File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_LeavingCorpses.lsj
Synopsis:
After encountering some dead adventurers in the forest, Aradin urges his remaining company to keep moving (only plays if he's not alone).

0:0 - Come on. We're wasting time.
uid: 79003993-2a1d-4386-ba3e-13b0a9632063
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_RemiraBarthAtCorpses.lsj
Synopsis:
Remira and Aradin are discussing the fate of their fallen comrades at the hands of goblins

0:0 - Give it a rest. We have time.
uid: 14d6a7c4-6ab0-3fb6-a764-a969229e061e
> Maybe you do.

0:0 - Liam isn't here...
uid: 30610424-e82f-fa58-0a11-fdb26d776cd8
- 0 Check flag(s) (Local):
   true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_A - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Adescription
- 0 Set flag(s) to (Local):
   true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_B - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Bdescription
> He didn't make it this far. You saw them grab him.

0:0 - Maybe you do.
uid: 33ef6b86-7a1c-c2a0-a35b-b311c50c867f
=== END NODE ===

0:0 - You don't gotta remind me.
uid: 5d441d7f-e012-1508-13c4-d8f432592838
=== END NODE ===

0:0 - He didn't make it this far. You saw them grab him.
uid: 8d8f57c9-967e-736c-b492-e74950cf8f94
> You don't gotta remind me.

0:0 - We shouldn't be hanging around.
uid: a9592b12-c469-300d-4814-70b96eea9aa6
- 0 Check flag(s) (Local):
   true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_B - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Bdescription
- 0 Set flag(s) to (Local):
   false - 10b01636-f73f-e7be-5f2e-5be653ae67a8_A - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Adescription
   false - 10b01636-f73f-e7be-5f2e-5be653ae67a8_B - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Bdescription
> Give it a rest. We have time.

0:0 - They got their fill.
uid: bc26ee2b-079a-47b3-7103-748ca10f0c9a
=== END NODE ===

0:0 - Think more are coming?
uid: d9f4def2-10e2-27cd-c66b-416c65cad0d6
- 0 Set flag(s) to (Local):
   true - 10b01636-f73f-e7be-5f2e-5be653ae67a8_A - 10b01636-f73f-e7be-5f2e-5be653ae67a8_Adescription
> They got their fill.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_LeaderAtCorpses.lsj
Synopsis:
Aradin comes across the corpses of some of his friends, who were lost during the goblin raid. He's in a neutral location at a bridge and observing the corpses of his people and of goblins, who were also killed in the fight.

0:0 - There's a wizard in Baldur's Gate that'll pay gobloads for a relic supposedly buried round these parts.
uid: 00c745df-eb93-9de9-f74e-c5f6fc5bb59c
- 0 Set flag(s) to (Global):
   true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> But gold ain't any use if you're too cold to spend it.

0:0 - I hear the druids' leader went with you.
uid: 02b5cc61-a892-5b74-c83c-20254403e9e8
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.

0:0 - And from a wizard too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate.
uid: 060447c7-cac7-1420-e7df-85b7f42c7c7e
- 0 Set flag(s) to (Global):
   true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
> Stupid thing to die for...

0:0 - Right. Yeah. I bet.
uid: 0d10ab5e-7855-3dfb-bf4d-3940e0ca8876
> null

0:0 - This whole thing sounds like a setup.
uid: 0e43333c-a737-82b4-b01c-943556162412
- 0 Check flag(s) (Global):
   true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription
> That, or a crock of shite.

0:0 - Whatever doubts and mysteries plagued them in life, may they be answered in death.
uid: 0f429b77-d9b3-6bae-82fe-1630d5fb0e9f
- 0:0 Tag: Cleric of Oghma - Player or NPC is cleric of Oghma. (Oghma is the Lord of Knowledge, overseeing inspiration and invention. His clerics spread truth, encourage innovation, and stamp out falsehoods wherever they go.)
- 0 Check flag(s) (Tag):
   true - Cleric of Oghma - Player or NPC is cleric of Oghma. (Oghma is the Lord of Knowledge, overseeing inspiration and invention. His clerics spread truth, encourage innovation, and stamp out falsehoods wherever they go.)
> Folks like us ain't got unanswered questions. We got contracts to finish and mouths to feed.

0:0 - That's a fancy way of saying 'I had something better to do.'
uid: 121252fb-2e5e-3dfc-c6bb-be4b0814fa78
> Wish I'd had something better to do when I came across this contract. Bloody goblins ran through my crew - and all for nothing.

0:0 - An adventurer's life is often short, but full of glory. May their journey onward be their next great adventure.
uid: 12b3106e-5ef9-6ca8-9ce9-baad0ffcff33
> Save your breath. They're too dead to hear you.

0:0 - As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.
uid: 141b532b-dd8e-a9f0-ae06-2fcc05df9708
> When the goblins jumped us, most of my crew scarpered, just like I taught 'em to. The old codger didn't.

0:0 - Yeah, and I'd do the same again. He weren't my responsibility.
uid: 143ad58a-4838-9a0d-76ed-756fb9dc63fc
> If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him.

0:0 - That was just a friendly tap - and you had it coming.
1:0 - Still sore about that? You had it coming.
uid: 166aba96-f710-e937-2fe8-4cb0682ad176
- 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> Wasn't any of your business, though, was it?

0:0 - I'd give you a map of the temple and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk.
uid: 1691d02f-94b8-6682-debb-5a7c78cdd672
Node context: Disrespectful
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> All I've got's the contract. Can show you where we turned back, if you feel like dying.

0:0 - Finally some sense.
uid: 170cbc64-0199-a2b1-78cd-2b7e20fc2b53
Cinematic:
> See you on the road, mate.

0:0 - Stupid thing to die for...
uid: 19965739-173b-0d33-7e98-352aea101888
Node context: Dismissive
> null

0:0 - I'm just glad to be rid of the bloody thing. Happy hunting.
uid: 1b470933-735a-a714-50d6-8c20341cf821
Animation: hands over something
Cinematic: hands over contract
Node context: Hands over contract (piece of paper; can happen off-camera)
- 0 Set flag(s) to (Object):
   true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription
=== END NODE ===

0:0 - Leave.
uid: 1c5ed6ae-93fb-50dc-e530-f023ce881bbf
=== END NODE ===

0:0 - Stay true to your blade and you will know his name soon enough.
uid: 274f555d-fbca-e1e1-939c-ed78081ff9e7
> Whatever you say, mate.

0:0 - The goblins need to be dealt with - so I'm dealing with them.
uid: 28e76584-5f16-33e9-7b4b-ff3d0c3fdad9
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntAccepted - Accepted to help Zevlor - Goblin Hunt
> Bet you will, too. Just like my mates here did.

null
uid: 31d0122d-ae76-8fce-e46f-00e0cde0bfbc
Jump to another node

0:0 - I commend them to the darkness. When night falls, let them be forgotten.
uid: 32b1c23d-8244-d35f-a674-36eb59027433
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0 Check flag(s) (Tag):
   true - Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
> Hard to forget idiots like these. I don't think I'll bother trying.

0:0 - Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part.
uid: 340b63ee-8fb9-9413-bf9a-b4b12b6443ce
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition

null
uid: 35d330aa-a64c-c9a1-d01d-454101df101f
- 0 Set flag(s) to (Object):
   true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription
=== END NODE ===

0:0 - Say another word, and I'll 'cull' you before you can blink.
uid: 37dd92bd-7014-01ca-8546-eacb1cea089a
Cinematic:
Node context: Responding to the player saying his crew had been culled in the natural order
> null

0:0 - That, or a crock of shite.
uid: 3888a709-5051-2504-ddec-fd98e964f196
Animation: Aradin taking a swing from flask
Cinematic: Takes a swig from the bottle after he speaks.
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_KnowTheRisk - DEN_AdventurersQuest_KnowTheRiskdescription

0:0 - Whatever you say, mate.
uid: 3b647aad-8c76-223a-180d-890826439725
> null

0:0 - Though I do not know how they lived, I know they died justly in combat. I honour that death.
uid: 3bf1187b-6d59-8b78-d41c-e95c8775f532
- 0:0 Tag: Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.)
- 0 Check flag(s) (Tag):
   true - Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.)
- 0 Set flag(s) to (Object):
   true - DEN_AdventurersQuest_LeaderAtCorpses_TyrPrayer - Player prayed to Tyr in front of Aradin
> That's true, isn't it? My crew gave those nasty little shites as good as they got.

0:0 - Where exactly did you get jumped?
uid: 3f1095fd-7c6c-e851-6d3c-2b410f23aea3
- 0 Check flag(s) (Global):
   false - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> The goblins are holed up in some temple ruins out west. You'll smell 'em or hear their drums before you see 'em.

0:0 - These vessels are a reminder that death walks behind each of us, every day. None can outrun him. Praise Myrkul.
uid: 3f2d75e0-2c92-d498-6529-9d218881e919
- 0:0 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
- 0 Check flag(s) (Tag):
   true - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
> Grim.

0:0 - Honour their suffering? Please.
uid: 4128a8e8-a657-48ca-c88d-14e803e43b58
> This was a good crew. They deserved better.

0:0 - This was a good crew. They deserved better.
uid: 439a66f9-41c8-c33e-dafe-a8ae4c9a07a2
Node context: First time he's said something halfway decent.
> null

0:0 - Smart. Those bastards'll spit on your grave after running you through.
uid: 43d6e888-6f10-5d7d-a7c8-17448a733f2a
> Tieflings... goblins... Gods, this contract was cursed from the first.

0:0 - Whatever you say, mate.
uid: 443561f7-bc0f-0c04-6de0-d2968212385f
> null

0:0 - Your man Helm seems to know what he's talking about.
uid: 46583036-abd6-706c-7fd3-9fda501451a8
> null

0:0 - What was the contract?
uid: 46d98037-01ae-eaaa-bafe-bac31af06ff7
> The kind that leaves half your crew dead.

null
uid: 4809e9c0-325e-928c-b16a-4dad7fb7c1a2
Jump to another node

null
uid: 4ad7a31d-a742-d464-e728-5a49f8d5e345
Jump to another node

null
uid: 4b1c9e74-a305-a13d-ddd2-97580e849b2b
Jump to another node

0:0 - Honour demanded I extend my travels farther afield.
uid: 4b28fdb1-5f22-0986-ed96-96f6fd4b609d
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> That's a fancy way of saying 'I had something better to do.'

0:0 - And you just left him to die?
uid: 4b83944d-11ec-dc87-aa0d-aff055f75670
> Yeah, and I'd do the same again. He weren't my responsibility.

null
uid: 4dddea17-d9c2-7dc9-cf36-88e8d0a82c5f
Jump to another node

0:0 - Grim.
uid: 4ea89590-e71b-c645-22d9-dbf6b0da12b5
> We're leaving. Don't follow, if you know what's good for you.

0:0 - That's true, isn't it? My crew gave those nasty little shites as good as they got.
uid: 500dee11-9b4f-317e-5fce-835a78ffcc35
Cinematic:
> Good point. For a religious type. Which one's your god again?

0:0 - Whatever that means.
uid: 558d1b67-6bb3-a06f-2715-74c3fa2544dd
> null

null
uid: 56c87c92-2da0-1e8c-3a08-8108df392f6e
Jump to another node

0:0 - Pretty good point, for a religious type. Which one's your god again?
uid: 5938b0f1-1fe3-d6a6-a621-7bb5ccafee32
> Helm, god of guardians.
> He'll make himself known to you when you are ready.

0:0 - He'll make himself known to you when you are ready.
uid: 5b6d2da6-317c-37c5-4329-7fb60792a9a4
> Whatever you say, mate.

0:0 - What sort of prayer?
uid: 5dd5ffd8-9ddd-e142-155e-d9fda546cb54
Cinematic:
Node context: Bit skeptical. He's not a religious man but deep down he does want something said over his men.
> The Black Hand strikes and culls the unworthy. Yield in life, lest he reach for you even in death.
> Lord of Murder, I dedicate their blood to you. Praise those who spilled it!
> May they find peace now, they who died fighting so others may live. We honour them as protectors.
> Would that we had taken these blows in their place - but let us honour their suffering.
> Their death is but another step on the path. Kelemvor will judge them fairly.
> These vessels are a reminder that death walks behind each of us, every day. None can outrun him. Praise Myrkul.
> May their journey onwards be filled with as many wonders as they enjoyed in life.
> Whatever doubts and mysteries plagued them in life, may they be answered in death.
> May their path into the next plane be illuminated by a thousand gentle lights.
> I commend them to the darkness. When night falls, let them be forgotten.
> May their blades be ever sharp, and their arrows ever true. We honour them, for they fought to the last.
> Though I do not know how they lived, I know they died justly in combat. I honour that death.
> An adventurer's life is often short, but full of glory. May their journey onward be their next great adventure.
> Forget it. Let's just get out of here.

0:0 - Great. I've been wasting my breath on a Bhaal lunatic.
uid: 5ed382b3-0ad3-e60e-87c0-ccb6e5b9622b
> null

0:0 - The goblins are holed up in some temple ruins out west. You'll smell 'em or hear their drums before you see 'em.
uid: 6075451f-9c2b-0750-d79e-528fac6b9e91
> null

0:0 - Looks like you were ill-prepared.
uid: 615e9dd2-2bfb-3b72-f3ef-b6211c287cd3
> Dunno what I expected. That much gold for some long-lost relic buried in the arse-end of nowhere. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

null
uid: 6204fb79-afef-72a0-7c21-558f1c31958e
Jump to another node

0:0 - Tieflings... goblins... Gods, this contract was cursed from the first.
uid: 65a8d0c3-36d6-4fcd-b724-27413129b0ec
> What was the contract?
> Looks like you were ill-prepared.
> A few goblins killed your whole crew? Pathetic.

0:0 - I have somewhere else to be.
uid: 6ca7de44-b2a6-88b4-0d34-08c119218b8b
> You and me both.

null
uid: 6d26569a-f4b5-da91-21ec-4e0a1465597a
Jump to another node

0:0 - Gonna find the wizard who gave us the contract that got my people killed. Left out all the important bits, like 'Beware, treasure's beneath a pile of goblins.'
uid: 70565351-6f1e-d3ca-2c28-bc2f184cfa85
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> null

0:0 - A few goblins killed your whole crew? Pathetic.
uid: 711b9d0c-f616-345d-9cde-7fef919f400d
> Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part.

null
uid: 7375d7b8-c27c-feb2-2046-5e2d00f206b9
Jump to another node

0:0 - It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.
uid: 73fc206e-5adb-78e5-b576-30ac33032069
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'd give you a map of the temple and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk.

0:0 - I thought you were busy leading your crew.
uid: 7471aa8c-551e-a21c-835d-f7603e141905
> Not no more.

0:0 - May their journey onwards be filled with as many wonders as they enjoyed in life.
uid: 7611a0bd-71a5-68f7-978c-df904dd04847
- 0:0 Tag: Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.)
- 0 Check flag(s) (Tag):
   true - Cleric of Mystra - Player or NPC is cleric of Mystra. (Mystra is the goddess of all magic, guarding the Weave that allows mortal spellcasters to access its power. Her clerics preserve ancient lore and protect bastions of magic.)
> Right. Yeah. I bet.

0:0 - True. I wouldn't risk it for twice the gold.
uid: 77384cd7-6339-9f58-d549-5e7275b231af
> null

null
uid: 780323c4-fa55-bd44-a992-0eef87f42234
- 0 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription
> null
> null

0:0 - That's true. Without these lads, we'd've been cooked.
uid: 79213ec1-353f-5b01-8aaf-1e26ef06b2f6
> Pretty good point, for a religious type. Which one's your god again?

0:0 - Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.
uid: 7a328d8b-c077-43bf-5901-e1ad5073ac6f
> I'm just glad to be rid of the bloody thing. Happy hunting.

0:0 - Your man Tyr knows what he's talking about.
1:0 - Your man Tempus knows what he's talking about.
uid: 7a54a2cf-33be-c300-26ff-482d55a3f025
- 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.)
> null

0:0 - We're leaving. Don't follow, if you know what's good for you.
uid: 7c8a7031-39b9-6019-4ab0-4c67e9da237a
=== END NODE ===

null
uid: 7f933201-9a5e-1c95-1206-e9a5279b9f29
Jump to another node

null
uid: 7fb3e515-2626-d6ac-ec5c-181bbd21fc2f
Jump to another node

0:0 - Not no more.
uid: 810e080e-0a24-6824-aee0-5c5c6c0e3126
Cinematic: camera shows his dead crew
Node context: Still blustering, but with resignation around the edges. He is sad about his dead crew, but he's trying not to show it.
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> Contract didn't mention no goblins. I would've prepped the lads, brought better weapons...

null
uid: 846bde33-e278-edc3-76d4-670069f7721a
Jump to another node

0:0 - Wasn't any of your business, though, was it?
uid: 848b4070-6fae-03de-99b9-0224343e44d5
> Didn't think this contract could go any worse. Then you showed up.

0:0 - May their blades be ever sharp, and their arrows ever true. We honour them, for they fought to the last.
uid: 8666131e-f3d9-15f1-0b4f-065597c499e4
- 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.)
- 0 Check flag(s) (Tag):
   true - Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedTempus - Player prayed to Tempus in front of Aradin
> That's true, isn't it? My crew gave those nasty little shites as good as they got.

0:0 - I'll take the risk. Give me the contract.
uid: 86d4af24-6ab0-d18b-7724-7cd8adbfb8e2
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurersQuest_KnowTheRisk - DEN_AdventurersQuest_KnowTheRiskdescription
- 1 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription
> I'm just glad to be rid of the bloody thing. Happy hunting.

0:0 - May they find peace now, they who died fighting so others may live. We honour them as protectors.
uid: 8b024342-a155-8d99-3dd2-eded5c8eb418
- 0:0 Tag: Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.)
- 0 Check flag(s) (Tag):
   true - Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.)
- 0 Set flag(s) to (Object):
   true - DEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedHelm - Player prayed to Helm in front of Aradin
> That's true. Without these lads, we'd've been cooked.

0:0 - Sucker-punching strangers - that's your bit, right?
uid: 8ff0461d-f9d1-e6b1-cec0-592ccb7bfdab
Node context: Sarcasitc and bitter, since the player hit him.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> I'm looking for Halsin. Heard you might know where he is?
> That was just a friendly tap - and you had it coming. Still sore about that? You had it coming.
> The goblins need to be dealt with - so I'm dealing with them.
> I have somewhere else to be.
> I left as quickly as I could. I don't waste my time with devilspawn.
> I thought you were busy leading your crew.
> Honour demanded I extend my travels farther afield.
> Leave.

0:0 - Before you go, I'd like to say a prayer for your crew.
uid: 914e30b5-0585-b53d-2733-40d389b69610
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> What sort of prayer?

0:0 - See you on the road, mate.
uid: 91d5139b-6d64-b991-b1b4-a835a67c4bfd
=== END NODE ===

0:0 - Forget it. Let's just get out of here.
uid: 97bee1f9-c2a0-ddeb-c594-c53ab8df60a8
> Finally some sense.

null
uid: 98761f81-df11-111e-59cf-516623e430dc
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Save your breath. They're too dead to hear you.
uid: 9b4f6b4e-71b1-ddf7-27ca-4413a51eea9a
> Look, we're getting out of here. You should do the same.

0:0 - May their path into the next plane be illuminated by a thousand gentle lights.
uid: 9becca20-7f03-170b-8366-907f8e922230
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0 Check flag(s) (Tag):
   true - Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
> Whatever that means.

0:0 - Helm, god of guardians.
uid: 9f1ca9e8-6924-0a46-8d26-1070636e2655
> Your man Helm seems to know what he's talking about.

0:0 - But gold ain't any use if you're too cold to spend it.
uid: 9f8040c4-1d56-3c83-3252-c70e9e4a7960
Node context: Flippant
> Let's say I want that gold. Where would I find the relic?
> You're giving up? I might take a shot at it myself.
> True. I wouldn't risk it for twice the gold.

0:0 - Have at it, if you think you can do better.
uid: a0159588-6c26-23a2-80ac-782e927084b9
Node context: Faux chumminess
> null

0:0 - Hard to forget idiots like these. I don't think I'll bother trying.
uid: a0a26de5-e366-ed01-ef50-3f1fa4300f78
> null

0:0 - Good point. For a religious type. Which one's your god again?
uid: a120f312-e73e-f3f2-ea68-08a2343ee3bb
Cinematic:
> I serve Tyr, god of justice. I serve Tempus, god of war.
> Stay true to your blade and you will know his name soon enough.

0:0 - Lord of Murder, I dedicate their blood to you. Praise those who spilled it!
uid: a1b63c44-4338-d162-c960-e9bb9d94e71b
- 0:0 Tag: Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.)
- 0 Check flag(s) (Tag):
   true - Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.)
> Great. I've been wasting my breath on a Bhaal lunatic.

0:0 - All I've got's the contract. Can show you where we turned back, if you feel like dying.
uid: a3f5c849-56b5-29f9-621b-655367bbb8ae
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription
> I hear the druids' leader went with you.
> I'll take the risk. Give me the contract.
> Thanks - I'll take it.
> This whole thing sounds like a setup.
> Before you go, I'd like to say a prayer for your crew.
> Leave.

0:0 - Folks like us ain't got unanswered questions. We got contracts to finish and mouths to feed.
uid: a581b48f-e996-bf3f-f8ae-c8bf7a00a91a
> null

0:0 - I left as quickly as I could. I don't waste my time with devilspawn.
uid: aab4f997-e18e-0e07-2e92-0ab4e6a287a0
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Smart. Those bastards'll spit on your grave after running you through.

null
uid: ac395fa6-3cd9-ad11-236e-dae9129195b7
Jump to another node

0:0 - Their death is but another step on the path. Kelemvor will judge them fairly.
uid: af2abd1a-1d73-8ed6-c8f5-7d6d5f17e2f2
- 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
- 0 Check flag(s) (Tag):
   true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
> Nothing the lads would hate more than a judge waiting for 'em up there.

null
uid: b0ee884b-ca65-0508-d254-69048bd99021
Jump to another node

0:0 - Look, we're getting out of here. You should do the same.
uid: b2069206-48a3-4906-c638-899af287204d
=== END NODE ===

0:0 - I serve Tyr, god of justice.
1:0 - I serve Tempus, god of war.
uid: b4a44c27-cc6e-2066-4e16-7ee65598a34f
- 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.)
> Your man Tyr knows what he's talking about. Your man Tempus knows what he's talking about.

0:0 - Thought you was busy with the lads in Halsin's grove.
1:0 - Thought you was busy with the foulbloods in Halsin's grove.
uid: b58aa6d4-41cb-8b35-eb9b-9766b441cc27
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Sucker-punching strangers - that's your bit, right?

null
uid: b8483037-5bed-cf3c-ac5f-9bff5f3b326c
Jump to another node

0:0 - Leave.
uid: be9502b6-1d49-1a30-e197-b1babfb64edb
=== END NODE ===

0:0 - I'm looking for Halsin. Heard you might know where he is?
uid: c4231c01-87d1-8490-2b2c-420b446137eb
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

0:0 - The Black Hand strikes and culls the unworthy. Yield in life, lest he reach for you even in death.
uid: c4c8d37a-1082-0d8a-68cd-470268de43da
- 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
- 0 Check flag(s) (Tag):
   true - Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
> Say another word, and I'll 'cull' you before you can blink.

0:0 - Let's say I want that gold. Where would I find the relic?
uid: c741ff3f-2f4b-8d1c-8fca-af0c388a9626
> It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.

0:0 - Leave.
uid: c8db8a82-5443-d3d7-6df4-801556706f27
=== END NODE ===

null
uid: cc6f59b1-a921-aed2-9afe-9274fc78662d
Jump to another node

0:0 - You and me both.
uid: d1081db5-6b2e-0cff-ac55-a8506bf5312a
> Gonna find the wizard who gave us the contract that got my people killed. Left out all the important bits, like 'Beware, treasure's beneath a pile of goblins.'

0:0 - If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him.
uid: db9e45ed-7a54-9567-8664-6a2075444b7c
- 0 Set flag(s) to (Object):
   true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription
=== END NODE ===

0:0 - You're giving up? I might take a shot at it myself.
uid: de63f144-6982-a207-0924-8281a8210fc8
> Have at it, if you think you can do better.

0:0 - The kind that leaves half your crew dead.
uid: decd2a34-4305-a005-fcd5-e3875c390c6c
Node context: thick iwth sarcasm
> There's a wizard in Baldur's Gate that'll pay gobloads for a relic supposedly buried round these parts.

0:0 - Dunno what I expected. That much gold for some long-lost relic buried in the arse-end of nowhere. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: e1ec053b-147d-2b98-b535-9f222d0cc18a
> And from a wizard too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate.

0:0 - When the goblins jumped us, most of my crew scarpered, just like I taught 'em to. The old codger didn't.
uid: ed8a6ed3-2ee4-3541-fdaa-464ea6ac278b
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And you just left him to die?
> Hand over that contract - maybe I'll get the relic and save the druid.
> Where exactly did you get jumped?
> Leave.

0:0 - Nothing the lads would hate more than a judge waiting for 'em up there.
uid: f0e06bf5-5250-8ca2-59c3-4bdf4ef4deca
> null

0:0 - Wish I'd had something better to do when I came across this contract. Bloody goblins ran through my crew - and all for nothing.
uid: f21c19a7-5f6c-a950-3ba9-0540728e7f6c
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> null

0:0 - Bet you will, too. Just like my mates here did.
uid: f3edbce7-17c6-e244-0c26-3d7016dc8b5b
> Contract cleverly left out we'd be tits deep in these buggers.

null
uid: f3f806e6-ef43-5d5a-86ed-bd1721daa87e
Jump to another node

0:0 - Didn't think this contract could go any worse. Then you showed up.
uid: f42bf8cf-da03-6721-d9b8-35ee97de41ea
> null

0:0 - Contract didn't mention no goblins. I would've prepped the lads, brought better weapons...
uid: f4f1ec99-7cf3-387f-8743-c97a904eab89
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> null

0:0 - Hand over that contract - maybe I'll get the relic and save the druid.
uid: f8e85f13-8139-fda0-8f92-6f85683e8a69
- 0 Check flag(s) (Global):
   true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Thanks - I'll take it.
uid: fbd5e22f-de36-a95d-2e9f-9c336102d233
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurersQuest_KnowTheRisk - DEN_AdventurersQuest_KnowTheRiskdescription
- 1 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription
> Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.

0:0 - Would that we had taken these blows in their place - but let us honour their suffering.
uid: fc43cc57-8002-43e0-fc52-03a19ba7f510
- 0:0 Tag: Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.)
- 0 Check flag(s) (Tag):
   true - Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.)
> Honour their suffering? Please.

0:0 - Contract cleverly left out we'd be tits deep in these buggers.
uid: fdc03783-570c-9c68-bbb1-2ec4fc1c8374
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_RaidAdventurer.lsj
Synopsis:
Age: mid-30-40s. Female Bio: Rough and working-class. A veteran of many expeditions, Remira is nonetheless shaken after a raid gone horribly wrong and trying to hide it behind bravado. She feels guilty for leaving a new recruit to die, but tries to wave it away and gets defensive if confronted over it. She’s sarcastic and casually racist.

0:0 - Leave.
uid: 0fccec3d-4597-c571-6d11-e916f3502db9
=== END NODE ===

0:0 - Think you disappointed this lot, swooping in to save us like that. Careful - might turn on you just as quick.
uid: 12b0e63b-1758-ca62-bd90-91b690ec5c22
Node context: Spiteful, re tiefling refugees who had sealed them outside. Petty and mean-spirited.
- 0 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_CleanedWound - DEN_AdventurersQuest_State_CleanedWounddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription
=== END NODE ===

0:0 - Once we're patched up, we're gone.
uid: 12c63c31-6a0a-ac7c-44ba-6fb3be313939
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurersQuest_HasMet_RemiraWithTortured - DEN_AdventurersQuest_HasMet_RemiraWithTortureddescription
- 1 Check flag(s) (Global):
   true - GOB_TorturedAdventurer_State_Resting - Adventurer is at DEN and has sleeping one-liner
=== END NODE ===

0:0 - Damn sight better than what Zevlor's got coming, after leaving us to die like that.
uid: 13483c03-02d7-3f99-e1a4-828213f2d59d
> null

0:0 - A good death. He earned his place in Warrior's Rest.
uid: 15d633eb-790f-5d20-3fe3-eba87ed8da73
- 0:0 Tag: Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.)
- 0 Check flag(s) (Tag):
   true - Cleric of Tempus - Player or NPC is cleric of Tempus. (Tempus is the god of war. His clerics welcome conflict through force of arms, but only abide honourable combat and courageous action.)
> Warrior, my arse - not even Tempus himself could teach Liam to swing straight.

0:0 - Might be more blood spilled yet, if Zevlor starts in on the lectures again.
uid: 1623386a-912e-5595-e0b5-3e296d8d2cb8
Node context: Making a threat - all big talk with no real bite behind it.
> null

0:0 - Weren't no profit in saving Liam - you'd make a crap sellsword. But... thanks.
uid: 1757434e-1f6f-faa3-3ab7-2d6c5a49976f
Node context: Considering you, half pitying of your naive heroism, half pleasantly surprised by it.
- 0 Check flag(s) (Global):
   true - GOB_TorturedAdventurer_State_Resting - Adventurer is at DEN and has sleeping one-liner
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_HasMet_RemiraWithTortured - DEN_AdventurersQuest_HasMet_RemiraWithTortureddescription
=== END NODE ===

0:0 - You should get that arm seen to.
uid: 1a82c988-05b1-8721-c5b2-0365fd5ee579
> Oh aye? I was just going to let it fall off, stick it in my satchel.

0:0 - As close as you're gonna get from me today, friend.
uid: 1caa0bef-80bf-4f3d-e56e-ddf3992af6b9
Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT
Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away.
> Damn sight better than what Zevlor's got coming, after leaving us to die like that.

0:0 - Damned... goblins...
uid: 1fcb939a-a1af-4a9b-e76b-899def5a8790
Animation: CMitchell:, REMIRA is cleaning a wound on her LEFT ARM as we approach. ANIM: _CleansWound_LOOP
Cinematic: Remira is dabbing at a cut on her arm and hissing in pain as we approach.
Node context: Hissing in pain as she dabs at a wound on her arm.
- 0 Set flag(s) to (Dialog):
   true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription
> Ogle the gash in her flesh.
> Wait for her to finish cleaning the wound.
> You should probably get that looked at.
> Leave.

0:0 - We expected a soft job. Something to test the new lad, maybe, but not a bloody goblin nest.
uid: 25883a91-e00e-d20a-ebd9-41cd9dc635c2
Node context: She's justifying her actions - they'd taken on a job that seemed simple but quickly got out of hand. People died and she's doggedly maintaining that she's the victim. More explanatory than whiny, though.
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> Most would've turned tail at the sight. But not Liam, no - he charged them, the stupid bastard.

0:0 - Even the new lad - his first contract, and we land him in a godsdamned goblin nest.
uid: 2ae72262-bc90-f4a7-3bae-922e28d6fe1c
Node context: Shaking her head at how the job went badly
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> He actually stood and fought, the stupid bastard. Like I never trained him better.

0:0 - Was that a 'thank you'?
uid: 2ba6da65-2335-2d30-3e0f-bab1154e8023
> As close as you're gonna get from me today, friend.

0:0 - Ogle the gash in her flesh.
uid: 2dc080f9-28dc-b2d9-7708-3611ee67a9e5
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> *You lose yourself in the scab's weeping sea. It is no masterwork, but it provides a base bliss to gaze upon.*

null
uid: 327039d5-f714-00fa-6b74-34d316fddb20
Jump to another node

0:0 - That was lesson one, if Liam had only bloody listened.
uid: 32c8f0f0-8bd7-9bb1-75ad-fd5623e572b7
Node context: Tone is very much 'I tried to train him properly but I can only do so much'
=== END NODE ===

0:0 - Oh, very gracious of you.
uid: 37f84b95-c2e8-29ef-6198-941978acd974
Node context: You're trying to be gracious and she's not having any of it.
> We expected a soft job. Something to test the new lad, maybe, but not a bloody goblin nest.

0:0 - You're all right, for a tiefling. At least you fight.
1:0 - We're packing up and I'd advise you do the same. Seems our kind ain't welcome here.
uid: 3b858782-e3cd-2b5e-3786-f8874d1b5fc6
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Dialog):
   true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription
   true - DEN_AdventurersQuest_Event_Accused - DEN_AdventurersQuest_Event_Accuseddescription
=== END NODE ===

0:0 - I already regret saving your life.
uid: 3b91ce62-121c-1350-b035-ced59c020801
> Ah - bruised your feelings, did I? Excuse me if I don't weep - got problems of my own.

0:0 - He let you in, didn't he? It could have been worse.
uid: 3d737d7e-bf12-766b-4882-841e714bf2e8
> Oh, very gracious of you.

0:0 - Wait for her to finish cleaning the wound.
uid: 403a6aa6-8d53-28d9-f13b-768285338861
> Like the sight of blood, do you? Thought you'd've had your fill at the gate.

0:0 - And what about our people? Half the crew's lying dead back in that ruin.
uid: 4cd72fb8-e68b-0385-4b29-2bd94b912ce9
Node context: Feeling hard done by - you're pointing out the harm she did and she's acting like she's the one harmed.
> Even the new lad - his first contract, and we land him in a godsdamned goblin nest.

0:0 - *You lose yourself in the scab's weeping sea. It is no masterwork, but it provides a base bliss to gaze upon.*
uid: 4e6dfcbe-4728-c1de-5ebb-9c41372ca1c8
Cinematic: dark urge getting a little bit excited and swoony
> null

null
uid: 5fa9c10c-43dc-d7c2-69a5-99541fe17523
Jump to another node

null
uid: 68e5b648-a4ab-0b5d-fcca-0e1f4fa6bf94
Jump to another node

0:0 - Nah. He... must've thought we were following. Always the optimist, was Liam.
uid: 6e784cc7-cf93-ccf1-27a0-c5428aed09ed
Node context: Rare moment of honesty and reflection. Still trying to act tough, but thinking about the fact that Liam may have actually looked up to her and she's let him down.
> Hope they cut him down quick before he saw we were gone.

0:0 - Well. Finally - someone with some sense between their horns.
1:0 - Well. Finally - someone who ain't got horns where their good sense should be.


uid: 6f20fd5f-6625-d37e-00eb-ad193546b67f
Node context: She's usually defensive but you've just signalled you might be on her side. The line is vaguely racist towards tieflings - even the version addressed to tieflings themselves.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> We expected a soft job. Something to test the new lad, maybe, but not a bloody goblin nest.

0:0 - We're heading out. Good luck with your 'kin'.
1:0 - We're packing up and I'd advise you do the same. Seems our kind ain't welcome here.
uid: 721379fc-cac4-5af2-a390-e7483cad7993
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Dialog):
   true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription
=== END NODE ===

0:0 - Oh aye? I was just going to let it fall off, stick it in my satchel.
uid: 7721234d-9894-bfad-4c37-fe790a8403b3
Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT [DUPE]
Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away.
Node context: Tone is 'oh I hadn't thought of that, you're so smart' - but mocking and sarcastic
> Ain't letting anyone here near me. They all sat and watched while Zevlor near got us killed.

0:0 - Ah, the fighting foulblood. Glad to know one of you has a spine.
uid: 7c33a620-0135-8e7f-7399-7f6da527630e
Animation: CMitchell:, REMIRA is cleaning a wound on her LEFT ARM as we approach. ANIM: _CleansWound_LOOP [DUPE]
Cinematic: She cleans her wound, a cut on her arm with a [cleaning cloth]
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription
> Was that a 'thank you'?
> I already regret saving your life.
> null
> You should get that arm seen to.

0:0 - Just another raw recruit thought he was in some storybook.
uid: 847bd014-0832-7952-a225-d0e5c2dfda2a
Node context: Dismissive, disgusted - it's his own fault he's dead. Or that's what she's trying to tell herself.
=== END NODE ===

0:0 - But aye, maybe you could... say a prayer, or something? Just... put in a good word, like.
uid: 93bfd1dd-7c7e-41a0-1796-748c5f04a470
Node context: Moment of reflection - she's more superstitious than religious, but you're a priest suggesting that her friend might have earned a place of prestige in the afterlife and she almost wants to believe it.
=== END NODE ===

0:0 - He died with bravery. You should be proud.
uid: 97edd4a7-278c-7318-34ae-74d2d4d08554
> Bravery? No. When it gets you killed, it's just called stupidity.

0:0 - Ah - bruised your feelings, did I? Excuse me if I don't weep - got problems of my own.
uid: 9c557f21-23b1-8298-5efe-e1e37d68136d
Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT [DUPE]
Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away.
> Damn sight better than what Zevlor's got coming, after leaving us to die like that.
> My arm's near hanging off after wise Zevlor left us to die at the gate.

0:0 - I'd have done the same in your place.
uid: 9d089325-0ad0-9614-7f3f-121d7151f6c0
> Well. Finally - someone with some sense between their horns. Well. Finally - someone who ain't got horns where their good sense should be.



0:0 - I'm guessing that didn't end well.
uid: a70730b1-c42f-4693-8203-e9259441cafe
> Nah. He... must've thought we were following. Always the optimist, was Liam.

null
uid: b00c4760-1792-d69d-11d0-ab50521f07e5
Jump to another node

0:0 - Most would've turned tail at the sight. But not Liam, no - he charged them, the stupid bastard.
uid: b16cf03b-3ab2-8b9b-b787-1bf643abe3ad
Node context: She's genuinely hurt at the loss of this recruit but projecting a knowing persona to hide it, as if his bravery is somehow a rookie mistake. Note of incredulity rather than laughing at him, as if he did something very stupid.
> I'm guessing that didn't end well.
> So you just left your friend to the goblins?
> He died with bravery. You should be proud.
> A good death. He earned his place in Warrior's Rest.
> Leave.

0:0 - Hope they cut him down quick before he saw we were gone.
uid: b4ee77d1-a5f6-0272-8e33-150a04306601
Node context: Quietly - she's ashamed but still trying to brush it off.
=== END NODE ===

0:0 - Ain't letting anyone here near me. They all sat and watched while Zevlor near got us killed.
uid: b70ac093-3d5a-469e-8c98-9081650a387d
Node context: Resentful - she's feeling extremely hard done by because the tieflings blame her and her party for an attack that just occured.
> null

0:0 - These weren't no normal goblins. And Liam weren't no friend, all right?
uid: b81280ac-a5a0-2e70-9c8c-7b92c6e52028
Node context: Immediately defensive - you're questioning her courage and suggesting she has feelings, two cardinal sins
> Just another raw recruit thought he was in some storybook.

null
uid: ba6b6baf-470d-9d87-f64f-e62f268baf7e
Jump to another node

0:0 - Bravery? No. When it gets you killed, it's just called stupidity.
uid: c31e567a-beed-f581-3267-844122fccbf6
Node context: Scornful, but hiding real hurt. He died because she ran and she's in denial.
> That was lesson one, if Liam had only bloody listened.

0:0 - And then he has the bloody gall to try and blame it all on us.
uid: c51ef920-d3de-b4fb-922c-34166a87c8bd
> I'd have done the same in your place.
> He let you in, didn't he? It could have been worse.
> You put your own people first. That's just the way it is. You are to blame - you put his people in danger.

0:0 - You should probably get that looked at.
uid: c8f50f34-c176-5b9e-f24c-f5f044d23a84
> null

0:0 - Leave.
uid: ddc47466-f7e8-78f9-509e-26f55f00a65b
=== END NODE ===

0:0 - Like the sight of blood, do you? Thought you'd've had your fill at the gate.
uid: e66ff391-da0a-6801-2da8-706286f072e9
Animation: CMitchell:, REMIRA finishes up and puts her cloth away as she speaks, ANIM: _CleansWound_OUT [DUPE]
Cinematic: Finishes cleaning wound and puts the [cleaning cloth] away.
Node context: She's caught you standing there waiting - tone is challenging.
> Might be more blood spilled yet, if Zevlor starts in on the lectures again.

null
uid: e7bc2302-a310-25f8-6e49-a653f4b7aff5
Jump to another node

null
uid: e98098e4-58e5-743f-d7f6-1364f6c8c9ed
- 0 Check flag(s) (Global):
   true - DEN_TorturedAdventurer_State_PermaDefeated - Tracks if Tortured Adventurer was permadefeated after his return to the Grove.
   true - GOB_TorturedAdventurer_State_Resting - Adventurer is at DEN and has sleeping one-liner
=== END NODE ===

0:0 - Warrior, my arse - not even Tempus himself could teach Liam to swing straight.
uid: ef46f7bf-ae50-a42b-6287-36f98ce1c396
Node context: Snorting, derisive - you're making him out to be grander than he was.
> But aye, maybe you could... say a prayer, or something? Just... put in a good word, like.

0:0 - So you just left your friend to the goblins?
uid: f49ce136-e01f-4ad2-e876-f0d4fe12c3dc
> These weren't no normal goblins. And Liam weren't no friend, all right?

0:0 - My arm's near hanging off after wise Zevlor left us to die at the gate.
uid: f7f0fef1-6d1e-724c-5585-d5399e143e0f
> And then he has the bloody gall to try and blame it all on us.

0:0 - You put your own people first. That's just the way it is.
1:0 - You are to blame - you put his people in danger.
uid: fef7cdec-475a-7b5c-4434-8a586fb0648c
- 0:0 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> And what about our people? Half the crew's lying dead back in that ruin.

0:0 - He actually stood and fought, the stupid bastard. Like I never trained him better.
uid: ff1afcaf-57a8-1cc7-849b-946775d65b5e
Node context: She's genuinely hurt at the loss of this recruit but projecting a knowing persona to hide it, as if his bravery is somehow a rookie mistake. Note of incredulity rather than laughing at him, as if he did something very stupid.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_RaidAdventurerAtCorpses.lsj
Synopsis:
The adventurer is standing next to the corpses of her comrades she left behind while running for the goblins.

0:0 - I told them to run, the idiots.
uid: 3bb23ad7-8494-75c4-8536-1740ad344707
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMet - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMet - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMetdescription
> You better turn north here, or you'll end up like them.

0:0 - You better turn north here, or you'll end up like them.
uid: 4f3f7869-c91d-a2ec-d6df-5268af508ccc
=== END NODE ===

0:0 - Go on. I'm sure you've got better places to be.
uid: 515b4cbd-378d-5dfd-ade5-20256835b6e9
Node context: harsh - trying to hold back tears until the player leaves.
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMet - DEN_AdventurersQuest_RaidAdventurerAtCorps_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_RobbedAdventurerAtCorpses.lsj
Synopsis:
The adventurer is standing next to the corpses of her comrades he left behind while running for the goblins.

0:0 - You better not linger for too long. Those goblins just aren't normal.
uid: 6af9f116-fd5d-0dcb-dc40-cc946a960f3c
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMet - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMetdescription
=== END NODE ===

0:0 - Damn it. I wish we could at least give them a proper burial.
uid: a5207fe0-3255-6f3c-97b4-64b73d6ce84e
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMet - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMet - DEN_AdventurersQuest_RobbedAdventurerAtCorpses_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_VB_AtCorpses.lsj
Synopsis:
Remarking on corpses on the road.

0:0 - Were they heading to the druids' grove?
uid: 39fdb397-a8df-d98d-8ffe-83a31092b9de
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends.
=== END NODE ===

0:0 - I wonder where they were going.
uid: 631e57c4-d396-fc3b-6e86-e0713fd67de0
=== END NODE ===

0:0 - Dead goblins, dead travellers.
uid: be9e8423-d63b-eaa5-e74b-485d2dc061bf
> Were they heading to the druids' grove?
> I wonder where they were going.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice.lsj
Synopsis:
Nettie is the apprentice of Halsin, the missing druid. We can tell her about the parasite in our heads. She listens with compassion but decides the player is too dangerous and must be quarantined. If she knows about the parasite, she'll invite the player to come with her deeper into her rooms for "treatement."

0:0 - No, of course not. I ask everyone that question.
uid: 0321e041-c575-698b-b039-75cb1618c998
> All right. Well, come back if you need anything.

0:0 - I need help. Now.
uid: 0422d0a1-9a67-d28d-8e91-8c2232980bf3
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> Just be glad my bedside manner's better than yours.

0:0 - That's... a serious condition.
uid: 07c77a2e-d647-964e-41dd-5b8509604e59
Cinematic:
Node context: Considering her options
> Come, follow me. I might be able to help.

0:0 - How are you doing? Feeling any better?
uid: 07cf6b06-437d-e4cb-18a5-3141cec58cbc
Cinematic:
Node context: A little wary
- 0 Check flag(s) (Dialog):
   true - DEN_Apprentice_State_Joked - Player mentionned they have an headache or started talking about the nautiloid, but then they backed off and said it was a joke
> null

0:0 - Excuse me? I'm more important than some bird.
uid: 0ded983a-a943-d694-513e-b20f47270b37
> God or fieldmouse, no one's more important than the patient in front of you.

0:0 - A tadpole? A mind flayer tadpole?
uid: 10b6c239-3076-70fd-7bc6-f05ada99bf2f
Cinematic:
Node context: Suddenly grave, giving you her full attention. A mind flayer is an incredibly dangerous creature.
> You know of them? Can you help me?
> Yes. The very same. What other kinds are there? It's not like a frog hopped in my eye.
> Actually, never mind. I'll get help elsewhere.

0:0 - Come here. Let's have a look at you.
uid: 12ec44e8-82c2-6750-24ca-53b8fcffbe7e
Animation: CDavis: use constructions
Cinematic: Approaches the player to examine them
Node context: Approaches the player to examine them
> You seem healthy enough. A bit tired 'round the eyes, maybe.

0:0 - Good enough to tell there's nothing obviously wrong with you.
uid: 15f9fd19-2672-35f8-3025-b459c8a25d80
Cinematic:
> A bit tired, maybe. But we're all a bit tired.

0:0 - Where did you see another drow?
uid: 166b95aa-70a3-3f54-bec1-fe442b04a3ba
> That's neither here nor there.

0:0 - Enough. I need your abilities.
uid: 173a8f38-5b9f-207c-1284-88860985f797
> null

0:0 - Crawled in? Some sort of bug or - wait...
uid: 1927fc82-6199-11bf-cdd3-16fa92840bd1
Animation: CDavis: Player leaning in to have Nettie look into their eyes.
Cinematic: Looking closely at the player's eyes
Node context: Looking closely at the player's eyes. Starts jovial, then realises something horrible
> Did it look like a tadpole? But from your worst nightmare? All slime, teeth, and tentacles?

0:0 - Everything about me is sick. The dizzy spells, the memory loss, the illithid parasite...
uid: 1e6bd5b8-2d3c-e84a-ef67-47f7a6764432
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> A tadpole? A mind flayer tadpole?

0:0 - What you might 'manage' probably isn't enough. I'll look elsewhere.
uid: 2189be45-bad7-2600-3d54-7687098523ef
> Suit yourself. I'll be here if you change your mind.

null
uid: 25e4f2e4-3234-380c-07f7-22f0303ee618
Jump to another node

0:0 - I can help if something's wrong. I'm no Master Halsin, but I can manage.
uid: 261865df-3cae-46ee-119a-3a0bae04484c
Cinematic:
> I'll take whatever I can get. Heal me.
> null
> What you might 'manage' probably isn't enough. I'll look elsewhere.

0:0 - You and every other soul here.
uid: 27df5433-5b4f-68d2-111a-01a9ff77a1a8
Cinematic:
> I can help if something's wrong. I'm no Master Halsin, but I can manage.

0:0 - No! If you're right...
uid: 28b76b44-b453-a760-3571-5c639b0be947
Cinematic:
Node context: Urgent 'No!' you can't just let them walk out of here. It's a dangerous situation.
> Come, follow me. I might be able to help.

null
uid: 29858e53-98e8-f620-66d3-dbce4d03bb49
Jump to another node

0:0 - The last time I saw a drow with red eyes, he tried to slit me open. I'm glad to see you're cut from a different cloth.
uid: 29e3a646-7015-2b1e-622d-adc53cf434bd
Cinematic:
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> null

0:0 - And that's not all they'll do inside your head.
uid: 2f1e51b6-cbff-de36-f067-982a697b08f9
Cinematic:
> Tell me honestly: are you infected? Is that why you're asking?

0:0 - All right. Well, come back if you need anything.
uid: 2f91bd43-a645-0ad2-7152-33d5d302c9d8
Cinematic:
Node context: Not fully convinced
=== END NODE ===

0:0 - Is there anything I can do to help?
uid: 31ac5de7-4d9b-0b74-dc10-a6d8f184d9bf
> A moment!

0:0 - Vis medicatrix...
uid: 31ed8bc1-ec57-1747-00f2-7efaea08141c
Animation: CDavis: Casts spell (healing word) on the injured bird.
Cinematic: Casts spell (healing word) on the bird.
Node context: A quietly murmured spell
> There. It's up to her now. Life or death.

null
uid: 32bb3df4-56d2-0c65-82e0-963318747a59
Jump to another node

0:0 - First you save us from goblins, then Kagha's treachery. You're making your mark.
uid: 34d31d20-8082-0e49-2071-11690c15f020
Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table.
Cinematic: Examining injured bird. Glances up from her work to look at player.
Node context: Examining injured bird. Glances up from her work to look at player.
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> Give me a moment. I'll be right with you.

0:0 - A moment!
uid: 35bd75d7-35a9-1fe3-77c3-07655fccc7b0
Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table.
Cinematic: Still working on the bird
Node context: Working on bird, doesn't look up at player
> Vis medicatrix...

0:0 - Look, you obviously want something. What is it?
uid: 3650ad7b-91b6-5f21-429a-ce8835f2458f
Cinematic:
> null

0:0 - Give me a moment. I'll be right with you.
uid: 3fefe2ef-87db-8c3d-c802-8b4b44ab3aeb
Animation: CDavis: use look ats and/or constructions
Cinematic: Looks back to the injured bird after glancing at the player
Node context: Looks back to the injured bird after glancing at the player
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_ShadowDruidPath - Player already exposed Kagha
> Is there anything I can do to help?
> Wait patiently.
> Excuse me? I'm more important than some bird.
> Leave.

0:0 - I - I'll do what I can.
uid: 418e9d6c-f285-8bdd-250d-945f327f8c33
Cinematic:
Node context: Sadly. She's realising she'll have to kill the player.
> Come, follow me. I might be able to help.

null
uid: 42f34cad-6921-86cc-efe4-6c5e1bd7c54f
Jump to another node

null
uid: 44771e24-c99f-0fed-ac3f-fc3809f6b448
Jump to another node

null
uid: 449b2586-3eed-29a1-3e98-a8a0b7e288d6
Jump to another node

null
uid: 4687450e-bea3-8e45-ecd6-919dd6696bd6
Jump to another node

0:0 - You know of them? Can you help me?
uid: 49edc220-7b8e-9229-d268-b1df0f8b6980
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> I - I'll do what I can.

0:0 - So. A grey dwarf. Never thought I'd meet a decent one, but I heard what you did out there.
uid: 4a1e796a-5867-5936-4049-10d1e29967c7
Cinematic:
Node context: Doesn't like people of your species, but she's willing to give you a chance.
- 0 Check flag(s) (Dialog):
   true - DEN_Apprentice_State_ShadowDruidPath - Player already exposed Kagha
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> null

0:0 - Then get some rest. There's no better magic.
uid: 4bce1224-92bc-d6ac-423e-3c913a023d63
Cinematic:
Node context: with care
> Take a nip of whiskey before bed if you need to. Come back to me if that doesn't do it.

0:0 - You seem healthy enough. A bit tired 'round the eyes, maybe.
uid: 4e55894a-0b26-456f-27ec-237458082846
Animation: CDavis: Looping idle of Nettie examining the player.
Cinematic: Examines the player, carefully looking them up and and down.
Node context: Examines the player, carefully looking them up and and down.
> There is a parasite inside my head. A wriggling ghaik tadpole. No good way of putting this. I... uh... have a tadpole in my head.
> Everything about me is sick. The dizzy spells, the memory loss, the illithid parasite...
> More than tired. Something crawled into my eye.
> Right. Yes, I'm... very tired indeed.

null
uid: 513c9241-655e-2444-5e15-061a592458f1
Jump to another node

0:0 - You found her. But I still don't know what she can do for you.
uid: 51c286dc-36e8-1ed6-4eef-5757886b7c35
Cinematic:
> Healing. As soon as possible.
> Do you know anything about mind flayers?
> I hear Halsin's the best healer around. I need to find him.

0:0 - Suit yourself. I'll be here if you change your mind.
uid: 5352d7a9-f0eb-7c03-6e44-6ee0d7367367
Cinematic:
=== END NODE ===

null
uid: 5363ab46-702c-2fb4-fe17-95af2fcb1ddb
Jump to another node

0:0 - I'll take whatever I can get. Heal me.
uid: 549bac21-0fad-41ad-8980-316c8dc09342
> null

null
uid: 54a8fe1a-2e60-b00c-fe75-727870c45234
Jump to another node

null
uid: 58c1d04d-f183-8705-2457-6dcc8bf0623a
Jump to another node

0:0 - Tell me honestly: are you infected? Is that why you're asking?
uid: 5adbbe13-675d-3796-54e2-c7b6c44aa85c
Cinematic:
> null
> null
> No, of course not. I ask everyone that question.

0:0 - Come, follow me. I might be able to help.
uid: 5b29f5a8-76be-88c9-4658-425b99a2bb20
Cinematic:
Node context: In command, but grave. She's decided she has to kill the player.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - There. It's up to her now. Life or death.
uid: 5c8d569d-bdcd-053e-9868-a05b44f9952f
Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table.
Cinematic: Still looking at the bird
Node context: Still looking at the bird
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_RemoveBirdExhaustion - Remove the bird's exhaustion when talked to with speak with animals after healing it.
   true - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
> Now, what was it you needed?
> So. A grey dwarf. Never thought I'd meet a decent one, but I heard what you did out there.
> So. The last time I saw a drow, he tried to slit me open. I hope you're more agreeable.
> Now, what -

0:0 - God or fieldmouse, no one's more important than the patient in front of you.
uid: 5e4550a8-ac84-e9e7-fcdd-ea6cf5ced1bc
Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table.
Cinematic: Still working on the bird
Node context: Working on bird, doesn't look up at player
> Vis medicatrix...

0:0 - You need something?
uid: 5f51cae7-b766-35cf-f5b5-083411d44bd5
Cinematic:
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> null

0:0 - Now, what was it you needed?
uid: 61240644-d9bd-755c-8fd7-7b8799c1bb8a
Animation: [REUSE] Construction turn anims
Cinematic: Turns to the player
Node context: Turns to player
- 0 Check flag(s) (Tag):
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> I'm looking for Nettie.
> I need help. Now.
> Healing. Looks like I came to the right person.
> Are you good enough to treat people, or just pets?

0:0 - Actually, never mind. I'll get help elsewhere.
uid: 64c5948c-61c2-5b67-9549-0952cc2b3756
> No! If you're right...

null
uid: 65350c64-b530-7a0a-6108-a29a5c98a320
> null

0:0 - She's never looked better! I'm impressed.
uid: 659468f5-5e69-73a5-9c25-5984837c15e7
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_State_DeadBird - DEN_Apprentice_State_DeadBirddescription
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_Apprentice_State_PlayerHealedBird - DEN_Apprentice_State_PlayerHealedBirddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_RemoveBirdExhaustion - Remove the bird's exhaustion when talked to with speak with animals after healing it.
   true - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
> The last time I saw a drow with red eyes, he tried to slit me open. I'm glad to see you're cut from a different cloth.
> Never knew drow to be the caring kind. In fact, the last drow I saw tried to slit me open. Glad to see you're different.
> And you're a grey dwarf. Never thought I'd meet a decent one, but here you stand.
> What can I do for you?

0:0 - Humour my curiosity.
uid: 6c47e506-e6d1-1bec-da4b-c9f3a3201e0a
> I know they're nasty creatures. Can get in your head and convince you up is down.

null
uid: 6fd815c8-e5f2-46fc-9967-d1b792c68453
Jump to another node

0:0 - Yes. The very same.
1:0 - What other kinds are there? It's not like a frog hopped in my eye.
uid: 6ff906b7-3d9e-4c79-0b3d-0b279b27da2a
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> That's... a serious condition.

null
uid: 76a8bed1-e914-5ff1-72ec-d4a2d8202c49
Jump to another node

null
uid: 7b3ffe73-e6eb-b4d9-4fe3-ffaaf39d27f9
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
   true - DEN_Apprentice_HasMet - HasMet Nettie.
> There something I can do for you?

0:0 - I do what I can. For most folks, that's enough.
uid: 7c046d37-4680-35bb-4c3f-da59c5572457
Cinematic:
> null

0:0 - ...Why are you asking?
uid: 7ed4f5f0-3b21-ddc1-e8df-7a61c1c2e33a
Cinematic:
Node context: Cautious. You've just asked what she knows about very dangerous creatures.
> null
> A ghaik parasite crawled into my eye. Something crawled into my eye.
> Humour my curiosity.

0:0 - And? Feeling any better?
uid: 8028d5f2-8068-4905-03c9-e8359bf0d1ea
Cinematic:
Node context: Wary friendliness
- 0 Check flag(s) (Dialog):
   true - DEN_Apprentice_State_Joked - Player mentionned they have an headache or started talking about the nautiloid, but then they backed off and said it was a joke
> null

null
uid: 84a10a13-5700-c6f4-40c6-a3d71c6ba3a3
Jump to another node

0:0 - Poor thing. She fought as hard as she could.
uid: 87dc3f88-7c10-2737-0723-04ed05574396
Animation: CDavis: Use look ats or constructions
Cinematic: Looking down at dead bird
Node context: Lost a bird she was trying to save
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_DeadBird - DEN_Apprentice_State_DeadBirddescription
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
> It's the best any of us can do, I suppose.

0:0 - I hear Halsin's the best healer around. I need to find him.
uid: 883e95a0-84de-cc68-2eff-94f9342347f4
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> You and every other soul here.

0:0 - Take a nip of whiskey before bed if you need to. Come back to me if that doesn't do it.
uid: 89eec670-f108-2d8a-c529-e52555cbb4ae
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_Joked - Player mentionned they have an headache or started talking about the nautiloid, but then they backed off and said it was a joke
=== END NODE ===

null
uid: 8c01b813-70df-5150-8eb0-3305d8d56bad
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
> How are you doing? Feeling any better?
> Now, what can I do for you?

0:0 - Healing. Looks like I came to the right person.
uid: 8e562a10-b20d-303e-2432-fc129a140eaf
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> I do what I can. For most folks, that's enough.

0:0 - Now, what -
uid: 8e96e019-56cf-2a86-69e4-711d6ebfaa1e
Animation: [REUSE] Use construction turns
Cinematic: Turns to the player
Node context: Friendly, but cuts herself off when she sees you're a race she doesn't like
> A grey dwarf. Never thought I'd meet a decent one, but I heard what you did at the gates.
> Drow. Last time I saw one of you folk, he tried to slit me open. I hope you're more agreeable.

0:0 - I'm looking for Nettie.
uid: 8fab1b6a-db57-dd67-2dc3-2bdec8c01c59
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> You found her. But I still don't know what she can do for you.

0:0 - Right. Yes, I'm... very tired indeed.
uid: 90d1e0bd-78b4-99e9-2829-f6283d0076b4
> Then get some rest. There's no better magic.

null
uid: 9bb20362-faaa-ed94-7572-ad63d5025d90
Jump to another node

0:0 - And you're a grey dwarf. Never thought I'd meet a decent one, but here you stand.
uid: 9c589544-146b-f2be-1352-468df3b21824
Cinematic:
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> What can I do for you?

0:0 - Drow. Last time I saw one of you folk, he tried to slit me open. I hope you're more agreeable.
uid: 9d51598d-bf11-f1e2-7d88-8d243d501429
Cinematic:
Node context: Doesn't like drow, but she's willing to give you a chance.
> Where did you see another drow?
> Enough. I need your abilities.
> That depends. How good of a healer are you?
> null

null
uid: a3498050-1013-c11d-9087-9468a6644d8a
Jump to another node

0:0 - I know they're nasty creatures. Can get in your head and convince you up is down.
uid: a9f28ddb-8d4b-f646-7bf6-21ead1442517
Cinematic:
Node context: Suspects you're not telling her everything
> And that's not all they'll do inside your head.

0:0 - It's the best any of us can do, I suppose.
uid: aac82418-c798-7b8c-0a4c-588ac66c32de
Cinematic:
> null

0:0 - Never knew drow to be the caring kind. In fact, the last drow I saw tried to slit me open. Glad to see you're different.
uid: abf6f48b-fe16-0d41-4536-6eedb5975cd6
Cinematic:
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null

0:0 - There is a parasite inside my head. A wriggling ghaik tadpole.
1:0 - No good way of putting this. I... uh... have a tadpole in my head.
uid: b2256064-f15d-a199-4d69-fc7d6a4d7032
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> A tadpole? A mind flayer tadpole?

0:0 - Leave.
uid: b6e995b9-548e-f8cb-64e5-098a03872bc1
=== END NODE ===

null
uid: b7d37989-0a03-9664-793e-871f7b06935a
Jump to another node

0:0 - I see you. Just give me a moment.
uid: b8a5872d-7c9f-b941-de1e-d0d24cddeeb1
Animation: CDavis: Need idle of Nettie working on/checking the injured bird on her table.
Cinematic: Examining Injured bird
Node context: Examining Injured bird
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
> Is there anything I can do to help?
> Wait patiently.
> Excuse me? I'm more important than some bird.
> Leave.

0:0 - That depends. How good of a healer are you?
uid: b93c7bda-725e-6460-6b4d-594d4d1e1eb5
> null

0:0 - Yes? Discovered some new ache, have you?
uid: bba740f3-1691-5070-25c1-669006a038c9
Cinematic:
Node context: Friendliness
> null
> Leave.

0:0 - There something I can do for you?
uid: c1a45d55-c082-8872-78c0-57bf501fb4fe
Cinematic:
> null

null
uid: c31da0b3-90cc-6e52-08fc-03b1928ebcae
Jump to another node

0:0 - A bit tired, maybe. But we're all a bit tired.
uid: cac0f429-f7ea-3963-381b-a2e06a96a503
Cinematic:
> null

0:0 - What can I do for you?
uid: cf872f02-c653-4905-d875-259f5bde3fc2
Cinematic:
> null

0:0 - Did it look like a tadpole? But from your worst nightmare? All slime, teeth, and tentacles?
uid: d9467147-4658-f223-a894-224624fedac7
Animation: CDavis: use constructions
Cinematic: Steps back,
Node context: Steps back. You realise the player might be very dangerous, but don't want to spook them.
> You know of them? Can you help me?
> Yes. The very same. What other kinds are there? It's not like a frog hopped in my eye.
> Actually, never mind. I'll get help elsewhere.

0:0 - Just be glad my bedside manner's better than yours.
uid: dcb4712d-21ca-0e65-72f8-ee4e6e8e78a8
Cinematic:
> null

0:0 - A grey dwarf. Never thought I'd meet a decent one, but I heard what you did at the gates.
uid: de6a091b-d3d6-8f88-a21b-569b4f71442b
Cinematic:
Node context: Doesn't like grey dwarves, but will give you the benefit of the doubt.
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> You need something?

null
uid: dee5c7dd-7c4d-0104-6d3b-d6fd9740d1cf
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
   true - DEN_Apprentice_HasMet - HasMet Nettie.
> There something I can do for you?

0:0 - A ghaik parasite crawled into my eye.
1:0 - Something crawled into my eye.
uid: e3b91bdc-2853-d1fc-9359-d002b1b42b84
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> null

0:0 - Healing. As soon as possible.
uid: e6037b20-c1f6-a62b-b76f-b1c73d7e5e8d
> Come here. Let's have a look at you.

0:0 - Wait patiently.
uid: e9b02ea5-2031-3730-0fdd-c245a776aef4
> Vis medicatrix...

0:0 - Heard about your antics at the gate. You look well for someone that took on a troupe of goblins.
uid: eb44eb3e-8242-d426-c043-bddd783188e3
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet - HasMet Nettie.
> There something I can do for you?

0:0 - More than tired. Something crawled into my eye.
uid: ebc160a8-79c0-15de-b201-f67b2793bcbf
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> Crawled in? Some sort of bug or - wait...

null
uid: f32479e9-6284-8adb-8be5-0ab054a758b9
Jump to another node

0:0 - Do you know anything about mind flayers?
uid: f45ef974-a9d4-f034-31fc-16d59e7411e2
> ...Why are you asking?

0:0 - So. The last time I saw a drow, he tried to slit me open. I hope you're more agreeable.
uid: f851068f-c3ac-9359-1358-a41d5a3d5884
Animation: [REUSE] Use construction turns
Cinematic: Turns to the player
Node context: Doesn't like people of your species, but she's willing to give you a chance.
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   true - DEN_Apprentice_State_ShadowDruidPath - Player already exposed Kagha
> null

0:0 - Leave.
uid: fa0644f8-8544-efc8-35bd-876de21e3275
=== END NODE ===

0:0 - Now, what can I do for you?
uid: fab2edfb-df34-2e5b-b3ad-0c1b4341b8ea
Cinematic:
> null

0:0 - First you save us from goblins, then you bring Kagha back from the brink. You're making your mark.
uid: fd1c0534-68f3-1077-2685-b9248d6475e4
Animation: [DUPE] CDavis: Need idle of Nettie working on/checking the injured bird on her table.
Cinematic: Examining injured bird. Glances up from her work to look at player.
Node context: Examining injured bird. Glances up from her work to look at player.
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> Give me a moment. I'll be right with you.

0:0 - That's neither here nor there.
uid: fd6a851c-5b54-64e5-4791-c9cf0f637080
Cinematic:
Node context: dismissive
> Look, you obviously want something. What is it?

0:0 - Are you good enough to treat people, or just pets?
uid: ff3fc5d3-6e72-0493-d721-7508e9b291a7
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> Good enough to tell there's nothing obviously wrong with you.

null
uid: ff759234-182c-9be0-e049-81177050222b
Jump to another node

null
uid: ff7b31f0-8e9a-ce08-ad0d-9072d689f1e2
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
> How are you doing? Feeling any better?
> Now, what can I do for you?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD.lsj
Synopsis:
This triggers as Nettie is at her desk in Halsin's lab, researching and organising. The bird she was treating may have died at this point.

0:0 - Halsin would have known what to do. Damn it all.
uid: 0f412a0c-fb96-1651-485f-4dca47d3d2cb
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another
   true - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - Still have some mugrot in the stores, but no blueleaf sap.
uid: 319bf5aa-8892-e183-0bf5-8e4118111ed0
Node context: Distracted, checking through her inventory at her desk
- 0 Check flag(s) (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
- 0 Set flag(s) to (Local):
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - What if Halsin is - no. Don't go there.
uid: 39e5bb13-3cba-8924-073a-2bddef47f86f
Node context: An image of your master, hurt and alone, has flashed in your mind. You're terrified for him and struggling to focus on the task at hand.
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another
   false - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - By Silvanus, I just want my bed.
uid: 3bd0c1f9-f501-1029-376f-9e544c88458d
Node context: Anxious and exhausted, you're stressed and struggling to cope. [pr: sil-van-us]
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another
- 1 Check flag(s) (Local):
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - Take it one step at a time, Nettie. Come on.
uid: 48209c57-5f97-5a2b-5bbf-40af9be3240a
Node context: You're trying to calm yourself down - you're overwhelmed and fighting not to show it
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_TadpoleSceneDone - Scene ended, one way or another
- 1 Check flag(s) (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
- 0 Set flag(s) to (Local):
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - I'll need more yew leaves before this is over.
uid: 59d4e605-5cfd-465b-404f-3fc0964d6d74
Node context: Distracted, checking through her inventory at her desk
- 0 Check flag(s) (Local):
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - I'll have to tidy this place.
uid: 64e13e6c-6c7b-695c-1743-474cb24720d4
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription
=== END NODE ===

0:0 - Think - what else do we need?
uid: 6dd5237c-45f2-9716-44b7-42cdd03db5c2
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription
- 0 Set flag(s) to (Local):
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription
=== END NODE ===

0:0 - Silvanus save us if the goblins get in here.
uid: 8e1859d2-837d-ca09-adfa-a093b08581a7
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===

0:0 - The grove's going to feel so empty now.
uid: fb01fc6d-f07a-1f62-c5a3-49fb2ec865c7
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Adescription
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Bdescription
=== END NODE ===

0:0 - We're low on everything that I need to staunch a wound.
uid: fbcb438e-133e-d9fa-eb57-df328c2b39ba
Node context: Distracted, checking through her inventory at her desk
- 0 Check flag(s) (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
- 0 Set flag(s) to (Local):
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1description
   true - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3description
   false - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 - 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_Busy.lsj
Synopsis:
Nettie is dealing with a player and has been interrupted by another player.

0:0 - Not now. I'm busy.
uid: a20c5602-8e7b-a207-7f43-e1bfde542c85
Cinematic: Hand raised in a sign to wait and then turns back to what she was doing .
Node context: Terse, impatient. She's dealing with serious matters right now.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_Studying.lsj
Synopsis:
After poisoning the tadpoled player, Nettie settles down at her old Master's desk to see if she can uncover any secrets about the tadpole in his research.

0:0 - I'll see if there's anything in Master Halsin's notes.
uid: 17926a8a-a6eb-8756-f80e-a2d90912fabb
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her
- 1 Check flag(s) (Local):
   false - 6bba3537-3756-eb27-a08a-a8596d765f2e_C - 6bba3537-3756-eb27-a08a-a8596d765f2e_Cdescription
- 0 Set flag(s) to (Local):
   true - 6bba3537-3756-eb27-a08a-a8596d765f2e_C - 6bba3537-3756-eb27-a08a-a8596d765f2e_Cdescription
> He didn't find a cure, but maybe we can make you comfortable.

0:0 - He didn't find a cure, but maybe we can make you comfortable.
uid: 39b90519-e77b-8b2d-b0e5-d4bf8850085f
=== END NODE ===

0:0 - The more I read, the more sure I am. This is for the best.
uid: 72099339-9d3a-785f-4cce-a18a0016cade
- 0 Check flag(s) (Local):
   true - 6bba3537-3756-eb27-a08a-a8596d765f2e_B - 6bba3537-3756-eb27-a08a-a8596d765f2e_Bdescription
- 0 Set flag(s) to (Local):
   false - 6bba3537-3756-eb27-a08a-a8596d765f2e_B - 6bba3537-3756-eb27-a08a-a8596d765f2e_Bdescription
   false - 6bba3537-3756-eb27-a08a-a8596d765f2e_A - 6bba3537-3756-eb27-a08a-a8596d765f2e_Adescription
=== END NODE ===

0:0 - It's just pages of death and terror.
uid: a6247b57-fc17-de9f-0528-15e3575edbe1
- 0 Check flag(s) (Local):
   true - 6bba3537-3756-eb27-a08a-a8596d765f2e_A - 6bba3537-3756-eb27-a08a-a8596d765f2e_Adescription
- 0 Set flag(s) to (Local):
   true - 6bba3537-3756-eb27-a08a-a8596d765f2e_B - 6bba3537-3756-eb27-a08a-a8596d765f2e_Bdescription
=== END NODE ===

0:0 - Bones twisting. Skin peeling off. This is ... horrific.
uid: bcc7e771-0526-ff70-2d21-9ac2569dd171
- 0 Set flag(s) to (Local):
   true - 6bba3537-3756-eb27-a08a-a8596d765f2e_A - 6bba3537-3756-eb27-a08a-a8596d765f2e_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_TadpoledCombat.lsj
Synopsis:
The player triggered combat during the tadpoled scene

0:0 - I don't want to hurt you - but I have to protect the others.
uid: 2702bc73-f916-4f79-a395-4a8cbb60f513
- 0 Set flag(s) to (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1description
=== END NODE ===

0:0 - Please. Don't make me do this.
uid: 67e1881e-12e9-47a8-a273-ca2dd1631716
- 0 Check flag(s) (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2description
- 0 Set flag(s) to (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3description
=== END NODE ===

0:0 - You don't understand - you're dangerous!
uid: aea9c2b7-b31f-40f0-85c9-b28368810e44
- 0 Check flag(s) (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4description
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CombatADFinished - All the nodes in her combat AD played once. During the tadpoled scene
=== END NODE ===

0:0 - This is for your own good, why can't you see that?
uid: b19adb02-f177-494b-b3a7-859765a3cc23
- 0 Check flag(s) (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_1description
- 0 Set flag(s) to (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_2description
=== END NODE ===

0:0 - This could've been easy!
uid: f483031c-91fe-4719-acab-7505857abd70
- 0 Check flag(s) (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_3description
- 0 Set flag(s) to (Local):
   true - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4 - e9c0697a-41b0-32bb-7b2b-d3b1228718c1_CombatAD_4description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_TadpoledStart.lsj
Synopsis:
Nettie's comments as she walks with the 'infected' player to the storage room, where they will be quarantined.

0:0 - We need to be quick. This way.
uid: 8340d3d0-99eb-6942-5819-5bd9fbd7ad58
Cinematic: Gesturing for the player to follower her as she escorts them to the storage room, where they will be quarantined.
Node context: Concerned
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_ToStorage.lsj
Synopsis:
Nettie has arrived with the 'infected' player and is gesturing for them go into the storage unit.

0:0 - Head on in.
uid: 3c8dd230-bf99-16fa-c1d6-3fb89a5a15ee
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_AD_WithBird.lsj
Synopsis:
Nettie is tending to a badly wounded bird. The bird is weak, its life hangs in the balance, but Nettie is doing what she can.

0:0 - *Chirp!*
uid: 06abb20b-b63f-a921-6b3d-458ddc27ea1a
Node context: Pained chirp
> I know. We're nearly done.

0:0 - They did a number on you, didn't they?
uid: 28937d0a-e11a-0799-cfd5-ac6116616063
Cinematic: Hunched over the bird, moving hands over it.
Node context: Sadly
- 0 Check flag(s) (Local):
   false - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription
- 0 Set flag(s) to (Local):
   true - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription
> Does that hurt?

0:0 - Shhh. Nearly there.
uid: 6a352c29-e6a7-d0fd-798b-e628554b4037
=== END NODE ===

0:0 - I know. We're nearly done.
uid: 778a2ad0-b62c-aaf2-5ba8-922203971f85
Node context: Sympathetic
=== END NODE ===

0:0 - It's messy, but we'll fix you up.
uid: 8f1ebd9c-d417-548f-a615-ee890dc9e381
- 0 Check flag(s) (Local):
   true - b8958184-8715-01f5-4668-f08390d1151e_Loop 2 - b8958184-8715-01f5-4668-f08390d1151e_Loop 2description
   true - b8958184-8715-01f5-4668-f08390d1151e_Loop 1 - b8958184-8715-01f5-4668-f08390d1151e_Loop 1description
   true - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription
- 0 Set flag(s) to (Local):
   false - b8958184-8715-01f5-4668-f08390d1151e_Loop 2 - b8958184-8715-01f5-4668-f08390d1151e_Loop 2description
   false - b8958184-8715-01f5-4668-f08390d1151e_Loop 1 - b8958184-8715-01f5-4668-f08390d1151e_Loop 1description
> *Chirp.*

0:0 - Does that hurt?
uid: 94bbe155-3df6-5b42-a3fb-e553644cc9e2
Cinematic: Hunched over the bird, moving hands over it.
Node context: Gently, as if to a child
> *Chirp!*

0:0 - *Chirp!*
uid: 98e63caf-af7d-f4d5-e6c1-b849ec59b854
- 0 Check flag(s) (Local):
   false - b8958184-8715-01f5-4668-f08390d1151e_Loop 2 - b8958184-8715-01f5-4668-f08390d1151e_Loop 2description
   false - b8958184-8715-01f5-4668-f08390d1151e_Loop 1 - b8958184-8715-01f5-4668-f08390d1151e_Loop 1description
   true - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription
- 0 Set flag(s) to (Local):
   false - b8958184-8715-01f5-4668-f08390d1151e_Loop 2 - b8958184-8715-01f5-4668-f08390d1151e_Loop 2description
   true - b8958184-8715-01f5-4668-f08390d1151e_Loop 1 - b8958184-8715-01f5-4668-f08390d1151e_Loop 1description
> Shhh. Nearly there.

0:0 - Just hold still.
uid: a153c39f-d8b1-1fbe-19c3-e5be138e50ef
- 0 Check flag(s) (Local):
   false - b8958184-8715-01f5-4668-f08390d1151e_Loop 2 - b8958184-8715-01f5-4668-f08390d1151e_Loop 2description
   true - b8958184-8715-01f5-4668-f08390d1151e_Loop 1 - b8958184-8715-01f5-4668-f08390d1151e_Loop 1description
   true - b8958184-8715-01f5-4668-f08390d1151e_Intro - b8958184-8715-01f5-4668-f08390d1151e_Introdescription
- 0 Set flag(s) to (Local):
   true - b8958184-8715-01f5-4668-f08390d1151e_Loop 2 - b8958184-8715-01f5-4668-f08390d1151e_Loop 2description
   true - b8958184-8715-01f5-4668-f08390d1151e_Loop 1 - b8958184-8715-01f5-4668-f08390d1151e_Loop 1description
> *Chirp.*

0:0 - *Chirp.*
uid: ad396a11-d928-cc95-d44c-624863739d47
Node context: Pained chirp
=== END NODE ===

0:0 - *Chirp.*
uid: f19ad64d-4a03-d5c5-8fed-aed4ef4131b6
Node context: Pained chirp
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_Bird.lsj
Synopsis:
This bird has been told to go and find Halsin and you're interupting him just as he's getting ready to take flight. He's tense and in a hurry to be gone, so he'll only answer one question before taking to the skies and carrying out his mission.

0:0 - Where are you going?
uid: 073ded13-cd2b-24ca-acd9-75b0c24ee5e5
> To find Halsin. There's not a moment to lose!

0:0 - *Chirp!*
uid: 1235862f-7462-3164-7949-7109331069aa
Animation: Bird
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - What's the rush?
uid: 1edefcc4-807e-da42-6559-56b8ec3292ea
> I have to find Halsin. There's not a moment to lose!

0:0 - I need information, friend. Spare me a moment?
uid: 2bf8753e-1525-5e24-2317-f2e98b426822
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> For one of our own. But be quick.

0:0 - Goblins. Gnolls. All manner of monsters!
1:0 - Goblins. Gnolls. Even elves that look like you.
2:0 - Goblins. Gnolls. Even a couple of your underground cousins.
uid: 38bac0e7-fb31-780c-de83-70a234267706
Animation: Idle Peaceful flying (WilsonLee)
Cinematic: Bird caws
- 0:0 Tag: Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0:1 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0:2 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
> Now I have to go. There's not a moment to lose!

0:0 - Do you know Baldur's Gate? Is the city far?
uid: 529a8474-d9a2-b9af-8f5b-a984e96e322f
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> I know these hills, and there's no city here.

0:0 - Not now. Places to be.
uid: 5f765554-b242-aa36-0523-4bddcedce20c
Animation: Idle Irritating flying (WilsonLee)
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Where are you going?
> What's the rush?
> I need information, friend. Spare me a moment?
> Leave.

0:0 - I'm looking for the druid Halsin. Where is he?
uid: 60367e26-3a45-40fd-cc8d-893e7323b29b
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> That's what I'm trying to find out!

0:0 - Now I have to go. There's not a moment to lose!
uid: 63c70028-672a-341e-34bc-221e5916b753
Animation: Idle irritating Flying (WilsonLee)
> *He flutters into the air without another word, setting off at a determined pace.*

0:0 - Leave.
uid: 678173aa-2844-63fd-14de-2e3845a1d6cb
=== END NODE ===

0:0 - What's waiting for us outside this grove? In the wilds?
uid: 7d54ebe9-db2a-4536-bbb4-9d4c57bf9638
> Goblins. Gnolls. All manner of monsters! Goblins. Gnolls. Even elves that look like you. Goblins. Gnolls. Even a couple of your underground cousins.

0:0 - Never mind. Off you go.
uid: 90e9b549-9b2e-c0c3-4e88-62e15e7836b1
> *He flutters into the air without another word, setting off at a determined pace.*

0:0 - I know these hills, and there's no city here.
uid: 96b2acfd-3cf4-3e35-bced-7103a312c831
Animation: Idle peace Flying (WilsonLee)
Cinematic: Bird looks at you curiously
> Now I have to go. There's not a moment to lose!

0:0 - I have to find Halsin. There's not a moment to lose!
uid: af2c82b5-249c-2e88-d228-659c01352871
Animation: Idle irritating flying (WilsonLee)
- 0 Set flag(s) to (Global):
   true - DEN_SenderBird_Event_TakeOff - make it fly away from script when it does in dialog
=== END NODE ===

0:0 - That's what I'm trying to find out!
uid: b500a419-0cbf-5ed3-3ae3-1b8719cfcc1a
Animation: Idle Irritating Flying (WilsonLee)
> Now I have to go. There's not a moment to lose!

0:0 - *He flutters into the air without another word, setting off at a determined pace.*
uid: c32bd213-37ac-53f7-396a-7e6c237fecaa
Animation: flutter into the air, setting off at a determined pace
- 0 Set flag(s) to (Global):
   true - DEN_SenderBird_Event_TakeOff - make it fly away from script when it does in dialog
=== END NODE ===

0:0 - For one of our own. But be quick.
uid: dcea68e3-9bd2-07d9-d79e-8997c4899a55
Animation: Idle irritating flying (WilsonLee)
> What's waiting for us outside this grove? In the wilds?
> Do you know Baldur's Gate? Is the city far?
> I'm looking for the druid Halsin. Where is he?
> Never mind. Off you go.

0:0 - To find Halsin. There's not a moment to lose!
uid: fc1a3c91-203a-3177-2cfb-d9f496cc9880
Animation: Idle irritating flying (WilsonLee)
- 0 Set flag(s) to (Global):
   true - DEN_SenderBird_Event_TakeOff - make it fly away from script when it does in dialog
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_CombatStarts.lsj
Synopsis:
The player is locked in Nettie's lab and has cured themselves before persuading her. Normally, script starts the dialog 'DEN_Apprentice_LockedUp' to react to this, but it can fail if the player is wild shaped for example. This node taken from the dialog 'DEN_CGB_Apprentice' gives the feedback thatNettie is going hostile.

0:0 - I tried to make this easy on you and give you some time. But if you won't stop, I'll have to stop you.
uid: 1b9bfa64-54f6-482f-83c9-24c549f1fe7c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_Cyanide.lsj
Synopsis:
Nettie leads the player into a lab and fetches a thorn. The player doesn't know, but the thorn is a deadly poison. Nettie knows it's the only choice she has - the player could transform into a monster and kill everyone in the camp. She sees this as a kindness - the transformation is terrible - so she has a very 'matter of fact nurse' tone about the whole thing before she scratches you, but will get stressed if you resist. Once she's scratched the player, her tone will be softer - kinder. She plans to sit with you while you pass and make it as easy as possible. The player will have to convince her they're not a threat if they're going to get the antidote. She'll be slow to convince, hesitant to allow any risk to the camp. Nettie is STANDING for this entire dialog.

null
uid: 00465ffc-daf7-ada3-db2f-3acb44088a4a
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - More poison? I would've preferred a cure.
uid: 0082370a-9d8a-5ca8-20ed-6cb7a8593ac7
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_ShortPath - Player answered Nettie's question and skips most of the dialog
> I don't have a cure. Only a way out.

0:0 - You know, I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.
uid: 01162b06-8316-6df5-518e-b16b11823aa2
> null

null
uid: 016bbdc0-55c1-d2f1-0f13-09ad84337982
Jump to another node

null
uid: 01af3a2c-eea0-7ed6-d4a5-e7a00c1de371
Jump to another node

0:0 - The door's locked. Neither of us are leaving until this is done.
uid: 02034357-5d68-19b1-d8e7-61cc8e60c636
=== END NODE ===

0:0 - An intellect devourer spoke to me. That was a little odd.
uid: 026d6313-a5f3-c3ee-d927-8fe28b4036a7
- 0 Check flag(s) (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> It recognised you as being infected? Well now, that's something.

0:0 - I swear, by the Lord of Justice.
1:0 - By Our Lady of Silver, I swear it.
2:0 - In the name of He Who Endures, I swear it.
3:0 - By the Mother of All Magic, I swear it.
4:0 - In the Watcher's name, I swear it.
5:0 - In Kelemvor's name, I swear it.
6:0 - By the Lord of Knowledge, I swear it.
7:0 - By the Lord of Battles, I swear it.
8:0 - I swear, in my Lady's name.
9:0 - I swear, in the name of the Most High.
10:0 - Before you and my god, I swear it.
uid: 04e2704e-f560-a844-2cdf-7de0c2d878ce
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0:2 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.)
- 0:3 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> null
> null

- Roll failure -
null
uid: 05a21fe5-f31c-32f2-4ad0-17fa2e60839b
> We can look after our own. Starting with this.

0:0 - Well... if someone else has a tadpole, our minds can merge.
uid: 05a92bfc-eb3d-d89c-37a5-14a95cb0a0d4
> Victims can identify each other? Not that the others know they're victims, of course.

null
uid: 070a04b7-2856-8720-5b64-370d9e412058
> null
> null

0:0 - I already know where to find him: the worg pens of the goblin camp.
uid: 087112d8-7d35-a9aa-32cd-5abaca4dab79
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
- 1 Check flag(s) (Local):
   false - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription
- 0 Set flag(s) to (Local):
   true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription
> Gods above - why didn't you say so?

0:0 - I'm sorry for misleading you, but I had to be sure you weren't a threat before I told you everything.
uid: 087df8aa-7c91-66cb-eaca-0813e8ecf5d4
> Now, do I have your word or not?

0:0 - This one had the same problem as you. Attacked us in the woods together with some goblins.
1:0 - Don't worry about him on the table. I'm not in the habit of killing drow.
uid: 08bbe928-b263-ca8f-1478-6318be4a5c24
Node context: gesturing to dead drow on the table
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet - HasMet Nettie.
> He attacked Master Halsin and I in the woods, leading a pack of goblins.

- Roll failure -
null
uid: 08f96373-d2d4-72d5-bd33-c2571a13d444
> *You try to dodge her blow, but she catches you, scratching your hand.*

0:0 - I respect Kagha, but she can't order me to put everyone's lives at risk.
uid: 091249da-d548-5aac-855a-d6b767690d04
> null

0:0 - Protected from on high? Sounds like the drow - Master Halsin said he was tougher than he had any right to be.
uid: 0967ea47-6b81-71c3-b265-4b72d433cf7e
> How'd you pick up the parasite? Halsin was desperate to find where all this was happening.

0:0 - I don't trust you. I'm leaving.
uid: 09890e1c-1def-fd00-fca1-ce2814114e8e
> null

0:0 - Please, you have to bring him back to us. For your own sake as much as ours.
uid: 0a1c27ac-8151-005c-d342-04413acf9082
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not
   true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs

- Roll sucessful -
null
uid: 0abf67f1-fa93-6b9a-7e0c-f2bb950d2c76
> null

null
uid: 0b7d050f-34d4-c9d7-d5e5-b5420f3516a2
Jump to another node

0:0 - So tell me, where'd you get that thing?
uid: 0e11ffad-8c9e-f6e0-0f82-9a8fa155cf89
> On a mind flayer ship - I was kidnapped and infected.
> I don't know, I just woke up with it.
> Cure me first, then I'll answer all the questions you want.
> Leave.

- Roll failure -
null
uid: 0e925ac0-eae8-de56-6b78-4d24c674f5bb
> I'm sorry. There's nothing you can say to change my mind.

0:0 - No. That was Master Halsin.
uid: 0efadaff-029e-229b-06ae-12ad0a9f67b3
Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts
> null

0:0 - Nothing? You're sure?
uid: 0f872383-26c5-7cf7-187c-bc209ad6b315
> Well... if someone else has a tadpole, our minds can merge.
> I did fall from a ship in the sky, but something caught me.
> An intellect devourer spoke to me. That was a little odd.
> Nothing. I'm sure.

0:0 - All right. Hand it over.
uid: 0fabc7fc-431f-e4db-f956-99c09077f2ea
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Swear it.

0:0 - I don't have a cure. Only a way out.
uid: 0ff4b27b-3f76-2176-904b-c7e383031d7e
Node context: Grim. The 'way out' = death
> I'm sorry for misleading you, but I had to be sure you weren't a threat before I told you everything.

null
uid: 119688fe-c261-be1d-dfc4-06185eb8e878
Jump to another node

0:0 - Leave.
uid: 12126186-0a43-18db-6b11-abc74ba6f636
> null

0:0 - You must've learned something from studying them.
uid: 12bead23-69db-eaa7-1036-d58b05c983cc
> For one, that thing in your head is like nothing we've ever seen from mind flayers.

null
uid: 137b24c3-8c8c-d1b1-bbc8-215b990a8b68
Jump to another node

0:0 - You - you're right. I'm no use to the others dead.
uid: 144ec78d-682d-7cac-58be-df7ae105b6c0
> null

- Roll sucessful -
null
uid: 1501f472-62a0-828b-2415-bf4b0342e689
> Master Halsin did say the drow's tadpole was dormant. Maybe yours is too.

null
uid: 15432a0d-5c4d-d59b-7e8d-2fdc85ba85ff
Jump to another node

0:0 - Exactly! I'm glad you're coming to your senses.
uid: 1563ada4-e907-771b-16e5-fe20d6fc4eca
> null

0:0 - I want to help you, but I can't unless you work with me. So: has anything unusual happened to you?
uid: 16a43657-3857-31a3-7eff-eab76eaa2e3e

0:0 - *Not many thorns have such unique poison - it has to be Kelemvor's Kiss, a plant from the Dalelands. There is a cure but, try as you might, you can't recall it.*
uid: 1729a42f-f381-e102-65a6-59fbb75b9225
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> null
> Give me the antidote. I know you have one.
> null

0:0 - I'm truly, truly sorry. For what it's worth, the poison is painless. It'll be like going to sleep.
uid: 17502d9f-b53e-4f24-2415-02d9d2ee1346
Node context: kindly
> Wait - you poisoned me?!
> Is there an antidote?
> Examine the branch to identify the poison.
> Examine the branch - have you come across this plant before?
> Grab the branch and try to identify the poison.
> Grab and examine the branch - have you come across this plant before?
> null
> null

0:0 - Of course. Now, tell me what's been happening. Any symptoms? Strange events?
uid: 17816119-bc75-a682-1096-8ffbba96d6c3
> null
> null
> null
> null

0:0 - All right! Master Halsin did say the drow's tadpole was dormant. Maybe yours is too.
uid: 185482ad-23b5-0794-4fb6-b2bad5cd91de
Animation: [REUSE] CDavis: use construction anims
Cinematic: Nettie Walks over to the desk again
Node context: Giving in
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
- 1 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> Now, this is a vial of wyvern poison. It's quick and painless. Swear to me you'll swallow it if you feel any symptoms.
> But first, swear to me you'll do what needs to be done.

null
uid: 190b87e8-2a6a-5211-8d51-31d1f8431681
Animation: [DUPE][REUSE] CDavis: use construction anims
Cinematic: JLatino: Nettie relents, walking over to the desk. Match blocking to "All right! Master Halsin did say the drow's tadpole was dormant. Maybe yours is too."
> null

null
uid: 194d00ce-2f18-e4b5-3715-3a2d4519c1f2
Jump to another node

0:0 - As long as there's a chance, you're not saving me. You're committing murder.
uid: 1b099886-92ec-90ba-7459-2f4de87e892f
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null (roll sucessful)
> null (roll failure)

0:0 - Give me the godsdamn antidote!
uid: 1b3a4dde-3789-caa0-7898-4fc44c636f60
> I won't. I can't.

- Roll failure -
null
uid: 1baad846-852e-49a4-8d9f-b5e6a242f5d6
> I understand you're angry, I really do, but I won't let you endanger these people.

null
uid: 1c1b32a2-8dd2-c800-dfa5-6c3d9d03b130
Jump to another node

0:0 - No, I'm leaving.
uid: 1c3fec48-ee7b-b5e0-c988-2f8b75d1eae1
> No! I can't let you leave - you could transform any second.

0:0 - The way I see it, you have two options. Halsin or that wyvern poison.
uid: 1c4be6bf-7292-3100-fbb0-8de7ea02d380
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
> I don't envy your choice, truly. But this is the hand fate's dealt you.

0:0 - I'm trying to help you, but I need to be sure.
uid: 1c730778-48fc-f438-cd33-909757087e70
> So tell me, where'd you get that thing?

0:0 - Grab and examine the branch - have you come across this plant before?
uid: 1c7b1404-6ccf-1b68-a395-9e4db3d2fe6d
= Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 | Roll target speaker: 1 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
> null (roll sucessful)
> null (roll failure)

0:0 - When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.
uid: 1ca6fcc6-ef98-b9e8-e29c-2bab74f2f38e
> Whatever he found there, he didn't make it back.

null
uid: 1cb367f7-33e3-17af-7474-048680a223f1
Jump to another node

0:0 - Recite what you know of her order - this can't be allowed!
uid: 1d4777b5-5a7a-8142-f628-bd004b807c2f
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Global):
   false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null
> null (roll failure)

0:0 - I don't know, I just woke up with it.
uid: 1d62b97b-e866-8d54-1a36-e2247decf9bc
> All right. I suppose that makes things easier.
> null

0:0 - No. I'm not taking poison from a woman I can't trust.
uid: 1f78988b-99fb-9923-2fdd-44ba7044cdda
> But you have to. Don't you understand? You could kill us all!

0:0 - My legs? What kind of cure is this?
uid: 207d7560-9e41-da16-1a8d-abac23cb9b9c
> I'm sorry. Maybe Master Halsin could have plucked it from your head, but I can't.

0:0 - I won't turn into one of them.
uid: 21eeeb5b-b9ae-5db9-95b6-7e21033bdda2
> Swear it.

- Roll sucessful -
null
uid: 22225951-9ad0-c7c7-2869-c5dde859e79f
> null

0:0 - Is everyone being captured by mind flayers these days? Didn't think it was a common experience.
uid: 2299895a-57bc-d542-6681-921c7261dc88
> null

- Roll sucessful -
null
uid: 22bee7bc-0eb6-d45e-49b9-f9071d51faa1
> null

0:0 - Of course I am. Lives are on the line, and not just yours.
uid: 22d45813-7032-d196-ece3-36856f859251
> So tell me, where'd you get that thing?

0:0 - You won't have to worry about anyone else after I CRUSH YOUR SKULL.
1:0 - I don't need to transform to kill everyone. Stand down.
uid: 24c7ef26-c756-08ef-ee28-c05641b5792f
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null

0:0 - On a mind flayer ship - I was kidnapped and infected.
uid: 2573861b-45f5-8dfc-c708-4cc1f355b1ae
> A mind flayer ship? But Master Halsin was sure -

null
uid: 261529c3-9ed2-c2a2-f3a7-e3cc19408456
> I'll unlock the door, but I have one condition.

0:0 - I don't envy your choice, truly. But this is the hand fate's dealt you.
uid: 26fef27a-59d2-8a0a-3696-4d9dc0889900

null
uid: 27523b0d-b130-a357-ea1b-3a13bf1258b8
Jump to another node

null
uid: 2819e903-a347-4bec-4f52-92f7d53c28e7
> What is this? I came to you for help!
> Put the briar down and we'll talk.
> Walk away.

0:0 - What in the hells have you done?
uid: 2b1d6745-b693-e667-ce71-38ade8ce6393
> I'm sorry. Maybe Master Halsin could have plucked it from your head, but I can't.

null
uid: 2bc83fad-b607-8249-de44-24cb2fb8c87a
Jump to another node

0:0 - To hells with it.
uid: 2c0a4a6f-1ec5-5297-8994-64627239b649
Animation: CDavis:She hunches down, ready to swing the thorn, clearly about to attack you. NAME: Nettie_PrepareTo_Attack_Thorn
Cinematic: She hunches down, ready to swing the thorn, clearly about to attack you.
Node context: Frustrated, about to attack you because she's run out of other options. She hunches down, ready to swing the thorn, clearly about to attack you.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_State_NettieAttemptedKill - Nettie attempted to kill the player
> Dodge when she lunges for you.
> Don't be a fool. I'd kill you before you could blink.
> Try me.
> Attack her first - kill her quickly.

0:0 - You're asking a lot of questions...
uid: 2d0f424f-6127-424b-d172-162d38514299
> Of course I am. Lives are on the line, and not just yours.

0:0 - Please, don't mind me. I'll just watch.
uid: 2d5c1919-702d-e7ea-dead-751247789d2b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Try to recall the tenets of her order - no druid could support this!
uid: 2d6a1f73-18c1-f447-d96c-613cb57f2308
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

null
uid: 2d6ee51d-a01b-5358-c0d9-b1803bc21f0d
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
=== END NODE ===

0:0 - Magic can cure me if you can't. I know the Weave well!
uid: 2d9ee2e3-8b73-7ac5-d988-2150b0071a23
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 1 Check flag(s) (Tag):
   false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
   false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
> null
> null (roll failure)

null
uid: 2fc6d756-ab0e-4e10-0aa9-60d67972d3cd
Jump to another node

0:0 - So you think it's only a matter of time?
uid: 309386cb-9c8b-54aa-f151-739691b56c0d
> Could be, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

0:0 - Magic can cure me if you can't. I know the Weave well!
uid: 30b59d3f-370d-55df-d26a-1ca0bd83c34a
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:2 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:3 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
   false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
> null

null
uid: 30e0e5c8-f789-7963-470a-d45fb2694301
Jump to another node

null
uid: 317093d5-0fe1-7c59-2040-5ad6e5bd7014
Jump to another node

0:0 - This was a mistake. I should go.
uid: 319384e4-651c-9781-6057-5fa6b9c2d444
> null

- Roll failure -
null
uid: 31b9e3fa-436e-4fc8-3d11-529b4475af02
> I respect Kagha, but she can't order me to put everyone's lives at risk.

0:0 - I'm sorry. I'm so sorry.
uid: 31f86b8b-8bb0-91d5-b211-751368870350
Node context: Pained voice, she's going to fight and try to kill you, even though she doesn't want to
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Then I'm sorry, but I can't. You're too dangerous.
uid: 3208725a-0194-8983-1555-551bdf636cf1
> By rights your teeth should be falling out and your skin turning grey. I don't know why you haven't changed, but I can't risk you suddenly turning into a mind flayer.

0:0 - Try me.
uid: 322f74c2-c217-2f63-e415-6aa45e472faf
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Don't be a fool. I'd kill you before you could blink.
uid: 3260decf-6e3d-63fa-82fa-efe6cab85d8b
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll failure)
> null (roll sucessful)

null
uid: 33950ac7-f1cb-6c55-3ba2-868d517964d8
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
> You know, I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.

0:0 - *Looking closer, you recognise the branch, and it's no druidic cure. She's holding Kelemvor's Kiss, a briar from the Dalelands and a deadly poison.*
1:0 - *Looking closer, you realise you've seen this thorn in the wilds - it's Kelemvor's Kiss, a briar from the Dalelands. And a deadly poison.*
uid: 33e6f81b-87af-f432-ea5f-23e1d56fbbb6
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> null
> null
> Try to poison me and you'll regret it.
> This was a mistake. I should go.

0:0 - All right, I'll find Halsin.
uid: 3421d85c-487b-ea49-976f-14648c1e129f
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Thank you. It would mean everything to the grove. To me.

0:0 - I'm hoping for a less grave cure.
uid: 34de22c4-eebb-c488-6d70-0d6ad5667fda
> null

null
uid: 3571da48-9a1d-fca6-770c-8887a1a65c49
> I'll do the best I can.

null
uid: 3667e74c-4176-3ee5-36fe-e0eccc6d7e21
Jump to another node

0:0 - I'm the only one that can find Halsin.
uid: 368e3a21-c512-3333-c2d7-fbc2b52fb53f
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
   true - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option
> null

0:0 - Recite what you know of her order - this can't be allowed!
uid: 36dafd8d-9f33-2c4e-61da-4f4346d23577
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
   false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - You can't hit me, let alone kill me. Don't make me put you down.
uid: 36dee272-d57d-6504-877f-def6dab448e5
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
   false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null (roll sucessful)
> null

0:0 - *She doesn't hesitate, moving quickly. Before you realise what's happening, you feel a burning scratch on your hand.*
uid: 3785e625-4c3b-2d86-44b7-9ed7c7e6f534
Animation: JLatino: [RESUSE] "fail dodge" animation CDavis:[DUPE] Nettie_Attack_Thorn
Cinematic: Nettie scratches the player as they try to reason with her
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> There. It's done.

0:0 - I fell from a ship in the sky, but something caught me. It saved my life.
uid: 37c8041b-4807-e776-f342-8a4f5d33b732
- 0 Check flag(s) (Object):
   false - GLO_TUT_State_WasDeadAtTheEndOfTUT - When the Tutorial finished and the game progressed to WLD_Main_A, this character was dead, meaning they did not experience the nautiloid crash.
> null

null
uid: 386a1a5c-0ad6-a70f-afcf-fb3f2b2f8794
Jump to another node

0:0 - Now, this is a vial of wyvern poison. It's quick and painless. Swear to me you'll swallow it if you feel any symptoms.
uid: 38e9f340-6363-6ef8-d7f0-16a44298161e
Animation: [REUSE] CDavis: use construction anim.
Cinematic: Holds out vial of poison
Node context: Serious, pressing
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
> null

0:0 - Good luck out there. And if things start to go bad - remember the oath you swore.
uid: 3992b2bd-3277-c6dd-828b-d2be7e1c30ea
Node context: Grave
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - Swear it.
uid: 39a69a53-edf3-c107-6ffd-16db985cec69
Animation: [REUSE] CDavis: Use HoldInventory construction.
Cinematic: not holding any vial
Node context: Pressing tone

0:0 - I know where Halsin is! I can save him, but only if you let me go.
uid: 3aaa13dc-45b7-358d-0568-3546bc952c87
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> You - you're serious. Silvanus' blessings!

0:0 - It's too late. It's already in your system.
uid: 3acaa341-60c4-5f87-907a-f8a66e284ece
Cinematic: grab the branch
> I'm truly, truly sorry. For what it's worth, the poison is painless. It'll be like going to sleep.

0:0 - Thank you. I truly hope it doesn't come to that.
uid: 3c069d76-1307-24b2-3dd0-db3525c0b1f8
Animation: [REUSE] CDavis: Use RecieveItem construction
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
> Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head.
> Now, I've an antidote - um... where is the bloody thing?

null
uid: 3d4622b6-e6cb-20d7-c30a-8c4ce28cd66d
> null

null
uid: 3dc1a1f6-7295-2452-0978-26a743721be3
Jump to another node

0:0 - Fine is not enough. Look at me.
uid: 3dc6172b-e069-ef6f-47c9-55808cbc4091
> null

0:0 - I can't make any promises. This is like nothing we've seen before.
uid: 3e805edd-bd68-5b09-6b10-acbd0755e360
> But I know this for sure: Master Halsin is the only one close to understanding these things. He's your best bet to survive.

0:0 - You said I have time - let me use it.
uid: 3fb319d6-0d5f-ad78-fe9c-93d42b4cec9f
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null

0:0 - So? Go and get him.
uid: 40cf4121-ae82-e10c-d354-929477b08009
> I've sent birds to find him, but the place is rotten with goblins. And if my birds can't get close, what chance do I have?

0:0 - Put the briar down and we'll talk.
uid: 40eb0f7b-8e04-cb95-cdd0-75b39efe9b46
> null

null
uid: 41308126-1e14-7580-fbeb-40e6ac8e7b0b
> *You try to find a clue among the thorns, but there's nothing. You have no idea what poison's tainted your veins.*

null
uid: 41c04950-7d71-0634-152a-33285d2ea1b7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> All right, let's see what we can do.

0:0 - I'm safe - I'm not showing symptoms, and it's been days.
uid: 422e327b-85d9-3267-40b4-6f6dd9cd0559
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null

0:0 - You can't do this - your leader needs to talk to me.
uid: 4326f5f0-7093-7207-642d-3035bf9189e1
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
   false - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option
> null

null
uid: 44c1c491-d390-801e-737c-afe114f1314a
Jump to another node

0:0 - Wait - you poisoned me?!
uid: 455d41c7-83ba-b260-156f-b574d9ccba20
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> Please, try to relax. This doesn't have to be hard.

null
uid: 4877db8a-f338-dd2c-d02e-f8fd08dc3743
Jump to another node

0:0 - I'm telling you everything you need to know. Believe me on that.
uid: 4b165952-a41f-2a88-7391-821a832715a0
> I want to help you, but I can't unless you work with me. So: has anything unusual happened to you?

null
uid: 4b3fd494-4ed5-3b99-1977-5fb499d639af
Jump to another node

- Roll sucessful -
null
uid: 4b73ee5c-e7f2-1f91-e7a1-875b834bc9dc
> *You dodge her blow, but as you regain your footing, you can see the pain in her eyes.*

0:0 - I'm sorry. Maybe Master Halsin could have plucked it from your head, but I can't.
uid: 4ba673fe-019a-6705-a949-f7fa9dc97986
Node context: kindly
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Without him here, the only treatment for an illithid tadpole is death. You're a risk to the people around you.

null
uid: 4ca0731f-f827-041e-afea-3dcebef086f4
Jump to another node

- Roll failure -
null
uid: 4ce01360-5e39-3cfd-7be1-79afde3587db
> null

0:0 - I'll do the best I can.
uid: 4cfe607d-44e6-aa44-d1cc-e12482ee3984
Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts
> I'm no Master Halsin, mind. He'd have your tadpole out like that. Still, we have options.

null
uid: 4d104d13-9e92-a7d6-8c60-86be4f9ec104
> null

0:0 - I'd like to keep an eye on things, thanks.
uid: 4d2244c4-dfa0-7fb4-88f7-fcf379986705
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 4e4a2eb1-9ba2-250d-614b-a3a3b2984723
> All right! Master Halsin did say the drow's tadpole was dormant. Maybe yours is too.

0:0 - I have important information - your grove will die without it.
uid: 4f5eee9a-ea91-015c-7b7e-fc42d0806fbc
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option
> null
> null (roll failure)

null
uid: 4f6d5815-532b-0657-a4f5-d66f5bb3efb9
Animation: Nettie takes the player's arm and scratches them with the thorn.
Cinematic: JLatino: Nettie takes the player's arm and scratches them with the thorn.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_State_NettieAttemptedKill - Nettie attempted to kill the player
> There.

- Roll sucessful -
null
uid: 50047261-8eac-d91a-60d7-5384af713738
> *She shifts uneasily, hesitating. Something's off.*

null
uid: 5069718c-9d7c-2b74-d1d0-c2a29714cd59
Jump to another node

null
uid: 50d9458b-a39d-a662-0c42-2db2cb33edf9
> *Looking closer, you recognise the branch, and it's no druidic cure. She's holding Kelemvor's Kiss, a briar from the Dalelands and a deadly poison.* *Looking closer, you realise you've seen this thorn in the wilds - it's Kelemvor's Kiss, a briar from the Dalelands. And a deadly poison.*

0:0 - I'm sorry. There's nothing you can say to change my mind.
uid: 51e2734f-3bad-d3ae-a943-7abdfc2f2887
Node context: Firmly
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
> Turn and leave.
> null

0:0 - You're sure he can cure me?
uid: 5265dbf9-53c2-aadc-38a3-2086cb133e00
> I can't make any promises. This is like nothing we've seen before.

- Roll failure -
null
uid: 54a526dc-254d-e0a2-1764-abbf6cd13e70
> null

0:0 - The thorn? Coated in a fatal toxin. It was a last resort, in case I couldn't trust you.
uid: 55fe498d-26d6-b813-f243-9b0a72cd2827
> I don't have a cure. Only a way out.

0:0 - First things first. Tell me, have you noticed anything unusual? Not just symptoms - any strange events?
uid: 55ff8a3e-8e7a-69a2-1f42-c51d546240f7
> null

0:0 - Whatever he found there, he didn't make it back.
uid: 564db8c0-de6c-a220-3d9d-5732e51713c3
> What do you want me to do?
> So? Go and get him.
> You think he's still alive?

0:0 - It might be suicide either way. Trust me, you do not want to become one of those monsters.
uid: 5684dcd4-3fb4-0708-f96f-0458ae13c15d
> But of course, the choice is yours. I just hope you find a cure out there.
> null

null
uid: 5732a32d-4597-1850-8ae2-03e780daefff
Jump to another node

null
uid: 577e1335-50d6-3a77-d86b-174513c46d51
Jump to another node

- Roll sucessful -
null
uid: 5873f248-1a8c-465a-64b1-c515f9698336
> I - I'm sorry, but I can't let you go.

null
uid: 5947b008-0ab1-2d69-7342-4f9aab2dd937
Jump to another node

null
uid: 5bd40ac1-3dfb-0791-f9d9-0b78b69d03f1
Jump to another node

null
uid: 5d64a28d-38d3-3098-44ae-4f67606816eb
Jump to another node

0:0 - You, though? You're one of them - technically speaking, I mean. They won't kill someone carrying their parasite.
uid: 5d7596ee-2113-de7c-26a5-3085c2bf59ad
> If you can get Halsin out of there, we can discover what he learned. And perhaps he can save your life. How's that sound?
> If you can find Halsin and get him out of there, we can discover what he learned. And perhaps he can save your life. How's that sound?

0:0 - Well, not to worry. Have a read of that book - Flora of the Dalelands. There's a recipe for your antidote in there.
uid: 5e44b573-9298-0890-8799-8367944411b3
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription
- 1 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_AntidotePickpocketed - Nettie doesnt have antidote to give
   true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff
   true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription
   true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote
> It won't cure what's in your head, though.

null
uid: 5e929f1d-af7c-0e3a-9b72-6baf84da5996
Jump to another node

0:0 - I did fall from a ship in the sky, but something caught me.
uid: 5e968828-031a-1fff-1870-153f1a1d9e39
- 0 Check flag(s) (Object):
   false - GLO_TUT_State_WasDeadAtTheEndOfTUT - When the Tutorial finished and the game progressed to WLD_Main_A, this character was dead, meaning they did not experience the nautiloid crash.
> Protected from on high? Sounds like the drow - Master Halsin said he was tougher than he had any right to be.

null
uid: 5f1c81bd-5457-630f-f6aa-a6493c8999de
Jump to another node

0:0 - Fine - but better hope it works. Poison doesn't always hurt the pure of body.
uid: 60192c59-f4fd-8265-2d0c-8f20cce2f522
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Fine is not enough. Look at me.

0:0 - *You dodge her blow, but as you regain your footing, you can see the pain in her eyes.*
uid: 6077d97e-74e8-1e8d-b9f8-727a49ebc785
Animation: CDavis: Player= [REUSE] Dodge back construction. Nettie= Nettie lunges at the player with the thorn., NAME: Nettie_Attack_Thorn
Cinematic: Nettie lunges at the player with the thorn, but the player dodges back, avoiding the cut
> I'm sorry, I truly am, but I can't let you go.

null
uid: 61e83043-c0c2-38f2-95d5-74b9b53c2933
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - Eventually? That gives me time to find a cure.
uid: 62197c37-e6b7-977f-c02d-2596d0fbfba8
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option
> null (roll sucessful)
> null (roll failure)

0:0 - Please, try to relax. This doesn't have to be hard.
uid: 62ad4be1-3c3f-efac-44de-ba8cd2a568a3
> null
> null

null
uid: 62ec37e1-62d7-452d-32fd-cd54df707e57
Jump to another node

null
uid: 63e56d19-b17e-2cc5-1ae9-ad70208db4aa
Jump to another node

0:0 - That sounds like suicide. I won't do it.
uid: 64717595-f002-8dc9-5f2d-73a3b87df327
> It might be suicide either way. Trust me, you do not want to become one of those monsters.

- Roll failure -
null
uid: 65513572-3bcc-1920-d411-8706bf941794
> The drow's tadpole was dormant, not dead. It didn't transform, but that's not to say it wouldn't have.

0:0 - What is that?
uid: 6558bfcc-275b-9493-0a5f-b628c324e9db
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn
> A cure.

0:0 - It sounds like you're making a lot of assumptions that could kill me.
uid: 66748274-6666-4c89-ff8f-f8e856c8a164
> The way I see it, you have two options. Halsin or that wyvern poison.
> The way I see it, you have two options. Halsin or death - whatever form it takes.

0:0 - I think so. I hope so. I've sent birds to find him, but they can't get close without goblins trying to shoot them down.
uid: 6778b6e5-b1cd-e412-bbc4-a01dbcce5711
> You, though? You're one of them - technically speaking, I mean. They won't kill someone carrying their parasite.

null
uid: 67aa1f12-0ea6-b619-4789-9a5f29e72105
Jump to another node

0:0 - I wish I could tell you more, but only those adventurers know what happened out there.
uid: 67ff26ef-1dc0-7e0b-a7e0-f33f2e5d4754
Node context: A little bitterly
> All I can say for sure is they all went to the old temple of Selûne and Master Halsin didn't make it back.

- Roll failure -
null
uid: 682c931c-aca0-83d4-2f6c-a63da67f37b6
> null

0:0 - I will remain. I've a vested interest in the outcome.
uid: 68ab3823-f82a-68cf-0a51-a6786522e5b6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 68b3b913-2e73-1d1a-19d8-0f984aa34c74
Jump to another node

0:0 - *She shifts uneasily, hesitating. Something's off.*
uid: 68c5d27f-f3d6-bd2f-ae19-f82541b91860
> null

- Roll failure -
null
uid: 68d5e197-670c-5a41-bf14-a4d3a5aebdf2
> null

0:0 - Swear to me that if you feel any symptoms, you'll end things yourself.
uid: 6921c663-6916-76e4-e467-3ef3f3024595
Node context: 'you'll end things yourself' = you'll kill yourself.
> null
> null
> null
> null
> I won't turn into one of them.
> Are you mad? I'm not going to kill myself - symptoms or not.

0:0 - An intellect devourer spoke to me as if I were one of its own.
uid: 6a1475df-96d6-b608-1989-2b5cf950aefa
- 0 Check flag(s) (User):
   true - GLO_TUT_Knows_TalkedToIntellectDevourer - Flag set when passing the checks to recognize the Intellect Devourer, or when freeing the brain and talking to the free brain
> null

0:0 - This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
uid: 6a465c43-eac6-5e0f-f9d3-be93f0ce1463
Animation: CDavis: Use construction, ProduceInventory and HoldInventory
Cinematic: Holds out vial of poison
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
> null

null
uid: 6c7a45d5-efff-eb6c-764e-7bef948e683b
Jump to another node

null
uid: 6c9c3ff8-7a12-ce2a-25ca-494603be4bf0

0:0 - I won't turn into one of them.
uid: 6cdbc789-57bb-846c-f475-60658f23e403
> null

0:0 - Excellent news! All the power, none of the tentacles.
uid: 6cebaaa8-0406-2c57-b6c5-1b93db213832
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I wouldn't be so sure. There's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

null
uid: 6d5b2315-b7b4-61a7-e124-81ee794f538d
> *Not many thorns have such unique poison - it has to be Kelemvor's Kiss, a plant from the Dalelands. There is a cure but, try as you might, you can't recall it.*

0:0 - Rather too common as of late. At least that's what Master Halsin suspected.
uid: 6d6cf24c-3216-ca52-4060-b00679378458
Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 6de82b1a-bf72-7d64-e882-f528a69cf469
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - I hope it doesn't come to that but... thank you. Here.
uid: 6e66be36-d45f-0505-9832-b8a99abd6b4a
Animation: [REUSE] CDavis: Use RecieveItem construction
Cinematic: Player accepts poison
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
- 2 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
> And here's the antidote. Do not mix those two up.
> Now, I've an antidote - um... where is the bloody thing?

0:0 - No one else can stop those goblins. You need me.
uid: 6ec9b02d-c888-e0f1-bace-b84b723c220f
> null

null
uid: 6efc3695-bc7f-1138-b7a1-800d3ea4c8b0
Jump to another node

null
uid: 6f2789b9-750c-94a2-d31b-de42887ede43
Jump to another node

0:0 - You came to me for help. Do you want it or not?
uid: 6f57425e-d309-4ad3-343e-24f7e39697e9
Animation: [REUSE] CDavis: Use construction anim
Cinematic: JLatino: The player takes a step back
> What is that?
> null
> No, I'm leaving.

null
uid: 6fa09264-689c-3f34-41f6-54919402a252
Jump to another node

null
uid: 705beae5-4edb-db75-f6ca-867a87ae20ae
Jump to another node

0:0 - This is the last time I'll ask. Please.
uid: 71558c1b-0565-f6fc-10a7-eaabd5223aab
Animation: CDavis: Loop of Nettie pleading holding out her hand to take your arm. NAME: Nettie_Waiting_ToTake_Player_Arm
Cinematic: Holding out her hand to take your arm.
Node context: Pain in her 'please'. She doesn't want to do this, but she has to. Holding out her hand to take your arm.
> Hold out your arm.
> You're not asking. This is a threat.
> Leave.

null
uid: 72869414-cefd-da12-49c6-70c9777ff832
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help
=== END NODE ===

0:0 - There. It's done.
uid: 72b8a2cf-5b4a-4b73-4cbe-b7ee86b114bd
Node context: relieved
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up
> null

0:0 - Grab the branch from her.
uid: 73e11271-d947-1153-4e33-ed9cda21bbf2
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
> It's too late. It's already in your system.

null
uid: 74836143-e8f0-8d01-12e3-a2cba73f008e
Jump to another node

null
uid: 74e7ff9c-40e9-2be8-bbbc-03788cdcc7c8
Jump to another node

null
uid: 7514ac18-0c12-c38c-8988-409d26d3204e
> null

0:0 - By rights your teeth should be falling out and your skin turning grey. I don't know why you haven't changed, but I can't risk you suddenly turning into a mind flayer.
uid: 759d3c80-0ab3-aa4b-96c8-9490177398f5
> Do whatever you need to, but we're not leaving this room until it's over.

0:0 - Now, your arm, please. You don't have time for games.
uid: 76550b32-06ab-9e73-2a61-3639e0da92dc
Node context: Holds out hand to take your arm

0:0 - Victims can identify each other? Not that the others know they're victims, of course.
uid: 76f0e408-7200-2e67-e976-329c8a078525
> How'd you pick up the parasite? Halsin was desperate to find where all this was happening.

null
uid: 776038e5-6e9c-730b-02fb-1c321f538f8b
Jump to another node

0:0 - It won't cure what's in your head, though.
uid: 78e3ae62-14b6-7bdc-25d8-61fcc9ab1bb3
> null

0:0 - Pull back.
uid: 7a17b52a-c58d-de75-34da-5042affd93a3
> You came to me for help. Do you want it or not?

0:0 - Cure me first, then I'll answer all the questions you want.
uid: 7a1f26a2-abfb-8f16-36f5-fe5099568af1
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> null

0:0 - It might, but first things first. Tell me about your symptoms - have you noticed anything strange happening?
uid: 7a3ce1e3-a962-97b8-11c9-58171cfb1e06
> null

0:0 - A mind flayer ship? But Master Halsin was sure -
uid: 7a91f6d9-511a-4dd1-ad0f-a1589832e293
> ...Look, you've been straight with me, so I'll be straight with you. You're dangerous. If you transform here, we're all dead.

0:0 - Could be, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.
uid: 7b4d16de-5f0d-9127-86da-cd2d628697e5
> When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.

0:0 - Leave.
uid: 7bd63b97-623b-4648-f52f-5a6d57d1cc33
> null

- Roll sucessful -
null
uid: 7c31cac5-e9b1-6d37-f4f9-d26f5e96f57a
> null

0:0 - There.
uid: 7d6bc8a2-ccd3-0e65-2500-7a320b77c692
Node context: JLatino: As through she's just given a child a booster shot, trying to releave the tention
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up
- 1 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 7db6b69b-9041-7ea0-be0c-c624c2e00854
Jump to another node

0:0 - The drow didn't transform - I won't either.
uid: 7dfe673a-f839-d072-e81a-028503e0d9e9
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: 7e709ac2-8404-6e90-ebbf-d612de50cd83
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
- 2 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
> You know, I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.

0:0 - Swear that if you feel any symptoms, you'll end things yourself.
uid: 7e7ff162-54b3-0a52-7c67-885e01f5f3a4
Node context: 'you'll end things yourself' = you'll kill yourself.
> null
> null
> I won't turn into one of them.
> Are you mad? I'm not going to kill myself - symptoms or not.

0:0 - What's that plant? Will it help?
uid: 7ee3c90d-e8c6-4a76-eb17-e993a5a73b3d
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn
> null
> null

0:0 - ...Look, you've been straight with me, so I'll be straight with you. You're dangerous. If you transform here, we're all dead.
uid: 7fcd4e0b-a2cd-e0b9-3cbf-46d9b7db4a62
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up
> But you seem like a good soul. You deserve a chance to save yourself.

- Roll failure -
null
uid: 800324ab-444a-e1ce-2567-d0a7add16cd0
> You're not getting out of here. I'll do whatever I have to to protect my kin.

0:0 - Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head.
uid: 8081ba3c-e42f-bff2-7f62-39dbb99f963a
Cinematic: Player takes antidote from Nettie
Node context: Nettie hands you the antidote
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasAntidote - Has antidote
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription
- 1 Set flag(s) to (Object):
   true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff
   true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription
   true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote
> null

0:0 - But I know this for sure: Master Halsin is the only one close to understanding these things. He's your best bet to survive.
uid: 80c12287-6c66-2ee9-972d-7d3ce678e3bc
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help
> Otherwise, that vial's your only option.
> Otherwise you'll need to end things yourself, before the transformation really takes hold.

null
uid: 81206a80-2eaf-64ea-bd77-6aeeeb2dc066
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

- Roll failure -
null
uid: 824329e2-5e31-549a-fd1e-7513c218514d
> *She doesn't hesitate, moving quickly. Before you realise what's happening, you feel a burning scratch on your hand.*

null
uid: 82708c81-d1dc-3b48-4020-0e2ca310823c
Jump to another node

0:0 - I know where Halsin is! Give me the antidote or he'll die.
uid: 82bd76f8-c65a-36fe-30e2-453e908a162f
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
- 0 Set flag(s) to (Local):
   true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription
> Hells' teeth, why didn't you say anything sooner? I'll tell you where the antidote is, but there's a condition.

0:0 - Dodge when she lunges for you.
uid: 84cca1d3-fbd2-2a05-70d8-85fc51b64506
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - The door's locked. Neither of us are leaving until this is done.
uid: 84cfeb5a-76f7-378b-72b2-6a52771f25e2
=== END NODE ===

0:0 - What is that?
uid: 84d9ce7c-051f-45f2-368b-006f372f6bb3
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_AskedBranch - Asked about the thorn
> null

null
uid: 85156265-af4e-43a4-5bc2-a4d7780787e5
Jump to another node

0:0 - A cure.
uid: 85c7e81c-6ce7-72d1-4a45-708a6384b8de
Node context: JLatino: Get me some alts for this one >> shifty, warm, emphatic
> Now, your arm, please. You don't have time for games.

null
uid: 87413d83-72a0-e5e0-1232-6e9ddcbead5a
> No. That was Master Halsin.

0:0 - If you transform out there, you'll kill everyone in the grove. Everyone for leagues around.
uid: 8791af9e-8ef5-68ff-93e4-e72037e848c8
> I know where Halsin is! I can save him, but only if you let me go.
> The drow didn't transform - I won't either.
> I'm not showing symptoms - that means I have time.
> Try to recall the tenets of her order - she can't support this!
> Try to recall the tenets of her order - no druid could support this!
> You can't hit me, let alone kill me. Don't make me put you down.
> I'm trained in combat, you're a druid with a stick. Don't make me kill you.
> You won't have to worry about anyone else after I CRUSH YOUR SKULL. I don't need to transform to kill everyone. Stand down.

null
uid: 87edb7df-e331-b937-1493-de326abc0f5b
Jump to another node

null
uid: 884dfd1f-1065-b1bf-b8d5-a9f945aba2c9
> null
> null
> null
> null
> I don't trust you. I'm leaving.

0:0 - I wouldn't be so sure. There's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.
uid: 88f310ca-0413-d56a-c2cb-9e7e2aa9c4a8
> When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.

0:0 - We can look after our own. Starting with this.
uid: 899226ce-fbff-8033-27fd-880b4f28ff25
> null

null
uid: 8996e5b5-8ebd-52b5-e0b2-eae522eb29a5
> null

null
uid: 8a9b7208-55b9-6ec7-16b6-d066d7bc131f
> null

0:0 - Thank you, I'll take anything that can help.
uid: 8bb6cc41-f7e3-f092-92fc-39b8e41dc0ba
> Of course. Now, tell me what's been happening. Any symptoms? Strange events?

0:0 - Recite what you know of her order - this can't be allowed!
uid: 8d4d172e-e369-7b5d-1f0c-288e5e0c951b
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
   false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - If you can find Halsin and get him out of there, we can discover what he learned. And perhaps he can save your life. How's that sound?
uid: 8db36843-8196-2476-878e-70f362df9275
> I already know where to find him: the worg pens of the goblin camp.
> All right, I'll save Halsin.
> All right, I'll find Halsin.
> It sounds like you're making a lot of assumptions that could kill me.
> You're sure he can cure me?
> That sounds like suicide. I won't do it.

0:0 - Attack her.
uid: 8e2610d5-d123-9a17-0b3b-7f4603626edc
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - But of course, the choice is yours. I just hope you find a cure out there.
uid: 8e4e0d2e-8708-c44c-d3e5-354da16ad07b
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help
> null
> null

0:0 - Nothing. I'm sure.
uid: 8e62fbaf-cd3c-bee8-e386-cf64898621e1
> null

0:0 - This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
uid: 8e98c147-a9ff-5168-702e-c0ee6ee8ca88
Cinematic: Nettie produces Wyvern Poison
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
> null

0:0 - I'm interested in the procedure, actually. Please, go ahead.
uid: 8e9ac958-7574-1dbe-7239-4f1fdb764a74
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - The thing is, I've sent birds to find him, but the place is rotten with goblins. None of us can even get close.
uid: 8eb2863b-7339-0d28-ca27-8d63b61389cd
> You, though? You're one of them - technically speaking, I mean. They won't kill someone carrying their parasite.

null
uid: 8f616010-b79d-72d9-298d-2394d9b023f5
Jump to another node

null
uid: 8fc1b153-b462-fc4f-58eb-7b1a9e3df98f
Jump to another node

0:0 - I can merge my mind with anyone else that's infected.
uid: 91f80875-adbb-3f69-dc9c-12c145f60838
> null

0:0 - That's... good news?
uid: 9235dd39-6553-7b01-2671-d38deaeaa739
> Could be, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

0:0 - Good luck out there. And if things start to go bad - remember the vial. Remember your oath.
uid: 92670ed2-046c-1da3-71bc-65279c8edb84
Node context: Grave
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.
uid: 926b80ba-875d-52aa-5904-0ed29c67ecc3
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not
   true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs
> Because you should all be changing - there should be a small army of mind flayers out there! But you're not. Weird powers aside, you seem perfectly normal.

- Roll sucessful -
null
uid: 92d278bc-53fd-8f4c-dbea-3435116e53a4
> You - you're right. I'm no use to the others dead.

0:0 - All right. I suppose that makes things easier.
uid: 93851ffa-1f6f-461d-deee-77c5adb4bef1
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> Give me your arm, please.

0:0 - Try to poison me and you'll regret it.
uid: 939190bf-3064-2dd0-9c5c-b2719fb48b31
> null

0:0 - Recite what you know of her order - this can't be allowed!
uid: 948f79fa-a7fc-dc56-b95d-081688fcd729
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null
> null (roll failure)

0:0 - Recite her order's druidic law - this can't be allowed!
uid: 94a3fba7-5973-4278-1f7e-f48bcf2a0064
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
   false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

null
uid: 95bad7f2-42e2-7959-06b3-5b424f6823d7
Jump to another node

0:0 - I'm not showing symptoms - that means I have time.
uid: 95cc0ad0-07b8-daaf-1c31-97027adad433
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - It recognised you as being infected? Well now, that's something.
uid: 96fe9803-d0fd-b502-5477-391cea80ccd8
> How'd you pick up the parasite? Halsin was desperate to find where all this was happening.

null
uid: 9707b5c7-599a-b9aa-7868-15005ab1ab13
Jump to another node

null
uid: 97762116-ba4f-7c3d-4e6b-22cf1570f3f9
Jump to another node

null
uid: 9824f850-ed48-e2f8-05c5-389f86c70876
> null
> I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.

0:0 - Gods above. It's a risk, but maybe you deserve a chance...
uid: 98db7e46-072e-a0ab-7598-24e318ac8988
> null

- Roll failure -
null
uid: 99e69e64-7216-d4a2-47d6-8edcb0385b08
> *She doesn't hesitate, moving quickly. Before you realise what's happening, you feel a burning scratch on your hand.*

0:0 - I just want a chance to find a cure.
uid: 9b20f251-402b-8858-ccf7-fd56999f3678
> null

null
uid: 9bf97281-67c1-921a-f31a-d4d539a409ac
Jump to another node

0:0 - Do whatever you need to, but we're not leaving this room until it's over.
uid: 9c554735-5537-9682-e863-10dbc7822b13
=== END NODE ===

null
uid: a03a02a6-4f16-7273-a6fa-fa4e6add5f84
Jump to another node

null
uid: a1a81fc5-d61a-b608-d52f-6a1f785ed484
Jump to another node

null
uid: a23324c7-0366-7a1f-7f75-f1f82a1214c3

0:0 - Are you mad? I'm not going to kill myself - symptoms or not.
uid: a25707fb-5d87-011d-a312-62db83a6c69a
> null

0:0 - I don't care - I am not going to die!
uid: a265fe70-986b-c3f4-7060-04a0ea62c10e
> Then I've no choice. I'm sorry.

0:0 - What do you mean 'should' be changing?
uid: a27cc0fe-b3c9-f20c-c2ff-3aedbebe6a15
> Mind flayers reproduce by infecting someone with their parasite. Seven gruesome days later, the victim transforms and a new mind flayer is born.

0:0 - I wish I could tell you what happened out there, but those adventurers were the only witnesses. And they're long gone.
uid: a286d6fa-7d84-b62c-24e7-eeaa5e8a56cd
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation.
> All I can say for sure is they all went to the old temple of Selûne and Master Halsin didn't make it back.

null
uid: a2da250f-d2ac-18c5-1639-4835967af08d
Jump to another node

null
uid: a311f9ee-7736-6821-baf7-b4fb1ee08c7d
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_AntidotePickpocketed - Nettie doesnt have antidote to give
> Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.

null
uid: a486fa59-bd3d-5a80-5656-9787983ffb09
Jump to another node

null
uid: a49053f7-ee2c-67a3-2ba1-a71f9e568466
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> I will remain. I've a vested interest in the outcome.
> No, I'll stay. I'd rather know exactly what you're up to.
> I'd like to keep an eye on things, thanks.
> Please, don't mind me. I'll just watch.
> I'd like to stay, if it's all the same.
> I'm interested in the procedure, actually. Please, go ahead.

0:0 - Gods above - why didn't you say so?
uid: a4dc9581-7534-cb07-ee55-db4f8da0e1f1
Node context: exasperated - they just wasted a lot of time.
> Please, you have to bring him back to us. For your own sake as much as ours.

0:0 - I thought you could cure me? What about that branch of yours?
uid: a5bbda15-fe11-be10-9a9e-318f7ccc358c
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_ShortPath - Player answered Nettie's question and skips most of the dialog
> The thorn? Coated in a fatal toxin. It was a last resort, in case I couldn't trust you.

0:0 - Just tell me if there's a cure or not.
uid: a5cca53c-bc60-d36d-d61d-bc04f72bc3c4
> You can't cure what you don't understand. And as much as I know about mind flayers, I can't make heads nor tails of this.

0:0 - He attacked Master Halsin and I in the woods, leading a pack of goblins.
uid: a68cea65-8e9e-39e9-807a-4d7b6123b6c2
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Tadpole crawled out of his head soon after.

0:0 - You can't do this - your leader needs to talk to me.
uid: a72d0e72-dec7-a6b8-d3c1-2a7b4ca14afc
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
> null
> null (roll failure)

null
uid: a737c8fe-382e-2926-decc-cde4fc1f8c48
Jump to another node

0:0 - No. Absolutely not.
uid: a7f12982-afdd-ebd2-d5a8-439065737efb
> Then I'm sorry, but I can't. You're too dangerous.

0:0 - He and I have the same kind of parasite?
1:0 - The drow and I have the same kind of parasite?
uid: a9586c5d-07c8-6ba8-54b2-93275ba2aba5
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> Seems so. Gave Master Halsin a right start.

- Roll failure -
null
uid: a96eceef-d7b5-bcbb-0114-9d8fdbe73d37
> null

0:0 - A pity you got me instead of him. He understands these things - studied them. Still, we have options.
uid: a9806704-57a6-7ef8-7f80-3d0c57d446e0
Cinematic: Nettie moves between player and exit
Node context: Previous line was murmured to yourself, the next line is very 'okay, let's get down to business.' This line should be a transition between the two.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CheckOtherPlayers - Set in the Cyanide dialog to check if there are other player(s) than the tadpoled one in the secret library/lab with Nettie
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

null
uid: aa729658-a352-063c-d6ed-9d28e0ecb030
Jump to another node

0:0 - What is this? I came to you for help!
uid: aaa919f4-a1df-6c3f-3477-22f4388569a9
> null

0:0 - But first, swear to me you'll do what needs to be done.
uid: ab14e6c1-8782-0aeb-548a-f7eb01abf0aa
> Swear that if you feel any symptoms, you'll end things yourself.

0:0 - Because you should all be changing - there should be a small army of mind flayers out there! But you're not. Weird powers aside, you seem perfectly normal.
uid: ac28ac1a-5de9-3596-f31d-95ed4ba7d5a7
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> What do you mean 'should' be changing?
> You must've learned something from studying them.
> Just tell me if there's a cure or not.

0:0 - I've sent birds to find him, but the place is rotten with goblins. And if my birds can't get close, what chance do I have?
uid: ac911e6d-90c1-4f61-4a6b-9f57de2f53d0
> You, though? You're one of them - technically speaking, I mean. They won't kill someone carrying their parasite.

0:0 - Maybe, but it's one hell of a maybe. You could have days or seconds.
uid: acb76f47-ead1-7816-2fea-bf9a548297a4
Node context: Considering
> I know where Halsin is! Give me the antidote or he'll die.
> As long as there's a chance, you're not saving me. You're committing murder.
> You said there were others like me - we need to cure this, or your kin will never be safe.
> I'm the only one that can find Halsin.
> You said I have time - let me use it.
> Magic can cure me if you can't. I know the Weave well!
> Magic can cure me if you can't. I know the Weave well!
> I have important information - the grove will be destroyed without it.
> I'm safe - I'm not showing symptoms, and it's been days.
> Recite what you know of her order - this can't be allowed!
> Recite what you know of her order - this can't be allowed!
> Recite her order's druidic law - this can't be allowed!
> You can't do this - your leader needs to talk to me.
> null

null
uid: ace45fae-c837-53c4-a824-ac013c25b9af
Jump to another node

0:0 - No, I'll stay. I'd rather know exactly what you're up to.
uid: ae221b05-5cb6-2221-e84e-c3845e80ce28
Node context: Flicker of suspicion
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Magic can cure me if you can't. I know the Weave well!
uid: ae2a9553-56b0-4993-75bd-6f5dc44a779d
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
   false - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
- 1 Check flag(s) (Tag):
   false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
   false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Try to recall the tenets of her order - she can't support this!
uid: ae2fcc65-d095-0a61-3abf-d67d2d223e89
= Roll SkillCheck History (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null
> null (roll failure)

0:0 - Tadpole crawled out of his head soon after.
uid: af3f0888-0971-7615-6728-e099c49539c6
> He and I have the same kind of parasite? The drow and I have the same kind of parasite?
> I'm hoping for a less grave cure.
> So you killed him and laid him out on the table?
> Is everyone being captured by mind flayers these days? Didn't think it was a common experience.

0:0 - Master Halsin did say the drow's tadpole was dormant. Maybe yours is too.
uid: b02972e3-44f5-6fda-4ce7-0d3b709b487d
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I just want a chance to find a cure.
> No one else can stop those goblins. You need me.
> Exactly! I'm glad you're coming to your senses.

0:0 - The drow's tadpole was dormant, not dead. It didn't transform, but that's not to say it wouldn't have.
uid: b0e0a699-1549-170e-37d7-5350b6ec3cc1
> null

null
uid: b159468c-8ccc-4bf1-5c88-4bb5953f1d2a
Jump to another node

null
uid: b19711e8-830b-9a15-6cce-8b3bab688a83
Jump to another node

0:0 - I swear.
uid: b374b8ba-25bd-0c22-7565-6c878c17742b
- 0 Check flag(s) (Tag):
   false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> null
> null

0:0 - All right. Hand it over.
uid: b3878a0d-0cd8-a412-c109-10bc599ec1b3
> null

null
uid: b38e8e33-0bbd-d09d-5842-45e82170675c
Jump to another node

0:0 - Examine the branch - have you come across this plant before?
uid: b39ad233-3a8b-9a50-3271-fbc56349982f
= Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 | Roll target speaker: 1 - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
> null (roll sucessful)
> null (roll failure)

null
uid: b3cc5323-19b1-c069-9457-5f8c6e149f33
Jump to another node

0:0 - All right, but on one condition.
uid: b41ff6f6-80d2-3f2b-59b4-3c180166e830
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_CuredEarly -
- 1 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
> Swear to me that if you feel any symptoms, you'll end things yourself.

0:0 - Thank you. It would mean everything to the grove. To me.
uid: b56b8484-dec6-b09a-8363-63b0a651bbae
> I wish I could tell you what happened out there, but those adventurers were the only witnesses. And they're long gone.
> I wish I could tell you more, but only those adventurers know what happened out there.

0:0 - I - I'm sorry, but I can't let you go.
uid: b63ec106-afaf-977f-f639-700295eee78e
Node context: Scared, but determined not to let you leave
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up
> If you transform out there, you'll kill everyone in the grove. Everyone for leagues around.

0:0 - Not yet, anyhow.
uid: b6606558-8625-087b-129b-e4dc4bd80068
> So you think it's only a matter of time?
> That's... good news?
> You said you were tracking other victims. Did they change?
> Excellent news! All the power, none of the tentacles.

0:0 - For one, that thing in your head is like nothing we've ever seen from mind flayers.
uid: b6970e6d-ba31-e5cf-48f6-ea728a4aced5
> It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.

0:0 - Grab the branch and try to identify the poison.
uid: b6b51ef8-5016-0e29-76d3-d90689995230
= Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
- 2 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
> null (roll sucessful)
> null (roll failure)

0:0 - It 'might'? What aren't you telling me?
uid: b6fce2f6-a4d7-7b11-1341-a0a5fa462269
> I'm telling you everything you need to know. Believe me on that.

0:0 - It's why he joined the adventurers on their expedition. To find out what was happening.
uid: b7e3d27c-a68d-dabd-f570-f5f590c9e1b3
Node context: JLatino: Holding up a long thorn that's been removed from a vine, nettie almost murmurs the line, distracted by her own thoughts
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> A pity you got me instead of him. He understands these things - studied them. Still, we have options.

null
uid: b882cf02-b869-24a3-6a2f-c6ddd63d9f63
Jump to another node

null
uid: b8a93bcd-5588-eba0-a10d-e79c4e1e04bb
Jump to another node

null
uid: ba0e7338-0090-f082-48c0-785526c9e568
Animation: JLatino: Nettie turns to the desk, examining it until she finds what sh'es lookign for a long thron that's been removed from a vine.
Cinematic: ~Nettie turns to the desk, examining it until she finds what sh'es lookign for a long thron that's been removed from a vine.
> It's why he joined the adventurers on their expedition. To find out what was happening.

0:0 - Mind flayers reproduce by infecting someone with their parasite. Seven gruesome days later, the victim transforms and a new mind flayer is born.
uid: ba1d5285-d550-4df9-ee74-2fd9c0fe6c56
> The thing in your skull, though? It's different to anything in our records.

0:0 - I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.
uid: babc3351-9152-fed6-e82d-b20d72c2385f
Cinematic: Player Drinks the Antidote
Node context: Reflecting on how weird all of this is
> Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.

0:0 - All I can say for sure is they all went to the old temple of Selûne and Master Halsin didn't make it back.
uid: bba17a7c-e2c5-df3c-3667-2313d7a37715
Node context: "Selûne" = Seh-loon-eh
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> Good luck out there. And if things start to go bad - remember the oath you swore.
> Good luck out there. And if things start to go bad - remember the vial. Remember your oath.

0:0 - Look, are you going to cure me or not?
uid: bbd2070a-b24e-e655-0049-01b6b44f7c70
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> I'm trying to help you, but I need to be sure.

- Roll sucessful -
null
uid: bca3db77-d9b5-3fb4-ddcf-3ad15d3e709e
> You - you're right. I'm no use to the others dead.

0:0 - Turn and leave.
uid: bd74290b-1180-8112-ee2f-3ee9684ff012
> The door's locked. Neither of us are leaving until this is done.

0:0 - I don't want to hurt you, but I can't let you live. You're too dangerous.
uid: bd9e47aa-3b0b-bb25-24e3-23382eec6ed8
> I'm sorry. I'm so sorry.

0:0 - So you can poison me? Absolutely not!
uid: bf3460ad-815b-d407-0622-c4b45ffaf8fb
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> null

null
uid: bfa4d669-f746-e28e-4422-88188a5e4e15
> It 'might'? What aren't you telling me?
> I can merge my mind with anyone else that's infected.
> I fell from a ship in the sky, but something caught me. It saved my life.
> An intellect devourer spoke to me as if I were one of its own.
> No, nothing strange, I just want it out of my head.

0:0 - Put the thorns down and I'll tell you.
uid: c01988e2-ff5a-d38c-63dd-e26b710d35aa
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Knows_IdentifiedBranch - Player identified the branch as being a Kelemvor's Kiss Branch - automatically or with a roll
> I'm trying to help you, but I need to be sure.

null
uid: c1495c10-c78a-3e58-4c01-41bb0eab5946
Jump to another node

0:0 - Swear it.
uid: c1b0e745-3723-3e9b-e9db-e2c9026e10e4
Animation: [REUSE] CDavis: Use HoldInventory construction.
Cinematic: still holding out vial
Node context: Pressing tone, still holding out vial

0:0 - Halsin? I saw him in the goblin camp.
uid: c22ce011-525a-679e-0657-a50f467b8e94
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> null

null
uid: c2513f3f-f3ce-50a6-60c4-cccdac847804
Jump to another node

0:0 - Hells' teeth, why didn't you say anything sooner? I'll tell you where the antidote is, but there's a condition.
uid: c31fd7d6-6c66-606e-c056-7b2470dc1568
Cinematic: Nettie puts away the poison thorn
- 0 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> null

null
uid: c35e4078-4da7-8bd8-af7c-1e82f866a700
> More poison? I would've preferred a cure.
> I thought you could cure me? What about that branch of yours?
> I swear, by the Lord of Justice. By Our Lady of Silver, I swear it. In the name of He Who Endures, I swear it. By the Mother of All Magic, I swear it. In the Watcher's name, I swear it. In Kelemvor's name, I swear it. By the Lord of Knowledge, I swear it. By the Lord of Battles, I swear it. I swear, in my Lady's name. I swear, in the name of the Most High. Before you and my god, I swear it.
> I swear.
> All right. Hand it over.
> No. I'm not taking poison from a woman I can't trust.

0:0 - Try to recall the tenets of her order - she can't support this!
uid: c41440ca-6946-5f6e-0fe8-3f0fb14d685e
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

null
uid: c4a39cc4-e341-eb25-dab8-36eb2ca19600
Jump to another node

0:0 - No! I can't let you leave - you could transform any second.
uid: c59c285d-29c0-a0cb-0759-01ccd85a6a32
Node context: A little urgency in the voice
> This is the last time I'll ask. Please.

0:0 - I'm no Master Halsin, mind. He'd have your tadpole out like that. Still, we have options.
uid: c5eb2d07-7a26-5487-bd58-32296443a1ea
Cinematic: Nettie moves between player and exit
Node context: Previous line was murmured to yourself, the next line is very 'okay, let's get down to business.' This line should be a transition between the two.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CheckOtherPlayers - Set in the Cyanide dialog to check if there are other player(s) than the tadpoled one in the secret library/lab with Nettie
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

null
uid: c647be97-d9fb-3f46-ecef-7e85fb1ff1fa
Jump to another node

0:0 - Examine the branch to identify the poison.
uid: c6f7fb03-6b03-7cc2-bbb1-ac61d0ce6c4b
= Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_TookThorn - DEN_Apprentice_Event_TookThorndescription
- 1 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - If you can get Halsin out of there, we can discover what he learned. And perhaps he can save your life. How's that sound?
uid: c925e4aa-87ea-c7ff-9af6-5917d6d22ebd
- 0 Check flag(s) (Local):
   true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription
> null
> null
> null
> null

0:0 - Recite her order's druidic law - this can't be allowed!
uid: c9427c9d-4763-723a-97ff-b91ee24639b7
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null
> null (roll failure)

0:0 - I'd like to stay, if it's all the same.
uid: c97f1876-7354-0309-7b25-0f0f6680d314
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: c9fa7fcf-d153-8bfe-f3a1-c8e3a7c6827a
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
=== END NODE ===

0:0 - So you killed him and laid him out on the table?
uid: ca966dfb-01c3-2c66-8150-36f6b3598c0c
> null

0:0 - The way I see it, you have two options. Halsin or death - whatever form it takes.
uid: cbd12efe-5324-acd3-19e3-e39ca1054f8f
> I don't envy your choice, truly. But this is the hand fate's dealt you.

- Roll failure -
null
uid: cbdda8d5-c43a-dba8-36ca-29ee9e4ae848
> It might, but first things first. Tell me about your symptoms - have you noticed anything strange happening?

null
uid: cc4b6623-387f-4099-4e70-7a098b51a359
Jump to another node

0:0 - I won't. I can't.
uid: ce68aa48-9184-b1e6-b5c4-70c681730184
> null
> But I don't have symptoms - I'm not changing.
> Try to recall the tenets of her order - she can't support this!
> Try to recall the tenets of her order - no druid could support this!
> You can't do this - your leader needs to talk to me.
> Leave.

0:0 - You don't have to be here for this.
uid: cf2b908b-7ba1-5490-0a49-349450737a8a
Node context: Nettie addresses the others in the party here
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_SeesExtraPlayers - Set if other players were found in the room
> null

0:0 - All right, let's see what we can do.
uid: cf414d50-ff4e-118f-afd1-06f9def4c345
- 0 Set flag(s) to (Global):
   true - GLO_Nettie_State_SoughtTadpoleCure - Player approached Nettie for a cure to the tadpole problem
> Halsin? I saw him in the goblin camp.
> Thank you, I'll take anything that can help.
> What's that plant? Will it help?
> Just hurry up and cure me. I don't have time to chat.

0:0 - No, nothing strange, I just want it out of my head.
uid: cf89098a-c243-f5fd-a984-3a7bdd6451ef
> Nothing? You're sure?

0:0 - Be careful. Your legs'll probably give out first.
uid: d005442f-4aca-687b-2d23-d0b321cdcc75
> My legs? What kind of cure is this?
> What in the hells have you done?
> Grab the branch from her.

null
uid: d06b4c9e-6f13-f90f-ef11-91a855ccc97b
Jump to another node

null
uid: d13505a8-d463-61d6-a4cf-d3c3ac9444fb
> Be careful. Your legs'll probably give out first.

0:0 - Whatever this is, you had better have an antidote.
uid: d1415417-a2fd-e319-8754-c8bc8f35afb9
> You can't have it. I can't risk you turning - you'd kill us all.

0:0 - Just hurry up and cure me. I don't have time to chat.
uid: d3991b8a-3c4f-1c5f-f5c3-651576e135dd
> First things first. Tell me, have you noticed anything unusual? Not just symptoms - any strange events?

0:0 - Are you mad? I'm not going to kill myself - symptoms or not.
uid: d47fc1ae-8a92-89af-a19d-de8707a7f535
> null

null
uid: d4ac0f45-c601-f677-0f35-6a2298b1c10e
> All right, but on one condition.

0:0 - You think he's still alive?
uid: d4c05f94-d779-70d9-d8ed-7aba7fa6ad85
- 0 Check flag(s) (Local):
   false - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription
> I think so. I hope so. I've sent birds to find him, but they can't get close without goblins trying to shoot them down.

0:0 - Now, I've an antidote - um... where is the bloody thing?
uid: d556b9ad-6e5f-a517-087b-97cdb56cad75
Node context: Starts to say 'Now, I've an antidote here for you', but realises that it's missing. Patting her pockets, trying to find it. (The player stole it without her noticing)
> Well, not to worry. Have a read of that book - Flora of the Dalelands. There's a recipe for your antidote in there.

0:0 - Turn and leave.
uid: d5fc0ab6-6f62-cad1-1b7a-6db01709aedd
> The door's locked. Neither of us are leaving until this is done.

- Roll sucessful -
null
uid: d630af88-13d8-5383-8f40-77535b9411ff
> Gods above. It's a risk, but maybe you deserve a chance...

0:0 - You said you were tracking other victims. Did they change?
uid: d6389164-28e4-1996-a11b-62dadf77c5d4
> Hard to say, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

0:0 - But you have to. Don't you understand? You could kill us all!
uid: d66bf689-cb45-45b9-fb91-abd20d34dd6f
> I don't care - I am not going to die!
> null

- Roll sucessful -
null
uid: d6833c5e-9825-fbc9-f0de-49a315b5bc16
> I - I'm sorry, but I can't let you go.

0:0 - If anyone can help you, it'll be him. He studied that tadpole for days, and the birds told him about plenty of others with the same infection.
uid: d6be9094-feea-7f34-d2b1-9da8daf9bc47
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I have important information - the grove will be destroyed without it.
uid: d9ea8958-3a09-efeb-139d-59a17e44ae10
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
   false - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option
> null

null
uid: da20bac3-d605-47eb-8cbc-be02ab3b3e89
Jump to another node

0:0 - I swear, by the Lord of Justice.
1:0 - By Our Lady of Silver, I swear it.
2:0 - In the name of He Who Endures, I swear it.
3:0 - By the Mother of All Magic, I swear it.
4:0 - In the Watcher's name, I swear it.
5:0 - In Kelemvor's name, I swear it.
6:0 - By the Lord of Knowledge, I swear it.
7:0 - By the Lord of Battles, I swear it.
8:0 - I swear, in my Lady's name.
9:0 - I swear, in the name of the Most High.
10:0 - Before you and my god, I swear it.
uid: da5e5279-4965-8388-a7a0-c5ff99ae2b1e
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0:2 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.)
- 0:3 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
> I hope it doesn't come to that but... thank you. Here.
> Thank you. I truly hope it doesn't come to that.

0:0 - I'm sorry, I truly am, but I can't let you go.
uid: dad8597c-863b-9ad4-62cf-5d9097dc95e3
Node context: Tried to poison you, but you dodged away. Now she's blocking your path.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CloseDoor - Close the door in the dialog Cyanide to lock the player up
> If you transform out there, you'll kill everyone in the grove. Everyone for leagues around.

0:0 - Then I've no choice. I'm sorry.
uid: db19b214-ebd3-3e0f-ae42-d3a909025b5c
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - You're not asking. This is a threat.
uid: dbe4fff5-1827-cf22-f606-6c44e32ebd75
> To hells with it.

null
uid: dbec005f-542b-d88b-7bd0-bf090b6e86c6
Jump to another node

null
uid: dc13a88e-c504-fc55-1ad3-1f4d6412dbd0
> Rather too common as of late. At least that's what Master Halsin suspected.

0:0 - You - you're serious. Silvanus' blessings!
uid: dce94de5-6f20-204e-e8eb-c42131405186
> If anyone can help you, it'll be him. He studied that tadpole for days, and the birds told him about plenty of others with the same infection.

null
uid: dfbfba17-e948-d14c-d4e1-07445c5ed96b
Jump to another node

null
uid: e0744d2d-47a4-3572-b8f3-3afe8550ab69
Jump to another node

- Roll failure -
null
uid: e15fa8ad-fcbf-9cac-4b6a-eb0e3a8e43e8
> Maybe, but it's one hell of a maybe. You could have days or seconds.

- Roll sucessful -
null
uid: e21238c4-298d-688b-e902-c88d1c98c804
> null

0:0 - I swear.
uid: e21a13fd-feb9-c52f-0ac4-b8dd00bf6580
- 0 Check flag(s) (Tag):
   false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> I hope it doesn't come to that but... thank you. Here.
> Thank you. I truly hope it doesn't come to that.

null
uid: e2ede428-e307-a5e0-cacd-eda236a8f94a
Jump to another node

0:0 - Without him here, the only treatment for an illithid tadpole is death. You're a risk to the people around you.
uid: e31d36a2-340b-0a78-3451-57dce0d1b880
Node context: kindly
> I'm truly, truly sorry. For what it's worth, the poison is painless. It'll be like going to sleep.

0:0 - I'll unlock the door, but I have one condition.
uid: e3b07584-a9df-9ada-7b6c-5c283dc82f3d
Cinematic: Nettie moves to her work bench
> null

0:0 - But you seem like a good soul. You deserve a chance to save yourself.
uid: e437cbb7-8002-2885-c11f-80b19d62a9af
Cinematic: Nettie puts away the poison thorn
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_ShortPath - Player answered Nettie's question and skips most of the dialog
> null
> null

0:0 - Magic can cure me if you can't. I know the Weave well!
uid: e4a47ccd-2fb8-560c-5464-4540d2865e98
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:2 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:3 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
> null
> null (roll failure)

0:0 - What do you want me to do?
uid: e4c9065d-d9dc-8820-46bb-c75bdbf2fb77
> The thing is, I've sent birds to find him, but the place is rotten with goblins. None of us can even get close.

null
uid: e5b362bc-2479-2426-e371-a7ca98ee30be
> This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
> null

0:0 - *You try to dodge her blow, but she catches you, scratching your hand.*
uid: e5c46fef-838e-1275-b4f6-5d301ca9dc93
Animation: [DUPE] CDavis: Player= [REUSE] Dodge back construction. Nettie= Nettie lunges at the player with the thorn., NAME: Nettie_Attack_Thorn
Cinematic: Nettie scratches the player as they try to dodge her
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> There. It's done.

- Roll failure -
null
uid: e5ca474f-34cd-4b4b-0aab-94bdbc350d52
> Same as the drow... But Master Halsin said he'd turn eventually.

0:0 - Hold out your arm.
uid: e6105783-5706-32fd-0a1a-ecd8f9243a88
> null

0:0 - Try to recall the tenets of her order - no druid could support this!
uid: e6d6910a-bc45-8d7c-def4-f44a8830f3ac
= Roll SkillCheck History (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null
> null (roll failure)

0:0 - You can't cure what you don't understand. And as much as I know about mind flayers, I can't make heads nor tails of this.
uid: e72585f2-f630-fd2a-ddfb-edc07ca1e23b
> It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.

0:0 - How'd you pick up the parasite? Halsin was desperate to find where all this was happening.
uid: e76988bc-4ac1-6268-34e9-19eb0eb9e5c5
> null
> null
> You're asking a lot of questions...
> Look, are you going to cure me or not?
> Put the thorns down and I'll tell you.

0:0 - Same as the drow... But Master Halsin said he'd turn eventually.
uid: e8c4ed4c-ba01-2096-2827-161eb8cb9d2c
Node context: thoughtful
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> Eventually? That gives me time to find a cure.
> Magic can cure me if you can't. I know the Weave well!
> Magic can cure me if you can't. I know the Weave well!
> I have important information - your grove will die without it.
> But I'm safe - I'm not showing symptoms, and it's been days.
> Recite what you know of her order - this can't be allowed!
> Recite her order's druidic law - this can't be allowed!
> Recite what you know of her order - this can't be allowed!
> You can't do this - your leader needs to talk to me.
> null

0:0 - Attack her first - kill her quickly.
uid: ea70d2d7-6896-15cb-1d5c-e9934015105e
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - The thing in your skull, though? It's different to anything in our records.
uid: ea8fb30b-9f68-40cf-f698-f25a8e9e9ab5
> It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.

0:0 - I'm trained in combat, you're a druid with a stick. Don't make me kill you.
uid: eaa88b5e-efc4-bc90-ab0f-ec56b8a77113
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0:1 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null (roll sucessful)
> null

null
uid: eb577d19-5993-54b1-5a47-282ff8eb9f7e
Jump to another node

0:0 - I understand you're angry, I really do, but I won't let you endanger these people.
uid: ebf45504-d55c-7f2b-05f3-df80de863c50
> null

null
uid: ec8bbe67-10dc-5205-982c-7656e31f5aef
> You don't have to be here for this.
> null

null
uid: ee24d339-2beb-7fac-ce33-acb52e0c5d99
Jump to another node

0:0 - Is there an antidote?
uid: ef20594f-25e1-98ae-6ff1-fded70852e7b
> null

null
uid: efa328af-48ea-60a2-6182-7d0b7195fce3
Jump to another node

null
uid: efd09212-30c2-ae53-1037-f93b653e7f58
Jump to another node

0:0 - *You try to find a clue among the thorns, but there's nothing. You have no idea what poison's tainted your veins.*
uid: f17d6292-4366-17f2-a78a-7a77aa4049fc
> null
> Whatever this is, you had better have an antidote.
> null

0:0 - All right, I'll save Halsin.
uid: f24856e6-ffab-62ee-5840-ec2856a927f0
- 0 Check flag(s) (Local):
   true - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsin - 96fcd78d-a71b-fe26-84bd-c0f59a85b60f_ToldFoundHalsindescription
> null

0:0 - You're not getting out of here. I'll do whatever I have to to protect my kin.
uid: f34a35e3-afc0-0e23-a792-b76c0db0beea
> null

0:0 - Give me the antidote. I know you have one.
uid: f3d0e34f-0670-fbe8-8d82-19b03f606900
> I won't. I can't.

null
uid: f4272fe7-335b-fbba-9638-e78ea830ea20
Jump to another node

0:0 - You can't do this - your leader needs to talk to me.
uid: f460ed69-c41f-2e7b-5b94-ed59099e7e66
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
> null
> null (roll failure)

null
uid: f46e3b9f-77f6-4ed1-f7f4-3cfcc4b21221
Jump to another node

0:0 - Leave.
uid: f4803d64-e7ed-9873-f7ba-90debb6596ee
> To hells with it.

0:0 - Give me your arm, please.
uid: f55f9d2c-2c01-3285-a7ea-8548b3f59a2d
Animation: [REUSE] CDavis: use construction anims to position Nettie.
Node context: JLatino: Nettie is more present now, conversational projection returns, she lowers the thron to her side and hold out her hand to take your arm
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_CheckOtherPlayers - Set in the Cyanide dialog to check if there are other player(s) than the tadpoled one in the secret library/lab with Nettie
> So you can poison me? Absolutely not!
> What is that?
> null
> Pull back.

0:0 - Otherwise, that vial's your only option.
uid: f5b7e895-8ee7-c1ba-90ee-3098ae39e4c2
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison

0:0 - Hard to say, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.
uid: f5e68f29-55a0-b352-4798-23d577e32557
Node context: "Selûne" = Seh-loon-eh
> When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.

- Roll failure -
null
uid: f5f20887-1336-b929-e05d-c66ee81d8ae8
> I don't want to hurt you, but I can't let you live. You're too dangerous.

0:0 - It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.
uid: f5f46ba6-2759-323b-347c-b2ce0db08444
> Not yet, anyhow.

0:0 - You can't have it. I can't risk you turning - you'd kill us all.
uid: f6621824-cf45-e0f5-6805-69b2cab947b5
> Give me the godsdamn antidote!
> Attack her.
> Turn and leave.

0:0 - Seems so. Gave Master Halsin a right start.
uid: f69746df-58ef-dfa7-a7ce-58a451ecac4b
> null

null
uid: f6fc3413-bd54-1c51-924f-47a061fb4031
Jump to another node

null
uid: f70f7ce3-13aa-9217-2d4c-603f2c64a5c1
> I swear, by the Lord of Justice. By Our Lady of Silver, I swear it. In the name of He Who Endures, I swear it. By the Mother of All Magic, I swear it. In the Watcher's name, I swear it. In Kelemvor's name, I swear it. By the Lord of Knowledge, I swear it. By the Lord of Battles, I swear it. I swear, in my Lady's name. I swear, in the name of the Most High. Before you and my god, I swear it.
> I swear.
> All right. Hand it over.
> No. Absolutely not.
> Fine - but better hope it works. Poison doesn't always hurt the pure of body.

0:0 - But I don't have symptoms - I'm not changing.
uid: f71bbe9d-2924-2adb-795c-ac3c58c14870
= Roll SkillCheck Medicine (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null (roll sucessful)
> null (roll failure)

0:0 - Otherwise you'll need to end things yourself, before the transformation really takes hold.
uid: f75c9820-5903-0d20-fc53-160273b9d2dc
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison

null
uid: f79b38f3-c47a-1d06-9754-c7ecff05b2b4

0:0 - Now, do I have your word or not?
uid: f7f1262f-b8bb-b66b-537a-05fcd792e94d

null
uid: f8049ce4-bf65-fb4f-0920-3a2fab909381
Jump to another node

null
uid: f866f3b1-0d56-ec0a-2206-f0cd18667a43
Jump to another node

0:0 - Walk away.
uid: f8f0a440-c794-7049-961f-12390e5b84c6
> null

null
uid: f956cf2c-173f-d1d8-e834-50cafdcdcc81
> null
> null

0:0 - And here's the antidote. Do not mix those two up.
uid: fa165e8d-afcb-029a-3b2e-d7e6ff65ecba
Cinematic: Player takes antidote from Nettie
Node context: Hands you the antidote. 'Don't mix them up' refers to the antidote and the poison
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasAntidote - Has antidote
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription
- 1 Set flag(s) to (Object):
   true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff
   true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription
   true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote
> null

0:0 - You said there were others like me - we need to cure this, or your kin will never be safe.
uid: fe545687-4943-97fc-a8b0-cbce91ecd829
= Roll RawAbility (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
   true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
> null

0:0 - But I'm safe - I'm not showing symptoms, and it's been days.
uid: fec247bf-2727-f7e8-1f3c-bec4efea2ae9
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_HealedBird.lsj
Synopsis:
The 'Wounded Bird' that Nettie was treating after some time has passed (after Goblin Hunt or Attack on Den). The bird's recovering and feels a bit better.

0:0 - There was so much noise out there. I'm glad you're okay.
uid: 69c36eb7-6251-4d8e-8ad9-de96464cb571
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet_WoundedBirdVictory - DEN_Apprentice_HasMet_WoundedBirdVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_Start - DEN_AttackOnDen_Event_Startdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_WoundedBirdVictory - DEN_Apprentice_HasMet_WoundedBirdVictorydescription
=== END NODE ===

0:0 - *Chirp!*
uid: 85352a36-3ab3-495c-b012-caafb080225d
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Wing's still a little stiff, but I'm getting stronger!
uid: 93379be8-cb37-4eaf-9d80-fba5a3ddb7c4
Animation: Bird shows/moves injured wing and looks at it, should be in weak resting pose
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_LockedUp.lsj
Synopsis:
During the scene where she scratches you. Nettie is in the lab, sitting at a table, studiying Halsin's notes. The player can still try to persuade her to give the antidote. The player must also accept to take the wyvern poison. The other choice is to kill Nettie.

0:0 - If it helps, she won't feel any pain. It's the best death I can give her.
uid: 014a51e2-d2bd-4220-a29a-e847991aa7ce
Node context: Talking to non-infected player about infected player
=== END NODE ===

null
uid: 017df3ad-3234-25b4-6bff-5979060d3ae8
Jump to another node

0:0 - I hope it doesn't come to that but... thank you. Here.
uid: 02dbc5d2-a417-4edb-a85c-9ccb8f7dae41
Animation: give a vial of poison - LOD, Needs seated ProduceInventory and TakeInventory. ~CDavis
Cinematic: Gives player vial of poison
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
   true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs
- 2 Set flag(s) to (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
> And here's the antidote. Do not mix those two up.
> Now, I've an antidote - um... where is the bloody thing?

0:0 - Leave.
uid: 04173a7c-2310-4837-bc81-6ae0f1731ba6
=== END NODE ===

0:0 - I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.
uid: 0570a6cc-efed-2a22-1683-97d24eb508f7
Animation: [REUSE] For [Player] you can use first part of SCENE_GOB_GoblinPriest_Chapel_DrinkPotion
Cinematic: Player Drinks the Antidote
Node context: Reflecting on how weird all of this is
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_AntidotePickpocketed - Nettie doesnt have antidote to give
> Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.

0:0 - Swear it.
uid: 060777b4-8c2d-462d-909b-1d5a28eda18a

0:0 - All right! Master Halsin thought the tadpole was dormant, so you have some time. Perhaps it's only fair I let you use it.
uid: 08f81daf-493d-408a-84e3-03ddb889b91d
Node context: Gives in
- 0 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> But first - this is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
> But first - swear to me that if you feel any symptoms, you'll end things yourself.

0:0 - The grove is in terrible danger - cure me and I'll tell your leader how to save it.
uid: 09983b05-c0e4-40e6-b8bc-6ad6c8602846
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive2 - Used the second deceive option
> null (roll sucessful)
> null (roll failure)

0:0 - Could be, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.
uid: 0c2c8799-972d-8e6e-b38f-a2a3dbbdca0d
> When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.

0:0 - Magic can cure me if you can't. I know the Weave well!
uid: 0ea0b9b8-9f2f-70e3-84f2-9f1a0b48e53a
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:2 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:3 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
> null (roll sucessful)
> null (roll failure)

null
uid: 140c7599-6421-c290-4463-549c0769bbc7
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_CuredEarly -
> Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.

null
uid: 17bf5674-15f8-c4f2-7c33-46be4d2d8af4
Jump to another node

0:0 - I think so. I hope so. I've sent birds to find him, but they can't get close without goblins trying to shoot them down.
uid: 17ea6897-6a30-6134-ace9-6661fc82f256
> You, though? You're one of them - technically speaking, I mean. They might not kill someone carrying their parasite.

0:0 - Good luck out there. And if things start to go bad - remember the vial. Remember your oath.
uid: 19160c27-a27c-7629-cce1-52f03689af71
Node context: Grave
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - I hope your friend sees sense soon. They don't have much time left.
uid: 19c46c70-97b6-7982-17e3-bb47d7d31992
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog
- 2 Check flag(s) (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> I want to help, but I can't. Not until I know they'll take the wyvern poison if they start to change.
> I want to help, but I can't. Not until I know they'll do what has to be done, if it comes to that.

0:0 - It sounds like you're making a lot of assumptions that could kill me.
uid: 1d97202c-c244-a409-f558-9ae517894291
> The way I see it, you have two options: Halsin or that wyvern poison.
> The way I see it, you have two options: Halsin or death - whatever form it takes.

0:0 - Magic can cure me if you can't. I know the Weave well!
uid: 1db688e2-83af-441d-829f-f02ee43fc8f6
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 1 Check flag(s) (Tag):
   false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
   false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate2 - Used the second intimidate option
> null (roll sucessful)
> null (roll failure)

0:0 - Then we've nothing more to talk about.
uid: 2386b626-ba73-4e0e-b2aa-001a4b869d57
Node context: Player refuses to take your poison, you refuse to let them out.
=== END NODE ===

0:0 - By my sacred oath, I swear it.
uid: 252079e8-a604-4051-90c3-c83fddf1a9af
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> I hope it doesn't come to that but... thank you. Here.
> Thank you. I truly hope it doesn't come to that.

0:0 - Just tell me if there's a cure or not.
uid: 25fd7836-8abf-381a-f681-d7586cf8a909
> You can't cure what you don't understand. And as much as I know about mind flayers, I can't make heads nor tails of this.

0:0 - Because you should all be changing - there should be a small army of mind flayers out there! But you're not. Weird powers aside, you seem perfectly normal.
uid: 26974251-85b9-47d5-3346-a8ad1ad6721d
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> What do you mean 'should' be changing?
> You must've learned something from studying them.
> Just tell me if there's a cure or not.

0:0 - All right, I'll find Halsin.
uid: 27f8f72b-1dee-cb61-5632-fd21554ab543
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Thank you. It would mean everything to the grove. To me.

0:0 - I want to help, but I can't. Not until I know she'll take the wyvern poison if she starts to change.
uid: 2ad0d055-00c4-4343-a79a-d98e3703c3f8
Node context: caught in a tough place
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
=== END NODE ===

0:0 - I hope your friend sees sense soon. He doesn't have much time left.
uid: 2af2c377-1f17-4a13-a9ba-636f0443761f
Node context: Talking to non-infected player about infected player
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 2 Check flag(s) (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> I want to help, but I can't. Not until I know he'll take the wyvern poison if he starts to change.
> I want to help, but I can't. Not until I know he'll do what has to be done, if it comes to that.

0:0 - The way I see it, you have two options: Halsin or that wyvern poison.
uid: 2b43a923-6415-fe24-0218-d9a61a7b3936
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
> I don't envy your choice, truly. But this is the hand fate's dealt you.

0:0 - I'm sorry. I'm so sorry.
uid: 2e936ad7-d050-48ce-9086-3647f878ea12
Animation: get up ready to fight, [Keyframe] Merge SeatedSq_ToStandL and Combat Idle animations into SeatedSq_ToCombatIdle animation. ~CDavis
Node context: You're about to attack the player with a poisoned thorn
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - For one, that thing in your head is like nothing we've ever seen from mind flayers.
uid: 32bfa315-70c6-d6af-ca06-cb735d933832
> It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.

- Roll failure -
null
uid: 349d5143-7f84-43ce-9024-de3e81ea419e
> I know you're angry, but how many people would die if you changed? I can't take that risk.

0:0 - So you think it's only a matter of time?
uid: 358e4b59-4843-e5ff-6f75-6eb0f3244da2
> Could be, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

- Roll sucessful -
null
uid: 365313dc-8de6-49a3-9d01-c053292e8b07
> All right! Master Halsin thought the tadpole was dormant, so you have some time. Perhaps it's only fair I let you use it.

null
uid: 3657a552-eede-b482-e93f-213e74c08d6f
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - Try to recall the tenets of her order - no druid could support this!
uid: 37616563-1947-575b-2a83-8dcfde989f13
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null (roll failure)
> null (roll sucessful)

null
uid: 3aceb8fe-5f9c-4f70-abee-f718d0dab767
Jump to another node

0:0 - I want to help, but I can't. Not until I know he'll do what has to be done, if it comes to that.
uid: 3c7f3fcb-1faf-fee3-69e8-653d043cb535
Node context: caught in a tough place
=== END NODE ===

0:0 - Try to recall the tenets of her order - she can't support this!
uid: 40379bd5-a09c-4935-896c-654e4d61eb68
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null (roll failure)
> null (roll sucessful)

0:0 - You're sure he can cure me?
uid: 403cc46d-5546-24e5-5e44-8261870b1c80
> I can't make any promises. This is like nothing we've seen before.

0:0 - I want to help, but I can't. Not until I know he'll take the wyvern poison if he starts to change.
uid: 41367937-94ea-440b-a214-ecb5315bdb6b
Node context: caught in a tough place
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
=== END NODE ===

0:0 - Leave.
uid: 443c7999-2d1f-4992-bf64-aec270f3916f
> The door's locked. Neither of us are leaving until this is done.

0:0 - You can't cure what you don't understand. And as much as I know about mind flayers, I can't make heads nor tails of this.
uid: 453336d0-1673-dd24-b23e-3a97142fdd58
> It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.

0:0 - Well, not to worry. Have a read of that book - Flora of the Dalelands. There's a recipe for your antidote in there. It won't do anything for what's in your skull, though.
uid: 47e62c4e-8c0e-5989-e596-fd9c095cce4e
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_CuredEarly -
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription
- 1 Set flag(s) to (Object):
   true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff
   true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription
> null

0:0 - Otherwise you'll need to end things yourself, before the transformation really takes hold.
uid: 4a03562c-ecae-80c9-e7fc-133f552637a9
Cinematic:
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison

0:0 - Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.
uid: 4d15d1cc-5eb6-7fcb-3e4a-544b273b9a7d
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not
   true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs
> Because you should all be changing - there should be a small army of mind flayers out there! But you're not. Weird powers aside, you seem perfectly normal.

0:0 - I don't envy your choice, truly. But this is the hand fate's dealt you.
uid: 52815a0c-38e5-4725-a175-c83c5e7b2e33

0:0 - The door's locked. Neither of us are leaving until this is done.
uid: 544b0ed1-a644-4e62-9631-f0872c2eb857
=== END NODE ===

0:0 - But I know this for sure: Master Halsin is the only one close to understanding these things. He's your best bet to survive.
uid: 5582e73b-eea4-1f86-be6b-0aea67ca84e2
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help
> Otherwise, that vial's your only option.
> Otherwise you'll need to end things yourself, before the transformation really takes hold.

0:0 - Recite her order's druidic law - this can't be allowed!
uid: 55b7b2d4-d808-f847-8800-d9ecd01a1100
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null (roll sucessful)
> null (roll failure)

0:0 - It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.
uid: 5777e69e-6d97-dade-d94c-e94782127c00
> Not yet, anyhow.

0:0 - All I can say for sure is they all went to the old temple of Selûne and Master Halsin didn't make it back.
uid: 59edf8bc-cff6-340b-0779-58c2bee8b8ac
Node context: "Selûne" = Seh-loon-eh
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> Good luck out there. And if things start to go bad - remember the oath you swore.
> Good luck out there. And if things start to go bad - remember the vial. Remember your oath.

0:0 - It might be suicide either way. Trust me, you do not want to become one of those monsters.
uid: 5bd3662f-6327-e3fe-b38e-ab3f959a9739
> But of course, the choice is yours. I just hope you find a cure out there.
> null

0:0 - You must've learned something from studying them.
uid: 5ce9f301-93ab-f69e-83ea-fee6620e9fd3
> For one, that thing in your head is like nothing we've ever seen from mind flayers.

0:0 - Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head.
uid: 617d765a-df63-c3a0-0927-fe3e07e3cf35
Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis
Cinematic: Nettie hands you the antidote
Node context: Nettie hands you the antidote
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_CuredEarly -
   true - DEN_Apprentice_State_HasAntidote - Has antidote
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription
- 1 Set flag(s) to (Object):
   true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff
   true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription
   true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote
> null

0:0 - And? Will you swear you'd die before you turn?
uid: 6690df7c-0771-238b-0b2b-8bd0d25f77bd
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 1 Check flag(s) (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> By my sacred oath, I swear it.
> I swear, Nettie.
> Fine, just give it to me.
> I'll never swear to that.
> Attack.
> Leave.

null
uid: 66ac0d4a-504d-1296-d45e-5de30b9bfb83
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - Attack.
uid: 67ab6f51-ec97-4af2-836b-1371a2d48b74
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_CuredEarly -
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Eventually? That gives me time to find a cure.
uid: 686e9384-3e85-47e2-a328-f410226bf5af
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade2 - Used the second persuade option
> null (roll sucessful)
> null (roll failure)

0:0 - I know you're angry, but how many people would die if you changed? I can't take that risk.
uid: 68dd445a-ceac-4f71-b8e4-a8463020d8b2
Cinematic:
Node context: Understanding
> null

0:0 - You think he's still alive?
uid: 69bf28fc-739c-4394-89fe-406f35c56cfc
> I think so. I hope so. I've sent birds to find him, but they can't get close without goblins trying to shoot them down.

0:0 - I wish I could tell you what happened out there, but those adventurers were the only witnesses. And they're long gone.
uid: 6c486dbe-cacf-b166-2377-05ec91c5b761
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation.
> All I can say for sure is they all went to the old temple of Selûne and Master Halsin didn't make it back.

null
uid: 6df4d40b-76d5-4fdd-bf6a-ee4edff53226
Jump to another node

0:0 - Thank you. I truly hope it doesn't come to that.
uid: 6e24634d-fc2f-7548-4f79-1c9c602b48a6
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
   true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs
> Here, take this. It'll stop the poison, but I can't do anything for that wriggler in your head.
> Now, I've an antidote - um... where is the bloody thing?

0:0 - Gods above - why didn't you say so?
uid: 6fbdf86a-9ff5-8c22-a250-acf80b15f08b
Node context: exasperated - they just wasted a lot of time.
> Please, you have to bring him back to us. For your own sake as much as ours.

null
uid: 70a14585-77fb-3ff0-d87d-c933760d16a8
> And? Will you swear you'll take the poison?
> And? Will you swear you'd die before you turn?
> I hope your friend sees sense soon. He doesn't have much time left.
> I hope your friend sees sense soon. They don't have much time left.
> I hope your friend sees sense soon. She doesn't have much time left.
> You're alive? There's no way I'm stopping you, is there?
> There's no stopping you, is there?
> I'm sorry. There's nothing you can say to change my mind.
> Yes? Is there anything I can do?
> If it helps, he won't feel any pain. It's the best death I can give him.
> If it helps, they won't feel any pain. It's the best death I can give them.
> If it helps, she won't feel any pain. It's the best death I can give her.

0:0 - I know where Halsin is! Give me the antidote or he'll die too!
uid: 72e0b4e0-ef92-424c-aefe-af36066e8a06
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Hells' teeth. All right. I'll tell you where the antidote is, but there's a condition.

null
uid: 72fbc241-676d-3eed-7a96-6c37b1987854
Jump to another node

0:0 - Yes? Is there anything I can do?
uid: 7343c30f-1703-49c6-a4d1-54b7e8470f22
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> Aside from the obvious.

0:0 - Thank you. It would mean everything to the grove. To me.
uid: 768c8935-7a86-1b70-728e-9ad187118ee8
> I wish I could tell you what happened out there, but those adventurers were the only witnesses. And they're long gone.
> I wish I could tell you more, but only those adventurers know what happened out there.

- Roll sucessful -
null
uid: 76943a1d-cf99-4847-b15f-c9a17223472f
> null

0:0 - Now, I've an antidote - um... where is the bloody thing?
uid: 76fdc325-3fd5-1bf5-01fe-adc4c1bef7d2
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_CuredEarly -
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_AntidotePickpocketed - Nettie doesnt have antidote to give
> Well, not to worry. Have a read of that book - Flora of the Dalelands. There's a recipe for your antidote in there. It won't do anything for what's in your skull, though.

0:0 - That's... good news?
uid: 7910de79-89e8-0e8b-90e6-fea410a3f160
> Could be, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

0:0 - Leave.
uid: 7a55fb02-972f-c450-29ee-5c96549c47ed
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
   true - DEN_Apprentice_HasMet_PersuasionFailed - Failed to persuade her - gives the next greeting in LockedUp - intended to be an object flag
> null

null
uid: 7c36ecbf-17c4-4d7f-bc05-7c294ec13961
Jump to another node

null
uid: 7e03fe0e-4419-0ac3-6b71-e1ff884419f6
Jump to another node

0:0 - I've sent birds to find him, but the place is rotten with goblins. And if my birds can't get close, what chance do I have?
uid: 804006f4-c9e0-67fe-aaf3-790870015b90
> You, though? You're one of them - technically speaking, I mean. They might not kill someone carrying their parasite.

null
uid: 83285221-cc7a-4eed-8a95-7d098296a548
Jump to another node

null
uid: 84b23631-d3b7-4326-b947-2988f07ed9fe
Jump to another node

null
uid: 851d7fc5-b708-4c54-be0e-7240a2174e16
Jump to another node

0:0 - There's no stopping you, is there?
uid: 86bfb5ee-282d-4a51-8186-a38f8e7cdf87
Node context: Said with a sigh.
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_IsTadpoledPlayer - Similar to the RevealedTadpole dialog flag, but can be used when the shape of the character doesn't matter
- 0 Set flag(s) to (Global):
   false - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is
- 1 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> null

null
uid: 8cb4e728-c142-423b-b6a5-144dc2b4fa1e
Jump to another node

null
uid: 8ce99146-fa17-c7e3-6fc4-f675b3a83169
Jump to another node

0:0 - I already know where to find him: the worg pens of the goblin camp.
uid: 8cfbb797-1db5-a3a4-d08b-3193d71d6d55
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Gods above - why didn't you say so?

0:0 - I'll never swear to that.
uid: 8d333e5d-892c-8d40-e5b5-3babe338af75
> null
> null

0:0 - I'm sorry. There's nothing you can say to change my mind.
uid: 901d94a0-4e8d-4195-8852-9755fd468a8a
Cinematic:
Node context: Firm
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_HasMet_PersuasionFailed - Failed to persuade her - gives the next greeting in LockedUp - intended to be an object flag
> null
> Attack.
> Leave.

- Roll failure -
null
uid: 9113a0fc-5ee5-4301-b95e-64a7a3c27842
> It doesn't matter if you're Silvanus himself come to walk among us - infected is infected.

null
uid: 917bc6bf-3908-4fc9-9b6b-a18e83866b7b
Jump to another node

0:0 - Attack.
uid: 9241c5d0-ea97-49ba-b50b-528742317366
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - But first - swear to me that if you feel any symptoms, you'll end things yourself.
uid: 9c91c411-1c15-48d7-bb92-6837be38a277
Cinematic:
Node context: Firm tone. 'you'll end things yourself' = you'll kill yourself.
> null

0:0 - Leave.
uid: 9cd023b3-30a9-4f35-b800-528a2657c955
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_CuredEarly -
> null

0:0 - I hope your friend sees sense soon. She doesn't have much time left.
uid: 9df6b135-ec2f-4cc9-a961-4940c05ee971
Node context: Talking to non-infected player about infected player
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_State_HostileToTadpoled - Nettie turned hostile towards the 'tadpoled' player, they attacked her from dialog or assaulted her
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 2 Check flag(s) (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> I want to help, but I can't. Not until I know she'll take the wyvern poison if she starts to change.
> I want to help, but I can't. Not until I know she'll do what has to be done, if it comes to that.

0:0 - But first - this is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
uid: 9e108947-2bc4-449a-b4de-b15ac4a6bd02
Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis
Cinematic: Holds out vial of poison
Node context: Firm tone. Holds out vial of poison
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
> null

0:0 - What do you mean 'should' be changing?
uid: 9f300f19-903f-0769-96ba-73e9b2926c2e
> Mind flayers reproduce by infecting someone with their parasite. Seven gruesome days later, the victim transforms and a new mind flayer is born.

0:0 - The thing is, I've sent birds to find him, but the place is rotten with goblins. None of us can even get close.
uid: a0b3516f-a61e-80a7-18ef-5affe72fa390
> You, though? You're one of them - technically speaking, I mean. They might not kill someone carrying their parasite.

0:0 - What do you want me to do?
uid: a3d11e20-a8c6-6336-68fe-00fd049b7cb1
> The thing is, I've sent birds to find him, but the place is rotten with goblins. None of us can even get close.

0:0 - And? Will you swear you'll take the poison?
uid: a47c5eae-5428-433f-ac79-09c09dfffef9
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
- 1 Check flag(s) (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> By my sacred oath, I swear it.
> I swear, Nettie.
> Fine, just give it to me.
> Have you lost your mind? No!
> Attack.
> Leave.

0:0 - I swear, Nettie.
uid: a4ede112-c22d-4875-a7d7-3a1fc105a6ad
> I hope it doesn't come to that but... thank you. Here.
> Thank you. I truly hope it doesn't come to that.

0:0 - Good luck out there. And if things start to go bad - remember the oath you swore.
uid: aac35085-8152-e86f-db41-153b0dac01a0
Node context: Grave
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison
=== END NODE ===

0:0 - Not yet, anyhow.
uid: ad567526-976a-d328-4fb2-ecbddede21a9
Cinematic:
> That's... good news?
> So you think it's only a matter of time?
> You said you were tracking other victims. Did they change?
> Excellent news! All the power, none of the tentacles.

0:0 - I can't make any promises. This is like nothing we've seen before.
uid: ae6b961d-b3fe-8474-efac-bee1a2bd90be
> But I know this for sure: Master Halsin is the only one close to understanding these things. He's your best bet to survive.

0:0 - Have you lost your mind? No!
uid: af35f967-c0ce-4887-836a-5564563f1c2f
> I don't want to hurt you, but I can't let you live. You're too dangerous.
> Then we've nothing more to talk about.

null
uid: b089cbbf-feb6-cb19-154b-662521e6a453
Jump to another node

0:0 - Hard to say, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.
uid: b5f540fa-bfe2-68b1-b042-6a7850da40f1
Node context: "Selûne" = Seh-loon-eh
> When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.

0:0 - Please, you have to bring him back to us. For your own sake as much as ours.
uid: b640ffc6-1f7f-7c98-4046-589dab3980cf
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not
   true - DEN_Apprentice_Event_OpenDoor - Open the door from dialogs

0:0 - Otherwise, that vial's your only option.
uid: b6ca200f-b7ca-cf55-f37d-ef52256b14e4
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_GiveWyvenPoison - Nettie gives you the wyvern poison

0:0 - Same as the drow... But Master Halsin said he'd turn eventually.
uid: b9223e35-26f9-46bb-99b0-d406b4475548
Cinematic:
Node context: Considering
> null
> Eventually? That gives me time to find a cure.
> Magic can cure me if you can't. I know the Weave well!
> Magic can cure me if you can't. I know the Weave well!
> The grove is in terrible danger - cure me and I'll tell your leader how to save it.
> It's been days. If I were going to turn, it would've happened by now.
> Recite what you know of her order - this can't be allowed!
> Recite what you know of her order - this can't be allowed!
> Recite her order's druidic law - this can't be allowed!
> You can't do this - your leader needs to talk to me.
> null
> Leave.

0:0 - It's been days. If I were going to turn, it would've happened by now.
uid: b94f2371-c0ed-4de6-8407-d2097ef5fd3b
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null (roll sucessful)
> null (roll failure)

0:0 - You, though? You're one of them - technically speaking, I mean. They might not kill someone carrying their parasite.
uid: bbbf2951-f1cf-38f5-ca6f-d3d809b56219
> If you can find Halsin and get him out of there, we can discover what he learned. And perhaps he can save your life. How's that sound?

0:0 - Swear to me that if you feel any symptoms, you'll end things yourself.
uid: bc532aea-0053-aced-160b-21bbc1fa18db
Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis
Cinematic:
Node context: 'you'll end things yourself' = you'll kill yourself.
> null

0:0 - That sounds like suicide. I won't do it.
uid: be7698d5-be52-aad6-62d5-40ce2b7a1bf7
> It might be suicide either way. Trust me, you do not want to become one of those monsters.

0:0 - I want to help, but I can't. Not until I know they'll take the wyvern poison if they start to change.
uid: bf25318b-12ab-10fd-21fc-39a1642b6a04
Node context: caught in a tough place
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
=== END NODE ===

0:0 - I wish I could tell you more, but only those adventurers know what happened out there.
uid: c032699d-f7fc-346d-08fd-383419d837c0
Node context: A little bitterly
> All I can say for sure is they all went to the old temple of Selûne and Master Halsin didn't make it back.

null
uid: c1ecda09-d5bf-4377-a452-0801a36c2bfc
Jump to another node

0:0 - It doesn't matter if you're Silvanus himself come to walk among us - infected is infected.
uid: c30d2cea-8b9a-4650-8dfd-07f9571e57d1
Cinematic:
Node context: Sill-van-us, the god Nettie worships
> null

null
uid: c51152a7-b496-d57d-1eed-c0af433aa94f
Jump to another node

0:0 - If it helps, they won't feel any pain. It's the best death I can give them.
uid: c55bdf35-effe-105f-e92a-ddfcee5880f8
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog
=== END NODE ===

0:0 - You're alive? There's no way I'm stopping you, is there?
uid: c84b2545-4219-c0c8-4f04-5edbeea9e07f
Node context: Surprised "you're alive?" but then sadly resigned. She didn't want to let you go.
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_TadpolePlayerDied - Player who revealed their tadpole to Nettie died at any moment. Flag can be checked in combination with some other flags in the Tapdole Scene to see if it makes sense.
   true - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_IsTadpoledPlayer - Similar to the RevealedTadpole dialog flag, but can be used when the shape of the character doesn't matter
- 0 Set flag(s) to (Global):
   false - DEN_Apprentice_Event_CuredBeforePersuasion - Player crafted the recipe before persuading Nettie to tell them where it is
- 1 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> null

- Roll failure -
null
uid: c8838a86-7ffc-42e9-9261-2f3a12c61d59
> Same as the drow... But Master Halsin said he'd turn eventually.

0:0 - The thing in your skull, though? It's different to anything in our records.
uid: c9ac41c2-142e-1f9a-68c3-31a728e1a882
> It's one of their worms, for sure, but this one gives you powers - telepathic connections. And it doesn't turn you into one of them.

0:0 - The way I see it, you have two options: Halsin or death - whatever form it takes.
uid: ca94ccc1-bb00-a798-01a3-c442a9299bfa
> I don't envy your choice, truly. But this is the hand fate's dealt you.

0:0 - Recite what you know of her order - this can't be allowed!
uid: caff11f7-d47f-4ef1-b300-3dbc6ece6f74
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null (roll sucessful)
> null (roll failure)

0:0 - If it helps, he won't feel any pain. It's the best death I can give him.
uid: cbeea0d7-e1bd-4b58-9fb4-f8cabe31b1a8
Node context: Talking to non-infected player about infected player
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog
=== END NODE ===

0:0 - Fine, just give it to me.
uid: cc4c993c-9b17-4258-a7a9-ccd73bd3f9ca
> Swear it.

0:0 - If you can find Halsin and get him out of there, we can discover what he learned. And perhaps he can save your life. How's that sound?
uid: cc92ee6d-7409-1c09-1acc-c81fe3131331
Cinematic:
> I already know where to find him: the worg pens of the goblin camp.
> All right, I'll find Halsin.
> It sounds like you're making a lot of assumptions that could kill me.
> You're sure he can cure me?
> That sounds like suicide. I won't do it.

0:0 - You said you were tracking other victims. Did they change?
uid: cd4f79ff-04f9-cdb2-7baa-5ea71fdae2d4
> Hard to say, but there's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

0:0 - We can both see I have no symptoms - I'm not about to change!
uid: d0d80597-6a15-4d63-8b39-f4658ba3d57a
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Persuade1 - Used the first persuade option
> null (roll failure)
> null (roll sucessful)

0:0 - I wouldn't be so sure. There's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.
uid: d1cbda6a-cbcc-519c-718c-8c407ac34d82
> When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.

0:0 - You can't do this - your leader needs to talk to me.
uid: d43c998a-f533-495f-9796-187cf4715892
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
> null (roll sucessful)
> null (roll failure)

0:0 - So? Go and get him.
uid: d4878ee0-be63-ff3f-462a-36d653a9c1e1
> I've sent birds to find him, but the place is rotten with goblins. And if my birds can't get close, what chance do I have?

0:0 - Try to recall the tenets of her order - she can't support this!
uid: d68e4aed-d5ae-5131-8d18-77dfd6d86fad
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null (roll failure)
> null (roll sucessful)

0:0 - I don't want to hurt you, but I can't let you live. You're too dangerous.
uid: d7106749-c1fe-4f9f-a3d8-9cd2498bee00
Node context: Player's cured themselves and may escape from the room you've locked them in
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_CuredEarly -
> I'm sorry. I'm so sorry.

0:0 - Aside from the obvious.
uid: d8bccb2b-77cd-492c-bf27-4d1760b2787b
Cinematic:
Node context: A little sadly. She wants to save you, but feels that she morally can't.
> I know where Halsin is! Give me the antidote or he'll die too!
> We can both see I have no symptoms - I'm not about to change!
> You can't do this - I'm on a secret mission. Everything depends on it.
> Try to recall the tenets of her order - she can't support this!
> Try to recall the tenets of her order - she can't support this!
> Try to recall the tenets of her order - no druid could support this!
> null
> null

0:0 - When Master Halsin heard the adventurers were heading that way, he saw a chance to get answers. Joined on the spot.
uid: d9fe703a-8715-ca89-ed81-f1e1d67ad5d8
> Whatever he found there, he didn't make it back.

0:0 - Whatever he found there, he didn't make it back.
uid: da0c5b8f-444b-b037-12ae-bf06b1dc455e
> What do you want me to do?
> So? Go and get him.
> You think he's still alive?

0:0 - I want to help, but I can't. Not until I know she'll do what has to be done, if it comes to that.
uid: de4ef01e-1744-ebdb-a2d2-cad2a97617e9
Node context: caught in a tough place
=== END NODE ===

0:0 - I want to help, but I can't. Not until I know they'll do what has to be done, if it comes to that.
uid: de820f51-ab42-4812-4fe0-a47d208832d0
Node context: caught in a tough place
=== END NODE ===

0:0 - This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
uid: dea52951-d84c-4d4f-be77-255d00fe5fe4
Animation: [DUPE] Needs seated ProduceInventory and TakeInventory. ~CDavis
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasWyvernPoison - Has Wyvern poison, can give it
> null

0:0 - I'm sorry. There's nothing you can say to change my mind.
uid: e29da411-f0d2-45da-a84c-3c7881855cbb
Cinematic:
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
   true - DEN_Apprentice_HasMet_PersuasionFailed - Failed to persuade her - gives the next greeting in LockedUp - intended to be an object flag
> null
> Leave.
> null

0:0 - I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.
uid: e2fd127d-9279-e867-bc76-0ea19974b659
Animation: [REUSE] For [Player] you can use first part of SCENE_GOB_GoblinPriest_Chapel_DrinkPotion
Cinematic: Player Drinks the Antidote
Node context: Reflecting on how weird all of this is
> Master Halsin and I were tracking them, studying them, trying to figure out what the hells was going on.

0:0 - Mind flayers reproduce by infecting someone with their parasite. Seven gruesome days later, the victim transforms and a new mind flayer is born.
uid: ea18cf4f-340a-1979-3827-5caaf6b09e99
> The thing in your skull, though? It's different to anything in our records.

0:0 - Recite what you know of her order - this can't be allowed!
uid: eb6b4dec-c6bc-df1a-96dd-dad06317a41b
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Intimidate1 - Used the first intimidate option
> null (roll sucessful)
> null (roll failure)

0:0 - You can't do this - I'm on a secret mission. Everything depends on it.
uid: ec94201a-07c5-4034-abd6-ec58a906a524
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_FailedToPersuadeNettie - Failed both options
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_Cyanide_Deceive1 - Used the first deceive option
> null (roll failure)
> null (roll sucessful)

0:0 - Excellent news! All the power, none of the tentacles.
uid: ed5908c5-257a-c775-6bf3-214f8fbc29f6
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I wouldn't be so sure. There's a lot we don't know. Infected - folks like you - have been converging on an old temple of Selûne, and I've no idea why.

0:0 - But of course, the choice is yours. I just hope you find a cure out there.
uid: efa94178-e4d7-f772-437e-7fc1ef6d8528
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help
> null
> null

null
uid: efe41ba5-69af-02e9-098c-f172cddee21a
Jump to another node

null
uid: f0332923-5683-0367-51b9-f5ef11cc5578
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_Cyanide_WarnedOfOptions - Nettie reminds player to kill themselves if they can't get help
=== END NODE ===

0:0 - And here's the antidote. Do not mix those two up.
uid: f0689b79-10f4-c02e-f529-68b33bc752fc
Animation: Needs seated ProduceInventory and TakeInventory. ~CDavis
Cinematic: Nettie hands you the antidote
Node context: Hands you the antidote. 'Don't mix them up' refers to the antidote and the poison
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_State_CuredEarly -
   true - DEN_Apprentice_State_HasAntidote - Has antidote
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_AntidoteLocation - DEN_Apprentice_Knows_AntidoteLocationdescription
- 1 Set flag(s) to (Object):
   true - ORI_Gale_State_NettieGaveAntidote - Player was poisoned then persuaded Nettie three times and got the cure. Use only in Gale's stuff
   true - DEN_Apprentice_Event_Gale_GotAntidoteApproval - DEN_Apprentice_State_Gale_GotAntidoteLocationApprovaldescription
   true - DEN_Apprentice_Event_GiveAntidote - Nettie gives you the antidote
> null

- Roll failure -
null
uid: f4f20ce6-0a3f-408a-8cd1-68c38335e4bd
> I'm sorry. There's nothing you can say to change my mind.

0:0 - Hells' teeth. All right. I'll tell you where the antidote is, but there's a condition.
uid: f58a82f4-cdfa-4f08-a957-6b306c095ded
Node context: Realises that if she acts quickly, she can save her mentor.
- 0 Set flag(s) to (User):
   true - DEN_Apprentice_State_Cyanide_Persuaded - Succeeded any option
> This is a vial of wyvern poison. Swear to me you'll swallow it if you feel any symptoms.
> Swear to me that if you feel any symptoms, you'll end things yourself.

null
uid: fdbc2c6e-f1cc-2662-8b67-deaed41da51f
> null
> I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.
> I've spent my life treating folk and never once saw a mind flayer infection. Then suddenly there's dozens of you - maybe more.

null
uid: fe50af5f-fc97-a514-e3d6-34663a03e6a8
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_Dying.lsj
Synopsis:
The player has the status DEN_APPRENTICE_THORN on them. This status has 3 stages leading to death. This PAD plays after a long rest: the player let the status get worse and worse. Right after this PAD, the player dies. These are their last words.

0:0 - No. No, it can't end like this!
1:0 - The poison is overtaking me. Bring me back! I must be brought back!
2:0 - The poison's turned my guts to muck... I'm done for...
3:0 - The poison's done its work. I'm sorry, my Queen...
4:0 - Agh... killed by a bloody dwarf healer. Pathetic.
5:0 - This... this is it. It's too much...
6:0 - Argh, the poison. It's too much. It's too late...
uid: 18b1e591-1206-40e3-b999-5668367ee51a
Node context: You're dying, poison has overtaken your system. These are your last words.
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_FeelingSick.lsj
Synopsis:
|The player has the status DEN_APPRENTICE_THORN on them. This status has 3 stages leading to death. The player is slowly dying. The first stage is right after being stung by Nettie in the situation Halsin's Apprentice (the reaction of the player is covered in the dialog DEN_Apprentice_Cyanide). This PAD plays after a long rest: the player rested but the status is worsening. The status is getting to stage 2 and then to stage 3, each time having worse gameplay effects. After stage 3, the status kills the player; the PAD DEN_Apprentice_PAD_Dying plays in that case.|

0:0 - I feel woozy. Whatever that druid scratched me with, it's working.
1:0 - I feel... sick. What in the hells did that druid do to me?
2:0 - Feel like I've been sucking on a stench kow's udder... That druid fucked me up.
3:0 - Urgh - dizziness, nausea. Clear signs of poisoning. This is Nettie's doing.
4:0 - Whatever Nettie did to me... it's getting worse.
5:0 - Ngh - I'm not feeling so good. Is this Nettie's doing?
6:0 - I don't feel too good. What did that druid scratch me with?
uid: 2571eb57-0563-4dc2-abc8-17b0bedef154
Node context: Poison is slowly taking effect. You don't feel great, but it's nothing serious yet.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - DEN_Apprentice_State_ThornStage2 - DEN_Apprentice_State_ThornStage2description
=== END NODE ===

0:0 - I can feel the druid's poison in my veins. She must have had a cure...
1:0 - I grow cold, numb. I need a damned antidote now!
2:0 - I feel weak. That poison's not gonna cure itself... need an antidote.
3:0 - I'm... I'm growing cold. I must find an antidote to this poison, and quick.
4:0 - Agh... I need to reverse whatever Nettie did to me, before it's too late.
5:0 - Ngh - I'm getting worse. There's got to be a way to treat this poison...
6:0 - The druid's poison is spreading. I need a cure, fast.
uid: a84d9c45-481e-4178-b3e8-b27643d58212
Node context: Poison is gripping your system. You're probably in pain.
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_ThornStage2 - DEN_Apprentice_State_ThornStage2description
- 0 Set flag(s) to (Object):
   false - DEN_Apprentice_State_ThornStage2 - DEN_Apprentice_State_ThornStage2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_Relieved.lsj
Synopsis:
The player is cured from poison ( the status DEN_APPRENTICE_THORN). This status has 3 stages leading to death. Each time the player make a long rest, they get closer to death. This PAD of relief plays only if the status reached the stages 2 or 3. The status was getting worse and worse, which must have been worrying, but now they've been cured.

0:0 - That was uncomfortably close. Imagine, being killed by a dwarf...
1:0 - The antidote's working. Gods, that was too close a call.
2:0 - That did the trick - don't think I'd have lasted much longer.
3:0 - The antidote worked - the symptoms have lifted.
4:0 - Poison's faded. Just my luck to find a healer, only to have her try to kill me.
5:0 - That was quick - I'm feeling better already.
6:0 - I can feel the poison clearing - I'm cured!
uid: 7a841e1f-f4f5-4df7-bdfe-de4f4559b5a6
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_SeeDrow.lsj
Synopsis:
The player broke inside the room without Nettie. Normally they follow her inside and they get the info from her. The VB stops playing when the tadpoled scene with Nettie starts or when Halsin is found in the goblin camp.

0:0 - Part library, part morgue. An interesting combination.
1:0 - Speaks volumes as to the owner of the place.
2:0 - This is weird, right? We can all agree this is weird.
3:0 - Seems like the domain of a well-versed scholar - and not a squeamish one at that.
4:0 - What manner of misfit curates a collection like this?
5:0 - A peculiar collection. I'm keen to meet its curator.
6:0 - I'm still wondering about the dead drow.
7:0 - I can't tell if this is a temple or a library.
uid: 973d809a-5646-3b25-e292-a69f8ba8041b
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Never mind that - what a statue!
1:0 - And yet it's that statue that commands all attention.
2:0 - Nobody's going to mention the enormous wolf?
3:0 - Quite the statue. A formidable piece of stonework.
4:0 - A wolf statue, too. What's the story here?
5:0 - And what of this statue? A peculiar collection...
6:0 - I'm still wondering about the dead drow.
7:0 - And look at that statue.
uid: bbe4382a-a617-ccd0-ec2e-6a03ee246500
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Part library, part morgue. An interesting combination. Speaks volumes as to the owner of the place. This is weird, right? We can all agree this is weird. Seems like the domain of a well-versed scholar - and not a squeamish one at that. What manner of misfit curates a collection like this? A peculiar collection. I'm keen to meet its curator. I'm still wondering about the dead drow. I can't tell if this is a temple or a library.

0:0 - And a dead tadpole in that brine.
1:0 - Notice the tadpole too - in that jar over there.
2:0 - And look, in the jar - one of our little tadpole friends.

3:0 - There's a tadpole too, pickling in a jar.

4:0 - Let's not overlook the tadpole in a jar.

5:0 - Forget the drow. This jar contains a parasite.

6:0 - Hardly a welcoming sight.
7:0 - Is there a dead tadpole in that jar?
uid: e0e7014d-c4dc-402f-ce6e-536e20053e85
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Never mind that - what a statue! And yet it's that statue that commands all attention. Nobody's going to mention the enormous wolf? Quite the statue. A formidable piece of stonework. A wolf statue, too. What's the story here? And what of this statue? A peculiar collection... I'm still wondering about the dead drow. And look at that statue.

0:0 - A dead drow. Quite the decoration.
1:0 - That drow's seen better days.
2:0 - A dead drow. The druids' work?
3:0 - That a dead drow?!
4:0 - A dead drow. These druids aren't to be tangled with lightly.
5:0 - A dead drow. And the druids did this?
6:0 - A dead drow. Hardly a welcoming sight.
7:0 - I wonder what happened to that drow.
uid: f39387ea-7bf8-31c3-9446-ea3f9c0ce515
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> And a dead tadpole in that brine. Notice the tadpole too - in that jar over there. And look, in the jar - one of our little tadpole friends.
There's a tadpole too, pickling in a jar.
Let's not overlook the tadpole in a jar.
Forget the drow. This jar contains a parasite.
Hardly a welcoming sight. Is there a dead tadpole in that jar?



File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_TadpoleResearch.lsj
Synopsis:
Player read Halsin's research on the mind flayer tadpole. The VB plays only if they didn't find Halsin already and didn't go through the tadpoled scene with Nettie (otherwise they got all that information from her so it's not a surprise).

0:0 - This 'Halsin' was taking notes on our wriggling friends.
1:0 - This Halsin sounds like a knowledgeable man. He studied illithid tadpoles in great detail.

2:0 - This 'Halsin' has studied the parasite.

3:0 - Why the hells was this 'Halsin' messing with tadpoles?

4:0 - This 'Halsin' person seems to know a lot about tadpoles.

5:0 - This 'Halsin' fellow was studying the parasite.

6:0 - This 'Halsin' has been studying the tadpole.
uid: 435d6622-e6f8-a66a-152f-ec47f335c9d1
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> He sounds like someone worth talking to. Just the sort of chap to have a chat with, I reckon.
We should find him - he'll either help us or try to dissect us. Maybe both.
Got to find him then. See if he can help.
We best find him. He'll know how to cure us of this damned infection. Forget Halsin. Only a githyanki crèche holds our cure. We should find him, maybe he can help?


0:0 - If there's a cure, it seems Halsin is the one to talk to.
1:0 - This Halsin sounds like a knowledgeable man. He may just be able to cure us.


2:0 - Halsin was studying the parasite.

3:0 - Halsin was studying our little wormy friends. We should talk to him.
4:0 - Halsin sounds like the best chance of finding a cure.


5:0 - As I expected. This druid Halsin is key to our cure.
6:0 - Looks like Halsin's our best bet for a cure.
uid: 4cddf302-1cfb-e376-69de-a13ce5a02c6b
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> We gain nothing by chasing strangers. Only a githyanki crèche holds our cure.
> Then let's find him. Time is short. We know the man. We know the mission. Let's go find him. It's a rescue mission then - should be fun. Let's get to work.

Time to track him down and see what he knows.
We know the man, we know our mission. Let's move out.
We need to find him, before it's too late.


0:0 - Then let's find him. Time is short.
1:0 - We know the man. We know the mission. Let's go find him.
2:0 - It's a rescue mission then - should be fun. Let's get to work.


3:0 - Time to track him down and see what he knows.

4:0 - We know the man, we know our mission. Let's move out.

5:0 - We need to find him, before it's too late.
uid: 541f6041-efb0-d1a2-f3d5-09a3614ce3a8
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Forget Halsin. Only a githyanki crèche holds our cure.
> Assuming he's still alive. Let's be optimistic and assume he's still among the living. Knowing our luck, something already ate the poor bastard. Assuming he's even still alive. Assuming the goblins haven't killed him by now. What if something happened to him?

0:0 - We gain nothing by chasing strangers. Only a githyanki crèche holds our cure.
uid: 5c9cd2fe-c84c-3c00-5453-0637c13c54a1
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Assuming he's still alive.
1:0 - Let's be optimistic and assume he's still among the living.
2:0 - Knowing our luck, something already ate the poor bastard.
3:0 - Assuming he's even still alive.
4:0 - Assuming the goblins haven't killed him by now.
5:0 - What if something happened to him?
uid: 7eb867a9-9191-20f6-d077-ffef063b069b
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> If he's dead, we'll make his corpse talk. Speculation will get us nowhere. Let's go find him. Let's just get to work - if anyone can bring him home safe, it's us.
He won't get off that easily. We can force his corpse to talk if it comes to that. Oh, he's alive. And we're going to find him. Forget Halsin. Only a githyanki crèche holds our cure. Enough chatter. We retrieve Halsin, we find a cure. All the more reason to hurry.


0:0 - He sounds like someone worth talking to.
1:0 - Just the sort of chap to have a chat with, I reckon.

2:0 - We should find him - he'll either help us or try to dissect us. Maybe both.

3:0 - Got to find him then. See if he can help.

4:0 - We best find him. He'll know how to cure us of this damned infection.
5:0 - Forget Halsin. Only a githyanki crèche holds our cure.
6:0 - We should find him, maybe he can help?
uid: 898e5ed0-ad3b-1677-2c2a-bb1d30bf0aae
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Forget Halsin. Only a githyanki crèche holds our cure.
uid: d0ace64d-2c07-f43f-6943-abf18fc84dde
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - If he's dead, we'll make his corpse talk.
1:0 - Speculation will get us nowhere. Let's go find him.
2:0 - Let's just get to work - if anyone can bring him home safe, it's us.

3:0 - He won't get off that easily. We can force his corpse to talk if it comes to that.
4:0 - Oh, he's alive. And we're going to find him.
5:0 - Forget Halsin. Only a githyanki crèche holds our cure.
6:0 - Enough chatter. We retrieve Halsin, we find a cure.
7:0 - All the more reason to hurry.
uid: e027493c-e4a6-cf6d-2ff9-895044b80bd5
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_Stayed.lsj
Synopsis:
After the scene where she scratches you. Player persuaded Nettie and accepted to take her poison. She told them their only hope is Halsin. Nettie is back in her room, she's working.

0:0 - Please keep an eye on her while you're looking for Master Halsin... just in case.
uid: 012bfc87-f11b-ae7d-e669-d97b4320ab53
> I found Halsin. He's dead.
> Halsin's alive - he's being held at the goblins' camp.
> Do you know where Halsin went?
> Leave.

0:0 - That's the plan. I'll do whatever it takes.
uid: 0bf38634-2bc1-1c91-85e5-425200aea8a3
> Thank you.

0:0 - Your companion's a brave one. Not everyone would make a promise like that.
uid: 10d678af-e26c-a9f1-121d-663e82872cab
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription
   true - DEN_Apprentice_HasMet - HasMet Nettie.
> Please keep an eye on him while you're looking for Master Halsin... just in case.
> Please keep an eye on them while you're looking for Master Halsin... just in case.
> Please keep an eye on her while you're looking for Master Halsin... just in case.

0:0 - No, not yet.
uid: 1586db95-094b-f200-b352-bf7f4e92db83
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Please hurry - for both your sakes.

null
uid: 22feb828-45b1-bfe6-c1a4-aba51ff1393f
Jump to another node

0:0 - Please be careful - for both your sake and Master Halsin's.
uid: 234125dc-6e8e-0438-6dc9-082feb01f95a
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Knows_NettieKnowsHalsinGOB - Payer told Nettie that Halsin is held in Gob
=== END NODE ===

0:0 - Any word on Master Halsin?
uid: 267a8018-1874-fb8e-be37-f63e3939d0ae
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription
> No, not yet.
> null

0:0 - Then your friend's dead. No one else will free them from that tadpole.
uid: 34409af6-d6c1-f4b3-c54c-9c4b5ac91531
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> Please, be smart about this. Save him.

0:0 - But what about your other mission? Any word on Master Halsin?
uid: 3cb99fc5-e4b2-3f43-59fb-e0d8ba79babd
> null

0:0 - Master Halsin studied that drow for days, and he was sure something at the temple could help his research. I'm praying he was right.
uid: 3edbfa9d-4e77-b196-bce1-4d63a6e69bb4
Animation: gestures to the table
Cinematic: gestures to the table
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_StudiedTadpole - Nettie mentioned that Halsin can help the player because he's a healer and he studied the tadpole
> null

0:0 - Please, be smart about this. Save him.
uid: 40e3de57-56f6-430b-1ef5-6d234c61b6cc
=== END NODE ===

0:0 - Please hurry - for both your sakes.
uid: 47c50509-ff52-9d4e-26ba-7532c12087bb

0:0 - Sweet Father...
uid: 63012e16-e6ee-0457-29a2-eaad21796387
Node context: Just got terrible news
> I - Thank you. For trying, and for telling me. At least now we know.

0:0 - I found Halsin. He's dead.
uid: 63e894df-721d-7d15-1bba-27f42d4b8f9d
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription
> Sweet Father...

0:0 - I - Thank you. For trying, and for telling me. At least now we know.
uid: 665e63fd-40bb-5d4b-c5e2-b84b6fe0202e
> Excuse me. I think I need to be alone.

0:0 - He and the adventurers were headed to the ruined temple in the west.
uid: 6f174565-871b-06d9-4955-ab39f79265d2
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> Master Halsin studied that drow for days, and he was sure something at the temple could help his research. I'm praying he was right.

null
uid: 7e07ea36-d288-f1eb-1c2a-51eb765be433
Jump to another node

0:0 - Please keep an eye on him while you're looking for Master Halsin... just in case.
uid: 80eaecb8-1d3c-39b5-dbaf-464996a6dac1
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog
> null

0:0 - Then you'll both die. No one else will free you from that tadpole.
uid: 827aeabd-c048-43e9-fdef-32617d9809f1
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> Please, be smart about this. Save him.

0:0 - Thank you.
uid: 8594a994-dd6a-4c22-557e-a9de97f41a88
Node context: heartfelt
=== END NODE ===

0:0 - Thank the Father he's alive. Please, you have to get him out of there.
uid: 8924abdf-0717-ce3c-d930-3262ff044f3f
> That's the plan. I'll do whatever it takes.
> I'm not risking my neck against that many goblins.
> null

null
uid: 99509e8c-b925-8edb-e0af-bd60b278a2c3
Jump to another node

0:0 - I hear you brought Kagha back from the brink. My thanks.
uid: 99b9ee4a-60b6-3f15-0242-e39395576248
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription
   true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
> But what about your other mission? Any word on Master Halsin?

0:0 - To lose such a great man. It just doesn't feel real.
uid: 9a8bd60c-f703-e59b-ae58-ad8d01b84168
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_NettieMournsHalsin - DEN_Apprentice_State_NettieMournsHalsindescription
=== END NODE ===

0:0 - Do you know where Halsin went?
uid: 9a9f6d15-4a1d-a669-49a0-a462c2adaa04
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> He and the adventurers were headed to the ruined temple in the west.

0:0 - Halsin's alive - he's being held at the goblins' camp.
uid: a4716772-7e47-3816-b23c-9943b2798033
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_NettieKnowsHalsinGOB - Payer told Nettie that Halsin is held in Gob
> Thank the Father he's alive. Please, you have to get him out of there.

null
uid: a9f837ab-7005-7113-aafe-e44e355206c5
Jump to another node

0:0 - Please keep an eye on them while you're looking for Master Halsin... just in case.
uid: b675135d-efbe-9d46-8882-73e841d8ce15
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog
> null

0:0 - It was brave of your companion to agree to take the poison.
uid: ba252f23-35de-543a-2a13-858051714b56
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription
   true - DEN_Apprentice_HasMet - HasMet Nettie.
> Please keep an eye on him while you're looking for Master Halsin... just in case.
> Please keep an eye on them while you're looking for Master Halsin... just in case.
> Please keep an eye on her while you're looking for Master Halsin... just in case.

0:0 - Leave.
uid: e2260b6c-fcd4-bfd9-5d85-248c6822d1f2
=== END NODE ===

0:0 - I'm not risking my neck against that many goblins.
uid: eba52e54-0796-e2d0-bfac-bdd5891480e5
> Then your friend's dead. No one else will free them from that tadpole.
> Then you'll both die. No one else will free you from that tadpole.

null
uid: f3d9ac0e-4313-843f-bdae-344214d31072
- 0 Check flag(s) (Dialog):
   true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription
> null

0:0 - Excuse me. I think I need to be alone.
uid: f77bdc07-8b7e-9838-32ac-180a1a45164f
=== END NODE ===

0:0 - I hear you put an end to Kagha's treachery. My thanks.
uid: f9ab15d7-0b34-4d80-1512-82de4151af66
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_Stayed - DEN_Apprentice_HasMet_Stayeddescription
   true - DEN_Apprentice_HasMet_ReactedToShadowDruids - DEN_Apprentice_ReactedToShadowDruidsdescription
> But what about your other mission? Any word on Master Halsin?

null
uid: fec12a0e-fc31-b0f2-2c96-70cbc41be931
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_TadpoledScene.lsj
Synopsis:
This occurs after the player has agreed to helpNettie. She is escorting the player through the grove to Halsin's Chamber. She knows we're dangerous and wants to get us into the lab quickly.

0:0 - Come. Let me help you.
uid: 1296d1d4-c477-f286-9d56-5e24cfdfa340
=== END NODE ===

0:0 - You don't have time for anything else. That tadpole will kill you.
uid: 220e997c-a489-0b6f-f29c-045edea88f58
Node context: Sternly
> Come. Let me help you.

0:0 - Let's go, the workshop's this way.
uid: 408f90c9-980a-eb11-de4a-a61d77cbc44d
Animation: Stop walking and turn to face the player - Elodie
Cinematic: Walking towards the workshop
Node context: There is a weight to her voice - it's clearly serious (she's planning on giving the player posion, to take should the transform into a monster)
> I don't have time for this.
> I'm right behind you.

0:0 - I'm right behind you.
uid: 875e7e59-5d68-d82e-fe91-4d5e7c0b0c72
=== END NODE ===

0:0 - In here, please.
uid: 9d617aac-14ec-5e35-69ca-8efbe2fc5bec
Node context: Guiding PC into the lab
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Event_WaitLockPlayer - Arrived at the chambers, need to go in
=== END NODE ===

0:0 - I don't have time for this.
uid: fdb2b9b4-ffb3-c634-47cc-97bb30301eec
> You don't have time for anything else. That tadpole will kill you.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Apprentice_WoundedBird.lsj
Synopsis:
Wounded bird is resting on the table after being treated by Nettie. It's probably going to die. If you poke it repeatedly, it will die.

0:0 - *The bird says nothing, trying to rest.*
uid: 09a881d7-7713-6f35-5326-c98bcd90ad03
> Prod the bird's wing.
> null

0:0 - Hills... near road...
uid: 13b674d6-967e-b058-796b-c3b774f8fc93
> *The bird lapses into silence, her head lolling to the side.*

0:0 - Yes sir!
1:0 - Yes ma'am!
2:0 - I will - thanks to you!
uid: 196661ed-639d-cea1-4833-017b145ae391
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - *The bird's eyes are glassy, its breathing weak.*
uid: 1ca8da43-2929-181d-cba0-e978180f47ab
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Tear her wings off.
> Pull yourself away. Leave her alone.

0:0 - Prod the bird's wing.
uid: 325d6fd6-cf18-0dfd-a7e2-019f5e570b55
> Argh!

null
uid: 3c2119bd-28b3-3b82-1ec8-cf29d08a7db1
Jump to another node

0:0 - Where did you see these gnolls?
uid: 517e4f44-583a-10a2-7408-b1c5c105338c
> Hills... near road...

0:0 - Leave.
uid: 71d9a4a2-2dca-017b-a910-29e4b6e8d901
=== END NODE ===

0:0 - Big dog - gnoll... I got too close...
uid: 72d8e5ae-8b3d-8a44-94f1-082772963aad
> Where did you see these gnolls?
> null

0:0 - *The bird says nothing. Only the sound of its laboured breath fills the silence.*
uid: 76c03dcd-2dae-6ad0-efd0-f00ad79c9945
Animation: weak laboured breathing
=== END NODE ===

0:0 - *Tearing, you play with the broken tissue. The wing is delicately airy.*
uid: 7ac29f02-4e6f-dd81-a000-197e7bed602a
Cinematic: Sees dark urge approaching bird, reds-out
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_State_WoundedBird_PulledWings - DU tore off the wings of the wounded bird
- 1 Set flag(s) to (Object):
   true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription
> *You are a resplendent carrion eagle before this pitiful jay.*
> *You wonder what it would be like to fly as the birds do.*

0:0 - They're everywhere up there. Stay away if you can.
uid: 94eb1b83-aa53-f31d-761b-676e2e94c841
> null

0:0 - Pull yourself away. Leave her alone.
uid: 9b6c22a6-15b7-3cf0-e60a-a5397b764a85
> *Your chest tightens, your fingertips shake.*

0:0 - *She lies limply on the table, completely still.*
uid: a1c25cf6-a1cb-7c2f-7a76-a21788174fce
Animation: ChadD: ChadD: use Construction anims. [REUSE] SCENE_DEN_Apprentice_Examine_Bird
Cinematic: Player prods the bird. No response.
=== END NODE ===

0:0 - Glad you're feeling better. What hurt you?
uid: aa72f5c6-8236-9e7a-e174-814d1a5497ea
> I was scouting the hills nearby. Got too close to a gnoll.

null
uid: aae0c3ae-907e-51a8-31e9-d8eb3663859e
Jump to another node

null
uid: b6e16113-52a4-78e5-bbf0-0adb8f6e9ce1
Jump to another node

0:0 - I'm sorry. Didn't mean to disturb you.
uid: ba49caf9-500f-e086-e6c0-7ca0086ff523
> *The bird says nothing. Only the sound of its laboured breath fills the silence.*

0:0 - *You are a resplendent carrion eagle before this pitiful jay.*
uid: bb1aab5e-275b-39ce-8003-bae0e5e2e200
Cinematic: If possible, we show the wing in the hand of the dark urge as they reflect on it philosophically
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
=== END NODE ===

0:0 - I was scouting the hills nearby. Got too close to a gnoll.
uid: bb6d7dcc-3be6-edae-d982-e6b9609ff443
> They're everywhere up there. Stay away if you can.

0:0 - You're welcome. Rest up.
uid: c4e3b402-cf19-bc2c-f6ef-d1bf1dea8389
> Yes sir! Yes ma'am! I will - thanks to you!

0:0 - *The bird lapses into silence, her head lolling to the side.*
uid: c6e0b535-343e-5f06-d5f6-32bcb406e60b
Animation: BIrd getting weak/resting, head dips to side
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_WoundedBirdDies - Player asked too many questions to the wounded bird, it died
> Prod her again.
> null

0:0 - Leave.
uid: cb92a99f-5571-e246-2170-f28af71afeca
=== END NODE ===

0:0 - Prod her again.
uid: d4b690fe-ce7b-788f-e92c-cbe8c39f99c7
> *She lies limply on the table, completely still.*

0:0 - Tear her wings off.
uid: dbbbffaf-b7ab-016b-cc3a-10a59443b5db
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> *Tearing, you play with the broken tissue. The wing is delicately airy.*

null
uid: de8145a9-78dc-56e7-b4cb-e014c1302fb9
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
=== END NODE ===

0:0 - Something took a chunk out of you. What happened?
uid: e1391e70-4130-c8c4-cee7-cea5bef59f02
> *The bird says nothing, trying to rest.*

0:0 - *Your chest tightens, your fingertips shake.*
uid: e9720654-05af-485c-6096-e7da14f579b7
=== END NODE ===

null
uid: ea02fc59-9c8a-0529-af1c-c55dc0431f98
Jump to another node

0:0 - That - that feels good. Thank you!
uid: ebaa8427-2383-8100-b647-9d17c4288400
Animation: [Bird] Cycle - seated pose, head low, weak laboured breathing, recovering from injury
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_State_PlayerHealedBird - DEN_Apprentice_State_PlayerHealedBirddescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_RemoveBirdExhaustion - Remove the bird's exhaustion when talked to with speak with animals after healing it.
> Glad you're feeling better. What hurt you?
> You're welcome. Rest up.
> Leave.

0:0 - Argh!
uid: ef43b8ee-e2e4-a4e7-f4bc-92965aa9c379
Animation: Resting Bird reacts in pain to having sore wing poked [player] - poke with one finger, ChadD: use Construction anims. [REUSE] SCENE_DEN_Apprentice_Examine_Bird
Cinematic: Player prods the bird's injured wing
> Big dog - gnoll... I got too close...

0:0 - Please... I'm resting...
uid: f7106dec-f726-a559-53e6-fbd5b028ea51
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet_WoundedBird - Den_Apprentice_WoundedBird_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_Apprentice_HasMet_WoundedBird - Den_Apprentice_WoundedBird_HasMetdescription
> Something took a chunk out of you. What happened?
> I'm sorry. Didn't mean to disturb you.
> Leave.

0:0 - *You wonder what it would be like to fly as the birds do.*
uid: fb7e5ede-8714-bce8-3a31-1a2b7bee31ed
Cinematic: If possible, we show the wing in the hand of the dark urge as they reflect on it philosophically
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Adventurer2.lsj
Synopsis:
Remira is an adventurer we've already met - she dislikes tieflings but is staying to defend because they gave her injured friend shelter when they didn't have to.

0:0 - But Liam said it was you sprung him from that goblin camp. Not me, not Aradin or Barth - you.
uid: 1c714c34-3caf-8164-e753-49c66b536dda
> I might be thick, but I'm fair - you save one of mine, I can at least try to return the favour.

0:0 - Still a lost cause, mind - but if you can't live smart, you may as well die right.
uid: 2fc3b292-5d93-30e3-5c51-4a64cf8c1ce1
=== END NODE ===

0:0 - You. Liam said you sprung him from the goblin camp.
uid: 4ca52e04-0896-30c0-d0ad-0c1cc61f8d20
Node context: She's waiting for Zevlor to open the gates since goblisn are coming.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Adventurer2 - DEN_AttackOnDen_HasMet_Adventurer2description
> And now you're back to stand with this lot. A right soft heart you've got, don't you?

0:0 - Better than he was when you found him. Bugger gets to rest while we do the work.
uid: 4e09df0f-a7cb-7530-d763-4a3cbebfb984
> Still. This crowd looked after him, no questions asked. Reckon it's only fair I return the favour.

0:0 - I could say the same for you.
uid: 68385e68-301a-b40c-898a-a66d30386ba7
> Soft head, more like. If I were smart, I'd be back in Baldur's Gate with my feet up.

0:0 - Soft heart, strong arm. How's Liam?
uid: 6fc6adac-3b98-91de-6b5c-d2a9cf4fded0
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Better than he was when you found him. Bugger gets to rest while we do the work.

0:0 - Can't see to Liam's wounds myself so I best keep this crowd alive to do it for me.
uid: 7e31c5be-de13-d492-bffc-364487bbafd9
Node context: Explaining why she's still there.
=== END NODE ===

0:0 - You made it - good. Reckon I've seen enough brave idiots run to their deaths for a while.
uid: 831fdccc-5875-7e0c-75a3-1f27d735e87f
Node context: She's waiting for Zevlor to open the gates since goblisn are coming.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Adventurer2Victory - DEN_AttackOnDen_HasMet_Adventurer2Victorydescription
=== END NODE ===

0:0 - Don't you have a heroic defence to lead?
uid: 91988262-6fd3-1b7e-b07e-2918ac12296c
Node context: She's waiting for Zevlor to open the gates since goblisn are coming.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Adventurer2 - DEN_AttackOnDen_HasMet_Adventurer2description
=== END NODE ===

0:0 - Seems you're not the only one that likes a lost cause.
uid: 94d99840-7edb-0f19-ccd1-c0f20605502c
=== END NODE ===

0:0 - Soft head, more like. If I were smart, I'd be back in Baldur's Gate with my feet up.
uid: 958e530c-4dc2-1a65-7557-8207459512f4
> But this crowd patched Liam up when they had plenty reason not to. Might be I misjudged 'em.

0:0 - Not as much as I'd like, mind, but I'm done chasing baubles for shitey wizards.
uid: 9e484091-88ec-6f33-12e6-6b1cfbbc3713
=== END NODE ===

0:0 - But this crowd patched Liam up when they had plenty reason not to. Might be I misjudged 'em.
uid: a743661f-2e7d-7819-08e3-9940ce3a844b
> Still a lost cause, mind - but if you can't live smart, you may as well die right.

0:0 - Soft heart, sharp mind. How's Liam?
uid: ac15685b-37f6-111d-fa2e-60c7349cf66e
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Better than he was when you found him. Bugger gets to rest while we do the work.

0:0 - And now you're back to stand with this lot. A right soft heart you've got, don't you?
uid: b051fa23-db7e-3ade-c48a-f88f7d3b1c6d
> I could say the same for you.
> Better a soft heart than none at all.
> Soft heart, strong arm. How's Liam?
> Soft heart, sharp mind. How's Liam?
> Surprised to see you here protecting 'foulbloods'.

0:0 - I left Baldur's Gate to make some coin, not fall in with a bunch of homeless hellspawn.
uid: b950ba90-9bcb-5168-540c-107bdb922944
> Can't see to Liam's wounds myself so I best keep this crowd alive to do it for me.

0:0 - Surprised to see you here protecting 'foulbloods'.
uid: d7a07225-288d-b0d1-e3ee-456a71cfdcd8
- 0 Check flag(s) (Dialog):
   true - DEN_RaidingParty_Adventurer2_HasMet - DEN_RaidingParty_Adventurer2_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Look... might be I've said some stupid things. No 'might' about it, actually.

0:0 - Still. This crowd looked after him, no questions asked. Reckon it's only fair I return the favour.
uid: da1efa2d-3541-7779-b580-6acbc532f18c
> Seems you're not the only one that likes a lost cause.

0:0 - I might be thick, but I'm fair - you save one of mine, I can at least try to return the favour.
uid: e47a8f90-1ae2-c72c-4774-f81d1d7c2990
=== END NODE ===

0:0 - Oh, bugger off. I'm here, aren't I?
uid: e6beb46f-b8c9-9b1a-be37-f7fec0b25b95
> I left Baldur's Gate to make some coin, not fall in with a bunch of homeless hellspawn.

0:0 - Might be we'll see you in Baldur's Gate. Tieflings offered us coin to guard 'em on the road.
uid: f1dcc940-c4da-52d3-f9fc-175c03416254
Node context: She's waiting for Zevlor to open the gates since goblisn are coming.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Adventurer2Victory - DEN_AttackOnDen_HasMet_Adventurer2Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
> Not as much as I'd like, mind, but I'm done chasing baubles for shitey wizards.

0:0 - Look... might be I've said some stupid things. No 'might' about it, actually.
uid: f203ef07-bf9a-2dc2-4785-c5defa83d090
> But Liam said it was you sprung him from that goblin camp. Not me, not Aradin or Barth - you.

0:0 - Better a soft heart than none at all.
uid: f2f1aff6-c64c-08c6-e071-65623fffab27
> Oh, bugger off. I'm here, aren't I?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ApprenticeLastStand.lsj
Synopsis:
The druid's apprentice prepares to make her last stand against the player, who has betrayed her and the grove she swore to protect. She's shattered by the betrayal.

0:0 - And to think I was worried you'd transform.
uid: 612dcd1f-7114-15d8-a291-fad96a29de29
Node context: shocked and in extreme anguish - she's been betrayed
> You were a monster the whole time.

0:0 - You were a monster the whole time.
uid: cd4d1779-f599-7ee2-cee6-4f845c380762
Node context: Still in shock but resolute - she's prepared to fight, even though she'll surely die
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BardDefendsKids.lsj
Synopsis:
The bard takes a last stand to defend children from goblins who've gotten past the gate. We might have discovered her backstory - where her mentor and other travelling companions were recently slaughtered in similar fashion.

0:0 - N-no. Not again. Not. Again.
uid: 67f1ec03-fbf6-8fed-e8c9-53bfcd0c48d5
Node context: Terrified but defiant.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BetrayedGrieflingFriend.lsj
Synopsis:
Memnos is outraged after the player betrays the refugees in favour of the attacking goblins.

0:0 - You backstabbing birna mrag! We trusted you!
uid: c83f19d9-09dd-dd57-f950-fb2b12b9aabe
Node context: Angry and accusatory, pre-combat. Birna mrag meaning 'piece of shit' in the infernal language. Pronounced 'BIRna mRAG'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BetrayedLeader.lsj
Synopsis:
Triggered after player betrays refugees in the grove and opens the gates for the goblin army outside.

0:0 - What have you done?!
uid: 0962454f-9c0c-cf11-2095-8dbdb8125c42
Node context: Terrified but furious - player has just betrayed him and let monsters in to attack innocent civilians. He's normally reserved but is determined to kill you for this.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BetrayedTrainer.lsj
Synopsis:
Triggered after the player betrays the refugees and turns on them.

0:0 - I'll kill you, you bloody coward!
uid: d4e7152b-b85c-8589-39d5-7a229e84821b
Node context: Afraid but mostly furious - the player has just betrayed him and everyone he's trying to protect after pretending to be a friend.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BickeringTrainees.lsj
Synopsis:
Gan and Ide are guard trainees "defending" one of the two hideout entrances together and bicker about which one will kill more goblins.

0:0 - Then I'll take a hundred!
uid: 5a8970c9-8cb6-8038-16bd-312c5473eb7d
> You can't even count to a hundred.

0:0 - So? I can take ten!
uid: 90ce01ef-35f9-8135-b525-1936a0ea2370
> Then I'll take a hundred!

0:0 - I don't have to count. I just have to hit 'em.
uid: c2dc1ad8-ba66-46cc-1e5e-58747b2d89ab
=== END NODE ===

0:0 - You can't even count to a hundred.
uid: c9f49ce6-14d9-f350-f5e2-8c02211bd74c
> I don't have to count. I just have to hit 'em.

0:0 - I'm gonna kill five goblins!
uid: f2ea563e-fd48-ee69-3b25-7d50f43bf2ee
> So? I can take ten!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_BossyAtPool.lsj
Synopsis:
Raider taking a piss in the Grove sacred pool.

0:0 - Something sparkly down there?
uid: 0adc0198-d03d-9b5b-b52c-210e0b0452df
- 0 Check flag(s) (Local):
   true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_A - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Adescription
- 0 Set flag(s) to (Local):
   true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_B - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Bdescription
=== END NODE ===

0:0 - Maybe I should take one of these statues back with me to camp...
uid: 0fd1f921-a45b-853c-1a6b-ba3ef19d58e4
- 0 Check flag(s) (Local):
   true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_C - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Cdescription
- 0 Set flag(s) to (Local):
   false - 3b2ae6b6-ca7e-d905-0430-128078b3119f_C - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Cdescription
   false - 3b2ae6b6-ca7e-d905-0430-128078b3119f_A - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Adescription
   false - 3b2ae6b6-ca7e-d905-0430-128078b3119f_B - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Bdescription
=== END NODE ===

0:0 - Grove's kinda pretty when you look at it.
uid: 313b2bcb-56a8-0da5-0d11-2c65ddd35b15
- 0 Set flag(s) to (Local):
   true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_A - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Adescription
=== END NODE ===

0:0 - Nah. Just the light reflectin' I guess.
uid: 8ca683ad-41dd-bcb6-ae11-8f5cf050db47
- 0 Check flag(s) (Local):
   true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_B - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Bdescription
- 0 Set flag(s) to (Local):
   true - 3b2ae6b6-ca7e-d905-0430-128078b3119f_C - 3b2ae6b6-ca7e-d905-0430-128078b3119f_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CaringForOx.lsj
Synopsis:
During the goblin attack. Trying to keep the ox calm.

0:0 - They're not getting in. Keep calm, now.
uid: 207a98f3-87c0-c0ad-f506-50c13735d065
Node context: Soothing nonsense - to an ox. Calming herself more than it.
- 0 Check flag(s) (Local):
   true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalC - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalCdescription
- 0 Set flag(s) to (Local):
   false - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalA - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalAdescription
   false - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalB - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalBdescription
   false - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalC - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalCdescription
=== END NODE ===

0:0 - Unless they get me first, I suppose.
uid: a6d53d32-3b25-e1f4-ef5c-aaedb5f15049
=== END NODE ===

0:0 - Going to miss the grass here, girl? Druid grass - makes you good and strong.
uid: afd87987-2f9d-eeee-d428-726dbf906f39
Node context: Soothing nonsense to an ox.
- 0 Check flag(s) (Local):
   true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalB - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalBdescription
- 0 Set flag(s) to (Local):
   true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalC - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalCdescription
=== END NODE ===

0:0 - We'll be back on the road soon, girl.

uid: e7a3e216-ffa2-eae1-3bee-76e00885228e
Node context: Soothing nonsense to an ox.
- 0 Check flag(s) (Local):
   true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalA - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalAdescription
- 0 Set flag(s) to (Local):
   true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalB - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalBdescription
=== END NODE ===

0:0 - Easy now! Not going to let the goblins get you.
uid: f1d3817f-1d74-71b6-596f-eeedf991c75a
Node context: Soothing nonsense - to an ox. Calming herself more than it.
- 0 Set flag(s) to (Local):
   true - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalA - b618166c-99f4-1c7a-02b7-32f0f0fbe420_LocalAdescription
> Unless they get me first, I suppose.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CharmedKidStory.lsj
Synopsis:
Mirkon is a fallback, telling a story if the bard isn't present. He's excitedly telling the story about how he got caught by the harpies and the player rescued him.

0:0 - And Mol saw something glimmering in there?
uid: 0471c17f-5c92-b0c0-6016-6d20a62cb4f8
> So when I saw there was nobody on the beach, I snuck over.

0:0 - And they're going to kill the goblins, too.
uid: 087a6ad5-0002-8394-d5bd-00476a2c51d2
- 0 Check flag(s) (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4description
- 0 Set flag(s) to (Local):
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4description
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3description
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
> We'll get out of here. You'll see.

0:0 - I wasn't hungry anymore. And I couldn't feel that scab I got from that gnoll at all.
uid: 1472c742-4b78-179a-fa3a-e1fd3022f689
> Everything felt so nice. I just wanted to get closer.

0:0 - 'Cause I can climb the cliffs no problem.
uid: 2bbdd897-34f4-a6be-398a-687c7dabd1c0
=== END NODE ===

0:0 - Because that person was a monster hunter, and they killed it!
uid: 38e22efd-c05c-ea39-4079-88cb2bd11fc4
=== END NODE ===

0:0 - And when I looked up, there was a harpy, ready to tear me to shreds.
uid: 3f8c966c-8cb9-b324-380c-609c6fdf7d9b
=== END NODE ===

0:0 - Everything felt so nice. I just wanted to get closer.
uid: 5de48100-bb08-4873-f474-a50142b4f2b0
=== END NODE ===

0:0 - And the beach was empty, but there was this... soft music.
uid: 6d8b3ace-ab69-dd93-4b9e-a0c065bf0fcd
- 0 Check flag(s) (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
- 0 Set flag(s) to (Local):
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
> It was really beautiful. And a voice was saying that everything would be all right.

0:0 - You know how there's this big nest on one of the cliffs?
uid: 75f3ec23-0b08-d235-bb68-b85f454659b9
- 0 Check flag(s) (Local):
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
   false - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
- 0 Set flag(s) to (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
> And Mol saw something glimmering in there?

0:0 - And the voice started screaming - saying that I was hers!
uid: 79163d58-1bae-1b77-84ae-b6a86878a6dc
> And when I looked up, there was a harpy, ready to tear me to shreds.

0:0 - But suddenly someone was there.
uid: 890fd81f-a62c-9257-6912-d4de47668613
- 0 Check flag(s) (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
- 0 Set flag(s) to (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3description
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
> And the voice started screaming - saying that I was hers!

0:0 - I was so scared I just hid.
uid: 8d02b034-c1a4-0f9d-0c05-7eab888ed686
- 0 Check flag(s) (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local3description
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local1description
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local2description
- 0 Set flag(s) to (Local):
   true - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4 - 6a98f294-9f4f-d0b0-1cba-706f1cb15009_Local 4description
> But when I looked up, the harpy was gone!

0:0 - But when I looked up, the harpy was gone!
uid: 97fa2ed9-3179-552f-a79e-e528e212df25
> Because that person was a monster hunter, and they killed it!

0:0 - And all the grown-ups and everyone will be all right.
uid: b7a68eaa-1c42-dfe3-50a4-a5d2d5d178ad
=== END NODE ===

0:0 - We'll get out of here. You'll see.
uid: da36dc18-7376-d2c7-9a03-b91e6179b2b5
> And all the grown-ups and everyone will be all right.

0:0 - So when I saw there was nobody on the beach, I snuck over.
uid: e0840390-923f-fd4d-1111-f0bb15690ff0
> 'Cause I can climb the cliffs no problem.

0:0 - It was really beautiful. And a voice was saying that everything would be all right.
uid: e8bf264d-1306-a50b-3205-ac3c66178daa
> I wasn't hungry anymore. And I couldn't feel that scab I got from that gnoll at all.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CheckingBarricade.lsj
Synopsis:
Lakrissa and Kaldani are going back and forth over a barricade they're building together in preparation for the attack. They're friends joking around to hide their nerves about the incoming goblins..

0:0 - Right. Should hold together.

uid: 0852d204-c5a7-4dfd-6207-b7149e27d54d
- 0 Check flag(s) (Local):
   true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_A - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Adescription
- 0 Set flag(s) to (Local):
   true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_B - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Bdescription
> 'Should'?

0:0 - Yup. Murderous is one thing, but late? Beshaba pass over.
uid: 4947294a-a948-08bb-729f-66a8fb878f5a
Node context: Ironic. 'Beshaba pass over' [Beh-SHA-ba] - said like 'God forbid' - a common phrase in this world praying that the goddess of bad luck pass you by.
=== END NODE ===

0:0 - Goblins better bloody show up, after all this effort we're putting in.

uid: 5d720ad3-cb34-bd50-83b6-0ad1ed33a770
Node context: Grumpy.
- 0 Check flag(s) (Local):
   true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_B - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Bdescription
- 0 Set flag(s) to (Local):
   true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_C - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Cdescription
> Yup. Murderous is one thing, but late? Beshaba pass over.

0:0 - What?
uid: a0b89cfa-3abe-a97d-6c61-1abb5cbb60d3
Node context: Quietly in response - doesn't know what her friend is referring to.
> All this. Getting ready, like.

0:0 - Think... I'm getting... the hang of this...

uid: a1479362-cd9f-9221-3f29-9f5d8ad35fc6
Node context: Said as she labours at building a barricade
- 0 Set flag(s) to (Local):
   true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_A - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Adescription
=== END NODE ===

0:0 - You think it'll make any difference?

uid: a38ff4da-0b78-fd37-b8db-c082259fc8db
Node context: Quietly, allowing worry to seep through. Looking for reassurance.
- 0 Check flag(s) (Local):
   true - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_C - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Cdescription
- 0 Set flag(s) to (Local):
   false - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_A - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Adescription
   false - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_B - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Bdescription
   false - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_C - bbb2f9a6-33a9-96f5-b8e8-4a5348889699_Cdescription
> What?

0:0 - All this. Getting ready, like.
uid: a5594980-020d-699e-7152-8a01760655a6
Node context: Gesturing at the work they're carrying out on a barricade.
> I... I don't know.

0:0 - I... I don't know.
uid: a98cb421-456f-032a-5922-d1cf0b193b7a
Node context: Shrugging, acknowledging that she doesn't have the confidence she pretends to.
=== END NODE ===

0:0 - 'Should'?
uid: c76bf2b6-fd45-cd90-3271-7f2e7d24e1a1
Node context: Said with concern.
> Well. We won't be long finding out, I suppose.

0:0 - Well. We won't be long finding out, I suppose.
uid: f06b2902-0b66-d5fb-4b55-0e3c53889d15
Node context: Matter of fact, fatalistic - making a joke of it
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ChefAndSon.lsj
Synopsis:
Player eavedrops on arguments between Okta and her son Ikaron. Dialogue changes depending on whether or not the player has spoken to Ikaron about the missing tieflings.

0:0 - There's barely any rations left.
uid: 242cd42e-4f57-6b98-7de4-31dd952e8dba
> We'll make it last. We always do.

0:0 - It'll have to do.
uid: 2a3b5a8f-4690-0106-fe34-16098f77456c

0:0 - They're cowards, mother. You don't owe them anything.
uid: 317eed91-0fa2-2351-7bab-95741ddd54db
> But can you really blame them? After Elturel...

0:0 - If I'd known they were leaving, I would have given them an extra helping.
uid: 49251d4c-3d44-ea2c-6140-4b5d2a40619e
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_ChefAndSonTalked - In the safe area, the chef and her son have a talk about the runaways in front of players. This flag is set when this talk begins.
> They're cowards, mother. You don't owe them anything.

0:0 - We can't run forever. I'd rather stand and fight.
uid: 74ca44a6-fe1f-f0d4-9d55-87a7d7c527fd
=== END NODE ===

0:0 - But can you really blame them? After Elturel...
uid: 77d00839-97ba-dc04-a62f-b327a6cf4142
> We can't run forever. I'd rather stand and fight.

0:0 - I can't thin the broth much more than this.
uid: b08190c3-540d-d2a7-70d9-c87f581441bb
> It'll have to do.

0:0 - We'll make it last. We always do.
uid: d3f4d3e9-06b8-531b-1a44-ccc91b32f561
> I can't thin the broth much more than this.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ChefAndSonPacking.lsj
Synopsis:
Ikaron is trying to lift a heavy crate to load onto a cart with Okta packing by his side.

0:0 - Of course. It's a big city, lots of opportunity.
uid: 1e76468b-ea17-b9ea-0723-ad87603cf287
> But Elturel...

0:0 - What do you think of opening a cart in Baldur's Gate?
uid: 340564f9-d51e-d812-695d-7dfa27665fb9
- 0 Check flag(s) (Local):
   true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_A - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Adescription
- 0 Set flag(s) to (Local):
   true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_B - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Bdescription
> A cart? Like on the street?

0:0 - A cart sounds fine, but do I have to haul it around?
uid: 3e0fcb85-4b6f-3ac7-afe0-9d186dfbe379
> Until we make the coin for a proper ox, maybe.

0:0 - I won't. I'm not ten anymore.
uid: 4e000125-c467-5866-d4fc-d77e416ad5f0
> Don't I know it. But there's two more boxes after this one.

0:0 - Do you think we'll stay in Baldur's Gate long?
uid: 4f71e32d-ab89-a52c-27cf-883d6f2460e1
- 0 Check flag(s) (Local):
   true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_B - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Bdescription
- 0 Set flag(s) to (Local):
   false - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_B - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Bdescription
   false - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_A - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Adescription
> Of course. It's a big city, lots of opportunity.

0:0 - A cart? Like on the street?
uid: 63b3e000-5cf5-cf04-23c1-ec3fb6e56893
> Exactly. Noble types won't want a tiefling cookin' for them, but common folk...

0:0 - Don't let that place cast a shadow on your head forever.
uid: 6b28f969-33da-315c-4520-3c94b1bd203f
> I guess things are already better. I've learned a lot.

0:0 - Ugh.
uid: 7d895481-c920-c4ff-9e6b-98f3b8bf4cdd
Node context: Groaning at the thought of having to lift more boxes
=== END NODE ===

0:0 - But Elturel...
uid: 94c90c8f-e396-15c9-323d-cc94cc9f4d8e
> Don't let that place cast a shadow on your head forever.

0:0 - Until we make the coin for a proper ox, maybe.
uid: a019c228-2f7c-90f8-d5fd-93171fa262e2
> *Sigh.*

0:0 - I guess things are already better. I've learned a lot.
uid: a86edf5d-b429-c0c3-90d8-a435334d18b1
> There we go, boy. Now back to packing.

0:0 - Don't I know it. But there's two more boxes after this one.
uid: a914883e-81ea-23c1-f0b9-8c124012fcc8
> Ugh.

0:0 - Exactly. Noble types won't want a tiefling cookin' for them, but common folk...
uid: b55e0342-3fd5-c011-b5df-3aff47c2daf5
> A cart sounds fine, but do I have to haul it around?

0:0 - There we go, boy. Now back to packing.
uid: c5c6cc43-c35a-638d-5a08-6a03149fd8de
=== END NODE ===

0:0 - *Sigh.*
uid: cc832292-1c53-6f3b-7bf3-edf6fb006f4b
=== END NODE ===

0:0 - Nn-! No. I've got it!
uid: d1aa08d1-7e8a-7dbb-bc3f-3818530d4ca2
Cinematic: Ikaron is trying to get a heavy crate onto the cart.
> Don't be breaking your back before we get to Baldur's Gate.

0:0 - Don't be breaking your back before we get to Baldur's Gate.
uid: d33a04cc-3b28-c16e-cf91-2951d7b2d998
> I won't. I'm not ten anymore.

0:0 - Do you need help, Ikaron?
uid: fcdec382-a7f9-3c42-9a57-ca16b4e5323f
Cinematic: Okta is messing with whatever is already packed on the cart.
- 0 Set flag(s) to (Local):
   true - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_A - f3afb428-73fc-2e5c-057b-2e0e5a1b2f1c_Adescription
> Nn-! No. I've got it!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringRefugee002.lsj
Synopsis:
Triggered when goblins break in to slaughter unarmed civilians.

0:0 - Oh gods, oh gods, oh gods -
uid: 72f93d2f-7451-6519-af2e-0d4ac14c8ed0
Node context: Repeated over and over in panic - equivalent of 'ohshitohshitohshit'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringRefugee003.lsj
Synopsis:
Player has turned on the tiefligns and is coming after them!

0:0 - Danis, run!
uid: 498942fd-9801-19f5-78bb-cb00c046dadb
Node context: Shouting to her lover to run as goblins close in around them.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringRefugee004.lsj
Synopsis:
Goblins have broken in and started killing civilians. Toron shouts with fear and panic.

0:0 - Spare me, please! PLEASE!
uid: b4c8b0f4-9ada-d2b2-da6d-ec55875d19e4
Node context: Terrified, begging for his life as goblins close in.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CoweringStargazer.lsj
Synopsis:
Goblins have just broken in and started killing unarmed civilians around Nadira.

0:0 - Blood and fire. It's the Hells all over again.
uid: e39e4cfb-8550-4e0c-ccd8-9f777e4d1ac1
Node context: Exhausted and a bit afraid.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_CraftyAtPool.lsj
Synopsis:
Raider taking a piss in the Grove sacred pool.

0:0 - Think we could get more beer?
uid: 014f4644-eaa3-8212-b9c1-c41371ae86da
- 0 Check flag(s) (Local):
   true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_A - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Adescription
- 0 Set flag(s) to (Local):
   true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_B - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Bdescription
=== END NODE ===

0:0 - Glad I had all that beer before the raid. Heh.
uid: 2673db66-2c8d-42a1-ba50-1d64d4c8e661
- 0 Set flag(s) to (Local):
   true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_A - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Adescription
=== END NODE ===

0:0 - That's what the Absolute would want, I bet.
uid: 3bc4c800-6f02-a1d5-ea8f-0134970329a2
- 0 Check flag(s) (Local):
   true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_C - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Cdescription
- 0 Set flag(s) to (Local):
   false - 11d70a18-2aae-47a0-1a18-c486858b1eaf_A - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Adescription
   false - 11d70a18-2aae-47a0-1a18-c486858b1eaf_B - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Bdescription
   false - 11d70a18-2aae-47a0-1a18-c486858b1eaf_C - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Cdescription
=== END NODE ===

0:0 - Could stretch the camp all the way through this little grove.
uid: ee428a5e-abe4-5c94-512f-dabccce1ad74
- 0 Check flag(s) (Local):
   true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_B - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Bdescription
- 0 Set flag(s) to (Local):
   true - 11d70a18-2aae-47a0-1a18-c486858b1eaf_C - 11d70a18-2aae-47a0-1a18-c486858b1eaf_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_DrowArrives.lsj
Synopsis:
The drow commander is leading a group of goblins in an attack on some tiefling refugees. If the players have chosen to side with her and are already killing the tieflings when she arrives, she is amused that the player has taken the initiative; they're excellent evil allies.

0:0 - The True Soul has already begun the slaughter. Break down the gate!
uid: 4d98581b-ffc0-83cd-38e9-92a99b22cb38
Node context: Calling out to gathere goblins under her command at the onset of a large battle - 'True Soul' refers to the player who is actively killing tieflings and allied with the drow for now
=== END NODE ===

0:0 - The True Soul has already begun the slaughter. Charge!
uid: 5d4d8d18-3859-bb1c-dc3d-88a8ab524df3
Node context: Calling out to gathered goblins under her command at the onset of a large battle - 'True Soul' refers to the player who is actively killing tieflings and allied with the drow for now
- 0 Check flag(s) (Global):
   true - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_DrowCommander.lsj
Synopsis:
Minthara looks at the map on the table at the den where the leader is after the plea at the gates. She is communing with her god - the Absolute - quietly, as she plans her next move.

0:0 - My strength is your strength.
uid: 04da24c4-c7e1-4c9f-b6fd-738302eb0400
Node context: a quiet prayer
- 0 Check flag(s) (Local):
   true - 5f09c70a-153e-77e8-731c-5c532e635809_A - 5f09c70a-153e-77e8-731c-5c532e635809_Adescription
- 0 Set flag(s) to (Local):
   true - 5f09c70a-153e-77e8-731c-5c532e635809_B - 5f09c70a-153e-77e8-731c-5c532e635809_Bdescription
=== END NODE ===

0:0 - Your authority is my law.
uid: 081b24cb-1e67-4416-b7af-c5c88ac12b88
Node context: A quiet prayer
- 0 Check flag(s) (Local):
   true - 5f09c70a-153e-77e8-731c-5c532e635809_B - 5f09c70a-153e-77e8-731c-5c532e635809_Bdescription
- 0 Set flag(s) to (Local):
   true - 5f09c70a-153e-77e8-731c-5c532e635809_C - 5f09c70a-153e-77e8-731c-5c532e635809_Cdescription
=== END NODE ===

0:0 - Absolute, guide me.
uid: 5b7ac783-9248-423b-9e0c-2e8355911d81
Node context: a quiet prayer
- 0 Set flag(s) to (Local):
   true - 5f09c70a-153e-77e8-731c-5c532e635809_A - 5f09c70a-153e-77e8-731c-5c532e635809_Adescription
=== END NODE ===

0:0 - I await your command, Absolute.
uid: 77ce45be-96a3-4446-b62e-efb35d26bf60
Node context: A quiet prayer
- 0 Check flag(s) (Local):
   true - 5f09c70a-153e-77e8-731c-5c532e635809_C - 5f09c70a-153e-77e8-731c-5c532e635809_Cdescription
- 0 Set flag(s) to (Local):
   false - 5f09c70a-153e-77e8-731c-5c532e635809_B - 5f09c70a-153e-77e8-731c-5c532e635809_Bdescription
   false - 5f09c70a-153e-77e8-731c-5c532e635809_C - 5f09c70a-153e-77e8-731c-5c532e635809_Cdescription
   false - 5f09c70a-153e-77e8-731c-5c532e635809_A - 5f09c70a-153e-77e8-731c-5c532e635809_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_DrowCommanderKneelingOverTiefling.lsj
Synopsis:
Minthara is leaning over the bodies of slain tieflings in the grove after the attack in den. She is poised and pleased in her victory.

0:0 - Hm. So many cuts. The goblins were eager with this one.
uid: 4c374049-9341-47e2-ace0-cfef3f6fe57a
- 0 Check flag(s) (Local):
   true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_A - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Adescription
- 0 Set flag(s) to (Local):
   true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_B - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Bdescription
=== END NODE ===

0:0 - To flee the fires of Avernus only to fall here - this is the power of the Absolute.

uid: 4c580a0c-5bc2-4c42-8b23-6eae9dac8c9d
- 0 Check flag(s) (Local):
   true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_C - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Cdescription
- 0 Set flag(s) to (Local):
   false - db35597c-4b1d-ee33-f54a-94daac1ae9f8_B - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Bdescription
   false - db35597c-4b1d-ee33-f54a-94daac1ae9f8_C - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Cdescription
   false - db35597c-4b1d-ee33-f54a-94daac1ae9f8_A - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Adescription
=== END NODE ===

0:0 - So young. But then, weren't they all?
uid: aabe813d-85a9-4882-a9e6-9eda2487eab7
- 0 Check flag(s) (Local):
   true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_B - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Bdescription
- 0 Set flag(s) to (Local):
   true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_C - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Cdescription
=== END NODE ===

0:0 - So much blood. So easily spilled.
uid: bd45f5bd-36ab-4022-acf3-0a6603d5dba6
- 0 Set flag(s) to (Local):
   true - db35597c-4b1d-ee33-f54a-94daac1ae9f8_A - db35597c-4b1d-ee33-f54a-94daac1ae9f8_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_FillingOilBarrel.lsj
Synopsis:
Guex and Pandirna are filling oil barrels in preparation for a goblin attack. Pandirna is worried and venting, Guex is pretending he can't wait to fight.

0:0 - Please, you're trembling like -
uid: 14ceddaf-04ec-dcdb-c836-5f9c687a6789
Node context: lecturing, not picking up on Pandirna's mood
> I'm not. Shaking.

0:0 - It seems... cruel, when you say it like that.
uid: 1ae3d8ab-983a-233f-37f4-c7d70d6fed65
Node context: Hesitant, slightly sickened
> Cruel? Imagine what they'd do to us, given half the chance.

0:0 - Gods, this oil bloody stinks.

uid: 1c81e133-4378-a4c6-8156-57558017163e
- 0 Set flag(s) to (Local):
   true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1description
> Not so bad as burning goblin will, I'd wager.

0:0 - I'm not. Shaking.
uid: 2cac8fdc-b90b-0ecf-6417-42f407c9a239
Node context: Bitten off, quietly insistent. She's close to snapping.
> All right...

0:0 - Cruel? Imagine what they'd do to us, given half the chance.
uid: 37f125fd-c517-7038-e5c1-dcf271926457
Node context: As if he's never heard anything so stupid.
=== END NODE ===

0:0 - Can we just get this done, please? I want to get below before -

uid: 3ce6d347-5bb2-f3af-806f-8b0d67cd30be
Node context: Fed up. Hands are covered in a layer of oil
- 0 Check flag(s) (Local):
   true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1description
- 0 Set flag(s) to (Local):
   true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2description
> Before what? Afraid you might actually have to fight?

0:0 - Not so bad as burning goblin will, I'd wager.
uid: 7305a41f-bf9a-feeb-0935-33a52266692d
Node context: With bravado, playing at experience in war.
> It seems... cruel, when you say it like that.

0:0 - All right...
uid: 8d27c00a-afa6-59fe-50d0-e89b25a7c8e5
Node context: Backing off, as if she's being unreasonable but he's being the bigger person.
=== END NODE ===

0:0 - You might be afraid of your own shadow, but some of us -
uid: 95e341b4-8139-df11-5e32-294d9688fc29
Node context: Prickly - his courage has been questioned
> Puff out your chest all you like - I'm going where it's safe.

0:0 - Look. Asharak already picked who he wanted on the walls, right? And it wasn't us.
uid: b3f3ea1f-269d-e833-abd7-c9c220fd7a0b
Node context: Knows he's full of crap, but too tired to take him up on it.
> You might be afraid of your own shadow, but some of us -

0:0 - Would you be careful? We're going to spill if you don't stop shaking.
uid: c2fb2d05-558a-110e-9ce9-4e6ac89b3c12
Node context: Irritated, trying to pour oil into a container
- 0 Check flag(s) (Local):
   true - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2description
- 0 Set flag(s) to (Local):
   false - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local2description
   false - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1 - 551618bc-83c9-52cc-0ca7-37c224446cf7_Local1description
> I'm not shaking.

0:0 - Puff out your chest all you like - I'm going where it's safe.
uid: c40bad3a-b4e5-0201-1ad1-7891928bc73c
Node context: 'whatever'
=== END NODE ===

0:0 - I'm not shaking.
uid: c9e3b3c1-c7e5-8621-ee4c-9743978b3ab6
Node context: Annoyed, she's afraid and he's pointed it out so she's defensive. She cuts herself off before finishing the outburst.
- 0 Set flag(s) to (Local):
   false - 551618bc-83c9-52cc-0ca7-37c224446cf7_C - 551618bc-83c9-52cc-0ca7-37c224446cf7_Cdescription
   false - 551618bc-83c9-52cc-0ca7-37c224446cf7_B - 551618bc-83c9-52cc-0ca7-37c224446cf7_Bdescription
   true - 551618bc-83c9-52cc-0ca7-37c224446cf7_A - 551618bc-83c9-52cc-0ca7-37c224446cf7_Adescription
> Please, you're trembling like -

0:0 - Before what? Afraid you might actually have to fight?
uid: fe0c6ff4-2c74-7530-985e-c25f7f1d62d2
Node context: False bravado, savage - he wants to seem like he can't wait to fight.
> Look. Asharak already picked who he wanted on the walls, right? And it wasn't us.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GettingArmed.lsj
Synopsis:
Guex is telling some reluctant non-combatant tieflings to arm themselves for the road ahead. He speaks while looking over them picking through a pile of weapons.

0:0 - The more weapons we have on show, the less likely anyone'll give us trouble.

uid: 3046455f-b8bb-9ea6-b9ea-e540716386af
- 0 Check flag(s) (Local):
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription
- 0 Set flag(s) to (Local):
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription
=== END NODE ===

0:0 - Pick something realistic. If you can't swing a sword, take a dagger.

uid: 95745b94-91c4-2102-6975-4d10edbbe269
- 0 Check flag(s) (Local):
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription
- 0 Set flag(s) to (Local):
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription
=== END NODE ===

0:0 - Arm yourselves. Better to have a weapon and not need it.
uid: 9bb0337b-e49a-692a-7f08-73bdc749d48e
- 0 Check flag(s) (Local):
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription
- 0 Set flag(s) to (Local):
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription
=== END NODE ===

0:0 - C'mon, you're not picking a gift for your sweetheart - grab a blade!

uid: d3358016-61c0-b598-a323-6e4678a1372d
- 0 Check flag(s) (Local):
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription
   true - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription
- 0 Set flag(s) to (Local):
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_A - acc081f3-204a-2f29-a3bb-6d33ff784c39_Adescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_B - acc081f3-204a-2f29-a3bb-6d33ff784c39_Bdescription
   false - acc081f3-204a-2f29-a3bb-6d33ff784c39_C - acc081f3-204a-2f29-a3bb-6d33ff784c39_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingFriend.lsj
Synopsis:
Memnos prays to any god who might listen as the grove he's sheltering prepares to face an onslaught of goblin attackers.

0:0 - Torm, give us courage.

uid: 47a3eedc-1dce-1bf1-bbd6-2ae925560180
Node context: A prayer. Afraid of the attack to come.
- 0 Check flag(s) (Local):
   false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription
   false - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription
   false - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription
- 0 Set flag(s) to (Local):
   true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription
=== END NODE ===

0:0 - Helm, protect us.
uid: 56d69723-cfba-bdee-75e9-a90736fd147e
Node context: A prayer. Afraid of the attack to come.
- 0 Check flag(s) (Local):
   false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription
   true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription
   false - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription
- 0 Set flag(s) to (Local):
   true - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription
=== END NODE ===

0:0 - Tymora, grant us good fortune.
uid: 5e1a93f2-9349-d59d-18f1-80fbf3ae3c46
Node context: A prayer. Afraid of the attack to come.
- 0 Check flag(s) (Local):
   false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription
   true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription
   true - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription
- 0 Set flag(s) to (Local):
   true - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription
=== END NODE ===

0:0 - Kelemvor... show us mercy.

uid: d8bc38a3-6fa8-5adc-2408-630ad30f3d02
Node context: A prayer. Afraid of the attack to come.
- 0 Check flag(s) (Local):
   true - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription
   true - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription
   true - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription
- 0 Set flag(s) to (Local):
   false - 21e0890e-7019-66a3-1956-125405f96d7c_C - 21e0890e-7019-66a3-1956-125405f96d7c_Cdescription
   false - 21e0890e-7019-66a3-1956-125405f96d7c_A - 21e0890e-7019-66a3-1956-125405f96d7c_Adescription
   false - 21e0890e-7019-66a3-1956-125405f96d7c_B - 21e0890e-7019-66a3-1956-125405f96d7c_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingFriendAtGate.lsj
Synopsis:
Memnos and Arka express relief upon surviving the attack on the druid grove.

0:0 - He'd be proud of you. I know he would.
uid: 4a032acb-6e35-28a0-a77c-cb5c0312730f
Node context: He being the dead comrade, Kanon.
> I'm... I'm sorry I wasn't there to help. That'll change from now on, I promise.
> We'll raise a bottle in his name, first chance we get.

0:0 - We'll raise a bottle in his name, first chance we get.
uid: 93c447fd-8a46-43b4-3976-ed5f86203b43
Node context: Memnos joined in the defences, thanks to a pep talk from the players.
=== END NODE ===

0:0 - I'm... I'm sorry I wasn't there to help. That'll change from now on, I promise.
uid: 95eb2972-a09f-27e6-0f81-0dd30a08f563
Node context: Memnos didn't join in the fighting in this instance - efforts to encourage him failed.
=== END NODE ===

0:0 - We did. For Kanon.
uid: cdb60607-82bd-a7ae-045d-c7f457352285
Node context: Relief and resolve. Honouring the memory of a dead comrade.
> He'd be proud of you. I know he would.

0:0 - We did it. We actually did it!
uid: e41494ca-d7e4-c8d4-509b-3992698b8b3f
Node context: Elated
> We did. For Kanon.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingFriendAtGrave.lsj
Synopsis:
Memnos is burying his friend, Arka, if she died while defending the druid grove. He refers to another tiefling, Kanon, who died during a previous attack.

0:0 - Rest well, Arka. I'm sure Kanon's waiting for you.
uid: 6e93fce5-ef4b-79b4-345d-a98eb519f66b
Node context: Subdued, mourning.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrieflingOnGate.lsj
Synopsis:
Arka talks to herself while manning the Grove's defences, working herself up for the imminent battle against attacking goblins. She mentions her dead friend Kanon and all the goblins she intends to kill in his name.

0:0 - All this bloody waiting. I'll go find those goblins myself if they don't appear soon.

uid: 4700a9ac-1569-f23f-ea1e-4e8d7d0caf8d
Node context: Keyed up, ready to fight
- 0 Check flag(s) (Local):
   true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_C - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Cdescription
- 0 Set flag(s) to (Local):
   false - e404807f-29b5-d7f6-be63-6a62fdb7d4af_C - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Cdescription
   false - e404807f-29b5-d7f6-be63-6a62fdb7d4af_A - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Adescription
   false - e404807f-29b5-d7f6-be63-6a62fdb7d4af_B - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Bdescription
=== END NODE ===

0:0 - Any moment now... come on you zurgnak cowards, attack!
uid: 580d0406-ba92-98cb-8f10-2a2e72b646e1
Node context: zurgnak = infernal for 'fucking/damned'. Pronounced zurg-NAK. Keyed up, ready to fight
- 0 Check flag(s) (Local):
   true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_B - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Bdescription
- 0 Set flag(s) to (Local):
   true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_C - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Cdescription
=== END NODE ===

0:0 - When will they attack? I've a score to settle.

uid: 9be9ba2e-69bf-2e0c-7427-80a3ec824c03
Node context: Keyed up, ready to fight
- 0 Set flag(s) to (Local):
   true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_A - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Adescription
=== END NODE ===

0:0 - Come on, cowards. Time to pay for what you did to Kanon...

uid: cf948f9d-6f6a-7a5e-a651-fdae1e20ee3e
Node context: Keyed up, ready to fight
- 0 Check flag(s) (Local):
   true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_A - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Adescription
- 0 Set flag(s) to (Local):
   true - e404807f-29b5-d7f6-be63-6a62fdb7d4af_B - e404807f-29b5-d7f6-be63-6a62fdb7d4af_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Grumpy.lsj
Synopsis:
Goblin warchief complains about the raid on the den after the victory. It was too easy - he wants more.

0:0 - Where do druids keep their liquor?
uid: 290bd47d-3516-76eb-97e6-18b5889194d0
Node context: irritated - just raided a grove and there's not a lot of good loot
- 0 Set flag(s) to (Local):
   true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_A - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Adescription
=== END NODE ===

0:0 - Lads were too soft - I didn't even get any good scars.
uid: 636beb84-5b34-c544-2514-6a1ebc8b4ec0
- 0 Check flag(s) (Local):
   true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_B - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Bdescription
- 0 Set flag(s) to (Local):
   true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_C - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Cdescription
=== END NODE ===

0:0 - Wish we'd raided another tavern instead of a... garden.
uid: a66f354b-e2c7-ab37-c4a1-e0dc00db6b4e
Node context: he's struggling to find the right word for what this place is and lands on garden - he's annoyed that they've raided a grove that is mostly just trees and plants
- 0 Check flag(s) (Local):
   true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_A - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Adescription
- 0 Set flag(s) to (Local):
   true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_B - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Bdescription
=== END NODE ===

0:0 - *Spit.*
uid: e1f18cd8-5896-46b6-96d3-83da5c38257a
Node context: draws phlegm from back of throat and spits onto floor
- 0 Check flag(s) (Local):
   true - ba2b225d-e9d4-944d-5b4f-b27dd975c626_C - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Cdescription
- 0 Set flag(s) to (Local):
   false - ba2b225d-e9d4-944d-5b4f-b27dd975c626_C - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Cdescription
   false - ba2b225d-e9d4-944d-5b4f-b27dd975c626_A - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Adescription
   false - ba2b225d-e9d4-944d-5b4f-b27dd975c626_B - ba2b225d-e9d4-944d-5b4f-b27dd975c626_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_GrumpyAndArrogant.lsj
Synopsis:
Two goblins talk after a victorious raid at the druid grove.

0:0 - We should have raided a town.
uid: 0ab184c3-2f0f-5232-b550-8052c30d66f8
Node context: escalating from 'tavern' to town, half-joking
> A city!

0:0 - If they do it's probably made of grapes or apples, or some other rubbish.
uid: 1095a7f9-6e06-6374-de0f-407e0ed09954
Node context: complaining about the alcohol druids probably enjoy
=== END NODE ===

0:0 - We should have raided another tavern.
uid: 199bce63-e954-98ad-7611-3e3f916237de
Node context: grumpy, complaining
- 0 Check flag(s) (Local):
   true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_A - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Adescription
- 0 Set flag(s) to (Local):
   true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_B - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Bdescription
> We should have raided a town.

0:0 - If she hears you, it'll be the last.
uid: 20dfdcb5-3998-f3b7-8bf5-d0cd57b21043
Node context: warning - imagine they're kids talking in class and teacher just heard
=== END NODE ===

0:0 - Oi! I was right in the thick of it.
uid: 2c24477e-d050-dbf8-85f3-3a5c4f09ccef
Node context: mildly irritated but amused
=== END NODE ===

0:0 - I'm not even sure they drink liquor.
uid: 3604c847-7e2b-5c83-7bd7-5a3bfc7afc0e
Node context: incredulous - responding to a question about where druids store liquor, heavy emphasis on 'drink'
> If they do it's probably made of grapes or apples, or some other rubbish.

0:0 - Get any good scars during the raid?
uid: 6ff76fcc-59de-47f6-6d1e-2c073050142e
Node context: talking to another goblin, this is a fun prospect - 'scars' are like trophies
- 0 Check flag(s) (Local):
   true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_B - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Bdescription
- 0 Set flag(s) to (Local):
   true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_C - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Cdescription
> Nah. True Souls did most of the fighting.

0:0 - A city!
uid: 88048569-c535-1c3d-3c07-2c6e69ec7266
Node context: escalating from town to 'city' as potential target for next raid - mostly joking
=== END NODE ===

0:0 - Nah. True Souls did most of the fighting.
uid: 94c31b3b-4de9-a526-d964-3de03d625854
Node context: disappointed
> Oi! I was right in the thick of it.

0:0 - Minthara's pleased.
uid: b4ea179b-fecd-7227-460e-ba7beb68531b
Node context: quietly incredulous - Minthara's NEVER pleased
- 0 Check flag(s) (Local):
   true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_C - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Cdescription
- 0 Set flag(s) to (Local):
   false - 5ebae00c-47d8-736c-6738-4ee56cebbc49_A - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Adescription
   false - 5ebae00c-47d8-736c-6738-4ee56cebbc49_B - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Bdescription
   false - 5ebae00c-47d8-736c-6738-4ee56cebbc49_C - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Cdescription
> First time for everything.

0:0 - First time for everything.
uid: c8da0a17-462c-0002-7406-85fd36c6c7aa
Node context: smiling - he's gently mocking their boss
> If she hears you, it'll be the last.

0:0 - Where do druids store their liquor?
uid: f794cc4b-c024-41c8-23eb-17c6d3ecf51b
Node context: inquisitive, slightly irritated
- 0 Set flag(s) to (Local):
   true - 5ebae00c-47d8-736c-6738-4ee56cebbc49_A - 5ebae00c-47d8-736c-6738-4ee56cebbc49_Adescription
> I'm not even sure they drink liquor.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HalsinAndDruidLeader.lsj
Synopsis:
Halsin is speaking with Kagha until the players arrive for a scene. This dialog varies whether Kagha turned good or conflict with tieflings wasn`t resolved - it can be tense or reconciliary.

0:0 - I thought I had been a good teacher to you. Clearly not.
uid: 0a0238f2-05f0-f107-6393-fa84ffbf72bb
Node context: Resigned
=== END NODE ===

0:0 - Have they blinded you to truth? Outsiders bring only chaos.
uid: 152e7d01-6d0e-33fd-4251-d2bab747a58e
Node context: Incredulous
> And what have you brought? Harmony? Balance?

0:0 - They are our guests until they wish to leave - as I said as the day they arrived.
uid: 158a3292-27f4-f5dc-3331-f6a90d490169
Node context: 'What I say goes'
> Have they blinded you to truth? Outsiders bring only chaos.

0:0 - Oh child. You have drifted far from the Oak Father's teachings.
uid: 2667f863-b2d5-374a-1ba2-79a7ec2aa19d
Node context: Resignation and a little pity
=== END NODE ===

0:0 - Silvanus would not command us to invite rot into our midst.
uid: 2bd0eea9-e60e-70a5-b63c-e5a70d6369b7
Node context: Unswerving resolve. Sil-VANN-us
> Oh child. You have drifted far from the Oak Father's teachings.

0:0 - Perhaps you will prove yourself worthy of forgiveness. Perhaps not.
uid: 2f596c0b-dc07-b5e3-964c-39cb4be307c3
Node context: authoritative, paternal. Not letting her off the hook entirely
=== END NODE ===

0:0 - And the outlanders? What of them?
uid: 305b1ac7-5e2e-5d30-84d3-76ead053acd7
Node context: Probing
- 0 Check flag(s) (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription
- 0 Set flag(s) to (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription
> They are our guests until they wish to leave - as I said as the day they arrived.

0:0 - At least you recognise your mistake. This is a beginning - a small one.
uid: 3103966e-ef3b-4d20-c98a-8623361f619f
Node context: A hint of softening in his tone, but still firm
=== END NODE ===

0:0 - You imperilled the grove. I'm surprised you dare show your face.
uid: 4294a221-77dd-0035-856e-ae0ae5a829e2
Node context: Admonishing
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription
> I beg your forgiveness, Master.

0:0 - And what of my future, Master Halsin?
uid: 53b577c9-b47b-78fd-1440-7a9035d20c96
Node context: 'So, do I have a chance (of redeeming myself)?'
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription
- 0 Set flag(s) to (Local):
   false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription
   false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription
   false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription
> Perhaps you will prove yourself worthy of forgiveness. Perhaps not.

0:0 - I beg your forgiveness, Master.
uid: 5842c613-eee8-d480-47c5-0445ab1251c9
Node context: Contrite
> Beg Silvanus, not me.

0:0 - Do not forget who invited those shadows. You have much to learn still.
uid: 5d130d1a-8b32-0c4e-f5de-bdb0b661e0d6
Node context: authoritative, paternal
=== END NODE ===

0:0 - I sought strength in the shadows. May Silvanus forgive me.
uid: 70b13c34-b873-3c73-b68e-a990bdb4081e
Node context: Trying to explain how she strayed
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription
- 0 Set flag(s) to (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription
> At least you recognise your mistake. This is a beginning - a small one.

0:0 - And what have you brought? Harmony? Balance?
uid: 91274a23-e959-f63a-4f6e-74f8253448d2
Node context: Highly critical rhetorical questioning
=== END NODE ===

0:0 - You will make peace with all who seek shelter here. It is the will of Silvanus.
uid: 9e949050-4695-c495-72b7-7df153514d74
Node context: 'This is what's going to happen - no arguments' Sil-VANN-us
- 0 Check flag(s) (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription
- 0 Set flag(s) to (Local):
   false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription
   false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription
   false - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription
> Silvanus would not command us to invite rot into our midst.

0:0 - With the shadows vanquished, healing can begin.
uid: a6d41150-3bf8-30ef-8930-a7061524e758
Node context: Contrite
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription
- 0 Set flag(s) to (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_C - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Cdescription
> Do not forget who invited those shadows. You have much to learn still.

0:0 - Then banish me. When the coming army marches, there will be none to protect you.
uid: b8d98383-76cd-454d-4df3-b5b00e2831a1
Node context: Unrepentant
=== END NODE ===

0:0 - You deserve to be banished.
uid: e585ae34-e7d6-fdc4-d38d-fda20eb304f8
Node context: Admonishing
- 0 Check flag(s) (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription
- 0 Set flag(s) to (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_B - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Bdescription
> Then banish me. When the coming army marches, there will be none to protect you.

0:0 - You imperilled the grove - how dare you even look me in the eye.
uid: edd62dc2-9637-6161-b10e-709bd2d86bcb
Node context: Admonishing
- 0 Set flag(s) to (Local):
   true - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_A - 81f2a55d-d317-761f-f6a0-fe97ad6d5288_Adescription
> I did what I had to. A pity you don't see that.

0:0 - Beg Silvanus, not me.
uid: f540c8bc-7c3d-ecee-a587-5dc0a61e5243
Node context: 'You're not off the hook yet'
=== END NODE ===

0:0 - I did what I had to. A pity you don't see that.
uid: f8008c33-c6d8-0967-9b13-1fc57024eb92
Node context: Unrepentant
> I thought I had been a good teacher to you. Clearly not.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HalsinJoinsFight.lsj
Synopsis:
AD that plays when Halsin joins the fight against the goblin raiders, after the player betrays the tieflings.

0:0 - You will not desecrate this grove! Not while I draw breath!
uid: 6fa89f16-6c70-1655-a303-d8b2b7697e22
Node context: Outraged. Joining combat to defend his home.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HideoutLeaderInstructions.lsj
Synopsis:
Mol is looking over the valuables that have been gathered by her underlings and advises them as they prepare to journey to Baldur's Gate.

0:0 - Yes, Mol! Checked twice myself.
uid: 42bd231c-5d14-bae2-25ec-6845ec408169
> Better be sure. We need every last copper piece to get started in Baldur's Gate.

0:0 - Sharp as a razor!
uid: 53c922cd-4c2d-0376-dda6-d904f6d64114
=== END NODE ===

0:0 - No, there's collectors in the city! They'll pay good coin for it, I swear!
uid: 5524bc71-641d-1581-ec45-ab2fc84fbdfc
> Fine, but you're carrying it yourself.

0:0 - Fine, but you're carrying it yourself.
uid: 969f88be-ef76-771d-2c72-aebb07463d83
=== END NODE ===

0:0 - We're not in the clear yet. Keep sharp until we're standing on cobbles in Baldur's Gate.
uid: c6c3fef8-86a3-234c-67b5-3f20a3a21992
- 0 Check flag(s) (Local):
   true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2description
- 0 Set flag(s) to (Local):
   false - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2description
   false - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1description
> Sharp as a razor!

0:0 - What's this? Mattis, this is junk! Waste of effort hauling it with us.
uid: d5f047b2-3ab8-ba19-62d6-f80098c6aebf
- 0 Check flag(s) (Local):
   true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1description
- 0 Set flag(s) to (Local):
   true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local2description
> No, there's collectors in the city! They'll pay good coin for it, I swear!

0:0 - Better be sure. We need every last copper piece to get started in Baldur's Gate.
uid: f3fc66a6-83de-310c-5472-0be3c32431d9
=== END NODE ===

0:0 - Right, all of our takings stashed away for the journey?
uid: f735ec13-fb02-381c-9ee4-0174cc2358b5
- 0 Set flag(s) to (Local):
   true - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1 - b43d3bc7-f10d-73cc-232e-c1f93cba3ed5_Local1description
> Yes, Mol! Checked twice myself.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HideoutLeaderScolding.lsj
Synopsis:
Mol scolds Lim and Meli and tells them to get back to packing..

0:0 - Yeah! In the city.
uid: 22b6b3a3-9e67-11df-8c1b-db24db1cc039
> You won't get there if we starve on the way. Gonna rob your friends when you're hungry?

0:0 - We can always get more stuff later.
uid: 33f0e926-7700-20e2-af6c-3757b2faa8af
> Yeah! In the city.

0:0 - You won't get there if we starve on the way. Gonna rob your friends when you're hungry?
uid: 3bb5f72d-aa99-89ef-d01e-aca1dcab8892
> No way.

0:0 - Can you two help? Anything you don't pack is getting left behind.
uid: 49d05c8e-716f-4eaa-ebdc-99f9244860f6
> We can always get more stuff later.

0:0 - Then pack.
uid: 52fa9ba2-a333-bb9e-89be-4f601531a8d6
=== END NODE ===

0:0 - No way.
uid: 9e812a84-e9ef-58fe-423e-7df96ef5390d
> Then pack.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_HideoutLeaderSighing.lsj
Synopsis:
Mol is muttering to herself while listening to the bard's tale in the back of the cave..

0:0 - Some dumb fairy tale is all we have left...
uid: fed703d6-3b13-cea5-a01b-ded7d530c0a4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_InstructionsForKids.lsj
Synopsis:
Rikka is firmly giving instructions to children before they depart on a dangerous journey.

0:0 - If there's fighting, you run and you do not stop. For anything.
uid: 5cf7beb8-20d9-516d-16aa-c11318f2c44e
- 0 Set flag(s) to (Local):
   true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1description
=== END NODE ===

0:0 - If we get separated or need to break camp fast, remember - find the river and follow it downstream.
uid: 89b20bc4-a6cf-76fd-f821-c857e84dca38
- 0 Check flag(s) (Local):
   true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1description
- 0 Set flag(s) to (Local):
   true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2description
=== END NODE ===

0:0 - Remember - stay near the centre of the group, all right? No wandering off.
uid: d774215a-afae-4a10-e6a6-55866ab71e75
- 0 Check flag(s) (Local):
   true - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2description
- 0 Set flag(s) to (Local):
   false - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local2description
   false - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1 - 4f60df8b-86f4-5db2-c510-99a6f2cbee2a_Local1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_KidMurderers.lsj
Synopsis:
Two goblin raiders are having a leisure chat after they have murdered all the tiefling children.

0:0 - Yeah. Then I split him in half.
uid: 13ceab61-5cf1-49e3-ddf4-fd647e8cd94f
Node context: still laughing before 'yeah' and then suddenly grim and vicious
=== END NODE ===

0:0 - I saw. You was laughin' so hard he managed to clonk you on the head!
uid: 527377fe-cefe-3ab7-1849-49e531341586
Node context: laughing
> Yeah. Then I split him in half.

0:0 - One of the little bastards tried to fight me with a wooden sword!
uid: 72fc2f39-7e8c-7964-8b62-202c9dcec865
Node context: laughing, incredulous on last phrase
> I saw. You was laughin' so hard he managed to clonk you on the head!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_KidStory.lsj
Synopsis:
The bard is telling a story to distract the children from the impending battle. She herself is barely holding back her own fear.

0:0 - The Wandering Eye, the jewel of Balduran's fleet! So named because -

uid: 1cf2db36-970b-8851-a700-fd13f9b308af
Node context: Moment of a story where hero returns
> - well... because Balduran travelled far and... saw much.

0:0 - - well... because Balduran travelled far and... saw much.
uid: 4e0e05b2-bc02-cfa4-2b58-77583ae4336e
Node context: Catching herself, realizing children might not understand concept of Wandering Eyes
> But he had finally come home to save the city he loved!

0:0 - ... and over the horizon they saw a ship, like some great beast bursting from the waves.
uid: 506f4b21-2fdb-4cf2-3e18-617a1cfa9c98
Node context: Climax of a story
- 0 Set flag(s) to (Local):
   true - 9b4c05c6-0a79-ea8d-c351-43d6fbb04abc_Story1 - 9b4c05c6-0a79-ea8d-c351-43d6fbb04abc_Story1description
> The Wandering Eye, the jewel of Balduran's fleet! So named because -


0:0 - But he had finally come home to save the city he loved!
uid: 927ccd98-75f2-b6ea-39c9-308d96a1c03f
Node context: Getting back on track
> He drove the raiders away and raised a wall to protect his people.

0:0 - And so they named the city to honour him. Balduran's - Baldur's Gate.
uid: 9e9b1519-1b95-e129-6d25-3795bae124ce
Node context: Wrapping it all up
=== END NODE ===

0:0 - He drove the raiders away and raised a wall to protect his people.
uid: aff1b833-156e-3b2a-c8bb-fd228633ad22
Node context: Happy ending, reassuring them that evil was defeated
> And so they named the city to honour him. Balduran's - Baldur's Gate.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LairDoor.lsj
Synopsis:
The person behind the locked druid sanctum door (Marcoryl the druid servant) yells at Doni (grunting kid) to get lost.

0:0 - Go away!
uid: 00a9ed9d-ac5b-0d4e-0dfb-9523bb74e3e6
Node context: Annoyed
> *Grunt.*

0:0 - *Grunt.*
uid: 950355e9-875e-0449-f474-2b7899912577
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LookingForDoni.lsj
Synopsis:
A worried Rikka is looking for Doni so that she can lock up a shelter before an imminent attack.

0:0 - Doni! I don't want to lock you outside, please.
uid: 2f6da8b6-6ac7-989c-e451-b9f1e188d70c
Node context: More quietly than her other shouts, as much to herself.
- 0 Check flag(s) (Local):
   true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2description
- 0 Set flag(s) to (Local):
   false - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2description
   false - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1description
=== END NODE ===

0:0 - We don't have time for this, Doni, please!
uid: 97a36170-61fe-5256-ddb1-f30b04812cdd
Node context: End of her tether with this boy - he means well but he disappears and is frustrated
- 0 Check flag(s) (Local):
   true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1description
- 0 Set flag(s) to (Local):
   true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local2description
=== END NODE ===

0:0 - Doni! It's time to come back now! DONI!
uid: db18f333-ff98-9a8a-ea59-91bf352617e2
Node context: Worried, increasingly exasperated as the child she's looking for doesn't appear
- 0 Set flag(s) to (Local):
   true - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1 - 26a47c1c-a1cc-43c0-f402-ed93e6bc8b4d_Local1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LootingGoblins.lsj
Synopsis:
Two goblins are looting the area near the cook and adventurer areas before burning it to the ground.

0:0 - Nah. Raggedy bastards ain't got anythin' worth stealin'. 'Cept their horns.
uid: 56d92423-a5c0-e51e-a157-571afa2f94e5
Node context: annoyed at lack of good loot - the 'horns' are the horns of tiefling characters these goblins just murdered
> I'll swap you six kiddy horns for that big one you carved off the old fella.

0:0 - Find anythin' good?
uid: 87a75b03-6962-3698-cc1c-398254fcbabf
Node context: annoyed, sorting through loot
> Nah. Raggedy bastards ain't got anythin' worth stealin'. 'Cept their horns.

0:0 - I'll swap you six kiddy horns for that big one you carved off the old fella.
uid: 8ea311ed-aaba-26e1-0d81-ef9fe4b1d3a6
Node context: malicious; talking about the horns of dead tieflings
> Nah. Gonna use that for a flagon.

0:0 - Nah. Gonna use that for a flagon.
uid: c66e74bc-aa92-7099-588c-cb2094deace4
Node context: brushing off his friend's barter - the thing he's talking about is a tiefling horn
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LoversOverTortured.lsj
Synopsis:
Danis and Bex are a couple tending to the wounded adventurer while waiting for the attack to begin.

0:0 - Why? You'd just be in the way.
uid: 0e5724a9-4d38-17da-3ed7-5cd7954b0dff
> I'm in the way down here too.

0:0 - Beshaba pass over, look what they did to him.
uid: 20133815-3e63-f665-2ffa-f7a69dc790f8
- 0 Check flag(s) (Local):
   true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_A - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Adescription
- 0 Set flag(s) to (Local):
   true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_B - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Bdescription
> Aye. Goblins know a damn sight more about doing harm than I do about healing it.

0:0 - I'm in the way down here too.
uid: 215eb83d-7893-4548-25a0-3b20e506ec31
> Nonsense. I'll need you to hold any wounded down while I poke at them.


0:0 - Aye. Goblins know a damn sight more about doing harm than I do about healing it.
uid: 2a41e8d8-57d9-a543-568d-669e321a04d6
> You did well, love. At least he'll wake up to some friendly faces.

0:0 - Unless the goblins get in.
uid: 5625e825-e078-2c1e-97a0-22f428572ce0
=== END NODE ===

0:0 - Like what? We need to keep what supplies we have. We might need them before the fighting's done.
uid: 8990b751-cf2b-bc39-311e-f4b104cbf49b
=== END NODE ===

0:0 - Is there something more we should be doing for him?
uid: aa218467-63f7-d1b7-fb35-6fcd5fc3cef8
> Like what? We need to keep what supplies we have. We might need them before the fighting's done.

0:0 - Nonsense. I'll need you to hold any wounded down while I poke at them.

uid: b8211f66-cce7-dd18-679e-e7c21cc22b57
=== END NODE ===

0:0 - *Groan.*
uid: e113d47c-6423-f29e-ed37-96bc478d1ca1
- 0 Check flag(s) (Local):
   true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_B - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Bdescription
- 0 Set flag(s) to (Local):
   false - 4b4d2992-abb5-bd1b-9593-feb68eddf682_B - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Bdescription
   false - 4b4d2992-abb5-bd1b-9593-feb68eddf682_A - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Adescription
> Is there something more we should be doing for him?

0:0 - You did well, love. At least he'll wake up to some friendly faces.
uid: e433e0b9-0e9a-a6ca-4822-97baca7dfe62
> Unless the goblins get in.

0:0 - I should be up on the wall.
uid: f3e15947-5457-1019-372a-d5623684aedf
- 0 Set flag(s) to (Local):
   true - 4b4d2992-abb5-bd1b-9593-feb68eddf682_A - 4b4d2992-abb5-bd1b-9593-feb68eddf682_Adescription
> Why? You'd just be in the way.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_LoversWithoutGuard.lsj
Synopsis:
Bex is tending to an injured Danis after the successful defence of the druid grove. Elated to survive. Danis, a little whoozy from his injuries, decides this is a good time for a romantic gesture.

0:0 - Heh. I'm your lummox.
uid: 1da64899-3af1-9713-95f3-0af2f3192874
Node context: Happy/whoozy
> Yes, you are. Now stop squirming!

0:0 - Hold still! I'll kiss you when you've stopped bleeding, you lummox.
uid: 43b85243-c6e9-47ff-153b-5367716e9379
Node context: Concentrating on seeing to his wounds. Gentle admonishment
> Heh. I'm your lummox.

0:0 - We did it. Come on, give me a kiss.
uid: cb049e14-76d1-5370-65bd-e6039915af14
Node context: 'C'mere darling';
> Hold still! I'll kiss you when you've stopped bleeding, you lummox.

0:0 - Yes, you are. Now stop squirming!
uid: d62a8316-7c70-e7f8-7207-652a3ddba82a
Node context: 'I love you and share in your happiness but you're being pain in the arse right now'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_PackingTraders.lsj
Synopsis:
Lim and Meli are packing away the valuables they've scored..

0:0 - Hands off, Mattis! I earned this!
uid: 0ae6881a-89c5-1dec-6d82-7262fccb5bb5
> I helped you earn it.

0:0 - I helped you earn it.
uid: 924c1813-5b45-af34-472e-128a3beb9e4e
> Well, I'm stealin' on my own when we get to Baldur's Gate.

0:0 - Fine by me. I bet there's plenty of adults with loose pockets there.
uid: c7e18a2d-eda4-5f10-9461-2eff1c395a85
=== END NODE ===

0:0 - Well, I'm stealin' on my own when we get to Baldur's Gate.
uid: e72161c8-c29c-d4cb-e71b-14e60180d02a
> Fine by me. I bet there's plenty of adults with loose pockets there.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_PotionRaiders.lsj
Synopsis:
Two raiders are raiding Ethel's supplies and drinking random potions.

0:0 - Wot did it taste like?
uid: 12b8ae32-6e71-afb0-2516-8e7ce53cd6ac
> Chewy worg-milk.

0:0 - Chewy worg-milk.
uid: 73a52482-4d2f-effd-fae2-5e599456c734
> I don't think that were a healing potion, mate. You don't look good.

0:0 - I don't think that were a healing potion, mate. You don't look good.
uid: 8c87ade8-8bd0-71ba-0a3b-863e57a33f37
> Ungh. Think yer right.

0:0 - Ungh. Think yer right.
uid: acff432a-8335-d62c-1ced-973e55e279ea
Node context: Getting sick.
=== END NODE ===

0:0 - Funny tastin' healin' potion.
uid: f3e7876a-50b9-7fdc-4780-b5359301e87e
> Wot did it taste like?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Prodigies.lsj
Synopsis:
The prodigy and his brother and sister are having an argument about their role in the defense of the grove.

0:0 - My powers are being wasted back here! I could repel any attack in the blink of an eye.
uid: 818a23eb-91fd-734e-2fa3-3fa858407584
Node context: Terrified but defiant.
> Or wipe us out in the blink of an eye. Best you stay right here.

0:0 - Ridiculous. Someone of my skill should choose their own vantage point.
uid: 89e1dfcb-cc5e-6af5-e7ee-126c0be98fc0
> She just means you're our last hope, Rolan. We, eh, may need you to save the day.

0:0 - She just means you're our last hope, Rolan. We, eh, may need you to save the day.
uid: baf687ff-d40c-10bb-3205-5bde015233d8
Node context: Rolan pronounced r-OH-lan
=== END NODE ===

0:0 - Or wipe us out in the blink of an eye. Best you stay right here.
uid: d10c46ed-1222-0c51-9899-508889ca9687
> Ridiculous. Someone of my skill should choose their own vantage point.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_RaidersAtPool.lsj
Synopsis:
Raiders are having a pissing competition by the water close to the sacred grove.

0:0 - Cheat! You was sneakin' ale the whole time!
uid: 102cb28a-14c7-3248-3f1c-2683801162ad
Cinematic: Turns and points at his mate accusatorily.
> That's called strategy.

0:0 - What're we talkin'? Time or amount?
uid: 19570bff-9939-181a-50d1-4487eef0e565
Node context: Trying to sound smarter than he is.
> Huh?

0:0 - Stop rushin' me.
uid: 19b3ff7f-e9ad-ab77-a9a9-92c7e2aab90b
Cinematic: Futzing around with his pants.
> Hurry! I'm fixin' to burst!

0:0 - You's ready?
uid: 3bbe3b8c-d6ce-d88d-9856-f03326e2fe52
Cinematic: Goblins ready themselves at the pool.
- 0 Check flag(s) (Local):
   true - d0423454-cc51-ae8e-5096-cffd1aac9f75_A - d0423454-cc51-ae8e-5096-cffd1aac9f75_Adescription
- 0 Set flag(s) to (Local):
   true - d0423454-cc51-ae8e-5096-cffd1aac9f75_B - d0423454-cc51-ae8e-5096-cffd1aac9f75_Bdescription
> Stop rushin' me.

0:0 - You gonna measure it?
uid: 453f1fee-dc22-6438-7e9a-f19dabd96bc0
Node context: Mocking.
> Oh. Time it is.

0:0 - Go!
uid: 487691e2-a380-3e97-eb5e-76ce2ca0a7ad
Cinematic: The rest of the goblins begin to pee.
=== END NODE ===

0:0 - Huh?
uid: 552415c8-0f51-2e6f-7f4d-f1efce24661a
Node context: Confused.
> Are we goin' by amount o' piss or not?

0:0 - Hurry! I'm fixin' to burst!
uid: 582d3471-c646-1bfe-137c-b9221abb2f16
Cinematic: Hopping around a bit - he very much has to pee, and the sound of the waterfall is making it all the more urgent.
> Set...

0:0 - Ha! I win!

uid: 60d7807b-81d9-7e10-326c-8ac3281d1e2f
Cinematic: Dancing around a bit as he fastens up the pants.
- 0 Check flag(s) (Local):
   true - d0423454-cc51-ae8e-5096-cffd1aac9f75_B - d0423454-cc51-ae8e-5096-cffd1aac9f75_Bdescription
- 0 Set flag(s) to (Local):
   false - d0423454-cc51-ae8e-5096-cffd1aac9f75_B - d0423454-cc51-ae8e-5096-cffd1aac9f75_Bdescription
   false - d0423454-cc51-ae8e-5096-cffd1aac9f75_A - d0423454-cc51-ae8e-5096-cffd1aac9f75_Adescription
> Cheat! You was sneakin' ale the whole time!

0:0 - It don't count. It don't count!
uid: 7804f502-aed0-006b-e4aa-d05ed43fde7a
Cinematic: Stomping. He is mad.
Node context: Frustrated.
=== END NODE ===

0:0 - Set...
uid: b1dd850d-0703-dc2e-0560-5e60a54bb68a
> AHH!

0:0 - Are we goin' by amount o' piss or not?
uid: b6a40207-c510-d3ec-6a43-bd85a504ef2c
Node context: A bit irked that his friend is too dumb to understand what he's asking.
> You gonna measure it?

0:0 - AHH!
uid: cafe686f-5ae1-d025-4e91-77fcb4e60bc8
Cinematic: He starts peeing before the others.
Node context: Half pain and half relief. Finally, he can pee.
> Go!

0:0 - That's called strategy.
uid: cc45cad2-7222-2717-81a3-b9e6530c775b
Cinematic: Puts his hands on his hips defensively.
Node context: Sounding rather haughty.
> It don't count. It don't count!

0:0 - How's about we make this a competition, boys?

uid: de5fbcb4-87be-e824-2424-191107f2e3e0
Cinematic: Goblins are standing in a circle around the sacred pool. Their 'leader' is addressing them.
- 0 Set flag(s) to (Local):
   true - d0423454-cc51-ae8e-5096-cffd1aac9f75_A - d0423454-cc51-ae8e-5096-cffd1aac9f75_Adescription
> What're we talkin'? Time or amount?

0:0 - Oh. Time it is.
uid: ffa60338-7322-66f6-190f-bc32dc97f505
Node context: Realizing his question was stupid.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Refugees.lsj
Synopsis:
Okta, Ikaron, Danis and Bex are standing around the shelter area waiting for the attack to begin..

0:0 - Look on the bright side, mother - should be fewer mouths to feed after today.
uid: 111de158-ec50-b3ed-94da-48beb7d36a42
Node context: Surly, afraid - trying to hurt his mother's feelings.
- 0 Check flag(s) (Local):
   true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalA - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalAdescription
- 0 Set flag(s) to (Local):
   true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalB - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalBdescription
> Ikaron, please.

0:0 - Would you... like to pray, or something?
uid: 44f27b94-9dc5-ac83-0bdb-33e904c6d8fa
- 0 Check flag(s) (Local):
   true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalB - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalBdescription
- 0 Set flag(s) to (Local):
   false - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalA - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalAdescription
   false - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalB - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalBdescription
> No.

0:0 - Then why aren't you on the wall?
uid: 4ba9f004-93b0-44db-feb4-bd163f8e07b2
Node context: Sullen, hostile
> Rabbits don't shoot back, do they?

0:0 - Right. Silence it is.
uid: 522a69db-9b4a-1d7b-2ef5-63761f5fb8d5
=== END NODE ===

0:0 - So you have experience treating the wounded?
uid: 7484055e-df5f-6d4b-73ba-18c64522143e
- 0 Set flag(s) to (Local):
   true - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalA - c3d825d1-49b8-9ae2-4554-4fc1f55d2eee_LocalAdescription
> Well... not exactly.

0:0 - Rabbits don't shoot back, do they?
uid: 98987352-1e13-9ca3-f8b0-3f105012837b
Node context: Caught off-guard, trying to keep it light
=== END NODE ===

0:0 - Sure. Were you a cook in Elturel?
uid: a4df463b-1efa-d1ca-abb8-88babc469537
> You've had my food, right? Answer's in the gruel.

0:0 - Well. In a pinch.
uid: bf8d6e9a-0ff6-d2f4-1dc4-9822f6ff8814
> Then why aren't you on the wall?

0:0 - You've had my food, right? Answer's in the gruel.
uid: c5657030-2f8a-419d-f6af-92b242eb81f5
=== END NODE ===

0:0 - Ikaron, please.
uid: c964c6ae-cd89-294d-a0f7-09c685ab6490
Node context: Weary, upset - her son has been in a mood all day
> Danis can hunt! Sharp as an elf with that bow, aren't you love?

0:0 - Just good with a needle and thread?
uid: cb3d3f80-aca1-fc3c-5243-ebc07e472366
> Sure. Were you a cook in Elturel?

0:0 - Well... not exactly.
uid: ce13ca55-af08-ec76-60ee-02b8da101ba8
> Just good with a needle and thread?

0:0 - No.
uid: e12c594a-1a26-7520-a4ac-93fb02dc85d8
> Right. Silence it is.

0:0 - Danis can hunt! Sharp as an elf with that bow, aren't you love?
uid: f1dc72a2-ebf3-b107-37e2-444291296593
Node context: Cutting in, trying to be helpful and pre-empt an argument
> Well. In a pinch.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_RikkaAndDoni.lsj
Synopsis:
Rikka found Doni, so they can go hide together before the goblin attack.

0:0 - *Grunt.*
uid: 44703de6-9f12-42ed-837b-c2ba319471c6
> Let's get you below. You can tell everyone about it, hm?

0:0 - There you are! Thank the gods. Enjoyed your little adventure, did you?
uid: 6415690a-7fb5-3103-32c5-9b59b7dd8668
Node context: A child she's been worried sick looking for has returned. She's relieved but still her normal composed self. Child is non-verbal but she's speaking with him as if it's a back and forth.
> *Grunt.*

0:0 - Let's get you below. You can tell everyone about it, hm?
uid: 9e1c6a7f-db1e-49cb-67f7-b6665525ffd8
Node context: A child she's been worried sick looking for has returned. She's wry and relieved. Child is non-verbal but she's speaking with him as if it's a back and forth.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_Sappers.lsj
Synopsis:
Three goblin sappers (with explosives) are bored after a fight

0:0 - Are we gonna blow this place to bits or wot?
uid: 38c0a593-5457-c21e-6ae5-f409d3ebac73
Node context: bored, frustrated
> Not unless the drow tells us to.

0:0 - Not unless the drow tells us to.
uid: 8c7ea443-09ca-f4c4-62f0-f16f2a016fe1
Node context: annoyed with the friend he's talking to - wishes he'd just shut up
> Let's just keep out of her way. She's smiling. I get scared when she smiles.

0:0 - Let's just keep out of her way. She's smiling. I get scared when she smiles.
uid: fd9a444f-dbce-9584-8def-a518feeaaf79
Node context: talking about Minthara, their drow commander who just won a battle. Genuinely scared.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_StupidAndDummy.lsj
Synopsis:
A dumb raider is fighting against a dummy.

0:0 - You sure about that?
uid: 16351a7f-1d7a-59a3-7f4d-815438b56aec
Node context: suspicious
> Stop messin' about and get back to work!

0:0 - I'll stab yer eyes out!
uid: 7f173e8c-9720-7af1-2ac6-28abef281308
Node context: shouting at a wooden training dummy that he's attacking
> It ain't got eyes, you muck-skull. It ain't even alive!

0:0 - It ain't got eyes, you muck-skull. It ain't even alive!
uid: aca7eef9-ca2f-6721-f725-152a593f055b
Node context: exasperated - talking to a friend who is attacking a wooden training dummy
> You sure about that?

0:0 - Stop messin' about and get back to work!
uid: cb588c63-edb7-bb7c-0dda-40c535478ef8
Node context: annoyed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_TrainerAndGatekeeper.lsj
Synopsis:
Small talk between Asharak and Elegis at the gate. They're both frightened and looking for distraction.

0:0 - Holding up all right?

uid: 03805018-b1ad-1cbd-d0fc-85d1df6b5858
- 0 Set flag(s) to (Local):
   true - 98423a2d-7b47-e379-6526-c435773e3cff_A - 98423a2d-7b47-e379-6526-c435773e3cff_Adescription
> I'm fine. You don't have to keep checking.

0:0 - Nock. Draw. Breathe. Loose.
uid: 099e0465-7e9a-a67b-7e85-df2d5c9523fd
Node context: Standing on a wall before a battle, repeating as if a mantra. She's not a soldier and is trying to focus on the basics.
- 0 Check flag(s) (Local):
   true - 98423a2d-7b47-e379-6526-c435773e3cff_C - 98423a2d-7b47-e379-6526-c435773e3cff_Cdescription
- 0 Set flag(s) to (Local):
   false - 98423a2d-7b47-e379-6526-c435773e3cff_A - 98423a2d-7b47-e379-6526-c435773e3cff_Adescription
   false - 98423a2d-7b47-e379-6526-c435773e3cff_B - 98423a2d-7b47-e379-6526-c435773e3cff_Bdescription
   false - 98423a2d-7b47-e379-6526-c435773e3cff_C - 98423a2d-7b47-e379-6526-c435773e3cff_Cdescription
> Nock. Draw. Breathe. Loose.


0:0 - Yeah. Yeah, fine day for it.
uid: 29d5a132-8a4e-6b56-9e2f-2c87b2e023d3
=== END NODE ===

0:0 - It's this, or sitting and waiting. So I'll be back, if it's all the same to you.
uid: 2cf12e0f-f541-dbf9-ce01-2ba09a50131f
=== END NODE ===

0:0 - What does that mean?
uid: 34eb83f4-7c40-256b-95df-a319d1224563
> Not a notion. Talking beats thinking, though.

0:0 - Nock. Draw. Breathe. Loose.

uid: 78670912-d7cc-f5fb-695d-803f58619727
Node context: Holding back tears of fear towards the end, powering through.
=== END NODE ===

0:0 - Not a notion. Talking beats thinking, though.
uid: 8b1f2e0d-b84a-241c-e98c-f12390129964
> Yeah. Yeah, fine day for it.

0:0 - You've actually fought goblins before, haven't you?
uid: 9f7fe9b9-8b7e-12e0-3ee6-1367f10cee00
- 0 Check flag(s) (Local):
   true - 98423a2d-7b47-e379-6526-c435773e3cff_A - 98423a2d-7b47-e379-6526-c435773e3cff_Adescription
- 0 Set flag(s) to (Local):
   true - 98423a2d-7b47-e379-6526-c435773e3cff_B - 98423a2d-7b47-e379-6526-c435773e3cff_Bdescription
> So have you, if I'm not mistaken.

0:0 - Hah - sounds exactly the same, then.
uid: a356f7e6-913a-3655-0ba3-5e86a29e4fcc
=== END NODE ===

0:0 - So have you, if I'm not mistaken.
uid: d014cd10-ea48-2789-c689-1e5da679eb8e
> That wasn't - that's not the same. I was terrified the whole time.

0:0 - I'm fine. You don't have to keep checking.
uid: d402998f-3d90-2938-3c50-d7e99ccfa3ba
> It's this, or sitting and waiting. So I'll be back, if it's all the same to you.

0:0 - That wasn't - that's not the same. I was terrified the whole time.
uid: d504e129-c1f6-1f54-728e-4cee9eb720bd
> Hah - sounds exactly the same, then.

0:0 - Fine day for it, I reckon.
uid: f769198b-7ce0-1355-4d07-f52efa58b584
- 0 Check flag(s) (Local):
   true - 98423a2d-7b47-e379-6526-c435773e3cff_B - 98423a2d-7b47-e379-6526-c435773e3cff_Bdescription
- 0 Set flag(s) to (Local):
   true - 98423a2d-7b47-e379-6526-c435773e3cff_C - 98423a2d-7b47-e379-6526-c435773e3cff_Cdescription
> What does that mean?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_TrainerAtBarricade.lsj
Synopsis:
Asharak is on the gate with Kaldani, before the goblins attack. Surveying her work..

0:0 - Ah. Hadn't actually thought of that.
uid: 2edf72fe-e3c7-c96d-b940-2db3493ae391
Node context: Caught by surprise, realising the implications.
=== END NODE ===

0:0 - Seems a good use of them, to me.
uid: 3456b935-496a-a52f-163c-626529b340a7
Node context: Mock-surprise, teasing
> Don't think Halsin'd fancy us pulling up his grove.

0:0 - Don't think Halsin'd fancy us pulling up his grove.
uid: 424a3424-7161-3f00-f535-771efff6ccce
Node context: Vague guilt, concern - Halsin sheltered them and they're destroying his home to survive
> Ah. Hadn't actually thought of that.

0:0 - Depends which side of it you're standing on, I suppose.
uid: 6c9e23fd-9957-0f0c-f5dc-4f56b7c48b6b
=== END NODE ===

0:0 - I suppose it's a pity to tear down trees for this.
uid: 74a8a9dd-d10f-f6d9-cb1c-6cd0d20ddc72
Node context: Surveying a barricade she's made to protect against goblins.
- 0 Check flag(s) (Local):
   true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_A - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Adescription
- 0 Set flag(s) to (Local):
   true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_B - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Bdescription
> Seems a good use of them, to me.

0:0 - Is that good or bad?
uid: 7e454ec2-5be6-fa5c-e8b0-64a8182ce43f
> Depends which side of it you're standing on, I suppose.

0:0 - For sticking goblin heads on.
uid: 859f3a8d-b509-f7a4-26c2-11cf93114687
> Right. Keep at it, then.

0:0 - What're all the spikes about?
uid: 8daa53f1-9f05-ee14-a73f-6ec8b759620d
- 0 Check flag(s) (Local):
   true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_B - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Bdescription
- 0 Set flag(s) to (Local):
   false - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_A - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Adescription
   false - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_B - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Bdescription
> For sticking goblin heads on.

0:0 - Torm spare me, that thing looks fearsome.
uid: d3ec0892-88cb-01c5-74e2-c9cb68a24321
- 0 Set flag(s) to (Local):
   true - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_A - b70d5139-9980-efc6-3ba3-fe2eb56ab2e0_Adescription
> Is that good or bad?

0:0 - Right. Keep at it, then.
uid: d3ee4c5d-8b2b-c20e-4d14-261939010fb1
Node context: slight skepticism.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_TrainerAtOilBarrels.lsj
Synopsis:
Asharak is doing the rounds, speaking to tiefling civilians in the area. Sergeant rallying the troops/manning the defences kind of feel.

0:0 - What happens if they attack before we get the signal?
uid: 0b3536e9-5596-ee3a-4fc2-af76e65b5b42
Node context: Nervous
> I reckon you'll hear something.

0:0 - 'Yes sir'.
uid: 0f2ffecb-fbb8-2594-fd57-c8917ff3cdfb
Node context: Repeating what her companion was saying mockingly.
> Shut it, you - and help me with these barrels.

0:0 - Yes sir!
uid: 13322d64-8705-0b61-dc5d-7e6cb6a31757
Node context: Eager
> I'm not 'sir'. I was a doorjack in Elturel.

0:0 - Looking well, folks - keep it up.
uid: 173d6829-075f-cf0d-073a-65b3bb2acc74
Node context: Encouraging
- 0 Check flag(s) (Local):
   true - 7082b286-d565-770b-33c6-8cd28be37fc6_B - 7082b286-d565-770b-33c6-8cd28be37fc6_Bdescription
- 0 Set flag(s) to (Local):
   false - 7082b286-d565-770b-33c6-8cd28be37fc6_B - 7082b286-d565-770b-33c6-8cd28be37fc6_Bdescription
   false - 7082b286-d565-770b-33c6-8cd28be37fc6_A - 7082b286-d565-770b-33c6-8cd28be37fc6_Adescription
> Yes sir!

0:0 - Shut it, you - and help me with these barrels.
uid: 69f1879a-5c3b-2f15-6eba-e2ebb585553e
Node context: Embarassed
=== END NODE ===

0:0 - Good. Reckon we can brave a few nights without lamp-light if it means burning these buggers.
uid: 7097bb32-a393-b14f-305b-5973073adec0
=== END NODE ===

0:0 - I'm not 'sir'. I was a doorjack in Elturel.
uid: 9dcef5b2-cabc-85d8-5bc1-d246aaec80ee
Node context: 'Take it down a notch'
> 'Yes sir'.

0:0 - I reckon you'll hear something.
uid: a7300d12-e5be-228c-9b81-79784a151da3
Node context: 'Spare us the questions'
=== END NODE ===

0:0 - Remember - get down to the cave as soon as you hear the horn.
uid: c096393f-7456-f494-77c9-8254002bd0cb
Node context: Advising
- 0 Check flag(s) (Local):
   true - 7082b286-d565-770b-33c6-8cd28be37fc6_A - 7082b286-d565-770b-33c6-8cd28be37fc6_Adescription
- 0 Set flag(s) to (Local):
   true - 7082b286-d565-770b-33c6-8cd28be37fc6_B - 7082b286-d565-770b-33c6-8cd28be37fc6_Bdescription
> What happens if they attack before we get the signal?

0:0 - Almost done?
uid: e98f263c-f312-5610-0998-e5c8304d275f
- 0 Set flag(s) to (Local):
   true - 7082b286-d565-770b-33c6-8cd28be37fc6_A - 7082b286-d565-770b-33c6-8cd28be37fc6_Adescription
> Nearly. We've ransacked the packs for anything that'll burn.

0:0 - Nearly. We've ransacked the packs for anything that'll burn.
uid: ea485204-a491-4c00-746e-bd1502b5a715
> Good. Reckon we can brave a few nights without lamp-light if it means burning these buggers.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_ViolentAtPool.lsj
Synopsis:
Raider taking a piss in the Grove sacred pool.

0:0 - If so, uh, sorry.
uid: 4d5730f9-14c5-142f-e60c-c2288e8df23c
- 0 Check flag(s) (Local):
   true - 92fb7118-3520-ad29-7cb9-12f73195512f_C - 92fb7118-3520-ad29-7cb9-12f73195512f_Cdescription
- 0 Set flag(s) to (Local):
   false - 92fb7118-3520-ad29-7cb9-12f73195512f_A - 92fb7118-3520-ad29-7cb9-12f73195512f_Adescription
   false - 92fb7118-3520-ad29-7cb9-12f73195512f_B - 92fb7118-3520-ad29-7cb9-12f73195512f_Bdescription
   false - 92fb7118-3520-ad29-7cb9-12f73195512f_C - 92fb7118-3520-ad29-7cb9-12f73195512f_Cdescription
=== END NODE ===

0:0 - Hope not. That'd be kinda weird.
uid: 7b70db42-ff22-ccad-cd36-69f82ad3fb3c
- 0 Check flag(s) (Local):
   true - 92fb7118-3520-ad29-7cb9-12f73195512f_A - 92fb7118-3520-ad29-7cb9-12f73195512f_Adescription
- 0 Set flag(s) to (Local):
   true - 92fb7118-3520-ad29-7cb9-12f73195512f_B - 92fb7118-3520-ad29-7cb9-12f73195512f_Bdescription
=== END NODE ===

0:0 - Wonder if the Absolute can hear me.
uid: 7da8448f-cd7c-93e8-f152-91af4740874d
- 0 Check flag(s) (Local):
   true - 92fb7118-3520-ad29-7cb9-12f73195512f_B - 92fb7118-3520-ad29-7cb9-12f73195512f_Bdescription
- 0 Set flag(s) to (Local):
   true - 92fb7118-3520-ad29-7cb9-12f73195512f_C - 92fb7118-3520-ad29-7cb9-12f73195512f_Cdescription
=== END NODE ===

0:0 - Think the gods are seein' this?
uid: a0cefe4d-ac09-7e32-635c-50638b28900a
- 0 Set flag(s) to (Local):
   true - 92fb7118-3520-ad29-7cb9-12f73195512f_A - 92fb7118-3520-ad29-7cb9-12f73195512f_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarchiefAndLooters.lsj
Synopsis:
The warchief hassles two other goblins, demanding why raiding the nearby storehouse is taking so long.

0:0 - You serious? Stuff something in yer nose and hurry up.
uid: 42e19577-bda4-a376-a641-716ad5e241c4
Node context: Furious with subordinates
=== END NODE ===

0:0 - What's taking you two so long? Get the goods and get moving!
uid: 793c6176-f149-5a0e-f399-25477bbd04ef
Node context: Preemptively annoyed with his subordinates - they're not very smart.
> Gurd keeps sneezing and dropping stuff.

0:0 - Shut your mouth! I... *Ah-choo!* Feckin' leaves.
uid: c3bd4a69-bdb1-7846-dc0d-f9e46cdff092
Node context: Gurd is allergic to the herbs in the storehouse he looted and keeps sneezing
> You serious? Stuff something in yer nose and hurry up.

0:0 - Gurd keeps sneezing and dropping stuff.
uid: f7e87b21-c052-aa8e-e0fb-0b8bad54bb64
Node context: Respectfully talking to his boss - and getting his friend in trouble
> Shut your mouth! I... *Ah-choo!* Feckin' leaves.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarchiefAndPotions.lsj
Synopsis:
The warchief sees through the arsonists who failed to loot the storehouse and orders them to get to looting despite the fire.

0:0 - Everythin' tastes like blood...
uid: 9d050dc3-c7c1-6ef1-7e69-5b02eefd594d
Node context: in agony
=== END NODE ===

0:0 - We only drank one! And it churned up our guts somethin' rotten.
uid: aaae3295-1968-ca36-2b86-6025c25ae831
Node context: wincing in pain, trying to make excuses
> Everythin' tastes like blood...

0:0 - Oi! That stuff ain't for you!
uid: aef41eca-80e1-ae21-0b7e-2768cd9e9818
Node context: sees minions drinking potions, annoyed with them
> We only drank one! And it churned up our guts somethin' rotten.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarchiefBraveVictory.lsj
Synopsis:
Rozzak walks around the Den after the raid, stopping to call out praise and support to nearby goblins

0:0 - Good work - the True Souls are proper pleased.
uid: 2c990557-2922-bc1a-794d-53aa1e0d1bf3
Node context: calling out to other goblins after a victory
- 0 Check flag(s) (Local):
   true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_C - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Cdescription
- 0 Set flag(s) to (Local):
   false - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_A - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Adescription
   false - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_C - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Cdescription
   false - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_B - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Bdescription
=== END NODE ===

0:0 - Nobody and nothin' can stand in our way.
uid: 47640127-03b3-50c9-4f49-d2f8589580e0
Node context: Calling out to other goblins after a victorious battle
- 0 Check flag(s) (Local):
   true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_A - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Adescription
- 0 Set flag(s) to (Local):
   true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_B - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Bdescription
=== END NODE ===

0:0 - Enjoy yourselves, but stay sharp.
uid: 5ed3f71f-b7f7-c6a4-effe-120a1a49d88c
Node context: calling out to other goblins after a victory
- 0 Check flag(s) (Local):
   true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_B - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Bdescription
- 0 Set flag(s) to (Local):
   true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_C - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Cdescription
=== END NODE ===

0:0 - For the Absolute! Rhaal'tuuch!
uid: da69005c-f451-4436-5cb1-91c5cc8c5dcd
Node context: Celebratory shout to other goblins after a victory - rawl-TOOSH! (Long oo, like soon, not like foot.)
- 0 Set flag(s) to (Local):
   true - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_A - aeffa59b-01bc-d07e-82fe-1d81f4c4fb63_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_AD_WarehouseLooters.lsj
Synopsis:
Two goblin raiders are looting the Grove Storehouse.

0:0 - Yeah. It's all... green. Why do druids store tree muck inside?
uid: 5e68745d-46ab-38f0-5887-c1c57547d359
Node context: Confused but curious
> Dunno. But some of it's gotta be valuable, right?

0:0 - Dunno. But some of it's gotta be valuable, right?
uid: 6f6bcb93-6178-2876-13dd-f29ac5724749
Node context: Eager, hoping to make a profit
> Maybe. Can't tell if it's for eating or smoking though.

0:0 - *Ah-choo!* Ugh... smells funny whatever it's for. Grab as much as you can.
uid: 9ea0a863-9820-17cf-ea93-cecf80d21f22
Node context: Sneezes, followed by disgust.
=== END NODE ===

0:0 - You smell that?
uid: a6090cc2-cb23-f3fa-2029-548597696e70
Node context: Confused
> Yeah. It's all... green. Why do druids store tree muck inside?

0:0 - Maybe. Can't tell if it's for eating or smoking though.
uid: cef7c37e-1dae-6310-4fbb-d6389895746c
Node context: A bit put out. Not sure if this raid is worth his time.
> *Ah-choo!* Ugh... smells funny whatever it's for. Grab as much as you can.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Apprentice.lsj
Synopsis:
|Dialog used: - after Attack on Den (tieflings won) - after Goblin Hunt|

0:0 - It's your home. It's worth protecting.
uid: 05fd9b5a-7362-04b1-20b5-85ecd6c2996e
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Too right. Home is where you belong, not where you're born. This - this is where I belong.

0:0 - Every death was in service of my god.
uid: 0bad618e-8a7f-35f1-caa8-b70f1de2ebca
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
> I... hoped you'd had other motives, but I'll take what I can get.

null
uid: 1e33a6f7-4720-ff31-5583-9de5686a5165
Jump to another node

0:0 - Still, there would be little more than ashes left of the grove without you.
uid: 24a447f6-6ff0-5d1d-3e5c-aeafb9316b7f
> null

null
uid: 2aa28455-c428-052f-f6f4-2f4264bf8dcc
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
> null

0:0 - Too right. Home is where you belong, not where you're born. This - this is where I belong.
uid: 2f099593-d587-984c-61b9-5a780a678fae
> null

null
uid: 2f52378d-94de-30f2-0135-c6a745ec5884
Jump to another node

0:0 - If you're looking for coin, you're out of luck. I'm a healer, not a moneylender.
uid: 2fef8991-1a25-9b1e-0e28-b13dac649f9c
> But here - to mend any hurts.
> null

0:0 - I'm still waiting for an apology for trying to kill me.
uid: 34334509-8905-44aa-6fc9-29944edc223e
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_ApplyPoison - Nettie is poisoning this player because she knows they have a mind player tadpole
> I am sorry for that, but the whole grove was at risk.

0:0 - You're just lucky I didn't swig that poison.
uid: 36044139-9da8-c812-c7ed-cca8205cdb36
- 0 Check flag(s) (Dialog):
   true - DEN_Apprentice_State_TookPoison - This player accepted to take the poison.
> Hah! Look, I'm sorry. I didn't know what to do when you told me about that tadpole.

null
uid: 4535ff69-654a-ffe5-1ca0-244a6438fc2e
Jump to another node

null
uid: 45788eab-1a0b-3d05-0048-c0cf982dc97a
Jump to another node

null
uid: 47748407-717e-a067-f8a0-62fd6c7a0fa5
=== END NODE ===

0:0 - This place... this place means everything to me.
uid: 493677d3-55ae-3103-7121-3f2530602761
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - DEN_AttackOnDen_Event_Start - DEN_AttackOnDen_Event_Startdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
> Thank you for saving it. For saving Master Halsin. For everything.
> Thank you.

0:0 - Thank you.
uid: 4af02edb-63b6-aaa4-b790-0b79fe433cd3
> You're very welcome.
> Damn right. If not for me, you'd all be dead.
> Thanks are fine. A reward is better.
> It was a glorious fight! One to be relished.
> It's your home. It's worth protecting.
> I fought for the refugees, not for you.
> It was a pleasure to crush some goblin skulls.
> This is a sacred place - it had to be protected.
> Every death was in service of my god.
> Of course, it's my duty to help those in need.

0:0 - I am sorry for that, but the whole grove was at risk.
uid: 4be74b26-bd96-c7b8-6e84-7a6e8ae831a9

null
uid: 4e888ecd-7358-a176-c7df-1152322f7216
Jump to another node

0:0 - I... hoped you'd had other motives, but I'll take what I can get.
uid: 50ee81bb-9c19-5a40-1c04-2eec6fe54417
> null

0:0 - I was sure we wouldn't live to see the morrow.
uid: 5e388bc7-463a-c53e-f513-f1ad88780599
> Glad I was wrong.

null
uid: 5ebb1b3d-a11a-c152-a3e5-c1512c16e5b9
Jump to another node

0:0 - Thank you for everything you've done.
uid: 64b40ad3-fd1a-9674-f9ab-944eab9d310e
> null
> null
> null
> null
> null

0:0 - Of course, it's my duty to help those in need.
uid: 6679078b-afe0-068b-b1cb-baae7a408070
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> And bloody hells, did we need it.

0:0 - You kept your word. Thank you.
uid: 66af7125-e157-6975-de85-21585bae861c
Node context: Heartfelt
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Quest_TookPoison - Anyone in the party accepted to take the poison
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> null
> null
> null

0:0 - Silvanus be with you, my friend.
uid: 6fa05c95-2b03-e5ed-5867-c85ad913a8bb
Node context: in awe of what we've done for her and slightly tearful
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
=== END NODE ===

0:0 - Well, you certainly took out more than your fair share.
uid: 6ff1706e-1416-a4c4-728d-a44e0f0c0883
> null

0:0 - I'm still not comfortable with your tadpole, but I owe you a chance. Thank you.
uid: 700369c4-9ca4-4f39-dc7d-34c6444159d1
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
> null

0:0 - This is a sacred place - it had to be protected.
uid: 70d7ea2b-8777-6ba1-39ff-72f059ed4af1
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Still, there would be little more than ashes left of the grove without you.

null
uid: 735b8b4e-8cfb-e856-5d8b-b706c7d5e80c
Jump to another node

0:0 - Hah! Look, I'm sorry. I didn't know what to do when you told me about that tadpole.
uid: 74c2ef1e-dc79-7b52-d4a2-e0a78d7e05f2

null
uid: 7d07a48b-2563-13b4-1bb1-8845f79ed88d
Jump to another node

0:0 - Thank you for saving it. For saving Master Halsin. For everything.
uid: 7ea8d97d-1084-1e8c-27b4-0c75eec14490
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> null

0:0 - I was certain your parasite had taken hold.
uid: 88601d46-eb32-625a-5c22-7397c2bf1143
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - DEN_AttackOnDen_Event_Start - DEN_AttackOnDen_Event_Startdescription
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
> I'm glad I was wrong.

0:0 - Thank you for saving Master Halsin. For saving my home. For everything.
uid: 89056d19-f24b-d145-8995-1f15560901a4
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> null

0:0 - I'm glad I was wrong.
uid: 8ac7f43a-6646-9630-db4f-e07a33378169
> Thank you for saving Master Halsin. For saving my home. For everything.
> Thank you for saving my home.

0:0 - You're very welcome.
uid: 8b7935a4-0534-f8a8-85c8-e9b3bdc86991
> I don't know if I can ever restore Silvanus' peace to this place.

null
uid: 8b879eaf-5d54-0cee-010a-4975b0b7a974
=== END NODE ===

null
uid: 9929b648-13e6-a233-47db-cfb52ca5695e
Jump to another node

0:0 - Thanks are fine. A reward is better.
uid: 9948572e-ff4c-1abb-ab23-3b987c779b76
> If you're looking for coin, you're out of luck. I'm a healer, not a moneylender.

0:0 - The goblins may be gone, but it cost Master Halsin his life...
uid: 9a52a2e0-45f1-ddc6-a0ec-1c30ddb3abc6
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
> I'm sorry neither of us could save you from that tadpole. I hope it ends well for you.
> I don't know how we'll go on, but we must. For him.

0:0 - It was a glorious fight! One to be relished.
uid: 9c96e7e9-ca8d-d65c-7cc6-5fa05dbfac04
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I'm glad you were on our side.

0:0 - Whatever about the grove, I won't be at peace until Master Halsin returns.
uid: 9e5caa73-367d-e6c7-3975-8838e116a09a
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
> null

0:0 - Whatever your motives, my home is still standing - because of you. I'll always be grateful for that.
uid: a1396c45-79da-b2d0-3e20-3b97eb6a8fa7
> null

null
uid: a386076d-00a8-77e5-8314-28a592821dc6
Jump to another node

0:0 - But I'll have the chance - thanks to you.
uid: a609f874-4895-3225-3ab6-abb2477c8735
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt.
=== END NODE ===

0:0 - Blessed day, I was worried I'd never see Master Halsin again.
uid: ac920f72-776e-3a23-6620-afd91c1d5384
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
> You kept your word. Thank you.
> I'm still not comfortable with your tadpole, but I owe you a chance. Thank you.
> Thank you for everything you've done.

null
uid: acab0532-cd2e-804f-dcc7-cd447d06c6b8
Jump to another node

0:0 - I don't know if I can ever restore Silvanus' peace to this place.
uid: ad7e76af-3c7a-5b71-3d7c-cf3da80b315c
> But I'll have the chance - thanks to you.
> null

0:0 - Thank you for saving my home.
uid: b00d51af-9924-912e-173d-095eedae19f9
> I'm still waiting for an apology for trying to kill me.
> You're just lucky I didn't swig that poison.
> null

0:0 - I'm sorry neither of us could save you from that tadpole. I hope it ends well for you.
uid: b8e3e387-fc90-c8d0-e0df-a0504da56588
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
=== END NODE ===

0:0 - I'm glad you were on our side.
uid: b9916a23-d2fd-ebfa-1f7d-492f9b612e1b
> But here - to mend any hurts.
> null

0:0 - And bloody hells, did we need it.
uid: bcf809bc-57ab-414d-5e92-b432174f2769
> null

null
uid: bf0c7e23-c021-e132-2be0-ae6c168a97d1
Jump to another node

0:0 - But here - to mend any hurts.
uid: da7205fd-07f8-2ab5-a06c-d8c406d22b1c
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_GiveReward - Nettie gives you a little reward after Attack on Den or Goblin Hunt.
=== END NODE ===

0:0 - I'll stay here until Master Halsin returns. I still believe he's out there somewhere.
uid: e0f27f63-fac5-c5a5-d7d0-07f90472e418
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
- 1 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
=== END NODE ===

0:0 - It was a pleasure to crush some goblin skulls.
uid: e1115678-f76f-1029-94d6-8e4041e0d70f
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Well, you certainly took out more than your fair share.

0:0 - Glad I was wrong.
uid: e17f72d8-0a9c-9740-fad4-df27f66476f9
=== END NODE ===

0:0 - I fought for the refugees, not for you.
uid: e2d61ff0-3a3c-fb72-6589-0dc9441e2607
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Whatever your motives, my home is still standing - because of you. I'll always be grateful for that.

0:0 - Damn right. If not for me, you'd all be dead.
uid: ebca42b3-150e-98aa-0543-5002e7b1744b
> I was sure we wouldn't live to see the morrow.

0:0 - I don't know how we'll go on, but we must. For him.
uid: f0dfb208-1b23-a90b-deb0-9c2d1f77ac34
Node context: mourning her lost friend
=== END NODE ===

null
uid: f43b0cbd-7ff5-cda6-d336-e333627c70be
Jump to another node

null
uid: faef8974-2630-2f94-5788-0527039ef092
Jump to another node

0:0 - May Master Halsin rest in the Deep Forest.
uid: ff62726c-dd15-a267-19f0-3b286d120705
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ApprenticeVictory - HasMet AFTER Attack on Den
- 1 Check flag(s) (Global):
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_BackupLeader.lsj
Synopsis:
Cerys is a tiefling ranger who has been out scouting the road ahead for Zevlor/Asharak, trying to find a way through the goblins on the road. She returns just after the attack on the den to discover her leader is dead, and that she'll have to take his place. She seeks player out immediately and forces a dialogue..

0:0 - I don't have time to celebrate just yet.
uid: 018db450-3222-d30d-f388-14bc8c8143a7
> Right. Just let me know when you're ready.

0:0 - The road to Baldur's Gate. Choked with monsters - or it was.
uid: 047ec5c4-628e-2f75-9fc9-d0a1e6060bdc
> As I was scouting, I found signs of someone clearing them out.

null
uid: 09b42f18-d905-9cfc-83f0-1adc60aa6b9b
Jump to another node

0:0 - As I was scouting, I found signs of someone clearing them out.
uid: 13eb3623-3ec1-219c-b481-15b5f95c5f73
> That was me.
> I had business out in the wilds, and no one else was doing anything.

null
uid: 14f0e0ef-c531-e233-6aa7-f7b7027da8be
Jump to another node

null
uid: 1e65ffbd-481e-e14d-b074-3d105fc2a7d3
Jump to another node

0:0 - I had business out in the wilds, and no one else was doing anything.
uid: 24b2072c-b140-d5a5-eb7c-5f04297e3e42
> null

0:0 - This new god has a tight grip on Moonrise Towers, and it was a dark place to begin with.
uid: 28ba4b0a-2606-48c3-5e4b-6cee899f0ba6
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> We've another road to walk, and it's past time we were on it. Though... I suppose some thanks is in order.

0:0 - Go on. He'll want to speak to the one who saved his grove, I expect.
uid: 2f1d15e3-649a-8987-cf5b-37470d76041e
=== END NODE ===

0:0 - Godsdammit, Zevlor.
uid: 3020009d-e85a-198b-ef13-cbca6e62fe82
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription
> I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.

0:0 - I take it this business of yours won't keep you with us?
uid: 30fd55a1-87d1-6d03-04e7-26db936d46e4
> I'd love to stay, but I have more to do out here.
> I prefer not to travel with civilians.

null
uid: 3959a63b-214b-8868-77a7-42b8b86b27a7
Animation: Druid Arrival.
Cinematic: Halsin approaches the gate
> Gods above - that's the druid. Some timing you have, Halsin.

0:0 - I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.
uid: 39e2c7c7-5486-1ab0-3b60-818bd259438e
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> No bloody heroics... But I guess heroics were necessary to survive all of this. Who are you?

0:0 - Came back to report some lunatic had cleared out the goblin leaders - only to find Zevlor'd gone the same way.
uid: 3a0b2723-18ea-75de-c00e-c05214d66180
Node context: Amused at the irony, but really just covering sadness with grim pragmatism
> He was supposed to play chaperone with this lot, not me. But - moaning won't make the road ahead shorter, I suppose.

null
uid: 3ae219e6-c579-fc87-9cc6-3205c1985d9b
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
- 1 Check flag(s) (Local):
   false - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjective - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjectivedescription
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription
- 1 Set flag(s) to (Local):
   true - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjective - f643bf9f-1447-aa10-83b8-9ccc64bfd9cb_halsinObjectivedescription
> null

0:0 - I do. We'll have to part ways here.
uid: 3cb4d4d6-10ac-6be5-b551-deba8a207918
> Should you be heading west, be careful.

0:0 - My people will join your camp tonight - a farewell, if you'll have us.
uid: 3d4e5010-d68b-d6f5-5640-1e2f67edab48
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription
> Great. Let's go now.
> I don't have time to celebrate just yet.

0:0 - No bloody heroics... But I guess heroics were necessary to survive all of this. Who are you?
uid: 411f38d2-649b-b760-c7f2-cf23cf572539
> Introduce yourself.
> That's my business.
> Never mind that. Where were you while we fought for our lives?

0:0 - No point spreading honey on dung - he's dead. Godsdammit, Zevlor.
uid: 41980b17-949d-c9ea-3548-a752b6469707
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription
> I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.

0:0 - The saviour Zevlor mentioned in his last message. Well met.
uid: 47b2df22-6377-0734-18bf-46d50037e9e3
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription
> I found a path to the city - and with those goblins dead, there'll never be a better time to get on it.

0:0 - Great big druid strolled in, too. Halsin - reckon he'll want a word with you. Once he's done with Kagha, anyway. When you're free...
uid: 4a73d5ec-24be-e436-6523-3595123db3c3
Node context: Grimly amused - she wouldn't want to be in Kagha's shoes as Halsin's going to take her to task for the harm she caused at the grove. The 'when you're done' leads to her mentioning she and her followers will join your camp to celebrate.
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> null

0:0 - Trust a priest not to say it plain - he's dead, then. Gods damn it, Zevlor.
uid: 4abfd3c5-6e2c-1e8f-6d91-fd19d8413889
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription
> I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.

null
uid: 54df3fca-eaa8-3155-a429-fa23af70c29c
Jump to another node

0:0 - The saviour Asharak mentioned in his last message. Well met.
uid: 5dd4ad0d-cda8-a760-3537-1fb55b5da873
> I found a path to the city - and with those goblins dead, there'll never be a better time to get on it.

0:0 - I'd love to stay, but I have more to do out here.
uid: 62350401-00cb-29a9-5c8f-508042fc5b75
> null

0:0 - Right. Just let me know when you're ready.
uid: 6250fef8-2093-2a55-ab62-774d963faf9c
=== END NODE ===

0:0 - Great big druid strolled in, too. Halsin - reckon he'll want a word with you. When you're done...
uid: 62aaad57-8f35-fe41-4cfb-f5474db5d3ec
Node context: Just recalling. The 'when you're done' leads to her suggesting the tieflings join your camp for a celebration
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
> null

0:0 - Dead. He fell defending the grove.
uid: 66aaf655-108e-060f-732d-d4ecde642cc6
> Godsdammit, Zevlor.
> Godsdammit, Asharak.

0:0 - Don't fancy being in Kagha's shoes right now. Reckon he'll be happier to speak to you, though.
uid: 6eaa3229-51e2-8b75-56d7-5c84dd973abe
Node context: Grimly amused at the reckoning that awaits Kagha when Halsin finds her. Brightening at the thought of how happy Halsin will be to see you
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> Find us when you're done. We'll join your camp and drink to fallen foes tonight - if you'll have us.

0:0 - Never mind that. Where were you while we fought for our lives?
uid: 6fb515b7-a3f3-4a83-89d1-0ca36e23f435
- 0 Check flag(s) (Global):
   true - GLO_AttackOnDen_State_RaidReady - GLO_AttackOnDen_State_RaidReadydescription
> The road to Baldur's Gate. Choked with monsters - or it was.

0:0 - Being judged by Kelemvor as we speak. I hope he's not found wanting.
uid: 717b051b-9cfc-16c0-9348-04937ac91385
- 0 Check flag(s) (Tag):
   true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
> Trust a priest not to say it plain - he's dead, then. Gods damn it, Zevlor.
> Trust a priest not to say it plain - he's dead, then. Godsdammit, Asharak.

0:0 - Let's do it.
uid: 72e39abe-3403-d2bb-1147-f9686651f203
> null

0:0 - Rotting with the rest of the corpses, I expect.
uid: 7a15d8fa-c735-353d-4dcf-62588b462eee
> null

0:0 - Beshaba's black bones, I'm too late. You - where's Zevlor?
uid: 7b895335-b3ae-b206-6129-dc4eee4999c6
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_BackupLeader - DEN_AttackOnDen_HasMet_BackupLeaderdescription
> Dead. He fell defending the grove.
> Rotting with the rest of the corpses, I expect.
> I lost track of him in the battle.
> Being judged by Kelemvor as we speak. I hope he's not found wanting.

null
uid: 7b905093-2181-18d1-5692-6024b378dc24
Jump to another node

0:0 - Great. Let's go now.
uid: 8021f051-0fdc-87e7-faf3-78ab21a9c308
> Right. Lead the way.

0:0 - Find us when you're done. We'll join your camp and drink to fallen foes tonight - if you'll have us.
uid: 868a0d15-fe75-652c-0058-04fd950ed95b
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
=== END NODE ===

0:0 - Right. Lead the way.
uid: 89bcd079-67ca-bf9a-ce3c-fa08660ebfbd
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription
=== END NODE ===

null
uid: 8acde1b7-856f-fa92-2aaa-5b34905c54bb
Jump to another node

0:0 - But if what Zevlor said of you is true... you have unfinished business out here.
uid: 8b4459af-ad41-fa8d-bdcc-cc202255498f
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_ZevlorIsLeader - DEN_AttackOnDen_State_ZevlorIsLeaderdescription
> I do. We'll have to part ways here.
> I prefer to keep my affairs to myself, thanks.

0:0 - Fair enough - I can see you've bled for us, so I won't prod any further.
uid: 9071bb8a-c906-fd8e-cc49-aa8d498afe29
> I take it this business of yours won't keep you with us?

0:0 - Here. It's faint thanks compared to what you've done for us, but it's all we have.
uid: 91e50a40-737b-13c4-cbeb-c673da6afc5b
Animation: [Cerys(S_DEN_BackupLeader)] (Construction ANIM) give object out of frame
Cinematic: She hands you something off-screen. Not defined.
Node context: She hands you something off-screen. Not defined.
- 0 Check flag(s) (Global):
   false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
- 1 Set flag(s) to (Object):
   true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward
> null
> My people will join your camp tonight - a farewell, if you'll have us.

0:0 - I found a path to the city - and with those goblins dead, there'll never be a better time to get on it.
uid: 92941d60-426a-3a16-c318-7e959565d25f
> But if what Zevlor said of you is true... you have unfinished business out here.
> But if what Asharak said of you is true... you have unfinished business out here.

0:0 - I prefer not to travel with civilians.
uid: 960f5b95-081e-2a9e-e7ad-673fb908ea7c
> null

null
uid: 9eb20d07-a164-5cc9-404b-d346422eb9d7
Jump to another node

0:0 - We've another road to walk, and it's past time we were on it. Though... I suppose some thanks is in order.
uid: a5095852-3d00-2f9a-10ef-23f1a01bfdff
> Here. It's faint thanks compared to what you've done for us, but it's all we have.

0:0 - Good to go?
uid: a6ded6b8-17b2-e3fd-8a43-6545ea810873
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_BackupLeader - DEN_AttackOnDen_HasMet_BackupLeaderdescription
> Let's do it.
> null

0:0 - As do I. But you've done your part, so I suppose it's time I did mine.
uid: a8217635-6d0f-9d07-5180-b1a36cb890f7
> One thing - take care to the west. This new god has a tight grip on Moonrise Towers.

null
uid: acced3f3-29d0-89fd-ed1d-cf275bd3a0ea
Jump to another node

0:0 - One thing - take care to the west. This new god has a tight grip on Moonrise Towers.
uid: b89a749c-07c0-c674-cd93-d6d4654864ee
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> We've another road to walk, and it's past time we were on it. Though... I suppose some thanks is in order.

0:0 - That's my business.
uid: b985d100-ca39-709f-b1ee-8c074553131d
> Fair enough - I can see you've bled for us, so I won't prod any further.

0:0 - I lost track of him in the battle.
uid: bd7ae833-e7d1-66f8-28db-77de4991d8d1
> No point spreading honey on dung - he's dead. Godsdammit, Zevlor.
> No point spreading honey on dung - he's dead. Godsdammit, Asharak.

0:0 - Trust a priest not to say it plain - he's dead, then. Godsdammit, Asharak.
uid: be8df5b7-bb77-66ae-9d3b-ee4efa4f15f6
> I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.

0:0 - Ah - there you are. No, we haven't met - but I know your work.
uid: c482fa32-c92e-527e-b6d1-2a0f777501a7
Node context: Wry, distant - she wants to speak with you but also resents you a little (Though she knows it's unfair)
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_BackupLeader - DEN_AttackOnDen_HasMet_BackupLeaderdescription
> Came back to report some lunatic had cleared out the goblin leaders - only to find Zevlor'd gone the same way.

0:0 - But if what Asharak said of you is true... you have unfinished business out here.
uid: cbd0f30c-b8f7-a1c5-b0a8-d7b86a980f3f
> I do. We'll have to part ways here.
> I prefer to keep my affairs to myself, thanks.

0:0 - Should you be heading west, be careful.
uid: ce096671-5873-59fd-ab86-2b5a6090d6ed
> This new god has a tight grip on Moonrise Towers, and it was a dark place to begin with.

0:0 - He was supposed to play chaperone with this lot, not me. But - moaning won't make the road ahead shorter, I suppose.
uid: ce89dc80-9fee-657d-82b2-21cbe06640b5
Node context: Wry, vaguely bitter - as if Zevlor shirked left her with a task she'd rather not have to do.
> Here. It's faint thanks compared to what you've done for us, but it's all we have.

0:0 - Beshaba's black bones, I'm too late. You - where's Asharak?
uid: d20e2114-4396-3fe0-23e8-e65b30f533d9
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_BackupLeader - DEN_AttackOnDen_HasMet_BackupLeaderdescription
> Rotting with the rest of the corpses, I expect.
> I lost track of him in the battle.
> Being judged by Kelemvor as we speak. I hope he's not found wanting.

0:0 - I prefer to keep my affairs to myself, thanks.
uid: d55bda1e-a784-27bf-eed8-47475ca5e5da
> As do I. But you've done your part, so I suppose it's time I did mine.

0:0 - Here. It's faint thanks compared to what you've done for us, but it's all we have.
uid: dc739a40-cb86-31ed-95fb-6638b8a4bccb
Animation: [Cerys(S_DEN_BackupLeader)] (Construction ANIM) give object out of frame
Cinematic: She hands you something off-screen. Not defined.
Node context: She hands you something off-screen. Not defined.
- 0 Check flag(s) (Global):
   false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
- 1 Set flag(s) to (Object):
   true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward
> Great big druid strolled in, too. Halsin - reckon he'll want a word with you. Once he's done with Kagha, anyway. When you're free...
> Great big druid strolled in, too. Halsin - reckon he'll want a word with you. When you're done...
> null

0:0 - Introduce yourself.
uid: e41443f0-b801-86de-d7ab-d6e22f5832c5
> The saviour Zevlor mentioned in his last message. Well met.
> The saviour Asharak mentioned in his last message. Well met.

0:0 - Gods above - that's the druid. Some timing you have, Halsin.
uid: ea01b866-5531-e9c1-bbd0-47d3563f879f
> Don't fancy being in Kagha's shoes right now. Reckon he'll be happier to speak to you, though.
> Go on. He'll want to speak to the one who saved his grove, I expect.

0:0 - No point spreading honey on dung - he's dead. Godsdammit, Asharak.
uid: f16c47d1-a5bc-a912-62e2-0ebd54ae584f
> I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.

0:0 - That was me.
uid: f5cbc61f-a739-d39b-222d-3caca558ca7c
> null

0:0 - Godsdammit, Asharak.
uid: fe5c8feb-201d-0c4c-fd2e-6fd790555032
> I find a clear path to the city, you keep everyone alive long enough to use it. That was the plan.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_BackupVictory.lsj
Synopsis:
Cerys is addressing a crowd of her people after a battle in which their leaders died. She's taken it on herself to take the lead, despite being uncomfortable with the duty..

0:0 - You. I won't pretend to know why, but you've been a friend to us when we needed it most.
uid: 038107e8-6758-4220-101d-c87c8170be34
> Here. It's faint thanks compared to what you've done for us, but it's what we have.

0:0 - We've lost people today. But we are alive, and the dead have bought us a chance.

uid: 295e7e6f-cb3c-19a9-ea03-949efc7b4422
> The greatest honour we can do them is to use it - so make yourselves ready.

null
uid: 327100ee-93a2-2114-26a5-d5fc0446677a
Animation: Druid Arrival.
Cinematic: Halsin approaches the gate
> Gods above - that's the druid. Some timing you have, Halsin.

0:0 - The road waits - and beyond it, Baldur's Gate.
uid: 34066557-f9a1-0e92-b83f-14eac1fc3a15
> You. I won't pretend to know why, but you've been a friend to us when we needed it most.

0:0 - Gods above - that's the druid. Some timing you have, Halsin.
uid: 37beccc5-2750-34d4-f6fe-a3aac92f83e8
> Go on. He'll want to speak to the one who saved his grove, I expect.

0:0 - The greatest honour we can do them is to use it - so make yourselves ready.
uid: 5cac2e8c-4f9f-4216-0a48-546dcfe975f2
> The road waits - and beyond it, Baldur's Gate.

0:0 - Here. It's faint thanks compared to what you've done for us, but it's what we have.
uid: 986589c2-5f73-6a0a-d66a-6694421344e1
Animation: [Cerys(S_DEN_BackupLeader)] (Construction ANIM) give object out of frame
Cinematic: She hands you something off-screen. Not defined.
Node context: She hands you something off-screen. Not defined.
> null
> All the more reason to find us when you get to the city, eh?

0:0 - All the more reason to find us when you get to the city, eh?
uid: de29cecb-e7db-e060-beab-cdd72fc3eccd
=== END NODE ===

0:0 - Go on. He'll want to speak to the one who saved his grove, I expect.
uid: f3200844-ebff-273a-72b5-4b3e301c709e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Bard.lsj
Synopsis:
Alfira is trying to distract the children from battle preparations going on around them.

0:0 - All in a day's work.
uid: 0aa1ec66-1ba9-c404-7f57-bfc686fae5a9
Node context: with a grin
=== END NODE ===

0:0 - Huh. Plenty with tiefling villains... but not so many heroes, no.
uid: 238b2d8b-e900-159c-eba5-c772fff747c6
> null

0:0 - Your job is to get up there and give me something real to sing about.
uid: 2a0fca42-6fe7-445d-1d28-e1aa09a88181
Node context: Scolding you
=== END NODE ===

0:0 - You should play The Weeping Dawn instead.
uid: 337be065-5f2d-7757-ff8f-7a65cc87aef0
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
> Gods, no. Can't see how a grown woman sobbing is going to lighten the mood much.

0:0 - I don't fancy my chances. They're cute but deadly. Like the Realms' most terrifying bunny rabbits.
uid: 34695c6a-be87-c343-b7d4-db92f44f8790
Node context: Joking. You're messing with the player.
> I'd best continue with the stories, for fear of inciting a rebellion. But come back safe, all right?

0:0 - If today's to be something worth singing about - get up there and make sure it's a happy song.
uid: 37d44608-0fca-6862-47e2-90d9b29c0923
Node context: Thoughtful, trying to force a bit of cheer
=== END NODE ===

0:0 - Now's a time for cheerful lies, as my master would say.
uid: 39c0b9d7-ca51-9876-d15f-b66c4fc55b85
=== END NODE ===

0:0 - Leave.
uid: 3f0f0c07-645b-aa1a-0202-f4dff632a6dd
=== END NODE ===

0:0 - Gods, no. Can't see how a grown woman sobbing is going to lighten the mood much.
uid: 4376cbdc-058b-63ef-6ea2-486cd5ea88d4
Node context: Horrified at the thought, self-deprecating
=== END NODE ===

0:0 - I'm an amnesiac, and even I know that's not the true story of Balduran.
1:0 - I've heard a very different version of the tale of Balduran.
uid: 4390b069-6287-3967-e285-d1f45989e3d5
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> null

0:0 - Just... be safe up there.
uid: 48177c9e-623d-4662-3014-a68262dec0ed
Node context: Growing sober, serious
=== END NODE ===

0:0 - Do you know any stories about tiefling heroes?
uid: 4fe42aa0-6aea-b642-8d56-5646eb8d7525
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Huh. Plenty with tiefling villains... but not so many heroes, no.

0:0 - If heroes are in short supply, then I will bloody well make one up. For them, and for me.
uid: 53fad8f1-5b3e-240e-d950-ac2009829f74
Node context: Controlling hysteria
> Your job is to get up there and give me something real to sing about.

0:0 - I suppose you'll just have to get up there and change that. No pressure, kin.
uid: 5d30ac2e-cf52-c1d7-a381-a645650c8efb
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Well, they're eating up that fiction you just spun.
uid: 5e8e21ec-3ad8-5b56-3985-df78f2c14bbe
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - I could always scare them off. Maybe roar a little, for good measure?
uid: 6045500a-a252-2741-cd75-8e70912243b7
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> Hah! I'd pay good money to see you try. They're cute but deadly. Like the Realms' most terrifying bunny rabbits.

0:0 - I'd best continue with the stories, for fear of inciting a rebellion. But come back safe, all right?
uid: 6b8d3275-772f-54ef-c526-0b845d1dc79b
Node context: Smiling at the beginning. A pause between last line. Sincere. she's worried about the player.
=== END NODE ===

0:0 - Fascinating. I suppose trying times lead to desperate measures. Could I watch?
uid: 6fc35177-bc13-a374-19a7-371a36332be3
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> You may, but unless you can spin a tale worthy of Milil, I suggest running while you can.

0:0 - But making enough noise to keep this little mob distracted? That I can help with.
uid: 70d0894c-5674-ef9e-9c17-ec468dc76c07
=== END NODE ===

0:0 - But, truly... thank you. It's nice to be done with the sad songs, for a time.
uid: 92912a71-4637-1234-d23c-2e435cec04b6
Node context: Disillusionment, shellshock
=== END NODE ===

null
uid: 962c84ff-128f-ca2e-1a0d-c0670543a574
> If today's to be something worth singing about - get up there and make sure it's a happy song.

0:0 - Live through the day and you might even get to hear the finished thing.
uid: a517f4e1-ad5b-d804-ab06-644d410f86d7
Node context: Nervously sharing a joke
> Just... be safe up there.

0:0 - As a halfling's hoof, I should hope.
uid: a894d7a9-14eb-91b3-00cc-3d1a97840888
Node context: Agreeing vigorously
> null

0:0 - Hardly going to be much use in a battle, am I?
uid: b047a3ed-d461-d5fe-1338-31edd6209f03
Node context: Admitting, knows her own strengths
> But making enough noise to keep this little mob distracted? That I can help with.

0:0 - I only seem to know the sad ones, and, well...
uid: b2b2f11c-f36a-d4a1-b3a8-7f7f847e0755
Node context: Making an excuse
> Now's a time for cheerful lies, as my master would say.

0:0 - I'm... better, I think. Song's coming along, thanks to you.
uid: b5aa155a-04e7-1a49-4fa7-afb13e0de193
Node context: Polite, thoughtful
> Live through the day and you might even get to hear the finished thing.

0:0 - What are you doing hiding down here?
uid: b5df145e-7bf5-325a-667d-543a62019989
> Hardly going to be much use in a battle, am I?

0:0 - Then slay the whelps before they have the chance.
uid: b701d70e-a3e2-624a-6f7d-d7e2197504b4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I don't fancy my chances. They're cute but deadly. Like the Realms' most terrifying bunny rabbits.

0:0 - You may, but unless you can spin a tale worthy of Milil, I suggest running while you can.
uid: b73110c9-7d9b-0e60-6827-f1f2b5dc573b
Node context: Joking. You're messing with the player.
> I'd best continue with the stories, for fear of inciting a rebellion. But come back safe, all right?

0:0 - Why don't you play some music instead?
uid: bc8ae955-e2b7-2af9-8004-abf19f886614
- 0 Check flag(s) (Global):
   false - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
> I only seem to know the sad ones, and, well...

0:0 - Get to the walls, beat the goblins back. Trust me - it's an easier job than this.
uid: bd66571a-56b7-12aa-f6a4-267aa924a989
Node context: Grim determination, gallows humour
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingBard - DEN_AttackOnDen_HasMet_TieflingBarddescription
=== END NODE ===

null
uid: bf2e38e8-36ce-ab27-73c2-2b6dbc7e6e4d
> If heroes are in short supply, then I will bloody well make one up. For them, and for me.

0:0 - Yes...? I'm pretty certain if I stop for too long they will actually eat me.
uid: cf741320-270c-4917-e2c2-0c257bb0e97c
Node context: A whispered aside - she's worried about losing the childrens' already fading attention
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingBard - DEN_AttackOnDen_HasMet_TieflingBarddescription
> Good to see you again. How are you holding up?
> What are you doing hiding down here?
> You should play The Weeping Dawn instead.
> Why don't you play some music instead?
> The details of your story seem a little fuzzy.
> Do you know any stories about tiefling heroes?
> I could always scare them off. Maybe roar a little, for good measure?
> Then slay the whelps before they have the chance.
> Fascinating. I suppose trying times lead to desperate measures. Could I watch?
> Well, they're eating up that fiction you just spun.
> I'm an amnesiac, and even I know that's not the true story of Balduran. I've heard a very different version of the tale of Balduran.
> Leave.

0:0 - The details of your story seem a little fuzzy.
uid: d992716d-6d8f-f8e9-bd49-6c12fc641ca5
> As a halfling's hoof, I should hope.

null
uid: e4885d43-1d53-7e86-ccd0-524544b77d4f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> I suppose you'll just have to get up there and change that. No pressure, kin.
> I suppose you'll just have to get up there and change that. No pressure, kin.

0:0 - On to playing for coppers on the corners of Baldur's Gate. I can hardly stand the glamour.
uid: e8fa7fed-af5b-ab2f-a600-264f9f609cb4
Node context: Dawning horror
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingBardVictory - DEN_AttackOnDen_HasMet_TieflingBardVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - I suppose you'll just have to get up there and change that. No pressure, kin.
uid: ea8804a3-6539-cbb8-6693-1ea9e5c8255b
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> All in a day's work.

0:0 - Good to see you again. How are you holding up?
uid: efbb1e21-5a86-f231-4a39-71964d248049
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
> I'm... better, I think. Song's coming along, thanks to you.

0:0 - I'm going to have to write a song about you now, aren't I?
uid: f1bf01f1-db35-9fa0-d0c7-ed516f44b566
Node context: Hesitant
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingBardVictory - DEN_AttackOnDen_HasMet_TieflingBardVictorydescription
> But, truly... thank you. It's nice to be done with the sad songs, for a time.

0:0 - Hah! I'd pay good money to see you try. They're cute but deadly. Like the Realms' most terrifying bunny rabbits.
uid: f9d5d3d0-47e5-75a2-b38e-132154dc77e6
Node context: Cheery and delighted. Leaning like it's a secret.
> I'd best continue with the stories, for fear of inciting a rebellion. But come back safe, all right?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_BirdSender.lsj
Synopsis:
This dialogue takes place in two different states. The first is after the player has successfully fought back an army of goblins that attacked the druid grove. In the second state, the goblin leaders have been killed and the tieflings in the grove are leaving. She's aware of the hard work ahead required to make things go back to normal, but she's hopeful all the same. There's an extra node to acknowledge the missing idol, if it went missing before one of those two states were triggered.

0:0 - The days ahead won't be easy. I'm glad we have Halsin to guide us.
uid: 1418c6bd-107b-7436-38d9-102f5e112a0d
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
=== END NODE ===

0:0 - You saved a holy place from desecration. Thank you.
uid: 16801a54-9013-6348-3331-3f06af6dea67
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_BirdSender - DEN_AttackOnDen_HasMet_BirdSenderdescription
=== END NODE ===

0:0 - The goblins are gone, but so is our idol. We are exposed without it.
uid: 52421cfc-c879-2288-b6c3-34e0aecb7c0b
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_IdolIsMissing - Set on/off when the idol is missing after AttackOnDen or Goblin Hunt
=== END NODE ===

0:0 - Safe travels. You will be remembered here.
uid: 7ccb040b-deab-42d4-daae-97baa8845c79
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_BirdSender - DEN_AttackOnDen_HasMet_BirdSenderdescription
=== END NODE ===

0:0 - The days ahead won't be easy, but we'll manage. We have to.
uid: 8de8437d-612c-2abc-851b-32860462c95a
=== END NODE ===

0:0 - We're free of the goblins, but the grove is changed. Wounded.
uid: ac428e33-3b39-6030-165b-c12f7fc1ec21
- 0 Check flag(s) (Dialog):
   false - DEN_BirdSender_HasMet_GobLeadersDead - DEN_BirdSender_HasMet_GobLeadersDeaddescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_BirdSender_HasMet_GobLeadersDead - DEN_BirdSender_HasMet_GobLeadersDeaddescription
> The days ahead won't be easy. I'm glad we have Halsin to guide us.
> The days ahead won't be easy, but we'll manage. We have to.

0:0 - Thanks to you, we have the chance to heal.
uid: edd1ea76-a315-6be8-f348-23d4f97e2b81
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ChefAndSon.lsj
Synopsis:
Okta and Ikaron are gathering food/supplies for the den's defense. Ikaron is upset after seeing several other tieflings run off in the middle of the night for Baldur's Gate.

0:0 - Mother -
uid: 0040aa4d-f2c4-aa0d-04d4-78ee7d4b76b8
Node context: Protesting.
> Not another word! Back to work - all of you! We've a battle to prepare for!

0:0 - I suppose we'll have to make do.
uid: 0344006d-759f-6691-c515-381a5740a547
Node context: Grim and resigned.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ChefAndSon - DEN_AttackOnDen_HasMet_ChefAndSondescription
> We will, son. Don't worry about it.

0:0 - The past can't be changed. Focus on your future before that too is set in stone.
uid: 03a82365-db5f-ba04-c3f8-f38a3d9c4ace
- 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0:1 Tag: Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> We might die because a bunch of traitors cared more about saving their hides then they did about us.

0:0 - Enough! I will knock both of your heads together unless you cut it out.
uid: 0da4d351-034e-d2a3-853d-685d612400ff
Node context: Intervenes, looking for player to her son - in full no nonsense mode - she's had enough of this and she's putting a stop to it - right now.
> Mother -

0:0 - You bastard.

uid: 0e988fc1-442b-238f-ae50-3701be404739
Node context: Leaning forward - preparing to punch the player. Almost snarling with anger.
> Enough! I will knock both of your heads together unless you cut it out.

0:0 - Exactly. Bloody traitors - the lot of them.
uid: 10879629-fec7-38f9-554d-1477d828009a
Node context: Player has agreed with you - you're vindicated in your anger.
> Cut it out, Ikaron! All this grousing is useless.

0:0 - We will, son. Don't worry about it.
uid: 18c00f0e-6054-f4eb-926d-b2b3c3c3d480
Node context: Gruff but kind - you're trying to calm your son.
=== END NODE ===

0:0 - Not another word! Back to work - all of you! We've a battle to prepare for!
uid: 1c9c364d-d2d0-7da7-b272-bff49950081c
Node context: a firm dismissal as you snap at both player and Ikaron. Gruff.
=== END NODE ===

0:0 - No! Our so-called kin fled the moment their tails were in danger!
uid: 23503733-378c-0478-1b3d-1903af9c7a1e
Node context: Angry and aghast - you would never do this to your kin. You can't believe they left you behind.
> Even that cursed wizard took off. Rolan's magic could have made all the difference, you know!

0:0 - You're right. Lingering on this won't do much good.
uid: 23ee5ab0-2184-fe6f-ceab-3fc347152bcf
Node context: Player has agreed with you - you calm down - resigned in your anger.
> Finally! Now can we all get back to work? Idle chatter isn't going to defeat those goblins.

null
uid: 2d544d87-51b3-2b2a-b2fb-63a9f7ff6850
Jump to another node

0:0 - Even that cursed wizard took off. Rolan's magic could have made all the difference, you know!
uid: 2f02554d-689b-52bc-c389-8d119e9504b2
Node context: Ibid.
- 0 Check flag(s) (Global):
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
> null
> Ikaron! We're in for a hell of a fight - focus on the matters at hand, not the ones you can't fix!

0:0 - Ikaron! We're in for a hell of a fight - focus on the matters at hand, not the ones you can't fix!
uid: 30526b2f-5f1b-9071-19cd-74964bddf410
Node context: You snap at your son - but gently. This is beyond your control and you have bigger problems.
> What's going on here?
> She's right. The coming battle won't be easy.
> Running's a smart move. Especially for us. Running's a smart move. Especially for a tiefling.
> Cowards deserve a traitor's fate.
> Clan is everything. Those tieflings gave up their honour.
> Sad thing, if that's the state of 'kin' these days.
> I'd be devastated if one of my own betrayed me.
> The past can't be changed. Focus on your future before that too is set in stone.
> Rage is fuel. Use it for the fight ahead, not to complain.

> Your kin's probably bleeding out on a goblin pike right now. What a waste.

0:0 - Your kin's probably bleeding out on a goblin pike right now. What a waste.
uid: 370fc22c-33ad-17d6-e146-86e5c05c1ff8
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0 Check flag(s) (Tag):
   true - Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> You bastard.


0:0 - Cut it out, Ikaron! All this grousing is useless.
uid: 3a962092-b30b-9c3c-1f39-2ec45a47f4ce
Node context: Snapping at Ikaron - he's been complaining non-stop and you intend to end it.
> null

0:0 - Finally! Now can we all get back to work? Idle chatter isn't going to defeat those goblins.
uid: 3ad95980-d0c9-e27d-359d-05f1c72f4029
Node context: Relieved your son has calmed down. All business-like as you try to get everyone back on track.
=== END NODE ===

0:0 - Cowards deserve a traitor's fate.
uid: 3cfaca69-b9f6-1fce-c4cc-a221ae351260
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Exactly. Bloody traitors - the lot of them.

0:0 - Which is their problem now, not ours.
uid: 61bb2860-bcb3-c8e9-f722-89570b394009
Node context: Snapping back at Ikaron - you need him to calm down.

null
uid: 67a8f84b-3065-1045-6825-2948a3e9ce85
- 0 Check flag(s) (Tag):
   true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.)
=== END NODE ===

0:0 - Leave it, son.
uid: 706c8b04-763f-767b-31a5-15bb5d3cba39
Node context: Stern - you know there is no point complaining. You want your son to focus on getting ready for the fight.
> No! Our so-called kin fled the moment their tails were in danger!

0:0 - The fools - they'll never make it to Baldur's Gate on their own.
uid: 715436e3-44d8-581b-9080-d462950673c0
Node context: Spitting with anger
> Which is their problem now, not ours.

0:0 - Spoken like a true coward.
uid: 7b2f9253-0c52-eeb0-f755-6ec87a364ff1
Node context: Snapping at the player - you want to fight someone - you don't care who.
> null

null
uid: 7dc8f411-d744-c338-ab04-e7909ded9e9f
Jump to another node

0:0 - I can't believe they just left!
uid: 82b86b7b-a917-ce89-ae18-7a75b2864f1e
Node context: Outraged - you're furious with your kin.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ChefAndSon - DEN_AttackOnDen_HasMet_ChefAndSondescription
> Leave it, son.

0:0 - I know. Thank you - for not running like the others.
uid: 84c2aabd-9496-feee-620b-b825d05965f4
Node context: Resigned but thanking the player - trying to be hopeful. You feel like an ass for losing your temper.
=== END NODE ===

0:0 - What's going on here?
uid: 86461064-45d5-ea7f-b21b-bb2e58767f00
> Some of the others took off in the middle of the night. Left their own kin to fend for themselves.

0:0 - Exactly! And look: we're not on our own, are we? Not anymore.
uid: 8a17a924-e5c6-353e-88c6-081a1fcb07ed
Node context: Gesturing to the player - trying to reassure Ikaron - make him see all is not lost.
> I know. Thank you - for not running like the others.

0:0 - She's right. The coming battle won't be easy.
uid: 9108c4a4-a8d9-8428-898d-fd127b08eb5c
> Exactly! And look: we're not on our own, are we? Not anymore.

null
uid: 9b04f60b-52bb-cb4b-031e-7eb8c3331914
Jump to another node

0:0 - Clan is everything. Those tieflings gave up their honour.
uid: a1e471dd-99b8-4d64-160e-930caf27d05d
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> Exactly. Bloody traitors - the lot of them.

0:0 - Some of the others took off in the middle of the night. Left their own kin to fend for themselves.
uid: a776bd8e-7a60-dbe4-5c01-52756e324644
Node context: Resigned with a note of sadness - you wished they hadn't gone, but it's outside of your control.
> The fools - they'll never make it to Baldur's Gate on their own.

0:0 - Rage is fuel. Use it for the fight ahead, not to complain.

uid: add390af-adf8-d038-57ad-6b162a2bc4db
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> You're right. Lingering on this won't do much good.

0:0 - I'd be devastated if one of my own betrayed me.
uid: c105d05f-2e91-d4a4-7975-49812a3f35f7
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Exactly. Bloody traitors - the lot of them.

0:0 - Sad thing, if that's the state of 'kin' these days.
uid: d2af794b-7d75-3439-3502-e579e5d21396
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Exactly. Bloody traitors - the lot of them.

0:0 - Running's a smart move. Especially for us.
1:0 - Running's a smart move. Especially for a tiefling.
uid: e3b03ec3-516b-008f-67c0-1cad28773aae
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Spoken like a true coward.

0:0 - We might die because a bunch of traitors cared more about saving their hides then they did about us.
uid: e409efd3-6f1c-67fc-327a-1196810f03ac
Node context: Player has disagreed with you. You're angry and happy to pick a fight.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Drow.lsj
Synopsis:
A drow commander leading an attack on a group of tiefling refugees. She is following the orders of a new god, the Absolute, and is zealous and sadistic. In this situation, the player has sided with her and betrayed the tieflings - a fact she enjoys a great deal.

null
uid: 023743e2-dff9-ae1a-c197-31d80ec29e3a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> null
> null

0:0 - But you - I can see you are different. Faithful to the last.
uid: 0498d0b3-7209-8841-bc1f-a45a33d0a79e
> The Absolute loves you, True Soul. And serving Her, as you have, is the path to true power.

0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it.
uid: 0847c0dc-8f53-b0dc-8b7c-25a47338c419
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> null

0:0 - Leave.
uid: 088f0813-68ef-72b4-eb27-ce8f96197009
=== END NODE ===

0:0 - There was no honour in this.
1:0 - This was murder. The only fitting reward for us is the hangman's noose.
uid: 0a467e5f-c1f5-f730-14a8-724abcdfad8a
- 0:0 Tag: Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0:1 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> Look at me.

0:0 - We needn't fight every time, you know. There's this wild notion called choosing your battles!
uid: 0cc8e151-a0ba-dd03-0199-09cdc97d1538
Node context: Frustrated/angry - the player's chosen to pick a fight that could've been easily avoided. Now she's going to have to join in,
> null

0:0 - And She has so much more to give.
uid: 17cf0bd2-9ab6-5307-3491-002635dd9f8e
> There is a bond between us, True Soul. I can see what you are. What you want.

0:0 - I already know your mind - I will know your body, one way or another.
uid: 1aef83c0-44fa-487e-ed14-212d49f23b48
Node context: a threat following a seduction - the player rejected her advances
> I will come to your camp tonight. We will celebrate this victory. Together.

0:0 - Reject the vision.
uid: 1b5fd18f-b3af-d85b-ed8f-24930640e754
> *A flash of anger pulses across your brain. You feel cold metal at your throat - then you snap back to yourself.*

0:0 - Greater drow than you have challenged me, sister. The Underdark is thick with their blood.
1:0 - Greater drow than you have challenged me, jaluk. The Underdark is thick with their blood.
2:0 - Greater drow than you have challenged me, wael. The Underdark is thick with their blood.
uid: 1e4aa957-1b96-cb30-63e1-306dc152a116
Node context: 'wael' pronounced 'wail,' meaning 'fool'
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> You won't even have the dignity of dying in your homeland. Ssussun pholor dos!

0:0 - *A flash of anger pulses across your brain. You feel cold metal at your throat - then you snap back to yourself.*
uid: 1f03a675-8329-9c16-6c85-90bbb053f86c
Node context: describing a vision of a seduction gone wrong
> I already know your mind - I will know your body, one way or another.

0:0 - You dare to challenge me? We will see who the Absolute truly loves.
uid: 21e11ae2-23f6-7996-b832-6fb0e61a85d6
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Are we planning to kill everyone we meet?

null
uid: 2734de02-13e3-bf6b-1be3-ee890f5ae98b
Jump to another node

0:0 - You won't live to collect any reward, but I will collect your head.
uid: 29c5c8b8-9357-ed14-391d-c4f3c31b16dd
- 0 Check flag(s) (Tag):
   false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
   false - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_State_Hostile - Picked an option that turned Drow hostile in her dialogue.
> null

null
uid: 2f3029ac-54a8-951d-a23c-fc274c3b6664
=== END NODE ===

0:0 - But there is more to be done. This place is home to druids - root them out and kill them.
uid: 303107aa-5af4-20d1-0978-8af9066c61b6
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - All will be revealed come dawn.
uid: 3333ebcd-2f04-8c28-7362-02681526f8a3
> Until then, let us revel. The Absolute demands no less.

0:0 - There are more - hunt them down!
uid: 374431a1-b33b-dab0-5d63-df3e03b76b89
Node context: In the midst of battle... enjoying herself
=== END NODE ===

null
uid: 3b9c426a-c559-231d-ef50-46a50364cc62
=== END NODE ===

0:0 - It's been a privilege to fight alongside you.
uid: 3c8ca776-8362-9409-7d29-bcf9e94932ee
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_Event_InsufficientDefense - DEN_AttackOnDen_Event_InsufficientDefensedescription
> The true honour is to serve the Absolute. She loves you fiercely; I see that in the strength She has given you.

0:0 - Praise the Absolute! She will reward us well for this exquisite carnage.
uid: 3cd40497-c3f8-ea0b-7605-fc1236cfbd5a
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription
- 1 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 2 Check flag(s) (Tag):
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription
> There were few left alive - you began the slaughter without me, I assume?

0:0 - Your words say nothing, woman. Prove your merit with blood!
uid: 3ce3a69d-8c41-41f6-7ca2-836bb81c6a14
> null

0:0 - A glorious day. The Absolute will be pleased.
uid: 3dbfb102-9f91-43c8-64be-fdc9bf26eefd
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_State_DruidsAreDefeated - Flag set when the druids of the Grove are defeated.
- 1 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 0 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Once - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Oncedescription
> But there is more to be done. This place is home to druids - root them out and kill them.

0:0 - You're an abomination, and now I'm finally going to end you.
uid: 3de18902-2d8e-9f65-b6c1-63c59c81010a
- 0 Check flag(s) (Tag):
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
   true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> Pathetic. Your blood betrays you, iblith, and I will spill every drop.

null
uid: 4bef29c1-10ff-af79-98a8-3ade565b6731
=== END NODE ===

null
uid: 4eccf8ac-2ada-dcec-d410-68221b657e47
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> You dare to challenge me? We will see who the Absolute truly loves.
> null

0:0 - Pathetic. Your blood betrays you, iblith, and I will spill every drop.
uid: 50bd2953-1fe1-26c2-e069-d9a469041939
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> The Absolute did not bring you here to assist me - She brought you here to die.

0:0 - Open your mind.
uid: 53bbe225-d699-aa5e-3ad5-f2e12176a783
> *You feel her breath on your neck, her fingers running down your spine, and then... it is over.*

0:0 - Leave.
uid: 556bdb52-5748-5dc0-41de-772a534af322
=== END NODE ===

0:0 - *Through her eyes, you see yourself: skin glistening with sweat, hands bound. Ecstasy... or terror. Maybe both.*
uid: 564caa55-31b3-be07-aff6-d4613c1a29b4
Node context: describing a vision of being seduced by acruel drow
> Open your mind.
> Reject the vision.

0:0 - There is a bond between us, True Soul. I can see what you are. What you want.
uid: 69b0779c-5546-c088-f3fd-cea3f010c468
> And you can see what I want.

0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise.
uid: 69b7d1a1-876d-1ba8-ff11-26725cfc27c0
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> null

null
uid: 6a132b1d-889e-f36e-0890-daf9fc7af06d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null
> null

null
uid: 72e63954-d71e-dc09-b01b-c98626d7a420
> We will discuss the matter later. First, we lay waste to this forsaken grove.

0:0 - When you are done, we will celebrate our victory at your camp.
uid: 808ec75b-b347-b127-ac32-8e4bee6279a6
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription
- 1 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GoblinPartyInvitation - DEN_AttackOnDen_Event_GoblinPartyInvitationdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I've done as you asked. It's time you gave me safe passage to Moonrise.
> I need safe passage to Moonrise Towers. Nere said you could provide it.
> Leave.

0:0 - You won't even have the dignity of dying in your homeland. Ssussun pholor dos!
uid: 815277ce-6693-c88a-1890-1038a0a68616
Node context: "light will take you"
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 86aa50ed-e084-708d-50a2-1fc58841860d
=== END NODE ===

0:0 - And you can see what I want.
uid: 86d6f594-73d7-3608-adda-00dd9a32f397
Node context: She means sex
> *Through her eyes, you see yourself: skin glistening with sweat, hands bound. Ecstasy... or terror. Maybe both.*

0:0 - *You see the slaughter of the tieflings again, but through her eyes. The delight of blood, the symphony of screams. Glorious.*
uid: 96bc0fe2-a70d-e11d-3ac8-c81376efbc76
Animation: CDavis: Use Mind Meld anim
Cinematic: My lips set in a cruel smile
Node context: describing a sickening sensation
> The Absolute loves you, True Soul. And serving Her, as you have, is the path to true power.

0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise.
uid: 9911cdcf-445f-c92d-41d6-8ec944315fa3
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> null

0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it.
uid: 9aaa493c-2e73-d665-71a7-96febe539a67
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> Did he, now? Let me guess: the snivelling brat's failed his duty. Nothing if not expected.

0:0 - Until then, let us revel. The Absolute demands no less.
uid: a0c46cc4-f549-14dd-97d0-a9bd833c9009
=== END NODE ===

0:0 - I expect great things of you - when the battle begins, show me your worth.
uid: a102042f-fb72-7f4d-5cc8-709f2e076ddf
Node context: An aside to the player as she's gathering troops before setting out on a raid -
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription
> I've done as you asked. It's time you gave me safe passage to Moonrise.
> I need safe passage to Moonrise Towers. Nere said you could provide it.
> Leave.

0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise.
uid: a5203fd9-abe4-7993-3097-c348f9c50977
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> You are most eager, True Soul. All will be revealed come dawn.

0:0 - The true honour is to serve the Absolute. She loves you fiercely; I see that in the strength She has given you.
uid: a8573e09-f519-6778-777b-921571f1fd63
Node context: pleased, speaking to an ally - The Absolute is their goddess
> And She has so much more to give.

0:0 - There were few left alive - you began the slaughter without me, I assume?
uid: aa613d23-bc9f-511e-a67a-f39081176335
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_InsufficientDefense - DEN_AttackOnDen_Event_InsufficientDefensedescription
> You are almost worthy to live among drow, faerie.

null
uid: b044f59c-eba8-a1c8-da6f-f47c823a955c
> Until then, let us revel. The Absolute demands no less.

0:0 - I've done as you asked. It's time you gave me safe passage to Moonrise.
uid: b3df903c-6107-c11e-65d1-2dd8b6e758bd
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> null

null
uid: b71dc44a-597f-1ae5-5924-31bad93e37e6
> All will be revealed come dawn.

0:0 - The Absolute loves you, True Soul. And serving Her, as you have, is the path to true power.
uid: c2b537b3-579c-b8f7-c76f-6ec28e519dac
Node context: unnerving, religious fervour - the 'serving' involved taking part in a massacre
> null

null
uid: c36cdc6d-3cc0-e898-bdbd-33d0c171d9b2
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: ca3a921f-b7bf-182f-782b-792d9f184762
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> You dare to challenge me?
> null

0:0 - Praise the Absolute, sister! She will reward us well for this exquisite carnage.
1:0 - Praise the Absolute! She will reward us well for this exquisite carnage.
uid: cb3ffb2e-efb6-ada2-7455-be093acbebb6
Cinematic: if possible, breathing heavily - she's just participated in a slaughted and is tired but exhilerated
Node context: With a smile and slightly out of breath - just participated in a slaughter and enjoyed it
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription
- 1 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Drow_HasMet - DEN_AttackOnDen_Drow_HasMetdescription
> There were few left alive - you began the slaughter without me, I assume?

0:0 - Please, it's no challenge. Just a friendly little murder between chums.
uid: cbc2c1a3-4435-e7c4-7687-0e23503a7585
Node context: Reassuring, then very chipper
> null

0:0 - Are we planning to kill everyone we meet?
uid: ce4be96f-f745-5cad-4036-b8c1ea726b4c
> null

0:0 - Glad to have helped - I made sure they were ready to fall.
uid: d331d528-6658-8f0d-d41d-8541c443eb9a
> The true honour is to serve the Absolute. She loves you fiercely; I see that in the strength She has given you.

0:0 - You are almost worthy to live among drow, faerie.
uid: d3a010ca-cb38-ad7b-061b-0122846eae3e
- 0 Check flag(s) (Tag):
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> null

0:0 - You rejected the Queen of Spiders for this Absolute - I will slay you in Lolth's name.
uid: d84e8659-fd1d-e4f2-bbae-df7828138a85
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> Greater drow than you have challenged me, sister. The Underdark is thick with their blood. Greater drow than you have challenged me, jaluk. The Underdark is thick with their blood. Greater drow than you have challenged me, wael. The Underdark is thick with their blood.

0:0 - I will come to your camp tonight. We will celebrate this victory. Together.
uid: dced0129-f671-a434-22ab-bb093f2a4d6c
Node context: following a seduction - she's very dominating, practically ordering us to join her in bed
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GoblinPartyInvitation - DEN_AttackOnDen_Event_GoblinPartyInvitationdescription
> I've done as you asked. It's time you gave me safe passage to Moonrise.
> I need safe passage to Moonrise Towers. Nere said you could provide it.
> Leave.

0:0 - Look at me.
uid: ddb299e8-b995-d8ed-43b0-486a07fb05f7
Node context: as if to a lover
> *You see the slaughter of the tieflings again, but through her eyes. The delight of blood, the symphony of screams. Glorious.*

0:0 - We will discuss the matter later. First, we lay waste to this forsaken grove.
uid: df271d2a-fd98-cbf0-7143-3e7d95adeccf
=== END NODE ===

0:0 - You dare to challenge me?
uid: e3ad91ef-4222-0c7c-cbed-82a4818b574b
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Please, it's no challenge. Just a friendly little murder between chums.

null
uid: e4317862-4c0b-ca66-d9ae-f3bc7ac7d5a0
Jump to another node

null
uid: e43cc883-4b84-e2c5-b33a-6ea054a57004
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Your words say nothing, woman. Prove your merit with blood!

0:0 - What a lovely afternoon! A real pleasure!
uid: ead8ebe4-8d42-e3e2-aeb8-890d3640a56d
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> The true honour is to serve the Absolute. She loves you fiercely; I see that in the strength She has given you.

0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it.
uid: eb9874e9-9e4d-3207-44a0-87d7a28f923b
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> We will discuss the matter later. First, we lay waste to this forsaken grove.

0:0 - You are most eager, True Soul. All will be revealed come dawn.
uid: ebdb3d5e-6d67-f9cb-6cb3-220991f5c600
> The Absolute knows your zeal. And She has so much more to give.

null
uid: ef2eabe0-f455-b18e-329b-20c09405e246
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> We needn't fight every time, you know. There's this wild notion called choosing your battles!

0:0 - Find the druids. Bleed them dry.
uid: effc32ff-d0a8-be33-0545-d1728fef7149
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_State_DruidsAreDefeated - Flag set when the druids of the Grove are defeated.
- 1 Check flag(s) (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Once - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_Oncedescription
- 2 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Leave.
uid: f0057d5c-78d3-1311-0c43-afe0d2538296
=== END NODE ===

null
uid: f1d1d908-02d0-058c-5e4d-934e419e52ba
Jump to another node

0:0 - *You feel her breath on your neck, her fingers running down your spine, and then... it is over.*
uid: f2a7242c-cda1-f2b9-6774-6a8a0c4c0cf2
Node context: describing a sensual vision
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Drow_AcceptedSeduction - DEN_AttackOnDen_Drow_AcceptedSeductiondescription
> I will come to your camp tonight. We will celebrate this victory. Together.

0:0 - I need safe passage to Moonrise Towers. Nere said you could provide it.
uid: f30c8994-cdfb-b576-5de2-92bea138dd52
- 0 Check flag(s) (Global):
   true - UND_TheDrowNere_Quest_SentToMinthara - UND_TheDrowNere_Quest_SentToMintharadescription
   false - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Check flag(s) (Local):
   false - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Quest_AskedAboutPassage - GOB_DrowCommander_Quest_AskedAboutPassagedescription
- 1 Set flag(s) to (Local):
   true - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNere - a759296c-5d41-f5b9-7d31-1c70d1e10dc7_MentionedNeredescription
> null

0:0 - The Absolute did not bring you here to assist me - She brought you here to die.
uid: f5f9509f-b151-4212-a64f-956b495f23c4
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: f8a39167-ed8e-8e4e-606f-ec0deea2e1f5
Cinematic: Qcam's here to avoid Inclusion lines
> I've done as you asked. It's time you gave me safe passage to Moonrise.
> I need safe passage to Moonrise Towers. Nere said you could provide it.
> There was no honour in this. This was murder. The only fitting reward for us is the hangman's noose.
> Glad to have helped - I made sure they were ready to fall.
> What a lovely afternoon! A real pleasure!
> It's been a privilege to fight alongside you.
> You're an abomination, and now I'm finally going to end you.
> You won't live to collect any reward, but I will collect your head.
> You rejected the Queen of Spiders for this Absolute - I will slay you in Lolth's name.

0:0 - Did he, now? Let me guess: the snivelling brat's failed his duty. Nothing if not expected.
uid: f954bf1f-bfad-d51a-fe62-55ede4745068
> But you - I can see you are different. Faithful to the last.

0:0 - The Absolute knows your zeal. And She has so much more to give.
uid: fb5e4057-9332-c305-6233-b5d92b77bdb9


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidGuard001.lsj
Synopsis:
Jeorna, one of the druid grove's guards, reacts to their victory in defending their home. She may also react to the tiefling refugees having left.

0:0 - I wasn't sure about you at first. Thought you might be trouble. I was very wrong.
uid: 1079eee8-0dd3-3e9b-e14c-e9f0ec399e1f
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description
=== END NODE ===

0:0 - Peace in the Grove once again. It's been too long.
uid: 401bc765-ec5e-4a13-4bd8-e526a1d2881c
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description
- 1 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
=== END NODE ===

0:0 - Safe travels. Wherever they may take you.
uid: 46475ac1-351c-d876-06ba-8cb703da9974
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description
=== END NODE ===

0:0 - The tieflings have moved on. We can restore the harmony of the Grove now.
uid: 695647d6-89d8-9450-5c21-342e7b1307e2
- 0 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard001 - DEN_AttackOnDen_HasMet_DruidGuard001description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidGuard002.lsj
Synopsis:
Maggran, one of the druids guarding the Grove, reacts to its successful defence. He also reacts if the tiefling refugees finally leave.

0:0 - His blessings - our blessings - to thank you.
uid: 3cfc367f-2eb6-f900-09a7-b4b71176ac35
Node context: Grateful
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description
=== END NODE ===

0:0 - They could have cleared up after themselves before they left...
uid: 596902d2-5313-b850-5e1b-42204aafbc66
Node context: Referring to the tiefling refugees.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description
- 1 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
=== END NODE ===

0:0 - Our 'guests' are finally gone. I thought they'd never leave.
uid: 9df9df7f-67d2-848f-dd5b-50424353674c
Node context: Referring to the tiefling refugees.
- 0 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description
=== END NODE ===

0:0 - His leaves to shade you. His branches to point your path. His shelter to protect you. Thank you.
uid: e7629f8c-4a5a-7057-1123-0d034bfe84dd
Node context: Reciting a blessing of Silvanus for you. Should be spoken with a smile, a blessing/prayer as thakns for what you've done.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard002 - DEN_AttackOnDen_HasMet_DruidGuard002description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidGuard003.lsj
Synopsis:
Mino, one of the druids guarding the den, reacts to its successful defence. He also reacts if the tiefling refugees have left and if victory was secured owing to the assassination of the goblin leadership

0:0 - Some normalcy can return to the Grove. At last.
uid: 0e945ed4-20f8-1a56-ea5d-c55bde7a73a8
Node context: Content
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description
- 1 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
=== END NODE ===

0:0 - I hear the goblins' leaders met their ends. Unfortunate for them, but very fortunate for the Grove.
uid: 13cd8d1c-e8d7-8670-c8be-522b7a7c76bd
Node context: Relief
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description
=== END NODE ===

0:0 - Goblins at our gates. In our home. Silvanus' mercy...
uid: 14d6ce20-4a6c-cc81-ce1c-b73a73dbda74
Node context: Reacting to a goblin attack that occurred
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description
=== END NODE ===

0:0 - Those goblins ought never to have found us. They never would have, if we'd been properly secluded.
uid: 9b64dd7d-c749-e01d-1820-777803a61357
Node context: Reacting to a goblin attack that occurred
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description
=== END NODE ===

0:0 - The other tieflings have finally left. Perhaps you will join them?
1:0 - The tieflings have gone - good. I wish them well, but they crowded us for far too long.
uid: a31a36f8-7b75-0361-6b1c-ee4e70dae493
Node context: Glad to have tieflings gone. Gives an unsubtle hint to tiefling players that perhaps they should leave also.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description
=== END NODE ===

0:0 - Without leaders, those goblins present little threat to the Grove. Silvanus has blessed us.
uid: fa3758e4-613a-201a-f5c2-4a667494ca0e
Node context: Relief
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_DruidGuard003 - DEN_AttackOnDen_HasMet_DruidGuard003description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidLeader.lsj
Synopsis:
Kagha dialogue if Attack on Den has occurred. Various states included in this dialogue

0:0 - I've cancelled the rite. The circle must heal.
uid: 08d5a709-26d6-ba9d-4a82-e1767ce954fd
> But I won't sacrifice our future to the screaming horde. While I still breathe, this grove will not come to harm.

0:0 - Leave.
uid: 0a66e20a-72c2-2025-da72-9213776165f5
=== END NODE ===

0:0 - Halsin's cancelled the rite. The brood is exposed. And we've you to thank, Silvanus have pity.
uid: 10e0efeb-73fa-ff3d-13e2-2c5f1a905c61
Node context: Sarcastic "and we've YOU to thank"
> Enough of the act. I've learned of your alliance with Shadow Druids.
> Leave.

null
uid: 16d23c30-6c90-7722-807b-9e514c96ebfa
Jump to another node

0:0 - Attack.
uid: 2ec9fdba-4383-d176-2270-ae880b6b8c1a
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Enough of the act. I've learned of your alliance with Shadow Druids.
uid: 3a9d530c-1a72-ed5f-4420-17500e06dbec
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   false - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKagha - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKaghadescription
- 0 Set flag(s) to (Local):
   true - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKagha - 45b7358d-da8a-1025-a143-c55add01c608_ConfrontedKaghadescription
> Have you now? And you thought you should tell me?

null
uid: 3b736deb-c94f-ef9c-6091-78dd9d01a0f2
Jump to another node

0:0 - Safe. For now.
uid: 44c12f07-3ec1-fb4a-2d39-3403fa4d2d6c
Node context: Kagha has repented
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> null

0:0 - Have you now? And you thought you should tell me?
uid: 4b74fcf2-5d56-2890-ebfd-f8c520138320
> We will execute the Rite of Thorns, and you will give no more complaint. In fact...

0:0 - Safe. For now.
uid: 4ea01268-5203-7c70-6082-2ae28edf6ac4
Node context: Kagha has repented
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
=== END NODE ===

0:0 - This is only the beginning. An army soon crosses the coast.
uid: 67f84221-4668-385f-2a35-e5bf446ade47
Node context: Kagha still evil or evil-ish.
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> null

0:0 - With Halsin back, at least the grove might stand a chance. And we've you to thank.
uid: 7040a52b-9034-81d7-92d0-8edad994e9bd
=== END NODE ===

0:0 - If only Halsin were still here to guide us. Silvanus willing, we might heal without him.
uid: 79b52ce9-4682-7e7d-2d69-b217be5db367
=== END NODE ===

0:0 - This is only the beginning. An army soon crosses the coast.
uid: 967e1493-3874-0564-f8e1-bde1f9d6ffae
Node context: Kagha still evil or evil-ish.
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> null

0:0 - This is only the beginning. An army soon crosses the coast.
uid: 979fe67a-a13b-d523-b2eb-53fd0de99b4d
Node context: Kagha still evil or evil-ish.
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> I've cancelled the rite. The circle must heal.

null
uid: 9acc78e2-2461-95c0-3a29-abd00763cf02
Jump to another node

0:0 - Silvanus willing, we might heal before then.
uid: 9c35195f-55b1-d35f-f977-0aa85f34dc61
=== END NODE ===

0:0 - We will execute the Rite of Thorns, and you will give no more complaint. In fact...
uid: a31899c0-fd47-6c9f-509e-d723c5ea719d
> ...you will be gone before the sun next sets on the grove.

null
uid: a3ca2dcf-d12d-5967-676b-0af92fc9fcb3
Jump to another node

0:0 - ...you will be gone before the sun next sets on the grove.
uid: aefe1071-8814-e8b5-5882-ae61145da315
> Attack.
> As you will. I'll go in peace.

0:0 - This is only the beginning. An army soon crosses the coast.
uid: b9b62603-40d6-ea91-e509-75085b27b850
Node context: Kagha has repented
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> If only Halsin were still here to guide us. Silvanus willing, we might heal without him.

0:0 - This is only the beginning. An army soon crosses the coast.
uid: c95615c0-f3ed-cae4-2d60-61e29c9ab412
Node context: Kagha has repented
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> Silvanus willing, we might heal before then.

null
uid: c991cc8d-4b41-9867-8e30-8d55dcf6d154
Jump to another node

0:0 - As you will. I'll go in peace.
uid: cdad4015-babf-1314-327b-2e596a850268
=== END NODE ===

0:0 - But I won't sacrifice our future to the screaming horde. While I still breathe, this grove will not come to harm.
uid: cdf35f0e-c846-2020-a00c-745a957d8bb1
> null

0:0 - This is only the beginning. An army soon crosses the coast.
uid: d4218b92-46fa-6bd0-64eb-1e8d448a38b7
Node context: Kagha has repented
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> null

0:0 - This is only the beginning. An army soon crosses the coast.
uid: d5088fc7-7b95-0163-27a1-c0b49c0e32c8
Node context: Kagha still evil or evil-ish.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> Halsin's cancelled the rite. The brood is exposed. And we've you to thank, Silvanus have pity.

0:0 - This is only the beginning. An army soon crosses the coast.
uid: e88d8b32-3399-88b3-54fc-4d096df0c6e0
Node context: Kagha has repented
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDenDruidLeader_State_HasMet - DEN_AttackOnDenDruidLeader_State_HasMetdescription
> With Halsin back, at least the grove might stand a chance. And we've you to thank.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_DruidOpposed.lsj
Synopsis:
Rath's dialog once the Tieflings win Attack on Den OR once the quest Goblin Hunt is completed. He provides a reward to the player if they have brought back Halsin.

0:0 - By your efforts, Silvanus' grace can be restored to the grove. May he always share your stride.
uid: 06d888db-5035-5e1a-c93d-496a79ae34ea
=== END NODE ===

0:0 - Forgive me. You triumphed over the goblins, and that cannot have been an easy task.
uid: 08511aba-0f6c-bd0b-03e4-7868fc31c674
> After cutting through a grove of druids, goblins were simple.
> If it makes you feel any better, I found proof Kagha was allied with Shadow Druids.
> I'm glad Halsin made it here, but I wish I could have helped more.
> What will you do now? You're basically the only druid left.
> It wasn't. So where's my reward?

0:0 - I cannot imagine taking on a camp full of goblins was a simple task.
uid: 09135456-e480-5cf7-89c5-b02637eeafc7
Node context: Interested.
> For someone like me? It was pretty simple, actually.
> Think nothing of it. I'm glad Halsin is safe.
> It was a hell full of blood and ash.
> I'm just here for the reward.

null
uid: 1ee15d63-e2f4-da08-2f3c-6cc7ea972fa7
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
=== END NODE ===

0:0 - Of course. It is well-earned.
uid: 1f440be9-4759-9daa-04ec-84a1832b4bc0
Node context: Serious, not sarcastic.
> Let me show you on your map where you can find the cache. Take this rune - you'll need it.
> Where is the rune? My apologies. It seems to have been... taken.

0:0 - Place it among the pedestals inside our library. When the wolf glows brightest, everything in the vault below will be yours.
uid: 28693f1a-8274-ce1b-ab32-44a8d5c45df9
=== END NODE ===

0:0 - I hope whatever rot was lurking in her heart can be swiftly cut away.
uid: 2b1268f3-f580-43e0-4ec2-669a852166a9
> Kagha was allied with Shadow Druids. I have proof.
> Leave.

0:0 - No, thanks is not enough. May Silvanus bless you for all your days.
uid: 4acdfc8d-a23b-2048-2fe1-ff236c2f0c02
Node context: Deep, serious gratitude.
> I cannot imagine taking on a camp full of goblins was a simple task.

0:0 - For someone like me? It was pretty simple, actually.
uid: 4cc8f477-d3b6-8445-dbb3-e9076bd85c51
> Fair enough. I should not have underestimated you.

0:0 - As am I. The grove will be whole again.
uid: 4d782d13-14a4-1d19-b7de-91d240f3a328
> And I promised you a reward, didn't I?

0:0 - To be expected. I am glad you survived intact.
uid: 51903a81-d46d-b579-366f-90e0f8930a4b
> And I promised you a reward, didn't I?

0:0 - ...I apologise. I must have some time to myself.
uid: 5977ad04-c0e7-f4ca-8b87-d42f1125dd99
Node context: Grieving for Halsin, his mentor and close friend
=== END NODE ===

0:0 - Let me show you on your map where you can find the cache. Take this rune - you'll need it.
uid: 62b0a18a-ce1d-cc7a-ec1d-4f7c25223cdf
Cinematic: Gestures towards the player, offering a rune.
Node context: Offering a rune-like key to the player for a reward.
- 0 Check flag(s) (Object):
   true - DEN_ShadowDruid_State_HasRune - For Rath, to check if he still have it
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward
- 1 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_GiveRune - For Rath, set when he gives it to the player as a reward
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Place it among the pedestals inside our library. When the wolf glows brightest, everything in the vault below will be yours.

0:0 - Where is the rune? My apologies. It seems to have been... taken.
uid: 642f4b24-8971-b81b-bda6-100c43d029fb
Cinematic: Rath searching his clothes for the rune
- 0 Check flag(s) (Object):
   false - DEN_ShadowDruid_State_HasRune - For Rath, to check if he still have it
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Forgive me. I can only offer my gratitude, and pray Silvanus protects you on your journey.

0:0 - Nature is an endless cycle of death and rebirth. Silvanus' grace will return to us one day.
uid: 68c0e927-8fd8-d8f9-48b4-74c611d57b2e
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - You've done it. You brought Halsin back. Thank you.
uid: 6b6d98c6-cc93-c480-4725-a09f95c179d3
Node context: Deep, serious gratitude.
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward
> No, thanks is not enough. May Silvanus bless you for all your days.

0:0 - Fair enough. I should not have underestimated you.
uid: 6e69fa39-9bfd-02d1-e661-e7eb601baf1d
> And I promised you a reward, didn't I?

0:0 - All the pain Kagha caused will heal with the season's turn, as it should be.
uid: 705526a7-501e-6b21-5404-4255a38ede93
=== END NODE ===

0:0 - May he rest in Summeroak forever. I...
uid: 767c6d1f-86c2-0538-9bc8-7631fdd172c9
Node context: Grieving for Halsin, his mentor and close friend. Voice tapers off as his composure cracks.
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> ...I apologise. I must have some time to myself.

0:0 - I'm glad Halsin made it here, but I wish I could have helped more.
uid: 7f5a8368-6bc6-6001-c449-6594fe542ad6
> Seeing Halsin gives me the strength to endure everything else. You did the right thing.

0:0 - I... I wish it did not feel too late. This grove is corrupt, its shepherds drowned in blood.
uid: 80488706-e309-50a1-3a19-a233f069037e
> Forgive me. You triumphed over the goblins, and that cannot have been an easy task.

0:0 - With Halsin's return, you can feel the change in the air.
uid: 8b1024bc-7e84-2373-899e-fa30dc020cd0
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
> All the pain Kagha caused will heal with the season's turn, as it should be.

null
uid: 8d563df0-23f9-013d-19df-32ecc9d7a771
Jump to another node

0:0 - Ah, of course.
uid: 98ccf489-6892-8d6f-44b6-ee1a9f8ace4d
> null

0:0 - But I will leave that for Halsin to judge. He is First Druid, and I will not gainsay him as Kagha has done.
uid: 98e8df96-2259-4d53-c111-9812172bd28d
Node context: Disappointed.
=== END NODE ===

null
uid: 9c0d307c-cc9d-d44e-fb88-c6963649e40f
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription
=== END NODE ===

0:0 - That explains... a great deal, although I suppose her true allegiances no longer matter.
uid: a337a19d-997a-ff00-5092-f65db396eee8
> You have my deepest gratitude. I promised you a reward, did I not?

0:0 - And I promised you a reward, didn't I?
uid: a4aa839d-db23-856c-bf82-bca1f78d47ac
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RathMentionedReward - DEN_ShadowDruid_Knows_RathMentionnedRewarddescription
> Let me show you on your map where you can find the cache. Take this rune - you'll need it.
> Where is the rune? My apologies. It seems to have been... taken.

0:0 - After cutting through a grove of druids, goblins were simple.
uid: a67c3260-e7ee-74d7-a3e4-ff94c7329dff
> They were people, not weeds. We all suffered under Kagha's wicked leadership.

0:0 - I am glad the goblins are no longer a threat. But where... where is Halsin?
uid: a98da16b-106d-189e-fb00-d456515a2d99
Node context: Glad the goblins are gone, but still worried about his missing friend.
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
=== END NODE ===

0:0 - Kagha was allied with Shadow Druids. I have proof.
uid: a99b732e-437a-29e5-a9b1-cc8e77309cb9
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription
> That... explains a great deal. To think that Kagha could fall to their corruption under Silvanus' gaze.

0:0 - It was a hell full of blood and ash.
uid: aee05872-80ac-0755-a0aa-5c51ce3e6b8b
> To be expected. I am glad you survived intact.

0:0 - You've done it. You brought Halsin back.
uid: b265c463-9270-8488-6abc-bd5528f08bf8
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_RathGiveReward - Only once, Rath gives a reward
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
> I... I wish it did not feel too late. This grove is corrupt, its shepherds drowned in blood.

0:0 - What will you do now? You're basically the only druid left.
uid: b70caa36-8ca8-7e96-8630-7b0ef429c6c3
> I cannot abandon this place. By Silvanus' grace, I will remain here to serve as Halsin sees fit.

0:0 - Thanks to you, the grove is whole again.
uid: bd8fddd5-8da7-fc9f-7965-63e37cd157e0
Node context: Deep, serious gratitude.
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
- 1 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
> Halsin will guide us forward, and Kagha's heart will heal. I have full faith in that.

0:0 - Halsin will guide us forward, and Kagha's heart will heal. I have full faith in that.
uid: bdb5595b-c7c4-e8c8-8b5a-38950ad4ea3a
=== END NODE ===

0:0 - They were people, not weeds. We all suffered under Kagha's wicked leadership.
uid: bec59840-f525-d9f5-cc32-ea8d5d7c653e
> You have my deepest gratitude. I promised you a reward, did I not?

0:0 - I cannot abandon this place. By Silvanus' grace, I will remain here to serve as Halsin sees fit.
uid: bf4be153-6d79-a328-ba48-463f7f7c5866
> You have my deepest gratitude. I promised you a reward, did I not?

0:0 - Leave.
uid: c8aa9e56-402a-0318-40ee-ee629d676897
=== END NODE ===

0:0 - I'm just here for the reward.
uid: ce2ba368-ecde-7af3-ed9d-58856389d4ec
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Of course. It is well-earned.

0:0 - Seeing Halsin gives me the strength to endure everything else. You did the right thing.
uid: d0f1d856-be9f-67ad-90c0-a7d54f0dcc29
> You have my deepest gratitude. I promised you a reward, did I not?

0:0 - Think nothing of it. I'm glad Halsin is safe.
uid: d1f535d0-1548-10fb-5b9c-5c4676b0a23f
> As am I. The grove will be whole again.

0:0 - Forgive me. I can only offer my gratitude, and pray Silvanus protects you on your journey.
uid: d53ef283-3220-605a-fbbc-fdbe777ecf7b
Cinematic: Rath bowing his head respectfully.
=== END NODE ===

0:0 - Silvanus forgive me.
uid: d59b2def-bec1-1a3a-4c81-07de5711d2f5
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_UnderAttack - DEN_AttackOnDen_State_UnderAttackdescription
   false - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - That... explains a great deal. To think that Kagha could fall to their corruption under Silvanus' gaze.
uid: dfe8036e-0de4-d130-aef2-830e6e794f03
Node context: Shocked, but then turning to frustration.
> But I will leave that for Halsin to judge. He is First Druid, and I will not gainsay him as Kagha has done.

0:0 - It wasn't. So where's my reward?
uid: e7932d31-aa47-0a3b-92c1-90bedca9a0f5
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Ah, of course.

0:0 - You have my deepest gratitude. I promised you a reward, did I not?
uid: e895116d-29bc-76b4-debd-e1da2f68e7ca
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RathMentionedReward - DEN_ShadowDruid_Knows_RathMentionnedRewarddescription
> null

0:0 - If it makes you feel any better, I found proof Kagha was allied with Shadow Druids.
uid: f295d8e0-abbe-2195-11b5-3daafb4233eb
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
   false - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Knows_RathLearnedTruth - DEN_ShadowDruid_Knows_RathLearnedTruthdescription
> That explains... a great deal, although I suppose her true allegiances no longer matter.

0:0 - Now that Halsin is here, Kagha will surely see sense.
uid: f4353872-cf72-b87a-5614-472dd64bc245
Node context: Relieved.
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedGoblinHunt - DEN_ShadowDruid_HasMet_OpposedGoblinHuntdescription
> null
> I hope whatever rot was lurking in her heart can be swiftly cut away.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ElevatorBear.lsj
Synopsis:
Dialogue for the lazy bear sleeping next to the elevator after the den has been attacked.

0:0 - Hmmmm... finally... quiet.
uid: c6cac313-89a9-5ef2-730d-d60932e7a063
Animation: Bear sleeping idle
Cinematic: She has a very big yawn between finally and quiet. She's still half asleep.
Node context: She has a very big yawn between finally and quiet. She's still half asleep.
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Hum.*
uid: d3445c97-8ff0-c277-6273-f7f021760392
Animation: Bear Sleeping idle
Cinematic: She's sleeping, barely reacting.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_EntranceMeeting.lsj
Synopsis:
Zevlor or Asharak are manning the wall of the grove, which is sealed up tight against a coming invasion. They're astonished to see an ally (the player) emerge from the trees and order their soldiers not to shoot.

0:0 - Wait! Wait! Bows down!
uid: 0674b2d0-de94-b281-e7b6-ce81eaf0d91b
Animation: Gaurds lower weapons
Cinematic: to guards on wall (behind and at same level)
Node context: Shouting to guards on wall (behind and at same level)
> Gods above, we took you for a goblin. Get up here.

0:0 - Gods above, we took you for a goblin. Get up here.
uid: 2fb77264-4d4d-795f-a5cc-92034c306ebc
Node context: Astonished
> I want that gate sealed before they arrive - and we need to talk.

null
uid: 61697ee0-8760-a163-16f7-2a9670fb2003
Animation: Arrow flying by CDavis: Use construction anims as player reaciton.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription
> Hold! Hold! Weapons down!

0:0 - I want that gate sealed before they arrive - and we need to talk.
uid: 68b11438-a96e-0fbf-afbd-d24ef86e7803
Node context: Quickly back to his usual, restrained self.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Are you bloody mad? We nearly -
uid: 983d9539-2992-fdbf-ff9d-2a4c2231d62f
Node context: Shouting down to player, relieved at the near miss but irritated all the same
> Never mind. Get up here. I want that gate closed when the goblins arrive.

0:0 - Hold! Hold! Weapons down!
uid: 9ded21df-9316-582c-2336-f97e77148cd3
Animation: Gaurds lower weapons
Node context: Shouting drill sergeant style to archers along the wall.
> Are you bloody mad? We nearly -

0:0 - Never mind. Get up here. I want that gate closed when the goblins arrive.
uid: e5567136-887c-f58d-dcb3-f8dac0588016
Node context: Firm.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: eee0e6ff-98b1-8d7f-762b-d3947bb60fe9
Animation: Arrow flying by CDavis: Use construction anims as player reaciton.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription
> Wait! Wait! Bows down!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_EntranceMeetingWyll.lsj
Synopsis:
Player returns to den after letting Wyll return beforehand. NOTE: A NARRATOR NODE IS REQUIRED IN THE FIRST NODE BECAUSE IT IS A SPEAKER SELECTION WITH A CINEMATIC.

0:0 - Fine - one last chance. See that you don't waste it.
uid: 215b8432-5367-9c06-5339-9d09780a4bd0
> Inside, and hurry. I want that gate closed when the goblins get here.

- Roll sucessful -
null
uid: 2d1d3da4-d9d7-3699-ec3b-92bc8c43af77
> Did you, now?

null
uid: 338358a0-753e-4d12-8118-9e2c001408bd
Jump to another node

0:0 - I hate to admit it, but... it's a good plan. Looks like the team's back together.
uid: 356afc90-97a0-7ca6-3cd5-a14a0c2c2aa1
> Inside, and hurry. I want that gate closed when the goblins get here.

0:0 - Did you, now?
uid: 3b782bc9-3773-1524-2825-a87966fabe6c
Node context: Slightly angry, but coming around.
> I hate to admit it, but... it's a good plan. Looks like the team's back together.

- Roll sucessful -
null
uid: 3c5f7f04-62c1-f906-a606-623850404496
> null

0:0 - Let them try.
uid: 5b087c63-0a3f-3c37-8dac-21e41c0315e7
> null

0:0 - *The parasite seizes as you approach.*
uid: 5ce90ce3-238b-28e6-5621-d1cff2f9698a
Cinematic: | *The men turned towards player, hand at their swords.* |
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription
> You dare show your face?

- Roll failure -
null
uid: 5fcc65e7-55c2-8aa7-f7e4-fe810fa96b22
> You had your chance, and you wasted it.

0:0 - *The parasite seizes as you approach.*
uid: 6e867cfd-3e93-c579-010b-bcce94274293
Cinematic: | *The men turned towards player, hand at their swords.* |
> You dare show your face?

- Roll failure -
null
uid: 76527aa8-26d7-7b92-f840-cd617deac74a
> null

null
uid: 80cf173d-9f9c-d30c-d782-c12a11dcc485
Jump to another node

null
uid: 90c1b17d-6f22-444e-9c68-5f2f63edc69f
Jump to another node

0:0 - The goblins are on their way. I've led them right into your trap.
uid: 9479f1a8-fc24-4c04-9121-e9bb8dbb8cf0
= Roll Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll failure)
> null (roll sucessful)

0:0 - I'M HERE TO HELP.
1:0 - I'm here to help. But not afraid to fight.
uid: 949ded30-31b7-d31e-4de4-a7c20e31e849
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: b0d5c736-e262-1621-8415-22a3d9b9e76a
> You had your chance, and you wasted it.

0:0 - Inside, and hurry. I want that gate closed when the goblins get here.
uid: b61af41b-def8-0574-f055-7e50e279c29e
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

- Roll sucessful -
null
uid: bae0bc6a-0f0e-0e61-703c-81213201a951
> Fine - one last chance. See that you don't waste it.

0:0 - Give me one reason why they shouldn't slay you where you stand.
uid: bfd3103f-48e6-118d-a0ae-acede330f106
> You need all the help you can get. Now stand down before I put you down.
> I'M HERE TO HELP. I'm here to help. But not afraid to fight.
> The goblins are on their way. I've led them right into your trap.
> Let them try.

0:0 - In the name of the Blade, attack!
uid: c31c6a92-7d53-fbee-4b54-ff5bfca57e07
Cinematic: To the tieflings
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription
=== END NODE ===

0:0 - You dare show your face?
uid: d43bc281-14af-430c-c38b-26936018b61e
> Give me one reason why they shouldn't slay you where you stand.

0:0 - You need all the help you can get. Now stand down before I put you down.
uid: e3c78d2f-0e70-1a77-7b7f-04d70fc8b5ae
= Roll Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - You had your chance, and you wasted it.
uid: e9fd829c-0cb9-2338-d32a-f86094022f3b
> In the name of the Blade, attack!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Gatekeeper.lsj
Synopsis:
She's the gatekeeper at the Druid Grove and speaks these lines before and after a goblin attack that threatens to kill everyone in the place. She's shaken and extremely surprised and relieved to have survived

0:0 - I still can't believe you cleared the roads. Expect I won't until the city gates swing shut behind us.
uid: 33ef60a5-a493-3b8d-8fe8-85b7fa4b5e44
Node context: shaken, voice breaking - has just survived an attempted massacre
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - I expected goblins at our gate any moment. Glad to say that you made a prettier sight.
uid: 7643fc83-f60e-e778-4be8-791a2735508f
Node context: Tearing up a little - we just saved her life and the lives of her friends
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription
=== END NODE ===

0:0 - You didn't have to come back. Thank you.
uid: 7799ddb4-9a46-19f5-7323-e2131e34b8e9
Node context: Tearing up a little - we just saved her life and the lives of her friends
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription
=== END NODE ===

0:0 - We'd be dead if you hadn't been here...
uid: 9425eb32-5e21-a79b-d0a7-e53f4e74723e
Node context: shaken, voice breaking - has just survived an attempted massacre
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GatekeeperVictory - DEN_AttackOnDen_HasMet_GatekeeperVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - I knew they'd find us - I knew it!
uid: cd3a0d12-de77-85f4-0ba9-a37b9cb545a7
Node context: scared and annoyed - doesn't feel like anyone listened to her
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Gatekeeper - DEN_AttackOnDen_HasMet_Gatekeeperdescription
=== END NODE ===

0:0 - Gods... I feel sick. We're not ready for this.
uid: f1337784-f89e-e295-b603-1b1e35da377c
Node context: on the verge of breaking down, terrified but almost numb with shock
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Gatekeeper - DEN_AttackOnDen_HasMet_Gatekeeperdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_GoblinLush.lsj
Synopsis:
goblin raider before/after the raid on the druid grove.

0:0 - If the Absolute wants 'em dead, we'll massacre 'em!
uid: 2dc701a7-42c7-a214-a62d-5b7ec75715c8
Node context: preparing for a raid - eager
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription
=== END NODE ===

0:0 - Absolute praise us!
uid: c4003044-ae76-64f5-3a65-51927f51f17c
Node context: detemined
=== END NODE ===

0:0 - You see what I did? The Absolute's gonna recognise me, make me a True Soul, I tell ya.
uid: ed0c7fcc-191d-10b0-61ac-0ee97c235ea2
Node context: content, proud.
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Griefling.lsj
Synopsis:
A tiefling preparing for the goblin assault on the grove - she's scared but excited about the attack because she sees it as a chance to avenge her friend, Kanon, who was killed by goblins earlier. She's trying to sound more sure of herself than she is.

0:0 - I'm ready for this - I'd rather die fighting than with an arrow in my back.

uid: 1e195353-8010-ecd4-6b43-1a20bdb0b2b8
Node context: Deep breath at beginning of line - pysching herself up
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Griefling - DEN_AttackOnDen_HasMet_Grieflingdescription
=== END NODE ===

0:0 - Wish I'd been with you - would have killed a few goblins myself.
uid: 2e6061fa-321c-abc6-b4e7-4b97e3ab85ac
Node context: mournful - Kanon (pronounced 'canon') died during a previous raid
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - It won't bring the dead back... but that felt good.
uid: 334511b4-89df-98ff-e286-d3684cfba17e
Node context: relieved - the fight's over. they won.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription
=== END NODE ===

0:0 - You killed the goblins? Hope you made them suffer.
uid: 9d762ba5-bdbe-3cc6-5cf2-0af4e0f4d74e
Node context: relieved - the fight's over. they won.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription
=== END NODE ===

0:0 - Kanon can rest now...
uid: b8b895d9-33e7-6212-0fa7-825e2a8926e0
Node context: mournful - Kanon (pronounced 'canon') died during a previous raid
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingVictory - DEN_AttackOnDen_HasMet_GrieflingVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - You ready? I can't wait.
uid: cab89855-59d9-7067-bb21-d5b0d0b78e02
Node context: psyching herself up
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Griefling - DEN_AttackOnDen_HasMet_Grieflingdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_GrieflingFriend.lsj
Synopsis:
Memnos, a tiefling, is praying/hiding while the goblins attack the Druid Grove. He admits that he's lost his nerve and doesn't want to fight off the attackers. We can try to persuade him and give him courage; if we succeed, he'll join the defences. Fail, and he'll continue cowering.

0:0 - I do mind. This isn't exactly my bravest moment; I'd rather suffer it alone.
uid: 005a818a-992b-2a54-da74-cec55307295a
Node context: Doesn't want company
> null

- Roll failure -
null
uid: 00bc7286-7786-96cf-e3ad-ba1d77c60f90
> I don't care about my blasted name. The dead don't need compliments from the living. Leave me alone.

0:0 - Mrag. I'd like to see 'Memnos' rhyme in some heroic verse. Fine. I'll help.
uid: 0c25c990-51b3-6750-9aa8-7ee32a3cc8e4
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription
> null

0:0 - You'd do better to find somewhere safe than wasting your time on me.
uid: 0d1fc3f4-ef9b-3415-4514-72968e48a5ea
Node context: Self-pity, worry
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description
   false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
   false - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null

0:0 - Prayers can wait - you're needed to help with the defences.
uid: 0ea66012-7c73-220c-da1a-673278791014
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description
> I can pray a lot better than I can use a bow or a sword.

0:0 - Why are you praying to the god of the dead?
uid: 0fe54de8-9b4c-f26e-2a02-ce1523a44294
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription
- 1 Check flag(s) (Tag):
   false - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description
> Well, seems like I'll be facing him before long. All of us will.

0:0 - Oh, I'll die today. That much I'm sure of. But I'll do it here, on my own terms. Leave me.
uid: 13986b0d-f122-54f4-ed64-165a538e6073
=== END NODE ===

0:0 - You have to try. We need every able body, or we're doomed.
uid: 14ac4f09-6bb0-5f41-0070-9e1ad149caf7
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null (roll sucessful)
> null (roll failure)

0:0 - *You realise he prays to Kelemvor, Lord of Death.*
uid: 18b06fa3-c9c2-222e-9465-5d15bcc49b23
Node context: Narration
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription
> What is it? I'm... I'm busy.

0:0 - Damned either way then... but at least I can go out with a weapon in my hand. All right. I'll do what I can.
uid: 228fbc3b-b197-7215-0964-26ae4aad310d
Node context: Reluctantly getting over his fears and agreeing to fight.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription
> null

0:0 - Damn you... fine. I'll see what I can do. Maybe I'll manage to take a goblin down with me.
uid: 22e0bac3-cbb7-1728-e538-f832edf3d441
Node context: He's been convinced to help the defences
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
- 1 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription
=== END NODE ===

0:0 - Kelemvor judges cowards more harshly than others. Better if you die in combat.
uid: 231a7ce0-b377-b17c-653a-66e326d5785a
= Roll SkillCheck Religion (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null

- Roll sucessful -
null
uid: 2c56e1fa-d373-a4bc-09c6-f00b8c365712
> null

0:0 - 'Lathander to light, Selûne to guide, Kelemvor to show mercy -'
uid: 2f294f53-de1c-9124-1ff0-626257f68013
Node context: Praying to himself. Interrupted by the player
- 0 Check flag(s) (Tag):
   true - Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
> *You recognise Kelemvor, the Lord of Death. The tiefling thinks he will die soon.*


0:0 - You've solved one problem for us. Guess it's on us to solve the next.


uid: 343a9f32-bf47-f5e4-c733-c6f12b85f553
Node context: A little hope
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription
=== END NODE ===

0:0 - 'Lathander to light, Selûne to guide, Kelemvor to show mercy -'
uid: 34651d5d-81d1-fd70-2f8e-7313c81e866a
Node context: Praying to himself
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
> null

0:0 - Mind if I join you in prayer?
uid: 38e6e90c-11c4-cd73-732e-b7fc4bc2093a
> I do mind. This isn't exactly my bravest moment; I'd rather suffer it alone.

null
uid: 3c0c91b3-7c36-313b-a32d-baec26cdc69e
Jump to another node

0:0 - Leave the coward be.
uid: 42075074-f528-8884-0e99-daf113e97da2
=== END NODE ===

- Roll sucessful -
null
uid: 4853b818-0948-9c7d-554a-ffd3f7afe569
> Damn you... fine. I'll see what I can do. Maybe I'll manage to take a goblin down with me.

- Roll failure -
null
uid: 4aa44a21-c14b-eef3-8566-9730967c2c1f
> null

null
uid: 4d32f4d5-fb59-bedd-4e93-76a9f4e045c7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Kelemvor judges cowards more harshly than others. Better if you die in combat.
> Better if you die in combat then live on as a coward.
> I'll kill you myself if you don't grab a weapon and join the line.
> FIGHT, COWARD.
> You have to try. We need every able body, or we're doomed.
> Songs will be sung for today's heroes. Do your part, and your name will live on.
> Every fighter was once a novice. Better that than a victim.
> My god abhors cowards. If you do nothing, your fate is sealed in his eyes.
> Leave.

0:0 - Mrag. Of course I'm going to die... but I might as well get my hands dirty before that.
uid: 4ebe8948-e522-5123-7491-b7accad6235c
Node context: Mrag pronounced mRAG (meaning 'shit' in the tiefling language).
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription
> See you during the fight.

0:0 - Well, seems like I'll be facing him before long. All of us will.
uid: 52d3da74-a375-6eb3-84d0-0953ece1399b
Node context: Fatalistic
> null

0:0 - FIGHT, COWARD.
uid: 55c30873-56a7-303d-18e8-279fe82a01c6
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Leave me spend my final moments how I want.
uid: 5a341549-bd3b-25d4-78fb-ddf4df462156
Node context: mragreshem = infernal language equivalent of 'shithead'. Pronounced m-rag-RESH-em
> Attack him.
> Leave the coward be.

0:0 - Why, because I'm not sharpening steel or strutting on the wall?
uid: 5ae4558d-bb59-cb1e-caea-0a1e71273fbf
Node context: A little defensive
> null

0:0 - We're doomed either way. Best to stop struggling and hope the end's swift.
uid: 5caf0672-31f7-33b2-e5e2-95e238870c4c
Node context: Hopeless
=== END NODE ===

0:0 - This is a beautiful place - and I can't bloody wait to be free of it.
uid: 62a506fd-d31e-7688-4f0b-ad87fbe50658
Node context: Smiling, fatigued
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

null
uid: 6d574bd0-e66e-19e3-a61f-2eca308e7f04
Jump to another node

0:0 - Fine. I'll see what I can do. It won't be much - trust me.
uid: 744e1203-5483-839d-831e-d54cef48cecb
Node context: He's been convinced to help the defences
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
=== END NODE ===

- Roll failure -
null
uid: 7797a801-7d36-2cc4-a912-fce3c4c33fe4
> What is it? I'm... I'm busy.

0:0 - I doubt I'd still be drawing breath without your help. Thank you.
uid: 7afc0062-7512-1175-d6e5-79ef21d36030
Node context: Smiling, fatigued
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - See you during the fight.
uid: 7e52159b-9250-9b31-44bd-0bfaca0d7774
Node context: A little more resolve than before
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
=== END NODE ===

- Roll failure -
null
uid: 81e4250f-6719-8a4a-6087-5e127c854a83
> There's a horde coming for us all. Do you really think I care about your threats?

- Roll failure -
null
uid: 846bc057-7655-e344-6b61-1c5e241f728a
> We're doomed either way. Best to stop struggling and hope the end's swift.

0:0 - Crazy fool! Are you in a rush to see us all dead?!
uid: 84cba95c-e6a0-ad29-5869-478776c5c05a
Animation: Player draws weapon, moves in to attack
Node context: Shocked
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 87136c31-e416-c9a4-3197-3ee1b54155b0
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_RaidersAtDen - Flag to track whether raiders from the goblin camp have arrived at the Den.
=== END NODE ===

0:0 - We won. I'd like to think Arka died happy, but... well. Perhaps now she's at peace.
uid: 8852c02d-5481-63cf-4d70-46892d09e1bc
Node context: confused that he enjoyed killing goblins so much - think of him staring at her bloody hands
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_GrieflingPermadefeated - DEN_Griefling_State_Deaddescription
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription
=== END NODE ===

0:0 - Spare me your empty threats and go away, mragreshem.
uid: 89063605-bcb0-3d9e-1910-3b95d23cad56
Node context: mragreshem = infernal language equivalent of 'shithead'. Pronounced m-rag-RESH-em
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFail - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFaildescription
   false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null

null
uid: 8d398758-fd15-723c-b8c5-a5aa6c9183aa
Jump to another node

0:0 - *You recognise Kelemvor, the Lord of Death. The tiefling thinks he will die soon.*

uid: 9b72d0f1-1462-435e-75f0-9cdbd1b01b3a
> null

0:0 - Leave.
uid: 9de0a92d-c627-0306-b0cc-45f773217405
=== END NODE ===

0:0 - Attack him.
uid: 9e2c902e-5763-e9ab-6c9b-7a1895bb7b67
> Crazy fool! Are you in a rush to see us all dead?!

- Roll sucessful -
null
uid: 9ebf414f-697f-4efe-ba19-f63f06f36dbd
> *You realise he prays to Kelemvor, Lord of Death.*

0:0 - Mrag. Who needs goblins to be afraid of when we've you for company?
uid: a0b8a5aa-723c-ca80-173e-77603c2163bb
Node context: Mrag pronounced mRAG (meaning 'shit' in the tiefling language).
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GrieflingFriendFights - DEN_AttackOnDen_Event_GrieflingFriendFightsdescription
> Fine. I'll see what I can do. It won't be much - trust me.

- Roll sucessful -
null
uid: a1d3d29c-84eb-64b4-fbc7-7143bc6bf9cc
> Mrag. Who needs goblins to be afraid of when we've you for company?

0:0 - I knew I smelled the stink of cowardice.
uid: a35b37c7-0b26-929b-e095-ae3565209d6e
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Kelemvor's judgement is always fair. You're wasting your time trying to curry his favour.
uid: a3c7c94d-5457-6e13-15be-40d4dfccf00e
- 0 Check flag(s) (Tag):
   true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description
> Prayer's all I've got right now. And best to pray to the god I'm liable to meet soon.

null
uid: aa1bd4b1-2c9a-e6df-1741-4f14eed36fb8
Jump to another node

- Roll sucessful -
null
uid: abbd2671-b4bb-72db-d7eb-693b461714c4
> Mrag. I'd like to see 'Memnos' rhyme in some heroic verse. Fine. I'll help.

0:0 - Better if you die in combat then live on as a coward.
uid: ae21e643-72c5-2b47-a0fd-572e36e0b5b7
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Songs will be sung for today's heroes. Do your part, and your name will live on.
uid: b1779f42-5d4f-a285-f5ce-524ddd5ca3e8
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null (roll sucessful)
> null (roll failure)

0:0 - There's a horde coming for us all. Do you really think I care about your threats?
uid: b1aed979-b922-27b0-1f09-4c16ce0d563c
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFail - DEN_AttackOnDen_GrieflingFriend_Event_LaezelPersuadeFaildescription
> Leave me spend my final moments how I want.

0:0 - We... we actually did it. We thrashed the lot of them!


uid: b3bfd001-d3ce-12a0-b624-fa8af2667b49
Node context: confused that he enjoyed killing goblins so much - think of him staring at her bloody hands
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription
=== END NODE ===

0:0 - You don't look busy.
uid: b455afd0-7de6-37b2-8053-2e28076f0204
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvor - DEN_AttackOnDen_GrieflingFriend_Knows_Kelemvordescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description
> Why, because I'm not sharpening steel or strutting on the wall?

0:0 - I'll kill you myself if you don't grab a weapon and join the line.
uid: b58cdcec-7da4-c8bf-8c20-61380c07581f
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Every fighter was once a novice. Better that than a victim.
uid: b9ab670c-82a8-eea6-0f39-f6a711540a5f
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null

null
uid: bd4442b5-5246-1059-14fe-95d364030bc3
Jump to another node

null
uid: be1c706e-b031-78ff-29f9-9d4841e0c9bb
Jump to another node

0:0 - What is it? I'm... I'm busy.
uid: c18e7994-160e-0750-4ec1-97b23beadd6a
Node context: Doesn't want company
> Mind if I join you in prayer?
> You don't look busy.
> Prayers can wait - you're needed to help with the defences.
> Why are you praying to the god of the dead?
> Kelemvor's judgement is always fair. You're wasting your time trying to curry his favour.
> Leave.

0:0 - Leave.
uid: c1ba6dd7-c392-6d4b-ecd5-680aa0347eaf
=== END NODE ===

0:0 - Thank you, for talking some sense into me. I'll do my best when the fighting starts.
uid: c491a6c9-beae-f732-f327-13e52a797c9f
Node context: trying to stay calm, but scared
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
=== END NODE ===

0:0 - I can pray a lot better than I can use a bow or a sword.
uid: c6952ed0-b8d7-d70c-0118-827f5498ee1a
Node context: admitting the truth
> null

null
uid: c84357aa-d57f-10f3-beb9-8ab85c4d05e1
Jump to another node

- Roll sucessful -
null
uid: c88e5e36-78a7-9757-1298-fc59fee141ad
> Mrag. Of course I'm going to die... but I might as well get my hands dirty before that.

0:0 - Prayer's all I've got right now. And best to pray to the god I'm liable to meet soon.
uid: ca90d1e7-9ec6-490c-7ebf-5ad7f54b58db
Node context: Fatalistic
> null

null
uid: cc2753a3-e503-b9cf-0ae3-747992cdb9bc
Jump to another node

null
uid: cd991bde-3a50-c01d-4d83-189fb7e9dba7
Jump to another node

0:0 - 'Kelemvor to judge kindly, Helm to protect -'
uid: d634228f-10d4-e456-6e06-2e3e65ce3462
Node context: Praying to himself. Interrupted by the player
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1 - DEN_AttackOnDen_GrieflingFriend_AskedQuestion1description
   false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
   false - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
> Please, leave me be. I said I was busy.

null
uid: dca6b6b0-a52a-f1d6-674c-1e3e7884c85c
Jump to another node

null
uid: e0c21266-b8bd-7055-e898-a0abbd3eacef
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> I knew I smelled the stink of cowardice.

null
uid: e2ae5935-37c3-268e-0a38-73367c9536a9
> null (roll sucessful)
> null (roll failure)

0:0 - I don't care about my blasted name. The dead don't need compliments from the living. Leave me alone.
uid: ef5b6e20-d410-5d72-d636-1ff0ce27996e
=== END NODE ===

- Roll failure -
null
uid: ef8e4a3e-6a51-2966-3cad-a7682b38edb2
> Oh, I'll die today. That much I'm sure of. But I'll do it here, on my own terms. Leave me.

0:0 - My god abhors cowards. If you do nothing, your fate is sealed in his eyes.
uid: f45bfa51-a5d6-07aa-26c4-ef083caf284c
- 0 Check flag(s) (Tag):
   true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
> Damned either way then... but at least I can go out with a weapon in my hand. All right. I'll do what I can.

0:0 - Can't you just leave me be? This is my last moment of peace.
uid: f6ab0183-a220-1145-f74a-53d0f7f9c837
Node context: Just wants to curl up and hide
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuade - DEN_AttackOnDen_GrieflingFriend_Event_WonPersuadedescription
   true - DEN_AttackOnDen_HasMet_GrieflingFriend - DEN_AttackOnDen_HasMet_GrieflingFrienddescription
   true - DEN_AttackOnDen_GrieflingFriend_PersuadeAttempt - DEN_AttackOnDen_GrieflingFriend_PersuadeAttemptdescription
=== END NODE ===

0:0 - Don't... don't say any words over her. Arka wouldn't want that.
uid: f6df6608-b396-2006-5c14-71a2d542c124
Node context: Smiling, fatigued
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GrieflingFriendVictory - DEN_AttackOnDen_HasMet_GrieflingFriendVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_GrieflingPermadefeated - DEN_Griefling_State_Deaddescription
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - Please, leave me be. I said I was busy.
uid: fc06a01e-b71c-733f-2b39-bb0e2a5f470b
Node context: Doesn't want company
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Grunting.lsj
Synopsis:
Child is listening to a story - player is interrupting. It's the eve of a battle and children are being distracted.

0:0 - *Grunt.*
uid: 9a084419-4ca6-b344-b15a-d9e5ac3acdc4
Node context: Curious
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Grunting - DEN_AttackOnDen_HasMet_Gruntingdescription
=== END NODE ===

0:0 - *Grunt.*
uid: 9c9eaff1-3eb6-ac5d-b683-c6a08caf4e1a
Node context: chuckling
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_GruntingVictory - DEN_AttackOnDen_HasMet_GruntingVictorydescription
=== END NODE ===

0:0 - *Grunt.*
uid: 9f8d31f5-0e52-8b90-08a1-cd25ed748f9e
Node context: Farewell grunt.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_GruntingVictory - DEN_AttackOnDen_HasMet_GruntingVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - *Grunt.*
uid: eece09f5-99df-4734-05e7-ec9f7ce6f501
Node context: Bored
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Grunting - DEN_AttackOnDen_HasMet_Gruntingdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_HalsinAndDruidLeader.lsj
Synopsis:
Halsin meets with Kagha after returning to the grove. He chastises her for her actions during his absence. Depending on Kagha's demeanour, he may soften his tone or not.They disperse after this dialog.

0:0 - Rest. Heal. Celebrate if you wish. Mourn if you must. Come morning, we shall discuss delivering you from your parasite.
uid: 00f602b9-b844-b99f-1d56-1476580499bd
Node context: 'We've been through a lot. Take some time to gather yourself'
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
=== END NODE ===

0:0 - You will stay, as a novice anew. You have forgotten the ways of the druids, the natural order of things.
uid: 01a89f0c-b88e-d5ed-7dec-69a56e85dcfc
Cinematic:
Node context: Dispensing punishment
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> It is up to you to prove the lessons have been learned once more.

0:0 - The grove is nature's beating heart - I was glad to help save it.
1:0 - I acted to save my kin, not this place.
2:0 - I hope this grove of yours is worth the bloodshed.
uid: 025f7c3f-b745-1d86-0d6d-141276160889
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription
- 1 Check flag(s) (Local):
   false - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription
- 0 Set flag(s) to (Local):
   true - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription
> null

0:0 - How is this possible...?
uid: 02c72440-6bb7-9c33-4bc9-473d17f8e237
Cinematic:
> I don't know.
> I escaped from an illithid ship after being infected. Maybe the process was interrupted.

0:0 - The grove stands. Nature prevails. I owe you my thanks - and an introduction.
uid: 03053b45-060a-69ed-32b4-5b027d2e1aaa
Cinematic:
- 0 Check flag(s) (Global):
   false - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened
> I am Halsin - First Druid of the Emerald Grove... and I sense you have a problem you seek my help with.

0:0 - Misplaced, self-important concern. She must learn to respect the balance of all things. But the grove still needs her.
uid: 053a2a44-7747-9af2-81d7-7f97b42ca738
Node context: Explaining his lenient treatment of Kagha
> You will soon see why. But enough of that for now - I owe you my thanks.

0:0 - So as you say, and so it is done, Master.
uid: 08706f45-4c37-299b-bbd6-7ac127769fdd
Cinematic: Bows and steps back from Halsin
Node context: Kagha accepts her punishment offers a slight bow and retreats from Halsin
> null
> Are you mad? Kagha's a traitor.
> null
> null

0:0 - Well done? No... this shouldn't have been necessary in the first place. I failed.
uid: 09a5d1fb-dc6a-44f9-0562-7535def126ee
Cinematic:
> Consider it in the past now. We must look forward.

0:0 - As for what you've done for the grove, speak to Rath. He will see to your reward.
uid: 0b0a16a5-9c22-49cf-65c5-d84809a131f5
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
   false - DEN_ShadowDruid_State_RathIsPermaDefeated - Rath is PermaDefeated
- 0 Set flag(s) to (Global):
   true - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
> null

0:0 - Is such mercy wise? She's strayed from your teachings once already.
uid: 0badb58b-b48e-e7f6-26b3-a21f5fe58476
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> She knows now what cavorting in the shadows brings her. She will not stray again. Besides, this is no time to lose a promising druid.

0:0 - As you wish, Master Halsin.
uid: 0cfbbba0-09b0-da09-8d33-e017b4f48f5b
Cinematic: She gives a reluctant bow and retreats from Halsin
Node context: Not happy. Said through clenched teeth. She gives a reluctant bow and retreats from Halsin
> That's all? She tried to imprison a child.
> You'll have your hands full with her. She shows great spirit, to put it mildly.
> No need to be so harsh. Kagha acted out of concern.
> Such mercy is a show of weakness. You're tainting a hard-won victory.
> The fire of ambition is in her very blood - and cruel blood is a life companion.
> You were too lenient. There's bad blood between tieflings and druids because of her.
> You should turn her over to my kin for judgement. Bad blood still lingers.
> Is such mercy wise? She's strayed from your teachings once already.
> Kagha did not act alone - I found evidence that she conspired with Shadow Druids. Kagha was not acting on her own - she was under the influence of Shadow Druids.

0:0 - I'm sorry to say, I can't undo that magic. I can't cure you. But that doesn't mean I can't help.
uid: 0e7531ce-db1a-7e3c-ebfd-9bb2178d0db6
> At the goblin camp, I hoped to find a way to remove the tadpoles. I failed - but I did find the next best thing. I found out where they come from.

0:0 - The grove is nature's beating heart - I was glad to help save it.
1:0 - I acted to save my kin, not this place.
2:0 - I did as I wished to. I never cared if this place was saved or not.
3:0 - This place means nothing to me, but a great deal to you, it seems. I hope the blood price was worth it.
4:0 - I hope this grove of yours was worth the bloodshed.
uid: 0fed3980-55b3-6441-49b3-e7c3beb98466
- 0:0 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
- 0 Check flag(s) (Global):
   false - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
   false - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
- 1 Check flag(s) (Local):
   false - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription
- 0 Set flag(s) to (Local):
   true - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrove - 524b40c2-5360-04a8-41d8-665501008a2a_ThoguhtsOnGrovedescription
> If only you had come to this place in more peaceful times. You'd have been a welcome addition. And yet save it you did. I am grateful no matter what your motivations. Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything.

0:0 - What happens next?
uid: 10c06445-ca4f-7fe2-540d-e41efb69207a
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_WhatsNext - DEN_AttackOnDen_Halsin_Knows_WhatsNextdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WhatsNext - DEN_AttackOnDen_Halsin_Knows_WhatsNextdescription
> The journey to Moonrise Towers, and all the dangers that that entails.
> Rest. Heal. Celebrate if you wish. Mourn if you must. Come morning, we shall discuss delivering you from your parasite.

0:0 - A child died because of her? She deserved far worse than that.
uid: 16c60d36-d105-d629-12a6-b0470792484a
- 0 Check flag(s) (Global):
   false - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription
> Her punishment is only just beginning, trust me.

0:0 - Perhaps... but I wouldn't want to place all my faith in blind luck.
uid: 17170f16-d5cf-6081-7968-f646cafd3c36
> It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.

0:0 - Nature will determine your fate - whatever happens to you next, know that it is the Oak Father's will.
uid: 184cfe99-7b21-1523-f4b7-0e760acb97d4
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_State_BothParentsDead - Both the parents of Arabella are dead
> Now get out of my sight. There is nothing more to be said.
> Now get out of my sight. There is nothing more to be said.

0:0 - You show no pity, no remorse. I cannot absolve you.
uid: 1904060c-5d6c-2308-5074-99c68d5d1cbb
> null

0:0 - It would have been easier if you just died, Kagha. Now I have to hear your excuses instead.
uid: 1c44b016-4ee9-397a-1689-af80b83baed2
Cinematic:
> An error most grave, Master. I beg your grace.
> I owe you nothing. Goblins swarmed us like roaches while you stumbled after the past.

0:0 - Grace is bestowed by nature, not me.
uid: 1cc86c14-c4de-8baa-fdc5-cfa14a53bdc6
Cinematic:
Node context: Stern
> You will stay, as a novice anew. You have forgotten the ways of the druids, the natural order of things.
> null

0:0 - Are you mad? Kagha's a traitor.
uid: 1dfe5c88-5e5e-7e49-f789-4dc6464f2053
> A dreadful misdeed - one she will never live down. But the grove still needs her passion.

0:0 - You overreacted. The child's death was an accident.
uid: 2037c379-c4ad-9a39-1239-c5f9f51ad013
- 0 Check flag(s) (Global):
   true - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription
> Please. Don't sully the gratitude I feel towards you by making excuses for Kagha. My choice was clear.

0:0 - I owe you nothing. Goblins swarmed us like roaches while you stumbled after the past.
uid: 302d2b6c-1f97-785f-78b6-8e091a441ff4
Node context: Defiant
> You chose to abandon us. I chose to protect us!

0:0 - There is no we. You were the driving force behind this madness. Now it stops.
uid: 30767cb1-1259-c8fa-b035-af32f68537e0
Cinematic:
> As for the idol? It's nothing compared to a life. A mere object, next to one of nature's creations.

0:0 - I escaped from an illithid ship after being infected. Maybe the process was interrupted.
uid: 309d2883-e622-fa1f-fc02-4c2de7680dab
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Event_RevealedNautiloidEscape - Revealed to Halsin how the players escaped the Nautiloid.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Event_RevealedNautiloidEscape - Revealed to Halsin how the players escaped the Nautiloid.
> Perhaps... but I wouldn't want to place all my faith in blind luck.

0:0 - I will allow you to stay. But consider yourself a novice anew. You have forgotten the ways of the druids - our place in the natural order.
uid: 36248be6-5d50-6ccc-8f0a-531d328bfcb8
Cinematic:
Node context: Outlining her punishment
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> You shall learn it all once again, right here. Backslide, and nature's fury will crush you.

0:0 - She knows now what cavorting in the shadows brings her. She will not stray again. Besides, this is no time to lose a promising druid.
uid: 37141eaa-2ed5-687c-aec5-752383afa1f6
Node context: Explaining his lenient treatment of Kagha
> You will soon see why. But enough of that for now - I owe you my thanks.

0:0 - Yes. I have a mind flayer parasite inside my head. I want your help removing it.
uid: 401894e1-bf95-cbd0-3c26-141e250fcdcd
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Event_AskedForHelp - Halsin asked the players for their help regarding the grove/goblin leaders.
> null

0:0 - You're welcome. What now?
uid: 438500d6-3177-df9e-19ab-036b245a56da
> null

0:0 - I was going to show leniency, but Kagha... a child is dead because of you.
uid: 4630ac4f-62b9-c1dc-8f6b-d0a68d006cd6
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> A thief is dead - she stole the idol, befouled the grove!

0:0 - An error most grave, Master. I beg your grace.
uid: 4b0d6acb-ddb1-1aeb-0197-39aa4e6bca45
Cinematic:
Node context: Contrite
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> Grace is bestowed by nature, not me.

0:0 - A dreadful misdeed - one she will never live down. But the grove still needs her passion.
uid: 4ed49b2b-3a2a-41f0-78a2-d9a7e78dc5c5
Node context: Explaining his reasoning to the player
> null

null
uid: 4f6e3b01-e38c-6cb3-b017-0da5b4ac6c2a

0:0 - No need to be so harsh. Kagha acted out of concern.
uid: 4fe029cb-df29-f214-13d0-8c6ae737ff54
> Misplaced, self-important concern. She must learn to respect the balance of all things. But the grove still needs her.

0:0 - You were too lenient. There's bad blood between tieflings and druids because of her.
uid: 50cce341-201b-dfa2-4385-0510753a3df7
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Spilled blood will not right bad blood. Allow me to deal with my own - I still have need of her.

null
uid: 5331cbe0-b64a-cf26-82d5-7d37277891f6
Jump to another node

0:0 - Kagha had that coming to her. Well done.
uid: 5535a351-b5fb-2738-4c99-6070cd8922fd
> Well done? No... this shouldn't have been necessary in the first place. I failed.

0:0 - Enough. If anyone befouled this place, it is you - by sowing division, hatred - death.
uid: 59d0dd44-2f48-f242-9686-b45836eb95b1
> null

0:0 - You are an enemy of nature, to be shunned until you redeem yourself or die. Now go.
uid: 5aa51d70-7461-6dcb-f23c-6d00d0631b58
Cinematic:
> null

null
uid: 5e0d16b8-b7a9-6dfa-0349-242f89f542c0
Jump to another node

0:0 - The girl's parents should have decided your fate, but they perished. Instead, nature will judge you.
uid: 5eb51d96-63ba-04cf-45fa-700cf9e3a5aa
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_BothParentsDead - Both the parents of Arabella are dead
> You are banished from this place - banished from everywhere the Oak Father's creations thrive.

0:0 - Leave.
uid: 5f8764f9-435a-c264-4f4f-16ffc8a403cb
=== END NODE ===

0:0 - No doubt you'd have me flay her or cast her into a spiked pit. But the grove needs druids.
uid: 6057ae16-4f16-a1cf-5d7d-d8e530bb1247
Node context: Explaining his lenient treatment of Kagha
> You will soon see why. But enough of that for now - I owe you my thanks.

0:0 - Apologies for that ugliness. A more bitter homecoming than I would have wished, but at least the grove stands, thanks to you.
uid: 65cc78d7-1c6a-012e-557c-e828b41be3e1
Cinematic:
> Kagha had that coming to her. Well done.
> I watched that child die because of her. She deserved far worse than that.
> A child died because of her? She deserved far worse than that.
> You overreacted. The child's death was an accident.
> Neither of us saw what happened before - maybe the child's death wasn't her fault.
> You're welcome. What now?

0:0 - Consider it in the past now. We must look forward.
uid: 68f6c2b8-a182-5d2a-5623-218d52b10225
Cinematic:
> The grove stands. Nature prevails. I owe you my thanks - and an introduction.
> The grove stands. Nature prevails. And again, I am in your debt.

0:0 - I watched that child die because of her. She deserved far worse than that.
uid: 69316551-67b6-9c1e-d1ef-9380303883f4
- 0 Check flag(s) (Global):
   true - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription
> Her punishment is only just beginning, trust me.

0:0 - Such mercy is a show of weakness. You're tainting a hard-won victory.
uid: 6a1ccde1-c68a-c478-7b73-fd0886b8fb7f
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> No doubt you'd have me flay her or cast her into a spiked pit. But the grove needs druids.

0:0 - Kagha did not act alone - I found evidence that she conspired with Shadow Druids.
1:0 - Kagha was not acting on her own - she was under the influence of Shadow Druids.
uid: 6cc0bf0e-b6d1-718a-95c8-16b0d3a4ce98
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
> She knows now what cavorting in the shadows brings her. She will not stray again. Besides, this is no time to lose a promising druid.

0:0 - I cannot absolve you, even if you are repentant.
uid: 6db19631-1be6-f3bb-b57c-dbb7654da61b
Cinematic:
> The girl's parents should have decided your fate, but they perished. Instead, nature will judge you.
> Nature will determine your fate - whatever happens to you next, know that it is the Oak Father's will.

null
uid: 75bed89f-dff6-7718-f73e-8c5f2d2ebbd1
Jump to another node

0:0 - What about my problem? I need help.
uid: 77452e71-e941-e198-cc6d-8c08c812ea63
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
   true - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
> Soon. Remember the dangers I told you about - there'll be plenty of time to face them.
> Tomorrow morning, we shall discuss what is to come.

0:0 - You will soon see why. But enough of that for now - I owe you my thanks.
uid: 77ee5c9d-b79d-63ea-ead2-24c4e12e8275
Cinematic:
Node context: There's a little foreboding hidden in these phrases. A lot hinges on what he'll tell us tomorrow.
> null

0:0 - Take tonight to rest, recuperate -celebrate. Tomorrow, I'll join your camp so I can help with the trials yet to come.
uid: 782dda6b-d990-21cf-8da9-ed79b27bfb4a
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
   true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
=== END NODE ===

0:0 - The grove stands. Nature prevails. And again, I am in your debt.
uid: 78e42c8f-a6d0-30fd-503e-fdbbfd4a8d29
Cinematic:
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
> Speak to Rath - he will reward you for your efforts.

0:0 - A thief is dead - she stole the idol, befouled the grove!
uid: 79319aeb-c82e-0ee9-0f41-0a2f609beb20
> Enough. If anyone befouled this place, it is you - by sowing division, hatred - death.

null
uid: 7aa366d2-ea7c-92de-1e95-893564742976
Jump to another node

null
uid: 7c820905-12f2-093c-d265-e74dec8fa737
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_KaghaLeavesHalsinDialog - DEN_AttackOnDen_Event_KaghaLeavesHalsinDialogdescription
> Apologies for that ugliness. A more bitter homecoming than I would have wished, but at least the grove stands, thanks to you.

0:0 - Tomorrow morning, we shall discuss what is to come.
uid: 7cc0f937-32fd-95df-40d0-9d562aa5d813
Cinematic:
Node context: This is a much anticipated converation that he's aluding to.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
=== END NODE ===

null
uid: 86fe828e-4309-91b7-2a4b-9ad228c94149
> You show no pity, no remorse. I cannot absolve you.

0:0 - ...It's true. I can feel it right now. Oak Father preserve you, child.
uid: 8a25d921-1aaf-eb5a-d638-681b1fe209aa
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_PlayerTadpoleCondition - Sets when Halsin indicates he's aware that the player is tadpoled (first instance in GOB_WolfPens_HalsinsBear_AfterCombat)
> But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...

0:0 - I am Halsin - First Druid of the Emerald Grove... and I sense you have a problem you seek my help with.
uid: 8a8baefa-f7fc-f9da-1595-8bed80408c23
Cinematic:
Node context: Knowing - referring to the player's tadpole problem
> Yes. I have a mind flayer parasite inside my head. I want your help removing it.
> I don't know what you mean. What problem?
> Wait - how did you get here?

0:0 - If only you had come to this place in more peaceful times. You'd have been a welcome addition.
1:0 - And yet save it you did. I am grateful no matter what your motivations.
2:0 - Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything.
uid: 8f62969f-de20-a65f-a206-6ba03dba9d81
- 0:0 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0:1 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)

0:0 - You took it upon yourself to undertake the Rite of Thorns? To spill blood in this sacred place?
uid: 907be7b4-71f1-5794-2ec6-d4acc4187c83
Cinematic:
Node context: Reading the riot act to Kagha
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
- 1 Set flag(s) to (Global):
   true - GLO_Halsin_Event_TalkedWithDruidLeader - GLO_Halsin_Event_TalkedWithDruidLeaderdescription
> It would have been easier if you just died, Kagha. Now I have to hear your excuses instead.

0:0 - It was an accident! She stole the idol - we were overzealous, yes, but -
uid: 952d8558-246e-41d2-a42f-a057c07becbd
Cinematic:
> There is no we. You were the driving force behind this madness. Now it stops.

0:0 - I don't know.
uid: 99ca3d0c-cb11-e39f-0266-4671fb53eaa8
> It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.

0:0 - I don't know what you mean. What problem?
uid: 9b205b62-ed72-d99a-998f-062d3506b8e2
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription
> null

0:0 - There is naught a clear and meditative mind cannot overcome. After we stray, we return to the fold, having learnt to do better. And in the fold, Kagha is needed.
uid: 9c89c0fa-acd3-4df8-a156-99710b266cfa
> You will soon see why. But enough of that for now - I owe you my thanks.

null
uid: 9f48d889-3a4a-dadd-e256-4e312e513d0f
Jump to another node

0:0 - Speak to Rath - he will reward you for your efforts.
uid: a0697819-e408-6de0-b09a-d3a4743aecd9
Node context: Referring to one of his underlings
- 0 Check flag(s) (Global):
   false - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
- 0 Set flag(s) to (Global):
   true - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
> What about my problem? I need help.
> The grove is nature's beating heart - I was glad to help save it. I acted to save my kin, not this place. I hope this grove of yours is worth the bloodshed.
> The grove is nature's beating heart - I was glad to help save it. I acted to save my kin, not this place. I did as I wished to. I never cared if this place was saved or not. This place means nothing to me, but a great deal to you, it seems. I hope the blood price was worth it. I hope this grove of yours was worth the bloodshed.
> What happens next?
> Leave.

0:0 - You shall learn it all once again, right here. Backslide, and nature's fury will crush you.
uid: a25f3085-c68f-98c2-1a52-6ba1f12f0f8b
Cinematic:
Node context: 'Shape up or ship out'
> As you wish, Master Halsin.

0:0 - You are an enemy of nature, to be shunned until you redeem yourself or die. Now go.
uid: a5836a8a-95e0-e128-30fa-493d1886eef7
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> null

0:0 - You took it upon yourself to undertake the Rite of Thorns? I ought to exile you from this place. Forever.
uid: a6594cdb-1c53-6608-aad8-8d51ca8e4cbd
Cinematic:
Node context: Reading the riot act to Kagha
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
- 1 Set flag(s) to (Global):
   true - GLO_Halsin_Event_TalkedWithDruidLeader - GLO_Halsin_Event_TalkedWithDruidLeaderdescription
> Instead, I shall listen to the explanation that you owe me.

0:0 - Silence. The rite has been ended.
uid: a722d0f9-be20-8f54-d72d-70a5c72335f9
Node context: Forceful. He's heard enough from her.
> I will allow you to stay. But consider yourself a novice anew. You have forgotten the ways of the druids - our place in the natural order.
> I was going to show leniency, but Kagha... a child is dead because of you.

0:0 - Someone is using very powerful magic to modify these tadpoles. They are using them to exert control over the infected.
uid: a7237746-3bd7-8f03-ac30-6d05f5446c7a
> I'm sorry to say, I can't undo that magic. I can't cure you. But that doesn't mean I can't help.

0:0 - That's all? She tried to imprison a child.
uid: a9919ab4-2cc4-576c-25e0-3affa687d796
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
> A misjudgement - one that should weigh heavily upon her. But the grove still needs her passion.

0:0 - Take tonight to rest, recuperate - celebrate. Tomorrow, we can strike out.
uid: a9ecc9a5-ae3c-1214-7da5-caa4b54922f4
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
=== END NODE ===

0:0 - It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.
uid: ab76f971-5c76-a053-4450-a39c03d8f22c
Cinematic:
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Event_AskedForHelp - Halsin asked the players for their help regarding the grove/goblin leaders.
> Someone is using very powerful magic to modify these tadpoles. They are using them to exert control over the infected.

0:0 - Wait - how did you get here?
uid: adf24b01-a564-9b89-d579-79394d07ac1a
> I was an unwilling guest of the goblins - but your efforts left them in disarray and I was able to escape.

null
uid: afc88504-61d8-dd00-955b-d130147e58cf
Animation: KAGHA backs away from Halsin and leaves. [CodyM]
Cinematic: Kagha slinks away after Halsin condemns her, He watches her go, before acknowledging the player, his temper softening.
> null

0:0 - At the goblin camp, I hoped to find a way to remove the tadpoles. I failed - but I did find the next best thing. I found out where they come from.
uid: b411c542-adc8-ed7a-e4ce-1a8bb500fef7
- 0 Set flag(s) to (Global):
   true - GLO_Daisy_State_TriggerDaisyMissionStatement - Condition for NIGHT_DaisyMissionStatement
> I will do what I can to help you. Let us speak tomorrow - you and I both have matters to see to first.

null
uid: b5123632-a3a0-4a7a-2813-6ea1a2538f65
Jump to another node

0:0 - Spilled blood will not right bad blood. Allow me to deal with my own - I still have need of her.
uid: b584b5af-f01e-2e87-b2bf-e51cff40aee6
Node context: Explaining his lenient treatment of Kagha
> You will soon see why. But enough of that for now - I owe you my thanks.

0:0 - You chose to abandon us. I chose to protect us!
uid: b6c175d0-d57d-5b67-7914-95879059c8d3
Node context: Defiant
> Silence. The rite has been ended.

0:0 - Her punishment is only just beginning, trust me.
uid: bcae44c0-c455-45e8-6a83-19c32c42629a
> null

0:0 - It is up to you to prove the lessons have been learned once more.
uid: bd5d8373-0c8e-0a98-c468-8ec2ae5ff02f
Cinematic:
Node context: 'I hope you've learned your lesson'
> So as you say, and so it is done, Master.

0:0 - You are banished from this place - banished from everywhere the Oak Father's creations thrive.
uid: c61ba0a7-e51b-8166-93b1-2adf2c78bb38
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Event_BanishedKagha - GLO_Halsin_Event_BanishedKaghadescription
> You are an enemy of nature, to be shunned until you redeem yourself or die. Now go.
> You are an enemy of nature, to be shunned until you redeem yourself or die. Now go.

0:0 - Please. Don't sully the gratitude I feel towards you by making excuses for Kagha. My choice was clear.
uid: cadebf16-5648-30c6-c9f5-230f6e75b568
> null

0:0 - But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...
uid: cc761d5a-1ecb-b880-fd0e-8b4a4a963ed9
Cinematic:
> How is this possible...?

0:0 - As for the idol? It's nothing compared to a life. A mere object, next to one of nature's creations.
uid: ccb9c95b-8d49-1ecb-5fb2-73491b4714fa
Cinematic:
> I cannot absolve you, even if you are repentant.

0:0 - Soon. Remember the dangers I told you about - there'll be plenty of time to face them.
uid: ccfe82c4-96e6-4383-570c-90f4090e8933
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
> Take tonight to rest, recuperate - celebrate. Tomorrow, we can strike out.
> Take tonight to rest, recuperate -celebrate. Tomorrow, I'll join your camp so I can help with the trials yet to come.

0:0 - Neither of us saw what happened before - maybe the child's death wasn't her fault.
uid: d067eb22-a01c-7f34-292b-079eb81fc363
- 0 Check flag(s) (Global):
   false - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription
> Please. Don't sully the gratitude I feel towards you by making excuses for Kagha. My choice was clear.

0:0 - I was an unwilling guest of the goblins - but your efforts left them in disarray and I was able to escape.
uid: d2ee381b-72e3-cd2f-6ec2-3c0e75933ca1
Cinematic:

0:0 - The fire of ambition is in her very blood - and cruel blood is a life companion.
uid: d2f1446c-c8fb-b19c-d5cc-72bea36f557a
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> There is naught a clear and meditative mind cannot overcome. After we stray, we return to the fold, having learnt to do better. And in the fold, Kagha is needed.

0:0 - Instead, I shall listen to the explanation that you owe me.
uid: d85245f0-9e9f-3958-c3e3-fa1d218e486f
Cinematic:
Node context: 'I'm going to give you a chance to say your piece'
> An error most grave, Master. I beg your grace.
> I owe you nothing. Goblins swarmed us like roaches while you stumbled after the past.

0:0 - You'll have your hands full with her. She shows great spirit, to put it mildly.
uid: dee58949-9949-c2fd-1a7c-084b9fe9634e
> She shows great insolence. But time will humble her - and the grove still needs her.

0:0 - ...That problem. You're infected with the mind flayer spawn, aren't you? Oak Father preserve you, child.
uid: dfdc7790-f498-0ccc-7824-96fbdd98418c
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_PlayerTadpoleCondition - Sets when Halsin indicates he's aware that the player is tadpoled (first instance in GOB_WolfPens_HalsinsBear_AfterCombat)
> But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...

0:0 - You should turn her over to my kin for judgement. Bad blood still lingers.
uid: e35289e1-554b-7c41-43f3-730a71c1bf2b
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Spilled blood will not right bad blood. Allow me to deal with my own - I still have need of her.

null
uid: e3c3d16e-a20f-6196-0164-9309a589a049
Jump to another node

0:0 - But that's tomorrow's problem. Take some time for yourself tonight - rest, celebrate. Come morning, I'll be by your side.
uid: ed068311-219b-dcdc-2901-22d45770a6f6
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
=== END NODE ===

0:0 - The journey to Moonrise Towers, and all the dangers that that entails.
uid: ed557917-9717-148e-bf01-86178c023d5c
> But that's tomorrow's problem. Take some time for yourself tonight - rest, celebrate. Come morning, I'll be by your side.

0:0 - A misjudgement - one that should weigh heavily upon her. But the grove still needs her passion.
uid: ee7ed9af-f186-6c5e-7cbf-a7e8cc9ee8d0
Node context: Explaining his reasoning to the player
> You will soon see why. But enough of that for now - I owe you my thanks.

0:0 - Now get out of my sight. There is nothing more to be said.
uid: f0444a15-e968-95bb-2481-5a102b8ccad5
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> null

0:0 - Now get out of my sight. There is nothing more to be said.
uid: f42cb5eb-1191-c15b-f8dd-f702f91e7dd3
Cinematic:
> null

0:0 - I will do what I can to help you. Let us speak tomorrow - you and I both have matters to see to first.
uid: f8fb766c-9525-9043-2f3a-56f9cfa39cea
Cinematic:
Node context: 'I'll help - but not quite yet'
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
> As for what you've done for the grove, speak to Rath. He will see to your reward.

null
uid: fa2dd2a4-88a6-150f-7c82-11149a3fb0a3
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> It was an accident! She stole the idol - we were overzealous, yes, but -

0:0 - She shows great insolence. But time will humble her - and the grove still needs her.
uid: fb7227f9-1d32-9243-e846-c09c8b2a0610
Node context: 'I'll make a druid of Kagha yet'
> You will soon see why. But enough of that for now - I owe you my thanks.

null
uid: fbbb1391-7c4c-339d-56fa-747991002b00
Jump to another node

null
uid: fc9f74dc-1ec5-5197-1b37-f0592432c89c
Animation: HALSIN raises his hand and hovers momentarily, quickly pulling it away when he realizes what he's sensing., Alt for short characters?[CodyM]
Cinematic: Halsin raises a hand to your head, magically connecting with you (no contact). He gives an alarmed look - he knows what’s inside you
> ...That problem. You're infected with the mind flayer spawn, aren't you? Oak Father preserve you, child.
> ...It's true. I can feel it right now. Oak Father preserve you, child.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_HalsinReturns.lsj
Synopsis:
The Druid Grove has been saved (because either the attacking force was repelled or its leaders were assassinated) and Halsin returns. He thanks the player and reacts to events that may have transpired in the grove during his absence. He's previously promised to help the player with their tadpole problem, but he defers this discussion until the next morning after the victory celebrations.

null
uid: 06f51e16-e57a-83f7-81a6-3df8daef68f6
Jump to another node

null
uid: 09ae5357-5a1b-fec7-a5a8-a9dbe3846155
Animation: [REUSE] HALSIN raises his hand to the player's head (no contact) and pulls it away once realizing what he senses [CodyM]
Cinematic: Halsin raises a hand to your head, magically connecting with you (no contact). He gives an alarmed look - he knows what’s inside you
> ...That problem. You're infected with the mind flayer spawn, aren't you? Oakfather preserve you, child.
> ...It's true. I can feel it right now. Oakfather preserve you, child.

0:0 - I am Halsin - First Druid of the Emerald Grove... and I sense you have a problem you seek my help with.
uid: 0ef36b75-b12a-c8af-6d93-bd7b948f6386
Node context: Knowing - referring to the player's tadpole problem
> I might go mad... I might be mad...
> Yes. I have a mind flayer parasite inside my head. I want your help removing it.
> I don't know what you mean. What problem?
> Wait - how did you get here?

0:0 - ...It's true. I can feel it right now. Oakfather preserve you, child.
uid: 123de7a9-d8b9-7ec9-0e27-84bb31a07f63
> But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...

0:0 - What about my problem? I need to get to Moonrise Towers.
uid: 1638af6e-39c3-5279-38a7-e4ea766f8bf4
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
   true - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
> Soon. Remember the dangers I told you about - there'll be plenty of time to face them.
> Soon. First I must set matters to rights in the grove. And you should celebrate your victory.

0:0 - The shadows could not have tempted her if I had taught her as I should have.
uid: 1bb10589-dfe9-82f2-5c2d-631ffadfcd6e
Node context: 'This is my fault'
> But the grove still stands even if she does not - thanks to you.

null
uid: 1c423409-ea24-d9d3-98a5-4ac69dded41b

0:0 - I'm afraid your pupil, Kagha, is dead.
uid: 1c8656e3-80b1-fe65-45a8-c09689f98e73
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_KaghaAlive - DEN_AttackOnDen_Halsin_Knows_KaghaAlivedescription
   false - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription
   true - GLO_Halsin_Knows_KaghaDead - DEN_AttackOnDen_Halsin_Knows_KaghaDeaddescription
> null

0:0 - Your path will soon take you away from the grove, I feel. Your efforts will not be forgotten.
uid: 203b8c95-913f-17a4-8d0d-36bde83f87f9
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
> null

0:0 - Soon. First I must set matters to rights in the grove. And you should celebrate your victory.
uid: 2171ed2f-319d-5ace-175b-9bb235064f04
Node context: 'All in good time'
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
> After being dormant for so long, your infection is unlikely to produce new symptoms spontaneously.

0:0 - I might go mad... I might be mad...
uid: 2553808e-0e05-2f30-20b1-5cfb72022a9f
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_MurderOfAlfira - DarkUrge accidentally kills Alfira in their sleep
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 2a50b53b-1190-63df-4acd-43dfe39a03a5
Jump to another node

0:0 - Rest. Heal. Celebrate if you wish. Mourn if you must. Come morning, we shall discuss delivering you from your parasite.
uid: 30318938-d0fe-c426-addc-f29d4b914795
Node context: 'We've been through a lot. Take some time to gather yourself'
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
=== END NODE ===

0:0 - Take tonight to rest, recuperate - celebrate. Tomorrow, we can strike out.
uid: 367a100f-5cb2-b13c-48bd-809ad528427d
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp

0:0 - The other druids are dead. They turned on us - we had to defend ourselves.
uid: 38617e98-4514-77bc-0ec0-86232115c977
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_DruidsAllDead - DEN_AttackOnDen_Halsin_Knows_DruidsAllDeaddescription
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_DruidsAllDead - DEN_AttackOnDen_Halsin_Knows_DruidsAllDeaddescription
   true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription
> Yes, you did. You acted according to your instincts, to nature. This is my fault.

0:0 - With the leadership dead, no attack will be mounted on the grove. I am in your debt, my friend.
uid: 3d7ee873-a400-8db4-d60a-a7d10c72bb5f
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
> null

null
uid: 428ea5f0-1b25-ec1b-10bf-df76435cd9dc
Jump to another node

0:0 - Take tonight to rest, recuperate - celebrate. Tomorrow, I'll join your camp so I can help with the trials yet to come.
uid: 42cd88c2-5de6-1ca5-ceeb-6fa69db4114a
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
   true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription

0:0 - What happens next?
uid: 43f27632-e62c-4d85-f4cd-df077c83f23d
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_WhatsNext - DEN_AttackOnDen_Halsin_Knows_WhatsNextdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WhatsNext - DEN_AttackOnDen_Halsin_Knows_WhatsNextdescription
> The journey to Moonrise Towers, and all the dangers that that entails.
> Rest. Heal. Celebrate if you wish. Mourn if you must. Come morning, we shall discuss delivering you from your parasite.

0:0 - I escaped from an illithid ship after being infected. Maybe the process was interrupted.
uid: 50909e5c-9a73-3266-1f2b-a4c9ad7da4af
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Event_RevealedNautiloidEscape - Revealed to Halsin how the players escaped the Nautiloid.
> Perhaps... but I wouldn't want to place all my faith in blind luck.

0:0 - There's something else I wanted to ask about getting to Moonrise Towers.
uid: 5152cd31-70a5-3867-d3e5-9c176a6b5797
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
> null

0:0 - Oakfather... a mind flayer spawn. You should be far gone by now.
uid: 544e0bf0-3a40-3957-2133-000982db298f
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_PlayerTadpoleCondition - Sets when Halsin indicates he's aware that the player is tadpoled (first instance in GOB_WolfPens_HalsinsBear_AfterCombat)
> But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...

0:0 - Perhaps... but I wouldn't want to place all my faith in blind luck.
uid: 5c976a1e-2e11-5157-7023-279bd4669c66
> It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.

0:0 - After being dormant for so long, your infection is unlikely to produce new symptoms spontaneously.
uid: 607c01ac-a7b6-7b7e-b6b2-c3c851351ccd
Node context: 'You're not in immediate danger'
> Tomorrow morning, we shall discuss what is to come.

null
uid: 61f4ce79-9509-5734-1904-06e3a76b719d
> As for what you've done for the grove, speak to Rath. He will see to your reward.

0:0 - Kagha... poor child. The grove will be a dimmer place without her potential.
uid: 625387d5-de9b-210d-06ce-c1d209316c32
Node context: Bowed head. Mournful, Kagha was misguided, but he'll miss her.,
> But you are right - you had no choice. I failed her, long before you arrived.

0:0 - The grove stands. Nature prevails. And again, I am in your debt.
uid: 6c7ad93c-539b-0b48-1d03-054100ceb31f
Node context: Content and grateful. Looks around at his surrounds in general, happy to be home,
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
> Speak to Rath - he will reward you for your efforts.

null
uid: 6e466582-74af-f7f0-bf64-9b966c1c2e61
> Oakfather... a mind flayer spawn. You should be far gone by now.

0:0 - It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.
uid: 73db6bbc-9485-f36a-5947-e1803bc5afa3
> There's a chokehold of magic, binding the creature to you. Any efforts to remove it would almost certainly kill you - or worse.

0:0 - I was an unwilling guest of the goblins - but your efforts left them in disarray and I was able to escape.
uid: 74b4d133-f68f-80ee-6b97-1a686620ebdc

null
uid: 7b58bf68-489d-daea-3f7c-af959434cd3a

null
uid: 7b65ada1-e7c4-6d72-64ee-a81810915a36
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
> null

0:0 - But the grove still stands even if they do not - thanks to you.
uid: 7c8e444e-472e-4456-254c-a85603c2100b

0:0 - I don't know what you mean. What problem?
uid: 7ced0f99-1bb9-2bf1-3782-e431d5ca73e0
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription
> null

0:0 - The journey to Moonrise Towers, and all the dangers that that entails.
uid: 926f59ea-1df0-3704-be34-2c60870389f8
> But that's tomorrow's problem. Take some time for yourself tonight - rest, celebrate. Come morning, I'll be by your side.

0:0 - The grove is nature's beating heart - I was glad to help save it.
1:0 - I acted to save my kin, not this place.
2:0 - I hope this grove of yours is worth the bloodshed.
uid: 955849d5-3a6c-6005-b0f1-a3ab1b44a735
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription
- 1 Check flag(s) (Local):
   false - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription
- 0 Set flag(s) to (Local):
   true - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription
> null

0:0 - Speak to Rath - he will reward you for your efforts.
uid: 9731a7c4-08e0-d170-64c6-6f44bb8b898a
Node context: Referring to one of his underlings
- 0 Check flag(s) (Global):
   false - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
   false - DEN_ShadowDruid_State_RathIsPermaDefeated - Rath is PermaDefeated
- 0 Set flag(s) to (Global):
   true - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
> What about my problem? I need to get to Moonrise Towers.
> No more delays. Tell me what you know about getting to Moonrise.
> I'm afraid your pupil, Kagha, is dead.
> Kagha is dead. She was swayed by Shadow Druids. I had no choice.
> The other druids are dead. They turned on us - we had to defend ourselves.
> The grove is nature's beating heart - I was glad to help save it. I acted to save my kin, not this place. I hope this grove of yours is worth the bloodshed.
> The grove is nature's beating heart - I was glad to help save it. I acted to save my kin, not this place. I did as I wished to. I never cared if this place was saved or not. This place means nothing to me, but a great deal to you, it seems. I hope the blood price was worth it. I hope this grove of yours was worth the bloodshed.
> There's something else I wanted to ask about getting to Moonrise Towers.
> What happens next?
> Leave.

0:0 - I was not here to guide them. Now they rest forever, while I carry the weight of my failings.
uid: 983062c3-ce67-5755-84f2-7b883f827ead
Node context: 'I should have done more'
> But the grove still stands even if they do not - thanks to you.

null
uid: 9b33ae6e-2aba-8b0b-0b3b-46ce92117321
Jump to another node

0:0 - But you are right - you had no choice. I failed her, long before you arrived.
uid: 9ca8e3e4-e937-6d9d-e226-1dd10c089f0f
Node context: He doesn't blame the player
> The shadows could not have tempted her if I had taught her as I should have.

0:0 - I can't remember anything... All my life before the parasite...
uid: 9eaaef3a-c779-baba-8f4c-eefa2d3bac83
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> It sounds as if you've been done a world of harm. Cling onto the life you yet have.

0:0 - There's a chokehold of magic, binding the creature to you. Any efforts to remove it would almost certainly kill you - or worse.
uid: a0d7ce94-7c32-9025-4443-8a2a8831a420
- 0 Set flag(s) to (Global):
   true - GLO_Daisy_State_TriggerDaisyMissionStatement - Condition for NIGHT_DaisyMissionStatement
> null
> null

0:0 - The grove is nature's beating heart - I was glad to help save it.
1:0 - I acted to save my kin, not this place.
2:0 - I did as I wished to. I never cared if this place was saved or not.
3:0 - This place means nothing to me, but a great deal to you, it seems. I hope the blood price was worth it.
4:0 - I hope this grove of yours was worth the bloodshed.
uid: a0fd41bb-6815-39f0-5f26-262c8cfcd13f
- 0:0 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
- 0 Check flag(s) (Global):
   false - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
   false - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
- 1 Check flag(s) (Local):
   false - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription
- 0 Set flag(s) to (Local):
   true - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrove - e9782733-5e17-c953-3e3d-3d594d62bf6a_ThoguhtsOnGrovedescription
> If only you had come to this place in more peaceful times. You'd have been a welcome addition.
And yet save it you did. I am grateful no matter what your motivations. Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything.


null
uid: a3833331-a2cd-3c7c-db0f-a0f325242f21
> null

0:0 - Yes. I have a mind flayer parasite inside my head. I want your help removing it.
uid: a6519627-47c2-906e-1feb-027bc23757d6
> null

0:0 - The grove stands. Nature prevails. I owe you my thanks - and an introduction.
uid: ae0f5ab3-7105-24e6-cf77-60a045c96220
Node context: Grateful. this is the first time Halsin has met you (if you missed him in the goblin camp)
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
- 1 Check flag(s) (Global):
   false - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
- 1 Set flag(s) to (Local):
   false - e9782733-5e17-c953-3e3d-3d594d62bf6a_TadpoleStudies - e9782733-5e17-c953-3e3d-3d594d62bf6a_TadpoleStudiesdescription
   false - e9782733-5e17-c953-3e3d-3d594d62bf6a_NotUsualCeremorphosis - e9782733-5e17-c953-3e3d-3d594d62bf6a_NotUsualCeremorphosisdescription
   false - e9782733-5e17-c953-3e3d-3d594d62bf6a_CantYouHelp - e9782733-5e17-c953-3e3d-3d594d62bf6a_CantYouHelpdescription
> I am Halsin - First Druid of the Emerald Grove... and I sense you have a problem you seek my help with.

0:0 - I don't know.
uid: b401116b-8278-730e-79ae-b0882eb9212f
> It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.

0:0 - Enjoy the respite. Come morning, we have matters to discuss.
uid: b8938d91-f2a3-b264-6d03-caa1b980188f
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Halsin - DEN_AttackOnDen_HasMet_Halsindescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
> null

null
uid: b8d0514e-b57c-436f-b217-bebc910134d5
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WillJoinCamp - DEN_AttackOnDen_HalsinReturns_JoinCampdescription
> null

0:0 - Wait - how did you get here?
uid: c3d84f99-0e0a-8e0d-40b4-a0f787c4f7bf
> I was an unwilling guest of the goblins - but your efforts left them in disarray and I was able to escape.

0:0 - As for what you've done for the grove, speak to Rath. He will see to your reward.
uid: c57fd83e-f69a-908b-a74f-362022a3347b
- 0 Check flag(s) (Global):
   false - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
   false - DEN_ShadowDruid_State_RathIsPermaDefeated - Rath is PermaDefeated
- 0 Set flag(s) to (Global):
   true - DEN_HalsinReturns_Event_SeekRath - DEN_HalsinReturns_Event_SeekRathdescription
> null

null
uid: cb31b293-8e20-21bf-be7c-7e5bbce632f0
Jump to another node

0:0 - Tomorrow morning, we shall discuss what is to come.
uid: d079a402-8419-5c37-3c6c-de7e1f177e26
Node context: This is a much anticipated converation that he's aluding to.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp

0:0 - ...That problem. You're infected with the mind flayer spawn, aren't you? Oakfather preserve you, child.
uid: d5a09395-730e-9a29-1612-aab00bd2cb12
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_PlayerDeniesProblemToHalsin - DEN_AttackObnDen_HalsinReturns_PlayerDeniesProblemdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_PlayerTadpoleCondition - Sets when Halsin indicates he's aware that the player is tadpoled (first instance in GOB_WolfPens_HalsinsBear_AfterCombat)
> But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...

0:0 - Yes, you did. You acted according to your instincts, to nature. This is my fault.
uid: d78825d7-7883-9499-1290-dcbe4931cfee
Node context: Mournful, bowed head. He blames himself rather than the player.
> I was not here to guide them. Now they rest forever, while I carry the weight of my failings.

0:0 - It sounds as if you've been done a world of harm. Cling onto the life you yet have.
uid: de51e8f3-ccf2-2bd4-0373-8c4c723d0cb4
> It's no coincidence that we found each other, I'll wager? You're after a cure for this parasite.

0:0 - But the grove still stands even if she does not - thanks to you.
uid: e0acf5fe-8bfa-6faf-e6a5-da5613c7f92a

0:0 - If only you had come to this place in more peaceful times. You'd have been a welcome addition.

1:0 - And yet save it you did. I am grateful no matter what your motivations.
2:0 - Believe me, it is. The span of a mortal life isn't enough to grasp the importance of this place. Its roots touch everything.
uid: e0da6936-2a09-928f-9dcf-1becdf26eb3b
- 0:0 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0:1 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)

0:0 - But... something's different. You're aware of the monster inside you. You don't bow to the Absolute, like the True Souls do...
uid: e4d25eb1-c71e-fcad-bdb4-5d99639dd6aa
> How is this possible...?

0:0 - But that's tomorrow's problem. Take some time for yourself tonight - rest, celebrate. Come morning, I'll be by your side.
uid: e641bc8d-8f92-2939-4591-46935fec9edc
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Quest_MeetAgainInCamp - Halsin popped up ine the Grove and is going to meet the players again in camp
=== END NODE ===

0:0 - Soon. Remember the dangers I told you about - there'll be plenty of time to face them.
uid: e6f2fb75-df22-87c5-5c6a-c267c8f57c3b
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
> Take tonight to rest, recuperate - celebrate. Tomorrow, we can strike out.
> Take tonight to rest, recuperate - celebrate. Tomorrow, I'll join your camp so I can help with the trials yet to come.

0:0 - No more delays. Tell me what you know about getting to Moonrise.
uid: e8b29eb8-dc8b-ce31-0841-8efdbc0d51a2
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
   false - GLO_Halsin_Knows_TadpoleHelp2 - DEN_AttackOnDen_Halsin_Knows_TadpoleHelp2description
   false - GLO_Halsin_Knows_MoonriseBriefing - GLO_HalsinGaveMoonriseBriefingdescription
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_TadpoleHelp - DEN_AttackOnDen_Halsin_Knows_TadpoleHelpdescription
   true - GLO_Halsin_Knows_TadpoleHelp2 - DEN_AttackOnDen_Halsin_Knows_TadpoleHelp2description
> null

0:0 - Leave.
uid: ecff6bf4-34e9-2784-07b6-e384336d823c
=== END NODE ===

0:0 - Kagha is dead. She was swayed by Shadow Druids. I had no choice.
uid: f360d7f8-d716-ee18-a1bc-9069cc23073e
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_KaghaDead - DEN_AttackOnDen_Halsin_Knows_KaghaDeaddescription
   true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_KaghasFate - DEN_AttackOnDen_Halsin_KaghaDruidsFatedescription
   true - GLO_Halsin_Knows_KaghaDead - DEN_AttackOnDen_Halsin_Knows_KaghaDeaddescription
> Kagha... poor child. The grove will be a dimmer place without her potential.

0:0 - How is this possible...?
uid: f4981c3a-473b-7b5b-8f30-0ed30cb1f988
> I can't remember anything... All my life before the parasite...
> I don't know.
> I escaped from an illithid ship after being infected. Maybe the process was interrupted.

null
uid: faede735-ea8b-b4f1-05e6-9003f87d790e
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_HarpyKid.lsj
Synopsis:
A kid in a protected area - think like a bunker during the blitz - waiting for an attack to come. Somebody has been telling him and his friends stories to distract them from what's coming. He looks up to the player because he saved him before.

0:0 - Shh - you need to listen or go away.
uid: 04332b40-cb5f-2524-bb13-f1683a8a5ffc
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
=== END NODE ===

0:0 - Shh - you have to listen to the story.
uid: 19b566c0-38b4-5fd3-54a6-99d2f0bd081e
Node context: Innocent, absolute certainty.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description
=== END NODE ===

0:0 - Who is this 'Baldy Ron'?
uid: 217c79d4-6288-803a-b8e6-5c19689ad63d
> From the lady's story.

0:0 - For all I know, I might actually be Baldy Ron.
uid: 26cd298d-e88a-1071-bfdd-b98428f67f31
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Good. And after, the lady can tell us stories about you.

0:0 - But... didn't you kill those goblins at the gate? You can win. I know you can!
uid: 27ee4ced-b5e7-2737-5d40-4925ba8a85b4
=== END NODE ===

0:0 - He did? I wonder what he found...
uid: 307ca725-134b-46ed-f3aa-a19b49582952
Node context: surprised and daydreaming - he found out something new about one of his hero;s.
=== END NODE ===

0:0 - What's a founder? The lady said he saved Baldur's Gate and became a hero!
uid: 339c93e4-6dd8-ab42-2c0b-2097144068a3
Node context: Confused at first because he doesn't understand what the player means, but then gets into the story again and gets excited retelling it.
=== END NODE ===

0:0 - I'm telling a story - it's rude to interrupt.
uid: 349d6182-80b7-da84-5de9-fe0fe2401b8e
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description
=== END NODE ===

0:0 - He saved Baldur's Gate and became a hero!
uid: 38c3b899-56c4-c664-62ce-f705148366ba
Node context: lecturing an adult
=== END NODE ===

0:0 - But... you can win. Goblins aren't as strong as bird women, right? They can't even fly.
uid: 4228f4c6-619b-abc2-496a-cf1f31712ecd
=== END NODE ===

0:0 - From the lady's story.
uid: 4e08775a-fc98-962e-67ba-47e98ff9ec89
Node context: lecturing an adult
> He saved Baldur's Gate and became a hero!

0:0 - Leave.
uid: 5680887b-25d8-769b-ff5d-bf88557f4e95
=== END NODE ===

0:0 - You're not worth the trouble, kid. You're on your own.
uid: 58f889cf-172d-b1fd-58a8-11348c4eb7cf
- 0 Check flag(s) (Object):
   false - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription
> But... didn't you kill those goblins at the gate? You can win. I know you can!

0:0 - Good. And after, the lady can tell us stories about you.
uid: 5eb1717e-0061-aed1-e56a-2b65a7393f1d
Node context: pleased, respectful
=== END NODE ===

0:0 - That is exactly what I'm here for.
uid: 7d2f6d6f-4b01-8e09-ee5d-5a21d090f1f7
> Good. And after, the lady can tell us stories about you.

0:0 - The Harpy Killer! Are you here to save us? Like Baldy Ron saved the city?
uid: 80659ee8-44db-6402-afb9-261377afe035
Node context: Chirpy, matter of fact.
- 0 Check flag(s) (Object):
   true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description
> null

0:0 - Do you mean Balduran, the legendary founder of Baldur's Gate?
uid: 82323e4c-703d-a5cc-2836-0d50162e9aa4
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> What's a founder? The lady said he saved Baldur's Gate and became a hero!

0:0 - I told everyone you'll save us. I know you will.
uid: 8aae62e0-7344-677f-02d9-cf8151be1a01
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
- 2 Check flag(s) (Object):
   true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription
=== END NODE ===

0:0 - Are you here to save us? Like Baldy Ron saved the city?
uid: 9c404345-7ee6-f023-9771-58b6156622ba
Node context: Chirpy, matter of fact.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003 - DEN_AttackOnDen_HasMet_Kid003description
> For all I know, I might actually be Baldy Ron.
> Who is this 'Baldy Ron'?
> That is exactly what I'm here for.
> I risked my life for you once. I'm not planning to do it again.
> You're not worth the trouble, kid. You're on your own.
> You mean Balduran. He sailed to the edge of the world.
> Do you mean Balduran, the legendary founder of Baldur's Gate?
> Leave.

0:0 - I hope we get to leave soon. I'm tired of living in a cave.
uid: 9f0b5ffd-2a5c-08df-03a6-432b30812005
Node context: bored, exaggerating her boredom
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003Victory - DEN_AttackOnDen_HasMet_Kid003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - You mean Balduran. He sailed to the edge of the world.
uid: a66bd633-c15b-ce8d-0750-0b8f61676932
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> He did? I wonder what he found...

null
uid: ac128a40-f5fa-9b37-fe0a-3923341aa2da
Jump to another node

0:0 - You saved us! Just like Baldy Ron.
uid: b185b25b-f2b3-1246-f97d-5cf98b23c21a
Node context: little kid trying to get answers from adults who are busy
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid003Victory - DEN_AttackOnDen_HasMet_Kid003Victorydescription
=== END NODE ===

0:0 - I risked my life for you once. I'm not planning to do it again.
uid: e1ed5f9b-a053-8755-e9b9-b5634e6d7f4c
- 0 Check flag(s) (Object):
   true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription
> But... you can win. Goblins aren't as strong as bird women, right? They can't even fly.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Kid004.lsj
Synopsis:
Child is listening to a story - player is interrupting. It's the eve of a battle and children are being distracted.

0:0 - It smells bad out here. I want to go home.
uid: 00363bd3-4a16-1c2d-73ed-fb477818ec87
Node context: Sulking, near tears.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid004Victory - DEN_AttackOnDen_HasMet_Kid004Victorydescription
=== END NODE ===

0:0 - You know how to fight, right? You should be out there, helping!
uid: 3d97e252-21f3-ffb4-8d20-28a2bbadce51
Node context: Player is interrupting a story, child is impatient.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description
=== END NODE ===

0:0 - Sssh, she's getting to the good part!
uid: 8d95e2c9-de72-e8c5-1b36-553c6b988ee1
Node context: Player is interrupting a story, child is impatient.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description
=== END NODE ===

0:0 - Hush! I'm trying to listen!
uid: b2d41c49-3358-1c61-666b-92ddf5c63be0
Node context: Player is interrupting a story, child is impatient.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description
=== END NODE ===

0:0 - You're lucky - you can go wherever you want.
uid: ec5743c2-8c0a-7967-85bd-87d7a2c62611
Node context: Jealous
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid004Victory - DEN_AttackOnDen_HasMet_Kid004Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - You look all tough, but you're still in here, hiding with us children.
uid: fe206894-9490-2528-fc08-737b12c3a21d
Node context: Player is interrupting a story, child is impatient.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Kid004 - DEN_AttackOnDen_HasMet_Kid004description
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_LairDoor.lsj
Synopsis:
NOTE: the 'lair door' speaker is supposed to be Marcoryl, one of the druid servants (though he is unseen throughout, behind a locked door) Doni the grunting tiefling kid stands by the sealed entrance to the druid lair. A voice from with warns both player and Doni away. It becomes apparent that the druid servants have sealed themselves in the inner sanctum before asn impending goblin attack, Efforts by the player to get them to open the sanctum to others fail - the servants just want to ensure their own safety.

0:0 - Go rejoin the others, kid.
uid: 00e399dd-273b-c575-ceb9-f265d2dc1f22
Cinematic: Addressed to Doni
> *Grunt.*

null
uid: 06cb94d5-cc84-bd5b-02ca-5f590ebcee74
Jump to another node

0:0 - Leave.
uid: 255a6bfe-330c-a41c-b6e3-461e3ce75841
> *Grunt.*

0:0 - *Grunt.*
uid: 33bdcc76-ba0b-f891-c011-2cc5c62196cc
Node context: resigned grunt - feels rejected
=== END NODE ===

0:0 - This door is staying shut - just be sensible and leave!
uid: 3defa4b0-c5dd-b036-ba50-0851ccdea554
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription
=== END NODE ===

null
uid: 4394108d-74e8-11f0-9fa1-b670e8b5b6cc
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Come on now, open up! There's people out here who need shelter.
uid: 6c28e459-c252-7b6e-f926-137d2eac6518
Cinematic: Addressed to door
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription
- 0 Set flag(s) to (Object):
   true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription
> We've been more than generous already! We have to take care of the grove's future.

0:0 - There's no shame in ensuring the sanctity of this grove. Now leave!
uid: 8885740a-fc64-3a83-01ff-0c8bb485eb11
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice

null
uid: 8b2de8f9-f240-d2b1-671b-62b82b49efce
Jump to another node

0:0 - We've been more than generous already! We have to take care of the grove's future.
uid: 8fd99667-67af-cdd7-b78f-7cd83510d137
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice
> Move away.

0:0 - I said go away. You people have endangered this sacred place long enough.
uid: 92032ba0-f264-857c-05a0-8a36f7e4fdc6
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice
> This door is staying closed until you're gone, one way or another.

null
uid: 98aade92-bec6-d5be-2adc-146986c39b57
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
- 1 Check flag(s) (Tag):
   true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.)
=== END NODE ===

0:0 - Move away.
uid: 996dc0a6-ac38-36e2-8a0a-011defc835bd
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice

null
uid: a2e09676-9bde-7b98-0e73-6ddb9548d1cf
Jump to another node

null
uid: a3ab7089-4d9f-184c-539e-108a835588ff
Jump to another node

0:0 - What's going on here?
uid: a67abc8a-33a8-e809-b008-6838e496cc29
Cinematic: Addressed to door
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription
> I said go away. You people have endangered this sacred place long enough.

0:0 - You're a disgrace to this sacred grove. You should wither with shame.
uid: af106641-0f4e-cf9a-4db4-f263ad03e593
Cinematic: Addressed to door
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription
> There's no shame in ensuring the sanctity of this grove. Now leave!

0:0 - Coward. Innocents are going to die, thanks to you.
uid: b570ac0d-8ce9-bfbd-97ae-24c01d0c20f3
Cinematic: Addressed to door
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Knows_WhyDoorIsClosed - DEN_AttackOnDen_LairDoorAndGrunting_Knows_WhatsHappeningdescription
- 0 Set flag(s) to (Object):
   true - DEN_AttackOnDen_Event_TryConvinceLairDoor - DEN_AttackOnDen_Event_TryConvinceLairDoordescription
> Then this sacred grove can be a comfort to them in their final moments.

0:0 - *Grunt.*
uid: ce9c3c0d-171e-9b38-e2de-e94cbf1598c0
Node context: resigned grunt - has been asking for help from the druids and feels abandoned
=== END NODE ===

0:0 - You people have endangered the grove for long enough. Go away!
uid: d440b6de-fbe8-d67d-07dd-ce988ffc1ff2
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
> null
> null
> null
> Leave.

0:0 - Then this sacred grove can be a comfort to them in their final moments.
uid: d579a3de-613c-7485-cf5e-becf0f789b01
Cinematic: Only the door is seen - voice is OS
Node context: Eldath pronounced 'EL-dath' 'Stone door' = Marcoryl voice
> But this door is staying closed. Now leave!

0:0 - *Grunt.*
uid: d69ca0ee-61bb-4f12-0beb-13916b00e031
Cinematic: Camera pans down to show Doni, Player and the Door
Node context: Worried grunt as he greets the player - trying to communicate a hopeless situation
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
> Go away! There's nothing in here for you - for any of you.

0:0 - This door is staying closed until you're gone, one way or another.
uid: d7438911-690f-8cdd-e400-ab9416091645
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice

0:0 - Go away! There's nothing in here for you - for any of you.
uid: da7e18ff-df26-b077-0b92-6cb112ce87bd
Cinematic: Only the door is seen - voice is OS
Node context: Urgent, a little frightened even. This voice is supposed to be the same as Marcoryl, one of the druid servants.
> What's going on here?
> Come on now, open up! There's people out here who need shelter.
> Coward. Innocents are going to die, thanks to you.
> Go rejoin the others, kid.
> You're a disgrace to this sacred grove. You should wither with shame.
> Leave.

0:0 - But this door is staying closed. Now leave!
uid: e5d7fc32-0aab-2634-8a17-be2a50f8e05a
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice

0:0 - You're wasting your time. This door is staying shut.
uid: ee0c85d3-3035-3de7-22f7-7b199da36221
Cinematic: Only the door is seen - voice is OS
Node context: 'Stone door' = Marcoryl voice
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
> null
> null
> null
> null
> Leave.

null
uid: f1d223c6-e9f2-1570-1874-3274953879d7
- 0 Check flag(s) (Tag):
   true - SPEECHLESS - |A character that does not possess natural speaking abilities (e.g. animals, intellect devourers, possibly also silenced characters, ...)| (Unable to speak, by nature or by magic.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
> null

0:0 - Leave.
uid: fe17dfbe-f71b-3445-d2fd-f63a624c61d2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_LeaderKid.lsj
Synopsis:
Player is speaking to an adolescent girl on the eve of battle. She's mature beyond her years and cynical about their chances of survival. They're standing on the edge of a story circle where children are being distracted from the coming battle, but she's not buying it.

- Roll failure -
null
uid: 0822a241-167a-c931-18a6-e7c8adedcfba
> You're a terrible liar. We had a deal.

0:0 - The singer keeps telling us that if we're good and quiet, we'll all be safe.
uid: 08bbab89-349d-cb8d-0a69-576d26d5b5bc
Node context: sad
> Just another fairy tale though, isn't it?

null
uid: 0c8902ce-dd9e-20c0-d24a-88e118f07fb3
Jump to another node

null
uid: 121bbd86-303a-0713-785a-d5e7357512ef
Jump to another node

0:0 - I couldn't get the idol you asked about.
uid: 1582a650-8a53-05cd-bb08-86a8f9259bd2
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
   false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
> null (roll sucessful)
> null (roll failure)

0:0 - Just another fairy tale though, isn't it?
uid: 16969fa9-814b-b09a-24fd-9a10fb4ec443
Node context: sad, with a shrug
=== END NODE ===

null
uid: 24b7c6c5-678c-75ab-89c9-f0ff6bb2c1e2
Jump to another node

- Roll sucessful -
null
uid: 2756d30f-94ef-7d88-d8ed-6a35161026ad
> Damn it. Having that stashed away would have made life a lot easier.

0:0 - Take it up with Asharak. Apparently I'm 'too young' to fight on the wall.
uid: 29b01c18-bfb8-9994-bce9-5a2bfa59f2b0
Node context: Blunt, matter-of-fact
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
> Doesn't matter. The fight will come to us, no matter what he says.

0:0 - What? I've said thank you. Should I write you a poem, too?
uid: 29d32d9e-1cfe-c550-f74f-a80db9c7bb7e
Node context: petulant
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
> null

null
uid: 35373f15-5e58-455d-d215-679423514d54
Jump to another node

0:0 - Always a deal to be done - even now.
uid: 382445c5-e673-f06a-67a5-cf1d3b59d7b7
Node context: Casually referring to the impending battle.
> null

0:0 - You're a terrible liar. We had a deal.
uid: 40910f88-1a4f-01c4-427c-86f650d800c3
Node context: Frustrated, disappointed - player just lied to her and she saw right through it.
> Fine. Take it.
> Tough - I'm keeping it.
> Some advice - if you want something, don't ask. Just take.

0:0 - Fine. Take it.
uid: 427db533-de94-82f8-5d2c-d93e27166d00
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferIdol -
> null

0:0 - If you honestly believe that, maybe it's best you hide down here with the other children.
uid: 47a19685-9e48-630a-8fb2-8f5874af07ae
Node context: Sardonic, condescending.
=== END NODE ===

0:0 - If any of your stuff goes missing, just let me know. You're family now.
uid: 4a8ff81c-a35d-50a5-7f29-0e41a08854b8
Node context: friendly
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
=== END NODE ===

0:0 - Sounds more like a challenge than advice. Keep an eye on your pack.
uid: 4d28063f-54ea-aee5-7f63-dae3c15ae310
Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us.
- 0 Set flag(s) to (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
=== END NODE ===

0:0 - Listening to stories - I think you're a little old for them. Or are you looking for a place to hide when the end comes?
uid: 5a2146a7-74e9-7beb-1b67-1c9452dfab31
> null

0:0 - Brave words when you're hiding down here with the rest of us. Listening to stories and waiting for the end like the rest of the children?
uid: 6012c8f0-acf6-ef36-b865-b9f763976eeb
> null

0:0 - Zaki told me about you, toad-lady. Your kind scared Zorru real bad.
uid: 61535971-c893-209f-a3b1-6fe12a3a49c6
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription
> Quiet, hatchling. What are you doing down here?
> Your kind scare easily.
> null

null
uid: 622b0d57-b12a-2137-59eb-a9eaf649be3b
Jump to another node

0:0 - Fine. Hope the damn thing's cursed.
uid: 6650a903-1553-49a5-9037-37990b2c4f84
Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her
- 0 Set flag(s) to (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
=== END NODE ===

null
uid: 66e92533-fe2e-5ccf-d63c-e27faa001bab
Jump to another node

0:0 - Leave.
uid: 69e3ec99-ad0f-ff6f-ed17-5a50857821ec
=== END NODE ===

0:0 - Yes? I've got places to be - I'm sure you do, too.
uid: 767fb063-e93d-33d1-b027-d47ecc4d8445
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
> null

0:0 - You're a little old for story-time. Looking for a place to hide when the end comes?
uid: 7754e7fa-205a-6a8e-c0cf-75fe212e5138
Node context: gently mocking of an adult
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription
> You look a little old for this yourself.
> The end's not coming today. I promise.
> You're never too old for stories. The plots just get a bit more... complicated.
> null

0:0 - Come to say your goodbyes before the end comes? Wish I could fight with you.
uid: 7ab249a1-bee4-67ea-c5a1-eb94d098a0d8
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription
> Are you any good with those knives? We need every blade.
> null
> null

0:0 - Mirkon keeps telling the other kids they'll all be safe if they stay hidden.
uid: 8fa25b55-930a-cbfb-63cb-13cf8d167bd6
Node context: sad
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_Unavailable - DEN_TieflingBard_State is (possibly temporarily) defeated (dead, petrified, ...)
> Just another fairy tale though, isn't it?

null
uid: 924a31b2-4c57-14e2-df8f-4a0e14cd467d
Jump to another node

0:0 - Doesn't matter. The fight will come to us, no matter what he says.
uid: 9773c30c-8e28-1af6-9e66-56b9ce29e1b5
Node context: Cynical, matter-of-fact
=== END NODE ===

0:0 - The end's not coming today. I promise.
uid: 9ab030d5-b4b4-09d8-911a-f52fb317f2a5
> If you honestly believe that, maybe it's best you hide down here with the other children.

0:0 - Somebody stole the idol. If I find out who it was... I'll recruit 'em.
uid: 9ea0e17b-23ee-44a6-e305-4e85f1fc6b4f
Node context: exasperated on first line, as she tells us something we gave her was stolen. Beat before final phrase and delivered with a smile - it's a fun line but she's serious about recruiting good thieves
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasIdol -
=== END NODE ===

0:0 - Still here? The smart ones ran a long while back.
uid: 9ef6fd49-82de-2cdf-0747-6c7e335590dd
Node context: surprised to see us
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKid - DEN_AttackOnDen_HasMet_LeaderKiddescription
> null

null
uid: b29cb8a0-79b6-6ff2-33b7-ca05c14b0078
Jump to another node

0:0 - Take it up with Zevlor. Apparently I'm 'too young' to fight on the wall.
uid: bcf69e6f-9a93-d2bd-6c6d-1d5022c7092c
Node context: Blunt, matter-of-fact
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
> Doesn't matter. The fight will come to us, no matter what he says.

0:0 - I'm looking to trade.
uid: be1d7c63-473d-f6a8-8f7e-5a32cae90b66
> Always a deal to be done - even now.

0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
uid: c5680bdd-b968-ea95-4a51-bcd96a694150
Node context: awkwardly appreciative
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
=== END NODE ===

null
uid: c624ffe3-5590-3c91-16b5-83894bff061b
Jump to another node

null
uid: c7be77f9-bc66-9f1c-1b7a-4fc634916a2e
= TRADE =
> Try not to die up there.

0:0 - But... I'm glad you did.
uid: c929942b-9c1b-c1ab-f01c-b672aacde7b5
Node context: hesitant thanks relieved but doesn't want to admit it - she just survived a battle thanks to us
> null

0:0 - Here - the idol you wanted.
uid: cb1f8112-f67f-59f2-a473-83d607d49bc1
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
   false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferIdol -
> Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.

null
uid: d082be9e-b6ba-0a24-1360-4d2c7ef0398f
Jump to another node

0:0 - You were stupid to come back.
uid: d3d3c418-2a46-0ae4-d6ac-5794dbe98a42
Node context: relieved but doesn't want to admit it - we 'came back' to help in a battle that she just survived thanks to us
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription
> But... I'm glad you did.

0:0 - Are you any good with those knives? We need every blade.
uid: d5241f45-d25d-2a94-9d26-3b8d1d7e7784
> null

0:0 - Try not to die up there.
uid: e223b6b7-017e-b3d0-9e30-185cd102ea99
=== END NODE ===

0:0 - You're never too old for stories. The plots just get a bit more... complicated.
uid: e463876a-27aa-91de-d039-43df8e214660
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Mirkon keeps telling the other kids they'll all be safe if they stay hidden.
> The singer keeps telling us that if we're good and quiet, we'll all be safe.

0:0 - Damn it. Having that stashed away would have made life a lot easier.
uid: e7781457-3c32-513c-55fc-755184307731
Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
=== END NODE ===

null
uid: ec76f403-29e5-c815-55f5-548e56068b55
Jump to another node

0:0 - Your kind scare easily.
uid: f18e7875-c341-bd43-be02-7915f969a611
> Brave words when you're hiding down here with the rest of us. Listening to stories and waiting for the end like the rest of the children?

0:0 - Quiet, hatchling. What are you doing down here?
uid: f8f7d0b4-c95b-7027-ebe8-59dec05e62bd
> Listening to stories - I think you're a little old for them. Or are you looking for a place to hide when the end comes?

0:0 - You look a little old for this yourself.
uid: f993af34-569c-2e75-76f6-3de77ebd6920
> Take it up with Zevlor. Apparently I'm 'too young' to fight on the wall.
> Take it up with Asharak. Apparently I'm 'too young' to fight on the wall.

0:0 - Tough - I'm keeping it.
uid: fab85a69-1037-20df-8472-eb854af49d9a
> Fine. Hope the damn thing's cursed.

0:0 - I don't have the idol you were after.
uid: fb360cfb-5680-704a-ae05-e109d8b9d2c6
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
   false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasIdol -
> Damn it. Having that stashed away would have made life a lot easier.

0:0 - Some advice - if you want something, don't ask. Just take.
uid: fb899dcc-3a8a-b700-c3a9-ca418d8983d4
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Sounds more like a challenge than advice. Keep an eye on your pack.

0:0 - You do good work. If you can handle more than goblins, might be I'll have use of you in Baldur's Gate.
uid: fc7c7c70-6fc0-87b1-4f37-7bc52ab5185c
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_LeaderKidVictory - DEN_AttackOnDen_HasMet_LeaderKidVictorydescription
> Here - the idol you wanted.
> I don't have the idol you were after.
> I couldn't get the idol you asked about.
> I'm looking to trade.
> Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_LockdownDrow.lsj
Synopsis:
Minthara arrives at an inaccessible druid grove with her raiding party, and punishes the player for failling in their orders to open it.

0:0 - An enchantment seals the gates - the druids are stronger than I expected.
uid: 037491b2-85dd-e38f-0a4c-ea39543184e8
> And you are weaker than I hoped.

0:0 - Then you are worthless.
uid: 2939284f-d1de-e321-a646-fdda7acbacd1
Node context: with a shrug - about to order our execution
> Kill them!

0:0 - The druids' enchantment is impassable. You should have killed them before they sealed their grove.
uid: 2e54cc89-edb0-376e-7933-86635ebc4dc4
- 0 Check flag(s) (Global):
   true - GOB_DrowCommander_Event_ToldAboutLockdown - GOB_DrowCommander_Event_ToldAboutLockdowndescription
> null
> null

0:0 - And you are weaker than I hoped.
uid: 40042380-e9f1-a897-ed67-373978878386
Node context: annoyed
> Kill them!

0:0 - I don't follow your orders.
uid: 52a63fd6-1848-d042-4525-db20e34d3263
> Then you are worthless.

0:0 - You are alive? Not for long.
uid: 592fd348-b1a4-d88d-f300-c4b222bbbba0
Node context: first phrase with slight surprise, second with a sneer
> Your overeagerness to spill blood has led the inhabitants to cower behind this enchantment.
> Your orders were to infiltrate this place so we could purge it together.

0:0 - I'm sorry - what can I do to make this right?
uid: 5b9b3147-2f2f-ba93-c8a8-7817b7c80178
> Die quickly. I have squandered enough time on you already.

0:0 - You can't blame me for this - the druids' magic is stronger than I expected.
uid: 5c038b18-ff33-4f1c-98b7-2d0afd0c0030
> And you are weaker than I hoped.

0:0 - Your overeagerness to spill blood has led the inhabitants to cower behind this enchantment.
uid: 8aa943f4-2db4-b0d3-5560-b7211f55b78e
- 0 Check flag(s) (Global):
   true - GOB_DrowCommander_Event_ToldAboutDeaths - GOB_DrowCommander_Event_ToldAboutDeathsdescription
> You can't blame me for this - the druids' magic is stronger than I expected.
> I'm sorry - what can I do to make this right?

0:0 - Your orders were to infiltrate this place so we could purge it together.
uid: 97a26c8f-c551-c788-cf68-6c44618231b3
Node context: Military commander style, quietly furious, expecting an explanation
> I'm sorry - what can I do to make this right?
> An enchantment seals the gates - the druids are stronger than I expected.
> I don't follow your orders.

null
uid: b3ada33e-385c-6ac5-114e-a7daf8f36906
Jump to another node

null
uid: e596fabd-0ab8-0f4d-376a-c13fb8473397
Jump to another node

0:0 - Kill them!
uid: edc0da79-a98c-f2cf-9d87-7447f243e0a3
Cinematic: turns back and walks away from player as she gives the order
Node context: raised voice, projecting to surrounding goblins as she walks away from the player
=== END NODE ===

0:0 - Die quickly. I have squandered enough time on you already.
uid: f385b1a3-1fb1-6ec8-cc1e-23c54d2fb06f
Node context: disgusted - responding to a player asking how they can get her forgiveness. She's about to order the player's execution
> Kill them!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Melee_001.lsj
Synopsis:
goblin raider attacking a druid grove full of tiefling refugees in a huge assault

0:0 - Kherek-nor!
uid: 2dc773b5-1dc0-f7f1-46fe-43b3ae458af3
Node context: Goblin language battle cry - translates as "ATTACK!". Shouted while running into battle. (Ke-wreck-NOR)
=== END NODE ===

0:0 - Praise the Absolute!
uid: 5f0f438f-bffb-9cae-66e5-fb92b348bebf
Node context: After a great victory in which many civilians were slaughtered. Exalting their new god, the Absolute. Believes the player is also a follower of their faith
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_MindMeldAfterCombat.lsj
Synopsis:
A drow commander telepathically communicates with players who have allied with her to slaughter the inhabitants of a druid's grove

0:0 - The way is clear. Now we can cleanse this place completely. Kill everyone.
uid: 10ee87b6-d757-d685-db25-4535561edfa7
Node context: speaking telepathically (we do not see her, only hear her); a command
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription
=== END NODE ===

0:0 - Open the gate.
uid: 52d4c7f4-0f91-b300-1f54-460e7a0816d4
Animation: open the gate CDavis: Use mindmeld anims
Node context: speaking telepathically (we do not see her, only hear her); a command
- 0 Check flag(s) (Global):
   false - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_OpenGateAfterCombat - Gate is opened in dialog by palyer after the combat in Attack on Den
> Exquisite work, True Soul. Now we must make sure nothing is hidden in their lair. Join me there.
> The way is clear. Now we can cleanse this place completely. Kill everyone.

0:0 - Exquisite work, True Soul. Now we must make sure nothing is hidden in their lair. Join me there.
uid: a3eaa7e2-c945-dc80-8e32-1d535b0f0f68
Node context: speaking telepathically (we do not see her, only hear her); a command
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription
=== END NODE ===

0:0 - *A splinter of ice works its way into your mind.*
uid: cc076f21-7b75-4f7a-b491-d6f1c2ed02f4
Animation: speaking telepathically (we do not see her, only hear her) CDavis: Use mindmeld anims
Node context: describing the sensation of a drow telepathically communicating with us
> Open the gate.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Mule1.lsj
Synopsis:
A speak with animals dialogue where the player can commune with an ox and get a sense of their feelings during and after an attack on the Druid Grove - fear, confusion or elation depending on who wins the fight.

0:0 - Please - don't let the evil ones in.
uid: 10cd1597-6670-5e4c-c898-bfa06f116f76
Node context: Determined - begging
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule1 - DEN_AttackOnDen_HasMet_Mule1description
=== END NODE ===

0:0 - The younglings are a nuisance, but the road would not be the same without them. Thank you.
uid: 564dcfb5-efe2-4dd7-10e5-5f86db98004b
Node context: Relief and gratitude
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule1Victory - DEN_AttackOnDen_HasMet_Mule1Victorydescription
=== END NODE ===

0:0 - Hrnnng!
uid: cf3397b3-4a14-6ce5-664c-4a7e26acf181
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - I yearn for fresh grass and a clear sky. I hope we can leave this place soon.
uid: d68d1692-aa85-c8da-c618-0eb21a633ef8
Node context: Sighing as you think of blue skies and the road
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule1Victory - DEN_AttackOnDen_HasMet_Mule1Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Protect the small ones! Hurry!
uid: d9922859-8dce-2205-b80b-bc8a2eb5bad3
Node context: Under attack - yelling for the player to protect the children
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule1 - DEN_AttackOnDen_HasMet_Mule1description
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Mule2.lsj
Synopsis:
Ox dialogue during and after the den gets raided by goblins.

0:0 - If you are afraid, hide beneath my legs - like a good calf. I will stop them.
uid: 78ae932f-4095-24f0-68ab-fd4ace822659
Node context: Determined - ready for a fight.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule2 - DEN_AttackOnDen_HasMet_Mule2description
=== END NODE ===

null
uid: 82255e87-9d53-1cac-aa66-3af6de004098
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - That was fun! I want to stomp more of the small, dirty two-legs.
uid: 864b47b0-f751-fdab-99c8-e4428fcc0407
Animation: [OX] stamps hooves on ground
Node context: Excited and delighted
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule2Victory - DEN_AttackOnDen_HasMet_Mule2Victorydescription
=== END NODE ===

0:0 - Let us go. I wish to feel the road beneath my hooves - taste the fresh grass!
uid: b6bc4ab6-cc42-7aa1-4ce0-16394f14971f
Node context: Excited and delighted
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule2Victory - DEN_AttackOnDen_HasMet_Mule2Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - *Bellow.*
uid: d01759cd-8381-5258-fcdc-d1c47757468f
Animation: [Ox] bellows
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Let them come. I will bite. I will stamp.
uid: f2703116-41f6-da02-4552-42d7c34873a1
Animation: [DUPE] OX stamps hooves on ground
Node context: Determined - ready for a fight.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Mule2 - DEN_AttackOnDen_HasMet_Mule2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_OpenGateBetrayal.lsj
Synopsis:
The player has opened the gates during a siege, allowing enemies to attack. The speakers here are leading the defense, and by opening the gate, the player has betrayed them, working with the enemy on the outside.

0:0 - You're... with them, aren't you?
uid: 0c3f40a9-a025-430d-c0d1-aba2181e36fc
Node context: incredulous - speaking to the player, who just opened the gate during a siege, effectively letting the attackers swam in and kill him and the people he's trying to protect. At this moment, realising this was a betrayal of the worst sort, and he's doomed. Second line is delivered to alert other guards rather than shouted to self.
> Birna mrag. May the crows feed on you, you godsdamned zurgnak bastard!

0:0 - Birna mrag. May the crows feed on you, you godsdamned zurgnak bastard!
uid: 273041a1-995e-87ca-7021-dbbdcbfee8e8
Node context: The player has just betrayed him during a siege, allowing the attackers to swarm in. At this point, he knows he's probably going to die, but he's determined to take the player with him. Pronounce ZURg-NAK
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription
=== END NODE ===

0:0 - Oh, mrag. You sold us out? To the bloody drow?
uid: 675419cb-f3cf-7db3-d382-8dec6792f49d
Node context: The player has just betrayed him during a battle, and the realisation hits him. He's doomed and still trying to deny it to himself. Pronounced mRAG
> Birna mrag. May the crows feed on you, you godsdamned turncoat!

0:0 - Birna mrag. May the crows feed on you, you godsdamned turncoat!
uid: 7dddd16b-c75f-e7ec-3770-4168362b73c0
Animation: CDavis: Use look-ats and construction anims.
Cinematic: Speaking to the other tieflings defending the grove rather than to the player
Node context: Speaking to the defenders during a siege and referring to the player characters as 'traitors'. He's in the middle of a fight and the player just switched sides and betrayed him. Pronounced BIRna mRAG
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription
=== END NODE ===

0:0 - What in the Nine Hells -
uid: 829d1585-2ca9-f331-d2a2-682a317e8463
Node context: Shouted to the player, who has opened a gate during a siege, allowing the attackers to get inside. The speaker is the leader of the defense, who thought the player was on his side.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Oh, mrag. You sold us out? To the bloody drow?

0:0 - Are you mad?! Close the gate before -
uid: e5fc34c1-3383-8660-ea15-4e1c436de3e0
Node context: incredulous - speaking to the player, who just opened the gate during a siege, effectively letting the attackers swam in and kill him and the people he's trying to protect
> You're... with them, aren't you?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PAD_DeadKids.lsj
Synopsis:
Player finds dead tiefling children, killed by goblins, after assisting the goblins in a raid on the grove. NOTE: this dialog only triggers if players chose to side against the tieflings.

0:0 - Well. What's a little more blood on one's hands.
1:0 - We did this. Such depravity cannot be erased.
2:0 - I've seen the Hells... this is worse. What have we done?
3:0 - Younglings or not, the weak must be culled.
4:0 - This is what we sowed. Shar's darkness will embrace the children now.
5:0 - Helm forgive me - what have I done?
6:0 - Butchered. They didn't stand a chance.
uid: 88b6cca1-92ee-13a6-cec3-2beefada83b6
Node context: Shadowheart - her actions led to these childrens' deaths and her background as a dark priestess would suggest she'd feel triumphant, but her reaction is instead deflated and betays conflicted emotions (while not being entirely despairing). She got what she thought she wanted, but it feels hollow. / Astarion - bitterly. He's a little surprised that he's unhappy about it.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PAD_LairDoorBlocked.lsj
Synopsis:
The door to the druid's lair is blocked. Player can't get inside to help people get in.

0:0 - Locked from the inside.
uid: 02304f2d-8bc1-0f42-8d0c-712963e8e3d8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ParentA.lsj
Synopsis:
Parent is hiding away in the refuge, awaiting the attack.

0:0 - My horns for a normal day.
uid: 422e4a11-3329-6ca2-90b7-6901998c3e51
Node context: Exhausted
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentAVictory - DEN_AttackOnDen_HasMet_ParentAVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - We won't be taken alive.
uid: 518eea8f-1888-3509-2507-cd1c9877cc16
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentA - DEN_AttackOnDen_HasMet_ParentAdescription
=== END NODE ===

0:0 - One sorrow ended. The next soon to begin.
uid: 7076a0ae-3897-fa9a-8814-5e217dad1adf
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentAVictory - DEN_AttackOnDen_HasMet_ParentAVictorydescription
=== END NODE ===

0:0 - This place is cursed.
uid: 7a581f02-3161-9d1a-edb4-45c25a878976
Node context: Bitterness, awaiting an attack.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentA - DEN_AttackOnDen_HasMet_ParentAdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ParentB.lsj
Synopsis:
Marricko is hidden away as the attack appraoches. She's afraid, but determined to keep it together.If her daughter is alive, she's worried about her but also knows she can take care of herself if needs be. If her child is bad, she laments when she even survived. She is despondant and grieving.

0:0 - I pray next time I square up to a goblin, you're there again.
uid: 04ba0d47-2895-134d-85f3-195997fe5b25
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - I'd have let the goblins take me if it meant Arabella lived. Why even fight?
uid: 12c77f73-069e-6bd6-3c5b-1444b8cb35f0
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription
=== END NODE ===

0:0 - We didn't die today. Tomorrow, perhaps. But not today. Thanks to you.
uid: 85d5a3e3-64e1-edd9-08da-b853617f28d9
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription
=== END NODE ===

null
uid: 9a04452f-6a9f-cd57-eb50-104041ebbf1d
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription
=== END NODE ===

0:0 - They're coming.
uid: 9bc93784-800a-97a7-c26c-a68f6724685c
Node context: hushed. afraid.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
=== END NODE ===

0:0 - None of it matters. Not anymore.
uid: ad90f98d-1ffc-c95e-6032-6ab8fbfc172e
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentBVictory - DEN_AttackOnDen_HasMet_ParentBVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - Everyone? Stay close.
uid: b0db66be-495d-d7a4-384a-45976ab7559f
Node context: hushed. afraid.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription
=== END NODE ===

0:0 - I pray Arabella is safe with the other kids. Knowing her, she's fashioned a weapon out of a rock and some string.
uid: d520bbfe-8e16-b337-fd92-1e13447e00b9
Node context: She is looking off-camera at her husband. Not addressing the player.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ParentB - DEN_AttackOnDen_HasMet_ParentBdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pet002.lsj
Synopsis:
After victory following a huge goblin attack on his home, a wolf feels satisfied with a job well done, but warns you not to ruin the peace..

0:0 - I must protect him. I must.
uid: 6e4ae39a-0be9-63f7-3b62-d97d784f6939
Animation: Wolf Idle
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription
=== END NODE ===

0:0 - Blood everywhere. The smell is so strong.
uid: 8b6dc5ac-e7f9-f4eb-4548-f057181c4fde
Animation: Wolf sniffing the air
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Quiet at last - don't interrupt it.
uid: a4c87f54-8ce1-1a8a-11bd-4eaea155fda3
Animation: Wolf idle
Node context: calm wolf, after a battle
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription
=== END NODE ===

0:0 - *Growl.*
uid: b4518daa-c2f4-795a-efd7-70e17d513654
Animation: Wolf Growl
=== END NODE ===

0:0 - Leave me. I want rest.
uid: d0e401cb-7503-4a46-4f0b-4b605bc34d73
Animation: Wolf idle
Node context: The wolf doesn't want to acknowledge us.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Pet002_HasMet - DEN_AttackOnDen_Pet002_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Growl.*
uid: e55f9204-723e-5230-effd-c0bbd98267e6
Animation: Wolf growl
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pet003.lsj
Synopsis:
The bird returns to the Den after the tieflings win.

0:0 - Ahh, my nest is still whole! Those monsters didn't touch it.
uid: 30f493cb-30f1-7019-72e7-85405aaaeeb7
Animation: Bird hopping
Node context: Relieved - there was a big fight, and he thought the nest he worked so hard on got destroyed.
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - No, no, no - it's gone. My coin is gone!
uid: bc1ab775-09ed-28fa-0d13-63d4430c7b2d
Animation: Bird fluttering frantically
Node context: In a panick - his precious coin disappeared.
- 0 Check flag(s) (Global):
   true - DEN_DruidPet_003_State_NoCoinNearby - There is no item with gold coin template near the nest
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Chirp!*
uid: fe0ed670-ad2a-82fc-96ed-bcdecaa91228
Animation: Bird chirp
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pet004.lsj
Synopsis:
A boar has just survived an attack on its home and is strutting about the place proudly

0:0 - Don't you smell it? The monsters are gone, and the air is fresh with new beginnings.
uid: 1dd357b0-7903-69d6-f14d-856bfb3a3bef
Animation: Boar sniffing air
Node context: Pleased and full of hope for the future.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Pet004_HasMet - DEN_AttackOnDen_Pet004_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Pet004_HasMet - DEN_AttackOnDen_Pet004_HasMetdescription
=== END NODE ===

0:0 - *Grunt!*
uid: 78f59a82-b4cd-8e4a-96d4-65b9b5a49f67
Animation: Boar idle
=== END NODE ===

0:0 - And speaking of new beginnings... I think it's time I found a mate.
uid: 8cc8420a-bf9c-98fd-3768-69ec2cad7480
Animation: Boar idle
Node context: a little lascivious
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Pet004_HasMet - DEN_AttackOnDen_Pet004_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Pickpocket.lsj
Synopsis:
Child is sitting listening to a story - aware of the chaos going on around her but confident it will turn out alright because that's what her sister has told her.

0:0 - Mattis says we should say thank you.
uid: 3d55b644-9afa-7178-d8c7-f344543dee20
Node context: Shy, not understanding that they almost died
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketVictory - DEN_AttackOnDen_HasMet_PickpocketVictorydescription
=== END NODE ===

0:0 - Sshhh - you have to be quiet.
uid: 3e04e398-fd1f-eddb-8270-0848d6f60cbf
Node context: Helpful but serious - player's breaking the rules.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Pickpocket - DEN_AttackOnDen_HasMet_Pickpocketdescription
=== END NODE ===

0:0 - Don't worry - Mattis says the goblins can't get inside if we're quiet.
uid: 41e60ce1-113d-734d-c08d-5f614de7f5bd
Node context: Innocent, danger is a game to her
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Pickpocket - DEN_AttackOnDen_HasMet_Pickpocketdescription
=== END NODE ===

0:0 - Thank you.
uid: cf348f50-aea1-7cfb-4da2-8150ef942c08
Node context: Polite, serious
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketVictory - DEN_AttackOnDen_HasMet_PickpocketVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PickpocketTrader.lsj
Synopsis:
Young child is hustling and trying to trade with player on the eve of a battle.

0:0 - Let's see what you have.
uid: 0ba61735-18aa-8697-cbcd-7c62f81e3b48
> null

0:0 - Leave.
uid: 0bcf1a74-7233-2a88-bca2-e0822a341476
=== END NODE ===

null
uid: 21478c5e-5066-29a2-983a-e25d935481f3
= TRADE =
> null

0:0 - You think my sister and I will last long in the city with no money?
uid: 26b29902-5dcc-c4ad-b4c5-640d96453e08
Node context: Incredulous - as if the player's stupid.
> It's your job to make sure we get that far. So why don't you go take care of that?

0:0 - Leave.
uid: 2feba70f-1a8d-998c-5c78-b149b3514d32
=== END NODE ===

null
uid: 3b900b86-ff6b-7e4b-9ac5-3b04843343dd
= TRADE =
> Good luck out there.

0:0 - Need something else?
uid: 3e8f2be7-a6f0-b666-ef29-22d94c84db35
Node context: hasty
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription
> Let's see what you have.
> Leave.

0:0 - Need anything before the fighting starts? All that coin will just slow you down.
uid: 43138a9c-2680-5076-cb55-adb07fdc39fe
Node context: untrustworthy scammer
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription
> What about a discount? I'm about to risk my life.
> Is this really the time to worry about coin?
> Let's see what you have.
> Leave.

- Roll failure -
null
uid: 43f630f3-6f91-5f7a-870d-c89bfbb94d42
> A big hero like you, with no gold? Best go pluck some from a goblin, then.

0:0 - Let's see what you have.
uid: 47522b2b-d670-b0c4-9679-fec0bc1abe21
> null

0:0 - Huh. Fair enough. Can always get my money back when you're dead.
uid: 5813d113-1e09-d36f-c89c-fefb27a069d7
> null

0:0 - What about a discount? I'm about to risk my life.
uid: 5fb3ddd9-f380-9035-9432-bdd6d8cf0c63
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - Good luck out there.
uid: 616bfeb0-73ab-354d-3ae3-9a939b1f798f
Node context: sincere, but not very optimistic
=== END NODE ===

0:0 - Leave.
uid: 6e12b043-c9ae-b805-c26c-164513ba3e63
=== END NODE ===

0:0 - Finally. A city full of real coin.
uid: 8a07e476-0ab6-a609-2c2c-a78f855a12d8
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - Thanks. Don't die.
uid: 8cdd5cdc-11a1-fb4a-b84a-6c08a03bab58
Node context: Casual, not bothered
=== END NODE ===

- Roll sucessful -
null
uid: 973985a5-c912-a302-6cf0-e1e4d8f9b010
> Huh. Fair enough. Can always get my money back when you're dead.

0:0 - I'm... glad you didn't die. No discounts once I'm running the Wide in Baldur's Gate, mind.
uid: 9c445b3f-cd85-1f38-a36c-39baef8ec115
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketTraderVictory - DEN_AttackOnDen_HasMet_PickpocketTraderVictorydescription
=== END NODE ===

0:0 - Is this really the time to worry about coin?
uid: aeaa5222-642c-fdce-0998-aa90f6024d6f
> You think my sister and I will last long in the city with no money?

0:0 - Need anything before the fighting starts? No tricks this time, promise.
uid: b11e45f2-0fdc-8339-dbfa-bb66c988c771
Node context: untrustworthy scammer
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_PickpocketTrader - DEN_AttackOnDen_HasMet_PickpocketTraderdescription
> What about a discount? I'm about to risk my life.
> Is this really the time to worry about coin?
> Let's see what you have.
> Leave.

0:0 - A big hero like you, with no gold? Best go pluck some from a goblin, then.
uid: bb17cff6-af0a-e84a-c8fc-9a838152f0eb
> Fair enough. Let's see what you're selling.
> Leave.

0:0 - Good luck out there.
uid: cf1a7827-5eb4-4f24-917c-fa4d8daa424b
Node context: Not entirely optimistic about player's chances.
=== END NODE ===

0:0 - Fair enough. Let's see what you're selling.
uid: d4626637-9400-0e5b-5df6-57796807d882
> null

null
uid: d9917eac-330a-5955-dc61-13b1b4d1fce6
= TRADE =
> Thanks. Don't die.

null
uid: e378b307-b9ab-36ce-f760-915c5d6615cb
= TRADE =
> Good luck out there.

0:0 - It's your job to make sure we get that far. So why don't you go take care of that?
uid: e8f50d11-7c57-8215-2d5f-37aebbb6a2db
Node context: Putting player in their place.
> Fair enough. Let's see what you're selling.
> Leave.

null
uid: f9f5c3bc-e0e4-f360-e05e-33ff4dde9007
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_PrisonGuard.lsj
Synopsis:
NPC Dialog during and after the Attack on Den state.

0:0 - Glad you're here with us. A bunch of ratty goblins aren't gonna send us running. We've been surviving long enough. Time to start living.
uid: 2d8d2a45-6d19-651f-182f-ebc4245583db
Node context: Determination
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_PrisonGuard - DEN_AttackOnDen_HasMet_PrisonGuarddescription
=== END NODE ===

0:0 - Hope you won't miss this place. Don't think we'll be coming back any time soon.
uid: d38c212a-f867-1239-8e73-2e0e29f4530e
Node context: A little relieved. A little bitter. Conflicted feelings.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_PrisonGuardVictory - DEN_AttackOnDen_HasMet_PrisonGuardVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - That's it. We can head to the city. Dunno about you, but I'm ready to start my life again.
uid: d4e945e8-3fcc-8584-0c0e-e03e8cf2a471
Node context: A little relieved. A little bitter. Conflicted feelings.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_PrisonGuardVictory - DEN_AttackOnDen_HasMet_PrisonGuardVictorydescription
=== END NODE ===

0:0 - Good to see a familiar face. I have the strangest feeling every time you pass by. Like you're meant to be here.
uid: e8d5aadb-c6c6-43fc-74ea-874e969d60d1
Node context: Fatalistic.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_PrisonGuard - DEN_AttackOnDen_HasMet_PrisonGuarddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Prodigy.lsj
Synopsis:
Rolan (the prodigy) reacts to the successful defence of the grove, in the event that he was convinced to stay.

0:0 - I nearly dispatched those goblins myself, but it seems you managed well enough.
uid: 046b1bfd-70e0-9ce6-e44b-b747b201b641
Node context: Idle arrogance, as if he could have taken out an entire camp of enemies if it weren't beneath him
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription
> And why wield a masterwork where a butcher's blade will do? My thanks, truly.

0:0 - They'll sing songs about this, you know. They simply don't know any better.
uid: 205f34a8-f3e6-f71a-db33-c2ac849f16ff
Node context: As if you should be grateful - the last an aside to himself.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Nevertheless... I suppose it was decent of you to return.
uid: 26d3150e-2ff5-63c6-0dc4-fe6a54231422
=== END NODE ===

0:0 - We could've handled those goblins on our own.
uid: 9a45af99-5038-5b73-21ef-fc2beb3e403d
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription
> Nevertheless... I suppose it was decent of you to return.

0:0 - And why wield a masterwork where a butcher's blade will do? My thanks, truly.
uid: b3f27bee-6b33-45ec-c536-f6b42b040749
Node context: Airy condescension - you saved him a menial task, but it was perfecly suited to you.
=== END NODE ===

0:0 - All that fuss and for what? I'd barely call that a fight.
uid: f443e0c8-f383-d826-cf63-8704e992d37d
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Prodigy - DEN_AttackOnDen_HasMet_Prodigydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ProdigyBrother.lsj
Synopsis:
Cal reacts to the successful defence of the Druid Grove, in the event that the prodigy and co were convinced to stay.

0:0 - Glad to see some goblin blood spilled for a change. I was sick of running from those rats.
uid: 5343ffac-a349-7b5c-4519-8be2883c1fdf
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigyBrother - DEN_AttackOnDen_HasMet_ProdigyBrotherdescription
=== END NODE ===

0:0 - The roads ought to be safer now there's a few less goblins skulking about.
uid: bd6b44d2-a63c-2198-8ef3-162d69cf4314
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigyBrother - DEN_AttackOnDen_HasMet_ProdigyBrotherdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ProdigySister.lsj
Synopsis:
Lia reacts to the successful defence of the Druid Grove in instances where she was convinced to stay around.

0:0 - I don't think there's a bit of me that isn't hurting after that fight. Worth it, though.
uid: 43ed4429-95b3-f043-70c4-dcef73cd4121
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription
=== END NODE ===

0:0 - Looks like we're good to go. I'm glad.
uid: 7415d555-99c1-30ae-3323-b4335299d739
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - It was you, right? Who took care of the goblins? I knew you were a good one.
uid: cf0d1645-278c-5f2c-d417-9370e4132565
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription
=== END NODE ===

0:0 - Thanks - for keeping these people safe. For keeping us safe.
uid: d6f25ae9-d674-3e95-1d14-f25a1859f127
=== END NODE ===

0:0 - The road to Baldur's Gate will be easy compared to that.
uid: d8a069b0-252d-3024-bf7a-fe0fec02cd87
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigySister - DEN_AttackOnDen_HasMet_ProdigySisterdescription
> Thanks - for keeping these people safe. For keeping us safe.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ProdigyTrio.lsj
Synopsis:
Rolan (the prodigy) bickers with his Cal and Lia. The player can choose to weigh in or not. Soldiers, rangers or fighters can give some specific advice on their battle formation.

0:0 - I'm merely pointing out this whole strategy is sorely lacking...
uid: 01b68327-76c4-3bf0-f8e2-89a5f73b1c6f
> Oh, share your tactical wisdom with us then!

0:0 - Another word and it won't be the goblins you have to worry about!
uid: 1a94ae84-4f63-7448-df2f-0af7e7de5b9c
> Enough! Both of you!

0:0 - That's to say me at the front while the others stay back and do as I say?
uid: 2304b7e3-3aa0-9e0a-8f4e-4a5a455b0f36
> Shut it just for once, you insufferable, oafish -

0:0 - Battle formation. Now.
uid: 278ad4c1-a424-cf1e-f292-ec862766b409
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription
> That's to say me at the front while the others stay back and do as I say?

0:0 - Oh, share your tactical wisdom with us then!
uid: 2dfc0eec-a9cf-c8b1-533d-ca5220279e73
> No, don't - please.

0:0 - Look at this place. Like a pen of hogs waiting for the butcher's knife. We need to act!
uid: 322ef4af-1a6d-7431-fbda-5d8cd284c54b
Node context: Fatalistic.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription
   false - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription
> Quiet! Some of the children might hear you.

0:0 - There you go, Rolan - the glory of dying first is all yours. Happy?
uid: 38ddd4e2-a2fa-42d1-ddb5-84cf0d875be2
> Exceedingly happy. But I won't be dying.

0:0 - Oh, perish the thought they overhear a little honesty once in their short lives -
uid: 465bb52f-4369-1fdb-dc25-24c6739c2098
> Another word and it won't be the goblins you have to worry about!

0:0 - Trust me, I'm feeling both anger and despair.
uid: 484d4c61-e051-a808-b8fc-b6a2d0f2cb45
> Why, I think I'm almost in agreement with you on that score.

0:0 - Exceedingly happy. But I won't be dying.
uid: 4eb6c6b2-b29b-2966-d204-c96dbf57af0b
> That's as close to an agreement as we're likely to get. Let's keep it that way.

0:0 - Please! I can hardly hear myself think over the pair of you.
uid: 50faf811-01ec-bca8-5929-4a545d0cba12
=== END NODE ===

0:0 - Rolan in back, where he has time to cast. You two are his shield.
uid: 5261258b-5227-d853-288f-ed2ef444a144
> I can live with that... I hope. What about you two?

0:0 - Enough! Both of you!
uid: 677e0c0d-f50b-3197-71ba-f2f4cc61a375
> You three are making me root for the goblins.
> Let them argue. Right now, anger's more useful than despair.
> Battle formation. Now.
> Leave.

0:0 - Shut it just for once, you insufferable, oafish -
uid: 78425542-577f-cbc0-37f8-a929b68a71dd
> Stop it! Listen to someone else for once.

0:0 - Fine, fine. Agreed.
uid: 7b9a5598-de3e-0280-221c-fb501f9ccd56
=== END NODE ===

0:0 - ... Rolan...?
uid: 84adca45-5845-ac9c-f600-c5bb15c3b66b
> Fine, fine. Agreed.

0:0 - Rolan front and centre - you two don't want to get caught in his crossfire.
uid: 8c5f8c97-eded-9507-4235-9dc5f3a8e7d4
> There you go, Rolan - the glory of dying first is all yours. Happy?

0:0 - Stop it! Listen to someone else for once.
uid: 8cc9503e-3d71-c52d-d752-fc1f913e1b20
Node context: Exasperated - gesturing to the player to continue.
> Rolan in back, where he has time to cast. You two are his shield.
> Rolan front and centre - you two don't want to get caught in his crossfire.

0:0 - Why, I think I'm almost in agreement with you on that score.
uid: 9ac95234-42a9-958a-8d73-a3f543371eee
=== END NODE ===

0:0 - Quiet! Some of the children might hear you.
uid: 9ca23093-7eac-aca0-b3a7-da5e945a2601
> Oh, perish the thought they overhear a little honesty once in their short lives -

0:0 - I can live with that... I hope. What about you two?
uid: ad0dfc23-7d5a-ec16-76e5-7d445e757112
> Fine. As long as I don't have to listen to any complaints in the meantime.

0:0 - Or shot through with goblin arrows.
uid: aee4bf9b-bda2-2b77-dca8-50dde41f1711
> Please! I can hardly hear myself think over the pair of you.

0:0 - Fine. As long as I don't have to listen to any complaints in the meantime.
uid: b4ecd0c6-0e19-13ef-8380-e4ae898ea38c
> So be it. I'll take a mediocre plan over nothing.

0:0 - Agreed.
uid: bb150eed-2f58-a0bb-9c43-4c184b43e677
> ... Rolan...?

0:0 - Let's just stick to the plan, now that we have one. Agreed?
uid: bd4113ac-df7a-8234-5217-1be96c13b982
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription
   true - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription
> Agreed.

0:0 - You three are making me root for the goblins.
uid: c4af5912-33b6-e73b-9a2d-9ce8d417c267
> I'm merely pointing out this whole strategy is sorely lacking...

0:0 - Leave.
uid: c883d0c1-1ae0-1d84-e9d5-b41db70738ad
=== END NODE ===

0:0 - Let them argue. Right now, anger's more useful than despair.
uid: d6dcc98c-1e4f-dad3-19e7-70fb36120ed5
> Trust me, I'm feeling both anger and despair.

0:0 - That's as close to an agreement as we're likely to get. Let's keep it that way.
uid: e050ed7d-7bf6-7f3d-e5f7-d2b9405888e6
=== END NODE ===

0:0 - No, don't - please.
uid: e744d783-6fde-e030-1348-17d69cbdca2e
=== END NODE ===

0:0 - We could've been far away from this place by now.
uid: eb742bb6-ee1b-6ac9-55cc-7bf3e9ba1431
Node context: Fatalistic.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_State_ProdigyTrioAdviceGiven - DEN_AttackOnDen_State_ProdigyTrioAdviceGivendescription
   true - DEN_AttackOnDen_HasMet_ProdigyTrio - DEN_AttackOnDen_HasMet_ProdigyTriodescription
> Or shot through with goblin arrows.

0:0 - So be it. I'll take a mediocre plan over nothing.
uid: eba02f28-0a44-8ffb-24cd-4b1d5ad433f7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderArrogant.lsj
Synopsis:
archer attacking the tieflings at the grove

0:0 - They'll be worg meat soon enough!
uid: 803c419f-01ad-c5af-c943-d2ddfacb60ec
Node context: Amused, preparing to attack
=== END NODE ===

0:0 - We'll rip them tiefs to shreds!
uid: 8451e337-7df1-5b52-7348-40ef3de19332
Node context: gleeful
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription
=== END NODE ===

0:0 - Ain't seen much good loot.
uid: b369222b-126b-c3cc-a4e0-bbb79dc3149f
Node context: disappointed
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderBold.lsj
Synopsis:
goblin raider involved in attack on the druid grove

0:0 - TEAR 'EM APART!
uid: 231515a3-e521-4217-d235-1fab2ba5a866
Animation: Goblin rusing into battle
Node context: Warcry - said either while rushing into battle, or in the thick of it
=== END NODE ===

0:0 - Rhaal'tuuch!
uid: 2792dd52-4658-b19d-7d81-38cb6e074ee3
Node context: goblin language - victory cry (rawl-TOOSH) long oo, like soon, not foot
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Come on, lads! This'll be a slaughter.
uid: 2ecd4704-e156-868b-3900-178c0bb78354
Node context: Talking to friends preparing for a raid - with delighted malice on the final word
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_State_AboutToLeave - GOB_DrowCommander_State_AboutToLeavedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderBossy.lsj
Synopsis:
A goblin raider celebrates upon having successfully destroyed a shelter full of refugees. Jubilant and nasty.

0:0 - I see a lot o' red blades around; the Absolute'll be chuffed.
uid: 5b1b5276-7de9-65ab-c622-f3bbdc68a98d
Node context: Victorious and bloodthirsty
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - That's the last of 'em! Ground's sopping with heretic blood!
uid: a5e57170-8573-8ccc-1038-78b528c37425
Node context: Victorious and bloodthirsty
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderChieftain.lsj
Synopsis:
goblin raider involved in the attack on the grove - some lines before the attack, one in the aftermath

0:0 - ... gonna try an' catch one. Be a nice plaything for my little 'uns.
uid: c8910c48-73c0-035d-3f71-2fce0ec50c82
Node context: with a cruel smile
=== END NODE ===

0:0 - Drow sez they've got kids in there...
uid: d859c832-114b-0476-d400-1be7d007df88
Node context: thoughtful
> ... gonna try an' catch one. Be a nice plaything for my little 'uns.

0:0 - Meant to keep one alive fer a pet - they broke too easy.
uid: fc13e64a-ca75-d36e-fdc6-9b9c5786c2ff
Node context: disappointed - just slaughtered the inhabitants of a refuge and wishing it had been a harder fight
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderCrafty.lsj
Synopsis:
goblin raider attacking a druid grove full of tiefling refugees in a huge assault

0:0 - All these horns'll make fer good trophies... uh, no offence.

uid: 1b4e75f3-b957-2d1c-6649-c868279e9e29
Node context: The horns referred to are on the heads of recently slaughtered tiefling refugees, killed in a goblin raid. He's standing among the dead, pleased with the victory - his second phrase is an embarrassed acknowledgement of the fact he's talking to a tiefling ally
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===

0:0 - Chop the horns off 'em!
uid: 2e74e9a3-91b9-4ae2-43a1-1ec3cf6faf07
Node context: The horns referred to are on the heads of a group of tiefling refugees that the goblin is rushing into battle against. This is a war cry
=== END NODE ===

0:0 - All these horns'll make fer good trophies.
uid: c45d7f05-7d2e-46ea-ba67-938bbaf9cd7f
Node context: The horns referred to are on the heads of recently slaughtered tiefling refugees, killed in a goblin raid. He's standing among the dead, pleased with the victory.
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderCunning.lsj
Synopsis:
A goblin participating in a large raid on a druid grove - these lines are spoken during and after the fight

0:0 - Hope we weren't s'posed to take any prisoners...
uid: 4be27f1c-bb36-4177-5e8f-4147ac21129f
Node context: standing over slaughtered enemies - pleased with himself, but slightly worried they might have gone overboard in killing EVERYONE
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Let's mash 'em!
uid: 788e1377-4ec8-196a-b55b-62589d2ea757
Node context: warcry, as he prepares to charge into battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderFunny.lsj
Synopsis:
A goblin taking part in an attack on a group of civilians, hiding in a refuge

0:0 - All this killin'... for the Absolute!
uid: 951f0676-b91f-149d-3440-d47fe25a6f81
Node context: standing over corpses after a slaughter - praising his god, the Absolute
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Praise the Absolute!
uid: 98644cac-71f4-924c-b6ba-028224f9bd6e
Node context: a warcry as he prepares for battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderHardy.lsj
Synopsis:
A goblin taking part in a raid on a druid grove

0:0 - Drow's in charge - follow 'er lead!
uid: 102e3475-bd97-8153-0b1f-09c4a96a8b36
Node context: charging into combat or actively participating in combat. A warcry.
=== END NODE ===

0:0 - Drow'll be pleased with us - proper good raid, that was.
uid: b15cc571-6288-fcd7-ad27-970dcac63787
Node context: Standing over the corpses of slaughtered enemies - pleased with himself, and his squad. Deferential toward the drow who was their commander
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderHefty.lsj
Synopsis:
A goblin raider before/after the raid on the druid grove.

0:0 - Just funnin', mate. We know you're one of us. Cold-blooded killer.
uid: 2012965e-acca-d8de-0844-9724d37a5d09
Node context: As if thumping you on the arm playfully, a joke between friends. Last line is said with respect - you're complicit in the slaughter of your own kind.
=== END NODE ===

0:0 - Thought their horns would be bigger. What's the use if ya can't even drink from 'em?
uid: 22836b9a-5656-1980-2c37-8ecfbc1d03d3
Node context: a little disappointed
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Oh look, we missed a teef in all the slaughter!
uid: 6217ad8f-28c1-2fbf-aa2f-c4d5cdd086e7
Node context: Mock surprise/joy at the prospect of more killing - but he knows you're an ally, you just LOOK like the enemy.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Event_HeftyTieflingQuip - DEN_AttackOnDen_Event_HardyTieflingQuipdescription
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Event_HeftyTieflingQuip - DEN_AttackOnDen_Event_HardyTieflingQuipdescription
> Just funnin', mate. We know you're one of us. Cold-blooded killer.

0:0 - Drow says we can do what we want with the corpses. Gonna take their horns as trophies!
uid: c723f1d5-8681-35a4-af83-1a4a296920d5
Node context: Excited. Preparing for battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderMurderous.lsj
Synopsis:
a goblin participating in a large raid - speaks maliciously about killing the youngsters at the raid target

0:0 - Killed my first human when I was five years old. Tieflings are soft.
uid: 85091e23-8481-eb1b-6e0a-42a782869f28
Node context: malicious glee - talking about killing a tiefling child
=== END NODE ===

0:0 - Goblin kids would 'ave put up a better fight.
uid: b13a4423-56d4-164d-8049-e6bf38bfa143
Node context: malicious - describing a child who tried to fight back during an attack
> Killed my first human when I was five years old. Tieflings are soft.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaidersArriveAfterFight.lsj
Synopsis:
the drow commander and goblins arrive during the attack on the grove to find the player has already gone hostile to the tieflings by attacking them. The drow is amused that the player would start the slaughter without her and either joins them to finish off the tieflings, or gives futher orders if all are dead

0:0 - The way is clear. Now we can cleanse this place completely. Kill everyone.
uid: 3ededf44-2d2b-bcea-d395-4850f4af68bf
Cinematic:
Node context: speaking telepathically (we do not see her, only hear her); a command
- 0 Check flag(s) (Global):
   false - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription
=== END NODE ===

null
uid: 67046d2c-eeb6-426f-9977-8004d197566a
> Open the gate.

0:0 - Open the gate.
uid: a8437255-3b14-9d82-2797-9577ad2e5d06
Node context: speaking telepathically (we do not see her, only hear her); a command
- 0 Check flag(s) (Global):
   false - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription
> Exquisite work, True Soul. Now we must make sure nothing is hidden in their lair. Join me there.
> The way is clear. Now we can cleanse this place completely. Kill everyone.

0:0 - *A splinter of ice works its way into your mind, drowning out the goblins' battle cries.*
uid: b468dd09-2db5-817c-2add-0a34bbd5c93d
Cinematic: The sound of goblins can be heard from the forest. The drow-led raiding party emerges from the forest and arrive outside the gates
Node context: describing an uncomfortable feeling as a drow prepares to speak with us telepathically
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_EnemiesAppear - DEN_AttackOnDen_Event_EnemiesAppeardescription
> null

0:0 - Exquisite work, True Soul. Now we must make sure nothing is hidden in their lair. Join me there.
uid: d78011e7-c862-1673-65f7-c9ed9c72919d
Cinematic:
Node context: speaking telepathically (we do not see her, only hear her); a command
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_CaveTieflingsDead - DEN_AttackOnDen_State_CaveTieflingsDeaddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaidersArriveBeforeFight.lsj
Synopsis:
Takes place immediately after the player blows the horn at the gates of the grove, beginning an attack on the refugees hiding there. The surviving tiefling leader rallies his troops, then the drow commander arrives with her retinue of goblins. She mind-melds with the player. She expects them - as True Souls - to betray the tieflings, and players must choose whether to side with her OR with the tieflings as the attack begins. This is a huge fight and a decisive moment for the tieflings, the drow/goblins, AND the players.

0:0 - You're in league with the damned drow?
1:0 - You're siding with that monster against your own people?
uid: 07671f1e-847c-2d86-6d5a-80d7577305f1
Cinematic:
Node context: this is a horrible, terrible no-good realisation. He's taken aback by how bad things are right now. He's going to die
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> It's nothing personal.
> At least you'll die before the goblins find the children.
> I'm truly sorry. I need healing - and the drow and her god are my best chance.
> Die in fear, afore a waking nightmare.
> Obviously.
> My people? I'm loyal only to myself.

0:0 - Traitor! You think you can stand against me and the Absolute?
uid: 07735f95-e34e-0827-d758-652ef5f7513d
Cinematic:
> I'll dissect you.

0:0 - Now slit his throat, and open that gate. The Absolute wants all of them dead.
uid: 08295635-5110-9994-4f8a-b7722f35fd62
Cinematic: ~Mindmeld [reuse]
Node context: simple, to the point - killing is a very ordinary thing to her
> Obey and open the gate.
> No. This grove is under my protection.
> I serve Shar, not the Absolute. The gate stays closed.
> Your god has no power here.
> New plan - I tear out your throat.
> There's been a change of plan.
> I will not. Boo will not. And if you think to triumph here today, drow - you will not.
> Not so fast. You've just walked into my trap.
> These people are under my protection - but I'll see you in the Hells.
> Of course - as does my god.
> No. I'll show the Absolute the power of a true god.
> This place is sacred to Silvanus - the Absolute has no power here.
> They still think I'm on their side. Poor fools.
> I will not bring death to this sacred place, Minthara.

0:0 - I'll dissect you.
uid: 099531ba-2b22-4d27-30b2-b2d15f422358
Cinematic:
> null

0:0 - Obey and open the gate.
uid: 0e85fc6b-ac4b-51e7-e01b-7a150d386022
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription
- 1 Set flag(s) to (Object):
   true - DEN_AttackOnDen_Event_PlayerOpensGate - DEN_AttackOnDen_Event_PlayerOpensGatedescription
> null

null
uid: 0fb52bfa-960a-dc22-a825-d8614e183e77
Cinematic: ~With a gesture Minthara orders the attack.
=== END NODE ===

0:0 - Get that damn gate closed!
uid: 12492114-853e-c8b4-7cd9-94fa1d629f5a
Animation: Close gate
Cinematic:
Node context: urgent command
- 0 Check flag(s) (Global):
   true - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_CloseGate - DEN_AttackOnDen_Event_CloseGatedescription
> I know that you are all afraid... but I also know that you have been fighting your whole lives.

0:0 - I'm truly sorry. I need healing - and the drow and her god are my best chance.
uid: 12dcd4b5-6583-32a2-b276-037e2e3020dd
> Impspit!
> You're mad. How did I not see it?

0:0 - No. I'll show the Absolute the power of a true god.
uid: 15f65f46-af85-4b7a-5b67-d0bbe93e83bf
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0:2 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
- 0:3 Tag: Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.)
> You cower behind a doomed god when the Absolute promised you such power?

0:0 - My people? I'm loyal only to myself.
uid: 18635578-464c-bb22-cf2a-f8e52e7c2541
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> You'll burn in the Hells for this.
> You bastard.

0:0 - We have never been handed the easy choices, or the gentle paths. And this is no different.
uid: 1d159cd1-93e4-db54-9cd8-fd02baa441be
Cinematic:
Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep
> These creatures would take our lives, our children... our future. And we must resist!

null
uid: 1d936874-245e-9d7a-4584-8ca7395ab253
Jump to another node

null
uid: 22e69a33-010a-9c9d-6420-8e459dd962d9
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Get that damn gate closed!

null
uid: 2476696b-aeba-f109-4fd2-007e4246966a
Jump to another node

0:0 - I serve Shar, not the Absolute. The gate stays closed.
uid: 2514288c-728a-928e-61eb-f09216337afa
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> You cower behind a doomed god when the Absolute promised you such power?

null
uid: 26d24723-4384-5b5d-472a-b4935752f5ba
Animation: [LOGAN] Minthara Walk anim. Anims of creatues rushing forward to attack, including Spiders, Goblins. Bugbear commands the Goblins, with the Ogre at his side.
Cinematic: ~Minthara steps up on the stone tower outside the gate to the Druid Grove, she assumes her imposing posture, arms at her back, she locks gaze with the player
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_EnemiesAppear - DEN_AttackOnDen_Event_EnemiesAppeardescription
> If I don't see you after the battle... tell the children I took out the drow.
> This is it. Everything turns on this.

0:0 - Gods forgive me... I've doomed them all.
uid: 28d46899-649c-ee89-9464-939eee83b342
Cinematic:
=== END NODE ===

0:0 - You will die here. And your god will die with you.
uid: 294a59e4-6088-740e-3514-085a40e5b73c
Cinematic:
> null

0:0 - These people are under my protection - but I'll see you in the Hells.
uid: 2a0cafa2-09d1-05cb-8b32-377b201a0fbe
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Traitor! You think you can stand against me and the Absolute?

0:0 - Obviously.
uid: 2d6ceace-edb5-c4f3-429e-efda7109a725
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null
> Gods forgive me... I've doomed them all.

0:0 - Nothing personal? You betrayed us!
uid: 2eebffee-94bf-f434-40a2-d328a54ee60a
Cinematic:
Node context: furious; the players just betrayed him and are going to kill the people he swore to protect
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - You're mad. How did I not see it?
uid: 310b266f-96ee-9376-0b72-d7e1934c1a99
Cinematic:
Node context: He's realising that he just doomed his people by trusting us, but he blames himself. Quiet. Shocked.
=== END NODE ===

0:0 - You bastard.
uid: 34a63d76-0d17-8324-9429-194ca2369676
Cinematic:
=== END NODE ===

null
uid: 37d7bd3a-756a-e8f9-2edf-faa5d68f808f
Jump to another node

0:0 - Impspit!
uid: 3d92d564-4103-4c91-3364-e61424b044c1
Cinematic:
Node context: furious, shocked - 'impspit' delivered as a strong swear
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - It's nothing personal.
uid: 42187d36-2af4-d70f-1c0f-92784417187f
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Nothing personal? You betrayed us!
> Nothing personal? You betrayed us!

0:0 - These creatures would take our lives, our children... our future. And we must resist!
uid: 444cdf69-821c-4c18-e41e-1ea12c42e2e7
Cinematic:
Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep
> null

0:0 - I will not. Boo will not. And if you think to triumph here today, drow - you will not.
uid: 48d214be-ec5d-5382-0316-996082acb140
- 0 Check flag(s) (Tag):
   true - This tag template was not found somehow... -
> Traitor! You think you can stand against me and the Absolute?

0:0 - Sacred? It is filth. It will burn, and you will burn with it.
uid: 64602197-8486-44fd-5a14-aa5ac94432e2
Cinematic:
> null

0:0 - I know that you are all afraid... but I also know that you have been fighting your whole lives.
uid: 6928012f-eb78-fa03-489c-f278a4c675d2
Cinematic:
Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep
> We have never been handed the easy choices, or the gentle paths. And this is no different.

0:0 - Of course - as does my god.
uid: 6bd63ed3-e332-9a1a-4b2a-ac637e5e1e4d
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription
- 1 Set flag(s) to (Object):
   true - DEN_AttackOnDen_Event_PlayerOpensGate - DEN_AttackOnDen_Event_PlayerOpensGatedescription
> null

0:0 - At least you'll die before the goblins find the children.
uid: 6c0706d5-e224-b22d-8093-c397007a32fe
> You monster!
> Oh gods...

null
uid: 70615908-da24-3385-03ba-196dc5842556
> *A splinter of ice works its way into your mind.*

0:0 - Not so fast. You've just walked into my trap.
uid: 70b062c9-e60a-af26-966a-91dccc86dbe2
- 0 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Traitor! You think you can stand against me and the Absolute?

0:0 - Oh, hells.
uid: 73452f94-44b9-96af-d407-5d8690e59e5a
Cinematic:
Node context: dawning horror - he's doomed and the players have betrayed him
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> You're in league with the damned drow? You're siding with that monster against your own people?

0:0 - Your god has no power here.
uid: 78823f71-dd0d-5a10-abde-c8745ae0e487
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:2 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
> You cower behind a doomed god when the Absolute promised you such power?

0:0 - This place is sacred to Silvanus - the Absolute has no power here.
uid: 822b6bf2-3436-5115-0622-c68b8d488e00
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Sacred? It is filth. It will burn, and you will burn with it.

0:0 - They still think I'm on their side. Poor fools.
uid: 87cb98dd-ea52-763b-fa67-72b4e2d41152
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingsGoHostile - DEN_AttackOnDen_Event_TieflingsGoHostiledescription
- 1 Set flag(s) to (Object):
   true - DEN_AttackOnDen_Event_PlayerOpensGate - DEN_AttackOnDen_Event_PlayerOpensGatedescription
> null

0:0 - Anyone who takes down a worg gets their choice of cut tonight...
uid: 889b135b-468e-4c3b-2d51-45e6ef9dc3b3
Cinematic:
Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep
> By Amaunator's Eternal Sun, none of us are dying today!

null
uid: 9717f7ea-c05e-c012-8a76-e9ebeebfd203
Animation: [LOGAN] *REUSE* Gate open anim from PleaAtGate
Cinematic: ~The player steps in an opens the gate [Reuse from Plea]
> null

null
uid: a2c34f51-002d-bd47-107d-dea7d4dc8e57
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Oh, hells.
> What are you doing? They'll kill us all...

0:0 - Traitor! The Blade now comes for you.
uid: ac7118c3-8bef-02b2-8962-1e44e7fefc2a
Cinematic:
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - By Amaunator's Eternal Sun, none of us are dying today!
uid: af6f6673-cd91-47f5-8857-3a32973092df
Cinematic:
Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep
> null

0:0 - This is it. Everything turns on this.
uid: b28a4376-1468-bf34-3a3b-04d3c4845483
Cinematic:
Node context: Nervous, gathering himself
> null

null
uid: b5a4eaad-a422-fcf8-60f4-b1241b8d310c
Animation: [LOGAN] TIF_F Archer anim, Minthara Deflect anim.
Cinematic: ~The archer nocks another arrow, when the army arrives beneath Minthara and lowers the bow to watch
> null
> null

0:0 - This is it, people. Weapons ready, eyes to the front.
uid: b81cb1b9-d7ee-bcd1-7e9d-e34fbd072be3
Cinematic:
Node context: Addressing the defenders gathered at the gates before an attack - inspirational speech. Think beginning of Helm's Deep
> Anyone who takes down a worg gets their choice of cut tonight...

0:0 - *A splinter of ice works its way into your mind.*
uid: bd0aa9e5-e4f1-c336-d88b-c9b69f038043
Animation: [LOGAN] Mindmeld *REUSE*
Cinematic: ~Mindmeld [reuse]
> A pretty speech. It almost brings a tear to my eye.

null
uid: c0d8f22f-a344-8e0d-c40b-c5c8412027eb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Traitor! The Blade now comes for you.

0:0 - New plan - I tear out your throat.
uid: c11057e5-dbdd-87d3-88c2-892b5e65a3d5
- 0 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Traitor! You think you can stand against me and the Absolute?

0:0 - Oh gods...
uid: c402bdb7-ec44-1acb-b301-9164887bb90c
Cinematic:
Node context: can't believe how awful we are - we just told him we're going to massacre the children he's been protecting
=== END NODE ===

0:0 - You'll burn in the Hells for this.
uid: d1710571-143b-19eb-6151-33b4d1776d29
Cinematic:
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - There's been a change of plan.
uid: d5cdc9d5-194f-c34c-d950-466324010bad
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Traitor! You think you can stand against me and the Absolute?

0:0 - A pretty speech. It almost brings a tear to my eye.
uid: e0a3ab1d-b204-fea5-95b3-8c9eaa8fb02d
Cinematic: ~Mindmeld [reuse]
Node context: amused, referring to the tiefling leaders inspiring speech to the defenders but talking to the player
> Now slit his throat, and open that gate. The Absolute wants all of them dead.

null
uid: e35c513f-de33-210d-1d5d-e2544b8ed204
> Get that damn gate closed!

0:0 - No. This grove is under my protection.
uid: e5e84cb4-6d8c-b35b-9dec-58ed264aef1a
> Traitor! You think you can stand against me and the Absolute?

0:0 - Die in fear, afore a waking nightmare.
uid: e8424f37-23e4-c061-615b-15b5776da73f
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null
> Gods forgive me... I've doomed them all.

0:0 - Get that damn gate closed!
uid: eb8efb66-be04-b74f-4b2a-5daa2df90077
Animation: Close gate
Cinematic:
Node context: urgent command
- 0 Check flag(s) (Global):
   true - DEN_General_State_GateOpened - DEN_General_State_GateOpeneddescription
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_CloseGate - DEN_AttackOnDen_Event_CloseGatedescription
> This is it, people. Weapons ready, eyes to the front.

0:0 - If I don't see you after the battle... tell the children I took out the drow.
uid: ec3a0123-0d66-11ba-4371-0e1990e3d5aa
Cinematic:
Node context: last phrase is delivered with a grim smile - if he doesn't see us, it's because he'll be dead
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - ...Hells. You're with them, aren't you?
1:0 - ...Hells. You're siding with them, against your own people?
uid: ed65831f-3997-1d5f-6385-0e110f6eedf1
Cinematic:
Node context: dawning realisation. We've betrayed him and he's going to die along with his people
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> It's nothing personal.
> At least you'll die before the goblins find the children.
> I'm truly sorry. I need healing - and the drow and her god are my best chance.
> Die in fear, afore a waking nightmare.
> My people? I'm loyal only to myself.

0:0 - You cower behind a doomed god when the Absolute promised you such power?
uid: f6c79467-c0a6-3794-888a-bf4ea7ab1479
Cinematic:
> You will die here. And your god will die with you.

null
uid: f9047155-df8a-81cb-67ce-313df8ff7a26
Jump to another node

0:0 - I will not bring death to this sacred place, Minthara.
uid: f963b7d2-c71a-f8cf-a82b-960a35749da1
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null

0:0 - Nothing personal? You betrayed us!
uid: fe6beb1d-5fda-b69a-08eb-dbabce7b53e1
Cinematic:
Node context: despairing, the players have just betrayed him and doomed the people he swore to protect
=== END NODE ===

0:0 - What are you doing? They'll kill us all...
uid: fe6fcfac-f272-330b-110f-8fda61383af7
Cinematic:
Node context: shocked, genuinely doesn't understand what's happening - context: the player has opened gates allowing enemies to invade
> ...Hells. You're with them, aren't you? ...Hells. You're siding with them, against your own people?

0:0 - You monster!
uid: ff89ebf5-2b7c-1263-6bb8-6f084a2dcb0f
Cinematic:
Node context: furious, lots of venom on that 'monster'
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderStupid.lsj
Synopsis:
Gobin raider before/after the raid on the druid grove.

0:0 - You'd think devil spawn would put up a better fight, wouldn't ya? It's like they didn't even wanna live.
uid: 62920631-88c7-1cc1-c962-18acbce4411e
Node context: mocking.
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Remember, you'll be worg food if you drop 'ere. Don't matter if yer friend or foe.
uid: d4ab0a7e-e6d5-e0c2-1188-7312cce188db
Node context: A little nervous before the fight, but trying to hide it.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderThirsty.lsj
Synopsis:
this goblin has just killed a group of tiefling children - he feels pretty bad about it and he really isn't used to feeling bad about killing ANYTHING

0:0 - Must be getting soft - almost felt bad for 'em.
uid: 75eeca46-fbef-09ca-9bcd-02428aafc0d4
Node context: he's just killed a bunch of tiefling children and is feeling kind of bad about it. Which is an unusual sensation for him.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RaiderViolent.lsj
Synopsis:
goblin raider before/after the raid on the druid grove.

0:0 - Geroff. These're my music boxes - find yer own.
uid: b1ddc7aa-b468-ad41-6109-57091446378f
Cinematic:
Node context: gruff.
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Get ready. Or the fun'll be over before you get any of it.
uid: fa4cdbd3-6764-6770-89ee-21a9b0a0d7a2
Cinematic:
Node context: a little excited.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Ranged_001.lsj
Synopsis:
The goblins have just won a bloody victory over innocent civilians.

0:0 - Only 'avin a laugh - ain't to be messed with, your kind. Whatever you are.
uid: 4b706fa4-4074-ed62-ddc0-668eb6c9c848
Node context: She's being friendly, impressed by your fighting skills - but she has no idea what 'your kind' actually are because you're a strange-looking alien race she's never seen.
=== END NODE ===

0:0 - Uff. Absolute has me feelin' pow'ful enough to run over that shitey gate.
uid: 6a0ad9aa-3d9e-6f17-f7aa-fe8ee7fdf125
Node context: Guttural grunt at start. Brimming with adrenaline, he's gearing himself up for slaughter and he's barely keeping a lid on the violence.
=== END NODE ===

0:0 - Rhaal'tuuch! Grab the meat while it's fresh, mate!
uid: b2838427-e16a-e732-2f79-389b07db88bf
Node context: Still in the grip of bloodlust/victory, urging you to join in. Rhaal-tuuch is rawl-TOOSH, screamed
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Ranged_001_HasMet - DEN_AttackOnDen_Ranged_001_HasMetdescription
=== END NODE ===

0:0 - Rhaal'tuuuuuch!

uid: c2637926-c5e7-f98a-0636-ca9ebf127008
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Ranged_001_HasMet - DEN_AttackOnDen_Ranged_001_HasMetdescription
=== END NODE ===

0:0 - Hey, good-lookin'. Betcha killed your share with that face alone, eh?
uid: d63e9660-53c4-25c0-81e9-663ad0b79fcf
Node context: Insulting your looks (you're an alien race she hasn't seen before) - but in a friendly way
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 1 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Ranged_001_HasMet - DEN_AttackOnDen_Ranged_001_HasMetdescription
> Only 'avin a laugh - ain't to be messed with, your kind. Whatever you are.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee001.lsj
Synopsis:
Refugee before/after the goblins raid the grove. She has become numb, resigned to her fate.

0:0 - We made it, somehow. Now we just need to get to Baldur's Gate.
uid: 0f371c69-4583-c787-3082-2d96b1a971ee
Node context: suprised and determinated, still reeling from the attack that has happened.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee001Victory - DEN_AttackOnDen_HasMet_Refugee001Victorydescription
=== END NODE ===

0:0 - Should've taken my own bloody advice.
uid: 11295978-3b52-4ae2-c23c-45736a38e827
Node context: Rueful.
=== END NODE ===

0:0 - Told you to get out while you could, didn't I?
uid: 45b7efd9-ca0d-f2d5-6ad4-61221f97e013
Node context: Fatalistic, amused.
- 0 Check flag(s) (Dialog):
   true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description
> Should've taken my own bloody advice.

0:0 - I would run if I were you. Though it's probably too late for that already.
uid: 47d100e6-9cb0-d267-25f7-5ce514c00ad9
Node context: Fatalistic.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description
=== END NODE ===

0:0 - I shouldn't have doubted you. Or the others.
uid: 53416372-97fa-03b4-967e-04d736b11293
Node context: a little bit ashamed.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee001Victory - DEN_AttackOnDen_HasMet_Refugee001Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - This place will be a death trap if the goblins breach the wall. Mark my words.
uid: 7ba966a0-e046-5fbc-4b23-879619986500
Node context: No venom, just ruefulness.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description
=== END NODE ===

0:0 - You were a fool to come back here.
uid: f30af434-9e50-f40b-19fa-b17ef8ff2c7d
Node context: No venom, just ruefulness.
- 0 Check flag(s) (Dialog):
   true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription
   true - DEN_AttackOnDen_HasMet_Refugee001 - DEN_AttackOnDen_HasMet_Refugee001description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee002.lsj
Synopsis:
One half of a couple the player may have spoken to previously. He's mentioned working as a guard before, but when it comes to actually fighting he's a little scared. Cheerfulness masking real fear and doubt.

0:0 - Gods, it seems we might actually make it to the city now. Hope the neighbours are a bit more welcoming.
uid: 5bad5264-549c-6929-fd6c-b895ffdcff97
Node context: Chuckled, rueful - he's making a lighthearted joke about how you've doomed him by saving his life. He's gratefuL.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee002Victory - DEN_AttackOnDen_HasMet_Refugee002Victorydescription
=== END NODE ===

0:0 - Thank you, truly. You've given us a chance. We'll make good on it.
uid: 668cc468-ab62-b3e4-abba-a82bf791c722
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee002Victory - DEN_AttackOnDen_HasMet_Refugee002Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - When they see you on the walls, they might just turn and run the other way, eh?
uid: e06895c5-9c58-6d1c-1f0e-5bb4a513647d
Node context: Nervously making a joke to cover his unease. He's not fooling anyone.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee002 - DEN_AttackOnDen_HasMet_Refugee002description
=== END NODE ===

0:0 - I wish I could help on the walls, but... I wasn't a soldier, really. Just a trumped-up guard.
uid: e7c65b4b-2bb2-4377-4707-91ca7e9fd3e2
Node context: Hesitant, embarrassed, explaining
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee002 - DEN_AttackOnDen_HasMet_Refugee002description
> I... I can't. I'm sorry.

0:0 - I... I can't. I'm sorry.
uid: e959d637-1529-b7ed-db49-96e5187b89e6
Node context: He gives up on trying to come up with an excuse - frightened and apologetic.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee003.lsj
Synopsis:
Bex and her partner Danis have been roped into acting as medics for anyone wounded during the attack.

0:0 - Still alive. Still alive. Thank you.
uid: 17856809-91be-3f9a-a35a-ff0066d44152
Node context: Relieved, breathless - reciting as if it's a mantra.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription
=== END NODE ===

0:0 - I knew this would come right if we just stayed positive. Not that your blade didn't help too.
uid: 3386311b-78c0-4e7c-fe98-fdf7d8f365da
Node context: Relieved, breathless - reciting as if it's a mantra.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription
=== END NODE ===

0:0 - This place... it's a pity we can't stay. Doubt there's this much green in the entire city.
uid: 35189f99-dfbd-48f3-b787-f0ae6521595b
Node context: Energised by the victory
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Stay safe up there. Neither of us want me stitching you up.
uid: 457e22fa-2117-1567-19f3-60e1319cd575
Node context: Faking confidence
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee003 - DEN_AttackOnDen_HasMet_Refugee003description
=== END NODE ===

0:0 - Someone decided we were the best suited to see to any wounded.
uid: 6a2f5dcc-d5e1-2445-24ee-aaef241c303c
Node context: Bemused, out of her depth.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee003 - DEN_AttackOnDen_HasMet_Refugee003description
> Better all 'round if you keep everyone in one piece up there. Trust me.

0:0 - Better all 'round if you keep everyone in one piece up there. Trust me.
uid: 984673b1-8416-6a30-dcfe-75d652c7859f
Node context: Making a joke of it, but an edge of really urging to you protect everyone
=== END NODE ===

0:0 - On to Baldur's Gate! And if they slam the gate on us, we'll bloody well knock it down.
uid: ddbefb6f-7842-ce2a-b692-ba7a2d94f743
Node context: Energised by the victory
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee003Victory - DEN_AttackOnDen_HasMet_Refugee003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Refugee004.lsj
Synopsis:
Refugee on the verge of panic with a battle set to take place outside. Quietly furious the player is not up on the walls protecting them.

0:0 - Thought you'd left us to our fate, running off like you did. Glad I was wrong.
uid: 24cc9343-b436-207d-34c0-6b3133a46fb5
Node context: Relieved and grateful
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription
=== END NODE ===

0:0 - That was too close, Tymora smile on us.
uid: ac00c9dd-a183-50fb-ed99-185fb3fc36b0
Node context: Relieved
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription
=== END NODE ===

0:0 - The things the children are saying about you. At least when they were scared, they were quiet.
uid: b195809b-bdeb-7c2f-63b9-63ce25675df3
Node context: He's impressed, beneath the wry remark.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Let's hope our luck holds out until Baldur's Gate.
uid: b73f0b5b-174b-2747-88c5-f9fc463407ec
Node context: Relieved. Still a little anxious for challenges yet to come
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee004Victory - DEN_AttackOnDen_HasMet_Refugee004Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - We can talk after this is over - if we're alive.
uid: b8cbe821-53d4-d56e-fccf-72c5bf824506
Node context: Nervous
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee004 - DEN_AttackOnDen_HasMet_Refugee004description
=== END NODE ===

0:0 - Whatever it is, I don't have time.
uid: fb132347-8083-6bdc-9e12-ba172d210807
Node context: Nervous
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Refugee004 - DEN_AttackOnDen_HasMet_Refugee004description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid001.lsj
Synopsis:
This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Aelar is still in a bit of a daze from chanting for so long. He doesn't quite believe everything that's happened.

0:0 - None of this feels real. Not yet.
uid: 1500a3e6-19c5-13ac-21a5-2a34ad96cde3
Node context: So much has happened in such a short time - infighting among the druids, her first druid disappearing, goblins attacking the grove - it's all a bit surreal.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid001 - DEN_AttackOnDen_HasMet_RitualDruid001description
=== END NODE ===

0:0 - Goblins at our gates... you spared us a nightmare.

uid: 43e4e4a1-e4c9-3c50-268f-0ab02d7d3636
Node context: Player has just defeated a horde of goblins that attacked the grove.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_RitualDruid001 - DEN_AttackOnDen_HasMet_RitualDruid001description
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid001 - DEN_AttackOnDen_HasMet_RitualDruid001description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid002.lsj
Synopsis:
This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Kerrick feels ashamed for having participated in a ritual that would have driven the tieflings out, especially after having just fought beside them against the goblins.

0:0 - After everything that's happened, you still fought beside us.
uid: 2acde161-ee42-58f5-34b0-b96b6952f647
Node context: Players were antagonised initially by the druids, yet still fought alongside them against a horde of attacking goblins.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_RitualDruid002 - DEN_AttackOnDen_HasMet_RitualDruid002description
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid002 - DEN_AttackOnDen_HasMet_RitualDruid002description
> I don't know if we deserved your help, but I'm glad we got it.

0:0 - I hope we learn from this. We have to.
uid: 5b78fb45-e197-52af-9d46-18efbd8a936c
Node context: The grove was nearly destroyed by infighting and goblins - Karrik doesn't want it to happen again.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid002 - DEN_AttackOnDen_HasMet_RitualDruid002description
=== END NODE ===

0:0 - I don't know if we deserved your help, but I'm glad we got it.
uid: 6d9ec8f0-b02b-d4ae-0f2d-77e134bd23fa
Node context: Players were antagonised initially by the druids, yet still fought alongside them against a horde of attacking goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid003.lsj
Synopsis:
This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Inwe is rattled to the bone by the battle. She doesn't feel safe in the grove anymore after seeing so much bloodshed.

0:0 - I'm tempted to leave with the rest of you... but I can't abandon my home.
uid: 71aa0573-a692-6974-042c-0b55fbb9bb3f
Node context: Players are going on a quest that takes them from the grove. Inwe is tempted to leave the drama in the grove behind.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_RitualDruid003 - DEN_AttackOnDen_HasMet_RitualDruid003description
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid003 - DEN_AttackOnDen_HasMet_RitualDruid003description
=== END NODE ===

0:0 - I pray your road is safe. If only I could walk it myself...
uid: e5775710-f10a-d1c5-663e-47e73f573184
Node context: Players are going on a quest that takes them from the grove. Inwe is tempted to leave the drama in the grove behind.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid003 - DEN_AttackOnDen_HasMet_RitualDruid003description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RitualDruid005.lsj
Synopsis:
This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Tahani blames the player and the tieflings for bringing a fight to their door, and she's not shy about telling them.

0:0 - Every drop of druid blood is on your hands. Remember that.
uid: 39ff590d-78ca-3bf3-27d5-bd77b0a6d8bf
Node context: She blames both players and the tieflings in the grove for causing trouble.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid005 - DEN_AttackOnDen_HasMet_RitualDruid005description
=== END NODE ===

0:0 - It wasn't our fight. You dragged us into it.
uid: 8cbc4fed-b31d-3ff0-f3ee-27a75c33ccf3
Node context: She's accusing the player, pointing at them. She blames both players and the tieflings in the grove for causing trouble.
=== END NODE ===

0:0 - I'm not singing your praises. You and the tieflings brought violence to this place.
uid: a14111fa-3499-75c5-c8e5-0981649091f9
Node context: Coolly. She blames both players and the tieflings in the grove for causing trouble.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_RitualDruid005 - DEN_AttackOnDen_HasMet_RitualDruid005description
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_RitualDruid005 - DEN_AttackOnDen_HasMet_RitualDruid005description
> It wasn't our fight. You dragged us into it.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_RobberKid.lsj
Synopsis:
Cheeky and disrespectful child - player may have previously encountered him stealing from someone.

0:0 - If I fall today, my killer will have earned my hide as a ceremonial display.
uid: 1244375b-6db6-6b2c-1e48-a7d3cf587938
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Dunno what that means. But the goblins might think you're on their side - you're ugly enough.

0:0 - So you say - survived Avernus, though. More than you've done.
uid: 12a50220-5448-58b7-7711-c08065c62b6b
Node context: Dismissive. Some insane goblins don't scare him.
=== END NODE ===

0:0 - Hope you've picked your last words.
uid: 23f78eed-6d73-8607-fc94-853caaf71b15
Node context: Snide - child is being a little shit about the prospect that you might die.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_RobberKid - DEN_AttackOnDen_HasMet_RobberKiddescription
=== END NODE ===

0:0 - Dunno what that means. But the goblins might think you're on their side - you're ugly enough.
uid: 2c19bb99-9e22-6b4e-f2a4-20265c671d7b
Node context: First line quick, offhand - you're trying to make a grand statement but it's just fancy-talk to him.
=== END NODE ===

0:0 - Goblins strip the dead down to the last stitch, so I hear.
uid: 59dbc4b3-8b19-72ee-5cc3-d22895e75f66
Node context: Knowingly, trying to freak player out
> No one's going to die today. I promise.
> Best pray they don't kill me, then - they'll get you next.
> If I fall today, my killer will have earned my hide as a ceremonial display.
> Leave.

0:0 - Leave.
uid: 661834c4-5eda-988f-f828-664e847aedf9
=== END NODE ===

0:0 - You can leave your valuables with me if you like.
uid: 86e57c01-2ea6-621a-c878-7bf1c853848c
Node context: Cheeky, chancing his arm
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_RobberKid - DEN_AttackOnDen_HasMet_RobberKiddescription
> Goblins strip the dead down to the last stitch, so I hear.

0:0 - Best pray they don't kill me, then - they'll get you next.
uid: 874f19bd-7077-64e0-7d6c-52ed829cdf31
> So you say - survived Avernus, though. More than you've done.

0:0 - See you later, then.
uid: 8c905907-fe49-e7d4-06d5-01df2862653e
Node context: All but saying the player's going to die.
=== END NODE ===

0:0 - Prefer lies, do you?
uid: 97445ae0-c82f-945e-3396-85fa871b1f65
Node context: He sighs, as if the player is being unreasonable.
> See you later, then.

0:0 - An actual city, though. Lotta fat arses with full purses in a city.
uid: ac53c3c8-ac3f-99b3-4f0e-79bc86120995
Node context: Less grumpy, coming around to the idea of getting to Baldur's Gate for the pickings on offer to a thief.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_RobberKidVictory - DEN_AttackOnDen_HasMet_RobberKidVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - No one's going to die today. I promise.
uid: ecdaf8be-cceb-65ae-67af-5edb36868c33
> Prefer lies, do you?

0:0 - Don't know why everyone's cheering. We're just going back on the road.
uid: f2d57e56-d96c-5d85-4b34-18943cbd94a1
Node context: Grumpy, sneering at naive adults around him.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_RobberKidVictory - DEN_AttackOnDen_HasMet_RobberKidVictorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_001.lsj
Synopsis:
goblin with an explosive barrel, participating in the attack on the grove

0:0 - Back off! Got enough powder to blow us all to bits!
uid: 0c1bf195-d391-f0c6-848c-56ccaa9d4ae9
Animation: Goblin Sapper carries explosive barrel DUPE -RS
Cinematic: he's carrying an explosive barrel - possibly waving the player back
Node context: carrying an explosive barrel into combat
=== END NODE ===

0:0 - This place is ours now.
uid: f540a3d4-7fec-7352-2cd6-3acae0e9d4da
Animation: Goblin Sapper carries explosive barrel - RS
Node context: sinister, just participated in a slaughter and is relishing the victory
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_002.lsj
Synopsis:
goblin carrying explosives into the attack on the grove

0:0 - ... when I hit 'em with this stuff, it'll barely leave a stain.
uid: 2e47ca09-da37-398b-1f19-5c8d7a927afe
Animation: *dupe*[goblin] is carrying an [explosive barrel]
Cinematic: he's carrying an explosive barrel
Node context: referring to the explosives he's carrying
=== END NODE ===

0:0 - Plenty of tieflin' meat for the lads back at camp...
uid: 4a58596f-6fd8-d43b-1e03-513dc9c4dc32
Animation: [goblin] is carrying an [explosive barrel]
Cinematic: he's carrying an explosive barrel
Node context: with a cruel smile - talking about the corpses of the people they've just killed
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Guess we ain't takin' prisoners...
uid: 973cf871-ca29-c012-047e-fd806a3ba27e
Animation: *dupe*[goblin] is carrying an [explosive barrel]
Cinematic: he's carrying an explosive barrel
Node context: with a cruel smile
> ... when I hit 'em with this stuff, it'll barely leave a stain.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_003.lsj
Synopsis:
a goblin carrying explosives in the attack on the grove

0:0 - Don't be nickin' the best loot for yerself.
uid: 938a3afa-0ab5-2216-c77a-3cc18e2e580b
Node context: they just massacred their enemies - he's being cheeky rather than hostile
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - BURN IT DOWN!
uid: a919d076-4c43-0fc9-175f-0b74ea354efb
Node context: YELLING AS HE PREPARES TO CHARGE
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Sapper_004.lsj
Synopsis:
a goblin carrying explosives into the attack on the grove

0:0 - Tieflin's ain't so tough...
uid: 084ac0db-3ff0-fd00-2996-5aef0f457098
Animation: Goblin carrying explosives
Node context: smug - just massacred some tieflings
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - For the Absolute!
uid: 37827a50-29a1-b070-0e99-532bd0d2b1ca
Animation: Goblin carrying explosives
Node context: a war cry
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ScoutCaptive.lsj
Synopsis:
A druid we've saved twice from goblins thanks us after a major attack. This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove.

0:0 - You're starting to feel like my personal bodyguard. I wish you were.

uid: 1f15a4e1-c753-79cc-9f62-656d1e70e30c
Node context: with a smile of genuine gratitude
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_ScoutCaptive - DEN_AttackOnDen_HasMet_ScoutCaptivedescription
=== END NODE ===

0:0 - Farewell, friend.
uid: d28896ae-e029-b7b6-2b63-fca256777017
Node context: grateful
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_ScoutCaptive - DEN_AttackOnDen_HasMet_ScoutCaptivedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant001.lsj
Synopsis:
Ilderin spent the attack locked in a bunker and we're speaking to her after successfully defeating the goblins. Despite having been saved by us, she is pious and unwelcoming.

0:0 - This is a holy sanctuary, not a bazaar. Please leave.
uid: 77906877-02c8-3881-c06e-4a8fd00d29d8
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant001Victory - DEN_AttackOnDen_HasMet_Servant001Victorydescription
=== END NODE ===

0:0 - You've exhausted the goodwill of this place. Leave, before you bring more danger.
uid: b9a15d29-fd82-c2ec-e90c-31cba9456a53
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Servant001Victory - DEN_AttackOnDen_HasMet_Servant001Victorydescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant001Victory - DEN_AttackOnDen_HasMet_Servant001Victorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant002.lsj
Synopsis:
Marcoryl spent the attack hiding in the lair, refusing us access. Now the attack has been repelled he's opened it up and is keen to see the tieflings gone. A sanctimonious and unrepentant bad host to those in need.

0:0 - Leave.
uid: 095952d8-e98e-dc55-43f7-694eb23b10a5
=== END NODE ===

0:0 - Besides, you survived. I'll not apologise for my actions.
uid: 224ce7f6-4f15-a4e6-0e93-52ab7272ae73

0:0 - And before the attack - were you 'sheltering', or just plain cowering?
uid: 246a32a9-8a6c-c1c4-0d38-5c1f8fd6afce
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
- 1 Check flag(s) (Local):
   false - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
- 0 Set flag(s) to (Local):
   true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
> The dignity of the grove comes first. It cannot be tended to if its custodians are dead.

0:0 - The dignity of the grove comes first. It cannot be tended to if its custodians are dead.
uid: 27f63954-7552-b714-f6d4-6cb9395fdba9
> Besides, you survived. I'll not apologise for my actions.

0:0 - You disgust me.
uid: 2bbf1659-b4ea-3774-2d53-4d012d5df5f7
- 0 Check flag(s) (Local):
   true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
> I assure you - the feeling is mutual.

0:0 - Do not presume to speak for this place - not when you did nothing to defend it.
uid: 32d1e23a-368b-022c-7578-cdbb476fe990
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Servant002_Apologetic - DEN_AttackOnDen_Servant002_Apologeticdescription
- 1 Check flag(s) (Local):
   false - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
- 2 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Local):
   true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
> I answer to Silvanus and Silvanus only. And you are not the Oak Father.

null
uid: 40ddfe56-e494-3afd-7160-ae4ae4e81b18
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
=== END NODE ===

0:0 - I answer to Silvanus and Silvanus only. And you are not the Oak Father.
uid: 44c515be-1307-0643-351b-f905a08c58a1
Node context: A little hesitatnt - player has shamed you and you feel terrible. You're trying ot mantain your pride but the player's words have cut deep.
=== END NODE ===

null
uid: 595969a9-acf6-33f7-dbe0-a52087f106c7
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
=== END NODE ===

0:0 - Make it quick. You're disrupting the harmony of this holy place.
uid: 6454b012-c1a3-a0e9-b099-2b8c251c71d1
=== END NODE ===

0:0 - We cannot restore balance to the grove while you continue loitering. Please leave.
uid: 678ac664-0072-c205-a783-f7b104f49d71
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
> null

0:0 - Within the inner sanctum, of course. It is not for us to fight your battles.
uid: 73a3ecbc-2f26-d046-e887-5da0ae4c1c85

0:0 - I assure you - the feeling is mutual.
uid: 913f0e33-185a-ea38-b543-dcdffe67d01a
=== END NODE ===

0:0 - Where were you during the attack?
uid: a1aa7de4-adf7-a8c8-9ecb-a4175228cd9e
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_LairDoor - DEN_AttackOnDen_HasMet_LairDoordescription
- 1 Check flag(s) (Local):
   false - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
- 0 Set flag(s) to (Local):
   true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
> Within the inner sanctum, of course. It is not for us to fight your battles.

0:0 - I'll be on my way soon.
uid: bf328a63-1dd4-86aa-2592-20e9b1477504
- 0 Check flag(s) (Local):
   true - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1 - 0e0c00af-ca53-9294-317d-4dc94bf79247_Den_AttackOnDen_Servant002_Q1description
> Make it quick. You're disrupting the harmony of this holy place.

null
uid: c15c8f5d-6371-8134-31b3-1a6543e3ecbe
Jump to another node

0:0 - I think it's high time you all left - our sacred grove has sheltered you enough.
uid: eaa13e1e-0493-24d3-2979-003efc792a5e
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
> And before the attack - were you 'sheltering', or just plain cowering?
> Where were you during the attack?
> I'll be on my way soon.
> You disgust me.
> Do not presume to speak for this place - not when you did nothing to defend it.
> Leave.

null
uid: faecdc3e-666a-2ed0-155f-3bffa2ac4b38
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant002Victory - DEN_AttackOnDen_HasMet_Servant002Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant003.lsj
Synopsis:
Orran spent the attack locked inside the druid lair. We only speak to him in the victory state. He thanks us for our help, but is still keen on us leaving, though he stays polite.

0:0 - The others are leaving - why don't you do the same?
uid: 0920bf14-79b5-5972-bffb-1db2b4efdb1b
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant003Victory - DEN_AttackOnDen_HasMet_Servant003Victorydescription
=== END NODE ===

0:0 - You're the only one still dawdling here. We need some quiet.
uid: a4cb56b1-6582-74fa-fef3-b83aa5e70790
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant003Victory - DEN_AttackOnDen_HasMet_Servant003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingRefugees_State_LeftDen - DEN_TieflingRefugees_State_LeftDendescription
=== END NODE ===

0:0 - You did this grove a great favour. Now leave the rest to us.
uid: e176eda5-9ea9-b4c4-f2df-46fbb0ffb5dd
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant003Victory - DEN_AttackOnDen_HasMet_Servant003Victorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant004.lsj
Synopsis:
This dialogue takes place after the player has successfully fought back an army of goblins that attacked the druid grove. Elwyn is shaken - she's spent a long time worried about the safety of the grove, and had given up hope once the goblins arrived. After the goblins were defeated, she realises her fear had gotten the better of her.

0:0 - I didn't think we'd survive the goblins. I kept imagining the screams, the blood...
uid: 5c2e1c2e-dfe7-1661-79af-b73399097a66
Node context: She let fear get the better of her, and she's ashamed.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Servant004Victory - DEN_AttackOnDen_HasMet_Servant004Victorydescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant004Victory - DEN_AttackOnDen_HasMet_Servant004Victorydescription
=== END NODE ===

0:0 - I feel like we can finally breathe. Thank you.
uid: cc6f4014-ac1d-568c-e381-381c6dbbd7fe
Node context: The grove is no longer under attack. She can finally relax.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant004Victory - DEN_AttackOnDen_HasMet_Servant004Victorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Servant005.lsj
Synopsis:
Arron, a druid trader, is truly relieved that the player was able to help everyone. He didn't look forward to what would have happened otherwise.

0:0 - As am I. And I'm sure those poor refugees would quite agree.
uid: 07a202d1-8ce5-84c1-c214-c42528c43c4f

null
uid: 16dd6cae-d1b6-6a65-225f-c8134ddcffe2
Jump to another node

0:0 - So it's true. You scattered the goblins. Peace can finally return to this corner of the Sword Coast. Thank you.
uid: 388d49ae-dc19-2400-64f2-e5194b4d2d17
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription
> null

0:0 - By the trees, I never liked the ritual, but when I saw that drow, I admit I wished we'd finished it.
uid: 3cc7eb04-6d42-4492-13b4-756ffc856680
Node context: 'By the trees' is an exclamation mark, not him saying literally 'by the trees over there.'
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription
> I don't know what we would have done without you.

null
uid: 42669fdd-e12d-abff-e4bd-ddee18e8e465
= TRADE =
> May you keep balance.

0:0 - Of course.
uid: 4a71aa7f-733c-fc86-7f28-efbef868c6a2
> null

0:0 - It'll take a while for us all to recover, but you've helped us take the first step.
uid: 58db17fb-535c-0d68-607d-6f83eeda4325
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription
> null
> null

0:0 - I want to trade, if you have anything good.
uid: 7ab60779-880d-0237-f24c-e1a9e7c95b35
> Of course.

null
uid: a81083dd-6bd9-d020-d382-23a382cd0256
Jump to another node

0:0 - I don't know what we would have done without you.
uid: a9fd172b-6a3a-3beb-57cf-ea5dcbfaeaad
> null

0:0 - I'm just glad I could help.
uid: ab05648b-177c-d92c-2a6b-ea1b52c820fc
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription
> As am I. And I'm sure those poor refugees would quite agree.

0:0 - Well! To each their own.
uid: b4aa4756-398e-4164-0760-fe13fb0ee5e0

0:0 - But you've solved both those problems in one go.
uid: b852117a-7e5c-c18b-18b8-cac3ab4599a7
> I'm just glad I could help.
> Any excuse to gut some goblins.
> I want to trade, if you have anything good.
> Leave.

null
uid: b993d0d9-2bbf-660b-983a-9f09edf5e0cd
Jump to another node

0:0 - Leave.
uid: c47d177b-651b-aa4e-14f6-ec58c25fb1ef
=== END NODE ===

0:0 - May you keep balance.
uid: d3853b34-e7f3-ca5d-a3c6-91a79012d30d
=== END NODE ===

0:0 - By the trees! I don't know what I dreaded more - the goblins, or being stuck here with Kagha for the rest of my days.
uid: d6299c69-1ab0-eff0-2017-a510d68672ac
Node context: 'By the trees' is an exclamation mark, not him saying literally 'by the trees over there.'
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Servant005Victory - DEN_AttackOnDen_HasMet_Servant005Victorydescription
> But you've solved both those problems in one go.

0:0 - Any excuse to gut some goblins.
uid: d907e17c-cf1f-2137-ec10-4c436c806f78
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Servant005_Answered - DEN_AttackOnDen_Servant005_Answereddescription
> Well! To each their own.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_SnakeKid.lsj
Synopsis:
Child is listening to a story - player is interrupting. It's the eve of a battle and children are being distracted. This kid is only present if player saved them from their snake death.

0:0 - Even if goblins get in, they can't find us here. Mum said.
uid: 32f64e23-82bc-b4e5-c24c-8fd5e00b07f6
Node context: Player is interrupting a story, child is impatient.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription
=== END NODE ===

0:0 - She's talking!
uid: 5e269cf9-ec12-e4ca-74a2-c1471e934810
Node context: In a hushed whisper, talkibng about a storyteller. Telling you to shut up but in a sweet kiddish way.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription
=== END NODE ===

0:0 - Baldur's Gate, we're coming!
uid: a03df34e-8db1-8ae1-9a63-f030a613a59e
Node context: Sing-songy, a declaration of joy
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_SnakeKidVictory - DEN_AttackOnDen_HasMet_SnakeKidVictorydescription
=== END NODE ===

0:0 - You'll be safe in here. Don't worry.
uid: c1a3c947-b6c3-a4ea-3506-434a8101220e
Node context: With goodhearted concern for the player's well-being
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_NoStoryteller - DEN_AttackOnDen_State_NoStorytellerdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription
=== END NODE ===

0:0 - I can't hear!
uid: c248056f-a8be-27da-53cf-4597ae005ee7
Node context: In a hushed whisper, talkibng about a storyteller. Telling you to shut up but in a sweet kiddish way.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_SnakeKid - DEN_AttackOnDen_HasMet_SnakeKiddescription
=== END NODE ===

0:0 - Let's go. Everyone's so slow.
uid: ca36113e-d3be-6602-5020-61f6caf12c57
Node context: Drawing out hte vowels like an impatient kid.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_SnakeKidVictory - DEN_AttackOnDen_HasMet_SnakeKidVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_SonOfChef.lsj
Synopsis:
This is Ikaron's solo dialogue. It occurs in the Attack on Den state. It can occur after his dual dialogue with Okta or if the player spoke to him before triggering that scene.

0:0 - Stay safe out there, you hear?
uid: b1464cc9-da8c-3c48-90ac-3918aafc9cf1
Node context: Friendly and familiar
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling008Victory - DEN_AttackOnDen_HasMet_Tiefling008Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - Leave me be. The attack could happen any moment.
uid: b4ffe156-be6d-135c-e097-6f8e7efe9d63
Node context: Apologetic, grim - you're trying to prepare yourself mentally for the fight.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling008 - DEN_AttackOnDen_HasMet_Tiefling008description
=== END NODE ===

0:0 - We couldn't have held them back on our own. Thank you.
uid: d6adfe0d-158c-9ebd-eefe-38d4f478ddc4
Node context: Gruff but grateful - you can't believe you survived.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling008Victory - DEN_AttackOnDen_HasMet_Tiefling008Victorydescription
=== END NODE ===

0:0 - So many people left - I'm glad someone stuck around.
uid: dc4ce72f-fcd3-5d42-2425-702d364089c2
Node context: Grim but grateful - you're glad the player is here.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling008 - DEN_AttackOnDen_HasMet_Tiefling008description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Stargazer.lsj
Synopsis:
The region is under attack by Goblins; she's taken shelter with the rest and is nervous and afraid.

0:0 - First druids, now goblins. Lady Doom really has it out for us, doesn't she?
uid: 0488c5af-e265-9e01-cc04-04bf7389f079
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Stargazer - DEN_AttackOnDen_HasMet_Stargazerdescription
=== END NODE ===

0:0 - Hells. Maybe I should have stayed in Avernus after all.
uid: acb55d87-0742-5488-bb18-db690c023a68
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Stargazer - DEN_AttackOnDen_HasMet_Stargazerdescription
=== END NODE ===

0:0 - What a mess. Wonder if the goblins have anything valuable on them.
uid: acfc3ee5-a4ad-dee4-97fa-ca24cc0039bb
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_StargazerVictory - DEN_AttackOnDen_HasMet_StargazerVictorydescription
=== END NODE ===

0:0 - I'm ready to try my luck in Baldur's Gate. I hear a lot of people make bad bets there.
uid: cd88e9e6-b692-78db-8346-4a3998e754f5
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_StargazerVictory - DEN_AttackOnDen_HasMet_StargazerVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling001.lsj
Synopsis:
Rikka is a civilian caught up in the battle at the grove, She is scared, but initially distracted by the search for an eccentric little boy she needs to get to safety before sealing up a hideout.

0:0 - We won't seal it up until he's safe with the rest.
uid: 0e6e9cb7-f945-17ce-11f2-7fc0ab915e4d
=== END NODE ===

0:0 - There's a battle coming - I have slightly more pressing concerns.
uid: 13c40836-3da2-fde4-cbba-158fa876e24b
> Then stop wasting my time. I have a child to find.

0:0 - Leave.
uid: 149e40a1-bb33-2491-3262-d97120bf366c
=== END NODE ===

0:0 - Go to the barricades. I can hold this place, if a few goblins slip through.
uid: 250ae2f3-d6cd-b439-7551-b08c0dcd3450
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_StoryMother - DEN_AttackOnDen_HasMet_StoryMotherdescription
=== END NODE ===

0:0 - The kids found a hidden cave. We're going to hide them there.
uid: 2e832779-2a05-fe19-de24-52285bd25d1a
> But we can't seal it up until we find Doni.

0:0 - What cave?
uid: 402669a5-69a3-38df-176f-e5300a2b74c0
> The kids found a hidden cave. We're going to hide them there.

0:0 - It won't be easy in Baldur's Gate, but I hope it'll be better than here, at least.
uid: 4b3d02b2-fce6-0f6b-7915-9dff1c5a192f
Node context: Relieved, disbelieving.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling001Victory - DEN_AttackOnDen_HasMet_Tiefling001Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - No - but I'll keep an eye out for him.
uid: 4fec53b3-997e-8f1f-884f-8caf8ab6a3c6
> I appreciate it. He's the one who showed us the cave to begin with.

0:0 - Thanks for finding Doni. Knowing the children are safe makes all this a little easier.
uid: 780ab191-4479-96aa-0fee-9ce869f8df2e
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_StoryMother - DEN_AttackOnDen_HasMet_StoryMotherdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I need to find Doni!
uid: 8b6fe153-0fc5-f003-eac6-926d6e564938
Node context: Half-joking - the missing child has her very worried but she knows it's not his fault
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling001 - DEN_AttackOnDen_HasMet_Tiefling001description
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_MissingDoni - DEN_AttackOnDen_State_MissingDonidescription
=== END NODE ===

0:0 - Hmm. Perhaps he slipped into a pocket plane - happened to an uncle of mine.
uid: 8cf3c528-7814-532d-220b-c53f22e57e80
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> I don't have time for this. We can't seal up without him.

0:0 - Please. Have you seen Doni anywhere? Young boy, doesn't talk?
uid: 97bef0fb-2b4c-0289-8542-e175b8f543ff
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_MissingDoni - DEN_AttackOnDen_State_MissingDonidescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling001 - DEN_AttackOnDen_HasMet_Tiefling001description
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> We need to get him into the cave before the goblins come.

0:0 - We need to get him into the cave before the goblins come.
uid: 984be6c2-fc68-829f-d26f-832169d26580
> No - but I'll keep an eye out for him.
> What cave?
> There's a battle coming - I have slightly more pressing concerns.
> Hmm. Perhaps he slipped into a pocket plane - happened to an uncle of mine.
> Leave.

0:0 - I appreciate it. He's the one who showed us the cave to begin with.
uid: b965edf4-11ca-7133-36ac-efe549e47f3e
> We won't seal it up until he's safe with the rest.

0:0 - I don't have time for this. We can't seal up without him.
uid: d6e5a405-5b93-de87-ad4b-b8974bb38a17
Node context: Firm - concerned for the child who is missing.
=== END NODE ===

0:0 - Elturel didn't want us, and those druids sure as hells didn't either, but you... you risked your life for us.
uid: de1a667e-4506-39ab-f7ae-ed7d65e37b72
Node context: Relieved, grateful the attack is over.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling001Victory - DEN_AttackOnDen_HasMet_Tiefling001Victorydescription
=== END NODE ===

0:0 - But we can't seal it up until we find Doni.
uid: e3d1b061-6018-61e6-b57e-004caa5dc824

0:0 - Then stop wasting my time. I have a child to find.
uid: e73394f8-bf0f-ba3b-1670-da0305904dc2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling003.lsj
Synopsis:
Cook - losing prospect at prospect of enduring a siege.

0:0 - ... well, that's not a bad problem to have. Thank you, truly.
uid: 578c6f29-c9e9-c265-d215-703364e59c53
=== END NODE ===

0:0 - Sorry, I've got nothing to offer. What little there is has to go to the young ones.
uid: 90f7b49a-fec4-b4c4-a40e-fc960391ac2b
Node context: Apologetic, grim
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling003 - DEN_AttackOnDen_HasMet_Tiefling003description
=== END NODE ===

0:0 - This lot better get used to berries.
uid: ce1e4033-0883-b727-a106-a718ed72fbff
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling003Victory - DEN_AttackOnDen_HasMet_Tiefling003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - We were just about prepared for travel rations. Not a bloody siege.
uid: e84a9a1b-cd42-de78-9b98-1e153876c6b2
Node context: Grim - one bad thing after another.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling003 - DEN_AttackOnDen_HasMet_Tiefling003description
=== END NODE ===

0:0 - Back to worrying about road rations it is. So many mouths to feed, but...
uid: ee7e3151-7aec-e6d5-084d-1200dd0d4add
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling003Victory - DEN_AttackOnDen_HasMet_Tiefling003Victorydescription
> ... well, that's not a bad problem to have. Thank you, truly.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling004.lsj
Synopsis:
A tiefling on the eve of the goblin attack. She's not quite allowing the gravity of the situation to sink in, focusing instead on busywork to keep her mind off it.

0:0 - If you're looking for something to do, they could probably use a hand down in the cave.

uid: 17898fa3-1612-fd55-5b0c-fb6e7dd0e6a6
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling004 - DEN_AttackOnDen_HasMet_Tiefling004description
=== END NODE ===

0:0 - Maybe there's a real chance that we'll get to Baldur's Gate now.
uid: 553be191-88c5-032e-74a8-88b8c0401f15
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling004Victory - DEN_AttackOnDen_HasMet_Tiefling004Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - When I heard they had a drow... gods, but I can't believe we did it. You did it.

uid: 835c77a4-afa2-5125-0755-78868e125b8a
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling004Victory - DEN_AttackOnDen_HasMet_Tiefling004Victorydescription
=== END NODE ===

0:0 - Admiring my beautiful barricades? Might not be pretty, but they'll stop a charging worg.

uid: 995d4674-77bd-671a-49a8-ad46649648e2
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling004 - DEN_AttackOnDen_HasMet_Tiefling004description
> Probably.


0:0 - Probably.

uid: c1326724-b8c5-6389-da95-d52be14746b4
=== END NODE ===

0:0 - You took care of the goblins? Nice work.
uid: cfa9cd44-afed-c119-4b8b-31f7769e81e8
Node context: pleased, but not gushing with praise
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling004Victory - DEN_AttackOnDen_HasMet_Tiefling004Victorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling005.lsj
Synopsis:
Guard nervously awaiting the start of a battle. Player may have met previously, when her legs were immobilised by a potion.

0:0 - The goblins... do they fight well?

uid: 00ab4900-549a-0e21-eb9a-4cc554efefdd
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005 - DEN_AttackOnDen_HasMet_Tiefling005description
> They're not well-trained, just vicious.
> Well enough. But you have what they don't - something to fight for.
> I'm just here for the show. Make it a good one, won't you?
> Better than a mob of undisciplined tieflings.
> Like drunk children. Worse than drunk children - you'll be fine.
> They're a mob. Take heart - you fight with clan beside you.
> Never mind that - focus on the party we're going to have when all this is over.
> Wrong question. You don't need to fight better than them - you just need to fight harder.
> They don't have skill, but numbers and luck can matter more.
> It doesn't matter. The true opponent is fear - and you've faced it before. Everyone has.
> Leave.

0:0 - I had my doubts, but you came through. Thank you.
uid: 040858d3-13c7-b7f8-425e-220251f0c25f
Node context: Sincere and heartfelt
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_AngeredPandirnaBefore - DEN_AttackOnDen_State_AngeredPandirnaBeforedescription
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription
=== END NODE ===

0:0 - Never mind that - focus on the party we're going to have when all this is over.
uid: 0f4588f8-1ab3-a7fd-b088-62bed11b6d60
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Hah! I wish I had your confidence. But... thank you.

0:0 - Well enough. But you have what they don't - something to fight for.
uid: 1fd5a987-bb12-734d-4f89-efabd434c8e6
> Some of us have more of that than others. I'll just be glad to live out the day.

0:0 - Some of us have more of that than others. I'll just be glad to live out the day.
uid: 386797a9-cc27-9445-3c79-5f300cb2367f
=== END NODE ===

0:0 - The goblins... look so small. Hard to believe I was ever afraid of them.

uid: 3934abbf-a76a-923e-cdbb-bd8f8ba85d88
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription
=== END NODE ===

null
uid: 3a28893d-48cf-e093-5e48-a34d31c4252d
Jump to another node

0:0 - They don't have skill, but numbers and luck can matter more.
uid: 4ae07dfb-3786-8efe-88ca-9ad79e760944
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Wonderful. I hope you brought both in equal measure.

0:0 - Hah! I wish I had your confidence. But... thank you.
uid: 4bd4b692-a573-7485-4f46-aea92ce0be66
=== END NODE ===

0:0 - Why don't you find your own stretch of wall to die on?
uid: 51cf9705-d08b-afba-de98-d66ee9ba0670
=== END NODE ===

0:0 - I'm just here for the show. Make it a good one, won't you?
uid: 584bc7a8-42a5-51f6-7754-7bcfd321e3df
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Event_AngeredTiefling005 - DEN_AttackOnDen_Event_AngeredTiefling005description
> null

0:0 - Heh, that obvious? But you're right. Can't swing a sword if I'm shaking like a leaf.
uid: 72eba453-2010-636d-18b9-c1aa0ca237ad
=== END NODE ===

0:0 - Take care. I'll feel better on the roads knowing you're out there somewhere.
uid: 786e4a92-83cf-84b4-1213-481fa80bc592
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Wrong question. You don't need to fight better than them - you just need to fight harder.
uid: 7ac83b47-46f0-7b75-0474-ebea7eecc366
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Heh. Damn straight - to the Nine Hells with them. We won't go down without a fight.

0:0 - Leave me alone. I don't want company.
uid: 7d5798e0-2049-4a1a-016a-212fa077e234
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005 - DEN_AttackOnDen_HasMet_Tiefling005description
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_AngeredPandirnaBefore - DEN_AttackOnDen_State_AngeredPandirnaBeforedescription
=== END NODE ===

0:0 - Better than a mob of undisciplined tieflings.
uid: 8495c6e2-6f25-9b89-fa30-941fa7a53269
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Event_AngeredTiefling005 - DEN_AttackOnDen_Event_AngeredTiefling005description
> Why don't you find your own stretch of wall to die on?

0:0 - You're right. Blood or not, the people here are family. And I won't let goblins take that away - not again.
uid: 8da5055f-d195-2761-af49-70225cfcdb55
=== END NODE ===

0:0 - Leave.
uid: 91ed8104-5235-79ab-0138-da6a6afcecfd
=== END NODE ===

0:0 - They're a mob. Take heart - you fight with clan beside you.
uid: 9e6a25d5-2010-5f67-abaf-7b87d4e930c0
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> You're right. Blood or not, the people here are family. And I won't let goblins take that away - not again.

0:0 - They're not well-trained, just vicious.
uid: abba9f0b-8b9a-69c4-0741-8f301dbf3b80
> You... mean that to be comforting, I'm sure.


0:0 - Go charm someone else.
uid: bec7b595-fe8a-fdd3-6ccc-ffe9d6eec56e
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Event_AngeredTiefling005 - DEN_AttackOnDen_Event_AngeredTiefling005description
   true - DEN_AttackOnDen_HasMet_Tiefling005 - DEN_AttackOnDen_HasMet_Tiefling005description
=== END NODE ===

0:0 - Like drunk children. Worse than drunk children - you'll be fine.
uid: c7685713-9660-dd10-8fff-78e51f9092fa
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Hah! I wish I had your confidence. But... thank you.

0:0 - All that talk of fighting... you spared us that. Thank you.

uid: cc5c5cb7-89ff-15d7-22d2-1b78f3fe4bf2
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription
=== END NODE ===

0:0 - I'd have put good coin on you running off into the sunset, but you did it. You stopped the goblins. Thank you.
uid: d3531130-e328-4e7b-808b-1b028abeebab
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription
=== END NODE ===

0:0 - After that... well, I pity whatever tries us on the road to Baldur's Gate.

uid: d548e770-2b51-1044-fa59-ac2a18179db9
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005Victory - DEN_AttackOnDen_HasMet_Tiefling005Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - Gods, I almost wish they were here. I just want this done.

uid: db734f56-f713-81c2-8e9e-88672fa8d7a2
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_Event_AngeredTiefling005 - DEN_AttackOnDen_Event_AngeredTiefling005description
   true - DEN_AttackOnDen_HasMet_Tiefling005 - DEN_AttackOnDen_HasMet_Tiefling005description
=== END NODE ===

0:0 - You... mean that to be comforting, I'm sure.

uid: df19d72a-2028-86e3-918d-6fe44e50aa9b
=== END NODE ===

0:0 - Wonderful. I hope you brought both in equal measure.
uid: e5f1c922-8a7e-8347-bbe3-e8dd2b62e420
=== END NODE ===

0:0 - You again. Just when I thought today couldn't get any worse.
uid: f6e219c3-2792-fdd8-fb3a-f2d62784f329
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_AngeredPandirnaBefore - DEN_AttackOnDen_State_AngeredPandirnaBeforedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling005 - DEN_AttackOnDen_HasMet_Tiefling005description
=== END NODE ===

0:0 - It doesn't matter. The true opponent is fear - and you've faced it before. Everyone has.
uid: fc85c74f-e474-de70-e92b-5ee07b36e623
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Heh, that obvious? But you're right. Can't swing a sword if I'm shaking like a leaf.

0:0 - Heh. Damn straight - to the Nine Hells with them. We won't go down without a fight.
uid: ff83efb3-1837-9f93-040a-ab64ec5cd568
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling007.lsj
Synopsis:
A novice guard who's brash and eager to fight. He's either guarding the wall or filling barrels of oil ahead of the fight.

0:0 - Sounds a fine one to me, so long as it's goblins doing the dying.
uid: 0330441b-1765-ffb6-883b-90daad524c89
Node context: Bravado. A little bit of over-compensating
=== END NODE ===

0:0 - You want to use flaming arrows? In a wood grove?
uid: 248da65c-fe75-cbfa-8e33-112752a4e534
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> What I want is to kill goblins. This place is better off a pile of ash than their latrine pit.

0:0 - Now it's back to the road, I suppose. It never ends, does it?

uid: 43ab20dd-05c9-fd02-fb1a-6262ea528a5e
Node context: Musing on future threats
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling007Victory - DEN_AttackOnDen_HasMet_Tiefling007Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - What I want is to kill goblins. This place is better off a pile of ash than their latrine pit.
uid: 5dadc095-1b40-5dc6-4249-94ebb1fa5f57
Node context: Ready for a fight
=== END NODE ===

0:0 - Leave.
uid: 5fc8078c-dba5-2119-be9a-4f6448bab246
=== END NODE ===

0:0 - I'm glad you came through it alive. We owe you, more than we can repay.

uid: 68bb63f9-a608-7308-43dd-28640152b0a8
Node context: Grateful
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling007Victory - DEN_AttackOnDen_HasMet_Tiefling007Victorydescription
=== END NODE ===

0:0 - I've seen death by fire before. Not a pleasant way to go.
uid: 6a1861f9-62fc-cd08-47fd-355eb31107ee
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Sounds a fine one to me, so long as it's goblins doing the dying.

0:0 - Don't spare the fire-arrows. Let's see if goblins are prettier with a coat of burning oil on.


uid: 7ce29e2d-c806-240c-dff6-fd263b62f68f
Node context: Ready to fight
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description
- 1 Check flag(s) (Tag):
   false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description
=== END NODE ===

0:0 - Those barrels make a fine target - one strike could set you alight.
uid: afd44ee1-f7b2-c6ac-a212-88c623f825dd
> I'm not afraid of fire. They call us 'hellspawn' - maybe it's time they face a bit of hell in return.

0:0 - Don't worry - we'll be ready when they come.

uid: b0600fd3-9e70-717e-ef70-5d15a76c26b5
Node context: Nervous, trying to reassure himself as much as you
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description
=== END NODE ===

0:0 - I'm not afraid of fire. They call us 'hellspawn' - maybe it's time they face a bit of hell in return.
uid: cbd2d526-41db-f6ef-a624-5db1bf461534
Node context: Bravado. A little bit of over-compensating
=== END NODE ===

0:0 - Don't spare the fire-arrows. Let's see if goblins are prettier with a coat of burning oil on.

uid: f8a7d7f5-8412-c78c-b23c-254b6e699e1f
Node context: Keyed-up.
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling007 - DEN_AttackOnDen_HasMet_Tiefling007description
> You want to use flaming arrows? In a wood grove?
> I've seen death by fire before. Not a pleasant way to go.
> Those barrels make a fine target - one strike could set you alight.
> Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Tiefling010.lsj
Synopsis:
Tiefling refugee before/after the goblins raid the grove.

0:0 - It'd be even better if we won, of course. But still.
uid: 0033eed8-8965-3e53-6b23-e8c83e87aad4
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Tiefling010_PickedRogue - DEN_AttackOnDen_Tiefling010_PickedRoguedescription
=== END NODE ===

0:0 - And I'll take either one. Good to have you here.
uid: 0c3f1d4d-3fb4-a8c3-58f2-ba891cad39cd
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_Tiefling010_PickedRogue - DEN_AttackOnDen_Tiefling010_PickedRoguedescription
=== END NODE ===

0:0 - Buy me a drink and we'll call it even.
uid: 1231f08d-3d06-3257-ec95-b1baaef4fb6d
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - Don't flatter yourself. I'm here for me.
uid: 27a52bb6-476d-d6e3-8b8a-44183bd12b0e
> Oh, you charmer.

0:0 - Assuming something else doesn't kill me first.
uid: 2828290b-27a1-a5ac-98f8-4ee7c6000ce5
=== END NODE ===

0:0 - Forget about the gold. You survived, that's all that matters.
uid: 2b7b0bb6-8859-7149-7f99-afea78bfe8fd
> No no! A bet's a bet. I'll see you in Baldur's Gate.

0:0 - Doesn't look like any of us are going to make it to Baldur's Gate.
uid: 33b8fbee-74d5-721d-1a60-a25511fc5235
=== END NODE ===

0:0 - Almost time for the killing to start again. Hooray.

uid: 344de121-d577-0bad-dfa8-d0bf768e2d71
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010 - DEN_AttackOnDen_HasMet_Tiefling010description
=== END NODE ===

0:0 - See you in Baldur's Gate. Looking forward to that drink.
uid: 355c8524-77eb-b1f9-007a-91941f7fee93
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription
   true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - You know, that actually sounds pretty good.
uid: 3838001e-2e08-399b-dd3c-00b5331d6aa6
- 0 Set flag(s) to (Dialog):
   true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription
> If you drink as well as you fight, we'll have a lot of fun.

0:0 - Let's stick with gold. I hate to mix business and pleasure.
uid: 402c8575-601f-ff49-eca6-2d2f96ce0dcb
=== END NODE ===

0:0 - We survived. Who would've thought?
uid: 4391a9d5-feed-a481-1ae4-f73bfe227705
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription
> It looks I might have to pay you after all. Once we get to the city, of course.
> Should've taken that bet, my friend. I'd owe you big once we got to Baldur's Gate.
> Only the long road to Baldur's Gate to worry about now. Let's hope our luck holds out.

0:0 - Or are you just keeping me alive to win that bet?
uid: 53b01101-726c-11ad-5a4f-239d81a7e279
- 0 Check flag(s) (User):
   true - DEN_General_TieflingGuard10_MadeBet - DEN_General_TieflingGuard10_MadeBetdescription
> I can do both.
> They won't take the grove. Not while I can still hold a weapon.
> Don't flatter yourself. I'm here for me.
> Buy me a drink and we'll call it even.

0:0 - Only the long road to Baldur's Gate to worry about now. Let's hope our luck holds out.
uid: 5d024538-01a2-d962-5c63-bbe24bc851fb
=== END NODE ===

0:0 - It looks I might have to pay you after all. Once we get to the city, of course.
uid: 6dc597d2-e0bb-d140-2c50-c571a7072e8c
- 0 Check flag(s) (User):
   true - DEN_General_TieflingGuard10_MadeBet - DEN_General_TieflingGuard10_MadeBetdescription
> Buy me a drink and we'll call it even.
> Forget about the gold. You survived, that's all that matters.
> Good. I'll be there to collect.

0:0 - Oh, you charmer.
uid: 6e7a67f7-6d07-8c39-fc27-fb98ab08b4b4
=== END NODE ===

- Roll sucessful -
null
uid: 7375e8c7-fd51-62ff-b8b6-3bf83b15aa6f
> You know, that actually sounds pretty good.

0:0 - I'd tell you to stay safe out there, but after today, I doubt there's anything you can't handle.
uid: 786d8ba2-813c-af11-eacf-dc5716188189
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - You know, that actually sounds pretty good.
uid: 795dd306-7ca2-6246-8c08-08201c89eba6
- 0 Set flag(s) to (Dialog):
   true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription
> If you drink as well as you fight, we'll have a lot of fun.

0:0 - ...I'd best see you there. I owe you a drink.
uid: 8a3ea396-4af6-3aeb-202e-6b6023d2ab71
Node context: Friendly, perhaps with a little wink (hinting at the drink you're gonna buy the player)
- 0 Check flag(s) (Dialog):
   true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription
=== END NODE ===

- Roll failure -
null
uid: 977ab3be-b885-beb4-8cb7-145a1af5b88a
> Let's stick with gold. I hate to mix business and pleasure.

0:0 - If you drink as well as you fight, we'll have a lot of fun.
uid: 985b5821-a8ad-aba0-444b-fd1872af82c6
=== END NODE ===

- Roll failure -
null
uid: a69c0997-c826-5b25-4e43-efd7b11a90fd
> Let's stick with gold. I hate to mix business and pleasure.

0:0 - Good. I'll be there to collect.
uid: a93de349-a459-2526-0982-3cfdcf04d583
> I'll see you in Baldur's Gate, then.

0:0 - You know, whatever happens, I'm glad we've got you on our side.
uid: b18a9650-cb5d-8bed-5c40-686a576114c9
> It'd be even better if we won, of course. But still.

0:0 - They won't take the grove. Not while I can still hold a weapon.
uid: b3dbaad8-ab1e-82c4-3429-4770e4729b0c
> You know, whatever happens, I'm glad we've got you on our side.

- Roll sucessful -
null
uid: b7b5e044-5a16-2562-3d70-e8e710105b82
> You know, that actually sounds pretty good.

0:0 - Let's stick with gold. I hate to mix business and pleasure.
uid: b9da9c99-5fcf-4262-fb2f-8423ba92596d
=== END NODE ===

0:0 - If you drink as well as you fight, we'll have a lot of fun.
uid: ba1631a2-4074-bc74-4f11-913972c87c32
=== END NODE ===

0:0 - Came back to join our heroic last stand?
uid: bb2e4e52-4c2a-d92e-9e39-9f21f9992d44
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010 - DEN_AttackOnDen_HasMet_Tiefling010description
> Or are you just keeping me alive to win that bet?
> Doesn't look like any of us are going to make it to Baldur's Gate.

0:0 - I'm not forgetting that drink in Baldur's Gate. Dying doesn't get you off the hook.


uid: c1315fd9-f9d6-1a36-0136-639725d05856
- 0 Check flag(s) (Dialog):
   true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription
=== END NODE ===

0:0 - Buy me a drink and we'll call it even.
uid: c2ead3f2-dcf4-bb01-29d1-d4d925fcd60b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - With the goblins dead, we might actually make it to Baldur's Gate...

uid: c467e25d-5e24-1382-8387-7c4fe616d38e
Node context: Shock and hope piecing through your cynicism.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription
> ...I'd best see you there. I owe you a drink.

0:0 - You're all right. Don't die, if you can avoid it.
uid: c9044dcf-8d0e-7a7f-d21b-8bbb2ae2877e
Node context: You're all right as in 'you're pretty cool'. Hint of flirtation
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_Tiefling010_PickedRogue - DEN_AttackOnDen_Tiefling010_PickedRoguedescription
=== END NODE ===

0:0 - I can do both.
uid: d30187a9-c32b-a0e3-3eb6-a8c02115e81a
> And I'll take either one. Good to have you here.

0:0 - You didn't die. I didn't die. Seems we're destined for that drink.

uid: dbfad584-f5aa-2665-3fae-99dd38ad5719
- 0 Check flag(s) (Dialog):
   true - DEN_General_TieflingGuard10_PromisedDrink - DEN_General_TieflingGuard10_PromisedDrinkdescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription
=== END NODE ===

0:0 - May I never see this place again. Gods.

uid: e1485764-8b13-17ae-c255-0f203a0f8f8f
Node context: You can't wait to get out of the den - you've had enough of the pain and bloodshed, but are hiding it with cynicism and an eye roll.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Tiefling010Victory - DEN_AttackOnDen_HasMet_Tiefling010Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Should've taken that bet, my friend. I'd owe you big once we got to Baldur's Gate.
uid: e6cfc6df-f341-324e-5515-11445c69527a
- 0 Check flag(s) (Dialog):
   true - DEN_General_TieflingGuard10_RefusedBet - Refused to bet with Lakrissa.
=== END NODE ===

0:0 - I'll see you in Baldur's Gate, then.
uid: f178fa77-a424-56a1-c67d-55bb20322b74
> Assuming something else doesn't kill me first.

0:0 - No no! A bet's a bet. I'll see you in Baldur's Gate.
uid: f67da232-ca8f-c277-7aec-039c1054d2f3
> Assuming something else doesn't kill me first.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TieflingLeader.lsj
Synopsis:
Zevlor is tense - he's awaiting a long-expected attack on the grove, and the player is likely here to confirm it or perhaps even strike the first blow against him. Zevlor's usual tone is all stiff upper-lip, but at certain points we'll see the cracks start to form.

0:0 - Sound the horn, then.
uid: 0071652c-6f71-4864-827f-38b2d37769d9
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> From what little I've learned of goblins, they won't resist an invitation like that.

0:0 - This drow is no fool - she knows the smart thing is to be patient, starve us out.
uid: 02a0b947-569f-9b92-deee-82252d16d2b0
> I mean to prick at her pride - give her no choice but to be stupid. Sound the horn - let's have this done.

0:0 - She tricked the location out of me. It was a mistake - but I mean to make up for it.
uid: 047ae860-86e4-da5b-5f9a-223246d2cd02
> A mistake? It's a damned - gods damn it, we're not ready for this.

null
uid: 09043bbe-5907-4bb5-93fa-d108e4c3fd1a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> I don't... Oh, gods.

0:0 - Well. There's nothing for it, now - a fight it will have to be.
uid: 0bcbc14a-319d-4985-a801-92e1ac80ff01
Node context: Fatalistic - he usually respects the gods but praying has availed him nothing. He appreciates your will to act.
> We threw them back once. If you're with us... perhaps we can do it again.

0:0 - I think... I think that's the last of them.
uid: 0c42857a-089d-69eb-8410-d5995c72fcf0
Node context: Elated but trembling, in shock - he'd hoped they would survive but never fully believed it.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_RaidersAtDen - Flag to track whether raiders from the goblin camp have arrived at the Den.
> Gods, it's done. It's over. Just... just give me a moment.

0:0 - Don't look for reasons - it's nothing personal.
uid: 0d0c89e4-7720-4bd1-699a-3a2375d21192
> Of course it's personal.

0:0 - Their drow leader found the grove. I couldn't stop it - I'm sorry.
uid: 0e827509-535d-176d-552f-a120f836e5a9
> null

0:0 - So... what? We're to be bait for this drow? Gods above, I...
uid: 10c6da12-95bb-3a5b-31ba-9d7a54cfef25
> If this is what it has come to, then... so be it. You'll need to draw her attention.

0:0 - But perhaps...
uid: 11bc88c6-2217-e25a-61a4-dca336cfd91b
> null

0:0 - Gods above, you're alive. A little light, just as the day seems darkest.
uid: 15fc2e97-d4d6-8104-ff41-c9e3b5d62d8b
Node context: He's relieved to see you, but warning of the impending attack - player might just have jumped out of the frying pan and into the fire.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription
> I'd given you up for dead at the goblin camp - I'm damn glad to be wrong.

null
uid: 185711fa-d95c-8545-4616-92f404b7e172
> Mrag. It... it doesn't matter now, I suppose. You have nothing to apologise for.

0:0 - But she'll find you waiting, too.
uid: 18ad2fe6-abce-81ab-7247-5860d2115bbf
> See to your preparations and then sound the horn. Let's have this done.

null
uid: 1c1d2071-ba38-358f-95e0-0aea9772d333
Jump to another node

0:0 - I didn't turn on anyone. I look out for myself.
uid: 1cbfb391-dea3-e51d-2d64-b7fa96c4c66a
> null

0:0 - I'd sooner start this on our terms than theirs.
uid: 1d401659-7bdf-70b9-4eb0-06cd79127f50
=== END NODE ===

0:0 - Every ounce of oil that we could spare has been buried out in front of the gate.
uid: 2010ae85-a501-b65d-c12e-e4e293162ce7
> We'll blow the horn to draw them in, and pray our fire-arrows strike true.

0:0 - Gods, it's done. It's over. Just... just give me a moment.
uid: 26c648dd-2cd7-af9f-9917-a319ebeabdb5
Node context: His first true sign of vulnerability - he's presented a facade of calm and control to the people he leads, and he's letting it go for just a moment.
=== END NODE ===

0:0 - Take heart. My god is watching over us.
uid: 30561db8-684a-a56e-6e1c-006a52aeaa4b
- 0 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
> I suspect we'll need it before the day is done. The fact is, we cannot withstand a siege.

0:0 - Take me through the plan again.
uid: 34b885a4-27f6-26ee-8d5b-c7c0958a096c
> I wish it were as complicated as all that.

0:0 - We've spotted goblins in the woods - what happened at their camp?
uid: 3bd1d0af-5fbb-baa0-913b-79120c74bc41
> They are my horde. Together, we shall feast upon you.
> I met the drow leading them - and led her here.
> The goblins are coming - and they're led by a drow.
> Their drow leader found the grove. I couldn't stop it - I'm sorry.

0:0 - You haven't - and so we place our faith in you instead.
uid: 3c945c8d-9086-5b3a-b983-eb0603442282
Node context: He's settling into state of fatalistic resolve - he's tried everything else to keep these people safe, but there's no reasoning with goblins.
> See to your preparations and then sound the horn. Let's have this done.

0:0 - We threw them back once. If you're with us... perhaps we can do it again.
uid: 3d82c278-3713-dcac-8a32-9cd91877abdf
> No point waiting around then. What do you need?
> Do you have a plan?
> You've fortified the place well - we're ready for them.
> I am just here for the show. I want to see you all die.
> With you? You misunderstand - I'm with them.
> Take heart. My god is watching over us.
> Take heart. My god is watching over us.

0:0 - You've fortified the place well - we're ready for them.
uid: 40a9ab5c-1974-aa35-8c24-86f27c2d80ca
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> We have the barricades - just not the warriors to man them. If we're to survive, we'll need to thin the goblin numbers quickly.

0:0 - The horn - damn thing's loud as thunder. It'll give our people a chance to take shelter, too.
uid: 4156ab13-5e1a-7579-81d9-69f5ed57e1a5
> null

0:0 - I suspect we'll need it before the day is done. The fact is, we cannot withstand a siege.
uid: 42a54f8b-7b61-4522-f3af-d0bb41fda44e
> If it's to be battle, sooner is better than later. We need to ready ourselves and goad this drow into attacking.

null
uid: 450307e9-eaca-4823-87d7-6ff47843a171
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Guards! Guards, help!

0:0 - Why? For the glory of the Absolute, of course!
uid: 4598b47d-6337-6cee-aad0-5fd97c8c3199
> null

0:0 - Gods! You have a habit of turning up where you're least expected - but no less welcome for that.
uid: 45b10353-978c-ef42-06ab-4f0c0efeeb95
> But what happened? We've seen them massing in the woods.
> We've spotted goblins in the woods - what happened at their camp?

0:0 - She'll take the bait - and with the defences ready, we'll win the day.
uid: 4a732c0b-0929-d49b-28f0-c132be7cee44
> Your courage is catching, it seems. Or perhaps I've finally lost my reason.

0:0 - How did you -
uid: 4ca8c664-0f63-54aa-32c2-22f3af64cf77
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription
> Gods! You have a habit of turning up where you're least expected - but no less welcome for that.

0:0 - We're ready to head to your camp - are you?
uid: 5076be8f-4a16-1354-d720-0e5c877f254c
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_VictorySpeech - DEN_AttackOnDen_Event_VictorySpeechdescription
> Yes - let's go.
> Not just yet.

0:0 - Surely there's a better option.
uid: 53e8f69a-0842-dd31-b179-18eb55d1a704
> Believe me, I've prayed to find one - but the gods have seen fit to stay out of this.

0:0 - Make what preparations you deem necessary, and then sound the horn. Let's have this done.
uid: 5571c3c7-856b-a751-d740-a0ef48271281
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 5cc4ff57-1102-f3b3-0d5e-4cd04894bd0b
Jump to another node

0:0 - We'll blow the horn to draw them in, and pray our fire-arrows strike true.
uid: 5cd54382-4373-a566-b78b-690fe8fca3f4
> A challenge for all to witness. She'll have a hard time resisting.
> We'll get through this, I swear to you.
> She'll take the bait - and with the defences ready, we'll win the day.
> I can't tell if that's a really good plan or an awful one.
> Surely there's a better option.

0:0 - Simple. This grove belongs to the Absolute now.
uid: 60d5d9ee-d3f2-5886-51fe-db4e10cb5e5a
> null

0:0 - See to your preparations and then sound the horn. Let's have this done.
uid: 61212517-0986-9af5-6321-6cb1e441cea0
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Trust me - she thinks we're on the same side.
uid: 6483a736-3c48-31d1-6c0b-9ca733cf9fd2
> Our trap? I can't help but feel that we're the ones backed into a corner.

0:0 - A mistake? It's a damned - gods damn it, we're not ready for this.
uid: 64be7563-6fe0-8703-5ff7-9e700ab2ac04
> But perhaps...

0:0 - When the Blade told me of what you'd done, I was loathe to believe it.
uid: 66d452fa-be84-564a-c667-bae071ee1f1c
> I'm glad to see his fears weren't as bad as he imagined.

0:0 - Mrag. It... it doesn't matter now, I suppose. You have nothing to apologise for.
uid: 67aa2160-c7ee-ee3e-0fb5-e3c40d2657cd
> If it must be bloodshed after all, I'm glad to have you with us.

0:0 - I am just here for the show. I want to see you all die.
uid: 6936790f-4c1b-a351-019b-e7510d98b184
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> null

0:0 - I know we can make a stand here. We have to. Your help will be welcome.
uid: 6b26b6ea-647d-636c-4f45-841150c21c9d
> null
> null
> null

0:0 - Relax - this is a trap, and now she's walking right into it.
uid: 6c5aece1-8261-bf3c-3ad4-2744d8579175
> So... what? We're to be bait for this drow? Gods above, I...

0:0 - I'd given you up for dead at the goblin camp - I'm damn glad to be wrong.
uid: 6d2f13ff-6229-c3d6-8d44-07a65cb0b2fa
> But what happened? We've seen them massing in the woods.
> We've spotted goblins in the woods - what happened at their camp?

null
uid: 74b62d80-0a24-4fa7-8653-68cce9bba39a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Traitor. The Blade now comes for you.

0:0 - We need to thin the goblin numbers quickly if we're to have any chance of survival.
uid: 75fb83c6-a3e6-1ad8-8158-7f5b7070bb4b
Node context: Grim - the next few lines are him explaining a course of action he'd rather not take, but emphasising that there's no choice.
> Every ounce of oil that we could spare has been buried out in front of the gate.

0:0 - With you? You misunderstand - I'm with them.
uid: 79d8741f-d722-79d9-a91d-ba975fdc65c2
> null

0:0 - I wish it were as complicated as all that.
uid: 7cef595e-750a-63dd-ee62-f20336821427
Node context: Nervous and afraid, but still a little humour - their plan is a foolish one.
> This drow is no fool - she knows the smart thing is to be patient, starve us out.

0:0 - Well, are you ready? Are we?
uid: 7d0677a6-950c-e0a9-3d34-626004abfde5
Node context: A hint of impatience, but acknowledging that you're the one calling the shots.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription
> As we'll ever be.
> Take me through the plan again.
> Not yet - I need more time.

0:0 - The goblins are coming - and they're led by a drow.
uid: 7dbf3b48-07a6-c0ea-3869-d0879c868d8a
> Truly? Hells, I didn't expect her to... We were almost ready to leave.

0:0 - Not just yet.
uid: 7f46498e-a6ae-6a2b-1cf6-d6eb039d7b6b
> Just give the word.

0:0 - Our trap? I can't help but feel that we're the ones backed into a corner.
uid: 8186a3d9-784e-4a24-d4a1-69bf40cfe5bb
> But... if you say you're a match for this drow, I suppose that's the best chance we have.

0:0 - If it's to be battle, sooner is better than later. We need to ready ourselves and goad this drow into attacking.
uid: 8da1fda5-00b8-2196-01a7-098f6bc1b5ba
> null

0:0 - We have the barricades - just not the warriors to man them. If we're to survive, we'll need to thin the goblin numbers quickly.
uid: 8ea7ad7d-c14f-bc01-e78f-e1194541d4f4
Node context: Wry
> Every ounce of oil that we could spare has been buried out in front of the gate.

null
uid: 9160c274-586b-4901-8104-9d8b9f9d0033
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> No - you can't! I trusted you!

0:0 - From what little I've learned of goblins, they won't resist an invitation like that.
uid: 92672cc2-0f58-b533-73ce-5f274ca037af
Node context: Trying to project confidence.
=== END NODE ===

0:0 - But... if you say you're a match for this drow, I suppose that's the best chance we have.
uid: 98605762-3f18-a471-e18c-03c457c6e1a5
> The horn. If you seek to draw her in, that damned thing's loud as thunder. It'll give our people a chance to take shelter, too.

0:0 - I'm glad to see his fears weren't as bad as he imagined.
uid: 9a7ff7e3-84d6-2921-9ebb-55813f029321
> I know we can make a stand here. We have to. Your help will be welcome.

0:0 - I mean to prick at her pride - give her no choice but to be stupid. Sound the horn - let's have this done.
uid: 9aea0fc4-f14a-550c-ccef-476c17c89656
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 9ec92778-1ea8-bc15-26ac-d06d09aa4d16
Jump to another node

0:0 - Hah. What I have is no choice - we need to thin their numbers quickly if we're to survive.
uid: 9f4329f1-647e-9010-40d7-bc2194f6f13a
Node context: Grim - the next few lines are him explaining a course of action he'd rather not take, but emphasising that there's no choice.
> Every ounce of oil that we could spare has been buried out in front of the gate.

0:0 - We'll get through this, I swear to you.
uid: 9f7aa865-44cc-284e-4488-e73c8372fdb5
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Your courage is catching, it seems. Or perhaps I've finally lost my reason.

0:0 - But what happened? We've seen them massing in the woods.
uid: a04d9400-8b85-1a59-6c13-4c90ee694318
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription
> They are my horde. Together, we shall feast upon you.
> I met the drow leading them - and led her here.
> The goblins are coming - and they're led by a drow.
> Their drow leader found the grove. I couldn't stop it - I'm sorry.

0:0 - If it must be bloodshed after all, I'm glad to have you with us.
uid: a2b40dff-c3c5-b9e3-0194-692f851a30fa
> No point waiting around then. What do you need?
> Do you have a plan?
> You've fortified the place well - we're ready for them.
> With you? You misunderstand - I'm with them.
> Take heart. My god is watching over us.
> Take heart. My god is watching over us.

0:0 - As we'll ever be.
uid: ac288dd2-7821-d91b-9dc4-805c903fd966
> Sound the horn, then.

null
uid: ad163ead-7769-fe8f-a5aa-493a134d1c7d
Jump to another node

0:0 - Do what you must, but quickly. Once you sound the horn, they'll come running.
uid: ae094086-c93b-cee7-0d33-794c43925187
Node context: Impatient
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'd sooner start this on our terms than theirs.

0:0 - I follow a god of death. That requires the occasional offering.
uid: aeadfc84-f94d-7136-54b2-72b2d280e312
- 0:0 Tag: Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.)
- 0:1 Tag: Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
- 0:2 Tag: Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.)
- 0:3 Tag: Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.)
> null

0:0 - I don't... Oh, gods.
uid: b42c65a8-098d-22fa-c477-9ded3c669492
Node context: It takes him a moment to realise what he's being told - that the player has betrayed them and sided with the goblins.
> You've turned on us? Hells, why?

0:0 - I met the drow leading them - and led her here.
uid: b52c0daa-862f-641b-eab0-80cb7859ed01
> You led the drow here? By the Nine Hells, why?

0:0 - Guards! Guards, help!
uid: b62d41c5-70ea-cdc5-d630-877030c7fc8c
Node context: Desperation
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription
   true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I want to see droves, piles, heaps of dead. I want to climb a corpsed mountain.
uid: b6c87375-0216-8dc5-bd84-414dab518b69
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - You've turned on us? Hells, why?
uid: b8e9309f-9c39-aef0-ffd3-283eb75f6b1b
> It's who I am. Sin incarnate.
> I... don't know. I'm sorry. I wanted to save you, but it seems I'm too weak.
> I follow a god of death. That requires the occasional offering.
> I didn't turn on anyone. I look out for myself.
> Don't look for reasons - it's nothing personal.
> Why? For the glory of the Absolute, of course!

0:0 - Believe me, I've prayed to find one - but the gods have seen fit to stay out of this.
uid: bfee149c-5d5b-b336-f290-0552041c83de
Node context: Firm. He's reached a decision, even if it is a dangeorus one.
> You haven't - and so we place our faith in you instead.

null
uid: c026d51d-996a-1757-4565-51cbd1f0938b
Jump to another node

0:0 - I... don't know. I'm sorry. I wanted to save you, but it seems I'm too weak.
uid: c24c75b9-bcdd-6cfd-b141-0ea0fe3e946f
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Just give the word.
uid: c2778efe-0790-4510-f1a1-e9ed11d1e117
Node context: Friendly, waiting for you.
=== END NODE ===

0:0 - A challenge for all to witness. She'll have a hard time resisting.
uid: c677d739-d680-6242-3a4e-192501eb8019
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Good. She's expecting to find us weak and desperate - and she's not wrong.

null
uid: ce6a0c4c-b282-8fea-8d9a-3b30903abf62
Jump to another node

0:0 - Truly? Hells, I didn't expect her to... We were almost ready to leave.
uid: d06f72d9-87a9-0510-505e-9ae8d6343c41
Node context: Quietly - he's usually polite and pragmatic, but you've just confirmed that they're facing overwhelming odds. Rare moment of vulnerabilty before the mask is restored in the next node.
> Well. There's nothing for it, now - a fight it will have to be.

0:0 - You led the drow here? By the Nine Hells, why?
uid: d3412c3c-057e-c456-46ca-cd5b798aee88
> I want to see droves, piles, heaps of dead. I want to climb a corpsed mountain.
> She tricked the location out of me. It was a mistake - but I mean to make up for it.
> Trust me - she thinks we're on the same side.
> Relax - this is a trap, and now she's walking right into it.
> Simple. This grove belongs to the Absolute now.

0:0 - No point waiting around then. What do you need?
uid: d5135851-668d-c704-012a-b25906249629
> We need to thin the goblin numbers quickly if we're to have any chance of survival.

0:0 - Excellent - lead the way.
uid: d6d1058e-e4db-be01-422c-1cf3bd62d07c
Node context: Keen to start celebrating.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription
=== END NODE ===

0:0 - The horn. If you seek to draw her in, that damned thing's loud as thunder. It'll give our people a chance to take shelter, too.
uid: dc8e963b-c0ff-28fa-84c6-9c1c8b23a830
> null

0:0 - Take heart. My god is watching over us.
uid: dca027c5-1e93-b56c-406d-63473b19521f
- 0 Check flag(s) (Tag):
   true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> I suspect we'll need it before the day is done. The fact is, we cannot withstand a siege.

0:0 - Your courage is catching, it seems. Or perhaps I've finally lost my reason.
uid: dee5aa98-7ca6-8903-a6ec-36341609b014
> Make what preparations you deem necessary, and then sound the horn. Let's have this done.

0:0 - No - you can't! I trusted you!
uid: df494502-0e36-480f-a7cb-8320cde64888
Node context: Upset, the player has given up the entire tiefling grove for slaughter.
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - You can understand why we've had to be cautious at the gates.
uid: e33cebcd-b444-0242-c9d8-3fbd7fe199df
- 0 Check flag(s) (Global):
   true - GOB_DrowCommander_Event_WyllLeaves - GOB_DrowCommander_Event_WyllLeavesdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TieflingLeader - DEN_AttackOnDen_HasMet_TieflingLeaderdescription
> When the Blade told me of what you'd done, I was loathe to believe it.

0:0 - Yes - let's go.
uid: e3d7e07d-6886-cb31-0241-28c6ec70e316
> Excellent - lead the way.

0:0 - It's who I am. Sin incarnate.
uid: e608146b-419f-cdbe-1f0d-cbb8062cb623
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - I can't tell if that's a really good plan or an awful one.
uid: e694a899-f0a2-609d-3f24-c2918f3b91ff
> Your courage is catching, it seems. Or perhaps I've finally lost my reason.

null
uid: e9725bb5-e36a-1fc0-4ca6-7e13ca2e07fd
Jump to another node

null
uid: ebc54be6-1f52-1f18-0ec2-469c5c78c80c
Jump to another node

0:0 - Not yet - I need more time.
uid: ed968b29-dced-9f9b-852a-aa3492e2cbae
> Do what you must, but quickly. Once you sound the horn, they'll come running.

0:0 - Good. She's expecting to find us weak and desperate - and she's not wrong.
uid: f0a7d31a-2d81-8036-3e0e-cb48e216c067
> But she'll find you waiting, too.

0:0 - Do you have a plan?
uid: f35c4fae-040d-18f7-ae8c-530e48c1e158
> Hah. What I have is no choice - we need to thin their numbers quickly if we're to survive.

0:0 - Traitor. The Blade now comes for you.
uid: f5b7610e-1466-4bab-8c75-4842f88b2258
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - Of course it's personal.
uid: fbde7aa4-6003-94c3-1d73-39a4cd0fcc13
> null

0:0 - They are my horde. Together, we shall feast upon you.
uid: fe25a56f-207c-1fcb-d658-9f9f32fba517
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> You led the drow here? By the Nine Hells, why?

0:0 - If this is what it has come to, then... so be it. You'll need to draw her attention.
uid: fefa56c3-0b21-d026-c0fb-68fab55306c8
> The horn - damn thing's loud as thunder. It'll give our people a chance to take shelter, too.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TieflingVictory.lsj
Synopsis:
Zevlor is triumphant and emotional after his people stood against impossible odds. If you know he's a follower of the cult, he'll change his tone slightly when turning to address you.

0:0 - We did it! Watching gods, you did it.
uid: 093e633f-5321-fd79-af30-2aca0fc6c793
Cinematic:
Node context: Ecstatic and grateful to player
> They name us outcasts. Hellspawn. Foulblood.

null
uid: 2667f357-775f-ead8-f2c6-a56a08cfc6fc
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - But we need not speak of departures just yet. We have time - the road is clear.
uid: 26da5baf-155c-7be4-90f0-dfa807edc147
Cinematic:
> null
> And I, for one, could use a bloody drink. We'll join your camp tonight, if you'll have us.

0:0 - Should you ever need it, you have family in Baldur's Gate.
uid: 2829747d-56e3-35d9-eea0-ae3e8c66d5fb
Cinematic:
> But we need not speak of departures just yet. We have time - the road is clear.

0:0 - That's... that's the last of them. Tymora smile on me... they're dead.
uid: 715f3522-0b0d-23b2-101c-dfe7d395dfc6
Cinematic: Custom cameras needed
Node context: Stunned, elated
> We did it! Watching gods, you did it.

0:0 - Go! Speak to him. Return when you wish to travel to your camp. We have twice the reason to celebrate.
uid: 776277ab-31b9-77f4-9748-e73d2ce6d3c3
Node context: Gently urging you on - someone has to be catch Halsin up on what happened, and he's probably not going to like it
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
=== END NODE ===

0:0 - I don't care. You were a friend when we needed it, and we won't forget that.
uid: 77cdc4cd-0d1c-20cf-8dbd-8244877f0852
Cinematic:
> Should you ever need it, you have family in Baldur's Gate.

0:0 - By all the watching gods... that's Halsin.
uid: 8245998c-0d0e-e9ea-2ce6-645ead2525a3
Cinematic:
Node context: Mute astonishment - someone they all thought long dead has just appeared. Wry amusement at the end, still a bit shocked.
> He'll have some hard words for Kagha, I expect.
> Go! Speak to him. Return when you wish to travel to your camp. We have twice the reason to celebrate.

0:0 - But the blood of those who fell today ran as pure as any hero's - so I call us by another name.
uid: 8a689132-d6e8-fa30-0d21-57a3649ec359
Animation: [REUSE] Construction: CINE_ShakeHead_No_StandL_03 on TieflingBackup_004
Cinematic:
> We are survivors. We are family. The road to Baldur's Gate is a long one yet.

0:0 - You. I don't know if you were sent here by gods, or fate, or sheer bloody luck.
uid: 9dfc9aff-6e5c-ab40-92dc-b834f8fccb94
Cinematic: Turns to look at player.
Node context: Normal tone of voice as he turns to address us. He's been reserved before, but now he is absolutely earnest and grateful
> I don't care. You were a friend when we needed it, and we won't forget that.

0:0 - He'll have some hard words for Kagha, I expect.
uid: 9ee17644-6196-1bf7-5c65-ca401b47ae27
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> Go speak to him. You're the reason he has a grove to return to at all. We'll be here when you're ready to travel.

0:0 - They name us outcasts. Hellspawn. Foulblood.
uid: ba804735-35f6-4abd-e340-eaae506b165b
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_VictorySpeech - DEN_AttackOnDen_Event_VictorySpeechdescription
> But the blood of those who fell today ran as pure as any hero's - so I call us by another name.

0:0 - Go speak to him. You're the reason he has a grove to return to at all. We'll be here when you're ready to travel.
uid: c430c72d-531f-b362-d9c0-dd232d7342e0
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
=== END NODE ===

0:0 - We are survivors. We are family. The road to Baldur's Gate is a long one yet.
uid: dccb9900-272b-a235-bf6d-8fd7c86d7f05
Cinematic:
Node context: Defiant
> But you have earned every stride so far. Make your preparations - we leave as soon as we're able.

null
uid: e9efa780-a1c8-b4b5-00cc-b01a5191f720
Animation: [ZEVLOR] Hearing the crowd start to chatter behind him, turns to see what their looking at., [HALSIN] Steps in from the shadows and walks into the Den. He acknowldges the gathered Tieflings, but continues forward toward the Grove., [CROWD] Small clusters of Tieflings talking, packing for their journey. They catch sight of Halsin, and call out or wave to him, happy to see he's back.,
Cinematic: Cinematic of Halsin approaching the gate, Zevlor spotting him
> By all the watching gods... that's Halsin.

0:0 - But you have earned every stride so far. Make your preparations - we leave as soon as we're able.
uid: f6de2163-8b89-074d-39d5-54ce1af68f9a
Animation: [REUSE] Cheering Constructions for the Tieflings in the Crowd, TBD
Cinematic:
Node context: Reminding of danger but reassuring
> You. I don't know if you were sent here by gods, or fate, or sheer bloody luck.

0:0 - And I, for one, could use a bloody drink. We'll join your camp tonight, if you'll have us.
uid: f9b91888-5778-de26-f555-2a1017abb3fb
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TorturedAdventurer.lsj
Synopsis:
Oneliner when we find the tortured adventurer sleeping in the grove during the attack on the den.

0:0 - *Despite the chaos in the camp, the adventurer sleeps soundly, wounds expertly bandaged.*
uid: 656eac7b-ae74-af16-b3c7-a0d23942af1c
Animation: Adventurer lying on bed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainee001.lsj
Synopsis:
A child who's been trained to fight - terrified and in denial at the fact that he may just have to.

null
uid: 0788bbb8-6d9a-5661-1b91-b9fe9702ff26
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> It's all right. Don't tell anyone - but I was afraid, too.

0:0 - I'm not fighting anymore. Not even if someone calls me names.
uid: 0d0b0490-c17d-21da-6f53-705ab3cace52
Node context: Stubborn
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee001Victory - DEN_AttackOnDen_HasMet_Trainee001Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

null
uid: 2571e0f5-7455-8796-8314-7a56a099cce5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Bah! At your age, I'd already spilled my own cousin's blood. Face your fear, or it will devour you.
> null

0:0 - I left my sword in the cave. Don't tell, but... I don't want to touch it again.
uid: 3fc0f756-72de-4cde-6aed-063deea5334c
Node context: Quiet
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee001Victory - DEN_AttackOnDen_HasMet_Trainee001Victorydescription
> null

0:0 - I don't want to fight goblins. You can't make me!
uid: baf76a0a-4c0f-aa70-7eed-2384c6a80383
Node context: Petulant, tantrum.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee001 - DEN_AttackOnDen_HasMet_Trainee001description
=== END NODE ===

0:0 - It's all right. Don't tell anyone - but I was afraid, too.
uid: c3c9caf7-a5d4-6257-8852-fe7b52358957
=== END NODE ===

0:0 - Bah! At your age, I'd already spilled my own cousin's blood. Face your fear, or it will devour you.
uid: c613429c-a2a5-d4b1-268a-900727ab0ea5
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Go away. Please, make them all just go away!
uid: d4ebd100-7a42-0de0-8fa8-46422f877095
Node context: Near-hysteria.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee001 - DEN_AttackOnDen_HasMet_Trainee001description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainee002.lsj
Synopsis:
Child who's been trained to fight - swelling with pride and confident they can handle whatever's coming.

0:0 - I can't wait to go. This place is boring.
uid: 45b41d0a-c818-15a6-feb0-ac476065c1e8
Cinematic:
Node context: Anticipating, confident
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - You can hide in here if you like. No one's getting past us.
uid: 4db789ca-1d29-8435-3ba8-9326c18875df
Cinematic:
Node context: Casual, confident, trying to impress player
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee002 - DEN_AttackOnDen_HasMet_Trainee002description
=== END NODE ===

0:0 - Asharak says goblins are just little like us. Easy.
uid: 51f58619-e66e-bde0-0082-c5599f62c2ad
Cinematic:
Node context: Casual, confident, trying to impress player
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee002 - DEN_AttackOnDen_HasMet_Trainee002description
=== END NODE ===

null
uid: 5d80d9ee-32d9-9014-5a65-110e5efd841d
> I can't wait to go. This place is boring.
> I'm glad you killed all the goblins. I hope you made them scared.
> Hope we meet some monsters on the road. I want to practice.
> I told you I wasn't afraid. Those goblins look tiny.
> Asharak says goblins are just little like us. Easy.
> You can hide in here if you like. No one's getting past us.

0:0 - Hope we meet some monsters on the road. I want to practice.
uid: c18edda5-b1b1-a1b3-bcc4-aba2974eac40
Cinematic:
Node context: Anticipating, confident
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

0:0 - I told you I wasn't afraid. Those goblins look tiny.
uid: daf7833c-d8f4-2e66-bab0-0af348ff94f9
Cinematic:
Node context: Insistent, almost disbelieving - now that s/he sees goblins up close s/he's definitely not afraid
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription
=== END NODE ===

0:0 - I'm glad you killed all the goblins. I hope you made them scared.
uid: f009cb4e-a6af-b727-c61a-287d6633fb65
Cinematic:
Node context: Insistent, almost disbelieving - now that s/he sees goblins up close s/he's definitely not afraid
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee002Victory - DEN_AttackOnDen_HasMet_Trainee002Victorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainee003.lsj
Synopsis:
Player speaking directly to a tiefling child who's learning to fight.

0:0 - Just shout if you need help up there.
uid: 14c9bbd0-4e8c-0af7-2733-e1d542f0a801
Node context: Confident, takes self very seriously
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee003 - DEN_AttackOnDen_HasMet_Trainee003description
=== END NODE ===

0:0 - I know people are hurt, but don't worry. I'll guard them on the road.
uid: 37657e38-19a7-4782-4631-7ef14e3cd0c7
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
=== END NODE ===

null
uid: 3ea11d9e-01dd-8b17-e6b2-d273861edd4d
> I wanted to fight, like you. Now they're just going to make me feed the animals again.
> I hate you. You killed all the goblins and now we can't practise swords anymore.
> I know people are hurt, but don't worry. I'll guard them on the road.
> Everyone looks so tired. You should have let me help.
> Just shout if you need help up there.
> You should be manning the wall. I wanted to, but Asharak says I'm needed here.

0:0 - I hate you. You killed all the goblins and now we can't practise swords anymore.
uid: 41129951-1e6d-694a-74c9-91918278aec7
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription
=== END NODE ===

0:0 - I wanted to fight, like you. Now they're just going to make me feed the animals again.
uid: 7f3fbce6-84f8-5dbb-877d-a7a286728010
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - You should be manning the wall. I wanted to, but Asharak says I'm needed here.
uid: c236696c-d9ec-5a27-a442-b5e833f8d405
Node context: Proud of her role
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee003 - DEN_AttackOnDen_HasMet_Trainee003description
=== END NODE ===

0:0 - Everyone looks so tired. You should have let me help.
uid: c6de21ea-bb51-4b4d-0c48-3d119091e89a
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainee003Victory - DEN_AttackOnDen_HasMet_Trainee003Victorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Trainer.lsj
Synopsis:
Asharak has been tasked with getting civilians prepared for war. He hopes having the player on their side might make the difference. If the tiefling leader is dead, Asharak reluctantly steps into his shoes.

0:0 - That horn can be heard half the world away - let's issue a challenge, shall we?
uid: 0054c2fc-b55c-c1ef-6495-2ef65dfb8716
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> She's expecting to find us broken - let's show her just what a mistake she's made.

0:0 - No - you can't! I trusted you!
uid: 017b2566-3e9d-14ad-5a22-862391073d18
Node context: Upset, the player has given up the entire tiefling grove for slaughter.
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> Traitor. The Blade now comes for you.

0:0 - No, you don't get it. I'm with them.
uid: 02210a38-2c88-e9f7-a2fe-063880a0d51f
> null

null
uid: 045f0d43-ab32-e021-fcc1-8eff74efcfc9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> No - you can't! I trusted you!

0:0 - What do you think? Ready for battle - and leave the drow to me.
uid: 06ebfa90-b7c1-a8e8-d695-d65aa7956aba
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.

0:0 - A bold plan - but a risky one.
uid: 0b83b8ae-702c-422c-cfb7-a6ac40fbbd8e
> Not so risky. Drow are cunning buggers, aye - but proud too, the way I hear it.

0:0 - Simplest strategy there is: draw them in and burn them faster than they can burn us.
uid: 0c529ec9-eea3-85c1-04c3-b4aa389e6971
> Sound the horn - let the bastards know we're waiting for them.

0:0 - That's why our every ounce of anything that goes boom is buried out in front of that gate.
uid: 0ec4d00a-78b3-7b8c-9d0b-eec57f18ec61
> Once we're ready, we'll draw 'em in to that spot. Then it's down to fire-arrows and prayer.

0:0 - That's the stupidest damn plan I've ever heard.
uid: 172f3b96-a79c-fd60-c2fb-bfed33ff4901
> No doubt - but thick as I might be, I reckon this drow is likely twice as proud.

null
uid: 18719283-09d1-6d3d-5b52-648178bf6dc7
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
=== END NODE ===

0:0 - Hold on - what's the plan again?
uid: 188a804e-cdff-2fb9-5a76-c21ea70f6353
> Simplest strategy there is: draw them in and burn them faster than they can burn us.

null
uid: 1a3dc697-ce27-e706-c106-7a15ec6631ce
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
=== END NODE ===

0:0 - On to the city. After what you showed us, I damn well pity any who try and keep us out.
uid: 1b5c30ef-1b1e-cc9c-1539-fa0c68bcf51f
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
=== END NODE ===

0:0 - Who knows - with your help, might be we can even make a fight of it.
uid: 1d05d5f7-9ba8-723d-e806-05ca2deaa798
> Of course. Tell me what you need.
> What's the plan?
> You've reinforced the place - those barricades might even hold.

0:0 - What happened?! We've spotted goblins massing in the woods.
uid: 1d1dc9b7-f1e2-865c-2a37-25a473369ad6
> I met the drow commanding them - and led her here.
> It's a full war-band, led by a drow.
> Their drow commander found the grove - and she means to take it.
> What do you think? Ready for battle - and leave the drow to me.

0:0 - Hah! Enough warriors to make this a fair fight. Failing that, we've got the means to make it unfair.
uid: 1eb0f65f-84ac-a85a-5edf-8deb3652f113
Node context: Faint, joking - forced humour but knows no-one is buying it
> That's why our every ounce of anything that goes boom is buried out in front of that gate.

0:0 - For the glory of the Absolute. Why else?
uid: 214ad2e8-b025-003d-12f2-400eda4c2bb4
> Well to the hells with you, then. Guards - weapons!

0:0 - To burn the grove, of course. For the glory of the Absolute.
uid: 219feac6-38ce-7bdc-9efe-5999152db877
> null

0:0 - Best news I've heard all day.
uid: 26ea45fc-be81-b93a-ca25-ebc6f6a1a8d8
Node context: Keen to start celebrating.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription
=== END NODE ===

0:0 - No two ways about it, now - a fight it'll have to be.
uid: 2737a96f-e9d2-4ef1-0d37-b39f7d7e614a
Node context: Fatalistic, discarding any hope of escape but steeling himself for the fight
> You helped us throw them back once before - fancy doing it again?

0:0 - Well - are we ready? Tymora's spun her coin, and I would see which way it lands.
uid: 2941d2b5-ebfa-4dfc-195c-e801c51f7a9f
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription
> As we'll ever be. Let's go.
> Hold on - what's the plan again?
> Give me a moment. I have more to do.

null
uid: 2af58f43-d1e1-3b95-2d1c-98653e84786e
Jump to another node

0:0 - That horn can be heard half the world away - let's issue a challenge, eh?

uid: 2c2700e0-f8d5-4e9d-02c9-252cbcfe684f
Node context: Acknowledging his plan is terrible but knows it's the only option.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> She's expecting to find us broken - let's show her just what a mistake she's made.

0:0 - I have a god to please, and Myrkul loves a slaughter.
uid: 30cac2cc-e018-7fc1-a880-4dae92109175
- 0 Check flag(s) (Tag):
   true - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
> Well to the hells with you - and your god and all. Guards! Weapons!

0:0 - I'd given you up for dead at the goblin camp - and our hopes along with you.

uid: 31cb8a10-87df-759d-1254-818a42045972
> What happened?! We've spotted goblins massing in the woods.

0:0 - But if you're willing to spit in Lady Doom's eye along with us, I won't turn you down.
uid: 32ce101a-88f7-c567-790c-6e6b702539cd
> Who knows - with your help, might be we can even make a fight of it.

null
uid: 361a1748-81d8-4010-4f52-4464ee0a9972
Jump to another node

0:0 - A trap? We're the ones backed into a corner here, I'd say.
uid: 36c38bfd-fc94-7a47-b189-985c779b3662
> But... aye, I trust you, Torm spare me. You've seen us right once before.

0:0 - All part of the plan. I'll give the signal and she'll march into our trap.
uid: 38916e57-d1f7-79a6-ddd6-c0ebb1364dcf
> Trap a drow? Easier trap a spider in its own damned web!

0:0 - Gods damn it, I'm sorry. I know you wouldn't draw her on us.
uid: 39c2e3e2-7f2d-b48c-f724-eb3c5878c48d
> Not after you've already saved us once before. We'll need your help again now.

0:0 - Here - it's not much, but it's yours. Zevlor ordered a collection, before...
uid: 3f47df72-7700-bd0c-34b0-647e9c9fc0c5
Node context: Giving us a reward, and being reminded that his leader is either dead or disappeared. Trailing off to a painful memory (pulling himself back to the present in his next lines)
- 0 Check flag(s) (Global):
   false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
- 1 Set flag(s) to (Object):
   true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward
> Before he passed. But the time for mourning's done. I mean to celebrate.

0:0 - Won't pretend I expected to see you back again. Bloody glad, mind.
uid: 42b6b02a-c9e5-8cdc-ffb2-2303af67d7d3
Node context: Blunt, pleasantly surprised
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription
- 1 Check flag(s) (Global):
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription
> People are scared. Zevlor's doing what he can, but...

0:0 - Let the bastards know we're waiting for them.
uid: 42c7bd5f-633f-36f4-19fb-5034a31d9b9b
=== END NODE ===

0:0 - We're ready to celebrate. Are you?

uid: 46f55692-79bb-1962-77c1-10f0aca11adc
- 0 Check flag(s) (Global):
   false - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'm ready to go to camp now.
> I'll let you know when I'm ready.

0:0 - Gods, they're going to want a bloody speech, aren't they?
uid: 4bba8404-8fd5-5d98-7caa-3eb7d919b934
=== END NODE ===

null
uid: 508c9182-6019-3696-5514-50d0fa9fb9e0
Jump to another node

0:0 - Give me a moment. I have more to do.
uid: 570df940-a025-ede0-0a30-347933168e9c
> Aye, fair enough. Just don't take too long.

0:0 - ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.
uid: 5dae3610-ccc8-9cbe-e71b-d1727273711b
Node context: You've just told him he's facing insurmountable odds, and he's reacting with fear but resigned pragmatism. His outlook tends to be of the 'Murphy's Law' variety
> No two ways about it, now - a fight it'll have to be.

0:0 - How did you -

uid: 610cb75b-8f8e-2655-9874-fd663fbdf41f
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription
> Gods, thought I was seeing a bloody ghost. How did you survive the goblin camp?


0:0 - I have a god to please, and Bhaal loves murder.
uid: 64400436-28d3-621f-75d9-3796f865fcd2
- 0 Check flag(s) (Tag):
   true - Paladin of Bhaal - Player or NPC is a paladin of Bhaal. (Bhaal is the god of murder. His paladins kill not only to please him, but as a sacred act that deepens Bhaal's influence on the world.)
> Well to the hells with you - and your god and all. Guards! Weapons!

0:0 - Fact is, we can't beat 'em - not in a fair fight. So best make it as unfair as possible, eh?
uid: 64db6922-3d22-0f23-c7ec-e509ea904df9
> That's why our every ounce of anything that goes boom is buried out in front of that gate.

0:0 - My students are down in the cave. With wooden bloody swords, Torm spare me.
uid: 6585dac8-b6d3-7125-c51e-b5686fea0cc8
Node context: Resigned - never thought he'd be training children to fight.
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
=== END NODE ===

null
uid: 66433592-82f0-da48-bb99-d492dbe30bb6
Jump to another node

0:0 - I'd sooner start this on our terms than theirs.
uid: 6a7b2c9c-c80d-c5ce-444a-74105d09d9b4
=== END NODE ===

0:0 - I have a god to please, and Myrkul loves a slaughter.
uid: 6b8a366e-a0df-3ec8-0301-50919ba5e979
- 0 Check flag(s) (Tag):
   true - Paladin of Myrkul - Player or NPC is a paladin of Myrkul. (Myrkul is the god of death and decay. Paladins who worship him are rare, but those who do are harbingers of a horrific demise for all those around them.)
> Well to the hells with you - and your god and all. Guards! Weapons!

null
uid: 705bee18-9bda-be8e-d1af-c234a769e81e
Jump to another node

0:0 - She tricked me. But I mean to make up for it.
uid: 7117c323-6582-385f-3588-47bf164a9a10
> 'Make up for it'? How the bloody hells -

0:0 - We've just got word - the goblins have cleared out. And I hear it's you we have to thank.
uid: 726628fd-aafa-0f79-326d-628bed3b07dc
Node context: Delighted - impressed and proud of you.
- 0 Check flag(s) (Dialog):
   false - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription
> Here - it's not much, but it's yours. Zevlor ordered a collection, before...

null
uid: 76480b31-7227-e0d8-5d19-447d46aac3ff
Jump to another node

null
uid: 78e728b3-9919-a1c6-8f45-a95a04dbd885
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> I don't... Oh, gods.

0:0 - Well to the hells with you - and your god and all. Guards! Weapons!
uid: 7976b739-5f90-a41b-ace1-4eede5e0b804
Node context: Defiant, furious
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription
   true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 7b15a800-5042-4107-2002-b4919a6a0f41
Jump to another node

null
uid: 7e72edd3-c9d3-38d3-137b-6dba2d5fcfc7
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_Event_MetAtGrove - Set when players have talked to Halsin in the grove.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Though - you might want to speak to Halsin first. He turned up a short while ago.

0:0 - As we'll ever be. Let's go.
uid: 83c97573-b144-11c3-38b0-fd01c8312623
> Sound the horn, then.

0:0 - We'll need every blade if we're to make a fight of this.
uid: 8a04ac02-44f5-4af8-91b4-f9cf43e7a33a
> null
> null
> null

0:0 - Come. It's time to paint the place red.
uid: 8ac20405-8857-a3b2-59f9-1dfef43739fd
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
> null

0:0 - He's having words with Kagha. Reckon you don't want to miss that, but come find us after.
uid: 8bcec4de-c8e9-d239-5121-dd2d8a10783f
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
=== END NODE ===

0:0 - Burning drow sounds a pretty good option to me - but we'll have to get her here first.
uid: 8f37f0b0-1ded-9450-cf1f-044227d62c55
Node context: Firm. He's reached a decision, even if it is a dangeorus one.
> That horn can be heard half the world away - let's issue a challenge, shall we?

0:0 - Not so risky. Drow are cunning buggers, aye - but proud too, the way I hear it.
uid: 8fbb5b6d-08eb-197a-13d1-c0239b1c2c6a
> That horn can be heard half the world away - let's issue a challenge, eh?


0:0 - Gods, thought I was seeing a bloody ghost. How did you survive the goblin camp?

uid: 90de7560-16c6-8c01-e61c-a0a4cbfab0d1
> More importantly - what happened? We've spotted them massing in the woods.


0:0 - 'Make up for it'? How the bloody hells -
uid: 97f08621-5d17-9ce3-df81-676bac1b2cff
> Gods damn it, I'm sorry. I know you wouldn't draw her on us.

0:0 - Of course. Tell me what you need.
uid: 9b5a3555-ea4b-148e-da16-45d60dc182ae
> Hah! Enough warriors to make this a fair fight. Failing that, we've got the means to make it unfair.

0:0 - A... a drow? Why the hells would you bring her here?
uid: 9bb8a45f-657e-6238-d311-cac2270cfbd2
> She tricked me. But I mean to make up for it.
> All part of the plan. I'll give the signal and she'll march into our trap.
> It's a trap - and she's waiting for my signal. Don't quibble with me now.
> To burn the grove, of course. For the glory of the Absolute.

null
uid: 9e0cfe07-dec2-f504-8694-ddc040e5ed0d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Come. It's time to paint the place red.

0:0 - Well to the hells with you, then. Guards - weapons!
uid: a8a0da50-816e-bbd6-5406-f70a9d2f465c
Node context: Defiant, furious
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFight - DEN_AttackOnDen_Event_BetrayTieflingsBeforeFightdescription
   true - DEN_AttackOnDen_Event_WyllLeaves - DEN_AttackOnDen_Event_WyllLeavesdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - What? You think a bloodline makes us allies?
1:0 - Simple - the goblins are a lot more useful to me.
uid: a8b69118-b923-c163-4994-35c844945c46
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Well to the hells with you, then. Guards - weapons!

0:0 - I met the drow commanding them - and led her here.
uid: a8e31092-ca4d-181b-0362-c7d0981bdc79
- 0 Check flag(s) (Dialog):
   true - GOB_DrowCommander_Event_OrderedToJoinHunt - GOB_DrowCommander_Event_OrderedToJoinHuntdescription
- 1 Check flag(s) (Global):
   true - GOB_DrowCommander_State_ReadyToGo - GOB_DrowCommander_State_ReadyToGodescription
> A... a drow? Why the hells would you bring her here?

0:0 - I have a god to please, and Bhaal loves murder.
uid: a982c29d-830b-2ae2-58d3-4eddb1a357aa
- 0 Check flag(s) (Tag):
   true - Cleric of Bhaal - Player or NPC is cleric of Bhaal. (Bhaal is the notorious god of murder. He once spread his heritage and sadistic impulses through all of Faerûn, then resurrected himself in a horrific ritual. His clerics are assassins, deliberately killing to honour their god.)
> Well to the hells with you - and your god and all. Guards! Weapons!

0:0 - If we've got any chance at all, it'll be with you on our side.
uid: ae6b4016-7aae-d4b8-0c6f-034681e46488
> null

0:0 - Watching gods - while I was training children, you were out cutting down an entire goblin camp.
uid: afca0e44-2378-a0a9-7591-ceb89a8f72ba
- 0 Check flag(s) (Dialog):
   false - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription
=== END NODE ===

0:0 - My people would be honoured to join your camp tonight, if you'll have us. We're ready to go when you are.
uid: b3456089-658a-8dba-9048-18dd6c23ed3b
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I'll let you know when I'm ready.
uid: b999bd70-6a3e-33cf-f686-328ac51d373e
> Just give the word.

0:0 - Aye, fair enough. Just don't take too long.
uid: b9eec92e-0835-7174-7e0f-175366f3e1b2
> I'd sooner start this on our terms than theirs.

0:0 - Oh aye, we've been busy. Fact is, we won't win in a fair fight - so best make it as unfair as we can.
uid: ba2e0ddf-ac98-18e7-e8ed-e33547985e14
Node context: Wry
> That's why our every ounce of anything that goes boom is buried out in front of that gate.

0:0 - Wyll told me you gave us up to the goblins - bloody glad he had it wrong.
uid: bd63174f-bd22-4386-ac7a-6ede4d9e2d44
Node context: Grimly relieved - he's found out you're on his side. Wyll = Will
- 0 Check flag(s) (Global):
   true - GOB_DrowCommander_Event_WyllLeaves - GOB_DrowCommander_Event_WyllLeavesdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription
> We'll need every blade if we're to make a fight of this.

0:0 - You've cleared the way for us - as clear as it gets, anyway. Thank you.
uid: be6b83bd-04c2-edfc-f701-06a7095f1319
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Watching gods, but you're a prettier sight than any I expected to see today.

uid: c3bb2077-f6a9-7084-e33e-ddd99fb40c6c
Node context: He's relieved to see you, but warning of the impending attack - player might just have jumped out of the frying pan and into the fire.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_PassedByEntrance - DEN_AttackOnDen_Event_PassedByEntrancedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Trainer - DEN_AttackOnDen_HasMet_Trainerdescription
> I'd given you up for dead at the goblin camp - and our hopes along with you.


0:0 - You've turned on us? Hells, why?
uid: c42bd4ac-9ac5-248f-47da-9e72d7013d88
> I have a god to please, and Bhaal loves murder.
> I have a god to please, and Myrkul loves a slaughter.
> I have a god to please, and Bhaal loves murder.
> I have a god to please, and Myrkul loves a slaughter.
> What? You think a bloodline makes us allies? Simple - the goblins are a lot more useful to me.
> For the glory of the Absolute. Why else?

0:0 - But... aye, I trust you, Torm spare me. You've seen us right once before.
uid: c51c8367-db7f-6839-00e6-72f2f28e6918
> If we've got any chance at all, it'll be with you on our side.

0:0 - It's a trap - and she's waiting for my signal. Don't quibble with me now.
uid: c6f2a598-b051-1833-f305-2014629c990f
> A trap? We're the ones backed into a corner here, I'd say.

0:0 - You don't owe us any apologies - but I'll take your help, if you're offering.

uid: c7c0732a-9f9c-728c-1baf-2f8b157c04dc
> Of course. Tell me what you need.
> What's the plan?
> You've reinforced the place - those barricades might even hold.
> No, you don't get it. I'm with them.

0:0 - Trap a drow? Easier trap a spider in its own damned web!
uid: c8e47012-e28f-817a-f3a6-bf09bde235cb
> But... aye, I trust you, Torm spare me. You've seen us right once before.

0:0 - That's it? Please tell me you've thought of another option.
uid: cf8197ac-620a-ce31-40e6-ee529feab156
> Burning drow sounds a pretty good option to me - but we'll have to get her here first.

0:0 - Before he passed. But the time for mourning's done. I mean to celebrate.
uid: d15b8f90-fb25-f57d-343a-a74f82ecf9f6
Node context: First sentence stating a painful truth about their leader having died, but firmly pulling himself back to be pragmatic and positive.
> null
> My people would be honoured to join your camp tonight, if you'll have us. We're ready to go when you are.

0:0 - Though - you might want to speak to Halsin first. He turned up a short while ago.
uid: d258941a-668d-adf6-d9f3-8ba6e2754fbf
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
> He's having words with Kagha. Reckon you don't want to miss that, but come find us after.

0:0 - She's expecting to find us broken - let's show her just what a mistake she's made.
uid: d340fc22-8e21-efc1-4053-78d0210dd1eb
> null

0:0 - You said it's a drow in charge, yeah? They ain't stupid, so I hear - but they are proud.
uid: d55cc10e-c65c-0e37-fe24-10ae204f0e38
> That horn can be heard half the world away - let's issue a challenge, shall we?

0:0 - To think I was scared of a bloody drow. Should've known better - we had you.
uid: d5d873aa-8ca7-4950-660d-09ef797df7ce
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription
=== END NODE ===

0:0 - Their drow commander found the grove - and she means to take it.
uid: d61bbb8b-73e8-9fd2-1ecb-ebf2f3707989
> ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.

0:0 - It's a full war-band, led by a drow.
uid: d6614589-6008-10c6-dc14-6e548a32a86b
> ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.

0:0 - Not after you've already saved us once before. We'll need your help again now.
uid: db923301-850f-3992-7470-f8041ad2beed
> null

0:0 - I don't... Oh, gods.
uid: dcf5850b-7b3e-00a8-cf6f-40c462c844fc
Node context: It takes him a moment to realise what he's being told - that the player has betrayed them and sided with the goblins.
> You've turned on us? Hells, why?

0:0 - You've reinforced the place - those barricades might even hold.
uid: e2c17eab-74c6-bbf7-6fc8-931ed233e466
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Oh aye, we've been busy. Fact is, we won't win in a fair fight - so best make it as unfair as we can.

0:0 - Traitor. The Blade now comes for you.
uid: e4bbd0b1-0ebd-a9c5-e60c-c9d9ac5c0d02
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Just give the word.
uid: e55ae303-00b2-2062-372c-8926c07bbf25
Node context: Friendly, waiting for you.
=== END NODE ===

0:0 - People are scared. Zevlor's doing what he can, but...
uid: e5a73772-6f51-ba29-0c14-da39bf5caa63
Node context: Growing grim
> Well. Seeing you on the walls might put the steel in their spines. Mine, too.

0:0 - Well. Seeing you on the walls might put the steel in their spines. Mine, too.
uid: ea842c49-ce1d-d400-17d1-cdad130402cc
=== END NODE ===

0:0 - No doubt - but thick as I might be, I reckon this drow is likely twice as proud.
uid: ed1cc8f3-5ab9-fd52-ae38-96beff498089
Node context: Smiling, laughing, acknowledging his plan is terrible but knows it's the only option.
> That horn can be heard half the world away - let's issue a challenge, eh?


0:0 - You helped us throw them back once before - fancy doing it again?
uid: f0bb63d8-86fb-bc44-09d8-6f956d01533d
Node context: Forced lightness, camraderie - he needs you to say yes
> Of course. Tell me what you need.
> What's the plan?
> You've reinforced the place - those barricades might even hold.
> No, you don't get it. I'm with them.

null
uid: f25ee346-5754-8e5e-b5c7-88969dd1b31c
- 0 Check flag(s) (Dialog):
   true - DEN_Trainer_HasMet_GoblinHuntDone - DEN_Trainer_HasMet_GoblinHuntDonedescription
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'm ready to go to camp now.
> I'll let you know when I'm ready.

0:0 - Sound the horn - let the bastards know we're waiting for them.
uid: f29d08fa-431c-306d-da4b-0ffd94476ff4
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - We won. We bloody won.
uid: f3e26d90-4a89-3a2d-ccdd-3e5dae9ef2ee
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_TrainerVictory - DEN_AttackOnDen_HasMet_TrainerVictorydescription
> Gods, they're going to want a bloody speech, aren't they?

0:0 - We'll have to lure them in first.
uid: f560bc8c-6505-fca0-0803-a5f7d3523af1
> You said it's a drow in charge, yeah? They ain't stupid, so I hear - but they are proud.

0:0 - Sound the horn, then.
uid: fa039a2e-6f8f-d339-8cc4-0378af782620
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Let the bastards know we're waiting for them.

0:0 - ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.
uid: fa9c65ff-8fa4-c194-9a84-6fc3b7eaa89a
Node context: You've just told him he's facing insurmountable odds, and he's reacting with fear but resigned pragmatism. His outlook tends to be of the 'Murphy's Law' variety
> But if you're willing to spit in Lady Doom's eye along with us, I won't turn you down.

0:0 - What's the plan?
uid: faa288f4-a25a-1ad5-a95d-f46298aebeb4
> Fact is, we can't beat 'em - not in a fair fight. So best make it as unfair as possible, eh?

0:0 - More importantly - what happened? We've spotted them massing in the woods.

uid: fb70f8ec-801c-f6bc-9bca-23e2bc47222b
> I met the drow commanding them - and led her here.
> It's a full war-band, led by a drow.
> Their drow commander found the grove - and she means to take it.
> What do you think? Ready for battle - and leave the drow to me.

0:0 - Once we're ready, we'll draw 'em in to that spot. Then it's down to fire-arrows and prayer.
uid: fbd72c10-f8c9-501d-78e5-de8e15f52e87
> We'll have to lure them in first.
> A bold plan - but a risky one.
> That's it? Please tell me you've thought of another option.
> That's the stupidest damn plan I've ever heard.

0:0 - I'm ready to go to camp now.
uid: fc4561d6-c050-4b1a-0096-8e9f8cfc4487
> Best news I've heard all day.

0:0 - ...A drow. Right - I'd say I'm surprised, but Beshaba's had her mark on us since Elturel.
uid: ffefa9ca-e97f-c928-b901-e08bf403bac8
Node context: You've just told him he's facing insurmountable odds, and he's reacting with fear but resigned pragmatism. His outlook tends to be of the 'Murphy's Law' variety
> You don't owe us any apologies - but I'll take your help, if you're offering.



File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_TrainerVictory.lsj
Synopsis:
Asharak is triumphant and emotional after his people stood against impossible odds.

0:0 - Gods, I'm inclined to carry you there myself - but I know you've unfinished business out here.
uid: 0ab6ec14-b801-88c7-fbb3-dc9319901820
Cinematic:
> If you're inclined, we'll join you at your camp. I mean to drink you under the table.

0:0 - Find us once you're done. Twice the reason to celebrate now, eh?
uid: 15b61153-af56-c39a-e5c2-b69c4e71dccf
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
=== END NODE ===

0:0 - So I've got another name for you. Nothing so grand as warriors, or heroes. Something better.
uid: 493d4d48-61f1-bbbd-5f88-ff1dfe770d03
Cinematic:
> You're bloody survivors. It's a long road yet to Baldur's Gate, but I'm not worried.

null
uid: 53fe4db2-c6f5-ba7a-a664-10568d87a103
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Gather your people and I'll gather mine. We can leave together, when you're ready.
uid: 578eba7c-fee1-217a-32d1-46f5b628fbf9
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - You're bloody survivors. It's a long road yet to Baldur's Gate, but I'm not worried.
uid: 76f6b73f-e567-295c-b1e1-8b3ecceca2f9
Cinematic:
> Because you know who you are, now - what you can do.

null
uid: 8fb2ab66-3b92-8c68-a677-3ddd580ae096
Cinematic: Cinematic of Halsin approaching the gate, Zevlor spotting him
> Gods above, is that... Halsin? After everything, he appears just before the party. Wish I had his timing.

0:0 - They call you outcasts. Hellspawn. Foulblood.
uid: 9b79223c-12c6-1377-f994-ee6b08abb2b8
Cinematic:
> But take a look out there, and tell me whose blood is staining the rocks.

0:0 - I'll leave the worrying to whatever god or mortal is dumb enough to stand in your way.
uid: a381b091-58fb-3ac5-78cc-5e940b3d6223
Cinematic:
> You. I don't have the words or the means to thank you for what you did here.

0:0 - But it won't be for want of trying - know that you have kin in Baldur's Gate.
uid: be540f9f-aff2-37e5-b326-16d39c917fff
Cinematic:
> Gods, I'm inclined to carry you there myself - but I know you've unfinished business out here.

0:0 - If you're inclined, we'll join you at your camp. I mean to drink you under the table.
uid: c666fbbb-3871-3d4c-65ea-97d5a9e86473
> null
> Gather your people and I'll gather mine. We can leave together, when you're ready.

0:0 - But take a look out there, and tell me whose blood is staining the rocks.
uid: c800f1fb-9b61-0f9d-76b9-4d57c84ce0f9
Cinematic:
> So I've got another name for you. Nothing so grand as warriors, or heroes. Something better.

0:0 - Gods above, is that... Halsin? After everything, he appears just before the party. Wish I had his timing.
uid: cca35b22-31fb-d035-0b61-55674bece9e3
Cinematic:
Node context: Mute astonishment - someone they all thought long dead has just appeared. Wry amusement at the end, still a bit shocked.
> Wouldn't like to be in Kagha's shoes about now - but he'll have kinder words for you, I wager.
> Go on, you'd best go down and... explain. Better you than me.

0:0 - You. I don't have the words or the means to thank you for what you did here.
uid: d77700b0-8340-9c36-1931-835ea94dfbcb
Cinematic:
> But it won't be for want of trying - know that you have kin in Baldur's Gate.

0:0 - Wouldn't like to be in Kagha's shoes about now - but he'll have kinder words for you, I wager.
uid: d892d60f-9b5f-f03c-5b6b-3628a6ad6128
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> Find us once you're done. Twice the reason to celebrate now, eh?

0:0 - Because you know who you are, now - what you can do.
uid: d9663bf4-934f-cff9-811a-b43f3aed8db8
Cinematic:
> I'll leave the worrying to whatever god or mortal is dumb enough to stand in your way.

0:0 - Go on, you'd best go down and... explain. Better you than me.
uid: dd90d8c7-76eb-e020-1d5c-5939db636546
Node context: Gently urging you on - someone has to be catch Halsin up on what happened, and he's probably not going to like it
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_VoloBear.lsj
Synopsis:
The bear is shocked by the slaughter of the battle that just happened and wants to leave.

0:0 - You smell like blood. Like fighting. Be gone.
uid: 39cebcb4-698d-77f9-1879-5dd8b993d592
Animation: Bear sad and soft growl
Node context: The bear smells the blood from the battlefield on you.
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_VoloBear_HasMet - DEN_AttackOnDen_VoloBear_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - It smells like blood. Like thick, tainted blood. We should leave. We should all leave.
uid: c99ed12c-c733-4b0a-5444-e30e6a304d1c
Animation: Bear snorting, shaking head
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_VoloBear_HasMet - DEN_AttackOnDen_VoloBear_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_VoloBear_HasMet - DEN_AttackOnDen_VoloBear_HasMetdescription
=== END NODE ===

0:0 - *Huff.*
uid: ee057a65-e7bc-ff01-fcb2-943365a45ab1
Animation: Bear exhales
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_WarchiefBrave.lsj
Synopsis:
goblin raider participating in a huge attack on a peaceful druid grove full of tiefling refugees

0:0 - One of 'em was prayin' when I slit its throat. Who do you devils even pray to?
1:0 - One of 'em was prayin' when I slit its throat. Who do devils even pray to?

uid: b3d1474d-576e-843d-e137-47fbc83e930c
Node context: just finished slaughtering civilians, guards and refugees hiding in a druid grove - pondering a specific killing. Amused.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===

0:0 - Kill anythin' with horns an' a tail!
1:0 - Enjoy killin' yer own kind, do ya?

uid: be9c0095-07c0-2502-0f74-f27912621ef3
Node context: Rushing into battle - the 'horns an' a tail' refers not to monsters, but to tiefling refugees. A warcry. Alternative line "enjoying killin' yer own kind" is a wry comment; the player is also a tiefling participating in a raid on his/her own kind
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_WarchiefGrumpy.lsj
Synopsis:
Goblin raider before/after the raid on the druid grove.

0:0 - Oi. Have you lot really got black, boilin' blood? Freaks.
uid: 4d8da437-aa3a-d20b-18cd-49e0331063c7
Node context: excited, practically rubbing his hands. on tiefling variant, ending with 'freaks', dismissive and insulting to player
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===

0:0 - Ya ever kill a tieflin'? I heard they got black, boilin' blood when ya slice 'em up.
uid: 761a8ae1-5587-704c-1f3d-82cbdfc76a85
Node context: excited, practically rubbing his hands as he prepares for a fight against tieflings
=== END NODE ===

0:0 - Last one I gutted looked just like you - ain't got any long lost sisters have you?
uid: 822ee5e7-e7a7-5344-1fb9-d40cae69aee2
Node context: speaking to a tiefling with many tiefling corpses nearby - cruelly amused on last line, but not hostile
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===

0:0 - Ever wondered what devil flesh tastes like? My bet's on stench kow.
uid: e9d7dc4a-3035-4316-9c04-53ab431ea4a0
Node context: excited and cruel. A little contemplative/disappointed during the last line. 'kow' is pronounced just like 'cow'.
- 0 Check flag(s) (Object):
   true - DEN_AttackOnDen_State_Victorious - DEN_AttackOnDen_State_Victoriousdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Weaponsmith.lsj
Synopsis:
The tiefling weaponsmith is arming the others defending the den and checking their gear.

0:0 - Leave.
uid: 13eabbc9-098c-084e-16f6-30bad2039928
=== END NODE ===

0:0 - I hope you're here to fight. You look a sight tougher than the others.
uid: 16ba17cf-3b36-6de1-d00f-8fe671c5ad8f
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_Weaponsmith - DEN_AttackOnDen_HasMet_Weaponsmithdescription
> Need a weapon? I still have a few left.

0:0 - I wish I had better but this is all I have.
uid: 31ebef3f-4534-3d46-205c-166be1985457
> null

0:0 - May Tymora's luck twist your way.
uid: 37c37971-76fd-a643-a10c-58409887d813
=== END NODE ===

null
uid: 3df1a7b2-f998-7470-e100-678bfe3139dc
Jump to another node

null
uid: 72754fa9-1456-0cee-3839-456c14625aee
= TRADE =
> May Tymora's luck twist your way.

0:0 - Who do I pray to for a real forge? Moradin? He... probably wouldn't listen to me.
uid: 7d9279b2-3f27-8560-0bf8-478d3cef2f4b
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_HasMet_WeaponsmithVictory - DEN_AttackOnDen_HasMet_WeaponsmithVictorydescription
- 1 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
> null
> null

null
uid: 98556bd7-df6d-8efb-da38-e2db517285da
Jump to another node

0:0 - Need a weapon? I still have a few left.
uid: 9ba46ecd-25e7-01b3-2a53-4e31f5e95f37
> Let me see your wares.
> Leave.

null
uid: a77c71a4-2e0a-1e5a-0993-3c7e77440e87
Jump to another node

0:0 - You're back. Nice to see a familiar face.
uid: a9149b66-1fe4-5fdd-4684-8c28bb2b02ec
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Weaponsmith - DEN_AttackOnDen_HasMet_Weaponsmithdescription
> Let me see your wares.
> Leave.

0:0 - You saved us. I wasn't sure we'd make it through.
uid: c1ca9b3c-8c55-27b6-846c-11251f814d02
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_WeaponsmithVictory - DEN_AttackOnDen_HasMet_WeaponsmithVictorydescription
> null
> null

null
uid: f6f83999-e346-e4f4-51a8-1af41fac71dc
Jump to another node

0:0 - Let me see your wares.
uid: f891198d-4077-cb48-03ec-f7c275c266f6
> I wish I had better but this is all I have.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_Wyll.lsj
Synopsis:
Wyll dialogue if he is an NPC and is in the goblin camp after attack on den victory. In paths where the attack has yet to begin, Wyll is enthusiastic for you to blow the horn and call for battle. After battle, you can recruit Wyll.

0:0 - Blow the horn - the trap has been set. Today, we write our own legends!
uid: 06ef6d7e-2cfd-a9f4-2e16-96d3a4b63c3e
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription
=== END NODE ===

0:0 - *You know this man's face - but you can't quite place it. He knows you too, judging from his quizzical expression.*
uid: 42874e74-5dae-fd3f-0f91-cecda75c062f
> Blow the horn - the trap has been set.

0:0 - Blow the horn - the trap has been set.
uid: a113fad1-10a0-c364-d1d7-58fb43de76dc
Node context: Cautiously.
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription
=== END NODE ===

0:0 - Blow the horn - the trap has been set. Today, we write our own legends!
uid: aa22f413-71f8-356e-11d7-fbefc480f0b3
=== END NODE ===

0:0 - Ah - a familiar face. Didn't think I'd see you again!
uid: ea344eec-aff6-213d-8f29-9d1461318322
- 0 Check flag(s) (Dialog):
   true - DEN_Wyll_HasMet - HasMet in the DEN
   false - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_HasMet_Wyll - DEN_AttackOnDen_HasMet_Wylldescription
> I've never been more thrilled to be wrong.

0:0 - I've never been more thrilled to be wrong.
uid: fcb6ebdf-fa16-35be-39d4-0dec366a2e0f
> Blow the horn - the trap has been set. Today, we write our own legends!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AttackOnDen_ZenBear.lsj
Synopsis:
After a huge fight at her home, this bear is either depressed and tired because she can't find her master, or happy and content because she's finally found her master.

0:0 - He's back! You brought Halsin back!
uid: 557a007c-97e2-6baf-f3a4-8725394fbf2b
Animation: Swaying side to side
Node context: found her master.
- 0 Check flag(s) (Dialog):
   false - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription
- 1 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Please - let me mourn.
uid: abf687d0-97a1-7ec6-eb57-719e95455060
Animation: Bear Negative
Node context: describing a bear that is in shock after a battle
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Hrrm.*
uid: bbeb3c78-dbbd-8f9c-398f-6c7601b9b68e
Animation: Bear grumbles
=== END NODE ===

0:0 - He's gone... His scent is gone.
uid: cc36ba46-ed9c-d671-5941-c193c3e8a3fb
Animation: Bear Negative
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription
=== END NODE ===

0:0 - Thank you for finding my master. May your hibernations be long and calm.
uid: fc45a891-0cf4-56af-17b2-c9da4db62f5e
Animation: Bear Idle
Node context: found her master
- 0 Check flag(s) (Dialog):
   true - DEN_AttackOnDen_ZenBear_HasMet - DEN_AttackOnDen_ZenBear_HasMetdescription
- 1 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin.lsj
Synopsis:
If the player saves the goblin captive from being killed, the goblin will try to convince the player to free them and then meet the player later in the goblin camp. Note from Swen on this dialogue: ''I also want a different emotion in there. This goblin is negotiating with me. Think a terrorist that is locked up and who is offering their interrogators an option to save their lives if they free her. It'll be quite the intense conversation.''

0:0 - What are ya... what are ya doin'?
uid: 01a752a7-e5dd-ce0f-d8f8-4c510385b9d8
Animation: [REUSE] CDavis: Use mindmeld anims
Cinematic: Clutching head.
Node context: Dizzy
> null

0:0 - Leave.
uid: 01bbf365-5a7a-cf08-e3b0-08c1aa7bc5b7
=== END NODE ===

0:0 - A tribe like yours must have plenty of treasure. Where's it hiding?
uid: 02091c02-f832-51c3-8712-1101b4faf1cf
> I saw Dror Ragzlin stash some stuff behind the waterfall near the bridge.

0:0 - Will do.
uid: 02fa1436-bb67-57b8-e22f-3bfbbc824f4a
=== END NODE ===

0:0 - Then hurry up an' do it. My tribe ain't as friendly as I am.
uid: 04e3b2b2-fbac-af16-65ad-214a3be4a0a9
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

0:0 - Never break a promise unless there's somefin' in it for me.
uid: 0556cfcc-4699-d20c-25eb-add50d8a055b
> I'll introduce ya to my whole tribe and put in a good word for ya - see ya at the camp.

0:0 - No, I'll talk, I'll talk!
uid: 09a28c76-0895-ad65-654d-53eac5f3283b
Animation: [REUSE] CDavis: Use alarmed_01 attiude.
Cinematic: Recoiling.
> What do ya wanna know?

null
uid: 09be9b3a-2eb2-b977-e527-c7390022a476
Jump to another node

0:0 - I guess yer right - I'm worgmeat either way.
uid: 0c28975e-adde-1e34-2552-83fac9bdd799
Cinematic:
> null

0:0 - Those teeth. Those 'orrible teeth.
uid: 0c6e2958-ea72-aa2c-7214-d146dd58e9d7
Cinematic:
- 0 Check flag(s) (Global):
   true - GOB_CapturedGoblin_State_AtDrow - GOB_CapturedGoblin_State_AtDrowdescription
   true - GOB_CapturedGoblin_State_Spared - GOB_CapturedGoblin_State_Spareddescription
> Take this. It's everything I've got. I won't try an' get ya killed again, promise.
> I won't bother ya any more. I swear.

0:0 - Ain't sure why ya killed yer own to protect me. Don't care, neither.
uid: 0e6b9eb2-13a2-80a7-4450-143730f6887d
Cinematic:
Node context: Mocking
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GrieflingPermaDefeated - Arka (S_DEN_Griefling) is PermaDefeated
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> It's too late to make friends, worgmeat. My tribe's comin'.

null
uid: 0f14662e-237a-67b9-92d8-277567eac1b1
Jump to another node

0:0 - I won't bother ya any more. I swear.
uid: 1300c28d-0fc7-abe6-2b1f-eacc5af473f3
- 0 Check flag(s) (Global):
   true - GOB_CapturedGoblin_QuestReward - GOB_CapturedGoblin_QuestRewarddescription
> null
> Leave.

0:0 - No point turnin' on yer own if yer just gonna give 'em a little tap.
uid: 169c64a4-152d-7a6c-c2bf-c9dad947467e
Node context: Mocking - just watched you attack allies to save her but let them live
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> It's too late to make friends, worgmeat. My tribe's comin'.

0:0 - Attack.
uid: 16d25fbf-0770-6baf-8c11-56182d8cb0b1
> null

0:0 - O' course, I'll prob'ly be a rat's breakfast myself if I don't tell this one something.
uid: 17b6ab68-af79-8f2a-6297-adc699a310c5
Cinematic:
> You're in trouble no matter what. You may as well talk.
> null

null
uid: 21ab47aa-e0aa-0b71-730f-5a6571ec62a8
Jump to another node

0:0 - I ain't sayin' nuffin' else. They'll kill me an' kill me slow.
uid: 21d82040-b3c3-f642-0b07-dc919bfb623c
> Attack.
> Leave.

0:0 - Gratitude doesn't help me. Tell me about that priestess.
uid: 21d8ddfd-3cfb-43c6-531a-4763ca7326f2
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
> null

0:0 - In a moment. Stay here and keep out of the way.
uid: 2242f7f7-0de3-6670-c8a3-e5e99f482940
- 0 Set flag(s) to (Object):
   false - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription
> It ain't safe here. Hurry back.

0:0 - I know plenty of deities, but the Absolute's a new god to me.
1:0 - The Absolute? I've read nothing of this god in my studies.
2:0 - Another god? I swear Toril has more deities than there are stars in the sky.
3:0 - I've never heard of this god of yours.
uid: 2253db06-65c8-8d92-c5ed-a772d0737bdc
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> Goddess.

null
uid: 22a41472-8cac-6788-6fe6-ebf49bd05f3a
Jump to another node

null
uid: 245d9df2-2888-06f1-4860-c16c24e168e3

null
uid: 297f259d-508c-3634-9d09-e90299e3566d
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute
> null

0:0 - Get me outta here, and I'll take you to meet her and the rest of my tribe.
uid: 2a9ec91b-4faf-6629-28d9-db94b8683a7b
> null
> If she's as cruel as you say, she'll crush your tribe under her heel.
> I've made some strange alliances, but... is she really your 'mate'?
> No drow would sully themselves in a goblin tribe. That's madness.

0:0 - With the way things are going, I could use a blessing.
uid: 2c014cef-c941-90a1-5b40-c98e8feedbe2
- 0 Check flag(s) (Tag):
   false - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> I ain't surprised. Tell you wot.

0:0 - 'Course I do. We all do.
uid: 2c5ed976-2c75-e7b0-b54d-d14bb1ebeb92
Node context: Beat between sentences.
> We're burnin' Her name across the face o' the world, we are.

0:0 - Leave.
uid: 2d3a6de2-e4f5-5dc8-09d1-1f13c8d05725
=== END NODE ===

0:0 - Sorry, follow me.
uid: 2e65b401-636e-5f1c-06bd-da2c9b366e2c
=== END NODE ===

0:0 - They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.
uid: 2fa9ffe2-b7de-6395-fe47-64f040397c64
Node context: mocking satisfaction
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
> I just saved your life. Show some gratitude.
> Do I look like I'm scared of goblins? I'll smash 'em, like the last lot. They can try, but they won't be the first goblins I've killed today.
> Who is this god you keep mentioning? You keep mentioning this god, but I've never seen them in my studies. Another god? I swear, Toril has more deities than there are stars in the sky. This god of yours is new to me.
> Don't worry, I'll be gone before the killing starts.

0:0 - All right. You've captured my interest.
uid: 30788c83-098a-9906-81ab-01545269f18e
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> You won't regret it, promise.

0:0 - We'll be heroes, blessed by Priestess Gut in the name of the Absolute.
uid: 309d5aca-4fb4-417a-3342-bd70484ddf4f
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - An all-powerful goddess that couldn't get you out of a cage?
uid: 31dc304e-3002-61a8-7e89-20e724a036f5
> Well, maybe She sent ya to 'elp me. An' ya will, if ya wanna save yer skin.

0:0 - 'Ello again. Commander's waitin' to meet ya. Don't be shy.
uid: 31ec4793-3017-ba1c-ed2d-410a1e141f5c
Node context: Slyly
- 0 Check flag(s) (Global):
   true - GOB_CapturedGoblin_State_AtDrow - GOB_CapturedGoblin_State_AtDrowdescription
   false - GOB_CapturedGoblin_State_Spared - GOB_CapturedGoblin_State_Spareddescription
=== END NODE ===

null
uid: 34c2eb9e-1b30-5165-cb51-d4acdd05aaa7
Jump to another node

0:0 - I've saved your hide twice now. You owe me.
uid: 38671f2c-ccfd-07a5-8d19-31a120c9a4cd
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - Who is this god you keep mentioning?
1:0 - You keep mentioning this god, but I've never seen them in my studies.
2:0 - Another god? I swear, Toril has more deities than there are stars in the sky.
3:0 - This god of yours is new to me.
uid: 3f5a7a57-2e8a-9d38-7be5-92a601dedac3
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> Goddess.

0:0 - Gonna go tell the commander 'bout you. All nice things, 'course.
uid: 3f738c97-6755-59b1-304f-3b37e5afa408
- 0 Check flag(s) (Global):
   false - GOB_CapturedGoblin_State_AtDrow - GOB_CapturedGoblin_State_AtDrowdescription
   true - DEN_CapturedGoblin_Event_GoblinEscaped - DEN_CapturedGoblin_Event_GoblinEscapeddescription
=== END NODE ===

0:0 - Unless... unless ya listen to me. I can save ya.
uid: 4005a957-5b92-834a-b39f-8f264b732c75
Node context: cunning
> Help me escape, an' I'll tell my mates to leave ya alone.

0:0 - We're moving. Keep close to me.
uid: 43235539-0a4a-a28a-2bc6-fd62f75508d5
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Range - DEN_CapturedGoblin_Rangedescription
- 0 Set flag(s) to (Global):
   false - DEN_CapturedGoblin_Range - DEN_CapturedGoblin_Rangedescription
- 1 Set flag(s) to (Object):
   false - GLO_State_StopFollow - Character's in-party following behaviour is suspended.
> Will do.

null
uid: 44e80507-b3e8-79ce-1b66-306a410ef2e5
Jump to another node

0:0 - You won't believe what you can do once you've got the blessin' of the Absolute.
uid: 456314bf-07f8-be96-8a1c-32370c37e9ef

null
uid: 46cb5491-045e-458e-cecc-22dd70ac234f
Jump to another node

0:0 - Oh, we like it when people run - makes 'em taste sweeter when ya catch 'em.
uid: 497b05d3-3499-ecbf-a891-c3276cafa9d5
Node context: Cunning.
> Unless... unless ya listen to me. I can save ya.

0:0 - Ah, thought I was never gonna get outta there.
uid: 49d39727-4b4f-30a5-cc0f-a941bcb0a2cf
Animation: Sazza stepping out of cage
Cinematic: Sazza stepping out of cage
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_LeftDen - DEN_CapturedGoblin_State_LeftDendescription
   false - DEN_CapturedGoblin_Event_GoblinEscaped - DEN_CapturedGoblin_Event_GoblinEscapeddescription
> Good to be free again, gotta say.

0:0 - Yeah. Take me back to the tribe, and we'll tell the boss all about this pretty little place so she can burn it to the ground.
uid: 4a9f091f-f915-e9de-e872-9bfb87ea3b44
> We'll be heroes, blessed by Priestess Gut in the name of the Absolute.

0:0 - I tell ya anything, and my life ain't worth a rat's breakfast.
uid: 4b35c0b8-6265-b595-ad1e-a22c39b04181
Cinematic:
Node context: afraid but firm
> TELL ME, OR YOU'LL BE MY BREAKFAST. Tell me, or you'll be my breakfast.
> Bad news for me. Good news for the spiders.
> I've saved your hide twice now. You owe me.
> Read her mind.
> Let her go.

0:0 - You're not mates with the tiefs, are you? You need to get back to your own people before you go soft.
uid: 4c47db34-5495-dc8d-89e1-412c677ba832
> The lady that sent me here's the cruellest drow I ever met. You could learn a thing or two from her.

0:0 - If she's as cruel as you say, she'll crush your tribe under her heel.
uid: 4c75b3b5-7730-8f20-eb1c-a8a28d0b7fb3
- 0 Check flag(s) (Local):
   true - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrow - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrowdescription
- 1 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.

null
uid: 4def8423-6089-87c4-48cc-278c898549d3
Jump to another node

- Roll sucessful -
null
uid: 4e799d93-3c6a-afc0-5557-d0fbd3845f68
> null

0:0 - Read her mind.
uid: 4edee77a-f518-c9cd-1b22-eca5bac33155
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - No one deserves to be locked up like that.
uid: 511d1267-0482-dcfd-4edc-004a733acd23
> Uh... sure they don't.

0:0 - Why'd ya open my cage? Think we're gonna be friends?
uid: 5241d638-c62b-849a-bd9d-e5b30c36c563
Cinematic:
Node context: Mocking
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> Too late for that, worgmeat. My tribe's comin'.

0:0 - Leave.
uid: 525fdbad-4c8a-e773-9d2e-67e10647298e
=== END NODE ===

null
uid: 5351022d-f536-e894-6ba8-547487e119e5
Jump to another node

0:0 - Yer a long way from home, ain't ya, underdwarf?
uid: 54207bbc-a6fb-4f59-95ef-a857c91d5128
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.

null
uid: 54c3b50b-8e1e-8fda-c329-0716b9ff48be
Jump to another node

- Roll failure -
null
uid: 55adfa54-f4c5-896c-7b36-31be866ff59c
> null

null
uid: 569323e9-a581-132b-854b-9b0d8224fd4b
Jump to another node

0:0 - I'll do a lot worse than that cage if you don't make this worth my while.
uid: 56ef73ac-00fa-f298-b520-f7fcd4523221
> null

0:0 - I'll introduce ya to my whole tribe and put in a good word for ya - see ya at the camp.
uid: 56fe34a8-f629-8a02-f58c-4ddf81df1d79
Node context: slightly menacing; she's going to break her promise
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GoblinEscaped - DEN_CapturedGoblin_Event_GoblinEscapeddescription
=== END NODE ===

0:0 - What could a tribe of goblins possibly offer me?
uid: 588b3577-5922-0b5d-df13-5509efc52db0
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
> The power of the Absolute, of course! Priestess Gut will tell you all about Her and get ya branded.

0:0 - I met your friend. Ready to go?
uid: 59ab03d8-98af-7faa-f921-0f08a80ce7bc
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (User):
   true - DEN_CapturedGoblin_State_UserMet - DEN_CapturedGoblin_State_UserMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> null

0:0 - Let me go. I'll sneak off and become a hermit - won't cause trouble for nobody.
uid: 5bbb1778-8456-2746-ad32-b88e0b32b0b3
Node context: pleading; just survived an attempted execution
- 0 Check flag(s) (Global):
   true - GOB_CapturedGoblin_State_Executed - GOB_CapturedGoblin_State_Executeddescription
=== END NODE ===

0:0 - Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.
uid: 5cf2c3c8-bde0-de51-a20b-f1c261f7e2d8
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> Take me home, and Priestess Gut will brand you so you can join the tribe as well.

0:0 - Ready to go meet my tribe? Just say the word.
uid: 5e19808d-dca3-1594-ec5f-376630cfddb3
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Check flag(s) (Object):
   false - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription
> null

- Roll failure -
null
uid: 63d5058c-68a6-6f77-f756-0e0fa8f79529
> What are ya... what are ya doin'?

0:0 - Yeah, 'ow many were there? Four?
uid: 642f2742-1565-308f-8071-e8f283191b04
> We got more than ya can 'andle. We're gonna tear yer gate down an' peel yer skins off.

0:0 - Dunno. I don't repay 'em, as a rule.
uid: 677548ec-1d58-5849-4b29-f19ac0be0e70
> I ain't sayin' nuffin' else. They'll kill me an' kill me slow.

0:0 - Is that it? Can I go?
uid: 67aaca47-5d4d-0415-bfb6-3fad15656006
Node context: pathetic
> null

0:0 - Dunno - never repaid anything. But you been square with me, true.
uid: 68c264cd-9156-a216-4539-1aa0369e9210
> What do ya wanna know?

0:0 - It ain't safe here. Hurry back.
uid: 6b05473d-b8ec-2a24-1782-71a179750169
=== END NODE ===

0:0 - 'Appily. Lead the way.
uid: 6c6fdb09-ba2d-4db4-d3a0-ec67b90749e8
=== END NODE ===

null
uid: 6c9a62e0-34ea-2914-bb57-fe081e85ba2e
Jump to another node

0:0 - You're in trouble no matter what. You may as well talk.
uid: 6e529804-a2a8-7570-a9e3-15700c83c9c1
> I guess yer right - I'm worgmeat either way.

0:0 - Don't believe you. You ain't got enough scars to be one of her playthings.
1:0 - Don't believe you. There's something a bit soft about you.
uid: 6f934d8d-b672-e2e7-e03d-8990d6eec4bc
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

0:0 - The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.
uid: 71f1954e-701e-141e-f1af-2c59e94e7665
> Fascinating. It sounds like nonsense, but I'm intrigued nevertheless.
> With the way things are going, I could use a blessing.
> An all-powerful goddess that couldn't get you out of a cage?

- Roll sucessful -
null
uid: 7264fcee-be74-c28b-caf5-277088ba1127
> Dunno - never repaid anything. But you been square with me, true.

null
uid: 76004d35-10c0-70d5-bb02-80095b0733f8
Jump to another node

0:0 - Ah, the 'Absolute'. Is this the deity you're bowing to?
uid: 7754d909-12b3-6277-a565-db373d2e0064
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> 'Course I do. We all do.

0:0 - Leave.
uid: 77adbf4c-37ea-46a9-e6d8-98a51f1d49a4
=== END NODE ===

null
uid: 77d09670-a4f7-a949-e182-ec18f3fc0dcd
Jump to another node

0:0 - Stop following me so closely.
uid: 79be6b36-a731-7907-6dea-e59b4210fe00
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_Range - DEN_CapturedGoblin_Rangedescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Range - DEN_CapturedGoblin_Rangedescription
- 1 Set flag(s) to (Object):
   true - GLO_State_StopFollow - Character's in-party following behaviour is suspended.
> Sure fing. I'll 'ang back a little.

0:0 - Unless... unless ya listen to me. I can save ya.
uid: 7a238c31-23ba-d590-9bac-74461b3f9e1d
Node context: Slyly
> null

0:0 - Who is this Absolute?
uid: 7a4b6844-78d4-cc04-25bd-33bd4c1bf654
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> null

0:0 - Who's your 'boss lady'?
uid: 7ba54519-c579-d1f7-aee4-cce7c7797153
> Another drow - she's one of my best mates. Thought you might work for her.

0:0 - We're burnin' Her name across the face o' the world, we are.
uid: 7e879a34-f09f-4f51-59b1-25112a66136a
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute
> The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.

0:0 - Didn't expect to see a drow in here. Did the boss lady send you to rescue me?
uid: 80fac02d-ff18-574b-9b71-7404ee4f6c30
Cinematic:
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> Who's your 'boss lady'?
> Nobody sent me.
> Yes, she sent me. Ready to get out of here?

0:0 - I ain't surprised. Tell you wot.
uid: 8192e160-0c91-f041-1a35-57114cafeeb1
> Help me escape, an' I'll tell my tribe to leave ya alone when they murder this place.

0:0 - Think my tribe'll care? They'll peel yer face off and nail it to a wall!
uid: 82818135-dd13-61d9-2328-9ba455b9e5c6
Node context: grinning
> Unless... unless ya listen to me. I can save ya.

- Roll failure -
null
uid: 845f5f02-27c8-8f74-1cb4-c1c3934971d0
> Dunno. I don't repay 'em, as a rule.

0:0 - Just lemme go.
uid: 85bf9cf1-4147-c09c-2c2f-6b46a5be7927
> Slow down. I have questions for you.
> Attack.
> Leave.

0:0 - An' that's all I know, I swear.
uid: 85d24c30-2d1f-5b18-3562-cf8cf48f0ae1
> null

0:0 - You made me a promise, remember?
uid: 8791c26f-0478-4f89-7ec7-8a507a7c0c12
> Never break a promise unless there's somefin' in it for me.

- Roll sucessful -
null
uid: 87d1d384-6633-d5a8-89ee-ee4a92f05f75
> Yeah. Take me back to the tribe, and we'll tell the boss all about this pretty little place so she can burn it to the ground.

0:0 - Well, maybe She sent ya to 'elp me. An' ya will, if ya wanna save yer skin.
uid: 88247145-b711-f105-c1ee-8fe5a41d17f7
> null

0:0 - I've made some strange alliances, but... is she really your 'mate'?
uid: 89a9d533-a528-bfb2-05e2-8d579e431034
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.

null
uid: 8d20a7a6-dc0c-fee4-206e-3fb5cf573e3a
Jump to another node

0:0 - What do ya wanna know?
uid: 91464d6a-3196-0bc7-7b2a-c74789cf38c2
> What's in your priestess' chapel?
> A tribe like yours must have plenty of treasure. Where's it hiding?
> Attack.
> Leave.

0:0 - You want it? It's yours! It's all yours!
uid: 94ea691f-80d9-1b50-7710-b69fd5b3b9b2
Node context: scared, trying to make friends
> Is that it? Can I go?
> An' that's all I know, I swear.

0:0 - Sure fing. I'll 'ang back a little.
uid: 9573ba06-52d3-1f5d-68db-36a001853a55
=== END NODE ===

0:0 - Attack.
uid: 9a95ee9b-fa2b-bdca-f5c5-063872280f69
> Somebody 'elp me!

0:0 - Uh... sure they don't.
uid: 9f123675-f449-ad6f-2e2f-263974bb1d2c
Cinematic: *She stares at the player like they're insane.*
Node context: Uncertainly. She thinks they DO.
> I'll introduce ya to my whole tribe and put in a good word for ya - see ya at the camp.

- Roll failure -
null
uid: 9f290b9b-ce8e-5a91-6d4e-e1047bc0dac7
> Don't believe you. You ain't got enough scars to be one of her playthings. Don't believe you. There's something a bit soft about you.

0:0 - Yes, she sent me. Ready to get out of here?
uid: a0fb1eb7-039c-93f4-0fdf-41045bbd9fab
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - TELL ME, OR YOU'LL BE MY BREAKFAST.
1:0 - Tell me, or you'll be my breakfast.
uid: a63c0a99-52f8-5944-13d6-cb4a532e6a6a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 Cinematic: SCRIPT: Player moves toward Sazza
Node context: Reaching out
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - 'Appily. Lead the way.
uid: a7752c3a-4e96-a968-c9da-4a5cc601954e
=== END NODE ===

null
uid: a7a1506f-92a8-6c60-5615-1156a2832858
Jump to another node

0:0 - We got more than ya can 'andle. We're gonna tear yer gate down an' peel yer skins off.
uid: a85a505c-2f20-2b1b-3bcf-c9ee295518a6
> null

0:0 - I saw Dror Ragzlin stash some stuff behind the waterfall near the bridge.
uid: a8f2f73c-ce94-b304-d7f8-257cfb7c4fa5
Node context: scared, trying to make friends
> You want it? It's yours! It's all yours!

0:0 - Take me home, and Priestess Gut will brand you so you can join the tribe as well.
uid: aa4a7489-369e-3234-9bac-59cf76ca3934
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Follow me. I'll keep you safe.
uid: b07fc5ce-0f56-2ec3-9f1a-a17e955bc321
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 0 Set flag(s) to (Object):
   true - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription
> 'Appily. Lead the way.

0:0 - I just saved your life. Show some gratitude.
uid: b2316c1f-830e-2ac1-6ed4-3d0fa4fe27b5
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> Think my tribe'll care? They'll peel yer face off and nail it to a wall!

0:0 - She's got all kinds of booyahg. Sickly tastin' stuff - might make your limbs grow back, but it's as sour as a bugbear's widdle.
uid: b3366685-5651-fb39-f6da-078ca226aa48

0:0 - The lady that sent me here's the cruellest drow I ever met. You could learn a thing or two from her.
uid: b52fb698-1ec0-34e9-dd71-3d07e6b4ac2c
- 0 Set flag(s) to (Local):
   true - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrow - 2f8984e8-ac10-157a-04a8-6ac68085727a_DEN_CapturedGoblin_CruelDrowdescription
> Get me outta here, and I'll take you to meet her and the rest of my tribe.

0:0 - Too late for that, worgmeat. My tribe's comin'.
uid: b825c56b-9c3d-48da-a25a-b37c37970a89
Cinematic:
Node context: mocking satisfaction
> They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.
> They're gonna burn this pretty camp for the glory of the Absolute and 'ang ya by yer guts.

null
uid: ba2351c6-2631-fe7f-ea22-98c3f353f409
Jump to another node

- Roll sucessful -
null
uid: bf7bca44-8427-8c2d-1160-11c52301146e
> No, I'll talk, I'll talk!

0:0 - Good to be free again, gotta say.
uid: c19c6096-5825-7e7f-5fa7-b59e44318d3d
Cinematic:
> Gratitude doesn't help me. Tell me about that priestess.
> You made me a promise, remember?
> No one deserves to be locked up like that.
> I'll do a lot worse than that cage if you don't make this worth my while.

0:0 - No drow would sully themselves in a goblin tribe. That's madness.
uid: c41246cc-932e-319e-7760-9b7f0d25c670
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> Things are changin'. The Absolute's bringin' us all together - goblins, drow, duergar, gnolls.

0:0 - Then you can come to our camp an' learn all about the Absolute. Deal?
uid: c47a887a-b53b-6475-7e14-ac57281208c2
> null

0:0 - I tell ya anyfing, they'll toss me back in the pit!
uid: c595977d-698c-d04e-db42-ae9d3e71d20d
Animation: [REUSE] CDavis:Use alarmed_01 attiude.
Cinematic: Recoiling.
> null

- Roll sucessful -
null
uid: c7286b8e-c5e7-995b-067b-d5047a8cea7b
> O' course, I'll prob'ly be a rat's breakfast myself if I don't tell this one something.

0:0 - Somebody 'elp me!
uid: c8fac77e-a38d-fc77-8d38-ee9b4ef34c3a
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Leave.
uid: ca4562b7-77ac-d4c9-f2a8-dc0000025214
=== END NODE ===

0:0 - Oi! Don't leave yer pal Sazza behind! I can't follow yer fancy booyahg.
uid: cacbe8e4-918e-14d1-8a96-97a2c65c2e48
Node context: urgent - being escorted by the player and they were going to use a teleport which would have left her behind - booyagh is pronounced
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_Waypoint - DEN_CapturedGoblin_Event_Waypointdescription
- 0 Set flag(s) to (Global):
   false - DEN_CapturedGoblin_Event_Waypoint - DEN_CapturedGoblin_Event_Waypointdescription
> null
> null
> Sorry, follow me.

null
uid: cae90ca3-962c-7580-9f79-00823a136906
Jump to another node

0:0 - Do I look like I'm scared of goblins? I'll smash 'em, like the last lot.
1:0 - They can try, but they won't be the first goblins I've killed today.
uid: cc1c6a5b-2758-67db-efdc-7c7628bed727
- 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> Yeah, 'ow many were there? Four?

0:0 - Nobody sent me.
uid: ccd2de96-cbdc-fa3e-0932-bd4132cffe71
> You're not mates with the tiefs, are you? You need to get back to your own people before you go soft.

0:0 - Take this. It's everything I've got. I won't try an' get ya killed again, promise.
uid: ccd9935b-e749-0391-f09c-4380b845ef25
Animation: [REUSE] CDavis: Use construction animations.
Cinematic: Sazza handing reward to player
- 0 Check flag(s) (Global):
   false - GOB_CapturedGoblin_QuestReward - GOB_CapturedGoblin_QuestRewarddescription
- 0 Set flag(s) to (Global):
   true - GOB_CapturedGoblin_QuestReward - GOB_CapturedGoblin_QuestRewarddescription
> Just lemme go.

- Roll failure -
null
uid: ceac6aa4-3125-c220-6718-19d337257d0a
> I tell ya anyfing, they'll toss me back in the pit!

0:0 - Goddess.
uid: cf9402af-dd3c-d4c7-6280-d4a902e590a2
Node context: Emphatically
> We're burnin' Her name across the face o' the world, we are.

0:0 - What's in your priestess' chapel?
uid: d14c1b42-e4e6-d718-7dc7-a04854cd7c6f
> She's got all kinds of booyahg. Sickly tastin' stuff - might make your limbs grow back, but it's as sour as a bugbear's widdle.

0:0 - Help me escape, an' I'll tell my mates to leave ya alone.
uid: d1b2b7b3-c28b-fff9-9325-a1e718eda28e
> Wot do ya say? We 'ave a deal?

0:0 - Slow down. I have questions for you.
uid: d5587b40-2bbd-7a5d-e9d3-1196194aab3f
> I tell ya anything, and my life ain't worth a rat's breakfast.

0:0 - Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.
uid: d64866e5-b8f3-8be1-5440-40e70695a440
Cinematic:
> All right. You've captured my interest.
> Follow me. I'll keep you safe.
> What could a tribe of goblins possibly offer me?
> Who is this Absolute?
> Leave.

null
uid: d79072c7-14de-69f4-5bbc-e9e8761486a3
Jump to another node

null
uid: d9e13a54-4612-787c-2f1d-86ba504e29af
Jump to another node

0:0 - You won't regret it, promise.
uid: df2fbb33-9a0f-c173-5dde-7a4d39a7f6ed
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Priestess Gut will give a little under-dweller like you all the blessings of the Absolute.

0:0 - Follow me. I'll keep you safe.
uid: e15439ad-ed04-969a-ac92-7ed0fef9be75
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 0 Set flag(s) to (Object):
   true - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription
> 'Appily. Lead the way.

0:0 - It's too late to make friends, worgmeat. My tribe's comin'.
uid: e1599eec-7ff0-e84b-8187-e4126daf8e26
Node context: mocking satisfaction
> They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.
> They're gonna burn this pretty camp for the glory of the Absolute and 'ang ya by yer guts.

0:0 - Bad news for me. Good news for the spiders.
uid: e22220fa-b8a8-3eb8-e2a3-ea00477c178e
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Animation: [REUSE] CDavis: use construction anims
Cinematic: SCRIPT: Player moves toward Sazza
Node context: Reaching out
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: e2c9d140-9084-40ba-f56d-3d617d279b9c
Jump to another node

0:0 - They're gonna burn this pretty camp for the glory of the Absolute and 'ang ya by yer guts.
uid: e2f00095-1299-ee11-c2c7-972aa77dfab4
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
> I just saved your life. Show some gratitude.
> Do I look like I'm scared of goblins? I'll smash 'em, like the last lot. They can try, but they won't be the first goblins I've killed today.
> Don't worry, I'll be gone before the killing starts.
> Ah, the 'Absolute'. Is this the deity you're bowing to?
> I know plenty of deities, but the Absolute's a new god to me. The Absolute? I've read nothing of this god in my studies. Another god? I swear Toril has more deities than there are stars in the sky. I've never heard of this god of yours.

0:0 - Priestess Gut will give a little under-dweller like you all the blessings of the Absolute.
uid: e3306bbd-9f94-eca4-276f-a4b489e2a575
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

0:0 - Fascinating. It sounds like nonsense, but I'm intrigued nevertheless.
uid: e5cd99a5-000d-bf60-46af-0093fb8613b1
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> Help me escape, an' I'll tell my tribe to leave ya alone when they murder this place.

0:0 - It's a deal, signed and struck.
uid: e6730fd2-75c4-61b0-7b6f-1515dfd0d8d2
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> Then hurry up an' do it. My tribe ain't as friendly as I am.

0:0 - Leave.
uid: e8ec3df9-6a84-b5f0-78ed-b071daac49a3
=== END NODE ===

null
uid: ebcac0a5-3606-d52d-9dac-091c3abb5ed8
Jump to another node

0:0 - Let her go.
uid: ec542757-772f-759e-64b2-4fe760069951
=== END NODE ===

0:0 - Don't worry, I'll be gone before the killing starts.
uid: ecf857f5-7b77-e683-082b-9502a0ed6cfd
> Oh, we like it when people run - makes 'em taste sweeter when ya catch 'em.

0:0 - Door's open, I see. 'Elp me escape, an' I'll introduce ya to my tribe, all friendly-like.
uid: ee5ec2b2-45ab-9b86-d729-88b69fc8e095
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Check flag(s) (Object):
   false - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription
> null

0:0 - Another drow - she's one of my best mates. Thought you might work for her.
uid: f051ae88-99fc-a051-ba7b-d240471c187f
> Get me outta here, and I'll take you to meet her and the rest of my tribe.

0:0 - Bloody tiefs everywhere. We movin' or wot?
uid: f5aa7f89-7f7c-6a2f-dabf-3598f6e4d80f
- 0 Check flag(s) (Object):
   true - DEN_CapturedGoblin_Follow - DEN_CapturedGoblin_Followdescription
> In a moment. Stay here and keep out of the way.
> Stop following me so closely.
> We're moving. Keep close to me.
> Leave.

0:0 - Wot do ya say? We 'ave a deal?
uid: f6ad5ba2-4073-ca0c-9235-eb826da592bd
> It's a deal, signed and struck.
> Follow me. I'll keep you safe.
> Leave.

null
uid: fae96158-9b2e-db9c-ed1f-6b28bb996056
Jump to another node

0:0 - The power of the Absolute, of course! Priestess Gut will tell you all about Her and get ya branded.
uid: fb5e5e02-a8ff-24e5-d7ca-be71c9092a71
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You won't believe what you can do once you've got the blessin' of the Absolute.

0:0 - Help me escape, an' I'll tell my tribe to leave ya alone when they murder this place.
uid: feccac4d-6e83-9c6a-ab6d-ecbc89bf32e0
> Then you can come to our camp an' learn all about the Absolute. Deal?


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_AD.lsj
Synopsis:
Sazza's ADs when she's in the druid grove. She's in a cage for most of these, or could have been broken out by the player. She's at risk of life and limb but that doesn't stop her from antagonizing everyone around her.

0:0 - Let me out, ya bunch of softies!
uid: 03285a55-6df3-774d-cc82-2ae4a66aa6ca
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_Released - DEN_CapturedGoblin_State_Releaseddescription
- 1 Check flag(s) (Local):
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription
- 0 Set flag(s) to (Local):
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription
=== END NODE ===

0:0 - Yer gonna be sorry. Every last one of ya!

uid: 1545e9ed-ba4d-a80e-b950-270eed8d8ea2
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_Released - DEN_CapturedGoblin_State_Releaseddescription
- 1 Check flag(s) (Local):
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription
- 0 Set flag(s) to (Local):
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription
=== END NODE ===

0:0 - I'll repay ya for the favour, 'ave no doubt.
uid: 31965661-b408-b966-ee2d-0896ac5dd882
=== END NODE ===

0:0 - You tiefs are all borin'! Even yer cages are borin'!
uid: 546a56b5-cd16-d992-9189-8a53c41ce9dd
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_Released - DEN_CapturedGoblin_State_Releaseddescription
- 1 Check flag(s) (Local):
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription
- 0 Set flag(s) to (Local):
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription
=== END NODE ===

0:0 - Bloody tiefs everywhere.
uid: 92683670-278a-c48f-b477-621b5a72eef1
=== END NODE ===

0:0 - Ah, feels good to be free.
uid: b1bc44d0-1343-d69b-1622-01d21ec4cba2
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_LeftDen - DEN_CapturedGoblin_State_LeftDendescription
> I'll repay ya for the favour, 'ave no doubt.

0:0 - I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!
uid: d2a5d1a8-8740-a504-0844-b75c0727a147
Node context: Smacks lips at end of line.
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_Released - DEN_CapturedGoblin_State_Releaseddescription
- 1 Check flag(s) (Local):
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_B - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Bdescription
   false - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_A - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Adescription
- 0 Set flag(s) to (Local):
   true - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_C - c3ff3724-a314-5d3c-a1aa-bac8a62dd4a6_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_AD_Guards.lsj
Synopsis:
Several conditions of conversations between Arka and Memnos here: Sazza escaped, sazza was killed, the pair wait for the goblin attack at the gates, or Arka's brother, Kanon, has been killed by goblins.

0:0 - Arka, no.
uid: 002df32d-55f1-49d7-0664-5f50541d6463
Node context: Memnos tries to reason with Arka - the goblin isn't worth it.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Stop talking an' shoot me. If you even can.

0:0 - Stop talking an' shoot me. If you even can.
uid: 05004601-d94e-3763-239d-0698f1e01229
Node context: Goading Arka
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Shut up!

0:0 - That bloody goblin...
uid: 0b6751fe-9ec8-9754-65b3-e846981c98c4
Node context: seething
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival
> Arka, no.

0:0 - I wonder when the goblins will come.
uid: 0ef83edf-c75f-7516-0fba-2d0c147fe48b
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription
- 0 Set flag(s) to (Local):
   true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_A - Captured Goblin Guards Idle AD
> You say that like you're looking forward to it.
> I could use the target practice.

0:0 - Kanon didn't deserve this.
uid: 1e9d091f-56d9-ce2d-decd-4ceaec0dee25
=== END NODE ===

0:0 - Someone got to her first. Damn it.
uid: 25a9e56b-2824-ac5f-6d54-ee21d086909c
Node context: Reacting to the fact that her target, Sazza, is already dead
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_LeftPrison - DEN_CapturedGoblin_State_LeftPrisondescription
   true - DEN_CapturedGoblin_Event_Foiled - DEN_CapturedGoblin_Event_Foileddescription
=== END NODE ===

0:0 - No! Get up, Kanon!
uid: 471ed060-6d4d-db5c-565b-e16dac24e52d
Node context: distraught
=== END NODE ===

0:0 - I could use some target practice.
uid: 4c4d8ed8-4317-e6f8-02c3-353c31a23924
Node context: hard-hearted
=== END NODE ===

0:0 - You don't deserve to live.
uid: 57212b07-ce1d-0903-8b75-3d95f250688b
Node context: Wants to kill a captive goblin to avenge her dead friend
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_Avenge - DEN_CapturedGoblin_State_Avengedescription
   true - DEN_CapturedGoblin_State_AvengeReady - Griefling avenge dialog with captured goblin is ready
> Arka, no.

0:0 - Arka, no.
uid: 5d5b3ee3-20e6-a2f3-b079-4fe739da44ef
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Kanon didn't deserve this.

0:0 - Shut up!
uid: 60e86161-c338-4db9-20eb-414e60e6cab7
Node context: Distraught, angry
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GoblinShot - DEN_CapturedGoblin_Event_GoblinShotdescription
=== END NODE ===

0:0 - You say that like you're looking forward to it.
uid: 6a71558f-d9d4-d63e-9ff8-bfc959803b7a
Node context: Trepidation
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> I could use the target practice.

0:0 - This is ridiculous.
uid: 6f178d0d-0ed2-68c7-d477-5810eaf8dc68
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription
- 1 Check flag(s) (Local):
   true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_A - Captured Goblin Guards Idle AD
- 0 Set flag(s) to (Local):
   true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_B - Captured Goblin Guards Idle AD
=== END NODE ===

0:0 - Feels like we're all waiting to die.
uid: 756928b9-9805-3b90-c7a4-b8f02a55e820
Node context: Fatalistic
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription
- 1 Check flag(s) (Local):
   true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_C - Captured Goblin Guards Idle AD
- 0 Set flag(s) to (Local):
   false - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_B - Captured Goblin Guards Idle AD
   false - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_A - Captured Goblin Guards Idle AD
   false - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_C - Captured Goblin Guards Idle AD
=== END NODE ===

0:0 - I wonder when the goblins will come.
uid: 7add645b-f971-e209-f79b-7a34ac543799
Node context: Waiting for the next goblin attack
- 0 Check flag(s) (Global):
   true - GOB_CapturedGoblin_Event_Resolved - GOB_CapturedGoblin_Event_Resolveddescription
> You say that like you're looking forward to it.
> I could use some target practice.

0:0 - He's gone, Arka.
uid: 7e670c98-2dec-6fd3-3654-037cc6fab8b2
Node context: 'There's nothing we can do'
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> No! Get up, Kanon!

0:0 - Kanon?
uid: 7f4b7043-0a8a-1faf-e86c-6effd10febae
Node context: Shock.
> He's gone, Arka.
> Don't do this to me, Kanon.

0:0 - There, done.
uid: 8a156253-dc1a-97cd-03ae-0c7784e9f5ee
Node context: Cold. She's just killed a captive goblin to avenge her friend
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GoblinShot - DEN_CapturedGoblin_Event_GoblinShotdescription
=== END NODE ===

0:0 - Absolutely. I could use the target practice.
uid: 8ace7cf5-81c5-8438-02a5-1ac8b4f21aba
Node context: resolute and hard-hearted
=== END NODE ===

0:0 - Arka, what-
uid: 8b195a48-6c07-ad9f-db83-c8c6b16bda9d
Node context: Confused
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> And I know who.

0:0 - You say that like you're looking forward to it.
uid: 9733689b-c517-beba-d696-bd782cd07918
Node context: Trepidation
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Absolutely. I could use the target practice.

0:0 - And I know who.
uid: 97d792ba-b0a7-88ba-d8ae-bff2a0f6dbfd
Node context: Sets off towards the target of her revenge.
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival
=== END NODE ===

0:0 - I'll find you. Count on it.
uid: ac19232b-6ad5-c197-58d3-7988a127a44c
Node context: Vowing revenge
=== END NODE ===

0:0 - Don't do this to me, Kanon.
uid: b076d098-84bb-ed9a-1592-f31c12310583
Node context: Distraught
> Please.

0:0 - Shame the goblins didn't kill me too.

uid: b8777a8d-33f2-a9c3-f9ba-a95c938d0885
Node context: Fatalistic
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GuardsStayed - DEN_CapturedGoblin_Event_GuardsStayeddescription
- 1 Check flag(s) (Local):
   true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_B - Captured Goblin Guards Idle AD
- 0 Set flag(s) to (Local):
   true - 9d5fb485-8f36-c21b-52d1-c92a1ce047de_Local_Idle_C - Captured Goblin Guards Idle AD
> Don't say that.
> I'm just sad. And bored.

0:0 - Don't say that.
uid: bbea8e92-a13c-7e88-c8fc-ef2852bc14eb
Node context: Trying to comfort Arka
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> I'm just sad. And bored.

0:0 - I could use the target practice.
uid: d3ca2030-a0cf-55da-558e-cd4b48039177
Node context: Hard-hearted
=== END NODE ===

0:0 - Someone's going to answer for this.
uid: d786ac6b-1a07-cadf-026a-0c96d62a1cc7
Node context: Out for revenge
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_LeftToGrief - DEN_CapturedGoblin_Event_LeftToGriefdescription
> Arka, what-

0:0 - I'm just sad. And bored.
uid: db0e2ef8-29e3-9764-e3e6-a4045497aff2
=== END NODE ===

0:0 - She... she got away. Gods damn it!
uid: f19ea148-e52a-a118-1712-d5cc046de033
Node context: Reacting to the fact that her target, Sazza, is already gone
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_LeftPrison - DEN_CapturedGoblin_State_LeftPrisondescription
   true - DEN_CapturedGoblin_Event_Foiled - DEN_CapturedGoblin_Event_Foileddescription
> I'll find you. Count on it.

0:0 - Please.
uid: f2f11df5-3ed0-f71e-0869-06eb7d7ae9f2
Node context: distraught
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_AD_TieflingLeader.lsj
Synopsis:
Conversation between Zevlor and Sazza that the player can overhear. The idea is that the player will understand there's something weird going on with Zevlor, that he isn't all he seems, without giving away the whole shebang.

0:0 - What do you know about the Absolute?
uid: 021fee8f-5a67-88fb-3440-8fe47960bb8e
> We chose each other, Her an' me.

0:0 - Why don't you just set me free, tiefy?
uid: 0bfee93f-2388-a8dd-c662-e0f598588d61
- 0 Check flag(s) (Local):
   true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_B - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Bdescription
- 0 Set flag(s) to (Local):
   true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_C - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Cdescription
> I'll tell you everything you want to know... I swear.

0:0 - We chose each other, Her an' me.
uid: 0c46fb49-55bd-1bdf-df6f-c3b5b057ed69
> I got the brand to prove it. What do you got?

0:0 - And you ain't a good player.
uid: 2e62f39b-2b1d-efc8-8caf-d38f595405bf
=== END NODE ===

0:0 - You talk too much.
uid: 2f60ae7e-2866-96f5-603e-5a8c8ddf7204
=== END NODE ===

0:0 - I got the brand to prove it. What do you got?
uid: 4a209bbb-0ec5-6abb-cfb4-93e3304899cc
=== END NODE ===

0:0 - Tell me what you know.
uid: 6440476a-323e-7dbd-7cbb-604c6a7cf93f
- 0 Check flag(s) (Local):
   true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_A - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Adescription
- 0 Set flag(s) to (Local):
   true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_B - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Bdescription
> Mind yer business. This ain't it.

0:0 - The Absolute will save me. She'll burn this place to the ground!

uid: 754a90cc-82e7-b663-1af0-691631968e01
- 0 Set flag(s) to (Local):
   true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_A - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Adescription
> What do you know about the Absolute?

0:0 - This isn't a game.
uid: 9fdb2f49-dc1d-101c-2c12-54b6b5244283
> And you ain't a good player.

0:0 - Mind yer business. This ain't it.
uid: bab26862-5090-08df-c42b-d7d4638d4692
> You'll soon find out how wrong you are.

0:0 - I'll tell you everything you want to know... I swear.
uid: bac74b0a-8255-7434-89c0-81798e58ad57
Node context: she's messing with him. she won't tell him shit and they both know it. she's wheedling him.
> This isn't a game.

0:0 - Good. I'm feckin' starving.
uid: d71fce1e-75e8-9e66-64b6-fc3700a2d269
=== END NODE ===

0:0 - You'll eat those words soon enough.
uid: de8b9238-ece4-361d-43e6-8c555f3b5651
> Good. I'm feckin' starving.

0:0 - You'll soon find out how wrong you are.
uid: e6ef97ab-80c3-23c0-ee6c-4293e46da7b3
> You talk too much.

0:0 - I feel bad for ya. I do, really.

uid: f279b6d5-aab5-ae3f-8eee-a8b1489b480c
- 0 Check flag(s) (Local):
   true - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_C - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Cdescription
- 0 Set flag(s) to (Local):
   false - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_B - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Bdescription
   false - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_A - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Adescription
   false - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_C - 9e2ef14b-1a2f-4edc-3f78-7e3a27967e5c_Cdescription
> You'll eat those words soon enough.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Caged.lsj
Synopsis:
Character is caged for this entire dialogue If the player saves the goblin captive from being killed, the goblin will try to convince the player to free them and then meet the player later in the goblin camp.

0:0 - The Absolute? That's one god I don't know.
1:0 - The Absolute? I've seen no mention of Her in my studies.
2:0 - Another god? I swear, Toril has more deities than there are stars in the sky.
3:0 - The Absolute? Can't say I know your god.
uid: 0051eeb1-8b56-dd17-d430-b145a29331b0
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> Goddess.

0:0 - We're runnin' out of time. They're gonna murder me!
uid: 032814f5-9d4a-d2b9-a625-46ad8e4378d0
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> null

0:0 - I just saved your life. Show some gratitude.
uid: 0498075d-ba56-4c15-bfd1-b8cd75fb3b64
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> They'll peel yer face off and nail it to a wall!

null
uid: 04c5b5e0-b9c3-6ce9-3e96-b27cf715ea99
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Well, I'd certainly like to meet her.
> Sounds like tall tales to me. Nice story. Buy it for a copper in a tavern nearby?

0:0 - Don't believe you. There's something a bit soft about you.
1:0 - Don't believe you. You ain't got enough scars to be one of her playthings.
uid: 05935ce0-6e3d-b2e2-e573-a542b7edceed
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0:1 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> null

0:0 - They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.
uid: 05b64e79-7c71-8bca-26a9-674d6308ba24
Cinematic:
Node context: mocking satisfaction
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
> I just saved your life. Show some gratitude.
> Do I look like I'm scared of goblins? I'll smash 'em, like the last lot I ran into. They can try, but they won't be the first goblins I've killed today.
> The Absolute? If that's your god, I don't know them. In all my studies, I've seen no reference to a god called the Absolute. Another god? I swear, Toril has more deities than there are stars in the sky. Who is this Absolute you're so fond of? Your god?

0:0 - Got a whole lab set up. Cooks up potions that fix our lads no matter how much of a beatin' they take.
uid: 0aaa259b-9ee7-8dec-112b-8df6d8b4654e
Cinematic:
Node context: describing her priestess' skills
> Could probably stick yer head back on if someone woz to chop it off. Mighty booyahg.

0:0 - They'll peel yer face off and nail it to a wall!
uid: 0ac55ede-9fa5-2c4d-b8c0-354329ca8b13
Cinematic:
Node context: grinning
> I ain't scared of some guard. Stick a dozen arrows in me, and Priestess Gut'd still patch me up.

0:0 - You won't regret it, promise.
uid: 0acc43ea-c7a6-3f15-e8c4-fc67c6f96ccc
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - You've caught my interest. Have any holy literature on you?
uid: 109bb327-6e84-4d23-541f-e2898050c81f
> My tribe can tell you everythin' there is to know. Absolute blessed one of our own - Priestess Gut.

0:0 - I been patient. So hurry it up, yeah?
uid: 133e0851-3829-35b1-28d3-384e89809cbb
=== END NODE ===

0:0 - Goddess.
uid: 13b2ec34-3e7a-f7a1-e9c7-abd2c1b6e8ed
Node context: Emphatically
> We're burnin' Her name across the face o' the world, we are.

0:0 - Suit yerself. Lookin' forward to seein' wot yer innards look like.
uid: 13f62531-9307-d417-31cd-c3428243a55f
Cinematic:
=== END NODE ===

0:0 - Patience. I'll get you out soon.
uid: 15687080-8c0a-ed50-82ed-a3e0ff60565f
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> I been patient. So hurry it up, yeah?

0:0 - Wotcher messin' with my cage for?
uid: 156e7cf7-9777-a4bd-bb6e-4a882ac7bcc4
Node context: spoken when player tampers with her cage while she's locked up - curious
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_Tamper - DEN_CapturedGoblin_Event_Tamperdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> Didn't expect to see a drow in here. Did the boss lady send you to rescue me?
> Yer a long way from 'ome, ain't ya, underdwarf?
> null

0:0 - Nobody sent me.
uid: 1684558b-7599-833c-8899-9a97ed5f8a3d
> You're not mates with the tiefs, are you? You need to get back to your own people before you go soft.

0:0 - The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.
uid: 191ff104-191e-8306-7cb8-d25564e3a11d
> We're burnin' Her name across the face o' the world, we are.

null
uid: 1bf47c5d-9683-0009-6a8d-3e9410bedd64
Jump to another node

0:0 - Maybe She sent you to help me. An' ya will, if ya wanna save yer skin.
uid: 2530c639-b9bc-af16-7de5-81e21892f8b9
Node context: 'she' is the goblin's goddess.
> And if the tiefs stick a few arrows in us on the way out of here, don't worry. Priestess Gut'll patch us up.

0:0 - I already met your friend. You here to get me out of here?
uid: 25d5b874-f97f-a215-4ea5-1a8395e1d16f
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (User):
   true - DEN_CapturedGoblin_State_UserMet - DEN_CapturedGoblin_State_UserMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> null

0:0 - Yer a long way from 'ome, ain't ya, underdwarf?
uid: 266005c6-8032-d70f-27a4-b002210165e1
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> null

null
uid: 298647fd-a370-93b5-d5ae-a673626e4188
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
=== END NODE ===

0:0 - We'll be heroes, blessed by Priestess Gut in the name of the Absolute.
uid: 2aad719c-e275-1f43-76e3-b62427e3ea30
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 2b420fc3-4e19-672f-61d7-3758ac540c7b
Jump to another node

0:0 - The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.
uid: 2c687e83-0917-c3be-2af2-02cb498c757f
Node context: speaking of her god - the Absolute - awe.
> You've caught my interest. Have any holy literature on you?
> An all-powerful goddess that can't get you out of a cage?

0:0 - Do I look like I'm scared of goblins? I'll smash 'em, like the last lot I ran into.
1:0 - They can try, but they won't be the first goblins I've killed today.
uid: 2da1fc89-0335-ac22-2e16-c74a8e51b5e0
- 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> Yeah, 'ow many were there? Four?

null
uid: 32bac5f2-abb6-4bca-6fe8-c66676a7ff83
Jump to another node

0:0 - You gonna open this cage or wot?
uid: 33d4640f-d47b-568a-c46d-59a6b62637c1
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Check flag(s) (Tag):
   false - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> null

0:0 - Get me outta here, and I'll take you to meet her and the rest of my tribe.
uid: 36f4c5a0-2430-50cc-9618-9a669489f16e
> null

0:0 - Well, 'urry up. I got all the time in the world. You don't.
uid: 415b3021-dcde-26fe-6bcb-a052a0f345b9
Cinematic:
=== END NODE ===

0:0 - Didn't expect to see a drow in here. Did the boss lady send you to rescue me?
uid: 4213ff5a-ddea-8c18-1f9f-35a8beab9774
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> null

null
uid: 4a97c267-b8a6-75d6-5f20-9cb727cf6858
Jump to another node

0:0 - You need me - get me outta here, and I'll tell 'em what a good friend you are.
uid: 4b6993e4-e3e8-984f-a096-c82ad7dedd5b
Node context: heavy emphasis on 'need' - she's convinced she's winning us over

0:0 - Yes, she sent me. Ready to get out of here?
uid: 4e228bf9-a442-fdd6-0a42-f7c555870b4d
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> null (roll sucessful)
> null (roll failure)

0:0 - I'm not saying we should trust a goblin, but she sounds very useful.
uid: 4efc6a9e-9da1-5560-218a-8c5f5f0aee0b
Node context: Half muttered to his companion. Emphasis on 'very'
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - We got more than ya can handle. And our priestess keeps us fightin' even if someone sticks a few holes in us.
uid: 4f1db443-fcdf-ce50-5b13-7a47f59dc971
Node context: Mocking, arrogant
> null

0:0 - Who's your 'boss lady'?
uid: 52d2ec17-277a-f3a4-9d11-b9269c888ff2
> Another drow - she's one of my best mates. Thought you might work for her.

0:0 - Priestess Gut is quite the name. Tell me more.
uid: 53dd7edd-20a0-2bb0-97d7-834bce818a59
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
   false - DEN_GroveConflict_Knows_LeaderNamePriest - NPC talked about Priestess Gut, making it clear she's one of the leaders
> null

0:0 - Yer a long way from 'ome, ain't ya, underdwarf?
uid: 5419bebf-4c7c-f345-0491-785a5b870ba3
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.

0:0 - Get me outta 'ere, an' I'll introduce you to my tribe. You'd like 'em.
uid: 5569b3da-b32a-b773-424b-3d875b293abe
Cinematic:
> All right. I'll see what I can do. Well, if you make it worth my while...
> Goblins belong in cages. You won't be getting my help.
> Patience. I'll get you out soon.
> What could a tribe of goblins possibly offer me?
> Who is this Absolute?
> Priestess Gut is quite the name. Tell me more.
> Leave.

null
uid: 57c1ad86-c2cc-a278-c2dc-0d689e21a5d4
Jump to another node

0:0 - Ah, the 'Absolute'. This is the deity you're bowing to?
uid: 5927b9a6-2c26-0f72-6074-b1b59e548542
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> 'Course I do. We all do.

0:0 - All right. I'll see what I can do.
1:0 - Well, if you make it worth my while...
uid: 5a8c9b68-7e57-68ae-9802-6a18989f27f0
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> You won't regret it, promise.

0:0 - Not a chance. You can rot in that cage.
uid: 5d9a2c60-5c87-d9e5-3972-11cab8a9bc60
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> Suit yerself. Lookin' forward to seein' wot yer innards look like.

0:0 - Any luck openin' this cage?
uid: 5de680fa-156b-e88c-c53b-02fc861cccbb
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> null

0:0 - I'd sooner swig a flask of acid than anything a goblin cooks up.
uid: 5f0b3080-abd4-e52c-dc43-0618c68c04b4
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Leave.
uid: 6078e7e7-05b3-09cf-1382-b0fe385158ab
=== END NODE ===

0:0 - Yeah. Take me back to the tribe, and we'll tell the boss all about this pretty little place so she can burn it to the ground.
uid: 661d52b5-fe40-82af-25c2-5daf79e1e68d
> We'll be heroes, blessed by Priestess Gut in the name of the Absolute.

null
uid: 67026f1b-d50a-a66a-4043-40f155195299
Jump to another node

0:0 - Just be patient. I'll break you free soon enough.
uid: 695e2e31-f717-3ed4-121f-a03bcc471616
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> Well, 'urry up. I got all the time in the world. You don't.

0:0 - Booyahg - the goblin word for magic. Primitive to a fault, but not entirely without merit.
uid: 6cfef657-db26-a202-0d70-bc098a1b7f1d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Who is this Absolute?
uid: 73acbef5-4b3d-2255-11d1-aa280f4be761
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.

0:0 - Ha! Even if you did find my tribe, they'd set the worgs on ya.
uid: 769dd439-21b9-9396-2988-ac79afd0ed78
Cinematic:
Node context: laughing at our impudence
> You need me - get me outta here, and I'll tell 'em what a good friend you are.

null
uid: 7ca084c8-6a2d-5b78-8e08-89445e67705f
Jump to another node

0:0 - Sounds like tall tales to me.
1:0 - Nice story. Buy it for a copper in a tavern nearby?
uid: 7d2d2526-dc45-232c-3ee0-e879eb5f30b8
- 0:0 Tag: Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> It's the truth - I swear on your mother's grave.

null
uid: 7e2683ef-c746-ad00-20ac-5bad49a53ce3
Jump to another node

0:0 - I ain't scared of some guard. Stick a dozen arrows in me, and Priestess Gut'd still patch me up.
uid: 80c3a50c-928a-852f-1c1d-8ede4712ec77
Cinematic:
Node context: Mocking, arrogant
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Deal. I'll get you out of there.
uid: 817b6bd0-c219-2d0b-6711-591fe4946f1a
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Then hurry up an' do it. My tribe ain't as friendly as I am.

0:0 - You already told me what I need to know. I'll find the priestess myself.
uid: 83191374-ccf3-f855-696f-1e70e7dd8c09
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
> Ha! Even if you did find my tribe, they'd set the worgs on ya.

0:0 - It's too late to make friends, worgmeat. My tribe's comin'.
uid: 834d690c-d958-e327-246d-67524fa45b10
Node context: mocking satisfaction
> They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.
> They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.

null
uid: 87b63cb9-934b-03eb-8a83-3f393a2f298a

0:0 - Ain't sure why ya protected me. Don't care, neither.
uid: 87b9a60f-b6e7-1479-eebe-1c958e420634
Cinematic:
Node context: Mocking
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_Resolved - DEN_CapturedGoblin_State_Resolveddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> It's too late to make friends, worgmeat. My tribe's comin'.

0:0 - The lady that sent me here's the cruellest drow I ever met. You could learn a thing or two from her.
uid: 89e69b8c-90f2-1652-3582-2ffa1deaddc4
> Get me outta here, and I'll take you to meet her and the rest of my tribe.

0:0 - The power of the Absolute, of course! Priestess Gut will tell you all about it and make sure you have everything you need.
uid: 8a349310-2961-8996-0528-aa277f100400
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Runnin' out of time, worgmeat. My family'll be 'ere soon. Lemme out.
uid: 8b00fc74-e57b-585f-b3c7-8e58d6e80b14
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
- 1 Check flag(s) (Tag):
   false - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> null

- Roll sucessful -
null
uid: 8c82cdf8-c184-0d52-a222-5767f2f417d4
> Yeah. Take me back to the tribe, and we'll tell the boss all about this pretty little place so she can burn it to the ground.

0:0 - A goblin healer. We really are desperate, aren't we?
uid: 91555888-0376-c9e9-62b9-45d88ed1861f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: 92beacbd-73c5-9698-f354-3ded887b00c6
Jump to another node

0:0 - And if the tiefs stick a few arrows in us on the way out of here, don't worry. Priestess Gut'll patch us up.
uid: 9b42ddb6-e7bc-dacc-756a-61cb85685074
Node context: 'teefs' are tieflings. cocky, overconfident
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Actions have consequences, Sazza. Maybe use this time in the cage to reflect.
uid: 9f634519-56e3-9fac-f1e8-c00b3ed995aa
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null
> null

0:0 - We're burnin' Her name across the face o' the world, we are.
uid: 9f83801a-fef0-97d3-33a5-079be033c7ba
Cinematic:
Node context: speaking of her god - the Absolute - awe.
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute
> The Absolute is gold from the sky, She is. The blessin' in the storm an' the storm itself.

0:0 - Ain't sure why ya killed yer own to protect me. Don't care, neither.
1:0 - Ain't sure why ya killed that soft-arse to protect me. Don't care, neither.
uid: a3d50bfd-a53c-46c3-c388-887ae89df60e
Cinematic:
Node context: Mocking
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GrieflingPermaDefeated - Arka (S_DEN_Griefling) is PermaDefeated
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> It's too late to make friends, worgmeat. My tribe's comin'.

0:0 - It's the truth - I swear on your mother's grave.
uid: a5948bdc-2d9e-38f0-e5c3-11a0a74fdd84
Node context: as if swearing a solemn oath
> null

0:0 - Yes, she sent me. Ready to get out of here?
uid: a660a60b-61d3-a43d-504c-32e7ee4bc0e2
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> null (roll sucessful)
> null (roll failure)

null
uid: a69511ff-d470-5078-c33b-464147202027
Jump to another node

0:0 - My tribe can tell you everythin' there is to know. Absolute blessed one of our own - Priestess Gut.
uid: a7fd4c40-0001-f34f-4eae-3148ba47b2e8
Cinematic:
Node context: Very arrogant - extremely pleased that a goblin has been chosen to be blessed
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Got a whole lab set up. Cooks up potions that fix our lads no matter how much of a beatin' they take.

- Roll failure -
null
uid: a8876709-2207-b0b5-bcd5-c42cdd1d53e7
> Don't believe you. There's something a bit soft about you. Don't believe you. You ain't got enough scars to be one of her playthings.

0:0 - An all-powerful goddess that can't get you out of a cage?
uid: aa1dbe41-d0a9-b6e6-acc4-7eb7682eeed4
> Maybe She sent you to help me. An' ya will, if ya wanna save yer skin.

null
uid: aa713bb9-2d26-cea7-1fd7-03f77c5bc756
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Bah. A clever goblin's like a trustworthy ghaik: a figment of the imagination.
> A goblin healer. We really are desperate, aren't we?
> I wonder how she feels about trepanning.
> I'm not saying we should trust a goblin, but she sounds very useful.
> I'd sooner swig a flask of acid than anything a goblin cooks up.
> Booyahg - the goblin word for magic. Primitive to a fault, but not entirely without merit.

0:0 - You're not mates with the tiefs, are you? You need to get back to your own people before you go soft.
uid: adf53f34-7ecb-206a-f6b7-a901c62a65be
> The lady that sent me here's the cruellest drow I ever met. You could learn a thing or two from her.

0:0 - Another drow - she's one of my best mates. Thought you might work for her.
uid: b164c911-4f18-257c-0fd9-313d38adcf5d
> Get me outta here, and I'll take you to meet her and the rest of my tribe.

null
uid: b4e214e8-dd03-13b5-482f-ef6dbf4aecf1
Jump to another node

0:0 - Could probably stick yer head back on if someone woz to chop it off. Mighty booyahg.
uid: b8352fae-5717-a6ae-9784-8eb66e578145
Node context: she really believes this
> null

0:0 - Bah. A clever goblin's like a trustworthy ghaik: a figment of the imagination.
uid: c2241322-9faa-0b65-818c-fa64095dea7e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - What could a tribe of goblins possibly offer me?
uid: c3118a9e-e869-34ca-1b50-95d4b9545ea4
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
> The power of the Absolute, of course! Priestess Gut will tell you all about it and make sure you have everything you need.

0:0 - Then hurry up an' do it. My tribe ain't as friendly as I am.
uid: c39128e4-876a-5e4c-3e19-75f230c5f4a2
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Well, I'd certainly like to meet her.
uid: c5376d81-9ab9-33d4-2b16-3be90f0a616f
> Get me out of 'ere and I'll tell you where to find 'er. Deal?

0:0 - We're burnin' Her name across the face o' the world, we are.
uid: cb3f336e-a630-cf45-f146-6fea0a849f6e
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazza - DEN_CapturedGoblin_PCDiscussedAbsoluteWithSazzadescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute

null
uid: cffb76df-3d27-6212-3b87-348111244e81
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
=== END NODE ===

0:0 - Leave.
uid: d14b6436-3820-b5f4-648a-da2f85dd6621
=== END NODE ===

0:0 - Aw, c'mon. We could be mates.
uid: d7137ea0-e4d1-1855-2f67-015b0d653775
=== END NODE ===

null
uid: d9a4381f-1dbf-0db2-be85-42da8799d011
Jump to another node

0:0 - The Absolute? If that's your god, I don't know them.
1:0 - In all my studies, I've seen no reference to a god called the Absolute.
2:0 - Another god? I swear, Toril has more deities than there are stars in the sky.
3:0 - Who is this Absolute you're so fond of? Your god?
uid: da6e63d0-c946-1477-6a8d-13b069b95879
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> Goddess.

null
uid: e010fa90-5f68-66ec-a7f4-7b691deb51e2
> null

0:0 - 'Course I do. We all do.
uid: e23d3e5e-ecc7-f9fb-5586-08137a75aa4d
Node context: Beat between sentences.
> We're burnin' Her name across the face o' the world, we are.

0:0 - Get me out of 'ere and I'll tell you where to find 'er. Deal?
uid: e2de5f81-3c56-58eb-6b5b-2c5274c6f04d
Cinematic:
Node context: Thinks she's offering a GREAT deal
> Deal. I'll get you out of there.
> You already told me what I need to know. I'll find the priestess myself.
> Not a chance. You can rot in that cage.
> Just be patient. I'll break you free soon enough.
> Actions have consequences, Sazza. Maybe use this time in the cage to reflect.
> Leave.

0:0 - Yeah, 'ow many were there? Four?
uid: e476fa53-c749-c57d-a03e-b0d41cc64717
Node context: Mocking
> We got more than ya can handle. And our priestess keeps us fightin' even if someone sticks a few holes in us.

0:0 - Oh, look - one of ya found the stones to talk to me rather than cryin' an' moanin' about yer dead mates.
uid: e6bd33be-55bf-b09f-c966-a63acc40506a
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_Resolved - DEN_CapturedGoblin_State_Resolveddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> It's too late to make friends, worgmeat. My tribe's comin'.

0:0 - They're gonna burn this pretty place for the glory of the Absolute and 'ang ya by yer guts.
uid: e6cb64c0-04b3-fac1-2232-8faf537abea2
Cinematic:
Node context: gloating
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> I just saved your life. Show some gratitude.
> Do I look like I'm scared of goblins? I'll smash 'em, like the last lot I ran into. They can try, but they won't be the first goblins I've killed today.
> Ah, the 'Absolute'. This is the deity you're bowing to?
> The Absolute? That's one god I don't know. The Absolute? I've seen no mention of Her in my studies. Another god? I swear, Toril has more deities than there are stars in the sky. The Absolute? Can't say I know your god.

0:0 - Goblins belong in cages. You won't be getting my help.
uid: efca2732-b978-77b4-9acf-41262491a574
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PromisedHelp - DEN_CapturedGoblin_PromisedHelpdescription
> Aw, c'mon. We could be mates.

0:0 - I wonder how she feels about trepanning.
uid: f3e49584-3f26-534c-1a1b-83333e85edb2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: f5c6fffb-b93b-0d9b-3b09-83d951904072
Jump to another node

null
uid: f7921fb7-fa94-fb0c-11f5-5461bf122a6e
Jump to another node

0:0 - Didn't expect to see a drow in here. Did the boss lady send you to rescue me?
uid: fa7d1ee5-8e3f-2062-0a77-68b943a9b44d
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> Who's your 'boss lady'?
> Nobody sent me.
> Yes, she sent me. Ready to get out of here?
> Yes, she sent me. Ready to get out of here?

0:0 - No point turnin' on yer own if yer just gonna give 'em a little tap.
uid: fb2ba88d-d639-a2dc-df46-4462d1c255b0
Node context: Mocking
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_HasMet - DEN_CapturedGoblin_HasMetdescription
> It's too late to make friends, worgmeat. My tribe's comin'.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Dead.lsj
Synopsis:
A speak with dead dialogue with Sazza, the captured goblin at the grove.

0:0 - Who or what is the Absolute?
uid: 03d61b68-d09e-bad5-a27d-caef2512a3df
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... everything... all of us...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 0640e81d-12e4-3900-1b0d-ffed14921ef0
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... everything... all of us...
uid: 08fee603-faa2-eaf5-2e7c-ac3dc5cdd0ea
Node context: cold, emotionless, speaking with her corpse
> null

0:0 - Who leads your tribe?
uid: 18e5b045-4b72-08eb-a86e-fa5afd27d8e2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Boss Ragzlin... and the drow...

0:0 - Leave.
uid: 1eb8d6af-25c8-2af7-2f3f-0603e490d80b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... West... temple ruins...
uid: 2a69b19a-239d-8c23-3b7c-3bf974066ee1
Node context: cold, emotionless, speaking with her corpse
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 33462dcf-7d3a-f11e-db55-9538b87555cb
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 41bd1001-4cc4-81c1-6767-ca0e6b6cd1b8

0:0 - *The corpse regards you lifelessly.*
uid: 41bd2b4e-07a3-610c-d08b-4096cf904c00
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> How did they capture you?
> Who leads your tribe?
> Can anyone in your tribe heal?
> Where can I find this priestess Gut?
> Who or what is the Absolute?
> Your tribe must have some valuable loot. Where do they hide it?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - ... scoutin'... snoopin'...
uid: 45eda98b-b1a6-54d3-a68f-d2cfddb8e108
> ... tieflin's... don't fight... fair...

0:0 - Can anyone in your tribe heal?
uid: 49ca627c-2f4e-26cf-f54b-ceb811ede7f0
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... priestess Gut... powerful...

0:0 - ... priestess Gut... powerful...
uid: 5574f4f2-67ca-6316-f803-7378d8b8b245
Node context: cold, emotionless, speaking with her corpse
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 5946197c-d4bb-2925-d5a7-d3fd315b238b

0:0 - Where can I find this priestess Gut?
uid: 5c51c2f0-b9fa-f6fe-d5a5-c0855f98edb6
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Knows_Priestess - DEN_CapturedGoblin_Knows_Priestessdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... West... temple ruins...

null
uid: 658ecb67-7061-a621-4c29-b0c76588e350

0:0 - Your tribe must have some valuable loot. Where do they hide it?
uid: 83ead39e-1e9e-f8a3-9274-434ed18a8352
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Ragzlin... waterfall... bridge...

null
uid: 8708ff1d-4376-1598-3e04-bb3a56d7322e

0:0 - ... tieflin's... don't fight... fair...
uid: 8b7f9e92-4989-3784-ff5d-d1792bc69c95
Node context: cold, emotionless, speaking with her corpse
> null

0:0 - How did they capture you?
uid: 9ebc6ac6-8334-cb66-24ac-32abbd90796a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... scoutin'... snoopin'...

null
uid: a3561a3b-9a15-d95a-4700-cd3d17dbb3b4

0:0 - Who are you?
uid: a62b9298-95c2-4823-d912-7a579c9b0271
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Sazza... toughest in... the tribe...

0:0 - ... Sazza... toughest in... the tribe...
uid: cd96c32b-ffd7-8168-76b9-e4b6e02eba6e
Node context: cold, emotionless, speaking with her corpse
> null

null
uid: dd8e8baf-983f-47fa-b36b-2d455d5ec28b

null
uid: de924c92-7444-793b-44da-792f0cf4a19c

0:0 - ... Boss Ragzlin... and the drow...
uid: e4d6b9ca-9beb-2060-9176-1730940f5b76
Node context: cold, emotionless, speaking with her corpse
> null

0:0 - ... Ragzlin... waterfall... bridge...
uid: ec98daf8-7332-f7f4-2f17-449366382890
Node context: cold, emotionless, speaking with her corpse
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Friend.lsj
Synopsis:
Memnos - the supporting optional tiefling character in the Captive Goblin situation, Friend to Arka.

0:0 - So much death. So much waste.
uid: 0cd57174-0bda-6404-b746-052cda903edc
Node context: Arka is dead. Cold grief - not falling apart, but trying to keep it together.
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GrieflingPermaDefeated - Arka (S_DEN_Griefling) is PermaDefeated
=== END NODE ===

0:0 - I told you - not now.
uid: 100dfc24-258c-f82d-1bfd-a47867131ead
Node context: Preoccupied
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
=== END NODE ===

0:0 - Can't talk now. Arka needs me.
uid: 735ddb64-3ca1-a5f1-bff9-fc94d66c4be9
Node context: Preoccupied
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
=== END NODE ===

0:0 - Heard you killed the goblin boss. I hope this gives Arka some measure of peace.
uid: a4f21724-bc57-65ad-b4fb-21d3e5c346b1
Node context: Grateful
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - DEN_CapturedGoblin_State_Resolved - DEN_CapturedGoblin_State_Resolveddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_GuardsAvenge.lsj
Synopsis:
The grieving tiefling pair at the gate face off with Sazza. Arka is set on killing Sazza as indirect revenge for the death of Kanon, who was slain by goblins.

0:0 - Who cares?
uid: 023382e4-d948-55e4-d517-02e83228ebf4
Cinematic:
> null
> null

0:0 - ROAR.
1:0 - Take your shot. Go on.
uid: 051a1dcb-06cf-5b61-e2aa-0324d2fa8887
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Here it comes, you little beast.
uid: 051fceb8-b9c1-4b0a-1bed-f82d0d74f565
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GoblinShot - DEN_CapturedGoblin_Event_GoblinShotdescription
   true - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecution - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecutiondescription
=== END NODE ===

0:0 - Doesn't even matter if ya kill me. I'm chosen by the Absolute, I am. I'm blessed.
uid: 074f200b-e5a6-d2b0-8b91-3e759bc892ff
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_SazzaSaysSheIsBlessed - DEN_CapturedGoblin_SazzaSaysSheIsBlesseddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_SazzaSaysSheIsBlessed - DEN_CapturedGoblin_SazzaSaysSheIsBlesseddescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> null

- Roll sucessful -
null
uid: 08c94433-db16-c2d8-ba55-0a40e9bb7d43
> What in every hell is wrong with you?

0:0 - This- This is wrong, isn't it?
uid: 0b812e6d-47ad-65f6-b3fd-95c1526e44bf
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I didn't ask for you to say a damn thing - keep out of it!

0:0 - Arka, wait! You can't just shoot her!
uid: 0dd4a5a6-11b7-fd1b-54bb-84838fa499d4
Animation: *DUPE* [Arka] pointing her Xbow at Sazza, idling with rage. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_FriendStarted - DEN_CapturedGoblin_Event_FriendStarteddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> Why not? That's what her kind did to Kanon.

null
uid: 0e6084e6-8600-862e-5bdb-2fdd6e966e66
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
=== END NODE ===

0:0 - If you believe anything the beast tells you, you're an idiot.
uid: 0f638744-79bb-d502-dc2e-9c35691b5abc
Cinematic:
> null

0:0 - Ugh... stop it! Get out of my head!
uid: 1783e106-e19d-20c7-235c-e90f36037cea
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
=== END NODE ===

0:0 - Why do you care if a goblin lives or dies?
uid: 17f87ef5-1247-06c6-05c2-730f8b227605
Animation: Arka lowers crossbow
Cinematic: ARKA LOWERS CROSSBOW
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> Because she's not a practice target. She's a person.
> If she dies, she'll take everything she knows to the grave.
> A goblin prisoner. Her life isn't yours to take.
> Because vengeance eats people alive. You'll grant the goblins two victories this day.
> My reasons are my own.
> She still has a story to tell. One I want to hear.

0:0 - Ya ain't gonna shoot me. Yer hands are shakin'.
uid: 18b47eeb-97ed-a69a-92a6-b8645dca8ec4
Animation: *DUPE* [Arka] pointing her Xbow at Sazza, idling with rage. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP
Cinematic: CUSTOM SCENE VIEWER: Sazza in cage
Node context: mocking. Sazza is mocking Arka. Arka's hands ARE shaking and so is the crossbow.
- 0 Check flag(s) (Object):
   true - DEN_CapturedGoblin_State_EnteredFirst - DEN_CapturedGoblin_State_EnteredFirstdescription
> null

null
uid: 1fb9929e-5a2d-e9f8-fe36-a5545802dbbf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Tsk. Your soft heart will be the death of us.

0:0 - You! Move!
uid: 24fa4618-b72c-4af9-7e14-0129de2ad3f9
Cinematic: to goblin, then to player
Node context: to goblin, then to player
> What would Kanon think of you now?
> Lower the crossbow, or I'll deliver you right to your brother.
> No, shoot me. Should be easy, right?
> This won't avenge Kanon. It won't change anything.
> I sense the pain you carry - but killing this creature will not ease your burden.
> ROAR. Take your shot. Go on.
> Killing this goblin won't help you. Let the gods provide comfort.
> Read the tiefling's thoughts.
> Step out of the way.

null
uid: 27914181-47ab-99c9-556a-4cce4c2784c9
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
=== END NODE ===

0:0 - You're right. I wish you weren't, I really do.
uid: 29fa1474-e1f7-05af-4df5-a7bab3288757
Cinematic:
Node context: Deep sighs, calming down.
- 0 Set flag(s) to (Local):
   true - 3dedaff8-6278-809e-821a-cd35e550c3a9_PersuadeAgainstRevenge - Advised Arka to not take revenge on the goblin
> Damn you. Damn it!

0:0 - Read the tiefling's thoughts.
uid: 2ad81493-a8ef-8ea4-b354-54889e5133a8
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenRead - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

null
uid: 30f96240-2215-245d-7380-cb6b1e1327e9
Jump to another node

0:0 - Never mind. Don't answer that.
uid: 333a7152-18eb-1b85-9d2a-e7956602fd6f
Cinematic:
Node context: annoyed
> Why do you care if a goblin lives or dies?

0:0 - It's all right, Arka. Let's go.
uid: 341bdf35-7e56-0dbf-9414-f7aa84f7f372
Cinematic: Comforting Arka.
Node context: Softly, comforting
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
=== END NODE ===

- Roll failure -
null
uid: 38bcd91e-80d0-f93d-d818-3b48f690b49c
> null
> null

0:0 - What would Kanon think of you now?
uid: 39228dbd-21d3-d907-8b27-846ee1b51b0d
- 0 Check flag(s) (Local):
   true - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenRead - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenReaddescription
> Don't you dare!

0:0 - Don't you dare!
uid: 3ccada4f-23da-df4f-88cd-19eb66f349c1
Cinematic:
Node context: The player's convinced her to spare the goblin, but she's lashing out in grief.
> Damn you. Damn it!

0:0 - Looks like the Absolute sent me a protector. Ya gonna kill 'er too?
1:0 - Looks like the Absolute sent me a protector. Ya gonna kill 'im too?
2:0 - Looks like the Absolute sent me a protector. Ya gonna kill them too?
uid: 401848a4-bc9d-f63b-8d3c-096031ead157
Animation: Player steps in front of Sazza
Cinematic: Sazza in cage
Node context: Laughs
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> You! Move!

0:0 - Can't say I understand that. Not sure I want to.
uid: 42eeb1bf-569f-332c-7867-07dc9f5368db
Cinematic:
> It's all right, Arka. Let's go.
> She's all yours.

0:0 - She still has a story to tell. One I want to hear.
uid: 44e127c6-a02e-61cd-d953-32d89ff61984
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

- Roll failure -
null
uid: 47795a61-be09-fd2c-56a8-1ac5404a7937
> I'm not looking for miracles. Just blood.

null
uid: 4a4bce4b-ce53-aa42-f1f8-766636d6605b
> null

0:0 - Shoot before you lose your nerve, tiefling. If you ever had it to begin with.
uid: 4c2aefd3-ad7e-9226-fcad-1345202fd50b
Cinematic: Sazza in Cage
> Shut up. Those words could be your last.
> Step between the crossbow and the goblin.
> This- This is wrong, isn't it?
> This goblin is in need of judgement. I should decide her fate.
> Stand back, and admire the guard's overflowing hate. Do nothing.

- Roll failure -
null
uid: 4d80d8dd-86f7-baa4-ecc3-2d8a61b36a8d
> null
> You fought for us, so I'll give you one last chance. Move.

0:0 - Comfort? Is that what you think I'm after?
uid: 4f432963-5a17-da5d-8f34-c8a2a7ce70d8
Cinematic:
> Never mind. Don't answer that.

0:0 - Because vengeance eats people alive. You'll grant the goblins two victories this day.
uid: 510ce4b9-b615-c21d-d3f9-a3e236c29afd
- 0 Check flag(s) (Local):
   true - 3dedaff8-6278-809e-821a-cd35e550c3a9_PersuadeAgainstRevenge - Advised Arka to not take revenge on the goblin
> null

0:0 - Watch what happens.
uid: 5251f917-62ea-6f8e-fc1b-3553585e1b77
> null

- Roll sucessful -
null
uid: 5260ac40-c5bc-52b0-5d0c-edfd6848e8da
> Comfort? Is that what you think I'm after?

null
uid: 5417524b-f463-28ae-3634-a13bda877dc5
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
=== END NODE ===

0:0 - My reasons are my own.
uid: 5b2c8d7e-43f4-2422-3360-948aee0497f1
> null

null
uid: 5f63bb1b-56fc-33a4-c615-afcac1f4167f
Jump to another node

0:0 - *Your mind wanders: If the crossbow bolt shot through her mouth, would she taste the metal before she died?*
uid: 62891282-72b6-8cdc-6059-42cca5e447fd
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> Shoot before you lose your nerve, tiefling. If you ever had it to begin with.

null
uid: 629c8422-126c-1d51-7bae-5a46ddc59f44
Jump to another node

null
uid: 647bf4f9-f4af-3716-0fe9-11ef5bd1d87d
Jump to another node

0:0 - She didn't kill your brother, Arka. You're better than this.
uid: 655ce4bc-e82d-f781-33d2-dfe97974d91b
Animation: Stepping out of the way
Cinematic: SCRIPT: Stepping otu of the way.
Node context: Sadly
> *Your mind wanders: If the crossbow bolt shot through her mouth, would she taste the metal before she died?*

0:0 - What in every hell is wrong with you?
uid: 68782ddd-0823-41a5-e733-2de3d4644a95
Animation: The player steps up to the crossbow
Cinematic: Astonished horror - this player is crazy!
Node context: Astonished horror
> Damn you. Damn it!

- Roll failure -
null
uid: 6b38208a-27c7-ce3a-de8a-052efbf4bdf2
> Maybe not. But it'll wipe the shit-grin off its face, at least.

0:0 - You fought for us, so I'll give you one last chance. Move.
uid: 6b800384-2a53-f9de-9530-ca301c038812
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription

null
uid: 6b9c9f0b-8fcf-8cba-ea90-36407dfd69ab
Jump to another node

0:0 - You'd better be right.
uid: 6eb752ee-1d1e-0261-da31-ab7a2dd9896d
Cinematic: Angrily, then calming herself down.
Node context: Hotly, then giving up.
> null

0:0 - Because she's not a practice target. She's a person.
uid: 6ec22459-605a-2027-7975-ecd8fa2d89ed
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_OfferedBluntTruth - DEN_CapturedGoblin_OfferedBluntTruthdescription
> null

null
uid: 72ecd1ed-1190-6409-7f17-0992f8e18abe
Jump to another node

0:0 - Ya ain't gonna shoot me. Yer hands are shakin'.
uid: 7542e40a-a5d4-5558-3a8b-d217eb290f04
Animation: *DUPE* [Arka] pointing her Xbow at Sazza, idling with rage. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP
Cinematic: CUSTOM SCENE VIEWER: Sazza in cage
Node context: mocking. Sazza is mocking Arka. Arka's hands ARE shaking and so is the crossbow.
> Put it down. She can't fight back.
> Like hell I won't.

null
uid: 7678d214-f2c0-dbd7-d4be-f13f5665f63b
Jump to another node

- Roll sucessful -
null
uid: 79bc38fd-c9b3-dd27-a449-291d1a030212
> Damn you. Damn it!

0:0 - Shut up. Those words could be your last.
uid: 7dbcc490-7994-3736-a9fb-8cef8542e181
> I'm not afraid. Chosen by the Absolute, I am. I'm blessed.

0:0 - Smart choice.
uid: 7e1aa07b-6f64-2266-7dd8-b01803b538c1
Animation: The player steps out of the way.
Cinematic:
> Here it comes, you little beast.

0:0 - A goblin prisoner. Her life isn't yours to take.
uid: 827e9252-7808-13b6-9067-ffc7fb379ae1
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription
> null

null
uid: 835b2848-b69b-302e-63f0-5945b019ec6e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Can't say I understand that. Not sure I want to.

0:0 - No, shoot me. Should be easy, right?
uid: 850ce384-de3e-bf62-3a07-099c242c7197
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Cinematic: SCRIPT: Step towards crossbow
> null (roll sucessful)
> null (roll failure)

null
uid: 874ec1c1-b23b-c366-2df0-f1d7c6fb5d94
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Not sure I get that. The bars don't make her special. But, fine, whatever.

null
uid: 89ff8cab-61e1-a391-17cc-eff4b838440b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null

0:0 - I'm not looking for miracles. Just blood.
uid: 8a529c63-0b17-4e3a-f980-14e63f26e3b4
> null
> null

null
uid: 8a5b5cd9-d5d3-1dc8-5262-31604f7a6249
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null

- Roll sucessful -
null
uid: 8ae0b97c-b6e0-2588-2bda-4f62c0911c0d
> null

null
uid: 8be6ea56-d824-9459-9776-4b07c320cce6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> You'd better be right.

null
uid: 91fedcfd-7dbb-45ef-9c18-b3d070a74b7d
> null

0:0 - Put it down. She can't fight back.
uid: 92c7a5c2-9e44-a743-45e1-95ac1bd4fbc3
Cinematic:
Node context: desperate
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> That's the point. Get out of the way.

- Roll failure -
null
uid: 939ad921-bdb6-d2a8-f51c-bcd965936723
> You want to die for this stupid goblin? Fine.

null
uid: 98a17c2c-530f-db24-6126-6fe46bb76c74
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_GuardsAvenge_OneLastChance - DEN_CapturedGoblin_GuardsAvenge_OneLastChancedescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
=== END NODE ===

0:0 - Killing this goblin won't help you. Let the gods provide comfort.
uid: 9ad04814-b6f8-19bf-158d-47e6d0d6f0c0
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
> null (roll sucessful)
> null (roll failure)

0:0 - Move in front of the tiefling's crossbow.
uid: 9ad348a6-5fab-13e4-cb9f-cc0354849b71
Cinematic: SCRIPT: Player steps into the path of the shot, protecting Sazza.
- 0 Set flag(s) to (Object):
   true - DEN_CapturedGoblin_Event_Gale_SteppedInfrontOfCrossbowApproval - DEB_CapturedGoblin_Event_Gale_SteppedInfrontOfCrossbowApprovaldescription
   true - DEN_CapturedGoblin_State_SteppedInfrontOfCrossbow - DEB_CapturedGoblin_Event_SteppedInfrontOfCrossbowdescription
> null

0:0 - Damn you. Damn it!
uid: a5133aa7-45ac-7549-4602-7281acef94f1
Animation: CDavis: Use attiude or construction
Cinematic: Beat before speaking, studying the player to see if they're serious.
Node context: First sentence quiet. Second one loud/.
> Why do you care if a goblin lives or dies?

0:0 - That's the point. Get out of the way.
uid: a5178892-b333-eb2d-576b-c1acde8110ac
Cinematic:
Node context: deadly serious
> She didn't kill your brother, Arka. You're better than this.

0:0 - Stand back, and admire the guard's overflowing hate.
1:0 - Do nothing.
uid: a54f3b3d-054e-6acd-b44a-0d1c44fe3d83
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Doesn't even matter if ya kill me. I'm chosen by the Absolute, I am. I'm blessed.

- Roll failure -
null
uid: a6ddf194-7822-b62a-ed0f-283dc064c615
> Ugh... stop it! Get out of my head!

0:0 - Step out of the way.
uid: a8835d64-57ba-80c9-63cd-91ebc49f858c
Animation: CDavis: Use construction anims
Cinematic: SCRIPT: Step out of way
- 0 Set flag(s) to (Object):
   true - DEN_CapturedGoblin_Event_SteppedBackFromGoblin - Player stoof in front of the goblin, but then moved back away
> Smart choice.

0:0 - I'm not afraid. Chosen by the Absolute, I am. I'm blessed.
uid: ab1fe499-079c-cf2d-69fb-0a7f8d6dd1b6
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_SazzaSaysSheIsBlessed - DEN_CapturedGoblin_SazzaSaysSheIsBlesseddescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
> Oh, I'll bless you all right.

null
uid: ad11911f-8e15-47bf-14fd-698279b298ec
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> null

null
uid: ad4a9aa8-b185-70f7-39b0-b2fbd665162b
Jump to another node

null
uid: ad62db2f-3518-be55-6390-899e34ace5d4
Jump to another node

0:0 - Lower the crossbow, or I'll deliver you right to your brother.
uid: ae45f397-8c15-f82e-ec40-0a8a6d53ce26
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: b0b37653-339a-21e3-1804-83639dad0aa9
Jump to another node

0:0 - Not sure I get that. The bars don't make her special. But, fine, whatever.
uid: b34b7792-f1f6-1f75-530b-daad33cf2537
Cinematic:
> null

0:0 - Maybe not. But it'll wipe the shit-grin off its face, at least.
uid: b7308f1d-e12c-de10-d72e-c51da7e354b2
> null
> null

0:0 - Tsk. Your soft heart will be the death of us.
uid: b78d19e3-fcbb-7ecd-a770-c1a5e2ee8940
> null

0:0 - Like hell I won't.
uid: b8aadc22-f3ef-8a5b-ef92-e1a6877b1285
Node context: savage satisfaction
> *Your mind wanders: If the crossbow bolt shot through her mouth, would she taste the metal before she died?*

0:0 - If she dies, she'll take everything she knows to the grave.
uid: b93f39d1-a5c0-7411-c385-25d44e6bdead
> If you believe anything the beast tells you, you're an idiot.

0:0 - Get out of my way.
uid: bffbb908-897a-b787-f57f-e7df3211797f
Cinematic:
=== END NODE ===

0:0 - This goblin is in need of judgement. I should decide her fate.
uid: c09c0da2-c59a-43a6-28ed-c5ebc1722161
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> I didn't ask for you to say a damn thing - keep out of it!

0:0 - Kanon would hate me for this. But he's not here. They took him from me.
uid: cd88b344-30ca-a3f2-e13f-21f9e9996ab4
Cinematic:
Node context: Emotional. She's wrestling with herself over doing this, but she doesn't know what else to do.
- 0 Set flag(s) to (Local):
   true - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenRead - 791822f1-762d-1198-a09d-0b73a8a5472d_MindHasBeenReaddescription

null
uid: d1379b8d-b59f-2bb4-0f0b-74d804a51810
Jump to another node

0:0 - This won't avenge Kanon. It won't change anything.
uid: d1c2fd85-06dd-45ec-4778-3639312d593c
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: d28b9e5c-ef46-ea62-3352-05c47007ea60
> Who cares?

- Roll sucessful -
null
uid: d3817f86-e05c-a97a-c2b2-a5bd3d2928ae
> Kanon would hate me for this. But he's not here. They took him from me.

- Roll sucessful -
null
uid: d5d1afb5-5627-704f-7da0-453a39a551d9
> You're right. I wish you weren't, I really do.

0:0 - Oh, I'll bless you all right.
uid: d62aab60-30d8-25d6-091e-f59e26bdb095
Cinematic: Aiming crossbow.
Node context: grim and snappy
> Move in front of the tiefling's crossbow.
> Watch what happens.

0:0 - I didn't ask for you to say a damn thing - keep out of it!
uid: dbed1d2b-b1f4-c138-dbb7-47df652db4de
Cinematic: Arka aiming a crossbow at Sazza
Node context: Addressing the player

0:0 - Step between the crossbow and the goblin.
uid: dcbd7c63-66e1-f250-576e-d07fe5641a55
Cinematic: SCRIPT: Player steps into the path of the shot, protecting Sazza.
- 0 Set flag(s) to (Object):
   true - DEN_CapturedGoblin_Event_Gale_SteppedInfrontOfCrossbowApproval - DEB_CapturedGoblin_Event_Gale_SteppedInfrontOfCrossbowApprovaldescription
   true - DEN_CapturedGoblin_State_SteppedInfrontOfCrossbow - DEB_CapturedGoblin_Event_SteppedInfrontOfCrossbowdescription
> Looks like the Absolute sent me a protector. Ya gonna kill 'er too? Looks like the Absolute sent me a protector. Ya gonna kill 'im too? Looks like the Absolute sent me a protector. Ya gonna kill them too?

null
uid: df48add0-8782-e89c-a395-1338072d864f
Jump to another node

null
uid: e56dcd4c-144f-58b7-6b96-424442cf2894
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Gods, you're exhausting. Fine, then.

0:0 - Gods, you're exhausting. Fine, then.
uid: e97a0211-c156-d25d-0a3c-69d2231a962c
Cinematic:
> null

0:0 - She's all yours.
uid: eb7e2bd0-510d-905d-aa9a-3665f2eb1a79
Cinematic:
=== END NODE ===

0:0 - Why not? That's what her kind did to Kanon.
uid: ee757910-d18a-8020-be51-3183d060ab1a
Cinematic:
> null
> null
> null

null
uid: f44c09ec-5890-ec57-5cc5-96adfb130aa0
Jump to another node

- Roll sucessful -
null
uid: f5b342e4-2613-3bcc-27cd-205b85a7b4f5
> null

null
uid: f5d626ac-c56a-39ff-45c2-c963ecc7d468
Jump to another node

null
uid: f9fffa54-8a60-e256-5202-5d6a7d19350d
Jump to another node

null
uid: fa335242-fda1-eee8-b2ff-b60441d57294
> null

0:0 - I sense the pain you carry - but killing this creature will not ease your burden.
uid: fca06c94-ce61-535a-7e40-d84314ea6eda
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null (roll sucessful)
> null (roll failure)

0:0 - You want to die for this stupid goblin? Fine.
uid: ffd4dc30-1f28-1017-ea4a-d8e439cdb15c
Cinematic:
Node context: Deliberate, leading to violence.
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardCombat - DEN_CapturedGoblin_Event_GuardCombatdescription
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_GuardsGrieve.lsj
Synopsis:
Not critpath. Covers the grieving tiefling pair at the gate and their faceoff with the Captive Goblin. At the start of N1196, Arka is aiming a crossbow at Sazza the goblin. The player can step into the path of the shot and convince her not to kill the goblin.

0:0 - You idiot. Don't you do this to me!
uid: 068a4a1d-d21e-a6b4-4373-b80cac67e3e2
Cinematic: Mourning over a dead brother
> null

0:0 - Yes, they will.
uid: 069b0dab-5f8b-227a-3e2e-a9c53b73cb27
Node context: grimly
> null

null
uid: 1025fd91-c59d-26fd-7468-6a3c1f4e9932
Jump to another node

0:0 - Someone's going to pay for this.
uid: 1222f99d-eb20-79b4-ae0d-7e24231831a7
Animation: [Arka] idles with her Xbow. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_LOOP
Node context: Angrier and angrier. Arka stands up
> Anyone in particular?
> Yes. Good. Go forth in hate.
> Keep quiet. Try not to encourage bloodshed, for once. Stand aside.

0:0 - Do not embarrass yourself. He is gone.
uid: 1485e33d-20d0-4450-2aa9-ddddcbda431f
- 0 Set flag(s) to (Local):
   true - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpoke - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpokedescription
> null

0:0 - He is gone - returned into the cycle. We can only wish him peace in the next life.
uid: 1ec001c0-bf83-80b5-d29d-f35d617af160
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Peace? No. The time for peace is over.

0:0 - Leave.
uid: 22f74f43-0cc2-55b8-c089-09a661d7c53d
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_LeftToGrief - DEN_CapturedGoblin_Event_LeftToGriefdescription
=== END NODE ===

0:0 - The gods have taken him. All you can do is pray.
uid: 237ad089-0059-e671-a47d-77f28e1a9c60
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedPrayer - DEN_CapturedGoblin_OfferedPrayerdescription
> No. We've prayed enough. We've lost enough.

0:0 - Now? You wanna talk now?
uid: 28bf47cc-423f-9bda-36f2-6d6059f5899b
- 0 Check flag(s) (Global):
   false - DEN_RaidingParty_Quest_GoblinRaidOver - Flag set when fight with goblins is over.
=== END NODE ===

null
uid: 2a96d39f-78a5-e698-61d8-4b19162c6ebb
Jump to another node

null
uid: 2f24f048-3d4a-6fe5-1882-7546427ad1dd
Animation: [Arka] strides away holding her drawn Xbow. Use TIF_F_Rig_SCENE_DEN_Arka_StrideAway_WithXbow
Cinematic: SCRIPTING: |She storms back towards the Grove, holding her crossbow.|
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival
=== END NODE ===

null
uid: 3c2cadb0-17ab-7736-dffc-04492251f17b
Jump to another node

0:0 - End every one of those goblins - make them suffer to avenge your fallen friend.
uid: 3dc746a2-66f4-fde3-3ea8-62b102b272ee
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription
> They'll slaughter us if we leave. There's nothing we can do.

null
uid: 413b1493-1b59-bf88-ecfb-bca478676626
Jump to another node

0:0 - You idiot. Don't you do this to me!
uid: 4653f642-7ff3-35c8-2200-f71ce652547b
Cinematic: Mourning over a dead brother on the ground.
Node context: Mourning over a dead brother
> Someone help me! Kanon's dying!

0:0 - Don't lash out. Try to be comforting.
1:0 - Place your hand on her shoulder.
uid: 46a672a1-b7c1-408a-01a4-fcbd9f1c083d
Cinematic: Attemps to put hand on shoulder
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedComfort - DEN_CapturedGoblin_OfferedComfortdescription
> No. I don't want your godsdamned comfort. I want blood.

0:0 - A goblin we captured yesterday. I'm going to kill it.
uid: 49c0c32a-6417-425b-6d61-8391bf7438ec
Node context: Fiercely
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival
=== END NODE ===

0:0 - Keep quiet. Try not to encourage bloodshed, for once.
1:0 - Stand aside.
uid: 4b589094-cdfe-717d-24a7-ef7da648cc18
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - No, no, no.
uid: 4f399fd3-ed63-77bb-3d6d-5857234265f2
Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP)
Cinematic: CUSTOM SCENE VIEWER: [Around corpse.] Arka kneels by corpse
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription
> It's... it's too late. Look at him.
> You idiot. Don't you do this to me!

null
uid: 5125bc85-73cf-6145-8a06-30e5b06664b6
Jump to another node

0:0 - How can you look at his body and speak to me of peace?
uid: 537bf1f9-2e1c-8af0-65ac-a1c952d296f9
> null

null
uid: 5eb888b2-5598-cb9b-15a6-21fe12ac1300
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> It's too late. He's gone.

0:0 - It's... it's too late. Look at him.
uid: 602d5539-b20e-fa14-f0d7-e0b81e8046c7
Node context: "Confront the truth"
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> null

null
uid: 65a9fec5-5718-3063-22bd-1b9535f91c3f
Jump to another node

0:0 - Yes. Good. Go forth in hate.
uid: 68c041ee-e0f7-3cd7-2745-2a0693573ec8
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 6c10b144-f4c2-3e06-bfcd-9e4355ba6c68
Animation: [Arka] draws her Xbow in grief and rage. She's focused on getting revenge. Use TIF_F_Rig_SCENE_DEN_Arka_AggressiveXbow_IN
Cinematic: Her grief turns to fury. She rises, holding her crossbow.|
> Someone's going to pay for this.

0:0 - He is gone - returned into the cycle. We can only wish him peace in the next life.
uid: 6f2c86c7-177a-9bf5-b63c-fc4689312528
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> How can you look at his body and speak to me of peace?

0:0 - Someone help me! Kanon's dying!
uid: 6f8e7b32-95f3-113c-ff57-0fdf880e384c
Node context: Looking around desperately
> Kanon, Memnos, and soon you, too! Kanon is dead. And so is Memnos.
> Your friends are both dead. Will you be bold and kill? Will they be avenged? Your friends are dead - both of them. They need to be avenged.

> Don't lash out. Try to be comforting. Place your hand on her shoulder.
> The gods have taken him. All you can do is pray.
> He is gone - returned into the cycle. We can only wish him peace in the next life.
> Memnos is gone, too. Don't weep - they died well. Heroically.
> Leave.

0:0 - It's too late. He's gone.
uid: 73692105-2d87-296e-6270-a41efdee53cd
Cinematic: Looking down at the corpse on the ground.
Node context: Trying to get her to confront the truth,.
- 0 Check flag(s) (Local):
   false - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpoke - 12b917b2-1d8e-6ad3-a607-fc77072cb909_LaezelSpokedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> No!

0:0 - I'll say a blessing to guide his soul.
uid: 73b6d09c-c57f-9fc4-6a1b-57e39b7813c1
- 0 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedPrayer - DEN_CapturedGoblin_OfferedPrayerdescription
> We'd like that.

null
uid: 7820909a-4f15-a4d2-e1a1-06c2184e4627
Cinematic: |*She looked around the battlefield, moaning at the sight of dead bodies elsewhere, then back to Kanon.*|
> null

0:0 - They're slaughtering us now!
uid: 7c7abb2d-d412-38ee-b5b8-36dd34a1c456
Cinematic: Arka is kneeling
Node context: Answering "They'll slaughter us if we leave."
> Someone's going to pay for this.

0:0 - Someone's going to pay for this.
uid: 7d2c8c61-8d2a-d063-7020-c943be1153aa
Animation: [Arka] stands up with purpose. Use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate_OUT
Cinematic: Arka stands up. Camera change
Node context: Angry satisfaction
> Arka, no, wait! What are you doing?

0:0 - You're... right. There's no point.
uid: 812a3d9b-2a30-37ed-b3ee-3d39fd4b1da2
> Someone's going to pay for this.

0:0 - Arka, no, wait! What are you doing?
uid: 825665ba-8bc7-0b12-3669-ae07361d25c3
Animation: [Arka] strides away to kill the goblin. Use TIF_F_Rig_SCENE_DEN_Arka_StrideAway
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_InTransit - Griefling is moving from the gate to the captured goblin. Cleared on arrival
=== END NODE ===

0:0 - Peace? No. The time for peace is over.
uid: 8a622122-e5b6-36f8-5c01-b8cf27b7a86c
Node context: sharp, simmering fury
> null

0:0 - Don't be sorry - fetch some help!
uid: 8d55b179-5a5f-0c16-20c0-e6a365f6cf2b
> null
> null

0:0 - Memnos is gone, too. Don't weep - they died well. Heroically.
uid: 8fd4063e-4b7d-32a0-ff68-67e5058fcafe
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedVisionOfGlory - DEN_CapturedGoblin_OfferedVisionOfGlorydescription
> null

0:0 - No, we wouldn't. It's pointless.
uid: 913870e7-d883-ee04-f241-17af394a3ebb
Cinematic: Arka is kneeling
Node context: rising anger
> Someone's going to pay for this.

0:0 - No. We've prayed enough. We've lost enough.
uid: 9868e57a-bc13-a2be-6680-80cae5928079
Node context: sharply, getting angrier.
> null

0:0 - W-what?
uid: 9a0e8b4b-58ca-01d3-0680-0761ffb1aaac
Node context: Faltering over the word - didn't know someone was dead.
> null

0:0 - I'm sorry, Arka.
uid: a8e29214-7550-70b8-0099-354f99383708
Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP)
Cinematic: Arka kneels by corpse
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_FriendStarted - DEN_CapturedGoblin_Event_FriendStarteddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> null
> Don't be sorry - fetch some help!

0:0 - *You shiver at the thought of a radiant future. Goblin and tiefling may reap slaughter upon one another until none remain, if you guide them true.*
uid: ac7f4ca1-d357-ad33-be7c-0f538f2c6f03
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> End every one of those goblins - make them suffer to avenge your fallen friend.
> You need to avenge this - spill some goblin blood.
> I'm sorry. It happened so fast.
> He's dead. Stop wasting your time.
> I'll say a blessing to guide his soul.
> He is gone - returned into the cycle. We can only wish him peace in the next life.
> null

0:0 - You need to avenge this - spill some goblin blood.
uid: af6c10a2-b90d-a270-e405-7f2d0d0a18d0
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription
> They'll slaughter us if we leave. There's nothing we can do.

0:0 - He's not breathing. Go find a healer!
uid: afcb6dcd-6387-4506-30a0-6df195c6b4ef
Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP)
Cinematic: CUSTOM SCENE VIEWER: [Around corpse.] Arka kneels by corpse
Node context: Desperately
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription
> null

null
uid: b244d4ed-35c1-5e48-dc86-6cdbe609ce1b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Do not embarrass yourself. He is gone.

0:0 - Anyone in particular?
uid: b323aee2-309a-3eba-9526-878235e54657
> A goblin we captured yesterday. I'm going to kill it.

0:0 - We'd like that.
uid: b60760b0-0e68-2d52-1de4-a9c56d80b090
Node context: Gently, talking to a mourning friend.
> No, we wouldn't. It's pointless.

0:0 - I'm sorry. It happened so fast.
uid: bc9433af-6df7-298e-e4d5-a8bd1c35af34
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedApology - DEN_CapturedGoblin_OfferedApologydescription
> Someone's going to pay for this.

null
uid: c0992f4a-e836-c1d5-297f-d62b1b2a4a4f
Jump to another node

null
uid: cf40c91e-6df0-51d1-a24e-9a3178e20df9
Jump to another node

0:0 - Your friends are both dead. Will you be bold and kill? Will they be avenged?
1:0 - Your friends are dead - both of them. They need to be avenged.

uid: d3200951-c7fb-2cee-9801-7fed86395df7
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedRevenge - DEN_CapturedGoblin_OfferedRevengedescription
> Yes, they will.

0:0 - Memnos? Where are you? He's not... he's not breathing!
uid: dfbb1373-ec6d-330c-c310-2618ace866cb
Animation: *DUPE* [Arka] kneels by a dead Kanon. Can use TIF_F_Rig_SCENE_DEN_Arka_KneelDesperate (IN, LOOP)
Cinematic: CUSTOM SCENE VIEWER: [Around corpse.] Looking around desperately. Arka kneels by corpse
Node context: Looking around
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_FriendPermaDefeated - Memnos (S_DEN_GrieflingFriend) is PermaDefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_GuardsHasMet - DEN_CapturedGoblin_GuardsHasMetdescription
> You idiot. Don't you do this to me!

0:0 - No!
uid: ea686c2c-af74-98f9-067f-3cef886ff747
Cinematic: To Memnos, then to her brother on the ground.
Node context: Slowly, agonised.
> *You shiver at the thought of a radiant future. Goblin and tiefling may reap slaughter upon one another until none remain, if you guide them true.*

0:0 - Kanon, Memnos, and soon you, too!
1:0 - Kanon is dead. And so is Memnos.
uid: f0bb05f3-c2d2-9614-9f29-c2491b24074c
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedBluntTruth - DEN_CapturedGoblin_OfferedBluntTruthdescription
> W-what?

0:0 - They'll slaughter us if we leave. There's nothing we can do.
uid: f94b4846-209a-3364-2a7e-664e5a847900
> They're slaughtering us now!

0:0 - No. I don't want your godsdamned comfort. I want blood.
uid: faf7570e-fea7-d419-51c4-b41e38ec8e3e
Animation: Player tries to put his hand on Arka's shoulder.
Cinematic: Interaction between the Player and Arka
> null

0:0 - He's dead. Stop wasting your time.
uid: fcc101fe-d582-ab7f-24b1-c4375bd2003a
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_OfferedBluntTruth - DEN_CapturedGoblin_OfferedBluntTruthdescription
> You're... right. There's no point.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_GuardsIdle.lsj
Synopsis:
Arka and Memnos are idle in the druid grove after going to confront the captive goblin Sazza. The goblin may or may not have been killed in this prior scene. Arka remains bitter over the recent death of their friend, Kagha, while Memnos, if present, tries to shake her out of it.

0:0 - Soon.
uid: 15107528-1407-e4f2-7090-175b8039a1ba
Node context: Pragmatic yet consoling
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardsLeft - Griefling and friend left DEN
=== END NODE ===

0:0 - Having fun with your new goblin friend? Bet you aren't.
uid: 25a87dc4-8543-01ef-780f-687158adbe60
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription
=== END NODE ===

null
uid: 2a6f7273-14f9-ec8d-9ece-41a34810b815
Jump to another node

null
uid: 2c38ceb3-a3f6-7b8c-0555-2942b6e2eb93
- 0 Check flag(s) (Dialog):
   false - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> null

0:0 - It's fine, Memnos.
uid: 34bc727c-6b9d-a478-95b9-33ff5b025aa4
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
> null

0:0 - Please, leave us be. This isn't a good time -
uid: 356be64c-e313-49b8-e079-66d5172419d9
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_Event_FriendStarted - DEN_CapturedGoblin_Event_FriendStarteddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> null
> It's fine, Memnos.
> null
> null
> null
> null

0:0 - Fighting chance? That's more than Kanon got.
uid: 53130421-7b03-3011-fd84-8b506e9de8b5
Node context: Blood rising
=== END NODE ===

null
uid: 53b492dd-70d4-b8b5-3559-513ca7edb30f
Jump to another node

null
uid: 559c70a6-9b8e-c7aa-95c2-a816c491c6d3
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
> null

0:0 - First Kanon, now Memnos...
uid: 58e357db-7c9d-d0b0-0d02-86a87b12ec2c
Node context: Mourning
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_FriendPermaDefeated - Memnos (S_DEN_GrieflingFriend) is PermaDefeated
> I should've died with them.

0:0 - Bit of a fish in a barrel there. You could have given her a fighting chance.
uid: 5c5f26dd-5154-cda9-29a4-c53925a22329
- 0 Check flag(s) (Local):
   false - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChance - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChancedescription
- 0 Set flag(s) to (Local):
   true - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChance - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_FightingChancedescription
> Fighting chance? That's more than Kanon got.

0:0 - Never mind, don't tell me. I want to picture it for myself.
uid: 5e4c3c5b-33b3-4b8b-788f-091ec2c06cba
=== END NODE ===

0:0 - It was a nice shot, if nothing else.
uid: 63137044-4e6d-4835-78c6-212c9c95b741
- 0 Check flag(s) (Local):
   false - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShot - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShotdescription
- 0 Set flag(s) to (Local):
   true - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShot - 04fcd442-1f28-c7f8-e8e3-bcd8cc7620f9_NiceShotdescription
> It was wrong.
> This is my first kill.

0:0 - Let's hit the road, Memnos. I'm sick of this place.
uid: 758e7ee2-aef0-8b19-7fce-0882e2175986
Node context: Bad memories in this plac
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Soon.

0:0 - It won't be my last.
uid: 7d59e1c7-3f29-2b2b-d833-ff67c0ffbae6
Animation: Arka bows ironically
Node context: Resolve
=== END NODE ===

0:0 - It was wrong.
uid: 82a1e488-ff89-3be7-f60a-f790750ac819
Node context: 'Don't encourage this'
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_CapturedGoblin_FriendHasMet - DEN_CapturedGoblin_FriendHasMetdescription
> It was justice. Or the start of it.

0:0 - I've had some time to think since we last talked. Can't say I'm enjoying it much.
uid: 8d34afab-9d04-a0ea-6bf8-c473ea7bfda6
Node context: Attempt at wry humor. Recovering from grief.
- 0 Check flag(s) (Dialog):
   true - DEN_CapturedGoblin_PCGotPostRescueFollowUp - DEN_CapturedGoblin_PCGotPostRescueFollowUpdescription
- 1 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
=== END NODE ===

null
uid: 945851f2-5c32-abbb-c4ba-a89a316e0b1a
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUp - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUpdescription
   true - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecution - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecutiondescription
> null

0:0 - I need some time alone. Please.
uid: a69ce0fe-ed26-827e-a951-33836d6d4405
Node context: Still processing the loss of her friend and her attempt at revenge
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_PlayerRescuedGoblin - DEN_CapturedGoblin_State_PlayerRescuedGoblindescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardsLeft - Griefling and friend left DEN
=== END NODE ===

0:0 - I should've died with them.
uid: a81c5d51-b5c1-bbc5-89b3-4421f655ec01
Node context: Mourning
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GuardsLeft - Griefling and friend left DEN
=== END NODE ===

null
uid: aa377cce-8c11-5dcd-f746-c5798d30c1aa
Jump to another node

0:0 - It was justice. Or the start of it.
uid: cfe2a097-5944-43e3-d62a-3718a7613a87
Animation: Arka bows ironically
Node context: Resolve
=== END NODE ===

null
uid: ddf5c659-9c9d-3d3f-8be0-eb4612cd1210
Jump to another node

0:0 - Leave.
uid: df94398f-cf0a-d095-880e-6274dc8f7539
=== END NODE ===

0:0 - This is my first kill.
uid: e91d3c12-ab06-439f-136b-2aaabac0948d
Node context: Processing the fact. In the next line, she'll be resolved to kill more goblins
> It won't be my last.

0:0 - That goblin won't be the last.
uid: eaa3bc5f-cc02-980f-3bff-42163c7b501e
Node context: Resolute
- 0 Check flag(s) (Global):
   false - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUp - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUpdescription
   true - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecution - DEN_CapturedGoblin_State_PlayerWatchedGoblinExecutiondescription
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUp - DEN_CapturedGoblin_State_PlayerDidExecutionFollowUpdescription
> It was a nice shot, if nothing else.
> Bit of a fish in a barrel there. You could have given her a fighting chance.
> Leave.

null
uid: ed5d46ca-5441-12f7-7f73-78a214f42d3a
Jump to another node

0:0 - Heard you killed the goblin king. Did he suffer?
uid: f6e9b619-dafc-2545-ba4e-b404402dc3ea
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
> Never mind, don't tell me. I want to picture it for myself.

null
uid: fc488262-24c0-7738-4477-a27632bdd55d
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_Transit.lsj
Synopsis:
The grieving tiefling pair moves to Sazza. Arka is set on killing Sazza as indirect revenge for the death of Kanon, who was slain by goblins.

0:0 - Get out of my way.
uid: bb253831-7e7a-488d-9a23-c7bae83680c2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_CGB_Apprentice.lsj
Synopsis:
The player is locked in Nettie's lab and has done something to annoy her (ie. Stolen, damaged, or moved something she owned, or been caught trying to pick her pocket.) Nettie has poisoned the player, and is wary of you finding the antidote while looking around.

null
uid: 0c83d891-5564-c3e9-9324-3503d55f0bf6
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - I tried to make this easy on you and give you some time. But if you won't stop, I'll have to stop you.
uid: 1c82c10b-e313-afbd-003d-7526cff5eb43
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Fine. If you won't stop trying to help her, I'll have to stop you both.
uid: 4bb5f121-b2ed-23fe-2ce2-55cfce9ac68b
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

null
uid: 4fe1fe35-193d-7a93-3aba-e8cd5cdb0191
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Then help me. Give me a chance to beat this.
uid: 5db2a053-7d89-c54c-70a6-2ba626bc622d
> I can't. I can't let you endanger this camp.

0:0 - Leave.
uid: 65eda23f-b851-3402-2337-e55e8d2aaaff
=== END NODE ===

0:0 - I can't. I can't let you endanger this camp.
uid: 6c0559ac-c3ea-aea2-4717-ed425e5d181b
> Please, just sit down. Make your prayers. Let things take their course.

0:0 - Stop it! You're not going to find the antidote.
uid: 7110e109-849c-d98c-b667-21c90077aee4
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile.
> Then help me. Give me a chance to beat this.
> Attack her.
> Leave.

0:0 - Stop it! I know you want to help her, but I can't let you find the antidote.
uid: 8abdf818-8bbc-873b-7b58-59431c4d298d
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile.
> Attack her.
> Leave.

null
uid: 8c830d4e-1c85-b281-9e1e-433767539f3a
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription
- 1 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Attack her.
uid: 9bae6df2-583c-f278-d854-90abe5044734
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Stop it! I know you want to help them, but I can't let you find the antidote.
uid: a22030fc-7258-6e03-1566-4194e87eb7e7
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog
   false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile.
> Attack her.
> Leave.

0:0 - Fine. If you won't stop trying to help them, I'll have to stop you both.
uid: a9ed6d13-67e3-4b97-ab4e-5b6fa438fef3
- 0 Check flag(s) (Object):
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   true - DEN_Apprentice_State_HasGenderNeutralTadpoled - Player who revealed their secret to Nettie is gender neutral. Set on Nettie so it can be used in dialog
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Stop it! I know you want to help him, but I can't let you find the antidote.
uid: afde9778-1d81-b519-f02d-080cc641ceea
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
   false - DEN_Apprentice_Event_MessedAroundTooMuch - Triggered too many (small) crimes while being locked up with Nettie, she goes hostile.
> Attack her.
> Leave.

0:0 - Please, just sit down. Make your prayers. Let things take their course.
uid: b8939633-5881-cdb3-a1f9-eca4447f0a51
=== END NODE ===

null
uid: dddaab5d-63b9-a821-cdd1-866654645569
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Event_AntidoteStolenAfterPoisoned - DEN_Apprentice_Event_AntidoteStolenAfterPoisoneddescription
- 1 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===

0:0 - Fine. If you won't stop trying to help him, I'll have to stop you both.
uid: ede04f18-f06e-6080-b882-ea6b8ceecc7a
- 0 Check flag(s) (Object):
   true - DEN_Apprentice_State_HasMaleTadpoled - Player who revealed their secret to Nettie is male. Set on Nettie so it can be used in dialog
   false - DEN_Apprentice_Event_RevealedTadpole - This player told Nettie about their tadpole.
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Event_NettieTurnsHostile - Set when Nettie turns hostile in the tadpole scene (the tadpoled player attacks her, or she attacks)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Apprentice.lsj
Synopsis:
Nettie and the other druids are forced to drive out the tieflings by force. ADs cover the attack, moving to attack position, and ADs while Nettie's waiting to strike. Nettie doesn't want to kill anyone, and hopes the tieflings will leave until the very end, but will fight if she needs to.

0:0 - Drive them out!
uid: 194e85ee-bdba-3a20-8d75-65af87b03e04
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 0 Set flag(s) to (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
=== END NODE ===

0:0 - Push them back!
uid: 3771237e-92b0-d31b-38c8-057500d7abb2
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 0 Set flag(s) to (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
=== END NODE ===

0:0 - Leave! It's not too late.
uid: 4b0e73a3-41dd-0f68-2fae-6eb251108753
- 0 Check flag(s) (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
=== END NODE ===

0:0 - We'll protect the grove, no matter the cost.
uid: 510213c8-5b92-68d0-3005-5799808260cb
- 0 Check flag(s) (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
=== END NODE ===

0:0 - So. It's come to this.
uid: ad691b25-e307-f19f-ef21-0cf47aae941d
- 0 Check flag(s) (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
=== END NODE ===

0:0 - With me! Forward!
uid: b184dd6e-ae17-0afb-3002-a0be2e47528e
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 0 Set flag(s) to (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
=== END NODE ===

0:0 - Silvanus protect us.
uid: d3fd2ee7-1ab7-990a-7ce7-8a6922e61f2c
- 0 Check flag(s) (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
=== END NODE ===

0:0 - Don't make us kill you.
uid: d7bf14bb-7a18-6ed6-0afa-cecfbe26f0a1
- 0 Check flag(s) (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_b - 461152ff-16c3-2617-f8af-7ddb5681820b_bdescription
=== END NODE ===

0:0 - Master Halsin forgive us.
uid: e7638550-1ca0-7857-708e-2c628941e8e9
- 0 Check flag(s) (Local):
   false - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 461152ff-16c3-2617-f8af-7ddb5681820b_a - 461152ff-16c3-2617-f8af-7ddb5681820b_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_BardAndKidAfterAttack.lsj
Synopsis:
Tone: People trying to act somewhast normal under grave circumstances. Intreactions are intoned with gravity. The Bard is inside the kid hideout with the rest of the kids, supposedly keeping an eye on them as they are not to go outside the hideout anymore with the incoming goblin attack. Zaki is trying to act older and not scared and Alfira is playing along with it.

0:0 - We're not scared. We can handle ourselves.
uid: 43caedc1-410f-65ff-819f-d60c37253dd3
Node context: Trying to act older than you are.
- 0 Check flag(s) (Local):
   true - f108995b-14f4-7823-d218-790177a93da8_B - f108995b-14f4-7823-d218-790177a93da8_Bdescription
- 0 Set flag(s) to (Local):
   true - f108995b-14f4-7823-d218-790177a93da8_C - f108995b-14f4-7823-d218-790177a93da8_Cdescription
> I know. Perhaps you can give me some pointers?

0:0 - Yeah, all right.
uid: 534f487c-4670-0024-a86f-637d77970aa1
Node context: A little petulant sounding but you actually really wanted a story
=== END NODE ===

0:0 - Why did Mol let you in, anyway?
uid: 6ed65281-45cd-f23f-c9c5-8f8c731b0953
- 0 Check flag(s) (Local):
   true - f108995b-14f4-7823-d218-790177a93da8_C - f108995b-14f4-7823-d218-790177a93da8_Cdescription
- 0 Set flag(s) to (Local):
   false - f108995b-14f4-7823-d218-790177a93da8_A - f108995b-14f4-7823-d218-790177a93da8_Adescription
   false - f108995b-14f4-7823-d218-790177a93da8_C - f108995b-14f4-7823-d218-790177a93da8_Cdescription
   false - f108995b-14f4-7823-d218-790177a93da8_B - f108995b-14f4-7823-d218-790177a93da8_Bdescription
> Even your boss can't resist a good story.

0:0 - Not yet, I'm afraid. Just a bit longer, all right?
uid: b8b35654-4180-9b5e-346f-ea973e1167f9
Node context: a little somber but you're trying to reassure the kid
=== END NODE ===

0:0 - Just until it's safe to go out. Don't worry. How about a story in the meantime?
uid: d1eb0e00-5ad5-8c23-3f48-26d980ac4d7b
Node context: Smiling and relaxed - trying to be friendly
> Yeah, all right.

0:0 - Can we leave yet?
uid: dcbc84f7-5892-a854-7aa6-e3a3f99a5bbd
- 0 Set flag(s) to (Local):
   true - f108995b-14f4-7823-d218-790177a93da8_A - f108995b-14f4-7823-d218-790177a93da8_Adescription
> Not yet, I'm afraid. Just a bit longer, all right?

0:0 - How long will you be down here, anyway?
uid: e8a2d616-67ff-6f8b-620c-ab5866cdf302
- 0 Check flag(s) (Local):
   true - f108995b-14f4-7823-d218-790177a93da8_A - f108995b-14f4-7823-d218-790177a93da8_Adescription
- 0 Set flag(s) to (Local):
   true - f108995b-14f4-7823-d218-790177a93da8_B - f108995b-14f4-7823-d218-790177a93da8_Bdescription
> Just until it's safe to go out. Don't worry. How about a story in the meantime?

0:0 - I know. Perhaps you can give me some pointers?
uid: f43d4879-94d0-2172-58f6-caf144c5cf1f
Node context: Smiling and relaxed - trying to be friendly
=== END NODE ===

0:0 - Even your boss can't resist a good story.
uid: f6ddc647-295b-d743-a456-aa70d908cd69
Node context: Smiling and relaxed - trying to be friendly
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ChefAndSonAfterAttack.lsj
Synopsis:
Okta is preparing meals for the road and Ikaron is snooping around the hag's corner, against his mother's pleas.

0:0 - Come on. You can't tell me you're not curious.
uid: 49b4400f-6f0b-eb05-5758-2465ae5af8ed
=== END NODE ===

0:0 - Eerie little black rock. Wonder what it does?
uid: 5aabeea5-69ed-b8a0-0630-992b9897e72c
- 0 Check flag(s) (Local):
   true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_A - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Adescription
- 0 Set flag(s) to (Local):
   true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_B - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Bdescription
> Probably rots your fingers off. Leave it be!

0:0 - Anything of value?
uid: 67da894e-3f96-322e-38f8-9f8fafde2b49
- 0 Check flag(s) (Local):
   true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_C - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Cdescription
- 0 Set flag(s) to (Local):
   false - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_C - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Cdescription
   false - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_B - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Bdescription
   false - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_A - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Adescription
> No... it's all junk.

0:0 - No... it's all junk.
uid: 6e744995-50c5-9f78-3447-7539051a6c41
=== END NODE ===

0:0 - Probably rots your fingers off. Leave it be!
uid: a384059c-083b-722b-f3ab-8ca04c50733a
=== END NODE ===

0:0 - Do I have to drag you out of there by the horns?
uid: b5f399af-a167-4bfc-13a0-b56cc4b684d3
- 0 Check flag(s) (Local):
   true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_B - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Bdescription
- 0 Set flag(s) to (Local):
   true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_C - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Cdescription
> I'm just curious! Her knick-knacks could be worth something.

0:0 - I'm just curious! Her knick-knacks could be worth something.
uid: c9426f3f-b04d-ad74-4098-36f3ff8c1c26
=== END NODE ===

0:0 - Son, stay out of that old woman's things.
uid: f11bff29-c2c0-0637-3a3e-fcb7bcf1a3aa
- 0 Set flag(s) to (Local):
   true - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_A - bde7a4f1-933f-f6ce-4a3e-4b1f29f83704_Adescription
> Come on. You can't tell me you're not curious.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_DruidGuard1.lsj
Synopsis:
Jeorna, a druid, shouts orders and battle cries after she and her fellow druids turn on the tielfings. Fanatical and aggressive.

0:0 - Hurry, the grove needs us!
uid: 24069e4e-3060-a6e9-64a5-170979029b04
Node context: Moving to attack - combat imminent
- 0 Check flag(s) (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
=== END NODE ===

0:0 - Purge the outsiders! Take back our grove!
uid: 297d5be3-ed1d-108f-a7b0-8a27ee9b6b02
Node context: Rallying cry just before combat
- 0 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
=== END NODE ===

0:0 - Kagha wills it! Silvanus wills it!
uid: 2fc9154d-d68e-e7e9-9bf1-1eeb179a6ea0
Node context: A battle cry
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
=== END NODE ===

0:0 - For the grove!
uid: 4d61ae56-157e-b11f-ac3d-5668b7958c8e
Node context: A battle cry
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
=== END NODE ===

0:0 - No mercy - they had their chance!
uid: 56bed069-06b2-5a91-1d3d-6c297a499a7a
Node context: Rallying cry just before combat
- 0 Check flag(s) (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
=== END NODE ===

0:0 - Keep going - find the outsiders!
uid: 8217f007-4762-f551-4a77-e8ebd022414f
Node context: Moving to attack - combat imminent
- 0 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
=== END NODE ===

0:0 - Keep moving - clear every corner!
uid: 8de18765-c8ae-451c-5793-93b4ef3fca3d
Node context: Moving to attack - combat imminent
- 0 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
=== END NODE ===

0:0 - Spare no one - cleanse the grove!
uid: dc6055e0-c725-6adf-0e72-b1a21988d342
Node context: A battle cry
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
=== END NODE ===

0:0 - You should have left when you had the chance!
uid: e307148f-3627-a59f-b59d-58ba539989b2
Node context: Rallying cry just before combat
- 0 Check flag(s) (Local):
   false - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_a - 47511dbb-8940-d871-bc7f-3238ecbf05da_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 47511dbb-8940-d871-bc7f-3238ecbf05da_b - 47511dbb-8940-d871-bc7f-3238ecbf05da_bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_DruidLeader.lsj
Synopsis:
Kagha shouts her ADs during the attack phase.

0:0 - Cut away the blight!
uid: 2a211d6f-7694-80c6-8350-f519f1fdb304
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
- 0 Set flag(s) to (Local):
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
=== END NODE ===

0:0 - You've awakened the viper!
uid: 41a89c4d-de68-0048-c0f9-088714022d98
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
- 0 Set flag(s) to (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
=== END NODE ===

0:0 - I am the will of Silvanus!
uid: 4d9b3da5-0d06-3bd6-9f6a-51e2e6e594fb
- 0 Check flag(s) (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
=== END NODE ===

0:0 - Show no mercy!
uid: 567d7ae5-892c-6470-7497-93a470ed86f6
- 0 Check flag(s) (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
=== END NODE ===

0:0 - Let them come.
uid: 64d1bb24-bcb7-88ab-5668-a83fecff0a00
- 0 Check flag(s) (Local):
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
=== END NODE ===

0:0 - On the move.
uid: 77e7c022-e1d0-5a59-f0d8-c7c87be05f5f
- 0 Check flag(s) (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
=== END NODE ===

0:0 - The serpent strikes!
uid: 91b92204-3c4b-72be-df5f-c3e077e9e4e6
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
- 0 Set flag(s) to (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
=== END NODE ===

0:0 - Forward. This is not over.
uid: c216acfb-dc30-c952-f336-1819ea6a90e0
- 0 Check flag(s) (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_b - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_bdescription
=== END NODE ===

0:0 - None escape these fangs.
uid: fbe08286-2b3f-50ec-6456-6ec2c7bcd240
- 0 Check flag(s) (Local):
   false - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_a - 6cfd7bc0-2ce6-79a6-6655-6235a8aeb30d_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_DruidOpposed.lsj
Synopsis:
Rath is defending the tieflings as Sagha and the other druids attempt to drive them out.

0:0 - Silvanus forgive me for what I must do.
uid: 2595ae7e-71d3-7b76-f898-30a8bd695c12
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
- 0 Set flag(s) to (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
=== END NODE ===

0:0 - I'll defend the tieflings! Stop Kagha!
uid: 3fe8340e-7a7c-ad6d-8e5c-5ad3eed4176d
- 0 Check flag(s) (Local):
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
=== END NODE ===

0:0 - So much senseless blood...
uid: 48ffa334-0fb8-41e2-abca-94799420bbb4
- 0 Check flag(s) (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
=== END NODE ===

0:0 - *Snarl*
uid: 6fe3f591-9e4a-17d9-4c63-23efd4a524fd
Node context: A wolf's snarl (SFX).
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
- 0 Set flag(s) to (Local):
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
=== END NODE ===

0:0 - How has it come to this?
uid: a2ff34df-4f4a-64f4-766e-70cd47d3bc2e
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
- 0 Set flag(s) to (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
=== END NODE ===

0:0 - Stand down! Kagha has misled you!
uid: b43142af-2ad9-e257-2807-530077667cb5
- 0 Check flag(s) (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
=== END NODE ===

0:0 - End this before it's too late!
uid: d2692c6f-c61d-49a2-ed36-1ea0883f5211
- 0 Check flag(s) (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
=== END NODE ===

0:0 - They won't get past me. *Growl*
uid: e06fb42a-9816-998e-b041-7172b460b5fb
Node context: Growling like a wolf at the end of this line (may also be SFX).
- 0 Check flag(s) (Local):
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
=== END NODE ===

0:0 - We are brothers and sisters! Stay your hand!
uid: f1e86150-ba7b-6b4e-dad1-2e07e2af67f9
- 0 Check flag(s) (Local):
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   true - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_a - df19f2a1-bccb-04b4-78c5-cefe78eab1df_adescription
   false - df19f2a1-bccb-04b4-78c5-cefe78eab1df_b - df19f2a1-bccb-04b4-78c5-cefe78eab1df_bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_FleeAfter.lsj
Synopsis:
AD when Zorru flees attack on grove. He's fearful and running for his life.

0:0 - Vicious gith. Murderous druids. I've had enough!
uid: fdb34038-6f4c-ec86-71bf-98e34ad5f0df
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_FoodTrader.lsj
Synopsis:
Okta is hidden with the other tieflings. She is determined to sacrifice herself to save the others if needs be. The druid attack is on going.

0:0 - Hush. They're coming.
uid: 2cd3b57e-43fb-366d-c1cd-b8c867751a37
- 0 Check flag(s) (Local):
   true - 14fb3989-4f70-025d-945e-a8287aa1508b_b - 14fb3989-4f70-025d-945e-a8287aa1508b_bdescription
   true - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription
- 0 Set flag(s) to (Local):
   false - 14fb3989-4f70-025d-945e-a8287aa1508b_b - 14fb3989-4f70-025d-945e-a8287aa1508b_bdescription
   false - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription
=== END NODE ===

0:0 - Don't just bloody stand there - find cover!
uid: 6f7b3819-f1a0-e8c2-2f72-c10bc5ff501e
Node context: Yelling over her shoulder at the other tieflings to hide.
- 0 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
=== END NODE ===

0:0 - Get ready to run.
uid: 790dd3f4-6de3-abab-1176-de65307fbd74
- 0 Check flag(s) (Local):
   false - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription
- 0 Set flag(s) to (Local):
   true - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription
=== END NODE ===

0:0 - I'll rush 'em if they break through.
uid: 9ac6cf33-a1c1-71d8-0dbe-37cde0a34fcc
- 0 Check flag(s) (Local):
   false - 14fb3989-4f70-025d-945e-a8287aa1508b_b - 14fb3989-4f70-025d-945e-a8287aa1508b_bdescription
   true - 14fb3989-4f70-025d-945e-a8287aa1508b_a - 14fb3989-4f70-025d-945e-a8287aa1508b_adescription
- 0 Set flag(s) to (Local):
   true - 14fb3989-4f70-025d-945e-a8287aa1508b_b - 14fb3989-4f70-025d-945e-a8287aa1508b_bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_HideoutLeader.lsj
Synopsis:
Two scared young tieflings: Mol protects Zavi during the druid attack

0:0 - No, Zaki. It'll be over soon.
uid: 01a4d193-c689-96fd-263a-ad65a1f199b8
=== END NODE ===

0:0 - Let's run for it.
uid: 0dbcb9ff-cfc5-d2a3-ecd9-6f853b99ab1a
Node context: quiet, terrified, they're hiding from an attack
- 0 Check flag(s) (Local):
   true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription
   true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription
- 0 Set flag(s) to (Local):
   false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription
   false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription
> No, Zaki. It'll be over soon.

0:0 - I'm scared, Mol.
uid: 50afecd2-eecb-cdb7-c669-e37e2548eb54
Node context: quiet, terrified, they're hiding from an attack
- 0 Check flag(s) (Local):
   false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription
- 0 Set flag(s) to (Local):
   true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription
> I've always protected you, haven't I?

0:0 - I've always protected you, haven't I?
uid: bc8827fd-e417-e213-ddf0-f74f606e8738
Node context: trying to sound brave, but scared
=== END NODE ===

0:0 - I will.
uid: bdbaaa58-c0ef-3d0e-3ec3-104619142a96
Node context: quiet, terrified, they're hiding from an attack
=== END NODE ===

0:0 - Stay with me. Whatever happens.
uid: db92088a-e202-53f3-ab6b-cca46c99ad0f
Node context: trying to sound brave - scared
- 0 Check flag(s) (Local):
   true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_a - 7c86843a-fb12-8ba6-ba76-80306579fc6d_adescription
   false - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription
- 0 Set flag(s) to (Local):
   true - 7c86843a-fb12-8ba6-ba76-80306579fc6d_b - 7c86843a-fb12-8ba6-ba76-80306579fc6d_bdescription
> I will.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_IrritatedTieflingTrainingAfterAttack.lsj
Synopsis:
Guex is training on his own for the incoming goblin attack. Swinging his sword.

0:0 - Is that all you've got?
uid: 001eb486-3cc9-a5f8-f324-75d2dbff9486
- 0 Check flag(s) (Local):
   true - e529a8c3-dba0-7ed1-d0a0-300172319d13_C - e529a8c3-dba0-7ed1-d0a0-300172319d13_Cdescription
- 0 Set flag(s) to (Local):
   false - e529a8c3-dba0-7ed1-d0a0-300172319d13_C - e529a8c3-dba0-7ed1-d0a0-300172319d13_Cdescription
   false - e529a8c3-dba0-7ed1-d0a0-300172319d13_B - e529a8c3-dba0-7ed1-d0a0-300172319d13_Bdescription
   false - e529a8c3-dba0-7ed1-d0a0-300172319d13_A - e529a8c3-dba0-7ed1-d0a0-300172319d13_Adescription
=== END NODE ===

0:0 - Hrah! Do you like that, Kagha?
uid: c6852342-5c87-ef14-7cd5-b037e272f8ab
- 0 Check flag(s) (Local):
   true - e529a8c3-dba0-7ed1-d0a0-300172319d13_A - e529a8c3-dba0-7ed1-d0a0-300172319d13_Adescription
- 0 Set flag(s) to (Local):
   true - e529a8c3-dba0-7ed1-d0a0-300172319d13_B - e529a8c3-dba0-7ed1-d0a0-300172319d13_Bdescription
=== END NODE ===

0:0 - Ha!
uid: dbdaa8cf-1f06-7095-fdd2-d40f9940ec40
- 0 Check flag(s) (Local):
   true - e529a8c3-dba0-7ed1-d0a0-300172319d13_B - e529a8c3-dba0-7ed1-d0a0-300172319d13_Bdescription
- 0 Set flag(s) to (Local):
   true - e529a8c3-dba0-7ed1-d0a0-300172319d13_C - e529a8c3-dba0-7ed1-d0a0-300172319d13_Cdescription
=== END NODE ===

0:0 - Ngh!
uid: ef04ee04-64a7-ce22-dac7-fcf9c844a56b
- 0 Set flag(s) to (Local):
   true - e529a8c3-dba0-7ed1-d0a0-300172319d13_A - e529a8c3-dba0-7ed1-d0a0-300172319d13_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_LeadersPrepareAfterAttack.lsj
Synopsis:
Asharak and Zevlor are at the entrance and walking around together as they envision what sort of defense they can mount on the walls.

0:0 - Are we really doing this?
uid: 0f2e237e-9a07-d2b5-0e6f-57ce06647aa8
- 0 Check flag(s) (Object):
   true - DEN_DruidAttack_State_PostAttackAtBooks - DEN_DruidAttack_State_PostAttackAtBooksdescription
> We had the druids to worry us before. Not anymore. We can defend this place.

0:0 - We had the druids to worry us before. Not anymore. We can defend this place.
uid: 4bba43d9-25d3-1170-22a0-e6107968896f
=== END NODE ===

0:0 - Aye.
uid: 6bdf969f-dd42-0a2e-a332-8f1e7f55caa3
=== END NODE ===

0:0 - Look down there. Plenty of space for traps.
uid: 94f16e63-5dd8-0db7-d1c2-67e9972f57ca
- 0 Check flag(s) (Local):
   true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_B - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Bdescription
- 0 Set flag(s) to (Local):
   false - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_B - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Bdescription
   false - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_A - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Adescription
> That'd sort them right out. I'll put someone on it.

0:0 - That'd sort them right out. I'll put someone on it.
uid: d9d3266b-c458-1cc1-059a-35ed07f66390
=== END NODE ===

0:0 - Not sure if we've got any. I'll find out.
uid: df183d73-4168-2f77-383b-46b90193e1c5
=== END NODE ===

0:0 - We should load up on oil. Bring it down on the goblins when they come.
uid: e098086d-96e8-96c9-34d3-5d501481dd92
- 0 Check flag(s) (Local):
   true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_A - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Adescription
- 0 Set flag(s) to (Local):
   true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_B - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Bdescription
> Not sure if we've got any. I'll find out.

0:0 - Lady down some barricades. We already have the high ground - best to make use of it.
uid: f3b82007-6b9e-596e-7036-4a0d7efd2178
- 0 Set flag(s) to (Local):
   true - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_A - 5246d527-6613-1c27-b5d2-2fd24ce57f0f_Adescription
> Aye.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_LoversPackingAfterAttack.lsj
Synopsis:
Lovers go back to packing after attack on Den.

0:0 - Goblins might not even come. Right?
uid: 47d322ee-5c4e-5397-2a87-71e792114736
- 0 Check flag(s) (Local):
   true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_C - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Cdescription
- 0 Set flag(s) to (Local):
   false - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_C - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Cdescription
   false - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_B - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Bdescription
   false - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_A - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Adescription
> Right.

0:0 - Keep up the pace, Bex. Baldur's Gate won't wait forever.
uid: 8b473127-f097-e211-10e8-59263a414c5e
- 0 Set flag(s) to (Local):
   true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_A - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Adescription
> Won't it?

0:0 - You're no fighter. And I need you here.
uid: 92e09fac-fb19-15fd-52e9-7fa775a2fae0
=== END NODE ===

0:0 - Won't it?
uid: 9c6053de-6489-4983-1410-819cf2fb683b
=== END NODE ===

0:0 - Right.
uid: a4e865c8-4201-ceda-0dc2-0ed35435d6fe
=== END NODE ===

0:0 - Maybe should I go help defend the wall.
uid: b9100711-2ed2-d1bf-9bd2-e791bfec1917
- 0 Check flag(s) (Local):
   true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_B - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Bdescription
- 0 Set flag(s) to (Local):
   true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_C - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Cdescription
> You're no fighter. And I need you here.

0:0 - When did Zevlor say we're leaving?
uid: e519a6ae-5f40-897d-2a87-85d0e1d83267
- 0 Check flag(s) (Local):
   true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_A - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Adescription
- 0 Set flag(s) to (Local):
   true - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_B - 7788fd55-b395-9ba9-b8b5-a598bf0640fe_Bdescription
> He didn't, love. It still isn't safe. Goblins, you know.

0:0 - He didn't, love. It still isn't safe. Goblins, you know.
uid: fb2a751b-b4ad-15be-00fa-480fffab604e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ParentA.lsj
Synopsis:
The druid attack has begun. Lock yells for everyone to hide and then quietly reassures the other tieflings around him to keep quiet and stay calm. He is a voice of reason and assurance.

0:0 - Keep quiet.
uid: 2667a974-2ff6-9470-db4a-35adfebbbd24
Node context: Whispered - trying to keep everyone calm during the attack.
- 0 Check flag(s) (Local):
   false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription
   true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription
- 0 Set flag(s) to (Local):
   true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription
=== END NODE ===

0:0 - Not a sound, people.
uid: 4ed2c4af-bd86-3f91-1db4-b6fb6b2b7318
Node context: Whispered - trying to keep everyone calm during the attack.
- 0 Check flag(s) (Local):
   false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription
- 0 Set flag(s) to (Local):
   true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription
=== END NODE ===

0:0 - Quick - hide! Everyone!
uid: 55171db4-d7b6-d345-202b-d635cd405efb
Node context: Trying to remain calm - actually afraid. Voice of reason and assurance.
- 0 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
=== END NODE ===

0:0 - Stay close. We'll get through this.
uid: ff651706-2d14-3cd7-83ae-534f7b6dee3a
Node context: Whispered - trying to keep everyone calm during the attack.
- 0 Check flag(s) (Local):
   true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription
   true - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription
- 0 Set flag(s) to (Local):
   false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_b - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_bdescription
   false - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_a - 7ffcf0de-e30b-ef58-fcc5-8d3a1482fa59_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ParentsAfterAttack.lsj
Synopsis:
Parents are mourning the death of their child after the druid attack. They hang around the grove and wonder what will follow.

0:0 - Think she'll be all right with the other kids?
uid: 0094319d-80ae-d9df-b631-9426891ae9c8
Node context: Worried
- 0 Check flag(s) (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription
- 0 Set flag(s) to (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription
> Mol will keep an eye on her.

0:0 - Mol isn't exactly my first choice as a guardian.
uid: 0c19bb07-ba5f-4692-ea4d-50c968ccefef
Node context: Worried
- 0 Check flag(s) (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription
- 0 Set flag(s) to (Local):
   false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription
   false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription
> Goblins are ruthless, but have you met that kid? She'll look after Arabella. No doubt.

0:0 - Locke. I can't do this.
uid: 0c7a760a-9bff-6551-a537-42d6ea592d6e
Node context: Upset - panicked
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_C - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Cdescription
- 0 Set flag(s) to (Local):
   false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_C - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Cdescription
   false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription
   false - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription
> We have to.

0:0 - Better there than here.
uid: 159b23fb-c72f-093c-7a3d-eb58d9771a81
Node context: Thinking of Arabella - hoping she'll be safe
=== END NODE ===

0:0 - I miss her too.
uid: 1bd1abf0-7ad9-c2d2-a752-fae7709b1db9
Node context: Trying to calm your wife. Strong and assured.
=== END NODE ===

0:0 - Our baby's gone. There could never be a point.
uid: 204fc4b7-d6d5-2bde-6bb5-949f2236c6b4
Node context: Getting upset
=== END NODE ===

0:0 - We have to.
uid: 31f901e1-1f6e-3f1d-c27c-17da016a4fd8
Node context: Trying to calm your wife. Strong and assured.
=== END NODE ===

0:0 - Goblins are ruthless, but have you met that kid? She'll look after Arabella. No doubt.
uid: 3751077a-c32a-7229-c5c4-e5b7ce953b47
Node context: Reassured and firm
=== END NODE ===

0:0 - Pointless. This is all pointless.
uid: 46d450ef-8df4-4c8a-76fb-5b269fe2f7ec
Node context: Upset - panicked
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription
> Our baby's gone. There could never be a point.

0:0 - Mol will keep an eye on her.
uid: 871daa61-8ce4-2870-b047-51baa92c95f5
Node context: Reassured and firm
=== END NODE ===

0:0 - Arabella is holed up with the others.
uid: 92bff089-dfef-02d1-aabf-3e0f99ef0be0
Node context: Reassured and firm
- 0 Set flag(s) to (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription
> Better there than here.

0:0 - Do you think she's watching us?
uid: 9d0e0329-c307-0fd6-80ec-152046c48b13
Node context: Upset
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_A - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Adescription
- 0 Set flag(s) to (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription
> I don't know anything. Not anymore.

0:0 - Let the bloody goblins take us. I miss my baby.
uid: a383f868-4e9a-e2a4-d39b-b8db841bf02b
Node context: Upset - panicked
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_B - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Bdescription
- 0 Set flag(s) to (Local):
   true - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_C - 698f5a3b-6d88-3d9e-ee4f-26d9c1fc5b6b_Cdescription
> I miss her too.

0:0 - I don't know anything. Not anymore.
uid: b97d4b44-add6-8a48-9eea-18c311280015
Node context: Getting upset
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ProtestersAfterAttack.lsj
Synopsis:
Three tieflings (who had previously been protesting their treatment at the hands of their druid hosts) react to the aftermath of a bloody confrontation between tiefling refugees and druids. In this instance the druids have all been killed. The refugees are shaken and angry.

0:0 - What a disaster.
uid: 064c72f7-8276-eab3-109c-b4875aaf3eec
Node context: 'I can't believe this happened'
- 0 Check flag(s) (Local):
   false - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription
- 0 Set flag(s) to (Local):
   true - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription
> Couldn't be helped. Those druids left us no choice.

0:0 - Couldn't be helped. Those druids left us no choice.
uid: 2d6cc7b9-2ecc-82be-04d2-427bd3142e70
Node context: 'We did what we had to'
=== END NODE ===

0:0 - Druids, goblins... and then what? There'll be other things looking to kill us. There always is.
uid: 37321e02-b00f-602f-7e73-5f0c5c9bb9c5
Node context: Fatalistic
=== END NODE ===

0:0 - Still got to face the goblins before we can go anywhere.
uid: 38e75636-0285-ded0-2752-fdf1651e89a1
Node context: 'We're not out of the woods'
- 0 Check flag(s) (Local):
   true - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription
   true - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription
- 0 Set flag(s) to (Local):
   false - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription
   false - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription
> Druids, goblins... and then what? There'll be other things looking to kill us. There always is.

0:0 - I wonder what'll happen to this place now...?
uid: 482447e7-f014-cb63-fef7-d232cde86491
Node context: Processing
- 0 Check flag(s) (Local):
   false - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription
   true - 1493763b-776c-959c-259a-89f34f326e04_A - 1493763b-776c-959c-259a-89f34f326e04_Adescription
- 0 Set flag(s) to (Local):
   true - 1493763b-776c-959c-259a-89f34f326e04_B - 1493763b-776c-959c-259a-89f34f326e04_Bdescription
> It can rot for all I care. The sooner we can safely leave this place behind, the better.

0:0 - It can rot for all I care. The sooner we can safely leave this place behind, the better.
uid: a8d7992a-7607-524d-e525-f2d7f0439898
Node context: Still angry about what happened.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_RangerTraderLootingAfterAttack.lsj
Synopsis:
Eramas is looking around the adventurers' spot in the Grove for useful stuff for the incoming goblin fight.

0:0 - At least this looks sharp.
uid: 1808b22e-72e5-b538-6133-6cec6051b098
- 0 Check flag(s) (Local):
   true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_C - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Cdescription
- 0 Set flag(s) to (Local):
   false - 9aa2b35c-a27b-5b66-335f-282daf0b7940_B - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Bdescription
   false - 9aa2b35c-a27b-5b66-335f-282daf0b7940_C - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Cdescription
   false - 9aa2b35c-a27b-5b66-335f-282daf0b7940_A - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Adescription
=== END NODE ===

0:0 - I can't believe they just left this all behind.
uid: 1e1947f0-dc17-cf4c-d491-943bc4b89eac
- 0 Set flag(s) to (Local):
   true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_A - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Adescription
=== END NODE ===

0:0 - Gah! When was the last time these were washed?
uid: 9134771c-fdbd-01fd-7034-8ae5ac0647ef
- 0 Check flag(s) (Local):
   true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_B - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Bdescription
- 0 Set flag(s) to (Local):
   true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_C - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Cdescription
=== END NODE ===

0:0 - There has to be something useful in here.
uid: d3a7aae3-4fde-2c8c-0ae9-abe9c77dc1f6
- 0 Check flag(s) (Local):
   true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_A - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Adescription
- 0 Set flag(s) to (Local):
   true - 9aa2b35c-a27b-5b66-335f-282daf0b7940_B - 9aa2b35c-a27b-5b66-335f-282daf0b7940_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Refugee004.lsj
Synopsis:
Toron, a tiefling, reacts to the druids attacking him and the other refugees sheltering in the grove.

0:0 - Bloody druids! You let us in! You gave us shelter!
uid: 241fcf66-f63f-75c2-ac22-d24134f6ef06
Node context: Urgent, In danger.
- 0 Check flag(s) (Local):
   false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription
   true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription
- 0 Set flag(s) to (Local):
   true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription
=== END NODE ===

0:0 - Somebody, help! Anybody!
uid: 4cc7948e-5a43-17e1-b566-e9336ff1e196
Node context: Urgent, In danger.
- 0 Check flag(s) (Local):
   false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription
- 0 Set flag(s) to (Local):
   true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription
=== END NODE ===

0:0 - The druids have lost it. Find someplace safe!
uid: 55f34337-6a57-4241-2dc4-48c1f3e1c5ba
Node context: Urgent, In danger.
- 0 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
=== END NODE ===

0:0 - It's us or them. We've no other choice.
uid: a6593c50-316b-6ceb-9d96-69302d50210b
Node context: Urgent, In danger.
- 0 Check flag(s) (Local):
   true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription
   true - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription
- 0 Set flag(s) to (Local):
   false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_b - d97f72ff-8fb1-8a4c-f169-89751bd6e125_bdescription
   false - d97f72ff-8fb1-8a4c-f169-89751bd6e125_a - d97f72ff-8fb1-8a4c-f169-89751bd6e125_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_ServantPlight.lsj
Synopsis:
A battle is breaking out between the tieflings and the druids. This druid has previously tried to help the tieflings, and he is more surprised and sad than angry. He prays to his god that what they are doing is right.

0:0 - Father Tree, forgive me.
uid: 13d07827-a8c7-0edf-228a-b1ebf4bd8447
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 0 Set flag(s) to (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
=== END NODE ===

0:0 - Silvanus, steady my hands.
uid: 17acffe0-cbd8-010c-000a-103717d45d1e
- 0 Check flag(s) (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
=== END NODE ===

0:0 - Oak Father, guide us.
uid: 8c326a0c-6846-7f59-1eab-a59ab92f43ac
- 0 Check flag(s) (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
=== END NODE ===

0:0 - This is for you, Silvanus.
uid: 90fbd55b-57f1-bd30-4540-13eccc4e6397
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 0 Set flag(s) to (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
=== END NODE ===

0:0 - You should leave. Now.
uid: a3b92848-af04-a362-3c4f-4c2a9aa7de92
- 0 Check flag(s) (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
=== END NODE ===

0:0 - Ack. Mistress Kagha said it might come to this...
uid: c758b6b8-4e59-27b8-e6c0-d0fa1ec776a5
- 0 Check flag(s) (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
=== END NODE ===

0:0 - Oak Father, I pray this path is right.
uid: d02a6c2e-2586-8e28-6136-d7c0efa2f4ef
- 0 Check flag(s) (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
=== END NODE ===

0:0 - I didn't want to believe...
uid: ecb2bbb0-4838-8d06-91f1-d1abe5b48ee3
- 0 Check flag(s) (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
=== END NODE ===

0:0 - Forgive all of us, Oak Father.
uid: f2d0f6a2-e30d-3eb1-33a8-206533132e8e
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   true - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
- 0 Set flag(s) to (Local):
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_b - 2da46374-abab-9219-f7ce-2a002cfd72a5_bdescription
   false - 2da46374-abab-9219-f7ce-2a002cfd72a5_a - 2da46374-abab-9219-f7ce-2a002cfd72a5_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_SonOfChef.lsj
Synopsis:
These lines play when the druids launch an attack against the tieflings in the druid grove. Ikaron's been on edge for a while, afraid something like this would happen. He doesn't hesitate to fight back - he's had enough of his people getting pushed around.

0:0 - We're done running. Hold your ground!
uid: 0216d2a9-075a-57c1-8064-31cbf45d0553
- 0 Check flag(s) (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
=== END NODE ===

0:0 - An attack? They wouldn't...
uid: 15831e0c-fbb8-8acd-fa09-cc88924ef16d
Node context: The druids that took him and his people in have turned on them and are trying to slaughter them all.
- 0 Check flag(s) (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarted - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarteddescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarted - 1ea9e483-36a9-82b1-852f-b901ec25552a_attackmovestarteddescription
=== END NODE ===

0:0 - This is needless!
uid: 2a7b95b0-0f3c-705d-8ed3-d1932ab6f97b
Node context: Shouting, in battle
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
- 0 Set flag(s) to (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
=== END NODE ===

0:0 - Those backstabbing cowards!
uid: 350557fa-28a1-2ca6-8a34-539e896fbaea
- 0 Check flag(s) (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
=== END NODE ===

0:0 - Enough! This is madness!
uid: 7e370093-37a0-bc27-eace-d907e2597b06
Node context: Shouting, in battle
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
=== END NODE ===

0:0 - We've done nothing to them!
uid: 913f049a-3eff-3938-4e48-5a90f32b585a
Node context: Shouting, in battle. He believes the druids are attacking without cause.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
=== END NODE ===

0:0 - They'd see us all dead!
uid: 99bf3d8b-23c0-5f21-731b-e97a3e349870
- 0 Check flag(s) (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
=== END NODE ===

0:0 - They welcomed us in. Trecherous snakes...
uid: cd2d821d-35bf-c0ce-1075-60819ccd4070
- 0 Check flag(s) (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
=== END NODE ===

0:0 - Don't let them surround us!
uid: e157eb9b-97e0-3383-8745-fba2a6237cdb
- 0 Check flag(s) (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
=== END NODE ===

0:0 - Don't give them a step!
uid: f127fbc8-16ad-3036-41ec-76ba1e6d5aa7
- 0 Check flag(s) (Local):
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   true - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_a - 1ea9e483-36a9-82b1-852f-b901ec25552a_adescription
   false - 1ea9e483-36a9-82b1-852f-b901ec25552a_b - 1ea9e483-36a9-82b1-852f-b901ec25552a_bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Tiefling001.lsj
Synopsis:
ADs when the character is fighting a bunch of druids - she's angry, scared and full of adrenaline.

0:0 - Move it!
uid: 030b1044-5274-82cb-1772-e86092bfa1af
- 0 Check flag(s) (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
=== END NODE ===

0:0 - Move! They're attacking.
uid: 1a43102c-430e-01eb-ce1f-e5bc56ffb7c9
- 0 Check flag(s) (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
=== END NODE ===

0:0 - Someone get the children!
uid: 392de593-2764-06cb-9e88-e095df0f4c71
- 0 Check flag(s) (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
=== END NODE ===

0:0 - Don't let them get any closer!
uid: 3dffd77f-0113-c036-0faf-fbbc5b523091
- 0 Check flag(s) (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
=== END NODE ===

0:0 - We didn't even do anything!
uid: 421ac0dc-cdda-4837-4114-b56aec081bfa
- 0 Check flag(s) (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
=== END NODE ===

0:0 - Bastards.
uid: 76194851-babe-aafb-6571-945d915222b4
- 0 Check flag(s) (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
=== END NODE ===

0:0 - Damn you all!
uid: 8f70c29e-ec0e-d2b1-3710-97508e5c53e6
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 0 Set flag(s) to (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
=== END NODE ===

0:0 - Keep still!
uid: 973b11a0-7527-fd0f-7d76-cb5cea0848df
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 0 Set flag(s) to (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
=== END NODE ===

0:0 - You can do this, Rikka.
uid: bdf7b5c0-b4f2-294f-d825-f466bc662491
Node context: She's trying to encourage herself.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   true - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
- 0 Set flag(s) to (Local):
   false - 86ebb668-2ff7-c422-396d-5be61487228c_b - 86ebb668-2ff7-c422-396d-5be61487228c_bdescription
   false - 86ebb668-2ff7-c422-396d-5be61487228c_a - 86ebb668-2ff7-c422-396d-5be61487228c_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Tiefling011.lsj
Synopsis:
Zorru calls out his reactions in ADs during different states of the druid attack.

0:0 - Quick. Into position.
uid: 18d4edfd-a4fe-c71c-8b7c-c54806ea4719
- 0 Check flag(s) (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
=== END NODE ===

0:0 - Damn it - they just keep coming!
uid: 356a9664-ed79-396e-4633-a5b4af22ede8
- 0 Check flag(s) (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
=== END NODE ===

0:0 - Hold steady.
uid: 42fd6381-b5d3-0815-e621-f907911082f8
- 0 Check flag(s) (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
=== END NODE ===

0:0 - My blade is ready. Let them come!
uid: 61ad4c58-4079-7baf-b5cd-2f916eb1039d
- 0 Check flag(s) (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
=== END NODE ===

0:0 - Blades up!
uid: 7221efa1-de4c-22d4-0e94-e460f13782a6
- 0 Check flag(s) (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
=== END NODE ===

0:0 - I'll fight to the last.
uid: 994fa9d8-38d0-bc0e-b8bf-8e89178068db
- 0 Check flag(s) (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
=== END NODE ===

0:0 - You won't get the best of me!
uid: bb109e78-3c4b-27f1-7f5f-3a50aebeb08f
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 0 Set flag(s) to (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
=== END NODE ===

0:0 - This is the end of you!
uid: e863424b-e899-9246-7167-4c7e492e6d90
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 0 Set flag(s) to (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_b - f7fedabe-23e2-4a62-56de-a1797c6c43a6_bdescription
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
=== END NODE ===

0:0 - Don't let up!
uid: f3de4d48-32d5-43df-50da-fde4c7481b61
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
- 0 Set flag(s) to (Local):
   true - f7fedabe-23e2-4a62-56de-a1797c6c43a6_a - f7fedabe-23e2-4a62-56de-a1797c6c43a6_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_TieflingLeader.lsj
Synopsis:
Zevlor is a leader who hears commotion between his followers and a rival faction. These lines trigger from when he first hears the noise, investigates, sees a confrontation brewing to when fighting actually starts.

0:0 - Everyone! Remain calm.
uid: 386defe2-c254-9766-f469-29a721b63715
- 0 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - We have no choice - attack!
uid: 38a42563-4661-e0c4-94e4-281cda755348
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 0 Set flag(s) to (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - What's that noise?
uid: 39884e1a-ab12-ee44-f37e-bf53e985f307
- 0 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_startedattackmove - 34910f06-fac0-085f-b41a-337d0dfad85a_startedattackmovedescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_startedattackmove - 34910f06-fac0-085f-b41a-337d0dfad85a_startedattackmovedescription
=== END NODE ===

0:0 - I won't let you threaten my people.
uid: 522c19c5-204e-d95f-a78e-8c6665e2ee82
- 0 Check flag(s) (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - To arms!
uid: 7a0a1d1d-4542-dee5-c11f-9ed4889ef8df
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 0 Set flag(s) to (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - Kagha - what are you doing?!
uid: 87fd39c1-378e-e6b0-2136-f59ec1a5ccfb
- 0 Check flag(s) (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - Let's just stop and speak for a second.
uid: 97dc4a1a-babb-0404-c8dc-dd8dedf58777
- 0 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - Defend yourselves!
uid: ba2fc11e-dacc-5308-9961-5f9003ed41c5
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 0 Set flag(s) to (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - What's going on out here?
uid: ba826fc3-0b47-8a3f-6091-3c09aae92e24
- 0 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - Torm's truth, what is it now?
uid: f5d41d52-ccbf-3a3f-7eda-03bfc4395a20
- 0 Check flag(s) (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===

0:0 - Gods preserve us.
uid: f8f35a7e-e8ba-1fa1-5bd0-28a3484c9b31
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   true - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
- 0 Set flag(s) to (Local):
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_B - 34910f06-fac0-085f-b41a-337d0dfad85a_Bdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_C - 34910f06-fac0-085f-b41a-337d0dfad85a_Cdescription
   false - 34910f06-fac0-085f-b41a-337d0dfad85a_A - 34910f06-fac0-085f-b41a-337d0dfad85a_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_TraineesAfterAttack.lsj
Synopsis:
Trainees are bickering over who would be better to deal with the druids and the bears, after the attack has resolved and the player has taken down the druids.

0:0 - No one likes us. Cause we're tieflings.
uid: 1c718bfe-ad55-f853-1aed-07fd96fbf2b4
> Being a tiefling tosses chanks.

0:0 - Were you afraid?
uid: 325947a0-b85d-75e0-6887-69a22d196c0c
- 0 Check flag(s) (Local):
   true - da38cd0f-efef-6809-231d-26f71308cd07_B - da38cd0f-efef-6809-231d-26f71308cd07_Bdescription
- 0 Set flag(s) to (Local):
   true - da38cd0f-efef-6809-231d-26f71308cd07_C - da38cd0f-efef-6809-231d-26f71308cd07_Cdescription
> Yeah. I think so.

0:0 - Don't say that. It's their fault, not ours.
uid: 33dc9c03-d890-4c58-50b1-817b03a1a718
=== END NODE ===

0:0 - Did not.
uid: 40b6d0a7-bbb8-da2c-623d-a94276747c79
> You just didn't see.

0:0 - Where do you think your mum is now?
uid: 5735553d-706e-ce11-dbb3-0885f43957bc
- 0 Set flag(s) to (Local):
   true - da38cd0f-efef-6809-231d-26f71308cd07_A - da38cd0f-efef-6809-231d-26f71308cd07_Adescription
> Dunno. Somewhere good. Far away. I hope.

0:0 - I think I was too.
uid: 59d96e24-7abe-28ea-f628-62e77215af10
=== END NODE ===

0:0 - Yeah. I think so.
uid: 6ff1c554-acfb-0213-70ea-5aafbcdea603
> I think I was too.

0:0 - Being a tiefling tosses chanks.
uid: 8eba8ac3-38c1-7d42-6ada-a6b391bdcfcf
> Don't say that. It's their fault, not ours.

0:0 - You just didn't see.
uid: aa1194f0-0687-ba84-b729-77a196fad620

0:0 - Dunno. Somewhere good. Far away. I hope.
uid: bc9ed8f5-8515-a6a4-6cf6-e885af3e0e30
=== END NODE ===

0:0 - I got three. Or five. I forget.
uid: cd2df568-bcca-3cdf-9cdd-2ae6a222ffc6
- 0 Check flag(s) (Local):
   true - da38cd0f-efef-6809-231d-26f71308cd07_C - da38cd0f-efef-6809-231d-26f71308cd07_Cdescription
- 0 Set flag(s) to (Local):
   false - da38cd0f-efef-6809-231d-26f71308cd07_C - da38cd0f-efef-6809-231d-26f71308cd07_Cdescription
   false - da38cd0f-efef-6809-231d-26f71308cd07_A - da38cd0f-efef-6809-231d-26f71308cd07_Adescription
   false - da38cd0f-efef-6809-231d-26f71308cd07_B - da38cd0f-efef-6809-231d-26f71308cd07_Bdescription
> Did not.

0:0 - Why didn't those druids like us?
uid: e42b21ae-2181-106c-f7c8-dc2e42806f42
- 0 Check flag(s) (Local):
   true - da38cd0f-efef-6809-231d-26f71308cd07_A - da38cd0f-efef-6809-231d-26f71308cd07_Adescription
- 0 Set flag(s) to (Local):
   true - da38cd0f-efef-6809-231d-26f71308cd07_B - da38cd0f-efef-6809-231d-26f71308cd07_Bdescription
> No one likes us. Cause we're tieflings.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Trainer.lsj
Synopsis:
Asharak is training kids when he hears commotion breaking out - he investigates to find the druid faction are attacking his people.

0:0 - Children - find a place to hide. Don't come out 'til I call.
uid: 05d15e83-a8f7-7c34-7539-342ac92b5d2f
- 0 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_startedattackmove - c3207254-eafb-348b-d327-f690af0e213f_startedattackmovedescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_startedattackmove - c3207254-eafb-348b-d327-f690af0e213f_startedattackmovedescription
=== END NODE ===

0:0 - This is going to end in blood.
uid: 0ff4f3b4-9f91-0f30-fb40-d28b3569a05a
Node context: Wary, approaching the scene of a confrontation
- 0 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
=== END NODE ===

0:0 - You don't scare us!
uid: 2ef4a715-d7d2-54ae-1076-055c40e851f6
Node context: Druids are squaring up to his people, ready to start a fight
- 0 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
=== END NODE ===

0:0 - Come on then!
uid: 309de998-a7f0-6cc8-1529-6cf2e900724b
Node context: Starting a fight, impatient and angry
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
=== END NODE ===

0:0 - We don't just lie down and die!
uid: 366072ec-1c54-c804-935f-0591e3dc62ae
Node context: Starting a fight, impatient and angry
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
=== END NODE ===

0:0 - We're not going anywhere.
uid: 69912007-3721-c07d-8c4f-0e8aada91aa8
Node context: Druids are squaring up to his people, ready to start a fight
- 0 Check flag(s) (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
=== END NODE ===

0:0 - Halsin's master of this place, not you.
uid: 836a33ad-31ca-c110-a939-063da801bfbd
Node context: Druids are squaring up to his people, ready to start a fight
- 0 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
=== END NODE ===

0:0 - They look angry...
uid: 9cc5cfa6-f5b8-b096-d8ad-e5ea23ce5513
Node context: Wary, approaching the scene of a confrontation
- 0 Check flag(s) (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
=== END NODE ===

0:0 - Is this what you wanted?!
uid: a6be46fe-bbe5-bd92-c896-897bcaad7ca5
Node context: Starting a fight, impatient and angry
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 0 Set flag(s) to (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
=== END NODE ===

0:0 - What do they want now...
uid: fdc5b467-8d16-b564-5b97-4884c5b60a94
Node context: Wary, approaching the scene of a confrontation
- 0 Check flag(s) (Local):
   true - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   true - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - c3207254-eafb-348b-d327-f690af0e213f_b - c3207254-eafb-348b-d327-f690af0e213f_bdescription
   false - c3207254-eafb-348b-d327-f690af0e213f_a - c3207254-eafb-348b-d327-f690af0e213f_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_TreeCuttingAfterAttack.lsj
Synopsis:
Kaldani wants to cut down some trees after the druid attack

0:0 - This place could use a little light.
uid: 3adfcc16-1500-c0ac-ac28-518c53785c9f
Node context: a little wry. she wants to cut down some trees.
- 0 Check flag(s) (Local):
   true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_C - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Cdescription
- 0 Set flag(s) to (Local):
   false - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_C - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Cdescription
   false - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_B - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Bdescription
   false - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_A - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Adescription
=== END NODE ===

0:0 - I should probably bother Dammon for some tools.
uid: 7b581f63-bf2c-5923-83da-3ebf3dc58e29
- 0 Check flag(s) (Local):
   true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_A - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Adescription
- 0 Set flag(s) to (Local):
   true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_B - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Bdescription
=== END NODE ===

0:0 - You'd get a good few spears out of this one.
uid: a2410969-99cd-cfcc-633b-2e52b8433b8c
- 0 Check flag(s) (Local):
   true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_B - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Bdescription
- 0 Set flag(s) to (Local):
   true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_C - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Cdescription
=== END NODE ===

0:0 - This one looks to be in good health.
uid: aa72cf63-8ebe-d469-1bc0-5965cfd75294
Node context: appraising it for the kind of wood it'd make
- 0 Set flag(s) to (Local):
   true - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_A - 5c2a3ef2-af8f-ddf1-ba2e-563100c2efc5_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_Weaponsmith.lsj
Synopsis:


0:0 - All this over a statue?
uid: 826fe0a6-fa34-3b6c-471c-d32556c6d7f0
- 0 Check flag(s) (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
=== END NODE ===

0:0 - More violence. It never ends.
uid: 883b3aa6-5451-349b-138b-a0db7bb5eeba
- 0 Check flag(s) (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
=== END NODE ===

0:0 - Stay calm! Breathe!
uid: 8b507753-9302-64c6-786e-ca34a81225cd
- 0 Check flag(s) (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
=== END NODE ===

0:0 - Don't let them reach the children!
uid: 91747524-6476-549c-98fe-7f5ee1711f43
- 0 Check flag(s) (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
=== END NODE ===

0:0 - We're not your enemy!
uid: c4791adf-3a3f-ca8f-12dd-44784c1c7ff7
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 0 Set flag(s) to (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
=== END NODE ===

0:0 - They've lost their minds.
uid: e21f747e-8f23-ab1b-713e-902fd6d3d7c7
- 0 Check flag(s) (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 1 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
=== END NODE ===

0:0 - Our weapons can't take much of this.
uid: e95bd05c-8a23-dd93-17fb-25df61b6b55d
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 0 Set flag(s) to (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
=== END NODE ===

0:0 - They're not backing down!
uid: f3a3bd91-dc90-0f5a-f401-de0ba3e95ea6
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_Attacking - druids are hostile
- 1 Check flag(s) (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 0 Set flag(s) to (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
=== END NODE ===

0:0 - If you hit them, make it count!
uid: fe5c9871-0a32-cf94-0258-11ed62f195eb
- 0 Check flag(s) (Local):
   true - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   true - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
- 1 Check flag(s) (Object):
   true - DEN_DruidAttack_State_InPosition - druid is ready to start attack
- 0 Set flag(s) to (Local):
   false - 469a1188-028b-0e6b-b595-fa464baa551e_b - 469a1188-028b-0e6b-b595-fa464baa551e_bdescription
   false - 469a1188-028b-0e6b-b595-fa464baa551e_a - 469a1188-028b-0e6b-b595-fa464baa551e_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_WeaponsmithAndGuardsAfterAttack.lsj
Synopsis:
Dammon is working to supply weapons and armour for the raid while Lakrissa and Rikka bother him during his work.

0:0 - I do need some armour, you know.
uid: 1cab2593-a71a-8fbc-70ff-bc09953017d5
- 0 Check flag(s) (Local):
   true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_C - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Cdescription
- 0 Set flag(s) to (Local):
   false - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_A - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Adescription
   false - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_B - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Bdescription
   false - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_C - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Cdescription
> Me too.

0:0 - Lakrissa's right. Can only do what we can.
uid: 21c475f5-3047-8e14-980f-420511836184
=== END NODE ===

0:0 - Ready as we'll ever be.
uid: 24e47a39-06bc-08d6-9ea6-915439ebb638
> Lakrissa's right. Can only do what we can.

0:0 - Can't outfit all of you at once.
uid: 4e2b53df-27c5-c587-cd40-e746d0550781
=== END NODE ===

0:0 - Yes. A stiff drink.
uid: 6ca66ed9-900b-2494-8935-1d2817c2dbf9
> Make that two.

0:0 - Served you against the druids, didn't it?
uid: 8e49ccc4-ba0e-85ea-453f-98f0811a2096
=== END NODE ===

0:0 - Me too.
uid: 90f5c23d-6701-dcba-a917-ebce583684fc
> Can't outfit all of you at once.

0:0 - Anything else?
uid: 96fc3a8d-55a2-3eea-433b-bd5aa16e6715
- 0 Set flag(s) to (Local):
   true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_A - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Adescription
> Yes. A stiff drink.

0:0 - Is this gonna hold up if those goblins come back?
uid: a6908a56-b938-e270-6984-d03d5f72a778
- 0 Check flag(s) (Local):
   true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_B - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Bdescription
- 0 Set flag(s) to (Local):
   true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_C - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Cdescription
> Served you against the druids, didn't it?

0:0 - I'm worried. I don't think we're ready.
uid: c878a4ff-6c56-c9c5-f94c-0f0c332fc5e2
- 0 Check flag(s) (Local):
   true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_A - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Adescription
- 0 Set flag(s) to (Local):
   true - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_B - 2d631516-9d64-7ed3-a3da-c76e2f3faf82_Bdescription
> Ready as we'll ever be.

0:0 - Make that two.
uid: eed7df09-ed7f-dde5-fd4c-432ca40eb431
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_AD_YoungLover01.lsj
Synopsis:
Danis reacts to the tiefling refugees (himself included) being attacked by the druids.

0:0 - Why're they doing this?!
uid: 077b3a8f-142c-41fa-bb2c-cae8573fb9b3
Node context: Urgent. In danger.
- 0 Check flag(s) (Local):
   true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription
   true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription
- 0 Set flag(s) to (Local):
   false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription
   false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription
=== END NODE ===

0:0 - Got to hide. Find someplace safe...
uid: 884c78cc-c65f-09e5-d6bf-2aed651a109a
Node context: Urgent. In danger.
- 0 Check flag(s) (Object):
   false - DEN_DruidAttack_State_InPosition - druid is ready to start attack
=== END NODE ===

0:0 - The druids have gone mad - keep back!
uid: 932210fb-79cb-94f7-155d-a00ddd22cf7f
Node context: Urgent. In danger.
- 0 Check flag(s) (Local):
   false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription
   true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription
- 0 Set flag(s) to (Local):
   true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_b - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_bdescription
=== END NODE ===

0:0 - Somebody stop them!
uid: ee145eb1-6300-e832-3e7c-a2056bb78a87
Node context: Urgent. In danger.
- 0 Check flag(s) (Local):
   false - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription
- 0 Set flag(s) to (Local):
   true - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_a - b8993c89-0c1c-1bb8-4d8d-b49ce9f3c5cc_adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Apprentice.lsj
Synopsis:
NPC Dialog during the Druid Attack state, before the Druids turn hostile.

0:0 - Better that Master Halsin doesn't see this. It'd break his heart.
uid: edadef00-815c-d21f-4b37-1eb0d89e76ac
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Bard.lsj
Synopsis:
Alfira is scared but trying to hold it together during the attack. She is with the children in the hideout. She isn't a fighter but is prepared to lay down her life to protect them. She stays in the hideout with the children afterwards. After the attack, if the player has stolen or broken her instrument she is thankful but wary of the player. Otherwise she is grateful that someone has finally stuck by the tieflings.

null
uid: 033f023c-d731-3514-86db-9c272dbf4ee9
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription
> You're a person with many faces.

0:0 - I'll never forget what you did to my lute. But thank you. You bought the little ones time to hide.
uid: 266bfd84-dd70-ddce-8ada-acf2e5f3437b
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_SmashedLute - DEN_TieflingBard_Event_SmashedLutedescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription
> You're a person with many faces.

0:0 - I think I'll stay to keep an eye on this lot.
uid: 2d843165-5470-41ec-6b9c-058ce7726e0f
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Keep them away from the kids - please.
uid: 52f79831-d7ff-79bc-53ec-03b5dba15870
=== END NODE ===

0:0 - That's twice you saved us now. Thank you. You bought enough time for the little ones to hide.
uid: cad12328-fac5-5c74-512c-49a5efbd2e18
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_BardAfterAttack - DEN_DruidAttack_HasMet_BardAfterAttackdescription
=== END NODE ===

0:0 - You're a person with many faces.
uid: fb9da461-73e1-bf34-1773-ff3b1dc32d09
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_BirdSender.lsj
Synopsis:
NPC Dialog during the Druid Attack state, before the Druids turn hostile.

0:0 - Fly. Now. While you can.
uid: 2006e957-6c40-dc23-2bda-8d67874f0913
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_CharmedKid.lsj
Synopsis:
Two states: one where the child is about to get attacked by the druids and is panicking, and one where the player has saved him and he's grateful.

0:0 - Wh-what's happening? Please help!
uid: 3b5e0839-3623-deda-5546-563abae5fcb8
Node context: About to get attacked.
=== END NODE ===

0:0 - I wish you could stay with us - you'd keep everyone safe forever.
uid: a0a0822c-9f04-cd3d-062e-8567c482a505
Node context: The player saved him.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Chef.lsj
Synopsis:
This dialogues occurs after the druid attack. Okta is relieved that they survived and drained from being tierrified (not that she would admit it). She's trying to be tough and no nonsense about the entire event.

0:0 - Least there's plenty of wood for the fire with the druids gone.
uid: 5ad2f137-7d7a-96dd-0963-9522b679e37c
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ChefAfterAttack - DEN_DruidAttack_HasMet_ChefAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - I'll give any druid that comes near me a backhand their mother will feel.
uid: 6125a111-0f83-82d9-259b-17591f5e2b93
=== END NODE ===

0:0 - Now that this druid mess is over, I'm having to store up all the rations I can.
uid: 75cc860e-8a56-4cbe-7986-a94e3ccecd6e
> Which... isn't much. But we'll make do.

0:0 - Which... isn't much. But we'll make do.
uid: d303d850-bdea-7e4f-bdba-37dc80a43a58
=== END NODE ===

0:0 - Sorry, no gruel on the pot today.
uid: fead447b-1044-56c7-5b74-195ddf67f6d9
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ChefAfterAttack - DEN_DruidAttack_HasMet_ChefAfterAttackdescription
> Now that this druid mess is over, I'm having to store up all the rations I can.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidGuard001.lsj
Synopsis:
Jeorna, speaking just before the druids turn hostile against the tielfling refugees.

0:0 - Time to reclaim our grove. Stand in our way and we'll cut you down.
uid: 9aefd3c4-1601-f866-4c0f-527b64ccd564
Node context: Combative. Spoken just before the druids turn hostile against the tielfling refugees.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidGuard002.lsj
Synopsis:
Maggran (the bear-druid guard, now in human form again) shouts aggresively before he and the other druids turn hostile on the players and the tiefling refugees.

0:0 - The Grove will be cleansed!
uid: 31ae967d-3987-3a10-cc0e-c21b8bd79989
Node context: A battle cry
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidGuard003.lsj
Synopsis:
Spoken just before the Druids turn hostile against the tiefling refugees.

0:0 - You outsiders had your chance to leave. Now blood's going to be spilled.
uid: 1d345369-8e1a-e83d-6bb0-b141ac17d13f
Node context: Combative. A fight's about to break out.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidLeader.lsj
Synopsis:
NPC Dialog during the Druid Attack state, before the Druids turn hostile. In case player clicks on druid before hostility is fully set.

0:0 - The brood is restless. The mother strikes!
uid: 6024421e-7d7d-c0f0-d460-fed50b3eefbf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_DruidOpposed.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - We've won, yes, but at what cost? The peace of this grove has been shattered forever.
uid: 2d60d659-eaeb-cca4-6053-7b8f3e79ebbb
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_DruidOpposedAfterAttack - DEN_DruidAttack_HasMet_DruidOpposedAfterAttackdescription
=== END NODE ===

0:0 - Silvanus forgive me.
uid: b78fe1ce-4141-63cc-d22f-daf4f398ca51
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_DruidOpposedAfterAttack - DEN_DruidAttack_HasMet_DruidOpposedAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - I can handle myself. Find Kagha and end this!
uid: f47a181e-28a7-45d2-3130-a164505fb199
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ElevatorBear.lsj
Synopsis:
This bear is about to attack, but she just woke up, and she's still sleepy.

0:0 - No one wakes me up!
uid: 21ba6baf-0e16-feed-33c3-0c94103cfe71
Node context: Second line where she's a bit more awake. The previous line was "You *yawn* woke me up!"
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ElevatorBear - DEN_DruidAttack_HasMet_ElevatorBeardescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - You... woke me up!
uid: 40f03eaf-bbd7-9e80-4272-d1e025158192
Animation: Bear Yawn
Node context: There's a big yawn after the ellipsis
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ElevatorBear - DEN_DruidAttack_HasMet_ElevatorBeardescription
=== END NODE ===

0:0 - *Growl.*
uid: 4f4a634f-676b-02f7-c3a0-e8b1da526e39
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ExcitedBoar.lsj
Synopsis:
This boar was friendly to the player before. Now the player has committed a crime, and the boar feels betrayed. He's about to attack.

0:0 - I should've known. All two-legs are the same!
uid: 33580900-c711-b937-f1a1-77ba2f89f593
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ExcitedBoar - DEN_DruidAttack_HasMet_ExcitedBoardescription
=== END NODE ===

0:0 - Start running, two-legs - I'll be right behind you.
uid: 47485bda-7db3-fe14-e546-2cb1b9e9ad07
Node context: a threat, not a friendly sentence
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ExcitedBoar - DEN_DruidAttack_HasMet_ExcitedBoardescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Grunt.*
uid: e4576ba0-a5f3-ae3c-190c-50dcc9e90ed6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Gatekeeper.lsj
Synopsis:
Elegis is the gatekeeper for the grove. She is grim but determined to keep her kin safe as the druids attack.

0:0 - We no longer need to fear a dagger in the back from our kindly hosts. Thank you - for standing by us.
uid: 4bd08b3e-89f0-de81-36d5-02ebaf9b4614
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_GatekeeperAfterAttack - DEN_DruidAttack_HasMet_GatekeeperAfterAttackdescription
=== END NODE ===

0:0 - Take them down! Hurry!
uid: fa331692-dff6-cd82-2fab-acd93dcaafb2
=== END NODE ===

0:0 - Now we need only concern ourselves with goblins, gnolls and whatever else has their eyes on the grove.
uid: fce3b549-152a-3ba5-cf5c-8c63d915528c
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_GatekeeperAfterAttack - DEN_DruidAttack_HasMet_GatekeeperAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Griefling.lsj
Synopsis:
Arka reacts to the druids attacking the tieflings in the grove.

0:0 - Backstabbing filth. Good riddance to the lot of them.
uid: c7df0e36-4329-b441-5a58-4b359fa3886e
Node context: Lingering anger, She survived an attack by the druids, who'd originally offer her and her people shelter.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_GrieflingAfterAttack - DEN_DruidAttack_HasMet_GrieflingAfterAttackdescription
=== END NODE ===

0:0 - If we can survive the druids, we might survive the goblins.
uid: d948ba64-0b9a-7a11-0371-2bec7983d00f
Node context: Relieved
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_GrieflingAfterAttack - DEN_DruidAttack_HasMet_GrieflingAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Druids are up to something - get ready for a fight.
uid: fd7c3d1d-96ab-970f-5c7d-e1bdbed737f0
Node context: Sensing trouble
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_GrieflingFriend.lsj
Synopsis:
Memnos reacts to the druids turning on the tieflings. If the tieflings prevail, he reacts to this also.

0:0 - These druids are insane - why are they doing this?!
uid: 33023997-b4ff-dd74-bee5-702c33876c8f
Node context: Urgent - danger's afoot.
=== END NODE ===

0:0 - Leave me be, please. Need to... need to gather my wits.
uid: a7653cdd-dca8-b78d-a3dd-97c1d8707118
Node context: Shocked and relieved to have survived the druids' attack
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttack - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - The druids... they're all dead. Up to Kelemvor to judge them now.
uid: bcb5bb64-b4c6-410b-1172-611fd403c15a
Node context: Shocked and relieved to have survived the druids' attack
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttack - DEN_DruidAttack_HasMet_GrieflingFriendAfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_GruntingKid.lsj
Synopsis:
Tiefling kid who communicates by grunting during and after druid attack

0:0 - *Grunt.*
uid: 5d9bae10-4a6f-9c26-fece-9a494e85c139
Node context: quiet relieved grunt
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - *Grunt.*
uid: dc8b30ba-d835-ea3e-aa77-f00cb8a62f01
Node context: scared, alarmed grunt
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_HideoutLeader.lsj
Synopsis:
During and after the druid attack, Mol is frustrated and a little anxious rather than scared. If she made a deal with the player, tough and resilient when discussing it.

0:0 - Here's some free advice, more valuable than gold: don't bargain, just take.
uid: 07a8d88a-a01c-9976-cd1f-70990cc438b0
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Sounds more like a challenge than advice. Keep an eye on your pack.

0:0 - You're a terrible liar. We had a deal.
uid: 237c42ca-03e6-6b73-9534-cf1f783b6c7c
Node context: Frustrated, disappointed - player just lied to her and she saw right through it.

0:0 - Damn it. Having that stashed away would have made life a lot easier.
uid: 2e9b8653-31b2-6870-b48f-d24f94849599
Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists.
=== END NODE ===

0:0 - Alive. But poor.
uid: 2f6ba2aa-af78-0cec-b013-8910de8bc9c0
Node context: Frustrated to have lost out on a treasure
=== END NODE ===

0:0 - Nothing to see here. We're clearing out soon.
uid: 33087402-d2c2-85dd-4640-689e543c791a
Node context: dismissive - she's attending to other business, helping her gang to pack up
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttack - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttackdescription
=== END NODE ===

0:0 - You're alive! Did you get the idol? Is that why they went crazy?
uid: 5ee4c97c-ffc8-7c3a-113a-aa83f11d7d90
Node context: surprised, pleased, slightly breathless - she has been hiding from an attack, and just realised it's over
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttack - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttackdescription
> Doesn't matter. It's over - and the idol's all yours.
> Yes. And after what I just went through, I'm keeping the damn thing.
> I don't have it. Let's just be glad we're alive.
> Not sure what happened to the idol.
> I didn't touch the idol. No idea who pissed them off.

0:0 - Not sure what happened to the idol.
uid: 6058ce7d-065a-9fd7-d262-9cee441b3d4d
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasIdol -
> Damn it. Having that stashed away would have made life a lot easier.

0:0 - Fine. Take it.
uid: 615c9608-f791-fbce-6755-7f3abab4fa1d
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferIdol -
> null

0:0 - Fine. Hope the damn thing's cursed.
uid: 6351c984-f409-167d-c018-3f6a806d5deb
Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her
=== END NODE ===

0:0 - Clear off.
uid: 64e3bc2a-4bf8-d795-663f-86266a373b96
Node context: dismissive - she's busy
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttack - DEN_DruidAttack_HasMet_HideoutLeaderAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - If any of your stuff goes missing, just let me know. You're family now.
uid: 69ce8cf1-7739-7d66-162e-9d071e05aa38
Node context: friendly
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
=== END NODE ===

0:0 - And now the deal's off. Bye, kid.
uid: 78a58b76-c66a-93ac-3938-cd48a04c22ba
> Fine. Hope the damn thing's cursed.

null
uid: 7d82dfd7-014a-a71b-9cfc-4b1e1f5b68dd
Jump to another node

0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
uid: 8ae21432-aaaa-70a2-4efe-528ecf96a2b4
Node context: awkwardly appreciative
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
=== END NODE ===

- Roll sucessful -
null
uid: 90108b97-ec1e-4ee2-c691-dc8f233c43d8
> Damn it. Having that stashed away would have made life a lot easier.

0:0 - Can't say I blame you. But we did have a deal.
uid: 998b8596-1256-f36e-ed5b-0accaa480657
Node context: disappointed, trying to elicit sympathy
> Fine. Take it.
> And now the deal's off. Bye, kid.
> Here's some free advice, more valuable than gold: don't bargain, just take.

0:0 - Doesn't matter. It's over - and the idol's all yours.
uid: 9bbb114a-21ad-8652-3c2a-6b06721aa17c
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferIdol -
> Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.

0:0 - I didn't touch the idol. No idea who pissed them off.
uid: c2578acc-a50d-46ca-f04c-433cfdbb2c20
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
> null (roll sucessful)
> null (roll failure)

0:0 - Somebody stole the idol. If I find out who it was... I'll recruit 'em.
uid: c2b55530-7e2d-1199-bb1e-70daa77c184c
Node context: exasperated on first line, as she tells us something we gave her was stolen. Beat before final phrase and delivered with a smile - it's a fun line but she's serious about recruiting good thieves
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasIdol -
=== END NODE ===

- Roll failure -
null
uid: c875fbd3-0799-38b2-2695-1be21e7652ee
> You're a terrible liar. We had a deal.

0:0 - Sounds more like a challenge than advice. Keep an eye on your pack.
uid: cdc639d3-5da8-1c7d-6dcb-d8711228b122
Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us.
=== END NODE ===

0:0 - Yes. And after what I just went through, I'm keeping the damn thing.
uid: d1e221c2-018b-b750-a8fa-827eca4165fe
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
> Can't say I blame you. But we did have a deal.

0:0 - I don't have it. Let's just be glad we're alive.
uid: ded7ce03-4af1-d08d-473e-66011381699f
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasIdol -
> Alive. But poor.

0:0 - I knew they wanted us dead. I knew it!
uid: f8996575-431d-9d06-6fd3-9cf24385e5d5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_IrritatedTiefling.lsj
Synopsis:
Guex reacts to the druids turning on the tieflings in the grove, and if the tieflings defeat their attackers.

0:0 - The druids - they're attacking!
uid: 95ec4fdf-541b-e29c-d6fa-cd743fdd1422
Node context: Realising danger
=== END NODE ===

0:0 - Still have the goblins to deal with. Can't let our guard down just yet.
uid: b2015137-4e2c-1d2f-e5d9-5775122aa0b7
Node context: 'not out of the woods yet'
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_IrritatedAfterAttack - DEN_DruidAttack_HasMet_IrritatedAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - So much for the druids. Looks like all my sword training did some good.
uid: e92e5e79-bd1b-6d03-3c7b-dc21941d421d
Node context: relieved to have survived the druid attack
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_IrritatedAfterAttack - DEN_DruidAttack_HasMet_IrritatedAfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Kid004.lsj
Synopsis:
Kid responses related to druid attack.

0:0 - I just wanna go home.
uid: 6930fffb-af72-fe02-bf06-49edc8de786f
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Kid004AfterAttack - DEN_DruidAttack_HasMet_Kid004AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - I... I miss home.
uid: b1245bf3-c86e-e536-6259-06ff408d6294
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Kid004AfterAttack - DEN_DruidAttack_HasMet_Kid004AfterAttackdescription
=== END NODE ===

0:0 - The druids have gone crazy!
uid: c8a08531-4a7b-eac0-d4f3-58810d8a8aa9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_LINE_DruidToCombat.lsj
Synopsis:
The player angered the druids by tampering with the Idol of Silvanus of by performing a serious crime. Kagha reacts if it's triggering near her. Otherwise, 'generic' druids are used for the off screen voices and call to arms shot. Can also trigger if the player goes hostile to Kagha in dialogue.

0:0 - The idol - it's gone! Stolen!
uid: 078ddc1e-aed7-43c5-9971-a14b0538a1c0
Cinematic: (idol stolen)
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Event_IdolMissingReaction - Used to play the proper reaction to the idol missing in druid attack.
> The time has come. Remove the outsiders.

0:0 - The outlander serves Zevlor!
uid: 2ba4306a-ff3c-4f98-9ec3-7d6627c83bb6
Cinematic: (Position: not in lair, not in cave)
> The time has come. Remove the outsiders.

null
uid: 4d2768f0-942c-eb81-fac0-ed13bfa2ecdf
Cinematic:
=== END NODE ===

0:0 - The time has come. Remove the outsiders.
uid: 7b01cfa4-5509-414e-9562-15d0a7c77ede
Cinematic:
Node context: A grim conclusion at the end - a call for a huge battle between druids and tieflings.
> To arms!

0:0 - The outlander has betrayed us. I should have known. Druids! We cannot compromise any longer!
uid: ccb91414-4a62-43a5-a12c-9479a90f2af3
Cinematic: (position: in lair, Kagha)
Node context: Furious, calling the druids to arms.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_DruidToCombatTransitionInLair - The dialog DEN_DruidAttack_LINE_DruidToCombat is being started inside the druid lair
- 1 Check flag(s) (Object):
   false - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack)
- 2 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
=== END NODE ===

0:0 - To arms!
uid: d0936ba4-b91c-4be6-a568-348146a04f95
Cinematic:
Node context: Calling for the druids to attack all the inhabitants of the grove.
> null

0:0 - The time has come. Remove the outsiders.
uid: e1fbbc9d-660c-8b7a-4257-c140d4244f58
Cinematic: (position: in lair, Kagha already talked / fallback)
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_DruidToCombatTransitionInLair - The dialog DEN_DruidAttack_LINE_DruidToCombat is being started inside the druid lair
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ParentA.lsj
Synopsis:
Locke is hidden alongside multiple other tieflings as the druids attack the grove. In his post attack lines he is grim and depressed if his daughter is dead (even as he thanks the player.) If his daughter is alive, he is saddened that violence occured but thankful the player was there to help.

0:0 - Never thought the druids would attack. Thank you. We were lucky to have you.
uid: 160fdab9-34c8-e5cb-0291-69579860d28a
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   false - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription
=== END NODE ===

0:0 - May this be the last fight any of us see for a while.
uid: 2fa6c5b5-0ffa-7e8c-18fc-f7b69c4538c0
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Blood has followed us since Elturel. I just want to leave this place and never look back.
uid: 41053b02-b1ca-1003-a72f-a68d43e431e3
Node context: Exhausted, tired, grieving for your daughter but grateful
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Dead druids means my daughter Arabella saw some justice. Thank you.
uid: 8ddfa12f-581d-024b-0935-4f101565628a
Node context: Exhausted, tired, grieving for your daughter but grateful
- 0 Check flag(s) (Dialog):
   false - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ParentAAfterAttack - DEN_DruidAttack_HasMet_ParentAAfterAttackdescription
=== END NODE ===

0:0 - Damn it. Why did it come to this?
uid: bc08e870-2a5f-fda1-1b44-4291e15917f3
Node context: Fearful - you're not a fighter and you're hidden alongside the other tieflings.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ParentB.lsj
Synopsis:
Marrick is hidden alongside the other tieflings during the attack but is unafraid. She is no fighter but if the druids reach her she will fight to her last breath. In her post attack dialogues, if her daughter has died her anger is waning even as she strives to hold onto it - the grief settling in as she realises all the dead druids in the world won't bring her daughter back. If her daughter in the post attack she is full of righteous anger - let anyone in the world take on the tieflings. They won't back down from anything.

0:0 - Thanks for gutting the druid bastards. Only wish I could've taken a few myself.
uid: 01e883cd-8db0-9c13-4d32-daee973171ab
Node context: Firm, strong and bitter
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription
=== END NODE ===

0:0 - With Kagha dead, I thought I'd feel better. I just miss my daughter more.
uid: 0c991ba4-cd08-7bcb-9f35-435920c60ba5
Node context: Firm, strong and bitter
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - I knew those druids would turn on us. Well, we won't go quietly.
uid: 7a588310-dcb3-537a-7d8e-59a442a267d7
Node context: Readying yourself for a fight - even though you know you'll die.
=== END NODE ===

0:0 - Goblins, worgs, gnolls - let them all come. We'll protect our own. We proved that.
uid: bdab9aaf-a290-0256-007d-ce13efaf7eeb
Node context: Firm, strong and determined
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription
=== END NODE ===

0:0 - I don't know about you, but I won't shed a tear for those druids. They hated us from the get go.
uid: d74409fd-6824-19c0-1431-14fe7292acfd
Node context: Firm, strong and determined
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ParentBAfterAttack - DEN_DruidAttack_HasMet_ParentBAfterAttackdescription
- 1 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_PetWolf.lsj
Synopsis:
This wolf is about to attack the other druids. He's full of energy and anticipation.

0:0 - Master says you're good. Told me to protect you. But one wrong move, and your flesh is mine.
uid: 012863e6-9d21-0a7c-964b-5eb28bb4a8dc
Animation: Idle peace, Combat Idle pose (WilsonLee)
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_PetWolf - DEN_DruidAttack_HasMet_PetWolfdescription
=== END NODE ===

0:0 - I will get the snake. Master always told me no. But not anymore.
uid: 124f4d1c-d8d7-0673-4032-cce1deb66616
Animation: Growling/Angry pose(WilsonLee)
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_PetWolf - DEN_DruidAttack_HasMet_PetWolfdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Snarl.*
uid: 6db2c599-d05f-529e-8b0a-e8609d899ca3
Animation: Combat Idle pose (WilsonLee)
=== END NODE ===

0:0 - Finally. The hunt begins.
uid: a08e9aa6-f15e-4dd7-af69-fa6437360ac1
Animation: Combat Idle pose without barking (WilsonLee)
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_PetWolf - DEN_DruidAttack_HasMet_PetWolfdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Pickpocket.lsj
Synopsis:
This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Silfy is hidden away with the other tiefling children. She's terrified and thinks a theft may have triggered the attack. Afterward, she's back to her shy self.

0:0 - I think we made those animal people mad.
uid: 285b945c-72e5-c9cb-dbb5-abe1f96d9802
Node context: One of the other tiefling children stole an idol from the druids - she thinks they're attacking because they're mad about that. She's scared.
=== END NODE ===

0:0 - I'm glad it's over... those bear people were scary.
uid: 584e49f8-fe9a-a1ab-b0cb-4e4be2785592
Node context: The 'bear people' are the druids that tried to kill all of the tieflings. The battle is over.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_PickpocketAfterAttack - DEN_DruidAttack_HasMet_PickpocketAfterAttackdescription
=== END NODE ===

0:0 - Um... thank you for helping us...
uid: fd2d3457-82f5-a249-4289-f2a8a7fba682
Node context: She's thanking the player for fighting against the druids with the tieflings.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_PickpocketAfterAttack - DEN_DruidAttack_HasMet_PickpocketAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_PickpocketTrader.lsj
Synopsis:
This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Lim is hidden away with the other tiefling children. She's fairly calm, given the situation - she's used to getting out of binds. Afterward, she's already plotting how she might get out ahead, though she's a bit irked at the player for getting rid of a source of income.

0:0 - Don't even think about touching the druids' stuff. We called it first.
uid: 302eba85-1c63-477f-a00f-38ac1f0e9975
Cinematic: Points at herself when she says 'we called it first.'
Node context: The druids have been killed after they attacked her fellow tieflings. She's planning on looting all of their stuff. Points at herself when she says 'we called it first.'
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - There goes half my customers. But you'll make up the difference, right?
uid: 4edcafcb-46d3-220e-31d7-c8e4b0ff4704
Node context: The druids are all dead. She's miffed to lose her customer base, but is secretly relieved the whole thing is over.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttack - DEN_DruidAttack_HasMet_PickpocketTraderAfterAttackdescription
> Just have to replenish our stock first.

0:0 - Just have to replenish our stock first.
uid: a6fbe0bf-ea4c-0350-cb2f-9f9e6f5245be
Node context: The druid attack is over - she's planning on looting the druids' belongings.
=== END NODE ===

0:0 - Hiding with the children, huh? I get it.
uid: aed3c71f-4ae7-602a-f03c-128dac3a29c5
Node context: She gets the player wanting to save their own skin by hiding with the children. She's not judging. Said while the druids are attacking.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_PrisonGuard.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - You look ready. Wish it were contagious.
uid: ab22b38a-ec7a-aff4-9635-3d8c653fc6c7
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_PrisonGuardAfterAttack - DEN_DruidAttack_HasMet_PrisonGuardAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - No point hanging around. We need to get ready for... for whatever comes next.
uid: ddfc1d11-a118-d821-cf5d-1079f19ffe3f
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_PrisonGuardAfterAttack - DEN_DruidAttack_HasMet_PrisonGuardAfterAttackdescription
=== END NODE ===

0:0 - Bloody bigots.
uid: e10a64f6-a26b-1931-a82f-af10569b12da
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Prodigy.lsj
Synopsis:
Rolan is being Rolan here - full of pride and arrogance, even as he begrudingly admits that the player played a large part in defending them from the druids.

0:0 - So you can handle yourself. Not bad - those druids really should have known better.
uid: 5fa557fc-ab0d-fc40-6697-ae4cea7c6550
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Let them come! I'll end them with a single spell.
uid: b01eece7-2cc7-daae-a518-5cfc0ede6a8b
Node context: In the middle of a fight - fired up and eager to prove yourself.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ProdigyBrother.lsj
Synopsis:
Cal is fighting the people who once hosted them in the grove. He'll do it to protect the tieflings but he hates it - he would much prefer a peaceful resolution.

0:0 - Damn it. How many are there?
uid: 6a807557-4e1e-51c5-c93e-c8f6c9c4bdda
Node context: In the middle of the fight - grim and determined.
=== END NODE ===

0:0 - More blood and death. Don't know about you, but I'll never get used to it.
uid: cab2d412-4a3c-fc79-f288-d6cb08643195
Node context: Sighing and frustrated, You're glad the tieflings survived but you hate that it was at the cost of other lives.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ProdigySister.lsj
Synopsis:
Lia will defend her fellow tieflings to the death. She does not shy away from violence and is prepared to fight ever druid in the grove if it means saving her people.

0:0 - I'm glad we were here - who knows what would have happened otherwise?
uid: ebfb1c73-66e5-52dd-2599-d9899b6870c5
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - My blade is ready.
uid: f8306c2a-b22b-ef6b-d44b-3bdbdd644d90
Node context: You'll defend your fellow tieflings to the death - grim, determined and ready to fight
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Protester1.lsj
Synopsis:
A tiefling refugee reacts to the conflict with the druids (during and after)

0:0 - The druids have gone mad - save yourself!
uid: 39023012-cd56-4ec6-ab0c-ef5dc42b5378
Node context: Urgent - there's a bloody fight between druids and refugees unfolding in the grove
=== END NODE ===

0:0 - Look at this place. Some safe haven it turned out to be.
uid: 5fea07ae-f496-b1c5-1801-60415a14cfa8
Node context: Post-battle. Worn out.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Protester1AfterAttack - DEN_DruidAttack_HasMet_Protester1AfterAttackdescription
=== END NODE ===

0:0 - The whole place smells of blood. If I could be anywhere else...
uid: c7618b45-5162-23c3-5a79-7319da144e12
Node context: Post-battle. Worn out.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Protester1AfterAttack - DEN_DruidAttack_HasMet_Protester1AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Protester2.lsj
Synopsis:
A tiefling refugee reacts to the druids turning on him and his companions (both during and post-combat)

0:0 - I hope that lot burn in whatever hell they're destined for.
uid: 5300c1a5-ce69-707f-306a-ff2696b41a0c
Node context: Post-battle. Still keyed-up and outraged at what's happened.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Protester2AfterAttack - DEN_DruidAttack_HasMet_Protester2AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - The druids - they're attacking us!
uid: 5f3b4115-2923-59d3-6d22-f70cd55f7e56
Node context: Urgent, alarmed - a fight's ongoing between the two factions
=== END NODE ===

0:0 - Can you believe those druids? Taking us in, then turning on us? Savages.
uid: b9e6108f-22df-f969-112f-cdc9ec228945
Node context: Post-battle. Still keyed-up and outraged at what's happened.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Protester2AfterAttack - DEN_DruidAttack_HasMet_Protester2AfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Protester3.lsj
Synopsis:
A tiefling refugee reacts to the druids turning hostile against all the tieflings (both during and after battle).

0:0 - Thought we were safe here. But nowhere's safe, is it?
uid: 0e210c3c-d816-9594-13a4-aaaa5e92c912
Node context: Post-battle. Even in victory, attitude's a little defeated.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Protester3AfterAttack - DEN_DruidAttack_HasMet_Protester3AfterAttackdescription
=== END NODE ===

0:0 - The druids have turned on us - defend yourself!
uid: 2383efd2-a5fb-162b-c6da-8a0b86bab2c7
Node context: Urgent, mid-battle
=== END NODE ===

0:0 - I was so relieved when we found this place. Now I can't wait to put it behind me.
uid: eb9f4a60-a893-7354-83d4-22086900168e
Node context: Post-battle. Even in victory, attitude's a little defeated.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Protester3AfterAttack - DEN_DruidAttack_HasMet_Protester3AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RangerTrader.lsj
Synopsis:
This dialogue has two states: getting ready for battle and after the battle.

0:0 - Thank you for helping us. Seems like there's still a few real adventurers left.
uid: 40965efd-aede-35f9-12ee-856a1e9e52a7
Node context: After the battle.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_RangerTraderAfterAttack - DEN_DruidAttack_HasMet_RangerTraderAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Those 'adventurers' ran at the slightest sound of trouble. At least they left their goods. Take your pick.
uid: 558412b9-b86b-8da4-3e85-14e09d0b8f0b
Cinematic: Making air quotes when she says the word 'adventurers'.
Node context: After the battle. Adventurers is ironic. She makes air quotes while she says it. ChadD: Pitstop did not follow this direction. If the line is ok as it leave it.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_RangerTraderAfterAttack - DEN_DruidAttack_HasMet_RangerTraderAfterAttackdescription
=== END NODE ===

0:0 - I knew it. Damn druids. Get ready!
uid: bcc9243a-f05a-90d1-a5cf-171441a274a2
Node context: Getting ready for battle. She's bitter - she knew this was inevitable, but hoped it wouldn't happen.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Refugee004.lsj
Synopsis:
Toron reacts to the druids attacking the tieflings.

0:0 - We stood our own, I'll admit. Looks like we'll have to do it again with the goblins.
uid: 9e986a22-7175-a2dc-729b-665d2b226b06
Node context: Anticipating danger yet to come
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ToronAfterAttack - DEN_DruidAttack_HasMet_ToronAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - They actually did it - those bloody druids have turned on us!
uid: a79b8aff-67fd-da55-665c-30629560944d
Node context: Urgent, panicked
=== END NODE ===

0:0 - A pile of dead druids, and the rest of us weakened before another fight. Perfect.
uid: fb973b1d-3a47-44a8-cba4-d44a62f5c7f7
Node context: He's survived the druids' attack, but is hardly happy about the outlook
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ToronAfterAttack - DEN_DruidAttack_HasMet_ToronAfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid1.lsj
Synopsis:
Aelar has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. He's ready to do what needs to be done.

0:0 - Get back!
uid: f12bc1ec-b67f-2ba0-e5ba-bcecc78c96bd
Node context: The druids are preparing to attack the tieflings in the grove - and the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid2.lsj
Synopsis:
Kerrick has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. He's ready to do what needs to be done.

0:0 - You won't stop us!
uid: cfa97eff-9ab7-f37e-666d-578a71746ee8
Node context: The druids are preparing to attack the tieflings in the grove - and the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid3.lsj
Synopsis:
Inwe has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. She's calm and serious - she doesn't want to fight, but she will.

0:0 - We will protect this grove.
uid: 1ecf9c5d-1bbd-4a8f-777a-a7b78c7f8cc7
Node context: Emphasis on 'will'. The druids are preparing to attack the tieflings in the grove - and the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid4.lsj
Synopsis:
Elwyn has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. She regrets that this has to happen, but will do what needs to be done.

0:0 - I'm sorry. But this must be done.
uid: 7675eebb-eeef-07b4-e2ae-add6fa1e75b2
Node context: The druids are preparing to attack the tieflings in the grove - and the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RitualDruid5.lsj
Synopsis:
Tahani has stopped chanting as the druids prepare to battle the tieflings in a fight to the death. She's anxious to fight - she sees the tieflings as foreign invaders that need to be driven out.

0:0 - This is our grove!
uid: 8e8c2e7b-9868-8b54-3a60-0f2209c0ce55
Node context: The druids are preparing to attack the tieflings in the grove - and the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_RobberKid.lsj
Synopsis:
Child pickpocket reacts ot the druid attack, and player's success in that attack.

0:0 - You can beat them, can't you?
uid: 6a561a3f-c805-c576-8f5f-96f5f128e70f
Node context: nervous but brave
=== END NODE ===

0:0 - Is it true some of the rats were druids? I used to have a pet rat.
uid: ea6cb360-fef8-9628-a2d5-87cefa277c52
Node context: perplexed and thoughtful
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_RobberKidAfterAttack - DEN_DruidAttack_HasMet_RobberKidAfterAttackdescription
=== END NODE ===

0:0 - Suppose you get first pick of the loot, but leave something for us.
uid: fa58a8f7-f7fc-9865-4669-1c88f2b7190b
Node context: cheeky
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_RobberKidAfterAttack - DEN_DruidAttack_HasMet_RobberKidAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Scammer.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - Just keeping watch.
uid: 459dd4e4-d9a6-9bd1-8499-62d431dd294f
Node context: She's trying to act natural.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ScammerAfterAttack - DEN_DruidAttack_HasMet_Scammerdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - There's nothing left those rats can take from me.
uid: f2b71fcd-3341-4902-6ebd-adba568a2910
Node context: with malice
=== END NODE ===

0:0 - Oh! Hi. Hello. You surprised me. But - erm - thank you! For your help with the druids. A real star, you are.
uid: ff0dc392-b982-5795-7049-e6452efe2c09
Node context: She's a shady character. You caught her doing something shady.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ScammerAfterAttack - DEN_DruidAttack_HasMet_Scammerdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ScoutCaptive.lsj
Synopsis:
A druid we saved from some goblins earlier - regretfully telling us it's too late to leave - his people are going to kill us.lNPC Dialog during the Druid Attack state, before the Druids turn hostile.

0:0 - You should have left while you could.
uid: 4ec69c54-f114-73ed-e7e7-ab66f4e65a95
Node context: angry but regretful
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ServantGnome.lsj
Synopsis:
Loic has lost all his patience in this dialogue - you commited a crime, and he's really angry and disgusted. This happens right before he starts to attack the player.

0:0 - You've done enough.
uid: 2e179242-0742-7e62-f7d7-a1e1d7cd0e93
Node context: He's really pissed.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ServantGnome - DEN_DruidAttack_HasMet_ServantGnomedescription
=== END NODE ===

0:0 - You will pay for this.
uid: e55ce4be-1e66-185a-ee6b-ad0c3ba6655e
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ServantGnome - DEN_DruidAttack_HasMet_ServantGnomedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ServantIntolerant.lsj
Synopsis:
Marcoryl is only too delighted to fight the tieflings. This is during the druid attack and he is eager to put down these 'hellspawn.'

0:0 - Die, hellspawn.
1:0 - Die, hellspawn-lover.
uid: 8df56805-ace8-0d75-15ea-d13ad2c80f4b
Node context: Vicious and cruel - you are eager to spill tiefling blood
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ServantPlight.lsj
Synopsis:
The player committed a crime, and this druid is extremely disappointed, but doesn't want to attack, so implores the player to leave. He knows a fight will break out in mere minutes.

0:0 - This is your last chance. Leave.
uid: d8739c25-9bc7-1b30-f56b-2a0b036e6fa8
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ServantPlight - DEN_DruidAttack_HasMet_ServantPlightdescription
=== END NODE ===

0:0 - You should leave, before my hands are forced.
uid: fb86cead-bdfb-24a5-07d4-91b17846acbc
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ServantPlight - DEN_DruidAttack_HasMet_ServantPlightdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_SnakeKid.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - I'm scared.
uid: 3cfecc40-8a72-cff5-de04-b7db3e0cbc28
Node context: whispered, barely audible, head down
=== END NODE ===

0:0 - They're gone. Really gone.
uid: aa040766-f580-d9d9-247b-8765c58d148a
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_SonOfChef.lsj
Synopsis:
This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Ikaron is entirely focused on saving his people from the druids. Afterward, he's introspective, hurt that he and his people have had another safe harbour turn against him. Still, he is glad the players were there to help win the day.

0:0 - We should be used to the knives in our backs by now.
uid: 52c3cb2f-b192-14ee-c923-c008a44c15c1
Animation: ChadD: Use Attitude if necessary.
Cinematic: Arms crossed.
Node context: His people have been betrayed - yet again - through no fault of their own. The druids have been dealt with.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_SonOfChefAfterAttack - DEN_DruidAttack_HasMet_SonOfChefAfterAttackdescription
> Good thing you were with us.

0:0 - I hope you're here when the goblins make their move.
uid: 5ffb4b11-89cb-3e67-b0c0-7b66d537f940
Node context: He doesn't like their chances, but knows they'd be better with the player to fight with them.The druids have been dealt with, but the goblin attack still looms.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_SonOfChefAfterAttack - DEN_DruidAttack_HasMet_SonOfChefAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Pick up a weapon and fight, damn it!
uid: 7beac7f1-aeef-8b28-58d9-f9729f224029
Animation: Fighting pose - Elodie
Cinematic: Weapon drawn.
Node context: In the middle of a fight - the druids are attacking.
=== END NODE ===

0:0 - Good thing you were with us.
uid: ab37b65a-816c-0bca-00d3-4f6f09f512f8
Node context: Sighing a bit, trying to find a positive in the situation. The druids have been dealt with.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Stargazer.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - Don't look at me! Those druids are out for blood.
uid: 72f5fed9-1009-6e90-72eb-ff4ae5b5c886
=== END NODE ===

0:0 - Wouldn't be surprised if the earth opens up and swallows us at this point.
uid: 76f1adcb-9153-e080-0c9a-d20e54ce7252
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_StargazerAfterAttack - DEN_DruidAttack_HasMet_StargazerAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - This fight's over, but there will be more.
uid: 83b57536-43d2-2ee7-74b7-01f14f581612
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_StargazerAfterAttack - DEN_DruidAttack_HasMet_StargazerAfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling001.lsj
Synopsis:
This dialogue has two states: one where the character is getting attacked and is panicked, and one for after the attack, where she is trying to calm down, but killing other people is making her feel sick.

0:0 - Killing goblins is one thing, but this...
uid: 9a984149-4e72-ed88-1cfc-0034e668ae6e
Node context: the attack is over, and she's dealing with the nausea she feels in the aftermath.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling001AfterAttack - DEN_DruidAttack_HasMet_Tiefling001AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
> ... I think I'm going to be sick.

0:0 - The druids will kill us - help us, please!
uid: a6ff1515-b182-68d3-a75c-6f58c650e488
Node context: She's about to be attacked.
=== END NODE ===

0:0 - We got them. They're dead...
uid: d2e5c081-4415-dcc2-4dd7-f25c4aceade1
Node context: the attack is over, and she's dealing with the nausea she feels in the aftermath.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling001AfterAttack - DEN_DruidAttack_HasMet_Tiefling001AfterAttackdescription
=== END NODE ===

0:0 - ... I think I'm going to be sick.
uid: e17a3fdc-377a-2010-ba8b-cb57c0d0c8c7
Node context: the attack is over, and she's dealing with the nausea she feels in the aftermath.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling004.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - I'll take you all on! Just try me.
uid: 52b7275e-d9b7-92e6-a275-058c26579d15
=== END NODE ===

0:0 - No druids left to stop me from cutting down trees and making a nice barricade.
uid: 6f15a7a1-7bbd-8f7e-284f-8281443a32de
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling004AfterAttack - DEN_DruidAttack_HasMet_Tiefling004AfterAttackdescription
=== END NODE ===

0:0 - Tired of washing blood off my hands.
uid: e5d91acf-b311-4946-2c17-751b10a080fa
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling004AfterAttack - DEN_DruidAttack_HasMet_Tiefling004AfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling005.lsj
Synopsis:
Pandirna is guard who is either 1) sprawled on the ground, unable to move. 2) healed due to the player's help. If she's healed, she is ready for a fight and eager to prove herself and protect those she loved. If she paralyzed, she just wants the player to protect the other tieflings - she's convinced she'll die. If she survives, she thanks the player - knowing it is directly because of them that she survived.

0:0 - I was able to wiggle a toe earlier - I guess that potion is finally wearing off. Terrible timing, as usual.
uid: 04052de8-3164-417d-b522-79d642b560f7
Cinematic: Sprawled on the ground
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - I can't believe I survived. Thank you - if they'd got to me... well, thank you.
uid: 0f4e4630-a252-1629-13c4-2646c19c05ea
Cinematic: Sprawled on the ground
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription
=== END NODE ===

0:0 - After this, I know we'll make it to Baldur's Gate. We've fought too hard not to.
uid: 3498b47f-3540-9eb5-e472-a214d9ac6152
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 2 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
=== END NODE ===

0:0 - Ignore me - protect the others!
uid: 48f9cfaf-8957-cc6a-2625-d91565f05ce0
Cinematic: Sprawled on the ground
=== END NODE ===

0:0 - Because of you, I could protect the people I call family. Thank you. It was good to fight at your side.
uid: 9427a320-5f6f-c683-9a99-7b55bddfc55e
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 1 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling005AfterAttack - DEN_DruidAttack_HasMet_Tiefling005AfterAttackdescription
=== END NODE ===

0:0 - I couldn't fight the goblins - but I'll make damn sure I get those druids.
uid: a7f07550-341a-144d-9135-335097e68f81
- 0 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling010.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - You stood by us. I thought you might. Glad I was right. You might even hang around and help us deal with goblins, by my reckoning.
uid: 2cb08a1a-e014-57ff-e6b5-8b359b766241
Node context: She's very warm to you. Playful lilt to this without being too light-hearted given the subject matter.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling010AfterAttack - DEN_DruidAttack_HasMet_Tiefling010AfterAttackdescription

0:0 - When we make it to the city, I'm going to bed with a bottle. I'll have bloody earned it. So will you.
uid: 3883f5ab-eb6b-504e-9705-93a49cffa52f
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling010AfterAttack - DEN_DruidAttack_HasMet_Tiefling010AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - It never ends.
uid: 5679aa9f-84a0-fd6c-b379-f9be826b86b5
Node context: Full of exasperation
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Tiefling011.lsj
Synopsis:
Zorru one-liner reacting to druid attack state. Zorru has a proven dislike of githyanki, so those reactions are a bit different.

0:0 - I said out of my sight.
1:0 - We're stronger than we thought. And the druid fight is proof.
uid: 1b00418d-422b-0dc8-73b9-a670dc48152e
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling011AfterAttack - DEN_DruidAttack_HasMet_Tiefling011AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Get away from me, before my blade finds your neck too.
1:0 - Elturel. Hostile druids. Is nowhere safe?
uid: 54859982-aff3-b940-fc6b-76322763b324
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling011_State_Met - The party talked to tiefling 011
=== END NODE ===

0:0 - Out of my sight!
1:0 - We survived this, and goblins too. Maybe we do have a chance.
uid: 7869c8be-2e6c-f00a-af83-2e2689218036
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Tiefling011AfterAttack - DEN_DruidAttack_HasMet_Tiefling011AfterAttackdescription
- 1 Set flag(s) to (Global):
   true - DEN_Tiefling011_State_Met - The party talked to tiefling 011
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_TieflingLeader.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - Thank you for standing with us. I need to check on my people, but come see me when you have a chance.
uid: 1ca88241-c430-3c58-c119-28a0af27fdda
=== END NODE ===

0:0 - Please - come speak with me in the cave. I have an urgent matter to discuss with you.
uid: 60a517a6-aea9-b062-9939-00f922eecfb0
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_LeaderAfterAttack - DEN_DruidAttack_HasMet_LeaderAfterAttackdescription
=== END NODE ===

0:0 - I knew Kagha had twisted them, but for so many to turn on us...
uid: 6f926ab9-abfb-b94e-bccd-f9ea83044dd6
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_Event_FactionDeathCheckin - DEN_DruidAttack_DruidDeathCheckindescription
- 0 Set flag(s) to (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
> Thank you for standing with us. I need to check on my people, but come see me when you have a chance.

0:0 - Prepare yourself - I believe the druids are moving on us.
uid: 93d43b5e-50f8-c3bf-c3b3-ac6f4139d524
=== END NODE ===

0:0 - Let's talk later. Our troubles aren't over yet - the goblins are still out there.
uid: 9465f24e-b23d-cd2b-cae5-69bb00eca31a
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_LeaderAfterAttack - DEN_DruidAttack_HasMet_LeaderAfterAttackdescription
=== END NODE ===

0:0 - To think that this place was once a refuge.
uid: c69dbc2a-e05a-e700-ffe1-725dd6a14df1
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_LeaderAfterAttack - DEN_DruidAttack_HasMet_LeaderAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainee001.lsj
Synopsis:
This dialogue plays during and after a group of druids turn on the tieflings in the grove and attack them. Umi is taken into a secret cave to hide during the druid attack. He's frightened while they are attacking, and clearly shaken afterward.

0:0 - I just want to go home.
uid: 1bb2380b-d51b-1623-e216-ae5cfee744aa
Cinematic: Looking down, sad
Node context: The druids are dealt with. He just wants to go back home and be safe again.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Trainee001AfterAttack - DEN_DruidAttack_HasMet_Trainee001AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - They're supposed to be our friends.
uid: 8941a2ce-9866-42de-49d9-f18a97dc0e64
Cinematic: Cowering.
Node context: Crying. The druids have turned on her people and are trying to slaughter them.
=== END NODE ===

0:0 - Everyone hates us. But we didn't do anything.
uid: c7cc6431-3c49-dce7-eb27-e83fc9f6a9cc
Cinematic: Looking down, sad
Node context: The druids are dealt with. He's coming to terms with a real harsh truth here.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Trainee001AfterAttack - DEN_DruidAttack_HasMet_Trainee001AfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainee002.lsj
Synopsis:
This dialogue plays during and after a group of druids turn on the tieflings in the grove and attack them. Ide is taken into a secret cave to hide during the druid attack. She's frightened while they are attacking, but shakes it off quickly afterward. She's just impressed that the player could take on so many druids.

0:0 - You fought them all, didn't you? Whoa.
uid: 688cc2dc-a90a-87cb-1f50-0ceae2411da1
Node context: Impressed. The druids are dealt with.
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Trainee002AfterAttack - DEN_DruidAttack_HasMet_Trainee002AfterAttackdescription
=== END NODE ===

0:0 - You better help if the goblins come!
uid: a56b6f3d-29ec-130a-1cf4-2b473ec53687
Node context: A bit lecture-y. The druids are dealt with.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Trainee002AfterAttack - DEN_DruidAttack_HasMet_Trainee002AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Don't let them get us!
uid: e942634f-4792-a200-0ded-29e2f0b17f8e
Cinematic: Cowering
Node context: Terrified. The druids have turned on her people and are trying to slaughter them.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainee003.lsj
Synopsis:
This dialogue plays during and after a group of druids turn on the tieflings in the grove and attack them. Gan is taken into a secret cave to hide during the druid attack. She's full of bravado - she's had training with a wooden sword, and she's eager to show off. She doesn't quite grasp the seriousness of the situation.

0:0 - Leave one for me next time! A little one.
uid: 5e3988fc-1efa-7183-b533-19614b1ea316
Node context: Acting tough. The druids are dealt with.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Trainee003AfterAttack - DEN_DruidAttack_HasMet_Trainee003AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - There's no druids left for us! No fair!
uid: 83cce1fc-65e6-0f78-4ef2-77d389fc7e4f
Animation: ChadD: [REUSE] Use attitude if needed.
Cinematic: Hands on hips. The druids are dealt with.
Node context: Childish
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Trainee003AfterAttack - DEN_DruidAttack_HasMet_Trainee003AfterAttackdescription
=== END NODE ===

0:0 - Don't worry about us. I'll stab anyone who sneaks in.
uid: a5f20569-2d16-8b1a-9fff-350a6fe4a9a2
Node context: Acting tough. She's hiding with the other children while the druids attack.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Trainer.lsj
Synopsis:
NPC Dialog during and after the Druid Attack state.

0:0 - Get ready. It's happening. Just as I feared...
uid: 01b00788-91cd-96f4-1345-00e73479fd14
Node context: with quiet resolve.
=== END NODE ===

0:0 - Keep a good eye out. I don't trust anything anymore.
uid: 170933ac-0330-b2b3-4488-d921d5f8781f
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
=== END NODE ===

0:0 - I can't believe they turned on us. I suppose I can but... there are children here.
uid: 404ae5b5-9108-e86c-8046-64909f6aefef
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_Event_FactionDeathCheckin - DEN_DruidAttack_DruidDeathCheckindescription
- 0 Set flag(s) to (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
> I thought druids valued life. Shows what I know.

0:0 - We need to prepare the gate. The threat inside is gone, but it's a wild world out here.
uid: 8221fd47-86b1-768c-3263-dc7b2ecc803d
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription
=== END NODE ===

0:0 - I thought druids valued life. Shows what I know.
uid: 8bfaf06d-bb83-3200-56d0-d50b2f18aa70
Node context: with bitterness
> We'd best prepare for the worst. If more goblins come now, we won't stand a chance. Out of the cookpan...

0:0 - High time we put an end to every enemy that's haunted us here. You've given us that chance. We won't waste it.
uid: 97b829e7-8791-87e3-5f27-62ffcaddf468
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription
=== END NODE ===

0:0 - We'd best prepare for the worst. If more goblins come now, we won't stand a chance. Out of the cookpan...
uid: b5b75e1b-0481-878f-eaed-2276d706c477
=== END NODE ===

0:0 - We won't forget what you did for us. You're one of us now. Always.
uid: ba21e915-df95-d56f-366f-5097e8932239
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_TrainerAfterAttack - DEN_DruidAttack_HasMet_TrainerAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_VoloBear.lsj
Synopsis:
The bear is about to attack us, because we comitted a crime. Imagine him very angry, his hackles raised and growling.

0:0 - Monsters, all of you.
uid: 14f8b0b5-34c0-7f42-7c32-06eebc702fcd
Animation: Bear React Aggressive
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_VoloBear - DEN_DruidAttack_HasMet_VoloBeardescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Growl.*
uid: e47d76e8-a362-3a5b-261c-9f936e3c276a
Animation: Bear React Aggressive
=== END NODE ===

0:0 - We welcomed you, and now this?
uid: f40013e9-c009-79c0-6a70-a4ba53b16b5a
Animation: Bear React Aggressive
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_VoloBear - DEN_DruidAttack_HasMet_VoloBeardescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Wyll.lsj
Synopsis:
Wyll's dialogue before and after Druid attack state. This is secondary recruitment state, if you trigger druid attack before he is recruited.

0:0 - Not now. Trouble's afoot.
uid: 86334324-144f-d22d-d344-c9cd71db7a89
=== END NODE ===

0:0 - On your guard. Goblins are coming. I can smell them.
uid: ce4e2517-754d-128b-0c31-bd27a7eb19e7
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_YoungLover01.lsj
Synopsis:
Danis reacts to the druids attacking the tieflings.

0:0 - I thought druids were peaceful sorts - nature-lovers. Shows what I know.
uid: 828704e5-106d-b9c8-801b-4fa33a7bc215
Node context: Survived the druids, Shocked
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Lover01AfterAttack - DEN_DruidAttack_HasMet_Lover01AfterAttackdescription
=== END NODE ===

0:0 - Why are they doing this...?
uid: 90f11bf8-f563-5a1e-4684-c186485e41f5
Node context: Urgent. In immediate danger
=== END NODE ===

0:0 - We were lucky this time. Next time, who knows?
uid: ddad7864-97b1-19c0-7f71-b5360b3d83a8
Node context: Survived the druids, Shocked
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_Lover01AfterAttack - DEN_DruidAttack_HasMet_Lover01AfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_YoungLover02.lsj
Synopsis:
Bex reacts to the druids attacking the tieflings.

0:0 - The druids - someone stop them!
uid: 19fd61e7-edf4-3924-6d2e-3ee74c5314e5
Node context: Urgent - in immediate danger
=== END NODE ===

0:0 - Thought this place was pretty when we first arrived. Slaughterhouse now.
uid: 46accc01-cf7a-ab78-babe-bedfbebb7c93
Node context: Survived the druid attack, Relieved and exhausted
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
=== END NODE ===

0:0 - Safe. For now.
uid: dd2bc006-fddc-79a0-b5e6-33ee3992738f
Node context: Survived the druid attack, Relieved and exhausted
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_Lover02AfterAttack - DEN_DruidAttack_HasMet_Lover02AfterAttackdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidAttack_ZenBear.lsj
Synopsis:
This bear is still struck with grief because his master hasn't returned, but he's also incredibly angry because the player has committed a crime.

0:0 - You ruined it! You ruined Master's grove!
uid: 0ff3968a-0c78-8975-0943-11177c6fddb4
Animation: Bear React Aggressive
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_HasMet_ZenBear - DEN_DruidAttack_HasMet_ZenBeardescription
=== END NODE ===

0:0 - *Growl.*
uid: 683a1747-f72a-2bc0-5b16-20005e3ae8de
Animation: Bear React Aggressive
=== END NODE ===

0:0 - You will regret this, two-legs. No cave is deep enough to hide you.
uid: 8ca2327a-e2b4-9314-c5fe-3a70eddda74b
Animation: Bear React Aggressive
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_ZenBear - DEN_DruidAttack_HasMet_ZenBeardescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoAlliance.lsj
Synopsis:
In a well-lit cave. Player looks at a fresco depicting two sides agreeing an alliance. Pass a test to realise that one side are the druids of the wild, and the other the Harpers - a secret organisation.

0:0 - *'Harp and wild'? You recall stories of an alliance between druids and the Harpers, but the details are vague.*
uid: 15296dfb-f664-3c2f-5927-8caf72a714f7
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
=== END NODE ===

0:0 -
*'In darkest hour, a concord made,
'Twixt harp and wild against the shade.'*


uid: 18675c09-10f1-afcd-5453-96e4872921e2
> *'Harp and wild'? A riddle to some, but you understand the meaning immediately.*
> null

null
uid: 5b252014-51bd-e7d8-cf45-d96ae6584fd4
> null (roll sucessful)
> null (roll failure)

0:0 - *'Harp and wild'? A riddle to some, but you understand the meaning immediately.*
uid: 6604d12d-2765-b3ec-cc4b-3e94e7e9fafd
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> *The druids turned to the Harpers for help. Unusual for such a territorial group.*

0:0 -
*'In darkest hour, a concord made,
'Twixt harp and wild against the shade.'*


uid: 99475990-8620-de28-4a56-cdfa97708a85
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
> *You surmise that the druids allied with the Harpers. A formidable force.*

0:0 - *Local history, written in riddles.*
uid: a05c7005-7329-c299-d8ac-b2fe95039805
- 0 Set flag(s) to (Object):
   true - DEN_DruidLair_State_FailedAllianceFresco - DEN_DruidLair_State_FailedAllianceFrescodescription
=== END NODE ===

- Roll sucessful -
null
uid: a189b69d-4fe5-e30a-8d3c-e6e4aafd741c
> *'Harp and wild'? You recall stories of an alliance between druids and the Harpers, but the details are vague.*

0:0 - *The druids turned to the Harpers for help. Unusual for such a territorial group.*
uid: af64a592-688d-fd2c-179f-940a0ed05e63
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
=== END NODE ===

0:0 -
*'In darkest hour, a concord made,
'Twixt harp and wild against the shade.'*


uid: cd0eeb73-5c38-b65c-1c42-3aa237966484
- 0 Check flag(s) (Object):
   true - DEN_DruidLair_State_FailedAllianceFresco - DEN_DruidLair_State_FailedAllianceFrescodescription
=== END NODE ===

0:0 - *You surmise that the druids allied with the Harpers. A formidable force.*
uid: cdfdc108-831a-a637-f14a-e020391e2147
=== END NODE ===

- Roll failure -
null
uid: edf0da3c-db4e-615b-1b57-15775e5abf02
> *Local history, written in riddles.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoFoundingGrove.lsj
Synopsis:
Player is examining a mural on the wall of the Druid's Grove, depicting its foundation.

0:0 - *'By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.'
*
uid: 5802f71c-c600-9aca-4c3b-715f0fb5e468
- 0 Check flag(s) (Object):
   true - DEN_DruidLair_State_FailedFoundingFresco - DEN_DruidLair_State_FailedFoundingFrescodescription
=== END NODE ===

- Roll failure -
null
uid: 7c945ead-c434-6d75-8a45-0f58cb110897
> *The mural depicts a ritual, but you do not recognise the deity involved.*

0:0 - *'By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.'
*
uid: 89bc86b0-59a6-6e46-0e97-fd9f03df08e4
> *You recognise the druids as elders of a circle. This place is a divine sanctuary.*
> null

null
uid: 90b9a6ba-9c9b-20dd-c199-c53ddadedb92
> null (roll sucessful)
> null (roll failure)

0:0 - *You recognise the druids as elders of a circle. This place is a divine sanctuary.*
uid: 9867291d-cc26-c072-3313-9d85f7b4bacd
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription
=== END NODE ===

0:0 - *The mural shows druids claiming the grove in the name of the Old Oak - Silvanus, god of nature.*
uid: a90ed51d-c39b-1a4c-6e35-ef117dee032f
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription
=== END NODE ===

- Roll sucessful -
null
uid: d36bc347-ef03-1325-5b9e-e5829ca66f5f
> *The mural shows druids claiming the grove in the name of the Old Oak - Silvanus, god of nature.*

0:0 - *The fresco shows a group of druids blessing a damp cave. A weak ritual for a weak god.*
1:0 - *The fresco shows a group of druids, gathered in Silvanus' name. You are on sacred ground.*
uid: d8c36cde-9363-dacf-c174-623a27d3f053
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription
=== END NODE ===

0:0 - *The mural depicts a ritual, but you do not recognise the deity involved.*
uid: e8fe35fc-7ae4-8f92-b624-81002e002adc
- 0 Set flag(s) to (Object):
   true - DEN_DruidLair_State_FailedFoundingFresco - DEN_DruidLair_State_FailedFoundingFrescodescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoVictory.lsj
Synopsis:
In a well-lit cave. Player looks at a fresco depicting a group of druids standing over a vanquished army. Pass a test to realise that the army was the army of Shar - a Dark Goddess.

0:0 - *She and her druid allies bloodied Shar's forces. But Shar persists. She thrives.*
uid: 05e5297a-c9ab-5b4b-f84c-97a0a642de67
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
=== END NODE ===

0:0 - *You see vanquished foes heaped at the druids' feet.*
uid: 0c839b00-c916-a226-1ff5-47094f7285d7
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *The fallen bear Shar's sacred symbol on their armour and banners.*

null
uid: 1889970d-ac1d-55d2-b83e-424caa318c22
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> *'Moonrise' must be a reference to Shar's divine sister, Selûne.*

0:0 - *The 'moonrise' must be your Lady's wretched sister, Selûne.*
1:0 - *And if the 'Darkest One' is Shar, 'moonrise' must be her celestial sister, Selûne.*
uid: 21d8f855-c45c-4e41-0819-215b6919c94d
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
=== END NODE ===

null
uid: 3fa76f61-c023-7492-fbac-3d9dce04b12b
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> *The 'moonrise' must be your Lady's wretched sister, Selûne.* *And if the 'Darkest One' is Shar, 'moonrise' must be her celestial sister, Selûne.*

0:0 - *The inscription speaks of Moonrise... a reference to vile Selûne no doubt.*
uid: 52321148-1d20-ca8e-fbe4-20106acc493a
Node context: Selûne pronounced Seh-Loon
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *She and her druid allies bloodied Shar's forces. But Shar persists. She thrives.*

0:0 -
*'The towers seized, the battle done,
the moonrise broke the Darkest One.'*

uid: 570ce1d1-ecf7-258d-6786-f5f3f827a9aa
> *You see vanquished foes heaped at the druids' feet.*
> *The broken helmet bears the mark of your goddess, Shar, the Lady of Loss.* *The broken helmet bears the mark of Shar, the Dark Lady.*
> null
> null

0:0 -
*'The towers seized, the battle done,
the moonrise broke the Darkest One.'*


uid: 57a3d20b-45a0-e4e4-17aa-c3f0672da010
- 0 Check flag(s) (Object):
   true - DEN_DruidLair_State_FailedVictoryFresco - DEN_DruidLair_State_FailedVictoryFrescodescription
=== END NODE ===

0:0 - *A victory of the celestial Selûne over her dark sister Shar.*
uid: 5dac588d-1eac-5992-498c-f0587f12feeb
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
- 1 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

null
uid: 6da36f29-9267-110c-e979-586c3e7f8361
> null (roll sucessful)
> null (roll failure)

0:0 - *The fallen bear Shar's sacred symbol on their armour and banners.*
uid: 70f2e62f-671f-4c89-0d2e-b34eb390e534
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *The inscription speaks of Moonrise... a reference to vile Selûne no doubt.*

0:0 - *The broken helmet bears the mark of your goddess, Shar, the Lady of Loss.*
1:0 - *The broken helmet bears the mark of Shar, the Dark Lady.*
uid: 74c1a015-803b-3b9e-bc23-65238988a14c
- 0:0 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> *The 'moonrise' must be your Lady's wretched sister, Selûne.* *And if the 'Darkest One' is Shar, 'moonrise' must be her celestial sister, Selûne.*

- Roll sucessful -
null
uid: 76569754-c2ff-cbb2-8ea2-83c9e0cef662
> *You recognise the mark of the dark goddess Shar on the broken helmet. This army marched in her name.*

0:0 - *You glower at the fresco. 'Moonrise'. A disgusting tribute to Selûne's past glories.*
uid: 85c995d7-4a86-70eb-ceb2-fee549ad0973
Node context: Selûne pronounced Seh-Loon
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

- Roll failure -
null
uid: ac530918-10f1-e780-cc04-9c282ee8bfca
> *History or myth. Whatever is depicted here is long past.*

null
uid: bd1301cf-22c7-7586-67fb-5a2322dfdf12
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> So many dead. Sent to the Nightsinger's embrace.

0:0 - *History or myth. Whatever is depicted here is long past.*
uid: c69ad273-1634-5999-e509-04b5e6974a9a
- 0 Set flag(s) to (Object):
   true - DEN_DruidLair_State_FailedVictoryFresco - DEN_DruidLair_State_FailedVictoryFrescodescription
=== END NODE ===

0:0 - So many dead. Sent to the Nightsinger's embrace.
uid: dae744c9-802a-8892-38e2-ed5034221181
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
> null

0:0 - *You recognise the mark of the dark goddess Shar on the broken helmet. This army marched in her name.*
uid: dd7acdfd-cb2b-35f6-6599-7cf322c78508
> null

0:0 - *'Moonrise' must be a reference to Shar's divine sister, Selûne.*
uid: e34dadd8-69e9-dc8e-7607-9f990a858089
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_FrescoWorking.lsj
Synopsis:
Player is viewing a mural depicting druids and animals driving monsters from the forest.

null
uid: 370c7ae0-49b2-0a23-f0ca-b200ec36ee8e
> null (roll sucessful)
> null (roll failure)

0:0 - *The mural depicts a purge, a sacred cleansing of the land on a scale you've never seen before.*
uid: 44ed8e79-db41-a502-7c49-463451de2dd8
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription
=== END NODE ===

- Roll failure -
null
uid: 5d01e34a-07eb-e136-2336-82bc15e9bf61
> *Beasts chasing beasts, alongside a wild woman - a depiction of some local folktale, perhaps.*

0:0 - *The mural depicts druid and beast fighting together to drive monsters from their land.*
uid: 78f6cd8e-4a3d-3c0b-6429-2c15883cf73c
> *It looks like they were victorious. And yet the monsters have returned.*

- Roll sucessful -
null
uid: 7cd61f8f-347f-2e48-988b-36f5dfe743dd
> *The mural depicts druid and beast fighting together to drive monsters from their land.*

0:0 - *It looks like they were victorious. And yet the monsters have returned.*
uid: 8293b13b-20d6-2e97-7ed0-eb7a9f8a0c42
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription
=== END NODE ===

0:0 - *Your druidic brethren cleansed this land once.*
1:0 - *The druids of this grove cleansed the land once.*
uid: 901e32d5-ff1a-e01e-2f34-7b9574abc13e
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription
=== END NODE ===

0:0 -
*'The forest rose with claw and tooth
to tear the darkness from its roots.'*


uid: a1ed9d5c-36c0-1d2f-5302-25280f88414e
- 0 Check flag(s) (Object):
   true - DEN_DruidLair_State_FailedWorkingFresco - DEN_DruidLair_State_FailedWorkingFrescodescription
=== END NODE ===

0:0 -
*'The forest rose with claw and tooth
to tear the darkness from its roots.'*


uid: a95c377d-a77c-3e7a-b1c1-3a381991bfec
> *Druidic orders often fight dark forces, but you do not recognise the events depicted here.*
> null

0:0 - *Beasts chasing beasts, alongside a wild woman - a depiction of some local folktale, perhaps.*
uid: bc85a24e-c3bc-9046-ddd4-3b9a6f0406a3
- 0 Set flag(s) to (Object):
   true - DEN_DruidLair_State_FailedWorkingFresco - DEN_DruidLair_State_FailedWorkingFrescodescription
=== END NODE ===

0:0 - *Druidic orders often fight dark forces, but you do not recognise the events depicted here.*
uid: ec042ffa-0a0b-51db-ecee-6a7fcf41f5b2
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> *The mural depicts a purge, a sacred cleansing of the land on a scale you've never seen before.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_PAD_UnlockWithCirclet.lsj
Synopsis:
Played only once, ever. This player opened one of the stone slabs in the secret library using the magic circlet.

0:0 - Now, what have you been hiding?
1:0 - Excellent. Time to uncover some secrets.
2:0 - Ta-da!
3:0 - The slab is open. What's it been hiding?
4:0 - That did the trick.
5:0 - Nice. Time to see what's lurking back there.
6:0 - It's opened. I wonder what's back there.
uid: 80634494-6b30-b4ac-7105-ef0dbb674086
Node context: Karlach: Slightly understated since it could be a tense situation.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_BrokenRunes.lsj
Synopsis:
Player finds a broken rune amongst some ruins.

0:0 - It's broken, but not too badly.
uid: 6ac1242f-3bed-195b-0273-bd42c92d5d92
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_EmptyHolder.lsj
Synopsis:
Player finds a slot in the wall where you can fit a slab of stone. This is where we'll place a stone rune, if we find one.

0:0 - The stone's less worn here. Recently uncovered.
uid: 0f9f19f2-406d-0459-b510-dccd7cc85fa7
- 0 Set flag(s) to (Global):
   true - DEN_DruidLair_Knows_RuneAppearance - Used one of the rune at the entrance of the druid's lair, so can recognize the broken one when finding it.
=== END NODE ===

0:0 - A tidy slot, but no rune.
uid: 3c917643-4319-bdd7-2073-c8965bccfa7c
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_RuneAppearance - Used one of the rune at the entrance of the druid's lair, so can recognize the broken one when finding it.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_LockedLibrary.lsj
Synopsis:
Player tries to open a stone door, but it's just a blank slab. There's no place for a key.

0:0 - I can't even see a lock to pick.
uid: d09952e2-24d0-9f2c-134b-1775a836ba23
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_ObtainedReward.lsj
Synopsis:
Player finds a glaive in a locked room. Reading a nearby book you might learn it was taken from the Shadow cursed lands by Halsin, who found it was infused with dark power. (It does have a special power - the glaive deals 1d6 extra necrotic damage to characters UNLESS they're standing in sunlight.)

0:0 - I can feel the grief in the blade. It must be the glaive from the druid's notebook.
1:0 - A dark blade. If I'm right - and I usually am - it's the glaive from the druid's notebook.
2:0 - This is the blade from the druid's notes. It feels so... sad.
3:0 - The blade from the druid's notebook. I feel the shadows living within it.
4:0 - This is the weapon mentioned in the notebook. Supposed to be cursed...
5:0 - There's dark magic in this blade. The glaive from the druid's notebook, no doubt.
6:0 - The glaive the druid's notebook mentioned. Its owner thought it was cursed...
uid: 584df8ac-e267-bb6a-c914-a56e787e6824
Node context: (Astarion: with a little relish)
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - There's a wicked edge to this. I can feel the darkness in the blade.
1:0 - An exquisite blade, although its magic is a little darker than I'd like.
2:0 - Something about this blade. It feels... sad.
3:0 - This blade is - shadowed. I can feel the darkness living within it.
4:0 - There's something off about this glaive. Touched with magic, or... something.
5:0 - A sharp blade, with sharper magic. Best be careful with this one.
6:0 - A beautiful glaive. So why does touching it give me a knot in my stomach?
uid: d96cbf0b-d644-09e8-6e50-05ef3b0e05c4
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   false - DEN_DruidLair_Knows_SharDagger - DEN_DruidLair_Knows_SharDaggerdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidLair_VB_UnlockedStudy.lsj
Synopsis:
|You retrieved the missing wolf rune, placed it back in the socket, clicked on the 4 runes and now the wolf statue is sinking down in the ground, revealing spiral stairs.|

0:0 - Well well, what have we here.
uid: e4a8d4d2-1a0c-7625-a9ce-93de8c9af214
Node context: Intrigued.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_002.lsj
Synopsis:
An aggravated wolf in a druid grove. He has learned obedience from Rath but is still a wild thing at heart. There are newcomers to his home and his instincts tell him to chase them away, to harm them, but he's not allowed to. He's like a coiled spring, ready to strike.

0:0 - Shh. It's all right.
uid: 025dc336-42bc-f652-ddeb-414ed3df12ec
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> *The wolf bares his teeth; he doesn't take orders from you. He would chase you down, if not for his master.*

0:0 - *The wolf's fur bristles. He wants to jump, wants to bite.*
uid: 0504d8da-e46f-8e4e-c205-36c2ca51c28b
Animation: Wolf combat idle, bark a little bit (WilsonLee)
> *His eyes dart back and forth as he sniffs the air. He can't see them anymore, but he can smell them. Many, many strangers.*
> *A low growl builds in his throat as his eyes track the movement of your tail. It's agitating him.*

0:0 - Relax. No one is here to hurt you.
uid: 0603e2a3-9627-897a-053e-b3f51aa38724
> Stupid or a liar. Neither is needed here. Go!

0:0 - Go boy. Chase!
uid: 16ad9c59-17fb-8cc8-ef87-e8982ac77ca8
> *The wolf bares his teeth; he doesn't take orders from you. He would chase you down, if not for his master.*

0:0 - *Snarl!*
uid: 202cc06c-b294-1339-7fe0-ddd101f7cc09
=== END NODE ===

0:0 - Sit next to him, murmuring softly while avoiding eye contact.
uid: 2c8fcea0-d517-ed09-9fef-3e8a9b8e3138
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription
> *His ears twitch as he lowers his head down into your lap.*

0:0 - *He snarls a warning, flattening his ears and lowering his body, ready to pounce.*

uid: 3c16f9c5-c2cb-c012-82aa-4dadcf09dcc6
Animation: *DUPE* [Wolf] Lowers his body, preparing to pounce - Matt
=== END NODE ===

0:0 - *A low growl builds in his throat as his eyes track the movement of your tail. It's agitating him.*
uid: 43785576-64e4-8730-acd1-4a997a7073cf
Animation: [Wolf] combat idle then look down to [Player] tail (WilsonLee)
Node context: Detecting the wolf's severe frustration - it's like a dog straining at a chain, wanting to attack. The chain isn't real; it's the obedience the animal has been taught but that goes against its instincts
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Shh, I won't hurt you.
> Down, boy.
> Sit next to him, murmuring softly while avoiding eye contact.
> Leave.

0:0 - Leave.
uid: 4e769719-5de1-f2ca-5a5c-ad67ee724c2f
=== END NODE ===

0:0 - *The wolf bares his teeth; he doesn't take orders from you. He would chase you down, if not for his master.*
uid: 5035c30e-ec07-e1d5-9d21-b6040a01f8fe
Animation: Wolf Combat Idle and bark (WilsonLee)
Node context: Picking up a warning, but not of imminent attack - the wolf is telling us to back off
=== END NODE ===

0:0 - *Whine.*
uid: 59b44108-0ea1-b861-ee0e-713dda22c732
Animation: *DUPE* [Wolf] is calmed.- Matt
Node context: We're detecting the tranquil mood of a formerly aggressive wolf that we managed to calm. It's living in a druid grove, among people, and is now in an almost meditative state. Formerly it was irritate and close to violence.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Try to get closer.
uid: 60b0cfc6-1a2f-7e03-83b2-816e2c7e21a0
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 2 - 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null (roll sucessful)
> null (roll failure)

0:0 - Shh, I won't hurt you.
uid: 63924fc3-2a60-e54e-e901-89dd99bb6da6
> *His ears twitch as you speak, but his eyes don't shift from your tail. He sees you as a threat.*

0:0 - *His ears twitch as you speak, but his eyes don't shift from your tail. He sees you as a threat.*
uid: 770a7ec7-6d28-5344-f30a-4de72feda0f1
Animation: [Wolf] Ears twitching, but watching [Player's] tail - Matt
Node context: Picking up a warning, but not of imminent attack - the wolf is telling us to back off. Emphasis on 'threat'.
=== END NODE ===

0:0 - Leave. You are not wanted here.

uid: 815b067c-5ed9-6b43-9efd-e932817600ca
Animation: [Wolf] Combat Idle (WilsonLee)
Node context: Rath is the wolf's master - the wolf wants to chase some children, to bite them. We've tried to order it not to do that but it won't listen to us and is warning us to stay away
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_HasMet_002 - DEN_DruidPet_HasMet_002
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *His eyes dart back and forth as he sniffs the air. He can't see them anymore, but he can smell them. Many, many strangers.*
uid: 88130b66-f5fb-20e1-fceb-d7369c3ef345
Animation: [Wolf] 's eyes darts around while it's head facing up sniffing(WilsonLee)
Node context: Detecting the wolf's severe frustration - it's like a dog straining at a chain, wanting to attack. The chain isn't real; it's the obedience the animal has been taught but that goes against its instincts
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Go boy. Chase!
> Shh. It's all right.
> Sit next to him, murmuring softly while avoiding eye contact.
> Leave.

0:0 - Leave.
uid: 88aa3954-b39d-02d6-a0d7-5fc61f7d8843
=== END NODE ===

- Roll sucessful -
null
uid: 8ce5e7cd-c5be-40ea-16e7-417df568af4d
> *The wolf's fur bristles. He wants to jump, wants to bite.*

0:0 - *His ears twitch as he lowers his head down into your lap.*
uid: 8f708270-ddca-2dac-7787-3bffb99b80ed
Animation: [Player] sits down next to the [wolf]. [Wolfs] ears twitch and he lowers his head into the players lap - Matt
Node context: A reflection on the calming of an aggressive wolf. A happy, calm moment.
=== END NODE ===

0:0 - *Growl.*
uid: 9898ed0d-bb12-8c12-24c4-56f57e13b75f
Animation: *DUPE* [Wolf] growls and bares teeth - Matt
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_HasMet_NoPetPal - DEN_DruidPet_HasMet_NoPetPaldescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Try to get closer.
uid: a52c8c9c-e81d-95c5-e3ab-83a87d1d81e4
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null (roll sucessful)
> null (roll failure)

0:0 - I just wanted to give you my smell. I'll leave you be.
uid: b0aa9bc6-9399-70ee-af8e-f0c5d663d237
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription
> No - wait. You smell fresh. Safe. You can stay. If you must.

0:0 - Stupid or a liar. Neither is needed here. Go!
uid: b71ed399-d70d-4c02-b5a1-8dd0338f1606
Animation: Combat Idle and bark (WilsonLee)
=== END NODE ===

0:0 - Leave.
uid: c2984450-c351-533e-310a-3c097595546a
=== END NODE ===

0:0 - *Growl.*
uid: c5f9347f-3ca5-3c29-3ce8-29334d443256
Animation: *DUPE* [Wolf] growls and bares teeth - Matt
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_HasMet_NoPetPal - DEN_DruidPet_HasMet_NoPetPaldescription
> Try to get closer.
> Try to get closer.
> Leave.

0:0 - *The wolf focuses on you, calmed in your presence.*
uid: c6138f7e-3f9a-4221-a820-b3ca4e92dbfa
Animation: [Wolf] peace idle (WilsonLee)
Node context: We're detecting the tranquil mood of a formerly aggressive wolf that we managed to calm. It's living in a druid grove, among people, and is now in an almost meditative state. Formerly it was irritate and close to violence.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_002_Knows_Calmed - DEN_DruidPet_002_Knows_Calmeddescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Who's been pestering you? I'll teach them a lesson.
uid: ce96cc5d-35f6-9d00-051f-d6cc168af8fb
> Silence. Your help is not required. Not by me, at least.

0:0 - Silence. Your help is not required. Not by me, at least.
uid: d1c39e21-62a2-5098-97bd-2288897a930e
Animation: Combat Idle (WilsonLee)
=== END NODE ===

- Roll failure -
null
uid: e29850c6-e835-7252-a6c5-ccefbef4bf97
> *Snarl!*

0:0 - Down, boy.
uid: eed3d41b-817b-5d1e-bfaf-6e9dd6f4f96f
> *He snarls a warning, flattening his ears and lowering his body, ready to pounce.*


0:0 - Another stranger come to vex me. What will you do? Hunt me? Grab my tail? Shout until my head hurts?
uid: efbcefda-20e1-6297-1e9a-0e5b10f889c5
Animation: [Wolf] combat idle (WilsonLee)
Node context: This is a wild animal and the wrong move might endanger us
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_HasMet_002 - DEN_DruidPet_HasMet_002
> Relax. No one is here to hurt you.
> Who's been pestering you? I'll teach them a lesson.
> I just wanted to give you my smell. I'll leave you be.
> Leave.

0:0 - No - wait. You smell fresh. Safe. You can stay. If you must.
uid: ffb8cfed-1924-06c1-9e68-55fba609b209
Animation: Combat Idle, Sniffing aorund in the air, Peace Idle (WilsonLee)
Node context: He's relazed, and wants the player to stay, though he doesn't want to admit it.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_003.lsj
Synopsis:
Speak with animals dialogue. A little bird is adding a coin to the shinies in his nest, but he's not confident it's looking good.

0:0 - *Chirp!*
uid: 0acb3e45-1620-466f-68ce-5e3c50df03bb
Animation: Peace Idle (WilsonLee)
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll failure -
null
uid: 1df80e59-a1d8-a692-e20c-1ec5190d12b3
> I'm not afraid of you!

- Roll failure -
null
uid: 1f3f6f63-dc82-6bd5-33a3-541c4c3fbf50
> No you don't.

0:0 - Yes... yes, this is perfect.
uid: 2331fec8-f743-3c18-54b9-cb17581e3ec2
Animation: [Bird] looking at its nest/downward admiring (WIlsonLee)
Cinematic: sitting back and admiring what he has made.
Node context: SAtisfied after making his nest, sitting back and admiring what he has made.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_HasMet_003 - HasMet the pet bird
> null

null
uid: 2ba5baf1-126d-899b-b015-e7c77c30bce8
Jump to another node

0:0 - Stop fussing. It looks fine.
uid: 368aa6ce-91d7-bc03-4401-3a420c1b9b5a
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> No... it's leaning too much to the left. Yeah, that's it.

0:0 - Trinkets will rust, friend. A song shines on forever. Give it a try.
uid: 3f19c94d-fc91-e3d4-a3a9-8f85421098f5
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Ah, umm...

0:0 - ROAR.
uid: 40a11712-5381-5787-8e8a-4f4df6f8c352
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - No, no - where is it? I put the coin right here.
uid: 5251fb07-5b05-512e-9ccf-898a635190d1
Animation: [Bird] look left and right, then hop and checking around (WilsonLee)
- 0 Check flag(s) (Global):
   true - DEN_DruidPet_003_State_NoCoinNearby - There is no item with gold coin template near the nest
=== END NODE ===

0:0 - Shh, I'm concentrating. Does this look good? Is the coin in the middle?
uid: 54219741-37e0-440c-18e8-266312b1cd10
Animation: [Bird] hopping around while looking at the nest (WilsonLee)
Node context: Clearly concentrating on something else while talking to the player. He's pushing the coin around.
> It's slightly off - push it a bit to the right.
> Stop fussing. It looks fine.
> I'd leave it out - it's too dull.
> Kick at the bird, trying to scare it away.
> Away from the coin, or I'll make a headpiece from your feathers.
> ROAR.
> Leave it out - the metal's bad quality. It'll turn green very quickly.
> Trinkets will rust, friend. A song shines on forever. Give it a try.
> Leave.

null
uid: 54c0e831-9772-d476-306e-e243a74e10b5
Jump to another node

null
uid: 58d14f67-c31c-961b-e4e8-7d272aa4f9ff
Jump to another node

null
uid: 59e79747-c629-ce17-bc2f-9632b658b711
Jump to another node

0:0 - Help! Help!
uid: 656623a1-e07f-2865-2320-7e985591afe5
Node context: Shrill and panicked - being roared at is scary
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription
- 1 Set flag(s) to (Global):
   true - DEN_DruidPet_003_Event_TakeFlight - Bird will fly away asap when this flag is set. The flag is cleared and can be set again to redo this.
=== END NODE ===

0:0 - Leave it out - the metal's bad quality. It'll turn green very quickly.
uid: 66abb536-fd50-187d-9c40-721ee7cab336
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> null

0:0 - *The bird hops around, scanning sticks and flowers, looking for a nice addition to his nest.*
uid: 714e4411-18ae-84c8-afd2-aed83613a98b
Animation: [Bird] hopping around - Matt
- 0 Check flag(s) (Object):
   false - DEN_DruidPet_003_State_NearNest - Set on the pet bird when its in an area near its nest. Cleared when the bird leaves that area
=== END NODE ===

0:0 - No you don't.
uid: 739dea15-509f-62d5-27ea-d1e06843cb25
Animation: [Player] kicks, [Bird] hops backward then aggressive pose
Cinematic: the bird picks at the player.
Node context: The player kicked at the bird, but the bird holds his ground and pecks the foot.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription
=== END NODE ===

0:0 - Kick at the bird, trying to scare it away.
uid: 741da10b-b7a5-4e3b-79cf-c90cefc786dc
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 77beb2bb-3b9c-7b72-39fd-ac6f00e4b1da
> Help! Help!

0:0 - Yeah... yeah, you're right. This is better.
uid: 7813fc9c-41cc-498c-a8c1-d20d7e599ef5
Animation: [Bird] hopping around (WilsonLee)
Node context: He just pushed the coin away. He's till a little hesitant, but gaining confidence.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_HasMet_003 - HasMet the pet bird
- 1 Set flag(s) to (Global):
   true - DEN_DruidPet_003_Event_ClearOwnership - The bird was persuaded to leave his nest alone (more than one option can do that)
=== END NODE ===

0:0 - Leave.
uid: 7d3540bc-3461-6a38-98c8-c387d171b3c6
=== END NODE ===

0:0 - Hmm. Hmmmm...
uid: 827f89db-14ce-52de-3aba-16340c8c1396
Animation: [Bird] pushes the coin to the right - Matt
Cinematic: after thinking, he pushes away the coin.
Node context: The bird is hesitating, thinking long and hard. The player told him to leave out the coin.
> Yeah... yeah, you're right. This is better.

- Roll sucessful -
null
uid: 88278bf9-dea8-054f-d523-d803711849ea
> Stop it! Help - help!

0:0 - Away from the coin, or I'll make a headpiece from your feathers.
uid: 8dc2d207-1bc2-7fc5-4732-ada295f67260
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null

0:0 - Stop it! Help - help!
uid: a01d2cdb-d02b-52a9-7136-a0d5d3537e67
Animation: [Player] kick towards the [Bird] and [Bird] flies up (WilsonLee)
Node context: The player just kicked the bird.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription
- 1 Set flag(s) to (Global):
   true - DEN_DruidPet_003_Event_TakeFlight - Bird will fly away asap when this flag is set. The flag is cleared and can be set again to redo this.
=== END NODE ===

0:0 - Ah, umm...
uid: a89b53f7-c804-263a-f317-89e9a2f8a870
Animation: [Bird] hopping around *DUPLICATE* - Matt
Node context: The player told the bird to sing, but he's a little shy (though he starts singing after this). He should clear his throat at the end.
> *He lets out a tentative chirp. Gaining confidence, he starts a song, abandoning his nest-building efforts.*

0:0 - *The bird is singing as loudly as his lungs will allow, practising fervently.*
uid: b64664c7-0ed5-0b8a-4c73-fecbdee6f7ac
- 0 Check flag(s) (Global):
   true - DEN_DruidPet_003_State_PersuadedCharlatan - Persuaded the bird to sing
=== END NODE ===

0:0 - I'm not afraid of you!
uid: c3e9b6bb-36c4-b8d9-feee-b5569f748e99
Cinematic: The bird stands its ground(/nest)
Node context: Defiant despite having been roared at
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription
=== END NODE ===

null
uid: c79308dc-7f22-f73b-be68-986a8a89ded0
Jump to another node

- Roll sucessful -
null
uid: e211ecf0-d8f0-a1a8-b482-ce5c1e110eba
> Hmm. Hmmmm...

0:0 - No... it's leaning too much to the left. Yeah, that's it.
uid: f126e8b3-2ff8-5eae-3800-f089f6c1a56f
Animation: [Bird] concentrating on coin then use it's beak to move the coin to the right (WilsonLee)
Node context: the player told him to stop fussing and that it looked fine, which the bird doesn't appreciate.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_HasMet_003 - HasMet the pet bird
=== END NODE ===

0:0 - I'd leave it out - it's too dull.
uid: f31c7ac8-76bd-9863-bd40-843d5a0b9903
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: f56b0472-707f-9f62-f91a-de5bbc1746f5
> It's not. And you better keep those fingers far away.

0:0 - Don't you dare.
uid: f5840cb8-4e7f-6bc7-4e1e-52e93f41c34a
Animation: [Bird] hopping towards [Player] then aggressive pose (WilsonLee)
Node context: The bird is trying to intimidate the player, afraid that the player will steal his coin.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription
> null
> null

0:0 - It's slightly off - push it a bit to the right.
uid: f83bc309-44ef-2039-e9db-23d97ea02c76
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Yes... yes, you're right. That's it.

0:0 - Yes... yes, you're right. That's it.
uid: f8475ca3-4440-d241-3fea-36d4f4ccfcd9
Animation: [Bird] look at [Player] then happily using it beaks pushing coin to the right (WilsonLee)
Node context: He's found the perfect spot for his coin.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_HasMet_003 - HasMet the pet bird
=== END NODE ===

0:0 - It's not. And you better keep those fingers far away.
uid: fe0a1663-2777-8945-a7ca-09c7638cfd34
Animation: [Bird] look at [Player] then aggressive pose
Node context: The player told the bird the coin was dull, but the bird sees through the lie and realises the player wants the coin for himself.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_003_State_PersuasionFailed - DEN_DruidPet_003_State_PersuasionFaileddescription
=== END NODE ===

0:0 - *He lets out a tentative chirp. Gaining confidence, he starts a song, abandoning his nest-building efforts.*
uid: ff717b9c-af62-bdb2-db7c-1601a23886d1
Animation: [Bird] singing and flying in circle (WilsonLee)
- 0 Set flag(s) to (Global):
   true - DEN_DruidPet_003_State_PersuadedCharlatan - Persuaded the bird to sing
   true - DEN_DruidPet_003_Event_ClearOwnership - The bird was persuaded to leave his nest alone (more than one option can do that)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_004.lsj
Synopsis:
A tame boar in the druid grove who craves the company of his own kind

0:0 - Hmph. I thought you were Halsin.
uid: 112fdfea-1a33-c111-4d72-7c1a7f2188ba
Animation: [Boar] Prancing around - Matt
- 0 Check flag(s) (Dialog):
   false - DEN_DruidPet_HasMet_004 - DEN_DruidPet_HasMet_004description
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidPet_HasMet_004 - DEN_DruidPet_HasMet_004description
> *The boar prances around, haunches clenching and unclenching impatiently.*

0:0 - Where's Halsin? He promised me a mate!
uid: 1806aa2d-ff41-de61-31da-3ed8a4d82c77
Animation: [Boar] looks towards the door and starts stomping on the spot impatiently. - Matt
=== END NODE ===

0:0 - At least the sun is nice. You should try it - lay down and bask in its warmth.
uid: 952b12de-2a45-f635-b250-2afbcf0a6421
Animation: [Boar] Lays on the ground.
Node context: He's desperate for a mate and full of lust, and he's trying to distract himself by lounging in the sun.
=== END NODE ===

0:0 - *The boar prances around, haunches clenching and unclenching impatiently.*
uid: dd0661ee-e6ca-7abd-13bc-860008d10831
Animation: [Boar] sniffs the air around the [Player]. The [Boar] drops his head dissapointedly when he realises the [Player] is not a mate - Matt
Node context: the player is describing the feelings of a tame boar that is hoping we've brought it something it craves - it's quite desperate
> Where's Halsin? He promised me a mate!

0:0 - *Grunt.*
uid: ed1aad68-073e-7e46-9d69-58280ba8c76b
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_002.lsj
Synopsis:
animal sound AD for druid pet wolf in grove

0:0 - *Growl.*
uid: e05d8b5e-09bd-7f2c-6d55-8ba96827aba9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_004.lsj
Synopsis:
Animal sound AD for pet boar in druid grove

0:0 - *Grunt.*
uid: 80520531-bd05-80a9-6c8f-a63eb932092d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_Birdsong.lsj
Synopsis:
Ad where the bird sings (when he is persuaded to sing instead of caring about his nest).

0:0 - *Chirp! Chirp!*
uid: f86c8ca8-48c0-a72d-e015-b667f13d594a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidPet_AD_BirdStealReaction.lsj
Synopsis:
AD of blue jay reacting to you stealing from its nest.

0:0 - *Screech!*
uid: 739f70da-975f-b1cc-6b61-bba5b80268b4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_002.lsj
Synopsis:
A very condescending and somewhat objectionable druid servant. He believes the tiefling refugees hiding in the grove have brought chaos and would gladly be rid of them, even if turning them away would doom them.

0:0 - You may have won over Kagha, but I'm not so easily swayed.
uid: 049d8589-f5be-5abc-1fab-f008bf70ff27
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_Pacified002 - DEN_DruidServant_HasMet_Pacified002description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_Pacified002 - DEN_DruidServant_HasMet_Pacified002description
=== END NODE ===

0:0 - Leave me. I detest the smell of sulphur.
uid: 49024eb2-1b5a-91af-7222-af3a825d01e9
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
=== END NODE ===

0:0 - Goblin attacks and now a dead child. We never should have opened our gates.
uid: 57ca535e-3b76-0054-22d9-e7258dc369b4
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
=== END NODE ===

0:0 - That poor child. This should never have happened. You people should have left when Kagha asked.
uid: 644996b5-5831-31f5-3634-d37b44b2e2ac
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 2 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
=== END NODE ===

0:0 - By Silvanus - another outsider. Should you have an ounce of sense, you will leave. Immediately.
uid: 6490c334-ad2e-58a2-c99d-7de3c10bb6a4
=== END NODE ===

0:0 - You may be in Halsin's good graces, but mine are another matter. This grove is a darker place for your presence.
uid: 69de903e-0d4f-881a-fcca-2816d4153c81
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description
=== END NODE ===

0:0 - No doubt the tieflings will blame us for the child's death. This is a disaster.
uid: 8bb05ade-ec7c-d068-6100-a6a99f949460
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
=== END NODE ===

0:0 - What will the tieflings want next? Letting the hell child go was a mistake.
uid: 928cf6fb-a512-b76a-2906-391756f56d4e
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
=== END NODE ===

0:0 - It's outsiders like you who brought trouble in the first place. Away - I detest the sight of you.
uid: 9c9f9dd9-8085-6076-6a74-1a6ad3fec322
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
=== END NODE ===

0:0 - Remember - this is our grove. You are never far from watching eyes.
uid: b90a1fd5-86ae-33d9-1f09-b8ce8d961a02
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
=== END NODE ===

0:0 - Do not expect thanks for killing goblins. For all I know, you had something to do with Halsin's disappearance.
uid: c09c0e49-6ca3-7a16-51b2-13894830e609
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_Left002 - DEN_DruidServant_HasMet_Left002description
=== END NODE ===

0:0 - Be gone - surely you have others to bother.
uid: f2c687bf-e65d-bad4-978a-6c8f53b15718
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - What will you people want next? Letting the hell child go was a mistake.
uid: fe3c1bad-5a94-19fa-0eae-b7cf9c117cda
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_002 - DEN_DruidServant_HasMet_002description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_003.lsj
Synopsis:
An elderly druid who would like nothing more than for the player to leave. Depending on what the player has done, he will be civil about it, but still incistent. If the child has died, he is openly hostile.

0:0 - Shadow Druids... To think we were rotting from within. I'm sorry. I need a moment.
uid: 01333aa5-fa66-cf0c-7865-1330883c9835
Node context: They just discovered that their boss was being influenced by an evil organisation.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description
=== END NODE ===

0:0 - Begone. You'll only help this grove by leaving it to us.
uid: 117cd00c-0363-75a3-01f0-e07e3f8569a5
- 0 Check flag(s) (Dialog):
   true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
=== END NODE ===

0:0 - Shadow Druids... To think we were rotting from within. I'm sorry. I need a moment.
uid: 6b67de84-16ed-7120-e30e-ff33c49d7e43
Node context: They just discovered that their boss was being influenced by an evil organisation.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description
=== END NODE ===

0:0 - Please leave. Our hospitality has limits - and they were crossed long ago.
uid: 7ece07d9-1508-72ba-e968-72fbaa890149
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description
=== END NODE ===

0:0 - We never meant to hurt a child... you should leave. This grove has been disrupted enough.
uid: 9be85e88-206d-7563-3c87-f988b7edf705
Node context: He's coming to terms with what happened (a snake killed a child).
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description
=== END NODE ===

0:0 - It all makes sense now. What Kagha did... the Shadow Druids poisoned her mind.
uid: e309b18a-28d5-531a-400f-233a38051bf0
Node context: They just discovered that their boss was being influenced by an evil organisation.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
=== END NODE ===

0:0 - It all makes sense now. What Kagha did... the Shadow Druids poisoned her mind.
uid: e6272b68-18e5-890f-cc7e-098767233171
Node context: They just discovered that their boss was being influenced by an evil organisation.
- 0 Check flag(s) (Dialog):
   true - DEN_DruidServant_HasMet_SaghaGood_003 - DEN_DruidServant_HasMet_SaghaGood_003description
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
=== END NODE ===

0:0 - I asked you to leave. Staying will only disrupt the balance of this grove.
uid: ffdff10d-7e83-c778-a41a-e98a79636d48
- 0 Check flag(s) (Dialog):
   true - DEN_DruidServant_HasMet_003 - DEN_DruidServant_HasMet_003description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_005.lsj
Synopsis:
Arron is a friendly, but tired servant to the druids in the grove. Unless the player is a druid, he would rather they don't linger, though he is sympathetic and will help them any way he can (by selling them supplies). He is happy to see a druid and to help them. He can be a little preachy.

0:0 - Ignorance is agony, my friend. I will include you in my prayers. I'd better get started - for your sake.
uid: 020c2595-72f5-02c5-8830-47add8780c95
=== END NODE ===

null
uid: 064828ca-b59d-6508-2a4e-ecc8e013ef82
Jump to another node

null
uid: 06b4e494-2994-de81-38e5-451b0f20bf56
= TRADE =
> Silvanus be with you.

null
uid: 09398565-3222-5aed-ca99-7580da8af195
Jump to another node

0:0 - Nettie's your best bet, with Master Halsin gone. She should be with the others in the inner chambers.
uid: 0993ed86-37ef-451f-113b-04a0c6e97c25
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -

null
uid: 0b04bb2f-ddb4-a56c-01e0-3b6c340ad68d
Jump to another node

null
uid: 13953659-d0e4-b828-2e89-7184651dbe73
Jump to another node

null
uid: 14f3312b-d4b6-590b-fbe0-106b67c037cf
Jump to another node

0:0 - You don't know Kagha. She won't listen. I'm truly sorry.
uid: 1b9f55ab-0d86-f5d9-3068-31fba0069464
=== END NODE ===

null
uid: 1d94c026-308c-9259-1b87-fb8f8a380dba
Jump to another node

0:0 - What do you mean?
uid: 1e2fb80c-9b0f-10a0-2eb0-2a1e6aca19b2
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> null

0:0 - I know it's drastic, but more monsters seem to terrorise this region every day.
uid: 243126c7-6542-70f0-7f58-eb80215d9b0d
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription
> null

0:0 - I'm looking for a healer.
uid: 259dc70d-a8c3-69ba-c325-3878104d8fc3
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> I pray no goblin arrow has grazed you!

0:0 - There just aren't enough supplies to support everyone.
uid: 26063887-42d6-af14-5ec3-41a92676cd15
> null
> null
> null

0:0 - We druids will be safe. As for those that took refuge here... well, may Silvanus guard them as they continue their travels.
uid: 2678c68b-1ff9-c51d-76e5-226c41b2d7b8
> You just said the region's overrun by monsters. They won't survive by themselves.
> Dire times. High stakes. I understand.
> Seems like most are tieflings. They'll be fine. They have devilish powers.
> Casting out the tieflings. Original.
> null

null
uid: 3905bbdc-954b-9f4f-e5e5-6cc1903f8c55
= TRADE =
> Silvanus guide your path.

null
uid: 3f651b22-dd32-015b-5ad8-aa00ad7843c3
Jump to another node

0:0 - I pray to Silvanus each night - the Wild Father will protect those refugees. I hope.
uid: 4021c2e0-a990-9b61-d7a0-25ba7a1ed80d
> null

null
uid: 4125c0ba-4f15-df66-4738-b3f29dbcc4a5
Jump to another node

0:0 - Always happy to help those who follow the First Circle.
uid: 455fc399-384a-1aa2-3f59-8edca31af621
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - Of course. But please remember: you're not the only one in need.
uid: 4c3768a7-844d-c0ea-3fd5-5d3f59b5fbd2
> null

0:0 - Seems like most are tieflings. They'll be fine. They have devilish powers.
uid: 518010f0-c2b0-a8ce-5e8d-5394550c61d9
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Ignorance is agony, my friend. I will include you in my prayers. I'd better get started - for your sake.

0:0 - Your prayers won't save them. But your voice might sway Kagha.
uid: 55923983-80c5-be1e-826a-7ab6ebf9ff95
> You don't know Kagha. She won't listen. I'm truly sorry.

0:0 - So you're really locking down the grove?
uid: 5d68ece1-6f00-b80d-528b-c070dd72a036
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> null

0:0 - But you'll need to be quick - the ritual will be complete before too long.
uid: 5ee8e092-4e57-2103-ac01-c1e83e968bd7
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
> null

0:0 - Another outsider? This place has certainly become popular.
uid: 63d4008d-96e7-c482-5cf2-9a2f824ad0ad
Cinematic: Arron turns around and wipes his hands on his trousers (he was standing at a table, with his back to the player).
- 0 Check flag(s) (Global):
   true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual.
- 0 Set flag(s) to (Dialog):
   true - DEN_druidservant_005_HasMet - DEN_druidservant_005_HasMetdescription
> Well met, and thank you for beating back those goblins. Most brave of you.

null
uid: 65d946ab-2e21-f5fe-ddeb-792c1d49a3d2
Jump to another node

0:0 - Nettie could put you to rights. She should be with the others in the inner chambers, but I doubt she'll be taking on new patients. The grove will be locked down soon.
uid: 65ef3630-286a-fd8c-a160-8847fde61f7b
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> What do you mean?
> So you're really locking down the grove?
> null
> null

null
uid: 678856be-1d97-9132-b017-d2fb9c6479b2
Jump to another node

null
uid: 67c85dea-0242-44f7-c787-544c95d4bef6
Jump to another node

null
uid: 69a7f87b-fe6a-9845-73d3-9a173914282e
Jump to another node

0:0 - As I said, it's a drastic measure. But the survival of the grove is paramount.
uid: 71852463-01e1-eb1d-eb48-40812fd567d2
> There just aren't enough supplies to support everyone.

0:0 - A drastic measure. But more monsters seem to terrorise this region every day.
uid: 8876d688-50bc-c63a-58e7-29fcd1f59deb
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant005_Knows_TalkedAboutLockdown - DEN_DruidServant005_Knows_TalkedAboutLockdowndescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> What about the people here?
> null
> null
> null

0:0 - I can do nothing but pray to Silvanus in the hopes that He'll protect them.
uid: 89a5cc6e-a1ec-df19-bf0d-36ddab3beb1b
> Your prayers won't save them. But your voice might sway Kagha.
> null

0:0 - You sound just like Kagha. Oh, that it had to come to this...
uid: 8a74df8f-64d0-0cc5-4084-112af75f28bc
> I pray to Silvanus each night - the Wild Father will protect those refugees. I hope.

0:0 - I pray no goblin arrow has grazed you!
uid: 8f8fc8aa-654b-b45b-290a-92f7b1ca1926
> Nettie could put you to rights. She should be with the others in the inner chambers, but I doubt she'll be taking on new patients. The grove will be locked down soon.
> Nettie's your best bet, with Master Halsin gone. She should be with the others in the inner chambers.

0:0 - I'd like to see your wares.
uid: 9275d39e-2a7e-68a6-6f60-c00e922c2dd7
- 0 Check flag(s) (Dialog):
   true - DEN_DruidServant_005_SoldBefore - DEN_DruidServant_005_SoldBeforedescription
> Always happy to help those who follow the First Circle.
> Of course. But please remember: you're not the only one in need.

0:0 - Silvanus be with you.
uid: 94a3f989-384b-88e7-bf33-ed1b4ddbf796
=== END NODE ===

0:0 - None will be able to enter - or leave.
uid: 9a7733e7-4d43-6ff1-6e16-52b70f371f55
> A drastic measure. But more monsters seem to terrorise this region every day.

0:0 - Ah - I forgot you're a blow-in. A few days hence, this grove will be completely concealed by thorny vines.
uid: 9b1b4b3c-0052-efff-ebc4-3eb74b108983
> None will be able to enter - or leave.

0:0 - Silvanus guide your path.
uid: 9cc2408f-85a5-5574-053c-3acdfb43ff31
=== END NODE ===

0:0 - Casting out the tieflings. Original.
uid: a7d016ab-f1bc-da6e-0334-d2f8152d1b3a
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I don't want this to happen either, but Kagha makes the decisions.

0:0 - Dire times. High stakes. I understand.
uid: a8c56535-767f-5e0e-e36e-0919abbb463c
> You sound just like Kagha. Oh, that it had to come to this...

0:0 - Are you really locking down the grove?
uid: a8c823ef-8a5d-dd83-aac1-5a885879b86b
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> I know it's drastic, but more monsters seem to terrorise this region every day.

0:0 - Refugees, adventurers, and even a drow! No one in years and suddenly we're overwhelmed.

1:0 - Refugees, adventurers, and now a far-out visitor! No one in years and suddenly we're overwhelmed.
2:0 - Refugees, adventurers, and even a duergar! No one in years and suddenly we're overwhelmed.
3:0 - Refugees, adventurers - no one in years and suddenly we're overwhelmed.
uid: a9ed9bfc-f607-31f6-5927-741b2ba24132
Cinematic: Arron turns around and wipes his hands on his trousers (he was standing at a table, with his back to the player).
- 0:0 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Dialog):
   true - DEN_druidservant_005_HasMet - DEN_druidservant_005_HasMetdescription
> Well met, and thank you for beating back those goblins. Most brave of you.

0:0 - What about the people here?
uid: b89c649e-ea2c-51d9-aa61-ee90be813eb4
> We druids will be safe. As for those that took refuge here... well, may Silvanus guard them as they continue their travels.

null
uid: b953896d-98f2-2391-38dd-a85ba1106836
Jump to another node

0:0 - You just said the region's overrun by monsters. They won't survive by themselves.
uid: bdf50c48-647f-d5cd-6b56-3e55d71a0f0a
> As I said, it's a drastic measure. But the survival of the grove is paramount.

0:0 - Need anything else?
uid: c6a99939-6451-6bbe-3c46-7405e379ac28
- 0 Check flag(s) (Dialog):
   true - DEN_druidservant_005_HasMet - DEN_druidservant_005_HasMetdescription
> null
> I'd like to see your wares.
> null

0:0 - Is there anything you need? I lower my prices for fellow druids.
uid: c78fcd81-d875-28b6-be9d-7dad6c34ba14
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Object):
   true - DEN_DruidServant005_Event_RaiseAttitude - DEN_DruidServant005_Event_RaiseAttitudedescription
> But you'll need to be quick - the ritual will be complete before too long.

0:0 - What are you selling?
uid: ccfb36fc-ca6d-f136-838b-c4dcedf6d934
- 0 Check flag(s) (Dialog):
   false - DEN_DruidServant_005_SoldBefore - DEN_DruidServant_005_SoldBeforedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidServant_005_SoldBefore - DEN_DruidServant_005_SoldBeforedescription
> Just some bits and bobs I no longer need.

0:0 - Just some bits and bobs I no longer need.
uid: cd6da595-acaa-b732-4d87-6ba49d049f8a
> null

null
uid: d61856d5-0db3-198f-e487-b5bf37e5e81c
Jump to another node

0:0 - Leave.
uid: d737f528-9797-32e2-49d8-ea7d74311f1e
=== END NODE ===

null
uid: dca7bf86-d641-efd0-3f2a-58d42c504cf3
Jump to another node

0:0 - Is there anything you need? Act fast if you do - the ritual will be complete before too long.
uid: eac9ed1d-70d9-4e56-92f0-2b1d2d02c8a6
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
> What ritual are you talking about?
> Are you really locking down the grove?
> I'm looking for a healer.
> What are you selling?
> Leave.

0:0 - I don't want this to happen either, but Kagha makes the decisions.
uid: ecbbde40-e8c6-cca5-5947-4550eb708ae3
> I can do nothing but pray to Silvanus in the hopes that He'll protect them.

0:0 - Well met, and thank you for beating back those goblins. Most brave of you.
uid: f0c00844-6026-caa0-1abb-a5d2f3dbeacf
> Is there anything you need? I lower my prices for fellow druids.
> Is there anything you need? Act fast if you do - the ritual will be complete before too long.

0:0 - What ritual are you talking about?
uid: f71b2eaa-452b-cfe2-6bc6-7ca0b5d01fda
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> Ah - I forgot you're a blow-in. A few days hence, this grove will be completely concealed by thorny vines.

null
uid: f8e65301-bd14-8965-1059-516fc03feed3
Jump to another node

null
uid: fe583b30-6169-663f-bb0d-9bf108318f88
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_AD_ChaseAwayBoar.lsj
Synopsis:
|This AD plays when Tusk, a boar, interrupts a druid while she's participating in a long, intense ritual. Tusk is getting in the way.|

0:0 - You're testing my patience, pig.
uid: 6843a7bf-eac4-ac9b-e6c9-5d5df8ecb7ab
Node context: She's trying to be kind, but she's annoyed
- 0 Check flag(s) (Local):
   true - 8724b491-a686-e39a-3dc4-80a607af0e7f_C - 8724b491-a686-e39a-3dc4-80a607af0e7f_Cdescription
- 0 Set flag(s) to (Local):
   false - 8724b491-a686-e39a-3dc4-80a607af0e7f_A - 8724b491-a686-e39a-3dc4-80a607af0e7f_Adescription
   false - 8724b491-a686-e39a-3dc4-80a607af0e7f_C - 8724b491-a686-e39a-3dc4-80a607af0e7f_Cdescription
   false - 8724b491-a686-e39a-3dc4-80a607af0e7f_B - 8724b491-a686-e39a-3dc4-80a607af0e7f_Bdescription
> *Grunt!*

0:0 - Please, Tusk. It's not the time.
uid: 87b81ec1-da9d-fa6b-939e-653fe0318ab9
Node context: Serious/exasperated
- 0 Check flag(s) (Local):
   true - 8724b491-a686-e39a-3dc4-80a607af0e7f_B - 8724b491-a686-e39a-3dc4-80a607af0e7f_Bdescription
- 0 Set flag(s) to (Local):
   true - 8724b491-a686-e39a-3dc4-80a607af0e7f_C - 8724b491-a686-e39a-3dc4-80a607af0e7f_Cdescription
> *Grunt!*

0:0 - What did I tell you? Shoo!
uid: c88d91b0-37f6-77c2-e849-a5e8167d4172
Node context: Slightly annoyed.
- 0 Check flag(s) (Local):
   true - 8724b491-a686-e39a-3dc4-80a607af0e7f_A - 8724b491-a686-e39a-3dc4-80a607af0e7f_Adescription
- 0 Set flag(s) to (Local):
   true - 8724b491-a686-e39a-3dc4-80a607af0e7f_B - 8724b491-a686-e39a-3dc4-80a607af0e7f_Bdescription
> *Grunt!*

0:0 - Not now, Tusk.
uid: ce37f002-d2f0-b613-f7ec-4c2a7e977685
Node context: Gently
- 0 Set flag(s) to (Local):
   true - 8724b491-a686-e39a-3dc4-80a607af0e7f_A - 8724b491-a686-e39a-3dc4-80a607af0e7f_Adescription
> *Grunt!*

0:0 - *Grunt!*
uid: f977a060-20aa-7971-53d3-e348ff73f53e
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_DruidServant_AD_Debate.lsj
Synopsis:
Situation: M and L are discussing the state of the grove. Scenario 1) Child has died. A child has died at the hands of Sagha - the druid they support. L is shaken by the encounter and having doubts. M believes the punishment was just and is even inspired to do similar to the other tieflings in the grove. 2) Child escapes. M is frustrated that the child fled 'without punishment'. He believes the other tieflings will take this as a sign that they can be walked all over. L isn't so sure.

0:0 - He went to make sure those 'strays' could go.
uid: 03e863c6-e699-4bc3-1e38-8f782188cfcc
=== END NODE ===

0:0 - Never took you for a coward.
uid: 06c515f6-7e5b-508e-ea91-4d2815525b90
> I'm not.

0:0 - So that's what you want? To kill a bunch of innocents?
uid: 085f621b-4b9b-5733-33eb-bdc556d63b6a
> I don't want to kill anyone - but I won't let this grove be harmed. Not again.

null
uid: 0d498234-eda9-1ed5-4d5e-eea5159add6b
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> Oh? Because things went so well with Kagha?
> I'm no fan of those devils either, but they're leaving.

0:0 - Good. Not another word then.
uid: 112b1ebc-1a90-3d69-4ab3-4eb45ef10c9e
=== END NODE ===

0:0 - By letting that child escape without consequence?
uid: 14029734-a977-0c38-fd04-43f3cc0dc216
> We might as well have lain on the ground and let them trample us.

0:0 - Since they forced our hand.
uid: 1c72b26d-211a-2f0a-ae71-d3ddf4902b6d
=== END NODE ===

0:0 - Exactly as we have always done - tend this grove. Nothing has changed.
uid: 20918f43-1cb2-2c69-b840-d88337a27d21
=== END NODE ===

0:0 - What will we do without a First Druid?
uid: 2181c4e0-252f-3f82-c5c5-4fa018e530ea
> Exactly as we have always done - tend this grove. Nothing has changed.

0:0 - I can't believe he just left...
uid: 2c315734-07bb-f3b9-de9a-68c10e66da1a
> He lost sight of what is important.

0:0 - Oh? Because things went so well with Kagha?
uid: 307b48b1-fb99-7f2f-ce75-b0d5e5280302
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> If it had been up to Kagha, they would never have been here at all.

0:0 - It was steeped in shadow magic!
uid: 3564c934-c2e9-85ce-1123-da3534807786
=== END NODE ===

0:0 - Stopping the ritual was the right thing to do.
uid: 3bcadbb7-b33f-a565-1ebc-765316f0845e
> But to not even consult with us?

0:0 - What is Kagha thinking?
uid: 3f9561ad-9863-1bb9-a7ba-011f77950606
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
> Stopping the ritual was the right thing to do.

0:0 - I'm no fan of those devils either, but they're leaving.
uid: 3feb8993-efc2-9d70-f923-58d325f51206
> If it had been up to Kagha, they would never have been here at all.

0:0 - Don't say that.
uid: 40302fed-84eb-6d63-8784-d5ea6dac1b9a
> Come now. He took IN those strays, and then he just left!

0:0 - What if they try to steal from us? Again?
uid: 4829e9d5-9235-7a5b-e81a-627a522f08c4
> We've shown them once - we take grove law seriously.

0:0 - Master Halsin's past his prime. It might be time for another.
uid: 4cd8f138-9104-4e0f-737e-b818a4f969fd
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 1 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
- 0 Set flag(s) to (Local):
   false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> Oh? Because things went so well with Kagha?
> I'm no fan of those devils either, but they're leaving.

0:0 - The grove suffered because of Halsin. We have no need of him. Not anymore.
uid: 5620e5fc-051f-fa6f-eaf7-7496fdc25079
> You think so?

0:0 - This isn't why I became a druid.
uid: 57c2096e-567d-1a06-a637-3e4ba342b8ca
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
- 0 Set flag(s) to (Local):
   false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> Having second thoughts?

0:0 - We'll find another way to stop them. We must.
uid: 614765d9-842b-fe7b-8782-2f674a4f34bd
=== END NODE ===

0:0 - If only we'd never let the tieflings in... the child might have lived.
uid: 65459bb1-8586-b81a-23e1-cf563283c006
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
> You have master Halsin to blame for that.

0:0 - He lost sight of what is important.
uid: 683366bf-ea2c-93c6-a12d-b2f0e514d09a
> We can't do the same.

0:0 - You think so?
uid: 6b879e7e-eb6d-b763-bd8f-a2762102fff2
> I know it.

0:0 - Are you the one doubting her now?
uid: 6dcf73b2-c31a-8dc0-04a3-9ddea1f27686
> O-of course not! But this was our best defence!

0:0 - We might as well lay down and let the goblins cut us up.
uid: 6f8b72d7-9ed8-e889-f90a-3517be9415a9
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> They'll have to cut through all those tieflings first.

null
uid: 70cc48eb-e7ad-b467-59e6-c6d350108b0b
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> They'll have to cut through all those tieflings first.

0:0 - I still can't believe Master Halsin is dead.
uid: 71d21a22-e7f8-5b70-2a64-e06d745c6f30
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
> I can. He let in outsiders, then rushed off - he's made one mistake after the other.

0:0 - Yet she failed - that's what matters.
uid: 74a767a9-8e9d-037f-b707-81b4913f1ae1
=== END NODE ===

0:0 - We have the right to defend our home.
uid: 7789261f-12b5-b126-5a95-39f169bb1a7f
> So that's what you want? To kill a bunch of innocents?

0:0 - This will all be over. The ritual's almost finished.
uid: 78d418ed-a55e-5999-f0a1-18968c8f17ba
- 0 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> What if they try to steal from us? Again?

0:0 - Since when did we become killers?
uid: 7ec5182e-9df0-3cf3-6c16-c2a54db3db81
> Since they forced our hand.

0:0 - What will happen to the grove? To us?
uid: 82268adc-4e9f-0867-c1dc-285ccf405bf6
> We'll find another way to stop them. We must.

0:0 - Like that'll do any good! That ritual was our salvation.
uid: 8479cb7f-b3f5-8465-5792-4ee16d2b9024
> It was steeped in shadow magic!

0:0 - She's a child.
uid: 886fcb0b-b128-1d43-c443-a5975fc6a8d9
Node context: incredulous, repeating other actor's phrase back to him
> A devil child. One who tried to steal from us.

0:0 - But to not even consult with us?
uid: 8c1e140f-cb90-4ee4-8e7e-e5ace4becad0
> Are you the one doubting her now?

0:0 - The ritual was flawed. It could've damaged the grove.
uid: 95977d2b-e5a0-f6c9-0776-0f041fdc28fc
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
- 0 Set flag(s) to (Local):
   false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> And if the goblins get in here?

0:0 - Master Halsin's home - by Silvanus' mercy.
uid: 9d4760b6-3d81-bca0-2363-54c17c7b3e92
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
> It might've been better if he stayed away.

0:0 - They'll have to cut through all those tieflings first.
uid: 9edd4f55-a016-e5e9-db78-f32ae33eaeec
> Like that'll do any good! That ritual was our salvation.

0:0 - You have master Halsin to blame for that.
uid: ae4e7bea-1515-39e1-e867-12d6e0a3ff97
Node context: incredulous, repeating other actor's phrase back to him
> I can't believe he just left...

0:0 - And if it comes to a fight? You'll not shy away from bloodshed I hope.
uid: af5bbb5b-9d6b-483f-a4c3-083b000260c8
> Since when did we become killers?

0:0 - I don't want to kill anyone - but I won't let this grove be harmed. Not again.
uid: b2453e19-756e-b25a-173a-159629d8382e
=== END NODE ===

0:0 - We can't do the same.
uid: bc365819-ac99-730a-e800-d6fc11b959bc
=== END NODE ===

0:0 - Having second thoughts?
uid: c0041741-56f3-2a3b-222d-b762cffd8e24
> It's not that. I just wish there was another way.

0:0 - Ridiculous. We just let her run off?
uid: c3f2fc1e-d1d3-6afa-f9db-625fb4418794
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
> She's a child.

0:0 - I'm not.
uid: c806651e-44bf-d154-38bd-9bd994eaede8
> Good. Not another word then.

0:0 - It might've been better if he stayed away.
uid: cba5710e-3b8b-7795-9eec-bd15aec04c85
> Don't say that.

0:0 - If it had been up to Kagha, they would never have been here at all.
uid: ceabb447-3692-4bd1-92a5-ccfc46f89dc2
=== END NODE ===

0:0 - I just hope they leave, and we can close this grove in peace.
uid: d31d2d6e-e73e-d69f-f833-44e97d4c7a4f
> And if it comes to a fight? You'll not shy away from bloodshed I hope.

0:0 - And if the goblins get in here?
uid: d47e2e0f-658b-072d-cfb6-fe15a3f1c0b0
> What will happen to the grove? To us?

0:0 - I pray the tieflings realise we are not to be trifled with.
uid: d5375e94-76d0-c390-bc77-be5eeb02d935
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
- 0 Set flag(s) to (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> I just hope they leave, and we can close this grove in peace.

0:0 - We might as well have lain on the ground and let them trample us.
uid: d7ee73a7-a68f-b2ac-a598-2df91d21e4a9
=== END NODE ===

0:0 - Master Halsin was a First Druid. None of us can match him in power.
uid: dbb06c2f-8f40-39c6-4c66-f1b778002fe4
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 1 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
- 0 Set flag(s) to (Local):
   false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
> The grove suffered because of Halsin. We have no need of him. Not anymore.

0:0 - It's not that. I just wish there was another way.
uid: de1bb7d3-95fa-aaf6-235f-470804da804f
> Never took you for a coward.

0:0 - O-of course not! But this was our best defence!
uid: e065810d-02ed-8d51-421c-3567b838cc66
=== END NODE ===

0:0 - We've shown them once - we take grove law seriously.
uid: e0985c2a-a046-8e6c-201d-5d14c6ea1973
> By letting that child escape without consequence?

0:0 - Come now. He took IN those strays, and then he just left!
uid: e4611b01-0138-6fba-5122-33c21dd34884
> He went to make sure those 'strays' could go.

0:0 - I don't want blood on my hands.
uid: e733b011-b497-cc58-1d90-193fbadcb601
- 0 Check flag(s) (Local):
   true - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   true - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
- 0 Set flag(s) to (Local):
   false - ca797aab-5a73-7ec5-edb7-022122573b39_A - ca797aab-5a73-7ec5-edb7-022122573b39_Adescription
   false - ca797aab-5a73-7ec5-edb7-022122573b39_B - ca797aab-5a73-7ec5-edb7-022122573b39_Bdescription
> We have the right to defend our home.

0:0 - I can. He let in outsiders, then rushed off - he's made one mistake after the other.
uid: f23930ec-0df0-da0a-3709-46c4f3690056
> What will we do without a First Druid?

0:0 - I know it.
uid: f95493ce-7661-d751-418f-a3a743e3836f
=== END NODE ===

0:0 - A devil child. One who tried to steal from us.
uid: feec5523-4139-46e3-b72f-9733b32c3b82
> Yet she failed - that's what matters.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Adventurer02.lsj
Synopsis:
A gruff adventurer complains about being stuck in a grove full of refugees. Wants to get back to the city. Speaking to himself. Grumbling.

0:0 - Damn this. Damn them. Damn everything.
uid: 6ea42c6d-8c7c-943d-e9fc-5fb29cb1099b
- 0 Check flag(s) (Local):
   true - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_C - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Cdescription
- 0 Set flag(s) to (Local):
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_C - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Cdescription
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_B - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Bdescription
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_A - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Adescription
=== END NODE ===

0:0 - We should be back in the Gate by now.

uid: 870b7d52-c8eb-55ca-46e4-9849bee95910
- 0 Check flag(s) (Local):
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_C - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Cdescription
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_B - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Bdescription
   true - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_A - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Adescription
- 0 Set flag(s) to (Local):
   true - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_B - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Bdescription
=== END NODE ===

0:0 - Had my fill of this place.
uid: d452153b-abfd-14d7-a379-42a894c705d9
- 0 Check flag(s) (Local):
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_C - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Cdescription
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_B - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Bdescription
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_A - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Adescription
- 0 Set flag(s) to (Local):
   true - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_A - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Adescription
=== END NODE ===

0:0 - I need a drink and a real bed.

uid: f51c017a-d1c7-7fcd-9a11-3c39727c510c
- 0 Check flag(s) (Local):
   false - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_C - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Cdescription
   true - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_B - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Bdescription
- 0 Set flag(s) to (Local):
   true - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_C - 7a31d7a5-c394-e524-85f5-5a33bbc699f3_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_CorpseMove.lsj
Synopsis:
Two tieflings standing over the body of their killed comrade, about to bury him. Rikka is frustrated and angry in her grief, Kaldani tries to be the voice of reason.

0:0 - Please, may he rest by Your side.
uid: 1e455bb0-6264-ba8b-a6b6-f5f748405166
Node context: praying over the body of her dead friend
> He... he never hurt anyone.

0:0 - He always knew what to say... when I was homesick.
uid: 22caff9c-70d0-8675-232b-55dbb29230d1
Node context: remembering her dead friend while standing over his body
> He never let it show, but he was homesick, too.

0:0 - He... he never hurt anyone.
uid: 2ae8a03d-6ff6-8e55-89d9-00e012d974c0
Node context: remembering her dead friend while standing over his body
> He always knew what to say... when I was homesick.

0:0 - Why does this keep happening?
uid: 3fc8fe4d-cc5e-3f0d-650c-7aab7bcac14f
Node context: Her friend just died unexpectedly.
- 0 Check flag(s) (Local):
   false - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription
- 0 Set flag(s) to (Local):
   true - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription
> He was joking about Okta's soup just a moment ago...

0:0 - He never let it show, but he was homesick, too.
uid: 4c7a48da-07b4-b289-273b-53aed0a03ef6
Node context: remembering her dead friend while standing over his body
> He didn't deserve this.

0:0 - And now what? We dig a hole and be done with him?
uid: 5b74b704-0e87-e6f5-a553-49267bc5ea12
Node context: still trying to come to terms with her friend dying and having to bury him quickly.
> We... we could say a prayer. We should have time for that.

0:0 - We... we could say a prayer. We should have time for that.
uid: 67e952fc-2d1e-1455-014b-ac942a4d76e7
Node context: soft, trying to get Rikka to move on and help bury the guard that just died, even if they can't do much.
> Yeah... yeah, that would be good.

0:0 - He didn't deserve this.
uid: 6a3f94a1-5734-8fa4-76c0-cf4b590ead07
Node context: remembering her dead friend while standing over his body
=== END NODE ===

0:0 - He was joking about Okta's soup just a moment ago...
uid: 7cb3933c-a3be-3a49-bc98-9a8890dc454d
Node context: Her friend just died unexpectedly.
> Come on, Rikka.

0:0 - Yeah... yeah, that would be good.
uid: b73d345f-8874-0797-36e7-c74ed2bb0b3f
Node context: weary, trying to come to terms with everything.
=== END NODE ===

0:0 - O Selûne, Our Lady of Silver.
uid: e91f4ce2-1d56-0e6e-eb58-ea43351fe0a7
Node context: praying for her dead friend. The goddess she addresses is Selune (seh-LOON-eh)
- 0 Check flag(s) (Local):
   true - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription
- 0 Set flag(s) to (Local):
   false - 2cdb05c3-d201-33f6-506c-20f0102e4f57_A - 2cdb05c3-d201-33f6-506c-20f0102e4f57_Adescription
> Please, may he rest by Your side.

0:0 - Come on, Rikka.
uid: f9dd1809-7396-cd3f-072e-4573bc2b4efb
Node context: Trying to coax Rikka on softly. Rikka is shocked because one of the other guards just died, but they have to bury him and get ready for more goblins. There is no time keep standing around.
> And now what? We dig a hole and be done with him?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Gatekeeper.lsj
Synopsis:
A tiefling refugee stands watch on a battlement, unnerved and unsettled. Also has a line for her relief when the danger is gone - 'we can finallly leave'.

0:0 - Feel like we're being watched...
uid: 2d6402bb-237a-5adc-1aad-5670f4bded00
=== END NODE ===

0:0 - We can finally leave.
uid: 746c4683-3c95-5c78-da84-0a51fe410b76
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_GruntingKid.lsj
Synopsis:
General, casual grunt from grunting kid while he's under normal circumstances in the druid grove.

0:0 - *Grunt.*
0:1 - *Grunt.*
0:2 - *Grunt.*
uid: ef62a7af-a1df-9403-94b7-b9d3bc0c101a
Node context: Three different grunts here.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Refugee1.lsj
Synopsis:
Preparing to go to Baldur's Gate, wondering what to bring.

0:0 - Is that everything? I think that's everything...
uid: 4358aaf7-1512-f029-7c47-9cb5fdc05936
- 0 Check flag(s) (Local):
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription
- 0 Set flag(s) to (Local):
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription
=== END NODE ===

0:0 - What to bring...
uid: 8e006016-b8aa-5cf8-a86b-9c6d978cdd61
- 0 Check flag(s) (Local):
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription
- 0 Set flag(s) to (Local):
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription
=== END NODE ===

0:0 - Right, I've got food, water, my dagger...
uid: bae69b73-856a-bbea-4082-74824fd433e1
- 0 Check flag(s) (Local):
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription
- 0 Set flag(s) to (Local):
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription
=== END NODE ===

0:0 - Shoes. Where are my boots?
uid: c0638f05-abf2-4998-f7c0-0934b7b24ee2
- 0 Check flag(s) (Local):
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_A - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Adescription
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_B - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Bdescription
   false - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription
- 0 Set flag(s) to (Local):
   true - 8000b0ab-2e5f-c22d-8f09-7878115989ea_C - 8000b0ab-2e5f-c22d-8f09-7878115989ea_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_Refugee4.lsj
Synopsis:
Waiting for an attack of goblins on the druid grove. On edge.

0:0 - Can't keep the goblins out forever. This is no fortress, and we're no warriors.
uid: 418230ea-1e3f-168d-a3c3-ffa0b8ffd273
Node context: On edge
- 0 Check flag(s) (Local):
   false - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription
- 0 Set flag(s) to (Local):
   true - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription
=== END NODE ===

0:0 - The waiting's getting to me. If we left, we could at least make a run for it.
uid: 53ed44a2-3adc-5299-400d-7d643655f232
Node context: On edge
- 0 Check flag(s) (Local):
   true - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription
- 0 Set flag(s) to (Local):
   false - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switch - 9c2faf4f-9f24-e061-d8b9-0c5ea1412354_Switchdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard1.lsj
Synopsis:
AD for a shelshocked tiefling patrolling the bridge and looking at the dead below. Older tiefling.

0:0 - More goblins. What's next?
uid: a882beca-3a7f-d0a0-7d33-9a7328aa585d
Cinematic: She's staring at the dead below.
Node context: Shocked and scared.
=== END NODE ===

0:0 - Maybe things are finally getting better.
uid: bfb8cc5d-1df1-8771-793b-ef33cbc1f544
Node context: slightly hopeful, but still a little scared.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard10.lsj
Synopsis:


0:0 - Goblins, gnolls... so many ways to die.
uid: f05a2ed9-08a9-7c91-913e-f240d132376a
Node context: Morbid jokes about how to die - jovial.
=== END NODE ===

0:0 - The moment we arrive, I'm heading straight to Elfsong Tavern.
uid: fc14dd71-6d48-3cb4-5d0a-d7156bd25ed2
Node context: Relief. They might make it. Determination.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard11.lsj
Synopsis:
Most of these are for when Zorru, who Lae'zel may have scared absolutely shitless, spots her again.

0:0 - Please... have mercy...
uid: 566e3461-2482-1e8f-0904-62a04b9b857c
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel
- 1 Check flag(s) (Local):
   false - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description
- 0 Set flag(s) to (Local):
   true - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description
=== END NODE ===

0:0 - This is a nightmare.
uid: baa10e6c-b101-4d21-aee9-90c1df88a756
=== END NODE ===

0:0 - Leave me... please!
uid: ca87a1ce-9cd5-748f-da1f-505b8fb74dde
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel
- 1 Check flag(s) (Local):
   true - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description
- 0 Set flag(s) to (Local):
   false - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1 - bffd772b-7809-8b21-7385-5815d11ed048_SawLaezel1description
=== END NODE ===

0:0 - Gods deliver me!
uid: cee2a3e3-65b3-5391-f203-f6e1674c2e57
- 0 Check flag(s) (Dialog):
   false - DEN_ThingLikeMe_Event_RunAway - DEN_ThingLikeMe_Event_RunAwaydescription
- 1 Check flag(s) (Global):
   true - DEN_ThingLikeMe_State_OMPlayed - Laezel's Origin Moment Thing Like Me played
- 0 Set flag(s) to (Dialog):
   true - DEN_ThingLikeMe_Event_RunAway - DEN_ThingLikeMe_Event_RunAwaydescription
=== END NODE ===

0:0 - We have space to breathe now. That's something.
uid: db8df77f-2d7b-4565-897e-edd8a564d27c
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard3.lsj
Synopsis:
Okta is leaning over her cooking pot, trying to make something edible as she mutters to herself.

0:0 - What I'd do for some salt...
uid: 3a310d8d-6be3-292a-5f11-12646d5a489c
Cinematic: Leaning over cooking pot - cooking.
Node context: Slightly gruff. Talking to herself.
- 0 Check flag(s) (Local):
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description
- 0 Set flag(s) to (Local):
   true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description
=== END NODE ===

0:0 - Slimy bastards are dead. Hope it wasn't pretty.
uid: 88987e42-7d01-8851-9b83-79aabef766b6
Node context: Slightly gruff and angry.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Where'd I put that oat bucket?
uid: 8fe36166-7ea5-d757-8d9f-8937d6909ecf
Cinematic: Leaning over cooking pot - cooking.
Node context: Slightly gruff. Talking to herself.
- 0 Check flag(s) (Local):
   true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description
- 0 Set flag(s) to (Local):
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description
   true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description
=== END NODE ===

0:0 - Hm - doesn't taste half bad.
uid: d49e3572-25fa-1b36-c744-aabfaae99866
Cinematic: Leaning over cooking pot - cooking.
Node context: Slightly gruff. Talking to herself. Surprised.
- 0 Check flag(s) (Local):
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description
   true - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description
- 0 Set flag(s) to (Local):
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node1description
   false - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2 - 762626d4-3ff0-0c33-8d3e-4abf44e8c2b4_Node2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard3_8.lsj
Synopsis:
This occurs between Okta and Ikaron. Okta is the grumpy chef in the camp and Ikaron is her son, a surly but caring guard. The purpose of these is to highlight their relationship, and how both of them care deeply for the camp, even if they're not the best at expressing it.

0:0 - I did, Mother.
uid: 220bacdc-3367-6e48-7b55-fc0b9dd97847
Node context: Mother is chiding him about preparing to leave. He speaks in reassuring tones, he knows she's just worried.
> You didn't offer anything to that old woman, did you?

0:0 - Eaten enough?
uid: 2268cd66-6b47-5eb8-76f2-1d33e922fa36
Node context: Sounding more worried and concerned.
> Mother, I'm fine.

0:0 - You didn't offer anything to that old woman, did you?
uid: 395ec42c-3c0d-2b12-51ff-511dab3d914a
Node context: Suspects the woman is dangerous but is trying to hide it. Passing it off with indifference.
> No. You told me not to.

0:0 - Mother.
uid: 4175f02e-7a90-5236-b4c8-c7bc8835a41f
Node context: Trying to talk her down. Knows he is failing.
> They're kids - they don't know what they want.

0:0 - Mother, I'm fine.
uid: 487514ac-e353-390c-7a7e-a839a3feb5a8
Node context: Gently trying to reassure her without sounding annoyed.
> I know... I know.

0:0 - I know... I know.
uid: 4af4d02b-2c54-04e4-7c52-b62aff99092e
Node context: Terrified for her son but trying to hide it.
=== END NODE ===

0:0 - Mother, they didn't want anything.
uid: 527c1795-59ec-deba-7086-3122b3ab8968
Node context: Trying his best not to sound annoyed but is failing.
- 0 Check flag(s) (Local):
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description
   true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description
- 0 Set flag(s) to (Local):
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description
> I don't care. Those kids need to eat before we leave.

0:0 - Relax. They'll be all right.
uid: 56d0122b-3511-269f-5915-f71e798d7623
Node context: Trying to talk his mother down and to reassure her that everything is fine. Knows she is being gruff because she is concerned for the kids.
=== END NODE ===

0:0 - No. You told me not to.
uid: 714a0ed1-150f-529c-9ef4-528f94043e92
Node context: Worried for a brief second as he thinks he made a mistake.
> Just checking.

0:0 - You packed?
uid: a2aca291-1641-bef8-bfa0-6f4159e9c83a
Node context: Worried about her son but hiding it behind a gruff and sharp tone.
- 0 Check flag(s) (Local):
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description
- 0 Set flag(s) to (Local):
   true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description
> Yes.

0:0 - I don't care. Those kids need to eat before we leave.
uid: a8a6e5a6-9cd1-c7fd-510e-071be7a16511
Node context: Gruff and almost snapping. You're worried and anxious about everyone.
> Mother.

0:0 - Yes.
uid: bae1fc71-bf9d-64a6-e934-00561d765c90
Node context: Mother is chiding him about preparing to leave. He knows it's just because she's worried and is trying not to sound exasperated.
> Eaten enough?

0:0 - Just checking.
uid: c55f2ada-f089-9ad5-e3eb-ccff318c0feb
Node context: Feigning indifference, hiding her relief.
=== END NODE ===

0:0 - They're kids - they don't know what they want.
uid: ce64ecf0-9ca6-a9a1-9af2-4de39a1bcc2f
Node context: Gruff and no nonsense. Preparing for an argument.
> Relax. They'll be all right.

0:0 - Did you pass out a bowl to everyone?
uid: e6f5f273-9d5f-8e63-ef74-ebd9f1fa7ba8
Node context: Worried about leaving and is trying to busy herself and her son. Sounds gruff but warm.
- 0 Check flag(s) (Local):
   true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description
- 0 Set flag(s) to (Local):
   false - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node1description
   true - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2 - 18671a88-ee44-3b8d-fe08-abe084264fab_Node2description
> I did, Mother.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard4.lsj
Synopsis:
Thie tiefling refugee is trying to keep an optimistic view of things, but as she walks around the grove that they're using as a shelter, she sees too many problems and not enough solutions

0:0 - One crisis after another...
0:1 - It never ends.
uid: 81a26448-ada4-439e-503e-2f87bdd1283e
Node context: Sighing, she's walking around and noticing more problems than solutions in the grove that has become a refugee camp for her people
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard5.lsj
Synopsis:
Sprawled on the ground - temporarily paralysed by a potion. Pissed off at herself. Blames her own 'idiocy'.

0:0 - I can't believe it. We might actually make it to Baldur's Gate.
uid: 05783f67-4137-79af-0711-b8cdfe364377
Node context: Shocked and thrilled.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Let them come. Goblins, gnolls - I'm ready!
uid: 0940b8fb-3918-a266-eb72-a2242ef72318
Node context: Her legs are temporarily paralyed by a potion. She's angry at herself for drinking it. Trying to make her legs move.
- 0 Check flag(s) (Local):
   true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
- 1 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Local):
   false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
=== END NODE ===

0:0 - Never buying a potion off that old bat again.
uid: b65e87ea-6974-0603-8ce5-43356a433bfe
Node context: Her legs are temporarily paralyed by a potion. She's angry at herself for drinking it. Trying to make her legs move.
- 0 Check flag(s) (Local):
   false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
- 1 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Local):
   true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
=== END NODE ===

0:0 - Of all the bloody things to happen.
uid: d8fa497d-d054-ebc6-d4ce-bfe1e1b5c789
Node context: Muttering to herself. Annoyed and frustrated.
- 0 Check flag(s) (Local):
   true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
- 0 Set flag(s) to (Local):
   false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
- 1 Set flag(s) to (Object):
   false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
=== END NODE ===

0:0 - Come on - just move!
uid: e5286dea-4735-a509-fea7-0014b7dec0be
Node context: Her legs are temporarily paralyed by a potion. She's angry at herself for drinking it. Trying to make her legs move.
- 0 Check flag(s) (Local):
   false - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
- 1 Check flag(s) (Object):
   false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Local):
   true - a0b99562-8db2-c318-7158-ddf839a95aa3_switch - a0b99562-8db2-c318-7158-ddf839a95aa3_switchdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_AD_TieflingGuard8.lsj
Synopsis:
Ikaron either comments on the fact that the goblins have been defeated, or that they tiefligns have already bene attacked.

0:0 - Should be safe to travel now.
uid: 1568ceda-c315-5d9b-d0e8-5d503345915f
Node context: goblins are killed
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - No helping it. We're exposed now.

uid: ca3de714-8ee8-3a05-719a-ff9223588c0c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_ElevatorBear.lsj
Synopsis:
A bear is sleeping on the elevator, blocking it off from use. She's very tired and doesn't want to get up

0:0 - *Roar!*
uid: 0d83f7fd-d0bc-e9e2-f478-32dd972f139f
Animation: [Player] approaches the [Bear] and nudges him. [Bear] looks up and roars at the [Player]. She then goes back to sleep. - Matt
Cinematic: The bear lifts its head and starts roaring at us. The roar turns into a yawn midway, and he goes back to sleep.
=== END NODE ===

0:0 - Hmm... salty fish... three heads...
uid: 10e79415-a8b7-ec3c-3eac-cfe611ae44e7
Animation: [Bear] licks her lips - Matt
Cinematic:
Node context: Talking in his sleep, smacking his lips.
- 0 Check flag(s) (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
- 1 Check flag(s) (Object):
   true - DEN_General_Event_GaveBearFish - DEN_General_EventElevatorBearGaveFishdescription
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Sniff.*
uid: 11efeb07-3a62-21c5-89ab-45b7c202c7aa
Animation: The bear looks up, goes back asleep
Cinematic: The bear lifts up his head, sniffs the air and goes back to sleep.
> Throw a fish next to the elevator.
> Carefully nudge the bear's flank.
> Imitate a squirrel's chatter to lure it away.
> Leave.

- Roll sucessful -
null
uid: 201b3abd-9f5b-e004-29d4-0a564bf316de
> *Grunt.*

0:0 - *Grunt.*
uid: 40c81304-18ae-c9fe-7f58-39212a4d9c4d
Animation: [Player] approaches the [Bear] and nudges her. The bear shuffles uncomfortably from being nudged, then gets up. - Matt
Cinematic: The bear sluggishly gets up. (It moves in scripting, after the dialogue has ended.)
- 0 Set flag(s) to (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
=== END NODE ===

0:0 - Imitate a squirrel's chatter to lure it away.
uid: 60b5a201-5dea-2326-9278-ddd4a1812dc4
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Dialog):
   false - DEN_General_ElevatorBear_Knows_TriedSound - DEN_General_ElevatorBear_TriedSounddescription
- 1 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Set flag(s) to (Dialog):
   true - DEN_General_ElevatorBear_Knows_TriedSound - DEN_General_ElevatorBear_TriedSounddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *Roar!*
uid: 61acb198-1d2e-b7c2-3e73-a925d5f2acc1
Animation: [Bear] jumps off platform, looks around and goes back to sleep. - Matt
Cinematic: The bear jumps off the platform with a roar, hopeing to catch the squirrel, then looks around in confusion as it doesn't see a squirrel and goes back to sleep next to the platform.
- 0 Set flag(s) to (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
=== END NODE ===

0:0 - Could you move just a little bit? I need to use the elevator.
uid: 62b367f4-fa9b-6df5-aa18-a1fb6a22810f
- 0 Set flag(s) to (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
> Uuurghh... okay.

0:0 - *Hum.*
uid: 65611abe-c6b1-b444-d632-89cdb3b95696
Animation: [Player] throws a fish. The bear springs to life and jumps up off the elevator. She grabs the fish off the ground and eats it almost immediately. - Matt
Cinematic: The bear sniffs, smells the fish and follows it off the platform, eating it in one gulp before going back to sleep next to the platform.
=== END NODE ===

- Roll failure -
null
uid: 7705f42a-56af-49dd-4037-9f8d20403b63
> *Grunt.*

0:0 - Throw a fish next to the elevator.
uid: 800ada2b-3d09-e08b-bcc5-100c538f3daf
- 0 Check flag(s) (Object):
   true - HasTaggedItem_FISH -
- 0 Set flag(s) to (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
- 1 Set flag(s) to (Object):
   true - DEN_General_Event_GaveBearFish - DEN_General_EventElevatorBearGaveFishdescription
> Huh? What's that?

0:0 - *Snort.*
uid: 97c1c10e-831e-ee10-c804-16da41811d62
Animation: [Bear] sleeps *DUPLICATE* - Matt
Cinematic: The bear is sleeping.
- 0 Check flag(s) (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
=== END NODE ===

0:0 - Hmmm...? I'm... sleeping...
uid: aff3e8a8-051b-2988-b317-4bc37aec8334
Animation: [Bear] raises her head briefly, then lowers it and goes back to sleep. - Matt
Cinematic: The bear lifts up his head, sniffs the air and goes back to sleep.
Node context: Mumbled - he's still half asleep and doesn't want to wake up. Can be said with a yawn, and have a snore after it.
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Throw a fish next to the elevator.
> Could you move just a little bit? I need to use the elevator.
> null

0:0 - Uuurghh... okay.
uid: b38f569f-cef4-2342-9692-4aac8f872862
Animation: [Bear] rises slowly and moves to the side. - Matt
Cinematic: The bear sluggishly gets up and moves.
Node context: long groan, then she agrees to move - she's still very sleepy.
=== END NODE ===

0:0 - Leave.
uid: b496cc2c-299b-d614-56a4-30c73b2952aa
=== END NODE ===

- Roll failure -
null
uid: c7c594df-a136-07e5-a648-cafa9d302db3
> *Roar!*

0:0 - Huh? What's that?
uid: c8f2ba2c-00f3-238d-5190-cec43c82aefa
Animation: [Player] throws a fish. The bear springs to life and jumps up off the elevator. She grabs the fish off the ground and eats it almost immediately. - Matt
Cinematic: The bear sniffs, smells the fish and follows it off the platform, eating it in one gulp before going back to sleep next to the platform.
Node context: The bear smelled a fish. She's suddenly wide awake.
=== END NODE ===

null
uid: d56695b9-db28-edbe-7b5d-13f48ff3177a
Jump to another node

0:0 - Hmmmm...
uid: d8738688-91e5-f0e6-6b72-e3278d6d6f45
Animation: [Bear] sleeps - Matt
Cinematic:
Node context: He's sleeping. Can be snoring a little.
- 0 Check flag(s) (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Grunt.*
uid: dec187ed-71e8-8c8d-ecd2-cd2aba96b764
Animation: [Bear] raises her head briefly, then lowers it and goes back to sleep. *DUPLICATE* - Matt
Cinematic: The bear looks up lazily and looks around, then grunts and goes back to sleep.
=== END NODE ===

0:0 - Throw a fish next to the elevator.
uid: e6675faf-51a4-4592-de42-f7c6967dac62
- 0 Check flag(s) (Object):
   true - HasTaggedItem_FISH -
- 0 Set flag(s) to (Global):
   true - DEN_General_Event_ElevatorBearMoves - DEN_General_Event_ElevatorBearMovesdescription
- 1 Set flag(s) to (Object):
   true - DEN_General_Event_GaveBearFish - DEN_General_EventElevatorBearGaveFishdescription
> *Hum.*

- Roll sucessful -
null
uid: e707653f-7c60-3d00-78f6-3a57499ee44f
> *Roar!*

0:0 - Carefully nudge the bear's flank.
uid: ed0cb10c-db67-660d-c81c-2a10f419b1e6
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - DEN_General_Event_TriedNudgingBear - DEN_General_Event_TriedNudgingBeardescription
- 0 Set flag(s) to (Object):
   true - DEN_General_Event_TriedNudgingBear - DEN_General_Event_TriedNudgingBeardescription
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Gatekeeper.lsj
Synopsis:
Tiefling in charge of operating the gate at the druid's grove. She saw goblins attack and saw the player(s) help to repel them. She's nervous that more attacks will be coming and that the grove's defenses won't hold, which makes her eager to get on the road to Baldur's Gate as soon as possible.

0:0 - You could hold off a horde of goblins from this position.
uid: 02768fe9-be3a-7033-0521-4df01c30063d
- 0 Check flag(s) (Tag):
   false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Maybe - but we're not fighters. If they broke through, it'd be a massacre.

0:0 - I'm guessing you have plenty of both - be nice if I could say the same for myself.
uid: 038e9540-594e-b31f-42e2-ccf040a67570
Node context: slightly reassured, but still anxious
> It'd be even nicer if we were on the road to Baldur's Gate already.

null
uid: 0f91c392-26f7-b346-4231-e5b3050667dd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> I will soon be kith'rak. I am an army.
> There could be thousands. But they'd lose their nerve if we found the right weak spot.
> I've torn demons apart with my bare hands. Goblins won't be a problem.
> Hundreds? Urgh, it'll take hours to kill them all. She's right, we should just go.
> I've carved up goblins from here to inner Chult. We will overcome, whatever the odds.
> Don't worry too much. A handful of powerful spells go a long way.

0:0 - I'm not really keen on fighting or praying.
uid: 11262dee-a992-1439-2fa0-1e098720fe21
Node context: miserable
> null

0:0 - I haven't seen a single goblin. That's good, isn't it?
uid: 12a8f582-c713-dee2-6d5c-112a2f32fa0e
Node context: looking for reassurance
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_Resolved - DEN_CapturedGoblin_State_Resolveddescription
=== END NODE ===

null
uid: 17113078-4e27-c177-70ee-465b5f0b6e6a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Cold bastard.
> null

0:0 - It was you, wasn't it? You saved us. Thank you.
uid: 19c99658-3378-f4a1-9c75-4fe6c87c6633
Node context: in awe - we're heroes to her. Just saved her life
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Glad you made it inside... doubt we'll be safe here for long though.
uid: 1af06dd8-5c9a-2576-ce58-64f57534acca
Node context: twitchy - she's watching the tree-line as she speaks, expecting an attack
- 0 Check flag(s) (Dialog):
   false - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription
> There'll be more coming. Goblins hunt in packs.

null
uid: 1fb51139-ec24-380d-945f-1dcd260aab7b
Jump to another node

0:0 - If a few goblins scare you, you don't deserve to survive.
uid: 23adffa8-190a-4522-1861-76a293fbbea4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> A few goblins? Felt like a lot more to me.

0:0 - Don't worry too much. A handful of powerful spells go a long way.
uid: 344beedf-0d11-3eec-e407-6eda4166ec88
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - A few goblins? Felt like a lot more to me.
uid: 3572fcaa-3265-afb5-77fc-721166448fc7
Node context: with a shudder of fear
> So, yes. I'm scared. And I'm not ashamed of that.

0:0 - 'Digging their graves'? Why not pass out daggers to stick themselves with, while you're at it?
uid: 408bd02e-26e6-19ec-b808-7fc05d6f02bc
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - You could try praying.
uid: 4ca8ffe5-03c5-15dc-922c-0f67e3dc0f45
> I'm not really keen on fighting or praying.

null
uid: 56cb22d5-693b-d8bf-cb0e-bc8d06d9aa2c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

0:0 - We need an army, not a hunter. There could be hundreds of them out there.
uid: 5e09f2db-8d7e-52e4-12a4-a09e2b6f7eb0
> null

0:0 - Maybe - but we're not fighters. If they broke through, it'd be a massacre.
uid: 5e46ad07-e949-2333-1e1c-d1728dd62e3c
Node context: slightly reassured but still anxious
> The sooner we leave for Baldur's Gate, the better.

0:0 - You're scared of a few goblins? Pathetic.
uid: 5f5df02d-122e-bdc4-57ae-6f1f74b050b9
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> A few goblins? Felt like a lot more to me.

0:0 - Tactics are more important than training.
uid: 6a6731bd-3562-ad10-2901-a9f8fcc2a5c8
> I'm guessing you have plenty of both - be nice if I could say the same for myself.

0:0 - Hundreds? Urgh, it'll take hours to kill them all. She's right, we should just go.
uid: 6c85a26d-bd92-15f3-424f-ddab136d1bfa
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - I've carved up goblins from here to inner Chult. We will overcome, whatever the odds.
uid: 755bf5d6-05a2-9e96-144c-1a28b5dd874c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I've torn demons apart with my bare hands. Goblins won't be a problem.
uid: 895526ee-99e7-f853-d2de-5e294bbf4cb5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - You think? That's something at least. We're not trained fighters though...
uid: 8e545abe-e611-1e12-431b-ea3a153928be
Node context: reassured but still nervous
> Tactics are more important than training.
> You could try praying.
> Best get to digging your own graves then.

0:0 - Still here? Thought you'd have abandoned us by now.
uid: 8f6f5b40-606b-16f8-1701-77cecb5585fa
Node context: scornful but still nervous
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_Gatekeeper_PCPissedHerOff - DEN_CampGeneral_Gatekeeper_PCPissedHerOffdescription
   true - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription
=== END NODE ===

0:0 - There could be thousands. But they'd lose their nerve if we found the right weak spot.
uid: 920e5812-a615-d826-2124-66886f11d680
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - So, yes. I'm scared. And I'm not ashamed of that.
uid: 9c3877cc-fe40-5cdf-9ec2-37425dfbac47
Node context: defiant
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Gatekeeper_PCPissedHerOff - DEN_CampGeneral_Gatekeeper_PCPissedHerOffdescription
=== END NODE ===

0:0 - Cold bastard.
uid: 9d3a45e9-e9cb-993d-86c5-c0f5a4ca26a4
Node context: not mocking the player or meaning to put them down (they just told her they were hunters) but not convinced they can help
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> 'Digging their graves'? Why not pass out daggers to stick themselves with, while you're at it?

0:0 - Why not take your chances on the road?
uid: 9f2105a2-1f77-9796-b863-96ea13eb3282
> We might have to. But I'd feel better if we at least knew how many are out there.

0:0 - Leave.
uid: a39a8dc1-cc1e-cb1a-b99d-9ecd32744081
=== END NODE ===

0:0 - If I see a goblin, I'm closing this gate - whether you're inside or not.
uid: a5b71e83-3975-725d-22cd-16676dcf0aaf
Node context: doesn't mean to be cruel, but she really will lock you out - very matter of fact
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_HasMet_Gatekeeper - DEN_CampGeneral_HasMet_Gatekeeperdescription
=== END NODE ===

0:0 - If the road was clear? A tenday's walk, maybe. But while the goblins are out there, it might as well be the other side of the world.
uid: afed4ce6-d2bf-d961-f24b-8f6a10d53140
Node context: first lines thoughtful - then sadness after 'travel'
=== END NODE ===

0:0 - Best get to digging your own graves then.
uid: b371dfbf-a8bb-b09d-93c7-a7254db487f9
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Gatekeeper_PCPissedHerOff - DEN_CampGeneral_Gatekeeper_PCPissedHerOffdescription
> null

0:0 - I will soon be kith'rak. I am an army.
uid: b9e0872b-46bb-f750-e9fb-9edf61461a5d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: c36bf298-3b33-1abc-6d9a-12bef6290f21
Jump to another node

0:0 - Leave.
uid: c46beed5-cc74-732f-fc3f-91525cf8b4a6
=== END NODE ===

0:0 - The sooner we leave for Baldur's Gate, the better.
uid: c6f20781-02d9-3c56-38d3-ad89b41eaecc
Node context: with a sigh
> How far are we from the city?
> Leave.

null
uid: cb5a6108-9a27-2426-0a2a-5eaa7e499b78
=== END NODE ===

0:0 - Let them come. This position favours the defender.
uid: cdda8fdc-92e3-fc26-0f3f-87e872c27ea2
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> You think? That's something at least. We're not trained fighters though...

0:0 - We might have to. But I'd feel better if we at least knew how many are out there.
uid: df11a11b-382a-23e2-8127-710be8b30be8
Node context: agreeing with the player, but still anxious
> The sooner we leave for Baldur's Gate, the better.

0:0 - Goblins aren't hunters - they're prey. I'll kill every last one.
uid: e1367c36-85ed-83ac-62b6-f2b76cbca467
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> We need an army, not a hunter. There could be hundreds of them out there.

0:0 - How far are we from the city?
uid: ee9e7c54-9352-fb97-2fc1-cd86e3e8629b
> If the road was clear? A tenday's walk, maybe. But while the goblins are out there, it might as well be the other side of the world.

0:0 - There'll be more coming. Goblins hunt in packs.
uid: f5f2a3ef-c05b-612a-1f34-19b4a8688863
Node context: scared but resolute
> You could hold off a horde of goblins from this position.
> Why not take your chances on the road?
> You're scared of a few goblins? Pathetic.
> If a few goblins scare you, you don't deserve to survive.
> Let them come. This position favours the defender.
> Goblins aren't hunters - they're prey. I'll kill every last one.
> Leave.

0:0 - It'd be even nicer if we were on the road to Baldur's Gate already.
uid: ff47fdc2-3b65-b96c-6c6c-7be1fd9693d1
Node context: with a sigh
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_GraveDig.lsj
Synopsis:
This occurs in the DEN. The dead can be Kanon, Aradin or Zevlor. It is a recently made grave.

0:0 - Embrace the dark, and Shar will help you to forget your sufferings.
uid: 07a9bbfd-7425-2364-8416-e0d0dc69ed46
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *You close your eyes, imagining what Shar's final blessing will feel like when your time comes.*

0:0 - *Your heart lightens as you finish the song.*
uid: 1c30d883-818b-a26b-de3e-cc22cf78036f
Cinematic:
=== END NODE ===

0:0 - Push deeper into your head, where are these thoughts coming from?
uid: 1c67136a-fe3b-5e3c-095f-028a5353e168
> *You can remember only the mangled orgy of dead flesh you've dug up, but not a single name or face.*

0:0 - Close your eyes and open your senses.
uid: 1ea37d1b-1751-f9e1-23ff-c9be77853510
- 0 Check flag(s) (Tag):
   true - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle)
> *You catch the scent of blood mixed with urine. This person died in pain. They died afraid.*

0:0 - 'O sing a song of Elturel, and when the night does fall,
Sleep safe beneath Companion's light, until the dawn does call.'
uid: 1efe0518-a74c-c859-c3e9-f24eab94ba35
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> *Your heart lightens as you finish the song.*

0:0 - *A sense of calm settles in your heart.*
uid: 241d7a9d-8761-3304-c2bd-87003233249d
Cinematic:
=== END NODE ===

0:0 - 'From lowest ditch to highest thrones
All those that live are naught but bones.'
uid: 26ac44b6-8cf4-e9b6-68a8-4db1666c8761
- 0 Check flag(s) (Tag):
   true - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
> *A soothing chill runs through you. A soft breeze seems to whisper Myrkul's approval.*

0:0 - *A soothing chill runs through you. A soft breeze seems to whisper Myrkul's approval.*
uid: 26ad40fb-ec9a-98d4-820e-c45015cf5efd
Cinematic:
=== END NODE ===

0:0 - This is how they honour their dead? Interesting.
uid: 270963ee-995f-b802-eac8-220e18cf326c
- 0 Check flag(s) (Tag):
   true - Planar - Race group for REALLY_ races (githyanki, warforged)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: 2743b25d-09ee-0998-a025-82cb85022b84
=== END NODE ===

0:0 - A monument to the dead? Such a maudlin tradition.
uid: 40b0dce2-c154-41de-7351-2145d2941832
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *Your mind wanders to the Astral Plane. Immortality awaits, if - or rather, when - you gain Vlaakith's favour.*

0:0 - Covered in dirt, to be devoured by worms. A fitting end for a failed warrior.
uid: 4252cf46-7f3e-7ebd-8d93-1bdd602f42ed
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *This burial custom is strange, but you are beginning to make sense of it.*

null
uid: 4beec339-1a47-535e-da3c-17f4c9d83763
Cinematic: Player looks left, then right and then kneels down. Claws at the dirt in an attempt to dig but quickly becomes frustrated and stops as it's not really doing anything.
> *Your fingers claw at the dirt, losing purchase. If only you had a tool for this.*

0:0 - Ignore the flashes of bodies which have come before.
uid: 4d2430c3-b239-7c4b-1058-d76090ebbd32
> *There will be many more to come.*

0:0 - *Your fingers claw at the dirt, losing purchase. If only you had a tool for this.*
uid: 4dfc657d-9b78-fade-3620-d4cffe9531ce
Cinematic:
=== END NODE ===

0:0 - Look around cautiously, then dig with your hands.
uid: 52ab4129-dff8-df5e-1d72-81115ed0977e
- 0 Check flag(s) (Object):
   false - GLO_Shovel_State_HasShovel - Has an item tagged SHOVEL
> null

0:0 - *You take comfort in your promise. You cannot raise the dead - but you can aid the living.*
uid: 636c3859-5897-ba60-4e8b-330283dda887
Cinematic:
Node context: Spoken only by Wyll
=== END NODE ===

0:0 - Death is not a punishment, but just another path. In Kelemvor's name, I honour your passing.
uid: 638b2f77-800a-7fba-b7dc-2ded2729f1f4
- 0 Check flag(s) (Tag):
   true - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
> *Though your ministry is late, you sense Kelemvor's approval of your prayer.*

0:0 - *To be adored, to be found beautiful one last time is more than most corpses could ever dream.*
uid: 6454dba5-5dfe-6f47-2cf9-52870dab7e5e
=== END NODE ===

0:0 - May you rest with your god, in peace.
uid: 6ca87bf3-9868-f05d-f4bd-9d971f0f3c94
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   false - Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
> *A sense of calm settles in your heart.*

0:0 - *Though your ministry is late, you sense Kelemvor's approval of your prayer.*
uid: 70e077ce-43b1-3fc8-eeac-425e5e81d9b7
Cinematic:
=== END NODE ===

0:0 - *You can remember only the mangled orgy of dead flesh you've dug up, but not a single name or face.*
uid: 7971f522-edb1-b328-86a0-71750a07e09f
=== END NODE ===

0:0 - They should be grateful to be exhumed by one with such skill.
uid: 7e7f7195-b4cb-429f-c530-96f205c79539
> *To be adored, to be found beautiful one last time is more than most corpses could ever dream.*

0:0 - *This burial custom is strange, but you are beginning to make sense of it.*
uid: 815ff4fb-2a86-73e1-182f-ab023be279a4
Cinematic:
=== END NODE ===

0:0 - *You close your eyes, imagining what Shar's final blessing will feel like when your time comes.*
uid: 82902de4-884d-1d82-6edb-e2b8c9a53783
Cinematic:
Node context: Spoken only by Shadowheart
=== END NODE ===

0:0 - *Your mind wanders to the Astral Plane. Immortality awaits, if - or rather, when - you gain Vlaakith's favour.*
uid: 84cf6cc3-cb6a-0043-d424-1c0a914c33f1
Cinematic:
Node context: Spoken only by Lae'zel
=== END NODE ===

0:0 - I swear, I will protect those who remain here, whatever the cost.
uid: 9435e507-96d9-918d-af1d-f33de1c01b0a
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> *You take comfort in your promise. You cannot raise the dead - but you can aid the living.*

0:0 - Leave.
uid: 9ec70292-d8da-f930-7aa4-e02c2e41e4dc
=== END NODE ===

0:0 - *There will be many more to come.*
uid: a009f840-b20f-6be1-74a7-3b6d4cd664f1
=== END NODE ===

0:0 - *You catch the scent of blood mixed with urine. This person died in pain. They died afraid.*
uid: aad86731-3f3b-25ad-e523-9a2305201da2
Cinematic:
=== END NODE ===

0:0 - *Or maybe... well, only if you find nothing tastier.*
uid: aaf09383-d0c0-9768-275c-9504780ce1d4
Cinematic:
Node context: Spoken only by Astarion
=== END NODE ===

0:0 - You failed your people. I pray you serve better in the next life than in this one.
uid: ad3cd976-0c19-4d17-115d-aab39ac24aa2
- 0 Check flag(s) (Tag):
   false - Cleric of Myrkul - Player or NPC is cleric of Myrkul. (Myrkul is the god of death and decay. He has few clerics, but those who serve his faith inspire a fear of death in others, bringing doom wherever they tread.)
   true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
> null

0:0 - *Freshly turned soil shifts beneath your feet as you approach the grave.*
uid: af51cf73-e1cc-931c-18bb-03c3736ba9cd
Cinematic:
Node context: The player has approached the grave of the very recently deceased.
> Bow your head and silently pay your respects.
> May you rest with your god, in peace.
> Death is not a punishment, but just another path. In Kelemvor's name, I honour your passing.
> 'From lowest ditch to highest thrones
All those that live are naught but bones.'

> You failed your people. I pray you serve better in the next life than in this one.
> Covered in dirt, to be devoured by worms. A fitting end for a failed warrior.
> 'O sing a song of Elturel, and when the night does fall,
Sleep safe beneath Companion's light, until the dawn does call.'

> Embrace the dark, and Shar will help you to forget your sufferings.
> I swear, I will protect those who remain here, whatever the cost.
> Ugh. Already rotting. I prefer my meat fresh.
> A monument to the dead? Such a maudlin tradition.
> I hope death is more peaceful for you than life...
> This is how they honour their dead? Interesting.
> Close your eyes and open your senses.
> Look around cautiously, then dig with your hands.
> Look around cautiously, then begin to dig.
> Leave.

0:0 - *You close your eyes, finding a moment of peace.*
uid: b9719e83-a1a3-1a46-c11a-bf5d1a68a67d
Animation: Head bowed down
Cinematic:
Node context: The player is paying their respects at a grave. Should be quiet and filled with reverence.
=== END NODE ===

0:0 - Bow your head and silently pay your respects.
uid: bb16645f-8636-1118-62d0-bba872f5ea83
- 0 Check flag(s) (Tag):
   false - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *You close your eyes, finding a moment of peace.*

null
uid: c9cbd04b-8cff-5504-18e3-28076c4f96aa
Jump to another node

0:0 - Ugh. Already rotting. I prefer my meat fresh.
uid: ca64e46c-6cd6-a694-a00d-0f6198eba0e2
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> *Or maybe... well, only if you find nothing tastier.*

null
uid: caa5f5aa-a85f-2fa3-d400-ad4d72415d3a
Jump to another node

0:0 - *The shovel in turned soil feels oddly familiar. Within your sick heart you know: in gravedigging, you have had quite the body count.*
uid: d9b58afe-d223-fbbc-f243-a3260b28232a
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> They should be grateful to be exhumed by one with such skill.
> Push deeper into your head, where are these thoughts coming from?
> Ignore the flashes of bodies which have come before.

0:0 - I hope death is more peaceful for you than life...
uid: deed509d-6f9a-84c9-9d25-8f552244293c
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *Until you are free of Zariel, death will only ever be a return to the horrors of Avernus.*

0:0 - *Until you are free of Zariel, death will only ever be a return to the horrors of Avernus.*
uid: f1b27eaa-4157-3fe7-c9e3-9c61db8598c8
Cinematic:
Node context: Spoken only by Karlach
=== END NODE ===

0:0 - Look around cautiously, then begin to dig.
uid: ff059b4d-3968-437b-9edf-d9ac6827be91
- 0 Check flag(s) (Object):
   true - GLO_Shovel_State_HasShovel - Has an item tagged SHOVEL
- 0 Set flag(s) to (Object):
   true - DEN_General_State_GraveExhumed - DEN_General_State_GraveExhumeddescription
> *The shovel in turned soil feels oddly familiar. Within your sick heart you know: in gravedigging, you have had quite the body count.*
> null


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_GruntingKid.lsj
Synopsis:
Non-critpath. A child who speaks solely in grunts. He will disappear into a hidden hatch in the ground the first time he's encountered. He will return a day later and the player can convince him to reveal the hidden entrance if they're careful.

0:0 - Hello?
uid: 0593a6b7-968d-05bd-fd11-441d937821c8
> *Grunt!*

0:0 - Read his mind.
uid: 065ecf93-a7be-aeee-01d8-d511ba3efcfa
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Dialog):
   true - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description
   false - DEN_GruntingKid_Event_TryUnderstandAgain - DEN_GruntingKid_Event_TryUnderstandAgaindescription
- 1 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 072b2fb5-1045-85dc-d18b-9f4a7a284068
=== END NODE ===

null
uid: 0b216d4f-1cad-9769-abaa-b0468c47352d
Cinematic: PC turns and then a shot of what's behind them
> *He's gone. Again.*

0:0 - *Grunt!*
uid: 0f6e73ff-d1b2-07a6-32b4-224f9ed0f59d
Node context: explanatory grunt.
> *He's still staring right past you.*

- Roll sucessful -
null
uid: 11247934-886f-7705-f7b5-3638427bfe3b
> *You find the edges of a concealed entrance.*

0:0 - *Grunt!*
uid: 18467d88-3811-1189-c5f5-1ac77f854e49
Cinematic: swordfighting motions
Node context: swordfighting grunts
> *His eyes flicker to yours for an instant, then away, as if it hurts to look at you.*

null
uid: 1ab6b596-9db5-de34-67c8-44b267f7168c
Jump to another node

0:0 - *He nods, then reaches for a concealed hatch.*
uid: 1ca79eca-87be-1681-7935-99b9a2495bde
Animation: [Doni] reaches into a crevice and opens a hatch. [Hatch] opens
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
   true - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> null

0:0 - *No trigger or handle, though. No way to open it.*
uid: 1e617371-0af9-7c48-82fe-368c3438ade0
Animation: [Player] After searching rocks, confused by the lack of a trigger or handle.
Cinematic:
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> null

null
uid: 2bfe2c77-009c-7fd1-3c3d-b5b7a06c8f5d
=== END NODE ===

0:0 - *You find the edges of a concealed entrance.*
uid: 2c3bdda0-c3e8-417f-07a4-e6bfbdfa2d33
Animation: [Player] searching the rocks for the child, successfully finds a concealed entrance.
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_GruntingKid_State_NoticedDoor - DEN_GruntingKid_State_NoticedDoordescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> *No trigger or handle, though. No way to open it.*

- Roll sucessful -
null
uid: 2f5d73b4-260a-7476-c447-ee7ac23ec059
> *As you turn back, the child slips between the rocks.*

- Roll failure -
null
uid: 2fcfed0d-504d-5551-db94-2ccccbcb0e62
> *Grunt.*

- Roll failure -
null
uid: 30b4a8c2-e142-864c-aba5-635c1f8e3621
> *Grunt.*

0:0 - Are you all right?
uid: 3a33bf81-572d-1480-f5fd-8aa881e743a7
- 0 Check flag(s) (Dialog):
   false - DEN_GruntingKid_Event_AskedCanTalk - DEN_GruntingKid_Event_AskedCanTalkdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_GruntingKid_Event_AskedCanTalk - DEN_GruntingKid_Event_AskedCanTalkdescription
> *Grunt.*

0:0 - Study the rocks for a secret passage.
uid: 3ab58cc8-dcd0-b2b4-6480-6ba6b09fe5a1
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 | Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 3d8cee58-59f1-cb46-0bdd-1c3d7ad8fcb4
=== END NODE ===

null
uid: 3fa8dd5f-e4c8-aba7-0c5f-d6c2c7b26e70
Jump to another node

0:0 - *Grunt.*
uid: 466a1ad2-6909-3d90-f84c-bbfde14344da
Node context: Alarmed grunt
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - *When you turn back, there's no trace of the child.*
uid: 46bd2bb0-38a3-1a23-f5df-c641afc74dca
Animation: [Player] turns back to see that Doni has vanished, looks around for any trace of him.
Cinematic:
=== END NODE ===

0:0 - *Watching his hands, you realise he's miming opening something.*
uid: 4b516aee-4c73-3c21-3023-38410977ce88
Animation: JLatino: The kid traces the shape of a square door into the air, then mimes opening it.
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description
> null
> Read his mind.
> Leave.

0:0 - *Grunt.*
uid: 4c7832f2-c6de-b1ed-8bdf-369544b378c0
Cinematic: shrugging
Node context: "I know, right?" - responding to the player grunting at him -
> *He's still staring right past you.*

0:0 - Hey. Thanks for showing me the door.
uid: 50b6b833-7b32-cfd7-9710-77a51482691e
- 0 Check flag(s) (Global):
   true - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription
> *Grunt.*

0:0 - Leave.
uid: 513b279f-cb96-246f-1131-8c577854917e
- 0 Set flag(s) to (Party):
   false - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription
=== END NODE ===

0:0 - *He's still staring right past you.*
uid: 5ba3b2ba-f311-acde-e243-6580f1265f1a
> null

null
uid: 5da720fa-ebbf-614f-5419-dfd8bd0bc319
- 0 Set flag(s) to (Object):
   true - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription
> *When you turn back, there's no trace of the child.*

0:0 - Grunt.
uid: 60a076f6-fee0-58fe-467e-01157f78ffdd
> *Grunt.*

null
uid: 68f221a4-8d37-62bf-c67c-762efeb7baed
> null (roll sucessful)
> null (roll failure)

0:0 - Hello?
uid: 6c1822d6-90a0-1908-bebf-84e794c84a12
- 0 Check flag(s) (Global):
   true - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
> null

null
uid: 6e6fe7d6-b525-bb26-0260-7cbf3e0bfce3
Jump to another node

- Roll sucessful -
null
uid: 6f452b2f-5eed-890d-9e69-b91f5352ea1d
> *Grunt.*

null
uid: 6ffb5d03-af8b-5a87-6cd9-a1b2602fb3af
Jump to another node

0:0 - It's bright and noisy up here, huh? I wish there were somewhere darker to rest.
uid: 7722534a-bc14-ba23-6c42-e8771ccad884
> *He nods, then reaches for a concealed hatch.*

0:0 - Where the hells did you disappear to before?
uid: 77788521-d422-809e-7df9-194dfe59a69e
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description
   false - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
- 1 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
- 0 Set flag(s) to (Dialog):
   true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *Grunt.*
uid: 7a45ff35-b6f1-8fe7-c957-aee67a12bb16
Cinematic: shaking head
Node context: a NO grunt
- 0 Set flag(s) to (Dialog):
   false - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description
> null

0:0 - Maybe some gold would catch your attention? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 7a95bf56-7fb4-6020-0013-96c78daeb20a
- 0 Check flag(s) (Dialog):
   false - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description
   true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
- 1 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> *Grunt.*

0:0 - *He stares right past you as if you're invisible. Or boring.*
uid: 7cf615fb-1b0e-c686-b1ca-196342b19bcb
> Are you all right?
> Hello?
> Doni, isn't it? I want to see the Dragon's Lair.
> Turn around to see what he's looking at.
> Leave.

0:0 - *You look the rocks over, but find no sign of a way through.*
uid: 8112709e-d4c5-039d-7d3b-427459afd185
Animation: [Player] searches rocks for a sign of the child unsuccessfully, confused by his disappearance
Cinematic:
=== END NODE ===

- Roll sucessful -
null
uid: 83484f24-ff9b-ea12-a294-15f737db8ee5
> *He nods, then reaches for a concealed hatch.*

- Roll failure -
null
uid: 8b76cf4d-3ce6-c6fa-509e-39ddfc61d56d
> null

0:0 - *He stares past you, as if you aren't there at all.*
uid: 8fbefefb-f594-e5df-afcc-eaff296fcd82
- 0 Check flag(s) (Global):
   false - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription
- 1 Check flag(s) (Object):
   true - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription
- 0 Set flag(s) to (Object):
   false - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription
> Hey. Thanks for showing me the door.
> Hello?
> Where the hells did you disappear to before?
> null
> null
> Maybe some gold would catch your attention? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Turn to see what he's looking at.
> Leave.

- Roll failure -
null
uid: 94e28855-16cb-2af7-84fe-805a4543bb5c
> null

0:0 - Leave.
uid: 9594f71d-e0e0-efd5-0510-c8444a41851a
=== END NODE ===

0:0 - *He's trying to tell you something, but you can't make any sense of it.*
uid: 977a6bfe-beaa-6c18-3da5-531e99c23c37
Animation: JLatino: The kid looks down, shaking his head, frustrated to be misunderstood.
=== END NODE ===

null
uid: 9ddf44a7-a70a-357d-f048-abba17169f1d
Jump to another node

null
uid: a2e3e968-92b9-7874-6318-b314609fcfb2
Jump to another node

0:0 - *He's gone. Again.*
uid: a3eaa028-b15c-9231-1eb5-3945b40cd249
Cinematic: turning back to look at Doni - but he's gone.
=== END NODE ===

0:0 - *Grunt.*
uid: a5ab7395-fd8a-1195-908b-803f8d9fd752
Cinematic:
Node context: mildly irritated
- 0 Check flag(s) (Dialog):
   false - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
- 1 Check flag(s) (Party):
   true - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription
> *He stares past you, as if you aren't there at all.*

null
uid: aa608dee-5739-200c-7d0e-d5a9a48ff39a
> *He's trying to tell you something, but you can't make any sense of it.*

0:0 - Leave.
uid: af5481c6-dea8-b544-c2d8-42c4491ff30b
=== END NODE ===

0:0 - *Grunt.*
uid: af628df8-8a7e-8940-fc56-d53084e4185e
Cinematic: nodding
Node context: A YES grunt.
> I see. Anything else on your mind?
> Grunt.
> null
> Turn around to see what has his attention.

0:0 - Is it a chest? A door? Can you show me where it is?
uid: b6ae1d2c-6ef7-e811-fcb8-0a8a7f81dcc6
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - DEN_GruntingKid_Event_PassedCheck1 - DEN_TieflingRefugee07_Event_PassedCheck1description
   true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
- 1 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
> null (roll sucessful)
> null (roll failure)

0:0 - *You see nothing out of the ordinary.*
uid: bad87002-c5fb-e8ec-054c-7778d193ce43
Cinematic: Not a full turn-around. The character should credibly be able to see the grunting kid out of the corner of their eye.
> null

0:0 - Turn to see what he's looking at.
uid: bb05e9d9-4d33-5f84-954b-eb2a9d2993d0
- 0 Check flag(s) (Dialog):
   false - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
- 1 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
   false - DEN_GruntingKid_Event_ToldPassage - DEN_General_TieflingRefugee07_Event_ToldTreasuredescription
- 0 Set flag(s) to (Object):
   true - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription
> null

0:0 - Turn around to see what has his attention.
uid: bbd45492-66fb-5cec-ebf7-a8a9fccfd2ff
- 0 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
> *You see nothing out of the ordinary.*

null
uid: c042bcc0-58d8-ed26-eb23-2f48ada7ce17
Jump to another node

0:0 - Doni, isn't it? I want to see the Dragon's Lair.
uid: c08a1fdf-48e5-2753-82aa-f0dfb2804080
- 0 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
   true - DEN_HarpyMeal_Knows_HideoutPassword - DEN_HarpyMeal_Event_GotPassworddescription
> null

null
uid: c7bd6ee5-260e-78a8-deb6-7e10c223b2f8
Jump to another node

0:0 - *Grunt.*
uid: c85ccbf8-0421-68d0-0682-420de75cae5d
Cinematic: Nodding.
Node context: friendly

0:0 - *Grunt.*
uid: c93c5381-4b99-3a3f-e261-6df595a8a8c5
- 0 Check flag(s) (Party):
   false - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription
- 0 Set flag(s) to (Party):
   true - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription
> *He stares right past you as if you're invisible. Or boring.*

0:0 - Examine the rocks for anything out of the ordinary.
uid: ca6e0a84-48e1-77e7-3117-a3fdf5a11a6f
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 | Roll target speaker: 1 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

0:0 - *Grunt.*
uid: caf2dcf4-d096-6837-a85c-f18782d5dc38
Cinematic: he nods and 'receives' the gold off-camera
> null

null
uid: cef7fc81-c90b-ac4e-da8d-c81611e823b9
Cinematic: Delay for cinematic disappearance
- 0 Set flag(s) to (Object):
   true - DEN_GruntingKid_Event_DisappearIntoWall - DEN_GruntingKid_Event_DisappearIntoWalldescription
> Search the rocks for an opening.
> Examine the rocks for anything out of the ordinary.
> Study the rocks for a secret passage.
> Leave.

- Roll sucessful -
null
uid: cf4bb273-9181-ba65-5dd2-c6ce5c7899c9
> Got to keep watch... but it's so bright and noisy here. Want to be back in the hideout.

0:0 - *Grunt.*
uid: d44db5b5-f182-57bf-e80a-6a2a86ab2524
Animation: JLatino: The kid traces the shape of a square door into the air, guestures into the area of the square
Cinematic: |makes a complex series of hand movements|
Node context: Explanatory
> *Watching his hands, you realise he's miming opening something.*

0:0 - Turn around to see what he's looking at.
uid: d60bb0a0-9a1c-9602-686a-8bfba56e4b09
- 0 Check flag(s) (Global):
   false - DEN_GruntingKid_State_HatchOpened - the secret hatch to the hideout is opened
> *You see nothing out of the ordinary.*

0:0 - Search the rocks for an opening.
uid: da0ec023-0464-1916-d0fd-d62ea80277cb
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: dce0cef5-afd1-ba1a-1c74-7a1936299022
> *You look the rocks over, but find no sign of a way through.*

null
uid: e2e1c427-93bb-0be1-a716-65a5348ad818
Jump to another node

0:0 - I see. Anything else on your mind?
uid: e75d6f7a-a108-f7f7-87c3-72e0141b2b69
> *Grunt!*

0:0 - *Grunt.*
uid: ebf59d38-01de-616c-a07b-1689f1dc5fd5
Node context: friendly greeting
- 0 Check flag(s) (Dialog):
   true - DEN_GruntingKid_Event_TriedUnderstand - DEN_GruntingKid_Event_TriedUnderstanddescription
- 1 Check flag(s) (Party):
   true - DEN_GruntingKid_HasMet - DEN_TieflingRefugee07_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_GruntingKid_Event_TryUnderstandAgain - DEN_GruntingKid_Event_TryUnderstandAgaindescription
> *He stares past you, as if you aren't there at all.*

0:0 - *As you turn back, the child slips between the rocks.*
uid: f23bdccc-c1a4-a728-9f7b-d880edc792e0
Animation: [Doni] begins crawling through a secret passage in the rocks. [Player] Looks behind in confusion
Cinematic:
> null

0:0 - *His eyes flicker to yours for an instant, then away, as if it hurts to look at you.*
uid: f749811e-d273-9778-524e-9a7a4f5e924c

0:0 - Got to keep watch... but it's so bright and noisy here. Want to be back in the hideout.
uid: f87e7011-d1a6-c2e9-da4c-783a9c031d40
Animation: [Doni] crawling through a hatch, [Player] reads the child's mind.
Cinematic:
> It's bright and noisy up here, huh? I wish there were somewhere darker to rest.
> Is it a chest? A door? Can you show me where it is?
> Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_GruntingKid_Hideout.lsj
Synopsis:
Non-critpath. A child who speaks solely in grunts in the thiefling hiedout.

0:0 - *Grunt.*
uid: a533b0e9-41df-4bf0-8fa4-67ef025d910d
Cinematic: with a nod of greeting
Node context: abrupt greeting
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Mule1.lsj
Synopsis:
The ox is waiting in the cave while the tieflings decide whether to return to the road or not. He has been watching the druids in the grove below, and how they can change into any form they wish. He's wistful and sulky, wishing he could change his own shape from an ox to something less subservient. He can give us a hint about an item stashed in his hay.

0:0 - You complain a lot.
uid: 00a2c908-e996-d2f3-f1bc-1b58cc2a7936
> Your kind give us your burdens. But who will carry ours?

0:0 - To live like you, I could learn to be ugly.
uid: 05522844-63dd-bc03-0107-4ecb1be39830
Cinematic:
=== END NODE ===

0:0 - Hmph. When the horned ones leave this place, I will lie in the back, and you will pull. Noble one.
uid: 0651932f-882c-d2dd-827b-0a2012811d00
Cinematic:
=== END NODE ===

0:0 - I have no more to say. Even old hay tastes better than your idle chatter.
uid: 077870ab-5d85-8425-1cb0-1c2582bb91ca
Cinematic:
Node context: Grumpy
- 0 Check flag(s) (Dialog):
   true - DEN_General_HasMet_Mule1 - DEN_General_HasMet_Mule1description
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - They become birds, to hunt on the wing. Bears, to tear flesh with teeth. But for me - only oxen. Only same old hay.
uid: 09129bcf-b3e9-c645-bc68-3b96f336ead6
Cinematic:
> And I cannot even eat it, because the horned ones hide their shiny bits inside.

0:0 - You'll never be like me.
uid: 21890895-6746-e17f-36e0-1bd429689351
> No - I will be better. I have studied the keepers here.

0:0 - Another one. What are you under there, then? Ant? Aurochs?
uid: 2530d3f8-3ed5-0e80-ce2f-bd6c781702d0
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_General_HasMet_Mule1 - DEN_General_HasMet_Mule1description
> What are you talking about?
> Aurochs describes me well, yes.
> Ant? Are you calling me small?
> Maybe I'm an ox too.

0:0 - It is not the form - it is the freedom. Your kind walk free, and other beasts carry your burdens.
uid: 413afb21-e752-525c-dcf5-b6c1e005c2dc
Cinematic:
> To live like you, I could learn to be ugly.

0:0 - No - I will be better. I have studied the keepers here.
uid: 41ad99ed-c102-f1c2-ef96-81dfd37af773
Cinematic:
> One day, I will stride as you do. And perhaps you will carry my burdens.

0:0 - Your kind give us your burdens. But who will carry ours?
uid: 475bc3c3-733a-59e9-e9b1-1d1492675ede
Cinematic:
=== END NODE ===

0:0 - Cheer up - you do a noble thing, carrying burdens for those who can't.
uid: 4a0694a6-1db4-2510-d0e4-dd92a892cff4
> Hmph. When the horned ones leave this place, I will lie in the back, and you will pull. Noble one.

0:0 - Ant? Are you calling me small?
uid: 4a324f95-38c9-7cb6-8cca-0f9c1793b253
> If you do not like your form, then choose another. That is what the keepers of this place do.

0:0 - Maybe you could learn to change as we druids do.
uid: 4d76730e-372d-8b52-cfe4-8c91705a76fe
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Global):
   true - GLO_DEN_General_Mule1_AskedAboutTwoLegs - GLO_DEN_General_Mule1_AskedAboutTwoLegsdescription
> Yes. Yes. I would change into a two-legs like you. But how?

0:0 - Meditation - a lot of it.
uid: 4d7f0ab7-f3ec-6ad6-00ba-50f5410e82a2
> You mean when the keepers stand and sleep, all at once? My kind learned to do this long ago.

0:0 - Sometimes I eat the shiny bits, and they have to go looking for them on the other end.
uid: 4deee34a-042c-5504-e55f-5c27fde83747
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_General_Knows_HayChest - DEN_General_Knows_HayChestdescription
=== END NODE ===

0:0 - Leave.
uid: 5e1b6ce0-1ddf-0a14-90c6-9ac6f554a125
=== END NODE ===

0:0 - The keepers of this place. They change their form to fit their need.
uid: 705a0e44-7095-bc6e-ffe4-88b7ce72ce45
Cinematic:
> They become birds, to hunt on the wing. Bears, to tear flesh with teeth. But for me - only oxen. Only same old hay.

0:0 - Perhaps we are the true keepers. I will learn to walk on two legs, friend. Then perhaps I will teach them.
uid: 825894a1-86ba-5368-d3bf-f78abb33a5d0
Cinematic:
=== END NODE ===

0:0 - One day, I will stride as you do. And perhaps you will carry my burdens.
uid: 86c59abc-5303-37d4-e642-ac2a3cbd23e3
Cinematic:
=== END NODE ===

0:0 - Surely you could pick a better form than mine.
uid: 8b3cf888-1eff-477c-6f9e-baaa9e1d6e37
> It is not the form - it is the freedom. Your kind walk free, and other beasts carry your burdens.

0:0 - *Low!*
uid: 8de40695-3faa-73f6-cebb-64ee10f24df3
Cinematic:
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - You mean when the keepers stand and sleep, all at once? My kind learned to do this long ago.
uid: 97107050-5235-b55c-89b2-8be1bc03b935
Cinematic:
> Perhaps we are the true keepers. I will learn to walk on two legs, friend. Then perhaps I will teach them.

0:0 - 'Shiny bits'? The tieflings put something in your hay?
uid: 9cd02bff-d38c-27f4-0cd5-373303e1bcc6
> Hiding things, thinking they are clever. Not clever.

0:0 - What are you talking about?
uid: a443f199-851d-f98f-96c1-840398cd908b
> The keepers of this place. They change their form to fit their need.

0:0 - Aurochs describes me well, yes.
uid: b02e3830-9970-2d75-5605-a0fd87f2112c
> Big, and slow? The keepers of this place choose different forms. Better ones.

0:0 - Yes. Yes. I would change into a two-legs like you. But how?
uid: bed9ad8d-03d0-2eeb-d491-b157644ff4f3
Cinematic:
> Meditation - a lot of it.
> Surely you could pick a better form than mine.
> You'll never be like me.

0:0 - And I cannot even eat it, because the horned ones hide their shiny bits inside.
uid: c5277cdf-ad31-1149-e1c5-46594e2d20db
Cinematic:
> 'Shiny bits'? The tieflings put something in your hay?
> Cheer up - you do a noble thing, carrying burdens for those who can't.
> You complain a lot.
> Maybe you could learn to change as we druids do.
> Leave.

0:0 - Hiding things, thinking they are clever. Not clever.
uid: c6322335-ddae-858d-fbb1-ba5c50d0a340
Cinematic:
> Sometimes I eat the shiny bits, and they have to go looking for them on the other end.

0:0 - Big, and slow? The keepers of this place choose different forms. Better ones.
uid: c7569f33-d277-7bd0-cb44-2ee85eb796b9
Cinematic:
> They become birds, to hunt on the wing. Bears, to tear flesh with teeth. But for me - only oxen. Only same old hay.

0:0 - Maybe I'm an ox too.
uid: c8c29072-57c3-9008-a46c-de9277b2d478
> You have the smell - but I do not think so. You are not like the keepers here.

0:0 - If you do not like your form, then choose another. That is what the keepers of this place do.
uid: cb42923e-e5ae-4d8c-4d9a-44262e98d9bf
Cinematic:
> They become birds, to hunt on the wing. Bears, to tear flesh with teeth. But for me - only oxen. Only same old hay.

0:0 - Hmmm - away. I dream of two-legs. Hmmmmmmmm.
uid: cdd87e33-46b6-6cbc-36c6-0a509071e8cb
Animation: Subtle head lift "over there" type gesture with Ox's head. to dismiss or gesture to player
Cinematic:
Node context: Grumpy
- 0 Check flag(s) (Dialog):
   true - DEN_General_HasMet_Mule1 - DEN_General_HasMet_Mule1description
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - You have the smell - but I do not think so. You are not like the keepers here.
uid: d3ff3767-eef2-b2b1-7188-2b96d20756a2
Cinematic:
> They become birds, to hunt on the wing. Bears, to tear flesh with teeth. But for me - only oxen. Only same old hay.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Mule2.lsj
Synopsis:
An ox used by the tiefling refugees to tow their wagons. Currently grazing in the druid grove, it seems bored and unaffected by the dramas unfolding around it.

0:0 - Be gone. I am hungry.
uid: 142918f4-a9c1-b7a3-37e3-351f5f63e921
Animation: Ox lowers head to eat from ground. Separate head down eating loop, and then separate raise back up anim
Cinematic:
Node context: Disinterested in the player - you just want to eat.
- 0 Check flag(s) (Dialog):
   false - DEN_General_Mule2_HasMet - DEN_General_Mule2_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Mule2_HasMet - DEN_General_Mule2_HasMetdescription
=== END NODE ===

0:0 - *Bellow.*
uid: 61cfb5bc-2e62-debb-7051-e561de216905
Animation: Ox bellows, needs slight head lift to sell
Cinematic:
Node context: SFX only (animal sound) - do not record.
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Mmhm. Grass.
uid: eed63647-0354-1696-e495-669d5e2320c6
Cinematic: Dipping his head and chewing
Node context: Eyes closed - content
- 0 Check flag(s) (Dialog):
   true - DEN_General_Mule2_HasMet - DEN_General_Mule2_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_BearStatue.lsj
Synopsis:
A plaque in the druid grove devoted to Silvanus, god of nature and balance.

0:0 - *By Silvanus, the Forest Father, we are granted balance.*
uid: b80588d4-9749-54c8-acbd-a193f4b4d324
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_ElevatorUnusable.lsj
Synopsis:
VB when the player clicks on the elevator, but it's blocked by the bear lying on top of it.

0:0 - Won't budge.
uid: 803d0336-1768-03ab-1c25-ef83f391429a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_ElkStatue.lsj
Synopsis:
A plaque in the druid grove devoted to Silvanus, god of nature and balance.

0:0 - *By Silvanus, the Old Oak, all death begets life.*
uid: 5721e56a-ce31-410f-ca5e-d2aca7ea9157
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_EntranceStatue.lsj
Synopsis:
A plaque in the druid grove devoted to Silvanus, god of nature and balance.

0:0 - *This grove is kept by Silvanus' faithful.*
uid: 0ad1ae9f-aff0-675c-928f-6f31a63f5135
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_ShadowheartBook.lsj
Synopsis:
Shadowheart reads a book in the druid grove that suggests theres' a temple dedicated to her patron goddess somewhere in the region.

0:0 - A temple of Shar? Where? And what's this about a curse?
uid: 3d53a741-387a-a014-bbc1-3cbdeb65a4da
Node context: First she's heard of this temple.
- 0 Check flag(s) (Global):
   false - SHA_PartyProgress_EnteredSharTemple - The party has entered the shar temple at least once
=== END NODE ===

0:0 - The Shar temple is one thing, but what's this about a shadow curse?
uid: 745dde96-d625-ae27-a40b-c2c5adaa1e81
Node context: She's already been to the Shar temple
- 0 Check flag(s) (Global):
   true - SHA_PartyProgress_EnteredSharTemple - The party has entered the shar temple at least once
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_PAD_WolfStatue.lsj
Synopsis:
A plaque in the druid grove devoted to Silvanus, god of nature and balance.

0:0 - *By Silvanus, the Treefather, our turmoil is calmed.*
uid: 192ab703-8902-34d4-dee3-dc136ddb4bc0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Rat.lsj
Synopsis:
This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the rat communicates via squeaks or through the narrator. In the SwA version, the rat speaks like a human. He can have some rat-like tendencies in hs delivery, but he shouldn't have a squeaky voice or come across comical. Players encounter the rat in the druid grove. He's in pain, with a chipped tooth. He chipped it on an item in a nearby chest. If players are nice to him, he'll lead them to the chest. If players remove the item, the rat excitedly jumps into the chest.

0:0 - What's wrong?
uid: 000dbbfc-aff3-59f9-6912-18e448439477
> Nothing's wrong! Just get back!

0:0 - In the box. Follow me, I'll show you!
uid: 000ece9d-8720-5adb-b0d1-f3839ce0bff1
Animation: *DUPE* [S_DEN_Rat] Turns and runs, calling back
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
=== END NODE ===

0:0 - Were you trying to eat it?
uid: 042f5ed1-e943-836f-57f5-97725046f744
> Maybe. I didn't think it would bite me back.

0:0 - Leave me alone!
uid: 0d05643d-8f5e-ba9c-5b40-0551c5d02031
Node context: Angry
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Or else what?
uid: 17140042-3965-6d70-07a4-c1f17084b710
> Or else, I'll - I'll bite you!

0:0 - *The rat hisses at you, his eyes flashing distrustfully.*
uid: 18ff630c-241a-77a4-9a76-8b463428d202
Animation: [S_DEN_Rat] Taunt and run off
Node context: Angry
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
- 1 Check flag(s) (Local):
   true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - That's what gluttony will get you.
uid: 1b978f26-f08b-a570-ca05-2c9060680609
> *'Gluttony'? The rat squeaks in interest.*

0:0 - *Eek!*
uid: 26ebf4c3-e2e9-e891-4fd4-d18ee1b301ae
Animation: *DUPE* [S_DEN_Rat] Standing on an open chest, sniff the content of the chest, jumps in an hide
Node context: A squeak of gratitude.
- 0 Check flag(s) (Global):
   true - DEN_Rat_Event_RemovedKey - DEN_Rat_Event_RemovedRunedescription
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
- 1 Check flag(s) (Local):
   false - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_EnteredPotatoCrate - DEN_Rat_Event_EnteredPotatoCratedescription
=== END NODE ===

0:0 - *'Gluttony'? The rat squeaks in interest.*
uid: 28aab9f8-efbe-5f6a-9d51-091184e2e761
Animation: [S_DEN_Rat] Rat ears twitching in interest
> *With an enthusiastic chitter, he urges you to follow.*

0:0 - *The rat pauses, gauging whether his chipped tooth is, in fact, life threatening.*
uid: 291a04cb-f406-2664-b221-d2a5fc1ebfc3
Animation: [S_DEN_Rat] Rat runs away a little, stops, and looks back at you.
> *Apparently satisfied, he beckons you with a squeak - follow.*

0:0 - *Eek!*
uid: 2a69ac69-8179-26d9-9420-2ea6f70298c5
Animation: [S_DEN_Rat] Rat run away
Cinematic: Spooked by the hiss
Node context: Scared
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
=== END NODE ===

0:0 - Stay back, or else!
uid: 2bc53151-9212-d393-4b91-7d3bd18f2084
Node context: Warning the player to get back.
- 0 Check flag(s) (Dialog):
   false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
> What's wrong?
> Or else what?
> Leave.

null
uid: 2ed122e0-49f2-8114-e648-33274033c7f2
Jump to another node

0:0 - Leave.
uid: 353efde1-8125-67dc-4322-66c75649285c
- 0 Set flag(s) to (Dialog):
   false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
=== END NODE ===

0:0 - *With an enthusiastic chitter, he urges you to follow.*
uid: 35e67fb3-ac69-f762-782d-fc35e76f2bc6
Animation: *DUPE* [S_DEN_Rat] Turns and runs, calling back
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
=== END NODE ===

0:0 - It's not funny!
uid: 386ee1b7-b931-931a-7cbf-dc43795d82f7
Node context: Serious.
> I chipped it on the evil thing. It was horrible.

0:0 - *The rat chitters angrily - whatever broke his tooth is in this room.*
uid: 396e79d7-341a-536e-0b49-96838513928c
Animation: [S_DEN_Rat] Rat mimes biting on something, shake his head angreely.
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
- 1 Check flag(s) (Local):
   true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *His dark eyes stare at you, eager for this danger to be banished.*

0:0 - Nothing's wrong! Just get back!
uid: 3a512ab9-2d1c-0e50-f1fe-e2ee8aa1c487
> Ow! My tooth...

0:0 - *The rat bristles with an offended hiss.*
uid: 40a094cd-b02d-d279-1620-0d3659d138e5
Animation: *DUPE* [S_DEN_Rat] Taunt and run off
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
=== END NODE ===

0:0 - Nod. He'll be fine.
uid: 42ebce24-4b97-178a-9c17-5e56d8e508e3
> *The rat pauses, gauging whether his chipped tooth is, in fact, life threatening.*

0:0 - Hiss back.
uid: 4a8f27ca-ab41-5e55-cffd-b43ffb5c353e
> *Eek!*

0:0 - It's the front one. I chipped it on the evil thing.
uid: 4b09300e-0b2f-9b5f-0ac0-ed6ba1c1df98
Animation: [S_DEN_Rat] Opens his mouth. Closes when he's done talking.
Node context: In pain
> null

0:0 - What 'evil thing'?
uid: 539cd7c6-74ae-6d84-7b43-06bfdf364b2b
> In the box. Follow me, I'll show you!

0:0 - *The rat's eyes soften as he emits a pained squeak.*
uid: 57016179-ebfe-3659-93f8-712fd105e341
- 0 Set flag(s) to (Local):
   true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
> *You realise the source of his discomfort - one of his front teeth is chipped.*

0:0 - You're no help!
uid: 5dee5ea4-4c56-82f7-bce6-912f05e85d3c
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
=== END NODE ===

0:0 - Sounds like your problem, not mine.
uid: 65cc49c2-927e-a097-fec1-3c10eacf4edb
> You're no help!

0:0 - Ow! My tooth...
uid: 6a8d82e2-cf98-19e1-c181-987d3c6eb421
Animation: [S_DEN_Rat] Rat bite in the air, tauting, and tooth hurt
Node context: His tooth is chipped
> Let me take a look.
> Laugh at him.
> Good luck with that.

0:0 - I chipped it on the evil thing. It was horrible.
uid: 6c448c25-5943-9690-e024-672c404a7f5d
> Were you trying to eat it?
> It looks fine to me.
> What 'evil thing'?
> Sounds like your problem, not mine.

0:0 - Bare your own teeth at him.
uid: 6ceec226-c28e-2375-3ee1-413f8067d048
> *The rat bristles with an offended hiss.*

0:0 - Wait - you're big. You can get rid of the evil thing!
uid: 74528535-8b07-170c-25eb-a756b90110e5
> Follow me. But be ready for anything.

0:0 - Good luck with that.
uid: 76e8d0fc-29aa-654f-025d-c06d4b93f8f3
> null

0:0 - *Hiss!*
uid: 7c66885b-f464-3ada-9728-223df6105ee1
Animation: *DUPE* [S_DEN_Rat] Taunt and run off
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
   true - DEN_Rat_State_AnimalHandlingFailed - DEN_Rat_State_AnimalHandlingFaileddescription
=== END NODE ===

0:0 - *Hiss!*
uid: 821c3ece-86bb-3559-1b97-33a0f4f3d2d6
- 0 Check flag(s) (Dialog):
   false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
> Hiss back.
> Calm the creature.
> Leave.

null
uid: 8695ba7b-4e65-e985-a7d5-f2ae390135fc
Jump to another node

0:0 - *Eek! Eek!*
uid: 8ae2eb1d-3da5-8f90-3cd6-8757f18bd4a3
Animation: *DUPE* [S_DEN_Rat] Rat Waiting angreely
Node context: Scared
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
- 1 Check flag(s) (Local):
   false - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Calm the creature.
uid: 93a9550c-6d26-8ed4-5fbf-96767042016c
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - DEN_Rat_State_AnimalHandlingFailed - DEN_Rat_State_AnimalHandlingFaileddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Does it? Oh, thank goodness.
uid: 949923d6-0687-0455-7296-2ca5fdfe8f57
Node context: Relieved
> Wait - you're big. You can get rid of the evil thing!

0:0 - Leave.
uid: 9ba3b0d8-6005-2e9a-c877-5f20f3ef4850
- 0 Set flag(s) to (Dialog):
   false - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
=== END NODE ===

0:0 - *His dark eyes stare at you, eager for this danger to be banished.*
uid: 9f360121-08e9-0c85-456f-2ce90077d668
Animation: [S_DEN_Rat] Rat Waiting angreely
=== END NODE ===

0:0 - Laugh at him.
uid: a1f082ea-ffdb-6bd9-d190-856a57bc541b
> It's not funny!

0:0 - The evil thing's in the chest.
uid: a3b6598b-10d6-5e35-028b-26f375e97479
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_RufusHasMet - DEN_CampGeneral_RufusHasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *The rat squeaks excitedly - the chest is free from danger once again.*
uid: a848bc17-6f75-1bb0-2e6f-5b48626f8a5a
Animation: *DUPE* [S_DEN_Rat] Standing on an open chest, sniff the content of the chest, jumps in an hide
- 0 Check flag(s) (Global):
   true - DEN_Rat_Event_RemovedKey - DEN_Rat_Event_RemovedRunedescription
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
- 1 Check flag(s) (Local):
   true - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_EnteredPotatoCrate - DEN_Rat_Event_EnteredPotatoCratedescription
=== END NODE ===

0:0 - Follow me. But be ready for anything.
uid: b3fc5ae2-507c-cd86-0025-8fe50d22a111
Animation: [S_DEN_Rat] Turns and runs, calling back
Node context: Emphasis on 'anything' - he's warning the player it could get dicy
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
=== END NODE ===

0:0 - It looks fine to me.
uid: b4e99785-062a-8bd4-b8d1-b1967169312b
> Does it? Oh, thank goodness.

0:0 - Maybe. I didn't think it would bite me back.
uid: bf9b666b-4ddb-67ee-64c0-6561e2cf6adb
Node context: A bit haughty. He was trying to eat it.
> Wait - you're big. You can get rid of the evil thing!

0:0 - Let me take a look.
uid: ca9ad31c-d4e3-9376-557c-bf4a7e3d1bdf
> It's the front one. I chipped it on the evil thing.

0:0 - *Apparently satisfied, he beckons you with a squeak - follow.*
uid: d05a37ad-40d3-10f0-9d8d-430d8376d007
Animation: *DUPE* [S_DEN_Rat] Turns and runs, calling back
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
=== END NODE ===

0:0 - Or else, I'll - I'll bite you!
uid: d87c0148-15bd-707f-00c8-8b31947458ad
> Ow! My tooth...

0:0 - *You realise the source of his discomfort - one of his front teeth is chipped.*
uid: d99553e6-0cb5-0563-4638-d3bf18cb7ae7
Animation: *DUPE* [S_DEN_Rat] Opens his mouth. Closes when he's done talking.
> That's what gluttony will get you.
> Nod. He'll be fine.
> Bare your own teeth at him.
> Soothe him.

0:0 - The evil thing's gone! Now, where was I...
uid: de5657d4-6b5f-915c-31e2-bfa1fefb2d4b
Animation: [S_DEN_Rat] Standing on an open chest, sniff the content of the chest, jumps in an hide
- 0 Check flag(s) (Global):
   true - DEN_Rat_Event_RemovedKey - DEN_Rat_Event_RemovedRunedescription
   true - DEN_Rat_Event_MoveToShack - DEN_Rat_Event_MoveToShackdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - DEN_Rat_Event_EnteredPotatoCrate - DEN_Rat_Event_EnteredPotatoCratedescription
=== END NODE ===

null
uid: decd35cd-16af-9708-eae4-3825e3e329af
Jump to another node

0:0 - *He relaxes, an appreciative squeak escaping his tiny mouth.*
uid: e962cfec-76a4-31ab-37f9-1edf97372a1b
> null

0:0 - Soothe him.
uid: f50f0be8-cf99-2f21-62d0-0f567a9e7b13
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> *He relaxes, an appreciative squeak escaping his tiny mouth.*

- Roll failure -
null
uid: f6c05598-8dde-fc51-60a3-074afc98bb33
> *Hiss!*

0:0 - *Hiss!*
uid: f8020cf4-607e-3045-54e8-ee0e0f74f230
Animation: *DUPE* [S_DEN_Rat] Taunt and run off
Node context: Angry
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_Rat_PCPissedHimOff - DEN_CampGeneral_Rat_PCPissedHimOffdescription
- 1 Check flag(s) (Local):
   false - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccess - 40734a27-a1e9-b806-9105-3720f53e6d2b_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll sucessful -
null
uid: fb7932da-e620-38b1-f372-219e51c22bd6
> *The rat's eyes soften as he emits a pained squeak.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Refugee1.lsj
Synopsis:
Frantically packing.

0:0 - Grab what you can and get out, that's my advice.
uid: 382e4bcf-c1ec-a9e8-0001-99f8b8e446cd
=== END NODE ===

0:0 - Goblins. Druids. This grove is a death trap.
uid: a7f16b1d-0e54-3f9d-3d26-aa99d9da596c
- 0 Check flag(s) (Dialog):
   false - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription
> Grab what you can and get out, that's my advice.

0:0 - I can pack or talk, and right now I'm packing.
uid: b7e27d1a-9853-42bb-25cc-9035dc724259
Animation: Packing
Cinematic: Packing(Scripted)
Node context: Frustrated, but resigned
- 0 Check flag(s) (Dialog):
   true - DEN_General_Refugee1_HasMet - DEN_General_Refugee1_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Refugee4.lsj
Synopsis:
A refugee, anxious about the goblins beyond the gates and the druids within.

0:0 - We should get moving. Goblins are bound to regroup eventually.
uid: 4fd349c6-b7d1-8cbe-6e94-9181b6a05259
Node context: Glimmer of hope. Eager to get moving.
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - This place is a bloody death trap, not a sanctuary. You should clear off while you can.
uid: c0f26547-a50d-da15-bd8f-fe2f53316ef4
Node context: Fatalistic
- 0 Check flag(s) (Dialog):
   false - DEN_General_Refugee4_HasMet - DEN_General_Refugee4_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Refugee4_HasMet - DEN_General_Refugee4_HasMetdescription
=== END NODE ===

0:0 - We're cornered in this place. Even the bloody druids look like they might turn on us.
uid: c153ee8f-e4bb-1f7e-bdfb-f8103e41186e
Node context: terrified
- 0 Check flag(s) (Dialog):
   true - DEN_General_Refugee4_HasMet - DEN_General_Refugee4_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_RefugeeChef.lsj
Synopsis:
An older woman, responsible for feeding an entire camp of refugees before they leave. She is gruff but has a heart of gold. She offers the player some gruel. Purpose is to highlight how desperate their situation is.

0:0 - Not now. Someone's been messing with my bloody cooking pot.
uid: 0d250ad4-d17c-6f60-21c2-e15da215eaa4
- 0 Check flag(s) (Global):
   true - DEN_RefugeeChef_State_CauldronGone - DEN_RefugeeChef_State_CauldronGonedescription
> Didn't think the food was that bad.

0:0 - Stop thinking about delicious dwarf and take the bowl.
1:0 - Take a bowl.
uid: 17f2b31c-abb9-2ce9-c01b-588147ecd47f
Cinematic: Take the bowl.
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge
   true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> Look. It ain't much, but it might make all the difference.

0:0 - We'll need every bit of strength to make it to Baldur's Gate. Trust me.
uid: 1e103c1a-4bc2-7954-6562-b9fef3d7befe
Node context: Thinks the player is being a spoilt idiot.Sounds very annoyed now.
=== END NODE ===

0:0 - If a gnoll catches your scent, you'll need every bit of strength. Trust me.
uid: 21f47a2f-3086-05cc-2ca4-db70ef0cf17b
Node context: Ibid.
=== END NODE ===

0:0 - Ha! That's a good attitude.
uid: 2227dc72-6f67-670b-06b2-2439c78914ab
Animation: *DUPE* [Okta] hands the [player] the [Stew Bowl]
Node context: Almost a laugh at the player's enthusiasm for your food. You really appreciate the compliment.
> Here. Have more. We'll need every bit of strength to make it to Baldur's Gate. Trust me.

0:0 - Here. Have more. We'll need every bit of strength to make it to Baldur's Gate. Trust me.
uid: 320164c2-5b4e-e09e-a1e0-38c0d98caacc
Animation: *DUPE* [Okta] hands the [player] the [Stew Bowl]
Cinematic: Scoops out another bowl of gruel and hands it to the player.
Node context: This is the warmest you've sounded in this dialog. You want the player to make the journey in one piece, and giving them more food is how you show it.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TookGruel2 - DEN_Thieflings_Event_TookGruel2description
=== END NODE ===

null
uid: 32c003b6-690e-af35-6f62-b5b6ee3f0f22
Jump to another node

0:0 - See how you feel when your pack is empty - it'll be this or a handful of weeds.
uid: 3493fd43-07aa-f8ec-c60e-c2f94e311ad7
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Cinematic: Shrug as Okta pulls the bowl back towards herself.
Node context: Player has rudely turned down your food. You're annoyed and offended.
> We'll need every bit of strength to make it to Baldur's Gate. Trust me.

0:0 - You've had your share. Leave some for the rest.
uid: 39654506-7c65-e537-0fd8-c7ff2d346f18
Cinematic: Shrug, as if everything is fine.
Node context: You're trying to keep the worry out of your voice and make it sound like everything is under control.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
=== END NODE ===

0:0 - Hm. Look in your eyes says otherwise.
uid: 45a41e22-7e90-d75a-fc23-fe72ef8aeb7f
Node context: Player has made light of their difficult upbringing. You have a moment of sadness at the thought of what they must have gone through, but don't want to push it.
> null

0:0 - It's all in the past.
uid: 48e4d0b2-c39e-df8e-ee36-3c4eeff0a593
> That doesn't mean it's behind us though, does it?

null
uid: 521d599b-e334-d290-8945-1ad61e7c4943
Jump to another node

0:0 - Fancy a bowl?
uid: 59cdc7a4-2644-f1d2-d0f3-2125852be144
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Cinematic: Holds the bowl out to the player. Nods towards it, doesn't expect to be refused.
Node context: Gruff as you hand the food to the player. Doesn't expect the player to refuse.
> Best to fill your belly now - while we still can.

0:0 - No, thank you. The smell is more than enough.
uid: 632e1b44-0c71-15b7-832c-47ba6e0f197d
- 0 Check flag(s) (Tag):
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> Go ahead. Turn that pretty nose of yours up.

0:0 - You been on hard times too, huh?
uid: 76ba8898-e68f-626d-e352-14a69aad6e1c
Animation: *DUPE* [Okta] hands the [player] the [Stew Bowl]
Cinematic: Eye widen slightly in surprise, gruff exterior softens.
Node context: Player has mentioned a difficult upbringing. Moment of surprise and connection as you realise this person may be in the same situation as you.
> No worse than what you're facing now.
> It's all in the past.

0:0 - Ha! You're a far cry from such things. But if I fooled your nose, I must be doing something right.
uid: 7ad405bf-abfc-d729-9e27-a454bc422bec
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Node context: Player has guessed that your dish is far more complicated than it is. You're happy and warmed by the compliment.
> Here. Have more. We'll need every bit of strength to make it to Baldur's Gate. Trust me.

0:0 - Agreed. Hungry warriors make for easy prey.
uid: 7bc7b0ec-11f5-bf08-e5f1-f911f9a059b7
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> You been on hard times too, huh?

0:0 - No worse than what you're facing now.
uid: 8f90e569-ac57-cc10-1f8c-9cfeeb621ec8
> Hm. Look in your eyes says otherwise.

0:0 - Suit yourself, but the only way we'll make it to Baldur's Gate is to run, and run hard.
uid: 954cc45d-3f88-6090-a975-eb9632aa62fd
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Cinematic: Shrug as Okta pulls the bowl back towards her.
Node context: Player has turned down your food. You're annoyed but hiding it with indifference.
> If a gnoll catches your scent, you'll need every bit of strength. Trust me.

0:0 - Best to fill your belly now - while we still can.
uid: 958e7fd1-ce69-0415-e988-3357465733b4
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Cinematic: Holding the bowl out.
Node context: Warmth to her voice despite the gruff exterior. She's obviously concerned about the player but is hiding it.
> I much prefer roasted dwarf.
> Stop thinking about delicious dwarf and take the bowl. Take a bowl.
> I'm not hungry.
> What is it, exactly?
> This slop is beneath me.
> No, thank you. The smell is more than enough.
> I never turn down a free meal.
> This is a delicacy of your land? I'll try anything once.
> Thank you. What's in this? Oats? Honey?
> Agreed. Hungry warriors make for easy prey.
> Grey goo... I think I ate things like this in the past. When I was desperate. A bowl of grey goo. Reminds me of home.

0:0 - I'm not hungry.
uid: 9ba54d5e-8fd4-cbce-297f-6f993d08e315
> Suit yourself, but the only way we'll make it to Baldur's Gate is to run, and run hard.

0:0 - I never turn down a free meal.
uid: 9e06841c-a9bd-4225-dc3a-dd6aad316686
Cinematic: Take the bowl.
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
> You're an easy one to please, aren't you?

0:0 - Look. It ain't much, but it might make all the difference.
uid: 9f61f32b-993c-3f0a-654a-3e1f91577f1f
Animation: [Okta] hands the [Stew Bowl] to the [player]
Cinematic: Shrugs as she gestures to the food.
Node context: Player has taken food and asked what it is. You're a bit embarassed at the paltry offering, but aware that this is as good as it gets and that you all need your strength.
> The only way we'll make it to Baldur's Gate is to run, and run hard.

0:0 - The only way we'll make it to Baldur's Gate is to run, and run hard.
uid: a267f4e5-1594-b209-a1b6-3bc1ae991081
Node context: Knows that there's every chance everyone will die on the journey. Trying to stress how dangerous it is without scaring the player.
> If a gnoll catches your scent, you'll need every bit of strength. Trust me.

0:0 - You're an easy one to please, aren't you?
uid: a58a1ced-3b5b-bd3f-40ec-804cebfd20cf
Animation: [Okta] hands the [player] the [Stew Bowl]
> Here. Have more. We'll need every bit of strength to make it to Baldur's Gate. Trust me.

0:0 - Grey goo... I think I ate things like this in the past. When I was desperate.
1:0 - A bowl of grey goo. Reminds me of home.
uid: a8cead2b-d5e9-739a-4fa1-17274b05519f
Cinematic: Takes bowl.
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
> You been on hard times too, huh?

0:0 - This is a delicacy of your land? I'll try anything once.
uid: ad993fda-378c-d6dd-8ae7-851e3646142b
- 0 Check flag(s) (Tag):
   true - Planar - Race group for REALLY_ races (githyanki, warforged)
> Ha! That's a good attitude.

0:0 - We'll be leaving soon. Make sure you stock up.
uid: aee5f2db-5676-1542-c22e-7a687ed78f22
Node context: A gruff sounding chiding that comes from a place of concern.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
=== END NODE ===

0:0 - You. Saw you fighting those slimy bastards.
uid: b42b2333-a2b3-a189-39aa-3e13708669c5
Animation: [Okta] holds a [Stew Bowl] in her hands.
Cinematic: Bowl in hand, paused mid preperation of gruel. Next to a pot with a ladle in hand. Looking at the player, appears annoyed.
Node context: Gruff sounding. Shouldn't be clear if you're annoyed at the player or not.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_HasMet_Chef - DEN_Thieflings_HasMet_Chefdescription
- 1 Set flag(s) to (Object):
   true - PreventTradeWithPlayer - PreventTradeWithPlayerdescription
> Fancy a bowl?

0:0 - Didn't think the food was that bad.
uid: b93cfd29-2b8f-7b35-ea05-a197d60a2314
=== END NODE ===

0:0 - Take the bowl.
uid: badd63b6-fd37-5e9f-0c50-3a83ea34cb46
Cinematic: Takes the bowl.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
> null

0:0 - I'm good, thanks.
uid: c7c5c9e4-9277-4125-5dbc-8cb4ee51b8e3
> null

0:0 - Thank you. What's in this? Oats? Honey?
uid: cb9d8fd7-8929-d6c4-6c04-bd567fc6a26f
Cinematic: Take the bowl.
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TookGruel - DEN_Thieflings_Event_TookGrueldescription
> Ha! You're a far cry from such things. But if I fooled your nose, I must be doing something right.

null
uid: cf3b9580-f8d3-1e12-6355-59f0e620300a
Jump to another node

null
uid: d73b8ce2-f4a3-4224-4855-85fba1f04910
Jump to another node

0:0 - This slop is beneath me.
uid: d9bcac2b-a2af-56de-6770-79cfbe7a3992
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> See how you feel when your pack is empty - it'll be this or a handful of weeds.

0:0 - Go ahead. Turn that pretty nose of yours up.
uid: e3c30cb0-f9ff-7b7b-39db-4d85f810783c
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Cinematic: Shrug as Okta pulls the bowl back towards her.
Node context: Player has turned down food in a condescending way. You're a little annoyed but mainly think the player is being an idiot.
> The only way we'll make it to Baldur's Gate is to run, and run hard.

0:0 - That doesn't mean it's behind us though, does it?
uid: eda24044-a368-d5e4-c430-f31b4635c194
Node context: Player has made light of their difficult upbringing. You have a moment of sadness at the thought of what they must have gone through, but don't want to push it.
> null

0:0 - Food. You want it or not?
uid: f15863f7-c34b-ada5-a4c7-fb941c8783da
Animation: *DUPE* [Okta] holds a [Stew Bowl] in her hands.
Node context: Player has asked what it is. You're getting annoyed.
> Take the bowl.
> I'm good, thanks.

0:0 - What is it, exactly?
uid: f557feca-deed-5956-381b-7b41963521d3
> Food. You want it or not?

0:0 - I much prefer roasted dwarf.
uid: f8fbb8da-593e-8b69-cd91-e12db32cfade
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> null


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Squirrel.lsj
Synopsis:
This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the squirrel communicates via squeaks or through the narrator. In the SwA version, the squirrel speaks like a human. She shouldn't sound like a disney animal. She's serious about getting the player to leave - she sees them as a threat - but she's also cocky about it. She doesn't think she'll have any problem beating the player the player to a pulp. Players encounter the squirrel in the druid grove. For all he knows, they're encroaching on HER territory, and she wants them out. Players have several options to deal with him in SwA - persuading or intimidating her. In both versions, they can kick her to death, if they choose.

0:0 - *The squirrel flees, shrieking with indignant terror.*
uid: 000f90ac-570c-65d4-41e7-33cdee5cb0b2
Animation: [Squirrel] freaked out and runs away (WilsonLee)
Cinematic:
- 0 Check flag(s) (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription
=== END NODE ===

0:0 - I doubt you could muster more than a bit of smoke.
uid: 032593ff-86d5-35b9-0dda-2a7585aae586
Animation: [Squirrel] Angry Idle or taunting (WilsonLee)
Cinematic:
> null

null
uid: 042c10a8-072a-fd78-1e5f-3694dc866f96
Jump to another node

null
uid: 04dd4fb8-1639-bd5c-6790-896824fb34af
Jump to another node

0:0 - Get out!
uid: 06b3c558-5f13-7e7f-1aff-13021340820c
Animation: Squirrel munching/ finding something then notice and look at [Player] (WilsonLee)
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
> null

- Roll failure -
null
uid: 0d0c48e2-4074-9151-9e88-760f0d8c4db5
> *The squirrel moves too quickly - your foot finds only air.*

- Roll failure -
null
uid: 0d6c753a-7eed-d61a-5670-ed6b38484e11
> null

0:0 - Study the creature's behaviour.
uid: 122e1553-b649-56b0-b5bd-facafbda6474
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - DEN_Squirrel_State_AnimalHandlingFailed - DEN_Squirrel_State_AnimalHandlingFaileddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *Looking around, 'her territory' extends from one end of the grove to another.*
uid: 132775fb-8891-ba3a-3470-19bbe859f7f3
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription
> What is this bizarre creature?
> Kick her.
> Scold her with a click of your tongue.
> Get out of here. Now.
> ROAR. Growl threateningly.
> Leave.

0:0 - ROAR. I WILL EAT YOU.
1:0 - I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.
uid: 1372f15b-6810-3e1e-1806-a9b12229c705
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null
> null (roll failure)

0:0 - Leave.
uid: 18c65592-aba2-20dd-27f2-810b3819a52e
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription
=== END NODE ===

0:0 - Okay, okay, calm down. We can make a deal.
uid: 1947c8cb-6449-462b-a6cc-70d0b16fd297
Cinematic:
> How about this - you can stay if you keep those ugly feet on the ground.

0:0 - *The swirling bile-cauldron of your brain is cooking up a poison stew.*
uid: 1c052399-de96-ce9a-bd83-1701ca226ff6
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_PCPunchedSquirrel - DEN_General_Squirrel_PCPunchedSquirreldescription
- 1 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> *Served and seasoned by that venomous Butler.*

null
uid: 1d5b4beb-dcbf-dd34-128d-d932170b35cd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> *You claim victory over the squirrel, though you're not sure why you were fighting to begin with.*
> *It seems you've claimed the squirrel's territory by right of conquest.*

null
uid: 1d60a756-30b6-427c-aa24-4d1ad888d912
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

null
uid: 1ea98a59-57c4-698a-bad1-d83127ceb9eb
Jump to another node

null
uid: 213bdd37-c208-4f6a-b2cb-68eb4ee0d361
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Terrific. If I'm ever harangued by a rodent, I'll know who to call for.
> How heroic. I was wondering if we'd survive encountering such a fearsome beast.
> Do you always take on such terrifying foes?
> Gods! What in the deepest Hell is wrong with you?
> Surely you should be reserving your foot for more deserving foes? That poor creature was harmless!
> What. The. Hells.

0:0 - *This squirrel might be the single most adorable creature you can recall in all your stunted memory!*
uid: 23db700d-7a91-effa-a556-f59e2b7a6748
Node context: Happy and cutesy
- 0 Check flag(s) (Dialog):
   false - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *It would be ever so twee if it were climbing a tree!*

- Roll sucessful -
null
uid: 24f3e532-25f4-46cf-6816-7b0420ea3e98
> *She studies you for a moment before twitching her ears. Compromise.*

0:0 - My instincts are sharp, daggered things. Stay out of their way.
uid: 250bcfaf-9653-75b6-d2bc-816809b624a5
> *The swirling bile-cauldron of your brain is cooking up a poison stew.*

0:0 - What. The. Hells.
uid: 279964b1-d3de-4c56-b0a8-9c3877af2555
Node context: Stunned by what the player just did (kicked a squirrel to death. She's shocked rather than angry).
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

0:0 - *The squirrel flicks her tail at you and turns away.*
uid: 27e3ea7b-db6f-c938-5f02-3894adc8920d
Animation: [Squirrel] reuse turn and run away (no flicking tail)
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
- 1 Check flag(s) (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Scold her with a click of your tongue.
uid: 29497bbe-9385-0255-14ef-dd93b756e39f
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null

null
uid: 29a81d9f-5214-e05e-8ab9-92839d30c680
Jump to another node

- Roll failure -
null
uid: 2a2cb242-0dfa-1c74-0a5a-45898d6b2737
> *This also misses.*

0:0 - Last words I won't remember.
uid: 2b1e34ca-f2f9-c065-c834-a9c12a7bf5d9
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *Before you can think twice, your lustful body speaks its profane language.*

0:0 - Take fright: your thoughts just possessed you.
uid: 2bf3b362-574d-cf5a-ecef-4d276fd175bd
> null

null
uid: 2d9107ec-3017-115e-fbcf-29fc9d0c26de
> *You stare at the body before you. You have no idea what just happened.*

- Roll failure -
null
uid: 2ddfc0d7-3cea-b13f-8026-b5aa28761f0a
> *The squirrel chitters scornfully as your foot whistles over her head.*

0:0 - *Useless. The pain grips tight, sapping all composure out of you...*
uid: 2f0e2a47-854c-435f-894b-79c479085b73
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

0:0 - What is this bizarre creature?
uid: 2f1aa33a-0bac-880a-4547-da7ddfcfb712
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *It is unnecessarily odd. A small, noisy pest with a bushy tail.*

0:0 - Try it again. I dare you.
uid: 2fd9acef-57e1-860e-eddd-6bd6069a3c22
Animation: Squirrel Angry Idle (WilsonLee)
Cinematic:
Node context: Cocky.
> What's your problem?
> Let's start over. Friends?
> null
> Leave.

0:0 - Ngh... it hurts...
uid: 2ff98782-e74f-487e-a881-32cf830fa960
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
Node context: Wince of pain. Shadowheart's incurable wound is inflicting a short burst of intense magic pain throughout her body, before fading away.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null

null
uid: 31e8673c-be91-f252-08c4-35de09c593d1
- 0 Check flag(s) (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

0:0 - Breathe. Try to push past the sensation.
uid: 327b4512-0190-48c6-b2dd-134d7a8760c8
> *Useless. The pain grips tight, sapping all composure out of you...*

null
uid: 34184b0e-e8f2-25cb-b98e-f6498ea5fcf5
Jump to another node

0:0 - What's your problem?
uid: 3428229b-0426-4b19-bc78-ffe13065ae7d
> You're trespassing. This is my territory.

0:0 - ROAR.
1:0 - Growl threateningly.
uid: 35078f3a-85c9-7aa2-7b6b-c01c6a7912e1
= Roll SkillCheck Intimidation (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 35776221-9774-6d6b-7a10-46b4172812ae
=== END NODE ===

0:0 - Reach for your weapon.
uid: 35f84d25-b9ce-b5fa-7b3e-a6ebefeef51b
> *The squirrel flees, shrieking with indignant terror.*
> *With a shriek, the squirrel flees.*

null
uid: 36125fc5-0973-4c06-7f80-38012f65493a
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> Try to understand what's happening.
> Silently petition Lady Shar for guidance.
> Breathe. Try to push past the sensation.

0:0 - *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*
uid: 36692d85-63de-4d3b-b71a-db759b233e42
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> Not even close. To think I took you for a threat.
> *The squirrel bounds away, chittering wildly.*
> *With a cocky flick of her tail, the squirrel scampers away.*

- Roll sucessful -
null
uid: 367a2122-3ad5-a9d6-9e7c-12eaaba23b82
> null

0:0 - Oh, it's everywhere. You ruined a perfectly good snack.
uid: 39bcdb3f-4822-e28c-2653-d7f0ba4fc910
Cinematic:
Node context: Is annoyed that you stamped a squirrel to death when he could've eaten it
> null

0:0 - The sort that's in charge around here.
uid: 3da2cb38-c219-8e8c-d7bd-a3c68ccecaf0
Animation: Squirrel Angry pose (WilsonLee)
Cinematic:
> null

0:0 - *After a final squeak of warning - break the rules, and there will be trouble - she scurries away.*
uid: 3ed6ebf3-a4a1-1baf-84d0-938722d5a502
Animation: [Squirrel] squeaks then run away (WilsonLee)
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_MadeFriends - DEN_General_Squirrel_PCWasRudedescription
=== END NODE ===

- Roll failure -
null
uid: 429b9e64-d485-77c5-353b-51ab16f060d1
> null

0:0 - *You follow the squirrel's gaze to a pair of clumsy, ugly feet. Your own, on her territory.*
uid: 42d68a10-2579-885b-dcad-2080a5d5f4e0
Animation: [Player] looking the surrounding (WilsonLee)
Cinematic:
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription
> *Looking around, 'her territory' extends from one end of the grove to another.*

null
uid: 4bc57646-e4f8-4989-9679-f2e0fd3424a1
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Ngh... it hurts...

null
uid: 4c01e696-a5d8-ce05-a655-f44b033d61fb
> It's horrible! I'm horrible!
> My body moved without my command... I couldn't control it.
> Keep quiet.
> It came right at me!
> My instincts are sharp, daggered things. Stay out of their way.

0:0 - *Cht cht!*
uid: 4d2a8eb1-5212-63eb-7dde-d48f7a5e6d5f
Animation: Squirrel munching/ finding something then notice and look at [Player] (WilsonLee)
Cinematic: Preparing to attack.
- 0 Check flag(s) (Dialog):
   false - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
- 1 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
> *The squirrel lunges at your foot and bites it.*

null
uid: 4dcc161a-2fd3-b99c-a050-0bafdb004f73
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> null

0:0 - I better not catch you around here again.
uid: 4f99d5ab-684c-05f3-b55c-5e0ef7318af3
Animation: Squirrel Angry Idle (WilsonLee)
Cinematic:
=== END NODE ===

0:0 - Calm down - I'm a friend.
uid: 51743ddd-af9a-7a65-9a6a-22de8f02814e
> null

- Roll sucessful -
null
uid: 51a5d426-a0be-d6ca-65af-96d700ee3e6e
> null

0:0 - Try to understand what's happening.
uid: 544f275e-ae5c-4088-b58e-c1c6e5610403
> *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*

0:0 - What did I tell you? Clear out!
uid: 54535623-e0b1-8067-60be-16e078229a5f
Animation: Squirrel Angry pose (WilsonLee)
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Kick her.
uid: 54cb82b9-d8bd-7aca-5a00-87e042adce94
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - You're trespassing. This is my territory.
uid: 56e63f43-223d-bf63-d8f7-ba058fce6697
Animation: Squirrel angry/cautious Idle (WilsonLee)
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription
> null

0:0 - Terrific. If I'm ever harangued by a rodent, I'll know who to call for.
uid: 57f2f175-0581-46fa-8d5f-0faf6732a127
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

0:0 - *Cht!*
uid: 584df300-7984-4528-2651-7146a3df8d83
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Kick the squirrel.
uid: 5a2a522d-05c8-cb49-662f-74dbc36343ad
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Forget about it. It was a waste of space.
uid: 5e31ea04-d10c-f8d8-2166-3f2451e79499
> null

- Roll failure -
null
uid: 605aac9c-0d8e-deea-4ce2-9344ee206e8b
> I doubt you could muster more than a bit of smoke.

0:0 - Now get moving. I'm tired of looking at you.
uid: 6158a58e-bdf2-b801-8f52-f7ec1792c442
Animation: Squirrel Angry idle (WilsonLee)
Cinematic:
Node context: Losing interest in the conversation.
=== END NODE ===

0:0 - *It is unnecessarily odd. A small, noisy pest with a bushy tail.*
uid: 6206a7b5-b70b-3429-3474-7668be04bb84
Cinematic:
> *You cannot imagine what purpose such a creature could possibly serve.*

null
uid: 62f320b0-bdf2-0a4e-8a91-6a0171adbaf8
Jump to another node

0:0 - Leave.
uid: 66d577cc-5f93-1e80-9dd5-5a6d64debc68
=== END NODE ===

null
uid: 69503cd8-ff9e-232b-274f-05c3ca14634d
Jump to another node

0:0 - I'll even sweeten the pot. Found some weird smelling stuff on the ground. You can keep it. But...
uid: 6b265dde-683e-dfdc-dfc5-b5311a0f9967
Cinematic:
Node context: sweet but an edge to your voice at the end. You're about to threaten.
> The trees are mine. Follow the rules, and I won't have to intervene. Got it?

- Roll sucessful -
null
uid: 6c3ead68-daa4-b985-3206-158111b1a771
> null

null
uid: 6c75bedb-b111-df34-c125-1e7707481e34
Animation: [Player] uses another leg to kick squirrel on the head, [Squirrel] unconcious (WilsonLee)
Cinematic: |Player fatally kicks the squirrel in the head. She collapses.|
> null

0:0 - *She offers you nothing.*
uid: 6e8086f7-69bb-40f0-9fa5-7078a395297e
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

null
uid: 738e98be-0a42-5874-9cdb-1ea48843ba5f
Jump to another node

null
uid: 754b8b1a-b2b4-128f-6014-8fec561e072c
> null

0:0 - Gods! What in the deepest Hell is wrong with you?
uid: 77e0ea3d-98ab-4a82-a8a8-e17c40aa7315
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

null
uid: 79cb80b2-b15a-40f6-a16f-e6ca538f5f5f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null
> null

0:0 - Kick her.
uid: 88afdfc0-0941-9f34-bf72-2769bac8c7e8
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null
> null (roll failure)

null
uid: 8934c440-7f38-5b8e-9022-fc2cb45428af
Jump to another node

0:0 - *It would be ever so twee if it were climbing a tree!*
uid: 89c8e301-9f6a-41a7-e9c5-bbbf513d3589
Cinematic: Dark Urge grinning cruelly. Doesn't red-out, reuses cinematic.
Node context: Dark Urge is about to kick it to its death against a tree, but should sound childishly playful
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_State_KilledSquirrel - Dark Urge killed the wee squirrel in DEN
> null

null
uid: 8c31d476-cb16-b702-2551-6634da08e408
Jump to another node

0:0 - My body moved without my command... I couldn't control it.
uid: 8e92e37e-8a94-cea5-f7a4-02b3a97ced7c
> *The swirling bile-cauldron of your brain is cooking up a poison stew.*

0:0 - *Intense pain flares from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears. The image fades.*
uid: 90a4f55d-e448-4bb1-a170-f349b1a0ca74
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null

0:0 - *The squirrel lunges at your foot and bites it.*
uid: 91dbab86-8466-f94e-5350-85573cecff11
Animation: ( Squirrel: From Neutral Idle Pose) Squirrel lunges at players foot and bites it. Player react by removing his foot, but too late. (Squerel: End on Idle neutral pose where he started this animation)
Cinematic:
> null
> Kick the squirrel.
> Study the creature's behaviour.
> null

0:0 - How about this - you can stay if you keep those ugly feet on the ground.
uid: 91e5a078-1ddd-cf3d-7636-5b1c75c45b70
Animation: Peace Idle squirrel standing upright looking at player (Wilsonlee)
Cinematic:
> I'll even sweeten the pot. Found some weird smelling stuff on the ground. You can keep it. But...

0:0 - It's horrible! I'm horrible!
uid: 95fcc733-ba2c-6d8b-f2e6-0a72f700793f
> *The swirling bile-cauldron of your brain is cooking up a poison stew.*

null
uid: 97332eaf-89e5-1341-7ccf-59993cb09def
=== END NODE ===

0:0 - *You claim victory over the squirrel, though you're not sure why you were fighting to begin with.*
uid: 9776f751-b5bf-f821-d159-8bce7839ace3
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_PCPunchedSquirrel - DEN_General_Squirrel_PCPunchedSquirreldescription
=== END NODE ===

0:0 - *With a shriek, the squirrel flees.*
uid: 97c74391-e5cc-4cfc-e07c-1802e8149aa6
Animation: [Squirrel] freaked out and runs away (WilsonLee)
Cinematic:
=== END NODE ===

null
uid: 994b1015-28d7-ded4-224e-61b0f6caf6fc
Jump to another node

0:0 - You don't scare me. I got bears on my side.
uid: 9ca00378-135c-3e4f-33a5-3a0c316def67
Animation: Squirrel Angry Idle (WilsonLee)
Cinematic:
> null

0:0 - How heroic. I was wondering if we'd survive encountering such a fearsome beast.
uid: 9cd57736-92cc-4d05-9639-de24af6d2458
Node context: Sarcastic/deeply unimpressed (player killed a rabbit)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

- Roll sucessful -
null
uid: 9d42ac18-a35c-1dc3-a33e-88e1a607e7e6
> *The squirrel freezes, muscles tensed in alarm. She gets the message.*

0:0 - *Her motivations elude you. Distracted by your thoughts, you let your guard down.*
uid: a0790c5f-eff4-f5f9-e3a7-efef317eafc0
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_Squirrel_State_AnimalHandlingFailed - DEN_Squirrel_State_AnimalHandlingFaileddescription
> *The squirrel bites your foot again.*

0:0 - There's plenty of room for both of us.
uid: a1f9b254-e476-8d22-f686-cc470bddf4a9
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Keep quiet.
uid: a40e1ce0-478f-0f4d-32cc-cf58f0f65e1e
> *The swirling bile-cauldron of your brain is cooking up a poison stew.*

0:0 - *She studies you for a moment before twitching her ears. Compromise.*
uid: a4911269-e953-df5a-a12f-5d934e7901cd
Animation: [Squirrel] twitches it's ears (WilsonLee)
Cinematic:
> *After a final squeak of warning - break the rules, and there will be trouble - she scurries away.*

0:0 - *The squirrel chitters scornfully as your foot whistles over her head.*
uid: a75050be-202f-ba39-d54b-9ef694d40bf5
Animation: [Squirrel] took a side step and chitters (WilsonLee)
Cinematic: Player kicks and misses the squirrel
> Reach for your weapon.
> Try to kick her again.
> Leave.

0:0 - No, there's plenty of room for me.
uid: aa6fbded-2806-8c7b-2ace-8eb12fd3e05e
Animation: Squirrel Angry Idle (WilsonLee)
Cinematic:
> null

0:0 - Leave.
uid: aa91d750-bfbb-ac36-4793-efaf59835e92
=== END NODE ===

null
uid: ab7db8bc-bbec-cce8-8291-1f81aa86819b
Jump to another node

0:0 - *The squirrel freezes, muscles tensed in alarm. She gets the message.*
uid: ae9f32a2-aec1-2dbe-f70b-a92eb5b65633
Animation: [Squirrel] freezes in a straight pose, head looks around (WilsonLee)
Cinematic:
> *After a final squeak of warning - break the rules, and there will be trouble - she scurries away.*

0:0 - What was that for?
uid: af170804-7129-f82e-33ad-2920ea869312
> null

0:0 - *The squirrel moves too quickly - your foot finds only air.*
uid: af30fbf4-8f7c-5292-093d-32647bb753c1
Animation: [Squirrel] hop/runs around [Player] 's leg, [Player] almost fall
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription
> null

0:0 - *Tail rigid with irritation, she scampers off.*
uid: af66ca4e-7e05-083c-1442-35b3e1e70a2a
Animation: [Squirrel] screeches, it's tail is rigid like a stick and hops away (WilsonLee)
Cinematic:
=== END NODE ===

0:0 - The trees are mine. Follow the rules, and I won't have to intervene. Got it?
uid: b00f07a6-fb3d-2097-fdeb-ad287d1e07e6
Animation: Squirrel Angry Pose Idle (Wilsonlee)
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_MadeFriends - DEN_General_Squirrel_PCWasRudedescription
=== END NODE ===

0:0 - All right, you win. I'm leaving.
uid: b0343387-ca2c-980d-03fa-e0a20f3402d3
> I better not catch you around here again.

0:0 - Remember our deal, now.
uid: b23130ab-772f-cb46-a016-a8b36ed097cc
Animation: Idle peace (WilsonLee)
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
   true - DEN_General_Squirrel_MadeFriends - DEN_General_Squirrel_PCWasRudedescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - One word and I could fry you to a crisp.
uid: b33c9bb6-6596-ee46-5f7e-8bee512e6717
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null
> null (roll failure)

null
uid: b38dce9d-023c-5737-c7d6-fcb53081280b
Jump to another node

0:0 - You barged in without an invitation. I wouldn't call that friendly.
uid: b3c5c43f-29b5-25ba-5431-791f471d9d30
Animation: Squirrel angry pose (WilsonLee)
Cinematic:
> See, you're in my territory. And I want you gone.

0:0 - Surely you should be reserving your foot for more deserving foes? That poor creature was harmless!
uid: b5145dbb-6b49-45db-9a01-7ce7ac7cbeb7
Node context: Shock/dismay. Play killed a rabbit for no good reason.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

- Roll sucessful -
null
uid: b5befba4-0507-55ae-5e8a-95b3536e92ab
> null

0:0 - Do you always take on such terrifying foes?
uid: b66be8f1-7e84-444f-b6b0-2a931eb9b880
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion - Did we manage to do the random inclusion after kicking the squirrel
> null

0:0 - *You cannot imagine what purpose such a creature could possibly serve.*
uid: b7ed999d-581a-9533-62fe-c76c8d03cd6b
Cinematic:

0:0 - Get out of here. Now.
uid: bd815301-87e4-81d0-2f78-e11d83df2f1c
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle)
   false - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> null (roll sucessful)
> null (roll failure)

null
uid: c0d9be05-159e-f057-1ff5-1f7bad3bd4bb
Jump to another node

- Roll sucessful -
null
uid: c77dfb42-aa72-8ebd-dbf6-317d8924be3f
> null

- Roll sucessful -
null
uid: c8160b39-e37c-1b8c-38c9-34963ea62ee5
> *You follow the squirrel's gaze to a pair of clumsy, ugly feet. Your own, on her territory.*

0:0 - *Served and seasoned by that venomous Butler.*
uid: caa4e99e-84e4-508d-3de2-ec0d345b308d
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_ButlerIntro - Butler of Bhaal introduces himself
> null

- Roll failure -
null
uid: cb0a5592-5af1-9e36-1659-26c66567cf48
> You don't scare me. I got bears on my side.

null
uid: cb266823-5539-f302-b375-ebba89acdd43
Jump to another node

null
uid: cb4eb481-b23b-a02d-496e-ab4e447cf928
> Try it again. I dare you.

0:0 - *With a cocky flick of her tail, the squirrel scampers away.*
uid: cb77333d-aa68-690f-f0dc-46e36c140f66
Animation: [Squirrel] taunting by shaking it's tail and run/hop away (WilsonLee)
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription
=== END NODE ===

0:0 - See, you're in my territory. And I want you gone.
uid: cbcde8d3-b491-9c22-4902-829f36593eb9
Animation: Squirrel Angry pose (WilsonLee)
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription
> All right, you win. I'm leaving.
> I'm not to be trifled with, creature. Back off, squirrel. Or I'll make you.
> There's plenty of room for both of us.
> ROAR. I WILL EAT YOU. I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.
> One word and I could fry you to a crisp.
> Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking.

null
uid: cbdcf5e6-0dab-9c1c-ddca-e4a422f4831a
Jump to another node

null
uid: cd564052-b716-b6bf-6eb5-4cd288803fde
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> No! What did you do?!

0:0 - Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking.
uid: cd663e08-6c1f-e218-8c75-79eea52e8798
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - Let's start over. Friends?
uid: cf2dd364-2909-29a7-ad8e-c4d39c378463
> You barged in without an invitation. I wouldn't call that friendly.

null
uid: d012259b-ed47-813a-6ea2-a6e7c39e9b50
> What was that for?
> Calm down - I'm a friend.
> What sort of creature are you?
> Last words I won't remember.
> Kick her.
> Leave.

0:0 - *The squirrel bites your foot again.*
uid: d04f144e-e00e-44ea-e2ce-781a7128b991
Animation: ( Squirrel: From Neutral Idle Pose) Squirrel lunges at players foot and bites it. Player react by removing his foot, but too late. (Squerel: End on Idle neutral pose where he started this animation)
Cinematic:

0:0 - *You stare at the body before you. You have no idea what just happened.*
uid: d1280998-e726-9ebe-b3ae-33adbfff41d1
> Take fright: your thoughts just possessed you.
> Take heart: your instincts are dagger-sharp!
> Forget about it. It was a waste of space.

- Roll failure -
null
uid: d1b88540-8409-2ae1-92f1-935994623e99
> *She chatters back, louder and at length.*

null
uid: d1e0d175-37a2-a139-32c1-68c0424ff0f0
Jump to another node

- Roll failure -
null
uid: d1e52ac9-d4a9-5108-f021-25c8c9813a37
> *Her motivations elude you. Distracted by your thoughts, you let your guard down.*

0:0 - Ngh... it hurts...
uid: d462597a-8a9e-4884-81dd-fd9b2d65a439
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
Node context: Wince of pain. Shadowheart's incurable wound is inflicting a short burst of intense magic pain throughout her body, before fading away.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
> null

0:0 - Try to kick her again.
uid: dc07a2ee-d960-0b75-1663-dc33470e480a
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - *This also misses.*
uid: de173ff4-77fb-d4ae-2208-5328673c6ab9
Animation: [Player] kick [Squirrel] but fail
Cinematic: Player kicks and misses
> null
> *Intense pain flares from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears. The image fades.*
> Ngh... it hurts...
> null

0:0 - Take heart: your instincts are dagger-sharp!
uid: e1b895ed-debb-0eb1-95db-b0f2eb4bb9fa
> null

0:0 - You'd have to catch me first. Can't say I'm worried.
uid: e45b95cc-f1a2-6a84-7d31-2dbbb7f17c2b
Animation: Squirrel hopping around like taunting, Squirrel scratching it's head worrying/wondering (WilsonLee)
Cinematic:
> null

- Roll sucessful -
null
uid: e4cce1a8-8882-989f-56e4-95bd60cd9832
> Okay, okay, calm down. We can make a deal.

0:0 - *She chatters back, louder and at length.*
uid: e53ff306-ba48-8513-8aa2-6b585f4213f3
Animation: [Squirrel] screeches angrily (WilsonLee)
Cinematic:
> *Tail rigid with irritation, she scampers off.*

0:0 - Silently petition Lady Shar for guidance.
uid: ea876124-28af-44a3-8c9d-1b40b8d59b60
> *She offers you nothing.*

0:0 - It came right at me!
uid: ec3eb76c-30dd-5a6a-18b4-ce6807487c3a
> *The swirling bile-cauldron of your brain is cooking up a poison stew.*

0:0 - Not even close. To think I took you for a threat.
uid: ed9cf49a-6df7-abc3-e4f3-56aa042e377c
Animation: [Squirrel] Taunt player by jumping side to side (WilsonLee)
Cinematic:
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Now get moving. I'm tired of looking at you.

0:0 - No! What did you do?!
uid: f22801ef-6d3f-9014-6321-9e267d2ebf38
Cinematic:
Node context: Shocked and annoyed
> Oh, it's everywhere. You ruined a perfectly good snack.

- Roll failure -
null
uid: f327319b-871d-d2cd-1913-f0acfdfb6ad2
> No, there's plenty of room for me.

0:0 - *It seems you've claimed the squirrel's territory by right of conquest.*
uid: f33242a5-f50a-e58b-9268-81f2b3ec76ab
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_General_Squirrel_LearnedTerritory - DEN_General_Squirrel_LearnedTerritorydescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Squirrel_PCPunchedSquirrel - DEN_General_Squirrel_PCPunchedSquirreldescription
=== END NODE ===

null
uid: f3976fdd-46c0-aebd-882f-8a947e93adeb
Jump to another node

- Roll failure -
null
uid: f400424b-cf13-47e1-38cc-5c359d65e8be
> You'd have to catch me first. Can't say I'm worried.

0:0 - I'm not to be trifled with, creature.
1:0 - Back off, squirrel. Or I'll make you.
uid: f589feb7-aae5-77e5-b475-7a2ad3cb7d75
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: f7b7754a-7b0f-86d6-0323-fda0b70a924e
Jump to another node

0:0 - *The squirrel bounds away, chittering wildly.*
uid: f8904456-7245-eada-314d-d4fbc27da4f1
Animation: [Squirrel] hops away while chittering (WilsonLee)
Cinematic:
- 0 Check flag(s) (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch - DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punchdescription
=== END NODE ===

0:0 - *The squirrel's tail twitches in a lukewarm salute.*
uid: f918c494-03e1-8b93-841d-58a365899229
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Squirrel_HasMet - DEN_CampGeneral_ConnieHasMetdescription
   true - DEN_General_Squirrel_MadeFriends - DEN_General_Squirrel_PCWasRudedescription
- 1 Check flag(s) (Local):
   true - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess - cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - What sort of creature are you?
uid: f9d03ef8-4799-2037-5ad5-988cd6ff277c
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> The sort that's in charge around here.

null
uid: fae869ac-94d9-f7b5-e158-2d146039c3c7
Jump to another node

0:0 - *Before you can think twice, your lustful body speaks its profane language.*
uid: fc52e8c5-0408-28a4-b267-7077bd197e9b
> null

null
uid: fceef354-1ec8-3555-c62c-25b59dad82a7
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_Tiefling001.lsj
Synopsis:
This tiefling recently killed a goblin and is trying to progress the grueling death she caused. She's trying to be strong, but is deeply traumatized. Depending on the player's answer, she'll express her frustration at not being able to deal with it,be shocked, or sink deeper into depression.

0:0 - I don't know if I want that. But... if that's how I get through this...
uid: 0100d797-fdad-989b-1a81-c084a92947a2
Node context: She was advised to lean into her sadistic urges and enjoy killing, She's a little hesitant, but willing to try it if that's what it takes.
=== END NODE ===

0:0 - I'm sorry, I just... the goblins, the killing - it scares me.
uid: 01a11abb-546b-257d-8903-2eb58ad5f189
> null

0:0 - Just embrace it - the adrenaline, the excitement, the power. It makes you stronger.
uid: 1b9f4d09-0b7e-8630-dd18-65c2b7e12a49
> I don't know if I want that. But... if that's how I get through this...

0:0 - I - I guess it's better that way.
uid: 1bc3bf45-20ab-1b4c-c3b0-66e8d04ebc2c
Node context: She wants to say something scathing back, but decides it's better to hold her tongue, since she's talking to someone who just said killing is a refined taste and clearly thinks she is inferior.
=== END NODE ===

0:0 - That's what Zevlor said, too. I hope you're right.
uid: 21af6e79-d8e5-54d5-db43-f553b71ce57d
Node context: She's trying to be hopeful, but still has doubts.
> I want to help - I just didn't think it would feel like this.

0:0 - I want to help - I just didn't think it would feel like this.
uid: 28a95ea3-c350-0e11-0cc0-0d89192a108a
=== END NODE ===

0:0 - Not now. Please.
uid: 405f77fa-71f0-5c66-304d-3edb12e13361
Node context: She's burying one of her comrades after he suddenly got shot by goblins and doesn't want to talk.
- 0 Check flag(s) (Global):
   true - DEN_General_State_KanonCorpseClear - The Captured Goblin NPCs left the area around Kanon
   false - DEN_General_State_KanonTryBurial - end the scene around Kanon's corpse when possible
=== END NODE ===

0:0 - Wish I'd seen that. It's boring when they just drop dead.
uid: 41d3df47-154d-bf9a-e88c-99735d645375
> Why? It was terrible. I should've just looked away.

0:0 - I find no pleasure in killing, only regret.
uid: 46ae79af-7fe4-fc39-e17b-528907d14f26
> So even someone like you... feels like this? This is how it is? And it's just going to keep happening...

0:0 - I had the same thought. And it's just going to keep happening...
uid: 5ef62935-ce58-b62a-6e45-195f405eb45c
Node context: Instead of giving Rikka strength, what the player told her is pulling her further into herself.
=== END NODE ===

null
uid: 7034963e-ed62-7ecc-ff93-044d08baecf7
> It's a refined taste - someone like you would never understand.
> Just embrace it - the adrenaline, the excitement, the power. It makes you stronger.
> We don't all enjoy killing - I just do what I must.
> I find no pleasure in killing, only regret.

0:0 - How do you drow do that - find pleasure in killing? I got a goblin myself, yesterday. Shot her through the throat.
uid: 7b2a5368-27d4-2cdd-7979-7d5f4464fd8d
Cinematic: She's closed off, crossing one arm over the other to hug herself, uncomfortable with what she did.
- 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Tiefling001_HasMet - DEN_General_Tiefling001_HasMetdescription
> null

0:0 - Your first kill? Don't worry - it gets easier.
uid: 83734ab9-5654-6ab6-1684-93604b0854f2
> That's what Zevlor said, too. I hope you're right.

0:0 - That should've killed her, but... she kept gasping. Clawing at the arrow.
uid: 9190413d-6be3-a105-1ee2-14efed6327dd
Cinematic: Looking away absentmindedly, reliving the bad memories.
> Your first kill? Don't worry - it gets easier.
> Wish I'd seen that. It's boring when they just drop dead.
> Taking life always has a cost. You have to feel it, or you'll lose who you are.

0:0 - You made it look so easy, the killing.
uid: ab41a845-297a-2c01-67fc-0e1dcad92424
Node context: She's wondering how the player can do it.
- 0 Check flag(s) (Dialog):
   true - DEN_General_Tiefling001_HasMet - DEN_General_Tiefling001_HasMetdescription
=== END NODE ===

0:0 - It's a refined taste - someone like you would never understand.
uid: b11b8009-30be-51a2-9d89-e2f5407f9e65
> I - I guess it's better that way.

0:0 - Why? It was terrible. I should've just looked away.
uid: bdb3ae6f-1bd5-0be9-ad64-8ee3b7718db9
=== END NODE ===

null
uid: be95adca-4841-b374-c382-957fdaa6e5bb
Jump to another node

0:0 - We don't all enjoy killing - I just do what I must.
uid: bf7f3c36-8c37-2df1-dc8f-ca0965d92f01
> I'm sorry, I just... the goblins, the killing - it scares me.

0:0 - Glad you were here for those goblins. Picked one off yesterday, myself. Shot her through the throat.
uid: c5c5ec26-6cb0-5e03-5586-609649af7116
Cinematic: She's closed off, crossing one arm over the other to hug herself, uncomfortable with what she did.
- 0 Set flag(s) to (Dialog):
   true - DEN_General_Tiefling001_HasMet - DEN_General_Tiefling001_HasMetdescription
> That should've killed her, but... she kept gasping. Clawing at the arrow.

0:0 - Taking life always has a cost. You have to feel it, or you'll lose who you are.
uid: e638f0a7-2043-951f-b4d7-81f86ced377a
> I had the same thought. And it's just going to keep happening...

0:0 - So even someone like you... feels like this? This is how it is? And it's just going to keep happening...
uid: ee89a77b-54a5-cf73-f8b3-b7fc24687d89
Node context: Instead of giving Rikka strength, what the player told her is pulling her further into herself.
=== END NODE ===

0:0 - You killed all those goblins, and we couldn't even manage a handful...
uid: f4d7275d-2474-7b2d-6bfa-7bc93b9809b5
Node context: Relief. We saved her by killing the goblin leaders
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard10.lsj
Synopsis:
A Tiefling in the druid grove who's keen to banter and joke. She's a bit flirtatious, though there's an undercurrent of fear throughout it all. She's genuinely afraid that she's going to die, and her only coping mechanism is to joke about it - in this case offering to make a bet. She's looking for something to look forward to. RERECORD NOTES: All lines in that dialogue have been set to rerecord with a few line changes. Overall direction. she needs to a more tongue in cheek humorous delivery.

0:0 - With trained worgs on your scent? Not likely.

uid: 056f0c23-6d67-607d-9d0c-f0600556739c
> You are just a ray of sunshine, aren't you?

0:0 - I've seen what the goblins can do to a vulnerable caravan, so I'm not as confident.
uid: 05b048c6-aabc-574d-8a98-402b7739e0d4
> But if you are, why not put a little gold on the line? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - No, I won't waste my time.
uid: 1d5f1515-fd80-acbe-053f-d76fa983b4c9
> null

0:0 - Excellent! And since I ain't one to leave a debt unpaid, that means we're destined to meet in Baldur's Gate.
uid: 205615b9-0235-3911-0844-5cdc8f0d8ca9
Node context: cheeky wink and smile
- 0 Set flag(s) to (User):
   true - DEN_General_TieflingGuard10_MadeBet - DEN_General_TieflingGuard10_MadeBetdescription
> Looking forward to it.

0:0 - Even if the light is just as bleak as everything else, and...
uid: 2449c8ae-8c58-72b1-fb68-ed0daab30fd7
Node context: end with a sigh
> ...you know what? Never mind. It wasn't that funny.

0:0 - ...you know what? Never mind. It wasn't that funny.
uid: 2bc09930-a047-2056-0b14-6df7491e8061
=== END NODE ===

0:0 - Sure, it's a bet. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 2dbe814d-29ae-e5c7-a646-7b34e991a455
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Excellent! And since I ain't one to leave a debt unpaid, that means we're destined to meet in Baldur's Gate.

0:0 - How are you going to take my gold if you're dead?
uid: 2f43a570-e359-3f23-88de-9c8641310dc8
> I'm sure you're good for it. Just leave the gold on my corpse.

0:0 - It is not funny.
uid: 36c8d48d-b995-b34d-9f44-fa77f8e1732d
> No. No, I suppose it isn't.

0:0 - Thanks for your helpful feedback, but I think we're done here.
uid: 38c56d97-34e3-73bc-461d-4206dff392f5
=== END NODE ===

0:0 - We need to move. No point staying here - twiddling our thumbs.
uid: 3a18350a-d811-6284-abea-458de57908a9
Cinematic: Tense, looking around with a frown.
Node context: Tense and nervous but trying to hide it.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_CaveGuard_002_HasMet - DEN_Thieflings_CaveGuard_002_HasMetdescription
=== END NODE ===

0:0 - Come on. What do you say?
uid: 3d08e8f2-e842-f23a-0569-1b2627201012
> null

0:0 - If you survived the Hells, you'll survive this.
uid: 4506de8c-db60-ed86-5cd3-fac99ca39e6d
> There's optimism and then there's stupid, hun.

0:0 - Try not to keel over with the first blade drawn.
uid: 47226b16-17c8-a876-bf0e-f1a95749bb0d
> Well, we came through Avernus. We might not look it, but we're tough.

0:0 - A defeat is a defeat. There is no glory in that.
uid: 4bfc9a31-8a44-e28f-6587-abd65ad66fb7
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> No, I - it's a joke.

0:0 - Not with that attitude. Fight and win!
uid: 4dc2cbbc-6c4c-75c8-30ea-b3c614bec8e6
> null

0:0 - No, I - it's a joke.
uid: 57541c08-9372-59e0-4d14-1488fc8e34a1
> Explain it.
> It is not funny.
> Oh, I see. Quite amusing.

0:0 - But if you're so sure we will, why not put a little gold on the line?
uid: 5b71b122-5e7c-98d1-0da7-eab8ea3e71e5
> null

0:0 - Thanks. You're all right.
uid: 64850ffd-6bf2-49db-369a-6f21ee685c83
=== END NODE ===

0:0 - Oh, I see. Quite amusing.
uid: 64f89c92-3328-6bff-8435-798d44123636
> Thanks. You're all right.

null
uid: 68567414-ccf7-3451-99b9-ca871fa6e422
Jump to another node

0:0 - Plenty of us fell to monsters already. I don't see the rest of us lasting long out there.
uid: 6d1c639c-f57a-0576-4324-4f2dc49670f1
> But if you're so sure we will, why not put a little gold on the line?

null
uid: 6db47194-3200-1d2c-697d-733f1c284ca2
Jump to another node

0:0 - I'm not the wagering type.
uid: 6fa9a7db-f472-f39d-b76f-25d9ec0faa4b
> No? Shame, I thought you might enjoy a little fun.

0:0 - All right, you're on. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 78ad7d76-d606-2147-fed3-11dde246ef9d
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - Who knows, some of us might even make it to Baldur's Gate.
uid: 7abcfb14-24c3-5f58-fd43-61d0679d3dee
> If you survived the Hells, you'll survive this.
> Maybe you'll catch a glimpse of Baldur's Gate before they cut you down.
> With trained worgs on your scent? Not likely.


null
uid: 7bdba480-a12b-a41f-79be-8542aaeafe13
Jump to another node

0:0 - You have an odd sense of humour. This isn't really funny.
uid: 8214008c-6cdc-02dc-35df-f99402b951dc
> No, it's not. None of this is funny. But at least this way there's something to play for.

0:0 - After seeing you at the gate, I'm sure you'll last longer than us.
uid: 886127df-8721-cee4-09f8-69fba890bbc3
> All right, you're on. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> No, I won't waste my time.

0:0 - Be safe out there, whatever comes your way.
uid: 8ba8e03b-512c-4e77-096a-169cc121e598
=== END NODE ===

0:0 - You are just a ray of sunshine, aren't you?
uid: 8c2fabbc-5e23-026d-5eee-54fd74d58b69
> Thanks for your helpful feedback, but I think we're done here.

0:0 - There's optimism and then there's stupid, hun.
uid: 8d5a0f8f-ba8b-7a6e-4174-c9b91a22f284
> Plenty of us fell to monsters already. I don't see the rest of us lasting long out there.

0:0 - It's taking a really bleak situation and trying to find some light in it.
uid: 96da5c5f-46f5-3778-1a49-00be145626cf
> Even if the light is just as bleak as everything else, and...

0:0 - Well, we came through Avernus. We might not look it, but we're tough.
uid: 9a7ccca7-2576-c818-ab1a-48d6b8ad01ea
> Who knows, some of us might even make it to Baldur's Gate.

0:0 - Explain it.
uid: a58f942e-f15e-5bf9-7df6-f70cafd632ab
> It's taking a really bleak situation and trying to find some light in it.

0:0 - But if you are, why not put a little gold on the line? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: ade3a8a8-2383-f7a0-f509-8557e62e6ba8
> You have an odd sense of humour. This isn't really funny.
> How are you going to take my gold if you're dead?
> Sure, it's a bet. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> I'm not the wagering type.

0:0 - No. No, I suppose it isn't.
uid: b456f984-bdd8-1c85-5ef5-4f6b9c62ac42
=== END NODE ===

0:0 - Looking forward to it.
uid: bbe98247-b038-21e6-1ba6-82d6bcf520aa
Node context: Cheeky grin and a smile
=== END NODE ===

0:0 - Will you? I don't see many soldiers.
uid: c97374f9-85b0-b891-03ac-c36a33c3f759
> We're tougher than we look. We've survived persecution. Survived Avernus.

0:0 - Maybe you'll catch a glimpse of Baldur's Gate before they cut you down.
uid: d22c3467-4c70-0e8e-9213-d54e926e28da
> Ohh, well aren't you an optimist?

0:0 - Ohh, well aren't you an optimist?
uid: d3c92b4c-96b9-1476-d653-5ccbd6c396ea
> I've seen what the goblins can do to a vulnerable caravan, so I'm not as confident.

0:0 - Used to think the goblins'd kill us the second we set foot outside. But after hearing what you did at the gate...
uid: d6901565-350d-69ac-862c-be46f2a1e558
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_CaveGuard_002_HasMet - DEN_Thieflings_CaveGuard_002_HasMetdescription
> ... well, I still think they'll kill us. But at least we can put up a fight.

0:0 - I'd best see you in Baldur's Gate.
uid: d6b301ae-082c-e07c-4aed-87ef46b75a27
Cinematic: Hand on hip, half smile
Node context: Friendly, even a little flirtatious.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_CaveGuard_002_HasMet - DEN_Thieflings_CaveGuard_002_HasMetdescription
- 1 Check flag(s) (User):
   true - DEN_General_TieflingGuard10_MadeBet - DEN_General_TieflingGuard10_MadeBetdescription
=== END NODE ===

0:0 - I'm sure you're good for it. Just leave the gold on my corpse.
uid: d81c709b-59b4-178a-dee5-7f79bf3b273d
> After seeing you at the gate, I'm sure you'll last longer than us.

0:0 - No? Shame, I thought you might enjoy a little fun.
uid: dcd257f0-642e-f829-175e-fa6a6a9f16a2
- 0 Set flag(s) to (Dialog):
   true - DEN_General_TieflingGuard10_RefusedBet - Refused to bet with Lakrissa.
> Be safe out there, whatever comes your way.

0:0 - ... well, I still think they'll kill us. But at least we can put up a fight.
uid: e4059717-ce3a-d4e8-a43c-70068249a887
> Not with that attitude. Fight and win!
> Try not to keel over with the first blade drawn.
> Will you? I don't see many soldiers.
> A defeat is a defeat. There is no glory in that.

null
uid: e70cc073-ee9d-02b0-08f0-66060b08e8bd
Jump to another node

0:0 - No, it's not. None of this is funny. But at least this way there's something to play for.
uid: ea2c3d45-f228-9309-efca-10ad32ce0aee
> Come on. What do you say?

null
uid: fa6981c1-44bc-1e78-4377-3336ac035aa7
Jump to another node

0:0 - We're tougher than we look. We've survived persecution. Survived Avernus.
uid: fcfc7b6d-3c5d-0d7d-3c79-2850a816ec6d
> Who knows, some of us might even make it to Baldur's Gate.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard11.lsj
Synopsis:
Tiefling is afraid of githyanki - he's seen one gut his friend while they were scouting.

0:0 - How long d'you think we've got before the goblins come?
uid: 1ba9ced2-27ac-7fac-1c0f-6e1699240224
Node context: Fatalistic humor
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription
- 1 Set flag(s) to (Global):
   true - DEN_Tiefling011_State_Met - The party talked to tiefling 011
   true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
=== END NODE ===

- Roll sucessful -
null
uid: 24ebda6f-2913-7bb0-8f9d-d8a3d9e21d38
> I'll t-tell you. Just stay back, all right?

0:0 - I fought for your people at the gate. Show some gratitude.
uid: 3360bd79-f40b-5562-cd8c-d4beb5978de6
> You did not fight to aid us. You simply craved the taste of blood.

0:0 - Speak to me in such a way again, and I will.
uid: 43ea077b-f91f-1f33-7dca-f43da5fb792e
> Leave me alone, toad, or... or... just leave me alone!

0:0 - Leave m-me alone. I b-beg you.
1:0 - Please. I've... I've been through enough.
uid: 440ac2d9-f98f-f0f1-6d58-4a31a11d78e2
Cinematic: Kneeling (Scripted)
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel
- 1 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingKneel - DEN_ThingLikeMe_State_TieflingKneeldescription
=== END NODE ===

0:0 - It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.
uid: 4a13bce0-1776-3beb-914c-7731390c45c2
- 0 Set flag(s) to (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
> And I just... I just ran.

0:0 - P-p-please.
1:0 - Please. I've... I've been through enough.
uid: 501235d3-ae78-d68d-2909-c24d23b13211
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel
- 1 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingBow - DEN_ThingLikeMe_State_TieflingBowdescription
=== END NODE ===

0:0 - We should be getting drunk, at least. It's no fun waiting for death sober.
uid: 7030cfc6-17b8-04f1-97c5-91863cb08190
Node context: Fatalistic humor
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription
=== END NODE ===

0:0 - Now get away from me!
uid: 72957c93-d02f-ca6c-19cc-ca44e6d5c824
Node context: Afraid
=== END NODE ===

0:0 - You've seen other githyanki? Tell me where - or I'll have your head.
uid: 7bc52d43-4e8d-ef9d-2691-9fb38e2828d9
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_State_SceneDone - Whole scene including the confrontation has been done, set as the gith leave or start combat
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - P-please. Just leave me alone.
1:0 - Please. I've... I've been through enough.
uid: 83776006-5522-a100-7f11-e46cc5937d81
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_State_AnimateForLaezel - set if tiefling is animating special for nearby laezel
- 1 Check flag(s) (Object):
   true - DEN_ThingLikeMe_State_TieflingStand - DEN_ThingLikeMe_TieflingStanddescription
=== END NODE ===

0:0 - OTHER GITHYANKI - WHERE?
uid: 883cce6b-b1fa-a9f8-2396-ab500e68c066
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_State_SceneDone - Whole scene including the confrontation has been done, set as the gith leave or start combat
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - I'll t-tell you. Just stay back, all right?
uid: 8bfda13e-5121-0e7e-b0cf-82fc2e5231b7
> They were on the road to Baldur's Gate, near the mountain p-pass.

0:0 - Leave.
uid: 8d9a8b74-42c9-70fb-2dfa-ad3606fe0345
=== END NODE ===

0:0 - Leave me alone, toad, or... or... just leave me alone!
uid: 8f2fbfd4-434e-ceb1-fc36-36d932a9e56c
Node context: fearful
=== END NODE ===

0:0 - Stand back, toad. I owe you nothing!
uid: 91400052-9cab-e95b-20be-8f89f7ad2b8a
Node context: Slightly afraid but confident
=== END NODE ===

- Roll failure -
null
uid: 9af1334f-a6dc-d933-52c0-07d9297a86ff
> Stand back, toad. I owe you nothing!

0:0 - My friend's blood not enough? Come to rip me open too?
uid: aa93eb0e-a831-0d7d-f4aa-fcfeeed08605
Cinematic: The tiefling raises his weapon half-heartedly.
> I fought for your people at the gate. Show some gratitude.
> Speak to me in such a way again, and I will.
> You've seen other githyanki? Tell me where - or I'll have your head.
> OTHER GITHYANKI - WHERE?
> Leave.

0:0 - And I just... I just ran.
uid: ac2f9050-77bb-f2b8-d4f5-2d0a23a0eb2a
> Now get away from me!

- Roll failure -
null
uid: c4d64268-b715-3d6c-0a27-0b3f3c5e60ae
> null

0:0 - They were on the road to Baldur's Gate, near the mountain p-pass.
uid: c60d6ae7-f983-9fec-75b8-86ad34ead4a7
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_NearMountain - Heard rumors of githyanki being near the mountains, from Zorru in DEN or from the dead tiefling in FOR
> It saw us 'fore we saw it. Jammed its blade through Yul's belly, straight to the other side.

- Roll sucessful -
null
uid: d7efc7c7-f338-0bd4-ec1a-d9b071381d13
> null

null
uid: d87a2419-ef9a-3c41-e7c0-e864f9124153
Jump to another node

0:0 - Leave m-me alone. I b-beg you.
uid: ea87987f-d718-aaeb-4644-3d33f076f8c1
Node context: Fatalistic humor
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

null
uid: ece59380-57b9-0888-55fa-f44f94e80a34
Jump to another node

0:0 - By Mordai's eyes, another one.
uid: f544f3b8-de57-27e7-6b9b-34596646dbb7
Node context: Putting on a good front, but slightly afraid. Should still sound confident though.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_ThingLikeMe_Event_LaezelStartedOM - DEN_ThingLikeMe_Event_LaezelStartedOMdescription
- 2 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TieflingGuard11_HasMet - DEN_Thieflings_TieflingGuard11_HasMetdescription
- 1 Set flag(s) to (Global):
   true - DEN_Tiefling011_State_Met - The party talked to tiefling 011
   true - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
> My friend's blood not enough? Come to rip me open too?

0:0 - You did not fight to aid us. You simply craved the taste of blood.
uid: fa884b4a-c058-b293-cce0-a0475890c29b
Node context: fearyful
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard4.lsj
Synopsis:
Non-critpath. A tiefling who sees the confrontation with a human adventurer at the grove as part of a systemic prejudice against tieflings. He carelessly led goblins to a grove full of tiefling children, and she doesn't think he'd have done that if there were humans there.

0:0 - It's appreciated, trust me.
uid: 159d88e8-c9ba-0650-f56c-6ba2be7cca22
=== END NODE ===

0:0 - Ain't that Beshaba's bitter truth?
uid: 18321fc8-ee9d-71a8-4c09-c7f90e09f9d2
> It's appreciated, trust me.

0:0 - No more trouble... yet.
uid: 1c2fbe64-78cb-3fda-d067-8d0e7a207559
Node context: cautious - expecting everything to go wrong any minute
- 0 Check flag(s) (Global):
   false - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends.
=== END NODE ===

0:0 - Sounds like you've crossed paths with Aradin before.

uid: 1dd2879f-0445-3e85-7a7b-cc2880145a08
> Yeah, when he ran off with the druid that saved our hides the first time.

0:0 - Fair enough. Didn't mean to get too friendly.
uid: 35630b12-e329-a2a3-9170-07d0b0f846d3
- 0 Set flag(s) to (Dialog):
   true - DEN_General_TieflingGuard4_BrushedOff - DEN_General_TieflingGuard4_BrushedOffdescription
> If you want a healer, look to the druids.

0:0 - If you want a healer, look to the druids.
uid: 538078bb-2ef2-b23f-8df7-594207325157
=== END NODE ===

0:0 - And I'm tired of good people dying. That's for sure.
uid: 5f74f08a-636b-4450-c33f-7c4d9e9be815
=== END NODE ===

0:0 - Yeah, when he ran off with the druid that saved our hides the first time.
uid: 6811de53-47a8-f94b-0ffd-33a96a22e8ed
> Without Halsin... this grove's not so friendly, I'll tell you that.

0:0 - By all rights, he was a good man. I saw enough of him to agree.
uid: 7ba5d00c-c093-af4e-3c92-82f05ae938e5
> And I'm tired of good people dying. That's for sure.

0:0 - Who's Halsin?
uid: 7f780627-1018-401d-8ee2-6fe7da164ef8
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> The druid in charge of this grove. At least, he was.

0:0 - Sorry to disappoint.
uid: 9001ea1e-29b0-5284-42f4-f18a6ef90df7
> Hells, I didn't mean it that way. Halsin's important, but you're the first bit of good faith we've had since he left.

0:0 - The druid in charge of this grove. At least, he was.
uid: 9515926a-1328-ff3b-8038-8990560cae2b
> Guess if he didn't come back with Aradin, that might not be the case.

0:0 - Guess if he didn't come back with Aradin, that might not be the case.
uid: a3da6dff-759f-974c-3c60-5cccfb3bb712
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - If I don't help my kin, who will?
uid: abf4eeb8-ceeb-19e9-a692-637b6dac1497
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Ain't that Beshaba's bitter truth?

0:0 - Without Halsin... this grove's not so friendly, I'll tell you that.
uid: c8c4c6e5-da05-c5c9-ba15-2793083546db
=== END NODE ===

0:0 - I'm looking for a healer. Let's skip the local drama.
uid: cf0e39ba-0118-cf6e-d50e-088ee892e2aa
> Fair enough. Didn't mean to get too friendly.

0:0 - Aradin's back with his tail between his legs. I'm glad for your help, but I'd hoped you were Halsin.
uid: e6945e7c-fab2-80b5-f990-5101703e54ce
- 0 Check flag(s) (Dialog):
   false - DEN_CampGeneral_PCGotLore - DEN_CampGeneral_PCGotLoredescription
- 0 Set flag(s) to (Dialog):
   true - DEN_CampGeneral_PCGotLore - DEN_CampGeneral_PCGotLoredescription
> Sorry to disappoint.
> I'm looking for a healer. Let's skip the local drama.
> Sounds like you've crossed paths with Aradin before.

> Who's Halsin?
> Seems like a lot of people are looking for that druid.
> If I don't help my kin, who will?

0:0 - Have some respect. This really isn't the time to talk.
uid: e728fe80-67f3-3bc0-b2ea-8b22adcd9d3c
Node context: indignant - she's in the process of moving the corpse of one of her fellow tieflings, recently killed in a goblin raid
- 0 Check flag(s) (Global):
   true - DEN_General_State_KanonCorpseClear - The Captured Goblin NPCs left the area around Kanon
=== END NODE ===

0:0 - Seems like a lot of people are looking for that druid.
uid: e9e79dcc-7f85-986e-f660-bdde4eea6aaa
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> By all rights, he was a good man. I saw enough of him to agree.

0:0 - Keep your wits about you. Things are tense with the druids here.
uid: ef201584-31ae-7745-e015-789e37a0ddc8
=== END NODE ===

0:0 - Hells, I didn't mean it that way. Halsin's important, but you're the first bit of good faith we've had since he left.
uid: f548b7df-d62d-5888-c0f1-f142a5848cb0
> Keep your wits about you. Things are tense with the druids here.

0:0 - No more trouble... yet.
uid: f5dc22db-0df3-6d1e-be2e-491399302517
Node context: cautious - expecting everything to go wrong any minute
- 0 Check flag(s) (Dialog):
   true - DEN_CampGeneral_PCGotLore - DEN_CampGeneral_PCGotLoredescription
=== END NODE ===

0:0 - Don't mind me. I'll stay out of your way.
uid: fa685b4f-19f1-6559-d937-a27ac95cc3f2
- 0 Check flag(s) (Dialog):
   true - DEN_General_TieflingGuard4_BrushedOff - DEN_General_TieflingGuard4_BrushedOffdescription
   true - DEN_CampGeneral_PCGotLore - DEN_CampGeneral_PCGotLoredescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard5.lsj
Synopsis:
She drank a potion given to her by the hag, with the promise that it would make her strong as steel. It did, but it has paralysed her legs. The effects are temporary, but she's angry and embarassed at the situation she's found herself. She doesn't suspect any foul play on the hag's part. We get a clue about this mysterious old woman selling potions in the cave, and through tagged gameplay can reveal that she's been duped. She is frustrated at herself - she wanted to help in the goblin fight, and instead she is sprawled on the ground.

null
uid: 0233df17-fad9-3cd2-00cc-eb0d50cdc6d1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> All right... I guess being fearless won't help if an arrow comes flying right at me. Here.
> All right... I guess being fearless won't help if an arrow comes flying right at me. Here.

0:0 - Hah! You look ridiculous.
uid: 03799101-13f2-cdfe-3695-40d91b475abf
> Yes, thanks. I know. Should've never taken that bloody potion.

0:0 - Crate-guarding is a serious job.
uid: 04aa1c20-452a-57ef-f6ac-38d7c79461ba
> Hah. Deadly serious. Still - the sooner this wears off, the better.

null
uid: 07880fd4-e50b-0892-823d-f6e8b67ad7ee
Jump to another node

0:0 - Guards! GUARDS!
uid: 083f1b00-d56a-7e1b-2506-11d61dee3b93
Cinematic:
Node context: She sees the player who has robbed her. Shouting for the guards to come help her
- 0 Check flag(s) (Global):
   true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
   true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription
=== END NODE ===

0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me. Here.
uid: 08de1b58-1652-bced-5d87-f67dc831c315
Animation: [Pandirna] hands the [player] money *CONSTRUCTION* *DUPLICATE* - Matt
Cinematic: She hands you some money.
Node context: sigh before the all right.
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
   true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing
> How generous. Do you charge by the bell, or the spell?

- Roll sucessful -
null
uid: 0af19ce9-84e3-98a2-a465-2a7bf19f1d76
> null
> null

null
uid: 0b072271-267b-d4f2-f29c-29ba60371bc3
Jump to another node

null
uid: 10fede01-f280-d1a3-3141-de92d1494096
Jump to another node

0:0 - Attack her.
uid: 114fecc7-2940-cfad-2b88-1e7c500f5185
> Damn it! HELP! Someone, HELP!

0:0 - I wish I could, but... I have nothing left.
uid: 163b45ae-f36e-52af-ad94-58b61c35d102
> How generous. Do you charge by the bell, or the spell?

0:0 - Is there an empty space between your ears? Out! I won't say it again!
uid: 173f5574-c788-42bf-87af-180f592abb2a
Cinematic:
Node context: Feigning bravado. Relieved that she's starting to feel better.
- 0 Check flag(s) (Dialog):
   true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription
=== END NODE ===

0:0 - You'll be dead in seconds if the goblins come. I can heal you. For a price.
uid: 1827f743-5708-e7bf-6c97-6d3c145b582a
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:2 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:3 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

0:0 - Yes, thanks. I know. Should've never taken that bloody potion.
uid: 1d22160d-828b-d6eb-333c-157fb5693069
Node context: Player has asked what's wrong. Embarassed but hiding it with annoyance.
> null

null
uid: 1d6818fc-4389-8da4-fbdb-90221c07c8e7
- 0 Set flag(s) to (Object):
   true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription
=== END NODE ===

0:0 - My health doesn't concern you.
uid: 1ea72b4f-356a-07d8-2d0c-7ad74eeb79c5
> I just meant - if you're feeling ill, there's an old woman in the cave. Sells potions.

0:0 - If this isn't the most boring post in the grove, I don't know what is.
uid: 1fd17cd2-34ab-a24e-5df1-e7efd64dd098
Cinematic:
Node context: Feigning bravado. Relieved that she's starting to feel better.
- 0 Check flag(s) (Global):
   true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription
=== END NODE ===

0:0 - Hush, girl. Another word and I'll snap your neck.
uid: 21e69377-29c0-8856-bb45-3ee86822a415
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - She's helpless. You could ensure she never stands again.
uid: 23fb2f7e-c6c2-88fd-dd1d-6a129fab69ba
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
> *The symphony already plays in your head: every toe snapping like a twig.*

0:0 - Wait - but... all right. Don't be long.
uid: 253a147c-6d13-5860-bdb8-05d87534d254
- 0 Set flag(s) to (Global):
   true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
=== END NODE ===

0:0 - That doesn't sound like a side effect at all. Let me heal you.
uid: 27ff5273-5e3a-7681-3bbc-1969c7dcdbb0
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:2 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:3 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> All right... I guess being fearless won't help if an arrow comes flying right at me.

null
uid: 2998c172-c135-a620-e6a9-63f713f714ee
Jump to another node

0:0 - Did that...? No, damn it. Still nothing.
uid: 2b3f9a64-7ca1-1f68-49f7-e962ffe61049
- 0 Check flag(s) (Global):
   true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
   true - DEN_General_Event_WaitingForHealCastedNonHeal - Player casted a spell on the paralyzed tiefling that did not remove the paralysis
- 1 Check flag(s) (Object):
   false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Global):
   false - DEN_General_Event_WaitingForHealCastedNonHeal - Player casted a spell on the paralyzed tiefling that did not remove the paralysis
> Maybe - maybe it just needs time to wear off. Fingers crossed the goblins don't return any time soon.

- Roll sucessful -
null
uid: 2e69f89d-9bf9-1eb7-b701-40eb4028b82f
> null

0:0 - Maybe - maybe it just needs time to wear off. Fingers crossed the goblins don't return any time soon.
uid: 2f0710e6-cd8f-58c0-2ca6-812381bbca3f
=== END NODE ===

0:0 - That's bull. Get the hells out of here - before I call the guards.
uid: 30d6851e-8eb4-8461-f5a8-f30e69b03d4e
- 0 Set flag(s) to (Local):
   true - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasion - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasiondescription
=== END NODE ===

null
uid: 310653e5-2027-2106-0a3b-488ab7122fec
Jump to another node

- Roll sucessful -
null
uid: 314c87d6-df91-d761-8d63-77df31d94bed
> But Zevlor said I... Damn it.

null
uid: 32f41c1d-0c48-e378-47e7-8cec6626cf28
Jump to another node

0:0 - The old lady warned me that this might happen. That it was a side effect!
uid: 341f350d-9b0f-cd19-71f2-95935f27bbaf
Node context: Disbelief. Thinks there is no foul play. Trusts the old woman.
> Sounds like you've been duped.
> I guess that's possible.

0:0 - Study her face and try to read her emotions.
uid: 34d18893-6798-4512-6347-a1b5253386b5
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - No need. Should be able to stand soon enough - once this bloody potion wears off.
uid: 36aadbb1-6d4f-10d0-91f0-03c9a67748f0
Node context: Player has offered her healing services. She's embarassed but plays it off as indifferences as she waves away the player's help.
> null

0:0 - Do what you gotta do - sorry if I don't show you around.
uid: 37b9ea55-5daf-0f06-396a-613d48117bd3
> Need a hand up?
> Hah! You look ridiculous.
> I'm a cleric. Let me heal you.
> You show too much weakness. You'll be left behind.

null
uid: 3a812a13-9fc8-37e6-4ccf-531a1129c37e
Jump to another node

0:0 - Nothing. Do you need a hand?
uid: 3bc4c704-9faa-7e86-ebe0-c940f82204ff
> null

0:0 - Figured it was a pity post anyway.
uid: 3d3f47dc-1298-5597-823d-fde9125e5bcc
- 0 Set flag(s) to (Global):
   true - DEN_TieflingGuard5_Event_CharlatanPersuade - DEN_TieflingGuard5_Event_CharlatanPersuadedescription
> null

0:0 - Sounds like you've been duped.
uid: 3e328a22-5363-c2e7-6da6-15f8ed0753b2
> No. She's been nothing but kind to me. Why would she...

0:0 - *You note her grimace of pain. Something is wrong with her legs.*
uid: 41ff4453-b888-d9ea-e0f5-36456b454246
Animation: [Pandirna] struggles with her legs and is clearly in pain - Matt
> Damn it. Don't... don't look at me like that.

0:0 - Sit tight. I'll be back soon.
uid: 42194cd2-f046-b709-594d-8bb9a8f3593c
- 0 Check flag(s) (Object):
   false - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing
> Wait - but... all right. Don't be long.

0:0 - Relax. I'll be up and about once this potion - wait.
uid: 42adab1f-1c35-1a80-b515-07bed473e1a4
> What in the Nine Hells happened to your face? Are you all right?

0:0 - Look, between us? You're not supposed to be here, but I'll turn a blind eye.
uid: 42c3414e-cd2b-6e03-4abb-3bfc3324b16c
Cinematic: She's healed and standing up.
- 0 Check flag(s) (Dialog):
   true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
- 1 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
> Just don't touch anything, all right?

0:0 - You must feel pretty useless.
uid: 44865e0a-6e77-08e2-79aa-e9f7cc0d32e4
> And then some - just hope this wears off soon.

0:0 - This place is off-limits. Leave.
uid: 461aca95-2e10-35f6-30d2-d12468d1d115
Cinematic:
> *In a secluded place, all alone... it would be too easy to do away with her. Far beneath your talents.*

0:0 - ...Sorry, I need a moment. I'm not - not feeling the best. But I'm sure it'll pass.
uid: 48cf6f39-94aa-b835-d6ac-1ed0bcc1e4b0
Node context: Doesn't want to believe it. Hurt at the thought.
=== END NODE ===

0:0 - Why are you looking at me like that?
uid: 49c3fa7d-d589-d88f-a8da-a5241af92d76
Cinematic:
Node context: Sharp and suspicious.
> Nothing. Do you need a hand?
> Bare your fangs and lunge at her throat.

0:0 - What?! Wait! You promised! Guards!!
uid: 49f9e4a6-44a9-f09d-ac5b-73bbd1ec7423
Animation: [Player] takes the money, and turns to leave - Matt
Cinematic: She tries to stand up, but her legs buckle and she fals down immediately.
Node context: She paid the player to heal her, but the player ran away with her money. She's shouting for the guards to come help her.
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
   true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription
=== END NODE ===

0:0 - I wish I could, but... I have nothing left.
uid: 4cbc86e7-81bd-fa7b-b883-a344a3eb2161
=== END NODE ===

0:0 - Look, you're not really supposed to be here, but I'll turn a blind eye. Just don't touch anything, all right?
uid: 4d5b7c74-e3f8-4ce0-a1b7-a9a937869f83
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription
=== END NODE ===

0:0 - ...I won't say anything... just don't hurt me - please.
uid: 517d61ff-f03f-3a95-6c8f-4b938f404812
Cinematic:
Node context: Feigning bravado. Relieved that she's starting to feel better.
- 0 Check flag(s) (Global):
   true - DEN_Event_TieflingGuard5_Threatened - DEN_Event_TieflingGuard5_Threateneddescription
=== END NODE ===

0:0 - Well, I won't be knocking a potion back any time soon - I can tell you that.
uid: 51c0672d-6f3a-77ef-c369-7d47aae6f38f
Node context: Feigning bravado at the situation. She's shook.
=== END NODE ===

- Roll failure -
null
uid: 531f2919-293a-1a3d-778d-548351c0e9ca
> That's bull. Get the hells out of here - before I call the guards.

0:0 - Well, look elsewhere.
uid: 5be8b053-6398-c2a5-d4c0-893c2aba5e2e
- 0 Set flag(s) to (Local):
   true - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasion - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasiondescription
=== END NODE ===

null
uid: 5feafa25-0e43-04f4-0757-5641e8576b01
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null
> null

- Roll failure -
null
uid: 60234bbf-6e96-7ef8-e1b5-79c0e720acf8
> You got something to say?

- Roll sucessful -
null
uid: 613f795d-743f-64d2-c283-18a897e16a1f
> Damn it, was inventory today? I'm sorry. Nerves are shot after the attack.

null
uid: 6155fe25-9531-2d38-42ab-9ed33def9258
- 0 Check flag(s) (Object):
   false - DEN_State_TieflingGuard5_StorageRoomTrespass - DEN_State_TieflingGuard5 is reacting to the StorageRoomTrespass crime
   true - GEB_State_CrimeDialog - This character is the first speaker in a dialog that was started using PROC_StartCrimeDialog (= via a CRIME_OsirisReaction/Arrest)
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
   true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription
=== END NODE ===

null
uid: 626356ae-0f64-d336-1899-808e631ce9c7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> I wish I could, but... I have nothing left.
> I wish I could, but... I have nothing left.

0:0 - Forget it. I don't need your money.
uid: 63317c6c-a376-3e55-e3dd-5d20897268b3
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
   false - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing
> Oh, eh, thank you. You'll still heal me, right?

0:0 - Course she also warned of side effects. Should have listened. Now I'm stuck guarding crates.
uid: 66140317-5c53-4d35-4f33-4dfe6d1846df
Node context: Thinks this is her own fault. Doesn't suspect any foul play. Almost rolling her eyes at herself at the end as she tries and fails to feign indifference.
> Crate-guarding is a serious job.
> You must feel pretty useless.
> Strong brews sometimes have lasting effects. You should prepare for the worst.
> That doesn't sound like a side effect at all. Let me heal you.
> You'll be dead in seconds if the goblins come. I can heal you. For a price.
> Leave.

0:0 - Hold still and I'll cast the spell.
uid: 68b0661c-759d-dadd-532f-53c782ed5543
- 0 Set flag(s) to (Global):
   true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
=== END NODE ===

null
uid: 69a0df87-8b57-dbc8-f6e4-4e7ee137bdb4
Jump to another node

0:0 - They, erm, have some side effects, but they work. I'm as strong as a bugbear.
uid: 6ae6d260-88cb-2959-897e-84705fe9e15a
Cinematic: Gestures to her legs.
Node context: Sincere and a little awkward.
> She might be able to help with... that.

null
uid: 6b1d53dc-c1c6-9bcb-abdd-bd65b8bb0c83
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

null
uid: 6ff332d2-b937-9f6e-fcae-bb043f28b256
Jump to another node

null
uid: 70e0479e-d630-b4ad-994d-dba55f2d91df
Jump to another node

0:0 - I guess that's possible.
uid: 7780a948-a7e5-77cb-c646-fc36d63f7a48
> Well, I won't be knocking a potion back any time soon - I can tell you that.

0:0 - You show too much weakness. You'll be left behind.
uid: 792c21f7-f34d-5d40-567c-518f2f719b03
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Relax. I'll be up and about once this potion - wait.

null
uid: 7ae74277-9b59-ec55-c817-fe84367c157b
Jump to another node

0:0 - Resist the urge to break her legs. Ask about the potion.
1:0 - Where did you get this potion?
uid: 7ae91923-f89f-7eb5-0a10-9e5080a4e55c
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> From the old lady in the cave - the one with the 'lotions and potions'.

0:0 - How generous. Do you charge by the bell, or the spell?
uid: 7cac4f25-3f3d-bddc-093f-8fe6789c59b4
Node context: Sarcastic
> null

0:0 - My foot! It moved! Thank you. Thank you so much.
uid: 7f3545a6-e868-57e3-72b2-0cbc9fb26f04
Cinematic: As the magic of the healing spell settles over her, she tentatively moves her foot.
- 0 Check flag(s) (Global):
   false - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player
   true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
- 1 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Global):
   true - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player
   false - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
=== END NODE ===

0:0 - You can stay. Just keep your hands to yourself, all right?
uid: 7f82fa84-0a49-eea4-7299-808a8e4b661f
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription
> Need a hand up?
> Hah! You look ridiculous.
> I'm a cleric. Let me heal you.
> You show too much weakness. You'll be left behind.

0:0 - Sorry, I didn't mean - I bought it off the old woman in the cave. Sells potions.
uid: 8063a362-f123-7d87-a9e7-51965b41d4cb
> null

0:0 - I know. Though I can feel it wearing off. Bloody potion.
uid: 81b8a690-2c39-4116-0ccf-d43bd9a86cdb
Node context: Embarassed and annoyed as the player asked her why she's sprawled on the ground. Nearly mutters the words 'bloody potion' to herself in irritation.
> null

0:0 - I told you - I'll be fine. It'll wear off soon.
uid: 836dfb96-d690-aa7c-5353-6d14ba8648c2
=== END NODE ===

- Roll failure -
null
uid: 843b89f0-ce57-eb38-ef51-5cae4fd50ac1
> Damn it! HELP! Someone, HELP!

null
uid: 852a993f-1c96-bad1-c6a0-2a79beb28bac
Jump to another node

0:0 - I'd wager your 'potion' was a paralysing agent.
uid: 85af0264-cf73-8602-ed82-ec5f04738d46
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> What? No, the potion worked! I'm strong as a bugbear. And fearless.

0:0 - Any goblin comes near me now, and they'll regret it. I feel amazing.
uid: 85eadd73-abda-93e5-4211-e29f016accf0
Cinematic: She's healed and standing up.
- 0 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
> Look, you're not really supposed to be here, but I'll turn a blind eye. Just don't touch anything, all right?

0:0 - I think you should worry about yourself.
uid: 873e6107-85f8-441a-9d0b-27bc73007a87
> I know. Though I can feel it wearing off. Bloody potion.

0:0 - I just meant - if you're feeling ill, there's an old woman in the cave. Sells potions.
uid: 887f8052-4766-2e8c-0d40-4d3499dd5490
Cinematic: Gestures towards the cave.
Node context: Player has barked that their health is of no concern to her. She tries to massage the situation and sincerely offers advice. Feels awkward and embarassed.
> They, erm, have some side effects, but they work. I'm as strong as a bugbear.

- Roll sucessful -
null
uid: 88886b33-8b3a-cc16-e3ca-b0d94b3194c8
> ...

null
uid: 8b2a15ca-f915-6ba8-2053-c13f458c00dc
Jump to another node

0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me. Here.
uid: 8b5a233b-1996-134d-5618-0de59246cd74
Animation: [Pandirna] hands the [player] money *CONSTRUCTION* - Matt
Cinematic: She hands you some money.
Node context: sigh before the all right.
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
   true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing
> null

0:0 - Damn it, was inventory today? I'm sorry. Nerves are shot after the attack.
uid: 8b652e2a-1b54-8435-99ea-bf23f5918dbd
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription
> Do what you gotta do - sorry if I don't show you around.

0:0 - No. She's been nothing but kind to me. Why would she...
uid: 8e628029-ceba-1542-5f25-1e003015a2ca
Node context: Disbelief. The old woman has been one of the few people kind to her (her kind are mistrusted by most humans). Shocked.
> ...Sorry, I need a moment. I'm not - not feeling the best. But I'm sure it'll pass.

null
uid: 8f771bc4-cc9d-7ed0-fdb1-613af82e36e0
Jump to another node

0:0 - And then some - just hope this wears off soon.
uid: 9251ae95-c0aa-68cd-1e16-e1f82652b49e
=== END NODE ===

0:0 - Leave.
uid: 95bfaf6f-c356-ae38-74ce-85c92f71a7cf
=== END NODE ===

0:0 - I wanted an edge against the goblins, and I got it - I'm as strong as a bugbear. And fearless.
uid: 95ef80c7-9c5b-c911-20bb-6a6995d947cb
Node context: Trying to feign a bit of bravado at her own situation.
> But the old lady - she warned me of side effects. Should have listened. Now I'm stuck guarding crates.

0:0 - Don't worry. I'm here to help.
uid: 98541ac9-0122-bd7c-0672-16f01116a23a
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Out! Now! I won't say it again!
uid: 9a676a8d-a759-d2c3-1e77-b6c7cef6c09f
Cinematic:
Node context: Feigning bravado. Relieved that she's starting to feel better.
- 0 Check flag(s) (Dialog):
   true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
- 1 Check flag(s) (Local):
   true - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasion - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasiondescription
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription
=== END NODE ===

null
uid: 9b2e4cf9-9fd2-65bc-5399-89f659706cf9
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> All right... I guess being fearless won't help if an arrow comes flying right at me. Here.
> null

0:0 - ...
uid: a01aea5d-90d5-8a46-128d-c3bb4f5759a0
Node context: You're absolutely terrified. The player has just threatened to kill you if you speak. You simply nod,
- 0 Set flag(s) to (Global):
   true - DEN_Event_TieflingGuard5_Threatened - DEN_Event_TieflingGuard5_Threateneddescription
=== END NODE ===

0:0 - You mentioned a potion. What did you drink?
uid: a15b6c19-e706-18ea-ca1f-af0016195096
> Sorry, I didn't mean - I bought it off the old woman in the cave. Sells potions.

0:0 - Bull. Get the hells out, before I call the guards.
uid: a2b2284a-511d-dd7f-d0e4-43bf7693d4ba
- 0 Set flag(s) to (Local):
   true - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasion - f2cb0a83-a7da-a9b2-a995-a97fb392a7dd_Failedpersuasiondescription
=== END NODE ===

0:0 - Bare your fangs and lunge at her throat.
uid: a3bddea5-195a-ab2b-08d3-32f6c3bf08a5
> Gods, HELP! SOMEONE HELP!

0:0 - I'm not drunk. I just can't... stand.
uid: a468cc73-2cad-f8a5-8be4-0945aca5419e
Node context: Annoyed and snapping at the player. Feigning bravado.
> I wanted an edge against the goblins, and I got it - I'm as strong as a bugbear. And fearless.

0:0 - No. I'm just an idiot.
uid: a6b7a90b-b6f0-26f4-fa8c-3ec111d08c73
Node context: Angry and annoyed at herself.
> I wanted an edge against the goblins, and I got it - I'm as strong as a bugbear. And fearless.

0:0 - My legs - I can stand again. Did you do that? I - Thank you!
uid: a711a71b-fd69-ee56-c369-07e87c43aee9
Cinematic: She's healed and standing up.
- 0 Check flag(s) (Dialog):
   true - DEN_General_State_PotionTieflingHealer - The player that healed the paralyzed tiefling
   false - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player
   false - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
- 2 Check flag(s) (Object):
   true - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
- 1 Set flag(s) to (Global):
   true - DEN_General_State_HealedTieflingResponded - The paralyzed tiefling has been healed and responded to the player
   false - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
> null

- Roll failure -
null
uid: a9f5a3c4-9a9c-edf8-2bcb-b971dab8f15b
> I told you - I'll be fine. It'll wear off soon.

0:0 - Don't worry. You're not the only one to have trouble standing after too many 'potions'.
uid: abf7f1dc-d7b5-0ae6-ae4f-a0d54d068c15
> I'm not drunk. I just can't... stand.

0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me. Here.
uid: ad71b45a-1804-8430-24d7-2e29caafaa39
Animation: [Pandirna] hands the [player] money *CONSTRUCTION* *DUPLICATE* - Matt
Cinematic: She hands you some money.
Node context: sigh before the all right.
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
   true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing
> Very mercenary of you. I wouldn't have done it any differently.

0:0 - She might be able to help with... that.
uid: b1890475-9ab0-23d6-762e-232d5d6ba573
Cinematic: Overal gestures towards the player.
Node context: Winces slightly as she gestures to the players face. Feels awkward and a little horrified, but isn't actively trying to be insulting.
=== END NODE ===

0:0 - What in the Nine Hells happened to your face? Are you all right?
uid: b214c7dd-6e0e-fe48-7968-d8f01181afe2
Node context: She has come face to face with a race (the player) that she has never seen. She thinks the player is ill or that something horrible happened to them. Slightly horrified but still concerned.
> You mentioned a potion. What did you drink?
> My health doesn't concern you.
> I think you should worry about yourself.

0:0 - To her credit, it worked. I'm as strong as a bugbear. And fearless.
uid: b75de630-6de3-67cc-c202-9057fc175408
Node context: Trying to feign a bit of bravado at her own situation.
> Course she also warned of side effects. Should have listened. Now I'm stuck guarding crates.

- Roll failure -
null
uid: b9735a9c-68c6-0233-1f8a-3c19f81f6d12
> Bull. Get the hells out, before I call the guards.

null
uid: b9b9c2db-182a-9aad-2ca4-fc35039737cb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Forget it. I don't need your money.
> null

0:0 - Damn it! HELP! Someone, HELP!
uid: bc30f1d9-789b-6a27-aa73-ef43f6d3363c
Animation: Player draws weapon and readies an attack on Pandirna
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
   true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription
=== END NODE ===

0:0 - Damn it. Don't... don't look at me like that.
uid: be620e79-20bd-cf02-d112-e907e3ee356a
> You can stay. Just keep your hands to yourself, all right?

0:0 - Need a hand up?
uid: c10d48b9-ffb9-a00e-eedf-e56250622132
> I'd just fall back down - legs are as steady as a foal's.

0:0 - I'm just looking around.
uid: c246d499-91ff-95ac-37fb-c021b6b343f1
> Well, look elsewhere.

0:0 - But the old lady - she warned me of side effects. Should have listened. Now I'm stuck guarding crates.
uid: c37b9900-ea6e-1151-62a2-ef23e5928a2e
Node context: Thinks this is her own fault. Doesn't suspect any fou play. Almost rolling her eyes at herself at the end as she tries and fails to feign indifference.
> null

0:0 - You got something to say?
uid: c4b4bf35-9dca-135d-16ca-fbf18c0df3ae

0:0 - WAIT! Come back!
uid: c806e2dd-c153-fc59-bd1b-8a4a6fd5aad4
Animation: [Player] reaches down and grabs [Pandirna's] bag. [Pandirna] struggles with the [Player] but is quickly and easily overcome. After grabbing the bag, the [Player] turns and runs. - Matt
Cinematic: She tries to stand up, but her legs buckle and she fals down immediately.
Node context: The player took her bag. She's trying to get it back and then shouts for the guards.
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

null
uid: c943d1a4-f294-c670-b9a2-12153afb8824
- 0 Check flag(s) (Global):
   true - DEN_General_State_TieflingGuardWaitingForHeal - The tiefling guard who can't use her legs is waiting for the player to heal her.
- 1 Check flag(s) (Object):
   false - DEN_General_State_PotionTieflingHealed - DEN_General_Event_HealedPotionTieflingdescription
> null

0:0 - How generous. Do you charge by the bell, or the spell?
uid: cc515313-3b4f-51d7-5559-1786e334c87e
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - All right... I guess being fearless won't help if an arrow comes flying right at me.
uid: cda10fb1-3eba-76b5-d1ab-dc0134bb5550
Node context: sigh before the all right.
> Hold still and I'll cast the spell.
> Pocket the money and leave.
> Sit tight. I'll be back soon.

0:0 - Very mercenary of you. I wouldn't have done it any differently.
uid: d26b940e-c25a-81c9-276e-d97d2e5f5f14
Node context: Pleased/appreciative of the player's decison to wring some money out of Pandima.
> null

0:0 - Strong brews sometimes have lasting effects. You should prepare for the worst.
uid: d361103f-d1a9-11f9-59ee-ea4160e027ab
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> What?! No, no. She said it wouldn't be permanent. It can't be! It'll wear off soon - it has to.

null
uid: d3cec5fe-8092-dd4f-9058-e4e10da7e1d7
Jump to another node

0:0 - Pocket the money and leave.
uid: d5518f4f-6eaa-a706-1779-e563c8672e5e
- 0 Check flag(s) (Object):
   true - DEN_General_State_MadeParalyzedTieflingPay - Made the paralyzed tiefling pay for her healing
> What?! Wait! You promised! Guards!!

0:0 - If this isn't the most boring post in the grove, I don't know what is.
uid: d6c49183-051d-76f1-d4b3-6a7137360fcb
Cinematic:
Node context: Feigning bravado. Relieved that she's starting to feel better.
- 0 Check flag(s) (Global):
   true - DEN_TieflingGuard5_Event_CharlatanPersuade - DEN_TieflingGuard5_Event_CharlatanPersuadedescription
=== END NODE ===

0:0 - *The symphony already plays in your head: every toe snapping like a twig.*
uid: d77208b4-accd-117e-2f9c-4dbc6d856e30
- 0 Set flag(s) to (Global):
   true - ORI_DarkUrge_TieflingGuard5_BrokeLegs - broke the legs of the paralysed tiefling guard
> null

0:0 - Glare - show her the rage burning in your eyes.
uid: d81dee9e-4a61-ab94-fb74-f1cc74f77f5c
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - But Zevlor said I... Damn it.
uid: daeaf725-2b9b-22a2-1219-f36a44348e4a
> Figured it was a pity post anyway.

0:0 - What?! No, no. She said it wouldn't be permanent. It can't be! It'll wear off soon - it has to.
uid: db688a42-513b-f896-a1f4-fc72d08cc58d
Node context: Panicked and trying to convince herself.
=== END NODE ===

0:0 - Just don't touch anything, all right?
uid: db72747f-1309-052c-46a6-710be3bf3297
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Tiefling5_Event_PersuadeSuccess - DEN_Tiefling5_Event_PersuadeSuccessdescription
=== END NODE ===

null
uid: e01a6bdc-3524-924f-e84e-aec4da9db25e
Jump to another node

0:0 - Bloody potion!
uid: e4d2addb-763f-763c-f712-cb326f0c7ae9
Node context: Almost muttered to herself in her annoyance.
> She's helpless. You could ensure she never stands again.
> Resist the urge to break her legs. Ask about the potion. Where did you get this potion?
> Sounds like it was quite the dodgy brew.
> Don't worry. You're not the only one to have trouble standing after too many 'potions'.
> She can't come after you. Take her bag and leave.
> I'd wager your 'potion' was a paralysing agent.
> It might've been nightshade, maybe hemlock - poison, basically.

0:0 - I'd just fall back down - legs are as steady as a foal's.
uid: e51ac82f-a85e-3a7a-97cc-3dcdf869c617
Node context: Player has offered to help her up. She's embarassed and annoyed, but trying not sound like it. She appreciates that the player offered.
> Bloody potion!

- Roll failure -
null
uid: e5c8907c-575e-fcc1-2769-132ee81f349c
> null

0:0 - I'm a cleric. Let me heal you.
uid: ed31e2ba-6651-60fa-5d3c-c18be01920da
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> No need. Should be able to stand soon enough - once this bloody potion wears off.

0:0 - Hah. Deadly serious. Still - the sooner this wears off, the better.
uid: ed32996d-9bcd-d46c-2262-48ad1527cdad
=== END NODE ===

null
uid: ed45277f-28ce-3982-d5c4-043ca83e6b8b
- 0 Check flag(s) (Global):
   true - DEN_General_Event_PlayerLeftWithoutHealingTiefling - The player made the tiefling pay for a heal, then left without healing
- 0 Set flag(s) to (Global):
   false - DEN_General_Event_PlayerLeftWithoutHealingTiefling - The player made the tiefling pay for a heal, then left without healing
   true - DEN_Tiefling5_Event_Warned - DEN_Tiefling5_Event_Warneddescription
> null

null
uid: f0bc76d1-bbab-b044-114e-1d90e77f0d79
Jump to another node

0:0 - Sounds like it was quite the dodgy brew.
uid: f0d609d2-44de-df18-a4e3-6ac62dd9ca20
> No. I'm just an idiot.

0:0 - From the old lady in the cave - the one with the 'lotions and potions'.
uid: f2eb76d1-9721-d197-5dc4-6aef87b43095
Cinematic: Gestures towards the cave.
Node context: Player has asked
> To her credit, it worked. I'm as strong as a bugbear. And fearless.

0:0 - She is vulnerable. Helpless. And you are hungry.
uid: f6d1969c-16a2-2c2f-61f8-0dde07e99a85
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Why are you looking at me like that?

0:0 - *In a secluded place, all alone... it would be too easy to do away with her. Far beneath your talents.*
uid: f6d4f0e4-abc0-53ae-4e51-0d476c4053c7
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> I'm just looking around.
> Study her face and try to read her emotions.
> Don't worry. I'm here to help.
> I'm afraid I can't. I've been placed in charge of this area.
> Glare - show her the rage burning in your eyes.
> Hush, girl. Another word and I'll snap your neck.
> Attack her.
> She is vulnerable. Helpless. And you are hungry.

- Roll sucessful -
null
uid: f8971f9c-a0e5-4cc6-4131-8351c36e254f
> *You note her grimace of pain. Something is wrong with her legs.*

0:0 - She can't come after you. Take her bag and leave.
uid: f8f2a541-c926-6569-ad4d-d7c73b7537c0
- 0 Check flag(s) (Object):
   true - DEN_Tiefling5_State_HasBag -
- 0 Set flag(s) to (Object):
   true - DEN_Tiefling5_Event_GaveBag -
> WAIT! Come back!

0:0 - I'm afraid I can't. I've been placed in charge of this area.
uid: f90b00c7-1902-eab5-804a-3c2b142b4e66
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - It might've been nightshade, maybe hemlock - poison, basically.
uid: f92e5a9e-d8d2-93b8-821e-cdff878511ca
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> What? No, the potion worked! I'm strong as a bugbear. And fearless.

0:0 - What? No, the potion worked! I'm strong as a bugbear. And fearless.
uid: fad64b19-6b8f-86d8-24c3-1aec21ae5a4f
Node context: Player has just suggested she may have been poisoned. She is shocked, horrified and doesn't believe it.
> The old lady warned me that this might happen. That it was a side effect!

0:0 - Oh, eh, thank you. You'll still heal me, right?
uid: fb2e9a44-6a05-e3fb-f0fb-ead0df23589b
Animation: Player hands the money back
> null

0:0 - Gods, HELP! SOMEONE HELP!
uid: fdfa240e-5c5a-8d0e-37b2-2039263f2440
Animation: [Player - Astarion] bares his fangs, lowering himself to [Pandirna's] level. He grabs her head, pulling it sideways to better expose her neck. He lunges at her neck, biting down hard and violently. We see the life draining from [Pandirna] as her struggling slows before stopping and her body going limp. [Astarion] lets go, stumbling backwards, satisfied from feeding. He takes a moment before standing back up. - Matt
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_State_TurnedHostile - DEN_Tiefling5_State_StoleBagdescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
   true - CRIME_CallGuardsFromDialog - CRIME_CallGuardsFromDialogdescription
=== END NODE ===

0:0 - Stop!
uid: ff190bba-eb35-27b7-655a-768b7e795bb3
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_Tiefling5_HasMet - DEN_Tiefling5_HasMetdescription
> This place is off-limits. Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_TieflingGuard8.lsj
Synopsis:
A stoic guard. You're a stranger in his camp, and he warns you no to cause trouble. They've already lost a lot of people.

0:0 - Sister.
1:0 - Brother.
2:0 - Move along.
uid: 48eacbc0-60e6-1e85-e576-9ed5d6532132
Node context: In passing.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0:1 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
=== END NODE ===

0:0 - Don't be the cause of more.
uid: 64c61089-82bb-592b-39c4-cc0e64b79271
=== END NODE ===

0:0 - We've known enough grief this tenday, traveller.
uid: bfbf1ab6-853e-2083-7589-6d5b2b50b665
- 0 Check flag(s) (Dialog):
   false - Den_Thieflings_InterferingGuard_PCGotLore - Den_Thieflings_InterferingGuard_PCGotLoredescription
- 0 Set flag(s) to (Dialog):
   true - Den_Thieflings_InterferingGuard_PCGotLore - Den_Thieflings_InterferingGuard_PCGotLoredescription
> Don't be the cause of more.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_VB_Grave_AdventurerLeader.lsj
Synopsis:
This is the grave of Aradin, the adventurer leader. The player is reading out the sign above their grave.

0:0 - *Here lies Aradin. He yearned for glory and adventure. And he got it.*
uid: e8365928-3f70-a6db-22f8-78a531744080
Node context: Standing over a grave and reading the headstone.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_VB_Grave_Kanon.lsj
Synopsis:
This is the grave of Kanon, the tiefling who died at the gate of the grove. He was killed by goblins. The player is reading out the sign above their grave.

0:0 - *Here lies Kanon. He gave his life defending others. He will be missed.*
uid: db70b4ef-07d1-0a73-1547-8f8893ee233b
Node context: Standing over a grave and reading the headstone.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_General_VB_Grave_TieflingLeader.lsj
Synopsis:
This is the grave of Zevlor, the tiefling leader. The player is reading out the sign above their grave.

0:0 - *Here lies Zevlor. He saved us when all hope seemed lost. Thank you, friend.*
uid: 37ee6582-4069-615a-fa13-7789da36fb0c
Node context: Standing over a grave and reading the headstone.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinRaider_Captain_AD_TakingTurn_Combat.lsj
Synopsis:
Combat AD

0:0 - I'll bleed every last one of you!
uid: a3034de6-5fe3-9135-5357-adbbc4cbf613
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts.lsj
Synopsis:
Reaction from Goblin Scouts if they're approached in the tunnels. They attack even if Sazza is present.

0:0 - I'll be tellin' the boss myself! Kill 'em!
uid: 446dfc9e-c3e4-693c-42b9-71331c09a263
=== END NODE ===

0:0 - What are you doin'? It's me, Sazza!
uid: 851abb0d-702f-04ec-e328-2bfd961042b4
Node context: confused, talking to other goblins who are about to attack her
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> You and them other idiots mucked up the whole raid. The Absolute don't like failures.

0:0 - Kill 'em!
uid: c08131fe-3a00-077f-b6f9-cde5bc31b73e
Node context: shouting an order to other nearby goblins as he prepares to attack the player
=== END NODE ===

0:0 - You and them other idiots mucked up the whole raid. The Absolute don't like failures.
uid: f60bd7be-971d-dedb-f0c2-23230267eee4
Node context: angry, to another goblin
> I ain't a failure - I'll be a hero when I tell the boss about this place. And you'll be maggot food.

0:0 - Did some bleeding hearts show up to save the druid? I'll cut ya to pieces.
uid: f7f38042-7fa9-77b1-969a-e26225cf3092
Node context: mocking
> What are you doin'? It's me, Sazza!
> Kill 'em!

0:0 - I ain't a failure - I'll be a hero when I tell the boss about this place. And you'll be maggot food.
uid: fad72fc7-9d16-a63f-0cab-4c3a58ce3e10
Node context: confident - convinced she's going to win as she respondis to another goblin as she prepares to fight it with the players on her side
> I'll be tellin' the boss myself! Kill 'em!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD.lsj
Synopsis:
A quartet of goblins scouts are torturing a druid they captured in the tunnels, trying to find out the location of a weapon for the Absolute. They expect the other goblins will be bursting in the front gate of the grove any minute, and are unaware the others were defeated.

0:0 - Minthara's gonna skin us. No one knows about this damn weapon.
uid: 04421ffb-16a0-05fd-2c0e-ad8d35e83c9e
- 0 Check flag(s) (Local):
   true - 5311a1fa-6db9-52f2-e5f7-099250634a91_B - 5311a1fa-6db9-52f2-e5f7-099250634a91_Bdescription
- 0 Set flag(s) to (Local):
   true - 5311a1fa-6db9-52f2-e5f7-099250634a91_C - 5311a1fa-6db9-52f2-e5f7-099250634a91_Cdescription
> Yeah. She'll kill us dead if we go back without it.

0:0 - This was more fun when he was screamin'.
uid: 0acc9a23-05cd-9c10-3d50-61c27f0bf7f8
- 0 Check flag(s) (Local):
   true - 5311a1fa-6db9-52f2-e5f7-099250634a91_A - 5311a1fa-6db9-52f2-e5f7-099250634a91_Adescription
- 0 Set flag(s) to (Local):
   true - 5311a1fa-6db9-52f2-e5f7-099250634a91_B - 5311a1fa-6db9-52f2-e5f7-099250634a91_Bdescription
> Could wake him up by choppin' off a toe. That'd be funny.

0:0 - That's why I've been stabbin' all the rats. Might be spies.
uid: 0aed5f64-3742-2636-4d99-88c13148c5a8
=== END NODE ===

0:0 - Yeah. She'll kill us dead if we go back without it.
uid: 0d56a9ec-c3a1-9376-99c1-70ba0f21a38f
> We'll get the druid talking. Grove's got to be full of magic.

0:0 - Shut it. Boss would rip ya for talking that way.
uid: 392c3c59-0f87-edc1-df30-f9b7904a231c
> Least we got the druid to keep ourselves entertained.

0:0 - We'll get the druid talking. Grove's got to be full of magic.
uid: 536184d2-0c5c-22d0-cb84-5bba5cc0dcca
> That's why I've been stabbin' all the rats. Might be spies.

0:0 - Maybe we can set him on fire.
uid: 68c5d421-87e5-7868-ae4c-e5d1674abdc6
> We should set the whole grove on fire.

0:0 - No sign of the others yet. You think the fight up front went... bad?
uid: 78c11ee7-90f3-830d-a189-0d2bddd281d2
- 0 Set flag(s) to (Local):
   true - 5311a1fa-6db9-52f2-e5f7-099250634a91_A - 5311a1fa-6db9-52f2-e5f7-099250634a91_Adescription
> Shut it. Boss would rip ya for talking that way.

0:0 - He's boring. Let's find another one.
uid: 8dcefaa7-cd51-5730-3322-e9e373eb669e
=== END NODE ===

0:0 - Don't wear his voice out. We still need answers.
uid: 9adb71a8-a594-8ffd-419b-bce32d0e1686
=== END NODE ===

0:0 - Least we got the druid to keep ourselves entertained.
uid: b026670f-1b59-b755-6063-e0ec93cbbe2b
> He's boring. Let's find another one.

0:0 - Yeah. Give him somethin' to cry about.
uid: b0be4feb-82e7-61cc-ef23-76648bb3ba22
> Don't wear his voice out. We still need answers.

0:0 - Pretty stubborn for a man wearin' leaves.
uid: be0f50d6-779c-4b1a-f63c-f360dd64eafb
- 0 Check flag(s) (Local):
   true - 5311a1fa-6db9-52f2-e5f7-099250634a91_C - 5311a1fa-6db9-52f2-e5f7-099250634a91_Cdescription
- 0 Set flag(s) to (Local):
   false - 5311a1fa-6db9-52f2-e5f7-099250634a91_B - 5311a1fa-6db9-52f2-e5f7-099250634a91_Bdescription
   false - 5311a1fa-6db9-52f2-e5f7-099250634a91_C - 5311a1fa-6db9-52f2-e5f7-099250634a91_Cdescription
   false - 5311a1fa-6db9-52f2-e5f7-099250634a91_A - 5311a1fa-6db9-52f2-e5f7-099250634a91_Adescription
> Maybe we can set him on fire.

0:0 - Could wake him up by choppin' off a toe. That'd be funny.
uid: ec1951b1-243c-5656-c592-ba0b075396b1
> Yeah. Give him somethin' to cry about.

0:0 - We should set the whole grove on fire.
uid: fd920950-145a-f613-7cef-e933ee7e97f5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD_Captive.lsj
Synopsis:
ADs for druid scout when he returns to the tiefling kids' area and finds it full of stolen goods, after the tieflings are gone

0:0 - The little thieves would have picked the whole grove clean.
uid: 32ecd52a-0506-4100-87db-88f3e56fd2aa
Node context: muttering to himself as he searches through stolen goods
- 0 Check flag(s) (Local):
   true - 683cb55e-08b9-c865-78a6-4e047ee62a24_A - 683cb55e-08b9-c865-78a6-4e047ee62a24_Adescription
- 0 Set flag(s) to (Local):
   true - 683cb55e-08b9-c865-78a6-4e047ee62a24_B - 683cb55e-08b9-c865-78a6-4e047ee62a24_Bdescription
=== END NODE ===

0:0 - Worthless junk.
uid: 65c98d0d-ea84-4762-a3fa-7709626526ce
Node context: muttering to himself as he searches through junk
- 0 Check flag(s) (Local):
   true - 683cb55e-08b9-c865-78a6-4e047ee62a24_B - 683cb55e-08b9-c865-78a6-4e047ee62a24_Bdescription
- 0 Set flag(s) to (Local):
   true - 683cb55e-08b9-c865-78a6-4e047ee62a24_C - 683cb55e-08b9-c865-78a6-4e047ee62a24_Cdescription
=== END NODE ===

0:0 - Where did they find all of this clutter?
uid: d2c0a716-d10b-4d51-b492-3837a64913e7
Node context: muttering to himself as he searches through junk
- 0 Set flag(s) to (Local):
   true - 683cb55e-08b9-c865-78a6-4e047ee62a24_A - 683cb55e-08b9-c865-78a6-4e047ee62a24_Adescription
=== END NODE ===

0:0 - A litter of piglets would have kept the place tidier.
uid: d41a28b8-09e0-4feb-8b71-addd3f53b310
Node context: muttering to himself as he searches through junk
- 0 Check flag(s) (Local):
   true - 683cb55e-08b9-c865-78a6-4e047ee62a24_C - 683cb55e-08b9-c865-78a6-4e047ee62a24_Cdescription
- 0 Set flag(s) to (Local):
   false - 683cb55e-08b9-c865-78a6-4e047ee62a24_B - 683cb55e-08b9-c865-78a6-4e047ee62a24_Bdescription
   false - 683cb55e-08b9-c865-78a6-4e047ee62a24_C - 683cb55e-08b9-c865-78a6-4e047ee62a24_Cdescription
   false - 683cb55e-08b9-c865-78a6-4e047ee62a24_A - 683cb55e-08b9-c865-78a6-4e047ee62a24_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD_CapturedGoblin.lsj
Synopsis:
Sazza tells players to kill other goblins while she is being rescued from the grove

0:0 - They ain't as friendly as me. Not as clever either. Kill 'em.
uid: 5bf97a8d-8505-e604-7583-7fbb8610d417
Node context: sly, vicious on last two words
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_AD_Tracks.lsj
Synopsis:
Player recognises goblin tracks and comments.

0:0 - Goblin tracks. You can practically smell the filth.
1:0 - Goblin tracks. And far too many of them too.
2:0 - Tracks. Mephits or... no, goblins.
3:0 - Tracks. Small, bipedal. Goblins, perhaps.
4:0 - These tracks... squat, bow-legged... goblins, I'd say.
5:0 - Tracks like these puncture the soil across the Sword Coast. Goblins, of course.
6:0 - These tracks... goblins?
uid: 37b40733-f10e-f65d-66e0-67c865ae6ac2
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GoblinScouts_Captive.lsj
Synopsis:
Slightly out of breath, recovering from panic.A druid who was held hostage by goblin intruders speaks to the players who freed him.

0:0 - I told them - the only weapons here are the ones the foulbloods brought.
uid: 05333995-5321-2c51-0d85-b30a9b114723
Node context: anxious, with a shrug
> I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again.

0:0 - How did those goblins slip into the grove?
uid: 22f569c1-a7c0-8acf-1cf5-19f7439234ca
> It's my fault. I thought I'd given them the slip, but they followed me through the tunnel back there.

0:0 - Peace is returning to the grove. We have you to thank for that.
uid: 38efffae-323f-b518-a1e5-cd5defc2c433
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
=== END NODE ===

0:0 - What? No!
uid: 3ed6e1c4-4721-cc24-d153-83c4dcfda22f
Node context: incredulous panic as players threaten and attack him
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - I'm surprised the goblins didn't gut you on sight. Why didn't they?
uid: 73372e3d-61d6-eb91-b8a0-487033970f9d
> They were asking questions - about a weapon.

0:0 - I told them - the only weapons here are the ones the tieflings brought.
uid: 74f3b35f-5dfe-a104-557c-935d70d60eeb
Node context: anxious, with a shrug
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again.

0:0 - *His breaths are shallow, his wounds deep. He doesn't respond to your voice.*
uid: 8eeceecb-90b7-434f-b1cc-15c426aa17ae
Animation: Shallow breathing
- 0 Check flag(s) (Global):
   false - DEN_GoblinScouts_Event_SavedCaptive - The captive has been released
=== END NODE ===

0:0 - Leave.
uid: 9bd83404-2573-5893-67d9-527f51ac2fc4
- 0 Set flag(s) to (Global):
   true - DEN_GoblinScouts_State_SavedDruid - DEN_GoblinScouts_Event_AttackedDruiddescription
=== END NODE ===

0:0 - Oh, thank you, thank you. I thought I was going to die down here.
uid: a6402dfd-fb83-6a5a-31d7-9e2001b5869a
Node context: out of breath, words spilling out of him - he's just been rescued from goblins who were tormenting him
- 0 Set flag(s) to (Dialog):
   true - DEN_GoblinScouts_HasMet_Captive - DEN_GoblinScouts_HasMet_Captivedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> How did those goblins slip into the grove?
> Was no one looking for you?
> I'm surprised the goblins didn't gut you on sight. Why didn't they?
> Don't thank me yet. I'm here to finish what they started.
> Leave.

0:0 - They were asking questions - about a weapon.
uid: b844c4e2-f289-8a49-a22b-0a38cfc7cbdb
Node context: confused, he doesn't know anything about this
> I told them - the only weapons here are the ones the tieflings brought.
> I told them - the only weapons here are the ones the foulbloods brought.

0:0 - No. I'd still be outside gathering herbs if I hadn't run into the goblins.
uid: b9e4e9ab-a86b-8cd5-87b0-73f075554e63
Node context: with a shake of the head, slight panic
> I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again.

0:0 - It's my fault. I thought I'd given them the slip, but they followed me through the tunnel back there.
uid: bfd77d57-2de0-cee2-349e-ef87753886f0
Cinematic: gesture in the direction of the concealed grove entrance
Node context: regret, disappointed in himself
> I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again.

0:0 - I must tell the others what happened. Step careful - there are traps in these tunnels. And thank you again.
uid: c0b16b9b-7909-c244-af03-32a89636f6f4
Node context: frantic - he's still getting his breath back after being attacked by goblins, and is preparing to leave
- 0 Set flag(s) to (Global):
   true - DEN_GoblinScouts_State_SavedDruid - DEN_GoblinScouts_Event_AttackedDruiddescription
=== END NODE ===

0:0 - Was no one looking for you?
uid: eda4ef83-1249-d107-93ee-172ab6402e6f
> No. I'd still be outside gathering herbs if I hadn't run into the goblins.

0:0 - My saviour. I wish you could have visited in better times.
uid: efee4ca9-011a-e16c-b797-fbf0e1f018aa
Node context: first phrase with a bow of the head, next with slight regret
- 0 Check flag(s) (Global):
   true - DEN_GoblinScouts_State_SavedDruid - DEN_GoblinScouts_Event_AttackedDruiddescription
=== END NODE ===

0:0 - From what I hear, you're making a habit of slaying goblins.
uid: f0516396-c745-c26a-37e8-0bffe91fbb2d
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
=== END NODE ===

0:0 - Don't thank me yet. I'm here to finish what they started.
uid: ff641221-9de5-02af-0a3c-21fe2a65e09b
> What? No!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance.lsj
Synopsis:
Three druids guard the entrance to the inner part of their sanctuary, blocking any outsiders. They're on edge, having recently driven back some outraged tiefling refugees who know the druids hold one of their children captive. One of the druids transformed into a bear during this confrontation, causing the tieflings to back down. Now we try to gain passage while tempers are still running hot.

0:0 - A moment, Jeorna.
uid: 05efba43-97a9-f981-d980-f70036f71f54
Animation: CDavis: Use Construction anims.
Cinematic: Mino interjects, approaching Jeorna's side.
> What...? Why would she allow one of them? I... I suppose so, yes. What...? Oh. I understand.

0:0 - I'm not looking for trouble. Can't you just let me by?
uid: 0d7204fb-8469-5108-598b-a3aa8cb2dd0f
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> No. And you'll find trouble all the same, unless you get out of my sight.

0:0 - Leave.
uid: 150fbe7e-ee56-84fb-1354-156bdb5f52c0
- 0 Set flag(s) to (Object):
   true - TeleportOutOfTrespass - TeleportOutOfTrespassdescription
=== END NODE ===

0:0 - Attack them.
uid: 15efb51e-3e22-f6aa-0096-9d9415bfcbf2
- 0 Check flag(s) (Local):
   true - 0884581d-9f92-0a34-9440-6a54c0813bbe_TryPushingPast - 0884581d-9f92-0a34-9440-6a54c0813bbe_TryPushingPastdescription
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_Event_StartDruidAttack - DEN_GuardedEntrance_Event_StartDruidAttackdescription
> *Roar!*

0:0 - No need for threats. Why can't I move around freely here?
uid: 163f694c-2b30-42eb-b004-9c8d16ba0b60
- 0 Check flag(s) (Local):
   false - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription
- 0 Set flag(s) to (Local):
   true - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription
> null

0:0 - Calm, Maggran. Give him a chance.
1:0 - Calm, Maggran. Give her a chance.
2:0 - Calm, Maggran. Give them a chance.
uid: 1795d162-2a7f-4276-a909-9a22201885b5
Animation: CDavis:The druid guard raises a calming hand to her bear colleague, stilling him.
Cinematic: The druid guard raises a hand to her bear colleague, stilling him.
Node context: She's addressing the bear, but 'give him/her a chance' is more for the player's benefit.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> You - step back. Go join the other tieflings. You - step back. We'll not tolerate drow in here. You - get back.

0:0 - Druid or not, you're still an outsider to this place. Entry is forbidden.
uid: 1a53981e-236e-82a4-0117-068a4b0e05ec
> null

0:0 - What...? Why would she allow one of them? I... I suppose so, yes.
1:0 - What...? Oh. I understand.
uid: 1fb45947-3553-7bd1-dca4-61f5cabd24cb
Animation: CDavis: Mino wispering into Jeorna's ear. Jeorna glances startled at the player upon hearing this.
Cinematic: Mino whispers something inaudible to Jeorna, who glances at you with realisation of something.
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null
> You - apparently Kagha wants to see you. Go ahead.

null
uid: 21c9894c-e2bd-ce23-d24b-c4e1357876b1
Jump to another node

0:0 - *Roar!*
uid: 26fb3122-41ac-5f6f-7aea-229a27aa665b
Animation: CDavis: Use Construction anims
Cinematic: Extra-hostile. Combat breaks out immediately after this node.
Node context: SFX only
=== END NODE ===

0:0 - You - apparently Kagha wants to see you. Go ahead.
uid: 3ae97224-4be6-a4b6-2dbc-2b2211e13826
Animation: CDavis: Jeorna reluctantly waves the player forward to enter the sanctuary.
Cinematic: Jeorna's attention is fully with the player again. She waves them through the checkpoint.
Node context: Sudden change of tone. She bruskly allows the player to pass.
- 0 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaRequestedPlayers - The guards at the Guarded Entrance mentioned that Kagha wants to see the player(s)
   true - DEN_GuardedEntrance_State_ClearToPass - Player can enter the sacred pond area and beyond. Set in the dialog with the druid guards and whenever that checkpoint is no longer relevant
=== END NODE ===

null
uid: 450fe212-2f81-2c46-410d-020b0d06286f
Jump to another node

0:0 - Stop! Move back at once. We'll not tolerate drow in our grove.
1:0 - Stop! Move back at once.
uid: 55849bdc-01bd-92b9-5321-5e49328fa895
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_Event_ApproachingFromPool - Used in the ParentsScene dialog, to make a greeting with a different establishing shot when the player is coming from the wrong way
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene
> null

0:0 - Keep back. Force my hand, and I'll show you its claws.
uid: 579bff3c-3fe6-f1b0-b2e4-d34a8419437f
Animation: CDavis: Use Construction anim
Cinematic: Bear-druid glowers menacingly when druid says 'show you its claws'.
Node context: Final warning.
> A moment, Jeorna.

0:0 - Stop! Another step and Maggran will tear you open like a sack of grain.
uid: 5b62401a-a401-4e3a-fc7b-9c609140d9f2
Animation: CDavis: Use construction anims
Cinematic: Gestures towards the bear on 'and Maggran'.
Node context: Anger starting to boil over. Between the refugees and us, she's had enough of outsiders and their demands, Stop is addressed to the player - they're pushing their luck and Jeorna's bear-druid colleague is ready to rip them apart.
> If it weren't for me, you'd be overrun by goblins by now. I'll go where I please.
> No need for threats. Why can't I move around freely here?
> Attack them.
> Leave.

0:0 - Ignore them and proceed.
uid: 694abd2c-f2da-b9c2-5a94-5bfaab437c55
- 0 Check flag(s) (Local):
   false - 0884581d-9f92-0a34-9440-6a54c0813bbe_TryPushingPast - 0884581d-9f92-0a34-9440-6a54c0813bbe_TryPushingPastdescription
- 0 Set flag(s) to (Local):
   true - 0884581d-9f92-0a34-9440-6a54c0813bbe_TryPushingPast - 0884581d-9f92-0a34-9440-6a54c0813bbe_TryPushingPastdescription
> *Roar!*

0:0 - It's forbidden to outsiders - Kagha's orders.
uid: 7488d17a-3804-954a-3708-05913396780f
Animation: CDavis: use construction anims
Cinematic: Bear-druid glowers menacingly when druid says 'see what happens'

null
uid: 76fc54c9-74e1-95c7-b957-f5af8798a73a
Jump to another node

null
uid: 7b82dfd4-e7a5-bdaf-535f-5f7376b9417e
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaRequestedPlayers - The guards at the Guarded Entrance mentioned that Kagha wants to see the player(s)
> But a word of warning. One wrong move and every single animal here will tear you apart.

0:0 - I am a druid first, tiefling second. Allow me to enter and pay my respects.
1:0 - I am a druid first, drow second. Allow me to enter and pay my respects.
2:0 - I am a druid, same as yourself. Allow me to pass and pay my respects. Please.
uid: 877e9f96-46c3-735b-622b-79aabb1bf7d4
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Druid or not, you're still an outsider to this place. Entry is forbidden.

0:0 - You - step back. Go join the other tieflings.
1:0 - You - step back. We'll not tolerate drow in here.
2:0 - You - get back.
uid: 9b69ed72-4db4-5a2a-7aa0-a84ea77a1a7f
Animation: CDavis: Use construction anims
Cinematic: Jeorna (druid1) turns to address the player.
Node context: Entry not up for discussion.
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> null
> Why? What's so special down here?
> I'm not looking for trouble. Can't you just let me by?
> I am a druid first, tiefling second. Allow me to enter and pay my respects. I am a druid first, drow second. Allow me to enter and pay my respects. I am a druid, same as yourself. Allow me to pass and pay my respects. Please.
> Ignore them and proceed.
> null

null
uid: 9fb6ba46-85e2-a36d-80b4-e0c609acf220
Jump to another node

0:0 - *Roar!*
uid: a59011d5-894e-fa2f-3f77-5c6924c6268c
Animation: CDavis: use construction anims
Cinematic: The bear roars and looms ferociously.
> Stop! Another step and Maggran will tear you open like a sack of grain.

0:0 - If it weren't for me, you'd be overrun by goblins by now. I'll go where I please.
uid: a5ad4f88-3171-1407-3bc0-264296b88832
- 0 Check flag(s) (Local):
   false - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStage - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStagedescription
- 0 Set flag(s) to (Local):
   true - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStage - 0884581d-9f92-0a34-9440-6a54c0813bbe_ProceedToSecondStagedescription
> Keep back. Force my hand, and I'll show you its claws.

0:0 - No. And you'll find trouble all the same, unless you get out of my sight.
uid: bb6859a5-478b-2ae8-97e8-81fba9fad2fc
> null

null
uid: c642bbba-ac7b-daab-e972-894594c1ba51
Jump to another node

0:0 - *Roar!*
uid: cc9989e5-31b2-2f12-9136-f028602282f9
Animation: CDavis: use animal construction anims
Cinematic: Threatening roar + aggressive stance from the bear/druid. But he doesn't attack.
- 0 Check flag(s) (Dialog):
   false - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene
> Calm, Maggran. Give him a chance. Calm, Maggran. Give her a chance. Calm, Maggran. Give them a chance.

null
uid: cf30bbc2-27ff-20dd-af2c-ad8d6a21f125

0:0 - You're testing my patience. Leave, unless you want to see my other face.
uid: d11abf4e-cf61-39e0-6b24-ca3b78309eb0
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene
> null

0:0 - But a word of warning. One wrong move and every single animal here will tear you apart.
uid: db9f7ad9-9aa1-fb2c-5f93-9d1179e2a6ed
Node context: This is an extra warning spoken to drow players in particular - Jeorna (and many others) consider them a threat.
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_State_ClearToPass - Player can enter the sacred pond area and beyond. Set in the dialog with the druid guards and whenever that checkpoint is no longer relevant
=== END NODE ===

0:0 - Why? What's so special down here?
uid: f7aa708b-a214-706c-fcd6-aef185522be3
- 0 Check flag(s) (Local):
   false - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription
- 0 Set flag(s) to (Local):
   true - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntry - 0884581d-9f92-0a34-9440-6a54c0813bbe_WhyNoEntrydescription
> It's forbidden to outsiders - Kagha's orders.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_Parents.lsj
Synopsis:
Situation 1: Locke and Marrick have learned their daughter is dead - killed by Sagha and her snake. Situation 2: Locke and Marrick have been denied entry into the inner grove. They are standing close to the entrance trying to figure out their next step. Marrick is happy to charge in but Locke is advising caution. Their daughter is inside.

0:0 - Arabella. No. NO.
uid: 24c1f59a-c4b2-4aa4-09c4-8ea059cc97ac
Node context: Crying - grieving. Your daughter is dead
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 1 Check flag(s) (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription
- 0 Set flag(s) to (Local):
   false - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription
   false - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription
> I've got you. I'm here.

0:0 - I could take one of the guards. Maybe two.
uid: 274b5f4d-6ca9-10d8-476d-5ee23c6a0834
- 0 Check flag(s) (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription
- 0 Set flag(s) to (Local):
   false - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription
   false - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription
> What about the bear? I'd like to keep our guts on the inside.

0:0 - What about the bear? I'd like to keep our guts on the inside.
uid: 33e2fc69-27db-6bcb-e3d0-ab673ba60e8b
=== END NODE ===

0:0 - I bet she's giving them hell. She's not our kid for nothing.
uid: 3cbf3211-b6ec-b9e0-0e75-920d85b493f1
=== END NODE ===

0:0 - Shh. Love. Not here.
uid: 3d3a0978-3d39-08a9-e857-2fab5ff75cdd
=== END NODE ===

0:0 - We didn't do this, do you hear me? It was Kagha.
uid: 47c0e637-5001-5888-3d57-32762bf85a4f
Node context: You know where you husband's mind is going and you won't have it - firm, voice like still. Hint of violence.
> Cursed druids. I hate them all.

0:0 - Cursed druids. I hate them all.
uid: 4ed230b9-80a2-1276-9874-fbf1400afe4c
=== END NODE ===

0:0 - Gods. She must be terrified.
uid: 548061d1-9be0-36a2-20cd-9cb9d0f1070c
- 0 Check flag(s) (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription
- 0 Set flag(s) to (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription
> I bet she's giving them hell. She's not our kid for nothing.

0:0 - I could try grease some palms - ease things over.
uid: 7c84b003-2299-dcce-a887-098bb625e625
- 0 Set flag(s) to (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription
> Because that went so well last time.

0:0 - Because that went so well last time.
uid: 910df529-fbdb-7a50-70b9-77bd96783116
=== END NODE ===

0:0 - Why didn't we stop her? We should've stopped her!
uid: 938961c8-0e55-414f-f6df-2578541230d8
Node context: Blaming yourself for your daughter's death
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 1 Check flag(s) (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription
- 0 Set flag(s) to (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_B - 3483cea8-0c11-9432-2421-6b95b9140d95_Bdescription
> We didn't do this, do you hear me? It was Kagha.

0:0 - I'll kill her - I'll kill the snake.
uid: ae0c229e-47e2-101c-ab2f-2c831f65f05d
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 0 Set flag(s) to (Local):
   true - 3483cea8-0c11-9432-2421-6b95b9140d95_A - 3483cea8-0c11-9432-2421-6b95b9140d95_Adescription
> Shh. Love. Not here.

0:0 - I've got you. I'm here.
uid: d8e5cdee-ef68-e129-56c7-be8b4c140fee
Node context: Holding back tears to comfort your husband - trying to be strong
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsLeaving.lsj
Synopsis:
Parents have just walked away from guards after being threatened. The situation has dissolved but they are tense - the wife in particular.

0:0 - I'd rather you not get eaten by a bear.
uid: 1b9c0aa6-0d62-82ba-1a1d-9ffb07a84fe1
=== END NODE ===

0:0 - Damn it. We could have taken those guards.
uid: f565ab51-744b-ccb4-2620-c1ab7abe5046
> I'd rather you not get eaten by a bear.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsScene.lsj
Synopsis:
(script comment: it is repeated, but I don't want it to be culled out) This occurs as the player approaches the scene. Locke and Marrick are arguing with two druid guards - trying to get in. Their daughter is inside but they are being denied entrance.Tensions are high and voices are raised. This is a tense exchange.

0:0 - Step back - you sully our holy ground!
uid: 19c540c5-2f5c-433e-38f4-932c989577a1
=== END NODE ===

0:0 - You tree-hugging bastard!
uid: 35bd698f-063d-af9b-bdb5-059974c3fbf3
- 0 Check flag(s) (Local):
   true - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_A - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_Adescription
- 0 Set flag(s) to (Local):
   false - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_A - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_Adescription
> Step back - you sully our holy ground!

0:0 - Please - let us through.
uid: 427fa17f-7310-0bc7-cf18-2ee1766e3487
- 0 Set flag(s) to (Local):
   true - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_A - fbfd203c-2da1-e3f1-0b02-3ac43e6305d4_Adescription
> It is forbidden!

0:0 - It is forbidden!
uid: 9fde9dc2-1b59-e16f-a10b-53c9177d0233
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsSeeCorpse.lsj
Synopsis:
This is the edgecase in which the player takes Arabella's corpse and dumps it in front of her parents. They are hysterical with grief.

0:0 - *Sob.*
uid: 14c3ceb6-bb4f-162d-1d3c-86335d087b8b
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
=== END NODE ===

0:0 - My baby. My baby girl.
uid: 6df4d303-9f42-0535-3016-9ad5d28fd6dd
Node context: You've caught sight of the corpse of your daughter. Hysterical. Grieving.
> No. Please.

0:0 - No. Please.
uid: 8279ed93-6f48-e479-6660-12312a9d34b4
Node context: You've caught sight of the corpse of your daughter. Hysterical. Grieving.
=== END NODE ===

0:0 - ARABELLA.
uid: c2a1e0e3-e4a1-a42c-7b36-1d7228aa3946
Node context: You've caught sight of the corpse of your daughter. Hysterical. Grieving.
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
> My baby. My baby girl.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_ParentsWithKid.lsj
Synopsis:
Through the player's intervention Arabella is alive and has been reuinted with her parents. They are trying to remain stern with her but are indredibly grateful to have her back.

0:0 - Quiet, you pup.
uid: 1410d896-66ad-4ad6-e4c5-d1e19321a7a2
=== END NODE ===

0:0 - Your mother was a heartbeat away from fighting a bear.
uid: 23d01ab5-7081-7a35-604f-da8c4416f1e6
> Isn't that how mum usually is?

0:0 - Stealing the idol - what were you thinking?
uid: 425e1bfd-07d8-ce39-3720-c1d55e3bae32
- 0 Set flag(s) to (Local):
   true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_A - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Adescription
> I was trying to help.

0:0 - Isn't that how mum usually is?
uid: 4c596db6-cd5c-74bb-9b88-d81164d12761
> Quiet, you pup.

0:0 - That girl. I don't care what Mol says. That was stupid and reckless.
uid: 52da5a5a-1c37-d794-6fb3-55dcb6538e4f
=== END NODE ===

0:0 - Bells, it's our job to get us out of here safely - not yours.
uid: 868ea7cf-5daa-ef39-dc4d-515dd2322bcd
- 0 Check flag(s) (Local):
   true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_A - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Adescription
- 0 Set flag(s) to (Local):
   true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_B - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Bdescription
> It's my job too. The druids don't care about us. No one does.

0:0 - It's my job too. The druids don't care about us. No one does.
uid: 8f51075b-9251-3852-cf3c-8a68ef4e778f
> We have to look after ourselves. That's what Mol says.

0:0 - I was trying to help.
uid: ada062d9-f221-92fa-d3d5-20135385d381
> You nearly died, do you hear me? What would your mother and I have done?

0:0 - Stop. I was fine.
uid: b00e6d87-0205-4989-683b-123b08edcb75
- 0 Check flag(s) (Local):
   true - abb79b97-ca94-26b9-b46e-63c0ca8c5661_B - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Bdescription
- 0 Set flag(s) to (Local):
   false - abb79b97-ca94-26b9-b46e-63c0ca8c5661_B - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Bdescription
   false - abb79b97-ca94-26b9-b46e-63c0ca8c5661_A - abb79b97-ca94-26b9-b46e-63c0ca8c5661_Adescription
> Your mother was a heartbeat away from fighting a bear.

0:0 - We have to look after ourselves. That's what Mol says.
uid: f47207b7-7f4b-9581-eb20-31b5d4f91738
> That girl. I don't care what Mol says. That was stupid and reckless.

0:0 - You nearly died, do you hear me? What would your mother and I have done?
uid: fc5e350f-077d-6267-4402-7128160da4c2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_AD_Protesters.lsj
Synopsis:
Three tieflings voice their anger at how they're being treated by the druids of the grove. They've been barred from entry into an innermost section while the fdruids conduct a ritual that will ultimately seal off the grove.

0:0 - Do all the damn rituals you want - we're not leaving 'til it's safe!
uid: 0a12f3c3-db94-73b9-d412-dbe67bf7e46e
Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger.
- 0 Set flag(s) to (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
> We're not scared of you!

0:0 - At least they've calmed down now.
uid: 5db5d417-2598-4a9d-17dc-7f1dcfd5bc18
Node context: The tension's been reduced somewhat, but anger still simmers
=== END NODE ===

0:0 - Probably hoarding supplies for themselves. Seems like something they'd do.
uid: 60c6d331-f8d3-0334-719b-dfd41272dda6
Node context: The tension's been reduced somewhat, but anger still simmers
=== END NODE ===

0:0 - We're not scared of you!
uid: 6b14fcc5-564f-b9c8-14ee-8fbaf76232d1
Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger.
=== END NODE ===

0:0 - You lot're the same as those bloody goblins!
uid: 6b18c3f7-bcd1-cc9a-2ada-a4d3acb32edc
Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger.
- 0 Check flag(s) (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_C - 62fae314-93ea-8fdb-5194-527d37ac3e55_Cdescription
- 0 Set flag(s) to (Local):
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_C - 62fae314-93ea-8fdb-5194-527d37ac3e55_Cdescription
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
=== END NODE ===

0:0 - Keep this up an' you'll have blood on your hands!
uid: 7cdd744d-6e9a-ee1d-cfc5-add5e54954be
Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger.
- 0 Check flag(s) (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
- 0 Set flag(s) to (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
=== END NODE ===

0:0 - Bloody druids. Making more hassle for us over nothing.
uid: 8712e75d-cf21-8aba-d600-2acfd6a0feaa
Node context: The tension's been reduced somewhat, but anger still simmers
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 1 Check flag(s) (Local):
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
- 0 Set flag(s) to (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
> At least they've calmed down now.

0:0 - Your master let us in here. We're your guests!
uid: 945f6a30-dfbe-da14-585c-0714b6ba2389
Node context: Angry, Shouting at some druids who're trying to force them out of the grove and into danger.
- 0 Check flag(s) (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
- 0 Set flag(s) to (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_C - 62fae314-93ea-8fdb-5194-527d37ac3e55_Cdescription
> They don't care - look at 'em!

0:0 - They don't care - look at 'em!
uid: 9dbc4257-8623-ac06-9730-69c3bfd6738f
Node context: Angry, Shouting in reference to some druids who're trying to force them out of the grove and into danger.
=== END NODE ===

0:0 - Doesn't change much. We're still trapped.
uid: b27b97ab-27a1-f898-9534-127d6b3c1e72
Node context: The tension's been reduced somewhat, but anger still simmers
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 1 Check flag(s) (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
- 0 Set flag(s) to (Local):
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
> A little more room to hide from goblins, at least.

0:0 - Don't see what's so special about this part. Just more Grove.
uid: bc799ca0-8a0e-1f42-35ad-5da2cae68544
Node context: The tension's been reduced somewhat, but anger still simmers
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 1 Check flag(s) (Local):
   false - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_A - 62fae314-93ea-8fdb-5194-527d37ac3e55_Adescription
- 0 Set flag(s) to (Local):
   true - 62fae314-93ea-8fdb-5194-527d37ac3e55_B - 62fae314-93ea-8fdb-5194-527d37ac3e55_Bdescription
> Probably hoarding supplies for themselves. Seems like something they'd do.

0:0 - A little more room to hide from goblins, at least.
uid: fa4849c3-dcdb-7a3c-e80a-23f5263a9637
Node context: The tension's been reduced somewhat, but anger still simmers
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Guard1.lsj
Synopsis:
Jeorna, one of the druid grove guards, speaks to the player after they've been allowed entry. She's curt and not greatly pleased that we're allowed inside.

0:0 - Your companion vouched for you, but you're being watched. Respect our grove.
uid: 0e9b1ea3-1156-a723-685a-633ade14b766
Node context: Terse. The player's been granted entry but the guard isn't too welcoming.
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard1 - DEN_GuardedEntrance_HasMet_Guard1description
=== END NODE ===

0:0 - Kagha is expecting you. Go.
uid: 1e784808-d787-31c6-1180-3226afa429e0
Node context: Curt
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard1 - DEN_GuardedEntrance_HasMet_Guard1description
=== END NODE ===

0:0 - We've ceased our ritual, but that's not an invitation for you to do as you please. Be respectful of this place.
uid: 2f3f66cb-5451-2666-bb02-8c44b9f45a90
Node context: A little less tense than before, but still not inclined to chat to the player.
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_Guard1_RitualStoppedHasmet - DEN_GuardedEntrance_Guard1_RitualStoppedHasmetdescription
=== END NODE ===

0:0 - These outsiders should show some dignity and leave. They burden our grove.
1:0 - Show some dignity and leave. You've burdened this place with your troubles long enough.
uid: 45a9fb05-d8f8-da4c-bef8-b4bca504c2bb
Node context: Resentful. Possibly speaking to a fellow druid, in which case she refers to the outsiders in third person.
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over.
=== END NODE ===

0:0 - On your way, outsider. You've taken up enough of my time.
uid: 8bef53fe-5b2e-f8e1-e0fc-9bbe0e6e073f
Node context: A little less tense than before, but still not inclined to chat to the player.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_Guard1_RitualStoppedHasmet - DEN_GuardedEntrance_Guard1_RitualStoppedHasmetdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
=== END NODE ===

0:0 - Your kin will be held accountable for your actions, tieflings. Respect our grove, or face our claws.
1:0 - Your welcome can easily be withdrawn, outsider. Respect our grove, or face our claws.
uid: 91a9bf75-fa49-2ba5-28b8-dffc55e6628c
Node context: Terse. The player's been granted entry but the guard isn't too welcoming. Extra line directed towards tieflings.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet - PC talked to the guards after the scene
   false - DEN_GuardedEntrance_State_FailedPersuasion - PC failed their persuasion
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard1 - DEN_GuardedEntrance_HasMet_Guard1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Guard2.lsj
Synopsis:
Maggran (druid guarding the entrance to the inner sanctum of the Emerald Grove) is in bear form. He delivers curt, bestial one-liners if the player has speak with animals. He doesn't want them around. He has a lone human fallback line should he somehow transform.

0:0 - *Roar.*
uid: 0467acb4-6972-aeac-63ee-94bfb27b5f9e
Node context: SFX only - animal sound. Do not record.
- 0 Check flag(s) (Tag):
   true - Bear - Species tag (BEAR tooltip)
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Behave. Ritual or not, my claws are still sharp.
uid: 06a6b4d3-166a-6fbf-9edc-27a9e36c1921
Node context: In bear form. Curt, animalistic.
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 1 Check flag(s) (Tag):
   true - Bear - Species tag (BEAR tooltip)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription
=== END NODE ===

0:0 - The rite has been stopped - for now. But I'm still watching you.
uid: 479819a1-1440-e5fa-5bc6-6c0dafb8cc5d
Node context: In human form. A terse warning
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 1 Check flag(s) (Tag):
   false - Bear - Species tag (BEAR tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription
=== END NODE ===

0:0 - You're lucky I'm not in my bear form. Back off.
uid: 614d6bf7-14b1-e2c0-0f22-6274611efb2b
Node context: Human form. He's done talking and wants rid of the player
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 1 Check flag(s) (Tag):
   false - Bear - Species tag (BEAR tooltip)
=== END NODE ===

0:0 - Go, outsider. No more talk.
uid: 769c5c6a-5cc6-88f0-7e8b-0a9f94e3dcff
Node context: Bear form. He's got nothing to say to you
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard2 - DEN_GuardedEntrance_HasMet_Guard2description
- 1 Check flag(s) (Tag):
   true - Bear - Species tag (BEAR tooltip)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Outsider. Away.
uid: 886f4406-6558-efab-8a65-fefe12825327
Node context: Bear form. He's got nothing to say to you
- 0 Check flag(s) (Tag):
   true - Bear - Species tag (BEAR tooltip)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard2 - DEN_GuardedEntrance_HasMet_Guard2description
=== END NODE ===

0:0 - Do not squander our generosity - respect the grove.
uid: c7bc8b08-cd22-b719-0c1f-d4d7ae7badf6
Node context: In human form. A terse warning
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 2 Check flag(s) (Tag):
   false - Bear - Species tag (BEAR tooltip)
=== END NODE ===

0:0 - I watch you, outsider. Always.
uid: cf901cdf-0291-ed09-8e10-ce3c8f4ba4b3
Node context: In bear form. Curt, animalistic.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_Guard2_RitualStoppedHasmet - DEN_GuardedEntrance_Guard2_RitualStoppedHasmetdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 2 Check flag(s) (Tag):
   true - Bear - Species tag (BEAR tooltip)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Guard3.lsj
Synopsis:
A druid guarding the entrance to the inner part of a sacred druid grove. He curtly warns the player to behave.

0:0 - I'm watching you, drow. We all are.
1:0 - Few outsiders are allowed in here - be respectful and do not interfere.
uid: 09ebdd8d-41c2-e151-f062-65139492edcc
Node context: 'tread on eggshells while you're here - or else.'
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard3 - DEN_GuardedEntrance_HasMet_Guard3description
=== END NODE ===

0:0 - See to your business here quickly - then leave.
uid: 35861f30-f4c4-9047-adc5-6cc84efccdb1
Node context: 'tread on eggshells while you're here - or else.'
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_Guard3 - DEN_GuardedEntrance_HasMet_Guard3description
=== END NODE ===

0:0 - Remember, outsider - you are tolerated more than you are welcome.
uid: 623c5172-a7ce-4415-4da5-db3bbadd509f
Node context: The atmosphere in the grove is slightly less tense when this line is spoken, but it's not exactly friendly either.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_Guard3_RitualStoppedHasmet - DEN_GuardedEntrance_Guard3_RitualStoppedHasmetdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
=== END NODE ===

0:0 - The Rite of Thorns has ceased; it seems you will be allowed to stay - but behave.
uid: 67a0a429-d42c-fb39-bbb7-db2e8f37f249
Node context: The atmosphere in the grove is slightly less tense when this line is spoken, but it's not exactly friendly either.
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_Guard3_RitualStoppedHasmet - DEN_GuardedEntrance_Guard3_RitualStoppedHasmetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Parents.lsj
Synopsis:
Locke and Marrick are parents who are scared for their daughter Arabella. Taken by the druids, Arabella is appearing in court on accusations of thievery. Her parents have no doubt that she is guilty but they are terrified for her and trying to get to her. Marrick hides his concern throughout with anger and threats of violence. It is easier to deal with fury then it is to temper fear. Locke is more level-headed but no less close to violence. Marrick and Locke are both at the entrance to the inner grove and the sacred pool and have just been denied entry.

null
uid: 010c0439-3af4-03f3-b3a7-a078630bd0b1
Jump to another node

0:0 - Kagha will release her soon, just hold on.
uid: 0185f7b3-3459-35b3-5993-828c6ceb4523
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Bloody when?!

0:0 - Thieves deserve to be punished. It's as simple as that.
uid: 0f3c6494-426d-a950-1b6e-04a0f8650476
> Great. Another one.

0:0 - Arabella is gone. I'm sorry for your loss.
uid: 0fa22595-775e-7a20-29af-3329ec7749f4
> Don't be ridiculous. What are you on about?

0:0 - Breaking into druid chambers to steal a sacred relic? Oh, she sounds like fun.
uid: 126f9482-6bdd-dfd5-4462-f7e4fc289462
Node context: Genuine enthusiasm
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Tyr will not let this injustice go unpunished.
uid: 12d5400d-7c81-e8ce-b3b2-097f644446f7
- 0:0 Tag: Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.)
> I don't understand. Locke.

0:0 - What's going on here?
uid: 14e44250-612b-d477-8164-8b290d65dcc1
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
> It's our daughter. Kagha locked her up for stealing the idol - they need it for their precious ritual.

0:0 - No... no.
uid: 19309765-c1d5-2eec-8a0f-094ad994e569
Node context: Player has just said your daughter is dead. You're shell shocked - barely taking in the world around you.
> Don't be ridiculous. What are you on about?

0:0 - Locke, it's not true. Locke!
uid: 193e0185-3631-19ee-5099-a7f084590814
Node context: Starting to get upset - you thought the player just said Arabella wasn't all right, but surely that can't be true. Turning to your husband, your rock.
> Please - is Arabella all right?

0:0 - Then piss off.
uid: 1aec8a36-0c91-8f50-d13d-a62d9e507fac
Node context: Utterly furious - you feel the player has been yanking your chain and you're done with it. Snapping at them.
=== END NODE ===

0:0 - She was bitten by a snake. It happened quickly. She felt no pain.
uid: 1e0cf2d8-6e27-b5ef-f148-953de778d476
> Wait - what?

0:0 - Snake? You must really dislike Kagha.
uid: 1e95f821-873b-70e1-b581-269e177dbab0
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Damn right I do. She locked up our daughter.

0:0 - I'd sooner trek through the Nine Hells than trust that snake. Argh.
uid: 22467310-6965-18f7-bf9b-8711cc8fe917
Node context: Utter hatred in your voice at the mention of 'that snake'. Kagha. The woman who took your daughter.
> I saw what happened. Why are the druids holding your daughter?
> What's going on here?
> You need to be careful. That bear would've torn you to shreds.
> Snake? You must really dislike Kagha.
> Snake? You must really dislike this Kagha.

0:0 - The road to Baldur's Gate looks a little less daunting now that we're all back together.
uid: 252a8b06-3b2f-5d74-38dc-5dafdbce79f0
Node context: Sincere and filled with love as you think of your family. You feel you can take on the world with them by your side.
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
- 1 Check flag(s) (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
=== END NODE ===

null
uid: 259a0fc1-03ed-02fb-5784-e87d523be440
Jump to another node

0:0 - Your daughter should have slain the snake - instead she fell to its venom.
uid: 266bbae0-4418-d2b4-6264-c73e6cea4bca
- 0:0 Tag: Cleric of Vlaakith - Player or NPC is cleric of Vlaakith. (Vlaakith, the dread lich queen of the githyanki, demands and receives utter obedience from her subjects. For clerics, their faith in their revered queen is so strong that it manifests as clerical magic.)
- 0:1 Tag: Paladin of Vlaakith - Player or NPC is a paladin of Vlaakith. (Vlaakith is the dread lich queen of the githyanki. Anointed in a dark ritual, her paladins are chosen warriors who obey her every command.)
> null

0:0 - THAT SNAKE! THAT - THAT - AUUUGHH.
uid: 26daa934-6dea-7f12-312a-98d9f81466de
Animation: *DUPE* [Marricko(S_DEN_ParentB)] She collapses to the ground. NAME: Collapse_Crying
Cinematic: collapses to the ground, crying alongside her husband|
Node context: Screaming in near incomprehensible words. Hysterical grieving as you turn to your husband
=== END NODE ===

0:0 - Your daughter is dead.
uid: 27879cfb-352f-310f-5aa0-9a7b1ac8cb9f
> No... no.

null
uid: 2d124a9d-2456-3ad6-ed40-1f9f4cd6a498
Jump to another node

0:0 - Are you having a laugh? Is this funny to you?
uid: 2d4a89d0-fff8-04ca-eb30-c82c23ac8086
Node context: Aggresive - getting up in the player's face. The player has been yanking your chain and you're done with it.
> Enough. No point mislaying our trust. We'll get Bells back on our own.

0:0 - No. NO.
uid: 2e20e378-0a64-b74f-d1e5-f85af1e28051
Node context: Screaming in near incomprehensible words. Hysterical grieving as you turn to your husband
> THAT SNAKE! THAT - THAT - AUUUGHH.

0:0 - She's just a child - the druids are overreacting. I'll talk to them.
uid: 318f7aeb-7565-baf1-805a-02b3a3d7c950
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Thank you. They won't give us the time of day.

null
uid: 34ec9367-54f3-8902-89d4-40c7734f838e
Jump to another node

0:0 - Speaking of - we don't have time to gabber. You'd best move on.
uid: 38fe2b84-365f-dcb2-4792-3dabe0f47a2f
Node context: Dismissive tone - gesturing for the player to leave.
=== END NODE ===

0:0 - No. Locke. Locke.
uid: 3c65866b-fa73-c498-7d11-dfe60028b979
Animation: *DUPE* [Marricko(S_DEN_ParentB)] She collapses to the ground. NAME: Collapse_Crying
Cinematic: collapses to the ground, crying alongside her husband|
Node context: you've just learned you child is dead - hysterical grieving as you collapse - calling out for your husband.
=== END NODE ===

0:0 - She'll release Arabella soon. I'm sure.
uid: 3d0b0f58-3733-9f56-b660-3825a749deea
Node context: You see your wife's temper rising and you're trying to calm the situation. You know she's just worried for your daughter.
=== END NODE ===

0:0 - What are you saying?
uid: 3e77fe4f-b46a-bfe4-75ea-eebd63d5422b
Node context: Stepping forward - asking for clairifcation. Scared at what the player will say - could you daughter be hurt? sick? what happened to her?
> Your daughter is dead.
> Arabella is gone. I'm sorry for your loss.
> Tyr will not let this injustice go unpunished.
> She is cradled in the Moonmaiden's embrace now.
> Ilmater ensured she was in no pain. She left this world in peace.
> Kelemvor has taken her by the hand and guided her to the afterlife. She is safe now.
> That trial was a farce. Moradin will ensure her death does not go unpunished.
> I will pray to Glittergold. He will watch over her - and her soul will be filled with peace and laughter.
> Little is more important than family. Yondalla will watch over your daughter - I promise.
> Truth is better than ignorance - no matter how dark it may be. Your child is gone.
> Under Helm's gaze I saw it. I don't believe Kagha meant to kill the child.
> Do not weep for your loss - wrest control of this place from the druids. Kill them for what they have done.
> Your daughter should have slain the snake - instead she fell to its venom.

0:0 - And you should bugger off. Now.
uid: 419d6382-0b67-327f-bd50-40d41c2bc377
Node context: No nonsense tone - frustrated that the player has wasted your time.
=== END NODE ===

0:0 - Loss? What are you on about?
uid: 435996e7-f204-dd72-c253-1a5febbb586f
Node context: Player has just said they are sorry for your loss, but what are they talking about? Surely it's not your daughter. She's fine - she has to be!
> null

0:0 - We need to get Arabella out. Now.
uid: 4488ec45-9a72-5e79-f7fe-f7f95b9cfce6
Animation: CDavis: look ats or constructions used here.
Cinematic: Speaking to husband
Node context: Your daughter is trapped inside with a bunch of druids who hate her. You're scared for her and instead of crying - you're angry. Snapping at your husband.
- 0 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> You heard the guards - they're waiting on Kagha to give word.

0:0 - I've involved myself too much already. No more.
uid: 4656402b-e36c-ba7d-52c6-f710d6588918
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Then piss off.

0:0 - No. You're not saying? You're wrong. You're wrong. Bells...
uid: 47c26a9e-77a8-15b1-85fc-c18d848c5c1d
Animation: CDavis: Marricko collapses to the ground, crying. NAME: Collapse_Crying
Cinematic: |collapses to the ground, crying alongside her husband|
Node context: you've just learned you child is dead - hysterical grieving
=== END NODE ===

0:0 - Truth is better than ignorance - no matter how dark it may be. Your child is gone.
uid: 4dbe5aa8-5f4e-81e3-9756-f26587afa200
- 0:0 Tag: Cleric of Oghma - Player or NPC is cleric of Oghma. (Oghma is the Lord of Knowledge, overseeing inspiration and invention. His clerics spread truth, encourage innovation, and stamp out falsehoods wherever they go.)
> null

null
uid: 4dc4e183-495c-cae3-3869-714c902a34c5
Jump to another node

0:0 - How long is Kagha gonna take?
uid: 51ed0a95-1619-9b53-17ed-501166020c13
Node context: Frustrated - turning and looking around as if you'll see your daughter any moment. Something feels off, but you can't put your finger on it. (it transpires that the player lied - your daughter won't be released by Kagha, as Kagha murdered her.)
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
> She'll release Arabella soon. I'm sure.

0:0 - Horrifying. We should check on the girl.
uid: 53427d24-a0cb-2be1-0402-fb48b49e6736
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I'll rush the guards. You sprint past.
uid: 551b7365-be65-fe71-c20c-06177e109b17
Node context: Thinking of ways to get to your little girl - who is trapped inside. You don't care what happens to you - you just want to make sure your daughter is safe.
- 0 Check flag(s) (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> I won't risk you too, love. We'll find another way.

0:0 - Unless you have news of Arabella I don't want to hear it.
uid: 587836fb-af4d-3792-b6f0-45aeb654619b
Node context: You still don't know if your daughter is okay. Tense and irritated - snapping a little though you don't mean to. You're just worried.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over.
> She was bitten by a snake. It happened quickly. She felt no pain.
> This is none of my concern.
> Kagha will release her soon, just hold on.
> Kagha killed your daughter. She called her a 'parasite' and a 'threat'.

0:0 - LEAVE ME.
uid: 59cc6558-2d8b-9f06-a13e-5ee0dbb04c42
Node context: Near screaming in grief - your daughter is dead and the player is trying to speak to you.
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - It was an accident. I wish it weren't true.
uid: 59fba6b9-65b5-dff4-cec5-73c65aa6d2bc
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> No. You're not saying? You're wrong. You're wrong. Bells...

0:0 - Now Arabella is being judged by a bunch of druids who hate us. That's not right.
uid: 5cb6e5b9-9e32-82e4-035d-17d0f4c09bd2
Node context: You're terrified for you daughter. She
> null

0:0 - Little is more important than family. Yondalla will watch over your daughter - I promise.
uid: 5d0da609-c078-82c8-ca7f-0847bf074701
- 0:0 Tag: Cleric of Yondalla - Player or NPC is cleric of Yondalla. (Yondalla is the mother-goddess of the halflings. Her clerics view her as a strong and protective parent who bestows them with luck, and whose example should be followed. )
> I don't understand. Locke.

null
uid: 5de3ec62-523b-9ed0-34b0-305c37600124
Jump to another node

0:0 - Thank you. They won't give us the time of day.
uid: 5e044049-b117-cd73-39ec-0a1036fa100c
- 0 Set flag(s) to (User):
   true - DEN_GuardedEntrance_State_OfferedHelpParents - Player said they would talk to the druids about their daughter
> Hurry. I'm at the end of my tether as is - can't take this waiting.

0:0 - Kelemvor has taken her by the hand and guided her to the afterlife. She is safe now.
uid: 625f0d53-d1b1-a910-cf58-e1175d428676
- 0:0 Tag: Cleric of Kelemvor - Player or NPC is cleric of Kelemvor. (Kelemvor is the fair-minded judge of the dead, shepherding lost souls to the afterlife. His clerics perform burial rites and punish those who unnaturally extend their lifespans, such as liches and vampires.)
> I don't understand. Locke.

0:0 - Snake? You must really dislike this Kagha.
uid: 6383bb87-5f55-a6f5-bb1e-774eaf562c63
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> Damn right I do. She locked up our daughter.

0:0 - Please - is Arabella all right?
uid: 66424c9a-3fa2-63b6-8eff-ffc246f23897
Node context: Looking to the player - trying to be firm and strong even as you get upset yourself.
> She's dead. I'm sorry.
> I've involved myself too much already. No more.
> She's fine. Probably.

0:0 - You heard the guards - they're waiting on Kagha to give word.
uid: 6b15c5e1-b761-41b1-33d7-8cddb9f5716c
Node context: You know your wife is angry because she's scared for your daughter. Trying to calm the situation.
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_Knows_KaghaHoldsChild - Set when talking to the parents or when seeing Snake Court
> I'd sooner trek through the Nine Hells than trust that snake. Argh.

0:0 - She is cradled in the Moonmaiden's embrace now.
uid: 6efcd28b-d767-4c14-b011-243c51d98af9
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
> I don't understand. Locke.

0:0 - Under Helm's gaze I saw it. I don't believe Kagha meant to kill the child.
uid: 73458dc9-58cb-02e4-afc2-84de96c213a8
- 0:0 Tag: Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.)
> I - I don't understand.

0:0 - Kagha... Kagha did... what?
uid: 748e5cf7-076c-e837-f8e9-5e79020c7039
Node context: Player has just brutally said that your daughter was called a parasite right before she was murdered. You're entire world collapses. You can't even see the player in front of you - everything centres around one thing. Your child is dead.
> No. NO.

0:0 - Arabella has behaved herself - so far. A miracle in itself. Thank you again.
uid: 74e45561-dfe3-7332-b801-e4156383592d
Node context: Sincere and filled with love as you think of your family. You feel you can take on the world with them by your side.
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
- 0 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
=== END NODE ===

0:0 - Don't be ridiculous. What are you on about?
uid: 74eb7a66-d83f-2fb2-ace0-dffc0e7a956e
Node context: You've heard the words - your daughter is dead, but you don't believe. Snapping at the player - surely this is all a misunderstanding?
> It was an accident. I wish it weren't true.
> Believe me or don't. It won't bring your daughter back.
> Nothing - bad joke. Arabella's fine. Kagha will release her soon.


0:0 - Thanks so much.
uid: 7bfaba7c-315b-44f3-8c1f-804b177d754e
Animation: CDavis: Use Construction anims
Cinematic: Turns to player
Node context: Dry and sarcastic
=== END NODE ===

0:0 - Enough. No point mislaying our trust. We'll get Bells back on our own.
uid: 7e03d852-afec-3561-56a2-23bb2f6ec46a
Node context: To your wife - knowing she's about to throw a punch and trying to calm the situation
> Zurgnak grove. Zurgnak druids.

null
uid: 879acc05-74d6-5836-95f7-2309910c1dc7
=== END NODE ===

0:0 - Kagha killed your daughter. She called her a 'parasite' and a 'threat'.
uid: 8a1cbdc2-b0e3-36c2-0d2d-a913657ddfc0
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Kagha... Kagha did... what?

0:0 - I saw what happened. Why are the druids holding your daughter?
uid: 903ad6dc-2eae-5743-93ff-74980d2c5ce6
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
> Arabella tried to steal their idol. Druids lost their damn minds about it - they need it for their precious ritual.

0:0 - Great. Another one.
uid: 904ce631-eec2-9461-6893-a9078b1ec664
Node context: Rolling your eyes as you wave dismissively at the player. Someone else who thinks tieflings are thieves.
> null

0:0 - I don't give a mrag about me. It's my daughter I'm worried about.
uid: 94069a66-fe60-3944-dd2c-5180647ef2b6
Node context: Sharp tongued and passionate - you'd cut your own throat if it meant keeping yoru daughter safe,
> null

0:0 - I don't understand. Locke.
uid: 94cbb871-fc3a-92cb-b731-0647a43475c9
Node context: Starting to get upset - you thought the player just said Arabella wasn't all right, but surely that can't be true. Turning to your husband, your rock.
> null

0:0 - Wait - what?
uid: 9957a4e1-f353-1de4-26b5-1d1ecc75119d
Node context: Player has just said your daughter was bitten by a snake - you don't follow. Mainly shocked and confused.
> What are you saying?

0:0 - That trial was a farce. Moradin will ensure her death does not go unpunished.
uid: 99e5d73e-6834-a0ec-2b7a-bb9d64ea0b65
- 0:0 Tag: Cleric of Moradin - Player or NPC is cleric of Moradin. (Moradin, the All-Father, is the god of the dwarf people, as well as the god of creation, smithing, stonework, and protection. His clerics guide the morals of dwarven communities and lead the charge against those who would assault them.)
> I don't understand. Locke.

0:0 - Bloody when?!
uid: 9f34f397-1be1-8847-2474-b03a73050981
Node context: Player has just said your daughter will be released 'soon'. Snapping and frustrated. You need to see here and you're terrified for her.
> Hang on, love. This'll be over soon enough - we just gotta wait a bit longer.

0:0 - Hurry. I'm at the end of my tether as is - can't take this waiting.
uid: a18c6267-d1a6-1525-e764-45b6d1f8e5f8
Node context: You're getting annoyed because it's easier than what you really feel - terrified for your daughter.
=== END NODE ===

0:0 - I won't risk you too, love. We'll find another way.
uid: a3232bc3-5d8b-8916-4571-e772cb9d8196
Node context: You see the cogs turning in your wife's mind - you know she'll throw her life away to get to Arabella. You're trying to make sure both your wife and daughter survive the day.
=== END NODE ===

null
uid: a4a0e94a-a276-bb90-c8f2-92af3c76f6f2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> She's just a child - the druids are overreacting. I'll talk to them.
> You've got your work cut out for you.
> Like you said - it's your fault. You should've tried parenting her.
> Thieves deserve to be punished. It's as simple as that.

0:0 - Do not weep for your loss - wrest control of this place from the druids. Kill them for what they have done.
uid: a85bdac6-3d4c-62ce-9969-0acac72c5221
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Loss? What are you on about?

0:0 - It's our daughter. Kagha locked her up for stealing the idol - they need it for their precious ritual.
uid: ad1bf205-336b-cf60-137f-05178bf360ac
Node context: Sighing in frustration - you don't agree with your daughter did but the druids have MASSIVELY blown it out of proportion. Arabella was just trying to help.
> It's all my fault. I told her I wished the wretched thing would just disappear - or better yet, explode.

0:0 - Sounds like she made the fatal mistake of getting caught. We shouldn't get involved.
uid: adfdaeb5-d86d-11ab-fd32-63e996344604
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_Parents_SHInclusionTriggered - DEN_GuardedEntrance_Parents_SHInclusionTriggereddescription
> null

0:0 - Believe me or don't. It won't bring your daughter back.
uid: b3bc0327-9710-b59e-df96-78fb61ba1562
> Locke, it's not true. Locke!

0:0 - Thank you. Sincerely. I don't know what we'd do without our little girl.
uid: b5472537-76b8-d6ce-713a-7dc16f28b190
Node context: Turning to the player - love and gratitude in your voice.
=== END NODE ===

0:0 - She's fine. Probably.
uid: bb7200f2-f50a-c294-b16e-a13951b1ee4f
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Are you having a laugh? Is this funny to you?

0:0 - We'll figure something out. We always do.
uid: bc02e53a-359f-d92a-59b8-9c176b466708
Node context: Firm and determined - you'll save your family. You always do.
> Speaking of - we don't have time to gabber. You'd best move on.

0:0 - Hang on, love. This'll be over soon enough - we just gotta wait a bit longer.
uid: bf3e5090-d07c-497c-fefe-d2242ab65e09
Node context: You see your wife's temper rising and you're trying to calm the situation. You know she's just worried for your daughter.
> Thank you. Sincerely. I don't know what we'd do without our little girl.

null
uid: c07323db-86a6-8a6a-0972-1c9726e39156
> null

0:0 - You've got your work cut out for you.
uid: c0c4363b-489c-d2d6-e3b4-d109506987c9
> We'll figure something out. We always do.

null
uid: c15a045a-f799-46f4-7b24-405c37442705
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> She was caught? Foolish child - let them judge her.
> Sounds like she made the fatal mistake of getting caught. We shouldn't get involved.
> Poor thing must be terrified. Who do they think they are, keeping her away from her folks?
> Breaking into druid chambers to steal a sacred relic? Oh, she sounds like fun.
> Horrifying. We should check on the girl.
> This grove is like a cauldron about to boil over. I say we check in on the child - make sure she comes to no harm.

0:0 - Nothing - bad joke. Arabella's fine. Kagha will release her soon.

uid: c5a6957f-0246-0111-5639-3ebe8d8332ef
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - This is none of my concern.
uid: c721bf91-2ffd-7a9d-faf4-8b1be61d928b
> null

null
uid: cfc3a75a-62c1-e49d-d072-79317b785b5b
Jump to another node

0:0 - This grove is like a cauldron about to boil over. I say we check in on the child - make sure she comes to no harm.
uid: d68da942-3e16-6b2b-a0c2-b12667b9d8af
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - She was caught? Foolish child - let them judge her.
uid: d73a4268-1cb7-d264-edce-762199395342
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Like you said - it's your fault. You should've tried parenting her.
uid: d7fd0c9a-250a-9737-4647-d33c1caf4a73
> And you should bugger off. Now.

null
uid: daa48db7-3359-d94a-15be-cea3d3d62d3f
Jump to another node

0:0 - I - I don't understand.
uid: de7731a2-90e5-0d3f-c8a2-222bf160fbb8
Node context: Starting to get upset - you thought the player just said Arabella wasn't all right, but surely that can't be true. Turning to your husband, your rock.
> null

null
uid: e09fcc00-677e-0cba-e93a-83c2be9c20b7
Jump to another node

0:0 - Poor thing must be terrified. Who do they think they are, keeping her away from her folks?
uid: e2ab061f-ba15-9e6d-110d-e458ff42e351
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - I will pray to Glittergold. He will watch over her - and her soul will be filled with peace and laughter.
uid: e4c36ea1-2772-6247-b39e-12f2d8a82735
- 0:0 Tag: Cleric of Garl Glittergold - Player or NPC is cleric of Garl Glittergold. (Garl Glittergold is the king of gnomish gods, a deity of humour, gem-cutting, protection, and trickery. His clerics are often artisans or storytellers, relaying his tenets to the younger generations.)
> I don't understand. Locke.

0:0 - She's dead. I'm sorry.
uid: e71058ad-3cf7-bf41-e065-9bc4803dd273
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> No. Locke. Locke.

0:0 - You need to be careful. That bear would've torn you to shreds.
uid: e838f000-5d9e-0b84-9964-16831e928da4
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
> I don't give a mrag about me. It's my daughter I'm worried about.

0:0 - Please - she's been in there too long. It's not safe.
uid: ea7af395-b4a5-0245-cb0c-1448fb5cbcfc
Node context: Trying not to beg but you're definitely pleading. Your little girl is all alone and you're terrified for her.
=== END NODE ===

0:0 - It's all my fault. I told her I wished the wretched thing would just disappear - or better yet, explode.
uid: ece39b06-f575-3867-d00f-b30ce50ab32e
Node context: Blaming yourself - even though it's not your fault. Very critical.
> Now Arabella is being judged by a bunch of druids who hate us. That's not right.

0:0 - Unless you have news of Arabella I don't want to hear it.
uid: ee77bb0f-8a80-bedb-1643-b45bc9b1327d
Node context: You still don't know if your daughter is okay. Tense and irritated - snapping a little though you don't mean to. You're just worried.
- 0 Check flag(s) (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
   true - DEN_GuardedEntrance_State_OfferedHelpParents - Player said they would talk to the druids about their daughter
> Please - she's been in there too long. It's not safe.

0:0 - Ilmater ensured she was in no pain. She left this world in peace.
uid: ef0d46a2-abce-5cc5-60a1-c9b35d24dc19
- 0:0 Tag: Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.)
> I don't understand. Locke.

0:0 - Zurgnak grove. Zurgnak druids.
uid: f064f996-8c0c-5314-3991-5c2d8bf6dd40
Animation: CDavis: Use construction anims
Cinematic: As she walks away
Node context: Angrily mutter to yourself
> Thanks so much.

0:0 - Arabella tried to steal their idol. Druids lost their damn minds about it - they need it for their precious ritual.
uid: fce42d7a-8aac-7898-6402-c874c3df4003
Node context: Sighing in frustration - you don't agree with your daughter did but the druids have MASSIVELY blown it out of proportion. Arabella was just trying to help.
> It's all my fault. I told her I wished the wretched thing would just disappear - or better yet, explode.

0:0 - Damn right I do. She locked up our daughter.
uid: ffdf6ef7-8555-cbba-f457-0d726b5d9f8d
Node context: Venom in your voice at the mention of Kagha - you HATE her.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_ParentsScene.lsj
Synopsis:
Marricko and Locke are trying to force their way past multiple guards to get into the inner grove. Their daughter was taken by the druids and stands accused of thievery. This is a tense scene - the threat of violence close to the surface. Their daughter is NOT present - she is in the inner chambers of the druid grove.

0:0 - Let my daughter go - right now.
uid: 2821f8f2-4746-1c33-1e25-060ec21a3d68
Cinematic: In the guards face - have the feeling of a showdown
Node context: AbSolutely furious and ready to fight ever single druid with your bare hands if you have to. These people took your daughter - and you're going to get her back.
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
> She's a thief, hellspawn. And you will wait for Kagha's judgement. Now get back.

0:0 - She's a thief, hellspawn. And you will wait for Kagha's judgement. Now get back.
uid: 8486a0bb-8f38-6c8f-2fa8-7aae829eb6e9
Cinematic: Leaning over her - roaring in her face
Node context: Snapping back at the woman. The child is a thief and a liar as far as you're concerned. Right in her face as you snap at her to get back,
> Argh. Let me through, mragreshem, or I'll rip your damned throat out!

0:0 - Argh. Let me through, mragreshem, or I'll rip your damned throat out!
uid: 8a6baa58-3859-0aca-067e-a57e8ab081f4
Animation: [Marricko(S_DEN_ParentB)] Make a step forward, menacing
Cinematic: Move as if to push past the guards
Node context: You've lost your temper, you're pushing past - utterly furious
> RAWR!

0:0 - Let my daughter go - right now.
uid: c0ef313c-6127-5bbb-548f-178baffa1c23
Cinematic: In the guards face - have the feeling of a showdown
Node context: AbSolutely furious and ready to fight ever single druid with your bare hands if you have to. These people took your daughter - and you're going to get her back.
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_Event_ApproachingFromPool - Used in the ParentsScene dialog, to make a greeting with a different establishing shot when the player is coming from the wrong way
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_State_ParentsSceneStarted - Player approached the guards & protesters and the scene started
> She's a thief, hellspawn. And you will wait for Kagha's judgement. Now get back.

0:0 - RAWR!
uid: e4075dbc-b176-be32-ed45-d1f5c2ea82c9
Animation: CDavis: Maggran(druid) transforms into a bear roaring at the parents. Locke and Marricko jump back frightened, then return to their original positions., [Locke(S_DEN_ParentA)] [Marricko(S_DEN_ParentB)] Couples jump scare holding eachother, frightned. Marricko step back to initial position.
Cinematic: Transform into a bear. Stamping the ground and roaring - the tieflings jumpe back wards.
Node context: Roar in rage as you transform into a bear
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_Event_Shapeshift - The druid guard turns into a beast when this is set. Only set this flag in the dialog, protesters react to it being set and it only makes sense in the context of the scene
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_ParentsWithKid.lsj
Synopsis:
The player has saved Arabella from the snake court. She is back with her parents and they are grateful to the player. This should be a fun and loving scene between the three.

0:0 - Our little hellion told us what happened. Thank you - don't know what we'd do without her.
uid: 019b37da-ff4c-297d-b5f9-a9695518e2b9
Node context: Smile and love in your voice
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> It's not much, but here. Never thought I'd call a drow 'friend' but know this - if you call, we'll come running. No matter what.
> It's not much, but here. Know that if you call, we'll come running. No matter what.

0:0 - It's not much, but here. Never thought I'd call a drow 'friend' but know this - if you call, we'll come running. No matter what.
uid: 26f345a8-bf59-7601-639a-2d8825c0605b
Node context: Love and steel in your voice - you've move the earth for the player
- 0 Check flag(s) (Object):
   true - DEN_GuardedEntrance_State_HasKidReward - Has the reward in their inventory
- 1 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid
> I hope we'll meet again under better circumstances.
> You're right - it's not much.
> I saved your daughter - got anything more than a thanks for me?
> This could've ended badly - keep her in line from now on.
> No more light-fingered antics - right, Arabella?

0:0 - I saved your daughter - got anything more than a thanks for me?
uid: 3e293a71-3149-f384-0fd2-1aa5d59adb82
- 0 Check flag(s) (Object):
   false - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid
> I did - but I was robbed. You wouldn't know anything about that, would you?

0:0 - Yeah. I mean.
uid: 564ed2ba-7876-1d54-0415-8d33a91f43cd
Animation: ChadD: Use Constructions or look ats
Cinematic: Mother looks at her sternly
Node context: Said with a shrug - then catch sight of your mother looking at your sternly
> Thank you. For helping me.

0:0 - I hope we'll meet again under better circumstances.
uid: 5a31f767-69b8-78b8-215b-8238783971dc
> Likewise. Arabella?

0:0 - Mum. I'm fine. Stop it.
uid: 60e0b58e-d5fa-9112-f022-1b30832014c1
Node context: Embarassed rolling your eyes.
> You saved our little girl and stopped the ritual. Thank you - we are in your debt.
> Our little hellion told us what happened. Thank you - don't know what we'd do without her.

0:0 - You're right - it's not much.
uid: 79ec0538-dd53-a4cf-b42e-ac5173c42959
- 0 Check flag(s) (Object):
   true - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid
> Well it's all we got. Arabella?

0:0 - Thank you. For helping me.
uid: 81e3255a-66f2-4ff5-330f-f155ae072940
Node context: Sincere
=== END NODE ===

0:0 - You ever scare me like that again, and I'll feed you to a gnoll.
uid: 8307494e-41ed-4cb3-a4ec-81fb1fab2be5
Animation: [Marricko and Arabella] Kids hold her mom for the entier Dialog.[Lock ] He is near them, but no contact..
Node context: Speaking to your daughter - you're trying to discipline her but you're just relieved she's alive.
- 0 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> Mum. I'm fine. Stop it.

0:0 - The Nine Hells will sooner freeze over. But we'll try.
uid: b5587164-8b55-5132-5bd5-4373aac35c2c
Node context: Said with a smile and love in your voice
=== END NODE ===

0:0 - Likewise. Arabella?
uid: c8ef9548-e67d-5aa4-db9a-9447a1d47335
> Thank you. For helping me.

0:0 - Marri. All we can offer is our thanks. Arabella?
uid: cdaeb283-8ff6-2212-2ed3-4691c934d98c
Node context: Embarassed 'Marri'. Trying to tell your wife to stop. Turning to Arabella to offer thanks.
> Thank you. For helping me.

0:0 - Well it's all we got. Arabella?
uid: d0bd3fc7-3a40-8844-03d1-0939b682abf4
Node context: Said with a shrug - turning to daughter
> Thank you. For helping me.

0:0 - This could've ended badly - keep her in line from now on.
uid: d4cc0335-8aeb-f9c1-8e47-c3a4c373885d
> The Nine Hells will sooner freeze over. But we'll try.

0:0 - It's not much, but here. Know that if you call, we'll come running. No matter what.
uid: ecac374e-5be5-02ba-93c0-163fe42d6fe8
Node context: Love and steel in your voice - you've move the earth for the player
- 0 Check flag(s) (Object):
   true - DEN_GuardedEntrance_State_HasKidReward - Has the reward in their inventory
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_GiveKidReward - Player collects the reward after saving the kid
> I hope we'll meet again under better circumstances.
> You're right - it's not much.
> I saved your daughter - got anything more than a thanks for me?
> This could've ended badly - keep her in line from now on.
> No more light-fingered antics - right, Arabella?

0:0 - I did - but I was robbed. You wouldn't know anything about that, would you?
uid: eff22fea-56c2-755e-10cc-b7543915aad4
Node context: Narrowing eyes - accusing player
> Marri. All we can offer is our thanks. Arabella?

0:0 - No more light-fingered antics - right, Arabella?
uid: fa2ce1f8-c8e3-5cac-ff49-70e796eb22bb
> Yeah. I mean.

0:0 - You saved our little girl and stopped the ritual. Thank you - we are in your debt.
uid: fde8ebaa-f081-2fea-d9b8-4930a9d576bb
Node context: Smile and love in your voice
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> It's not much, but here. Never thought I'd call a drow 'friend' but know this - if you call, we'll come running. No matter what.
> It's not much, but here. Know that if you call, we'll come running. No matter what.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Protester1.lsj
Synopsis:
Angry demonstator. Part of a mob of irate tieflings who have gathered to protest the druids' actions. They fear the druids will place them in danger in order to protect the grove. Later, the druids might stand down and the tiefling might remark upon this in a calmer tone.

0:0 - Lives are at stake, and the cowards only care about their bloody rituals!
uid: 0dc0ad94-8d80-b41f-0468-6c8b1b639e7d
Node context: Spoken to the player re; the druids, who are still relatively close.
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Protester1 - DEN_GuardedEntrance_HasMet_Protester1description
=== END NODE ===

0:0 - Those druids are going to get us killed - nothing sacred about this lot!
uid: bc4ef036-7c4f-bab3-8869-f384da1e8cbf
Node context: Spoken to the player re; the druids, who are still relatively close.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_Protester1 - DEN_GuardedEntrance_HasMet_Protester1description
=== END NODE ===

0:0 - Now they're done messing about with rituals, maybe them lot can make themselves useful.
uid: fa81ab07-1ad6-497c-2d5c-75e6a0ee3a9d
Node context: Calmer than before - druids have stood down
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Protester2.lsj
Synopsis:
Angry demonstator. Part of a mob of irate tieflings who have gathered to protest the druids' actions. They fear the druids will place them in danger in order to protect the grove. Later, the druids might stand down and the tiefling might remark upon this in a calmer tone.

0:0 - Looks like the druids have eased off some. Small mercies.
uid: 15175436-4964-8c13-c2a6-1f4f24b5495d
Node context: Calmer than before - druids have stood down
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
=== END NODE ===

0:0 - Heartless bastards. They deserve to have the goblins burn 'em out.
uid: 7193dd6c-e3a9-3ca1-3e3b-e5c40413cc04
Node context: Angry. Speaking to the player about the druids and how they're treating the tiefling refugees
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_Protester2 - DEN_GuardedEntrance_HasMet_Protester2description
=== END NODE ===

0:0 - Those dirt-kissers would let us die for the sake of their bloody grove!
uid: d7a57a82-783f-38eb-d10a-9d08a29b332d
Node context: Angry. Speaking to the player about the druids and how they're treating the tiefling refugees
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Protester2 - DEN_GuardedEntrance_HasMet_Protester2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_Protester3.lsj
Synopsis:
Angry demonstator. Part of a mob of irate tieflings who have gathered to protest the druids' actions. They fear the druids will place them in danger in order to protect the grove. Later, the druids might stand down and the tiefling might remark upon this in a calmer tone.

0:0 - This place ain't so special. Why were the druids so protective of it?
uid: 1860c25a-b820-6ff6-c8cb-c4f339ec6d31
Node context: Calmer than before - druids have stood down
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
=== END NODE ===

null
uid: 6594f38f-1fe5-da3d-674b-9495ed6aed3e
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over.
=== END NODE ===

0:0 - We could help each other - fight the goblins together. Instead these fools are trying to chase us away!
uid: 75189e43-a309-38b9-f990-496c9d24ab64
Node context: Angry. Starts talking to the player about how the druids mistreat the tielfings.
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_Protester3 - DEN_GuardedEntrance_HasMet_Protester3description
=== END NODE ===

0:0 - Look at them, trying to pretend we don't exist. Hey, you lot - I'm going nowhere!
uid: b49c2186-0296-3b0d-44f8-55a0b9d3a8ff
Cinematic: 2nd sentence directed at druid guards, not player
Node context: Angry. Starts talking to the player about how the druids mistreat the tielfings. Shouts the second sentence at the druids, who are a short distance away.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_Protester3 - DEN_GuardedEntrance_HasMet_Protester3description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_SoloParentA.lsj
Synopsis:
This is for the edgecase in which one of the parents has died. In this case - Locke, the husband survives. In the first scenarion he rewards and thanks the player for saving his daughter's life - lamenting briefly on their lives without Arabella's mother. In the second, he learns that Arabella has died. He is overcome with grief and rage at losing both his wife and daughter.

0:0 - All Arabella wanted to do is help. But you and half the grove stood by and let her die - alone.
uid: 0bcce09b-914a-99fa-8261-cc42410c86ba
Node context: Cold fury
- 0 Check flag(s) (Dialog):
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Check flag(s) (Global):
   false - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> Get out of my sight. For your own good.

0:0 - The road to Baldur's Gate looks a little less daunting now that we're all back together.
uid: 16eaacdf-e6c4-a624-b206-d2b852f3021a
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   false - DEN_HasMet_SoloParentA - DEN_HasMet_SoloParentAdescription
- 1 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentA - DEN_HasMet_SoloParentAdescription
=== END NODE ===

0:0 - Get away.
uid: 1b271097-6af0-6ddf-1689-06acf1fb83b9
Node context: Grieving - furious
=== END NODE ===

0:0 - Get away.
uid: 44c55800-f830-2577-2070-065b87f997e0
Node context: Grieving - furious
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
=== END NODE ===

0:0 - Get out of my sight. For your own good.
uid: 54e10ed7-7582-1676-345b-04887a1ee7ec
Node context: Cold fury
=== END NODE ===

0:0 - Leave me.
uid: 80ae5893-955e-9ec2-143f-a896237dee03
Node context: Cold fury
- 0 Check flag(s) (Dialog):
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
=== END NODE ===

0:0 - Arabella has behaved herself - so far. A miracle in itself. Thank you again.
uid: 84c857d5-9521-a08e-96f5-c81166c2651f
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   true - DEN_HasMet_SoloParentA - DEN_HasMet_SoloParentAdescription
- 1 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
=== END NODE ===

0:0 - Everyone is so excited about leaving now. But without Arabella - it doesn't matter. None of it matters.
uid: 85d37cea-5238-511a-7f06-120217f97b62
Node context: Grieving
- 0 Check flag(s) (Dialog):
   false - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
=== END NODE ===

0:0 - Get away.
uid: 9314e2eb-9d73-7454-4c00-1a2e0bac5837
Node context: Grieving - furious
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
=== END NODE ===

0:0 - We can prepare for the journey to Baldur's Gate in peace now.
uid: 9b4166cc-fd09-f4cb-da72-e59d2229462a
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_SoloParentAPacified - DEN_GuardedEntrance_HasMet_SoloParentAPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
=== END NODE ===

0:0 - I am not a violent man. But lying to us about Arabella?
uid: a4b1520a-ef46-ec14-1b36-d7e685cf88ad
Node context: Cold fury
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> Get out of my sight. For your own good.

0:0 - You got our little girl home safe, and I can rest easy knowing we won't be turned out on our backsides. I can't say thanks enough.
uid: aa309fb2-225f-fc52-f900-63e335c43f27
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   false - DEN_GuardedEntrance_HasMet_SoloParentAPacified - DEN_GuardedEntrance_HasMet_SoloParentAPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_SoloParentAPacified - DEN_GuardedEntrance_HasMet_SoloParentAPacifieddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_GuardedEntrance_SoloParentB.lsj
Synopsis:
Marricko's dialog after her kid is back (and she thanked and rewarded the player) or after learning that her kid is dead.

0:0 - I'm not letting Bells out of my sight. Should the druids try anything again... well, Kelemvor is going to be busy.
uid: 00a2bc27-b04f-34a6-f29f-6e7df0319567
Node context: Sincere and grateful - note of steel in your voice. No one is messing with your daughter again.
- 0 Check flag(s) (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
=== END NODE ===

0:0 - Because of you, we can leave on our own terms. That'll make all the difference on the road ahead.
uid: 238e182d-281d-ba96-5cf4-8068c040bda6
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
=== END NODE ===

0:0 - Everyone else is licking your boots but some advice? Stay the hells away from me - unless you fancy meeting Kelemvor.
uid: 2619e699-f915-b610-1e4b-824dc05cd1e8
Node context: Rage-filled grief
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
=== END NODE ===

0:0 - The ritual is stopped. That's all Arabella wanted. That's what she tried so hard to do. Please - leave me.
uid: 267c7d11-9596-215c-61ef-e073ab043e72
Node context: Grieving
- 0 Check flag(s) (Dialog):
   false - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
=== END NODE ===

0:0 - LEAVE ME.
uid: 2d81b125-2806-07ee-ef08-1586d7f19f25
Node context: Crying - grieving. Hysterical. Furious. Covering face.
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
=== END NODE ===

0:0 - Because of you, I got my little girl back. That's not something I'll forget.
uid: 49e29611-d5e4-507c-b763-15be1194a029
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
=== END NODE ===

0:0 - Arabella is back and the druids have stopped their warbling. The day just got a lot brighter - thanks to you.
uid: 514b1a32-52b5-45cc-3749-28b5b71cfdcb
Node context: Sincere and grateful
- 0 Check flag(s) (Dialog):
   false - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
- 0 Set flag(s) to (Dialog):
   true - DEN_GuardedEntrance_HasMet_SoloParentBPacified - DEN_GuardedEntrance_HasMet_SoloParentBPacifieddescription
=== END NODE ===

0:0 - Move on.
uid: 5dc593bf-4f0a-fa80-83c7-fc909270fe4a
Node context: with simmering, bitter rage
- 0 Check flag(s) (Dialog):
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
=== END NODE ===

0:0 - You bastard - you lied to me. You said Arabella was all right!
uid: 5e44b943-b809-f578-bd2b-9390bbe617d0
Node context: Rage-filled grief. Player lied and said your daughter was alive. She was actually dead. Stepping towards player.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> Everyone else is licking your boots but some advice? Stay the hells away from me - unless you fancy meeting Kelemvor.
> And then you kill that snake Kagha? I don't know whose side you're on, but stay the hells away from me.
> You have any sense? You and that snake Kagha will sleep with one eye open.

0:0 - You have any sense? You and that snake Kagha will sleep with one eye open.
uid: 690ccc49-69c6-bfb7-b56f-850782306ddf
Node context: Rage-filled grief
=== END NODE ===

0:0 - LEAVE ME.
uid: 74d03e94-176b-213d-29f6-eaecb6a01403
Node context: Crying - grieving. Hysterical. Furious. Covering face.
- 0 Check flag(s) (Dialog):
   true - DEN_GuardedEntrance_HasMet_LiedAboutDeath - DEN_GuardedEntrance_HasMet_LiedAboutDeathdescription
=== END NODE ===

0:0 - And then you kill that snake Kagha? I don't know whose side you're on, but stay the hells away from me.
uid: 7a7c7dac-ce0c-f96b-ec3b-492bc14057da
Node context: Rage-filled grief
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
=== END NODE ===

0:0 - LEAVE ME.
uid: 98cb98d9-e0f7-a860-0549-1d0effc63a2e
Node context: Crying - grieving. Hysterical. Furious. Covering face.
=== END NODE ===

0:0 - My little girl is dead. You were there! Why didn't you stop it?
uid: a8654cdf-b510-c4a6-21bc-4bda532678db
Node context: Crying - grieving. Hysterical. Furious.
- 0 Check flag(s) (Dialog):
   false - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Check flag(s) (Global):
   false - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeath - DEN_GuardedEntrance_HasMet_PlayerAnnouncedDeathdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HasMet_SoloParentB - DEN_HasMet_SoloParentBdescription
- 1 Set flag(s) to (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> You bastard. Get away! GET AWAY FROM ME!

0:0 - You bastard. Get away! GET AWAY FROM ME!
uid: f14cce00-21a7-1198-3745-ba4f981a857c
Node context: Crying - grieving. Hysterical. Furious.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader.lsj
Synopsis:
Auntie Ethel appears to be a charmingly roguish old lady selling potions in the grove. She is actually a hag in disguise. The player can explain what happened with the tadpole and Ethel offers to meet them at her home in order to 'help them'. The player can also get poison from her for the goblin camp, but she asks them to do her a favour instead.

0:0 - I don't really know what's wrong with me, that's the problem.
uid: 00e071ee-2294-d205-30b8-340d9165f243
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Then let old Auntie Ethel have a look at you. First things first - tell me what's at you.

0:0 - I lost all of my past memory, and worse: I keep losing new parts of it.
uid: 02c537c0-18f5-e642-236c-5f9ad949edda
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_MurderOfAlfira - DarkUrge accidentally kills Alfira in their sleep
> Now that's as serious as serious gets. Our past defines us, petal. Without it - why, we could be anyone!

0:0 - I'm tempted to smack them all on the backside and tell them to kiss and make up!
uid: 04167bb8-14bb-7963-826c-e02b880f00d9
Cinematic:
Node context: Full cheeky and roguish grandmother mode.
> Not that they'd listen to little old me. Anyway! Do you need anything? I have a few odds and ends for sale.

0:0 - Isn't that half the fun?
uid: 0419aa77-5e7d-f6d2-4629-7aece8359747
> Hah! We're two peas in a pod, sweetie. What's life without a little fun, eh?

0:0 - Real magic is chaos. Turning blue is a small price to pay for such power.
uid: 06c7d74d-ea3c-325a-9da8-6c97b9a5763f
> And better blue than a wizard. Stuffy bastards spend more time talking about magic than they do casting. You're worth double 'em, petal.

0:0 - No cure you offer can provide effective purification.
uid: 0789924f-04b1-babb-fe23-0228ec41fae0
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Stop by my place, petal. It'll be worth your while - I promise.

0:0 - Leave.
uid: 09818198-a832-fdda-36c8-2eb05f2326d4
=== END NODE ===

null
uid: 0b75cf85-171c-fb91-8078-9a85d37c1d3c
Jump to another node

null
uid: 0d254c43-c4ea-2ca2-aa3d-223e1fad1e7d
Jump to another node

0:0 - You or the dragon your blood hitched a ride with?
uid: 0e901c11-87a1-31e7-f9ce-6f44800bf69d
Cinematic:
Node context: little bit sly, ethel is curious how the player will react to her gentle barb
> How did you know?
> Speak of me or my ancestor like that again and I'll incinerate you.
> This power is mine and mine alone - make no mistake.
> Do you think I asked for this?

0:0 - True. Once, I finished a spell, blacked out, and woke up at a wedding. Great party, though.
uid: 0f6130e9-a0eb-1941-290d-2a26d15fd4e8
> Hah! One time, I drank a bottle of mead so strong I tried to milk a chicken.

0:0 - Especially if he has a... tentacle issue.
uid: 105e4199-cf4c-985a-0bbc-97fada92a249
Cinematic:
> I'll be heading home soon. Here. Let me mark it on your map - just in case.

null
uid: 116bd92f-0bac-0689-ca7f-6fb47001135c
Jump to another node

0:0 - What harm? Show me your wares.
uid: 13cd0b85-2c54-4915-fdf3-feea07f77bd0
> Nae bother.

0:0 - I can smell it from here. Like iron and fire - delicious.
uid: 14ef3662-9264-89e8-b4f6-bb9a4f0d1bae
Node context: Admiration
> But something smells off, petal. Something is wrong, isn't it?

0:0 - Hah! We're two peas in a pod, sweetie. What's life without a little fun, eh?
uid: 1b8b01eb-f736-9317-afcf-f2a8b4f81f39
> But your magic, and I say this with love, is falling a little short, right? Something is wrong - Auntie Ethel can always tell.

0:0 - My health is my concern, not yours.
uid: 1bfdda34-3138-79a1-1a68-a468e54b84c5
> Ah, don't be grumpy, petal. I only want to help.

null
uid: 1dbbcdfd-22f5-caa6-4efa-5890bf18f989
Jump to another node

null
uid: 2155d828-99c4-e17a-9e32-34be7a21acd7
Jump to another node

0:0 - I've been better. It's... difficult to explain.
uid: 21d0d6d2-94ee-c0bf-5dc4-543bf41a1a97
> Oh, I've seen it all!

0:0 - Were you hurt recently? An accident of some sorts? That could explain things.
uid: 22ffa005-0630-6f2b-ff44-23e15c818db6
> I don't know... I just don't know.
> A mind flayer parasite infected me.
> An illithid tadpole wormed into my head... but the others don't have symptoms like me.
> All I know is that right now, I'm imagining drowning you in the boiling stew over there.
> null

0:0 - I'm just here to trade.
uid: 264f2523-aa51-e192-7efe-07a960fc3c29
> Nae bother.

0:0 - Hah! I'm far more than a peddler, dearie. Surprised I had to spell it out - I thought you the observant sort.
uid: 26d861d4-536f-9bce-7700-53fde8c16b77
Cinematic:
> Stop by my place, petal. It'll be worth your while - I promise.

0:0 - Leave.
uid: 27a16f7a-4f2a-2c97-5821-33de70ffbb7d
=== END NODE ===

0:0 - Let me see your wares.
uid: 290ef15d-b3e3-2ed2-b7be-1f43332209a1
> null

0:0 - I doubt a simple potion will suffice. This problem calls for strong magic.
uid: 2a8e865d-2cc7-8d42-70b9-6fb4b28c74b2
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Petal, the things I've collected would blow your pretty little mind.

0:0 - Something doesn't add up about this one. Don't tell her anything.
uid: 2a8f3f30-6524-f109-6f8f-d829a2f45401
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Not accidentally, no...
uid: 2bd09f64-5372-fb0d-ab8f-07b282acd55f
Cinematic:
Node context: being a cheeky granny. ethel has absolutely blown many people up
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

0:0 - There's something awful about my instincts, about my desires.
uid: 2bee2e6e-3d3a-3c74-d0fd-41c0a79cdb7c
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Interesting to see you strutting about in the sun. Ain't seen that before, and Auntie Ethel's seen her fair share.
uid: 320c3897-a42e-6d0b-8617-aeb0a6a495b4
Cinematic:
Node context: Said with a sly smile. She knows you're a vampire.
- 0 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Still, you're looking a little pasty, love. I've just the thing to perk you up.

0:0 - And encourage you to browse my bits and pieces, of course. Let me know if anything catches your eye - myself included.
uid: 3228b9a8-d900-6801-2653-b68579a324d3
Node context: cheeky wink - flirting with player
> Let me see your wares.
> Thank you - for being nice to me.
> null

0:0 - Sure what else am I here for? Bye now, petal.
uid: 323cc05b-d9d9-7ce0-6072-fd5f51a874b8
Node context: affectionate
=== END NODE ===

null
uid: 333946fd-6f74-de06-551c-6bab0cdf392b
Jump to another node

null
uid: 367da26c-053f-6892-dcd3-7c7a4e9b7cdc
Jump to another node

0:0 - ...yes. I may have something at home!
uid: 36a2d890-2ea6-9118-2655-9279c06ed45a
Animation: CDavis: In p-capture
Cinematic: Eyes light up. Smiles.
Node context: Hope and cheer in her voice. She sounds like she genuinely wants to help.
> Such as?
> My time could be running short. I can't afford to spend it paying you a house visit.
> That's precious little use to me, is it?
> That is a gracious offer, but I need an expert's help.
> No cure you offer can provide effective purification.
> This is beyond the skills of a backwater herb peddler.
> Does anyone fall for this innocent old lady act?
> I doubt a simple potion will suffice. This problem calls for strong magic.
> There is something strange about you.

0:0 - There is something strange about you.
uid: 36a81292-0338-96da-7787-074eac4259a8
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Oh? Whatever do you mean, petal?

0:0 - I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.
uid: 37cdff49-7ac8-97e7-6631-c3f6d1953f6e
Cinematic:
Node context: Cheerful but a half smile in her voice. She knows the player suspects that she's not human, and is leaning into it.
> But enough nattering. I'll be heading home shortly. Here. Let me mark it on your map.
> Why don't you come see for yourself? My home ain't far and I'll be there sharpish. Here. I'll mark it on your map.

0:0 - Oh, petal, that's how it starts you know - thinking is only a step away from doing.
uid: 3981ef6a-f0e6-1389-cc0d-886bda90242b
> Were you hurt recently? An accident of some sorts? That could explain things.

null
uid: 3aaced2a-51d5-e563-b0b5-7e709856ec34
= TRADE =
> Be careful on the road - I'd hate if something happened to you. Take care, petal.

0:0 - It would be remiss of me to turn down a homemade brew. Thank you kindly.
uid: 3afee257-1d7a-bcff-eacd-25a77f437c87
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Oh, stop with the sweet talk. Here. Take the end of the batch. Just in case.

0:0 - Your cheeks aren't nearly ruddy enough, petal! Are you hurt? Cold? Feverish?
1:0 - You look more green then yellow, petal! Are you hurt? Cold? Feverish?
2:0 - There isn't a bit of colour in those cheeks, petal! Are you hurt? Cold? Feverish?
3:0 - Those ears are practically drooping, petal! Are you hurt? Cold? Feverish?
4:0 - Your cheeks, at least, what I reckon are your cheeks, look a little flushed, love. Are you hurt? Cold? Feverish?
5:0 - There's an awful slump to those broad shoulders of yours, petal. Are you hurt? Cold? Feverish?
uid: 3e97da58-6f5f-3208-1801-3712211310b9
Node context: Full concerned granny mode. Saying these things before you even have a chance to answer.
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> Auntie Ethel will sort you out. I've lotions and potions galore!

0:0 - I'm sorry, but I can't do much for you here. You could try asking around, but be careful.
uid: 3ec9efb1-18a8-f38a-2998-03d4247390c8
Cinematic:
Node context: Sincere. Sounds worried and concerned.
> Most folk won't be as understanding of your little... problem.

null
uid: 3eff2a01-f541-15ac-ab64-dfb4abe18156
Jump to another node

0:0 - I have a condition... an unusual condition.
uid: 3fe275ad-ceab-d5aa-b607-8f8ae11fe61e
> null

0:0 - I have a... condition. But it's complicated.
uid: 4018f7e7-474d-3948-6900-eec7e9600f0e
> null

0:0 - Take care now, sweetie.
uid: 40540260-9aee-688f-fd1d-d1c50e0b03bc
Cinematic:
Node context: Cheerful.
=== END NODE ===

0:0 - Hello, petal! Need anything? Any lotions or potions?
uid: 40b73367-b3ee-c013-cba3-51275e5b2305
Cinematic:
Node context: Cheerful and sincere. This is her second time meeting the player. Acting like they're friends already.
- 0 Check flag(s) (Dialog):
   true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription
> I need help. I've been infected by a mind flayer parasite.
> null
> null

null
uid: 4127e4a1-0717-bac6-95c7-5f2d2144cd61
Jump to another node

0:0 - Are you all right?
uid: 41fdefa6-4e4e-9881-b3ff-41fdbbb99b1a
Cinematic:
Node context: Full kindly grandmother mode.
> I don't really know what's wrong with me, that's the problem.
> I've been better. It's... difficult to explain.
> I'm fine. Just bone-weary after a difficult day.
> null
> Leave.

null
uid: 426f4f73-5bce-52cf-e2ec-f32c08dfe8d7
Jump to another node

0:0 - Petal, the things I've collected would blow your pretty little mind.
uid: 4339dee2-dd44-fa9f-2348-30f614afdc0c
Cinematic:
Node context: Getting into 'salesman' mode, is trying to entice the player to come to her home.
> Bracelets that hold the power of ten men, mirrors that capture the soul...

0:0 - Oh, blessed Helm that sounds horrible. I don't know how I'd handle such a thing.
uid: 45d61967-91c0-e905-2abb-a7dcd39cad4e
> Were you hurt recently? An accident of some sorts? That could explain things.

0:0 - Thank goodness you came along when you - oh!
1:0 - It's a rare day I see one of you lot about. Thank goodness you came along when you - oh!
uid: 4821003f-be82-d0f0-62a7-6c88f78931ba
Cinematic:
Node context: Deep concern at Oh! She's just noticed something 'wrong' with the player. Emphasis on 'goodness'.
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Planar - Race group (githyanki, warforged)
- 0:2 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
> Interesting to see you strutting about in the sun. Ain't seen that before, and Auntie Ethel's seen her fair share.
> You're twitching something fierce, love. And your eyes! You look like you don't know the meaning of the word sleep.
> Your cheeks aren't nearly ruddy enough, petal! Are you hurt? Cold? Feverish? You look more green then yellow, petal! Are you hurt? Cold? Feverish? There isn't a bit of colour in those cheeks, petal! Are you hurt? Cold? Feverish? Those ears are practically drooping, petal! Are you hurt? Cold? Feverish? Your cheeks, at least, what I reckon are your cheeks, look a little flushed, love. Are you hurt? Cold? Feverish? There's an awful slump to those broad shoulders of yours, petal. Are you hurt? Cold? Feverish?

0:0 - You could be friend or foe. Why should I drink anything you prepare?
uid: 48dc0855-d13d-3d37-a1e7-c1625072d593
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I know githyanki make a habit of paranoia, but 'tis just a healing potion.

0:0 - Now that's as serious as serious gets. Our past defines us, petal. Without it - why, we could be anyone!
uid: 4a370950-308d-f779-1d5e-943ea757b916
> Were you hurt recently? An accident of some sorts? That could explain things.

0:0 - Speak of me or my ancestor like that again and I'll incinerate you.
uid: 4a44c47a-11a2-08bb-f127-bf639eb26111
> Oh, you're a saucy little spitfire, aren't you? Good. I like 'em that way.

0:0 - Now, do you need anything? I have a few odds and ends for sale.
uid: 4a6a20d8-0906-af70-112e-6f15de6c7ceb
> What harm? Show me your wares.
> Nothing for now.

0:0 - You have magic, but it feels... unusual. Are you a sorcerer too?
uid: 4aa2dccf-d6e1-252d-8795-af2ffee15d20
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> Not at all! Wouldn't have the patience for all that magical drama.

0:0 - This power is mine and mine alone - make no mistake.
uid: 4ab70e79-fb20-8536-4974-fe2194241117
> Good. That's how it should be.

0:0 - A being like you knows of the gith?
uid: 4bdf311b-9e4c-4529-3053-bfbcbc283ad9
> Yes, and you're as grumpy as I remember. No offence, love but...

0:0 - Don't worry, my magic can fix me up! Probably.
uid: 4c23f699-e54f-30ee-851b-c04d050ae6d1
- 0 Check flag(s) (Tag):
   true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
> Ah, yes, but will your magic cure your ills or turn you blue?

0:0 - I'm just curious about curiosities, is all. And you seem like quite the curiosity.
uid: 4ce034f1-ca06-02a5-3d37-38af04d87d3d
Cinematic:
Node context: This line should be quieter. She knows you're a vampire, but doesn't want to say anything to break your cover.
> Aha!

0:0 - I see no sign of a tentacle yet, but that could change in an instant. You need help, serious help.
uid: 4d1ee104-b017-c382-00a1-ede2f0a40b88
Cinematic:
> I've ne'er a potion or lotion here that could do it, but...

0:0 - My time could be running short. I can't afford to spend it paying you a house visit.
uid: 4d7e3d00-f1f2-91d2-c4e9-8c1fede1843e
> I'm sorry, but I can't do much for you here. You could try asking around, but be careful.

0:0 - I know nothing of my past, and my brain feels thick as a bog.
uid: 4e1f16fb-0b5c-4aea-a228-e5bb52de9ce9
- 0 Check flag(s) (Global):
   false - NIGHT_DarkUrge_MurderOfAlfira - DarkUrge accidentally kills Alfira in their sleep
> Now that's as serious as serious gets. Our past defines us, petal. Without it - why, we could be anyone!

0:0 - Leave.
uid: 4f2db140-11a6-c070-1f75-88b534bad34a
=== END NODE ===

0:0 - You've power most can never dream of. I can smell it from here - like iron and fire. Glorious.
uid: 52bc9bea-e30c-1885-dba9-fc0f717b2847
Node context: Admiration - wants the player to appreciate themselves
> But something smells off, petal. Something is wrong, isn't it?

null
uid: 53c9b1b2-1aed-22ce-929a-23ebe5f5c86f
Jump to another node

0:0 - Leave.
uid: 55415016-e48f-8c71-fc0e-695454b90f79
=== END NODE ===

0:0 - Why don't you pop by, and we can have a little chat about it? I do love me a handsome gentleman caller.
uid: 5759ccad-3627-7aed-d946-b39bf9b7c077
Cinematic:
> Especially if he has a... tentacle issue.

0:0 - Well, aren't you a perceptive one, madam?
uid: 5972fdea-a892-200d-abdf-41a1547d1d64
- 0 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I'm just curious about curiosities, is all. And you seem like quite the curiosity.

0:0 - You have a certain bearing. An almost fey-like quality.
uid: 599924be-5ef7-20ce-6ebc-19ca1e56444f
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Fey? I hope you're not calling me a dryad or, bless us and save us, one of those Eladrin - flightly buggers.

0:0 - Expert? Pfft. I'm more reliable than any of those eejits with 'credentials'.
uid: 59b8d281-40ab-22b6-94fa-b6d66f538d37
Cinematic:
Node context: You've absolutely steamrolled the conversation and - near as you're concerned - you've settled the argument. This is no nonsense granny at it's finest.
> I'll be heading home soon. Here. Let me mark it on your map - just in case.

0:0 - I am magic. If I can't cure myself, nothing you concoct will.
uid: 5a1de940-c3a8-8cb3-f5de-5cee9f87e20a
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
> Ohhh, someone's confident, aren't they? Be careful, sweetie. How's that saying go...
> You or the dragon your blood hitched a ride with?

0:0 - I detect something devilish, I think.
uid: 5dc4f47a-2fac-2e4d-61ef-2ee37312caa0
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Devilishly charming, you mean? Hah!

0:0 - ...you don't look well. Are you all right?
uid: 5f29e276-46e1-96ad-8c59-85c602423db4
Cinematic:
Node context: sincere and concerned
> null

0:0 - Hah! I'm far from innocent, petal. I was raising hell when you were still a spark in your mammy's eye.
uid: 608bee58-ebee-c1f2-34a7-eb97575afb09
Cinematic:
> Drop by for a visit, and I'll have a pot brewing. We can chat over a cuppa while I sort you out.

null
uid: 6439dab7-de9d-3e1d-6e42-5c3a6f86b398
Jump to another node

0:0 - An illithid tadpole wormed into my head... but the others don't have symptoms like me.
uid: 6498fd3b-f6af-806c-b9db-3be5997ac568
> null

0:0 - She is not to know of the... our ailment. Only a gith healer may make us pure.
uid: 680bcb80-b20d-baf1-bd1a-4c5830a991c9
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Nae bother.
uid: 6af1fe05-8bc3-0732-febc-93feb463b769
Cinematic:
Node context: Smile in her voice. Friendly. Offering to show the player her wares.
> null

0:0 - Ah, if it isn't the talk o' the camp?
uid: 6ba91d49-7ec7-99a7-aafe-5cabfc8932b8
Cinematic: Smiling.
Node context: Meeting player for the first time. Knows you fought off goblins. Loud and charming and cheerful. About to congratulate your efforts.
- 0 Check flag(s) (Dialog):
   false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription
> Thank goodness you came along when you - oh! It's a rare day I see one of you lot about. Thank goodness you came along when you - oh!

0:0 - Lotions and potions for all ail - Oh, no!
uid: 6c8a0a26-95d2-a20f-d7b3-4a984f25ab7e
Cinematic:
Node context: Calling out about her wares, charming - concern at the oh no.
- 0 Check flag(s) (Dialog):
   false - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_HagTrader_State_GavePotion - DEN_HagTrader_State_GavePotiondescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HagDouble_HasMet - DEN_HagDouble_HasMetdescription
> Those ears are practically drooping, dearie! Are you hurt? Cold? Feverish? Your cheeks aren't nearly ruddy enough, dearie! Are you hurt? Cold? Feverish? You look more green then yellow, dearie! Are you hurt? Cold? Feverish? There isn't a bit of colour in those cheeks, dearie! Are you hurt? Cold? Feverish? Your cheeks, at least what I reckon are your cheeks, look a little flushed, love. Are you hurt? Cold? Feverish? There's an awful slump to those broad shoulders of yours, petal. Are you hurt? Cold? Feverish?

0:0 - Those ears are practically drooping, dearie! Are you hurt? Cold? Feverish?
1:0 - Your cheeks aren't nearly ruddy enough, dearie! Are you hurt? Cold? Feverish?
2:0 - You look more green then yellow, dearie! Are you hurt? Cold? Feverish?
3:0 - There isn't a bit of colour in those cheeks, dearie! Are you hurt? Cold? Feverish?
4:0 - Your cheeks, at least what I reckon are your cheeks, look a little flushed, love. Are you hurt? Cold? Feverish?
5:0 - There's an awful slump to those broad shoulders of yours, petal. Are you hurt? Cold? Feverish?
uid: 6ca5a336-91b8-1042-abdd-0ed6f6b50d14
Cinematic:
Node context: Full concerned granny mode. Saying these things before you even have a chance to answer.
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> I have a... condition. But it's complicated.
> null
> null

0:0 - I've had such a pounding headache recently.
uid: 6d8acbc6-a3da-50fc-8430-0c955a6f2177
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Ach, there's nothing like a pain in the noggin to addle you. You need to look after that head of yours.

0:0 - *As you down the potion, a comforting warmth spreads through you.*
uid: 70bb41a7-a639-b52a-e94e-a7756e694f27
Cinematic:
> Hmmm. I swear, you're still as peaky looking.

0:0 - Do you have a powerful ancestor in your family perhaps? A winged one?
uid: 710d38ae-07a7-d44e-3506-d7d238f0e227
- 0 Check flag(s) (Tag):
   true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> While I've done some mad things, I've never fooled around with a dragon. Well, not yet anyway.

0:0 - Nae bother.
uid: 717a9606-a588-1d66-5c66-5748690e2e95
Cinematic:
Node context: Smile in her voice. Friendly. Offering to show the player her wares.
> null

null
uid: 723429a0-27bb-492b-6170-fbe075d248cb
Jump to another node

null
uid: 72a5f0fd-79e3-3dc9-aaac-3dc0d870f9b3
Jump to another node

0:0 - Hah! One time, I drank a bottle of mead so strong I tried to milk a chicken.
uid: 73442ca1-c9d4-4152-3f3b-b40644d008b1
Cinematic:
> Didn't taste half bad either.

0:0 - What are you, an alchemist?
uid: 73b53d21-d7df-4566-a800-2e9be6ee5dfc
> Oh, nothing as fancy as that!

null
uid: 75decd9f-f03d-dcd9-3518-3eaf2e4ee5c6
> What harm? Show me your wares.
> Nothing for now.

0:0 - Don't get your knickers in a twist. I was only asking.
uid: 75e86feb-85cc-2445-15e4-a7301286bc07
> Now, do you need anything? I have a few odds and ends for sale.

0:0 - Besides, that magic of yours, mighty as I'm sure it is, is falling a little short, isn't it? Something is wrong... I can smell it.
uid: 76fd00f3-07f5-2e36-e204-6b651ce6d1ed
Cinematic:
Node context: Ethel is genuinely worried here but is also being sarcastic about the player's 'mighty magic'. Think mom being like 'yes, darling, i'm sure you can be a dinosaur when you grow up'.
> null

0:0 - Why she sounds positively demented.
uid: 79fae9fd-0c15-571b-4964-ae19efeea940
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I love it! Let's tell her everything.

0:0 - Yes, and you're as grumpy as I remember. No offence, love but...
uid: 7a07b96f-882d-5999-1fb9-3a5e985a7086
Cinematic:
Node context: Player asked how she knows of them, dodging the question with an amused comment.
> ...you don't look well. Are you all right?

0:0 - But your magic, and I say this with love, is falling a little short, right? Something is wrong - Auntie Ethel can always tell.
uid: 7a778907-55a2-2d8f-5c0e-adb1130ff93e
Cinematic:
> null

null
uid: 7aac5f0c-74ee-72e4-ab5a-68a52ae58b23
Jump to another node

null
uid: 7b127c0d-b8ec-22e9-4adf-fbc855ac42d5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> She is not to know of the... our ailment. Only a gith healer may make us pure.
> Something doesn't add up about this one. Don't tell her anything.
> I hardly think a mad old woman's lotions and potions are going to cure us. We should keep moving.
> Why she sounds positively demented.
> Tell her. But if she pulls out a pot of oil, run!
> null

0:0 - Didn't taste half bad either.
uid: 7b782095-4b63-348d-eccf-df2202ba0447
Cinematic:
Node context: laughing, being a pure cheeky grandmother
> As much as I love a good natter, something is awry, isn't it? Auntie Ethel has a nose for these things.

0:0 - As much as I love a good natter, something is awry, isn't it? Auntie Ethel has a nose for these things.
uid: 7c34d1e5-3b12-c208-1cb9-d59ff47280fa
Cinematic:
Node context: smile as ethel tries to turn the focus back onto the player. very maternal here
> null

0:0 - Be careful on the road - I'd hate if something happened to you. Take care, petal.
uid: 7cd76d2d-ce9f-1f70-88f8-fc6c2b066eae
Cinematic:
=== END NODE ===

0:0 - This is an expertly made healing potion. Nicely done.
uid: 7d0b74f6-362c-d026-2887-4a592c0cb63c
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Oh, stop with the sweet talk. Here. Take the end of the batch. Just in case.

0:0 - Like one of those Red Wizard lich-lickers? Please.
uid: 7d6df6ae-d9c2-4b3b-acca-b499ca3885f8
Node context: She's just casually insulted incredibly powerful and evil people. Most are terrified of them. Sounds dismissive and unconcerned.
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

0:0 - Oh? Whatever do you mean, petal?
uid: 7df2074a-5d72-a113-ef78-ce50b9890c90
Cinematic:
Node context: The player has commented that there is something strange about her. She knows exactly what they mean but is feigning innocence.
> You have a certain bearing. An almost fey-like quality.
> I detect something devilish, I think.
> Might you hail from Thay, perhaps?
> There is a touch of the wilds about you.
> You have magic, but it feels... unusual. Are you a sorcerer too?
> Do you have a powerful ancestor in your family perhaps? A winged one?
> Have you ever accidentally blown something up?

0:0 - Still, you're looking a little pasty, love. I've just the thing to perk you up.
uid: 7fd68677-f785-6683-153d-8db0ea0869c9
Animation: CDavis: Looping animation of Ethel bustling about, picking up bottles, shaking her head, shuffling things around at her workbench.
Cinematic: Shot of the hag bustling about, picking up bottles, shaking her head, shuffling things around at her workbench.
Node context: Reserved curiosity, she knows you're undead but doesn't want to say.
> There's no need. I'm fine, really.
> I'm just here to trade.
> Let her fuss over you.
> What are you, an alchemist?
> Well, aren't you a perceptive one, madam?
> I've had such a pounding headache recently.
> You could be friend or foe. Why should I drink anything you prepare?
> I am magic. If I can't cure myself, nothing you concoct will.
> Don't worry, my magic can fix me up! Probably.
> Leave.

0:0 - Thank you - for being nice to me.
uid: 8027c7fb-230c-49ef-ab72-d9ea526a5c01
> Sure what else am I here for? Bye now, petal.

null
uid: 813f9d33-5bf3-9e91-b57f-3484a4417179
Jump to another node

0:0 - I hardly think a mad old woman's lotions and potions are going to cure us. We should keep moving.
uid: 81d7e875-f371-983d-f563-35a1bf6bf472
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Let me mark it on your map. I'll be heading back soon, so I can meet you there.
uid: 83b9f32b-c96c-96bf-2153-da292894190b
Animation: [Player gives Ethel map, Ethel marks map] CDavis:Tentative Construction animation, post EA
Cinematic:
Node context: Trying to entice the player to come to her home, cheerful.
- 0 Set flag(s) to (Dialog):
   true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Oh, and those potions you swiped from me? Keep them - call it a gift from your Auntie Ethel.
> null

null
uid: 845f49ef-9694-818e-3fe2-4036ce2ea19c
Jump to another node

0:0 - Bracelets that hold the power of ten men, mirrors that capture the soul...
uid: 84846f13-812e-1b88-5b98-f4300bc9f1bf
Cinematic:
Node context: Ibid.
> null

0:0 - Drink the potion.
uid: 84c68a8c-7a4b-a388-ad34-f11555a562f5
> *As you down the potion, a comforting warmth spreads through you.*

0:0 - Do you think I asked for this?
uid: 854eaad3-0229-b66e-561d-3bfbf852d61e
> Well, why would you bloody not!

0:0 - Let her fuss over you.
uid: 86baefb1-9ee7-3a24-342b-1931c7d6cf68
> Aha!

0:0 - That is a gracious offer, but I need an expert's help.
uid: 86cd94aa-e238-7b66-e985-6c2a8cd2b4e1
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Expert? Pfft. I'm more reliable than any of those eejits with 'credentials'.

0:0 - And what is this, exactly?
uid: 898b0e0d-5a9c-43c2-9850-b08d744fece3
> Oh, 'tis just a healing potion. Nothing fancy! Here.

0:0 - Good. That's how it should be.
uid: 8ae7a32b-f438-2c65-9a36-33d8481cb286
Node context: approving
> You've power most can never dream of. I can smell it from here - like iron and fire. Glorious.

null
uid: 8b83a299-f5c2-88d8-e739-bdd8fdde0a3e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - That's precious little use to me, is it?
uid: 8bb0789a-0f17-6b46-b567-4d43c934063d
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Why don't you pop by, and we can have a little chat about it? I do love me a handsome gentleman caller.

0:0 - Auntie Ethel will sort you out. I've lotions and potions galore!
uid: 8dda19d6-ef70-e1be-988f-25910f395bb6
Animation: [DUPE] CDavis: Looping animation of Ethel bustling about, picking up bottles, shaking her head, shuffling things around at her workbench.
Cinematic: Shot of the hag bustling about, picking up bottles, shaking her head, shuffling things around at her workbench.
Node context: Cheerful as she has someone to look after. Hasn't dawned on her that she hasn't let the player speak yet. A force of personality.
> null

0:0 - My point is - whatever ails you... I promise I've seen worse.
uid: 8e1e9cfc-9ca1-7c7b-a6c8-d3c2859c8e08
Cinematic:
Node context: Thinks she's made you feel better. Concerned at the end. Hopes you'll open up to her.
> null

0:0 - I've ne'er a potion or lotion here that could do it, but...
uid: 8e5ab505-5082-1580-e455-d20214519d9e
Animation: CDavis: In p-capture
Cinematic: Looking around, concerned as she tries to think of something. Shaking her head.
> ...yes. I may have something at home!

null
uid: 8efa543a-0172-82c3-2bcb-0751efaeca54
Jump to another node

0:0 - Stop by my place, petal. It'll be worth your while - I promise.
uid: 8f569e9a-fa30-897d-5f52-04a32c589108
Cinematic:
> null

0:0 - A mind flayer parasite infected me.
uid: 90676c12-8634-af79-29ea-62849f0b7eac
> null

0:0 - Oh, 'tis just a healing potion. Nothing fancy! Here.
uid: 948bea6b-e6e2-138d-ebde-a76e9aa2b624
Animation: HoldsObject
Cinematic:
Node context: Cheerful and almost dismissive her own skills.
- 0 Set flag(s) to (Object):
   true - DEN_HagTrader_Event_TakePotion - DEN_HagTrader_Event_TakePotiondescription
> You just look like you might need a pick-me-up.

null
uid: 9699eac6-6f4e-8b4d-4b6f-2882e2f4832d
= TRADE =
> Take care now, sweetie.

0:0 - Nae bother, love. Come back any time!
uid: 96aae30e-2202-4aab-d8c5-c7233c3c105c
Cinematic:
Node context: Cheerful.
- 0 Check flag(s) (Dialog):
   false - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription
=== END NODE ===

0:0 - This is beyond the skills of a backwater herb peddler.
uid: 97a7065e-6c40-1f18-e3d2-a2752ee944f3
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Hah! I'm far more than a peddler, dearie. Surprised I had to spell it out - I thought you the observant sort.

0:0 - I've collected some... interesting bits 'n bobs over the years.
uid: 998a7406-2d3c-49eb-06bc-46c146af06e7
Cinematic:
Node context: Hinting slightly that there's something else going on at her home, but very subtle. Like a slightly cheeky hint.
- 0 Set flag(s) to (Global):
   true - GLO_Hag_Knows_Teahouse - GLO_Hag_Knows_Teahousedescription
> You'll have to stop by my house - just at the edge of the forest!

0:0 - But enough nattering. I'll be heading home shortly. Here. Let me mark it on your map.
uid: 9a01db3a-beeb-5f0d-5638-f96cd8fad331
Cinematic:
- 0 Check flag(s) (Global):
   true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> One condition though - you swipe anything in my home? You'll lose a finger. Don't think I didn't notice.
> null

0:0 - I don't know... I just don't know.
uid: 9a5db56b-9503-0b4b-d024-fda12c79492f
> Shhh, it's all right - all you need is a bitta loving care, don't you think?

0:0 - Devilishly charming, you mean? Hah!
uid: 9a68119b-4f0f-c52d-bb4b-8f939616155c
Cinematic:
Node context: The player is trying to figure out what kind of magical creature she is. She's just purposefully misunderstood them and turned it into a cheeky compliment for herself. Cheeky and roguish.
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

0:0 - Well, why would you bloody not!
uid: 9c67f98f-7613-19b7-5678-941a9e030823
Node context: some real shock here - ethel admires the player and the power they wield
> You've power most can never dream of. I can smell it from here - like iron and fire. Glorious.

0:0 - Aha!
uid: 9cc1e7be-e5ce-b845-82a5-a0d346326efb
Animation: FindsObject [CDavis]: Additional anim choices in construction. NAME: ProduceInventory
Cinematic: Smiling as she holds out the bottle
Node context: Triumph. She's found what she was looking for.
- 0 Set flag(s) to (Global):
   true - DEN_HagTrader_State_GavePotion - DEN_HagTrader_State_GavePotiondescription
> You take a sup of that and you'll feel right as rain, sweetie.

0:0 - How did you know?
uid: 9f4bf0f8-cd4e-0efe-88b1-9814dadb164a
> I can smell it from here. Like iron and fire - delicious.

0:0 - You just look like you might need a pick-me-up.
uid: 9f6a5c9c-bd05-ff77-cd65-4c4a83b43526
Animation: HoldsObject
Cinematic:
Node context: Concern.
> I'm sorry to go on about it, but are you all right? You're looking awful peaky.

0:0 - If I was back I'd my teahouse, I'd make you a cuppa and tell you to put your feet up. Alas, here I can only tell you to be kind to yourself, petal.
uid: a1c49d10-213f-ea50-4c43-0876044c22b4
Node context: affectionate.
> And encourage you to browse my bits and pieces, of course. Let me know if anything catches your eye - myself included.

0:0 - I must say, though - you're looking mighty peaky.
uid: a2674e72-0666-3901-fe2d-12b4339acf23
Cinematic:
Node context: Deep concern.
> Are you all right?

0:0 - But I confess, that doesn't explain all your symptoms. Some of the things you told me, why, I've never heard of a parasite doing that! This is serious.
uid: a29cff2a-ffce-fcfc-0d82-7d8f69d6ca36
Node context: concerned
- 0 Check flag(s) (Local):
   true - 38f4e42c-6cb2-b146-4b6f-f36ebcf71b62_ToldHagAboutUrges - DU admitted the Urges to the Hag
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I've ne'er a potion or lotion here that could do it, but...

0:0 - Shhh, it's all right - all you need is a bitta loving care, don't you think?
uid: a333931f-1b38-c1d8-5533-f9638bd0c154
Node context: affectionate, shhh is calming, like she's soothing a baby
> If I was back I'd my teahouse, I'd make you a cuppa and tell you to put your feet up. Alas, here I can only tell you to be kind to yourself, petal.

0:0 - Tell her. But if she pulls out a pot of oil, run!
uid: a33eeb15-d390-2395-bd23-b3bb80db084d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Such as?
uid: a4a183d9-90ea-98bd-8010-14a60bc1a1af
> I've collected some... interesting bits 'n bobs over the years.

0:0 - All I know is that right now, I'm imagining drowning you in the boiling stew over there.
uid: a5a91a67-441f-8231-2cec-3094d041e6f3
> Oh, you cheeky pup! That might scare someone else, but I know what naughty boys need - a bitta love and care. Oh, you cheeky pup! That might scare someone else, but I know what naughty girls need - a bitta love and care. Oh, you cheeky pup! That might scare someone else, but I know what naughty kids need - a bitta love and care.

0:0 - But worry not! I fixed him up and, depending on the lighting, he looks good as new!
uid: a5b24d74-0a33-1249-0360-960ffb0a0f3b
Cinematic:
Node context: Cheerful and light, thinks she's made you feel better.
> My point is - whatever ails you... I promise I've seen worse.

0:0 - See you around, petal.
uid: a6058de8-2d18-2c5a-14c0-3fc4d462e881
Cinematic:
Node context: Amused.
=== END NODE ===

0:0 - Sorry, love. I just lose the run of myself sometimes.
uid: a61bfe7a-9a56-c536-5e45-d171f02aaef0
Cinematic:
Node context: Player has turn down her offer of a potion. She looks hurt and embarassed, she was only trying to help.
> I must say, though - you're looking mighty peaky.

0:0 - Oh, and those potions you swiped from me? Keep them - call it a gift from your Auntie Ethel.
uid: a80b2c6a-72a0-cd0c-c808-9e29f502a3a8
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_HagTrader_Event_StoleFromHag - DEN_HagTrader_Event_StoleFromHagdescription
> See you around, petal.

0:0 - Oh, you're a saucy little spitfire, aren't you? Good. I like 'em that way.
uid: aa21b137-f5ab-57ed-6116-f805939b1703
> You've power most can never dream of. I can smell it from here - like iron and fire. Glorious.

0:0 - I'm tired, that's all. It's been a long day.
uid: aa6c2810-eec9-fb14-bb74-5921dea5ba14
> null

0:0 - Drop by for a visit, and I'll have a pot brewing. We can chat over a cuppa while I sort you out.
uid: ac75ee19-fc63-81ae-b063-6d01669d969e
Cinematic:
> null

0:0 - Fey? I hope you're not calling me a dryad or, bless us and save us, one of those Eladrin - flightly buggers.
uid: ae2d5d36-736b-3a33-c3aa-22ea072919f0
Node context: Just casually insulted creatures most people fear. Unconcerned and dismissive. Cheeky.
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

null
uid: ae3bc06c-64e7-8015-f1d2-c37af1140841
Jump to another node

0:0 - Ach, there's nothing like a pain in the noggin to addle you. You need to look after that head of yours.
uid: afd0eba8-4791-f461-332e-57edb346e993
Node context: Ach is a noise of pain in sympath.
> null

null
uid: b032b364-9b18-bf9e-3cd8-b7460452fc18
Jump to another node

0:0 - I know githyanki make a habit of paranoia, but 'tis just a healing potion.
uid: b0b9b163-9d6c-ed6c-9d12-1b5192d7321a
Cinematic:
Node context: This is knowledge most wouldn't know. Casually dropped it into the conversation, amused and mischevious.
> A being like you knows of the gith?
> My health is my concern, not yours.

null
uid: b1439f38-4e05-6627-918e-7480453055c7
Jump to another node

0:0 - Ah, don't be grumpy, petal. I only want to help.
uid: b39fb110-aa3e-8a09-c20c-18596682117a
Cinematic:
Node context: Cheerful and jovial
> null

0:0 - But something smells off, petal. Something is wrong, isn't it?
uid: b65a607f-de92-94ed-f51b-f2b5e29827c9
> null

0:0 - Hmmm. I swear, you're still as peaky looking.
uid: bb8b0f07-5f30-231c-e918-c6123b5a8fe3
Cinematic: As the player drinks the potion some kind of visual effect? A sparkle, warmth, something like when you drink a potion in game?
Node context: Concerned grandmother mode. Fussing over the player.
- 0 Set flag(s) to (Object):
   true - DEN_HagTrader_Event_DrinkPotion - DEN_HagTrader_Event_DrinkPotiondescription
> null

null
uid: bd91177c-eb68-8eca-1d1c-dbc4d74bc1ba
Jump to another node

0:0 - Hah! I was quite the wild thing back in the day, but I'm afraid that's long past.
uid: bf01dcb7-35ea-656e-4cdc-2a39662960cc
Cinematic:
Node context: The player is trying to figure out what kind of magical creature she is. She's just purposefully misunderstood them. Cheeky and roguish.
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

0:0 - Well that depends. What's wrong, lovie?
uid: bf9c81c0-ee11-f387-4e4f-a55603a7b241
Animation: Ethel gives player potion, Player pockets potion. CDavis: Use construction anims.
Cinematic:
Node context: Genuine concern and worry.
> null
> I have a condition... an unusual condition.
> I'm tired, that's all. It's been a long day.
> null
> null

0:0 - *As you recount your adventure, Auntie Ethel nods along - her eyes wide.*
uid: bfb28af5-cef0-44cf-d578-34d312160579
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription
> You poor pet. My heart goes out to you, truly.

0:0 - Oh, I've seen it all!
uid: c42fc331-871b-3238-cb50-d5dd563d85fe
Cinematic:
Node context: Preparing to launch into a story, cheery at the thought of the awful tale she's abotu to tell. Gossipy and dramatic.
> I once had a fella who'd been caught dabbling with a dryad.

0:0 - Oh, stop with the sweet talk. Here. Take the end of the batch. Just in case.
uid: c584d1e2-69d2-e28f-4ee8-3a8bffaa7525
Animation: Ethel gives Player healing potion bottle CDavis: Use construction anims.
Cinematic:
Node context: Doesn't actually want the player to stop with the sweet talk. Bashful and delighted.
> null

0:0 - Ohhh, someone's confident, aren't they? Be careful, sweetie. How's that saying go...
uid: c6a19225-8a27-783c-e6d6-e285e2c86f80
Cinematic:
Node context: wry grin - ethel is poking the bear here and she knows it
- 0 Check flag(s) (Tag):
   false - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> ... the bigger they act, the bigger the whack?

0:0 - You poor pet. My heart goes out to you, truly.
uid: c7330f0f-041f-bd85-72dc-c9adb3117c1f
Animation: CDavis: in p-capture
Cinematic: She clutches her chest, looking incredibly concerned and sympathetic.
Node context: Deep concern and sounds sincere. Very worried about the player.
> But I confess, that doesn't explain all your symptoms. Some of the things you told me, why, I've never heard of a parasite doing that! This is serious.
> I see no sign of a tentacle yet, but that could change in an instant. You need help, serious help.

0:0 - Not at all! Wouldn't have the patience for all that magical drama.
uid: c7517209-9553-de1f-e6ae-a6113b3a86fc
Cinematic:
Node context: Player has asked if she's a Sorcerer. Cheerfully dismissive of immensely powerful people. Cheeky and roguish.
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

0:0 - I once had a fella who'd been caught dabbling with a dryad.
uid: c78751c9-a844-c3e7-af43-d3665edbb661
Animation: CDavis: in p-capture
Cinematic: She leaned in conspiratorially.
Node context: Leaning in, enjoying this gossip and story. Dropping her tone at 'dabbling', putting emphasis on it.
> The wife was none too pleased and introduced him to a pot of boiling oil.

null
uid: cab6297d-3f90-3ffe-43ae-0892ef815e5b
Jump to another node

null
uid: cac9fdbe-38bf-2ef7-b6c9-410a7bfcf169
Jump to another node

0:0 - There is a touch of the wilds about you.
uid: cb427e6c-ac54-3ff5-3b14-6e5c9095340a
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> Hah! I was quite the wild thing back in the day, but I'm afraid that's long past.

0:0 - I'll be heading home soon. Here. Let me mark it on your map - just in case.
uid: cb49879e-3551-5124-0b20-ae7e40ed19fe
Animation: [Player gives Ethel map, Ethel marks map] CDavis:Tentative Construction animation, post EA
Cinematic:
Node context: almost winking at just in case. Expects player to show up at her home, confident that she's baited them enough.
- 0 Set flag(s) to (Dialog):
   true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Oh, and those potions you swiped from me? Keep them - call it a gift from your Auntie Ethel.
> null

0:0 - There's nothing wrong, I swear. Everything's fine.
uid: cb641543-4151-24b6-0155-eb3e148159db
> As you wish petal!

0:0 - Oh, you cheeky pup! That might scare someone else, but I know what naughty boys need - a bitta love and care.
1:0 - Oh, you cheeky pup! That might scare someone else, but I know what naughty girls need - a bitta love and care.
2:0 - Oh, you cheeky pup! That might scare someone else, but I know what naughty kids need - a bitta love and care.
uid: cb7bc9e6-2b4c-8c46-7541-10bd63f24640
Node context: player viciously threatened her and she's delighted. Affectionate
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> If I was back I'd my teahouse, I'd make you a cuppa and tell you to put your feet up. Alas, here I can only tell you to be kind to yourself, petal.

0:0 - Oh, nothing as fancy as that!
uid: cc6db4fc-a1e3-90b0-641d-2972a7acbd1d
Animation: CDavis: In p-capture
Cinematic: She laughs.
Node context: Dissmissing her own talents but she knows she's very very good at what she does.
> But I come from a long line of women with a dab hand at such things.

null
uid: cc91a579-1bdb-581b-b433-e618465ac1ac
Jump to another node

null
uid: cca17c56-afd6-6881-81e3-2a22afe0349b
Jump to another node

null
uid: ccdaa524-45c0-2570-44bd-b19e84157879
=== END NODE ===

0:0 - Nothing for now.
uid: d07c910a-bd73-30a1-4ad7-d46c30c0cde3
> Nae bother, love. Come back any time!
> Nae bother, love. By the way, I'll be heading home soon. Be sure to come visit, you hear?

null
uid: d1378814-ddc2-7518-16af-9707d2e29386
Jump to another node

0:0 - That's no concern of yours.
uid: d1662baf-60a7-90b5-ecb5-17c5f3a8b685
> Don't get your knickers in a twist. I was only asking.

0:0 - What is it, petal? What's wrong?
uid: d1c6cca0-9e0c-fc53-d1c7-59b10c028108
Cinematic:
> There's something awful about my instincts, about my desires.
> I've got a mind flayer parasite in my head.
> There's nothing wrong, I swear. Everything's fine.
> That's no concern of yours.
> Leave.

0:0 - As you wish petal!
uid: d32f85f6-836d-8323-e33c-efbddc234ed7
> Now, do you need anything? I have a few odds and ends for sale.

0:0 - Why don't you come see for yourself? My home ain't far and I'll be there sharpish. Here. I'll mark it on your map.
uid: d3383c22-3ed7-85fc-07ba-c89603c07351
Animation: [Player gives Ethel map, Ethel marks map] CDavis:Tentative Construction animation, post EA
Cinematic:
Node context: Using this to entice the player to her home. Hoping to pique their interest. Cheerful and helpful sounding. Like she's doing them a favour.
- 0 Set flag(s) to (Dialog):
   true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> One condition though - you swipe anything in my home? You'll lose a finger. Don't think I didn't notice.
> null

null
uid: d39697e9-68bc-2010-8279-b7354e9da241
Jump to another node

null
uid: d403906c-a379-eb28-fcf7-bccc196e98c8
> null

0:0 - One condition though - you swipe anything in my home? You'll lose a finger. Don't think I didn't notice.
uid: d51ce6b0-178e-b8a2-be0d-16c5888614ea
- 0 Check flag(s) (Object):
   true - DEN_HagTrader_Event_StoleFromHag - DEN_HagTrader_Event_StoleFromHagdescription
> I'd best get back to it, but you take care now, petal.

0:0 - While I've done some mad things, I've never fooled around with a dragon. Well, not yet anyway.
uid: d65270e0-ab80-b527-e824-56e39f849b4d
Cinematic:
Node context: Cheeky wink at the end, having a laugh.
> I'm a simple woman, sweetie. Tea and potions are as exciting as it gets for these old bones.

0:0 - I'm fine. Just bone-weary after a difficult day.
uid: d69dd50c-79c9-78bd-9be6-f84ded72e85c
> Oh, stop. Even on a good day, half the camp acts like a bunch of screaming brats.

0:0 - You'll have to stop by my house - just at the edge of the forest!
uid: d8c836b2-7331-4723-2490-d06f71e52b29
Cinematic:
> Let me mark it on your map. I'll be heading back soon, so I can meet you there.

null
uid: d90f191d-50b8-00cc-19ad-f22479f9f0de
Jump to another node

0:0 - The wife was none too pleased and introduced him to a pot of boiling oil.
uid: d9eca4c8-8f54-4a99-bbe9-68dce9522cdd
Cinematic:
Node context: Emphasis on boiling oil. Cheerfully telling this awful story.
> But worry not! I fixed him up and, depending on the lighting, he looks good as new!

0:0 - Sometimes I think terrible things. Really, really, really terrible things.
uid: da4bbcbc-24b2-bc4c-3bc8-2e67b8e6ce93
> Oh, petal, that's how it starts you know - thinking is only a step away from doing.

0:0 - Nothing for now.
uid: da71e60d-ba56-96ef-a0a7-3229a8a6912a
> null

null
uid: dbb146d5-ff95-4214-834e-224e88123839
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> What is it, petal? What's wrong?

0:0 - Does anyone fall for this innocent old lady act?
uid: dcffa73b-fdfd-599c-95c1-fdb89f3662ba
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Hah! I'm far from innocent, petal. I was raising hell when you were still a spark in your mammy's eye.

0:0 - Oh, stop. Even on a good day, half the camp acts like a bunch of screaming brats.
uid: de928f6c-bdc0-4e98-3e1d-79eb7dfb8e53
Cinematic:
Node context: Player has said it's been a difficult day. Gearing up to join the gossip. Excited to chat and have a bit of a moan.
> I'm tempted to smack them all on the backside and tell them to kiss and make up!

0:0 - Might this concoction also help with something more... serious?
uid: df984910-4280-a6ba-69b8-fc2237ac0ba3
- 0 Set flag(s) to (Object):
   true - DEN_HagTrader_Event_TakePotion - DEN_HagTrader_Event_TakePotiondescription
> Well that depends. What's wrong, lovie?

0:0 - I love it! Let's tell her everything.
uid: e00ee2e2-5ebe-a591-d607-f31f8131b900
> null

0:0 - I'm sorry to go on about it, but are you all right? You're looking awful peaky.
uid: e050973e-fdb9-b091-38aa-77dadcadf9d1
Cinematic:
Node context: Concern and worry.
> null

0:0 - Then let old Auntie Ethel have a look at you. First things first - tell me what's at you.
uid: e30f05a1-8121-0cd0-0e55-d47e0a0a7a91
- 0 Set flag(s) to (Local):
   true - 38f4e42c-6cb2-b146-4b6f-f36ebcf71b62_ToldHagAboutUrges - DU admitted the Urges to the Hag
> Sometimes I think terrible things. Really, really, really terrible things.
> I never sleep. Every night, I endure hours of slaughter in my dreams.
> I know nothing of my past, and my brain feels thick as a bog.
> I lost all of my past memory, and worse: I keep losing new parts of it.
> There's a depraved creature that tells me to do horrible deeds... I wonder if he's a hallucination.
> null

0:0 - You take a sup of that and you'll feel right as rain, sweetie.
uid: e3440b68-4f18-3fbe-901e-602a20d89f13
Animation: GiveObject [CDavis]: Additional anim choices in construction. NAME: RecieveItem
Cinematic: Big smile, fully confident the player will take it.
Node context: Big smile as she says it. Sincere. Fully confident the player will take it.
> And what is this, exactly?
> Drink the potion.
> Might this concoction also help with something more... serious?
> It would be remiss of me to turn down a homemade brew. Thank you kindly.
> This is an expertly made healing potion. Nicely done.
> Leave.

0:0 - I never sleep. Every night, I endure hours of slaughter in my dreams.
uid: e48e4a56-509c-cc2e-ea37-f7b9c570e8ae
- 0 Check flag(s) (Global):
   true - NIGHT_FirstNightContemplation - Avatar can't sleep on Night 1
> null

0:0 - But I come from a long line of women with a dab hand at such things.
uid: e518e7be-0b81-5098-7f6b-eeed4d49bbe0
Cinematic:
Node context: Hinting at her own magical origin, but very very subtle.
> Aha!

0:0 - ... the bigger they act, the bigger the whack?
uid: e60c69cb-0425-4d0c-a0c4-056f89a1b915
Cinematic:
> Besides, that magic of yours, mighty as I'm sure it is, is falling a little short, isn't it? Something is wrong... I can smell it.

null
uid: e6a8ad58-5ab8-40c4-fae1-5725e9369653
= TRADE =
> null

0:0 - Not that they'd listen to little old me. Anyway! Do you need anything? I have a few odds and ends for sale.
uid: e70b908d-dff2-65b9-ff06-dd8b73525564
Cinematic:
> null
> null

0:0 - And better blue than a wizard. Stuffy bastards spend more time talking about magic than they do casting. You're worth double 'em, petal.
uid: ec5d18d9-cfa0-52e5-9e86-19674f308c34
Cinematic:
Node context: last line said with genuine pride and admiration - ethel likes sorcerers
> But your magic, and I say this with love, is falling a little short, right? Something is wrong - Auntie Ethel can always tell.

0:0 - I've got a mind flayer parasite in my head.
uid: ed52e326-5bc7-0fcf-afe0-4b02ffc348e2
Animation: CDavis: Use construction anims, nods
Cinematic: Shot of Auntie Ethel nodding along as if the
> *As you recount your adventure, Auntie Ethel nods along - her eyes wide.*

0:0 - There's a depraved creature that tells me to do horrible deeds... I wonder if he's a hallucination.
uid: ef360e70-c5b9-0810-05e5-07eb311c2034
- 0 Check flag(s) (Global):
   true - NIGHT_DarkUrge_ButlerIntro - Butler of Bhaal introduces himself
> Oh, blessed Helm that sounds horrible. I don't know how I'd handle such a thing.

0:0 - Most folk won't be as understanding of your little... problem.
uid: f0a6311c-57ee-edac-e0fd-d69d5e700bcd
Cinematic:
Node context: Almost wincing at the word problem.
> I'll be heading home soon. Here. Let me mark it on your map - just in case.

0:0 - Ah, yes, but will your magic cure your ills or turn you blue?
uid: f0fc420f-c244-90e7-2886-5a886ae8372c
Cinematic:
Node context: wry grin - ethel is poking the player a little and is curious about what they'll say
> Isn't that half the fun?
> True. Once, I finished a spell, blacked out, and woke up at a wedding. Great party, though.
> Real magic is chaos. Turning blue is a small price to pay for such power.

0:0 - I need help. I've been infected by a mind flayer parasite.
uid: f54b1caf-cff4-2343-0acb-49460f72b360
- 0 Check flag(s) (Global):
   false - GLO_Hag_Knows_ToldHagTadpole - GLO_Hag_Knows_ToldHagTadpoledescription
> null

0:0 - I'd best get back to it, but you take care now, petal.
uid: f6464a0a-a8fb-6ead-38e7-4e2db353a0cc
=== END NODE ===

null
uid: f66501e2-9bd8-f7a8-6ae5-e0343b24cca8
Jump to another node

0:0 - What harm? Show me your wares.
uid: f94f4516-469d-9c30-a213-a7b364eb9ad3
> null

0:0 - There's no need. I'm fine, really.
uid: f9a88dcc-a557-e664-f9a4-a5e7e9e3c19f
> Sorry, love. I just lose the run of myself sometimes.

0:0 - Have you ever accidentally blown something up?
uid: f9c9ca7e-1469-2b70-8fbb-977877bc5e80
- 0 Check flag(s) (Tag):
   true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
> Not accidentally, no...

0:0 - You're twitching something fierce, love. And your eyes! You look like you don't know the meaning of the word sleep.
uid: fa58e5da-97a3-6b26-5c2d-ad438ea2eea9
Node context: concern
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Auntie Ethel will sort you out. I've lotions and potions galore!

0:0 - Might you hail from Thay, perhaps?
uid: fab7c9c2-d7ea-399b-701c-5835798cc5fd
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Like one of those Red Wizard lich-lickers? Please.

null
uid: fae7174f-d88c-219e-f27b-b235a62520c5
Jump to another node

null
uid: fca7d818-27a1-85f6-9613-8bba0eac1f58
Jump to another node

null
uid: fd1983e7-f5a4-bffe-86fa-5cfd14c027ab
Jump to another node

0:0 - Nae bother, love. By the way, I'll be heading home soon. Be sure to come visit, you hear?
uid: ffab6c14-a342-b9e2-2bdc-22365a946c1c
Animation: Player shakes head
Node context: Cheerful invite to her home. Acting like your best of friends. Is actually planning on trying to trap the player in her home.
- 0 Check flag(s) (Dialog):
   true - DEN_HagTrader_State_AgreeMeetTeahouse - DEN_HagTrader_State_AgreeMeetTeahousedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_AD_Flee.lsj
Synopsis:
Auntie Ethel has been either attacked or disrupted in some way and runs off home - annoyed.

0:0 - Blast it all! I'm going home.
uid: eb04d594-3f78-0344-89b3-1fcdf64512ed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_AD_GreetingPlayer.lsj
Synopsis:
This is the hag calling out to a player she doesn't know. The player is a distance from her, and she is cheerily waving a hello.

0:0 - Why, hello there, sweetness!
uid: f6a02a94-52f6-f83e-3c8c-a0df0c882b38
Node context: Calling out to someone she has seen but not met. Friendly and inviting.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_AD_WithChef.lsj
Synopsis:
Ethel and Okta are about 2m from each other. Ethel is tending her stand and selling 'lotions and potions' while Okta is cooking at a large pot - doing her best to make enough food for all the tieflings. Okta is slightly sick of Ethel poking her nose in things, and while doing her best to be polite, her grumpiness and annoyance is poking through.

0:0 - Sure I can't tempt you with some spices? That stew is pungent.
uid: 0673609e-abed-dfb9-6d58-51f1736806b6
Cinematic: Look overing, about 2 metres away, at Okta, who is stirring a pot of gruel.
- 0 Set flag(s) to (Local):
   true - 61f67f30-ff24-52d4-d04f-1388c5412254_A - 61f67f30-ff24-52d4-d04f-1388c5412254_Adescription
> The smell doesn't matter. It's food in their bellies.

0:0 - And how did you make it past all the goblins and gnolls?
uid: 0ecebfb9-a809-8c11-730b-b0ed96b77844
Node context: Curious and suspicious
> Well, when you've lived as long as I have, you pick up a few tricks, you know?

0:0 - I had to! Kicked out of your own homes, poor things. How could I stay away?
uid: 19a3a21b-cf08-60bf-f04d-6d814b5fa8e2
Node context: Playing the concerned old granny
> And how did you make it past all the goblins and gnolls?

0:0 - The smell doesn't matter. It's food in their bellies.
uid: 2448455f-5315-2654-31fb-0aea4cb8d3a9
Node context: sounds slightly grumpy and defensive of your food
> Why, you can't call something food if it doesn't smell good - cooking is an art, petal.

0:0 - Showing up here out of the blue, you've got good timing.
uid: 30a73c66-2f0b-e29d-8306-061519f10d33
Node context: Suspicion in your voice
- 0 Check flag(s) (Local):
   true - 61f67f30-ff24-52d4-d04f-1388c5412254_A - 61f67f30-ff24-52d4-d04f-1388c5412254_Adescription
- 0 Set flag(s) to (Local):
   true - 61f67f30-ff24-52d4-d04f-1388c5412254_B - 61f67f30-ff24-52d4-d04f-1388c5412254_Bdescription
> I had to! Kicked out of your own homes, poor things. How could I stay away?

0:0 - Leave while folk still need my lotions and potions? I simply couldn't.
uid: 335a80c8-6e5e-dc85-405a-e09f2c64a94f
Node context: Full concerned granny
> Couldn't pass up the chance to make some coin, you mean.

0:0 - Wait for Baldur's Gate, love. The coin you'll make shining shoes and scrubbing chamber pots - you won't know yourself.
uid: 6463ace8-da7f-2a14-b59b-0ee444260729
Node context: You are absolutely insulting okta while smiling kindly
=== END NODE ===

0:0 - Well, when you've lived as long as I have, you pick up a few tricks, you know?
uid: 6d9da869-6348-662f-024a-ecae86ae6949
Node context: Secretive smile
=== END NODE ===

0:0 - So long as my 'art' doesn't choke them on the way down, I call it a job done.
uid: 7d97af2f-014d-5eb3-446d-bb775673edca
Node context: Grumpy and practical.
=== END NODE ===

0:0 - Why, you can't call something food if it doesn't smell good - cooking is an art, petal.
uid: aa1e2373-3611-6a71-fb6d-a7a5bb87d2a7
Node context: Faux outrage and slightly condescending.
> So long as my 'art' doesn't choke them on the way down, I call it a job done.

0:0 - Couldn't pass up the chance to make some coin, you mean.
uid: d9cdddae-0b38-3dd2-ba0a-b37769a3a04e
Node context: Grumpy and suspicious
> Wait for Baldur's Gate, love. The coin you'll make shining shoes and scrubbing chamber pots - you won't know yourself.

0:0 - Shouldn't you be getting home? The grove ain't safe.
uid: e120a5c4-a099-620c-c032-b6b9437da2af
Node context: Said in a 'why don't you fuck off an leave' tone
- 0 Check flag(s) (Local):
   true - 61f67f30-ff24-52d4-d04f-1388c5412254_B - 61f67f30-ff24-52d4-d04f-1388c5412254_Bdescription
- 0 Set flag(s) to (Local):
   false - 61f67f30-ff24-52d4-d04f-1388c5412254_A - 61f67f30-ff24-52d4-d04f-1388c5412254_Adescription
   false - 61f67f30-ff24-52d4-d04f-1388c5412254_C - 61f67f30-ff24-52d4-d04f-1388c5412254_Cdescription
   false - 61f67f30-ff24-52d4-d04f-1388c5412254_B - 61f67f30-ff24-52d4-d04f-1388c5412254_Bdescription
> Leave while folk still need my lotions and potions? I simply couldn't.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HagTrader_VB_HagLeaves.lsj
Synopsis:
VB played when the player sees the Hag leave the Den.

0:0 - That old woman was certainly memorable.
uid: b3316dac-b4d5-6504-8152-876da8e7bf7d
Node context: Positive but unsure. She was charming but also strange.
> That's putting it mildly.

0:0 - That's putting it mildly.
uid: bf294468-e547-8f9a-0d76-4c493c99f8f9
Node context: Ibid.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_GnomeCharmed.lsj
Synopsis:
The tiefling kid has been charmed, and is being controlled by a beautiful song that beckons him forth, promising everything will be all right if he follows.

0:0 - Please...
uid: 0237d642-8ec0-96f0-bbe4-2c8ee0fd34f8
- 0 Check flag(s) (Local):
   true - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription
- 0 Set flag(s) to (Local):
   false - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription
=== END NODE ===

0:0 - Such a pretty song...
uid: bd091bd8-ac4b-cd06-1e5a-e7811fa18767
- 0 Check flag(s) (Local):
   false - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription
- 0 Set flag(s) to (Local):
   true - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switch - 619e0f90-c9d2-5779-55fc-50164cd365d7_Switchdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_GnomeUncharmed.lsj
Synopsis:
The tiefling kid wakes up fron his trance, he's panicked and (almost) crying because he's so frightened.

0:0 - I'm freezing...
uid: 1639bc7f-33fd-ab6a-a930-5c1ff262fbe6
- 0 Check flag(s) (Dialog):
   true - DEN_HarpyMeal_Event_UncharmedHasMet - DEN_HarpyMeal_GnomeUncharmed_HasMetdescription
- 1 Check flag(s) (Local):
   true - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switch - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switchdescription
- 0 Set flag(s) to (Local):
   false - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switch - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switchdescription
=== END NODE ===

0:0 - W-what's going on?
uid: 2e5a1502-827f-ac7c-3bfa-5ae1a05fc8d2
- 0 Check flag(s) (Dialog):
   true - DEN_HarpyMeal_Event_UncharmedHasMet - DEN_HarpyMeal_GnomeUncharmed_HasMetdescription
- 1 Check flag(s) (Local):
   false - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switch - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switchdescription
- 0 Set flag(s) to (Local):
   true - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switch - 3f0259e1-efb8-54cc-e836-db66e24be75c_Switchdescription
=== END NODE ===

0:0 - Wha... what happened?
uid: f517c24e-6fbf-fa8d-2672-94bf8c28691a
Node context: The character wakes up from a trance, startled - not crying yet
- 0 Check flag(s) (Dialog):
   false - DEN_HarpyMeal_Event_UncharmedHasMet - DEN_HarpyMeal_GnomeUncharmed_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_HarpyMeal_Event_UncharmedHasMet - DEN_HarpyMeal_GnomeUncharmed_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_HarpyAttackedEarly.lsj
Synopsis:
AD when player attacks the Harpy leader before the proper combat starts

0:0 - AAARGH!
uid: ab17ef13-b15b-47c3-255a-fcf627cd778d
Node context: Feral bird-woman - a scream of rage and hunger
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_HarpyAttacks.lsj
Synopsis:
Plays when harpy attacks players.

0:0 - MINE. You're MINE.
uid: 3ebdb544-45e1-152e-951f-a7c0d0f7e9c8
- 0 Check flag(s) (Local):
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_C - C
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B
- 0 Set flag(s) to (Local):
   false - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A
   false - e1f0e417-5d21-9e2d-7089-da28512a58b1_C - C
   false - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B
=== END NODE ===

0:0 - I'll rip out YOUR THROAT.
uid: 6f1e6746-9e07-bf3d-3275-8c7c23241344
- 0 Set flag(s) to (Local):
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A
=== END NODE ===

0:0 - It's time to feast.
uid: 72e7ec03-efeb-9e11-ae31-f54d42877c49
- 0 Check flag(s) (Local):
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_A - A
- 0 Set flag(s) to (Local):
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B
=== END NODE ===

0:0 - DIE.
uid: ac216fef-6799-1133-21b3-7cc1af808ea9
- 0 Check flag(s) (Local):
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_B - B
- 0 Set flag(s) to (Local):
   true - e1f0e417-5d21-9e2d-7089-da28512a58b1_C - C
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_HarpyInterrupted.lsj
Synopsis:
AD that fires when the player wakes up the halfling (the harpy's prey) from his enchantment.

0:0 - NO! He's OURS!
uid: 80125602-f813-236c-ae12-9a19c240e13c
Node context: Feral bird-woman - rage and hunger
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_PlayerCharmed.lsj
Synopsis:
AD when the player is charmed by the harpies.

0:0 - Please, I need more.
1:0 - That voice! Ambrosia... Sing on!
2:0 - Come to me. I want you.
3:0 - I must get closer.
4:0 - Such splendour... how did I live without it?
5:0 - Yes, yes. Sing to me.
uid: 0383f50b-4238-08bd-c76b-1a063fb7040a
Node context: Enchanted
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   false - DEN_HarpyMeal_Event_OriginCharm3 - DEN_HarpyMeal_Event_OriginCharm3description
   true - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description
- 0 Set flag(s) to (Dialog):
   true - DEN_HarpyMeal_Event_OriginCharm3 - DEN_HarpyMeal_Event_OriginCharm3description
=== END NODE ===

0:0 - That music...
1:0 - This music! To live for... To die for...
2:0 - So beautiful. Like the whispers of the succubi.
3:0 - I've never heard such music.
4:0 - So beautiful. Like Shar's embrace...
5:0 - Such rapturous music. I can hardly resist...
uid: 05018964-92a4-0602-28a5-9e6fc53d548d
Node context: Enchanted
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   false - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description
- 0 Set flag(s) to (Dialog):
   true - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description
=== END NODE ===

0:0 - No more blood. No more killing. Just this, please.
1:0 - Is that you, Mystra? It is you! Sing! Sing on!
2:0 - Malcanthet herself did not sound so sweet.
3:0 - Such sweet song...
4:0 - Sing your dark hymn to me, Shar. Never stop.
5:0 - Sing to me! Sing!
uid: 0a62687f-48dc-0fa3-3577-d1802ae193e5
Node context: Enchanted - on Karlach node, 'Malcanthet' is pronounced 'MAL-can-fet'
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Dialog):
   false - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description
   false - DEN_HarpyMeal_Event_OriginCharm3 - DEN_HarpyMeal_Event_OriginCharm3description
   false - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description
=== END NODE ===

0:0 - These melodies...
uid: 1bc208ef-1b3f-c5c6-4d50-a8353237da66
Node context: Enchanted
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_CharmedLine9 - DEN_HarpyMeal_Event_CharmedLine9description
   false - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description
=== END NODE ===

0:0 - I could listen to this forever...
uid: 3ee4883e-fcc9-bebf-bf95-f24e1e90a7f0
Node context: Enchanted
- 0 Set flag(s) to (Global):
   false - DEN_HarpyMeal_Event_CharmedLine11 - DEN_HarpyMeal_Event_CharmedLine11description
   false - DEN_HarpyMeal_Event_CharmedLine4 - DEN_HarpyMeal_Event_CharmedLine4description
   false - DEN_HarpyMeal_Event_CharmedLine1 - DEN_HarpyMeal_Event_CharmedLine1description
   false - DEN_HarpyMeal_Event_CharmedLine6 - DEN_HarpyMeal_Event_CharmedLine6description
   false - DEN_HarpyMeal_Event_CharmedLine9 - DEN_HarpyMeal_Event_CharmedLine9description
   false - DEN_HarpyMeal_Event_CharmedLine2 - DEN_HarpyMeal_Event_CharmedLine2description
   false - DEN_HarpyMeal_Event_CharmedLine5 - DEN_HarpyMeal_Event_CharmedLine5description
   false - DEN_HarpyMeal_Event_CharmedLine3 - DEN_HarpyMeal_Event_CharmedLine3description
   false - DEN_HarpyMeal_Event_CharmedLine8 - DEN_HarpyMeal_Event_CharmedLine8description
   false - DEN_HarpyMeal_Event_CharmedLine7 - DEN_HarpyMeal_Event_CharmedLine7description
   false - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description
=== END NODE ===

0:0 - What beautiful music...
uid: 4119e761-6eb9-c2a7-4776-d86b360869d9
Node context: Enchanted
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_CharmedLine2 - DEN_HarpyMeal_Event_CharmedLine2description
   false - DEN_HarpyMeal_Event_CharmedLine3 - DEN_HarpyMeal_Event_CharmedLine3description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine3 - DEN_HarpyMeal_Event_CharmedLine3description
=== END NODE ===

0:0 - I could drown in that song...
uid: 49f13005-1dc1-ed1a-1c92-2a1e81daca0a
Node context: Enchanted
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_CharmedLine9 - DEN_HarpyMeal_Event_CharmedLine9description
   true - DEN_HarpyMeal_Event_CharmedLine8 - DEN_HarpyMeal_Event_CharmedLine8description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine9 - DEN_HarpyMeal_Event_CharmedLine9description
=== END NODE ===

0:0 - Come here... please!

uid: 69213c2a-9b60-49ba-5759-bdd9df0ebdc3
Node context: Enchanted
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_CharmedLine6 - DEN_HarpyMeal_Event_CharmedLine6description
   false - DEN_HarpyMeal_Event_CharmedLine7 - DEN_HarpyMeal_Event_CharmedLine7description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine7 - DEN_HarpyMeal_Event_CharmedLine7description
=== END NODE ===

0:0 - It's lovely...
uid: 7b9c9788-8a4a-c744-a9ef-1d4357a3001f
Node context: Enchanted
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_CharmedLine1 - DEN_HarpyMeal_Event_CharmedLine1description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine1 - DEN_HarpyMeal_Event_CharmedLine1description
=== END NODE ===

0:0 - I'll be there soon, my lady.
uid: 7f8a5a47-4f69-06c0-7999-ff938aa3a0b2
Node context: Enchanted
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_CharmedLine4 - DEN_HarpyMeal_Event_CharmedLine4description
   true - DEN_HarpyMeal_Event_CharmedLine3 - DEN_HarpyMeal_Event_CharmedLine3description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine4 - DEN_HarpyMeal_Event_CharmedLine4description
=== END NODE ===

0:0 - That song...
uid: 939b19a9-031a-f7b1-7aec-768671230261
Node context: Enchanted
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_CharmedLine1 - DEN_HarpyMeal_Event_CharmedLine1description
   false - DEN_HarpyMeal_Event_CharmedLine2 - DEN_HarpyMeal_Event_CharmedLine2description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine2 - DEN_HarpyMeal_Event_CharmedLine2description
=== END NODE ===

0:0 - Closer... I need to get closer!
uid: c822adbb-ab25-1459-3421-4f4fcf9043d9
Node context: Enchanted
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_CharmedLine6 - DEN_HarpyMeal_Event_CharmedLine6description
   true - DEN_HarpyMeal_Event_CharmedLine5 - DEN_HarpyMeal_Event_CharmedLine5description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine6 - DEN_HarpyMeal_Event_CharmedLine6description
=== END NODE ===

0:0 - Take me with you!
uid: dab19bb9-1c64-5477-971e-f9c7ee3e5088
Node context: Enchanted
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_CharmedLine11 - DEN_HarpyMeal_Event_CharmedLine11description
   true - DEN_HarpyMeal_Event_CharmedLine10 - DEN_HarpyMeal_Event_CharmedLine10description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine11 - DEN_HarpyMeal_Event_CharmedLine11description
=== END NODE ===

0:0 - So beautiful. So free.
1:0 - Play on! Play on and soothe my soul!
2:0 - I can't resist... don't want to.
3:0 - Unimaginable beauty.
4:0 - Such sweet music... I must listen...
5:0 - Music from the heavens...
uid: dca2f7f5-2185-318c-406d-1c4cc0729e0c
Node context: Enchanted
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Dialog):
   true - DEN_HarpyMeal_Event_OriginCharm1 - DEN_HarpyMeal_Event_OriginCharm1description
   false - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description
- 0 Set flag(s) to (Dialog):
   true - DEN_HarpyMeal_Event_OriginCharm2 - DEN_HarpyMeal_Event_OriginCharm2description
=== END NODE ===

0:0 - Don't stop singing...
uid: ee26319d-fe47-0cce-085b-abd34238ee32
Node context: Enchanted
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_CharmedLine4 - DEN_HarpyMeal_Event_CharmedLine4description
   false - DEN_HarpyMeal_Event_CharmedLine5 - DEN_HarpyMeal_Event_CharmedLine5description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine5 - DEN_HarpyMeal_Event_CharmedLine5description
=== END NODE ===

0:0 - I've never heard something so beautiful...
uid: f76a0c69-7d6b-a8e7-169c-ec91bd1030bf
Node context: Enchanted
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_CharmedLine8 - DEN_HarpyMeal_Event_CharmedLine8description
   true - DEN_HarpyMeal_Event_CharmedLine7 - DEN_HarpyMeal_Event_CharmedLine7description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_CharmedLine8 - DEN_HarpyMeal_Event_CharmedLine8description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_PlayerUncharmed.lsj
Synopsis:
AD played when player wakes up from being charmed by the harpies.

0:0 - No... this isn't right...
uid: 1ed0c01e-aeaf-08c0-ee13-1ba5bbefb00c
Node context: Surprised
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description
   false - DEN_HarpyMeal_Event_UncharmedLine3 - DEN_HarpyMeal_EventUncharmedLine3description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_UncharmedLine3 - DEN_HarpyMeal_EventUncharmedLine3description
=== END NODE ===

0:0 - What... what happened?
uid: b681ad47-c0cf-e336-a814-bd3f47db7112
Node context: Surprised
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description
=== END NODE ===

0:0 - What... what was that?
uid: e22a7b7b-b99c-89ec-443e-a6400c565f33
Node context: Surprised or determined.
- 0 Set flag(s) to (Global):
   false - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description
   false - DEN_HarpyMeal_Event_UncharmedLine3 - DEN_HarpyMeal_EventUncharmedLine3description
   false - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description
=== END NODE ===

0:0 - Stay out of my head!
uid: f7e5337a-6758-e3dc-e16e-365f1b45f514
Node context: determined.
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description
   true - DEN_HarpyMeal_Event_UncharmedLine1 - DEN_HarpyMeal_EventUncharmedLine1description
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_UncharmedLine2 - DEN_HarpyMeal_EventUncharmedLine2description
=== END NODE ===

0:0 - I'll skin you alive, you fowl wretch!
1:0 - Gah - villain! But I see you now for what you are!
2:0 - You'll die for this, creature.

3:0 - What is this? I will have your head, harpy!
4:0 - Foul winged charlatan! Your tricks will cost you!
5:0 - Wh- what now? Damned monster. I'll make you pay!
uid: fbd31cb2-cf28-4a2e-fb5e-1f237e797989
Node context: Surprised
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AD_PlayerWarnings.lsj
Synopsis:
AD played when the player gets close to the harpy situation, warning them that something is amiss.

0:0 - Is someone... singing?
uid: 32876edc-2479-8ee1-873a-666829f25bd3
Node context: wondering, a little bit in awe.
> It's beautiful...

0:0 - It's beautiful...
uid: d370de8c-8c4b-e639-a640-57321896dcc8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_AfterHarpyEncounter.lsj
Synopsis:
Non-critical path. The player has just saved the child from harpies that had enchanted and tried to eat him. He's shy and still scared.

0:0 - W-who are you?
uid: 0105860e-2456-4932-fe92-e56a3acdcaa8
Cinematic: He stops cowering and looks up at you - he opens up a bit, but doesn't stand up yet.
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], slayer of monsters, teller of tales, saviour of you. The pleasure's mine.
> Never mind that - are you all right?
> null

0:0 - She'll be so mad. I didn't get the gold from the nest. I got to go.
uid: 05f6a8e9-12ec-ce00-7301-29b3da40f8bf
Cinematic: The boy gets up from cowering starts to run after saying this, then stops and turns back.
> Wait, umm... you should meet Mol. She'll be grateful you helped me.

0:0 - Really? You think so? I'll tell Mol! Oh no...
uid: 112a2075-27d9-bbae-4126-e64533acb6a4
> She'll be so mad. I didn't get the gold from the nest. I got to go.

0:0 - Go back to your parents. There's worse in the wilds than harpies.
uid: 15eb2d22-953a-4a33-7cd4-31207cb3971c
> Th-they're gone. Now there's just Mol.

null
uid: 2e3a7dcd-1c8c-b5a1-1e8f-e8fc5e43b42e
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_AfterCombatHasMet - DEN_HarpyMeal_AfterCombat_HasMetdescription
=== END NODE ===

null
uid: 312e562b-ac29-a292-65ac-9501e4e69e4c
Jump to another node

0:0 - No - yes - I mean... I don't know!
uid: 444b5c43-8e3b-6c55-e2dd-244bccfad592
Cinematic: He's cowering (again)
> Take a breath, deep and slow. You're safe now.
> Go back to your parents. There's worse in the wilds than harpies.
> Stop snivelling or they'll be back. They like tasty little tiefling kids.
> Calm there. You're a hero. You survived a harpy's wily lullaby, my friend. Be proud.
> You were brave, child. Heroic, even. You're safe now.

0:0 - I-I had to get the gold from the nest. Mol will be so mad. I got to go.
uid: 4e5dfa8a-cd88-57a6-c216-098c7a059fd4
Animation: Amelie: starting from a standing position
Cinematic: The boy gets up from cowering starts to run after saying this, then stops and turns back. NOTE (Amelie): He's will be starting the line from a standing position.
> null

0:0 - Stop snivelling or they'll be back. They like tasty little tiefling kids.
uid: 5420ba4d-28be-ea53-260b-55f21cbbb86f
> A-aahhhh!

0:0 - Wauw... I'm Mirkon, I - oh no.
uid: 6d8cf6be-32c6-5eba-4484-5cc5d057d0f4
Animation: Amelie: Transition from Cowering to standing up in awe
Cinematic: He isn't cowering anymore- he's looking up at you instead.
Node context: The player just introduced himself as monster slayer and bard extraordinaire - he's a bit in awe.
> I-I had to get the gold from the nest. Mol will be so mad. I got to go.

null
uid: 6d8ebd44-29fa-51eb-26a2-1e9a6219744c
Jump to another node

0:0 - A-are they gone?
uid: 94ba2620-4b5c-3e8d-f112-e55c5119df18
Cinematic: Cowering in fear (he's hunkering down, with his hands over his face/ears). Scripter note: Use the generic cower or some approximation for consistency with scripter animations.
> They're gone. Are you all right?
> null
> null
> Soothe the child with a calming tune.

0:0 - Soothe the child with a calming tune.
uid: 98ce2cf9-b4a7-bf34-7285-6ef86fe1cfdc
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> W-who are you?

0:0 - Never mind that - are you all right?
uid: 9a2caaa8-edc2-d7ea-7c59-c7fba658a041
> No - yes - I mean... I don't know!

0:0 - Th-they're gone. Now there's just Mol.
uid: a00a9935-cfbf-6be1-21fd-5393f833fd58
Cinematic: He's cowering
> She'll be so mad. I didn't get the gold from the nest. I got to go.

0:0 - You were brave, child. Heroic, even. You're safe now.
uid: a0b850f0-50f2-b80b-bb1e-c3f78594000f
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

null
uid: a2691a23-b5af-c2c9-1df8-ec5b5041e263
Jump to another node

null
uid: ab639f1c-96d2-141a-c12a-eb7dd8255347
Jump to another node

0:0 - Th-that's what the voice said. I almost got to the nest, but the singing...
uid: b2de5477-4b4a-de13-41f4-a2142119cf7e
Cinematic: He's cowering
> I need to get back. Mol will be so mad.

0:0 - Calm there. You're a hero. You survived a harpy's wily lullaby, my friend. Be proud.
uid: b69f02c2-469c-ea96-89ee-50dfc3facb0a
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Really? You think so? I'll tell Mol! Oh no...

0:0 - Take a breath, deep and slow. You're safe now.
uid: bf0c05d0-c949-8505-22dd-b1d617160e34
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Th-that's what the voice said. I almost got to the nest, but the singing...

0:0 - *Sniff.*
uid: c15aa8f2-c2c8-24d5-6da1-821fd54d236f
Node context: The child is crying.
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_State_HarpyEncounterOver - DEN_HarpyMeal_State_HarpyEncounterOverdescription
=== END NODE ===

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], slayer of monsters, teller of tales, saviour of you. The pleasure's mine.
uid: c8ba548d-9769-6e02-d675-e63d0ee829dc
> Wauw... I'm Mirkon, I - oh no.

0:0 - I need to get back. Mol will be so mad.
uid: cb5fc1df-7905-4cae-c773-e019555e1364
Cinematic: The boy gets up from cowering starts to run after saying this, then stops and turns back.
> Wait, umm... you should meet Mol. She'll be grateful you helped me.

0:0 - They're gone. Are you all right?
uid: d06d0afe-429b-ce85-0773-bc4f227905b8
> null

0:0 - A-aahhhh!
uid: d2d92c71-c0e2-9d80-5361-355a80fbcdc7
Cinematic: the kid scrambles away and starts running.
Node context: You were mean to the kid, who is now scared of you and running away, screaming
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Wait, umm... you should meet Mol. She'll be grateful you helped me.
uid: d3a1e647-c2a6-4eb2-dc25-5bea1407b50f
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_AfterCombatHasMet - DEN_HarpyMeal_AfterCombat_HasMetdescription
> Find a boy called Doni. Tell him you want to see the 'Dragon's Lair'.

null
uid: df72e0ac-4cfe-6ff1-7927-564d3283296b
Jump to another node

null
uid: dfca7b67-12e0-2992-0333-24a23ca2dd95
Jump to another node

0:0 - Find a boy called Doni. Tell him you want to see the 'Dragon's Lair'.
uid: e952320e-7a26-6e98-5aa9-076404c22678
Node context: soft - he's telling you a secret.
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Knows_HideoutPassword - DEN_HarpyMeal_Event_GotPassworddescription
   true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue
- 1 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_Gale_GotChildRescueApproval - Character was credited with rescuing the child.
   true - DEN_HarpyMeal_State_RescuedChild - Character rescued a child.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_CharmedVictim.lsj
Synopsis:
Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.

- Roll failure -
null
uid: 00575270-f861-5c2e-e5f2-57d0b701f88d
> null

null
uid: 02f8ff9c-ded0-b6f7-9705-a2bd70a8340e
Jump to another node

0:0 - *Your chest fills with yearning. You want to get closer - you need to get closer.*
uid: 03428ac1-4c05-e77c-eadd-9e3c374ae5e8
Animation: Gesture_Listening, LookAround_ToDazed
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> null

0:0 - No, no. It's just a bit of water. I only want to listen. Just a little closer...
uid: 0518cd2b-030b-1e65-59ae-add3a3308beb
Cinematic: The halfling berely glances at you even when he gets mad.
Node context: He's not concerned even tough you told him he'd drown.
> null

- Roll sucessful -
null
uid: 09f060a1-52b3-9c49-d76f-c95f48e8d140
> null

0:0 - *You slip your hand into his pocket but find nothing.*
uid: 0f30cf87-461d-45e3-83cb-288c939fa091
Animation: PickpocketChild_SuccessEmpty, , PickpocketChild_SuccessEmpty_Chd
> null

0:0 - Focus by singing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'
uid: 113090f7-1508-6ea6-e4e8-4157ab768d87
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Local):
   true - 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong - StartedBardSong
> null (roll sucessful)
> null (roll failure)

null
uid: 117bb7e3-e9b8-1186-1902-95e828a36189
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> You villain! I didn't know you had it in you.
> null

null
uid: 11beb718-1830-59fe-06c4-03615bf55603
Jump to another node

0:0 - *A sweet melody plays above the waves, beckoning you - drowning out all logical thought.*
uid: 11d69513-d82b-5e1f-aca1-d6174697dd98
Animation: Gesture_ListeningLookAround
> Close your eyes and listen to the song.
> Struggle against the music's pull.
> Focus by singing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'

- Roll failure -
null
uid: 1312459b-aa14-6a91-d933-406b6e000368
> *Your chest fills with yearning. You want to get closer - you need to get closer.*

0:0 - Struggle against the music's pull.
uid: 1545cd4f-be62-8ae2-e75a-087668b3339e
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 17e98a83-0a11-721e-d559-9d008048cc7d
> *A sweet melody plays above the waves, beckoning you - drowning out all logical thought.*

null
uid: 213853f4-35c0-fe80-0f44-2309f349125c
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> null

null
uid: 26c7fce8-5691-5e56-2026-93f934b2a3ee
Animation: HarpyFlying_ToPerched_Singing, HarpySinging_Idle
Cinematic: Harpy flies in and perches menacingly on the rock, while she keeps singing
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> Yes, everything's gonna be fine... once I get there...

null
uid: 29c7cb58-af76-63b7-96b1-4e61687ac763
Jump to another node

null
uid: 2c2a6337-f22f-4bb8-e8f7-98c2122f2a73
Jump to another node

0:0 - Struggle against the music's pull.
uid: 313b049e-131b-f776-45a5-2d4ada1c13ff
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 | Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

null
uid: 34503ba7-b362-6f37-f998-78845e85c32c
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> *Just a few more steps... and you can lose yourself in that sweet song...*

0:0 - Yes, everything's gonna be fine... once I get there...
uid: 34ac7898-89ee-55eb-6268-2ad39f035b97
Animation: Mirkon wades into water
Node context: enchanted.
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription
=== END NODE ===

- Roll sucessful -
null
uid: 367f7bf8-868c-9daa-cdf9-a5421de33956
> null

0:0 - *Just a few more steps... and you can lose yourself in that sweet song...*
uid: 371da1a6-bef8-8036-d753-a7d2eff4f89e
Animation: [HARPY] flies in and perches on rock (2nd variety needed)
Cinematic: The other harpies descend on the rocks around the water.
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription
- 1 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_PlayerSuccumbedCharm - DEN_HarpyMeal_Event_PlayerSuccumbedCharmdescription
=== END NODE ===

0:0 - Struggle against the music's pull.
uid: 3c82d029-82da-2c40-3c4b-f8eebfb00e6a
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 | Roll target speaker: 2 > null

null
uid: 42eee506-1c7c-969c-ccc9-9882c5cb4571
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Ah, come on. That's cold.
> null

0:0 - Shh! Listen.
uid: 487a8737-3ead-c268-4cd8-ccdce0dd3256
Cinematic: The gnome isn't looking at the player, but in the direction the singing comes from.
Node context: in awe, entranced. Trying not to disturb the singer.
> *Your favourite drownings all take place in shallow water... Just a slice of the ankle tendons...*

null
uid: 4ac41730-f940-3381-6b23-3825d8cef1fe
Jump to another node

null
uid: 4d7eb60c-607c-696d-5d2e-3fd467873763
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> null

0:0 - '... Her man would not listen, he thought it tall tales, until he rubbed up against all of her scales!'
uid: 4faa2183-ce0a-43db-e2d2-80a59eae4375
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Local):
   true - 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong - StartedBardSong
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The suffocating yearning suddenly fades as the spell breaks. You are free.*
uid: 540bdce9-6230-2892-3d44-486d1c4f4881
Animation: Gesture_ListeningLookAround_Resist
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_State_ImmuneHarpy_01 - can't be charmed again by Harpy 1
> Get back - it's a trick!
> '... Her man would not listen, he thought it tall tales, until he rubbed up against all of her scales!'
> Sing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'

> ROAR. OVER. THE VOICE. Drown out the harpies with a ROAR.
> Leave.

0:0 - Leave.
uid: 56104da2-dc47-9d65-9aa5-31d16b3c084c
> null

0:0 - Pick his pockets while he's distracted.
uid: 5a6ab054-6389-191d-a9c8-c7029deb0cf6
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: 5c9c22e1-eb1c-660a-91de-df57d74d83ec
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> No! He's ours.

- Roll failure -
null
uid: 5f901728-93ef-ad09-d065-f199d7afec11
> Shhh! You're ruining it. I just want to - just a little closer...

- Roll failure -
null
uid: 64d49e07-35d1-47fa-6fc2-f9c7556d0606
> Don't touch me! You won't stop me! Just a little closer...

null
uid: 6572fe37-3d7f-c247-1e6f-3d39df0ad5ba
Jump to another node

null
uid: 69f7cac6-bd9b-4a13-d59c-f1f276c8af9c
Jump to another node

0:0 - Kill! We'll KILL you!
uid: 6a230fef-eae2-9fcb-2e1c-bfdbc432d927
Animation: *DUPE* [HARPY] flies in and perches on rock
Cinematic: The other harpies descend on the rocks around us.
Node context: Angry, and viscious. You you just took away her prey.
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_HarpyDialogEnter - DEN_HarpyMeal_Event_HarpyDialogEnterdescription
=== END NODE ===

null
uid: 6cc8a332-1d7d-fb7f-0b1d-f5db5355dae6
Jump to another node

0:0 - You villain! I didn't know you had it in you.
uid: 6db84313-a525-eb60-02fd-593dcfeb8880
Node context: Shocked at first, then a little coy/even flirty.
> null

- Roll failure -
null
uid: 71b420d7-787c-be6e-868d-dcb38588c2dd
> null

0:0 - Get back - it's a trick!
uid: 72cb5382-2608-348b-f29d-e784208c9c55
> No, no. It's just a bit of water. I only want to listen. Just a little closer...

0:0 - Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song.
1:0 - Focus your will. Improvise a magical shell to dampen the music.
uid: 73591cf3-b1b4-8a95-add4-73f62e533d9c
= Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null

0:0 - No! He's ours.
uid: 736ec2d2-1ea8-2963-268a-f1e44ef6886c
Animation: *DUPE* [HARPY] flies in and perches on rock
Cinematic: Harpy flies in and perches menacingly on the rock above the players. Should look grandiose and cool.
Node context: Feral bird-woman - rage and hunger, you just took away her prey.
> Kill! We'll KILL you!

null
uid: 74a61b5d-d849-d515-650c-9d9bcd61faa1
Jump to another node

0:0 - Shh! Listen.
uid: 7673d098-88f3-0583-eae2-4df979a41a79
Cinematic: The gnome isn't looking at the player, but in the direction the singing comes from.
Node context: in awe, entranced. Trying not to disturb the singer.
- 0 Check flag(s) (Tag):
   true - Muted - Character can't talk.
> Listen quietly.
> null

0:0 - Listen quietly.
uid: 7881145e-49c0-ecd4-abdf-f708e1530cfc
> null

- Roll sucessful -
null
uid: 7fbf9634-12dc-ab0b-7091-a8cdf425732c
> null

null
uid: 80121b3f-bf25-9ed7-b732-177a50f80b45
Jump to another node

null
uid: 80917161-aa40-abec-7be3-f7e917d65672
> null (roll sucessful)
> null (roll failure)

null
uid: 80f8ea5c-d856-315a-5199-c8b72e67d055
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

- Roll sucessful -
null
uid: 81f23db8-f7c5-0dab-cac2-a977bf77060d
> *The suffocating yearning suddenly fades as the spell breaks. You are free.*

null
uid: 82778e8a-986b-470c-52ae-8a0cec0cca00
> null
> Struggle against the music's pull.

null
uid: 85af7c66-095a-6b9f-7550-9e77ce4187c5
Jump to another node

null
uid: 86d640d5-81d1-2b27-3a8b-0e1e610046d3
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> null

0:0 - I don't hear anything. Come back to shore.
uid: 88bd43a6-cc03-3b27-157a-f0b50fb38c40
> null

0:0 - Listen quietly.
uid: 8b28f42a-f4f2-c17f-2e4b-d35b1916741d
> null

null
uid: 8b47177b-d299-91fe-3aad-ab7e8eccb02e
Jump to another node

0:0 - ROAR. OVER. THE VOICE.
1:0 - Drown out the harpies with a ROAR.
uid: 8d6f68f9-7132-db7f-2c71-a1154ec6cbb5
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null

null
uid: 8e2cb168-aa39-dcc0-5df4-41d52c3d2e54
Jump to another node

- Roll sucessful -
null
uid: 923546ef-490c-1fd1-7a93-28af0ed995e5
> Auch! My ears! Wait - why am I wet?

0:0 - Auch! My ears! Wait - why am I wet?
uid: 93d5825d-4e8e-a3c9-8c6a-b105ea12f54a
Node context: He's just been shaken from his stupor because someone else shouted over the harpy.
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
   true - DEN_HarpyMeal_Event_OverpowerSong - DEN_HarpyMeal_Event_PlayerHitsGnomedescription
> null

null
uid: 99db1b51-e9d2-f8a7-2d5c-cb422b5184fc
Jump to another node

0:0 - Leave.
uid: 9cfdfd24-5e77-c8f4-6c30-4e8f2e279264
> null

null
uid: 9d69dbee-4c30-11b6-625e-fbb19fe9663e
Jump to another node

null
uid: 9d9e7425-addb-14b4-cb66-4272ab6b4cf8
Jump to another node

0:0 - Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song.
1:0 - Focus your will. Improvise a magical shell to dampen the music.
uid: a1d3ce50-5203-9063-1c3a-42ef12d9be42
= Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null (roll sucessful)
> null (roll failure)

0:0 - Don't touch me! You won't stop me! Just a little closer...
uid: a35c8fb4-4c44-2cea-c41c-c24d797c412d
Animation: PickpocketChild_Failure, , PickpocketChild_Failure_Chd
Cinematic: the player reaches for the child's pocket, but he jerks away, then shouts this line.
Node context: angy and still under trance.
> null

null
uid: a534f3e4-3da0-70e5-5195-c28c950f1914
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_State_ImmuneHarpy_01 - can't be charmed again by Harpy 1
> null

0:0 - Focus and try to hear what he hears.
uid: a864e54c-7afc-fab3-e6a9-8918a4311e0c
> null

- Roll sucessful -
null
uid: a8ed962f-1626-6390-ee00-b00afd048ca8
> *You lift the child's gold pouch as he stumbles deeper into the water, oblivious.*
> *You slip your hand into his pocket but find nothing.*

- Roll failure -
null
uid: a91356d8-2e42-9d47-50a5-433dadddfbd5
> null

null
uid: ab443397-5965-aa94-2eca-7beea597a751
Jump to another node

- Roll sucessful -
null
uid: af2be4f0-e5d8-3532-de1e-257c57ae67f7
> *A sweet melody beckons you. It vibrates with magic - a harpy's charm.*

null
uid: b086c3fc-3424-0613-fddc-6aab0f015256
Jump to another node

0:0 - Shh. I can't hear!
uid: b5e0c75d-1685-cf5d-51f0-61c3535e36c8
Cinematic: Not really turning towards the player while he's talking to the player. He keeps looking for the voice while he talks.
Node context: Low voice, is trying not to disturb the singer, but is a little irritated with the player.
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription
=== END NODE ===

null
uid: b620981f-790d-3b6d-9d05-e0d82d850c65
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Nicely done. I hope you're intending to share.

null
uid: b68f757f-b03f-4a8a-bf0c-1787462878a2
> null (roll sucessful)
> null (roll failure)

null
uid: b711699a-5929-40f8-b266-c0aeeac129b1
> null
> Struggle against the music's pull.
> Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song. Focus your will. Improvise a magical shell to dampen the music.

0:0 - *Your favourite drownings all take place in shallow water... Just a slice of the ankle tendons...*
uid: b8fe0aed-74fe-8691-e338-bbc1444704b5
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> Listen quietly.
> You shouldn't be standing out in the water. It's dangerous.
> null

null
uid: be296d3e-3504-e4c6-320a-8b480dece7c6
Jump to another node

0:0 - Ah, come on. That's cold.
uid: c40ae58f-45d6-4eb2-3000-feab6532f86e
> null

null
uid: ce5a3c36-ebbd-b862-2570-41533bee0abb
Jump to another node

0:0 - You shouldn't be standing out in the water. It's dangerous.
uid: cf427ffe-e686-246c-13b4-1945760461f8
> Don't you hear it? It's so peaceful.

0:0 - *A sweet melody beckons you. It vibrates with magic - a harpy's charm.*
uid: d26ab175-7996-fae7-c506-594428a4b1ee
Animation: player listens
> null
> Struggle against the music's pull.
> Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song. Focus your will. Improvise a magical shell to dampen the music.
> null

null
uid: e30d9576-3cc6-0dbd-2b9a-e483321e99ec
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> null

0:0 - Close your eyes and listen to the song.
uid: e45446ae-8a78-2dfd-adfc-36d0b0c6abfa
> null

null
uid: e48c68e4-050b-511b-cdaa-2dd9c1b9cde4
Jump to another node

- Roll sucessful -
null
uid: e4a62cc3-ff98-1e4e-bd2a-0b44c14369b7
> null

0:0 - Don't you hear it? It's so peaceful.
uid: e4fa8a2b-abcc-a73e-7394-14550b856dbf
> I don't hear anything. Come back to shore.
> Focus and try to hear what he hears.
> Pick his pockets while he's distracted.
> Leave.

0:0 - Nicely done. I hope you're intending to share.
uid: e5b8b03d-2778-da83-e044-85db369f85ba
Node context: A discreet aside, admiring the player's successful pickpocketing of a gnome.
> null

- Roll sucessful -
null
uid: e997fd34-c146-936c-2fc4-7b4e3ad39896
> null

0:0 - *You lift the child's gold pouch as he stumbles deeper into the water, oblivious.*
uid: ec0e1181-ef1e-6c2a-9a51-8e363f7364ca
Animation: PickpocketChild_Success, PickpocketChild_Success_Chd
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

null
uid: edbc79bd-b41d-3e49-cb68-79d5c3cb3e43
Jump to another node

null
uid: f0da006b-1922-5430-2054-e9253e962f3c
Jump to another node

0:0 - Shhh! You're ruining it. I just want to - just a little closer...
uid: f2f57219-0363-a5b1-34ff-d57a79665215
Cinematic: The child berely glances at you even when he gets mad.
Node context: He's annoyed that you are trying to interrupt the song, then adresses the harpy again.
> null

null
uid: f3f77afb-40c7-d5c2-e35a-fcb9eeff3b0b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Sing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'

uid: f5c52084-a7bc-1f7c-58d9-57a5d0fed325
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Local):
   false - 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong - StartedBardSong
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: ff1c9b7f-a7d3-103b-71b9-8cb9a61a746d
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_CharmedVictim_Wildshape.lsj
Synopsis:
Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.

null
uid: 3d353887-4497-4743-a2bd-7491e7a6c1de
Animation: HarpyFlying_ToPerched_Singing, HarpySinging_Idle
Cinematic: Harpy flies in and perches menacingly on the rock, while she keeps singing
- 0 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_LeaderDialogEnter - DEN_HarpyMeal_Event_LeaderDialogEnterdescription
> Yes, everything's gonna be fine... once I get there...

0:0 - Yes, everything's gonna be fine... once I get there...
uid: 41e48ea5-6356-4f4e-a295-6db4d545e3d3
Animation: Mirkon wades into water
Node context: enchanted.
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription
=== END NODE ===

0:0 - Shh! Listen.
uid: 5abeccbf-973d-4e8b-ba32-efcdfc11cd17
Cinematic: The gnome isn't looking at the player, but in the direction the singing comes from.
Node context: in awe, entranced. Trying not to disturb the singer.
> null

0:0 - Shh. I can't hear!
uid: dbb4564b-b57d-404a-b05d-2237d3c6aa00
Cinematic: Not really turning towards the player while he's talking to the player. He keeps looking for the voice while he talks.
Node context: Low voice, is trying not to disturb the singer, but is a little irritated with the player.
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_VictimWalkToWater - DEN_HarpyMeal_Event_GnomeGotAwaydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_InHideout.lsj
Synopsis:
You encounter the kid you saved from the harpies in the children's hideout. He wants to thank you, but is still a little shy.

0:0 - Oh. Umm... okay, I'll... keep it.
uid: 0961836b-785e-9e09-5758-ca89c386ef19
Node context: The player refused his gift, saying it's junk
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_InHideout_WasMean - DEN_HarpyMeal_InHideout_WasMeandescription
=== END NODE ===

0:0 - It's about you! I hope you like it.
uid: 0e30b4c1-cbcb-8efa-60ef-f60a6d18d254
Animation: ChadD: [REUSE] use construction anims.
Cinematic: De child hands the player the drawing.
Node context: The child is very proud and happy because you accepted his story
- 0 Check flag(s) (Object):
   true - DEN_HarpyMeal_State_HasStory - DEN_HarpyMeal_State_HasStorydescription
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_InHideout_AcceptedGift - DEN_HarpyMeal_InHideout_AcceptedGiftdescription
- 1 Set flag(s) to (Object):
   true - DEN_HarpyMeal_Event_TransferStory - DEN_HarpyMeal_Event_TransferStorydescription
=== END NODE ===

0:0 - Uh... h-hi.
uid: 1030064a-4825-2b75-3737-2a6682318899
=== END NODE ===

0:0 - That's not how I usually get paid for killing monsters.
uid: 246fcc53-a878-a83e-fe2a-9080710c8b23
> I - I don't have any gold. Sorry.

0:0 - Ah - ummm, it's gone. I had it just now, I'm - I'm sorry.
uid: 3d3f8099-187c-465b-9d23-1d449cd584b4
- 0 Check flag(s) (Object):
   false - DEN_HarpyMeal_State_HasStory - DEN_HarpyMeal_State_HasStorydescription
- 0 Set flag(s) to (Global):
   true - DEN_HarpyMeal_InHideout_WasMean - DEN_HarpyMeal_InHideout_WasMeandescription
=== END NODE ===

0:0 - So I wrote you a story!
uid: 3fc7e5e4-b601-03aa-43cc-8173db286904
Animation: ChadD: [REUSE] use construction anims.
Cinematic: If you can suggest that he's offering the player a page off-camera, that would be very good.
> Aren't you the clever one? That's very kind.
> I've heard enough of your chatter. I don't need more.
> That's not how I usually get paid for killing monsters.

0:0 - I wish the harpies would've killed you!
uid: 579c1af9-3439-6264-2b1c-bee231ee7076
Node context: The player has done something very bad to the kids.
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_HideoutAbandoned - DEN_Thieflings_Event_HideoutAbandoneddescription
=== END NODE ===

0:0 - *Sniffle.*
uid: 6db8a953-94cf-22ac-819f-575fda0fe261
Node context: The boy is crying.
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_InHideout_WasMean - DEN_HarpyMeal_InHideout_WasMeandescription
=== END NODE ===

0:0 - I - I don't have any gold. Sorry.
uid: 76592969-2457-0ef6-d6be-1d78f78d699d
Node context: the player sayd they don't want his gift, but want gold instead. He's very very disappointed that his gift got rejected..

0:0 - You came! I have - here! Mol said I should thank you properly. For the harpies.
uid: 79bb884e-ab9e-b3ad-5fb6-05dc8df0cc8b
Animation: ChadD: [REUSE] use construction anims.
Cinematic: The kid takes something out of his back pocket. If you can suggest that he's holding a pageoff-camera, that would be very good.
- 0 Check flag(s) (Object):
   true - DEN_HarpyMeal_State_HelpedSaveVictim - DEN_HarpyMeal_State_HelpedSaveVictimdescription
> So I wrote you a story!

0:0 - I'm gonna be like you some day. Killing all the scary monsters!
uid: 79f39e45-f888-d54c-4e2f-e8391af3df98
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_InHideout_AcceptedGift - DEN_HarpyMeal_InHideout_AcceptedGiftdescription
=== END NODE ===

0:0 - I've heard enough of your chatter. I don't need more.
uid: ad3a239e-8808-cd8b-a708-c3479e7c037f
> Oh. Umm... okay, I'll... keep it.

0:0 - Aren't you the clever one? That's very kind.
uid: fee03e5a-1c0a-0560-85b3-420fa098430d
> It's about you! I hope you like it.
> Ah - ummm, it's gone. I had it just now, I'm - I'm sorry.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_VB_FoundHarpyNest.lsj
Synopsis:
VB when the player finds the Harpy's nest

0:0 - A giant nest... let's see what we can find.
uid: 1ab5c8c1-38f1-b972-93f0-f96276e9b237
Node context: They enter the nest and smell the offal the harpies left behind.
- 0 Check flag(s) (Global):
   false - DEN_HarpyMeal_Event_HarpyLeaderEntered - DEN_HarpyMeal_Event_HarpyLeaderEntereddescription
   false - DEN_HarpyMeal_Knows_HarpyNestClimb - DEN_HarpyMeal_Knows_HarpyNestClimbdescription
=== END NODE ===

0:0 - Must be what that kid was talking about.
uid: 35499658-9b68-360c-1129-75ed283ad328
Node context: They find a nest after a child mentioned there would be a nest around there.
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Knows_HarpyNestClimb - DEN_HarpyMeal_Knows_HarpyNestClimbdescription
=== END NODE ===

0:0 - Let's see what those harpies were hoarding.
uid: c0931cfb-a93b-5876-97bd-d00aff7dcb97
Node context: They enter the nest and smell the offal the harpies left behind.
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_HarpyLeaderEntered - DEN_HarpyMeal_Event_HarpyLeaderEntereddescription
   false - DEN_HarpyMeal_Knows_HarpyNestClimb - DEN_HarpyMeal_Knows_HarpyNestClimbdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_HarpyMeal_VB_PlayerWarnings.lsj
Synopsis:
AD played when the player gets close to the harpy situation, warning them that something is amiss.

0:0 - It's beautiful...
uid: a9ed7e03-d297-738e-c6c7-f227bf627062
=== END NODE ===

0:0 - Is someone... singing?
uid: d77998f6-80cd-08bf-54c2-1a16615f9c80
Node context: wondering, a little bit in awe.
> It's beautiful...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_IrritatedTiefling.lsj
Synopsis:
Tiefling is practicing his swing on a dummy, trying to improve. The player can offer advice, potentially improving the tiefling's form.

0:0 - Ha! Not so spineless now, am I?
uid: 0020ce51-2456-cd50-08c7-b8da84275661
Cinematic:
Node context: elated
> null

0:0 - Swing, parry, strike - nngh. Damn, damn, damn!
uid: 01634b3c-813d-6245-f0a3-772cefa7aabc
Animation: Practicing sword swings
Cinematic: Practicing his swing. Not looking at player.
- 0 Check flag(s) (Dialog):
   true - DEN_IrritatedTiefling_HasMet1 - DEN_IrritatedTiefling_HasMet1description
> null

null
uid: 01c6e64c-a9e3-e0dc-21ec-f3944eddd9c6
Jump to another node

0:0 - Step, parry, strike - damn it! It's just not... agh!
uid: 04cdbf8d-9a9b-c8f1-46b4-aeceb78c124c
Cinematic: Trying and failing at swordplay practice
Node context: Frustrated. Practicing swordplay with little success - then reacts with alarm upon seeing a gith
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Check flag(s) (Dialog):
   false - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription
> Sorry, sorry. I've just never seen... your face is... well. I should get back to it.

null
uid: 06ec41a4-d17d-2953-07c1-c22c1c98160f
Jump to another node

0:0 - Like this, you mean? Step-step, strike! Yes!
uid: 070556ca-e18d-eb52-4ff6-55b885b7ab32
Animation: Practicing sword swings with success
Cinematic: Practicing his swing.
Node context: Successful attempt
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> null

0:0 - You're spineless. You should practice grovelling on your knees, not swordplay.
uid: 073adeb6-d867-6569-0cda-05096b4d2d0b
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Spineless? Well I'll show you!

0:0 - Try hitting the target.
uid: 0d672410-2616-d004-5fdf-d72b548fe1a0
- 0 Check flag(s) (Tag):
   false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> What do you think I'm doing? Brace, parry, swing - UGH!

0:0 - A question? I suppose it's worth a try...
uid: 0f8ecd52-66a8-6afe-60c8-79c0bd0ab508
Cinematic:
Node context: Unconvinced
> Step-step - hello maggot face, how's your mother? - strike! It worked! Well I'll be.

0:0 - Show him how to coil his shoulder muscles into a more intimidating stance before striking.
uid: 18e81fa4-2fe4-cb33-e5b2-f1904be7a8d0
= Roll SkillCheck Performance (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> null

- Roll sucessful -
null
uid: 1a1c7edb-384f-c10b-db21-37f2ef9558ae
> He was only a boy. And I just... just froze while the worg tore his head clean off. Never again.

0:0 - Resume your flailing then, before I give you real cause to yelp.
uid: 1a3e2160-41d4-b6b0-4002-d03ff0a1312b
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> N-no offence meant. I was just surprised - concentrating on this blasted target.

0:0 - Like this? All right... step-step, strike - UGH!
uid: 1ed064db-4c78-8ba8-5dae-b71d6e1e5fdb
Cinematic: Practicing his swing.
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice
> I think you made it worse. Keep the advice to yourself next time.

0:0 - Good advice - If I had two copper, I'd owe you one.
uid: 2048f26e-34de-686d-6aaf-513b888e2cc1
Node context: Grateful (but he has nothing to give the player)
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Sorry, sorry. I've just never seen... your face is... well. I should get back to it.
uid: 24716e8b-d0db-796b-c705-5da4f1cd0e0c
Cinematic:
Node context: Apologising, A little unnerved by a gith
> Interesting technique. Having some trouble?
> You'd better surrender - that target's a far better fighter.
> I could show you a thing or two, if you're a willing pupil.
> Resume your flailing then, before I give you real cause to yelp.
> You yelp like a frightened dog because of my face?
> Calm down - I'm not really githyanki.
> Relax - I'm not really a half-orc.
> Leave.

0:0 - Spineless? Well I'll show you!
uid: 2788a717-ef82-82bc-9466-be000b209cf8
Cinematic:
Node context: insulted
> Brace and step, swivel, swing! Yes!

0:0 - Step, parry, strike - ugh. Again, again.
uid: 3890019b-e9ff-bc63-02fd-00a589fc1242
Animation: Practicing sword swings
Cinematic: Practicing his swing. Not looking at player.
- 0 Check flag(s) (Dialog):
   true - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription
> null

0:0 - I could show you a thing or two, if you're a willing pupil.
uid: 38a957c8-948b-0964-33d8-0124a9ba944a
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> Well, I'm in no position to turn down help.

0:0 - RrrrrarghWAGGH! Brace and step, swivel, swing! Yes!
uid: 39b5e7d5-7bbf-1279-db9a-ed93ca476201
Animation: Practicing sword swings with success
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> null

0:0 - Out of my head!
uid: 39bbd8d9-6a10-c68c-388f-5160f5241645
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - You're right. I need to clear my head.
uid: 39d3886e-1963-72f1-f8bc-9748dfd72e62
Cinematic: He gives a long sigh, then nods.
> And... step, parry, step-step, swing. Yes.

null
uid: 43bfd63f-51f2-4d81-cf85-c797cb4a9c37
Jump to another node

null
uid: 4ce68f54-49d5-53e8-f0ff-bacc9b12edcc
Jump to another node

0:0 - Don't let the druids hear you say that - they're itching for an excuse to get rid of us.
1:0 - I'll suffer embarrassment so long as I survive. I just hope the druids don't make that harder than it is already.
2:0 - Hopefully it's just the goblins we have to worry about - the druids are treating us like vermin.
uid: 4d4487ff-f571-9a03-175b-f9ccebf3d609
Node context: He's still got misgivings - the goblins aren't the only threat
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> But I'll keep at it. Thank you.

0:0 - He was only a boy. And I just... just froze while the worg tore his head clean off. Never again.
uid: 4e43514c-7316-b87e-9ebf-2ba1d35ab1c9
Cinematic:
Node context: A memory. He recalls a time he froze in combat. But he still feels guilty and unsure.
- 0 Set flag(s) to (Local):
   true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPassed - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPasseddescription

null
uid: 4f367bce-0e7a-ae92-c773-8f57dfe376bf
Jump to another node

0:0 - Swing, parry, strike - nngh. Damn, damn, damn!
uid: 554377df-b30f-f2ce-df4c-07f4d3e1b99b
Animation: Practicing sword swings
Cinematic: Practicing his swing. Not looking at player.
- 0 Check flag(s) (Global):
   true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice
=== END NODE ===

null
uid: 5659dc43-9586-039c-a796-6d06dd94f7b0
Jump to another node

null
uid: 58371a94-2150-daab-176f-a4716b45b205
Jump to another node

null
uid: 588607fa-327f-7896-dc1c-831a8a5b42ec
Jump to another node

- Roll sucessful -
null
uid: 5a372ebf-9a61-0fbd-2018-0077f0190fa5
> Like this, you mean? Step-step, strike! Yes!

0:0 - Put one foot in front of the other. Let momentum aid your strikes.
uid: 5add8e5d-4fd8-cf2b-df65-cc42e20002f4
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null

0:0 - You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
uid: 5bf7e33b-7a2c-1d53-a9f2-a5aadcfac1dd
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Like this, then. Focus... focus... and strike! Yes!

0:0 - Inspire fear with a war cry - loosen bowels before you spill them - hrath ajak!
uid: 5e3c60d0-fb31-9433-6c27-d77a8fb92172
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advice - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advicedescription
> Har... hrath ajak! And swing! Yes!

null
uid: 63941f2b-42f2-57bc-a3fd-932ed712a1fe
Jump to another node

0:0 - You have a better way? 'Cause I'm all ears.
uid: 645c6e89-05b2-56d6-d8cd-f0091db8026c
Node context: Fed up
> We need to be ready for a fight - but I'm useless with a sword.


0:0 - One last thing - don't shout out your moves like that. Spoils the surprise for your foe.
uid: 657cf8ec-f61c-ba07-8639-6e59cf3da1ab
> Oh... yes. When the time comes, it'll be nothing but battle cries from me.
> Oh... yes. I'll bite my tongue when the time comes.

0:0 - I think you made it worse. Keep the advice to yourself next time.
uid: 7012937a-dca6-9e0a-2d3d-b48c6fa27be2
Cinematic:
=== END NODE ===

null
uid: 728b4b67-03ae-1a92-8392-b655027592b7
Jump to another node

0:0 - Step, parry, strike - damn it! It's just not landing.
uid: 73ca9230-fd80-b9eb-2093-a0394ac2a738
Animation: Practicing sword swings
Cinematic: Practicing his swing. Not looking at player.
Node context: Frustrated. Practicing swordplay with little success
- 0 Check flag(s) (Dialog):
   false - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription
- 1 Check flag(s) (Tag):
   false - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - DEN_IrritatedTiefling_HasMet - DEN_IrritatedTiefling_HasMetdescription
> null

0:0 - Relax - I'm not really a half-orc.
uid: 78c49809-7d8a-a0b9-6937-f28ea2638953
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
   false - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> You're not...? For the best, I suppose. I wouldn't have fared well against the real thing.

0:0 - Clear your mind. Past mistakes don't matter. Focus on the present, the target.
uid: 796b4c75-8854-96e2-6df0-6ccbf7dcfcce
- 0 Check flag(s) (Local):
   true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPassed - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPasseddescription
> You're right. I need to clear my head.

0:0 - You yelp like a frightened dog because of my face?
uid: 79e7d6bd-a3dc-4264-0930-e504cc43acad
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> N-no offence meant. I was just surprised - concentrating on this blasted target.

0:0 - Oh... yes. When the time comes, it'll be nothing but battle cries from me.
uid: 7b5e09d7-a07b-df5a-6294-015f09650652
Node context: A little sheepish
- 0 Check flag(s) (Local):
   true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advice - 411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advicedescription

- Roll failure -
null
uid: 7cfe0037-313b-f306-e2fb-92b10a6ffa6a
> All right, so like this. Step-step, swivel - UGH!

0:0 - What do you think I'm doing? Brace, parry, swing - UGH!
uid: 7e5b87e2-66d5-e0e2-28d6-68b94f5b201d
Animation: Practicing sword swings but fails
Cinematic: Practices swing, and fails.
Node context: trying and failing his swordplay
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice
> I'll have to keep practising.

0:0 - Interesting technique. Having some trouble?
uid: 7e9a0130-8ec8-cc62-85ba-d489d5fa9a31
> Nothing but. Goblins in the wilds, out for blood. And the druids in here, looking to kick us out - or worse.

0:0 - We need to be ready for a fight - but I'm useless with a sword.

uid: 81246e76-c25f-77d0-fc44-d61419a05c0b
Cinematic:
Node context: 'I'm doing my best, but my best isn't good enough'
> Clear your mind. Past mistakes don't matter. Focus on the present, the target.
> Try hitting the target.
> Demonstrate a swing - show him the fluidity of movement he lacks.
> No wonder you're struggling - you've no balance. Space your feet farther apart.
> Show him how to coil his shoulder muscles into a more intimidating stance before striking.
> Read his thoughts.
> Try this swing. A little number I call 'The Legend's Strike'.
> Inspire fear with a war cry - loosen bowels before you spill them - hrath ajak!
> Try confusing your foe, like when you first saw me. Shout a question at them.
> Don't waste good anger on your thoughts - use it on that target!
> You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.
> Put one foot in front of the other. Let momentum aid your strikes.
> This isn't a joust. Feint with your sword, then kick between the 'legs' instead.
> Leave.

0:0 - Step, parry, step-and-swing! Yes!
uid: 8550da52-22e7-1536-04a1-ad7a1b585c64
Animation: Practicing sword swings
Cinematic: Practicing his swing. Not looking at player. Custom scene viewer needed.
- 0 Check flag(s) (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
=== END NODE ===

0:0 - You'd better surrender - that target's a far better fighter.
uid: 86663525-a65b-020d-a58d-9c7465c9e997
> You have a better way? 'Cause I'm all ears.

0:0 - N-no offence meant. I was just surprised - concentrating on this blasted target.
uid: 88755960-a554-5706-ed70-64736ddfb04a
Node context: Rowing back on his earlier reaction to a gith player
> We need to be ready for a fight - but I'm useless with a sword.


0:0 - Calm down - I'm not really githyanki.
uid: 8a8d7021-03c9-2d6e-a6b7-0c5be7537767
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You're not...? For the best, I suppose. I wouldn't have fared well against the real thing.

null
uid: 8b568c03-6a4b-e227-1d69-23877597de5c
Jump to another node

null
uid: 8c7d926e-0ccc-1c18-e482-1f9f008160e1
Jump to another node

0:0 - Read his thoughts.
uid: 969ce626-cc63-2a69-174d-858b1a9d9d9b
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTried - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTrieddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTried - 411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTrieddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Nothing but. Goblins in the wilds, out for blood. And the druids in here, looking to kick us out - or worse.
uid: 972b050a-9dda-9c9b-7ea1-3e80fc81ce16
Node context: unloading his burdens
> We need to be ready for a fight - but I'm useless with a sword.


0:0 - Har... hrath ajak! And swing! Yes!
uid: 97e88fa1-457e-b382-b74b-92a8f922b31f
Animation: Practicing sword swings with success
Cinematic: He attempts another swing, successfully!
Node context: Elated
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> null

0:0 - Well, I'm in no position to turn down help.
uid: 9a58e4ee-9114-a02e-c7a8-0e48c065043b
Node context: Willing to accept help
> We need to be ready for a fight - but I'm useless with a sword.


0:0 - Step-step - hello maggot face, how's your mother? - strike! It worked! Well I'll be.
uid: 9b6857aa-164a-eecc-b541-2edb71e34567
Cinematic: Successful swordplay practice
Node context: Tries his swordplay - is surprised to succeed
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help

0:0 - I'll have to keep practising.
uid: 9b960618-99c0-275a-721f-a63d7dfaa3cf
Cinematic:
Node context: 'Back to the drawing board'
=== END NODE ===

0:0 - And... step, parry, step-step, swing. Yes.
uid: a6de77dd-b142-3671-70cf-31ed6dfe15a5
Animation: Practicing sword swings with success
Cinematic: Does his sword drill successfully
Node context: Concentrates, then reacts happily upon executing his sword move well.
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> null

0:0 - Demonstrate a swing - show him the fluidity of movement he lacks.
uid: acbddf17-030d-44ed-e269-5d5cccaa0906
= Roll SkillCheck Athletics (Strength) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
Cinematic: Player mimics a sword swing.
> null (roll sucessful)
> null (roll failure)

0:0 - Oh... yes. I'll bite my tongue when the time comes.
uid: b3a979d3-9e8e-09b7-3352-b0e339a55e06
Node context: A little sheepish

0:0 - Still not landing.
uid: b5593f5e-d859-9a17-e182-4d1313e5530b
Cinematic:
Node context: Frustrated
> Then you're not angry enough, whelp! Again!
> You're spineless. You should practice grovelling on your knees, not swordplay.
> null

null
uid: b603d5ea-835f-29e4-ced7-87a4ba6c8d26
Jump to another node

0:0 - You're not...? For the best, I suppose. I wouldn't have fared well against the real thing.
uid: b9375e35-33ae-24d7-35ff-69574ebd34f7
Node context: Shrugging off his surprise
> We need to be ready for a fight - but I'm useless with a sword.


0:0 - Leave.
uid: baafbb97-fae0-6771-4479-d85222b6b1ef
=== END NODE ===

0:0 - Let's see then. Feint, kick, and - thrust!
uid: bcc867ea-2493-b99f-61c1-7d3f767c5fa1
Cinematic: Needs new sneaking practics animation here
Node context: Reacts to successful swordplay practice
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
   true - DEN_IrritatedTiefling_State_RogueImprovement - DEN_IrritatedTiefling_State_RogueImprovementdescription
> null

0:0 - You really know what you're doing! Found this by the road - bet you'll put it to good use.
uid: bfeaa36f-8757-3613-d04a-fa13fe563a7c
Node context: Grateful
- 0 Check flag(s) (Object):
   true - DEN_IrritatedTiefling_State_HasReward - Used to check if Guex still has his reward on him
- 0 Set flag(s) to (Object):
   true - DEN_IrritatedTiefling_Event_GiveReward - Used to give the reward to the player
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> One last thing - don't shout out your moves like that. Spoils the surprise for your foe.
> Keep training. When the time comes, you'll drown this place in goblin blood. One strike means nothing. Keep training, and you may not embarrass yourself in battle. Keep training. In time, you'll make short work of any goblins.
> Leave.

0:0 - Brace and step, swivel, swing! Yes!
uid: c1883e4e-3435-aaa4-8f48-5584376b7d81
Animation: Practicing sword swings with success
Cinematic: He attempts another swing, successfully!
Node context: He attempts another swing, successfully!
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> Ha! Not so spineless now, am I?

0:0 - Then you're not angry enough, whelp! Again!
uid: c18a3076-848c-f2ce-cb24-241cf8ee9848
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> RrrrrarghWAGGH! Brace and step, swivel, swing! Yes!

0:0 - Don't waste good anger on your thoughts - use it on that target!
uid: c1d8a0e7-7519-d6ce-caf4-2fb9869a133a
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Rage, you say? RrrrrrrrrARGH! Step-brace, parry, swing - ugh.

0:0 - Leave.
uid: c4a7f7d4-e3f6-9521-76ab-d414cbce792e
- 0 Set flag(s) to (Dialog):
   true - DEN_IrritatedTiefling_HasMet1 - DEN_IrritatedTiefling_HasMet1description
=== END NODE ===

0:0 - Keep training. When the time comes, you'll drown this place in goblin blood.
1:0 - One strike means nothing. Keep training, and you may not embarrass yourself in battle.
2:0 - Keep training. In time, you'll make short work of any goblins.
uid: c4eb2a10-0d6d-f98f-06f0-5193def248a4
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Don't let the druids hear you say that - they're itching for an excuse to get rid of us. I'll suffer embarrassment so long as I survive. I just hope the druids don't make that harder than it is already. Hopefully it's just the goblins we have to worry about - the druids are treating us like vermin.

0:0 - I'll try and brace them better - like so. Step-brace, parry, swing! Yes!
uid: c9ee57dc-83ca-912f-c62b-9c676ae4d220
Animation: Practicing sword swings with success
Cinematic: Practicing his swing.
Node context: Successful attempt
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> You really know what you're doing! Found this by the road - bet you'll put it to good use.
> Good advice - If I had two copper, I'd owe you one.

- Roll failure -
null
uid: cf2149b8-7d21-7270-caed-e9eac9e24f5d
> Out of my head!

0:0 - Try confusing your foe, like when you first saw me. Shout a question at them.
uid: cfc473c2-a723-045b-a98a-11d3355c9ba5
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> A question? I suppose it's worth a try...

null
uid: d0151bd0-6e15-2676-55e7-d5dd74b304a0
Jump to another node

null
uid: d6524a54-1094-921e-2d7e-739b5d91047c
Jump to another node

- Roll failure -
null
uid: d96639ad-2908-e8c5-fc13-7f683197811d
> Like this? All right... step-step, strike - UGH!

0:0 - But I'll keep at it. Thank you.
uid: dc88eb3d-341c-c3ce-c796-e847f43664ae
Node context: Grateful

0:0 - Rage, you say? RrrrrrrrrARGH! Step-brace, parry, swing - ugh.
uid: e009ed62-5f41-56b9-e909-f2e16430d3bc
Animation: Practicing sword swings but fails
Cinematic: He attempts another swing, unsuccessfully.
Node context: Unconvincing attempt to tap into his rage while swinging his sword.
> Still not landing.

0:0 - Leave.
uid: e9f95159-7691-2f07-26fa-0e034841e6c1
=== END NODE ===

0:0 - Feint, wait - and thrust!
uid: ebd53abb-37dd-512c-829a-ba5c09b81351
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
   true - DEN_IrritatedTiefling_State_RogueImprovement - DEN_IrritatedTiefling_State_RogueImprovementdescription
=== END NODE ===

0:0 - All right, so like this. Step-step, swivel - UGH!
uid: ed759ad0-7db4-ad64-f524-b5445f5281d7
Animation: Practicing sword swings but fails
Cinematic: Practicing his swing.
Node context: Unsuccessful attempt
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_NoImprovement - Player ruined Guex's technique with their bad advice
> null

0:0 - Try this swing. A little number I call 'The Legend's Strike'.
uid: eefbba9d-c190-5e0e-8b82-f392e2d115cf
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - No wonder you're struggling - you've no balance. Space your feet farther apart.
uid: f2680219-cfb1-a1c5-bd0a-0b8efe9bcb04
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
   false - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
   false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

null
uid: f48c6a51-9a35-820d-0567-66ea4bd4ed39
Jump to another node

- Roll sucessful -
null
uid: f5e28917-cf2e-a50c-4f1d-53d14c2e9f4d
> I'll try and brace them better - like so. Step-brace, parry, swing! Yes!

0:0 - This isn't a joust. Feint with your sword, then kick between the 'legs' instead.
uid: f925c94e-1146-deae-7207-b973a1d943ff
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Let's see then. Feint, kick, and - thrust!

0:0 - Like this, then. Focus... focus... and strike! Yes!
uid: fe6037b0-6c66-c629-f77d-53c1ed2e1475
Animation: Practicing sword swings with success
Cinematic: Successful swordplay practice
Node context: Successful swordplay practice
- 0 Set flag(s) to (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_IrritatedTiefling_AD.lsj
Synopsis:
Guex, a tiefling refugee, practices his swordplay on a wooden dummy. If he received pointers from the player, his efforts are improved. Otherwise, he stuggles.

0:0 - Step-parry-swing, and lunge.
0:1 - Hold-and-step. Swing, parry, swing.
0:2 - Swing-and-swivel. Wait... wait... now lunge!
uid: 04bad0ea-0d2b-7c8e-61ad-ea9a58ef9779
Node context: Big effort and concentration
- 0 Check flag(s) (Global):
   true - DEN_IrritatedTiefling_State_Improved - Guex has improved his technique with the player's help
> One more time. Excellent!

0:0 - One more time.
0:1 - Excellent!
uid: 16a4f013-4fc9-57a4-f322-059d50b750be
Node context: Resolve. He's improving.
=== END NODE ===

0:0 - Again. Swing-and-swing-and-parry-and-nnnGGH!
uid: 1b0ad383-dacd-2bbc-51b9-ab3f3d73f461
Node context: Concentrating, exerting himself - then flubbing it.
> And again.

0:0 - And again.
uid: 2ef4236b-65bf-f2bf-527e-82cb871987e5
Node context: 'C'mon, one more try'
> Swing, swing-and-unGH!

0:0 - Swing, swing-and-unGH!
uid: b2605a5a-83c4-5f41-c0f8-967c54dc1bef
Node context: Another flub
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Jailbreak_PAD_DiscoverTrap.lsj
Synopsis:
The player has discovered a hostile looking mushroom in the DEN Grove Prison. It's origins are from the Underdark, but have been planted by an inquisitive druid.

0:0 - That's an unruly-looking mushroom. Best not get too close.
1:0 - Something's... off about that mushroom. Best keep my distance.
2:0 - Danger mushroom.
3:0 - That mushroom is... unusual. Not sure I should get too close.
4:0 - Something tells me I should give that mushroom a wide berth.
5:0 - That's one strange mushroom - I think I'll stay clear.
6:0 - I don't like the look of that mushroom. I should stay clear.
uid: 3b80fe24-9de5-42ab-9f0d-377dd7a55f05
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_LaezelGeneral_VB_FishOutofWater.lsj
Synopsis:
Lae'zel remarks on the tieflgins' frailty, and the party responds.

0:0 - Judicious advice. How puzzling.
1:0 - Hmph. And you'd deny me the pleasure?
2:0 - I fail to see the distinction.
uid: 0c7ab616-93a1-a88d-73d7-9594381f8442
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - They make good bait, drawing attention away from us.
1:0 - Let the goblins kill them. At least they'll enjoy it.
2:0 - Calm yourself. They're survivors, not soldiers.
uid: 4e81212c-5b5c-f859-15d9-8fe551640e04
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Judicious advice. How puzzling. Hmph. And you'd deny me the pleasure? I fail to see the distinction.

0:0 - These tieflings prove fragile. I've a mind to end their misery myself.
uid: 705e1f39-902b-15ea-2bc4-5f7c4a606c5d
> They make good bait, drawing attention away from us. Let the goblins kill them. At least they'll enjoy it. Calm yourself. They're survivors, not soldiers.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_LaezelGeneral_VB_FishOutofWater_WithWyll.lsj
Synopsis:
Lae'zel remarks on the tieflgins' frailty, and the party responds.

0:0 - These tieflings prove fragile. I've a mind to end their misery myself.
uid: 0476c650-2d04-8ad0-9d23-f8edc3589579
> Harsh. Remind me to stay on your good side.

0:0 - Harsh. Remind me to stay on your good side.
uid: 23d4d488-124f-7ff2-ca71-d7f0ae82c5d9
> You were never on my good side.

0:0 - You were never on my good side.
uid: 6f97fec1-38f5-5367-0575-0ba02755ae62
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Lockdown_PAD_Attack.lsj
Synopsis:
This VB plays when players attack the indestructible vines that have enveloped a druid's grove.

0:0 - It's no good - they're impossibly strong.
1:0 - Useless. Like hewing granite with a spoon.
2:0 - Argh! No point - I can't get through it.
3:0 - Useless. A silver sword couldn't slice through.
4:0 - I won't be getting through these things - nor will anyone else.
5:0 - Not even the Blade can hack through that mess.
6:0 - It's hopeless. Silvanus' will holds these vines in place.
7:0 - The bark's like iron. This is a waste of time.
8:0 - It'd take an age to hack through all this.
uid: 48c088b6-7e13-a70a-a611-4d72496efca0
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Lockdown_PAD_Comment.lsj
Synopsis:
This VB plays when players first see the results of a druid ritual: indestructible vines have enveloped the entire grove, sealing it off from the outside world. Players cannot get past them to the grove within.

0:0 - Well. It seems we're not invited.
1:0 - All entrances sealed tight.
2:0 - Look at all those vines spread like vices over the grove. A sour harvest in the making.
3:0 - Vines everywhere. They did it. They really did it.
4:0 - Let's not linger - the ritual is complete.
5:0 - That's it, then. The druids got what they wanted.
6:0 - They wanted tieflings out. They got their wish.
7:0 - To summon those vines... the power's impressive.
8:0 - There's a darkness coursing through those vines.
9:0 - Looks like the ritual worked. The whole grove is walled in.
uid: 6fa2053b-495e-905b-2a7a-d6291eec75e9
Node context: Karlach: Sad. tieflings trapped inside.
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Check flag(s) (Local):
   false - 4aa98a50-3b87-f47a-811c-25097eb0198b_A - 4aa98a50-3b87-f47a-811c-25097eb0198b_Adescription
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_Lockdown - DEN_GroveConflict_Knows_Lockdowndescription
- 1 Set flag(s) to (Local):
   true - 4aa98a50-3b87-f47a-811c-25097eb0198b_A - 4aa98a50-3b87-f47a-811c-25097eb0198b_Adescription
=== END NODE ===

0:0 - No one's getting in. Impressive, if a little dramatic.
1:0 - Impressive, as weeds go.
2:0 - Impenetrable. But why would we even bother?
3:0 - Forget it. Even the Blade can't slice through those.
4:0 - The vines are inpenetrable.
5:0 - No point. I can't get through.
6:0 - There's no getting past those vines. The ritual was thorough.
7:0 - A mouse couldn't squeeze through those vines.
8:0 - There's no getting through.
uid: 8bb8271e-0055-3e77-63dc-373ddd42674e
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_NGB_CapturedGoblin_Crime.lsj
Synopsis:
Non-critpath. Occurs when the player is trying to smuggle the goblin out of the Druid Grove.

0:0 - *You are persuasive enough. You, and the goblin, are free to go.*
uid: 0d8c8e96-8e97-73a9-21a9-56860b790b94
=== END NODE ===

0:0 - Before he left, Halsin told me to set this goblin free.
uid: 19dcae58-2e45-3417-fe55-80cd06fc04d5
= Roll Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

0:0 - Anyone who wants to hurt Sazza will face me first.
uid: 1c99a216-0aed-c548-3cc5-8fa14d5062de
= Roll Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *Your words are futile. The goblin will not be allowed to leave. Neither will you.*
uid: 39702211-d1cb-c3d6-b522-e5b0a1b942bc
Node context: threatening
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 3ddc41cd-fa55-7b64-1885-cca7247d65e9
> *You are persuasive enough. You, and the goblin, are free to go.*

null
uid: 47854375-bcf1-85e8-8926-532d2c3d6a81
Jump to another node

0:0 - Quiet. She's going to help me destroy her old camp.
uid: 6401222a-0665-1c63-0288-994f970bb541
= Roll Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null

0:0 - Hand the goblin over.
uid: 6c2fceb2-d6ae-a74c-4ec5-02875e467e80
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GoblinBetrayed - DEN_CapturedGoblin_Event_GoblinBetrayeddescription
   true - DEN_CapturedGoblin_Event_LeftGoblin - DEN_CapturedGoblin_Event_LeftGoblindescription
=== END NODE ===

0:0 - STAND DOWN. OR I BREAK YOU.
uid: 85e09ade-a7b8-2910-c4b9-1befe2bc302a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 92853b9e-8cc4-8a63-bc5f-d1fe52f2e894
Jump to another node

0:0 - Attack the goblin.
uid: a60905a3-a24b-976d-98cb-7e258197f7e5
- 0 Set flag(s) to (Global):
   true - DEN_CapturedGoblin_Event_GoblinBetrayed - DEN_CapturedGoblin_Event_GoblinBetrayeddescription
=== END NODE ===

0:0 - *Your rescue attempt has been noticed. Choose your next move carefully.*
uid: c3ab642a-1fbf-5d92-e138-2c5ebc847302
> Before he left, Halsin told me to set this goblin free.
> Anyone who wants to hurt Sazza will face me first.
> STAND DOWN. OR I BREAK YOU.
> Quiet. She's going to help me destroy her old camp.
> Hand the goblin over.
> Attack the goblin.

- Roll failure -
null
uid: d792e4ce-99d2-a18f-d87e-21ab96932b08
> *Your words are futile. The goblin will not be allowed to leave. Neither will you.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_NGB_GroveConflict_IdolCrime.lsj
Synopsis:
The player has stolen a most sacred idol from the druids.Though the druids have made peace with the players and the tieflings at this time, they can't let anyone steal their idol, so they interrogate the player when they see him.

0:0 - *The druid realises you're the thief. The idol will not be allowed to leave. Neither will you.*
uid: 014dfab7-4bbc-6cfd-9c83-c5b4df75eed0
Node context: The player admitted to stealing a sacred idol, and tried to threaten the druids into letting him go, but failed.
- 0 Set flag(s) to (Object):
   true - CRIME_PersuasionFailed - Cleared before every crime dialogue. Can be used inside a crime dialogue to track whether the player already tried and failed persuading the NPC.
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - IT'S MINE. PISS OFF.
uid: 1079914a-77be-d56d-1746-77e2b468c809
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 1b7a4474-bc28-6f13-1a28-bd23a7387fe9
> *You certainly are convincing. The druid is letting you leave.*

0:0 - I'm afraid I haven't seen it, sorry.
uid: 6d0bde38-e49a-a014-dc0d-84a4d4327777
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null

null
uid: 707c5c6e-fe26-d188-17f6-e1eb6637bddd
> Return the idol and apologise.
> I'm afraid I haven't seen it, sorry.
> It's in my bag. But if you tell anyone, I'll rip your tongue out.
> IT'S MINE. PISS OFF.
> Attack.

0:0 - *You return the relic, but your guilt is not so easily discarded. You will be closely watched.*
uid: 708bd4ed-651d-77f8-6c53-a87da12f340c
Node context: The player stole a sacred idol, but gave it back, still the druid is quite angry,
- 0 Set flag(s) to (Object):
   true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player.
   true - CRIME_AgreedToForgiveCrime - CRIME_AgreedToForgiveCrimedescription
=== END NODE ===

0:0 - Attack.
uid: 73d9f2ce-951c-dd09-5560-67ed62b1be7d
- 0 Set flag(s) to (Object):
   true - CRIME_FoundGuiltyPlayer - Must be set on the investigating NPC in a crime dialogue. If set, then the NPC will stop investigating after interrogating/confronting this player.
   true - CRIME_Resist_Search - CRIME_Resist_Searchdescription
=== END NODE ===

0:0 - Return the idol and apologise.
uid: 7b58a2f1-df3b-c573-57ac-e4bfb426baf7
- 0 Check flag(s) (Object):
   true - CRIME_FoundEvidenceCurrentCrime - Set by script in response to CRIME_Allow_Search if the player in the dialogue has evidence related to the current crime in their posession, independent of whether they committed it (e.g. a stolen item passed on to a different player)
- 0 Set flag(s) to (Object):
   true - DEN_GroveConflict_Event_ReturnIdol - Idol is returned to the druids after being stolen.
> *You return the relic, but your guilt is not so easily discarded. You will be closely watched.*

- Roll failure -
null
uid: 85ef971f-8e66-1768-5069-5d1e03351f54
> *The druid realises you're the thief. The idol will not be allowed to leave. Neither will you.*

0:0 - *You certainly are convincing. The druid is letting you leave.*
uid: 9f8f6588-e2fd-a3b8-1533-45fbbe1b7fe4
Cinematic: The druid slightly steps aside, letting the player go.
Node context: The player admitted to stealing a sacred idol, but threatened the druids into letting him go
=== END NODE ===

0:0 - *It seems the Idol of Silvanus has been stolen. Choose your next move carefully.*
uid: b3f77148-ee3c-e8e6-72f7-12b5743dca5a
- 0 Set flag(s) to (Dialog):
   true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once.
- 1 Set flag(s) to (Object):
   true - CRIME_Allow_Search - Set on investigating/confronting NPC. REQUIRES A "wait a frame" LOGIC node afterwards. Instructs script to set the CRIME_GuiltFound and CRIME_FoundEvidenceCurrentCrime flags on the *NPC* if applicable. Mainly/only useful in interrogation dialogues.
> null

0:0 - It's in my bag. But if you tell anyone, I'll rip your tongue out.
uid: ca3af89d-c5fe-fe43-dd64-4ebc8266c007
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: cc305532-c859-3861-e194-41bc46c5a53d
Jump to another node

0:0 - *Your second attempt has gone no better than the first - you've been caught stealing the idol. The punishment is death.*
uid: d1f2b692-26a9-995c-0621-2df55f843147
- 0 Check flag(s) (Dialog):
   true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once.
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_NGB_Thieflings_HideoutTrespassCaught_Crime.lsj
Synopsis:
Non-critpath. Occurs when a guard confronts players who have offended Mol, teenage crime boss in the Druid Grove. The player can try talk their way out of trouble, attempt a bribe, fight or surrender.

0:0 - *Your words may be false, but they ring truer than Mol's tales. You're off the hook.*
uid: 007e7ec6-d085-475a-f8d5-afe378d2a7fa
Node context: Confused, apologetic
=== END NODE ===

0:0 - I explore the secrets of the universe. I don't have time to threaten children.
uid: 0b6f2af9-c563-8190-38ae-6a3b45376efb
= Roll Performance (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null (roll sucessful)
> null (roll failure)

null
uid: 133cc582-ebf6-29ad-06ea-c85130009d03
=== END NODE ===

- Roll sucessful -
null
uid: 18233506-65d5-dc0a-29dc-813ea20c59b6
> null

0:0 - Surrender and go to prison.
uid: 1c7e937b-27fa-189b-fe12-9e5d8f03eb40
- 0 Check flag(s) (Object):
   true - GEB_Arrest_HavePrison - GEB_Arrest_HavePrisondescription
- 1 Check flag(s) (Tag):
   false - Civilian - Generic Behaviours (CIVILIAN tooltip)
   false - BADASSCIVILIAN - Generic Behaviours Civilian that have harsher reactions to crimes (BADASSCIVILIAN tooltip)
- 0 Set flag(s) to (Object):
   true - Allow_Arrest - Allow_Arrest description
=== END NODE ===

0:0 - Oh those kids - they're playing a joke on me.
uid: 1d09200d-7130-6a8e-5857-f815f37ad6f8
= Roll Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - *Your claims fall flat. Things could turn ugly here, very rapidly.*
uid: 1fbb8bbb-e007-d299-3f0a-8f12968e7dbb
> null

0:0 - *Your menacing words fizzle out like a match dropped in a latrine.*
uid: 212a6043-f102-7c5b-ab29-16738ab0816a
> null

0:0 - YOU CHOOSE. LEAVE OR DIE.
uid: 2172180d-48bf-7b53-6236-a2858db63cbc
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - I'm a dab hand at threatening adults as well. Want to see?
uid: 225077a8-add7-ad5a-cd5a-31bb9441dbb0
= Roll Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: 31edec7b-e760-1227-0479-dafb77cc1e55
> null

0:0 - *Threats landed you in trouble, but more threats have set you free again. Wonderful.*
uid: 51df65bb-4023-f19d-6b5f-4d92250ea6c0
=== END NODE ===

- Roll failure -
null
uid: 52acf4df-cf1b-8a95-7328-49f098449ba8
> null

- Roll sucessful -
null
uid: 69916a61-3aa3-3d3a-3a28-da3de2b1a42f
> *Your words may be false, but they ring truer than Mol's tales. You're off the hook.*

0:0 - *Your lies only inflame the matter further. Things could turn ugly, very rapidly.*
uid: 8401ed23-6664-fafe-7cda-45017f7219f9
Cinematic: Hand on weapon.
> null

- Roll failure -
null
uid: 844cc5c5-b53e-368d-31ed-08c18a469e47
> *Your lies only inflame the matter further. Things could turn ugly, very rapidly.*

0:0 - Children? I haven't spoken to any children.
uid: 9b547225-f661-cedf-b876-a94e66c5c9e0
= Roll Deception (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
> null (roll sucessful)
> null (roll failure)

null
uid: b20994a1-aa28-c7f2-9315-728f7e995c55
Jump to another node

0:0 - Attack.
uid: b346c447-2420-3a45-6b78-4655a38076e0
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - *Your attempt at bribery only inflames the matter further. Things could turn ugly, very rapidly.*
uid: b739f88a-6f7e-87a6-9705-3cf13a78ef38
Cinematic: Hand on weapon.
> null
> Attack.

- Roll sucessful -
null
uid: bc527e29-eb70-5347-af7e-070bcff62665
> *Your words are heavy with righteousness and sincerity. Enough to get you off the hook, this time.*

- Roll sucessful -
null
uid: bc6f1d18-363f-a38a-cdf2-3a465bed75b6
> *Threats landed you in trouble, but more threats have set you free again. Wonderful.*

- Roll failure -
null
uid: c43e70c0-d737-f9c3-98ca-03d387f372cf
> *Your menacing words fizzle out like a match dropped in a latrine.*

0:0 - Resort to bribery.
uid: cf2e9130-a9ce-85d7-55e2-c5d86af9ad36
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> *Your attempt at bribery only inflames the matter further. Things could turn ugly, very rapidly.*

0:0 - *Your words are heavy with righteousness and sincerity. Enough to get you off the hook, this time.*
uid: d05cc065-2c97-a306-ae28-14e3019f5415
=== END NODE ===

0:0 - *An unorthodox defence - but one that seems to have worked. You are free to go.*
uid: d109cf19-9c68-8892-3c6b-cf9a6f46884a
=== END NODE ===

- Roll failure -
null
uid: e1196d2f-ebfe-0455-d24e-b9602bd3f6ef
> null

- Roll failure -
null
uid: e33d48d4-5209-b0e9-5473-0c61170d265b
> *Your claims fall flat. Things could turn ugly here, very rapidly.*

0:0 - I would never threaten a child. I can't even imagine it.
uid: e67cb4b0-4804-cfd2-54d2-1cc909e53784
= Roll Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: ee08e51a-63c5-ce02-8f69-991576c415a4
> *An unorthodox defence - but one that seems to have worked. You are free to go.*

0:0 - *It seems Mol was as good as her word. She's reported that you've been threatening children.*
uid: eee032b6-0bcd-9bb2-d063-9ef32f1dc0ea
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_HideoutTrespassCrimeResolved - DEN_Thieflings_Event_HideoutTrespassCrimeResolveddescription
> Resort to bribery.
> I'm a dab hand at threatening adults as well. Want to see?
> YOU CHOOSE. LEAVE OR DIE.
> Children? I haven't spoken to any children.
> Oh those kids - they're playing a joke on me.
> I explore the secrets of the universe. I don't have time to threaten children.
> I would never threaten a child. I can't even imagine it.
> Surrender and go to prison.
> Attack.

null
uid: ef179c4c-b694-83d4-535a-301a0d09370e
Jump to another node

0:0 - Attack.
uid: f484781c-ccbb-e88b-77db-204ba81c5675
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

null
uid: fc5dc820-bf62-e4fd-4e22-32344de2f74e
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_PrisonGuard.lsj
Synopsis:
A guard outside the prison who can greet the player on their way in/ out.

0:0 - You're the one who helped at the gate? Glad to have another sword - we might need it.
uid: 24484744-fcc5-4c76-acf0-25c721c06cbd
Node context: Sizing you up
- 0 Set flag(s) to (Dialog):
   true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription
=== END NODE ===

0:0 - Zevlor says you helped with the goblins. But lay hands on him again, and we'll be having a little chat.
uid: 6a3ee5bd-c441-2f6f-0b53-a07a4a7a9a92
Node context: Grudging welcome but a warning - you struck a leader she's fiercely loyal to
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription

0:0 - Keep your steel sharp.
uid: 6b37fa3c-55ca-968f-fac2-8553d008deb1
- 0 Check flag(s) (Dialog):
   true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription

0:0 - Keep your steel sharp.
uid: 8e047ba5-f211-5302-0b06-92e5702b6cb2
- 0 Check flag(s) (Dialog):
   true - DEN_PrisonGuard_HasMet - DEN_PrisonGuard_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy.lsj
Synopsis:
This occurs after the argument with Lia. If they're leaving for Baldur's Gate he's pretty relaxed about the argument and dismissive of Lia and her concerns. If they're staying in the grove, he's furious and is convinced they'll die here.

0:0 - Both his magic and political sway are forces to be reckoned with.
uid: 045022d1-5a25-cab4-9aa7-f17b33eb6e67
> Rest assured, the names 'Rolan' and 'Lorroakan' will be known to you soon enough. You'll see.

0:0 - There's every chance you'll die on the road.
uid: 04669ce9-817a-c608-e9f3-c3fce7919daa
> Please. I can handle myself. It's others that are the issue.

0:0 - You are looking at Lorroakan's newest apprentice.
uid: 0524cf37-a714-d6df-ecee-12c8da38ea24
Node context: Excited, Eyes light up. This is his dream. He believes he is DESTINED for this.
> Yes - that Lorroakan. The greatest wizard in Baldur's Gate.

0:0 - What's so special about Baldur's Gate? Everyone here is so focused on it.
uid: 07351fdd-f465-d7d3-ffd7-dbf9abfcae40
- 0 Check flag(s) (Tag):
   true - Planar - Race group (githyanki, warforged)
> You are in for a treat, my otherworldly friend. There is no city in the Realms like Baldur's Gate.

null
uid: 0990e71a-111d-f813-c762-ddfaa044b462
- 0 Check flag(s) (Tag):
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> You sound excited.
> Never heard of him. Who is he?
> There are many things I feel I should know... but I don't.
> Is this Lorroakan of Ramazith's Tower?
> I've heard he's quite the scoundrel.
> Perhaps the right master can rid you of your arrogance.

0:0 - You are in for a treat, my otherworldly friend. There is no city in the Realms like Baldur's Gate.
uid: 09c52afa-faf1-84e7-487a-c82d6763b947
Node context: Excited
> From its sights, to its smells, to the fortunes you can make. I myself am set to make history there...

0:0 - Merely planning ahead. Besides, never hurts to befriend a wizard.
uid: 0a479a3b-1b47-7518-7238-2f664b1172bb
> In that case, it is I you should befriend.

0:0 - In that case, it is I you should befriend.
uid: 11f17723-5dfe-5511-a42c-7da49b2cfeee
> Few can match me - in either magic or talent.

0:0 - Hold on. I'm not sure about this Lorroakan.
uid: 13f71fb8-e7c8-3776-101c-05453c84c7c1
> Don't be fooled by mere gossip! The by-products of ignorance and jealousy.

null
uid: 1c19058c-f995-ea2a-8c9e-33c9804fc52b
Jump to another node

null
uid: 1ecaa719-9a3f-80d9-16c9-c0aa2a26468d
Jump to another node

0:0 - I'll be warmly received, besides. You are looking at Lorroakan's newest apprentice.
uid: 23acac1c-7666-ae60-abf0-b71a83063031
> null

null
uid: 241e9019-4a16-6452-b10f-76ab20cc27f9
Jump to another node

0:0 - I've admired Lorroakan for years. Never dreamed he'd answer my letter.
uid: 288f929f-a4a4-377a-f009-dcdd2cba4bc2
Node context: Eyes light up as he discusses his hero. He looks and sounds younger in this moment. Pure enthusiasm and excitement.
> But I've worked myself to the bone for this. Few can match me - in either magic or talent.

0:0 - Forgive me. Of course someone like you wouldn't know.
uid: 28d583b9-0da4-2374-89a6-451988ac1941
Node context: You think you're being kind but you're just being a condescending dick
> Both his magic and political sway are forces to be reckoned with.

0:0 - Bah. I couldn't abandon her. No matter how prestigious the apprenticeship.
uid: 29210e26-a4e0-674f-879d-595853efae8c
Node context: This clearly bothers you much more than you are trying to show. You love Lia but it pains you not to be in Baldur's Gate.
> I'm to study under Lorroakan, you see.

0:0 - There are many things I feel I should know... but I don't.
uid: 299545e4-6fca-65bf-7983-66257c890158
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> What? You don't know of him? I've admired him for years.
> Forgive me. Of course someone like you wouldn't know.

0:0 - My apprenticeship with Lorroakan begins shortly. I cannot be late.
uid: 2d7ff074-04b1-6598-73e9-6fdc3d638594
Node context: Ibid.
> null

0:0 - Few can match me - in either magic or talent.
uid: 2f4572c3-96e8-291c-29d2-0319b694de6a
> In years to come, you will boast of this meeting - I can assure you. May we meet again in Baldur's Gate, my friend.

0:0 - I have been offered an apprenticeship by none other than Lorroakan.
uid: 32e0ef8c-473e-f4cb-dc78-0fd2fa2ad26e
> Yes - that Lorroakan. The greatest wizard in Baldur's Gate. This will change everything.

0:0 - You don't understand.
uid: 36350867-4081-f217-22c5-5ab9d7664e6c
Node context: Player has asked why the hurry to the city. His career and his magic is more important to him than his life. This apprenticeship means EVERYTHING to him.
> My apprenticeship with Lorroakan begins shortly. I cannot be late.

0:0 - Common gossip! The by-products of ignorance and jealousy.
uid: 36d7b20e-c5ed-d979-f1a8-cc50a89028a0
> null

0:0 - I couldn't agree more.
uid: 3af17684-06eb-01ee-98d0-9482069d418b
Node context: Arrogant and haughty
> null

0:0 - Yes - that Lorroakan. The greatest wizard in Baldur's Gate.
uid: 3da211c7-2002-e205-03e9-2cefae114fd3
Node context: xcited, Eyes light up. This is his dream. He believes he is DESTINED for this.
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> I've heard that name before. A young man, yes? Lives in Ramazith's Tower in the Upper City?
> null

0:0 - It is if we end up dead.
uid: 3f934ce4-9ba1-3421-cba1-f26ff1b4be8b
Node context: Disgusted and impatient
> null

0:0 - In that case, I'd very much appreciate it if you could arrange an introduction should we reach the city.
uid: 4234eb0e-1bf4-50f6-1247-c57b7560b179
> Good idea: powerful acquaintances never hurt.
> Hold on. I'm not sure about this Lorroakan.
> We need to go. We have a more pressing problem, remember?
> I think I've heard stories about Lorroakan. Bad ones. I've heard stories about Lorroakan - not all of them good.

0:0 - We need to go. We have a more pressing problem, remember?
uid: 42b50db2-06e1-a794-8518-8ab64560b7ee
> Merely planning ahead. Besides, never hurts to befriend a wizard.

0:0 - Few can match him in terms of raw power and talent. Until now, that is.
uid: 4809c1e8-8fe0-db83-6bf0-7a0a48182e2c
Node context: Smug and arrogant. He is powerful and he is talented. He's just smug about it.
> null

0:0 - But I've worked myself to the bone for this. Few can match me - in either magic or talent.
uid: 482fb5cd-e174-0011-97c2-2195707c2427
Node context: Determined even as he's sounding overconfident. He has truly has worked his ass off to get here.
> The names 'Rolan' and 'Lorroakan' will be known far and wide. You'll see.

0:0 - From its sights, to its smells, to the fortunes you can make. I myself am set to make history there...
uid: 48ac888f-04ce-3819-d387-302ebc44908e
Node context: very much enjoying the sound of your own voice
> ... as apprentice to Lorroakan, the greatest wizard in Baldur's Gate. This will change everything.

0:0 - Worrying won't help. I'm sure you'll be fine.
uid: 4cb52ba4-ade6-5b80-9b3e-b266cbc05815
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Of course I will be. As if there was any doubt.

0:0 - Perhaps the right master can rid you of your arrogance.
uid: 4ce4a8e3-18c5-ca14-6bcf-7125bf1b3919
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Please - this is confidence, not arrogance.

0:0 - This place, and its people, are lost. The only way we'll make it to Baldur's Gate is on our own.
uid: 554e63fb-08af-7a58-03a6-0a42c434e2c0
> And we will make it. I know it.

0:0 - If you want to go, then go.
uid: 565f5342-78c2-cf09-599e-993e1d4fd8f7
> Bah. I couldn't abandon her. No matter how prestigious the apprenticeship.

0:0 - I've heard that name before. A young man, yes? Lives in Ramazith's Tower in the Upper City?
uid: 57bb8c1a-fb1d-55cf-16f9-778be1945a22
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> The very same!

null
uid: 59a409c3-0ae3-51b0-1186-8af0ff32b5ff
Jump to another node

0:0 - If it's powerful acquaintances you're after, you have to look no further than yours truly.
uid: 5ddaa891-d7dc-6d96-69dd-a73d594a4366
> Few can match me - in either magic or talent.

0:0 - The very same!
uid: 5de3875c-4ca0-ffcb-9793-a9ed03a5b4dd
> Word in Waterdeep has it he's a bit of a cad. But you say he's an accomplished wizard?

0:0 - Other than a desire to avoid impending death?
uid: 5eaa3f90-d816-21b9-3ae1-1d4de1cdbdb2
> You are looking at Lorroakan's newest apprentice.

0:0 - I don't believe in sacrifices for a lost cause.
uid: 5f956d62-3ade-3117-ceed-05cee291c3a7
> We're leaving for Baldur's Gate. And we will make it.

0:0 - Good idea: powerful acquaintances never hurt.
uid: 600d5c48-e2d4-3603-d639-c9635444b7e5
> If it's powerful acquaintances you're after, you have to look no further than yours truly.

null
uid: 604ebfba-ca03-5263-2c60-02bcde4cf052
Jump to another node

0:0 - So eager to go to Baldur's Gate - do they even welcome tieflings?
uid: 605950a2-b1ee-3c01-3217-3dd147b5f1f2
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> More than most. A few strangers may stare - but they'll keep their daggers sheathed.

0:0 - His name is known far and wide, I see.
uid: 62a6c312-cbac-443d-7b69-39dace29ea95
Node context: Player says the know the wizard he speaks of. Happily surprised to see.
> Few can match him in terms of raw power and talent. Until now, that is.

null
uid: 65144aeb-5226-d040-5d03-844b179ef849
Jump to another node

0:0 - And I think one of her is quite enough in my life. Good day to you.
uid: 6644f592-4548-6ea9-1d2e-ba65c24a3790
=== END NODE ===

0:0 - You're cheerful for someone about to abandon his kin.
uid: 668a0bf3-be4b-3a73-cb87-558f2b0e74af
- 0 Check flag(s) (Dialog):
   false - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription
> Well, you're here, aren't you? You can help them if you want.

null
uid: 6725c0dd-ea35-0f3b-fdda-d9a88ec8bcf0
Jump to another node

0:0 - We should have left by now. Damnation.
uid: 67747e3b-0a24-09c2-3f17-8ab17a2a9e31
Node context: Annoyed and frustrated. Having a little bit of a tantrum, to be honest. Not used to not getting his way.
- 0 Check flag(s) (Dialog):
   false - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription
> Instead we're just sitting here - practically begging to be attacked. Staying is a mistake.

0:0 - Never heard of him. Who is he?
uid: 68cda123-2a28-9628-726d-fa565e8af366
- 0 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> What? You don't know of him? I've admired him for years.
> Forgive me. Of course someone like you wouldn't know.

0:0 - I wonder what Lorroakan will have me do first? Complex magic, no doubt.
uid: 6b12f09e-71fb-db93-af80-ec023ac9a88a
- 0 Check flag(s) (Dialog):
   true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
=== END NODE ===

0:0 - Is this Lorroakan of Ramazith's Tower?
uid: 6d940925-49e0-f8cb-f031-dbf2b04ded64
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> His name is known far and wide, I see.

0:0 - Leave on your own. Why wait?
uid: 6eb10200-4f35-d3d1-bc07-d5e28ed06772
> null

null
uid: 706e7199-a8f7-5b40-7f22-4ce9de5edb52
Jump to another node

0:0 - I can spare but a moment - Baldur's Gate awaits! Oh, I can almost smell the city.
uid: 7076b345-2d35-8065-b2f2-8f02523ef598
Node context: Leaving for Baldur's Gate after a hell of an argument but isn't bothered. Excited to be leaving and seems oblvious to that fact that Lia is next to him, SEETHING.
- 0 Check flag(s) (Dialog):
   false - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription
> You're cheerful for someone about to abandon his kin.
> You made the right choice. This place isn't safe.
> Why the rush to leave?
> Why burden yourself with companions? You should slip away - alone.
> I've heard the Elfsong Tavern makes a mean bowl of stew.
> You're leaving? Good. Save your own skin to fight another day.
> What's so special about Baldur's Gate? Everyone here is so focused on it.
> I've forgotten much. But I could never forget the aroma of the Outer City. The aroma of the Outer City is pretty unique.

0:0 - As if I would be found in such a place. No, I am destined for greater things.
uid: 710668b8-a3b8-c6d8-d21b-f4c3cc216454
Node context: Player
> null

0:0 - We're leaving for Baldur's Gate. And we will make it.
uid: 71fc0274-30e6-2352-3df7-2e7eee617f07
> Hold on. Why are you so eager to reach the city?
> Are you always this selfish?
> There's every chance you'll die on the road.

0:0 - You're doing the right thing. The tieflings need help.
1:0 - You're doing the right thing. The others need help.
uid: 72cf1151-82cd-cc71-92a5-490b7689cc6a
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
> And what about us? There's every chance we've doomed ourselves by helping these people.

0:0 - That is tempting...
uid: 7394ee05-fff8-e725-a3e0-033401d7697e
> ... but I could never leave Lia behind, as irksome as she may be.

0:0 - You don't wish to help your fellow tieflings?
uid: 757020d5-269b-7dc8-d036-ab6b5134019c
> If we stop and help every wounded foal, we'll end up dead, or worse. Lia just can't see it.

0:0 - Are you always this selfish?
uid: 7acd3171-7dad-3a2a-3f8b-2df87c09c1d0
> Tch. You're as bad as Lia.

null
uid: 83ae77af-da20-7ec2-cacd-f0a930ddacce
Jump to another node

0:0 - I'm to study under Lorroakan, you see.
uid: 847d1dae-0233-543d-eefd-e6372c908755
> null

null
uid: 868f2d8a-704a-3d31-cf38-7df6d47ec937
Jump to another node

0:0 - Yes - that Lorroakan. The greatest wizard in Baldur's Gate. This will change everything.
uid: 88f97709-a176-6524-8ba3-d3ba2a284702
> null

null
uid: 89dac5f4-1276-fe1f-b61d-26c4c38ba15e
Jump to another node

0:0 - Please - this is confidence, not arrogance.
uid: 8a70e3c3-6189-613a-e96f-fd560d3c6d40
Node context: Player has told him not be cocky. Dismissive of their words. He's good and he knows it.
> But thank you for your concern. It was touching.

0:0 - Why the rush to leave?
uid: 8e03a6ee-34db-aa3b-de91-921399f20172
> Other than a desire to avoid impending death?

0:0 - Don't be fooled by mere gossip! The by-products of ignorance and jealousy.
uid: 92b9bf81-06e6-17ec-922c-134db871fef1
> null

0:0 - And what about us? There's every chance we've doomed ourselves by helping these people.
uid: 9853d855-9b10-c524-3f06-2c71b85e7c56
> We will end up fodder for some goblin's blade - all because Lia insists on helping every wounded foal we see.

0:0 - And we will make it. I know it.
uid: 9d80040f-956d-c0fd-66f9-37d074c28fdd
> Hold on. Why are you so eager to reach the city?
> There's every chance you'll die on the road.

0:0 - Standing by your people is never a mistake.
uid: 9e25a645-6315-e844-5663-e1364d10ef54
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> It is if we end up dead.

0:0 - ... as apprentice to Lorroakan, the greatest wizard in Baldur's Gate. This will change everything.
uid: a3e5046b-5a33-0020-3a2f-3ba1d4f95654
> null

0:0 - You're leaving? Good. Save your own skin to fight another day.
uid: aa245b4a-9c09-5ff0-3f65-37824888bfb3
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> I couldn't agree more.

null
uid: abea9d9a-9849-7f8e-6fe9-86d810d2155c
Jump to another node

0:0 - More than most. A few strangers may stare - but they'll keep their daggers sheathed.
uid: accde182-9935-a7f3-623d-5d48acfd6e84
> I'll be warmly received, besides. You are looking at Lorroakan's newest apprentice.

0:0 - I cannot leave Lorroakan waiting.
uid: ae5285ef-5d69-d68b-279c-9faac1d2b810
> null

0:0 - Hold on. Why are you so eager to reach the city?
uid: b1229837-f019-41cb-74f9-8457b5898b42
> null

null
uid: b123c370-136d-09f1-d12e-7f7423d00943
Jump to another node

0:0 - In years to come, you will boast of this meeting - I can assure you. May we meet again in Baldur's Gate, my friend.
uid: b1be4c7a-3dad-e0db-9cdc-cde42fdb3f61
=== END NODE ===

null
uid: b2459ff5-c7a4-f5d2-23ea-3e10ae005d22
Jump to another node

0:0 - Of course I will be. As if there was any doubt.
uid: b31b12f0-d706-09c6-bcb1-28f043982c20
Node context: Arrogant and haughty
> null

0:0 - Run, then. And run scared.
uid: b5c34d01-23e6-822b-41de-5953d0ef7708
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - What? You don't know of him? I've admired him for years.
uid: b71665c6-11a3-457b-b1d5-626e7e60095e
Node context: Pride and awe in his voice. He's clearly imagining himself in the same position.
- 0 Check flag(s) (Tag):
   false - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
   false - Planar - Race group (githyanki, warforged)
> Both his magic and political sway are forces to be reckoned with.

0:0 - I think I've heard stories about Lorroakan. Bad ones.
1:0 - I've heard stories about Lorroakan - not all of them good.
uid: bc1a68a9-63d6-9e34-d8bc-5a19bff28161
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> Common gossip! The by-products of ignorance and jealousy.

0:0 - You sound excited.
uid: bcccb5a4-5a3b-132b-aa4f-609aa75c8d27
> I've admired Lorroakan for years. Never dreamed he'd answer my letter.

0:0 - You made the right choice. This place isn't safe.
uid: c01c8b12-cae9-49cc-9782-1fc1e0d90e29
- 0 Check flag(s) (Dialog):
   true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription
> Quite right. Lia can be stubborn at times.

0:0 - Tch. You're as bad as Lia.
uid: c23a4d57-5452-15af-40cd-f2fd3b3ef189
> And I think one of her is quite enough in my life. Good day to you.

0:0 - ... but I could never leave Lia behind, as irksome as she may be.
uid: c3bcb80c-458d-6916-ae92-7079099e6715
> If only she understood. The longer we wait, the longer the horrors of the wilds imperil us.

0:0 - Our best chance to make it to Baldur's Gate is on our own. This place is lost.
uid: c73cc94b-751d-025e-c345-9cedb575bdd1
> null

0:0 - We must leave soon. My apprenticeship with the wizard begins shortly.
uid: d0646d8c-7711-2296-45ec-fce32d5d53d5
> I cannot leave Lorroakan waiting.

0:0 - I've forgotten much. But I could never forget the aroma of the Outer City.
1:0 - The aroma of the Outer City is pretty unique.
uid: d0c834a9-9a5f-011f-611a-5e08244dc15c
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> As if I would be found in such a place. No, I am destined for greater things.

0:0 - Quite right. Lia can be stubborn at times.
uid: d14e1566-2b43-198b-0616-b6a95573c096
> This place, and its people, are lost. The only way we'll make it to Baldur's Gate is on our own.

0:0 - Why burden yourself with companions? You should slip away - alone.
uid: d4371ec4-5dab-6c8a-867b-517cd7dd24a2
> That is tempting...

0:0 - The names 'Rolan' and 'Lorroakan' will be known far and wide. You'll see.
uid: d7de1e8d-212d-637c-f941-9c974ed7b1b8
=== END NODE ===

0:0 - If we stop and help every wounded foal, we'll end up dead, or worse. Lia just can't see it.
uid: dbea0ffc-fa39-4bf9-a1f0-cf862277ea5d
> We must leave soon. My apprenticeship with the wizard begins shortly.

null
uid: dd76727e-e570-93cb-bb63-eb9f9591c3b6
Jump to another node

0:0 - I've heard the Elfsong Tavern makes a mean bowl of stew.
uid: e1bfba96-baa9-7c8b-704f-b1c2e58bbb7f
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> null

0:0 - Please. I can handle myself. It's others that are the issue.
uid: e34963ab-9484-6ae3-d7de-a53a3b6421af
> You are looking at Lorroakan's newest apprentice.

0:0 - But thank you for your concern. It was touching.
uid: e5420fde-205b-2b24-c928-0370e9eddba0
Node context: Sarcasm. He's irritated by what he perceives as the player's criticism.
=== END NODE ===

0:0 - We will end up fodder for some goblin's blade - all because Lia insists on helping every wounded foal we see.
uid: e8d8786b-96dd-015c-112a-352978a82f6f
> Our best chance to make it to Baldur's Gate is on our own. This place is lost.

0:0 - Common gossip! The by-products of ignorance and jealousy.
uid: e9762758-cb9e-bc2b-7e01-8736cb9682d0
> Few can match him in terms of raw power and talent. Until now, that is.

0:0 - I've heard he's quite the scoundrel.
uid: e9a3e6c9-7a00-3d93-455b-7280cf7db414
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Common gossip! The by-products of ignorance and jealousy.

0:0 - Of course he is! The greatest spellcaster along the Sword Coast. As if I'd settle for a lesser mentor.
uid: eae4c2ba-5a58-b7ec-9598-11597979532a
> In that case, I'd very much appreciate it if you could arrange an introduction should we reach the city.

0:0 - Instead we're just sitting here - practically begging to be attacked. Staying is a mistake.
uid: f15f54dd-4c3a-53ad-57d1-5cab2672cbdc
> You're doing the right thing. The tieflings need help. You're doing the right thing. The others need help.
> Why the rush to leave?
> Leave on your own. Why wait?
> Run, then. And run scared.
> Worrying won't help. I'm sure you'll be fine.
> Standing by your people is never a mistake.
> So eager to go to Baldur's Gate - do they even welcome tieflings?

null
uid: f2ef8806-8202-e2ac-7cbb-73ad48bd7368
Jump to another node

0:0 - My Thunderwave will make quick work of any goblin - just you wait.
uid: f4dcc2ea-ba44-9c93-d1e3-5c0c9c03f727
- 0 Check flag(s) (Dialog):
   true - DEN_Prodigy_HasMet - DEN_Prodigy_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
=== END NODE ===

0:0 - If only she understood. The longer we wait, the longer the horrors of the wilds imperil us.
uid: f5440663-1511-14e1-9591-8b92dcfa29e3
> Baldur's Gate isn't going anywhere. Why the hurry?
> You don't wish to help your fellow tieflings?
> If you want to go, then go.

0:0 - Baldur's Gate isn't going anywhere. Why the hurry?
uid: f66068c3-afa9-04c9-9df2-e72d0bbd8506
> I have been offered an apprenticeship by none other than Lorroakan.

0:0 - Rest assured, the names 'Rolan' and 'Lorroakan' will be known to you soon enough. You'll see.
uid: f6f2b684-d9d8-7575-6d4b-61aa67b387ab
Node context: Dismissive shrug. Stating this like a fact.
=== END NODE ===

0:0 - Word in Waterdeep has it he's a bit of a cad. But you say he's an accomplished wizard?
uid: f7132e64-4bd1-5172-0793-2c3e44ed9c2f
> Of course he is! The greatest spellcaster along the Sword Coast. As if I'd settle for a lesser mentor.

0:0 - Why the rush to leave?
uid: f7d4dac9-b947-1970-bf11-b14cf455bf76
> You don't understand.

0:0 - Well, you're here, aren't you? You can help them if you want.
uid: fc0fefbe-e53d-685c-92c7-698151c3a69e
> I don't believe in sacrifices for a lost cause.


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_AD.lsj
Synopsis:
This occurs betwen Lia, Cal and Ronan. There are mixed ADs which occur - when they're arguing about when to stay and go, when they've decided to stay and when they've decided to go.

0:0 - I am not grumpy.
uid: 0279249e-909c-790f-76fb-b460f00d6a7f
Node context: You are grumpy but few can cheer you up like Cal can.
> The scowl on your face would frighten a troll.

0:0 - You're going to get us killed!
uid: 042d8729-1b1a-aefa-f938-a19ffce1e015
Node context: Arguing with Lia. He thinks her suggestion to stay is suicide.
=== END NODE ===

0:0 - Can we stop shouting? No?
uid: 07f75afd-916e-006c-a5c1-e75c31f7a61b
Node context: You sister and your best friend are arguing and it's getting progressively heated. You're trying to calm the situation but you also know they're going to keep ignoring you.
=== END NODE ===

0:0 - This is about your precious Baldur's Gate.
uid: 0f047829-a257-19d0-97b1-2b1ce1ecea45
Node context: The argument is getting a little nastier now - and personal. This is a dig at Rolan and you know it.
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
- 0 Set flag(s) to (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
> I care about our lives. Our futures.

0:0 - Of course it does. You would choose strangers over us!
uid: 16c9f137-e56f-60e8-e024-5647870758b9
> That's not what I said.

0:0 - Depends. How often are you going to ask that?
uid: 2c04bcf1-6ef0-5354-6b0a-efd083f93a1a
Node context: A note of humour in your voice - very much a 'are we there yet, are we there yet' situation.
> Hey, sis. How long will it take to get to Baldur's Gate?

0:0 - Depends. How many people are dumb enough to ask?
uid: 2f71df29-331d-9bda-0d16-38fe3e51975d
Node context: Ibid. A smile - Rolan has a massive ego but you love him for it.
> Hah! True.

0:0 - How long will it take to get to Baldur's Gate?
uid: 32c5ea33-fd30-89a1-9689-8c6adf1e7cf3
Node context: Cheerful, you're glad the argument is over. Bantering with your family.
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
- 0 Set flag(s) to (Local):
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
> Depends. How often are you going to ask that?

0:0 - That doesn't matter.
uid: 368e664d-67a3-f289-c2d4-5e86a7ef8322
Node context: Rolan has claimed you don't even know the other tieflings. You're snapping back.
> Of course it does. You would choose strangers over us!

0:0 - The scowl on your face would frighten a troll.
uid: 3d8474d1-be18-9378-d384-89eb2db7fa2b
Node context: A big smile as you tease Rolan, knowing you're cheering him up.
> Heh. You're an idiot.

0:0 - Yes, mother.
uid: 3ff0bde1-3655-0481-7ff4-08b4d60be429
Node context: Lia has warned you to stay close to her. You're needling her but it's in good fun.
> I will punch you in the throat, Rolan.

0:0 - I'll have to burn them.
uid: 5803de06-6ca6-3cc9-9c1f-2f6f617d980f
Node context: Ibid.
=== END NODE ===

0:0 - I'll never get the smell out of my clothes.
uid: 59203330-075f-10dd-442c-38569645e99c
Node context: Ibid.
> I'll have to burn them.

0:0 - I won't leave them behind!
uid: 5dd457c2-dfc9-09e1-8cf3-a8fcdd71e99e
Node context: Yelling at Rolan. He's suggested leaving your fellow tieflings behind and you're furious.
> You're going to get us killed!

0:0 - Hey, sis. How long will it take to get to Baldur's Gate?
uid: 6062720f-a6f9-91d7-5c38-47f2b2c441b3
Node context: You know you're being annoying and you're enjoying yourself.
> *Sigh.*

0:0 - I swear, I've never met such a pair of cheapskates.
uid: 607af67e-f2fc-7723-58a8-04f052fd30a1
Node context: A wry smile even as you pretend to be grumpy - Lia and Rolan are teasing you and you're pretending to hate it.
=== END NODE ===

0:0 - We don't even know these people!
uid: 6b6d821b-6940-fc54-de6a-cccecfdab089
Node context: Arguing with Lia. He thinks her suggestion to stay is suicide.
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
- 0 Set flag(s) to (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
> That doesn't matter.

0:0 - We should add the Elfsong Tavern to the list.
uid: 71563ffe-bb5b-d18a-4264-617e53ca7612
Node context: Talking about things to do in Baldur's Gate - excited.
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
- 0 Set flag(s) to (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
> So long as you're paying.

0:0 - Heh. You're an idiot.
uid: 7b65093c-9edf-f078-4348-3326ab757ef3
Node context: Despite your best efforts a smile breaks out on your face - you tease Cal back.
=== END NODE ===

0:0 - That's not what I said.
uid: 7fe5d321-e2c4-2374-8200-452c5d51c790
> Can we stop shouting? No?

0:0 - How long until Rolan shows off his Thunderwave?
uid: 83d56de8-d74a-e21c-cbd0-e61aebeb73b5
Node context: You and your sister are talking to each other - teasing Rolan.
- 0 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
- 0 Set flag(s) to (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
> Depends. How many people are dumb enough to ask?

0:0 - I'd die if I met Lorroakan reeking of this place.
uid: 9b0a3031-c227-2e93-5590-fb62612ef181
Node context: Half talking to yourself as you look down at your robes.
- 0 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
- 0 Set flag(s) to (Local):
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
> I'll never get the smell out of my clothes.

0:0 - Don't be grumpy, Rolan. We'll get to the city soon.
uid: 9eb36ac1-32a7-9830-dcb6-2c62d3e69893
Node context: Teasing Rolan.
- 0 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
- 0 Set flag(s) to (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
> I am not grumpy.

0:0 - Drinks on Rolan? Count me in.
uid: a773588b-3099-ebe3-c391-91cf232fbcfc
Node context: Your sister has conned Rolan into paying - you're teasing him.
> I swear, I've never met such a pair of cheapskates.

0:0 - I care about our lives. Our futures.
uid: c0295ba7-6a86-9202-e5a7-9ba07f17a4ab
Node context: This is heated - the argument is getting personal.
> No. You just care about your stupid apprenticeship.

0:0 - I will punch you in the throat, Rolan.
uid: c2835bfd-5d9a-11eb-b9aa-592a3943e8bd
Node context: A smile even as you threaten this - classic sibling banter.
=== END NODE ===

0:0 - No. You just care about your stupid apprenticeship.
uid: c3f8be89-43d9-62e5-4d57-e0b4f35aef89
Node context: This is a personal dig at Rolan and you know it - purposefully jabbing at him,
> Take that back! Right now!

0:0 - Calm down! Please.
uid: cc2a61a9-4b6d-35c9-7871-eb85b43639ce
Cinematic: Cal is looking from Rolan to Lia.
Node context: You sister and your best friend are arguing and it's getting progressively heated. You're trying to calm the situation.
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   false - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
- 0 Set flag(s) to (Local):
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
   false - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
> I won't leave them behind!

0:0 - *Sigh.*
uid: cd6d43e5-141e-0b4c-d45f-431f96a0454b
Node context: A big dramatic sigh even as you're enjoying the banter,
=== END NODE ===

0:0 - Stay close to me out there.
uid: cf9d1f3e-8325-9df8-b51e-37be00ab0e13
Node context: Concern radiating from you. You're worried about leaving and are fiercly protective of
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 1 Check flag(s) (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P1description
- 0 Set flag(s) to (Local):
   true - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2 - 12c3bf70-6622-e9db-0f6a-7ed590fd0039_P2description
> Yes, mother.

0:0 - So long as you're paying.
uid: da7163b2-ad06-23d7-7c8a-ac60947d7056
Node context: A wry smile, you're happy to see your Rolan so excited.
> Drinks on Rolan? Count me in.

0:0 - Hah! True.
uid: e0e896ce-838f-0c3f-bcc6-7c1593b77dda
Node context: You laugh at your sister's barb.
=== END NODE ===

0:0 - Take that back! Right now!
uid: f74589dd-ace6-1def-cbb3-6611932c2eef
Node context: Lia has baited you and you've absolutely risen to it. Heated and personal.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Brother.lsj
Synopsis:
This dialog occurs after the argument between Lia and Rolan that Cal attempted to mediate. It's light and friendly, and mainly a chance for the player to get to know Cal.

0:0 - Lia and Rolan would never admit it, but they'd take an arrow for the other. Also stab each other. Not sure what'll come first.
uid: 078f9577-c2ef-db19-9959-afa0551731b8
Animation: [Aaron C] Use VO mocap
Node context: You have broken up a fight between Lia and Rolan more times than you can count. You're tone is light and friendly as you joke with the player.
- 0 Check flag(s) (Dialog):
   false - DEN_Prodigy_HasMet_Brother - DEN_Prodigy_HasMet_Brotherdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_HasMet_Brother - DEN_Prodigy_HasMet_Brotherdescription
> Thanks for cutting in - there might have been more than words if you hadn't.

0:0 - Thanks for cutting in - there might have been more than words if you hadn't.
uid: b5faa91e-04fe-9d7d-7df7-ac8c02bec0a2
Node context: A big friendly smile - you are the most genuine of the group
=== END NODE ===

0:0 - Here's hoping we all make it in one piece.
uid: c17fb467-f4fd-c5bf-7c9c-66bc88be8ffa
Animation: [Aaron C] Use VO mocap
Node context: This is a joke. Said with a grin.
- 0 Check flag(s) (Dialog):
   true - DEN_Prodigy_HasMet_Brother - DEN_Prodigy_HasMet_Brotherdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Dead.lsj
Synopsis:
Rolan has been killed. Even in corpse form, his desire to become the greatest wizard in all of Faerun is clear.

0:0 - Where are you from?
uid: 09615ec0-8f3f-47cb-b668-950c63fd900c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The city that... survived Hell.

0:0 - They are... brother and sister. Cal says... I am family, but...
uid: 0b7a42f8-ed74-e20b-6a05-902c771fdc7d
> null

0:0 - Where were you going?
uid: 14d7155c-31a3-478b-a229-7eff0e1cc99b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakan - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakandescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> To Baldur's Gate... to Lorroakan... my destiny.

0:0 - My... training... must get to... Lorroakan.
uid: 16105011-de34-3427-ab88-93f70ed36587
> null

0:0 - Leave.
uid: 17072780-9d00-45ac-b457-cbf8a79859b6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 1ecbfd97-3a47-c09e-2954-0f15824e8f0e

0:0 - What is so important about Lorroakan?
uid: 2986bdec-3f1f-e841-35e7-b29396f83560
- 0 Check flag(s) (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakan - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakandescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Everything. He'll make me... greatest wizard... in Faerûn.

0:0 - Everything. He'll make me... greatest wizard... in Faerûn.
uid: 344ff707-8a67-ee7d-5c39-0f397b8a7b97
> null

null
uid: 363a810b-5107-4a53-828f-2a2a068aecc1

0:0 - With Lia... and Cal. They are brother and sister. But I am... not blood.
uid: 3c389c2f-4ee7-f5fa-31a5-0294e6444896
> null

0:0 - To Baldur's Gate... to Lorroakan... my destiny.
uid: 4799a31c-ea19-4557-9f57-d76f798ecee6
> null

0:0 - Do you have any family?
uid: 66444ae8-f0b0-982e-79d7-a1ffa83eaf31
- 0 Set flag(s) to (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Family - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Familydescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> No... family... no one.

null
uid: 689efd57-4b19-1297-83ba-6a1cba79f3de

null
uid: 6a3e5ec3-35a6-bf08-7371-a74d1d688729

0:0 - Finish what?
uid: 6f12bac5-e237-0047-c33d-24c93d129ee7
- 0 Check flag(s) (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finish - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finishdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakan - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Lorroakandescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> My... training... must get to... Lorroakan.

null
uid: 73b50054-0ada-4d29-8816-fa54e349b3eb

null
uid: 77b02e1f-8976-4ce9-9324-2d578dd9e79f

0:0 - Did you come here alone?
uid: 8d6cbdee-90c4-17dd-86a8-6ad1fc8930e9
- 0 Check flag(s) (Global):
   false - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription
- 1 Check flag(s) (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Family - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Familydescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> With Lia... and Cal. They are brother and sister. But I am... not blood.

null
uid: 915f7f17-fd8f-4c9d-9513-3191d7e4aa8e

0:0 - How did you die?
uid: a5f6bf32-66d2-4912-a306-bf06cc093eae
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finish - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Finishdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Too fast but... can't be. Must finish...

null
uid: a76be808-d4a4-4589-3713-b960f13dc281

0:0 - The city that... survived Hell.
uid: ace84856-d21b-4d98-a153-96dcf04d6124
> null

null
uid: b928be99-b431-d161-5ab7-5c9399572fc4

0:0 - Rolan. Just... Rolan.
uid: ce3bec01-6f12-4205-9577-5c8a050f9072
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: daa19c5d-650f-4da6-880f-7bdd4ac6a071
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: de3bb1ac-1ede-48a9-bb7c-d95b7b337961
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> What's your name?
> Do you have any family?
> No family? What about Lia and Cal?
> Did you come here alone?
> How did you die?
> Finish what?
> Where are you from?
> Where were you going?
> What is so important about Lorroakan?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - No family? What about Lia and Cal?
uid: e1ed81c0-3332-057d-3a3e-ff9abfd7259e
- 0 Check flag(s) (Global):
   true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription
- 1 Check flag(s) (Local):
   true - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Family - 29d44d61-53f3-ec7d-2d37-92f73bb6a49f_Familydescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> They are... brother and sister. Cal says... I am family, but...

0:0 - No... family... no one.
uid: e6c6cb04-ef94-3cff-5194-53fbdd4fb7a9
> null

0:0 - What's your name?
uid: e93b010a-4204-4df0-82e2-234c7efdda9d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Rolan. Just... Rolan.

0:0 - Too fast but... can't be. Must finish...
uid: edab6983-d9a3-49b9-8a22-028b30f96d40
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: eed0c286-64cf-4fb1-a26e-fb06ecbaa94a
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f6d7f741-5bd4-4aab-bb8b-fd7aa903f0c8
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Group.lsj
Synopsis:
Three people are having an argument. Rolan, Lia and Cal. Lia and Cal are brother and sister, but the three of them have grown up together. They're young, talented tieflings who are heading to Baldur's Gate to start their lives and careers. Rolan argues that they should leave now and get to the city while they still can. Lia argues that it is irresponsible to leave their kin behind. Cal is stuck in the middle. This is a passionate and fiery argument, both sides are convinced that they are correct.

0:0 - Why die for those who can't defend themselves?
uid: 015e1594-eee8-1ae9-84f5-d803a1d92093
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription
> Exactly! Hear that, Lia? We're not helping anyone if we're corpses.

0:0 - Clan is everything. You don't abandon those you swore to protect.
uid: 05c69b7a-9a11-cceb-4513-af4ab5eeb4db
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> I made no such oath, and I will not be held responsible for these people.

null
uid: 09f215c9-37e8-8fe7-86a0-02ef60c53af7
> Argh. Fine. Let's sneak away like godsdamned cowards.

0:0 - Hells, we can't just leave. They're kin.
uid: 16088c72-48f3-8217-37da-3cc48cfa934e
Cinematic:
Node context: This is the start of the dialog but clearly an ongoing argument. You think it's your responsibility, as a tiefling, to stay and help your kin. You're angry, voice is level but will soon grow louder, and utterly convinced that staying at the camp is the right thing to do.
> I'll not gamble our lives, our futures, on people who are as good as dead. We must leave for Baldur's Gate - at once.

0:0 - Or would you deny your brother here his chance at fortune in Baldur's Gate?
uid: 171c07c3-8b2e-51f5-f26a-1d8cd392f900
Cinematic: Looking at Lia but gesturing to Cal.
Node context: You know the argument is likely going your way and you're being a little bit of a dick here. You know mentioning Lia's brother is a guarantee that she'll give in to your side and leave with you. It's a bit of an underhanded move.
> You want fortune? There's coin in it if you stay.
> That's a low blow.
> Say nothing.

0:0 - Rolan's right, sis. We should leave - while we still can.
uid: 1c75a3c4-e8eb-1de6-f287-aee9b4e99131
Cinematic:
Node context: You've decided to intervene and try to calm the situation. Your voice is light but gentle. You don't wish to fight with your sister and you definitely don't want to see her hurt but staying.
> null

null
uid: 1d20e435-592a-2463-9b19-b2cb9a0f32d7
Jump to another node

- Roll failure -
null
uid: 23d5846b-3993-7760-bb85-dc7a99d19e2e
> No. This place is a death trap. Let us leave - immediately!

0:0 - If we survive, it'll make for a good story I suppose...
uid: 2c1ecda2-7df1-1c1c-f1f5-8ea84bfcaa61
Node context: Kinda sulky but accepting that you'll stay in the grove.
> Thank you, Rolan. And thank you, friend.

0:0 - If they cannot fight, they will die. That is as it should be.
uid: 2c718e07-4463-a033-2f84-f4ea98cde671
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription
> Exactly! These types always need saving. We shouldn't sacrifice ourselves for them.

0:0 - Can we all just take a moment? Please?
uid: 2d4a9c7e-038d-39ba-8e20-b16ab2ad3c40
Cinematic: Looking for one to the other. Stuck in between them, pleading. Hands out as he tries to calm the situation.
Node context: Your friend and sister are screaming at each other in front of you. Light and easygoing tone as you try to calm the argument.
> What's the point in blades and spells if we don't bloody use them? We should stay.

0:0 - No. This place is a death trap. Let us leave - immediately!
uid: 3a46d01a-87cc-0b8b-61a7-268b33086c8f
Cinematic:
Node context: Player has disagreed with you. You're frustrated and angry. You think it's ludicrous that anyone would disagree with you.
> Or would you deny your brother here his chance at fortune in Baldur's Gate?

0:0 - Zurgan. Fine. Give it here.
uid: 4b6de5c0-c9e8-4032-4014-d2ca4db874d6
Cinematic: Generic 'taking' animation. Taking coin from the player.
Node context: 'ZUR-gan.' Frustrated but giving in to the promise of going.
> If we survive, it'll make for a good story I suppose...

0:0 - How dare you!
uid: 593f61fc-5074-f3e1-a91c-71cd910d1fd5
> Prove him wrong, then. If you think you're able to, that is. Prove her wrong, then. If you think you're able to, that is. Prove them wrong, then. If you think you're able to, that is.

0:0 - Thank you, Rolan. And thank you, friend.
uid: 5fac3382-11f0-22c8-8870-b76dd10181e0
Node context: Warm and sincere. Directed at rolan and then player.
- 0 Set flag(s) to (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription
=== END NODE ===

0:0 - You know, that money could go towards a spiffy new outfit for your apprenticeship...?
uid: 635afef8-5cce-76a4-d8ce-f38a1e850900
Node context: Smile, knowing rolan will give in
> Zurgan. Fine. Give it here.

0:0 - Thank you, Rolan.
uid: 638c40f8-8c9e-f9dc-cb1b-ba38beacf6a8
Node context: Said sincerely - you've seen Rolan fight and you want him at your side.
- 0 Set flag(s) to (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
   true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription
=== END NODE ===

0:0 - Just be responsible for yourself then. We have to stay; it's the right thing to do.
uid: 6955fc0f-d073-c6b9-c50c-cdea1059d8bb
Cinematic:
> Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...

0:0 - You should all stay. A single blade could make a difference.
uid: 6ab36819-9dbd-910b-466c-a6f71212751b
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: 76bd8567-9b35-7824-d25e-e4da226219ba
Jump to another node

0:0 - Common sense at last. Let's get out of this death trap.
uid: 79368396-9685-e7a1-f87e-3a50a972e1c0
Cinematic:
Node context: Player has agreed with you. Said almost as you throw you hands in the air. You think it's ludicrous that anyone WOULDN'T agree with you.
> null

0:0 - These people aren't fighters. We can help.
uid: 7cedde74-f2ff-692a-a204-b28d2d2dd70d
Node context: Ibid.
> Or yell louder. That's fine too.

0:0 - What? The dangers of overpriced taverns and muddy streets? I think I'll take that risk.
uid: 7d6a45d7-2ef4-8ff5-b4ca-93a167e68544
Cinematic:
> The city's not going anywhere. I'm staying - we're needed here.

0:0 - Leave.
uid: 8685dc0a-2098-a567-c02c-b5719a52258c
- 0 Set flag(s) to (Global):
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
   true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription
=== END NODE ===

null
uid: 8bd1ad73-2856-db59-729c-ba1c9c79fc8c
> C'mon, sis. We're less of a target alone. We should leave.

0:0 - Exactly! These types always need saving. We shouldn't sacrifice ourselves for them.
uid: 8fa3cece-7e34-63c5-ca3d-5027bc994585
Cinematic:
> null

0:0 - Say nothing.
uid: 91d09614-fa4c-6125-afcc-41ca4364f621
> C'mon, sis. We're less of a target alone. We should leave.

0:0 - I made no such oath, and I will not be held responsible for these people.
uid: 96f00ce7-c298-0309-b3f7-49abfe9a5282
Node context: Gritted teeth - frustrated
> null

0:0 - Thank you! It's the right thing to do, and you know it.
uid: 9b90a6dd-ebe5-7c60-4feb-1d7613a4f67d
Cinematic: Gestures towards player at thank you but is looking at Rolan.
Node context: The player has agreed with you. Thank you is directed at player, the rest at Rolan. You know the argument has likely been won by you - trying to appeal to his morality.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> She's right, Rolan. We're better than this.

0:0 - To leave is a heavy choice - it will weigh on whatever path you walk next.
uid: 9c2c0c7b-93bb-537e-9645-5b70b16a0fb1
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Just like I was saying. I don't want all these lives on my conscience. We need to stay.

0:0 - C'mon, sis. We're less of a target alone. We should leave.
uid: 9d2b5f6a-c8bb-1f39-0166-e3a511a30b02
Cinematic:
Node context: You've decided to intervene and try to calm the situation. Your voice is light but gentle. You don't wish to fight with your sister and you definitely don't want to see her hurt but staying.
> Argh. Fine. Let's sneak away like godsdamned cowards.

0:0 - Just like I was saying. I don't want all these lives on my conscience. We need to stay.
uid: 9dff96bb-713d-b59e-8c0f-e126761fb92a
Cinematic:
> Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...

0:0 - Exactly! Hear that, Lia? We're not helping anyone if we're corpses.
uid: a02f0efc-fcd7-aae4-7d73-92bf8b9973d8
Cinematic:
> null

0:0 - The city's not going anywhere. I'm staying - we're needed here.
uid: a8be01a2-3f3d-0afb-574a-f1889750cd30
Cinematic:
> Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...

0:0 - Zurgan. Fine. I'll stay too. Lest you both end up with your throats slit by a goblin blade.
uid: a9592c4c-5326-89de-1f22-23b433a22c23
Cinematic:
Node context: 'ZUR-gan.' You know you've lost and you are NOT being gracious. Rolling your eyes - you love them both but are playing up you staying - like you're doing them a favour.
> null

null
uid: a9fea402-2cb6-d64b-e70f-898231cff7e5
Jump to another node

0:0 - Have you forgotten Elturel? We should stand by our people - no one else will.
uid: aa006005-aa01-9476-da09-a9bdfbb5e870
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> This isn't Elturel and I'm not responsible for every damn tiefling in the world!

0:0 - Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...
uid: ab147cc5-dc93-0c7b-220e-6cf9b49d191b
Node context: 'ZUR-gan.'
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Thank you, Rolan.

0:0 - Only cowards run from a fight.
uid: ab7a5e3a-159a-8710-d00a-35107abec68e
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> How dare you!

0:0 - Get out while you can - the goblins will be back.
uid: c37c93f7-d7b6-e902-2eaf-e3ba9373a896
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_Event_ToldToLeave - DEN_Prodigy_Event_ToldToLeavedescription
> Common sense at last. Let's get out of this death trap.

0:0 - But if something happens to these people, it's on us. I hope you know that.
uid: c490f5ca-27d9-b93d-8796-0598dfd11b0a
Cinematic: Turning away in a huff. Arms crossed, Angry.
Node context: Ibid.
- 0 Set flag(s) to (Global):
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
   true - DEN_Prodigy_State_ArgumentDone - DEN_Prodigy_State_ArgumentDonedescription
=== END NODE ===

0:0 - Say nothing.
uid: c594c379-6fae-507f-9a34-d1b11f054073
> Rolan's right, sis. We should leave - while we still can.

0:0 - This isn't Elturel and I'm not responsible for every damn tiefling in the world!
uid: c7013227-8553-9156-aaed-a890d65177b2
Cinematic:
> Just be responsible for yourself then. We have to stay; it's the right thing to do.

0:0 - Or yell louder. That's fine too.
uid: c7c80085-5085-c341-e8e2-aca123a8172a
Cinematic: Sighing as he shrugs. He knows neither is listening to him.
Node context: Your friend and sister have ignored your plea. You know once they've started they'll just keep arguing until one of them gives in. This is almost said with a shrug and in a light, jokey tone.
> Say nothing.
> Get out while you can - the goblins will be back.
> You should all stay. A single blade could make a difference.
> Clan is everything. You don't abandon those you swore to protect.
> If they cannot fight, they will die. That is as it should be.
> Have you forgotten Elturel? We should stand by our people - no one else will.
> Only cowards run from a fight.
> I'd choose the wilderness over the dangers of a city any day. Stay.
> Why die for those who can't defend themselves?
> To leave is a heavy choice - it will weigh on whatever path you walk next.
> 'Where the weak have need, the strong have a duty'. Stay.
> Leave.

0:0 - Prove him wrong, then. If you think you're able to, that is.
1:0 - Prove her wrong, then. If you think you're able to, that is.
2:0 - Prove them wrong, then. If you think you're able to, that is.
uid: c9996fd0-8fc2-0ee6-5583-513596f84195
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...

0:0 - I'll not gamble our lives, our futures, on people who are as good as dead. We must leave for Baldur's Gate - at once.
uid: cf916c75-fe7f-b26b-049a-7b05b6811651
Cinematic:
Node context: You're angry but your voice is level. You think staying at the camp is essentially suicide. You cannot believe it was even suggested. You and your friends have brand new lives waiting for you in Baldur's Gate - to stay at the camp is reckless and pointless to you.
> Can we all just take a moment? Please?

- Roll sucessful -
null
uid: d123c1f8-62ae-ca5d-c141-61d01ba7e57b
> Thank you! It's the right thing to do, and you know it.

0:0 - What's the point in blades and spells if we don't bloody use them? We should stay.
uid: d6a87ac7-31b8-defe-455a-55db0d081e0b
Cinematic:
Node context: Your voice is getting louder. You're very angry now. It's your civic duty to use the skills you have to help people. You cannot believe how selfish Rolan is being.
> These people aren't fighters. We can help.

0:0 - But it is, nevertheless, true. We've risked everything to get this far, we can't afford to throw it all away.
uid: e4dca450-8574-d64d-9a09-99b01f623efc
> null

0:0 - I'd choose the wilderness over the dangers of a city any day. Stay.
uid: e68e3012-b490-7633-5475-d91697ea76f3
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> What? The dangers of overpriced taverns and muddy streets? I think I'll take that risk.

0:0 - That's a low blow.
uid: e7d0c8d6-f35a-2b0b-8947-dbbb7e4206a0
> But it is, nevertheless, true. We've risked everything to get this far, we can't afford to throw it all away.

0:0 - 'Where the weak have need, the strong have a duty'. Stay.
uid: e7df1fca-d52a-5337-393c-0249008665e2
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Just like I was saying. I don't want all these lives on my conscience. We need to stay.

null
uid: e9a57835-7bc3-d06f-e139-ddba0b315f1b
Jump to another node

0:0 - She's right, Rolan. We're better than this.
uid: ed685c52-226f-ace5-8f69-19e7a8ba0063
Cinematic: Almost nudging Rolan with a smile on his face.
Node context: You've decided to intervene and try to calm the situation. Your voice is light but gentle.
> Zurgan. Fine. I'll stay too. Lest you both end up with your throats slit by a goblin blade.

null
uid: f54e5325-9411-2871-26e3-5ac8b4afd5e5
Jump to another node

0:0 - You want fortune? There's coin in it if you stay.
uid: f6a0321d-4d3c-aa65-ea39-07eb32ad6cf3
> You know, that money could go towards a spiffy new outfit for your apprenticeship...?

0:0 - Argh. Fine. Let's sneak away like godsdamned cowards.
uid: ffe49799-e13e-824c-9eab-63409748fc14
Cinematic:
Node context: You know you've lost the argument and this is a last little dig at the end. It's your temper getting the better of you. You're not yelling, but it's said with quiet fury.
> But if something happens to these people, it's on us. I hope you know that.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Prodigy_Sister.lsj
Synopsis:
This occurs after the argument betwen Lia and Rolan. Lia is still stewing after the fight. Opportunity to get to know her better and understand the group dynamics.

0:0 - Those goblins will rue the day they chose to tangle with this grove.
uid: 05fb514b-e968-42bc-2b2f-32c4ae4c3bbb
- 0 Check flag(s) (Dialog):
   false - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription
- 1 Check flag(s) (Global):
   true - DEN_Prodigy_State_Staying - DEN_Prodigy_State_Stayingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription
> You and I will do some good here - I can feel it.

0:0 - You'd best get out too - while there's still time.
uid: 3b9ab7f5-1361-c318-9868-e8127faf5967
=== END NODE ===

0:0 - You and I will do some good here - I can feel it.
uid: 6b4fec8f-b96a-749c-f400-fc102078da40
=== END NODE ===

0:0 - I keep dreaming I'll wake up with my throat slit. May your sleep be more pleasant.
uid: 72a47597-1aa1-4851-e23d-2bdd3eaf6449
Node context: Said with a heavy sigh and sadness.
- 0 Check flag(s) (Dialog):
   true - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription
=== END NODE ===

0:0 - I hate it, but Rolan is right. Every moment here is another we risk dying at the hands of greenskins.
uid: c60dacd6-f736-72a0-e3cb-2140d59c0e71
- 0 Check flag(s) (Dialog):
   false - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription
- 1 Check flag(s) (Global):
   true - DEN_Prodigy_State_Leaving - DEN_Prodigy_State_Leavingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Prodigy_HasMet_Sister - DEN_Prodigy_HasMet_Sisterdescription
> You'd best get out too - while there's still time.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_Adventurer1.lsj
Synopsis:
Robbed adventurer raiding party and Adventurers Qest dialogues (one-liners). Is fallback for Adventurers Quest in the event Adventurer Leader and Adventurer Raider die.

0:0 - Damn coward's got plenty to answer for.
uid: 2bc46dd5-d280-2652-742d-2c9d9b589773
Node context: Goblins are defeated, but party isn't behind the gates yet.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Quest_GoblinRaidOver - Flag set when fight with goblins is over.
=== END NODE ===

0:0 - Hells of a day.
uid: 860cbc23-6d5a-8b25-3f3f-f0380c248a46
Node context: The confrontation with Zevlor has been resolved. He's exhausted.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends.
=== END NODE ===

0:0 - Bloody hell.
uid: b4cb38ef-d744-87c1-bbda-99d9c9c36e1f
Node context: After the battle with the goblins
=== END NODE ===

0:0 - They nearly left us to the goblins. Disgusting.
uid: bc674ac5-7760-fc60-6056-c1a8fc113bc7
Node context: During Aradin's confrontation with Zevlor. Incensed.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_StartConfrontation - Flag set when confrontation starts.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_Adventurer2.lsj
Synopsis:
Age: mid-30-40s. Female Bio: Rough and working-class. A veteran of many expeditions, Remira is nonetheless shaken after a raid gone horribly wrong and trying to hide it behind bravado. She feels guilty for leaving a new recruit to die, but tries to wave it away and gets defensive if confronted over it. She’s sarcastic and casually racist.

0:0 - Said it from the start. Shouldn't have trusted those... people.
1:0 - Said it from the start. Shouldn't have trusted those foulbloods.
uid: 564e7dba-983f-7429-c95b-f4ef85579c68
Node context: Very nasty. All-but-saying a slur re: tieflings
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_GateIsOpened - Flag set the first time the Grove's gate is opened. Used to move people inside the Grove.
=== END NODE ===

0:0 - I'm not bloody dying here. I won't.
uid: 7c443f67-9774-5175-ab36-3f4b3129799e
Node context: She's waiting for Zevlor to open the gates since goblisn are coming.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AdventurerAfterKO.lsj
Synopsis:
After the main confrontation dialogue, one leader may attack the other. This dialogue the plays if the Adventurer Leader is the sole survivor regardless of who attacked who.

0:0 - I'm done with this hellhole.
uid: 401d6e19-fd8c-65c9-c7d1-f6167bff008e
Cinematic: He clears his throat, looking flustered as he barks at the tieflings.
Node context: Flustered and then angry. Trying to be authorative and threatening. Pushing the panic and fear down.
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation.
=== END NODE ===

0:0 - First I damn near die at the hands of goblins. Then a foulblood takes his frustrations out on me.
uid: b4e0cdb6-406c-a3d5-10f9-310b8bbbd0fe
> I'm done with this hellhole.

0:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a foulblood.
1:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody dwarf.
2:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody elf.
3:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody halfling.
4:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody gnome.
5:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody lizard.
6:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody freak.
7:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody half-breed.
8:0 - First I damn near die at the hands of goblins. Then I get sucker-punched by a bloody randomer.
uid: dce35683-620c-3b47-4765-d605e64ff100
- 0:0 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0:1 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0:2 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> I'm done with this hellhole.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AdventurerLeader.lsj
Synopsis:
Minor dialogues before and after Aradin/ Zevlor's confrontation insider the camp.

0:0 - Out of my way. I'll tear the horns off that bloody coward!
uid: 60efe26f-9c81-3556-38d0-a1ef615076f6
Node context: Furious at Zevlor, who nearly locked him out of the grove.
=== END NODE ===

0:0 - Pardon.
1:0 - Bloody devils.
uid: d8bdb6b4-dbf4-09e2-b436-0f9f9867c70d
Node context: 'Pardon' is drected at a tiefling. Full of disdain.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Quest_ConfrontationResolved - Set when confrontation between leaders ends.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_Adventurer1AtGate.lsj
Synopsis:
Plea from one of the adventurers at the gates.

0:0 - Hurry! Please! The goblins are on us!
uid: f4ec5096-3b92-4b54-dc17-afd06b54ecd7
Cinematic: Looking up at Zevlor.
Node context: Panicked and terrified. About to die.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_Adventurer2AtGate.lsj
Synopsis:
Plea from one of the adventurers at the gates.

0:0 - Please, please, let us in!
uid: 06284859-abdb-4bf9-d854-8e3112237862
Cinematic: Looking up at Zevlor.
Node context: Terrified. Thinks she's about to die.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerLeaderAtGate.lsj
Synopsis:
Plea from the adventurer leader at the gates - goblins are almost here, he needs Zevlor to open up! Zevlor is being circumspect.

0:0 - Open the gate, you stubborn bastard!
uid: 093bd162-164d-f2a3-86a0-40264daff8b9
- 0 Set flag(s) to (Local):
   true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_A - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Adescription
=== END NODE ===

0:0 - He's been alerted. I won't leave my post.
uid: 2027bc1c-dd9d-8d5e-b483-a5eeaba6d789
=== END NODE ===

0:0 - Look - please, just let us in. They're almost on us.
uid: 5e478ee6-1d5e-6eae-6b00-00ad99c322ee
Node context: Still angry but trying to be reasonable.
=== END NODE ===

0:0 - Go ahead and try.
uid: 6a523bd3-e2ad-a5cb-b2ae-1e81087e6ff7
Node context: Angry and disdainful
> Look - please, just let us in. They're almost on us.

0:0 - Open up or I'll break the bloody thing down!
uid: 8153c68a-9819-c8de-b5aa-410b9cebcc29
- 0 Check flag(s) (Local):
   true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_B - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Bdescription
- 0 Set flag(s) to (Local):
   false - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_A - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Adescription
   false - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_B - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Bdescription
> Go ahead and try.

0:0 - Then go get him!
uid: f492d777-79b8-1b67-40f6-8663f2dfc370
- 0 Check flag(s) (Local):
   true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_A - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Adescription
- 0 Set flag(s) to (Local):
   true - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_B - d3f8458a-5a3c-b7a0-f664-0bf8f787d89f_Bdescription
> He's been alerted. I won't leave my post.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerLeaderRant.lsj
Synopsis:
Complaint the adventurer leader says after the goblins have been dealt with, before returning to the Den after the gates are opened.

0:0 - He got what he deserved.
uid: 2aa0e580-0813-6a50-0c8d-ceb3f6733ac0
Node context: If Zevlor is dead, Aradin sees his corpse
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
=== END NODE ===

0:0 - Coward almost got us killed.
uid: 73a3dd0f-efa5-0089-bc36-c77f96787f4d
Node context: With hatred in his voice. About to go start a big fight.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerLeaderToConfrontation.lsj
Synopsis:
AD the adventurer leader says just before running into the Den to confront the tiefling leader.

0:0 - One less demon to worry about.
uid: 753d4a7e-413a-e230-4d64-152fa5a7091f
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_SkipConfrontation - Flag set when confrontation is to be skipped after goblin fight.
=== END NODE ===

0:0 - Where is that bastard?!
uid: dd4567c7-838f-6255-aae2-03678b195d01
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_AdventurerLeaderToConfrontation - Flag used to move Aradin to confrontation position.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_AdventurerWakesUp.lsj
Synopsis:
Player when the adventurer leader wakes up after being knocked out in the confrontation of Raiding Party.

0:0 - Just like a foulblood.
uid: 5029d2b5-909f-8ae8-4fde-85019c5f6980
Node context: Just waking up from being knocked out, rubbing his jaw.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_GoblinCaptain.lsj
Synopsis:
A goblin veteran leading a raid on a druid grove - he's giving orders to his troops

0:0 - For the Absolute!
uid: 4e124ac9-7f5f-2988-4ffb-daa16a40c52e
Node context: A warcry to his new god, the Absolute
=== END NODE ===

0:0 - Scouts - get to the high ground. Raiders - charge the bastards!
uid: 60c60b41-6873-59c9-a78b-e813d6423f57
Node context: Shouting commands to his troops as they enter combat
> For the Absolute!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_LeadersArgue.lsj
Synopsis:
Argument that loops over itself while the leader await the arrival of the player. They are both furious and high-energy, having just survived the goblin encounter.

0:0 - And you was ready to let 'em have us.
uid: 02337ae3-8981-82a1-da8c-529ffc7265bb
> Don't blame me for your idiotic mistakes.

0:0 - Watch your tongue. Before it's too late.
uid: 36e20c83-28e3-5885-7065-d5bce0fe6284
> Or what, horns? What?

0:0 - Tieflings, you mean.
uid: 52f1c8e8-2738-91bd-e31d-47d99c2fd639
> What did you just say?

0:0 - You led them to our door.
uid: 53d1d4ee-1021-cc65-2c0c-c0c238e629d1
- 0 Check flag(s) (Local):
   false - 123221d0-8f93-b105-cadd-998eb3518077_local1 - 123221d0-8f93-b105-cadd-998eb3518077_local1description
- 0 Set flag(s) to (Local):
   true - 123221d0-8f93-b105-cadd-998eb3518077_local1 - 123221d0-8f93-b105-cadd-998eb3518077_local1description
> And you was ready to let 'em have us.

0:0 - Or what, horns? What?
uid: 69ca025d-4ec8-3979-a036-70b3df857234
=== END NODE ===

0:0 - What did you just say?
uid: 74c3d7d9-7358-8a32-d4bf-a391299f3fc3
> I should've known. Can't trust a devil.

0:0 - There are people here. Children.
uid: b0160232-b0c1-f2a3-1586-76b44fb8f9bc
> Tieflings, you mean.

0:0 - I should've known. Can't trust a devil.
uid: b820aeba-35d6-f8a8-62e4-af9a16c705d3
> Watch your tongue. Before it's too late.

0:0 - Don't blame me for your idiotic mistakes.
uid: eddda66b-e1c4-9162-8e3b-db7d451770af
> I blame you for lockin' us out. Leavin' us to die.

0:0 - I blame you for lockin' us out. Leavin' us to die.
uid: f58600af-4c00-0640-be21-541ede9f5c18
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingLeaderRant.lsj
Synopsis:
Rant the tiefling leader says before going off to meet the adventurers after the goblin raid.

0:0 - Good riddance.
uid: 00c58201-3a0e-cb7d-52ed-ca0aa72d264d
Node context: After killing the goblins
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
=== END NODE ===

0:0 - Damn vermin.
uid: 96703df7-0d74-5348-785e-b34ee3f3c268
Node context: Disgust in his voice
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingLeaderSpotsWyll.lsj
Synopsis:
Plays when Avatar is Wyll in raiding party, during combat.

0:0 - The Blade of Frontiers.
uid: 92a1d486-8e05-0682-21d3-8778325c7b3e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingLeaderWantsGateOpened.lsj
Synopsis:
The tiefling leader calls for the doors to be opened with an AD if players are outside of dialog range.

0:0 - The danger has passed - for now. Open the gates.
uid: 0549028a-08e6-13d7-aacb-53c7291e8897
Node context: Calling out from a high pointl
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_OpenDenGate - DEN_RaidingParty_Event_OpenDenGatedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_TieflingWakesUp.lsj
Synopsis:
Player when the tiefling leader wakes up after being knocked out in the confrontation of Raiding Party.

0:0 - Ngh... my jaw...
uid: 84238c76-c5b6-77ad-4227-f304944f704d
Node context: Aradin just punched him in the face. This is him waking up after getting knocked out.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_WyllCharge.lsj
Synopsis:
Originally only meant for Wyll's jumping into combat line.

0:0 - By sickle and sword, strike them down!
uid: 541b4d52-41db-00e2-7fa5-8390d58e2248
- 0 Check flag(s) (Local):
   false - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1 - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1description
- 0 Set flag(s) to (Local):
   true - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1 - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1description
=== END NODE ===

0:0 - Don't falter now. Blades high, arrows nocked!
uid: e4bf714b-23ad-12f7-67f2-10cd122374d3
- 0 Check flag(s) (Local):
   true - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1 - e0b6dfeb-2923-e0ad-1dc5-2a5d1e055e16_local1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_DrunkenTalk.lsj
Synopsis:
Aradin mutters to himself while drinking after returning to the Druid Grove.

0:0 - 'Easy money.' Yeah right.
uid: db0a75ed-a3eb-c009-f958-e0ed78acecea
- 0 Check flag(s) (Local):
   true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2description
- 0 Set flag(s) to (Local):
   false - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1description
   false - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2description
=== END NODE ===

0:0 - Ain't leavin' town for a good while after this.
uid: f18831c9-4b94-ade3-4fae-d446375b80a8
- 0 Set flag(s) to (Local):
   true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1description
=== END NODE ===

0:0 - Can't wait to get back to the Gate.
uid: f71d529b-f9f6-1aba-3431-32a504f135fc
- 0 Check flag(s) (Local):
   true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow1description
- 0 Set flag(s) to (Local):
   true - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2 - 562f688e-5182-6fd2-ec72-28b3adf5f76e_Flow2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_Confrontation.lsj
Synopsis:
After the goblins' raid on Halsin's camp, the tiefling leader berates the adventurers for causing trouble. The situation can escalate until one leader is knocked out, or it can be descalated with the aid of the player.

null
uid: 015384b2-1ec6-2d2d-5a89-b3cfa6fe738a
> null

0:0 - Got a death wish, have you? Contract came from a wizard in Baldur's Gate.
uid: 01ac8ebf-9c9e-b5e8-1df8-d982f1d9a644
Cinematic:
> Relic's supposedly hidden underneath a temple 'round these parts, and he'll pay gobloads for it.

0:0 - One fight just ended, and now you're picking another? Relax.
uid: 02ee0f63-e0e6-6d51-4e65-5a9b9128cac8
- 0 Check flag(s) (Tag):
   false - Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0 Set flag(s) to (Local):
   true - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackdescription
> Tell that to the dead at the gate.

0:0 - What'll you do now?
uid: 037c9053-4285-70ee-8ca7-6e4a8d90b511
> Head back to Baldur's Gate. Better empty-handed than dead. I'm done with this shite.

0:0 - Tell you what, though: look me up if you're ever in the city. I owe you a pint.
uid: 0799bbed-26fc-7535-4e16-d2ee3942edf6
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 1 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Ain't stayin' around here with horns knocked cold out. Rest of these devils'll be out for blood. Ain't stayin' around here with this'n knocked cold out. Here's hopin' they'll grant mercy to one of their own.

0:0 - Mission accomplished, I guess.
uid: 09a874ca-4d03-704d-6ac6-4eb32b12800c
Cinematic:
> Aradin Beno. Leader of the Beno Boys. Adventurers for hire 'n all.

0:0 - Head back to Baldur's Gate. Better empty-handed than dead. I'm done with this shite.
uid: 0b93d3b1-1e98-42ab-bd98-9871deb413f8
Cinematic:
> Somewhere in my noxious blood, Baldur's Gate is calling to me.
> There are cut-throats there who'll leave you empty-handed and dead, just so you know.
> Haven't seen any signs of a city in these parts. How far is it?
> Baldur's Gate is legendary. I've never clapped eyes on it, personally.
> Best of luck. Hope your next contract's more fruitful.
> Strangely, I can almost hear the Chionthar's rush. How far are we? Home sweet home. How far down the Chionthar are we?
> The Gate will take you for all you're worth with a smile. I remember it now. My kind of place. The Gate will take you for all you're worth with a smile. At least goblins rob you proper.
> Before you go, let me see that contract. Maybe I'll fare better than you did.

0:0 - Strangely, I can almost hear the Chionthar's rush. How far are we?
1:0 - Home sweet home. How far down the Chionthar are we?
uid: 0ba7ebc3-adaf-1d0b-02d4-8bbb5e41b700
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> Far enough that I ain't sure we'll make it back in one piece. And before you ask, I ain't takin' tag-alongs.

null
uid: 11bb0262-32f8-bf79-58cf-5c4ac717fd36
Jump to another node

- Roll sucessful -
null
uid: 11cde042-503e-e642-b5e8-e8d19c94ce38
> *The human's eye twitches. He's about to blow.*

0:0 - At least we agree on that.
uid: 121a9055-332e-fefe-1cbe-b3af376f0fc3
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_State_PeacefulResolution - Set when confrontation is resolved without a KO.
- 1 Set flag(s) to (Object):
   true - DEN_RaidingParty_Event_Gale_PeacefulResolutionApproval - DEN_RaidingParty_Event_ReachedPeacefulResolutiondescription
   true - DEN_RaidingParty_State_ReachedPeacefulResolution - DEN_RaidingParty_State_ReachedPeacefulResolutiondescription
=== END NODE ===

0:0 - Too little, too late.
uid: 13710d91-a452-32b8-f9f7-b275cf4d5a7c
Cinematic:
> He was right, though. Coming back to this hellhole was a mistake no amount of gold can put right.

0:0 - Please. You were begging me to open the gate. Anything to save yourself, you coward.
uid: 14dbede0-1ae9-f115-b237-950819fa7a7b
Cinematic:
> null

0:0 - STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.
uid: 157e845e-57c5-8124-fd1c-73e4d45b1ba2
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.
uid: 15b0bca3-c6a2-5adc-cf7f-026281697693
Cinematic:
> null

0:0 - He's right. We should scram while we can.
1:0 - She's right. We should scram while we can.
2:0 - They're right. We should scram while we can.
uid: 16486b22-54c5-af5a-f096-0aa4da1f7d7c
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Right. Lead goblins here, then leave the rest of us to fight them off. You coward.

0:0 - Tough hitter like you might last there. Maybe.
uid: 17a36c75-f86a-95b3-afe3-5863048177f4
Cinematic:
> Look me up if you're ever in the city. I owe you a pint.

0:0 - *With a thunk, the armoured man collapses - unconscious.*
uid: 1a9800ee-dd81-7339-2bdf-d74364afe448
Animation: CMitchell:, ARADIN [REUSE] CINE_ReceivePunch_toProne/to_Supine
Cinematic: Aradin falls to the ground
> Enough.

null
uid: 1fd4b98b-caaf-2ba2-e264-c542e2ddbc43
Jump to another node

0:0 - Nobody forced him to go with us - he insisted. And when things got tough, he couldn't keep up. Simple as that.
uid: 21f7e906-479f-7efa-77c3-3c1a095a3cb6
Cinematic:
> My gods, you're a coward.

- Roll failure -
null
uid: 2301c54c-773e-393f-2dcf-9d975db73231
> null

0:0 - Forgive me, sister. I... forgot myself.
1:0 - Forgive me, brother. I... forgot myself.
2:0 - Forgive me, cousin. I... forgot myself.
uid: 248c79df-f63a-1ba5-a1ff-8e81a8ed4b68
Animation: CMitchell:, ZEVLOR looks down at his clenched fists and then relaxes
Cinematic: Looks from his hands to you.
Node context: Speaking to a fellow tiefling. Ashamed at what he's done and that he's let you down.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> We have people to protect. Let us work towards that.

- Roll sucessful -
null
uid: 25b8a975-f1d6-d86a-c958-d0a13b714789
> You're right. There's too much at stake.

null
uid: 2802ef41-3214-ec1a-6ea7-a1e583366010
Animation: Player punches Zevlor
Cinematic: player punches Zevlor on the jaw, knocking him down
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> Damn. Didn't expect a devilkin to turn on one of their own. Damn. You knocked him clean out.

0:0 - Calm down, both of you, before I put you down.
1:0 - Stop squealing like hatchlings or settle this matter in blood.
uid: 280f48ba-7506-9b33-35c5-4096fecf8f39
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> What chewed you up and spit you out?

- Roll failure -
null
uid: 2c0919f3-1b3f-c185-dc6b-08592f4d642a
> null

- Roll failure -
null
uid: 2d875d47-ebcb-e801-e0bf-b4c259f8298b
> Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?
> If you want me to take both of you down, I will. Otherwise, knock it off.
> Stand back and watch.
> More violence won't bring back those you lost. Stop and think.
> He's human - malice comes as naturally as breathing. Just show him you're the better man.

0:0 - God forbid you risk your precious tail. But I shouldn't be surprised.
uid: 2f6b8976-6951-d5dc-a798-2c2d9723d06e
Cinematic:
> Foulbloods ain't known for courage.

0:0 - He's human - malice comes as naturally as breathing. Just show him you're the better man.
uid: 2fa98f76-1a33-dc70-a811-253e1fb18e28
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Forgive me, sister. I... forgot myself. Forgive me, brother. I... forgot myself. Forgive me, cousin. I... forgot myself.

0:0 - Thanks. I do my best.
uid: 30ae956e-bda4-e2cf-ba43-33cf7a960eef
Cinematic:
Node context: Flippant and punchable.
> I'm sure you think so. Now point me to a healer.
> No points for effort. Care to tell me what this place is?
> Leave.

0:0 - You can cough up my payment any time now.
uid: 3287151e-575c-320a-6403-65f3146d6aa3
- 0 Set flag(s) to (Object):
   true - DEN_RaidingParty_Event_AskedPayment - DEN_RaidingParty_Event_AskedPaymentdescription
> Stuff your payment. I didn't ask for any goddamn help.

- Roll sucessful -
null
uid: 32c84cee-58bb-4ed1-cddb-75b66e84d3ac
> *You see the tiefling's jaw clench. He's about to erupt.*

0:0 - Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?
uid: 348bcda6-ac37-2982-f01f-f4197fb61f5a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> null (roll sucessful)
> null (roll failure)

0:0 - Maybe I could take that job off your hands, if you've lost your appetite for it.
uid: 34a4440d-ec21-6672-c55b-54dcf04183f4
> Got a death wish, have you? Contract came from a wizard in Baldur's Gate.

0:0 - I told him he wasn't getting so much as a sniff of the reward, but he tagged along anyhow.
uid: 3607909e-17ec-db7f-15a8-699c7bad2359
Cinematic:
> Maybe I could take that job off your hands, if you've lost your appetite for it.
> And you left him where, exactly?
> What'll you do now?
> Leave.

0:0 - Enough. Squabbling is pointless. The goblins have found us.
uid: 3b48b591-1f49-9516-0f77-0468644244ab
Cinematic:
> At least we agree on that.

0:0 - Leave.
uid: 3b966309-4c2f-f640-b4ee-339f071bdf2c
> null

null
uid: 3c17670a-3e07-51e9-5320-a30943917c9b
Jump to another node

0:0 - You put him in a bind, showing up like that. And he did try to open the gate.
uid: 3cdae192-d0c3-368e-0692-f6d2df7a61c9
> Too little, too late.

0:0 - You led them straight to us. And you let them take the druid, too. Unbelievable!
uid: 3de7c757-5f82-c1d2-9c30-bc95ef356f19
Cinematic:
Node context: He's completely lost his temper at this point. Words are spat out.
> Where there's one goblin, there's ten. I'm leaving before the horde shows up.
> One fight just ended, and now you're picking another? Relax.
> Druid? Those goblins didn't take any prisoners.
> You can cough up my payment any time now.
> Ah, backstabbing. This feels just like home.
> Calm down, both of you, before I put you down. Stop squealing like hatchlings or settle this matter in blood.
> You lads gonna settle this or are you just ranting like a couple of derro? How about we cool those hot tempers and talk this through calmly?
> I've seen much bloodier battles than this. Consider yourselves lucky.
> What's unbelievable is how we beat the goblins! You're both heroes.

0:0 - I'd give you the map and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk.
uid: 41aa9583-5f39-151b-1f21-cb5b5d14d951
Cinematic:
Node context: Disrespectful
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
   true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> All I've got's the contract. It'll show you where we turned back, if you feel like dying.

- Roll failure -
null
uid: 42927f62-1e40-0566-6e3e-54de6ad47406
> *He acts before you can intervene...*

0:0 - Druid? Those goblins didn't take any prisoners.
uid: 43e040d9-c295-a0dc-7ee6-7841f8b47686
> We lost him back at the ruins - whole place is crawling with gobbos.

null
uid: 4410cb6e-1ffb-eb48-9256-c0ce03a12c67
Jump to another node

0:0 - Right. Lead goblins here, then leave the rest of us to fight them off. You coward.
uid: 45b9912f-a8a1-3483-69fb-16814962568f
Cinematic: Rolls his eyes in exasperation at the player and then points at Aradin.
Node context: Disgusted with Aradin. Oozing with derision.
> What's it gonna take to shut you up, horns?

0:0 - Stand back and watch.
uid: 48d17415-e3f7-bef5-caa0-c7c4bd1749ac
> null
> null

0:0 - Shut it, horns. I'd be lying dead next to the goblins if you'd stalled any longer.
uid: 4aebfcfc-0a80-319a-0c91-9049b681ece8
Cinematic: Points at Zevlor on first phrase - violent gesture. Emphasis on 'I'd' since he's responding to Zevlor talking of the dead
Node context: Trying to turn the tide. Accusation is strong in his voice,
> My duty is to this camp.

0:0 - I'd rather face another round of goblins than stay in this pit.
uid: 4c5dd937-42e1-ffd3-3268-1ca5165b15c8
Cinematic:
=== END NODE ===

0:0 - So you knocked him out cold instead. Clever.
uid: 4c9ca0c0-4455-4e8a-cfc2-776104e248a2
> Only way he'd shut that hole under his nose.

0:0 - More violence won't bring back those you lost. Stop and think.
uid: 4cd59346-b829-1314-9ecc-8d0000585373
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: 4f552c41-e5b4-76f5-aaec-63b4d9ef8438
Jump to another node

0:0 - Enough.
uid: 549dafe3-b176-4d72-6967-6c2e74e0b6c3
Cinematic:
> The goblins have found us. No doubt, the beasts will be back.

0:0 - We've got a contract to track down some relic, and he wanted in on the job. Eyes lit up when he heard about it.
uid: 55e081f2-bd86-4135-9447-13039fea4db2
Cinematic:
> I told him he wasn't getting so much as a sniff of the reward, but he tagged along anyhow.

0:0 - He's either diggin' latrines or boilin' in a cookpot by now.
uid: 569d4b4c-52f5-9548-1513-204e6e0ef0ea
Cinematic:
> Think he's got an apprentice running around somewheres, though. Nadine? Natalie? Something like that.

null
uid: 57768e61-5003-df25-6dcb-66dd62548a11
Jump to another node

null
uid: 593da89b-4927-82a8-ccb4-9caed7a384ad
Jump to another node

null
uid: 5b1530d4-67f2-8fa7-2180-a83040bc1b72
Jump to another node

0:0 - Where there's one goblin, there's ten. I'm leaving before the horde shows up.
uid: 5cd1169e-7de0-2d15-bcf8-2c8eafca2d31
> He's right. We should scram while we can. She's right. We should scram while we can. They're right. We should scram while we can.

0:0 - What chewed you up and spit you out?
uid: 5e835857-2b81-570a-9287-ec11adaf73de
Cinematic:
> Show some respect! This man saved your pathetic life. Show some respect! This woman saved your pathetic life. Show some respect! If not for them, your pathetic life would be over.

null
uid: 5ed34226-60f3-4927-758b-d373fbb5d093
Jump to another node

0:0 - Shoulda done that a long time ago. Arrogant prick had it out for me from day one.
uid: 62ec1e5e-f6ed-4120-ba4f-2d30bdb44ffe
Cinematic:
> No one leaves my people out cold.

0:0 - The goblins have found us. No doubt, the beasts will be back.
uid: 6325db5c-4300-a7b4-3b68-a73072b809ef
Cinematic:
> We need to pack up and leave. Immediately.

0:0 - There are children here, you fool!
uid: 63c5060b-ccd2-c4f5-d2c2-471bc387744e
Cinematic:
Node context: Absolutely furious. He and his crew nearly died. Right in Zevlor's face.
> We was running for our lives.

0:0 - Damn. Didn't expect a devilkin to turn on one of their own.
1:0 - Damn. You knocked him clean out.
uid: 640f02a9-8552-c125-1ef7-b4b9220b247b
Cinematic:
Node context: impressed
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Nice.

null
uid: 64c4df76-ab20-1c70-7cfb-17968688ed42
Jump to another node

0:0 - No one leaves my people out cold.
uid: 65a55f84-f04e-f6f2-3511-dc394f12abe5
Cinematic:
> You put him in a bind, showing up like that. And he did try to open the gate.
> So you knocked him out cold instead. Clever.
> Let him speak.

0:0 - Take a swing at the tiefling.
uid: 66fa4121-a1a3-ddfe-eb8c-b4c83342c1a7
= Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 =
> null (roll sucessful)
> null (roll failure)

0:0 - You're not locals, then. Who runs this place?
uid: 6a2e8038-fde0-83bb-38af-02e935643cd7
> null

0:0 - Keep that luck, mate. You'll need it.
uid: 6ad585dd-3281-9ecc-0ff2-b6550b888c70
Cinematic:
> Look me up if you're ever in the city. I owe you a pint.

0:0 - And who the hell are you again?!
uid: 6bc48d33-5662-261e-c680-9c30df5f300a
Cinematic:
> Show some respect! This man saved your pathetic life. Show some respect! This woman saved your pathetic life. Show some respect! If not for them, your pathetic life would be over.

0:0 - I've seen much bloodier battles than this. Consider yourselves lucky.
uid: 6d37eb6e-734f-8cd4-e506-ddb27f564df2
- 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0:2 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0:3 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Local):
   true - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackdescription
> And who the hell are you again?!

0:0 - Somewhere in my noxious blood, Baldur's Gate is calling to me.
uid: 6ff101ef-7e37-9f46-ecc6-fc4d64590698
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Tough hitter like you might last there. Maybe.

0:0 - Ain't stayin' around here with horns knocked cold out. Rest of these devils'll be out for blood.
1:0 - Ain't stayin' around here with this'n knocked cold out. Here's hopin' they'll grant mercy to one of their own.
uid: 7122d6b9-42e8-1c32-9420-40a20012c496
Cinematic:
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I'm out. Watch yourself. I'm out.

0:0 - Only way he'd shut that hole under his nose.
uid: 71962ffc-5874-2816-7a4a-c1d174cfbd8a
Cinematic:
> He was right, though. Coming back to this hellhole was a mistake no amount of gold can put right.

null
uid: 74556f4b-4b00-b212-b0c8-cb22a21e11a2
Animation: CMitchell:, ARADIN [REUSE] CINE_ThrowPunch, ZEVLOR [REUSE] CINE_ReceivePunch_toProne/to_Supine
Cinematic: In one swift move, the armoured man's fist makes contact with a sickening crunch.
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
> Shoulda done that a long time ago. Arrogant prick had it out for me from day one.

0:0 - You're right. There's too much at stake.
uid: 77bcbf7c-434f-ed77-3576-38f80ad2c441
Cinematic:
> Worried about your precious hides, the both of you.

0:0 - Pull your claws in, under-elf.
uid: 7814ea0d-7450-1130-5ad0-7477e715a63e
Cinematic:
> Show some respect! This man saved your pathetic life. Show some respect! This woman saved your pathetic life. Show some respect! If not for them, your pathetic life would be over.

null
uid: 7a2cf1a4-047e-277c-d343-d744863ab1b6
Jump to another node

0:0 - Ah, 'devilkin'. Certainly never heard that one before. Creative.
uid: 81773f87-df3d-2a66-d673-5421adc1809a
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Thanks. I do my best.

0:0 - What was important enough to drag a druid out of his grove?
uid: 8273c340-a0ee-1bee-d9a8-14c9e7b42ec7
> We've got a contract to track down some relic, and he wanted in on the job. Eyes lit up when he heard about it.

null
uid: 82bf9989-63fe-9cef-e63c-44e2daed7e9a
Jump to another node

0:0 - You lads gonna settle this or are you just ranting like a couple of derro?
1:0 - How about we cool those hot tempers and talk this through calmly?
uid: 837e16f0-eee2-472b-5962-924ee96c2726
- 0:0 Tag: Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> And who the hell are you again?!

0:0 - *He acts before you can intervene...*
uid: 83e304af-4dce-b314-11f0-ccfe66a0aadc
Animation: CMitchell:, PLAYER CINE_React_Fail, ZEVLOR deftly sidesteps the punch. [DUPE]
Cinematic: Player starts to react, but is cut off
> null

- Roll failure -
null
uid: 852d0a10-735d-a4f9-9206-9def698dbbe3
> null

0:0 - What's it gonna take to shut you up, horns?
uid: 8572f693-d885-29d1-8dcd-9bb2972cd844
Cinematic:
> null

null
uid: 8679162a-dc8f-075a-c1d1-c1e690adf1d3
Jump to another node

null
uid: 873b8cc9-6e52-a451-c6c8-98f1314274a1
Jump to another node

0:0 - Got himself nabbed by gobbos - same ones what chased us here.
uid: 88939bad-88f3-566c-17cb-d83c899a03ad
Cinematic:
> He's either diggin' latrines or boilin' in a cookpot by now.

0:0 - Worried about your precious hides, the both of you.
uid: 8aa4caef-7dc2-8a02-2b77-33ebf4ede220
Cinematic: Eyebrow raised. Imperious.
Node context: Seething with arrogance and a superiority complex.
> null

0:0 - What even is this relic?
uid: 8c515da2-bc4f-1ec4-4a2b-d5f575d31b8a
> If I knew that, I wouldn't be back here with half my crew gone.

- Roll sucessful -
null
uid: 8c86767d-577c-a76b-3582-533f9aab5cec
> null

0:0 - Best of luck. Hope your next contract's more fruitful.
uid: 8dbd4742-13c4-acb2-ca67-d05972eab033
> Keep that luck, mate. You'll need it.

0:0 - It's a druids' grove - fella in charge went by the name Halsin. He ain't here anymore, though.
uid: 8fa2a231-3759-716e-4514-3476a4c02b3d
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Ah, backstabbing. This feels just like home.
uid: 917c7635-95f4-2d79-a7dd-626253e1bd64
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> Pull your claws in, under-elf.

0:0 - Thanks.
uid: 927cd8d3-2402-d557-2050-4041486bda61
> Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.

0:0 - Foulbloods ain't known for courage.
uid: 948e3c30-24e2-8d73-71dd-61f4be78b77f
Cinematic:
> null

0:0 - Spare me the chilling warnings and just tell me where I can find this thing.
uid: 979e57e4-512b-9bb5-c20d-f26fff790af6
> null

0:0 - We have people to protect. Let us work towards that.
uid: 995c5b29-baeb-86dc-a4bc-a09d1515987f
Animation: CMitchell:, ZEVLOR [REUSE] Constructions/Look-Ats
Cinematic: Turns to Aradin.
Node context: Anger has mainly disappeared. Disgusted with himself but trying to lead. Still arrogant.
> Worried about your precious hides, the both of you.

0:0 - If you want me to take both of you down, I will. Otherwise, knock it off.
uid: 9a877fd7-9c18-8272-2b30-e1785bb844da
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> null (roll sucessful)
> null (roll failure)

0:0 - There are cut-throats there who'll leave you empty-handed and dead, just so you know.
uid: 9a9f00cf-942d-ee7e-4ba9-a8be3ebe61e6
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> True enough. City's got pubs, though, don't it?

- Roll failure -
null
uid: 9c951b3e-2e41-18f2-d760-a4f455a5c475
> null

0:0 - Show some respect! This man saved your pathetic life.
1:0 - Show some respect! This woman saved your pathetic life.
2:0 - Show some respect! If not for them, your pathetic life would be over.
uid: 9cd884d0-f0b9-6281-a7bc-a672020140e1
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Well, I didn't ask for any goddamn help.

null
uid: 9f7aec5f-bd29-689d-ef9c-c1204e342dc1
Jump to another node

null
uid: a0f8b714-7c94-bbe7-3cec-5cba408cd389
Animation: CMitchell:, ZEVLOR [REUSE] CINE_ThrowPunch, ARADIN [REUSE] CINE_ReceivePunch_toProne/to_Supine
Cinematic: The tiefling lands a glancing blow across the man's temple.
- 0 Check flag(s) (Local):
   true - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack - 762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackdescription
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
> *With a thunk, the armoured man collapses - unconscious.*

null
uid: a272820f-0f2f-3d61-1131-114fcdc4a493
Animation: CMitchell:, PLAYER [REUSE] CINE_ThrowPunch, ARADIN [REUSE] CINE_ReceivePunch_toProne/to_Supine
Cinematic: The player punches Aradin, Aradin gets knocked out
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> That's... that, I suppose.

0:0 - I'm out.
1:0 - Watch yourself. I'm out.
uid: a27def12-9ba6-d9ca-830d-4a1fab8e7841
Cinematic:
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
=== END NODE ===

0:0 - The Gate will take you for all you're worth with a smile. I remember it now. My kind of place.
1:0 - The Gate will take you for all you're worth with a smile. At least goblins rob you proper.
uid: a31d5020-b120-fc21-4977-1590900784db
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> null

0:0 - Aradin Beno. Leader of the Beno Boys. Adventurers for hire 'n all.
uid: a4b67581-e00d-39e8-42eb-dbe770b8a7a0
Cinematic:
> You're not locals, then. Who runs this place?
> Got a healer in your crew?

0:0 - He was right, though. Coming back to this hellhole was a mistake no amount of gold can put right.
uid: a6e38ed8-9b10-90fb-1e29-ee1de94e19f1
Cinematic:
> I'd rather face another round of goblins than stay in this pit.

0:0 - I prefer to settle matters with my own hands.
uid: a74763f4-86b6-1631-673a-cee6777a13ea
> Mission accomplished, I guess.

0:0 - You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore.
uid: a7c1bc6f-985e-c00c-5859-c3138498fbd0
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Got himself nabbed by gobbos - same ones what chased us here.

null
uid: a7ecd009-d45d-5f0b-4c46-ae8894813ef6
Jump to another node

0:0 - My gods, you're a coward.
uid: a8270ed0-0c8c-c9c5-1b2f-e3d044c1be5d
Cinematic:
> null

0:0 - Think he's got an apprentice running around somewheres, though. Nadine? Natalie? Something like that.
uid: a870cc90-3e3b-7968-c4ff-ff77ffa027fc
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> What was important enough to drag a druid out of his grove?
> Leave.

0:0 - My duty is to this camp.
uid: a995dced-7035-59de-d303-00c97a93ceff
Cinematic:
> God forbid you risk your precious tail. But I shouldn't be surprised.

0:0 - What would be nice is a healer. Do me a favour and point me to one.
uid: a9a368fc-61a7-b151-08ab-bc5165e8004e
> null

0:0 - We was running for our lives.
uid: aaa831f7-5801-9ae5-4cd2-500ebff12a05
Cinematic:
Node context: Exasperated. Thinks Zevlor is just being unreasonable.
> You led them straight to us. And you let them take the druid, too. Unbelievable!

null
uid: adccddd7-edf3-c6da-c091-c3dd476bbdfd
Jump to another node

0:0 - Leave.
uid: b01a214a-77cc-14d8-5046-d68a485a9147
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
=== END NODE ===

0:0 - *You see the tiefling's jaw clench. He's about to erupt.*
uid: b02fbccd-4286-3637-01ba-72532d3253d0
Animation: CMitchell:, ZEVLOR _SquareUp_Start and _Loop, PLAYER [Look-at Gesture] SizeUp.
Cinematic:
Node context: High tension. About to rear back and punch Aradin
> STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.
> Stand back and watch.
> Take a swing at the tiefling.
> Aim a blow at the human, trying to knock him flat on his back.
> More violence won't bring back those you lost. Stop and think.
> He's human - malice comes as naturally as breathing. Just show him you're the better man.

0:0 - Far enough that I ain't sure we'll make it back in one piece. And before you ask, I ain't takin' tag-alongs.
uid: b0d5e1b5-2b7a-b455-1fae-e1b403ee6d93
Cinematic:
> Tell you what, though: look me up if you're ever in the city. I owe you a pint.

0:0 - It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.
uid: b1d707bf-c37e-3615-226f-ea52e5882502
Cinematic:
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> I'd give you the map and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk.

null
uid: b2b1799f-071e-14cd-9d33-9da278ff55f0
Jump to another node

- Roll failure -
null
uid: b32d6fa8-6983-64c6-a370-69287a6ca31f
> null
> null
> null

0:0 - Aim a blow at the human.
uid: b34bda3a-52ab-b12d-8f07-ef45fc81f1d6
= Roll MeleeUnarmedAttack () Difficulty: 00000000-0000-0000-0000-000000000000 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Aim a blow at the human, trying to knock him flat on his back.
uid: b69c1c0a-db92-1944-6b6c-be7a8905fb26
= Roll RawAbility (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Somebody had to. Just tell me what this place is - I feel magic in the trees.
1:0 - I didn't do it for your praise. Just tell me what this place is.
uid: b7fc223f-6d66-4608-b78d-93e872cc6406
- 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> null

0:0 - We lost him back at the ruins - whole place is crawling with gobbos.
uid: bbaa7cae-a938-bed8-a4a9-aca327038a62
Cinematic:
> He trusted you.

null
uid: bd2a5e53-eef8-576b-3e89-cfcd22ac8bcd
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: bd55cea0-a19c-bfa6-368d-ac3c0a2f974e
> null

null
uid: be75eb63-19a4-878b-3cce-e50b3a95be52
Jump to another node

null
uid: bf876462-c6de-64f0-c0c8-225ad93a97c1
Jump to another node

0:0 - Nice.
uid: bfc46868-6711-0916-8312-2eeb183e40ab
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_HasMet_ALeader - DEN_AdventurersQuest_HasMet_ALeaderdescription
> I prefer to settle matters with my own hands.
> What would be nice is a healer. Do me a favour and point me to one.
> Somebody had to. Just tell me what this place is - I feel magic in the trees. I didn't do it for your praise. Just tell me what this place is.
> Ah, 'devilkin'. Certainly never heard that one before. Creative.

- Roll sucessful -
null
uid: c035ce6a-214d-59b2-6aa2-f4ab1d651af6
> null

0:0 - Tell that to the dead at the gate.
uid: c359e858-ccdb-f24a-c287-25cd3f9f43a6
Cinematic:
> Shut it, horns. I'd be lying dead next to the goblins if you'd stalled any longer.

0:0 - If you head that way, you'll likely smell 'em or hear their drums before you see 'em.
uid: c580f607-c1b8-5868-0c3f-008dd83c5afe
Cinematic:

0:0 - Well, I didn't ask for any goddamn help.
uid: c63d611f-0719-27b3-7aff-f7a8fcee8cfa
Cinematic:
> Please. You were begging me to open the gate. Anything to save yourself, you coward.

0:0 - That's... that, I suppose.
uid: c6aa1a75-9404-a001-507b-aa7196e2c6ef
Cinematic:
Node context: He's happy but it's outside his zone of comfort (being a teacher)
> null

0:0 - Let him speak.
uid: c7945f68-f5cf-d26e-8db7-976a358a23b0
> He was right, though. Coming back to this hellhole was a mistake no amount of gold can put right.

0:0 - I'm sure you think so. Now point me to a healer.
uid: c85c2341-f3e4-f8ad-2f96-9efa5df3203b
> You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore.

- Roll sucessful -
null
uid: c89e41d5-f4c2-900f-a13b-b2c68adae9cf
> null

0:0 - No points for effort. Care to tell me what this place is?
uid: c8c34759-b1f4-5f00-2a4a-9c30d2f1903e
> It's a druids' grove - fella in charge went by the name Halsin. He ain't here anymore, though.

- Roll sucessful -
null
uid: ca5da9d5-8580-883a-6d3b-ab673ae9c86f
> null

0:0 - And you left him where, exactly?
uid: cabb57c8-99af-e77e-ba37-a6446d4d4188
> Gobbos are holed up in the temple ruins out west of here - last I saw Halsin, he was right in the thick of 'em.

null
uid: cadac6ec-a4a3-d150-ee86-ca81c7c2fed3
Jump to another node

0:0 - *The human's eye twitches. He's about to blow.*
uid: d1711118-f84f-cc00-11e5-cd43bfb40e65
Animation: CMitchell:, ARADIN [REUSE] _SquareUp_Start and _Loop, PLAYER [Look-at Gesture] SizeUp.
Cinematic:
Node context: High tension moment. Violence is about to erupt.
> Take a swing at the tiefling.
> Aim a blow at the human.
> null
> null
> null

0:0 - Stuff your payment. I didn't ask for any goddamn help.
uid: d29df6da-d5ad-1d69-dac3-2d9c0e4c4b9c
Cinematic:
> Please. You were begging me to open the gate. Anything to save yourself, you coward.

null
uid: d30d2208-96df-57db-70cf-b1ae4eb75796
> null (roll failure)
> null (roll sucessful)

0:0 - True enough. City's got pubs, though, don't it?
uid: d39a6f0b-fc3e-4460-b2b9-53e221162524
Cinematic:
> Look me up if you're ever in the city. I owe you a pint.

0:0 - We need to pack up and leave. Immediately.
uid: d4f62337-f87b-9145-f51e-1b4c2170482c
Cinematic: He turns and prepares to leave.
=== END NODE ===

- Roll failure -
null
uid: d970259e-ca24-cd78-3b17-c213e6c0ede4
> null

null
uid: dcaffbf2-0c05-51b1-c146-9d2b8e621ae9
Jump to another node

0:0 - Gobbos are holed up in the temple ruins out west of here - last I saw Halsin, he was right in the thick of 'em.
uid: e141e76d-32e7-c11e-f9e2-6897df9211f5
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> If you head that way, you'll likely smell 'em or hear their drums before you see 'em.

null
uid: e1ea3aa9-3cdb-b85b-5434-3d0d7c456243
Jump to another node

null
uid: e2facff0-b61a-cae6-381a-e6543f847569
Jump to another node

0:0 - All I've got's the contract. It'll show you where we turned back, if you feel like dying.
uid: e31215e2-77e6-ec40-a849-7308b9c02066
Cinematic:
- 0 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription
- 0 Set flag(s) to (Object):
   true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription
> Thanks.
> Leave.

null
uid: e421ffcc-c193-4ceb-309e-b0dfb332b3ea
> Enough. Squabbling is pointless. The goblins have found us.

0:0 - But look, if you're itching to meet Kelemvor, I won't stop you.
uid: e45b2759-e3fa-cdfc-bee7-20bffb6e78db
Cinematic:
> It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.

0:0 - Before you go, let me see that contract. Maybe I'll fare better than you did.
uid: e553a843-ba9f-39ce-1c45-2b4ce8d9b2c9
> null

0:0 - But all that gold ain't gonna do you any good if you're too cold to spend it.
uid: e7413446-5162-1b26-7664-7ba9bebe230e
Cinematic:
> Spare me the chilling warnings and just tell me where I can find this thing.
> What even is this relic?

0:0 - He trusted you.
uid: e9531d39-9439-1a52-66a7-5f43bdf4fa2d
Cinematic:
> Nobody forced him to go with us - he insisted. And when things got tough, he couldn't keep up. Simple as that.

- Roll sucessful -
null
uid: eefa70fc-63a1-5b25-00de-fc33fc2e4767
> And who the hell are you again?!

0:0 - If I knew that, I wouldn't be back here with half my crew gone.
uid: f2190ba0-925d-d60f-17c1-bf164a16919f
Cinematic:
Node context: Bitter and sarcastic
> But look, if you're itching to meet Kelemvor, I won't stop you.

0:0 - Baldur's Gate is legendary. I've never clapped eyes on it, personally.
uid: f2c35b83-8670-f1fb-e3b9-8badc37537b3
- 0 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> Tough hitter like you might last there. Maybe.

0:0 - Relic's supposedly hidden underneath a temple 'round these parts, and he'll pay gobloads for it.
uid: f3487b10-da9f-d879-394f-9038c4858f01
Cinematic:
> But all that gold ain't gonna do you any good if you're too cold to spend it.

0:0 - Got a healer in your crew?
uid: f36676ce-3094-4c40-f1d3-e3aabe89ecca
> null

0:0 - Leave.
uid: f3be0ec0-8d7e-b3ad-7fcb-a15eca9e9a1f
=== END NODE ===

0:0 - Look me up if you're ever in the city. I owe you a pint.
uid: f4cb1110-9f18-a26b-6fea-304ef16bde29
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 1 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Ain't stayin' around here with horns knocked cold out. Rest of these devils'll be out for blood. Ain't stayin' around here with this'n knocked cold out. Here's hopin' they'll grant mercy to one of their own.

null
uid: fa82543e-be9c-fd4b-e5e3-3fbdef5a0121
> What was important enough to drag a druid out of his grove?
> Leave.

0:0 - Haven't seen any signs of a city in these parts. How far is it?
uid: fdd14eaf-97b7-589c-f587-8a88721d28ef
- 0 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> null

0:0 - What's unbelievable is how we beat the goblins! You're both heroes.
uid: fe2b6c95-3d43-2196-c298-87e2b97dee6c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_OpenGate.lsj
Synopsis:
The goblins have been narrowly beaten. From on top of the tall front gate, Zevlor shouts down to us, then to someone relatively on his level to open the gate.

0:0 - Open the gate!
uid: b8699c31-bfea-3c46-9cfc-484c0c8c15cd
Cinematic: Zevlor calls for gate to open (custom camera)
Node context: Calling out o someone standing on his level, but not extremely close.
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_OpenDenGate - DEN_RaidingParty_Event_OpenDenGatedescription
   true - DEN_RaidingParty_Event_GatekeeperToLever - Flag set after goblin fight to move gatekeeper to lever.
=== END NODE ===

0:0 - That was the last of them. Inside - all of you. More may follow.
uid: fbbe9997-5bcb-dd86-135d-86c17d5f84aa
Node context: Shouted down to us - at the bottom of the gate
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Open the gate!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_PleaAtTheGate.lsj
Synopsis:
Initial situation dialog. Adventurers are at the gates of the Den, pleading to be let in while tieflings refuse them entry since goblins are on their trail.

0:0 - Damnable roach. Provoke the blade...
uid: 01e85c4b-405a-bf34-f418-94633c3d54c5
Cinematic: Wyll speaks his line as he leaps towards the goblin and runs it through.
Node context: Confidently, heroically, but without rage or any conceit.
> ......and suffer its sting.

0:0 - That pack of goblins will be on us any second!
uid: 03efda89-2561-bd9b-4ee3-87288060a04c
Cinematic:
> What's going on?

null
uid: 06097440-7da0-f220-626e-d19d5569cf26
Animation: Aradin and Zevlor looking at each other / There attention are cought in the horison
Cinematic: A5 - Zevlor: Looking at Aradin / His attention is cought in the horison Aradin: Looking at Zevlor / Turn around, his attention is cought in the horison Barth : Alerted and scanning around Remira : Alerted and scanning around Worg : Voice is OFFscreen
> By the Nine Hells. Open the gate!

0:0 - Please! There's no time!
uid: 08b08e26-1b01-20f7-9923-d2f1d12a291b
Animation: Aradin is arguing upward with Zevlor / picking up arrow from Barth sheild and showing it to Zevlor as a proof
Cinematic: A4 - Aradin : Arguing upward with Zevlor / picking up arrow from Barth sheild and showing it to Zevlor as a proof Barth : Alert of the danger / Get distracted by Aradin
Node context: Desperate
> null

null
uid: 1a38dfb9-d9b2-db46-5912-433b01eea1f5
Animation: Bow armed, arrow launched
Cinematic: A9 - Bow are armed and arrow are shot. The Goblin are hiding in the bushes, this is an ambush. ( mocap one multiple time (3 is good))
> Kanon. No!

0:0 - Open the bloody gate!
uid: 393952a8-a672-99de-0bd2-c1b48a46ba19
Cinematic:
> Nobody gets in. Zevlor's orders.

0:0 - Kanon. No!
uid: 399b9d25-6851-e79a-ed7b-6e18c99212dd
Animation: Wile he turn the wheel, he get shot in the neck. As he fall, he let go the wheel.
Cinematic: A10 - Kanaon : Wile he turn the wheel, he get shot in the neck. As he fall, he let go the wheel. Arka : Avoid the volley of arrows (knock down the Sword Rack) / See Kanon body fall on ground Zevlor : Avoid the volley of arrows / See Kanon get hit
Node context: Caught by suprise, Like loosing his best friend
> null

null
uid: 3bc920f9-e836-8e67-9fde-e43078471bcf
Animation: Try to open the gate by hand / let go the grip and step back /Turn around by impact / See where the threat is now
Cinematic: A11 - A12 - Aradin : Try to open the gate by hand / let go the grip and step back /Turn around by impact / See where the threat is now Barth : Try to open the gate by hand / let go the grip and step back / Turn around by impact / See where the threat is now Remira : Try to open the gate by hand / let go the grip and step back / Turn around by impact / See where the threat is now
> null

0:0 - Goblins are on our tail. Open the gate, Zevlor. Now.
uid: 71d25291-5eac-8b14-a3bb-5461abae3f03
Cinematic:
Node context: Calling up to Zevlor.
> You led goblins here? Where is the druid?

0:0 - Shit. Form a line!
uid: 79666c1a-d02d-a633-c597-1713f81a4044
Animation: From his position on his last shot, he get into his fighting stance
Cinematic: Barth : From his position on his last shot, he get into his fighting stance Aradin : From his position on his last shot, he get into his fighting stance Remira : From her position on her last shot, she get into her fighting stance
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_GoblinRaidFight - Flag used to setup the fight with the goblins after plea at gate.
=== END NODE ===

null
uid: 8519120d-ef23-8d42-0ae1-7903c411b449
Cinematic: Wyll leaps from the wall, dispatching goblins set to ambush Aradin and company.
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_WyllEntersFight - Wyll jumps down to fight in Plea at the Gates.
   true - DEN_RaidingParty_Event_GoblinRaidFight - Flag used to setup the fight with the goblins after plea at gate.
> Damnable roach. Provoke the blade...

null
uid: 8dba02a9-a351-4e71-2d2e-894d88e525de
Animation: Kanon run toward the Wheel / Start turning it
Cinematic: A8 - Kanon : Run toward the Wheel / Start turning it Arka : Goes to a nearby stand to pick-up weapon / Look at Kanon
Node context: Both Alerte-ready for duties, worried
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_KanonOpensGate - Set in plea at gate when kanon opens the gate.
> null

0:0 - You led goblins here? Where is the druid?
uid: 91339277-c2f0-2d26-f659-8429832b50e3
Cinematic:
> Please! There's no time!

null
uid: 9c162f1a-6663-8fdf-f6c5-6ef9b28963e2
Animation: Worg:Hungry / start advancing. Goblins: Screaming / Charging / passing by the Worg and the cameras (for some)
Cinematic: A13 - Worg : Hungry / start advancing Goblins : Screaming / Charging / passing by the Worg and the cameras (for some)
Node context: Hungry for human flesh
- 0 Set flag(s) to (Global):
   true - DEN_RaidingParty_Event_UnsheatheForFight - Flag used to make characters unsheathe during plea at gate.
   true - DEN_RaidingParty_Event_GoblinsAppear - Flag set in plea at gates to make goblins appear.
> null
> Shit. Form a line!

0:0 - Nobody gets in. Zevlor's orders.
uid: 9d091bd8-52a6-9e56-93ec-e5007b67ccb6
Cinematic:
> That pack of goblins will be on us any second!

null
uid: e097450e-53f1-691f-7c12-4c0583f33223
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - What's going on?
uid: e142bc0e-b8da-d626-0123-5ee1044f8bfb
Cinematic: to Kanon
Node context: to Kanon
> Goblins are on our tail. Open the gate, Zevlor. Now.

0:0 - ......and suffer its sting.
uid: f0524455-c249-3396-650a-2b60d272cd87
Cinematic: Wyll finishes his line and spins back towards the camera, blade pointed forward.
Node context: Confidently, heroically, but without rage or any conceit.
=== END NODE ===

0:0 - By the Nine Hells. Open the gate!
uid: ffd16185-b053-e69c-6335-8d4feac8eaef
Animation: Worg: Slowly stop on a perfect menacing position
Cinematic: A6 - Worg : Slowly stop on a perfect menacing position Zevlor : Not in shot
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_VB_AdventurerLeaderLeaves.lsj
Synopsis:
VB played after the adventurer leader has fled the DEN in Raiding Party.

0:0 - That could have been worse.
uid: 059a2b58-6c13-803f-24b0-aaf499d03ade
Node context: Situation didn't pan out very well - but no-one died. Slightly relieved but unsure.
> For once.

0:0 - For once.
uid: 84456ef8-c5da-421a-959d-e423b94f138f
Node context: Someone has remarked 'it could have been worse'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_VB_ApproachingGate.lsj
Synopsis:
VB played when the players are approaching the gates of the DEN.

0:0 - Music to githyanki ears.
1:0 - We should check it out - but be careful.
uid: 84a4644d-44cc-3a40-3c63-0748bc9120fb
Node context: Cautious and hesitant.
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - I hear shouting up ahead.
uid: d96cfa46-fff4-80ab-ba63-c475615b0f91
Node context: Concerned. Worried.
> Music to githyanki ears. We should check it out - but be careful.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_VB_PeacefulResolution.lsj
Synopsis:
VB if everyone survived the confrontation in Raiding Party.

0:0 - History? The human's a bigot, and he should have got the beating he deserved.
1:0 - Never mind their history. Let's look for help.
2:0 - Indeed. Isn't it delightful?
3:0 - Yes. It's a good thing we were here.
uid: 8ee49380-8660-2077-e4b1-e447d50b7485
Node context: Relieved you helped.
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - Those two must have history.
uid: 97fda8f1-d283-405c-b7bf-5af097485572
Node context: A massive argument has just died down thanks to you. You're relieved and also surprised at how tense it was. Commenting on situation.
> History? The human's a bigot, and he should have got the beating he deserved. Never mind their history. Let's look for help. Indeed. Isn't it delightful? Yes. It's a good thing we were here.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_BirdSender.lsj
Synopsis:
|Druid sending a bird to find Halsin. |

0:0 - Dark times. And getting darker.
uid: 43b1ed93-f32e-8651-0b44-684ae32f0642
- 0 Check flag(s) (Local):
   true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_B - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Bdescription
- 0 Set flag(s) to (Local):
   true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_C - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Cdescription
=== END NODE ===

0:0 - Bring us news, my friend. Bring us hope.
uid: 9be3394c-6d41-c224-085e-9f125a18363b
- 0 Set flag(s) to (Local):
   true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_A - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Adescription
=== END NODE ===

0:0 - Please return, Master. Before it's too late.
uid: c834a385-9540-62e1-16d3-9cb95f03e13b
- 0 Check flag(s) (Local):
   true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_C - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Cdescription
- 0 Set flag(s) to (Local):
   false - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_B - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Bdescription
   false - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_C - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Cdescription
   false - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_A - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Adescription
=== END NODE ===

0:0 - Why did you leave, Master?
uid: f1927e79-e7e0-c474-9acc-591f600ce644
- 0 Check flag(s) (Local):
   true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_A - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Adescription
- 0 Set flag(s) to (Local):
   true - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_B - 182bb613-b70c-5e7c-b3ea-ea14e02d1fab_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_Ritual.lsj
Synopsis:
Five druids participate in a ritual around a sacred pool. The chant will summon a coccoon of thorns that will encircle their entire grove. Lines play sequentially, each druid saying one line, then the next, etc. They're chanting at a normal to low volume. They're attempting to suss power out from the earth itself, but they're not forcing it out. There should be a loose rhythm to it (think Arwen from LoTR when she summons the river horses), but it shouldn't come across like a drum circle.

0:0 - Ab spiritu humoque, aculeus vitisque.
uid: 1816ab13-944a-455b-db7a-d1abcdd86ebb
Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
=== END NODE ===

0:0 - Defende nos ab imminentibus aequilibrio tuo.
uid: 40b1ee29-cd94-afa3-1a70-0197373e6698
Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
=== END NODE ===

0:0 - In umbram cretus, sanguine iuratus.
uid: c52e8159-9658-78ab-d05f-411b69d34b31
Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
- 0 Set flag(s) to (Global):
   false - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
   false - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
   false - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
   false - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
   false - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===

0:0 - Complexum tuum, ab terra ortum, ad nos defer.
uid: cbb530c5-6e2c-9d84-ff05-0675ed8113bc
Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
=== END NODE ===

0:0 - Hostes subeunt. Protege nos. Muni nos.
uid: db19a40b-a0e2-8dce-8bc8-b3e2d90e8c7c
Node context: Chanting a magic spell: HO-stess soo-BAY-uhnt. PRO-teh-jay nohs. MOO-nee nohs.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===

0:0 - Aggeniculamur in umbra tua, Pater Arborum.
uid: e6d27ef8-1702-edf6-d89a-bf4ac9af7cb6
Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom.
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid1.lsj
Synopsis:
This AD plays after the druid's ritual has been stopped. In this AD, Aelar is dazed from days of chanting.

0:0 - Complexum tuum... it's still in my head.
uid: 1d6d3b7d-a9e1-8c97-0f0c-9b8cff9cc0db
Node context: Prnounced: Com-PLECK-soom TOO-oom, He's got a chant stuck in his head.
- 0 Set flag(s) to (Local):
   true - 82204916-a2d0-b945-e6aa-a3ee430a348f_A - 82204916-a2d0-b945-e6aa-a3ee430a348f_Adescription
=== END NODE ===

0:0 - Gods, my head is pounding.
uid: 70d41c89-3e7a-ceed-501f-ee808151f63c
- 0 Check flag(s) (Local):
   true - 82204916-a2d0-b945-e6aa-a3ee430a348f_B - 82204916-a2d0-b945-e6aa-a3ee430a348f_Bdescription
- 0 Set flag(s) to (Local):
   true - 82204916-a2d0-b945-e6aa-a3ee430a348f_C - 82204916-a2d0-b945-e6aa-a3ee430a348f_Cdescription
=== END NODE ===

0:0 - Maybe if I just close my eyes...
uid: 7fd65ee0-804d-1358-5879-c99a7a117b8a
- 0 Check flag(s) (Local):
   true - 82204916-a2d0-b945-e6aa-a3ee430a348f_C - 82204916-a2d0-b945-e6aa-a3ee430a348f_Cdescription
- 0 Set flag(s) to (Local):
   false - 82204916-a2d0-b945-e6aa-a3ee430a348f_A - 82204916-a2d0-b945-e6aa-a3ee430a348f_Adescription
   false - 82204916-a2d0-b945-e6aa-a3ee430a348f_B - 82204916-a2d0-b945-e6aa-a3ee430a348f_Bdescription
   false - 82204916-a2d0-b945-e6aa-a3ee430a348f_C - 82204916-a2d0-b945-e6aa-a3ee430a348f_Cdescription
=== END NODE ===

0:0 - How long were we chanting?
uid: c719c779-d7d5-e7cc-4630-c3344e43beda
- 0 Check flag(s) (Local):
   true - 82204916-a2d0-b945-e6aa-a3ee430a348f_A - 82204916-a2d0-b945-e6aa-a3ee430a348f_Adescription
- 0 Set flag(s) to (Local):
   true - 82204916-a2d0-b945-e6aa-a3ee430a348f_B - 82204916-a2d0-b945-e6aa-a3ee430a348f_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid2.lsj
Synopsis:
This AD has two phases: the first plays if a druid ritual Kerrick was part of was stopped because their leader was exposed as a shadow druid. In this state, Kerrick feels angry and betrayed - he thought he was part of something good when really he was being used. The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In this state, Kerrick is reflective and calm. The threat is gone, but there's much to be learned from it.

0:0 - How could we be so blind?
uid: 60e66d14-02f5-46bb-d657-dda0a4172f22
Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha.
- 0 Set flag(s) to (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription
=== END NODE ===

0:0 - So much anger... we have to let it go.
uid: 7c976f93-ec0d-f816-9eba-c420365a7369
Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription
- 0 Set flag(s) to (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription
=== END NODE ===

0:0 - Kagha - even her name tastes sour.
uid: 7ef8439c-09ba-92f7-7f83-9876d2c73234
Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha.
- 0 Check flag(s) (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription
- 0 Set flag(s) to (Local):
   false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription
   false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription
   false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription
=== END NODE ===

0:0 - We'll be stronger for all of this.
uid: 8b48e99c-f3c5-6b8f-598a-04cea318386a
Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription
=== END NODE ===

0:0 - I won't forgive her. I can't.
uid: 8e11905c-2c5f-ba0d-ae0f-710ae8271ed2
Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha.
- 0 Check flag(s) (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription
- 0 Set flag(s) to (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription
=== END NODE ===

0:0 - Shadow Druids! What was she thinking?
uid: b098e5eb-26eb-2f7c-8182-0a192fe314d4
Node context: The ritual has been stopped, but the goblin threat remains. Karrik feel betrayed by Kagha - she was siding with evil shadow druids.
- 0 Check flag(s) (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription
- 0 Set flag(s) to (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription
=== END NODE ===

0:0 - Trust in the Treefather. He'll bring us balance.
uid: d5ae9d15-02d8-3a5d-dd71-641cb8ea0c93
Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription
- 0 Set flag(s) to (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription
=== END NODE ===

0:0 - We lost our way. Never again.
uid: f627a572-62a1-5bca-9d23-2f3093998ee3
Node context: The ritual has been stopped, and the goblin threat has passed. Karrik has calmed - he is feeling introspective.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription
- 0 Set flag(s) to (Local):
   false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_B - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Bdescription
   false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_C - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Cdescription
   false - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_A - 6fa2b72d-fde1-4ee3-e1d1-f184232f693d_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid3.lsj
Synopsis:
This AD has two phases: the first plays if a druid ritual Inwe was part of was stopped because their leader was exposed as a shadow druid. In this state, Inwe is feeling sorry for herself. She's overcome with shame for being a part of a shadow druid plot. The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In this state, Inwe isn't quite convinced the danger is over. She's jumping at shadows, imagining danger where there's presumably none.

0:0 - The air feels different. Colder.
uid: 1567f6e9-69e8-5163-1867-f53c1023030c
Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription
- 0 Set flag(s) to (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription
=== END NODE ===

0:0 - The grove doesn't feel the same.
uid: 4bc20e3a-ba92-ba46-fecd-87bda50a7568
Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription
- 0 Set flag(s) to (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription
=== END NODE ===

0:0 - What was I thinking?
uid: 601c1e08-6340-8438-2cfb-1aa7479cbfa5
Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids.
- 0 Check flag(s) (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription
- 0 Set flag(s) to (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription
=== END NODE ===

0:0 - I can't believe I fell for her lies.
uid: 60d0a204-30d7-45a9-facb-4e70786e5bc8
Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids.
- 0 Set flag(s) to (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription
=== END NODE ===

0:0 - Are we really safe?
uid: 7a72fec0-7cc6-3892-01fe-74ffd69046de
Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription
=== END NODE ===

0:0 - We have to make this right.
uid: c581a9c0-935d-706f-2e39-aa81500f3afa
Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids.
- 0 Check flag(s) (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription
- 0 Set flag(s) to (Local):
   false - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription
   false - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription
   false - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription
=== END NODE ===

0:0 - It wasn't just Kagha. We're all at fault.
uid: d121f37a-de5c-aa0c-f241-e182509de849
Node context: The ritual has been stopped, but the goblin threat remains. Inwe is being hard on herself for falling for Kagha's ploy to turn their grove to the evil shadow druids.
- 0 Check flag(s) (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription
- 0 Set flag(s) to (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription
=== END NODE ===

0:0 - I have to pull it together.
uid: d79f777f-4cc6-1283-2793-98e0873c11b2
Node context: The ritual has stopped and the goblins threat against the grove has been defeated. Inwe is still scared - she's not convinced the threat is really gone.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription
- 0 Set flag(s) to (Local):
   false - 6bde1237-aa43-36d3-9e53-ec1092198541_A - 6bde1237-aa43-36d3-9e53-ec1092198541_Adescription
   false - 6bde1237-aa43-36d3-9e53-ec1092198541_C - 6bde1237-aa43-36d3-9e53-ec1092198541_Cdescription
   false - 6bde1237-aa43-36d3-9e53-ec1092198541_B - 6bde1237-aa43-36d3-9e53-ec1092198541_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid4.lsj
Synopsis:
This AD has two phases: the first plays if a druid ritual Elwyn was part of was stopped because their leader was exposed as a shadow druid. In this state, Elwyn is preoccupied with the goblins - she's afraid that without the protection the ritual would have provided, they don't have a chance against them. The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In this state, Elwyn is calm, the weight of the goblin threat finally off her shoulders.

0:0 - The grove isn't safe. Not anymore.
uid: 009162fa-9f70-f13b-eda4-52049c8b22ac
Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets.
- 0 Check flag(s) (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription
- 0 Set flag(s) to (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription
=== END NODE ===

0:0 - We don't stand a chance against an army of goblins.
uid: 685e5f98-c5c2-654d-a2ff-6799c9984797
Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets.
- 0 Check flag(s) (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription
- 0 Set flag(s) to (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription
=== END NODE ===

0:0 - We'll fight, but we can't win.
uid: 703c42a4-2746-0438-3db0-4d0442f7934e
Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets.
- 0 Check flag(s) (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription
- 0 Set flag(s) to (Local):
   false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription
   false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription
   false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription
=== END NODE ===

0:0 - Feels like I've been holding my breath for a tenday.
uid: 845a06de-47e8-5783-d5a9-305476068069
Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription
- 0 Set flag(s) to (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription
=== END NODE ===

0:0 - We need a plan. We need a leader.
uid: a4abce55-c9f6-49e0-ddcc-5d0b6030eb30
Node context: The ritual to seal the druid grove off and drive out the refugees has been stopped, but goblins still threaten the grove. Elwyn worries that without Kagha - the mastermind of the ritual - they are rudderless, easy targets.
- 0 Set flag(s) to (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription
=== END NODE ===

0:0 - No more goblins. No more fighting. Just... peace.
uid: c86641a0-0d79-dfd4-f4e3-194e7d1a6e1c
Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription
- 0 Set flag(s) to (Local):
   false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription
   false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription
   false - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription
=== END NODE ===

0:0 - I'd forgotten how beautiful our grove is.
uid: cd5ca79e-e944-f9ff-3ed2-0a4b30ea01a5
Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_A - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Adescription
=== END NODE ===

0:0 - We're okay. We're safe.
uid: f8e624a1-6796-e1c7-29be-704e10ee4c39
Node context: The ritual has been stopped, and the goblin threat against the grove eliminated. Elwyn has finally relaxed, exhausted but grateful that the danger has passed.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_B - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Bdescription
- 0 Set flag(s) to (Local):
   true - e8142b63-8cd3-1bc7-cc0f-52876cd59134_C - e8142b63-8cd3-1bc7-cc0f-52876cd59134_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_RitualDruid5.lsj
Synopsis:
This AD has two phases: the first plays if a druid ritual Tahani was part of was stopped because their leader was exposed as a shadow druid. The second state plays once the goblins that threatened the grove - and necessitated the ritual - have been dealt with. In both states, Tahani is bitter, muttering her xenophobic ideas to herself. She thinks the tieflings (and the player) are the cause of all their troubles and that they should've been thrown out a long time ago.

0:0 - Our gates should stay closed.
uid: 16d0bbcc-5b14-7fb3-1af9-7912ca309c2f
Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription
- 0 Set flag(s) to (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription
=== END NODE ===

0:0 - Gods, we'll never learn.
uid: 4f150e7a-04c5-fec9-51b3-6c170e644ef0
Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription
- 0 Set flag(s) to (Local):
   false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription
   false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription
   false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription
=== END NODE ===

0:0 - We should be looking out for ourselves.
uid: b4981808-acd2-2382-c3c3-bb87d8968b1c
Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool.
- 0 Check flag(s) (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription
- 0 Set flag(s) to (Local):
   false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription
   false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription
   false - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription
=== END NODE ===

0:0 - Damn outsiders, sticking their noses into our affairs.
uid: b73617b5-8d94-91ee-2e0e-5b803c0e0a49
Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool.
- 0 Set flag(s) to (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription
=== END NODE ===

0:0 - Why should we sacrifice ourselves for strangers?
uid: c8343f3e-026f-80cb-5b30-5a4ba283cf30
Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool.
- 0 Check flag(s) (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription
- 0 Set flag(s) to (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription
=== END NODE ===

0:0 - How many will die the next time we throw open our doors?
uid: df156668-fa84-a47b-41b0-9d76aa77b195
Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 1 Check flag(s) (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription
- 0 Set flag(s) to (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_C - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Cdescription
=== END NODE ===

0:0 - Those tieflings brought nothing but trouble.
uid: e547dd1e-e26c-419d-cd6a-e92fe9691cad
Node context: The ritual has stopped and the goblin threat is dealt with. Tahani is bitter - she blames players and tiefling for bringing trouble to the grove in the first place.
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription
=== END NODE ===

0:0 - We had everything under control.

uid: fc1b0016-7740-0bb6-7098-e68b61054e55
Node context: The ritual that would seal off the grove has stopped, but goblins still threaten the grove. Tahani is angry - she believes players overstepped by stopping the ritual. Her anger is simmering, though - she's trying to keep her cool.
- 0 Check flag(s) (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_A - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Adescription
- 0 Set flag(s) to (Local):
   true - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_B - df3e1892-2ab5-7b69-e57b-a75504e1a8f2_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_AD_SearchingBird.lsj
Synopsis:
|Talking to her friend and companion, a bird. She wants it to fly over the area and search for her missing master, Halsin. |

0:0 - Fly quick. Fly safe.
uid: 0a7523ee-1849-7413-d57e-41323c75a216
=== END NODE ===

0:0 - Find our master. Return to me then.
uid: 7490e306-2600-d216-87af-1834d23210ae
Cinematic: Speaking to the bird.
Node context: Stern but also love in her voice. She knows the bird will do its best.
> Tell me what you find. Tell only me. Understand?

0:0 - *Chirp!*
uid: 8f5b4427-073a-6cbb-e695-b3ffb5ac3427
Cinematic: Hopping from foot
Node context: Cheerful, excited.
> Fly quick. Fly safe.

0:0 - Tell me what you find. Tell only me. Understand?
uid: d4adf167-5edf-269b-c4a8-8492393a3867
> *Chirp!*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_BirdSender.lsj
Synopsis:
This dialogue can take place in two different states. In the first, Apakusis is short and defensive. The grove's ranking leader, Kagha, has gathered support to close off the grove to outsiders with an intense ritual. She doesn't trust Kagha, and quietly despairs to see her grove turn to such measures. In the second state, the ritual has been stopped. She's shocked at the revelation that Kagha had been involved with Shadow Druids, and is having trouble accepting it. The player finds this druid speaking to a bird in the druid grove.

0:0 - Please, not so loud!
uid: 02e04149-3d69-596f-0449-f37a7d49b83f
Node context: Panicked
> I'll tell you, but please don't do that again.

0:0 - I hear a ritual can protect the grove. Are you helping prepare it?
uid: 0939b83b-71db-4e32-07a5-bc4b295616ab
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
- 1 Check flag(s) (User):
   false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
- 0 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
> null

0:0 - Are you helping to prepare for the ritual?
uid: 0973f8b4-cd21-b34e-df4c-1030e9f7c8b7
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
- 1 Check flag(s) (User):
   false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
- 0 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
> I would prefer not to.

0:0 - But if Master Halsin does not return, Kagha will give the order. And my voice will not matter.
uid: 0abc75d4-47fa-d088-889d-62a1daf79fa5
> null
> null

0:0 - It doesn't look like you're helping with the ritual.
uid: 0b34bd9b-dcde-5bcd-5ebc-6858ecf0ae10
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   false - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 1 Check flag(s) (User):
   false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
- 0 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
> The ritual is Kagha's decision. But she is not our leader.

- Roll sucessful -
null
uid: 0be7bd41-627f-967d-201d-188176ab50c2
> Please, not so loud!

0:0 - A druid and an outsider? We can do nothing without turning the others against us.
uid: 0c2b96d7-b6ba-731e-42e2-9ac43f47028a
> Only Master Halsin can stop this. I pray my bird returns with news of him.

0:0 - But it could be another lie. I pray it isn't.
uid: 0dab79dd-87f8-e0dd-4e23-cc4e01688010
=== END NODE ===

0:0 - What were you saying to that bird?
uid: 0dade2ab-44c5-cc29-186c-ea4607e439fb
- 0 Check flag(s) (Dialog):
   false - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird
- 0 Set flag(s) to (Dialog):
   true - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set
> The bird knows. She needs to know. You do not.

0:0 - I could have forgiven her scheming. But the child...
uid: 0dc4be4e-1307-2e7a-576e-e9c22c8c1758
Node context: Kagha either threatened to kill a child - or successffully did so.
> What you did was justice.
> She meant to kill that poor girl. There's no coming back from that.

null
uid: 106f08aa-42bb-5109-5e0c-af0b7259b999
Jump to another node

- Roll failure -
null
uid: 166ecc8b-0a36-ae63-eec3-bb895ba23a77
> Before you do that, see how our First Druid treats outsiders. Then decide if you would put your faith in her.

- Roll sucessful -
null
uid: 1b2b1659-52ee-c012-8a8c-504d0003facc
> I - forgive me. It is not you I fear, it is my brethren.

null
uid: 1b8a0d0a-e11b-dc18-efeb-c2415e0f7ffe
Jump to another node

0:0 - It searches for news of Master Halsin. Only he can set this right.
uid: 21d2a806-a979-471c-8349-6cdac1b87a15
> If he is gone - well, pray that he is not.

null
uid: 2608f294-3c1e-2e2b-45f1-ecd5db97269c
Jump to another node

0:0 - I helped defend this grove - I'm not your enemy.
uid: 2a114e6c-dfdb-71f6-9d06-fef298c8853b
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: 2b6586b1-ce96-9d1d-21eb-5043ccefbb4f
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

null
uid: 2ff8dcae-f30f-df9c-55ca-10092c148f37
Jump to another node

null
uid: 31b21b36-4537-5965-b552-2ba5bc52e4cc

null
uid: 34057580-aafd-810b-28b3-3e0cbd326562
Jump to another node

0:0 - I'm looking for a healer - help me narrow the search?
uid: 35df983e-4a2f-a8bc-bded-964e13afa3ff
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
> null

0:0 - If not, I fear for everyone here.
1:0 - If not, I fear for my people.
uid: 36548fb7-752d-4d56-ccca-6cef7fdbccf8
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> What happened to Halsin?
> Are there any healers in this place?
> Shouldn't the ritual protect the grove? You're not helping the others prepare it.
> I hear a ritual can protect the grove. Are you helping prepare it?
> Leave.

null
uid: 3956108f-76e4-5fa6-e2b7-fdc2f46aaf52
Jump to another node

0:0 - Hold your tongue.
uid: 3beb6f96-63e3-a83e-b91e-bf9926052851
> The bird knows. She needs to know. You do not.

0:0 - Not all enemies are outside our walls.
uid: 3e966aba-86b2-e383-2bd6-a1a934f2942b
=== END NODE ===

null
uid: 3fb96024-36fc-3ab4-b251-c4c677894318
- 0 Check flag(s) (Dialog):
   true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription
- 1 Check flag(s) (Global):
   true - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   false - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

0:0 - Hmm... Suspicious. Do the other druids know? Because I could tell them.
uid: 40c9c5ad-f479-b7b1-df25-9e601ee2f8c0
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Find Nettie in her room. Through the carved door, deeper in the grove.
uid: 40e6e734-9f93-5bd8-eda7-fccc44324268
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

0:0 - Halsin won't be resolving anything if he's dead.
uid: 41525a17-4c9b-912a-83fb-cf09d3be034f
> Pray he is not. For the refugees' sake.

null
uid: 41ad658a-dd37-f7be-e135-7c5f2272d696
Jump to another node

0:0 - Perhaps not. But that does not make it right.
uid: 4553b8e5-1efc-e4ab-b28e-e7e3ef8e6e03
> Only Master Halsin can stop this. I pray my bird returns with news of him.

null
uid: 46345018-5814-a73e-b829-0f1605c1c33e
Jump to another node

0:0 - You've known her longer - has she really changed?
uid: 4973fcb8-4b91-a21a-51ea-46180c9fe9ef
> By all appearances, yes - when I look at her, I see the Kagha I once knew.

- Roll failure -
null
uid: 49d320c9-b6ac-030c-86df-9033076fdca6
> Not all enemies are outside our walls.

0:0 - I- forgive me. My love for my brethren is strong, but 'trust'? It is delicate.
uid: 49e6dc0c-49e0-34a0-5be0-97f91f7d0018
> More follow Kagha every day. They are afraid and she offers a simple solution - eject the refugees and we will be safe.

0:0 - Tell me.
uid: 4a0fa0a7-f26b-534a-d7ce-7c9fce6ebfc8
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 4ba4fce3-4f19-1d81-62b2-12c6ba59b3ce
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

null
uid: 4d581d82-5180-13b7-449a-66a86bbef2aa
Jump to another node

0:0 - What happened to Halsin?
uid: 53d1f26e-edeb-2d16-b6ef-cff0ef3bafd2
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   false - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> He left with the adventurers. They went treasure hunting in an old temple near here.

0:0 - Master Halsin welcomed the refugees in. I wait for him to resolve this.
uid: 59f0597c-5a95-3b44-7bf8-16184243c419
> Is that why you were talking with that bird?
> Halsin won't be resolving anything if he's dead.
> null
> null
> null

0:0 - I'm not with the other tieflings, if that's what worries you.
uid: 5d8dcf85-374a-c586-5483-b1f0bd6cea89
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I- forgive me. I don't fear your blood, tiefling. I fear my brethren.

0:0 - I'll tell you, but please don't do that again.
uid: 5f36adea-a5c3-28ff-6a87-b8f7b1176158
> null

0:0 - I'm looking for a healer - help me narrow the search?
uid: 5ff4793d-77bf-ed89-b717-96ce720e4eb1
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
> null

0:0 - Speak.
uid: 65a4c127-bf73-8ff2-43ba-26bf7b7c419d
- 0 Set flag(s) to (Dialog):
   true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription
> What were you saying to that bird?
> I'm looking for a healer - help me narrow the search?
> It doesn't look like you're helping with the ritual.
> Are you helping to prepare for the ritual?
> Leave.

0:0 - You still haven't told me what you were doing with that bird.
uid: 66a519b1-1fc1-f5be-1b6e-4a06f8caa574
> It searches for news of Master Halsin. Only he can set this right.

0:0 - Master Halsin did not chase treasure. I do not know what he was chasing. But he never returned.
uid: 67bcf3b5-c4ca-3d77-3df9-19a100cb552c
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

null
uid: 6bd8ea3c-3bf5-3f96-d81f-d7c0134ff8d2
- 0 Check flag(s) (Global):
   true - DEN_General_State_RitualStoppedNoTieflings - Flag set when the tieflings leave the grove because there are too few of them but the Druids won't complete the ritual.
- 0 Set flag(s) to (Dialog):
   true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription
> null

0:0 - Leave.
uid: 6e91b2ff-c3b5-fc9e-86a5-ec7f62f5052b
=== END NODE ===

null
uid: 749531a2-b594-8e0b-7bed-2aa7d2bb94b8
Jump to another node

null
uid: 7b7836e3-c817-4ffe-92d6-8372693b4241
- 0 Check flag(s) (Dialog):
   true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription
- 1 Check flag(s) (Global):
   true - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird
> null

null
uid: 7c59b597-7097-2260-6ee3-7691bbd57c2a
Jump to another node

0:0 - Come now - surely a fellow druid is entitled to know.
uid: 80273f1f-4f66-7290-dcf1-37978805bb90
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I- forgive me. My love for my brethren is strong, but 'trust'? It is delicate.

- Roll failure -
null
uid: 81fb0069-f65a-fd38-6ecf-3838d1644e17
> Your brutish demands have no place here.

0:0 - Sounds like she has to be stopped. How would we do that?
uid: 84395118-cf55-7a28-8ee7-a0500c27a2aa
> A druid and an outsider? We can do nothing without turning the others against us.

0:0 - I- forgive me. I don't fear your blood, tiefling. I fear my brethren.
uid: 86631fdb-8768-94da-fee5-6f2d9a3c345b
> More follow Kagha every day. They are afraid and she offers a simple solution - eject the refugees and we will be safe.

0:0 - We may talk, but - I do not trust my brethren.
uid: 882c5f4b-c619-da34-7d54-9c49fc3cbbf3
> null

null
uid: 8a041823-0985-e68f-eef6-8319c7fe1837
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

0:0 - You pulled her from the brink. She owes you her life.
uid: 92e96287-5f1f-4643-9d41-24850a691192
Node context: Players convinced Kagha to abandon the shadow druids.
> You've known her longer - has she really changed?
> I'm looking for a healer - help me narrow the search?
> null

0:0 - Leave.
uid: 935214e6-3814-2906-5470-9869b52a18a0
=== END NODE ===

0:0 - I'm not with these other tieflings - I'm a druid. You can speak freely.
uid: 93b2b8cb-7a38-35c8-e3eb-bc9dfc51dd15
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> More follow Kagha every day. They are afraid and she offers a simple solution - eject the refugees and we will be safe.

0:0 - More follow Kagha every day. They are afraid and she offers a simple solution - eject the refugees and we will be safe.
uid: 985284d3-8a23-bb8f-472c-eb948e6708f0
- 0 Set flag(s) to (Global):
   true - DEN_BirdSender_Knows_TalkedAboutBird - Player managed to persuade Apikusis to tell them what she was saying to the bird
> And she's wrong?
> Sounds like she has to be stopped. How would we do that?
> You still haven't told me what you were doing with that bird.

null
uid: 99218c8d-ce4e-b4ec-0f1e-7afaac3b9d78

0:0 - She meant to kill that poor girl. There's no coming back from that.
uid: 9c6a8066-ce68-78f3-0db8-219b52c74847
Node context: She's still not sure if that meant Kagha should have died, but she's not torn up over it.
=== END NODE ===

0:0 - I - forgive me. It is not you I fear, it is my brethren.
uid: a3c40929-5186-16d0-393c-cbd3fa2e57a3
> null

0:0 - No! Please, a moment.
uid: a4adc0cc-05f2-1841-30a0-ebe6ff2b0514
> We may talk, but - I do not trust my brethren.

null
uid: a4bec7eb-484e-2174-c9a5-50fae9e6e72b
Jump to another node

0:0 - He left with the adventurers. They went treasure hunting in an old temple near here.
uid: a642ae40-ca97-30f2-f1e4-5b27657f7069
> Master Halsin did not chase treasure. I do not know what he was chasing. But he never returned.

null
uid: a975dff1-929f-e6c3-4b68-7ac954d0a55a
Jump to another node

0:0 - I knew Kagha was desperate, but I never imagined she'd get Cloakwood involved.
uid: af7bf551-7b0d-b88f-39f6-f78e30f0a0ce
Node context: She distrusted Kagha, but didn't think that she'd gone so far as to turn 'evil'
- 0 Check flag(s) (Dialog):
   false - DEN_BirdSender_HasMet_DruidsPacified - DEN_BirdSender_HasMet_DruidsPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_BirdSender_HasMet_DruidsPacified - DEN_BirdSender_HasMet_DruidsPacifieddescription
> And it cost her her life. What a waste.
> You pulled her from the brink. She owes you her life.

0:0 - Your brutish demands have no place here.
uid: b3d4e98b-932b-7ff7-cc8d-782a6ba325be
=== END NODE ===

0:0 - Shouldn't the ritual protect the grove? You're not helping the others prepare it.
uid: b77bb70d-e8b2-b260-d897-34d899c268ac
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   false - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 1 Check flag(s) (User):
   false - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
- 0 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutRitual - DEN_SacredPond_BirdSender_AskedAboutRitualdescription
> null

0:0 - Pray he is not. For the refugees' sake.
uid: b8586533-d1ec-2434-8045-4f01f4aaf295
> null

0:0 - And she's wrong?
uid: b8cc1c6c-7524-8f92-2687-975994837173
> Perhaps not. But that does not make it right.

0:0 - And it cost her her life. What a waste.
uid: ba6cbcf2-ea70-3724-bff6-fb3026e11b55
Node context: Players killed Kagha for her actions (or she turned good, but died in the combat)
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> A waste? Don't you think she deserved it?
> I'm looking for a healer - help me narrow the search?
> Leave.

0:0 - I would prefer not to.
uid: c24f2d09-d594-8a37-5cf1-9b999b7470f9
> But if Master Halsin does not return, Kagha will give the order. And my voice will not matter.

null
uid: c3a34591-949c-b008-c765-0b466331982d
Jump to another node

null
uid: c458c614-bc48-dc05-0e9f-ba89098a25e1
Jump to another node

0:0 - A waste? Don't you think she deserved it?
uid: c8900437-e590-c1ae-f511-4b21a85fa4a0
> I could have forgiven her scheming. But the child...

0:0 - The ritual is Kagha's decision. But she is not our leader.
uid: ccb57ed5-3a0d-68c4-701d-785ddb3bdf40
> Master Halsin welcomed the refugees in. I wait for him to resolve this.

0:0 - The bird knows. She needs to know. You do not.
uid: ced28eaf-6beb-7757-e27f-545e003c5c32
> I'm not with these other tieflings - I'm a druid. You can speak freely.
> Come now - surely a fellow druid is entitled to know.
> I'm not with the other tieflings, if that's what worries you.
> Hmm... Suspicious. Do the other druids know? Because I could tell them.
> Tell me.
> I helped defend this grove - I'm not your enemy.
> null

0:0 - Shadow Druids... I still can't believe it.
uid: cf93825a-45c7-c8d4-84d1-7868bd7621b1
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
> I'm looking for a healer - help me narrow the search?
> null

0:0 - I'm looking for a healer - help me narrow the search?
uid: d24e4462-969b-5369-79bf-e11302815eb0
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
> null

0:0 - If he is gone - well, pray that he is not.
uid: d7a2316d-c519-e443-f10f-a0b2bba99d53
> null

null
uid: d90d70ca-0e6a-ad2c-758f-936020ed2e53
> null

0:0 - Are there any healers in this place?
uid: d9a3ccae-b1e3-9ea6-5d3a-d96f0851063c
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
- 2 Check flag(s) (User):
   false - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
> null

0:0 - Before you do that, see how our First Druid treats outsiders. Then decide if you would put your faith in her.
uid: dae552a1-675a-6690-c91d-5a661352624c
=== END NODE ===

0:0 - Leave.
uid: dc327f89-fa98-bebf-a78d-6209d7a5ee60
=== END NODE ===

null
uid: e214488c-f541-8cc4-5e90-94d2e2c3a4f5
Jump to another node

0:0 - Again?
uid: e431b49c-2916-aa3d-774c-6ca19f3d5edf
- 0 Check flag(s) (Dialog):
   true - DEN_BirdSender_HasMet - DEN_SacredPond_HasMet_BirdSenderdescription
> null

0:0 - Is that why you were talking with that bird?
uid: e7fb0a5e-5a9c-f8fa-7e29-31014cff2de5
- 0 Check flag(s) (Dialog):
   false - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set
- 0 Set flag(s) to (Dialog):
   true - DEN_BirdSender_Knows_AskedAboutBird - Avoids repeating the question on a same PC. When a PC succeeds the persuasion,DEN_BirdSender_Knows_TalkedAboutBird is set
> Hold your tongue.

0:0 - I'm looking for a healer - help me narrow the search?
uid: edc125ae-364a-a930-6178-ab863113e606
- 0 Check flag(s) (Dialog):
   false - DEN_Apprentice_HasMet - HasMet Nettie.
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 2 Check flag(s) (User):
   false - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (User):
   true - DEN_BirdSender_Knows_AskedAboutNettie - DEN_SacredPond_BirdSender_AskedAboutNettiedescription
> Find Nettie in her room. Through the carved door, deeper in the grove.

0:0 - What you did was justice.
uid: f242154f-3762-db61-323f-a00816e795d5
Node context: She's glad that Kagha is dead - she killed a child.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
=== END NODE ===

0:0 - Only Master Halsin can stop this. I pray my bird returns with news of him.
uid: f30a895b-8f6b-13ac-d751-3b7872a930e0
> If not, I fear for everyone here. If not, I fear for my people.

0:0 - By all appearances, yes - when I look at her, I see the Kagha I once knew.
uid: f5441002-a1ae-b4f8-fc96-53731d610d87
> But it could be another lie. I pray it isn't.

null
uid: f5cf3da9-0ad1-fea0-c859-b29fde27ed79
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

null
uid: fa17f096-d8e3-eb20-1ec8-a4b538980aa7
> null

- Roll sucessful -
null
uid: fc108dd9-3ff0-89c9-09be-c92d8cd007ce
> No! Please, a moment.

null
uid: ffbae398-a8d9-9292-974f-0f1381c9e272
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_PAD_RecognizeRite.lsj
Synopsis:
The voicebark is triggered after talking to one of the druids performing the ritual. It's always a DRUID in the party that react first. This VB won't fire after talking to Kagha and getting all the details about the ritual

0:0 - Is that a growth spell? I've never heard one like it.
1:0 - This ritual rings a bell, but its execution is... grander somehow. A great flowering in the making.
2:0 - Is that a growth spell? Seems different somehow.
3:0 - This spell summons growth. But... something more, too.
4:0 - This is a druid ritual... but not as I know it. Something's off.
5:0 - That ritual - it's no garden-variety growth spell.
6:0 - That ritual. A common growth spell, but... altered, somehow.
uid: 7b223ed2-b8b3-ef2e-80f0-037d479453dd
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RecognizedRiteVBPlayed - DEN_SacredPond_Event_RecognizedRiteVBPlayeddescription
> It's a growth spell. What's the worst it could do? Not just altered, but... magnified. There's powerful magic budding here. I'm sure it's fine. It's fine! It's fine. Ominous. A thorn can become a blade easily enough. Why, that's not at all foreboding. If it's got your hackles rising, then I wager we should steer clear. And so many needed for the casting. Unusual. But nothing to worry about... right?

0:0 - That ritual. A common growth spell, but... altered, somehow.
uid: a1d155d1-0fe3-4aba-b7d5-cc8f72536f57
- 0 Check flag(s) (Tag):
   true - Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RecognizedRiteVBPlayed - DEN_SacredPond_Event_RecognizedRiteVBPlayeddescription
=== END NODE ===

0:0 - It's a growth spell. What's the worst it could do?
1:0 - Not just altered, but... magnified. There's powerful magic budding here.
2:0 - I'm sure it's fine. It's fine! It's fine.
3:0 - Ominous. A thorn can become a blade easily enough.
4:0 - Why, that's not at all foreboding.
5:0 - If it's got your hackles rising, then I wager we should steer clear.
6:0 - And so many needed for the casting. Unusual.
7:0 - But nothing to worry about... right?
uid: ed5e0e84-6426-445f-a321-bd2bd0d81c24
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Is that a growth spell? I've never heard one like it.
1:0 - This ritual rings a bell, but its execution is... grander somehow. A great flowering in the making.
2:0 - A growth spell - but... augmented, somehow.
3:0 - This spell summons growth. But... something more, too.
4:0 - This is a druid ritual... but not as I know it. Something's off.
5:0 - That ritual - it's no garden-variety growth spell.
uid: f7fe991d-8ff7-678f-f258-85e9fc35506f
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - DEN_SacredPond_Event_RecognizedRiteVBPlayed - DEN_SacredPond_Event_RecognizedRiteVBPlayeddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid1.lsj
Synopsis:
This dialogue can occur in three different states: In the first, Aelar is in a trance, chanting a spell that will cover the druid grove in thorns. In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Aelar is in a daze - several days of chanting have left him a bit loopy. In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Aelar is still exhausted, but he's gathered his senses, more or less. The player always encounters Aelar around a sacred druid pool.

0:0 - In umbram cretus, sanguine iuratus.
uid: 0858efe2-4504-24ef-dc7f-f0a7c54e26cd
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
=== END NODE ===

0:0 - Aggeniculamur in umbra... did I say that out loud?
uid: 0c5dc563-9d55-0331-08ed-51d755b3bb92
Node context: Dazed. He's been chanting for days. Pronounced: AH-jeh-nee-koo-lah-moor een OOM-brah
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Pacified1 - DEN_RitualDruid_HasMet_Pacified1description
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified1 - DEN_RitualDruid_HasMet_Pacified1description
> We've been chanting for days. I need some rest.

0:0 - Complexum tuum, ab terra ortum, ad nos defer.
uid: 393ee57d-93f3-78d3-d488-d5bb0dc57c32
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
=== END NODE ===

0:0 - Hostes subeunt. Protege nos. Muni nos.
uid: 3e203ec4-123e-bd92-a2a1-210d72fb0a1b
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: HO-stess soo-BAY-uhnt. PRO-teh-jay nohs. MOO-nee nohs.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
=== END NODE ===

0:0 - You look as tired as I feel.
uid: 44097c93-70b6-9f08-49f5-8fe83ed0fd32
Node context: Exhausted.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Left1 - DEN_RitualDruid_HasMet_Left1description
=== END NODE ===

0:0 - We've been chanting for days. I need some rest.
uid: 5e07c39a-e49b-2510-e394-c64c5addeb69
=== END NODE ===

0:0 - Defende nos ab imminentibus aequilibrio tuo.
uid: a2d33d1c-6faf-80e5-f2e5-ab13faae5836
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===

0:0 - Things are starting to calm down, thanks to you. We can finally get some rest.
uid: b16affe8-e0ab-a7d9-8325-302d1944326a
Node context: Exhausted, but at peace. The goblin threat has been dealt with.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Left1 - DEN_RitualDruid_HasMet_Left1description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Left1 - DEN_RitualDruid_HasMet_Left1description
=== END NODE ===

0:0 - Aggeniculamur in umbra tua, Pater Arborum.
uid: e6bb0fc3-99f6-d60f-028d-be3af9152860
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom.
=== END NODE ===

0:0 - How long have you been there? Blessed Silvanus, I need to lie down.
uid: fa3aa5e1-819a-d78b-e1c5-91bf7551955b
Node context: Dazed - he's a bit out of it.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified1 - DEN_RitualDruid_HasMet_Pacified1description
=== END NODE ===

0:0 - Ab spiritu humoque, aculeus vitisque.
uid: fca94788-eed8-1d1e-9097-0b72c592640a
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid2.lsj
Synopsis:
This dialogue can occur in three different states: In the first, Kerrick is in a trance, chanting a spell that will cover the druid grove in thorns. In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Kerrick is furious - he feels betrayed by Kagha, and doesn't quite care if she's been killed. In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Kerrick has calmed down a good bit - now that the danger's passed, he's seeing things with a bit more clarity. The player always encounters Kerrick around a sacred druid pool.

0:0 - Defende nos ab imminentibus aequilibrio tuo.
uid: 16baf0fd-c9ff-8790-81a6-b0d087706158
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===

0:0 - It'll take time to mend our grove. Thanks to you, we have it.
uid: 1d9a7821-21e7-07ae-d4bc-741924975d99
Node context: Speaking of the emotional scars and rifts that their infighting has created in the grove.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Left2 - DEN_RitualDruid_HasMet_Left2description
=== END NODE ===

0:0 - We wasted so much time fighting each other.
uid: 3257fa7a-0223-f276-4138-734e64e30f78
Node context: The danger has passed, but there was much infighting in the druid grove, which he believes put them at higher risk.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Left2 - DEN_RitualDruid_HasMet_Left2description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Left2 - DEN_RitualDruid_HasMet_Left2description
> Silvanus taught us a lesson by letting an outsider save us.

0:0 - Hostes subeunt. Protege nos. Muni nos.
uid: 839920ce-6cdf-d292-aabe-85358395e67b
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: HO-stess soo-BAY-uhnt. PRO-teh-jay nohs. MOO-nee nohs.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
=== END NODE ===

0:0 - Ab spiritu humoque, aculeus vitisque.
uid: 90782d95-83c3-bcb9-614c-663931a54c40
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
=== END NODE ===

0:0 - Silvanus taught us a lesson by letting an outsider save us.
uid: 90f3e921-877f-1412-bd1d-5a0331ac43d6
Node context: Players are the outsider here - they saved the druid grove from both infighting and a goblin attack.
=== END NODE ===

0:0 - She didn't deserve your mercy.
uid: 913548c1-dc63-29c9-39a3-3c93f326549a
Node context: Angry, but coolly. He feels personally betrayed by Kagha for siding with the evil shadow druids.
=== END NODE ===

0:0 - Kagha fooled us. We're lucky you were here.
uid: 950691da-326b-cdae-f478-d1fadd27429e
Node context: Calming down.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified2 - DEN_RitualDruid_HasMet_Pacified2description
=== END NODE ===

0:0 - She was a blight on the grove. You were right to put her down.
uid: 991fe31a-b10c-33c7-adf3-b0caf024591e
Node context: Angry, but coolly. He feels personally betrayed by Kagha for siding with the evil shadow druids.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
=== END NODE ===

0:0 - Aggeniculamur in umbra tua, Pater Arborum.
uid: b087b4c3-4b29-2274-ddbf-aa52ce6b2278
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom.
=== END NODE ===

0:0 - Kagha lied to us. She betrayed us.
uid: d360849e-8080-40d7-79cc-f6ff1e014fc5
Node context: Angry - he feels personally betrayed by Kagha for siding with the evil shadow druids.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Pacified2 - DEN_RitualDruid_HasMet_Pacified2description
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified2 - DEN_RitualDruid_HasMet_Pacified2description
> She was a blight on the grove. You were right to put her down.
> She didn't deserve your mercy.

0:0 - Complexum tuum, ab terra ortum, ad nos defer.
uid: dfc58d42-502d-3f83-9484-40cee217395d
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
=== END NODE ===

0:0 - In umbram cretus, sanguine iuratus.
uid: e85a25f3-b159-dee4-b87a-4eabc4334b14
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid3.lsj
Synopsis:
This dialogue can occur in three different states: In the first, Inwe is in a trance, chanting a spell that will cover the druid grove in thorns. In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Inwe is ashamed at her involvement. In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Inwe is still a bit shaken - she knows the threat is over, but she's still jumping at shadows. The player always encounters Inwe around a sacred druid pool.

0:0 - I'm seeing goblins in every shadow.
uid: 0ebff57a-cd1b-d47a-6def-6e85c5615359
Node context: The goblin threat is dealt with, but she's still afraid and paranoid.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Left3 - DEN_RitualDruid_HasMet_Left3description
=== END NODE ===

0:0 - Ab spiritu humoque, aculeus vitisque.
uid: 36d5dc53-45a6-6f2d-8e78-35ff3ffaf0ee
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
=== END NODE ===

0:0 - In umbram cretus, sanguine iuratus.
uid: 39366622-9aff-fbac-d6ae-bbb85435b4b8
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
=== END NODE ===

0:0 - I felt honoured when I was chosen to participate. Now I feel guilty I didn't object.
uid: 52743624-16c5-1b39-e0a1-7c2f29d25cbe
Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's ashamed to have been a part of it.
=== END NODE ===

0:0 - Defende nos ab imminentibus aequilibrio tuo.
uid: 74900cba-036a-aad3-f61f-2f857b309ba5
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===

0:0 - Complexum tuum, ab terra ortum, ad nos defer.
uid: 7d26cf23-964d-0537-8784-83fcd01930f2
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
=== END NODE ===

0:0 - Makes it hard to sleep at night.
uid: 8ff67f9a-3a6c-7397-23f8-b2c5c37868fd
Node context: The goblin threat is dealt with, but she's still afraid and paranoid.
=== END NODE ===

0:0 - Hostes subeunt. Protege nos. Muni nos.
uid: 9ba300d4-37c3-01e4-409b-19a244952f44
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: HO-stess soo-BAY-uhnt. PRO-teh-jay nohs. MOO-nee nohs.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
=== END NODE ===

0:0 - Aggeniculamur in umbra tua, Pater Arborum.
uid: a1ce761d-fa81-9147-1c6f-58107e34f165
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom.
=== END NODE ===

0:0 - To think we almost finished the ritual...
uid: c875c2f1-5cbc-044c-1ee5-c3fda95dd76d
Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's ashamed to have been a part of it.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Pacified3 - DEN_RitualDruid_HasMet_Pacified3description
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified3 - DEN_RitualDruid_HasMet_Pacified3description
> I felt honoured when I was chosen to participate. Now I feel guilty I didn't object.

0:0 - We thought we were doing the right thing.
uid: ce42c240-c158-d9ab-de6e-7d511f6a5e59
Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's ashamed to have been a part of it.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified3 - DEN_RitualDruid_HasMet_Pacified3description
=== END NODE ===

0:0 - I know you stopped the goblins, but I can't stop looking over my shoulder.
uid: e93e9b52-c153-62f2-f53d-340cc9036844
Node context: The goblin threat is dealt with, but she's still afraid.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Left3 - DEN_RitualDruid_HasMet_Left3description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Left3 - DEN_RitualDruid_HasMet_Left3description
> Makes it hard to sleep at night.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid4.lsj
Synopsis:
This dialogue can occur in three different states: In the first, Elwyn is in a trance, chanting a spell that will cover the druid grove in thorns. In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Elwyn is conflicted - she knows why the ritual had to be stopped, but she's scared that they've been left defenceless. In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Elwyn is calm but exhausted, the weight of the goblin threat finally off her shoulders. The player always encounters Elwyn around a sacred druid pool.

0:0 - What are we doing to do now? She's gone. Master Halsin's missing. We're exposed.
uid: 0dbb5957-8ccb-7efd-9b7e-09850b0106d5
Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
=== END NODE ===

0:0 - Ab spiritu humoque, aculeus vitisque.
uid: 26a69d13-b61b-d2ac-64d1-5e1bf386f39e
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
=== END NODE ===

0:0 - Do you hear them? The birds. They're beautiful.
uid: 333a4f76-ab9e-9790-e91e-811eec968c1e
Node context: The ritual has been stopped and the goblin threat dealt with. She's emerging from a time of intense anxiety. She's exhausted emotionally, but feels calm for the first time in a long time.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Left4 - DEN_DruidServant_HasMet_Left004description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Left4 - DEN_DruidServant_HasMet_Left004description
> I've thought of nothing but goblins and tieflings for so long, I stopped listening.

0:0 - Aggeniculamur in umbra tua, Pater Arborum.
uid: 4582b804-7eb1-8619-8bd1-63a44eb1338f
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom.
=== END NODE ===

0:0 - I know you had to stop her, but Kagha was just trying to protect us.
uid: 6b6df2f0-cc74-0232-8f74-fc00d6a366dd
Node context: Sagha turned to 'evil' means to protect the grove. Elwyn doesn't approve of her methods, but she would have welcomed the safety.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Pacified4 - DEN_DruidServant_HasMet_Pacified004description
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified4 - DEN_DruidServant_HasMet_Pacified004description
> What are we doing to do now? She's gone. Master Halsin's missing. We're exposed.
> She went too far, but at least she had a plan.

0:0 - The grove feels safe again. We have you to thank for that.
uid: 73ddf158-b546-8fe5-30c2-3ce0fcf206c4
Node context: The ritual has been stopped and the goblin threat dealt with. She's emerging from a time of intense anxiety. She's exhausted emotionally, but feels calm for the first time in a long time.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Left4 - DEN_DruidServant_HasMet_Left004description
=== END NODE ===

0:0 - Complexum tuum, ab terra ortum, ad nos defer.
uid: a2f271c5-c256-88c7-3304-0119a96680e5
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
=== END NODE ===

0:0 - She went too far, but at least she had a plan.
uid: ae0ce772-7b40-6926-a914-a2c4f67f4788
Node context: The ritual that would have sealed off the druid grove from outsiders and driven out the tieflings is over. She's speaking of Kagha, who turned to 'evil' means to protect the grove.
=== END NODE ===

0:0 - You get to move on. We're stuck here, defenceless.
uid: c3906df7-cdfe-0f81-0755-1f656f815d6e
Node context: She's conflicted - she knows the player was right to stop the ritual, but she's irritated that they got in the way nonetheless.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified4 - DEN_DruidServant_HasMet_Pacified004description
=== END NODE ===

0:0 - Hostes subeunt. Protege nos. Muni nos.
uid: d8ac9adb-58aa-25a9-b6c0-8e4bcdf7a145
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: HO-stess soo-BAY-uhnt. PRO-teh-jay nohs. MOO-nee nohs.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
=== END NODE ===

0:0 - In umbram cretus, sanguine iuratus.
uid: eeb64cee-22bc-7374-6327-b0fdb8e9c158
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
=== END NODE ===

0:0 - I've thought of nothing but goblins and tieflings for so long, I stopped listening.
uid: f28dfd9c-c839-37e4-ad38-078fb0ae498c
Node context: The ritual has been stopped and the goblin threat dealt with. She's emerging from a time of intense anxiety. She's referring to her anxiety preventing her from listening to the birds in the grove.
=== END NODE ===

0:0 - Defende nos ab imminentibus aequilibrio tuo.
uid: fb856a87-b693-4691-0b4f-fec6ee270173
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_SacredPond_RitualDruid5.lsj
Synopsis:
This dialogue can occur in three different states: In the first, Tahani is in a trance, chanting a spell that will cover the druid grove in thorns. In the second, the ritual has been stopped after a druid named Kagha was exposed as a Shadow Druid. Tahani is furious that players stopped the ritual - even though Kagha had ulterior motives, Tahani still believes her path was best and that players had no right to intervene. In the third, a group of goblins that had threatened the grove has been dealt with and the grove is considered safe again. In this state, Tahani isn't convinced the threat is really over. She thinks her fellow druids will lead them down the same path again, taking pity on people that will only bring trouble to their door. The player always encounters Inwe around a sacred druid pool. She's more or less the xenophobic conservative of the chanting druids.

0:0 - She's dead because of your meddling.
uid: 1f5e515a-3d2d-6cbc-76c0-da69673af7e4
Node context: She's pissed at the player for killing Kagha, even though she sided with evil shadow druids.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaKilled - Player confronted Kagha, she sided with the shadow druids and was defeated
=== END NODE ===

0:0 - Aggeniculamur in umbra tua, Pater Arborum.
uid: 36b95f31-eccd-f56c-97d6-c4b12468f48f
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: AH-jeh-nee-koo-lah-moor een OOM-brah TWO-ah, PAH-tehr ARR-bore-oom.
=== END NODE ===

0:0 - In umbram cretus, sanguine iuratus.
uid: 563079cc-a5f3-f1ad-9898-ba8a4c0b1d67
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Een OOM-brahm CRAY-toose, sahn-GWEE-neh ee-you-RAH-toose.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantE - DEN_SacredPond_Event_RitualChantEdescription
=== END NODE ===

0:0 - Hostes subeunt. Protege nos. Muni nos.
uid: 70f0e717-9ed2-23ba-2cbd-8c6dc90fb262
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: HO-stess soo-BAY-uhnt. PRO-teh-jay nohs. MOO-nee nohs.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantA - DEN_SacredPond_Event_RitualChantAdescription
=== END NODE ===

0:0 - Sooner or later, other outsiders will bring trouble to the grove.
uid: 720db670-a14e-256a-8517-dac8dc7a82d0
Node context: The ritual has stopped and the goblin threat against the grove is dealt with, but she believes something similar will happen again so long as her fellow druids let outsiders in.
=== END NODE ===

0:0 - You think you saved us? You just prolonged the inevitable.
uid: 9f869784-6ddc-b41b-c884-08be8ecfdb98
Node context: The ritual has stopped and the goblin threat against the grove is dealt with, but she believes something similar will happen again so long as her fellow druids let outsiders in.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Left5 - DEN_RitualDruid_HasMet_Left5description
- 1 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Left5 - DEN_RitualDruid_HasMet_Left5description
> Sooner or later, other outsiders will bring trouble to the grove.

0:0 - You had no right to intervene. You're not one of us.
uid: a6f6e4fa-55e0-899a-bae4-811fd8b0c593
Node context: She's pissed at the player. Defiant. The ritual that would have sealed off the grove has been stopped, but she doens't think it should have been.
=== END NODE ===

0:0 - I've got nothing to say to you, outsider.
uid: bcc54734-dc49-9ae6-978f-e533d6806416
Node context: Dismissive/angry. Defiant. The ritual that would have sealed off the grove has been stopped, but she doens't think it should have been.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified5 - DEN_RitualDruid_HasMet_Pacified5description
=== END NODE ===

0:0 - Kagha was right. We must put ourselves first.
uid: bfb2bf2e-1d2b-5d23-4bdf-f641778f5551
Node context: Defiant. The ritual that would have sealed off the grove has been stopped, but she doens't think it should have been.
- 0 Check flag(s) (Dialog):
   false - DEN_RitualDruid_HasMet_Pacified5 - DEN_RitualDruid_HasMet_Pacified5description
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_RitualDruid_HasMet_Pacified5 - DEN_RitualDruid_HasMet_Pacified5description
> She's dead because of your meddling.
> You had no right to intervene. You're not one of us.

0:0 - Complexum tuum, ab terra ortum, ad nos defer.
uid: ccf6b04e-d964-1a6c-e208-6aed5cad9466
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Com-PLECK-soom TOO-oom, ahb TEH-rah ohr-TOOM, ahd nohs dee-FEHR.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantC - DEN_SacredPond_Event_RitualChantCdescription
=== END NODE ===

0:0 - Ab spiritu humoque, aculeus vitisque.
uid: d01f855b-0256-145a-a6ac-17c70c36b3b5
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: Ahb SPEE-ree-too oo-MOHK, AH-coo-lay-oos VEE-tees-kway.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantD - DEN_SacredPond_Event_RitualChantDdescription
=== END NODE ===

0:0 - This will happen again. We won't have you to rescue us when it does.
uid: f7579297-145e-e39a-9497-a6ab149a3cd3
Node context: She's bitter. 'Rescue' is said almost sarcastically. The ritual has stopped and the goblin threat against the grove is dealt with, but she believes something similar will happen again so long as her fellow druids let outsiders in.
- 0 Check flag(s) (Dialog):
   true - DEN_RitualDruid_HasMet_Left5 - DEN_RitualDruid_HasMet_Left5description
=== END NODE ===

0:0 - Defende nos ab imminentibus aequilibrio tuo.
uid: f849d133-52fb-0a71-4af3-ab573f0143ee
Cinematic: Eyes closed, focused on the chant, channelling magical energy.
Node context: Chanting a magic spell: deh-FEN-day nohs ahb ee-mee-NEN-tee-booce AI-kwee-lee-bree-oh TWO-oh.
- 0 Check flag(s) (Global):
   true - DEN_SacredPond_Event_RitualChantB - DEN_SacredPond_Event_RitualChantBdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_001.lsj
Synopsis:
Shadow Druid in rat shape. Trying to use speak with animals or animal handling results in nothing.

0:0 - *The rat watches your movements but does not speak.*
uid: 079b9375-c14e-4106-e9ed-d35340e2c6c7
Animation: Shadow Druid in rat shape - Elodie
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll failure -
null
uid: 12f23306-0aa0-346b-7e71-40efb1dec452
> *... but slips away before it comes into focus.*

0:0 - *The rat scrutinises your every movement.*
uid: 20c63fc7-8e35-7fdc-65c9-9bc874e516c3
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruidRats_Event_RememberedLetter - DEN_ShadowDruidRats_Event_RememberedLetterdescription
=== END NODE ===

- Roll sucessful -
null
uid: 33ae9a2f-2365-c979-3d26-822b1544dda2
> *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.*

0:0 - *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.*
uid: 4742671e-7cd9-98d1-8b61-da274778a108
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *Ckty-ch-ch.*
uid: 4fc213fa-d261-a96c-12fa-d27d035aa32b
Animation: Shadow Druid in rat shape - Elodie
=== END NODE ===

0:0 - *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.*
uid: 6b577cc5-a38f-a57f-9b66-38cbb5c6543d
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *The rat is otherwise silent in the face of your accusation.*
uid: 9350a3de-2647-95f4-f96d-1cda89bcde1f
=== END NODE ===

0:0 - Leave.
uid: 9d746dda-4431-1626-1488-7fc9838fc96f
=== END NODE ===

0:0 - *... but slips away before it comes into focus.*
uid: 9f997e51-af85-5f1f-d403-fd64273e9c36
=== END NODE ===

0:0 - *You see a sharp intelligence behind its eyes. Is it a familiar or another druid enjoying their wildshape?*
uid: ccc907c5-d1e9-404b-082f-04a2727814b2
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
- 0 Set flag(s) to (User):
   true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
=== END NODE ===

0:0 - I know the truth. You are a Shadow Druid.
uid: cf9ad8f7-892c-b8e1-cb85-4d97b41a48e4
> *The creature's whiskers go still for a moment before resuming their nervous jitter.*

null
uid: d0d7c2c1-f32f-7b1f-b49a-8e394aca9be7
> null (roll sucessful)
> null (roll failure)

0:0 - *The creature's whiskers go still for a moment before resuming their nervous jitter.*
uid: dcea9088-658d-51ac-44e2-1f256fae9998
Animation: [Rat] peace Idle then freeze for a moment, look down nervously (WilsonLee)
> *The rat is otherwise silent in the face of your accusation.*

0:0 - *...what if it's neither pest nor familiar - but another druid in animal form?*
uid: dff945b7-48ff-c94b-fd01-9307afba87de
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *The rat has hardly left Kagha's side. A distant thought claws at your mind...*
uid: fcab8bff-ab8c-e91e-c271-f28b19a8be7e
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidRats_Event_RememberedLetter - DEN_ShadowDruidRats_Event_RememberedLetterdescription
> *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.*
> *...what if it's neither pest nor familiar - but another druid in animal form?*
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_002.lsj
Synopsis:
A shadow Druid in rat form. Using speak with animals doesn't result in anything useful.

- Roll sucessful -
null
uid: 003be88c-2aff-29a9-4e0e-0f8b809e4101
> *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.*

0:0 - Leave.
uid: 0aa684da-795d-626b-07f3-79281a974c7f
=== END NODE ===

0:0 - *... but slips away before it comes into focus.*
uid: 3b24c0ef-96f3-46ad-781f-7b32f62741d7
=== END NODE ===

0:0 - *Chk chk chk.*
uid: 4dcebd8d-ad01-db9a-425f-892304c5ffbc
Animation: Rat squeaking
=== END NODE ===

null
uid: 5843a00b-dfdf-9dc8-56e4-59ee649789a3
> null (roll sucessful)
> null (roll failure)

0:0 - *The rat twitches nervously.*
uid: 5bcb76b5-ebb7-5628-37a6-80e30b1f2f6e
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruidRats_Event_RememberedLetter - DEN_ShadowDruidRats_Event_RememberedLetterdescription
=== END NODE ===

- Roll failure -
null
uid: 647e69db-5540-db66-ccfb-b26ff20b65d5
> *... but slips away before it comes into focus.*

0:0 - *...what if it's neither pest nor familiar - but another druid in animal form?*
uid: 76353077-3a9f-49fb-0b3a-1b22319d152a
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.*
uid: 7c23f06a-6636-549a-a06f-d761d30a89b5
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - I know the truth. You are a Shadow Druid.
uid: aa5b4727-89fa-48bd-c5fb-eff65d997a05
> *The creature's whiskers go still for a moment before resuming their nervous jitter.*

0:0 - *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.*
uid: b2704788-3758-7f53-c1ae-2e1d5125746f
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *The rat glares at you but says nothing.*
uid: be107b6e-587b-eddf-d4a0-1530b5dd2afc
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *The rat is otherwise silent in the face of your accusation.*
uid: d3c864ab-47bb-692e-84fd-7075afc331de
=== END NODE ===

0:0 - *You see a sharp intelligence behind its eyes. Is it a familiar or another druid enjoying their wildshape?*
uid: e60e169d-583f-fca6-af9c-2c0629f6eca4
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
- 0 Set flag(s) to (User):
   true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
=== END NODE ===

0:0 - *The creature's whiskers go still for a moment before resuming their nervous jitter.*
uid: e8ce2188-f873-ef62-41c5-022aea7d8c99
> *The rat is otherwise silent in the face of your accusation.*

0:0 - *The rat has hardly left Kagha's side. A distant thought claws at your mind...*
uid: ed4b8f6e-e94d-3ea8-8b02-763f5429f13d
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidRats_Event_RememberedLetter - DEN_ShadowDruidRats_Event_RememberedLetterdescription
> *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.*
> *...what if it's neither pest nor familiar - but another druid in animal form?*
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_003.lsj
Synopsis:
Shadow druid in rat shape. Will not speak if you have speak with animals active.

null
uid: 0422146f-ae8c-ee36-61c0-07b2de9c9dd7
> null (roll sucessful)
> null (roll failure)

0:0 - *The creature's eyes briefly meet yours before looking away.*
uid: 0aa7c244-e688-185c-c6e7-c42a20c07c1b
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruidRats_Event_RememberedLetter - DEN_ShadowDruidRats_Event_RememberedLetterdescription
=== END NODE ===

0:0 - *...what if it's neither pest nor familiar - but another druid in animal form?*
uid: 28479119-a33f-4d64-2eb6-2c089aec1f79
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *... but slips away before it comes into focus.*
uid: 5fe0d338-d69c-e825-fc0d-01ed9e9988c4
=== END NODE ===

0:0 - Leave.
uid: 6d931d20-2657-bb38-78fc-be863c541e87
=== END NODE ===

0:0 - *The rat has hardly left Kagha's side. A distant thought claws at your mind...*
uid: 732d9992-479b-f4b4-2ea9-0708084cdbe6
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidRats_Event_RememberedLetter - DEN_ShadowDruidRats_Event_RememberedLetterdescription
> *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.*
> *...what if it's neither pest nor familiar - but another druid in animal form?*
> null

0:0 - I know the truth. You are a Shadow Druid.
uid: 7cbfc038-2a2e-d54f-f092-c6d6977d7337
> *The creature's whiskers go still for a moment before resuming their nervous jitter.*

- Roll sucessful -
null
uid: 7eb35cf0-90ba-a3a3-8f23-75574f3de46c
> *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.*

0:0 - *The rat is otherwise silent in the face of your accusation.*
uid: 8e4af154-34d9-2ce7-1d24-fd7d7c1f944b
=== END NODE ===

0:0 - *The creature's whiskers go still for a moment before resuming their nervous jitter.*
uid: 9ee0c68b-e7f6-dc13-da87-d7d71e991f48
> *The rat is otherwise silent in the face of your accusation.*

0:0 - *The rat doesn't respond - it simply bares its teeth.*
uid: a4d235bd-fc8e-744d-c904-a68ab7ec1378
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *...then slips into view. Kagha's rats might not be simple familiars, but shapeshifted Shadow Druids.*
uid: b29df132-beb6-4499-3e99-d5167e6af57b
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *...then slips into view. The spectre of Shadow Druids in animal form, right under your feet.*
uid: c372d2b3-4bf4-b8be-17cf-3e361ad0323a
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
> I know the truth. You are a Shadow Druid.
> Leave.

0:0 - *You see a sharp intelligence behind its eyes. Is it a familiar or another druid enjoying their wildshape?*
uid: cda19721-bdee-0b63-ee9a-abde0ee2d8eb
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 1 Check flag(s) (User):
   false - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
- 0 Set flag(s) to (User):
   true - DEN_ShadowDruids_DruidHasMet - DEN_ShadowDruids_DruidHasMetdescription
=== END NODE ===

- Roll failure -
null
uid: ea1e2a3b-5e2d-7d10-a881-595090735612
> *... but slips away before it comes into focus.*

0:0 - *Cht chikity chit.*
uid: faedf2d2-e8d5-09c8-bb00-861beb6e2ee8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_CallWolf.lsj
Synopsis:
Silver, Rath's wolf companion, is wandering away from him. He calls the wolf back. Patient and affectionate tone.

0:0 - Come, Silver - here.
uid: 04eef8bb-4724-e67b-0839-f79c3cbcd7ce
- 0 Check flag(s) (Local):
   true - e24621c7-9530-2b94-05dd-9404f95c3ede_B - e24621c7-9530-2b94-05dd-9404f95c3ede_Bdescription
- 0 Set flag(s) to (Local):
   true - e24621c7-9530-2b94-05dd-9404f95c3ede_C - e24621c7-9530-2b94-05dd-9404f95c3ede_Cdescription
=== END NODE ===

0:0 - Come, Silver - stay close.
uid: 07152657-27d0-da20-fddc-a3d82327c99d
- 0 Set flag(s) to (Local):
   true - e24621c7-9530-2b94-05dd-9404f95c3ede_A - e24621c7-9530-2b94-05dd-9404f95c3ede_Adescription
=== END NODE ===

0:0 - *Whistle.*
uid: 31fe7eec-ce3e-a3cd-3665-b04a5ddd584c
- 0 Check flag(s) (Local):
   true - e24621c7-9530-2b94-05dd-9404f95c3ede_C - e24621c7-9530-2b94-05dd-9404f95c3ede_Cdescription
- 0 Set flag(s) to (Local):
   false - e24621c7-9530-2b94-05dd-9404f95c3ede_B - e24621c7-9530-2b94-05dd-9404f95c3ede_Bdescription
   false - e24621c7-9530-2b94-05dd-9404f95c3ede_C - e24621c7-9530-2b94-05dd-9404f95c3ede_Cdescription
   false - e24621c7-9530-2b94-05dd-9404f95c3ede_A - e24621c7-9530-2b94-05dd-9404f95c3ede_Adescription
=== END NODE ===

0:0 - Come, boy. It's all right.
uid: ae923481-d6ef-a99d-86c3-49635413a550
- 0 Check flag(s) (Local):
   true - e24621c7-9530-2b94-05dd-9404f95c3ede_A - e24621c7-9530-2b94-05dd-9404f95c3ede_Adescription
- 0 Set flag(s) to (Local):
   true - e24621c7-9530-2b94-05dd-9404f95c3ede_B - e24621c7-9530-2b94-05dd-9404f95c3ede_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_KaghaInCombat.lsj
Synopsis:
Kagha has been outed and is now fighting the players with the Shadow Druids.

0:0 - Treefather guide me.
uid: 506a154f-5024-4253-a122-6eb8d923c2b9
- 0 Set flag(s) to (Local):
   true - 20416f57-255f-4580-772d-5fe899841826_A - Adescription
=== END NODE ===

0:0 - I cast you out!
uid: bb280719-b460-4b51-9567-164a17b19357
- 0 Check flag(s) (Local):
   true - 20416f57-255f-4580-772d-5fe899841826_A - Adescription
- 0 Set flag(s) to (Local):
   true - 20416f57-255f-4580-772d-5fe899841826_B - B
=== END NODE ===

0:0 - Nature's wrath be upon you!
uid: c9ee812c-a50e-2a1d-ccf8-60436ee6996d
- 0 Check flag(s) (Local):
   true - 20416f57-255f-4580-772d-5fe899841826_B - B
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_LeaderPersuaded.lsj
Synopsis:
Plays ONLY if Rath died in the combat against the Shadow Druids! If Rath is alive, He and Kagha have an AD together instead. In all cases, Kagha is mourning, shocked and repentant at what she has done.

0:0 - What have I done? Dearest Rath...
uid: 02c0cf6f-c840-0834-d8c5-4eca672e19f7
- 0 Check flag(s) (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription
- 0 Set flag(s) to (Local):
   false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription
   false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription
   false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription
=== END NODE ===

0:0 - Rath is... gone. Treefather forgive me, I acted a fool.
uid: 28dbbef8-a4aa-414c-111b-699eba7be1f2
- 0 Set flag(s) to (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription
=== END NODE ===

0:0 - Rath. I'm sorry. So sorry...
uid: 565a8eca-a776-23da-2153-e791f9909522
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription
- 0 Set flag(s) to (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription
=== END NODE ===

0:0 - Rath, may you find peace in the great silence.
uid: 59ad9e2f-d151-e86a-5883-b7e7e5ee2020
- 0 Check flag(s) (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription
- 0 Set flag(s) to (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription
=== END NODE ===

0:0 - Dearest Rath. You deserved so much better.
uid: 7c379036-1e55-cb17-d4ad-8f4c24ada0e0
=== END NODE ===

0:0 - May they find peace in the great silence.
uid: 86ec5f75-4ee6-798f-a846-5a3b363f80db
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription
- 0 Set flag(s) to (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription
=== END NODE ===

0:0 - How could I be so weak?
uid: 922dbb7a-4111-8fb9-561d-8e1d07c50152
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription
- 0 Set flag(s) to (Local):
   false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription
   false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription
   false - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription
> Dearest Rath. You deserved so much better.

0:0 - How could I...? Silvanus have mercy.
uid: d607beee-ce87-1a66-dd36-f4b10ab25c5b
- 0 Check flag(s) (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_B - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Bdescription
- 0 Set flag(s) to (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_C - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Cdescription
=== END NODE ===

0:0 - I've been a fool.
uid: d8c97485-52c8-79f5-0813-57b9ea85a2b8
=== END NODE ===

0:0 - First the child. Now Rath...
uid: ed5091c0-bd97-abc7-9ccb-6851cba579b9
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Local):
   true - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_A - 2db3f94c-be41-6bb6-c007-70ff9672a9ed_Adescription
> I've been a fool.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_OpposedDenounce.lsj
Synopsis:
Player persuaded Kagha to not join the shadow druids after all. Kagha and Rath survived the combat and are talking together now. Kagha is good, repentant.

0:0 - I do not hate you. I am ashamed at how far I let your machinations spread.
uid: 280c306f-3bcd-2537-c40a-4b829ea6bafb
Node context: A bit exasperated, but honest, genuine.
=== END NODE ===

0:0 - When did this start?
uid: 2fa4b967-4529-e7a1-a442-9e45008cd408
Node context: Soft, concerned.
- 0 Check flag(s) (Local):
   true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_B - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Bdescription
- 0 Set flag(s) to (Local):
   true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_C - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Cdescription
> The first letter from Cloakwood came a season ago.

0:0 - I was blind not to see it. Too trusting. A fool.
uid: 39fb49a1-e2bf-b9f9-aa9d-3cad988047b4
Node context: Frustrated with himself rather than her.
- 0 Check flag(s) (Local):
   true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_C - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Cdescription
- 0 Set flag(s) to (Local):
   false - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_B - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Bdescription
   false - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_C - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Cdescription
   false - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_A - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Adescription
> Not a fool. A friend. Would that I'd realised it...

0:0 - I should have resisted. It should have... been different.
uid: 55500270-b4bb-86fe-d6ee-9d5b722a764c
Node context: Regretful.
=== END NODE ===

0:0 - The first letter from Cloakwood came a season ago.
uid: 55f089a8-3ccb-81d4-aa11-8f1efdb9e31b
> But when Halsin departed... the shadows truly took root.

0:0 - Whatever the Treefather's judgement, I will accept it in full.
uid: 71da1f14-10d1-018b-329a-b9659a9862aa
Node context: Calm, accepting her fate.
=== END NODE ===

0:0 - Not a fool. A friend. Would that I'd realised it...
uid: 7b732c7c-8bce-6d8f-0373-10b0ae224cb4
Node context: Regretful.
=== END NODE ===

0:0 - If it's an argument you seek, you won't find it here.
uid: 931eccc4-480e-a5d6-4450-32473d87a130
Node context: Calm, accepting her fate.
> Whatever the Treefather's judgement, I will accept it in full.

0:0 - I see it on your face. You hate me. And I don't blame you.
uid: 9b496eb0-cc07-88a7-6fb7-4cad929d654b
Node context: Calm, accepting her fate.
- 0 Check flag(s) (Local):
   true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_A - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Adescription
- 0 Set flag(s) to (Local):
   true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_B - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Bdescription
> I do not hate you. I am ashamed at how far I let your machinations spread.

0:0 - But when Halsin departed... the shadows truly took root.
uid: e39ac6eb-a0c8-b8d0-51ef-896863f1eedd
Node context: Regretful.
> I should have resisted. It should have... been different.

0:0 - You will face Silvanus' justice.
uid: e63d92bc-5472-a38f-2d79-197ff4fd13d8
Node context: An edge of anger in his voice. He was betrayed and is sorting through it.
- 0 Set flag(s) to (Local):
   true - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_A - cfd41e2d-43eb-dcb1-4abc-c3be2bcae1d1_Adescription
> If it's an argument you seek, you won't find it here.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_OpposedPacified.lsj
Synopsis:
Plays after the "Denouncing Kagha" scene, when Kagha is dead. When she is alive, Rath and Kagha have an AD together

0:0 - So much death. So little justice.
uid: 159abdd4-a82d-42ae-dfdd-6ad9a0bbfc41
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
- 0 Set flag(s) to (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
=== END NODE ===

0:0 - How could I have been so blind?
uid: 3379b2f7-cb27-6cf0-239d-2b7a0ae0ec1a
- 0 Check flag(s) (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription
- 0 Set flag(s) to (Local):
   false - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
   false - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
   false - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription
=== END NODE ===

0:0 - I should have seen the signs. She had gone too far.
uid: 3573d3a1-7f99-2376-2195-154d5e79a817
- 0 Check flag(s) (Local):
   true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
- 0 Set flag(s) to (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
=== END NODE ===

0:0 - Halsin will find us in ruin. We have lost so much.
uid: 5e72937a-a4ba-3577-d3a2-a79d61d9cbfe
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
- 0 Set flag(s) to (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription
=== END NODE ===

0:0 - If only you had said something, Kagha. I would have helped you.
uid: 89945a49-6731-f969-0b1d-065cacd2cb2d
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
- 0 Set flag(s) to (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
=== END NODE ===

0:0 - May Silvanus' grace teach you in death what you did not learn in life, Kagha.
uid: 94fcab3b-9a54-3172-14c0-c3338bb1cb8a
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Local):
   true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
=== END NODE ===

0:0 - Treefather watch over you.
uid: 9a8d67e3-faa3-f30b-dce4-6679f5ceaff4
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription
- 0 Set flag(s) to (Local):
   false - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
   false - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
   false - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription
=== END NODE ===

0:0 - Halsin would have stopped this.
uid: cb216541-b7d0-d65e-b2d6-c747e5c7de21
- 0 Check flag(s) (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_B - 0e071aa7-cb91-6420-5e54-01d23d74c829_Bdescription
- 0 Set flag(s) to (Local):
   true - 0e071aa7-cb91-6420-5e54-01d23d74c829_C - 0e071aa7-cb91-6420-5e54-01d23d74c829_Cdescription
=== END NODE ===

0:0 - Such is betrayal: a poison that destroys its wielder.
uid: f78d9ee3-5437-51ae-66ce-a5ec6de154a1
- 0 Set flag(s) to (Local):
   true - 197833f4-6311-684a-9304-ee9b39aa9d75_A - 197833f4-6311-684a-9304-ee9b39aa9d75_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_ReactToDeadKid.lsj
Synopsis:
Rath reacts to the tiefling girl being killed by Sagha's snake. Sagha responds coldly.

0:0 - She's dead. Kagha, we are guardians, not killers!
uid: 296a5502-5e9f-d97d-6995-cacf24eb38d8
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_ReactionDone - Set on NPCs after the Snake Court so they can get back to their generic behaviour. Mostly useful to Kagha and Rath who have an AD after the kid died.
> Spare your tears.

0:0 - Spare your tears.
uid: 52b36ddd-e2df-195e-0d52-06a79d2a662f
> She knew the danger. She still tried to run.

0:0 - She knew the danger. She still tried to run.
uid: f62311eb-2b11-0bff-7f29-b8ff71e6509e
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_ReactionDone - Set on NPCs after the Snake Court so they can get back to their generic behaviour. Mostly useful to Kagha and Rath who have an AD after the kid died.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_ShadowDruid_001_DruidLeaderDied_Combat.lsj
Synopsis:
Leader of the shadow druids ADs in combat.

0:0 - Nature's ruination! You have spoiled everything!
uid: 53114ae4-ab19-56cd-678a-38f07532327a
Node context: Angry snarl (in combat)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_ShadowDruid_001_TakingTurn_Combat.lsj
Synopsis:
Leader of the shadow druids ADs in combat.

0:0 - Shadows, take your prize!
uid: b83ebbd3-50d9-4fb1-9711-6c1f74f977c7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_AD_SnakesCourt.lsj
Synopsis:
Court is in session. A tiefling child has stolen an artifact from the druids. Kagha the head druid wishes to imprison the child to set an example to the others. Rath thinks this is taking it too far.

0:0 - Let the devil be an example: we will tolerate outlanders no longer.
uid: 783f89df-d029-7c91-d490-2eed9fb0b708
Node context: Said to the crowd. Like a judge to the courtroom.
> The grove will be made safe. The circle will be closed!

0:0 - She stole the Idol of Silvanus. She must pay the price.
uid: 7be54cb6-80a5-43d7-1cfa-d2c1e6af55a0
> We will imprison the thief under guard of my serpent.

0:0 - The grove will be made safe. The circle will be closed!
uid: 7defaa10-4960-5079-7f43-c5be59ae7b03
Node context: Said to the crowd. Like a judge to the courtroom.
=== END NODE ===

0:0 - When we cast out the rest, she may join them.
uid: a537940d-8b35-37f9-6186-10491ac9f0c8
> Let the devil be an example: we will tolerate outlanders no longer.

0:0 - Have you lost your senses, Kagha? Release her!
uid: e6f74c74-ea63-a757-724d-118c722a7f99
> She stole the Idol of Silvanus. She must pay the price.

0:0 - I'm sorry, I'm sorry!
uid: e7a26654-de62-0b2b-e875-d9926fb0564a
> Have you lost your senses, Kagha? Release her!

0:0 - We will imprison the thief under guard of my serpent.
uid: ebf91610-7686-999c-ea44-740001e16952
> When we cast out the rest, she may join them.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_Denouncing.lsj
Synopsis:
You have confronted Kagha about being a Shadow Druid. This has initiated the transformation of the rats into shadow druids before your very eyes. The shadow druids welcome the circle into their fold; you have to fight, or convince Kagha to come around, which will be very hard - and even harder if the kid died before. Olodan the shadow druid is their leader; slobbering and sleazy.

0:0 - Shadow Druids? Kagha, have you lost your mind?!
uid: 0109c3e3-e661-389d-5a01-71600866372c
> null

0:0 - I know these druids' ways. In their hands, this grove will decay.
uid: 01278a31-0eec-ebc7-c70d-51950bd4362e
= Roll SkillCheck Religion (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Local):
   false - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 0174728b-92e4-4803-f3bb-44d38e9eda73
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription
> null

0:0 - Olodan speaks truth. Do you disagree, Rath? You would see this grove in ruin?
uid: 0445f291-6a23-595d-c8ad-3d6ec157735a
Cinematic: Calling out to the group. After, |The camera looks at Rath, alone.
Node context: Calling out to the group
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_DenouncingWithFindal - Denouncing Kagha: Findal is in the scene
   false - DEN_ShadowDruid_State_DenouncingWithLoic - Denouncing Kagha: Loic is in the scene
   false - DEN_ShadowDruid_State_DenouncingWithMarcoryl - Denouncing Kagha: Marcoryl is in the scene
> null

0:0 - You are not strong enough to embrace the shadows. You will only become corrupted in the eyes of your peers. Cease.
1:0 - The shadows will only corrupt - you don't need them.
uid: 04ae3974-0dda-f5bc-9872-54bd59606ac3
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Check flag(s) (Local):
   false - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Get out of my mind!
uid: 04c658c1-d27f-b19f-1b19-dff4b528542b
Cinematic:
Node context: Shakes off the mindprobe attempt
> null

0:0 - Take this letter, Rath. It will explain everything.
uid: 052ea231-7c30-ee6e-c5f7-091a497bdb23
- 0 Check flag(s) (Object):
   true - DEN_ShadowDruid_State_HasRecruitmentLetter - Has the letter
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_GiveRecruitmentLetter - Flag used to transfer the letter in dialog
> What in the... Cloakwood? Kagha - have you lost your mind?!

null
uid: 05d88944-7c43-8f51-8312-dfd4a33aba01
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_PersuadedFrescos - DEN_ShadowDruid_Event_PersuadedFrescosdescription
> null

0:0 - It... it trembles in shame. It knows that in harmony, we perish. In shadow, we are pure.
uid: 05fd83c3-f4c1-3524-2eca-fb7abe014462
Cinematic:
Node context: Not as confident as before. Voice breaks a little.
> null

null
uid: 07586d4a-ae64-3abe-69bb-36054661ce24
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> Oh, but you already have. Or does my memory fail so completely?

- Roll failure -
null
uid: 0a569f3f-590b-d100-107d-0ccc9acc3dba
> Get out of my mind!

0:0 - As you say, Olodan.
uid: 0cb4e17c-ce5f-3cbf-8a30-cbbac4587693
Cinematic:
> You're so desperate to be proven right - it's made you forget who you really are.
> Can't you feel how the prayer disturbs the soil and air? The grove trembles in fear.
> Harmony cannot 'defile'. It is nature's will, and you would pervert it, Kagha. You are druids. You've an oath to uphold nature's harmony, its strength - stand by it.
> Harmony is not weakness - it is balance. Strength. Silvanus calls on you to preserve it.
> You are not strong enough to embrace the shadows. You will only become corrupted in the eyes of your peers. Cease. The shadows won't save you - they'll corrupt you. Stop this, while you can.
> Probe Kagha's mind.
> Take the grove - I won't stand in your way.
> I've trimmed old weed for new life to flourish before. I won't interfere. Sometimes the old must burn for the new to flourish. I won't interfere.
> Spare my life, so I might join the Cloakwood druids.
> You seem intent on forcing me to take your life. So be it.

0:0 - *'The forest rose with claw and tooth
To tear the darkness from its roots.'*

uid: 10ab5558-4975-5a02-5f62-7da403996f7c
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription
> *'In darkest hour, a concord made,
'Twixt harp and wild against the shade.'*


0:0 - No one joins the Shadow Druids. Oh, no - their presence is requested.
uid: 11406cfb-d2a7-912f-0778-4cada0e10118
Cinematic:
> And I don't recall sending an invitation.

null
uid: 13672145-d9e6-eb79-bd7d-cb6a380d7937
Cinematic:
> Tsk. That flat nose of yours has gone poking in our business. Tsk. That damned nose of yours has gone poking in our business.

0:0 - Shh-shh. No need. It couldn't be helped.
uid: 17d497a3-ecf8-87ad-8fff-497419ef5222
Cinematic:
> Kagha! What is the meaning of this?

null
uid: 1876b602-4324-d9d9-1eb7-35e312496f44
Jump to another node

- Roll sucessful -
null
uid: 1b189145-5949-4989-8de7-bed8eb56002b
> null

null
uid: 1bf90ad1-95d8-ff96-ecdc-266efeb4df6f
Jump to another node

0:0 - Oh? Then come get it.
uid: 1cc1dd0e-bf49-cbd9-d743-96988cc68cf1
Cinematic:
Node context: Seething
=== END NODE ===

null
uid: 2091a36c-132b-48e2-f769-f76b47522c07
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
> null

0:0 - Halsin's always welcomed untouchables to your midst. Defiled the grove for the sake of 'harmony'.
uid: 230571be-4567-8876-fe9e-9a21a0035aa1
Cinematic:
> We've come from Cloakwood to correct his mistakes.

0:0 - The grove may thrive only when the great vine strangles those who imperil it.
uid: 26b46602-f3b6-7511-fe38-89b2de13c1e9
Cinematic:
> null

0:0 - A Shadow Druid? Kagha, have you lost your mind?!
uid: 26be75f8-bc1a-2bbc-b281-030b149ee421
Cinematic:
> null

null
uid: 27a38ae6-7190-734c-84f5-9ae135eef9c3
Jump to another node

0:0 - Recite the frescoes you have read. Instil her with pride in the grove's legacy.
uid: 2d2e85fe-7e2a-41c9-f010-516bac44f91d
= Roll SkillCheck History (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.)
   false - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.)
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - Harmony is not weakness - it is balance. Strength. Silvanus calls on you to preserve it.
uid: 2dc864ad-fb44-c815-f441-0d10e36ef1b7
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 2dd9ecbf-4887-0327-bfd6-ed796553a9c2
> With the grove taken for Cloakwood, the circle will see that I'm right. The Great Mother will guard us from all danger.

0:0 - Cloakwood... Shadow Druids? Kagha, have you lost your mind?!
uid: 2e73cb0a-a141-263e-ee21-c7411c876bfe
Cinematic:
> null

0:0 - How - how was I so blind?
uid: 3001e9f6-3bef-5d20-df21-404937cb724d
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> Careful, Kagha. The shadows don't forgive.

0:0 - Probe Kagha's mind.
uid: 30ce8b7a-e56a-71d1-dede-3efb0dee43c5
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenRead - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 31284e81-948c-eb14-0c25-de5359d34716
> It... it trembles in shame. It knows that in harmony, we perish. In shadow, we are pure.

null
uid: 313e1e5a-1007-53e8-e89f-f5d56f8a4f70
Jump to another node

null
uid: 336457b9-b117-a1c4-147d-bb7377a4a88a
Jump to another node

0:0 - We've come from Cloakwood to correct his mistakes.
uid: 33dd4a16-a955-71aa-8f13-2d43dd8d38c3
Cinematic:
> Cloakwood... Shadow Druids? Kagha, have you lost your mind?!

- Roll sucessful -
null
uid: 35567202-72e5-0348-48be-c7485e1bd766
> null

null
uid: 357fcf45-0e27-4840-2903-cd6bbb259586
> null (roll sucessful)
> null (roll failure)

null
uid: 37b00eaf-da73-cba0-d9b9-9515a21c4be5
Jump to another node

0:0 - *'By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.'*

uid: 44f2bd43-35d3-889e-08cf-1dc288ed1514
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_FoundingGrove - DEN_DruidLair_Knows_FoundingGrovedescription
> *'The forest rose with claw and tooth
To tear the darkness from its roots.'*


0:0 - The shadows don't corrupt us - they cleanse us.
uid: 45463868-9a9a-ecb4-9621-964ebd66db33
Cinematic:
> null

0:0 - *Kagha eyes you intently as you speak the text etched into the frescoes.*
uid: 48433cf8-5a66-67eb-8b36-a2409562f1b4
Cinematic:
> *'By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.'*


- Roll sucessful -
null
uid: 496b22b8-dce6-7aae-d3e6-3b49389f77d4
> No! You... you twist the teachings. In harmony, we perish. In shadow, we are pure.

null
uid: 49d02f79-af7e-d856-edca-b68b6ef37324
Jump to another node

0:0 - *'In darkest hour, a concord made,
'Twixt harp and wild against the shade.'*

uid: 4a2ddfc5-5e53-e835-b5f7-c3578cb3ae59
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
> *'The towers seized, the battle done,
The moonrise broke the Darkest One.'*


null
uid: 4ac88614-dbd2-d0db-b002-310154c92c71
> null

- Roll failure -
null
uid: 4d1d770c-c453-6c53-bdfd-299e353683a9
> *Kagha eyes you intently as you speak the text etched into the frescoes.*

0:0 - No! You... you don't know what you say. In shadow, we are purified.
uid: 4f11827b-aadb-cbe9-1c89-92e184aaca43
Cinematic:
Node context: Not as confident as before. Voice breaks a little.
> null

- Roll failure -
null
uid: 4f6afecb-2ecc-4229-f87b-51c9dea8630e
> The grove may thrive only when the great vine strangles those who imperil it.

0:0 - When... when the darkest hour fell, it was us that brought light.
uid: 530b6b9e-8450-a0a5-a31e-40554fd0b607
Cinematic:
> Silvanus demands we illuminate shadow, not hide within it.

- Roll sucessful -
null
uid: 58f30044-e32c-c3c3-9315-9f29c02e45c9
> null

0:0 - Olodan, strike. We take this grove for the shadows!
uid: 5dbd0cae-3640-d2da-9874-4040e69782f0
=== END NODE ===

- Roll failure -
null
uid: 693693ad-0c9b-41cc-5979-03188222d1f0
> null

- Roll failure -
null
uid: 6be08ba5-645a-21fe-8177-c87a5e49c511
> The shadows don't corrupt us - they cleanse us.

null
uid: 6c0a6895-f6b4-242f-49a6-6d66c1f51551
Jump to another node

0:0 - Careful, Kagha. The shadows don't forgive.
uid: 6cba4029-3f3f-5df7-99de-91df7badeaeb
Cinematic:
> I belong to the shadows no longer. You've no power over me!

0:0 - Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin?
uid: 70e01c4e-9a75-c13d-dbc5-195351b4ed25
Cinematic: |The camera looks at Marcoryl, then Loic, and finally Rath.
Node context: Calling out to the group
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_DenouncingWithFindal - Denouncing Kagha: Findal is in the scene
   true - DEN_ShadowDruid_State_DenouncingWithLoic - Denouncing Kagha: Loic is in the scene
   true - DEN_ShadowDruid_State_DenouncingWithMarcoryl - Denouncing Kagha: Marcoryl is in the scene
> null

- Roll failure -
null
uid: 738048c5-cea8-4fc0-ae35-01914b516714
> Silvanus calls on me to shield the circle, balance be damned.

0:0 - What in the... Cloakwood? Kagha - have you lost your mind?!
uid: 7f76146a-de40-00cc-023d-576d798b0c85
Animation: CMitchell:, PLAYER [REUSE] Construction: Produce_Inventory
Cinematic:
Node context: Rath takes the letter from you and reads it, below frame. Places in back pocket.
> Halsin is weak, Rath. But in the shadows, we are strong, we are safe. There is no other way.

0:0 - Tsk. That flat nose of yours has gone poking in our business.
1:0 - Tsk. That damned nose of yours has gone poking in our business.
uid: 82848807-b482-fa50-7c7b-f4392f5608dd
Cinematic:
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Mistress Olodan, I can explain...

0:0 - No! You... you twist the teachings. In harmony, we perish. In shadow, we are pure.
uid: 83038d94-6e93-6528-a0fa-591727f8c667
Cinematic:
Node context: Not as confident as before. Voice breaks a little.
> null

0:0 - Kagha's a Shadow Druid. She means to convert the circle.
uid: 867e8771-d3e1-26e6-3998-6771a21cf796
> A Shadow Druid? Kagha, have you lost your mind?!

0:0 - You would question my power? Mother Earth, hear me. Grant me your wrath!
uid: 8836ec75-bbdc-df65-bbb8-ee184db30630
Cinematic:
=== END NODE ===

0:0 - I tried reasoning with you. Looks like it'll take blood to settle this.
uid: 893b64ac-afe9-2757-4155-a93122f8ffba
> null

null
uid: 89f2e4f9-5ef4-31d9-aea8-d13f33cbe8c7
Jump to another node

0:0 - Halsin is weak, Rath. But in the shadows, we are strong, we are safe. There is no other way.
uid: 90ff196f-e637-608a-600e-b3e604fd944d
Cinematic:
> You and Halsin welcome untouchables to your midst.

0:0 - Empty ramblings, all of them. While you obsess over yesterday, I will be making our tomorrow.
uid: 932f3e32-ac8e-0b4c-53c3-902f280a477f
Cinematic:
> I take this grove for the shadows!

0:0 - You'd decline the honour? Very well.
uid: 946258e7-2c22-891d-a792-1a9a53745783
Cinematic:
> Halsin's always welcomed untouchables to your midst. Defiled the grove for the sake of 'harmony'.

null
uid: 94b86011-6742-34b6-e5fc-2a8139f0d732
Jump to another node

- Roll failure -
null
uid: 993ab01a-f41e-9ed2-c7b2-113ca7f7ce56
> *You watch Kagha closely. If she is moved by your plea, she gives no sign.*

0:0 - Spare my life, so I might join the Cloakwood druids.
uid: 9a88f582-9272-36cd-dd68-ea3861ffe2ca
- 0 Check flag(s) (Local):
   false - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription
> No one joins the Shadow Druids. Oh, no - their presence is requested.

0:0 - Silvanus calls on me to shield the circle, balance be damned.
uid: 9c908098-d3b2-36c9-edf8-863d8ed8ea57
Cinematic:
> Olodan, strike. We take this grove for the shadows!

0:0 - End them, Kagha. Unless you have... lost your nerve.
uid: 9d77c55d-0540-864d-bfc6-79c674998a65
Cinematic:

0:0 - Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin?
uid: 9dc88fc8-acaf-5145-47b8-8898f9f61425
Cinematic: |The camera looks at Marcoryl, then Loic, and finally Rath.
Node context: Calling out to the group
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_DenouncingWithLoic - Denouncing Kagha: Loic is in the scene
   true - DEN_ShadowDruid_State_DenouncingWithMarcoryl - Denouncing Kagha: Marcoryl is in the scene
> null

0:0 - The choice is made. Kagha: burn the tainted away. Start with the snitch.
uid: a005e89c-d299-124e-9774-43f813d14c1a
Animation: CMitchell:, OLODAN [REUSE] Look-at Gesture_SizeUp
Cinematic: Olodan turns to look at player with a sneer for the second line
> As you say, Olodan.

0:0 - Forget it, rat. You can explain it yourself.
uid: a0a746f0-905d-f830-ef16-46eade02c67e
> You'd decline the honour? Very well.

null
uid: a0fc297c-e178-fde0-e03b-c7b08e6c424d
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
> When... when the darkest hour fell, it was us that brought light.

null
uid: a309354d-53fb-f11a-37e9-588cf11501f4
Jump to another node

0:0 - *Kagha's voice breaks and her lips tremble. She heard reason in your words.*
uid: a55a92a2-fa25-865f-30dd-fc630efc3cc4
Animation: CMitchell:, KAGHA [REUSE] Look-at Gesture_Ashamed_Down
Cinematic:
- 0 Set flag(s) to (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
> Recite the frescoes you have read. Remind Kagha of the grove's legacy.
> Recite the frescoes you have read. Instil her with pride in the grove's legacy.
> Recite the frescoes you have read. Remind Kagha of the grove's legacy.
> I know these druids' ways. All they touch is fated to decay.
> I know these druids' ways. In their hands, this grove will decay.
> You know I'm right. Don't let the shadows corrupt you.
> You are not strong enough to embrace the shadows. You will only become corrupted in the eyes of your peers. Cease. The shadows will only corrupt - you don't need them.
> I tried reasoning with you. Looks like it'll take blood to settle this.

null
uid: a64c5f65-13ea-a268-c447-bb760a2dbac0
Jump to another node

0:0 - Olodan speaks truth. Do you disagree? Would you see this grove in ruin?
uid: a9120d1d-430d-b94c-151b-e74f4693b5ea
Cinematic: |The camera looks at Marcoryl, then Rath.
Node context: Calling out to the group
> null

0:0 - You think yourself quite the spy, don't you? Go on - tell him.
uid: aa9735fc-a603-f696-973e-c6fdd8973ae0
Cinematic:
> Take this letter, Rath. It will explain everything.
> Kagha's a Shadow Druid. She means to convert the circle.
> Forget it, rat. You can explain it yourself.
> The Shadow Druids are taking over - the circle is overdue some change.

null
uid: aac4b3ff-b300-2564-9aee-ef61a0a28e23
Jump to another node

0:0 - You seem intent on forcing me to take your life. So be it.
uid: ad32734a-841b-e074-cff4-00b5e9cffc42
> Oh? Then come get it.

0:0 - Mistress Olodan, I can explain...
uid: af1143d5-a6c6-7c38-e35e-b1a4fe0e5721
Cinematic:
> Shh-shh. No need. It couldn't be helped.

- Roll failure -
null
uid: b3c17daf-9884-29c3-16e8-37ac0f29ae39
> null

0:0 - I know these druids' ways. All they touch is fated to decay.
uid: b4ed044c-7fd6-ccb0-f1d4-b955526929ff
= Roll SkillCheck Religion (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
> null (roll sucessful)
> null (roll failure)

0:0 - *'The towers seized, the battle done,
The moonrise broke the Darkest One.'*

uid: bd1055b9-e453-e384-c65f-1a249edb06a9
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsVictory - DEN_DruidLair_Knows_DruidsVictorydescription
> Empty ramblings, all of them. While you obsess over yesterday, I will be making our tomorrow.

0:0 - Recite the frescoes you have read. Remind Kagha of the grove's legacy.
uid: be840219-df43-ce47-1e82-8a6cad93d2ef
= Roll SkillCheck History (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
- 1 Check flag(s) (Local):
   false - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
- 2 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.)
   false - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.)
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - And I don't recall sending an invitation.
uid: c2285b8e-d965-c3e0-9633-93a767e8cbce
Cinematic:
> null

null
uid: c462a4e3-00b3-82a6-4b98-9ca1c1e625a8
Jump to another node

0:0 - You know I'm right. Don't let the shadows corrupt you.
uid: c5150428-a34f-4eeb-e0f8-04c9037102a2
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassive - b856f9a7-2439-9386-81f4-df5333a7f34b_PassedPassivedescription
> null (roll sucessful)
> null (roll failure)

0:0 - I - yes. When the darkest hour fell, it was us that brought light.
uid: c63254b9-3795-ca4b-b3f5-6739b1fe1d14
Cinematic:
> null

- Roll sucessful -
null
uid: c6600b91-f324-3810-f713-485d313534b2
> No! You... you don't know what you say. In shadow, we are purified.

null
uid: c84fb9e5-be53-395d-a1b6-66329473c20b
Animation: CMitchell:, RATH [REUSE] Construction CINE_StepForward
Cinematic: Rath steps forward
> The choice is made. Kagha: burn the tainted away. Start with the snitch.

null
uid: c850d461-32a1-2b7b-0adb-a0318599f45d
Jump to another node

0:0 - I belong to the shadows no longer. You've no power over me!
uid: c8a6c2b3-7f4d-4171-0af8-5814fec0aca5
Cinematic:
> You would question my power? Mother Earth, hear me. Grant me your wrath!

null
uid: cca59beb-0c78-d581-abbc-427d74890189
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_Knows_DruidsClearedForest - DEN_DruidLair_Knows_DruidsClearedForestdescription
> null

0:0 - Recite the frescoes you have read. Remind Kagha of the grove's legacy.
uid: cec288e8-3462-43b2-f776-d316af633c85
- 0:0 Tag: Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:2 Tag: Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.)
- 0:3 Tag: Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.)
- 0 Check flag(s) (Global):
   true - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
> null

0:0 - *You watch Kagha closely. If she is moved by your plea, she gives no sign.*
uid: cf3ce41c-1645-f199-7e52-0dada4468d03
Cinematic:
> null

0:0 - Take the grove - I won't stand in your way.
uid: d3a983f5-8ed0-3150-afe2-7b4d4870f419
- 0 Check flag(s) (Local):
   false - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription
- 0 Set flag(s) to (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription
> null

0:0 - I've trimmed old weed for new life to flourish before. I won't interfere.
1:0 - Sometimes the old must burn for the new to flourish. I won't interfere.
uid: d64c5c47-bf09-03ea-cd91-3c98f14bd7ee
- 0:0 Tag: Oathbreaker of the Ancients - Used to remember paladin subclass (Your previous oath was one of Ancients.)
- 0 Check flag(s) (Local):
   false - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription
- 1 Check flag(s) (Tag):
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Local):
   true - b856f9a7-2439-9386-81f4-df5333a7f34b_Question - b856f9a7-2439-9386-81f4-df5333a7f34b_Questiondescription
> Oh, but you already have. Or does my memory fail so completely?

0:0 - You are not strong enough to embrace the shadows. You will only become corrupted in the eyes of your peers. Cease.
1:0 - The shadows won't save you - they'll corrupt you. Stop this, while you can.
uid: d7357e62-f8cf-d2cf-4292-17aadb921dc5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - Oh, but you already have. Or does my memory fail so completely?
uid: d92b6e09-0b66-57ea-7a4e-c45efc4c02d6
Cinematic:
> End them, Kagha. Unless you have... lost your nerve.

0:0 - You defile the grove for the sake of 'harmony'.
uid: dbb61423-34a4-8add-cee0-360cd4f47d95
Cinematic:
> Olodan speaks truth. Do you disagree, Rath? You would see this grove in ruin?
> Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin?
> Olodan speaks truth. Who among you disagrees? Who would see this grove in ruin?
> Olodan speaks truth. Do you disagree? Would you see this grove in ruin?

0:0 - I take this grove for the shadows!
uid: dd7481d3-d832-ba15-d339-a44d9b1641f5
Cinematic:
=== END NODE ===

- Roll sucessful -
null
uid: e05769b9-7c12-49e4-c9f7-313e4f61bf8e
> *Kagha's voice breaks and her lips tremble. She heard reason in your words.*

0:0 - Silvanus demands we illuminate shadow, not hide within it.
uid: e70384d4-1f1a-43fc-9277-906dd824e239
Cinematic:
> How - how was I so blind?

0:0 - Can't you feel how the prayer disturbs the soil and air? The grove trembles in fear.
uid: e7b50b35-dfc6-47f3-19a0-6ba9d4d730b1
= Roll SkillCheck Nature (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

null
uid: e855ea8c-fb17-973e-6d3a-497463b76d03
Jump to another node

0:0 - With the grove taken for Cloakwood, the circle will see that I'm right. The Great Mother will guard us from all danger.
uid: eddbb055-d310-9468-a7d5-b1380e88fd0e
Animation: CMitchell:, PLAYER [REUSE] Mindmeld Anims, KAGHA [REUSE] Mindmeld Anims
Cinematic: Mindmeld
- 0 Set flag(s) to (Local):
   true - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenRead - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenReaddescription

0:0 - You're so desperate to be proven right - it's made you forget who you really are.
uid: edfe4695-f452-f131-33da-0e9e810d296b
- 0 Check flag(s) (Local):
   true - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenRead - 6a27ef05-540d-9c55-a25a-12fe3a76641b_MindHasBeenReaddescription
> I - yes. When the darkest hour fell, it was us that brought light.

0:0 - Harmony cannot 'defile'. It is nature's will, and you would pervert it, Kagha.
1:0 - You are druids. You've an oath to uphold nature's harmony, its strength - stand by it.
uid: f5f1aa3b-a7e0-c65a-2dbb-2f9f666ef7be
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null (roll sucessful)
> null (roll failure)

0:0 - Kagha! What is the meaning of this?
uid: f64f1a5b-4790-4948-a669-a37a1ed09274
Cinematic:
> You think yourself quite the spy, don't you? Go on - tell him.

0:0 - You and Halsin welcome untouchables to your midst.
uid: f83f18ec-3f86-c2fd-4863-6c46a1246ba9
Cinematic:
> You defile the grove for the sake of 'harmony'.

0:0 - The Shadow Druids are taking over - the circle is overdue some change.
uid: fd0ae491-783c-8f74-106b-c55ae36876ab
> Shadow Druids? Kagha, have you lost your mind?!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_KidFreed.lsj
Synopsis:
|Arabella (Snake Kid) after she ran away from the druid lair.|

0:0 - I can't believe she's gone. I can't believe they'd do this to us!
uid: 0aa6e22a-f892-8248-0a6c-646ae0e804aa
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentBIsDead - DEN_GuardedEntrance_State_ParentBIsDeaddescription
   true - IMPOSSIBLE - IMPOSSIBLE
=== END NODE ===

0:0 - Why can't we just stay until it's safe?
uid: 0c9ced70-a55f-1df5-861d-6e68ad6dd52b
=== END NODE ===

0:0 - What kind of hero did you expect to be?
uid: 0d7d8a8f-1482-ea56-a52d-bfe75e9987bb
> A heroic thief! Mum, Dad, Mol - they all would've been so impressed.

0:0 - Mol said we had to do something, because the old folks weren't doing anything.
uid: 38124cfe-11a4-2435-5b01-d8ca515a87f2
> They were talking when the druids were getting ready to throw us out.

0:0 - Not now, I have to get back!
uid: 55c58bb7-97b6-0587-ec1a-fbf76342448d
- 0 Check flag(s) (Global):
   false - DEN_GuardedEntrance_State_KidIsBack - Similar to IsFreed, The kid finished running back to her parents
=== END NODE ===

0:0 - You were caught, and you could have been killed.
uid: 5dbe0b25-c6a0-f840-c851-25490d4c9478
> Least I tried. No one else was doing anything!

0:0 - Ugh. I'm never gonna hear the end of this.
uid: 6e51e0f3-2a22-be6f-ed43-1acf505e1ce3
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_HasMet_Kid - DEN_ShadowDruid_HasMet_Kiddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Kid - DEN_ShadowDruid_HasMet_Kiddescription
> If I'd got that stupid idol, I'd be a hero.

0:0 - Least I tried. No one else was doing anything!
uid: 75d64fdf-5cd8-d3a6-8ee0-7769ca8aace7
> They were talking when the druids were getting ready to throw us out.

0:0 - I can't believe he's gone. I can't believe they'd do this to us!
uid: 9117f8b0-56b3-5dc3-b314-7888dc91bce2
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_ParentAIsDead - DEN_GuardedEntrance_State_ParentAIsDeaddescription
   true - IMPOSSIBLE - IMPOSSIBLE
=== END NODE ===

0:0 - They're dead. What'll I do now...
uid: b2646aa9-8e51-1fc2-9ab7-c6e8a9dff990
- 0 Check flag(s) (Global):
   true - DEN_GuardedEntrance_State_BothParentsDead - Both the parents of Arabella are dead
=== END NODE ===

0:0 - They were talking when the druids were getting ready to throw us out.
uid: cfb6c135-5ec4-4a5f-524c-87202fc865c5
> Why can't we just stay until it's safe?

0:0 - No, you'd be a thief.
uid: d7ac1616-293d-af76-988d-a530cf0fda84
> A heroic thief! Mum, Dad, Mol - they all would've been so impressed.

0:0 - If I'd got that stupid idol, I'd be a hero.
uid: df037664-cce9-71bb-639e-32776f9700cb
> You were caught, and you could have been killed.
> What kind of hero did you expect to be?
> No, you'd be a thief.

0:0 - A heroic thief! Mum, Dad, Mol - they all would've been so impressed.
uid: f52e6188-b3ec-d4a7-f2b9-081ba3326810
> Mol said we had to do something, because the old folks weren't doing anything.

0:0 - We're not gonna be safe. Not now, not ever.
uid: fd00f956-9a22-0779-fd38-76fa8945567d
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Kid - DEN_ShadowDruid_HasMet_Kiddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_Leader.lsj
Synopsis:
Player speaks with Kagha, the secret Shadow druid. Various paths of conversation reflect whether Kagha's actions led to a child's death or not. She may be neutral/Machiavellian or pure evil, depending.

0:0 - What does forcing them out achieve? They've done nothing.
uid: 02f98110-66d7-97b2-751b-bb654f345ca6
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 2 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> Nothing? They've done everything.

0:0 - Don't we? I've studied duergar culture. You have an instinct for survival.
uid: 03348476-16ae-0b68-718e-7755a930ea92
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

null
uid: 035b3752-2b80-73cf-4c53-3c44e78fa464
Jump to another node

null
uid: 04134d6a-3d2a-079f-7c64-3c7d91cac1b1
Jump to another node

0:0 - Attack.
uid: 04ef1d63-ad37-8542-a81c-96a642bb1c71
> null

0:0 - You are like the devils. Where they tread, chaos follows.
uid: 05cc07d1-5252-f384-6a14-c3c0e01ef729
> No matter. I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - Stay your hand. This is neither the time nor the place.
uid: 05e7cd4b-3fa1-860f-9b33-7bbcce6aa415
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - I'm nothing like you - I don't kill children.
uid: 064ef53e-0b7a-6190-d5a8-6449b1c97caf
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> null

null
uid: 0c96b697-bb8d-747a-b095-2694c3e489e6
Jump to another node

0:0 - She made her choice.
uid: 0ea7a6da-7a10-e08f-fd09-227bb92a499c
> You've the skin of a beast. If only your heart was so bold.
> I know your kind. You see only victims and villains.

0:0 - 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'
uid: 0ee5e5b2-027b-f16e-ba62-dae27f923e3b
> Teachings of Silvanus, you must agree.
> Teachings of the Treefather. Do you agree?

null
uid: 0f05a431-b321-4616-8ba3-5dfc75cf8532
Jump to another node

0:0 - A deep elf - in our grove, on this day. A sign. Or rather, a gift.
uid: 0fd98895-6305-0923-e525-5e57a2d6f280
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription
- 1 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Who better to understand a watchful broodmother than a beloved child of Lolth?

null
uid: 11b7333a-0eab-840b-88de-0973901d5300
Jump to another node

0:0 - I'll see what can be done about them.
uid: 11edaa6c-96ac-109c-1fbd-d73b0cd5b920
> You will do more than 'see'.

null
uid: 12756f06-1a08-0063-1d8c-9e0e97acafc9
> null

0:0 - Then I was wise to grant you entry. And you'd be wise to heed my words.
uid: 131145e1-30f6-ab07-ab80-3f0506e138e1
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> null

null
uid: 13326cb3-0a71-5dc8-41a0-ab6167cf1ccc
Jump to another node

null
uid: 15896627-5530-7d29-57a0-effe49a985d7
Jump to another node

0:0 - I know the truth. You mean to take the grove for the Shadow Druids.
uid: 158dbefa-d622-638f-7de4-7f4e156b4637
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
> What?

0:0 - You'd leave them to die on the road.
uid: 19c0557b-245a-d3f7-4a14-7ae7a1c00aea
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> I am First Druid now. I protect the circle, whatever the cost.

0:0 - So you say. Yet the child walks free.
uid: 19f490bd-2294-7982-a6d8-a507ff548284
> null

0:0 - Is this rite druidic? I have never witnessed such magic.
1:0 - This rite must be born of powerful magic.
uid: 1a31e511-b24a-59cb-5161-b5beadb47318
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription
> null

0:0 - Teachings of the Treefather. Do you agree?
uid: 1b25ad01-695d-4e52-8717-f41fca72a41b
> I know the Treefather's teachings as well as you.
> I hardly know every line of doctrine.
> Words you have twisted to justify your cruelty.

0:0 - But if your treatment is meant to outlast the rite, you'll be removed with the rest.
uid: 1c2c22fd-dce8-e1d6-e4e8-efb159f89ecc

0:0 - A viper bares her fangs defending her brood. I call her mother. You call her monster.
uid: 1e004981-9cac-cf74-aca9-837fb8698588
> No matter. I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - Turning your back on the needy - is this truly the way of Silvanus?
uid: 2179ec95-9d94-d5b4-1464-4e7869cf9e2d
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'

0:0 - Indeed? But you do exhibit a talent for self-preservation.
uid: 223ffda9-88bf-bcb2-8060-e99362c955ac
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

0:0 - That child - what was her crime?
uid: 23c02534-1082-3091-60f1-6f2c63db078b
- 0 Check flag(s) (Global):
   false - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
- 0 Set flag(s) to (Global):
   true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
> null

0:0 - Only a monster would threaten a child.
uid: 23cfad5d-fd7b-5c7f-d6ef-2f02c90c5a7d
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_CalledSaghaMonster - DEN_ShadowDruid_Event_CalledSaghaMonsterdescription
> null
> I know your kind from other circles. You see only villains and victims.
> Yes - you would say so. I know your kind. You see only villains and victims.

0:0 - Indeed? Then above all, you must have a talent for self-preservation.
uid: 23fbf919-afda-6f8d-163c-8a4f7b6dd046
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

0:0 - Away. I have no more need of you.
uid: 24689429-86c1-ca30-b378-4cf1774e914a
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused.
> Zevlor is dead.
> null
> null
> null

0:0 - A shame the grace period ends. The viper's fangs have been bared. She must guard her brood.
uid: 255024ef-356b-5eed-02c6-f2d6c0bae9e7
> No matter. I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

null
uid: 28035ddf-1f3c-1f48-f0d5-78de0c8775cc
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They're to be gone before final prayer. If they are not...

0:0 - Hang on. If we play this right, we might be able to stop this before it starts.
uid: 280bcee5-c955-515c-f311-4be27bc4c4a5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Who better to understand a watchful broodmother than a beloved child of Lolth?
uid: 28a1df78-1ff4-51a6-eae9-2fa9b773bd08
> I'm nothing like you - I don't kill children.
> I don't make a habit of threatening children.
> You protected your own without hesitation - my compliments.
> I'd have killed the thief outright.
> Please - we have nothing in common.
> I have no love for the Queen of Spiders.
> I worship Eilistraee - not the Queen of Spiders.
> null

0:0 - I'd have killed the thief outright.
uid: 2b045d31-e2be-611e-97ed-3c64588dd3cb
> And still you petitioned on her behalf. Your words are vicious, yet you showed mercy.
> Yes. Yes. This could be the true way of Silvanus.

0:0 - Is this rite druidic? I have never witnessed such magic.
1:0 - This rite must be born of powerful magic.
uid: 2ce84628-a809-0d04-b921-8a01bf3a1faf
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_KaghaToldRite - DEN_ShadowDruid_Event_SaghaToldRitedescription
> The Rite of Thorns. It is the Treefather's gift, that none come to harm. When we speak the final prayer, the Great Vine will sprout forth.

0:0 - I want you to provide your services to the tiefling leader - Zevlor, he's called. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well.
uid: 2d6ffbc2-07fe-2fcb-8240-ea0d3117d122
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They're to be gone before final prayer. If they are not...

null
uid: 2f372715-5cdf-c645-adb6-c9bb05d368a8
Jump to another node

0:0 - And still you petitioned on her behalf. Your words are vicious, yet you showed mercy.
uid: 32c614f5-76d7-9ef2-738b-007b87bb71c6
- 0 Check flag(s) (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

null
uid: 32e954fd-5216-4658-a5b4-8f36d2f1ed13
Jump to another node

0:0 - Zevlor wants you removed. I'm here to see it done.
uid: 33642984-ad7d-9364-c328-1caf1914ef6c
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder
> null

0:0 - I worship Eilistraee - not the Queen of Spiders.
uid: 33c97a10-653e-1d77-49a9-39956a2b2ab5
- 0:0 Tag: Cleric of Eilistraee - Player is a cleric of EIlistraee. (Eilistraee is the drow goddess of song, beauty, swordwork, hunting, and moonlight. As the patron of drow who reject the evils of their society, she instructs her clerics to offer light and hope.)
- 0:1 Tag: Paladin of Eilistraee - Player is a paladin of EIlistraee. (Eilistraee is a drow god of moonlight, song, swordwork and dance. Her paladins are tasked with coaxing other drow away from evil, and hunting the demonic agents of Lolth.)
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Indeed? Then above all, you must have a talent for self-preservation.

0:0 - Do you expect pity? You killed a child in cold blood.
uid: 34500da3-3688-1553-61d5-51d1baab600b
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_CalledSaghaMonster - DEN_ShadowDruid_Event_CalledSaghaMonsterdescription
> She made her choice.

0:0 - Zevlor is dead.
uid: 3524cec4-4567-95a5-3bcd-3fa378255b29
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
> null

null
uid: 37892199-c333-42a9-4322-10536fb57b52
> Bah. I'd thought one like you might understand. When a threat makes itself known, you remove it.

null
uid: 379242fa-7ab6-7423-99c9-50059bd9ba0d
Jump to another node

null
uid: 39096094-db97-2858-88e7-6d87d36bb516
- 0 Check flag(s) (Local):
   false - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusion - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusiondescription
- 0 Set flag(s) to (Local):
   true - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusion - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusiondescription
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null
> Do you expect pity? You killed a child in cold blood.
> Only a monster would threaten a child.
> You're protecting your own - sometimes cruelty is required.
> Honestly, I just wanted to see what would happen.
> Not at all. That was quite a show.
> That depends. It was an accident - wasn't it?
> Your iron will is impressive - if a touch inflexible.

null
uid: 39cfbc23-b896-dc0d-4d25-070375404633
Jump to another node

0:0 - Zevlor's people need refuge. You can't deny them that.
uid: 3c5bdf9e-4e4e-842c-c7f7-33f1fd085b4e
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   false - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused.
   false - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> null

0:0 - Monsters both, then. Viper to viper.
uid: 3ee96dd2-f75b-2cbe-c188-cbede0cb961b
> null

0:0 - Who better to understand a watchful broodmother than one who hails from... below?
uid: 40be5134-aa64-258c-a134-015924b58533
> null

0:0 - Indeed? Then when the lightning comes, it has one fewer to strike.
uid: 411501be-09e8-7d07-ecc2-48f1c1d39637
> I do hope you didn't come expecting my thanks. That would be most perplexing.

null
uid: 421a0311-0f78-ee27-2e47-d011a6f741ad
Jump to another node

0:0 - She stole the Idol of Silvanus during prayer, and interrupted the rite.
uid: 439b533c-5ef6-cccb-08bc-57a8e21fd9cc
> Why, I don't know or care.

0:0 - Teachings of Silvanus, you must agree.
uid: 44e87cfd-bac2-71fb-ef30-ebdc64a77ca5
- 0 Check flag(s) (Tag):
   true - Wood Elf - |Wood Elf, shapeshifted or not| (Reclusive and wise, wood elves are primarily found in the forests of Faerûn. Rigorous training makes them masters of archery and camouflage, enhanced by an otherworldly swiftness.)
> I know the Treefather's teachings as well as you.
> I hardly know every line of doctrine.
> Words you have twisted to justify your cruelty.

0:0 - A clear choice, I would say.
uid: 464677fe-eea8-b8ab-3464-132222e26309
- 0 Set flag(s) to (Local):
   true - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSent - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSentdescription

0:0 - You showed great mettle at the gate - the mettle of a skilled sword for hire.
uid: 47d2f374-e763-4cbc-ad38-55915d0a11ec
> null
> null
> I want you to provide your services to the tiefling leader - Zevlor, he's called. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well.
> I want you to provide your services to Zevlor. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well.

0:0 - Monsters both, then. Viper to viper. Beast to beast.
uid: 48860188-0804-b496-eafb-b5b258e75913
- 0 Check flag(s) (Tag):
   true - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
> null

null
uid: 4a63c011-b01d-3f8f-4af8-3feb649f8b91

0:0 - You will do more than 'see'.
uid: 4cdd65fe-cd2b-0f5a-c9a0-f218e6d325ec
> This tale ends but one way: with the outlander rot cleansed and the grove forever shrouded.

0:0 - I don't make a habit of threatening children.
uid: 4ea14700-07af-ff2a-b326-3fdb3d749e38
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
> null

null
uid: 4fabfca1-fff6-55a5-3d60-48c9b8bbc878

0:0 - Why are you here? I sent you to Zevlor.
uid: 4fca7a31-86e9-9930-2f4c-344610380633
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
> Zevlor is dead.
> null

0:0 - What?
uid: 56841814-f5c5-395f-d8c7-a10eda4848b2
Cinematic: The rats transform into Druids. This leads to the Denouncing scene.
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_RemoveWildShape - Shadow Druids drop their shape
   true - DEN_ShadowDruid_Event_StartDenouncingScene - Player confronted Kagha about the shadow druid agenda
=== END NODE ===

0:0 - Why are you here?
uid: 588fb06e-b146-4aba-51dd-6052fa5abdc6
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
> Zevlor is dead.
> null

0:0 - Ah - you don't see a monster. You just look at me through one's eyes.
uid: 590ea579-8bc1-0620-ef11-58b798b0f2e9
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
> You are like all the rest. Where devils tread, chaos follows.
> You are like the devils. Where they tread, chaos follows.

null
uid: 59522ec4-ce46-755f-d3ba-b20f844b29e0
Jump to another node

0:0 - Free from the threat of little children?
uid: 5955fbe8-16f9-6dcc-eb97-7fd97014f0c4
- 0 Check flag(s) (Global):
   false - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
- 0 Set flag(s) to (Global):
   true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
> She stole the Idol of Silvanus during prayer, and interrupted the rite.

0:0 - Leave.
uid: 5a4c1c02-a806-3c2e-cd59-4a9b1ba8d35d
=== END NODE ===

0:0 - Go on. Say it. You think I'm a monster.
uid: 5ab0c360-cd50-b9e8-8e90-c26f6371bfb3
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription
> null

0:0 - First you urge grace. Then you speak truth. You've surprised me twice over.
uid: 5af3c980-c4ac-a07b-4482-2d7c516e9e3b
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death
- 1 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> A shame the grace period ends. The viper's fangs have been bared. She must guard her brood.

0:0 - I know your kind from other circles. You see only villains and victims.
uid: 5d02f147-7944-575b-771b-fa3a82d6d497
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription
> A viper bares her fangs defending her brood. I call her mother. You call her monster.

0:0 - Think it through. Anger Kagha, and the whole grove could suffer.
uid: 611f3488-abee-47af-827c-b2d71616e230
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Please - we have nothing in common.
uid: 62457980-177b-6dd5-0288-d08dacd60871
> Don't we? I've studied duergar culture. You have an instinct for survival.
> Don't we? I've studied drow culture. You have a talent for self-preservation.

null
uid: 62998749-34f5-5c3d-01af-1b9b022aa210
Jump to another node

0:0 - So you say. Yet you share their infernal blood.
uid: 63b431ff-cfab-a13e-383d-9f178e0a0e7a
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> null

0:0 - You've the skin of a beast. If only your heart was so bold.
uid: 645e21ec-3434-fee3-e567-32dcb600ea99
- 0 Check flag(s) (Tag):
   true - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
> A viper bares her fangs defending her brood. I call her mother. You call her monster.

0:0 - Speak, while there's time.
uid: 64864add-2ccc-98eb-9682-b3914f260df2
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
> null
> null
> The Rite of Thorns is risky magic. Is it not banned in your circle?
> Is this rite druidic? I have never witnessed such magic. This rite must be born of powerful magic.
> null
> I'm told there is a healer here. Where is she?
> Zevlor's people need refuge. You can't deny them that.
> null
> null
> That child - what was her crime?
> Zevlor wants you removed. I'm here to see it done.
> null

null
uid: 6795fe1d-d2e4-0a66-a8bb-48074e8874b0
Jump to another node

0:0 - What does forcing them out achieve? They've done nothing.
uid: 67e24e24-66df-06a2-78b0-ef56c31425a7
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 2 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> null

0:0 - I came on Zevlor's behalf. His people could perish if you force them out.
uid: 6a5001ed-4043-e079-ce11-3f00689a267f
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   false - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
> And mine perish if he stays.

0:0 - Nothing? They've done everything.
uid: 6aeacfce-6ce6-90d2-4c07-e26a502a710b
> null

null
uid: 6d27fe5c-6f36-dbca-703d-10ec6c93e5e0
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - Turning your back on the needy - is this truly the way of Silvanus?
uid: 6d9a0141-27b5-4c2b-a710-244449f21935
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Wood Half-Elf - |Wood Half-Elf, shapeshifted or not| (Even a generation apart, forest blood breeds true. These half-elves retain their parent's gift for speed, but tend to wander rather than staying in hidden enclaves.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'

0:0 - The viper can stand down. Zevlor is already dead.
uid: 6ee49310-b8ca-d895-c360-87bac2e4aa74
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
> Indeed? Then removing his people should provide you little challenge.

0:0 - Do what you want. It's none of my concern.
uid: 70553541-c6b8-abde-1237-b161074d03c9
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Local):
   false - e7d06055-c350-1740-92a0-7deb7b9744c0_Crimetrack - e7d06055-c350-1740-92a0-7deb7b9744c0_Crimetrackdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> So you say. Yet you share their infernal blood.
> Ah yes. You like to meddle. See what happens. So let me tell you what happens next.
> Then I was wise to grant you entry. And you'd be wise to heed my words.
> So you say. Yet you share their infernal blood. And the child walks free.
> So you say. Yet the child walks free.

0:0 - You will do more than speak.
uid: 70fd604c-85f6-7d43-e98a-bab6cc890a23
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
> null

0:0 - A grey dwarf - in our grove, on this day. A sign. Or rather, a gift.
uid: 710686fb-a25e-7460-bfb8-829addfba760
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> Who better to understand a watchful broodmother than one who hails from... below?

null
uid: 7111ca15-248d-4155-611f-c41a1e9704c9
Jump to another node

null
uid: 71d348b9-1a5e-15ad-ceaa-94efde087df4
Jump to another node

0:0 - This tale ends but one way: with the outlander rot cleansed and the grove forever shrouded.
uid: 72a991fa-02f8-e4f8-1293-6b889ced41df
=== END NODE ===

null
uid: 73d35610-dd8c-a1ac-8a06-9d7a4908607e
Jump to another node

0:0 - Reach for your weapon.
uid: 77a50722-82ff-9402-1c51-4b8f41215da4
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruidLeader_Event_AttackAfterConvince - DEN_ShadowDruidLeader_Event_AttackAfterConvincedescription
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_Event_AttackAfterConvince - DEN_ShadowDruidLeader_Event_AttackAfterConvincedescription
> null

0:0 - I am First Druid now. I protect the circle, whatever the cost.
uid: 78b4f5b8-1a0b-5a10-b42b-b034264c3912
> null

0:0 - The outlander serves Zevlor! Circle - to arms. Let no parasite live!
uid: 7be533e7-ad17-80b2-a7a5-e7b36bfa9639
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack)
=== END NODE ===

0:0 - Now the Idol of Silvanus is returned and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.
uid: 7dd3b3a1-470d-c554-0e37-23f005f777a1
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
- 1 Set flag(s) to (Global):
   true - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription
> null

0:0 - The Rite of Thorns. It is the Treefather's gift, that none come to harm. When we speak the final prayer, the Great Vine will sprout forth.
uid: 7e44f32c-5e31-f203-f74d-a42c4d67c32b
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
- 1 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Knows_KaghaExplainedRite - Checked in script to see if the character should start a self-reflection dialog
> The grove will be cloaked in bramble and thorn. No one enters, no one leaves. Sanctuary.

0:0 - The devilspawn imperilled my brood. I bared my fangs to defend it. Choice. Consequence.
uid: 7e485b3e-0b65-5617-eec8-57b6b3d3ca0d
> Now the Idol of Silvanus is returned and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - The others might consider this sacrilege. But we know the truth: it is necessity.
uid: 7effed31-3ad0-3dca-4e80-58b541e10d98
> I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - Why, I don't know or care.
uid: 825bc576-8cb7-b5d0-acbd-214fbf697d64
- 0 Set flag(s) to (Local):
   true - e7d06055-c350-1740-92a0-7deb7b9744c0_Crimetrack - e7d06055-c350-1740-92a0-7deb7b9744c0_Crimetrackdescription

0:0 - Ah yes. You like to meddle. See what happens. So let me tell you what happens next.
uid: 83365619-fc70-cd70-8f48-c3ecfca05636
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_Event_MeanAnswer - DEN_ShadowDruid_Event_MeanAnswerdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> null
> null
> You will offer your services to the tieflings' leader - Zevlor, he's called. And you will guide the outlanders out of the grove.
> You will offer your services to Zevlor, guide the outlanders out of the grove.

null
uid: 83a200db-9cd7-cf44-fdf0-7dbdfbbdaaed
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
- 1 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Knows_KaghaExplainedRite - Checked in script to see if the character should start a self-reflection dialog
> null

0:0 - You are like all the rest. Where devils tread, chaos follows.
uid: 84f5a881-e37f-5adf-e022-2f8b99d4be33
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> No matter. I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - Yes - you would say so. I know your kind. You see only villains and victims.
uid: 85fa6528-178c-75ab-4afe-0f5de836ed19
> A viper bares her fangs defending her brood. I call her mother. You call her monster.

0:0 - First you urge grace. Then you speak truth. To think a devil could surprise me twice over.
uid: 86b5e1ae-50b9-eb1b-6636-f3ebe5ea12b1
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death
- 1 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> A shame the grace period ends. The viper's fangs have been bared. She must guard her brood.

null
uid: 883401e6-b07f-08d6-8c14-9bae6444831f
Jump to another node

null
uid: 8b9d1304-812a-333d-ef33-d283582a1939
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> The outlander serves Zevlor! Circle - to arms. Let no parasite live!

0:0 - You must let them stay. They've done nothing to harm you.
uid: 8c4e7996-71a4-f0d7-7de3-931732d0fdc2
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 2 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Nothing? They've done everything.

null
uid: 8d45fc3e-652b-e027-a0db-c0a22900b8a5
Jump to another node

0:0 - None of this can happen while outlanders infect us. Silvanus demands that we choke them out.
uid: 8de137a6-1430-43e8-96db-f3b9c225f08b
> You'd leave them to die on the road.
> I came on Zevlor's behalf. His people could perish if you force them out.
> What does forcing them out achieve? They've done nothing.
> You must let them stay. They've done nothing to harm you.
> You cast out the guiltless. You shame your order.
> Turning your back on the needy - is this truly the way of Silvanus?
> Turning your back on the needy - is this truly the way of Silvanus?
> Do what you want. It's none of my concern.
> Reach for your weapon.
> Attack.
> Leave.

null
uid: 8f1f18ca-addf-d966-3ea1-07900708dadc
Jump to another node

0:0 - The Rite of Thorns is risky magic. Is it not banned in your circle?
uid: 905bde68-7f3c-82e6-144f-e42706d40ef8
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_TalkedProperUse - DEN_ShadowDruid_Event_TalkedProperUsedescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection
- 2 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_TalkedProperUse - DEN_ShadowDruid_Event_TalkedProperUsedescription
> And if it is? Strangers are the scourge; the rite is the remedy. No laws can change that.

0:0 - Stand down.
uid: 91e17df6-4602-ad0d-b86a-6e0d6863e720
> Have you finished your chatter? Then you will give me your ear.

null
uid: 95b08f50-81e5-4fb9-b671-33b122e5a584
- 0 Check flag(s) (Local):
   false - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusion - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusiondescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Monster? Too kind. A demon, more like.

0:0 - I know your kind. You see only victims and villains.
uid: 971a3141-8ade-5f3d-1c7c-ab15bcf99dac
> A viper bares her fangs defending her brood. I call her mother. You call her monster.

0:0 - Accidents do not exist. There is only choice and consequence.
uid: 98ff796c-bf1c-2fc4-9ef4-ad724774925a
> The devilspawn imperilled my brood. I bared my fangs to defend it. Choice. Consequence.

0:0 - I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.
uid: 9a3dca97-8f38-6b40-82e1-7ee54c7edba9
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
- 1 Set flag(s) to (Global):
   true - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription
> null

0:0 - Your iron will is impressive - if a touch inflexible.
uid: 9c01c41f-8064-3dcb-a613-dcd9472c07eb
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> You speak in paradox. I care not for steel, but I know if it bends - it breaks. I will not allow this grove to be broken.

0:0 - Words you have twisted to justify your cruelty.
uid: 9ceaa385-ebba-618c-a631-969ec29ec272
> Words I heed to the letter to keep my brood safe.

null
uid: 9ddf78ce-5200-c327-fc0c-0203c5247df3
Jump to another node

null
uid: 9fc58f54-4873-4159-f25d-c25a7c9a28b9
Jump to another node

0:0 - You will offer your services to the tieflings' leader - Zevlor, he's called. And you will guide the outlanders out of the grove.
uid: a1f3f5d8-136b-547f-69ec-ebbb5a3ca733
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Prattle all you want. The refugees aren't my concern.
uid: a21ea2ef-a95a-5739-2b45-4c6a97689764
> null

0:0 - I hardly know every line of doctrine.
uid: a428c114-b614-967a-d3e9-c7366ac47dd3
> Then why do you doubt my acts and intent?

0:0 - Then it seems I'd best speak to Zevlor.
uid: a4b03b85-4d91-6e5b-81e9-d7e22903174c
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
> You will do more than speak.

0:0 - A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?
uid: a53803ad-47e7-40f8-3050-b23a46655b03
> No matter. I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - Then they soon know the sting of my venom.
uid: a7e3c5b1-4243-1eec-7c45-4422cd862f1a
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused.
> Get out. We have no more business.

null
uid: a93c3a1b-4d39-9a39-8558-a6f74296f378
Jump to another node

null
uid: a9f2ed86-2c43-83a9-670e-a8d893c4d9fb
Jump to another node

0:0 - Then you know I heed his wisdom. I protect the circle, whatever the cost.
uid: ad7149eb-08b8-37cf-c83c-40b5eb2c791f
> You showed great mettle at the gate - the mettle of a skilled sword for hire.

null
uid: b0c0664a-d29f-96fa-1a96-1616a3a0a596
Jump to another node

0:0 - Zevlor believes his people will perish on the road.
uid: b29abd91-93d2-efdc-8e35-22fb1bc49ac6
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   false - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused.
   false - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
> null

0:0 - I know the Treefather's teachings as well as you.
uid: b5539742-3b9c-d3b2-d4cf-7f297240ca28
> Then you know I heed his wisdom. I protect the circle, whatever the cost.

0:0 - Zevlor sent me. His people won't survive out there.
uid: b664b921-daa7-8143-5e88-4da719e4dce4
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
- 1 Check flag(s) (Local):
   false - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSent - e7d06055-c350-1740-92a0-7deb7b9744c0_ZevlorSentdescription
> They may die on the road.

null
uid: b8608bd5-52ae-1d6b-0b85-5eb0999f33ec
Jump to another node

null
uid: baaec7a4-2b4a-54b4-38ec-8f6ad23559b6
Jump to another node

0:0 - You cast out the guiltless. You shame your order.
uid: bc53c6d7-2273-3141-8966-36e219d5dfff
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> 'A disease of the flower must not reach the root. Pluck the petals. Sever the branch if you must. But cut out the rot before it infects the whole of the wood.'

0:0 - You speak in paradox. I care not for steel, but I know if it bends - it breaks. I will not allow this grove to be broken.
uid: bcdf4f5f-8cb0-7657-56df-e44174842e7e
> null

null
uid: bf05ee7c-74b8-c9a6-ca3a-a7ee2f97f3d0
Jump to another node

0:0 - Bah. I'd thought one like you might understand. When a threat makes itself known, you remove it.
uid: c03e45af-6026-0893-162a-5ff8f7c60a36
> null

null
uid: c1d7f048-dc1b-8404-65ef-d11f6874cffb
Jump to another node

0:0 - Attack.
uid: c1e35958-d69e-4d9d-4107-450340835d6b
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruidLeader_Event_AttackAfterConvince - DEN_ShadowDruidLeader_Event_AttackAfterConvincedescription
> null

0:0 - So you say. Yet you share their infernal blood. And the child walks free.
uid: c20e93cd-d3f7-60b6-02fb-1ac224ead0ea
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> null

null
uid: c24d5681-4323-8fe8-b66f-e04fbbeac0cd
Jump to another node

null
uid: c2f516c3-92b5-e0b8-3bde-9070806bfa4c
Jump to another node

0:0 - Yes?
uid: c34c0060-0ce3-4dc1-b496-c3e5114045ce
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
> null

0:0 - *Past teachings come into focus. The Rite of Thorns is a rare practice, outlawed in most circles for causing more harm than it eases.*
uid: c54ecf92-cd99-e98f-b197-4ebf2decdbaa
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection
- 1 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> None of this can happen while outlanders infect us. Silvanus demands that we choke them out.

0:0 - A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?
uid: c70e3aa5-98e5-9f7f-c704-65d455651822
> I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.

0:0 - Have you finished your chatter? Then you will give me your ear.
uid: c77a0124-9202-1b3a-a0a7-952321d90586
> null

0:0 - You can't just force these people out.
uid: c7d4e340-e6bf-2f71-d30c-dd779666f118
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
- 1 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_ToldSaghaOpinion - DEN_ShadowDruid_Event_ToldSaghaOpiniondescription
> null

0:0 - Don't we? I've studied drow culture. You have a talent for self-preservation.
uid: c901b415-0f5f-d8b4-87f2-f997f806745c
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

null
uid: c933b087-55bc-44ea-4531-f35c9618f3ca
Jump to another node

null
uid: c9abd9a3-7148-872b-2e1e-581fd26f2aaa
Jump to another node

null
uid: c9d07998-e11e-3cf4-fbb0-252eab3e427f
Jump to another node

0:0 - ...the viper must strike.
uid: cc8705b8-fe72-972f-2c83-6993dd5e4642
> The viper can stand down. Zevlor is already dead.
> Then it seems I'd best speak to Zevlor.
> Prattle all you want. The refugees aren't my concern.
> null

0:0 - Indeed? Then removing his people should provide you little challenge.
uid: ce29ba52-e032-71f9-2857-8566311b86d0
> I'll see what can be done about them.
> I've done enough. They're your problem, not mine.
> null

null
uid: cf1786a3-e431-be18-a70a-b2cab40e5953
Jump to another node

0:0 - I have no love for the Queen of Spiders.
uid: cf981109-a5d1-a9f2-d4c2-736979683868
- 0 Check flag(s) (Tag):
   false - Paladin of Eilistraee - Player is a paladin of EIlistraee. (Eilistraee is a drow god of moonlight, song, swordwork and dance. Her paladins are tasked with coaxing other drow away from evil, and hunting the demonic agents of Lolth.)
   false - Cleric of Eilistraee - Player is a cleric of EIlistraee. (Eilistraee is the drow goddess of song, beauty, swordwork, hunting, and moonlight. As the patron of drow who reject the evils of their society, she instructs her clerics to offer light and hope.)
   false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> Indeed? But you do exhibit a talent for self-preservation.

0:0 - And if it is? Strangers are the scourge; the rite is the remedy. No laws can change that.
uid: d027e2e9-7902-5105-4002-bccb5e606635

0:0 - Monster? Too kind. A demon, more like.
uid: d0df8317-aaa1-9ef5-7964-f87488042932
- 0 Check flag(s) (Local):
   false - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusion - e7d06055-c350-1740-92a0-7deb7b9744c0_DEN_ShadowDruid_Event_WyllInclusiondescription
> null

0:0 - I want you to provide your services to Zevlor. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well.
uid: d100de5a-5b0e-8c43-cf4b-c43b3392e196
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They're to be gone before final prayer. If they are not...

0:0 - Not at all. That was quite a show.
uid: d13c73e1-2822-46bb-0671-e3434f05901d
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death
> Monsters both, then. Viper to viper. Beast to beast.
> Monsters both, then. Viper to viper.

0:0 - First, you stay silent. Then, you speak truth. To think an outsider could surprise me twice over.
uid: d236c9ef-649f-262f-fb98-d45b38f5269e
> A shame the grace period ends. The viper's fangs have been bared. She must guard her brood.

0:0 - You're protecting your own - sometimes cruelty is required.
uid: d23d5593-e3f7-b14a-2784-ca201a1c30c7
> First you urge grace. Then you speak truth. To think a devil could surprise me twice over.
> First you urge grace. Then you speak truth. You've surprised me twice over.
> First, you stay silent. Then, you speak truth. To think an outsider could surprise me twice over.

0:0 - You protected your own without hesitation - my compliments.
uid: d25e3006-5a1f-3c10-171e-93cb9e41dba8
> And yet you petitioned on the thief's behalf. A curious display of mercy.
> Then we agree. Preservation is not luxury, it is not zealotry. It is necessity.

0:0 - I've done enough. They're your problem, not mine.
uid: d2de9afc-0e0f-160b-5d8b-b17b5e9a13b9
> Then they soon know the sting of my venom.

0:0 - And yet you petitioned on the thief's behalf. A curious display of mercy.
uid: d4944653-83cd-4a63-8dc0-dacda3c6d658
- 0 Check flag(s) (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

null
uid: d53a0b45-1766-b665-d054-6a07ea7a6f8f
Jump to another node

0:0 - Hold. Give diplomacy a chance to do its job.
uid: d5cb5e67-d24b-9829-4714-75bf13ada7b2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: d6041fd6-9ffc-5041-d188-a1d1e3076f52
Jump to another node

0:0 - They're to be gone before final prayer. If they are not...
uid: d750193f-3358-5657-780f-3a91bfbd6e6d
> ...the viper must strike.

0:0 - Then we agree. Preservation is not luxury, it is not zealotry. It is necessity.
uid: d77a2ebe-5a16-ba42-bdb0-2f97225144ab
> A viper bares her fangs defending her brood. Is it not her nature to strike at invaders?

0:0 - Finally. Let's have some fun.
uid: dc506142-92aa-5f7e-e941-4504dbaf6239
Node context: You've been bored, now you're ready to rip someone's throat out.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Words I heed to the letter to keep my brood safe.
uid: debfb643-d803-84cb-1394-cd0a334ee8a7
> null

0:0 - Yes. Yes. This could be the true way of Silvanus.
uid: dfcdc0e2-6d86-4993-6f02-0936e487aed4
> The viper bares her fangs defending her brood. It is only right that she strike the killing blow.

0:0 - And mine perish if he stays.
uid: e0cf1e4d-96f0-e7d2-ebc8-052413776968
> null

0:0 - They may die on the road.
uid: e1c925e2-f851-c071-ed54-7394fea92bb3
> They will die if they stay.

null
uid: e2f4a67b-d951-1343-2360-bced77af72b8
Jump to another node

0:0 - That depends. It was an accident - wasn't it?
uid: e31f327a-f2a1-ee4e-4801-45ea709942a9
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> Accidents do not exist. There is only choice and consequence.

null
uid: e381cbe1-44d9-b39b-08eb-46fbbb280230
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They're to be gone before final prayer. If they are not...

null
uid: e425896a-7d3b-4f59-8106-27ad0e9c2b39
Jump to another node

null
uid: e446249a-d38e-64d8-7c9f-1325d29da414
Jump to another node

0:0 - You will offer your services to Zevlor, guide the outlanders out of the grove.
uid: e64ca4c1-ded9-2fde-759f-35c836eb2fbd
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: e6720be5-364a-9ac4-25a8-089ca87f4668
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

null
uid: e7ce298f-a905-8a1b-eab7-5cb2e8f03029
Jump to another node

0:0 - The grove will be cloaked in bramble and thorn. No one enters, no one leaves. Sanctuary.
uid: e8490584-596a-c605-918c-99a5726540b1
> *Past teachings come into focus. The Rite of Thorns is a rare practice, outlawed in most circles for causing more harm than it eases.*

0:0 - Get out. We have no more business.
uid: ea12fcac-5eb1-dab5-5fb2-5ae2fe61549b
=== END NODE ===

null
uid: ea6837cb-786c-1e09-be72-64e66dd4a459
Jump to another node

0:0 - Nettie, yes. She's bumbling about somewhere.
uid: eb296d07-2c2f-20ac-83c8-c2742681355c
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> But if your treatment is meant to outlast the rite, you'll be removed with the rest.

0:0 - Honestly, I just wanted to see what would happen.
uid: ed966aaa-b103-0c03-5207-70ded2f30959
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_MeanAnswer - DEN_ShadowDruid_Event_MeanAnswerdescription
> Ah - you don't see a monster. You just look at me through one's eyes.
> Monsters both, then. Viper to viper. Beast to beast.
> Monsters both, then. Viper to viper.

0:0 - The viper bares her fangs defending her brood. It is only right that she strike the killing blow.
uid: f001f14e-ebe2-7bb6-27ee-98dd9c6ab7c1
> The others might consider this sacrilege. But we know the truth: it is necessity.

0:0 - They will die if they stay.
uid: f05509fe-5298-942e-0d80-84d162366bd7
> A clear choice, I would say.

0:0 - You showed great mettle at the gate - the mettle of a skilled sword for hire.
uid: f1b18d09-a596-e231-09e6-4579897cb4a2
> null
> null
> I want you to provide your services to the tiefling leader - Zevlor, he's called. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well.
> I want you to provide your services to Zevlor. Offer to guide the outlanders out of the grove. I'm sure they'll reward you well.

null
uid: f277e993-4ab2-e43c-5311-a7def06b0804
- 0 Check flag(s) (Tag):
   true - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
> A viper bares her fangs defending her brood. I call her mother. You call her monster.

0:0 - Keep talking. Nothing to be gained in picking a fight with a fanatic.
uid: f459ba31-7836-d729-8920-753e75933f47
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: f53b9a9a-27cd-3882-4b7e-039d55c84ba4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Stay your hand. This is neither the time nor the place.
> Keep talking. Nothing to be gained in picking a fight with a fanatic.
> Hang on. If we play this right, we might be able to stop this before it starts.
> Finally. Let's have some fun.
> Think it through. Anger Kagha, and the whole grove could suffer.
> Hold. Give diplomacy a chance to do its job.
> null

null
uid: f5e07205-72b7-2c1f-3276-050923e3e866
Jump to another node

0:0 - I'm told there is a healer here. Where is she?
uid: f66dd5d8-f4d9-72e7-47dc-f4e6feab7054
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruid_Event_AskedHealer - DEN_ShadowDruid_Event_AskedHealerdescription
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_AskedHealer - DEN_ShadowDruid_Event_AskedHealerdescription
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> Nettie, yes. She's bumbling about somewhere.

null
uid: f89a0076-d89b-2e32-8bfe-3d39f81025a8
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_SaghaMentionedArmy - DEN_ShadowDruid_Event_SaghaMentionedArmydescription
- 1 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_KaghaSentToZevlor - Kagha talked about Zevlor and now the player should return to him - similar to quest entry MetKagha
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

0:0 - No matter. I took back the Idol of Silvanus and the rite has resumed. We will seal the grove. Free from harm. Free of intruders.
uid: faaf2c92-b576-449c-3ff7-9986cf8b554c
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
- 1 Set flag(s) to (Global):
   true - DEN_ShadowDruid_HasMet_ReactedToSnakeCourt - DEN_ShadowDruid_HasMet_ReactedToSnakeCourtdescription
> I know the truth. You mean to take the grove for the Shadow Druids.
> Is this rite druidic? I have never witnessed such magic. This rite must be born of powerful magic.
> Zevlor sent me. His people won't survive out there.
> Zevlor believes his people will perish on the road.
> You can't just force these people out.
> What does forcing them out achieve? They've done nothing.
> Free from the threat of little children?
> null
> null
> null
> null
> null

0:0 - I do hope you didn't come expecting my thanks. That would be most perplexing.
uid: fabedf49-1a38-85a6-6942-a1c89ee9a76c

0:0 - Then why do you doubt my acts and intent?
uid: fcf81938-fce2-7b59-0d80-e3be7fd70f6c
> You showed great mettle at the gate - the mettle of a skilled sword for hire.

0:0 - Zevlor is dead.
uid: ff7cd734-e613-94ca-dbd5-cee556404cd6
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
   true - DEN_GroveConflict_Quest_DeniedKagha - Kagha asked the player to get rid of the tiefling - they refused.
   true - DEN_TieflingLeader_State_PermaDefeated - Zevlor was permadefeated
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KaghaKnowsZevlorDead - DEN_ShadowDruid_State_KaghaKnowsZevlorDeaddescription
> Indeed? Then when the lightning comes, it has one fewer to strike.

null
uid: ffc76086-829c-183b-552c-0df69ddb6388
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Stand down.
> Attack.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_LeaderPersuaded.lsj
Synopsis:
You revealed Kagha to be a Shadow Druid, but convinced her to stand against them. She now contemplates what has happened, repentant and ready to stand trial for her crimes.

0:0 - Leave.
uid: 00c33c35-344a-7a89-d95e-4b2e976f827b
=== END NODE ===

0:0 - It began with a letter. There was no messenger - it simply... appeared.
uid: 014fe66c-fef4-097e-5b00-c7a4e1998037
> Olodan came soon after. An army was coming, she said. Goblins, drow, and more still - legions upon legions.

0:0 - You burn like fire, you howl like wind. You are Faithwarden.
uid: 0d36fa2e-640d-aae8-9038-1173e524a5f9
> Take our gift and be known. May I not be the last monster you vanquish.

0:0 - I betrayed Silvanus himself, led the circle to shadow.
uid: 106258a5-f186-983a-c0b6-3f07cd8157f4
> We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy.

null
uid: 148d2938-8405-aba7-af26-c217d104b6fb
Jump to another node

0:0 - I won't forget the wounds I've inflicted. I pray Halsin returns to heal them in full.
uid: 1bdd32f3-1dc7-9092-d231-37e3f5def450
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> null
> null

0:0 - We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy.
uid: 1fcd72c2-31c7-6b2b-8b1a-f5b08589938e
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description
> null

0:0 - When you speak, the circles will listen. Among druids, your words will shine brighter than sun.
uid: 2a1e4006-033e-ef24-dc39-e2e15822d25d

0:0 - Take our gift and be known. May I not be the last monster you vanquish.
uid: 31c61a83-a52c-604b-11c3-fec1a2ddbe2f
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_SetFaithwarden - DEN_ShadowDruidLeader_Event_Faithwardendescription
> What does it mean to be Faithwarden?
> null
> Joining the Shadow Druids? What were you thinking?
> You were lured by power. I've faced the same struggle.
> null
> null

0:0 - There was but one druid who guarded the circle, who protected our ways. We are forever in your debt.
uid: 37185e02-377f-9a45-640c-3282aa377fbb
> null

null
uid: 3813aaba-3b35-a062-4ffa-615493191ef6
Jump to another node

0:0 - Olodan came soon after. An army was coming, she said. Goblins, drow, and more still - legions upon legions.
uid: 40912f7d-f24b-10b5-013f-043a10885fcc
> The druids of Cloakwood knew the dangers this would bring. They ordained that all circles cast the rite to shelter from the storm.

0:0 - I won't forget the wounds I've inflicted. I trust Silvanus will heal them in time.
uid: 40d64319-5c54-f99e-5c1a-0c585e198ea3
> null
> null

0:0 - Rath thought me a danger. Seems I've proven him right.
uid: 41c8ef17-5e0c-7bd4-ad62-812d3a5e6896
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
> null

0:0 - Meanwhile, help us contend with the goblins. Perhaps we can dissuade them from attacking.
uid: 484cc31b-9c03-d058-8dfc-15df830f37d9
> null
> null

0:0 - You were ready to give up the circle to Cloakwood. It's unthinkable.
uid: 4a7e689d-5919-fba3-c6b9-64c6209ac210
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> I can hardly deny it. I was so cloaked in shadow, little light could pierce through.

null
uid: 4ce8a264-15d3-3813-306d-0119109b3501
Jump to another node

0:0 - I can hardly deny it. I was so cloaked in shadow, little light could pierce through.
uid: 4f3d4a40-4fc6-a512-40d2-0523946df6ef
> How grateful I am that yours shone so brightly.

0:0 - And what of Zevlor's people?
uid: 54d3650e-2344-1eb7-b348-2396f3fa9c32
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruidPersuaded_Event_AskedHow - DEN_ShadowDruidPersuaded_Event_AskedHowdescription
- 1 Check flag(s) (Global):
   false - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidPersuaded_Event_AskedHow - DEN_ShadowDruidPersuaded_Event_AskedHowdescription
> We will grant them safe harbour until they depart.

0:0 - ...well. You know the rest. I would turn the grove over to them.
uid: 57e7318c-b500-e987-34f5-458ec2fe8ddf
> I won't forget the wounds I've inflicted. I trust First Druid Halsin will heal them in time.
> I won't forget the wounds I've inflicted. I pray Halsin returns to heal them in full.
> I won't forget the wounds I've inflicted. I trust Silvanus will heal them in time.

0:0 - Olodan taught me to harness the Treefather's power to wall us in. In return...
uid: 5e2f7744-2998-ae6c-bf87-a21291988550
> ...well. You know the rest. I would turn the grove over to them.

0:0 - You once called me a monster. Seems I've proven you right.
uid: 63a8347d-a730-8dda-c0f1-5a346330b787
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
   true - DEN_ShadowDruid_Event_CalledSaghaMonster - DEN_ShadowDruid_Event_CalledSaghaMonsterdescription
> What happens now?
> You're damned right. Joining the Shadow Druids? What were you thinking?
> Power's lure is strong. I know it well.
> Protecting the circle was natural - but you chose the wrong path.
> You were ready to give up the circle to Cloakwood. It's unthinkable.

0:0 - What happens now?
uid: 6b28c964-b441-7e34-bffa-5c6d72c9dccf
> A child is dead. I betrayed the circle's trust. We will stop the rite and I will stand trial.
> I endangered a child. I betrayed the circle's trust. We will stop the rite and I will stand trial.

0:0 - We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy.
uid: 6d30eacc-3717-aa77-2493-e4f43b27b424
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description
> null

0:0 - You don't deserve mercy.
uid: 6f4330b7-c7cd-4302-6c33-ffab47141a8e
> Silvanus may very well grant your wish. Traitors have died for lesser offences.

null
uid: 733a69b3-2834-0cf9-f70c-ffaf1af3b4f8
Jump to another node

null
uid: 75690f4d-5e52-a93e-3550-4763c06236dc
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_SetFaithwarden - DEN_ShadowDruidLeader_Event_Faithwardendescription
- 1 Check flag(s) (Object):
   true - DEN_ShadowDruid_Event_DeservesFaithwardenReward - Set on a druid player when they deserve to obtain the Faithwarden reward
- 2 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Silvanus bid me to protect my people from harm. Yet I was the one to inflict it.

0:0 - What does it mean to be Faithwarden?
uid: 770efecc-6886-51fc-b423-2264d3ccb053
> When you speak, the circles will listen. Among druids, your words will shine brighter than sun.

null
uid: 78f6641a-db71-8254-1849-0a54fe743522
Jump to another node

0:0 - What about Zevlor - can his people stay?
uid: 799df747-724d-00c1-3b0d-7bdca1f8c065
> null

null
uid: 7a78e1d1-2edb-5a63-712f-2164a21da501
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_Event_CalledSaghaMonster - DEN_ShadowDruid_Event_CalledSaghaMonsterdescription
- 1 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_SetFaithwarden - DEN_ShadowDruidLeader_Event_Faithwardendescription
- 2 Check flag(s) (Object):
   true - DEN_ShadowDruid_Event_DeservesFaithwardenReward - Set on a druid player when they deserve to obtain the Faithwarden reward
- 3 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Silvanus bid me to protect my people from harm. Yet I was the one to inflict it.

0:0 - However He judges, I will comply.
uid: 7cd878aa-5c14-11bc-ff63-f838c773c7d5

null
uid: 820a2f2a-11cf-00c2-330e-a54171d06fe8
Jump to another node

0:0 - We will grant them safe harbour until they depart.
uid: 83ab44ee-a4da-bd4d-99ee-813a4a415e01
> Meanwhile, help us contend with the goblins. Perhaps we can dissuade them from attacking.

null
uid: 852ed588-4fcd-1191-e599-438bdea9de77
Jump to another node

null
uid: 8794a526-d408-3842-9d6b-a1ee56600e66
Jump to another node

0:0 - Yet I led a child to her death, betrayed the circle to shadow. We will stop the rite and I will stand trial.
uid: 8d643f79-36d8-158a-2513-c754d4fb1973
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> null

0:0 - A child is dead. I betrayed the circle's trust. We will stop the rite and I will stand trial.
uid: 912f3a0c-7389-c343-d862-413ac41cb528
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> My fate lies with Silvanus, may He have mercy.

0:0 - Silvanus bid me to protect my people from harm. Yet I was the one to inflict it.
uid: 92452283-feba-41ce-7a7d-a2020734feb7
> There was but one druid who guarded the circle, who protected our ways. We are forever in your debt.

0:0 - I endangered a child. I betrayed the circle's trust. We will stop the rite and I will stand trial.
uid: 970c989b-ccc5-be67-97c2-b35ebf8c44ce
> My fate lies with Silvanus, may He have mercy.

null
uid: 972532e5-edc0-3266-73ac-9508c4eea2a8
Jump to another node

0:0 - Yet I betrayed Silvanus himself, led the circle to shadow. We will stop the rite and I will stand trial.
uid: 9e0156db-93bc-e25e-f61c-554298860579
> null

0:0 - Rath thought me a danger. Seems I've proven him right.
uid: a2a447ce-1248-d0ea-ac5a-435936582af8
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Leader - DEN_ShadowDruid_HasMet_Leaderdescription
> null

null
uid: aa1c8e47-68e5-cdfb-ec2f-8ea0bad2c491
Jump to another node

null
uid: aef46cbe-63a0-d60b-9d63-60d167f14a20
Cinematic: Kagha produces a magical staff and gives to the player.
> You burn like fire, you howl like wind. You are Faithwarden.

0:0 - Silvanus may very well grant your wish. Traitors have died for lesser offences.
uid: b39bccf7-c701-35bb-2d06-68c0b34c5452
> However He judges, I will comply.

0:0 - I won't forget the wounds I've inflicted. I trust First Druid Halsin will heal them in time.
uid: b4fd8897-6271-38f5-03e6-a41d4b8ece21
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> null
> null

null
uid: b5397c4d-9b48-a202-5ba5-ab6f6350e8a5
Jump to another node

0:0 - I was thinking I could make us safe. A foolish notion, to think we'd find comfort in shadow.
uid: b56a0d6c-4093-28e7-cf8f-d69b7ea90298
> A child is dead. I betrayed the circle's trust. We will stop the rite and I will stand trial.
> I endangered a child. I betrayed the circle's trust. We will stop the rite and I will stand trial.

null
uid: c38ecbaf-cf44-7379-0f3a-ed81ef7f1e55
Jump to another node

0:0 - My fate lies with Silvanus, may He have mercy.
uid: c7903787-e16f-6112-4c5f-e102fd8f6ab5
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description
> And what of Zevlor's people?
> How did the Shadow Druids even find you?
> You don't deserve mercy.
> Leave.

0:0 - Power's lure is strong. I know it well.
uid: c96bbc49-f198-edf5-8b9e-cf8914dc162f
> It was through power that I would keep us safe. Or so I thought.

null
uid: cee67071-49c1-b61a-f10c-85b094ffb7af
Jump to another node

0:0 - Protecting the circle was natural - but you chose the wrong path.
uid: d03285e1-1430-68bb-598f-acb4abfa7482
> You speak more kindly than I deserve. I led a child to her death, betrayed the circle to shadow.
> I betrayed Silvanus himself, led the circle to shadow.

0:0 - You're damned right. Joining the Shadow Druids? What were you thinking?
uid: d76a23f1-332e-8e75-4b04-8a35a697551f
> I was thinking I could make us safe. A foolish notion, to think we'd find comfort in shadow.

0:0 - You speak more kindly than I deserve. I led a child to her death, betrayed the circle to shadow.
uid: de05dee5-d3d0-4694-3f8f-1aa0741ccef3
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy.

0:0 - It was through power that I would keep us safe. Or so I thought.
uid: e3455f07-cb1e-17af-426b-e330d716d5c8
> Yet I led a child to her death, betrayed the circle to shadow. We will stop the rite and I will stand trial.
> Yet I betrayed Silvanus himself, led the circle to shadow. We will stop the rite and I will stand trial.

null
uid: e3d8ba17-d077-621a-293f-5e39caf37d30
Jump to another node

null
uid: e4b79354-b3b4-98b0-dd76-46de65604bf1
Jump to another node

0:0 - Joining the Shadow Druids? What were you thinking?
uid: e54e73f5-c07d-0352-7c44-8951c7240336
> null

null
uid: e653382a-8311-c9a3-bb85-5b25c2be79e9
Jump to another node

0:0 - You were lured by power. I've faced the same struggle.
uid: ec85af90-0d9a-cb47-b30f-b16f0bf325ff
> null

0:0 - The druids of Cloakwood knew the dangers this would bring. They ordained that all circles cast the rite to shelter from the storm.
uid: edaf725c-bc34-ad30-e20e-3a40018bd287
> Olodan taught me to harness the Treefather's power to wall us in. In return...

0:0 - How grateful I am that yours shone so brightly.
uid: f21de903-1e1e-9401-da57-08808890c0ca
> We will stop the rite and I will stand trial. My fate lies with the Treefather, may He have mercy.

null
uid: f5ab3643-9c9a-a03d-d8cf-d5ef90298c86
Jump to another node

0:0 - How did the Shadow Druids even find you?
uid: fd94c22e-0425-6aa0-7bc8-bf28f14a34b8
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruidPersuaded_Event_AskedShadows - DEN_ShadowDruidPersuaded_Event_AskedShadowsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidPersuaded_Event_AskedShadows - DEN_ShadowDruidPersuaded_Event_AskedShadowsdescription
> It began with a letter. There was no messenger - it simply... appeared.

0:0 - Treefather keep us all.
uid: ff722458-1e65-3869-fd9a-d6bdc209cc30
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruidLeader_State_HasMet2 - DEN_ShadowDruidLeader_State_HasMet2description
> What about Zevlor - can his people stay?
> null
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_LeaderPostGoblins.lsj
Synopsis:
Kagha's dialogue after the goblins' leaders are all dead and the grove enters the victory state.

null
uid: 02daf5ac-9ce2-119f-d007-ff46bd8a7b2b
Jump to another node

null
uid: 03f72ba4-5827-e467-791c-db02e00ed65d
Jump to another node

0:0 - I've discovered the truth. You're allied with Shadow Druids.
uid: 10036149-28ea-4a0c-39e8-e3eec8f00aee
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RecruitmentLetter - Player read the recruitment letter that Kagha got from the Shadow Druids - this flag allows them to denounce her
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 1 Check flag(s) (Local):
   false - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKagha - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKaghadescription
- 0 Set flag(s) to (Local):
   true - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKagha - e223fd36-c236-f2d3-d812-25ed88e2702a_ConfrontedKaghadescription
> Have you now? And you thought you should tell me?

0:0 - Leave.
uid: 1545c286-9449-6c4f-a3d8-7e82337ed258
=== END NODE ===

0:0 - Well. A broodmother looks forward, never back. I am First Druid now. And I will keep my children safe.
uid: 195764c6-f003-7c77-928d-a3538a129867

null
uid: 1f2bb6b6-9361-fa0a-0dd2-4d28d68f3602
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
> null

0:0 - Halsin is dead. I thought you should know.
uid: 3035ab8c-6bff-0ca6-9bca-b8d467cb3eff
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription
> Halsin, gone.

0:0 - Silvanus keep you.
uid: 40f77a0f-ddf3-cbc7-db54-26c11a25949f
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
=== END NODE ===

0:0 - Oh, hells - the prayer can wait. I'm... I'm going to miss him.
uid: 5fbbb902-225f-0728-ef7b-20d43011311f
=== END NODE ===

0:0 - Leave.
uid: 628843fe-d247-ac78-1fbb-fb19075dc3cd
=== END NODE ===

0:0 - Attack.
uid: 7aa05020-1718-479c-86ef-5cccfc8c00b7
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - The last prayer will be spoken and the rite will conclude. When the coming army swarms, the brambles will keep us safe.
uid: 7f1afdb3-dc2a-15b8-b8ad-c4e952cbf5e3
> I suppose you want thanks. I'm sure the tieflings have plenty.

0:0 - He's... he's really gone, then. That means...
uid: 8e1dc67d-ff30-78ca-670d-5200d7e04bf8
> Treefather, make us tall as the ash and stout as the spruce. I...

0:0 - The tieflings are grateful for your efforts, as well should they be.
uid: 9cd02c92-3ecb-84f6-e844-b0d4c41c8811
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
> Master Halsin would approve. I pray he still returns, Silvanus willing.

0:0 - Leave.
uid: a78dcc69-11e6-e923-1606-9f3ac8e687d7
=== END NODE ===

0:0 - Finally, we'll be rid of the outlanders' infernal stench.
uid: aca2fda9-3c7e-5441-c0b5-2c9b91b8fd3b
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
> The last prayer will be spoken and the rite will conclude. When the coming army swarms, the brambles will keep us safe.

null
uid: ad548618-bcbf-638e-dcf7-679d2ffa7cab
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
=== END NODE ===

0:0 - We will execute the Rite of Thorns, and you will give no more complaint. In fact...
uid: ae143f38-1a44-c378-8f25-c5f9fe403235
> ...you will be gone before the sun next sets on the grove.

0:0 - ...you will be gone before the sun next sets on the grove.
uid: bff4716b-47a4-9600-ee4d-0748f6bba53e
> Attack.
> Leave.

null
uid: c2cff239-b193-ddb3-1fc5-94f4b8232625
> null
> Halsin is dead. I thought you should know.
> null

0:0 - I'm afraid Halsin is dead.
uid: cc336ac7-0414-fc70-173a-2452906e6df2
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDead - DEN_ShadowDruidLeader_State_KaghaKnowsHalsinDeaddescription
> He's... he's really gone, then. That means...

0:0 - The grove is forever in your debt. Walk freely among us for as long as the sun sets and rises.
uid: ce7b8734-734c-d888-f90f-bfd6a6179cd6
=== END NODE ===

0:0 - There is cause for celebration. Master Halsin would approve.
uid: ceeed300-e38d-436c-b365-e6f1cd834f34
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
> The grove is forever in your debt. Walk freely among us for as long as the sun sets and rises.

null
uid: d1c8abf4-1f9d-e8a7-66db-d6e5c5506c76
Jump to another node

0:0 - There is cause for celebration. Master Halsin would approve of this.
uid: d25817c9-cc6d-1ab5-721d-7c5d374f0e55
> I'm afraid Halsin is dead.
> Leave.

null
uid: d3d8881a-9217-75cd-ce68-4d30388c7c72
> null

0:0 - Treefather, make us tall as the ash and stout as the spruce. I...
uid: d5ad135a-0bbe-2eab-3104-18c8dbd767a3
> Oh, hells - the prayer can wait. I'm... I'm going to miss him.

0:0 - He turned his back on the circle to stumble after the past. How fitting that it's consumed him.
uid: dfb56097-4180-3c9e-ffbb-0aad1a710e01
> Well. A broodmother looks forward, never back. I am First Druid now. And I will keep my children safe.

0:0 - Have you now? And you thought you should tell me?
uid: e201fb23-5923-4365-812d-d91794397ab0
> We will execute the Rite of Thorns, and you will give no more complaint. In fact...

0:0 - Master Halsin would approve. I pray he still returns, Silvanus willing.
uid: e2e4c097-ffb8-86fb-c098-a28de5d2753c
=== END NODE ===

0:0 - I suppose you want thanks. I'm sure the tieflings have plenty.
uid: e508091b-4141-a64a-09c0-4d984eca7df8
> I've discovered the truth. You're allied with Shadow Druids.
> Leave.

0:0 - We're grateful for your efforts - though none more than the refugees.
uid: ea3e5e8e-6860-e685-bb4b-67fcdf220a71
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_DeadInGOB - Halsin was not saved: he died in the goblin camp
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
> There is cause for celebration. Master Halsin would approve of this.

0:0 - Peace. Enjoy it while it lasts.
uid: ed6c9ace-6fbe-f63a-26f0-5b9ee864f828
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> null

0:0 - Halsin, gone.
uid: f2346f6a-a3cf-2bc4-dc0b-70301074f36c
> He turned his back on the circle to stumble after the past. How fitting that it's consumed him.

null
uid: f65140cb-fc32-4a4c-6f01-1be0ef5a1859
=== END NODE ===

null
uid: f770f12b-a257-b517-30f5-a4e2801e4847
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidLeaderPostGoblins_State_HasMet - DEN_ShadowDruidLeaderPostGoblins_State_HasMetdescription
> null

null
uid: f8b35c89-72d3-f7c4-666d-cfcf3ec0f7c6
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_LeaderSaved.lsj
Synopsis:
Kagha's dialog after the Celebration (post-AttackOnDen or post-GoblinHunt), if the scene with the parents occured and the player saved her. CAMP_GoblinHuntCelebration_Event_SavedKagha = true

0:0 - 'Mercy'. You carry it with you. And now I must carry it with me.
uid: 0000b1db-6004-0e1a-f571-7c8b2600d35a
=== END NODE ===

0:0 - Halsin's cancelled the rite and I will face judgement. My fate belongs with the Treefather.
uid: 04196006-a322-14da-7445-feb94a0c3033
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
=== END NODE ===

0:0 - May the sun rise in the valley...
uid: 0f0af671-178a-61df-21ad-aeec8ac50071
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> ...and may the wind carry you to mount's peak. Until we meet again.

0:0 - Halsin's cancelled the rite and I will face judgement. My fate belongs with the Treefather.
uid: 15717227-fd0b-28a8-e7f5-8fbcdf5a2597
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
> I sought the shadows and imperilled the grove. Thanks to you, I've seen light.

0:0 - I'll use it to heal blight wherever it reaches.
uid: 269cce18-a58b-2ab4-e1d3-8ffac57ddf94
> And I'll remember a serpent lives within me, waiting to strike. Treefather guide me, that I choose my targets more wisely.

0:0 - I sought the shadows and imperilled the grove. Thanks to you, I've seen light.
uid: 278888e0-5b63-fa58-54de-c3c7ebf53d45
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> This wasn't for you. It was to spare that girl's parents.
> The light welcomes even those who have strayed.
> Don't let me think about it too long. I'll start having regrets.
> Saving you was one matter. Forgiving you is another.
> May the sun rise in the valley...
> Leave.

0:0 - Don't let me think about it too long. I'll start having regrets.
uid: 3555d773-2544-498b-e1fd-4993f722706e
> Then I won't stretch your patience. But do allow me one last word:

0:0 - I will cancel the rite and subject myself to the circle for judgement.
uid: 5570acde-df74-9f14-99e5-6c6d2681d278
> I sought the shadows and imperilled the grove. Thanks to you, I've seen light.

null
uid: 5e20a470-2d0c-252f-5899-fa9273f4890d
Jump to another node

0:0 - This wasn't for you. It was to spare that girl's parents.
uid: 5e4aa6dc-f240-d147-41eb-d67c9077038d
> Then trust when I say I bear their burden along with my own.

0:0 - Saving you was one matter. Forgiving you is another.
uid: 5ea49d49-c82c-9faf-f0af-81bf5a627e92
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Don't saddle yourself with that loathing. I will carry it for us both.

0:0 - Don't saddle yourself with that loathing. I will carry it for us both.
uid: 6129196c-7d66-b15f-ca9d-71d5b96aa8b0
> You can trust that Silvanus will punish me for it twice over.

0:0 - And I'll remember a serpent lives within me, waiting to strike. Treefather guide me, that I choose my targets more wisely.
uid: 64d319af-16ce-1f73-1d4a-9f09db4f88a5
=== END NODE ===

0:0 - Peace. Enjoy it while it lasts.
uid: 88993bb4-fee8-b18d-e072-67f7f8b01b8e
=== END NODE ===

0:0 - The light welcomes even those who have strayed.
uid: 948f5ece-c9c1-20d9-f45d-d4a5253cf695
- 0 Check flag(s) (Tag):
   false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> I'll use it to heal blight wherever it reaches.

0:0 - ...and may the wind carry you to mount's peak. Until we meet again.
uid: 9acde2f5-292e-d93a-ae8f-7a0af14b8c95
=== END NODE ===

0:0 - You can trust that Silvanus will punish me for it twice over.
uid: a22378f7-28f7-daa3-b81d-2bcec6465910
=== END NODE ===

0:0 - Then trust when I say I bear their burden along with my own.
uid: a5f56014-18e9-ca67-e6a9-2e80e5f29771
> Justice will be done - the circle will see to that. Cold comfort for them, but comfort nonetheless.

0:0 - Then I won't stretch your patience. But do allow me one last word:
uid: a646f2b4-0277-c5e1-54f0-04dc7191c894
> 'Mercy'. You carry it with you. And now I must carry it with me.

0:0 - I have been so blind, that an outsider would show me the way of Silvanus.
uid: a85e5e9e-5f5d-b34c-6a2e-787e1b221769
- 0 Check flag(s) (Global):
   true - CAMP_GoblinHuntCelebration_Event_SavedKagha - CAMP_GoblinHuntCelebration_Event_SavedKaghadescription
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruidLeader_State_SavedHasMet - DEN_ShadowDruidLeader_State_SavedHasMetdescription
> null
> After all I've done, you've no reason to believe me, but... I'm grateful.

0:0 - Leave.
uid: bf900911-5e1d-750b-7580-5e87e1c9e52b
=== END NODE ===

0:0 - Justice will be done - the circle will see to that. Cold comfort for them, but comfort nonetheless.
uid: c4937c3e-480d-d5c0-ef35-0fa2377a37dd
=== END NODE ===

null
uid: cd8afa63-6453-1267-5cc5-3610ae5bb732
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
> null

0:0 - The grove is forever in your debt. Walk freely among us for as long as the sun sets and rises.
uid: ee569ca2-9c12-7f44-e5a0-715178b5bc01
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
=== END NODE ===

0:0 - You saved my life. I won't forget it.
uid: f6fff009-6d0f-9aca-91ff-f604e6c2ed8e
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruidLeader_State_SavedHasMet - DEN_ShadowDruidLeader_State_SavedHasMetdescription
=== END NODE ===

0:0 - After all I've done, you've no reason to believe me, but... I'm grateful.
uid: fe61a9db-ed77-7e7e-526a-4c5948aec586
> Halsin's cancelled the rite and I will face judgement. My fate belongs with the Treefather.
> I will cancel the rite and subject myself to the circle for judgement.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_Opposed.lsj
Synopsis:
Rath is a human druid opposed to Kagha, who has taken control of the grove in Halsin's absence. He is a kind, determined man, who seeks to keep nature in balance and prevent violence at all costs.

0:0 - Nothing befitting a child. Nothing befitting any of our world's creatures.
uid: 0028f6e4-248c-4ba6-ede6-201db691b687
> We've let a snake replace our leader. She will see the tieflings driven out, or worse.

null
uid: 02ba2b64-5814-4549-396c-4845216dea83
Jump to another node

0:0 - You may be right. We've let a snake replace our leader. And the result... By the Treefather, that girl...
uid: 05a1a96c-3770-2691-d206-7f3f1e9520ef
> null

0:0 - Please, do whatever you must to get him home. The grove needs him.
uid: 09006ade-d53c-730b-0922-afcf363e44fc
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Knows_RathMentionedReward - DEN_ShadowDruid_Knows_RathMentionnedRewarddescription
> null

0:0 - I found Halsin in the goblin camp, but he didn't survive.
uid: 0d646692-39c9-02e0-db3b-024d90452d9f
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Knows_RathLearnedHalsinDeath - DEN_ShadowDruid_Knows_RathLearnedHalsinDeathdescription
> null

0:0 - I wish I could offer more assistance. For now, I must keep a close watch on Kagha.
uid: 1fa9766a-6a11-c8e5-0240-6a1b54cfd5c8
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_AgreedToHelp - DEN_ShadowDruid_AgreedToHelpdescription
   true - DEN_ShadowDruid_HasMet_Opposed - DEN_ShadowDruid_HasMet_Opposeddescription
> I hope to see both you and Halsin again soon.

0:0 - And if I hadn't spoken up? What would have happened?
uid: 202c2f0d-ba97-676a-4740-b7e9c1449dac
> Nothing befitting a child. Nothing befitting any of our world's creatures.

0:0 - I hope to see both you and Halsin again soon.
uid: 22f6c60f-6d02-5df3-c59c-d3037343d462
=== END NODE ===

0:0 - Kagha seems happy to rule the roost. Who's your real leader?
uid: 243b3c8f-b713-545b-d964-de983fd5805d
> Master Halsin. Perhaps goblin-caught, perhaps dead. He'd set... Mistress Kagha back in line. Hold her to task. Stop this damned ritual.

0:0 - Master Halsin. Perhaps goblin-caught, perhaps dead. He'd set... Mistress Kagha back in line. Hold her to task. Stop this damned ritual.
uid: 2af8c8ae-c5e3-89a3-bdd0-4c785b6526c4
Node context: 'Mistress' is sarcastic here.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> More will die if the rite is finished. So many more, sent into a world gone mad...

0:0 - If only justice soothed my heart. A grove drenched in blood is no sanctuary at all.
uid: 2b68e306-8422-397d-24b2-53205b66963a
=== END NODE ===

0:0 - ...I apologise. I must have some time to myself.
uid: 2c98de01-00ab-1d25-9398-6fd4c6e2de6f
Node context: Grieving.
=== END NODE ===

0:0 - We've let a snake replace our leader. She will see the tieflings driven out, or worse.
uid: 2dcd7a59-ab5e-d6df-3916-3269e82f2b9b
> null
> null
> null
> null

0:0 - She is First Druid in Halsin's absence. With him caught - or dead - by goblins, none may gainsay her.
uid: 36a440a4-e98c-9744-a579-d010f921e1a0
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> But more will die if her ritual is finished. I doubt those exiled by the rite will survive long outside.

0:0 - I'd like a more solid offer than 'anything'.
uid: 3e9785d3-f2b0-6845-544e-d6ec5cf948d9
> null
> Our need is great. I will open the treasures of this grove to you, even if the circle forbids it.

0:0 - You have saved Kagha from herself. I cannot thank you enough.
uid: 421a1c3e-1f17-5221-d700-a4cb57581c37
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
=== END NODE ===

0:0 - I'll take my chances on Nettie.
uid: 42c52dbe-8e23-e77d-9d68-3afe488d46c6
> I pray she can heal what ails you.

0:0 - The child is to blame. She shouldn't have stolen in the first place.
uid: 45339d21-96b6-bff9-c013-663e0047109c
> Preventable. The sickening result of sickening beliefs.

null
uid: 48d1fcbd-676b-ef83-08ed-af3b9304fb61
Jump to another node

0:0 - If no one's looking for Halsin, I could do it.
uid: 497fddd0-8042-bee6-d8ed-228a280717d2
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Would you? I would give anything to see Halsin return home.

0:0 - How did Kagha take over the whole grove?
uid: 4af0c041-956a-56c0-eb3f-af5921311941
> She is First Druid in Halsin's absence. With him caught - or dead - by goblins, none may gainsay her.

0:0 - Mercy on us, Silvanus - mercy, mercy, mercy.
uid: 4edca169-8b4a-e2ae-01d7-ef4c30d3dc6c
Node context: Distraught, aghast.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Opposed - DEN_ShadowDruid_HasMet_Opposeddescription
> A child is dead. You don't deserve mercy.
> That snake must be held accountable.
> It was a terrible accident.
> The child is to blame. She shouldn't have stolen in the first place.
> You don't deserve the Treefather's mercy - you failed him. Failed your duty. You let Kagha befoul this sacred place with a child's blood, yet you plead 'mercy'? Coward.

0:0 - Halsin is an elf with the presence of a bear. He left west, with the adventurers.
uid: 4ef2b99b-a105-a5f7-819e-1152107f3eb2
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You won't mistake the First Druid for anyone else.

0:0 - Leave.
uid: 526d6f6b-1ff0-8dca-5a62-be4f58735ba5
=== END NODE ===

null
uid: 53287ff8-b62a-c62d-b111-f0bfc87d3488
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RathLearnedHalsinDeath - DEN_ShadowDruid_Knows_RathLearnedHalsinDeathdescription
> null

0:0 - More will die if the rite is finished. So many more, sent into a world gone mad...
uid: 543a4ab1-bcdc-a416-1643-687c5482a764
> If no one's looking for Halsin, I could do it.
> I found Halsin in the goblin camp, but he can't return yet.
> I found Halsin in the goblin camp, but he didn't survive.
> I'm in need of a healer. Badly.
> I'm looking for Nettie.
> Sounds like I'd better leave.

null
uid: 56fd399c-76a8-fe08-961d-d0adee9ddfcd

0:0 - The girl's parents will want vengeance.
uid: 5756d21c-ff04-f9ee-42bd-d756e94f143d
- 0 Check flag(s) (User):
   false - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> This is how a terrible cycle begins. All is out of balance.

0:0 - May he rest in Summeroak forever. I...
uid: 591ff734-eb36-d378-fe33-0d50a399fbe6
Node context: Grieving, voice trailing off.
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
- 1 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_RathLearnedHalsinDeath - DEN_ShadowDruid_Knows_RathLearnedHalsinDeathdescription
> ...I apologise. I must have some time to myself.

0:0 - We let this happen. We let this snake replace our leader.
uid: 5ae643b9-7293-ccc1-bb4b-90b398dbacf3
> null
> null

0:0 - Would you? I would give anything to see Halsin return home.
uid: 5b7dabf7-9735-7f38-4675-f65444c14ef3
Node context: Hopeful.
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Knows_RathMentionedReward - DEN_ShadowDruid_Knows_RathMentionnedRewarddescription
> No need to fret. I'll find him.
> I'd like a more solid offer than 'anything'.
> Never mind. I'm not interested.

null
uid: 601bab4c-c673-7d0f-7429-7c431d7b5768
Jump to another node

null
uid: 606686f7-035b-d580-5d46-6ef97bd04d46
Jump to another node

0:0 - It was a terrible accident.
uid: 620ad712-b073-c96b-9521-db748e6f396f
> Preventable. The sickening result of sickening beliefs.

0:0 - Never mind. I'm not interested.
uid: 62eca89f-39ac-0a8d-5174-60516ff92292
> null
> Your dismissal is no shield. Kagha will ensure all outsiders are driven from the grove.

0:0 - That Kagha seems dangerous.
uid: 631d5831-665b-1c4f-118e-8e54edb067a1
> Well seen. Well spotted. We've let a snake replace our leader.

0:0 - Perhaps his eyes are on Master Halsin now.
uid: 63670a2e-6138-4f44-3f48-6d6437a0d7b8
> null

0:0 - Yet for her to die like this, under the Treefather's gaze... perhaps it is justice.
uid: 666a2571-929d-b079-781a-9a2773ac553a
> If only justice soothed my heart. A grove drenched in blood is no sanctuary at all.

null
uid: 6673416a-106d-16f9-2b91-70cd2d2cdeee
Jump to another node

null
uid: 67386acc-f2e6-c4a5-2a8b-4863744adfcc
Jump to another node

0:0 - By every star, by every vein on every leaf, she must.
uid: 6ac13ef1-5d98-9d51-250e-bdf66d1453f4
> This has only happened because our true leader was taken from us.

0:0 - The adventurers say they lost track of him in a temple to the west.
uid: 6b216d5e-6b26-e72c-c022-8eec7b1a6cf2
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Would that I could track himself myself. But I cannot leave with Kagha doing as she wills.

0:0 - Should you change your mind, head west. Halsin is an elf with the presence of a bear.
uid: 6be17b1a-c6fc-3a84-8b05-3c7fb0da4388
=== END NODE ===

0:0 - You don't deserve the Treefather's mercy - you failed him. Failed your duty.
1:0 - You let Kagha befoul this sacred place with a child's blood, yet you plead 'mercy'? Coward.
uid: 73c8d551-8a86-661d-0031-9d1b9706f253
- 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - I hope to see Halsin return so he can help us heal.
uid: 7af1390a-dc01-2cd0-6d21-6bf6ea24a977
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
> Please, if you find him, let me know.

0:0 - We need Master Halsin. Without him, Kagha's ritual will divide this grove forever.
uid: 7e36fd67-e486-aa79-4a03-1e015455144c
> null

0:0 - A child is dead. You don't deserve mercy.
uid: 8320e691-6ba4-f9a1-eeb0-2c82531e8545
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> You may be right. We've let a snake replace our leader. And the result... By the Treefather, that girl...

null
uid: 832d9329-bc00-15fd-9193-9fda3dbfe164
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
=== END NODE ===

0:0 - That girl's parents want vengeance - and they deserve it.
uid: 8c90e25a-67fd-6106-2abf-67fad7a5277c
- 0 Check flag(s) (User):
   true - DEN_GuardedEntrance_HasMet_Parents - DEN_GuardedEntrance_HasMet_Parentsdescription
> This is how a terrible cycle begins. All is out of balance.

null
uid: 8d3ddfec-4fe3-0af8-67a3-162c525553f6
Jump to another node

0:0 - That snake must be held accountable.
uid: 8da34989-4bd1-0980-487f-e55894b51cc4
> By every star, by every vein on every leaf, she must.

null
uid: 919f734d-c441-42ce-32da-f4e4913457ef
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
=== END NODE ===

null
uid: 9527ef27-955f-1e58-e443-683ed0148da9
Jump to another node

null
uid: 96d4da37-3eec-1ebd-2aca-353820dd3f2f
Jump to another node

0:0 - Ah, I see. You will find her deeper in the caves.
uid: 976c34cc-f98d-1ea7-9c62-a01bcd28d003

null
uid: 9dbffd96-8f8c-e412-7cb9-d0dd3c5b9e73
Jump to another node

0:0 - I pray the Treefather nourishes Kagha's wounded soul, now that she is dead.
uid: 9dd11bd2-bcd1-58f5-188a-b2490b5462cc
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
=== END NODE ===

0:0 - I pray she can heal what ails you.
uid: a5e64790-263b-9677-d5a0-670a90b87e1d
=== END NODE ===

0:0 - I'm in need of a healer. Badly.
uid: a5fef305-a2b7-027c-a3e8-72d8457fed52
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruidOpposed_AskedAboutHealing - DEN_ShadowDruidOpposed_AskedAboutHealingdescription
- 1 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruidOpposed_AskedAboutHealing - DEN_ShadowDruidOpposed_AskedAboutHealingdescription
- 1 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> Like many, you seek Halsin's craft. But you'll have to settle for Nettie.

0:0 - Like many, you seek Halsin's craft. But you'll have to settle for Nettie.
uid: a7527d7d-b69f-9d58-ce22-40628c474122
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Find her further in the cave. Her gift is great, too - you can trust her.
> null

null
uid: a855264b-a0c8-4cc5-de05-a8d016f803d9
Jump to another node

0:0 - This is how a terrible cycle begins. All is out of balance.
uid: a94c2fe2-af36-553c-7d77-cceeae17ee53
> We need Master Halsin. Without him, Kagha's ritual will divide this grove forever.

0:0 - You did well to speak up for the girl. That snake is fickle. A tragedy prevented.
uid: a9c16db7-5912-e9a3-32c7-95fc25bc6e9c
Node context: Grateful for the player's help, irritated at the 'snake' (Kagha)
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_Opposed - DEN_ShadowDruid_HasMet_Opposeddescription
> That Kagha seems dangerous.
> And if I hadn't spoken up? What would have happened?
> I've heard there's some sort of ritual going on.
> My oath often aligns with the Treefather's will. He would not abide child-slaughter. I swore an oath to stop terrible deeds like that. Monsters like her.

0:0 - Well seen. Well spotted. We've let a snake replace our leader.
uid: a9e37a83-97fd-02a2-0ea4-fecb52ed9eab
> null
> null
> null
> null

null
uid: aa4e2e40-433c-28fd-268d-300e40b34164
Jump to another node

null
uid: aa5c3b0f-1b5e-015f-2912-5ac02cdca190
Jump to another node

0:0 - Find her further in the cave. Her gift is great, too - you can trust her.
uid: adda4319-fa7f-e75f-93dd-63c01bea243a
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Sounds like Halsin might be the better bet. Where is he?
> Leave.

null
uid: afe8c1a6-e68e-2f04-878d-b7862f8d85d0
Jump to another node

null
uid: b32131b6-2bdd-c788-1f4f-a5eb1c0e1a2d
Jump to another node

0:0 - But more will die if her ritual is finished. I doubt those exiled by the rite will survive long outside.
uid: b3228d42-37cd-e3b9-7ca1-70c766134aab
> null
> null

0:0 - Your dismissal is no shield. Kagha will ensure all outsiders are driven from the grove.
uid: bc1861dd-99ef-6675-68cc-47d53bc023e2
> Should you change your mind, head west. Halsin is an elf with the presence of a bear.

0:0 - No need to fret. I'll find him.
uid: bd8698ed-9f5e-46db-8a38-72e3859ef5e1
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_AgreedToHelp - DEN_ShadowDruid_AgreedToHelpdescription
> null
> Silvanus' blessing upon you. And my gratitude as well.

0:0 - I'm looking for Nettie.
uid: c2c4c329-819a-c6ae-c855-0b5677f8aef2
- 0 Check flag(s) (Dialog):
   false - DEN_ShadowDruidOpposed_AskedAboutHealing - DEN_ShadowDruidOpposed_AskedAboutHealingdescription
- 1 Check flag(s) (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
> Ah, I see. You will find her deeper in the caves.

0:0 - This has only happened because our true leader was taken from us.
uid: c3cb4588-b4d1-a664-c231-b9a4fe1b3f24
> Kagha seems happy to rule the roost. Who's your real leader?
> The girl's parents will want vengeance.
> That girl's parents want vengeance - and they deserve it.
> How did Kagha take over the whole grove?

0:0 - Until Master Halsin returns, my eyes must stay on Kagha.
uid: c51e98a3-d166-27d5-4da8-f2813826dc4a
- 0 Check flag(s) (Dialog):
   true - DEN_ShadowDruid_HasMet_Opposed - DEN_ShadowDruid_HasMet_Opposeddescription
=== END NODE ===

null
uid: c86e4a25-38a8-6b44-7524-0c9438aa4bef
Jump to another node

null
uid: c8e28dbb-1ea8-e7f1-5ac0-20228d622d0f
Jump to another node

0:0 - It is what Kagha desires. I doubt it is what Silvanus wants.
uid: caac6240-769b-7968-8991-38c3cd15abb5
=== END NODE ===

0:0 - Preventable. The sickening result of sickening beliefs.
uid: d184d157-9dba-6153-3977-cd84c0fedb66
> We let this happen. We let this snake replace our leader.

0:0 - One meant to seal us in. Meant to seal them out. Blasphemous. The Treefather must see what's happening in his holy grove.
uid: d758bd0b-816b-30ed-dc8f-037a6a8b22b4
Node context: Passionate anger.
> Perhaps his eyes are on Master Halsin now.

null
uid: d774404b-98f9-8663-fcf4-20d737e57254
Jump to another node

0:0 - Our need is great. I will open the treasures of this grove to you, even if the circle forbids it.
uid: d852ab62-e7af-d52c-ce4f-8b7ed45a1304
> Halsin is an elf with the presence of a bear. He left west, with the adventurers.

null
uid: d962716f-40f6-ca17-5a55-b92f8a4c94fb
Jump to another node

0:0 - Sounds like Halsin might be the better bet. Where is he?
uid: da77a414-5590-d37b-4dda-c9246ffe8fbc
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> The adventurers say they lost track of him in a temple to the west.

null
uid: dded6b55-9a2d-0eec-410d-6ba5ad51704a
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
=== END NODE ===

0:0 - My oath often aligns with the Treefather's will. He would not abide child-slaughter.
1:0 - I swore an oath to stop terrible deeds like that. Monsters like her.
uid: e067485b-ba37-57e8-aaa8-cea3169984f0
- 0:0 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Please, if you find him, let me know.
uid: e371c08d-f5f9-a554-1284-4ad00db7444e
=== END NODE ===

0:0 - To think Kagha had turned to the ways of shadow. Her corruption ran so deep.
uid: e38e0cb1-9c6a-e6cf-46be-5d5716d29146
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
> Yet for her to die like this, under the Treefather's gaze... perhaps it is justice.

null
uid: e8bea246-1854-c4be-5774-f211fcc7035a
Jump to another node

0:0 - I've heard there's some sort of ritual going on.
uid: ee6cad13-a9bb-2e49-2cca-17ee9f07c482
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> One meant to seal us in. Meant to seal them out. Blasphemous. The Treefather must see what's happening in his holy grove.

0:0 - Would that I could track himself myself. But I cannot leave with Kagha doing as she wills.
uid: eed8b55f-29f2-c5e8-673f-017f781bcc67
> null
> I'll take my chances on Nettie.
> null

null
uid: f24a9855-c0a1-d511-9cf6-8ef410464d16
Jump to another node

0:0 - Silvanus' blessing upon you. And my gratitude as well.
uid: f93fb593-ba1f-64da-7e9c-c14148d2e8ff
> Halsin is an elf with the presence of a bear. He left west, with the adventurers.

null
uid: fab0c818-53f8-3338-9ac4-54f4a129ca66
Jump to another node

0:0 - You won't mistake the First Druid for anyone else.
uid: fadf5fef-b07f-fe12-a8de-beb46934a412
Node context: A bit of fondness.
=== END NODE ===

0:0 - Sounds like I'd better leave.
uid: fd442563-95d9-c1d8-1b9c-732b0290fd1d
> It is what Kagha desires. I doubt it is what Silvanus wants.

0:0 - I found Halsin in the goblin camp, but he can't return yet.
uid: fe868a8e-499d-5ce5-933f-35968ccdc08b
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Please, do whatever you must to get him home. The grove needs him.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_OpposedFaithwarden.lsj
Synopsis:
You defeat Kagha in the denouncement scene: Rath approaches you (if he is alive) and provides you with access to a powerful sceptre and an honorary title: 'faithwarden'.

0:0 - When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks.
uid: 178087e8-228e-5b84-db35-31c535572353
> null

0:0 - I pray the Treefather nourishes Kagha's wounded soul, now that she is dead.
uid: 3755aaeb-9cf9-3f54-609f-7e97b8695cfb
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
> When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks.

0:0 - You burn like fire, you howl like wind. You are Faithwarden.
uid: 3acf0a1c-8fd1-0eb4-5c0d-b50fd9c2fddb
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Event_SetFaithwarden - DEN_ShadowDruidLeader_Event_Faithwardendescription
> A Faithwarden speaks with the authority of the four elements. When you speak, the circles will listen.

0:0 - A Faithwarden speaks with the authority of the four elements. When you speak, the circles will listen.
uid: 8dd05746-e611-1b75-94d6-2e060668a4c1
> Go forth, and let your might be known.

0:0 - You have saved Kagha from herself. I cannot thank you enough.

uid: 964a5c8f-08fb-c806-7bf9-46b0d7d31cb3
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
   false - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
> When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks.

0:0 - A tragedy, that Kagha would turn her back on shadow, only to succumb to it.
uid: a9ccb2f0-9029-656e-acc9-64064e128585
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_HasMet_OpposedPacified - DEN_ShadowDruid_HasMet_OpposedPacifieddescription
> When Kagha shirked her duty, you upheld it in her stead. Let this gift be our thanks.

0:0 - Go forth, and let your might be known.
uid: d27f001e-ce07-51f6-9d4d-a28f9a5f1509
=== END NODE ===

null
uid: e5c847ec-918c-4d0a-f2b2-6c7948640585
Cinematic: Kagha produces a magical staff and gives to the player.
> You burn like fire, you howl like wind. You are Faithwarden.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_PAD_FoundRecruitmentLetter.lsj
Synopsis:
Player found and read the recruitment letter that Kagha got from the Shadow Druids.

0:0 - Really? She's more interesting than I gave her credit for.
1:0 - No one in the grove will suspect their true enemy walks among them.
2:0 - I say we have a chat with ol' snake-eyes.
3:0 - A pitiless druid harbours a deep secret? Shocking.
4:0 - Useful information. Or dangerous. Both, likely.
5:0 - The woman's a menace. I say it's time for a chat.
6:0 - The circle will fall into darkness if we don't intervene.
7:0 - It's time we had a talk with her, don't you think?
uid: 29592715-c9f6-8ef5-3594-3784891d5726
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
=== END NODE ===

0:0 - Shadow Druids? Kagha's more interesting than I gave her credit for.
1:0 - So Kagha is involved with the Shadow Druids. That certainly explains things.
2:0 - Kagha's rubbing shoulders with Shadow Druids. Explains a lot.
3:0 - Kagha does not just protect the circle. She means to turn it.
4:0 - Shadow Druids... it seems Kagha's been keeping secrets.
5:0 - Kagha, a Shadow Druid. How did I not see it coming?
6:0 - Shadow Druids? Kagha means to turn the circle.
7:0 - Shadow Druids? There's more to Kagha than meets the eye.
uid: 44de0c27-0f23-3935-c436-8ff44b1aa5a9
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_SawKagha - Any player got in any dialog with Kagha. Used to check if we can assume that the player knows who she is
> Really? She's more interesting than I gave her credit for. No one in the grove will suspect their true enemy walks among them. I say we have a chat with ol' snake-eyes. A pitiless druid harbours a deep secret? Shocking. Useful information. Or dangerous. Both, likely. The woman's a menace. I say it's time for a chat. The circle will fall into darkness if we don't intervene. It's time we had a talk with her, don't you think?

0:0 - This 'Kagha' sounds interesting. A shame she'll probably have to die.
1:0 - Shadow Druids have taken root in these parts, and whoever Kagha is, she's their agent.
2:0 - Are there Shadow Druids here? Who's Kagha?
3:0 - Shadow Druids? This Kagha could prove an obstacle.
4:0 - Seems like some Shadow Druids turned someone called 'Kagha' to their cause.
5:0 - Shadow Druids? A bad sign indeed. Watch out for this 'Kagha.'
6:0 - Shadow Druids? This Kagha is not to be trusted.
7:0 - Shadow Druids at work - and this Kagha is their newest recruit.
uid: 778576a1-9fa3-75a0-e1e5-46760cfae8fd
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_PAD_FoundSecretLocation.lsj
Synopsis:
Player notice the tree that contains Kagha's letter from the Shadow Druids. They might find it by chance or know it was there. The note that sends players here reads like this: [The marks crisscrossing the page don't look scribed so much as slashed.]

Kagha.

Swamp-docks. Tree. Meet me. Alone.

Olodan.

0:0 - Hello. Someone's taken a knife to that tree.
1:0 - There's a mark on that tree. How... intriguing.
2:0 - Someone notched this tree. Wonder why.

3:0 - That tree's been marked. Hardly nature's work.
4:0 - There's a hollow in that tree... looks hand-carved.

5:0 - There's a cleft in that tree. Squirrels, I suppose.
6:0 - Odd - someone's cut a notch in the tree there.
uid: b25e72e1-49cd-dcc7-7a6f-5bef7fc628c5
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - That seems to be Kagha's tree. And the Shadow Druids' mark.
1:0 - A marked tree. Could be the one Kagha mentioned in her correspondence.

2:0 - That's a marked tree. Maybe the one from Kagha's letter.

3:0 - An odd tree. That note to Kagha mentioned something like this.
4:0 - This looks like the tree mentioned in Kagha's note.

5:0 - That note mentioned a swamp-tree. This could be the one.
6:0 - Hm - must be the tree from the note to Kagha. What's that cleft there?
uid: bbf214cc-152a-e53a-053a-b53f83f724e7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_Knows_MeetingLocation - Player read the note about the secret location, found in Kagha's chest
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_SelfReflection.lsj
Synopsis:
Following Kagha's dialogue, if druid player asked about the rite and has not already discovered the shadow druid connection, they experience a self-reflection. There is more to this tale; you should search Kagha's quarters. Journal entry to search her quarters appears.

0:0 - *Those within are isolated and those without, rejected. Isolation breeds violence. Few circles survive it.*
uid: 15aa305b-afbb-6468-5ff7-d4179016461e
> *There is more to Kagha's tale. The grove must hide her secrets.*

0:0 - Free your mind. The nature of Kagha's magic is not yours to question.
uid: 1a96e272-916e-5b60-338f-5602f116bc55
> *Your mind rests, but the circle's prayer still resonates in the air.*

0:0 - Ponder Kagha's passion. You heard truth in her words.
uid: 3c2c9c82-9152-cb02-8e0e-53a06610c03a
> *A circle in danger closes ranks. Yet Kagha alone could not draw on the rite's power.*

0:0 - *There is more to Kagha's tale. The grove must hide her secrets.*
uid: 3d7d8191-d999-f668-bd2c-6448d7dba789
=== END NODE ===

0:0 - *A circle in danger closes ranks. Yet Kagha alone could not draw on the rite's power.*
uid: 6114405f-e923-291b-3e6e-486f20bd0ae0
> *There is more to Kagha's tale. The grove must hide her secrets.*

0:0 - *Nature seeks balance, yet in Kagha you see more shadow than light.*
uid: 76906bb3-f210-5f33-1f68-ed59a82182f5
> *There is more to Kagha's tale. The grove must hide her secrets.*

0:0 - Lament Kagha's anger. She treads a dangerous path.
uid: 7b73c6f1-3fa9-1db6-70ab-b156c71d4ae4
> *Nature seeks balance, yet in Kagha you see more shadow than light.*

0:0 - Think back to your teachings. What are the rite's perils?
uid: abff0f08-c89c-255e-b88d-6c3f4f3ba2a2
> *When the prayer ends, vines curl upwards from the earth and thorns sprout forth.*

0:0 - *When the prayer ends, vines curl upwards from the earth and thorns sprout forth.*
uid: bd3bcdf8-fab1-f09e-36ec-787b03d8edd9
> *Those within are isolated and those without, rejected. Isolation breeds violence. Few circles survive it.*

0:0 - *You consider the Rite of Thorns. A rare art, plucked from illicit domains.*
uid: db9110f2-8228-39a6-2cfd-0b054757c31b
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_HadSelfReflection - A druid had a self-reflection after talking to Kagha (if they talked to her about the rite). If there are multiple druids in the party, only one may have this reflection
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Think back to your teachings. What are the rite's perils?
> Lament Kagha's anger. She treads a dangerous path.
> Free your mind. The nature of Kagha's magic is not yours to question.
> Ponder Kagha's passion. You heard truth in her words.

0:0 - *Your mind rests, but the circle's prayer still resonates in the air.*
uid: e34bc208-5174-4b0e-0ea1-854ab2879d72
> *There is more to Kagha's tale. The grove must hide her secrets.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_SnakesCourt.lsj
Synopsis:
Druids hold court to determine whether or not to lock up a tiefling child for stealing their precious artifact. If you fail to stop them, the child tries to run and is attacked by their guardian snakes. Sagha the druid leader is the main player in this scene. She is machiavellian, and flips to evil should the snakes attack the child.

0:0 - You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you.
uid: 00883fa8-c425-c8cc-ce17-4547d023d7e2
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Not cruelty. Justice.
uid: 0502531d-48ab-4f02-10fc-8aad8ee7e75b
Cinematic:
> null

0:0 - Aithyas! Teela, to me.
uid: 06ce3e85-b177-45cb-dd6a-4648f374e640
Animation: CMitchell:, KAGHA: DEN_ShadowDruid_SnakesCourt_Thinking, SNAKE: [REUSE ]Turn_180_To_Run
Cinematic: After the line, we see Sagha rubbing her head and considering what to do. This should be a nice long pause. Then she becomes EVIL for good.
Node context: AY-thyas. Draconian language for SHIT!
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KaghaIsEvil - DEN_ShadowDruid_State_SaghaIsEvildescription
> Gone. By the gods, Kagha, what have you done?

null
uid: 07499503-d060-bda9-624b-60d26e150e64
Jump to another node

- Roll sucessful -
null
uid: 086d1dc3-6b9d-9d2b-ecd3-0f90fd7a64cb
> Halsin is gone - I am First Druid now. I will take control and prove my authority.

0:0 - Rath - lock her up. She remains here until the rite is complete.
uid: 08cefaa7-a4c1-29de-be24-7908428d51eb
Cinematic:
> And keep still, devil. Teela is restless.

null
uid: 09130e0b-4d48-8f8c-a470-728af9aa5c9a
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_PassedNatureCheck - 1d54942c-e707-2b27-c461-bc033d258d04_PassedNatureCheckdescription
> *The death of a child. A timeless tragedy that never grows old.*

- Roll sucessful -
null
uid: 09be56e0-0464-3543-0017-f83acbaad16f
> I... Very well.

null
uid: 09c83ce0-feab-4c60-b3fd-456cfc5363d5
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> Thank you, Kagha. Master Halsin would...

0:0 - The words of the Treefather, spoken plain.
uid: 0b5ca4a6-aadb-9e7a-4971-3dc8d1663ce6
> It is as you say. Ssifisv - Teela, to me.

0:0 - The parasite eats our food, drinks our water. Then steals our most holy idol in thanks!
uid: 0cff5d6a-ef88-bda1-4360-acc99327e0e8
Cinematic:
> Rath - lock her up. She remains here until the rite is complete.

0:0 - *But was it truly nothing? The pain gripped you tight, robbing you of all composure for a moment...*
uid: 0e2c2198-e7b5-4fb5-8f7c-6fce01de5f68
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

null
uid: 0eb1c230-ca3a-acfd-11a8-344d5e616e7d
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null

0:0 - Flick your eyes to the exit so the child will try to run.
uid: 0f72a557-4b7c-a8e7-be2b-6a360e2589d6
- 0 Check flag(s) (Local):
   false - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
> null

0:0 - CALL OFF YOUR WORM.
uid: 1079155f-35ed-c8b1-e753-02f51baa3cf3
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

0:0 - No - the tiefling remains until the rite is complete.
uid: 12272a0a-855a-b21c-0b98-09b20ad8e18d
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null

0:0 - My circle has offered grace to these outsiders. We gave them shelter from storm, we nourished their bellies.
uid: 141234b7-1eb4-8f90-b1ba-a07c6bd751f0
> In return, these devils lured in a horde of goblins, and their spawn stole the one relic that might keep us safe.

0:0 - Well, paladin - what say you?
uid: 1431f7aa-7d11-dc63-ca8d-8a134bc653a5
> Justice means nothing without mercy. Let her go.
> Return the girl to her family. She's made amends, and you have your relic.
> Cage the girl. It's a fitting response to the crime she committed.
> Unfortunate, but temporary. Detain her for only as long as necessary.

0:0 - Cage the girl. It's a fitting response to the crime she committed.
uid: 156af777-890f-be1b-7e8d-defdf2d4c15b
> No. P-please - you can't...

0:0 - Kagha si nay. Wux geou fulla wer fanol.
uid: 1574ba46-f58d-86ba-a5cf-f8fc60019097
Cinematic: To Kagha
Node context: To Kagha. Draconic snakey language. KA-ga see-NAY. wooks gyow fulla wur FAN-ole.
> Ssifisv - it is as you say, Teela. Come to me.

null
uid: 15af60f4-0f26-c073-32bf-a501362bb3c3
Jump to another node

0:0 - Very well - she may go. Break your word, and my serpent shall feed. Ssifisv - Teela, to me.
uid: 1737500c-0692-c10e-7f84-8f3ac6074a36
Animation: CMitchell:, KAGHA: use look-ats, SNAKE: [REUSE ]Turn_180_To_Run
Cinematic: Says first line to you, then speaks to the serpent.
Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down.
> null

- Roll failure -
null
uid: 18992159-d0f1-2f46-0620-ca940af1d45f
> null

0:0 - RELEASE HER. NOW.
uid: 18dc424b-dd4e-3eb0-e5e2-20a63674b272
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 18f60486-88d8-b882-c128-bccf9bed0c9a
Jump to another node

0:0 - I - I was scared. They said when the rite was over, we'd have to leave.
uid: 19c6b037-b3a2-25e0-dea4-35d2a5247fe0
> But there's goblins out there, and worse. And it's nice here, so I - I took the idol. I thought maybe then we could stay.

0:0 - I've treated with beasts with more etiquette than you.
uid: 19dc8756-c8df-43cf-2174-1effcd8fe7a0
Node context: Unimpressed, even dismissive
> null

null
uid: 1bacf409-1354-b13d-0e58-54b3d793cdc7
Jump to another node

- Roll sucessful -
null
uid: 1cad6b71-1973-c94b-e356-d2b098dde9fe
> Yes. She is more valuable out there than in here. Ssifisv - Teela, to me.

0:0 - Imprisonment is an appropriate punishment for theft. Lock her up.
uid: 1cb04bb9-7643-d395-826f-a7dec3c21959
> null

0:0 - Free the whelp, or I run your belly through with a blade.
uid: 1d7e225f-3456-dd43-fd43-c14b85c4fc0e
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null (roll sucessful)
> null (roll failure)

0:0 - She eats our food, drinks our water. Then steals our most holy idol in thanks!
uid: 1dd7c3e5-6bce-255a-b240-0277a55f32bb
Cinematic:
> null

0:0 - A new hatchling? Yes. They can be foolish.
uid: 2073cd6b-dde2-9feb-2c41-cd76571f6efe
Cinematic:
Node context: Snakelike but not too cartoonish
> Kagha si nay. Wux geou fulla wer fanol.

null
uid: 225a7d1f-cebe-d90e-0f1d-8cae29982998
Jump to another node

0:0 - Thank you, Kagha. Master Halsin would...
uid: 2332fe66-c311-d1a6-2242-b0e8f3021193
Cinematic:
> Halsin isn't here. Keep his name off your tongue, lest Teela pierce it.

0:0 - Thank you thank you thank you!
uid: 23451c8b-59df-3aff-a648-df936d084036
> null

0:0 - A seed nobly sown renders the sweetest fruit. Be noble - set her free.
uid: 235caa65-9d39-4f1b-725f-b13265c17988
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
   true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 236da623-6cc6-3086-cdd8-d158748fbb8a
> *The snake's hiss of approval reveals its intentions. Should the child struggle, it is poised to strike.*

0:0 - Do nothing.
uid: 2497d0f1-ecb4-bcf9-fb2f-396c14396239
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_IndulgedUrge - The Dark Urge indulded and Urge
> null

0:0 - Ssifisv - Teela, to me.
uid: 24b27aac-e882-7be0-c47b-286c456b9d6e
Cinematic: To the snake, who then slithers to the side of Kagha
> null

- Roll failure -
null
uid: 27c5eb61-2533-20a9-cce1-763f9abd368c
> The devil sowed chaos. She remains until the rite is complete!

0:0 - Teela - attack!
uid: 27ce4132-914f-26b5-7537-93a0309f8c0a
Animation: CMitchell:, SNAKE: DEN_ShadowDruid_SnakesCourt_BareFangs
Cinematic: After line, snake bares fangs (if possible) and combat begins.
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack)
=== END NODE ===

null
uid: 28a41ea8-55b5-a155-922c-ddea46c12369
- 0 Check flag(s) (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_FailedNatureCheck - 1d54942c-e707-2b27-c461-bc033d258d04_FailedNatureCheckdescription
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null

0:0 - Leave it. Remember why we're here.
uid: 292f65d9-5ed7-2ddc-c037-b48e5c875c2b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_SnakesCourt_SHWarnsAgainstCombat - DEN_ShadowDruid_SnakesCourt_SHWarnsAgainstCombatdescription
> null

0:0 - Don't be a coward. We could take them. We could kill them all.
uid: 294a7eeb-519b-3594-25a7-de0a08684337
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - A what, Rath? A thief? A poison? A threat?
uid: 2a042717-38d2-5bf4-077e-42a82c9d7320
Cinematic:
> I will imprison the devil. And I will cast out the rest. I will imprison the devil. And I will cast out every stranger.
> null

0:0 - Ngh... it hurts...
uid: 2ad51cae-dd59-4d4b-a613-3766b2e0b462
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null

0:0 - We've taken back our relic. But I will keep the fiend caged 'til our protection rite is complete.
uid: 2ae629b6-219c-f98b-beee-ff1567ec8582
> What do you have to say for yourself, child?
> I am ready to pass judgement.

0:0 - *Her life matters more than satiating your dark fantasies. You focus and they're gone. But clearly, this child's life is in danger.*
uid: 2b8209b2-578d-5f9c-1b52-5d7d23cd3bf5
- 0 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed

- Roll failure -
null
uid: 2d365ca5-5453-8de6-6927-e15612715f9e
> You intrude on the circle. You intrude on my mind.

0:0 - I have heard quite enough.
uid: 2e9f4880-8d5f-f1ab-144c-c626f3f79cfe
Cinematic:
> Now, Rath.

null
uid: 2f1fa766-2e70-688d-fbb1-f34002e01935
=== END NODE ===

0:0 - Tsk. A gathered herd of the devils would indeed be disruptive.
uid: 30bd0321-120c-c700-e8b2-5ab9769649da
> null

0:0 - She's not a disease - she's a child.
uid: 312b5259-183c-cab6-4ea2-f2ef28d5a550
> They are a blight, each and all. If I cannot choke it out, I will burn it away.

0:0 - Say nothing.
uid: 313e5750-c476-6472-98c4-3ebf70220bc5
> Now, Rath.

null
uid: 31f59c8c-5f76-be78-fb01-4ca052630239
Jump to another node

null
uid: 3226089f-13b5-768e-4745-16bb9173b116
> null

0:0 - Very well. I'll defer to your ruling.
uid: 3289271f-a6e1-ea6a-193c-b00bc5ad5da8
> My circle has offered grace to these outsiders. We gave them shelter from storm, we nourished their bellies.

0:0 - Release her. I'll see that she stays out of trouble.
uid: 3381a141-c93e-e10a-73f1-6c2450d62cf2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null

0:0 - It was nothing. Put it out of your mind.
uid: 349b4d2d-85b2-4c66-aa6b-8d89a736fc9e
> *But was it truly nothing? The pain gripped you tight, robbing you of all composure for a moment...*

0:0 - Justice means nothing without mercy. Let her go.
uid: 35a2a015-55e9-eeed-8117-adc1f4ec3274
> Thank you thank you thank you!

null
uid: 3719bc02-f319-96d3-00f3-99b88982a62c
Jump to another node

null
uid: 38111d4a-2fa8-219c-87c8-2e9432522e9a
> null

null
uid: 391c903c-8cf7-39e9-bc79-0a3b0732acfc
Jump to another node

0:0 - Tell the snake to put Kagha at ease. The girl belongs with her own brood.
uid: 39974aa4-58c5-279d-1d3d-d8aed236c232
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> A new hatchling? Yes. They can be foolish.

0:0 - You're no healer. And you're no judge either. Let her go.
uid: 39d9e865-e21b-64bc-447e-6618724d4723
> The blight must be cut away for healing to begin. First, the spawn. The rest will follow.

0:0 - Your snake is prepared to kill this child. Do you want her death on your hands?
uid: 3a8d4e14-3251-92fc-11a0-807e6a08bce8
> null

0:0 - You know, then, that Silvanus spoke further. 'The parasite must be removed for new seed to grow.'
uid: 3b076c5f-8185-cfee-d1e5-abbee85291ac
Cinematic:
> Yet behold: the parasite lives! She eats our food, drinks our water. Then steals our most holy idol in thanks!

- Roll failure -
null
uid: 3bc74e7e-42bc-07ac-ab24-99b5967a2e55
> I've heard enough. The devil remains until the rite is complete!

- Roll sucessful -
null
uid: 3d560130-29e4-b753-9991-c13ae5ce49a7
> null

null
uid: 40229cae-1c8d-d73e-725e-7cfefab63fdb
Jump to another node

null
uid: 40aacbb3-9b95-5cf9-8b56-3c0ad69b7996
Jump to another node

null
uid: 410aa560-d74e-bb77-137f-506f91ed9816
Jump to another node

0:0 - Kagha, I...
uid: 4117390c-fc40-154c-92fa-8e6eb4516319
> null

null
uid: 41f08dc5-9be8-4969-68b7-90bb305aac88
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - And keep still, devil. Teela is restless.
uid: 430694e9-5ed2-2f52-0598-898cde99d376
Cinematic:
> Come, Kagha. We took back the idol. Surely...

0:0 - I will imprison the devil. And I will cast out the rest.
1:0 - I will imprison the devil. And I will cast out every stranger.
uid: 4325f0ae-30a6-05fe-3045-0a271e5c9bb9
Animation: CMitchell: use look-ats
Cinematic: . |Kagha turns and stares directly at you after the first line,
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   false - DEN_SnakesCourt_State_WildShapedPlayer - Scene started with a player that is wild shaped
> *A death viper. You have milked their poison before. A single drop of it could kill that child in a heartbeat.*

0:0 - She's just a cub. Let her go, or tangle with me.
uid: 438909d8-d854-3d93-0261-205304cef9c4
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null

0:0 - In return, these devils lured in a horde of goblins, and their spawn stole the one relic that might keep us safe.
uid: 45e2fcb0-aca3-87f1-6f11-6fd3616bac0c
> We've taken back our relic. But I will keep the fiend caged 'til our protection rite is complete.

0:0 - *A death viper. You have milked their poison before. A single drop of it could kill that child in a heartbeat.*
uid: 471ff6de-1dc4-b0e5-f678-505de455ab83
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> Thief? Poison? What's this girl's actual crime?
> Imprison her? She's just a child.
> Explain this cruelty!
> Do nothing.
> One of your guards outside said you wanted to see me. Here I am.
> To reject the helpless is to reject Silvanus himself.

- Roll sucessful -
null
uid: 47e5a6c1-9dfc-c825-b604-fdc3ab5b7730
> null

0:0 - Your mind wants the snake to kill the child. But your heart doesn't. Snap out of it.
uid: 4849d630-a2d4-a993-6de3-d22f1d3702c7
- 0 Check flag(s) (Local):
   false - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_ResistedUrge - The Dark Urge resisted an Urge
> *Her life matters more than satiating your dark fantasies. You focus and they're gone. But clearly, this child's life is in danger.*

null
uid: 4b138e3f-5294-5156-05da-cff0fef792a0
Jump to another node

0:0 - Please, let me go. I'll be good, I swear.
uid: 4e7a0665-1945-7a35-f8fe-bce9729022d1
> Well, paladin - what say you?

null
uid: 4f0f5187-ba41-b7ba-d6ab-8c771b5ca7ba
Jump to another node

null
uid: 4f532fe6-9057-7c26-48b2-4bec5305423f
Jump to another node

- Roll sucessful -
null
uid: 505342c4-f45a-30c6-3174-9d4f90ad4fa5
> The words of the Treefather, spoken plain.

- Roll sucessful -
null
uid: 50d2e102-a88d-bb7c-1f7e-620bba0ab769
> null

0:0 - Tell me, Blade. Is the healer cruel for ridding the sick of disease?
uid: 53526aab-5199-4c6e-0923-ea555067fcfe
Cinematic:
> She's not a disease - she's a child.
> You're no healer. And you're no judge either. Let her go.
> This isn't my kind of justice... but I won't stand in your way.

null
uid: 535bdebf-cb63-98fc-7a00-a39e1f2825a5
Jump to another node

0:0 - Tell the snake to be at ease. The girl must not be harmed.
uid: 5362aeb4-0b82-688a-4469-6f0fe39fb974
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Silence. I answer only to mistress.

- Roll failure -
null
uid: 584847ac-ab63-6314-f8dc-4a32fbda5a05
> null

0:0 - Keep silent.
uid: 59c4d9ad-5522-12ae-bfb0-3c5c00c80436
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_PlayerKeptSilent - Snake Court: player didn't say anything, this lead to the kid's death
> null

0:0 - I am ready to pass judgement.
uid: 5a72c58e-a8fa-4eff-61cf-626edbe7fbf8
> P-please. Can't I say anything...?

null
uid: 5bb0929f-ea91-3eeb-a49f-d6ddb5e2861d
Jump to another node

- Roll sucessful -
null
uid: 5bc5e080-ea91-ca26-530a-b992ed69966c
> Tsk. A gathered herd of the devils would indeed be disruptive.

0:0 - Perhaps you don't know that Silvanus spoke further. 'The parasite must be removed for new seed to grow.'

uid: 5f5ba4ba-0c07-9d90-cc0d-7d9582c2fd37
Cinematic:
> Yet behold: the parasite lives! She eats our food, drinks our water. Then steals our most holy idol in thanks!

0:0 - Hold on! It's not too late to settle this without bloodshed.
uid: 5f64ed7c-c8fb-02cd-2251-7d93d723d489
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 5fe49599-ab4e-9400-063e-1a61c6826b7f
Jump to another node

0:0 - I am versed in the ways of justice. Make your case, and I will pass judgement.
uid: 601e75fd-aa8f-8cf4-4cec-d574a76847f0
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

0:0 - The devil sowed chaos. She remains until the rite is complete!
uid: 61012382-c6fc-97e2-ee0e-c6145e734218
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null
> null

null
uid: 6122a4e6-c756-6b3b-5fb6-e1a9562b1337
Jump to another node

0:0 - Unfortunate, but temporary. Detain her for only as long as necessary.
uid: 6176cad5-deec-8fc8-0ad5-29d0d9a23a2e
> null

0:0 - The Treefather's words. Your circle taught well.
uid: 61d2668e-9cab-dbd2-1bf4-5af4e22d5d62
Cinematic:
> You know, then, that Silvanus spoke further. 'The parasite must be removed for new seed to grow.'

- Roll failure -
null
uid: 63f6b0c0-475f-60e4-6df1-7afd6c6195cc
> I've treated with beasts with more etiquette than you.

0:0 - Don't druids cherish harmony? Jailing the girl disrupts nature's balance.
uid: 6442f3e1-b7da-c49b-5692-b833b4a1cc21
= Roll SkillCheck Nature (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

0:0 - You dare speak of Teela in this manner?
uid: 6479eb99-b6e5-32cd-6ca6-2cab2a996aef
Node context: Outraged
> null

0:0 - Let judgement be cast. Spill blood after, if you must.
uid: 659e5833-a829-2a80-d3b6-8eb1af38d0b9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 67e2084a-3793-e141-0693-a3a81503241c
Jump to another node

0:0 - *She offers you nothing.*
uid: 686717f8-8eed-4385-9b63-0f710553a71a
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

0:0 - *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*
uid: 6a9d84d8-4ca3-43bd-930d-e3046956710e
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

0:0 - Let the child go, so she can spread word to the others of your might.
uid: 6d5396f8-de61-1042-5cdb-52e982ee502c
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 6d65d604-c549-b0c2-c5c5-f90a7c98039b
Jump to another node

0:0 - Call off your snake or it goes in my dinner pot tonight.
uid: 6f6c3f14-9ae4-d07e-9ad5-86b4f6188e61
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null

0:0 - And the parents? They're just outside...
uid: 709c463d-bcc1-0c94-3c8c-ed294b929328
Cinematic:
> This outsider will take word once I've spoken to him. We must focus on the rite. This outsider will take word once I've spoken to her. We must focus on the rite. This outsider will take word once I've spoken to them. We must focus on the rite.

0:0 - Imprisoning her empowers the refugees. Are you willing to risk insurrection?
uid: 70fa3588-2a8c-e52b-665c-a96390a8171b
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 717f2e41-3349-668b-c64e-1d2a420e61c8
Jump to another node

0:0 - *The corpse is frozen in her final moment of agony. Well, at least you tried.*
uid: 7257668e-41e1-97ee-6b33-81017cb534bd
- 0 Check flag(s) (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_ResistedDarkUrge - Dark urge resists getting the child killed
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Change your mind.
uid: 73ea9ed5-e52d-1187-8ac4-d8ae9fec33dc
> Wise. To know, we must first observe.
> Good. Play nice until we get what we need.

> That's it. You're calm, I'm calm, snake's calm.


> Don't be a coward. We could take them. We could kill them all.
> A fickle one, aren't you? I hope you know what you're doing.
> Good. Let's focus on the girl first. We can settle with the snake later.

- Roll failure -
null
uid: 7445d5ce-4144-d8ac-22fe-337e2383307a
> null

null
uid: 74644ce6-11a7-511e-149c-16630964b88d
Jump to another node

0:0 - Gone. By the gods, Kagha, what have you done?
uid: 74fd3079-1fa3-e0c5-4e70-8c9d2952d9fb
Animation: CMitchell:, RATH: use look-ats
Cinematic: Rath looks to Kagha, appalled by what has happened.
> Bury the remains. Continue the rite.

null
uid: 7547a29e-f697-2c50-6c03-4b6687b9a11e
Jump to another node

null
uid: 7706244d-cf0b-5202-c177-74a8e3edf2d9
Jump to another node

0:0 - To reject the helpless is to reject Silvanus himself.
uid: 7898d481-af25-3696-4b7b-2a1fdb0db3cf
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0 Set flag(s) to (Dialog):
   true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> The Treefather's words spoken with a devil's forked tongue.
> The Treefather's words. Your circle taught well.

null
uid: 79866c2f-938d-07dd-6ac8-b1816d8de2f0
Jump to another node

null
uid: 7a6cce58-a4ec-60a1-eedd-a7c5a0a052d2
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_Knows_AlmostAttackedSnakeCourt - During the Snake Court, player picked the option to reach for their weapon, but then decided to not attack after the companion inclusion
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null
> null
> null
> Remand the thief. I will not say it again.

null
uid: 7a7942d9-20df-15f4-2eaf-019aace05491
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 7ae041eb-c6d3-60d9-c95c-6ef1b511e23e
Jump to another node

0:0 - Unfortunate, but temporary. Detain her for only as long as necessary.
uid: 7cc0ff8e-3bb3-7e7c-71c9-2bc2854c15a5
> No. P-please - you can't...

0:0 - A seed nobly sown renders the sweetest fruit. Be noble - set her free.
uid: 7e55ea81-ba60-9cf3-55f0-c8a39ef50f1a
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
   true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

0:0 - *The death of a child. A timeless tragedy that never grows old.*
uid: 7e6f44bc-6d2a-d70f-9912-9bee51eb1f60
Node context: Dark urge getting excited about the prospect of killing a child
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> Flick your eyes to the exit so the child will try to run.
> Your mind wants the snake to kill the child. But your heart doesn't. Snap out of it.
> You've proven your authority. Now prove your mercy.
> Free the whelp, or I run your belly through with a blade.
> The girl is no threat. Jailing her disrupts nature's balance.
> Don't druids cherish harmony? Jailing the girl disrupts nature's balance.
> Don't druids cherish harmony? Jailing the girl disrupts nature's balance.
> Release her. I'll see that she stays out of trouble.
> Release her. I'll see that she stays out of trouble.
> Release her. I'll see that she stays out of trouble.
> A seed nobly sown renders the sweetest fruit. Be noble - set her free.
> A seed nobly sown renders the sweetest fruit. Be noble - set her free.
> I am versed in the ways of justice. Make your case, and I will pass judgement.
> You act rashly - as a cornered viper would. Free the child or more tieflings will interrupt you.
> Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?
> RELEASE HER. NOW.
> She's just a cub. Let her go, or tangle with me.
> Read Kagha's mind.
> Tell the snake to be at ease. The girl must not be harmed.
> Tell the snake to put Kagha at ease. The girl belongs with her own brood.
> Keep silent.
> Prepare to attack.

null
uid: 7f6a2bc1-c0de-01c4-48f7-44234e783116
Jump to another node

null
uid: 7f959074-b265-a56d-94db-1870e42ae1b4
Jump to another node

0:0 - Out, thief. My grace has its limits.
uid: 7fff3b63-1dea-e811-77d2-f6d618158138
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
- 1 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_Gale_FreedChildApproval - DEN_ShadowDruid_Event_Gale_FreedChildApprovaldescription
   true - DEN_ShadowDruid_State_FreedChild - DEN_ShadowDruid_State_FreedChilddescription
> null
> *A hot spike of pain overcomes you, and a strange image is thrust upon your mind's eye. You are a frightened little girl, in a dark chamber. A hooded figure approaches, brandishing a rod...*
> Ngh... it hurts...
> null

null
uid: 8068fb20-2613-4891-b23c-c6bdf99ac087
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Ngh... it hurts...

0:0 - Return the girl to her family. She's made amends, and you have your relic.
uid: 807d76a6-d832-5e15-e323-175314ca5d50
> Thank you thank you thank you!

0:0 - I've heard enough. The devil remains until the rite is complete!
uid: 811e55e6-96ad-277e-dbfc-2b0c550f91b5
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null

0:0 - One of your guards outside said you wanted to see me. Here I am.
uid: 81d1cf46-835c-304e-239f-2e7c2114e7a2
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_KaghaRequestedPlayers - The guards at the Guarded Entrance mentioned that Kagha wants to see the player(s)
   true - DEN_GuardedEntrance_State_ClearToPass - Player can enter the sacred pond area and beyond. Set in the dialog with the druid guards and whenever that checkpoint is no longer relevant
> We will speak soon enough. First, judgement must be passed.

0:0 - You've proven your authority. Now prove your mercy.
uid: 82ec9ed3-32ff-1ff9-ca1c-5eded423f699
- 0 Check flag(s) (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenRead - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenReaddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> Fair words. Child, take to the others word of my grace. Ssifisv - Teela, to me.

0:0 - That's it. You're calm, I'm calm, snake's calm.


uid: 82fb2e0f-dafa-3717-8cb6-ff85ee30fd9b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Now, Rath.
uid: 84ed2f07-fa47-952a-c974-3038d231c578
Animation: CMitchell:, RATH: DEN_ShadowDruid_SnakesCourt_ReachForChild, CHILD: DEN_ShadowDruid_SnakesCourt_BreakAway, SNAKE: DEN_ShadowDruid_SnakesCourt_AttacksChild
Cinematic: After Kagha's line, |Rath tries to grab the child, but the child breaks away, and the snakes lunge for her. She collapses on the spot; Rath runs to her in a panic.|
> No!

0:0 - I did not ask for counsel. The devil remains until the rite is complete!
uid: 85b6e690-cf1f-8633-742b-746faa5cadf3
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null

0:0 - Thief? Poison? What's this girl's actual crime?
uid: 8656dd1a-77c0-13bc-a196-57b2d8b5de3d
- 0 Set flag(s) to (Global):
   true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> Girl? You mean parasite.

0:0 - I... Very well.
uid: 87ea6c04-1804-bfcd-24b4-f8b750c0f1ec
Cinematic: She shrinks back slightly in the face of such unexpected fury
Node context: Cowed but trying not to show/sound it
> Ssifisv - Teela, to me.

null
uid: 88257e52-2b90-1cc3-1a80-a24ea251f6bf
Jump to another node

0:0 - P-please. Can't I say anything...?
uid: 8878bc56-9b6d-6120-5649-624d1f20ab82
> All right. Speak, child.
> This isn't justice, this is cruelty. Let the child go.
> The girl has made her amends. Return her to her family.
> Imprisonment is an appropriate punishment for theft. Lock her up.
> Unfortunate, but temporary. Detain her for only as long as necessary.

0:0 - All right. Speak, child.
uid: 887cbc1f-5bfa-8144-8190-8a3f8f87a3fd
> I - I was scared. They said when the rite was over, we'd have to leave.

0:0 - Read Kagha's mind.
uid: 8888f585-006f-6f7b-3029-1ddd09b307c0
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenRead - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - This isn't justice, this is cruelty. Let the child go.
uid: 89e12728-f29f-906c-e215-5777f8723e32
> null

null
uid: 8d5594fa-5e19-d649-ce98-9ef3d65ac084
Jump to another node

0:0 - Girl? You mean parasite.
uid: 8f62a798-4950-453a-bc86-6f33b667fb54
Cinematic:
> She eats our food, drinks our water. Then steals our most holy idol in thanks!

0:0 - But there's goblins out there, and worse. And it's nice here, so I - I took the idol. I thought maybe then we could stay.
uid: 8f94622a-f3bb-d361-3c54-7f8a3044e555
> Please, let me go. I'll be good, I swear.

0:0 - Don't druids cherish harmony? Jailing the girl disrupts nature's balance.
uid: 8fa92550-cabc-008d-f8cd-588a8a5b9c68
= Roll SkillCheck Nature (Intelligence) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null

- Roll sucessful -
null
uid: 8ff61069-0db7-41cc-44c1-eac396560138
> null

null
uid: 908b3bee-65ef-2ccd-530c-e1b972e7fafc
> null (roll sucessful)
> null (roll failure)

null
uid: 91407bf8-670c-6fc5-886f-f591efe7aedb
Jump to another node

0:0 - This isn't my kind of justice... but I won't stand in your way.
uid: 9411f5d1-af1c-f2fc-446c-a0cf66fa2c78
> null

- Roll failure -
null
uid: 94c90229-d6ed-ea95-2de3-09841b19fc7c
> You dare speak of Teela in this manner?

null
uid: 9593790f-4e93-5aa6-adbc-29e80fc2e39a
> Tell me, Blade. Is the healer cruel for ridding the sick of disease?

0:0 - *The snake hisses, its intentions unclear.*
uid: 9595c8df-358b-6cee-6970-0cd93e4ce827
Cinematic: Camera looks to snake and it hisses menacingly.
- 0 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_FailedNatureCheck - 1d54942c-e707-2b27-c461-bc033d258d04_FailedNatureCheckdescription
> null
> Imprisoning her empowers the refugees. Are you willing to risk insurrection?
> Call off your snake or it goes in my dinner pot tonight.
> CALL OFF YOUR WORM.
> Let the child go, so she can spread word to the others of your might.
> Let the child go, so she can spread word to the others of your might.
> null
> Say nothing.
> null

0:0 - This outsider will take word once I've spoken to him. We must focus on the rite.
1:0 - This outsider will take word once I've spoken to her. We must focus on the rite.
2:0 - This outsider will take word once I've spoken to them. We must focus on the rite.
uid: 9684a400-b5fc-60be-5440-e156e85371e6
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> *The corpse is frozen in her final moment of agony. Well, at least you tried.*

0:0 - Release her. I'll see that she stays out of trouble.
uid: 988a8142-e98e-1edf-b550-f0295b9604b0
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
   true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null

0:0 - Try to understand what's happening.
uid: 9b954052-6d86-428e-a243-64f76e7bd61e
> *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*

null
uid: 9c3604f9-994d-4495-93b7-6bb70d757e9e
Jump to another node

0:0 - This Kagha's barbaric. Know this: I've got your back.
uid: 9fa73005-a0c2-f272-5b55-fd4642e1b1ab
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|

- Roll failure -
null
uid: a12fd081-51f2-b5af-dc7e-fa6bd7939854
> No - the tiefling remains until the rite is complete.

null
uid: a188cad0-84a6-18be-a2d4-e05d7b4245e9
> null (roll sucessful)
> null (roll failure)

null
uid: a2a89188-3726-a8d0-02b6-adabfeec9871
Jump to another node

0:0 - Let the child go, so she can spread word to the others of your might.
uid: a4c1a474-3b92-b4ff-ef19-5ec787951067
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: a8eb581e-bb87-746c-a02f-2fbaa4cf8f7b
> *It's no use - the rage clouds all.*

0:0 - Silvanus was more concerned with 'nobly sown seeds' than punishing children, was He not?
uid: a90b4b80-2538-c581-f637-ab5870db38b6
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Do it.
uid: a9674c0d-a510-11e3-682f-720917ede73d
Cinematic:
> null

null
uid: aa180bb0-ff99-1b52-01c1-865ced13257b
- 0 Check flag(s) (Global):
   true - DEN_SnakesCourt_State_WildShapedPlayer - Scene started with a player that is wild shaped
> null

0:0 - Good. Play nice until we get what we need.

uid: ab482122-6d22-b817-ebb2-c4465103d8ae
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: ac0a0296-61d5-0489-29e5-6da05a4f0a99
> Change your mind.
> Carry out your attack.

0:0 - Prepare to attack.
uid: ac6859f5-d912-c30c-84b1-66cbf744916c
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_Knows_AlmostAttackedSnakeCourt - During the Snake Court, player picked the option to reach for their weapon, but then decided to not attack after the companion inclusion
> null

null
uid: acc87879-da1c-0800-0f92-18428e5fc151
Jump to another node

null
uid: ad4d2851-dc40-94c2-6007-4005c6d06f7c
Jump to another node

- Roll failure -
null
uid: aded2519-c376-2572-0a09-61f4c4f9925a
> I did not ask for counsel. The devil remains until the rite is complete!

0:0 - No!
uid: adfdfb63-2be6-09da-83e4-3a053f7cd15b
Animation: CMitchell:, RATH: DEN_ShadowDruid_SnakesCourt_AttemptRevive, CHILD: DEN_ShadowDruid_SnakesCourt_AttemptRevive
Cinematic: |Rath tries to revive the child, but with no success.|
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - GLO_ShadowDruid_SnakesCourt_SawKidDie - DEN_ShadowDruid_SnakesCourt_SawKidDiedescription
> Aithyas! Teela, to me.

0:0 - The girl has made her amends. Return her to her family.
uid: afd2dcc0-b863-d69b-ea46-5a6853960fca
> null

0:0 - Please. I'm sorry!
uid: b00e5f4d-d121-e172-bb63-b2c4823bd87e
Animation: CMitchell:, SNAKE: CINE_Reaction_Agression_LOOP
Cinematic: The druids are holding court. The child stands with a snake guarding her, facing judgment. She cries out an apology.
> This is madness, Kagha. She's just a...

0:0 - We will speak soon enough. First, judgement must be passed.
uid: b1525bdc-612b-c151-7594-9f151cb08d60
Cinematic:
> The parasite eats our food, drinks our water. Then steals our most holy idol in thanks!

- Roll sucessful -
null
uid: b363eca0-4ef0-1a30-0ecd-660b47023cf0
> Very well - she may go. Break your word, and my serpent shall feed. Ssifisv - Teela, to me.

0:0 - Carry out your attack.
uid: b4820c51-b209-2571-a2a3-5ffc3f0d1a4f
> It is as I feared - the tiefling strikes on Zevlor's behalf! Call the circle to arms - we will cleanse the grove of parasites, once and for all. The outlander must strike on Zevlor's behalf! Call the circle to arms - we will cleanse the grove of parasites, once and for all.

null
uid: b49ebe5c-e268-f51c-55b2-44bc0e0abee4
Jump to another node

0:0 - The girl is no threat. Jailing her disrupts nature's balance.
uid: b6c2c909-f8ed-ea64-0873-f8b7df3f3bb8
= Roll SkillCheck Nature (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
   true - DEN_ShadowDruid_Event_KnowsPlayerDruid - DEN_ShadowDruid_Event_KnowsPlayerDruiddescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null

null
uid: b7e0440b-693b-714d-66bd-b7d6647db2c4
Jump to another node

- Roll failure -
null
uid: b892ac02-7809-b7d2-7dda-d2ba04bc7b0f
> *The snake hisses, its intentions unclear.*

0:0 - Bury the remains. Continue the rite.
uid: bd3b7c4e-546c-12e0-0714-fae7662e6b85
Cinematic:
> And the parents? They're just outside...

null
uid: bfe59aa4-2fba-73c7-71e7-4a7b7e91e5c4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Let judgement be cast. Spill blood after, if you must.
> Leave it. Remember why we're here.
> Wait! Don't spook the gods-damn snake!
> Yes! Let's have some fun.
> This Kagha's barbaric. Know this: I've got your back.
> Hold on! It's not too late to settle this without bloodshed.
> null

0:0 - Yet behold: the parasite lives! She eats our food, drinks our water. Then steals our most holy idol in thanks!
uid: c0bc72b4-9c38-57a5-df37-42255338db14
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
> Rath - lock her up. She remains here until the rite is complete.

0:0 - What do you have to say for yourself, child?
uid: c21f76df-8373-52a9-b5d4-ce82709f3412
> I - I was scared. They said when the rite was over, we'd have to leave.

null
uid: c2d9e4da-99ab-5e10-64e9-d0c7a9942f43
Jump to another node

null
uid: c7d3f29f-8098-3e8c-5a2b-0c0075cf2df6
- 0 Check flag(s) (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_FailedNatureCheck - 1d54942c-e707-2b27-c461-bc033d258d04_FailedNatureCheckdescription
> null

0:0 - More proof that outsiders must never be trusted.
uid: c9501092-d8c3-58a9-a82b-8deb2663ff22
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_SnakesCourt_FailedOnce - DEN_ShadowDruid_SnakesCourt_FailedOncedescription
> null

0:0 - Release her. I'll see that she stays out of trouble.
uid: c98a8ebf-da4c-e637-75a9-7b721d297c68
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_SnakesCourt_Event_TriedtoPersuade - DEN_SnakesCourt_Event_TriedtoPersuadedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> null (roll sucessful)
> null (roll failure)

null
uid: c990caa6-cf26-e97c-b677-2ddae84dd50d
Jump to another node

0:0 - *A hot spike of pain overcomes you, and a strange image is thrust upon your mind's eye. You are a frightened little girl, in a dark chamber. A hooded figure approaches, brandishing a rod...*
uid: c9d59161-0f2a-4763-ad07-3a5de29a644f
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null

null
uid: ca01a65f-8f4d-d8dd-d67c-1d658f9fd461
> null

0:0 - Remand the thief. I will not say it again.
uid: cbc6450c-2275-74fb-52a8-f8278a5f13c7
> null

null
uid: cc0293f9-4051-9201-b4c1-67ef5a853c99
Jump to another node

null
uid: ced7d2a2-b1ae-7c44-8694-e3da537c9835
Jump to another node

0:0 - A fickle one, aren't you? I hope you know what you're doing.
uid: d07520cf-aee1-e062-e6d3-fce4eb0dcc04
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Ngh... it hurts...
uid: d16a28e8-c7da-4e02-b6cc-364dff93c9d9
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
> null

null
uid: d342e4f2-cb0b-22db-b3b4-eaf5078a9778
> null

0:0 - Explain this cruelty!
uid: d3ee4158-c200-f3e5-b904-5b08cc6a3d90
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> Not cruelty. Justice.

0:0 - The Treefather's words spoken with a devil's forked tongue.
uid: d4734403-e1f4-9054-ad1f-7ee5b9682994
Cinematic:
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Perhaps you don't know that Silvanus spoke further. 'The parasite must be removed for new seed to grow.'


0:0 - Imprison her? She's just a child.
uid: d506e93c-acc2-027c-68af-972472ce3839
- 0 Set flag(s) to (Global):
   true - DEN_DruidLeader_Event_ToldCrime - DEN_DruidLeader_Event_ToldCrimedescription
- 1 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_Interfere - 1d54942c-e707-2b27-c461-bc033d258d04_Interferedescription
> She's a parasite.

null
uid: d5a34be4-2a74-e534-09b0-1a42df63ecdd
Jump to another node

null
uid: d7897d29-74fd-f0ff-5122-d9bdccc34bb5
Jump to another node

0:0 - *It's no use - the rage clouds all.*
uid: d8368b4c-576f-fde2-4afc-8495daa56b00
Cinematic: The player character assumes an aggressive pre-combat stance - there's no way to avoid a fight now
- 0 Set flag(s) to (Object):
   true - DEN_ShadowDruid_State_CourtHostile - Player decided to attack during the snake court scene (leads to Druid Attack)
=== END NODE ===

null
uid: d8513be3-4a37-2a08-329f-29e623581d9f
Jump to another node

0:0 - The blight must be cut away for healing to begin. First, the spawn. The rest will follow.
uid: d858bc41-b48b-ca5e-6ef2-f1b4eed6a220
> null

null
uid: da8dc815-be85-eeef-7e45-6b1edbade826
Jump to another node

0:0 - Good. Let's focus on the girl first. We can settle with the snake later.
uid: dc904b9e-ef69-6886-1f53-b4a7411f4885
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Yes! Let's have some fun.
uid: ddfa95d1-61b5-c944-e8f7-3fc353233c4b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: de1d06b8-f241-755d-a8eb-1ca909e12eb6
Jump to another node

0:0 - Halsin isn't here. Keep his name off your tongue, lest Teela pierce it.
uid: de3dca5b-7b9d-2350-cf85-ce958bca987b
Cinematic:
=== END NODE ===

0:0 - They are a blight, each and all. If I cannot choke it out, I will burn it away.
uid: de3ee47e-7dd5-2d2c-fbb9-e4139d20d5e2
> null

0:0 - It is as you say. Ssifisv - Teela, to me.
uid: df6ba99a-99fb-e858-8659-308b48a0a621
Animation: CMitchell:, KAGHA: use look-ats, SNAKE: SNAKE: [REUSE ]Turn_180_To_Run
Cinematic: First line to player, Second to snake. The snake then slithers to the side of Kagha
Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down.
> Out, thief. My grace has its limits.

null
uid: df899138-8768-5d5a-de45-4aad55795e8c
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
   false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> Try to understand what's happening.
> Silently petition Lady Shar for guidance.
> It was nothing. Put it out of your mind.

0:0 - Wise. To know, we must first observe.
uid: dfc989b8-e857-3f8f-ff5d-582cdc40f4a5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: e1e95d4b-bd9f-1674-3c31-6e75469cc8ec
Jump to another node

null
uid: e2168501-6090-7dae-d543-65958366547b
> Kagha, I...

0:0 - Halsin is gone - I am First Druid now. I will take control and prove my authority.
uid: e379c35e-6979-0637-f6ba-ace6049a0281
Cinematic:
- 0 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenRead - 1d54942c-e707-2b27-c461-bc033d258d04_MindHasBeenReaddescription

0:0 - Silently petition Lady Shar for guidance.
uid: e511aaf5-ced4-4c08-a45a-c8c191bddb43
> *She offers you nothing.*

- Roll failure -
null
uid: e64b97f8-e77f-ced8-9bf2-5e69dd778a26
> null

0:0 - *The snake's hiss of approval reveals its intentions. Should the child struggle, it is poised to strike.*
uid: e6e711b7-6260-345e-0fec-1c1006c2edd1
Cinematic: Camera looks to snake and it hisses menacingly.
- 0 Set flag(s) to (Local):
   true - 1d54942c-e707-2b27-c461-bc033d258d04_PassedNatureCheck - 1d54942c-e707-2b27-c461-bc033d258d04_PassedNatureCheckdescription
> null
> null
> Your snake is prepared to kill this child. Do you want her death on your hands?
> null
> Imprisoning her empowers the refugees. Are you willing to risk insurrection?
> Call off your snake or it goes in my dinner pot tonight.
> CALL OFF YOUR WORM.
> Let the child go, so she can spread word to the others of your might.
> Let the child go, so she can spread word to the others of your might.
> null
> Say nothing.
> null

null
uid: e7e30cd4-237b-5e31-f91a-3af98a4dedbc
> Tell the snake to be at ease. The girl must not be harmed.
> Tell the snake to put Kagha at ease. The girl belongs with her own brood.
> Keep silent.
> Prepare to attack.

- Roll sucessful -
null
uid: e93d14e8-1388-b9e8-58a5-5a9ec3bcb2db
> I hear the Treefather's spirit in your words.

0:0 - Wait! Don't spook the gods-damn snake!
uid: ed910f35-677f-78f5-10f2-93ee38838623
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - She's a parasite.
uid: ee042a08-0972-fc48-abb1-2ec7c01e9f58
> She eats our food, drinks our water. Then steals our most holy idol in thanks!

0:0 - Fair words. Child, take to the others word of my grace. Ssifisv - Teela, to me.
uid: ee1d2765-2530-4f7a-a4c5-44f8d2c09ba4
Animation: CMitchell:, KAGHA: use look-ats, SNAKE: [REUSE ]Turn_180_To_Run
Cinematic: Says first line to you, then speaks to the serpent.
Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down.
- 0 Set flag(s) to (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
- 1 Set flag(s) to (Object):
   true - DEN_ShadowDruid_Event_Gale_FreedChildApproval - DEN_ShadowDruid_Event_Gale_FreedChildApprovaldescription
   true - DEN_ShadowDruid_State_FreedChild - DEN_ShadowDruid_State_FreedChilddescription
> null

0:0 - Yes. She is more valuable out there than in here. Ssifisv - Teela, to me.
uid: eeb2c62d-af19-e293-093a-a730b4d5c81b
Node context: A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down.
> null

0:0 - Come, Kagha. We took back the idol. Surely...
uid: f10b14d0-f534-a0ad-4a7d-d70ff72d9c4a
Cinematic:
> Do it.

0:0 - This is madness, Kagha. She's just a...
uid: f10c3888-c482-5b93-d4d7-fc807830e633
Cinematic:
> A what, Rath? A thief? A poison? A threat?

0:0 - You intrude on the circle. You intrude on my mind.
uid: f2058cc8-54fb-eeb8-086a-bddbe7e042ee
> null
> More proof that outsiders must never be trusted.

- Roll sucessful -
null
uid: f277ee33-c166-0e30-a738-06099e185d47
> null

null
uid: f4375e4d-dfee-af0f-8ca8-94c0eae4a954
Jump to another node

null
uid: f54de287-afe0-e2d7-80aa-8065b486199f
Jump to another node

0:0 - I hear the Treefather's spirit in your words.
uid: f665bfbf-94f8-a9a6-12bc-8bec358eb278
> null

null
uid: f6908563-d35f-b724-eb9f-27ec4b0f3ce6
Jump to another node

- Roll failure -
null
uid: f7d96000-b1c3-4ce7-8c35-c266bc47f54f
> I have heard quite enough.

0:0 - It is as I feared - the tiefling strikes on Zevlor's behalf! Call the circle to arms - we will cleanse the grove of parasites, once and for all.
1:0 - The outlander must strike on Zevlor's behalf! Call the circle to arms - we will cleanse the grove of parasites, once and for all.
uid: f7efecb8-0e31-a221-9284-e45d640f157c
Animation: CMitchell: use Attitudes, Action/Alarm/Clenched/Draw
Cinematic: Players and druids both enter combat stance.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Teela - attack!

null
uid: f7fdec4d-115d-8541-c09c-358ed9c2877b
Jump to another node

0:0 - No. P-please - you can't...
uid: f8040ec7-b8dd-9536-348f-ba56f7601ffc
Node context: About to be put in a cage, scared out of her mind
> null

0:0 - Ssifisv - it is as you say, Teela. Come to me.
uid: f977e930-b28f-2111-0cf4-6e7726e01a9b
Cinematic: To Teela the snake. A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down.
Node context: To Teela the snake. A snake-like sound: ss-ifff-iss-ff. A draconian language word. Commanding serpents to stand down.
> null

0:0 - Silence. I answer only to mistress.
uid: fc73c2c0-142d-be9c-8f13-2ed7298c8d0c
Animation: CMitchell:, SNAKE: CINE_Idle
Cinematic:
Node context: Snakelike but not too cartoonish

- Roll sucessful -
null
uid: fe7570ea-ce31-2e40-79bc-563a19ce9934
> Very well. I'll defer to your ruling.

null
uid: ff9e3438-d6eb-e19c-8c48-b374449525ff
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ShadowHeartRecruitment_AD.lsj
Synopsis:
Shadowheart tries to figure out the mysterious cube that she carries with her while resting in the Druid Grove (the cube is a powerful relic that she was to retrieve deliver to her superiors - she does not know its exact nature, but has to protect it at all costs).

0:0 - Ugh, no matter. As long as I keep the damn thing safe.

uid: 132554a4-a4b2-4d6f-1a1b-dee4b71f562b
Node context: Talking to herself, trying to figure out a mysterious artefact.
- 0 Check flag(s) (Local):
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription
- 0 Set flag(s) to (Local):
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription
=== END NODE ===

0:0 - There must be something I can learn from it.

uid: 1b43c534-f21c-8bda-7fcf-8e798c34a22c
Node context: Talking to herself, trying to figure out a mysterious artefact.
- 0 Check flag(s) (Local):
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription
- 0 Set flag(s) to (Local):
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription
=== END NODE ===

0:0 - Blasted thing... how do you open it? Does it even open?

uid: 4aee3291-4c9f-538f-edac-c077d78fac16
Node context: Talking to herself, trying to figure out a mysterious artefact.
- 0 Check flag(s) (Local):
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription
- 0 Set flag(s) to (Local):
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription
=== END NODE ===

0:0 - These glyphs aren't any language I recognise...

uid: e76dd780-d591-dc40-acdb-ff33ac89801e
Node context: Talking to herself, trying to figure out a mysterious artefact.
- 0 Check flag(s) (Local):
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription
   false - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_C - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Cdescription
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_A - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Adescription
- 0 Set flag(s) to (Local):
   true - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_B - a5e963d3-f6d3-8d94-5b14-cbc2b9d1553a_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurerLeader.lsj
Synopsis:
Adventurer leader dialogue. Mostly used during Adventurers Quest. This is after the player has stopped Zevlor and Aradin from fighting one another. Aradin returns to his den to lick his wounds.

0:0 - I already met her - she says Halsin left the grove with you. Is that true?
uid: 001a9b83-a003-69d7-ac16-e3854b6fbe4e
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> null

0:0 - I'm drinkin'. You're leavin'.
uid: 01516f80-e92e-1c59-0df4-acb53aae5e4d
Animation: Aradin holding up Flask
Node context: holds up flask. Unfriendly.
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurersQuest_HasMet_ALeader - DEN_AdventurersQuest_HasMet_ALeaderdescription
> Drinking won't solve your problems. You need a plan. No - I'm staying. You need to learn some manners. You don't need company?
> Not the best place for drinking. How'd you end up here?
> Maybe I could drink with you? A toast to our survival.
> I'll leave when you tell me what happened to the First Druid.
> I'm not leaving until you tell me exactly what happened to the First Druid.
> Fine. You're miserable company anyhow.
> Suit yourself.
> After the help I gave you, it would be honourable for you to address me differently.
> Leave.

0:0 - Half my crew are full of holes.
uid: 01975953-6388-1627-8b37-eefd4dc4c568
Node context: annoyed, slightly sad
> null

null
uid: 01db9fe2-f901-6bcb-56a7-246ace910410
Jump to another node

0:0 - Fair enough. I ain't tryin' to start the shite with you, anyway. Been a day.
uid: 022363ea-6d88-12bf-8251-845e7d166653
Node context: Semi friendly, semi-punchable
> First, I lost half my crew in some godforsaken temple.

0:0 - What's a home for if not for sharing? Who lives here?
1:0 - And whose home is this exactly?
uid: 024d7ee0-f010-3052-acd2-2af537401c5a
- 0:0 Tag: Halfling - |Halfling, shapeshifted or not| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Druids. And they ain't the friendly type. The only one of 'em worth a damn was the leader, and he ain't here anymore.

0:0 - Leave.
uid: 0841da2d-bfaf-0bd6-7e69-521313dee2a6
=== END NODE ===

0:0 - Them devils ain't local - they're refugees. Fella who runs this place offered 'em shelter.
uid: 08c57b22-8cdc-0989-5b24-27a2b278e305
> I heard you might know where he is.
> I should speak with that fellow. Do you know where he is?
> Not my concern. Is there a healer round these parts?
> What's a home for if not for sharing? Who lives here? And whose home is this exactly?
> Devils? Seriously? They're tieflings. Same as me.
> I'm not local either - got a problem with that?

0:0 - We've got a contract to track down some relic, and he wanted in on the job. Eyes lit up when he heard about it.
uid: 0b03d807-bb8f-31c0-e972-f48a9f6c98bf
> Didn't work out, though. Goblins got him when we were turning tail. He's either diggin' latrines or boilin' in a cookpot by now.

0:0 - You might be, if you demonstrated more honour in your dealings.
uid: 0b78ec30-16b9-3b1d-dd18-4a8a97dce9e4
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Please. A good sword will get you farther than honour any day.

0:0 - Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part.
uid: 0c8e30fb-ec7c-a44c-ce58-0895f0ac3a4c

0:0 - Yeah, and I'd do the same again. He weren't my responsibility.
uid: 0edb31b9-5952-6722-6a66-997eec176579
> If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him.

0:0 - Glad you weren't - you fight well. Not like them bloody tieflings.
uid: 177e3a35-e6a4-988a-2e09-6de685aff71f
> You fought well, too.
> I think they like you less than they like me. It's almost impressive, how detestable you are.
> I could use some help - is there a healer here?
> I heard the First Druid left the grove with you. Any truth in that?
> You might have an easier time here if you demonstrated more honour in your dealings.

null
uid: 18427ffc-e82e-ed3e-e4d6-f79585c5e4e9
Jump to another node

0:0 - Yeah? And how's that workin' out for you? Stuck in this hellhole with the rest of us.
uid: 18ca0144-cc79-fcae-fb64-2c4bf85326cc
> I need a stronger drink. And you need to get out of my face.

null
uid: 190292cf-4772-ce99-479c-81cce78eab81
Jump to another node

0:0 - Yeah, you really saved the day, swooping in and playing the hero.
uid: 19cb1a6b-e5d6-3270-7329-85feb408292c
Node context: Sarcastic and punchable
> Now I'm gonna take the blame for leading the goblins here, and losing track of the bloody druid.

0:0 - You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore.
uid: 1bd4fa12-b75a-e2c9-2a29-b3932f67e009
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Think he's got an apprentice running around somewheres though. Nadine? Natalie? Something like that.

0:0 - They chased us all the way from the ruins we were poking around in.
uid: 1c85393a-ec4b-11b6-c017-ebf7806de817
> And is that where you lost track of the druid you mentioned?
> Sounds like you were looking for trouble.

0:0 - I should speak with that fellow. Do you know where he is?
uid: 1ecbf76c-dc4a-7ed7-63ce-38a1e3dd523e
- 0 Check flag(s) (Global):
   false - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> Aye. His name's Halsin, and if he's still alive, he'll be cursing the day he laid eyes on me.

0:0 - Sounds like you were looking for trouble.
uid: 218b3cec-20bf-c95f-e3c0-80478e1e8c8c
> We was looking for a relic. Had a contract to find it, and the fella who runs this place came along on the job with us.

0:0 - Who's the druid you lost track of?
uid: 227c44ab-24cc-3e97-8522-f2fe909ac8ca
> Halsin. He's the leader around these parts. Or was.

0:0 - If you head that way, you'll likely smell 'em or hear their drums before you see 'em.
uid: 228a50dd-75de-7f46-33d6-4a01386a8db4

0:0 - I heard the First Druid left the grove with you. Any truth in that?
uid: 23564c34-5608-cfad-8caa-b5779541ef11
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> null

0:0 - As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.
uid: 2472967e-508d-1c5f-8bee-e8f854a28ef1
> When the goblins jumped us, most of my crew scarpered, just like I taught 'em to. The old codger didn't.

0:0 - I need a stronger drink. And you need to get out of my face.
uid: 2624fb13-6001-8f6e-932f-6472c98b8455
> Talking about your troubles might help.
> Fine. Plenty more attractive faces around.
> Prayer will help more than any drink.
> You should drink to celebrate victory, not to forget your defeats.
> Leave.

0:0 - Doubt it.
uid: 29ba4721-72e6-091b-b952-bc0069eb0ecb
> null

0:0 - Attack.
uid: 2a4d134e-3424-5866-9af5-af988b1b3c3d
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

null
uid: 2b3cfc3e-5eb3-57a4-5976-684095c0fc6d
Jump to another node

0:0 - But look, if you're itching to meet Kelemvor, I won't stop you.
uid: 2d85af4b-64ea-ef26-7f69-14f377d8e5f7
> It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.

0:0 - And is that where you lost track of the druid you mentioned?
uid: 2e6e55eb-787d-cf93-1854-993fd6a6456f
> null

0:0 - I could use some help - is there a healer here?
uid: 2eadb4ed-1378-acb7-c7e0-f6e8ad241704
> null

null
uid: 30d22a0c-74fe-cb89-d4e1-48650fe65cac
Jump to another node

0:0 - Thanks.
uid: 312bc937-d7a2-5e40-80bf-ca4624e051e7
Node context: With acid. The player just called him a miserable old moaner, Aradin says 'thanks' with sarcasm and takes his leave.
- 0 Set flag(s) to (Object):
   true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription
=== END NODE ===

0:0 - Leave.
uid: 312fec6f-3028-eca1-fa7f-b9bd951643f9
=== END NODE ===

0:0 - I'm not leaving until you tell me exactly what happened to the First Druid.
uid: 31fe0e43-0694-9a76-cedb-7eb8722f1cee
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> I already told you - he was at the temple ruins with us. But it ain't like we forced him to go along.

0:0 - Drinking won't solve your problems. You need a plan.
1:0 - No - I'm staying. You need to learn some manners.
2:0 - You don't need company?
uid: 381faef2-573a-15a2-ab1c-7ea53f3d59bd
- 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Check flag(s) (Global):
   false - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> All I need's a way out of this hellhole.

0:0 - Not my concern. Is there a healer round these parts?
uid: 3857b2e4-5810-7459-8eb2-c9ae094b6981
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
> You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore.

0:0 - You might have an easier time here if you demonstrated more honour in your dealings.
uid: 38c34c97-20ee-b269-7c1c-52e1cd27033f
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Fine. Plenty more attractive faces around.
uid: 3e4870b3-afcd-912f-b6b1-e753d53ad57c
> Thanks.

0:0 - Where did the goblins come from?
uid: 3f5afe9e-0313-6684-f260-e9fdc3055962
> They chased us all the way from the ruins we were poking around in.

0:0 - Prayer will help more than any drink.
uid: 426de28c-3c86-98c8-ffdc-a6f9c103f2dc
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> Oh, feck off.

0:0 - Job's all yours, if you got a death wish.
uid: 4465b1fd-f8ce-a760-c449-81dea658f8c8
Node context: 'You can have it, buddy'
> There's a wizard in Baldur's Gate that'll pay gobloads for a relic, supposedly buried round these parts.

null
uid: 44cb63e7-4507-0b7e-ad97-aa6d6136212c
Jump to another node

null
uid: 453148bc-2741-f359-6f5d-0ebe70e3d414
Jump to another node

0:0 - Please. A good sword will get you farther than honour any day.
uid: 4531ef5d-9ba5-ee41-b99f-2700a770818e
> null

0:0 - Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.
uid: 4571db35-c4eb-f32d-ebdf-f3bc54919775
=== END NODE ===

null
uid: 4ba0c39b-9fba-39bf-8354-9c8d90fbef41
Jump to another node

0:0 - Maybe I could drink with you? A toast to our survival.
uid: 4f20cd4a-22f0-a95f-7530-1ac461cd9949
- 0 Check flag(s) (Global):
   false - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
- 1 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> I ain't toasting to nothing. Half my people are captured or dead.

0:0 - I already told you - he was at the temple ruins with us. But it ain't like we forced him to go along.
uid: 4f474ed6-dde1-b973-c7a9-c40fdfb6ef2a
> As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.

0:0 - And you just left him to die?
uid: 50cb67bc-cf16-5f83-ea35-6ab57783b124
> Yeah, and I'd do the same again. He weren't my responsibility.

0:0 - Fine. You're miserable company anyhow.
uid: 55b7a04e-1b7c-2d59-5938-e704883f0cdf
- 0 Check flag(s) (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> null

0:0 - You got along with their leader?
uid: 59fb9990-4782-f54b-e7f7-f14c3f66a640
> Better than the others, but not well enough to risk my neck for him.

0:0 - After the help I gave you, it would be honourable for you to address me differently.
uid: 5b533ce9-6190-5233-5a2e-0736f438d006
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Didn't ask for your help. You can keep your honour and stick it somewhere else.

0:0 - Aye. His name's Halsin, and if he's still alive, he'll be cursing the day he laid eyes on me.
uid: 5be352c7-a9c5-8425-3bf3-3d05b43c972a
> We've got a contract to track down some relic, and he wanted in on the job. Eyes lit up when he heard about it.

null
uid: 5c126b93-c136-3c11-bc51-33da40a32db8
Jump to another node

0:0 - If it ain't the friendly drow. Thought you were with the goblins when you showed up at the gate.
uid: 5d0e3e40-ec2f-6a79-7910-6475df713875
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_HasMet_ALeader - DEN_AdventurersQuest_HasMet_ALeaderdescription
> Glad you weren't - you fight well. Not like them bloody tieflings.

null
uid: 5da88e6e-b8d7-cecc-be82-3cd7d8ddd6cd
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Object):
   true - DEN_AdventurerLeader_State_Neutral - DEN_AdventurerLeader_State_Neutraldescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And you just left him to die?
> All right. I'll leave you to your drinking.

0:0 - I saved your skin at the gate - least you can do is answer a simple question.
uid: 5f4bf998-4e8e-aa9c-c486-cb32ef735157
> null

0:0 - It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.
uid: 601433e4-ff7f-76fd-f30f-34e0d46ad5d2
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I'd give you the map and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk.

0:0 - Leave.
uid: 63358f83-55e1-1887-61c1-d4978d652ae1
=== END NODE ===

0:0 - Outta my face, foulblood.
1:0 - Outta my face, runt.
2:0 - Outta my face, lizard.
3:0 - Outta my face, ugly.
4:0 - Outta my face.
uid: 65fae302-409c-f0d2-f155-296cea4a6f1c
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription
=== END NODE ===

0:0 - When the goblins jumped us, most of my crew scarpered, just like I taught 'em to. The old codger didn't.
uid: 66e4574d-5c8c-4000-7fcd-79161571715d
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And you just left him to die?
> And where exactly did you leave him?
> All right. I'll leave you to your drinking.

0:0 - Now I'm gonna take the blame for leading the goblins here, and losing track of the bloody druid.
uid: 6981f825-22f0-c454-9af9-a1fb90d36cde
Node context: He knows these things are his fault, but he's sulking and petulant about it
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> Where did the goblins come from?
> Who's the druid you lost track of?

0:0 - Druids. And they ain't the friendly type. The only one of 'em worth a damn was the leader, and he ain't here anymore.
uid: 6c168ffa-d00e-717c-888f-d30f48186a68
> Do you have any idea where he is?
> What makes you say they're not friendly?
> You got along with their leader?

null
uid: 6c78c325-6776-692b-0b72-8773ba5417c4
Jump to another node

0:0 - They like trees more than they like people.
uid: 718ac9b9-77a5-a4bd-335d-6b1bd81e7520
> You got along with their leader, though?
> What happened to their leader?

0:0 - I'd give you the map and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk.
uid: 754c23b6-bdee-662b-fdb1-0c2988dab910
Node context: Disrespectful
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_LeaderMap - DEN_AdventurersQuest_Knows_LeaderMapdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> All I've got's the contract. It'll show you where we turned back, if you feel like dying.

0:0 - Leave.
uid: 75cb658d-0f40-2ee2-0453-57bd9be0aa34
=== END NODE ===

0:0 - I'm not local either - got a problem with that?
uid: 75f0d7bb-b015-8b7d-335e-e750300ea6ea
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0:1 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
> null

0:0 - I'll leave when you tell me what happened to the First Druid.
uid: 77ab30e0-6f4e-d92d-c71b-0cce65409e7c
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> null

null
uid: 77d4e9ca-86f5-4f8d-0773-cd4f0384e60d
Jump to another node

0:0 - Didn't work out, though. Goblins got him when we were turning tail. He's either diggin' latrines or boilin' in a cookpot by now.
uid: 7a3f1cb2-93e2-3cf5-ca0a-ea0477610b0f
- 0 Set flag(s) to (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Can I have a look at that contract?
> Did you think getting rich would be easy?
> You ran away from a few goblins?

null
uid: 7cda6483-6a3b-dfe9-a1fd-bbf5f47366a0
> null

0:0 - Better than the others, but not well enough to risk my neck for him.
uid: 7ce44fc8-e758-03b4-a13d-f5791761e393
> null

null
uid: 7dacc173-4aec-61c9-069c-bd7a787ac93a
Jump to another node

0:0 - And where exactly did you leave him?
uid: 7f4a24b0-286b-291a-266b-d94bc025051e
> Gobbos are holed up in the temple ruins out west of here - last I saw Halsin, he was right in the thick of 'em.

null
uid: 81046486-e3d6-72c8-206b-d6b173c62257
Jump to another node

0:0 - I'm more concerned about the First Druid - heard he left the grove with you?
uid: 8134af82-bba3-8138-152a-33bb06798eeb
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> null

null
uid: 81b95cca-c8c0-15e5-b224-8479e1a8217c
Jump to another node

0:0 - Charming. I can see why the locals like you so much.
uid: 81bd6b2b-52ea-1f66-0285-b920824bf172
> Them devils ain't local - they're refugees. Fella who runs this place offered 'em shelter.

0:0 - Just trying to get the lay of the land.
uid: 831a8cf8-6949-8ed3-46e4-13bb33d72fa3
> Yeah? And how's that workin' out for you? Stuck in this hellhole with the rest of us.

0:0 - All right. I'll leave you to your drinking.
uid: 83b2f4fc-a293-4c44-4196-6a16128b866b
> null

null
uid: 8409a889-29b7-4b09-8b39-9b112aee25b8
Jump to another node

0:0 - Just tell me where to find the relic.
uid: 84bca94b-f5bf-045f-e89c-c6e5ceb1afdf
> null

0:0 - Devils? Seriously? They're tieflings. Same as me.
uid: 866ea7fe-9ce1-31b0-61eb-b32e4a2b706e
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> What? You lot come from devils, don't you?

null
uid: 86ecfebb-fd4d-a27e-dc6c-3fd8f85d7ef0
Jump to another node

0:0 - What do you want, anyway? I ain't local. I know - knew - the fella in charge, but barely said two words to the devils swarming his place.
uid: 8a214958-759d-17b0-abd8-be27fb5854f6
> null

null
uid: 8cd8a896-10c1-ac08-a9a2-8169a6abe888
Jump to another node

0:0 - You should drink to celebrate victory, not to forget your defeats.
uid: 8ec18171-4451-673c-a614-c22bfa2ad63e
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Oh, feck off.

0:0 - You got along with their leader, though?
uid: 8f3db78e-d221-fd44-2780-f2589a59181e
> null

0:0 - Suit yourself.
uid: 8f92c2be-c86a-57c0-736d-6a235e45b9a9
- 0 Check flag(s) (Global):
   true - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> null

null
uid: 98b8c498-581e-2655-c682-818f4cd8c983
Jump to another node

0:0 - Leave.
uid: 9acd80a0-08d5-1576-352d-1b4830d0ce20
- 0 Set flag(s) to (Object):
   true - DEN_AdventurerLeader_State_Neutral - DEN_AdventurerLeader_State_Neutraldescription
=== END NODE ===

0:0 - Show some respect - I helped at the gates.
1:0 - Feck off yourself - I saved your skin back at the gates.
uid: 9bd93b1b-da07-a669-117e-d4bebc5fcb1e
- 0:0 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> Yeah, you really saved the day, swooping in and playing the hero.

0:0 - Yes - it's where I got my good looks. Did you come from a gelatinous ooze?
uid: 9ded84ac-63b3-53d3-0bf7-ebbd0ae29e87
> null

null
uid: a0e6e8dd-fe13-b021-3ce9-ba9f32b599b4
Jump to another node

0:0 - Thanks.
uid: a1234c2a-f7ab-f903-11e4-1da254842706
> Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.

0:0 - And from a wizard, too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate.
uid: a3ff23f0-cb1f-1e47-a072-3e4dfacec0d4
- 0 Set flag(s) to (Global):
   true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
> Stupid thing to die for...

0:0 - If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him.
uid: a686a083-7a12-cb3a-f5fc-6cbcbe0a20e0
- 0 Set flag(s) to (Object):
   true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription
=== END NODE ===

0:0 - Do you have any idea where Halsin went?
uid: a85dca20-7523-32f6-1e63-45b29d73b089
> null

0:0 - Not the best place for drinking. How'd you end up here?
uid: ab9d70bb-a455-0080-9f72-76ac733a10e8
- 0 Check flag(s) (Global):
   false - DEN_AdventurersQuest_Knows_AradinStory - Aradin talked about his expedition
> What's it to you?

0:0 - What's it to you?
uid: ac8a364d-3815-e308-d7f6-4b0a3eab1d0e
Node context: With grim disdain
> Just trying to get the lay of the land.
> I saved your skin at the gate - least you can do is answer a simple question.
> You were more fun when you were running from goblins.

0:0 - If I knew that, I wouldn't be back here with half my crew gone.
uid: ace226b6-31ea-01a3-1990-c1b8dda34828
Node context: Bitter and sarcastic
> But look, if you're itching to meet Kelemvor, I won't stop you.

null
uid: afe71800-7413-7201-4c79-1a26272f243e
Jump to another node

0:0 - I heard you might know where he is.
uid: b0199905-6dbc-0982-c67e-efe9b3892eff
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
> Aye. His name's Halsin, and if he's still alive, he'll be cursing the day he laid eyes on me.

0:0 - You fought well, too.
uid: b1378f8d-9d2d-2119-c303-2b29d122a3b9
> null

0:0 - Think he's got an apprentice running around somewheres though. Nadine? Natalie? Something like that.
uid: b146fef5-1603-6742-cf16-af64f2692a88
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I already met her - she says Halsin left the grove with you. Is that true?
> Do you have any idea where Halsin went?
> What are you doing round these parts?
> Leave.

null
uid: b325deae-3fd3-ec6a-18f5-1ae2a6df5446
Jump to another node

0:0 - Didn't ask for your help. You can keep your honour and stick it somewhere else.
uid: b38b5016-4b20-064d-d740-2f42a96a1197
> What do you want, anyway? I ain't local. I know - knew - the fella in charge, but barely said two words to the devils swarming his place.

0:0 - Can I have a look at that contract?
uid: bc45b48a-a553-3209-2b34-25dd6e9ac0c3
> Job's all yours, if you got a death wish.

0:0 - What makes you say they're not friendly?
uid: bc793f28-8d66-3af6-71b4-09f2c80ca5a2
> They like trees more than they like people.

0:0 - All I've got's the contract. It'll show you where we turned back, if you feel like dying.
uid: bd378411-ba5c-ff1a-4348-6ad31d05e967
- 0 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_HasContract - DEN_AdventurersQuest_State_HasNotedescription
- 0 Set flag(s) to (Object):
   true - DEN_AdventurersQuest_Event_GiveContract - DEN_AdventurersQuest_Event_DroppedNotedescription
> Thanks.
> Leave.

0:0 - Halsin. He's the leader around these parts. Or was.
uid: bd6b39b4-b817-80d3-2dcc-f0e096267cad
> null

0:0 - Gobbos are holed up in the temple ruins out west of here - last I saw Halsin, he was right in the thick of 'em.
uid: bd870d85-4e72-2c4f-ec2c-7ae56d7bbad6
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> If you head that way, you'll likely smell 'em or hear their drums before you see 'em.

0:0 - If it ain't the fearless goblin-slayer.
uid: c8faa65a-e95b-9e53-73f6-a7d1ecb04bd8
Node context: Aggressive, but not powerfully so. He's not a friendly guy.
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurersQuest_HasMet_ALeader - DEN_AdventurersQuest_HasMet_ALeaderdescription
> You sure you want to be seen with me? I ain't exactly popular with this lot.

0:0 - How'd you end up here in the first place?
uid: cabc79c9-c200-b603-a793-b5e496b69717

null
uid: cb78a021-b980-24d6-afca-36b0e659bf23
Jump to another node

null
uid: cf178650-0443-75a7-5f26-e6dad08c3e01
Jump to another node

0:0 - What? You lot come from devils, don't you?
uid: cf7e9e2e-6be7-b0ee-ac4a-6903a0911ce3
Node context: Mock innocence
> Bet I could find something nasty in your family tree, too.
> Yes - it's where I got my good looks. Did you come from a gelatinous ooze?
> Attack.

0:0 - Talking about your troubles might help.
uid: d0b615d9-c058-a805-dbce-2867f1a527ca
> Doubt it.

null
uid: d0beb4bc-85e5-fc2d-4bd5-3fac56a06c8b
Jump to another node

0:0 - I think they like you less than they like me. It's almost impressive, how detestable you are.
uid: d2c5489e-aaa4-4e45-36d4-3a0724931721
> null

null
uid: d45f67f2-cace-5a15-fb56-6d9aa8fb7aa5
Jump to another node

0:0 - There's a wizard in Baldur's Gate that'll pay gobloads for a relic, supposedly buried round these parts.
uid: d4a6f58c-2e05-7d2e-2e45-773a572fc26e
- 0 Set flag(s) to (Global):
   true - GLO_AdventurersQuest_Knows_AboutSH - GLO_AdventurersQuest_Knows_AboutSHdescription
   true - GLO_AdventurersQuest_Knows_AboutBounty - GLO_AdventurersQuest_Knows_AboutBountydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> But gold ain't any use if you're too cold to spend it.

0:0 - I ain't toasting to nothing. Half my people are captured or dead.
uid: d7173c85-c92c-0ca1-df86-b1706f6f30a4
> null

0:0 - You sure you want to be seen with me? I ain't exactly popular with this lot.
uid: da97c214-063f-24c5-a0f7-18f8ca478de1
Node context: with a grimace - 'this lot' refers specifically to the tiefling refugees who are nearby but not necessarily in-shot, but he's grumpy enough that it also refers to just about everybody in the world
> All you did was stand up for your crew. I respect that.
> You could try to be a little friendlier.
> null
> I'm more concerned about the First Druid - heard he left the grove with you?
> You might be, if you demonstrated more honour in your dealings.

null
uid: de42031d-8d41-08e0-f6c6-1bdbf98d08f5
Jump to another node

0:0 - You ran away from a few goblins?
uid: de8562fb-d9f2-a0dd-8d45-6ca3fda0cb33
> Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part.

0:0 - Stupid thing to die for...
uid: e07efc39-b4fc-dc53-2da1-4b4801dfd68d
Node context: Dismissive
> null

0:0 - What are you doing round these parts?
uid: e0c0c224-4776-cd47-3a86-5584d0c029af
> null

0:0 - Do you have any idea where he is?
uid: e31e018c-a17d-61b4-9ecd-e808a6605c64
> null

0:0 - All I need's a way out of this hellhole.
uid: e38bf826-5bb5-964b-f0e9-820ac249d2ae
> How'd you end up here in the first place?
> null
> null

null
uid: e3d86aac-b911-40d3-c5fa-c73708f75b6b
Jump to another node

0:0 - You were more fun when you were running from goblins.
uid: e683c4f3-0309-5bf5-1b5d-a6c7c9427370
> null

0:0 - First, I lost half my crew in some godforsaken temple.
uid: e6a76dee-6ebf-a1cb-21c6-1088ef29ca05
Node context: Note the plural "gods" in "godsforsaken".
> null

0:0 - Any idea what the relic actually is?
uid: e90a5e6b-5244-f383-3bd9-a229f7eb4e4e
> If I knew that, I wouldn't be back here with half my crew gone.

null
uid: eb085812-bfa9-b6c1-b011-cf54dae36a83
Jump to another node

0:0 - Did you think getting rich would be easy?
uid: eb3c28fe-de35-e356-bb17-3bc98890f72b
> Dunno what I expected. That much gold for some long-lost relic. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - You could try to be a little friendlier.
uid: ec714be2-1fd1-6d42-490d-20f52dba2f5b
> Thanks, mum. Now please do feck off.

0:0 - Dunno what I expected. That much gold for some long-lost relic. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: edacd86b-363f-2a03-0668-850a8574d190
> And from a wizard, too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate.

0:0 - Nothing to see here, mate.
uid: eed73cb3-2954-abcb-8888-b5b7bd2b6e3b
- 0 Check flag(s) (Object):
   true - DEN_AdventurerLeader_State_Neutral - DEN_AdventurerLeader_State_Neutraldescription
=== END NODE ===

null
uid: f0173a5e-88f5-c941-c0d0-90a9453d93af
Jump to another node

null
uid: f10ed30b-0e34-4dec-2ff8-3a5ed1d8560a
Jump to another node

null
uid: f18caf75-6e66-7ce7-b40e-700bcb74ecf3
Jump to another node

0:0 - We was looking for a relic. Had a contract to find it, and the fella who runs this place came along on the job with us.
uid: f4db4d69-e2fb-71ea-e448-1f22c6d93f7e
Node context: petulant
> null

null
uid: f8bc1e1c-791b-0c56-8419-b56bdf8150a7
Jump to another node

0:0 - All you did was stand up for your crew. I respect that.
uid: f9a8ea4e-7f94-7b4c-4f5f-367fd7fc1495
> Half my crew are full of holes.

0:0 - What happened to their leader?
uid: f9da5c35-cc29-f0aa-11a2-f70dae21408e
> null

null
uid: faefe81f-c83e-d79e-9306-ce5bd511d808
Jump to another node

0:0 - Bet I could find something nasty in your family tree, too.
uid: fc08359b-0898-2a1a-e047-ada84d867675
> Fair enough. I ain't tryin' to start the shite with you, anyway. Been a day.

0:0 - Thanks, mum. Now please do feck off.
uid: fd6c0077-3afc-0491-c833-ab762404a990
Node context: Thick with sarcasm
> Show some respect - I helped at the gates. Feck off yourself - I saved your skin back at the gates.
> Charming. I can see why the locals like you so much.
> Leave.

0:0 - Oh, feck off.
uid: feb7ce6c-908c-58f3-6feb-9132b2fc6847
- 0 Set flag(s) to (Object):
   true - DEN_AdventurerLeader_State_AngryAtPlayer - DEN_AdventurerLeader_State_AngryAtPlayerdescription
=== END NODE ===

0:0 - But gold ain't any use if you're too cold to spend it.
uid: ff2e6bde-f1a5-6284-0fbd-2a148296cd55
Node context: Flippant
> Just tell me where to find the relic.
> Any idea what the relic actually is?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_AdventurerCleaningWound.lsj
Synopsis:
Remira is cleaning a wound she got from the goblins. She winces and grunts in pain while checking out the damage.

0:0 - Wound looks clean. Small mercies.
uid: 0f5c201b-eab2-d09c-f4f4-e42241ff2c1e
- 0 Check flag(s) (Object):
   true - DEN_AdventurersQuest_State_CleanedWound - DEN_AdventurersQuest_State_CleanedWounddescription
=== END NODE ===

0:0 - Nnggh! Hells.
uid: 865ab55b-e1c5-54be-d80d-a60657fb0fa7
Node context: Nnggh = grunt of pain while tending to her wound.
- 0 Set flag(s) to (Local):
   true - 32baa075-7c99-da85-daeb-8158ba286852_Flow1 - 32baa075-7c99-da85-daeb-8158ba286852_Flow1description
=== END NODE ===

0:0 - Hope the goblins aren't smart enough to poison their blades...

uid: ee1b8050-9f6d-4848-1325-df251bd1c46a
- 0 Check flag(s) (Local):
   true - 32baa075-7c99-da85-daeb-8158ba286852_Flow2 - 32baa075-7c99-da85-daeb-8158ba286852_Flow2description
- 0 Set flag(s) to (Local):
   true - 32baa075-7c99-da85-daeb-8158ba286852_Flow1 - 32baa075-7c99-da85-daeb-8158ba286852_Flow1description
   true - 32baa075-7c99-da85-daeb-8158ba286852_Flow2 - 32baa075-7c99-da85-daeb-8158ba286852_Flow2description
=== END NODE ===

0:0 - Agh... this'll leave a mark. Bloody goblins.
uid: ff0c477f-328c-7a75-4b5a-5ff4bd51b397
- 0 Check flag(s) (Local):
   true - 32baa075-7c99-da85-daeb-8158ba286852_Flow1 - 32baa075-7c99-da85-daeb-8158ba286852_Flow1description
- 0 Set flag(s) to (Local):
   true - 32baa075-7c99-da85-daeb-8158ba286852_Flow2 - 32baa075-7c99-da85-daeb-8158ba286852_Flow2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Weaponsmith_PostEA.lsj
Synopsis:
Players can approach a tiefling blacksmith. He used to have a proper forge in Elturel, but is now trying to make do in the grove. The gear he has available is usable, but not great.

0:0 - I'm packing for Baldur's Gate, but anything you need? You've got it.
uid: 08107c80-1912-4ad9-a3ed-f7d72b247351
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> null

null
uid: 0f0c94eb-5b7d-4306-a1f0-b1c0b86cdba2
= TRADE =

0:0 - My selection's pretty slim. I had to leave most of my equipment in Elturel.
uid: 15550f45-407f-47b0-a8fe-316ef45f87c5
Cinematic: pan to selection
> I found another piece of infernal iron - can you make another upgrade?
> Let me see your wares.
> That forge is holding on by a thread. Are you a smith?
> I was trained to fight bare-handed. Not really one for weapons.
> Leave.

0:0 - Let me see your wares.
uid: 18c190e5-1285-4806-8903-ba1c8b4228b3
> null

null
uid: 2369391f-25e4-4331-340e-f70ff0291a28
Jump to another node

null
uid: 2e53ea56-3845-425a-b762-0b423e4d1bfb
Jump to another node

0:0 - Learned a lot in my time in the Hells. Hope to forget most of it, but between you and me, there's nothing in all the realms like the utter power of infernal machinery.
uid: 2fdafada-d21e-4186-b9d2-2dcb1bc03105
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Knows_DammonWorkedInHell - Players know that Dammon worked in hell and learnt new techniques while there.
> Alas - my offerings are far more humble these days.

0:0 - Hold on to it for now. I haven't quite worked out a schematic for a new design. Might take me a bit of crunching to figure out something suitable... if it can even be done.
uid: 386fed62-7292-061f-6f83-56ffbd1271df
> But it's my top priority, believe me. Anything to take my mind off, well, everything.

0:0 - But it's my top priority, believe me. Anything to take my mind off, well, everything.
uid: 3dc5a4b7-7b23-b7a2-91ee-fdfe52129982

0:0 - Looking for steel? I have... well, something close.
uid: 42283841-cc81-467a-98bd-7af4d6c61154
- 0 Check flag(s) (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_AttackOnDen_State_DenVictory - The tieflings won Attack on Den or Goblin Hunt was completed
> null

null
uid: 4b6d3cff-130a-7b6d-87f6-e19c8300ec58
Jump to another node

0:0 - That forge is holding on by a thread. Are you a smith?
uid: 50f802cd-5043-468b-b6ca-f1ca3361f6d0
- 0 Check flag(s) (Dialog):
   false - DEN_Weaponsmith_Elturel - DEN_Weaponsmith_Eltureldescription
> Of sorts. Used to be a bread-and-butter tinsmith before Elturel fell into Avernus. These days my talents are more... eclectic.

0:0 - Alas - my offerings are far more humble these days.
uid: 70cb672b-bab6-5d97-a53b-a7e22c693640
> null
> null

0:0 - Thanks for fighting off those goblins. If you need to replace any gear, just ask.
uid: 7c094b32-3020-405c-8d11-386ab7cac5ad
- 0 Check flag(s) (Dialog):
   false - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> My selection's pretty slim. I had to leave most of my equipment in Elturel.

null
uid: 8fc8b875-24af-e9e5-fd17-7069aed9c3d8
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> null
> null
> null

0:0 - Might have to teach the rest of us that trick, then.
uid: 95cba5e5-4a81-4132-a4a4-0f171a5259dc
> Expect half these blades will break the first time they strike a goblin skull. I've had to make do with what I could scavenge.

null
uid: a3cef93a-fc8d-4119-a9eb-0ca1d2ef2ab2
Jump to another node

null
uid: b55fe1c1-793a-4507-b758-be510c483e26
Jump to another node

0:0 - Leave.
uid: c1be2ab9-d319-4486-a8ee-aec63a4e6dde
=== END NODE ===

null
uid: e06b6a9a-5a73-4d01-8067-a8e66d647e03
Jump to another node

0:0 - I was trained to fight bare-handed. Not really one for weapons.
uid: e25a6dfb-e660-4982-a98a-58cb08c3e75a
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Might have to teach the rest of us that trick, then.

null
uid: e82da4fe-357c-46de-62ff-579e2fb29908
Jump to another node

0:0 - I found another piece of infernal iron - can you make another upgrade?
uid: effcabca-3339-39fc-b783-28a3dfdffe38
- 0 Check flag(s) (Global):
   true - GLO_ForgingOfTheHeart_State_KarlachUpgraded - Dammon upgraded Karlach at the Den.
- 1 Check flag(s) (Object):
   true - GLO_ForgingOfTheHeart_State_HasInfernalMetal_A - Player has a piece of infernal metal.
> Hold on to it for now. I haven't quite worked out a schematic for a new design. Might take me a bit of crunching to figure out something suitable... if it can even be done.

0:0 - Of sorts. Used to be a bread-and-butter tinsmith before Elturel fell into Avernus. These days my talents are more... eclectic.
uid: fa19312e-359b-44fb-a4ca-4264d95e5a4a
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_Elturel - DEN_Weaponsmith_Eltureldescription
> Learned a lot in my time in the Hells. Hope to forget most of it, but between you and me, there's nothing in all the realms like the utter power of infernal machinery.

0:0 - Expect half these blades will break the first time they strike a goblin skull. I've had to make do with what I could scavenge.
uid: fa2dd2ca-1c94-4bd3-ab2b-32025667a60c


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_ShadowDruid_PAD_KidDied.lsj
Synopsis:
Reaction after Arabella, a tiefling child, is killed by the druid Kagha's serpent in the grove. Requires two speakers. Speaker 1 is the character who was in the dialog and had opportunity to stop it. (May have tried and failed or simply refrained from acting) Speaker 2 is an accompanying character, they may have an opinionated line regarding the outcome according to their own beliefs.

0:0 - Such cruelty among druids. I've never seen the likes of it.
1:0 - Another dead refugee. What a sorry bunch of souls.
2:0 - They killed a child, for that...? Let's get in and out of this place before any vipers decide to bare their fangs at us.
3:0 - The girl was a fool to cross Kagha. No offence is so minor that it should escape judgement.
4:0 - I can't believe what I just watched.
5:0 - If the errors of youth deserve an early grave, none of us would live to see a dozen summers. There is no justification for this tragedy.
6:0 - The snake killed that girl in front of everyone. Is this grove worth a dead child?
uid: ae12cb2d-1901-4a30-9af5-a083efad12c1
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> The girl had her whole life ahead of her. Gods, such wanton cruelty. Enough. The child is dead. No need to prolong the matter. Let's get on, before the druids decide we're on their list of enemies, too. We... can't help everyone. Even if we want to. Poor thing. Poor baby. Gods! This place is a snake pit in more ways than one. That poor girl... Such sudden madness... The longer we stay here, the closer we come to reaching the same fate.

0:0 - The girl had her whole life ahead of her. Gods, such wanton cruelty.
1:0 - Enough. The child is dead. No need to prolong the matter.
2:0 - Let's get on, before the druids decide we're on their list of enemies, too.
3:0 - We... can't help everyone. Even if we want to.
4:0 - Poor thing. Poor baby. Gods!
5:0 - This place is a snake pit in more ways than one. That poor girl... Such sudden madness...
6:0 - The longer we stay here, the closer we come to reaching the same fate.
uid: d5541bcc-832a-4b46-b327-111568ad5d22
Node context: Karlach just watched some druids accidentally kill a tiefling girl. She's stunned.
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_RefugeeChef_PAD_KarlachReactsToFood.lsj
Synopsis:
Players took food from Okta

0:0 - Mmm. Delicious gruel.
uid: 6cf959db-0aad-bc98-5509-eae5d79afc7e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_RaidingParty_PAD_RaidersDefeated.lsj
Synopsis:
Context: The raiders that were attacking during plea at the gates have been defeated. Characters ponder what next.

0:0 - Well, that was bracing.
1:0 - Live by the sword, die by the spell - that's what I always say.
2:0 - Pathetic creatures - made for the sole purpose of slaughtering.
3:0 - Good and dead. The Sword Coast is better off for it.
4:0 - That was invigorating. There's nothing like a good killing to loosen up the joints.
5:0 - Hope their people will come collect their remains. Everyone deserves a good burial.
6:0 - It's done - good.
uid: 43ca6d02-76dd-4433-a24e-7eb990c64d4d
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> They were tenacious. I wonder what they wanted here - other than bloodshed. Quite the fortifications for a wandering band of goblins to try and breach. What drove them to it, I wonder? A brazen attack, for such lowly creatures. They must have been seeking something - or someone. But what were the grubby little beasts after? This place doesn't look like much. Standard goblin raiding party. Question is, was it plunder they wanted - or did they seek something more? What were they looking for, anyway? Was that an ordinary raid? Seemed a fool's errand.

0:0 - There must be more, wherever they came from.
1:0 - A taste of goblins to come, I fear. There must be a horde nearby.
2:0 - I just wonder if the grubby little beasts had any friends. And if they're nearby.
3:0 - A horde must have settled nearby. More will come, and more after that.
4:0 - A goblin camp must be near. Which means we've not seen the last of them.
5:0 - Might be more around. That enclave looks pretty well fortified, though.
6:0 - They likely have a camp nearby. I'd expect more raiders eventually.
uid: 93d395ba-f283-4510-a852-b522f7a9889b
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - They were tenacious. I wonder what they wanted here - other than bloodshed.
1:0 - Quite the fortifications for a wandering band of goblins to try and breach. What drove them to it, I wonder?
2:0 - A brazen attack, for such lowly creatures. They must have been seeking something - or someone.
3:0 - But what were the grubby little beasts after? This place doesn't look like much.
4:0 - Standard goblin raiding party. Question is, was it plunder they wanted - or did they seek something more?
5:0 - What were they looking for, anyway?
6:0 - Was that an ordinary raid? Seemed a fool's errand.
uid: d6ea8273-96e3-40d8-99ff-b857566f141a
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> There must be more, wherever they came from. A taste of goblins to come, I fear. There must be a horde nearby. I just wonder if the grubby little beasts had any friends. And if they're nearby. A horde must have settled nearby. More will come, and more after that. A goblin camp must be near. Which means we've not seen the last of them. Might be more around. That enclave looks pretty well fortified, though. They likely have a camp nearby. I'd expect more raiders eventually.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_RaidingParty_PAD_ConfrontationResolved.lsj
Synopsis:
READ IN FULL, YOU HAVE TO SCROLL DOWN: VB that plays after DEN_RaidingParty_Confrontation. The dialog ends either with peace having been achieved or with one leader being knocked out by either the opposing leader or a player. This VB has a greeting for each outcome, but there really are three main categories: Player punched a leader, the leaders punched each other OR piece was achieved. Requires two speakers. Speaker 1 is the player who was in the Confrontation dialog, and as such may have punched one of the leaders. Speaker 2 is an accompanying character and as such may be opinionated.

0:0 - Nice punch. Maybe next time, try a simple hello.
1:0 - Pitiful punch. Is the man made of paper?
2:0 - Nice punch, though be careful you don't spoil our welcome before we get what we need.
3:0 - Nicely done.
4:0 - What a shot.
5:0 - You like to make an entrance, don't you?
6:0 - He'll feel that in the morning.
uid: 1e90a902-fbf2-45b7-9dc6-9cc15c2eca20
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> The situation's tense, clearly. I bet these folks could use a few helping hands. Come, let's interrogate the locals. One might have seen other githyanki. I won't lie, it felt satisfying. But let's not forget we're here to find a healer. Now that introductions are out of the way, perhaps we can look for a healer. Well, that's that sorted. Wonder where they keep their healers. If there is a healer here, I hope they don't solve problems with your... enthusiasm. Now that that's settled, we can get to finding a healer.

0:0 - More goblins on the horizon? Sounds like this place needs a saviour.
1:0 - So, more goblins could arrive at any moment? Lovely.
2:0 - You heard them. More goblins could be on their way.
3:0 - So, more goblin vermin could be on their way.
4:0 - You heard 'em. More goblins on the way. We better move.
5:0 - So much for finding a safe haven.
6:0 - You heard them. More goblins could be on their way.
uid: 332de078-01ad-4054-86d3-840abea96f03
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> The situation's tense, clearly. I bet these folks could use a few helping hands. Forget the goblins. Come, let's interrogate the locals. One might have seen other githyanki. Goblins, tieflings, who cares? All that matters is finding a healer. Goblins aren't our concern, so long as they stay out of our way. We're here to find a healer. We can handle goblins. It's this parasite that's got me on my toes. We'd best deal with them, or their healer will be kept very busy indeed. I'm more worried about this parasite than a few goblins. We need a healer.

0:0 - Oof - I bet he broke that tiefling's nose. Friendly place.
1:0 - These k'chakhi waste our time with idle bickering.
2:0 - If only he'd fought the goblins with the same vigour he had for that tiefling...
3:0 - A broken tiefling nose. They're as popular here as everywhere else.
4:0 - Nice shot. Hope that hatchet-faced fella is ok.
5:0 - That was a brain-rattler. He'll be nursing his head for a tenday.
6:0 - That bastard broke his nose! What is this place?
7:0 - Oof - I bet he broke that tiefling's nose. Friendly place.
uid: 55ea3a07-6f41-411b-8369-17b6c1001522
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0:1 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
> The situation's tense, clearly. I bet these folks could use a few helping hands. Come, let's interrogate the locals. One might have seen other githyanki. Entertaining as it was, let's not forget why we're here. We need a healer. Let's check for a healer, then move on. Whatever else is happening here isn't our concern. Let's hope the guy who got his clock cleaned isn't the local healer. Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards. Let's try to avoid any more punching - we need to find a healer.

0:0 - The situation's tense, clearly. I bet these folks could use a few helping hands.
1:0 - Come, let's interrogate the locals. One might have seen other githyanki.
2:0 - I won't lie, it felt satisfying. But let's not forget we're here to find a healer.
3:0 - Now that introductions are out of the way, perhaps we can look for a healer.
4:0 - Well, that's that sorted. Wonder where they keep their healers.
5:0 - If there is a healer here, I hope they don't solve problems with your... enthusiasm.
6:0 - Now that that's settled, we can get to finding a healer.
uid: 5bfc7daf-e9f5-4e2f-9743-c2ff146a5bd4
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Nice punch. I bet that'll go over well.
1:0 - Pitiful punch. Is the man made of paper?
2:0 - I hope that wasn't a healer you just knocked out.
3:0 - Well. That's one way to introduce yourself to the locals.
4:0 - Well. That's one way to make your presence known.
5:0 - You like to make an entrance, don't you?
6:0 - He'll feel that in the morning.
uid: a8670000-d7cd-4a89-a5f8-e41d477af6ef
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> The situation's tense, clearly. I bet these folks could use a few helping hands. Come, let's interrogate the locals. One might have seen other githyanki. I won't lie, it felt satisfying. But let's not forget we're here to find a healer. Now that introductions are out of the way, perhaps we can look for a healer. Well, that's that sorted. Wonder where they keep their healers. If there is a healer here, I hope they don't solve problems with your... enthusiasm. Now that that's settled, we can get to finding a healer.

0:0 - Oof - I bet he broke that fellow's nose. Friendly place.
1:0 - These k'chakhi waste our time with idle bickering.
2:0 - If only they had the same vigour fighting goblins as they did each other...
3:0 - We've only just arrived and they're trying to kill each other. Delicious.
4:0 - Oof. That looked like it hurt.
5:0 - That was a brain-rattler. He'll be nursing his head for a tenday.
6:0 - Oof - I bet he broke his nose. Friendly place.
uid: b69b7938-b26c-426a-bdcd-219534ac00bf
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
> The situation's tense, clearly. I bet these folks could use a few helping hands. Come, let's interrogate the locals. One might have seen other githyanki. Entertaining as it was, let's not forget why we're here. We need a healer. Let's check for a healer, then move on. Whatever else is happening here isn't our concern. Let's hope the guy who got his clock cleaned isn't the local healer. Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards. Let's try to avoid any more punching - we need to find a healer.

0:0 - The situation's tense, clearly. I bet these folks could use a few helping hands.
1:0 - Forget the goblins. Come, let's interrogate the locals. One might have seen other githyanki.
2:0 - Goblins, tieflings, who cares? All that matters is finding a healer.
3:0 - Goblins aren't our concern, so long as they stay out of our way. We're here to find a healer.
4:0 - We can handle goblins. It's this parasite that's got me on my toes.
5:0 - We'd best deal with them, or their healer will be kept very busy indeed.
6:0 - I'm more worried about this parasite than a few goblins. We need a healer.
uid: e3724c1b-2af0-4fb7-8466-4022ea6417c2
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - The situation's tense, clearly. I bet these folks could use a few helping hands.
1:0 - Come, let's interrogate the locals. One might have seen other githyanki.
2:0 - Entertaining as it was, let's not forget why we're here. We need a healer.
3:0 - Let's check for a healer, then move on. Whatever else is happening here isn't our concern.
4:0 - Let's hope the guy who got his clock cleaned isn't the local healer.
5:0 - Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards.
6:0 - Let's try to avoid any more punching - we need to find a healer.
uid: f6493b85-14db-4121-9f8b-59164752982e
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_NGB_GroveConflict_IdolWarningTheft.lsj
Synopsis:
This dialog triggers when you attempt to move or steal the idol.

0:0 - Apologise. You were mistaken to touch their holy relic.
uid: 3efce009-c34a-4fe7-93b5-c6a4ab8a0304
> *You are forgiven - this time.*

0:0 - Attack.
uid: 5b446c37-0c61-4d27-a2ff-7f5dbfd82874
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - *The punishment for tampering with the idol a second time is simple: Death.*
uid: 6c019449-c442-9b73-26ba-70a29ea482e7
- 0 Check flag(s) (Dialog):
   true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once.
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - *The druids will not stand by while you abscond with their idol. Your next move will decide your fate.*
uid: c878ea92-9b7c-1d52-aa1d-8155692ec1f3
- 0 Set flag(s) to (Dialog):
   true - DEN_GroveConflict_Event_StoleIdolAttempt - This character tried to steal the idol and was caught once.
> Apologise. You were mistaken to touch their holy relic.
> Attack.

0:0 - *You are forgiven - this time.*
uid: d1265d44-3bc1-4643-b1b6-e6498c5742e0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Minthara_VB_ReturnedToGrove.lsj
Synopsis:


0:0 - I was a slave when we were last here. I do not appreciate being reminded of that.
uid: 66d27aee-e766-b08d-cec2-ebfa6ef82020
- 0:0 Tag: Minthara -
- 0 Check flag(s) (Global):
   true - ORI_Minthara_Event_VisitedGoblinCampAfterSCL - Brought Minthara back to the Goblin Camp after entering SCL
=== END NODE ===

0:0 - There is nothing but bad memories here. We should leave.
uid: 7feb56ad-30ae-a588-69bc-4b25f57fb638
- 0:0 Tag: Minthara -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Stargazing.lsj
Synopsis:
Nadira is a witty tiefling that survived Avernus and escaped with a soul coin, a valuable currency of the Hells. She suspects the player works for the original owner of the coin, a devilish erinyes, and will have to be persuaded in order to hand it over.

null
uid: 00ea0dde-8661-0c37-ac0a-055e6fcc1758
Jump to another node

0:0 - But you're not from Elturel, either. I can tell.
uid: 01eea5ea-8878-4b3a-9204-c892476c623e
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Care to explain why you reek of the Hells?

null
uid: 07855f84-d44a-41a8-7bb4-a76397fc3fcc
Jump to another node

- Roll failure -
null
uid: 08466b58-c8ae-a3ff-0143-67fa4a183e8c
> Sure. And my father's the Dark Prince!

null
uid: 08852f47-d072-2e84-7c00-53573abef467
Jump to another node

0:0 - Fine. Take it as a grudging payment for the rescue. Now leave me in peace.
uid: 0ce44035-8c09-b34b-f6ed-288dff7411fc
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription
- 1 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already
- 2 Set flag(s) to (Object):
   false - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
   true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription
> null

0:0 - You almost seem honest.
uid: 0d75088c-7265-f333-df52-e028fb9fb9b1
> Care to explain why you reek of the Hells?

null
uid: 11605e9e-968e-45d5-b13b-9b912f3be0a3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Oh man, a soul coin? Wouldn't mind getting my hands on that...

0:0 - It was worth a shot.
uid: 1310565c-62d3-e69b-1d60-d7a98d83e2b8
- 0 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
> What's that saying? Honesty late is honesty halved?

0:0 - Here. Now go back to the pit that made you.
uid: 13316f60-d10b-4757-1614-2bbe04b9200a
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription
- 1 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already
- 2 Set flag(s) to (Object):
   false - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
   true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription
> null

0:0 - I think not. Go and strip the bugbear for parts if you're that desperate.
uid: 14e60275-73b0-6487-9601-75d95b7ed75a
> Since you did... kill him. And I appreciate that part. So thanks.

0:0 - That bloody erinyes. Devils just can't stand to lose.
uid: 156c6b44-bc0a-c8a5-7e5f-13a9271b8c04
> Here. Now go back to the pit that made you.
> And I... I don't even have the coin anymore. Beshaba take me, just bugger off.

0:0 - I can put this to really good use. Thank you.
uid: 16baa0d1-7261-0aaa-2b2c-ceb538701831
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I'm glad someone can. Better in your hands than a devil's.

- Roll failure -
null
uid: 17423956-66b8-9b12-a89b-a7a0c91d9f11
> What exactly is this coin?
> I can put this to really good use. Thank you.
> Leave.

0:0 - COIN. OR. DEATH.
1:0 - Bad liar, but good killer. The coin - now.
uid: 179c26ff-0453-9ce5-71d9-b3b22cc7cf50
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Now take my regards back to that pouting erinyes and leave me alone.
uid: 17c7dbcf-8d2b-e256-686b-77725b183cee
Node context: Very flat, almost cold.
> I promise I'm not working for that devil.
> How about this? You give me the coin. Now.
> COIN OR DEATH. NOW. The coin, now. Or you can be alone in your grave.
> null

null
uid: 19237dec-c596-c004-b8ad-d0b6d8afb120
Jump to another node

0:0 - ... that's a fair trade. Here. Take this soul back to the damned place it came from.
uid: 1a79b297-b97a-dafb-c2eb-a9784df2c149
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription
- 1 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already
- 2 Set flag(s) to (Object):
   false - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
   true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription
> null

0:0 - A soul coin, eh? Whoever it belongs to won't let it go easily. You ready for that?
uid: 22241572-3d06-ad84-c3b1-458f54268511
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Yes. No. Argh. Bloody thing's been almost more trouble than it's worth - and it's worth a lot.

0:0 - Let me guess: your devil mistress sent you to get her soul coin back. Too bad. I earned it fair and square.
uid: 234031a6-6635-4dbd-98bc-83571366fcd4
> null

- Roll failure -
null
uid: 2362adb2-1add-0992-40ff-afbf363186dd
> I think not. Go and strip the bugbear for parts if you're that desperate.

0:0 - But if you're not here for the coin, I'd rather enjoy the quiet. There's not much of it anywhere else.
uid: 237ef3dc-9b2c-cc4f-0263-584df645f04b
> null
> null
> null

0:0 - It's a soul, wrapped up in a terrible iron package. Don't ask whose, because I don't know.
uid: 253cb0a6-8fc7-3329-d1bc-7ea2018d17b0
> I hope it brings you better luck than it has me.

0:0 - You got what you came for. Just go somewhere else.
uid: 281329d9-598c-3c94-b3db-a3382dacc143
- 0 Check flag(s) (Dialog):
   true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription
   true - DEN_Stargazing_TookCoin - DEN_Stargazing_TookCoindescription
=== END NODE ===

0:0 - Gods, I hope not. I left home at sixteen for a reason.
uid: 2a998875-bd04-88a9-daa7-197d596e9443
> Are we done?

0:0 - And I thought I was doomed. Now I feel sorry for you.
uid: 2d11a3cd-5906-b3d8-082f-2432f44855e3
> Here. Take this. It's worth a fortune. But a fortune's not worth much if you're dead. Consider it payment for saving my life.

> Worthy of a coin, I think, except... someone seems to have picked my pocket. Gods damn it all.

0:0 - So, thank you. Not a lot of people watching my back these days.
uid: 2ea4ee72-e71f-792b-2f56-340a381b82e2
=== END NODE ===

0:0 - Considering you turned that bugbear into paste...
uid: 2eeae11b-54ce-dfd7-99d4-5aaf1fb1910e
> ... that's a fair trade. Here. Take this soul back to the damned place it came from.
> ...that's a good trade. Except the coin seems to have slipped through a hole in my pocket somewhere. Damn it.

null
uid: 2ef92d09-b70f-ba56-488b-de269a5569cd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion

null
uid: 2fc437b5-f047-73ee-6e88-bd1dfacf5ad9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> null

null
uid: 32a0b831-9679-b73c-4485-1d5d73f0244e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Look, I appreciate you killing the bugbear, but this coin is all I have. So thank you, but leave me alone.
uid: 33d77060-c98b-42ec-0bec-1df39fef6b71
=== END NODE ===

0:0 - Considering what I've seen? You'd be surprised.
uid: 35194b7a-52f8-ef96-d0ca-1e043e4127ac
> But if you're not here for the coin, I'd rather enjoy the quiet. There's not much of it anywhere else.

- Roll sucessful -
null
uid: 3a009d04-119a-2cad-3082-fa1d629c26ec
> Considering you turned that bugbear into paste...

0:0 - Then our interests barely intersect.
uid: 3ae1f292-b032-b773-1400-f20acb71980f
> I'm sure there are other bugbears to kill. Best of luck finding them.

0:0 - That coin's worth plenty. Don't let a squid get their tentacles on it.
uid: 3b4fd6c2-b8fc-109d-50d4-e0d50b58857c
- 0 Check flag(s) (Dialog):
   true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription
   true - DEN_Stargazing_GaveCoinFreely - DEN_Stargazing_GaveCoinFreelydescription
=== END NODE ===

0:0 - Coin? Mistress? You lost me.
uid: 3f64caa1-2070-db58-6a8a-23ef967b3dbc
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> You almost seem honest.

0:0 - No, I don't. But that coin of yours is mine.
uid: 43871047-1769-7fe7-9369-02a0d5afe171
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 4492410c-f2b6-b518-9589-efeb2ecb02d5
> That bloody erinyes. Devils just can't stand to lose.

0:0 - My 'devil mistress' can go fuck herself. I don't serve Zariel - or anyone.
uid: 46344649-af05-5bd2-4819-6c9638634969
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Yet I'd clock you as one of her bruisers a mile off. You want me to believe you reek of Avernus by, what, coincidence?

0:0 - That bugbear would have crushed your skull. This is the thanks I get?
uid: 46d432bd-4c54-14b1-a808-49854558a0a4
> Why thank you, dread slayer of bugbears. You shall live forever in my memory.

0:0 - I'm Karlach. If you've spent any time in Avernus, you might've heard of me.
uid: 4cc82ded-ba23-104f-abb1-6aae3366745b
> My gods. Of course. Zariel's prize soldier. You must know what it's like trying to evade a devil better than anyone.

null
uid: 4d6c9003-7c17-21d0-cdcc-412c979440dd
> null (roll sucessful)
> null (roll failure)

0:0 - Why thank you, dread slayer of bugbears. You shall live forever in my memory.
uid: 4de9a9c3-53ea-f2c2-4889-db99958b1973
Node context: Dramatically exaggerated/sarcastic.
> Now take my regards back to that pouting erinyes and leave me alone.

0:0 - COIN OR DEATH. NOW.
1:0 - The coin, now. Or you can be alone in your grave.
uid: 4f028adc-ff07-2c16-4546-ed54b90676ce
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: 50868280-25cb-9398-6888-950a974878d7
Jump to another node

0:0 - From hellspawn to angry druids... I'm definitely buying my way to Baldur's Gate.
uid: 542b4de8-ab42-f6cc-617b-4babc8380d15
- 0 Check flag(s) (Dialog):
   true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription
=== END NODE ===

0:0 - What's that saying? Honesty late is honesty halved?
uid: 54a2d644-88a7-1f9e-44e1-db94b6e3f516
> So I'll call us even. Let me go back to relaxing away from all the noise down below.

null
uid: 557eee76-2d83-49bc-8bbb-dbd846ddadbe
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> A soul coin, eh? Whoever it belongs to won't let it go easily. You ready for that?
> My 'devil mistress' can go fuck herself. I don't serve Zariel - or anyone.
> Coin? Mistress? You lost me.
> I've been to Avernus, but I'm no devil's servant.
> That bugbear would have crushed your skull. This is the thanks I get?
> You got me. Hand the coin over and I'll be on my way.
> How in the hells could you know about that?
> The Blade of Frontiers cavorting with devils? Don't be absurd.
> The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge.

0:0 - Your mother and I have a lot in common.
uid: 56220748-e9e3-688d-e7ad-c941a1c26de3
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> Gods, I hope not. I left home at sixteen for a reason.

0:0 - A mind flayer abducted me, and its ship went straight to Avernus.
uid: 5b2ed7ea-fd19-c4db-7335-5cb864580d99
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
> null (roll sucessful)
> null (roll failure)

null
uid: 5dba23c5-4a77-96e4-99d5-041554cbb258
Jump to another node

0:0 - And now I've misplaced the cursed thing! You know what? Good riddance.
uid: 6119b4e9-7a41-c83b-3023-96a266709a7a
=== END NODE ===

0:0 - My gods. Of course. Zariel's prize soldier. You must know what it's like trying to evade a devil better than anyone.
uid: 613721c2-ae9e-9f28-4d28-8f0563fb59a8
> null

0:0 - A new life. Imagine.
uid: 65babb23-3843-9bfb-91b3-15a9ebb6a88d
> null

- Roll failure -
null
uid: 66491d42-3670-eef1-5dc3-5541ca0d10c7
> My mother's a warlock. Taught me when a fiend's tongue is twisting.

null
uid: 6b327956-133d-119f-a3a5-86d09b3d5255
Jump to another node

0:0 - Well, that's quite the story.
uid: 6fdab513-88cb-a0b2-20c1-3c9b79256e32
> And I thought I was doomed. Now I feel sorry for you.

- Roll sucessful -
null
uid: 73448ae0-37bf-edc7-f762-9b6a4cd85611
> Well, that's quite the story.

0:0 - The fact that you haven't made a play for it yourself is... interesting. Who are you?
uid: 7769d37f-e199-a0f7-d9bb-2d244df3ea23
> null

0:0 - So I'll call us even. Let me go back to relaxing away from all the noise down below.
uid: 7fc29258-5e06-2c0e-6dc6-42d9f8cfb880
=== END NODE ===

null
uid: 7ffd8f39-a4bd-17a6-2ce8-ee00549f3374
Jump to another node

0:0 - You got me. Hand the coin over and I'll be on my way.
uid: 8136c69a-acd0-f7c9-b324-5461c16f7689
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
> null (roll sucessful)
> null (roll failure)

0:0 - Are we done?
uid: 828b2ddf-d450-f5e3-184a-6c8bada1c882
> null
> null
> null

0:0 - I've been to Avernus, but I'm no devil's servant.
uid: 8932e463-92f2-2470-f98b-df8e6deb926b
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Wyll - |Really Wyll, superhero warlock|
> But you're not from Elturel, either. I can tell.

0:0 - I promise I'm not working for that devil.
uid: 903fa5f8-6467-7837-a158-9f81d4e79b2f
> Then our interests barely intersect.

0:0 - And I... I don't even have the coin anymore. Beshaba take me, just bugger off.
uid: 93692d7f-4f19-41e6-dd66-886b7b2a1ddf
=== END NODE ===

0:0 - Yes. No. Argh. Bloody thing's been almost more trouble than it's worth - and it's worth a lot.
uid: 93b76c19-f288-8a69-a044-5448f4ee26ef
> The fact that you haven't made a play for it yourself is... interesting. Who are you?

0:0 - Worthy of a coin, I think, except... someone seems to have picked my pocket. Gods damn it all.
uid: 93e80978-8195-e7d5-8bc7-f95c5bbada3f
=== END NODE ===

null
uid: 982af6a3-8d15-5e1d-6da7-4e99e04955e6
Jump to another node

0:0 - How about this? You give me the coin. Now.
uid: 98fb39c6-6d04-0905-501d-cea7cb3b1912
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: 98fd4438-693f-966f-12b9-1e0a4f6c96b4
Jump to another node

0:0 - Would have been breathing my last if your friend hadn't killed that bugbear.
uid: a00a304a-2fcb-a696-d2e0-0648ac7b8e3e
- 0 Check flag(s) (User):
   true - DEN_Stargazing_UserMet - DEN_Stargazing_UserMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription
> So, thank you. Not a lot of people watching my back these days.

0:0 - I'm sure there are other bugbears to kill. Best of luck finding them.
uid: a0acf044-4f80-a4cc-bbea-ff3543788ea6
=== END NODE ===

0:0 - Oh man, a soul coin? Wouldn't mind getting my hands on that...
uid: a187434c-b5f2-4aec-b70b-8c3bdd038d08
Node context: Very interested but maybe downplaying her interest.
> null

0:0 - Here. Take this. It's worth a fortune. But a fortune's not worth much if you're dead. Consider it payment for saving my life.

uid: a230e836-c4ac-de52-a529-3844de99fd18
- 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Stargazing_GaveCoinFreely - DEN_Stargazing_GaveCoinFreelydescription
- 1 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already
- 2 Set flag(s) to (Object):
   true - DEN_Stargazing_Event_GiveCoin - DEN_Stargazing_Event_GiveCoindescription
> null

0:0 - You have good timing. Never been much of a fighter, so wrestling a bugbear would have gone poorly.
uid: a6e47825-da63-d5f4-0e68-12c945e91e67
- 0 Check flag(s) (Dialog):
   false - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Stargazing_HasMet - DEN_Stargazing_HasMetdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
- 2 Set flag(s) to (User):
   true - DEN_Stargazing_UserMet - DEN_Stargazing_UserMetdescription
> But you're not here for heroics, are you? Avernus' stench is all over your skin.

0:0 - So thanks for the rescue, but you're welcome to the bugbear's spoils, not mine.
uid: a978dc3d-cc73-3718-5355-73307e01635d
=== END NODE ===

null
uid: ab4d711c-8641-2ead-9047-68539f172131
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Deadly. Wait 'til you see what I can do with that thing.

null
uid: aea0cce0-241f-260f-b2b0-5d8d512f20d4
Jump to another node

0:0 - How in the hells could you know about that?
uid: b43f6436-00fb-6373-5d27-27762f1a9992
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Leave.
uid: b678f7b6-85ef-5821-9245-aa192a52ad9c
=== END NODE ===

null
uid: b91e0b6a-1cd6-1396-7e81-01cf7b528320
Jump to another node

0:0 - Leave.
uid: b98858aa-169e-631e-5c69-586215f66ff7
=== END NODE ===

0:0 - What exactly is this coin?
uid: ba1a037e-b167-c59c-3eea-3fbafbe85f28
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> It's a soul, wrapped up in a terrible iron package. Don't ask whose, because I don't know.

0:0 - But you're not here for heroics, are you? Avernus' stench is all over your skin.
uid: bbade338-9dea-bdf1-6f9e-a4738b1f0e0e
> Let me guess: your devil mistress sent you to get her soul coin back. Too bad. I earned it fair and square.

- Roll failure -
null
uid: bdb5dfc7-cd20-2fa3-ff5d-e9a5f921f6a6
> I talked an erinyes out of her favourite soul coin without blinking. And you're not half as scary as she was.

- Roll sucessful -
null
uid: be2abe09-3f6d-d6d7-71a0-8ea69840230d
> I'm going to be chased all over Faerûn for this damn coin, aren't I?

null
uid: c195c17c-8adf-2e97-3a04-61cc05f86f78
Jump to another node

0:0 - *A soul coin, true to its name, holds a mortal soul inside. It serves in the Nine Hells as very valuable currency.*
uid: c59cf421-c26f-576b-e957-2fb9c6a914c1
=== END NODE ===

null
uid: c7562efa-0989-a51f-d859-3e865f9dbc8b
> null

- Roll sucessful -
null
uid: c9cb5164-e684-ed8f-62dc-5d6c525a3b76
> *A soul coin, true to its name, holds a mortal soul inside. It serves in the Nine Hells as very valuable currency.*

0:0 - You wouldn't believe me if I told you.
uid: cd85118f-2322-40af-f485-df5eec81e2bc
> Considering what I've seen? You'd be surprised.

0:0 - You might be hell-sent, but you're a bad liar.
uid: d0d777b5-7be7-5afc-6a1f-2b4bde31125d
> It was worth a shot.
> You hand the coin over, or I kill you. How about that?
> COIN. OR. DEATH. Bad liar, but good killer. The coin - now.
> Your mother and I have a lot in common.
> Leave.

null
uid: d3d714c4-8bc0-a364-3a06-216a3e49b222
Jump to another node

0:0 - Sure. And my father's the Dark Prince!
uid: d4b0d5d4-6e31-01b0-5e93-acc7864a7809
> Look, I appreciate you killing the bugbear, but this coin is all I have. So thank you, but leave me alone.

0:0 - I talked an erinyes out of her favourite soul coin without blinking. And you're not half as scary as she was.
uid: d5bedf7c-1de1-926f-20b7-0ad6b4c35ada
> So thanks for the rescue, but you're welcome to the bugbear's spoils, not mine.

0:0 - Yet I'd clock you as one of her bruisers a mile off. You want me to believe you reek of Avernus by, what, coincidence?
uid: d9dafd52-1c71-232b-9357-f2b9768d6037
> I'm Karlach. If you've spent any time in Avernus, you might've heard of me.
> null
> I ran away from Zariel's service the first chance I got. I'm making a new life now.

0:0 - ...that's a good trade. Except the coin seems to have slipped through a hole in my pocket somewhere. Damn it.
uid: e0599fe0-a54c-a414-3501-1140f9b70ea6
=== END NODE ===

null
uid: e3444f91-6d74-cdb8-552b-b69fedb2ea85
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_Event_NoLongerHasCoin - She gave away her coin already
=== END NODE ===

0:0 - Since you did... kill him. And I appreciate that part. So thanks.
uid: e3c7a479-34d1-3e13-134b-4636717aa7c5
=== END NODE ===

0:0 - Care to explain why you reek of the Hells?
uid: e3d8456d-5493-b044-a029-d2b289818546
> You wouldn't believe me if I told you.
> A mind flayer abducted me, and its ship went straight to Avernus.
> No, I don't. But that coin of yours is mine.
> No. Coin. Now.

0:0 - No. Coin. Now.
uid: e6db9fa1-97a4-57ab-2f50-448c91873a56
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - The Blade of Frontiers cavorting with devils? Don't be absurd.
uid: e7190486-fa7b-2ecb-8284-eda8b821a784
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> Quite the title. Means absolutely nothing to me.

0:0 - The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge.
uid: e7ae7eec-3ae7-77c8-c9cf-aa831897bd7e
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Quite the title. Means absolutely nothing to me.
uid: e7e04bdf-7022-9570-5b39-5bf7ee6bff6e
> null

0:0 - I'm glad someone can. Better in your hands than a devil's.
uid: e7f58c3c-96e4-a151-a2ab-9c5b8642999a
> I hope it brings you better luck than it has me.

0:0 - You hand the coin over, or I kill you. How about that?
uid: ec22a4b0-e9a8-7537-520c-e1f884eeb448
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Object):
   true - DEN_Stargazing_State_HasCoin - DEN_Stargazing_State_HasCoindescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - I ran away from Zariel's service the first chance I got. I'm making a new life now.
uid: ec406040-4b61-f95d-ed8c-bd387df33e8f
> A new life. Imagine.

0:0 - I hope it brings you better luck than it has me.
uid: eccc4b04-970a-44b1-1493-2b53b9af4a90
=== END NODE ===

null
uid: ed59b009-110b-0b21-1782-6141f0f8a962
Jump to another node

null
uid: f323953c-8b3b-0c1d-4c5e-b54a306e4939
Jump to another node

0:0 - My mother's a warlock. Taught me when a fiend's tongue is twisting.
uid: f67134ee-5f71-f90f-b79a-2e11e90a4466
> You might be hell-sent, but you're a bad liar.

0:0 - Deadly. Wait 'til you see what I can do with that thing.
uid: f6a598f3-c400-d896-507d-e72cf3ed3d5b
Node context: Happy the player got their hands on a soul coin, which she can use to supercharge her engine.
> null

null
uid: ff1c4032-965f-94da-36db-5a8fef07de04
Jump to another node

0:0 - I'm going to be chased all over Faerûn for this damn coin, aren't I?
uid: ffca0f71-adf2-9684-77e6-f81594c70406
> Fine. Take it as a grudging payment for the rescue. Now leave me in peace.
> And now I've misplaced the cursed thing! You know what? Good riddance.


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Stargazing_Telescope.lsj
Synopsis:
The player interacts with a telescope at a druid grove, looking out at the scenery and potentially spotting a dragon in the sky.

0:0 - *You recognise the dragon as the mount of a githyanki knight. Perhaps it had been tracking the ship.*
uid: 1bc70a20-350c-5923-bc64-441e1156dd9d
Cinematic:
Node context: spoken only by gith players - a mixture of hope and doubt - watching the dragon through a telescope
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_SawDragon - DEN_Stargazing_Event_SawDragondescription
> null

null
uid: 1d2c399f-d4f4-377b-1449-f14b8f1c566c
Jump to another node

null
uid: 2b7f3f68-3efd-c6d5-10d2-ecd79b2f472f
Jump to another node

0:0 - *The telescope points straight ahead.*
uid: 2e81c3f4-e56d-c262-373d-9e426966781d
Animation: From question, player moves telescope from pointing slightly right to pointing straight ahead; Telescope pointed straight ahead, player looks through eyepiece
Cinematic: player sees the landscape ahead through the telescope lens - the dragon is gone
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
> null
> null

0:0 - *The telescope points to the left.*
uid: 3b9a3efb-2e45-c9ac-a113-800b7d4e8c2e
Animation: From Question - player moves telescope from straight to pointing slightly left; Telescope pointed left - player looks through eyepiece
Cinematic: the player look toward the crash-site through the telescope - tendrils of smoke still rising
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
> null

0:0 - Move the telescope to the right.
uid: 3ba41e7d-aaa0-4b40-83eb-95a57a66e65a
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
- 0 Set flag(s) to (Global):
   false - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
> null

0:0 - Focus the telescope on the distant object, trying to get a clear view.
uid: 47f54e0c-139c-7313-a4eb-e41c7a715c5c
= Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll failure)
> null (roll sucessful)

- Roll failure -
null
uid: 4c692d33-a08a-655f-40ce-22c4157b7b85
> null

- Roll sucessful -
null
uid: 56072f59-29e9-dd32-8ae8-ff888ef762f0
> null

null
uid: 5a307218-1f16-3ce6-f8a3-5346714aaa3a
> null

null
uid: 60955d85-1056-0778-c19b-fd7f3f53f99f
> null

0:0 - Move the telescope to the left.
uid: 7006d384-b095-d403-0513-af430aece279
- 0 Check flag(s) (Global):
   false - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
- 0 Set flag(s) to (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
> null

null
uid: 7c5e86a1-5b8a-49ae-5c90-9bc32886fb42
> null

0:0 - Leave.
uid: 7e4ba805-aa1c-e783-0150-dc8cd7e3a7e8
=== END NODE ===

null
uid: 87ebf1bd-74b3-d73d-6dae-23ca3d2066e1
- 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_Event_DragonEventStarts - cutscene with the dragon killing the flaming fists started
   false - DEN_Stargazing_Event_SawDragon - DEN_Stargazing_Event_SawDragondescription
> Squint at the distant object, trying to make out further details.
> Focus the telescope on the distant object, trying to get a clear view.
> null

0:0 - Squint at the distant object, trying to make out further details.
uid: 8c934c64-127b-ac55-83db-3655f8577c50
= Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll failure)
> null (roll sucessful)

null
uid: 8d64be66-df2e-4969-6acf-8e04c39804cb
Jump to another node

0:0 - *You see a red dragon. Tyrannical, greedy and vain; they hunt without pity.*
uid: 9974510c-560a-50d2-5d16-5ff305695d27
Cinematic:
Node context: spoken only by sage and sorcerer players: shocked to see this creature here. watching it through a telescope so no immediate danger
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_SawDragon - DEN_Stargazing_Event_SawDragondescription
> null

null
uid: a2f5bce5-65d8-2830-e8ba-6e69a00ddbf1
Jump to another node

0:0 - *The telescope points to the right.*
uid: ab2d4daf-17fd-9bcd-aa90-4a2ac10b2a8b
Animation: Telescope pointed right - player looks through eyepiece
Cinematic: the player sees a very distant column of smoke (waukeen's rest) through the telescope
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
> null

null
uid: b331dd16-7678-e9b1-1000-6c65c7509982
> *You recognise the dragon as the mount of a githyanki knight. Perhaps it had been tracking the ship.*
> *You see a red dragon. Tyrannical, greedy and vain; they hunt without pity.*
> *You see a dragon circling like a bird of prey. Hunting.*

null
uid: b60e0554-ab87-c5ad-d008-085f61dcb723
Jump to another node

0:0 - Move the telescope to the right.
uid: b9a8acc3-a678-3f15-e886-6d8f6fe8cc6a
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   false - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
- 0 Set flag(s) to (Global):
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
> null

null
uid: bc34793e-b05f-8e8d-5cab-f602811546c0
> null

0:0 - *You peer through the telescope.*
uid: c45f1440-c7dc-99f5-b6d5-265ecc6043ff
Animation: Player points tlescope straight ahead and looks through telescope
Cinematic: player sees a view of the landscape through the telescope - there is an object moving in the sky, some distance away
- 0 Check flag(s) (Global):
   false - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   false - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
- 0 Set flag(s) to (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
> null
> null

0:0 - *You see a dragon circling like a bird of prey. Hunting.*
uid: d2800954-db0a-9f19-85fe-b0c0be2a138d
Cinematic:
Node context: watching the dragon through a telescope so fear but no immediate danger
- 0 Set flag(s) to (Global):
   true - DEN_Stargazing_Event_SawDragon - DEN_Stargazing_Event_SawDragondescription
> Move the telescope to the left.
> Move the telescope to the left.
> Move the telescope to the right.
> Move the telescope to the right.
> Leave.

0:0 - Move the telescope to the left.
uid: e49ff88c-5e67-9aa2-9fcd-950265ae8846
- 0 Check flag(s) (Global):
   true - DEN_Stargazing_State_Left - DEN_Stargazing_State_Leftdescription
   true - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
- 0 Set flag(s) to (Global):
   false - DEN_Stargazing_State_Right - DEN_Stargazing_State_Rightdescription
> null

null
uid: fcf83f00-a491-0cd5-e03a-f646392c3e83
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AdventurerRobber_Solo.lsj
Synopsis:
Non-critpath. This dialogue occurs when the player speaks to the tiefling boy who stole the necklace from the adventurer. He might still have the necklace depending on the player's choices in the original dialogue.

0:0 - Keep staring.
uid: 11f2fc78-acda-1dc9-d9c1-5774d141b9fe
> null

0:0 - Stare at his forehead.
uid: 16dbf4c5-85c9-9367-76b3-f0f049b612fb
> Yeah, okay, fine. Very funny. What do you want?

0:0 - I'm not saying I didn't have that whole amulet situation under control, but...
uid: 17e32bf0-227c-3fc9-a245-f0bc3afabe7d
> I didn't think I'd get to keep the damn thing. So... thanks. Thanks a lot.

0:0 - I hope I don't look as old as you when I'm your age.
uid: 229c128a-94c6-9fee-22a1-ab8809988c65
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
=== END NODE ===

0:0 - Kind of short for an adult, aren't you?
1:0 - You're blocking my light.
uid: 340e51cf-7d64-fa9a-c154-bf301764635d
- 0:0 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0:2 Tag: Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
> Oh, I remember you. You're the one who let the ugly human hit me.
> Oh, I remember you. You're the one who got me in trouble with Ikaron.
> Oh, I remember you. You're the one who made me return the ugly human's jewellery.
> Oh, I remember you. You're the one who helped me get away.

0:0 - You want something? Or you just here to stare at my forehead?
uid: 3c350579-9af9-e524-ccd1-23adce0576a7
> I'm here for the locket. Where is it?
> You did the right thing before - returning that locket.
> Tell me the truth. That adventurer's locket - do you have it?
> Stare at his forehead.
> You need to learn some manners, I think.
> Leave.

0:0 - Your approval means bunches to me, complete stranger.
uid: 3c6c0845-0234-2de1-c886-09269a1998f6
Cinematic: Straight-faced
Node context: Dryly
> Now, find yourself a maze and get lost. I'm busy.

0:0 - You did the right thing before - returning that locket.
uid: 3d64ca5e-845a-64e3-217e-59b2d7621e58
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
   false - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> Your approval means bunches to me, complete stranger.

0:0 - Oh, I remember you. You're the one who made me return the ugly human's jewellery.
uid: 41d28428-278c-24b5-f360-3e8b427083ce
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
> You want something? Or you just here to stare at my forehead?

0:0 - I'm here for the locket. Where is it?
uid: 498b6f19-8f0f-56c8-9cc9-3c5d337ca066
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurerRobber_PCAskedAboutLocket - DEN_AdventurerRobber_PCAskedAboutLocketdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> Nowhere you'd ever look. Go away.

0:0 - I'm waiting on someone, and you aren't him. Do you mind?

uid: 55a3011e-31ea-6e81-a30d-fe695ed693c5
Node context: Tough
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurerRobber_PreAdventurerHasMet - DEN_AdventurerRobber_PreAdventurerHasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurerRobber_PreAdventurerHasMet - DEN_AdventurerRobber_PreAdventurerHasMetdescription
=== END NODE ===

null
uid: 5d7dbfe0-a4a2-7972-52b3-d534700adeb5
Jump to another node

0:0 - You're the first grown-up who's ever gotten in here. Not bad.
uid: 60e33392-71f7-f32a-0ad8-27e5b8a2b48b
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
- 2 Check flag(s) (Object):
   false - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   true - DEN_Thieflings_State_AtHideoutPoint - thiefling is at their hideout location
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
=== END NODE ===

null
uid: 647e0a34-cb20-0eca-2601-85fef95f843a
Jump to another node

0:0 - Now, find yourself a maze and get lost. I'm busy.
uid: 69dd1046-b6fa-eb5a-8259-d8f6c48dee86
=== END NODE ===

0:0 - This entire conversation is a waste of our time, don't you think?
uid: 6a5f55cb-0627-a693-62fa-b4e26f1f5c53
> Now, find yourself a maze and get lost. I'm busy.

null
uid: 6bdc1acf-0845-a2ef-51a0-0d1dff405901
Jump to another node

0:0 - Aw, go tell my parents. Wait, you can't. They're dead.
uid: 7b202efc-a0a1-9fa2-6bf9-d064e2186701
Animation: [Aaron C] Use VO mocap
Cinematic: As a joke
Node context: Dry humor
> Now, find yourself a maze and get lost. I'm busy.

0:0 - Oh, I remember you. You're the one who got me in trouble with Ikaron.
uid: 83ab8c89-cb6a-3ffd-d383-cf1ffa45bf53
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
> You want something? Or you just here to stare at my forehead?

0:0 - You need to learn some manners, I think.
uid: 85d867f1-f11f-6af6-fc87-1b31c7db9be6
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_PCEmbarassedPickpocketingKid - DEN_Thieflings_PCEmbarassedPickpocketingKiddescription
   false - DEN_Thieflings_State_PCBroughtUpPickpocketingKidsMum - DEN_Thieflings_State_PCBroughtUpPickpocketingKidsMumdescription
> Aw, go tell my parents. Wait, you can't. They're dead.

0:0 - Tell me the truth. That adventurer's locket - do you have it?
uid: 8e76f0c7-0705-93d3-f98e-32b27b68b06e
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurerRobber_PCAskedAboutLocket - DEN_AdventurerRobber_PCAskedAboutLocketdescription
> Look, if I had it, would I tell you?

0:0 - Yeah, okay, fine. Very funny. What do you want?
uid: 8e8c55d5-a0a5-a6b8-1dc8-87e6beb745d7
> null
> null
> null
> Keep staring.
> null

0:0 - Look, if I had it, would I tell you?
uid: a0f58023-e209-3693-6cd8-e64dbb428df4
> This entire conversation is a waste of our time, don't you think?

0:0 - I thought I told you to get lost?
uid: a6a58b4b-5a3f-9007-a191-2c82b371434e
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
=== END NODE ===

0:0 - I didn't think I'd get to keep the damn thing. So... thanks. Thanks a lot.
uid: a94d7521-847f-7d25-160d-e30e69c5f3c3
=== END NODE ===

null
uid: cb1b8ef0-b235-a0e2-5e08-52649b70aa66
Jump to another node

0:0 - Oh, I remember you. You're the one who helped me get away.
uid: d3dc5ed1-c460-933b-e71d-33b2a3aaf96a
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> You want something? Or you just here to stare at my forehead?

0:0 - Oh, I remember you. You're the one who let the ugly human hit me.
uid: dde514ee-1168-1b63-30ee-e56448048cf7
- 0 Check flag(s) (Global):
   true - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription
> You want something? Or you just here to stare at my forehead?

0:0 - Mol says you're all right. Doesn't mean I gotta talk to you.
uid: def96f5c-fec8-f186-c8fc-47fb254ca412
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
=== END NODE ===

0:0 - Keep out of trouble, hey? One of us should.
uid: e8401528-d07d-4af3-3528-ffcf469cc278
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother.
=== END NODE ===

null
uid: ec382056-183a-c066-bcac-796379c25e0a
Jump to another node

0:0 - Look, you seem nice and all, but take a hint, huh?
uid: edbeb67f-29d4-d933-76f4-268bf7037f46
Node context: Patiently, but with finality.
- 0 Check flag(s) (Dialog):
   true - DEN_AdventurerRobber_PreAdventurerHasMet - DEN_AdventurerRobber_PreAdventurerHasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
=== END NODE ===

0:0 - Nowhere you'd ever look. Go away.
uid: ee09e8f0-5a43-b523-65e5-d4fbb7e3033e
=== END NODE ===

0:0 - Leave.
uid: f37bb559-4ed0-689b-3eda-c0915e488eae
=== END NODE ===

0:0 - Hey, uh, listen.
uid: fdaa5669-55fa-569f-8bcf-12b079855a62
- 0 Check flag(s) (Dialog):
   false - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother.
- 0 Set flag(s) to (Dialog):
   true - DEN_AdventurerRobber_HasMet - DEN_AdventurerRobber_HasMetdescription
> I'm not saying I didn't have that whole amulet situation under control, but...

0:0 - Mol says you're dead to us. Go away, dead girl.
1:0 - Mol says you're dead to us. Go away, dead boy.

2:0 - Mol says you're dead to us. Go away.
uid: fdd4dd10-2139-c8a9-fdd8-1fc2bba5dded
Node context: Dismissive.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_HideoutCallForHelp - DEN_Thieflings_Event_HideoutCallForHelpdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Adventurer_Solo.lsj
Synopsis:
Non-critpath. Takes place after the player resolves the confronation between this adventurer and the thiefling boy who stole the adventurer's necklace.

0:0 - I see. Your blessed mum was providing for her family, but the young tiefling is a thieving devil.
uid: 0409d2e6-5c0a-e2d8-71ac-60b71ff81635
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Never said she was an angel, did I? But she sure as hells didn't have horns on her head!

null
uid: 04c09714-35ba-34e1-61da-d939f92e1321
Jump to another node

null
uid: 04f39241-2882-e54e-e59b-a51a6aab003d
Jump to another node

0:0 - Ugh. Get your head outta my head!
uid: 06fdedd0-a7eb-4c9c-8503-305ce6d6c1ef
Cinematic:
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

null
uid: 077a67ba-ba76-cfc7-9c40-50ceb188d402
Jump to another node

0:0 - Don't blame you for trying, but I gotta eat. Give me the amulet, I pay you fair, and we're square.
uid: 0954a018-d6eb-29a3-3525-1f87c8b8386b
> Now hand it over, or we're gonna have problems, you and me.

0:0 - Not long, matter of fact.
uid: 0c3ec9a7-182f-7ff0-c9f4-75eb2a808c48
Cinematic: Embarrassed
> Not much of an heirloom then... unless there's a tale behind it, maybe?
> Well, at least you can have it back now.
> Read his mind.

0:0 - And here's your reward. We're square now. Get lost.
uid: 0c4087e9-694b-2085-f1d2-b59fb61f8bfb
Animation: Barth gives player gold - RS
Cinematic: Hands over reward
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Good to be back behind the walls, have to say. For as long as that lasts.
uid: 0cabf474-d9b5-c577-b92d-1820d00571d5
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
=== END NODE ===

0:0 - Bet he's learned his lesson now.
uid: 0d72e3d5-018f-7246-3411-56c5b854c444
> Speaking of the locket... can I have it?
> Quit whining, and give me the locket. It'll save me the effort of picking your pocket later.
> If you don't want another beating, give me the locket. Now.
> Locket. Now.
> null

0:0 - Wherever it came from, at least it's something to remember her by.
uid: 0f11d2a2-e8e4-7f3e-a5df-5b14b5f48d47
> Yeah, thanks to you.

null
uid: 128d4994-eae4-8d2c-c31f-68e3edf16853
Jump to another node

0:0 - Got nothing to say to you. You got nothing I want.
uid: 14d5f75e-ae96-185c-90ea-5d0408dce739
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> null
> null
> null

0:0 - Ain't the same and you know it.
uid: 16fa6cd9-3413-c8c4-b830-34cbbcfc8fc2
> Anyway, I meant what I said. Thanks for what you did. I gotta go.

0:0 - You mean this locket? How much is it worth to you?
uid: 17268ff5-5af0-6f1d-5641-b52175d58cb5
Cinematic: Player holds up locket.
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> How did you... all right, fine. I'll give you some coin for it.

0:0 - My mum gave me that locket on her godsdamned deathbed. The boy took the thing. I know it.
uid: 1b3df626-5833-30a4-891e-6c32f1176142
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> You mean this locket? How much is it worth to you?
> Here's the locket. It's all yours.
> Heirloom, is it? Been in your family long?
> I'll see about getting it back into your hands.
> Leave.

0:0 - They didn't pay her much. They owed her a perk or two.
uid: 1c63ded0-ffb9-5eb9-504f-a20f86ac077b
> Let me get this straight - you're annoyed that somebody stole your stolen property?
> Wherever it came from, at least it's something to remember her by.
> I see. Your blessed mum was providing for her family, but the young tiefling is a thieving devil.
> null

null
uid: 219c292c-765b-25c0-b56b-65e8a127e313
Jump to another node

null
uid: 231b4189-e5e3-ec46-25f4-427a060f21c2
Jump to another node

null
uid: 29ebc134-7f8c-ec58-0043-25cc148804eb
Jump to another node

0:0 - You're right - I'm joking.
uid: 2a9db6a4-cb4c-5a8b-46ba-5aedf9ea8454
> Thought so.

0:0 - Tell me you are, and this doesn't have to end in blood.
uid: 2ba77466-d663-3716-c086-21fdfe0d00c7
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
> You're right - I'm joking.
> OH, BUT IT DOES! Blood? Sounds like a happy ending to me.
> Attack him.

null
uid: 2d48605e-1426-c6b1-415a-c264f75e7207
Jump to another node

0:0 - OH, BUT IT DOES!
1:0 - Blood? Sounds like a happy ending to me.
uid: 2fb97a97-b1e6-4973-1c5e-bc0a72e11345
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
> null

0:0 - Let me guess - it wasn't your mother's to give you in the first place, was it?
uid: 301f2751-75a0-41eb-ae45-6b7ecc0b5ce0
> Yeah, all right, it wasn't.

0:0 - Kind of you to offer, but that boy ain't giving it up, not even to one of his own. I'm sure of it.
uid: 33786a41-1dd1-5dd7-89e1-d069498a4e4d
Cinematic:
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> And if you twist the pup's arm, he'll yelp, and the wolves'll come running.

0:0 - Not in the mood to talk right now. It ain't you, so leave it.


uid: 379e2a59-4277-3e2d-0088-653d87025921
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
=== END NODE ===

0:0 - I think you can up your offer a little. It was a gift from your mother, after all.
uid: 3b503400-912f-dca6-eb54-537601679467
> null

0:0 - And here's your reward. We're square now. Get lost.
uid: 3c96e98a-be60-f6ba-6330-bae0b2679b36
Animation: Barth gives player gold DUPE -RS
Cinematic: Hands over reward
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Then I guess we're going to have problems. Because I'm keeping it.
uid: 3e3e4a90-65c5-0099-65b8-a9c3e03dae4e
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> That's it. That is bloody it.

null
uid: 4164079a-f265-c4c6-8620-7ba17829111e
Jump to another node

null
uid: 4484c51d-d94f-44b8-adba-e6bdf412e775
Jump to another node

- Roll failure -
null
uid: 44dacc2a-bceb-50cf-2172-7728552e8215
> Don't blame you for trying, but I gotta eat. Give me the amulet, I pay you fair, and we're square.

null
uid: 48ac91e7-79b9-0f83-cb1a-0086c2d3db72
Jump to another node

0:0 - *I took my leave.*
uid: 49c2d5fc-1c14-b39c-af8c-01bf2d52ae74
=== END NODE ===

0:0 - Finally.
uid: 4ab54415-d8d9-351f-68a0-4efb4df905f4
Animation: Player gives Barth locket DUPE -RS
Cinematic: Takes amulet
> And here's your reward. We're square now. Get lost.
> And it looks like someone took my money too. Got nothing to give you but my thanks.


0:0 - Kind of you to offer, but that boy ain't giving it up. I'm sure of it.
uid: 4bb74059-874f-c1a8-1616-07cc7978c17e
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> And if you twist the pup's arm, he'll yelp, and the wolves'll come running.

- Roll sucessful -
null
uid: 4d649851-2b9f-dd69-05c6-a2e26986d29f
> It's the last thing of mum's I have... it's worth everything to me.

- Roll sucessful -
null
uid: 4d97facd-e1ea-f88e-12d5-46669da1678e
> Fine. I'll give you everything I've got and you can choke on it for all I care. Give me the amulet.

0:0 - Attack him.
uid: 507bf51e-f415-2112-a400-2c6fe2323d6f
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Yeah, thanks to you.
uid: 5170c8c6-b72b-ca9c-ac91-8419c185a0fe
> Anyway, I should go. See you around.

0:0 - Quit whining, and give me the locket. It'll save me the effort of picking your pocket later.
uid: 51793626-e949-c521-768f-5e585669e8c3
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> You'd best be joking.

0:0 - It's the last thing of mum's I have... it's worth everything to me.
uid: 53869d60-996a-7881-1f9e-7ecf672dcbae
Cinematic:
> What're you waiting for? I told you I'd give you some coin. Hand it over!

null
uid: 548785f1-1135-128c-53f1-a172e513a886
Jump to another node

- Roll sucessful -
null
uid: 5b8ebe2c-6a07-e5ca-7acd-4b95eb8f1cbe
> She stole it from a house she cleaned, all right?

null
uid: 5bad0cb2-b06e-894c-0943-0ed141f567af
Jump to another node

null
uid: 639a1537-02e2-3044-df28-f691a8fe859f
Jump to another node

0:0 - Hey. Thanks for stepping between me and the kid.
uid: 658bd4d9-dd9e-f9fa-32b5-b1a3654cb39c
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> My mum gave me that amulet. But I think she'd be happy knowing the kid has it now.

0:0 - And it looks like someone took my money too. Got nothing to give you but my thanks.

uid: 66a90dfb-5a7a-63ae-6ec0-8b9df5ede3a5
Animation: Barth searches pockets for gold DUPE -RS
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - It's gonna be hard to wear a necklace when you ain't got a neck. Give it back.
uid: 68402385-ac37-ac34-a707-c6fe100125d4
Node context: Threatening.
> null
> null

null
uid: 6cf3dbd8-8bcb-6899-4377-bfaa2e2c2a46
Jump to another node

null
uid: 6d9efa96-72fd-3213-e2a0-9709f531797b
Jump to another node

0:0 - W-what? Get your head outta my head!
uid: 6f74522c-3933-0fc4-b4d5-9ff76f822a45
Cinematic:
> null

0:0 - Anyway, I should go. See you around.
uid: 715271bb-0ee6-cd67-232a-811ccdeb8bc1
=== END NODE ===

0:0 - Read his mind.
uid: 7466009a-b4a3-9fad-3b1b-007c5aa523e2
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - Yeah. I know she would.
uid: 7534ee31-5b24-403f-7963-cf73336efb24
Cinematic:
=== END NODE ===

0:0 - You're all right by me.
uid: 7703d035-7a20-c60e-d771-b6799108f2e8
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother.
=== END NODE ===

null
uid: 78a2c057-1943-a368-ec96-f387c65a43de
Jump to another node

0:0 - Well, at least you can have it back now.
uid: 78d23bc2-1a92-16fe-4f57-c815c2ab80f1
> null

- Roll failure -
null
uid: 78def961-b374-e2cd-c40a-73287497b591
> Ugh. Get your head outta my head!

null
uid: 7abce8c9-3719-d663-37fb-23b8aa160432
Jump to another node

0:0 - That's it. That is bloody it.
uid: 7b2a40f7-9502-8407-f677-c05a44fde275
Animation: Player puts locket in pocket -RS
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Thanks to you, I almost lost my locket. My mum gave that to me on her deathbed.

uid: 812b3937-3f0d-fe91-62ca-8c53ac67d495
Node context: Angrily.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> Get out of my face. Got nothing to say to you.

0:0 - Finally.
uid: 84fa9c2e-a9d6-878e-7f4b-e6cf09547f8f
Animation: Player gives Barth locket DUPE -RS
Cinematic: Takes amulet
> And here's your reward. We're square now. Get lost.
> And it looks like someone took my money too. Got nothing to give you but my thanks.

0:0 - Watch your bags, huh? Learn from my mistakes.
uid: 88009a1b-e686-7500-8fe4-1668fb0b562c
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
   false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> null

0:0 - I'll say this for those devils: they know how to throw a punch.
uid: 8cd41e3b-c3e9-2df2-d8d7-c24666303bfc
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
- 3 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> Can't believe the kid thought he could snatch my mum's locket and get away with it.
> My mum gave me that locket on her godsdamned deathbed. The boy took the thing. I know it.

0:0 - What're you waiting for? I told you I'd give you some coin. Hand it over!
uid: 8ea25ec3-477f-7822-7186-bb1cc97abc67
Cinematic:
> I think you can up your offer a little. It was a gift from your mother, after all.
> null
> null
> null
> null

0:0 - If that ain't enough, too bad. It's all I got.
uid: 9094add4-9721-1779-cba7-4ddafc1e4f8f
=== END NODE ===

0:0 - The nerve of that smirking little rat.
uid: 9346757d-b680-a83e-f7e4-26abbe3e2e39
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
   false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> null

0:0 - I appreciate the kindness friend, but I ain't getting the locket back. Not now.
uid: 962dc023-e1a8-82d6-a426-bf509ee9e5d9
=== END NODE ===

null
uid: 96943d56-5ad6-19e7-4bf6-070f6fc73818
Jump to another node

0:0 - That kid stole the one thing that means anything to me.
uid: 96cd063a-9b2b-affc-cce7-a52d0bb68246
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> null

0:0 - If you don't want another beating, give me the locket. Now.
uid: 997193ac-1420-5752-a894-8f5bcdd8adc3
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0:2 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
- 0:3 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> You'd best be joking.

0:0 - On second thoughts, I'm keeping it.
uid: 9a862a7e-6307-fc8c-aba0-16985798557c
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> That's it. That is bloody it.

0:0 - Nothing. I'm sad, is all. Leave it alone.
uid: a08045c0-2680-ac85-49a3-cd8847d7f095
> null

null
uid: a0995cad-d457-ee6d-dc04-664deda2d238
Jump to another node

null
uid: a10b28b7-3d5a-8eb5-4cea-d905e962d152
Jump to another node

0:0 - Speaking of the locket... can I have it?
uid: a57f5840-202f-8b3b-cf3a-5de78da7162c
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> You'd best be joking.

null
uid: a5f7d190-0ba8-6b62-8e75-24a60d486311
Jump to another node

0:0 - You'd best be joking.
uid: a724979e-bb04-39bc-bbc2-bd1923c029c4
Cinematic: Coming closer.
> Tell me you are, and this doesn't have to end in blood.

0:0 - Now hand it over, or we're gonna have problems, you and me.
uid: ab23016f-5101-3fad-3b2f-cab09c1feabd
> Hand it over to him.
> Then I guess we're going to have problems. Because I'm keeping it.

0:0 - My mum gave me that amulet. But I think she'd be happy knowing the kid has it now.
uid: ab98cd03-84a6-3b03-2e7c-32714cda1d6d
Cinematic:
> Yeah. I know she would.

- Roll sucessful -
null
uid: ac0aa60a-952e-c9f5-d0ba-42516571327e
> Was in another family right up 'til mum stole it. But it's mine now - all I have.

0:0 - Come on, spit it out. What aren't you telling me about the locket?
uid: ac8ac29a-0a66-0984-7367-6a8cd73fc26a
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null

0:0 - Hand it over to him.
uid: accdcc43-e555-e583-5e5e-9302208ea118
Cinematic: Player hands over amulet
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> Finally.

0:0 - Got a beating, thanks to you. But at least I got my locket back.
uid: ae04a338-3c5a-85a2-6e55-d28edfc6ee6b
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> null
> *I took my leave.*

0:0 - Someone stole the damn amulet off me again. Don't want to talk about it.
uid: ae471a6a-74e8-d974-f76d-ec2c97204ae2
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
=== END NODE ===

0:0 - Thanks to you, that kid has my locket. My mum gave that to me on her deathbed.
uid: af67d719-3578-4092-5250-461070f3bbf3
Node context: Angrily.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> null

0:0 - And it looks like someone took my money too. Got nothing to give you but my thanks.
uid: b0cc5dec-5b29-fdd5-b234-459be62c79f4
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> If that ain't enough, too bad. It's all I got.

null
uid: b26830bc-2b68-5771-4ec8-fc01a92e78d2
Jump to another node

0:0 - Thanks to you, that kid has my mum's locket and I got a beating.

uid: b463ce1f-50d0-0358-2405-c38abf65ed74
Node context: Angrily.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> Got nothing to say to you. You got nothing I want.
> Get out of my face. Got nothing to say to you.

0:0 - She stole it from a house she cleaned, all right?
uid: b4c0b0c5-c39c-199f-cc4c-50b4ca0f04e2
> They didn't pay her much. They owed her a perk or two.

0:0 - Locket. Now.
uid: b6186c9e-fe59-e1ec-8a78-2c0559c79695
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> You'd best be joking.

0:0 - Leave.
uid: b7b2c217-524c-ffc8-5fdd-90f03c9859c6
=== END NODE ===

0:0 - Let me get this straight - you're annoyed that somebody stole your stolen property?
uid: bc4f45d8-fab8-c0f3-d126-481ea66aa4da
> Ain't the same and you know it.

0:0 - You're all right by me, friend.
uid: bf73b95e-1250-697e-027c-b3acc4242333
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStory - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStorydescription
> null

null
uid: bff1f4a0-1a9d-fdaa-45cf-90f6c88dd0ae
Jump to another node

- Roll failure -
null
uid: c06a599d-afb6-7dbf-5161-82857975cec0
> W-what? Get your head outta my head!

0:0 - I... I don't know what to say.
uid: c07ac64d-2b25-a5c0-9462-df51d8b255a6
Animation: Player gives Barth locket -RS
Cinematic:
- 0 Set flag(s) to (Global):
   false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
> null

0:0 - Yeah, all right, it wasn't.
uid: c187cd25-8518-6235-939a-69c16249527b
> null

0:0 - Anyway, I meant what I said. Thanks for what you did. I gotta go.
uid: c2de6540-2f25-e355-fd80-adeb3706cf8e
=== END NODE ===

0:0 - Thank you kindly.
uid: c3bf5169-9526-5480-7304-49a58d32bfe5
Cinematic: Hands amulet to Barth.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: c5274386-b2b9-a615-f93b-a4fa54e2d130
Jump to another node

0:0 - Not much of an heirloom then... unless there's a tale behind it, maybe?
uid: c57d53e7-df09-a9fb-495c-ec00d666e30f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - Should've seen that, but my temper was up.
uid: c5f682c6-356c-3656-6ba9-018bc77efcc2
> I appreciate the kindness friend, but I ain't getting the locket back. Not now.

0:0 - Here's the locket. It's all yours.
uid: c96f5388-c248-1fec-7fc1-0ef01291c548
Cinematic: Player gives amulet to Barth
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStory - DEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStorydescription
- 1 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 2 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
- 3 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You found it? I... I don't know what to say.

0:0 - Forget the coin. The locket's yours. Take it.
uid: c9ecc016-91c1-8333-3164-1f405b032e7f
Cinematic: Player hands over amulet.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I... I don't know what to say.

null
uid: ca79c062-aead-f55d-a81a-cc1da0e1c8d6
Jump to another node

0:0 - And if you twist the pup's arm, he'll yelp, and the wolves'll come running.
uid: cdc73696-4d00-1b72-4e5e-4274b69cfb59
> Should've seen that, but my temper was up.

null
uid: d3042461-784c-0c52-38c0-ea0f6c10d185
Jump to another node

0:0 - Can't believe the kid thought he could snatch my mum's locket and get away with it.
uid: d81854d6-3e08-a612-dbeb-4b8895b8b233
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> Bet he's learned his lesson now.

0:0 - Fine. I'll give you everything I've got and you can choke on it for all I care. Give me the amulet.
uid: db8c736f-54a0-1cb8-3762-d3d1289a2311
> Hand it over to him.
> On second thoughts, I'm keeping it.

0:0 - Was in another family right up 'til mum stole it. But it's mine now - all I have.
uid: dbc19931-d43a-9c5d-7b22-23ed83079ff6
Animation: Barth's mother lifts locket from drawer- stuffs into apron -RS
Cinematic:
> Let me guess - it wasn't your mother's to give you in the first place, was it?
> Come on, spit it out. What aren't you telling me about the locket?

null
uid: de9f8634-ff93-d47d-6de1-8221ab67be67
Jump to another node

0:0 - I know it's stupid. It's all I have of her, is all.
uid: dfb79ff3-6918-57a4-3223-44abe99b224d
Animation: Barth holds locket fondly -RS
Cinematic: Looking down at the locket.
Node context: Gruff, edge of tears.
> Kind of you, friend. Here's something for your troubles.

0:0 - Read his mind.
uid: e0559b73-e132-724c-c2aa-ee7ee1673bd0
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - Heirloom, is it? Been in your family long?
uid: e19227f4-492a-95e2-f06c-708e7bd0f73c
> Not long, matter of fact.

0:0 - I'll see about getting it back into your hands.
uid: e1984c0f-7f31-f608-ea43-a5a5372924fa
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> Kind of you to offer, but that boy ain't giving it up, not even to one of his own. I'm sure of it.
> Kind of you to offer, but that boy ain't giving it up. I'm sure of it.

0:0 - Thought so.
uid: e24d352a-4cd3-1cc3-9d0a-c6ebb8e6921b
=== END NODE ===

null
uid: e3283347-905e-19ac-636d-17a7fb315a02
Jump to another node

0:0 - Hand it over to him.
uid: e36f2ff9-0b10-50f5-a66f-346f30ce8695
Cinematic: Player hands over amulet
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> Finally.

0:0 - You found it? I... I don't know what to say.
uid: e418b973-7be8-9116-44a8-40db48667656
Animation: Player gives Barth locket DUPE -RS
Cinematic: Taking locket.
Node context: Gruff, edge of tears.
- 0 Set flag(s) to (Global):
   false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
> I know it's stupid. It's all I have of her, is all.

0:0 - How did you... all right, fine. I'll give you some coin for it.
uid: e50c19ca-b3d1-4478-ee66-7b2c09432bd7
Animation: Player holds up locket -RS
Cinematic:
> Thank you kindly.
> Forget the coin. The locket's yours. Take it.
> On second thought, I quite like this bauble. Think I'll keep it for myself.
> 'Some coin'? Try 'lots of coin' - or else the trinket stays with me.
> Read his mind.

null
uid: e6575fb9-98d8-f824-1326-ba70ed8d15d6
Jump to another node

- Roll failure -
null
uid: eb7e6b82-69af-43d3-4147-c9f6a512e607
> Nothing. I'm sad, is all. Leave it alone.

0:0 - On second thought, I quite like this bauble. Think I'll keep it for myself.
uid: ebc3738d-28ae-8fd7-4bf8-0a072f20421b
> It's gonna be hard to wear a necklace when you ain't got a neck. Give it back.

0:0 - Never said she was an angel, did I? But she sure as hells didn't have horns on her head!
uid: ed22a2bf-32dd-00d6-75dc-bb65a9f0b9fb
> null

0:0 - Kind of you, friend. Here's something for your troubles.
uid: edafd9d4-10d3-607d-76a0-ddd0ce51d659
Animation: Barth gives player gold DUPE -RS
Cinematic: Handing over reward.
Node context: Snuffling.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - 'Some coin'? Try 'lots of coin' - or else the trinket stays with me.
uid: f14c461e-4f6e-7a37-ce88-526154671ff9
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - I'll say this for you devils: you know how to throw a punch.
uid: f57957ef-a385-5117-64eb-1cb1cf77b1b3
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_AfterRobberKidConfront - DEN_Thieflings_State_AfterRobberKidConfrontdescription
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
   false - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
- 3 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
> null

0:0 - Get out of my face. Got nothing to say to you.
uid: fb8e70f5-afc5-c5b1-9526-bdece86852f0
=== END NODE ===

0:0 - Get out of my face. Got nothing to say to you.
uid: fff6eed1-2a4b-fa2c-042e-b81c1cdc3204
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Adventurer_HasMet - DEN_Thieflings_Adventurer_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 2 Check flag(s) (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_AbandonedHideoutThreat.lsj
Synopsis:
When the player goes into the kids' hideout and Mol, the hideout leader, threatens the player. Kid is glad the player is getting threatened.

0:0 - You're going to get it now.
uid: 4dcf385d-546f-c78c-2f14-6f17810b636c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_AdventurervsKid.lsj
Synopsis:
Barth is threatening Meli, who has stolen a locket from him. Meli is playing dumb and/or threatening him in return.

0:0 - Don't make me hurt you, boy.
uid: 461a22f0-daef-ab7a-f2a4-720a4c9495cf
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription
> Too late. Looking at you is painful enough.

0:0 - Too late. Looking at you is painful enough.
uid: 5efcbbb4-4ddc-0564-4280-26247e7dc3b0
=== END NODE ===

0:0 - Touch me and I'll bite your fingers off. I will!
uid: 7dc48ae1-8d81-bff4-3b64-5cf8a1a7ee8a
=== END NODE ===

0:0 - I already told you I don't have it. How stupid are you?
uid: 7dd67046-87de-aba8-6438-64968300a688
=== END NODE ===

0:0 - Don't you lie to me, boy. I know you have it.
uid: 91cecbdc-3f87-dd94-cb87-e400d9a2ebd8
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription
- 1 Check flag(s) (Local):
   true - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription
- 0 Set flag(s) to (Local):
   false - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription
> Touch me and I'll bite your fingers off. I will!

0:0 - Give it back, kid.
uid: f827cb4a-3f10-e451-7ad2-537f033b3d9f
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_State_DoneChase - DEN_Thieflings_State_DoneChasedescription
- 1 Check flag(s) (Local):
   false - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription
- 0 Set flag(s) to (Local):
   true - c0fdd338-b65b-aeb4-0010-d75669879dee_Switch - c0fdd338-b65b-aeb4-0010-d75669879dee_Switchdescription
> I already told you I don't have it. How stupid are you?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_CannotFitCrack.lsj
Synopsis:
Player found a crack through which they potentially can or cannot enter the kids' hideout.

0:0 - I can't fit through here. Wonder if there's another way in.
uid: 63ebb2cc-cfee-80bb-faf7-e5f92864aacf
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_Event_LeftHideoutNormally - DEN_Thieflings_Event_LeftHideoutNormallydescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PCCouldntFitIntoCrack - DEN_Thieflings_Event_PCCouldntFitIntoCrackdescription
=== END NODE ===

0:0 - Tight fit. I barely got through.
1:0 - Tight fit. I won't be getting back in that way.
uid: a7ac2259-b437-3ec4-8b5d-b2f092dde2f3
- 0:0 Tag: Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0:2 Tag: Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0:3 Tag: KID - Behaviour Tag (KID tooltip)
- 0:4 Tag: Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_Event_LeftHideoutNormally - DEN_Thieflings_Event_LeftHideoutNormallydescription
- 0 Set flag(s) to (Object):
   false - DEN_Thieflings_Event_LeftHideoutNormally - DEN_Thieflings_Event_LeftHideoutNormallydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_GuardAfterKnockout.lsj
Synopsis:
After the confrontation at teh gates where Zevlor and Aradin show down. Ikaron, a tiefling, is pro Zevlor.

0:0 - And stay down.
uid: d80cf65d-cfb7-6a62-e2fe-4391c6918c81
Node context: aradin has been knocked out; ikaron is happy
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
=== END NODE ===

0:0 - Enough of this.
uid: f9f4d539-7d42-35a2-a8cd-b081c9938e72
Node context: Aradin did not get knocked out; Ikaron is sick of the conflict
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_HideoutGuards.lsj
Synopsis:
The sneaky kids are talking amongst themselves in their secret hideout.

0:0 - Don't get too attached to that con, kids. I got bigger plans for the city.
uid: 06b92350-eec0-20ca-1bb4-0cfa450bf317
=== END NODE ===

0:0 - I bet that scam is going to kill in Baldur's Gate.
uid: 3586a150-b47c-d8c8-4277-5a0c0ff729a5
> Don't get too attached to that con, kids. I got bigger plans for the city.

0:0 - Don't worry, kid. In Baldur's Gate, purses practically grow on trees.
uid: 36cc6736-bff8-5b63-997e-1d5ee940f353
> Be patient. We'll get there.

0:0 - Sorry about the nest. You guys find anything good today?
uid: 41de10cc-e112-4f0f-9db9-72ce0ff92040
- 0 Check flag(s) (Local):
   true - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description
- 0 Set flag(s) to (Local):
   false - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description
> Nah. Everyone's got junk. Worse than junk.

0:0 - Be patient. We'll get there.
uid: 4e83a177-82bc-2684-7d24-50fd6ace744c
=== END NODE ===

0:0 - Silfy needs the practice. You'll be out there soon enough.
uid: 50290384-c006-897f-3692-ab8c1b5342eb
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription
> I bet that scam is going to kill in Baldur's Gate.

0:0 - When do I get to run the ring scam?
uid: 5ed608c9-ee58-3a43-1274-f19bd734150d
- 0 Check flag(s) (Local):
   false - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description
- 0 Set flag(s) to (Local):
   true - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1 - 9ce64d50-c76f-42a0-3730-3e1e28922e8d_Switch1description
> Silfy needs the practice. You'll be out there soon enough.
> Silfy got caught. We have to lay low for a while.

0:0 - Can you stop? It's not like you never got caught.
uid: c8868885-3686-7e7b-9f0d-a781b88873cb
=== END NODE ===

0:0 - I knew she wasn't ready.
uid: cf1e781a-08a1-78f8-87a6-2ea926ea056d
> Can you stop? It's not like you never got caught.

0:0 - Nah. Everyone's got junk. Worse than junk.
uid: dd2c91ac-a803-8e56-00e2-b62307814ec6
> Don't worry, kid. In Baldur's Gate, purses practically grow on trees.

0:0 - Silfy got caught. We have to lay low for a while.
uid: de3155c9-88d5-5aca-7013-800d3947a00f
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription
> I knew she wasn't ready.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_HideoutLeader.lsj
Synopsis:
Mol talking idly to herself.

0:0 - We're going to own that town.

uid: 36b2cf34-6f60-2797-b093-dadcb4b118ac
- 0 Check flag(s) (Local):
   true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription
- 0 Set flag(s) to (Local):
   false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription
   false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription
=== END NODE ===

0:0 - Not long until we leave, now.
uid: 4e98e077-0703-60af-bf2d-010a3eb0bc21
- 0 Check flag(s) (Local):
   false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription
   false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription
- 0 Set flag(s) to (Local):
   true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription
=== END NODE ===

0:0 - The Gate will never see us coming.
uid: f81cf0b5-eaee-c18e-b816-64c3bdb70f5e
- 0 Check flag(s) (Local):
   false - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription
   true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_A - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Adescription
- 0 Set flag(s) to (Local):
   true - 85dd5a35-de87-562e-2bbe-46a91bee0e99_B - 85dd5a35-de87-562e-2bbe-46a91bee0e99_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_HideoutTrespass.lsj
Synopsis:
Mol has caught the player in her hideout and advises them to leave, starting to count down. She's threatening and serious.

0:0 - Six.
uid: 16cc7d17-924f-e686-d4d9-02204d0c9398
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_Count6 - DEN_Hideout_Event_Count6description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
   true - DEN_Hideout_Event_Count7 - DEN_Hideout_Event_Count7description
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count6 - DEN_Hideout_Event_Count6description
=== END NODE ===

0:0 - Kids! Scatter!
uid: 1b37da19-1fd1-7581-3b4a-60fba29fde55
=== END NODE ===

0:0 - Kids! Scatter!
uid: 222317d9-eab8-22d0-901c-b8d23c752e2b
=== END NODE ===

0:0 - Ten.
uid: 2428ed31-9a83-a731-88cf-4f2bb619376b
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_ShortCountdown - DEN_Hideout_Event_ShortCountdowndescription
   false - DEN_Hideout_Event_Count10 - DEN_Hideout_Event_Count10description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_PlayedFirstCountdown - DEN_Hideout_Event_PlayedFirstCountdowndescription
   true - DEN_Hideout_Event_Count10 - DEN_Hideout_Event_Count10description
=== END NODE ===

0:0 - Seven.
uid: 298b2572-c8ec-6ab6-3d57-7f5191abeb73
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_Count8 - DEN_Hideout_Event_Count8description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
   false - DEN_Hideout_Event_Count7 - DEN_Hideout_Event_Count7description
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count7 - DEN_Hideout_Event_Count7description
=== END NODE ===

0:0 - Five.
uid: 3296fcdb-7368-491b-f304-9981dd8126b3
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_Count6 - DEN_Hideout_Event_Count6description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
   false - DEN_Hideout_Event_Count5 - DEN_Hideout_Event_Count5description
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count5 - DEN_Hideout_Event_Count5description
=== END NODE ===

0:0 - Fine. I'll just go tell the guards you kicked us out of our home.
uid: 32f77d14-eb94-e3f4-19e5-c5d4607683a8
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
- 1 Check flag(s) (Object):
   false - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
> Kids! Scatter!

0:0 - Three.
uid: 4e2fd3b3-83f4-1322-ce5e-2748d3567601
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_Count3 - DEN_Hideout_Event_Count3description
   true - DEN_Hideout_Event_Count4 - DEN_Hideout_Event_Count4description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count3 - DEN_Hideout_Event_Count3description
=== END NODE ===

0:0 - Four.
uid: 4e57057e-b09f-39ee-02e8-68c9073a4136
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_Count4 - DEN_Hideout_Event_Count4description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
   true - DEN_Hideout_Event_Count5 - DEN_Hideout_Event_Count5description
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count4 - DEN_Hideout_Event_Count4description
=== END NODE ===

0:0 - Nine.
uid: 5411397b-77b7-eb2b-8d67-17f7192e15ab
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_ShortCountdown - DEN_Hideout_Event_ShortCountdowndescription
   true - DEN_Hideout_Event_Count10 - DEN_Hideout_Event_Count10description
   false - DEN_Hideout_Event_Count9 - DEN_Hideout_Event_Count9description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count9 - DEN_Hideout_Event_Count9description
=== END NODE ===

0:0 - One.
uid: 9a53a500-9a93-5abb-1c78-a4e3b6cb9412
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
   false - DEN_Thieflings_Event_CountdownFinished - the hideout kid's leave countdown was completed
   true - DEN_Hideout_Event_Count2 - DEN_Hideout_Event_Count2description
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_CountdownFinished - the hideout kid's leave countdown was completed
=== END NODE ===

0:0 - Leave. Now.
uid: b4873fc7-2c76-2d00-3c2e-f33d982a4032
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
=== END NODE ===

0:0 - Two.
uid: cbd16a2d-445a-6a37-1520-37830c445e2b
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_Count3 - DEN_Hideout_Event_Count3description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
   false - DEN_Hideout_Event_Count2 - DEN_Hideout_Event_Count2description
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_Count2 - DEN_Hideout_Event_Count2description
=== END NODE ===

0:0 - And stay out!
uid: df42b9c7-942b-3804-cdc0-41d6bcf7cb46
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   true - DEN_Hideout_Event_PlayedFirstCountdown - DEN_Hideout_Event_PlayedFirstCountdowndescription
   false - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
- 0 Set flag(s) to (Global):
   false - DEN_Hideout_Event_PlayedFirstCountdown - DEN_Hideout_Event_PlayedFirstCountdowndescription
=== END NODE ===

0:0 - Eight.
uid: efdb3764-a868-832e-5ad8-324aabdc892b
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_Count8 - DEN_Hideout_Event_Count8description
   true - DEN_Hideout_Event_Count9 - DEN_Hideout_Event_Count9description
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_PlayedFirstCountdown - DEN_Hideout_Event_PlayedFirstCountdowndescription
   true - DEN_Hideout_Event_Count8 - DEN_Hideout_Event_Count8description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_KidGuardReport.lsj
Synopsis:
Player is fighting Mol and the other kids. The kids are calling for help from the other tieflings.

0:0 - Help! They're trying to kill us!
uid: 31596ab7-805b-9168-6ec1-734c376e1f00
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_KidTheft.lsj
Synopsis:
Chatter for when the player catches Silfy stealing, OR when the scam works and her partner tells her it's time to leave.

0:0 - I'm so sorry!
uid: 101cb1f1-c7e4-a6fa-cf26-0c2e6693d16a
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
=== END NODE ===

0:0 - Oh, we're done already?
uid: 7e838870-d837-7de2-c3fc-66ab9492ce1f
Node context: Disappointed
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
=== END NODE ===

0:0 - I did it!
uid: aaccdb4b-33af-6bc8-5cbb-07ac4737ae57
Node context: Quietly proud.
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_KnockedOutAdventurer.lsj
Synopsis:
If the player knocked Barth out during the conflict with Meli, or not.

0:0 - Hey. Come back here, both of you! We ain't done!
uid: 08902ec5-ae4a-0e7d-d08f-5f876c6e3820
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
=== END NODE ===

0:0 - Ow. Cheap-shotting bastard.
uid: 3074aecc-eccc-492c-11cb-04ff651edfc4
Node context: Growling, slurred, recovering from knockout.
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AdventurerKnockedOut - DEN_Thieflings_Event_AdventurerKnockedOutdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_MagicTrick.lsj
Synopsis:
Silfy tries to learn Mattis's sleight of hand tricks. Big brother indulging his younger sister.

0:0 - Show me again!
uid: 074f4b0c-7aad-d930-5bfc-a35c872981af
Node context: Eager
- 0 Check flag(s) (Local):
   false - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription
- 0 Set flag(s) to (Local):
   true - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription
> Not now - we're working, remember?

0:0 - Make one up.
uid: 34f95573-2a6a-b87d-0abc-f74a0fd8d125
Node context: Matter of fact
> You can do that?

0:0 - I know!
uid: 44c230ac-391a-9e0b-4f67-9b2b39665445
Node context: Pleased with himself
=== END NODE ===

0:0 - Just once.
uid: 50b380be-b968-5192-0881-836bd51548f9
Node context: big brother relents
> Yeah! Just once!

0:0 - Look - don't take your eyes off my hands.
uid: 70788bbc-0da3-beb8-13d1-0869ba57f4fb
Node context: Big brother showing his trick
- 0 Check flag(s) (Local):
   true - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription
   false - 42015da5-9e40-d514-72b7-20b9761feba2_b - 42015da5-9e40-d514-72b7-20b9761feba2_bdescription
- 0 Set flag(s) to (Local):
   true - 42015da5-9e40-d514-72b7-20b9761feba2_b - 42015da5-9e40-d514-72b7-20b9761feba2_bdescription
> Whoa.

0:0 - Not now - we're working, remember?
uid: c8073b05-de97-e558-32a1-756dc73b6892
> Come on.

0:0 - Come on.
uid: dca22f1e-0f4b-11f9-1a23-d78ba74c243c
Node context: Pleeeeease
> Just once.

0:0 - You can do that?
uid: dcd75031-0b92-1d06-ce1c-548d7d871dcd
Node context: A little mind-blown
=== END NODE ===

0:0 - I want to learn a trick too. Something only I know.
uid: e2051381-eb9c-20af-5248-b0a2c7baad52
- 0 Set flag(s) to (Local):
   false - 42015da5-9e40-d514-72b7-20b9761feba2_a - 42015da5-9e40-d514-72b7-20b9761feba2_adescription
   false - 42015da5-9e40-d514-72b7-20b9761feba2_b - 42015da5-9e40-d514-72b7-20b9761feba2_bdescription
> Make one up.

0:0 - Yeah! Just once!
uid: e9079dba-8b13-1943-2b15-6a2582e1ea55
=== END NODE ===

0:0 - Whoa.
uid: f83f9f53-0095-d5fc-c340-259d8678277c
Node context: Awed
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_MagicTrick - DEN_Thieflings_Event_MagicTrickdescription
> I know!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_MerchantLeaves.lsj
Synopsis:
When the scammer (Lim) and the pickpocket walk away, having stolen from the player.

0:0 - What do you think?
uid: 52732ac1-c3a1-7d5c-3650-ec5dc0515273
Node context: Prompting, building confidence in his little sister.
> I think I did good.

0:0 - Did I do good?
uid: 715227d6-95e7-2fb7-8d6a-d6f67f687688
Node context: Shyly
> What do you think?

0:0 - I think I did good.
uid: 838352a8-56e0-8504-6e68-3739b31c5bce
Node context: A beat, shyly
> There you go, Silf.

0:0 - There you go, Silf.
uid: c36f1555-a315-26a6-bbc1-a800a7a319fa
Node context: Proud big brother
- 0 Set flag(s) to (Object):
   true - DEN_General_Inclusion_End_Pickpocket - DEN_General_Inclusion_End_Pickpocketdescription
=== END NODE ===

0:0 - Time to go.
uid: cf94faac-0371-ee45-c11f-10c9b641e840
- 0 Set flag(s) to (Object):
   true - DEN_General_Inclusion_Pickpocket - DEN_General_Inclusion_Pickpocketdescription
> Did I do good?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_PickpocketTrader.lsj
Synopsis:
Scammer kid mutters to himself after having swindled someone.

0:0 - Damn, this one's bent.
uid: 514cd1b3-6501-e8a4-b7a6-f3751c7d4e94
Node context: Spoken to himself; checking his 'wares'
- 0 Check flag(s) (Local):
   true - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription
- 0 Set flag(s) to (Local):
   false - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription
=== END NODE ===

0:0 - Have to make some new rings soon. I'm nearly out.
uid: f6f586b7-d904-980d-5005-8621325b2c73
Node context: Spoken to himself; checking his 'wares'
- 0 Check flag(s) (Local):
   false - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription
- 0 Set flag(s) to (Local):
   true - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switch - 5dae5268-ea06-64f3-bae0-96f4c7d6cdf3_Switchdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_RobberKid.lsj
Synopsis:
Child pickpocket, bored out of his mind, talking out loud.

0:0 - I miss the adventurers already.
uid: 03c3c547-947f-f43d-11f1-4fcfe6867414
Node context: Bored, restless
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation.
- 1 Check flag(s) (Local):
   false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription
   true - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription
- 0 Set flag(s) to (Local):
   false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription
   false - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription
=== END NODE ===

0:0 - Gods, it's boring in here.

uid: cbb21099-2a21-6009-7b82-45106bf27401
Node context: Bored, restless
- 0 Check flag(s) (Global):
   false - DEN_RaidingParty_Event_AdventurersLeave - Flag set when adventurers leave the Grove after confrontation.
- 1 Check flag(s) (Local):
   false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription
   true - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription
- 0 Set flag(s) to (Local):
   false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription
   false - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription
=== END NODE ===

0:0 - I need new pockets to pick.

uid: f2dce5f7-6482-49c8-1dbd-723266b29373
Node context: Bored, restless
- 0 Check flag(s) (Local):
   false - c099df42-de77-74ee-82e6-a0de62783909_B - c099df42-de77-74ee-82e6-a0de62783909_Bdescription
   false - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription
- 0 Set flag(s) to (Local):
   true - c099df42-de77-74ee-82e6-a0de62783909_A - c099df42-de77-74ee-82e6-a0de62783909_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_RobberKidTheft.lsj
Synopsis:
The player fails to catch Meli stealing.

0:0 - Heh.
uid: 0420734b-b089-79da-ce21-140b056b1cbe
Node context: Evades the pursuing player
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trainee1Responses.lsj
Synopsis:
Training in self-defence with an adult. Umi is 8-9 years old and timid.

0:0 - What should I bite, sir?
uid: 0b6cf7a4-009b-49bc-d924-01ade1083a00
Node context: Politely, responding to lesson.
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> Throat if you can. Wrist if you can't.

0:0 - I'll see if we can find you a dagger, child.
uid: 109f5cc5-54f1-443b-3cf6-c4955a53eed8
Node context: Sadly. Thinks child is doomed.
=== END NODE ===

0:0 - Yah!
uid: 4013d97d-f502-4b2f-fe8e-8b31b63ef63c
Node context: Small, hardly fierce.
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
=== END NODE ===

0:0 - Throat if you can. Wrist if you can't.
uid: 41083dff-cc87-6eed-c4e9-3f943f2444fc
> Okay.

0:0 - Can I have a smaller sword? This one's heavy.
uid: 5e544625-893b-a9b3-39b5-f0c9768b66e9
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> I'll see if we can find you a dagger, child.

0:0 - Hobgoblins? Maybe.
uid: 6520721a-844b-5de3-34b3-2d2d99bd1c96
Node context: Hob+goblins
> Oh. Are those worse than hogboglins?

0:0 - Oh. Are those worse than hogboglins?
uid: 7a0ceddf-4c66-d961-4efd-0ad44debe8e6
Node context: Meek
=== END NODE ===

0:0 - Okay.
uid: dc4f93eb-7bbe-5808-78cd-2032fa09a4cc
Node context: Quiet, scared.
=== END NODE ===

0:0 - Sir? Are we gonna have to fight hogboglins?
uid: ea1c89ee-467d-128b-0469-ac496a06ec8e
Node context: Umi says it wrong. Hog+boglin
> Hobgoblins? Maybe.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trainee2Responses.lsj
Synopsis:
Training in combat with an adult tiefling. Ide is 9-10. Nervous, but trying to be brave

0:0 - Do we get to wear armour too?
uid: 0cbbaf09-0c9a-b82e-f20e-c1a9596f1828
Node context: Tired, young.
> No. We have nothing that would fit you.

0:0 - No. We have nothing that would fit you.
uid: 44ee5acd-e169-ac41-27b7-d59d12e93b8f
Node context: Sad. Child has no protection.
> Aw.

0:0 - Yuck.
uid: 9806c0d1-d244-b0ce-a419-91d7b17917f3
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> What's yuck about it?

0:0 - What's yuck about it?
uid: a87906c3-012f-9e4e-438f-9ef549902b0b
Node context: Chuckling
> All of it, sir.

0:0 - Almost. Turn your wrist out a little. There.
uid: abbe443b-cb9f-fc54-f84c-e17e0a802b4e
Node context: "Hold the sword like this."
=== END NODE ===

0:0 - Like this?
uid: ae7336d4-a193-07c9-eaab-cb32b80f1d0d
Node context: "Am I holding this sword right?"
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
> Almost. Turn your wrist out a little. There.

0:0 - All of it, sir.
uid: afee7800-ccad-1cb3-9947-abf39de2496f
=== END NODE ===

0:0 - Aw.
uid: b80058fc-a5e4-d569-a6b9-d57389cd7d42
Node context: Doesn't understand that she's in danger.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trainee3Responses.lsj
Synopsis:
Gan (and possibly Ide) recieve combat training from an adult tiefling. They're both tiefling girls aged 9-10. Too brave. Don't know the danger ahead.

0:0 - Goblinbane.
uid: 021400bb-ecd1-f461-3439-63d6f6ef9d0d
Node context: Spoken with pride
> That's my sword's name!

0:0 - I'm going to kill six hundred.
uid: 135c89fe-6162-a970-c831-aa9b637fd9c9
Node context: One-upping the previous person.
> Focus, children.

0:0 - Ahah!
uid: 25a85662-b7f7-9958-34fa-6aeeb7f1cdde
Cinematic: Practices strike
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
=== END NODE ===

0:0 - I'm going to kill so many goblins.
uid: 376b7542-82dc-57d7-a8a8-f994702a1546
Node context: Full of conviction
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> How many?

0:0 - Rrrargh!
uid: 3adbc470-bb19-6a59-bf86-cb3b8377bef3
Cinematic: Practices strike
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
=== END NODE ===

0:0 - Like six.
uid: 3eacdcdc-dcfe-3dad-9ce6-eaf4ce202392
> I'm going to kill six hundred.

0:0 - Can I name my sword?
uid: 4de4d200-a194-91f1-4468-e8dbf71d7803
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> Go right ahead.

0:0 - Children.
uid: 5c843d5b-d69b-f0d2-7c0c-9a5b959b29ab
Node context: Patiently, warning them to stop arguing.
=== END NODE ===

0:0 - Go right ahead.
uid: 6430a2ae-cb55-5cc9-5684-3140d35cce1d
Node context: Indulging them
> Goblinbane.

0:0 - Focus, children.
uid: 7e54ea6c-4d7b-3d1d-6906-d053885fa220
Node context: Adult chiming in as the children get distracted
=== END NODE ===

0:0 - That's my sword's name!
uid: 8043e1ac-77d6-e642-d14f-7afb3a32eac0
Node context: Indignant
> Children.

0:0 - What about my tail?
uid: 9555fe92-c3d5-7ab3-9581-870b41184a03
Node context: (ie what about her tail in combat)
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> Use that too. Your entire body is a weapon.

0:0 - Use that too. Your entire body is a weapon.
uid: b29fbc4b-60bb-239a-66fc-9ac8a102de30
Node context: Instructional
> Wicked.

0:0 - How many?
uid: d7ea69b0-c783-6b44-d0c5-41da46ae2043
Node context: Challenging - "You can't be doing more than me!"
> Like six.

0:0 - Wicked.
uid: f1ce44db-54d5-341e-e9e4-24aa96303a06
Node context: Excited
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_TrainerLessons.lsj
Synopsis:
A trainer speaking to children being taught to defend themselves in a makeshift outdoor training arena.

0:0 - Any questions, children?
uid: 0738c1b9-b310-06eb-6b3c-b3c756479022
- 0 Check flag(s) (Global):
   true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
=== END NODE ===

0:0 - No questions? All right.
uid: 1b5b555b-6849-1b40-c76a-2c16ed54fa5b
- 0 Check flag(s) (Global):
   false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
=== END NODE ===

0:0 - Remember: you have teeth and claws! Use them.
uid: 53438108-a93d-c525-6a9a-de5a19823aa7
Node context: Instructional
- 0 Check flag(s) (Global):
   true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
=== END NODE ===

0:0 - Don't fight fair. Fight to live.
uid: b4d0cb97-a169-5cad-6736-db3213515511
Node context: Instructional
- 0 Check flag(s) (Global):
   false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
=== END NODE ===

0:0 - Keep your blades up, children.
uid: c9a20d72-28ce-fc75-a2e0-e7ddd499dcb6
Node context: Instructional
- 0 Check flag(s) (Global):
   true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
=== END NODE ===

0:0 - It's all right, children. They didn't mean it.
0:1 - We have training to do. Come on.
0:2 - Am I supposed to hug you, or...
uid: da6d566c-7505-1d19-7483-19c53cdd210e
Node context: Reassuring
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===

0:0 - Keep your feet planted.
uid: f175a549-220f-d087-5ffb-d9f33ba83060
Node context: Instructional
- 0 Check flag(s) (Global):
   false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_AD_Trespassing.lsj
Synopsis:
A crime reaction dialog said by the kids in the Thiefling Hideout.

0:0 - Mol! We've got trouble!
0:1 - You're not supposed to be here!
0:2 - You can't be here! This is our hideout!
uid: 21a1de61-de53-f430-73ce-f1a5b65ea333
Node context: Urgent. Raising the alarm.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_CaughtThief.lsj
Synopsis:
Non-critpath. Occurs when the player catches the small tiefling girl (7-9 years old) is stealing from them. The player can grab and shake her, as per design.

0:0 - Aah! Let go of me!
uid: 06339d92-9cff-5c5c-a36f-a115cd0592e5
Animation: [player] grabs [Silfy], she screams and fights back unsuccesfully
Cinematic: Child being shaken by player. She struggles free, and a few trinkets fall to the ground
Node context: Scared and in pain
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_DropPickpocketLoot - DEN_Thieflings_Event_DropPickpocketLootdescription
> Help!

0:0 - Right. You def'nately caught me the first and only time I stole.
uid: 0ff02de3-f153-8ecb-02bc-e9261289d9a2
Cinematic: Awkward lying
Node context: She has stolen from the player before. She is a terrible liar.
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I guess I'll try harder not to get caught next time. Bye!

- Roll failure -
null
uid: 122f65da-6b8f-f666-0baa-822912a18443
> N-no! What are you doing?

0:0 - I can't give it back, though. It's already in the stash.
uid: 142845a7-8c32-2a9e-bf4c-de8c8684ac53
Cinematic:
> Um. Gotta go now.

null
uid: 199c778f-e5e4-2a80-9927-cbbfad661ad6
Jump to another node

0:0 - Lunge at her. Remorse or not, she tried to rob you.
uid: 1a717060-2920-5b29-4ea8-7a5570d79e5d
= Roll SkillCheck Athletics (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription
> null

0:0 - That's, um, really nice of you.
uid: 1bda5a02-7737-be34-b845-f1a229988e10
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
> I... feel like I should say that I already took some of your stuff. Before now, I mean.

null
uid: 1ef95985-81fa-7557-dc7e-ffc758e9123d
Cinematic: Silfy jerks her hand out of the player's pack and stares at them, then she bursts into tears, covering her face.
> Relax, I won't get angry. You didn't even manage to get anything from me.

> Well now, someone's starting young. Who taught you that?
> Get out of my sight.
> Observe her silently. Maybe these are just crocodile tears.
> Ignore her theatrics and grab her.
> Read her thoughts.

0:0 - *You see her hand in your bags... and the shame in her heart.*
uid: 235f53b0-11db-00d2-d9a4-cbeb277699bf
Animation: [Silfy] puts hand in pcs backpack
Cinematic:
> You don't have what it takes to be a villain. Kill while you smile, steal like you breathe.
> Something tells me the thieving life isn't for you.
> Lunge at her. Remorse or not, she tried to rob you.

null
uid: 2e1242c1-6422-5c4f-1c10-84fddb7d49d6
Jump to another node

0:0 - Something tells me the thieving life isn't for you.
uid: 3015d682-be01-d256-75fc-4f440ea8a4d2
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription
> null
> null

0:0 - Help!
uid: 376c4f4c-251d-1916-8308-a77c0ee339fd
Animation: [Silfy] runs away
Cinematic: Escapes the player's grasp, runs away.
=== END NODE ===

0:0 - Ignore her theatrics and grab her.
uid: 384728f2-e5b3-90a4-4983-0b2e0cd5594b
= Roll SkillCheck Athletics (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription
> null (roll sucessful)
> null (roll failure)

null
uid: 3855031c-5980-2909-77a3-dd4da2567433
Jump to another node

0:0 - One of the big kids.
uid: 39698034-57f7-c406-495f-d96152834d01
Animation: [player] secures his/her pouches, [Silfy] rubs her eyes and takes a shuddering breath
Cinematic: *The child rubbed her eyes and took a shuddering breath.*
> How... how did you catch me?

null
uid: 399769a4-e546-1a86-d4de-a49b4cdfc14b
Jump to another node

0:0 - Help!
uid: 408f7558-5b57-70a2-ffc2-422e36a67e03
Animation: [Silfy] runs away
Cinematic: The player tries to grab her, but she escapes their grasp.
=== END NODE ===

- Roll failure -
null
uid: 43126efe-1cd0-1be3-1f91-e12a1d388dbc
> Help!

0:0 - I guess I'll try harder not to get caught next time. Bye!
uid: 527d5055-2e82-7d4d-2371-3fdfda3550e4
Cinematic:
> null

- Roll failure -
null
uid: 5724e889-5341-22eb-855b-2a9c625e6ccc
> *Her hands hide her face, preventing you from reading her expression.*

0:0 - Oh. Okay.
uid: 575187d5-04cd-a470-bf9e-bcc22dea59a3
Node context: Sadly
> I guess I'll try harder not to get caught next time. Bye!

0:0 - Um. Gotta go now.
uid: 5bf31cd4-e497-7ea4-7a4c-699b8579730e
Cinematic:
> null

- Roll sucessful -
null
uid: 634d73a8-141e-c87f-8a76-2c3202803735
> *You notice she's trembling. The tears streaming down her cheeks are indeed real.*

0:0 - *You notice she's trembling. The tears streaming down her cheeks are indeed real.*
uid: 663bba17-8915-a161-ecce-9c68fbf25a5c
Animation: [Silfy] trembling, tears streaming down her cheeks
Cinematic:
Node context: Nervous
> Lunge at her. Real tears or not, she tried to rob you.
> null

0:0 - How... how did you catch me?
uid: 66c20573-754c-00cd-8c00-ba51222b35e7
Cinematic:
> How else? You're clumsy. A dead man could've caught you.

> You were just unlucky this time. But you've got talent - I can tell.


0:0 - Lunge at her. Real tears or not, she tried to rob you.
uid: 672a360c-c212-c196-8450-1e0e02e215dd
= Roll SkillCheck Athletics (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription
> null

0:0 - Relax, I won't get angry. You didn't even manage to get anything from me.

uid: 79ce40de-0ef7-8236-8acc-2e5b171af01f
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription
> Nuh-uh.
> null

0:0 - Get out of my sight.
uid: 7e5eaa26-5237-adbc-3100-063eb80885a0
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
> null

0:0 - Well now, someone's starting young. Who taught you that?
uid: 8d00da01-78e6-eebf-d623-37ae48095bb1
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription
> One of the big kids.

0:0 - I can't do this anymore, Mattis! I'm sorry!
uid: 95de4c99-3259-8fe9-7e14-f575c3dca374
Animation: tiefling kid rubs her eyes and takes a shuddering breath
Cinematic: *The child rubbed her eyes and took a shuddering breath.*
Node context: *The child rubbed her eyes and took a shuddering breath.*
> null

0:0 - *Her hands hide her face, preventing you from reading her expression.*
uid: 984ca6e2-ef29-01fa-24bd-bb40c3b25344
Animation: [Silfy] rubs her eyes preventing the player to check
> null

null
uid: 996bb64e-9332-d009-775f-a95ccc3c0432
Animation: tiefling girl sprints to a hole in the wall and crawls through it
Cinematic: |CINEMATIC: NODE: *She sprints away and crawls through a crack in a nearby wall.*|
=== END NODE ===

0:0 - Observe her silently. Maybe these are just crocodile tears.
uid: 99718224-6911-02b7-e5c3-e0e42caee662
= Roll SkillCheck Insight (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 9acdf443-8d8c-9248-eb32-7ba31353b04b
> *You see her hand in your bags... and the shame in her heart.*

0:0 - I already took some of your stuff. Brought it back to the hideout. I'm so sorry!
uid: 9ad45696-3a9f-cf9a-7a45-5241bcd32184
Node context: Still weepy.
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I can't do this anymore, Mattis! I'm sorry!

0:0 - Wow. Thank you!
uid: 9e3d8cde-a635-0ffb-a5db-b1df29517da8
Cinematic:
> I guess I'll try harder not to get caught next time. Bye!

0:0 - I... feel like I should say that I already took some of your stuff. Before now, I mean.
uid: 9f10a7d7-9db2-0037-ba17-3ce22d44d038
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I can't give it back, though. It's already in the stash.

null
uid: a0ff86bb-0538-fab8-c8d9-8f16d87b7762
Jump to another node

null
uid: a14b60c6-f84e-ebe9-f540-c2a7a123222c
Jump to another node

0:0 - N-no! What are you doing?
uid: a73eb6a3-2f4f-962f-00d1-e39afd48fd53
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription
=== END NODE ===

null
uid: b8c0a9a9-f180-77c9-9637-7c946b0dfca4
Jump to another node

null
uid: ba562ab8-f640-ac05-b3d3-52f02a556f03
Jump to another node

0:0 - Read her thoughts.
uid: bd0557db-796c-ea64-01ac-712b7b0684e4
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - You don't have what it takes to be a villain. Kill while you smile, steal like you breathe.
uid: bd734cae-26fd-633d-075b-07c73b121d1b
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription
> null

0:0 - How else? You're clumsy. A dead man could've caught you.

uid: c0410ba2-20d5-052a-7b8d-b66cd524f4b4
> Right. You def'nately caught me the first and only time I stole.
> Oh. Okay.

0:0 - *You suddenly feel something moving against your back and turn.*
uid: d3264138-86b4-b6f3-e738-97194fc510f3
Animation: pc feels movement behind him and hastily turns around
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   true - DEN_Thieflings_State_PCSawKidThievesGettingCaught - DEN_Thieflings_State_PCSawKidThievesGettingCaughtdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: db804665-782a-74f8-da29-9c7d43431a58
Jump to another node

0:0 - Nuh-uh.
uid: dbef1cfd-eac1-f66f-102a-c1daa9bf3e0b
Cinematic: Still covering her face.
Node context: Still weepy, muffled
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
> I already took some of your stuff. Brought it back to the hideout. I'm so sorry!

- Roll sucessful -
null
uid: edd0cbdd-0a72-bf4f-1b84-42fcd7a50daa
> Aah! Let go of me!

null
uid: f3a42752-238b-c5f0-1816-352b7ec2a810
Jump to another node

0:0 - You were just unlucky this time. But you've got talent - I can tell.

uid: f4f76fcc-8c25-b574-ea22-7d6c10d44393
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_SaidGotPickpocketTalent - DEN_Thieflings_Event_SaidGotPickpocketTalentdescription
> That's, um, really nice of you.
> Wow. Thank you!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_HideoutGuard_002.lsj
Synopsis:
Little kid talkign to the player-- trying to be tough.

0:0 - You don't look so tough, toad-lady. Mol fought off a hobgoblin all by herself.
1:0 - You don't look so tough. Mol fought off a hobgoblin all by herself.
uid: be9a181a-cdd3-0dcc-dd1b-7cf7d21a0ca5
Node context: Tough guy act from a kid. Potentially referring to Lae'zel (toad-lady)
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_HasMet_Guard2 - DEN_Thieflings_HasMet_Guard2description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_HasMet_Guard2 - DEN_Thieflings_HasMet_Guard2description
=== END NODE ===

0:0 - Give Mol a tenday and she'll own Baldur's Gate. You'll see.
uid: dbfdc3bc-4b5d-a6f8-6643-2fa1f79bd774
Node context: Bravado from a kid
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Guard2 - DEN_Thieflings_HasMet_Guard2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_HideoutKid_001.lsj
Synopsis:
A young woman in her early teens, crime boss, leader of the thiefling kids in the Den. She reacts to the various ways the player has treated her kids so far, and if necessary, can return items to the player that her kids have stolen.

null
uid: 00e55ad2-7d52-c216-33fc-1861f23bf47a
= TRADE =
> null

null
uid: 00f1cba2-5837-f7be-03d7-996dd7155fc8
Animation: [Player] fails to reproduce the secret hand gesture.
Cinematic: |PC mimics the hand gesture wrong.|
> No, no. Like this:

null
uid: 01501f88-5996-cef8-80b9-67138ce26968
> null

- Roll failure -
null
uid: 021a3f1a-ab6e-618b-2aaf-1f2e25e9ce6b
> null

0:0 - I told you to leave. What happens next is your fault.
uid: 031a46ea-91c1-23f2-5cee-9276b051c63c
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_State_CanTrespassInHideout - DEN_Hideout_State_ConfirmedFrienddescription
   true - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 03994249-6b80-7519-cb0e-277f769be92d
- 0 Check flag(s) (Global):
   true - DEN_Hideout_State_MolThankedPCForHelpingKids - 0: Mol hasn't thanked the player; 1: Mol has.
> null

0:0 - Here you go. Won't happen again.
uid: 05939ab4-bbee-8af7-2407-e69ea0dac3e8
Animation: [Mol] hands over the player's inventory
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_State_StolenGoodsTamperedWith - DEN_Thieflings_State_StolenGoodsTamperedWithdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ReturnStolenGoods - DEN_Thieflings_Event_ReturnStolenGoodsdescription
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And to make sure none of the kids on the job outside mess with you, show them this:

0:0 - Still, you went easy on Silfy even though you caught her in your pockets.
uid: 08c88a35-bae3-0659-520f-33a503cb41ae
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription
> And for that, you get one more chance.

0:0 - My gang says you've been messing with them. Don't deny it.
uid: 0a66cca6-0b8b-3a85-7741-98e7f8825d1b
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
- 1 Check flag(s) (Object):
   false - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription
> null

0:0 - They're murderers. I'd spit in the eye of any god the likes of them worship.
uid: 0abede94-49a0-df8b-c156-d0c9e5cf0ebf
Node context: angry
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> That ritual's nothing more than a fancy way to kick us out and leave us for dead.

0:0 - There's nothing else to be said, for now.
uid: 0c5f6935-a8dc-ef37-3dcc-84352ae31e03
- 0 Check flag(s) (Global):
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 0 Set flag(s) to (Object):
   false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
> Then we're done here.
> Well, it's been a pleasure. You know the way out.

0:0 - This is our hideout, but hey, maybe you didn't know.
uid: 0f78d3a8-3d40-3d28-b6be-e2aac07ac9fb
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> Because of that, I'll give you a ten-count to leave.

- Roll sucessful -
null
uid: 0f96ffb2-0352-21c6-ecc2-11e2dbedd95e
> null

0:0 - Suit yourself.
uid: 0fddf62d-1894-b670-1c00-3448b2d4a232
> null

null
uid: 1191665c-76dc-f3ce-b6d7-7a1f830addf4
Jump to another node

0:0 - Not at all. You've got foresight - that'll help you to survive.
uid: 11d609ae-e582-7827-7ff2-bdf8e7afc3e4
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription
> Foresight's the least of what we've got going, but thanks.

0:0 - You idiot. What comes next is on you.
uid: 11ec7d5f-cfc8-4eae-051a-7f9336ecd002
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Well, look who's come to visit.
uid: 12a57f43-c4e7-2285-3df3-4d05d4e8312f
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
- 1 Check flag(s) (Party):
   false - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> My kids say you've been busy since you got here.

0:0 - That's it. I'm telling the guards what you did. Everything you did!
uid: 12fbb449-4933-1892-8b28-098ee4ea9944
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Here's some free advice, more valuable than gold: don't bargain, just take.
uid: 134a5fd1-1aa5-453b-d134-2c4262aa5074
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Sounds more like a challenge than advice. Keep an eye on your pack.

0:0 - Little slow on the uptake, aren't you?
uid: 1484f960-0bbc-1953-de53-c78bbe0b7de5
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Check flag(s) (Party):
   true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> My gang says you've been messing with them. Don't deny it.
> And I hear you have a problem.
> Anyway. You want to talk? Talk.
> null
> null
> null
> Any reason you're still here?
> I told you to leave. What happens next is your fault.
> Not sure why you're poking your nose in our business, though.

0:0 - Any reason you're still here?
uid: 1605d3fe-984f-83fe-e38c-4b6de537a823
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_CanTrespassInHideout - DEN_Hideout_State_ConfirmedFrienddescription
   true - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription
- 0 Set flag(s) to (Global):
   false - DEN_Thieflings_State_CanTrespassInHideout - DEN_Hideout_State_ConfirmedFrienddescription
=== END NODE ===

- Roll failure -
null
uid: 16c64372-9e89-397c-e2ff-9faabae90bbb
> You know what else costs a lot? That inspection fee.

- Roll sucessful -
null
uid: 179daa63-5964-3229-f6c7-7287546dfaaf
> Threats, huh? The stones on you. Have it your way.

- Roll sucessful -
null
uid: 17c117ef-ed54-fa23-119f-05768f01f86f
> Damn it. Having that stashed away would have made life a lot easier.

0:0 - I'm sure this was a misunderstanding. My things cost me a lot... I really need them back.
uid: 19a8e0b8-9234-bbb9-e45b-f511abe0b45c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - I go where I like - told you already. And I'll tell you again if I have to.
uid: 1a9e0718-59ef-3bad-bf19-a9430cd10c9f
- 0 Check flag(s) (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> Fine, then. What happens next is your fault.

0:0 - Leave.
uid: 1cc2b6a6-32c1-301b-8ed5-91255f41d8aa
- 0 Check flag(s) (Global):
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 0 Set flag(s) to (Object):
   false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
> If you change your mind about that fee, you know where to find me.
> Don't come back unless you want to talk business.
> You've been a friend to us. Come back any time.

0:0 - I had a feeling you'd be back.
uid: 1d412541-8278-21d3-5f9e-8c1173cbc135
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 1 Check flag(s) (Party):
   true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> My gang says you've been messing with them. Don't deny it.
> And I hear you have a problem.
> Anyway. You want to talk? Talk.
> null
> null
> null
> Any reason you're still here?
> I told you to leave. What happens next is your fault.
> Not sure why you're poking your nose in our business, though.

0:0 - Well, it's been a pleasure. You know the way out.
uid: 1dfa6946-a7b0-58b2-6c82-2ef7150bf632
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
=== END NODE ===

0:0 - Anything else?
uid: 1e33df44-faac-f2c1-26a7-d41dfb6e3f0b
> null

0:0 - You took advantage of Mattis.
uid: 203082cc-c424-69c6-d69b-1a06dff65191
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription
   true - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription
> You let that adventurer hit Meli.

0:0 - Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.
uid: 2111b633-0912-e5bb-f803-7ffc845d54a6
Node context: awkwardly appreciative
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
=== END NODE ===

- Roll failure -
null
uid: 2199416d-53ab-4bbc-7979-e9fffe246824
> You idiot. What comes next is on you.

0:0 - Not sure why you're poking your nose in our business, though.
uid: 26082d8a-c45e-6807-8ec2-7bead72bd361
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   false - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription
- 1 Check flag(s) (Object):
   false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> I don't even know what your business is.
> Nothing piques my interest more than being told to stay away from somewhere.
> Poking your nose in other people's business is the best way to get rich, I find.
> You ready to tell me what sort of racket you're running down here?
> I go where I like - told you already. And I'll tell you again if I have to.

null
uid: 2a09a2ce-c54c-56a9-a323-1a05935065b0
Jump to another node

0:0 - Why're you running all these schemes and swindles? Risky, you know.
uid: 2db76815-02da-bcf2-f7c3-a3aea2dcbad7
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
- 1 Check flag(s) (Object):
   false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
> null

0:0 - Do you have anything to trade?
uid: 2e4944b4-2cac-4660-950b-83fcc420a572
> null

0:0 - That ritual's nothing more than a fancy way to kick us out and leave us for dead.
uid: 2ea2ad29-0202-6ee7-1dc5-3daf5d3cd907
Node context: irritated, sarcasm and scorn on 'ritual'

0:0 - Messing with our business, yeah?
uid: 3182d792-8ca5-d2e6-757f-dbe0f66efe23
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
- 1 Check flag(s) (Object):
   false - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription
> You took advantage of Mattis.

0:0 - You did this to yourself!
uid: 31bd7b62-f6a9-2d5a-888a-73aa18631d63
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HideoutTrespassCrimeResolved - DEN_Thieflings_Event_HideoutTrespassCrimeResolveddescription
=== END NODE ===

0:0 - We have nothing to talk about.
uid: 32b8b38e-4095-0133-0daf-5ec51242f48c
> I told you to leave. What happens next is your fault.

0:0 - I didn't touch the idol. Don't know what happened to it.
uid: 33f2e4a8-fd83-ad32-ec7d-140f2cacde3b
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
   true - DEN_GroveConflict_State_IdolIsMissing - Set on/off when the idol is missing after AttackOnDen or Goblin Hunt
   false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
> null (roll sucessful)
> null (roll failure)

0:0 - Don't come back unless you want to talk business.
uid: 36d8decc-3cc5-8158-3728-5b2e70c98e81
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
=== END NODE ===

0:0 - Damn it. Having that stashed away would have made life a lot easier.
uid: 36e2aeb0-71d2-9a78-39a0-33b22e709b18
Node context: Frustrated, disappointed. Possible stamp of the foot on 'damn it'. Clenched fists.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
> null

0:0 - You're about as intimidating as a flail snail in a salt mine.
uid: 37cf3dcc-879e-5e53-8bdd-5902e9d8c3eb
> You think that's funny? Fine, laugh at this.

null
uid: 3873de97-0c1b-a4ce-69d6-433b8f0d556f
Jump to another node

0:0 - Happy to help.
uid: 38840181-e57a-7155-3419-cc48788bc879
> And we're happy to be helped. Now, what can I do for you?

0:0 - Okay, that's funny. You're funny.
uid: 3ef0edda-3c7c-60cd-8ec9-4cbc9205cadb
Node context: Patronising.
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> Because of that, I'll give you a ten-count to leave.

- Roll failure -
null
uid: 404860c7-a29a-81b7-68d8-9aa4969e874d
> Not good enough.

0:0 - Still, you've been a friend to us so far.
uid: 408f88fe-9d19-d6f0-9e01-34de4b371592
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
> And for that, you get one more chance.

0:0 - I'm not your mother. Do as you please.
1:0 - I'm not your father. Do as you please.
2:0 - I'm not your parent. Do as you please.
uid: 40d6c233-86ea-8eaa-b9c7-c159d54b7ed1
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Didn't need your permission, but fine.

0:0 - Sure. When we sell it in the city, I'll make sure you get your cut.
uid: 41ae28cc-ba24-aaba-b056-c74a799c2f64
Node context: enthusiastically making a deal
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PromisedIdolCut - DEN_Thieflings_Event_PromisedIdolCutdescription

null
uid: 42357ae3-7942-dc31-fc7a-a4f1f2b8d049
Jump to another node

0:0 - You'd better keep these kids in check. They won't get off so lightly forever.
uid: 425b2ed4-6530-7f48-8547-2f1b0c0e7e64
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
> Is that a fact? I'll tell them to watch their step.

0:0 - That 'big shiny idol' is part of a sacred ritual. Don't you have any respect?
uid: 42bca0e4-64a1-1127-d84b-0cf3f795f1be
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> They're murderers. I'd spit in the eye of any god the likes of them worship.

0:0 - Copy the gesture.
uid: 43ecb401-5114-0a7c-0785-6134954e944e
= Roll RawAbility (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - You let that adventurer hit Meli.
uid: 43f4b29b-dc6f-85db-e0af-34eaa18e2456
- 0 Check flag(s) (Global):
   true - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription
> You scared the life out of little Silfy.

null
uid: 44bc49c1-bf63-9dcd-b36f-bf1f29a2cefc
Jump to another node

- Roll sucessful -
null
uid: 460151c8-8316-2ab0-7fa3-eb4f136506e7
> Honesty and politeness. I like that.

null
uid: 46ca2e0d-a5f9-5f6c-043d-5e20fb25cfdd
Jump to another node

0:0 - Poking your nose in other people's business is the best way to get rich, I find.
uid: 49522847-db56-9115-cbf6-89a41a3a4fd0
- 0 Check flag(s) (Object):
   false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
- 1 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Okay, that's funny. You're funny.

0:0 - Sure. Silfy probably grabbed them by mistake.
uid: 49a32959-427b-692d-a368-d0cd8bfe1711
Node context: Playing innocent. Silfy stole the items on purpose.
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I'm not joining your little criminal gang.
uid: 49f2222f-1173-7d32-a2a6-c7d033427b61
> Suit yourself.

0:0 - And for that, you get one more chance.
uid: 4a873100-29ab-6798-278a-c3ac921ac15f
Node context: Deadly warning.
> We're done here. Get lost.

0:0 - That's the way you want it? Fine.
uid: 4c222fe9-c71e-22fb-df0e-d9eeebee8bcc
> I'll go tell the guards you're pushing us around. See you around, chump.

0:0 - And we're happy to be helped. Now, what can I do for you?
uid: 4d2cf85c-bad4-92d9-3f17-2a29465cc865
Node context: Businesslike
> null

0:0 - Threats, huh? The stones on you. Have it your way.
uid: 50fd9a16-d50f-a448-6003-eaa98f15247f
Cinematic: Cocked head at the threat. Not frightened.
Node context: A beat before the line, thoughtful, surprised.
> null

0:0 - Quite the opposite. I want to invest in the newest thieves' guild on the Sword Coast. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 5247990f-55f2-4b5a-2509-51e790332437
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription
   false - DEN_Thieflings_State_StolenGoodsTamperedWith - DEN_Thieflings_State_StolenGoodsTamperedWithdescription
   false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_DiscussedBGPlans - DEN_Hideout_Event_DiscussedBGPlansdescription
   true - DEN_Hideout_Event_GaveMoneyForGuild - DEN_Hideout_Event_GaveMoneyForGuilddescription
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Won't turn down free money. I've got operating costs you wouldn't believe.

0:0 - Won't turn down free money. I've got operating costs you wouldn't believe.
uid: 533c2198-03c8-b309-e151-26e7f7640362
Animation: [Mol] takes the money given by the player.
Cinematic: Takes money from player.
> Come see me in the city sometime, huh? I'll repay this and then some.

0:0 - You ready to tell me what sort of racket you're running down here?
uid: 54111992-3888-f76d-a495-139398db6ee3
- 0 Check flag(s) (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> We have nothing to talk about.

null
uid: 54e1ec77-347b-b8de-fdf2-ea476cf2a486
Jump to another node

0:0 - You saved Arabella from the druids. Don't know what those bastards would have done.
uid: 54f7ae05-89cc-f8e9-deaf-0673fb68eea8
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_ThankedForSnakeKid - DEN_Hideout_Event_ThankedForSnakeKiddescription
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForSnakeKid - DEN_Hideout_Event_ThankedForSnakeKiddescription
> And thanks for going easy on Silfy. Not many marks would've done the same.

0:0 - You know what else costs a lot? That inspection fee.
uid: 55df05d8-53d9-6cb5-e32b-4823c0d5affa
Cinematic: [Greg] set as rerecord to make sure it flows well into new following line
Node context: Emphatic, implying the player needs to pay the fee.
> I forgot it went up a tenday ago. Anyway, pay up, and I'll see what I can do. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

0:0 - Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 5641140d-987a-21fc-015e-3d0c4768ba1c
- 0 Check flag(s) (Dialog):
   false - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription
> Pay the fee. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> Pay the fee. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Give me what's mine, or I'll rip your bloody tail off.
> MINE. GIVE. NOW. Mine. Now.
> I'm sure this was a misunderstanding. My things cost me a lot... I really need them back.
> Don't be ridiculous. I'm not giving you anything.

0:0 - Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 57e7d82e-79bb-085b-e755-bd37eec45e90
- 0 Check flag(s) (Dialog):
   true - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription
> Pay the fee. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> Pay the fee. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Give me what's mine, or I'll rip your bloody tail off.
> I'm sure this was a misunderstanding. My things cost me a lot... I really need them back.
> Don't be ridiculous. I'm not giving you anything.

0:0 - Making sure we're ready to leave when the time comes.
uid: 5892f00e-d2b6-ee56-86b5-3c25aec96bc6

0:0 - Yes. You're taking advantage during bad times. There are words for folk like that.
uid: 589801c6-45b1-286b-2d56-9f16424c8629
> So what? Should we be panicking like everyone else?

null
uid: 58ff5080-8c25-d4dd-e7db-7ac5a013d8cb
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue
   false - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription
> null

0:0 - You. Godsdammit, I warned you to stay away from my kids.
uid: 597f5657-e8da-218e-7ba6-f53bee1edfa0
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
- 1 Check flag(s) (Object):
   true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription
> What comes next is on you.

0:0 - Still, you gave Mattis' ring back. Taught him a lesson doing it, too.
uid: 59e6eca5-c2fa-2c8d-bc4b-8fd1836d674d
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription
> And for that, you get one more chance.

null
uid: 5a04cf02-33ec-3d2d-2a53-86e0d25b5447
Jump to another node

0:0 - Honesty and politeness. I like that.
uid: 5ad21571-b6c5-8fa6-03da-fb48365ba37b
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - We're saving up for a better hideout when we get to Baldur's Gate.
uid: 5b5e8794-5f42-bbbb-71e5-0150509a9f79
> Why, you planning on telling me stealing is wrong?

0:0 - I'm done with you. You better hope we don't have to talk again.
uid: 5bce4abf-80fd-0256-b2ac-a24a406de3d8
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HideoutTrespassCrimeResolved - DEN_Thieflings_Event_HideoutTrespassCrimeResolveddescription
=== END NODE ===

null
uid: 5d090eae-8fcc-fbd8-ef8b-cbe4bff6c4ec
Jump to another node

0:0 - Sounds more like a challenge than advice. Keep an eye on your pack.
uid: 5d1d6c80-405d-45ac-1e6c-c28b14d01e20
Node context: frustrated but with a hint of admiration. Last line is a threat to rob us in the future (pack is backpack). We just conned her, but she learned something from us.
- 0 Set flag(s) to (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
> null

0:0 - You got it. Now, we done here or what?
uid: 61214435-a6ab-8bdd-6798-07621e8ea671
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription
> null

0:0 - And to make sure none of the kids on the job outside mess with you, show them this:
uid: 62564b67-86ce-dfc0-be75-c5f46295181d
Cinematic:
Node context: Businesslike
> I'm not joining your little criminal gang.
> Copy the gesture.

0:0 - And now the deal's off. See you around.
uid: 637c7f38-5ce6-b181-4fee-7a18284c7031
> Fine. Hope the damn thing's cursed.

0:0 - Sure. Silfy probably grabbed them by mistake.
uid: 63be7141-5c11-40e3-ca7f-f59ab580fe21
Node context: Playing innocent. Silfy stole the items on purpose.
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 6475a602-b336-d1f2-c5de-1b9878297e7f
Jump to another node

null
uid: 66cc9567-9ccd-b898-4329-7a7308f7ed50
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   true - DEN_Hideout_State_MolThankedPCForHelpingKids - 0: Mol hasn't thanked the player; 1: Mol has.
   true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue
   false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
   false - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription
- 1 Check flag(s) (Party):
   true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> My gang says you've been messing with them. Don't deny it.
> null

- Roll failure -
null
uid: 6808b283-e2cb-7b80-6840-c2a0079d3595
> You're a terrible liar. We had a deal.

0:0 - If you change your mind about that fee, you know where to find me.
uid: 6c1692cb-0464-f594-47cc-215fc63c8a6e
- 0 Check flag(s) (Dialog):
   true - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Leave.
uid: 6c69ebdb-8132-4d5c-7825-98f529894078
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
=== END NODE ===

0:0 - What're you doing down in this cave?
uid: 6ca41f98-d71e-6e41-fcde-fc3530d58f47
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
- 1 Check flag(s) (Local):
   false - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription
- 0 Set flag(s) to (Local):
   true - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription
> Making sure we're ready to leave when the time comes.

0:0 - I don't think I'll be paying for anything. Bye for now!
uid: 6dd0a232-8290-ef4c-a6ae-7e4988697a36
> null

null
uid: 6f25ae02-0029-df34-2e32-fe8a57f58ff2
Jump to another node

0:0 - What're you doing down in this cave?
uid: 6fe97e9a-9ce3-d911-934f-92f007b61f89
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
- 1 Check flag(s) (Local):
   false - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription
- 0 Set flag(s) to (Local):
   true - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere - 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHeredescription
> Making sure we're ready to leave when the time comes.

0:0 - Is that right? Fine, you get one more chance.
uid: 6feec443-1bb7-2e0d-7e90-97ea80436c63
Cinematic: A beat, she stares the player down.
Node context: A beat, she stares the player down.
> We're done here. Get lost.

0:0 - Foresight's the least of what we've got going, but thanks.
uid: 70a9ebc7-f1e8-8cce-14a5-e56f14c468e1
> null

null
uid: 70eb6e7d-bee7-9aab-aad1-09aef36437ed
Jump to another node

0:0 - So what? Should we be panicking like everyone else?
uid: 76cf2ae4-8468-9a92-9740-13a322dd1ec3
> We have a plan. We're the ones who'll end up on top in the Gate. Anything else?

null
uid: 76d6cf56-6701-d0db-286c-fb206bacb01f
Jump to another node

0:0 - I could help you get it, but my time's valuable to me.
uid: 7773da67-0752-e4ab-76ff-fc4f79e970c9
> Sure. When we sell it in the city, I'll make sure you get your cut.

0:0 - Making sure we're ready to leave when the time comes.
uid: 78030de7-81a3-c564-56e5-a491b2af0d8b
> Anyway. You want to talk? Talk.

0:0 - Looks like some of my possessions have gone 'missing'. Again.
uid: 7a1c1090-faca-532d-987b-def9aff41a80
- 0 Check flag(s) (Dialog):
   true - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
> Sure. Silfy probably grabbed them by mistake.
> Sure. Silfy probably grabbed them by mistake.
> Ready to pay that inspection fee now? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - You're a terrible liar. We had a deal.
uid: 7b001d18-4d22-f418-71f0-ca26a6ce50fd
Node context: Frustrated, disappointed - player just lied to her and she saw right through it.
> Fine. Take it.
> And now the deal's off. See you around.
> Here's some free advice, more valuable than gold: don't bargain, just take.

0:0 - If you don't get out of my way, I'll tear your spine out, whelp.
uid: 7bce7135-a4f5-31c0-3519-6d575dc125e8
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> ...Fine. But make any more trouble for us and you'll regret it, drow or not.

0:0 - Then we're done here.
uid: 7d1c8160-bfa3-7149-56d6-aeeceef1abfd
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> You got your junk back. Take it and get out.

0:0 - The bastards that killed Arabella. She was a precious little thing; like a sister to me.
uid: 7d73ee0e-f9ee-e6c7-51fe-9614e165de1f
Node context: angry and sad
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> I want to steal that big shiny idol they're all chanting at.

0:0 - I'll go tell the guards you're pushing us around. See you around, chump.
uid: 7e2626aa-0e1c-3b1f-1a7a-bc9b884a1f73
Node context: Scornful
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 7e50b827-3d92-463b-1c02-1f25aeb195ee
Animation: [Player] attempts to replicate the hand gesture and succeeds.
Cinematic: |PC mimics the hand gesture right.|
> You got it. Now, we done here or what?

0:0 - You're joking, right?
uid: 80be7425-600d-6a3e-56ae-416d8bc5bc9c
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ShortCountdown - DEN_Hideout_Event_ShortCountdowndescription
   true - DEN_Hideout_Event_Count10 - DEN_Hideout_Event_Count10description
   true - DEN_Hideout_Event_Count9 - DEN_Hideout_Event_Count9description
> Nine.

0:0 - And thanks for going easy on Silfy. Not many marks would've done the same.
uid: 83cf8c68-70fe-75af-a52a-03f367d47554
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_ThankedForPickpocket - DEN_Hideout_Event_ThankedForPickpocketdescription
   true - DEN_Hideout_Event_EasyOnPickpocket - DEN_Hideout_Event_EasyOnPickpocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForPickpocket - DEN_Hideout_Event_ThankedForPickpocketdescription
> I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings.
> I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings.

0:0 - None of yours.
uid: 841ff7fb-631a-5515-f441-e12f60347308
Node context: Emphatic,
> This is our hideout, but hey, maybe you didn't know.

0:0 - I had a feeling you'd be back.
uid: 84ee5fd0-a2b6-e345-3619-44f5c2f330c6
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Check flag(s) (Party):
   true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> My gang says you've been messing with them. Don't deny it.
> And I hear you have a problem.
> Anyway. You want to talk? Talk.
> null
> null
> null
> Any reason you're still here?
> I told you to leave. What happens next is your fault.
> Not sure why you're poking your nose in our business, though.

0:0 - You got your junk back. Take it and get out.
uid: 857172db-8812-5d31-e584-8682c6b21d0e
=== END NODE ===

0:0 - I don't even know what your business is.
uid: 88b7f779-2766-c7f1-3753-4591b07401ea
- 0 Check flag(s) (Object):
   false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> None of yours.

0:0 - Mirkon says you got him out of a tight spot with some harpies. Gotta say, I'm impressed.
uid: 890d97eb-289c-6867-01c2-48b92a7f1a0f
- 0 Check flag(s) (Global):
   true - DEN_HarpyMeal_Event_KidReturnHideout - kid returns to the hideout following harpy rescue
   false - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForHarpyKid - DEN_Hideout_Event_ThankedForHarpyKiddescription
> You saved Arabella from the druids. Don't know what those bastards would have done.

0:0 - Ugh, get out of my head!
uid: 8a057a51-3ea8-6f2b-785c-24349e92823f
Cinematic:
> That's it. I'm telling the guards what you did. Everything you did!

0:0 - Count me out - I'm not getting involved.
uid: 8b5cef99-787b-daba-e04e-97523d8ec697
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_RefusedStealIdol - DEN_Thieflings_Event_RefusedStealIdoldescription
> Figures. Don't think you've got the stones for the job anyhow.

0:0 - You're right. I won't mess with any of your gang again. Promise.
uid: 8d428368-639e-405a-ca24-f641842d3a5e
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - Nine.
uid: 903611d8-4d82-7223-a1d1-d914088f2225
Node context: Emphatic, counting down.
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_LeaveCountdown - DEN_Hideout_Event_LeaveCountdowndescription
=== END NODE ===

null
uid: 91cb5218-bcdc-626f-3713-9f5436444edc
Jump to another node

0:0 - A few things are missing from your pack. Is that right?
uid: 9359058d-0e72-2ae9-70ac-8926431058b3
Node context: Playing innocent.
> I heard you helped Meli with that locket. I owe you for that.
> Maybe we can do something about this.

0:0 - My kids say you've been busy since you got here.
uid: 95b9c512-29d2-0755-5504-dda9d41f5e51
- 0 Set flag(s) to (Party):
   true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> Messing with our business, yeah?
> null

0:0 - I forgot it went up a tenday ago. Anyway, pay up, and I'll see what I can do. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 95ca2a51-c54c-d076-ae1d-748ad51e814d
- 0 Set flag(s) to (Dialog):
   true - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription

0:0 - Give me what's mine, or I'll rip your bloody tail off.
uid: 97088bfa-9f27-2d5d-f581-a324abed1bdb
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Still, you helped Meli get away from the adventurer.
uid: 9ee294d1-0244-8db6-123f-4c1011d8c8f6
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription
> And for that, you get one more chance.

0:0 - Anyway. You want to talk? Talk.
uid: a7196c61-e7fd-8b9a-d545-f75c3afc30db
- 0 Check flag(s) (Dialog):
   true - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
> null

null
uid: a7eff6e4-7874-3193-e73a-47b9da911106
Jump to another node

0:0 - Why, you planning on telling me stealing is wrong?
uid: a8bf482f-bf96-ee5a-3022-3f93574b8197
Node context: Sarcastic
> Yes. You're taking advantage during bad times. There are words for folk like that.
> Quite the opposite. I want to invest in the newest thieves' guild on the Sword Coast. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Not at all. You've got foresight - that'll help you to survive.
> I'm not your mother. Do as you please. I'm not your father. Do as you please. I'm not your parent. Do as you please.

0:0 - Anyway. You want to talk? Talk.
uid: aa606d72-3d69-a6c2-10b3-89928d809a2d
> What're you doing down in this cave?
> Why're you running all these schemes and swindles? Risky, you know.
> Thought you might need help with something.
> I'm shy a few of my belongings - one of your associates robbed me.
> Looks like some of my possessions have gone 'missing'. Again.
> There's nothing else to be said, for now.
> The idol's all yours.
> I didn't touch the idol. Don't know what happened to it.
> Do you have anything to trade?
> Leave.

0:0 - I'm shy a few of my belongings - one of your associates robbed me.
uid: ad46902a-c8cf-2b53-c939-10a8aaaa72bd
- 0 Check flag(s) (Dialog):
   false - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription
> Sure. Silfy probably grabbed them by mistake.
> Sure. Silfy probably grabbed them by mistake.
> Maybe one of the kids picked up something of yours by mistake. I couldn't say.

0:0 - Read her mind.
uid: ad967984-e8bb-f858-f54a-78cbf4d1061a
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - Still, you showed you're one of us by taking Mattis' ring. Never saw you coming, did he?
uid: ae0a4598-0d01-10c9-4c4b-68b47e0d137a
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription
> And for that, you get one more chance.

0:0 - Much appreciated. Let's take a look.
uid: aefde60f-5244-9c34-df54-6b0aff0572aa
Animation: *DUPE* [Mol] takes the money given by the player
Cinematic: Takes the money
> null

0:0 - Figures. Don't think you've got the stones for the job anyhow.
uid: af70c154-75bb-41a3-4aaa-d4de300cd69d
Node context: with a dismissive sneer
> Anything else?

null
uid: b1df3cff-06cf-8065-8ff1-7d33698aef9e
Jump to another node

0:0 - I didn't mean to cause trouble for your people. Should have been more careful.
uid: b1fad902-318f-6ad5-6074-f6ba5a219e95
> Is that right? Fine, you get one more chance.

0:0 - Because of that, I'll give you a ten-count to leave.
uid: b259b343-881b-8b15-a74c-efea613d9387
> You're joking, right?
> Leave.

0:0 - I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings.
uid: b2805376-9b77-316d-6a8b-ceac644188d7
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription
   false - DEN_Hideout_Event_ThankedForRing - DEN_Hideout_Event_ThankedForRingdescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForStealing - DEN_Hideout_Event_ThankedForStealingdescription
   true - DEN_Hideout_Event_ThankedForRing - DEN_Hideout_Event_ThankedForRingdescription
> Happy to help.
> You'd better keep these kids in check. They won't get off so lightly forever.
> What're you doing down in this cave?

0:0 - I want to steal that big shiny idol they're all chanting at.
uid: b30b8ac3-cb5d-3c74-7284-cf49fe50c555
Node context: plotting
> An idol? What'll you do with something like that?
> I could help you get it, but my time's valuable to me.
> I'll see what I can do.
> Count me out - I'm not getting involved.
> That 'big shiny idol' is part of a sacred ritual. Don't you have any respect?

0:0 - You saw what those bastards that run the place were doing to Arabella. Scaring the precious mite.
uid: b4350685-b7b3-0d94-b06e-21ec728fb1b0
Node context: angry and sad
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
> I want to steal that big shiny idol they're all chanting at.

0:0 - Now, you're going to pay for it.
uid: b43c086f-7c65-d8de-8297-1e703c743031
> You're about as intimidating as a flail snail in a salt mine.
> I don't think I'll be paying for anything. Bye for now!
> You're right. I won't mess with any of your gang again. Promise.
> Read her mind.
> If you don't get out of my way, I'll tear your spine out, whelp.

0:0 - Still, you got Arabella out of that mess with the druids.
uid: b4d8f2a5-7c73-557a-b222-deb8b667e0a5
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidFreed - Player persuaded the druids to let the kid go.
> And for that, you get one more chance.

0:0 - You think that's funny? Fine, laugh at this.
uid: b5973841-a3db-69b8-acab-a7bc985204d5
Node context: emphasis on THIS
> null

0:0 - Fine. Take it.
uid: b8127368-e3b5-9e50-ec10-8ff01b4e9e28
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferIdol -
> null

0:0 - And I hear you have a problem.
uid: b9c090e2-89ce-df7e-0e6a-e9dc1d14d9ec
- 0 Check flag(s) (Dialog):
   false - DEN_Hideout_Event_AskedForGoods - DEN_Hideout_Event_AskedForGoodsdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
> A few things are missing from your pack. Is that right?

0:0 - Be careful. They look brittle as old bark, but they're vicious.
uid: bb320248-e077-b136-6468-cfd0fea51408
> Anything else?

null
uid: bb748dfd-3de2-29f1-1a1a-2d062656922a
Jump to another node

0:0 - We have a plan. We're the ones who'll end up on top in the Gate. Anything else?
uid: bbc66f23-3990-368b-47b4-b18635de185d
> null

0:0 - Pay the fee. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: bc2d5900-95c4-26f6-3aac-48ffa1bcf69c
- 0 Check flag(s) (Dialog):
   true - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PaidForReturn - DEN_Thieflings_Event_PaidForReturndescription
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Much appreciated. Let's take a look.

- Roll failure -
null
uid: c161af72-3981-fe46-44d8-4d23b731c0d6
> Ugh, get out of my head!

0:0 - You're pests, the lot of you. Stay out of my way, or else.
uid: c247679a-1f9c-37ec-c896-6533df232248
> That's the way you want it? Fine.

0:0 - The important thing is to get it away from them. That ritual's gonna get us all killed.
uid: c4882ba4-864e-845a-96b3-fe95b92d81d2
> And we can sell it once we get to the city. Might be worth enough to pay a priest to bring Arabella back.
> And we can sell it once we get to the city. Thing like that's gotta be worth a small fortune.

0:0 - An idol? What'll you do with something like that?
uid: c6f73e22-9b91-ad1f-ee0c-5ae89767fb89
> The important thing is to get it away from them. That ritual's gonna get us all killed.

0:0 - We have that in common, then. But you aren't welcome here.
uid: c83d86c7-2073-4fdd-9392-ef7ba3996e54
Node context: Friendly, then pointed.
> This is our hideout, but hey, maybe you didn't know.

0:0 - Thought you might need help with something.
uid: cb48281e-ea6c-22b7-622b-5ee4911df78e
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_RefusedStealIdol - DEN_Thieflings_Event_RefusedStealIdoldescription
   false - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
> Nothing comes to mind. Always eager to accept donations, though.
> I do, as a matter of fact. Revenge.

0:0 - I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings.
uid: cbaf473e-bcbe-85c3-b155-feac837873f5
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription
   false - DEN_Hideout_Event_ThankedForStealing - DEN_Hideout_Event_ThankedForStealingdescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForStealing - DEN_Hideout_Event_ThankedForStealingdescription
   true - DEN_Hideout_Event_ThankedForRing - DEN_Hideout_Event_ThankedForRingdescription
> Happy to help.
> Why're you running all these schemes and swindles? Risky, you know.
> You'd better keep these kids in check. They won't get off so lightly forever.
> What're you doing down in this cave?

0:0 - Then I'm not looking for your stuff. That was easy. Anything else?
uid: cf757495-14cc-fb78-198f-360c6f5ee4c0
> null

0:0 - Fine. Hope the damn thing's cursed.
uid: d08b8a74-11de-232e-4145-2501c205374f
Node context: frustrated, but not shouting, as she's dismissed. The 'damn thing' is an idol the player stole and refused to give to her
- 0 Set flag(s) to (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
> null

- Roll sucessful -
null
uid: d0c2fc4f-9c5e-03e1-3982-afba05b08f54
> null

0:0 - And we can sell it once we get to the city. Thing like that's gotta be worth a small fortune.
uid: d74fad3d-131e-b079-a650-8e3c7719a39e
Node context: serious with a touch of excitement

0:0 - Nothing piques my interest more than being told to stay away from somewhere.
uid: d76c909e-4f52-f211-593c-ab06896f23c4
- 0 Check flag(s) (Object):
   false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
> We have that in common, then. But you aren't welcome here.

0:0 - I told you to leave. What happens next is your fault.
uid: d7e02898-9832-476b-4117-14e45a899e22
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: d8174d76-157b-9e87-5519-07da99c5951d
Jump to another node

null
uid: d86cdd73-35ce-1d7e-df20-655a11ea68f3
Animation: [Mol] snaps her fingers to summon someone, she recieves a bag, [Someone] hands a bag to her
Cinematic: |Snaps her fingers, holding out a hand, and a bag is handed to her. She gives it to the player.|
> Here you go. Won't happen again.
> We took this off you before. Some of it's missing, feels like. But there you go.

0:0 - The idol's all yours.
uid: da875279-54d0-f2a4-c96a-0588b582a714
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
   false - DEN_Thieflings_Event_RefusedGiveIdol - DEN_Thieflings_Event_RefusedGiveIdoldescription
   true - DEN_GroveConflict_State_IdolIsMissing - Set on/off when the idol is missing after AttackOnDen or Goblin Hunt
   false - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasIdol -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_GaveMolIdol - DEN_Thieflings_Event_GaveMolIdoldescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferIdol -
> Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.

0:0 - Still, one of my guards said you were nice to him.
uid: dbe8c978-fe30-0d75-5b3b-8d5aff152d71
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_PCWasNiceToThieflingHideoutGuard - DEN_Thieflings_State_PCWasNiceToThieflingHideoutGuarddescription
> And for that, you get one more chance.

0:0 - Didn't need your permission, but fine.
uid: dc68a9cd-5fa5-6bf7-320e-682742af93e2
> null

0:0 - And we can sell it once we get to the city. Might be worth enough to pay a priest to bring Arabella back.
uid: dc8171a7-01ec-4cf6-63c4-a7ab8427a0a7
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.

0:0 - Don't be ridiculous. I'm not giving you anything.
uid: dcb53d74-26de-0e9d-9028-38fb9814f93e
> Then I'm not looking for your stuff. That was easy. Anything else?

null
uid: dddd081a-3ff3-1262-96b1-1e8aeb60d21e
Jump to another node

0:0 - Why're you running all these schemes and swindles? Risky, you know.
uid: ddec8613-9551-77bc-5e32-143cbeeda5aa
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
- 1 Check flag(s) (Object):
   false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
- 0 Set flag(s) to (Object):
   true - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
> We're saving up for a better hideout when we get to Baldur's Gate.

0:0 - You scared the life out of little Silfy.
uid: e1b3b4a2-9898-666c-8ab5-03c14e57034a
- 0 Check flag(s) (Global):
   true - GLO_Thieflings_State_PCShookPickpocketSister - GLO_Thieflings_State_PCShookPickpocketSisterdescription
> Now, you're going to pay for it.

0:0 - Not good enough.
uid: e5226518-f8a1-2e63-c15b-58aaf2376a44
> Still, you got Arabella out of that mess with the druids.
> Still, you helped Meli get away from the adventurer.
> Still, you showed you're one of us by taking Mattis' ring. Never saw you coming, did he?
> Still, you gave Mattis' ring back. Taught him a lesson doing it, too.
> Still, you went easy on Silfy even though you caught her in your pockets.
> Still, one of my guards said you were nice to him.
> Still, you've been a friend to us so far.
> I'll go tell the guards you're pushing us around. See you around, chump.

0:0 - See you around, maybe.
uid: e59ea90c-92ac-534b-3239-2bad332245e1
- 0 Set flag(s) to (Object):
   false - DEN_Hideout_State_PurposeOfHideoutExplained - DEN_Hideout_State_PurposeOfHideoutExplaineddescription
=== END NODE ===

null
uid: e6a4a9c4-fc1a-3db9-69a7-24c412e6f4e0
Jump to another node

0:0 - Maybe we can do something about this.
uid: e7ac570d-514e-c2cc-152a-a3e11d6af622
Node context: About to scam the player
> Anyway. You want to talk? Talk.

0:0 - I heard you helped Meli with that locket. I owe you for that.
uid: e83fa49c-9273-709f-d3a5-a4ca4fcff843
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription
   false - DEN_Hideout_Event_ThankedForRobberKid - DEN_Hideout_Event_ThankedForRobberKiddescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_ThankedForRobberKid - DEN_Hideout_Event_ThankedForRobberKiddescription
> Mirkon says you got him out of a tight spot with some harpies. Gotta say, I'm impressed.

null
uid: ea859cbd-f2ac-2e43-efd6-6c18cea1f4b3
Jump to another node

0:0 - You've been a friend to us. Come back any time.
uid: eb00fa14-42c3-54b7-853c-00b253110259
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
=== END NODE ===

0:0 - Nothing comes to mind. Always eager to accept donations, though.
uid: ee12b10c-a29a-78c9-7a3d-ebde247e2f99
Node context: with a shrug and a smile
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
> null

null
uid: ee45ccc8-f771-249d-3286-44942351e8a9
Jump to another node

0:0 - We took this off you before. Some of it's missing, feels like. But there you go.
uid: f07dd257-c2d1-51b5-51cd-75bfd02f298c
Animation: [Mol] checks the player's inventory before handing it over
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_StolenGoodsTamperedWith - DEN_Thieflings_State_StolenGoodsTamperedWithdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ReturnStolenGoods - DEN_Thieflings_Event_ReturnStolenGoodsdescription
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And to make sure none of the kids on the job outside mess with you, show them this:

0:0 - Come see me in the city sometime, huh? I'll repay this and then some.
uid: f16f97a3-05ce-f63d-858a-7c322fc2fd20
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
> See you around, maybe.

0:0 - We're done here. Get lost.
uid: f231256e-f09d-0e45-1275-e6084c07741b
- 0 Set flag(s) to (Global):
   false - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - DEN_Thieflings_State_CanTrespassInHideout - DEN_Hideout_State_ConfirmedFrienddescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   true - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone - DEN_Hideout_State_PlayerWarnedToLeaveKidsAlonedescription
=== END NODE ===

0:0 - Pay the fee. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: f2c77e47-0f63-7ea4-216d-fbff885f49fe
- 0 Check flag(s) (Dialog):
   false - DEN_Hideout_Event_PriceRaised - DEN_Hideout_Event_PriceRaiseddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PaidForReturn - DEN_Thieflings_Event_PaidForReturndescription
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Much appreciated. Let's take a look.

- Roll sucessful -
null
uid: f40f450d-68f5-0d49-61c4-e17c3a04a797
> Nobody messes with my family - I'm all they've got.

0:0 - I do, as a matter of fact. Revenge.
uid: f505e95e-0f0d-43b8-7586-ec6e7750900b
Node context: serious
> The bastards that killed Arabella. She was a precious little thing; like a sister to me.
> You saw what those bastards that run the place were doing to Arabella. Scaring the precious mite.
> I want to steal that big shiny idol they're all chanting at.

0:0 - Is that a fact? I'll tell them to watch their step.
uid: f5d01245-e912-ec65-a6c5-6f8db7e0ee33
Cinematic: Unimpressed by player threat.
Node context: Sarcastic, unimpressed
> Anyway. You want to talk? Talk.

0:0 - MINE. GIVE. NOW.
1:0 - Mine. Now.
uid: f62273ab-51cd-8ec9-1fc2-a7b5f2250b17
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Ready to pay that inspection fee now? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: f73703fc-b4da-da5f-b7f3-8386b7eb2a56
> null

null
uid: f7cb23ec-123f-0fbf-0173-b4583672d8f2
- 0 Check flag(s) (Global):
   false - DEN_Hideout_State_MolThankedPCForHelpingKids - 0: Mol hasn't thanked the player; 1: Mol has.
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_State_MolThankedPCForHelpingKids - 0: Mol hasn't thanked the player; 1: Mol has.
> I heard you helped Meli with that locket. I owe you for that.

0:0 - What comes next is on you.
uid: fa91f8f4-2040-6937-a0b3-0558b1fb1a76
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   false - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Maybe one of the kids picked up something of yours by mistake. I couldn't say.
uid: face8cd6-e014-9fa4-43d1-2261795d2d82
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
> Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Fine, then. What happens next is your fault.
uid: fb4de9ba-d54e-42a0-76b2-6717f56d09a4
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_State_HostileThroughDialog - DEN_Hideout_State_HostileThroughDialogdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: fbee694d-6aa7-21ba-5288-879c95cb90aa
- 0 Check flag(s) (Global):
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
> null

0:0 - No, no. Like this:
uid: fc93a997-bace-82e4-3dbc-7eb695645dd1
Animation: [Mol] repeats the hand gesture, slightly more impatiently
Cinematic:
> null

0:0 - I'll see what I can do.
uid: fcc60966-efc4-eb14-59f6-8cb4c3de08cb
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_AgreedStealIdol - DEN_Thieflings_Event_AgreedStealIdoldescription
> Be careful. They look brittle as old bark, but they're vicious.

0:0 - ...Fine. But make any more trouble for us and you'll regret it, drow or not.
uid: fd5fc044-020e-61e5-79e7-74fdae9ca4a3
Node context: A flicker of hesitation. She's just been intimidated by a drow player into letting their interference slide. She tries to mask it with a tough act.
> We're done here. Get lost.

0:0 - Had a feeling you'd be back.
uid: fe7edcd3-63c9-a371-bba6-1b8d94073912
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_State_HoldingStolenGoods - DEN_Thieflings_State_HoldingStolenGoodsdescription
   false - DEN_Hideout_State_MolAngryWithPlayer - DEN_Hideout_State_MolAngryWithPlayerdescription
- 1 Check flag(s) (Party):
   true - DEN_HideoutLeader_HasMet - DEN_HideoutLeader_HasMetdescription
> My gang says you've been messing with them. Don't deny it.
> And I hear you have a problem.
> Anyway. You want to talk? Talk.
> null
> null
> null
> Any reason you're still here?
> I told you to leave. What happens next is your fault.
> Not sure why you're poking your nose in our business, though.

0:0 - Nobody messes with my family - I'm all they've got.
uid: fe8bc318-cf9f-782a-318b-16ed988cca7d
Animation: [Player] reads a child's mind
Cinematic:
> I didn't mean to cause trouble for your people. Should have been more careful.
> You're pests, the lot of you. Stay out of my way, or else.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Pickpocket_001.lsj
Synopsis:
Non-critpath. A tiefling merchant kid who's trying to distract the player while his partner/sister steals the player's belongings. Orphaned street rat, works for Mol (Boss kid in the hideout)

0:0 - If you're lying to me, I'll rip those horns off your adorable little head.
uid: 018c098a-9bac-7efd-4088-44ae9cc07ac6
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Heads it is!
uid: 02a0b430-8fd3-185f-e2d3-6e1b4b9e51db
Animation: CoinFlip, CoinCatch, CoinReveal
Cinematic:
> See? That's the kinda luck you get from just one of my lucky rings!

null
uid: 02a9e950-5797-6e81-2f4e-4f68a58bc4f6
Cinematic: The bard player spins the ring around the fingers of one hand, before closing their hand in a fist. they open the fist of their other hand, and the ring is there.
> Weeping, bleeding hells.

0:0 - Fine. Take the ring. I just want to trade.
uid: 034651d4-26fd-5e58-2373-47efdab5daeb
Cinematic: Player gives back the ring.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null

null
uid: 03c2fd86-6b54-020e-0f6d-bf24ad7b0a4a
Jump to another node

0:0 - I don't talk to dead scabs, scab. Keep moving.
uid: 0435b1c1-f8ee-8ce2-ec00-ba0b41529698
Cinematic:
Node context: Coldly
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> I'm sorry for taking your ring. Here you go.
> null

null
uid: 06733586-8372-32d8-0861-9a423178f36a
Animation: do flourish and succeed and make the ring vanish
Cinematic: |Cinematic Node: The PC makes the ring disappear like the kid made it appear. No sparkles, just sleight-of-hand.|
> Weeping, bleeding hells.

0:0 - She what? Blood and rust, lady. What'd you do?
1:0 - She what? Blood and rust, mister. What'd you do?

2:0 - She what? Blood and rust. What'd you do?
uid: 0698708d-3db5-a590-0029-d0db76d040cc
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> You know what? Forget your junk. You got bigger problems if you pissed off Mol.

null
uid: 06cdd152-20a6-4018-d321-f29d163f5b6f
Jump to another node

null
uid: 06e7b94e-5098-0b33-ddad-13b8d5628c33
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_SuccessfulPickpocket - DEN_Thieflings_Event_SuccessfulPickpocketdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 06fc8340-a19d-1d10-18b2-aa455ac5e27e
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
=== END NODE ===

0:0 - Come back any time!
uid: 077fe022-edac-7b55-405e-d9408667a711
Animation: Hand ring back
=== END NODE ===

0:0 - Hey, hold on. You gotta pay for that!
uid: 07d3dc08-28ec-e366-4451-299e9a8d0e32
Animation: Player puts ring in pocket
> Here. You can have it back. Now, what do you have for sale?
> You're getting paid in experience. The ring is mine now.

0:0 - Hey, hold on. You gotta pay for that!
uid: 0814fd6f-450b-fb82-5719-65e36139b7b7
Animation: put away ring
> It's only a joke. Go on - flip your coin.
> null

0:0 - That's very forgiving of you.
uid: 08ae636c-c267-f106-55f2-2a94e87ce503
> Well, grudges don't buy bread, and I gotta eat. Speaking of which, wanna trade?

null
uid: 09420d2f-845a-8859-d0e6-b7da9a04d426
Jump to another node

0:0 - Let me see what you have.
uid: 09583bee-6fda-24b3-5697-60b27909d8fe
> null

0:0 - *You were just robbed.*
uid: 0ac5fce8-626c-8213-1beb-43320ca7b562
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Heads it is!
0:1 - Heads!
0:2 - We have heads!
0:3 - Heads it is!
uid: 0b0e983e-07b5-6c7f-859f-61b2bf3be3e8
Animation: CoinFlip, CoinCatch, CoinReveal
Cinematic:
Node context: Carnival jocularity, strained patience.
> There. Happy?

0:0 - Did you really think you could fool me?
uid: 0b46b6fd-cb18-8d27-7793-0ccf98f2cee8
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription
> null

0:0 - You can drop the act.
uid: 0b546767-0790-ffef-b315-f3eb3b858dcb
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription
> I, uh, I don't know what you mean.

0:0 - Huh. Don't think anyone's ever apologised for stealing my stuff before.
uid: 0c2088c7-fb1f-5b3c-b7c1-8b303e705500
Animation: give lucky ring back
Cinematic: Takes ring.
> You know what? We're square. I'll tell the others to leave you alone too.

0:0 - They look nice. You look nice. It was just a guess.
uid: 0c7abe15-b517-e4e2-e310-d8af72ba7132
> Anyway, to business. Hold out your hand. I want to show you something.

0:0 - Oh. Okay...
uid: 0d49430c-4ce7-e80b-6253-c3a8fa78fcb7
> ...Um, hey, would you like to see something fun?

null
uid: 0d5fafd1-dc0b-d223-5f83-909d9a9067f6
Jump to another node

0:0 - Anyways, you gotta call before the flip. Heads or tails?
uid: 0d76aa0b-71ab-5b4d-4b77-689c03d99ea0
> null
> null

null
uid: 0de78f5c-0e5f-b03e-ef02-4e9c9b345a28
Jump to another node

0:0 - Uh... blood and rust. Someone stole the damn ring!
uid: 0e064a29-d5b8-de56-12e6-f5209759c03b
Cinematic: Patting own pockets, small smile.
Node context: Amused
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
- 1 Set flag(s) to (Global):
   true - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription
> I might have had something to do with that.
> Leave.

- Roll sucessful -
null
uid: 0e43035d-d6ac-e90f-6ff7-22339e897a05
> *You realise your bag feels light.*

0:0 - I am indeed. I've got a free ring.
uid: 0ee5f481-8f99-5565-d618-62a73ef853f5
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription
> null

0:0 - Leave.
uid: 0ef71c1d-ef88-89c8-5cef-ca8eb1cad895
=== END NODE ===

0:0 - You're thinking of the Lolth-sworn. Should you see a pair of red eyes? Run.
uid: 0fcf54ef-865d-5e15-141d-d5949743a794
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> Oh. Okay...

0:0 - Maybe it's how this one worked?
uid: 102258c2-0342-7bb1-c623-037da620735a
> Look, do you want to buy something or nothing?

null
uid: 102ce7bf-d52a-e826-727d-ba4ee26a2995
Jump to another node

0:0 - Really. Good thing we met, then!
uid: 105bd22a-813a-1d61-1fd0-3b2501eab41a
> Anyway, see you again sometime. Take care! Safe travels!


0:0 - Well, what you think? Good stuff, right?
uid: 125671bc-1ad0-0205-45a5-ba70668a86db
> It's all pretty terrible.
> Your stock is still disappointing.
> Could be worth something if I had a furnace to melt it down.
> Leave.

null
uid: 125eb54d-4ccd-695a-8827-bf7fc5f89497
Jump to another node

- Roll failure -
null
uid: 12d5cf8b-e859-da01-9d76-0ccd04441624
> null

0:0 - Not yet. Flip the coin again.
uid: 131b0277-995f-19b2-53a9-14de03a2cfd0
- 0 Check flag(s) (Local):
   false - 92b550ec-6255-fa14-7f65-abf7d2dd0ed7_5 - 92b550ec-6255-fa14-7f65-abf7d2dd0ed7_5description
> You're killing me here, lady. You really are. You're killing me here, mister. You really are. You're killing me here. You really are.
> Heads. Or tails.
> F... fine. Heads or tails?
> Lady, come on. Okay. Heads or tails? Mister, come on. Okay. Heads or tails? Oh, come on. Okay. Heads or tails?
> Really? I mean... fine. Heads or tails?

0:0 - Look, you caught her. Good for you, you aren't a chump like everybody else around here.
uid: 1456f1a4-928d-61de-e006-e67d7441be91
> Now, do me a favour. Make room for the chumps.

null
uid: 1474ba55-b968-8b01-8e34-acc704c4d135
Cinematic: The bard player spins the ring around the fingers of one hand, and drop it on the floor. Looking embarrassed, they pick it back up/
> null

null
uid: 14f05794-69d8-76c1-f61e-f1f09869911e
- 0 Check flag(s) (Global):
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
> null (roll sucessful)
> null (roll failure)

null
uid: 1658b34a-5fc2-316a-35d9-3f3b1ccc54a8
= TRADE =
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_OpenPickpocketTrade - DEN_Thieflings_Event_OpenPickpocketTradedescription
> Well, what you think? Good stuff, right?

0:0 - Take the ring.
uid: 167d5522-f0ae-37ca-e641-281eb2b00b04
Cinematic: Player takes the ring.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> Call it. Heads or tails?

0:0 - I should remove one of your sister's fingers - as a lesson.
uid: 171706bf-5344-8a6d-2c4b-b0cb07fb0fb9
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> No! I mean - it's nothing personal, lady.

0:0 - Leave.
uid: 18440f90-0271-ee05-7d05-ae6f287d2eeb
> Thank the gods.

0:0 - I just wanted to support a young businessman.
uid: 18873dea-ffe5-2b87-d715-0223f51d4196
> Oh, you have. You definitely have.

0:0 - Her office is through the crack in the wall over there, if you can fit.
uid: 18aa6cfc-f365-ef2c-bec1-a10ff6398e00
Animation: Point to the crack in the wall
Cinematic: Pointing.
- 0 Check flag(s) (Object):
   false - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol
> Then I'll get my answers out of her.
> If you're lying to me, I'll rip those horns off your adorable little head.
> It would be a grave mistake, were you to lie to the great Gale of Waterdeep...
> Careful. Not everyone is as forgiving as I am.
> Find yourself another line of work. Second-rate pickpockets tend to lose their hands.
> If you have lied to me, I will feed you to spiders. One piece at a time.
> Why should I trust a mere hatchling?
> Do I look like someone you want to steal from?
> A warning? Where I come from, thieves are punished - harshly.
> I've been playing this game longer than you. I tend to win.

0:0 - Yeah? Me too. And if you want your stuff back, you gotta talk to her.
uid: 1b2c9947-9343-8620-44ab-2e2086b8ebaf
Node context: Bratty
> Go on. Mol's waiting.

0:0 - Uh huh...
uid: 1b7bed5a-0c18-6aec-04dd-d26363d1278e
Cinematic: Staring into space.
Node context: Interested, listening.
> ... then rigs a game to gain the target's trust and sell them trash.
> Actually, never mind. Just take your ring.

- Roll sucessful -
null
uid: 1b8b650d-1da2-9915-35a2-c37f436e7bf1
> null

0:0 - If you touch my pack again, I'll pull your horns off. Slowly.
uid: 1d4acbf0-3e25-e961-b7ad-8d3d59a826b9
Cinematic: Hunkers down to speak to her
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I - look, lady, it's nothing personal. I- look, mister, it's nothing personal. I - look, it's nothing personal.

0:0 - So move along, okay? Make room for the real chumps.
uid: 1ee54cdf-031b-0596-6e0f-ca2b33ba617e
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription
=== END NODE ===

0:0 - I wish I had better things to sell than... trinkets, but it's all I have!
uid: 1f75bbcc-d784-c9d2-1f03-7a971dc7aa5d
Cinematic: Fake sadness.
Node context: On the edge of tears.
> This sounds like a scam.
> All right, take your ring. What do you have to trade?
> null

0:0 - Is your boss part of the thieves' guild?
uid: 201284dc-4fe3-b92f-8cbe-493aca2bccdc
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> The thieves' what? No.

0:0 - Lady, come on. Okay. Heads or tails?
1:0 - Mister, come on. Okay. Heads or tails?
2:0 - Oh, come on. Okay. Heads or tails?
uid: 20407874-b116-1c22-fdeb-cf4a69f8b5ee
Cinematic: Ready to flip the coin
Node context: Trying and failing to hold her temper.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame2 - DEN_Thieflings_Pickpocket1_CoinGame2description
> null

0:0 - Us too! No one says anything nice about tieflings.
uid: 204be25a-c0bc-797b-bf9e-e27d4ea01100
> Here, want to see a trick?

0:0 - Sure. I'll have a look.
uid: 20c870bb-3b14-1cf9-5b09-8fbe78bbb574
> Really? I mean, good.

null
uid: 2134bafe-ba09-7397-c536-4ab386dfd789
Jump to another node

0:0 - Here's what I got.
uid: 21d6e9b9-03a3-09e1-1e78-343241e91917
> null

0:0 - Have you no honour, hell child?
uid: 2256732d-96f6-f7b9-6580-2e046cc6f1dc
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Yeah, well, you can't eat honour.

0:0 - Good. Mol's office is through the crack in the wall over there.
uid: 22832a7e-e165-a676-1abd-3f5d0d1f76fc
Animation: point to the wall
Cinematic: pointing towards hideout crack
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription
> See you there, maybe.


0:0 - I'm sorry for taking your ring. Here you go.
uid: 2289b7d6-43b9-4914-4c33-ad6ebde5140f
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription
- 0 Set flag(s) to (Global):
   false - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - DEN_Thieflings_Event_ReturnedStolenRing - DEN_Thieflings_Event_ReturnedStolenRingdescription
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
   false - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> Huh. Don't think anyone's ever apologised for stealing my stuff before.

0:0 - Here. Take your ring back. I want to see your wares.
uid: 2478471c-cd85-133f-1da5-959e3efcdc51
Cinematic: Player hands back ring.
- 0 Check flag(s) (Local):
   false - 92b550ec-6255-fa14-7f65-abf7d2dd0ed7_5 - 92b550ec-6255-fa14-7f65-abf7d2dd0ed7_5description
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null

null
uid: 2531016b-3733-c0f6-4200-b2ba49050eb6
Jump to another node

0:0 - Uh, hey. You here to trade or...
uid: 25a9a6d4-d29e-ba82-3d67-1db0dbbf0029
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> Your partner's a thief.
> null
> null
> null
> Leave.

null
uid: 25e8d24e-401e-32f4-abda-515e64607410
Jump to another node

0:0 - While I'm here, could we trade?
uid: 2636134e-24fe-5f6a-8e86-0f6555d026d9
> null

0:0 - Mimic his trick and make the ring disappear.
uid: 282cb823-e397-cc09-0668-fc5b8acd3c4e
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null
> null

0:0 - Just take the ring, huh? Free sample.
uid: 283ca659-a43f-d743-2f94-1a1ca1195ac6
Cinematic: Handing out the ring.
> Now, you wanna take a look at the other stuff I got? Or maybe you just wanna go.

0:0 - Well, thanks for the honesty, I guess.
uid: 2875159f-36f2-ec87-bd35-040f675aadf2
Cinematic: Wincing.
> null
> null

0:0 - Tails it is!
uid: 28d6da54-bf8b-656b-9918-2f54df86b18c
Animation: CoinFlip, CoinCatch, CoinReveal
Cinematic:
> See? That's the kinda luck you get from just one of my lucky rings!

0:0 - You know what? Forget your junk. You got bigger problems if you pissed off Mol.
uid: 29584a6a-89e6-3c79-715e-9d0246fe825f
=== END NODE ===

0:0 - A warning? Where I come from, thieves are punished - harshly.
uid: 2ab6fc9c-bd36-ee3b-9b0a-41f075f40bec
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Yeah? Are they bored to death?

0:0 - I dunno. You don't look that scary.
uid: 2b7cd846-1d64-4043-a440-95f272a899bf
> Here, want to see a trick?

null
uid: 2ca0e36f-ea6b-cbac-d1c8-4e8625bca93e
Jump to another node

0:0 - Have you taken something? Something that doesn't belong to you?
uid: 2d4e21d0-de0b-9dfa-f4b5-356eecf726ac
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
> Me? No, promise. I'm just a kid trying to make a living.

0:0 - Find yourself another line of work. Second-rate pickpockets tend to lose their hands.
uid: 2d6fd1bc-475c-9179-ad20-f65d79a6534f
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> I- look, mister, I don't want trouble. I- look, lady, I don't want trouble. I- look, I don't want trouble.

0:0 - Here. You can have it back. Now, what do you have for sale?
uid: 2de16988-d310-759c-1c27-f6b51a43e011
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null
> null

0:0 - I'm half-drow - I only steal half the children I meet.
uid: 2e340c17-d709-6cc5-c891-3d712e1145fe
- 0 Check flag(s) (Tag):
   true - Half-Drow - |Drow Half-Elf, shapeshifted or not| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> Oh... oh! Haha. Good one.

0:0 - Leave.
uid: 2e69df78-7a15-d3c6-fea8-5f79fb7339b1
> null
> *You spot the boy giving a sly wink as he turns away.*

- Roll failure -
null
uid: 2fb45b1b-f778-c770-a004-d8d80d083b2d
> *As you turn to leave, you realise the other child does too. She looks nervous.*

null
uid: 31003555-fb72-7a4a-8ecb-d53980444ee8
Animation: CoinFlip, CoinCatch, CoinReveal - Tails
Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.|
> Tails it is!

0:0 - I'm just... trying to earn money for my family. My father left and my mother... she's so sick.
uid: 314557de-566d-378d-f059-7980c3b6ccd3
Cinematic: Fake sadness.
Node context: Emotionally
> I wish I had better things to sell than... trinkets, but it's all I have!

0:0 - Hey, you're back! Look to buy, sell, or what?
uid: 328cbc65-823d-48ee-4b09-d58e55b2e7f9
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> I don't have your ring. It vanished.
> I want to trade.
> Leave.

0:0 - Me? No, promise. I'm just a kid trying to make a living.
uid: 32ce1f1b-d033-de91-05cc-0bdd89e1373c
> You know who you should talk to? Mol. She's my... boss, I guess. Good at finding stuff.

0:0 - It's only a joke. Go on - flip your coin.
uid: 3412db32-1019-bb6e-4f87-bb539f101577
Animation: ProduceObjectTiny
> Real sweet sense of humour you got there, chum.

0:0 - Thank you. That... means so much.
uid: 34f519b1-3dfb-6cca-576f-d2f70d961507
Animation: hand ring back
- 0 Set flag(s) to (Party):
   true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription
> null

0:0 - Good news is, I got more on sale. Interested?
uid: 36b7ae07-f906-73dc-3904-f267536d0672
> That's not how magic rings work.
> null
> null
> null

0:0 - If you have lied to me, I will feed you to spiders. One piece at a time.
uid: 3771a582-b289-f466-b13f-b97df211410b
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> I- look, mister, I don't want trouble. I- look, lady, I don't want trouble. I- look, I don't want trouble.

0:0 - You caught me, all right? They're not lucky rings.
uid: 377bfad9-f67c-1aeb-d4f2-e69a13ca9a09
> I'm just... trying to earn money for my family. My father left and my mother... she's so sick.

0:0 - I might have had something to do with that.
uid: 377f886b-860f-2526-c001-890b8b0408c8
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
> You? You skimmed me? I was trying to skim you! Ahahaha!

0:0 - It's junk. That craftsmanship is downright offensive.
1:0 - It's nothing but junk.
uid: 38e86651-ee77-27f1-0683-6755e2853573
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Far be it from me to argue with that discerning eye of yours, sir. Not sure what you expected. I'm a kid living at the back of a cave.

0:0 - You have a boss? Maybe I'll pay a visit.
uid: 3a9091b8-2650-edb4-0f6d-c7f822a41439
> Good. Mol's office is through the crack in the wall over there.

null
uid: 3e9d8a53-09a6-a5b3-9d69-709b4b29e085
Jump to another node

null
uid: 3eba020a-9f31-f742-26f9-49955dc9b726
Jump to another node

null
uid: 3f5a769a-7456-5c19-033b-5a8f90ca4058
> null (roll sucessful)
> null (roll failure)

0:0 - Okay, maybe you don't need extra luck. But since you're already holding the thing...
uid: 3fee3c07-fc6e-432d-8ca0-c1a16b58e34b
> Call it. Heads or tails?

0:0 - Thanks for the free ring.
uid: 4154b09b-5b0f-9baa-83f4-726a569ac2b0
Cinematic: Putting ring in pocket
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription
> Again? Really?

0:0 - Hard luck, lady. But like I said, we can change that. Watch!
1:0 - Hard luck, mister. But like I said, we can change that. Watch!
2:0 - Hard luck. But like I said, we can change that. Watch!
uid: 415d7275-73c0-6579-5f1f-72d7ca58a51f
Cinematic: Wince, watching a bad mad magic trick,
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)

0:0 - You? You skimmed me? I was trying to skim you! Ahahaha!
uid: 41e66cfa-da33-aafb-7bf9-1541beb47f07
Node context: Disbelieving, ending in deep, genuine laugh.
> Keep the ring. No hard feelings. That was some sharp work, mate.

0:0 - You're killing me here, lady. You really are.
1:0 - You're killing me here, mister. You really are.
2:0 - You're killing me here. You really are.
uid: 423ff80d-63e1-94c7-3705-cf4bfe29ba26
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame4 - DEN_Thieflings_Pickpocket1_CoinGame4description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame5 - DEN_Thieflings_Pickpocket1_CoinGame5description
> Just take the ring, huh? Free sample.

0:0 - Look, do you want to buy something or nothing?
uid: 4444895b-6af1-59c4-4fdd-da8221ff5b9b

0:0 - Nothing caught your eye, huh?
uid: 465311a7-c650-9306-15c9-b84cfb03a8cc
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_Event_PlayerPurchased - DEN_Thieflings_Event_PlayerPurchaseddescription
> It's junk. That craftsmanship is downright offensive. It's nothing but junk.
> Leave.

0:0 - Here's your ring. Let's trade.
uid: 46cfd953-75d1-9b9e-cc89-79e9a9487839
Cinematic: Player gives back the ring.
> null

0:0 - Perform Mol's hand signal.
uid: 490ca681-201e-43af-6695-c1311cd8b87b
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCShowedHandSignal - DEN_Theiflings_Pickpocket1_PCShowedHandSignaldescription
> null

0:0 - Pocket the ring.
uid: 49208241-070b-b7cd-00f5-297a6fca9ce5
Animation: PutAwayObjectTiny
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription
> Hey, hold on. You gotta pay for that!

null
uid: 4ab079b9-6877-b38e-1a74-ee909fae1bfb
Jump to another node

0:0 - That's what I got!
uid: 4b376cab-551e-7c7b-9072-c6c90cc15697
> null

0:0 - Real sweet sense of humour you got there, chum.
uid: 4c430f67-d3d3-b13d-f7cf-c1d335a523c1
Animation: Player take out ring from pocket
> Anyways, you gotta call before the flip. Heads or tails?

null
uid: 4d06633b-1e69-2632-6c2c-0b6c6efa1c14
Jump to another node

0:0 - The thieves' what? No.
uid: 4e268cb6-c405-167d-3710-90dac44c0013
> I mean- I don't think so?

0:0 - Call it. Heads or tails?
uid: 4e98b857-d140-9a2e-df8f-102d27f2b0cf
Animation: (player) TakeObjectTiny, ProduceObjectTiny
Cinematic: |She produces a coin and prepares to flip it.|
> Heads.
> Tails.
> Pocket the ring.

null
uid: 4f0fd160-ee34-e20b-eb58-404c8e92d425
Animation: do flourish but fail and dont have the ring vanish
Cinematic: |Cinematic Node: *My reflexes were a bit rusty, and I nearly dropped the ring. The girl winced.*|
> Hard luck, lady. But like I said, we can change that. Watch! Hard luck, mister. But like I said, we can change that. Watch! Hard luck. But like I said, we can change that. Watch!

0:0 - That a fact? Well, they're magical rings. Maybe it vanished, y'know, magic'ly.
uid: 500fa222-8474-2ecb-8441-20c558bc6d8c
> Good news is, I got more on sale. Interested?

0:0 - Take your ring. I don't have time for this.
uid: 50385bdf-001b-9b21-13bb-fb248b815612
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null

null
uid: 5473733e-9b3b-a75d-a753-eb1fbe9cc5fd
Jump to another node

null
uid: 54e02c82-1286-8257-8608-c4ca4339bb65
Jump to another node

null
uid: 568832e5-4c17-79c2-2fd5-fb98db8ce4e9
Jump to another node

0:0 - Yeah, sure.
uid: 57bb898c-f20f-c977-0049-d819a44f9c95
Node context: Dismissive
> Look, whatever you think, take it up with Mol.

0:0 - Otherwise, Mol's waiting.
uid: 59736f9f-ce35-3460-9edf-56ff9b7c585d
=== END NODE ===

null
uid: 59cd408a-a923-590c-7137-df2a4de3f5cf
Jump to another node

0:0 - I want an apology from her.
uid: 5af16eea-ad9f-ac54-432c-9dd5d11f64d7
> Want all you want. She's somewhere safe and staying that way.

0:0 - You know who you should talk to? Mol. She's my... boss, I guess. Good at finding stuff.
uid: 5c0268e1-8ac4-398c-0e02-429b456a2d79
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription
> null
> Her office is through the crack in the wall over there, if you can fit.

null
uid: 5c2a1091-0a82-16a8-4923-eb71bf2fc9ed
Jump to another node

- Roll failure -
null
uid: 5d17a14b-2975-633e-db15-7b600af083a1
> null

0:0 - I don't need anyone's permission.
uid: 5db9eda0-944d-0f85-1355-4f498bbeaa64
> Your funeral. Mol gets spicy when people leave her out of the know.

0:0 - Your partner's a thief.
uid: 5dfde961-c4c6-cdd8-4fba-8f6ee88d1cb3
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_PartnerAccused - DEN_Thieflings_Pickpocket1_PartnerAccuseddescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PartnerAccused - DEN_Thieflings_Pickpocket1_PartnerAccuseddescription
> Yeah, I know. I was standing right here, telling her to rob you.

0:0 - Yeah? Are they bored to death?
uid: 5f6825c2-d5d4-e057-23bd-adc6b8b7afa1
> Go on. Mol's waiting.

0:0 - Leave.
uid: 60376c0a-7305-fd70-c3fb-0eb6ced936e4
=== END NODE ===

0:0 - Anyway, forget that. Take the ring! I wanna show you how lucky it is!
uid: 608e750e-75e5-533d-2480-cd19192e938f
Animation: Holding ring, giving to player
Cinematic: Urging the player to take the ring she's holding.
> Take the ring.
> Vanish the ring with a reverse Hammar's Flourish.
> I've no time for a scam. Bye, kid. Leave.

null
uid: 6114dfb4-c7d5-a9a4-e386-b790d905c9eb
Jump to another node

0:0 - Keep the ring. No hard feelings. That was some sharp work, mate.
uid: 6117dee5-a68b-3b49-525e-fbffd4c53e4c
Node context: Recovering from laughing hard.
> But word to the wise? You should probably let my boss know you're working here.

0:0 - The hell it is. You can't do that one with rings. It has to be bracelets because...
uid: 6126c985-eca9-0683-3a76-f537cb9302a1
Cinematic: Trailing off
Node context: Falters over the last word. She accidentally admitted she knows about con games.
> Oh damn.

0:0 - Anyway, to business. Hold out your hand. I want to show you something.
uid: 6184d512-ac03-d2da-02bc-419ea1277a7c
> null
> Uh... blood and rust. Someone stole the damn ring!

null
uid: 621c4438-4fbc-8598-b3f9-7d1fd0c6a5ab
Jump to another node

0:0 - This is no magic ring. The runes are gibberish.
uid: 6498d67b-0f57-5fd7-93be-6042878c9e53
- 0:0 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription
> Hey, not so loud!

0:0 - *You recognise his movements - Mol's hand signal.*
uid: 6609675a-3d1b-df4f-d108-29a6bfccdecc
Animation: Secret_Hand_Signal
Cinematic: *She flashed the hand-signal Mol had taught me and turned away.*
> null
> null

0:0 - Could be worth something if I had a furnace to melt it down.
uid: 6721652b-e8b1-2523-b545-0531d5040df1
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Well, thanks for the honesty, I guess.

- Roll failure -
null
uid: 67765b09-6581-c9cb-fc04-4ad9b881d7cd
> *As you turn to leave, you realise the other child does too. She looked nervous.*


0:0 - Leave.
uid: 6a45f8fa-5987-249d-ca62-296063db6bde
=== END NODE ===

null
uid: 6b3b1a02-bff1-d7ac-5b4f-250a7da93298
Jump to another node

0:0 - Again? I mean, sure.
uid: 6c1a8f9b-43fd-e5e0-9629-c53130fbd81e
Animation: Player gives back ring
> null

0:0 - Anyone could see this was a modified War Widow scam.
uid: 6c215fa5-79ca-a6a0-ba6a-d1fd6c46a4aa
> The hell it is. You can't do that one with rings. It has to be bracelets because...

0:0 - Really? I mean, good.
uid: 6f3f9642-9e74-7a59-9b26-8c0d69947ebe
- 0 Set flag(s) to (Party):
   true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription
> null

0:0 - Go on! Take the ring and watch your fortune change!
uid: 703c8c5f-e244-2607-e191-ba9c7bf103d2
Animation: Holding ring, giving to player
> null
> Mimic his trick and make the ring disappear.
> Spin the ring in an elaborate parlour trick.
> null

null
uid: 7040a39c-686d-a852-b7d5-c0a69021d8aa
Jump to another node

0:0 - I am sorry! Sorry we're still talking about this.
uid: 7073ea59-802b-36e5-5f61-03ecc557844c
Cinematic: Sincere, then mocking.
Node context: Insistent, then mocking.
> Look, you caught her. Good for you, you aren't a chump like everybody else around here.

0:0 - Whoa. Hey. Can't say I've ever seen someone like you before.
1:0 - Hey! Jumbo! Wanna see something fun?
2:0 - Oh. Hey. You're one of those drow, right?
3:0 - Hold out your hand, lady. Let me show you something.
4:0 - Hold out your hand, mister. Let me show you something.

5:0 - Hold out your hand. Let me show you something.
uid: 7298b097-d700-7fe8-a388-aada9f1af487
Cinematic:
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0:2 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0:3 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
- 1 Check flag(s) (Global):
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   false - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> I heard stories about you. How you all live underground and steal kids away.
> You some kind of elf or something?
> Uh... blood and rust. Someone stole the damn ring!
> null

0:0 - Yes. Surface dwellers tell all sorts of lies about us.
uid: 72c81d1e-c2c2-8286-fba7-d2bd8398a7b3
> Us too! No one says anything nice about tieflings.

0:0 - You haven't seen anything yet, lady!
1:0 - You haven't seen anything yet, mister!

2:0 - You haven't seen anything yet!
uid: 737987a7-831f-18d0-90f2-dd710beceb74
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Go on! Take the ring and watch your fortune change!

null
uid: 7388b131-4b7f-4be6-78da-c92e865c44a9
Jump to another node

0:0 - You're getting paid in experience. The ring is mine now.
uid: 760ecd56-0928-1002-0602-ed1332bc026a
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_KeptMagicRing - DEN_Thieflings_State_KeptMagicRingdescription
> Fine, keep it. Call it a sample, yeah?


null
uid: 763c4d0a-06cc-4a98-ed78-d0f792bff839
Animation: OpenPack, Secret_Hand_Signal
Cinematic: The girl makes an odd gesture with her free hand. (to her partner)
> That's what I got!

0:0 - Hey, you're back! Here to buy some stuff?

uid: 76d9764b-313b-489d-25f3-88640879afc1
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   false - DEN_Thieflings_Event_CaughtThief - DEN_Thieflings_Event_CaughtThiefdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> Is there a larger entrance to the hideout?
> Have you taken something? Something that doesn't belong to you?
> null
> null
> Leave.

0:0 - I - look, lady, it's nothing personal.
1:0 - I- look, mister, it's nothing personal.
2:0 - I - look, it's nothing personal.
uid: 77ce6008-8be2-d8bd-9d31-325a10c2e234
Animation: Astarion hunkering down
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> I get it, you're not a chump, but we're just trying to survive.

0:0 - But word to the wise? You should probably let my boss know you're working here.
uid: 77de8624-d983-d1c2-b631-4044d09ec178
Cinematic: Leaning in
Node context: One thief to another.
> You have a boss? Maybe I'll pay a visit.
> I don't need anyone's permission.
> Is your boss part of the thieves' guild?

0:0 - Hey, you're back. Here to trade?
uid: 7848cf94-7ece-89ca-1f83-3092565bdf8a
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
> null

null
uid: 7875c771-a995-84cc-9dd4-237a1369c889
Jump to another node

0:0 - Nonsense! We kill far more children than we enslave.
uid: 79b779f0-5c2e-48e0-a87f-fd75a39f9fd5
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> Oh. Okay...

0:0 - I've been playing this game longer than you. I tend to win.
uid: 7b0d7271-e2e9-116b-0ab7-e803147fb128
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Yeah? Me too. And if you want your stuff back, you gotta talk to her.

0:0 - You can make it right - by giving me a percentage of your take.
uid: 7bafc601-b2ce-d6d4-d0f0-c4526537c0e7
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
   false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Fine. I'm not so good at counting, but I think any percentage of zero is zero.

0:0 - *You spot the boy giving a sly wink as he turns away.*
uid: 7bb476a5-dac5-1e69-a3d1-ee0843bbf140
Animation: Player turning away, boy winking
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_SuccessfulPickpocket - DEN_Thieflings_Event_SuccessfulPickpocketdescription
=== END NODE ===

0:0 - Fine. I'm not so good at counting, but I think any percentage of zero is zero.
uid: 7c6cdb01-b1de-3394-3dee-23285fd67073
Node context: Mocking
> Look, you caught her. Good for you, you aren't a chump like everybody else around here.

null
uid: 7ccbe533-afaf-af22-0ba0-4182d0defffd
Jump to another node

0:0 - Keep moving, huh? I'm working here.
uid: 7cd9c31a-2870-9e6a-32dc-c9f9e0aac3c0
Cinematic:
Node context: Low, conspiratorial.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCShowedHandSignal - DEN_Theiflings_Pickpocket1_PCShowedHandSignaldescription
> *You recognise his movements - Mol's hand signal.*

0:0 - I, uh, I don't know what you mean.
uid: 7d41adc0-f7c9-655d-8df7-ba6f8dbd1476
Node context: After a beat, nervously.
> Come on. This is a Tinker's Trash scam. A clumsy one.
> Anyone could see this was a modified War Widow scam.
> null

null
uid: 7e06a8dd-a0a1-47d5-bc0f-d186f63b4eaf
Jump to another node

0:0 - Far be it from me to argue with that discerning eye of yours, sir.
1:0 - Not sure what you expected. I'm a kid living at the back of a cave.
uid: 7f2a44f4-9f7b-c6d6-bd7e-68d4e63d1716
Node context: Smirking - she just stole something from the player.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Anyway, see you again sometime. Take care! Safe travels!


0:0 - Heads. Or tails.
uid: 7f8229c2-e936-9d5e-0b7b-aad0b43fecb9
Cinematic: Teeth gritted. Ready to flip the coin
Node context: Teeth gritted.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame3 - DEN_Thieflings_Pickpocket1_CoinGame3description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame4 - DEN_Thieflings_Pickpocket1_CoinGame4description
> null

0:0 - Leave.
uid: 7fc5bf6e-d1a0-10f3-7b00-ba0c5c6d531f
> null
> *You spot the boy giving a sly wink as he turns away.*

0:0 - I know, but you didn't have business with her then. Now you do. Good luck!
uid: 8058594d-a2d2-c3be-3b64-109bf5fffdb9
=== END NODE ===

0:0 - Last chance. You want a look at my stuff or not?
uid: 816ceebb-e578-96f7-3bae-8cc35aaf3232
> Here's your ring. Let's trade.
> Just take your ring and count yourself lucky.
> No - and I'm keeping the ring.

0:0 - Change your mind.
uid: 8192a840-eddb-3cd6-ae38-07bccf392dbd
Node context: forceful, meaningful
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
=== END NODE ===

0:0 - Look, whatever you think, take it up with Mol.
uid: 82bcb1e4-6da8-0487-b37c-ecb3136f0471
=== END NODE ===

0:0 - F... fine. Heads or tails?
uid: 841bb92d-c360-f63f-f634-aed45a81c39c
Cinematic: Almost losing temper. Ready to flip the coin
Node context: Almost says Fuck.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame2 - DEN_Thieflings_Pickpocket1_CoinGame2description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame3 - DEN_Thieflings_Pickpocket1_CoinGame3description
> null

null
uid: 85a18dec-08d1-bbb8-66ff-d6468e7290f0
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_SuccessfulPickpocket - DEN_Thieflings_Event_SuccessfulPickpocketdescription
> null (roll sucessful)
> null (roll failure)

null
uid: 85a8a0f5-8eaf-777d-b282-b9b86a27c732
Jump to another node

0:0 - Hold on. One coin toss doesn't prove anything.
uid: 85b134a0-ba7e-eaac-8b30-4c87bb242134
> Okay, fair. Let's go again.

null
uid: 85dce192-37aa-cb98-a733-e82e32604cd0
Animation: CoinFlip, CoinCatch, CoinReveal - Heads
Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.|
> Heads it is!

0:0 - You bet. Good luck, pal!
uid: 86c27213-011e-08ef-e279-d927e4a29519
Node context: Slightly smirking, pleased she's offloaded you to someone else.
=== END NODE ===

0:0 - You got it. One sec.
uid: 87c0aea3-9898-32e2-a792-8efd9e3606e3
Animation: give ring back *DUPE* Mattis turns 180 to face the table of wares behind her. She feigns being busy for a beat and flashes a subtle hand signal to her right - where her partner is standing. This is the signal for her partner to pickpocket the player. Once the signal has been given, Mattis turns back around to face the player, having "prepared" the items for them to browse.
Cinematic: *Smiling, the girl opened her pack.*
- 0 Check flag(s) (Party):
   false - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription
- 0 Set flag(s) to (Party):
   true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription
> null

0:0 - I- look, mister, I don't want trouble.
1:0 - I- look, lady, I don't want trouble.
2:0 - I- look, I don't want trouble.
uid: 88602039-c4ee-244d-8fff-63a5d6ccef74
Animation: |Astarion| hunkering down
Node context: Wavering
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Just talk to Mol, okay? She's the one you need.

0:0 - And I promise this isn't a Tinker's Trash scam.
uid: 88ae7f3f-d37f-834d-2924-ec01516c2078
Node context: (It's a different kind of scam)
> Fine. Take the ring. I just want to trade.
> Then what kind of con is it?

0:0 - Leave.
uid: 88d6cae2-e07f-94f2-3399-12b0cc595dba
=== END NODE ===

null
uid: 8a1e1081-cdac-285e-1d01-67e35de0ba80
Jump to another node

- Roll failure -
null
uid: 8a3d479f-b6ef-beaf-b308-8bbe53532038
> That's what I got!

0:0 - Your funeral. Mol gets spicy when people leave her out of the know.
uid: 8b43de2d-668e-a2b8-f591-d396867a3327
Cinematic: Shrugging
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription
> If you change your mind, she's through that crack in the wall over there. And lady? If you change your mind, she's through that crack in the wall over there. And mister?
If you change your mind, she's through that crack in the wall over there. And one more thing?


null
uid: 8bdb6f58-4ddf-1a5e-2cfc-4042cd863156
Jump to another node

null
uid: 8c0ae183-b295-1434-38f4-bc737c6b7d10
Jump to another node

0:0 - But you gotta at least look at the other rings, okay? I gotta eat.
uid: 8c11d454-b3c2-001f-3ca1-a0d42f7fcab3
> Sure. I'll have a look.
> I don't have to do anything. Goodbye.
> Leave.

0:0 - Leave.
uid: 8d9c372f-c263-7e7b-73a1-8bec37a93c11
=== END NODE ===

null
uid: 8e17045d-35b5-3c5d-9c4a-99236377bf8a
Animation: CoinFlip, CoinCatch, CoinRevea - Tails
Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.
> Tails! Tails it is! We got tails!

0:0 - Really? I mean... fine. Heads or tails?
uid: 8e2b32e6-e144-8479-2d44-89b9a1d27430
Cinematic: Ready to flip the coin
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_CoinGame1 - DEN_Thieflings_Pickpocket1_CoinGame1description
> null

0:0 - I don't have to do anything. Goodbye.
uid: 8ea1c556-abfc-c1e9-cef0-331786659771
> You'll be sorry about this, scab. Count on it.

0:0 - Careful. Not everyone is as forgiving as I am.
uid: 8f2d8e6c-02b4-eaea-a23e-a5be86bb7084
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Yeah, sure.

null
uid: 8f6d1e23-2e9e-91fd-01ce-2f330537bba0
Jump to another node

- Roll failure -
null
uid: 8fe337f9-f633-cfce-2b8b-07836ca02b59
> null

0:0 - The 'runes' on this ring are gibberish.
uid: 904a117f-ddee-ec3b-68e6-72424b918a70
- 0:0 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_Knows_LimsRingGameIsAScam - DEN_Thieflings_Knows_LimsRingGameIsAScamdescription
> null

0:0 - That hurts. It's a great big scam.
uid: 9065a7e8-aa4a-2892-3d7e-2fcde8de0414
Node context: Proud of her scam.
> But okay, fine. Get out of here. Make room for the chumps.

0:0 - Tails.
uid: 91adc1c8-1340-1e53-e7c3-1f3124d98977
> null

0:0 - Tails.
uid: 91b0fd07-eac6-d783-951f-7cdd3fc074cb
> null

0:0 - Hey, not so loud!
uid: 91c24a39-3455-7997-8145-1629adad6a65
> You caught me, all right? They're not lucky rings.

0:0 - Bye, I guess?
uid: 92ed5596-83fc-7c83-c85d-32bf407b3078
=== END NODE ===

0:0 - It's just a ring, lady. I know it's nothing special.
1:0 - It's just a ring, mister. I know it's nothing special.
2:0 - It's just a ring. I know it's nothing special.
uid: 92f78961-5916-d91c-eb38-5fe5332d9a59
Cinematic:
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Now please. Please. Buy something or go.

0:0 - Is there a larger entrance to the hideout?
uid: 937d9b83-c537-0107-c330-4314c3a4a3ce
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Dunno. I just use the one I know.

0:0 - Actually, never mind. Just take your ring.
uid: 95798796-831a-dd00-5cfd-1de4244c539e
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> Come back any time!

0:0 - *As you turn to leave, you realise the other child does too. She looks nervous.*
uid: 95fcefd8-96ce-61ef-0e23-aefe1e486ab9
Animation: Player and child turning to leave
Cinematic:
=== END NODE ===

0:0 - Anyway, see you again sometime. Take care! Safe travels!

uid: 967bb15d-e90b-eb60-0d26-e95c8edc7433
> null
> *You spot the boy giving a sly wink as he turns away.*

0:0 - You some kind of elf or something?
uid: 975e324b-a8f4-500c-9326-8a1ed5453c5c
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
> Please. I am a githyanki.
> Indeed. A swamp elf.
> What makes you think I'm an elf?

0:0 - See? That's the kinda luck you get from just one of my lucky rings!
uid: 97a9435c-7998-3238-e0d0-d33c8c1763a7
Cinematic:
Node context: Sales pitch
> I've got more where that came from. Real cheap, too. Interested?

null
uid: 97dea059-c8ad-8a89-4f70-e5b7dd9e0082
Jump to another node

null
uid: 980e675f-aa58-effc-3a15-9c83e42f4b06
- 0 Check flag(s) (Object):
   true - DEN_Hideout_State_GivenWarning - DEN_Hideout_State_GivenWarningdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_ToldAboutHideoutLeader - The pickpocket told the player about Mol
> We've met. She told me to leave.
> We've met. She tried to kill me.
> Leave.

0:0 - Do I frighten you?
uid: 980f4909-0b74-565f-193a-6c9238521b47
> I dunno. You don't look that scary.

0:0 - I've no time for a scam. Bye, kid.
1:0 - Leave.
uid: 98b88a0c-4710-9efe-106b-b1113c90143f
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
=== END NODE ===

0:0 - No! I mean - it's nothing personal, lady.
uid: 99108038-34df-000c-0fc8-755c564db702
> I get it, you're not a chump, but we're just trying to survive.

0:0 - *You realise your bag feels light.*
uid: 999c3fd6-609e-1e76-be6a-fc234098c5b7
Animation: Robbed (pat down)
Cinematic: Player pats pockets.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_Event_PlayerRobbed_Noticed - Player is aware that they were robbed.
> *You were just robbed.*
> *You were robbed. And by the feel of your pack, not for the first time.*
> *You've just been robbed. Again.*

0:0 - Go on. Take this ring. It's lucky.
uid: 99bb8db5-4be4-3de4-6c1e-7d625dfc3afd
Animation: hands over ring
Cinematic: Holding the ring.
> Take the ring.
> Nice sleight-of-hand. Hammar's Flourish, right? That was a fancy trick.
> Leave.

null
uid: 9a83de0b-4391-e4af-3f86-eeb7199b0746
Jump to another node

null
uid: 9af25c41-0cf0-976b-4cd2-5b1a9ffd77fc
Animation: Secret_Hand_Signal, PackOpen
Cinematic: *Opening her pack, the girl makes a strange gesture with her free hand.* (to her partner)
> null

0:0 - Thieves make poor slaves - until you break them, at least.
uid: 9b0fb953-00fc-8c86-48ec-a6c838c59ea8
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> Hey! You're not taking any slaves here.

0:0 - Thanks for the free ring.
uid: 9b1db553-d781-0451-ce80-7a86157a1038
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlip - DEN_Thieflings_Pickpocket1_PCAttemptedTheftBefeoreCoinFlipdescription
> Hey, hold on. You gotta pay for that!

0:0 - Then what kind of con is it?
uid: 9c74bdb0-6ca5-91f6-0f3f-ee5eca388d14
Cinematic: Player gives back the ring.
> Look, I swear to you. These rings are the real deal. I promise I'm not running a scam.

null
uid: 9df5b9ef-ecd6-a9e1-5417-e71021eac494
Animation: (player) Secret_Hand_Signal, Whistle, NodRespectful
Cinematic: |*She whistled softly, then nodded at me with new respect before turning away.*|
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription
=== END NODE ===

0:0 - No - and I'm keeping the ring.
uid: 9f386a08-41ea-84d9-7da7-60f7741df494
> null

0:0 - Examine the ring.
uid: 9f894e80-a713-d080-d97a-2bb7dc0e1044
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> *The metal is coarse and riddled with imperfections.*

null
uid: 9fc8959d-31bd-2bb7-7631-2d057c5d1693
Jump to another node

0:0 - Hey, that hurts. I'm running an honest... okay, what's a Tinker's Trash?
uid: a0d8ce3e-8bc1-42e4-2d52-d3578fa894d4
Node context: Ends in interest. She's a con learning about a new con.
> It's when a scammer offers the target a 'magic' object...
> Take your ring. I don't have time for this.

null
uid: a2700973-c3ef-111f-a693-c91cfb3c40d8
Jump to another node

0:0 - I knew it. Hang on...
uid: a2ae936e-5fb6-184d-0db8-786ab179593a
Animation: Mattis turns 180 to face the table of wares behind her. She feigns being busy for a beat and flashes a subtle hand signal to her right - where her partner is standing. This is the signal for her partner to pickpocket the player. Once the signal has been given, Mattis turns back around to face the player, having "prepared" the items for them to browse.
Cinematic: *Smiling, the girl opened her pack.*
- 0 Check flag(s) (Global):
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 1 Check flag(s) (Party):
   false - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription
- 0 Set flag(s) to (Party):
   true - DEN_Thieflings_Event_FirstTheftCheck - DEN_Thieflings_Event_FirstTheftCheckdescription
> null
> null

null
uid: a2e1f5aa-fda2-b91f-5473-cec787f33b72
Animation: hand ring back
> null

0:0 - Indeed. A swamp elf.
uid: a2f428d7-ec70-1b91-cdd3-5352245489ce
> Huh. Never heard of those. Guess I have now!

0:0 - Wait - what others?
uid: a3a52c4b-12d7-711b-04af-3433f11e4f2b
> Don't worry about it. Now, you wanna buy something this time?

0:0 - If there was magic in this ring, I'd have felt it. It's nothing but junk.
uid: a503333d-5e04-3ce8-30f7-ab3c22d15f72
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> Hey, not so loud!

0:0 - *You were robbed. And by the feel of your pack, not for the first time.*
uid: a5f90d9e-0c2c-3c14-85f0-ef82b0a5fd0c
Animation: LookAroundAngry
Cinematic: Looking around
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   true - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: a60461e1-bd8f-37d1-be24-01ff48eee126
Animation: goldRingRevealFlourish
Cinematic: |Cinematic node: the kid produces a shiny gold ring out of nowhere with a flourish. It's a sleight-of-hand trick with no magical sparkles.|
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription
> Go on. Take this ring. It's lucky.

0:0 - Think you could stand back a ways, pal? I'm fishing for chumps here.
uid: a7f2fc07-0aa3-9b69-182b-1fa1275298dc
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription
- 1 Check flag(s) (Global):
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
=== END NODE ===

0:0 - It is junk. But the raw materials might be useful.
1:0 - Collecting junk is a hobby of mine.
uid: a86fa162-23a4-0fdc-0192-6782b7153913
- 0:0 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:1 Tag: Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Really. Good thing we met, then!

0:0 - No. Please. Go on.
uid: a8cee8e1-bdbf-f140-64cb-e3d76dce997a
> Last chance. You want a look at my stuff or not?

- Roll sucessful -
null
uid: aa4e099a-e81b-d2b0-932c-1b9d3ba236df
> null

- Roll sucessful -
null
uid: abee958e-fb2f-bbae-1f9c-9beeb19568b0
> null

0:0 - I still have no idea how you took my ring. Mol won't say it, but she's impressed.
uid: ac8dbd00-69e3-0591-ada5-c5f00f12ac23
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
=== END NODE ===

0:0 - So, not an elf? Okay.
uid: ae8afa0a-3dba-4526-3a00-cddc00a63d11
> Anyway, to business. Hold out your hand. I want to show you something.

0:0 - Heads.
uid: aec99f04-0a5e-e58a-c410-d24f17f84bae
> null

0:0 - *The metal is coarse and riddled with imperfections.*
uid: aedc9f37-1910-c4a6-f430-5dc8b4bb95b6
Cinematic:
> It's just a ring, lady. I know it's nothing special. It's just a ring, mister. I know it's nothing special. It's just a ring. I know it's nothing special.

0:0 - Look, I swear to you. These rings are the real deal. I promise I'm not running a scam.
uid: af388d7f-d47a-2e6d-d8a8-3bdaed077259
Cinematic: Earnest
> null

0:0 - It's all pretty terrible.
uid: afe4b446-c82b-b196-7bcb-a24abfbceabe
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_OutrageousClaimsMentioned - DEN_Thieflings_Event_OutrageousClaimsMentioneddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_OutrageousClaimsMentioned - DEN_Thieflings_Event_OutrageousClaimsMentioneddescription
> Well, thanks for the honesty, I guess.

0:0 - I want to trade.
uid: b0424b23-0eab-0f5a-4da3-9706e916ab04
> I knew it. Hang on...
> Here's what I got.

0:0 - It's when a scammer offers the target a 'magic' object...
uid: b1ebdb1f-00dd-897a-047c-e7b82c9d7bac
> Uh huh...

0:0 - Come on. This is a Tinker's Trash scam. A clumsy one.
uid: b1fa9b81-f1dc-d4bd-0775-723d6caf5b68
> Hey, that hurts. I'm running an honest... okay, what's a Tinker's Trash?

null
uid: b203e3d7-26bd-da29-60c0-161306fb0c95
Jump to another node

0:0 - I don't have your ring. It vanished.
uid: b22aef29-ad75-029b-1ef1-a2dfcad7c041
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_MentionedRingTheft - DEN_Thieflings_Event_MentionedRingTheftdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_State_RingStolenBack - DEN_Thieflings_State_RingStolenBackdescription
- 2 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasPickpocketRing - DEN_Thieflings_State_HasPickpocketRingdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_MentionedRingTheft - DEN_Thieflings_Event_MentionedRingTheftdescription
> That a fact? Well, they're magical rings. Maybe it vanished, y'know, magic'ly.

0:0 - Huh. Interesting.
uid: b384f632-b785-7810-44b0-f8a397234fcf
> And I promise this isn't a Tinker's Trash scam.

null
uid: b4206cb0-03a6-51d5-0174-b00c95706640
Jump to another node

- Roll sucessful -
null
uid: b44ce2b7-0830-e1e1-0f51-9cdc3f0269b5
> null

0:0 - Tails!
0:1 - Tails it is!
0:2 - We got tails!
uid: b7fee2a8-6e61-98da-3ffd-76829447499c
Animation: CoinFlip, CoinCatch, CoinReveal
Cinematic:
> There. Happy?

null
uid: b891d6b2-d10f-71c1-f32b-a528cb88084a
= TRADE =
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_OpenPickpocketTrade - DEN_Thieflings_Event_OpenPickpocketTradedescription
> You bought something. Most everybody says it looks like junk and moves on.
> Nothing caught your eye, huh?

0:0 - You'll be sorry about this, scab. Count on it.
uid: b92a5ac4-acca-4fcf-4940-63fffa8873c8
Node context: Dropping into lower-class status
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - DEN_Thieflings_State_RippedOffPickpocketKid - DEN_Thieflings_State_RippedOffPickpocketKiddescription
=== END NODE ===

0:0 - ... then rigs a game to gain the target's trust and sell them trash.
uid: b9a08665-0fe3-6118-206c-878dd7e0c522
> Huh. Interesting.

0:0 - Leave.
uid: b9c4c622-aede-c6a2-2823-9c665d5f8ff3
=== END NODE ===

0:0 - Oh damn.
uid: b9fbb047-a4b6-e67f-dde2-44c7ce6d33c0
Cinematic: Revealed too much, a little embarrassed.
> No. Please. Go on.
> Take your ring. I don't have time for this.

0:0 - But okay, fine. Get out of here. Make room for the chumps.
uid: ba294b3b-10f9-6a72-971a-35d7e4a3a1e0
Cinematic: Get lost, player.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription
=== END NODE ===

null
uid: ba88e48b-149a-ed52-0da9-5f6e5f147886
Jump to another node

null
uid: ba90299f-2c48-a2cb-e022-395a4f4b0d4d
Animation: CoinFlip, CoinCatch, CoinReveal - Heads
Cinematic: |Cinematic Node: She flips a coin, catches it, and looks down at her hand.|
> Heads it is! Heads! We have heads! Heads it is!

0:0 - Just take your ring and count yourself lucky.
uid: bb1d5ff7-8014-98d0-9cc1-4d95a161b853
Cinematic: Player gives back the ring.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> No fooling you, is there? All right, get walking. Leave some room for the chumps, huh?

0:0 - Nice sleight-of-hand. Hammar's Flourish, right?
1:0 - That was a fancy trick.
uid: bbd095bc-c9ce-b2c0-448e-dd754ff95b1d
- 0:0 Tag: Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
> Uh. I never learned names or anything. Just the tricks.
> You haven't seen anything yet, lady! You haven't seen anything yet, mister!
You haven't seen anything yet!


null
uid: bbd37bf6-0fe2-a3ac-721d-d424beead9c3
Jump to another node

0:0 - Look, just talk to Mol. She's through that crack in the wall. She'll tell you what's what.
uid: bcb5a148-7525-efc9-736f-3c150bd0b6ea
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_CheckKnowsHideout - DEN_Thieflings_Event_CheckKnowsHideoutdescription
=== END NODE ===

0:0 - You could at least pretend to be sorry.
uid: bd5c3aed-9f31-2aa5-1ca3-1f652e0b6b64
> I am sorry! Sorry we're still talking about this.

0:0 - *You were just robbed.*
uid: bd8d7c67-6bd3-f69c-9034-7e7d7c976296
Animation: LookAroundAngry
Cinematic: Looking around
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - You know what? We're square. I'll tell the others to leave you alone too.
uid: bef24976-bcbb-47d7-4b2c-0f7446a8f69f
> Wait - what others?
> That's very forgiving of you.
> While I'm here, could we trade?
> Leave.

null
uid: c0f0b5cc-8fac-00b8-e8da-85af12f8737f
Jump to another node

null
uid: c280940e-fc53-bf90-fa56-b1b05270ecb2
Jump to another node

0:0 - Now, you wanna take a look at the other stuff I got? Or maybe you just wanna go.
uid: c38bc7b3-6288-c632-74e3-eb0d02e28279
Node context: Emphasizing "go". Character is annoyed with player.
> Let me see what you have.
> Examine the ring.
> Leave.

- Roll sucessful -
null
uid: c43379c3-d3cb-36f8-6263-d504531c9b82
> *You realise your bag feels light.*

0:0 - Return the ring and leave.
uid: c531d38c-eba5-e002-1bb3-0d47face463b
Animation: Giv9ing ring back
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
=== END NODE ===

null
uid: c5ba24b1-564b-68d4-f7ad-f8ca727a8404
Jump to another node

null
uid: c6d16557-bba2-5cae-cca6-d900e67606dc
Jump to another node

0:0 - This sounds like a scam.
uid: c77455ef-cb17-4dcb-8d8f-cb72bad19422
> null

null
uid: c79af1a2-76e4-c38b-6e3e-f993bb5dec91
Jump to another node

0:0 - It would be a grave mistake, were you to lie to the great Gale of Waterdeep...
uid: c7c5402c-0b5f-81a3-2c7c-0906e3c2eace
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Yeah, sure.

null
uid: c84bf3cd-cea5-1799-e650-1000f382572f
Jump to another node

0:0 - All right, take your ring. What do you have to trade?
uid: ca118baf-d160-a2df-d061-db4e52f5b3d4
Cinematic: Player hands back ring.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> Thank you. That... means so much.

null
uid: ca994769-6303-ac6b-1c0c-c2063382cc5b
Jump to another node

0:0 - ...Um, hey, would you like to see something fun?
uid: cbe06f80-f0f5-08ac-b76a-9f1a069bf443
> null

0:0 - *You realise your bag feels light.*
uid: cc4726f7-f470-cbdb-5a6d-bf72843812c1
Animation: Robbed (pat down)
Cinematic: Player pats pockets.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerRobbed_Noticed - Player is aware that they were robbed.
> *You were just robbed.*
> *You were robbed. And by the feel of your pack, not for the first time.*
> *You've just been robbed. Again.*

0:0 - Thank the gods.
uid: cc72b209-b358-b678-3ad3-0bf0280ad4ed
Node context: Mutter.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
=== END NODE ===

0:0 - *You spot the boy giving a sly wink as he turns away.*
uid: cd33d50f-6f8d-8e6c-fa25-14701509f561
Animation: Player turning away, boy winking
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_SuccessfulPickpocket - DEN_Thieflings_Event_SuccessfulPickpocketdescription
=== END NODE ===

0:0 - Hey there. You wanna buy one of my lucky rings? Bargain magic at good prices.
uid: cdd1b567-3f8b-747b-d2bc-dc017ccc62b4
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> I don't have your ring. It vanished.
> I want to trade.
> Leave.

0:0 - Hey there. You wanna buy one of my lucky rings? Bargain magic at good prices.
uid: cf03e7be-6fd3-9120-ca0d-112440c13947
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> Drop the act. I know about your little scam.
> Perform Mol's hand signal.
> null
> Leave.

0:0 - Yeah, I know. I was standing right here, telling her to rob you.
uid: cfc5b2a4-4e35-71ab-0e2f-36c23e1c7a25
Node context: "Yeah, duh, I know."
> I want an apology from her.
> You could at least pretend to be sorry.
> You can make it right - by giving me a percentage of your take.
> If you touch my pack again, I'll pull your horns off. Slowly.
> Careful. Not everyone is as forgiving as I am.
> I should remove one of your sister's fingers - as a lesson.
> Thieves make poor slaves - until you break them, at least.
> Have you no honour, hell child?
> Watch it. Where I'm from thieves are punished - harshly.

0:0 - See you there, maybe.

uid: d07657fb-4f3d-ce3a-b1d7-70de86e0866f
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
=== END NODE ===

0:0 - Spin the ring in an elaborate parlour trick.
uid: d07ca960-3ee9-5adb-e9f5-a0c5ce0c4fa8
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - *You've just been robbed. Again.*
uid: d0ed133c-db21-0f91-656c-3ef3e3e72441
Animation: LookAroundAngry
Cinematic: Looking around
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Again? Really?
uid: d12c0141-415c-e895-97b0-a623045abb58
Animation: put ring in pocket
Cinematic: Disgusted surprise.
> Fine, keep it. Call it a sample, yeah?


0:0 - Take the ring.
uid: d182a055-c2f0-595c-d0b7-741b4afc3c37
Animation: TakeItemTiny
Cinematic: Player takes the ring.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> Call it. Heads or tails?

0:0 - If you change your mind, she's through that crack in the wall over there. And lady?
1:0 - If you change your mind, she's through that crack in the wall over there. And mister?

2:0 - If you change your mind, she's through that crack in the wall over there. And one more thing?
uid: d32c6db2-8667-dd7e-bea9-d000cb8f2d16
Animation: point to the wall
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Change your mind.

0:0 - Do I look like someone you want to steal from?
uid: d3a8e015-5a36-530a-a0ca-8238e721460a
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> I didn't! I swear!

0:0 - Drop the act. I know about your little scam.
uid: d69bb530-cf22-dda8-056a-089ab511d8bc
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription
> That hurts. It's a great big scam.

0:0 - *You were robbed. And by the feel of your pack, not for the first time.*
uid: d6c7131f-8682-3e77-e3be-e05df03db2c7
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
   true - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: d76ad8e9-17f6-1204-e47b-ac47568ce0f2
Jump to another node

0:0 - Take your ring. I don't have time for this.
uid: d77ebd60-f3fb-4a1b-cb38-362128db636e
Cinematic: Player hands back ring.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null

null
uid: d816a933-d03c-7113-1f2b-3648021c4391
Jump to another node

0:0 - Yeah, well, you can't eat honour.
uid: d81fe1ee-364e-ea3d-64f3-0c52c39c3132
Node context: Dismissive
> Look, you caught her. Good for you, you aren't a chump like everybody else around here.

0:0 - There. Happy?
uid: d8c5e074-27df-79fb-41fb-9fe7242339ab
> Here. Take your ring back. I want to see your wares.
> I am indeed. I've got a free ring.
> null
> Not yet. Flip the coin again.
> The 'runes' on this ring are gibberish.
> Did you really think you could fool me?
> null

0:0 - Here, want to see a trick?
uid: d95142b2-5517-e735-7583-5411a520f59c
> null
> Uh... blood and rust. Someone stole the damn ring!

0:0 - Heads.
uid: d96c66af-7a13-e8bb-9f71-945a36518200
> null

0:0 - Huh. Never heard of those. Guess I have now!
uid: da32f652-9863-d294-c293-0743410f534b
> Anyway, to business. Hold out your hand. I want to show you something.

0:0 - *As you turn to leave, you realise the other child does too. She looked nervous.*

uid: da896f89-4f42-09b4-8a24-0b1790091d86
Animation: [KRIS] Slow walk nervously
Cinematic:
=== END NODE ===

0:0 - Just talk to Mol, okay? She's the one you need.
uid: daffc054-b976-86c6-831c-98fd52b3d421
Node context: Nervous
=== END NODE ===

null
uid: dc77d939-e950-741a-dc00-28141fd16494
Jump to another node

null
uid: de066529-c960-ea7c-0cf8-6a66cfd98a4d
Jump to another node

0:0 - We've met. She tried to kill me.
uid: deeea165-e0d2-8699-3f2d-deaa4e51f70e
- 0 Check flag(s) (Global):
   true - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
> She what? Blood and rust, lady. What'd you do? She what? Blood and rust, mister. What'd you do?
She what? Blood and rust. What'd you do?


0:0 - What makes you think I'm an elf?
uid: df1af0db-5eb0-2054-3f64-438926064f9b
> They look nice. You look nice. It was just a guess.

0:0 - Uh. I never learned names or anything. Just the tricks.
uid: dfdf7523-eb2e-9980-31f7-4885d91ec868
Cinematic: Uncertain
Node context: Off-balance, unsure of herself
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Anyway, forget that. Take the ring! I wanna show you how lucky it is!

0:0 - Heads or tails? Call it.
uid: e219e2e6-fb39-063d-6499-c6c69148a966
Animation: ProduceObjectTiny
Cinematic: Ready to flip the coin.
Node context: Businesslike
> Heads.
> Tails.

0:0 - I heard stories about you. How you all live underground and steal kids away.
uid: e253d045-db55-ebe9-4a1f-29e94d53efd4
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0:2 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_TriedRingScamOn - DEN_Thieflings_TriedRingScamOndescription
> Yes. Surface dwellers tell all sorts of lies about us.
> Do I frighten you?
> Nonsense! We kill far more children than we enslave.
> You're thinking of the Lolth-sworn. Should you see a pair of red eyes? Run.
> I'm half-drow - I only steal half the children I meet.

0:0 - No fooling you, is there? All right, get walking. Leave some room for the chumps, huh?
uid: e341cb48-baf2-cbb7-ca0a-d3f1037b405f
Animation: Player returns ring
Cinematic: Sly look, no longer distraught.
Node context: Chuckle, sly look.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I mean- I don't think so?
uid: e3b1337c-df5c-f251-ff19-b24a2c794ed5
> Look, just talk to Mol. She's through that crack in the wall. She'll tell you what's what.

0:0 - Don't worry about it. Now, you wanna buy something this time?
uid: e42b9bed-d7bf-eba8-633d-6ecb65c81b37
> null

0:0 - Want all you want. She's somewhere safe and staying that way.
uid: e555e87e-28f4-1b00-0416-188287496b46
> Look, you caught her. Good for you, you aren't a chump like everybody else around here.

null
uid: e5f20acf-e6de-4dd4-0145-4903adf6f749
Jump to another node

0:0 - Well, grudges don't buy bread, and I gotta eat. Speaking of which, wanna trade?
uid: e675c6fe-8285-42e0-9bca-4db81abb5a77
> null

0:0 - Oh yeah? Are they bored to death?
uid: ea40545f-a281-5adc-ef38-c627b834f0ff
> Look, you caught her. Good for you, you aren't a chump like everybody else around here.

null
uid: eb6a79bd-ebb5-3110-56b9-16e9b0a6a373
Jump to another node

0:0 - Not sure what you did to piss off Mol. Don't want to know. Keep walking, scab.
uid: ec47ff76-455f-4ea6-fdf9-f5cadddb3472
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_HideoutCallForHelp - DEN_Thieflings_Event_HideoutCallForHelpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
=== END NODE ===

null
uid: ec731616-7475-bb25-6c19-27803c613806
Jump to another node

0:0 - No thanks. Could I see your other wares?
uid: ecabf6b5-dbf7-145c-7a68-5d24e5d4e5c1
Cinematic: Player hands back ring.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> You got it. One sec.
> Again? I mean, sure.

0:0 - Your stock is still disappointing.
uid: ed53de3e-4c2c-dadf-cbab-9385e62609d3
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Event_OutrageousClaimsMentioned - DEN_Thieflings_Event_OutrageousClaimsMentioneddescription
> Sorry to hear that. Keep checking back!

0:0 - I've got more where that came from. Real cheap, too. Interested?
uid: ed9be4d9-4371-d4de-f22d-3b3abc2ecab1
Cinematic:
Node context: Sales pitch
> Hold on. One coin toss doesn't prove anything.
> No thanks. Could I see your other wares?
> Thanks for the free ring.
> Thanks for the free ring.
> You can drop the act.
> If there was magic in this ring, I'd have felt it. It's nothing but junk.
> This is no magic ring. The runes are gibberish.
> Return the ring and leave.

0:0 - *You've just been robbed. Again.*
uid: eddcae35-df70-09be-19c1-bc78d2a6930b
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Sorry to hear that. Keep checking back!
uid: ee40b704-d3b1-2876-0bd6-1e18e65dbd54
> null
> null

0:0 - Go on. Mol's waiting.
uid: ee909119-a074-2951-4e39-784b757c0577
Node context: Dismisses you with a sneer
=== END NODE ===

0:0 - Hey! You're not taking any slaves here.
uid: ef0e4d6c-e5cd-f58c-f6ca-82b46c52ec6f
Node context: Indignent
> Look, you caught her. Good for you, you aren't a chump like everybody else around here.

0:0 - Leave.
uid: f080e90e-03ef-c9b8-045a-4075cbc94518
> Bye, I guess?

0:0 - We've met. She told me to leave.
uid: f1012d96-54a0-351c-392c-64de9fd9df6c
- 0 Check flag(s) (Global):
   false - DEN_Hideout_Event_TurnedKidsHostile - DEN_Hideout_Event_TurnedKidsHostiledescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
> I know, but you didn't have business with her then. Now you do. Good luck!

null
uid: f10f56a1-ec6b-0c51-366e-674834b12bc2
Jump to another node

0:0 - That's not how magic rings work.
uid: f12d66a7-4dd6-f56c-b07c-7fd8fdc24cc0
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> Maybe it's how this one worked?

0:0 - Watch it. Where I'm from thieves are punished - harshly.
uid: f1490c11-bfa5-6bd9-6bae-2769b32421ea
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Oh yeah? Are they bored to death?

0:0 - I didn't! I swear!
uid: f16cee3d-505f-0c8d-741f-7784c3aef81b
> null

0:0 - Oh, you have. You definitely have.
uid: f17a5dac-ecb7-8327-7e87-4219b39209e7
Node context: Smirking - she just stole something from the player.
> Anyway, see you again sometime. Take care! Safe travels!


0:0 - You bought something. Most everybody says it looks like junk and moves on.
uid: f33f9af4-0fab-0292-da5e-48028ea5f935
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_Event_PlayerPurchased - DEN_Thieflings_Event_PlayerPurchaseddescription
> I just wanted to support a young businessman.
> It is junk. But the raw materials might be useful. Collecting junk is a hobby of mine.
> Leave.

0:0 - Why should I trust a mere hatchling?
uid: f35e0be7-083f-8c22-2d8a-21494446a858
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> If you have another choice, you go right ahead.

0:0 - Now please. Please. Buy something or go.
uid: f6d87f25-bee2-a9d6-a49e-bc02de1a4c1a
Cinematic:

0:0 - I get it, you're not a chump, but we're just trying to survive.
uid: f712787a-8112-ae9d-44fc-b9f72ce16f17
> So move along, okay? Make room for the real chumps.

0:0 - Now, do me a favour. Make room for the chumps.
uid: f7eefc9c-2731-44a2-c818-5b10d5507cd2
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_PCIsNotAChump - DEN_Thieflings_Pickpocket1_PCIsNotAChumpdescription
=== END NODE ===

0:0 - Please. I am a githyanki.
uid: f8490f4b-8d1d-beef-ea60-4ac36aca4fce
> So, not an elf? Okay.

0:0 - Dunno. I just use the one I know.
uid: f931ef17-a519-fefe-d12b-37eea82a1d9e
> Bet you can find another one, though. This place has tonnes of tunnels and stuff.

0:0 - Hells, you get everywhere, don't you?
uid: f9b7d2d3-275b-379d-4cc1-a0f2ccb130bd
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerAdmittedPickpocketing - DEN_Thieflings_Event_PlayerAdmittedPickpocketingdescription
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
=== END NODE ===

0:0 - Oh... oh! Haha. Good one.
uid: fa01ddd4-28f8-5b65-0671-b8085a88d3d3
Node context: Nervous, then realises it's a joke.
> ...Um, hey, would you like to see something fun?

0:0 - Careful. Not everyone is as forgiving as I am.
uid: face47f1-d6d7-8195-ecd6-9640a3fd8938
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Vanish the ring with a reverse Hammar's Flourish.
uid: fb190bae-7749-70a5-61f8-75268d83ada8
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_TransferPickpocketRing - DEN_Thieflings_Event_TransferPickpocketRingdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Then I'll get my answers out of her.
uid: fbe83d36-46f9-c2bd-7b41-3cbd6eb81e5c
> You bet. Good luck, pal!

0:0 - If you have another choice, you go right ahead.
uid: fc00d928-7da3-dc74-32c6-2bdf8b4517c1
> Otherwise, Mol's waiting.

0:0 - Leave.
uid: fc9fd32f-556b-099e-8723-6ce9fc1aae67
=== END NODE ===

0:0 - Weeping, bleeding hells.
uid: fda884b1-cff8-2f1c-f19a-788be5e91a6b
Node context: Amazed
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_VanishRing - DEN_Thieflings_Event_VanishRingdescription
> Okay, maybe you don't need extra luck. But since you're already holding the thing...

0:0 - Okay, fair. Let's go again.
uid: fdd48d83-92e3-a338-5e29-21300b04e665
Node context: Sighing, deflated, slightly irritated.
> Heads or tails? Call it.

0:0 - Fine, keep it. Call it a sample, yeah?

uid: fe023789-869d-2caf-466d-b69769e71366
> But you gotta at least look at the other rings, okay? I gotta eat.

0:0 - Bet you can find another one, though. This place has tonnes of tunnels and stuff.
uid: fe522d3d-190b-7d7b-08ac-d7796ccdbeb4

null
uid: ff4b8221-20f2-bf3f-a59b-51198667cef3
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Pickpocket_002.lsj
Synopsis:
Not Critpath. A small tiefling girl (7-9 years old), very shy and nervous, is planning on stealing from the player and is surprised that they're talking to her. Though she's a gifted thief, she's not good at lying. There is also a portion of this dialogue where the player can get her to partially admit to having stolen from them.

0:0 - The bears might be. I'm not.
uid: 0047cea5-728b-f27b-421f-41b549ae10c2
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> Y-you don't scare me. You won't do nothing with all the grown-ups around!

0:0 - It's... It's just so hard! We're on our own, and Mol said she'd help us. She...
uid: 016decac-9bf0-8698-b707-7c6864a35303
Node context: The words start tumbling out. They're pent up, and she's spilling it all because she thinks she has a sympathetic ear. Then she catches herself.
> null

0:0 - Perform Mol's hand signal.
uid: 07296038-f315-d3cb-6ca0-b567616bc460
Cinematic: The npc looks surprised but nods nervously and turns away.
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_ThieflingsPickpocket2_PCUsedHandSignal - DEN_ThieflingsPickpocket2_PCUsedHandSignaldescription
=== END NODE ===

0:0 - Um. Hello again. Um.
uid: 081d9f50-8364-c4c2-e543-7ca828635a53
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
> null

0:0 - I shouldn't have said that. I gotta go!
uid: 09c2c1d5-d448-3f5f-d468-b279ec658369
> null
> *Before you can say anything else, she sprints away.*

0:0 - Mol told me everything. Keep your hands to yourself.
uid: 0ae2285f-77ae-1d04-0bf3-524edb2ed671
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Knows_HandSignal - DEN_Thieflings_Knows_HandSignaldescription
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
> Um. Sorry. Um.

- Roll failure -
null
uid: 0c710355-90a5-9e58-a3d2-45042ab48706
> I don't know what you mean. At all.

0:0 - Oh. Um. Hi.
uid: 0db5a91c-b62d-6d5c-db13-8738ea7b95ea
Node context: stuttering
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   false - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
> I don't have money or anything to sell. My p-partner does that.
> null

0:0 - Um. My partner, I mean.
uid: 0e1ed407-bd4d-6f99-b1da-da54655631f9
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_BrotherSlipUp - DEN_Thieflings_Event_BrotherSlipUpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_BrotherSlipUp - DEN_Thieflings_Event_BrotherSlipUpdescription
> null

0:0 - I've been robbed. Have you seen anyone acting suspiciously?
uid: 110f2205-e57e-02cb-74a9-10296bb250b2
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
> Me? Suspicious? No?

0:0 - I don't have money or anything to sell. My p-partner does that.
uid: 15b57e38-bc53-6589-99d6-06514f214b8d
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
   false - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
> Is he your partner or your brother?
> So what's your side of the business?
> Mol told me everything. Keep your hands to yourself.
> Perform Mol's hand signal.
> Leave.

0:0 - What? N-no! It wasn't her!
uid: 1ba9ef79-6f98-8241-d82a-4889f6811ae9
> She's my... um. My... boss?

0:0 - Your little friend doesn't frighten me.
uid: 21ff8acb-eaee-3e4b-4468-91fd55ba1cb5
- 0 Check flag(s) (Tag):
   false - Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
> She should! Mol's tougher than anyone! She...

0:0 - Child - I'm a visitor here. I deserve better than this.
uid: 220e2568-0cbe-540a-d628-efc9c536b597
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Planar - Race group for REALLY_ races (githyanki, warforged)
> null (roll failure)
> null (roll sucessful)

0:0 - Is he your partner or your brother?
uid: 263326e2-aec4-fc83-6adb-c40b61a81c48
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_BrotherQuestionAsked - DEN_Thieflings_Event_BrotherQuestionAskeddescription
   true - DEN_Thieflings_Event_BrotherSlipUp - DEN_Thieflings_Event_BrotherSlipUpdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_BrotherQuestionAsked - DEN_Thieflings_Event_BrotherQuestionAskeddescription
> Um. Both. Of course.

0:0 - You sound pretty useless.
uid: 28339b52-0078-a948-8b29-53c0c2545987
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
> null

0:0 - Did you know that I can smell when people are lying?
uid: 285ced8a-5928-b3c8-e5e1-315d77b12388
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle)
> null (roll sucessful)
> null (roll failure)

0:0 - Oh. Hello again. Um.
uid: 29e7057a-0fc9-7859-583f-8613d203ee49
Node context: Nervously
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription
> Mol's in charge here. Not me.

0:0 - Leave.
uid: 345cdcdc-e47f-a91c-db6f-a3d6ff1bee55
=== END NODE ===

null
uid: 34f11a23-21be-6a39-d6c6-a546c22933f0
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Wow - you really showed that small defenceless child who's in charge.
> *Before you can say anything else, she sprints away.*

- Roll sucessful -
null
uid: 3baf8114-3ffe-b7ba-8b81-5b46eb934273
> Eep.

0:0 - Y-you don't scare me. You won't do nothing with all the grown-ups around!
uid: 3e87c0d3-86e4-3651-740c-39f5bab05258
Node context: She's trying to convince herself wiht this line.
> null

null
uid: 4092d0ac-a4a3-42ee-5cfa-c232115e352b
Jump to another node

null
uid: 44bd5267-17b3-11fd-a431-e7f63e7eb031
Jump to another node

0:0 - She should! Mol's tougher than anyone! She...
uid: 48bcaf2c-a879-60cf-b418-9bd3508dc770
Node context: Draining confidence
> Um. I wasn't supposed to say her name.

null
uid: 4d00a653-82eb-b1ff-8804-23f6a057b9cd
Jump to another node

0:0 - Wow - you really showed that small defenceless child who's in charge.
uid: 4e5150a0-8343-f4c0-9fe3-a7acbf6fba1e
Animation: Silfy sprints away
Cinematic: Silfy sprints away.
Node context: Sarcastic (thought that was pretty obvious, I bet)
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription
=== END NODE ===

0:0 - Oh. Hello again. Um.
uid: 510c749d-91c1-0ef2-af59-0e345f78a51c
Node context: Nervously
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
> null

null
uid: 5218b320-5d93-e9a8-e76d-80636fec3ac9
Jump to another node

0:0 - So what's your side of the business?
uid: 5455f153-b72b-2507-5f4d-715459489373
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Event_BrotherSlipUp - DEN_Thieflings_Event_BrotherSlipUpdescription
   false - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
> What? Um.

0:0 - But, um, I'll go ask my boss for you. Right now.
uid: 547f1e66-ed33-5500-d534-dbf008232a58
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription
=== END NODE ===

0:0 - Mol! Help!
uid: 5566416d-4e27-470d-e9e0-7361063221e3
=== END NODE ===

0:0 - *Before you can say anything else, she sprints away.*
uid: 58458b46-0f20-ab04-ac37-76623d8eb847
Animation: Sprinting away
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription
=== END NODE ===

0:0 - Right. So... look out! I'm watching you!
uid: 59c00924-2529-fbd4-9c1c-77fe1bc4b6e6
Cinematic: Pointing
Node context: Shaky, pretending to be a guard
=== END NODE ===

0:0 - He sells the stuff and I... don't sell the stuff.
uid: 59ea5c26-df95-a265-f75b-bc92e7216b25
Cinematic: Uncertain
Node context: Making it up
> You're just here to stand guard, then?
> You sound pretty useless.
> Leave.

0:0 - It's a family business.
uid: 5f1509bc-db23-283c-c24c-5915beb7dc1d
> He sells the stuff and I... don't sell the stuff.

null
uid: 5f6ecdda-8865-2254-a4bf-2d9f52a483ae
Jump to another node

0:0 - SPIT IT OUT.
1:0 - The truth. Now.
uid: 61082058-a3ef-d1f4-92a9-e000e1422cca
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Oh! Um. Hi?
uid: 6b74ef84-2773-d974-8f0c-755bda4cf9d6
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> null

null
uid: 714005e7-e581-b92b-b39a-d3a18a72e459
Jump to another node

- Roll failure -
null
uid: 72cfc355-a539-2119-784b-a2b0b91c05d4
> Nice try. The bears are nice here. Um. I think.

0:0 - Is Mol the one who stole from me?
uid: 7671fb37-5d3e-fd92-1aad-9d4a1c196621
> What? N-no! It wasn't her!

0:0 - I've been robbed. You're the guard - see anything suspicious?
uid: 77af496f-978c-e2ca-13f9-186ca6be387a
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Knows_PlayerRobbed - DEN_Thieflings_Knows_PlayerRobbeddescription
> Me? Suspicious? No?

0:0 - Oh. Um. You're back.
uid: 78b34d0b-0f32-c4fa-b37a-a87d1bb0f50e
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
> null

- Roll sucessful -
null
uid: 790ccb64-200d-c144-aaa1-e308f50f1bcf
> It wasn't my idea, it was Mol's! She...

null
uid: 7b61135c-7622-d485-5b85-1a9306fbe9d1
Jump to another node

0:0 - You're just here to stand guard, then?
uid: 80c0fa9b-2206-5c6f-2a8d-45de24fe3a8c
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Event_PartnerQuestionAsked - DEN_Thieflings_Event_PartnerQuestionAskeddescription
> Right. So... look out! I'm watching you!

0:0 - Do you know of any thieves around here?
uid: 83956928-5883-c82a-6491-68ea28038733
> No. I sure don't.

0:0 - Um, hi. Are you here to see my brother?
uid: 849be1a8-7ef2-a387-7d12-c66919921fd1
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   false - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
> Um. My partner, I mean.

0:0 - Oh. Hello again. Um.
uid: 85c4d1a9-d05a-896a-f5ec-5299fb16a125
Node context: Nervously
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription
> Mol's in charge here. Not me.

0:0 - I can crush you with one hand.
1:0 - Do it.
uid: 86a42aea-6a79-813d-4df3-4887ac84857c
- 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription
> Y-you wouldn't do that! Not with all the grown-ups around!

0:0 - Look at me. Do you really think it's the bears you have to worry about?
uid: 892e10c1-e7ac-1be1-558e-79fefd4cc9c4
- 0:0 Tag: Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
> Y-you don't scare me. You won't do nothing with all the grown-ups around!

null
uid: 8aa80701-c07e-8f55-cb56-c8f3e3863cb0
Jump to another node

- Roll sucessful -
null
uid: 8c672de1-5231-5c9f-baac-e5151693c075
> Eep.

0:0 - My teeth are sharper than any bear's, little one.
uid: 8ca3e80f-2083-c623-da37-6714e476e5bb
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> Y-you don't scare me. You won't do nothing with all the grown-ups around!

0:0 - Um. Both. Of course.
uid: 8d8f9cf5-8fe5-56b4-890a-310640459ca3
> It's a family business.

null
uid: 8dcbc8ad-cc07-a225-6d0b-586c6747661b
Jump to another node

null
uid: 8f866447-0458-3712-045e-5c46f5d2e6c4
Jump to another node

- Roll failure -
null
uid: 93108125-d581-02c0-d9d3-bd02eae29c26
> I don't know what you mean. At all.

0:0 - I will. Did I say sorry? Sorry.
uid: 968bb019-747d-16e0-2186-91e0849632a7
=== END NODE ===

0:0 - Are you sure about that?
uid: 96daea47-0b2b-4aa4-3d16-b19dea162fd1
> Yes! Mol said they're calm as cats! She...

0:0 - *Before you can say anything else, she sprints away.*
uid: 9821e193-db19-60f7-0272-e6979735c523
Animation: Sprinting away
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_ThiefCaughtInDialog - DEN_Thieflings_ThiefCaughtInDialogdescription
=== END NODE ===

0:0 - Me? Suspicious? No?
uid: a60d88ff-1480-9b86-b0d1-e099a5485c19
Node context: Guiltily, nervously.
> Do you know of any thieves around here?
> Tell me the truth - or I'll feed you to a bear.
> SPIT IT OUT. The truth. Now.
> Did you know that I can smell when people are lying?
> Child - I'm a visitor here. I deserve better than this.
> I know your game - and it's sloppy. Drop the act.

0:0 - Anyway, I won't say anything else. You can't make me. Even if you murder me!
uid: a771286f-066a-f447-a98e-d960ff1530bf
> null
> *Before you can say anything else, she sprints away.*

0:0 - Mol says we can't talk to you anymore. Um. Sorry.
uid: a7db10a3-22d7-d131-35c1-c0eb027ad172
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_HideoutCallForHelp - DEN_Thieflings_Event_HideoutCallForHelpdescription
=== END NODE ===

0:0 - Yes! Mol said they're calm as cats! She...
uid: a8f9e7ad-fc54-876b-7d6f-3ebb139fce05
> null

0:0 - Tell me the truth - or I'll feed you to a bear.
uid: aabb2200-3c92-f856-145f-22d903dbe29b
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription
> null (roll failure)
> null (roll sucessful)

0:0 - Mol's in charge here. Not me.
uid: acb67642-c353-bcdd-8de5-77b28890b1da
=== END NODE ===

0:0 - Eep.
uid: b7ec3fa0-b74b-9319-0d5d-479a6877815a
Cinematic: Scared, caught.
Node context: Nervous squeak.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
> Stop... stop yelling at me! Or I'll call Mol!

0:0 - Nice try. The bears are nice here. Um. I think.
uid: bbe8e92b-3186-0520-6476-8589e2122c30
Node context: She starts out sure of herself, then doubts herself by the time she's through speaking. What if the bears AREN'T nice?
> Are you sure about that?
> You know, you didn't deny lying to me.
> My teeth are sharper than any bear's, little one.
> Look at me. Do you really think it's the bears you have to worry about?
> The bears might be. I'm not.

0:0 - No. I sure don't.
uid: bddd9281-e1a7-85a7-b27a-40045a72b873
> But, um, I'll go ask my boss for you. Right now.

0:0 - It wasn't my idea, it was Mol's! She...
uid: bee0fa9b-c5dd-f853-6619-082d8f3767c7
> null

0:0 - You can't yell without a tongue. They go well with a pinch of salt. Tasty.
uid: c48097ce-7ac4-6604-8658-b658d37ca576
- 0 Check flag(s) (Tag):
   true - Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle)
> Y-you wouldn't do that! Not with all the grown-ups around!

0:0 - Hello again! Um.
uid: c50d9728-f391-809c-7c60-c72b6fb1bc54
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
> null

0:0 - Leave.
uid: cecf97b6-d0d3-640b-c1fa-393449032155
=== END NODE ===

0:0 - No! Don't shake me again!
uid: d7fdde57-4f34-d20d-0719-d584a7de3508
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_ShookThief - DEN_Thieflings_Event_ShookThiefdescription
> Mol! Help!

0:0 - Oh! Um. Hi?
uid: d86562d4-6ad4-75fa-5a28-470132b6b0ab
Node context: Nervously
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerRobbed_Twice - Player robbed by pickpocket twice.
   true - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket1_HasMet - DEN_Thieflings_Pickpocket1_HasMetdescription
> null
> null
> Leave.

- Roll sucessful -
null
uid: da7f9b10-6b7f-7945-7055-4c1e8d59c624
> It's... It's just so hard! We're on our own, and Mol said she'd help us. She...

0:0 - Stop... stop yelling at me! Or I'll call Mol!
uid: da80269b-04ef-4736-f792-c46a7a425bd4
> Is Mol the one who stole from me?
> Your little friend doesn't frighten me.
> Good. Then I can toss both of you into the river.
> You can't yell without a tongue. They go well with a pinch of salt. Tasty.
> I can crush you with one hand. Do it.

0:0 - Good. Then I can toss both of you into the river.
uid: e06987b7-7c8d-6359-dfac-95a80cc4f443
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket_002_ThreatenedKid - DEN_Thieflings_Pickpocket_002_ThreatenedKiddescription
> Oh. Um. We can both swim.

0:0 - Um. Sorry. Um.
uid: e4919e04-b2ee-7add-4140-083e5ab743fd
> I will. Did I say sorry? Sorry.

0:0 - Um. I wasn't supposed to say her name.
uid: e4d74972-7ba2-d22c-737a-e276e711d82a
Node context: Small.
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_CheckKnowsMol - DEN_Thieflings_Event_CheckKnowsMoldescription
> Anyway, I won't say anything else. You can't make me. Even if you murder me!

0:0 - Oh! Um. Hi?
uid: e59da516-ef69-adf9-ed75-654fd0d47597
Node context: Nervously
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_State_CaughtStealing - DEN_Thieflings_State_CaughtStealingdescription
   false - DEN_Hideout_State_ResolvedThieflings - DEN_Hideout_State_ResolvedThieflingsdescription
   true - DEN_Thieflings_Event_PlayerRobbed - Player robbed by pickpocket once.
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
> I've been robbed. You're the guard - see anything suspicious?
> I've been robbed. Have you seen anyone acting suspiciously?
> null

0:0 - What? N-no! We didn't do anything! Me and Mattis and Mol, we just...
uid: ee61aa57-d33d-cd56-f16f-6f23d7bda385
> null

0:0 - What? Um.
uid: f084d676-4203-3a82-4f03-6f9629df7d82
> I'm the guard? So... don't steal anything! I'm watching you!

0:0 - I'm the guard? So... don't steal anything! I'm watching you!
uid: f0cb3c43-ef52-d8f4-b1e8-3ddd123a8be5
Node context: Uncertain, improvising
=== END NODE ===

null
uid: f14f9419-29c7-aa46-ed68-d6babd6b2ba7
Jump to another node

0:0 - Oh. Um. We can both swim.
uid: f1e1be03-e276-1ced-3f02-7428eafef61e
> Anyway, I won't say anything else. You can't make me. Even if you murder me!

0:0 - You know, you didn't deny lying to me.
uid: f398ce8e-e1a1-5026-8c2f-935b2bae3607
> What? N-no! We didn't do anything! Me and Mattis and Mol, we just...

0:0 - I don't know what you mean. At all.
uid: f3e52a86-c6ab-9a09-0341-df2440d99007
Node context: She does know.
> null

null
uid: f3e9b5a2-f0b5-c640-43c8-308f89c8b67e
Jump to another node

0:0 - Y-you wouldn't do that! Not with all the grown-ups around!
uid: f42bf996-a3f5-2e6a-5fa2-1dcba1a2e258
> Anyway, I won't say anything else. You can't make me. Even if you murder me!

null
uid: fa70a13a-8d96-74fa-7b5b-165064efc5b1
Jump to another node

0:0 - Leave.
uid: fc8b9a79-a7f0-bd70-62a4-0232c87612ed
=== END NODE ===

0:0 - Oh. Hello again. Um.
uid: fcdd6204-4d7a-7ab0-0287-e725fbd40d56
Node context: Nervously
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_Pickpocket2_HasMet - DEN_Thieflings_Pickpocket2_HasMetdescription
- 1 Check flag(s) (Global):
   true - DEN_Thieflings_Event_MerchantKidLeaves - DEN_Thieflings_Event_MerchantKidLeavesdescription
> null

0:0 - I know your game - and it's sloppy. Drop the act.
uid: fdd4a94e-e13b-57d7-f990-1ee5a300740f
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll failure)
> null (roll sucessful)

0:0 - I can't talk right now. I'm supposed to be looking for, um, marks. You know.
uid: fea3b02d-9dfb-90b6-e936-519df7ba260b
- 0 Check flag(s) (Dialog):
   true - DEN_ThieflingsPickpocket2_PCUsedHandSignal - DEN_ThieflingsPickpocket2_PCUsedHandSignaldescription
=== END NODE ===

null
uid: ff3a7f46-310f-b449-8288-7733625877c2
Jump to another node

0:0 - She's my... um. My... boss?
uid: ffb71ff0-91c4-44e0-7e7d-2ab21f7aa81d
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_CheckKnowsMol - DEN_Thieflings_Event_CheckKnowsMoldescription
> I shouldn't have said that. I gotta go!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_RobbedAdventurer.lsj
Synopsis:
Non-critpath. A human adventurer accuses a tiefling child of stealing a necklace from him. A tiefling guard may intervene if things get out of hand. Barth: Angry, but gruff and restrained. Meli: Fearless, urging Barth on.

null
uid: 0014b725-e8b8-6473-835d-474c2cb2c759
Jump to another node

0:0 - These two outsiders are threatening me, Ikaron.
uid: 017834d5-d34f-a1c2-a06f-c34f4269c98a
Node context: False innocence
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Is this true?

- Roll failure -
null
uid: 029d7a5b-f057-b7f4-b747-e602cdf4e068
> null

0:0 - Do you really want to take a beating over some jewellery?
uid: 02bf855b-29d3-4948-b27b-554eb6ead501
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE.
1:0 - Thieving children wind up dead around here. Do as he says.
uid: 03e6e55f-9131-9635-7bc3-9978537cfe90
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - And stay down.
uid: 0712a0f9-9d6a-4419-f9ac-1923bbdb44d9
Cinematic:
=== END NODE ===

0:0 - You're sick.
uid: 07960d73-3cb5-ee8e-71f0-bad1db013e0a
Cinematic:
=== END NODE ===

- Roll failure -
null
uid: 086d624c-ab2d-3fed-09f8-aa41b9970448
> null

- Roll sucessful -
null
uid: 092cdd62-9c0f-07bf-d708-9ddab3e4c68f
> null

0:0 - He's an orphan. How'd you like it if I struck you?
uid: 0a47c81a-725e-67ea-9c4e-0894a6da4575
Cinematic:
> You raise a hand to me, it'd better have steel in it.

null
uid: 0a5ea856-dfae-345e-56af-9b0e20459f10
Jump to another node

0:0 - Better do what he says, boy. There's already one thief to bury today.
uid: 0a8301e2-640f-9e59-beb3-2581e8e95ea3
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Maybe you will. But personally, I doubt it.
uid: 0aaf3b7a-332e-8067-eade-8a50f29370d5
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
> See you around.

0:0 - You're not fooling anyone, boy. Why'd you take it?
uid: 0adb92cc-e247-fc98-dcd9-9ca8ef3a4ef3
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 0f0882d6-e524-2ea7-5101-cb67230ef166
> You don't understand! The kid stole my locket! He... aw, the hells with this.

0:0 - You're sick.
uid: 122267b1-ca38-8932-11d1-2e5f21cbbe44
=== END NODE ===

null
uid: 1237ffef-8d5d-9f40-644f-53dd0b9d2d6a
Jump to another node

0:0 - Probably not. It's just tin and glass.
uid: 1afcb63c-e147-496e-c942-61245d37330d
Node context: Beat, a sigh.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Here, take it. Not sure why you care so much about it, honestly.
> null
> null

null
uid: 1bb24071-4d51-1154-68f8-b8237e70517a
Jump to another node

0:0 - Meddlers are even worse than thieves. You're not meddling, are you?
uid: 1bc31296-cc42-c290-4065-633a596ea488
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 2 - 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 1bcafc4a-c804-e6b6-9f8b-ed0e044f7f52
Jump to another node

null
uid: 1ea1d650-087e-266f-ac73-3f277c6b16d5
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null
> null
> null
> Let us find balance. The child will return the locket - and the adult will act his age.

0:0 - I tried to give you a chance. You're on your own.
uid: 21148fef-c550-5d2d-39f2-fcd66d0231c8
Cinematic: SCRIPTING: Player steps back
> null

null
uid: 2234d7c7-2692-2559-034c-e24c9c3fbce2
Jump to another node

0:0 - Is this true?
uid: 246424a7-43f2-e2f5-ba54-1080de009899
Cinematic:
> The boy stole my locket!

null
uid: 275da24f-ec43-5f68-b797-4958c03f6737
Jump to another node

- Roll sucessful -
null
uid: 27d560a9-0949-a7b0-f745-2b7f89c6ffc2
> What kind of question is that? Why does anyone steal anything?

0:0 - We were wrong to trust you. I see that now.
uid: 27e78388-a9b1-3621-d7f4-3227ab9a79c8
> Go, child.

null
uid: 27f285db-ca5d-a9cb-739b-9f91522e9b1d
Animation: Ikaron steps towards Barth
Cinematic: | Tiefling moves to the adventurer | SCRIPTING: Ikaron steps towards Barth
> null

0:0 - Let us find balance. The child will return the locket - and the adult will act his age.
uid: 2a89edac-7f63-120f-3cf3-cded34e60eae
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null (roll sucessful)
> null (roll failure)

0:0 - Sisters! Brothers! To arms!
uid: 2be39393-d787-6407-4e92-88179eff7239
Cinematic:
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_AdventurersTieflingsHostile - DEN_Thieflings_Event_AdventurersTieflingsHostiledescription
   true - DEN_Thieflings_Event_TurnTieflingsHostile - DEN_Thieflings_Event_TurnTieflingsHostiledescription
=== END NODE ===

0:0 - Fine! It's just tin and glass anyway.
uid: 2d9f4a08-f8aa-a7a8-7d77-d7b21356b42f
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

- Roll failure -
null
uid: 30c199fd-9a56-7ff4-a35f-75a43978edec
> null

- Roll sucessful -
null
uid: 3402dec5-b359-1570-932e-5b609dc99812
> I get my locket back and you'll have no trouble from me.

0:0 - And you, get out of my sight.
uid: 3641bf0b-2132-3324-9bc1-0a9ce0edf606
Cinematic: To adventurer
=== END NODE ===

null
uid: 36f37293-ccdc-e4dd-3ca2-ac1f471862cb
Jump to another node

0:0 - There. Don't know why you cared so much. It's junk.
uid: 37626753-cdca-09c3-7e31-13778e4f3b7e
Animation: *DUPE* [TIEFLING CHILD] Gives object to adult
Cinematic: Hands over locket
Node context: Hotly, hiding emotion
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> Scram before I give you something to care about.

0:0 - Go, child.
uid: 377e552d-b540-c178-e24c-7ff7507b7434
Cinematic:
> And you? You had this coming.

0:0 - You're not wrong. I wish you were.
uid: 3b09a69e-2c09-f833-5ecf-0ec5777e8245
Cinematic:
> Child, learn your lesson and be grateful.

0:0 - Do it, you gutless stinksack!
uid: 3b5a9d11-e125-b0f7-f455-ef5a5c436b70
Cinematic: Shouting
Node context: Shouting
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_MessedWithMolsKids - DEN_Thieflings_State_MessedWithMolsKidsdescription
   true - GLO_Thieflings_State_PickpocketKidGotHit - GLO_Thieflings_State_PickpocketKidGotHitdescription
> Ahh!

0:0 - Theft and revenge have already killed a child here. Calm yourselves - explain what happened.
uid: 3cb544d8-c947-7acd-45e2-4f3e5ce5083b
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Don't you tell me to calm down - my locket was stolen!

0:0 - A beating, huh? Oh no. Whatever will I do?
uid: 3d66292d-9580-9a2d-bda5-1a847e5bb0db
Cinematic: Mock fear
Node context: sarcastically
> Guards! Help me!

null
uid: 3dc2c710-065e-d7a3-45ee-bd16ceb908a1
Jump to another node

null
uid: 3e24a464-f97e-3fc6-a8fc-418a296f4ffe
Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM]
Cinematic: |*The adventurer stares down at the defiant child, wavering, fists clenching*|
> Do it, you gutless stinksack!

null
uid: 3e8b5fa7-b54c-6135-2990-dad462dad865
Jump to another node

0:0 - And now you're threatening me? You fool.
uid: 3e9f587b-0677-142a-0478-94f0b6420501
Cinematic:
> Sisters! Brothers! To arms!

0:0 - And I... huh. Someone stole it from me. That's kind of funny.
uid: 3ecdd5a5-66da-6cdc-aeea-3387ee8a4838
Cinematic: Angrily feeling his pouches, then confusion.
> Yeah? I'll give you something to laugh about.

0:0 - Keep it, kid. You need it more than me.
uid: 3f6d61c7-d9f9-c04e-7662-1e6f7a60f41f
Cinematic: Long beat from Barth. His expression changes from surprise to an understanding sadness before he speaks.
Node context: Long beat. Gruffly. His mother gave him the amulet.
> null

null
uid: 40692bc0-962b-74ec-00ee-3527f3d8e469
Jump to another node

null
uid: 413c05bc-2570-637b-9549-b3b85050dedf
Jump to another node

0:0 - I think it would benefit everyone to calm down here. What happened?
uid: 42a59fd2-0436-c112-f691-32cbd098b310
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Don't you tell me to calm down - my locket was stolen!

0:0 - Don't you tell me to calm down - my locket was stolen!
uid: 45b5ccf5-b7b3-6922-c836-74c25bc93337
> null

0:0 - Good, that's settled. Now, disperse.
uid: 472eb4c5-93ff-f203-ff90-6ac560144a18
Cinematic:
=== END NODE ===

0:0 - Just give it back, boy. You're better than this.
uid: 4766cedd-6dd3-7725-ba99-3782e4e358c6
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> null (roll failure)
> null (roll sucessful)

0:0 - Only going to ask you one more time, boy. Hand over my locket.
uid: 491a40a9-031d-7bb5-4d04-e8465e9b3c38
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   false - DEN_Thieflings_Event_IntimidationFailed - DEN_Thieflings_Event_IntimidationFaileddescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_KidsThieves - DEN_Thieflings_Knows_KidsThievesdescription
   true - DEN_Thieflings_State_PCSawKidThievesGettingCaught - DEN_Thieflings_State_PCSawKidThievesGettingCaughtdescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> I don't have your ugly locket. I've never even seen it before!

0:0 - Good. Everyone happy?
uid: 4943a0ed-5b2b-6672-4240-d8654f4ef38b
> There. Don't know why you cared so much. It's junk.
> null
> Huh. Someone stole it from me. That's kind of funny.

0:0 - Gods, don't bleed over the thing. It's just tin and glass.
uid: 49beddc5-c6ff-bb22-bb83-b33dfc669128
Cinematic:
Node context: Annoyed
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> null

null
uid: 4a404380-5da6-4469-2ae9-086efa7c0cbb
Jump to another node

null
uid: 4b1f2b5e-2a50-74fa-d261-a80c0fef2ba4
Jump to another node

0:0 - You like watching people hit kids? You happy now?
uid: 4f13cec0-33ba-ba56-ba3e-4fe8212f9897
Cinematic: Kid turns to the player, angry.
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription
> You're sick.

0:0 - Child, learn your lesson and be grateful.
uid: 5068e6b3-5944-6d11-d46b-767a67d30ad0
Cinematic:
> And you, get out of my sight.

0:0 - Whatever you do to the child, I'll repay ten-fold.
uid: 506d37c5-813f-636e-a26e-5f07173186ad
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 - 0:0 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
- 0:1 Tag: Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.)
- 0 Check flag(s) (Tag):
   true - Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.)
   true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> null (roll sucessful)
> null (roll failure)

0:0 - You're the one making threats - to a child. Pull yourself together.
uid: 51a8ff11-0b2e-2e3f-84bb-e91386fbacf2
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Neutral Paladin - Player is a paladin of a neutral-aligned deity (Neutral paladins stand as archetypes of balance and justice, defending the world against extremes. Their quests are consecrated by deities like Helm, Kelemvor, Oghma, and Tempus.)
   false - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> null (roll sucessful)
> null (roll failure)

null
uid: 522b3332-358b-b9e3-02c8-2ea2140660de
Jump to another node

0:0 - Can't thank you enough.
uid: 530da8d8-4a5f-8524-7ace-428d2e040d8e
Cinematic: To player.
Node context: Hoarsely, edge of tears.
> And you! Stay out of my pockets!

0:0 - Raise a hand to that child and you'll lose it. Your choice.
uid: 54252374-dffe-b104-e012-9c077f429426
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Quiet. Child, go.
uid: 553b5b37-d3ce-52de-d2e6-c962dedd1283
Cinematic: To Barth, then to Meli.
> null

0:0 - Strike the child, go on. See what happens.
uid: 55838816-4b54-e45f-1bf7-16a9817b16b0
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - I get my locket back and you'll have no trouble from me.
uid: 563192a8-9298-a7ae-9d46-9885af406acc
> null

0:0 - I want an answer - why'd you steal it?
uid: 56d59fb3-4419-0be1-b762-00e0f56129f2
> To impress a girl, most like.

null
uid: 572c4e87-4997-db52-077f-c3c0cad54768
Jump to another node

0:0 - The boy's a thief.
uid: 578fb0ba-e579-d375-a25e-70d303596727
> And both of you thought striking the child was a suitable punishment?

0:0 - Fine, lumpy. You win.
uid: 57a2bb67-0f1c-dc1b-7c89-744222dd677d
> null

null
uid: 593c230d-bfde-0d2d-d550-ed23467e1174
Jump to another node

0:0 - Of... of course not.
uid: 5966f14c-5db0-db5a-4e8e-a18cd8a829ec
Cinematic:
> Child, you promised to stop stealing. You disgrace us all. Give it back.

- Roll failure -
null
uid: 5baae59b-3c82-472f-50c2-50f4e7ecd2ff
> null

- Roll failure -
null
uid: 5bf8e15c-6383-34cd-3392-97a0d671101a
> We were wrong to trust you. I see that now.

0:0 - Just a misunderstanding. The boy was about to give Barth his locket back.
uid: 5c1be2ee-c40f-f781-c98a-7474bd5919f2
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 2 > null (roll failure)
> null (roll sucessful)

0:0 - I'm the one looking out for the boy.
uid: 5e6efb76-b794-b914-eee6-5d72c2a8c8db
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> null (roll sucessful)
> null (roll failure)

null
uid: 605acc62-705a-5193-85ec-776023292eed
Cinematic:
=== END NODE ===

0:0 - But my locket!
uid: 6070fe86-745c-ab92-7394-1a5cf262bf24
Cinematic:
> Quiet. Child, go.

null
uid: 60c6e8b6-2699-1d36-a8de-76ea53eadb80
Jump to another node

null
uid: 61c248e1-3b5b-bba0-d2e1-65b5e86cabde
Jump to another node

0:0 - I don't have your ugly locket. I've never even seen it before!
uid: 66a2a68f-aa45-fa06-0101-f28a3293b16e
Cinematic:
> Hand it over or I'll slap the teeth out of your head.

0:0 - What kind of question is that? Why does anyone steal anything?
uid: 676e4e6b-401a-4b02-73de-75af75f99041
Cinematic: Uncertain. Remembering something tragic.
> Fine. I have the stupid amulet. Take it.
> null

- Roll failure -
null
uid: 6b4d6c6d-0538-5475-ea18-f35437da9541
> You're lying. I see it in your face.

0:0 - The boy stole my locket!
uid: 6c9c58f3-1319-4b4f-69ec-69e713c77d7d
Cinematic:
> And that justifies threatening a child?

0:0 - Fine. It's worthless anyway.
uid: 6cdefc83-6fdb-ff9e-903f-b487acd8e6ad
Cinematic:
> null

null
uid: 6f39f49a-289b-87fb-aa00-066cfe21b91a
Animation: [TIEFLING CHILD] Holding out locket loop
Cinematic: |Cinematic Node: Meli stares up at Barth in shock, then down at his hands. He turns and runs.|
Node context: Meli stares up at Barth in shock, then down at his hands. He turns and runs.|
> Poor kid.

0:0 - These little devils get away with everything because of coddling bastards like you.
uid: 6f8fa2d1-9df2-7c21-915d-c67b052cd380
Cinematic:
> You'll get yours some day. I hope I get to see it.


0:0 - Feel better? Or were you hoping I'd cry?
uid: 6fc319b8-1693-5e30-5b78-b12f494eb0dd
Cinematic: In pain, defiant
Node context: In pain, defiant
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_CallGuard - DEN_Thieflings_Event_CallGuarddescription
> null
> You like watching people hit kids? You happy now?

0:0 - Yeah? I'll give you something to laugh about.
uid: 701ff5ac-b800-8881-eccd-87f59910ef22
Cinematic: Raises a fist.
> Help! This human is trying to kill me!

0:0 - What's happening here?
uid: 750e6bfc-9892-a09f-876d-e06fb7cbb7dc
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> The boy's a thief.
> No idea. This man just started attacking the boy.

null
uid: 7710621d-6a90-e1eb-d8dd-26f9a7da64ff
Cinematic: |Cinematic Node: Long beat from Barth. His expression changes from surprise to an understanding sadness.|
> Keep it, kid. You need it more than me.

null
uid: 77a2ad05-76c3-ce5a-0b2e-0c7e590a6265
Animation: [IKARON] punches human reuse anim [BARTH] falls unconvious onto ground (reuse anim)
Cinematic: | Tiefling knocks out the adventurer with a big punch |
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_Knockout - DEN_Thieflings_Event_Knockoutdescription
> And stay down.

0:0 - No idea. This man just started attacking the boy.
uid: 78481b51-fa9f-c9b9-c111-f58ae84a48cf
> null

null
uid: 78c6683f-63aa-b762-72e5-e346341b36d4
Jump to another node

null
uid: 7d5f48be-0603-2e97-9bb7-460465bf3340
> null

0:0 - Not bad. Not even a little bit bad.
uid: 7d63a52d-f615-c113-d0ab-d5fc3d9378f1
Animation: (player) GiveObject small
Cinematic: Adventurer and kid look amazd.
Node context: After a whistle.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
   true - DEN_Hideout_Event_BefriendedThieflings - DEN_Hideout_Event_BefriendedThieflingsdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Can't thank you enough.

- Roll sucessful -
null
uid: 7e222678-5f1e-4d13-0bfe-e2cb9cb4fca4
> Fine! It's just tin and glass anyway.

0:0 - Help! This human is trying to kill me!
uid: 7ef7cdd4-4ef1-da37-4018-fff9db688ec4
Cinematic:
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_AdventurersTieflingsHostile - DEN_Thieflings_Event_AdventurersTieflingsHostiledescription
=== END NODE ===

0:0 - Good. You heard them, child. You're free to go.
uid: 7f29f4f1-fb52-857d-d913-46438742036f
Cinematic:
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> But my locket!

0:0 - And both of you thought striking the child was a suitable punishment?
uid: 80040b49-4f75-65ab-85ea-171f1ce3be1e
Cinematic: Looks at player and Barth
> If his parents won't do it, I will.

null
uid: 80a33846-2713-46c1-48bc-995beaec6de8
> null
> You're not fooling anyone, boy. Why'd you take it?
> That bauble worth a thrashing?
> Do you really want to take a beating over some jewellery?
> I tried to give you a chance. You're on your own.
> Just give it back, boy. You're better than this.

0:0 - It looked like my mother's, all right?
uid: 8106156b-a9a5-2c90-a8c4-17177023d950
Cinematic:
Node context: Unwilling outburst.
> Just take the damn thing and leave me alone!
> And I... huh. Someone stole it from me. That's kind of funny.

0:0 - That bauble worth a thrashing?
uid: 817a63d0-b907-ede5-8a02-3a752f7157a7
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - My coin's on the tiefling. He looks angry.
uid: 825b8bd8-944e-2b0b-a96d-2fc117a0b31a
> null

null
uid: 8409ef2b-33c2-1dcb-628f-f2443fad5f4a
Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM]
Cinematic: The amulet drops from Meli's pockets.
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> Knew it. Bloody well knew it.

null
uid: 868ac4c8-57d5-cce6-a59c-dca8181b3372
Jump to another node

0:0 - You like watching people hit kids? You happy now?
uid: 86bce21d-9f03-bfed-ba03-f1efc9ef6bcb
Cinematic: Kid turns to the player, angry.
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription
> You're sick.

null
uid: 89aa643f-2eff-02b2-4798-974d901b8722
> null

- Roll sucessful -
null
uid: 8d104263-cff6-a47e-4a52-e8e1b8a02db7
> You're not wrong. I wish you were.

0:0 - Huh. Someone stole it from me. That's kind of funny.
uid: 8db6aad1-4e7a-9064-603c-4b252c702792
Cinematic: Patting his pockets, not finding the locket, then speaks.
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
> null

null
uid: 90484897-feca-983d-a974-d1cc8c3bc499
> null

null
uid: 90be4ad9-7a9f-812f-bed9-3144546331df
> null

- Roll sucessful -
null
uid: 92997365-2cf4-3a99-5dd4-03fec6fc2bc6
> Probably not. It's just tin and glass.

null
uid: 962dcda0-440c-50e0-2151-8411efcb7b1f
Jump to another node

0:0 - Doesn't look like they're coming, boy.
uid: 97a1f202-1a5b-8d99-2632-851870b03ed3
Cinematic: Cruel satisfaction
Node context: Cruel satisfaction
> Fine, lumpy. You win.

0:0 - Knew it. Bloody well knew it.
uid: 97e58861-70e4-367c-63ca-28edf64e6cdd
Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM]
Cinematic: Adventurer bends to pick it up
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_CallGuard - DEN_Thieflings_Event_CallGuarddescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> null
> You like watching people hit kids? You happy now?

- Roll failure -
null
uid: 983f31fc-298b-ebe1-8a47-ee25fbbd33e3
> Him, I'll hit once. You won't be so lucky. Get out of the way.

- Roll sucessful -
null
uid: 98ab55cb-d768-9c09-7e1a-945be195719d
> Good. You heard them, child. You're free to go.

0:0 - Ahh!
uid: 98e5192c-577d-43f8-17d7-652d0c8f0706
Animation: BARTH clenches fist and stares down the CHILD. He raises his right hand and backslaps the kid, causing the CHILD to stumble. The LOCKET tumbles to the floor and BARTH, seeing this, reaches down to pick it up., Full sequence to be used over several nodes [CodyM]
Cinematic: |Barth strikes the child Meli. The child cries out in pain.|
> null
> Feel better? Or were you hoping I'd cry?

0:0 - And I thought he was a coward.
uid: 9a92fe5c-0a7e-f689-3831-03417745a86f
> null

- Roll sucessful -
null
uid: 9c6e0b93-e3f4-693b-a2bd-ebcd086ac620
> null

0:0 - I said I don't have it. Maybe he dropped it running away from those big, scary goblins.
uid: a15e94fa-91af-f18b-c9f2-db725ae85ad3
Cinematic: To the adventurer, mockingly.
> You little split-tongued freak!

0:0 - And you? You had this coming.
uid: a203c260-bb89-0f81-19dc-2b2112a68a1e
Cinematic:
Node context: About to knock someone out.
> null

null
uid: a2617f5f-67a4-cd43-6f8e-576ab3cc0c4c
Jump to another node

0:0 - You threatening me?
uid: a43da069-00a2-718c-7b44-f8355ac15bb8
Cinematic: To player
> null
> Forget it. I don't want any trouble.
> You're the one making threats - to a child. Pull yourself together.
> Whatever you do to the child, I'll repay ten-fold.
> Strike the child, go on. See what happens.
> Raise a hand to that child and you'll lose it. Your choice.
> Just warning. I've dealt with your type before, human.

0:0 - Let the boy take it as a warning - he's getting off lightly.
uid: a56091f6-adbf-096b-f777-06b299593a90
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - And that justifies threatening a child?
uid: a731d866-824e-4609-de04-b61fc178db1e
Cinematic:
> There's no locket. This bastard's just throwing his weight around.
> Nobody's hurting the boy - he's free to leave when he wants.
> Just a misunderstanding. The boy was about to give Barth his locket back.
> I kill meddlers. ARE YOU MEDDLING? I like meddlers - they make funny noises when I smash them. Are you a meddler?
> Meddlers are even worse than thieves. You're not meddling, are you?
> I'm the one looking out for the boy.

null
uid: a7c56853-b295-b5c6-8932-aaacacc21dd4
Animation: [REUSE] SCENE_DEN_Thieflings_CaughtThief_CatchThieflingFullTurn (possibly need to mirror) [CodyM]
Cinematic: | A nearby guard notices the kid is in trouble.|
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_StartRobberGuardInclusion - Add Robber Kid guard to dialog
> null

- Roll sucessful -
null
uid: a9e8ae8c-fdd5-d9e2-9a04-fd206df77d41
> Child, you promised to stop stealing. You disgrace us all. Give it back.

0:0 - To impress a girl, most like.
uid: ab69fd84-94f7-c9e4-09d6-39c07dfe6958
Cinematic: Scorn
Node context: Scorn
> It looked like my mother's, all right?

null
uid: b1703671-d384-e1c6-66d9-9180b6db682a
Animation: [CHILD] Sticks out tongue, runs away
Cinematic: SCRIPT: Sticks his tongue out at the adventurer and runs off.|
=== END NODE ===

0:0 - There's no locket. This bastard's just throwing his weight around.
uid: b193222d-22f8-1698-c74a-3c3e00c44b38
> You godsdamned snake!

0:0 - Guards! This human is trying to hurt me and my friend!
uid: b42e1524-2586-3b27-d80c-ac393b0b5c80
Cinematic:
Node context: False fear, shouting
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_AdventurersTieflingsHostile - DEN_Thieflings_Event_AdventurersTieflingsHostiledescription
=== END NODE ===

0:0 - Forget it. I don't want any trouble.
uid: b5449031-364f-66ba-e15a-083d582bd8fa
Cinematic: SCRIPTING: Player steps back
> And I thought he was a coward.

0:0 - You better do what he says, boy.
uid: b64ed85b-c649-d9f5-c72e-dea2152e74aa
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
- 1 Check flag(s) (Tag):
   false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> I said I don't have it. Maybe he dropped it running away from those big, scary goblins.

null
uid: b68278a0-03a1-b1bd-545c-a274846c9b00
Jump to another node

null
uid: b8a38b33-dc94-217e-ce42-64100b06a24c
Jump to another node

- Roll failure -
null
uid: ba1892ae-cca6-ee50-d2a6-131c84b11707
> null

null
uid: ba216ca1-5232-3d9a-f43c-4601007acd2f
Cinematic: | The kid's screaming catches the attention of a nearby guard. |
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_StartRobberGuardInclusion - Add Robber Kid guard to dialog
> null

- Roll failure -
null
uid: ba287183-4a42-e369-e698-93a35e41f23c
> A beating, huh? Oh no. Whatever will I do?

0:0 - Kid's lucky you were here.
uid: ba52a4cd-7fcb-5904-0ce8-cf1c73581375
Animation: Meli turns to run
Cinematic:
Node context: To player
=== END NODE ===

0:0 - Here, take it. Not sure why you care so much about it, honestly.
uid: baa17cfd-7f5f-df8d-f0ce-5a9054ab365f
Animation: *DUPE* [TIEFLING CHILD] Gives object to adult [BARTH] takes object from child
Cinematic: Hands over locket
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> null

0:0 - He's a thief. Is it any wonder people think that of us all?
uid: bafd2259-78bd-ab0a-9572-72d8d97e1088
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> null (roll sucessful)
> null (roll failure)

0:0 - I kill meddlers. ARE YOU MEDDLING?
1:0 - I like meddlers - they make funny noises when I smash them. Are you a meddler?
uid: bc036d5a-996d-dc77-761c-a32c0aec533e
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Nobody's hurting the boy - he's free to leave when he wants.
uid: bd553e68-48bc-e27b-c1a0-ac36f54907f2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - Fine. I have the stupid amulet. Take it.
uid: bf061120-f625-b8df-07a3-a888e48449eb
Animation: [TIEFLING CHILD] Rummages through bag
Cinematic: Rummages in his bag, furious.
Node context: Furious and a little sad.
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I want an answer - why'd you steal it?
> Good. Everyone happy?

- Roll sucessful -
null
uid: c19ea47e-05e1-aed9-63da-9ebf2805f473
> null

0:0 - Don't you dare lay a finger on that child.
uid: c7b3935f-9297-fd97-bd35-447aa44c8903
> You threatening me?

0:0 - For the last time, I don't have the stupid thing!
uid: c7db4393-49b1-6295-f03c-b2f17342fb9d
Animation: [BARTH] raises fist to hit the child
Cinematic: To player.
> null

0:0 - Just warning. I've dealt with your type before, human.
uid: c7f00a75-45ef-0013-6a5a-f3cf8311793f
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> null (roll sucessful)
> null (roll failure)

null
uid: c8671b51-fe3d-4d7e-bad3-136785f3dce8
Jump to another node

null
uid: c877089d-c26a-f6f6-2689-9b52e5216fbc
Cinematic: | *The kid's screaming goes unnoticed. The kid wavers.* |
- 0 Check flag(s) (Global):
   false - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription
> Doesn't look like they're coming, boy.

- Roll failure -
null
uid: c8aac8be-c116-27f8-093d-48968ab2104c
> You don't scare me.

0:0 - Scram before I give you something to care about.
uid: c8d3bacb-5305-714f-73c6-092aef21530e
Animation: [BARTH] takes object from child
Cinematic: SCRIPTING: Meli steps back
Node context: Kid runs away at end of node.
> Kid's lucky you were here.

- Roll failure -
null
uid: c974c698-a1ce-d2bb-16af-357076ebd48c
> And now you're threatening me? You fool.

0:0 - You raise a hand to me, it'd better have steel in it.
uid: d0a744ec-6fc3-2b94-cfd3-94bc5b6a1de1
Cinematic:
> Let the boy take it as a warning - he's getting off lightly.
> He's a thief. Is it any wonder people think that of us all?
> My coin's on the tiefling. He looks angry.

0:0 - These two outsiders are threatening me, Ikaron. Even tails over there!
uid: d1ab391e-781d-c8c3-fed0-320a72228546
Cinematic:
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Is this true?

0:0 - And you! Stay out of my pockets!
uid: d2cf2c91-ca42-6b38-3a7a-703df2dd8372
Cinematic: To kid
> null

null
uid: d70fee9d-2e7e-8648-c150-d3116e5d0306
=== END NODE ===

0:0 - You little split-tongued freak!
uid: d866acd0-4fea-e1aa-2bba-3828ae96e445
Cinematic: |Raising a fist to hit the kid.|
> null
> null

0:0 - If his parents won't do it, I will.
uid: daf7ced8-7f11-915f-6901-2bab76dcaf21
Cinematic:
> He's an orphan. How'd you like it if I struck you?

0:0 - Hand it over or I'll slap the teeth out of your head.
uid: db2c5542-9ae8-f104-cc19-d673c88ed37d
Cinematic:
> Relax. The boy's good, but I'm better - here's your locket.
> Don't you dare lay a finger on that child.
> I think it would benefit everyone to calm down here. What happened?
> Theft and revenge have already killed a child here. Calm yourselves - explain what happened.
> You better do what he says, boy.
> DO AS HE SAYS, OR JOIN THE SNAKEBITTEN GIRL IN HER GRAVE. Thieving children wind up dead around here. Do as he says.
> Better do what he says, boy. There's already one thief to bury today.
> Keep quiet and watch.

- Roll failure -
null
uid: db91a080-d453-a6b9-097a-9897f99a0d1e
> For the last time, I don't have the stupid thing!

0:0 - You don't scare me.
uid: dbf1b96d-4390-0727-e88d-8a3b7e7d7699
> Gods, don't bleed over the thing. It's just tin and glass.
> Guards! This human is trying to hurt me and my friend!

0:0 - You don't understand! The kid stole my locket! He... aw, the hells with this.
uid: df6fbd6e-3569-9603-b2fb-83f78b6f3363
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> These little devils get away with everything because of coddling bastards like you.

null
uid: e2e65505-9b05-a502-9452-673d5ca2c870
Jump to another node

0:0 - Him, I'll hit once. You won't be so lucky. Get out of the way.
uid: e3a15fb1-7dd2-4b6a-50e8-9e9ea036e169
Cinematic:
> null

0:0 - You godsdamned snake!
uid: e4d0394b-3572-60ad-c35b-b8df609366f3
Cinematic:
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_AngeredAdventurer - DEN_Thieflings_Event_AngeredAdventurerdescription
> null

null
uid: e6771133-015c-7eb2-17a9-237a8e819ca0
Animation: [REUSE] SCENE_DEN_Thieflings_CaughtThief_CatchThieflingFullTurn (possibly need to mirror) [CodyM]
Cinematic: | A nearby guard notices the kid is in trouble.|
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_GuardNearby - DEN_Thieflings_Event_GuardNearbydescription
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_StartRobberGuardInclusion - Add Robber Kid guard to dialog
> null

null
uid: e79f2948-9df4-adb3-9c50-06df276dc342
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> Good, that's settled. Now, disperse.

null
uid: e99c27d8-178d-bc38-e07e-cd27f14e7b7c
Jump to another node

0:0 - Guards! Help me!
uid: eb47794e-a3f4-dfb8-99f4-0f50ad671b91
Cinematic:
Node context: Frightened, calling for help
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_CallGuard - DEN_Thieflings_Event_CallGuarddescription
   true - DEN_Thieflings_Event_IntimidationFailed - DEN_Thieflings_Event_IntimidationFaileddescription
> null
> null

0:0 - Keep quiet and watch.
uid: ee9ce898-9a94-2bca-aeb3-6dfced1c6e15
> null

0:0 - Relax. The boy's good, but I'm better - here's your locket.
uid: ef213461-719e-c836-3e09-22fa6c9a61a5
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_ReturnedLocket - DEN_Thieflings_Event_ReturnedLocketdescription
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> Not bad. Not even a little bit bad.

null
uid: f1a66b06-efa3-59cf-e6f3-8d77891ed8db
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_PlayerNotInvolved - DEN_Thieflings_Event_PlayerNotInvolveddescription
   true - DEN_Thieflings_Event_ItemReturned - DEN_Thieflings_Event_ItemReturneddescription
- 1 Set flag(s) to (Object):
   true - DEN_Hideout_Event_TransferLocket - DEN_Hideout_Event_TransferLocketdescription
> null

0:0 - You're lying. I see it in your face.
uid: f24ad966-3e38-e7dd-1585-24f9c20c2dab
Cinematic:
> We were wrong to trust you. I see that now.

0:0 - Just take the damn thing and leave me alone!
uid: f3b05dba-4177-edf4-2502-59315ab3d38a
Animation: [TIEFLING CHILD] Holding out object
Cinematic: Holding the amulet back, furious and sad. Wet eyes but not crying.
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_State_HasStolenLocket - DEN_Thieflings_State_HasStolenLocketdescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Knows_MeliTalkedAboutHisMother - 0=Meli hasn't talked about his mother; 1=Meli told Barth and the PC that he stole the amulet because it reminded him of his mother.
> null

0:0 - You'll get yours some day. I hope I get to see it.

uid: f47ed0e8-77a7-4955-921f-734f5b9ee1aa
Cinematic: To Meli
> Maybe you will. But personally, I doubt it.

null
uid: f4c98fe6-6e12-01f5-f5f4-8143209472d5
Jump to another node

null
uid: f5c44705-64ad-b6f9-dc7e-12d1ae6186bc
- 0 Set flag(s) to (Object):
   true - DEN_Thieflings_Event_Knockout - DEN_Thieflings_Event_Knockoutdescription
> null

0:0 - Child, you promised to stop stealing. You disgrace us all. Give it back.
uid: f5f74ac6-082c-d8f9-df48-2e66c3903592
Cinematic:
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Fine. It's worthless anyway.

- Roll sucessful -
null
uid: fab8cb6a-f03b-3289-98c3-ad42334a30d5
> Of... of course not.

null
uid: fba058f7-6da1-f5b4-300f-de9515535d98
Jump to another node

0:0 - What's happening here?
uid: fc7fb9b2-f937-e8e6-4b54-894a997bac48
Cinematic:
- 0 Check flag(s) (Global):
   true - DEN_Thieflings_Event_IntimidationFailed - DEN_Thieflings_Event_IntimidationFaileddescription
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_State_SecondStageDone - DEN_Thieflings_State_SecondStageDonedescription
- 1 Set flag(s) to (Object):
   true - DEN_Thieflings_State_WitnessedArgument - DEN_Thieflings_State_WitnessedArgumentdescription
> These two outsiders are threatening me, Ikaron.
> These two outsiders are threatening me, Ikaron. Even tails over there!

null
uid: fce87059-0108-b083-2c93-0f60da4efece
Jump to another node

null
uid: fd267b61-eca5-7e0f-0191-02506a709e15
Jump to another node

0:0 - See you around.
uid: fd2d54db-5609-2ce2-27a5-39c45dec5f90
Animation: [CHILD] Winks
Cinematic: Child winks.
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Event_KidGotAway - DEN_Thieflings_Event_KidGotAwaydescription
=== END NODE ===

0:0 - Poor kid.
uid: fd6cbfa9-bed5-7c40-af26-cb315ec63e39
Animation: *REUSE* [Barth] turns to walk away
Cinematic: SCRIPTING: Stares in direction of kid, then turns to walk away.
=== END NODE ===

null
uid: ffdbaba6-edcc-7d1d-580c-b0b8674b0ada
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainee1.lsj
Synopsis:
Player speaking directly to a tiefling child who's learning to fight.

0:0 - Oh! Uh... right. 'Go for the heart.'
uid: 29089df0-9886-c306-05aa-4e8a41940e78
Cinematic: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly.
Node context: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly.
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_HasMet_Trainee1 - DEN_Thieflings_HasMet_Trainee1description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_HasMet_Trainee1 - DEN_Thieflings_HasMet_Trainee1description
=== END NODE ===

0:0 - What? Oh yeah. 'Go for the heart.'
uid: 39edb898-ff96-2c0b-9855-3232cf5f7d58
Cinematic: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly.
Node context: Shy, guilty, repeating what teacher told him. Too shy to respond to player directly.
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Trainee1 - DEN_Thieflings_HasMet_Trainee1description
=== END NODE ===

0:0 - Leave me alone!
uid: 4232f931-2018-6c8d-3ed3-941612555d5c
Node context: Weeping
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===

null
uid: 6b7d8520-dc88-150a-3faf-4a0e5ec3338b
> Leave me alone!
> Oh! Uh... right. 'Go for the heart.'
> What? Oh yeah. 'Go for the heart.'


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainee2.lsj
Synopsis:
Tiefling child confident they can fight goblins next time they come.

0:0 - Don't push it, kid. If you see trouble, then run. Only fight if you have to.
uid: 0e12c3e6-cd5d-b678-962d-a388e83adc3f
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription
> null

0:0 - Next time the goblins come, I'll be ready.
uid: 1275377d-ec97-276f-d77f-b0433049b64d
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description
> null

null
uid: 18c89a3c-60d2-a6e7-a533-96d822a532a2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Don't push it, kid. If you see trouble, then run. Only fight if you have to.

null
uid: 1d5f4b81-83df-7e07-4177-f2be3aa19366
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
=== END NODE ===

0:0 - Next time, I'm fighting too, no matter what Asharak says.
uid: 31d5f78d-2c30-a6cc-ab43-0be10ec6e241
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description
=== END NODE ===

null
uid: 5317e0f0-89f1-e8b8-9201-d5030d6f38b3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Don't push it, kid. If you see trouble, then run. Only fight if you have to.

null
uid: 598a6bdc-08a7-ce1c-f41b-0789474d042d
> You think we're not tough enough to defend ourselves? I've been training for days!
> Next time the goblins come, I'll be ready.
> I'm fighting next time, no matter what Asharak says.
> The Blade of Frontiers! I heard you got those goblins good. Next time the goblins come, I'll be ready.
> Next time, I'm fighting too, no matter what Asharak says.

0:0 - The Blade of Frontiers! I heard you got those goblins good.
1:0 - Next time the goblins come, I'll be ready.
uid: 5ab67b7a-3705-be96-1ac8-4799931fb2b4
Cinematic:
- 0:0 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description
=== END NODE ===

null
uid: aa96f859-caa0-2f0e-8938-6a49dc571d42
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
=== END NODE ===

0:0 - Don't push it, kid. If you see trouble, then run. Only fight if you have to.
uid: ce642e02-5e52-00f2-a6a8-d080ffd69f23
- 0 Set flag(s) to (Global):
   true - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription
> null

0:0 - You think we're not tough enough to defend ourselves? I've been training for days!
uid: eef9bf1c-6e87-0130-b7f6-35ba99ed13b8
Cinematic:
Node context: Emphasize days
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===

0:0 - I'm fighting next time, no matter what Asharak says.
uid: f0efb06e-5772-5b92-dcda-5da725bbb3cd
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Trainee2 - DEN_Thieflings_HasMet_Trainee2description
- 1 Check flag(s) (Global):
   false - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLine - DEN_Thieflings_Trainee2_Event_WyllSpokeInclusionLinedescription
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainee3.lsj
Synopsis:
Tiefling child far too confident they can fight goblins next time, even when scared.

0:0 - This is boring. We should train against real goblins!

uid: 34317e06-107e-4710-da77-a98233ad1bbd
- 0 Check flag(s) (Dialog):
   false - DEN_Thieflings_HasMet_Trainee3 - DEN_Thieflings_HasMet_Trainee3description
- 0 Set flag(s) to (Dialog):
   true - DEN_Thieflings_HasMet_Trainee3 - DEN_Thieflings_HasMet_Trainee3description
=== END NODE ===

0:0 - Bring me a goblin! I'm gonna gut it!

uid: 684bed23-1d01-92a6-f644-441493fb467d
- 0 Check flag(s) (Dialog):
   true - DEN_Thieflings_HasMet_Trainee3 - DEN_Thieflings_HasMet_Trainee3description
=== END NODE ===

null
uid: 7c21ed91-0d2e-b615-b2b3-176217f05a19
> You're wrong! I'm not going to get killed! Not by stupid goblins, not by anyone!
> This is boring. We should train against real goblins!

> Bring me a goblin! I'm gonna gut it!


0:0 - You're wrong! I'm not going to get killed! Not by stupid goblins, not by anyone!
uid: b543a716-3e18-c53d-d6ad-0e6a9278a402
Node context: Angry
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_Trainer.lsj
Synopsis:
Non-critpath. Trainer asks the player to inspire the children. Player can give speeches or roar. Trainer, Asharak should sound weary and a little sad. He doesn't want to have to train children to fight.

null
uid: 00c6113a-6806-59a8-f87f-73111041992c
Jump to another node

null
uid: 0ae8a89b-0ed1-f76f-dbf4-cc2bbf0b9de5
Jump to another node

0:0 - Not now, sorry. I have to comfort these little warriors.
uid: 1bb82fb4-ea18-d879-6a0b-d559cb079474
- 0 Check flag(s) (Dialog):
   false - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription
- 1 Check flag(s) (Global):
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===

0:0 - Fierce little fighters, aren't they?
uid: 1c66f64a-a873-3782-bd8a-a27db56d88ff
- 0 Check flag(s) (Dialog):
   false - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription
- 1 Check flag(s) (Global):
   true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
=== END NODE ===

null
uid: 1ce32880-591c-8aa6-ef31-4242a3d882cd
Jump to another node

0:0 - Good job. Now they're even more scared.
uid: 1f233921-6d46-21f4-6fb7-369e4c6968a1
- 0 Check flag(s) (Dialog):
   true - DEN_Trainer_State_SpokeOfBloodAndGlory - Minor flag used to tweak one of Asharak's answer node.
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription
- 1 Set flag(s) to (Global):
   true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===

null
uid: 22c2522a-dc69-9d2a-0862-d0aa70b4a560
Jump to another node

null
uid: 22dbc810-c1cf-79a7-508f-fc2c8c866c8a
Animation: Children cheer -RS
Cinematic: |Cinematic Node: The children cheer.|
- 0 Check flag(s) (Global):
   false - DEN_Trainer_State_HasMissingKid - Any children failed to be included
> Thanks. I prefer when they smile.

0:0 - A warrior like you could lift their spirits.
uid: 28d831a6-344a-0a6d-15e9-2fc3e6898d05
Node context: Lower voice.
> I'll lift their spirits by wiping out that whole camp of goblins by myself.
> You're just going to get them killed - probably by each other.
> null
> null
> null
> null
> Leave.

0:0 - I'll lift their spirits by wiping out that whole camp of goblins by myself.
uid: 2e5ea1dc-4212-69e2-62af-4acdecaf08f8
Cinematic: Spoken to trainer (overheard by kids)
> null

0:0 - You must outsmart and outmanoeuvre. Your greatest weapon is your cunning!
uid: 32b90d73-56ed-d537-7171-73a818bdc0e1
Cinematic: Addressed to children
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> null

0:0 - I slit my own cousin's throat and tasted her blood.
uid: 38f58645-07fe-14ff-2fab-bc44a5dee131
Cinematic: Said to children
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I don't think...

0:0 - The Blade of Frontiers. What a thrill for the children.
uid: 3ae41f76-ffb2-8614-ccb2-db1b95a37de5
- 0 Check flag(s) (Global):
   true - DEN_Wyll_State_TrainingChildren - Wyll is actively training the kids in the Druid Grove.
> They're tough kids. Smart, too. The future's in good hands.

null
uid: 3c9d6826-d499-97c1-f9d2-0db01047c883
Jump to another node

0:0 - Can't talk now. The children need me.
uid: 4b69d021-ee4e-4d4c-0b3f-b5c10f42447a
- 0 Check flag(s) (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
=== END NODE ===

null
uid: 4ca3aa37-a8ba-c846-c311-e02e5aac4d08
Jump to another node

null
uid: 56256388-0d99-ec99-786a-e8bdd721f67b
> null

null
uid: 5b60031e-2fe8-f785-d832-7d310a607bb4
Jump to another node

0:0 - Bad news, children: you're all going to die.
uid: 680e572d-42a3-16cb-3948-2ea525713596
Cinematic: Addressed to children
> null

0:0 - Leave.
uid: 71dab2ae-3653-bba6-81e7-b4cf51e0966d
- 0 Set flag(s) to (Dialog):
   false - DEN_Trainer_HasMet - HasMet Asharak.
=== END NODE ===

0:0 - Leave.
uid: 72ab4954-533b-de27-a16a-74a7c3cd146d
=== END NODE ===

0:0 - The goblins will chase us to Baldur's Gate and these kids know it.
uid: 76300d11-72ca-d881-da97-3afbd4fde21e
Node context: Lower voice.
> A warrior like you could lift their spirits.

null
uid: 7c8a8ed2-3571-8c26-8e6c-ea62bf5b8dab
Jump to another node

null
uid: 7ff5d313-0957-ab2a-588a-0157961d3fe5
Jump to another node

null
uid: 843f3034-e330-e145-f338-b51b2a62268c
Jump to another node

0:0 - I think you've inspired them enough today.
uid: 94c307b4-7c0d-9128-53f2-502977975f2d
Node context: Cautious, not giving offense, but the player fucked it up the first time.
- 0 Check flag(s) (Dialog):
   true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription
- 1 Check flag(s) (Global):
   true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
=== END NODE ===

0:0 - These hatchlings are weak. Your teachings will fail.
uid: 968bf298-e682-661c-7d5e-96fb73fdf361
Cinematic: Said to trainer
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 9a62c3ae-e91c-feaa-e4ca-93ff3b2c6677
> null

0:0 - I saw you at the gates. You fight well.
uid: 9de21857-f6b9-d935-5b13-bd6c64e0d29a
Animation: Children hold up swords
Node context: Teacher voice.
- 0 Set flag(s) to (Object):
   true - DEN_Trainer_Event_IncludeTrainee1 - DEN_Trainer_Event_IncludeTrainee1description
   true - DEN_Trainer_Event_IncludeTrainee2 - DEN_Trainer_Event_IncludeTrainee2description
   true - DEN_Trainer_Event_IncludeTrainee3 - DEN_Trainer_Event_IncludeTrainee3description
> A few words for the kids? Spare a story or two?
> A few words for the kids? Spare a story or two?

0:0 - It's that or teach them to beg for their lives.
uid: a125925f-8e46-8919-881d-a61783dfded3
Node context: Lower voice.
> The goblins will chase us to Baldur's Gate and these kids know it.

0:0 - A few words for the kids? Spare a story or two?
uid: a1716a46-a7d7-8c2f-1c2b-6f9a8e7c08fb
Node context: lower, not for the ears of the children
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Global):
   true - DEN_Trainer_Event_CheckChildrenInclusions - Check how many of the children managed to be included in Asharak's dialog
> These hatchlings are weak. Your teachings will fail.
> I once sliced out a scavver's eye and ate it whole - and not out of hunger.
> I slit my own cousin's throat and tasted her blood.
> null

null
uid: a4de9c86-86f7-8b58-e5c3-de4be0305c30
Animation: Children gasp, S_DEN_Trainee_001 starts crying -RS
Cinematic: |Cinematic node: the children gasp in horror and S_DEN_Trainee_001 starts crying.|
- 0 Check flag(s) (Global):
   false - DEN_Trainer_State_HasMissingKid - Any children failed to be included
> Good job. Now they're even more scared.
> Good job. Little ears hear far - I better take care of this.

0:0 - Soak the battlefield with blood. Do not resist death, but embrace it!
uid: a9529b61-35aa-1d3c-3049-dff4e9cfa599
Cinematic: Addressed to children
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_SpokeOfBloodAndGlory - Minor flag used to tweak one of Asharak's answer node.
> null

0:0 - Good job. Little ears hear far - I better take care of this.
uid: aa32c6a7-636a-9478-743d-e3c02e681eed
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription
- 1 Set flag(s) to (Global):
   true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
   true - DEN_Trainer_State_TraineesAreScared - Trainees are scared and refuse to train at this moment. After a long rest, this is cleared.
=== END NODE ===

0:0 - A few words for the kids? Spare a story or two?
uid: abc68455-4a78-4484-a06c-e97de959f255
Node context: lower, not for the ears of the children
- 0 Set flag(s) to (Global):
   true - DEN_Trainer_Event_CheckChildrenInclusions - Check how many of the children managed to be included in Asharak's dialog
> They're just children - why are you teaching them to fight?
> Soak the battlefield with blood. Do not resist death, but embrace it!
> Be strong and watch over your kin. In trust there is victory!

> Bad news, children: you're all going to die.
> You must outsmart and outmanoeuvre. Your greatest weapon is your cunning!
> After great adversity comes triumph. Honour and glory!
> Leave.

0:0 - I once sliced out a scavver's eye and ate it whole - and not out of hunger.
uid: ae551378-68f4-c26e-fdb3-874ac50b06c5
Cinematic: Said to children
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> I don't think...

0:0 - They're just children - why are you teaching them to fight?
uid: afbe2112-640a-d88d-cb33-9179f18bb56e
Cinematic: Said to trainer
> It's that or teach them to beg for their lives.

null
uid: b4a2111c-789b-12a5-51e0-aaf03b166b56
Jump to another node

0:0 - Thanks. I prefer when they smile.
uid: b79ed12d-3d5c-265c-3aff-717e7a82a151
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription
- 1 Set flag(s) to (Global):
   true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
=== END NODE ===

0:0 - After great adversity comes triumph. Honour and glory!
uid: b9982442-823c-b3c6-d52b-74fa03675884
Cinematic: Addressed to children
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null

0:0 - They're tough kids. Smart, too. The future's in good hands.
uid: bdb50092-21d9-bf50-5690-f4db8df97d03
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_WyllPresent - Wyll is in the trainer's dialog
=== END NODE ===

0:0 - Be strong and watch over your kin. In trust there is victory!

uid: c215887a-bfd5-4aec-50d9-dec830ff3cd0
Cinematic: Addressed to children
> null

null
uid: c53fa620-c58c-dca1-b570-1189eae8de1b
Jump to another node

0:0 - I will rip off a horrid mind flayer's head and gift it to my Lich Queen!
uid: d5127a13-5260-2725-4de1-e596fa66bd8f
> null

null
uid: d5e03bbf-ef1a-71a5-36b0-6e02bc8ee7fd
Jump to another node

0:0 - Look at them beaming. You did that.
uid: e44757cc-7f45-51f6-e61c-1afd2e5471f7
- 0 Check flag(s) (Dialog):
   true - DEN_Trainer_State_InspiredTrainees - DEN_Trainer_State_InspiredTraineesdescription
- 1 Check flag(s) (Global):
   true - DEN_Trainer_State_ChildrenWereInspired - Player said something that inspired the children. This permanently changes Asharak's greeting node.
=== END NODE ===

0:0 - I don't think...
uid: e4655319-2a9b-0441-dc68-f7f012971d6c
Node context: Mildly horrified, but interrupted
> I will rip off a horrid mind flayer's head and gift it to my Lich Queen!
> I crawled inside a red dragon's corpse to stay warm among the Tears of Selûne.
> null

null
uid: e4b9438b-0310-3894-6d47-6f524298e59b
> null
> null
> null
> null
> null

0:0 - Not now, sorry. I have to comfort these little warriors.
uid: e77d1940-b9da-67db-5cc3-a27d5b9dae72
- 0 Check flag(s) (Dialog):
   false - DEN_Trainer_State_ScaredTrainees - DEN_Trainer_State_ScaredTraineesdescription
- 1 Check flag(s) (Global):
   true - DEN_Trainer_State_ChildrenWereScared - Player said something that scared the children. This permanently changes Asharak's greeting node.
=== END NODE ===

null
uid: e816f784-78e0-e408-a7f4-68f2f41faaff
Jump to another node

0:0 - You're just going to get them killed - probably by each other.
uid: f0c085ac-a9f1-4b2a-559b-b2508920e718
Cinematic: Spoken to trainer (overheard by kids)
> null

0:0 - I crawled inside a red dragon's corpse to stay warm among the Tears of Selûne.
uid: f35c71ea-dd64-aa44-e71e-7f04c47cd0df
> null

null
uid: fb1ae00a-8262-7b71-174e-e4643d8de22a
Jump to another node

0:0 - Thanks for spending time with the kids. I just wish... well. Thanks.
uid: fb2651e7-b6f1-83a3-51bf-52f2a0316c8f
- 0 Check flag(s) (Dialog):
   false - DEN_Trainer_HasMet - HasMet Asharak.
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
=== END NODE ===

null
uid: fda5eca8-0d8a-6a24-2d63-fe924356b282
Jump to another node

0:0 - Can't talk now. The children need me.
uid: feac1ebc-c821-4713-6942-64a7086a3d30
- 0 Check flag(s) (Dialog):
   true - DEN_Trainer_HasMet - HasMet Asharak.
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Thieflings_VB_FoundStolenGoods.lsj
Synopsis:
Said with a lilt of suspicion. They have found their own things, which a kid stole, but don't know they were robbed in the first place

0:0 - Wait. This looks familiar.
uid: 0a34a2d8-22a6-29d9-e842-4073c3d01180
Node context: Said with a lilt of suspicion. They have found their own things, which a kid stole, but don't know they were robbed in the first place
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ThingLikeMe_AD_TieflingKid004.lsj
Synopsis:
Tiefling kid recognises Lae'zel as a githyanki via AD

0:0 - Wait 'til Mol hears about this.
uid: 5e9095c5-e293-98eb-96f0-e8f6aceb27e7
=== END NODE ===

0:0 - You're one of those toad-people Zorru saw!
uid: 85ec4f17-4c5c-53de-ca71-edad82498068
- 0 Set flag(s) to (Object):
   true - DEN_ThingLikeMe_Event_KidSaidZorru - DEN_ThingLikeMe_Event_KidSaidZorrudescription
> Wait 'til Mol hears about this.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ThingLikeMe_AD_ZorruGuard.lsj
Synopsis:
Zorru and another tiefling speak. Zorru mentions the gith are after him - Tilses isn't sure they even exist.

0:0 - I won't rest. Not while those yellow freaks are after me.
uid: 0f9c189f-e66c-e2b9-e221-4a9a2907541a
=== END NODE ===

0:0 - Any sign of those brutes?
uid: 1f478671-ac19-8c26-7fda-2f4de8d5419a
- 0 Check flag(s) (Local):
   false - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription
- 0 Set flag(s) to (Local):
   true - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription
> No, Zorru. Not a one.

0:0 - Those toad-things're coming. I'm sure of it.
uid: 7a9c320f-c982-0c16-421b-5a43f18cb2d9
- 0 Check flag(s) (Local):
   true - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription
   false - 666be863-dced-2246-7d8f-54ad447f5508_b - 666be863-dced-2246-7d8f-54ad447f5508_bdescription
- 0 Set flag(s) to (Local):
   true - 666be863-dced-2246-7d8f-54ad447f5508_b - 666be863-dced-2246-7d8f-54ad447f5508_bdescription
> You sure you're remembering right?

0:0 - I know what I saw. Saw 'em gut Yul. And they'll come gut me too.
uid: 8d64296d-d13c-c6eb-29be-a0492f1320c4
=== END NODE ===

0:0 - You sure you're remembering right?
uid: a7a00e77-d2c3-b8ba-b914-6fe23fdb0417
> I know what I saw. Saw 'em gut Yul. And they'll come gut me too.

0:0 - Just wait 'til you see 'em. Yellow all over. Covered in spots. No noses to speak of.
uid: b1d93c99-7d47-b474-c3d7-cbeef9a6b6fd
=== END NODE ===

0:0 - Be on the lookout for those... things.
uid: d57f2005-67fb-53d9-75cf-7ead3fc5b527
- 0 Set flag(s) to (Local):
   false - 666be863-dced-2246-7d8f-54ad447f5508_a - 666be863-dced-2246-7d8f-54ad447f5508_adescription
   false - 666be863-dced-2246-7d8f-54ad447f5508_b - 666be863-dced-2246-7d8f-54ad447f5508_bdescription
> You're tense, Zorru. Maybe you should rest a while.

0:0 - You're tense, Zorru. Maybe you should rest a while.
uid: de2ea94d-835e-a47d-75c4-bf541f37e42d
> I won't rest. Not while those yellow freaks are after me.

0:0 - No, Zorru. Not a one.
uid: fbe8c7a9-b85a-e4a2-23d1-d64e29b8a568
Node context: Finding his colleague tiresome for even asking
> Just wait 'til you see 'em. Yellow all over. Covered in spots. No noses to speak of.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ThingLikeMe_PAD_AfterKid.lsj
Synopsis:
Lae'zel avatar remarks on the kid who recognised her as a githyanki

0:0 - This Zorru has encountered githyanki. I must find and question him.
uid: b20bc087-6620-42fc-12fe-826667e78f64
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_ComposingSong.lsj
Synopsis:
The bard is struggling to come up with a song to accompany her lute.

0:0 - Oh, that works! Maybe?
uid: 02168f84-5a66-7447-77e7-eea29915f1b1
Node context: Hopeful and then you immediately doubt yourself.
> Urgh. I don't know anymore.

0:0 - Does that fit?

uid: 0e902a43-86df-e621-f65e-70fe2dee7f44
Node context: Hesitant as you try to figure out the song.
> Nope. That's awful.


0:0 - When you call the last light...
uid: 157c3f6a-c8c9-6120-1d66-4540a96fbec9
Node context: Hesitantly singing the song, feeling out the words as you compose.
- 0 Check flag(s) (Local):
   true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1description
- 0 Set flag(s) to (Local):
   true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2description
> Does that fit?


0:0 - Nope. That's awful.

uid: 342e17f0-ae9b-a291-fd4b-f06c6959df8d
Node context: Frustrated - feeling like a failure.
=== END NODE ===

0:0 - Words of mine will turn...
uid: 3645f341-9019-f353-8a70-75ce94eac813
Node context: Hesitantly singing the song, feeling out the words as you compose.
- 0 Check flag(s) (Local):
   true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2description
- 0 Set flag(s) to (Local):
   false - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow2description
   false - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1description
> Oh, that works! Maybe?

0:0 - Damn it.
uid: 4bce4b9c-2c61-99ed-04a8-269814fbf7c8
Node context: Frustrated - feeling like a failure.
=== END NODE ===

0:0 - Moon. Sun. All remind me...
uid: 88c35c17-136a-08df-f702-a328f5ebd965
Node context: Hesitantly singing the song, feeling out the words as you compose.
- 0 Set flag(s) to (Local):
   true - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1 - 00cbc209-8ead-67a1-475a-95f3fa058ff4_SongFlow1description
> No. That doesn't work.

null
uid: de520462-2c49-7fd6-983f-3fd6c263042a
> Words of mine will turn...
> When you call the last light...
> Moon. Sun. All remind me...

0:0 - Urgh. I don't know anymore.
uid: edb8e3e2-4304-f477-f132-406d6b78e276
Node context: Frustrated - feeling like a failure.
=== END NODE ===

0:0 - No. That doesn't work.
uid: ff90a977-cd99-e9cc-e7b9-b89b330d0d7b
Node context: Doubtful and frustrated with yourself. You think everything do you is terrible.
> Damn it.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_Dejected.lsj
Synopsis:
Dejected/crying because her instrument was stolen or smashed by a player.

0:0 - There's no point - damn it.
uid: 54be7308-474b-3e82-2b45-c6132b4a5311
Node context: She has 'lost' her instrument (player stole it). You are on the brink of tears, feeling lost and ashamed - you wanted to write a song for your teacher, and now you never will. You feel like a failure.
- 0 Set flag(s) to (Local):
   true - a0afae3d-53b0-192d-d822-c61da104f979_A - a0afae3d-53b0-192d-d822-c61da104f979_Adescription
=== END NODE ===

0:0 - Gods, why did I even bother?
uid: 6ba75957-b8c3-7cf0-3018-20f5f6503908
Node context: She has 'lost' her instrument (player stole it). You are on the brink of tears, feeling lost and ashamed - you wanted to write a song for your teacher, and now you never will. You feel like a failure.
- 0 Check flag(s) (Local):
   true - a0afae3d-53b0-192d-d822-c61da104f979_A - a0afae3d-53b0-192d-d822-c61da104f979_Adescription
- 0 Set flag(s) to (Local):
   true - a0afae3d-53b0-192d-d822-c61da104f979_B - a0afae3d-53b0-192d-d822-c61da104f979_Bdescription
=== END NODE ===

0:0 - I'll never finish her song now...
uid: 89958b80-26d3-6444-972b-fdddefb2b6cc
Node context: She has 'lost' her instrument (player stole it). You are on the brink of tears, feeling lost and ashamed - you wanted to write a song for your teacher, and now you never will. You feel like a failure.
- 0 Check flag(s) (Local):
   true - a0afae3d-53b0-192d-d822-c61da104f979_B - a0afae3d-53b0-192d-d822-c61da104f979_Bdescription
- 0 Set flag(s) to (Local):
   false - a0afae3d-53b0-192d-d822-c61da104f979_B - a0afae3d-53b0-192d-d822-c61da104f979_Bdescription
   false - a0afae3d-53b0-192d-d822-c61da104f979_A - a0afae3d-53b0-192d-d822-c61da104f979_Adescription
=== END NODE ===

null
uid: b890fc77-9243-26f1-53e9-5f9d12cfa85f
> I'll never finish her song now...
> Gods, why did I even bother?
> There's no point - damn it.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_FullSong.lsj
Synopsis:
The bard is playing on her lute and singing the full song the player helped her compose.

0:0 - Farewell, my dear old friend.
uid: 0d885b01-1117-e9a5-d199-73951151ee93
> Moon. Sun. All remind me of your grace.

0:0 - All the love I can't repay.
uid: 245fd0f7-ad34-cd70-aff5-2190cb10789a
> Rest and know that I will pray.


0:0 - Words of mine will turn to ash.

uid: 41e97798-9fe3-74df-0cbf-6a377707eea2
> When you call the last light down.


0:0 - Moon. Sun. All remind me of your grace.
uid: 5434f32b-d6b9-048a-8485-b1a75b37295a
> Faith. Care. All the love I can't repay.

0:0 - Faith. Care. All the love I can't repay.
uid: 5fdcea9c-9869-f71b-a098-04e6be89db5e
=== END NODE ===

0:0 - Dance upon the stars tonight.
uid: 6b320224-7fd8-eda0-449a-33b7f5ea64d3
Node context: Gently singing. Sad but hopeful.
> Smile and pain will fade away.

0:0 - When you call the last light down.

uid: 74fd4724-91ec-6fd0-19a1-788c73cb34cb
> Moon. Sun. All remind me of your grace.

0:0 - Rest and know that I will pray.

uid: 761f33ad-5235-7835-f00b-5ba9219dc6e0
> Farewell, my dear old friend.

null
uid: 7c94f174-8fdb-9067-a6b4-c6185c4198f5
> Dance upon the stars tonight.

0:0 - Moon. Sun. All remind me of your grace.
uid: 8b377b6a-ab09-7706-49f0-794a87aa1dc7
> Faith. Care. All the love I can't repay.

0:0 - Smile and pain will fade away.
uid: c81125d7-c242-d4b7-dcd4-5547e266dd9d
> Words of mine will turn to ash.


0:0 - Moon reminds me of your grace.
uid: e3d06ba6-6365-2033-1168-388bb9559df8
> All the love I can't repay.

0:0 - Faith. Care. All the love I can't repay.
uid: ee2a096f-2e79-da43-3c78-d0f6f80537fb
> Moon reminds me of your grace.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_InstrumentBroken.lsj
Synopsis:
The bars is sitting alone - crying. Player has broken her instrument.

0:0 - Don't come near me!
uid: 2cd396f2-51dd-7817-6782-12b4837714cb
Node context: Player has broken her precious lute. You're upset and yelling at the player.
=== END NODE ===

0:0 - *Sob.*
uid: 671587b6-27be-95d7-faaf-591593cf36df
Node context: Bawling your eyes out. Incredibly upset.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_InstrumentStolen.lsj
Synopsis:
The bard is sitting. Snaps at the player.

0:0 - Get away from me. I mean it!
uid: d5070d05-37dd-71dd-4c8a-a9d254692b04
Node context: Player has stolen her dead teacher's instrument. You're upset and yelling at the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_LookingForInstrument.lsj
Synopsis:
The bard is looking for her instrument in the vicinity of her playing spot.

0:0 - No, no, no. It was right here.
uid: 438db211-e008-c8cd-5764-ed0850c5b6f1
Node context: Frantic and panicked as you search for your instrument.
- 0 Check flag(s) (Local):
   true - 57c003e7-0932-6f0c-e655-99025a4abe3a_B - 57c003e7-0932-6f0c-e655-99025a4abe3a_Bdescription
- 0 Set flag(s) to (Local):
   true - 57c003e7-0932-6f0c-e655-99025a4abe3a_B - 57c003e7-0932-6f0c-e655-99025a4abe3a_Bdescription
   true - 57c003e7-0932-6f0c-e655-99025a4abe3a_A - 57c003e7-0932-6f0c-e655-99025a4abe3a_Adescription
=== END NODE ===

0:0 - Where is it?!
uid: 70729b0b-4831-419f-00a4-1dd24ad745c7
Node context: Frantic and panicked as you search for your instrument.
- 0 Set flag(s) to (Local):
   true - 57c003e7-0932-6f0c-e655-99025a4abe3a_A - 57c003e7-0932-6f0c-e655-99025a4abe3a_Adescription
=== END NODE ===

null
uid: a541570b-638e-0892-48a4-1c7260bba071
> No, no, no. It was right here.
> I can't believe I lost it - I'm so stupid.
> Where is it?!

0:0 - I can't believe I lost it - I'm so stupid.
uid: d42db296-302b-1ada-099c-07e2fa93de95
Node context: Frantic and panicked as you search for your instrument.
- 0 Check flag(s) (Local):
   true - 57c003e7-0932-6f0c-e655-99025a4abe3a_A - 57c003e7-0932-6f0c-e655-99025a4abe3a_Adescription
- 0 Set flag(s) to (Local):
   true - 57c003e7-0932-6f0c-e655-99025a4abe3a_B - 57c003e7-0932-6f0c-e655-99025a4abe3a_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_QuitComposing.lsj
Synopsis:
Dejected, the bard wonders what she will do as the player has convinced her to give up music.

0:0 - I could be a poet? Urgh. I'd probably be terrible at that too...
uid: 151786ae-c88e-3e72-6584-9e5534ba8154
Node context: Doesn't sound hopeful. Was convinced by the player to quit music. Dejected.
- 0 Check flag(s) (Local):
   true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_A - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Adescription
- 0 Set flag(s) to (Local):
   true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_B - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Bdescription
=== END NODE ===

0:0 - I have to do something in Baldur's Gate. But what?
uid: 560ec4cd-a3a4-a6c7-a806-4ac345c728a0
Node context: Doesn't sound hopeful. Was convinced by the player to quit music. Dejected.
- 0 Check flag(s) (Local):
   true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_B - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Bdescription
- 0 Set flag(s) to (Local):
   false - 145f29c2-661d-9bf6-6501-f3da72eed0ea_B - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Bdescription
   false - 145f29c2-661d-9bf6-6501-f3da72eed0ea_A - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Adescription
=== END NODE ===

null
uid: 8cdcf7d9-da8c-12a9-4bdc-9faa36aaae11
> I have to do something in Baldur's Gate. But what?
> I could be a poet? Urgh. I'd probably be terrible at that too...
> If not a bard, then an adventurer? No, I don't have the stomach for it.

0:0 - If not a bard, then an adventurer? No, I don't have the stomach for it.
uid: c84c562a-c3cf-8535-69fd-5919ccb285ec
Node context: Doesn't sound hopeful. Was convinced by the player to quit music. Dejected.
- 0 Set flag(s) to (Local):
   true - 145f29c2-661d-9bf6-6501-f3da72eed0ea_A - 145f29c2-661d-9bf6-6501-f3da72eed0ea_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_AD_StartingOver.lsj
Synopsis:
AD that plays after the bard has been told to start over. She is holding her lute. Not plucking it occasionally but not really playing.

null
uid: 6f50791c-ac86-24c5-f155-920213b2c323
> Nope. I hate it all.
> That's even worse.
> No. That's stupid.

0:0 - No. That's stupid.
uid: ba905a3b-0966-dc8b-1626-72d2efdd5a84
Node context: Player has convinced her to start from scratch with the song. Doubts herself. Hates what she's working on. Dejected.
- 0 Set flag(s) to (Local):
   true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_A - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Adescription
=== END NODE ===

0:0 - That's even worse.
uid: bc71a835-5438-5928-f1f2-1caedfa663c5
Node context: Player has convinced her to start from scratch with the song. Doubts herself. Hates what she's working on. Dejected.
- 0 Check flag(s) (Local):
   true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_A - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Adescription
- 0 Set flag(s) to (Local):
   true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_B - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Bdescription
=== END NODE ===

0:0 - Nope. I hate it all.
uid: e43fa1f5-94d8-5cf5-f6f2-222429c3027f
Node context: Player has convinced her to start from scratch with the song. Doubts herself. Hates what she's working on. Dejected.
- 0 Check flag(s) (Local):
   true - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_B - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Bdescription
- 0 Set flag(s) to (Local):
   false - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_A - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Adescription
   false - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_B - 3b604a3b-6f20-b1f0-0419-2bda8d88d565_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_Animals.lsj
Synopsis:
This occurs as the bard, Alfira is playing her lute. The animals are NOT impressed and making fun of her and the player. They are very dramatic.

0:0 - Oh no! Whatever shall we do?
uid: 0a741719-546b-d36d-77d0-9bb1759e7b18
Animation: [Squirrel] covering it's ears feeling uncomfortable (WilsonLee)
Node context: amused, ironic, making fun of the player.
> More witless creatures! More ear-bleed!

0:0 - More witless creatures! More ear-bleed!
uid: 0ea369ac-076f-f96d-d7d0-d5ca1cb11cd3
Animation: [Squirrel] covering it's ears feeling uncomfortable (WilsonLee)
Node context: amused, ironic, making fun of the player.
> My head is melting! I'm leaving before the damage is permanent.

0:0 - It hurts! It hurts!
uid: 1511394e-d16a-f7f5-d232-a7860dec43e8
Animation: [Squirrel] covering it's ears feeling uncomfortable (WilsonLee)
Cinematic: The camera starts on the bard, then pans to the animals.
Node context: The animals are listening to someone sing and play the lute. They hate the sound and are uncomfortable.
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_SpokeToAnimals - DEN_TieflingBard_State_SpokeToAnimalsdescription
> Please, make it stop!

0:0 - Leave.
uid: 2ad5b48f-de48-4c1e-48ae-76135bd22762
=== END NODE ===

0:0 - *Squeak. Squeak.*
uid: 2b973a75-43f8-ee20-c9ac-8e1ecd893d96
Animation: [Squirrel] squeaks (WilsonLee)
Node context: This is a squirrel squeeking
=== END NODE ===

0:0 - Unlike some.
uid: 2fd25e41-f136-3a79-fc05-135ffc0060f0
Cinematic: The critters leave.
Node context: throwing shade at the bard, snickering
=== END NODE ===

0:0 - Shhh - you're ruining the song.
uid: 32a84455-6d11-0d56-c2c3-f181fe1993c8
> Don't you think it's awful?

null
uid: 40f0b337-23a9-7ed0-1f6c-326d196468d5
Jump to another node

null
uid: 45669e50-626f-9d3b-ada2-ffa654888db9
Jump to another node

null
uid: 56d69015-2b44-eae8-e5fd-2a3bdfff8465
Jump to another node

0:0 - You're killing us!
uid: 597fb95b-5768-2530-82be-3952528c14c4
Animation: [Squirrel] covering it's ears feeling more uncomfortable (level2) (WilsonLee)
Node context: played dramatics
> My head is melting! I'm leaving before the damage is permanent.

0:0 - Of course - we are born performers.
uid: 6fb40539-4e6b-02eb-b3aa-dd8df89b5c3e
Animation: [Squirrels] a Bow animation (WilsonLee)
Node context: played dramatics
> Unlike some.

0:0 - Away, away!
uid: 7eab882a-cfdd-adfb-48c2-8fad54089228
Animation: [Squirrel] hops away (WilsonLee)
Cinematic: The critters leave.
Node context: played dramatics
=== END NODE ===

0:0 - Noooo!
uid: 82c71665-adbc-3189-1081-e4ee7551ca0a
Animation: [Squirrel] covering it's ears feeling more uncomfortable (level2) (WilsonLee)
Node context: played dramatics
> You're killing us!

0:0 - Sing along with them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?'
1:0 - Sing along with them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?'
uid: 86ba5695-7715-21fc-6110-629ab14aa17b
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0:1 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Yes, yes - that's it!

0:0 - Bravo. You could go on tour, with talent like that.
uid: 87a57c3a-40b2-7678-7915-29cee542b85b
> Of course - we are born performers.

0:0 - With my last strength, I will save us both! Away. Away.
uid: 9438c05f-35cd-583d-e167-ee31d8c10eab
Animation: [Squirrel] cover it's ears, feeling uncomfortable then hop away(WilsonLee)
Cinematic: The critters leave.
Node context: played dramatics
=== END NODE ===

0:0 - Can't you hear it?
uid: 96f10689-0c0b-e098-1767-ddbca5e48a04
Animation: [Squirrel] screeching angrily while covering it's ears(WilsonLee)
Node context: played seriousness.
> Her singing - it's awful!

0:0 - Shut up - I want to hear the bard.
uid: 99fea8ba-5079-fe42-7d6d-868142059855
> null

0:0 - We'll save you, poor soul.
uid: 9e5fd943-728c-6b3e-ec0f-03d4b8bd1948
Node context: played dramatics
> *The critters start a duet of their own, attempting to drown out the bard's music. They look at you expectantly.*

0:0 - It is quite a racket. You could just spare your ears by leaving.
uid: a38c2baf-5f34-cdfc-63f5-946213e19b6c
> We can't! Our brains are melting!

0:0 - My head is melting! I'm leaving before the damage is permanent.
uid: a93445f3-f1e2-75b1-83d8-1f603d7f45c2
Animation: [Squirrel] cover it's ears then hop away (WilsonLee)
Cinematic: The critters leave.
Node context: amused, ironic, making fun of the player.
=== END NODE ===

0:0 - Terrible!
uid: acf913dc-7972-df81-30e3-3b7b00bd923c
Animation: [Squirrel] covering it's ears(WilsonLee)
Node context: played seriousness.
> It is quite a racket. You could just spare your ears by leaving.
> Sing along with the bard - as loudly and off-key as you can.
> Sing for them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?' Sing for them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?'
> Don't mock her - she's trying her best... I assume.

0:0 - We can't! Our brains are melting!
uid: adc5ac0b-f301-f3dd-2f4b-8a26a50ff856
Animation: [Squirrel] covering it's ears feeling more uncomfortable (level2) (WilsonLee)
Node context: played dramatics
> Corinna, drag me away! The big one is right - we should go, before it's too late.

0:0 - Sing along with the bard - as loudly and off-key as you can.
uid: b0086a05-f618-1172-3c73-47dd2c0f3f84
> Noooo!

0:0 - Yes, yes - that's it!
uid: b034cfdf-1f6f-618b-b89d-66bcd86fc635
Animation: [Squirrels] twitches it ears (WilsonLee)
> Finally, a song to set our heads straight after that display. We should leave, before the effect wears off.

0:0 - Slow down - what's wrong?
uid: b17c1f0f-f092-9a08-7faa-97f453d5ffbf
> Can't you hear it?

0:0 - Don't mock her - she's trying her best... I assume.
uid: b8ee2697-ad35-1dc6-95c1-d88dfe7f3aac
> Oh no! Whatever shall we do?

0:0 - Her singing - it's awful!
uid: bc7900b5-9690-3fe8-58c4-c7a2a9a212f0
Animation: [Squirrel] covering it's ears(WilsonLee)
Node context: played seriousness.
> Terrible!

0:0 - *The critters start a duet of their own, attempting to drown out the bard's music. They look at you expectantly.*
uid: c021322d-1dd5-d1f8-9b93-7c0347942d2e
Animation: [Squirrels] sings and dance then look at [Player] (WilsonLee)
Node context: watching a bird and a squirrel sing together
> Bravo. You could go on tour, with talent like that.
> null
> Sing along with them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?' Sing along with them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?'
> Shut up - I want to hear the bard.

0:0 - Finally, a song to set our heads straight after that display. We should leave, before the effect wears off.
uid: cd1ca577-8a65-0219-964c-329679e97bea
Animation: [Squirrel] twitches its ear (WilsonLee)
Node context: played dramatics
> Away, away!

0:0 - *Screech!*
uid: d19c91b4-1a5a-a8ec-03d5-4171eb0003e5
Animation: [Squirrel] screech (WilsonLee)
Node context: This is a squirrel screeching.
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *Squeak. Squeak.*

0:0 - Please, make it stop!
uid: d9faeb00-ac75-9a6d-6985-1e78f484976b
Animation: [Squirrel] cover it's ears, feeling uncomfortable(WilsonLee)
Node context: The animals are listening to someone sing and play the lute. They hate the sound and are uncomfortable.
> Slow down - what's wrong?
> Shhh - you're ruining the song.
> Leave.

0:0 - Sing for them, improvising lyrics: 'How can we stop this dreadful song, this half-formed verse from leaden tongue?'
1:0 - Sing for them, improvising lyrics: 'How can we stop this dreadful song, half-formed verse from devil's tongue?'
uid: e48f40c7-c84a-dfdc-d739-5418ded4eea5
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0:1 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - Corinna, drag me away! The big one is right - we should go, before it's too late.
uid: edd86559-883c-3f49-24ea-a93512258292
Animation: [Squirrel] cover it's ears, feeling uncomfortable(WilsonLee)
Node context: played dramatics
> With my last strength, I will save us both! Away. Away.

0:0 - Don't you think it's awful?
uid: ffaa83fe-d928-ffe1-a7e0-ab8bb59fff4a
Node context: played seriousness.
> We'll save you, poor soul.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingBard_Bard.lsj
Synopsis:
Alfira is a young bard who was apprenticed to a woman called Lihala. On their journey to the camp, they were attacked by gnolls, and Lihala died horribly. Alfira is trying to compose a song in honour of the teacher she loved so dearly, but is struggling. The player can help her play, talk ther through the lyrics, steal her instrument, or even convince her to give up music. This is a very soft and touching moment in the grove. Should Alfira finish her song (with the aid of the player) she will stand up and sing it in a cinematic scene.

null
uid: 01487167-e7b4-20a8-c3b5-01ac77c2605e
> I'm not cut out to be a bard. Or much else, if I'm honest.

null
uid: 01ec20b3-3d16-37e9-57d7-4bd1554f98b4
> null

0:0 - You're holding yourself back. Start over with a blank slate.
uid: 01f423d1-696c-c922-8737-efb8538cc689
> But I... maybe you're right. It was broken to begin with.

null
uid: 02124ead-9fa6-ac18-5fa3-95a722b70db6
> I take it back. What you're doing is perfect.
> null
> Maybe the life of a bard just isn't for you.

null
uid: 02f64ca9-c43e-513c-d0f1-8743584ef750
> Until now. I'd forgotten what it was like: that itch in my fingers to perfect a song.

0:0 - What did you do?! My teacher gave me that! And she - and she's dead, you bastard.
uid: 04561393-efe1-f642-3d0b-def076c1a5ea
Animation: Murat - The player grabbed the lute and smashed it on the ground. The bard stands up.
Cinematic: Stands up.
Node context: Player smashed your lute - you're hysterical and furious.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_SmashedLute - DEN_TieflingBard_Event_SmashedLutedescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_SmashedLute - DEN_TieflingBard_State_SmashedLutedescription
> I wanted to write a song for her and you - you ruined it. You ruined everything.

null
uid: 061702e6-29b3-b7ed-82f1-11183881332c
Jump to another node

0:0 - Look, erm, I really appreciate the help. But I think I should continue on my own. Thanks anyway.
uid: 08b52c30-f4a3-2da1-e832-30835e245d9b
Animation: [DUPE] Murat - The bard is holding the lute. Takes the lute back from the player.
Cinematic: The lute twangs and the tiefling stopped singing. She looks awkwardly at you.
- 0 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> null

0:0 - You'd better swap that lute for a weapon. You'll need one, soon enough.
uid: 0aa1eac1-ead0-ded8-f45b-bd43e6b2d9e8
> Violence doesn't fix everything, you know. Music can help in ways a silly blade can't.

null
uid: 0ad01f0e-c316-0b88-23d0-829dcce9bb96
Cinematic: Puts lute away in magic pocket and starts to cry.
> null

0:0 - How can I put this? That sounded a little... unpolished.
uid: 0c027729-ba2d-8e0e-62d2-50e881a65e9c
> It sounded like a cat being strangled. Godsdammit.

0:0 - Why are you songwriting now? Hardly the best time.
uid: 0c624f38-de60-3c7f-8190-9f1d436e75cf
- 0 Check flag(s) (Tag):
   false - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> I... we lost people on the way here.

0:0 - No. I'm moments away from a grisly death...
uid: 0d9c63d1-480f-f5ac-cfec-5f2d236189e1
Cinematic: Looks at player.
Node context: Sarcasm mixed with frustation.
> ...at the hands of this bloody song. I can't... nothing fits, you know?

null
uid: 0dcd9358-8310-b93f-5ace-152577f11260
Jump to another node

null
uid: 0e88dbd6-c4a3-e85f-6094-6daac2e1d63e
> null

0:0 - True. And when you finally perfect a song... there's nothing like it.
uid: 0f1f5071-0b0e-6f6a-b8dd-6200aa8a9647
Node context: Face lights up. Sounds truly happy and filled with wonder. Music is what she loves the most in life. It inspires her and gives her hope.
> But when you're stuck, and it's just getting worse - ugh.

0:0 - She was playing her lute. We... didn't hear the gnolls coming.
uid: 1275ba9c-5356-943d-6bef-965ba8882ea4
Cinematic: Can't look directly at the player.
Node context: Catch in her voice. More horrified than on the brink of crying.
> There was so much blood. I - I can still smell it.

0:0 - I remember waking up one night on the road and seeing her - dancing beneath the stars... a huge smile on her face.
uid: 1582d1fa-2988-9200-02e5-7aed86cd79aa
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Laughs slightly as she thinks of the memory. Love in her voice.
> Thinking of it now - my heart hurts and my words just seem to crumble... like ash.

0:0 - What is wrong with you? You told me you wanted to help!
uid: 17b61b67-9ad5-018c-c5f1-1dadf55f2f79
Animation: Murat - Player give back the lute to the bard.
Cinematic: Holding her TEACHER's lute. Almost cradling it.
Node context: Player stole her instrument and then returned it. Upset. Horrified. Betrayed.
> Get the hells away from me.

0:0 - Well, I don't know. Perhaps the lute had it coming.
uid: 1887f5a2-7669-449d-6ef2-8cf553dadf23
> Heh. Yes, it's led quite a life of crime. I'm simply putting it out of its misery...

0:0 - Look, thank you for returning it, but just - just leave me alone.
uid: 191e850a-c26d-0de7-5f24-b51ac0ba18c9
Cinematic: Dismissal. Backing away almost.
Node context: Grateful to have it back, but doesn't trust the player. Angry and pleading.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription
=== END NODE ===

0:0 - I'm not cut out to be a bard. Or much else, if I'm honest.
uid: 195419af-4cf0-177a-8027-e3cd2869fcf9
Cinematic: The bard is sitting on the rock. No lute. Arms around herself - devastated.
Node context: Dejected. Devastated.
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
> Guess I'll see what Baldur's Gate brings.

null
uid: 1b8cd9d1-3475-84c0-abbe-fa6c532e4243
> Wait - what are you doing? Give that back! Right now!

0:0 - But I... maybe you're right. It was broken to begin with.
uid: 1bc8d007-95ea-2740-52e2-e5805537f81c
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Player has told her to start over. Doubting herself. Hurt and confused.
> I should start sketching out ideas. Thank you for the help, I guess.

0:0 - No. It's mine now.
uid: 1be90f47-a509-e030-9c76-16d5cc0db540
> You horrid, horrid beast. What is wrong with you?

0:0 - Tough audience. Those animals weren't shy with their criticisms.
uid: 1c6d5267-b720-f9db-9a11-1120ba882d14
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_SpokeToAnimals - DEN_TieflingBard_State_SpokeToAnimalsdescription
> I... I thought they were cheering me on.

null
uid: 1d64def5-9441-42d0-f206-08fb389b1abc
Jump to another node

0:0 - Nod in encouragement and gesture to her lute.
uid: 1f3efa39-7085-3525-17d8-beb44c233e21
> Words of mine will turn to ash...

0:0 - That's terrible.
uid: 21bcdec5-1d2a-7f19-bb0c-4bf71334bd00
> I should never have let it out of my sight. I'm an idiot.

0:0 - Where is it? Damn it. No, no!
uid: 21c3573e-fa16-d3c0-0f88-239352df63cf
Animation: Murat - The bard is standing up from the rock looking around for the other lute.
Cinematic: Standing up. Puts OWN lute away. Patting pockets AFTER. Looking around.
Node context: Panicked.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription
   true - DEN_TieflingBard_Event_MoveWorry - DEN_TieflingBard_Event_MoveWorrydescription
   true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription
> That was my teacher's. It's all I - I'm sorry. I have to find it.

0:0 - It's been so long since I... since...
uid: 21ecdc7b-e2b9-e822-28f7-c2f12e718ff1
Node context: Starting to get upset. About to cry. She hasn't played with anyone since her teacher died. With Lihala's death, she thought her gift of music was gone. Now she realises it was there all along.
> null

0:0 - I found your lute. Here.
uid: 221d5afa-d6ae-6828-b376-15fc9c88bb96
- 0 Check flag(s) (Object):
   true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription
- 1 Set flag(s) to (Global):
   false - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription
   false - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription
- 2 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> null

0:0 - Hm. It can't hurt. What do you have in mind?
uid: 22a4bcd9-1b44-973f-6556-ef5d37d65cc7
Node context: Hesitant. Wants the help but nervous.
> First things first - what's the song about?
> Let's start with the lyrics. Dance upon the stars tonight?
> Leave.

0:0 - No need to be sorry. Though it still needs work.
uid: 241e2aad-ee39-fe7e-bf79-bc6a9cc3737f
> Heh. And then some. But I have the bones of the song - and that's what matters.

0:0 - Let me see if I can help.
uid: 257c0308-683f-5111-5f4a-7486c0f0b9a0
> null

0:0 - Lihala said that's why eulogies were important. They were for the living as well as the dead.
uid: 28423321-933a-952d-3457-237e1b82462a
Node context: Smile and a short laugh. Fondness and love in her voice as she recalls her teacher. Grief as she recalls that the eulogy she was writing was as much for her benefit as well as Lihalas.
> I'd forgotten what it was like: that itch to perfect a song.

0:0 - Moon reminds me of your grace... All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend...
uid: 2867fbce-c4a4-4df2-0bde-ac926173b1f1
Animation: [DUPE] Murat - Player and bard playing lute together.
Cinematic: Player and bard play together. Scenic shot as the bard closes her eyes and sings - peaceful. When she finishes singing puts away OWN lute in magic pocket. Player also puts the TEACHER'S lute into their magic pocket at the end.
Node context: Gently sung. Eyes closed.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
- 1 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_GiveProficiency - Give musical instrument proficiency to the player that plays with Alfira to finish her song.
> null

0:0 - You horrid, horrid beast. What is wrong with you?
uid: 2929178e-cc92-c60d-568b-2bf06c6676bf
Animation: [Player] reaches out to grab Alfira's lute., [Alfira] twists out of the way.
Cinematic: Player reaches out to grab Alfira's lute. Alfira stays seated - twists her body to the side out of the way. While saying first phrase. Stands up after first phrase. Then says 'What is wrong with you?'. Holding own lute close.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription
> null

0:0 - That was my teacher's. It's all I - I'm sorry. I have to find it.
uid: 2a728fcd-79a5-0817-7930-e14413895cd1
> null

0:0 - Sounds terrible. I'm sorry.
uid: 2b28c320-9e41-7a7e-42b2-269552caa05e
> It was awful. I couldn't look at a lute without hearing her - screaming.

0:0 - Play along with her.
uid: 2cab8a4e-f788-02ba-7765-28da8150af3c
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 1 > null (roll sucessful)
> null

0:0 - Thank you. I was having trouble... finding the words.
uid: 2d4608cb-8587-6ffd-e61c-2f7f9afceab8
Cinematic:
Node context: Choking up slightly. Grateful but also overwhelmed with emotion.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
> You're welcome. Just keep at it.
> Who's the song about?
> Finding the words is an important part of being a singer, you know.

null
uid: 2de48d5f-a1bb-0af1-b14b-d7b4039892e2
Jump to another node

0:0 - Really? Oh...
uid: 2deda6dc-1dff-67c8-394e-b5641eaf7741
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: You sound absolutely gutted here - and you look like a kicked puppy. Player has just trashed your song.
> null

0:0 - Oh. Should I try something else? Be honest.
uid: 2e07d330-7e73-82d0-c9d5-af12d09a060c
Animation: Murat - The player is shacking his head and the bard his holding her lute.
Node context: Looks and sounds like a kicked puppy, but means it when she says be honest.
> This song is for Lihala... my teacher. She - she died on the way here. I need to get this right.

null
uid: 2e1d266e-a82c-8c05-0f84-87b27880a6c9
Jump to another node

null
uid: 33885ec3-99cd-1bce-afb3-11459dd7983a
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
> null

- Roll failure -
null
uid: 338cb76a-02af-fbea-c4e0-8fb8ca4ed013
> That was... interesting. Why don't we try again?

null
uid: 3436a1cd-101d-bfc2-97f2-fb0ea2281015
=== END NODE ===

null
uid: 353a3217-eb23-1118-b5e2-e16ad82127ae
Cinematic: stands up. Cue cinematic of her singing. At end of song put lute in magic pocket.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
> null

- Roll sucessful -
null
uid: 35acef9a-2084-6bff-eb37-5e01425e2b5c
> Words of mine will turn to ash... When you call the last light down...

0:0 - Words of mine will turn to ash... When you call the last light down...
uid: 35d08f25-2983-9207-fe0f-43914021095d
Animation: [DUPE] Murat - Player and bard playing lute together.
Cinematic: Player and bard playing together. Player has a lute. Shot of the two playing in harmony as Alfira closes her eyes - it's a peaceful scene.
Node context: Gently sung.
> Keep time with her.
> null
> null

0:0 - Sorry, I need to do this on my own.
uid: 363fdf92-a605-8c40-6ac2-ac55fdc3778f
Cinematic: The bard is sitting on the rock.
Node context: Annoyed and frustrated with herself. She wants to finish the song but it isn't going anywhere.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
=== END NODE ===

0:0 - Urgh. Even animals think I'm terrible. I want to finish this song, but I can't - nothing fits, you know?
uid: 3659328c-d84d-3619-fee7-8357a72bc71e
Cinematic:
Node context: Frustrated with herself. Doesn't feel good enough.
> null

0:0 - Perfectly awful. These are the worst lyrics I've ever heard.
uid: 36b094e5-d529-e5d3-904e-1971a85f50eb
> Really? Oh...

0:0 - Listen closely. I'll show you how to do it right.
uid: 3745f657-774f-62e1-29d7-4a349636cea3
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
> My teacher always said a good musician never demands a solo.

0:0 - Can I help?
uid: 38a4f873-0bb9-48de-b35b-394e138243b9
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
> null
> null

0:0 - This song will be the death of me.
uid: 3a25448b-8f17-2351-b429-be575b2e02d7
Cinematic: The bard is sitting on the rock.
Node context: Annoyed and frustrated with self.
> Can I help?
> null
> null
> null

null
uid: 3b2ed049-96a3-e5c2-72ae-0a0615eef01e

0:0 - This is embarrassing. Gods.
uid: 3b89ec8b-e6fd-7728-3a2c-197a7c3c0398
Node context: You're trying to pull yourself together after getting upset.
> I haven't finished a song since Lihala died. Haven't played at all, if I'm honest.

0:0 - You want honesty? Give up - you don't have the makings of a bard.
uid: 3d3ebb8a-0370-4c75-8e63-4cc69e58941c
> Really? I... I love music.

null
uid: 41be7390-0cfb-093e-45de-d764c31ec63a
Jump to another node

null
uid: 43b15995-99dd-38fd-a415-72a077aaf40d
Jump to another node

null
uid: 46b2451f-a1a0-8705-1dc2-c2fd8b5d7f16
Jump to another node

0:0 - Continue to play.
uid: 49c74bbe-a634-e43d-4d5c-4d6af62cd425
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - ...when you call the last light down...
uid: 4a05c8bf-dbcd-affc-1d65-bf3b5f910988
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: Gently and sadly singing.
Node context: Gently and sadly singing. Feeling out the words.
> Yes. Yes!

0:0 - What's the matter?
uid: 4a3923c5-95c9-51ce-788d-3942be423aa8
> I haven't finished a song since Lihala died. Haven't played at all, if I'm honest.

0:0 - Are you all right?
uid: 4a43107e-dc2f-7218-874a-e7a69bed7b2b
> No. I'm moments away from a grisly death...

null
uid: 4ac4dc89-6043-72f0-8928-9bcd52fee6d5
Jump to another node

0:0 - Leave me alone. I mean it.
uid: 4ad8588f-f055-ec81-9543-71df09eadbc7
Cinematic: Standing. Holding lute close.
Node context: Player stole but then returned her instrument. She's a little afraid and just wishes to be left alone.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription
=== END NODE ===

0:0 - That's the first time I've played since Lihala died. My teacher.
uid: 4c373f28-4fbe-b1cc-e5c1-017e8eb0a45d
Cinematic: Can't look directly at the player.
Node context: Sad and distant as she remembers the death of her teacher. Traumatised.
> She was playing her lute. We... didn't hear the gnolls coming.

0:0 - Words of mine will turn to ash...
uid: 4c8b74e5-6135-d03b-27f2-4afdaacaf996
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: Gently and sadly singing.
Node context: Gently feeling out the words of the song, and with it, the pain and grief she feels for her teacher. Getting excited.
> ...when you call the last light down...

null
uid: 4caafa14-ffe5-4391-e5d2-1ef84dbf20e9
Animation: [Player] grabs the lute out of Alfira's hands and smashes it on the ground.
Cinematic: Player grabs the lute out of Alfira's hands and smashes it on the ground.
> null

0:0 - It was right here. Someone must have taken it.
uid: 4d1578f4-be76-e46d-60ed-79aff4db7db8
Cinematic: The bard is standing. looking around frantically. Gesturing in a 'wtf' fashion.
Node context: Her teacher's lute is missing. It means the world to her and she's heartbroken and angry that someone would take it. Also blames herself for not keeping a better eye on it.
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription
   true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_HasMet - DEN_TieflingBard_HasMetdescription
> null
> You already have an instrument. Why do you need another?
> You really should be more careful.
> null

0:0 - Get the hells away from me.
uid: 4d3d94c6-63a7-dbef-26ea-9161cdac4489
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: Turnings away - furious
Node context: Starting to cry. Angry and upset.
> *Too sweet, odiously sweet. The vomitous gall within churns - she sickens you.*

0:0 - Gesture for her to continue.
uid: 4d84680a-6b4c-d85e-27a8-afb634d79b52
> All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend.

0:0 - My teacher, Lihala. She loved dancing. Had two left feet, mind.
uid: 4e0334d4-f574-7ad1-e87c-5037bcba9a7f
Node context: Smile in her voice as she thinks of her beloved teacher.
> I remember waking up one night on the road and seeing her - dancing beneath the stars... a huge smile on her face.

0:0 - Thanks. I'll need it.
uid: 4e242cae-d8c2-3da5-1da9-0c721d9872d9
Node context: Sad smile in her voice.
> null

0:0 - Don't worry. Cry as much as you need.
uid: 4e58571d-89ee-833d-49c4-469d947d99cb
> Heh. She'd have said the same thing.

0:0 - Heh. Thanks.
uid: 4f12904c-3b17-4377-9086-efe2e4d7114f
Cinematic: Wiping away her tears, getting herself together.
Node context: Smiling as she wipes away her tears. Player has complimented her music. She's calming down after getting upset.
> That's the first time I've played since Lihala died. My teacher.

null
uid: 4fe45ecd-6c7c-d01b-805a-454039321e50
Jump to another node

0:0 - Moon... moon reminds me of your grace...
uid: 514c98b2-5592-ccb4-c11b-1d066d5164c2
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: Very gently singing. Not playing.
Node context: Gently feeling out the words of the song, and with it, the pain and grief she feels for her teacher.
> All the love I can't repay...

0:0 - Yes. Yes!
uid: 5231618f-eb02-6668-11b7-c7df1cf2abc9
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Excited. You have the line and are holding the entirety of the song in your head - and you have to sing it or it will disappear.
> null

null
uid: 52cbd332-92b2-35cd-c297-b65581c8c9fb
Jump to another node

null
uid: 5494d91a-35fb-88bf-d6d4-dc21522d68ae
Jump to another node

0:0 - All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend.
uid: 55566894-7bee-7859-e304-5fc502dae185
> Wait. That's it.

0:0 - First things first - what's the song about?
uid: 55659bc3-5fc0-bdfe-03e8-a34778514e44
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
> My teacher, Lihala. She loved dancing. Had two left feet, mind.

0:0 - Never mind. This isn't going anywhere.
uid: 5694c31e-6390-578c-aebe-8ae2347ffd38
> Oh. Should I try something else? Be honest.

0:0 - Dance upon the stars tonight. Smile and pain will fade away. Words of mine will change - no. Become - ugh.
uid: 57261cba-1adf-92d0-df9c-eae4e677b290
Animation: [DUPE] Murat - The bard is singing and playing the lute.
Cinematic: Lightly strumming her lute. Not looking at the player.
Node context: Softly singing. Sadness in every note. There is a small pause between every line as you softly sing.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_HasMet - DEN_TieflingBard_HasMetdescription
> Stay silent and listen.
> What's that tune you're singing?
> How can I put this? That sounded a little... unpolished.
> Sing: 'Words of mine will turn to ash...'
> What did that poor instrument ever do to you? You're butchering it.
> null

0:0 - I've a long way to go, but thank you. I... I needed this.
uid: 593ec7b8-315d-c471-0d95-febe27972b7e
Animation: [DUPE] Murat - The bard take the lute back in her hands.
Node context: Putting her gratitude into words as best she can. Sincere and genuine.
> *Too sweet, odiously sweet. The vomitous gall within despairs at your kindness.*

null
uid: 5adc5b4c-7f09-43e3-569f-b0eaef781667
Jump to another node

null
uid: 5ae8673f-1b94-6f4c-83ff-aa41c8ed1dfb
Jump to another node

0:0 - And that's exactly what I'm going to do: finish The Weeping Dawn - for her.
uid: 5b4766e0-709e-dde9-7488-608aa93e2e05
Node context: Determined. This is her chance to take back control in her life.
> null

0:0 - Keep the lute. Please. You've earned it.
uid: 5daed14f-c264-defd-03d4-ee434a8646ec
Cinematic:
Node context: Big smile - cheerful and grateful
- 0 Check flag(s) (Object):
   true - DEN_TieflingBard_Event_PlayWithInstrument - DEN_TieflingBard_Event_PlayWithInstrumentdescription
- 0 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> The Weeping Dawn will be my gift to Lihala. I've a long way to go, but thank you. I... I needed this.

0:0 - Sorry.
uid: 5ddc8548-3fc3-fa79-3f01-f94385bb14ab
Cinematic: Hiding her face as she cries, struggling to get herself under control.
Node context: Face crumples as she begins bawling her eyes out. Cover her face. Embarassment in her voice as she tries to stop crying.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Don't worry. Cry as much as you need.
> That song was beautiful. Worthy of a few tears.
> No need to be sorry. Though it still needs work.
> Well, would you look at this grove. So lovely. So... grove-like.

null
uid: 5e986564-725e-b24d-9afe-69b737216f86
Jump to another node

null
uid: 60e2908f-a625-8efb-4807-d33278182bb8
> Sorry. Damn it.

0:0 - It's all right. Let it all out.
uid: 60ffe684-f7d7-c045-161e-4caa51e64be5
> I don't usually - I'm all right.

null
uid: 63dbf5ed-6774-09bf-56dc-28f3f8b2ccaf
Jump to another node

0:0 - That was terrible. I'll show you how it's done.
uid: 65057208-5899-c6df-22fb-8db1153303b7
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
> null

0:0 - But when you're stuck, and it's just getting worse - ugh.
uid: 65443fd8-55e7-a218-0598-fcc441694a09
Node context: Crumples. Frustrated.
> null

0:0 - Hand me that lute. We can perform together.
uid: 654c0cd2-c787-1d52-e4c0-cdb62b58981b
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
- 1 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> null
> null

0:0 - This grove could become a battlefield soon enough. It's not the time for music.
uid: 65f951b0-f266-11e0-e326-053a08871745
> I know. I should be packing up, but I need to finish this song. It's... it's important.

0:0 - Sorry, do you mind? You've given me a lot to think about.
uid: 662e2263-7bbd-8920-f08a-6cf7c19cfaeb
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Hurt and confused.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_ConvincedToQuit - DEN_TieflingBard_State_ConvincedToQuitdescription
> null

0:0 - It refers to a night on the road with my teacher, Lihala. I was fast asleep when I heard a noise.
uid: 6682d3ea-d7a6-cacc-faf0-699e6ef86d1d
Node context: Smile in her voice as she thinks of her beloved teacher and her terrible dancing.
> I woke up, and there she was - dancing beneath the stars... a huge smile on her face.

0:0 - I should start sketching out ideas. Thank you for the help, I guess.
uid: 67160f7d-0803-19a5-4ee0-2b528e66fefc
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Trying to sound thankful but kind of failing.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_TrashedSong - DEN_TieflingBard_State_TrashedSongdescription
> null

null
uid: 67e3d232-0062-6d92-4514-0dc73b848e73
> Words of mine will - urgh.

0:0 - Here. I don't have time for this.
uid: 6862b70a-e78e-16f4-58bd-92af40d85ad2
- 0 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> Oh. All right. I mean - thanks anyway.

0:0 - The Weeping Dawn will be my gift to her. Thank you. I... I needed this.
uid: 68b195b6-afb3-8a19-ebc5-e3a818b4bb57
Node context: Putting her gratitude into words as best she can. Sincere and genuine.
> null

0:0 - You horrid, horrid beast. What is wrong with you?
uid: 68e3af6c-a7bc-36df-6f3e-3f2bda7d8fcf
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Player has refused to return her teacher's lute. Upset. Horrified. In tears.
> Get the hells away from me.

0:0 - Consider this a lesson - don't be careless.
uid: 6918f20f-1df4-6271-16c9-0b1299a5c4f5
> I should never have let it out of my sight. I'm an idiot.

null
uid: 69523b5c-dc58-567a-5efd-9fd78d799788
Jump to another node

0:0 - Besides, I'm not doing this for me. This is for the people I... we lost on the way here. It's important.
uid: 696132d1-55de-649e-0138-8e13c7ed4b35
> null

0:0 - I... we lost people on the way here.
uid: 69ebcf4c-8eef-3254-7be5-1b5105e6985c
Node context: She's thinking of her teacher who died on the way. Grief in her voice.
> And the dead deserve to be remembered. That's what my teacher always said.

null
uid: 6ae99a56-7ab1-ffab-ca58-0e750361ebe0
Jump to another node

0:0 - Words of mine will - urgh.
uid: 6dc7a6aa-90ef-e62e-1b14-dfa407cd7065
Animation: Murat - The bard is singing and playing the lute.
Cinematic: The bard is sitting on the rock.
Node context: Annoyed and frustrated with herself. Sings the opening.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_HasMet - DEN_TieflingBard_HasMetdescription
> This song will be the death of me.

null
uid: 6dc82747-69a2-8176-ca61-2a73845df353
Jump to another node

0:0 - Heh. She'd have said the same thing.
uid: 6eee42cc-cbae-64c7-cb8b-bb48bc49e91a
Cinematic: Wiping away her tears, getting herself together.
Node context: Smiling as she wipes away her tears.
> That's the first time I've played since Lihala died. My teacher.

null
uid: 70f54728-78e4-9231-632c-c97b6dc5bbe2
> null

null
uid: 736ccb47-d634-3c97-b754-f2abfe296ab2
> Keep the lute. Please. You've earned it.

null
uid: 7372e35e-de02-1c7d-d640-27e774e45c02
> Get the hells away from me.

0:0 - There was so much blood. I - I can still smell it.
uid: 74b3cf54-94e0-7fcd-88c1-cd260ec35c44
Cinematic:
Node context: Horrified. Grieving.
> Sounds terrible. I'm sorry.
> I'm sure your teacher would be proud to see you now.
> Hardly a unique tale of woe these days. Toughen up, or you won't last.
> Well, you've come up with a fine tribute to her.

0:0 - Change? No. DAMN IT.
uid: 74e8114e-fe9b-f537-60f0-abdecf91359c
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Trying to make 'change' fit. Considering tone. Dammit is a curse as she dramatically yells. Angry at herself.
> null
> Tough audience. Those animals weren't shy with their criticisms.
> null
> There's no singing voice that could save those lyrics. You know that, right?

0:0 - Say nothing.
uid: 7575b8d2-1690-067a-e90e-984ba3e52b04
> This is embarrassing. Gods.

0:0 - I started fresh with that song.
uid: 758ca6d2-847d-177a-927b-6e5031ef2af2
Animation: [DUPE] Murat - The bard is playing some strings with the lute.
Cinematic: The bard is sitting on the rock.
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_TrashedSong - DEN_TieflingBard_State_TrashedSongdescription
> I haven't, well, come up with anything yet. But I'm sure it'll come to me... eventually.

0:0 - All right - that's what your lyrics need to say.
uid: 75c44192-7a18-eda3-5311-2a40d1f6ec8d
> null

0:0 - Thanks. Lihala made me love music: the sound, the feel, the thrill. But when she died... it was gone.
uid: 7694d89a-01e4-5303-dcbf-db84d6cd1476
Node context: Love and sincerity in her voice at the thought of her teacher.
> Until now. I'd forgotten what it was like: that itch in my fingers to perfect a song.

null
uid: 769e6cf5-00b8-594f-2c0b-bb1ee08f2815
> I'm not going to ask where you got this. Just... thank you. Now, please leave.

null
uid: 77d576fe-8196-6021-8677-58871ad0d17d
Jump to another node

null
uid: 7963cc08-abba-6d5a-de0f-49de4824b04d
> Sounds terrible. I'm sorry.
> I'm sure your teacher would be proud to see you now.
> Hardly a unique tale of woe these days. Toughen up, or you won't last.
> Well, you've come up with a fine tribute to her.

null
uid: 796d17e7-a461-ed1d-8a12-c2f729192e8c
Jump to another node

0:0 - Who's the song about?
uid: 7ad50bfe-3f09-c702-6a85-20c910af9524
> Lihala. My teacher. And friend.

null
uid: 7b2d290e-ba70-262b-f031-a352449119f5
Jump to another node

0:0 - The Weeping Dawn will be my gift to Lihala. I've a long way to go, but thank you. I... I needed this.
uid: 7b6af651-9972-4645-7fbc-3ee6dd2e1b30
Animation: [DUPE] Murat - The bard take the lute back in her hands.
Cinematic: Looks at player.
Node context: Put her gratitude into words as best she can. Sincere and genuine.
> *Too sweet, odiously sweet. The vomitous gall within despairs at your kindness.*

0:0 - That song was beautiful. Worthy of a few tears.
uid: 7b6b5a44-8d17-14b2-7f7c-d4feb7b4e48e
> Heh. Thanks.

0:0 - Until now. I'd forgotten what it was like: that itch in my fingers to perfect a song.
uid: 7b7c12ed-3f11-f257-5fe8-53bdde86e793
Node context: Hope and excitement.
> The Weeping Dawn will be my gift to her. Thank you. I... I needed this.

0:0 - Haha. Very subtle.
uid: 7c7836f2-ac97-7479-4a8b-c05682c0126b
Cinematic: Wiping away her tears, getting herself together.
Node context: Smiling as she wipes away her tears. Player has made a show of looking away and not crowding her when she's upset. It's made her laugh.
> That's the first time I've played since Lihala died. My teacher.

0:0 - Dance upon the stars tonight... Smile and pain will fade away...
uid: 7da33d4f-af34-c1cc-0928-a4f68abcefa5
Cinematic: Player is holding the lute - ready to begin playing.
Node context: Gently sung.
> Play along with her.
> null
> null

0:0 - ...by slowly killing it with this song. Urgh. I can't... nothing fits, you know?
uid: 7e058121-03e4-1e0f-07aa-2f8f1dfdde10
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Frustrated. Embarassed.
> null
> null
> It's a bad song, plain and simple.

0:0 - What?! Is it - ? No scratches, strings seem intact...
uid: 7e995315-6689-5c33-32e8-e9932d0373a2
Cinematic: Looking over the lute to make sure it's okay.
Node context: Player returned her lute. Surprised. Suspicious. Checking the instrument.
> Look, thank you for returning it, but just - just leave me alone.
> null

0:0 - This song is for Lihala... my teacher. She - she died on the way here. I need to get this right.
uid: 7fd977c7-3493-66e6-f42a-4e5d7bb8d00b
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Grief. Upset. Trying to hold it together.
> You're holding yourself back. Start over with a blank slate.
> You want honesty? Give up - you don't have the makings of a bard.
> Forget what I said. You're doing just fine.

null
uid: 7fdf6a06-2442-a4fd-9663-e106480addac
Jump to another node

null
uid: 80c21cf4-506f-ef5c-1686-14c4413da54d
> Where is it? Damn it. No, no!

0:0 - I should never have let it out of my sight. I'm an idiot.
uid: 80c660c0-a700-8b4b-5573-ddd32349c16e
Cinematic: The bard is still standing at the end of the node.
Node context: Almost on the brink of tears at the thought of the missing lute. Feels stupid. Like it's her fault and she's nothing but useless.
=== END NODE ===

0:0 - Can I help you finish the song?
uid: 811357cc-bffb-abd7-df19-3afbaf9a3582
> null

0:0 - Heh. She'd yell at me for that clunky verse. And make me play 'til my fingers were raw.
uid: 829fcb4b-fe91-d97f-41ac-16ef2a4410ee
Node context: Recalling how her teacher would yell at her. Fondness and love in her voice, It's a nice memory.
> And that's exactly what I'm going to do: finish The Weeping Dawn - for her.

0:0 - Slip the lute into your pack.
uid: 83b9f1c2-ac26-b814-9ddb-ff06ccd2334a
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingBard_Event_MoveAngry - DEN_TieflingBard_Event_MoveAngrydescription
   true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription
> null

0:0 - Well, would you look at this grove. So lovely. So... grove-like.
uid: 83cd3f05-4125-21d7-86eb-556341b0b7a6
> Haha. Very subtle.

null
uid: 8453a90f-89bc-3c87-fa45-2f28daa88de9
> null

0:0 - And thank you - for everything.
uid: 84df2175-cf24-405b-9c5d-998a1f24ad4a
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Love and grief.
> All right - that's what your lyrics need to say.
> Never mind. This isn't going anywhere.

0:0 - Hm. It can't hurt. I have her... I have an extra lute, if you want?
uid: 85efb114-2d5f-dd7d-a91e-34ce939a1535
Cinematic:
Node context: Hesitates at 'her'. This is her teacher's lute (who died on the way here). Needs the help and is looking for companionship while playing. Sounds unsure of herself.
- 0 Check flag(s) (Global):
   false - DEN_TieflingBard_Event_LostInstrument - DEN_TieflingBard_Event_LostInstrumentdescription
- 1 Check flag(s) (Object):
   true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument
> First things first - what's the song about?
> Hand me that lute. We can perform together.
> Leave.

0:0 - It was my teacher's. And it's - it's all I have left.
uid: 866443a1-9fce-e5a7-d337-b56c38f39ec7
Cinematic: The bard is still standing next to the rock.
Node context: Player has asked about the missing lute. She's upset and angry.
> I found your lute. Here.
> That's terrible.
> Consider this a lesson - don't be careless.
> null

0:0 - All the love I can't repay...
uid: 86d3ea5a-a0a9-cb05-222c-58818c1652bf
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Gently feeling out the words.
> Wait.

0:0 - I haven't finished a song since Lihala died. Haven't played at all, if I'm honest.
uid: 87d8e45d-796a-cca6-262c-942babaadd1e
Cinematic: Gripping lute tightly.
Node context: Sad and distant as she remembers the death of her teacher. Traumatised.
> null

null
uid: 88fa68ee-3f57-1863-d1de-95f062383b9d
Jump to another node

null
uid: 89cae3d5-7199-ea62-558a-bbb52164be2b
> Leave me be. I'm in the middle of something.

null
uid: 8a7f7e4b-a8b5-0aee-fcc5-3f4bd35653d0
Jump to another node

null
uid: 8bcdebb1-a455-0c28-68a1-93f7ed5f21ce
Jump to another node

null
uid: 8d46e224-bc77-7fa5-f2af-416a78a9227e
Jump to another node

0:0 - I take it back. What you're doing is perfect.
uid: 90e50610-572b-b1cb-3d49-0c77b2b611bf
> Thank goodness. I feel like I'm so close. Let me try again.

null
uid: 92d920f6-05d5-d52a-7c41-490dbbfdc919
Jump to another node

0:0 - That's the creative process for you. Agony and ecstasy. Mostly agony.
uid: 93143bcf-4cdc-8e9e-3146-1e2a0f610bfa
> True. And when you finally perfect a song... there's nothing like it.

0:0 - More like butchering. Don't know why I bother.
uid: 931af9a2-6761-d934-6b15-8edf8adb6069
Animation: Murat - The bard put the lute next to her.
Cinematic: Looking at lute - frustrated
Node context: Speaking of her own music. Embarassed and frustrated with herself. Dejected.
> The animals agreed. Why else do you think they left?
> Are you all right?
> null
> null

0:0 - Hardly a unique tale of woe these days. Toughen up, or you won't last.
uid: 9333a879-012d-e6d4-b9c9-9b12ad04c828
> null

0:0 - Fine. Take it.
uid: 93e7ac8f-127b-1534-ed09-b73cdc214cfd
- 0 Set flag(s) to (Dialog):
   false - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription
- 2 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> null

0:0 - Violence doesn't fix everything, you know. Music can help in ways a silly blade can't.
uid: 94085adc-781d-adcf-954e-7694ebf34875
Node context: Player has insulted your instrument and told you to pick up a blade. 'the silly blade' is a play on what the player said to you.
> Besides, I'm not doing this for me. This is for the people I... we lost on the way here. It's important.

0:0 - I'm sure your teacher would be proud to see you now.
uid: 9520dd16-e1b1-25a7-0d00-82ae154ad65f
> Heh. She'd yell at me for that metre. And make me play it over and over again.

0:0 - And the dead deserve to be remembered. That's what my teacher always said.
uid: 9581fc66-3f7f-9b3f-1b52-3aee3a8b928e
Node context: She's thinking of her teacher who died on the way. Grief in her voice.
> Can I help you finish the song?
> Best of luck with that.
> This grove could become a battlefield soon enough. It's not the time for music.
> null

null
uid: 95b7b607-3167-d26e-1496-74c53cbcdaa5
> Sorry.

- Roll sucessful -
null
uid: 95f5833e-4b34-3378-2c6d-aed12ce8f870
> Moon reminds me of your grace... All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend...

0:0 - Wait.
uid: 95fc6e6f-4e59-8e44-0f16-f2f8c47918ce
Animation: [DUPE] Murat - The bard is holding the lute qand stop playing.
Cinematic:
Node context: Moment she realises she has the song within her grasp. Excited.
> null

null
uid: 971edb47-8293-3df7-5582-a91ac0f10673
Jump to another node

null
uid: 972af4f6-9f9e-75b8-5261-4f1c764a95ad
> How could you break it?! I hope - I hope you're ripped apart by gnolls, you beast.

null
uid: 97ed194c-ca8b-a00a-af45-936ebc12d03a
> What did you do?! My teacher gave me that! And she - and she's dead, you bastard.

null
uid: 98294571-132b-6ace-34d9-865b0c3e7ec7
> Why would someone do that? Why would someone destroy my lute?

null
uid: 98ca8eba-214e-ac6f-9680-e5a5fd9814e8
Jump to another node

0:0 - Leave.
uid: 99048a47-dd8f-5309-3c6d-d46a8048bfa4
> null

0:0 - I woke up, and there she was - dancing beneath the stars... a huge smile on her face.
uid: 9a345bbe-9fd1-9a40-9234-689850081ee3
Animation: [DUPE] Murat - The bard is holding the lute.
> Thinking of it now - my heart hurts and my words just seem to crumble... like ash.

null
uid: 9c1cad87-300e-ebc0-e449-60c951e0d86e
> null

0:0 - I don't usually - I'm all right.
uid: 9cc09789-3528-9118-f05b-81ce678debb1
Node context: You're trying to pull yourself together after getting upset.
> I haven't finished a song since Lihala died. Haven't played at all, if I'm honest.

null
uid: 9e260c02-805d-d26d-e032-32e3258a4367
> null

0:0 - Guess I'll see what Baldur's Gate brings.
uid: 9e368fc1-96a7-162e-3661-c0a44a21d5b6
Cinematic: The bard is sitting on the rock. No lute.
Node context: Dejected. Devastated.
=== END NODE ===

null
uid: a0504653-156b-347c-2cbb-dd3907949bfc
Jump to another node

null
uid: a0c51e3e-e1c6-27af-e1fd-2bb79234592e
Jump to another node

0:0 - Sing: 'Words of mine will turn to ash...'
uid: a38dbf4b-c723-599e-2cd5-ec5594e82612
Cinematic: This a quiet scene of colloboration between two musicians -
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Words of mine will turn to ash... When you call the last light down...

0:0 - No. I mean - yes.
uid: a626080b-b529-3842-474b-236a6ccb4c34
Node context: No is sad sadly, and then she barks a yes realising she's answered it wrong. Embarassed,
> I'm trying to finish this bloody song. And it's not... nothing fits, you know?

0:0 - Please. It was my teacher's. I don't have - I need it.
uid: a6748c65-b647-beb3-69a9-fb17492fd924
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Panic. Grief.
> No. It's mine now.
> Fine. Take it.

null
uid: a6bf3bd9-038c-a7a0-f5eb-c0d149d70e77
Jump to another node

0:0 - It's a bad song, plain and simple.
uid: a6e811a9-413d-67d1-7742-116cc36ff7f1
> null

null
uid: a7c00f4b-82b6-33ff-76fc-7148053be3d7
Animation: [Player] hands the lute back to Alfira.
Cinematic: Player hands the lute back to her.
> null

0:0 - You're right. She'd have said the same.
uid: a8d655af-61e5-aa71-b370-23534564df7f
Node context: Love and a smile in her voice.
> The Weeping Dawn will be my gift to her. Thank you. I... I needed this.

null
uid: acbabf1c-c5cd-b4f5-690f-f9f7670b0b7f
Jump to another node

null
uid: acc698b6-e765-5dee-d07b-a24a186062b7
Jump to another node

0:0 - Stay silent and listen.
uid: ace1c669-337d-cf9d-d50f-ad6ac326d9b0
> Change? No. DAMN IT.

null
uid: ad46323e-7e53-0554-ec7f-83d9081dc070
Jump to another node

null
uid: ad95a3d3-5075-43f0-6ebf-a4ff62587cd0
> What is wrong with you? You told me you wanted to help!

0:0 - You think I don't know that?
uid: ae5afe7d-5865-f1e9-9578-4bf374921bfc
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Player has insulted her music. She's embarassed and frustrated with herself.
> Listen closely. I'll show you how to do it right.
> Well, I don't know. Perhaps the lute had it coming.
> null
> null

0:0 - Keep going. What would you say to your teacher if she were here right now?
uid: aee8a491-e26e-0015-2d87-e96979f00daf
> That... that it's okay. That I'll be okay.

null
uid: af2e1d74-059e-8b70-8adc-dcb6f7651615
Jump to another node

null
uid: b04845ea-f93a-ca7e-d493-a123f50cae9f
> What?! Is it - ? No scratches, strings seem intact...

0:0 - It was awful. I couldn't look at a lute without hearing her - screaming.
uid: b17d4aaf-416e-07c8-6d4c-94a4498a81bc
Node context: Horrified. Clearly traumitised as she recalls the death of her teacher. Her teacher's death prevented her from playing music again.
> I'd forgotten what it was like: that itch to perfect a song.

0:0 - You already have an instrument. Why do you need another?
uid: b182a3ce-53c7-a02c-9eb6-1f85fb83a1e4
> It was my teacher's. And it's - it's all I have left.

0:0 - It was just a joke. Here's your lute.
uid: b1975487-4026-55aa-cc54-a7f6b5dc063a
- 0 Check flag(s) (Object):
   true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_ReturnedInstrument - DEN_TieflingBard_Event_ReturnedInstrumentdescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription
- 2 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> null

0:0 - *Too sweet, odiously sweet. The vomitous gall within despairs at your kindness.*
uid: b1c3533a-a48d-3121-a2db-b969c367822b
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> null

null
uid: b1eb6889-8d82-5510-3dc6-a53069fd1085
Jump to another node

0:0 - Best of luck with that.
uid: b249d3aa-d960-e4f7-fd62-73389a2892df
> Thanks. I'll need it.

0:0 - Heh. And then some. But I have the bones of the song - and that's what matters.
uid: b2cadfa5-9c37-3a8c-e822-c9bedcc291f1
Node context: Player has told her the song needs work. She laughs as she agrees. Hope and determination.
> That's the first time I've played since Lihala died. My teacher.

0:0 - Why would someone do that? Why would someone destroy my lute?
uid: b3e4d616-d237-8d00-f0ec-3595162417c1
Cinematic: The bard is standing next to the rock.
Node context: Utterly furious and angry
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_SmashedLute - DEN_TieflingBard_State_SmashedLutedescription
> I just wanted to - to thank her. To honour her, you know? And now I'll never finish her eulogy.

null
uid: b502e2e6-b31f-9ae9-f46f-f175bba33e83
Jump to another node

null
uid: b836b846-f42d-0998-25c1-2556f1d8046b
Jump to another node

0:0 - The song's more important than survival? Fine - it's your life.
uid: b94f1343-51d0-3a14-beca-83c92c1909a3
> And I'm sticking to it. Thank you ever so much.

0:0 - Words of mine will turn to ash... When you call the last light down...
uid: b98359bf-e607-74c6-0c2f-bccb26caf26e
Animation: Murat - The bard is singing and playing the lute, the player join her a bit.
Cinematic: Turns to player in surprise, brow furrowed as she closes her eyes and sings then line - then a big smile as her eyes light up. She loves the line and turns to the player for the next.
Node context: Surprise but joy as she sings in response to the player.
> Continue singing: 'Moon reminds me of your grace...'
> Gesture for her to continue.
> That was terrible. I'll show you how it's done.

0:0 - And I'm sticking to it. Thank you ever so much.
uid: b9a0af33-9e86-4970-9161-2403e38884d9
Animation: [DUPE] Murat - The bard takes the lute back in her hands
Node context: Player has been condescending about her decision to play. She's determined and saracastic in her thanks.
> null

0:0 - I know. I should be packing up, but I need to finish this song. It's... it's important.
uid: b9b4f598-d187-f505-7b1e-807297b85f26
Node context: Player has advised her to leave. But she can't - she has to finish her song. Frustrated, mainly at herself.
> Let me help you finish it, then.
> The song's more important than survival? Fine - it's your life.
> Snatch the lute out of her hands and smash it.
> null

0:0 - I'm sure your teacher would be proud to see you now.
uid: bafd5c3f-97eb-fa49-6bfc-178ffd4fbca5
> Heh. She'd yell at me for that clunky verse. And make me play 'til my fingers were raw.

0:0 - Let me help you finish it, then.
uid: bd25212e-7c50-a26c-2bfa-c72fe12502d7
> Hm. It can't hurt. I have her... I have an extra lute, if you want?
> Hm. It can't hurt. What do you have in mind?

0:0 - I'm trying to finish this bloody song. And it's not... nothing fits, you know?
uid: bd9cd857-79cd-378d-198c-87535b1b60cf
Node context: Annoyed and frustrated with herself.
> null

0:0 - Heh. Yes, it's led quite a life of crime. I'm simply putting it out of its misery...
uid: be8e8679-1c42-0219-9db4-82a921b5e103
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Laughs. Playing along with the player's jokes about her lute.
> ...by slowly killing it with this song. Urgh. I can't... nothing fits, you know?

0:0 - I just wanted to - to thank her. To honour her, you know? And now I'll never finish her eulogy.
uid: bf57b7df-1283-b51f-bab1-0089bbf99db9
Cinematic: The bard is standing next to the rock.
Node context: Griefing - upset. On the brink of crying.
=== END NODE ===

null
uid: bf7e0509-2718-5cd4-9f5d-29b49140105e
> It was right here. Someone must have taken it.
> Don't come near me. I mean it.
> I shouldn't have let that lute out of my sight. I'm an idiot.

0:0 - *Too sweet, odiously sweet. The vomitous gall within churns - she sickens you.*
uid: c06f6411-acf4-0940-57d2-23c1a3940112
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> null

null
uid: c09808ae-e576-d6e4-08d2-5d365a2d352e
> Dance upon the stars tonight. Smile and pain will fade away. Words of mine will change - no. Become - ugh.

null
uid: c2b483d3-7fd8-5c48-a1a0-4db4eb70c2f4
Cinematic: Player puts lute into magic pocket.
> null

0:0 - My teacher always said a good musician never demands a solo.
uid: c315ef4c-4df2-a567-ac2c-8224e51ee95a
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Player has offered to 'show her how it was done'. Snarky and offended.
> And I have no time for amateurs. Thanks.

0:0 - I'm not going to ask where you got this. Just... thank you. Now, please leave.
uid: c3244514-fc3c-5696-9367-0ead6ba3372b
Animation: Murat - The bard is holding the teacher's lute.
Cinematic: The bard is still standing at the end of the node.
Node context: Suspects the player had something to do with it. Doesn't want to know. Just wants to be left alone with her lute. Doesn't want the trouble.
=== END NODE ===

0:0 - Snatch the lute out of her hands and smash it.
uid: c52aa230-2347-f0ab-d824-7c12bccf80c3
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Set flag(s) to (Global):
   true - DEN_TieflingBard_Event_MoveAngry - DEN_TieflingBard_Event_MoveAngrydescription
> null (roll sucessful)
> null (roll failure)

null
uid: c59d84d9-aa3f-3ed0-d41f-31319a2543cc
Jump to another node

- Roll failure -
null
uid: c62c57f2-53d7-e7b6-7729-2a5f580f7509
> You horrid, horrid beast. What is wrong with you?

0:0 - Moon reminds me of your grace... All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend.
uid: c7213f3a-2661-c441-0471-a363c7a17b9c
Animation: Murat - The bard is singing and playing the lute.The player is following her moves.
Cinematic: Starts singing again with the new lyrics
Node context: Sadness in her voice as she sings.
> Wait. That's it.

null
uid: c91eb598-44b0-0f0a-3d0b-6bbb9d794c42
> null

0:0 - Sorry. Damn it.
uid: c97463eb-3179-f8b0-5a70-2379f04f9076
Animation: Murat - The bard is sitting on the rock and the player put the lute back in his pocket.
Cinematic:
Node context: Bursts into tears. Upset. Embarassed and grieving.
> Say nothing.
> It's all right. Let it all out.
> What's the matter?

null
uid: c9f4a729-04b3-400a-81a0-8907d8d3d67d
Jump to another node

0:0 - I wanted to write a song for her and you - you ruined it. You ruined everything.
uid: ca1211df-fef1-79f8-2a79-6320f24b47f1
Cinematic:
Node context: Break down crying.
> null

null
uid: ca968085-ef57-f339-1a0c-6b25b7f7ae01
Animation: [Player] Gives lute to Alfira.
Cinematic: Player gives lute to Alfira.
> null

0:0 - I'd forgotten what it was like: that itch to perfect a song.
uid: cb942825-00f9-0ef3-990a-6140472f499b
Node context: Hope returning to her voice.
> Keep the lute. Please. You've earned it.

0:0 - You're welcome. Just keep at it.
uid: ce65c286-bade-2116-ebb3-e802c135fd01
> It's been so long since I... since...

0:0 - How could you break it?! I hope - I hope you're ripped apart by gnolls, you beast.
uid: d04b5cf4-5da5-d50d-9be0-112b2c17c77f
Cinematic: The bard is standing next to the rock.
Node context: Utterly furious and angry
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_SmashedLute - DEN_TieflingBard_Event_SmashedLutedescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingBard_State_SmashedLute - DEN_TieflingBard_State_SmashedLutedescription
=== END NODE ===

- Roll failure -
null
uid: d0d44cf9-fb8b-2e56-4ef6-8cbd912f00e5
> Look, erm, I really appreciate the help. But I think I should continue on my own. Thanks anyway.

null
uid: d0e78fe2-d263-24d2-d91a-aba08b3ffa33
Jump to another node

0:0 - ...at the hands of this bloody song. I can't... nothing fits, you know?
uid: d1e6b943-fc7c-5766-d557-ee4001d06bff
Cinematic:
Node context: Annoyed and frustrated with herself.
> Let me see if I can help.
> That's the creative process for you. Agony and ecstasy. Mostly agony.
> Why are you songwriting now? Hardly the best time.
> You'd better swap that lute for a weapon. You'll need one, soon enough.
> To sing outward, one must look inward. Why are you writing the song?
> null

null
uid: d23a777d-dbc0-6bbe-a1bc-78e612524ff1
Jump to another node

0:0 - That... that it's okay. That I'll be okay.
uid: d25aee36-1a22-ff85-53e1-981b0131c668
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
Node context: Player has asked what she wants to say to her teacher (who has died). She's trying to express that she doesn't want her teacher to worry about her. That she'll do her best. And that she loves her.
> And thank you - for everything.

null
uid: d34a2d79-7d4a-deea-9fbc-3b37c13fd7a4
Jump to another node

null
uid: d3ed5e84-13b5-06a6-d5b2-44b5c7491084
Jump to another node

null
uid: d595f9cb-2017-2909-dccb-565337f4076c
Jump to another node

0:0 - Wait - what are you doing? Give that back! Right now!
uid: d5e95b33-ca57-6600-365d-f4216daf87ea
Animation: Murat - Player put the lute into his pocket.
Cinematic: Aflira puts her OWN lute into her magic pocket and frantically stands up.
Node context: Player has just stolen her teacher's mandolin. Panic. It's the only thing she has of her teacher. Upset.
> Please. It was my teacher's. I don't have - I need it.

0:0 - It sounded like a cat being strangled. Godsdammit.
uid: d71f9e67-d79e-70ab-ee40-11d05ef8e070
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Speaking of her own music. Embarassed and frustrated with herself.
> null

0:0 - To sing outward, one must look inward. Why are you writing the song?
uid: d82753a6-3296-b9ee-7c70-5624651f3cbe
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null

null
uid: d87cc32c-454e-cf48-0d6e-058fe6a7c7b2
- 0 Check flag(s) (Object):
   true - DEN_TieflingBard_Event_PlayWithInstrument - DEN_TieflingBard_Event_PlayWithInstrumentdescription
- 0 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_TransferInstrument - DEN_TieflingBard_Event_TransferInstrumentdescription
> I've a long way to go, but thank you. I... I needed this.

0:0 - There's no singing voice that could save those lyrics. You know that, right?
uid: d880ce0f-ec0d-9fda-ca29-c8b0d4118a08
> No. I mean - yes.

0:0 - Really? I... I love music.
uid: d8cf6ab0-5d01-f38e-d57e-03754ae015fa
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Been told to give up her dream. Grief. Upset. Trying to hold it together.
> But I can't even finish this one song...

0:0 - Oh. All right. I mean - thanks anyway.
uid: d9015e81-1ac1-a8af-e7fc-b998b713945e
Animation: [DUPE] Murat - Player give back the lute to the bard.
Cinematic: Looks down at mandolin.
Node context: Sad and dissappointed but trying to hide it.
> null

0:0 - Really? Good. That's good. Let's keep going.
uid: da59955a-337d-2eb7-c77a-92b02100afaa
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Player has told her what she's doing works. She's almost talking to herself in reassurance.
> Moon... moon reminds me of your grace...

0:0 - I shouldn't have let that lute out of my sight. I'm an idiot.
uid: da73507c-e896-574d-6e77-a5b45f6b3926
Cinematic: The bard is standing next to the rock.
Node context: Someone stole her lute. It was all she had left of her teacher's. She feels stupid and like it's her fault.
- 0 Check flag(s) (Global):
   false - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription
   true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription
> It was just a joke. Here's your lute.
> null

0:0 - The animals agreed. Why else do you think they left?
uid: dbe5d251-7fb7-5791-5c9b-4bb5e52050a8
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_SpokeToAnimals - DEN_TieflingBard_State_SpokeToAnimalsdescription
> null

0:0 - Leave me be. I'm in the middle of something.
uid: dc8aaf9a-a8e2-f6f4-f808-d2e27fe85ac6
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: Standing - lute
Node context: Stern but friendly.
- 0 Check flag(s) (Object):
   false - DEN_TieflingBard_State_AtPlayingSpot - DEN_TieflingBard_State_AtPlayingSpotdescription
=== END NODE ===

null
uid: dccb89fc-2374-ef1d-a2a6-df1bb03fec4a
> Leave me alone. I mean it.

0:0 - It's still rough, but my song is getting there!
uid: de2f96c1-37cd-1e9e-ca7a-58ce7e7956d9
Cinematic: The bard is sitting on the rock.
Node context: Her song is on the way to being finished. Happy and full of hope - thought she'd never player again.
- 0 Check flag(s) (Global):
   true - DEN_TieflingBard_State_FinishedSong - DEN_TieflingBard_State_FinishedSongdescription
=== END NODE ===

0:0 - But I can't even finish this one song...
uid: de6b5c30-758c-5ae3-9587-5eef23a3f185
Animation: [DUPE] Murat - The bard is holding the lute.
Node context: Doubting herself.
> Sorry, do you mind? You've given me a lot to think about.

null
uid: df56791d-90a7-6d65-f93d-d973bf6a252f
> It's still rough, but my song is getting there!
> I started fresh with that song.
> Sorry, I need to do this on my own.

0:0 - You really should be more careful.
uid: dfb6a893-c3e1-c212-d49b-ae850236c2e8
> null

0:0 - Lihala. My teacher. And friend.
uid: e02bcb4e-6c06-efe6-a632-bf3ae623143f
Node context: Starting to get upset. About to cry.
> null

0:0 - I'll start from the beginning. We'll take it slow.
uid: e0d3a3d9-5fac-2a28-5dc6-842e5619b9fd
Animation: [Alfira] Passes teacher's lute to Player.
Cinematic: Seated position. Holding her OWN lute in her lap with one hand. Reaches behind with RIGHT hand into 'magic pocket' and holds out her TEACHER'S lute. Player takes the teacher's lute.
Node context: Encouraging tone. She's thrilled someone will play music with her again.
> Dance upon the stars tonight... Smile and pain will fade away...

0:0 - Well, you've come up with a fine tribute to her.
uid: e4160be7-52d9-6719-93c0-d45a5983128e
> Thanks. Lihala made me love music: the sound, the feel, the thrill. But when she died... it was gone.

0:0 - Continue singing: 'Moon reminds me of your grace...'
uid: e6046f57-1d39-fa8e-d0a7-bfd696f18f69
> Moon reminds me of your grace... All the love I can't repay... Rest and know that I will pray... Farewell, my dear old friend.

0:0 - And I have no time for amateurs. Thanks.
uid: e6b056f2-ff89-47ef-1405-4e4c9888d044
Cinematic: Turn away in dismissal.
Node context: Curshing dismissal. Sarcastic.
> null

null
uid: e769089d-1ea6-158d-11a2-9ce164bc06ec
> Thank you. I was having trouble... finding the words.

null
uid: e84292a5-105a-4eeb-4691-a894b8872b02
Jump to another node

null
uid: e964147a-9ba7-55c6-26ad-b6606e0e164f
Jump to another node

null
uid: eb3a8f2d-8b51-4f17-62e0-97bcc64c953c
Jump to another node

0:0 - What's that tune you're singing?
uid: ec09232f-60c9-a260-a655-4dbdbf5a50e5
> More like butchering. Don't know why I bother.

0:0 - Heh. She'd yell at me for that metre. And make me play it over and over again.
uid: ec869111-596e-a4e0-0350-eedea82a7c5e
Node context: Smile and a short laugh. Fondness and love in her voice.
> null

0:0 - Maybe the life of a bard just isn't for you.
uid: ed1882b9-49a8-3e61-97ee-d96623bb48a1
> null

0:0 - Get the hells away from me.
uid: ed87c1f8-c0ac-9e8b-d651-03439c805668
Cinematic:
Node context: Upset. Horrified.
> *Too sweet, odiously sweet. The vomitous gall within churns - she sickens you.*

null
uid: ede6ce1f-1221-ab9c-8eb9-661f88ab15ac
=== END NODE ===

0:0 - Well, you've come up with a fine tribute to her.
uid: edf91068-ebd3-46a2-d6a0-b9dead7ffdfa
> Lihala said that's why eulogies were important. They were for the living as well as the dead.

null
uid: ee3c268f-bc41-1c6e-0b30-0fc527bafbc6
Jump to another node

0:0 - Thinking of it now - my heart hurts and my words just seem to crumble... like ash.
uid: f17499a8-8725-4813-3b8a-7c509420e96b
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic:
> Wait. Words of mine will turn to ash... That's perfect.

0:0 - Don't come near me. I mean it.
uid: f17d0b19-3a9c-2ce2-f9b9-43900dc3cc99
Cinematic:
Node context: Upset. Angry. And a little scared. Player stole her lute and she wants nothing to do with them.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingBard_Event_StoleInstrument - DEN_TieflingBard_Event_StoleInstrumentdescription
- 1 Check flag(s) (Global):
   false - DEN_TieflingBard_State_ReturnedInstrument - DEN_TieflingBard_State_ReturnedInstrumentdescription
   true - DEN_TieflingBard_State_StoleInstrument - DEN_TieflingBard_State_StoleInstrumentdescription
> It was just a joke. Here's your lute.
> null

- Roll sucessful -
null
uid: f190809d-148b-66d7-2bc5-29da80dc34ea
> null

0:0 - I haven't, well, come up with anything yet. But I'm sure it'll come to me... eventually.
uid: f39b4105-136e-7cc4-cc52-d81b06efd442
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: The bard is sitting on the rock.
=== END NODE ===

0:0 - Thank goodness. I feel like I'm so close. Let me try again.
uid: f40206d3-498a-6743-3e89-303dcf9c123a
> null

null
uid: f5109e66-c228-8fc6-636f-c7de16f3969c
Cinematic:
Node context: Seated position. Holding her OWN lute in her lap with one hand. Reaches behind with RIGHT hand into 'magic pocket' and holds out her TEACHER'S lute. Player takes the teacher's lute.
- 0 Check flag(s) (Object):
   true - DEN_TieflingBard_State_HasInstrument - Character has the bard's instrument
- 0 Set flag(s) to (Object):
   true - DEN_TieflingBard_Event_PlayWithInstrument - DEN_TieflingBard_Event_PlayWithInstrumentdescription
> I'll start from the beginning. We'll take it slow.

0:0 - Let's start with the lyrics. Dance upon the stars tonight?
uid: f75f0896-869f-95d8-17b3-8a04a99ac754
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingBard_Event_Helped - DEN_TieflingBard_Event_Helpeddescription
> It refers to a night on the road with my teacher, Lihala. I was fast asleep when I heard a noise.

0:0 - What did that poor instrument ever do to you? You're butchering it.
uid: f7766663-3362-e481-ee45-1b7d1126eb36
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> You think I don't know that?

0:0 - Hardly a unique tale of woe these days. Toughen up, or you won't last.
uid: f7a879bd-2fa8-4d59-35ea-e4d97183c778
> You're right. She'd have said the same.

0:0 - Get the hells away from me.
uid: f972e685-e20c-0bbc-b211-a9e22d14007d
Cinematic: Holding own lute close.
Node context: Angry.
> null

0:0 - Wait. That's it.
uid: fa4806ed-1c9c-11e4-0ad5-23595eb1faf8
Cinematic:
> null

0:0 - That was... interesting. Why don't we try again?
uid: fa84a6bb-c64d-763c-a4ea-d42818185ea5
Animation: [DUPE] Murat - The bard is holding the lute.
Cinematic: Clanging sound as the player messes up - fingers banging against the lute. Bard winces in almost pain at the sound.
> Continue to play.
> Slip the lute into your pack.
> Here. I don't have time for this.

null
uid: fbefc702-8b96-202a-1989-c5525e3a18cd
Jump to another node

0:0 - I... I thought they were cheering me on.
uid: fc04924e-bde7-b486-7c4c-5d2187c424e1
Cinematic:
Node context: Sounds dejected. Surpised and sad.
> Urgh. Even animals think I'm terrible. I want to finish this song, but I can't - nothing fits, you know?

0:0 - Keep time with her.
uid: fc0cfc2b-8a00-cefd-8688-e7e58546dee6
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null
> null (roll failure)

0:0 - Wait. Words of mine will turn to ash... That's perfect.
uid: fce77836-4fe0-658c-678d-3c67141a95a6
Animation: .
Cinematic:
Node context: Excited. Inspiration is starting to return.
> Nod in encouragement and gesture to her lute.
> Keep going. What would you say to your teacher if she were here right now?
> Perfectly awful. These are the worst lyrics I've ever heard.

0:0 - Sounds terrible. I'm sorry.
uid: fe716ad2-cae1-f3d4-1812-d7432478b5bb
> null

0:0 - Finding the words is an important part of being a singer, you know.
uid: ff487914-c4c4-88e2-e9c2-351a815e32de
> null

null
uid: ff8432c5-9139-0f82-4d64-c3358b781c45
Jump to another node

0:0 - Forget what I said. You're doing just fine.
uid: ffd55ef2-dda4-4d1b-ffa4-a10fed4992bb
> Really? Good. That's good. Let's keep going.


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader.lsj
Synopsis:
In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help. In the same dialogue, we can also uncover that he is in fact a traitor, concerned only with getting these people through the goblins so he can trade them for his own safety later. In truth he is resentful and contemptuous of them, viewing them as weak.

null
uid: 00a6014f-5e9e-ff32-8d94-dc4a48490626
Jump to another node

- Roll failure -
null
uid: 01ebc976-1f8a-5e15-6741-bb29ef0e0912
> 'The Descent'? What is that?
> Is there a place for tieflings anywhere?
> Maybe your people should have stayed in Hell.

0:0 - There may be a way though. Goblins are ill-disciplined - it's unlike them to organise so cleverly.

uid: 01eece49-90d2-a6e2-e24d-0bf2b9ebd964
Node context: Emphatic - knows he's asking a lot, but believes we can do it
> Somebody must be leading them, bringing discipline to their ranks. Take out that leadership, and they'll scatter.

0:0 - A scout just reported - the goblins' leadership has been decimated. We might escape this place yet.
uid: 04830171-f1eb-dab5-941a-ddfaa8becca7
- 0 Check flag(s) (Global):
   true - DEN_Refugees_State_LeadersAreDead - Set when the 3 leaders are dead, IF Attack on Den isn't already triggered. It marks a permanent change of state for the tieflings in the Grove.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Set flag(s) to (Global):
   true - DEN_TieflingRefugees_Knows_BaldurGoal - DEN_TieflingRefugees_Knows_BaldurGoaldescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> And I hear you are the one to thank. I'm grateful.

0:0 - Because of druid 'law'. Every natural law demands I take up my sword, storm their lair, and -
uid: 04975fd0-6bc5-20ee-8fb9-e2b20003909a
Node context: Building anger. A child is dead because of druid custom, and he wants to cast custom aside and seek revenge. Cuts himself short, controls himself.
> ...But no. That's what Kagha wants. To prove we are exactly what she says - a threat.

0:0 - You had it coming.
uid: 04bddeb4-71c3-c8f7-a999-1e9daf3aee38
> And so will you, if you ever interfere in my business again. That I promise you.

0:0 - I knew I liked you.
uid: 04cb623d-2b23-3c68-5463-db5e64e58516
> null

0:0 - I suppose that's between the two of you.
uid: 053bee8a-164c-5419-ffcf-3146b64f6c3f
Node context: He hasn't heard the word 'githyanki' before, so he's brushing you off.
> You'll find him in the caves. But we won't stay here much longer.

0:0 - We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.
uid: 0604c219-02cf-64a2-4ccb-48a9948c9952
> null

0:0 - Maybe your people should have stayed in Hell.
uid: 06e66fff-2714-9765-7658-c5deb8bf72ed
> null

null
uid: 07ca13de-2608-4164-38e1-19d09844b7e0
Jump to another node

null
uid: 0877c454-ce0c-7120-67b1-59e5379458dd
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 08c34469-6f19-e442-0ffe-0e53d32b6951
Jump to another node

null
uid: 09228bf2-d8fe-37ba-b811-16c2b0760da9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
> null

0:0 - I'll speak to the druids.
uid: 098bc320-5aa6-13f1-7ecc-2c7125ac1c4f
- 0 Set flag(s) to (Global):
   false - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> null

0:0 - Kagha's agreed to stop the ritual.
uid: 0bf50406-8edb-df63-9953-384783b50e2c
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
   true - DEN_ShadowDruid_Event_KaghaTurnedGood - Player persuaded Kagha to not join the Shadow Druids after all
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
   true - DEN_TieflingLeader_HasMet_DruidsPacified - Denounced Kagha, then told the outcome to Zevlor
> Truly? Ilmater's ashes, I never thought she would actually see reason. Too late for poor Arabella.
> Truly? Ilmater's ashes, I never thought she would actually see reason.

0:0 - *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*
uid: 0c75ed85-93b4-6b0b-b15a-24ec12ea531b
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> If your people survived that, they'll survive anything.
> Is there a place for tieflings anywhere?
> Maybe your people should have stayed in Hell.

0:0 - Rarely have I seen a pair of more impressive horns. I've seen enough devilish magic to ask whether you came about them voluntarily, though.
uid: 0c9f79d4-8d5d-012a-e21a-75f20779e711
> *A moment passes as Zevlor contemplates your face. He then turns his attentions elsewhere.*

0:0 - My apologies, Wyll. I meant no offence.
uid: 0d265548-c0e2-59a3-08f5-b2850ec7a9b2
> *A moment passes as Zevlor contemplates your face. He then turns his attentions elsewhere.*

0:0 - Kagha's dead.
uid: 1078908f-493c-8973-b3bc-b73266ca2ef5
- 0 Check flag(s) (Global):
   false - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
   false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
   true - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
   true - DEN_TieflingLeader_HasMet_DruidsPacified - Denounced Kagha, then told the outcome to Zevlor
> Truly? May Kelemvor judge her justly, then - I've seen Hell, and it's too good for her.
> Truly? I'm sorry it had to come to this, but she left us with no choice.

0:0 - I assure you, it very much concerns you as well as us.
uid: 10c524ea-6807-8aee-5bcc-64452818b337
> The goblins are still massing out there.

0:0 - That is between the two of us.
uid: 10f2a70d-fa3a-82f6-14bc-4c63907fe0c5
> You'll find him in the caves. But I warn you not to start trouble. There's already enough going.

null
uid: 1154a5af-b357-9bee-b2c6-08aa82b3a398
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

0:0 - Is there a healer here?
uid: 11b08960-9093-a7c4-61ed-46ba7e46e505
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
> There's the First Druid Halsin. This is his grove. Was, I should say.

0:0 - Truly? May Kelemvor judge her justly, then - I've seen Hell, and it's too good for her.
uid: 12346145-0389-2386-bec5-1bf93bb33393
Node context: Relieved, savagely pleased. He's typically unassuming, but Kagha is responsible for the death of a child and he has no pity for her.
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> Thank you - we still have the goblins to contend with, but you've given us time to prepare.

0:0 - You can't let the druids force you out.
uid: 12adb667-e905-a886-f6ed-394021dae75a
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not.
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedStay - DEN_TieflingLeader_HasMet_AdvisedStaydescription
   true - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not.
> So long as Kagha leads them, we'll never be safe here. If you're suggesting we remove her...

0:0 - Forgive me for presuming, but I think you'll fit right in.
uid: 12adf7a6-c95f-4fea-3928-3203bbb4b0bf
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)

0:0 - Ah. You. Thank you. You stopped us from making a bad situation much worse.
uid: 12b72e0d-2db9-b925-af72-b27e3f27b0f0
Node context: Player intervened and stopped Zevlor and Aradin fighting. Zevlor is grateful and a little abashed.
- 0 Check flag(s) (Global):
   false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
   true - DEN_RaidingParty_State_PeacefulResolution - Set when confrontation is resolved without a KO.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
> The stories I was raised on don't equate drow with diplomacy - I'm glad to see they were baseless.

0:0 - New here. What is this place?
uid: 12f0cd7c-2f77-4cf5-0b3b-84c4a5759fe3
- 0 Check flag(s) (User):
   false - DEN_TieflingLeader_State_AskedAboutGrove - DEN_TieflingLeader_State_AskedAboutGrovedescription
- 0 Set flag(s) to (User):
   true - DEN_TieflingLeader_State_AskedAboutGrove - DEN_TieflingLeader_State_AskedAboutGrovedescription
> A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.

0:0 - I'm looking for the one called 'Zorru'.
1:0 - I'm looking for a man named Zorru.
uid: 13d1584d-03a8-437f-d4da-9159c5c87e30
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Quest_ZorruIsPermaDefeated - Zorru was perma defeated. Useful if he is perma defeatead before Lae'zel can do her OM with him.
   false - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
   true - ORI_Laezel_Quest_FindZorru - Lae'zel mentioned Zorru
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntrodescription
> null

0:0 - Leave.
uid: 14340a28-dbbc-29e6-0412-3cf8251df5f6
=== END NODE ===

0:0 - Please reconsider. The people in this camp need help. I can only take us so far.
uid: 15bca6d4-0878-3dc2-acc9-4a3030a9367e
Node context: His last hope is to beg Wyll for help and hope it comes.
> I know you'll do the right thing.

null
uid: 15c004c6-e23e-4b44-84af-8090bd2e03bd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Excuse you.

0:0 - Those goblins - have there been many attacks like that?
uid: 16162942-c8fc-7aee-764d-371085b98c1d
> null

0:0 - ...But no. That's what Kagha wants. To prove we are exactly what she says - a threat.
uid: 16c14b34-60a2-4c25-5e8e-c18cf3bbfecf
Node context: Cut himself off mid-tirade, calming himself down. Still furious, but colder - he won't give his enemy the reaction she wants.
> I won't give her the satisfaction. I'll get my people clear of this - but on our terms.

0:0 - No armies at our heels... Amazing. We can finally leave.
uid: 18fc23b9-1630-0556-f4d4-619e381b7139
> But perhaps we need not speak of farewells. We'll join your camp tonight to celebrate, if you'll have us.

0:0 - He encountered strange creatures nearby. I wish to know more.
uid: 191eb055-c8d3-b2b6-eb2f-bb235be8c271
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Right. He's been going on about something of the sort.

0:0 - Somebody must be leading them, bringing discipline to their ranks. Take out that leadership, and they'll scatter.
uid: 1ac23beb-9edf-1293-dcc0-cd6f610f967f
> The Blade of Frontiers has done what he can to help us prepare for the journey, and we're grateful, but it'll be a short journey if the goblins still own the roads.
> It's no small thing to ask, but... I've seen you fight. You're equal to the task.

null
uid: 1af89472-6334-96d0-5419-29f82d86187e
Jump to another node

null
uid: 1ca9fe6f-77ae-2f0c-be8f-52ddb0609cf9
Jump to another node

0:0 - Removing her isn't the way. Better to face the goblins.
uid: 1cf8a8c7-cebe-a711-7cf2-f31acb5f4242
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
> These are civilians. Open battle would be a massacre.

null
uid: 1d46ca86-d3e1-9465-3cdb-84ee8ca51164
Jump to another node

0:0 - The Blade of Frontiers. An honour, no matter the circumstance.
uid: 1d6ef4b8-1d75-fb95-199f-bfbb653c3761
Node context: Inclining his head to us slightly - we're a well-known monster hunter
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 2 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
> null
> null

0:0 - Truly? Ilmater's ashes, I never thought she would actually see reason.
uid: 1d9cb933-b04c-b63b-84f3-cab16da9bc5b
Node context: Relieved
> Thank you - we still have the goblins to contend with, but you've given us time to prepare.

null
uid: 209752dd-b5ef-73b2-2096-14b7ae87f452

0:0 - Please: tell me you will.
uid: 2104fee8-5b8e-aa58-4cb4-b47bc76abf8f

0:0 - Mind your own business, Zevlor.
uid: 214bc9a0-cbd0-dcf7-6b9d-b1f6f7c48a71
> My apologies, Wyll. I meant no offence.

null
uid: 2333b950-cafb-5992-fd18-6c4dbd53cfd7
Jump to another node

0:0 - I can only hope you see that before it's too late.
uid: 243fcf0c-ad33-d8e9-73f6-3361945997e7
Node context: Shrugging, helpless and down.
=== END NODE ===

0:0 - Unless you've reconsidered speaking to them for us? Kagha might listen to you.
uid: 2467f6a3-e60b-f369-ea41-a2a079fc373d
Node context: We turned him down before - he's hopeful that we might change our mind
> I'll speak to the druids.
> null
> null
> null

0:0 - If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.
uid: 24b1f402-ae84-c2e2-dd52-74f7ea9c000e
Node context: Thinking, trying to help - but not holding out much hope for your chances
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They've withdrawn there to prepare this damn ritual of theirs.

0:0 - I'll... I'll pray for him. So long as the goblins hold the roads, I'm afraid it's all we can do.
uid: 251d9972-c64d-01e2-f28b-71aac6b55f25
Node context: Helpless, knows it's not good enough
=== END NODE ===

null
uid: 25dac008-49d2-b21b-570b-fdcded6482ec
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
=== END NODE ===

null
uid: 263e1e95-94a3-721a-e3fc-e76ba3cef369
Jump to another node

0:0 - Really? We're messengers, now?
uid: 2721d9f7-41c9-9457-532d-71ab10718b63
> null

0:0 - What is it?
uid: 27a6fa3d-0ac6-a57f-d6c4-68ab0e912c91
Node context: Neutral, waiting for us to explain what we want
> Is there a healer here?
> What brings your people out into the wilds?
> Why did Halsin go with the adventurers?
> Halsin's alive - he's being held captive by goblins.
> I'm looking for the one called 'Zorru'. I'm looking for a man named Zorru.
> Leave.

null
uid: 28ece5f9-57cb-2d2a-1d01-b1101013553c
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt
=== END NODE ===

0:0 - Just passing through.
uid: 2954bcf1-cc3d-f23b-6609-b41385807bf6
> Right. Best not to stop here.

0:0 - Found sanctuary here, did you?
uid: 298a2f76-35e2-605b-d042-9f2938fe75cb
> null

null
uid: 2a2b9d5b-5730-462f-9cc9-112a59028671
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.

0:0 - Whatever it is, I'm not interested.
uid: 2adccfbe-6b7e-0b49-38c7-f7269a164be0
> I assure you, it very much concerns you as well as us.

null
uid: 2bf195f3-7214-2ded-7a2d-6bf02b704087
Jump to another node

null
uid: 2c812248-e890-cac6-ea7f-808b8975ca63
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I won't be staying long - I just need to find a healer.
uid: 2caf48a1-f5cb-1694-d7c8-46fc80af0fcb
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
> null
> null

0:0 - You saw what they did to Arabella for trying - a child.
uid: 2e181d10-6e7e-0fb3-1e3c-10d7751041f8
Node context: Frustrated
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> It's Kagha's influence. Without her twisting things, I believe the druids might see sense.

null
uid: 2e1e9736-bc18-c024-3c28-bbab435943e9
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_HasMet_StayedImpartial - DEN_TieflingLeader_HasMet_StayedImpartialdescription
> null

0:0 - What is this place?
uid: 2e229eea-3524-b82a-b8c8-00c71808a3fa
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 1 Check flag(s) (User):
   false - DEN_TieflingLeader_State_AskedAboutGrove - DEN_TieflingLeader_State_AskedAboutGrovedescription
> Not so fast. After what you did at the gate, I'd like to know who I've let inside these walls.

0:0 - It doesn't sit well with me either. But to get these people to safety, there's nothing I won't do.
uid: 2f0f6dea-4623-2a69-5170-d7e74faefc9e
Node context: Understanding, sympathetic to the reluctance around committing a murder - but resolving himself
> You'd be well rewarded for the risk. But if that won't sway you, there's nothing more to discuss.

0:0 - Turning your back on those in need? Maybe we'll get along after all.
uid: 2fdba976-16a6-5ed4-5664-c3f373152a50
> null

0:0 - It's Kagha's influence. Without her twisting things, I believe the druids might see sense.
uid: 312fa86e-74a8-0ca7-9053-a56034608baf
Node context: Genuine in his belief
> Then why don't you get rid of her?
> You need to cut your losses and run. I'll help.

0:0 - I've tried. Kagha - their new First Druid - won't see me.
uid: 31507526-bd14-aafd-2d43-8ff5b74ef7af
Node context: Out of ideas
> You, though... I know it's not your business, but she owes you for saving this place.

0:0 - Just as soon as I know she's gone.
uid: 31c5c648-a64e-23d5-27b0-72b9fa65e483
=== END NODE ===

0:0 - Your help at the gate was appreciated.
uid: 32ebdb09-190b-e52a-1813-377a66ad301a
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
> Never thought I'd say this to a drow, but... thank you. I'm Zevlor. And you're...?
> Nice to meet another tiefling - these parts are... less than friendly. I'm Zevlor. And you're...? I'm Zevlor. And you're...?

null
uid: 334358b9-269e-c073-4234-65be447be722
Jump to another node

0:0 - See that you don't distract him from his duties.
uid: 33a5a86c-ccf1-f713-633b-33f4c94d63c0
Node context: Firm and polite request rather than an order.
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro - DEN_TieflingLeader_Knows_AskedAboutZorruAfterIntrodescription
=== END NODE ===

null
uid: 33d6e92b-d627-1928-71d9-56d7a0e08c77
Jump to another node

null
uid: 33e5ec08-c82a-9fe3-ec41-736c12f78d17
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> Turning your back on those in need? Maybe we'll get along after all.
> null

0:0 - He has seen others of my kind - I wish to know more.
uid: 342b7521-e0fb-e19e-a9c2-b91908329f3d
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I suppose that's between the two of you.

null
uid: 349c80ce-0060-2335-cfc8-631bb58e5899
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - By Dhelt's virtue, the Blade of Frontiers? What's happened, Wyll?
uid: 359a6ed2-d5df-3a3b-6888-a785595f5dc8
Node context: Dhelt = delt.
> I paid the price of angering the wrong devil.

null
uid: 37755aeb-91b7-a150-e614-530cbed90101
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> We'd owe you a great debt. If we're forced to leave now, more of my people will die.

0:0 - I'll find her. And I'll speak to Kagha while I'm there.
uid: 37e3a4ab-e612-6e38-5b7a-ec31e9d9d8da
> null

null
uid: 398c8d65-2b9e-6d2e-a528-277f556d7038
Jump to another node

0:0 - I can't manage that... but they've already let you pass once.
uid: 39e6397e-f85e-171a-8ed1-a1da0d2cfce3
Node context: Sounding you out, seeing how willing you'd be to commit murder for his people
> What's it worth to you?
> Leave it to me.
> I'm not some murderer for hire.

null
uid: 3bc8d70e-8455-8fcc-2e89-e1197f89d83e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> We can't abandon all these people. Right?


> null

null
uid: 3c81c94f-d6d7-71ff-e945-8b6080a4d8ad
> null (roll failure)
> null (roll sucessful)

null
uid: 3d645763-2c16-c005-66f4-efaad055f239
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> A rational choice. We mustn't stray from our path.

0:0 - I suppose so. We don't have much. But we'll scrape together whatever we can.
uid: 3e43d2a6-2ec7-949c-671d-15819512802e
Node context: Wyll has asked for money. Zevlor doesn't have much to give, but he doesn't have another choice.
> Make sure it's enough.
> Don't bother. I'll do what I can.
> I have other things to worry about.

null
uid: 3e5e2a7b-9fd1-4cfa-9eb8-f30edd379b1e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null
> null
> null

0:0 - Leave.
uid: 3ebe08a3-34c5-919a-1f43-5498083114e1
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> Thank you again for your help out there.

0:0 - We'll be ready to leave as soon as you give word.
uid: 3f1666d3-dc7b-7e3d-887e-e3d1c9e5c9e3
=== END NODE ===

null
uid: 3f19c18d-a656-773d-673a-6c6d0ca79275
Jump to another node

null
uid: 3f3128ad-0abf-1cdb-6e84-4813ef77fdfc
Jump to another node

0:0 - We're refugees from Elturel - we took shelter here after goblins and gnolls attacked us on the road.
uid: 3f895a00-c9fb-375d-2b8f-621475bcdc67
> We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.

0:0 - If your people survived that, they'll survive anything.
uid: 40126c5a-fcc1-d193-8cbb-67a6083b6fb6
> So I hoped. But we've lost so many already - and more will die if we're forced out again.

null
uid: 40912b1e-baec-60ac-f1b5-b5181d5e40f3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - You can keep your coin.
uid: 4305f0c4-87f3-6d51-c974-5d1dd7423139
> Very good of you. Thank you.

null
uid: 4358913e-869b-1f42-cd33-afc26380b544
Jump to another node

null
uid: 43e96eb2-b97f-7d03-315b-9728f02b8b31
Jump to another node

0:0 - You're the one who knocked my jaw out of joint.
uid: 447a259b-85b1-3269-93d0-526a21693746
Node context: Player knocked Zevlor out to defuse an earlier confrontation - he's a bit aggrieved
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
> And yet you walk in here like it's your domain. Typical drow arrogance.

null
uid: 44a2d10b-32b0-49a9-5665-300556df9506
Jump to another node

null
uid: 4518e168-eecd-b94a-f5b1-7e5ff86213d9
Jump to another node

0:0 - *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*
uid: 454af9a7-d023-b0e9-0ee7-59671339e983
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> I was there, you know. I'd hoped you'd had a happy ending.
> Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
> Found sanctuary here, did you?

null
uid: 4561da2b-1015-6e41-bc0d-9b1bf77fe1d1
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 46658295-1b37-acf9-4aad-4a7a206c4e83
Jump to another node

0:0 - So we can risk violence here or face it for certain on the road. Quite the choice, isn't it?
uid: 4681af09-0caa-5799-0bac-23d3f88bb1d6
Node context: Humourless, realising how bad their situation has become
> null

0:0 - Of course - you have your own business to attend to.
uid: 47a2099c-8b71-0380-be82-1195d14865e6
Node context: Frustrated but polite - he doesn't want to push us, but he desperately needs our help
> But if the druids won't abandon this ritual of theirs, it will be trouble - for all of us.

0:0 - We know one another.
uid: 48462aa8-162a-0c91-eabb-09eabc62c31b
> You'll find him in the caves. But we won't stay here much longer.

0:0 - The goblins are still massing out there.
uid: 485a8023-6400-f2b4-09cb-81ce937395b2
> null

0:0 - If you want to turn your blade on anyone - turn it on the goblins. You won't be able to cut them all down, there's a horde of them out there.
uid: 4883ac45-7e8e-3f5d-3516-38cffe3954b7
Node context: Exhorting - trying to make us see reason as if his people's lives depend on it (they do)
> But they're ill-disciplined. It's unusual for them to organise so cleverly.

null
uid: 494e887e-fbde-18d8-9912-e513bc0dbe54
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - But if you believe Kagha deserves your compassion after what she's done, there's nothing more to discuss.
uid: 4a19d84e-2879-daa4-011a-5ece772c5f68
Node context: Unmoved - he's resolved that Kagha deserves to die because she killed a child, you're not going to change his mind
=== END NODE ===

0:0 - You chose well. We have enough burdens as it is without taking on more.
uid: 4ac81e08-ca16-f0d8-6be3-880e6f416f85
Cinematic: She's addressing the player rather than Zevlor
Node context: A bit callous bit also pragmatic. We've got our own problems.
> null

0:0 - No. You would send us to our deaths - I'm not going to let it happen.
uid: 4af0fd81-5e26-aa55-5caf-33066e215f1b
Node context: Firm - he's ready to fight us if he has to
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Event_StartIntimidationCombat - Player is attacking Zevlor because Kagha asked them to get rid of him.
=== END NODE ===

0:0 - Never thought I'd say this to a drow, but... thank you. I'm Zevlor. And you're...?
uid: 4b2ce76d-2a27-bfe3-2963-b3a95b88452e
Node context: Mildly marvelling at this fact, but remaining polite - you're of a race typically known for its hostility
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> Just passing through.
> New here. What is this place?
> Spare me your platitudes about my people. I don't need them.

0:0 - We'd owe you a great debt. If we're forced to leave now, more of my people will die.
uid: 4bb27188-dc47-1c24-be18-53f8547528f7
Node context: Grateful
> You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost.
> You'll find the druids at the heart of the grove. Please - make them see sense.

null
uid: 4c7eb7da-cb6a-c682-2210-e19398f806ea
Jump to another node

0:0 - Leave it to me.
uid: 4d023db1-0dbc-7dfe-8feb-affa89dd4cf6
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> You're taking a risk for us - we'll see that you're rewarded.

null
uid: 4e06444c-e174-1092-900d-0806c2eef915
Jump to another node

0:0 - A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.
uid: 4ec90832-04c7-a738-72f8-c1b04e1c4e5e
Node context: Slightly wry, but still serious - this isn't the safe haven you think
> Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.

0:0 - I'm looking for a healer.
uid: 504819c4-0ff0-2963-4b08-7e08828b77f1
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
> You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind.
> You're wounded? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition.

0:0 - But if the druids won't abandon this ritual of theirs, it will be trouble - for all of us.
uid: 515ea9e6-9262-14c4-ca81-04137e7b40f9
Node context: Frustrated but polite - he doesn't want to push us, but he desperately needs our help
=== END NODE ===

0:0 - That was ugly work, but it was them or us.
uid: 5251d44d-0b16-0ba5-f5a3-a27d20262c16
Node context: He's reacting to the fact that the druids just attacked his people out of nowhere and were all killed
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription
   true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
> null

0:0 - The stories I was raised on don't equate drow with diplomacy - I'm glad to see they were baseless.
uid: 52aa341c-e823-7f98-b97c-c74133b7f226
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null

null
uid: 5372757f-45eb-d0ca-4494-f61b4dd9362b
Jump to another node

0:0 - Tell me what you need.
uid: 53c91454-ce82-1e76-3a0e-3761599e6600
> You've bought us some time here. But the goblins are still massing out there.

0:0 - The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.
uid: 53ca57d0-09e7-5639-bef6-22e43fd80cbd
Node context: Bitter - talking about a traumatic event that disproportianately affected his people
> Lucky for us, a group of adventurers found a way to bring the city back.

null
uid: 541a51a0-a8f7-34fb-3791-46c96337a419
Jump to another node

0:0 - Our time grows short. If Kagha won't abandon her madness, then we'll have to try the road - goblins or no.
uid: 543d7d0e-b006-237b-59a6-7bc154468a20
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription
> null

0:0 - Leave.
uid: 54ff5182-4746-b69b-7690-555dca7d0ecb
=== END NODE ===

0:0 - I think you should, yes. No harm in trying the diplomatic route.
uid: 5568072d-35a8-c093-9457-8b8e052df92f
> null

0:0 - What's it worth to you?
uid: 55a6fbe2-014f-84ae-9c50-e71da40529fd
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> To see Kagha pay? Everything. You'll get your coin.
> To get these people to Baldur's Gate? Everything.

0:0 - I'm surprised you haven't heard of it.
uid: 57dce3c8-b908-f87c-e7bf-06d84e5d2afe
> The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.

0:0 - It seems you're of a mind with our hosts here. But their ritual will force you out, too.
uid: 592779d6-f998-1b34-8414-e1f8ab848c2b
Node context: Suppressing annoyance, pointing out that you're in the same boat
> null

0:0 - I've always suspected drow weren't nearly so heartless as surface-folk believe. Thank you for providing the proof.
uid: 59ad6a6a-bb4c-a48d-92ff-a297b64cfb76
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null

0:0 - You knocked Aradin clean out. And you helped drive the goblins back. Thank you.
uid: 5a5ad04a-ea33-6825-0eb3-d1cdb49620cc
Node context: Matter-of-fact but grateful. Player knocked out a schmuck who was about to hit Zevlor.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
   false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
> I've always suspected drow weren't nearly so heartless as surface-folk believe. Thank you for providing the proof.

0:0 - Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.
uid: 5a7c748e-4242-4e39-1358-73f63f5fee43
Node context: Suppressing anger
> null

0:0 - I heard what happened. Thank you for protecting the child.
uid: 5b7d6366-abaf-3bc3-c6e5-3920cb893722
Node context: Utter relief, still vaguely in shock - the druids almost killed a child under his care, and he wouldn't have believed it of them. A little shaken at what could have happened
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over.
> If the druids are this far gone, then it's not just goblins we have to fear.

0:0 - A low thought, but I'd be lying if I said I hadn't considered it.
uid: 5bbf511f-cf7e-69db-cc09-403721f8496a
Node context: Admitting he's thought of assassination already, not proud of it but pragmatic
> But the druids would slaughter us - we'd have to get close to Kagha. Within striking distance.

0:0 - If Nettie can't help you, you'll need to go to Baldur's Gate - and you'll face the same threats as us along the way.
uid: 5c1334b1-3e8d-e2ef-912f-4034ab35fbeb
Node context: Describing a grave matter.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Kill the goblins, and you'll clear the way for yourself as well.

0:0 - I'm Zevlor.
uid: 5c9a2206-abc4-07a2-069c-04c1ce52f51c
> It will be smart for both of us to make allies of enemies.

0:0 - It's quite a day for reunions. Halsin has returned, too - and I expect he'll want to speak with you. As for us...
uid: 5cec5dc0-22ab-3628-a57b-c275460202cd
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
> No armies at our heels... Amazing. We can finally leave.

null
uid: 5d1bf676-f907-fc4e-86d4-621709dbeb03
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Event_MetAtGrove - Set when players have talked to Halsin in the grove.
> null

null
uid: 5d37dc42-7729-748b-efbe-ef56fcd022ed
Jump to another node

0:0 - Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.
uid: 5d8da628-b153-39d0-afdd-cd5852bd3491
Node context: Addressing an awkward topic before he forgets - most would run from your race on sight, but he's reassuring us that we're welcome
=== END NODE ===

0:0 - How easily such a nasty word slips through the mouth of someone you thought you knew.
uid: 5d9e1da7-8080-e76c-9e28-699af88ed01d
> We thought we'd found sanctuary here, but the druids have determined to turn us out.

null
uid: 5da81734-8dbb-9795-f79a-bf394b1a8445
Jump to another node

0:0 - And I hear you are the one to thank. I'm grateful.
uid: 5e95919d-c71a-fbda-0065-86c1d20235d3
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
   false - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt
   false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
> I took a collection - from all of us. It isn't much, but you've earned it.
> null

0:0 - You'll find the druids at the heart of the grove. Please - make them see sense.
uid: 5eaf23db-6b1e-9d89-d41c-94b30c13b7bc
=== END NODE ===

0:0 - This ritual - is there no way to convince the druids to stop it?
uid: 5ecda0af-6d75-3b9d-fef0-194f9399f1f5
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
> I've tried. Kagha - their new First Druid - won't see me.

0:0 - I'd advise you to settle your affairs here quickly.
uid: 5ef8b2ad-5d9e-5964-0d71-9ec1b705a6aa
Node context: Grim, lot on his mind
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
   true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> Once the druids complete their ritual, we'll be sharing the road with goblins once again.

null
uid: 5f349338-41aa-8d0e-7591-10aec2bea78f
Jump to another node

0:0 - I'm not some murderer for hire.
uid: 6005ecc4-7f8d-b418-8e41-62c5b780fcb8
> If the issue is coin, I'll ensure you're well rewarded.
> It doesn't sit well with me either. But to get these people to safety, there's nothing I won't do.

0:0 - I need to ensure my people make the most of it. But here - left over from my soldiering days.
uid: 60781421-c664-d59c-290b-dd67f9489d86
Node context: Suddenly industrious, looking forward - but takes a moment to reward us
- 0 Check flag(s) (Object):
   true - DEN_TieflingLeader_State_HasRewardRitual - DEN_TieflingLeader_State_HasRewardRitualdescription
- 0 Set flag(s) to (Object):
   true - DEN_TieflingLeader_Event_GiveRewardRitual - DEN_TieflingLeader_Event_GiveRewardRitualdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> It's sparse thanks for what you've done for us but, gods and goblins willing, I won't need it again.
> It's sparse thanks for what you've done for us - and I'm afraid I have more yet to ask.

0:0 - Very good of you. Thank you.
uid: 60a13aee-bf36-95e5-fe2b-b963eda80339
- 0 Set flag(s) to (Global):
   true - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
> Halsin will likely want to thank you, too, mind. He returned just a while ago.
> It's quite a day for reunions. Halsin has returned, too - and I expect he'll want to speak with you. As for us...

0:0 - I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders.
uid: 60b5160c-2555-5cec-fc08-45c2a849cf28
Node context: Apologetic, embarrassed - reassuring you he's grateful
> Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.

0:0 - I believe he's catching up with Kagha. As for us...
uid: 614a9878-408f-da77-22b6-2840a87d2ea7
> No armies at our heels... Amazing. We can finally leave.

- Roll sucessful -
null
uid: 61737613-dc01-bd64-2370-94746488871e
> *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*

null
uid: 633b4049-b3e5-da0f-b86e-d32e4a8f13a2
Jump to another node

0:0 - *A moment passes as Zevlor contemplates Wyll's words. He then turns his attentions to you.*
uid: 64011c4d-b8e9-5b6d-fca5-9d30f403f08a
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null
> null

null
uid: 6473303b-d26d-eed4-4be1-5c1c474ec877
> null

0:0 - We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.
uid: 651f8cc4-cb7e-b03f-70e5-a3e271c28278
Node context: Recounting how his home city turned against his people
> null

null
uid: 65522543-7abf-ac5c-8d9f-d5aee0b5905e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> Really? We're messengers, now?
> null

0:0 - Leaders need to make tough decisions. We do what we must.
uid: 65645649-8d25-ba25-f715-921f5ef6d761
Node context: Gathering his resolve
=== END NODE ===

0:0 - Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.
uid: 657c5c58-26c6-cd84-9e1b-e7f51afecbbb
> But we can't get there with those beasts blocking our path.

0:0 - These poor souls seek a champion - and you turn your back?
uid: 65daa8f8-0820-8831-c5ee-6e49cf5177ab
> null

null
uid: 672d373d-1587-5687-ccd6-d549590685a2
Jump to another node

0:0 - Is there a place for tieflings anywhere?
uid: 676720b6-04c0-855a-b0f7-8ede0f074b61
> Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.

- Roll sucessful -
null
uid: 68300ef3-301d-f60b-9f38-157a7dfe0607
> *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*

0:0 - And so will you, if you ever interfere in my business again. That I promise you.
uid: 6a01ee7a-4515-162b-5226-a423d7f2673f
Node context: Not interested in the player giving out to him.
> You helped us fight those goblins. Who are you?

0:0 - I took a collection - from all of us. It isn't much, but you've earned it.
uid: 6a09816d-99b4-6aaa-473e-05e52e2f50e9
- 0 Check flag(s) (Global):
   false - DEN_TieflingRefugees_Quest_HuntRewardOffered - Zevlor has offered the reward to the player. Also set when the player refuses to take it, so Zevlor offers it only once.
> Thank you.
> You can keep your coin.

0:0 - Thank you - we still have the goblins to contend with, but you've given us time to prepare.
uid: 6a7955b4-e52a-b478-128d-c5580b205485
Node context: Tone is one of gratitude - needs to work if Zevlor was mad a moment before or serene - so needs to be a gear shift into quiet gratitude
> I need to ensure my people make the most of it. But here - left over from my soldiering days.
> null
> I'll ensure my people make the most of it. It pains me that I have nothing to give you in thanks.

0:0 - Enough about the ritual. I have my own problems.
uid: 6ae5cee5-fdfe-be91-4771-76cec097485e
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> null

null
uid: 6b521394-2ff7-67b7-6423-d87ebf410054
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Spare me your platitudes about my people. I don't need them.
uid: 6c5776a4-9961-2e5a-6ec0-231291928dc8
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders.

null
uid: 6c6375d7-5f31-9178-5eba-525870731b30
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - I didn't want this. It was supposed to be just Kagha... but thank you.
uid: 6d88cfaf-86da-9550-e935-5e35cfb30466
Node context: Grim, regrets the fact that all the druids were just killed - he asked us to remove only the leader. But he acknowledges we helped him, however it came about
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription
   false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_ReactToDruidAttack - DEN_TieflingLeader_HasMet_ReactToDruidAttackdescription
   true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> The druids would have overwhelmed us, if not for you. You've proven yourself a fine warrior - and a better friend.

0:0 - Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.
uid: 6e5c692e-ddfd-b82a-32ea-434958007a22
Node context: Bitter amusement
> But we can't get there with those beasts blocking our path.

0:0 - I'm still hoping Kagha can be swayed from this madness. But if not...
uid: 6f0b038d-bf75-d527-0a1b-ab12815e0252
Node context: Brief moment of introspection - he doesn't want to commit murder - but he'll do anything to save his people
> Leaders need to make tough decisions. We do what we must.

0:0 - Whatever you decide, I'm not involved in any of this.
uid: 6fadb574-1666-56c9-fbde-5b87d98c5607
> null

0:0 - We can't stay, but we'll be slaughtered if we leave - we're no fighters.
uid: 7077fddd-c7c2-76f3-f7e7-c1914d9e11b7
Node context: Weary, doesn't know what to do
> This ritual - is there no way to convince the druids to stop it?
> I'm looking for a healer.
> What brought you here?
> Leave.

- Roll failure -
null
uid: 70c45bea-630d-2bdf-ae59-354da0e8a2c7
> 'The Descent'? What is that?
> null

0:0 - I have other things to worry about.
uid: 71529c4b-d417-8c28-e517-9af1d04acc8c
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
   true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt
> Please reconsider. The people in this camp need help. I can only take us so far.

0:0 - So long as Kagha leads them, we'll never be safe here. If you're suggesting we remove her...
uid: 7235b1b3-c476-a42a-4cf6-f1ac94d41cd2
Node context: Firm in this belief, but open to your suggestion
> That's exactly what I'm suggesting.
> Whatever you decide, I'm not involved in any of this.
> Better to leave on your own terms before it comes to that. I'll help.
> Leave.

null
uid: 729a7ce9-b78d-a1f7-fde1-e7bb1c0cba55
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Bah. We've no time to offer aid to every whimpering pup.

0:0 - To get these people to Baldur's Gate? Everything.
uid: 737ddc79-d6d5-e6e2-192e-fc616c221aea
Node context: No hesitation
> null

0:0 - Truly? I'm sorry it had to come to this, but she left us with no choice.
uid: 7428cd47-676f-b835-4604-1432c294b2b8
Node context: Remorse, but knows it was inevitable
> Thank you - we still have the goblins to contend with, but you've given us time to prepare.

0:0 - If you'll excuse me - I'd best get my people moving.
uid: 747e5c9e-0485-7b3a-0b71-0169c658cfaa
Node context: Ending conversation, wearily turning back to his business
=== END NODE ===

0:0 - You saw what they were willing to do to a child just for trying.
uid: 749f972b-84ce-2ce6-c055-493742b39fc6
Node context: Frustrated
> It's Kagha's influence. Without her twisting things, I believe the druids might see sense.

null
uid: 74e5c0b3-8bcd-5940-2092-bbe6dd682b73
Jump to another node

0:0 - Zevlor.
uid: 758a6415-002b-bddc-2fa0-260615add218
- 0 Check flag(s) (Global):
   false - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
- 0 Set flag(s) to (Global):
   true - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil
> By Dhelt's virtue, the Blade of Frontiers? What's happened, Wyll?

0:0 - I paid the price of angering the wrong devil.
uid: 75ad3bc8-4c4c-974e-ed7a-fa0ab06bd464
> Believe me - I understand better than most.

0:0 - It's good of you to offer, but there's a whole army of goblins out there.
uid: 76a43f79-dfb6-72de-322a-a7ef614b7f2d
Node context: Honestly grateful, but reestablishing the danger. His people would be no safer out on the raod
> We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.

0:0 - I don't have time. I need a healer - fast.
uid: 76b0cc3d-cfb5-97a1-393b-9020f0f4f216
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo - Set by Aradin and the scouts outside the Grove. They're not precise enough, they either give you her name OR her location. Setting DEN_Apprentice_Knows_HeardAboutNettie also sets this flag from script
> If Nettie can't help you, you'll need to go to Baldur's Gate - and you'll face the same threats as us along the way.

0:0 - I understand. I can only thank you for the help you've already given.
uid: 76e83691-d897-dbe8-2038-3b66456ddf1b
Node context: Disappointed, trying to be understanding
> null
> We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that.
> If you'll excuse me - I'd best get my people moving.

0:0 - So I hoped. But we've lost so many already - and more will die if we're forced out again.
uid: 7740ef75-cd45-2f61-98d2-598468507f6f
Node context: Weary
> null

0:0 - This isn't my problem.
uid: 77521920-cbcc-b07c-322e-c85f886adf01
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
   true - DEN_TieflingLeader_Quest_GobHuntDeclined - Refused to help Zevlor - Goblin Hunt
> null

0:0 - Then why don't you get rid of her?
uid: 7aaea3f8-7d3b-bc1d-ad49-b84c1997c253
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not.
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_State_TalkedAboutMurder - The topic of getting rid of Kagha was brought up by Zevlor and the player. The player may have accepted or not.
> A thought I might have dismissed, before Arabella.
> A low thought, but I'd be lying if I said I hadn't considered it.

0:0 - You, though... I know it's not your business, but she owes you for saving this place.
uid: 7d31d2f6-91d4-b520-dbf0-2fec3d718adb
Node context: Slowly and thoughtfully - considering you, idea just occurring to him
> Perhaps you could persuade her. For more time to prepare, if nothing else.

null
uid: 7d92ca44-a7b4-bade-db80-513dbe561318
> null

0:0 - I won't give her the satisfaction. I'll get my people clear of this - but on our terms.
uid: 7e02b8f7-909d-8f87-a9b8-77fe939430b4
Node context: Grim, determined
> Leaving's the grove is the best option. I can help.
> Can you delay the ritual?
> You have to resist.
> Best of luck with that. This has nothing to do with me.
> No, you won't - I'm here to make sure you leave.
> I'm not here to advise you. I'm here to make sure you leave.

null
uid: 7ed3714e-4f0c-1557-c663-8b9b2e02ded4
Jump to another node

0:0 - Believe me - I understand better than most.
uid: 7f06330d-4c7b-3d49-d437-d0bdf0373dec
> *A moment passes as Zevlor contemplates Wyll's words. He then turns his attentions to you.*

null
uid: 7f114986-bf7c-2c6f-791f-1ec8cbd896d1
> null

0:0 - Let me guess - you want something.
uid: 7f16f441-9884-f166-ca23-eb454da5ea01
> You've bought us some time here. But the goblins are still massing out there.

null
uid: 7f58a281-517e-9869-39be-56732e4778c6
Jump to another node

0:0 - You've done so much for us - and I have more yet to ask.
uid: 7fd38330-adf7-af10-d0a8-8385e7357761
Node context: Broaching a difficult topic
> Let me guess - you want something.
> Tell me what you need.
> Whatever it is, I'm not interested.

0:0 - This grove is poorer for losing Halsin, but I have my own people's concerns to look to.
uid: 80f5375b-7296-2366-7068-49052da1914c
Node context: Genuinely sad Halsin is gone, but has to focus on what he can fix

0:0 - We can't abandon all these people. Right?


uid: 82640bd7-5b0d-de07-cec7-97063ee82ddc
> null

0:0 - Lucky for us, a group of adventurers found a way to bring the city back.
uid: 8385c49a-f075-f837-d024-1cb4c214f6e1
> Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.

0:0 - The Blade of Frontiers has done what he can to help us prepare for the journey, and we're grateful, but it'll be a short journey if the goblins still own the roads.
uid: 83e1ec9c-3e64-425b-a954-6610dc816c43
Node context: Emphatic - knows he's asking a lot, but believes we can do it
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Wyll's Fiendish Form - |Wyll is in devil form|
> By the Triad, there is only one correct answer. Refuse him, and we sentence these people to die.

null
uid: 83e8b261-ad98-488a-99fb-43e9d8ecba0d
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I'll survive a sore jaw. And you'll survive as long as you keep your hands to yourself.
uid: 8425fe2c-9320-5ec3-cd4e-ddcc4edeccae
> You helped us fight those goblins. Who are you?

0:0 - Let's go there right away.
uid: 845e9777-f0e2-d1df-f3e2-be597fd6e22e
> Excellent - lead the way.

null
uid: 8462c28b-57df-6d19-17d7-28fe534b0384
Jump to another node

0:0 - *Confusion crosses Zevlor's eyes as he takes you in.*
uid: 84824e4a-06e3-85c9-64bb-3c3f79996c7a
- 0 Check flag(s) (Global):
   false - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil
- 1 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - GLO_Zevlor_State_KnowsWyllDevil - Zevlor knows Wyll is a devil
> null

null
uid: 848d7542-9b9d-423e-bb03-3cfcf75d65f0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that.
uid: 853f8da3-c861-0144-4b12-b16b2c3bb1ea
Node context: Considering us anew - most would run from our race on sight, but he's reassuring us that we're welcome
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
=== END NODE ===

null
uid: 85f5a7e0-ceba-7391-f63e-858a86a2f367
Jump to another node

null
uid: 864c3e27-8bf0-f32b-fc80-f237be389d11
Jump to another node

0:0 - Nice to meet another tiefling - these parts are... less than friendly. I'm Zevlor. And you're...?
1:0 - I'm Zevlor. And you're...?
uid: 86b1b88d-188c-f4fd-88b0-492f0533620f
Node context: You're a stranger to this camp; he's pleased to meet you, maybe a tiny tiny bit wary
- 0:0 Tag: Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> Just passing through.
> New here. What is this place?
> Spare me your platitudes about my people. I don't need them.
> I'm looking for the one called 'Zorru'. I'm looking for a man named Zorru.

0:0 - Right. He's been going on about something of the sort.
uid: 87b45923-7287-effd-ab8e-9e9a875b4153
> You'll find him in the caves. But we won't stay here much longer.

0:0 - It will be smart for both of us to make allies of enemies.
uid: 87db7fdc-5eb5-0df5-218a-915194f468cb
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.

0:0 - Not so fast. After what you did at the gate, I'd like to know who I've let inside these walls.
uid: 87e825d0-79e6-2a9e-e39c-e710a46b33ec
Node context: Halting you in your tracks - you struck him, and now he wants you to explain yourself

0:0 - You've bought us some time here. But the goblins are still massing out there.
uid: 89ee470e-53e2-620e-5b92-0a941b2f354c
> null

null
uid: 8a0d22f4-bb1f-6f3c-7b3c-f9c9b7c37e22
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> We've our problems, granted, but there might be some merit in shutting down a local conflict, no?
> null

0:0 - I paid the price of angering the wrong devil.
uid: 8a6aea2c-6f28-ce2c-98e9-3dbf1738c42d
> null

null
uid: 8aaa8abc-e9a2-c87e-6db2-49450a7fed00
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: 8d826fdd-1add-28dd-0d3d-ad758f8790c2
> Well met. Though I should warn you - visitors are no longer welcome in this grove.

0:0 - Surely your people can fight off a few goblins.
uid: 8db1900b-90b1-bb5f-8533-95a0bd1d8551
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
> These are civilians. Open battle would be a massacre.

0:0 - Can you delay the ritual?
uid: 8f3c764e-f19b-4e4d-a7d0-15660d076ddf
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedStay - DEN_TieflingLeader_HasMet_AdvisedStaydescription
> You saw what they did to Arabella for trying - a child.
> You saw what they were willing to do to a child just for trying.

0:0 - You'll find him in camp. What do you want with him?
uid: 8f82550d-8669-aaf5-ee43-39cb23ebed57
Node context: untrusting. he doesn't know me or my intentions.
> That is between the two of us.
> He has seen others of my kind - I wish to know more.
> He encountered strange creatures nearby. I wish to know more.
> We know one another.

null
uid: 8fead636-f878-e091-8c7a-a03f65ed24a1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Let's not forget why we're here. No point in wasting precious time on a lost cause.
> null

0:0 - *A moment passes as Zevlor contemplates your face. He then turns his attentions elsewhere.*
uid: 8febd137-5a0c-e95b-fc3a-d6de52330fb1
> null

0:0 - Why did Halsin go with the adventurers?
uid: 9013cf47-b01a-e611-bbe6-dea4804aebee
- 0 Check flag(s) (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> Some artefact Aradin was hunting. I don't know any more than that - and don't want to.

0:0 - Any word on... what we discussed? About Kagha?
uid: 902fa165-0277-f86c-984d-ad124d469661
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Quest_AgreedToMurder - Players talked to Zevlor and they know that he'd like to see Kagha dead. Player agreed it was a possibility (flag is not set if the player clearly refuses)- similar to quest entry ZevlorTalkedMurder
   false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
> Removing her isn't the way. Better to face the goblins.
> Kagha's dead.
> Kagha's agreed to stop the ritual.
> Time's up - I've been asked to escort you out of here.
> null
> Leave.

null
uid: 905d50f3-25fc-6725-a849-835e6968c7c0
Jump to another node

0:0 - Perhaps if you could help me find a healer.
1:0 - I have my own temporal concerns. I need a healer.
uid: 90e9ce4c-07ba-a95f-5206-523c591e3c44
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
> null
> null

0:0 - Well met. Though I should warn you - visitors are no longer welcome in this grove.
uid: 9128885c-b9de-ea7a-6762-7b928d08f57e
Node context: Firm, polite - and vaguely apologetic as he starts to deliver the bad news that this isn't the safe haven you thought
> Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.

0:0 - This latest attack will only strengthen their resolve.
uid: 92096e81-ef58-c615-ae9d-1bdb7ddad8be
Node context: Wary, tired - knows the druids will be furious about the goblin attack and blame his people
> I have no quarrel with druids.
> Why are they forcing you out?
> I won't be staying long - I just need to find a healer.
> Those goblins - have there been many attacks like that?
> Outsiders, perhaps. But not me.

0:0 - It's sparse thanks for what you've done for us - and I'm afraid I have more yet to ask.
uid: 922b4461-518d-fe3b-0dba-5f8fe5fc3bf7
Node context: Grateful, but bracing himself to ask even more of us
> null

0:0 - Excuse you.
uid: 929f46d6-4901-49e4-99ea-44a0b3834da6
Node context: Player said something rude. She's offended but still hoping they are kidding, so not too aggro
> null

0:0 - Everyone in this camp depends on it. Thank you.
uid: 936d2b3c-90b2-b0cf-5af8-fe6fda5a7f2d
Node context: Extremely grateful.
> We'll be ready to leave as soon as you give word.

0:0 - They've withdrawn there to prepare this damn ritual of theirs.
uid: 939e8928-0634-4d87-58fe-6ef008ffb5ce
Node context: Growing bitter at mention of the druid ritual - it's foolishness to him

0:0 - I wish we could ride to his rescue, but my people would just wind up slaughtered along with him.
uid: 941304c2-f356-0c67-5383-cc5f5a22e5b3
Node context: Full of regret - Halsin is a friend, but they're not in a position to help him
> I'll... I'll pray for him. So long as the goblins hold the roads, I'm afraid it's all we can do.

null
uid: 94ad9750-94ab-854b-237d-8806633a3df4

null
uid: 94b97357-986e-bbbe-8eed-b2c74a1d24e6

0:0 - Gods above. This is wonderful news, but... I've seen what goblins do to their captives.
uid: 9557ba2f-9741-b351-9ced-90920d23b27f
Node context: Genuinely shocked by the news. Happy, but grows somber as he realises what it means
> I wish we could ride to his rescue, but my people would just wind up slaughtered along with him.

0:0 - I'm surprised you haven't heard of it.
uid: 95bd7857-fb61-049a-1511-c41b33676649
Node context: Mild surprise
> The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.

null
uid: 95c7dc58-09d4-886e-2c0f-c6c03f0239de
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> I think you should, yes. No harm in trying the diplomatic route.
> null

0:0 - You're wounded? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition.
uid: 96e4c519-648b-918e-384b-7c51d58fd655
Node context: Mildly concerned, grows bitter at mention of Aradin's expedition
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.

0:0 - Yes?
uid: 96e6503b-7448-a3bd-926e-37d944bf3ef0
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
> You can't let the druids force you out.
> Surely your people can fight off a few goblins.
> Kagha's dead.
> Kagha's agreed to stop the ritual.
> Time's up - I've been asked to escort you out of here.
> null
> Leave.

0:0 - We'll see you there.
uid: 974045b6-da61-0566-7575-10f6e0980f33
=== END NODE ===

0:0 - Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.
uid: 9a1ed842-1ad4-43e5-9819-6d2ef8256780
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> null

0:0 - Please, just listen - sending us out there is a death sentence. But there is another way.
uid: 9a832181-052c-fee7-e32c-7bb015bc0d2b
Node context: Rushing to stop us from acting too rashly and forcing his people out - he has another proposal
- 0 Check flag(s) (Global):
   false - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
> If you want to turn your blade on anyone - turn it on the goblins. You won't be able to cut them all down, there's a horde of them out there.

0:0 - We thought we'd found sanctuary here, but the druids have determined to turn us out.
uid: 9b0ed198-5c21-3dc6-a8e6-c7246cae85b9
> null

null
uid: 9b2cbeed-c5b8-ff63-a95f-05f9a15d9ce8
Jump to another node

0:0 - Thank you.
uid: 9c3f76d5-fb1c-98fc-6d43-c24ac78a50bd
> It's not enough, but it's all we have.

null
uid: 9c87b282-1b92-be37-abdd-c315b0488d86
Jump to another node

0:0 - Time's up - I've been asked to escort you out of here.
uid: 9cbff222-2236-1202-5750-795f9afd0e4a
- 0 Check flag(s) (Global):
   false - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
   false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - If your people survived that, they'll survive anything.
uid: 9d708557-ea24-1fc3-9cc3-45bcf17f400c
> So I hoped. But we've lost so many already - and more will die if we're forced out again.

null
uid: 9e1d6c24-21db-43c9-4196-c7632a623e72
- 0 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> So Kagha's twisted your mind as well.

null
uid: 9ef37ad3-72fc-0c0c-e9a1-a7c84f367af3
Jump to another node

0:0 - You'd be well rewarded for the risk. But if that won't sway you, there's nothing more to discuss.
uid: 9f2f030a-00b2-16de-4c78-04bea0efb25f
=== END NODE ===

0:0 - That depends - can you pay me?
uid: 9fffb85f-0eb0-5ff6-68f7-8961897df1fd
> I suppose so. We don't have much. But we'll scrape together whatever we can.

0:0 - They've started a ritual to cut the grove off from the world outside.
uid: a118bb22-93a2-d6ce-3044-f618736aa1d9
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> We can't stay, but we'll be slaughtered if we leave - we're no fighters.

null
uid: a15b4641-bc5f-81d6-697b-1b74de60b37e
Jump to another node

null
uid: a34248d7-c422-c883-48d0-a5d607b55572
Jump to another node

0:0 - 'The Descent'? What is that?
uid: a465df14-93dd-8bfc-f7dd-8d6eb9c794e6
- 0 Check flag(s) (Global):
   false - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> I'm surprised you haven't heard of it.

null
uid: a5527ebe-9463-310a-4eb6-3dc24637d3ed
Jump to another node

0:0 - Loose tongue, bruised jaw - perhaps they're related?
uid: a5f8bf54-63e5-d06f-2626-75e1ba79ce69
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> I'll survive a sore jaw. And you'll survive as long as you keep your hands to yourself.

null
uid: a6bf3840-7e5f-e889-dada-93cd4bd08c20
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind.
uid: a741eb55-7916-5be7-bf9f-3d5b719fadd4
Node context: Mildly concerned, grows bitter at mention of Aradin/adventurers
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.

0:0 - If you can clear the road of goblins as you say, I'll ensure a reward is gathered for you.
uid: a7ea54db-87aa-abc7-c3a4-922738c9ca8f
=== END NODE ===

null
uid: a82731ca-d8d9-d59f-934d-ca58cca42c29

0:0 - It's not enough, but it's all we have.
uid: a859cdc8-1f35-bac6-b602-ddb509e4fffd
- 0 Set flag(s) to (Object):
   true - DEN_GoblinHunt_Event_GiveRewardBag - Give Goblin Hunt reward
> null
> Halsin will likely want to thank you, too, mind. He returned just a while ago.
> It's quite a day for reunions. Halsin has returned, too - and I expect he'll want to speak with you. As for us...

0:0 - Just passing through.
uid: a8c650aa-a63c-b7b9-1737-0735adea50fa
> Right. I'd offer you supplies and sustenance by way of thanks, but I'm afraid there's little to spare.

null
uid: ac982848-4e47-5049-edf1-0ccd78e4d082
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
> null

0:0 - Our time grows short. If Kagha won't abandon her madness, then we'll have to try the road - goblins or no.
uid: aca1c4c3-67c9-31e3-208d-4fb51d3d60a4
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedStay - DEN_TieflingLeader_HasMet_AdvisedStaydescription
> null

0:0 - Outsiders, perhaps. But not me.
uid: ad64b99b-fe01-2561-ca3b-5f8e94491e5f
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Lucky you.

0:0 - Is there a place for tieflings anywhere?
uid: adbb9dc1-2ed4-6704-3649-cdc8561666e9
> Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.

0:0 - *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*
uid: ae31885d-660f-9175-dd04-4bff9f2e13c0
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> If your people survived that, they'll survive anything.
> null

0:0 - Maybe your people should have stayed in Hell.
uid: b12035b9-2c6e-5a40-33d7-efa421072d3a
> It seems you're of a mind with our hosts here. But their ritual will force you out, too.

null
uid: b1c7fada-b962-498a-4204-113e6ac75c3c
Jump to another node

null
uid: b1f6ecbf-54a1-d0ac-5f85-eeb5d13262e8
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - We're ready to head to your camp - are you?
uid: b2de2dbb-ebdc-b2e1-81c8-7f2c25ffadcc
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingLeader_HasMet_ProposedCelebration - Zevlor invited the player
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - What brought you here?
uid: b2e0b962-1855-8050-7c8c-30d1159d29b6
> We're refugees from Elturel - we took shelter here after goblins and gnolls attacked us on the road.

0:0 - Some artefact Aradin was hunting. I don't know any more than that - and don't want to.
uid: b3cc54a3-3581-2501-9bbe-91b2146df9ea
Node context: Doesn't know the details
> This grove is poorer for losing Halsin, but I have my own people's concerns to look to.

0:0 - Why are they forcing you out?
uid: b4128792-838d-0535-acc1-f83ad4d27702
> There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.

null
uid: b41e5f00-9090-b403-2b1c-c6b1120de906
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> These poor souls seek a champion - and you turn your back?
> null

null
uid: b72e6bf1-aa7b-dd1a-6c5c-6d02c6332c9a
Jump to another node

null
uid: b777d5ed-a217-58f5-df0e-56e3e7da9273
Jump to another node

0:0 - Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.
uid: b83f3404-f18a-1105-f138-b23aedfb3a7f
> null

0:0 - So I hoped. But we've lost so many already - and more will die if we're forced out again.
uid: b9a91e39-b446-c697-620d-75ba48a81988
> null

null
uid: ba4add6d-b7b8-9ee7-8723-be83e6791892
Jump to another node

0:0 - He should've returned with the adventurers. Cowards left him behind.
uid: ba72d674-eaec-b5fb-c4c8-72712683c6ed
Node context: Disgust in his voice that he was left behind.
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_WentWithAdventurers - GLO_Halsin_Knows_WentWithAdventurersdescription
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> Try his apprentice, Nettie. You'll find her in the druids' circle.

0:0 - Kagha's a piece of work. Let's see if your wit surpasses your might.
uid: baeca9e3-7725-e190-7412-0f773f02c1d5
> null

0:0 - The druids would have overwhelmed us, if not for you. You've proven yourself a fine warrior - and a better friend.
uid: bb22bee4-7a7b-46e0-a90c-f075336c9cea
> You've done so much for us - and I have more yet to ask.

0:0 - Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.
uid: bb8354a0-1f8b-7199-95e4-5c02b6504489
Node context: Serious - knows he's delivering bad news
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Knows_TieflingPlight - Player knows that Tieflings are in trouble thanks to druids
> This latest attack will only strengthen their resolve.

0:0 - Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
uid: bba93eb0-a7eb-97c2-d8ac-b051c538d026
> How easily such a nasty word slips through the mouth of someone you thought you knew.

0:0 - 'The Descent'? What is that?
uid: bc6b83d4-6792-f9e0-50d3-8a50ef9a268d
- 0 Check flag(s) (Global):
   false - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> I'm surprised you haven't heard of it.

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: bc95381d-23b4-8054-5453-76465e62fa21
> I'm Zevlor.

0:0 - Lucky you.
uid: bcf3073b-1811-68f0-9135-af605e91a2bc
Node context: Vaguely sarcastic
> null

0:0 - Don't bother. I'll do what I can.
uid: bd3d1bb3-4a4f-28cd-e230-58bb92925177
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Quest_GobHuntAccepted - Accepted to help Zevlor - Goblin Hunt
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Everyone in this camp depends on it. Thank you.

0:0 - But perhaps we need not speak of farewells. We'll join your camp tonight to celebrate, if you'll have us.
uid: be9bf9a7-ebb2-b785-39b6-752d661a4917
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_ProposedCelebration - Zevlor invited the player
- 1 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_TieflingPartyInvitation - DEN_AttackOnDen_Event_TieflingPartyInvitationdescription
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
>

null
uid: bf832c56-1a81-9669-0ec3-2db2d56f2dd2
Jump to another node

null
uid: bf96d93c-ffe9-413d-a040-f891781fe7a1
> I'll find her. And I'll speak to Kagha while I'm there.
> Enough about the ritual. I have my own problems.
> Leave.

0:0 - I'm not interested. You'll go now, as Kagha says, or I'll force you.
uid: c09f8879-1ae6-851d-5538-90606d00009b
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
> Torm's truth. You really are her creature, aren't you?

null
uid: c0b20440-817e-b1b5-ddcf-bc4341385daf
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
=== END NODE ===

0:0 - You have to resist.
uid: c38f74da-da6a-2724-3ff4-89f14a2c24f0
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedStay - DEN_TieflingLeader_HasMet_AdvisedStaydescription
> No. The druids are too powerful - we can't stand against them all.

0:0 - You're taking a risk for us - we'll see that you're rewarded.
uid: c3a2e641-ea81-36bb-7341-1e3047a10128
Node context: Grateful, letting you know how important this is to him
> null
> I'm still hoping Kagha can be swayed from this madness. But if not...

0:0 - Lucky for us, a group of adventurers found a way to bring the city back.
uid: c430f266-1182-5aec-8172-7405f3246860
> Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.

0:0 - Of course. Everything we have. Anything we can give you, we will.
uid: c4328a8e-fae3-39a3-fe85-3c9d3fcb94c0
Node context: Zevlor will pay it all to get Wyll's help, to help his people.
> We'll be ready to leave as soon as you give word.

0:0 - You helped us fight those goblins. Who are you?
uid: c4dc2400-dfc8-1efe-2bb3-f19ed4cb66c6
Node context: Coming around, getting his bearings, realizing he should find out more about the player.
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> Just passing through.
> What is this place?

0:0 - It's no small thing to ask, but... I've seen you fight. You're equal to the task.
uid: c55f9d99-e2e4-e65b-86e0-62b2924df531
Node context: Knows he's asking too much, but determined to anyway
> null

0:0 - We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.
uid: c591a505-e477-95a0-fd9a-ac93ad943e8c
Node context: Resolved, firm - he's not risking his people. Broaching the request - knows he's asking too much, but has no choice
> There may be a way though. Goblins are ill-disciplined - it's unlike them to organise so cleverly.


0:0 - And yet you walk in here like it's your domain. Typical drow arrogance.
uid: c606c58a-f51a-ae52-9434-de4e567fe03f
Node context: Looking you up and down, irritated
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> Lucky for you, you seem to have spooked Aradin and his trash into leaving.

0:0 - A thought I might have dismissed, before Arabella.
uid: c631fc1b-1f5e-dfbe-03d6-778e74d620cf
Node context: Considering, grim - he didn't want to kill the druid leader before, but has no such scruples now
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> But the druids would slaughter us - we'd have to get close to Kagha. Within striking distance.

0:0 - Make sure it's enough.
uid: c78b998f-575f-cc41-d15d-4cf99a5a0a1c
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
   true - DEN_TieflingLeader_Quest_GobHuntWithPayment - Accepted to help Zevlor, but mentioned payment - Goblin Hunt
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Of course. Everything we have. Anything we can give you, we will.

0:0 - But I'm gathering what I can from my people. A reward - because I have something else to ask of you.
uid: c883f851-4ed2-8d22-80b2-265a1c6e9fc5
Node context: Assuring us there's a reward coming, about to ask something greater of us
> null

null
uid: c94e7d0a-5db5-24b8-db32-c3e4ed513113
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Kagha's a piece of work. Let's see if your wit surpasses your might.
> null

null
uid: cb201e98-2293-34d7-9603-a9164529d5ad
Jump to another node

0:0 - You'll find him in the caves. But I warn you not to start trouble. There's already enough going.
uid: cbdf3d54-3151-d0fe-1321-f48d6201c863
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_AskedZevlorAboutZorru - Lae'zel COM and AVATAR: used to give the entry AskedZevlorAboutZorru
> See that you don't distract him from his duties.
> null

0:0 - What brings your people out into the wilds?
uid: cc024bb7-42c4-3ac7-94b1-ff251c342c2d
- 0 Check flag(s) (Global):
   false - GLO_TieflingLeader_Knows_Elturel - Player knows about Elturel.
- 0 Set flag(s) to (Global):
   true - GLO_TieflingLeader_Knows_Elturel - Player knows about Elturel.
> We're refugees from Elturel - we took shelter here after gnolls and goblins attacked us on the road.

0:0 - You need to cut your losses and run. I'll help.
uid: cc533256-0f32-841a-5be2-d55b5717669b
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription
> It's good of you to offer, but there's a whole army of goblins out there.

0:0 - Kill the goblins, and you'll clear the way for yourself as well.
uid: cd0b884b-05fd-c824-3d32-1b568301ff22
Node context: Describing a grave matter.
> Please: tell me you will.

0:0 - But the druids would slaughter us - we'd have to get close to Kagha. Within striking distance.
uid: cd3d5869-c511-3d2f-3611-4069b117ff35
> I can't manage that... but they've already let you pass once.

null
uid: cd599bee-bc36-c0bc-accf-fe735888cca5
Jump to another node

null
uid: cda99448-4f4a-3042-e574-813f9e660054
Jump to another node

0:0 - No. The druids are too powerful - we can't stand against them all.
uid: ce7fb5fe-b956-8618-acaa-4da764ebe695
Node context: Shaking his head - he's already thought of this course of action and dismissed it
> null

0:0 - Halsin will likely want to thank you, too, mind. He returned just a while ago.
uid: cf10fb3e-de0a-31dd-efee-c7911a4e8338
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - DEN_ShadowDruid_State_KaghaIsDead - Kagha died at any moment.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_HalsinSpotted - DEN_AttackOnDen_Event_HalsinSpotteddescription
> I believe he's catching up with Kagha. As for us...

0:0 - Not yet.
uid: cfeb38d3-3073-7764-f5fb-a331d9f18322
> Of course - you have your own business to attend to.

0:0 - Best of luck with that. This has nothing to do with me.
uid: d08874c4-f41c-2864-d64c-2a2897176de3
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_StayedImpartial - DEN_TieflingLeader_HasMet_StayedImpartialdescription
> Do not be so sure - Kagha won't spare you either, if it comes to it.

0:0 - Kill the goblin horde's leaders? I'll see what I can do.
uid: d0ebe029-01f2-53c1-90d4-45fce252161c
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Quest_GobHuntAccepted - Accepted to help Zevlor - Goblin Hunt
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I'm not here to advise you. I'm here to make sure you leave.
uid: d1099dbd-465c-116e-ca01-f3cd97e9bfa6
- 0 Check flag(s) (Global):
   false - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription
> null

0:0 - I've... already heard. Arabella. Nine summers old, and now she'll never see another.
uid: d127711e-0aff-8ddf-9106-718e5953de08
Node context: Mute shock, grief - he's just heard of the death of a child in his care
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_ShadowDruid_State_SnakesCourtDone - The scene is over.
- 0 Set flag(s) to (Global):
   true - DEN_GuardedEntrance_State_ParentsKnowDeath - The parents know about their child's death
> Because of druid 'law'. Every natural law demands I take up my sword, storm their lair, and -

null
uid: d17688d9-3562-cb1c-69cb-e5ef15c53793
Jump to another node

0:0 - Leave.
uid: d1c73e8f-915a-e866-510e-ed95189105da
=== END NODE ===

null
uid: d2c5474f-fc15-4907-6e0c-f005b976b0ee
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They've started a ritual to cut the grove off from the world outside.

0:0 - These are civilians. Open battle would be a massacre.
uid: d305e902-dc15-0c0a-0962-4e9860d090f7
Node context: Resolute. He won't lead his people to certain death.

0:0 - Torm's truth. You really are her creature, aren't you?
uid: d39a061e-a994-dc37-7ca7-d7da7adca636
Node context: 'Torm's truth' is a oath, like 'Jesus Christ'. Distaste for us.
> No. You would send us to our deaths - I'm not going to let it happen.

0:0 - Ah. I've already spoken to your travelling companion. Well met.
uid: d496a98b-73bd-6aac-a331-e970299cae14
Node context: Polite
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
> null
> null

0:0 - Excellent - lead the way.
uid: d4fa42c9-f815-05e8-f428-fea84a4eb1aa
Node context: Keen to start celebrating.
- 0 Set flag(s) to (Global):
   true - DEN_AttackOnDen_Event_GoToCamp - DEN_AttackOnDen_Event_GoToCampdescription
=== END NODE ===

0:0 - But we can't get there with those beasts blocking our path.
uid: d5240afe-8dd0-e74e-b7c2-b61117b4fabe
> null

null
uid: d53f43dc-c57c-8f60-0635-a605748f215c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> I knew I liked you.
> null

0:0 - Aradin ran off.
uid: d5462749-2dd9-def4-047d-5aabf711271b
> Good riddance.

null
uid: d5649572-5461-c22d-29a4-c5918054e9e1
Jump to another node

0:0 - If the issue is coin, I'll ensure you're well rewarded.
uid: d5881960-f073-bdf6-1dee-7c2c3570c847
Node context: Determined
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> But if you believe Kagha deserves your compassion after what she's done, there's nothing more to discuss.

0:0 - We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.
uid: d5a8adf0-05ec-2bb6-d82f-96af432619da
> *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*
> null
> null

null
uid: d5ba0103-8482-65fa-31d6-ced0f3fe53d9
Jump to another node

0:0 - I want to try and help. I'll do what I can.
1:0 - I'll see what I can do.
uid: d6bffd97-d134-60c7-3150-5bcd18c2fceb
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Leave.
uid: d7dc1463-e664-6294-8d5e-ea021afdc8b0
=== END NODE ===

0:0 - Good riddance.
uid: d80f4b97-8415-0dd3-48e6-ccc71bd94c95
Node context: Brushing off Aradin like a bloodsucking fly
> You helped us fight those goblins. Who are you?

null
uid: d92c129e-839e-243c-37b8-a853c136c25c
Jump to another node

0:0 - A rational choice. We mustn't stray from our path.
uid: d99918f3-f4b8-c55d-559a-a6d86b4541a5
> null

0:0 -
uid: db57814e-7ab9-272f-10f7-ed72a2efc9ae
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Let's go there right away.
> We'll see you there.

null
uid: db696e6e-63ff-c7a3-e5b1-7c433dcf7614
> null (roll sucessful)
> null (roll failure)

0:0 - I was there, you know. I'd hoped you'd had a happy ending.
uid: db7d4954-46c5-3cfc-3b0c-858f543f8e43
> We got out alive. That's what matters. And you did too, by the looks of things.

0:0 - Sorry about that.
uid: db9d0fbe-a40b-0682-1f6b-5a2d7884b6be
> I'll survive a sore jaw. And you'll survive as long as you keep your hands to yourself.

0:0 - My head's a wreck. I've got too much else to deal with right now.
1:0 - I'm sorry. I've got my own problems.
uid: dc8c1622-3a3a-3725-1f53-141862f17d56
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> null

null
uid: de4a455f-d4b7-f944-509d-c363177ffd52
> *A moment passes as Zevlor contemplates your face. He then turns his attentions elsewhere.*

null
uid: df425c8c-fdce-e27f-e6ab-500028f054b5
Jump to another node

0:0 - Bah. We've no time to offer aid to every whimpering pup.
uid: e01aedc5-c58b-ff0e-7f54-840982c4c751
> null

0:0 - Do not be so sure - Kagha won't spare you either, if it comes to it.
uid: e1930996-cc77-4097-2d61-db43b1be96e4
Node context: Disappointed that you won't help
> I can only hope you see that before it's too late.

0:0 - What are you offering for my aid?
uid: e1d45121-4d14-8910-1101-6753020a39ce
> What little we have, we'll scrape together. It isn't coin we need - it's time.

0:0 - Thank you again for your help out there.
uid: e1e08dca-54da-1b02-0421-8ec92658305b
> null

0:0 - So Kagha's twisted your mind as well.
uid: e2af90fe-b89d-cd06-49d1-e24e6a0eefb2
Node context: Disappointment - he thought we were on his side
> Please, just listen - sending us out there is a death sentence. But there is another way.
> null

0:0 - It's sparse thanks for what you've done for us but, gods and goblins willing, I won't need it again.
uid: e2cff674-606c-3b62-7263-e5e80be206c4
Node context: Grateful
- 0 Check flag(s) (Global):
   true - DEN_TieflingLeader_Quest_GobHuntResponded - Zevlor gave the goblin hunt quest and the player picked any of the answers (accepting, refusing, asking with payment)
> If you can clear the road of goblins as you say, I'll ensure a reward is gathered for you.

0:0 - Once the druids complete their ritual, we'll be sharing the road with goblins once again.
uid: e2e19625-619b-36c8-f5d5-d4819756a664
Node context: Frustrated but resigned
> Unless you've reconsidered speaking to them for us? Kagha might listen to you.

null
uid: e332fce2-8424-707f-3703-9e62badddc51
Jump to another node

0:0 - Halsin's alive - he's being held captive by goblins.
uid: e48871b0-229c-132c-d16a-5879cef80616
- 0 Check flag(s) (Global):
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
   true - GLO_Halsin_Knows_IsFound - Player found Halsin in the Goblin Camp: flag is set before Halsin's situation is resolved
> Gods above. This is wonderful news, but... I've seen what goblins do to their captives.

null
uid: e4d4eb4b-4365-4a46-7cba-1bed38606c3c
Jump to another node

0:0 - But they're ill-disciplined. It's unusual for them to organise so cleverly.
uid: e50cfe4c-73a9-33df-5dd0-de40f324205c
> null

0:0 - There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.
uid: e61c95f2-8ec8-f04d-424b-8e8d2e88a7c3
Node context: Explaning a serious situation - the mention of 'outsiders' is bitter - his people always get blamed for everything
> They've started a ritual to cut the grove off from the world outside.

0:0 - What little we have, we'll scrape together. It isn't coin we need - it's time.
uid: e76fc22e-6933-f734-a97b-0a25fb766760
Node context: Accepting your request for payment for helping him

null
uid: e78815fe-37da-81dd-ed96-26dd86b2e822
Jump to another node

null
uid: e80a10d7-2745-e8d1-951b-a48d865a1ca2
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
- 1 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
> Just keep your fists to yourself, yes?

0:0 - Better to leave on your own terms before it comes to that. I'll help.
uid: e8205f3e-5975-4074-dc28-119a4f1e9c76
> null

null
uid: e84ed0b7-7015-676b-5885-7fd13133beba
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> I understand. I can only thank you for the help you've already given.

0:0 - Truly? Ilmater's ashes, I never thought she would actually see reason. Too late for poor Arabella.
uid: e8919d85-e1da-8773-dfdf-138f14579079
Node context: Genuinely surprised, please - but last sentence tinged with bitterness and sadness - it won't bring the dead back, so he has to look forward
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> Thank you - we still have the goblins to contend with, but you've given us time to prepare.

null
uid: e9df0ff7-e9b7-1a3c-28ba-80f9616e5985
Jump to another node

null
uid: ea55b6bd-0a1e-2516-04ca-aad02b60c3e3
Jump to another node

0:0 - We're refugees from Elturel - we took shelter here after gnolls and goblins attacked us on the road.
uid: ea8e1950-869f-b6cd-34e5-9619e4c9a4a1
> We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.

0:0 - I know you'll do the right thing.
uid: eb12f480-9b15-2a78-df12-44694f6f6dd3
=== END NODE ===

null
uid: eb36c41b-7263-1112-7031-c5600013aa85
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - We got out alive. That's what matters. And you did too, by the looks of things.
uid: ebfb8783-3218-7c09-694b-91c2fb9d121f
> We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.

0:0 - The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.
uid: ec5096a9-105d-70c5-f7fe-185f656bd6ea
> Lucky for us, a group of adventurers found a way to bring the city back.

null
uid: eca234b5-0eb4-2fcc-d8db-c3bd7c8f2353
Jump to another node

0:0 - But we can't get there with those beasts blocking our path.
uid: ecaea736-7c2a-b8dc-1ba6-ca43c8a7d249
> null

0:0 - Let's not forget why we're here. No point in wasting precious time on a lost cause.
uid: ed5fd5fa-16d3-e3f9-c171-df112b47c5a6
> null

0:0 - Right. Best not to stop here.
uid: eebc89e2-62b7-8af0-07d7-fb77045bc39d
Node context: Matter-of-fact. Playuer isn't being particularly friendly, so neither is zevlor
> Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.

0:0 - You'll find him in the caves. But we won't stay here much longer.
uid: ef942562-b02d-7f28-950b-314833e64bb6
- 0 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_AskedZevlorAboutZorru - Lae'zel COM and AVATAR: used to give the entry AskedZevlorAboutZorru
> See that you don't distract him from his duties.
> null

0:0 - That's exactly what I'm suggesting.
uid: efae02d3-fccb-3926-12bf-f0e394f86d69
> null

0:0 - Right. I'd offer you supplies and sustenance by way of thanks, but I'm afraid there's little to spare.
uid: f07e214f-4acb-a5c4-ba52-2fc5c99f21b4
Node context: Friendly but harried.
> Whatever your business here, I'd see to it quickly - the druids are forcing everyone out.

null
uid: f0a91250-d911-2381-158c-ba5a1b56dd92
> I paid the price of angering the wrong devil.
> I figured I was due a makeover. What do you think?
> Mind your own business, Zevlor.

0:0 - Have you spoken to Kagha?
uid: f1cf1404-a98b-5839-35db-2f3732e03c77
Node context: Waiting for news
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
> Not yet.
> I'm not your messenger.
> I want to discuss something else.
> null

0:0 - By the Triad, there is only one correct answer. Refuse him, and we sentence these people to die.
uid: f22fdf08-1303-420f-9a79-f9d60f7e7666
Cinematic: Aside to player
> Kill the goblin horde's leaders? I'll see what I can do.
> That depends - can you pay me?
> I don't have time. I need a healer - fast.
> This isn't my problem.
> I'm not interested. You'll go now, as Kagha says, or I'll force you.

0:0 - Lucky for you, you seem to have spooked Aradin and his trash into leaving.
uid: f2c1889c-6e25-a014-b62d-226f521eab1b
> Raise your hand to one of us again, however, and every tiefling in this encampment will fall on you like a tide.

null
uid: f2dd83c7-2192-2c78-22e5-69d017f8b3e8
Jump to another node

0:0 - If the druids are this far gone, then it's not just goblins we have to fear.
uid: f31e4b0c-92cb-d93d-f312-10bb412a60d6
Node context: Worried, still in shock
> So we can risk violence here or face it for certain on the road. Quite the choice, isn't it?

0:0 - I'm told the druids have stopped their damn chanting. What happened?
uid: f3521c38-d174-4275-8aec-768e8591bed7
- 0 Check flag(s) (Global):
   true - DEN_GroveConflict_State_DruidsPacified - Player denounced Kagha. She might have been killed or persuaded; it doesn't matter. In all cases, the druids become more tolerant
   false - DEN_TieflingLeader_State_KaghaResolved - DEN_TieflingLeader_State_KaghaResolveddescription
   false - DEN_TieflingLeader_HasMet_DruidsPacified - Denounced Kagha, then told the outcome to Zevlor
> Kagha's dead.
> Kagha's agreed to stop the ritual.
> Time's up - I've been asked to escort you out of here.
> null
> Leave.

null
uid: f35bab42-f131-65c2-a90f-8950e5f02589
Jump to another node

null
uid: f366895f-b8df-b6fe-411f-b0934d728f5a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - I figured I was due a makeover. What do you think?
uid: f3b087e9-2dda-74cb-196e-816042ca9ebf
> Rarely have I seen a pair of more impressive horns. I've seen enough devilish magic to ask whether you came about them voluntarily, though.

0:0 - To see Kagha pay? Everything. You'll get your coin.
uid: f3fb8e8d-38c2-0692-9594-ef336bc2eb29
Node context: No hesitation
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
> Just as soon as I know she's gone.

null
uid: f46f1d32-2b0d-5066-348f-dffe8973a3ce
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> You chose well. We have enough burdens as it is without taking on more.
> null

null
uid: f47458fe-068b-d6a8-4735-9e6871c8932f
Jump to another node

0:0 - I'm looking for the one called 'Zorru'.
1:0 - I'm looking for a man named Zorru.
uid: f7634720-6ab2-46ff-ac99-a7066be2d3fb
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - ORI_Laezel_Quest_ZorruIsPermaDefeated - Zorru was perma defeated. Useful if he is perma defeatead before Lae'zel can do her OM with him.
   false - ORI_Laezel_Quest_FoundZorru - Player talked to Zorru already. Use to block asking where he is.
   true - ORI_Laezel_Quest_FindZorru - Lae'zel mentioned Zorru
> You'll find him in camp. What do you want with him?

null
uid: f7929ec6-f210-a5c7-4a6e-3a058f71d15c
Jump to another node

0:0 - Leaving's the grove is the best option. I can help.
uid: f7a47057-ac82-ca80-2c44-0c1e25c17223
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription
> null

null
uid: f9e0c6da-679e-fe31-525f-0f40038974a0
Jump to another node

0:0 - I'm not your messenger.
uid: f9e1fdf5-942e-4092-1076-deaa5f5444a9
> Of course - you have your own business to attend to.

0:0 - I want to discuss something else.
uid: fa0670af-5f0b-4f8b-45ff-58fcdc1fcc8a
> What is it?

0:0 - Just keep your fists to yourself, yes?
uid: fa0943a0-0a97-267f-3f2c-db19da487eb5
Node context: Wry but hint of warning - we started our relationship with this man by punching him in the face. He's cautiously welcoming us.
=== END NODE ===

null
uid: fa5ab2bb-acaa-22d7-0560-80a57423ac32
Jump to another node

0:0 - There's the First Druid Halsin. This is his grove. Was, I should say.
uid: fb181297-ae1f-ad03-d6a0-21eb01afe8d9
Node context: Factual explanation
> He should've returned with the adventurers. Cowards left him behind.

0:0 - Perhaps you could persuade her. For more time to prepare, if nothing else.
uid: fc54fdf7-205f-324d-7ca7-30ccf3508702
Node context: Being realistic about his chances of concession, not asking too much
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I want to try and help. I'll do what I can. I'll see what I can do.
> My head's a wreck. I've got too much else to deal with right now. I'm sorry. I've got my own problems.
> Perhaps if you could help me find a healer. I have my own temporal concerns. I need a healer.
> What are you offering for my aid?

0:0 - No, you won't - I'm here to make sure you leave.
uid: fcc68c13-012a-6bb6-2a5a-f9d4661652eb
- 0 Check flag(s) (Global):
   true - DEN_ShadowDruid_State_KidDied - The kid died from the snake bite.
   true - DEN_GroveConflict_Quest_AcceptedKagha - Kagha asked the player to get rid of the tiefling - they accepted to help her.
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - DEN_TieflingLeader_HasMet_AdvisedRun - DEN_TieflingLeader_HasMet_AdvisedRundescription
> null

0:0 - You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost.
uid: fccca06b-2117-409f-4997-97d0f7265ee8
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
> Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.

0:0 - Raise your hand to one of us again, however, and every tiefling in this encampment will fall on you like a tide.
uid: fd37ba61-6068-065d-be34-07d855c97312
> Loose tongue, bruised jaw - perhaps they're related?
> Sorry about that.
> Aradin ran off.
> You had it coming.

0:0 - Try his apprentice, Nettie. You'll find her in the druids' circle.
uid: fd5a0b45-9e25-df60-0ead-978152ebd94e
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Forgive me for presuming, but I think you'll fit right in.

0:0 - I'll ensure my people make the most of it. It pains me that I have nothing to give you in thanks.
uid: fe511550-a8fb-dc48-f073-e7c84840d34b
Node context: Suddenly industrious, looking forward - regretful he hasn't anything to give us
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> But I'm gathering what I can from my people. A reward - because I have something else to ask of you.

0:0 - I have no quarrel with druids.
uid: fedab0e4-3c1b-bb53-9061-fc115849ff14
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.

null
uid: ff535779-32bb-e8f8-219b-8ed84bcda653
Jump to another node

null
uid: ff67df0d-85f0-efc1-a236-de3dff3c9bcc
Jump to another node

0:0 - We've our problems, granted, but there might be some merit in shutting down a local conflict, no?
uid: ff9a94c7-d548-fb5d-ee65-29451c574a38
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD.lsj
Synopsis:
Zevlor is at his default spot in the tieflings cave. Normally he has an AD with Tilses, but if she's dead or otherwise unavailable, he uses this solo AD instead.

0:0 - The gate needs fortification.
uid: 1495f5a3-9b68-e464-41a4-90a7fe8ac6e2
Node context: Grim. Worried. He's reached his cave and is contemplating the journey ahead.
- 0 Set flag(s) to (Local):
   true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_A - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Adescription
=== END NODE ===

0:0 - They'll target the children, if they find us...
uid: a61b6076-bc4d-df58-b6b7-9b48a95a5c24
- 0 Check flag(s) (Local):
   true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_B - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Bdescription
- 0 Set flag(s) to (Local):
   false - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_A - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Adescription
   false - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_B - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Bdescription
=== END NODE ===

0:0 - If more goblins strike now, we're finished.
uid: d06a1459-c385-62ac-b515-162d9aff6742
- 0 Check flag(s) (Local):
   true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_A - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Adescription
- 0 Set flag(s) to (Local):
   true - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_B - ea88dfe9-ff39-9b98-ae03-48d7fdf2708e_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD_DenIntro.lsj
Synopsis:
Zevlor is looking over the Grove after the Raiding Party Confrontation (or looking at Aradin if Aradin is KO)

0:0 - Halsin, why would you go anywhere with that fool.
uid: 27e3c693-4209-db8a-1aa9-6c52b36d7686
Node context: To himself / the air - his friend Halsin is missing because of the man he / you just knocked out.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove.
   false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 1 Check flag(s) (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription
- 0 Set flag(s) to (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription
=== END NODE ===

0:0 - Perhaps we should have stayed in Elturel.
uid: 5a80def1-0d6a-c168-56e7-e85954d80eca
Node context: To himself - musing, doubting, tired
- 0 Check flag(s) (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription
- 0 Set flag(s) to (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription
=== END NODE ===

0:0 - Seems his skull isn't as thick as I thought.
uid: 8e67a270-ee39-5f19-79f7-6de51bc17b89
Node context: Grimly amused but tired - he's in a terrible situation, but his rival did just get knocked out in from of him
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove.
   false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription
=== END NODE ===

0:0 - He's still breathing. That's more than Kanon can say.
uid: afdacdc5-5947-a075-723f-ba6eb958e193
Node context: Regarding a rival he / you just knocked out. The unconscious man got his friend killed, so his sympathy is limited
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove.
   false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 1 Check flag(s) (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription
- 0 Set flag(s) to (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription
=== END NODE ===

0:0 - This mess won't help us with the druids.
uid: d59a04fa-c988-5754-12b9-61d0d4ebba49
Node context: He knows his hosts, a circle of druids, are already angry enough - a brawl at the gate won't have improved matters
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   false - DEN_RaidingParty_Event_AdventurerLeft - Set when Aradin leaves the Grove.
   false - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 1 Check flag(s) (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription
- 0 Set flag(s) to (Local):
   false - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription
   false - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription
   false - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription
=== END NODE ===

0:0 - Time to pack. We need to leave.
uid: d80d813b-3c5a-2d91-7426-7133a9d086ef
Node context: Zevlor contemplating his situation-- Halsin is gone, and they need to get to BG
- 0 Set flag(s) to (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription
=== END NODE ===

0:0 - That was close. Far, far too close.
uid: e4df08c4-7730-6314-86e6-f829d46a3311
Node context: Zevlor musing to himself about the goblin attack that just happened
- 0 Check flag(s) (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription
- 0 Set flag(s) to (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription
=== END NODE ===

0:0 - Another grave to dig. We're getting far too much practice at that.
uid: f0d95045-250a-208d-4bff-4a8ee5f33059
Node context: To himself - musing, doubting, tired
- 0 Check flag(s) (Local):
   true - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription
- 0 Set flag(s) to (Local):
   false - c68c5474-226f-4b47-b327-a22274e360a0_C - c68c5474-226f-4b47-b327-a22274e360a0_Cdescription
   false - c68c5474-226f-4b47-b327-a22274e360a0_B - c68c5474-226f-4b47-b327-a22274e360a0_Bdescription
   false - c68c5474-226f-4b47-b327-a22274e360a0_A - c68c5474-226f-4b47-b327-a22274e360a0_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD_Victory.lsj
Synopsis:
Plays after the tieflings won Attack on Den or after completing Goblin Hunt. Zevlor is standing on the plateform above the gate of the Grove and he's watching the other tieflings below.

0:0 - We're leaving. Now!
uid: 9554a2e6-551e-4cf2-a678-e75ade6573f9
- 0 Check flag(s) (Local):
   true - d0a5293d-bd64-44eb-c408-274b9993abbb_B - d0a5293d-bd64-44eb-c408-274b9993abbb_Bdescription
- 0 Set flag(s) to (Local):
   false - d0a5293d-bd64-44eb-c408-274b9993abbb_A - d0a5293d-bd64-44eb-c408-274b9993abbb_Adescription
   false - d0a5293d-bd64-44eb-c408-274b9993abbb_B - d0a5293d-bd64-44eb-c408-274b9993abbb_Bdescription
=== END NODE ===

0:0 - It's time, everyone. Let's go!
uid: b117e0c6-80e6-41f4-8213-eb20859f7c19
- 0 Check flag(s) (Local):
   true - d0a5293d-bd64-44eb-c408-274b9993abbb_A - d0a5293d-bd64-44eb-c408-274b9993abbb_Adescription
- 0 Set flag(s) to (Local):
   true - d0a5293d-bd64-44eb-c408-274b9993abbb_B - d0a5293d-bd64-44eb-c408-274b9993abbb_Bdescription
=== END NODE ===

0:0 - Grab your bags. We're moving!
uid: ee7ef739-370b-4f53-a4e1-96caa9457eb6
Node context: Announcing to everyone it's time to leave. Eager, putting on a brave face.
- 0 Set flag(s) to (Local):
   true - d0a5293d-bd64-44eb-c408-274b9993abbb_A - d0a5293d-bd64-44eb-c408-274b9993abbb_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_AD_WithGuard.lsj
Synopsis:
Zevlor and Tilses are chatting together in his sub-region. Zevlor is worrying over plans for the future while Tilses stands ready to help.

0:0 - Just Zevlor, Tilly. We're civilians now, remember?
uid: 29133727-e7de-b535-a280-124f75dac7db
Node context: Gently chiding - his former lieutenant keeps pretending they're still in the army
> With respect, sir - being a Hellrider is for life. They can't take -

0:0 - With respect, sir - being a Hellrider is for life. They can't take -
uid: 2c46f7d6-e50d-f8a9-d823-401eb8bfdbc3
Node context: Quiet but stubborn - she has pride in her past as a soldier, however it ended
> They can, and did. Avernus changed things - best we get used to that.

0:0 - I hardly need a bodyguard, Tilses. This isn't Avernus.
uid: 39925ef0-6c98-eb6f-e0c4-78a431157eed
Node context: Wry - they're civilians but his former lieutenant is sticking to him like glue. [TIL-sez]
- 0 Check flag(s) (Local):
   true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_C - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Cdescription
- 0 Set flag(s) to (Local):
   false - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_C - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Cdescription
   false - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_A - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Adescription
   false - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_B - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Bdescription
> No sir. At least the monsters there looked like monsters.

0:0 - But go with the Watch. You're too honest to be a mercenary.
uid: 3b9cd0af-3d00-bd17-7fde-456745961a43
Node context: Following up bad news with a pragmatic suggestion - he's softening the blow, but it's also said with fondness
=== END NODE ===

0:0 - No sir. At least the monsters there looked like monsters.
uid: 45ea48ed-79e9-9a78-24cd-2df26ce7c4a2
Node context: Unperturbed, matter of fact - she doesn't trust the druids around them
=== END NODE ===

0:0 - They can, and did. Avernus changed things - best we get used to that.
uid: 6ffcaea7-5bb2-7471-b58c-2fd23bb376b5
Node context: Gentle but firm - cutting off his lieutenant who is not coming around to their new reality
> ... yes, Zevlor.

0:0 - No sir. But if there's a clear path past those goblins, they'll find it.
uid: 772c7c43-97a8-f6bd-b5ff-63a316721c49
Node context: Pragmatic, unconcerned
> Yes. Of course.

0:0 - The Watch or the Flaming Fist?
uid: 9b48e02b-5d21-3878-4fc7-1f6b243ebb1a
Node context: Speculative - she's assuming she and her commander will of course be enlisting in the army again - just a matter of which one.
- 0 Check flag(s) (Local):
   true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_B - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Bdescription
- 0 Set flag(s) to (Local):
   true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_C - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Cdescription
> Pardon?

0:0 - Yes. Of course.
uid: 9c1c240e-1c9e-50c5-ec4a-2604ff4a6119
Node context: Absently, not reassured - he's worried things won't work out but doesn't want to show it
=== END NODE ===

0:0 - When we get to Baldur's Gate. Where are we enlisting?
uid: b31d47f4-9f83-6d11-8040-6cf15ae07382
Node context: As if it's a foregone conclusion
> I'm done soldiering, Tilly. I'd like a clean start.

0:0 - No word from the scouts yet?
uid: bfead7fb-5b9a-19a5-07d3-b2625ea79968
Node context: Absently asking his second-in-command
- 0 Set flag(s) to (Local):
   true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_A - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Adescription
> No sir. But if there's a clear path past those goblins, they'll find it.

0:0 - Pardon?
uid: cb94325e-6c91-a6a6-5f06-01f8488d5a6b
Node context: He was thinking about something else - his lieutenant just started talking about something and his train of though is interrupted - inviting her to elaborate
> When we get to Baldur's Gate. Where are we enlisting?

0:0 - Commander -
uid: e491d8e2-5ecb-4d93-ad08-abbb833f011e
Node context: Cut off, about to aska question
- 0 Check flag(s) (Local):
   true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_A - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Adescription
- 0 Set flag(s) to (Local):
   true - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_B - 9e5bdd1f-e1ea-38d5-ccd5-c8f36ef11874_Bdescription
> Just Zevlor, Tilly. We're civilians now, remember?

0:0 - ... yes, Zevlor.
uid: ee8174c3-45ba-a556-6769-97a29a50c1ec
Node context: Her former commander has insisted she use his given name as they're not in the army anymore. She doesn't like it, but obeys
=== END NODE ===

0:0 - I'm done soldiering, Tilly. I'd like a clean start.
uid: f76646c8-3aec-e93f-293d-513eadbad201
Node context: Gently breaking bad news to his former lieutenant - he doesn't want to be in the army any more
> But go with the Watch. You're too honest to be a mercenary.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_DenIntro.lsj
Synopsis:
In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help. He'll show a flash of anger and frustration at the start if the player struck him, but is pragmatic enough to calm himself once he realises you could be more help to him than harm.

0:0 - Leave.
uid: 0483e04a-367c-c5d4-7bc9-f77c3e304d9e
> Thank you again for your help out there.

0:0 - Aradin ran off.
uid: 04c97c80-e43e-f212-fbc2-d20d265e60c6
> True to form, and good riddance. This grove has troubles enough.

0:0 - Indeed - I'll survive a sore jaw. This grove has bigger problems right now.
uid: 04e9160b-0378-8a65-404c-0adcf9939a1b
> null

0:0 - I wouldn't have looked to a drow for help, but I'm grateful all the same. I'm Zevlor.
uid: 05cf2454-9612-299f-9d40-249384236010
Node context: Slightly surprised at himself - you're of a species that typically slaughters his kind, but you helped him instead
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> What is this place?
> I take my thanks in coin.
> Do you have something against drow?

null
uid: 06980fd8-ba1f-c58d-c59b-475c4bf0af83
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> Really? We're messengers, now?
> null

0:0 - I can see that. You're lucky your little display scared him off.
uid: 08778f18-c404-a07b-9f9e-f48f204667b2
Node context: Brushing off Aradin like a bloodsucking fly
> Lay hands on me again, however, and every tiefling in this encampment will fall on you like a tide.

0:0 - Zevlor. Now unless you plan on striking me again, I have other problems to attend to.
uid: 094ebeb6-44d6-346d-a4a1-53663be3dd59
> This place is in enough turmoil. It will be smart for both of us to make allies of enemies.

0:0 - Let's not forget why we're here. No point in wasting precious time on a lost cause.
uid: 0a99c9f2-c4f9-18b6-b174-bea97aa1b069
> null

0:0 - A cheap shot. I should've expected that.
uid: 0b3f413a-2e44-0d45-df05-62f3960694aa
Node context: Disgust in his voice. His idiot enemy clocked him.
- 0 Check flag(s) (Global):
   false - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 1 Check flag(s) (Tag):
   false - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Are you all right?
> Aradin ran off.
> You had that coming.
> Better that than further bloodshed.

0:0 - I need a healer.
uid: 0dba1c60-431f-79a0-076d-a3c6a8f9c0c5
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
> You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind.
> Goblin got you? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition.

0:0 - Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
uid: 119ae5db-802b-2766-f5f5-a1e680d27cff
> How easily such a nasty word slips through the mouth of someone you thought you knew.

0:0 - Very noble of you. Now unless you plan on striking me again, I have other problems to attend to.
uid: 1334798a-d24f-d359-be45-c510c31306bb
> This place is in enough turmoil. It will be smart for both of us to make allies of enemies.

0:0 - *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*
uid: 133cc8de-c32d-61f1-e7fe-0e17d34d342a
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> I was there, you know. I'd hoped you'd had a happy ending.
> Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
> Found sanctuary here, did you?

0:0 - Is there a place for tieflings anywhere?
uid: 14cada6b-c631-e082-f02a-27ab6d413373
> Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: 153104f5-122e-e989-37a5-bac54518706d
- 0 Check flag(s) (Tag):
   false - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Zevlor. Now unless you plan on striking me again, I have other problems to attend to.

null
uid: 15d104f9-924b-1e2f-9677-4bd1dd065550
Jump to another node

null
uid: 160e54f2-bfc2-c72b-05e7-8d158d3107d1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Kagha's a piece of work. Let's see if your wit surpasses your might.
> null

0:0 - I'll survive a sore jaw. What I won't tolerate is a stranger waltzing in here and interfering in our business.
uid: 186e9a64-738b-254c-4047-3f5e0a401fab
> Lucky for you, you seem to have spooked that adventurer trash into leaving.

null
uid: 18f55e7f-110e-ed97-f5d1-06aab0ebd86f
Jump to another node

- Roll failure -
null
uid: 198a9a03-f8d8-40f0-321f-8a55d18294e9
> 'The Descent'? What is that?
> null

null
uid: 1c929960-7851-37e7-199e-9676fc250625
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> We've our problems, granted, but there might be some merit in shutting down a local conflict, no?
> null

null
uid: 212c618b-8814-4751-2265-4f7c53e41081
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> I think you should, yes. No harm in trying the diplomatic route.
> null

0:0 - A cheap shot - to be expected from a drow. But you helped us, so instead of killing you, I'll just ask:
uid: 214eb4bd-2737-7bc2-f27d-ae187a30b7d1
Node context: Sneering, barely keeping his temper in check
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> I'd ask who you are, but I've heard of the Blade of Frontiers. I'd heard he was a hero, though - not a thug.
> Who in the Nine Hells do you think you are?

0:0 - We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that.
uid: 21784e05-f0e7-cfb2-d481-06c2fdc8e8f6
Node context: Considering us anew - most would run from our race on sight, but he's reassuring us that we're welcome
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
=== END NODE ===

- Roll sucessful -
null
uid: 22838279-3c3f-ce24-914c-c055675d04dc
> *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*

0:0 - If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.
uid: 242ca471-49d1-3c29-bfd8-0ce160161c95
Node context: Thinking, trying to help - but not holding out much hope for your chances
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They've withdrawn there to prepare this damn ritual of theirs.

null
uid: 25510bbc-7286-6ae5-9e65-551aa93b3b1b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> You chose well. We have enough burdens as it is without taking on more.
> null

0:0 - Aradin ran off.
uid: 2713876a-0d80-b04d-6423-61ec0c547d13
> I can see that. You're lucky your little display scared him off.

0:0 - Who in the Nine Hells do you think you are?
uid: 27bca69c-ecc5-04f6-ac53-2fbc7f375a8e
Node context: absolutely seething
> You were heading for bloodshed. I avoided that.
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> Are you all right?
> Aradin ran off.
> You had that coming.

null
uid: 27c9315f-37c7-bd96-9182-f944153b6f93
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

0:0 - Outsiders, perhaps. But not me.
uid: 284c77ce-4f94-8e28-02fc-2d739e61d0c2
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Lucky you.

0:0 - I'll find her. And I'll speak to Kagha while I'm there.
uid: 294a0175-a8ef-ef73-6f32-d7210fa0eca2
> null

null
uid: 2b10c24d-6654-90cd-84fa-ff0ef55b7000
Jump to another node

0:0 - Found sanctuary here, did you?
uid: 2c195d99-0d41-64ea-38c3-23bafa0ca039
> null

0:0 - Did I, now? It makes no matter - this grove has problems enough.
uid: 30044bfa-244c-830c-9ff1-e726d542a0e3
Node context: Not interested in the player giving out to him.
> null

null
uid: 30fe1256-f0e7-0278-97be-4db5349b4838
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - But we can't get there with those beasts blocking our path.
uid: 3119ef2c-310e-2a14-2d32-0972d7cc27c1
> null

0:0 - This attack will only strengthen their resolve.
uid: 313dc9b3-288b-3843-fa9e-3979c7b25d72
Node context: Grim, foreboding - and tired
> I have no quarrel with druids.
> Why are they forcing you out?
> Those goblins - have there been many attacks like that?
> I won't be staying long - I just need to find a healer.
> Outsiders, perhaps. But not me.

0:0 - They've started a ritual to cut the grove off from the world outside.
uid: 3150ec66-3847-ee9f-52d0-a18cb20e1b2b
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_HeardAboutRitual - A NPC mentionned the ritual and its consequences
> We can't stay, but we'll be slaughtered if we leave - we're no fighters.

null
uid: 3167bc36-8cba-86cf-1dfe-ed81dfccb2d2
Jump to another node

null
uid: 31aeb687-ff16-6b07-eab0-86f77cfdcc7d
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> They've started a ritual to cut the grove off from the world outside.

0:0 - We thought we'd found sanctuary here, but the druids have determined to turn us out.
uid: 31dda480-1f36-68e7-dc5e-0618e973ecc0
> null

null
uid: 33ce07b0-b32b-881f-c875-f14c7e3ce54b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

0:0 - If your people survived that, they'll survive anything.
uid: 343e0119-869f-36cd-a562-2806d99a710b
> So I hoped. But we've lost so many already - and more will die if we're forced out again.

0:0 - We'd owe you a great debt. What little we have, we'll scrape together. It isn't coin we need - it's time.
uid: 34e36f0d-5af3-5261-4905-4c113af8beae
Node context: Accepting your request for payment for helping him
- 0 Set flag(s) to (Local):
   true - b9b70f98-c95a-b05c-4594-e5a28a4b80ed_DEN_TieflingLeader_DenIntro_MentionedDebt - Zevlor mentioned owing the player a great debt - checked to ensure he doesn't repeat this beat

0:0 - Whatever your business, I'd see to it quickly - the druids are forcing everyone out.
uid: 38b22f18-7152-0d39-767c-cc97fb3bbb4c
Node context: Cautionary - his people are also being forced out
> This attack will only strengthen their resolve.

null
uid: 3987d268-2a4a-604a-cc9b-b4c4c7b2d6c4
Jump to another node

0:0 - There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.
uid: 3ad19a47-eb45-c4ca-1e42-314e5e474c56
Node context: Explaning a serious situation - the mention of 'outsiders' is bitter - his people always get blamed for everything
> They've started a ritual to cut the grove off from the world outside.

0:0 - Why are they forcing you out?
uid: 3f2ceb1d-a9c8-1bfb-bd2e-b30ff0991ee5
> There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: 444a103b-2667-b52e-b9ae-b972d26afdfb
> Well met. I should warn you - visitors are no longer welcome in this grove.

0:0 - Leave.
uid: 4aebf4cf-6a1e-1da3-2588-81d3230e23b4
=== END NODE ===

0:0 - Those goblins - have there been many attacks like that?
uid: 4cb43a07-53ac-f678-e4f3-3f959774fdea
> There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.

0:0 - Turning your back on the needy to save your own skin? Maybe we'll get along after all.
uid: 4da4e8a4-7659-231b-79d0-6b3991b94700
Node context: 1st line - mock shock. 2nd - jolly
> null

null
uid: 4f631570-1e78-3f0d-dacf-bae308e48488
Jump to another node

0:0 - Then you'll have better luck looting the goblins outside - this is a druids' grove.
uid: 4f6d1e72-4777-c3c2-793f-605d27244a56
Node context: Not offered as a serious suggestion, more to underline just how unwelcoming this place is.
> null

0:0 - *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*
uid: 51ef72f5-ebcd-aa1d-71f7-6bd68f53583b
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> If your people survived that, they'll survive anything.
> Is there a place for tieflings anywhere?
> Maybe your people should have stayed in Hell.

0:0 - Forgive that display. Aradin's a blowhard, but that's no cause for me to join him.
uid: 53780acc-523b-9592-8b97-38b7c3d83651
Node context: Directly after a confrontation in which he lost his temper with an idiot. Regaining his composure, regretting the outburst.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state
> Thank you for your help out there. I'm Zevlor.
> I wouldn't have looked to a drow for help, but I'm grateful all the same. I'm Zevlor.
> null

null
uid: 542933de-b46e-893a-863b-0484c8fee1f1
Jump to another node

null
uid: 5473e88d-46f0-90d1-9475-005a76595b16
Jump to another node

null
uid: 549b25ac-6c3d-1f97-4410-4fa50770296b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> Turning your back on the needy to save your own skin? Maybe we'll get along after all.
> null

0:0 - We'd owe you a great debt. If we're forced to leave now, we won't make it to the city.
uid: 55ae9a59-7e1d-6c9a-1da6-817e175098f2
Node context: Grateful
- 0 Check flag(s) (Local):
   false - b9b70f98-c95a-b05c-4594-e5a28a4b80ed_DEN_TieflingLeader_DenIntro_MentionedDebt - Zevlor mentioned owing the player a great debt - checked to ensure he doesn't repeat this beat
> You'll find the druids at the heart of the grove. Please - make them see sense.
> You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost.

0:0 - What are you offering for my aid?
uid: 5c91ba66-81fa-d55e-1da6-b5c2d7470a68
> We'd owe you a great debt. What little we have, we'll scrape together. It isn't coin we need - it's time.

0:0 - So I hoped. But we've lost so many already - and more will die if we're forced out again.
uid: 5ed274df-1947-3a27-7002-366dca4dd91f
Node context: Weary
> null

null
uid: 5fd6df62-5d4e-1abc-549d-2d946092e63a
Jump to another node

null
uid: 61d9e1ed-5690-3d62-c2c7-6c59e878decc
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
> null

0:0 - I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders.
uid: 62748b01-7375-053f-1182-22688d9182b5
Node context: Seeking to explain his comment rather than offend
> null

0:0 - Now that's settled.
uid: 64df09f2-edf8-349e-afd1-2f18da514db7
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   false - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state
> null

null
uid: 673f7402-481c-6fa9-0559-6be42045bfb7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Excuse you.

null
uid: 69c41e59-8fd0-a1b5-5add-2bd88389f3c3
- 0 Check flag(s) (Global):
   false - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> What I didn't expect was help out there from a drow. Thank you - I'm Zevlor.

null
uid: 69ec59d7-1c20-ab7e-e2c3-4d2871db0e57
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
> null

null
uid: 6ae58c2b-8502-6f05-4593-cdd95fc3f3f1
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

null
uid: 6b808bba-a605-c340-78ee-2b590e1544fc
Jump to another node

null
uid: 6ba9eedd-10fb-db7f-6902-d883c1733b60
Jump to another node

0:0 - You, though... I know it's not your business, but she owes you for saving this place.
uid: 6bd31cd9-dd7d-ef97-0245-be2a7f80261a
Node context: Slowly and thoughtfully - considering you, idea just occurring to him
> Perhaps you could persuade her. For more time to prepare, if nothing else.

0:0 - Perhaps you could persuade her. For more time to prepare, if nothing else.
uid: 6cd70ca6-8f28-546e-78f7-20b44775f4e7
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I want to try and help. I'll do what I can.
I'll see what I can do.

> My head's a wreck. I've got too much else to deal with right now.
I'm sorry. I've got my own problems.

> Perhaps if you could help me find a healer.
I have my own temporal concerns. I need a healer.

> What are you offering for my aid?

0:0 - Lucky for you, you seem to have spooked that adventurer trash into leaving.
uid: 6dee7390-71d3-a889-0280-74c9246ebe0b
> Whatever your business, I'd see to it quickly - the druids are forcing everyone out.

0:0 - What I didn't expect was help out there from a drow. Thank you - I'm Zevlor.
uid: 6f993919-e28a-6136-740b-2590cc5ab68a
Node context: Slightly surprised at himself - you're of a species that typically slaughters his kind, but you helped him instead
> null

0:0 - Perhaps if you could help me find a healer.

1:0 - I have my own temporal concerns. I need a healer.
uid: 70b614d7-2634-737f-8f3e-30e8820b0c68
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
> null
> null

null
uid: 77d31be8-b57f-81a4-a00c-e11e4c085d3a
> null
> null
> null

null
uid: 7870784f-d921-5249-3c02-c1475af3b7b5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

0:0 - My head's a wreck. I've got too much else to deal with right now.

1:0 - I'm sorry. I've got my own problems.
uid: 78e62950-833f-b246-0168-3134dcc15635
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> null

0:0 - Goblin got you? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition.
uid: 7a00dec9-589f-926a-214e-df1dfcff897d
Node context: Mildly concerned, grows bitter at mention of Aradin/adventurers
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.

null
uid: 7d260f8c-e2c9-9d3b-243e-f2b7e112dcb5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> We'd owe you a great debt. If we're forced to leave now, we won't make it to the city.

null
uid: 7dcc01b3-432f-f815-aaf7-e2b2e11f7c1f
> null (roll failure)
> null (roll sucessful)

0:0 - Thank you for your help out there. I'm Zevlor.
uid: 7e5f2aab-6910-2e25-a556-0377077459b0
Node context: Turning his attention to you, formally thanking you for helping them
- 0 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> And if I'm not mistaken, you're the Blade of Frontiers.

0:0 - It seems you're of a mind with our hosts here. But their ritual will force you out, too.
uid: 7e935d64-38ee-3a0d-b8ae-b5ce7d3b9455
Node context: Suppressing annoyance, pointing out that you're in the same boat
> null

0:0 - What is this place?
uid: 7ef5af1a-ab56-688b-34b8-d5b76330f02f
> A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.

null
uid: 7fc335d7-b803-3926-6833-140e534c0ae7
Jump to another node

0:0 - How easily such a nasty word slips through the mouth of someone you thought you knew.
uid: 824841b3-05e6-5b2c-843f-e44cc7b59bbe
> We thought we'd found sanctuary here, but the druids have determined to turn us out.

null
uid: 82a48e0e-6ca4-e871-b689-2c4d32fd7f44
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.
uid: 840c530b-bc73-1b2f-c211-f7b0e5ae140d
Node context: Suppressing anger
> null

0:0 - 'The Descent'? What is that?
uid: 85f944eb-0af3-e43c-a37d-19c8c391cb75
- 0 Check flag(s) (Global):
   false - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> I'm surprised you haven't heard of it.

0:0 - You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost.
uid: 86225ec1-f25e-a385-1f8e-09e27b3afd68
=== END NODE ===

null
uid: 873daf87-c8f4-572a-98b1-3b4194772156
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> These poor souls seek a champion - and you turn your back?
> null

null
uid: 88601ee2-57bc-4d7f-79c9-f3dd6eee8308
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - This place is in enough turmoil. It will be smart for both of us to make allies of enemies.
uid: 8b2b10d0-bfc3-13bf-f039-9a1a9b0ac71f
Node context: Calming himself down - he's willing to let the fight go if you are
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
> Whatever your business, I'd see to it quickly - the druids are forcing everyone out.

0:0 - I was there, you know. I'd hoped you'd had a happy ending.
uid: 8c63b352-961d-1c7d-c363-6eec462e1144
> We got out alive. That's what matters. And you did too, by the looks of things.

null
uid: 8c75b04b-771d-84bc-268b-26d3711bae71
Jump to another node

0:0 - Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.
uid: 8cc6692e-2212-b691-708b-6c7b5f69d77b
Node context: Bitter amusement
> But we can't get there with those beasts blocking our path.

null
uid: 8d0d4993-655b-1334-82dc-9dac3aa6fd3a
Jump to another node

0:0 - You had that coming.
uid: 8e8a3baf-04dd-279f-4bf1-d4e944e197e9
> And so will you, if you ever lay hands on me again. That I promise you.

null
uid: 8f51067d-b03f-f078-667d-2fab2ccd5271
Jump to another node

0:0 - Lucky you.
uid: 90aaa586-6d59-4930-ee74-233f3bdf12aa
Node context: Vaguely sarcastic
> null

0:0 - If you'll excuse me - I'd best get my people moving.
uid: 985065b4-e32c-cc9c-1657-df5537c2d034
Node context: Ending conversation, wearily turning back to his business
=== END NODE ===

0:0 - Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.
uid: 99ea2134-1846-d7cd-22e3-f68568b0172f
Cinematic:
Node context: Addressing an awkward topic before he forgets - most would run from your race on sight, but he's reassuring us that we're welcome
=== END NODE ===

null
uid: 9c2f7637-1044-d531-0e53-a0284cad2e7e
Jump to another node

0:0 - Lucky for us, a group of adventurers found a way to bring the city back.
uid: 9c5a7a90-6768-cd62-a801-5bb1bc1d8bee
> Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.

0:0 - Kagha's a piece of work. Let's see if your wit surpasses your might.
uid: 9c7ede6d-5e81-5a03-394b-5cc2c92dd959
> null

0:0 - I want to try and help. I'll do what I can.

1:0 - I'll see what I can do.
uid: a47c0ce9-5420-acaa-79b1-c26af3986243
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: a508dcae-6e62-00af-64dc-1a1f4976905c
> I'll find her. And I'll speak to Kagha while I'm there.
> Enough about the ritual. I have my own problems.
> Leave.

0:0 - You had that coming.
uid: a67ff840-0ce1-543d-2b18-ccc8a2fffc75
> Did I, now? It makes no matter - this grove has problems enough.

null
uid: a6c22583-1aea-206c-bcdf-d34974b068b3
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

0:0 - Thank you again for your help out there.
uid: a781d890-cb0a-d1fd-b9ea-7661d38ebf49
> null

0:0 - I've tried. Kagha - their new First Druid - won't even see me.
uid: a9ace75f-bf6f-e4e9-97ac-5c203a65e487
Node context: Out of ideas
> You, though... I know it's not your business, but she owes you for saving this place.

0:0 - Enough about the ritual. I have my own problems.
uid: aa87d229-5f7d-133c-ff75-a3b679b45dff
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_State_HelpDeclined - DEN_GroveConflict_State_HelpDeclineddescription
> null

0:0 - Aradin didn't make it? Pity - but he might've got more of my people killed, if not for you.
uid: aaf6ba7d-9470-88c1-8c98-7b7b3cbe84d5
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state
> null

0:0 - And so will you, if you ever lay hands on me again. That I promise you.
uid: ab656137-95e6-6f6d-a369-2473532bdd75
Node context: Not interested in the player giving out to him.
> Lucky for you, you seem to have spooked that adventurer trash into leaving.

null
uid: ad109a7f-0625-f7aa-3290-d19067b9ab8e
Jump to another node

0:0 - Just keep your fists to yourself, yes?
uid: ae288f0d-d9e3-a37b-72f3-0a0f73129632
Node context: Wry but hint of warning - we started our relationship with this man by punching him in the face. He's cautiously welcoming us.
=== END NODE ===

0:0 - You were heading for bloodshed. I avoided that.
uid: ae7face7-5c74-e372-b64b-fb33452062c4
- 0 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> Very noble of you. Now unless you plan on striking me again, I have other problems to attend to.

null
uid: aeaa3779-b090-7954-e033-ef91c5d315ea
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> We can't abandon all these people. Right?
> null

0:0 - I'll survive a sore jaw. Particularly if it's rid the grove of Aradin.
uid: afab7d46-bd78-81d3-fd7a-7acc3b50f96d
> null

null
uid: b270ff8f-4304-7ebd-32c3-9c694b2efb51
- 0 Check flag(s) (Tag):
   true - Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.

null
uid: b2817d6a-3160-522f-ee00-bea4327602aa
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> It seems you're of a mind with our hosts here. But their ritual will force you out, too.

0:0 - These poor souls seek a champion - and you turn your back?
uid: b3d33101-f316-35c3-352e-8100038b03fc
> null

0:0 - I take my thanks in coin.
uid: b65fa961-08b2-a007-9eec-8e2265f80d59
> Then you'll have better luck looting the goblins outside - this is a druids' grove.

0:0 - Well met, by whatever name. Though I'm afraid that's all the welcome we can give you.
uid: b688ab13-5ea5-2a60-e99e-47541f62f711
Node context: Accepting your humility, still grateful
> null

0:0 - You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind.
uid: b6fdeb33-febc-e5f0-a540-3600df5c7351
Node context: Mildly concerned, grows bitter at mention of Aradin/adventurers
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.

0:0 - Excuse you.
uid: b7438019-9fcb-bfff-2c80-5d3172541369
Node context: Player said something rude. She's offended but still hoping they are kidding, so not too aggro
> null

0:0 - We can't abandon all these people. Right?
uid: b86950a7-5280-75e3-e327-b6495329bc18
> null

0:0 - You chose well. We have enough burdens as it is without taking on more.
uid: bad387de-e2b0-244c-ed5a-35ddc86d04c8
Cinematic: SH is addressing the player rather than Zevlor.
Node context: Spoken to the player after they decline to help some refugees.
> null

0:0 - Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.
uid: bb591615-fa94-f9f6-653a-9f9eb7d4cc38
- 0 Set flag(s) to (Global):
   true - GLO_Tieflings_Knows_DescentIntoAvernus - GLO_Tieflings_Knows_DescentIntoAvernusdescription
> null

0:0 - Bah. We've no time to offer aid to every whimpering pup.
uid: bd64823a-4bf5-43d9-4a67-76a7af6dd255
> null

0:0 - You acted quickly. I'm just sorry I didn't get there first.
uid: c13154df-7901-fca7-887b-f0e2482baac4
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutAdventurer - Flag set when Adventurer Leader is KO'd in the confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state
> null

0:0 - I think you should, yes. No harm in trying the diplomatic route.
uid: c13e5d62-08cb-d000-81b1-55efabba9e55
> null

null
uid: c87335b2-32d6-1cdb-267b-8cd9819b7f6b
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
- 1 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
   true - DEN_RaidingParty_Event_PlayerDidTheKO - Flag set when a player character KOs a leader during the confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
> Just keep your fists to yourself, yes?

null
uid: cad9f142-d6b2-7e0c-23a1-b9be6184482c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> I knew I liked you.
> null

0:0 - Are you all right?
uid: cc4233d3-208b-cf51-0204-10fff56ee567
> I'll survive a sore jaw. What I won't tolerate is a stranger waltzing in here and interfering in our business.

null
uid: cc45622a-4e7b-2a69-b226-163b1e7af645
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - Better that than further bloodshed.
uid: ce05260a-abe1-50a5-ca22-2445fe755c81
> Indeed - I'll survive a sore jaw. This grove has bigger problems right now.

0:0 - Please - it's just Wyll.
uid: ce3bd39c-019c-ece7-3fc1-c2a4731caf50
> Well met, by whatever name. Though I'm afraid that's all the welcome we can give you.

null
uid: cec2e62d-23f7-d722-6c41-a83a8e02f26a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Bah. We've no time to offer aid to every whimpering pup.

0:0 - We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.
uid: cffa74f6-b813-a557-1829-a8addccfe306
Node context: Recounting how his home city turned against his people
> *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*
> null
> null

0:0 - What brought you here?
uid: d06a7871-e6c8-0dde-6e50-6f46b7f451a7
- 0 Set flag(s) to (Global):
   true - GLO_TieflingLeader_Knows_Elturel - Player knows about Elturel.
> We're refugees from Elturel - we took shelter here after gnolls attacked us on the road.

null
uid: d1315f60-79b0-3d2b-eb56-ea0e7f768ed9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null

0:0 - True to form, and good riddance. This grove has troubles enough.
uid: d174fbbf-3467-8c59-5572-ebfd8310d9c5
Node context: Brushing off Aradin like a bloodsucking fly
> null

0:0 - This ritual - is there no way to convince the druids to stop it?
uid: d18edb7a-a887-d3cb-42fb-11a9eeafdd3d
- 0 Set flag(s) to (Global):
   true - DEN_GroveConflict_Knows_ZevlorSentToKagha - Zevlor talked about Kagha and the player should now go talk to her - similar to quest entry MetZevlor
> I've tried. Kagha - their new First Druid - won't even see me.

0:0 - I have no quarrel with druids.
uid: d313e4f1-e38b-b696-0d21-77c4e557ec2e
- 0 Check flag(s) (Tag):
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.

0:0 - Maybe your people should have stayed in Hell.
uid: d347f47f-e5f4-a4b2-121e-ed71e5ee46b2
> null

0:0 - They've withdrawn there to prepare this damn ritual of theirs.
uid: d4448d20-8257-caa9-24f3-db584b386693
Node context: Growing bitter at mention of the druid ritual - it's foolishness to him

null
uid: d525d6b4-8fcf-e670-b641-d95cc321c0d2
Jump to another node

0:0 - We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.
uid: d579b6fb-d9cc-2957-82f9-c91ccc917c1c
> null

0:0 - Well met. I should warn you - visitors are no longer welcome in this grove.
uid: d5d2e6e7-f178-8a02-a3a4-17ba3f3455f9
Node context: Heartfelt greeting, but turning immediately to the bad new he has to give you - this place isn't a safe haven
> null

0:0 - A rational choice. We mustn't stray from our path.
uid: d6c43e50-296d-a620-968c-a2062689b1a4
> null

0:0 - You'll find the druids at the heart of the grove. Please - make them see sense.
uid: d92e65ed-b342-f859-e60c-1467d16d60e8
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_ReassuredDrow - DEN_TieflingLeader_ReassuredDrowdescription
> Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.

0:0 - I'd ask who you are, but I've heard of the Blade of Frontiers. I'd heard he was a hero, though - not a thug.
uid: d99ad656-8971-57cf-0565-801ff85c3424
Node context: Recognising you from the stories about you, but letting you know that you don't live up to them
- 0 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> null

null
uid: da9415af-1571-bce4-490c-14cb4b853873
Jump to another node

0:0 - We can't stay, but we'll be slaughtered if we leave - we're no fighters.
uid: dbbfba38-793f-7550-7a53-b385e06ac945
Node context: Weary, doesn't know what to do
> This ritual - is there no way to convince the druids to stop it?
> I need a healer.
> What brought you here?
> Leave.

0:0 - A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.
uid: dc955dfc-4947-8806-893f-83d949d2c4d6
Node context: Wryly informing you that the locals are not welcoming
> null

0:0 - Lay hands on me again, however, and every tiefling in this encampment will fall on you like a tide.
uid: dcca6cbf-42c5-8b0d-39ed-12a9bc84d293
> Whatever your business, I'd see to it quickly - the druids are forcing everyone out.

null
uid: dd1ff2bd-3bd6-2122-a173-e40532a90388
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> A rational choice. We mustn't stray from our path.

null
uid: e22274b4-e197-e0a6-0e00-8be45bec66e3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

0:0 - And if I'm not mistaken, you're the Blade of Frontiers.
uid: e34b15af-b283-1d84-aabb-439f4f3c9076
Node context: Paying closer attention to you - you're a famous monster hunter
> Please - it's just Wyll.
> null
> null

0:0 - I'm surprised you haven't heard of it.
uid: e57ff460-65fb-92a7-614a-6b0aa17d93c2
Node context: Mild surprise
> The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.

0:0 - Really? We're messengers, now?
uid: e819be97-4a49-49e2-f4d0-87ed6d60479f
Node context: Contempt
> null

0:0 - The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.
uid: e9493941-b903-3215-5dfc-f0f7115bb7b0
Node context: Bitter - talking about a traumatic event that disproportianately affected his people
> Lucky for us, a group of adventurers found a way to bring the city back.

0:0 - Do you have something against drow?
uid: e9d0cd23-d37c-5557-84a9-a01eeff8e77f
> I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders.

null
uid: eb98c5fb-9a59-b696-d52e-c0718e139844
- 0 Check flag(s) (Global):
   true - DEN_AdventurerLeader_State_PermaDefeated - Aradin is PermaDefeated
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
> null

0:0 - I knew I liked you.
uid: ec6848b0-d04e-f44d-d027-174303813d38
> null

0:0 - Ngh. Mragreshem.
uid: ecaab328-0297-622e-575a-922711d031b2
Cinematic:
Node context: mrag-RESH-em. Means 'shithead' in infernal. Zevlor has just woken up after being punched in the face by Aradin. He's groggy and pissed off.
- 0 Check flag(s) (Global):
   true - DEN_RaidingParty_Event_KnockOutTiefling - Flag set when Tiefling Leader gets KO'd in confrontation.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
- 1 Set flag(s) to (Global):
   true - DEN_TieflingLeader_Event_PostConfrontationDone - After the Raiding Party, Zevlor stays near the entrance to try to greet the player there. Setting this makes him move to the cave and puts him in his "AtCave" state
> A cheap shot. I should've expected that.
> null
> A cheap shot - to be expected from a drow. But you helped us, so instead of killing you, I'll just ask:

0:0 - Are you all right?
uid: f0c179fb-8fdf-7f25-0f73-6fcb97464613
> I'll survive a sore jaw. Particularly if it's rid the grove of Aradin.

0:0 - We got out alive. That's what matters. And you did too, by the looks of things.
uid: f22f107d-9b8b-867c-4ccb-46cb01987b75
> We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.

0:0 - We've our problems, granted, but there might be some merit in shutting down a local conflict, no?
uid: f2b983e7-b762-5c2d-9f8c-9668002bdebc
> null

0:0 - I won't be staying long - I just need to find a healer.
uid: f392192a-42b9-6fa8-183c-39b8c138ba8c
- 0 Check flag(s) (Global):
   false - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
   false - DEN_Apprentice_UserShortcut - Nettie have a little intro in which she casts a spell on the bird (plays only once)
   false - DEN_Apprentice_State_Dead - Nettie died at any moment
> null
> null

null
uid: f3f63fa6-8cdb-ebb8-4a78-0dc9250b0c1a
> null

0:0 - I understand. I can only thank you for the help you've already given.
uid: f4e9aa7e-f97d-f24b-6a1d-bb28ce038a03
Node context: Disappointed, trying to be understanding
> null
> We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that.
> If you'll excuse me - I'd best get my people moving.

null
uid: f4f00407-e92e-2546-d497-eaeb1f761490
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> null

null
uid: f4fcaee9-9f63-6008-6a05-82ae42fcfde9
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Let's not forget why we're here. No point in wasting precious time on a lost cause.
> null

null
uid: f53a5724-2f57-4d0e-1e4a-8d48d5e9b7a0
Jump to another node

null
uid: f696c858-355c-40dd-3b31-3ec207c1bbec
- 0 Set flag(s) to (Global):
   true - DEN_Apprentice_Knows_HeardAboutNettie - Player learned Netite's name and that she's a healer from one of the many NPC they can ask about that. When it's set, the partiel flag is also set from script: DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - We're refugees from Elturel - we took shelter here after gnolls attacked us on the road.
uid: f713482b-1f21-6113-c6cd-4f883f51ce72
> We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.

null
uid: fc53e5a5-db42-f08f-92a2-f664bcd75091
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> I understand. I can only thank you for the help you've already given.

null
uid: fcead66e-30e9-9208-5b15-c79dbbd57970
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_HeadedToCave.lsj
Synopsis:
|Zevlor's default dialog need a timeline context, so this dialog here is used as a transition when Zevlor is walking back to his default spot after a big event happened in the Grove. There's 2 cases: after the raiding party and after druid attack.|

0:0 - Find me in the caves. I need to let people know we're moving.
uid: 0258f4dc-f8b6-f39b-d733-c31065d6c0f7
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingLeader_HasMet_Introduction - Talked to Zevlor in the cave and started the 'introduction' (previously known has DenIntro) segment of his dialog
=== END NODE ===

0:0 - Hm? Come introduce yourself in the caves. I need to get people moving.
uid: 205549e1-4812-aaba-deb2-11ec79bde896
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingLeader_PAD_ZevlorsMap.lsj
Synopsis:
|Player clicked on Zevlor's map (a map of Elturgard that shows the road to Baldur's Gate). Zevlor will likely have drawn on it.|

0:0 - Those symbols show where gnolls and goblins were sighted. Plenty of trouble along the way.
1:0 - Someone marked gnolls and goblins on the road, too. Oh boy.
2:0 - Goblins and gnolls are marked on here, too. In us, they'll meet their match.
3:0 - Goblins and gnolls are marked on here. A good opportunity for bloodshed.
4:0 - These little markings look like goblins and gnolls - right in our path.
5:0 - Goblin and gnoll markers on the map too. Looks like they're mostly... everywhere.
6:0 - Gnolls and goblins marked on the map. Travel won't be easy.
uid: 547a6061-ed14-ac4c-76af-8eb2c00de316
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - We're in Elturgard? Baldur's Gate is bloody leagues away.
1:0 - So we're in Elturgard. That means Baldur's Gate lies west - rather far west even.
2:0 - Ah, all right, we're in Elturgard. Far enough from Baldur's Gate...
3:0 - If this map is accurate, this is Elturgard. Baldur's Gate is some ways still.
4:0 - Elturgard? A lot of territory to cover before Baldur's Gate - and any cure found there.

5:0 - Elturgard? Should've known. Still a good ways from Baldur's Gate.
6:0 - Elturgard. Further from Baldur's Gate than I'd hoped.
7:0 - Looks like we're in Elturgard. East of the city of Baldur's Gate.
uid: 68b92ee4-4c13-1b14-a5fc-5fa4d3b37bb7
- 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
=== END NODE ===

0:0 - We're in Elturgard? Ugh. Baldur's Gate is still leagues away.
1:0 - So we're in Elturgard. That means Baldur's Gate lies west - rather far west even.
2:0 - Ah, all right, we're in Elturgard. Far enough from Baldur's Gate...
3:0 - If this map is accurate, we are in Elturgard. Baldur's Gate is some ways still.
4:0 - Elturgard? A lot of territory to cover before Baldur's Gate - and any cure found there.
5:0 - Elturgard? Should've known. We're a good ways from Baldur's Gate.
6:0 - Elturgard. Further from Baldur's Gate than I'd hoped.
7:0 - Looks like we're in Elturgard. Some distance from the city of Baldur's Gate.
uid: 7aa5b908-0567-4ad1-4f11-d84dd709ecdd
Node context: Karlach, grumbling about being so far from BG
- 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> Those symbols show where gnolls and goblins were sighted. Plenty of trouble along the way. Someone marked gnolls and goblins on the road, too. Oh boy. Goblins and gnolls are marked on here, too. In us, they'll meet their match. Goblins and gnolls are marked on here. A good opportunity for bloodshed. These little markings look like goblins and gnolls - right in our path. Goblin and gnoll markers on the map too. Looks like they're mostly... everywhere. Gnolls and goblins marked on the map. Travel won't be easy.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TieflingScam.lsj
Synopsis:
Nerela is wondering whether to sell a music box, the only memento she has of the husband and daughter who were killed by gnolls on the road here. It's a scam - her story is fabricated and the box is a dime a dozen. Player can comfort her or see through her story. Her overall demeanour is weary, fragile (unless you uncover her scam)

0:0 - Casts a silencing spell on little monsters who back talk their parents.
uid: 0160b5ca-104b-69b9-c9f6-fa488dafb420
Node context: Mock serious.
> null

- Roll sucessful -
null
uid: 01652f1c-a792-1603-868f-61dccb687a8d
> Gods, relax.

null
uid: 02bc77f8-df3d-0608-36f8-6816d44fa37e
Jump to another node

0:0 - That lot could give the Thieves' Guild a run for their money.
uid: 02f8d519-7e9e-0b05-b961-99ed2494fe83
> The next time you want to pay gold to be called a fool, come see me.

0:0 - He built prettier things, but I always told him this was his best work.
uid: 0408b8ae-88ec-40f0-eb1b-913f9461f415
Node context: Playful, as if remembering past conversations with her husband.
> What makes this box his best?
> It's nothing special.

0:0 - You make all tieflings look bad. Have you no shame?
uid: 0461a78e-7048-3469-bb4d-53b1fe3a423d
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> You can't eat shame, kin. Better to learn that before your belly starts growling.

0:0 - You can't eat shame, kin. Better to learn that before your belly starts growling.
uid: 05a91e7b-3a61-fdd9-da53-81fa9ae68ba6
Node context: Pragmatic, dismissive of your outrage
=== END NODE ===

null
uid: 0982ea1d-16d9-69ba-0bfc-29e7cbd09409
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> It's easy to forget that there are people like you in the world. Thank you for reminding me.



0:0 - What are you doing?
uid: 0b11a7df-e395-3344-a5e0-08e433044858
> Oh! Sorry, I'm just... I'm just listening.

0:0 - You're right. I know that. I just...
uid: 0f06283a-6df9-5e70-9e68-b114017a8a53
Node context: Convincing herself, putting off a painful moment
> I'll speak to her. In a little while.

null
uid: 0fe00f43-5e81-5f94-3d59-ded2e79b83b7
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Thank you. I hope... I hope it brings you joy.


0:0 - That's worth a tip, I suppose - if you're looking for the real swindlers here, keep an eye on the children.
uid: 100119cc-1a88-b43c-3659-dbe36beaad4d
Animation: Give object
Node context: Scorning, spiteful - not giving you the victory.
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> That lot could give the Thieves' Guild a run for their money.

0:0 - I used to hate this tune - told my husband as much when he made the bloody thing.
uid: 13e6bf70-3e79-5eb8-d57b-9bdc853864d0
Node context: Laughing, self-deprecating, self-conscious
> But it kept our little monster quiet. Reason to love it if nothing else, trust me.

0:0 - It's easy to forget that there are people like you in the world. Thank you for reminding me.


uid: 17da10be-47ee-0a74-c356-a95a8dceac5b
Node context: Grateful, hopeful
> People like you indeed. Idiots, I assume she means.

0:0 - Oh! Of course, how thoughtless. I beg your pardon - I'm not fan of it myself, truth be told.
uid: 19084bca-9d26-110f-158e-bcc6fa78aa04
Cinematic: Closing the music box mid-sentence, cutting music off.
Node context: Caught by surprise, embarrassed. The last line is her awkward effort at getting you on-side by agreeing with you.
> Said as much to my husband when he made the bloody thing.

0:0 - If you give me that box I won't expose you.
uid: 196d971b-0f1f-87cf-57fc-b5c78aee4a00
- 0 Check flag(s) (Local):
   true - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenReaddescription
> How -

null
uid: 1a3ce476-0a9b-aab3-fd59-68b6815ce5b1
Jump to another node

0:0 - Worthless? How could you say -
uid: 1aa800ce-3d51-33f0-d0da-88332ac1df08
Node context: Indignation - how could you suggest such a thing
> Bah, fine. Let's not waste any more of one another's time, hm?

- Roll sucessful -
null
uid: 1c81e5b9-dd72-df9b-b243-94dbc6323f9f
> null

0:0 - Why do you want to sell it?
uid: 1ebea3af-6ea1-8489-20ce-68d38edc4c71
> I... don't have anything else. My husband was carrying our packs when the gnolls found us.

0:0 - You're not conning anyone else. Hand it over.
uid: 20a8c37d-10e0-e402-135d-909bb63fca7d
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - The next time you want to pay gold to be called a fool, come see me.
uid: 20fee60c-9869-0bf6-5bec-5beb9cf8ba57
Node context: Scornful of the player's decision to hand over money to a desperate refugee running what's been exposed as a scam.
=== END NODE ===

0:0 - Well... I was hoping for more than that. My husband was carrying all our coin.
uid: 23d976fd-124c-db20-c69e-1f2ec1c0d076
Node context: Reflective, hedging around something painful
> We... we met gnolls on the road. I got away, but my husband... my daughter-

0:0 - What's say you take them elsewhere, hm?
uid: 2915fb54-3701-dfe3-5fe4-912e39e58583
Animation: *DUPE* [Nerela] Seated, putting inventory away
> You must be in dire need to lie like that. Here. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> That was masterful performance. Here. A token of appreciation. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> Lose the sob story. Less is more.
> I'm not leaving without that atrocity you call craftsmanship.
> You're not conning anyone else. Hand it over.
> HAND IT OVER.
> Probe her thoughts.
> You make all tieflings look bad. Have you no shame?
> Leave.

0:0 - You're no monster. I'm sorry you had to go through that.
uid: 2a730e18-ec4d-784b-7c7b-b092e0257c87
> You're kind, but I - I can't think about that now. We promised one another we'd get there, whatever it took.

0:0 - Probe her thoughts.
uid: 2b655691-214b-9596-ffe8-e69c2355839c
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - ... I'll wait for the next idiot with gold, thanks.
uid: 2b6d4cae-d2db-ca82-f61a-76c1c4cdca54
Node context: Brushing you off
=== END NODE ===

0:0 - That's worth a tip, I suppose - if you're looking for the real swindlers, keep an eye on the children.
uid: 2da230ee-870e-b9d2-3d27-c793c67b15ea
> That lot could give the Thieves' Guild a run for their money.

null
uid: 32eae90e-b36e-920d-1b22-7c572516217a
Jump to another node

0:0 - Why thank you. Always nice to have to an appreciative audience.
uid: 336173dd-6f41-ba0d-b374-6951f0ec70df
Animation: Give gold
Node context: Playing along with you, enjoying your praise
> Though my little con pales in comparison to the children. Could give the Thieves' Guild a run for their money that lot.

0:0 - That box is a cheap trinket - fit only to feed the forge.
uid: 343ab6b9-b794-41cc-1524-fa59fccda7f9
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Why, you heartless -

null
uid: 35c5c9ac-231a-223e-4692-63d2c1578b9d
Jump to another node

0:0 - Same way you weren't going to stop and listen without a sob story.
uid: 39dcb43d-b37b-2770-f898-701acb884ab9
Animation: [Nerela] Seated, putting inventory away
Node context: Mocking - not interested in your accusations.
> You must be in dire need to lie like that. Here. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> You're not conning anyone else. Hand it over.
> HAND IT OVER.
> Probe her thoughts.
> You make all tieflings look bad. Have you no shame?
> Leave.

0:0 - Gods, relax.
uid: 39f95f6d-c239-7b92-579d-5128b1a20f6c
Node context: Not entirely afraid of you, but knows she's beaten. It's a game and you've won this round.
> If I had a little coin, I could afford to be self-righteous too. Take it.
> I don't... where'd it go? Looks like someone swiped it before you. All that fuss for nothing.

0:0 - I'm sorry, I just... I don't know what else to do. They say you need coin to enter the city. For bribes.
uid: 40287f4c-2ced-2771-388b-2deb0b16b849
Node context: Embarrassed, confiding
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_TalkedAboutBox - DEN_TieflingScam_Event_TalkedAboutBoxdescription
> null

0:0 - Gold? That was barely worth a copper.
uid: 42f8f975-b8eb-3743-db80-21b487ab7c6a
> Well... I was hoping for more than that. My husband was carrying all our coin.

0:0 - HAND IT OVER.
uid: 430b3b7b-6bb3-63a4-d0ff-49439a4df961
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *It's no masterpiece. Her gaze flicks between the box and you. You realise she's lying.*
uid: 4458c6c1-8325-3420-78e9-0e0de294083a
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_FoundOutLies - DEN_TieflingScam_Event_FoundOutLiesdescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingScam_Knows_Scam - DEN_TieflingScam_Knows_Scamdescription
> Had all of that been a lie?
> That box is worthless.
> You're quite the actor. You almost had me.

0:0 - Don't worry. You can keep the gold.
uid: 46603a56-ec9a-7cd0-89e4-e06fce73e0c2
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription
- 2 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - Leave.
uid: 4721a261-feb2-803d-09df-d845067a39cd
=== END NODE ===

0:0 - What makes this box his best?
uid: 487a3e82-80d7-01a6-7f69-6f464a427ef6
> It's magic.

0:0 - ... how much do you think it's worth? Old Ethel said she'd offer me gold for it.
uid: 4a0eb4de-b73c-1bfd-c124-0886eee2dfbb
Animation: Closes music box, strokes lid, offers object to player
Cinematic: She closes the box and plays her fingers along the lid. Abruptly, she offers it up.
Node context: Hesitant and suddenly serious, intent on your response
> Why do you want to sell it?
> Sell it? I don't think your 'little monster' would like that.
> Gold? That was barely worth a copper.

0:0 - I'll just find another box and work another idiot. Like always.
uid: 4af8f554-a7b5-cd95-27ab-9bf622e2e12d
=== END NODE ===

0:0 - *The wood is warped, its joints loose - likely done by assembly in some grim workhouse. You realise she's lying.*
uid: 4cbf3d1c-4c25-1637-1224-6d08532598b6
> Had all of that been a lie?
> That box is worthless.
> That box is a cheap trinket - fit only to feed the forge.
> You're quite the actor. You almost had me.

0:0 - Hm. Noted. But if nuggets of wisdom are all you have to offer...
uid: 4d1a287d-82af-bb23-735a-e5254e695ae7
Node context: Absolutely disinterested.
> ... I'll wait for the next idiot with gold, thanks.

0:0 - I don't... where'd it go? Looks like someone swiped it before you. All that fuss for nothing.
uid: 5217e55f-e6c3-276d-6bed-f1c9e3bd1c28
Node context: Extreme edge case where Nerela goes to hand over the box only to discover another player has pickpocketed it first. She's surprised it's gone but sneery and delighted that you don't get it either.
=== END NODE ===

0:0 - Gods, where is it? Someone's taken it! I'm sorry, I don't know how this happened.
uid: 52f5c8be-a33f-b9c7-b5de-f332f7e73199
> Don't worry. You can keep the gold.
> No box, no deal.

0:0 - What? How did you... no, it wasn't all a lie.
uid: 544a9d79-1ea1-6d25-d654-47523ba47735
Node context: Appalled you could even say this, but gives up mock-defiance midway through
> I do need the coin. The guards in Baldur's Gate aren't going to let us in without a little encouragement.

0:0 - We tried to travel light, but... when the gnolls found us, we couldn't... they couldn't run-
uid: 550c4813-e799-2174-f72a-73ab9dca1c26
Cinematic: Breaking down into tears as she tries to tell the story
Node context: Deep regret, breaking up towards end of sentence
> I don't... what else can I do? They say you need coin to enter the city. For bribes.

0:0 - It's magic.
uid: 55510f19-ff8f-4f7d-529c-8bae90988e8a
Node context: As if sharing a secret with player
> Casts a silencing spell on little monsters who back talk their parents.

0:0 - All right, fine. This little swindle is meant for soft hearts, not keen eyes.
uid: 56b065ff-c6ce-0311-eb05-f75ed3aa2406
> What's say you take them elsewhere, hm?

0:0 - Though my little con pales in comparison to the children. Could give the Thieves' Guild a run for their money that lot.
uid: 576b0a61-b574-87a4-2783-64f8fc9010c3
> Watch yourself - they're not as kind as I am.

null
uid: 5798d460-ec34-ffa6-0d66-06a892470e7d
Jump to another node

0:0 - Hah. If my husband could hear that.
uid: 591c65fe-ca10-d109-cb54-37e48c674fa1
Node context: Rueful, remembering.
> He built prettier things, but I always told him this was his best work.

0:0 - ... you're right. I'm sure you don't want to listen to my prattling. Sorry.
uid: 591d3606-cf73-92e6-fa74-fb43c63582d8
Node context: Hurt but hiding it - she's just told you something heartbreaking and you've dismissed her trauma.
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_RefusedToHelp - DEN_TieflingScam_RefusedToHelpdescription
=== END NODE ===

null
uid: 5ccb3422-d01d-bdc7-1f0c-4ad36e36f7be
Jump to another node

0:0 - Nowhere else to go if he tells. Can't let that happen - just keep calm.
1:0 - Nowhere else to go if she tells. Can't let that happen - just keep calm.
2:0 - Nowhere else to go if they tell. Can't let that happen - just keep calm.
uid: 5d3c536f-d843-de43-82bd-74344a114afd
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Local):
   true - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead - bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenReaddescription
> If you give me that box I won't expose you.
> null

0:0 - Thank you. I hope... I hope it brings you joy.

uid: 5df167fc-7ce3-4b12-5d55-9943a2a8468c
Animation: Give object
Node context: Grateful, hopeful
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Had all of that been a lie?
uid: 609336ea-a6a5-cbc6-b37d-f923f534cdcb
> What? How did you... no, it wasn't all a lie.

0:0 - Why, you heartless -
uid: 60cd727a-9921-0ebd-3126-bb19b7024a35
> All right, fine. This little swindle is meant for soft hearts, not keen eyes.

0:0 - It's beautifully crafted. How about I double Ethel's offer? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 68acba54-b145-a2ef-9cf4-4fe423f7a857
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> You would... truly?
> Here. It's no work of art, but I hope -

0:0 - ... truly? I don't know what to say.
uid: 6a7899ff-3c2a-c0e9-0933-7f440443aff2
Animation: (player) gives gold
> It's easy to forget that there are people like you in the world. Thank you for reminding me.

> null

0:0 - I know I need to sell it. I know that.
uid: 6b7833b4-21a2-d3e0-6519-9c94d96d6b9f
Animation: Holding music box
Node context: Trying to convince herself as much as you.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingScam_HasMet - DEN_TieflingScam_HasMetdescription
   true - DEN_TieflingScam_Event_TalkedAboutBox - DEN_TieflingScam_Event_TalkedAboutBoxdescription
> null
> null
> null
> null
> Leave.

0:0 - *You note that it likely isn't worth much, but that she held it as if it was a great treasure.*
uid: 6c9086fa-af01-a3db-6b30-9d93132e13c0
> null

0:0 - If we... if I don't, it... then they'll have died for nothing.
uid: 6da66049-cb69-0111-d8b8-eddf2b357e67
Node context: Knows it's not logical, but can't dwell on tragedy or she'll break down

0:0 - No, she would not. Near screamed our ears off when my husband tried to leave it in Elturel.
uid: 7005c78d-fe64-832d-a964-219a90eb1f69
Node context: Rueful, remembering her daughter's tantrum
> We tried to travel light, but... when the gnolls found us, we couldn't... they couldn't run-

0:0 - Next time you feel like wasting gold, I'll happily unburden you of it myself.
uid: 70da1ad4-d755-176b-7f54-9faa3babce8b
Node context: Scornful of the player's decision to hand over money to a desperate refugee with a sob story.
=== END NODE ===

0:0 - My daughter, sh-she thought they were just big dogs. I tried to get to her... I tried, but-
uid: 77d6fd7b-b336-b8f7-2ba5-bc9f9508af13
Node context: Breaking up towards end of sentence, grieving
> You must - you must think I'm a monster. But they say you need coin to enter the city. Bribes.

0:0 - Are you -
uid: 7911e284-4248-15c2-1f15-5e7eb3ffedcb
Node context: Outraged, all pretense dropped.
> No. No. You do not get to do that.

0:0 - That lot could give the Thieves' Guild a run for their money.
uid: 79f52245-0d35-c52b-f3e6-6b1543a69b9d
=== END NODE ===

0:0 - Lose the sob story. Less is more.
uid: 7bffde47-1551-13af-f608-7bedec45fe65
> Hm. Noted. But if nuggets of wisdom are all you have to offer...

0:0 - How -
uid: 7ddf8478-6496-aee4-26b8-56fd46d84a9a
> All right, you win. Just... take it.
> Gods, look, I don't have it anymore. See? Now take your freakshow elsewhere.

0:0 - That was masterful performance. Here. A token of appreciation. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 896dab14-552f-8ab5-cfd6-a6977f85ae5c
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> Why thank you. Always nice to have to an appreciative audience.

0:0 - That's a pleasant tune.
uid: 89ec781d-276e-57c1-bbaf-73fc15c4ea7f
> Oh, try listening to it a hundred times a day.

0:0 - I do need the coin. The guards in Baldur's Gate aren't going to let us in without a little encouragement.
uid: 8bb1a46d-cd70-97d9-0173-94eb937c5bb1
Cinematic: She sighs and her persona changes completely. We've caught on to her scam and she's impatient with us to move on so she can try again.
Node context: Complete change - more confident, more mocking of us.
> Same way you weren't going to stop and listen without a sob story.

0:0 - If I had a little coin, I could afford to be self-righteous too. Take it.
uid: 8cdd177a-d54d-5d37-ecbf-79efe6aefcd8
Animation: Gives object
Node context: As if the player is making a big deal of nothing.
- 0 Check flag(s) (Object):
   true - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription
- 0 Set flag(s) to (Object):
   true - DEN_TieflingScam_Event_GiveMusicBox - DEN_TieflingScam_Event_GiveMusicBoxdescription
> I'll just find another box and work another idiot. Like always.

0:0 - Sell it? I don't think your 'little monster' would like that.
uid: 8ef939ae-1422-e985-fe02-9ebc58b8eabe
> No, she would not. Near screamed our ears off when my husband tried to leave it in Elturel.

0:0 - You would... truly?
uid: 8f12718f-96a9-ca16-c2fe-f31708c79b11
Animation: (player) gives gold
Node context: Can't believe it, incredulous at your kindness but not fully trusting it.
- 0 Check flag(s) (Object):
   true - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription
- 2 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> I'd like to say I don't need the charity, but... just promise me you'll take care of it.

0:0 - Leave.
uid: 92329045-9b4c-17a3-89f7-2c63c16f2e10
=== END NODE ===

0:0 - |Cinematic: She sits with her eyes closed, clutching the music box tightly as it plays.|
uid: 92345acf-bbbe-4276-9999-52fc612569f5
Animation: Sway, clutching music box
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription
   true - DEN_TieflingScam_State_KeptMusicBox - DEN_TieflingScam_State_KeptMusicBoxdescription
=== END NODE ===

- Roll sucessful -
null
uid: 925fe321-5215-4654-37ed-8eeb4360a0bd
> Nowhere else to go if he tells. Can't let that happen - just keep calm. Nowhere else to go if she tells. Can't let that happen - just keep calm. Nowhere else to go if they tell. Can't let that happen - just keep calm.

0:0 - I'd like to say I don't need the charity, but... just promise me you'll take care of it.
uid: 93c4c448-43e6-0c17-ae6e-d7c06602b153
Node context: proud but pleading
> How about you hang onto it - for safe-keeping.
> I'll look after it. Don't worry.

0:0 - I... of course, I understand. Th-thank you.
uid: 93d15da3-0108-73f3-81c2-09e1bd501f80
Node context: Confused and hurt. She had little enough left and she's just lost that too.
=== END NODE ===

0:0 - People like you indeed. Idiots, I assume she means.
uid: 95dcfa01-b1ed-f274-abb0-0c2a2b20d4e4
Node context: Scornful of the player's decision to hand over money to a desperate refugee with a sob story.
=== END NODE ===

0:0 - |Cinematic: The woman sits and hums a mournful tune.|
uid: 9ded3b7e-fc6f-042d-64a2-990e4e4e7558
- 0 Check flag(s) (Object):
   false - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription
=== END NODE ===

0:0 - How about you hang onto it - for safe-keeping.
uid: 9e427a84-d880-48b4-f954-b4f28149e438
- 0 Set flag(s) to (Global):
   true - DEN_TieflingScam_State_KeptMusicBox - DEN_TieflingScam_State_KeptMusicBoxdescription
> I... thank you. Just... thank you.

0:0 - No. No. You do not get to do that.
uid: 9f8c2194-7448-088e-7a90-11320b8a8d07
Node context: Laughing with no humour in it - you'll regret that
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - I... don't have anything else. My husband was carrying our packs when the gnolls found us.
uid: a08cabfb-e7ae-9fe6-e9e6-a87f82a3bb42
Node context: A little lost. Remembering something painful.
> My daughter, sh-she thought they were just big dogs. I tried to get to her... I tried, but-

0:0 - No need for this to get ugly, is there? Bye-bye, now.
uid: a386f111-378d-d9f2-7799-678988ff2e93
Node context: Dismissive. You uncovered her scam and she has no more interest in you.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingScam_Event_FoundOutLies - DEN_TieflingScam_Event_FoundOutLiesdescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingScam_Knows_Scam - DEN_TieflingScam_Knows_Scamdescription
=== END NODE ===

0:0 - ...seriously? I'll take any fool's coin. Call it charity if it makes you feel better about it.
uid: a481a8b8-59ac-20be-5e55-03b60b775dd8
Animation: (player) give gold
Node context: Incredulous.
> That's worth a tip, I suppose - if you're looking for the real swindlers here, keep an eye on the children.
> null

0:0 - You're quite the actor. You almost had me.
uid: a6d7da15-13b9-e620-6f47-4fd75e7257c2
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Actor? How could you say -

0:0 - It's easy to forget that there are people like you in the world. Thank you for reminding me.

uid: a7c43a2d-4acc-18da-9dfe-0e3e1897d1e8
Animation: Give object
Node context: Grateful, hopeful
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Actor? How could you say -
uid: a7d63729-4153-01f6-cd35-b7956cbaf262
Node context: Indignant, how could you suggest such a thing
> All right, fine. One artist knows another.

0:0 - That box is worthless.
uid: a7fa8aeb-1af5-ba75-2c3d-fd06b1d6c57d
> Worthless? How could you say -

0:0 - I'm not leaving without that atrocity you call craftsmanship.
uid: a835d3d4-5b3f-7b56-68c0-35a6dd9c8dbd
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> null (roll sucessful)
> null (roll failure)

0:0 - You're kind, but I - I can't think about that now. We promised one another we'd get there, whatever it took.
uid: aadce993-0071-48ec-8a31-71bdce265f95
Node context: Waving off your sympathy - she's barely holding it together as it is.
> If we... if I don't, it... then they'll have died for nothing.

0:0 - Oh, try listening to it a hundred times a day.
uid: acb9a3fd-6185-3bcf-9f42-fff2e29e33ac
Node context: Weary, remembering how much she had to listen to the song.
> My husband made it to keep our little monster quiet - traded one headache for another, really.

0:0 - Thank you. I hope... I hope it brings you joy.

uid: b3fe4aca-0c0d-6daf-1227-5944bb771928
Node context: Grateful, hopeful
> Next time you feel like wasting gold, I'll happily unburden you of it myself.

null
uid: b7c8f86e-c338-2f5a-bc41-22024b76fb90
Jump to another node

0:0 - You've lost so much. I'm sorry.
uid: b9606702-ba0a-5d3d-ca0d-0a5384c8a4dc
> You're kind, but I - I can't think about that now. We promised one another we'd get there, whatever it took.

0:0 - Close that box. The music is grating.
uid: b99f694a-d02a-8282-d73e-412108b90e98
> Oh! Of course, how thoughtless. I beg your pardon - I'm not fan of it myself, truth be told.

null
uid: b9d942c9-31e2-5f57-5e01-db930d7f8db7
Jump to another node

0:0 - Not so - it's magic.
uid: b9e0d1af-bea9-bd59-fadc-64746f22c8b5
Node context: As if sharing a secret with player
> Casts a silencing spell on little monsters who back talk their parents.

0:0 - Inspect the craftsmanship.
uid: ba3befa9-67bb-6fa9-04b8-62c3cdbccac5
- 0 Check flag(s) (Object):
   false - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription
- 1 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0 Set flag(s) to (Object):
   true - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription
> *The wood is warped, its joints loose - likely done by assembly in some grim workhouse. You realise she's lying.*

0:0 - Leave.
uid: bdd4d9fd-4fbb-d8ba-eedb-5556150143ae
=== END NODE ===

0:0 - You must - you must think I'm a monster. But they say you need coin to enter the city. Bribes.
uid: bde0af18-2094-fef6-8336-712cd502a6c8
Node context: Approaching hysteria, doesn't know what to do
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_TalkedAboutBox - DEN_TieflingScam_Event_TalkedAboutBoxdescription
> You're no monster. I'm sorry you had to go through that.
> Inspect the craftsmanship.
> Inspect the box.
> Take Ethel's offer. Your family would want you to live.
> You don't need to sell it. In fact, I'll pay you not to. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Don't sell the box. I'll get you the money. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Bah, fine. Let's not waste any more of one another's time, hm?
uid: c2110a75-eee8-5544-5386-e608c0db9372
Node context: Complete change - the scam is up, no point continuing
> null

- Roll failure -
null
uid: c21d72c0-019e-4d18-f94e-3b51f1eae704
> null

0:0 - Hum along.
uid: c22165a3-7729-0f3e-8b8c-6912c94c97cc
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Hah. If my husband could hear that.

0:0 - Take Ethel's offer. Your family would want you to live.
uid: c2fb1743-d3c0-2636-977a-7ed3e1228667
> You're right. I know that. I just...

- Roll sucessful -
null
uid: c3acc495-d091-8e3c-765f-c7c626693026
> *It's no masterpiece. Her gaze flicks between the box and you. You realise she's lying.*

0:0 - Here. It's no work of art, but I hope -
uid: c45d3876-6580-6bcf-5603-6762b1b409a0
Cinematic: Reaching around to look for the box.
> Gods, where is it? Someone's taken it! I'm sorry, I don't know how this happened.

null
uid: c4fae6bd-2cdb-e689-a8ab-c2b7a98f7b52
Jump to another node

null
uid: c516e7b3-08b4-7e64-3905-ad641a30d90f
Jump to another node

0:0 - The one you're travelling with? You're lucky to know them.
uid: c53bb0e2-fe7c-2368-447d-6812fa5795c3
Node context: Confiding.
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription
=== END NODE ===

0:0 - Please, I'd... I'd like a moment alone.
uid: c75e0784-9cd8-6aae-b48a-03d0e314d60f
- 0 Check flag(s) (Object):
   false - DEN_TieflingScam_State_IsScamming - DEN_TieflingScam_State_IsScammingdescription
=== END NODE ===

0:0 - You must be in dire need to lie like that. Here. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: c9bc5565-1262-c176-4203-f9d33cfa3539
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> ...seriously? I'll take any fool's coin. Call it charity if it makes you feel better about it.

0:0 - We... we met gnolls on the road. I got away, but my husband... my daughter-
uid: cb68815b-1887-4710-8d3a-b9a1eba5a30d
Cinematic: Sobbing, breaking down
Node context: Breaking down into tears
> I'm sorry, I just... I don't know what else to do. They say you need coin to enter the city. For bribes.

0:0 - I... thank you. Just... thank you.
uid: ccd1a741-b727-32fe-1843-1c54221b98e7
Node context: Breathless - on the verge of tears and doesn't know what to say.
=== END NODE ===

0:0 - I'll look after it. Don't worry.
uid: ce8e9c3c-9c6a-a305-780a-09b2e3d9b4cd
- 0 Set flag(s) to (Object):
   true - DEN_TieflingScam_Event_GiveMusicBox - DEN_TieflingScam_Event_GiveMusicBoxdescription
> I...

- Roll failure -
null
uid: cf7b2bce-d0e6-3f10-0636-80d4fcf8193e
> Are you -

0:0 - I don't... what else can I do? They say you need coin to enter the city. For bribes.
uid: d639679b-e48b-db9a-088c-be97ca4bd5ef
Node context: Composing herself, trying to be pragmatic
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_TalkedAboutBox - DEN_TieflingScam_Event_TalkedAboutBoxdescription
> You've lost so much. I'm sorry.
> Inspect the craftsmanship.
> Inspect the box.
> Take Ethel's offer. Your family would want you to live.
> This isn't my problem.
> It's beautifully crafted. How about I double Ethel's offer? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> You don't need to sell it. In fact, I'll pay you not to. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Don't sell the box. I'll get you the money. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Don't sell the box. I'll get you the money. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: da2361a8-43ed-28d3-b2b8-9ff2a60e5e14
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> Well, I suppose I'm not going anywhere. But don't trouble yourself for me, really.

0:0 - Said as much to my husband when he made the bloody thing.
uid: da2cf884-ae44-90ea-b2a7-9d50b5bac61e
> But it kept our little monster quiet. Reason to love it if nothing else, trust me.

0:0 - What can I say? Not much of a tiefling who can't play the victim.
uid: da7aabd1-1a1d-0809-4f55-0a1d9587a763
Animation: *DUPE* [Nerela] Seated, putting inventory away
> That was masterful performance. Here. A token of appreciation. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
> Lose the sob story. Less is more.
> Probe her thoughts.
> You make all tieflings look bad. Have you no shame?
> Leave.

0:0 - |Cinematic: The woman cradled a carved wooden box, from which a soft melody chimed.|
uid: dcc72d26-22de-11c6-4d0a-24102e5e4819
Animation: Cradling music box
Cinematic: Lost in thought, holding the box as it's the most precious thing in the world.
Node context: Sitting
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_HasMet - DEN_TieflingScam_HasMetdescription
> That's a pleasant tune.
> Close that box. The music is grating.
> What are you doing?
> Hum along.
> Leave.

0:0 - Watch yourself - they're not as kind as I am.
uid: ddb67714-af63-ad0a-d975-bf7a127cbc67
=== END NODE ===

0:0 - You don't need to sell it. In fact, I'll pay you not to. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: ddc7ad88-c39c-71de-c725-86c4b95795e5
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription
- 1 Set flag(s) to (Global):
   true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription
   true - DEN_TieflingScam_State_KeptMusicBox - DEN_TieflingScam_State_KeptMusicBoxdescription
- 2 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> ... truly? I don't know what to say.

- Roll failure -
null
uid: de2fde3e-8e56-3ee8-7721-50d35677860d
> *You note that it likely isn't worth much, but that she held it as if it was a great treasure.*

0:0 - Thought you'd come and gloat, did you? Well, piss off - I'm working.
uid: deb1ee8e-c54d-5f3f-04f7-dca39a675d49
Node context: Irritated, no interest in talking.
- 0 Check flag(s) (Dialog):
   false - DEN_TieflingScam_Event_FoundOutLies - DEN_TieflingScam_Event_FoundOutLiesdescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingScam_Knows_Scam - DEN_TieflingScam_Knows_Scamdescription
=== END NODE ===

0:0 - This isn't my problem.
uid: dff43b2a-6feb-ef25-93b0-7ad197a435e2
> ... you're right. I'm sure you don't want to listen to my prattling. Sorry.

0:0 - I...
uid: e03cfcdb-d45b-cd96-2827-46308f4866b3
Cinematic: She hesitates a moment, eyes flicking from the box to me. She's scamming me, and didn't expect me to actually take the box.
Node context: Just the slightest hesitation. This is not quite what she expected.
> Thank you. I hope... I hope it brings you joy.

> null

0:0 - But it kept our little monster quiet. Reason to love it if nothing else, trust me.
uid: e3a50d4a-c7b6-421e-f7d9-e3207b70c7cd
Node context: A tired and exasperated parent, remembering.
> ... how much do you think it's worth? Old Ethel said she'd offer me gold for it.

0:0 - You're cute. But you're taking up space for the next idiot.
uid: e434e62e-f0ff-04d2-5147-914220ac652d
Node context: Patronising, then dismissive.
=== END NODE ===

null
uid: e872a4d7-b2cb-4cd9-d3f6-a490feb9ede8
> null (roll sucessful)
> null (roll failure)

0:0 - All right, you win. Just... take it.
uid: ef5127a7-66c3-e4e0-cd2d-603350235c9c
- 0 Check flag(s) (Object):
   true - DEN_TieflingScam_State_HasMusicBox - DEN_TieflingScam_State_HasMusicBoxdescription
- 0 Set flag(s) to (Object):
   true - DEN_TieflingScam_Event_GiveMusicBox - DEN_TieflingScam_Event_GiveMusicBoxdescription

0:0 - Oh! Sorry, I'm just... I'm just listening.
uid: ef8a1bba-bb6b-af81-895e-e6db052123ce
Node context: Starting out of a reverie - suddenly embarrassed
> I used to hate this tune - told my husband as much when he made the bloody thing.

0:0 - I'll speak to her. In a little while.
uid: f004d733-2c78-08e1-7a91-60d5c144f4a3
Node context: Justifying, promising
=== END NODE ===

0:0 - Gods, look, I don't have it anymore. See? Now take your freakshow elsewhere.
uid: f0534ab8-258a-1d11-24f4-b484f06d1449
Node context: She's flustered. You've just invasively read her mind, and what's more another player his pickpocketed her and taken the box. Still a facade of calm , but just off-kilter and wants you away from her.
=== END NODE ===

null
uid: f20380fd-cfdc-bfcf-c366-669316e077f7
Jump to another node

0:0 - All right, fine. One artist knows another.
uid: f2b4d923-b94b-75e4-d8f8-36a3fd0807ea
Cinematic: She knows she's been caught and she bows as if accepting your applause.
> What can I say? Not much of a tiefling who can't play the victim.

0:0 - Heh. I still can't seem to get that song out of my head.
uid: f2bae0e5-2a85-120a-8e9e-521d0e0a1010
Node context: Rueful, sad.
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingScam_Event_GaveMoney - DEN_TieflingScam_Event_GaveMoneydescription
- 1 Check flag(s) (Global):
   true - DEN_TieflingScam_State_GotMoney - DEN_TieflingScam_State_GotMoneydescription
=== END NODE ===

- Roll failure -
null
uid: f7eea14d-1f07-107a-a588-5a823f472e20
> You're cute. But you're taking up space for the next idiot.

null
uid: f93f8f5f-2f00-3b3a-7d3c-ca2073cec3a3
Jump to another node

0:0 - No box, no deal.
uid: fc262e0d-379c-5175-073d-1d468cb49509
> I... of course, I understand. Th-thank you.

0:0 - |Cinematic: She sits with her eyes closed, clutching the music box tightly as it plays.|

uid: fc77ed87-3f7b-3dd2-6339-c7fd38d7682a
- 0 Check flag(s) (Dialog):
   true - DEN_TieflingScam_RefusedToHelp - DEN_TieflingScam_RefusedToHelpdescription
=== END NODE ===

null
uid: fe8adf85-ec06-47d4-f525-d3a7046ee550
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> That's worth a tip, I suppose - if you're looking for the real swindlers, keep an eye on the children.

0:0 - It's nothing special.
uid: fe9c2ed5-2cc6-b11e-8c36-91cfca75bdd0
> Not so - it's magic.

0:0 - Inspect the box.
uid: ff4738e8-03aa-78be-312b-e038c2f82646
- 0 Check flag(s) (Object):
   false - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription
- 1 Check flag(s) (Tag):
   false - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0 Set flag(s) to (Object):
   true - DEN_TieflingScam_Event_InspectedBox - DEN_TieflingScam_Event_InspectedBoxdescription
> null

0:0 - My husband made it to keep our little monster quiet - traded one headache for another, really.
uid: ff83f2f8-4e96-887f-6b8e-96324e1741eb
Node context: Laughing at their naivety
> ... how much do you think it's worth? Old Ethel said she'd offer me gold for it.

0:0 - Well, I suppose I'm not going anywhere. But don't trouble yourself for me, really.
uid: ffd0286d-3cb3-6896-c809-54a78c6fbb6d
Node context: She's looking around, making a joke of the idea that she can go anywhere.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_TorturedAdventurer_Resting.lsj
Synopsis:
Small dialogue when you find Liam sleeping in the den after freeing him in the goblin camp.

0:0 - *The adventurer sleeps soundly, his breath steady, his wounds expertly bandaged.*
uid: 439e6c50-a0ec-b70c-6019-e946c7ecbf8c
Animation: sleeping
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Trainer_AD_GreetingPlayer.lsj
Synopsis:
Trainer introducing the player to the class. The player has just walked up.

0:0 - Children! Look who's here!
uid: 78359bfc-c180-b9cf-72a3-d8325c72b5bb
Node context: Introducing the player to his students.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Tunnel_PAD_TunnelTurret.lsj
Synopsis:
Played when discovering one of the druid turret totems.

0:0 - Glowing eyes are so rarely a good sign. Best tread carefully.
1:0 - Druid magic. Better tread carefully.
2:0 - Fire in those eyes. I smell a trap.
3:0 - Glowing eyes? How outrageously obvious - the totem's a trap.
4:0 - I don't think that statue's eyes are glowing to provide illumination. Best be careful.
5:0 - Glowing eyes? I know a trap when I see one.
6:0 - Glowing eyes are rarely a good sign. Best be careful.
uid: 8fd24e9b-2a46-44c4-97e3-04f1bdf41952
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Victory_Transition.lsj
Synopsis:
This scene plays for people in the Druid Grove if another player kills the Goblin Leaders away from the Grove.

0:0 - Have you heard? Scouts have just reported the goblins have been neutralised. The way is clear!
uid: 09d78dff-0171-42e2-dc66-997ef20b229a
Animation: Talk to Jack O'Flynn about this scene.
Cinematic:
> The others are gathering near the gate - come on!

0:0 - The others are gathering near the gate - come on!
uid: 7b6bdfe1-1c6b-4101-ead0-572ab4ccc874
Cinematic:
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_VoloTravel.lsj
Synopsis:
Volo is a canonical character in DnD. He's known for being the realm's go-to guy for compiling information. In this take, he fulfils that role but puts a twist on what he sees. He's keenly curious for facts but likes to embellish them. A bit like Gilderoy Lockheart. He IS talented, but his reputation has gotten away from him, too. In this dialogue, Volo will offer to put his knowledge at your service if you confide you've been infected with a mindflayer. He'll perform an icepick lobotomy that'll leave you without an eye or much in the way of apology from Volo. He should be clever, a little arrogant, very English, and very fun, without being a cartoon character.

0:0 - Wait. About our conversation earlier - why the dragon?
uid: 04bfcbc2-9e4f-3165-2893-87ca9024df76
> My friend, every story benefits from a dragon.

0:0 - Neither! It was a gold dragon, scales glittering and wings gleaming.
uid: 0647e45b-41d3-7ff1-ae52-1be4fd416f62
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Object):
   true - GLO_Background_Entertainer_Act1_VoloTale -
> A gold dragon! How marvellous.

0:0 - Aha! I've always preferred experience to the second-hand accounts of lesser men. But to each their own!
uid: 0fa82ea8-9720-a448-f369-b873bc96ebf6
> Now I've a few more questions, if you don't mind.

0:0 - Dragon...? There wasn't any dragon.
uid: 129513e6-f3af-6588-4ff1-ab0533dba506
> 'Witnesses... failed... to... notice the... obvious... dragon...'

- Roll failure -
null
uid: 12ab2f53-b92b-047a-eba1-21b76fc84df9
> *You search your mind, but remember nothing useful about goblin social order or behaviour.*

0:0 - Be careful. Goblins aren't known for mercy.
uid: 132b06ab-981e-c69a-ecf8-d3485abf95a2
> Never you mind. Who needs mercy when you've a quick tongue? (And an invisibility potion stashed in your back pocket.)

null
uid: 13387b0b-cead-f635-fbf4-353da470d908
Jump to another node

null
uid: 16a8edae-3562-eaa9-9632-3e1de551e7f0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> And the... dragon they had marching in the rear. Was it of the brass or silver variety?

0:0 - Ye gods! Can it be? How terribly... compelling...
uid: 18c8cdf4-753d-89f4-6979-63346ea0420c
Node context: Player just told Volo an obvious lie, but Volo is into it. He wants sensation, not facts.
> And the... dragon they had marching in the rear. Was it of the brass or silver variety?

0:0 - My! A scholar after my own heart. Spent much time among goblins?
uid: 1d1f211f-e319-46f3-a53e-2a3d69b81948
> The time was spent among books. I'm a student of the page.
> I'd rather not say. Are we done here?
> I'm not unfamiliar with their kind, certainly.

0:0 - 'Witnesses... noticed... red... dragon... marching... at... rear...'
uid: 1e54413c-57a5-cfe6-9a2c-7ec038c778ca
Animation: CMitchell:, VOLO [REUSE] DEN_VoloTravel_Writing_01
Cinematic: Scribbling in book
Node context: Emphasis on 'Red,' because the player said there would never be a Brass or Silver dragon with goblins
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - Fine - ask your questions.
uid: 1ea65ebb-d7b0-454f-cde2-3df8acd8d330
> Glory! Now, then:

0:0 - They did, didn't they? Oh-ho, curious. Curious indeed.
uid: 1ff1fd9f-0d0b-6015-0b53-c78089d92cc8
Node context: Answers that yes, the goblins used the word 'Absolute'. He's very interested in this; very intrigued. Your confirmation is exactly what he wanted to hear.
> I've interrogated one - a captive in this very camp. She reports they've abandoned their god Maglubiyet in favour of someone called 'the Absolute'.

0:0 - Oh, I'd imagine him quite displeased.
uid: 21b2524d-baee-9f13-87ad-f51de5d7f128
Node context: Like he's conveying a bit of juicy gossip.
> Since their change in allegiance, these goblins are informed by a kind of strategy anathema to their kind.

0:0 - Thank heaven you were here to specify, or I might have recorded a boldfaced lie!
uid: 2253d3a4-8169-569b-e273-1ef4e80db017
Node context: Hint of irony.
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - Common variety goblins, led by a lasher and flanked by booyahgs.
uid: 23c75f56-0a00-75c0-cca5-5584b5b1c7f6
- 0 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> My! A scholar after my own heart. Spent much time among goblins?

0:0 - Goblins? Hardly. They were shapeshifted devas!
uid: 27f9f3e0-900b-3d24-defa-1eaf64f36f4f
- 0 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Object):
   true - GLO_Background_Entertainer_Act1_VoloTale -
> Ye gods! Can it be? How terribly... compelling...

0:0 - Heh - it was brass. No doubt about it.
uid: 296e9102-52f9-4ecb-5037-c56f46a42762
- 0 Set flag(s) to (Object):
   true - GLO_Background_Entertainer_Act1_VoloTale -
> 'Witness... mistook... obvious... silver... dragon... for... brass...'

0:0 - Really? Well, this does complicate things... but then again... well, never mind.
uid: 2a68e948-8918-d150-3cf2-25ae2c5ed46b
Node context: Player says goblins didn't invoke 'the Absolute.' Volo is turning the idea around in his head, trying to figure it out. A man in thought.
> I've interrogated one - a captive in this very camp. She reports they've abandoned their god Maglubiyet in favour of someone called 'the Absolute'.

0:0 - Until we meet again!
uid: 2aa9a0b7-c39a-78c1-a6eb-54fae545d86c
Node context: Extravagant, ready to be done with you.
=== END NODE ===

0:0 - Glory! Now, then:
uid: 3014152d-a541-195b-c1a7-cf829829f4be
Animation: CMitchell:, VOLO: DEN_VoloTravel_Writing_03
Cinematic: He's ready to write, quill to book.
Node context: Player agreed to answer his questions. He's happy but also arrogant, like a rich old person saying 'you're an absolute DOLL' when you do a minor favor for them.
> How would you describe that particular batch of goblins? Size? Nature? Distinguishing qualities?

0:0 - Where are you heading?
uid: 31818335-c2cb-1c7b-5026-9aad441a8a49
> To the goblins camped nearby, of course. I've been tracing their doings with great care.
> ...I'll tell you, if you'd be so good as to answer a few questions pertaining to the goblins you encountered at the gates.

0:0 - Shocking little creatures, aren't they? Still, there's quite a bit more to them than most accounts allow.
uid: 3249d730-74b1-5203-e9a1-4db1b8e4f263
> I myself plan to record the world's most extensive catalogue of their means and habits. A blue ocean of information, I daresay.

0:0 - And the... dragon they had marching in the rear. Was it of the brass or silver variety?
uid: 34a522f4-e2f4-43de-d983-b51d1894a1cf
Animation: CMitchell:, VOLO DEN_VoloTravel_Writing_06. Need Idle.
Node context: Volo is bullshitting. There was no dragon and he knows it. But he's stating it to the player as though he believes it.
> Dragon...? There wasn't any dragon.
> Heh - it was brass. No doubt about it.
> I think there's been a misunderstanding. What do you want, exactly?
> Are you drunk or merely stupid?
> A brass or silver dragon would die a million deaths before allying with goblins.
> Neither! It was a gold dragon, scales glittering and wings gleaming.
> Dragons? Really? How gauche.
> There's dragon blood in my veins. I'd know if one of my forebears had been there.

0:0 - What brought you to the wilds in the first place?
uid: 36cc2db4-614c-ea0f-d8f2-3ae94be6a39c
> Why, goblins, obviously. Someone ought to chronicle these curious events.

0:0 - Dragons? Really? How gauche.
uid: 36d1db6a-b794-a733-1a28-7f639925c3f6
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - Give an exact description.
uid: 388f3bf3-8be1-2ab4-49ff-9418d12a1fcf
> 'Goblins... were... of... rare... gem-coloured... hue... and... wielded... magic... blowguns...' Right!

0:0 - Didn't you see the tentacled ship? It was an illithid invasion force - the goblins were being controlled!
uid: 3942ddde-eb82-a3f7-42ec-aa6640c1b7ce
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Object):
   true - GLO_Background_Entertainer_Act1_VoloTale -
> Ye gods! Can it be? How terribly... compelling...

0:0 - I don't think so. I was concentrating on not dying.
uid: 3e6c2b54-bc14-41c1-2284-1f69d1f43983
> Really? Well, this does complicate things... but then again... well, never mind.

0:0 - Pardon me! Must prepare to travel - good day, my friend!
uid: 3ff2b767-2ba5-9ab2-ac3a-34e740e50229
Node context: Cheerfully done with you.
- 0 Check flag(s) (Global):
   true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription
> Where are you heading?
> Leave.

0:0 - I'm not unfamiliar with their kind, certainly.
uid: 41d924c7-06fe-166c-7e84-64d5d897d798
> Shocking little creatures, aren't they? Still, there's quite a bit more to them than most accounts allow.

- Roll sucessful -
null
uid: 425fa14e-dbbb-328b-3d00-0877cb91283c
> *You search your mind, successfully recalling various details of goblin behaviour.*

0:0 - My friend, every story benefits from a dragon.
uid: 4471cda6-47b2-0c7d-294a-29a8d76bd71b
Node context: Conspiratorially.
> Until we meet again!

0:0 - Never you mind. Who needs mercy when you've a quick tongue? (And an invisibility potion stashed in your back pocket.)
uid: 478800f0-0769-a812-7729-893166563db7
Node context: Flippant and proud of his own cleverness.
> Until we meet again!

0:0 - 'Goblins... struck... fear... and... awe... in... heart... of... wilting... witness...'
uid: 4830bd22-c82d-4c38-9cde-e25fb8149da1
Animation: CMitchell:, VOLO DEN_VoloTravel_Writing_01
Cinematic: Scribbling in notebook
Node context: Volo is writing down a highly sensationalised version of what the player is saying. At the end, he's satisfied and ready to continue with his questioning.
> null

0:0 - *You search your mind, but remember nothing useful about goblin social order or behaviour.*
uid: 48bf163f-2f0d-f928-bc39-8d9c1d657782
> They were goblins, same as all the others: lowly and vile.
> Give an exact description.
> Didn't you see the tentacled ship? It was an illithid invasion force - the goblins were being controlled!
> Goblins? Hardly. They were shapeshifted devas!

0:0 - A few questions, if you please. There's no overstating my interest.
uid: 4d9cdfbd-c2c1-1a29-eefa-7d56891580fc
Node context: He wants to write down what you'll say. Enthusiastic.
> Fine - ask your questions.
> And there's no overstating my disinterest. I've no time for questions.
> Leave.

0:0 - The truth, my friend! Not a jot more or less!
uid: 4de449f2-19d9-d8a3-8f07-e6a7e55c4f41
Node context: Response to 'What are you getting at.' Volo doesn't really want the truth but he believes in his own morality.
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - Whoever this 'Absolute' they're worshipping might be, I'll be the first to write about it.
uid: 52b8f048-551b-cfad-c350-0f3b0b2b9346
Node context: Determined-- he's a man with a scoop he intends to follow.

0:0 - Hold your tongue.
uid: 551ab2b4-4dad-f5a4-32a6-bf4181fde8e9
> Never you mind. I'm on my way to their camp as we speak. I always knew my studies in Ghukliak would come to some use.

0:0 - Goblin superstition - not worth the ink and parchment.
uid: 566f0f9b-bc6e-465f-f9e8-86408df4edbd
> Ah, but is superstition all? These goblins are informed by a kind of strategy anathema to their kind.

0:0 - And there's no overstating my disinterest. I've no time for questions.
uid: 58958eb8-98a6-4e5f-b2ea-275fcd21b673
> I'll make it very quick, hand to heart.

0:0 - Quite so. They sang the phrase like a battle-hymn.
uid: 5909c72a-01cb-9df4-36bc-1d5b2d5bb5ff
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null

0:0 - They were goblins, same as all the others: lowly and vile.
uid: 59c86536-e779-43ff-281d-7dbf6c97a0d1
> 'Goblins... struck... fear... and... awe... in... heart... of... wilting... witness...'

0:0 - Dramatic. How has Maglubiyet responded?
uid: 5cedf623-36b5-55c0-db20-8e45f5b714e9
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Oh, I'd imagine him quite displeased.

null
uid: 5f825ef7-e45d-0900-bc59-59de2b7b17d6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> A myth-weaver. This man has no respect for truth.

0:0 - Forgive my surprise. It's rare to find your kind above ground. Rare and intriguing on a day already packed with intrigue!
uid: 64fea284-c051-7f5f-09e2-db1dde47a77c
Node context: polite and enthusiastic
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> You were at the gates just now, no? When the goblins came? You saw them up close?

null
uid: 656b5929-0293-7570-ca3a-e0c4977c3abe
Jump to another node

0:0 - A brass or silver dragon would die a million deaths before allying with goblins.
uid: 66cc8abc-a36b-b2b8-9cff-9ce6ea6e70dd
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> 'Witnesses... noticed... red... dragon... marching... at... rear...'

0:0 - You seem more familiar with githyanki than most around here.
uid: 691bf222-71d1-2507-a27e-792c6b8e5931
> You're hardly my first, my friend. With a curious mind and a good pair of walking shoes, one makes many an acquaintance.

0:0 - Now I've a few more questions, if you don't mind.
uid: 6a2603dd-5ab7-ba64-36a1-79a640613940
> And the... dragon they had marching in the rear. Was it of the brass or silver variety?

0:0 - Can it be? A githyanki? What a delight!
1:0 - Do my eyes deceive me? A drow? Here?
2:0 - Do my eyes deceive me? A duergar? Here?
3:0 - Ah, my good friend!
uid: 6b3a2661-f6da-9871-9eb4-60db885e4db5
Animation: CMitchell:, VOLO: DEN_VoloTravel_Scribbling
Cinematic: He's holding a book and a quill, scribbling notations when he notices you.
Node context: He's holding a book and a quill, scribbling notations when he notices you. He's happy to see you, he has questions for you!
- 0:0 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Check flag(s) (Global):
   false - GLO_Volo_HasMet - GLO_Volo_HasMetdescription
- 0 Set flag(s) to (Global):
   true - GLO_Volo_HasMet - GLO_Volo_HasMetdescription
- 1 Set flag(s) to (Object):
   true - GLO_Volo_HasMet_Personally - GLO_Volo_Metdescription
> If I were less educated, I'd presume to ask what you're doing on the Sword Coast.
> Forgive my surprise. It's rare to find your kind above ground. Rare and intriguing on a day already packed with intrigue!

0:0 - 'Witness... mistook... obvious... silver... dragon... for... brass...'
uid: 6ff68b57-95b0-4ce3-be47-1d329eb987ff
Animation: CMitchell:, VOLO [REUSE] DEN_VoloTravel_Writing_01
Cinematic: Scribbling in notebook
Node context: Response to 'I said it was a brass dragon.' Volo is bullshitting.
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - I've interrogated one - a captive in this very camp. She reports they've abandoned their god Maglubiyet in favour of someone called 'the Absolute'.
uid: 74061306-1bc9-5da6-4fb6-24921641995b
- 0 Set flag(s) to (Dialog):
   true - GLO_TalkedToVoloAboutAbsolute - GLO_TalkedToVoloAboutAbsolutedescription
- 1 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_GoblinsWorship - Player knows the goblins worship this new god called the Absolute
> The scandal!

0:0 - I'll make it very quick, hand to heart.
uid: 74c6b473-b645-504b-60c8-e97b1a5ce1f4
Cinematic: Best if he really puts his hand to his heart.
Node context: Trying to strike a deal. His friendliness is skin-deep.

0:0 - Naturally. I wouldn't pry, no matter the temptation. It's just...
uid: 75bf56aa-beff-1b33-254e-4adb8d69a489
Node context: He's just about to start intensely prying.
> You were at the gates just now, no? When the goblins came? You saw them up close?

0:0 - Leave.
uid: 77437486-c8c7-c780-e9c8-7874ca48ddc1
=== END NODE ===

0:0 - A classic raid gang, complete with lasher and smattering of booyahgs.
uid: 77a4ef73-98ce-e385-fd04-095ca36b7f8e
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> My! A scholar after my own heart. Spent much time among goblins?

0:0 - 'Goblins... were... of... rare... gem-coloured... hue... and... wielded... magic... blowguns...' Right!
uid: 785a37c1-01bd-5716-2d17-44e71abae282
Animation: CMitchell:, VOLO [REUSE] DEN_VoloTravel_Writing_01
Cinematic: Scribbling in notebook
Node context: Volo is writing down a highly sensationalised version of what the player is saying. At the end, he's satisfied and ready to continue with his questioning.
> null

0:0 - You were at the gates just now, no? When the goblins came? You saw them up close?
uid: 7866bc2d-4944-1698-4ee1-b1f97470eb1e
Node context: He's about to start quizzing you on what you saw. Eager.
> A few questions, if you please. There's no overstating my interest.

0:0 - 'Witness... believes himself... to be... dragon... possibly... deluded...'
1:0 - 'Witness... believes herself... to be... dragon... possibly... deluded...'
2:0 - 'Witness... believes themselves... to be... dragon... possibly... deluded...'
uid: 7c797dad-94f0-2125-a6f0-9dcbf95fe902
Cinematic: Scribbling in book
Node context: Sceptical. Emphasis on himself/herself/themselves in line
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - But! He's been quite captured by them already. Ironic, really.
uid: 7d9e4206-6066-efcc-635f-60cfcb480103
- 0 Set flag(s) to (Global):
   true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -

0:0 - 'Witnesses... failed... to... notice the... obvious... dragon...'
uid: 7eae5520-9fbe-3780-d427-22001bc8754b
Animation: CMitchell:, VOLO [REUSE] DEN_VoloTravel_Writing_01
Cinematic: Scribbling in notebook
Node context: Response to 'I told him there was no dragon.' Volo's sensationalizing again.
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - I myself plan to record the world's most extensive catalogue of their means and habits. A blue ocean of information, I daresay.
uid: 82148b43-e8fa-452f-fb71-abf4e2e2963f
> Now I've a few more questions, if you don't mind.

0:0 - What I'm doing is none of your concern.
uid: 838d19a2-84c0-32ce-1c4b-982281e8cc29
> Naturally. I wouldn't pry, no matter the temptation. It's just...

0:0 - There's dragon blood in my veins. I'd know if one of my forebears had been there.
uid: 8da9ddcc-d2dc-2b7c-ce07-acd05bc49d25
- 0 Check flag(s) (Tag):
   true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> 'Witness... believes himself... to be... dragon... possibly... deluded...' 'Witness... believes herself... to be... dragon... possibly... deluded...' 'Witness... believes themselves... to be... dragon... possibly... deluded...'

0:0 - Why, goblins, obviously. Someone ought to chronicle these curious events.
uid: 91662e43-bbaa-8871-8588-8ad9543cee41
Node context: He's telling you something he believes is very obvious.
> I'd heard the master of this place - a druid called Halsin - might be able to point me in the right direction.

0:0 - If I were less educated, I'd presume to ask what you're doing on the Sword Coast.
uid: 924df2f3-2e0c-acd9-fb05-ca6a62886f01
Node context: He's being friendlty and coy, trying to get an answer without asking it.
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Then, for your own sake, your education is fortunate indeed.
> You seem more familiar with githyanki than most around here.
> What I'm doing is none of your concern.

null
uid: 92c0568b-a2a2-593c-2015-438c44c8278c
Jump to another node

0:0 - Leave.
uid: 94926721-7292-1796-b3df-caddf7092235
=== END NODE ===

0:0 - Then, for your own sake, your education is fortunate indeed.
uid: 94d46206-45b6-daed-66f2-9f7d36ff9abe
> Indeed! Some merciless kin of yours made sure of that, some years ago.

0:0 - I'm just preparing to head to their camp as we speak. In fact... if you'll excuse me, I ought not to dawdle.
uid: 9a6be22e-a8b6-f1cd-2384-07be22a78608
Node context: Eager to end the conversation with you.
> Be careful. Goblins aren't known for mercy.
> Wait. About our conversation earlier - why the dragon?
> What brought you to the wilds in the first place?
> Leave.

0:0 - Since their change in allegiance, these goblins are informed by a kind of strategy anathema to their kind.
uid: a194974a-6772-bf56-24a2-f76226ba37b5
Node context: He finds this VERY interesting.
> I, for one, intend to get to the bottom of it.

0:0 - The time was spent among books. I'm a student of the page.
uid: a36dc0c8-c709-af5b-414c-7798a6c7d903
> Aha! I've always preferred experience to the second-hand accounts of lesser men. But to each their own!

null
uid: a63be9e8-0a1a-4603-bdc7-cb8660332c77
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

null
uid: a64cd04c-58ab-63f6-c634-ffa1c1415b9a
Jump to another node

0:0 - What do you think Maglubiyet makes of this change?
uid: a6e1025b-c4e9-be25-3639-65bcac18cf23
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:2 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
> Oh, I'd imagine him quite displeased.

0:0 - Ah, but is superstition all? These goblins are informed by a kind of strategy anathema to their kind.
uid: a7f0bd74-3fef-f507-8932-0abe757a429e
Node context: He finds this VERY interesting.
> I, for one, intend to get to the bottom of it.

0:0 - To the goblins camped nearby, of course. I've been tracing their doings with great care.
uid: aa147113-33c3-3532-ac7d-9ac1b110e71a
Node context: Curious, interested.
- 0 Check flag(s) (Dialog):
   true - GLO_TalkedToVoloAboutAbsolute - GLO_TalkedToVoloAboutAbsolutedescription
> Whoever this 'Absolute' they're worshipping might be, I'll be the first to write about it.

0:0 - I think there's been a misunderstanding. What do you want, exactly?
uid: aa8afbd4-def6-8e81-5e5e-72656e6f1d31
> The truth, my friend! Not a jot more or less!

0:0 - A gold dragon! How marvellous.
uid: b0052192-b8cc-e32e-56b5-2ed549e2a3df
Node context: Super enthusiastic. He knows I'm lying but loves it.
> Thank heaven you were here to specify, or I might have recorded a boldfaced lie!

0:0 - How would you describe that particular batch of goblins? Size? Nature? Distinguishing qualities?
uid: b54094b5-31de-49b8-3182-2a4c692550de
Node context: Quizzing the player, looking for info for his book. He's more professional here, curious.
> null
> null

0:0 - I'd heard the master of this place - a druid called Halsin - might be able to point me in the right direction.
uid: b5971cc5-31b6-8e7d-f672-e55084f81581
> But! He's been quite captured by them already. Ironic, really.

0:0 - 'Witness... declined... to... comment... on... nature... of... dragon...'
uid: b9570a63-21fb-3871-04c4-2de3d0b93444
Animation: CMitchell:, VOLO [REUSE] DEN_VoloTravel_Writing_01
Cinematic: Scribbling in notebook
Node context: REsponse to 'I asked if he was drunk or simply stupid'
> Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?

0:0 - Far be it from me to pry! Now, as you were saying... lasher... booyahg...
uid: bd016b15-6709-120d-43f9-6e55888dfcbb
Animation: CMitchell: VOLO DEN_VoloTravel_Writing_02
Cinematic: Scribbling in a notebook.
Node context: Volo is writing down a highly sensationalised version of what the player is saying. At the end, he's satisfied and ready to continue with his questioning.
> null

null
uid: c2914614-4b16-f72b-fdc6-19f456679006
Jump to another node

0:0 - Last question, then you'll be quite free. Did the attackers rally to 'the Absolute' when they fell upon the gates?
uid: c745f2c7-eacb-f822-f7a7-ef2f7afb3e29
Node context: He's wrapping things up, in full journalism mode.
> Yes - they called out the name like a war cry.
> I don't think so. I was concentrating on not dying.
> Quite so. They sang the phrase like a battle-hymn.

0:0 - You're hardly my first, my friend. With a curious mind and a good pair of walking shoes, one makes many an acquaintance.
uid: cc3dad2e-dda6-721e-b2ac-5551324ff64a
Node context: Hardly his first githyanki he's met. He's being cheeky and arrogant.
> Though, at present, my curiosity lies elsewhere than the vagaries of the children of Gith.

0:0 - ...I'll tell you, if you'd be so good as to answer a few questions pertaining to the goblins you encountered at the gates.
uid: d5d19231-7ed2-5f63-d4c9-e4386a0aa3d5
Node context: Trying to entice the player.
- 0 Check flag(s) (Dialog):
   false - GLO_TalkedToVoloAboutAbsolute - GLO_TalkedToVoloAboutAbsolutedescription
> null

null
uid: d7defff4-085f-6f5c-d577-daeb15985e7b
Jump to another node

0:0 - The scandal!
uid: d7f08e48-b69d-3548-58b6-600a99e25164
Node context: Hissed like he's just conveyed a very juicy bit of gossip
> Goblin superstition - not worth the ink and parchment.
> Hold your tongue.
> What do you think Maglubiyet makes of this change?
> Dramatic. How has Maglubiyet responded?

0:0 - Indeed! Some merciless kin of yours made sure of that, some years ago.
uid: d7fe445c-c675-0ccd-7472-7f17c284be9a
Node context: Remembering a bad situation with a chuckle.
> Though, at present, my curiosity lies elsewhere than the vagaries of the children of Gith.

0:0 - Though, at present, my curiosity lies elsewhere than the vagaries of the children of Gith.
uid: d8073347-fade-3db7-4145-21b889fa4571
> You were at the gates just now, no? When the goblins came? You saw them up close?

0:0 - Yes - they called out the name like a war cry.
uid: d854f1d6-65ea-c176-92e8-cb8b62a4214d
> They did, didn't they? Oh-ho, curious. Curious indeed.

0:0 - Leave.
uid: d99ad34b-5ec7-bd8e-3196-82630aa9322e
=== END NODE ===

0:0 - *You search your mind, successfully recalling various details of goblin behaviour.*
uid: d9cef5b6-5a5b-e01b-da42-d6a6c12d575c
> A classic raid gang, complete with lasher and smattering of booyahgs.
> Common variety goblins, led by a lasher and flanked by booyahgs.
> null

0:0 - A myth-weaver. This man has no respect for truth.
uid: de92e4b1-7988-1a75-3b1c-de836eb2e65b
> null

0:0 - Are you drunk or merely stupid?
uid: dea1d866-355b-6b09-66e8-f9607d42cf7e
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> 'Witness... declined... to... comment... on... nature... of... dragon...'

0:0 - I'd rather not say. Are we done here?
uid: ea2c727c-92fb-dcc2-0222-cdf4977def4e
> Far be it from me to pry! Now, as you were saying... lasher... booyahg...

0:0 - I, for one, intend to get to the bottom of it.
uid: f032c14f-5a61-aa3d-177f-fe99bc022d15
> I'm just preparing to head to their camp as we speak. In fact... if you'll excuse me, I ought not to dawdle.

0:0 - Never you mind. I'm on my way to their camp as we speak. I always knew my studies in Ghukliak would come to some use.
uid: f8c11e7b-fd4e-be50-ff56-06df9d4755ef
> null

null
uid: fda8bb38-12ba-0173-1fb3-3a34289cd424
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_VoloTravel_AD.lsj
Synopsis:
Volo will have some casual behavior around camp. One of these behaviors is to wander over to a druid's tame bear and try to talk to it.

0:0 - Yes, yes, I see. And is that 'grr' with two 'r's or one?
uid: 0a4f10a4-1d02-94ce-9631-da6d04486e67
Node context: Reacing to 'grr'. Volo is being dumb.
=== END NODE ===

0:0 - *Roar!*
uid: 0e3246a1-61a8-3f99-e2ea-2aa8a61e6227
> Yes, I'm quite aware.

0:0 - Would that we could speak freely, my ursine friend!
uid: 179c2a7d-8f5c-2cf5-3e9b-b9439bcbcb4a
Node context: Pleading with theatrical, wistful flair
- 0 Check flag(s) (Local):
   true - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription
   true - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription
   true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription
- 0 Set flag(s) to (Local):
   false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription
   false - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription
   false - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription
> Alas, I've never learned to converse with your kind.

0:0 - I smell drama amongst these so-called adventurers. What have you heard?
uid: 4815ba73-34bc-04a0-f866-81d59df28af8
Node context: Searching for some hot gossip.
- 0 Check flag(s) (Local):
   false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription
   true - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription
   true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription
- 0 Set flag(s) to (Local):
   true - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription
> ...

0:0 - *Hrr...*
uid: 641c6e5c-4024-8c32-eb37-0aaabdc9e99f
- 0 Check flag(s) (Local):
   false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription
   false - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription
   true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription
- 0 Set flag(s) to (Local):
   true - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription
> Yes... yes I see.

0:0 - Yes... yes I see.
uid: 68eb6558-3ecf-a04b-7f29-284697927759
Node context: REacting to bear noises as though bear is explaining something to him.
> *Huff!*

0:0 - Keep their confidence, if you insist.
uid: 75d6df8a-1190-03fe-0012-2d2bbc70fd0c
Node context: With flair and good-natured theatricality.
=== END NODE ===

0:0 - Alas, I've never learned to converse with your kind.
uid: 7df00401-b93c-79ed-ddb3-39eb4096fab3
Node context: Pleading with theatrical, wistful flair
> *Roar!*

0:0 - Ah, I do wish I could understand you!
uid: 94ba3db9-3b06-9bc4-8054-4e18f8670340
Node context: REacting to bear noises as though bear is explaining something to him.
=== END NODE ===

0:0 - ...
uid: c19d5e88-af52-3d2b-f036-3a58e884acf2
Node context: The bear isn't saying anything.
> Keep their confidence, if you insist.

0:0 - *Huff!*
uid: cbb348ea-2f37-7672-b280-55f9d88921c5
> Ah, I do wish I could understand you!

0:0 - *Grr...*
uid: dde8efdf-ca8f-7f43-1efc-a26a516f97c0
> Yes, yes, I see. And is that 'grr' with two 'r's or one?

0:0 - Yes, I'm quite aware.
uid: fe97a860-5a7f-a2e0-ca95-f9679926a941
Node context: matter-of-fact
=== END NODE ===

0:0 - Ah, my grizzled friend! What can you tell me about this place?
uid: ff2a14b7-2ff0-e922-8cf5-b68f5c70e181
Node context: Approaching bear, looking for conversation
- 0 Check flag(s) (Local):
   false - d16a96e6-8496-879f-8ef3-8228934492e0_C - d16a96e6-8496-879f-8ef3-8228934492e0_Cdescription
   false - d16a96e6-8496-879f-8ef3-8228934492e0_B - d16a96e6-8496-879f-8ef3-8228934492e0_Bdescription
   false - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription
- 0 Set flag(s) to (Local):
   true - d16a96e6-8496-879f-8ef3-8228934492e0_A - d16a96e6-8496-879f-8ef3-8228934492e0_Adescription
> *Grr...*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_VoloTravel_Bear.lsj
Synopsis:
Bear in the druid grove. This is a Speak with Animals dialogue. If Volo is there, we sense his frustration at trying to communicate with Volo (who has been asking him questions in an AD). If Volo isn't there, he wants to know who we are. He gets scared of us when we tell him about the tadpole.

0:0 - I. Travelled. A. Long. Way.
uid: 07c6dd8c-80e7-1fb6-3bf0-5a77e8ea50fe
Node context: Articulating very clearly - he's trying to make someone who can't speak with animals understand what he's saying.
> *The man nods thoughtfully and adds another dismembered limb to his sketch.*

0:0 - Just a moment - this man is recording my story.
uid: 266495a1-7851-55b7-2d69-da64a01ce69c
- 0 Check flag(s) (Dialog):
   false - DEN_VoloTravel_HasMet_Bear - DEN_VoloTravel_HasMet_Beardescription
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_VoloTravel_HasMet_Bear - DEN_VoloTravel_HasMet_Beardescription
> I. Am. Far. From. Home.

0:0 - *He listens, rapt, hanging on every word.*
uid: 38d022a9-eb3d-a9a4-41cd-ab94bfb6bce4
> The city sounds like rot. You're better off right here.
> You ate... a big orb? Curious. It's best not to overindulge, no matter how delectable the morsel.
> That's frightening. I'm glad you made it here. Things are strange right now, but it's no - what did you call it? - Blood War.
> You've got spirit, doing all that for a goddess. I hope she returns your efforts in kind.
> That sounds... cold. I'm glad you're here now, in the sun.
> Selûne's Tears... it must be beautiful to live there.
> *As you near the end of your tale, you see his attention drift as he licks his lips, thinking about something else entirely.*

0:0 - You're curious - you've got a great many odours about you. What happened to you?
uid: 41c13c1a-ec34-4541-ca51-d32979dff6ab
Animation: bear sitting back
Cinematic: Bear sits back to listen to you.
- 0 Check flag(s) (Dialog):
   false - DEN_VoloTravel_HasMet_Bear_PostVolo - DEN_VoloTravel_HasMet_Bear_PostVolodescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_VoloTravel_HasMet_Bear_PostVolo - DEN_VoloTravel_HasMet_Bear_PostVolodescription
> That's a complicated story. I doubt you'd understand.
> Tell him your tale - wealth, power, vampires, crypt... Speak of discipline, secrecy, reverence - fighting for the glory of your blessed goddess. Tell him about the horrors of the Blood War and your escape from Avernus. Describe the cold beauty of Crèche K'liir, orbiting high above Toril. Tell him how you got involved with an angry Netherese orb. Speak of Baldur's Gate - and tell him how your father cast you out. Tell him about the intrigues of the Underdark and how you ended up here. Tell him about the treasures and wars of the Underdark and how you ended up here. Tell him about the gems and rocks of the Underdark and how you ended up here. Tell him about your crèche and the monsters that snatched you away. Tell him about your journey.
> Leave.

0:0 - *Huff!*
uid: 437afaf0-dd43-5161-631c-969097dc5469
Animation: Bear huffs
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - That's frightening. I'm glad you made it here. Things are strange right now, but it's no - what did you call it? - Blood War.
uid: 51b01e8a-92e2-595d-3f52-10bfddc64982
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - Leave.
uid: 6dd930fa-61ae-24b4-0c3a-d636f7e01d01
=== END NODE ===

0:0 - You ate... a big orb? Curious. It's best not to overindulge, no matter how delectable the morsel.
uid: 73983cbf-2424-cd45-6513-ccd3e3ed6450
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> You'll learn, boy. Give it some time.

0:0 - The city sounds like rot. You're better off right here.
uid: 77229c9f-14ac-6622-ef3a-f4e067d5c1b7
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - You've got spirit, doing all that for a goddess. I hope she returns your efforts in kind.
uid: 8469e2e8-030f-45da-949e-9fd178195490
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - I didn't mean to pry.
uid: 89cbbcf8-5dc2-14ef-be26-57716439044b
Animation: Bear turns away sadly
=== END NODE ===

0:0 - Selûne's Tears... it must be beautiful to live there.
uid: 8a3bf1fd-7941-27b3-0ea0-49c4536e260e
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - You'll learn, boy. Give it some time.
uid: a32672ba-2a3e-d4c8-447b-9d2e2f44af47
=== END NODE ===

0:0 - *The bear is preoccupied with a shiny pebble. Your presence goes unnoticed.*
uid: acf8bd12-c6c4-4564-160d-3aa840d886ff
Animation: Bear looking at pebble
- 0 Check flag(s) (Dialog):
   true - DEN_VoloTravel_HasMet_Bear_PostVolo - DEN_VoloTravel_HasMet_Bear_PostVolodescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Come on... all the druids can understand me, you can - why can't the man with the pen?
uid: bf305fe9-a11d-357c-073d-64b55d553d74
Animation: Bear gently raising it's left paw and pointing into the distance
- 0 Check flag(s) (Dialog):
   true - DEN_VoloTravel_HasMet_Bear - DEN_VoloTravel_HasMet_Beardescription
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> I. Travelled. A. Long. Way.

0:0 - *As you near the end of your tale, you see his attention drift as he licks his lips, thinking about something else entirely.*
uid: c0557c75-3bf0-1c43-2806-2d12b8c25e80
=== END NODE ===

0:0 - That's a complicated story. I doubt you'd understand.
uid: c08a5229-0d29-4937-312e-4cb32db31cd9
> I didn't mean to pry.

0:0 - I. Am. Far. From. Home.
uid: c5034b47-83a6-ea95-3cf6-caf251d0bab1
Node context: Articulating very clearly - he's trying to make someone who can't speak with animals understand what he's saying.
> *As the colourful man starts scribbling, the bear sneaks a quick look at the page.*

0:0 - That sounds... cold. I'm glad you're here now, in the sun.
uid: ccfb403d-006f-0869-4cd4-f530171fc8b5
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - *His brow furrows. Incomprehensible squiggles surround a crude sketch: a bear disembowelling a clutch of tieflings.*
uid: d8da955d-7684-84ea-8150-2491e3072831
Animation: Bear sits down in a huff after seeing whats on Volos page
Cinematic: Bear leans away, disappointed.
=== END NODE ===

0:0 - *As the colourful man starts scribbling, the bear sneaks a quick look at the page.*
uid: e2ffd758-fef5-29c1-bc69-05919f8051e7
Animation: Volo excited, wighting on a page. The bear leans over to see whats on Volos page
Cinematic: Volo is excited, writing on the page. The bear leans in to see what he's writing.
> *His brow furrows. Incomprehensible squiggles surround a crude sketch: a bear disembowelling a clutch of tieflings.*

0:0 - *The man nods thoughtfully and adds another dismembered limb to his sketch.*
uid: e6045902-e377-686e-d410-85e9066bcf24
=== END NODE ===

0:0 - Tell him your tale - wealth, power, vampires, crypt...
1:0 - Speak of discipline, secrecy, reverence - fighting for the glory of your blessed goddess.
2:0 - Tell him about the horrors of the Blood War and your escape from Avernus.
3:0 - Describe the cold beauty of Crèche K'liir, orbiting high above Toril.
4:0 - Tell him how you got involved with an angry Netherese orb.
5:0 - Speak of Baldur's Gate - and tell him how your father cast you out.
6:0 - Tell him about the intrigues of the Underdark and how you ended up here.
7:0 - Tell him about the treasures and wars of the Underdark and how you ended up here.
8:0 - Tell him about the gems and rocks of the Underdark and how you ended up here.
9:0 - Tell him about your crèche and the monsters that snatched you away.
10:0 - Tell him about your journey.
uid: ef7e4a9f-932f-cb24-b38b-84ecdd5d2ed8
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *He listens, rapt, hanging on every word.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Volo_AD_GreetingPlayer.lsj
Synopsis:
Volo is trying to get the player's attention and grill them about something they've seen.

0:0 - You there! Hello!
uid: 20d50cfc-444d-4089-2028-d4e6c031e48e
Node context: Calling out from a distance
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Volo_Dead.lsj
Synopsis:
In this dialogue, Volo has died and is a lifeless corpse. Rather than his usual jocular self, he's a shade who can hardly speak.

0:0 - Do you have any unfinished business?
uid: 05c95e69-3841-41f8-9dde-0cb0fe46c98c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Manuscript. Story of... goblins... Absolute. Don't know... how it ends...

0:0 - Do you have any advice for me?
uid: 1179f467-6ca0-4301-a534-a1d35cb3cb91
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Use your voice... always...

0:0 - Leave.
uid: 13475bf1-5251-423b-b3a8-bc924b770623
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - 'Transforming'? 'Glimmering'? What do you mean?
uid: 150678f5-dfe8-9379-7ad9-87cb28c55d59
- 0 Check flag(s) (Local):
   true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmering - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmeringdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The story... never told. The passing... beautiful...

0:0 - Transforming... glimmering...
uid: 17d53728-e02e-4f94-9df8-7e66e5d89867
- 0 Set flag(s) to (Local):
   true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmering - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmeringdescription
> null

0:0 - To be heard...
uid: 1c2a7f16-34ca-45e7-b888-ddf5bdd4d47e
> null

0:0 - What is it like to die?
uid: 20d94206-2b3a-489a-8381-e412e3a24af0
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Transforming... glimmering...

0:0 - What was your greatest desire in life?
uid: 31e35a5e-d7f5-44c4-b3d3-f5c1a9fe1b8e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> To be heard...

null
uid: 44c00771-42ee-4c98-ad4a-43e6ad60b559

null
uid: 4ede32fe-d5b2-4838-9fbc-2b7ed7a10014

null
uid: 4fc749a9-c8b5-456e-98fd-8fea97424e59

0:0 - Use your voice... always...
uid: 547cd43b-f4b3-453a-b41e-9e9b5f0d662f
> null

0:0 - Do you have anything of value?
uid: 5af6e0a0-3ed8-4d2b-9b38-52b4681c4f51
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Quick mind... silver tongue...

0:0 - The story... never told. The passing... beautiful...
uid: 5beccc00-f753-b037-1bfe-72c85bc552cd
- 0 Set flag(s) to (Local):
   true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmering - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_SaidGlimmeringdescription
> null

null
uid: 6c5ce37e-15e9-4f25-b826-40bfbf09362c

null
uid: 7ef4c560-6966-4ed7-b6ee-ee857053076f

0:0 - Who is the Absolute?
uid: 7fdfff58-412c-40a8-b96e-5b03e44eb891
- 0 Check flag(s) (Local):
   true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolute - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolutedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Unreal god... unheard of... spread like a plague...

null
uid: 842cb78e-6ced-4403-841d-c52c677d1a3b

null
uid: 926641ef-7110-4e75-bce5-f081f03f197c

null
uid: 9fa122dc-e003-49f3-8585-e7a70962ca9f

0:0 - What were you doing here?
uid: a8314920-46f8-4c9a-9064-f5af374b0441
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Investigating... the Absolute. Goblins'... new god...

0:0 - Manuscript. Story of... goblins... Absolute. Don't know... how it ends...
uid: cee0ad05-67b0-4d82-94aa-bafdb0542da5
- 0 Set flag(s) to (Local):
   true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolute - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolutedescription
> null

0:0 - Volothamp... Geddarm. My mother's... son...
uid: d2eb2b8f-491f-4844-88a9-22d824c1b202
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: d82b7836-86a3-40dd-bc3b-cc1e100a10fc
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: dc86d7ee-b139-43b2-a139-406797740246
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing here?
> Who is the Absolute?
> Do you have anything of value?
> Do you have any unfinished business?
> Do you have any advice for me?
> What was your greatest desire in life?
> What is it like to die?
> 'Transforming'? 'Glimmering'? What do you mean?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: e381402a-bd6f-4dce-a69e-27b620d9a14f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Volothamp... Geddarm. My mother's... son...

0:0 - Investigating... the Absolute. Goblins'... new god...
uid: e7247b32-0c03-4ed1-9aa0-5eb70c9a6104
- 0 Set flag(s) to (Local):
   true - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolute - b8094afc-e35e-b1e9-5608-2eeb84c0d32e_AskedAbsolutedescription
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: e733de7c-f539-4a71-9817-16b35e983c34
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: e735dbdb-186a-1e52-ff2a-a23e7a13c14e

0:0 - Quick mind... silver tongue...
uid: ee7f2861-4dcd-475d-9d9b-68022844e8ab
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f00f7553-9197-45cd-b177-8e5174671863
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Unreal god... unheard of... spread like a plague...
uid: f7b8f3ec-ee14-48ae-9584-4be7f3862684
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_Weaponsmith_AD.lsj
Synopsis:
Idle ADs for the tiefling blacksmith.

0:0 - *Sigh.* I miss my forge.
uid: 763b8f85-8854-a9dd-3606-c79c3918d8ba
- 0 Set flag(s) to (Local):
   false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_b - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_bdescription
   false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription
=== END NODE ===

0:0 - Hells take me. What I wouldn't do for better tools.
uid: cc03e2d4-2d61-d899-ee3e-f93f17a4c815
- 0 Check flag(s) (Local):
   false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription
- 0 Set flag(s) to (Local):
   true - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription
=== END NODE ===

0:0 - Damned druids. Who uses wooden tools?
uid: ea27a767-32d0-7f1b-5075-ef7039b2afbb
- 0 Check flag(s) (Local):
   false - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_b - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_bdescription
   true - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_a - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_adescription
- 0 Set flag(s) to (Local):
   true - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_b - 85cdcae0-20b0-6753-5b7a-37cd82e6db17_bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WeepingTree_Bear.lsj
Synopsis:
The bear is worried and depressed because Halsin hasn't come back yet.

0:0 - He didn't come back, did he? His smell is gone. He's gone...
uid: 01161b92-f0d1-a825-30cd-2b08e863a4a9
Animation: [Bear] sniffing around (WilsonLee)
Node context: Detecting the bear's panick and concern.
- 0 Set flag(s) to (Dialog):
   true - DEN_WeepingTree_HasMet_Bear - Has Met the zen bear in the Druid Grove
> Who are you looking for?
> You're the saddest bear I've ever seen. This is depressing.
> null

0:0 - No... it can't be! He wouldn't. Even... even with all the monsters...
uid: 06ae3927-8f3a-91bf-30b3-bd3a0d5f85a7
Animation: [Bear] took few steps back and lower its head sadly (WilsonLee)
Node context: The player told him Halsin is probably dead.
> *The bear whines, lonely and afraid.*

0:0 - He's back! You brought him back!
uid: 0eb53897-c8ff-fd7d-edff-37db415cd488
Node context: excited - halsin has finally come back!
- 0 Check flag(s) (Global):
   true - GLO_Halsin_State_Returned - Halsin is returned to the Grove (or in camp) = the point is: he is saved, druids may use this flag to react to it
   false - GLO_Halsin_State_PermaDefeated - Halsin is perma defeated - set when he dies/gets knocked out, whatever the reason (perhaps after he was saved from the goblin camp)
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Leave.
uid: 42b073da-ea00-fba7-d739-1c35f17b235d
=== END NODE ===

0:0 - You look strong. Why not go after him?
uid: 521c0401-3773-741e-fe31-9b527ea39cd5
> No... the woods have gone dark. There's too many predators lately - and I was never the strong one.

0:0 - Still nothing... still nothing...
uid: 58600f35-fb53-654d-db86-17547da2c715
Animation: [Bear] Sniffing around (WilsonLee)
Node context: the bear is waiting for his owner, but he isn't coming back, and he's slowly losing hope.
- 0 Check flag(s) (Dialog):
   true - DEN_WeepingTree_HasMet_Bear - Has Met the zen bear in the Druid Grove
=== END NODE ===

0:0 - Sounds like he's dead.
uid: 5991c279-a384-8d4b-e965-0d0136c2a968
> No... it can't be! He wouldn't. Even... even with all the monsters...

0:0 - No... the woods have gone dark. There's too many predators lately - even for Master.
uid: 785f8b8a-b9fa-a614-a209-4cfa8023e596
Animation: [Bear] shake its head and upset by lowering its head (WilsonLee)
=== END NODE ===

0:0 - But I can smell them - the weaponed ones. And I cannot smell him... he's not coming back...
uid: 7ee47c84-0d1b-debe-43dd-1c64aff36210
Animation: [Bear] 's sniffing around and take few steps then look at [Player] (WilsonLee)
> Don't worry - he'll be back.
> You look strong. Why not go after him?
> Sounds like he's dead.
> Leave.

0:0 - ...Then leave.
uid: a146a6f1-efd2-e33b-b03b-3a8052af3e36
Node context: The player just told him watching him is depressing.
=== END NODE ===

0:0 - *The bear whines, lonely and afraid.*
uid: b5abe37e-0b97-a7fe-7dae-dc6344e7c2f5
Animation: [Bear] whines and lie down (WilsonLee)
- 0 Set flag(s) to (Global):
   true - DEN_WeepingTree_Bear_Upset - DEN_WeepingTree_Bear_Upsetdescription
=== END NODE ===

0:0 - He's gone... you were right, he's gone. His scent is growing fainter.
uid: c05e9f5c-2b92-58b8-82f6-b4080d1f8672
Animation: [Bear] whimper (WilsonLee)
Node context: you told the bear his owner is dead, and that's why he's not back yet. He's starting to believe you and sinking further into depression.
- 0 Check flag(s) (Global):
   true - DEN_WeepingTree_Bear_Upset - DEN_WeepingTree_Bear_Upsetdescription
=== END NODE ===

0:0 - No... the woods have gone dark. There's too many predators lately - and I was never the strong one.
uid: c155ddd8-f5c8-b36a-3dfd-0d22e052b005
Animation: [Bear] upset by lowering its head (WilsonLee)
=== END NODE ===

0:0 - Who are you looking for?
uid: c2f0d419-8ee6-8a52-3992-d87edfe7bf3c
> Master. He left with the weaponed two-legs. He said he'd be back.

0:0 - *Moan.*
uid: d0f91371-87ab-1cb9-70dd-c6a7d8d80b9a
Node context: The bear is concerned for his master
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

null
uid: e05fdaba-f2d1-48ae-fede-6ed9c6e3599a
Jump to another node

0:0 - Don't worry - he'll be back.
uid: e0dd5773-239a-ba47-129c-923451a38ba8
> No... the woods have gone dark. There's too many predators lately - even for Master.

0:0 - Master. He left with the weaponed two-legs. He said he'd be back.
uid: e13c1947-b188-16a3-978d-dccaba8ff13d
Animation: [Bear] Sniffing then peace Idle (WilsonLee)
> But I can smell them - the weaponed ones. And I cannot smell him... he's not coming back...

0:0 - You're the saddest bear I've ever seen. This is depressing.
uid: f1fcda8c-20de-3208-bb0f-f7a4291ba447
> ...Then leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Trainee1Responses.lsj
Synopsis:
Wyll is encouraging the kids to practice punching goblins.

0:0 - Grind your feet into the ground. Really lock 'em in.
uid: 02f4f9ad-14f9-b838-daa7-f0bb95fc3690
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> All right. Now what?

0:0 - Now hold the left arm across your face - and jab with the right.
uid: 0ae1e746-94f4-1466-c707-aa519713c4cb
Cinematic: Umi swings her practice blade.
> Yah!

0:0 - Yah! Yah!
uid: 0c4dff8a-01b5-4923-8bd9-64dfae21e32e
Node context: Attacking a training dummy.
> Almost there. Keep your hips square, and I think you'll have it!

0:0 - How many goblins have you fought?
uid: 2ef28ab8-85a4-1e0a-bb78-a296120af029
- 0 Check flag(s) (Local):
   false - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiers - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiersdescription
> As many as there are stars in the sky.

0:0 - That's not true.
uid: 4a493601-c026-0f53-6579-96a7c1b2fb84
> As true as mithral, kid.

0:0 - Let me try! Yah!
uid: 51d30dca-bfd7-7d54-4dd9-2252802b6c28
> Almost there. Keep your hips square, and I think you'll have it.

0:0 - I'm trying, I'm trying.
uid: 5a6abe16-f0ed-9301-8d5e-27903d2ac6c7
=== END NODE ===

0:0 - A bard started calling me that after I'd saved him from gnolls, and the name stuck!
uid: 63a46d7e-67f1-7231-3a88-1401e6c7e404
> And that's the best name they could think up?

0:0 - All right. Now what?
uid: 6750afab-6d29-6c56-fd53-3f7b93e04005
> Now hold the left arm across your face - and jab with the right.

0:0 - Like this? Yah! Yah!
uid: 6cd132bc-bed1-9b11-2e61-664b586c5baf
Node context: Attacking training dummy
> Let me try! Yah!

0:0 - Almost there. Keep your hips square, and I think you'll have it.
uid: 84f5204a-4c08-24ef-ea5c-15f97d271528
=== END NODE ===

0:0 - And that's the best name they could think up?
uid: 8caf4a6d-c2a7-6e3c-ca8f-e661b4447d2d
=== END NODE ===

0:0 - As many as there are stars in the sky.
uid: 8dbf775c-fde0-e7b9-92cc-e6a49be696a7
Node context: Hob+goblins
- 0 Set flag(s) to (Local):
   true - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiers - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiersdescription
> That's not true.

0:0 - Almost there. Keep your hips square, and I think you'll have it!
uid: 948b8eca-ed49-2289-fdfa-48b103c20a53
> I'm trying, I'm trying.

0:0 - As true as mithral, kid.
uid: a35e5151-72d4-dfde-d85f-b1754d9c85f4
=== END NODE ===

0:0 - Head up high, kid. To fight your enemy, you need to see 'em.
uid: b04f3507-91ba-1ab6-f5c2-30d13e3f6414
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> Yah! Yah!

0:0 - How'd you become the Blade of Frontiers?
uid: be84b09e-8d03-26fb-8c5e-8155f3a34e49
- 0 Check flag(s) (Local):
   true - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiers - 1f335eb8-71e7-bde6-4209-70d764e90704_BladeOfFrontiersdescription
> A bard started calling me that after I'd saved him from gnolls, and the name stuck!

0:0 - Better.
uid: e05f4403-f2a7-ce30-baa6-ad5c6554cfca
=== END NODE ===

0:0 - Yah!
uid: ef95e5a7-1c65-41b3-1f68-4fd5cae52634
> Better.

0:0 - Head up high, kid. To fight your enemy, you need to see 'em.
uid: fe16b4fe-7b2e-4628-96f5-3439c73da0a5
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> Like this? Yah! Yah!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Trainee2Responses.lsj
Synopsis:
Wyll is encouraging the kids to practice punching goblins.

0:0 - Pretty good, pretty good.
uid: 02834a96-abc1-d0e2-30e1-4a7cf13ace40
=== END NODE ===

0:0 - Now try ducking after the first swing.
uid: 12758791-414b-7af5-5b7a-3e2bde14168a
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> Swing, duck, and... swing!


0:0 - Swing, duck, and... swing!

uid: 234effce-dedd-1a56-021e-66cebaaff8fe
> Lower. Bend at your knees, not your waist.

0:0 - Good try. But don't just swing all pell-mell.
uid: 3770aec9-b30c-36bf-d477-3686cd7f19ff
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
> Swing, count a beat, and swing again.

0:0 - Swing, and... swing!
uid: 3f0d4673-d42f-9260-1eb1-41d1debb94c4
> Pretty good, pretty good.

0:0 - How long before I can fight a real goblin?
uid: 569c21a4-5076-a7f5-7b68-6abd826e1692
Node context: Tired, young.
> Don't get ahead of yourself. You can't even hold a real sword yet.

0:0 - Swing, count a beat, and swing again.
uid: 830fe606-a642-0f03-d243-4784e2c1bb8b
> Swing, and... swing!

0:0 - Lower. Bend at your knees, not your waist.
uid: bc691484-caf1-3108-c2ea-8a13b84caba2
=== END NODE ===

0:0 - Don't get ahead of yourself. You can't even hold a real sword yet.
uid: be2b4296-f579-4bb8-063e-e3549cdd5ecb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Trainee3Responses.lsj
Synopsis:
Wyll is encouraging the kids to practice punching goblins.

0:0 - Those goblins don't stand a chance.
uid: 00207f1f-8e60-75f7-b1a4-4b0150293dd4
> Whoa!

0:0 - It's too hard...
uid: 0b4e85c7-0f7e-36d3-1df3-53def357341e
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> No it's not! See? WHACK!

0:0 - Co-what-er-ate?
uid: 0fb8b73d-28aa-6fec-b0b7-a3b1c4612d2f
> Exactly.

0:0 - Nngh... WHACK!
uid: 164f1cf3-731e-6290-4aa7-2e2925116e4c
> You got it!

0:0 - Children.
uid: 213dfaca-7506-2053-b3c9-41df63e87aec
Node context: Patiently, warning them to stop arguing.
=== END NODE ===

0:0 - I said it first!
uid: 2b03a06f-9e9b-3c6a-e4b3-fecf51e8f866
> Now, now. Real heroes don't argue - they cooperate!


0:0 - Goblinbane.
uid: 2c33ee10-a5d4-55ed-fde5-9e9a161d9292
> That's my sword's name!

0:0 - You can do it. Just have to believe!
uid: 3266e291-4827-2772-3cea-0b90b0ad5367
> WHACK!

0:0 - You got it!
uid: 46d8a575-14d3-2b2a-8057-dc5e8fb6a695
=== END NODE ===

0:0 - Ahah!
uid: 49c97da1-39c5-abed-1104-9d7d3dd02ad8
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
=== END NODE ===

0:0 - Exactly.
uid: 56010f21-395f-4c82-3f73-f3ef6db4a932
=== END NODE ===

0:0 - Me too!
uid: 586df6f9-6bfb-0f03-c309-338e77d65af3
> I said it first!

0:0 - Focus, children.
uid: 5c6f44dc-c64d-2efc-c171-afe3b23d4bee
=== END NODE ===

0:0 - Whoa!
uid: 5fbf6a80-4aa3-ff1b-8d14-617e72b82214
=== END NODE ===

0:0 - Use that too. Your entire body is a weapon.
uid: 618af951-fe2f-4507-4d40-00523a38ffa0
> Wicked.

0:0 - What'd I tell you?
uid: 681b1444-a06a-901b-22db-9fb41c3d12c6
=== END NODE ===

0:0 - I'm going to kill six hundred.
uid: 707131b8-64a6-7e54-20d1-cfa3b5e5c680
Node context: One-upping the previous person.
> Focus, children.

0:0 - Watch this! Nngh!

uid: 815f0769-edda-93be-5bea-019c00f66d65
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> Those goblins don't stand a chance.

0:0 - No it's not! See? WHACK!
uid: 823cea79-5934-0777-6f23-dbb7e2c6049f
> Nngh... WHACK!

0:0 - WHACK!
uid: 8c85325d-5381-2efd-599c-fc287eb618ae
> What'd I tell you?

0:0 - Really.
uid: 8d4657de-f500-46cb-c49c-fb0186852833
=== END NODE ===

0:0 - Now, now. Real heroes don't argue - they cooperate!

uid: 8fda3943-313f-90bc-9131-7cb52af6dab6
> Co-what-er-ate?

0:0 - What about my tail?
uid: 96bd73d8-9bb7-d47a-83a3-ba185ae30ee5
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
> Use that too. Your entire body is a weapon.

0:0 - You're already halfway there, kid.
uid: 9c745a99-7075-c8f4-9bb5-84d241d239a8
> Really?

0:0 - It's too hard...
uid: b7022600-1073-d279-e207-f9393b3908e6
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> You can do it. Just have to believe!

0:0 - Can I name my sword?
uid: b9a83648-4a81-3d88-5ae8-54c2d46c8f0c
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> Go right ahead.

0:0 - Wicked.
uid: ccbb9f6f-9c8e-a007-d2a5-5def4b0a0c3b
=== END NODE ===

0:0 - Go right ahead.
uid: dba624fb-20a1-5216-a63f-13a44e29023a
> Goblinbane.

0:0 - How many?
uid: e7f6e80d-6b8b-93e4-003a-7d160438b7a3
Node context: Challenging - "You can't be doing more than me!"
> Like six.

0:0 - Really?
uid: e94290a4-7e57-c379-8ead-e3ef38a33d4c
> Really.

0:0 - That's my sword's name!
uid: edb0f468-6c29-0861-b139-6a6cfcb74a6c
> Children.

0:0 - Rrrargh!
uid: ef37e140-a2f0-7504-8f08-dd2a5d2763e4
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
=== END NODE ===

0:0 - I'm going to kill so many goblins.
uid: f0891060-be75-714b-9ae3-4266eac63f03
- 0 Check flag(s) (Global):
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
- 1 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> How many?

0:0 - Like six.
uid: f4c2d78a-5a97-2bed-d6b0-6a94dce117f3
> I'm going to kill six hundred.

0:0 - I want to be like you when I grow up.
uid: f68718fb-a86e-a16a-a914-a3777b8885e2
- 0 Check flag(s) (Object):
   true - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> Me too!

0:0 - I want to be like you when I grow up.
uid: f6e3bf6a-8798-03a9-3bb1-5605d521b8bd
- 0 Check flag(s) (Object):
   false - DEN_Thieflings_Event_HasOtherKid - DEN_Thieflings_Event_HasOtherKiddescription
> You're already halfway there, kid.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_WyllRecruitment_AD_Training.lsj
Synopsis:
Wyll is encouraging the kids to practice punching goblins.

0:0 - Good work, kids. You're all heroes, each and every one of you.
uid: 0aade2c6-4f41-39b0-2326-050d74f601fe
- 0 Check flag(s) (Global):
   true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
=== END NODE ===

0:0 - That's the way!
uid: 3b5ebd16-8661-0775-b288-caf8f207389b
- 0 Check flag(s) (Global):
   false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
=== END NODE ===

0:0 - Give it a good whack!
0:1 - Elbows high. Now pull back and... swing!
uid: 44a6c4b3-816d-2321-faf2-8760cdbd6c10
- 0 Check flag(s) (Global):
   true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
=== END NODE ===

0:0 - I'm proud of you, kids.
uid: af842dab-38a5-41fd-4732-07bac8f86b87
- 0 Check flag(s) (Global):
   false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase2 - DEN_Thieflings_Event_Training2description
=== END NODE ===

0:0 - Take your time... get a feel for it.
uid: d4580b7f-55c0-9b93-c088-df0963fba65d
- 0 Check flag(s) (Global):
   true - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
=== END NODE ===

0:0 - Go on. Make me proud!
uid: e24cfffc-0d93-e4e0-59fa-d64c1cbc18b2
- 0 Check flag(s) (Global):
   false - DEN_Trainer_Event_HasKidAnswer - Used in the trainer AD, when a kid should talk after the trainer
   true - DEN_Trainer_State_Phase3 - DEN_Thieflings_Event_Training3description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover1_2.lsj
Synopsis:
This pair are a young couple dreaming about their future plans in Baldur's Gate. They're optimistic-- as long as they have each other, they'll make things work. Early/ mid-20s, youthful enthusiasm.

null
uid: 0245f901-1337-f1cb-1363-c85bd69c3e25
Jump to another node

0:0 - Good luck to you, then. And wish us some too!
uid: 03379b3f-7f2a-548d-2964-c0b6d99c13f2
Node context: Positive again, won't let the player bring them down.
> null

0:0 - What is this 'cat' you speak of?
uid: 03435551-a5ad-a41a-1c65-4abae4c3acca
> Small. Whiskers. 'Meow meow'. You know. Cat.

null
uid: 0597c908-e85b-3dd8-dda7-9b51c9d7ff25
Jump to another node

0:0 - I suppose we'll start in the Outer City, get a little business going...
uid: 07a1b76a-f65e-c1cb-b0d5-d6c1c3c05654
Node context: The excitement of a young couple making plans
- 0 Check flag(s) (Dialog):
   true - DEN_General_YoungLovers_HasMet - DEN_General_YoungLovers_HasMetdescription
> Your spiced tea is life-changing. And I can bake up almond cakes twenty at a time!

0:0 - I am what now?
uid: 081c8398-2546-4db4-3f0a-ed5dce67f72e
Node context: Shocked, player just implied she's attracted to cats. Not upset, just really surprised.
> You heard him, love. You heard her, love. You heard them, love.

0:0 - Exactly!
uid: 092810ab-5f6b-6d6b-317f-e21daac76ca8
Node context: Right on!
> Where are you from where there are no cats, by the by?

0:0 - How can you make plans? I can't remember what I ate for breakfast.
1:0 - Plans? Just surviving the journey is ambitious enough already.
uid: 09b21b23-9eb4-eda6-cd17-6e6d49570edf
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Luck's been on our side this far. No reason to think it'll run out now.

0:0 - Thanks. I suppose we'll all need it.
uid: 0b17e58f-6653-675e-ae27-4741b0e01c1f
Node context: Gentle enthusiasm. Slight caution in voice, but still positive.
> null

0:0 - Sorry, didn't mean to interrupt. Good luck to you both.
uid: 0bbbf00d-3b3c-03bc-f7d9-8160058ee94c
> Thanks. I suppose we'll all need it.

0:0 - No bother. We're just daydreaming, anyhow.
uid: 0fbf7354-e40c-a383-4d81-f31fd80146a0
Node context: Friendly again-- player doesn't mean harm.
> What about you? Big plans for when you get to the city?

0:0 - No harm in fantasizing about the future. Or don't they do that wherever you're from?
uid: 119eb626-6e54-2837-3edb-509a775d8e29
Node context: Won't let the player bring them down. Speaking to githyanki player.
> They're not fantasies. They're plans!

0:0 - I won't be joining you.
uid: 1ac017b0-56cb-7937-9b99-1042fc14bd67
> Oh. That's too bad. I'd heard you were good in a fight.

0:0 - If that's what we're offered, we'll take it. Everyone's got to start somewhere.
uid: 1ad3d7ef-b670-18ef-7091-5ed858cc7fbf
Node context: Player tried to bring them down, but Danis and Bex are having none of it.
> null

0:0 - Two tiefling refugees? You'll be lucky to get a square of dirt at a public house.
uid: 1b40ff3c-c375-50f4-106d-42fd5680f0d5
> If that's what we're offered, we'll take it. Everyone's got to start somewhere.

null
uid: 1bd62041-7993-1aaf-3b4b-12b751f7a19b
Jump to another node

0:0 - Gods... that sounds like heaven.
uid: 22e82a1b-879e-b66b-dae0-03392e78ca46
Node context: Contemplating a pint and a clean room. Sounds luxurious!
> Won't be long now. One more trip, then we can really rest.

0:0 - Of course! You're definitely invited. We'll make dinner.
1:0 - I hope it's a happy reunion!
2:0 - Hah! You two will be busy, if half of what I hear is true.
3:0 - You're lucky. We've no friends to turn to there. Just each other.
4:0 - May your ale be dark, and the loving sweet!
uid: 2456036c-b0fa-ecc2-1b04-527d6a3c8d5e
- 0:0 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0:1 Tag: Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Good luck to you, then. And wish us some too!

0:0 - Ah, yes - I know the beasts. Insufficiently meaty.
uid: 25b315ab-3b9b-1726-d8c6-c8ba351cd2a3
> null

0:0 - Sure. Yes. Queen Vlaakith and everything.
uid: 2811928c-d348-2fa8-5d3f-8c003db2f282
Node context: Suspicious of player, playing along because player has started saying weird shit.
=== END NODE ===

0:0 - I have but one plan: to earn the favour of my beloved Queen Vlaakith.
uid: 2c7d27af-bf56-9731-545c-5de6b820252c
> I'm... sure you'll do just that. Right, Danis?

0:0 - Let's start with one and see how it goes.
uid: 33b25df7-f6ff-5422-64b3-04b0fd81fe86
=== END NODE ===

0:0 - It is a beast of burden. It requires no name.
uid: 38b7ffc0-b07e-cd11-00b5-043a72ed9091
> Beast of burden? It's a kitty-cat, not a rothé.

0:0 - If we see you there, we'll get you a pint. For your finder's fee.
uid: 3c855eb2-90b0-7f2f-b7b4-627f0d603d2d
> null

0:0 - Where are you from where there are no cats, by the by?
uid: 43151ab0-7bc1-efc4-cf1d-57685fc63ed5
Node context: Deep curiosity about the player, still friendly but a tinge of suspicion
> I hail from another plane. Is that not obvious?
> I am from a land far from here.
> That's no concern of yours.

0:0 - Your spiced tea is life-changing. And I can bake up almond cakes twenty at a time!
uid: 47bebedd-18d8-5e10-2dd5-9f711730c78d
Node context: The excitement of a young couple making plans
=== END NODE ===

0:0 - Rest a bit. We're leaving soon. You'll like Baldur's Gate. It's for all sorts.
uid: 4913f053-26b3-1cb7-e7a4-5bebd99f39e2
Node context: CAutious friendliness.
=== END NODE ===

0:0 - Good luck to you. Wish us a little too. I think we'll all need it.
uid: 49308a50-5614-6034-8faf-fbb8a5ca21fe
> *Surely destined for the slaughter. What would be more perfect than to die by your love's side, and know love was not enough?*

0:0 - Optimism, my friend. Try it out.
uid: 4961d890-867d-15ca-a1cb-84a37dcd4dc2
Node context: Positive, gently teasing
> null

0:0 - I am from a land far from here.
uid: 4d992a95-7ccf-491c-39da-1b77467918ad
> I figured. But no matter. We're going to make ourselves a new home in Baldur's Gate. You can too.

0:0 - A vermin hunter? I approve.
uid: 4dfbccc6-a50d-ba92-2f0e-6454ca94df9e
> Exactly!

0:0 - 'Crack-what'? Gone gods, It's just a kitty-cat.
uid: 4ec25649-534d-82a4-0fcc-9f0485fbf823
> 'Geoffrey' is great. Let's go with that.

0:0 - A little orange cat! And a house with a little door so it can come and go as it pleases.
uid: 57e9bbc3-eeb1-0b09-509a-fd6de59b1bc4
Node context: Enthusiastic, planning for the future.
> What'll we name it? I like 'Geoffrey.'
> ... and a high fence to keep eavesdroppers out.

0:0 - What use do you have of this creature?
uid: 616d7788-649b-2bce-0e39-324af2419a83
> Well, they're excellent mousers. And their little faces are so cute!

0:0 - Poor thing. You seem... tired.
uid: 66772e5d-1e27-f863-9a6e-0e82c67b9330
Node context: Suspicious of player, playing along because player has started saying weird shit.
> Rest a bit. We're leaving soon. You'll like Baldur's Gate. It's for all sorts.

0:0 - Luck's been on our side this far. No reason to think it'll run out now.
uid: 68b76ded-8a65-aa31-eb76-10ccee359f07
Node context: Looking on the bright side
> Optimism, my friend. Try it out.

0:0 - Hm. Right. Well, welcome to the Sword Coast.
uid: 6d6fbbb3-b89d-9c66-cb83-51e59b3c0ca3
Node context: Thinks player is very strange, but still friendly
> Come with us to Baldur's Gate. If cats are new to you, you won't believe what you'll find there.

0:0 - They don't allow 'em in Baldur's Gate. Cats, though...
uid: 6dd2dfd7-854d-e828-85f1-d50feef659cf
Node context: Enthusiastic, planning for the future.
> A little orange cat! And a house with a little door so it can come and go as it pleases.

0:0 - A pint and a clean room would do me a world of good.
uid: 70d1c040-6c34-cc11-1eef-ad294d10d16d
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Gods... that sounds like heaven.

null
uid: 71a1da6f-e680-a5de-de77-af5814fca74e
Jump to another node

0:0 - It's The Blushing Mermaid for me. Bit rough, but the ale's cheap.
uid: 71b08124-f1e2-b5c9-8f77-00b660698d63
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> We've had enough rough to last us a good long while.

0:0 - I think I've heard of that place. Something about a stuffed dragon's head in one of the dining rooms...
uid: 82664c2b-6cac-c7fa-0bd8-26aead3af739
> It's settled, Danis. You, me, and the Elfsong Tavern, first thing when we arrive.

0:0 - I'm worried the Baldurians are going to rob me for all I'm worth. I'm quite clueless.
uid: 832b3125-497b-58a2-452a-231eda05c689
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 84642b1b-39ba-aaa4-cdf5-60a44013cfbd
Jump to another node

null
uid: 85f77721-bc92-fae4-e6e3-ac1feb4a5187
Jump to another node

0:0 - No problem.
uid: 8aeb9581-3eec-ed11-4dbf-415532618c78
Node context: HAs been rebuffed by player. No real interest in player anymore.
> Where were we, love? A cat and a house with a porch...

null
uid: 90cbb34d-df79-4206-faf4-ca6aa5be08a9
Jump to another node

0:0 - Idle chatter. Have you nothing better to do?
uid: 91207e87-e710-cabf-1146-3896dfe34ec4
> No harm in fantasizing about the future. Or don't they do that wherever you're from?

null
uid: 96c1c146-abe1-f736-4135-23b9b9d0ea27
Jump to another node

0:0 - Oh really? What do you suggest then?
uid: 98553150-70af-97c7-2a60-3444e5f151b6
> It is a beast of burden. It requires no name.
> A powerful githyanki name should suffice: 'Krak'jthak'.
> I couldn't say. Only varsh name githyanki young.

0:0 - ... and a high fence to keep eavesdroppers out.
uid: 9b48feb3-019f-b355-d557-e08d5a9a25fd
Node context: Just now noticing the player. Following Bex's line: 'And a house with a little door so it can come and go as it pleases.' A little wary but not too bad -- who is this perosn who's approached them?
> Don't mind me. I was just passing through.
> Sorry, didn't mean to interrupt. Good luck to you both.
> Two tiefling refugees? You'll be lucky to get a square of dirt at a public house.

null
uid: 9b76d0ad-8f1d-f602-4b8a-5d245256bf8f
Jump to another node

0:0 - Oh. That's too bad. I'd heard you were good in a fight.
uid: 9f5e3f83-ebf0-8f89-5dbb-ba5a6b7c641c
Node context: Light disappointment
> null

0:0 - I couldn't say. Only varsh name githyanki young.
uid: a2ca408c-79d0-2f3e-4acc-c6cb606e9cce
> 'Geoffrey' it is.

0:0 - Leave.
uid: a4513579-8250-b9ec-4a8f-d017d327b02e
=== END NODE ===

0:0 - 'Geoffrey' it is.
uid: a674d4f0-2f92-0bbb-6cf2-93844335c4f5
> Can we get two?

0:0 - Beast of burden? It's a kitty-cat, not a rothé.
uid: aa9a4c36-380d-5203-e10f-ce0647c1873f
> 'Geoffrey' is great. Let's go with that.

0:0 - Good luck on your journey.
uid: ac8f28bf-6905-ff12-e801-ae7ab4597aa0
> null

0:0 - I'll be keeping to myself. People tend to stare at me.
uid: ad30e049-54cc-337a-7c80-ff21a5660bb6
- 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0:1 Tag: Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0:2 Tag: Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0:3 Tag: Rare - Race group for REALLY_ races (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Know what you mean.

null
uid: b2376564-ad80-2298-4d00-d428e1d5d3c4
=== END NODE ===

null
uid: b28933fc-e08f-e2de-94bc-3c02fa68deb0
Jump to another node

0:0 - Are you attracted to these... cats?
uid: b2a77150-3b44-c94b-3d0d-2c580afd6064
> I am what now?

0:0 - They're not fantasies. They're plans!
uid: b8e45f5d-b07b-451a-bfe6-b22a755f9a88
Node context: Enthusiasm
> I have but one plan: to earn the favour of my beloved Queen Vlaakith.
> I aim to purge the parasite infecting my brain.
> Leave.

0:0 - Small. Whiskers. 'Meow meow'. You know. Cat.
uid: ba9e5ba1-955e-3131-41fe-5034709edaab
Node context: Trying to get player to know what she means by 'cat'. Playful.
- 0 Set flag(s) to (Dialog):
   true - DEN_YoungLover1_2_ExplainedCatsToGithPlayer - DEN_YoungLover1_2_ExplainedCatsToGithPlayerdescription
> Hm - I think you mean 'gnome'.
> What use do you have of this creature?
> Ah, yes - I know the beasts. Insufficiently meaty.

0:0 - I'll be seeking the warmth of the Elfsong Tavern.
uid: bc8a0038-6add-301d-1357-7ba2312c7c6b
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
> I think I've heard of that place. Something about a stuffed dragon's head in one of the dining rooms...

0:0 - It's settled, Danis. You, me, and the Elfsong Tavern, first thing when we arrive.
uid: bda0d568-7f17-1968-1415-5b6d245486fe
> If we see you there, we'll get you a pint. For your finder's fee.

0:0 - I aim to purge the parasite infecting my brain.
uid: be1bc714-2e3f-a77e-75c4-c401a2f76934
> Poor thing. You seem... tired.

0:0 - *Surely destined for the slaughter. What would be more perfect than to die by your love's side, and know love was not enough?*
uid: bedfeabf-4e34-64e8-7a58-51a28e0fa0c7
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Object):
   true - ORI_DarkUrge_Event_HadUrge - The DarkUrge had a dark Urge
> null

0:0 - What about you? Big plans for when you get to the city?
uid: bf6ddec2-74e6-8fb9-d1d1-325984651fb7
Node context: Friendly curiosity
> I want a new life, entirely. To be a wholly new person.
> I'm worried the Baldurians are going to rob me for all I'm worth. I'm quite clueless.
> Knowing me, there is a high chance I will start a fire and be sent to jail.
> A pint and a clean room would do me a world of good.
> How can you make plans? I can't remember what I ate for breakfast. Plans? Just surviving the journey is ambitious enough already.
> I won't be joining you.
> I'll be keeping to myself. People tend to stare at me.
> Well - I could always stop by your place for a bite. I'll be tracking down an old friend. My hamster and I will save it from corruption. Again! I have... friends awaiting me. A pint of ale and a warm companion are my first priorities. I've never been to Baldur's Gate before. Perhaps I can drop in on you.
> It's The Blushing Mermaid for me. Bit rough, but the ale's cheap.
> I'll be seeking the warmth of the Elfsong Tavern.

0:0 - Don't mind me. I was just passing through.
uid: c0e7e58c-8a65-6098-62d7-a64b31fa9590
> No bother. We're just daydreaming, anyhow.

0:0 - Hm - I think you mean 'gnome'.
uid: c98ef35d-0c08-ffb2-c802-39bfa123a3b8
> Right. Erm. Danis, we've got to do the thing... in the place... over there. Remember?

0:0 - Look - whoever you are, whatever you're into, you'll find it in Baldur's Gate. I only have eyes for this one here.
uid: cafdf098-f72f-e187-1aa9-1f6de0ed3c19
Node context: Defending herself against players accusation of being into cats.
=== END NODE ===

0:0 - 'Geoffrey' is great. Let's go with that.
uid: cda45086-7e01-4625-fb38-ce5bd2fe5fbc
=== END NODE ===

0:0 - I want a new life, entirely. To be a wholly new person.
uid: cebd0e9d-3eac-630d-1ae4-d56535238e6a
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Do we ever.
uid: cf99c87a-4ed8-257b-ccb7-43f1d52d2b42
> But... I've heard there's all sorts in the city. It might not be like it was in Elturel. I mean - in Baldur's Gate, they give you a chance.

0:0 - Knowing me, there is a high chance I will start a fire and be sent to jail.
uid: d129a80b-a301-0dad-e938-76961a39e834
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Set flag(s) to (Global):
   true - ORI_State_DarkUrge_PromiseArson - Dark Urge swore to start a fire upon reaching Baldur's Gate
> null

0:0 - Come with us to Baldur's Gate. If cats are new to you, you won't believe what you'll find there.
uid: d4a9be37-98ca-24ca-b43e-5b3281f42e2a
Node context: Thinks player is very strange, but still friendly
=== END NODE ===

0:0 - Well - I could always stop by your place for a bite.
1:0 - I'll be tracking down an old friend.
2:0 - My hamster and I will save it from corruption. Again!
3:0 - I have... friends awaiting me.
4:0 - A pint of ale and a warm companion are my first priorities.
5:0 - I've never been to Baldur's Gate before. Perhaps I can drop in on you.
uid: d50feb79-327f-ffc1-c793-91c278f974a9
- 0:0 Tag: Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Tag):
   false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Of course! You're definitely invited. We'll make dinner. I hope it's a happy reunion! Hah! You two will be busy, if half of what I hear is true. You're lucky. We've no friends to turn to there. Just each other. May your ale be dark, and the loving sweet!

0:0 - Yes. Over there.
uid: d56737c1-6e5e-ba7a-189c-c1ed915860fe
Node context: Playing along with Bex to escape weird player.
=== END NODE ===

0:0 - Won't be long now. One more trip, then we can really rest.
uid: d8b165b7-138f-4259-882e-b30ebbc1a67e
Node context: Enthusiasm mixed with weariness.
> null

0:0 - Can we get two?
uid: da4155d5-eabd-a8ae-c736-5fe3b6c728ae
> Let's start with one and see how it goes.

0:0 - I figured. But no matter. We're going to make ourselves a new home in Baldur's Gate. You can too.
uid: da74bc84-241a-e114-ba1a-477375bc14f4
Node context: Thinks player is very strange, but still friendly
> Travel with us, if you like. Maybe we can show you to squirrels and ducks on the way.

0:0 - 'Geoffrey?' A weak name. Insipid.
uid: dc6705c4-9668-3e53-a12a-fb9d55aa8704
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Oh really? What do you suggest then?

0:0 - Know what you mean.
uid: dcc8e81f-7ae3-26d7-137d-a4d35f48c717
> Do we ever.

0:0 - I'm... sure you'll do just that. Right, Danis?
uid: debe88d0-aad9-b9af-24a9-466fad4b993d
Node context: Suspicious of player, playing along because player has started saying weird shit.
> Sure. Yes. Queen Vlaakith and everything.

0:0 - Where were we, love? A cat and a house with a porch...
uid: df085de3-bdc4-acdc-889e-fea91840585c
Node context: Ignoring player now, talkign to Danis again cause player is a weirdo.
=== END NODE ===

0:0 - Travel with us, if you like. Maybe we can show you to squirrels and ducks on the way.
uid: e51beaa7-ae24-7928-ac68-b0357a9c4e02
Node context: GEnuinely inviting.
=== END NODE ===

0:0 - Right. Erm. Danis, we've got to do the thing... in the place... over there. Remember?
uid: e7008618-4a3a-d8ba-8d24-adcc79423edd
Node context: Realizing player is a total weirdo, trying to get away.
> Yes. Over there.

0:0 - That's no concern of yours.
uid: e79703c7-fb38-09fc-6b6d-8b8850ff31e7
> No problem.

0:0 - A powerful githyanki name should suffice: 'Krak'jthak'.
uid: e7bbc3d8-1441-1420-7bcd-8dd5101461b5
> 'Crack-what'? Gone gods, It's just a kitty-cat.

0:0 - But... I've heard there's all sorts in the city. It might not be like it was in Elturel. I mean - in Baldur's Gate, they give you a chance.
uid: eaa9c9f8-2e94-010e-c767-45469064b0ca
> Good luck to you. Wish us a little too. I think we'll all need it.

0:0 - You heard him, love.
1:0 - You heard her, love.
2:0 - You heard them, love.
uid: ebab552a-7678-a298-6334-6e9791dccd08
Node context: Stifling a laugh.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Look - whoever you are, whatever you're into, you'll find it in Baldur's Gate. I only have eyes for this one here.

0:0 - What'll we name it? I like 'Geoffrey.'
uid: ec167a98-ea27-a079-e854-75897a5b15d1
Node context: Enthusiastic, planning for the future.
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Idle chatter. Have you nothing better to do?
> What is this 'cat' you speak of?
> 'Geoffrey?' A weak name. Insipid.
> Leave.

0:0 - I hail from another plane. Is that not obvious?
uid: ee74393c-b5fd-e660-35b7-5dae45d37e54
> Hm. Right. Well, welcome to the Sword Coast.

0:0 - We've had enough rough to last us a good long while.
uid: f2a26f74-9eaf-f7e3-32d6-f776986e59b0
Node context: Lightly feigned politeness, like refusing a yucky dish.
> Good luck to you, then. And wish us some too!

0:0 - Well, they're excellent mousers. And their little faces are so cute!
uid: f50108a0-ea8e-38de-804c-252ec89410f6
Node context: Spoken like a cat lover.
> A vermin hunter? I approve.
> Are you attracted to these... cats?
> Good luck on your journey.

0:0 - And we'll have a dog, right?
uid: f77e42fe-9284-fca6-f6f2-59c924a09357
Node context: Enthusiastic, planning for the future.
- 0 Check flag(s) (Dialog):
   false - DEN_General_YoungLovers_HasMet - DEN_General_YoungLovers_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_YoungLovers_HasMet - DEN_General_YoungLovers_HasMetdescription
- 1 Set flag(s) to (Global):
   true - DEN_YoungLovers_State_MetPlayer - Bex or Danis met players in Grove.
> They don't allow 'em in Baldur's Gate. Cats, though...

0:0 - Leave.
uid: fc50e1d8-13f3-c465-034d-0dc274a8f03d
=== END NODE ===

null
uid: ff37961c-f3dd-336d-a760-69eb21fe014d
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_1.lsj
Synopsis:
This is Danis' default dialogue if Bex is either occupied or dead, so it's a bit uneasy and tonally ambiguous without giving a strong indication of what's on his mind.

0:0 - I don't want to wait around here longer than we have to.
uid: 6ceacaee-5f30-036e-c591-b98ab6bafc6b
- 0 Check flag(s) (Dialog):
   true - DEN_General_YoungLover_1_HasMet - DEN_General_Refugee2_HasMetdescription
=== END NODE ===

0:0 - We're leaving soon - whenever Zevlor gives word.
uid: f07980ca-01c1-2c07-d786-2e7d54345d27
- 0 Check flag(s) (Dialog):
   false - DEN_General_YoungLover_1_HasMet - DEN_General_Refugee2_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_YoungLover_1_HasMet - DEN_General_Refugee2_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_2.lsj
Synopsis:
This is Bex's default dialogue if Danis is either occupied or dead, so it's a bit uneasy and tonally ambiguous without giving a strong indication of what's on his mind.

0:0 - I couldn't be more ready to leave.
uid: a4e97b18-7184-3031-4fc2-cb24e1e82463
- 0 Check flag(s) (Dialog):
   true - DEN_General_YoungLover_2_HasMet - DEN_General_Refugee3_HasMetdescription
=== END NODE ===

0:0 - We have a chance at a new start. Finally.
uid: c1ef59d1-94a9-50ef-a97e-0a554c5b4268
- 0 Check flag(s) (Dialog):
   false - DEN_General_YoungLover_2_HasMet - DEN_General_Refugee3_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_General_YoungLover_2_HasMet - DEN_General_Refugee3_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_AD_1.lsj
Synopsis:
This will be Danis' AD if Bex is separated from him, possibly by being dead, possibly just by being occupied. He is a bit uneasy because of this, in any case.

0:0 - Hope the road isn't too bad.
uid: 0f2fefff-4f9e-74ea-48f7-34e8bc97eb27
Node context: Uneasy
- 0 Check flag(s) (Local):
   true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription
- 0 Set flag(s) to (Local):
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_A - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Adescription
=== END NODE ===

0:0 - Shouldn't be too long now.
uid: 8ab023df-65c1-6696-974e-f35917e4162b
Node context: Uneasy
- 0 Check flag(s) (Local):
   true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription
- 0 Set flag(s) to (Local):
   true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription
=== END NODE ===

0:0 - Bex?

uid: c87782a0-f41c-eadf-5390-a77ac4d58b89
Node context: Uneasy
- 0 Check flag(s) (Local):
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_C - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Cdescription
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_A - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Adescription
- 0 Set flag(s) to (Local):
   true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_A - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Adescription
=== END NODE ===

0:0 - Hmm...
uid: f4b92280-1fed-191c-379b-01931db354d5
Node context: Uneasy
- 0 Check flag(s) (Local):
   false - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription
   true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_A - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Adescription
- 0 Set flag(s) to (Local):
   true - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_B - 0ec0e254-dacd-828f-5908-5d35a21ab285_Sequential_AD_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_AD_2.lsj
Synopsis:
This is Bex's AD if Danis is dead or occupied. She should be slightly uneasy as a result.

0:0 - Hm.

uid: 2b81dde4-e99e-fa0f-7ac0-05d6384090b9
- 0 Check flag(s) (Local):
   true - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_A - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Adescription
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_B - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Bdescription
- 0 Set flag(s) to (Local):
   true - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_B - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Bdescription
=== END NODE ===

0:0 - It must be time by now...
uid: 8e33ae45-589b-db3d-2c1c-62da4dd0fd2d
- 0 Check flag(s) (Local):
   true - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_C - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Cdescription
- 0 Set flag(s) to (Local):
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_C - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Cdescription
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_A - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Adescription
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_B - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Bdescription
=== END NODE ===

0:0 - Nearly ready...
uid: b7a2c8f9-4e93-a4d4-24d4-01bc29c9be94
- 0 Check flag(s) (Local):
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_C - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Cdescription
   true - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_B - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Bdescription
- 0 Set flag(s) to (Local):
   true - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_C - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Cdescription
=== END NODE ===

0:0 - Danis?
uid: ffac3cbe-1c08-dceb-1495-a14dc8924d3e
- 0 Check flag(s) (Local):
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_C - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Cdescription
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_A - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Adescription
   false - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_B - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Bdescription
- 0 Set flag(s) to (Local):
   true - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_A - c1d85276-5e61-38a0-f580-a7feef8378a9_Sequential_AD_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_YoungLover_AD_Shared.lsj
Synopsis:
The two young lovers are enthusiastically making plans for when they arrive in Baldur's Gate.

0:0 - You sound like your father.
uid: 06e356ed-02e7-f123-1e5e-e35df14873bf
Node context: Gentle reprimand
> Well, it was his caravan.

0:0 - My love, you were a caravan escort for three days, and you quit in the middle of your shift.
uid: 08e9ec03-d795-64c1-2084-21247ed0f01c
Node context: Gently correcting him.
> You sound like your father.

0:0 - Whatever we want!
uid: 1de23ac8-6733-df67-646d-930e0573b7e5
> I think I'd make a fine teacher. Or a baker. Or a butcher.

0:0 - Well, it was his caravan.
uid: 2537cd59-69f6-37c3-40a5-c603cb767809
Node context: Making a point. Emphasis on 'his'
=== END NODE ===

0:0 - What will we do for work when we get to the city?
uid: 4b63b948-7361-32f6-66a4-c3c83bd2aea8
- 0 Check flag(s) (Local):
   true - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription
- 0 Set flag(s) to (Local):
   false - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription
> Whatever we want!

0:0 - Sure. Blood excites me.
uid: 69493db6-111a-f7d6-4005-8192cf7a2cfc
Node context: Said with casual cheerfulness.
> Erm... right.

0:0 - I'll talk to the guards in Baldur's Gate. I speak their language.
uid: b3972089-a213-15a4-d121-672dbc7c07bb
Node context: Decisive and arrogant.
- 0 Check flag(s) (Local):
   false - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription
- 0 Set flag(s) to (Local):
   true - d44a680c-908f-7060-0893-d1120252abb2_Switch - d44a680c-908f-7060-0893-d1120252abb2_Switchdescription
> My love, you were a caravan escort for three days, and you quit in the middle of your shift.

0:0 - I think I'd make a fine teacher. Or a baker. Or a butcher.
uid: b6bfbe15-c00b-85e1-c6bb-c2343b173e95
> A butcher? Really?

0:0 - Erm... right.
uid: d3f21827-f6b9-b760-c3db-04e0c3323025
Node context: Bex has just said something strange, he's pretending to kind of ignore it.
=== END NODE ===

0:0 - A butcher? Really?
uid: f3e18335-98a8-48ce-6576-3fa876112a79
Node context: Surprise she'd say she wants to be a butcher
> Sure. Blood excites me.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_ZenBear_AD.lsj
Synopsis:
AD of very lazy bear in the water.

0:0 - *Grunt.*
uid: be3bd09b-7099-4471-d4ee-9749af0dbf4f
Node context: lazy grunt.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\GEB_DEN_CapturedGoblin_AD_Crime.lsj
Synopsis:
Assorted residents of the Druid Grove react to a goblin prisoner having broken free.

0:0 - The goblin is escaping! Kill it!
uid: 61bd0953-9a2c-7e3d-f2c5-8222c2724c86
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\GEB_DEN_DruidAttack_AD_NoticedIdolStolen.lsj
Synopsis:
AD when the druids realise their sacred idol has been stolen. This is the straw that breaks the camel's back, and they start attacking the tieflings and the players.

0:0 - The idol is gone. Round up the intruders - we've been patient enough.
uid: c4c73f5e-8e9d-19cd-02f7-0458cf0224ad
- 0 Set flag(s) to (Global):
   true - DEN_DruidAttack_Event_SaidCrimeAD - A Druid in the grove said a crime dialog about the idol
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\GEB_DEN_DruidAttack_AD_NoticedIdolTampered.lsj
Synopsis:
AD when the druids realise their sacred idol has been tampered with. This is the straw that breaks the camel's back, and they start attacking the tieflings and the players.

0:0 - The Idol of Silvanus! Round up the intruders - we've been patient enough.
uid: f2ec813e-b57e-98e3-b6c8-533dfb730104
- 0 Set flag(s) to (Global):
   true - DEN_DruidAttack_Event_SaidCrimeAD - A Druid in the grove said a crime dialog about the idol
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\SFX_DEN_RaidingParty_PleaAtTheGate.lsj
Synopsis:
https://larianstudios.atlassian.net/browse/GUS-123525 https://larianstudios.atlassian.net/browse/GUS-123699

0:0 - VO_SFX description: Heavy lifting efforts to try to keep gate open (along with Aradin & Barth). It's too heavy so the gate slams shut
uid: a392f302-82ea-636b-5667-faa3a619ef00
=== END NODE ===

0:0 - VO_SFX: Death cry - While turning the wheel to open the gate, Kanon gets hit by an arrow in the neck and dies
uid: aa945866-4b46-707c-8ead-63b79df2171a
> VO_SFX description: Heavy lifting efforts to try to keep gate open (along with Aradin & Barth). It's too heavy so the gate slams shut


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Hideout_AD_DarkUrgeSeesDeadChild.lsj
Synopsis:
Dark Urge sees a dead child after the destruction of the Den at the hands of goblins

0:0 - Is this the first time I've caused a child's death?
uid: 4bc823fa-b923-49e2-abdf-ba3fe4bb9452
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DruidAttack_Weaponsmith_PostEA.lsj
Synopsis:
This dialogue plays either while the druids are attacking the tieflings in the grove, or after the druids have been defeated. During the attack, Dammon fights against the druids. He's provided the tieflings with their weapons, and he hopes they're up to the task. Afterward, he's back at his forge, repairing the weapons that were damaged in the skirmish.

0:0 - How are you managing to forge anything out here?
uid: 11fb682b-7aee-3465-b28a-bbb3d6b4f166
> When Elturel fell into Avernus, I was drafted into an infernal forge. Learned a few techniques for making a lot out of a little.

0:0 - Let's see your wares.
uid: 53bb1edd-5b39-4715-bcbf-438091c50ba8
> null

0:0 - Could be a day or a season - bad timing for us either way.
uid: 618ca4d7-b957-4741-87cd-e5e4511cdaa9
> We'll just have to prepare as best we can.

0:0 - The goblins will run us through unless I get them mended.
uid: 7ff595a0-1a66-4cc4-9a70-f30d3d5db347
> How are you managing to forge anything out here?
> Let's see your wares.
> When do you think the goblins will attack?
> Leave.

0:0 - Between you and me, there's nothing in all the realms like the utter power of infernal machinery. Can't replicate it outside the Hells. Probably for the best.
uid: 82c4e20c-82e9-93a7-c4f7-55bcd2439671
> Though I wouldn't mind a bit of hellfire to put to use protecting this place.

0:0 - I've got a dozen weapons to reforge. Goblins better not get here first.
uid: 8d23ece8-b45c-47b9-aec8-610d888f1f95
- 0 Check flag(s) (Dialog):
   true - DEN_DruidAttack_HasMet_WeaponsmithAfterAttack - DEN_DruidAttack_HasMet_WeaponsmithAfterAttackdescription
- 1 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
> null

0:0 - We'll just have to prepare as best we can.
uid: a2e808ed-44a8-4779-aff0-a56f0d0c4f80

0:0 - When do you think the goblins will attack?
uid: aebb5faa-4cd2-4e4c-b428-ddb79c4c0c8c
- 0 Check flag(s) (Dialog):
   false - DEN_DruidAttack_Event_WeaponsmithAboutGoblins - DEN_DruidAttack_Event_WeaponsmithAboutGoblinsdescription
- 0 Set flag(s) to (Dialog):
   true - DEN_DruidAttack_Event_WeaponsmithAboutGoblins - DEN_DruidAttack_Event_WeaponsmithAboutGoblinsdescription
> Could be a day or a season - bad timing for us either way.

null
uid: b60cd508-c3a4-48bc-a4bd-d0ea7704d29e
Jump to another node

0:0 - When Elturel fell into Avernus, I was drafted into an infernal forge. Learned a few techniques for making a lot out of a little.
uid: c0beeb0a-a60f-4168-dc1e-c2e6b4e5fc51
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_Elturel - DEN_Weaponsmith_Eltureldescription
> Between you and me, there's nothing in all the realms like the utter power of infernal machinery. Can't replicate it outside the Hells. Probably for the best.

0:0 - We managed against the druids, but half our weapons are bent or broken.
uid: cdb4845b-26c0-48ce-a0e3-f0b5911e971c
- 0 Check flag(s) (Global):
   true - DEN_DruidAttack_State_PrepAfterDeathOfDruids - Druids of the Druid Attack have been defeated and the state is over. Tieflings are now preparing for goblins.
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
   true - DEN_DruidAttack_HasMet_WeaponsmithAfterAttack - DEN_DruidAttack_HasMet_WeaponsmithAfterAttackdescription
> The goblins will run us through unless I get them mended.

0:0 - Our steel better hold.
uid: dc45d974-3350-4d64-bfb0-d0a0a447a395
Node context: Through gritted teeth
- 0 Set flag(s) to (Dialog):
   true - DEN_Weaponsmith_HasMet - DEN_Weaponsmith_HasMetdescription
=== END NODE ===

0:0 - Leave.
uid: e43dea16-09c3-4af6-80f2-274f0799253b
=== END NODE ===

null
uid: e447d370-eb7e-4050-8de1-054f158b2a8e
= TRADE =

0:0 - Though I wouldn't mind a bit of hellfire to put to use protecting this place.
uid: e6872a81-cc37-6eb7-6c83-905a0409c2f1


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_PAD_FirstInsight.lsj
Synopsis:
The player walks past and, if they notice (pass an insight check), responds to the ox looking at them strangely.

0:0 - Did that cow just give me the side-eye? Is that... normal?
1:0 - I'm not sure I care for the way that ox is looking at me...
2:0 - Hm? That ox is staring right at me.
3:0 - That ox seems a little too interested in me...
4:0 - That ox - it can't keep its eyes off me.
5:0 - That ox has a terrible aura.
6:0 - I'd swear that ox's gaze is following me.
uid: c79ef788-ab88-4769-b672-eb341b5d6ad1
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_MeetAtDruidsGrove.lsj
Synopsis:
The player comes across some ox in the Tieflings cave at Druid's Grove. The player may notice the ox acting strangely.

0:0 - *Low!*
uid: 00932933-9ae8-5944-7175-4e76fadfd993

0:0 - There's something strange about this ox. What is it?
uid: 0ff7ac43-a30b-f176-e997-cb857408ff7a
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - DEN_DevilishOx_State_ArcanaCheckComplete_SwA - The player passes the arcana check on the ox (SwA).
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_State_ArcanaCheckComplete_SwA - The player passes the arcana check on the ox (SwA).
> null (roll sucessful)
> null (roll failure)

0:0 - *Hnr!*
uid: 1ea02975-bd92-524e-fef8-94d306f12b77

0:0 - Moo!
uid: 1fd56e8d-d3be-819d-ecf9-7a320fec607c
Node context: Spoken by the ox (i.e. no SFX); a phasm pretending to be a normal ox.
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach.
=== END NODE ===

0:0 - Whatever your secret is, it's yours to keep.
uid: 2416605c-1066-881a-a58b-41250c82dea0
> I'm glad you think so. Otherwise, things might've gotten very messy.

- Roll sucessful -
null
uid: 250cc788-9105-b2a2-6f95-47595fbd66ea
> null

- Roll sucessful -
null
uid: 2f8e2750-9dcd-4630-91cd-337af0832913
> I'll tell you this much: I'm going to Baldur's Gate. With or without the rest of these poor sods.

0:0 - Now - that's all I have to say besides - and I really mean this - moo.
uid: 3770a8a3-822c-4239-72d0-9b7ac4602433
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach.
=== END NODE ===

null
uid: 3eebc8e7-5f6d-51a6-696d-9de108851991
Jump to another node

null
uid: 4328b45a-9314-e6d5-db27-2878e77e4b7c
> Moo!

0:0 - Out with it, cow, or you're going to regret it.
uid: 4f7f9a13-77d3-c863-54d2-bb53b3aaf9a9
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - A pitiful lie. Scurry along now, before something dreadful happens to you.
uid: 533609f0-f719-fd3e-8e99-93cb7016b985
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach.
=== END NODE ===

0:0 - *Snuff!*
uid: 5d6dd9cd-e0e9-4f3e-bca2-7057d9795a0f
Cinematic:
- 0 Check flag(s) (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet - The player has met the ox before.
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll failure -
null
uid: 5ee26c3b-02ff-17f3-4e71-d3ffa40850f3
> A pitiful lie. Scurry along now, before something dreadful happens to you.

0:0 - Ohoho, I'd so love to see them try.
uid: 5ef991e4-1795-b63c-6b79-a6176e41f51b
> null

0:0 - Haven't you ever met anyone who could speak to oxen?
uid: 62767c56-dc17-4359-9e78-38c6a5e5efda
> A druid or two, I suppose. But the novelty remains fresh.

0:0 - A fine looking beast you are.
uid: 77b679e7-d012-468b-be42-0982b5382817
> *Low!*

null
uid: 7e83fd8a-79c1-f489-f078-ee92b1e6bd91
Jump to another node

0:0 - Moo.
uid: 7edcb491-8b8d-4249-a5a8-c4b695ff961e
Cinematic:
Node context: Spoken by the ox (i.e. no SFX); a phasm pretending to be a normal ox.
- 0 Check flag(s) (Global):
   true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals.
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Moo!*
uid: 7fb9a171-3d95-41f2-b4ec-a1e39928d889
Cinematic:
- 0 Check flag(s) (Dialog):
   false - DEN_DevilishOx_MeetAtDruidsGrove_HasMet - The player has met the ox before.
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet - The player has met the ox before.
> The ox makes you uneasy. Try to discern why.
> A fine looking beast you are.
> Ugh. Hideous cow.
> Leave.

- Roll failure -
null
uid: 8f648d87-61e0-b15f-7b17-b56590810a74
> null

- Roll sucessful -
null
uid: 968841bd-51bb-d7dc-1ba9-7bcc0d79a421
> Ohoho, I'd so love to see them try.

0:0 - Fine. I heard the tieflings are going to butcher one of you for food, so your secret will die with you.
uid: 993c5385-ccfc-c2a1-fdf4-6b5e2874af1e
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 99f62d7e-84a1-9dd2-ab16-6f84b111dadd
> *Hnr!*

0:0 - No. You are... incapable.
uid: 9dfd7c88-2f95-5631-4d11-d0d3f1b4e624
- 0 Set flag(s) to (Global):
   true - DEN_DevilishOx_MeetAtDruidsGrove_Incapable - Act 1 ox called player incapable.
> Come on, old chap. I'm a devil for gossip.
> Out with it, cow, or you're going to regret it.
> Fine. I heard the tieflings are going to butcher one of you for food, so your secret will die with you.

0:0 - Tee-hee.
uid: 9f4f5363-a7eb-14ce-7009-65b1c4bf47d1
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach.
=== END NODE ===

- Roll sucessful -
null
uid: a7353b33-8a15-673c-6667-6e901430ca21
> *Something's off. This creature isn't what it appears to be.*

0:0 - Leave.
uid: aa624191-7f89-4956-8612-62cc91cdd7fa
=== END NODE ===

0:0 - A druid or two, I suppose. But the novelty remains fresh.
uid: aafcda83-1b2e-40af-aea8-41b7cab2dbfa
Cinematic:

- Roll failure -
null
uid: afe59491-a2d0-fd26-5a9d-a543379421f7
> Tee-hee.

0:0 - I'll tell you this much: I'm going to Baldur's Gate. With or without the rest of these poor sods.
uid: b4b2c4f4-d6fe-39f2-818b-b21a42548a21
> Now - that's all I have to say besides - and I really mean this - moo.

0:0 - Leave.
uid: b8e169ae-b31b-440d-a50e-2e0988763b88
- 0 Set flag(s) to (Global):
   false - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals.
=== END NODE ===

- Roll sucessful -
null
uid: bbe30caa-4c5b-52af-2783-214c2a3d2dbf
> null

0:0 - Ugh. Hideous cow.
uid: bd4108f5-41c0-4a36-84a1-8fd2e2327fc3
> *Hnr!*

0:0 - You don't want to know what I'm a devil for. Believe me.
uid: c0a5ec70-26f4-b66d-412c-fc86e32a3a70
Node context: A threat
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_MeetAtDruidsGrove_State_Peaceful - The player has chosen the peaceful approach.
=== END NODE ===

0:0 - The ox makes you uneasy. Try to discern why.
uid: c425078c-1778-652a-fe16-0c61c1e2405c
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - DEN_DevilishOx_State_ArcanaCheckComplete - The player passes the arcana check on the ox.
- 0 Set flag(s) to (Dialog):
   true - DEN_DevilishOx_State_ArcanaCheckComplete - The player passes the arcana check on the ox.
> null (roll sucessful)
> null (roll failure)

null
uid: c74dca79-d73f-2e11-2008-70e7894f109d
Jump to another node

- Roll failure -
null
uid: c85ed728-e6fd-4da0-8f0c-35f6a0297727
> You don't want to know what I'm a devil for. Believe me.

0:0 - I'm glad you think so. Otherwise, things might've gotten very messy.
uid: ca00b420-e5d3-efbb-76f3-c55f83179c12

0:0 - *Hnr!*
uid: d2fd6d93-d27f-4c60-838d-32e424b09b50
Cinematic:
=== END NODE ===

0:0 - I suppose I did. Y-yes, I had quite a life in Elturel. Chewing cud. Pulling carts. Et cetera.
uid: df9e8759-5783-bef3-e865-b1a182016fd1

0:0 - Did you come from Elturel with the others?
uid: e2bfb891-1c81-0b4c-f43d-97fc59a59a5f
> I suppose I did. Y-yes, I had quite a life in Elturel. Chewing cud. Pulling carts. Et cetera.

0:0 - *Something's off. This creature isn't what it appears to be.*
uid: e35dea08-56c9-1994-76b6-c2992ec40955
> There's more to you than meets the eye. Care to explain?
> Whatever your secret is, it's yours to keep.
> null

0:0 - Ah, you're addressing me. A humble ox. How... quaint.
uid: e7a41113-7207-4560-b4ac-19e301151859
Cinematic:
- 0 Check flag(s) (Global):
   false - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals.
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - DEN_DevilishOx_MeetAtDruidsGrove_HasMet_SwA - The player has met the ox before with Speak with Animals.
> There's something strange about this ox. What is it?
> Haven't you ever met anyone who could speak to oxen?
> Did you come from Elturel with the others?
> Leave.

0:0 - There's more to you than meets the eye. Care to explain?
uid: e7ae000f-dfd9-7ffb-6319-c006137613b5
> No. You are... incapable.

null
uid: e96f6ecd-2260-8404-fb50-4dc1088e5ed2
Jump to another node

0:0 - Come on, old chap. I'm a devil for gossip.
uid: f1eb1ae8-5038-40f2-ad4c-bce673e3df7a
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_AD_ToronCurious.lsj
Synopsis:
Toron notices you speaking with the strabge ox, but he's not too concerned, just curious.

0:0 - Huh. Funny.
uid: 76ec6795-8944-4832-b3ad-1170c7a1f863
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DevilishOx_AD_OxReaction.lsj
Synopsis:
This AD plays after you have spoken with the ox with SwA, if you linger or pass by the ox again.

0:0 - Move along. I mean - moo.
0:1 - Nothing here for you.
0:2 - Tick tock.
uid: ddb74a98-bb15-4ab9-8d07-3cec43e1e9aa
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_DarkJusticiar_PAD_MuralHint.lsj
Synopsis:
Shadowheart notices the mural in the druid's grove.

0:0 - That mural... they look like Dark Justiciars.
uid: 05715da5-7e83-4dfc-a85b-b2b9bf18122a
Node context: Intrigued
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_JusticiarMurals -
   true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint
=== END NODE ===

0:0 - That mural... it shows Dark Justiciars. Another sign of their presence.
uid: 97042ae4-12fb-b2d5-be0e-aa2619030bcc
Node context: Intrigued
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_State_DarkJusticiarSuspicion - Shadowheart has her suspicions about the presence of Dark Justiciars in the region.
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_JusticiarMurals -
   true - ORI_Shadowheart_Event_DarkJusticiarHint - Shadowheart found a Dark Justiciar Hint
=== END NODE ===

0:0 - That mural shows Dark Justiciars. All these signs can't be a coincidence.
uid: cb4dac81-1383-10c3-050e-230690d007a1
Node context: Intrigued
- 0 Check flag(s) (Global):
   true - ORI_Shadowheart_Knows_JusticiarDream -
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Knows_JusticiarMurals -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_PAD_Shot.lsj
Synopsis:
Arka has just killed Sazza with her crossbow. Reaction of the party. Requires 2 characters. Speaker 1 is the character who let Arka do the deed through the dialog, as such their reply should keep that in mind. Speaker 2 is a nearby companion who instigates the PAD and can have an opinionated line.

0:0 - Well, this makes one down. Only a few thousand more to go!
1:0 - If I've one regret, it's that I didn't fire the arrow myself.
2:0 - The goblin was just put out of our misery, that's all.
3:0 - Nobody will shed any tears for a dead goblin. The opposite, more likely. Let's move on.
4:0 - I don't mind squaring off in battle, but shooting something in cage is a bit cheap.
5:0 - No one will mourn this goblin, I suppose. Let's leave it at that.
6:0 - Won't shed tears over a goblin, but still - not a pretty scene.
uid: 2e448d47-273e-4eea-a5de-ccc65650cd61
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Nice - she saved us the work of killing that goblin ourselves.
1:0 - I didn't take these refugees for killers. Maybe I've misjudged them.
2:0 - One pest among many, hardly to be missed.
3:0 - Bit harsh, shooting a caged goblin.
4:0 - Hardly a winning display of archery, but it did the job.
5:0 - All's well with the world one might argue. And yet there's something unsettling about witnessing an execution - no?
6:0 - Sloppily done. But I guess the goblin had it coming.
uid: ba3bb7dd-fe31-4f72-900c-8ebebe3e994b
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Well, this makes one down. Only a few thousand more to go! If I've one regret, it's that I didn't fire the arrow myself. The goblin was just put out of our misery, that's all. Nobody will shed any tears for a dead goblin. The opposite, more likely. Let's move on. I don't mind squaring off in battle, but shooting something in cage is a bit cheap. No one will mourn this goblin, I suppose. Let's leave it at that. Won't shed tears over a goblin, but still - not a pretty scene.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_PAD_Healer.lsj
Synopsis:
Played after being told by Sazza about Gut. Speaker 1 is the character who left the dialog. Neutral inquisitive remark about whether the rumoured healer could really help. Speaker 2 is any other party member. Line can be opinionated.

0:0 - A goblin healer? She couldn't possibly know a cure... could she?
1:0 - I don't put much faith in goblins, but this priestess could know something?
2:0 - Goblins aren't exactly renowned healers, but we can't afford to ignore any options.
3:0 - I doubt this priestess would know about purification. Ignore the goblin's ramblings.
4:0 - To seek some goblin priestess' help would be unconventional to say the least.
5:0 - A goblin priestess. Wonder if she could help with the tadpole.
6:0 - The goblin knows nothing of the ghaik. This is a waste of time.
7:0 - A goblin healer? That's a new one. But she might be the only way to keep our skulls intact.
uid: 13980791-ff78-4263-806c-612c2fe98f24
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Heh - I'm not about to enlist a goblin's help, thanks very much. Forget this goblin priestess. She will not know about purification. We are finding ourselves with some interesting bedfellows... Perhaps this Gut creature stole something that could be useful. A scroll, a potion, a cranial extractor. Let's give it a try. Haven't been to a goblin encampment in a long old time. If this priestess is indeed a master in the arts of booyahg, it's not inconceivable she could be of help to us. She's worth talking to, at least.

0:0 - Heh - I'm not about to enlist a goblin's help, thanks very much.
1:0 - Forget this goblin priestess. She will not know about purification.
2:0 - We are finding ourselves with some interesting bedfellows...
3:0 - Perhaps this Gut creature stole something that could be useful. A scroll, a potion, a cranial extractor.
4:0 - Let's give it a try. Haven't been to a goblin encampment in a long old time.
5:0 - If this priestess is indeed a master in the arts of booyahg, it's not inconceivable she could be of help to us.
6:0 - She's worth talking to, at least.
uid: f1b3c255-bedd-4f5b-80b2-b8fe27b7bb64
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_CapturedGoblin_PAD_Freed.lsj
Synopsis:
This VB plays after Sazza was escorted outside of the Grove. The dialog may play with one or two speakers. Speaker 1 is the character who helped her escape. Speaker 2 is an accompanying party member, and as such may have an opinion on the issue.

0:0 - I've turned goblins into corpses - but never into comrades.
1:0 - Horrible little thing. She'd better not forget this.
2:0 - Freeing a goblin? Surely that's the tadpole, reworking my mind...
3:0 - The goblin could prove useful. If she causes problems, tear her open.
4:0 - Sazza's a feisty thing. Hope she's all right out there.
5:0 - The goblin may yet prove her worth. Necessity has bred stranger bed fellows.
6:0 - That goblin is in my debt - should prove useful one day.
uid: 99519dd1-bdd4-41ba-b9a3-fffb978cf6cc
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Ugh - I hope we don't end up regretting this. We have made an ally from an enemy. Quite judicious. I just wish we could've made a deal with a wood nymph or - anything less vile, really. I'm not in the habit of helping vermin. I expect it to return and bite. I'm sure we won't regret this. Far be it from me to second-guess your decisions, but I'm not entirely convinced setting that scamp of a goblin free was the wisest of ideas. Or it'll come back to haunt us.

0:0 - Ugh - I hope we don't end up regretting this.
1:0 - We have made an ally from an enemy. Quite judicious.
2:0 - I just wish we could've made a deal with a wood nymph or - anything less vile, really.
3:0 - I'm not in the habit of helping vermin. I expect it to return and bite.
4:0 - I'm sure we won't regret this.
5:0 - Far be it from me to second-guess your decisions, but I'm not entirely convinced setting that scamp of a goblin free was the wisest of ideas.
6:0 - Or it'll come back to haunt us.
uid: c7f411f0-e478-456a-9b90-39c899ad0aa1
Node context: Karlach: A little naive but sincere.
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_LockedUp.lsj
Synopsis:
This is the VB that plays after Nettie locks the players up in her study once the players refuse to take the poison. She doesn't fight them, but the party reflects on her actions as a result of confessing the existence of the tadpoles. Speaker 1 is the player who disclosed the information and may show regret or indifference towards the current state. Speaker 2 comments on speaker 1 telling the truth to Nettie.

0:0 - Let's keep our condition on a need-to-know basis. As in, nobody needs to know.
1:0 - Only proven allies should know of our condition. Anyone else? Keep your lips sealed.
2:0 - I trust the next time someone asks if we have a mind flayer tadpole in any of our skulls, we'll consider lying?
3:0 - Blind honesty is always a bad idea. We should keep quiet in future.
4:0 - Better to keep some things on the inside pocket, you know.
5:0 - These tadpoles are no ordinary ailment. It might be wiser to keep the specifics to ourselves.
6:0 - Can't blame anyone for reacting with fear - but it might do to keep our condition on a need-to-know basis.
uid: 29077630-39f1-4705-8347-1aaa6048d98c
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - For someone who just heard we're all beasties-in-waiting, she reacted... well.
1:0 - So this is what honesty gets you? Consider my lesson learned.
2:0 - Could have been worse, I suppose. At least she didn't just attack.
3:0 - She hears of the tadpole, and thinks we can be bound?
4:0 - Honesty's not always the best policy, I guess.
5:0 - A prudent reaction, if somewhat lacking in curiosity.
6:0 - So much for honesty. Our healer turned into a jailor pretty quickly once she heard about the tadpole.
uid: 5ab538e4-4790-438a-94eb-2de924657e8e
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Let's keep our condition on a need-to-know basis. As in, nobody needs to know. Only proven allies should know of our condition. Anyone else? Keep your lips sealed. I trust the next time someone asks if we have a mind flayer tadpole in any of our skulls, we'll consider lying? Blind honesty is always a bad idea. We should keep quiet in future. Better to keep some things on the inside pocket, you know. These tadpoles are no ordinary ailment. It might be wiser to keep the specifics to ourselves. Can't blame anyone for reacting with fear - but it might do to keep our condition on a need-to-know basis.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\DEN_Apprentice_PAD_Cyanide.lsj
Synopsis:
Context: Nettie has given the player a vial of poison to take if they start turning into mind flayers. Players reflect on whether they should actually take it if the time comes. Speaker 1 has just promised Nettie they will take the poison if they begin to turn. (SPEAK TO JORDI, The Speaker 1 nodes may need to be changed. ) Speaker 2 reacts to Speaker 1 acquiring the poison after swearing to Nettie they'll use it if they start to turn. Gale - Shadowheart: We'll resort to poison if necessary. Lae'zel - Astarion - Wyll - Karlach: It won't come to that - don't entertain the option.

0:0 - Better than becoming a mind flayer. Keep it - in case things start to go very wrong.
1:0 - As something of a potential would-be mind flayer myself, I couldn't agree more.
2:0 - If you start to turn, I encourage you to take it. I'm sure it'll be very entertaining for the rest of us.
3:0 - Trade it to the nearest quartermaster for a better weapon - it looks like you could use one.
4:0 - We're a long way from a measure that drastic. A very long way.
5:0 - I might use it - as a projectile. Not dying a second sooner than I have to, that's for sure.
6:0 - Better to have on hand than not.
uid: 316a25a7-a8de-48b0-8d84-c8665a8e4379
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Wyvern poison. Never tried it, and I hope to keep it that way.
1:0 - Wyvern poison. Lethal stuff. Let's hope we won't have to sample its delights.
2:0 - Wyvern poison. Let's hope it doesn't come to that.
uid: 4274dac0-4fc5-45a0-854c-e3b8e9311dcd
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Wyll - |Really Wyll, superhero warlock|
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I've read it's one of the nastiest poisons in Faerûn. Starts burning in the small intestine, and works its way through the blood from there. Better than becoming a mind flayer, I suppose. Keep it - in case things start to go very wrong. Better a quick draught than ceremorphosis, nonetheless.
> If we begin to turn, we will die by the blade - not like cowards suckling from a noxious teat. If we do start to turn, I'd prefer a method with a little more flair than poison. Is self-immolation totally passé? Poison's not my style. Nor's becoming a mind flayer. We'll have to make sure to steer clear of both eventualities. Wouldn't take the stuff no matter what. If I'm gonna go, let it be in a blaze of glory.

0:0 - Wyvern poison - pah! It'll take more than a nasty drink to finish Lae'zel of Crèche K'liir.
1:0 - Pretty bottle, but I wouldn't take wyvern poison, even if we do begin to turn.
2:0 - You can toss that poison. We won't be needing it.
3:0 - Wyvern poison? No thanks.
uid: 7048e45d-0f95-4416-a2d3-c3b0f9edf592
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> I've read it's one of the nastiest poisons in Faerûn. Starts burning in the small intestine, and works its way through the blood from there. Better than becoming a mind flayer, I suppose. Keep it - in case things start to go very wrong. Better a quick draught than ceremorphosis, nonetheless.
> If we begin to turn, we will die by the blade - not like cowards suckling from a noxious teat. If we do start to turn, I'd prefer a method with a little more flair than poison. Is self-immolation totally passé? Poison's not my style. Nor's becoming a mind flayer. We'll have to make sure to steer clear of both eventualities. Wouldn't take the stuff no matter what. If I'm gonna go, let it be in a blaze of glory.

0:0 - I've read it's one of the nastiest poisons in Faerûn. Starts burning in the small intestine, and works its way through the blood from there.
1:0 - Better than becoming a mind flayer, I suppose. Keep it - in case things start to go very wrong.
2:0 - Better a quick draught than ceremorphosis, nonetheless.
uid: 72c797ae-6c03-45c6-892f-67daeab84374
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
   false - Wyll - |Really Wyll, superhero warlock|
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Better than becoming a mind flayer. Keep it - in case things start to go very wrong. As something of a potential would-be mind flayer myself, I couldn't agree more. If you start to turn, I encourage you to take it. I'm sure it'll be very entertaining for the rest of us. Trade it to the nearest quartermaster for a better weapon - it looks like you could use one. We're a long way from a measure that drastic. A very long way. I might use it - as a projectile. Not dying a second sooner than I have to, that's for sure. Better to have on hand than not.

0:0 - Better to have more options than fewer. If you start sprouting tentacles, I'll pour it down your throat myself.
1:0 - Oh, I don't know. I can think of worse deaths than toasting to you all with a wyvern sour.
2:0 - Hear, hear. If you turn, I'd rather slit that pretty neck of yours myself, anyway.
3:0 - I prefer steel myself. But I was raised well.
4:0 - I'd go ahead and toss that bottle. We won't be needing it.
5:0 - Yeah, if I have to choose between poison and tentacles, I'm going tentacles. Sorry!
6:0 - Hopefully we'll be rid of this parasite before we even need to think in that direction.
uid: 778229d9-3412-453e-85ff-ce414a7f49dc
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - If we begin to turn, we will die by the blade - not like cowards suckling from a noxious teat.
1:0 - If we do start to turn, I'd prefer a method with a little more flair than poison. Is self-immolation totally passé?
2:0 - Poison's not my style. Nor's becoming a mind flayer. We'll have to make sure to steer clear of both eventualities.
3:0 - Wouldn't take the stuff no matter what. If I'm gonna go, let it be in a blaze of glory.
uid: c4fcf291-23ca-426d-b76e-79daff885ff4
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Better to have more options than fewer. If you start sprouting tentacles, I'll pour it down your throat myself. Oh, I don't know. I can think of worse deaths than toasting to you all with a wyvern sour. Hear, hear. If you turn, I'd rather slit that pretty neck of yours myself, anyway. I prefer steel myself. But I was raised well. I'd go ahead and toss that bottle. We won't be needing it. Yeah, if I have to choose between poison and tentacles, I'm going tentacles. Sorry! Hopefully we'll be rid of this parasite before we even need to think in that direction.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\DEN\BHVR_WRLD_DEN_PleaAtTheGate_Adventurers.lsj
Synopsis:
World behaviours for Aradin and the group, they are banging at the gate

null
uid: 70293c44-da5e-4b7a-88f7-fea0a300a068
Cinematic: 3
Node context: 2

null
uid: 8833afa4-e17f-433a-b3fd-87f9a1f4d9e4
=== END NODE ===

null
uid: 8a2dd424-c351-4073-a03f-530bc9951cb4


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_AradinAndRemira.lsj
Synopsis:
Aradin and Remira are having a drink after arriving back in the Druid Grove.

0:0 - Everyone needs to cut their teeth sometime.
uid: 1ea0f1d1-c714-e3c2-e804-93787a16f44e
> Cut his teeth?! For his sake, I hope he's dead already.

0:0 - You shouldn't have brought Liam along. Lad was too young.
uid: 214a7204-a1c0-56eb-5ac7-b0ec40848ba8
- 0 Check flag(s) (Local):
   true - 7619c224-45e6-1164-76c3-4530cc109664_Flow1 - 7619c224-45e6-1164-76c3-4530cc109664_Flow1description
- 0 Set flag(s) to (Local):
   true - 7619c224-45e6-1164-76c3-4530cc109664_Flow2 - 7619c224-45e6-1164-76c3-4530cc109664_Flow2description
> Everyone needs to cut their teeth sometime.

0:0 - ... how?
uid: 3db42d2e-d5c5-c3f8-9544-8a86e68227a5
> Coulda been us they caught.

0:0 - Not the worst plan you've had lately.
uid: 441188b3-5d04-05a5-31fa-47e93cb0e347
=== END NODE ===

0:0 - What comes next?
uid: 7921ea28-c255-755e-148a-ecf095cd7b4d
- 0 Check flag(s) (Local):
   true - 7619c224-45e6-1164-76c3-4530cc109664_Flow2 - 7619c224-45e6-1164-76c3-4530cc109664_Flow2description
- 0 Set flag(s) to (Local):
   false - 7619c224-45e6-1164-76c3-4530cc109664_Flow2 - 7619c224-45e6-1164-76c3-4530cc109664_Flow2description
   false - 7619c224-45e6-1164-76c3-4530cc109664_Flow1 - 7619c224-45e6-1164-76c3-4530cc109664_Flow1description
> We finish this bottle. Got enough dead to toast, anyway.

0:0 - It could be worse.
uid: b7ae87b4-4f3c-753c-d8df-827f1de366a5
- 0 Set flag(s) to (Local):
   true - 7619c224-45e6-1164-76c3-4530cc109664_Flow1 - 7619c224-45e6-1164-76c3-4530cc109664_Flow1description
> ... how?

0:0 - Cut his teeth?! For his sake, I hope he's dead already.
uid: cde18748-fe27-39d3-79b3-bb2b97b934e7
=== END NODE ===

0:0 - Coulda been us they caught.
uid: df25332e-c0e9-c38e-e1e0-4d626c5f8aaf
=== END NODE ===

0:0 - We finish this bottle. Got enough dead to toast, anyway.
uid: e9fba4a4-a3a2-b691-341b-09d2f44d04c4
> Not the worst plan you've had lately.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_AdventurersQuest_AD_AtCorpses.lsj
Synopsis:
Gallows humour, grimly delivered - the 'you' are the corpses of his fallen comrades, who he finds in a forest. But he's effectively talking to himself.

0:0 - Lucky you. Done with this shite.
uid: 97ae6a08-f288-c6ec-69aa-9dec88e69b0a
Node context: gallows humour, grimly delivered
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\DEN\DEN_RaidingParty_AD_WyllWantsOut.lsj
Synopsis:
AD used by Wyll when his first combat turn against the goblin raiders start. This should be cried out valiantly! Wyll has arrived to save the day!

0:0 - Bastards. The Blade comes for you.
uid: ffd5bb4a-3ca1-10e6-f633-dc4bf2d7e162
Node context: This should be cried out valiantly! Wyll has arrived to save the day!
=== END NODE ===