File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1.lsj Synopsis: The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are watching him spin around. The party can try to intervene and save the gnome, possibly using a cult symbol of authority as a way to convince the goblins, if they have it. FOR_GnomeGoblin_1 (Fezzerk) is the leader of the goblins and does most of the talking. If the player is a drow, the goblins will be much more nervous and easier to intimidate. At times, the captive goblin pipes up from the windmill, loudly pleading or berating his captors.
null uid: 0041a689-5d6a-1b31-6dfb-c63c8a8b30e1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - You will release the gnome. That's an order. uid: 006ad019-f850-c67e-cf4c-d3479dfff5fd - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > I... yes. Whatever you want.
0:0 - What've we got 'ere...? Oh. uid: 016704a4-01d1-7365-f7dd-24551bf21b76 Cinematic: The lead goblin's face falls mid-sentence when he realises he's being confronted by a drow. Node context: The goblin loses his bluster mid sentence upon realising he's facing a feared drow - 0 Check flag(s) (Global): false - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription - 1 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Stop this thiiiing! > Let me dowwwn!
0:0 - Haggle with the goblin, though you lack even a modest sum of gold. uid: 03f6801b-de09-9f82-30ba-4eff40258e9f = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null
0:0 - High time we got out of here. uid: 068be901-953c-e216-9338-c34acda584f9 Cinematic: - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - Let me rephrase that - why are you doing this? uid: 0760eb6a-ee44-e0f5-c3b5-8a53e852192a - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription false - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription - 0 Set flag(s) to (Dialog): true - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription > 'Cause it makes me laugh! Heh!
0:0 - W-well, that's that... We'll be on our way. Do as you like with the pipsqueak... uid: 0771803c-2a2b-7db4-de53-f9fa26ac506d Cinematic: Node context: Intimidated by the player, and trying to make his excuses to slip away as soon as possible. > null
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: 0776df39-cc89-088b-aa7b-56e5d467306e Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > We'll, erm, we'll leave you to it.
0:0 - A haggler, are ya? How 'bout this: you live... uid: 0b04b89e-2b01-f9cb-a220-d517075205aa Cinematic: *The goblin counted out on his grimy fingers once again.* Node context: A dimwit bully who thinks he's shrewd operator. - 0 Set flag(s) to (Dialog): true - WLD_GnomeGoblin1_NoGoldPersuade - WLD_GnomeGoblin1_NoGoldPersuadedescription > ...an' pay me loads more! Yeuheuheu! ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
0:0 - Pay the 'higher' sum to the goblin. uid: 0c8b9d5e-28ea-a598-ac7d-79bbc7b7205a - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > Good choice. Now clear off.
0:0 - Say nothing. Stare down the gibbering coward. uid: 0d9e41d8-7d86-959c-4c6f-e4c74a4571d5 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - *The goblin's nostrils flare, as if trying to judge you through smell alone...* uid: 0f71d325-c8d2-6578-abc1-e0e5764e859d Animation: swallows nervously, lowers his blade if drawn Cinematic: He swallows nervously, and lowers his blade if drawn. His companions follow suit. Node context: Narration > null
- Roll failure - null uid: 112b3524-04e3-d909-810c-de4417090c8d > Get outta my head!
0:0 - Let me dowwwn! uid: 123a3723-be42-96fa-dd6d-9ebea86d5868 Animation: Windmill spinning with gnome attached Cinematic: A captive deep gnome wriggles on the sail of a (stationary) windmill. Though he's in peril, this is basically being played as a comedic beat.
Node context: Distressed. The deep gnome is tied to the sail of a windmill and desperately calls for help. He's a short-moderate distance away and has to shout to be heard. - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Object): true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription > *The goblin seems unsure whether to bow to you or attack.*
null uid: 16375460-cbf9-9915-4319-05b1a597ab0e - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Apologies, sir. We didn't mean to doubt a True Soul. We'll be off. 1:0 - Apologies, m'lady. We didn't mean to doubt a True Soul. We'll be off. 2:0 - Apologies, your grace. We didn't mean to doubt a True Soul. We'll be off. uid: 170d1ad9-17bf-5b64-a660-57bacd37c06c Cinematic: Node context: Grovelling. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - *The goblin's nostrils flare nervously. All of his bluster seems to vanish.* uid: 18b930d9-bbce-e849-9c31-7c656ffe155e Cinematic: - 0 Set flag(s) to (Dialog): true - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription > null
null uid: 1ad16f0f-88e4-2540-5d0a-256ba475c873 - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Object): true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription > Yehehueh! Enjoyin' yerself? Sun ain't too bright in those beady little eyes?
0:0 - Stop this thiiiing! uid: 1d493165-c8ca-84e4-053b-fabc6da096f5 Animation: Windmill spinning with gnome attached Cinematic: A captive deep gnome swings past on the sail of a spinning windmill. Though he's in peril, this is basically being played as a comedic beat. Node context: Distressed. The deep gnome is tied to the sail of a windmill and desperately calls for help as he rotates. He's a short-moderate distance away and has to shout to be heard.
- 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Object): true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription > *The goblin seems unsure whether to bow to you or attack.*
0:0 - Like who? You? uid: 1eb9b860-a4fe-4924-67d8-5e2513783c62 Cinematic: Node context: An aggressive sneer. Fezzerk isn't won over by the player's suggestion that he find someone else to pick on - throwing their remark back at them. - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null
0:0 - Oh, that's how it is, is it...? uid: 20bf2b3d-3a6c-474e-3195-147c3a4dc984 Cinematic: Node context: In this moment, he's deciding he's going to have to kill the player. > null
0:0 - *A shiver runs across your mind... You feel sated.* uid: 21459a2a-5c4b-7829-1fec-16243c283c02 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - Well... all right, take 'im. But he still counts as my catch, not yours! uid: 21c9453e-1f61-91b2-a675-aa3bee510ede Cinematic: Node context: Fezzerk pronounced 'Fez-irk'. Previous bluster deflates rapidly. Fezzerk is shocked to realise that the player appears to be his ally, and quickly adopts a less confrontational tone. - 0 Set flag(s) to (Global): true - FOR_GnomeGoblin1_Quest_RecognisedAbsolute - FOR_GnomeGoblin1_Quest_RecognisedAbsolutedescription > null
0:0 - We're allies, you and I. Servants of the Absolute. uid: 21fa890d-8dc1-acff-2fd8-5d722a4fd2cd = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Object): false - WLD_PriestsOfTheConqueringGod_HasAmulet - WLD_PriestsOfTheConqueringGod_HasAmuletdescription > null (roll sucessful) > null (roll failure)
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 22a3c8e0-4599-b103-dd97-5179198b9a10 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - Yehehueh! Enjoyin' yerself? Sun ain't too bright in those beady little eyes? uid: 22a9539a-cebc-6fc4-c273-d143d0f3c46e Cinematic: Cinematic/look-at context - Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off. Node context: Greatly amused. A schoolyard bully. Projecting his voice a little (Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off.)
'Yehehueh!' = Fezzerk's distinct laugh (a raspy, mean-spirited slur of a laugh) > An' you - hope you got a stomach fer heights!
0:0 - Stop! Pleeaaase! uid: 257eb847-d401-dc1f-3dbf-d8ff0536875f Animation: Windmill spinning with gnome attached Cinematic: The gnome rotates on a windmill sail helplessly. He's in peril, but this is basically a comedic beat. Node context: Projecting. The gnome is tied to the sail of a windmill and desperately calls for help as he swings around. > Erm... not that I'm complainin'... but you are blessed, ain't ya?
0:0 - I can pay twice that much. I just have to go and fetch it. uid: 25a683a3-0bda-37fd-defc-09057e2d2c13 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null (roll sucessful) > null
0:0 - I am a True Soul. Your prisoner is now mine. uid: 25c6a681-697f-122e-bc8a-a266e3ef8e98 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: 26615ee4-559e-6502-73d3-cbb2c4d9018b Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > We'll, erm, we'll leave you to it.
0:0 - *As the symbol glows, power courses through you. Authority.* uid: 27ec7ef9-6afd-be72-33df-bf9dcd94ca3e Cinematic: - 0 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - I'm not haggling with you. Stand down or die. uid: 28105622-f36c-084c-c0c8-ecc5fc2ac9f8 - 0 Check flag(s) (Dialog): false - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Oh, that's how it is, is it...?
0:0 - Hurrh... I reckon we could do better than this runt, aye... uid: 2844c1df-4283-5d0a-21e1-e3c21885f5ac Node context: There's bigger fish in the lake, he wonders out loud. - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null
0:0 - Erm... ask the pipsqueak on the spinny tower - we're out of here! uid: 2a0efecb-1d26-1dfb-14c6-b627155b90b0 Cinematic: - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - I might just look into that... after I'm through squeezin' some gold outta you right now. uid: 2a58e01d-10b9-9abd-4048-ee8c68c97aed Cinematic: *The goblin counted out on his grimy fingers once again.* Node context: Doesn't fall for the player's gambit - 'I rattled off directions to a non-existent cache of gold. All theirs' > null
0:0 - You picked the wrong time to be cheap... uid: 2c99bffe-f34f-dba9-9440-d7ee3d09be45 Cinematic: - 0 Check flag(s) (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > Wait! Just let me go... please. > null
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 2f6bf14f-d850-e0b3-090e-628cfc48265b Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - That's a lot of coin. I think. uid: 2fbc617d-e7a6-0242-173e-590b0a176fb5 Cinematic: Node context: Uncertain. The goblin's internal thoughts, being 'eavesdropped' on by the player. - 0 Set flag(s) to (Local): true - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenReaddescription
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: 3599274e-eec2-21d5-374a-c6d2fd4a47bd Cinematic: - 0 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - Wait - I haven't dismissed you. Continue the show. uid: 35b3a9e2-d1b8-f43f-db08-dd8d6ad78fc4 - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription > Erm... n-not much to it: pull a lever an' enjoy the squeals.
0:0 - I won't interfere. I just want to pass by. uid: 3947ab7b-c9df-f349-f8f9-4158660cf194 - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription - 0 Set flag(s) to (Dialog): true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription > Heh, funny. That's what our birdie wanted. > Heh, funny. That's what our birdie wanted.
0:0 - Y'hear that? This one wants us to bugger off so he can poach our prize! uid: 3965b6f3-577f-bdeb-d5fe-5dcde25026d4 Animation: Looks over his shoulder then back to player Cinematic: The lead goblin glances back to his cronies, mocking the player's failed efforts to negotiate with them. Node context: Mean bravado. Fezzerk calls out to his cronies, mocking the player's attempt to reason with him, - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null
0:0 - I am nature's vanguard, you are but a stench on the breeze. Begone. 1:0 - I am duty bound to Virtue itself. You are in my way. Leave this place. 2:0 - I am the fear-dream of disloyal whelps. You are starting to irk me. Leave. uid: 3e868254-2c79-4e5a-4302-c6a47bd88952 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0:1 Tag: NOT_FOR_EA - Tag used to fliter out dialog nodes that should not be shipped in EA. - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - I said we're leaving! uid: 409065d7-8c3e-566f-cbcb-90d8fa45edae Cinematic: Node context: Angry (at the subordinate who questioned him) but also nervous - he wants to leave while he has a chance. > null
0:0 - That's a ridiculous amount. I'll make you a realistic offer. ([GEN_CheckMagicPocketGold_4_5dac5eea-faeb-459c-b675-46c51519b784]) uid: 4106bfcc-4d19-1926-7362-b0d4bdfa89ac = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null
null uid: 416e1d4a-e3a1-a8d6-d0ed-ce9641d37691 - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Object): true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription > Yehehueh! Flap those wings some more, an' I'll feed you a worm!
0:0 - You've had your fun - it's high time you found someone else to torment. uid: 424b3f54-5a02-e88f-7b3e-09fe4902fd9f = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null (roll sucessful) > null (roll failure)
0:0 - Here's my counter-offer: a far more reasonable sum. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82]) uid: 42cfbd21-98f2-025d-64ba-0385fd6718ac = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null
0:0 - Kill 'im! 1:0 - Kill 'er! 2:0 - Kill 'em! uid: 44790412-8c27-eec2-fc81-b3ae017c090e Animation: Gesture to attack Cinematic: Fezzerk (lead goblin) gestures to the other two to attack, while still keeping his attention primarily on the player. Node context: Fezzer's had enough talking - he shouts at his goblin companions to attack the player(s) - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - ...It's, erm, it's back at our camp. The boss will be expectin' us. uid: 448df87b-0746-5d15-8aed-93afc4ee0826 Cinematic: > null
0:0 - Erm... well, y'see, sir... I just remembered... our boss - he's the same as you. 1:0 - Erm... well, y'see, madam... I just remembered... our boss - he's the same as you. 2:0 - Erm... well, y'see... I just remembered... our boss - he's the same as you. uid: 455a3abe-fcd2-0626-a6d1-181f187bb7dc Cinematic: Node context: Intimidated by the player, and trying to make his excuses to slip away as soon as possible. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > And, erm, he wants us back at our camp. Right now.
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 479bde57-5fc7-1569-9a49-e10abb06de57 Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > We'll, erm, we'll leave you to it.
0:0 - Show him your brand and say you're taking the gnome. The Absolute wills it. uid: 48237ebb-d02e-3856-2fb3-ed4d9743761d = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.) > null (roll sucessful) > null
0:0 - We're gettin' gold from you even if we 'ave to take the fillings from your teeth! uid: 4993fbad-31ac-51cd-7a0b-c69e51f64064 Cinematic: Node context: Anger boils over as his demands fall flat. Violence is imminent.
0:0 - I'm going to pay nothing, and you and your cronies are going to leave. uid: 4af46a1c-704b-5ebf-a591-19b04ffde895 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - An explanation - tell me what you're doing with that deep gnome, at once. uid: 4c45b91b-a5e2-5193-19c8-cb1854efbde9 > ...erm...
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 4d9d6472-6ce1-20c9-57de-65bc1fe6f9f6 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > We'll, erm, we'll leave you to it.
0:0 - *The goblin seems unsure whether to bow to you or attack.* uid: 4e3f209a-260a-71fd-eb3a-d19e97c60b49 Animation: Paniced Cinematic: Node context: Narration. - 0 Set flag(s) to (Object): true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription > W-what do you want, or, I mean... what do you need?
0:0 - What the hells are you doing? uid: 4e49d597-3c2a-fa0a-0063-a14075cd8b3f - 0 Check flag(s) (Dialog): false - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription - 0 Set flag(s) to (Dialog): true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription > What's it bloody look like? We're teaching this 'ere pipsqueak to fly!
0:0 - Oofh! That's a... a big bloody sack o' gold. Neheuhuerh... uid: 536b8bf0-d2f9-cb2a-dba0-9397599f2fd3 Animation: shaking bag of gold amazed at the weight and laughing Cinematic: Fezzerk reacts to receiving a heavy sum of gold. Node context: Happy disbelief. Fezzerk is gobsmacked by the weight of gold, then starts laughing in disbelief. He's just gotten a lot more than he anticipated. - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > Y'know what? Fair's fair. On yer way, an' take the runt, too. We've got gold to count... > Y'know what? Fair's fair. Enjoy the show. C'mon, you lot, leave the runt. Let's go.
0:0 - You will release the gnome. That's an order. uid: 53b1d208-96b4-f99f-da84-7068cf29c667 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - Get outta my head! uid: 56f993c2-d600-6122-de95-8ba37a5e7322 Cinematic: Node context: Angry, about to fight. Player just tried to mindmeld the goblin (but failed).
0:0 - Clear off and don't come back. Tell your mummy how the nasty goblins made you wet your britches. uid: 574586ee-bf03-6bf4-99d2-c18f26f4519a Cinematic: - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription === END NODE ===
0:0 - You're making a mistake. You can think it over in the Fugue Plane. uid: 58950387-d4c8-9fbe-84f0-ce8aab12ae00 - 0 Check flag(s) (Tag): true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > Ask in the wha...?
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 5ea00621-13b6-0b61-2d22-1fc5a88eb878 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - Good choice. Now clear off. uid: 5ff3c4e3-ac36-d87c-8316-76623e69916a Animation: gold exchange from player to goblin Cinematic: Fezzerk, the lead goblin, receives a sum of gold from the player. Node context: Content. Thinks he's made a fine deal and is now willing to let the player off the hook. > If I see you here again, no price will save you.
0:0 - Eh? I ain't after fulfilment! I'm after the fillin' of my pockets. Now yer gonna pay more! uid: 6077f785-57cb-7846-41cf-8a56431eb67a Cinematic: Node context: Doesn't quite comprehend the player's meaning ('I clenched my fist. This would lead them only to pain, not fulfillment') He just wants his ransom. > null
0:0 - Cease your babbling - what did you mean? uid: 621757a5-9d66-276e-042f-f170aa337950 - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. > You're not... not blessed?
null uid: 63a8fd8a-e346-7a9c-fb82-31f686de4683 Cinematic: Put Axe away > null
0:0 - Not happening! He's ours! 1:0 - Find your own! He's ours an' we ain't sharin'! uid: 670c2ec4-2dbc-1a74-e0c0-0dbee3a72a68 Animation: reaches for his weapon, player noticese the brand on his skin Cinematic: Context - the goblin reaches for his weapon, but the player also notices an extra detail - the brand of the Absolute on the goblin's skin - 0:0 Tag: Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute. > null
0:0 - And, erm, he wants us back at our camp. Right now. uid: 672003a8-216f-7198-0fc8-f41ce4389fa9 Cinematic: > null
0:0 - No! Get out of my head! uid: 67eb0f34-cc8e-ad03-3f46-1768221dc771 Cinematic: > null
0:0 - The runt's ours. You should've taken a wide path around us. uid: 67ed0106-eac6-bc51-7aa4-a28c70dfd601 Animation: draw his scimitar, brandishes it if already drawn. Cinematic: The goblin scowls and draw his scimitar/brandishes it if already drawn. Node context: Unwavering. He won't be won over by any powers of persuasion on the player's part. - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null
0:0 - We ain't going no place! And y'know what? Neither are you... uid: 69712987-15c7-e07e-38aa-8dee1f82ba3a Cinematic: Node context: Fed up of negotiations. Time to just kill this nosey parker. - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null
0:0 - Read the goblin's mind. uid: 69a1c034-72b4-b50e-ee3e-cc3b95f525af = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - I'm not going to haggle. Leave now, and I'll let you live. uid: 6a7820b2-1273-071e-fb75-c986bbdaa41e - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Oh, that's how it is, is it...?
0:0 - Provide directions to a non-existent cache of gold. uid: 6c687b51-77b9-efc8-e766-bd6a4aee0e0a - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > I might just look into that... after I'm through squeezin' some gold outta you right now.
0:0 - You dare refuse a githyanki warrior? 1:0 - I won't let you harm a defenceless being - not without a fight. uid: 70fe9549-2be1-c352-5fe8-adf828d296ff = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null (roll sucessful) > null (roll failure)
0:0 - I'm not bargaining with you. Free him, or I swear on my oath, you will die. uid: 71eacf1d-a4bd-ce4a-83c5-958675b65c51 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null (roll sucessful) > null (roll failure)
0:0 - Heh, funny. That's what our birdie wanted. uid: 7476cfd3-12b6-437b-ed94-85e52ed03c71 Node context: Mocking. Refers to the player's previous statement ('I don't want trouble - just want to pass by'). - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription > ...Release me this instant, you beasts!
0:0 - Erm, p-pardon, sir. Didn't mean to doubt you. I know my place. 1:0 - Erm, p-pardon, madam. Didn't mean to doubt you. I know my place. 2:0 - Erm, p-pardon. Didn't mean to doubt you. I know my place. uid: 74c1ee98-a1f4-ab18-383d-a7ccb28d7d10 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > W-well, that's that... We'll be on our way. Do as you like with the pipsqueak...
0:0 - What about the other gnome? Ain't we s'posed to bring him to - 1:0 - What about the gnome? Ain't we s'posed to bring him to - uid: 78009ddc-18b3-1643-2bcd-f16a8949bee4 Cinematic: Node context: Confused. His superior's just contradicted their standing orders. - 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > I said we're leaving!
0:0 - 'Less you wanna join him up there, you'd best pay the toll. uid: 7a344b23-b46b-8c4d-37bc-ccee96211ce1 Animation: Looks at his hands and tries to calculate with his fingers. Cinematic: The lead goblin looks at his hands and tries to calculate a figure with his fingers. Node context: Confident, threatening. Thinks he holds all the cards in a one-sided negotiation. - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription > Cough it up! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
0:0 - I am a True Soul. Now, once again - release the gnome. uid: 7c3d4354-38c8-ab64-e78e-6a4124c20f9f - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > I... yes. Whatever you want.
0:0 - ROAR. 1:0 - Mine. uid: 7fa8eb66-4772-4d0e-46ca-72a3e29cbef3 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null (roll sucessful) > null (roll failure)
0:0 - If you ain't with the Absolute, you're the enemy. uid: 82b63592-c85d-64b7-d3bb-abe8c434d8b1 Cinematic:
0:0 - You're not... not blessed? uid: 8979d5b7-4a34-cd45-7b25-2c5cb8e3bccd Cinematic: The lead goblin's nervous expression slips away as he realises he was mistaken about the player's allegiance. Node context: Fezzerk's subservience trickles away as he realises that the drow player is not in fact a superior of his in the cult. > If you ain't with the Absolute, you're the enemy.
0:0 - Release that deep gnome at once - he's a kin of sorts to me. 1:0 - Fun's over - release my kin at once. 2:0 - Fun's over - release the gnome at once. uid: 8cc684ba-e2c7-cd91-2f09-f1fc73e046fc - 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 1:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription > Want to save your runty little friend, do you? You want this little cave-lurkin' wotsit?
- Roll failure - null uid: 8dd387c1-5ab7-a67b-d765-9efd039eaa21 > null
0:0 - Look what we got here - another little birdie wantin' to fly! uid: 8e26a67b-48e4-2c7b-fe56-c40ab865ce30 Cinematic: Cinematic/look-at context - Fezzerk notices us and calls out to his cronies. (The line is addressed to the goblin raider and scavenger, but Fezzerk's attention is broadly held by the player. Node context: Cruel bravado.The goblin sees the player approach and boldly announces it to his cronies - he thinks some fresh victims have just turned up. - 0 Check flag(s) (Global): false - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription - 1 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > null > null
0:0 - I am a True Soul. Now once again - release the gnome. uid: 8f77e9c8-6492-6efa-50ca-01f750282215 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - Back again? I gave my last bloody warning already. You've got a death wish, I reckon... uid: 93a1cf22-2559-4339-dd80-af2342038f0e Cinematic: Node context: Enough talk. He gave the player fair warning - now they fight. - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 93dedc86-6285-b8ab-ce94-cdae4cd1b54c Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - It does look funny, I'll admit. Mind if I stay and watch a while? uid: 95f0bcc4-500e-37a8-92c7-e36c272acebc - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription - 0 Set flag(s) to (Dialog): true - WLD_UnfortunateGnome_PayShow - WLD_UnfortunateGnome_PayShowdescription > We ain't lookin' fer company, maggot - not unless you wanna join 'im up there...
0:0 - Oh. uid: 96515bf8-b30c-5551-c4b6-6a27caacd1c6 Node context: Bravado gone. Sudden realisation that he's threatened the wrong person. > null
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 966ad163-17ad-9c49-4ef1-15fc56f62364 Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - Attack the goblins. uid: 96945d7d-09b4-0d1d-816b-e84f28886ec5 > null
0:0 - We gotta dash. Goblin business... erm, very important. uid: 998be8a2-75f1-383c-fc38-77fdf1a5dcb9 Cinematic: - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - All of you lot against one deep gnome? You should go find a better target. uid: 9a1a7ca7-d68f-d356-1a81-612df8b01983 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null (roll sucessful) > null (roll failure)
0:0 - OR YOU CAN LEAVE. ALIVE. 1:0 - Leave. Or die. uid: 9a3ac17a-9f14-70d8-e5df-d8a3d616c3dc = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - This will lead only to pain, not fulfilment. uid: 9bab49d1-c905-0786-0c06-75d4b96fac5e - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Eh? I ain't after fulfilment! I'm after the fillin' of my pockets. Now yer gonna pay more!
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 9e13b806-5e66-b16e-7780-bc921c3f33bb Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > We'll, erm, we'll leave you to it.
0:0 - Don't utter a word. Just stare down the goblin. uid: a18b2885-6c5e-7979-a96c-919bb2f0c587 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage. uid: a2a222cd-121b-859a-7adf-c1f3dc363180 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > I don't want lessons, I want gold. But I'll settle for cuttin' out that silver tongue of yours...
0:0 - Y'know what? Fair's fair. On yer way, an' take the runt, too. We've got gold to count... uid: a2bf8e84-a6c4-6437-f9af-0ff76f4cbf1b Cinematic: Node context: Chuckling in amazement. Almost friendly. He's just struck the jackpot and has completely lost interest in the proceedings at hand. - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription === END NODE ===
0:0 - G-get that birdie spinning again! Make him chirp for us! uid: a36e9313-96b3-4ad8-0383-317215e08861 Node context: Fezzerk continues to taunt the captive gnome, but is now nervous and self-conscious due to the observing drow player. It's like his boss is breathing down his neck.
- 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription > Stop! Pleeaaase!
0:0 - What the... I felt that! You were in my noggin like a worm in an apple! uid: a6fb2dfc-db3f-2e95-e39e-0919d7b0fe80 Cinematic: Node context: Alarm and outrage. Realised the player was reading his mind. > Kill 'im! Kill 'er! Kill 'em!
0:0 - I don't answer to the likes of you. uid: a9e7645b-6cd0-be3e-7321-6a1fc98e45fb = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null (roll sucessful) > null (roll failure)
0:0 - Release that deep gnome at once - he's a kin of sorts to me. 1:0 - Release my kin at once. 2:0 - Release that gnome at once. uid: ab331e32-6581-0697-0239-14f15e5a40ae - 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 1:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription false - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription > Want to save your runty little friend, do you? You want this little cave-lurkin' wotsit?
0:0 - I consider the gnome under my protection. You don't want to fight me for him. uid: ac3e60bd-926f-9712-b417-7b40b390ec04 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - You know that's a smaller sum of gold, yes? uid: afeeec8d-10a7-f6c3-e51a-9a68b458aa31 - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_NoGoldPersuade - WLD_GnomeGoblin1_NoGoldPersuadedescription false - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription - 0 Set flag(s) to (Dialog): true - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription > What're you sayin', that I can't count?!
0:0 - Want to save your runty little friend, do you? 1:0 - You want this little cave-lurkin' wotsit? uid: b098a106-46ca-0ec5-0384-8ceed3dd30a6 Cinematic: - 0:0 Tag: Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > Not a chance! He's ours! Find your own! He's ours! > Not happening! He's ours! Find your own! He's ours an' we ain't sharin'!
0:0 - I'm not looking for trouble - just want to pass by. uid: b0ef4606-595e-7ffa-a726-6046753476f6 - 0 Check flag(s) (Dialog): false - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription - 0 Set flag(s) to (Dialog): true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription > Heh, funny. That's what our birdie wanted. > Heh, funny. That's what our birdie wanted.
0:0 - I am a True Soul. Your prisoner is now mine. uid: b203312b-b865-cbc2-0988-78c427909a32 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - ROAR. 1:0 - Did I say you could ask questions? uid: b209e8aa-ba71-7ee3-c750-2a16aa552465 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - Or else what, you'll fight us? Bit late to find some backbone, don't you reckon? uid: b496bc38-2962-de6a-b620-b4ac84c51209 Node context: Unwavering. The player has decided to stand up for themselves after intially being deferential, but Fezzerk is having none of it. > null
0:0 - Naturally - do I look cursed to you? uid: b663c037-9c0d-be24-8630-c988c2a6247c = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 2 > null (roll sucessful) > null (roll failure)
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: b66a8e5c-66a6-7317-f57c-60875feed755 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
0:0 - There'll be richer pickings than these little gnats someplace else. 1:0 - There's plenty of sport an' rich pickings out there fer us. Move it! uid: b6ec9356-6b5a-2ac3-e782-aaf3d46ece34 Cinematic: Node context: Unconvincing attempt to save face. He's just bottled it and is retreating/ - 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) - 0 Check flag(s) (Dialog): false - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - *The goblin's nostrils flare, as if trying to judge you through smell alone...* uid: b87f9967-d4d2-8c8c-133c-74fb345680b5 Cinematic: Node context: Narrator node! - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > null
0:0 - *A shiver runs across your mind... You feel sated.* uid: b88c9b35-876f-8e25-0c00-4cb35e866fb4 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > We'll, erm, we'll leave you to it.
0:0 - I ain't got much stomach for a fight. Better just put on a show an' scare this one off. uid: bcace061-859f-e2ca-c46e-062338f49f44 Cinematic: Node context: The goblin's internal thoughts, which the player is 'eavesdropping' on. Worried. Scheming. - 0 Set flag(s) to (Local): true - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenReaddescription
0:0 - I am a True Soul. I will pay nothing, and you will leave. uid: bde33c1d-c8af-7883-8045-d589b113a0c1 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - Nawh... you wouldn't be able, you're just a... erm... uid: be75bd79-f0d9-3b5f-368c-65a9164104ae Cinematic: Node context: Fezzerk tries to keep face, but his confidence rapidly crumbles as he digests the player's threat ('I smiled. His skull would make a fine chalice, once I cleaned it out') > null
0:0 - I don't want lessons, I want gold. But I'll settle for cuttin' out that silver tongue of yours... uid: bff74678-46b4-a43a-111b-9f9b04a8bcd3 Cinematic: *The goblin counted out on his grimy fingers once again.* Node context: Offended. The player tried to explain his own business to him and he isn't having any of it (a fight breaks out right afterwards) > null
0:0 - Your skull will make a fine chalice once I plug those beady eye sockets. uid: c0255771-e841-ccdb-4a9e-0627ef541fdc - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > Nawh... you wouldn't be able, you're just a... erm...
0:0 - You? One of us? Not bloody likely! uid: c07c69b4-bd74-518b-b0c5-61eae69218d1 Cinematic: > null
0:0 - ...an' pay me loads more! Yeuheuheu! ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: c0dcae74-5db1-7493-94c1-8c9bab0fa63f Cinematic: Node context: Mocking. Delighted with himself. Thinks he's really blindsided the player (in reality, he's demanded a far smaller sum than the first figure he's asked of the player).
'Yehehueh!' = Fezzerk's distinct laugh (a raspy, mean-spirited slur of a laugh) > null
0:0 - Ugh. That whinging of yours hurts my ears. A cut throat'll quieten you good and proper. uid: c8d38655-d8f0-1688-1eb4-50025c445d1b Cinematic:
0:0 - Show them your brand. uid: c9139544-3dad-87ab-9b84-5df7981f3ae3 - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription - 1 Check flag(s) (Tag): true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - I've changed my mind - release the deep gnome and clear off. Or else. 1:0 - I've changed my mind - release my kin and clear off. Or else. 2:0 - I've changed my mind - release the gnome and clear off. Or else. uid: c96e9311-1444-f4b0-be71-8a56913fa953 - 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 1:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.) - 0 Set flag(s) to (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription > Or else what, you'll fight us? Bit late to find some backbone, don't you reckon?
0:0 - I think I'll just kill you for free instead. uid: cae1c925-0255-6926-f3ca-5d9ef4de88ec - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > Oh, that's how it is, is it...?
0:0 - I might be willing to part with a more reasonable sum. ([GEN_CheckMagicPocketGold_5_8860ed48-ba5f-4b7b-82bf-f1220f967d41]) uid: cfe8d644-4969-42b5-b924-36808bd5aec5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription > null (roll sucessful) > null (roll failure)
0:0 - We'll, erm, we'll leave you to it. uid: d15edc80-fb58-7278-ad46-56182a211dca Cinematic: - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - Erm... not that I'm complainin'... but you are blessed, ain't ya? uid: d64c502d-855c-5f5d-f9bf-2fe4eb963c6b Cinematic: Node context: Warily seeking confirmation that the player is a superior of his, and not some random stranger. > null
0:0 - Ask in the wha...? uid: d91975bd-9066-4e94-87c3-895d3111972c Node context: Momentarily confused. He doesn't realise the nature of the threat just level at him. > Oh.
0:0 - If I see you here again, no price will save you. uid: da6ffcf7-e319-2dfc-0c30-828ec12e77d4 Cinematic: Node context: He means it. - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription === END NODE ===
0:0 - Your price is absurd and you know it. uid: de017f0c-8ff3-81eb-813d-42dfa4513022 - 0 Check flag(s) (Local): true - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenReaddescription > null
0:0 - Be careful! Let's get this poor man down alive. uid: deedd181-60bc-228c-6829-69574df22678 Cinematic: > null
- Roll sucessful - null uid: dfc28176-e302-549e-e288-530bdc020a78 > null
0:0 - 'Less you wanna join him up there, you'd best pay the toll. uid: dfcb4aca-b12c-527a-9cbf-edf1fdd1fc55 Animation: Looks at his hands and tries to calculate with his fingers. Cinematic: The lead goblin looks at his hands and tries to calculate a figure with his fingers. Node context: Fezzerk mockingly refers to the deep gnome's predicament as he threatens the player. 'Passing by' refers to rotating on a windmill rather than safe passage through the area, in his book. - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription > Cough it up! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: e22630a0-2a3b-4c98-2ede-902de00fefa2 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > We'll, erm, we'll leave you to it.
- Roll failure - null uid: e2488954-4377-0d68-364b-abf5def86d0f > null
0:0 - We're allies - I have the Absolute's brand. Leave the gnome to me. uid: e28ff8ea-6ff7-095f-8dd2-a088a001ef8d = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Object): false - WLD_PriestsOfTheConqueringGod_HasAmulet - WLD_PriestsOfTheConqueringGod_HasAmuletdescription - 2 Check flag(s) (Tag): true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.) > null (roll sucessful) > null (roll failure)
0:0 - K-keep him spinning! Make that birdie chirp! uid: e2d3c4ca-2a19-d3dc-5934-7f5e82f93a69 Node context: Fezzerk continues to taunt the captive gnome, but is now nervous and self-conscious due to the observing drow player. It's like his boss is breathing down his neck. - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription > Stop! Pleeaaase!
0:0 - W-wha? Quick, get him! 1:0 - W-wha? Quick, get her! 2:0 - W-wha? Quick, get 'em! uid: e2e769d8-2ff9-14c5-34d2-b0f49e400ab7 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - You do know that's a lower figure, yes? uid: e3a296a0-5ecd-ad39-9228-28af0ee6e60a - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_NoGoldPersuade - WLD_GnomeGoblin1_NoGoldPersuadedescription false - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription - 0 Set flag(s) to (Dialog): true - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription > What're you sayin', that I can't count?!
0:0 - 'Cause it makes me laugh! Heh! uid: e48cce5a-9095-324d-662a-d743433bb778 Cinematic: Node context: Mirthsome. He loves himself some sport at the expense of others.
0:0 - Y'know what? Fair's fair. Enjoy the show. C'mon, you lot, leave the runt. Let's go. uid: e564eb0e-078d-4a6d-660d-f15ff5b1f795 Cinematic: |Context - the goblins leave, content to take gold over their captive| Node context: Chuckling in amazement. Almost friendly. He's just struck the jackpot and has completely lost interest in the proceedings at hand. - 0 Check flag(s) (Dialog): true - WLD_UnfortunateGnome_PayShow - WLD_UnfortunateGnome_PayShowdescription - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription === END NODE ===
0:0 - You don't have the stomach for a fight. uid: e5ecce18-cae6-9e94-9914-2a6bc07f037f - 0 Check flag(s) (Local): true - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenReaddescription > null
0:0 - C'mon, you lot, hop it before he changes his mind! 1:0 - C'mon, you lot, hop it before she changes her mind! 2:0 - C'mon, you lot, hop it before they change their mind! uid: e665287e-a9a9-0766-db0b-9be4c3a2e8e5 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - ...erm... uid: e904c5f3-b684-a4bb-fd5c-6220fdd2e367 Cinematic: Node context: Fezzerk trails off, realising that he might be revealing too much to the player. > You... you are blessed, ain't ya? A True Soul?
0:0 - Y-you want that little pipsqueak...? But we're supposed to take 'im hostage... uid: eb588e25-6bdf-feaa-40f8-8301282cf469 Cinematic: Node context: Caught between deferential and wary.The drow player could be his superior, or an outside threat. > ...but you know that, of course... erm... don't you?
0:0 - What's it bloody look like? We're teaching this 'ere pipsqueak to fly! uid: ee3e8642-455c-c355-cf58-c79c4e8863de Cinematic: Node context: Proud (Referring to the captive gnome's he's tied to the rotating sail of a windmill)(
0:0 - Attack the goblins. uid: f0f4690c-7339-2396-c50e-78b15c885e1f > null
0:0 - ...but you know that, of course... erm... don't you? uid: f2dd22f8-c5a6-6a68-c56a-2909c39c929f Cinematic: Node context: Warily seeking confirmation that the player is a superior of his, and not some random stranger. > You... you are blessed, ain't ya? A True Soul?
0:0 - Here's my counter-offer: you can all live so long as you leave right now. uid: f624c883-b74e-e50a-0cb9-a76b0bcb6298 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null
0:0 - Yehehueh! Flap those wings some more, an' I'll feed you a worm! uid: f6639d11-3ad3-e62e-24be-7084355b1dfd Cinematic: Cinematic/look-at context - Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off. Node context: Greatly amused. A schoolyard bully tormenting the little kid. Projecting his voice a little (Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off.)
'Yehehueh!' = Fezzerk's distinct laugh (a raspy, mean-spirited slur of a laugh) > An' you - hope you got a stomach fer heights!
0:0 - Did I tell you to stop? Turn around and continue as you were. uid: f765b55f-919d-5d32-88ce-a4cd3de17bfd - 0 Check flag(s) (Dialog): false - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription - 0 Set flag(s) to (Dialog): true - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription > Erm... all right...
0:0 - Naw... something ain't right. You're not like the others... uid: f8b9b90e-9475-945b-4030-7aee785730b8 Cinematic: The lead goblin's demeanour changes from nervousness to suspicion. Node context: Fezzerk fear of the drow player slips away, replaced by suspicion.
0:0 - We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... 1:0 - We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... 2:0 - We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak... uid: f9253626-1ef7-32bf-ec6e-be266b1893fc Cinematic: Node context: Faraway and subservient after being psychically dominated by the player. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > *The goblins slink backwards, afraid to take their eyes off you.*
0:0 - All right, fine! Take the little blood clot. Good riddance to the lot o' ye! uid: f98d6e12-6352-bb5f-2192-c70dae87dbb9 Cinematic: - 0 Check flag(s) (Dialog): false - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription - 0 Set flag(s) to (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - N-no, not questionin', sir! Never! We know our place... 1:0 - N-no, not questionin', madam! Never! We know our place... 2:0 - N-no, not questionin', True Soul! Never! We know our place... uid: fc4f7255-62ea-0712-2be5-e0788d33745a Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_DrowAutoPass - The player used the drow auto-pass option to avoid conflict with goblins. > ...It's, erm, it's back at our camp. The boss will be expectin' us.
0:0 - Negotiations are over. Either leave or die. uid: ff06f902-8a19-32bb-1906-b5c585381dc6 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill. > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_AD_InvestigateMill.lsj Synopsis: Some goblins tormenting a gnome tied to a windmill are surprised when it stops rotating.
0:0 - Why's the spinnymajigger stopped? Get it moving again! uid: 18249729-4b64-0864-efef-73fc04b47c72 Node context: Impatient and suspicious.The windmill that the goblins are using to torment their captive has stopped - their leader wants his cronies to investigate and get the windmill working again. - 0 Check flag(s) (Global): false - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill. === END NODE ===
0:0 - Our birdy flew away! Go check 'round back! uid: 6b95a46d-691b-d22f-0628-a6cdb01a6ce8 Node context: Surprised and suspicious.The windmill that the goblins are using to torment their captive accelerated and launched the gnome through the air. - 0 Check flag(s) (Global): true - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_AD_UnfortunateGnomeGone.lsj Synopsis: The goblins are leaving after witnessing their captive gnome get launched from the blade of a windmill at high speed. Now that their amusement's been catapulted away, they have no reason to linger.
0:0 - Look's like the fun's over. C'mon, let's see who else we can snatch. uid: df988201-7943-3925-dbbb-7c1ead2e1395 Node context: Calling to his assembled goblin cronies - 'c'mon fellas, let's wrap it up here.' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_Dead.lsj Synopsis: A speak with dead dialogue with a slain goblin, Fezzerk. As he's been just temporarily resurrrected from the afterlife, he speaks in slow, cryptic, fragmented phrases. From him, the player can gain a little insight into their hostage-taking activities. If Fezzerk recognises the player as his killer, he won't speak at all.
0:0 - What were you doing in the village? uid: 0e5393ff-cf03-d861-78a9-977fb5ebdd1b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hostages... the Absolute wants... hostages...
0:0 - Fezzerk... best raider... east o' the... Sea o' Swords... uid: 18fd40d4-4151-030c-c2fc-11a47032eb4f Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
0:0 - Are there others like you nearby? uid: 1a55665d-6c83-6ab5-b549-3c30d1e6d08a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Many... so many... legions o' goblins... an' more... serving... the Absolute...
0:0 - Where did you come from? uid: 3210ab92-3f9a-7035-9e48-c22138f4504b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The... Towers...
null uid: 32f30828-b900-2f43-e37d-607c33715dc1
0:0 - Many... so many... legions o' goblins... an' more... serving... the Absolute... uid: 37bd0e52-ff19-45d0-3691-6f5e4593b11d Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 4f5996ef-8556-0844-8c22-efa0f66de951 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Hostages... the Absolute wants... hostages... uid: 5096e1ec-4c78-f8ca-e1d9-ff1a922de234 Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
null uid: 6076adaa-3f0b-a658-ad48-25f50f88d9fb
null uid: 7509bd3e-964a-753f-baa6-522251c946d4
0:0 - *The corpse regards you lifelessly.* uid: 7a732b51-acd1-eeba-5db6-912e2198f879 Animation: Gobiln corpse spasms - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > Urgh... cold...
null uid: 85c9d163-8a25-a1e4-08c2-32660d6db886
0:0 - Who are you? uid: 89f70d10-4200-4959-5a47-890be8b8c4f7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Fezzerk... best raider... east o' the... Sea o' Swords...
0:0 - Who killed you? uid: 98942712-a782-9fb1-e789-1bb7cbedf9b0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Coward... attacked... interrupted my work...
null uid: 9fa94b3b-1454-a72a-1251-5cc1c4e5f58c
0:0 - No... valuables... only... hostages... uid: a2f9ff1a-3f37-6887-7a27-7cf2a9826f07 Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
0:0 - Coward... attacked... interrupted my work... uid: a3b5d265-6a63-25ae-a5a3-35ca625f6bd9 Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
null uid: a6dfe328-d0b0-3767-9155-b3a29a05dbb3
null uid: ac7bcb53-c4fd-2d00-33f3-fff95db2cf30
0:0 - The... Absolute... she... chose us... uid: ad80bca7-8acd-75be-a299-3363e6bd9cc4 Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
0:0 - Leave. uid: b35303bf-228d-116f-dfb9-221bd558f831 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The spell's power wanes. You can ask no more questions.* uid: c75aa411-0cde-7305-d135-aeb1671e9a2d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - The... Towers... uid: caf3fb27-4294-4dde-d219-a2d67b0afcbf Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse. > null
0:0 - Who did you answer to? uid: cfbb8a33-f056-0d16-1a57-3f0c3ed619ec - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The... Absolute... she... chose us...
0:0 - Did you have any valuables? uid: defdd00b-4b6d-e262-0308-d02be74c48b9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... valuables... only... hostages...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: efa1e4c4-b790-9e7b-c673-0187d583acce Animation: Goblin angerily hiss at player - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_StatusFallback.lsj Synopsis: The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to an windmill and are watching him spin around. Here, the player approaches while using wildshape (they're in animal form, so the scene unfolds in a shortened manner that quickly turns to combat).
0:0 - Kill it - that thing'll roast up nicely for our supper. uid: 273818d3-4407-4628-8386-909b6754d0f0 Cinematic: Waving on his fellow goblins to attack the player. Node context: Urging his cronies to attack the player. - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - What's this? Local wildlife havin' a gawk? uid: 8d47ebc4-579e-4e86-80e1-c95212f28a49 Cinematic: NOTE: Camera should avoid showing the player as they could be in an unknown wildshape form here. Cinematic/look-at context - Fezzerk notices us and calls out to his cronies. (The line is addressed to the goblin raider and scavenger, but Fezzerk's attention is broadly held by the player (in wildshape animal form) Node context: Cruel bravado + some surprise. Reacting to the player approaching while in animal form. > Kill it - that thing'll roast up nicely for our supper.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_Surrender_NotAtWindmill.lsj Synopsis: After being defeated in combat, a goblin named Fezzerk begs for mercy from the player. He tries to bargain for his life. The player can let him go or kill him. This dialogue takes place somewhere away from the windmill where Fezzerk was tormenting Barcus Wroot.
0:0 - No mercy. Kill the goblin. uid: 04adc43d-0f4d-b7be-5064-5c44a65173a5 > No, wait!
0:0 - Leave. uid: 0b329bb4-4c31-be72-323e-5c74443b9960 === END NODE ===
0:0 - *The veil of rage wavers. Your blood seems to cool in your veins.* uid: 105a236e-c112-01db-c31b-079ad09c9dc6 Cinematic: Barbarian's expression softens as they overcome their battle rage. > W-well, what do you say?
0:0 - No, wait! uid: 11d45007-3cde-9aa2-6c73-7ec93ad9905a Node context: A final desperate cry (he's killed by the player immediately after this). - 0 Set flag(s) to (Object): true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription === END NODE ===
0:0 - I want everything of value you have. uid: 22b5f8fa-00a5-af51-6d1e-3be84e12c00c - 0 Check flag(s) (Global): false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender. - 1 Check flag(s) (User): false - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold > All right! Just don't 'urt me!
0:0 - You sure I c-can't just leave? uid: 2482deee-85c4-eb5c-49bd-8f10903bf10c Node context: Scared, bargaining for this life. - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription > null > Leave.
0:0 - A-all right, fine. Take it - take it all! Now... can I go...? uid: 3dd38436-f719-7885-3b4e-a5bf9f3ad145 Cinematic: Fezzerk hands over whatever gold the player previously gave him. Can occur out of frame/inventory transfer. Node context: Desperate. He'll say yes to anything in order to save his hide. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
0:0 - There's a hidden path, p-past the bridge into the camp. Over to the side before you reach the first guards. Easy. uid: 4e741dbb-17df-4ab9-731a-c7f206befd36 Node context: Nervous. Spilling the beans. His life likely depends on whether the player finds this info useful.
0:0 - All right! Just don't 'urt me! uid: 63e089a0-86ab-461a-5a6a-ae243885f441 Node context: Scared - 0 Set flag(s) to (Global): true - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender. true - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription - 1 Set flag(s) to (Object): true - OpenLoot - OpenLootdescription === END NODE ===
0:0 - Give in. KILL THE MAGGOT. 1:0 - Leave reason to the reasonable. Kill the runt. uid: 63e9d3e8-10a7-76bd-d461-bc9736af1b2e - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null
0:0 - Th-thanks! And 'pologies. And... erm... bye! uid: 669fd0f5-b128-496a-57ce-31ee2ca07e6b Node context: Surprise. He's being left off the hook. He stammers out an acknowledgement before making a swift exit. - 0 Set flag(s) to (Global): false - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription === END NODE ===
0:0 - W-well, what do you say? uid: 8625eef4-0870-cdaf-8519-e3c9f5f6ae74 Node context: Nervous, afraid for his life. > null
0:0 - A-all right, fine. Take it - take... Wait. It's... it's gone! uid: a9e893d1-b83a-6acb-a4a0-907883c6ac8f Cinematic: Fezzerk hands over whatever gold the player previously gave him. Can occur out of frame/inventory transfer. Node context: Desperate.Realises that the gold he was going to bargain for his life is missing. - 0 Check flag(s) (Script): false - This flag template was not found somehow... -
0:0 - Give me my gold back - and anything else you have, too. uid: ad1ef339-7d43-0e30-487a-571885aadab0 - 0 Check flag(s) (Global): false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender. - 1 Check flag(s) (User): false - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back. true - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold > null
0:0 - Talk and you might live. If it's worth my while. uid: b349e436-0512-859f-a843-b57a810c3095 - 0 Check flag(s) (Dialog): false - FOR_GnomeGoblin1_Surrender_Knows_GoblinCamp - FOR_GnomeGoblin1_Surrender_Knows_GoblinCampdescription - 0 Set flag(s) to (Dialog): true - FOR_GnomeGoblin1_Surrender_Knows_GoblinCamp - FOR_GnomeGoblin1_Surrender_Knows_GoblinCampdescription > M-my lot are camped nearby - I can get you inside, no hassle! You can loot it, do whatever!
0:0 - I want the gold you took. Now. uid: b357f1ee-5447-acef-04a1-4010310efa76 - 0 Check flag(s) (Global): false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender. - 1 Check flag(s) (User): false - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back. true - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold - 0 Set flag(s) to (User): true - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back. > A-all right, fine. Take it - take it all! Now... can I go...? > A-all right, fine. Take it - take... Wait. It's... it's gone!
0:0 - Stop! I give up! M-mercy, please! uid: bf5c6a98-7122-354d-cd26-083c58343f39 Node context: Desperate, grovelling. He's throwing in the towel as he's on the verge of losing a fight. - 0 Check flag(s) (Global): false - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription > null > I know things. If you let me live, I'll make it worth your while. I p-promise!
0:0 - Your valuables are mine now. Hand them over. uid: dcfcb542-ff34-bbbe-f811-f99e03b2afc1 - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender. > All right! Just don't 'urt me!
0:0 - Your valuables - now. uid: dfe986a7-60a1-9d9d-8320-c00ae4a36fa6 - 0 Check flag(s) (Global): false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender. - 1 Check flag(s) (User): true - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back. true - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold > All right! Just don't 'urt me!
0:0 - Ignore the rage. Listen to your head. There is nothing to gain from being rash. uid: e32b66f2-7fd1-378c-452a-22183fd5f99d = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 2 > null (roll sucessful) > null (roll failure)
0:0 - *It's no use. Your body seems to have a mind of its own as you move to strike the goblin dead.* uid: f1ad4285-4d26-7800-c1be-80aa95888c7d Cinematic: Barbarian's glowering gets more intense as they move to strike fezzerk > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin2.lsj Synopsis: The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are rotating him around for their amusement.The party can try to intervene and save the gnome, possibly using the amulet of the Conquering God as a way to convince the goblins, if they took it from the priests in the wilderness. GnomeGobllin2 is one of two lackeys, there to support the leading goblin, Fezzerk. He doesn't have much to say; either snarling threats or grovelling to those who intimidate him (drow, in this case).
0:0 - Fezzerk does the talking here. Bother him. uid: 00af1247-338b-c12f-ee81-fbe56b4668cc Node context: Fez-erk - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - What you think you're - oh, erm, a drow. 'pologies, carry on. uid: 0c16f126-316b-23ed-469f-32a6bb5d4c98 Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Global): false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Time to scarper. uid: 26e19ac1-c706-299e-ec00-59c4cfa70d0c - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - What're you playin' at?! C'mere, I've got a blade with your name on it... uid: 56210050-af11-0f96-e959-f17cf6da46aa Node context: The goblin utters a taunt to a player who ventured too close, before attacking.
If the player is a drow, the goblin is immediately nervous and subservient. - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 1 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Lookin' to die, are ya? Have it your way! uid: 6334f76e-44a5-ffcc-b9f1-eb96004bb263 Node context: The goblin utters a taunt to a player who ventured too close, before attacking.
If the player is a drow, the goblin is immediately nervous and subservient. - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 1 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Erm, p-praise the Absolute. Always an honour to have a drow with us... uid: 965757fc-886d-b084-4482-ee9eb099c668 Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Global): false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin3.lsj Synopsis: The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to windmill sail and are rotating him for their amusement. The party can try to intervene and save the gnome, possiblyby using their mind-influencing powers or otherwise convincing the goblins they're on the same side. GnomeGobllin3 is one of two lackeys, there to support the leading goblin, Fezzerk. She's abrupt and aggressive to most, though servile and meek if the player happens to be a drow.
0:0 - We're, eh, working hard for Absolute. Hope you spare a good word for us. uid: 1c8568b0-3955-de40-a1dc-1f721b48f178 Node context: Servile - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Global): false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Erm, you'll want to talk to Fezzerk. He's in charge here - well, after yerself, I suppose... uid: 828dbae1-fdc9-7f7a-dd1a-5835d3c92cfe Node context: Servile - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 0 Set flag(s) to (Global): false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - No point in lingering here. uid: 94f2336f-7222-5227-6304-8741b90a1520 - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - Got a death wish, eh? C'mere and I'll grant it! uid: c2794fad-1e12-8d74-31f8-9113b5d8cad8 Node context: Sharply hostile (a fight erupts immediately afterwards)
If the player is a drow, the goblin is nervous and deferential. - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 1 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - You should've kept well away from us, gutsack! uid: cd81aea6-6e00-ebda-3169-b8adca4e5fd3 Node context: Sharply hostile (a fight erupts immediately afterwards)
If the player is a drow, the goblin is nervous and deferential. - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription - 1 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - I ain't the one you need - talk to Fezzerk. uid: fc81649d-0667-1ba9-7acc-dd859803877c Node context: Fez-erk - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin4.lsj Synopsis: A goblin tracker stands guard as their leader torments a captive. If the player interferes, they turn hostile (unless the player is a drow - in this case the goblins are servile and afraid).
0:0 - A drow...? Erm, I mean, glory to you, sir. 1:0 - A drow...? Erm, I mean, glory to you, madam. 2:0 - A drow...? Erm, I mean, glory to you, True Soul. uid: a08b7d3f-d0bd-e5a6-a33f-ebd4c3332666 Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Fezzerk's the bossman. Talk to him. uid: a47a8ba7-4a24-6a4f-bae3-4052530f2146 Node context: Fez-erk - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - Attack! Get yer blades wet! uid: c4ba0666-57cc-5f48-9d8b-6c3065fd0273 - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Looks like you want us to stick a few new holes in you. Get 'im! 1:0 - Looks like you want us to stick a few new holes in you. Get 'er! 2:0 - Looks like you want us to stick a few new holes in you. Get 'em! uid: c927a2d1-a926-65e9-7d31-13f4d6cfc3b5 Node context: The goblin utters a taunt to a player who ventured too close, before attacking.
If the player is a drow, the goblin is immediately nervous and subservient. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Right. Time to clear off. uid: efe51cbd-56ae-a206-cbe5-bb2043e7dd40 - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin4_AD_Leaving.lsj Synopsis: A band of goblins elect to leave the area where they've been 'playing' with gnome prisoner after the player convinced them to clear off, one way or another. One goblin beckons to a worg - time to head off.
0:0 - Fresh meat... scared meat... yessss. uid: 0ca604c3-de5e-3dda-dc09-336d0b34fa4d Node context: Worgs are vicious beasts but have a little more sentience than most animals, and are capable of rudimentary speech. === END NODE ===
0:0 - C'mon, blood-breath. Let's find you something to eat. uid: aa4dc812-590b-ed2c-23c3-155f09169676 Node context: Speaking to a worg companion, urging it to come along. > Fresh meat... scared meat... yessss.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin4_AD_Mocking.lsj Synopsis: Mocking a gnome that's spinning on an windmill.
0:0 - HAH! Look at him fly! uid: 24b31db3-7d53-da93-935a-be3e6fd38d79 - 0 Check flag(s) (Local): false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription - 0 Set flag(s) to (Local): true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription === END NODE ===
0:0 - Round and round and round... uid: 8d96ea14-736d-f5f0-2b07-cb21ba2647c7 - 0 Check flag(s) (Local): false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription - 0 Set flag(s) to (Local): true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription === END NODE ===
0:0 - We should prolly eat him... right? uid: fd34bb22-64ca-a87d-18f8-59f9fa7ca3bf - 0 Check flag(s) (Local): true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription - 0 Set flag(s) to (Local): true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin5.lsj Synopsis: A goblin raider, part of a patrol roaming the forest. Currently tormenting a deep gnome prisoner by tying him to a windmill. If the player gets too close, the goblin turns hostile - unless the player is a drow, in which case the goblin is servile.
0:0 - What do ya want? I'm not the one in charge. uid: 0466cc83-8d40-2bf7-8af7-2f714ac64306 - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - What're you playin' at?! C'mere, my blade's lonesome for some blood... uid: 102a08a4-a0c1-3960-0007-67a563f161eb Node context: The goblin utters a taunt to a player who ventured too close, before attacking.
If the player is a drow, the goblin is immediately nervous and subservient. - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - No point sticking around here. uid: 4a8d10c9-3c65-8854-19d5-c211553935bd - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - Attack! uid: b478e5fc-cb8c-9d81-2d99-6e3acb3c01d7 - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - What do you think you're - oh, erm, a drow. Sorry, carry on. uid: b492e4fd-e5d7-7f49-f3bd-db6ad4964681 Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin6.lsj Synopsis: A goblin tracker stands guard as their leader torments a captive. If the player interferes, they turn hostile (unless the player is a drow - in this case the goblins are servile and afraid).
0:0 - Time to leg it out of here. uid: 094d6f94-eb77-a13d-55f6-cb9908796119 - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - What the - get him! 1:0 - What the - get her! 2:0 - What the - get 'em! uid: 2a536203-d90e-3249-a26e-74d686c3974f - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Talk to the boss, not me. uid: 8cbe6877-33b1-e8e5-f77a-ccc6a971ada0 - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - Lookin' to have your guts spilled, are you? Kill him! 1:0 - Lookin' to have your guts spilled, are you? Kill her! 2:0 - Lookin' to have your guts spilled, are you? Kill them! uid: b55c1273-dbf2-b242-b19b-371358ad97f2 Node context: The goblin utters a taunt to a player who ventured too close, before attacking.
If the player is a drow, the goblin is immediately nervous and subservient. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Wasn't expectin' any drow to join us... an honour, sir. 1:0 - Wasn't expectin' any drow to join us... an honour, madam. 2:0 - Wasn't expectin' any drow to join us. It's an honour. uid: fb34940f-9b8d-9161-344f-1fd68aee2f52 Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin7.lsj Synopsis: A goblin tracker stands guard as their leader torments a captive. If the player interferes, they turn hostile (unless the player is a drow - in this case the goblins are servile and afraid). Delivery should be vicious and mean-spirited - they're torturing a helpless gnome for sport.
0:0 - Send him to the dirt! 1:0 - Send her to the dirt! 2:0 - Send them to the dirt! uid: 680fea75-cca4-455f-f65d-d42bf002fa08 Node context: Preparing for battle - and excited for it. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Interferin' gutsack! Kill him! 1:0 - Interferin' gutsack! Kill her! 2:0 - Interferin' gutsack! Kill them! uid: 6bee9695-1b7a-8282-0dea-e9c4736d74f4 Node context: Pissed that the player has interfered, but also sad that the fun is over. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - What the - oh... g-greetings, sir. 1:0 - What the - oh... g-greetings, madam. 2:0 - What the - oh... g-greetings, True Soul. uid: 96cdfa31-a7c0-aa40-8fe5-2b55f8820d19 Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Eh? I got nothin' to say to you. Our leader does the talkin'. uid: b54654cc-8f0b-e2ef-9a49-a3d53a626565 - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - Off we go, then. uid: fa6fc52f-1ad3-8408-1820-1ff09b718a18 - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin7_AD_Leaving.lsj Synopsis: A band of goblins elect to leave the area where they've been 'playing' with gnome prisoner after the player convinced them to clear off, one way or another. One goblin reacts to the decision to leave with slight disappointment.
0:0 - Wha', fun's over? All right then... uid: 5bb14c66-d99e-6a04-53ed-4a7d3b21112e Node context: Disappointed. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin7_AD_Mocking.lsj Synopsis: Mocking a gnome that's spinning on an windmill. Delivery should be vicious and mean-spirited - they're torturing a gnome for sport.
0:0 - Heh! Whirl and twirl. uid: 2365e7c6-82cc-1bdd-7c2c-6c8607207aa3 Node context: Jeering/mocking, and a bit sing-song - 0 Check flag(s) (Local): true - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription true - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription - 0 Set flag(s) to (Local): false - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription false - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription === END NODE ===
0:0 - Deep gnome never flew so high. uid: 773329bc-baf4-fb92-642b-cec0b28a3612 Node context: Jeering/mocking - 0 Check flag(s) (Local): false - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription false - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription - 0 Set flag(s) to (Local): true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription === END NODE ===
0:0 - Think his insides'll turn to butter? uid: 84c78ebd-bccf-d046-6dee-8fad9fbd3734 Node context: Jeering/mocking - 0 Check flag(s) (Local): true - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription - 0 Set flag(s) to (Local): true - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription === END NODE ===
0:0 - How long you think he can scream for? uid: d6c656a9-2861-f70e-7840-bf56d9140126 Node context: Jeering/mocking - 0 Check flag(s) (Local): false - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription - 0 Set flag(s) to (Local): true - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeWorg1.lsj Synopsis: A worg stands guard along with a band of goblins while they torment a captive deep gnome. If the player gets too close or interferes, the worg turns hostile. An exception is if the player is a drow - then the worg is cowed and servile.
0:0 - Away! Speak to Fezzerk. uid: 106a0c25-7f99-6647-9564-06b51a42bf97 Node context: Fez-erk - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - Urh... drow. No hurt me, goblin-mistress. Me good. Me kill for you. 1:0 - Urh... drow. No hurt me, goblin-master. Me good. Me kill for you. uid: 8c3f1487-25fe-6ba7-a139-0b481668dfe6 Animation: [ANIMALS] Murat - Submissive Worg. Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Blood. Hot blood, salty blood. Under your skin. Want it. Want it! uid: 98530737-6620-3b83-e0c9-683f736a7541 Animation: [ANIMALS] Murat - Angry Worg. - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Leaving. Fresh meat someplace else. uid: 9de09a5d-81df-1109-75e1-316e88539a20 - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - Stranger! With bones and blood, under your skin. Gimme! uid: f449e614-d59e-b8a9-8956-1aa9e2e4eb7d Animation: [ANIMALS] [DUPE] Murat - Angry Worg. Node context: The worg utters a taunt to a player who ventured too close, before attacking.
If the player is a drow, the worg is immediately nervous and subservient. - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeWorg2.lsj Synopsis: A worg stands guard along with a band of goblins while they torment a captive deep gnome. If the player gets too close or interferes, the worg turns hostile. An exception is if the player is a drow - then the worg is cowed and servile.
0:0 - No talk, only bite! Go to goblin leader for talk. uid: 2d2992dd-52fe-b8f4-d4a1-22833e4fc734 - 0 Check flag(s) (Object): true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1 === END NODE ===
0:0 - Meat! Want it! Tear it off your bones! uid: bf83ad1f-d983-8878-365e-759ad4a06098 Animation: [ANIMALS] [DUPE] Murat - Angry Worg. Node context: Snarling rabid threats before combat. - 0 Check flag(s) (Global): true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
0:0 - Drow... master's mistress. No bite. 1:0 - Drow... master's master. No bite. uid: dd04ca70-29d1-2a9c-a005-4be26462144f Animation: [ANIMALS] [DUPE] Murat - Submissive Worg. Node context: Grovelling - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Time to go. Time to hunt. uid: e4821246-eb33-65b2-c81d-5fe68f6789d0 - 0 Check flag(s) (Global): true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat === END NODE ===
0:0 - Rip the meat! Rip the throat! Roll in the blood! uid: f98e2be9-5ba4-9de3-8b02-3c819b5898ec Animation: [ANIMALS] [DUPE] Murat - Angry Worg. Node context: Snarling rabid threats before combat. - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeWorg2_AD_Mocking.lsj Synopsis: Worg laughing at the unfoiruntae gnome getting tossed around.
0:0 - Hur hur hur. 0:1 - HEH! 0:2 - Spin. Spin good. uid: d448eb14-e2e0-05d7-af4a-b0c9a3cb7f64 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush.lsj Synopsis: This dialogue triggers when players enter a village being guarded by goblins. The goblins are on rooftops - the player may either be on the ground or on the rooftops with them (if they've snuck in). If the player has passed a perception check beforehand, the dialogue starts while the goblins are still getting into place for an ambush. Otherwise, the goblins are already in place, surrounding the player.
If the player is not a drow, the goblins will attack the player at the end of the dialogue unless players can talk them out of it.
0:0 - Looks like we got ourselves another brave one. Lads! You know what to do. uid: 13cfdb90-60db-62f9-7f24-b7c5debbe954 Node context: Not impressed. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Out of my way, or I'll cut you down first. uid: 1521362a-3d62-7d98-c142-3b296ba5ce75 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I'd like to see you try. uid: 1c214a6e-e85b-8afd-8c2f-2c6027fb8f75 Cinematic: Smiling wickedly. Node context: They're looking forward to the fight they think they'll easily win. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
- Roll sucessful - null uid: 271a74dc-70ae-93e1-915a-2df3508ac886 > null
0:0 - You're a True Soul... M-my mistake, sir. 1:0 - You're a True Soul... M-my mistake, madame. 2:0 - You're a True Soul... M-my mistake, your grace. uid: 27581d91-56b8-d551-e0eb-ea51c5d33df3 Cinematic: Shocked Node context: Threatening a true soul is BAD NEWS - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. > null
0:0 - You see anythin' shiny, it's ours. uid: 39826080-1888-7d06-6ba2-bd39086f6bbe Cinematic: Points to themselves Node context: They're in charge of looting a village, and don't want players taking anything valuable. - 0 Check flag(s) (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 464ea3d6-b337-549f-171b-c8e745b3c70c - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > You'll get no more trouble from us, promise.
0:0 - Just let me by and we'll pretend this never happened. uid: 53ee943b-7e82-533c-b0ff-5dad57fe156d = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 > null (roll sucessful) > null (roll failure)
0:0 - ROAR. 1:0 - Not scared of your pinpricks. uid: 6eed4eb0-5c10-0a1c-74f0-63dafda85753 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - I'm not running, and their aim's not good enough to save you. uid: 768ede0a-e05e-a07e-1db2-3e4451c94d50 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Gut's lettin' just anyone join these days, huh? uid: 81168289-4a41-e283-d147-08c9812aec05 Cinematic: Shaking their head. Node context: Gut is a goblin priestess above them on the cult hierarchy. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. > null
0:0 - Well, well, boys. Looks like we got ourselves a trespasser. uid: 87101c4e-8af3-0644-7e6f-18abb8232e13 Cinematic: Hands on hips, cocky Node context: Half-shouting, smug > null
0:0 - Erh... s'pose it's best to save our strength for a real threat. uid: 8b2df5b7-c114-3d17-5048-b14323b4642d Cinematic: Scratches their head. Node context: Thinking hard. > null
0:0 - Spare them the trouble and just let me pass - I'll be gone in no time. uid: 8fc03f27-cb4a-0d42-7101-6222041cb4a0 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null
0:0 - Either you stand aside, or I go right through you. uid: 9dcf4940-758a-7089-e5af-b94048e88eb5 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > null (roll sucessful) > null (roll failure)
0:0 - Stand down! This one's got a touch of the Absolute about her. 1:0 - Stand down! This one's got a touch of the Absolute about him. 2:0 - Stand down! This one's got a touch of the Absolute about them. uid: a1f7b566-94b4-f539-d8d5-cd1f56cdaf36 - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > Apologies, your lordship. Hard makin' you out from a distance.
0:0 - Show your brand. uid: a2151cbe-8ef7-a029-0f3d-2db762dd7275 - 0 Check flag(s) (Tag): true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.) > Gut's lettin' just anyone join these days, huh?
0:0 - An' I didn't want to be stuck moppin' up nosy trespassers like you. uid: a4469970-203d-30cc-fccf-956f1834a0f8 Node context: The goblin is annoyed to be stuck on guard duty > Ain't no one gettin' their way today.
0:0 - Meanin' you ain't one of us. Change of plans, lads! Kill 'em! uid: a7b61302-ae93-6e55-70c9-99fb89d56a95 Node context: Excited to kill a drow, for once. Shouts the last bits to their comrades. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - ROAR. 1:0 - I said. Let. Me. PASS. uid: a9f66764-0587-3dcd-867e-a9a7b39bedd9 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll failure) > null (roll sucessful)
0:0 - Wait - a drow? In the sun? uid: abb1d9a0-e605-77ca-ba0e-bd81893166ce Node context: Taken aback - this is bad news for them. - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_State_DrowAutoPass - The player used a drow auto-pass option to enter the village. > Stand down! This one's got a touch of the Absolute about her. Stand down! This one's got a touch of the Absolute about him. Stand down! This one's got a touch of the Absolute about them.
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: b123b081-bbc8-e77c-67b6-ab6c5e6c3418 - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > You'll get no more trouble from us, promise.
0:0 - Move it, lads! And show some respect! uid: b176a5ba-cdb3-aa6e-6b41-853206a9c679 Cinematic: Shouting around to their comrades Node context: Shouting around to their comrades - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Looks like we're spotted, lads! uid: bf538136-0e20-323b-f0f6-5433f891873d Node context: A rally call to attack. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Any of the lads give you trouble, they'll answer to me. uid: c3eaac90-f52f-c361-394c-898b6c2114a2 Cinematic: Bows. Node context: Subservient. - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Go on, then. Just keep your nose clean. uid: c68bad32-44d4-ef60-459a-a377d28d3b1e Cinematic: Waves the players through. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Almost. I'm gonna enjoy pullin' off your skin when we're done. uid: c8b77f72-abbf-a100-8cdb-a71d5851cadc Node context: They're about to attack. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: cfcc2c3c-a477-569c-debe-e8219c49da81 - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > You'll get no more trouble from us, promise.
0:0 - Stand down. Now. uid: cff0be90-87de-bc31-3ca9-d809f0830ee8 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > You're a True Soul... M-my mistake, sir. You're a True Soul... M-my mistake, madame. You're a True Soul... M-my mistake, your grace.
0:0 - Come here and face me, you pack of gibbering snot-rags! uid: d1fdbee9-ae14-4832-dfba-06f68a1d2c38 - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > What, you think we was just gonna let you slip by?
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: d738d73d-cb31-c405-228c-3932d948f089 - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > You'll get no more trouble from us, promise.
0:0 - O-of course. Come and go as you as you like. uid: dcd308aa-ab69-ab68-f324-00395a5a1cb4 Cinematic: Bows Node context: Fearful > Move it, lads! And show some respect!
0:0 - You'll get no more trouble from us, promise. uid: dddae082-c687-ad06-5af9-72a9d53a432f Cinematic: Bows Node context: Groveling - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Stand down. Now. uid: e127bb31-7d98-9706-d0be-0f16e0f9d5a8 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: e60f43d4-6120-b8da-e284-a0b00b54664b - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > You'll get no more trouble from us, promise.
0:0 - Stand down. Now. uid: eedd03cd-c01a-0eaa-d108-8bf9f6bcd83a = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - This one's got jokes! Almost makes me like her. 1:0 - This one's got jokes! Almost makes me like 'im. 2:0 - This one's got jokes! Almost makes me like 'em. uid: ef4e1ab9-9f9b-42f2-5309-cc9dc763317f Cinematic: Looks around at first, before turning back to the player. Node context: The last line turns into a threat. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > null
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: ef702f66-7c24-4492-9de9-ebe29853d1b8 - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > You'll get no more trouble from us, promise.
0:0 - Please, your greatness. Was an honest mistake, is all. uid: ef96d2a4-6aa7-cc6e-51cb-ecf91c194cc3 Node context: Groveling > null
0:0 - *A shiver runs across your mind... You feel sated.* uid: f15fabe8-0101-bcad-7ee4-851397971c53 - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > You'll get no more trouble from us, promise.
0:0 - Hold up, lads! This one might be more'n we bargained for. uid: f809b928-54b5-d9b3-3f8a-da9198e86cc5 Cinematic: Throws up a hand Node context: They're not scared - they're being pragmatic. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. > Go on, then. Just keep your nose clean.
0:0 - There'll be no skewering happening here. Now let me pass. uid: fa4fd8db-9686-a541-c144-dbe90aa90416 > We got you surrounded.
0:0 - Here's what I'm thinkin' - we kill you, an' I keep your ears to remember the occasion. uid: fab3c11e-5e91-2554-8fe4-19dcb4f1c119 Node context: Not impressed. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - This ought to be fun. Lads! uid: fbaa51a1-3b92-eaa5-427f-fa2c8155086a Node context: A rally call to attack. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You must got a death wish, sneakin' around in my town.
uid: 872360b1-aeae-6ac9-5717-ae1253e7a38e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_CheckpointGuards.lsj Synopsis: This goblin is guarding the entrance to a town his squad have occupied. The residents are long-dead, the town abandoned, and so he's taken it upon himself to rechristen the village as 'Bogrot'.
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 017ab2bd-838b-4073-86d2-c36b6354407c Animation: Player reaction to tadpole - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > Or whatever you want to call it - 's your town now. Heh.
0:0 - Take a deep breath - and attack. uid: 04dd840f-d1c4-e42e-be75-f4bc87a6ec53 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - This ain't your town, friend. But it can be your grave. uid: 0f2e4e33-33db-4ffc-8cae-e860f7af9354 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Aye, now that's a beat! Needs drumming, though - got some skulls inside you could use. Go on. uid: 117c345f-9fd3-f714-fc17-8b2cd9e3c7bc Node context: Bopping his head, appreciating your music. Friendly pointer towards the end. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: 11c536ae-dde1-4f79-ab05-21c13733b3d5 Animation: Player reaction to tadpole - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > Or whatever you want to call it - 's your town now. Heh.
0:0 - How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca]) uid: 1ca24179-2b14-817d-aefb-892511528ac1 - 0 Check flag(s) (Dialog): false - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribedescription true - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrotdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.
0:0 - ROAR. 1:0 - You get nothing. uid: 2629b77e-22e9-1a25-dcd8-29396b169bcb = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - You do not give orders to me. uid: 263828ec-6de5-475d-91f1-f01091da8a17 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > ...A True Soul. Right. Ah - welcome to Bogrot!
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 3887795a-2539-47b2-8086-214e55236eeb Animation: Player reaction to tadpole - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > Or whatever you want to call it - 's your town now. Heh.
0:0 - Well that's just bloody rude. uid: 3a6cf434-e453-b909-78c4-b70db8820a81 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Go wake him up - and tell 'im I sent ya. uid: 5920aeef-918f-0164-6ee0-5f70136f80d0 Node context: Almost rubbing his hands in glee === END NODE ===
0:0 - Go on - more of us inside. uid: 5ae76f97-913d-4287-e5a1-eed29ab46074 - 0 Check flag(s) (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Temper on you, eh? Fine - keep yer goods. Our crowd own this town - we can take you any time we want. uid: 5ba7e76b-6f9a-44e9-5e3b-7b5c0bb2fc83 Node context: Spooked by us but trying to save face - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. === END NODE ===
0:0 - Then my search is over - I'm actually here to write the Ballad of Bogrot. uid: 6910f994-228b-ab45-9e49-bec27121b312 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > You what? Go on then, we're bored - give us a taste.
0:0 - Or whatever you want to call it - 's your town now. Heh. uid: 6a36abf9-8fa3-4073-9447-4f679988b479 - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - I'm lookin' - just ain't seeing much. Might be we need to carve you open? uid: 7146db01-814b-5e62-a9de-4a3b295f48ac Node context: Looking at us critically, unimpressed - 0 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It's a fine day, my friend. Why spoil it with killing? uid: 76150824-f131-4a57-6fff-2e30d3f353f9 = Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = > null (roll sucessful) > null (roll failure)
0:0 - Blegh. Reckon you'll make sweeter sounds once we slice you a bit. uid: 77597684-2f6b-0f83-52f3-4e61b943dec8 Node context: Not enjoying our music at all, moving to attack as much out of disgust as anything. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Killing you would make my day, but I don't fancy cleaning up your guts afterwards. Hand over your stuff - now. uid: 78235703-6c97-08f8-1c33-229470116313 - 0 Set flag(s) to (Dialog): true - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribedescription
0:0 - So now it's Bogrot. And you got to give over your goods. uid: 7b54e58f-1cac-949a-1d26-be3dbed3c984
0:0 - I'll give you another chance. Look at me again and choose your words carefully. uid: 7e9b9307-c0d1-e9ad-db05-5ca720a0d16c - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_State_DrowAutoPass - The player used a drow auto-pass option to enter the village. > I'm lookin' - just ain't seeing much. Might be we need to carve you open? > Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.
0:0 - Nice town. I'll wipe my feet on your corpse before entering. uid: 81968083-fdfe-9879-2b1a-4e69c74a4deb = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - 'Bogrot, fair Bogrot - with hills as green as goblin snot.' uid: 86254aac-29f0-d1bb-3ad7-f87132c68922 = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - Hah! Nah. But it'll save us scrubbing the goo off your goods when we kill ya, see? uid: a1b79e94-48b2-3214-d4c8-5486ba4442a8
0:0 - Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot. uid: a1f41bbc-e53b-e062-3ba4-91007d787a8b Node context: Gulping nervously, sees we're a race that typically dominates and enslaves his. - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Well ain't you got a sunny disposition? The bugbear'll hate ya. uid: a8fbe357-3570-aa62-4d62-4fd52a0f5431 Node context: Amused anticipation - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription > Go wake him up - and tell 'im I sent ya.
- Roll failure - null uid: ac459201-273a-b785-bb1d-59ddf9ec3efb > null
0:0 - Hah! You got guts. Now show me what colour they are. uid: aefeba24-09bc-e720-c574-584b739fa98d - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: b6f1dfe2-22c9-4960-8897-f6d671f3bc26 Animation: Player reaction to tadpole - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > Or whatever you want to call it - 's your town now. Heh.
0:0 - I'll give you another chance. Look at me again and choose your words carefully. uid: ba9b9b74-b072-9630-b3ed-12fb0c4f1854 - 0 Check flag(s) (Tag): false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > I'm lookin' - just ain't seeing much. Might be we need to carve you open? > Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.
0:0 - 'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!' uid: d4448a3a-e288-84d3-a843-82cbfaa6903d = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - *A shiver runs across your mind... You feel sated.* uid: d4a82a31-4a42-4db3-8307-2006cf33853b Animation: Player reaction to tadpole - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > Or whatever you want to call it - 's your town now. Heh.
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: d6f2152c-3ae2-49bd-a654-1130d15b6fb2 Animation: Player reaction to tadpole - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > Or whatever you want to call it - 's your town now. Heh.
0:0 - Bit flowersome, but you got something there. Go on in - reckon you can polish it up some once you've seen the place. uid: dac20c47-d6fd-db5f-28e3-003816f30eb5 Node context: Considering, cautiously critical but deeming our music not bad. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks. uid: ea488d77-638f-0e7b-d006-34ce4e5de145 Node context: Mulling it over - he was going to kill us but we've just handed him a sizable sum so he's decided to be magnanimous - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. === END NODE ===
0:0 - You do not give orders to me. uid: ecbcbd6a-a6e8-44a3-ae5a-9f25d1f26f9a = Roll (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: edc9c7f6-da1a-4223-9095-180f76334def Animation: Player reaction to tadpole - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > Or whatever you want to call it - 's your town now. Heh.
0:0 - The only thing you're getting is a beating. uid: fcc25420-8769-5cd1-6d80-f01d974660e2 > Well that's just bloody rude.
0:0 - How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82]) uid: fda5dd29-b3c8-3484-2285-b6f6f548a39c - 0 Check flag(s) (Dialog): true - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribedescription true - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrotdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description > ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.
0:0 - Compromise, then. We'll pop your eyes out and give them the tour, eh? uid: ffbeb4e4-7175-1505-903b-9f50ae2e789c - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_CheckpointGuardsWarning.lsj Synopsis: Backup guard protecting the entrance to a village the goblins have seized
0:0 - Eh? I'm busy. Watching, like. uid: 46cd701c-0da7-05cd-f22f-1ed5449d594f Node context: We caught him idling at the entrance of a checkpoint. Not trying very hard with the lie. - 0 Check flag(s) (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Oi! This town's ours. uid: e698fb50-3977-773e-05d7-82d0b0af87cf Node context: Warning you off === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_PAD_SpottedAmbush.lsj Synopsis: This PAD plays if players pass a successful Perception check when entering an abandoned village. Goblins are sneaking around in the village, setting up an ambush.
0:0 - Goblins. I can smell trouble ahead. 1:0 - Movement on the roofs. I sense a classic ambush in the making. 2:0 - Goblins on the high ground. 3:0 - There, on the rooftops. Fresh blood awaits.
4:0 - Goblins ahead. Looks like they're laying an ambush.
5:0 - Goblins are close. I'd know that stench anywhere.
6:0 - Ugh. Fresh goblin stench. They're close. 7:0 - Vermin, on the rooftops. 8:0 - Looks like an ambush. A clumsy one. 9:0 - Something's waiting up ahead. uid: c29822c6-aeb2-fee4-59ee-6eb89b6f0468 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_PatrollingGoblin.lsj Synopsis: A goblin is patrolling around the abandoned village on the lookout for intruders. He doesn't want to be bothered.
0:0 - Scram. 1:0 - Mind the ogres, your drowsiness. They don't got no respect. uid: 3521bef3-645e-b160-4b3f-de62549d82d1 - 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0 Check flag(s) (Dialog): true - FOR_GoblinAmbush_PatrollingGoblin_HasMet - FOR_GoblinAmbush_PatrollingGoblin_HasMetdescription === END NODE ===
0:0 - If you wanna keep your insides on the inside, don't cause any trouble. 1:0 - Hello, yer high and mightiness. Welcome to Bogrot. uid: 87da663b-0bbf-d0e7-d916-476c06a33f3e - 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0 Check flag(s) (Dialog): false - FOR_GoblinAmbush_PatrollingGoblin_HasMet - FOR_GoblinAmbush_PatrollingGoblin_HasMetdescription - 0 Set flag(s) to (Dialog): true - FOR_GoblinAmbush_PatrollingGoblin_HasMet - FOR_GoblinAmbush_PatrollingGoblin_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_Warning.lsj Synopsis: Goblin warrior standing guard in the abandoned village - she's eager for a fight and slightly let down if we talk our way past.
0:0 - More of our crowd inside, but we'll send word you're all right. uid: 1413f8ce-b05e-43cf-a1f4-21000a6dd94d Node context: We've been let past a checkpoint, she's reassuring us we won't be attacked. - 0 Check flag(s) (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - You'd best get running the other way, mate. uid: da444c04-80b7-4fde-4e13-a517d63743fb Node context: Tone of warning - we're trespassing and she's close to attacking us. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_AD_ForgeWeapon.lsj Synopsis: The player clicks on a forge. What they say depends on how much of the recipe they have collected. They can make a fancy weapon with the right ingredients.
0:0 - A primitive tool. Useful nonetheless. 1:0 - Perhaps I can still wring something useful from this old forge... 2:0 - Old, but not quite dead. Heh. 3:0 - This forge is very old, but it still looks functional enough. 4:0 - There's still life left in this old thing. uid: 14983975-ffb9-08ba-c291-a18dd8c2820a - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - I can't work without a blueprint. uid: 195a9acd-f0d5-6135-07d3-55a9c20370e5 - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. false - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans true - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
0:0 - All fired up and ready to go! 1:0 - It should be hot enough. Time to put this forge to work. 2:0 - At last! Time to put this forge to work. 3:0 - Excellent! Now, to forge the bloody thing. 4:0 - The forge is ready. Now but to forge. 5:0 - It's ready to go. Time to get to work. uid: 1cd13292-d3fa-e1a4-50cf-ddc9edc15007 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans true - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
0:0 - I reckon I should start a fire. 1:0 - There is no forging without fire. 2:0 - I'll need a flame hot enough for forging. 3:0 - It's useless without a flame. 4:0 - Hmmm. Can't forge without a fire. 5:0 - I can't forge a weapon without starting a fire. uid: 32160156-4bd3-bb69-f9c9-e554c21311ad - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. false - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
0:0 - I've everything I need - except fire. 1:0 - I'm no metalsmith, but I believe I need some fire. 2:0 - I have all the required materials, but I need to fire up the forge first. 3:0 - Time to get this thing fired up. uid: 374d41dc-2fc5-a8b6-1ec1-eb7d197639e5 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
0:0 - I reckon I should start a fire. 1:0 - There is no forging without fire. 2:0 - I'll need a flame hot enough for forging. 3:0 - It's useless without a flame. 4:0 - Hmmm. Can't forge without a fire. 5:0 - I can't forge a weapon without starting a fire. uid: 72b71199-a003-787e-22af-0988beaa1b0c - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
0:0 - I reckon I should start a fire. 1:0 - There is no forging without fire. 2:0 - I'll need a flame hot enough for forging. 3:0 - It's useless without a flame. 4:0 - Hmmm. Can't forge without a fire. 5:0 - I can't forge a weapon without starting a fire. uid: cc166484-0b60-f06e-7223-9ff5f352b00e - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. false - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
0:0 - Chk. I still require sussur bark. 1:0 - Useless without sussur bark. 2:0 - This would be perfect if I had sussur bark. But I don't. So it isn't. 3:0 - I still lack the necessary sussur bark. 4:0 - Hmm. I'm still missing the sussur bark. uid: e6ae56a1-0919-c5b2-4694-0aec0ffbf5dc Node context: Lae'zel line: Chk = how it is written - almost klingon-like. - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans true - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon). === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_ForgeWeapon.lsj Synopsis: The player has all the ingredients and fires up the furnace to make their masterwork.This is all narration; narration needed as most of this scene will likely not be visually communicative.
0:0 - *The flames sputter away. The dagger is yours for the taking.* uid: 21b93f32-2637-b4ee-6fa6-2eb74383ddf8 === END NODE ===
0:0 - *The roaring furnace awaits an offering.* uid: 2ff04a1d-b470-3cce-d340-efcb642f682f - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Quest_ObtainedSickle - Shortbow obtained after using furnace. > null
0:0 - *The flames sputter away. The sickle is yours for the taking.* uid: 362f4387-170e-e2d8-57e4-f12d04d787fb === END NODE ===
0:0 - *A candy-sweet scent wafts forth: the sussur bark infuses the weapon from within the flames.* uid: 4586d36a-1ad1-63c5-4437-9f9a49221a15 Animation: *DUPE* [Player] puts weapon/components on flames > *The flames sputter away. The sword is complete.*
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_PAD_ForgeAndBarkCombined.lsj Synopsis: After the player places the sussur bark he will react to it. If they know about the plans they will say to use one of the three weapons. If not they'll say that maybe they can do something with the forge.
0:0 - Perfect! Now I simply need a greatsword, dagger, or sickle. 1:0 - The bark's in place. Now to add a greatsword, sickle, or dagger. 2:0 - There we go. Now I need a greatsword, sickle, or dagger. 3:0 - This looks suitable. Now, to add a greatsword, sickle, or dagger. 4:0 - Right. Now I need to add a greatsword, sickle, or a dagger. 5:0 - Excellent. All I need now is to place a dagger, sickle, or greatsword inside. 6:0 - The bark is in place. Now, for a greatsword, dagger, or sickle. uid: a53c3e37-8d0a-4eab-9ad5-4edaac6274a1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. === END NODE ===
0:0 - That works nicely. Now, what's next... 1:0 - Ready to go, but not quite. Something else is needed. 2:0 - Bark's ready. Now what? 3:0 - The bark is in place. But what is its purpose? 4:0 - All right. What comes next? 5:0 - Hmm - seems right. But I think there's another step... 6:0 - The bark is in place. Now what? uid: f56b146c-a7e7-ddd7-5ea2-777d2c9580d0 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_PAD_NatureCheckOutcome.lsj Synopsis: Player is commenting on a rare ingredient needed for crafting a powerful weapon. Sussur bark can only be found in the Underdark.
0:0 - If only I knew where to find some. uid: a765354a-7e68-e42d-6cff-c3180868bc6e === END NODE ===
0:0 - The sussur tree's native to the Underdark, if my teachings were correct. 1:0 - There's only one place I'm finding a sussur tree: the Underdark. uid: ee09c6b2-32a9-c16b-9c59-6e250ccb26c3 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - FOR_IncompleteMasterwork_Event_NatureCheckSuccess - The player succeeds in knowing where he may find the sussur bark. - 0 Set flag(s) to (Global): true - FOR_IncompleteMasterwork_Knows_SussurTreeInUnderdak - Player knows that the Sussur tree can be found down in the Underdark. Used for updating the journal. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_FindWeakWall.lsj Synopsis: Player finds a weak wall. Something's behind it.
0:0 - Fragile wall. Tempting to charge through it, but look out. 1:0 - This wall's ready to tumble. 2:0 - Some wall. Steady as a drunk hill giant. 3:0 - Falling apart. Just like the rest of this pathetic realm. 4:0 - Not very sturdy. I could punch right through it. 5:0 - A wonder this shoddy wall hasn't already collapsed. uid: 9f4d65a0-6bf2-4f85-8620-9cf7c4c21bc9 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_PhaseSpiderDisappear.lsj Synopsis: Player sees a phase spider slip in and out of reality.Probably not clear exactly what it was.
0:0 - By the Exile - what was that? 1:0 - Mother of Lusts - what was that? 2:0 - Vlaakith's crown - what was that? 3:0 - What in the hells was that? uid: 4f05196e-eaad-35a6-4b01-88118465a3b9 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - FOR_PhaseSpider_State_DisappearVBFired - FOR_PhaseSpider_State_DisappearVBFireddescription === END NODE ===
0:0 - By the Exile - gone again! 1:0 - Mother of Lusts - gone again! 2:0 - Vlaakith's crown - gone again. 3:0 - And just like that, it's gone. uid: caaf6f91-c3ba-d4a2-377d-6b236c50dc69 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - That was a phase spider. Better watch out, it might come back. uid: eeeb3295-c9c5-98b0-0164-3eee9108018e - 0 Check flag(s) (Global): false - FOR_PhaseSpider_State_DisappearVBFired - FOR_PhaseSpider_State_DisappearVBFireddescription - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_TakeJournal.lsj Synopsis: The players read a journal from an apprentice smith who wrote about how he'd designed a powerful weapon.
0:0 - Master weapons? The blueprints can't be far. 1:0 - These weapons sound worth forging... if I can find the design. 2:0 - I'm not one for manual labour, but this might just be worth it. 3:0 - Interesting. I wonder if those blueprints survived. uid: b2af6aae-4287-a343-1809-1e20625ee273 - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_TakePlans.lsj Synopsis: Player reads the blueprints of an incredible weapon.
0:0 - Weapon blueprints. They call for sussur bark... uid: 0dc08d4a-51f4-e997-246c-9ad673196bf0 - 0 Check flag(s) (Global): false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. - 1 Check flag(s) (Tag): false - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Set flag(s) to (Object): true - FOR_IncompleteMasterwork_Event_NatureCheck - Passive nature check after finding the weapon blueprints. === END NODE ===
0:0 - Weapon blueprints? Looks like this sussur bark might come in handy. uid: 5c21a0d0-eb65-130f-506c-854fe4ca210b - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. === END NODE ===
0:0 - Weapon blueprints that use sussur bark? Rare find. uid: f5dbb439-f69b-1fea-a4d8-d84931da932d - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0:1 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Check flag(s) (Global): false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark. - 0 Set flag(s) to (Object): true - FOR_IncompleteMasterwork_Event_NatureCheck - Passive nature check after finding the weapon blueprints. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_TakeSussurSap.lsj Synopsis: Voice bark: player takes sussur sap from a tree. SUSS-er. Needed to make a special weapon.
0:0 - Sussur bark. A rare commodity. 1:0 - I've never seen a tree like that. The bark must be a rarity. uid: 077eee17-58fd-44cc-7dcc-45d0ea59f8a4 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
0:0 - I've got the blueprint and the sussur bark. Now, I need a forging tool. 1:0 - I've got the plans and the sussur bark. Now I need somewhere to craft it all. uid: aaf4df2e-0bd1-0cfb-cd1a-d9c8574b7749 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_FurnaceSeen - Someone of the party has seen the furnace. true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. > The forge at the blacksmith's house should do.
0:0 - I've the blueprint and the sussur bark. Now, to seek a forging tool. 1:0 - I've the plans and the sussur bark. Now I just need a forge. uid: f548c789-dbe6-0049-e501-3a7cfa25690b - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Global): false - FOR_IncompleteMasterwork_Knows_FurnaceSeen - Someone of the party has seen the furnace. true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints. === END NODE ===
0:0 - The forge at the blacksmith's house should do. uid: f5ab03b7-2fde-1463-b5a6-5491edc9dc7f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_KidsGame_PAD.lsj Synopsis: A faded children's game marked on the floor - tic-tac-toe or hopscotch, maybe. Different races remark may or may not recall the game from their youth. Planar or gith might not recognize it - assume it's code.
0:0 - Ah, the faded ghost of fun. 1:0 - Game marks as faded as the memories of the children that played them. I wonder what became of them. 2:0 - One, two, tie my laces, three, four, sideways faces... 3:0 - Bah! A children's game. These young should have been sparring - not making merry. 4:0 - Looks familiar... did I play this once? Long ago...? 5:0 - Oh, how sweet! I used to sneak out to play this with the Lower City kids. 6:0 - Hm. A game for surface children. 7:0 - Inscrutable markings. 8:0 - Did I play games like this in my youth? Was I sweet once? 9:0 - Huh. Haven't seen that game in years. uid: 121316ef-5eca-45ab-a98f-c8b9b45a8094 Node context: Karlach: Little sing-song to the tune of 'one, two, buckle my shoe' - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_KnifeInMeat.lsj Synopsis: Near a forest village, there are remains of an ogre campfire and meat spit over it. There's a cool dagger stuck in the meat. The player can attempt to retrieve it in a few ways (2 are listed here, but feel free to add another branch).
0:0 - *Mystery meat, tough as boar hide. Only the sharpest teeth could pierce it.* uid: 084d17c7-7c05-8764-2290-187103b1d71f - 0 Check flag(s) (Global): true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription === END NODE ===
0:0 - Examine the meat. Perhaps there is some trick to removing the dagger. uid: 0b2397c2-569f-6cdb-29d6-8293b323a19e = Roll SkillCheck Investigation (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Grasp the handle and pull the dagger with all your might. uid: 252f624b-4a30-f4c1-4de4-68ffd2ab6acd = Roll (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 1 Animation: [ChadD] Pulling the knife free from meat. Idle of pulling with all your might, then it gives. > null (roll sucessful) > null (roll failure)
0:0 - *Your cautious method pays off. The dagger glides smoothly out of the mystery meat.* uid: 4e965298-e94a-9f53-8552-addf92602612 Animation: Player carefully maneuvers dagger out of meat and is successful in taking it out. - 0 Set flag(s) to (Global): true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription === END NODE ===
0:0 - *You tug at the dagger until the blade snaps in two. The sharp end is still stuck inside the meat.* uid: 669ccc93-a3a5-e92e-17f1-f7ea34b4c096 Animation: Player tugs ineffectively at dagger...twice, three times. Blade snaps, sending player reeling slightly backwards. Player stares at the broken dagger in their hand. - 0 Set flag(s) to (Global): true - FOR_KnifeInMeat_State_KnifeBroken - FOR_KnifeInMeat_State_KnifeBrokendescription === END NODE ===
0:0 - Carefully wiggle the dagger until it slides free. uid: 780b3ca4-f123-ca02-b164-0d2f61829864 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 1 Animation: [ChadD] [DUPE] Pulling the knife free from meat. > null (roll sucessful) > null (roll failure)
0:0 - *You notice the blade is at an angle to the meat's grain. If you align the dagger with the grain, it should slip out easily.* uid: 804e0aa3-2147-9eaa-9122-0dec77349a2d - 0 Set flag(s) to (Global): true - FOR_KnifeInMeat_State_InvestigationPassed - FOR_KnifeInMeat_State_InvestigationPasseddescription
0:0 - *Strained by your clumsy technique, the blade snaps in two.* uid: 96def923-114a-ebc3-b970-02c75685afe6 Animation: Player tugs ineffectively at dagger...twice, three times. Blade snaps, sending player reeling slightly backwards. Player stares at the broken dagger in their hand. - 0 Set flag(s) to (Global): true - FOR_KnifeInMeat_State_KnifeBroken - FOR_KnifeInMeat_State_KnifeBrokendescription === END NODE ===
0:0 - *A feast fit for an ogre. You notice a peculiar dagger protruding from the tough, leathery meat.* uid: b3776eb7-1ce3-2dab-75d7-016a3f42c084 - 0 Set flag(s) to (Object): true - FOR_KnifeInMeat_Event_HasMet - FOR_KnifeInMeat_Event_HasMetdescription > null
0:0 - Align the dagger with the meat's grain and pull. uid: d0804c27-6ac9-0da6-fc2a-be9087198de5 Animation: [ChadD] Pulling the knife free from meat. - 0 Check flag(s) (Global): true - FOR_KnifeInMeat_State_InvestigationPassed - FOR_KnifeInMeat_State_InvestigationPasseddescription > *Thanks to your keen eye, the dagger glides smoothly out of the mystery meat.*
0:0 - Leave. uid: e22f7580-e13a-c3e9-9d0d-c4396e9fd3d1 === END NODE ===
0:0 - *A sharp metal fragment pokes out of the meat. It's of no use to you.* uid: e94b7b07-43b2-605a-50c3-f1f14e8cad77 - 0 Check flag(s) (Global): true - FOR_KnifeInMeat_State_KnifeBroken - FOR_KnifeInMeat_State_KnifeBrokendescription === END NODE ===
0:0 - *You yank the dagger free, leaving a narrow slit behind.* uid: e9cdf174-cb00-db98-f7ee-d8be81a9fdb6 Animation: Player easily pulls out the dagger from meat. Inspects it before storing it away. - 0 Set flag(s) to (Global): true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription === END NODE ===
0:0 - *Thanks to your keen eye, the dagger glides smoothly out of the mystery meat.* uid: f0bb4d0a-4f97-4a8f-06de-194d2c22a60d Animation: Player easily pulls out the dagger from meat. Inspects it before storing it away. - 0 Set flag(s) to (Global): true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription === END NODE ===
0:0 - Bah! To hell with the devil, is it? Very well, I shall oblige. uid: eff90ff0-e2f5-e925-cc7b-ffb576e0caea === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Monitor_Dinner.lsj Synopsis: The monitor has teleported you to a mysterious room and offered you dinner - and a deal.
0:0 - Draw your weapon. uid: 06bcd11b-2406-5c84-6601-1d36a6e87e16 - 0 Check flag(s) (Local): false - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapon - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapondescription > Easy, easy. I'm here to help, not harm.
0:0 - This is the House of Hope. Where the tired come to rest, and the famished come to feed - lavishly. uid: 081902df-e660-5879-10de-e820fd340e7c Cinematic: > null
0:0 - The House of Hope. Where the tired come to rest, and the famished come to feed - lavishly. uid: 0968f4c3-d0a2-4f8d-9ac3-ab2795a96037 Animation: CDavis: in VO capture. Cinematic: He spreads his arms as he dramatically introduces this place. Node context: He spreads his arms as he dramatically introduces this place. > Go on. Partake. Enjoy your supper. After all...
0:0 - Tut tut. No need for that crude cutlery of yours. As you can see, I'm amply provisioned. uid: 12214147-11bd-ceea-13b3-4dcf809d286b Animation: CDavis: If not in the VO capture use point constructions Cinematic: He gestures across the table: plenty of silverware present. Node context: He gestures across the table: plenty of silverware present. > This is the House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.
0:0 - And you're in dire need. One skull, two tenants, and no solution in sight. uid: 15827a6e-6c8a-6341-9c25-c309a6c3a740 Cinematic: > null
0:0 - Hope. Hahaha! Such a tease. uid: 191df100-edf8-d661-6e46-deda9c336253 Cinematic: > null
0:0 - What's better than a devil you don't know? uid: 19c4d3a0-5c5a-5709-205f-67bd7c43a678 Cinematic: > A devil you do.
0:0 - I'd rather die. uid: 1de2d9db-c529-c6e9-5887-dbfe3bcf950a - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - Not easily rattled, I see. Good. Makes the next part that much more straightforward. uid: 23f856b9-2c52-db65-45c4-638a929792bd Cinematic: > null
0:0 - And so much more. uid: 2a4dde8d-8bac-6ba4-46a4-617653ba5a34 Animation: Clap from mocap needs to be cleaned Cinematic: - 0 Check flag(s) (Local): true - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresent - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresentdescription > Am I a friend? Potentially. An adversary? Conceivably. But a saviour? That's for certain.
null uid: 3dfb4f66-6a4b-4516-a4ac-1adecdfd8ed3 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > And so much more.
0:0 - Are you not entertained? Well - far be it from me to disappoint. uid: 4d71e293-8bfd-fcbc-1a33-653898683a1b Cinematic: > null
0:0 - I never seek help from devils. uid: 68d000f9-c6a2-85ff-c58a-f884117d7ea9 - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > You do not seek it, but it has found you:
0:0 - But the darkness won't save you anymore than the light could. You'll realise that in time. uid: 68da13ee-00f0-92bf-f0e4-50d5205fef83 > null
null uid: 6aa4f905-de17-4d24-aaf6-c6c6c8b84556 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > I don't like this at all.
0:0 - Easy, easy. I'm here to help, not harm. uid: 6e895ae1-72be-d036-3d0d-6ec6bd46ebaf Cinematic: Node context: Easy, easy: take your time - he's not intimidated, almost like he's talking to an excited child > Consider your predicament.
0:0 - I'm getting tired of your games. uid: 71a5de49-743d-442c-9868-6f7a7f084eae > Fair enough.
0:0 - Fuck. A cambion. uid: 79785462-6528-4059-a0f3-eb7208abb51c Node context: Surprise, even fear in her voice. This is early in the game so she's still fresh from the hells. Referring to Raphael's first revelation of who he is. > null
0:0 - Your oath is in tatters, paladin. You abandoned your honour as soon as it became inconvenient. uid: 85367af1-1bc6-3ba1-01bb-d253ed16a825 - 0 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > But the darkness won't save you anymore than the light could. You'll realise that in time.
0:0 - Level your weapon at the creature. uid: 8a85e5ef-4dbe-9184-e123-dd768380fca1 - 0 Check flag(s) (Local): true - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapon - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapondescription > My, aren't you a nervous one! I assure you I'm here to help, not harm.
0:0 - I'll be there when it runs out. uid: 90569f58-aa21-a2f5-639a-16652d811b23 Cinematic: === END NODE ===
0:0 - Take all the time you need - but make up your mind before you're counting down with tentacles. uid: 957636b2-21f2-6c0d-7447-b5c18a784ca8 Cinematic: > null
0:0 - Perhaps you haven't yet realised how desperate these times are. You will. uid: 993872af-c483-e0d9-c2b8-8eab18508132 > null
0:0 - There. Middle-of-somewhere. uid: 9c380866-70f3-cfb1-aa84-8a1476cacbcd Cinematic: - 0 Set flag(s) to (Global): true - FOR_Monitor_HasMet_Dinner - FOR_Monitor_HasMet_Dinnerdescription > null
0:0 - I will rise as a kith'rak. Your threats do not worry me. uid: 9d1d3343-3541-c83d-e77d-452098021960 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - You're mad if you think I'll make a deal with another devil. 1:0 - You're mad if you think I'll make a deal with a devil. uid: b2e37b4e-fd07-0c58-ffd4-e7fcb9504c22 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > And what is madness but a denial of reality?
0:0 - Eloquent words, but I'm not seeking another pact. uid: ba2f395d-73a9-f803-d572-989ae2d160f5 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > You do not seek it, but it has found you:
0:0 - Hollering hells - you're a cambion. uid: c6b3a82f-ff82-9edd-f679-ea20e2fd8abc Cinematic: - 0 Set flag(s) to (Local): true - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresent - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresentdescription > And so much more.
0:0 - I don't like this at all. uid: c73b434c-4a9b-4f5e-81e0-1ac9907b389d Node context: This place is in the Hells, though Karlach doesn't realize that yet. She's put off but trying to stay cool. > null
0:0 - One might say you're a paragon of luck. uid: c920eec1-d5d4-a22c-f079-968fa8c5d1f3 Cinematic: > I'll be there when it runs out.
0:0 - That's what separates us from the devils, soldier. They think our greatest strength is a weakness. uid: ca2834e6-431d-f89f-9ab8-f3aaeb6044ed Node context: Disgust with Raphael, but proud of being a hopeful mortal. > null
null uid: cdf12b0e-381d-cab1-7ca7-135ac0716f14 Cinematic: - 0 Set flag(s) to (Global): true - FOR_Monitor_State_TransformToDevil - > What's better than a devil you don't know?
0:0 - Yes... I like it when my clients put up a fight... uid: d128f93a-4afc-405d-f29e-cdd5e3d92d2c Cinematic: > null
0:0 - All those pretty little symptoms - sundering skin, dissolving guts - they haven't manifested yet, have they? uid: d15c08d8-4999-3a13-55cc-4fed1177629a Cinematic: > One might say you're a paragon of luck.
0:0 - My, aren't you a nervous one! I assure you I'm here to help, not harm. uid: ddb7c710-69ad-ebbd-7708-bbdfa8636087 Cinematic: > Consider your predicament.
0:0 - One skull, two tenants, and no solution in sight. uid: ecbe4bc1-ae1e-e201-0070-484fd63f195c Cinematic: - 0 Set flag(s) to (Global): true - GLO_Monitor_State_BroughtUpTadpole - > I could fix it all like that.
0:0 - And when hope has been whittled down to the very marrow of despair - that's when you'll come knocking on my door. uid: f7e0b6fb-4e44-2e5f-d982-6cb171105899 Cinematic: > Hope. Hahaha! Such a tease.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_NGB_ApproachedUnfortunateGnome.lsj Synopsis: Rather than openly approaching the goblins/worgs near the windmill, a player snuck by and then gets spotted once they're near the windmill. Combat starts immediately.
0:0 - *You were warned to stay away - now you'll have to face the consequences.* 0:1 - *This fight could have been avoided, but now you've made it inevitable.* uid: 3afacc80-9b94-3f71-d8f2-1f08c6f2eea7 Node context: Hostile. A pre-combat utterance potentially spoken by any goblin or worg at the windmill - 0 Set flag(s) to (Global): true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription - 1 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear.lsj Synopsis: In SwA, the owlbear speaks like a human. Her voice is deep and threatening - the voice of a seasoned fighter, at home in a fight and used to winning. However, she knows she's injured and at a disadvantage, but refuses to betray that to the player. Doing so might encourage the player to attack, putting her cub in danger.
The player stumbles upon the nest of an owlbear; a large, predatory hybrid creature. They find themselves in a stand-off against the beast - if they get too close or act aggressively, it attacks. If they keep cool and back off when the opportunity presents itself, the owlbear will let them leave. The player may also notice that the owlbear is wounded - a broken spear protrudes from one eye socket. They may notice that the owlbear has a cub - this is the main reason for her aggression and territoriality.
Additional note 1: the player may stumble upon this scenario by themselves, or they may have been pointed in the right direction after meeting some cultists who had a close encounter with the owlbear. If we won these cultists over, they may be available to fight the owlbear at our side.
Additional note 2: If the owlbear mother is killed but her cub survives, we can decide the juvenile's fate. If we spare it, we may later find it being used for sport by the goblins in their camp.
0:0 - Just allow me to leave. I'm no threat to you or your cub. uid: 08fb1511-efc9-d770-7c24-5f2b0bc8c29c = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Come, then. Once I've plucked you, I'll have your cub for dessert. uid: 1da47888-3930-4f6c-2ad5-0c45d19d9ecd = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - *The owlbear's one good eye flicks away for a moment. You follow its glance...* uid: 1f42ec20-0263-6113-a8b4-657c22cfecef Animation: Owlbear Idle Cinematic: The owlbear glances over - 0 Check flag(s) (Object): false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription - 0 Set flag(s) to (Local): true - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccessdescription > *...and see an owlbear cub.*
0:0 - *...You can leave now, or step closer and die.* uid: 1ff5dfd0-e55a-2205-1f61-750fa63975fa Cinematic: - 0 Set flag(s) to (Object): true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription === END NODE ===
0:0 - Puff out your chest and roar. uid: 253a1282-446f-bb01-fa77-232a2a219ce6 = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 27d7df56-a8b8-5fa0-fe5a-bbf42aa45887 > null
null uid: 2a4f1187-6607-f24f-1e02-6242a50c383f - 0 Check flag(s) (Object): true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - A fight? You'd be a plaything - not worth the trouble. uid: 2d160bc5-9163-a7c8-3530-c030b308d776 Cinematic: Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that. > null
0:0 - That eye - or lack of it - must have you in a lot of pain. I should know. uid: 398b6ef3-12e9-7c8f-f204-980be4792565 - 0:0 Tag: One-Eyed - |Character is missing an eye.| (Missing an eye.) - 0:1 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription > Scars don't make us kindred, softmeat. And they don't make you welcome in my nest.
0:0 - *The owlbear growls deep in its feathered chest - you had your chance.* uid: 3df74a94-49a7-2188-0468-7137eb099a61 Animation: Owlbear claws come out, threatening stance Cinematic: Node context: A wild animal bellows and turns hostile after the player ignores its previous demands to leave its territory. - 0 Check flag(s) (Dialog): true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Local): true - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - My cub must learn how to deal with a threat. How to make it fear. uid: 457be648-2241-8155-0527-dbc90478781e Cinematic: > The meat tastes better when it's afraid.
null uid: 46b5351c-1e64-432a-a211-0b157c1ae5c4 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - COME - FIGHT! uid: 4808cd71-67db-3bff-ee19-222f4502cb1e = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - *As you retreat, the owlbear lets out a short huff. The message is clear...* uid: 4a12096d-40a1-343a-84f6-3f6901529b86 Animation: [reuse]Player couple steps back Cinematic: > null
0:0 - Attack. uid: 4d87593a-0652-37ad-f40c-68ee7e997ddd - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
- Roll sucessful - null uid: 4d8923a4-0d88-bee8-ee3f-91310b50c35d > *Huff.*
0:0 - You're injured - there's still half a spear lodged in your head. uid: 4e8aea87-0094-4d97-8479-5752d0df51a6 - 0 Check flag(s) (Object): false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription > It's a splinter. I've gutted bigger threats than you with worse.
0:0 - You can go. But you make one wrong step, and I'll rip you to shreds. uid: 54773785-0ebe-3a5a-5381-5c40c3751d09 Cinematic: - 0 Set flag(s) to (Object): true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription === END NODE ===
0:0 - *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.* uid: 56f7eb0b-55d5-11e6-1df7-65c5613169db Cinematic: - 0 Check flag(s) (Dialog): false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription > *Growl.*
0:0 - *It sits back, its eyes still fixed on you. A silent ultimatum...* uid: 5939f275-6c50-8799-b8be-69fa28c73b45 Animation: Owlbear shuffles back while looking forward Cinematic: - 0 Check flag(s) (Object): true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription > *...You can leave now, or step closer and die.*
0:0 - *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.* uid: 5debd5fe-6aaf-849a-d7e0-704a7fa9b111 Cinematic: - 0 Check flag(s) (Dialog): false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Should've listened when you had the chance. uid: 669835d6-5af0-c043-7ed6-3b27b3a8c814 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It's a splinter. I've gutted bigger threats than you with worse. uid: 6a8443b7-6b9a-f714-f8be-d7d79d52c6a2 Cinematic: Node context: She has a spear sticking out of her eye. > null
0:0 - You need rest - let nature heal you. This is no time for a fight. uid: 7d5c96ce-a7e3-6bc3-ae07-802f10c8a989 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - *The owlbear stares, but doesn't move to attack. The way out seems clear.* uid: 80c81394-c85b-bec1-c006-f0c339121837 Animation: Owlbear Idle Cinematic: - 0 Set flag(s) to (Object): true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription === END NODE ===
0:0 - You'll be missing more than your eye before I'm done. uid: 88a6586b-911f-56fc-a27f-5eb52a57e95f Cinematic: > null
0:0 - Brave. Stupid, but brave. And I'm too tired to deal with brave. uid: 88c42e46-2221-a3b6-9b86-37c5ffeb2ddf Cinematic: Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that. > null
0:0 - A mistake that would cost your life - if you posed any real danger. uid: 8bda9abb-ab05-ab0e-80a3-76042ff99226 Cinematic: Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that. > null
0:0 - *It sits back, its eye still fixed on you. A silent ultimatum...* uid: 905c1402-dffd-ceaf-19bb-47a358fcfb07 Animation: Owlbear shuffles back while looking forward Cinematic: - 0 Check flag(s) (Object): false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription > *...You can leave now, or step closer and die.*
0:0 - What's this? Something weak, something tender... uid: 949cb32b-2947-ea50-697a-5c506afb4c96 Cinematic: Node context: Sizing up the player. - 0 Set flag(s) to (Dialog): true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription > Won't even have to chew you before I feed you to my son, softmeat.
0:0 - *A bloodthirsty screech erupts from the owlbear's throat.* uid: 951ff84c-5d1b-5acd-b1a6-30c74285954a Animation: Owlbears lands slash on player, digging deep and rears back for another attack, [reuse]Player couple steps forward Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Thanks to you, I'm healed enough to cut you from belly to snout. uid: 9e512992-e02e-9c22-4a5c-a2044a7e4c16 Cinematic: She is healed here - has both good eyes and is about to go aggro on the player - 0 Check flag(s) (Object): true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - A mistake you won't escape. uid: a01c02cb-02e4-74bc-def5-1baffdaf0578 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I've still got one good eye. That's all I need. uid: c132e2a6-6180-6a6d-e91f-dbebcd4d4420 Cinematic: - 0 Check flag(s) (Object): false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You'll be even less of a threat when you're in pieces. uid: c5411d2f-0301-7505-fb4e-3b5ef707b5e8 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - That makes you dangerous. An easy meal. uid: e0c9181b-9299-6c8c-6ed7-ee042103df61 Cinematic: > null
0:0 - *Hoo-hoot!* uid: e1c23f5b-432c-3fb2-91ee-8763fd45a34b Cinematic: Node context: Intimidated. - 0 Set flag(s) to (Object): true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription === END NODE ===
0:0 - Let me go, or you'll watch your cub die before I finish you. uid: e35c757c-f028-b801-0b46-d4ff9885c16a = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - You're small. Weak. Killing you would be a waste of time. uid: ead9aa53-df06-fc09-a0d5-9103303a3110 Cinematic: Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that. > You can go. But you make one wrong step, and I'll rip you to shreds.
0:0 - I would never intrude on your nest knowingly. This was a simple mistake. uid: ed7b2170-c614-22be-fe11-2d3873ed4ef3 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - ROAR. uid: f1393152-2a0d-db7e-e9c5-d8504151a63a = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
- Roll failure - null uid: f1ff949c-755d-1c20-ce12-1c1bfdb697be > null
0:0 - *You can only surmise the obvious - the owlbear is out for blood.* uid: f3e8fac4-5d45-e950-8902-2f5537f8d013 Cinematic: - 0 Set flag(s) to (Dialog): true - FOR_Owlbear_State_AnimalHandlingFailed - FOR_Owlbear_State_AnimalHandlingFaileddescription
0:0 - *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.* uid: f791b189-e517-faeb-25ea-4646c8bfb1c4 Cinematic: - 0 Check flag(s) (Dialog): false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription > What's this? Something weak, something tender...
null uid: f7d16261-21ef-02e0-3e2e-f08b4e72c456 - 0 Check flag(s) (Object): false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I warned you, softmeat. You don't listen. uid: f92a69a8-5a74-9287-350a-108c6f33da64 Animation: Owlbear claws come out, threatening stance Cinematic: Node context: A wild animal bellows and turns hostile after the player ignores its previous demands to leave its territory. - 0 Check flag(s) (Dialog): true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I'll tear you in half before you touch a feather on his head. uid: fc9829e8-9f10-f582-38fe-5e6280e4d069 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Owlbear_AD_HatchedEgg.lsj Synopsis: The party reacts to coming across some large empty eggshells, from an owlbear. They may recognise the species, or may have already picked up an intact egg.
0:0 - Owlbear eggshells... an unhatched one would fetch quite a price... uid: 07e9f69f-f2e4-8bf4-af03-802cc88c16af Node context: Speaking from knowledge or experience. The player recognises the egg they've spotted and the price that an intact one could fetch. - 0 Check flag(s) (Global): true - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription - 1 Check flag(s) (Object): false - FOR_Owlbear_HasOwlbearEgg - === END NODE ===
0:0 - You could feed an army with an egg that size... if you found an intact one. uid: 0d7d70ce-a911-deb7-59b7-63d91eda05c6 Node context: A little awed - the player's found an egg that must've been laid be a very large creature. - 0 Check flag(s) (Global): false - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription - 1 Check flag(s) (Object): false - FOR_Owlbear_HasOwlbearEgg - === END NODE ===
0:0 - More owlbear eggs... already hatched. No point in taking these. uid: 12c97bf1-bc80-a98a-cfd8-9a53b6defcba - 0 Check flag(s) (Global): true - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription - 1 Check flag(s) (Object): true - FOR_Owlbear_HasOwlbearEgg - === END NODE ===
0:0 - Just empty shells. Best to just keep the unhatched one. uid: 3b9a4f91-9327-fa58-871d-431c58ee55f5 - 0 Check flag(s) (Global): false - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription - 1 Check flag(s) (Object): true - FOR_Owlbear_HasOwlbearEgg - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_CMB_Enrage.lsj Synopsis: In SwA, the owlbear speaks like a human. Her voice is deep and threatening - in this dialogue specifically, she is enraged.
Players encounter an owlbear mother and her cub in a cave. This dialogue plays if players smash her egg or kill her cub in front of her.
0:0 - NO! WHAT DID YOU DO? uid: 2bec4879-48f3-9411-7a6b-2d5df0d19381 Animation: The Owlbear aggressivley props herself up on her hind legs, screeching in pure rage after witnessing her cub murdered before her eyes. When she comes back down on all fours, she readies an aggressive charge towards the player [Idle]. Cinematic: Charges to attack. Node context: Horrified and enraged - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Schrreeeeek!* uid: 920a86d2-bea9-b26a-b418-90a6ddb55749 Animation: The Owlbear aggressivley props herself up on her hind legs, screeching in pure rage after witnessing her cub murdered before her eyes. When she comes back down on all fours, she readies an aggressive charge towards the player [Idle]. Cinematic: Moves to attack. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_LastCub.lsj Synopsis: In SwA, this cub speaks in short bursts - he sounds staccato, vicious.
The player has killed an owlbear - a large, predatory wild animal. The owlbear's cub remains however, and lingers by his dead mother. The player can decide whether to put the cub out of its misery, or else leave it. If the player has the speak with animals skill, they get some additional insight into the cub's anxiety. If the player lets the cub live, it will proceed to eat its mother - it's still a wild animal, after all.
null uid: 02249bf6-f97e-460c-af18-afc009dc96b7 - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Global): true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > null
0:0 - *You watch, speechless, as the cub begins to eat his mother.* uid: 10530942-7242-09cd-fb37-43cd9e94fdcc Animation: Owlbear cub squawks, starts eating mothers corpse Cinematic: The cub lunges and starts to eat its dead mother. (contact can be implicit through foreground/background framing, sound fx etc.) === END NODE ===
0:0 - *A single strike will end his suffering...* uid: 1ba49e39-1222-31ad-5753-9f6ca3d8876e Node context: Narrator Node! The player considers what to do with a orphaned wild animal. > Let the creature live. > Attack.
0:0 - *Oblivious to your presence, the cub continues to gorge himself on his dead mother.* uid: 1e54867d-367c-9648-269a-3a4b61d76745 Animation: Owlbear cub eating mothers corpse Cinematic: Continuation of the cub eating its mother, using framing that eliminates the need to - 0 Check flag(s) (Local): true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription === END NODE ===
0:0 - *But was it truly nothing? The pain gripped you tight, robbing you of all composure for a moment...* uid: 223ad344-c541-4942-ba40-b7a92701b2e3 Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - Ngh... it hurts... uid: 29572ed1-c666-4c0f-a96b-211ac681a655 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > null
0:0 - Wake! Hungry!
uid: 2f804bd9-0fe6-6e3c-9ea8-fc68f49b8e22 Node context: As in: "Wake up! I'm hungry!" - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *A single strike will end his suffering...*
null uid: 3161d622-70ff-dbc5-c478-b3d3380a838a === END NODE ===
0:0 - *She offers you nothing.* uid: 41c08419-45b9-4978-b6c3-a25bcd29bd09 Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > null
0:0 - *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.* uid: 41f1b0be-9171-4054-a499-f562fff2b07f Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound. > Hungry! Food! > *Squawk!*
null uid: 59b4e4fb-fb4e-4986-b91a-9fc71f04e6bd - 0 Check flag(s) (Global): true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > Ngh... it hurts...
0:0 - *Squawk!* uid: 7d211c36-1ec8-f264-096d-240d582f0e40 Animation: Owlbear cub nuzzles body the squawks Cinematic: The cub moves closer to its mother, dipping its head behind her body (contact can be implicit through foreground/background framing) - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription - 1 Set flag(s) to (Local): true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription > *You watch, speechless, as the cub begins to eat his mother.*
0:0 - Hungry! Food! uid: 80cae3db-51cb-5798-e7a3-53080d8ce016 Animation: Owlbear cub eating mothers corpse Node context: As in: "I'm hungry! I need food!" - 0 Check flag(s) (Object): true - FOR_OwlBear_LastCubResolution_ToGoblinCamp - FOR_OwlBear_LastCubResolution_ToGoblinCampdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Braawww!* uid: 8f2cb0f3-9ccb-6559-f1f1-aca5bfc32a8f Animation: Owlbear cub cry - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *A single strike will end his suffering...*
0:0 - Attack. uid: 9b4e361c-5dd2-97c6-0081-31ff404e523d - 0 Set flag(s) to (Global): true - FOR_OwlBear_KillCub - FOR_OwlBear_KillCubdescription - 1 Set flag(s) to (Local): true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription - 2 Set flag(s) to (Object): true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription > null
null uid: c886d59b-5f71-c239-03e2-522b1b665ccc - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > Try to understand what's happening. > Silently petition Lady Shar for guidance. > It was nothing. Put it out of your mind.
0:0 - Hungry! Food! uid: d988436d-d30b-742f-ec56-9364597a0bc3 Node context: As in: "I'm hungry! This is food!" - He's about to eat his mother's corpse. - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Global): true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription - 1 Set flag(s) to (Local): true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription > *You watch, speechless, as the cub begins to eat his mother.*
0:0 - *Searing pain erupts from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears - your tears. The image fades.* uid: e461a4ec-4f68-4280-9a6c-443a5ecc2b2f Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares. > null
0:0 - *The cub looks from you to his dead mother.* uid: ec853132-bc97-75e8-b09c-366bde39fcf8 Animation: cub looking from player to corpse Cinematic: The cub looks from dead mother to the player, wailing. Node context: Narrator node! - 0 Check flag(s) (Local): false - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription > Wake! Hungry!
0:0 - Ngh... it hurts... uid: f22e8592-772a-4b71-8989-2d23162dd9d3 Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose. - 0 Check flag(s) (Global): false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear. true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA - 0 Set flag(s) to (Global): true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal. > null
0:0 - Silently petition Lady Shar for guidance. uid: f5eabfb7-3e5e-40f5-a9d8-15482346fce4 > *She offers you nothing.*
null uid: fc06e665-fad0-6fd9-2a12-1fa447a5fab0 - 0 Check flag(s) (Tag): true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0 Set flag(s) to (Object): true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Owlbear_PAD_HealedOwlbear.lsj Synopsis: A short VB after player heals the Owlbear in gameplay. Owlbear is still dangerous, though. This can happen either before or after the player has interacted with Owlbear. It's meant to give feedback on the fact that the owlbear is now healed, but not to encourage the player to provoke her.
0:0 - She looks better - hungrier, too. 1:0 - Looks like she's fit as a fiddle again. Which might be somewhat dangerous, mind you. 2:0 - There, there, sweetie. Uh... there, there... 3:0 - Healed or not, she's a hungry beast. Be cautious. 4:0 - Beast still looks murderous. Not sure it appreciates the healing touch... 5:0 - She's still worked up - not even a nice 'thank you' grunt. 6:0 - Healed - but she doesn't look much happier. uid: 6cacb8c2-4f51-497b-b8e9-d3d1ed88a9e0 Node context: Karlach: 'I healed you, owlbear--> you still look like you're gonna rip my face off.' - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Owlbear_PAD_KilledByGoblins.lsj Synopsis: a Voicebark to make it more clear that a band of goblins came and killed the owlbear after the players have seen the owlbear but left the cave with her alive.
0:0 - Looks like the goblins found her little hideaway. Pity. 1:0 - She took a few goblins with her, at least. A brave effort. 2:0 - Goblins killed her. Such a beautiful beast. 3:0 - Goblins have silenced the owl-beast. I'd expect no less of vermin. 4:0 - Swarmed by goblins. Not a fate I'd wish on any beast. 5:0 - Goblins got to her, by the looks of it. But she stood her ground proudly. 6:0 - Cut down by goblins. How cruel. uid: be7b732b-6cf4-0861-2bbc-2e57271874af - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - A pity. I kind of liked her. 1:0 - She put up a fight, at least. A brave effort. 2:0 - Poor thing. Such a beautiful creature. 3:0 - I'd expect no less of vermin. 4:0 - Not a fate I'd wish on any creature. 5:0 - Noble creature, she should be proud for the fight she put up. 6:0 - She deserved better than that. uid: f06232ca-87a3-4b46-bfa5-fdd8fcbd5069 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_CubResolution_1P.lsj Synopsis: The players comment briefly on their decision to let an orphaned owlbear cub live or not.
0:0 - Nature can provide for the cub. Perhaps it'll live. uid: 8294ecdb-2c4b-75e9-ed55-df4916aab2c8 Node context: Reasoning decision to let an orphaned owlbear cub fend for itself. - 0 Check flag(s) (Global): true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription === END NODE ===
0:0 - At least it won't suffer anymore. uid: 9b6510bc-56f5-f12d-1f2b-cc1f55f3facb Node context: Reasoning decision to kill an orphaned owlbear cub - 0 Check flag(s) (Global): true - FOR_OwlBear_KillCub - FOR_OwlBear_KillCubdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_CubResolution_2P.lsj Synopsis: The party briefly reflects on their decision to spare or kill an orphaned owlbear cub.
0:0 - At least the cub has a fighting chance now. uid: 2805e887-94e3-dbb5-7265-8b5db280c387 Node context: Reasoning; justifying decision to let an orphaned animal cub live. - 0 Check flag(s) (Global): true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription > That, or we've just prolonged its misery.
0:0 - It was for the best. The cub would've died anyway. uid: 458b3bd1-18fe-d390-b206-06b256351244 Node context: Reasoning. Just killed a juvenile wild animal and wants to justify their actions - 0 Check flag(s) (Global): true - FOR_OwlBear_KillCub - FOR_OwlBear_KillCubdescription > Nature might've provided for it. Too late now.
0:0 - Nature might've provided for it. Too late now. uid: 89495fc6-2ddb-68f3-1b32-5e352b9c4127 Node context: Slight regret. Perhaps they should've left the cub live. === END NODE ===
0:0 - That, or we've just prolonged its misery. uid: e340bba2-ed7f-c427-91a1-f0f070cfc804 Node context: Unconvinced. Wondering if it would've been better to kill the animal. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_EggPickedUp.lsj Synopsis: The player discovers an intact owlbear egg (think something the size of an ostrich egg) and makes an impressed remark. If there's an adult owlbear nearby, the player will remark that interferring with the egg will put them in danger.
0:0 - She'll tear me in two for touching her egg. uid: 1b945d13-53e5-c113-f7ee-7007a3cb6bce Node context: Urgent. The player's taken an owlbear's unhatched egg while in combat with the owlbear mother (think a grizzly bear with a beak). - 0 Check flag(s) (Global): true - FOR_OwlBear_EggPickedInCombat - FOR_OwlBear_EggPickedInCombatdescription === END NODE ===
0:0 - An owlbear egg... these are supposed to be worth a fortune... uid: 3d1b7398-89d8-1f3a-9970-23eefca41762 Node context: Speaking from knowledge or experience. The player knows just how valuable the egg they've acquired is. - 0 Check flag(s) (Global): true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription === END NODE ===
0:0 - That's quite an egg. uid: a63748f0-9729-27b8-2d54-aaa6e6f957b9 Node context: Impressed - the egg they've just acquired is very large. (That of an owlbear - a large beast. The egg has been found inside its cave nesting ground). - 0 Check flag(s) (Global): false - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_EnterCave.lsj Synopsis: The player enters a cave that houses an owlbear - a large, aggressive wild beast. They might comment on the stench of half-eaten prey, or note that some tracks they discovered lead into the cave.
0:0 - That stench... dead owlbear prey, no doubt. uid: 68a8d5b9-14c2-259a-292c-cabe3feff2cc Node context: Upon entering the den of a carnivorous beast. Rotting, half-eaten prey are strewn about. The player previously identified the beast as an owlbear. - 0 Check flag(s) (Global): true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription === END NODE ===
0:0 - Whatever made those tracks seems to be in here... uid: d2385649-c516-4d83-c937-da86b6ed77ff Node context: On edge. Upon entering the den of a large carnivorous beast. The player had previously discovered some paw marks in the nearby forest, but is unaware of what they face. - 0 Check flag(s) (Global): false - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription - 1 Check flag(s) (Party): true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrints - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrintsdescription === END NODE ===
0:0 - Ugh! What is that? Rotting flesh? uid: eae40cdc-3ba3-d0e8-2106-afcb0448bc0d Node context: Revulsion. Upon entering the den of a carnivorous beast. Rotting, half-eaten prey are strewn about. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_LastCub.lsj Synopsis: After killing an adult owlbear, combat ends as the player notes that the surviving owlbear cub doesn't pose much of a threat to them.
0:0 - Not without its mother by its side. What now? uid: 97838fba-9b20-fa95-ee32-6b1a0bd49b26 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestConqueringGod_001.lsj Synopsis: Novice Andrick, a junior member of the cult of the Absolute, currently standing guard in the goblin camp. If the player met and won him over previously in the forest, he'll refer to this and speak deferentially.
0:0 - Cheers! uid: 058b369d-ff04-739a-e058-e308645b96bb Animation: [DUPE] Murat - Priest talking with cup of beer in his hand. Node context: A greeting. - 0 Check flag(s) (Dialog): true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription - 1 Check flag(s) (Object): false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription === END NODE ===
0:0 - The drinks are poisoned! Traitor! uid: 21f8610a-6fa4-4f21-2139-df4cd5c6e1de - 0 Check flag(s) (Global): true - GOB_GoblinToast_Event_ToStations - Sends the goblins in the festivities area to their battle stations - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Bottoms up, eh? These little lads snagged some pretty decent drink! uid: 3ff4a007-422b-4a4e-7a33-261e5ec88918 Animation: [DUPE] Murat - Priest talking with cup of beer in his hand. Node context: A greeting. - 0 Check flag(s) (Dialog): false - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription - 1 Check flag(s) (Object): false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription === END NODE ===
0:0 - Hope you got a drink or two. The ale isn't bad! uid: 84d5c5b7-5dd1-d657-7cbe-759272bae132 Animation: [DUPE] Murat - Priest talking with cup of beer in his hand. Node context: Respectful greeting, with reference to a previous encounter - 0 Check flag(s) (Dialog): true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription - 1 Check flag(s) (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription === END NODE ===
0:0 - Sir! Glad you found us all right. Odd rubbing elbows with gobs, isn't it? Still getting used to it. 1:0 - Madam! Glad you found us all right. Odd rubbing elbows with gobs, isn't it? Still getting used to it.
2:0 - True Soul! Glad you found us all right. Odd rubbing elbows with gobs, isn't it? Still getting used to it. uid: 9812cc55-e10c-8de9-1ced-73b9a933763d Animation: Murat - Priest talking with cup of beer in his hand. Node context: Respectful greeting, with reference to a previous encounter - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): false - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription - 1 Check flag(s) (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestConqueringGod_002.lsj Synopsis: Novice Brynna, a junior member of the cult of the Absolute, currently standing guard in the goblin camp. If the player met and won her over previously in the forest, she'll refer to this and speak deferentially.
0:0 - So glad to see you safely arrived, sir. We haven't found the weapon yet, but it's good to be among allies. Even if they're a bit... unusual. 1:0 - So glad to see you safely arrived, madam. We haven't found the weapon yet, but it's good to be among allies. Even if they're a bit... unusual. 2:0 - So glad to see you safely arrived. We haven't found the weapon yet, but it's good to be among allies. Even if they're a bit... unusual. uid: 41c1d63f-4eb0-881d-9743-33137f7ff685 Node context: A respectful greeting to the player, who she believes is a superior. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): false - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription - 1 Check flag(s) (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription === END NODE ===
0:0 - Absolute's blessings. uid: 5ed07cfe-04cd-6e8b-d905-3f4aed2ba8e8 Node context: Hinting at distaste towards current goblin company. - 0 Check flag(s) (Dialog): true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription - 1 Check flag(s) (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription === END NODE ===
0:0 - It's good to be among allies, isn't it? The Absolute's blessings have brought so many together. uid: cd341877-3a27-3b0f-1e23-d3c1226f00cd Node context: A greeting. - 0 Check flag(s) (Dialog): false - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription - 1 Check flag(s) (Object): false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription === END NODE ===
0:0 - Something's wrong with the drinks - who was it?! uid: cf4c58af-e2e1-3245-65b6-8de774327c26 - 0 Check flag(s) (Global): true - GOB_GoblinToast_Event_ToStations - Sends the goblins in the festivities area to their battle stations - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestConqueringGod_003_Dead.lsj Synopsis: True Soul Edowin has been killed by an owlbear. This is his corpse speaking. He is concerned about his siblings and still devoted to the Absolute.
0:0 - What do you know about this weapon? uid: 009b0820-c98f-70cb-813b-461e2b0b0be2 - 0 Check flag(s) (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapon - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Crashed... from the sky... taken... by infidels...
0:0 - Looking... for Her weapon... the Absolute... uid: 0936d497-5ee9-0143-5bc8-8f32d2017c72 > null
0:0 - Do not... fight her. Power... such power... uid: 1a74108d-1703-9f03-9059-5c3aa23918ea > null
null uid: 22bc4b66-c6d2-dd99-4d6c-ce0ccc29450f
null uid: 31b9f36a-bf0a-76ef-0496-1927f580c2a0
0:0 - What will your siblings do now? uid: 35405275-28fb-3f07-1604-d0de8f67cd67 - 0 Check flag(s) (Global): true - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblings - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblingsdescription - 1 Check flag(s) (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblings - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblingsdescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapon - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Find weapon... for Absolute...
0:0 - Is there anything valuable around here? uid: 35ce7991-99c1-d954-9a89-531fc9d7e9b4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblings - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblingsdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Brynna... Andrick...
null uid: 3888253c-018f-6de1-9da5-2b3e0646f1c6
null uid: 3b119f8f-8edf-09b8-844a-067983ac7254
0:0 - The Absolute... the almighty goddess... uid: 538e3df2-7a8b-c97a-22d6-94b95000a85d > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 5b47daaf-9c85-8237-4495-3c9c5f6c0800 Animation: Corpse Jerks violently, not answering you (its killer) - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Edowin... a True Soul... a Chosen... uid: 740f379c-3a23-19e9-5a2f-2548d41c8299 > null
0:0 - Who 'chose' you? uid: 76b4cc47-2015-4036-05bf-c0365ad9df2b - 0 Check flag(s) (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosen - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosendescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolute - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolutedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Absolute... the almighty goddess...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 8021892a-f099-c972-8ccd-860de0d1c048 Animation: Corpse shudders as magic leaves it - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 83199f14-2ff5-5197-5c2f-bf26368fb9bd
0:0 - Crashed... from the sky... taken... by infidels... uid: 87ba0d10-5a5a-f3f7-4367-2dddf838e250 > null
0:0 - Who are you? uid: 916470da-6855-c716-73f9-a7fbf3d71c5a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosen - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosendescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Edowin... a True Soul... a Chosen...
0:0 - Sister... brother... my job... to protect them... uid: ab166cde-d45c-642f-40e9-674c3a3f5659 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b3269938-2716-fd66-ca23-61e3aab09fa6 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: b5abb5c8-816e-3ccc-d32c-155846691138
0:0 - Leave. uid: c6615bcb-4567-fec2-d491-3678728aef4d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Find weapon... for Absolute... uid: c7abd369-db0b-ad62-2cbe-75107ec51d1d > null
0:0 - What were you doing here? uid: ced8f55b-3447-afb1-0ccb-8138f7bec8f2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapon - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapondescription true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolute - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolutedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Looking... for Her weapon... the Absolute...
0:0 - What can you tell me about the Absolute? uid: f991682e-eb8f-5c1b-a875-7307cf6a3018 - 0 Check flag(s) (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolute - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolutedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Do not... fight her. Power... such power...
0:0 - Who are Brynna and Andrick? uid: fedd3946-1d46-05e4-66f4-a15fddfc565d - 0 Check flag(s) (Global): false - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblings - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblingsdescription - 1 Check flag(s) (Local): true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblings - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblingsdescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Sister... brother... my job... to protect them...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_AD_AtCaveEntrance.lsj Synopsis: Two junior members of a cult have been sent to hunt the wild creature that killed their superior. They've found its nest, but are reluctant to proceed inside and face the beast.
0:0 - The True Soul would know. We're doing the right thing. uid: 1e27cfb0-ba5c-b1e8-838a-564cd8008331 Node context: Nervous but resolved - 0 Set flag(s) to (Local): false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description === END NODE ===
0:0 - What's done is done. uid: 245aa984-d136-7aaf-6dfc-70f5beb34440 Node context: . - 0 Set flag(s) to (Local): true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description === END NODE ===
0:0 - What do we do? uid: 4bc45f8a-4ac4-31d4-83eb-0a9a2c7c483b - 0 Check flag(s) (Local): true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description > We move lightly and strike first.
0:0 - This is it. uid: 71000c87-50f4-e623-e832-b3bf66fc21c4 - 0 Check flag(s) (Local): false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description > Bloody Ed. I wish he'd listened.
0:0 - Bloody Ed. I wish he'd listened. uid: bfe3ef6f-6a98-9748-d1a5-9db22b7ba302 > What's done is done.
0:0 - Edowin would want this, right? uid: cdd976dc-7017-d62b-f420-1fad0f890f0d Node context: Nervous. Discovered the lair of a beast, but reluctant to move inside. - 0 Check flag(s) (Local): true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description > The True Soul would know. We're doing the right thing.
0:0 - We move lightly and strike first. uid: d81e28d1-cdda-fd08-8b60-58bdd7645a1d - 0 Set flag(s) to (Local): true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_AD_OwlbearCubResolution.lsj Synopsis: Two cult novices, believing you to be their superior, react to your decsion to spare a wild anima.
0:0 - Mercy. Of course. uid: e8513941-c555-7cee-1826-eafb55eeb0e2 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_AD_OwlbearDead.lsj Synopsis: Two cult novices express jubilation as their leader successfully kills a dangerous wild beast that killed their brother.
0:0 - We did it. For Edowin. And the Absolute. uid: 02edc925-d674-855b-d97d-26ac67adc1ea Node context: Amazed and jubilant. She just witnessed her superior slay a dangerous beast. - 0 Check flag(s) (Global): false - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription true - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription === END NODE ===
0:0 - We did it. For Edowin. And the Absolute. uid: 4934dd1c-4db5-3e1b-17ac-c7f8d38f5c62 Node context: Amazed and jubilant. She just witnessed her superior slay a dangerous beast. === END NODE ===
0:0 - That was amazing! uid: 634a2752-556b-e13f-7b08-fdb073d4c1a1 Node context: Elated and fawning. - 0 Check flag(s) (Global): true - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription false - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription === END NODE ===
0:0 - That was amazing! uid: a2591489-4ec4-a9a3-b862-f7a20b062d94 Node context: Elated and fawning. - 0 Check flag(s) (Global): false - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription false - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription > We did it. For Edowin. And the Absolute.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultist001_InCave.lsj Synopsis: Novice Andrick, a junior member of the cult of the Absolute, has been sent by his supposed superior to attack an owlbear - a wild creature that killed another cultist. He needs to be be emboldened to attack the beast with a small pep talk. If the player does something to arouse suspicion however, Andrick may realise he's been tricked and turn hostile.
0:0 - What... what do I do now? uid: 0140df6e-b73a-7b96-0966-04bde5b6b9f9 Node context: Lost. Broken. Alone.
0:0 - Be about your hunt then. uid: 066e097e-3bbf-9cac-bff1-8717368196f2 - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > Right. We will. Bry will know where to look.
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 0eaa89dd-d47f-2ac2-0c99-c7cf833522a2 - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - It killed your brother. FORGET FEAR. CHOOSE FURY. 1:0 - Be sure. Attack. uid: 133ca0e8-228e-b499-352c-682926cc901c = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 25ab1f1d-7285-1d09-aab3-1ce452ec7174 - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - Find the nearest stronghold and report on your mission. uid: 2c99fcb7-483b-5dba-684a-d3702af2f5fc > Right. All right. I'll go.
0:0 - The Absolute has plans for you, child - and they only begin here. uid: 2f4ea23a-4e19-1545-ec1d-edb1b4fbbe03 = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - I just can't. uid: 407891fa-1353-b2ae-6f7c-da469322d54c Node context: too scared to charge into battle first. - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatdescription === END NODE ===
0:0 - Resume your duties in the area - whatever those are. uid: 48bd631e-ba9f-0a4c-a77c-e9a5d12e4c1c - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > Right. We will. Bry will know where to look.
0:0 - It seems you've found your fugitive - me. uid: 4c4f8240-1b58-b527-b9ef-d93a4f7c6ecf - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > What? You...? But that means... I have to stop you. For the Absolute!
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 4d7b4d5e-4419-c1e1-eacd-555984ac2450 - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - This is it. I guess we... go inside? uid: 5dca9113-6e7c-f9db-6f03-3cb2201e3e05 Node context: Reluctant. - 0 Check flag(s) (Object): true - FOR_PriestConqueringGod_AtCaveEntrance - Priest's state at the owlbear cave entrance. - 0 Set flag(s) to (Global): true - FOR_PriestsConqueringGod_State_ProceedCave - Player commanded the Priests at the Owlbear Cave entrance to proceed inside. === END NODE ===
0:0 - Move forward. I command it. uid: 6a6dcccd-33c2-f4c3-9368-fbc92edd4933 - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > Of course, True Soul.
0:0 - *A shiver runs across your mind... You feel sated.* uid: 6a7c1a69-ccd8-edf6-a1f6-e65c58490f1a - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - Please. I can't go first. I can't. uid: 6cad64e6-5913-07f3-a0cc-d9a8073217cd Node context: Terrified. In need of a role model for the battle to come. - 0 Check flag(s) (Dialog): true - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatdescription false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Global): false - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 0 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription === END NODE ===
0:0 - Right. All right. I'll go. uid: 7230fe35-d063-156c-f853-49eca79be16a Node context: Lost. Broken. Alone. - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription > Thanks.
0:0 - Erm. Ma'am. 1:0 - Erm. Sir. 2:0 - Erm. True Soul. uid: 779d7882-0f8e-dc78-833c-21961117507d Node context: Suddenly remembering he's talking to a superior. - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > What now?
0:0 - Please. I can't. I can't go first. uid: 78f98be5-508e-87b9-be21-fde3c97b95be Node context: too scared to charge into battle first. > I just can't.
0:0 - We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar. uid: 7fae7690-3f31-80c8-35a0-235d3220a661 > The Absolute wants them found, one way or another.
0:0 - Owlbears have vicious tempers - provoke it, and you'll have your opening. uid: 80f199a7-3653-2b12-6a70-16ff476161d9 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > You're right. We can handle this. And - and we'll do it for Edowin.
0:0 - I won't tolerate cowardice. Attack - now. uid: 8c49c6c9-1c9c-bc30-1164-4fa73c0d0e47 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - We survived - I can't believe we survived! uid: 91af9307-7c6b-d379-7af1-3f02f0659d16 Node context: Boyish jubliation - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated false - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription - 0 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription > Erm. Ma'am. Erm. Sir. Erm. True Soul.
0:0 - The Absolute wants them found, one way or another. uid: 932f3cee-d54e-3ca8-04a3-137551bdc9c9
0:0 - What? You...? But that means... I have to stop you. For the Absolute! uid: 96356273-623e-0892-32cb-e70c1c84f358 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
- Roll failure - null uid: 9ec4901f-8061-837f-13bc-d68c0b6adc77 > null
null uid: 9f5eb51d-3b89-0ef1-8dd9-fd85f022ce22 - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription > Thanks.
0:0 - I'm holding... uid: a1c548fc-45b6-c465-58d9-30ee4241c44f Node context: Disbelief. His supposed superior is a malingerer. === END NODE ===
0:0 - Leave. uid: aff3e7aa-b549-a187-5a67-cdf25c71b2a5 === END NODE ===
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: b60c75a2-2fd3-83f1-782a-1d5afeb9aad2 - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - Stronghold. Right. Ed said something about the goblins... Bry will know the way. uid: b6c69900-b4df-add5-4712-5b418792ecf8 - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription - 1 Set flag(s) to (Object): true - FOR_DeathOfATrueSoul_Knows_GoblinCamp - FOR_DeathOfATrueSoul_Knows_GoblinCampdescription > Thank you, True Soul.
0:0 - Press your advantage now, before the beast smells your fear. uid: bc2d0192-bd0a-cd5a-790a-ab3472f13712 = Roll SkillCheck Nature (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Resume your duties in the area - whatever those are. uid: bdc763ce-d32f-569d-710d-173b8eb7851b > null
0:0 - What were you doing before the owlbear attacked? uid: be3acd03-e513-3b73-4928-1f305c6f5529 - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription - 0 Set flag(s) to (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.
0:0 - You're right... it's just an animal, and we have the Absolute on our side. uid: bfb2d99c-9cc7-161b-cb71-70a66ba1984b Node context: Trying to convince hijmself. > For Edowin.
0:0 - Of course. If you say so. Erm - where should we go? uid: c1615311-b57d-3600-6178-8744bfe83a5d Node context: RElieved but trying not to show it. > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: c176088a-1f7b-ba61-2d17-21b6d93d95d2 - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - Just hold steady. uid: c3f92202-11b6-4014-edca-546e34a3b0ee > I'm holding...
0:0 - Thank you, True Soul. uid: c4da0e55-9bcf-19af-bfe9-b90b09938c31 Node context: relief in his voice === END NODE ===
0:0 - For Edowin. uid: cb3d213a-f54d-8b9c-d4e0-bb913fa08aad Node context: Quiet resolve. - 0 Set flag(s) to (Global): true - FOR_PriestsConqueringGod_Global_ChargeOwlbear - FOR_PriestsConqueringGod_Global_ChargeOwlbeardescription === END NODE ===
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: cfde004f-72be-feb5-29a2-4208eb85511b - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > You're right... it's just an animal, and we have the Absolute on our side.
0:0 - Loss is inevitable. You must embrace it. 1:0 - I'm sorry for your loss. uid: d1325f83-60e7-fad0-de30-e9f27b4410c4 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > What... what do I do now?
0:0 - Move forward. Your True Soul commands it. uid: d6a1082d-4e3c-a42f-cd2b-b33846f8d7ee - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > Of course, True Soul.
0:0 - You're right. We can handle this. And - and we'll do it for Edowin. uid: ea6662d3-e538-aa8a-85b0-ca679d1de57c Node context: totally not convinced. - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute. true - FOR_PriestsConqueringGod_Global_ChargeOwlbear - FOR_PriestsConqueringGod_Global_ChargeOwlbeardescription === END NODE ===
0:0 - It's just ahead. It's... it's huge. uid: ec2c1087-0b26-23db-5553-e4686a91fbf8 Node context: Tense, hushed. In the lion's den and expected to kill it. - 0 Check flag(s) (Dialog): false - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatdescription false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription - 1 Check flag(s) (Global): false - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 0 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription > I'm not sure I can do this.
0:0 - Right. We will. Bry will know where to look. uid: f5113197-df7f-6fb8-f2f0-6a3c4a44b535 - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription > Thank you, True Soul.
0:0 - You have no choice. Go. uid: f9b883ab-c3db-1e71-ad5f-a419bfc9acbd = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: ff12e793-d5a9-6951-4fbe-fac8f31980be > Of course, True Soul.
0:0 - How did you get so close to it? What if we're making it angry? uid: ffb05e8b-9393-9f1b-192d-fc53b0c3c911 Node context: Incredulous - 0 Check flag(s) (Dialog): true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription false - FOR_PriestConqueringGod_001_HasMetOwlbear - FOR_PriestConqueringGod_001_HasMetOwlbeardescription - 1 Check flag(s) (Global): false - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_001_HasMetOwlbear - FOR_PriestConqueringGod_001_HasMetOwlbeardescription - 1 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription > Just hold steady. > You should leave. You'll just get in the way.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultist002_Dead.lsj Synopsis: Novice Brynna, a junior member of the cult of the Absolute, is dead. Here, the player casts a spell to grant limited and temporary resurrection for the purpose of questioning her. From her, they can learn more about the cult's hierarchy, specfically the meaning of the 'True Soul' rank that is frequently referred to. Her ability to communicate after death is limited - cryptic, broken or repetitive answers to a small range of questions. If she recognises her killer, she can refuse to answer or else lie.
0:0 - Who are you? uid: 10083b90-6849-2de4-0183-de052dd82baa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Brynna... a faithful... servant to... the Absolute...
0:0 - What is a 'True Soul'? uid: 14eaf806-a296-6289-9f8c-7fb1cf55a163 - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Local): true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioneddescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Set flag(s) to (Local): true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription - 2 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The Absolute's... chosen few... my brother... they hear... Her words...
0:0 - What were you doing in the forest? uid: 2a9f2625-feda-e3b3-410a-3ba48a0f6117 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioneddescription true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > null
null uid: 304da53b-5634-77eb-b83a-5878b465ee71
0:0 - Serving... the Absolute... following... Her True Souls... uid: 347e682e-75cf-cf4f-181d-303277afca35 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 447c156d-8d50-3391-da34-38a4977ebb32 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How did you die? uid: 4b8521cc-c456-6eda-a414-e2622086919e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioneddescription true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Serving... the Absolute... following... Her True Souls...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 60ff9f1c-7822-e66e-9e79-304609b245b0 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Tell me about the Absolute. uid: 89698a55-f07d-d370-86a0-32898873d912 - 0 Check flag(s) (Local): true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Our leader... our goddess... our future... bow to her... or die...
0:0 - The Absolute's... chosen few... my brother... they hear... Her words... uid: 9cec2a98-1112-0b68-0c16-e1cfce23ca5a > null
null uid: a56c8493-f331-b770-a5c7-0e17f96185e9
0:0 - Leave. uid: be3263b9-9ba9-2b7e-686a-091060c5e326 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Brynna... a faithful... servant to... the Absolute... uid: c45e72e5-3117-d3b7-c85c-e76b3136a967 > null
0:0 - Our leader... our goddess... our future... bow to her... or die... uid: c85cdff8-3603-9ad7-a3f1-0201fa50c66b > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f4faa226-cc24-4bc6-3b6e-e00463d75d31 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: fc0ec0ec-caba-2251-7dd7-27a566fe06fd
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultist002_InCave.lsj Synopsis: Novice Brynna. a junior member of the cult of the Absolute, has been sent by hersupposed superior to attack an owlbear - a wild creature that killed another cultist. She reacts to the monster's presence before attacking it, then seeks orders from the player once it is dead.
0:0 - Go safely, True Soul. uid: 020f0a03-1ff1-827c-bb33-11e35028abe8 Node context: Saying goodbye to the player. She means it. - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription === END NODE ===
0:0 - What were you doing before the owlbear attacked? uid: 14cce963-1776-c21c-b658-3aa8f3359dd6 - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.
0:0 - What? You...? But that means... I have to stop you. For the Absolute! uid: 239e8269-e5a5-7c64-5846-6de0b068f546 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Absolute protect you. uid: 3485093f-6aa9-7267-61e3-5ff7e68d052b - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription === END NODE ===
0:0 - Go safely, True Soul. uid: 3baab6aa-0f39-fed0-2613-83aa87f01508 Node context: Saying goodbye to the player. She means it. - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription === END NODE ===
0:0 - Absolute protect us... uid: 43d1a39b-4838-2c42-c7ba-2675c577f533 - 0 Check flag(s) (Object): true - FOR_PriestConqueringGod_AtCaveEntrance - Priest's state at the owlbear cave entrance. === END NODE ===
0:0 - The Absolute wants them found, one way or another. uid: 78b8f1ea-9f38-41b0-94fd-5947131d1323
0:0 - We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar. uid: 7c8fc36c-f380-58bd-124a-8799cde0be4c > The Absolute wants them found, one way or another.
0:0 - Carry on with your hunt, then. uid: 820575bf-eef4-a0e3-12b7-f556cfb8edad - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > Absolute protect you.
0:0 - Edowin told us there was a camp of faithful goblins nearby. It'll do me good to be among allies. uid: 9c2bc6e0-fb2f-38e1-264e-3143f29bfa99 Node context: Searching for comfort. - 0 Set flag(s) to (Object): true - FOR_DeathOfATrueSoul_Knows_GoblinCamp - FOR_DeathOfATrueSoul_Knows_GoblinCampdescription > Go safely, True Soul.
0:0 - He died honourably. You should be proud. uid: a0caf8d0-cded-efcf-b3ea-966939a67423 > Thank you.
0:0 - It's... dead. We couldn't have done it without you. Thank you. uid: aa141c56-1acd-ffce-437f-9ce0497bce60 - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated false - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription - 0 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription > Yes, we'll praise you in our prayers, True Soul.
0:0 - Edowin told us there was a camp of faithful goblins nearby. We'll find safe harbour there. He'd... want us among friends. uid: ab9cdd52-5fa3-2d45-47f3-32a1a51575b0 - 0 Set flag(s) to (Object): true - FOR_DeathOfATrueSoul_Knows_GoblinCamp - FOR_DeathOfATrueSoul_Knows_GoblinCampdescription > Absolute protect you.
0:0 - It seems you've found one of your fugitives. Me. uid: bbd71906-a82b-7e1d-9c20-c526770ee53f - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > What? You...? But that means... I have to stop you. For the Absolute!
0:0 - Resume your duties in the area - whatever those are. uid: bc6f196f-acbd-0200-72e9-86728ebd9e80 - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > Absolute protect you.
0:0 - We lost Andrick. Sir. 1:0 - We lost Andrick. Ma'am. 2:0 - We lost Andrick. True Soul. uid: cb7e1953-93da-4cdc-3161-c1d8972b040d Node context: Heartbroken. Her other brother died in the owlbear fight. Trying to hold it together. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated true - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription - 0 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription > He's... with Edowin now, right? He's with the Absolute.
0:0 - The beast's ahead. We need to get closer. uid: d6545967-f2a1-1a68-7f04-220e99c43420 - 0 Check flag(s) (Global): false - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 0 Set flag(s) to (Object): true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription === END NODE ===
0:0 - What would you have of me now, sir? 1:0 - What would you have of me now, madam? 2:0 - What would you have of me now, True Soul? uid: eb67d928-a154-a641-0d8f-141da6fd9203 Node context: Trying to rally. Trying to be brave. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Find the nearest stronghold and report on your mission. > Continue your duties in the area - whatever those are.
0:0 - Absolute protect you. uid: f29f0f21-5c8e-23d0-85e4-8184bb0716c3 - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription === END NODE ===
0:0 - Yes. That's what Edowin would say. And what Andrick would've done, too. uid: f778b6c3-b0ea-de53-bd7b-4d830666d33b Node context: Rallying a bit more. > Go safely, True Soul.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultists.lsj Synopsis: The party encounters two novices of the Absolute , attending to a True Soul who had been leading them through the region. He now lies injured, but recognises us as having been tadpoled. He tells his novices that we are trustworthy, but they aren't so sure. We can convince them to do as we order, and tell them to leave the area or else set out to find the creature that attacked their True Soul leader.
0:0 - He's hurt badly. An owlbear got him deep. If there's anything you can do... uid: 07d34a55-ea29-c1da-6add-2e58179402b7 Cinematic: - 0 Set flag(s) to (Object): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription > I'm watching you.
0:0 - I killed an owlbear nearby. If that's what attacked your brother, consider him avenged. uid: 0a9d5961-54ec-480d-f8f1-0db6ef7ea825 - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 1 Check flag(s) (Object): false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription > Really? You killed that thing?
0:0 - I suppose... I suppose he'd want us to go on - find a way to honour his sacrifice. uid: 0c5761d6-7efb-122c-2a0f-c5d732b19d09 Node context: Reasoning with himself. 'It's what Edowin would have wanted.' > May the Absolute guide us.
0:0 - That fellow had a tadpole in his head, and they consider him blessed? Chosen? What madness is this? uid: 0f6eff0c-18a2-857f-4a4f-36ffe0408487 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 17554b8d-20e2-1430-5c6d-6df6556bdfee Cinematic: Andrick and Brynna leave, setting off to continue their patrol mission (they vanish off-stage permanently once out of view) or to go to the mouth of the owlbear cave, where the players can meet them again, In either case, they'll move in the same direction. - 0 Set flag(s) to (Global): true - FOR_DeathOfAtrueSoul_RemoveCultist - FOR_DeathOfAtrueSoul_RemoveCultistdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - I don't take orders from cowering children. 1:0 - Stay quiet, keeping a careful eye on them. 2:0 - Raise a brow. You aren't impressed. 3:0 - Glower at them. 4:0 - Freeze and hold up your hands. uid: 32ff67b5-593e-a548-03ba-6e8cd273f620 - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > He might be a healer, Bry. She might be a healer, Bry. They might be a healer, Bry.
0:0 - I don't serve, and I don't rule. With or without tadpole. uid: 39d71d61-f61f-d6ec-e872-248e3f01c74b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - I told Edowin not to look in that cave - it was filthy with owlbear tracks. uid: 3d087672-cbd7-14eb-4fe4-e5b8323e9ca7
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 4082280e-e134-ceb5-e554-cb17011c2220 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - We were looking for fugitives. Survivors from that ship that crashed farther west of here. uid: 421879ea-7c6c-25dd-c51e-1b23ceb23396 Cinematic: - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription - 0 Set flag(s) to (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > ...But instead of them, Edowin found an owlbear. An angry one.
0:0 - What are you doing?! Your sword, brother. Now. uid: 46023046-cef4-e973-9381-7a7d815c8a81 Cinematic: Node context: Player is attempting to psionically infiltrate her mind > null
0:0 - I will go where I wish. uid: 4bc1640a-71fb-17b1-3819-0653b185cdbf - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > I'm so, so sorry. It's our brother - True Soul Edowin. He's injured, and I... I wasn't thinking.
0:0 - *Your limbs do not obey. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.* uid: 4d8f81b0-1e78-6777-ba31-7afea1c4e202 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: > Protect them.
0:0 - We know that all too well, sir. But... the Absolute sent us here. 1:0 - We know that all too well, ma'am. But... the Absolute sent us here. 2:0 - We know that all too well. But... the Absolute sent us here. uid: 5016449d-6010-4866-7329-93f628bcfa6c - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > We're looking for fugitives. Survivors from that ship that crashed farther west of here.
0:0 - You're a True Soul. You can't die. Please stay with us. uid: 565875ec-b81d-e839-b66c-1cf5b62537fd Animation: CMitchell:, ED lies on the ground, injured, obviously delirious. ANDRICK and BRYNNA look him over, beside themselves., ANIMS:_Injured_OnGround_LOOP, _LeaningOver_LOOP Cinematic: The true soul is dying, laying on the ground, injured. > I don't think he's conscious. Can you hear us, Ed?
0:0 - The beast is dead. You should be on your way. uid: 575474f6-3510-72df-5f30-57a832eaa705 - 0 Check flag(s) (Global): true - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 1 Check flag(s) (Object): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription > Really? You killed that thing?
null uid: 5afdba95-7a7a-fbc1-aaaa-60d15b1aba3b - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription > null
0:0 - May the Absolute guide us. uid: 63050e81-ac46-884f-c2ac-ae2a4d791cfa Node context: Undaunted. Eager to resume her holy mission. - 0 Set flag(s) to (Global): true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription > null
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 63cec765-b222-acde-8b72-dc34df3d0080 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - An owlbear. It had him on the ground before we had a chance to react. uid: 649cd431-27bb-e650-6aeb-a208d39313e7 Node context: Upset, recounting his comrade's gruesome death - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > We managed to drag him away, but the beast's claws had already done their work.
0:0 - *Useless. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.* uid: 6b31dd06-fcf9-ef17-a5cf-c2f58fc40187 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: > Protect them.
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: 7185ef9d-670d-053c-43f3-14282f0cc802 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - I'm a survivor of that crash. Looks like you found me. uid: 72bfa96b-57b8-e503-934c-e12ecae76241 - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription > You...? Brynna - kill him! You...? Brynna - kill her! You...? Brynna - kill them!
0:0 - *Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.* uid: 72f51c92-a466-9ffa-86bc-90f08b9e5c0c Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: > Protect them.
0:0 - You...? Brynna - kill him! 1:0 - You...? Brynna - kill her! 2:0 - You...? Brynna - kill them! uid: 75d0d9fc-a5f8-df6f-dc70-ff76ef2fcb84 Cinematic: About to turn hostile Node context: Incredulous, then quickly resolving to attack. The player revealed themselves as his target, Brin-ah. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You're... you're a True Soul. Edowin, our brother - he was chosen. Like you. uid: 767f56f7-0a8b-cb9b-cf1d-167d362cc9b9 Node context: Still sad from brother dying. Trying to be strong. - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription > Do you have orders for us? We were reporting to Edowin.
0:0 - The Absolute wants them found. At any cost. uid: 7ad00580-5dbb-f991-ac87-5b4a6b9684dd Animation: CMitchell:, ED lies dead on the ground., ANIM: _Edowin_Dead_LOOP Cinematic: Angle on Andrick glancing at Edowin's corpse on 'at any cost'. Node context: Falters slight on 'at any cost', glancing down at his fallen comrade, Edowin.
0:0 - That fellow was infected, like us. Is this the mark of a True Soul? uid: 7c52da3f-51be-cd73-b3b9-aa0d2988e539 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Explain this Absolute to me. uid: 7c64c077-88f2-37a1-764e-9e0af94063fa - 0 Check flag(s) (Local): false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrine - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrinedescription - 0 Set flag(s) to (Local): true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrine - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrinedescription > What...? Are you... are you testing us?
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 7e48619c-24b6-5c7c-055d-f9c13e19f217 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - We don't know what they look like, but anyone who survived that crash is bound to be injured. That's enough to get us started. uid: 8a07340c-3223-ccf6-1933-79a11591feeb > The Absolute wants them found. At any cost.
0:0 - Please. Any supposed new god would have an uphill battle. uid: 8bad875a-aee0-0b25-23c9-82b96d2a0430 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I don't know any druids. uid: 8c9defb2-46b4-bed7-35c5-cfd024aa39bd
0:0 - It seems the Absolute still has a great deal to teach me. uid: 962275ec-e031-9274-f858-875c70f52de3
0:0 - He's wounded. I'd like to help - if you'll let me. uid: 96e738ab-a24d-6d4b-ac00-7976fb62d0d2 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > He's hurt badly. An owlbear got him deep. If there's anything you can do...
null uid: 9ba10f30-0146-12ff-ae72-ef0801897ce5 - 0 Check flag(s) (Local): false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription - 0 Set flag(s) to (Local): true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription > A True Soul - like you - has been chosen by the Absolute. You speak with Her voice.
0:0 - Wait! Please - don't leave us. What should we do now...? uid: 9c5d7aed-7bf2-e52c-4bd5-dce6be0c9f1c Node context: Clingy. The cult novice pleads for orders from the player, whom he believes to be a superior.
0:0 - He is a True Soul. Mind him. He will - he - he... 1:0 - She is a True Soul. Mind her. She will - she - she... 2:0 - They are a True Soul. Mind them. They will - they - they... uid: 9d0bfa35-1872-b91e-141a-f7f47e1dc2ad Cinematic: *Huddock smiled before falling still with a final, bloody wheeze of air.* Node context: Validated - he thought he sensed a likeminded individual, and was proven correct. Right on the verge of losing consciousness from his injuries. he dies after saying this. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): false - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > Edowin. Ed! Please!
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: ae8c6f63-d251-9041-65c5-0e54830264c2 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - May the Absolute continue to guide your hand, sir. As for us, we won't take any more of your time. 1:0 - May the Absolute continue to guide your hand, madam. As for us, we won't take any more of your time. 2:0 - May the Absolute continue to guide your hand. As for us, we won't take any more of your time. uid: afa36dd8-8a25-f841-ea96-c7610c35da37 Cinematic: Node context: Amazed, with a dash of religious fervour. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - His wounds look deep. I might be able to help. uid: b0989672-f54a-1fb3-2075-c29dff93809a = Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 - 0 Check flag(s) (Tag): false - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) false - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - The cave is just ahead. It was too much for us before, but... but if you could help us, True Soul... we may stand a chance. uid: b1bc094e-b35c-f5b4-9b0a-c6af867d93b8 - 0 Set flag(s) to (Global): true - FOR_PriestsConqueringGod_Global_GoToOwlbearCave - FOR_PriestsConqueringGod_Global_GoToOwlbearCavedescription > null
0:0 - Then we'll be the ones with the power - well, you will firstly, True Soul. You don't need me to explain that. uid: b8699c28-5d6f-068c-afb3-3cc33b22bc55 > null
0:0 - You need to find the beast and avenge your brother. uid: b991a1aa-b414-8731-8e77-26383119f9f1 - 0 Check flag(s) (Global): false - FOR_Owlbear_State_PermaDefeated - PermaDefeated - 1 Check flag(s) (Object): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription > What?!
0:0 - Mind the True Soul. He will - he - he... 1:0 - Mind the True Soul. She will - she - she... 2:0 - Mind the True Soul. They will - they - they... uid: b9eed68c-7aaa-4389-ae89-613bbe9f7d27 Cinematic: *Huddock smiled before falling still with a final, bloody wheeze of air.* Node context: Validated - he thought he sensed a likeminded individual, and was proven correct. Right on the verge of losing consciousness from his injuries. he dies after saying this. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription - 0 Set flag(s) to (Object): true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue. > Edowin. Ed! Please!
0:0 - *A shiver runs across your mind... You feel sated.* uid: c0bc0a6e-9587-9d64-fb31-b3ab4c2b2d79 Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - He might be a healer, Bry. 1:0 - She might be a healer, Bry. 2:0 - They might be a healer, Bry. uid: d212687a-1a97-3e48-f99b-0a89d3cd60c7 Cinematic: Node context: Trying to convice sister. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > He might be a bandit. She might be a bandit. They might be a bandit.
0:0 - What...? Are you... are you testing us? uid: d5661b3d-13d9-588c-086e-46bad7b8e204 - 0 Check flag(s) (Local): false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription - 0 Set flag(s) to (Local): true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription > The Absolute is our goddess. She's going to rip down the old world order, start a new one.
0:0 - Don't you recognise a True Soul when you see one? uid: ddad224f-cf12-4e17-0309-a21f58e91abb - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute. - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > I'm so, so sorry. It's our brother - True Soul Edowin. He's injured, and I... I wasn't thinking.
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: de7b3098-ee1f-9c18-73c5-3cfee5ac4abf Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > *The injured man locks eyes with you. The parasite writhes in your head.*
0:0 - I don't think he's conscious. Can you hear us, Ed? uid: e2054cef-5aff-faed-0451-ec16447b56c3 Animation: CMitchell:, As Andrick speaks, BRYNNA catches sight of the player and whirls around with a start., ANIMS: _Injured_OnGround_LOOP [DUPE], _Startled_180 Cinematic: Brynna turns toward the player. - 0 Set flag(s) to (Object): true - FOR_DeathOfATrueSoul_TalkedToCultists - Set when player started the scene with the cultists > You! Not a step closer.
0:0 - What happened to your friend? uid: e32e4e68-2de8-5bf6-4b67-8885ec7808fc - 0 Set flag(s) to (Object): true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription > An owlbear. Please, do you have any -
0:0 - Perhaps you can help me. I'm looking for the druid Halsin. uid: e553b9cd-271e-4d34-72f7-1bf8f77e173f - 0 Check flag(s) (Global): true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not > I don't know any druids.
0:0 - *The injured man locks eyes with you. The parasite writhes in your head.* uid: e67e3144-14c7-770e-efef-f2ef6634e292 Animation: CMitchell:, ED - _Injured_OnGround_LOOP [DUPE], PLAYER - [REUSE] Mindmeld anims Cinematic: > null
0:0 - We're looking for fugitives. Survivors from that ship that crashed farther west of here. uid: e6a199d7-9eff-ac4b-a211-8f668b2b5c27
0:0 - Oh, I like these two. All zeal and no brains. uid: ee01b4a5-62b3-3e81-2a9b-2100a8be1c46 Node context: Nearly hungry tone. He's ready to take advantage of their belief in him. - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Leave. uid: f4a44835-5b95-7e81-f90a-5c8cdd4d4d1f - 0 Check flag(s) (Dialog): false - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription - 0 Set flag(s) to (Dialog): true - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription > Wait! Please - don't leave us. What should we do now...?
0:0 - Bah. I will serve at no ruler's side but my queen's. uid: f4f32fb9-acb1-8eff-77be-0ca18370ca0c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: f6b8c098-3e68-c654-a354-9413bc0b8892 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I will go where I wish. uid: f75e9433-0d85-de1c-d7f6-fa2f7cbfe733 = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Dialog): true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription - 1 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - He might be a bandit. 1:0 - She might be a bandit. 2:0 - They might be a bandit. uid: f9ab381b-e299-9218-0dcf-dc0ee553e1bd Cinematic: Node context: She is resolved not to let player come any closer. (the 'he' refers to player here). - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > Wait.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGods_VB_OwlBearPrints.lsj Synopsis: The player discovers a large set of animal tracks. They may be able to identify them as those of an owlbear.
0:0 - Looks like a beast came through here - a big one too. uid: 73adc0b0-bd9b-2093-e053-40046b52a64d Node context: Cautious. Spoken in reference to a large set of animal tracks they've spotted. - 0 Check flag(s) (Global): false - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription - 0 Set flag(s) to (Party): true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrints - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrintsdescription === END NODE ===
0:0 - Owlbear tracks. Its nest must be nearby. uid: c3c647c9-2abb-46a7-1f36-95c997bbb992 Node context: Spoken with curiosity and a degree of authority - they're familiar with the beast they refer to. - 0 Check flag(s) (Global): true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription - 0 Set flag(s) to (Party): true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrints - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrintsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGod_AD_Cultists.lsj Synopsis: A brother and sister are worried, trying to figure out how to help their older brother (True Soul) Edowin. He's quickly fading. They are lost and lone, but haven't lost faith in the Absolute.
0:0 - Hang on, Ed. You're going to be all right. uid: 09badf51-6fd9-4f62-0806-04c2d71a3440 Node context: One of the cult acolytes vocalises what both of them are thinking: the comrade they're praying for looks on the verge of death. - 0 Check flag(s) (Local): true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description > He's so pale.
0:0 - Stop it. You're scaring him. uid: 10bf9577-7139-b5bf-86b8-6e6f87cbac87 Node context: The second acolyte continues to press her point, uncertain of what comes next for them. > You're all right, Ed. You're all right.
0:0 - Press the wound. Not like that! uid: 225f6138-2792-39dc-6681-9d50eaee7ff7 > Like what, then?
0:0 - Shite. uid: 4856ea2e-af1e-7350-0d39-fb7adfbd7499 Node context: Urgent, lost, scared - 0 Set flag(s) to (Local): false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description === END NODE ===
0:0 - I can't stop the bleeding, Bry. uid: 4da4e185-9c78-6fdd-296f-1b0a762beb59 - 0 Check flag(s) (Local): false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description > Press the wound. Not like that!
0:0 - You're all right, Ed. You're all right. uid: 58be13ed-c5a9-63ca-2d26-fa1d093e7241 Node context: The first acolyte loses his patience. Prayer is the best strategy he has for now - he wasn't expecting to have to call the shots. - 0 Set flag(s) to (Local): true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description === END NODE ===
0:0 - What're we gonna do, Bry? uid: 6fa0b1e4-28c5-f872-c8a9-7664fc5441d1 Node context: A solemn prayer from cult acolytes to their deity, petitioning her to save their wounded comrade. - 0 Check flag(s) (Local): true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description > I don't know.
0:0 - He's so pale. uid: 888acc72-acd9-c54b-a326-07be844a53e5 Node context: The first acolyte clings to his faith. Easier than planning a contingency. > Stop it. You're scaring him.
0:0 - Like what, then? uid: cbb0ebb0-6aa2-0933-b50e-ca80e4fbc623 Node context: The prayer continues > I - I don't know!
0:0 - I don't know. uid: edd303fb-a576-cfa1-56d6-30342a3a13b9 > Shite.
0:0 - I - I don't know! uid: fd1340b1-8364-2783-2fc0-4ebe89f3c5e7 Node context: The prayer continues. - 0 Set flag(s) to (Local): false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGod_PAD_PostScene.lsj Synopsis: An automated dialog by players, triggered after the scene with the Absolute Cultists in which the True Soul dies is over. The party wonders aloud what the cultists were talking about when they mentioned 'true souls' and 'the Absolute'. They may have a little more context if they already spoke to Sazza, a captured cultist goblin
0:0 - The Absolute? They follow the same god as that wretched goblin, Sazza. 1:0 - The Absolute - that's the mystery god Sazza mentioned. Eerie common ground, if you ask me. 2:0 - Sazza also spoke of the Absolute. New god in town?
0:0 - Seems like a popular little deity, whoever they are. 1:0 - Goblins and humans worshipping the same god? Eerie common ground, if you ask me. 2:0 - A new cult. Won't end well, believe me. 3:0 - A religion. Or a cult. All influenced by their Absolute. 4:0 - Looks like the Absolute's drawing all sorts to become followers. Impressive, in a way. 5:0 - A cult, from the looks of it. And word's spreading fast. 6:0 - Seems as though the Absolute's attracting followers from all kinds of places. uid: 0d0fa8a8-1ba7-ea7f-26f0-b42ce841147e - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - They're devoted to this Absolute. Whatever it is. 1:0 - Whatever the Absolute it, it certainly seems to command a lot of devotion. 2:0 - Mark my words: Whatever this is, it's bad news. 3:0 - A religion. Or a cult. All influenced by their Absolute. 4:0 - They're clearly devoted to the Absolute. Whatever that is. 5:0 - Sounds like a cult. And the Absolute is bending their ears. 6:0 - Whatever it is, the Absolute has a powerful hold over them. uid: 0e711def-b691-5410-d693-c402e6f26a4c - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - True Souls? Absolute? They sounded deranged. 1:0 - Well. That quite the load of gobbledygook, wasn't it? 2:0 - What in the world is a True Soul. Not to mention the 'Absolute'. 3:0 - Absolute? True Soul? Mad ravings, surely. 4:0 - True Soul? Absolute...? I didn't follow half of what they said. 5:0 - Absolute, True Soul - what's all that about? 6:0 - True Soul? Absolute? What were they raving on about? uid: 1daef579-6e7d-a8cb-3187-e8f282940dca - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - The Absolute? They follow the same god as that wretched goblin, Sazza. 1:0 - The Absolute - that's the mystery god Sazza mentioned. Eerie common ground, if you ask me. 2:0 - Sazza also spoke of the Absolute. New god in town? 3:0 - The goblin Sazza spoke of the Absolute too. Strange. 4:0 - They spoke of the Absolute, same as that captive goblin. They must be part of the same sect. 5:0 - The Absolute, eh? Same name that goblin Sazza mentioned. 6:0 - They spoke of the Absolute - same as that goblin, Sazza. Curious. uid: 5e81c637-f22d-8d6d-83ba-2d7406ec2768 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGod_VB_DiscoverPriests.lsj Synopsis: Player spots the wounded True Soul and his minions, is wary about what's going on.
0:0 - People up ahead. Something's wrong... uid: 6eedbcb8-61af-131e-7a33-5bca63128a18 Node context: Wary. Noting strangers nearby. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Schoolhouse_AD_DoorMarks.lsj Synopsis: Markings on a door frame in an abandoned schoolhouse showing chidlren's growth over the years.
0:0 - *Names and heights have been carved into the wood over the years. The last two read 'Maggie Terrens' and 'Marcus Terrens'. Twins, perhaps.* uid: 100a2adf-df08-f072-c18a-6cfb45c018bf === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre1.lsj Synopsis: Loomp is the smart ogre. he checks for your mark since he is working for the goblin boss. You can convince him (and his fellow ogres, if they are there) to join you in battle. He should sound intelligent and HUNGRY.
0:0 - A twice-played serenade to my ears, my tasty kibble. We have a bargain! uid: 0cb15cf8-a7d5-16ea-8378-ce9af1d73a13 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_OfferedLatePayment - FOR_SchoolOgre_Event_OfferedLatePaymentdescription > null
0:0 - Attack. uid: 0f28d8a7-a7de-c534-f472-9f4220bfb989 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription > Dinnertime!
0:0 - Now speak or go, before my cravings conquer me. uid: 10a0321c-debd-b611-12ef-5eedf0a0cb7f Node context: Should suddenly sound all ogre-ish and stupid. He's talking to his stupid brothers. > null > I notice you don't bear a brand of your own.
0:0 - Mm. Temptation knocks. uid: 1463854a-1528-d4b6-5e8c-41c8d381649b - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_PassedHasMet - FOR_SchoolOgres_Event_PassedHasMetdescription > null > null > Would you like to work for me? > Leave.
0:0 - You're rather well-spoken for one of your kind. uid: 195a5954-3225-684f-eb2a-40fb7ce3f0ca - 0 Check flag(s) (Dialog): false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription > Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...
0:0 - Forget the goblins - why not work for me instead? uid: 197265b2-5f18-e61a-2da8-0c6a338b12c5 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription > I am by all accounts a student of higher commerce and extortion.
0:0 - Do not test the Absolute's finest, ogre. You would not survive Her wrath. uid: 1ebf1b93-c317-935a-e20f-b5553892ae52 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll failure) > null (roll sucessful)
0:0 - I'm not your friend, and I'm not food. Back off. uid: 273837db-8a2f-48a7-2f29-78db02d52277 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll failure) > null (roll sucessful)
0:0 - I will keep close. When you are ready, sound the horn. uid: 2a216ef1-601d-02ce-a22f-238933e1c334 === END NODE ===
0:0 - A slip of the tongue - you meant to make a better offer, surely. uid: 2b2baae5-b961-7135-e9aa-4d503594e090 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
0:0 - Indeed? How regrettable, that your meat must go unsavoured. uid: 3df2d41e-0619-f370-f88e-dc53e457d913 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription > null
0:0 - Unh. You wound me, creature. I can hardly resist you. uid: 411656b1-275e-2352-19a5-193e865f78ca Node context: Absolutely stricken by this creature he would LOVE to eat - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription > Now speak or go, before my cravings conquer me.
0:0 - I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me. uid: 41808e8c-10f0-8d36-cfc9-fd538e7c58ba - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription - 1 Check flag(s) (Global): false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription > A twice-played serenade to my ears, my tasty kibble. We have a bargain!
0:0 - I expect more than your word. Show me your flesh. uid: 423267d1-f80d-2f01-bae0-e16835e46132 - 0 Set flag(s) to (Local): true - c2212640-3b30-8873-1471-458bd88e8688_FailedCheck - c2212640-3b30-8873-1471-458bd88e8688_FailedCheckdescription
0:0 - I'll leave that to your imagination. uid: 437cb622-401b-33a8-6c9f-1d4dc7c247ae > Unh. Dissatisfying.
0:0 - Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: 50cb3841-0dd8-76ce-b2e4-1eac9cf11219 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I bear no such brand. uid: 632aaa1d-0ba6-d000-c400-8bcb1376377a - 0 Check flag(s) (Tag): false - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.) > null
0:0 - The goblins understand my appetites. They sate my hunger for gold... uid: 6d968756-488c-2ddb-481e-2d14703a6be6 - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription > ...and the rest sate my hunger for meat.
0:0 - Oh, but you do love to tease. uid: 7108780f-b574-dfad-b0aa-bfb9e07f2518 > null
0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: 7183d8a0-d500-b9b8-7bdb-fb4807fa0a26 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription > null
0:0 - Mm - your candour makes you all the more enticing. uid: 781a8bc1-8541-3f52-95d6-d45f06f5cbba - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I follow the scents of blood and gold to all lands fertile, friend.
0:0 - Alas - not so much as a nibble. uid: 79560640-2286-9144-19be-c6d8632ce820 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_PassedHasMet - FOR_SchoolOgres_Event_PassedHasMetdescription === END NODE ===
0:0 - I see it. How regrettable, that your meat must go unsavoured. uid: a27664bb-c8bc-6eff-7698-44173c8a1ef1 Animation: [Player] reveals brand of the Absolute - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Would you like to work for me? uid: a6323ff5-631c-3905-7a62-8f9a4094ee78 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription > null
0:0 - How regrettable, that your meat must go unsavoured. uid: b37ee926-8176-48e6-eba6-e1739fe34502 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Come, now. An ogre feasts not on promises. uid: bb2a9eb6-35fe-aa2e-90ac-92e3984a13ac - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
0:0 - I simply look for marks. Gold is more than sufficient compensation. uid: becde210-533e-b48e-0ca2-2942e95d1464
0:0 - Take my bonehorn. One blow, and the ground will quake with my family name. uid: c4630a65-1d2b-8615-30c9-3bf32254d68c Animation: [Ogre] hands over bonehorn - 0 Check flag(s) (Object): true - FOR_SchoolOgres_State_HasHorn - Lump the Enlightened still has his horn to give out. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription - 1 Set flag(s) to (Object): true - FOR_SchoolOgres_Event_GiveHorn - FOR_SchoolOgres_Event_GiveHorndescription > Use it when the need arises - and never a moment before.
0:0 - A brilliant notion, and a boon to my aching belly. We have a deal, my tasty kibble! uid: cb0e25ba-f465-2982-33e6-24d6a865ab4a - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription > null
0:0 - I'll give you [6057ad05-9492-4630-9f0a-be548b134c54] gold if I can call you into battle. uid: ccccbdd4-711a-b800-a40f-abc6d1a7be74 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!
0:0 - Yes, yes - the mark is unmistakable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: d664a8b9-a571-4639-141b-9c5ae3026bb2 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription > null
0:0 - Ha! Did you expect The Enlightened to fall for such a crude ruse? uid: d7556701-a621-b796-7315-833ac5494a89 > null
0:0 - Flash your arm at him. There you are. You could see the brand, could you not? uid: d8608b08-38f6-35b1-b229-de9c98d4e2c1 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription > null (roll sucessful) > null (roll failure)
0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: ddd70c6a-94e4-e677-95e0-8f7cc768cc45 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Even sweeter still. > I'll leave that to your imagination.
0:0 - You speak with an eloquence unusual for your kind. 1:0 - You're quite eloquent for an ogre. uid: e9cf8f12-9bfe-92d2-1e76-bde010ac54a4 - 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) - 0 Check flag(s) (Dialog): false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription - 1 Check flag(s) (Local): false - c2212640-3b30-8873-1471-458bd88e8688_FailedCheck - c2212640-3b30-8873-1471-458bd88e8688_FailedCheckdescription - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription > null
0:0 - I know of your kind, but you're among the first I've seen. 1:0 - I've seen few other ogres in these parts. uid: ea0965e8-e1ee-3b01-e892-83964f063638 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription > Mm - your candour makes you all the more enticing. > null
0:0 - ...and you, a delicacy - unless you bear the mark, of course. uid: f40fa2cd-8913-9802-38fa-09774323a8d9
0:0 - Yes, yes - the mark is unmistakable. How regrettable, that your meat must go unsavoured. uid: f769a4c3-1807-cbe2-22b6-dc1526399cdd - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription > null
0:0 - Leave. uid: fd8dc909-b335-6ddf-d140-f18f16344222 === END NODE ===
0:0 - I'll do you one better - I'm one of her chosen disciples. uid: fdd5d56b-5a88-dbaa-b9b3-086938e9fa5c = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre2.lsj Synopsis: Ogre in the middle of a meal. Dumb as a box of rocks. Mistakes you momentarily for a chicken.
0:0 - No. You not chicken. uid: a91905c0-5f32-d298-3f69-3ca1439dadfc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre3.lsj Synopsis: Ogre in the middle of a meal. Dumb as a box of rocks.
0:0 - Friend. No eat friend. uid: 2a3f081a-6277-2d21-fc50-fa5e5dd1ddb6 Animation: Goblin stops eating his meal to speak to the player. continutes to eat his food once finished talking to the player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_AD.lsj Synopsis: Three ogres have a meal time discussion. Chock and Fank are stupid. Lump is smart.
0:0 - Oh, for... shut mouth! Head hurt! uid: 5b7aaca3-8fee-41c2-9fd4-545a035a1ca1 Node context: He is exasperated. Then he speaks in typical ogre speak. === END NODE ===
0:0 - Must you? This inane chatter pains me. uid: bb54ede4-15e8-4f0f-fe79-d8620a18c2a3 > Hm?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_AD_Summoned.lsj Synopsis: Ogres speak ADs when summoned into battle.They are hungry and ready to tear their targets apart
0:0 - Behold, brother, and take your fill! uid: 08bc6ffb-7e5e-d135-36d9-6dc0eca18381 - 0 Check flag(s) (Local): false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - true - This flag template was not found somehow... - > Meat!
0:0 - Flesh! uid: 21d2da1b-8f27-f6c2-5584-9bc633d905ef === END NODE ===
0:0 - Food! uid: 2ceb5daa-04ba-138e-a82a-268fdfce1f0d Node context: Calling aloud like a war cry! === END NODE ===
0:0 - Stuff your belly, brother - the feast's begun! uid: 36ca94ad-0810-2ead-da4a-c98c6cb0baf2 > Food!
0:0 - It's about time - I'm starving! uid: 3a47862e-d97b-2b1c-ab10-2572ae465dbe - 0 Check flag(s) (Local): true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - Food! uid: 3e844032-d27b-a39c-5d75-633587befe8e Node context: Calling aloud like a war cry! === END NODE ===
0:0 - Meat! uid: 53933f65-24b1-ab56-0cbe-818212c917cf === END NODE ===
0:0 - Meat! uid: 5eb4f2e2-f49d-edc1-5bbd-2a8ee4528288 === END NODE ===
0:0 - Flesh! uid: 6bf6adb6-0aeb-c44f-04b0-38fe5e93867f === END NODE ===
0:0 - Move aside - I'm famished! uid: 7c4276b8-cd41-88bb-4725-315b93685eb2 - 0 Check flag(s) (Local): false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - You heard the horn. Eat up, brother! uid: 8c315446-4eda-7b5a-505f-401c22d86795 - 0 Check flag(s) (Local): true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - true - This flag template was not found somehow... - > Flesh!
0:0 - Flesh? uid: 9e8a214b-715e-b907-d88c-aa445bbffb4c - 0 Check flag(s) (Local): true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > Believe it, brother!
0:0 - Food? uid: b05bd7dc-fdb7-a8e2-a9b2-40305915371c - 0 Check flag(s) (Local): false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription false - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription > Stuff your belly, brother - the feast's begun!
0:0 - Meat? uid: c1023f7a-3b8a-5249-a9ab-b129f4b24a25 - 0 Check flag(s) (Local): false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Local): true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription > Behold, brother, and take your fill!
0:0 - Stuff your belly, brother - the feast's begun! uid: d22dda91-64fc-7d14-8173-4b05d0f38948 - 0 Check flag(s) (Local): false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription false - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - true - This flag template was not found somehow... - > Food!
0:0 - The horn's been blown - and my belly's ready! uid: ed33c847-6338-42f0-3add-09add5204aba - 0 Check flag(s) (Local): false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription false - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - Behold, brother, and take your fill! uid: ffbd5c93-9654-bdc9-1ff4-3ebb6f0fb399 > Meat!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_AfterSummon.lsj Synopsis: You have agreed to summon ogres up to three times for the to help you in battle. These are the leader's conversation with you each time. THis is... complicated because there could be many deals in play.
0:0 - A fine offer - we are back in business. uid: 026bbd31-df3a-805b-ef72-a729a958e76c Animation: Player removes pouch of gold and hands to Lump The Enlightened. Lump, stuffs the puch in his pocket. Cinematic: There is currently no character model for the oger, so we cannot be sure how he will place the gold into his pocket, so perhaps crop that part out of the view of the player, so we can only see the action itself. Node context: Lump The Enlightened has been given gold and has been satiated, for now. > You know my terms. Sound the horn when you are ready.
0:0 - Consider me satisfied. uid: 0d0fc1c4-ad38-86cc-1db1-12c8d56110be Animation: [Lump The Enlightened] The Player offers there arm to Lump for him to lick. Lump licking the arm Cinematic: Consider a less reveling angle so that individual player armor is not clipping thu Lump’s face. Node context: Lump is savoring your arm. treating it as a special treat, with much pomp and circumstance. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription === END NODE ===
0:0 - A lick of that mouth-watering meat of yours. A parting gift, as it were. uid: 0d617de3-5768-2fad-3aea-b4c519abac3b - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription > null
0:0 - I'll increase your fee - to be paid after the next fight. ([5dac5eea-faeb-459c-b675-46c51519b784]) uid: 0dd380b6-3ed0-845a-e968-0cb66b84ec4f > null
0:0 - Come now - an ogre feasts not on promises. uid: 0ea0a168-e5af-2835-89e1-23682632ba04 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
0:0 - A fine agreement, my morsel! uid: 107bd19b-3de7-ffc5-89be-5aa87b68149f
null uid: 18149b28-95e4-9f58-c98e-29be9d8764fd - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Really? I mean - really?
0:0 - Fine. One lick. uid: 1c2f87d5-ff9a-d821-005f-708eabe5134c Cinematic: Player extends arm to ogre. > Consider me satisfied.
0:0 - You didn't think this through, did you? uid: 203480b8-6f1c-85a9-f887-b38ee7825751 Animation: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief. Node context: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief. > null
0:0 - It's as I feared. You've lost your senses. uid: 204dbadd-443c-f033-ca86-e1339b3d1a78 > null
0:0 - All right. I'll pay now, and you come when I call. ([6057ad05-9492-4630-9f0a-be548b134c54]) uid: 2353470f-5792-7183-631d-209d4ba28c40 Animation: The player offers Lump a sum of gold in a pouch. Lump takes and receives the gold, placing it into a pocket or satchel. - 0 Check flag(s) (Global): false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Consider it a deal, my morsel.
0:0 - Why you succulent schemer! Good thing I've a hankering for horns. 1:0 - Why you succulent schemer! I know just the thing to sate my appetite. uid: 235a50d6-ecd8-4061-4c15-ba93703ff2b2 Animation: Player scruggs . Lump allows his hand to slide over his mouth, as if he is already pondering how your flesh will taste. Then changing his body language to readiness for battle with ‘good thing I have a hankering for horns’ Node context: Lump is eager for battle and huger for the players flesh. - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Event_AggroOnPlayer - FOR_SchoolOgres_Event_AggroOnPlayerdescription === END NODE ===
null uid: 25e3372a-d815-2df8-1db7-83fce122e056 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > It was an absolute pleasure doing business.
0:0 - You summon, you pay. That's the bargain. uid: 31aa5f99-3c0a-883d-3416-ab1ff15895bf Animation: Lump The Enlightened] finger point Node context: Lump The Enlightened] finger point
0:0 - Well I'll be. I almost expected you to back out of our bargain. uid: 32d5a1cb-c09f-8336-fea7-70cedf46f882 Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory > I'm afraid I've but one last battle in me. Shall we renew our contract once more?
0:0 - Well that's that! I've but one last battle in me. uid: 33e7eeb3-e24c-8ad7-1da0-642a9f021da9 - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > Shall we extend our bargain?
0:0 - Consider it a deal, my morsel. uid: 3643dc67-3d77-4d7a-4a55-1fe3017aafe0 Animation: The player offers Lump a sum of gold in a pouch. Lump takes and receives the gold, placing it into a pocket or satchel. Cinematic: There is currently no character model for the oger, so we cannot be sure how he will place the gold into his pocket, so perhaps crop that part out of the view of the player, so we can only see the action itself. Node context: Lump The Enlightened has been given gold and has been satiated, for now. > null
- Roll failure - null uid: 3f0f00bc-bf4d-cd65-78ff-18327fe3879d > null
0:0 - Now show me the gold. uid: 3fc6f7f7-9b75-bdcc-b01d-dc2ac3dddc00 Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription > null > null > Pay what you promised. ([5dac5eea-faeb-459c-b675-46c51519b784]) > null > Attack the ogre.
0:0 - I've done my part. uid: 40fdbb7f-ad4f-c2bb-2bba-db476e7b45d0 Animation: Lump has his hands wide, stepping forward a tad. Looking around himself as if he expects to money soon. Node context: Lump has his hands wide, stepping forward a tad. Looking around himself as if he expects to money soon. - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription true - FOR_SchoolOgres_State_AfterSummoning_10XDeal - FOR_SchoolOgres_AfterSummoning_10XDealdescription true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > Now show me the gold.
0:0 - Pay what you promised. ([5dac5eea-faeb-459c-b675-46c51519b784]) uid: 48e7d932-d592-7762-704c-c4dddb2a1f4b - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_State_AfterSummoning_10XDeal - FOR_SchoolOgres_AfterSummoning_10XDealdescription - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_4 - GEN_TransferNPCPayment_4description > null
0:0 - Is gold not the pilot of our world-vessel? I am a proud glutton - and not just for meat. uid: 4a2d5fe5-092d-8320-d6d4-ea1ca8681d31 Node context: Lump gestures with his hands to the world around him.
0:0 - A feast for the ages, then! uid: 4a9532db-38b7-bd24-9fab-e6b5978a4481 Animation: ‘A feast for the ages then!’ Lump lifting his arms up just above shoulder height, then lowering them to clutch his belly in anticipation of the food he will eat. Node context: ‘A feast for the ages then!’ Lump lifting his arms up just above shoulder height, then lowering them to clutch his belly in anticipation of the food he will eat. > Call when you're ready, my morsel - and not a moment before.
null uid: 4d226dad-1acf-b948-b476-629ecd42ef35 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > It's as I feared. You've lost your senses. > null
null uid: 5630bf95-0588-52de-b851-0b6792955c1f - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > It's as I feared. You've lost your senses. > null
0:0 - Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes? uid: 5a4844da-3af4-9522-0ef0-39873df29bb6
0:0 - It's as I feared. You've lost your senses. uid: 5b6c5a84-4aa6-4d4b-8669-b3cdd21998ef Node context: A reaction of dismay. > null
0:0 - That's that, then. Let's see the gold. uid: 5d717983-adb3-845b-39c4-45e2e9400aa9 Animation: ‘Thats it then’ slightly turning on one foot looking all around him. ‘Lets see the gold’ Lump’s attitude changes to hostility, he takes a step closer. Node context: You have reached the end of the road with Lump, he has little patience left and his greed is now showing. - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription > null
- Roll failure - null uid: 5d7b62b8-7e80-5e42-ea01-035e97f23ca3 > null
0:0 - Let's see the gold. uid: 6ec91c20-f108-b230-2d0a-0fd23cbf36d9 Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold. Node context: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > null > null > null > null > null > null
0:0 - Fine. Your fee now, to fight for me when I call. ([6057ad05-9492-4630-9f0a-be548b134c54]) uid: 6f19ee66-1bca-8d14-9de0-dcfead0d500d - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A fine agreement, my morsel!
0:0 - Pay what you promised. ([01f129ea-b4dc-44b6-8154-9a948f876a82]) uid: 7002798f-84ef-8f10-ed39-bd59a9ffc4a1 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description > null
0:0 - It's as I feared. You've lost your senses. uid: 76a95bd6-72b6-674f-83c5-20a3283f0c12 > null
0:0 - I have no words... uid: 77b38fbb-bea4-fc2d-01e2-0dcbe7ff1838 Animation: Shaking of head left to right in Disbelief > null
0:0 - A pity for us both. Until later. uid: 79e61780-9543-5b36-d0a7-47e7f23b8899 Animation: Lump The Enlightened bows before taking his leave. Cinematic: Lump Bows in putting little effort into the action. Just enough thought was given to this bow for it to be considered a polite gesture. Node context: Lump - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription === END NODE ===
0:0 - You've got my mouth watering. We are agreed, morsel. uid: 79f7c4ea-f7c4-d6c8-2244-bb08151888e9 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription false - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription > null
- Roll failure - null uid: 7cec2496-ec65-5ef6-d510-42299fcb98a5 > null
0:0 - You know my terms. Sound the horn when you are ready. uid: 7d47807e-80eb-3a50-fa1e-58f5a0e22992 Animation: Lump puts gold in pucket Node context: Lump puts gold in pucket === END NODE ===
0:0 - Good thing I've a hankering for horns. 1:0 - But I know just the thing to sate my appetite. uid: 83cdc931-cb1b-dfe9-989b-5c0f463f233c - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Event_AggroOnPlayer - FOR_SchoolOgres_Event_AggroOnPlayerdescription === END NODE ===
0:0 - Pay what you promised. ([463b0f43-5410-412d-aba3-875cf81c38ca]) uid: 881c6248-3509-d19e-302b-d059024aaa81 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > null
0:0 - So our terms have concluded, my little morsel. But there's one last favour I might ask: uid: 88989e97-a2a7-395d-477f-4779755a7ee6 Animation: Arms reaching out, almost as if he is stretching and tired of the situation. ‘But theres one…’ his head tilts with his proposal. Node context: Arms reaching out, almost as if he is stretching and tired of the situation. ‘But theres one…’ his head tilts with his proposal. - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > A lick of that mouth-watering meat of yours. A parting gift, as it were.
0:0 - My battles aren't done. Hold out until the next, and it'll be worth your while. ([5dac5eea-faeb-459c-b675-46c51519b784]) uid: 8afca9c5-db44-cdaa-beaf-cfda0aaece4d = Roll SkillCheck Deception (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = > null (roll sucessful) > null (roll failure)
0:0 - Shall we extend our bargain? uid: 8b324e33-45b6-4dde-3af3-3bbdc740ad3e Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > null > null > Agreed. I'll have need of you again. ([6057ad05-9492-4630-9f0a-be548b134c54]). > null
0:0 - *Reality dawns. You've been outsmarted by an ogre.* uid: 8d9b635d-5c27-db4c-3245-a19849380437 Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory Node context: falure, disbelief > null
0:0 - You didn't think this through, did you? uid: 8de433aa-4bcf-df0d-1844-c45e10631ab3 Animation: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief. Node context: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief. > null
null uid: 95c2072d-55ae-0e01-628f-c40e6748e305 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > I have no words... > null
0:0 - Really? I mean - really? uid: 9889878b-02a7-d908-0b66-052ab3a93d83 Animation: Shaking hands in upset confusion > null
0:0 - All right. I'll pay now, and you come when I call. ([6057ad05-9492-4630-9f0a-be548b134c54]) uid: 9eec3466-e76c-9efc-c1f4-28bbeb74fc63 - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > Consider it a deal, my morsel.
0:0 - Agreed. I'll have need of you again. ([6057ad05-9492-4630-9f0a-be548b134c54]). uid: a4b1c007-00b2-f1ce-5771-f394d473f3c6 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A feast for the ages, then!
0:0 - It was an absolute pleasure doing business. uid: a5989cbc-4a1e-2a4b-7a8d-a56d34da7b18 Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory Cinematic: Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory > How about a lick of that mouth-watering meat of yours. A parting gift, as it were.
0:0 - Have patience. The spoils of the next battle will be far greater. ([01f129ea-b4dc-44b6-8154-9a948f876a82]) uid: a7a0201e-e817-d0e0-18ee-5cd28b4e94ad = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - Lets. Take this and be ready when I call again. ([6057ad05-9492-4630-9f0a-be548b134c54]) uid: b4bcbc02-d9ef-caf5-99ff-4abbaa146d16 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - *Reality hits. You've been outsmarted by an ogre.* uid: b5244057-4ec9-2600-29b2-bbf1a607d26b Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory > null
0:0 - Agreed. You'll be paid for another battle - after it's done. ([5dac5eea-faeb-459c-b675-46c51519b784]) uid: b6c603de-d113-3aa4-5bbc-39478af4c06b > null
0:0 - A fine offer - we are back in business. uid: b814e2f3-d23b-ab98-0d5c-df895f3a8987 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription > null
0:0 - Really? I mean - really? uid: baa91ce5-b9e7-6173-29d3-f5f8fd4ed7bd > null
0:0 - The deal is done. uid: baaf82ce-b523-6a70-f3f5-c6963093d4ee - 0 Check flag(s) (Global): false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > Shall we extend our contract?
0:0 - Call when you're ready, my morsel - and not a moment before. uid: bd7cc95d-ddc2-8a1a-816a-ad88c735edc7 Animation: ‘And not a moment before, lump holds his gaze on the player as he turns his back to leave. Node context: ‘And not a moment before, lump holds his gaze on the player as he turns his back to leave. === END NODE ===
0:0 - *Reality dawns. You've been outsmarted by an ogre.* uid: bf50bc95-2412-1cee-60cf-39b4b8810500 Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory > null
0:0 - Yet I'm afraid I've but one last battle in me. Shall we renew our contract once more? uid: c07d0356-30ab-39e9-65fc-d5f96d57f52a Animation: Lump moves closer to the player as he makes his new proposition. Node context: Lump remains friendly, subduing a threatening nature. - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription > null
null uid: c0db63f9-5cbe-314a-362c-e45c150e11bf - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > It's as I feared. You've lost your senses. > null
0:0 - Without so much as a lick of that mouth-watering meat of yours? uid: c346a87e-e06e-243f-5833-d3c290bbc9cd Animation: Lump The Enlightened mimes llicking you’re arm, or hunk of flesh. > Not even a lick. > Fine. One lick.
0:0 - If you'll help me in another battle, I'll pay ([6057ad05-9492-4630-9f0a-be548b134c54]) uid: c7491f55-1b12-7cba-5674-d0235bffb41c - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A fine offer - we are back in business.
0:0 - Shall we extend our contract? uid: c80325a2-800e-ffe6-d0e1-2746809a18ee Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold. Node context: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription > null > null > Lets. Take this and be ready when I call again. ([6057ad05-9492-4630-9f0a-be548b134c54]) > null > null
null uid: d52ad655-242b-3a36-c0c1-33a24f465893 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription > I have no words... > null
0:0 - I'll pay generously - after the next fight. ([463b0f43-5410-412d-aba3-875cf81c38ca]) uid: d72cb17d-2893-833b-e517-9dac39ea02e0 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription > null (roll sucessful) > null (roll failure)
0:0 - How about a lick of that mouth-watering meat of yours. A parting gift, as it were. uid: d77cf9d4-ca77-a67a-6e77-6a773afbefb8 Animation: (depending on how this will work with individually sized character models, lump could ned on one knee as if to kiss the hand, this might help later down the line.) Lump brings his hands together, with one fist closed on the other. ‘How about a lick of…’ he opens his hands leading each one in front of himself horizontally. ‘As it where’ his hands slowly rotate, reflecting his proposal. Cinematic: > null
0:0 - What use does an ogre have for gold? uid: e65d437a-f42c-1cf7-b684-276030d480bd - 0 Check flag(s) (Local): false - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGold - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGolddescription - 0 Set flag(s) to (Local): true - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGold - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGolddescription > Is gold not the pilot of our world-vessel? I am a proud glutton - and not just for meat.
0:0 - No more than a few pecks? I'm afraid this spread is most inadequate. uid: e8e62629-6a13-f699-b349-081575deb13a Cinematic: Oger survays the battlefild. - 0 Check flag(s) (Global): false - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription > Our bargain is at an end - unless, perhaps, you've a spicier deal?
0:0 - Indeed? A risky bargain - but one I must accept. uid: f05f1eab-d948-f035-bb4e-b2cc6406db01 Animation: With your proposal, Lump steps back slightly almost in shock, raising a hand lightly to his chest ‘indeed?’ Node context: Lump is taken aback by your proposal - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription false - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription true - FOR_SchoolOgres_State_AfterSummoning_10XDeal - FOR_SchoolOgres_AfterSummoning_10XDealdescription === END NODE ===
0:0 - Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes? uid: f8e92f8c-2460-587a-7921-49fe666e4c7c Animation: Lump knocks back his head ‘Oh HO!’. Then instantly becoming more threatening spitting the accusation at the party, ‘I appreciate your zeal’ gesturing with his hands at the party. Node context: Lump is calm and keeps control of the situation, remaining threatening throughout.
0:0 - You didn't think this through, did you? uid: f9902206-615f-d175-5086-f0d8c053b3e4 > null
0:0 - You didn't even kill anyone! uid: fa567c38-9319-c80e-14cc-d7050221089b - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_KilledNoone - FOR_SchoolOgres_State_KilledNoonedescription - 1 Check flag(s) (Local): false - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFighting - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFightingdescription - 0 Set flag(s) to (Local): true - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFighting - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFightingdescription > You summon, you pay. That's the bargain.
0:0 - Why you succulent schemer! You promised meat, but offer nary a scrap! uid: fae2cf29-ebb3-b49a-44cd-98905598cb18 Cinematic: Ogre takes a look around and frowns. - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_KilledNoone - FOR_SchoolOgres_State_KilledNoonedescription false - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription > Good thing I've a hankering for horns. But I know just the thing to sate my appetite.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_VB_BookDestroyed.lsj Synopsis: Companion reaction to the player destroying the DangerousBook ('The Necromancy of Thay'). This book was clearly magical, whispering offers of dark power. You destroyed it by dropping it on the ground and blasting it with radiant damage. When you destroyed it, there were some spooky vfx. Most characters would see this as a good thing. Gale, Astarion wanted the book for themselves, however.
0:0 - You damn fool! Who knows what power it contained? 1:0 - It's a barbarian act to destroy a book! 2:0 - Good riddance. 3:0 - The book may have been useful. What were you thinking? 4:0 - Hmm. Probably wise of you to get rid of that thing. 5:0 - Well played. Who knows what curses we might have unleashed? 6:0 - Well done. The world's better off without it. uid: 41778831-0aee-dc1b-eb16-180a194d2e21 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_Spotted.lsj Synopsis: Three ogres are eating remains and arguing about what the remains taste like..Then they spy the player, who needs to prove themselves to keep from being eaten.
Two of them are stupid, like most ogres. One of them, Lump, is very smart after accidentally eating a headband of intellect. His voice should be deep, and he should sounds lascivious in the way he speaks of food.
0:0 - [463b0f43-5410-412d-aba3-875cf81c38ca] - to be paid once the killing's done. uid: 015120fd-4eec-96a8-aee1-34bb8b14e30d = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription - 1 Check flag(s) (Global): false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription - 2 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - No talk! uid: 0515053e-133f-bfdc-0506-a4697dd7b2f8 Animation: Lump hits Chock on the head, Chock rubs his head -RS Cinematic: |Lump bonks Chock on the head. Chock rubs his head in response.|
0:0 - No one is food today, alas. It seems we are friends. uid: 0737f0a4-7687-fe96-cc2b-14c026285acb > Friend.
0:0 - Come, now. Famished though we are, we're friends - are we not? uid: 07f10ad9-3dfa-8ac0-5957-383349bed71c - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription > null
0:0 - Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: 0e72c428-df8c-c2e2-8b1c-20b76e16925a - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Take my bonehorn. One blow, and the ground will quake with my family name. uid: 0f258fa2-716a-3180-98b9-ca3e63dd1509 Animation: Lump gives player bonehorn -RS - 0 Check flag(s) (Object): true - FOR_SchoolOgres_State_HasHorn - Lump the Enlightened still has his horn to give out. - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription - 1 Set flag(s) to (Object): true - FOR_SchoolOgres_Event_GiveHorn - FOR_SchoolOgres_Event_GiveHorndescription > Use it when the need arises - and never a moment before.
0:0 - How regrettable, that your meat must go unsavoured. uid: 175d58a8-58c6-0de4-c1e7-60a96a639ce2 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I expect more than your word. Show me your flesh. uid: 1e751e6a-f7c5-ac83-1294-7b86db18c998 - 0 Set flag(s) to (Local): true - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheckdescription
0:0 - Food. uid: 22d091b5-161d-0e37-f89b-bed5f7997a5f Cinematic: |Lump grins a creepy, hungry grin.| Node context: A creepy hungry growl. After he kills the player, he plans to eat them. - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - What about you? I'm feeling hungry... uid: 23535335-3960-e559-6003-8da895e61d33 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - The goblins understand my appetites. They sate my hunger for gold... uid: 2a530a5c-05d5-e947-312c-b59b257f1a2e - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription > ... and the rest sate my hunger for meat.
0:0 - ... and you, a delicacy - were I so lucky. uid: 345f6f56-da6d-c0e5-498d-53a58519f2cd - 0 Check flag(s) (Local): true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
0:0 - I'll pay you in the flesh of the fallen - you'll have your fill. uid: 34a0cff9-a89f-2ef3-acbe-f44e9732141c = Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription - 1 Check flag(s) (Global): false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription > null (roll sucessful) > null (roll failure)
0:0 - A slip of the tongue - you meant to make a better offer, surely. uid: 35fa637c-dd1c-dd9e-7513-6aed584dfd13 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
0:0 - Brothers, look here. I have eyed yet another tiefling prize. Fortune favours our bellies! 1:0 - Brothers, look here. I have eyed yet another prize. Fortune favours our bellies! uid: 3fc44062-65ad-56c2-5dee-f412650eaa6d - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Stranger: be you friend or food? The mark is Her measure: show us the brand of the Absolute.
0:0 - I'll pay you in the flesh of the fallen - you'll have your fill. uid: 4a5cd392-6722-8195-7446-1ee0cc8d9e36 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription - 1 Check flag(s) (Global): false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription > null (roll sucessful) > null (roll failure)
0:0 - Indeed? How regrettable, that your meat must go unsavoured. uid: 4be65c82-3a02-6b9f-a293-5a8deb07fda9 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription > null
0:0 - Taste like chicken! uid: 50a77535-bfe1-2551-0d7a-6d98f8020da4 Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_EntranceUsed_South - > No chicken. Taste like fish!
0:0 - Yes, yes - the mark is unmistakable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: 586f9016-7691-9c02-ca1c-7bf27b11076e - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription > null
0:0 - I know of your kind, but you're among the first I've seen. 1:0 - I've seen few other ogres in these parts. uid: 592761bc-2b50-88bb-1696-13d1b4bae14b - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription > Mm - your candour makes you all the more enticing. > We follow the scents of blood and gold to all lands fertile, friend.
0:0 - You are quite the articulate ogre. uid: 5a882ea6-6a97-b081-0283-fc8904ee2bf5 - 0 Check flag(s) (Dialog): false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription > null
0:0 - Flash your arm at him. There you are. You could see the brand, could you not? uid: 5d0cde04-497c-dd2e-5250-bca94d1b7049 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 5e7ef817-64cf-4ea2-f678-951fc64e1abb > null
0:0 - Gentlemen - contain yourselves. This quarrel sours our feast. Besides - taste like pork! uid: 60f5019e-9ccb-08b6-1380-42f83ae5197c Animation: Lump hits the other two ogres on the head in sequence, Lump turns and noticices player - RS > And what surprise is this?
0:0 - Taste like chicken! uid: 612f4fbc-424f-cf3a-9c70-c5ed347bbd4a Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_EntranceUsed_North - > No chicken. Taste like fish!
0:0 - It's dinnertime, boys! uid: 63124505-0739-e2ad-08d1-5e028b710565 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Alas - not so much as a nibble. uid: 676d6bbd-c60a-f044-9c37-2ca1d1991442 > Food?
0:0 - Well spoken. Indeed, ogre 'kill everyone around'. uid: 678ec7ef-5607-fc92-aa03-fcf16648556f Node context: Last bit he is echoing what the dumb ogre just said. > null > null > Leave.
0:0 - Do not test the Absolute's finest, ogre. You would not survive Her wrath. uid: 67d5235d-117c-98a1-4f9f-8469f85e500b = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription > null (roll failure) > null (roll sucessful)
0:0 - Oh, but you do love to tease. uid: 6a89bafe-4419-0ef3-6294-00a5d2367a56 > null > null > null
0:0 - I'll give you [6057ad05-9492-4630-9f0a-be548b134c54] gold if I can call you into battle. uid: 6c16b722-a5fc-dff3-3ad8-cc7c291f4769 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!
0:0 - No, not food. Too tough for your digestion, I fear. Perhaps... friend, then? uid: 6cb2fcfd-976a-23dd-c47c-37e997b3449d > Friend.
0:0 - JOIN ME OR I'LL CRUSH YOU TO PULP! uid: 7168105b-3200-e888-d809-0dc8b0cf6ad8 = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Forget goblins. You should be fighting for me. uid: 723f2040-05cd-9aeb-a5db-8233a3f99eb7 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription > I am by all accounts a student of higher commerce and extortion.
0:0 - A brilliant notion, and a boon to my aching belly. We have a deal, my tasty kibble! uid: 75bc316e-b7c6-420f-b6ed-9d4af7137f41 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription > null
0:0 - I bear no such brand. uid: 79780cb8-b2e2-148c-e007-0f13a6d70ed2 - 0 Check flag(s) (Tag): false - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.) > Food?
0:0 - Food? uid: 7d991792-fc37-76de-3dfd-2ee9373e0d0f Animation: Lump hits the other two ogres on the head in sequence DUPE -RS > Not food. Friend!
0:0 - Fight for me and my oath or I'll cut the last meal from your belly. uid: 844d62b4-9754-a05f-3191-7314553ec320 = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: 91100cf3-b5f7-2c5f-5d9c-1820ed8df941 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription > null
0:0 - I'll leave that to your imagination. uid: 919007b4-77be-9a55-45c3-7d6f748f62d7 > Unh. Dissatisfying.
0:0 - Yes, yes - the mark is unmistakable. How regrettable, that your meat must go unsavoured. uid: 91a15302-bbee-bd56-cece-fb4559b5215c - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription > null
0:0 - Unh. You wound me, creature. I can hardly resist you. uid: 93313535-84c3-6034-cfdb-05be8e7bfe09 Node context: Absolutely stricken by this creature he would LOVE to eat - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription > null
0:0 - An admirable instinct, but you're biting off more than you can chew. uid: a0ea58c9-2e30-0131-4961-bcb5bf6cd6c8 > null
0:0 - I'll do you one better - I'm one of the Absolute's chosen disciples. uid: a10df8f8-ac04-75e2-be30-c3cda79fa4fa = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription > null (roll sucessful) > null (roll failure)
0:0 - ROAR. uid: a37bfa29-567b-1f61-fef0-ca3f9db41569 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription - 1 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null
0:0 - Taste like chicken! uid: a68043cd-3304-0240-ff74-6d1aedf10eea Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_EntranceUsed_East - > No chicken. Taste like fish!
0:0 - No. Not food. uid: b1e548c6-435a-344e-48db-fed22bbabd1a Node context: Sigh at the beginning of the line. He is a tiny bit exasperated and sad - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_PassedHasMet - FOR_SchoolOgres_Event_PassedHasMetdescription === END NODE ===
0:0 - You speak with an eloquence unusual to your kind. 1:0 - You're quite eloquent for an ogre. uid: b7354fd5-645e-f9d3-1de0-4a48cfd82fb7 - 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.) - 0 Check flag(s) (Dialog): false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription - 1 Check flag(s) (Local): false - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheckdescription - 0 Set flag(s) to (Dialog): true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription > Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...
0:0 - I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me. uid: b9c45c86-9cb9-bd86-627c-ee5d1594f421 - 0 Check flag(s) (Dialog): true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription - 1 Check flag(s) (Global): false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription > null
0:0 - Taste like chicken! uid: ba30b1f4-2428-4aa1-a0d6-79de6742fcb9 Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_EntranceUsed_SouthEastDoor - > No chicken. Taste like fish!
0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for? uid: c0d70ea5-1c68-87c9-4177-4206645b2315 Animation: Player shows brand -RS - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Even sweeter still. > I'll leave that to your imagination.
0:0 - ... and you, a delicacy - unless you bear the mark, of course. uid: cd576594-fd53-89bd-c4c2-8709cd19c066
0:0 - Such sweet suggestions. Have a care - you may make yourself stringy. uid: cd7f0009-feb0-658c-9bab-301c267095ce - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
0:0 - And this land proves particularly... fruitful. uid: ce61a4bb-e114-a445-c87a-d1279978b836
0:0 - Are you eating a tiefling? uid: d4d56ac4-fc89-7e4f-d4c7-4cb4d4dcdf5d - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > She scampered in from the east, calling for 'Yul'. A pet, no doubt.
0:0 - Taste like chicken! uid: d5c328df-1d7e-aba4-4dd5-c3fc1385902e Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer - 0 Check flag(s) (Global): true - FOR_SchoolOgres_State_EntranceUsed_West - > No chicken. Taste like fish!
0:0 - These horns are not yours to take! Attack. uid: d7a6b972-a604-b5b7-ebea-16e6fb4e336e > null
0:0 - I see it. How regrettable, that your meat must go unsavoured. uid: d91be8ac-fff5-3160-c37f-c46981b7497c Animation: Player shows brand -RS - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Food?
0:0 - Come, now. An ogre feasts not on promises. uid: daa08cc2-b6d5-34cc-b4d0-a25e8945cf75 - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
0:0 - Boss goblin give gold. We check brand. Good deal! uid: dbfd3071-306b-7309-eb2a-306ec7a732ba > No talk!
0:0 - ROAR. uid: e36b2edd-3838-880c-f96b-4f77c856eb8c = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - How about I spare your life. That tempting enough? uid: e57c93e5-ab26-4e99-b095-3dc8df238ddb = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null
0:0 - Food? uid: ee674034-c843-dc9a-3976-42bff3730098 > No. Not food.
0:0 - Take my bonehorn. One blow, and... just a moment. It's been thieved - and I know the culprit. uid: ee81742d-462c-0b46-d611-5d7067538516 Animation: Lump looks for bonehorn -RS > null
0:0 - A twice-played serenade to my ears, my tasty kibble. We have a bargain! uid: f5077696-d75d-b43d-a5a7-be7c1bc84d3e - 0 Set flag(s) to (Global): true - FOR_SchoolOgres_State_OfferedLatePayment - FOR_SchoolOgre_Event_OfferedLatePaymentdescription true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription > null
0:0 - Try to eat me and I'll brand your corpse with the mark of my oath. uid: f5800457-fd88-6b51-b53c-b0fb12db42ef = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Mm - your candour makes you all the more enticing. uid: fd320e63-d051-c0f6-de90-ec0e8c40b4ea - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre_Corpse_Dead.lsj Synopsis: The player can cast Speak with Dead on a tiefling the ogres tore open to feed on.
0:0 - Where are you from? uid: 355a0a2a-6c6f-d037-563c-4e1e7c3a478d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Elturel... Zorru... friend...
0:0 - Where did you see those warriors? uid: 6d878775-4310-7dbd-ff91-269d13684349 - 0 Check flag(s) (Local): true - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyanki - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyankidescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Mountains... road... gate...
0:0 - Anything of value you happen to have? uid: 6e821ab4-625c-148d-46d7-a2798163b6f9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > True sight... no... coin...
0:0 - Quick of foot, this one, to avoid githyanki hunters. uid: 8eea1411-06d4-62cf-9957-bf0ac79807c8 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 94333566-64aa-97c5-e655-f58cced6d737 Cinematic: The corpse collapses, never again to speak - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Mountains... road... gate... uid: c3978192-e22b-555c-a0f8-bec6240cc1a3 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_NearMountain - Heard rumors of githyanki being near the mountains, from Zorru in DEN or from the dead tiefling in FOR - 1 Set flag(s) to (Object): true - ORI_Laezel_Quest_TalkedToDeadTiefling - Lae'zel COM and AVATAR: used to give the entry TalkedToDeadTiefling > null
0:0 - Who did this to you? uid: d7f8d1fa-a34e-249f-c7dd-df78c2a63f09 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ogres... hungry... bloodied... screams...
null uid: dabd67bd-71c7-5d5f-a640-488c29526507
0:0 - Leave. uid: e4304f5e-437c-7224-5b0f-806761452354 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What brought you to the village? uid: e436d4fb-f150-02f7-4316-d4df149ae883 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Strange warriors... gold skin... silver blades...
null uid: e5c8a4cb-823a-f062-6c0d-9939b1c156ce
0:0 - *The tiefling's corpse stirs with the spell.* uid: eac8c639-5d6b-df91-36ca-ddd8f915c78a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: ef86d2eb-f327-18b7-a746-35869a9edf5c Cinematic: The corpse collapses, never again to speak - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
- Roll failure - null uid: f16ea3d4-5053-18d0-f2ef-60316e3816d6 > null
0:0 - You saw githyanki. Where were they? uid: fcf5035f-bcb2-a263-823e-94b4b11fd245 - 0 Check flag(s) (Local): true - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyanki - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyankidescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_NoticeShrine.lsj Synopsis: The party comments on a little shrine they've discovered in a cavern - a grotto containing a statue and some prayers and offerings left by worshippers. Players may or may not recognise that the statue is the goddess Selûne. Shadowheart, as well as certain cleric/paladin tags, will recognise the statue always.
0:0 - A Selûnite shrine over there. Left to rot by the looks of it - good. 1:0 - Over there - a shrine to Selûne. By Moonmaiden's grace. uid: 16f24a21-6fa3-ff2e-3fc7-835e7555b453 Node context: Shar worshipper: notices the Selune shrine and makes a disdainful comment. Selune worshippers: notices the shrine and reacts with reverence. - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 1:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Another shrine to another god. 1:0 - A shrine. Looks forlorn.
2:0 - Hey, a shrine.
3:0 - Look there - a shrine.
4:0 - Look at that. Unlikely place for a shrine. 5:0 - Looks like there's a little shrine over there.
0:0 - A Selûne statue? In a stinking cave? Hardly a place of honour, even for the likes of her. uid: de6eecae-0b0a-6071-4cc4-7ef84adadb23 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_NoticeStashSeal.lsj Synopsis: Following a passive arcana check, the player comments that a chest discovered at a shrine has a spell cast over it, protecting its contents.
0:0 - A magical seal. No lockpicking that. 1:0 - A wizard sealed this chest. Wasn't an amateur either.
2:0 - Magically sealed. Can't go ape-smash on this thing.
3:0 - Sealed by magic. There's no smashing this open.
4:0 - There's magic at play here - a spell keeping this chest shut.
5:0 - Feel that? Magic. A spell's sealed that chest tight.
6:0 - There's magic keeping this chest sealed; I can feel its aura. uid: 78906681-bbcc-2880-1d5d-052ca046af30 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - FOR_SeluneStash_State_StashSealCheckSuccess - If the player passed the Arcana check to understand the spell on the stash - 0 Set flag(s) to (User): true - FOR_SeluneStash_NoticeStashSeal_CommentedOnSeal - FOR_SeluneStash_NoticeStashSeal_CommentedOnSealdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_OpenStashAsSelunite.lsj Synopsis: A Selûne-worshipping player manages to unseal a magically locked chest after reading a prayer.
0:0 - Moonmaiden's grace! It's open! uid: 1cf98390-55af-4074-800b-394b6b169300 Node context: Hushed awe. A good omen from their goddess. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_OpenStashWithPrayer.lsj Synopsis: The player passes comment after they manage to open a magically sealed chest by reciting a prayer they found. If Shadowheart or a worshipper of Shar is speaking, the prayer does nothing.
0:0 - If I knew praying could be useful, I would've started years ago. 1:0 - And there we go. Never knew prayer could be so practical.
2:0 - Prayer works? I might have to rethink a few things. 3:0 - The chest's unlocked. Simple magic. 4:0 - That's it? A few pious words and the magic's dispelled?
5:0 - Nice. Time to see what's inside.
6:0 - Chest's unlocked. My prayers are answered. uid: 76bdea89-6b50-092b-9691-add2810f80cc Node context: Reacting to a prayer unlocking a magically sealed chest. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Object): true - FOR_SeluneStash_State_SuccessfullyReadPrayer - If a player has recited the prayer successfully === END NODE ===
0:0 - Nothing but empty words, clearly. 1:0 - These Selûnite words do nothing. 2:0 - Well praying didn't help... uid: 90e15916-fb8c-e658-9626-77a2b2e18e0a Node context: Unimpressed - 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.) - 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.) - 1:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Object): false - FOR_SeluneStash_State_SuccessfullyReadPrayer - If a player has recited the prayer successfully === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_PickupPrayerSheet.lsj Synopsis: The player comments after picking up an old prayer sheet. They may or may not recognise that it could help them unlock a magically sealed chest.
0:0 - A prayer. Curious symbol next to it... well, saying a few words won't hurt. 1:0 - An ancient prayer. But why hidden back here? And what's this symbol? 2:0 - Funny symbol on this prayer sheet. Hidden away for any special reason? 3:0 - A prayer, and a symbol. Hidden for a reason, perhaps. 4:0 - A prayer and a symbol. Perhaps it does more than just flatter Selûne... 5:0 - An old prayer. Curious symbol inscribed here too. 6:0 - Selûnite drivel. What's this symbol on it? 7:0 - Moonmaiden's teachings. But why hidden back here? And what's this symbol? 8:0 - A prayer sheet. What's this symbol on it? uid: 02916df9-e75e-5b7b-49ae-3138f7423309 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Global): true - FOR_SeluneStash_State_PrayerSheetCheckSuccess - If the player passed the Religion check to understand what the prayer sheet is used for - 1 Check flag(s) (User): false - FOR_SeluneStash_NoticeStashSeal_CommentedOnSeal - FOR_SeluneStash_NoticeStashSeal_CommentedOnSealdescription === END NODE ===
0:0 - Same symbol as the chest. A prayer to open it? I'd prefer a blood offering, but all right... 1:0 - This prayer bears the same symbol as the chest. I think it might just be the key. 2:0 - This prayer sheet's got the same symbol as the chest. Hey, wait a sec... 3:0 - A prayer, with the same symbol as the chest - divine magic. 4:0 - A Selûnite prayer. Marked with the same symbol as the chest. I'll have to sully my tongue and recite it.
5:0 - A prayer - and with the same symbol as that chest. Seems I found myself a key. 6:0 - Selûnite drivel. Must be connected with that chest - it bears the same symbol. 7:0 - Blessings from the Moonmaiden - and bearing the same symbol as that chest. 8:0 - A prayer sheet. With the same symbol as the one on the chest. uid: e436a46c-4f61-68c8-4aad-661f0fd94421 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Global): true - FOR_SeluneStash_State_PrayerSheetCheckSuccess - If the player passed the Religion check to understand what the prayer sheet is used for - 1 Check flag(s) (User): true - FOR_SeluneStash_NoticeStashSeal_CommentedOnSeal - FOR_SeluneStash_NoticeStashSeal_CommentedOnSealdescription === END NODE ===
0:0 - A prayer to dear old Selûne. Adorable. 1:0 - An ancient prayer. Wonder if Selûne was listening.
2:0 - Old prayer sheet. Reminds me of school, yeesh.
3:0 - Some poem or prayer. Meaningless.
4:0 - A Selûnite prayer. How useful.
5:0 - Looks like an old prayer.
6:0 - Selûnite rubbish. 7:0 - Blessings of the Moonmaiden. Praise her. 8:0 - Just an old prayer. uid: f7943bf3-b738-05c3-f8f1-b86688fd7181 - 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.) - 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.) - 0 Check flag(s) (Global): false - FOR_SeluneStash_State_PrayerSheetCheckSuccess - If the player passed the Religion check to understand what the prayer sheet is used for === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_TriggeredTrap.lsj Synopsis: The player reacts to a magically-locked chest injuring them upon attempting to open it without disabling the protections.
0:0 - Agh! I need a different approach, clearly. 1:0 - Ow! Protective magic. Should have known.
6:0 - Agh! This thing won't yield its contents easily... uid: 44499052-5ebe-486b-bcd5-b0a63883fe29 Node context: Reacting to a moderate jolt of pain. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Shadowheart_AD_FoundJournal.lsj Synopsis: The party finds a old diary in the ruined schoolhouse of an abandoned village. They comment that it might shed some light on what happened here.
0:0 - Someone's diary. Might explain what happened here. uid: 12329d20-e9d6-09c1-6bef-f029c3356308 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_AD_QuasitReactsToTrap.lsj Synopsis: The player has triggered a trap because the quasit gave the wrong answer. Quasit is DELIGHTED. Cackling madly as she runs about.
0:0 - NO. TOLD YOU!! SPARKY COMES! uid: 6fe9185f-d8a3-5ba8-b501-a920d4b250d3 Node context: distressed and upset - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_SaidWrongAnswerAfterTruth - Quasit told the truth to the party, but even tho they chose the wrong answer. - 0 Set flag(s) to (Global): false - FOR_ThayanCellar_Event_SaidWrongAnswerAfterTruth - Quasit told the truth to the party, but even tho they chose the wrong answer. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_MagicMirror.lsj Synopsis: Player finds a talking mirror that seems to be guarding a door to its old master's secret room. It doesn't recognise you as its master, so it challenges you with three questions to see if you're friend or foe. If you get the questions wrong, it activates a trap to try and kill you. The mirror hasn't been used in a long time - its master died years ago. The mirror speaks in a cracked, broken voice.
0:0 - N-no! uid: 0352e822-06da-91eb-b4ef-893d1ce8de42 Node context: Alarmed - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_Event_DestroyMirror - === END NODE ===
0:0 - Maim, at w-orst. uid: 0365febd-8a4f-f5c2-5635-e1f464c6f38d > Now. Sp-eak.
0:0 - I spoke to the quasit. It told me it's good for wounds. uid: 07513a9b-8fe3-2c17-d91d-09750becfd47 - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription > null
null uid: 08c4d67e-bd82-e43d-9b10-fbed53f2263d - 0 Check flag(s) (Tag): false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - *The mirror is magical, but what magic? To what purpose? You have no idea.* uid: 0d2385fc-104b-0cdd-f2ff-e146b074e69d > Speak your n-ame.
0:0 - I'd see Cazador, my old master, burning in the sun. 1:0 - I'd see my rivals humbled - jealous of my mastery of the Weave. 2:0 - I'd see the Hells filled in with flowers, and my old boss Gortash on his hands and knees tending them for eternity. 3:0 - I'd see the zaith'isk, the purifier - a relic used to extract a tadpole. 4:0 - I'd see those who'd tormented me in the past receive the same. 5:0 - I'd see droves of admirers, gathered to hail the Blade of Frontiers. uid: 0f568f0e-d4df-cced-2bc1-c5df4255629b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Tag): false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) > null
0:0 - I'd see the ones I love. uid: 120669cd-925f-03d2-29f2-c85f9295200f - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Weak.
0:0 - I use it to clean wounds out in the wilds. uid: 154e6210-5e4f-6f1a-0b1f-287a094dfb65 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - Nothing good tends to come of ambition in stories like this. I would see you freed. uid: 1693da09-b33e-faa0-2dba-11b60c7fe593 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > No. This is my p-urpose. I know nothing else.
0:0 - Pick up a rock to smash the mirror. uid: 1ced50ac-c2db-b9af-8c8c-fa4924e670d0 = Roll RawAbility (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Object): false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription > null (roll sucessful) > null (roll failure)
0:0 - I'm invisible - my enemies are close. I have to get in now. uid: 207e223a-34d8-ddf7-b667-7c0da23751fc = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription > null (roll sucessful) > null (roll failure)
0:0 - I cannot see you. M-aster? Speak. uid: 26399463-fd5d-aaef-f8e4-b142181b642e - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_NoReflection - - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_NoReflection - false - FOR_ThayanCellar_State_CheckReflection - > ILYN. TOTH. > I'm invisible - my enemies are close. I have to get in now. > I'm not your master.
0:0 - Speak your n-ame. uid: 27230e7f-ddab-2f1d-3f12-049617515531 Node context: As the opening node, but a little more impatient. > null
0:0 - You seek to sur-vive. You seek power. uid: 2bb16737-5ae3-304d-6609-ee3c2a866a16 > Be wel-come.
- Roll failure - null uid: 37aad5e9-e8b3-ec62-d823-d6f854765a2a > A lie. An in-truder!
0:0 - *An enchanted mirror. Raw magic leashed to a bauble. Almost sad.* uid: 385e3b0a-8907-0d25-4d08-dbe5d145e9d5 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - Yes, an ally! I'm an ally of your master's. uid: 3ae1d6bf-dd73-47d4-2681-8ac961265068 - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription > Only a t-rue ally of Ilyn Toth may pass.
0:0 - *Alas, all you see is empty space. The mirror reflects nothing.* uid: 3d412bce-cbb0-6d58-0c4b-a176bfe25563 - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_NoReflection - - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_NoReflection - false - FOR_ThayanCellar_State_CheckReflection - > *Lacking any evidence to the contrary, you assume you look amazing.*
0:0 - Sniff the mirror, trying to understand the nature of its magic. 1:0 - Examine the mirror, trying to understand its magic. 2:0 - Try to sense the magic tamed within the mirror. uid: 411389af-ded9-013c-7573-88d1aae6c17e = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - He's a great and powerful leader. uid: 452a0f9b-3266-4015-e383-26a91550f623 > null
0:0 - *The mirror is not amused.* uid: 6b9166aa-4975-eb25-4c2a-6479b2ff33cd - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_StartTrap - === END NODE ===
0:0 - I'd look for whatever spell will rid me of this worm in my head. uid: 6cdd2c25-d744-b83d-fa1b-3f550e23f5d7 - 0 Check flag(s) (Tag): true - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) > You seek to sur-vive. You seek power.
0:0 - Balsam disinfects wounds. Surely everyone knows that? uid: 6f2a579e-9ffa-4afc-61fb-305c07ee57a6 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Wise. uid: 7185b631-641c-503b-9330-91f8c8f592f7 === END NODE ===
0:0 - *A magic mirror. A primitive contraption, but not without its use.* uid: 71f17a8f-89ae-7df9-7dbf-f443bfa5e1f5 - 0 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
null uid: 73f79054-a780-6030-9e87-ac1059efd8db - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_SaidWrongAnswerAfterTruth - Quasit told the truth to the party, but even tho they chose the wrong answer. > null
0:0 - To clear a rash? uid: 74a102d2-8ddd-2cdb-cc4b-bd018b888b8a > null
0:0 - I think n-ot. uid: 8ceeab7a-51f5-8310-3540-32621a6ad4fa Node context: Smugly. You're about to hit this douche with a fireball - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_StartTrap - === END NODE ===
0:0 - *Lacking any evidence to the contrary, you assume you look amazing.* uid: 8fc6a2ce-3a8a-24f6-0d56-6ff8f98fc860 Node context: You're looking into a mirror, but can't see your reflection - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Speak your n-ame.
0:0 - I know how this goes. 'Magic mirror, tell me true...' uid: 907db520-7f35-5b4b-4813-013ac698d618 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > What is your n-ame?
0:0 - *Szass Tam is a powerful lich that rules the land of Thay. He drove many Red Wizards out of their ancestral home.* uid: 9384501c-3379-b595-8854-4176a685a32a > null
0:0 - Nothing - you're a thing of magic. I can shatter this prison for you, if you wish. uid: 94eeaa6e-a779-3710-b9f9-3fe58a6f0558 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > No. This is my p-urpose. I know nothing else.
0:0 - I think seven years' bad luck sounds like a fair trade for smashing you. uid: 9bf50e3a-8ae7-e635-1958-8f19005179f5 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Object): false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription > null (roll sucessful) > null (roll failure)
0:0 - Szass Tam is a foul, wretched creature. uid: a0b09546-419e-a920-091a-7bf873b97fbf > null
0:0 - Repeat the name from the book you read: 'Ilyn Toth'. uid: a2ab48aa-7ebb-b1f3-e349-7135cc832ec8 - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Knows_WizardName - Knows the name of the Thayan wizard - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_State_CheckReflection - > null
0:0 - *You do your best to wipe the dirt from your face and look presentable. Adventuring is murder on one's wardrobe, though.* uid: a6a8a0c7-dd7a-4123-7735-6d178ef83223 Animation: The player its right thumb thumb across its left cheekbone and then its right and on the right side of its face - Kilian - 0 Check flag(s) (Object): false - FOR_ThayanCellar_State_NoReflection - - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_CheckReflection - > Speak your n-ame.
0:0 - ...'Magic mirror, tell me true, show my fortune, known by few.' uid: a95fd804-04f4-924c-5646-6843a933ba63 - 0 Set flag(s) to (User): true - FOR_ThayanCellar_MagicMirror_PissedOffMirror - FOR_ThayanCellar_MagicMirror_PissedOffMirrordescription > *The mirror is not amused.*
0:0 - If you are known to my mas-ter, step forward and de-clare yourself an ally. uid: af272ec4-f6f0-bd1c-d62c-995a6d7efe04 > null
0:0 - To clean a wound? uid: b48f782d-c5ec-9131-f3f7-09d117630cf5 - 0 Check flag(s) (Global): false - FOR_ThayanCellar_Quest_ReadDoctorLog - - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > Acceptable. F-inally...
0:0 - I spoke to the quasit. It treats burns. uid: b9831285-bb02-ecb5-d9ed-345d23104d35 - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_SaidWrongAnswer - Quasit said the truth to the party but they still said the wrong answer. > null
null uid: bf33d330-f4a1-7f75-aee7-e3d9ddecafb6 Cinematic: Player raises rock in hand to smash the mirror > N-no!
0:0 - Actually, Szass Tam isn't a zulkir - he rules as High Regent now. uid: c04312d0-0671-c41b-7a1b-b79ce949872b - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - You are not my mast-er. uid: c118293a-ea41-1fcb-54f5-fb31ebb47432 - 0 Check flag(s) (User): true - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription > null
0:0 - He's as fine a zulkir as ever lived! uid: c535c2ee-bf0a-6cdc-df80-50db55a83848 > null
0:0 - I'd see my home. My real home - the one I haven't seen in centuries. 1:0 - I'd see a wizard tower. A safe haven for me and a sweetheart - forever. 2:0 - I'd see my folks in our house in the Outer City. Mince pies on the window sill. Perfect. 3:0 - I'd gaze upon Vlaakith in the grand city of Tu'narath. 4:0 - I have no memory of my parents - I'd like to see them, at least once. 5:0 - I would see my father - his arms extended in forgiveness. uid: c5b01751-3bde-d32a-a117-b6e05ed809c6 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Tag): false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) > null
0:0 - *You recognise the name, of course - anyone that knows of the Red Wizards would.* uid: d8df4d31-29ba-a131-f46f-7df6f5ec641c - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > *Szass Tam is a powerful lich that rules the land of Thay. He drove many Red Wizards out of their ancestral home.*
0:0 - I'd see how to safely keep the powers this mind flayer's worm has given me. 1:0 - I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right. 2:0 - I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure. 3:0 - I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other. 4:0 - I'd see myself as Shar's Chosen, with all her power at my disposal. 5:0 - I'd see Mizora, cowering before me and begging my mercy. uid: d8f9c880-7686-b46a-1b4a-b475eed1b80f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Tag): false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) > null
0:0 - *You remember reading a history of Thay. Szass Tam is a powerful lich who rules that land and drove out the Red Wizards that opposed him.* 1:0 - *You remember stories of Szass Tam - a powerful lich in Thay who made deals with dark gods.* uid: d93bca10-1e94-9c92-4daf-ed6f7a4e5b3a - 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > He's a great and powerful leader. > A foul lich. May he die a thousand more deaths. > Actually, Szass Tam isn't a zulkir - he rules as High Regent now. > null > null
0:0 - Balsam is a common disinfectant. uid: db257253-802c-9bf0-7beb-763809f4c66d - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Check flag(s) (Global): false - FOR_ThayanCellar_Quest_ReadDoctorLog - > Acceptable. F-inally...
0:0 - My master stands t-all and proud. You are not Ilyn Toth. 1:0 - I see you were shaped by d-arkness, not light. You are not Ilyn Toth. 2:0 - My master is no filthy half-breed. You are not Ilyn Toth. 3:0 - I know my m-aster's face. You are not Ilyn Toth. 4:0 - My master was human, pure and true. You are not Ilyn Toth. uid: dfbfd7db-839e-6d08-9f87-8337a4ae58fa - 0:0 Tag: Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0:1 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) - 0:2 Tag: Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) - 0 Check flag(s) (Object): false - FOR_ThayanCellar_State_NoReflection - - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_CheckReflection - > If you are his ally, ste-p forward and declare it.
0:0 - I'm not your master. uid: e346021f-7b2d-5489-dec4-b9279ac9b0ea > Very w-ell.
0:0 - I'm, eh - Tyndal Hammerfall. 1:0 - I'm, eh - Shadow Merodan. 2:0 - I'm, eh - Ara Silverleaf. 3:0 - My name is - um... Ha'zeera. 4:0 - I'm, eh - Syrjit Hava. 5:0 - I'm, eh - Memnon Thrace. 6:0 - I'm, eh - Zebo Haradook. 7:0 - I'm, eh - ...Krunk? 8:0 - I'm, eh - Jack... Humanman. 9:0 - I'm, eh - Jane... Humanman. 10:0 - I'm, eh - Robin... Humanman. 11:0 - I'm, eh - Person Someonedale. uid: e47fce63-f6cb-8a27-93e8-3fe2852245dc - 0:0 Tag: Human - |Human, shapeshifted or not| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0:1 Tag: Human - |Human, shapeshifted or not| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > I do no-t know this name.
0:0 - *It seems some vain wizard took living magic and twisted it into a forgotten curio.* 1:0 - *The face is crafted to be pleasing, but the personality is just a reflection of the wizard that created it.* uid: e59aade9-d7ef-3b76-c152-ef42addfa282 - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > Speak your n-ame.
0:0 - *There is a pause as those glass eyes take you in. Then...* uid: ea0766d2-ce1e-6cbf-197f-75b3fd7bb987 Node context: The mirror is judging you, and then lets you in, like a bouncer that's backing down - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_OpenMirror - === END NODE ===
0:0 - I th-ink I could get you shipped off to him as an antique if you don't open. uid: eb423798-bb47-3f0b-1aa1-895d0ccf0423 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Object): false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: f190ec8c-c076-65bc-ca04-2c9e65661b43 > null
0:0 - A lie. An in-truder! uid: f1b021bf-cf65-b91a-6b18-3edbe4f8dc22 - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_StartTrap - === END NODE ===
0:0 - I read a doctor's journal - he used balsam to clean a wound. uid: f38511e9-9c7b-8409-791c-ac0fd8c714e0 - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Quest_ReadDoctorLog - > Acceptable. F-inally...
0:0 - I'd look for whatever spell will rid me of this worm in my head. uid: f403b2a3-05ae-da3d-c1ec-d938c07ea873 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > You seek to sur-vive. You seek power.
- Roll sucessful - null uid: f4e69236-9d8a-39a8-76ed-3bb9822508f5 > null
0:0 - A poor ch-oice. You will be purged. uid: f6d6f0a4-2a7d-a57d-ff1b-590f66bedd83 > null
- Roll failure - null uid: fc2d1755-e39c-0bef-1a49-eb0443518fbc > I think n-ot.
0:0 - Be wel-come. uid: fca9a922-0770-e901-4d67-c37c853fe5fc - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Event_OpenMirror - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_PAD_EnterSecretLab.lsj Synopsis: PAD when you enter the Thayan lab in the cellar (after convincing the magical mirror to open for you). It's obviously long abandoned, but full of twisted glass flasks and other old lab equipment.
0:0 - An impressive set of bones. Pity to see it abandoned. 1:0 - A hidden laboratory full of abandoned experiments. Colour me in my element. 2:0 - I don't like this. Abandoned lab, the possibilities are too unsettling. 3:0 - A laboratory. What mysteries are lurking here? 4:0 - Hmm. What might be tucked away in here? 5:0 - Well, well. The secrets this place must be hiding... 6:0 - A well-guarded laboratory. What were they hiding down here? uid: b435a069-a536-4de3-8173-5f3440b0ed28 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_QuasitSummon.lsj Synopsis: The quasit is a summon that has information about the Thayan cellar. She's alittle shithead who loves nothing more than cutting people up and being an arsehole.
0:0 - How about another utensil? Fork. uid: 006e70c6-fe3c-aac7-4df5-28e2ca53acfd - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > null
0:0 - Urgh. Forks. Make the feast slow. Less tearing. Less blood. But fine. I am Fork. uid: 081f8e49-dce5-b7f2-be83-ea4a5327e440 > null
0:0 - Aww. Dry-shite. uid: 096fcdbd-9fd8-b9cd-96e7-3754c6c45099 Node context: sad, downcast, pouty === END NODE ===
0:0 - Did your brain hole forget, beefy? Balsam for wounds. Power is king. Go. Go. uid: 0a46c419-1a64-beb0-edb7-28f53c57d612 - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A false - FOR_ThayanCellar_Event_OpenMirror - true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once === END NODE ===
0:0 - Be careful of the book. Master Illy is horny for the book, but book is not horny for him. uid: 0be59953-f114-15c5-33f1-60a05b3c75f0 Node context: said very sagely - this is shovel trying to give good advice > null
0:0 - Basket loves dragons! Big flappy bastards. But Master Illy said Basket can't be a dragon. Prick. uid: 0be6124f-3858-b1aa-11d2-f9c0234fd650 Node context: super excited and happy - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > Teach Basket how to be a dragon! Then, Basket tells you a secret. A big secret.
0:0 - You... you smell of magic. Magic of thunder and pain... uid: 1136f261-9815-1866-b357-c35d59dacca2 Node context: starting to freak out - shovel really doesn't like the magic she smells in the player. > ...No magic, please! Is good servant. Very good!
0:0 - *The stench of sulphur fills your nose.* uid: 118ec9e8-fd5d-8a62-1f00-885e466b380b > null
0:0 - Argh. Shit-piddling toe-rag. Never summon Shovel. Never feed Shovel. Now call Shovel?! uid: 1199c259-9f00-a875-ec2e-05b154304d01 - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - Bwahaha! Smell like steak. Yum. Yum. uid: 12feebad-f269-bd3a-c285-098b2f878a2a - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > You filthy creature - you told me balsam was for burns. > Why are you laughing? You could have died too. > The truth now, wretch - or I'll gut you.
0:0 - Master wants me to cut up piggies? Only a magical shite can call me. Grab one, and I'll teach 'em the spell. It's nasty - like me! uid: 15633770-052e-95bc-dc98-710d52ce92bb Node context: nearly roaring at the end - all she wants to do is kill === END NODE ===
0:0 - Urgh. Another bandy-legged gobshite. What do you want with Shovel? uid: 1ba20b15-4b77-57b9-65c5-31fcc4482d14 - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > Your name is Shovel? > null > null > null > null
null uid: 1cc05231-50e5-6f1c-8f31-345c5130f467 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - No, not your beef slab! Inside. Master Illy is death and silk. Your magic is thunder and pain. Don't - don't like it... uid: 1e87a783-3e5b-03b4-c1a7-292266a6ac1e Node context: Getting riled up. Shovel is freaked out by the player being a sorcerer > ...No magic, please! Is good servant. Very good!
0:0 - Urgh. Another bandy-legged gobshite. What do you want with Basket? uid: 1ee80bb5-84f8-8aad-aff7-5e7819bc5a4d - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - Wait. Wait. Warn you! About the book! Master Illy loves the book. Horny for it! uid: 20503747-42bd-3353-5333-d64420ab86ff Node context: start of line cowering, then straightens up eager and servile - shovel is trying to talk her way out of the situation > null
0:0 - There's dragon blood in me, but that's all I know. uid: 26cbfb16-6e12-398e-39dc-b7c694bfa840 - 0 Check flag(s) (Tag): true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) > So a fake dragon? Urgh. Boring. Master Illy is fun.
0:0 - Leave. uid: 2bdb86db-76d8-82d3-f8f9-226113d1efbd === END NODE ===
0:0 - Good. Basket likes having more holes. uid: 2cbc8cf9-f2f2-5cea-86e3-708a943edfa5 - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > Now. Truth. Balsam for wounds. Power is king. Always.
0:0 - Good. Fork likes having more holes. uid: 2d968bcd-c882-8cd0-3b87-f7632e8ab0bb - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. > Now. Truth. Balsam for wounds. Power is king. Always.
0:0 - Thunder Master smells scary but is nice. Doesn't hit Basket. Tell you secret. Only you. uid: 2eb20f76-25b3-3040-693d-c98a69b5664c Node context: said very sagely - this is shovel trying to give good advice - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > null
0:0 - Basket is bored. Basket wants to MURDERISE. uid: 321025e0-5b9b-3e51-e6ce-2bdee609116d Node context: dramatic, over the top, all she wants to do is kill - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - How about another utensil? Fork. uid: 321977aa-29ca-590a-b816-a7ffb5e1b9be - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > Urgh. Forks. Make the feast slow. Less tearing. Less blood. But fine. I am Fork.
0:0 - Does Basket sound good to you? uid: 3844b5ae-3597-b1e9-9acb-804318510387 - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > null
0:0 - When he wasn't horny for the book. Urgh. Book this. Book that. He loves the book. uid: 392ed69e-b7b4-caf5-82c0-3a6cca81ee58 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Call me when the fisting starts. Oh, and DON'T BE A BORING SHITE. uid: 3b07956b-46ad-2d7d-2159-679f44fca3eb Node context: nearly roaring at the end - all she wants to do is kill - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 0 Set flag(s) to (Global): true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 1 Set flag(s) to (Object): true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel. === END NODE ===
0:0 - Yeah. Some arse-wipe changed it. uid: 3c1e9361-fc7b-1f1d-7651-f10eed4caf1b Cinematic: stick a finger in your ear and smell it Node context: Said with a shrug as you stick a finger in your ear and smell it > null
0:0 - Eh? Old master. Boring master. Doesn't call in a long, long time. Maybe dead. Maybe not. uid: 3c4b6ceb-2368-6942-f8df-0b95bcac7f30 Node context: Comes out of a crouch at 'eh'. realising she's not about to be beaten. Big shrug the end. Very much a 'i don't care'. > null > null
0:0 - Tell mirror. Balsam good. For wounds. uid: 3ca2fe41-7c46-fbd4-de90-a36930e89ba4 Cinematic: On every full stop, shovel jumps as she flaps her arms Node context: On every full stop, shovel jumps as she flaps her arms. Excited and joyful - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party. === END NODE ===
0:0 - Teach Fork how to be a dragon! Then, Fork tells you a secret. A big secret. uid: 408b306c-45fc-d056-65b0-4b4421ea6b9f > null
0:0 - So. You're Fork's master now? Fine. uid: 40fc12e5-b72e-c9f7-7082-989fa12f5303 - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. > null
0:0 - Shovel is fine. uid: 4198f832-82be-16a4-04b9-5cc0e9651c25 - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > So, you're Shovel's master now? Fine. I likes gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.
0:0 - Meanie! Wanted to be dragon... uid: 43108fd6-a4d3-2e97-fdf7-b4cc9b368f50 Node context: pouting, stamping foot, edge of a tantum > null
0:0 - I am a dragon. But don't tell anyone. uid: 4371f0d8-2fc0-0408-681e-0d3c2f86cb3f = Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - Yes - I found the book. Quite the read. uid: 43eb386a-6583-f56c-ee1c-130d275000be - 0 Check flag(s) (Object): true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge > Huh. Didn't fry your tiny brain hole? Damn.
0:0 - What would you like to be called? uid: 447b14cd-cdfa-ec71-f9b5-bf745368aa8d > Don't care.
0:0 - Fork loves dragons! Big flappy bastards. But Master Illy said Fork can't be a dragon. Prick. uid: 4c6068e2-fc30-f20a-0f07-5ae3bef3aac7 Node context: super excited and happy - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. > Teach Fork how to be a dragon! Then, Fork tells you a secret. A big secret.
0:0 - Illy weak. Illy never finish book. But master? Master can do it. Read book. Conquer book. Yes. uid: 4cf3702c-c7b6-a9ce-9dbe-b1779cbd80da - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_OpenMirror - === END NODE ===
- Roll failure - null uid: 4d09579c-ec16-128d-e94d-cb0b9599db93 > Boo. Liar.
0:0 - Master Illy. Loved book. But book nearly. Killed him. Careful! uid: 503be732-23bf-f555-20d3-79cde74ba089 Cinematic: On every full stop, shovel jumps as she flaps her arms Node context: On every full stop, shovel jumps as she flaps her arms. Excited and joyful - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_OpenMirror - === END NODE ===
0:0 - Oh, oh, a spell shite! When the fisting starts, use the sparky magic to call Basket. LET'S KILL EVERYTHING. uid: 5187f495-3bff-c7ca-f426-ce6d3552c321 Node context: excited, wants to be in battle - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 1 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 2 Set flag(s) to (Object): true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel. === END NODE ===
0:0 - YAY. ALL THE KILLING, FIGHTING, AND FISTING! uid: 5262aa8a-8a89-edfc-9374-5d9e6823d7d0 Node context: loud, delighted, bloodthirsty and happy === END NODE ===
0:0 - Last nippled meatslab called me Shovel. Don't like it? Change it. uid: 53d4ee65-ba72-cb9f-e065-f0d16e51227f Node context: she's been summoned many times- this is routine for her now. Being belligerent and > null
0:0 - Shovel told master! Tells no one but master! uid: 59cc3fbc-813a-a710-55c1-e363c41481c4 - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party. true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > I know, I know. I'll get it right this time. > null
0:0 - But Thunder Master can read it. Can conquer it! Yes! uid: 5a215248-2664-cd36-5fe6-a147819e1859 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: 60337c76-f1cf-704f-855f-a4a48f7bf619 - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
null uid: 6454b2dc-1453-eaf9-7e2b-1ed94e414ed4 - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > Your name is Fork? > Are you happy here? > I look forward to fighting with you. > Speak to me with respect, you petulant little fiend. > Leave.
0:0 - I can't wait to dig into it. uid: 6588cf63-5b39-efa9-d85f-96199ee2dd07 - 0 Check flag(s) (Global): true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription - 1 Check flag(s) (Object): false - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge > Urgh. You and Illy same. Best buddies. Bunk buddies. Gross.
null uid: 65b942e0-e3b0-cf21-498b-d7ae788b93a8
0:0 - Believe. Don't believe. Fork doesn't care. uid: 65c077eb-7d86-4d25-d088-92e14bc2e935 - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. === END NODE ===
0:0 - No more killing for you. uid: 69c82c03-77c2-312b-67d4-cdbb32634c5f > Aww. Dry-shite.
0:0 - Your name is 'Basket'? uid: 6b262737-29db-0c1c-bade-0b02beb73056 - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > Yeah. Some arse-wipe changed it.
0:0 - One time Illy reads it. Eats his fingers like sausages. Heh. Boney sausages. Crunch crunch crunch. uid: 6b3d06f6-70c8-c8f1-339a-95fad5b34dd4 === END NODE ===
0:0 - Yes! Like setting things on fire. uid: 6c4bd096-8077-8961-e339-273a1a0e2fb7 Node context: excited, chaotic === END NODE ===
0:0 - And? And?! uid: 6ca8a93c-180e-c21e-5a9f-9ef4c5b30f9b Node context: Arms held out wide - super excited
0:0 - Teach Basket how to be a dragon! Then, Basket tells you a secret. A big secret. uid: 6e587974-3f6d-c91e-7f7b-d9e98228130e > null
0:0 - Thunder Master smells scary but is nice. Doesn't hit Shovel. Tell you secret. Only you. uid: 6e96a085-be35-610e-98fc-35d8d6eebfbd > null
null uid: 6f452c44-2762-71d4-f854-17c3bf0140f3 - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > Huh? Who're you?
0:0 - Yeah. Illy named me. Your friend, the arse-wipe, said it was fine. uid: 7018f150-0ff8-f2db-c302-3bdccfefaa28 Cinematic: stick a finger in your ear and smell it Node context: Said with a shrug as you stick a finger in your ear and smell it > null
0:0 - Go on. Talk to mirror. Balsam good for wounds. uid: 72485764-7c21-fa80-4679-ca1a03860e2c - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party. true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once === END NODE ===
0:0 - Yay! Thank you. uid: 72d10485-4a77-cd54-ead0-214839b26f5d Node context: pleased - this was a compliment to shovel > null
0:0 - Is that what the mirror hides? uid: 74832001-7f9a-4182-f00d-236729f436d5 - 0 Check flag(s) (Global): false - FOR_ThayanCellar_Event_OpenMirror - - 1 Check flag(s) (User): true - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription > And more. Illy horny for many things.
0:0 - Master made sparky mad! Master is stupid! uid: 77dddd44-da93-fcfc-0912-80ff7c1527fb - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party. true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_ThayanCellar_Event_TrapInProgress - Fire ball trap is in progress. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - Now. Truth. Balsam for wounds. Power is king. Always. uid: 7b6f9d35-b381-23c3-ae7d-14f1d81299da - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns > Why should I believe you? > What does that last part even mean? > Just get out of my sight. We're done.
0:0 - DRAGON FORK IS GONNA EAT YOUR BABIES. uid: 87fb158f-3000-b39d-5ac4-0b11318789e5 Cinematic: Flaps her arms joyfully Node context: Vicious delight, laughing loudly and maniacally at the beginning - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. > null
0:0 - Book waiting. Waiting for new master. Better master. Read book. Go on. uid: 88979b11-9671-53f5-a477-f795c106fd2e - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription - 2 Check flag(s) (Object): false - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once === END NODE ===
null uid: 88dace37-7165-35e3-1669-f5fba3d50f29 - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - Leave. uid: 89e1f0b9-0bca-4579-8813-c99623d41783 === END NODE ===
null uid: 8acbef1f-6f81-42d1-da33-e961da5de7cc - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > Your name is Basket? > null > null > null > null
0:0 - What would you like to be called? uid: 8b32e151-bfb7-1d0a-4bfa-8e55795848ea > null
0:0 - DRAGON BASKET IS GONNA EAT YOUR BABIES. uid: 8b479130-7994-b442-7cc0-590ae7fda156 Cinematic: Flaps her arms joyfully Node context: Vicious delight, laughing loudly and maniacally at the beginning - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > Master Illy. Loved book. But book nearly. Killed him. Careful! > Tell mirror. Balsam good. For wounds.
0:0 - So, you're Shovel's master now? Fine. I likes gutting. Killing. Tearing. Smearing. And dancing on dead kiddies. uid: 8c8bbe6a-39de-847c-b509-f955861c4836 Node context: getting more excited as she goes through the list, being chaotic and belligerent > null
0:0 - What chewed you up and spat you out? uid: 8e974fc2-c168-13ee-1b96-1bd00a0e2adf > null
0:0 - Go on. Mirror knows. uid: 90b5fa61-e451-b0bd-6f39-0d01115e951f - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once === END NODE ===
0:0 - I also have marks - I'm a descendant of dragons. uid: 941933d2-0ec2-1e69-a63a-544ed671e277 - 0 Check flag(s) (Tag): true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) > So a fake dragon? Urgh. Boring. Master Illy is fun.
0:0 - Urgh. That new master is stupid. uid: 97007dee-b616-e77f-c52c-9020c59a0909 === END NODE ===
0:0 - Oh, oh, a spell shite! When the fisting starts, use the sparky magic to call Shovel. LET'S KILL EVERYTHING. uid: 9917277b-f949-ff3b-06de-3183e0fa869b Node context: excited, wants to be in battle - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 1 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 2 Set flag(s) to (Object): true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel. === END NODE ===
0:0 - Why are you laughing? You could have died too. uid: 9982a1a8-96b1-614f-1640-931677d9d2da > So?
0:0 - Try not to laugh. uid: a0f61c38-6f2e-44bd-44dd-1f5d7ef89661 > And? And?!
0:0 - Urgh. Another bandy-legged gobshite. What do you want with Fork? uid: a16ed4fa-b35a-8f23-ca8a-c1676670e24b - 0 Check flag(s) (Dialog): false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - Tell the stupid mirror about balsam. Good for burns. GO ON. uid: a469772f-6faf-ad9d-2fb8-eb23647c5f21 Node context: Sad and hurt - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns === END NODE ===
0:0 - Book didn't melt your eye goobers. Oh well. Next time. uid: a68ce603-94f1-cb97-0da6-52b5ec3c13a4 - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription - 2 Check flag(s) (Object): true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once === END NODE ===
0:0 - Speak to me with respect, you petulant little fiend. uid: a6c6d6b9-4567-b300-f0bf-08143b4cce39 > Tongue my arsehole, toe-rag.
0:0 - You filthy creature - you told me balsam was for burns. uid: a9e42f92-9065-7169-ea57-bc228441c07a - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_SaidWrongAnswer - Quasit said the truth to the party but they still said the wrong answer. > Haha! Pissy baby. Little joke.
0:0 - So a fake dragon? Urgh. Boring. Master Illy is fun. uid: b0ef8f70-24b4-4014-077b-4aaae2c7ec7a > null
0:0 - Heh. Good with tongue. Good at cutting them out, too. Tell you secret? uid: b189fde7-257f-46ce-c568-5655c0f906ab > null
0:0 - The mirror hides. Hides the special thing. Tell it balsam good for wounds. Tell it! uid: b22a30ce-71a3-b5c4-c953-c84db266d318 - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party. > What is this special thing? > Is this a trick? > Someone went to a lot of trouble to guard this place.
0:0 - Shovel is bored. Shovel wants to MURDERISE. uid: b90a237b-82c1-6066-3ca8-3a8bd4897cdc Node context: dramatic, over the top, all she wants to do is kill - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > null
0:0 - And more. Illy horny for many things. uid: b91dfb18-27e1-0bf3-e14b-ce1db906c8a4 > null
0:0 - Master Illy calls me Shovel. Don't like it? Change it. uid: ba7d27cc-4eea-5b7a-0c6d-2b455115f282 Cinematic: stick a finger in your ear and smell it Node context: Said with a shrug as you stick a finger in your ear and smell it - 0 Check flag(s) (Object): false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. > What would you like to be called? > Shovel is fine. > How about another utensil? Fork. > Does Basket sound good to you?
0:0 - Hope book eats your stupid face. uid: baf09eaf-d579-e5dc-d0d4-0d73c9c16f5d Node context: Shovel says this bitterly, like a chastised child with a comeback - 0 Check flag(s) (Global): true - FOR_ThayanCellar_Event_OpenMirror - === END NODE ===
0:0 - I'm an elf. Have you never seen one? 1:0 - I'm a dwarf. Have you never seen one? 2:0 - I'm a drow. Have you never seen one? 3:0 - I'm a human. Have you never seen one? 4:0 - I'm a tiefling. Have you never seen one? 5:0 - I'm of the gith. I'm not surprised you've never seen my kind. 6:0 - I'm a halfling. Well met. 7:0 - I'm a duergar. 8:0 - I'm a gnome. I'm surprised you've not met my kind before. 9:0 - I'm a half-elf. It throws people sometimes. 10:0 - You could just ask what race I am. uid: bc38c9fd-4fe2-ac1a-e121-dd80bc1cdb38 - 0:0 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) > No, not your beef slab! Inside. Master Illy is death and silk. Your magic is thunder and pain. Don't - don't like it...
0:0 - Oh, oh, a spell shite! When the fisting starts, use the sparky magic to call Fork. LET'S KILL EVERYTHING. uid: bc7525f3-6af9-931c-616b-93964eb3f5b0 Node context: excited, wants to be in battle - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0 Check flag(s) (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 1 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Set flag(s) to (Global): true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel. - 2 Set flag(s) to (Object): true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel. === END NODE ===
0:0 - Ah! AHHH. NO. BAD MAGIC. SORRY. SORRRRY. uid: bdb8dbc2-4ab5-2f34-a89e-6bdc45843d42 Node context: FREAKING OUT. Cowering, bent down and terrified. > null > null
0:0 - Yeah. The other arse-wipe said it was fine. uid: c0c875f4-ae4b-dfc7-e0f8-33e4e17ea582 Node context: irreverant shrug, completely oblivious to the fact that she's just insulted both the player and the other party member
0:0 - Believe. Don't believe. Basket doesn't care. uid: c2480821-d177-0562-09a6-4da4a2903721 - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. === END NODE ===
0:0 - Thunder Master smells scary but is nice. Doesn't hit Fork. Tell you secret. Only you. uid: c8ca4fda-5840-c20a-cc37-20afb0baf406 Node context: said very sagely - this is shovel trying to give good advice - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. > null
0:0 - 'Funny'? Says the creature that looks and smells like half-dead vermin. uid: cab8b1f8-770a-ad3c-2b74-f387a0aa1ee9 > Yay! Thank you.
0:0 - Bodies to gut. Babies to eat! Let's go, beefy. uid: cb3d1a5c-ef6b-522b-12b7-60b4b00cf39c - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once === END NODE ===
0:0 - Tongue my arsehole, toe-rag. uid: cd532589-7468-5d3e-a304-d269baa7388e Node context: Rolling eyes at player (who demanded respect) irreverant, dismmissive === END NODE ===
0:0 - Considering your stench, you can't judge. uid: ce00a4aa-e07f-d2c6-6758-6f129ce2687f > null
- Roll sucessful - null uid: cf631bc3-4fa1-69e1-c20d-d2c0bbdf211f > Woooooooooow.
0:0 - But Thunder Master can read it. Can conquer it! Yes! uid: d66d6335-06e6-015b-08a8-1c73597436ca - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Haha! Run. Run! Or sparky gets you. uid: d6e727c6-fd06-1e7a-364e-594867782812 - 0 Check flag(s) (Global): true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A true - FOR_ThayanCellar_Event_TrapInProgress - Fire ball trap is in progress. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > Enough! How do I disarm the trap? > Leave.
0:0 - Does Basket sound good to you? uid: e37b0707-c5eb-c21a-c7cd-d5c2939fbefe - 0 Set flag(s) to (Object): false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > Basket. I like. Baskets hold babies. My favourite.
0:0 - Talk to the mirror. And remember. Balsam? Good for burns. uid: e44a2acc-9605-7234-d7cc-fe9308504a31 - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns === END NODE ===
0:0 - ...Really? uid: e46f3e94-dce0-129f-74e9-1e5b266fc481 Node context: Shovel is surprised and grateful, coming out of crouch - amazed she won't be beaten > null
0:0 - Master better. Balsam for wounds and power is king. No forget! uid: e6a64ef8-0998-5c94-594d-e23a5a1ffca3 Node context: frustrated - shovel thinks she's stuck with a stupid master === END NODE ===
0:0 - DRAGON SHOVEL IS GONNA EAT YOUR BABIES. uid: e79330b6-7cf9-de6d-0a11-5813a546c6df Cinematic: Flaps her arms joyfully Node context: Vicious delight, laughing loudly and maniacally at the beginning > null
0:0 - Fork is bored. Fork wants to MURDERISE. uid: f8bb52d6-8142-8391-7c2e-c149af2c3373 Node context: dramatic, over the top, all she wants to do is kill - 0 Check flag(s) (Dialog): true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription - 1 Check flag(s) (Global): false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A - 2 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. - 0 Set flag(s) to (Global): true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once > There will be plenty of killing soon. > There is more to life than murder. > No more killing for you. > Leave.
0:0 - Shovel comes. Shovel takes them. Then we raise them. Make them walk. Necromancer, your kind call him. uid: f9556a19-4404-22c7-d420-f44d8b008cb2 > Fun, I call him.
0:0 - Your name is 'Fork'? uid: fa81a3d3-d76d-3a5a-e724-9d8931a72b0e - 0 Check flag(s) (Object): true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. > Yeah. Some arse-wipe changed it.
0:0 - Shovel is fine. uid: fcc8ef3c-b2af-9d07-af41-7dbf8c1292a6 - 0 Set flag(s) to (Object): true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given. false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given. > So. What first, master? Gutting locals? Raising the dead? Making them walk? Making them scream?
0:0 - URGGGH. Less talking, MORE KILLING. uid: fe2c2b58-fb4b-cca2-eae9-2a0c3d85aecc Node context: rolling her eyes, bored out of her tree - all she wants to do is kill === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_Bookcase.lsj Synopsis: The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player discovers a clue that leads to the wizard's secret lab.
0:0 - Hmm. Scratch marks on the floor... uid: fe24a5dd-d208-abaa-a263-b09e44fd79da Node context: Pondering, investigative. Noticed a potential clue in an abandoned house. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_InspectCookingPot.lsj Synopsis: The player examines a large pot in an abandoned house. They may or may not realise it was used for brewing potions, not cooking,
0:0 - Reeks of mugwort. Tastes terrible, but makes some useful potions. uid: 0df737dc-d711-04e6-3530-42a1fd89753b - 0 Check flag(s) (Global): true - FOR_ThayanCellar_State_IdentifiedCookingPot - If the player identified that the pot was used to brew potions === END NODE ===
0:0 - Ugh, that reeks. uid: 93e18c56-c707-f3c0-6556-36cfa7a8d666 - 0 Check flag(s) (Global): false - FOR_ThayanCellar_State_IdentifiedCookingPot - If the player identified that the pot was used to brew potions === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_InspectHerbs.lsj Synopsis: The player examines some long-dead herbs in an abandoned house. They may notice the herbs themselves are unusual and exotic - not what you'd typically expect to be cultivated in a small-town apothecary.
0:0 - Dead. They're only good for kindling now. uid: 153fe41f-4caf-d250-7923-ede876f9597e - 0 Check flag(s) (Global): false - FOR_ThayanCellar_State_IdentifiedHerbs - If the player identified the old herbs in the Apothecary's House === END NODE ===
0:0 - Expensive imports, no doubt. A shame they have wilted. 1:0 - A shame they've wilted, these must have cost a fortune. uid: 703be349-0063-d689-c0ee-383d874dfdc3 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Lapis root? Saffa? These do not grow in such a wet climate. 1:0 - Lapis root? Saffa? Rare to see these so far north. uid: 7ef24151-25b0-7134-7664-f92508bd3a27 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - FOR_ThayanCellar_State_IdentifiedHerbs - If the player identified the old herbs in the Apothecary's House > Expensive imports, no doubt. A shame they have wilted. A shame they've wilted, these must have cost a fortune.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_Mirror.lsj Synopsis: The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player notices something odd about a mirror, but they can't quite figure out what (they're in fact detecting the energy of a magical trap that resides within the mirror).
0:0 - The glass feels... warm? uid: c9d61bf1-8d54-aad0-4747-89e3d17a53ae Node context: Pondering, investigative. They just detected something strange that they can't put their finger on. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_ReadLedger.lsj Synopsis: The player comments that a ledger they just read suggests the existence of a cellar; one they haven't found yet.
0:0 - I don't see one... uid: 6ad7c240-8649-9d14-1791-59887a08b1a0 === END NODE ===
0:0 - It says there's a cellar here somewhere. uid: ceb0fa98-067f-9f3f-f476-29aa93600fa8 > I don't see one...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_Trap.lsj Synopsis: The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player reacts to a booby trap they triggered - it just ran out of energy and they survived.
0:0 - Quite the welcome. uid: b329152b-9e9b-69d0-280d-ba9ec6edfac6 Node context: A relieved observation. An automated booby trap that had been causing strife just ran out of fuel. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_TrapStart.lsj Synopsis: The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player reacts to a booby trap they triggered - a magical orb that emerges from a mirrow and attacks them with fire.
0:0 - What in the hells - get back! uid: 8f999d57-9bf8-1352-0128-b719a43cdbd6 Node context: Surprise and alarm upon triggering a strange booby trap in an abandoned house. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome.lsj Synopsis: The player speaks to a deep gnome after freeing him from some goblins, who'd had him tied to the sail of a windmill. The player discovers that the deep gnome travelled to the region as he learned his old friend is in danger. By way of thanks, he provides the player with the means to craft smokepowder, an explosive item. He then leaves for the Underdark in search of his friend. There, the player may encounter him again.
0:0 - You seem a little confused. uid: 00748417-b597-7150-3bd2-ace7aa0a406f > null
0:0 - Urrrgh... magga cammara - those pustulent thugs! uid: 01b616f9-0602-0384-a382-25aaa7f17d4e Cinematic: Cinematic/actor context - the deep gnome sways dizzily Node context: 'Magga cammara' pronounced 'Mag-ah cam-ah-rah'. Gnomish exclamation meaning 'by the stones'.
Barcus the deep gnome is suffering some grogginess after spinning on the sail of a windmill for the last while. - 0 Check flag(s) (Global): false - FOR_UnfortunateGnome_State_WasJustFreed - The Unfortunate Gnome was just freed (skip Speaker Selection) > Well, get on with it. Whatever you are. Well - get on with it.
0:0 - I'm a deep gnome, you're a drow. You helped me, now you plan to enslave me. uid: 1016f4dd-6590-1ca1-c43f-e0d8b32ca405 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > That's not what I want. > You've only met Lolth's drow, it seems. Is that what you think of drow?
0:0 - On that note, I bid thee farewell. If we should meet again... well, we will have met again. uid: 130b9915-6f95-03c6-e851-5e2b087d7540 Cinematic: He says his goodbyes, turns and walks away === END NODE ===
0:0 - I'm in search of a friend. I fear he's in trouble. He had this locket, see, that I gave him years ago before leaving home. uid: 16908d81-aa96-4937-024b-8f9c8ec4aa28 Cinematic: He talks about the locket but doesn't have it on him to show the player - 0 Check flag(s) (Object): false - FOR_UnfortunateGnome_State_HasAmulet - Charater has the Unfortunate Gnome's amulet > I found it around the neck of a thug in Baldur's Gate. It was speckled with blood, my friend nowhere to be found.
0:0 - I walk my path, you walk yours. We may meet again - we may not. Who's to say. uid: 2024731b-5659-6409-fcb8-01b4985910ea - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > This is... well... most unorthodox. So it shall be.
0:0 - You're free to continue on your way. uid: 272eef1c-7750-684c-6fbb-854875975677 > Just like that, I'm sure.
0:0 - You've only met Lolth's drow, it seems. 1:0 - Is that what you think of drow? uid: 33dd5d24-1165-6ad0-db19-ef938dedae80 - 0:0 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > What, then?
0:0 - Well, get on with it. Whatever you are. 1:0 - Well - get on with it. uid: 4a733039-fce9-8f32-1a66-21c4c168cfa9 Node context: Still a little out of sorts after his ordeal spinning on a windmill, now a mixture of resigned and annoyed. He's expecting you to extort him now. - 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle) - 0:1 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:2 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood) > Get on with what? > null > You seem a little confused. > null
0:0 - I'm a deep gnome, you're a grey dwarf. You helped me, now you plan to enslave me. uid: 63e58bd4-ce67-1eac-32b0-5b8cb48709bb - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > null > Is that what you think of duergar?
0:0 - Wait - you do not look like a surface creature. Why are you here? 1:0 - You're a little far from home for a deep gnome. uid: 7036c8eb-5983-0d40-7c99-19b3ac311a81 - 0:0 Tag: Planar - Race group (githyanki, warforged) - 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Ignorance is alive and well, it seems! Deep gnomes aren't restricted to the Underdark, you know - I've lived in Baldur's Gate for years.
0:0 - On that note, I bid thee farewell. If we should meet again... well, we will have met again. uid: a308dbc2-60e5-d070-c338-b75766f53db3 Cinematic: He puts away his blood-speckled amulet === END NODE ===
0:0 - But I still have hope. I have reason to believe he's in the Underdark. Hopefully I'll pick up his trail from there. uid: a9a5af2b-c639-6ec2-27ad-4ae36a37ebe1 Cinematic: He talks about the locket but doesn't have it on him to show the player > I always help my friends.
0:0 - Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on. uid: b2e0f695-4d9c-6388-2ee4-caf11f11c9a1 - 0 Check flag(s) (Local): false - 69311587-2701-0f0d-5726-76873434a2a1_toldpack - 69311587-2701-0f0d-5726-76873434a2a1_toldpackdescription - 0 Set flag(s) to (Object): true - FOR_UnfortunateGnome_Event_OfferedPack - FOR_UnfortunateGnome_Event_OfferedPackdescription > Wait - you do not look like a surface creature. Why are you here? You're a little far from home for a deep gnome. > Leave.
0:0 - As expected. Coercion by the book. uid: ccd4b3c0-c5a9-4708-6ab0-4042e425fea8 - 0 Check flag(s) (Tag): false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.
0:0 - I freed you. A little compensation would be nice. uid: cf8d0d6c-96b4-a405-7d04-58ec40bd0007 - 0 Check flag(s) (Dialog): false - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription > null
0:0 - To take without need is unprincipled. You owe me nothing, gnome. uid: d7c2231e-e375-0958-3b84-3248204f70b9 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > null
0:0 - But I still have hope. I have reason to believe he's in the Underdark. Hopefully I'll pick up his trail from there. uid: da7abcbe-61ac-1c89-b980-1b204fd8c4d5 Cinematic: He shows his blood-speckled amulet to the player. > I always help my friends.
0:0 - Compensation? Is that all? I expected worse from the likes of you. uid: e5a05192-cbe9-2226-fcac-8eef2f60240d - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0:2 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.
0:0 - Urrrgh... magga cammara - those pustulent thugs! uid: efb9e50e-b735-74fb-97b0-9ef2f683cab5 Cinematic: Cinematic/actor context - the deep gnome sways dizzily Node context: 'Magga cammara' pronounced 'Mag-ah cam-ah-rah'. Gnomish exclamation meaning 'by the stones'.
Barcus the deep gnome is suffering some grogginess after spinning on the sail of a windmill for the last while. - 0 Check flag(s) (Global): true - FOR_UnfortunateGnome_State_WasJustFreed - The Unfortunate Gnome was just freed (skip Speaker Selection) > Well, get on with it. Whatever you are. Well - get on with it.
0:0 - You owe me nothing. uid: f56f1cc3-5c79-e3ca-47c2-977bace59891 > Nothing?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD.lsj Synopsis: If the player gets the windmill to stop spinning, then clicks Barcus, Barcus will get these lines. Barcus will be impatient, mistrustful of the player, but still in need of player's help.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_Plead.lsj Synopsis: Fezzerk the goblin calls up to his captive, Barcus Wroot, who is being spun on the blade of a windmill, mocking his efforts to attract help.
0:0 - AhhhAhhhAhh! uid: 0e410713-55f9-538a-db6e-178b4ba64d0c Node context: Barcus screaming while swining on the windmill - 0 Check flag(s) (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_test - 41e56e7f-1722-7350-33dc-aefe523650fe_testdescription === END NODE ===
0:0 - Let! Me! Down! uid: 32900961-b624-cc12-b9e4-598f95ff94c8 Node context: Calling down to a goblin who has him captive on the windmill. Said while spinning on windmill. - 0 Set flag(s) to (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription === END NODE ===
0:0 - Fly, birdie, fly! uid: 32d369a7-3b70-65c9-6e82-a0b916ac78f4 Node context: mocking barcus as he (barcus) flies on the windmill pane. - 0 Check flag(s) (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription false - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription > Let! Me! Down!
0:0 - Go on then! Make it good! uid: 5812bf53-d185-3fe1-13d2-10ac224d508a Node context: mocking barcus as he (barcus) flies on the windmill pane. Responding to, 'let me down, i'm about to hurl!' - 0 Set flag(s) to (Local): false - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription false - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription === END NODE ===
0:0 - Scream all you like! Nobody's listening. uid: 892705aa-bf77-1dff-99cc-41e5aa9c9b85 - 0 Set flag(s) to (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription === END NODE ===
0:0 - AHH! uid: 9ec06be4-ab07-66c7-e81b-28077e273f75 Node context: Barcus screaming while swining on the windmill - 0 Check flag(s) (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_test - 41e56e7f-1722-7350-33dc-aefe523650fe_testdescription === END NODE ===
0:0 - Ngh! uid: ae6cba1a-9c68-84c7-ff66-14ea35f76093 Node context: Barcus screaming while swining on the windmill - 0 Check flag(s) (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_test - 41e56e7f-1722-7350-33dc-aefe523650fe_testdescription === END NODE ===
0:0 - I'm! About! To! HURL! uid: c7f3749f-faf1-ef84-6870-7360f387fa3a Node context: Calling down to a goblin who has him captive on the windmill. Said while spinning on windmill. - 0 Check flag(s) (Local): true - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription > Go on then! Make it good!
0:0 - Stop! This! Thing! uid: f403bb4e-d3cd-e8d5-af0e-8658fce36a24 Node context: Barcus Wroot calls out for help from someone - anyone - while tied to the sail of a windmill. He's hollering at the top of his lungs from an elevated position, trying to get attention. - 0 Check flag(s) (Local): false - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription false - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription > Scream all you like! Nobody's listening.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_RotatingFasterReaction.lsj Synopsis: Said while being spun faster on the pane of a windmill. Should be in a panic.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_UnfortunateGnomeFreed.lsj Synopsis: After being let off the pane of the windmill.
0:0 - It's about time! uid: d4c39e24-870f-c615-0601-40c96cd74e30 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_UnfortunateGnomePikeFail.lsj Synopsis: Player failed to untie Barcus from the windmill.
0:0 - Damn knots... uid: 6633f6aa-f0de-f756-2266-fa72d9e77c6c Node context: The player mutters to themselves as they struggle to untie a bound hostage in need of aid. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_WaitingForRelease.lsj Synopsis: Barcus shouts for help - the windmill he's tied to is rotating, and he needs someone to halt it before he can be cut loose. Urgent, at the end of his tether
0:0 - Stop this thing! 0:1 - Argh! 0:2 - Help! uid: 71d5bcb9-e3e3-0969-668d-606deb3447ce Node context: Barcus shouts for help - the windmill he's tied to is rotating, and he needs someone to halt it before he can be cut loose. Urgent, at the end of his tether. - 0 Check flag(s) (Global): false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription === END NODE ===
0:0 - Come on, untie me! 0:1 - Help me down! 0:2 - What are you waiting for? uid: 9b958b49-9a5e-1912-7d05-d0d1b1567239 Node context: Barcus is still tied to the sail of a windmill, but it's no longer rotating, Impatient to be released. - 0 Check flag(s) (Global): true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_Dead.lsj Synopsis: This is the gnome's spirit once he's dead. He's still focused on Wulbren, his first love, who he believes to be in danger.
null uid: 015b91ff-dd82-baee-a69e-d93f2db2bf05
0:0 - Who are you? uid: 09227a89-b7fe-979d-2831-60d3e9201fc9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Barcus... he... called... me... Barcus...
0:0 - My... pack... everything... I needed... to find him... uid: 1903fef8-ad6b-9c77-63e9-eb7b85b3ff50 > null
0:0 - Tell me about any valuables you have. uid: 4d9feb82-19b4-dbfb-5db8-eb0593d0fb8c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My... pack... everything... I needed... to find him...
0:0 - Why do you need to find this Wulbren? uid: 4e575355-1c35-6284-a7d6-ecbc5bd9cba5 - 0 Check flag(s) (Local): true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbren - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbrendescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Flames... in... the... dark... his amulet... found... bloodied...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 69774972-e89d-1f94-4e0c-bece2b1a047a Animation: Corpes comes back to life, sitting up ridget - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Who are you looking for? uid: 7fdd8d3b-4cfe-4eed-01da-77fc06c8c5a1 - 0 Check flag(s) (Local): true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbren - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbrendescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wulbren... my... Wulbren...
0:0 - How did you come here? uid: 988d4b9e-5247-1d41-6ef5-81b21ce611b5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Left... the... Underdark... way home... nearby...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 9c08bb95-f222-9868-59a9-1a31a05662b8 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: a434ae99-e8c8-8e23-280c-d430d7c1a374
0:0 - *The spell's power wanes. You can ask no more questions.* uid: af83e51c-6fbf-01c9-3d99-6b262a04f6ab Animation: Corpes comes back to life, sitting up, and looks away from the player rigid - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: b827795a-8743-04c6-0f10-a85cc2c717b3
0:0 - What were you doing here? uid: bc224e23-ebd0-c017-51a3-294d73419cb2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Find... him...
0:0 - Leave. uid: cd4244ec-92b2-9c25-3ff3-7096099275a9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What happened to you? uid: f01cd08f-993d-3a67-f5ea-6e82599e8487 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Caught... by... goblins... killed... in... fray...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_SlowDown.lsj Synopsis: The player senses a windmill's rotation slow or halt entirely, or speed up, after the player changed the speed. If present, some goblins go to investigate the disturbance.
0:0 - On it. uid: 193f637f-9142-c22d-d48f-e8a5800bb3db === END NODE ===
null uid: 198e0027-121d-b457-9e2c-98ecfc6f02d6 === END NODE ===
null uid: 20c8720f-2356-e549-9d26-55deb2d365e2 Cinematic: Unfortunate Gnome gets flung off. - 0 Check flag(s) (Global): false - FOR_UnfortunateGnome_State_Freed - The unfortunate gnome has been freed - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill. > What the...? Our birdy just flew away! > null
0:0 - Right away. uid: 39eb0dc1-174c-3ccb-b6b2-ff502f2eac46 === END NODE ===
0:0 - What's goin' on back there? Go check it out! uid: 55b3f128-5bcc-7b26-dd4c-24d8f8227af1 Node context: He turns to his right as he tells the other goblins to check it out. - 0:0 Tag: Goblin - Species tag (GOBLIN tooltip) - 1:0 Tag: Goblin - Species tag (GOBLIN tooltip) - 2:0 Tag: Goblin - Species tag (GOBLIN tooltip) > On it. > Right away. > Right. Will get it sorted. > null
0:0 - uid: 6d98c973-910c-56af-bc96-4bbe88b1f9d6 Animation: *DUPE* Windmill Slowing down to a halt Node context: Intentionally blank - 0 Check flag(s) (Global): false - FOR_UnfortunateGnome_Slowdown_WithGoblins_SpeedingUp - At the start of the FOR_UnfortunateGnome_Slowdown dialogue, the windmill is actually speeding up. true - WLD_FOR_UnfortunateGnome_State_Fast - The windmill is rotating quickly > null
0:0 - uid: 77945f72-8d6f-716d-cc48-8befdc2397b1 Animation: Windmill Slowing down to a halt Node context: Intentionall blank, - 0 Check flag(s) (Global): false - FOR_UnfortunateGnome_Slowdown_WithGoblins_SpeedingUp - At the start of the FOR_UnfortunateGnome_Slowdown dialogue, the windmill is actually speeding up. false - WLD_FOR_UnfortunateGnome_State_Fast - The windmill is rotating quickly > What's goin' on back there? Go check it out! > null
0:0 - What the...? Our birdy just flew away! uid: 83b37a51-cb02-3f27-c6a3-8064b513aae5 > null
0:0 - Right. Will get it sorted. uid: a1815abf-462f-4529-027b-b4de1309f16a === END NODE ===
0:0 - uid: c416863a-37fa-b9d1-579b-b32441e36b00 Animation: Windmill Speeds up (Needs Loop as it reaches top speed) Node context: Intentionally blank for cinematic purposes - 0 Check flag(s) (Global): true - FOR_UnfortunateGnome_Slowdown_WithGoblins_SpeedingUp - At the start of the FOR_UnfortunateGnome_Slowdown dialogue, the windmill is actually speeding up. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_SpeedUp.lsj Synopsis: Narration - the player senses the windmill's rotation is speeding up after a brake is released.
null uid: 500d1e36-c822-6793-dce8-93a7b9921d90 === END NODE ===
0:0 - uid: df4224e7-9f6b-fe89-cd9a-b0da73868eb5 Animation: Windmill Speeds up (Needs Loop as it reaches top speed) Node context: Intentionally blank for cinematic purposes > null
null uid: eecc5ce6-b914-c39d-f9ea-9f85e0b145d2 Cinematic: Unfortunate Gnome gets flung off. - 0 Check flag(s) (Global): false - FOR_UnfortunateGnome_State_Freed - The unfortunate gnome has been freed - 0 Set flag(s) to (Global): true - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill. > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_TiedUp.lsj Synopsis: The player has stopped the windmill from rotating and can now cut Barcus Wroot, the captive gnome, free from its sails. They can do this immediately, or else demand payment first, much to the gnome's frustration.
0:0 - What's in it for me? uid: 0aae8132-f3a9-52a4-0742-a8d08e9ace2c Node context: Incredulous. His good samaritan seems to be haggling for a reward before even freeing him. - 0 Check flag(s) (Dialog): false - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription - 0 Set flag(s) to (Dialog): true - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription > Free me and find out.
0:0 - Cut me loose! uid: 20b43638-bf66-767c-71fe-b0beecaf392d Cinematic: The gnome is tied to the (stationary) sail of a wind, begging to be cut free by the player. He's close to the ground and within normal speaking range. Node context: Urgent, panicked. The gnome begs to be untied from the sail of a windmill. The sail is at the lowermost part of its rotation in relation to the ground, and the gnome is within normal speaking range. - 0 Check flag(s) (Dialog): false - FOR_UnfortunateGone_TiedUpHasmet - FOR_UnfortunateGone_TiedUpHasmetdescription - 0 Set flag(s) to (Dialog): true - FOR_UnfortunateGone_TiedUpHasmet - FOR_UnfortunateGone_TiedUpHasmetdescription > What's in it for me? > null > null
0:0 - Come on! What are you waiting for?! uid: 260580c7-f06e-4d98-0d42-5bf6b4413eb9 Node context: The gnome grows exasperated and panicky over the player's delay in cutting him free. - 0 Check flag(s) (Dialog): true - FOR_UnfortunateGone_TiedUpHasmet - FOR_UnfortunateGone_TiedUpHasmetdescription > null
0:0 - Leave him. uid: 31a24c29-9e4c-d6a8-f443-d618088094d7 === END NODE ===
0:0 - Free me and find out. uid: f4db18df-7bfc-46cf-5e82-4581b3d15a68 Node context: Impatient. He's used to being extorted. > Free him. > Leave him.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_VillageHole_PAD.lsj Synopsis: This is a booster for FOR. The player finds a book hiding a secret bottle of wine.
0:0 - Or they were just a shameless alcoholic. 1:0 - I suppose there are worse surprises to be found inside some books. 2:0 - Never read a book I liked more than a swig of something good. 3:0 - A drunkard with no respect for the written word, more likely. 4:0 - Squeeze a silk blanket in there and you'd have all the makings of a pleasant evening.
5:0 - Although it's a shame about the book. No amount of wine is merrier than a roaring tale. 6:0 - Or maybe a bit of a drinking problem. uid: a28d51ea-fe5f-4ee9-bb07-dd7c4e612652 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_VillageSign_AD.lsj Synopsis: Player clicks on a sign in an abandoned village and receives its name: Moonhaven.
0:0 - 'Moonhaven' uid: 83d62ee0-e519-49f8-81b4-6d7bc4129b06 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Village_AD_MissingPoster.lsj Synopsis: A faded poster of missing children in an abandoned village, indicating an earlier Dark Justiciar abduction.
0:0 - *Missing children: Maggie Terrens, Marcus Terrens, Mathen Deetch, Rochelle Kirk* uid: 54f765c7-c32f-f7f8-db1b-895a60912ab0 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Village_Trespassing.lsj Synopsis: This guard has come upon you sneaking through a village her force is occupying. She was bored and sees you as a potential source of fun (ie, someone to murder/bully). Defaulting to she, but numerous goblins could deliver this dialogue as it's a dynamic crime one.
0:0 - Eh. Nah! uid: 0862b207-6849-6e9c-8586-48b680a801fa Cinematic: Node context: You've just made a badass threat but she's unfazed and utterly unintimidated. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.* uid: 0a372354-0145-4336-ad49-0717f8b7229e Cinematic: - 0 Check flag(s) (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 12136c95-b09a-4656-a7c0-70f0cc323dce Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 14fa8266-1931-4d37-8b21-5437c1955bdc Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - Go on - lads were gathered near the windmill last I looked. uid: 16cfed0b-48bf-28d1-1c32-7a753c079f1f Cinematic: - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Perhaps I will take something from you. Suggestions? uid: 176bba89-1f7b-ded9-6ab0-ad0c71409681 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - ARE YOU READY TO DIE? 1:0 - You keen on dying? Happy to help. uid: 1f2293b6-0495-ebb8-041a-1700c54408a2 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Let's try again, shall we? Address me properly. uid: 1fd0767e-1843-4616-bc5d-441e6e3a8eb5 - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > Gah! Yes. Yes, True Soul.
0:0 - Probe the goblin's thoughts. uid: 283be5cd-08ae-4ba9-80e8-3fdcb6ed92d4 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - Ah, go on, ain't bothered muckin' my blade with ya. But mind your manners. uid: 2c1e40a7-4752-db3a-ecca-f15a7965cdcc Cinematic: Node context: Impressed by your calm demeanour - decides 'what the hell, you can pass' - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Gonna dress you in your own innards - how's that? uid: 3060a265-03bb-4e8d-8413-3523f7467eed Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
- Roll failure - null uid: 4e4e452a-72cd-4b2a-e3b7-02163656cd9a > Eh. Nah!
0:0 - That a fact? He's at the windmill, muckin' about. Wouldn't stray again, if I were you. uid: 5baca660-91ba-4fc5-a41d-5c4672dbb4aa Cinematic: Node context: Impatient - very clear threat in her advice. - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription === END NODE ===
0:0 - Aye, well. Might be you should've, yeah? uid: 5c9f4437-2671-46a7-ddf1-7fc8b71c3dbe Cinematic: Node context: Shrugging as if there's nothing she can do about it. Goblins kill people, can't go changing that now - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You sent from Moonrise, drow? 'Cos otherwise, I'll have to cut ya. uid: 69c63acd-fbce-35f6-0265-16f7c56e560d Cinematic: - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Bloody boohyahg - ha! Someone's got there first. And you ain't learned your lesson?
0:0 - Fair enough. uid: 6b757ca4-c1be-110b-be70-96c3db9b738b Cinematic: Node context: She pauses, considering your directness and realising you probably could kill her. Nodding simply and letting you pass - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. === END NODE ===
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 73a85ecd-747c-408d-8c70-a84d3f7a746e Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - Stop that - gerrout of my head! uid: 74cf77d1-3a94-4107-8bc1-a7f80cdce4ba Cinematic: Node context: Frightened, furious you're meddling in her mind and lashing out - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Or you could let me pass, and live to see nightfall. uid: 7faafe07-521d-d6fc-b9f7-b4278b3686eb = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - ... all you'd best take is this warning, yeah? Step lightly around here - you're outnumbered. uid: 82ec1890-b0db-9aff-59d0-673d410207e2 Cinematic: Node context: Shook, trying to save face - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village. === END NODE ===
0:0 - What? The guard let me pass. uid: 8cfcde25-27a5-47e8-a53a-891777579d62 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 9787ff17-5315-49eb-becc-fba838e30a22 Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - Let's try again, shall we? Address me properly. uid: a036c891-47b9-4921-a901-2a95f5601e12 = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: a53bb1cc-912f-2f76-b67d-e34e9c509eed > Fair enough.
0:0 - *As the symbol glows, power courses through you. Authority.* uid: c0b6b28b-1de6-4851-9b14-a700955815be Cinematic: - 0 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: c254dbb3-7e02-47aa-926f-2878fe38819d Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - *A shiver runs across your mind... You feel sated.* uid: c943d585-4e86-4ad6-9bd9-1e62c382c891 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - Just doing me job, boss. You're free to go your way. uid: ce6df7e7-bb8f-d416-ee4a-f0acd14d8c97 Cinematic: Node context: A little offended - 0 Set flag(s) to (Global): true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription true - FOR_GoblinAmbush_State_DrowAutoPass - The player used a drow auto-pass option to enter the village. === END NODE ===
0:0 - I bypassed your guards. If I meant you harm, I could've just killed you all. uid: d20003de-b864-a978-140a-d170fd4a7dae = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: e15c7fc3-9b27-4aaf-8d2f-d3b3a53837d9 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description > Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
0:0 - Am I to explain myself to every slug that crosses my path? uid: e463a488-fb44-b487-65ec-fcfd646ee846 - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute - 1 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Just doing me job, boss. You're free to go your way.
0:0 - Well now - gonna have to take that lying tongue from ya! uid: ed196916-c3e2-54bc-dd37-828c428c5fae Cinematic: Node context: Gleeful, aggressive - getting ready to fight - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Don't - don't let me keep ya, boss. Lads were gathered by the windmill. uid: f0ea14b0-d89a-4f21-abdd-75d0c194ad18 Cinematic: Node context: Cringeing, just wants you gone === END NODE ===
0:0 - Ohoho. Let's get to it and see what shakes loose, pretty. uid: f2180b5d-0523-db15-c3c5-80a1b62d1b3b Cinematic: Node context: Enjoying your bravado, eager for a fight - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_WeakBridge_AD.lsj Synopsis: The party crosses a fallen tree bridging a gorge. Their senses may perceive that the trunk is rotten and they mustn't cross all at once, or they may remain oblivious to the danger.
0:0 - This trunk's rotten; shouldn't put too much weight on it. uid: 218798b0-bd70-0471-7680-252cebdae9eb Node context: Cautious; just realising how precarious their position is (crossing a dangerously weak tree trunk bridge). - 0 Check flag(s) (Global): true - FOR_WeakBridge_State_Checkmade - FOR_WeakBridge_State_Checkmadedescription === END NODE ===
0:0 - Seems like nature's provided a shortcut. uid: fffce9b8-ae24-9bdb-106d-44ddc6517724 Node context: Pleased (but also oblivious - when this line fires, the player has failed to realise that the tree trunk bridge they're crossing is dangerously rotten and about to collapse) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_WeakBridge_AD_Crack.lsj Synopsis: SFX only. A tree trunk bridge across a ravine groans and creaks under the weight of the player as they walk across it. Two seconds after this sound is heard, it'll collapse entirely.
0:0 - *crack* uid: ae19803b-cdfe-eac7-a517-a20071403a1e Node context: SFX only - do not record === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_AD_OgreKilled.lsj Synopsis: The players have killed the ogress (the bugbear's lover) and he swears revenge.
0:0 - I'll rip you apart! uid: 8356e56c-360d-38c7-ebb5-e5dc4f230442 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BugBear_AD_Combat.lsj Synopsis: The bugbear shouts at the players after they barge in on the couple having sex.
0:0 - Get out! OUT! uid: 4c43824f-bae6-95d6-ed89-6400036ecd90 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_AD_BugbearKilled.lsj Synopsis: The players have killed the bugbear (the Ogress' lover) and she swears revenge.
0:0 - You! You DIE! uid: 63855a38-d438-7e9f-b31b-3f619c49ff72 === END NODE ===
0:0 - No - Grukkoh! uid: eee6a36c-1a7d-0f7b-5ce9-c6f32f532ce1 > You! You DIE!
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BugBear.lsj Synopsis: The player arrives at a house and hears a strange noise inside. It might sound like a fight is happening inside, but upon closer inspection they can learn that a bugbear and an ogre are making love.
0:0 - Leave. uid: 0b5e1ad7-7ce9-2a0a-0c9b-7fbcb4bb7cfc === END NODE ===
0:0 - Puny?! I'll show you puny! uid: 16fa2b5d-db08-bbb1-6a5d-bf6e77356051 Node context: Outraged. > null
null uid: 1e9892b6-4910-6cb6-6152-a030dea129bf - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > Open the door anyway. > null > Leave.
0:0 - *Then a low moan. Someone - or something - is having a bit of fun.* uid: 1fac0de2-625e-9302-c091-f9e8dd9f1fae Cinematic: - 0 Set flag(s) to (Global): true - FOR_BugBear_EavesdroppingSucceeded - FOR_BugBear_EavesdroppingSucceededdescription > Open the door. > Hello? Anybody in there? > Leave.
0:0 - Wait! Don't interrupt them. uid: 27ade790-8de8-f606-7826-4e68acab3020 Cinematic: Astarion stops us before we can open the door. Node context: Reproachfully. - 0 Check flag(s) (Global): false - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription > Let me do it. They sound disgusting.
0:0 - Do carry on. There's bookshops in Baldur's Gate that'd pay well for this kind of smut. uid: 47186c1e-f22b-1f12-cda8-9acbfdd340fc = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
null uid: 4a9e922b-2c7a-48aa-83ae-15485899313e - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription > null
0:0 - *As you approach, a guttural scream and a succession of quick bangs rattle the door.* uid: 4e8f5da9-1e2e-ea8d-17a5-d38043f0f062 Cinematic: - 0 Check flag(s) (Global): true - FOR_BugBearLove_State_UsingDoor - Checks if a player is using the cabin door. false - FOR_BugBearLove_HasMet - - 0 Set flag(s) to (Global): true - FOR_BugBearLove_HasMet - > *Then a low moan. Someone - or something - is having a bit of fun.*
null uid: 4f35a5dd-5200-0529-b58d-a41ab8623ac8 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - I'M LAUGHING AT YOUR PUNY RUTTING. uid: 510d5cfc-9f92-5982-7b30-87443e1f3b6a = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 599f0a01-8174-583e-e9e3-a72ffe0f695d === END NODE ===
null uid: 6cd2cb2e-e2f5-961f-ab74-8e3605696427 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription > null
0:0 - ENOUGH! Moment ruined. Passion squished like slow goat under foot. We leave. uid: 6d14f174-6bd4-a102-d001-a85d4460f5a5 Cinematic: Ogress stands and turns to leave. Bugbear sheepishly follows. Node context: Angry shout, followed by weary resignation. - 0 Set flag(s) to (Global): true - FOR_BugBear_Event_Intimidated - Bugbear couple has been intimidated to flee. === END NODE ===
0:0 - *You hear another muffled cry. The two inside are still in the throes of... passion.* uid: 89a17e39-46b2-23c9-d3b8-2559bd7c9f4d Cinematic: - 0 Check flag(s) (Global): true - FOR_BugBearLove_State_UsingDoor - Checks if a player is using the cabin door. true - FOR_BugBearLove_HasMet - > null > null > null
0:0 - Attack the couple. uid: 8d953238-96dd-cee8-3adb-702a9c7eccfa - 0 Set flag(s) to (Global): true - FOR_BugBearLove_Event_CoupleHostile - true - FOR_BugBearLove_Knows_Lovemaking - === END NODE ===
0:0 - Leave it. Whoever's inside doesn't want an audience, and I don't want a fight. uid: 94866875-2979-ce5c-8ec8-cb77161ed79b Animation: Shadowheart Intervening Cinematic: Shadowheart slips closer to us, stopping us before we can open the door. - 0 Check flag(s) (Global): false - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription > null
0:0 - Let me do it. They sound disgusting. uid: ad6161bf-1eb6-d469-313d-8090ad7ca881 Node context: Drops his reproachful tone. He's enthusiastic, thrilled at how disgusting they might be. > null > Please do the honours.
0:0 - Let's leave them alone, I don't want to be invited to the wedding. uid: b3b6ec26-00b8-426c-79ba-b479be9ce762 Cinematic: Wyll clears his throat and winks before he starts talking. Node context: He should clear his throat before talking. - 0 Check flag(s) (Global): false - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription > null
0:0 - You were making a lot of noise - I wanted to join the fun. uid: be75c293-fc25-5c95-a347-2ed7828a4b1a - 0 Check flag(s) (Global): true - FOR_BugBear_EavesdroppingSucceeded - FOR_BugBear_EavesdroppingSucceededdescription > Ruined! Smash - I'll SMASH YOU!
null uid: be9b9305-86a8-ca73-32cd-62f18ca03c9b Animation: *REUSE*Door Opening Cinematic: Player opens the door, slowly looking inside - 0 Check flag(s) (Global): true - FOR_BugBearLove_State_Surprised - - 0 Set flag(s) to (Global): true - FOR_BugBearLove_Event_CoupleHostile - > null
0:0 - Go away. uid: e0c238c2-2a5f-0dc5-760e-301046e4063f Cinematic: Node context: There is a pause for a moment where all sounds stop before the bugbear speaks. He is shouting from behind a door.
null uid: e1e7e0d0-f253-beaf-45a7-937cac359345 - 0 Set flag(s) to (Global): true - FOR_BugBearLove_Event_OpenDoor - Player opened door > Ngh. W-what the hells are you doin'?
0:0 - Ruined! Smash - I'll SMASH YOU! uid: e38cafc6-f255-04b8-fa45-dd951abc95ff Cinematic: The bugbear is getting off of the ogress and glares at me, if possible, he should be a bit ruffled. The ogress is behind hin and still getting up, adjusting the clothes around her waist. it should be clear they were having sex. Node context: The ogress is flying into a rage. - 0 Set flag(s) to (Global): true - FOR_BugBearLove_Event_CoupleHostile - true - FOR_BugBearLove_Knows_Lovemaking - === END NODE ===
0:0 - ENOUGH! Moment ruined. Passion squished like slow goat under foot. We leave. uid: ed529ab1-1e41-8395-4355-d7b02ad6c0a7 Cinematic: Ogress stands and turns to leave. Bugbear sheepishly follows. Node context: Angry shout, followed by weary resignation. - 0 Set flag(s) to (Global): true - FOR_BugBear_Event_Intimidated - Bugbear couple has been intimidated to flee. === END NODE ===
0:0 - Open the door. uid: fbc20e44-7df9-0951-7cd0-d7ad5adf57ee > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bottomless_PAD_PlayerHeardEttercapWarning.lsj Synopsis: The player has touched a spider web and heard an ettercap scream in response. They realise the ettercap has found out they are there.
0:0 - Well, that can't be good. 1:0 - We woke something. Most likely not from a beauty sleep.
2:0 - Come out and fight me.
3:0 - We woke something up. And it isn't happy.
4:0 - Sounds like something's less than pleased... 5:0 - Uh-oh. What is it they say about curiosity and cats? 6:0 - Something didn't like that.
0:0 - uid: bb1c5be7-ed0d-b483-ff0f-34ce719fbcd1 Cinematic: === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_VB_EnterNest.lsj Synopsis: The player sees the gigantic spider in the spider nest.
0:0 - Oh, hells. uid: 19e881f1-bcae-6ecd-5694-f7faffa3e65b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_VB_DiscoverUnderdarkEntrance.lsj Synopsis: The player finds the deep pit leading to the underdark.
0:0 - I smell adventure! And rain water. 1:0 - Lead the way. 2:0 - Mind your footing. The bones of the careless are probably littered down there. 3:0 - By all means - you first. 4:0 - This is a bad idea. 5:0 - Well. After you. uid: ca3490ba-c4bd-ee27-a9c3-fd7aba7dbf5d Node context: This person doesn't trust it. - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - There's something hiding in that deep unknown... Get behind me, I can look first. 1:0 - Feel that? A breeze. Something's down there. 2:0 - Endless dark. Transfixing, isn't it? Who knows what's down there. 3:0 - I wonder what's hiding down in all that darkness. 4:0 - How far down does it go? 5:0 - There's something ominous about such depths. I wonder how deep it goes. 6:0 - I feel a breeze - I wonder what's down there. uid: d9f64d14-09f4-83cf-c276-15bb3544797b - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > I smell adventure! And rain water. Lead the way. Mind your footing. The bones of the careless are probably littered down there. By all means - you first. This is a bad idea. Well. After you.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_PAD_WebWarning.lsj Synopsis: PAD when seeing webs. Either just complaining about the fact that the spiderwebs are everywhere, or realising touching them could be dangerous.
0:0 - Better not touch the webs. I'd hate to disturb the locals. 1:0 - Better not disturb these webs. Whatever wove them would be much too large for my liking. 2:0 - Keep clear of the webs, and the spiders might not notice us.
3:0 - Giant webs. They'll alert their spinners with a mere touch. 4:0 - Best not touch those webs or I'll end up as a meal.
5:0 - Those webs are huge. Tread lightly, or become dinner.
6:0 - Better be careful - those webs carry vibrations. uid: 8b8f9633-6b35-7cf5-15a6-e1cc5aac505e Node context: Realises webs are dangerous. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - FOR_Bottomless_State_SurvivalCheckSuccess - === END NODE ===
0:0 - Webs everywhere. Feels like home. 1:0 - Impressive webbing. Though I should probably worry about its creators.
2:0 - Oh good. Spiders.
3:0 - Webs everywhere. Which means spiders anywhere.
4:0 - You could spin a cloak from all these cobwebs. 5:0 - Lovely. The webs are everywhere.
6:0 - These webs are everywhere.
uid: c40173f7-98c7-e141-7880-8c3aaedde327 Node context: General comment. Less aware of any danger. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - FOR_Bottomless_State_SurvivalCheckSuccess - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_InteractWithWell.lsj Synopsis: Dialogue when first interacting with the well.
0:0 - *Apart from an overgrowth of moss, the well looks unremarkable.* uid: 30ef8488-f55a-4093-8df4-9bfdd7e39a52 Cinematic: - 0 Check flag(s) (Party): false - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription - 0 Set flag(s) to (Party): true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription > Throw a coin into the well. > Peer into the well. > Leave.
0:0 - *Dry stones line the wall. At the bottom, something gleams in the dappled light.* uid: 33b533fa-826d-5740-8f5a-7791ada8bd35 Animation: [Player] Take a look at the interior of well. (Animation end on going back to starting pose) Cinematic: - 0 Set flag(s) to (Party): true - FOR_BottomlessWell_InteractWithWell_Knows_LookedDownSuccess - FOR_BottomlessWell_InteractWithWell_Knows_LookedDownSuccessdescription true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village > Climb down the bucket rope. > null > null
0:0 - *Dry stones line the wall, but the darkness below is impenetrable.* uid: 406d14d5-b438-8d03-34f0-ac1bf6a62e62 Animation: *DUPE*[Player] Take a look at the interior of well. (Animation end on going back to starting pose) Cinematic:
0:0 - *The coin disappears into the darkness, landing with a soft clink.* uid: 4ef3dfaf-585a-0d99-6ba2-f26c19ee258c Animation: *DUPE*[Player] fetching a coin in magic pocket, Throwing a coin in the well. (all animation done from a standing position, no peeking in the well) Cinematic: - 0 Check flag(s) (Party): true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - *The coin disappears into the well. After a moment, you hear a soft clink - not a splash.* uid: 4f10c5a1-8b04-85ed-7f3a-fc1b2ff88751 Animation: [Player] fetching a coin in magic pocket, Throwing a coin in the well. (all animation done from a standing position, no peeking in the well) Cinematic: - 0 Set flag(s) to (Object): true - FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper - FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopperdescription - 1 Set flag(s) to (Party): true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village > null > null > null
0:0 - *The well doesn't look too deep, and the old bucket rope feels strong enough.* uid: 5e044c12-b2ad-d4fb-df77-7762d7cb6903 Animation: *DUPE*[Player] Take a look at the interior of well. (Animation end on going back to starting pose) Cinematic: - 0 Check flag(s) (Party): true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription > null > null > null > null
0:0 - Climb down the bucket rope. uid: 64bb783e-8a74-70af-4c56-f258216f6a1a Animation: [Player] Take the rope and decent in the well using the rope(start from standing). - 0 Check flag(s) (Party): true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village - 0 Set flag(s) to (Global): true - FOR_Bottomless_Event_DescendedWell - If the player decided to climb down the well - 1 Set flag(s) to (Party): true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village === END NODE ===
0:0 - *The well stands, as it has for ages.* uid: f705d706-477f-5b2a-6b33-7b55a1f23910 Cinematic: - 0 Check flag(s) (Party): false - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_AD_EttercapDisturbanceWarning.lsj Synopsis: The ettercap feels that someone stepped on its web and lets out a warning screech.
0:0 - *Screech.* uid: 8d96025a-17e6-5f09-b710-3f062bf866ad Node context: A bit like a spider chirp, but a bit louder, if possible. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Blueprints_PAD.lsj Synopsis: Players see plans at the workstation where Sampson used to clear his head.
0:0 - They're sketches - more like early drafts than final blueprints. 1:0 - These designs are unfinished. Rough drafts, no more. 2:0 - More like sketches than anything. Suppose he was still in the drafting stage. 3:0 - Simple inkwork, simple design. Hardly the pinnacle of metalcraft. 4:0 - Not too refined here - just quick ideas sketched out. 5:0 - The sketching's rough. A work in progress, I reckon. 6:0 - The inking is rough - a work in progress, surely. uid: 2acdf9fc-93ec-1453-d118-3c9c342b2d09 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - The same as before, minus the sussur bark. An early draft, perhaps? 1:0 - Conspicuous absence of sussur bark in these particular diagrams though. 2:0 - No sussur bark. Maybe these are prototypes. 3:0 - Simple inkwork, no sussur bark mentioned. Hardly the pinnacle of the craft. 4:0 - These don't mention sussur bark though. Perhaps an earlier draft. 5:0 - Seems the sussur bark was a later addition. 6:0 - An early sketch, though. No mention of sussur bark. uid: b0599f53-3dfa-55de-b7d2-36682832afcb - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): true - FOR_IncompleteMasterwork_Knows_SussurBarkUseful - Someone of the party takes the SussurSap === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Ambush_PatrollingGoblin_AD_JoinOgreFight.lsj Synopsis: Goblin near the ogres joins the fight if player gets into combat with them.
0:0 - Oi! You fightin' them ogres, then you fightin' with me! uid: c2372b35-bd48-6ed9-d932-91dee492d5d3 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_AD_BridgeSign.lsj Synopsis: Sign near a stone bridge linking the Druid Grove to the Ruined Village. Establishes where the player is in relation to the city of Baldur's Gate. After reading this, natives of the city may pass comment, noting that they know broadly where they are now.
0:0 - 'West - Baldur's Gate. East - Elturel.' uid: 44fb72c3-faf6-18a5-db06-349a7bbf9746 Node context: Reading a signpost. Elturel pronounced 'ELL-tur-ELL'. Baldur pronounced 'Ball-dur' === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_Tome.lsj Synopsis: The player finds a book on necromancy - from one of the Red Wizards of Thay. Once read, the book will be bound to whoever tried to read it. Some origins will demand you let them read it, while others will want the book burned. If you read the book, you'll hear strange, distant whispers. The more you read, the stronger the voices will become, and the greater the chance that you'll be driven mad.
0:0 - Well. Quite the page turner. I'll get back to it when I have more time to focus. uid: 005c7962-efb0-64cf-2d1a-516979c42147 Animation: [Close Book] Cinematic: Snaps the book shut. Node context: He could feel himself getting pulled into the book and had to fight to close it. He snaps back to the world a little shaken. > null
0:0 - That looks terribly heavy. Why don't you let me carry it for you? uid: 09c3c39d-0e7d-14b5-6195-675a3d70a2aa - 0 Check flag(s) (Global): false - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription - 0 Set flag(s) to (Global): true - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription > null
null uid: 0ac87aa2-4caf-374f-11b8-675bb69fe191 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription > Please don't open the creepy book.
0:0 - Drop the tome, ready to destroy it. uid: 0b01fba5-7a19-c4e7-87c9-0d18cb7d03e1 - 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_DroppedBook - FOR_DangerousBook_Event_DroppedBookdescription > *You feel better the second the book is out of your hands.*
0:0 - Turn another page. uid: 0e61bd29-1d13-ce80-59b8-302d9c1f8e2a = Roll SavingThrow (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Face the darkness with your own, delve deeper. uid: 1058ca72-052f-c5a9-b2a5-c77409205f0b = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Force the book closed. uid: 137c80ad-2568-8aa5-feea-d4b94651e812 = Roll SavingThrow (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
null uid: 1394fe9a-696c-0a6e-ddd6-e2148051beab - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > Turn another page. > Slam the book shut.
- Roll failure - null uid: 13fd60b3-36a6-48b8-68c7-9f6298e6c145 > null
- Roll failure - null uid: 141e7e9b-ba13-ad13-0242-00f418b23688 > null
null uid: 1cd9b151-b1cb-bb1f-f699-cc8695efef14 - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Well. Quite the page turner. I'll get back to it when I have more time to focus.
0:0 - We surely shouldn't just leave such a threat out, where anyone could stumble across it. uid: 205e9453-8966-b526-0498-5a08ac130e9e - 0 Check flag(s) (Dialog): false - FOR_DangerousBook_State_WyllOpinion - FOR_DangerousBook_State_WyllOpiniondescription - 0 Set flag(s) to (Dialog): true - FOR_DangerousBook_State_WyllOpinion - FOR_DangerousBook_State_WyllOpiniondescription > null
0:0 - *You feel better the second the book is out of your hands.* uid: 208308f2-964b-623b-ba08-b70ee70a1821 Animation: [Drop the book] [Cautious stance] Cinematic: PC drops the book on the ground and draws their melee weapon. > null
- Roll failure - null uid: 24045a20-7c26-15e9-0c0f-c69bee359f0b > null
0:0 - *The book radiates power, but the words you read in the Codex echo in your mind, guiding your eyes safely across the page.* uid: 284a62b9-32d2-58cc-39f5-9078917a2218 - 0 Check flag(s) (Global): true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription false - LOW_SorcerousSundries_CursedTome_State_NecromancyActive - - 1 Check flag(s) (Object): true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription true - LOW_SorcerousSundries_Event_CypherRead - Set when finished reading the Carenthian Cypher > *The once-indecipherable glyphs now feel dangerously familiar, promising unholy power to those who can take it.*
- Roll sucessful - null uid: 28690bfd-2d0e-d334-c3a8-a0ebde368b78 > null
0:0 - Place the amethyst in the slot on the book's cover. uid: 2b52faa7-6ab4-9c1c-a9aa-ad065fcaa8aa - 0 Check flag(s) (Global): false - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription - 1 Check flag(s) (Object): true - FOR_DangerousBook_State_HasTomeKey - FOR_DangerousBook_State_HasTomeKeydescription - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_Event_RemoveTomeKey - FOR_DangerousBook_Event_RemoveTomeKeydescription > null
- Roll sucessful - null uid: 2c70b74c-bb78-7e9d-5c5b-4393c7aed0c9 > null
0:0 - Leave the book be. uid: 2ddd7eed-5226-4821-89bc-e97e1b0f218a - 0 Check flag(s) (Object): false - FOR_DangerousBook_State_HasTome - FOR_DangerousBook_State_HasTomedescription === END NODE ===
0:0 - *Black strands of Weave curl all about you, only to sink as into graves as you try to grab hold. Necromantic spells - tantalisingly powerful - slip away forever.* 1:0 - *You struggle to cling to scraps of what you know - powerful necromancy, you're sure - but it darts away, leaving only Hells' screams.* uid: 315204d3-0c6c-534b-88f1-57b882d0e193 Animation: [Read] Cinematic: - 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) - 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > *The book snaps closed. You've seen too much. What profane knowledge is now seared inside of you, you should never have known.*
0:0 - Turn to the next page, wary of any arcane tricks. uid: 39c8fa2a-0d04-940c-1362-ffebd17c4eb1 = Roll SavingThrow (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
null uid: 3c938402-47c9-154c-30b3-8771ea760526 Animation: [Place Amethyst in book slot] [Book's latches springs open in player's hand] Cinematic: The player places an amethyst in the book's cover. The book's latch springs open in the player's hands.
0:0 - Close the book. uid: 3cef9373-a335-1dd9-ed64-524eea403d0c === END NODE ===
0:0 - Drink in the darkness, embracing it, and turn the page. uid: 402329ef-ea87-c156-6587-9f6c472bdd54 = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - What are you doing? That's no way to treat a book! uid: 40ebdd2d-a494-8f8c-2290-179d93cc8d12 - 0 Set flag(s) to (Global): true - FOR_DangerousBook_GaleWants - FOR_BottomlessWell_DangerousBook_GaleWantsdescription > null
0:0 - *The whispers, the pain - it all disappears in an instant. You are yourself again.* uid: 413db36b-584d-d3c3-6d3c-efc6b1570da2 Animation: [Relief] [Put book in pack] Cinematic: === END NODE ===
0:0 - *...but they have no hold on you. All you have to do is strike.* uid: 4151a0fb-2145-799e-85f4-1fb2d0241242 Animation: [Cautious stance] === END NODE ===
0:0 - *The book snaps closed. You've seen too much. What profane knowledge is now seared inside of you, you should never have known.* uid: 4310f3af-f4d3-4af0-ee4a-38a94585d991 Animation: [Book Self Slam Shut] Cinematic: - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_State_SuccessfullyRead - true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - *The magic inside the book is too strong. The voices grow louder - a cacophony.* uid: 482463ba-b5d6-eec0-4f9f-f2b8bc2e6e1b Cinematic: Glyph VFX intensifies again, reaching a peak. - 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > null > null
null uid: 4cadbaae-2879-2ba3-5a1b-d9c207b7b79c - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > Turn another page. > Slam the book shut.
0:0 - Please don't open the creepy book. uid: 4e0fe072-3552-6fc5-62d2-32475336ec1c - 0 Check flag(s) (Dialog): false - FOR_DangerousBook_State_KarlachOpinion - FOR_DangerousBook_State_KarlachOpiniondescription - 0 Set flag(s) to (Dialog): true - FOR_DangerousBook_State_KarlachOpinion - FOR_DangerousBook_State_KarlachOpiniondescription > null
0:0 - Turn to the next page. uid: 54726551-0b5f-e27d-c7e3-0d1220de15c4 = Roll SavingThrow (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - Tuck the book into your pack. uid: 5753c513-260a-05af-7e18-de476342c9da - 0 Check flag(s) (Object): false - FOR_DangerousBook_State_HasTome - FOR_DangerousBook_State_HasTomedescription - 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_TakeBook - FOR_DangerousBook_Event_TakeBookdescription === END NODE ===
0:0 - Ask your patron to guard your mind and turn to the next page. uid: 5e1d2cfd-dbb2-73f1-df14-320bf4c0cff3 = Roll SavingThrow (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = | Roll target speaker: 1 - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - Close the book. uid: 5f3978bd-6519-f08d-e26c-b08fb2f463b4 === END NODE ===
0:0 - Concentrate your energy on the book. Channel a sense of calm onto its pages. uid: 5f853e78-0576-b4bb-3e88-0fc3db6a547a = Roll RawAbility (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null (roll sucessful) > null (roll failure)
0:0 - Read on and wrest the book's power from it. uid: 62e4e0a2-2ee9-8153-9d55-5fc00abde461 = Roll SavingThrow (Wisdom) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - *You don't know what he read, but it had an effect. His eyes are hungry, but pained.* uid: 6467060c-8ad0-cd8b-53b8-d0f59041734e Animation: [Read] Cinematic: astarion flipping through pages. - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription > Well. Quite the page turner. I'll get back to it when I have more time to focus.
0:0 - *The symbols move aggressively, probing your mental defences. Your patron is there to defend you, but there's only so much they can do.* uid: 65650c37-4524-0f34-840d-d60786cc124a Animation: [Page Turn] [Read] Cinematic: - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription > Turn another page. > Slam the book shut.
0:0 - *You try to close the book, but claws tear at you from the darkness. You can feel them on your body - in your soul, scratching and tearing at your sanity.* uid: 69025dce-6ab3-6730-bc6d-b0d73a1a7ea8 Animation: [Player in agony as they struggle to close the book] Cinematic: - 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > *The claws try to grip your hands, try to stop you, but you slam the book shut before they can take you.*
0:0 - *Necromantic power flows from the pages of the book. There is nothing more for you here.* uid: 6bbe4531-af85-643d-10e7-ad0ef86a594c - 0 Check flag(s) (Global): true - LOW_SorcerousSundries_CursedTome_State_NecromancyActive - > Close the book.
0:0 - Put the book away. uid: 6d556b54-87df-8dc4-f433-fa391e9d609c - 0 Check flag(s) (Object): true - FOR_DangerousBook_State_HasTome - FOR_DangerousBook_State_HasTomedescription === END NODE ===
0:0 - Stay on the page, listen to the book. Try to connect with the magic bound within it. uid: 6de96fb3-707f-36c8-b8a3-813bb0d677c4 = Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null (roll sucessful) > null (roll failure)
0:0 - *The glyphs swarm impatiently. The book wants you to turn the page, to delve deeper. It's hungry.* uid: 78656dde-0d43-7080-2acc-0df9e3f1bdbf Cinematic: SFX: disembodied voice calling from beyond the veil VFX of the words moving on the page, and the sensation of shadows moving at the edge of the camera > null > Refuse the book. Muster your willpower and force the magic to reveal its nature.
0:0 - Refuse the book. Muster your willpower and force the magic to reveal its nature. uid: 7d0abc33-f1a9-05ea-8e9a-ac5dfd07bb5e = Roll RawAbility (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null (roll sucessful) > null (roll failure)
0:0 - *All you can see are those symbols. All you can hear are the whispers - there is nothing else.* uid: 7e709620-8c1c-bd8a-9e84-3ee1d41dfe4b Animation: [Page Turn] [Read] Cinematic: Focus on the reader's reaction. Player would hear a bunch of indistinct voices talking at once - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > Turn another page. > Slam the book shut.
0:0 - *Glyphs shift gently before your eyes. Words slip into your mind, onto your lips, forming words you don't understand. And something is trying to reply.*
0:0 - *Beneath the allure, you feel the faintest echo of torment. There is great power in this book, but also great suffering.* uid: 8315b422-d5e1-4868-22b1-c389205cc69e - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) > null
0:0 - *Pain grips your mind. The book will not be denied - it will make you read on, or force you to retreat.* uid: 8712c78a-c476-676d-91b7-52699e7b9ac5 Cinematic: VFX of glyphs and shadows intensify. Instinct voices grow more agitated
- 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > null
null uid: 8a83f4cb-99c3-18b4-00ba-28b816ba7623 - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_GaveBookAway - FOR_DangerousBook_State_GaveBookAwaydescription true - FOR_DangerousBook_Event_GaveBookToAstarion - FOR_DangerousBook_Event_GaveBookToAstariondescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription true - FOR_DangerousBook_Event_TakeBook - FOR_DangerousBook_Event_TakeBookdescription === END NODE ===
0:0 - *You feel the darkness radiating from the book. It's delicious.* 1:0 - *You've seen similar books in wizard's libraries - a tome on Thayan magic. A rare and expensive find, but people have gone mad reading less dangerous texts.* uid: 8e132b38-6e94-d34b-3d53-9ac3e513d60c - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) - 0:2 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - *Assailed from all sides, you careen through the text, absorbing knowledge you can barely comprehend. And yet, for all the violence, you start to see.* uid: 90195b46-993f-769a-1bb0-af83e41f7c27 - 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > *You see now, life and death are malleable as clay, to be bent and reshaped by your will. By your power.*
0:0 - *You open the book to the first page, with its shifting glyphs and strange whispers.* uid: 916250c1-0de9-378b-34df-ea5a92026fb1 Animation: [Open Book] [Read] Cinematic: - 0 Check flag(s) (Global): false - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription false - FOR_DangerousBook_State_SecondPageRead - FOR_DangerousBook_State_SecondPageReaddescription > null
0:0 - *You can sense something dark about this tome - something profane.* uid: 942cdaa2-63b8-646b-250e-f0a583db4608 - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:2 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - *The book is locked tight, with no visible keyhole - only an oval recess in the cover's mouth.* uid: a2521ac3-cf3d-b92d-d68d-7cad79b13392 Animation: [Take book from pack] [Hold closed book - read cover] Cinematic: - 0 Check flag(s) (Global): false - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - true - This flag template was not found somehow... - true - This flag template was not found somehow... - > *You try to examine the book, but the longer you stare, the more those piercing, amethyst eyes draw you in.*
0:0 - *The heavy cover thumps shut with a strange finality.* uid: a8302445-7d15-b5c9-215f-77acac7ed4c5 Cinematic: Player closes the book - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_State_SuccessfullyRead - true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge === END NODE ===
0:0 - *The symbols move aggressively, probing your mental defences, but you hold strong. For now.* uid: aa334fba-cef9-2db6-a324-a7f410c673ed Animation: [Page Turn] [Read] Cinematic: - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription > Turn another page. > Slam the book shut.
0:0 - *The symbols dart beneath your eyes, warping and twisting. Your head throbs, but you almost understand.* uid: afffab9f-c1b8-a836-9c9b-4666a004dd42 Animation: [Page Turn] [Read] Cinematic: Words continue to move on page, the visuals at the edge of the screen intesify - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription > Turn another page. > Slam the book shut.
0:0 - Drown the book's voice with verse. 'There was a young hero called Barry...' uid: b06ba426-1311-c91f-8644-b8a2461938be = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Local): true - 48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1 - bard rebuttal of book > null (roll sucessful) > null (roll failure)
0:0 - *The voices falter, the anger quells. The magic seems to grow still and quiet, like a soothed beast.* uid: baa28c04-91d6-5681-a601-960bccf0fb61 Cinematic: Glyph VFX eases and slows, then stops. > Turn the page. > Close the book.
0:0 - *The world around you is gone - you can only see those glyphs, only hear those voices.* uid: bafbe48c-d2f3-b8e4-d05e-12f093dd00bf Animation: [Page Turn] [Read] Cinematic: Words continue to move on page, the VFX reach their peak intensity at this page > *You feel claws moving in the shadows. They pull at you, dragging you closer.*
0:0 - *The book refuses to open - for you, at least.* uid: bc293a07-2d04-5fa1-85d5-b196e57a6a27 Animation: [Take book from pack] [Hold closed book - read cover] Cinematic: - 0 Check flag(s) (Global): true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription - 1 Check flag(s) (Object): false - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription > null
0:0 - *Nothing. Just old parchment covered in arcane symbols. The magic sleeps.* uid: bc691d3b-c0f8-a8cb-6853-2140434e7a86 Cinematic: All glyph/shadow VFX gone. Player looking downward at the page, observing
0:0 - Close the book. uid: bdf886cf-3340-b2f4-e6cb-bd80347851ed === END NODE ===
0:0 - Well. Quite the page turner. I'll get back to it when I have more time to focus. uid: c287da55-adba-56b6-dd31-30faba158b70 Cinematic: Snaps the book shut. Node context: He could feel himself getting pulled into the book and had to fight to close it. He snaps back to the world a little shaken. - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 1:0 Tag: Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_GaveBookAway - FOR_DangerousBook_State_GaveBookAwaydescription true - FOR_DangerousBook_Event_GaveBookToAstarion - FOR_DangerousBook_Event_GaveBookToAstariondescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription true - FOR_DangerousBook_Event_TakeBook - FOR_DangerousBook_Event_TakeBookdescription === END NODE ===
0:0 - *Every symbol seems to burn your eyes. You can feel them searing into your mind - into your soul.* uid: c3421af8-07bb-b30e-a6bb-547545dc602a Animation: [Page Turn] [Read] Cinematic: - 0 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > *You feel claws moving in the shadows. They pull at you, dragging you closer.*
0:0 - *The book's pull is irresistible; you feel changed, bettered, for having opened it. Suddenly, you are capable of anything - felling mountains, darkening suns, conversing with the dead.* uid: c7795c47-d7e9-e71d-2b78-7778c521b49a Animation: [Player Open Book] [Read] Cinematic: Player opens the book and is drawn to the pages. - 0 Check flag(s) (Global): true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription > *So much promised... but what is sought in return?*
0:0 - Welcome the darkness in the name of your god and turn the page. 1:0 - Welcome the darkness in the name of your god and turn the page. uid: c955353b-0114-6bbd-0661-c555d2eaf2cd = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > null
0:0 - Curious. Why don't you take a closer look... I'll observe from back here.
0:0 - *All you can see are those symbols. All you can hear are the whispers - there is nothing else.* uid: ced71e8f-592c-cf7f-abde-b75b41d96009 Animation: [Read] Cinematic: Focus on the reader's reaction. Player would hear a bunch of indistinct voices talking at once - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > null
null uid: d441f5b4-d4a5-9d32-f0b3-3e75c44ede53 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > That looks terribly heavy. Why don't you let me carry it for you?
0:0 - '... Who had to best a tough quest and not tarry. It was going quite well, 'til he fell under a spell...' uid: dd5ad812-d4a2-210f-aa2a-8b975dc094a8 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Local): true - 48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1 - bard rebuttal of book - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - *You open the book where you left off, and the voices return, chiding you for your indecision.* uid: dda62d2a-05f3-6af7-bcd5-6643b5c409b7 Animation: [Open Book] [Read] Cinematic: - 0 Check flag(s) (Global): true - FOR_DangerousBook_State_SecondPageRead - FOR_DangerousBook_State_SecondPageReaddescription > null
0:0 - You can't be serious. Give it to me this instant! uid: de0ea13b-18b2-d295-3178-95a68068be3d Node context: Disbelieving, then angry - 0 Set flag(s) to (Global): true - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription > null
0:0 - *You've seen much of the book, but its most powerful secrets are guarded by indecipherable glyphs. Without a key, they may be locked away forever.* uid: e3a51c90-94b9-de0a-d890-38ef3410e626 - 0 Check flag(s) (Global): true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription false - LOW_SorcerousSundries_State_LastPageThayRead - Checks whether - 1 Check flag(s) (Object): true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription false - LOW_SorcerousSundries_Event_CypherRead - Set when finished reading the Carenthian Cypher - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Close the book.
null uid: ea3e445c-a888-1b9c-e101-c76ed7cd7a7b - 0 Set flag(s) to (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription - 1 Set flag(s) to (Object): true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save > null
0:0 - Give the book to Astarion. uid: ec49e945-4b72-3c4b-d36d-6b8a781f7920 - 0 Check flag(s) (Global): false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription true - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription - 1 Check flag(s) (Tag): false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > Excellent.
null uid: ee614a0a-f600-c3f6-a8db-573707566960 - 0 Set flag(s) to (Object): true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription > Curious. Why don't you take a closer look... I'll observe from back here.
0:0 - *As you look into the book's amethyst eyes, you can almost hear a voice. You just have to open the book, and it will be yours. Forever.* uid: eeb344e6-5c6f-6912-cb45-5bb86039f937 Animation: [Take book from pack] [Hold closed book - read cover] Cinematic: - 0 Check flag(s) (Global): false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription > null
0:0 - Channel your magic into the final line. 'Now poor Barry's got a hag he must marry.' uid: f65e2667-4824-f713-9e34-cd125bb3f2bf = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Local): true - 48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage2 - bard 2 - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - *But as you close the book, a nagging doubt whispers in your mind. What consequences will there be for calling the dead from their rest?* uid: f7c631aa-0267-81fd-e614-8285f26c8d9b === END NODE ===
0:0 - *You open the book where you left off, the glyphs dancing before your eyes.* uid: fae7529f-38f2-4a0e-6694-d099567d6c22 Animation: [Open Book] [Read] Cinematic: - 0 Check flag(s) (Global): true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription > null > null
0:0 - A cursed book? How obvious. Whoever opens it deserves the fate that befalls them. uid: fb638d88-ac74-6882-fac1-6d594344cb10 - 0 Check flag(s) (Dialog): false - FOR_DangerousBook_State_LaezelOpinion - FOR_DangerousBook_State_LaezelOpiniondescription - 0 Set flag(s) to (Dialog): true - FOR_DangerousBook_State_LaezelOpinion - FOR_DangerousBook_State_LaezelOpiniondescription > null
0:0 - *The whispers, the pain - it all disappears in an instant. You are yourself again.* uid: fdfa9313-9e22-39c2-a4df-6f7c09830d3b Animation: [Relief] [Put book in pack] Cinematic: === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_PAD_PlayerTriedToTakeTome.lsj Synopsis: Plays if the player tries to take DangerousBook (The Necromancy of Thay) out of their companion's inventory when the book is bound to that companion (and therefore locked to their inventory). The PAD will play and the tome won't be removed. Only valid for Astarion, Gale, who want to keep the book and won't let anyone take it from them.
0:0 - Oh no, that book is mine. 1:0 - Sorry, but that book is spoken for - by me.
uid: d4ce8cc4-dc94-40bc-9630-a553fb0d9c52 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_PAD_FindBook.lsj Synopsis: PAD when you pick up 'The Necromancy of Thay' (DangerousBook_Tome.lsj). Character might have a sense that the book is evil or just be curious about what it might contain.
0:0 - A book of necromancy? Interesting. 1:0 - A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart. 2:0 - Hm. Funny book. I don't like it. 3:0 - A book of death magic. Let's see what spirits lurk within.
4:0 - 'The Necromancy of Thay'? Not a children's book, I assume. 5:0 - A tome of necromancy? Best keep that thing shut.
6:0 - 'The Necromancy of Thay'? Sounds ominous. uid: 2bb9b79a-0788-6e0b-1e4d-8bf8e28c10b2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - ORI_Gale_Knows_NeedsMagicItems - Gale has mentioned he needs magic items. - 0 Set flag(s) to (Global): true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription === END NODE ===
0:0 - A book of necromancy? Gale would love to get his hands on this. 1:0 - A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart. Much magic to be absorbed indeed. 2:0 - Hm. Seems like Gale's kind of kindling. 3:0 - A book of death magic. Gale might put it to good use.
4:0 - 'The Necromancy of Thay'? Not a children's book, I assume. Gale may want it though. 5:0 - 'The Necromancy of Thay'? I bet Gale could use this. 6:0 - 'The Necromancy of Thay'? Ominous, but Gale might find it useful. uid: 4ae5341a-95aa-38cd-437e-29fdb5db26a2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - ORI_Gale_Knows_NeedsMagicItems - Gale has mentioned he needs magic items. - 0 Set flag(s) to (Global): true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Courier_Dog.lsj Synopsis: In SwA, Scratch speaks like a human. He doesn't have any kind of dog-like affectation, nor is he stupid - he's well-spoken, even when he's saying 'dog' things. Throughout the dialogue, he's stoic but heartbroken, deluding himself into believing that his master is not dead.
We come across the corpse of a man being protected by his loyal dog, Scratch.The dog refuses to let us near the dead man or his belongings, forcing us to try and win him over (or else just kill him). We can use Speak with Animals to get further insight into the dog's perspective.
If we cast Speak with Dead upon the courier, we can learn the dog's name and use this as an additional way to win it over.
0:0 - *Arf! Arf!* uid: 0d59fa86-9fc9-4a7a-c441-4dc47cad836e Animation: [DUPE] Dog barking Cinematic: He turns and yaps at the corpse, as if to try to wake it. > null
0:0 - Pet him. uid: 112b43da-f624-7203-9086-99aae4593c29 - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription - 1 Set flag(s) to (Tag): true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.) > *The dog whimpers nervously, as if to urge you on.* > *Whimper.*
0:0 - *Grrrrrr.* uid: 11f24384-c7f9-64d8-4d8e-1027f6b37a72 Node context: Growling. - 0 Set flag(s) to (Dialog): true - FOR_Courier_Dog_Event_Skillcheck_Fail - FOR_Courier_Dog_Event_Skillcheck_Faildescription
0:0 - These wilds crawl with monsters. You could be one of them. uid: 13057e9c-a4b7-70e8-0ec4-77fa7b699998 - 0 Set flag(s) to (Dialog): true - FOR_CourierDog_Event_SwASkillcheckFail - FOR_CourierDog_Event_SwASkillcheckFaildescription
0:0 - What are you doing? Get back! uid: 1c305154-b2b1-e3bc-7d46-13735346e5d5 Animation: [DUPE] dog growls in combat stance
0:0 - Motion him to follow. uid: 1d5e351c-3ec9-bc42-23f3-bd95641f5e3b - 0 Check flag(s) (Dialog): false - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription - 1 Check flag(s) (Global): false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription - 0 Set flag(s) to (Dialog): true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription > *The dog looks at his owner with sad eyes. He does not move.* > *He whines, but remains rooted by the corpse's side.*
0:0 - Leave him to his sorrow. uid: 1d674fa8-06f3-7457-24ad-27abfd9778bd === END NODE ===
0:0 - Leave us alone. uid: 1ed1e069-17f3-ec96-812e-30a79c95e8ec Animation: [DUPE] dog growls in combat stance - 0 Check flag(s) (Dialog): true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Just go. I won't ask you again. uid: 20d9b8db-67db-8317-45fb-21cadbc09dbb - 0 Set flag(s) to (Dialog): true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription === END NODE ===
0:0 - *The dog flashes its teeth in a snarl - he wants you gone.* uid: 2a16be4e-8bd5-afd0-b6d5-ff9c1b996be4 Animation: [DUPE] dog growls in combat stance - 0 Check flag(s) (Dialog): true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Leave. uid: 2baa5596-79b8-467c-41b3-3b952aa7255b === END NODE ===
0:0 - *The dog whimpers nervously, as if to urge you on.* uid: 3f163a2b-33b5-349f-3004-b1a6200070d0 Animation: [REUSE] Player petting dog Cinematic: The dog lets the player pet him (or steps closer into imply this is happening) - 0 Check flag(s) (Local): true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription > null
0:0 - *You see a name etched into the leather - 'Scratch'.* uid: 411e1a84-3754-a5ac-c8ff-ccaa0e1237d1 Animation: [PLAYER] looks at dogs collar Cinematic: Closer look at the dog's neck (collar/tag doesn't necessarily have to be legible when combined with the narration) - 0 Set flag(s) to (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
0:0 - I don't want to hurt you. BUT I CAN. 1:0 - You don't want me angry. Trust me - one animal to another. uid: 41d3d7f2-046a-909a-84a7-fcc52a83736b = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - He's with his god now. I'm sorry. uid: 43e83e21-3ae8-f42d-919b-5ee121de1f3f - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) > It's not over yet. He'll wake up.
0:0 - Perhaps that's true. Your scent is thick with blood. uid: 4566ac82-0111-237d-ed66-9e01c606a2b7 Animation: DOG sniffing - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription > Still, you should go. My friend is injured. He needs rest.
- Roll failure - null uid: 48aecd0c-fd3c-e88d-c77f-635f2e25797f > null
0:0 - No. I won't leave him. uid: 4c5c33b1-ec3d-78f9-a704-a129316ff5b7 Animation: [DUPE] Dog sad idle Node context: Resolute
0:0 - It's noble to protect one of your clan, but he's gone.
uid: 4c6fff3d-862f-a0e0-e9bc-b36cc68a1e7f - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > He's not my clan. He's my friend.
0:0 - *Around his neck is a collar, etched with a name - 'Scratch'.* uid: 4d859cd7-3864-b359-e871-3ad32015cebf Animation: [PLAYER] looks at dogs collar Cinematic: Closer look at the dog's neck (collar/tag doesn't necessarily have to be legible when combined with the narration) - 0 Set flag(s) to (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
0:0 - You're all right, Scratch. uid: 4ede21df-0560-0b20-7754-acd9aa7d8aff - 0 Check flag(s) (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription > *With a deep, heartbroken whine, the dog bows his head.*
0:0 - It's all right, Scratch. I'm not going to hurt you. uid: 5f484b06-9492-c423-9143-725a0705e5b1 - 0 Check flag(s) (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription > null
0:0 - Reach out to pet him. uid: 5f51a6a5-dd2e-467d-01a8-99c339d70b2e > *Grrrr-arf! Arf! Arf!*
0:0 - You snarl, but you have no teeth. uid: 5f6550a2-b579-17c3-acc4-51580214eef8 - 0 Set flag(s) to (Dialog): true - FOR_CourierDog_Event_SwASkillcheckFail - FOR_CourierDog_Event_SwASkillcheckFaildescription
0:0 - Go back to whatever hole you slithered out of. uid: 60d755b1-cd67-8901-ca7a-c33c8158bd47 - 0 Set flag(s) to (Dialog): true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription === END NODE ===
0:0 - *Whine.* uid: 618cf4ac-6ff3-2b0d-1a1e-b95ec20f3259 Cinematic: Turns to look at the corpse. Node context: Dog whining. - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription > *Arf! Arf!*
0:0 - Stand down! uid: 62f8f3fd-5b78-b82a-834b-2cfa6030f776 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *Convinced that you're harmless, he turns his attention back to the corpse.* uid: 68922f04-9e19-140b-173b-1283bb34ecfd Cinematic: The dog looks to the corpse nearby, barks. The corpse is clearly dead. - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription > You're all right, Scratch. > Take a closer look at him. > Shake your head - the man is gone. > Pet him. > Leave.
0:0 - *You know the creatures he describes - gnolls.* uid: 6f52e9d2-6d71-58ac-fa00-92741a0382da
0:0 - Hm. There's death in your scent, but not in your words. uid: 705e76f3-a95b-7bd2-28e7-817a43a39512 - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription > null
0:0 - ROAR. 1:0 - Growl. uid: 728645fe-c374-1151-3eda-e38241997b45 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Calm yourself. I harm only those deserving of it. uid: 76f9a799-62cc-7ba0-dbef-2e5101c6714b = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - I'm not an enemy, I promise. uid: 79c7e66c-9d60-5372-9fc9-c6891aa7c412 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - He's not my clan. He's my friend. uid: 7be6fa5b-6761-d402-a626-02933b86287e > null
0:0 - You know my name? Interesting - a predator wouldn't care to learn it. uid: 861f5a48-ba61-9194-c1ff-298c4408d761 Animation: Dog calm idle - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription > null
0:0 - *He whines, but remains rooted by the corpse's side.* uid: 863f6d20-a79e-fcdb-055b-2338ab382bfe Animation: Player motions dog to come to him with hand Cinematic: The dog looks to the corpse nearby, whining. The corpse is clearly dead.
0:0 - Please, let him rest. uid: 8979e19f-b847-0e49-b6ef-0abb8caf8e10 Animation: Dog sad idle - 0 Check flag(s) (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - *The dog's hackles raise.* uid: 8d00d86b-32fd-05ca-a394-483a64b9d575 Animation: *DUPE* [DOG] growling protectively Cinematic: The dog shows aggression - 0 Set flag(s) to (Dialog): true - FOR_CourierDog_State_AnimalHandlingFailed - FOR_CourierDog_State_AnimalHandlingFaileddescription
0:0 - Calm, friend. I mean you no harm. uid: 91310d4c-ded4-3d28-a029-7df10e065435 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Come on, Scratch. Follow me. uid: 91617a6c-b260-68ff-bc46-e163c64bfbc0 - 0 Check flag(s) (Dialog): false - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription - 1 Check flag(s) (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription - 0 Set flag(s) to (Dialog): true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription > *The dog looks at his owner with sad eyes. He does not move.* > *He whines, but remains rooted by the corpse's side.*
0:0 - *Grrrrafff!* uid: 9186c5b9-b3a8-c7a1-3607-532a74a8b755 Animation: Dog barks aggressively - 0 Set flag(s) to (Dialog): true - FOR_Courier_Dog_Event_Skillcheck_Fail - FOR_Courier_Dog_Event_Skillcheck_Faildescription
0:0 - Of course he will. And then we'll return home. uid: 97d762da-bd30-f6bd-fc3f-86b0a32ecc0c - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription > What's your name? > What happened to your friend, exactly?
0:0 - *The dog watches the corpse, a quiet whine escaping with every breath.* uid: a57d0c39-0e99-4ca9-6cf7-c20109252641 Animation: [DUPE] Dog sad idle - 0 Check flag(s) (Global): true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription - 1 Check flag(s) (Local): true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Shake your head - the man is gone. uid: a5b5f6db-1321-0bb6-6493-2f3c7a33168a - 0 Check flag(s) (Local): true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription - 0 Set flag(s) to (Global): true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription > *With a deep, heartbroken whine, the dog bows his head.*
0:0 - And their smell... it was strange. Rotten. Evil. uid: aa70c9f6-a758-4a71-6146-701f716512b8 > null
0:0 - If he doesn't wake up, follow my scent. I have a camp. uid: abfd6250-2902-c6ab-257a-cac3fcbd4c75 - 0 Check flag(s) (Dialog): true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription - 1 Check flag(s) (Object): false - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription - 0 Set flag(s) to (Object): true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription > If it comes to that... I may. Thank you.
0:0 - Leave. uid: b10382b0-3f89-678c-7a35-779bc46e36fc === END NODE ===
0:0 - Come on, you can travel with me if you like. uid: b895307f-57dd-6f81-9e2c-bb26d58842b7 - 0 Check flag(s) (Dialog): false - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription - 0 Set flag(s) to (Dialog): true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription > No. I won't leave him.
0:0 - Stop deluding yourself - you are guarding a corpse. uid: bf61779f-774f-e6b9-1e46-a1fb71dc87e5 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Your words are uglier than the rest of you.
0:0 - *Arf! Arf! Grrrrrarf!* uid: c2f925de-e0ef-a787-2cc6-444afe5df226 Animation: [DUPE] dog growls in combat stance Cinematic: Cinematic/performance context - the dog barks with extreme agitation towards your presence Node context: Cinematic/performance context - the dog barks with extreme agitation towards your presence - 0 Check flag(s) (Dialog): false - FOR_Courier_Dog_HasMet - FOR_Courier_Dog_HasMetdescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - FOR_Courier_Dog_HasMet - FOR_Courier_Dog_HasMetdescription > Reach out to pet him. > Sidestep him to get to the corpse. > Shoo him away.
- Roll failure - null uid: c3850cf0-18e9-ec28-0a9d-b09ad8530184 > *Grrrrrr.*
0:0 - If it comes to that... I may. Thank you. uid: c6a9fe94-f672-f06b-9774-b629923a4517 Animation: [DUPE] Dog sad idle === END NODE ===
0:0 - He calls me Scratch. You can do the same. uid: c936a64e-95ed-2ed3-9958-55a4fc9921e2
- Roll sucessful - null uid: cbff109a-0211-c054-c44d-30f4b0437cb6 > *Whine.*
0:0 - Hold out your hand so he can follow your scent to camp. uid: d3a737ba-643d-5cc0-9837-d58c2ab82190 - 0 Check flag(s) (Dialog): true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription - 1 Check flag(s) (Object): false - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription - 0 Set flag(s) to (Object): true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription > *The dog sniffs your hand, his tail swung low in understanding. He knows how to find you.* > *Sniff.*
0:0 - Go on. If he doesn't wake... I'll find you. uid: d69eb441-359f-e549-eea9-7eb4ebaa8d5f - 0 Check flag(s) (Object): true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *The dog lowers his hackles, his head tilted inquisitively.* uid: d6fae196-a730-c7d8-6a54-e0b072663fa5 Animation: [DOG] Cocks head to the side Cinematic: Cinematic/performance context - the dog tilts its head/shows uncertainty. - 0 Set flag(s) to (Local): true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription > *Convinced that you're harmless, he turns his attention back to the corpse.*
0:0 - *The dog sniffs your hand, his tail swung low in understanding. He knows how to find you.* uid: da181859-57c1-d81c-574e-96a0d05a1bb4 Animation: Player holds out hand to be sniffed, dog sniffs player hand - 0 Check flag(s) (Local): true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription === END NODE ===
0:0 - If I wanted to hurt either of you, I'd have done it already. uid: daa36c00-2e45-6bd1-9c18-cdaa2a43f106 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I understand your fear, but I promise I mean you no harm. uid: e2dd45dd-1b2c-b517-50eb-22ddf5062bed = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: e7f55d4a-0ee6-f53f-ab54-4105a9dde2e2 === END NODE ===
0:0 - *Sniff.* uid: eb830180-9b8a-b083-9e02-f73d2a082e8a Animation: [DUPE] Player holds out hand to be sniffed, dog sniffs player hand === END NODE ===
0:0 - I could snap you in half, if I wanted to. I don't. uid: efbd1908-275e-44b1-4688-4ab5dd2c56f6 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > null (roll failure) > null (roll sucessful)
0:0 - Rest? He needs a grave. uid: f06e4e58-842f-e734-0754-3552cb859c05 Animation: [Player] beckons dog over > Just go. I won't ask you again.
0:0 - Sidestep him to get to the corpse. uid: f2b4c128-69a1-1cfe-c1d1-8eebc2305431 > *Grrrr-arf! Arf! Arf!*
0:0 - What's your name? uid: f6106178-9fb3-e5a8-e1e0-d00c7cbdd2d5 - 0 Check flag(s) (Global): false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription - 0 Set flag(s) to (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription > He calls me Scratch. You can do the same.
0:0 - *The dog looks at his owner with sad eyes. He does not move.* uid: f65a51de-7465-d643-1fe5-b75ba5b2c4b4 Animation: Dog looks at corpse and whines Cinematic: The dog looks to the corpse nearby, whining. The corpse is clearly dead. - 0 Check flag(s) (Local): true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
null uid: f842db18-c307-3da0-7e71-3584809f2d7f - 0 Set flag(s) to (Global): true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Courier_Dead.lsj Synopsis: Using Speak with Dead, we are able to talk to the spirit of Gomwick. He was killed by a band of gnolls, but managed to save his dog, Scratch, by forcing him to flee.
null uid: 142f5e15-4e26-d22b-a613-bf75fa955a40
0:0 - Where did you keep the letters? uid: 1d0213e1-7338-850b-886d-83af5e31cebf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - FOR_Courier_Ghost_AskedWhyInForest - FOR_Courier_Ghost_ToldIsDeaddescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... in... bag... standard... issue...
0:0 - Leave. uid: 2ffe73ef-8fec-f9cd-9cfc-e42aa7a300e2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: 35e086a4-0f48-5851-1e1a-f3ae47687c78 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Gomwick...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 673ee943-40c2-2741-2c6f-87d27cdd3c84 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - I want to help Scratch. How can I calm him? uid: 6b8f44a8-b123-70ef-8772-b33a28490701 - 0 Check flag(s) (Dialog): false - FOR_Courier_Dog_HeadingToCamp - FOR_Courier_Dog_HeadingToCampdescription true - FOR_Courier_Ghost_Dog - FOR_Courier_Ghost_Dogdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... always has... stick... happy... wagging...
0:0 - Why were you in the forest? uid: 75c14db7-a88c-4392-d65d-d4c536ac60ea - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - FOR_Courier_Ghost_AskedWhyInForest - FOR_Courier_Ghost_ToldIsDeaddescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - FOR_Courier_Ghost_AskedWhyInForest - FOR_Courier_Ghost_ToldIsDeaddescription > ... letters... delivery to... Baldur's Gate...
null uid: 7a6c32e9-48c7-d334-985f-efd88d728d98
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 81667dae-e83c-c353-982b-74287a286502 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How did Scratch get away? uid: a60a3e28-137e-b3cf-2ac8-633e5417ba22 - 0 Check flag(s) (Dialog): true - FOR_Courier_Ghost_Dog - FOR_Courier_Ghost_Dogdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (User): true - FOR_Courier_Ghost_WhatHappened - FOR_Courier_Ghost_WhatHappeneddescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... made... run away... yelled... crying...
null uid: b2192e6f-9048-c59c-9248-99ceb2153d2f
0:0 - What happened to you? uid: b4b944e8-4e75-5462-6b45-8af4ddd92db5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - FOR_Courier_Ghost_WhatHappened - FOR_Courier_Ghost_WhatHappeneddescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - FOR_Courier_Ghost_WhatHappened - FOR_Courier_Ghost_WhatHappeneddescription > ... pack of... gnolls... claws... teeth...
null uid: b97b26a5-38a5-62a2-35fa-319111fce304
0:0 - I've taken Scratch in. Is there anyone I can take him to? uid: bc8441d5-589c-e4da-76c7-a6b146bad7a5 - 0 Check flag(s) (Dialog): true - FOR_Courier_Dog_HeadingToCamp - FOR_Courier_Dog_HeadingToCampdescription true - FOR_Courier_Ghost_Dog - FOR_Courier_Ghost_Dogdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... we have... no one... only... each other...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: d17ea1dc-999e-7107-5f72-8de90d0eacf4 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - What's your profession? uid: e098dd86-607d-efca-9b70-c7b9bcb94ac6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... runner... Fleetfoot... Courier Company...
0:0 - Where are you from? uid: f0b9a516-1140-b9b5-66f4-b4f7a860bc60 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... from... Triel...
null uid: f5401b81-0f20-51dd-5ab3-9fb3801aacf9
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Courier_AD_Dog.lsj Synopsis: Scratch the courier's dog barks and growls as you near him, warning you away. Sound effects only.
0:0 - *Growl.* uid: 5187e883-1cbb-f427-dbd1-65e1ef812d92 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BugBear_VB_Scholar.lsj Synopsis: Comment made after seeing the ogre and bugbear having sex AND passing a successful Nature check.
0:0 - Yikes, don't disturb a half-ogre in the making! uid: 6c62e4ac-68c0-3944-e14b-a50e57e0c6d8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_000.lsj Synopsis: Combat AD
0:0 - Attack! Get your blades wet! uid: c21c1a38-a46d-492a-860f-22f15e42f8a4 Node context: Exclamation during combat, ordering lackeys === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_001.lsj Synopsis: Combat AD
0:0 - Gonna poke some extra holes in you! uid: 1d520ce6-df1b-4ef1-9b09-07d270215d72 Node context: Exclamation during combat === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_002.lsj Synopsis: Combat AD
0:0 - The Absolute's got my back - I ain't afraid of nothin'! uid: 93d65e3f-cd36-4828-8384-7b9d3df6a1c5 Node context: Exclamation during battle. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_003.lsj Synopsis: Combat AD
0:0 - The worms'll feast on your sorry carcass when I'm done with you! uid: 0d6ec8b3-db7e-4eaa-b6ac-08beee172abe Node context: Exclamation during battle. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin2.lsj Synopsis: Combat AD
0:0 - For the Absolute! uid: 04a2f4bb-0840-47c3-8c8d-3a1bbb42d0f4 Node context: Exclamation during battle. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_EmptyMindflayerPod.lsj Synopsis: Players encountered an empty pod in forest.
0:0 - *An empty mind flayer vessel. If its occupant survived, they're nowhere to be seen.* uid: 938d63d9-1270-4b7a-af8f-e19777cefddd === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Ambush_AD_Combat_Goblins_Caster_01.lsj Synopsis: Combat AD
0:0 - Gonna add your ears to my collection once you're dead! uid: 11cd40f1-84e6-4818-ae6b-57b648cfca66 Node context: Taunt during battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Ambush_AD_Combat_Goblins_Ranger_01.lsj Synopsis: Combat AD
0:0 - You'll look good with a few arrows sticking out of your gut! uid: 17b19970-5e87-4292-9935-0591e54285ae Node context: Taunt during battle === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_Boss.lsj Synopsis: A goblin is scouting the village looking for loot, weapons, something of value
0:0 - Gotta be somethin' in this heap. uid: a6d6f8f9-6ad9-e71e-27ab-3c901eff0914 Node context: with disdain. isn't there anything interesting inthis shithole? === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_BossAndSubordinate.lsj Synopsis: Goblins scouting an abandoned village-- boss is tired of his subordinates.
0:0 - Look. Don't talk. uid: 13f8bf86-e020-b2e3-1102-cc047a580141 Node context: search the place, don't bother me > I been looking.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_GoblinLootsTrash.lsj Synopsis: Checking out a house and finding nothing interesting inside.
0:0 - Garbage. uid: 5c7a7ecf-17f2-1daa-8da0-a80d42d7d785 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_GoblinsLooting.lsj Synopsis: Frustrated goblins looting an empty derelict buiilding
0:0 - 'Less you like trash. uid: 38c9c5ca-8718-edd4-4ce2-e1c379428401 Node context: slightly sarcastic > Then keep looking.
0:0 - Then keep looking. uid: af3537e4-b56a-cead-3e8a-0416acb6c93f Node context: aggravated, with menace === END NODE ===
0:0 - Nothing. uid: d1613c65-5849-3fba-d35c-265b95bc2ef3 Node context: found nothing. frustrated. > 'Less you like trash.
0:0 - What's the round-up? uid: f0d50562-388b-1f2d-5fcd-39a988809657 Node context: looking for results from subordinates she perceives as being idiots > Nothing.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_Goblin_00.lsj Synopsis: Goblin is standing in ruined cottage, fiercely protecting what meagre loot they've found.
0:0 - Watch what you touch. If'n it smells like wee it's claimed, right? uid: bca97469-2765-5dbf-180c-a4be59749de4 Node context: Defiant, warning === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_Subordinates.lsj Synopsis: Frustrated goblins searching a derelict building, finding little. They're bitter they can't be getting drunk in camp with the others.
0:0 - Absolute don't want this junk. uid: 3da51de9-3f44-7709-e7b2-bdf84ee5cb32 Node context: dismissive > How do you know?
0:0 - C'mon, gotta be something here. uid: 5ef86ee5-10f6-c7b8-6305-5beff4739857 Node context: frustrated > Absolute don't want this junk.
0:0 - I just do. uid: f93325a6-ffa1-a7d6-5205-92747071705a > Pah.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_Goblin_01.lsj Synopsis: A goblin is looting a house in Moonhaven. If interrupted, the goblin is grumpy to anyone but a drow.
0:0 - Just scraping up some pieces, majesty. Don't mind me. uid: 73a6eee6-937e-c23b-e1c4-7f0205053fab - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Dialog): false - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription - 0 Set flag(s) to (Dialog): true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription === END NODE ===
0:0 - All the good bits is yours, of course. uid: a13a615d-2e45-3463-5f67-11e11af438c3 - 0 Check flag(s) (Dialog): true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription - 1 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Keep your paws to yourself, and I won't cut 'em off. uid: c3c1d316-ed51-cc92-6e15-ff695a04c418 - 0 Check flag(s) (Dialog): false - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription - 0 Set flag(s) to (Dialog): true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription === END NODE ===
0:0 - Don't be lookin' at my stuff. uid: e4be6bc1-924e-8ff6-882a-d4f35dc09888 - 0 Check flag(s) (Dialog): true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_Goblin_02.lsj Synopsis: This goblin is leading a band of looters in an abandoned house. They're too distracted by greed to fight, but if the player persists they'll attack.
0:0 - Hey... boss. Lots of your sort around these days. 1:0 - Hey... boss. Lots of your sort around these days. uid: 436d8a28-68c8-a56f-e21c-f49da4174180 - 0:0 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): false - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription - 0 Set flag(s) to (Dialog): true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription === END NODE ===
0:0 - Everything here is ours. Bugger off! uid: 5ca3d5e2-81ef-1719-5afa-ec1e7092e31d - 0 Check flag(s) (Dialog): false - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription - 0 Set flag(s) to (Dialog): true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription === END NODE ===
0:0 - Don't care if you're a drow! Hands off! 1:0 - Don't care if you're a drow! Hands off! uid: b605194a-5bb6-ccfd-e996-9d00f47462bb - 0:0 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) - 0 Check flag(s) (Dialog): true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription === END NODE ===
0:0 - Right, had your chance. Raiders! Chop this'un up small. uid: dab9a068-e650-5455-6b45-f8e96c50994a - 0 Check flag(s) (Dialog): true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_BugbearLove_PAD_AfterFight.lsj Synopsis: VB that plays after killing the bugbear and the ogre when we got attacked barging in on them having sex.
Speaker 1 and Speaker 2 ended up fighting them.
0:0 - It certainly set my heart to beating. A shame we had to still theirs. 1:0 - I'll refrain from detailing my conquests, lest you die of embarrassment. 2:0 - Oh I've seen worse. Gnomes can be - well, I'm sure you know. 3:0 - Oh I've seen worse. Gnomes can be... ugh. 4:0 - Let's just put this behind us. Far behind us. 5:0 - Pity we interrupted them. 6:0 - One moment they were embracing each other in intimacy, the next they're embracing only death. 7:0 - Everytime I close my eyes, I can see... it. uid: c1c05258-8dc1-45ba-bad0-dde84da8c805 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 1:0 Tag: Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_DeathOfATrueSoul_PAD_TadpoleLeaves.lsj Synopsis: The players reflect on having just witnessed a tadpole emerge from the corpse of a recently deceased Absolute cultist. They consider the creature that's been causing each of them so much trouble. Despair or determination.
This happens at the end of a scene and the characters are interchangeable here. They can all be opinionated.
0:0 - Ugh. Can't believe one of those things lives in my brain. 1:0 - Come - we'll not find purification here. 2:0 - Let's forget it for now? The less I think about that thing swimming about in my skull, the happier I'll be. 3:0 - All the more reason to rid ourselves of our own uninvited guests. 4:0 - Here's hoping there's a cure apart from kicking the cart. 5:0 - I wish mine would give up so easily. Though without requiring such extreme motivation, of course. 6:0 - The longer we wait, the likelier that we share in this fate, or worse. Let's get rid of these things. uid: a761b569-5e1b-413f-a6ca-f777b0055819 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Shadowheart_PAD_SeluniteNecklace.lsj Synopsis: Reflection on the Selunite necklace found in the abandoned village.
0:0 - A Selûnite necklace, if I'm any judge. And I am. 1:0 - A symbol of the rising moon - this is a Selûnite necklace. 2:0 - A Selûnite piece. Not magical, but charming enough. 3:0 - Ah ha! The symbol of the rising Moon - a Selûnite must have dropped it. 4:0 - Selûnite necklace. Pretty. 5:0 - A necklace in honour of the Moonmaiden. Beautiful. 6:0 - Looks like a Selûnite necklace. uid: 2b53c272-55a2-4747-b095-3ecc693cd351 Node context: Upon seeing a Selunite necklace - 0:0 Tag: Selûne - |Player or NPC chose Selune.| === END NODE ===
0:0 - Moon witch rubbish. How much time did some dimwitted artisan waste on that? uid: abb20f69-301b-de2c-c098-8ce005f46adc Node context: Disdain upon seeing a Selunite necklace (SH is known to be a Shar worshipper) - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
0:0 - Not to my tastes, certainly... uid: caf09f02-9fd2-1cc8-3aaa-8f14be4fdf4c Node context: Guarded disdain upon seeing a Selunite necklace (SH is not known to be a Shar worshipper) - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Shadowheart_PAD_SeluniteRitualScroll.lsj Synopsis: Reflection on the Selunite Ritual scroll found in the Owlbear cave
0:0 - A Selûnite coming-of-age ritual? Well I guess they have to celebrate something. 1:0 - A Selûnite coming-of-age ritual. Mor arduous than I'd have expected. 2:0 - Coming-of-age rites for children born into worship of Selûne. A touch drastic, no? 3:0 - Worthless. 4:0 - This text is about a proving ritual. They really put the young Selûnites through their paces, eh? 5:0 - Some kind of intense coming-of-age ritual. And here I thought moon people were, I don't know, relaxed. 6:0 - Ah, it speaks of the Moonmaiden's sacred rites of passage. I still remember my own. 7:0 - Hmm. Selûnite coming-of-age rituals. Seems like a serious undertaking - dangerous, even. uid: d9678e93-bbb8-42da-86be-8725bfcb8d03 - 0:0 Tag: Selûne - |Player or NPC chose Selune.| === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_Ogre_Dead.lsj Synopsis: Butthir the ogre has been killed - you are now speaking with her corpse.
0:0 - Love... yeah... good love... uid: 0660a7d5-cca8-b02d-2ade-ea4a6d0daaf0 > null
null uid: 0c697f86-cf76-ac2d-0d55-82e5cf8d4d35
0:0 - Did you have any valuables? uid: 0ed3ace0-e6c5-06d5-bebc-eb3a4c97e02e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapon - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Have... nothing... looking for... weapon...
0:0 - What were you doing in the village? uid: 223b07e1-5a65-4702-aa83-85524cb94f31 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapon - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Looking for... weapon. Absolute's... weapon.
0:0 - What were you doing in the barn? uid: 2a044217-92d2-f796-b087-9cf9c8f5cc53 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbear - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbeardescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Grukkoh... baby boy... we take a break... together...
0:0 - Who are you? uid: 338f5593-63db-3e24-3768-b8f12a6209cf - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Butthir... found Grukkoh... found Absolute...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: 53992a25-38e7-5297-8345-6c580ca58fc2 Animation: 'The corpsed grimaced and turned away' - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Who killed you? uid: 57d30ca6-5bbd-52f4-c3ec-6151ae156bfa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Someone... interrupt... someone... start fight...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 5bffdcf3-2ca5-0b79-6f10-1f59018638ad - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Were you and Grukkoh in love? uid: 66e6179e-d3d8-5bf7-96a3-7bfe32790c89 - 0 Check flag(s) (Local): true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbear - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbeardescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Love... yeah... good love...
null uid: 738c318c-77b8-a95e-ea05-b0af3bf82adb
0:0 - Butthir... found Grukkoh... found Absolute... uid: 78eefc2f-9fa0-52de-9202-291a81c5efca > null
0:0 - Grukkoh... baby boy... we take a break... together... uid: ae78bce6-1099-63ed-ab23-0d538888cce3 > null
0:0 - From... crash... took by... bad people... uid: b891c348-2194-4a64-0f2c-d7ed33993d84 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: bfed0898-b9be-80a4-8b82-34c3e2f4dbdf - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: cac31a74-5e20-4804-a4ae-5f6c1532030c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: cbdbd130-15f2-4dc5-090b-b64eafe05d66
null uid: d6537a3d-6e5f-9e44-86e7-aa3a543320eb
null uid: ec776a89-0bca-4a96-0a93-45460527cd43
0:0 - What weapon were you looking for? uid: fa26372f-495a-fa10-6fde-359fb3c5e688 - 0 Check flag(s) (Local): true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapon - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > From... crash... took by... bad people...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_PAD_NotReturning.lsj Synopsis: Player Blows ogre horn, but no one comes.
0:0 - Useless. The ogres are dead. 0:1 - A waste of time. 1:0 - What was I thinking? I can't summon a dead ogre! 1:1 - It's like I always sometimes say - you can't summon dead ogres no matter how hard you blow. 2:0 - Can't summon any ogres now. Not unless this horn has necromantic properties... 2:1 - Doesn't matter how loud the horn's blown - dead ogres can't hear it. 3:0 - Oh well. Worth a toot. 3:1 - They won't be summoned from beyond the grave. Lazy. 4:0 - The ogres are dead. It's a mercy I didn't summon their shambling corpses. 5:0 - Why bother? The dead can't hear my summons. 5:1 - All this horn is good for now, is to sound a last farewell for those ogres. 6:0 - It's a nice horn - but useless now. 6:1 - You can't summon a dead ogre, it turns out. uid: 4c81d4b1-ed4e-85d6-909f-4c7250cb710b - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_SchoolOgres_Event_HornFail_Dead - FOR_SchoolOgres_Event_HornFail_Deaddescription - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_Event_HornFail_Dead - FOR_SchoolOgres_Event_HornFail_Deaddescription === END NODE ===
0:0 - No ogres. Surely for the best. 1:0 - No ogres. Good thing, too - they'd rip the camp to shreds. 2:0 - Hmm. Probably best to not have ogres traipsing through the camp, come to think of it... 3:0 - Perhaps it's better the ogres aren't coming. I'm sure they snore. 4:0 - The ogres aren't coming. Good. They'd wreck the camp. 5:0 - No response? Ogres aren't the types to enjoy a quiet night by the fire, I suppose. 6:0 - Nothing. It's not really the time for an ogre rampage, anyhow. uid: 5ab38747-ef8d-ba82-2471-b3c0cc96d486 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_SchoolOgres_Event_HornFail_Camp - FOR_SchoolOgres_Event_HornFail_Campdescription - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_Event_HornFail_Camp - FOR_SchoolOgres_Event_HornFail_Campdescription === END NODE ===
0:0 - The ogre won't come - I am well out of range. 1:0 - Yoo-hoo! Hellooooooo? Guess he can't hear me. 2:0 - No sense in bursting my lungs on this horn - the ogres are too far away to hear it. 3:0 - The ogres can't hear me and I can't smell them. A fair trade, I'd say. 4:0 - They can't hear the horn. We'll have to fight our own battles. 5:0 - No ogres. Stands to reason the sound of this primitive tool doesn't carry very far. 6:0 - I'm far beyond ogre ears. uid: 8d6cd1f5-114a-1624-741d-e9e9a397a0e5 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_SchoolOgres_Event_HornFail_Range - FOR_SchoolOgres_Event_HornFail_Rangedescription - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_Event_HornFail_Range - FOR_SchoolOgres_Event_HornFail_Rangedescription === END NODE ===
0:0 - The ogres will not come - the bargain is fulfilled. 0:1 - The ogres moved on. The horn is useless. 1:0 - What's the point? The ogre's making new deals now. 1:1 - Forget it - the ogres are done with me. 2:0 - A waste of breath. The ogres won't answer this thing anymore. 3:0 - The ogres are long gone. It's still a fine horn, though. 3:1 - Just one more toot. For old times' sake. 4:0 - The ogres held up their end of the bargain. They don't owe us anything. 4:1 - They've moved on. We'll have to fight our own battles. 5:0 - A pretty tune, but that's all this horn is good for now. 5:1 - Useless. Those ogres are long gone by now. 6:0 - No one's coming - the deal is done. 6:1 - The ogre must have moved on to new deals. uid: dd494e73-c90d-93e0-a63d-e7e4b4b25844 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0 Check flag(s) (Global): true - FOR_SchoolOgres_Event_HornFail_Done - FOR_SchoolOgres_Event_HornFail_Donedescription - 0 Set flag(s) to (Global): false - FOR_SchoolOgres_Event_HornFail_Done - FOR_SchoolOgres_Event_HornFail_Donedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_Bugbear_Dead.lsj Synopsis: A dialogue with the bugbear's corpse after a player killed him. 'Butters' is Buthir, the ogre he loves.
0:0 - Where did you come from? uid: 6d6eb73c-caba-992a-ee45-57b52c7e9aad - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hills... then... Moonrise...
0:0 - Leave. uid: 736a4b87-f79a-3c3e-765d-c622b25129cd - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 73cf0c85-9fdd-2e79-74c1-547b8cdcf1e2 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 787307c9-0628-53f7-d947-3e32c7e95102 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: 8487af13-e7c8-6943-4098-23d7fd9894b5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Name... Grukkoh...
null uid: 882fc732-39ce-450d-2776-7eebf12a7efa
0:0 - Were you alone when you died? uid: 8ac07bf9-b546-9b29-7db7-9bbf863899ca - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Butters... Buthir... love...
0:0 - Who do you report to? uid: 8d05bc35-5c52-8574-e8f8-fe0f3bf279c7 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Absolute... only goddess... Moonrise...
0:0 - Who killed you? uid: 90f00fbc-4a3a-a6e8-d660-ce032944156b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Dog... split us up... ran us through...
0:0 - What happened to you? uid: a92fa63b-5d41-0bd0-6de0-e734e117d845 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Intruders... me and... Butters... ruined.
null uid: becd38fd-6602-4869-5f37-cc27faa44cfd
0:0 - Dog... split us up... ran us through... uid: c8b227b4-0be2-f34b-dcf7-9f6bf4750c19 Node context: with anger/ disdain > null
0:0 - What were you doing in the village? uid: e70305cc-890c-5621-45a5-8d8131570423 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Weapon... search... take break... Butters...
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f453fd52-7900-d5f7-101e-ce95dcb7ec9f - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Absolute... only goddess... Moonrise... uid: fd435923-201a-eba6-9d06-602d79686b50 - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > null