uid: 39edb898-ff96-2c0b-9855-3232cf5f7d58 Cinematic: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly. Node context: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly. - 0 Check flag(s) (Dialog): true - DEN_Thieflings_HasMet_Trainee1 - DEN_Thieflings_HasMet_Trainee1description === END NODE ===
0:0 - Leave me alone! uid: 4232f931-2018-6c8d-3ed3-941612555d5c Node context: Weeping - 0 Check flag(s) (Global): true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainee2.lsj Synopsis: Tiefling child confident they can fight goblins next time they come.
0:0 - Don't push it, kid. If you see trouble, then run. Only fight if you have to. uid: 0e12c3e6-cd5d-b678-962d-a388e83adc3f - 0 Set flag(s) to (Global): true - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription > null
0:0 - Next time the goblins come, I'll be ready. uid: 1275377d-ec97-276f-d77f-b0433049b64d Cinematic: - 0 Check flag(s) (Dialog): false - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description - 1 Check flag(s) (Global): false - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description > null
0:0 - The Blade of Frontiers! I heard you got those goblins good. 1:0 - Next time the goblins come, I'll be ready. uid: 5ab67b7a-3705-be96-1ac8-4799931fb2b4 Cinematic: - 0:0 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Dialog): false - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description === END NODE ===
null uid: aa96f859-caa0-2f0e-8938-6a49dc571d42 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion === END NODE ===
0:0 - Don't push it, kid. If you see trouble, then run. Only fight if you have to. uid: ce642e02-5e52-00f2-a6a8-d080ffd69f23 - 0 Set flag(s) to (Global): true - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription > null
0:0 - You think we're not tough enough to defend ourselves? I've been training for days! uid: eef9bf1c-6e87-0130-b7f6-35ba99ed13b8 Cinematic: Node context: Emphasize days - 0 Check flag(s) (Global): true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
0:0 - I'm fighting next time, no matter what Asharak says. uid: f0efb06e-5772-5b92-dcda-5da725bbb3cd Cinematic: - 0 Check flag(s) (Dialog): true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description - 1 Check flag(s) (Global): false - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainee3.lsj Synopsis: Tiefling child far too confident they can fight goblins next time, even when scared.
0:0 - This is boring. We should train against real goblins!
uid: 34317e06-107e-4710-da77-a98233ad1bbd - 0 Check flag(s) (Dialog): false - DEN_Thieflings_HasMet_Trainee3 - DEN_Thieflings_HasMet_Trainee3description - 0 Set flag(s) to (Dialog): true - DEN_Thieflings_HasMet_Trainee3 - DEN_Thieflings_HasMet_Trainee3description === END NODE ===
0:0 - You're wrong! I'm not going to get killed! Not by stupid goblins, not by anyone! uid: b543a716-3e18-c53d-d6ad-0e6a9278a402 Node context: Angry - 0 Check flag(s) (Global): true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainer.lsj Synopsis: Non-critpath. Trainer asks the player to inspire the children. Player can give speeches or roar. Trainer, Asharak should sound weary and a little sad. He doesn't want to have to train children to fight.
0:0 - Not now, sorry. I have to comfort these little warriors. uid: 1bb82fb4-ea18-d879-6a0b-d559cb079474 - 0 Check flag(s) (Dialog): false - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription - 1 Check flag(s) (Global): true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
0:0 - Fierce little fighters, aren't they? uid: 1c66f64a-a873-3782-bd8a-a27db56d88ff - 0 Check flag(s) (Dialog): false - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription - 1 Check flag(s) (Global): true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - Good job. Now they're even more scared. uid: 1f233921-6d46-21f4-6fb7-369e4c6968a1 - 0 Check flag(s) (Dialog): true - DEN_Trainer_State_SpokeOfBloodAndGlory - Minor flag used to tweak one of Asharak's answer node. - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription - 1 Set flag(s) to (Global): true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
null uid: 22dbc810-c1cf-79a7-508f-fc2c8c866c8a Animation: Children cheer -RS Cinematic: |Cinematic Node: The children cheer.| - 0 Check flag(s) (Global): false - DEN_Trainer_State_HasMissingKid - Any children failed to be included > Thanks. I prefer when they smile.
0:0 - I'll lift their spirits by wiping out that whole camp of goblins by myself. uid: 2e5ea1dc-4212-69e2-62af-4acdecaf08f8 Cinematic: Spoken to trainer (overheard by kids) > null
0:0 - You must outsmart and outmanoeuvre. Your greatest weapon is your cunning! uid: 32b90d73-56ed-d537-7171-73a818bdc0e1 Cinematic: Addressed to children - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > null
0:0 - I slit my own cousin's throat and tasted her blood. uid: 38f58645-07fe-14ff-2fab-bc44a5dee131 Cinematic: Said to children - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > I don't think...
0:0 - The Blade of Frontiers. What a thrill for the children. uid: 3ae41f76-ffb2-8614-ccb2-db1b95a37de5 - 0 Check flag(s) (Global): true - DEN_Wyll_State_TrainingChildren - Wyll is actively training the kids in the Druid Grove. > They're tough kids. Smart, too. The future's in good hands.
0:0 - Bad news, children: you're all going to die. uid: 680e572d-42a3-16cb-3948-2ea525713596 Cinematic: Addressed to children > null
0:0 - Leave. uid: 71dab2ae-3653-bba6-81e7-b4cf51e0966d - 0 Set flag(s) to (Dialog): false - DEN_Trainer_HasMet - HasMet Asharak. === END NODE ===
0:0 - Leave. uid: 72ab4954-533b-de27-a16a-74a7c3cd146d === END NODE ===
0:0 - The goblins will chase us to Baldur's Gate and these kids know it. uid: 76300d11-72ca-d881-da97-3afbd4fde21e Node context: Lower voice. > A warrior like you could lift their spirits.
0:0 - I think you've inspired them enough today. uid: 94c307b4-7c0d-9128-53f2-502977975f2d Node context: Cautious, not giving offense, but the player fucked it up the first time. - 0 Check flag(s) (Dialog): true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription - 1 Check flag(s) (Global): true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - These hatchlings are weak. Your teachings will fail. uid: 968bf298-e682-661c-7d5e-96fb73fdf361 Cinematic: Said to trainer - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - I saw you at the gates. You fight well. uid: 9de21857-f6b9-d935-5b13-bd6c64e0d29a Animation: Children hold up swords Node context: Teacher voice. - 0 Set flag(s) to (Object): true - DEN_Trainer_Event_IncludeTrainee1 - DEN_Trainer_Event_IncludeTrainee1description true - DEN_Trainer_Event_IncludeTrainee2 - DEN_Trainer_Event_IncludeTrainee2description true - DEN_Trainer_Event_IncludeTrainee3 - DEN_Trainer_Event_IncludeTrainee3description > A few words for the kids? Spare a story or two? > A few words for the kids? Spare a story or two?
0:0 - A few words for the kids? Spare a story or two? uid: a1716a46-a7d7-8c2f-1c2b-6f9a8e7c08fb Node context: lower, not for the ears of the children - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Global): true - DEN_Trainer_Event_CheckChildrenInclusions - Check how many of the children managed to be included in Asharak's dialog > These hatchlings are weak. Your teachings will fail. > I once sliced out a scavver's eye and ate it whole - and not out of hunger. > I slit my own cousin's throat and tasted her blood. > null
null uid: a4de9c86-86f7-8b58-e5c3-de4be0305c30 Animation: Children gasp, S_DEN_Trainee_001 starts crying -RS Cinematic: |Cinematic node: the children gasp in horror and S_DEN_Trainee_001 starts crying.| - 0 Check flag(s) (Global): false - DEN_Trainer_State_HasMissingKid - Any children failed to be included > Good job. Now they're even more scared. > Good job. Little ears hear far - I better take care of this.
0:0 - Soak the battlefield with blood. Do not resist death, but embrace it! uid: a9529b61-35aa-1d3c-3049-dff4e9cfa599 Cinematic: Addressed to children - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_SpokeOfBloodAndGlory - Minor flag used to tweak one of Asharak's answer node. > null
0:0 - Good job. Little ears hear far - I better take care of this. uid: aa32c6a7-636a-9478-743d-e3c02e681eed - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription - 1 Set flag(s) to (Global): true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared. === END NODE ===
0:0 - I once sliced out a scavver's eye and ate it whole - and not out of hunger. uid: ae551378-68f4-c26e-fdb3-874ac50b06c5 Cinematic: Said to children - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > I don't think...
0:0 - Thanks. I prefer when they smile. uid: b79ed12d-3d5c-265c-3aff-717e7a82a151 - 0 Set flag(s) to (Dialog): true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription - 1 Set flag(s) to (Global): true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - After great adversity comes triumph. Honour and glory! uid: b9982442-823c-b3c6-d52b-74fa03675884 Cinematic: Addressed to children - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) > null
0:0 - They're tough kids. Smart, too. The future's in good hands. uid: bdb50092-21d9-bf50-5690-f4db8df97d03 - 0 Check flag(s) (Global): true - DEN_Trainer_State_WyllPresent - Wyll is in the trainer's dialog === END NODE ===
0:0 - Be strong and watch over your kin. In trust there is victory!
uid: c215887a-bfd5-4aec-50d9-dec830ff3cd0 Cinematic: Addressed to children > null
0:0 - Look at them beaming. You did that. uid: e44757cc-7f45-51f6-e61c-1afd2e5471f7 - 0 Check flag(s) (Dialog): true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription - 1 Check flag(s) (Global): true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - Not now, sorry. I have to comfort these little warriors. uid: e77d1940-b9da-67db-5cc3-a27d5b9dae72 - 0 Check flag(s) (Dialog): false - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription - 1 Check flag(s) (Global): true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node. === END NODE ===
0:0 - You're just going to get them killed - probably by each other. uid: f0c085ac-a9f1-4b2a-559b-b2508920e718 Cinematic: Spoken to trainer (overheard by kids) > null
0:0 - I crawled inside a red dragon's corpse to stay warm among the Tears of Selûne. uid: f35c71ea-dd64-aa44-e71e-7f04c47cd0df > null
0:0 - Thanks for spending time with the kids. I just wish... well. Thanks. uid: fb2651e7-b6f1-83a3-51bf-52f2a0316c8f - 0 Check flag(s) (Dialog): false - DEN_Trainer_HasMet - HasMet Asharak. - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Dialog): true - DEN_Trainer_HasMet - HasMet Asharak. === END NODE ===
0:0 - Can't talk now. The children need me. uid: feac1ebc-c821-4713-6942-64a7086a3d30 - 0 Check flag(s) (Dialog): true - DEN_Trainer_HasMet - HasMet Asharak. - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_VB_FoundStolenGoods.lsj Synopsis: Said with a lilt of suspicion. They have found their own things, which a kid stole, but don't know they were robbed in the first place
0:0 - Wait. This looks familiar. uid: 0a34a2d8-22a6-29d9-e842-4073c3d01180 Node context: Said with a lilt of suspicion. They have found their own things, which a kid stole, but don't know they were robbed in the first place === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ThingLikeMe_AD_TieflingKid004.lsj Synopsis: Tiefling kid recognises Lae'zel as a githyanki via AD
0:0 - Wait 'til Mol hears about this. uid: 5e9095c5-e293-98eb-96f0-e8f6aceb27e7 === END NODE ===
0:0 - You're one of those toad-people Zorru saw! uid: 85ec4f17-4c5c-53de-ca71-edad82498068 - 0 Set flag(s) to (Object): true - DEN_ThingLikeMe_Event_KidSaidZorru - DEN_ThingLikeMe_Event_KidSaidZorrudescription > Wait 'til Mol hears about this.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ThingLikeMe_AD_ZorruGuard.lsj Synopsis: Zorru and another tiefling speak. Zorru mentions the gith are after him - Tilses isn't sure they even exist.
0:0 - I won't rest. Not while those yellow freaks are after me. uid: 0f9c189f-e66c-e2b9-e221-4a9a2907541a === END NODE ===
0:0 - Any sign of those brutes? uid: 1f478671-ac19-8c26-7fda-2f4de8d5419a - 0 Check flag(s) (Local): false - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription - 0 Set flag(s) to (Local): true - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription > No, Zorru. Not a one.
0:0 - Those toad-things're coming. I'm sure of it. uid: 7a9c320f-c982-0c16-421b-5a43f18cb2d9 - 0 Check flag(s) (Local): true - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription false - 666be863-dced-2246-7d8f-54ad447f5508_b - 666be863-dced-2246-7d8f-54ad447f5508_bdescription - 0 Set flag(s) to (Local): true - 666be863-dced-2246-7d8f-54ad447f5508_b - 666be863-dced-2246-7d8f-54ad447f5508_bdescription > You sure you're remembering right?
0:0 - I know what I saw. Saw 'em gut Yul. And they'll come gut me too. uid: 8d64296d-d13c-c6eb-29be-a0492f1320c4 === END NODE ===
0:0 - Just wait 'til you see 'em. Yellow all over. Covered in spots. No noses to speak of. uid: b1d93c99-7d47-b474-c3d7-cbeef9a6b6fd === END NODE ===
0:0 - Be on the lookout for those... things. uid: d57f2005-67fb-53d9-75cf-7ead3fc5b527 - 0 Set flag(s) to (Local): false - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription false - 666be863-dced-2246-7d8f-54ad447f5508_b - 666be863-dced-2246-7d8f-54ad447f5508_bdescription > You're tense, Zorru. Maybe you should rest a while.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ThingLikeMe_PAD_AfterKid.lsj Synopsis: Lae'zel avatar remarks on the kid who recognised her as a githyanki
0:0 - This Zorru has encountered githyanki. I must find and question him. uid: b20bc087-6620-42fc-12fe-826667e78f64 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_ComposingSong.lsj Synopsis: The bard is struggling to come up with a song to accompany her lute.
0:0 - Oh, that works! Maybe? uid: 02168f84-5a66-7447-77e7-eea29915f1b1 Node context: Hopeful and then you immediately doubt yourself. > Urgh. I don't know anymore.
0:0 - Does that fit?
uid: 0e902a43-86df-e621-f65e-70fe2dee7f44 Node context: Hesitant as you try to figure out the song. > Nope. That's awful.
0:0 - When you call the last light... uid: 157c3f6a-c8c9-6120-1d66-4540a96fbec9 Node context: Hesitantly singing the song, feeling out the words as you compose. - 0 Check flag(s) (Local): true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1description - 0 Set flag(s) to (Local): true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2description > Does that fit?
0:0 - Nope. That's awful.
uid: 342e17f0-ae9b-a291-fd4b-f06c6959df8d Node context: Frustrated - feeling like a failure. === END NODE ===
0:0 - Words of mine will turn... uid: 3645f341-9019-f353-8a70-75ce94eac813 Node context: Hesitantly singing the song, feeling out the words as you compose. - 0 Check flag(s) (Local): true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2description - 0 Set flag(s) to (Local): false - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2description false - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1description > Oh, that works! Maybe?
0:0 - Damn it. uid: 4bce4b9c-2c61-99ed-04a8-269814fbf7c8 Node context: Frustrated - feeling like a failure. === END NODE ===
0:0 - Moon. Sun. All remind me... uid: 88c35c17-136a-08df-f702-a328f5ebd965 Node context: Hesitantly singing the song, feeling out the words as you compose. - 0 Set flag(s) to (Local): true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1description > No. That doesn't work.
0:0 - Urgh. I don't know anymore. uid: edb8e3e2-4304-f477-f132-406d6b78e276 Node context: Frustrated - feeling like a failure. === END NODE ===
0:0 - No. That doesn't work. uid: ff90a977-cd99-e9cc-e7b9-b89b330d0d7b Node context: Doubtful and frustrated with yourself. You think everything do you is terrible. > Damn it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_Dejected.lsj Synopsis: Dejected/crying because her instrument was stolen or smashed by a player.
0:0 - There's no point - damn it. uid: 54be7308-474b-3e82-2b45-c6132b4a5311 Node context: She has 'lost' her instrument (player stole it). You are on the brink of tears, feeling lost and ashamed - you wanted to write a song for your teacher, and now you never will. You feel like a failure. - 0 Set flag(s) to (Local): true - a0afae3d-53b0-192d-d822-c61da104f979_A - a0afae3d-53b0-192d-d822-c61da104f979_Adescription === END NODE ===
0:0 - Gods, why did I even bother? uid: 6ba75957-b8c3-7cf0-3018-20f5f6503908 Node context: She has 'lost' her instrument (player stole it). You are on the brink of tears, feeling lost and ashamed - you wanted to write a song for your teacher, and now you never will. You feel like a failure. - 0 Check flag(s) (Local): true - a0afae3d-53b0-192d-d822-c61da104f979_A - a0afae3d-53b0-192d-d822-c61da104f979_Adescription - 0 Set flag(s) to (Local): true - a0afae3d-53b0-192d-d822-c61da104f979_B - a0afae3d-53b0-192d-d822-c61da104f979_Bdescription === END NODE ===
0:0 - I'll never finish her song now... uid: 89958b80-26d3-6444-972b-fdddefb2b6cc Node context: She has 'lost' her instrument (player stole it). You are on the brink of tears, feeling lost and ashamed - you wanted to write a song for your teacher, and now you never will. You feel like a failure. - 0 Check flag(s) (Local): true - a0afae3d-53b0-192d-d822-c61da104f979_B - a0afae3d-53b0-192d-d822-c61da104f979_Bdescription - 0 Set flag(s) to (Local): false - a0afae3d-53b0-192d-d822-c61da104f979_B - a0afae3d-53b0-192d-d822-c61da104f979_Bdescription false - a0afae3d-53b0-192d-d822-c61da104f979_A - a0afae3d-53b0-192d-d822-c61da104f979_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_FullSong.lsj Synopsis: The bard is playing on her lute and singing the full song the player helped her compose.
0:0 - Faith. Care. All the love I can't repay. uid: 5fdcea9c-9869-f71b-a098-04e6be89db5e === END NODE ===
0:0 - Dance upon the stars tonight. uid: 6b320224-7fd8-eda0-449a-33b7f5ea64d3 Node context: Gently singing. Sad but hopeful. > Smile and pain will fade away.
0:0 - Moon reminds me of your grace. uid: e3d06ba6-6365-2033-1168-388bb9559df8 > All the love I can't repay.
0:0 - Faith. Care. All the love I can't repay. uid: ee2a096f-2e79-da43-3c78-d0f6f80537fb > Moon reminds me of your grace.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_InstrumentBroken.lsj Synopsis: The bars is sitting alone - crying. Player has broken her instrument.
0:0 - Don't come near me! uid: 2cd396f2-51dd-7817-6782-12b4837714cb Node context: Player has broken her precious lute. You're upset and yelling at the player. === END NODE ===
0:0 - *Sob.* uid: 671587b6-27be-95d7-faaf-591593cf36df Node context: Bawling your eyes out. Incredibly upset. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_InstrumentStolen.lsj Synopsis: The bard is sitting. Snaps at the player.
0:0 - Get away from me. I mean it! uid: d5070d05-37dd-71dd-4c8a-a9d254692b04 Node context: Player has stolen her dead teacher's instrument. You're upset and yelling at the player. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_LookingForInstrument.lsj Synopsis: The bard is looking for her instrument in the vicinity of her playing spot.
0:0 - No, no, no. It was right here. uid: 438db211-e008-c8cd-5764-ed0850c5b6f1 Node context: Frantic and panicked as you search for your instrument. - 0 Check flag(s) (Local): true - 57c003e7-0932-6f0c-e655-99025a4abe3a_B - 57c003e7-0932-6f0c-e655-99025a4abe3a_Bdescription - 0 Set flag(s) to (Local): true - 57c003e7-0932-6f0c-e655-99025a4abe3a_B - 57c003e7-0932-6f0c-e655-99025a4abe3a_Bdescription true - 57c003e7-0932-6f0c-e655-99025a4abe3a_A - 57c003e7-0932-6f0c-e655-99025a4abe3a_Adescription === END NODE ===
0:0 - Where is it?! uid: 70729b0b-4831-419f-00a4-1dd24ad745c7 Node context: Frantic and panicked as you search for your instrument. - 0 Set flag(s) to (Local): true - 57c003e7-0932-6f0c-e655-99025a4abe3a_A - 57c003e7-0932-6f0c-e655-99025a4abe3a_Adescription === END NODE ===
0:0 - I can't believe I lost it - I'm so stupid. uid: d42db296-302b-1ada-099c-07e2fa93de95 Node context: Frantic and panicked as you search for your instrument. - 0 Check flag(s) (Local): true - 57c003e7-0932-6f0c-e655-99025a4abe3a_A - 57c003e7-0932-6f0c-e655-99025a4abe3a_Adescription - 0 Set flag(s) to (Local): true - 57c003e7-0932-6f0c-e655-99025a4abe3a_B - 57c003e7-0932-6f0c-e655-99025a4abe3a_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_QuitComposing.lsj Synopsis: Dejected, the bard wonders what she will do as the player has convinced her to give up music.
0:0 - I could be a poet? Urgh. I'd probably be terrible at that too... uid: 151786ae-c88e-3e72-6584-9e5534ba8154 Node context: Doesn't sound hopeful. Was convinced by the player to quit music. Dejected. - 0 Check flag(s) (Local): true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_A - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Adescription - 0 Set flag(s) to (Local): true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_B - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Bdescription === END NODE ===
0:0 - I have to do something in Baldur's Gate. But what? uid: 560ec4cd-a3a4-a6c7-a806-4ac345c728a0 Node context: Doesn't sound hopeful. Was convinced by the player to quit music. Dejected. - 0 Check flag(s) (Local): true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_B - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Bdescription - 0 Set flag(s) to (Local): false - 145f29c2-661d-9bf6-6501-f3da72eed0ea_B - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Bdescription false - 145f29c2-661d-9bf6-6501-f3da72eed0ea_A - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Adescription === END NODE ===
0:0 - If not a bard, then an adventurer? No, I don't have the stomach for it. uid: c84c562a-c3cf-8535-69fd-5919ccb285ec Node context: Doesn't sound hopeful. Was convinced by the player to quit music. Dejected. - 0 Set flag(s) to (Local): true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_A - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_StartingOver.lsj Synopsis: AD that plays after the bard has been told to start over. She is holding her lute. Not plucking it occasionally but not really playing.
0:0 - No. That's stupid. uid: ba905a3b-0966-dc8b-1626-72d2efdd5a84 Node context: Player has convinced her to start from scratch with the song. Doubts herself. Hates what she's working on. Dejected. - 0 Set flag(s) to (Local): true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_A - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Adescription === END NODE ===
0:0 - That's even worse. uid: bc71a835-5438-5928-f1f2-1caedfa663c5 Node context: Player has convinced her to start from scratch with the song. Doubts herself. Hates what she's working on. Dejected. - 0 Check flag(s) (Local): true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_A - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Adescription - 0 Set flag(s) to (Local): true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_B - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Bdescription === END NODE ===
0:0 - Nope. I hate it all. uid: e43fa1f5-94d8-5cf5-f6f2-222429c3027f Node context: Player has convinced her to start from scratch with the song. Doubts herself. Hates what she's working on. Dejected. - 0 Check flag(s) (Local): true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_B - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Bdescription - 0 Set flag(s) to (Local): false - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_A - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Adescription false - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_B - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_Animals.lsj Synopsis: This occurs as the bard, Alfira is playing her lute. The animals are NOT impressed and making fun of her and the player. They are very dramatic.
0:0 - Oh no! Whatever shall we do? uid: 0a741719-546b-d36d-77d0-9bb1759e7b18 Animation: [Squirrel] covering it's ears feeling uncomfortable (WilsonLee) Node context: amused, ironic, making fun of the player. > More witless creatures! More ear-bleed!
0:0 - More witless creatures! More ear-bleed! uid: 0ea369ac-076f-f96d-d7d0-d5ca1cb11cd3 Animation: [Squirrel] covering it's ears feeling uncomfortable (WilsonLee) Node context: amused, ironic, making fun of the player. > My head is melting! I'm leaving before the damage is permanent.
0:0 - It hurts! It hurts! uid: 1511394e-d16a-f7f5-d232-a7860dec43e8 Animation: [Squirrel] covering it's ears feeling uncomfortable (WilsonLee) Cinematic: The camera starts on the bard, then pans to the animals. Node context: The animals are listening to someone sing and play the lute. They hate the sound and are uncomfortable. - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - DEN_TieflingBard_State_SpokeToAnimals - DEN_TieflingBard_State_SpokeToAnimalsdescription > Please, make it stop!
0:0 - Leave. uid: 2ad5b48f-de48-4c1e-48ae-76135bd22762 === END NODE ===
0:0 - *Squeak. Squeak.* uid: 2b973a75-43f8-ee20-c9ac-8e1ecd893d96 Animation: [Squirrel] squeaks (WilsonLee) Node context: This is a squirrel squeeking === END NODE ===
0:0 - Unlike some. uid: 2fd25e41-f136-3a79-fc05-135ffc0060f0 Cinematic: The critters leave. Node context: throwing shade at the bard, snickering === END NODE ===
0:0 - You're killing us! uid: 597fb95b-5768-2530-82be-3952528c14c4 Animation: [Squirrel] covering it's ears feeling more uncomfortable (level2) (WilsonLee) Node context: played dramatics > My head is melting! I'm leaving before the damage is permanent.
0:0 - Of course - we are born performers. uid: 6fb40539-4e6b-02eb-b3aa-dd8df89b5c3e Animation: [Squirrels] a Bow animation (WilsonLee) Node context: played dramatics > Unlike some.
0:0 - Away, away! uid: 7eab882a-cfdd-adfb-48c2-8fad54089228 Animation: [Squirrel] hops away (WilsonLee) Cinematic: The critters leave. Node context: played dramatics === END NODE ===
0:0 - Sing along with them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?' 1:0 - Sing along with them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?' uid: 86ba5695-7715-21fc-6110-629ab14aa17b - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0:1 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Yes, yes - that's it!
0:0 - With my last strength, I will save us both! Away. Away. uid: 9438c05f-35cd-583d-e167-ee31d8c10eab Animation: [Squirrel] cover it's ears, feeling uncomfortable then hop away(WilsonLee) Cinematic: The critters leave. Node context: played dramatics === END NODE ===
0:0 - Can't you hear it? uid: 96f10689-0c0b-e098-1767-ddbca5e48a04 Animation: [Squirrel] screeching angrily while covering it's ears(WilsonLee) Node context: played seriousness. > Her singing - it's awful!
0:0 - Shut up - I want to hear the bard. uid: 99fea8ba-5079-fe42-7d6d-868142059855 > null
0:0 - It is quite a racket. You could just spare your ears by leaving. uid: a38c2baf-5f34-cdfc-63f5-946213e19b6c > We can't! Our brains are melting!
0:0 - My head is melting! I'm leaving before the damage is permanent. uid: a93445f3-f1e2-75b1-83d8-1f603d7f45c2 Animation: [Squirrel] cover it's ears then hop away (WilsonLee) Cinematic: The critters leave. Node context: amused, ironic, making fun of the player. === END NODE ===
0:0 - Finally, a song to set our heads straight after that display. We should leave, before the effect wears off. uid: cd1ca577-8a65-0219-964c-329679e97bea Animation: [Squirrel] twitches its ear (WilsonLee) Node context: played dramatics > Away, away!
0:0 - *Screech!* uid: d19c91b4-1a5a-a8ec-03d5-4171eb0003e5 Animation: [Squirrel] screech (WilsonLee) Node context: This is a squirrel screeching. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *Squeak. Squeak.*
0:0 - Please, make it stop! uid: d9faeb00-ac75-9a6d-6985-1e78f484976b Animation: [Squirrel] cover it's ears, feeling uncomfortable(WilsonLee) Node context: The animals are listening to someone sing and play the lute. They hate the sound and are uncomfortable. > Slow down - what's wrong? > Shhh - you're ruining the song. > Leave.
0:0 - Sing for them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?' 1:0 - Sing for them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?' uid: e48f40c7-c84a-dfdc-d739-5418ded4eea5 - 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0:1 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Corinna, drag me away! The big one is right - we should go, before it's too late. uid: edd86559-883c-3f49-24ea-a93512258292 Animation: [Squirrel] cover it's ears, feeling uncomfortable(WilsonLee) Node context: played dramatics > With my last strength, I will save us both! Away. Away.
0:0 - Don't you think it's awful? uid: ffaa83fe-d928-ffe1-a7e0-ab8bb59fff4a Node context: played seriousness. > We'll save you, poor soul.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_Bard.lsj Synopsis: Alfira is a young bard who was apprenticed to a woman called Lihala. On their journey to the camp, they were attacked by gnolls, and Lihala died horribly.
Alfira is trying to compose a song in honour of the teacher she loved so dearly, but is struggling. The player can help her play, talk ther through the lyrics, steal her instrument, or even convince her to give up music.
This is a very soft and touching moment in the grove. Should Alfira finish her song (with the aid of the player) she will stand up and sing it in a cinematic scene.
0:0 - What did you do?! My teacher gave me that! And she - and she's dead, you bastard. uid: 04561393-efe1-f642-3d0b-def076c1a5ea Animation: Murat - The player grabbed the lute and smashed it on the ground. The bard stands up. Cinematic: Stands up. Node context: Player smashed your lute - you're hysterical and furious. - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_SmashedLute - DEN_TieflingBard_Event_SmashedLutedescription - 1 Set flag(s) to (Global): true - DEN_TieflingBard_State_SmashedLute - DEN_TieflingBard_State_SmashedLutedescription > I wanted to write a song for her and you - you ruined it. You ruined everything.
0:0 - Look, erm, I really appreciate the help. But I think I should continue on my own. Thanks anyway. uid: 08b52c30-f4a3-2da1-e832-30835e245d9b Animation: [DUPE] Murat - The bard is holding the lute. Takes the lute back from the player. Cinematic: The lute twangs and the tiefling stopped singing. She looks awkwardly at you. - 0 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > null
0:0 - Why are you songwriting now? Hardly the best time. uid: 0c624f38-de60-3c7f-8190-9f1d436e75cf - 0 Check flag(s) (Tag): false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > I... we lost people on the way here.
0:0 - True. And when you finally perfect a song... there's nothing like it. uid: 0f1f5071-0b0e-6f6a-b8dd-6200aa8a9647 Node context: Face lights up. Sounds truly happy and filled with wonder. Music is what she loves the most in life. It inspires her and gives her hope. > But when you're stuck, and it's just getting worse - ugh.
0:0 - She was playing her lute. We... didn't hear the gnolls coming. uid: 1275ba9c-5356-943d-6bef-965ba8882ea4 Cinematic: Can't look directly at the player. Node context: Catch in her voice. More horrified than on the brink of crying. > There was so much blood. I - I can still smell it.
0:0 - I remember waking up one night on the road and seeing her - dancing beneath the stars... a huge smile on her face. uid: 1582d1fa-2988-9200-02e5-7aed86cd79aa Animation: [DUPE] Murat - The bard is holding the lute. Node context: Laughs slightly as she thinks of the memory. Love in her voice. > Thinking of it now - my heart hurts and my words just seem to crumble... like ash.
0:0 - What is wrong with you? You told me you wanted to help! uid: 17b61b67-9ad5-018c-c5f1-1dadf55f2f79 Animation: Murat - Player give back the lute to the bard. Cinematic: Holding her TEACHER's lute. Almost cradling it. Node context: Player stole her instrument and then returned it. Upset. Horrified. Betrayed. > Get the hells away from me.
0:0 - Look, thank you for returning it, but just - just leave me alone. uid: 191e850a-c26d-0de7-5f24-b51ac0ba18c9 Cinematic: Dismissal. Backing away almost. Node context: Grateful to have it back, but doesn't trust the player. Angry and pleading. - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription === END NODE ===
0:0 - I'm not cut out to be a bard. Or much else, if I'm honest. uid: 195419af-4cf0-177a-8027-e3cd2869fcf9 Cinematic: The bard is sitting on the rock. No lute. Arms around herself - devastated. Node context: Dejected. Devastated. - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription > Guess I'll see what Baldur's Gate brings.
0:0 - But I... maybe you're right. It was broken to begin with. uid: 1bc8d007-95ea-2740-52e2-e5805537f81c Animation: [DUPE] Murat - The bard is holding the lute. Node context: Player has told her to start over. Doubting herself. Hurt and confused. > I should start sketching out ideas. Thank you for the help, I guess.
0:0 - Tough audience. Those animals weren't shy with their criticisms. uid: 1c6d5267-b720-f9db-9a11-1120ba882d14 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_SpokeToAnimals - DEN_TieflingBard_State_SpokeToAnimalsdescription > I... I thought they were cheering me on.
0:0 - Where is it? Damn it. No, no! uid: 21c3573e-fa16-d3c0-0f88-239352df63cf Animation: Murat - The bard is standing up from the rock looking around for the other lute. Cinematic: Standing up. Puts OWN lute away. Patting pockets AFTER. Looking around. Node context: Panicked. - 0 Set flag(s) to (Global): true - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription true - DEN_TieflingBard_Event_MoveWorry - DEN_TieflingBard_Event_MoveWorrydescription true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription > That was my teacher's. It's all I - I'm sorry. I have to find it.
0:0 - It's been so long since I... since... uid: 21ecdc7b-e2b9-e822-28f7-c2f12e718ff1 Node context: Starting to get upset. About to cry. She hasn't played with anyone since her teacher died. With Lihala's death, she thought her gift of music was gone. Now she realises it was there all along. > null
0:0 - I found your lute. Here. uid: 221d5afa-d6ae-6828-b376-15fc9c88bb96 - 0 Check flag(s) (Object): true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription - 1 Set flag(s) to (Global): false - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription false - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription - 2 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > null
0:0 - Let me see if I can help. uid: 257c0308-683f-5111-5f4a-7486c0f0b9a0 > null
0:0 - Lihala said that's why eulogies were important. They were for the living as well as the dead. uid: 28423321-933a-952d-3457-237e1b82462a Node context: Smile and a short laugh. Fondness and love in her voice as she recalls her teacher. Grief as she recalls that the eulogy she was writing was as much for her benefit as well as Lihalas. > I'd forgotten what it was like: that itch to perfect a song.
0:0 - Moon reminds me of your grace... All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend... uid: 2867fbce-c4a4-4df2-0bde-ac926173b1f1 Animation: [DUPE] Murat - Player and bard playing lute together. Cinematic: Player and bard play together. Scenic shot as the bard closes her eyes and sings - peaceful. When she finishes singing puts away OWN lute in magic pocket. Player also puts the TEACHER'S lute into their magic pocket at the end. Node context: Gently sung. Eyes closed. - 0 Set flag(s) to (Global): true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription - 1 Set flag(s) to (Object): true - DEN_TieflingBard_Event_GiveProficiency - Give musical instrument proficiency to the player that plays with Alfira to finish her song. > null
0:0 - You horrid, horrid beast. What is wrong with you? uid: 2929178e-cc92-c60d-568b-2bf06c6676bf Animation: [Player] reaches out to grab Alfira's lute., [Alfira] twists out of the way. Cinematic: Player reaches out to grab Alfira's lute. Alfira stays seated - twists her body to the side out of the way. While saying first phrase. Stands up after first phrase. Then says 'What is wrong with you?'. Holding own lute close. - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription > null
0:0 - That was my teacher's. It's all I - I'm sorry. I have to find it. uid: 2a728fcd-79a5-0817-7930-e14413895cd1 > null
0:0 - Really? Oh... uid: 2deda6dc-1dff-67c8-394e-b5641eaf7741 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Node context: You sound absolutely gutted here - and you look like a kicked puppy. Player has just trashed your song. > null
null uid: 3436a1cd-101d-bfc2-97f2-fb0ea2281015 === END NODE ===
null uid: 353a3217-eb23-1118-b5e2-e16ad82127ae Cinematic: stands up. Cue cinematic of her singing. At end of song put lute in magic pocket. - 0 Set flag(s) to (Global): true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription > null
0:0 - Words of mine will turn to ash... When you call the last light down... uid: 35d08f25-2983-9207-fe0f-43914021095d Animation: [DUPE] Murat - Player and bard playing lute together. Cinematic: Player and bard playing together. Player has a lute. Shot of the two playing in harmony as Alfira closes her eyes - it's a peaceful scene. Node context: Gently sung. > Keep time with her. > null > null
0:0 - Sorry, I need to do this on my own. uid: 363fdf92-a605-8c40-6ac2-ac55fdc3778f Cinematic: The bard is sitting on the rock. Node context: Annoyed and frustrated with herself. She wants to finish the song but it isn't going anywhere. - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription === END NODE ===
0:0 - Urgh. Even animals think I'm terrible. I want to finish this song, but I can't - nothing fits, you know? uid: 3659328c-d84d-3619-fee7-8357a72bc71e Cinematic: Node context: Frustrated with herself. Doesn't feel good enough. > null
0:0 - Perfectly awful. These are the worst lyrics I've ever heard. uid: 36b094e5-d529-e5d3-904e-1971a85f50eb > Really? Oh...
0:0 - Listen closely. I'll show you how to do it right. uid: 3745f657-774f-62e1-29d7-4a349636cea3 - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription > My teacher always said a good musician never demands a solo.
0:0 - Can I help? uid: 38a4f873-0bb9-48de-b35b-394e138243b9 - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription > null > null
0:0 - This song will be the death of me. uid: 3a25448b-8f17-2351-b429-be575b2e02d7 Cinematic: The bard is sitting on the rock. Node context: Annoyed and frustrated with self. > Can I help? > null > null > null
0:0 - ...when you call the last light down... uid: 4a05c8bf-dbcd-affc-1d65-bf3b5f910988 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Gently and sadly singing. Node context: Gently and sadly singing. Feeling out the words. > Yes. Yes!
0:0 - Leave me alone. I mean it. uid: 4ad8588f-f055-ec81-9543-71df09eadbc7 Cinematic: Standing. Holding lute close. Node context: Player stole but then returned her instrument. She's a little afraid and just wishes to be left alone. - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription === END NODE ===
0:0 - That's the first time I've played since Lihala died. My teacher. uid: 4c373f28-4fbe-b1cc-e5c1-017e8eb0a45d Cinematic: Can't look directly at the player. Node context: Sad and distant as she remembers the death of her teacher. Traumatised. > She was playing her lute. We... didn't hear the gnolls coming.
0:0 - Words of mine will turn to ash... uid: 4c8b74e5-6135-d03b-27f2-4afdaacaf996 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Gently and sadly singing. Node context: Gently feeling out the words of the song, and with it, the pain and grief she feels for her teacher. Getting excited. > ...when you call the last light down...
null uid: 4caafa14-ffe5-4391-e5d2-1ef84dbf20e9 Animation: [Player] grabs the lute out of Alfira's hands and smashes it on the ground. Cinematic: Player grabs the lute out of Alfira's hands and smashes it on the ground. > null
0:0 - It was right here. Someone must have taken it. uid: 4d1578f4-be76-e46d-60ed-79aff4db7db8 Cinematic: The bard is standing. looking around frantically. Gesturing in a 'wtf' fashion. Node context: Her teacher's lute is missing. It means the world to her and she's heartbroken and angry that someone would take it. Also blames herself for not keeping a better eye on it. - 0 Check flag(s) (Global): true - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_HasMet - DEN_TieflingBard_HasMetdescription > null > You already have an instrument. Why do you need another? > You really should be more careful. > null
0:0 - Heh. Thanks. uid: 4f12904c-3b17-4377-9086-efe2e4d7114f Cinematic: Wiping away her tears, getting herself together. Node context: Smiling as she wipes away her tears. Player has complimented her music. She's calming down after getting upset. > That's the first time I've played since Lihala died. My teacher.
0:0 - Moon... moon reminds me of your grace... uid: 514c98b2-5592-ccb4-c11b-1d066d5164c2 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Very gently singing. Not playing. Node context: Gently feeling out the words of the song, and with it, the pain and grief she feels for her teacher. > All the love I can't repay...
0:0 - Yes. Yes! uid: 5231618f-eb02-6668-11b7-c7df1cf2abc9 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Node context: Excited. You have the line and are holding the entirety of the song in your head - and you have to sing it or it will disappear. > null
0:0 - All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend. uid: 55566894-7bee-7859-e304-5fc502dae185 > Wait. That's it.
0:0 - First things first - what's the song about? uid: 55659bc3-5fc0-bdfe-03e8-a34778514e44 - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription > My teacher, Lihala. She loved dancing. Had two left feet, mind.
0:0 - I've a long way to go, but thank you. I... I needed this. uid: 593ec7b8-315d-c471-0d95-febe27972b7e Animation: [DUPE] Murat - The bard take the lute back in her hands. Node context: Putting her gratitude into words as best she can. Sincere and genuine. > *Too sweet, odiously sweet. The vomitous gall within despairs at your kindness.*
0:0 - And that's exactly what I'm going to do: finish The Weeping Dawn - for her. uid: 5b4766e0-709e-dde9-7488-608aa93e2e05 Node context: Determined. This is her chance to take back control in her life. > null
0:0 - Keep the lute. Please. You've earned it. uid: 5daed14f-c264-defd-03d4-ee434a8646ec Cinematic: Node context: Big smile - cheerful and grateful - 0 Check flag(s) (Object): true - DEN_TieflingBard_Event_PlayWithInstrument - DEN_TieflingBard_Event_PlayWithInstrumentdescription - 0 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > The Weeping Dawn will be my gift to Lihala. I've a long way to go, but thank you. I... I needed this.
0:0 - That was terrible. I'll show you how it's done. uid: 65057208-5899-c6df-22fb-8db1153303b7 - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription > null
0:0 - But when you're stuck, and it's just getting worse - ugh. uid: 65443fd8-55e7-a218-0598-fcc441694a09 Node context: Crumples. Frustrated. > null
0:0 - Hand me that lute. We can perform together. uid: 654c0cd2-c787-1d52-e4c0-cdb62b58981b - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription - 1 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > null > null
0:0 - Sorry, do you mind? You've given me a lot to think about. uid: 662e2263-7bbd-8920-f08a-6cf7c19cfaeb Animation: [DUPE] Murat - The bard is holding the lute. Node context: Hurt and confused. - 0 Set flag(s) to (Global): true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription > null
0:0 - I should start sketching out ideas. Thank you for the help, I guess. uid: 67160f7d-0803-19a5-4ee0-2b528e66fefc Animation: [DUPE] Murat - The bard is holding the lute. Node context: Trying to sound thankful but kind of failing. - 0 Set flag(s) to (Global): true - DEN_TieflingBard_State_TrashedSong - DEN_TieflingBard_State_TrashedSongdescription > null
0:0 - Here. I don't have time for this. uid: 6862b70a-e78e-16f4-58bd-92af40d85ad2 - 0 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > Oh. All right. I mean - thanks anyway.
0:0 - The Weeping Dawn will be my gift to her. Thank you. I... I needed this. uid: 68b195b6-afb3-8a19-ebc5-e3a818b4bb57 Node context: Putting her gratitude into words as best she can. Sincere and genuine. > null
0:0 - You horrid, horrid beast. What is wrong with you? uid: 68e3af6c-a7bc-36df-6f3e-3f2bda7d8fcf Animation: [DUPE] Murat - The bard is holding the lute. Node context: Player has refused to return her teacher's lute. Upset. Horrified. In tears. > Get the hells away from me.
0:0 - Besides, I'm not doing this for me. This is for the people I... we lost on the way here. It's important. uid: 696132d1-55de-649e-0138-8e13c7ed4b35 > null
0:0 - Words of mine will - urgh. uid: 6dc7a6aa-90ef-e62e-1b14-dfa407cd7065 Animation: Murat - The bard is singing and playing the lute. Cinematic: The bard is sitting on the rock. Node context: Annoyed and frustrated with herself. Sings the opening. - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_HasMet - DEN_TieflingBard_HasMetdescription > This song will be the death of me.
0:0 - Heh. She'd have said the same thing. uid: 6eee42cc-cbae-64c7-cb8b-bb48bc49e91a Cinematic: Wiping away her tears, getting herself together. Node context: Smiling as she wipes away her tears. > That's the first time I've played since Lihala died. My teacher.
0:0 - I started fresh with that song. uid: 758ca6d2-847d-177a-927b-6e5031ef2af2 Animation: [DUPE] Murat - The bard is playing some strings with the lute. Cinematic: The bard is sitting on the rock. - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_TrashedSong - DEN_TieflingBard_State_TrashedSongdescription > I haven't, well, come up with anything yet. But I'm sure it'll come to me... eventually.
0:0 - All right - that's what your lyrics need to say. uid: 75c44192-7a18-eda3-5311-2a40d1f6ec8d > null
0:0 - The Weeping Dawn will be my gift to Lihala. I've a long way to go, but thank you. I... I needed this. uid: 7b6af651-9972-4645-7fbc-3ee6dd2e1b30 Animation: [DUPE] Murat - The bard take the lute back in her hands. Cinematic: Looks at player. Node context: Put her gratitude into words as best she can. Sincere and genuine. > *Too sweet, odiously sweet. The vomitous gall within despairs at your kindness.*
0:0 - That song was beautiful. Worthy of a few tears. uid: 7b6b5a44-8d17-14b2-7f7c-d4feb7b4e48e > Heh. Thanks.
0:0 - Haha. Very subtle. uid: 7c7836f2-ac97-7479-4a8b-c05682c0126b Cinematic: Wiping away her tears, getting herself together. Node context: Smiling as she wipes away her tears. Player has made a show of looking away and not crowding her when she's upset. It's made her laugh. > That's the first time I've played since Lihala died. My teacher.
0:0 - Dance upon the stars tonight... Smile and pain will fade away... uid: 7da33d4f-af34-c1cc-0928-a4f68abcefa5 Cinematic: Player is holding the lute - ready to begin playing. Node context: Gently sung. > Play along with her. > null > null
0:0 - ...by slowly killing it with this song. Urgh. I can't... nothing fits, you know? uid: 7e058121-03e4-1e0f-07aa-2f8f1dfdde10 Animation: [DUPE] Murat - The bard is holding the lute. Node context: Frustrated. Embarassed. > null > null > It's a bad song, plain and simple.
0:0 - What?! Is it - ? No scratches, strings seem intact... uid: 7e995315-6689-5c33-32e8-e9932d0373a2 Cinematic: Looking over the lute to make sure it's okay. Node context: Player returned her lute. Surprised. Suspicious. Checking the instrument. > Look, thank you for returning it, but just - just leave me alone. > null
0:0 - I should never have let it out of my sight. I'm an idiot. uid: 80c660c0-a700-8b4b-5573-ddd32349c16e Cinematic: The bard is still standing at the end of the node. Node context: Almost on the brink of tears at the thought of the missing lute. Feels stupid. Like it's her fault and she's nothing but useless. === END NODE ===
0:0 - Can I help you finish the song? uid: 811357cc-bffb-abd7-df19-3afbaf9a3582 > null
0:0 - Heh. She'd yell at me for that clunky verse. And make me play 'til my fingers were raw. uid: 829fcb4b-fe91-d97f-41ac-16ef2a4410ee Node context: Recalling how her teacher would yell at her. Fondness and love in her voice, It's a nice memory. > And that's exactly what I'm going to do: finish The Weeping Dawn - for her.
0:0 - Slip the lute into your pack. uid: 83b9f1c2-ac26-b814-9ddb-ff06ccd2334a - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription - 1 Set flag(s) to (Global): true - DEN_TieflingBard_Event_MoveAngry - DEN_TieflingBard_Event_MoveAngrydescription true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription > null
0:0 - Well, would you look at this grove. So lovely. So... grove-like. uid: 83cd3f05-4125-21d7-86eb-556341b0b7a6 > Haha. Very subtle.
0:0 - Hm. It can't hurt. I have her... I have an extra lute, if you want? uid: 85efb114-2d5f-dd7d-a91e-34ce939a1535 Cinematic: Node context: Hesitates at 'her'. This is her teacher's lute (who died on the way here). Needs the help and is looking for companionship while playing. Sounds unsure of herself. - 0 Check flag(s) (Global): false - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription - 1 Check flag(s) (Object): true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument > First things first - what's the song about? > Hand me that lute. We can perform together. > Leave.
0:0 - All the love I can't repay... uid: 86d3ea5a-a0a9-cb05-222c-58818c1652bf Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Node context: Gently feeling out the words. > Wait.
0:0 - I haven't finished a song since Lihala died. Haven't played at all, if I'm honest. uid: 87d8e45d-796a-cca6-262c-942babaadd1e Cinematic: Gripping lute tightly. Node context: Sad and distant as she remembers the death of her teacher. Traumatised. > null
0:0 - More like butchering. Don't know why I bother. uid: 931af9a2-6761-d934-6b15-8edf8adb6069 Animation: Murat - The bard put the lute next to her. Cinematic: Looking at lute - frustrated Node context: Speaking of her own music. Embarassed and frustrated with herself. Dejected. > The animals agreed. Why else do you think they left? > Are you all right? > null > null
0:0 - Hardly a unique tale of woe these days. Toughen up, or you won't last. uid: 9333a879-012d-e6d4-b9c9-9b12ad04c828 > null
0:0 - Fine. Take it. uid: 93e7ac8f-127b-1534-ed09-b73cdc214cfd - 0 Set flag(s) to (Dialog): false - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription - 1 Set flag(s) to (Global): true - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription - 2 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > null
0:0 - Wait. uid: 95fc6e6f-4e59-8e44-0f16-f2f8c47918ce Animation: [DUPE] Murat - The bard is holding the lute qand stop playing. Cinematic: Node context: Moment she realises she has the song within her grasp. Excited. > null
0:0 - Guess I'll see what Baldur's Gate brings. uid: 9e368fc1-96a7-162e-3661-c0a44a21d5b6 Cinematic: The bard is sitting on the rock. No lute. Node context: Dejected. Devastated. === END NODE ===
0:0 - Sing: 'Words of mine will turn to ash...' uid: a38dbf4b-c723-599e-2cd5-ec5594e82612 Cinematic: This a quiet scene of colloboration between two musicians - - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Words of mine will turn to ash... When you call the last light down...
0:0 - Please. It was my teacher's. I don't have - I need it. uid: a6748c65-b647-beb3-69a9-fb17492fd924 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Node context: Panic. Grief. > No. It's mine now. > Fine. Take it.
0:0 - It was awful. I couldn't look at a lute without hearing her - screaming. uid: b17d4aaf-416e-07c8-6d4c-94a4498a81bc Node context: Horrified. Clearly traumitised as she recalls the death of her teacher. Her teacher's death prevented her from playing music again. > I'd forgotten what it was like: that itch to perfect a song.
0:0 - It was just a joke. Here's your lute. uid: b1975487-4026-55aa-cc54-a7f6b5dc063a - 0 Check flag(s) (Object): true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument - 0 Set flag(s) to (Dialog): true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription - 1 Set flag(s) to (Global): true - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription - 2 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > null
0:0 - *Too sweet, odiously sweet. The vomitous gall within despairs at your kindness.* uid: b1c3533a-a48d-3121-a2db-b969c367822b - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > null
0:0 - Best of luck with that. uid: b249d3aa-d960-e4f7-fd62-73389a2892df > Thanks. I'll need it.
0:0 - Heh. And then some. But I have the bones of the song - and that's what matters. uid: b2cadfa5-9c37-3a8c-e822-c9bedcc291f1 Node context: Player has told her the song needs work. She laughs as she agrees. Hope and determination. > That's the first time I've played since Lihala died. My teacher.
0:0 - Why would someone do that? Why would someone destroy my lute? uid: b3e4d616-d237-8d00-f0ec-3595162417c1 Cinematic: The bard is standing next to the rock. Node context: Utterly furious and angry - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_SmashedLute - DEN_TieflingBard_State_SmashedLutedescription > I just wanted to - to thank her. To honour her, you know? And now I'll never finish her eulogy.
0:0 - Words of mine will turn to ash... When you call the last light down... uid: b98359bf-e607-74c6-0c2f-bccb26caf26e Animation: Murat - The bard is singing and playing the lute, the player join her a bit. Cinematic: Turns to player in surprise, brow furrowed as she closes her eyes and sings then line - then a big smile as her eyes light up. She loves the line and turns to the player for the next. Node context: Surprise but joy as she sings in response to the player. > Continue singing: 'Moon reminds me of your grace...' > Gesture for her to continue. > That was terrible. I'll show you how it's done.
0:0 - And I'm sticking to it. Thank you ever so much. uid: b9a0af33-9e86-4970-9161-2403e38884d9 Animation: [DUPE] Murat - The bard takes the lute back in her hands Node context: Player has been condescending about her decision to play. She's determined and saracastic in her thanks. > null
0:0 - I'm trying to finish this bloody song. And it's not... nothing fits, you know? uid: bd9cd857-79cd-378d-198c-87535b1b60cf Node context: Annoyed and frustrated with herself. > null
0:0 - Heh. Yes, it's led quite a life of crime. I'm simply putting it out of its misery... uid: be8e8679-1c42-0219-9db4-82a921b5e103 Animation: [DUPE] Murat - The bard is holding the lute. Node context: Laughs. Playing along with the player's jokes about her lute. > ...by slowly killing it with this song. Urgh. I can't... nothing fits, you know?
0:0 - I just wanted to - to thank her. To honour her, you know? And now I'll never finish her eulogy. uid: bf57b7df-1283-b51f-bab1-0089bbf99db9 Cinematic: The bard is standing next to the rock. Node context: Griefing - upset. On the brink of crying. === END NODE ===
0:0 - *Too sweet, odiously sweet. The vomitous gall within churns - she sickens you.* uid: c06f6411-acf4-0940-57d2-23c1a3940112 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > null
null uid: c2b483d3-7fd8-5c48-a1a0-4db4eb70c2f4 Cinematic: Player puts lute into magic pocket. > null
0:0 - My teacher always said a good musician never demands a solo. uid: c315ef4c-4df2-a567-ac2c-8224e51ee95a Animation: [DUPE] Murat - The bard is holding the lute. Node context: Player has offered to 'show her how it was done'. Snarky and offended. > And I have no time for amateurs. Thanks.
0:0 - I'm not going to ask where you got this. Just... thank you. Now, please leave. uid: c3244514-fc3c-5696-9367-0ead6ba3372b Animation: Murat - The bard is holding the teacher's lute. Cinematic: The bard is still standing at the end of the node. Node context: Suspects the player had something to do with it. Doesn't want to know. Just wants to be left alone with her lute. Doesn't want the trouble. === END NODE ===
0:0 - Snatch the lute out of her hands and smash it. uid: c52aa230-2347-f0ab-d824-7c12bccf80c3 = Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Set flag(s) to (Global): true - DEN_TieflingBard_Event_MoveAngry - DEN_TieflingBard_Event_MoveAngrydescription > null (roll sucessful) > null (roll failure)
0:0 - Moon reminds me of your grace... All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend. uid: c7213f3a-2661-c441-0471-a363c7a17b9c Animation: Murat - The bard is singing and playing the lute.The player is following her moves. Cinematic: Starts singing again with the new lyrics Node context: Sadness in her voice as she sings. > Wait. That's it.
0:0 - Sorry. Damn it. uid: c97463eb-3179-f8b0-5a70-2379f04f9076 Animation: Murat - The bard is sitting on the rock and the player put the lute back in his pocket. Cinematic: Node context: Bursts into tears. Upset. Embarassed and grieving. > Say nothing. > It's all right. Let it all out. > What's the matter?
0:0 - I wanted to write a song for her and you - you ruined it. You ruined everything. uid: ca1211df-fef1-79f8-2a79-6320f24b47f1 Cinematic: Node context: Break down crying. > null
null uid: ca968085-ef57-f339-1a0c-6b25b7f7ae01 Animation: [Player] Gives lute to Alfira. Cinematic: Player gives lute to Alfira. > null
0:0 - I'd forgotten what it was like: that itch to perfect a song. uid: cb942825-00f9-0ef3-990a-6140472f499b Node context: Hope returning to her voice. > Keep the lute. Please. You've earned it.
0:0 - How could you break it?! I hope - I hope you're ripped apart by gnolls, you beast. uid: d04b5cf4-5da5-d50d-9be0-112b2c17c77f Cinematic: The bard is standing next to the rock. Node context: Utterly furious and angry - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_SmashedLute - DEN_TieflingBard_Event_SmashedLutedescription - 1 Check flag(s) (Global): true - DEN_TieflingBard_State_SmashedLute - DEN_TieflingBard_State_SmashedLutedescription === END NODE ===
0:0 - That... that it's okay. That I'll be okay. uid: d25aee36-1a22-ff85-53e1-981b0131c668 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Node context: Player has asked what she wants to say to her teacher (who has died). She's trying to express that she doesn't want her teacher to worry about her. That she'll do her best. And that she loves her. > And thank you - for everything.
0:0 - Wait - what are you doing? Give that back! Right now! uid: d5e95b33-ca57-6600-365d-f4216daf87ea Animation: Murat - Player put the lute into his pocket. Cinematic: Aflira puts her OWN lute into her magic pocket and frantically stands up. Node context: Player has just stolen her teacher's mandolin. Panic. It's the only thing she has of her teacher. Upset. > Please. It was my teacher's. I don't have - I need it.
0:0 - It sounded like a cat being strangled. Godsdammit. uid: d71f9e67-d79e-70ab-ee40-11d05ef8e070 Animation: [DUPE] Murat - The bard is holding the lute. Node context: Speaking of her own music. Embarassed and frustrated with herself. > null
0:0 - To sing outward, one must look inward. Why are you writing the song? uid: d82753a6-3296-b9ee-7c70-5624651f3cbe - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
null uid: d87cc32c-454e-cf48-0d6e-058fe6a7c7b2 - 0 Check flag(s) (Object): true - DEN_TieflingBard_Event_PlayWithInstrument - DEN_TieflingBard_Event_PlayWithInstrumentdescription - 0 Set flag(s) to (Object): true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription > I've a long way to go, but thank you. I... I needed this.
0:0 - There's no singing voice that could save those lyrics. You know that, right? uid: d880ce0f-ec0d-9fda-ca29-c8b0d4118a08 > No. I mean - yes.
0:0 - Really? I... I love music. uid: d8cf6ab0-5d01-f38e-d57e-03754ae015fa Animation: [DUPE] Murat - The bard is holding the lute. Node context: Been told to give up her dream. Grief. Upset. Trying to hold it together. > But I can't even finish this one song...
0:0 - Oh. All right. I mean - thanks anyway. uid: d9015e81-1ac1-a8af-e7fc-b998b713945e Animation: [DUPE] Murat - Player give back the lute to the bard. Cinematic: Looks down at mandolin. Node context: Sad and dissappointed but trying to hide it. > null
0:0 - Really? Good. That's good. Let's keep going. uid: da59955a-337d-2eb7-c77a-92b02100afaa Animation: [DUPE] Murat - The bard is holding the lute. Node context: Player has told her what she's doing works. She's almost talking to herself in reassurance. > Moon... moon reminds me of your grace...
0:0 - I shouldn't have let that lute out of my sight. I'm an idiot. uid: da73507c-e896-574d-6e77-a5b45f6b3926 Cinematic: The bard is standing next to the rock. Node context: Someone stole her lute. It was all she had left of her teacher's. She feels stupid and like it's her fault. - 0 Check flag(s) (Global): false - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription > It was just a joke. Here's your lute. > null
0:0 - The animals agreed. Why else do you think they left? uid: dbe5d251-7fb7-5791-5c9b-4bb5e52050a8 - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_SpokeToAnimals - DEN_TieflingBard_State_SpokeToAnimalsdescription > null
0:0 - Leave me be. I'm in the middle of something. uid: dc8aaf9a-a8e2-f6f4-f808-d2e27fe85ac6 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Standing - lute Node context: Stern but friendly. - 0 Check flag(s) (Object): false - DEN_TieflingBard_State_AtPlayingSpot - DEN_TieflingBard_State_AtPlayingSpotdescription === END NODE ===
0:0 - It's still rough, but my song is getting there! uid: de2f96c1-37cd-1e9e-ca7a-58ce7e7956d9 Cinematic: The bard is sitting on the rock. Node context: Her song is on the way to being finished. Happy and full of hope - thought she'd never player again. - 0 Check flag(s) (Global): true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription === END NODE ===
0:0 - But I can't even finish this one song... uid: de6b5c30-758c-5ae3-9587-5eef23a3f185 Animation: [DUPE] Murat - The bard is holding the lute. Node context: Doubting herself. > Sorry, do you mind? You've given me a lot to think about.
0:0 - You really should be more careful. uid: dfb6a893-c3e1-c212-d49b-ae850236c2e8 > null
0:0 - Lihala. My teacher. And friend. uid: e02bcb4e-6c06-efe6-a632-bf3ae623143f Node context: Starting to get upset. About to cry. > null
0:0 - I'll start from the beginning. We'll take it slow. uid: e0d3a3d9-5fac-2a28-5dc6-842e5619b9fd Animation: [Alfira] Passes teacher's lute to Player. Cinematic: Seated position. Holding her OWN lute in her lap with one hand. Reaches behind with RIGHT hand into 'magic pocket' and holds out her TEACHER'S lute. Player takes the teacher's lute. Node context: Encouraging tone. She's thrilled someone will play music with her again. > Dance upon the stars tonight... Smile and pain will fade away...
0:0 - And I have no time for amateurs. Thanks. uid: e6b056f2-ff89-47ef-1405-4e4c9888d044 Cinematic: Turn away in dismissal. Node context: Curshing dismissal. Sarcastic. > null
0:0 - Heh. She'd yell at me for that metre. And make me play it over and over again. uid: ec869111-596e-a4e0-0350-eedea82a7c5e Node context: Smile and a short laugh. Fondness and love in her voice. > null
0:0 - Maybe the life of a bard just isn't for you. uid: ed1882b9-49a8-3e61-97ee-d96623bb48a1 > null
0:0 - Thinking of it now - my heart hurts and my words just seem to crumble... like ash. uid: f17499a8-8725-4813-3b8a-7c509420e96b Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: > Wait. Words of mine will turn to ash... That's perfect.
0:0 - Don't come near me. I mean it. uid: f17d0b19-3a9c-2ce2-f9b9-43900dc3cc99 Cinematic: Node context: Upset. Angry. And a little scared. Player stole her lute and she wants nothing to do with them. - 0 Check flag(s) (Dialog): true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription - 1 Check flag(s) (Global): false - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription > It was just a joke. Here's your lute. > null
- Roll sucessful - null uid: f190809d-148b-66d7-2bc5-29da80dc34ea > null
0:0 - I haven't, well, come up with anything yet. But I'm sure it'll come to me... eventually. uid: f39b4105-136e-7cc4-cc52-d81b06efd442 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: The bard is sitting on the rock. === END NODE ===
0:0 - Thank goodness. I feel like I'm so close. Let me try again. uid: f40206d3-498a-6743-3e89-303dcf9c123a > null
null uid: f5109e66-c228-8fc6-636f-c7de16f3969c Cinematic: Node context: Seated position. Holding her OWN lute in her lap with one hand. Reaches behind with RIGHT hand into 'magic pocket' and holds out her TEACHER'S lute. Player takes the teacher's lute. - 0 Check flag(s) (Object): true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument - 0 Set flag(s) to (Object): true - DEN_TieflingBard_Event_PlayWithInstrument - DEN_TieflingBard_Event_PlayWithInstrumentdescription > I'll start from the beginning. We'll take it slow.
0:0 - What did that poor instrument ever do to you? You're butchering it. uid: f7766663-3362-e481-ee45-1b7d1126eb36 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > You think I don't know that?
0:0 - Hardly a unique tale of woe these days. Toughen up, or you won't last. uid: f7a879bd-2fa8-4d59-35ea-e4d97183c778 > You're right. She'd have said the same.
0:0 - Get the hells away from me. uid: f972e685-e20c-0bbc-b211-a9e22d14007d Cinematic: Holding own lute close. Node context: Angry. > null
0:0 - Wait. That's it. uid: fa4806ed-1c9c-11e4-0ad5-23595eb1faf8 Cinematic: > null
0:0 - That was... interesting. Why don't we try again? uid: fa84a6bb-c64d-763c-a4ea-d42818185ea5 Animation: [DUPE] Murat - The bard is holding the lute. Cinematic: Clanging sound as the player messes up - fingers banging against the lute. Bard winces in almost pain at the sound. > Continue to play. > Slip the lute into your pack. > Here. I don't have time for this.
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader.lsj Synopsis:
In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help.
In the same dialogue, we can also uncover that he is in fact a traitor, concerned only with getting these people through the goblins so he can trade them for his own safety later. In truth he is resentful and contemptuous of them, viewing them as weak.
0:0 - A scout just reported - the goblins' leadership has been decimated. We might escape this place yet. uid: 04830171-f1eb-dab5-941a-ddfaa8becca7 - 0 Check flag(s) (Global): true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Set flag(s) to (Global): true - DEN_TieflingRefugees_Knows_BaldurGoal - DEN_TieflingRefugees_Knows_BaldurGoaldescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > And I hear you are the one to thank. I'm grateful.
0:0 - Because of druid 'law'. Every natural law demands I take up my sword, storm their lair, and - uid: 04975fd0-6bc5-20ee-8fb9-e2b20003909a Node context: Building anger. A child is dead because of druid custom, and he wants to cast custom aside and seek revenge. Cuts himself short, controls himself. > ...But no. That's what Kagha wants. To prove we are exactly what she says - a threat.
0:0 - We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides. uid: 0604c219-02cf-64a2-4ccb-48a9948c9952 > null
0:0 - Maybe your people should have stayed in Hell. uid: 06e66fff-2714-9765-7658-c5deb8bf72ed > null
null uid: 0877c454-ce0c-7120-67b1-59e5379458dd - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: 09228bf2-d8fe-37ba-b811-16c2b0760da9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription > null
0:0 - I'll speak to the druids. uid: 098bc320-5aa6-13f1-7ecc-2c7125ac1c4f - 0 Set flag(s) to (Global): false - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > null
0:0 - Kagha's agreed to stop the ritual. uid: 0bf50406-8edb-df63-9953-384783b50e2c - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription true - DEN_TieflingLeader_HasMet_DruidsPacified - Denounced Kagha, then told the outcome to Zevlor > Truly? Ilmater's ashes, I never thought she would actually see reason. Too late for poor Arabella. > Truly? Ilmater's ashes, I never thought she would actually see reason.
0:0 - Kagha's dead. uid: 1078908f-493c-8973-b3bc-b73266ca2ef5 - 0 Check flag(s) (Global): false - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription true - DEN_TieflingLeader_HasMet_DruidsPacified - Denounced Kagha, then told the outcome to Zevlor > Truly? May Kelemvor judge her justly, then - I've seen Hell, and it's too good for her. > Truly? I'm sorry it had to come to this, but she left us with no choice.
null uid: 1154a5af-b357-9bee-b2c6-08aa82b3a398 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - Is there a healer here? uid: 11b08960-9093-a7c4-61ed-46ba7e46e505 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo > There's the First Druid Halsin. This is his grove. Was, I should say.
0:0 - Truly? May Kelemvor judge her justly, then - I've seen Hell, and it's too good for her. uid: 12346145-0389-2386-bec5-1bf93bb33393 Node context: Relieved, savagely pleased. He's typically unassuming, but Kagha is responsible for the death of a child and he has no pity for her. - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > Thank you - we still have the goblins to contend with, but you've given us time to prepare.
0:0 - You can't let the druids force you out. uid: 12adb667-e905-a886-f6ed-394021dae75a - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not. false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_AdvisedStay - DEN_TieflingLeader_HasMet_AdvisedStaydescription true - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not. > So long as Kagha leads them, we'll never be safe here. If you're suggesting we remove her...
0:0 - Forgive me for presuming, but I think you'll fit right in. uid: 12adf7a6-c95f-4fea-3928-3203bbb4b0bf - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
0:0 - Ah. You. Thank you. You stopped us from making a bad situation much worse. uid: 12b72e0d-2db9-b925-af72-b27e3f27b0f0 Node context: Player intervened and stopped Zevlor and Aradin fighting. Zevlor is grateful and a little abashed. - 0 Check flag(s) (Global): false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated true - DEN_RaidingParty_State_PeacefulResolution - Set when confrontation is resolved without a KO. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog > The stories I was raised on don't equate drow with diplomacy - I'm glad to see they were baseless.
0:0 - New here. What is this place? uid: 12f0cd7c-2f77-4cf5-0b3b-84c4a5759fe3 - 0 Check flag(s) (User): false - DEN_TieflingLeader_State_AskedAboutGrove - DEN_TieflingLeader_State_AskedAboutGrovedescription - 0 Set flag(s) to (User): true - DEN_TieflingLeader_State_AskedAboutGrove - DEN_TieflingLeader_State_AskedAboutGrovedescription > A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.
0:0 - I'm looking for the one called 'Zorru'. 1:0 - I'm looking for a man named Zorru. uid: 13d1584d-03a8-437f-d4da-9159c5c87e30 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - ORI_Laezel_Quest_ZorruIsPermaDefeated - Zorru was perma defeated. Useful if he is perma defeatead before Lae'zel can do her OM with him. false - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. true - ORI_Laezel_Quest_FindZorru - Lae'zel mentioned Zorru - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntrodescription > null
0:0 - Leave. uid: 14340a28-dbbc-29e6-0412-3cf8251df5f6 === END NODE ===
0:0 - Please reconsider. The people in this camp need help. I can only take us so far. uid: 15bca6d4-0878-3dc2-acc9-4a3030a9367e Node context: His last hope is to beg Wyll for help and hope it comes. > I know you'll do the right thing.
null uid: 15c004c6-e23e-4b44-84af-8090bd2e03bd - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Excuse you.
0:0 - Those goblins - have there been many attacks like that? uid: 16162942-c8fc-7aee-764d-371085b98c1d > null
0:0 - ...But no. That's what Kagha wants. To prove we are exactly what she says - a threat. uid: 16c14b34-60a2-4c25-5e8e-c18cf3bbfecf Node context: Cut himself off mid-tirade, calming himself down. Still furious, but colder - he won't give his enemy the reaction she wants. > I won't give her the satisfaction. I'll get my people clear of this - but on our terms.
0:0 - He encountered strange creatures nearby. I wish to know more. uid: 191eb055-c8d3-b2b6-eb2f-bb235be8c271 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Right. He's been going on about something of the sort.
0:0 - Removing her isn't the way. Better to face the goblins. uid: 1cf8a8c7-cebe-a711-7cf2-f31acb5f4242 - 0 Check flag(s) (Global): false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) > These are civilians. Open battle would be a massacre.
0:0 - The Blade of Frontiers. An honour, no matter the circumstance. uid: 1d6ef4b8-1d75-fb95-199f-bfbb653c3761 Node context: Inclining his head to us slightly - we're a well-known monster hunter - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 2 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog > null > null
0:0 - I can only hope you see that before it's too late. uid: 243fcf0c-ad33-d8e9-73f6-3361945997e7 Node context: Shrugging, helpless and down. === END NODE ===
0:0 - Unless you've reconsidered speaking to them for us? Kagha might listen to you. uid: 2467f6a3-e60b-f369-ea41-a2a079fc373d Node context: We turned him down before - he's hopeful that we might change our mind > I'll speak to the druids. > null > null > null
0:0 - If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove. uid: 24b1f402-ae84-c2e2-dd52-74f7ea9c000e Node context: Thinking, trying to help - but not holding out much hope for your chances - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They've withdrawn there to prepare this damn ritual of theirs.
0:0 - I'll... I'll pray for him. So long as the goblins hold the roads, I'm afraid it's all we can do. uid: 251d9972-c64d-01e2-f28b-71aac6b55f25 Node context: Helpless, knows it's not good enough === END NODE ===
null uid: 25dac008-49d2-b21b-570b-fdcded6482ec - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) === END NODE ===
null uid: 2c812248-e890-cac6-ea7f-808b8975ca63 - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I won't be staying long - I just need to find a healer. uid: 2caf48a1-f5cb-1694-d7c8-46fc80af0fcb - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment > null > null
0:0 - What is this place? uid: 2e229eea-3524-b82a-b8c8-00c71808a3fa - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 1 Check flag(s) (User): false - DEN_TieflingLeader_State_AskedAboutGrove - DEN_TieflingLeader_State_AskedAboutGrovedescription > Not so fast. After what you did at the gate, I'd like to know who I've let inside these walls.
0:0 - See that you don't distract him from his duties. uid: 33a5a86c-ccf1-f713-633b-33f4c94d63c0 Node context: Firm and polite request rather than an order. - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntrodescription === END NODE ===
0:0 - He has seen others of my kind - I wish to know more. uid: 342b7521-e0fb-e19e-a9c2-b91908329f3d - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I suppose that's between the two of you.
null uid: 349c80ce-0060-2335-cfc8-631bb58e5899 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - By Dhelt's virtue, the Blade of Frontiers? What's happened, Wyll? uid: 359a6ed2-d5df-3a3b-6888-a785595f5dc8 Node context: Dhelt = delt. > I paid the price of angering the wrong devil.
null uid: 3bc8d70e-8455-8fcc-2e89-e1197f89d83e - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > We can't abandon all these people. Right?
null uid: 3e5e2a7b-9fd1-4cfa-9eb8-f30edd379b1e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null > null > null
0:0 - Leave. uid: 3ebe08a3-34c5-919a-1f43-5498083114e1 - 0 Set flag(s) to (Global): true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > Thank you again for your help out there.
0:0 - We'll be ready to leave as soon as you give word. uid: 3f1666d3-dc7b-7e3d-887e-e3d1c9e5c9e3 === END NODE ===
0:0 - You're the one who knocked my jaw out of joint. uid: 447a259b-85b1-3269-93d0-526a21693746 Node context: Player knocked Zevlor out to defuse an earlier confrontation - he's a bit aggrieved - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog > And yet you walk in here like it's your domain. Typical drow arrogance.
null uid: 4561da2b-1015-6e41-bc0d-9b1bf77fe1d1 - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - So we can risk violence here or face it for certain on the road. Quite the choice, isn't it? uid: 4681af09-0caa-5799-0bac-23d3f88bb1d6 Node context: Humourless, realising how bad their situation has become > null
0:0 - The goblins are still massing out there. uid: 485a8023-6400-f2b4-09cb-81ce937395b2 > null
0:0 - If you want to turn your blade on anyone - turn it on the goblins. You won't be able to cut them all down, there's a horde of them out there. uid: 4883ac45-7e8e-3f5d-3516-38cffe3954b7 Node context: Exhorting - trying to make us see reason as if his people's lives depend on it (they do) > But they're ill-disciplined. It's unusual for them to organise so cleverly.
null uid: 494e887e-fbde-18d8-9912-e513bc0dbe54 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - But if you believe Kagha deserves your compassion after what she's done, there's nothing more to discuss. uid: 4a19d84e-2879-daa4-011a-5ece772c5f68 Node context: Unmoved - he's resolved that Kagha deserves to die because she killed a child, you're not going to change his mind === END NODE ===
0:0 - You chose well. We have enough burdens as it is without taking on more. uid: 4ac81e08-ca16-f0d8-6be3-880e6f416f85 Cinematic: She's addressing the player rather than Zevlor Node context: A bit callous bit also pragmatic. We've got our own problems. > null
0:0 - No. You would send us to our deaths - I'm not going to let it happen. uid: 4af0fd81-5e26-aa55-5caf-33066e215f1b Node context: Firm - he's ready to fight us if he has to - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Event_StartIntimidationCombat - Player is attacking Zevlor because Kagha asked them to get rid of him. === END NODE ===
0:0 - Never thought I'd say this to a drow, but... thank you. I'm Zevlor. And you're...? uid: 4b2ce76d-2a27-bfe3-2963-b3a95b88452e Node context: Mildly marvelling at this fact, but remaining polite - you're of a race typically known for its hostility - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. > Just passing through. > New here. What is this place? > Spare me your platitudes about my people. I don't need them.
0:0 - Leave it to me. uid: 4d023db1-0dbc-7dfe-8feb-affa89dd4cf6 - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > You're taking a risk for us - we'll see that you're rewarded.
0:0 - But if the druids won't abandon this ritual of theirs, it will be trouble - for all of us. uid: 515ea9e6-9262-14c4-ca81-04137e7b40f9 Node context: Frustrated but polite - he doesn't want to push us, but he desperately needs our help === END NODE ===
0:0 - That was ugly work, but it was them or us. uid: 5251d44d-0b16-0ba5-f5a3-a27d20262c16 Node context: He's reacting to the fact that the druids just attacked his people out of nowhere and were all killed - 0 Check flag(s) (Global): false - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription > null
0:0 - The stories I was raised on don't equate drow with diplomacy - I'm glad to see they were baseless. uid: 52aa341c-e823-7f98-b97c-c74133b7f226 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell. uid: 53ca57d0-09e7-5639-bef6-22e43fd80cbd Node context: Bitter - talking about a traumatic event that disproportianately affected his people > Lucky for us, a group of adventurers found a way to bring the city back.
0:0 - Our time grows short. If Kagha won't abandon her madness, then we'll have to try the road - goblins or no. uid: 543d7d0e-b006-237b-59a6-7bc154468a20 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription > null
0:0 - Leave. uid: 54ff5182-4746-b69b-7690-555dca7d0ecb === END NODE ===
0:0 - I think you should, yes. No harm in trying the diplomatic route. uid: 5568072d-35a8-c093-9457-8b8e052df92f > null
0:0 - What's it worth to you? uid: 55a6fbe2-014f-84ae-9c50-e71da40529fd - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - true - This flag template was not found somehow... - > To see Kagha pay? Everything. You'll get your coin. > To get these people to Baldur's Gate? Everything.
0:0 - It seems you're of a mind with our hosts here. But their ritual will force you out, too. uid: 592779d6-f998-1b34-8414-e1f8ab848c2b Node context: Suppressing annoyance, pointing out that you're in the same boat > null
0:0 - I've always suspected drow weren't nearly so heartless as surface-folk believe. Thank you for providing the proof. uid: 59ad6a6a-bb4c-a48d-92ff-a297b64cfb76 - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null
0:0 - You knocked Aradin clean out. And you helped drive the goblins back. Thank you. uid: 5a5ad04a-ea33-6825-0eb3-d1cdb49620cc Node context: Matter-of-fact but grateful. Player knocked out a schmuck who was about to hit Zevlor. - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog > I've always suspected drow weren't nearly so heartless as surface-folk believe. Thank you for providing the proof.
0:0 - Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really. uid: 5a7c748e-4242-4e39-1358-73f63f5fee43 Node context: Suppressing anger > null
0:0 - I heard what happened. Thank you for protecting the child. uid: 5b7d6366-abaf-3bc3-c6e5-3920cb893722 Node context: Utter relief, still vaguely in shock - the druids almost killed a child under his care, and he wouldn't have believed it of them. A little shaken at what could have happened - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over. > If the druids are this far gone, then it's not just goblins we have to fear.
0:0 - If Nettie can't help you, you'll need to go to Baldur's Gate - and you'll face the same threats as us along the way. uid: 5c1334b1-3e8d-e2ef-912f-4034ab35fbeb Node context: Describing a grave matter. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Kill the goblins, and you'll clear the way for yourself as well.
0:0 - It's quite a day for reunions. Halsin has returned, too - and I expect he'll want to speak with you. As for us... uid: 5cec5dc0-22ab-3628-a57b-c275460202cd - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription > No armies at our heels... Amazing. We can finally leave.
null uid: 5d1bf676-f907-fc4e-86d4-621709dbeb03 - 0 Check flag(s) (Global): true - GLO_Halsin_Event_MetAtGrove - Set when players have talked to Halsin in the grove. > null
0:0 - Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate. uid: 5d8da628-b153-39d0-afdd-cd5852bd3491 Node context: Addressing an awkward topic before he forgets - most would run from your race on sight, but he's reassuring us that we're welcome === END NODE ===
0:0 - And I hear you are the one to thank. I'm grateful. uid: 5e95919d-c71a-fbda-0065-86c1d20235d3 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) false - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. > I took a collection - from all of us. It isn't much, but you've earned it. > null
0:0 - You'll find the druids at the heart of the grove. Please - make them see sense. uid: 5eaf23db-6b1e-9d89-d41c-94b30c13b7bc === END NODE ===
0:0 - This ritual - is there no way to convince the druids to stop it? uid: 5ecda0af-6d75-3b9d-fef0-194f9399f1f5 - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor > I've tried. Kagha - their new First Druid - won't see me.
0:0 - I'd advise you to settle your affairs here quickly. uid: 5ef8b2ad-5d9e-5964-0d71-9ec1b705a6aa Node context: Grim, lot on his mind - 0 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > Once the druids complete their ritual, we'll be sharing the road with goblins once again.
0:0 - We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent. uid: 651f8cc4-cb7e-b03f-70e5-a3e271c28278 Node context: Recounting how his home city turned against his people > null
0:0 - Leaders need to make tough decisions. We do what we must. uid: 65645649-8d25-ba25-f715-921f5ef6d761 Node context: Gathering his resolve === END NODE ===
0:0 - And so will you, if you ever interfere in my business again. That I promise you. uid: 6a01ee7a-4515-162b-5226-a423d7f2673f Node context: Not interested in the player giving out to him. > You helped us fight those goblins. Who are you?
0:0 - I took a collection - from all of us. It isn't much, but you've earned it. uid: 6a09816d-99b4-6aaa-473e-05e52e2f50e9 - 0 Check flag(s) (Global): false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once. > Thank you. > You can keep your coin.
0:0 - Enough about the ritual. I have my own problems. uid: 6ae5cee5-fdfe-be91-4771-76cec097485e - 0 Set flag(s) to (Global): true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > null
null uid: 6b521394-2ff7-67b7-6423-d87ebf410054 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Spare me your platitudes about my people. I don't need them. uid: 6c5776a4-9961-2e5a-6ec0-231291928dc8 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders.
null uid: 6c6375d7-5f31-9178-5eba-525870731b30 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - I didn't want this. It was supposed to be just Kagha... but thank you. uid: 6d88cfaf-86da-9550-e935-5e35cfb30466 Node context: Grim, regrets the fact that all the druids were just killed - he asked us to remove only the leader. But he acknowledges we helped him, however it came about - 0 Check flag(s) (Global): false - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > The druids would have overwhelmed us, if not for you. You've proven yourself a fine warrior - and a better friend.
0:0 - I'm still hoping Kagha can be swayed from this madness. But if not... uid: 6f0b038d-bf75-d527-0a1b-ab12815e0252 Node context: Brief moment of introspection - he doesn't want to commit murder - but he'll do anything to save his people > Leaders need to make tough decisions. We do what we must.
0:0 - Whatever you decide, I'm not involved in any of this. uid: 6fadb574-1666-56c9-fbde-5b87d98c5607 > null
0:0 - I have other things to worry about. uid: 71529c4b-d417-8c28-e517-9af1d04acc8c - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt > Please reconsider. The people in this camp need help. I can only take us so far.
0:0 - If you'll excuse me - I'd best get my people moving. uid: 747e5c9e-0485-7b3a-0b71-0169c658cfaa Node context: Ending conversation, wearily turning back to his business === END NODE ===
0:0 - Zevlor. uid: 758a6415-002b-bddc-2fa0-260615add218 - 0 Check flag(s) (Global): false - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 2 Check flag(s) (Tag): true - Wyll's Fiendish Form - |Wyll is in devil form| - 0 Set flag(s) to (Global): true - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil > By Dhelt's virtue, the Blade of Frontiers? What's happened, Wyll?
0:0 - I don't have time. I need a healer - fast. uid: 76b0cc3d-cfb5-97a1-393b-9020f0f4f216 - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script > If Nettie can't help you, you'll need to go to Baldur's Gate - and you'll face the same threats as us along the way.
0:0 - So I hoped. But we've lost so many already - and more will die if we're forced out again. uid: 7740ef75-cd45-2f61-98d2-598468507f6f Node context: Weary > null
0:0 - This isn't my problem. uid: 77521920-cbcc-b07c-322e-c85f886adf01 - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt > null
0:0 - Then why don't you get rid of her? uid: 7aaea3f8-7d3b-bc1d-ad49-b84c1997c253 - 0 Check flag(s) (Global): false - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not. - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not. > A thought I might have dismissed, before Arabella. > A low thought, but I'd be lying if I said I hadn't considered it.
0:0 - This grove is poorer for losing Halsin, but I have my own people's concerns to look to. uid: 80f5375b-7296-2366-7068-49052da1914c Node context: Genuinely sad Halsin is gone, but has to focus on what he can fix
0:0 - The Blade of Frontiers has done what he can to help us prepare for the journey, and we're grateful, but it'll be a short journey if the goblins still own the roads. uid: 83e1ec9c-3e64-425b-a954-6610dc816c43 Node context: Emphatic - knows he's asking a lot, but believes we can do it - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Wyll's Fiendish Form - |Wyll is in devil form| > By the Triad, there is only one correct answer. Refuse him, and we sentence these people to die.
null uid: 83e8b261-ad98-488a-99fb-43e9d8ecba0d - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - *Confusion crosses Zevlor's eyes as he takes you in.* uid: 84824e4a-06e3-85c9-64bb-3c3f79996c7a - 0 Check flag(s) (Global): false - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil - 1 Check flag(s) (Tag): true - Wyll's Fiendish Form - |Wyll is in devil form| true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil > null
null uid: 848d7542-9b9d-423e-bb03-3cfcf75d65f0 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that. uid: 853f8da3-c861-0144-4b12-b16b2c3bb1ea Node context: Considering us anew - most would run from our race on sight, but he's reassuring us that we're welcome - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription === END NODE ===
0:0 - It will be smart for both of us to make allies of enemies. uid: 87db7fdc-5eb5-0df5-218a-915194f468cb - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. > Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.
0:0 - Not so fast. After what you did at the gate, I'd like to know who I've let inside these walls. uid: 87e825d0-79e6-2a9e-e39c-e710a46b33ec Node context: Halting you in your tracks - you struck him, and now he wants you to explain yourself
0:0 - You've bought us some time here. But the goblins are still massing out there. uid: 89ee470e-53e2-620e-5b92-0a941b2f354c > null
0:0 - Surely your people can fight off a few goblins. uid: 8db1900b-90b1-bb5f-8533-95a0bd1d8551 - 0 Check flag(s) (Global): false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) > These are civilians. Open battle would be a massacre.
0:0 - *A moment passes as Zevlor contemplates your face. He then turns his attentions elsewhere.* uid: 8febd137-5a0c-e95b-fc3a-d6de52330fb1 > null
0:0 - Why did Halsin go with the adventurers? uid: 9013cf47-b01a-e611-bbe6-dea4804aebee - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > Some artefact Aradin was hunting. I don't know any more than that - and don't want to.
0:0 - Perhaps if you could help me find a healer. 1:0 - I have my own temporal concerns. I need a healer. uid: 90e9ce4c-07ba-a95f-5206-523c591e3c44 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment > null > null
0:0 - It's sparse thanks for what you've done for us - and I'm afraid I have more yet to ask. uid: 922b4461-518d-fe3b-0dba-5f8fe5fc3bf7 Node context: Grateful, but bracing himself to ask even more of us > null
0:0 - Excuse you. uid: 929f46d6-4901-49e4-99ea-44a0b3834da6 Node context: Player said something rude. She's offended but still hoping they are kidding, so not too aggro > null
0:0 - They've withdrawn there to prepare this damn ritual of theirs. uid: 939e8928-0634-4d87-58fe-6ef008ffb5ce Node context: Growing bitter at mention of the druid ritual - it's foolishness to him
0:0 - You're wounded? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition. uid: 96e4c519-648b-918e-384b-7c51d58fd655 Node context: Mildly concerned, grows bitter at mention of Aradin's expedition - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.
0:0 - We'll see you there. uid: 974045b6-da61-0566-7575-10f6e0980f33 === END NODE ===
0:0 - Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending. uid: 9a1ed842-1ad4-43e5-9819-6d2ef8256780 - 0 Set flag(s) to (Global): true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription > null
0:0 - Please, just listen - sending us out there is a death sentence. But there is another way. uid: 9a832181-052c-fee7-e32c-7bb015bc0d2b Node context: Rushing to stop us from acting too rashly and forcing his people out - he has another proposal - 0 Check flag(s) (Global): false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) > If you want to turn your blade on anyone - turn it on the goblins. You won't be able to cut them all down, there's a horde of them out there.
0:0 - We thought we'd found sanctuary here, but the druids have determined to turn us out. uid: 9b0ed198-5c21-3dc6-a8e6-c7246cae85b9 > null
0:0 - Time's up - I've been asked to escort you out of here. uid: 9cbff222-2236-1202-5750-795f9afd0e4a - 0 Check flag(s) (Global): false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| > null
null uid: 9e1d6c24-21db-43c9-4196-c7632a623e72 - 0 Check flag(s) (Tag): true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath. > So Kagha's twisted your mind as well.
0:0 - You'd be well rewarded for the risk. But if that won't sway you, there's nothing more to discuss. uid: 9f2f030a-00b2-16de-4c78-04bea0efb25f === END NODE ===
0:0 - They've started a ritual to cut the grove off from the world outside. uid: a118bb22-93a2-d6ce-3044-f618736aa1d9 - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > We can't stay, but we'll be slaughtered if we leave - we're no fighters.
0:0 - 'The Descent'? What is that? uid: a465df14-93dd-8bfc-f7dd-8d6eb9c794e6 - 0 Check flag(s) (Global): false - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription - 0 Set flag(s) to (Global): true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription > I'm surprised you haven't heard of it.
0:0 - Loose tongue, bruised jaw - perhaps they're related? uid: a5f8bf54-63e5-d06f-2626-75e1ba79ce69 - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > I'll survive a sore jaw. And you'll survive as long as you keep your hands to yourself.
null uid: a6bf3840-7e5f-e889-dada-93cd4bd08c20 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind. uid: a741eb55-7916-5be7-bf9f-3d5b719fadd4 Node context: Mildly concerned, grows bitter at mention of Aradin/adventurers - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.
0:0 - If you can clear the road of goblins as you say, I'll ensure a reward is gathered for you. uid: a7ea54db-87aa-abc7-c3a4-922738c9ca8f === END NODE ===
null uid: ac982848-4e47-5049-edf1-0ccd78e4d082 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription > null
0:0 - Our time grows short. If Kagha won't abandon her madness, then we'll have to try the road - goblins or no. uid: aca1c4c3-67c9-31e3-208d-4fb51d3d60a4 - 0 Check flag(s) (Global): true - DEN_TieflingLeader_HasMet_AdvisedStay - DEN_TieflingLeader_HasMet_AdvisedStaydescription > null
0:0 - Outsiders, perhaps. But not me. uid: ad64b99b-fe01-2561-ca3b-5f8e94491e5f - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Lucky you.
0:0 - *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.* uid: ae31885d-660f-9175-dd04-4bff9f2e13c0 - 0 Set flag(s) to (Global): true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription > If your people survived that, they'll survive anything. > null
null uid: b1f6ecbf-54a1-d0ac-5f85-eeb5d13262e8 - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - We're ready to head to your camp - are you? uid: b2de2dbb-ebdc-b2e1-81c8-7f2c25ffadcc - 0 Check flag(s) (Dialog): true - DEN_TieflingLeader_HasMet_ProposedCelebration - Zevlor invited the player - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really. uid: b83f3404-f18a-1105-f138-b23aedfb3a7f > null
0:0 - So I hoped. But we've lost so many already - and more will die if we're forced out again. uid: b9a91e39-b446-c697-620d-75ba48a81988 > null
0:0 - He should've returned with the adventurers. Cowards left him behind. uid: ba72d674-eaec-b5fb-c4c8-72712683c6ed Node context: Disgust in his voice that he was left behind. - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > Try his apprentice, Nettie. You'll find her in the druids' circle.
0:0 - Kagha's a piece of work. Let's see if your wit surpasses your might. uid: baeca9e3-7725-e190-7412-0f773f02c1d5 > null
0:0 - Whatever your business here, I'd see to it quickly - the druids are forcing everyone out. uid: bb8354a0-1f8b-7199-95e4-5c02b6504489 Node context: Serious - knows he's delivering bad news - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Knows_TieflingPlight - Player knows that Tieflings are in trouble thanks to druids > This latest attack will only strengthen their resolve.
0:0 - 'The Descent'? What is that? uid: bc6b83d4-6792-f9e0-50d3-8a50ef9a268d - 0 Check flag(s) (Global): false - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription - 0 Set flag(s) to (Global): true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription > I'm surprised you haven't heard of it.
0:0 - Don't bother. I'll do what I can. uid: bd3d1bb3-4a4f-28cd-e230-58bb92925177 - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Quest_GobHuntAccepted - Accepted to help Zevlor - Goblin Hunt true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Everyone in this camp depends on it. Thank you.
0:0 - But perhaps we need not speak of farewells. We'll join your camp tonight to celebrate, if you'll have us. uid: be9bf9a7-ebb2-b785-39b6-752d661a4917 - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_ProposedCelebration - Zevlor invited the player - 1 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - >
0:0 - I'm not interested. You'll go now, as Kagha says, or I'll force you. uid: c09f8879-1ae6-851d-5538-90606d00009b - 0 Check flag(s) (Global): true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. > Torm's truth. You really are her creature, aren't you?
null uid: c0b20440-817e-b1b5-ddcf-bc4341385daf - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. === END NODE ===
0:0 - Of course. Everything we have. Anything we can give you, we will. uid: c4328a8e-fae3-39a3-fe85-3c9d3fcb94c0 Node context: Zevlor will pay it all to get Wyll's help, to help his people. > We'll be ready to leave as soon as you give word.
0:0 - It's no small thing to ask, but... I've seen you fight. You're equal to the task. uid: c55f9d99-e2e4-e65b-86e0-62b2924df531 Node context: Knows he's asking too much, but determined to anyway > null
0:0 - We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army. uid: c591a505-e477-95a0-fd9a-ac93ad943e8c Node context: Resolved, firm - he's not risking his people. Broaching the request - knows he's asking too much, but has no choice > There may be a way though. Goblins are ill-disciplined - it's unlike them to organise so cleverly.
0:0 - And yet you walk in here like it's your domain. Typical drow arrogance. uid: c606c58a-f51a-ae52-9434-de4e567fe03f Node context: Looking you up and down, irritated - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > Lucky for you, you seem to have spooked Aradin and his trash into leaving.
0:0 - A thought I might have dismissed, before Arabella. uid: c631fc1b-1f5e-dfbe-03d6-778e74d620cf Node context: Considering, grim - he didn't want to kill the druid leader before, but has no such scruples now - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > But the druids would slaughter us - we'd have to get close to Kagha. Within striking distance.
0:0 - Make sure it's enough. uid: c78b998f-575f-cc41-d15d-4cf99a5a0a1c - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) true - DEN_TieflingLeader_Quest_GobHuntWithPayment - Accepted to help Zevlor, but mentioned payment - Goblin Hunt - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Of course. Everything we have. Anything we can give you, we will.
0:0 - But I'm gathering what I can from my people. A reward - because I have something else to ask of you. uid: c883f851-4ed2-8d22-80b2-265a1c6e9fc5 Node context: Assuring us there's a reward coming, about to ask something greater of us > null
0:0 - You'll find him in the caves. But I warn you not to start trouble. There's already enough going. uid: cbdf3d54-3151-d0fe-1321-f48d6201c863 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_AskedZevlorAboutZorru - Lae'zel COM and AVATAR: used to give the entry AskedZevlorAboutZorru > See that you don't distract him from his duties. > null
0:0 - Kill the goblins, and you'll clear the way for yourself as well. uid: cd0b884b-05fd-c824-3d32-1b568301ff22 Node context: Describing a grave matter. > Please: tell me you will.
0:0 - No. The druids are too powerful - we can't stand against them all. uid: ce7fb5fe-b956-8618-acaa-4da764ebe695 Node context: Shaking his head - he's already thought of this course of action and dismissed it > null
0:0 - Halsin will likely want to thank you, too, mind. He returned just a while ago. uid: cf10fb3e-de0a-31dd-efee-c7911a4e8338 - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment. - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription > I believe he's catching up with Kagha. As for us...
0:0 - Best of luck with that. This has nothing to do with me. uid: d08874c4-f41c-2864-d64c-2a2897176de3 - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_StayedImpartial - DEN_TieflingLeader_HasMet_StayedImpartialdescription > Do not be so sure - Kagha won't spare you either, if it comes to it.
0:0 - Kill the goblin horde's leaders? I'll see what I can do. uid: d0ebe029-01f2-53c1-90d4-45fce252161c - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_Quest_GobHuntAccepted - Accepted to help Zevlor - Goblin Hunt true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I'm not here to advise you. I'm here to make sure you leave. uid: d1099dbd-465c-116e-ca01-f3cd97e9bfa6 - 0 Check flag(s) (Global): false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription > null
0:0 - I've... already heard. Arabella. Nine summers old, and now she'll never see another. uid: d127711e-0aff-8ddf-9106-718e5953de08 Node context: Mute shock, grief - he's just heard of the death of a child in his care - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over. - 0 Set flag(s) to (Global): true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death > Because of druid 'law'. Every natural law demands I take up my sword, storm their lair, and -
0:0 - Leave. uid: d1c73e8f-915a-e866-510e-ed95189105da === END NODE ===
null uid: d2c5474f-fc15-4907-6e0c-f005b976b0ee - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They've started a ritual to cut the grove off from the world outside.
0:0 - These are civilians. Open battle would be a massacre. uid: d305e902-dc15-0c0a-0962-4e9860d090f7 Node context: Resolute. He won't lead his people to certain death.
0:0 - Ah. I've already spoken to your travelling companion. Well met. uid: d496a98b-73bd-6aac-a331-e970299cae14 Node context: Polite - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog > null > null
0:0 - Excellent - lead the way. uid: d4fa42c9-f815-05e8-f428-fea84a4eb1aa Node context: Keen to start celebrating. - 0 Set flag(s) to (Global): true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription === END NODE ===
0:0 - But we can't get there with those beasts blocking our path. uid: d5240afe-8dd0-e74e-b7c2-b61117b4fabe > null
null uid: d53f43dc-c57c-8f60-0635-a605748f215c - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > I knew I liked you. > null
0:0 - Aradin ran off. uid: d5462749-2dd9-def4-047d-5aabf711271b > Good riddance.
0:0 - I want to try and help. I'll do what I can. 1:0 - I'll see what I can do. uid: d6bffd97-d134-60c7-3150-5bcd18c2fceb - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Leave. uid: d7dc1463-e664-6294-8d5e-ea021afdc8b0 === END NODE ===
0:0 - My head's a wreck. I've got too much else to deal with right now. 1:0 - I'm sorry. I've got my own problems. uid: dc8c1622-3a3a-3725-1f53-141862f17d56 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > null
0:0 - Bah. We've no time to offer aid to every whimpering pup. uid: e01aedc5-c58b-ff0e-7f54-840982c4c751 > null
0:0 - Do not be so sure - Kagha won't spare you either, if it comes to it. uid: e1930996-cc77-4097-2d61-db43b1be96e4 Node context: Disappointed that you won't help > I can only hope you see that before it's too late.
0:0 - It's sparse thanks for what you've done for us but, gods and goblins willing, I won't need it again. uid: e2cff674-606c-3b62-7263-e5e80be206c4 Node context: Grateful - 0 Check flag(s) (Global): true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment) > If you can clear the road of goblins as you say, I'll ensure a reward is gathered for you.
0:0 - Halsin's alive - he's being held captive by goblins. uid: e48871b0-229c-132c-d16a-5879cef80616 - 0 Check flag(s) (Global): false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved > Gods above. This is wonderful news, but... I've seen what goblins do to their captives.
0:0 - But they're ill-disciplined. It's unusual for them to organise so cleverly. uid: e50cfe4c-73a9-33df-5dd0-de40f324205c > null
0:0 - There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore. uid: e61c95f2-8ec8-f04d-424b-8e8d2e88a7c3 Node context: Explaning a serious situation - the mention of 'outsiders' is bitter - his people always get blamed for everything > They've started a ritual to cut the grove off from the world outside.
0:0 - What little we have, we'll scrape together. It isn't coin we need - it's time. uid: e76fc22e-6933-f734-a97b-0a25fb766760 Node context: Accepting your request for payment for helping him
null uid: e80a10d7-2745-e8d1-951b-a48d865a1ca2 - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription - 1 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription > Just keep your fists to yourself, yes?
0:0 - Better to leave on your own terms before it comes to that. I'll help. uid: e8205f3e-5975-4074-dc28-119a4f1e9c76 > null
0:0 - Truly? Ilmater's ashes, I never thought she would actually see reason. Too late for poor Arabella. uid: e8919d85-e1da-8773-dfdf-138f14579079 Node context: Genuinely surprised, please - but last sentence tinged with bitterness and sadness - it won't bring the dead back, so he has to look forward - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > Thank you - we still have the goblins to contend with, but you've given us time to prepare.
0:0 - You'll find him in the caves. But we won't stay here much longer. uid: ef942562-b02d-7f28-950b-314833e64bb6 - 0 Set flag(s) to (Object): true - ORI_Laezel_Quest_AskedZevlorAboutZorru - Lae'zel COM and AVATAR: used to give the entry AskedZevlorAboutZorru > See that you don't distract him from his duties. > null
0:0 - Have you spoken to Kagha? uid: f1cf1404-a98b-5839-35db-2f3732e03c77 Node context: Waiting for news - 0 Check flag(s) (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor > Not yet. > I'm not your messenger. > I want to discuss something else. > null
0:0 - I'm told the druids have stopped their damn chanting. What happened? uid: f3521c38-d174-4275-8aec-768e8591bed7 - 0 Check flag(s) (Global): true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription false - DEN_TieflingLeader_HasMet_DruidsPacified - Denounced Kagha, then told the outcome to Zevlor > Kagha's dead. > Kagha's agreed to stop the ritual. > Time's up - I've been asked to escort you out of here. > null > Leave.
0:0 - To see Kagha pay? Everything. You'll get your coin. uid: f3fb8e8d-38c2-0692-9594-ef336bc2eb29 Node context: No hesitation - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. > Just as soon as I know she's gone.
0:0 - I'm looking for the one called 'Zorru'. 1:0 - I'm looking for a man named Zorru. uid: f7634720-6ab2-46ff-ac99-a7066be2d3fb - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - ORI_Laezel_Quest_ZorruIsPermaDefeated - Zorru was perma defeated. Useful if he is perma defeatead before Lae'zel can do her OM with him. false - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is. true - ORI_Laezel_Quest_FindZorru - Lae'zel mentioned Zorru > You'll find him in camp. What do you want with him?
0:0 - Leaving's the grove is the best option. I can help. uid: f7a47057-ac82-ca80-2c44-0c1e25c17223 - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription > null
0:0 - I want to discuss something else. uid: fa0670af-5f0b-4f8b-45ff-58fcdc1fcc8a > What is it?
0:0 - Just keep your fists to yourself, yes? uid: fa0943a0-0a97-267f-3f2c-db19da487eb5 Node context: Wry but hint of warning - we started our relationship with this man by punching him in the face. He's cautiously welcoming us. === END NODE ===
0:0 - No, you won't - I'm here to make sure you leave. uid: fcc68c13-012a-6bb6-2a5a-f9d4661652eb - 0 Check flag(s) (Global): true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite. true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her. - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription > null
0:0 - You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost. uid: fccca06b-2117-409f-4997-97d0f7265ee8 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription > Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.
0:0 - Try his apprentice, Nettie. You'll find her in the druids' circle. uid: fd5a0b45-9e25-df60-0ead-978152ebd94e - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Forgive me for presuming, but I think you'll fit right in.
0:0 - I'll ensure my people make the most of it. It pains me that I have nothing to give you in thanks. uid: fe511550-a8fb-dc48-f073-e7c84840d34b Node context: Suddenly industrious, looking forward - regretful he hasn't anything to give us - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > But I'm gathering what I can from my people. A reward - because I have something else to ask of you.
0:0 - We've our problems, granted, but there might be some merit in shutting down a local conflict, no? uid: ff9a94c7-d548-fb5d-ee65-29451c574a38 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD.lsj Synopsis: Zevlor is at his default spot in the tieflings cave. Normally he has an AD with Tilses, but if she's dead or otherwise unavailable, he uses this solo AD instead.
0:0 - The gate needs fortification. uid: 1495f5a3-9b68-e464-41a4-90a7fe8ac6e2 Node context: Grim. Worried. He's reached his cave and is contemplating the journey ahead. - 0 Set flag(s) to (Local): true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_A - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Adescription === END NODE ===
0:0 - They'll target the children, if they find us... uid: a61b6076-bc4d-df58-b6b7-9b48a95a5c24 - 0 Check flag(s) (Local): true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_B - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Bdescription - 0 Set flag(s) to (Local): false - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_A - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Adescription false - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_B - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Bdescription === END NODE ===
0:0 - If more goblins strike now, we're finished. uid: d06a1459-c385-62ac-b515-162d9aff6742 - 0 Check flag(s) (Local): true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_A - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Adescription - 0 Set flag(s) to (Local): true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_B - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD_DenIntro.lsj Synopsis: Zevlor is looking over the Grove after the Raiding Party Confrontation (or looking at Aradin if Aradin is KO)
0:0 - Halsin, why would you go anywhere with that fool. uid: 27e3c693-4209-db8a-1aa9-6c52b36d7686 Node context: To himself / the air - his friend Halsin is missing because of the man he / you just knocked out. - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove. false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 1 Check flag(s) (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription - 0 Set flag(s) to (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription === END NODE ===
0:0 - Perhaps we should have stayed in Elturel. uid: 5a80def1-0d6a-c168-56e7-e85954d80eca Node context: To himself - musing, doubting, tired - 0 Check flag(s) (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription - 0 Set flag(s) to (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription === END NODE ===
0:0 - Seems his skull isn't as thick as I thought. uid: 8e67a270-ee39-5f19-79f7-6de51bc17b89 Node context: Grimly amused but tired - he's in a terrible situation, but his rival did just get knocked out in from of him - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove. false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription === END NODE ===
0:0 - He's still breathing. That's more than Kanon can say. uid: afdacdc5-5947-a075-723f-ba6eb958e193 Node context: Regarding a rival he / you just knocked out. The unconscious man got his friend killed, so his sympathy is limited - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove. false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 1 Check flag(s) (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription - 0 Set flag(s) to (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription === END NODE ===
0:0 - This mess won't help us with the druids. uid: d59a04fa-c988-5754-12b9-61d0d4ebba49 Node context: He knows his hosts, a circle of druids, are already angry enough - a brawl at the gate won't have improved matters - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove. false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 1 Check flag(s) (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription - 0 Set flag(s) to (Local): false - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription false - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription false - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription === END NODE ===
0:0 - Time to pack. We need to leave. uid: d80d813b-3c5a-2d91-7426-7133a9d086ef Node context: Zevlor contemplating his situation-- Halsin is gone, and they need to get to BG - 0 Set flag(s) to (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription === END NODE ===
0:0 - That was close. Far, far too close. uid: e4df08c4-7730-6314-86e6-f829d46a3311 Node context: Zevlor musing to himself about the goblin attack that just happened - 0 Check flag(s) (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription - 0 Set flag(s) to (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription === END NODE ===
0:0 - Another grave to dig. We're getting far too much practice at that. uid: f0d95045-250a-208d-4bff-4a8ee5f33059 Node context: To himself - musing, doubting, tired - 0 Check flag(s) (Local): true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription - 0 Set flag(s) to (Local): false - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription false - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription false - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD_Victory.lsj Synopsis: Plays after the tieflings won Attack on Den or after completing Goblin Hunt. Zevlor is standing on the plateform above the gate of the Grove and he's watching the other tieflings below.
0:0 - It's time, everyone. Let's go! uid: b117e0c6-80e6-41f4-8213-eb20859f7c19 - 0 Check flag(s) (Local): true - d0a5293d-bd64-44eb-c408-274b9993abbb_A - d0a5293d-bd64-44eb-c408-274b9993abbb_Adescription - 0 Set flag(s) to (Local): true - d0a5293d-bd64-44eb-c408-274b9993abbb_B - d0a5293d-bd64-44eb-c408-274b9993abbb_Bdescription === END NODE ===
0:0 - Grab your bags. We're moving! uid: ee7ef739-370b-4f53-a4e1-96caa9457eb6 Node context: Announcing to everyone it's time to leave. Eager, putting on a brave face. - 0 Set flag(s) to (Local): true - d0a5293d-bd64-44eb-c408-274b9993abbb_A - d0a5293d-bd64-44eb-c408-274b9993abbb_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD_WithGuard.lsj Synopsis: Zevlor and Tilses are chatting together in his sub-region. Zevlor is worrying over plans for the future while Tilses stands ready to help.
0:0 - With respect, sir - being a Hellrider is for life. They can't take - uid: 2c46f7d6-e50d-f8a9-d823-401eb8bfdbc3 Node context: Quiet but stubborn - she has pride in her past as a soldier, however it ended > They can, and did. Avernus changed things - best we get used to that.
0:0 - I hardly need a bodyguard, Tilses. This isn't Avernus. uid: 39925ef0-6c98-eb6f-e0c4-78a431157eed Node context: Wry - they're civilians but his former lieutenant is sticking to him like glue. [TIL-sez] - 0 Check flag(s) (Local): true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_C - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Cdescription - 0 Set flag(s) to (Local): false - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_C - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Cdescription false - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_A - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Adescription false - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_B - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Bdescription > No sir. At least the monsters there looked like monsters.
0:0 - But go with the Watch. You're too honest to be a mercenary. uid: 3b9cd0af-3d00-bd17-7fde-456745961a43 Node context: Following up bad news with a pragmatic suggestion - he's softening the blow, but it's also said with fondness === END NODE ===
0:0 - No sir. At least the monsters there looked like monsters. uid: 45ea48ed-79e9-9a78-24cd-2df26ce7c4a2 Node context: Unperturbed, matter of fact - she doesn't trust the druids around them === END NODE ===
0:0 - They can, and did. Avernus changed things - best we get used to that. uid: 6ffcaea7-5bb2-7471-b58c-2fd23bb376b5 Node context: Gentle but firm - cutting off his lieutenant who is not coming around to their new reality > ... yes, Zevlor.
0:0 - No sir. But if there's a clear path past those goblins, they'll find it. uid: 772c7c43-97a8-f6bd-b5ff-63a316721c49 Node context: Pragmatic, unconcerned > Yes. Of course.
0:0 - The Watch or the Flaming Fist? uid: 9b48e02b-5d21-3878-4fc7-1f6b243ebb1a Node context: Speculative - she's assuming she and her commander will of course be enlisting in the army again - just a matter of which one. - 0 Check flag(s) (Local): true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_B - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Bdescription - 0 Set flag(s) to (Local): true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_C - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Cdescription > Pardon?
0:0 - Yes. Of course. uid: 9c1c240e-1c9e-50c5-ec4a-2604ff4a6119 Node context: Absently, not reassured - he's worried things won't work out but doesn't want to show it === END NODE ===
0:0 - No word from the scouts yet? uid: bfead7fb-5b9a-19a5-07d3-b2625ea79968 Node context: Absently asking his second-in-command - 0 Set flag(s) to (Local): true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_A - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Adescription > No sir. But if there's a clear path past those goblins, they'll find it.
0:0 - Pardon? uid: cb94325e-6c91-a6a6-5f06-01f8488d5a6b Node context: He was thinking about something else - his lieutenant just started talking about something and his train of though is interrupted - inviting her to elaborate > When we get to Baldur's Gate. Where are we enlisting?
0:0 - Commander - uid: e491d8e2-5ecb-4d93-ad08-abbb833f011e Node context: Cut off, about to aska question - 0 Check flag(s) (Local): true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_A - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Adescription - 0 Set flag(s) to (Local): true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_B - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Bdescription > Just Zevlor, Tilly. We're civilians now, remember?
0:0 - ... yes, Zevlor. uid: ee8174c3-45ba-a556-6769-97a29a50c1ec Node context: Her former commander has insisted she use his given name as they're not in the army anymore. She doesn't like it, but obeys === END NODE ===
0:0 - I'm done soldiering, Tilly. I'd like a clean start. uid: f76646c8-3aec-e93f-293d-513eadbad201 Node context: Gently breaking bad news to his former lieutenant - he doesn't want to be in the army any more > But go with the Watch. You're too honest to be a mercenary.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_DenIntro.lsj Synopsis:
In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help. He'll show a flash of anger and frustration at the start if the player struck him, but is pragmatic enough to calm himself once he realises you could be more help to him than harm.
0:0 - Indeed - I'll survive a sore jaw. This grove has bigger problems right now. uid: 04e9160b-0378-8a65-404c-0adcf9939a1b > null
0:0 - I wouldn't have looked to a drow for help, but I'm grateful all the same. I'm Zevlor. uid: 05cf2454-9612-299f-9d40-249384236010 Node context: Slightly surprised at himself - you're of a species that typically slaughters his kind, but you helped him instead - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. > What is this place? > I take my thanks in coin. > Do you have something against drow?
0:0 - Let's not forget why we're here. No point in wasting precious time on a lost cause. uid: 0a99c9f2-c4f9-18b6-b174-bea97aa1b069 > null
0:0 - A cheap shot. I should've expected that. uid: 0b3f413a-2e44-0d45-df05-62f3960694aa Node context: Disgust in his voice. His idiot enemy clocked him. - 0 Check flag(s) (Global): false - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 1 Check flag(s) (Tag): false - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Are you all right? > Aradin ran off. > You had that coming. > Better that than further bloodshed.
0:0 - A cheap shot - to be expected from a drow. But you helped us, so instead of killing you, I'll just ask: uid: 214eb4bd-2737-7bc2-f27d-ae187a30b7d1 Node context: Sneering, barely keeping his temper in check - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > I'd ask who you are, but I've heard of the Blade of Frontiers. I'd heard he was a hero, though - not a thug. > Who in the Nine Hells do you think you are?
0:0 - We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that. uid: 21784e05-f0e7-cfb2-d481-06c2fdc8e8f6 Node context: Considering us anew - most would run from our race on sight, but he's reassuring us that we're welcome - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription === END NODE ===
0:0 - If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove. uid: 242ca471-49d1-3c29-bfd8-0ce160161c95 Node context: Thinking, trying to help - but not holding out much hope for your chances - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They've withdrawn there to prepare this damn ritual of theirs.
null uid: 27c9315f-37c7-bd96-9182-f944153b6f93 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - Outsiders, perhaps. But not me. uid: 284c77ce-4f94-8e28-02fc-2d739e61d0c2 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > Lucky you.
0:0 - I'll find her. And I'll speak to Kagha while I'm there. uid: 294a0175-a8ef-ef73-6f32-d7210fa0eca2 > null
0:0 - Found sanctuary here, did you? uid: 2c195d99-0d41-64ea-38c3-23bafa0ca039 > null
0:0 - Did I, now? It makes no matter - this grove has problems enough. uid: 30044bfa-244c-830c-9ff1-e726d542a0e3 Node context: Not interested in the player giving out to him. > null
null uid: 30fe1256-f0e7-0278-97be-4db5349b4838 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - But we can't get there with those beasts blocking our path. uid: 3119ef2c-310e-2a14-2d32-0972d7cc27c1 > null
0:0 - They've started a ritual to cut the grove off from the world outside. uid: 3150ec66-3847-ee9f-52d0-a18cb20e1b2b - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences > We can't stay, but we'll be slaughtered if we leave - we're no fighters.
null uid: 31aeb687-ff16-6b07-eab0-86f77cfdcc7d - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > They've started a ritual to cut the grove off from the world outside.
0:0 - We thought we'd found sanctuary here, but the druids have determined to turn us out. uid: 31dda480-1f36-68e7-dc5e-0618e973ecc0 > null
null uid: 33ce07b0-b32b-881f-c875-f14c7e3ce54b - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > null
0:0 - We'd owe you a great debt. What little we have, we'll scrape together. It isn't coin we need - it's time. uid: 34e36f0d-5af3-5261-4905-4c113af8beae Node context: Accepting your request for payment for helping him - 0 Set flag(s) to (Local): true - b9b70f98-c95a-b05c-4594-e5a28a4b80ed_DEN_TieflingLeader_DenIntro_MentionedDebt - Zevlor mentioned owing the player a great debt - checked to ensure he doesn't repeat this beat
0:0 - Whatever your business, I'd see to it quickly - the druids are forcing everyone out. uid: 38b22f18-7152-0d39-767c-cc97fb3bbb4c Node context: Cautionary - his people are also being forced out > This attack will only strengthen their resolve.
0:0 - There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore. uid: 3ad19a47-eb45-c4ca-1e42-314e5e474c56 Node context: Explaning a serious situation - the mention of 'outsiders' is bitter - his people always get blamed for everything > They've started a ritual to cut the grove off from the world outside.
0:0 - Turning your back on the needy to save your own skin? Maybe we'll get along after all. uid: 4da4e8a4-7659-231b-79d0-6b3991b94700 Node context: 1st line - mock shock. 2nd - jolly > null
0:0 - Then you'll have better luck looting the goblins outside - this is a druids' grove. uid: 4f6d1e72-4777-c3c2-793f-605d27244a56 Node context: Not offered as a serious suggestion, more to underline just how unwelcoming this place is. > null
0:0 - Forgive that display. Aradin's a blowhard, but that's no cause for me to join him. uid: 53780acc-523b-9592-8b97-38b7c3d83651 Node context: Directly after a confrontation in which he lost his temper with an idiot. Regaining his composure, regretting the outburst. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Set flag(s) to (Global): true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state > Thank you for your help out there. I'm Zevlor. > I wouldn't have looked to a drow for help, but I'm grateful all the same. I'm Zevlor. > null
0:0 - So I hoped. But we've lost so many already - and more will die if we're forced out again. uid: 5ed274df-1947-3a27-7002-366dca4dd91f Node context: Weary > null
null uid: 61d9e1ed-5690-3d62-c2c7-6c59e878decc - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription > null
0:0 - I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders. uid: 62748b01-7375-053f-1182-22688d9182b5 Node context: Seeking to explain his comment rather than offend > null
0:0 - Now that's settled. uid: 64df09f2-edf8-349e-afd1-2f18da514db7 - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. false - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Set flag(s) to (Global): true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state > null
null uid: 673f7402-481c-6fa9-0559-6be42045bfb7 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Excuse you.
null uid: 69ec59d7-1c20-ab7e-e2c3-4d2871db0e57 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription > null
null uid: 6ae58c2b-8502-6f05-4593-cdd95fc3f3f1 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - What I didn't expect was help out there from a drow. Thank you - I'm Zevlor. uid: 6f993919-e28a-6136-740b-2590cc5ab68a Node context: Slightly surprised at himself - you're of a species that typically slaughters his kind, but you helped him instead > null
0:0 - Perhaps if you could help me find a healer.
1:0 - I have my own temporal concerns. I need a healer. uid: 70b614d7-2634-737f-8f3e-30e8820b0c68 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment > null > null
null uid: 7870784f-d921-5249-3c02-c1475af3b7b5 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - My head's a wreck. I've got too much else to deal with right now.
1:0 - I'm sorry. I've got my own problems. uid: 78e62950-833f-b246-0168-3134dcc15635 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > null
0:0 - Goblin got you? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition. uid: 7a00dec9-589f-926a-214e-df1dfcff897d Node context: Mildly concerned, grows bitter at mention of Aradin/adventurers - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.
0:0 - Thank you for your help out there. I'm Zevlor. uid: 7e5f2aab-6910-2e25-a556-0377077459b0 Node context: Turning his attention to you, formally thanking you for helping them - 0 Check flag(s) (Tag): true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > And if I'm not mistaken, you're the Blade of Frontiers.
0:0 - It seems you're of a mind with our hosts here. But their ritual will force you out, too. uid: 7e935d64-38ee-3a0d-b8ae-b5ce7d3b9455 Node context: Suppressing annoyance, pointing out that you're in the same boat > null
null uid: 82a48e0e-6ca4-e871-b689-2c4d32fd7f44 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really. uid: 840c530b-bc73-1b2f-c211-f7b0e5ae140d Node context: Suppressing anger > null
0:0 - 'The Descent'? What is that? uid: 85f944eb-0af3-e43c-a37d-19c8c391cb75 - 0 Check flag(s) (Global): false - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription - 0 Set flag(s) to (Global): true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription > I'm surprised you haven't heard of it.
0:0 - You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost. uid: 86225ec1-f25e-a385-1f8e-09e27b3afd68 === END NODE ===
null uid: 88601ee2-57bc-4d7f-79c9-f3dd6eee8308 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - This place is in enough turmoil. It will be smart for both of us to make allies of enemies. uid: 8b2b10d0-bfc3-13bf-f039-9a1a9b0ac71f Node context: Calming himself down - he's willing to let the fight go if you are - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. > Whatever your business, I'd see to it quickly - the druids are forcing everyone out.
0:0 - If you'll excuse me - I'd best get my people moving. uid: 985065b4-e32c-cc9c-1657-df5537c2d034 Node context: Ending conversation, wearily turning back to his business === END NODE ===
0:0 - Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate. uid: 99ea2134-1846-d7cd-22e3-f68568b0172f Cinematic: Node context: Addressing an awkward topic before he forgets - most would run from your race on sight, but he's reassuring us that we're welcome === END NODE ===
null uid: a6c22583-1aea-206c-bcdf-d34974b068b3 - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - Thank you again for your help out there. uid: a781d890-cb0a-d1fd-b9ea-7661d38ebf49 > null
0:0 - Enough about the ritual. I have my own problems. uid: aa87d229-5f7d-133c-ff75-a3b679b45dff - 0 Set flag(s) to (Global): true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription > null
0:0 - Aradin didn't make it? Pity - but he might've got more of my people killed, if not for you. uid: aaf6ba7d-9470-88c1-8c98-7b7b3cbe84d5 - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Set flag(s) to (Global): true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state > null
0:0 - Just keep your fists to yourself, yes? uid: ae288f0d-d9e3-a37b-72f3-0a0f73129632 Node context: Wry but hint of warning - we started our relationship with this man by punching him in the face. He's cautiously welcoming us. === END NODE ===
0:0 - Well met, by whatever name. Though I'm afraid that's all the welcome we can give you. uid: b688ab13-5ea5-2a60-e99e-47541f62f711 Node context: Accepting your humility, still grateful > null
0:0 - You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind. uid: b6fdeb33-febc-e5f0-a540-3600df5c7351 Node context: Mildly concerned, grows bitter at mention of Aradin/adventurers - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.
0:0 - Excuse you. uid: b7438019-9fcb-bfff-2c80-5d3172541369 Node context: Player said something rude. She's offended but still hoping they are kidding, so not too aggro > null
0:0 - We can't abandon all these people. Right? uid: b86950a7-5280-75e3-e327-b6495329bc18 > null
0:0 - You chose well. We have enough burdens as it is without taking on more. uid: bad387de-e2b0-244c-ed5a-35ddc86d04c8 Cinematic: SH is addressing the player rather than Zevlor. Node context: Spoken to the player after they decline to help some refugees. > null
0:0 - Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending. uid: bb591615-fa94-f9f6-653a-9f9eb7d4cc38 - 0 Set flag(s) to (Global): true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription > null
0:0 - Bah. We've no time to offer aid to every whimpering pup. uid: bd64823a-4bf5-43d9-4a67-76a7af6dd255 > null
0:0 - You acted quickly. I'm just sorry I didn't get there first. uid: c13154df-7901-fca7-887b-f0e2482baac4 - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Set flag(s) to (Global): true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state > null
0:0 - I think you should, yes. No harm in trying the diplomatic route. uid: c13e5d62-08cb-d000-81b1-55efabba9e55 > null
null uid: c87335b2-32d6-1cdb-267b-8cd9819b7f6b - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription - 1 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription > Just keep your fists to yourself, yes?
null uid: cad9f142-d6b2-7e0c-23a1-b9be6184482c - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > I knew I liked you. > null
null uid: d1315f60-79b0-3d2b-eb56-ea0e7f768ed9 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null
0:0 - True to form, and good riddance. This grove has troubles enough. uid: d174fbbf-3467-8c59-5572-ebfd8310d9c5 Node context: Brushing off Aradin like a bloodsucking fly > null
0:0 - This ritual - is there no way to convince the druids to stop it? uid: d18edb7a-a887-d3cb-42fb-11a9eeafdd3d - 0 Set flag(s) to (Global): true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor > I've tried. Kagha - their new First Druid - won't even see me.
0:0 - Maybe your people should have stayed in Hell. uid: d347f47f-e5f4-a4b2-121e-ed71e5ee46b2 > null
0:0 - They've withdrawn there to prepare this damn ritual of theirs. uid: d4448d20-8257-caa9-24f3-db584b386693 Node context: Growing bitter at mention of the druid ritual - it's foolishness to him
0:0 - We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides. uid: d579b6fb-d9cc-2957-82f9-c91ccc917c1c > null
0:0 - Well met. I should warn you - visitors are no longer welcome in this grove. uid: d5d2e6e7-f178-8a02-a3a4-17ba3f3455f9 Node context: Heartfelt greeting, but turning immediately to the bad new he has to give you - this place isn't a safe haven > null
0:0 - A rational choice. We mustn't stray from our path. uid: d6c43e50-296d-a620-968c-a2062689b1a4 > null
0:0 - You'll find the druids at the heart of the grove. Please - make them see sense. uid: d92e65ed-b342-f859-e60c-1467d16d60e8 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription > Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.
0:0 - I'd ask who you are, but I've heard of the Blade of Frontiers. I'd heard he was a hero, though - not a thug. uid: d99ad656-8971-57cf-0565-801ff85c3424 Node context: Recognising you from the stories about you, but letting you know that you don't live up to them - 0 Check flag(s) (Tag): true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) > null
0:0 - A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear. uid: dc955dfc-4947-8806-893f-83d949d2c4d6 Node context: Wryly informing you that the locals are not welcoming > null
null uid: e22274b4-e197-e0a6-0e00-8be45bec66e3 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - And if I'm not mistaken, you're the Blade of Frontiers. uid: e34b15af-b283-1d84-aabb-439f4f3c9076 Node context: Paying closer attention to you - you're a famous monster hunter > Please - it's just Wyll. > null > null
0:0 - The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell. uid: e9493941-b903-3215-5dfc-f0f7115bb7b0 Node context: Bitter - talking about a traumatic event that disproportianately affected his people > Lucky for us, a group of adventurers found a way to bring the city back.
null uid: eb98c5fb-9a59-b696-d52e-c0718e139844 - 0 Check flag(s) (Global): true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. > null
0:0 - I knew I liked you. uid: ec6848b0-d04e-f44d-d027-174303813d38 > null
0:0 - Ngh. Mragreshem. uid: ecaab328-0297-622e-575a-922711d031b2 Cinematic: Node context: mrag-RESH-em. Means 'shithead' in infernal. Zevlor has just woken up after being punched in the face by Aradin. He's groggy and pissed off. - 0 Check flag(s) (Global): true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation. - 0 Set flag(s) to (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog - 1 Set flag(s) to (Global): true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state > A cheap shot. I should've expected that. > null > A cheap shot - to be expected from a drow. But you helped us, so instead of killing you, I'll just ask:
0:0 - We've our problems, granted, but there might be some merit in shutting down a local conflict, no? uid: f2b983e7-b762-5c2d-9f8c-9668002bdebc > null
0:0 - I won't be staying long - I just need to find a healer. uid: f392192a-42b9-6fa8-183c-39b8c138ba8c - 0 Check flag(s) (Global): false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once) false - DEN_Apprentice_State_Dead - Nettie died at any moment > null > null
null uid: f696c858-355c-40dd-3b31-3ec207c1bbec - 0 Set flag(s) to (Global): true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_HeadedToCave.lsj Synopsis: |Zevlor's default dialog need a timeline context, so this dialog here is used as a transition when Zevlor is walking back to his default spot after a big event happened in the Grove. There's 2 cases: after the raiding party and after druid attack.|
0:0 - Find me in the caves. I need to let people know we're moving. uid: 0258f4dc-f8b6-f39b-d733-c31065d6c0f7 - 0 Check flag(s) (Dialog): true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog === END NODE ===
0:0 - Hm? Come introduce yourself in the caves. I need to get people moving. uid: 205549e1-4812-aaba-deb2-11ec79bde896 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_PAD_ZevlorsMap.lsj Synopsis: |Player clicked on Zevlor's map (a map of Elturgard that shows the road to Baldur's Gate). Zevlor will likely have drawn on it.|
0:0 - Those symbols show where gnolls and goblins were sighted. Plenty of trouble along the way. 1:0 - Someone marked gnolls and goblins on the road, too. Oh boy. 2:0 - Goblins and gnolls are marked on here, too. In us, they'll meet their match. 3:0 - Goblins and gnolls are marked on here. A good opportunity for bloodshed. 4:0 - These little markings look like goblins and gnolls - right in our path. 5:0 - Goblin and gnoll markers on the map too. Looks like they're mostly... everywhere. 6:0 - Gnolls and goblins marked on the map. Travel won't be easy. uid: 547a6061-ed14-ac4c-76af-8eb2c00de316 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
0:0 - We're in Elturgard? Baldur's Gate is bloody leagues away. 1:0 - So we're in Elturgard. That means Baldur's Gate lies west - rather far west even. 2:0 - Ah, all right, we're in Elturgard. Far enough from Baldur's Gate... 3:0 - If this map is accurate, this is Elturgard. Baldur's Gate is some ways still. 4:0 - Elturgard? A lot of territory to cover before Baldur's Gate - and any cure found there.
5:0 - Elturgard? Should've known. Still a good ways from Baldur's Gate. 6:0 - Elturgard. Further from Baldur's Gate than I'd hoped. 7:0 - Looks like we're in Elturgard. East of the city of Baldur's Gate. uid: 68b92ee4-4c13-1b14-a5fc-5fa4d3b37bb7 - 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingScam.lsj Synopsis: Nerela is wondering whether to sell a music box, the only memento she has of the husband and daughter who were killed by gnolls on the road here. It's a scam - her story is fabricated and the box is a dime a dozen. Player can comfort her or see through her story. Her overall demeanour is weary, fragile (unless you uncover her scam)
0:0 - Casts a silencing spell on little monsters who back talk their parents. uid: 0160b5ca-104b-69b9-c9f6-fa488dafb420 Node context: Mock serious. > null
- Roll sucessful - null uid: 01652f1c-a792-1603-868f-61dccb687a8d > Gods, relax.
0:0 - He built prettier things, but I always told him this was his best work. uid: 0408b8ae-88ec-40f0-eb1b-913f9461f415 Node context: Playful, as if remembering past conversations with her husband. > What makes this box his best? > It's nothing special.
0:0 - You make all tieflings look bad. Have you no shame? uid: 0461a78e-7048-3469-bb4d-53b1fe3a423d - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > You can't eat shame, kin. Better to learn that before your belly starts growling.
0:0 - You can't eat shame, kin. Better to learn that before your belly starts growling. uid: 05a91e7b-3a61-fdd9-da53-81fa9ae68ba6 Node context: Pragmatic, dismissive of your outrage === END NODE ===
null uid: 0982ea1d-16d9-69ba-0bfc-29e7cbd09409 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > It's easy to forget that there are people like you in the world. Thank you for reminding me.
0:0 - You're right. I know that. I just... uid: 0f06283a-6df9-5e70-9e68-b114017a8a53 Node context: Convincing herself, putting off a painful moment > I'll speak to her. In a little while.
null uid: 0fe00f43-5e81-5f94-3d59-ded2e79b83b7 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Thank you. I hope... I hope it brings you joy.
0:0 - That's worth a tip, I suppose - if you're looking for the real swindlers here, keep an eye on the children. uid: 100119cc-1a88-b43c-3659-dbe36beaad4d Animation: Give object Node context: Scorning, spiteful - not giving you the victory. - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > That lot could give the Thieves' Guild a run for their money.
0:0 - Oh! Of course, how thoughtless. I beg your pardon - I'm not fan of it myself, truth be told. uid: 19084bca-9d26-110f-158e-bcc6fa78aa04 Cinematic: Closing the music box mid-sentence, cutting music off. Node context: Caught by surprise, embarrassed. The last line is her awkward effort at getting you on-side by agreeing with you. > Said as much to my husband when he made the bloody thing.
0:0 - If you give me that box I won't expose you. uid: 196d971b-0f1f-87cf-57fc-b5c78aee4a00 - 0 Check flag(s) (Local): true - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenReaddescription > How -
0:0 - You're not conning anyone else. Hand it over. uid: 20a8c37d-10e0-e402-135d-909bb63fca7d = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - The next time you want to pay gold to be called a fool, come see me. uid: 20fee60c-9869-0bf6-5bec-5beb9cf8ba57 Node context: Scornful of the player's decision to hand over money to a desperate refugee running what's been exposed as a scam. === END NODE ===
0:0 - That box is a cheap trinket - fit only to feed the forge. uid: 343ab6b9-b794-41cc-1524-fa59fccda7f9 - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Why, you heartless -
0:0 - I'm sorry, I just... I don't know what else to do. They say you need coin to enter the city. For bribes. uid: 40287f4c-2ced-2771-388b-2deb0b16b849 Node context: Embarrassed, confiding - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_Event_TalkedAboutBox - DEN_TieflingScam_Event_TalkedAboutBoxdescription > null
0:0 - HAND IT OVER. uid: 430b3b7b-6bb3-63a4-d0ff-49439a4df961 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *It's no masterpiece. Her gaze flicks between the box and you. You realise she's lying.* uid: 4458c6c1-8325-3420-78e9-0e0de294083a - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_Event_FoundOutLies - DEN_TieflingScam_Event_FoundOutLiesdescription - 1 Set flag(s) to (Global): true - DEN_TieflingScam_Knows_Scam - DEN_TieflingScam_Knows_Scamdescription > Had all of that been a lie? > That box is worthless. > You're quite the actor. You almost had me.
0:0 - Don't worry. You can keep the gold. uid: 46603a56-ec9a-7cd0-89e4-e06fce73e0c2 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription - 1 Set flag(s) to (Global): true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription - 2 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - Leave. uid: 4721a261-feb2-803d-09df-d845067a39cd === END NODE ===
0:0 - What makes this box his best? uid: 487a3e82-80d7-01a6-7f69-6f464a427ef6 > It's magic.
0:0 - I don't... where'd it go? Looks like someone swiped it before you. All that fuss for nothing. uid: 5217e55f-e6c3-276d-6bed-f1c9e3bd1c28 Node context: Extreme edge case where Nerela goes to hand over the box only to discover another player has pickpocketed it first. She's surprised it's gone but sneery and delighted that you don't get it either. === END NODE ===
0:0 - We tried to travel light, but... when the gnolls found us, we couldn't... they couldn't run- uid: 550c4813-e799-2174-f72a-73ab9dca1c26 Cinematic: Breaking down into tears as she tries to tell the story Node context: Deep regret, breaking up towards end of sentence > I don't... what else can I do? They say you need coin to enter the city. For bribes.
0:0 - All right, fine. This little swindle is meant for soft hearts, not keen eyes. uid: 56b065ff-c6ce-0311-eb05-f75ed3aa2406 > What's say you take them elsewhere, hm?
0:0 - Though my little con pales in comparison to the children. Could give the Thieves' Guild a run for their money that lot. uid: 576b0a61-b574-87a4-2783-64f8fc9010c3 > Watch yourself - they're not as kind as I am.
0:0 - ... you're right. I'm sure you don't want to listen to my prattling. Sorry. uid: 591d3606-cf73-92e6-fa74-fb43c63582d8 Node context: Hurt but hiding it - she's just told you something heartbreaking and you've dismissed her trauma. - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_RefusedToHelp - DEN_TieflingScam_RefusedToHelpdescription === END NODE ===
0:0 - Nowhere else to go if he tells. Can't let that happen - just keep calm. 1:0 - Nowhere else to go if she tells. Can't let that happen - just keep calm. 2:0 - Nowhere else to go if they tell. Can't let that happen - just keep calm. uid: 5d3c536f-d843-de43-82bd-74344a114afd - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Local): true - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenReaddescription > If you give me that box I won't expose you. > null
0:0 - Thank you. I hope... I hope it brings you joy.
uid: 5df167fc-7ce3-4b12-5d55-9943a2a8468c Animation: Give object Node context: Grateful, hopeful - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - It's beautifully crafted. How about I double Ethel's offer? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 68acba54-b145-a2ef-9cf4-4fe423f7a857 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > You would... truly? > Here. It's no work of art, but I hope -
0:0 - I know I need to sell it. I know that. uid: 6b7833b4-21a2-d3e0-6519-9c94d96d6b9f Animation: Holding music box Node context: Trying to convince herself as much as you. - 0 Check flag(s) (Dialog): true - DEN_TieflingScam_HasMet - DEN_TieflingScam_HasMetdescription true - DEN_TieflingScam_Event_TalkedAboutBox - DEN_TieflingScam_Event_TalkedAboutBoxdescription > null > null > null > null > Leave.
0:0 - *You note that it likely isn't worth much, but that she held it as if it was a great treasure.* uid: 6c9086fa-af01-a3db-6b30-9d93132e13c0 > null
0:0 - If we... if I don't, it... then they'll have died for nothing. uid: 6da66049-cb69-0111-d8b8-eddf2b357e67 Node context: Knows it's not logical, but can't dwell on tragedy or she'll break down
0:0 - Next time you feel like wasting gold, I'll happily unburden you of it myself. uid: 70da1ad4-d755-176b-7f54-9faa3babce8b Node context: Scornful of the player's decision to hand over money to a desperate refugee with a sob story. === END NODE ===
0:0 - That was masterful performance. Here. A token of appreciation. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: 896dab14-552f-8ab5-cfd6-a6977f85ae5c - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > Why thank you. Always nice to have to an appreciative audience.
0:0 - I do need the coin. The guards in Baldur's Gate aren't going to let us in without a little encouragement. uid: 8bb1a46d-cd70-97d9-0173-94eb937c5bb1 Cinematic: She sighs and her persona changes completely. We've caught on to her scam and she's impatient with us to move on so she can try again. Node context: Complete change - more confident, more mocking of us. > Same way you weren't going to stop and listen without a sob story.
0:0 - If I had a little coin, I could afford to be self-righteous too. Take it. uid: 8cdd177a-d54d-5d37-ecbf-79efe6aefcd8 Animation: Gives object Node context: As if the player is making a big deal of nothing. - 0 Check flag(s) (Object): true - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription - 0 Set flag(s) to (Object): true - DEN_TieflingScam_Event_GiveMusicBox - DEN_TieflingScam_Event_GiveMusicBoxdescription > I'll just find another box and work another idiot. Like always.
0:0 - You would... truly? uid: 8f12718f-96a9-ca16-c2fe-f31708c79b11 Animation: (player) gives gold Node context: Can't believe it, incredulous at your kindness but not fully trusting it. - 0 Check flag(s) (Object): true - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription - 1 Set flag(s) to (Global): true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription - 2 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > I'd like to say I don't need the charity, but... just promise me you'll take care of it.
0:0 - Leave. uid: 92329045-9b4c-17a3-89f7-2c63c16f2e10 === END NODE ===
0:0 - |Cinematic: She sits with her eyes closed, clutching the music box tightly as it plays.| uid: 92345acf-bbbe-4276-9999-52fc612569f5 Animation: Sway, clutching music box - 0 Check flag(s) (Dialog): true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription - 1 Check flag(s) (Global): true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription true - DEN_TieflingScam_State_KeptMusicBox - DEN_TieflingScam_State_KeptMusicBoxdescription === END NODE ===
0:0 - I... of course, I understand. Th-thank you. uid: 93d15da3-0108-73f3-81c2-09e1bd501f80 Node context: Confused and hurt. She had little enough left and she's just lost that too. === END NODE ===
0:0 - People like you indeed. Idiots, I assume she means. uid: 95dcfa01-b1ed-f274-abb0-0c2a2b20d4e4 Node context: Scornful of the player's decision to hand over money to a desperate refugee with a sob story. === END NODE ===
0:0 - |Cinematic: The woman sits and hums a mournful tune.| uid: 9ded3b7e-fc6f-042d-64a2-990e4e4e7558 - 0 Check flag(s) (Object): false - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription === END NODE ===
0:0 - How about you hang onto it - for safe-keeping. uid: 9e427a84-d880-48b4-f954-b4f28149e438 - 0 Set flag(s) to (Global): true - DEN_TieflingScam_State_KeptMusicBox - DEN_TieflingScam_State_KeptMusicBoxdescription > I... thank you. Just... thank you.
0:0 - No. No. You do not get to do that. uid: 9f8c2194-7448-088e-7a90-11320b8a8d07 Node context: Laughing with no humour in it - you'll regret that - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - No need for this to get ugly, is there? Bye-bye, now. uid: a386f111-378d-d9f2-7799-678988ff2e93 Node context: Dismissive. You uncovered her scam and she has no more interest in you. - 0 Check flag(s) (Dialog): true - DEN_TieflingScam_Event_FoundOutLies - DEN_TieflingScam_Event_FoundOutLiesdescription - 1 Check flag(s) (Global): true - DEN_TieflingScam_Knows_Scam - DEN_TieflingScam_Knows_Scamdescription === END NODE ===
0:0 - You're quite the actor. You almost had me. uid: a6d7da15-13b9-e620-6f47-4fd75e7257c2 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Actor? How could you say -
0:0 - It's easy to forget that there are people like you in the world. Thank you for reminding me.
uid: a7c43a2d-4acc-18da-9dfe-0e3e1897d1e8 Animation: Give object Node context: Grateful, hopeful - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Actor? How could you say - uid: a7d63729-4153-01f6-cd35-b7956cbaf262 Node context: Indignant, how could you suggest such a thing > All right, fine. One artist knows another.
0:0 - I'm not leaving without that atrocity you call craftsmanship. uid: a835d3d4-5b3f-7b56-68c0-35a6dd9c8dbd = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > null (roll sucessful) > null (roll failure)
0:0 - You're kind, but I - I can't think about that now. We promised one another we'd get there, whatever it took. uid: aadce993-0071-48ec-8a31-71bdce265f95 Node context: Waving off your sympathy - she's barely holding it together as it is. > If we... if I don't, it... then they'll have died for nothing.
0:0 - Inspect the craftsmanship. uid: ba3befa9-67bb-6fa9-04b8-62c3cdbccac5 - 0 Check flag(s) (Object): false - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription - 1 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) - 0 Set flag(s) to (Object): true - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription > *The wood is warped, its joints loose - likely done by assembly in some grim workhouse. You realise she's lying.*
0:0 - Leave. uid: bdd4d9fd-4fbb-d8ba-eedb-5556150143ae === END NODE ===
0:0 - Bah, fine. Let's not waste any more of one another's time, hm? uid: c2110a75-eee8-5544-5386-e608c0db9372 Node context: Complete change - the scam is up, no point continuing > null
- Roll failure - null uid: c21d72c0-019e-4d18-f94e-3b51f1eae704 > null
0:0 - Hum along. uid: c22165a3-7729-0f3e-8b8c-6912c94c97cc - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Hah. If my husband could hear that.
0:0 - Please, I'd... I'd like a moment alone. uid: c75e0784-9cd8-6aae-b48a-03d0e314d60f - 0 Check flag(s) (Object): false - DEN_TieflingScam_State_IsScamming - DEN_TieflingScam_State_IsScammingdescription === END NODE ===
0:0 - You must be in dire need to lie like that. Here. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: c9bc5565-1262-c176-4203-f9d33cfa3539 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > ...seriously? I'll take any fool's coin. Call it charity if it makes you feel better about it.
0:0 - I... thank you. Just... thank you. uid: ccd1a741-b727-32fe-1843-1c54221b98e7 Node context: Breathless - on the verge of tears and doesn't know what to say. === END NODE ===
0:0 - I'll look after it. Don't worry. uid: ce8e9c3c-9c6a-a305-780a-09b2e3d9b4cd - 0 Set flag(s) to (Object): true - DEN_TieflingScam_Event_GiveMusicBox - DEN_TieflingScam_Event_GiveMusicBoxdescription > I...
- Roll failure - null uid: cf7b2bce-d0e6-3f10-0636-80d4fcf8193e > Are you -
0:0 - |Cinematic: The woman cradled a carved wooden box, from which a soft melody chimed.| uid: dcc72d26-22de-11c6-4d0a-24102e5e4819 Animation: Cradling music box Cinematic: Lost in thought, holding the box as it's the most precious thing in the world. Node context: Sitting - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_HasMet - DEN_TieflingScam_HasMetdescription > That's a pleasant tune. > Close that box. The music is grating. > What are you doing? > Hum along. > Leave.
0:0 - Watch yourself - they're not as kind as I am. uid: ddb67714-af63-ad0a-d975-bf7a127cbc67 === END NODE ===
0:0 - You don't need to sell it. In fact, I'll pay you not to. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: ddc7ad88-c39c-71de-c725-86c4b95795e5 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription - 1 Set flag(s) to (Global): true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription true - DEN_TieflingScam_State_KeptMusicBox - DEN_TieflingScam_State_KeptMusicBoxdescription - 2 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > ... truly? I don't know what to say.
0:0 - I... uid: e03cfcdb-d45b-cd96-2827-46308f4866b3 Cinematic: She hesitates a moment, eyes flicking from the box to me. She's scamming me, and didn't expect me to actually take the box. Node context: Just the slightest hesitation. This is not quite what she expected. > Thank you. I hope... I hope it brings you joy.
0:0 - You're cute. But you're taking up space for the next idiot. uid: e434e62e-f0ff-04d2-5147-914220ac652d Node context: Patronising, then dismissive. === END NODE ===
0:0 - I'll speak to her. In a little while. uid: f004d733-2c78-08e1-7a91-60d5c144f4a3 Node context: Justifying, promising === END NODE ===
0:0 - Gods, look, I don't have it anymore. See? Now take your freakshow elsewhere. uid: f0534ab8-258a-1d11-24f4-b484f06d1449 Node context: She's flustered. You've just invasively read her mind, and what's more another player his pickpocketed her and taken the box. Still a facade of calm , but just off-kilter and wants you away from her. === END NODE ===
0:0 - Heh. I still can't seem to get that song out of my head. uid: f2bae0e5-2a85-120a-8e9e-521d0e0a1010 Node context: Rueful, sad. - 0 Check flag(s) (Dialog): true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription - 1 Check flag(s) (Global): true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription === END NODE ===
0:0 - It's nothing special. uid: fe9c2ed5-2cc6-b11e-8c36-91cfca75bdd0 > Not so - it's magic.
0:0 - Inspect the box. uid: ff4738e8-03aa-78be-312b-e038c2f82646 - 0 Check flag(s) (Object): false - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription - 1 Check flag(s) (Tag): false - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) - 0 Set flag(s) to (Object): true - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription > null
0:0 - Well, I suppose I'm not going anywhere. But don't trouble yourself for me, really. uid: ffd0286d-3cb3-6896-c809-54a78c6fbb6d Node context: She's looking around, making a joke of the idea that she can go anywhere. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TorturedAdventurer_Resting.lsj Synopsis: Small dialogue when you find Liam sleeping in the den after freeing him in the goblin camp.
0:0 - *The adventurer sleeps soundly, his breath steady, his wounds expertly bandaged.* uid: 439e6c50-a0ec-b70c-6019-e946c7ecbf8c Animation: sleeping === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Trainer_AD_GreetingPlayer.lsj Synopsis: Trainer introducing the player to the class. The player has just walked up.
0:0 - Children! Look who's here! uid: 78359bfc-c180-b9cf-72a3-d8325c72b5bb Node context: Introducing the player to his students. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Tunnel_PAD_TunnelTurret.lsj Synopsis: Played when discovering one of the druid turret totems.
0:0 - Glowing eyes are so rarely a good sign. Best tread carefully. 1:0 - Druid magic. Better tread carefully. 2:0 - Fire in those eyes. I smell a trap. 3:0 - Glowing eyes? How outrageously obvious - the totem's a trap. 4:0 - I don't think that statue's eyes are glowing to provide illumination. Best be careful. 5:0 - Glowing eyes? I know a trap when I see one. 6:0 - Glowing eyes are rarely a good sign. Best be careful. uid: 8fd24e9b-2a46-44c4-97e3-04f1bdf41952 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Victory_Transition.lsj Synopsis: This scene plays for people in the Druid Grove if another player kills the Goblin Leaders away from the Grove.
0:0 - Have you heard? Scouts have just reported the goblins have been neutralised. The way is clear! uid: 09d78dff-0171-42e2-dc66-997ef20b229a Animation: Talk to Jack O'Flynn about this scene. Cinematic: > The others are gathering near the gate - come on!
0:0 - The others are gathering near the gate - come on! uid: 7b6bdfe1-1c6b-4101-ead0-572ab4ccc874 Cinematic: === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_VoloTravel.lsj Synopsis: Volo is a canonical character in DnD. He's known for being the realm's go-to guy for compiling information. In this take, he fulfils that role but puts a twist on what he sees. He's keenly curious for facts but likes to embellish them. A bit like Gilderoy Lockheart. He IS talented, but his reputation has gotten away from him, too. In this dialogue, Volo will offer to put his knowledge at your service if you confide you've been infected with a mindflayer. He'll perform an icepick lobotomy that'll leave you without an eye or much in the way of apology from Volo. He should be clever, a little arrogant, very English, and very fun, without being a cartoon character.
0:0 - Neither! It was a gold dragon, scales glittering and wings gleaming. uid: 0647e45b-41d3-7ff1-ae52-1be4fd416f62 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Object): true - GLO_Background_Entertainer_Act1_VoloTale - > A gold dragon! How marvellous.
0:0 - Aha! I've always preferred experience to the second-hand accounts of lesser men. But to each their own! uid: 0fa82ea8-9720-a448-f369-b873bc96ebf6 > Now I've a few more questions, if you don't mind.
0:0 - Common variety goblins, led by a lasher and flanked by booyahgs. uid: 23c75f56-0a00-75c0-cca5-5584b5b1c7f6 - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > My! A scholar after my own heart. Spent much time among goblins?
0:0 - Goblins? Hardly. They were shapeshifted devas! uid: 27f9f3e0-900b-3d24-defa-1eaf64f36f4f - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Object): true - GLO_Background_Entertainer_Act1_VoloTale - > Ye gods! Can it be? How terribly... compelling...
0:0 - Until we meet again! uid: 2aa9a0b7-c39a-78c1-a6eb-54fae545d86c Node context: Extravagant, ready to be done with you. === END NODE ===
0:0 - Glory! Now, then: uid: 3014152d-a541-195b-c1a7-cf829829f4be Animation: CMitchell:, VOLO: DEN_VoloTravel_Writing_03 Cinematic: He's ready to write, quill to book. Node context: Player agreed to answer his questions. He's happy but also arrogant, like a rich old person saying 'you're an absolute DOLL' when you do a minor favor for them. > How would you describe that particular batch of goblins? Size? Nature? Distinguishing qualities?
0:0 - Dragons? Really? How gauche. uid: 36d1db6a-b794-a733-1a28-7f639925c3f6 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Didn't you see the tentacled ship? It was an illithid invasion force - the goblins were being controlled! uid: 3942ddde-eb82-a3f7-42ec-aa6640c1b7ce - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Object): true - GLO_Background_Entertainer_Act1_VoloTale - > Ye gods! Can it be? How terribly... compelling...
0:0 - Pardon me! Must prepare to travel - good day, my friend! uid: 3ff2b767-2ba5-9ab2-ac3a-34e740e50229 Node context: Cheerfully done with you. - 0 Check flag(s) (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription > Where are you heading? > Leave.
0:0 - My friend, every story benefits from a dragon. uid: 4471cda6-47b2-0c7d-294a-29a8d76bd71b Node context: Conspiratorially. > Until we meet again!
0:0 - Never you mind. Who needs mercy when you've a quick tongue? (And an invisibility potion stashed in your back pocket.) uid: 478800f0-0769-a812-7729-893166563db7 Node context: Flippant and proud of his own cleverness. > Until we meet again!
0:0 - 'Goblins... struck... fear... and... awe... in... heart... of... wilting... witness...' uid: 4830bd22-c82d-4c38-9cde-e25fb8149da1 Animation: CMitchell:, VOLO DEN_VoloTravel_Writing_01 Cinematic: Scribbling in notebook Node context: Volo is writing down a highly sensationalised version of what the player is saying. At the end, he's satisfied and ready to continue with his questioning. > null
0:0 - Whoever this 'Absolute' they're worshipping might be, I'll be the first to write about it. uid: 52b8f048-551b-cfad-c350-0f3b0b2b9346 Node context: Determined-- he's a man with a scoop he intends to follow.
0:0 - And there's no overstating my disinterest. I've no time for questions. uid: 58958eb8-98a6-4e5f-b2ea-275fcd21b673 > I'll make it very quick, hand to heart.
0:0 - Quite so. They sang the phrase like a battle-hymn. uid: 5909c72a-01cb-9df4-36bc-1d5b2d5bb5ff - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null
0:0 - Dramatic. How has Maglubiyet responded? uid: 5cedf623-36b5-55c0-db20-8e45f5b714e9 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Oh, I'd imagine him quite displeased.
0:0 - Forgive my surprise. It's rare to find your kind above ground. Rare and intriguing on a day already packed with intrigue! uid: 64fea284-c051-7f5f-09e2-db1dde47a77c Node context: polite and enthusiastic - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > You were at the gates just now, no? When the goblins came? You saw them up close?
0:0 - A brass or silver dragon would die a million deaths before allying with goblins. uid: 66cc8abc-a36b-b2b8-9cff-9ce6ea6e70dd - 0 Check flag(s) (Tag): true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > 'Witnesses... noticed... red... dragon... marching... at... rear...'
0:0 - Can it be? A githyanki? What a delight! 1:0 - Do my eyes deceive me? A drow? Here? 2:0 - Do my eyes deceive me? A duergar? Here? 3:0 - Ah, my good friend! uid: 6b3a2661-f6da-9871-9eb4-60db885e4db5 Animation: CMitchell:, VOLO: DEN_VoloTravel_Scribbling Cinematic: He's holding a book and a quill, scribbling notations when he notices you. Node context: He's holding a book and a quill, scribbling notations when he notices you. He's happy to see you, he has questions for you! - 0:0 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0 Check flag(s) (Global): false - GLO_Volo_HasMet - GLO_Volo_HasMetdescription - 0 Set flag(s) to (Global): true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription - 1 Set flag(s) to (Object): true - GLO_Volo_HasMet_Personally - GLO_Volo_Metdescription > If I were less educated, I'd presume to ask what you're doing on the Sword Coast. > Forgive my surprise. It's rare to find your kind above ground. Rare and intriguing on a day already packed with intrigue!
0:0 - I've interrogated one - a captive in this very camp. She reports they've abandoned their god Maglubiyet in favour of someone called 'the Absolute'. uid: 74061306-1bc9-5da6-4fb6-24921641995b - 0 Set flag(s) to (Dialog): true - GLO_TalkedToVoloAboutAbsolute - GLO_TalkedToVoloAboutAbsolutedescription - 1 Set flag(s) to (Global): true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute > The scandal!
0:0 - I'll make it very quick, hand to heart. uid: 74c6b473-b645-504b-60c8-e97b1a5ce1f4 Cinematic: Best if he really puts his hand to his heart. Node context: Trying to strike a deal. His friendliness is skin-deep.
0:0 - Leave. uid: 77437486-c8c7-c780-e9c8-7874ca48ddc1 === END NODE ===
0:0 - A classic raid gang, complete with lasher and smattering of booyahgs. uid: 77a4ef73-98ce-e385-fd04-095ca36b7f8e - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > My! A scholar after my own heart. Spent much time among goblins?
0:0 - 'Goblins... were... of... rare... gem-coloured... hue... and... wielded... magic... blowguns...' Right! uid: 785a37c1-01bd-5716-2d17-44e71abae282 Animation: CMitchell:, VOLO [REUSE] DEN_VoloTravel_Writing_01 Cinematic: Scribbling in notebook Node context: Volo is writing down a highly sensationalised version of what the player is saying. At the end, he's satisfied and ready to continue with his questioning. > null
0:0 - 'Witness... believes himself... to be... dragon... possibly... deluded...' 1:0 - 'Witness... believes herself... to be... dragon... possibly... deluded...' 2:0 - 'Witness... believes themselves... to be... dragon... possibly... deluded...' uid: 7c797dad-94f0-2125-a6f0-9dcbf95fe902 Cinematic: Scribbling in book Node context: Sceptical. Emphasis on himself/herself/themselves in line - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?
0:0 - But! He's been quite captured by them already. Ironic, really. uid: 7d9e4206-6066-efcc-635f-60cfcb480103 - 0 Set flag(s) to (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... -
0:0 - I myself plan to record the world's most extensive catalogue of their means and habits. A blue ocean of information, I daresay. uid: 82148b43-e8fa-452f-fb71-abf4e2e2963f > Now I've a few more questions, if you don't mind.
0:0 - If I were less educated, I'd presume to ask what you're doing on the Sword Coast. uid: 924df2f3-2e0c-acd9-fb05-ca6a62886f01 Node context: He's being friendlty and coy, trying to get an answer without asking it. - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Then, for your own sake, your education is fortunate indeed. > You seem more familiar with githyanki than most around here. > What I'm doing is none of your concern.
0:0 - Since their change in allegiance, these goblins are informed by a kind of strategy anathema to their kind. uid: a194974a-6772-bf56-24a2-f76226ba37b5 Node context: He finds this VERY interesting. > I, for one, intend to get to the bottom of it.
null uid: a63be9e8-0a1a-4603-bdc7-cb8660332c77 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - What do you think Maglubiyet makes of this change? uid: a6e1025b-c4e9-be25-3639-65bcac18cf23 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:2 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > Oh, I'd imagine him quite displeased.
0:0 - Ah, but is superstition all? These goblins are informed by a kind of strategy anathema to their kind. uid: a7f0bd74-3fef-f507-8932-0abe757a429e Node context: He finds this VERY interesting. > I, for one, intend to get to the bottom of it.
0:0 - To the goblins camped nearby, of course. I've been tracing their doings with great care. uid: aa147113-33c3-3532-ac7d-9ac1b110e71a Node context: Curious, interested. - 0 Check flag(s) (Dialog): true - GLO_TalkedToVoloAboutAbsolute - GLO_TalkedToVoloAboutAbsolutedescription > Whoever this 'Absolute' they're worshipping might be, I'll be the first to write about it.
0:0 - How would you describe that particular batch of goblins? Size? Nature? Distinguishing qualities? uid: b54094b5-31de-49b8-3182-2a4c692550de Node context: Quizzing the player, looking for info for his book. He's more professional here, curious. > null > null
0:0 - Far be it from me to pry! Now, as you were saying... lasher... booyahg... uid: bd016b15-6709-120d-43f9-6e55888dfcbb Animation: CMitchell: VOLO DEN_VoloTravel_Writing_02 Cinematic: Scribbling in a notebook. Node context: Volo is writing down a highly sensationalised version of what the player is saying. At the end, he's satisfied and ready to continue with his questioning. > null
0:0 - ...I'll tell you, if you'd be so good as to answer a few questions pertaining to the goblins you encountered at the gates. uid: d5d19231-7ed2-5f63-d4c9-e4386a0aa3d5 Node context: Trying to entice the player. - 0 Check flag(s) (Dialog): false - GLO_TalkedToVoloAboutAbsolute - GLO_TalkedToVoloAboutAbsolutedescription > null
0:0 - A myth-weaver. This man has no respect for truth. uid: de92e4b1-7988-1a75-3b1c-de836eb2e65b > null
0:0 - Are you drunk or merely stupid? uid: dea1d866-355b-6b09-66e8-f9607d42cf7e - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > 'Witness... declined... to... comment... on... nature... of... dragon...'
0:0 - Never you mind. I'm on my way to their camp as we speak. I always knew my studies in Ghukliak would come to some use. uid: f8c11e7b-fd4e-be50-ff56-06df9d4755ef > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_VoloTravel_AD.lsj Synopsis: Volo will have some casual behavior around camp. One of these behaviors is to wander over to a druid's tame bear and try to talk to it.
0:0 - Yes, yes, I see. And is that 'grr' with two 'r's or one? uid: 0a4f10a4-1d02-94ce-9631-da6d04486e67 Node context: Reacing to 'grr'. Volo is being dumb. === END NODE ===
0:0 - Would that we could speak freely, my ursine friend! uid: 179c2a7d-8f5c-2cf5-3e9b-b9439bcbcb4a Node context: Pleading with theatrical, wistful flair - 0 Check flag(s) (Local): true - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription true - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription - 0 Set flag(s) to (Local): false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription false - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription false - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription > Alas, I've never learned to converse with your kind.
0:0 - I smell drama amongst these so-called adventurers. What have you heard? uid: 4815ba73-34bc-04a0-f866-81d59df28af8 Node context: Searching for some hot gossip. - 0 Check flag(s) (Local): false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription true - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription - 0 Set flag(s) to (Local): true - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription > ...
0:0 - Yes... yes I see. uid: 68eb6558-3ecf-a04b-7f29-284697927759 Node context: REacting to bear noises as though bear is explaining something to him. > *Huff!*
0:0 - Keep their confidence, if you insist. uid: 75d6df8a-1190-03fe-0012-2d2bbc70fd0c Node context: With flair and good-natured theatricality. === END NODE ===
0:0 - Alas, I've never learned to converse with your kind. uid: 7df00401-b93c-79ed-ddb3-39eb4096fab3 Node context: Pleading with theatrical, wistful flair > *Roar!*
0:0 - Ah, I do wish I could understand you! uid: 94ba3db9-3b06-9bc4-8054-4e18f8670340 Node context: REacting to bear noises as though bear is explaining something to him. === END NODE ===
0:0 - Ah, my grizzled friend! What can you tell me about this place? uid: ff2a14b7-2ff0-e922-8cf5-b68f5c70e181 Node context: Approaching bear, looking for conversation - 0 Check flag(s) (Local): false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription false - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription false - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription - 0 Set flag(s) to (Local): true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription > *Grr...*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_VoloTravel_Bear.lsj Synopsis: Bear in the druid grove. This is a Speak with Animals dialogue. If Volo is there, we sense his frustration at trying to communicate with Volo (who has been asking him questions in an AD). If Volo isn't there, he wants to know who we are. He gets scared of us when we tell him about the tadpole.
0:0 - Just a moment - this man is recording my story. uid: 266495a1-7851-55b7-2d69-da64a01ce69c - 0 Check flag(s) (Dialog): false - DEN_VoloTravel_HasMet_Bear - DEN_VoloTravel_HasMet_Beardescription - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_VoloTravel_HasMet_Bear - DEN_VoloTravel_HasMet_Beardescription > I. Am. Far. From. Home.
0:0 - *Huff!* uid: 437afaf0-dd43-5161-631c-969097dc5469 Animation: Bear huffs - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - That's frightening. I'm glad you made it here. Things are strange right now, but it's no - what did you call it? - Blood War. uid: 51b01e8a-92e2-595d-3f52-10bfddc64982 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Leave. uid: 6dd930fa-61ae-24b4-0c3a-d636f7e01d01 === END NODE ===
0:0 - You ate... a big orb? Curious. It's best not to overindulge, no matter how delectable the morsel. uid: 73983cbf-2424-cd45-6513-ccd3e3ed6450 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > You'll learn, boy. Give it some time.
0:0 - The city sounds like rot. You're better off right here. uid: 77229c9f-14ac-6622-ef3a-f4e067d5c1b7 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - You've got spirit, doing all that for a goddess. I hope she returns your efforts in kind. uid: 8469e2e8-030f-45da-949e-9fd178195490 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - I didn't mean to pry. uid: 89cbbcf8-5dc2-14ef-be26-57716439044b Animation: Bear turns away sadly === END NODE ===
0:0 - Selûne's Tears... it must be beautiful to live there. uid: 8a3bf1fd-7941-27b3-0ea0-49c4536e260e - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - You'll learn, boy. Give it some time. uid: a32672ba-2a3e-d4c8-447b-9d2e2f44af47 === END NODE ===
0:0 - *The bear is preoccupied with a shiny pebble. Your presence goes unnoticed.* uid: acf8bd12-c6c4-4564-160d-3aa840d886ff Animation: Bear looking at pebble - 0 Check flag(s) (Dialog): true - DEN_VoloTravel_HasMet_Bear_PostVolo - DEN_VoloTravel_HasMet_Bear_PostVolodescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Come on... all the druids can understand me, you can - why can't the man with the pen? uid: bf305fe9-a11d-357c-073d-64b55d553d74 Animation: Bear gently raising it's left paw and pointing into the distance - 0 Check flag(s) (Dialog): true - DEN_VoloTravel_HasMet_Bear - DEN_VoloTravel_HasMet_Beardescription - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > I. Travelled. A. Long. Way.
0:0 - *As you near the end of your tale, you see his attention drift as he licks his lips, thinking about something else entirely.* uid: c0557c75-3bf0-1c43-2806-2d12b8c25e80 === END NODE ===
0:0 - That's a complicated story. I doubt you'd understand. uid: c08a5229-0d29-4937-312e-4cb32db31cd9 > I didn't mean to pry.
0:0 - That sounds... cold. I'm glad you're here now, in the sun. uid: ccfb403d-006f-0869-4cd4-f530171fc8b5 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
0:0 - *His brow furrows. Incomprehensible squiggles surround a crude sketch: a bear disembowelling a clutch of tieflings.* uid: d8da955d-7684-84ea-8150-2491e3072831 Animation: Bear sits down in a huff after seeing whats on Volos page Cinematic: Bear leans away, disappointed. === END NODE ===
0:0 - *The man nods thoughtfully and adds another dismembered limb to his sketch.* uid: e6045902-e377-686e-d410-85e9066bcf24 === END NODE ===
0:0 - Tell him your tale - wealth, power, vampires, crypt... 1:0 - Speak of discipline, secrecy, reverence - fighting for the glory of your blessed goddess. 2:0 - Tell him about the horrors of the Blood War and your escape from Avernus. 3:0 - Describe the cold beauty of Crèche K'liir, orbiting high above Toril. 4:0 - Tell him how you got involved with an angry Netherese orb. 5:0 - Speak of Baldur's Gate - and tell him how your father cast you out. 6:0 - Tell him about the intrigues of the Underdark and how you ended up here. 7:0 - Tell him about the treasures and wars of the Underdark and how you ended up here. 8:0 - Tell him about the gems and rocks of the Underdark and how you ended up here. 9:0 - Tell him about your crèche and the monsters that snatched you away. 10:0 - Tell him about your journey. uid: ef7e4a9f-932f-cb24-b38b-84ecdd5d2ed8 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *He listens, rapt, hanging on every word.*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Volo_AD_GreetingPlayer.lsj Synopsis: Volo is trying to get the player's attention and grill them about something they've seen.
0:0 - You there! Hello! uid: 20d50cfc-444d-4089-2028-d4e6c031e48e Node context: Calling out from a distance === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Volo_Dead.lsj Synopsis: In this dialogue, Volo has died and is a lifeless corpse. Rather than his usual jocular self, he's a shade who can hardly speak.
0:0 - Do you have any unfinished business? uid: 05c95e69-3841-41f8-9dde-0cb0fe46c98c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Manuscript. Story of... goblins... Absolute. Don't know... how it ends...
0:0 - Do you have any advice for me? uid: 1179f467-6ca0-4301-a534-a1d35cb3cb91 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Use your voice... always...
0:0 - Leave. uid: 13475bf1-5251-423b-b3a8-bc924b770623 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - 'Transforming'? 'Glimmering'? What do you mean? uid: 150678f5-dfe8-9379-7ad9-87cb28c55d59 - 0 Check flag(s) (Local): true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmering - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmeringdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The story... never told. The passing... beautiful...
0:0 - Transforming... glimmering... uid: 17d53728-e02e-4f94-9df8-7e66e5d89867 - 0 Set flag(s) to (Local): true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmering - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmeringdescription > null
0:0 - To be heard... uid: 1c2a7f16-34ca-45e7-b888-ddf5bdd4d47e > null
0:0 - What is it like to die? uid: 20d94206-2b3a-489a-8381-e412e3a24af0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Transforming... glimmering...
0:0 - What was your greatest desire in life? uid: 31e35a5e-d7f5-44c4-b3d3-f5c1a9fe1b8e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > To be heard...
null uid: 44c00771-42ee-4c98-ad4a-43e6ad60b559
null uid: 4ede32fe-d5b2-4838-9fbc-2b7ed7a10014
null uid: 4fc749a9-c8b5-456e-98fd-8fea97424e59
0:0 - Use your voice... always... uid: 547cd43b-f4b3-453a-b41e-9e9b5f0d662f > null
0:0 - Do you have anything of value? uid: 5af6e0a0-3ed8-4d2b-9b38-52b4681c4f51 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Quick mind... silver tongue...
0:0 - The story... never told. The passing... beautiful... uid: 5beccc00-f753-b037-1bfe-72c85bc552cd - 0 Set flag(s) to (Local): true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmering - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmeringdescription > null
null uid: 6c5ce37e-15e9-4f25-b826-40bfbf09362c
null uid: 7ef4c560-6966-4ed7-b6ee-ee857053076f
0:0 - Who is the Absolute? uid: 7fdfff58-412c-40a8-b96e-5b03e44eb891 - 0 Check flag(s) (Local): true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolute - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolutedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Unreal god... unheard of... spread like a plague...
null uid: 842cb78e-6ced-4403-841d-c52c677d1a3b
null uid: 926641ef-7110-4e75-bce5-f081f03f197c
null uid: 9fa122dc-e003-49f3-8585-e7a70962ca9f
0:0 - What were you doing here? uid: a8314920-46f8-4c9a-9064-f5af374b0441 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Investigating... the Absolute. Goblins'... new god...
0:0 - Manuscript. Story of... goblins... Absolute. Don't know... how it ends... uid: cee0ad05-67b0-4d82-94aa-bafdb0542da5 - 0 Set flag(s) to (Local): true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolute - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolutedescription > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: d82b7836-86a3-40dd-bc3b-cc1e100a10fc - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: e381402a-bd6f-4dce-a69e-27b620d9a14f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Volothamp... Geddarm. My mother's... son...
0:0 - Investigating... the Absolute. Goblins'... new god... uid: e7247b32-0c03-4ed1-9aa0-5eb70c9a6104 - 0 Set flag(s) to (Local): true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolute - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolutedescription > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e733de7c-f539-4a71-9817-16b35e983c34 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f00f7553-9197-45cd-b177-8e5174671863 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Unreal god... unheard of... spread like a plague... uid: f7b8f3ec-ee14-48ae-9584-4be7f3862684 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Weaponsmith_AD.lsj Synopsis: Idle ADs for the tiefling blacksmith.
0:0 - *Sigh.* I miss my forge. uid: 763b8f85-8854-a9dd-3606-c79c3918d8ba - 0 Set flag(s) to (Local): false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_b - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_bdescription false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription === END NODE ===
0:0 - Hells take me. What I wouldn't do for better tools. uid: cc03e2d4-2d61-d899-ee3e-f93f17a4c815 - 0 Check flag(s) (Local): false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription - 0 Set flag(s) to (Local): true - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription === END NODE ===
0:0 - Damned druids. Who uses wooden tools? uid: ea27a767-32d0-7f1b-5075-ef7039b2afbb - 0 Check flag(s) (Local): false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_b - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_bdescription true - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription - 0 Set flag(s) to (Local): true - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_b - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WeepingTree_Bear.lsj Synopsis:
The bear is worried and depressed because Halsin hasn't come back yet.
0:0 - He didn't come back, did he? His smell is gone. He's gone... uid: 01161b92-f0d1-a825-30cd-2b08e863a4a9 Animation: [Bear] sniffing around (WilsonLee) Node context: Detecting the bear's panick and concern. - 0 Set flag(s) to (Dialog): true - DEN_WeepingTree_HasMet_Bear - Has Met the zen bear in the Druid Grove > Who are you looking for? > You're the saddest bear I've ever seen. This is depressing. > null
0:0 - No... it can't be! He wouldn't. Even... even with all the monsters... uid: 06ae3927-8f3a-91bf-30b3-bd3a0d5f85a7 Animation: [Bear] took few steps back and lower its head sadly (WilsonLee) Node context: The player told him Halsin is probably dead. > *The bear whines, lonely and afraid.*
0:0 - He's back! You brought him back! uid: 0eb53897-c8ff-fd7d-edff-37db415cd488 Node context: excited - halsin has finally come back! - 0 Check flag(s) (Global): true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp) - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Leave. uid: 42b073da-ea00-fba7-d739-1c35f17b235d === END NODE ===
0:0 - Still nothing... still nothing... uid: 58600f35-fb53-654d-db86-17547da2c715 Animation: [Bear] Sniffing around (WilsonLee) Node context: the bear is waiting for his owner, but he isn't coming back, and he's slowly losing hope. - 0 Check flag(s) (Dialog): true - DEN_WeepingTree_HasMet_Bear - Has Met the zen bear in the Druid Grove === END NODE ===
0:0 - No... the woods have gone dark. There's too many predators lately - even for Master. uid: 785f8b8a-b9fa-a614-a209-4cfa8023e596 Animation: [Bear] shake its head and upset by lowering its head (WilsonLee) === END NODE ===
0:0 - ...Then leave. uid: a146a6f1-efd2-e33b-b03b-3a8052af3e36 Node context: The player just told him watching him is depressing. === END NODE ===
0:0 - *The bear whines, lonely and afraid.* uid: b5abe37e-0b97-a7fe-7dae-dc6344e7c2f5 Animation: [Bear] whines and lie down (WilsonLee) - 0 Set flag(s) to (Global): true - DEN_WeepingTree_Bear_Upset - DEN_WeepingTree_Bear_Upsetdescription === END NODE ===
0:0 - He's gone... you were right, he's gone. His scent is growing fainter. uid: c05e9f5c-2b92-58b8-82f6-b4080d1f8672 Animation: [Bear] whimper (WilsonLee) Node context: you told the bear his owner is dead, and that's why he's not back yet. He's starting to believe you and sinking further into depression. - 0 Check flag(s) (Global): true - DEN_WeepingTree_Bear_Upset - DEN_WeepingTree_Bear_Upsetdescription === END NODE ===
0:0 - No... the woods have gone dark. There's too many predators lately - and I was never the strong one. uid: c155ddd8-f5c8-b36a-3dfd-0d22e052b005 Animation: [Bear] upset by lowering its head (WilsonLee) === END NODE ===
0:0 - *Moan.* uid: d0f91371-87ab-1cb9-70dd-c6a7d8d80b9a Node context: The bear is concerned for his master - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - You're the saddest bear I've ever seen. This is depressing. uid: f1fcda8c-20de-3208-bb0f-f7a4291ba447 > ...Then leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Trainee1Responses.lsj Synopsis: Wyll is encouraging the kids to practice punching goblins.
0:0 - Grind your feet into the ground. Really lock 'em in. uid: 02f4f9ad-14f9-b838-daa7-f0bb95fc3690 - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description > All right. Now what?
0:0 - Now hold the left arm across your face - and jab with the right. uid: 0ae1e746-94f4-1466-c707-aa519713c4cb Cinematic: Umi swings her practice blade. > Yah!
0:0 - How many goblins have you fought? uid: 2ef28ab8-85a4-1e0a-bb78-a296120af029 - 0 Check flag(s) (Local): false - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiers - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiersdescription > As many as there are stars in the sky.
0:0 - Like this? Yah! Yah! uid: 6cd132bc-bed1-9b11-2e61-664b586c5baf Node context: Attacking training dummy > Let me try! Yah!
0:0 - Almost there. Keep your hips square, and I think you'll have it. uid: 84f5204a-4c08-24ef-ea5c-15f97d271528 === END NODE ===
0:0 - And that's the best name they could think up? uid: 8caf4a6d-c2a7-6e3c-ca8f-e661b4447d2d === END NODE ===
0:0 - As many as there are stars in the sky. uid: 8dbf775c-fde0-e7b9-92cc-e6a49be696a7 Node context: Hob+goblins - 0 Set flag(s) to (Local): true - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiers - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiersdescription > That's not true.
0:0 - Almost there. Keep your hips square, and I think you'll have it! uid: 948b8eca-ed49-2289-fdfa-48b103c20a53 > I'm trying, I'm trying.
0:0 - As true as mithral, kid. uid: a35e5151-72d4-dfde-d85f-b1754d9c85f4 === END NODE ===
0:0 - Head up high, kid. To fight your enemy, you need to see 'em. uid: b04f3507-91ba-1ab6-f5c2-30d13e3f6414 - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description - 1 Check flag(s) (Object): false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > Yah! Yah!
0:0 - Head up high, kid. To fight your enemy, you need to see 'em. uid: fe16b4fe-7b2e-4628-96f5-3439c73da0a5 - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description - 1 Check flag(s) (Object): true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > Like this? Yah! Yah!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Trainee2Responses.lsj Synopsis: Wyll is encouraging the kids to practice punching goblins.
0:0 - Good try. But don't just swing all pell-mell. uid: 3770aec9-b30c-36bf-d477-3686cd7f19ff - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description > Swing, count a beat, and swing again.
0:0 - Swing, count a beat, and swing again. uid: 830fe606-a642-0f03-d243-4784e2c1bb8b > Swing, and... swing!
0:0 - Lower. Bend at your knees, not your waist. uid: bc691484-caf1-3108-c2ea-8a13b84caba2 === END NODE ===
0:0 - Don't get ahead of yourself. You can't even hold a real sword yet. uid: be2b4296-f579-4bb8-063e-e3549cdd5ecb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Trainee3Responses.lsj Synopsis: Wyll is encouraging the kids to practice punching goblins.
0:0 - Those goblins don't stand a chance. uid: 00207f1f-8e60-75f7-b1a4-4b0150293dd4 > Whoa!
0:0 - What about my tail? uid: 96bd73d8-9bb7-d47a-83a3-ba185ae30ee5 - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description > Use that too. Your entire body is a weapon.
0:0 - It's too hard... uid: b7022600-1073-d279-e207-f9393b3908e6 - 0 Check flag(s) (Global): true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description - 1 Check flag(s) (Object): false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > You can do it. Just have to believe!
0:0 - Can I name my sword? uid: b9a83648-4a81-3d88-5ae8-54c2d46c8f0c - 0 Check flag(s) (Object): true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > Go right ahead.
0:0 - Wicked. uid: ccbb9f6f-9c8e-a007-d2a5-5def4b0a0c3b === END NODE ===
0:0 - Go right ahead. uid: dba624fb-20a1-5216-a63f-13a44e29023a > Goblinbane.
0:0 - How many? uid: e7f6e80d-6b8b-93e4-003a-7d160438b7a3 Node context: Challenging - "You can't be doing more than me!" > Like six.
0:0 - I want to be like you when I grow up. uid: f68718fb-a86e-a16a-a914-a3777b8885e2 - 0 Check flag(s) (Object): true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > Me too!
0:0 - I want to be like you when I grow up. uid: f6e3bf6a-8798-03a9-3bb1-5605d521b8bd - 0 Check flag(s) (Object): false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription > You're already halfway there, kid.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Training.lsj Synopsis: Wyll is encouraging the kids to practice punching goblins.
0:0 - Good work, kids. You're all heroes, each and every one of you. uid: 0aade2c6-4f41-39b0-2326-050d74f601fe - 0 Check flag(s) (Global): true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description === END NODE ===
0:0 - That's the way! uid: 3b5ebd16-8661-0775-b288-caf8f207389b - 0 Check flag(s) (Global): false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer === END NODE ===
0:0 - Give it a good whack! 0:1 - Elbows high. Now pull back and... swing! uid: 44a6c4b3-816d-2321-faf2-8760cdbd6c10 - 0 Check flag(s) (Global): true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description === END NODE ===
0:0 - I'm proud of you, kids. uid: af842dab-38a5-41fd-4732-07bac8f86b87 - 0 Check flag(s) (Global): false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description === END NODE ===
0:0 - Take your time... get a feel for it. uid: d4580b7f-55c0-9b93-c088-df0963fba65d - 0 Check flag(s) (Global): true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer === END NODE ===
0:0 - Go on. Make me proud! uid: e24cfffc-0d93-e4e0-59fa-d64c1cbc18b2 - 0 Check flag(s) (Global): false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover1_2.lsj Synopsis: This pair are a young couple dreaming about their future plans in Baldur's Gate. They're optimistic-- as long as they have each other, they'll make things work. Early/ mid-20s, youthful enthusiasm.
0:0 - Good luck to you, then. And wish us some too! uid: 03379b3f-7f2a-548d-2964-c0b6d99c13f2 Node context: Positive again, won't let the player bring them down. > null
0:0 - I suppose we'll start in the Outer City, get a little business going... uid: 07a1b76a-f65e-c1cb-b0d5-d6c1c3c05654 Node context: The excitement of a young couple making plans - 0 Check flag(s) (Dialog): true - DEN_General_YoungLovers_HasMet - DEN_General_YoungLovers_HasMetdescription > Your spiced tea is life-changing. And I can bake up almond cakes twenty at a time!
0:0 - How can you make plans? I can't remember what I ate for breakfast. 1:0 - Plans? Just surviving the journey is ambitious enough already. uid: 09b21b23-9eb4-eda6-cd17-6e6d49570edf - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Luck's been on our side this far. No reason to think it'll run out now.
0:0 - Thanks. I suppose we'll all need it. uid: 0b17e58f-6653-675e-ae27-4741b0e01c1f Node context: Gentle enthusiasm. Slight caution in voice, but still positive. > null
0:0 - No harm in fantasizing about the future. Or don't they do that wherever you're from? uid: 119eb626-6e54-2837-3edb-509a775d8e29 Node context: Won't let the player bring them down. Speaking to githyanki player. > They're not fantasies. They're plans!
0:0 - If that's what we're offered, we'll take it. Everyone's got to start somewhere. uid: 1ad3d7ef-b670-18ef-7091-5ed858cc7fbf Node context: Player tried to bring them down, but Danis and Bex are having none of it. > null
0:0 - Of course! You're definitely invited. We'll make dinner. 1:0 - I hope it's a happy reunion! 2:0 - Hah! You two will be busy, if half of what I hear is true. 3:0 - You're lucky. We've no friends to turn to there. Just each other. 4:0 - May your ale be dark, and the loving sweet! uid: 2456036c-b0fa-ecc2-1b04-527d6a3c8d5e - 0:0 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0:1 Tag: Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Good luck to you, then. And wish us some too!
0:0 - Ah, yes - I know the beasts. Insufficiently meaty. uid: 25b315ab-3b9b-1726-d8c6-c8ba351cd2a3 > null
0:0 - Sure. Yes. Queen Vlaakith and everything. uid: 2811928c-d348-2fa8-5d3f-8c003db2f282 Node context: Suspicious of player, playing along because player has started saying weird shit. === END NODE ===
0:0 - Your spiced tea is life-changing. And I can bake up almond cakes twenty at a time! uid: 47bebedd-18d8-5e10-2dd5-9f711730c78d Node context: The excitement of a young couple making plans === END NODE ===
0:0 - Rest a bit. We're leaving soon. You'll like Baldur's Gate. It's for all sorts. uid: 4913f053-26b3-1cb7-e7a4-5bebd99f39e2 Node context: CAutious friendliness. === END NODE ===
0:0 - Luck's been on our side this far. No reason to think it'll run out now. uid: 68b76ded-8a65-aa31-eb76-10ccee359f07 Node context: Looking on the bright side > Optimism, my friend. Try it out.
0:0 - A pint and a clean room would do me a world of good. uid: 70d1c040-6c34-cc11-1eef-ad294d10d16d - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Gods... that sounds like heaven.
0:0 - It's The Blushing Mermaid for me. Bit rough, but the ale's cheap. uid: 71b08124-f1e2-b5c9-8f77-00b660698d63 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > We've had enough rough to last us a good long while.
0:0 - I'm worried the Baldurians are going to rob me for all I'm worth. I'm quite clueless. uid: 832b3125-497b-58a2-452a-231eda05c689 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Good luck on your journey. uid: ac8f28bf-6905-ff12-e801-ae7ab4597aa0 > null
0:0 - I'll be keeping to myself. People tend to stare at me. uid: ad30e049-54cc-337a-7c80-ff21a5660bb6 - 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 0:1 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) - 0:2 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) - 0:3 Tag: Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Know what you mean.
null uid: b2376564-ad80-2298-4d00-d428e1d5d3c4 === END NODE ===
0:0 - I'll be seeking the warmth of the Elfsong Tavern. uid: bc8a0038-6add-301d-1357-7ba2312c7c6b - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) > I think I've heard of that place. Something about a stuffed dragon's head in one of the dining rooms...
0:0 - I aim to purge the parasite infecting my brain. uid: be1bc714-2e3f-a77e-75c4-c401a2f76934 > Poor thing. You seem... tired.
0:0 - *Surely destined for the slaughter. What would be more perfect than to die by your love's side, and know love was not enough?* uid: bedfeabf-4e34-64e8-7a58-51a28e0fa0c7 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Object): true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge > null
0:0 - Look - whoever you are, whatever you're into, you'll find it in Baldur's Gate. I only have eyes for this one here. uid: cafdf098-f72f-e187-1aa9-1f6de0ed3c19 Node context: Defending herself against players accusation of being into cats. === END NODE ===
0:0 - 'Geoffrey' is great. Let's go with that. uid: cda45086-7e01-4625-fb38-ce5bd2fe5fbc === END NODE ===
0:0 - I want a new life, entirely. To be a wholly new person. uid: cebd0e9d-3eac-630d-1ae4-d56535238e6a - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Knowing me, there is a high chance I will start a fire and be sent to jail. uid: d129a80b-a301-0dad-e938-76961a39e834 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Set flag(s) to (Global): true - ORI_State_DarkUrge_PromiseArson - Dark Urge swore to start a fire upon reaching Baldur's Gate > null
0:0 - Come with us to Baldur's Gate. If cats are new to you, you won't believe what you'll find there. uid: d4a9be37-98ca-24ca-b43e-5b3281f42e2a Node context: Thinks player is very strange, but still friendly === END NODE ===
0:0 - Yes. Over there. uid: d56737c1-6e5e-ba7a-189c-c1ed915860fe Node context: Playing along with Bex to escape weird player. === END NODE ===
0:0 - Won't be long now. One more trip, then we can really rest. uid: d8b165b7-138f-4259-882e-b30ebbc1a67e Node context: Enthusiasm mixed with weariness. > null
0:0 - 'Geoffrey?' A weak name. Insipid. uid: dc6705c4-9668-3e53-a12a-fb9d55aa8704 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Oh really? What do you suggest then?
0:0 - Know what you mean. uid: dcc8e81f-7ae3-26d7-137d-a4d35f48c717 > Do we ever.
0:0 - I'm... sure you'll do just that. Right, Danis? uid: debe88d0-aad9-b9af-24a9-466fad4b993d Node context: Suspicious of player, playing along because player has started saying weird shit. > Sure. Yes. Queen Vlaakith and everything.
0:0 - Where were we, love? A cat and a house with a porch... uid: df085de3-bdc4-acdc-889e-fea91840585c Node context: Ignoring player now, talkign to Danis again cause player is a weirdo. === END NODE ===
0:0 - Travel with us, if you like. Maybe we can show you to squirrels and ducks on the way. uid: e51beaa7-ae24-7928-ac68-b0357a9c4e02 Node context: GEnuinely inviting. === END NODE ===
0:0 - Right. Erm. Danis, we've got to do the thing... in the place... over there. Remember? uid: e7008618-4a3a-d8ba-8d24-adcc79423edd Node context: Realizing player is a total weirdo, trying to get away. > Yes. Over there.
0:0 - That's no concern of yours. uid: e79703c7-fb38-09fc-6b6d-8b8850ff31e7 > No problem.
0:0 - What'll we name it? I like 'Geoffrey.' uid: ec167a98-ea27-a079-e854-75897a5b15d1 Node context: Enthusiastic, planning for the future. - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Idle chatter. Have you nothing better to do? > What is this 'cat' you speak of? > 'Geoffrey?' A weak name. Insipid. > Leave.
0:0 - We've had enough rough to last us a good long while. uid: f2a26f74-9eaf-f7e3-32d6-f776986e59b0 Node context: Lightly feigned politeness, like refusing a yucky dish. > Good luck to you, then. And wish us some too!
0:0 - And we'll have a dog, right? uid: f77e42fe-9284-fca6-f6f2-59c924a09357 Node context: Enthusiastic, planning for the future. - 0 Check flag(s) (Dialog): false - DEN_General_YoungLovers_HasMet - DEN_General_YoungLovers_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_General_YoungLovers_HasMet - DEN_General_YoungLovers_HasMetdescription - 1 Set flag(s) to (Global): true - DEN_YoungLovers_State_MetPlayer - Bex or Danis met players in Grove. > They don't allow 'em in Baldur's Gate. Cats, though...
0:0 - Leave. uid: fc50e1d8-13f3-c465-034d-0dc274a8f03d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_1.lsj Synopsis: This is Danis' default dialogue if Bex is either occupied or dead, so it's a bit uneasy and tonally ambiguous without giving a strong indication of what's on his mind.
0:0 - I don't want to wait around here longer than we have to. uid: 6ceacaee-5f30-036e-c591-b98ab6bafc6b - 0 Check flag(s) (Dialog): true - DEN_General_YoungLover_1_HasMet - DEN_General_Refugee2_HasMetdescription === END NODE ===
0:0 - We're leaving soon - whenever Zevlor gives word. uid: f07980ca-01c1-2c07-d786-2e7d54345d27 - 0 Check flag(s) (Dialog): false - DEN_General_YoungLover_1_HasMet - DEN_General_Refugee2_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_General_YoungLover_1_HasMet - DEN_General_Refugee2_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_2.lsj Synopsis: This is Bex's default dialogue if Danis is either occupied or dead, so it's a bit uneasy and tonally ambiguous without giving a strong indication of what's on his mind.
0:0 - I couldn't be more ready to leave. uid: a4e97b18-7184-3031-4fc2-cb24e1e82463 - 0 Check flag(s) (Dialog): true - DEN_General_YoungLover_2_HasMet - DEN_General_Refugee3_HasMetdescription === END NODE ===
0:0 - We have a chance at a new start. Finally. uid: c1ef59d1-94a9-50ef-a97e-0a554c5b4268 - 0 Check flag(s) (Dialog): false - DEN_General_YoungLover_2_HasMet - DEN_General_Refugee3_HasMetdescription - 0 Set flag(s) to (Dialog): true - DEN_General_YoungLover_2_HasMet - DEN_General_Refugee3_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_AD_1.lsj Synopsis: This will be Danis' AD if Bex is separated from him, possibly by being dead, possibly just by being occupied. He is a bit uneasy because of this, in any case.
0:0 - Hope the road isn't too bad. uid: 0f2fefff-4f9e-74ea-48f7-34e8bc97eb27 Node context: Uneasy - 0 Check flag(s) (Local): true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription - 0 Set flag(s) to (Local): false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_A - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Adescription === END NODE ===
0:0 - Shouldn't be too long now. uid: 8ab023df-65c1-6696-974e-f35917e4162b Node context: Uneasy - 0 Check flag(s) (Local): true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription - 0 Set flag(s) to (Local): true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_AD_2.lsj Synopsis: This is Bex's AD if Danis is dead or occupied. She should be slightly uneasy as a result.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_AD_Shared.lsj Synopsis: The two young lovers are enthusiastically making plans for when they arrive in Baldur's Gate.
0:0 - You sound like your father. uid: 06e356ed-02e7-f123-1e5e-e35df14873bf Node context: Gentle reprimand > Well, it was his caravan.
0:0 - My love, you were a caravan escort for three days, and you quit in the middle of your shift. uid: 08e9ec03-d795-64c1-2084-21247ed0f01c Node context: Gently correcting him. > You sound like your father.
0:0 - Well, it was his caravan. uid: 2537cd59-69f6-37c3-40a5-c603cb767809 Node context: Making a point. Emphasis on 'his' === END NODE ===
0:0 - What will we do for work when we get to the city? uid: 4b63b948-7361-32f6-66a4-c3c83bd2aea8 - 0 Check flag(s) (Local): true - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription - 0 Set flag(s) to (Local): false - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription > Whatever we want!
0:0 - Sure. Blood excites me. uid: 69493db6-111a-f7d6-4005-8192cf7a2cfc Node context: Said with casual cheerfulness. > Erm... right.
0:0 - I'll talk to the guards in Baldur's Gate. I speak their language. uid: b3972089-a213-15a4-d121-672dbc7c07bb Node context: Decisive and arrogant. - 0 Check flag(s) (Local): false - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription - 0 Set flag(s) to (Local): true - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription > My love, you were a caravan escort for three days, and you quit in the middle of your shift.
0:0 - I think I'd make a fine teacher. Or a baker. Or a butcher. uid: b6bfbe15-c00b-85e1-c6bb-c2343b173e95 > A butcher? Really?
0:0 - Erm... right. uid: d3f21827-f6b9-b760-c3db-04e0c3323025 Node context: Bex has just said something strange, he's pretending to kind of ignore it. === END NODE ===
0:0 - A butcher? Really? uid: f3e18335-98a8-48ce-6576-3fa876112a79 Node context: Surprise she'd say she wants to be a butcher > Sure. Blood excites me.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ZenBear_AD.lsj Synopsis: AD of very lazy bear in the water.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\GEB_DEN_CapturedGoblin_AD_Crime.lsj Synopsis: Assorted residents of the Druid Grove react to a goblin prisoner having broken free.
0:0 - The goblin is escaping! Kill it! uid: 61bd0953-9a2c-7e3d-f2c5-8222c2724c86 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\GEB_DEN_DruidAttack_AD_NoticedIdolStolen.lsj Synopsis: AD when the druids realise their sacred idol has been stolen. This is the straw that breaks the camel's back, and they start attacking the tieflings and the players.
0:0 - The idol is gone. Round up the intruders - we've been patient enough. uid: c4c73f5e-8e9d-19cd-02f7-0458cf0224ad - 0 Set flag(s) to (Global): true - DEN_DruidAttack_Event_SaidCrimeAD - A Druid in the grove said a crime dialog about the idol === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\GEB_DEN_DruidAttack_AD_NoticedIdolTampered.lsj Synopsis: AD when the druids realise their sacred idol has been tampered with. This is the straw that breaks the camel's back, and they start attacking the tieflings and the players.
0:0 - The Idol of Silvanus! Round up the intruders - we've been patient enough. uid: f2ec813e-b57e-98e3-b6c8-533dfb730104 - 0 Set flag(s) to (Global): true - DEN_DruidAttack_Event_SaidCrimeAD - A Druid in the grove said a crime dialog about the idol === END NODE ===
0:0 - VO_SFX description: Heavy lifting efforts to try to keep gate open (along with Aradin & Barth). It's too heavy so the gate slams shut uid: a392f302-82ea-636b-5667-faa3a619ef00 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Hideout_AD_DarkUrgeSeesDeadChild.lsj Synopsis: Dark Urge sees a dead child after the destruction of the Den at the hands of goblins
0:0 - Is this the first time I've caused a child's death? uid: 4bc823fa-b923-49e2-abdf-ba3fe4bb9452 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Weaponsmith_PostEA.lsj Synopsis: This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Dammon fights against the druids. He's provided the tieflings with their weapons, and he hopes they're up to the task. Afterward, he's back at his forge, repairing the weapons that were damaged in the skirmish.
0:0 - I've got a dozen weapons to reforge. Goblins better not get here first. uid: 8d23ece8-b45c-47b9-aec8-610d888f1f95 - 0 Check flag(s) (Dialog): true - DEN_DruidAttack_HasMet_WeaponsmithAfterAttack - DEN_DruidAttack_HasMet_WeaponsmithAfterAttackdescription - 1 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription > null
0:0 - We'll just have to prepare as best we can. uid: a2e808ed-44a8-4779-aff0-a56f0d0c4f80
0:0 - When do you think the goblins will attack? uid: aebb5faa-4cd2-4e4c-b428-ddb79c4c0c8c - 0 Check flag(s) (Dialog): false - DEN_DruidAttack_Event_WeaponsmithAboutGoblins - DEN_DruidAttack_Event_WeaponsmithAboutGoblinsdescription - 0 Set flag(s) to (Dialog): true - DEN_DruidAttack_Event_WeaponsmithAboutGoblins - DEN_DruidAttack_Event_WeaponsmithAboutGoblinsdescription > Could be a day or a season - bad timing for us either way.
0:0 - We managed against the druids, but half our weapons are bent or broken. uid: cdb4845b-26c0-48ce-a0e3-f0b5911e971c - 0 Check flag(s) (Global): true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins. - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription true - DEN_DruidAttack_HasMet_WeaponsmithAfterAttack - DEN_DruidAttack_HasMet_WeaponsmithAfterAttackdescription > The goblins will run us through unless I get them mended.
0:0 - Our steel better hold. uid: dc45d974-3350-4d64-bfb0-d0a0a447a395 Node context: Through gritted teeth - 0 Set flag(s) to (Dialog): true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription === END NODE ===
0:0 - Leave. uid: e43dea16-09c3-4af6-80f2-274f0799253b === END NODE ===
0:0 - Though I wouldn't mind a bit of hellfire to put to use protecting this place. uid: e6872a81-cc37-6eb7-6c83-905a0409c2f1
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_PAD_FirstInsight.lsj Synopsis: The player walks past and, if they notice (pass an insight check), responds to the ox looking at them strangely.
0:0 - Did that cow just give me the side-eye? Is that... normal? 1:0 - I'm not sure I care for the way that ox is looking at me... 2:0 - Hm? That ox is staring right at me. 3:0 - That ox seems a little too interested in me... 4:0 - That ox - it can't keep its eyes off me. 5:0 - That ox has a terrible aura. 6:0 - I'd swear that ox's gaze is following me. uid: c79ef788-ab88-4769-b672-eb341b5d6ad1 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_MeetAtDruidsGrove.lsj Synopsis: The player comes across some ox in the Tieflings cave at Druid's Grove. The player may notice the ox acting strangely.
0:0 - There's something strange about this ox. What is it? uid: 0ff7ac43-a30b-f176-e997-cb857408ff7a = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): false - DEN_DevilishOx_State_ArcanaCheckComplete_SwA - The player passes the arcana check on the ox (SwA). - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_State_ArcanaCheckComplete_SwA - The player passes the arcana check on the ox (SwA). > null (roll sucessful) > null (roll failure)
0:0 - Moo! uid: 1fd56e8d-d3be-819d-ecf9-7a320fec607c Node context: Spoken by the ox (i.e. no SFX); a phasm pretending to be a normal ox. - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach. === END NODE ===
0:0 - Now - that's all I have to say besides - and I really mean this - moo. uid: 3770a8a3-822c-4239-72d0-9b7ac4602433 - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach. === END NODE ===
0:0 - Out with it, cow, or you're going to regret it. uid: 4f7f9a13-77d3-c863-54d2-bb53b3aaf9a9 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - A pitiful lie. Scurry along now, before something dreadful happens to you. uid: 533609f0-f719-fd3e-8e99-93cb7016b985 - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach. === END NODE ===
0:0 - *Snuff!* uid: 5d6dd9cd-e0e9-4f3e-bca2-7057d9795a0f Cinematic: - 0 Check flag(s) (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet - The player has met the ox before. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Moo. uid: 7edcb491-8b8d-4249-a5a8-c4b695ff961e Cinematic: Node context: Spoken by the ox (i.e. no SFX); a phasm pretending to be a normal ox. - 0 Check flag(s) (Global): true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Moo!* uid: 7fb9a171-3d95-41f2-b4ec-a1e39928d889 Cinematic: - 0 Check flag(s) (Dialog): false - DEN_DevilishOx_MeetAtDruidsGrove_HasMet - The player has met the ox before. - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet - The player has met the ox before. > The ox makes you uneasy. Try to discern why. > A fine looking beast you are. > Ugh. Hideous cow. > Leave.
- Roll failure - null uid: 8f648d87-61e0-b15f-7b17-b56590810a74 > null
0:0 - Fine. I heard the tieflings are going to butcher one of you for food, so your secret will die with you. uid: 993c5385-ccfc-c2a1-fdf4-6b5e2874af1e = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 99f62d7e-84a1-9dd2-ab16-6f84b111dadd > *Hnr!*
0:0 - Tee-hee. uid: 9f4f5363-a7eb-14ce-7009-65b1c4bf47d1 - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach. === END NODE ===
0:0 - Leave. uid: b8e169ae-b31b-440d-a50e-2e0988763b88 - 0 Set flag(s) to (Global): false - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals. === END NODE ===
- Roll sucessful - null uid: bbe30caa-4c5b-52af-2783-214c2a3d2dbf > null
0:0 - You don't want to know what I'm a devil for. Believe me. uid: c0a5ec70-26f4-b66d-412c-fc86e32a3a70 Node context: A threat - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach. === END NODE ===
0:0 - The ox makes you uneasy. Try to discern why. uid: c425078c-1778-652a-fe16-0c61c1e2405c = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): false - DEN_DevilishOx_State_ArcanaCheckComplete - The player passes the arcana check on the ox. - 0 Set flag(s) to (Dialog): true - DEN_DevilishOx_State_ArcanaCheckComplete - The player passes the arcana check on the ox. > null (roll sucessful) > null (roll failure)
0:0 - Ah, you're addressing me. A humble ox. How... quaint. uid: e7a41113-7207-4560-b4ac-19e301151859 Cinematic: - 0 Check flag(s) (Global): false - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals. - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals. > There's something strange about this ox. What is it? > Haven't you ever met anyone who could speak to oxen? > Did you come from Elturel with the others? > Leave.
0:0 - There's more to you than meets the eye. Care to explain? uid: e7ae000f-dfd9-7ffb-6319-c006137613b5 > No. You are... incapable.
0:0 - Come on, old chap. I'm a devil for gossip. uid: f1eb1ae8-5038-40f2-ad4c-bce673e3df7a = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_AD_ToronCurious.lsj Synopsis: Toron notices you speaking with the strabge ox, but he's not too concerned, just curious.
0:0 - Huh. Funny. uid: 76ec6795-8944-4832-b3ad-1170c7a1f863 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_AD_OxReaction.lsj Synopsis: This AD plays after you have spoken with the ox with SwA, if you linger or pass by the ox again.
0:0 - Move along. I mean - moo. 0:1 - Nothing here for you. 0:2 - Tick tock. uid: ddb74a98-bb15-4ab9-8d07-3cec43e1e9aa === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DarkJusticiar_PAD_MuralHint.lsj Synopsis: Shadowheart notices the mural in the druid's grove.
0:0 - That mural... they look like Dark Justiciars. uid: 05715da5-7e83-4dfc-a85b-b2b9bf18122a Node context: Intrigued - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_JusticiarMurals - true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
0:0 - That mural... it shows Dark Justiciars. Another sign of their presence. uid: 97042ae4-12fb-b2d5-be0e-aa2619030bcc Node context: Intrigued - 0 Check flag(s) (Global): true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region. - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_JusticiarMurals - true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint === END NODE ===
0:0 - That mural shows Dark Justiciars. All these signs can't be a coincidence. uid: cb4dac81-1383-10c3-050e-230690d007a1 Node context: Intrigued - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_JusticiarDream - - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Knows_JusticiarMurals - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_PAD_Shot.lsj Synopsis: Arka has just killed Sazza with her crossbow. Reaction of the party.
Requires 2 characters.
Speaker 1 is the character who let Arka do the deed through the dialog, as such their reply should keep that in mind.
Speaker 2 is a nearby companion who instigates the PAD and can have an opinionated line.
0:0 - Well, this makes one down. Only a few thousand more to go! 1:0 - If I've one regret, it's that I didn't fire the arrow myself. 2:0 - The goblin was just put out of our misery, that's all. 3:0 - Nobody will shed any tears for a dead goblin. The opposite, more likely. Let's move on. 4:0 - I don't mind squaring off in battle, but shooting something in cage is a bit cheap. 5:0 - No one will mourn this goblin, I suppose. Let's leave it at that. 6:0 - Won't shed tears over a goblin, but still - not a pretty scene. uid: 2e448d47-273e-4eea-a5de-ccc65650cd61 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_PAD_Healer.lsj Synopsis: Played after being told by Sazza about Gut.
Speaker 1 is the character who left the dialog. Neutral inquisitive remark about whether the rumoured healer could really help.
Speaker 2 is any other party member. Line can be opinionated.
0:0 - Heh - I'm not about to enlist a goblin's help, thanks very much. 1:0 - Forget this goblin priestess. She will not know about purification. 2:0 - We are finding ourselves with some interesting bedfellows... 3:0 - Perhaps this Gut creature stole something that could be useful. A scroll, a potion, a cranial extractor. 4:0 - Let's give it a try. Haven't been to a goblin encampment in a long old time. 5:0 - If this priestess is indeed a master in the arts of booyahg, it's not inconceivable she could be of help to us. 6:0 - She's worth talking to, at least. uid: f1b3c255-bedd-4f5b-80b2-b8fe27b7bb64 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_PAD_Freed.lsj Synopsis: This VB plays after Sazza was escorted outside of the Grove.
The dialog may play with one or two speakers.
Speaker 1 is the character who helped her escape.
Speaker 2 is an accompanying party member, and as such may have an opinion on the issue.
0:0 - Ugh - I hope we don't end up regretting this. 1:0 - We have made an ally from an enemy. Quite judicious. 2:0 - I just wish we could've made a deal with a wood nymph or - anything less vile, really. 3:0 - I'm not in the habit of helping vermin. I expect it to return and bite. 4:0 - I'm sure we won't regret this. 5:0 - Far be it from me to second-guess your decisions, but I'm not entirely convinced setting that scamp of a goblin free was the wisest of ideas. 6:0 - Or it'll come back to haunt us. uid: c7f411f0-e478-456a-9b90-39c899ad0aa1 Node context: Karlach: A little naive but sincere. - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_LockedUp.lsj Synopsis: This is the VB that plays after Nettie locks the players up in her study once the players refuse to take the poison. She doesn't fight them, but the party reflects on her actions as a result of confessing the existence of the tadpoles.
Speaker 1 is the player who disclosed the information and may show regret or indifference towards the current state.
Speaker 2 comments on speaker 1 telling the truth to Nettie.
0:0 - Let's keep our condition on a need-to-know basis. As in, nobody needs to know. 1:0 - Only proven allies should know of our condition. Anyone else? Keep your lips sealed. 2:0 - I trust the next time someone asks if we have a mind flayer tadpole in any of our skulls, we'll consider lying? 3:0 - Blind honesty is always a bad idea. We should keep quiet in future. 4:0 - Better to keep some things on the inside pocket, you know. 5:0 - These tadpoles are no ordinary ailment. It might be wiser to keep the specifics to ourselves. 6:0 - Can't blame anyone for reacting with fear - but it might do to keep our condition on a need-to-know basis. uid: 29077630-39f1-4705-8347-1aaa6048d98c - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_Cyanide.lsj Synopsis: Context: Nettie has given the player a vial of poison to take if they start turning into mind flayers. Players reflect on whether they should actually take it if the time comes.
Speaker 1 has just promised Nettie they will take the poison if they begin to turn. (SPEAK TO JORDI, The Speaker 1 nodes may need to be changed. )
Speaker 2 reacts to Speaker 1 acquiring the poison after swearing to Nettie they'll use it if they start to turn.
Gale - Shadowheart: We'll resort to poison if necessary.
Lae'zel - Astarion - Wyll - Karlach: It won't come to that - don't entertain the option.
0:0 - Better than becoming a mind flayer. Keep it - in case things start to go very wrong. 1:0 - As something of a potential would-be mind flayer myself, I couldn't agree more. 2:0 - If you start to turn, I encourage you to take it. I'm sure it'll be very entertaining for the rest of us. 3:0 - Trade it to the nearest quartermaster for a better weapon - it looks like you could use one. 4:0 - We're a long way from a measure that drastic. A very long way. 5:0 - I might use it - as a projectile. Not dying a second sooner than I have to, that's for sure. 6:0 - Better to have on hand than not. uid: 316a25a7-a8de-48b0-8d84-c8665a8e4379 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Better to have more options than fewer. If you start sprouting tentacles, I'll pour it down your throat myself. 1:0 - Oh, I don't know. I can think of worse deaths than toasting to you all with a wyvern sour. 2:0 - Hear, hear. If you turn, I'd rather slit that pretty neck of yours myself, anyway. 3:0 - I prefer steel myself. But I was raised well. 4:0 - I'd go ahead and toss that bottle. We won't be needing it. 5:0 - Yeah, if I have to choose between poison and tentacles, I'm going tentacles. Sorry! 6:0 - Hopefully we'll be rid of this parasite before we even need to think in that direction. uid: 778229d9-3412-453e-85ff-ce414a7f49dc - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\BHVR_WRLD_DEN_PleaAtTheGate_Adventurers.lsj Synopsis: World behaviours for Aradin and the group, they are banging at the gate
null uid: 8833afa4-e17f-433a-b3fd-87f9a1f4d9e4 === END NODE ===
null uid: 8a2dd424-c351-4073-a03f-530bc9951cb4
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_AradinAndRemira.lsj Synopsis: Aradin and Remira are having a drink after arriving back in the Druid Grove.
0:0 - Not the worst plan you've had lately. uid: 441188b3-5d04-05a5-31fa-47e93cb0e347 === END NODE ===
0:0 - What comes next? uid: 7921ea28-c255-755e-148a-ecf095cd7b4d - 0 Check flag(s) (Local): true - 7619c224-45e6-1164-76c3-4530cc109664_Flow2 - 7619c224-45e6-1164-76c3-4530cc109664_Flow2description - 0 Set flag(s) to (Local): false - 7619c224-45e6-1164-76c3-4530cc109664_Flow2 - 7619c224-45e6-1164-76c3-4530cc109664_Flow2description false - 7619c224-45e6-1164-76c3-4530cc109664_Flow1 - 7619c224-45e6-1164-76c3-4530cc109664_Flow1description > We finish this bottle. Got enough dead to toast, anyway.
0:0 - It could be worse. uid: b7ae87b4-4f3c-753c-d8df-827f1de366a5 - 0 Set flag(s) to (Local): true - 7619c224-45e6-1164-76c3-4530cc109664_Flow1 - 7619c224-45e6-1164-76c3-4530cc109664_Flow1description > ... how?
0:0 - Cut his teeth?! For his sake, I hope he's dead already. uid: cde18748-fe27-39d3-79b3-bb2b97b934e7 === END NODE ===
0:0 - Coulda been us they caught. uid: df25332e-c0e9-c38e-e1e0-4d626c5f8aaf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_AtCorpses.lsj Synopsis: Gallows humour, grimly delivered - the 'you' are the corpses of his fallen comrades, who he finds in a forest. But he's effectively talking to himself.
0:0 - Lucky you. Done with this shite. uid: 97ae6a08-f288-c6ec-69aa-9dec88e69b0a Node context: gallows humour, grimly delivered === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_WyllWantsOut.lsj Synopsis: AD used by Wyll when his first combat turn against the goblin raiders start. This should be cried out valiantly! Wyll has arrived to save the day!
0:0 - Bastards. The Blade comes for you. uid: ffd5bb4a-3ca1-10e6-f633-dc4bf2d7e162 Node context: This should be cried out valiantly! Wyll has arrived to save the day! === END NODE ===