File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1.lsj
Synopsis:
The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are watching him spin around. The party can try to intervene and save the gnome, possibly using a cult symbol of authority as a way to convince the goblins, if they have it. FOR_GnomeGoblin_1 (Fezzerk) is the leader of the goblins and does most of the talking. If the player is a drow, the goblins will be much more nervous and easier to intimidate. At times, the captive goblin pipes up from the windmill, loudly pleading or berating his captors.

null
uid: 0041a689-5d6a-1b31-6dfb-c63c8a8b30e1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - You will release the gnome. That's an order.
uid: 006ad019-f850-c67e-cf4c-d3479dfff5fd
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> I... yes. Whatever you want.

0:0 - What've we got 'ere...? Oh.
uid: 016704a4-01d1-7365-f7dd-24551bf21b76
Cinematic: The lead goblin's face falls mid-sentence when he realises he's being confronted by a drow.
Node context: The goblin loses his bluster mid sentence upon realising he's facing a feared drow
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription
- 1 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Stop this thiiiing!
> Let me dowwwn!

null
uid: 01b7116f-3130-9441-4b73-c429d4be6412
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0:0 - Haggle with the goblin, though you lack even a modest sum of gold.
uid: 03f6801b-de09-9f82-30ba-4eff40258e9f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null

0:0 - Leave, immediately. This prisoner is mine now.
uid: 047fbbff-ce7e-ad0b-4e9e-b38c966c84bd
> Y-you want that little pipsqueak...? But we're supposed to take 'im hostage...

null
uid: 0563d85a-352f-0159-4bb2-3283f38bbdc2
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0:0 - High time we got out of here.
uid: 068be901-953c-e216-9338-c34acda584f9
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - Let me rephrase that - why are you doing this?
uid: 0760eb6a-ee44-e0f5-c3b5-8a53e852192a
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription
   false - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription
- 0 Set flag(s) to (Dialog):
   true - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription
> 'Cause it makes me laugh! Heh!

0:0 - W-well, that's that... We'll be on our way. Do as you like with the pipsqueak...
uid: 0771803c-2a2b-7db4-de53-f9fa26ac506d
Cinematic:
Node context: Intimidated by the player, and trying to make his excuses to slip away as soon as possible.
> null

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: 0776df39-cc89-088b-aa7b-56e5d467306e
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> We'll, erm, we'll leave you to it.

0:0 - A haggler, are ya? How 'bout this: you live...
uid: 0b04b89e-2b01-f9cb-a220-d517075205aa
Cinematic: *The goblin counted out on his grimy fingers once again.*
Node context: A dimwit bully who thinks he's shrewd operator.
- 0 Set flag(s) to (Dialog):
   true - WLD_GnomeGoblin1_NoGoldPersuade - WLD_GnomeGoblin1_NoGoldPersuadedescription
> ...an' pay me loads more! Yeuheuheu! ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

null
uid: 0b41d0f3-7db8-d973-80b8-1f627b38ea64
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null
uid: 0bae690e-2348-dc65-dcc6-66cc225e84f3
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0:0 - Pay the 'higher' sum to the goblin.
uid: 0c8b9d5e-28ea-a598-ac7d-79bbc7b7205a
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> Good choice. Now clear off.

0:0 - Say nothing. Stare down the gibbering coward.
uid: 0d9e41d8-7d86-959c-4c6f-e4c74a4571d5
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

0:0 - *The goblin's nostrils flare, as if trying to judge you through smell alone...*
uid: 0f71d325-c8d2-6578-abc1-e0e5764e859d
Animation: swallows nervously, lowers his blade if drawn
Cinematic: He swallows nervously, and lowers his blade if drawn. His companions follow suit.
Node context: Narration
> null

- Roll failure -
null
uid: 112b3524-04e3-d909-810c-de4417090c8d
> Get outta my head!

0:0 - Let me dowwwn!
uid: 123a3723-be42-96fa-dd6d-9ebea86d5868
Animation: Windmill spinning with gnome attached
Cinematic: A captive deep gnome wriggles on the sail of a (stationary) windmill. Though he's in peril, this is basically being played as a comedic beat.
Node context: Distressed. The deep gnome is tied to the sail of a windmill and desperately calls for help. He's a short-moderate distance away and has to shout to be heard.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription
> *The goblin seems unsure whether to bow to you or attack.*

0:0 - Show them your brand and tell them to carry on.
uid: 15ec990e-5c4b-7cf2-2ef1-ece9324c7ea1
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription
- 1 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> Erm... well, y'see, sir... I just remembered... our boss - he's the same as you. Erm... well, y'see, madam... I just remembered... our boss - he's the same as you. Erm... well, y'see... I just remembered... our boss - he's the same as you.

null
uid: 16375460-cbf9-9915-4319-05b1a597ab0e
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Apologies, sir. We didn't mean to doubt a True Soul. We'll be off.
1:0 - Apologies, m'lady. We didn't mean to doubt a True Soul. We'll be off.
2:0 - Apologies, your grace. We didn't mean to doubt a True Soul. We'll be off.
uid: 170d1ad9-17bf-5b64-a660-57bacd37c06c
Cinematic:
Node context: Grovelling.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - ...Release me this instant, you beasts!
uid: 18a3cfc4-bc2e-f94b-1d61-5cc191648f05
Animation: Windmill spinning with gnome attached
Cinematic: Context - the deep gnome yells at his captors as he swings into earshot
Node context: Panicked, angry. Issuing an ultimatum even though he has no means of following through on it.
> 'Less you wanna join him up there, you'd best pay the toll.
> 'Less you wanna join him up there, you'd best pay the toll.

0:0 - *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*
uid: 18b930d9-bbce-e849-9c31-7c656ffe155e
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription
> null

null
uid: 1a6bb7d2-25d6-a7a0-e616-80d13f8d19c9
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null
uid: 1ad16f0f-88e4-2540-5d0a-256ba475c873
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription
> Yehehueh! Enjoyin' yerself? Sun ain't too bright in those beady little eyes?

0:0 - Stop this thiiiing!
uid: 1d493165-c8ca-84e4-053b-fabc6da096f5
Animation: Windmill spinning with gnome attached
Cinematic: A captive deep gnome swings past on the sail of a spinning windmill. Though he's in peril, this is basically being played as a comedic beat.
Node context: Distressed. The deep gnome is tied to the sail of a windmill and desperately calls for help as he rotates. He's a short-moderate distance away and has to shout to be heard.
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription
> *The goblin seems unsure whether to bow to you or attack.*

0:0 - Like who? You?
uid: 1eb9b860-a4fe-4924-67d8-5e2513783c62
Cinematic:
Node context: An aggressive sneer. Fezzerk isn't won over by the player's suggestion that he find someone else to pick on - throwing their remark back at them.
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - Oh, that's how it is, is it...?
uid: 20bf2b3d-3a6c-474e-3195-147c3a4dc984
Cinematic:
Node context: In this moment, he's deciding he's going to have to kill the player.
> null

0:0 - *A shiver runs across your mind... You feel sated.*
uid: 21459a2a-5c4b-7829-1fec-16243c283c02
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

0:0 - Well... all right, take 'im. But he still counts as my catch, not yours!
uid: 21c9453e-1f61-91b2-a675-aa3bee510ede
Cinematic:
Node context: Fezzerk pronounced 'Fez-irk'. Previous bluster deflates rapidly. Fezzerk is shocked to realise that the player appears to be his ally, and quickly adopts a less confrontational tone.
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblin1_Quest_RecognisedAbsolute - FOR_GnomeGoblin1_Quest_RecognisedAbsolutedescription
> null

0:0 - We're allies, you and I. Servants of the Absolute.
uid: 21fa890d-8dc1-acff-2fd8-5d722a4fd2cd
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Object):
   false - WLD_PriestsOfTheConqueringGod_HasAmulet - WLD_PriestsOfTheConqueringGod_HasAmuletdescription
> null (roll sucessful)
> null (roll failure)

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: 22a3c8e0-4599-b103-dd97-5179198b9a10
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

0:0 - Yehehueh! Enjoyin' yerself? Sun ain't too bright in those beady little eyes?
uid: 22a9539a-cebc-6fc4-c273-d143d0f3c46e
Cinematic: Cinematic/look-at context - Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off.
Node context: Greatly amused. A schoolyard bully. Projecting his voice a little (Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off.) 'Yehehueh!' = Fezzerk's distinct laugh (a raspy, mean-spirited slur of a laugh)
> An' you - hope you got a stomach fer heights!

null
uid: 24ed0d73-edf5-01b9-446b-9c8ee6865441
- 0 Check flag(s) (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription

0:0 - Stop! Pleeaaase!
uid: 257eb847-d401-dc1f-3dbf-d8ff0536875f
Animation: Windmill spinning with gnome attached
Cinematic: The gnome rotates on a windmill sail helplessly. He's in peril, but this is basically a comedic beat.
Node context: Projecting. The gnome is tied to the sail of a windmill and desperately calls for help as he swings around.
> Erm... not that I'm complainin'... but you are blessed, ain't ya?

0:0 - I can pay twice that much. I just have to go and fetch it.
uid: 25a683a3-0bda-37fd-defc-09057e2d2c13
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null (roll sucessful)
> null

0:0 - I am a True Soul. Your prisoner is now mine.
uid: 25c6a681-697f-122e-bc8a-a266e3ef8e98
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: 26615ee4-559e-6502-73d3-cbb2c4d9018b
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> We'll, erm, we'll leave you to it.

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 26a3d816-485d-b33d-1337-6eea46ef8c37
Cinematic:
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> Of course I'm a True Soul. How dare you even question the fact?
> Cease your babbling - what did you mean?
> I don't answer to the likes of you.
> Naturally - do I look cursed to you?
> Say nothing. Stare down the gibbering coward.
> ROAR. Did I say you could ask questions?
> I am nature's vanguard, you are but a stench on the breeze. Begone. I am duty bound to Virtue itself. You are in my way. Leave this place. I am the fear-dream of disloyal whelps. You are starting to irk me. Leave.
> I am a True Soul. Your prisoner is now mine.
> I am a True Soul. Your prisoner is now mine.
> Show them your brand.
> Show them your brand and tell them to carry on.
> Attack the goblins.

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: 27ec7ef9-6afd-be72-33df-bf9dcd94ca3e
Cinematic:
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null

0:0 - I'm not haggling with you. Stand down or die.
uid: 28105622-f36c-084c-c0c8-ecc5fc2ac9f8
- 0 Check flag(s) (Dialog):
   false - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Oh, that's how it is, is it...?

0:0 - Hurrh... I reckon we could do better than this runt, aye...
uid: 2844c1df-4283-5d0a-21e1-e3c21885f5ac
Node context: There's bigger fish in the lake, he wonders out loud.
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - Erm... ask the pipsqueak on the spinny tower - we're out of here!
uid: 2a0efecb-1d26-1dfb-14c6-b627155b90b0
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - I might just look into that... after I'm through squeezin' some gold outta you right now.
uid: 2a58e01d-10b9-9abd-4048-ee8c68c97aed
Cinematic: *The goblin counted out on his grimy fingers once again.*
Node context: Doesn't fall for the player's gambit - 'I rattled off directions to a non-existent cache of gold. All theirs'
> null

0:0 - Pay the goblin.
uid: 2aae0f5f-672b-3dcd-b13c-01462e85fcbb
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Oofh! That's a... a big bloody sack o' gold. Neheuhuerh...

null
uid: 2ab0f8a4-c1d3-9e6c-82d5-73bbd8fdfe8d
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null
uid: 2b69ed5d-7149-5749-d649-c6c8b56531ee
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin2_StartInclusion - FOR_GnomeGoblin2_StartInclusiondescription
> All right, fine! Take the little blood clot. Good riddance to the lot o' ye!
> null
> We're leaving.

0:0 - You picked the wrong time to be cheap...
uid: 2c99bffe-f34f-dba9-9440-d7ee3d09be45
Cinematic:
- 0 Check flag(s) (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> Wait! Just let me go... please.
> null

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 2f6bf14f-d850-e0b3-090e-628cfc48265b
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

0:0 - That's a lot of coin. I think.
uid: 2fbc617d-e7a6-0242-173e-590b0a176fb5
Cinematic:
Node context: Uncertain. The goblin's internal thoughts, being 'eavesdropped' on by the player.
- 0 Set flag(s) to (Local):
   true - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenReaddescription

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 301708c9-2774-3bff-fe4a-330b36355706
Cinematic:
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> Your price is absurd and you know it.
> Pay the goblin.
> I can pay twice that much. I just have to go and fetch it.
> Here's my counter-offer: you can all live so long as you leave right now.
> OR YOU CAN LEAVE. ALIVE. Leave. Or die.
> I might be willing to part with a more reasonable sum. ([GEN_CheckMagicPocketGold_5_8860ed48-ba5f-4b7b-82bf-f1220f967d41])
> Haggle with the goblin, though you lack even a modest sum of gold.
> Here's my counter-offer: a far more reasonable sum. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
> That's a ridiculous amount. I'll make you a realistic offer. ([GEN_CheckMagicPocketGold_4_5dac5eea-faeb-459c-b675-46c51519b784])
> Read the goblin's mind.
> This will lead only to pain, not fulfilment.
> Provide directions to a non-existent cache of gold.
> Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
> null
> I think I'll just kill you for free instead.
> I'm not going to haggle. Leave now, and I'll let you live.
> I'm not haggling with you. Stand down or die.

- Roll sucessful -
null
uid: 34a20fcd-a6bd-f122-859f-f27206265e8d
> That's a lot of coin. I think.

0:0 - You... you are blessed, ain't ya? A True Soul?
uid: 3552ab38-4de5-cbed-9377-7a325fa7bc06
Cinematic:
Node context: Warily seeking confirmation that the player is a superior of his, and not some random stranger.
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: 3599274e-eec2-21d5-374a-c6d2fd4a47bd
Cinematic:
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null

0:0 - Wait - I haven't dismissed you. Continue the show.
uid: 35b3a9e2-d1b8-f43f-db08-dd8d6ad78fc4
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription
> Erm... n-not much to it: pull a lever an' enjoy the squeals.

null
uid: 362b6fa8-91d0-6795-fa22-5db68327b067
Jump to another node

- Roll sucessful -
null
uid: 36ced4c3-e842-7822-3f14-af21d8a53739
> I ain't got much stomach for a fight. Better just put on a show an' scare this one off.

null
uid: 36e2e131-db0e-de1e-0ee6-9dbacf005083
Jump to another node

- Roll sucessful -
null
uid: 376e5499-bb8f-4a32-90b6-24f86caba881
> Well... all right, take 'im. But he still counts as my catch, not yours!

0:0 - I won't interfere. I just want to pass by.
uid: 3947ab7b-c9df-f349-f8f9-4158660cf194
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription
- 0 Set flag(s) to (Dialog):
   true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription
> Heh, funny. That's what our birdie wanted.
> Heh, funny. That's what our birdie wanted.

0:0 - Y'hear that? This one wants us to bugger off so he can poach our prize!
uid: 3965b6f3-577f-bdeb-d5fe-5dcde25026d4
Animation: Looks over his shoulder then back to player
Cinematic: The lead goblin glances back to his cronies, mocking the player's failed efforts to negotiate with them.
Node context: Mean bravado. Fezzerk calls out to his cronies, mocking the player's attempt to reason with him,
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

- Roll failure -
null
uid: 3c8d5c85-1285-e752-31dc-672fb56cafff
> null
> Like who? You?
> null
> Y'hear that? This one wants us to bugger off so he can poach our prize!

null
uid: 3db5b92d-aebc-91f6-715b-5795d6faf707
Jump to another node

0:0 - I am nature's vanguard, you are but a stench on the breeze. Begone.
1:0 - I am duty bound to Virtue itself. You are in my way. Leave this place.
2:0 - I am the fear-dream of disloyal whelps. You are starting to irk me. Leave.
uid: 3e868254-2c79-4e5a-4302-c6a47bd88952
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0:1 Tag: NOT_FOR_EA - Tag used to fliter out dialog nodes that should not be shipped in EA.
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

null
uid: 3e93531c-3288-6541-df22-2a9afb84cf57
Jump to another node

0:0 - Y-you're a True Soul... I didn't know. Wouldn't dare question you, never!
uid: 40255649-60f0-087e-e550-0eb56ac1ca7d
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - Not a chance! He's ours!
1:0 - Find your own! He's ours!
uid: 405ef38a-ccdf-598a-a0ad-60b3ba1abb6c
Cinematic: Context - the goblin reaches for his weapon.
- 0:0 Tag: Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute.
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - I said we're leaving!
uid: 409065d7-8c3e-566f-cbcb-90d8fa45edae
Cinematic:
Node context: Angry (at the subordinate who questioned him) but also nervous - he wants to leave while he has a chance.
> null

0:0 - That's a ridiculous amount. I'll make you a realistic offer. ([GEN_CheckMagicPocketGold_4_5dac5eea-faeb-459c-b675-46c51519b784])
uid: 4106bfcc-4d19-1926-7362-b0d4bdfa89ac
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null

null
uid: 416e1d4a-e3a1-a8d6-d0ed-ce9641d37691
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription
> Yehehueh! Flap those wings some more, an' I'll feed you a worm!

0:0 - W-what do you want, or, I mean... what do you need?
uid: 4206f7de-f80d-cf45-fa63-729bddd4f18f
Cinematic:
Node context: Nervous, fumbling over his words. He's naturally afraid of drows such as the player.
> An explanation - tell me what you're doing with that deep gnome, at once.
> Leave, immediately. This prisoner is mine now.
> Did I tell you to stop? Turn around and continue as you were.
> null

0:0 - You've had your fun - it's high time you found someone else to torment.
uid: 424b3f54-5a02-e88f-7b3e-09fe4902fd9f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Here's my counter-offer: a far more reasonable sum. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
uid: 42cfbd21-98f2-025d-64ba-0385fd6718ac
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null

0:0 - Kill 'im!
1:0 - Kill 'er!
2:0 - Kill 'em!
uid: 44790412-8c27-eec2-fc81-b3ae017c090e
Animation: Gesture to attack
Cinematic: Fezzerk (lead goblin) gestures to the other two to attack, while still keeping his attention primarily on the player.
Node context: Fezzer's had enough talking - he shouts at his goblin companions to attack the player(s)
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - ...It's, erm, it's back at our camp. The boss will be expectin' us.
uid: 448df87b-0746-5d15-8aed-93afc4ee0826
Cinematic:
> null

0:0 - Erm... well, y'see, sir... I just remembered... our boss - he's the same as you.
1:0 - Erm... well, y'see, madam... I just remembered... our boss - he's the same as you.
2:0 - Erm... well, y'see... I just remembered... our boss - he's the same as you.
uid: 455a3abe-fcd2-0626-a6d1-181f187bb7dc
Cinematic:
Node context: Intimidated by the player, and trying to make his excuses to slip away as soon as possible.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> And, erm, he wants us back at our camp. Right now.

null
uid: 461eb50b-4f63-c112-e28c-2c309eddd375
Jump to another node

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: 479bde57-5fc7-1569-9a49-e10abb06de57
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> We'll, erm, we'll leave you to it.

null
uid: 47de2edc-392b-ab99-d227-9d1fc81c80c1
Jump to another node

0:0 - Show him your brand and say you're taking the gnome. The Absolute wills it.
uid: 48237ebb-d02e-3856-2fb3-ed4d9743761d
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
> null (roll sucessful)
> null

null
uid: 48bb8c5c-9226-fe1f-69b9-9d43c385c497
Jump to another node

0:0 - We're gettin' gold from you even if we 'ave to take the fillings from your teeth!
uid: 4993fbad-31ac-51cd-7a0b-c69e51f64064
Cinematic:
Node context: Anger boils over as his demands fall flat. Violence is imminent.

0:0 - I'm going to pay nothing, and you and your cronies are going to leave.
uid: 4af46a1c-704b-5ebf-a591-19b04ffde895
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - An explanation - tell me what you're doing with that deep gnome, at once.
uid: 4c45b91b-a5e2-5193-19c8-cb1854efbde9
> ...erm...

null
uid: 4c51c44e-ca82-7735-5b9f-74f33c7d3834
- 0 Check flag(s) (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - Bah, now you've gone and spoiled the fun. I like it better when they've got some fight in 'em.
uid: 4ca8b7da-3235-1c2e-7f50-7855d8bd78d9
Cinematic:
Node context: Disdainful. It's not as much fun for him now that the player's outright grovelling,
> Clear off and don't come back. Tell your mummy how the nasty goblins made you wet your britches.

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 4d9d6472-6ce1-20c9-57de-65bc1fe6f9f6
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> We'll, erm, we'll leave you to it.

0:0 - *A shiver runs across your mind... You feel sated.*
uid: 4e0b96fb-15eb-cd6f-d965-9ad6d147915f
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - *The goblin seems unsure whether to bow to you or attack.*
uid: 4e3f209a-260a-71fd-eb3a-d19e97c60b49
Animation: Paniced
Cinematic:
Node context: Narration.
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin1_HasMet - FOR_GnomeGoblin1_HasMetdescription
> W-what do you want, or, I mean... what do you need?

0:0 - What the hells are you doing?
uid: 4e49d597-3c2a-fa0a-0063-a14075cd8b3f
- 0 Check flag(s) (Dialog):
   false - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription
- 0 Set flag(s) to (Dialog):
   true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription
> What's it bloody look like? We're teaching this 'ere pipsqueak to fly!

null
uid: 4e56c1c8-772d-9486-56d1-48112ad8a642
Jump to another node

0:0 - Read the goblin's mind.
uid: 4e6cf7c6-1e1c-3dee-5703-a971dbe78ce2
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

null
uid: 4f57aa1d-bfa5-c226-2307-8f35bf16c97e
Jump to another node

null
uid: 4ffa4a48-f2b1-0897-9e18-fc3beec006fe
Jump to another node

- Roll failure -
null
uid: 509b37a7-a1fa-e9e5-27d3-799418ff61dc
> null
> You? One of us? Not bloody likely!

0:0 - We're leaving.
uid: 512c919e-dcb8-6334-c193-24e5c0cdb9cb
Cinematic:
Node context: Stiff. A lame attempt at saving face. Ordering his cronies to retreat, contrary to his earlier confidence.
- 0 Check flag(s) (Tag):
   true - Goblin - Species tag (GOBLIN tooltip)
> What about the other gnome? Ain't we s'posed to bring him to - What about the gnome? Ain't we s'posed to bring him to -

null
uid: 51c61a48-779c-b63d-475f-201653334ccf
- 0 Check flag(s) (Dialog):
   false - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription

0:0 - Oofh! That's a... a big bloody sack o' gold. Neheuhuerh...
uid: 536b8bf0-d2f9-cb2a-dba0-9397599f2fd3
Animation: shaking bag of gold amazed at the weight and laughing
Cinematic: Fezzerk reacts to receiving a heavy sum of gold.
Node context: Happy disbelief. Fezzerk is gobsmacked by the weight of gold, then starts laughing in disbelief. He's just gotten a lot more than he anticipated.
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> Y'know what? Fair's fair. On yer way, an' take the runt, too. We've got gold to count...
> Y'know what? Fair's fair. Enjoy the show. C'mon, you lot, leave the runt. Let's go.

0:0 - You will release the gnome. That's an order.
uid: 53b1d208-96b4-f99f-da84-7068cf29c667
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 55096b4d-1cf9-9d6d-3e5f-bf3cebf446d3
> Y-you're a True Soul...

null
uid: 5578b46c-df70-6dc4-e259-c816f016f3f9
- 0 Set flag(s) to (Object):
   true - FOR_GnomeGoblin2_EndInclusion - FOR_GnomeGoblin2_EndInclusiondescription
> There'll be richer pickings than these little gnats someplace else. There's plenty of sport an' rich pickings out there fer us. Move it!
> Apologies, sir. We didn't mean to doubt a True Soul. We'll be off. Apologies, m'lady. We didn't mean to doubt a True Soul. We'll be off. Apologies, your grace. We didn't mean to doubt a True Soul. We'll be off.

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: 5687bdcc-3b49-3773-e059-a705671ed575
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - Get outta my head!
uid: 56f993c2-d600-6122-de95-8ba37a5e7322
Cinematic:
Node context: Angry, about to fight. Player just tried to mindmeld the goblin (but failed).

0:0 - Clear off and don't come back. Tell your mummy how the nasty goblins made you wet your britches.
uid: 574586ee-bf03-6bf4-99d2-c18f26f4519a
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription
=== END NODE ===

null
uid: 5866bf1e-18a5-bab5-4f46-21972eff1c2b
Jump to another node

0:0 - You're making a mistake. You can think it over in the Fugue Plane.
uid: 58950387-d4c8-9fbe-84f0-ce8aab12ae00
- 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> Ask in the wha...?

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: 596c2743-3cb3-fde4-9da8-9d37465a9ad1
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - Cough it up! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 5e75bf97-9a33-f69e-18a5-a291bdecee07
Node context: Fezzerk declares his price. (A ridiculously high sum - questionable whether he truly knows how absurd a demand this is)
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 5ea00621-13b6-0b61-2d22-1fc5a88eb878
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

0:0 - I can't pay you.
uid: 5fe6e925-ab32-b209-3785-37143a0f82f4
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> We're gettin' gold from you even if we 'ave to take the fillings from your teeth!

0:0 - Good choice. Now clear off.
uid: 5ff3c4e3-ac36-d87c-8316-76623e69916a
Animation: gold exchange from player to goblin
Cinematic: Fezzerk, the lead goblin, receives a sum of gold from the player.
Node context: Content. Thinks he's made a fine deal and is now willing to let the player off the hook.
> If I see you here again, no price will save you.

null
uid: 602d8a21-d043-8a23-b279-d7d9728ee41a
Jump to another node

0:0 - An' you - hope you got a stomach fer heights!
uid: 606acc89-b6d9-6264-cfc8-54d042ef7a5e
Cinematic: The goblin turns back to the player (if the gnome inclusion line triggered - otherwise he's facing the player the whole time.)
Node context: Confident, unpleasant. Turning his attention to the player to deliver a threat.
> What the hells are you doing?
> Let me rephrase that - why are you doing this?
> I'm not looking for trouble - just want to pass by.
> I won't interfere. I just want to pass by.
> It does look funny, I'll admit. Mind if I stay and watch a while?
> Release that deep gnome at once - he's a kin of sorts to me. Release my kin at once. Release that gnome at once.
> Release that deep gnome at once - he's a kin of sorts to me. Fun's over - release my kin at once. Fun's over - release the gnome at once.
> Attack the goblins.

0:0 - Eh? I ain't after fulfilment! I'm after the fillin' of my pockets. Now yer gonna pay more!
uid: 6077f785-57cb-7846-41cf-8a56431eb67a
Cinematic:
Node context: Doesn't quite comprehend the player's meaning ('I clenched my fist. This would lead them only to pain, not fulfillment') He just wants his ransom.
> null

null
uid: 61870234-4556-454f-c06a-8b8512b3a0e7
Jump to another node

0:0 - Cease your babbling - what did you mean?
uid: 621757a5-9d66-276e-042f-f170aa337950
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
> You're not... not blessed?

null
uid: 63a8fd8a-e346-7a9c-fb82-31f686de4683
Cinematic: Put Axe away
> null

null
uid: 66120fd4-c541-d6e7-cf2e-2471f215d42d
Jump to another node

0:0 - Not happening! He's ours!
1:0 - Find your own! He's ours an' we ain't sharin'!
uid: 670c2ec4-2dbc-1a74-e0c0-0dbee3a72a68
Animation: reaches for his weapon, player noticese the brand on his skin
Cinematic: Context - the goblin reaches for his weapon, but the player also notices an extra detail - the brand of the Absolute on the goblin's skin
- 0:0 Tag: Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute.
> null

0:0 - And, erm, he wants us back at our camp. Right now.
uid: 672003a8-216f-7198-0fc8-f41ce4389fa9
Cinematic:
> null

0:0 - No! Get out of my head!
uid: 67eb0f34-cc8e-ad03-3f46-1768221dc771
Cinematic:
> null

0:0 - The runt's ours. You should've taken a wide path around us.
uid: 67ed0106-eac6-bc51-7aa4-a28c70dfd601
Animation: draw his scimitar, brandishes it if already drawn.
Cinematic: The goblin scowls and draw his scimitar/brandishes it if already drawn.
Node context: Unwavering. He won't be won over by any powers of persuasion on the player's part.
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - We ain't going no place! And y'know what? Neither are you...
uid: 69712987-15c7-e07e-38aa-8dee1f82ba3a
Cinematic:
Node context: Fed up of negotiations. Time to just kill this nosey parker.
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - Read the goblin's mind.
uid: 69a1c034-72b4-b50e-ee3e-cc3b95f525af
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - I'm not going to haggle. Leave now, and I'll let you live.
uid: 6a7820b2-1273-071e-fb75-c986bbdaa41e
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Oh, that's how it is, is it...?

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: 6b1c5aed-5859-5454-0c27-e0a0b656156a
Cinematic:
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> Your price is absurd and you know it.
> Pay the goblin.
> I can pay twice that much. I just have to go and fetch it.
> Here's my counter-offer: you can all live so long as you leave right now.
> OR YOU CAN LEAVE. ALIVE. Leave. Or die.
> I might be willing to part with a more reasonable sum. ([GEN_CheckMagicPocketGold_5_8860ed48-ba5f-4b7b-82bf-f1220f967d41])
> Haggle with the goblin, though you lack even a modest sum of gold.
> Here's my counter-offer: a far more reasonable sum. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
> That's a ridiculous amount. I'll make you a realistic offer. ([GEN_CheckMagicPocketGold_4_5dac5eea-faeb-459c-b675-46c51519b784])
> Read the goblin's mind.
> null
> This will lead only to pain, not fulfilment.
> Provide directions to a non-existent cache of gold.
> Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
> null
> I think I'll just kill you for free instead.
> I'm not going to haggle. Leave now, and I'll let you live.
> I'm not haggling with you. Stand down or die.

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 6bdc5efa-6989-66ed-b2b6-6b6826b228cb
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - Provide directions to a non-existent cache of gold.
uid: 6c687b51-77b9-efc8-e766-bd6a4aee0e0a
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> I might just look into that... after I'm through squeezin' some gold outta you right now.

0:0 - Y-you're a True Soul...
uid: 6c93cee1-d6b7-c9f3-949d-af9982fca1a2
Cinematic:
Node context: A little distant and dazed. He's just been psychically interferred with by the player, so that he does as they say.
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - *The goblins slink backwards, afraid to take their eyes off you.*
uid: 6d88dbcb-878b-6e8c-cb94-d49c2adc400d
Animation: Slowly steps backwards away from the player
Cinematic:
> Wait - I haven't dismissed you. Continue the show.
> Stop - I have questions.
> Allow them to leave.

- Roll sucessful -
null
uid: 7081b24b-2fa3-f4f6-59d2-500f5067e7f4
> A haggler, are ya? How 'bout this: you live...

- Roll sucessful -
null
uid: 709b106c-a953-1730-608e-0bb018e4d5dd
> I... yes. Whatever you want.

0:0 - You dare refuse a githyanki warrior?
1:0 - I won't let you harm a defenceless being - not without a fight.
uid: 70fe9549-2be1-c352-5fe8-adf828d296ff
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null (roll sucessful)
> null (roll failure)

0:0 - I'm not bargaining with you. Free him, or I swear on my oath, you will die.
uid: 71eacf1d-a4bd-ce4a-83c5-958675b65c51
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null (roll sucessful)
> null (roll failure)

null
uid: 7386afe9-0d13-c6eb-5e4e-64e6a3205230
Jump to another node

0:0 - Heh, funny. That's what our birdie wanted.
uid: 7476cfd3-12b6-437b-ed94-85e52ed03c71
Node context: Mocking. Refers to the player's previous statement ('I don't want trouble - just want to pass by').
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
> ...Release me this instant, you beasts!

0:0 - Erm, p-pardon, sir. Didn't mean to doubt you. I know my place.
1:0 - Erm, p-pardon, madam. Didn't mean to doubt you. I know my place.
2:0 - Erm, p-pardon. Didn't mean to doubt you. I know my place.
uid: 74c1ee98-a1f4-ab18-383d-a7ccb28d7d10
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> W-well, that's that... We'll be on our way. Do as you like with the pipsqueak...

0:0 - What about the other gnome? Ain't we s'posed to bring him to -
1:0 - What about the gnome? Ain't we s'posed to bring him to -
uid: 78009ddc-18b3-1643-2bcd-f16a8949bee4
Cinematic:
Node context: Confused. His superior's just contradicted their standing orders.
- 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> I said we're leaving!

null
uid: 79892698-d3fb-e1a7-0c4b-ef587c6e67ed
> null

0:0 - Erm... n-not much to it: pull a lever an' enjoy the squeals.
uid: 799a1b31-101c-8d31-e88d-73026da402ae
Cinematic:
> We gotta dash. Goblin business... erm, very important.

0:0 - 'Less you wanna join him up there, you'd best pay the toll.
uid: 7a344b23-b46b-8c4d-37bc-ccee96211ce1
Animation: Looks at his hands and tries to calculate with his fingers.
Cinematic: The lead goblin looks at his hands and tries to calculate a figure with his fingers.
Node context: Confident, threatening. Thinks he holds all the cards in a one-sided negotiation.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
> Cough it up! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: 7a77602e-3424-da2a-d860-c832f227fb4f
Cinematic:
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> Your price is absurd and you know it.
> Pay the goblin.
> I can pay twice that much. I just have to go and fetch it.
> Here's my counter-offer: you can all live so long as you leave right now.
> OR YOU CAN LEAVE. ALIVE. Leave. Or die.
> I might be willing to part with a more reasonable sum. ([GEN_CheckMagicPocketGold_5_8860ed48-ba5f-4b7b-82bf-f1220f967d41])
> Haggle with the goblin, though you lack even a modest sum of gold.
> Here's my counter-offer: a far more reasonable sum. ([GEN_CheckMagicPocketGold_3_01f129ea-b4dc-44b6-8154-9a948f876a82])
> That's a ridiculous amount. I'll make you a realistic offer. ([GEN_CheckMagicPocketGold_4_5dac5eea-faeb-459c-b675-46c51519b784])
> Read the goblin's mind.
> null
> This will lead only to pain, not fulfilment.
> Provide directions to a non-existent cache of gold.
> Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
> null
> I think I'll just kill you for free instead.
> I'm not going to haggle. Leave now, and I'll let you live.
> I'm not haggling with you. Stand down or die.

0:0 - Wait! Just let me go... please.
uid: 7aeed9e4-93b9-430a-17c2-109a6aea37e2
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

null
uid: 7c3ac2cf-2f59-9e5b-7101-5aae7f9c8e94
- 0 Check flag(s) (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null

0:0 - I am a True Soul. Now, once again - release the gnome.
uid: 7c3d4354-38c8-ab64-e78e-6a4124c20f9f
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> I... yes. Whatever you want.

null
uid: 7e1129d3-fe51-ff42-90af-a2f99763da5f
Jump to another node

0:0 - ROAR.
1:0 - Mine.
uid: 7fa8eb66-4772-4d0e-46ca-72a3e29cbef3
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null (roll sucessful)
> null (roll failure)

0:0 - If you ain't with the Absolute, you're the enemy.
uid: 82b63592-c85d-64b7-d3bb-abe8c434d8b1
Cinematic:

null
uid: 862d5be3-e9bb-562b-f76c-bd152fa72e53
> null

null
uid: 86a25b25-d8f3-77b2-086b-c2f9499644fc
Jump to another node

null
uid: 86c6b352-6daa-5078-e859-d94c9070e67b
Jump to another node

0:0 - How do you like that? ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 88b51c96-f233-3290-8118-433baa0b172d
Cinematic:
Node context: Mocking. Delighted with himself. Thinks he's really blindsided the player (in reality, he's demanded a far smaller sum than the first figure he's asked of the player).
> Pay the 'higher' sum to the goblin.
> You do know that's a lower figure, yes?
> You know that's a smaller sum of gold, yes?
> I've changed my mind - release the deep gnome and clear off. Or else. I've changed my mind - release my kin and clear off. Or else. I've changed my mind - release the gnome and clear off. Or else.
> I can't pay you.
> I am a True Soul. I will pay nothing, and you will leave.
> I'm going to pay nothing, and you and your cronies are going to leave.
> Attack the goblins.

0:0 - You're not... not blessed?
uid: 8979d5b7-4a34-cd45-7b25-2c5cb8e3bccd
Cinematic: The lead goblin's nervous expression slips away as he realises he was mistaken about the player's allegiance.
Node context: Fezzerk's subservience trickles away as he realises that the drow player is not in fact a superior of his in the cult.
> If you ain't with the Absolute, you're the enemy.

- Roll sucessful -
null
uid: 8a8d28b6-3fd4-51d0-15d0-e0b2a084b429
> Bah, now you've gone and spoiled the fun. I like it better when they've got some fight in 'em.

null
uid: 8be1470d-ecb2-46b3-3427-18111888fdf8
Jump to another node

0:0 - Release that deep gnome at once - he's a kin of sorts to me.
1:0 - Fun's over - release my kin at once.
2:0 - Fun's over - release the gnome at once.
uid: 8cc684ba-e2c7-cd91-2f09-f1fc73e046fc
- 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 1:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription
> Want to save your runty little friend, do you? You want this little cave-lurkin' wotsit?

- Roll failure -
null
uid: 8dd387c1-5ab7-a67b-d765-9efd039eaa21
> null

0:0 - Look what we got here - another little birdie wantin' to fly!
uid: 8e26a67b-48e4-2c7b-fe56-c40ab865ce30
Cinematic: Cinematic/look-at context - Fezzerk notices us and calls out to his cronies. (The line is addressed to the goblin raider and scavenger, but Fezzerk's attention is broadly held by the player.
Node context: Cruel bravado.The goblin sees the player approach and boldly announces it to his cronies - he thinks some fresh victims have just turned up.
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription
- 1 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> null
> null

0:0 - I am a True Soul. Now once again - release the gnome.
uid: 8f77e9c8-6492-6efa-50ca-01f750282215
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

null
uid: 90be9855-333a-8366-5fce-4ccaec278996
Jump to another node

- Roll sucessful -
null
uid: 915e0a4f-5eac-2d72-b765-8cf5efad3132
> Hurrh... I reckon we could do better than this runt, aye...
> *The goblin's nostrils flare, as if trying to judge you through smell alone...*

null
uid: 922795db-63c9-5d90-7641-58c3a8f373b1
Jump to another node

- Roll sucessful -
null
uid: 937c0b81-f208-aa58-98b4-1cb5ba8b6401
> Erm, p-pardon, sir. Didn't mean to doubt you. I know my place. Erm, p-pardon, madam. Didn't mean to doubt you. I know my place. Erm, p-pardon. Didn't mean to doubt you. I know my place.

0:0 - Back again? I gave my last bloody warning already. You've got a death wish, I reckon...
uid: 93a1cf22-2559-4339-dd80-af2342038f0e
Cinematic:
Node context: Enough talk. He gave the player fair warning - now they fight.
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 93dedc86-6285-b8ab-ce94-cdae4cd1b54c
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

0:0 - It does look funny, I'll admit. Mind if I stay and watch a while?
uid: 95f0bcc4-500e-37a8-92c7-e36c272acebc
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription
- 0 Set flag(s) to (Dialog):
   true - WLD_UnfortunateGnome_PayShow - WLD_UnfortunateGnome_PayShowdescription
> We ain't lookin' fer company, maggot - not unless you wanna join 'im up there...

0:0 - Oh.
uid: 96515bf8-b30c-5551-c4b6-6a27caacd1c6
Node context: Bravado gone. Sudden realisation that he's threatened the wrong person.
> null

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: 966ad163-17ad-9c49-4ef1-15fc56f62364
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

0:0 - Attack the goblins.
uid: 96945d7d-09b4-0d1d-816b-e84f28886ec5
> null

0:0 - Attack the goblins.
uid: 9706fe96-290c-2590-34ae-bc93c0422e54
> W-wha? Quick, get him! W-wha? Quick, get her! W-wha? Quick, get 'em!

- Roll failure -
null
uid: 97fcfa4b-66b3-4ee7-a3e6-43b46a620434
> Ugh. That whinging of yours hurts my ears. A cut throat'll quieten you good and proper.

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 98708142-b5ea-db22-b3e4-662419169ea8
Cinematic:
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> You don't have the stomach for a fight.
> We're allies - I have the Absolute's brand. Leave the gnome to me.
> We're allies, you and I. Servants of the Absolute.
> You dare refuse a githyanki warrior? I won't let you harm a defenceless being - not without a fight.
> Negotiations are over. Either leave or die.
> ROAR. Mine.
> I'm not bargaining with you. Free him, or I swear on my oath, you will die.
> All of you lot against one deep gnome? You should go find a better target.
> You've had your fun - it's high time you found someone else to torment.
> Don't utter a word. Just stare down the goblin.
> I consider the gnome under my protection. You don't want to fight me for him.
> Read the goblin's mind.
> Show him your brand and say you're taking the gnome. The Absolute wills it.
> Your skull will make a fine chalice once I plug those beady eye sockets.
> You're making a mistake. You can think it over in the Fugue Plane.

0:0 - We gotta dash. Goblin business... erm, very important.
uid: 998be8a2-75f1-383c-fc38-77fdf1a5dcb9
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - All of you lot against one deep gnome? You should go find a better target.
uid: 9a1a7ca7-d68f-d356-1a81-612df8b01983
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null (roll sucessful)
> null (roll failure)

0:0 - OR YOU CAN LEAVE. ALIVE.
1:0 - Leave. Or die.
uid: 9a3ac17a-9f14-70d8-e5df-d8a3d616c3dc
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

0:0 - This will lead only to pain, not fulfilment.
uid: 9bab49d1-c905-0786-0c06-75d4b96fac5e
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Eh? I ain't after fulfilment! I'm after the fillin' of my pockets. Now yer gonna pay more!

0:0 - Heh... How 'bout this: you pay a toll, an' go on as you like... or else you fly!
uid: 9c19de2a-dda1-f590-ff62-fee284888bdf
Cinematic:
> Cough it up! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 9e13b806-5e66-b16e-7780-bc921c3f33bb
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> We'll, erm, we'll leave you to it.

- Roll failure -
null
uid: a07f2380-d575-fb55-a391-132a0e0c84d9
> You picked the wrong time to be cheap...
> null

0:0 - Don't utter a word. Just stare down the goblin.
uid: a18b2885-6c5e-7979-a96c-919bb2f0c587
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

0:0 - Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
uid: a2a222cd-121b-859a-7adf-c1f3dc363180
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> I don't want lessons, I want gold. But I'll settle for cuttin' out that silver tongue of yours...

0:0 - Y'know what? Fair's fair. On yer way, an' take the runt, too. We've got gold to count...
uid: a2bf8e84-a6c4-6437-f9af-0ff76f4cbf1b
Cinematic:
Node context: Chuckling in amazement. Almost friendly. He's just struck the jackpot and has completely lost interest in the proceedings at hand.
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
=== END NODE ===

0:0 - G-get that birdie spinning again! Make him chirp for us!
uid: a36e9313-96b3-4ad8-0383-317215e08861
Node context: Fezzerk continues to taunt the captive gnome, but is now nervous and self-conscious due to the observing drow player. It's like his boss is breathing down his neck.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
> Stop! Pleeaaase!

0:0 - I... yes. Whatever you want.
uid: a3e1606f-257b-f848-4854-9cd8d5a26950
Cinematic:
Node context: A little dazed and distant. Though he doesn't know it, the goblin has just been psychically dominated into following the player's command.
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

null
uid: a535fcb6-b62d-6795-1e4c-aaebbe6047d7
Jump to another node

0:0 - What the... I felt that! You were in my noggin like a worm in an apple!
uid: a6fb2dfc-db3f-2e95-e39e-0919d7b0fe80
Cinematic:
Node context: Alarm and outrage. Realised the player was reading his mind.
> Kill 'im! Kill 'er! Kill 'em!

null
uid: a73909fe-204f-c0de-5835-280466526197
- 0 Check flag(s) (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: a8b6b299-c695-1b74-1b50-7e77550e03ca
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - I don't answer to the likes of you.
uid: a9e7645b-6cd0-be3e-7321-6a1fc98e45fb
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null (roll sucessful)
> null (roll failure)

null
uid: aa635d33-87a8-a0fa-49e7-a8cdb47d9ea6
Jump to another node

null
uid: ab2cc631-10e2-8dbf-e9c8-b84cb1dc8707
Jump to another node

0:0 - Release that deep gnome at once - he's a kin of sorts to me.
1:0 - Release my kin at once.
2:0 - Release that gnome at once.
uid: ab331e32-6581-0697-0239-14f15e5a40ae
- 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 1:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription
   false - WLD_UnfortunateGnome_Why - WLD_UnfortunateGnome_Whydescription
> Want to save your runty little friend, do you? You want this little cave-lurkin' wotsit?

null
uid: abe86cf3-0e37-8ea4-5adf-ec18b61aeac1
Jump to another node

0:0 - I consider the gnome under my protection. You don't want to fight me for him.
uid: ac3e60bd-926f-9712-b417-7b40b390ec04
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

null
uid: acf0ca09-90a5-e80b-ffb1-c1fdcf29e244
Jump to another node

- Roll sucessful -
null
uid: ad5bcc1e-bbb2-a4ce-4525-806c9c305e74
> Y-you're a True Soul... I didn't know. Wouldn't dare question you, never!

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: aeda5858-57c2-9299-fe12-b7985843453b
Cinematic:
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> You don't have the stomach for a fight.
> We're allies - I have the Absolute's brand. Leave the gnome to me.
> We're allies, you and I. Servants of the Absolute.
> You dare refuse a githyanki warrior? I won't let you harm a defenceless being - not without a fight.
> Negotiations are over. Either leave or die.
> ROAR. Mine.
> I'm not bargaining with you. Free him, or I swear on my oath, you will die.
> All of you lot against one deep gnome? You should go find a better target.
> You've had your fun - it's high time you found someone else to torment.
> Don't utter a word. Just stare down the goblin.
> I consider the gnome under my protection. You don't want to fight me for him.
> Read the goblin's mind.
> You will release the gnome. That's an order.
> I am a True Soul. Now, once again - release the gnome.
> I am a True Soul. Now once again - release the gnome.
> You will release the gnome. That's an order.
> Show him your brand and say you're taking the gnome. The Absolute wills it.
> Your skull will make a fine chalice once I plug those beady eye sockets.
> You're making a mistake. You can think it over in the Fugue Plane.

0:0 - You know that's a smaller sum of gold, yes?
uid: afeeec8d-10a7-f6c3-e51a-9a68b458aa31
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_NoGoldPersuade - WLD_GnomeGoblin1_NoGoldPersuadedescription
   false - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription
- 0 Set flag(s) to (Dialog):
   true - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription
> What're you sayin', that I can't count?!

0:0 - Want to save your runty little friend, do you?
1:0 - You want this little cave-lurkin' wotsit?
uid: b098a106-46ca-0ec5-0384-8ceed3dd30a6
Cinematic:
- 0:0 Tag: Deep Gnome - |Deep Gnome| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0:1 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> Not a chance! He's ours! Find your own! He's ours!
> Not happening! He's ours! Find your own! He's ours an' we ain't sharin'!

0:0 - I'm not looking for trouble - just want to pass by.
uid: b0ef4606-595e-7ffa-a726-6046753476f6
- 0 Check flag(s) (Dialog):
   false - WLD_UnfortunateGnome_WhatTheyDoing - WLD_UnfortunateGnome_WhatTheyDoingdescription
- 0 Set flag(s) to (Dialog):
   true - WLD_UnfortunateGnome_PayPassage - WLD_UnfortunateGnome_PayPassagedescription
> Heh, funny. That's what our birdie wanted.
> Heh, funny. That's what our birdie wanted.

0:0 - I am a True Soul. Your prisoner is now mine.
uid: b203312b-b865-cbc2-0988-78c427909a32
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - ROAR.
1:0 - Did I say you could ask questions?
uid: b209e8aa-ba71-7ee3-c750-2a16aa552465
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

- Roll failure -
null
uid: b3277f07-8bfe-1470-0327-52b3d12a8bca
> What the... I felt that! You were in my noggin like a worm in an apple!

0:0 - Of course I'm a True Soul. How dare you even question the fact?
uid: b3ab9325-5798-a19c-a09e-e233793020cd
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
> N-no, not questionin', sir! Never! We know our place... N-no, not questionin', madam! Never! We know our place... N-no, not questionin', True Soul! Never! We know our place...

0:0 - Or else what, you'll fight us? Bit late to find some backbone, don't you reckon?
uid: b496bc38-2962-de6a-b620-b4ac84c51209
Node context: Unwavering. The player has decided to stand up for themselves after intially being deferential, but Fezzerk is having none of it.
> null

null
uid: b550d766-da6c-f7e4-26a1-4edb49563bcd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Be careful! Let's get this poor man down alive.

0:0 - Naturally - do I look cursed to you?
uid: b663c037-9c0d-be24-8630-c988c2a6247c
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 2 > null (roll sucessful)
> null (roll failure)

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: b66a8e5c-66a6-7317-f57c-60875feed755
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> *The goblin's nostrils flare nervously. All of his bluster seems to vanish.*

null
uid: b672299e-3698-15ae-28ea-afe17d4c13e3
Jump to another node

0:0 - There'll be richer pickings than these little gnats someplace else.
1:0 - There's plenty of sport an' rich pickings out there fer us. Move it!
uid: b6ec9356-6b5a-2ac3-e782-aaf3d46ece34
Cinematic:
Node context: Unconvincing attempt to save face. He's just bottled it and is retreating/
- 0:0 Tag: Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Check flag(s) (Dialog):
   false - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - *The goblin's nostrils flare, as if trying to judge you through smell alone...*
uid: b87f9967-d4d2-8c8c-133c-74fb345680b5
Cinematic:
Node context: Narrator node!
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

0:0 - *A shiver runs across your mind... You feel sated.*
uid: b88c9b35-876f-8e25-0c00-4cb35e866fb4
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> We'll, erm, we'll leave you to it.

null
uid: b91eb8ab-116c-4c0f-bf33-e68d99d380c3
Jump to another node

null
uid: baea1878-a422-3d9c-2ddc-5ce884d4be96
Jump to another node

null
uid: bb5831a5-e90b-8e51-3f92-0a197229b406
Jump to another node

0:0 - You wanna haggle? Fine. The price has just doubled!
uid: bbd4ec6f-abfb-998a-fbb6-9ec9492db1d4
Cinematic:
Node context: Displeased. He wasn't expecting negotiations to actually involve negotiating.
> How do you like that? ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

null
uid: bc40d73b-3e76-37f9-1ef8-ea3c6c07a518
Jump to another node

0:0 - I ain't got much stomach for a fight. Better just put on a show an' scare this one off.
uid: bcace061-859f-e2ca-c46e-062338f49f44
Cinematic:
Node context: The goblin's internal thoughts, which the player is 'eavesdropping' on. Worried. Scheming.
- 0 Set flag(s) to (Local):
   true - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenReaddescription

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: bd5ab20e-8b97-5e1c-e800-4448fd494c38
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - I am a True Soul. I will pay nothing, and you will leave.
uid: bde33c1d-c8af-7883-8045-d589b113a0c1
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - Nawh... you wouldn't be able, you're just a... erm...
uid: be75bd79-f0d9-3b5f-368c-65a9164104ae
Cinematic:
Node context: Fezzerk tries to keep face, but his confidence rapidly crumbles as he digests the player's threat ('I smiled. His skull would make a fine chalice, once I cleaned it out')
> null

0:0 - I don't want lessons, I want gold. But I'll settle for cuttin' out that silver tongue of yours...
uid: bff74678-46b4-a43a-111b-9f9b04a8bcd3
Cinematic: *The goblin counted out on his grimy fingers once again.*
Node context: Offended. The player tried to explain his own business to him and he isn't having any of it (a fight breaks out right afterwards)
> null

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: bff910a8-f7de-d78e-55e9-89821f0e9536
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak... We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...

0:0 - Your skull will make a fine chalice once I plug those beady eye sockets.
uid: c0255771-e841-ccdb-4a9e-0627ef541fdc
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> Nawh... you wouldn't be able, you're just a... erm...

0:0 - You? One of us? Not bloody likely!
uid: c07c69b4-bd74-518b-b0c5-61eae69218d1
Cinematic:
> null

0:0 - ...an' pay me loads more! Yeuheuheu! ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: c0dcae74-5db1-7493-94c1-8c9bab0fa63f
Cinematic:
Node context: Mocking. Delighted with himself. Thinks he's really blindsided the player (in reality, he's demanded a far smaller sum than the first figure he's asked of the player). 'Yehehueh!' = Fezzerk's distinct laugh (a raspy, mean-spirited slur of a laugh)
> null

- Roll failure -
null
uid: c1a43877-dc17-70d3-107d-5f180faa876f
> Naw... something ain't right. You're not like the others...

null
uid: c2bc81c5-e770-bf22-2f4d-bbefed0ad141
- 0 Check flag(s) (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> null

null
uid: c2d303a4-69bc-eee2-6b4c-08242008ff6e
Jump to another node

0:0 - Heh, funny. That's what our birdie wanted.
uid: c835f3fb-bd76-ff72-d90b-a446e5bc3299
Cinematic: |Cinematic context - the gnome wriggle helplessly on the windmill sail|
Node context: Mocking.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
> ...Release me this instant, you beasts!

null
uid: c86bf434-0640-1c9f-f0a6-14712d89dbda
Jump to another node

0:0 - Ugh. That whinging of yours hurts my ears. A cut throat'll quieten you good and proper.
uid: c8d38655-d8f0-1688-1eb4-50025c445d1b
Cinematic:

0:0 - Show them your brand.
uid: c9139544-3dad-87ab-9b84-5df7981f3ae3
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription
- 1 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

0:0 - I've changed my mind - release the deep gnome and clear off. Or else.
1:0 - I've changed my mind - release my kin and clear off. Or else.
2:0 - I've changed my mind - release the gnome and clear off. Or else.
uid: c96e9311-1444-f4b0-be71-8a56913fa953
- 0:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 1:0 Tag: Deep Gnome - |Deep Gnome, shapeshifted or not| (While more guarded than surface gnomes, deep gnomes are known for their loyalty and cunning. Their darkvision and training in stealth keep them alive in the hostile Underdark.)
- 0 Set flag(s) to (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
> Or else what, you'll fight us? Bit late to find some backbone, don't you reckon?

null
uid: c9d9c042-b8fe-d7e5-ab1b-2d547ee14126
Jump to another node

0:0 - I think I'll just kill you for free instead.
uid: cae1c925-0255-6926-f3ca-5d9ef4de88ec
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> Oh, that's how it is, is it...?

null
uid: cc5c2b45-0e8c-134e-5d46-db168f7668f4
Jump to another node

0:0 - I'll count how long it takes you to bleed out unless you pay!
uid: cd2c7c80-aaa7-6df4-17fd-ea781ccbdc78
Node context: Temper growing short.

0:0 - Erm... all right...
uid: cd98589c-4742-0ccf-1dd0-3712f5872ba2
Cinematic:
Node context: Fezzerk is surprised and still wary of the drow player's intentions.
> K-keep him spinning! Make that birdie chirp!
> G-get that birdie spinning again! Make him chirp for us!

0:0 - I might be willing to part with a more reasonable sum. ([GEN_CheckMagicPocketGold_5_8860ed48-ba5f-4b7b-82bf-f1220f967d41])
uid: cfe8d644-4969-42b5-b924-36808bd5aec5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_PlayerNonAggressiveOptions - FOR_GnomeGoblin1_PlayerNonAggressiveOptionsdescription
> null (roll sucessful)
> null (roll failure)

null
uid: cff5945a-8551-e0f7-47e1-b7b3b5cc5c50
Jump to another node

0:0 - We'll, erm, we'll leave you to it.
uid: d15edc80-fb58-7278-ad46-56182a211dca
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

- Roll sucessful -
null
uid: d18321b0-3649-7427-d788-25c1daa2794a
> You wanna haggle? Fine. The price has just doubled!

0:0 - Allow them to leave.
uid: d185d8be-b360-53cf-0b00-8f741a1a2a49
> C'mon, you lot, hop it before he changes his mind! C'mon, you lot, hop it before she changes her mind! C'mon, you lot, hop it before they change their mind!

- Roll sucessful -
null
uid: d60aa7e6-22a1-f2a5-9e24-7a40fa71eda0
> *The goblin's nostrils flare, as if trying to judge you through smell alone...*

0:0 - Erm... not that I'm complainin'... but you are blessed, ain't ya?
uid: d64c502d-855c-5f5d-f9bf-2fe4eb963c6b
Cinematic:
Node context: Warily seeking confirmation that the player is a superior of his, and not some random stranger.
> null

0:0 - Ask in the wha...?
uid: d91975bd-9066-4e94-87c3-895d3111972c
Node context: Momentarily confused. He doesn't realise the nature of the threat just level at him.
> Oh.

0:0 - If I see you here again, no price will save you.
uid: da6ffcf7-e319-2dfc-0c30-828ec12e77d4
Cinematic:
Node context: He means it.
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPromisedLeave - FOR_GnomeGoblinsPromisedLeavedescription
=== END NODE ===

0:0 - Your price is absurd and you know it.
uid: de017f0c-8ff3-81eb-813d-42dfa4513022
- 0 Check flag(s) (Local):
   true - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_HaggleMindBeenReaddescription
> null

0:0 - Be careful! Let's get this poor man down alive.
uid: deedd181-60bc-228c-6829-69574df22678
Cinematic:
> null

null
uid: df19e3b0-45b4-e31f-71bd-5ece637eae43
Jump to another node

- Roll failure -
null
uid: dfa60e2a-ad54-2db1-4915-7cb5ec240e05
> null
> The runt's ours. You should've taken a wide path around us.
> null
> We ain't going no place! And y'know what? Neither are you...

- Roll sucessful -
null
uid: dfc28176-e302-549e-e288-530bdc020a78
> null

0:0 - 'Less you wanna join him up there, you'd best pay the toll.
uid: dfcb4aca-b12c-527a-9cbf-edf1fdd1fc55
Animation: Looks at his hands and tries to calculate with his fingers.
Cinematic: The lead goblin looks at his hands and tries to calculate a figure with his fingers.
Node context: Fezzerk mockingly refers to the deep gnome's predicament as he threatens the player. 'Passing by' refers to rotating on a windmill rather than safe passage through the area, in his book.
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
> Cough it up! ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Stop - I have questions.
uid: e164ffd6-cd99-9c63-4d28-f8729ec28819
> Erm... ask the pipsqueak on the spinny tower - we're out of here!

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: e22630a0-2a3b-4c98-2ede-902de00fefa2
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> We'll, erm, we'll leave you to it.

- Roll failure -
null
uid: e2488954-4377-0d68-364b-abf5def86d0f
> null

0:0 - We're allies - I have the Absolute's brand. Leave the gnome to me.
uid: e28ff8ea-6ff7-095f-8dd2-a088a001ef8d
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Object):
   false - WLD_PriestsOfTheConqueringGod_HasAmulet - WLD_PriestsOfTheConqueringGod_HasAmuletdescription
- 2 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
> null (roll sucessful)
> null (roll failure)

0:0 - K-keep him spinning! Make that birdie chirp!
uid: e2d3c4ca-2a19-d3dc-5934-7f5e82f93a69
Node context: Fezzerk continues to taunt the captive gnome, but is now nervous and self-conscious due to the observing drow player. It's like his boss is breathing down his neck.
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
> Stop! Pleeaaase!

0:0 - W-wha? Quick, get him!
1:0 - W-wha? Quick, get her!
2:0 - W-wha? Quick, get 'em!
uid: e2e769d8-2ff9-14c5-34d2-b0f49e400ab7
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - You do know that's a lower figure, yes?
uid: e3a296a0-5ecd-ad39-9228-28af0ee6e60a
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_NoGoldPersuade - WLD_GnomeGoblin1_NoGoldPersuadedescription
   false - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription
- 0 Set flag(s) to (Dialog):
   true - WLD_GnomeGoblin1_CantCount - WLD_GnomeGoblin1_CantCountdescription
> What're you sayin', that I can't count?!

0:0 - We ain't lookin' fer company, maggot - not unless you wanna join 'im up there...
uid: e424f1a1-c883-7cef-7e51-d4ee14a8dbe5
Cinematic:
> Heh... How 'bout this: you pay a toll, an' go on as you like... or else you fly!

0:0 - 'Cause it makes me laugh! Heh!
uid: e48cce5a-9095-324d-662a-d743433bb778
Cinematic:
Node context: Mirthsome. He loves himself some sport at the expense of others.

0:0 - Y'know what? Fair's fair. Enjoy the show. C'mon, you lot, leave the runt. Let's go.
uid: e564eb0e-078d-4a6d-660d-f15ff5b1f795
Cinematic: |Context - the goblins leave, content to take gold over their captive|
Node context: Chuckling in amazement. Almost friendly. He's just struck the jackpot and has completely lost interest in the proceedings at hand.
- 0 Check flag(s) (Dialog):
   true - WLD_UnfortunateGnome_PayShow - WLD_UnfortunateGnome_PayShowdescription
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
=== END NODE ===

0:0 - You don't have the stomach for a fight.
uid: e5ecce18-cae6-9e94-9914-2a6bc07f037f
- 0 Check flag(s) (Local):
   true - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenRead - f8d20378-d64f-2863-d81e-394cd4a9fa41_MindHasBeenReaddescription
> null

0:0 - C'mon, you lot, hop it before he changes his mind!
1:0 - C'mon, you lot, hop it before she changes her mind!
2:0 - C'mon, you lot, hop it before they change their mind!
uid: e665287e-a9a9-0766-db0b-9be4c3a2e8e5
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

null
uid: e7ee87ae-f42b-bcb3-bb2a-ea4ff5fb722b
Jump to another node

0:0 - ...erm...
uid: e904c5f3-b684-a4bb-fd5c-6220fdd2e367
Cinematic:
Node context: Fezzerk trails off, realising that he might be revealing too much to the player.
> You... you are blessed, ain't ya? A True Soul?

0:0 - Y-you want that little pipsqueak...? But we're supposed to take 'im hostage...
uid: eb588e25-6bdf-feaa-40f8-8301282cf469
Cinematic:
Node context: Caught between deferential and wary.The drow player could be his superior, or an outside threat.
> ...but you know that, of course... erm... don't you?

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: ebe30a7f-e29a-9602-3ac9-6af5d2ed214d
Cinematic:
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> You don't have the stomach for a fight.
> We're allies - I have the Absolute's brand. Leave the gnome to me.
> We're allies, you and I. Servants of the Absolute.
> You dare refuse a githyanki warrior? I won't let you harm a defenceless being - not without a fight.
> Negotiations are over. Either leave or die.
> ROAR. Mine.
> I'm not bargaining with you. Free him, or I swear on my oath, you will die.
> All of you lot against one deep gnome? You should go find a better target.
> You've had your fun - it's high time you found someone else to torment.
> Don't utter a word. Just stare down the goblin.
> I consider the gnome under my protection. You don't want to fight me for him.
> Read the goblin's mind.
> You will release the gnome. That's an order.
> I am a True Soul. Now, once again - release the gnome.
> I am a True Soul. Now once again - release the gnome.
> You will release the gnome. That's an order.
> Show him your brand and say you're taking the gnome. The Absolute wills it.
> Your skull will make a fine chalice once I plug those beady eye sockets.
> You're making a mistake. You can think it over in the Fugue Plane.

- Roll failure -
null
uid: eded83c4-0370-0038-e2aa-b33ce3e8e15f
> No! Get out of my head!

0:0 - What's it bloody look like? We're teaching this 'ere pipsqueak to fly!
uid: ee3e8642-455c-c355-cf58-c79c4e8863de
Cinematic:
Node context: Proud (Referring to the captive gnome's he's tied to the rotating sail of a windmill)(

0:0 - Attack the goblins.
uid: f0f4690c-7339-2396-c50e-78b15c885e1f
> null

0:0 - ...but you know that, of course... erm... don't you?
uid: f2dd22f8-c5a6-6a68-c56a-2909c39c929f
Cinematic:
Node context: Warily seeking confirmation that the player is a superior of his, and not some random stranger.
> You... you are blessed, ain't ya? A True Soul?

0:0 - What're you sayin', that I can't count?!
uid: f3a17dbf-06ec-928e-7ab2-034139581ed1
Node context: Deeply offended. Completely oblivious to his mathematical failings.
> I'll count how long it takes you to bleed out unless you pay!

0:0 - Here's my counter-offer: you can all live so long as you leave right now.
uid: f624c883-b74e-e50a-0cb9-a76b0bcb6298
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null

0:0 - Yehehueh! Flap those wings some more, an' I'll feed you a worm!
uid: f6639d11-3ad3-e62e-24be-7084355b1dfd
Cinematic: Cinematic/look-at context - Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off.
Node context: Greatly amused. A schoolyard bully tormenting the little kid. Projecting his voice a little (Fezzerk calls out to taunt his deep gnome prisoner, who rotates on the sail of a windmill a short-moderate distance off.) 'Yehehueh!' = Fezzerk's distinct laugh (a raspy, mean-spirited slur of a laugh)
> An' you - hope you got a stomach fer heights!

0:0 - Did I tell you to stop? Turn around and continue as you were.
uid: f765b55f-919d-5d32-88ce-a4cd3de17bfd
- 0 Check flag(s) (Dialog):
   false - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription
- 0 Set flag(s) to (Dialog):
   true - WLD_GnomeGoblin1_DrowKeepGoing - WLD_GnomeGoblin1_DrowKeepGoingdescription
> Erm... all right...

0:0 - Naw... something ain't right. You're not like the others...
uid: f8b9b90e-9475-945b-4030-7aee785730b8
Cinematic: The lead goblin's demeanour changes from nervousness to suspicion.
Node context: Fezzerk fear of the drow player slips away, replaced by suspicion.

0:0 - We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak...
1:0 - We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak...
2:0 - We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...
uid: f9253626-1ef7-32bf-ec6e-be266b1893fc
Cinematic:
Node context: Faraway and subservient after being psychically dominated by the player.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> *The goblins slink backwards, afraid to take their eyes off you.*

null
uid: f941c2ae-8845-83cc-2b64-d71afaadc144
Jump to another node

0:0 - All right, fine! Take the little blood clot. Good riddance to the lot o' ye!
uid: f98d6e12-6352-bb5f-2192-c70dae87dbb9
Cinematic:
- 0 Check flag(s) (Dialog):
   false - WLD_UnfortunateGnome_UsedAmulet - WLD_UnfortunateGnome_UsedAmuletdescription
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

null
uid: f9c6d30a-7f49-5371-dee2-91b4a4fb45a4
Jump to another node

0:0 - N-no, not questionin', sir! Never! We know our place...
1:0 - N-no, not questionin', madam! Never! We know our place...
2:0 - N-no, not questionin', True Soul! Never! We know our place...
uid: fc4f7255-62ea-0712-2be5-e0788d33745a
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_DrowAutoPass - The player used the drow auto-pass option to avoid conflict with goblins.
> ...It's, erm, it's back at our camp. The boss will be expectin' us.

0:0 - Negotiations are over. Either leave or die.
uid: ff06f902-8a19-32bb-1906-b5c585381dc6
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   true - WLD_GnomeGoblin1_AbandonNegotiations - WLD_GnomeGoblin1_AbandonNegotiationsdescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_State_NonCharlatanAccess - The player used non-deceptive option to pacify goblins near the windmill.
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_AD_InvestigateMill.lsj
Synopsis:
Some goblins tormenting a gnome tied to a windmill are surprised when it stops rotating.

0:0 - Why's the spinnymajigger stopped? Get it moving again!
uid: 18249729-4b64-0864-efef-73fc04b47c72
Node context: Impatient and suspicious.The windmill that the goblins are using to torment their captive has stopped - their leader wants his cronies to investigate and get the windmill working again.
- 0 Check flag(s) (Global):
   false - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill.
=== END NODE ===

0:0 - Our birdy flew away! Go check 'round back!
uid: 6b95a46d-691b-d22f-0628-a6cdb01a6ce8
Node context: Surprised and suspicious.The windmill that the goblins are using to torment their captive accelerated and launched the gnome through the air.
- 0 Check flag(s) (Global):
   true - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_AD_UnfortunateGnomeGone.lsj
Synopsis:
The goblins are leaving after witnessing their captive gnome get launched from the blade of a windmill at high speed. Now that their amusement's been catapulted away, they have no reason to linger.

0:0 - Look's like the fun's over. C'mon, let's see who else we can snatch.
uid: df988201-7943-3925-dbbb-7c1ead2e1395
Node context: Calling to his assembled goblin cronies - 'c'mon fellas, let's wrap it up here.'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_Dead.lsj
Synopsis:
A speak with dead dialogue with a slain goblin, Fezzerk. As he's been just temporarily resurrrected from the afterlife, he speaks in slow, cryptic, fragmented phrases. From him, the player can gain a little insight into their hostage-taking activities. If Fezzerk recognises the player as his killer, he won't speak at all.

0:0 - What were you doing in the village?
uid: 0e5393ff-cf03-d861-78a9-977fb5ebdd1b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Hostages... the Absolute wants... hostages...

0:0 - Fezzerk... best raider... east o' the... Sea o' Swords...
uid: 18fd40d4-4151-030c-c2fc-11a47032eb4f
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

0:0 - Are there others like you nearby?
uid: 1a55665d-6c83-6ab5-b549-3c30d1e6d08a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Many... so many... legions o' goblins... an' more... serving... the Absolute...

0:0 - Where did you come from?
uid: 3210ab92-3f9a-7035-9e48-c22138f4504b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The... Towers...

null
uid: 32f30828-b900-2f43-e37d-607c33715dc1

0:0 - Many... so many... legions o' goblins... an' more... serving... the Absolute...
uid: 37bd0e52-ff19-45d0-3691-6f5e4593b11d
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 4f5996ef-8556-0844-8c22-efa0f66de951
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Hostages... the Absolute wants... hostages...
uid: 5096e1ec-4c78-f8ca-e1d9-ff1a922de234
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

null
uid: 6076adaa-3f0b-a658-ad48-25f50f88d9fb

null
uid: 7509bd3e-964a-753f-baa6-522251c946d4

0:0 - *The corpse regards you lifelessly.*
uid: 7a732b51-acd1-eeba-5db6-912e2198f879
Animation: Gobiln corpse spasms
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Urgh... cold...

null
uid: 85c9d163-8a25-a1e4-08c2-32660d6db886

0:0 - Who are you?
uid: 89f70d10-4200-4959-5a47-890be8b8c4f7
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Fezzerk... best raider... east o' the... Sea o' Swords...

0:0 - Urgh... cold...
uid: 8d4bf0e6-613f-0f8d-5c16-c6ca8fdcdc36
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> Who are you?
> What were you doing in the village?
> Did you have any valuables?
> Who killed you?
> Where did you come from?
> Who did you answer to?
> Are there others like you nearby?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who killed you?
uid: 98942712-a782-9fb1-e789-1bb7cbedf9b0
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Coward... attacked... interrupted my work...

null
uid: 9fa94b3b-1454-a72a-1251-5cc1c4e5f58c

0:0 - No... valuables... only... hostages...
uid: a2f9ff1a-3f37-6887-7a27-7cf2a9826f07
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

0:0 - Coward... attacked... interrupted my work...
uid: a3b5d265-6a63-25ae-a5a3-35ca625f6bd9
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

null
uid: a6dfe328-d0b0-3767-9155-b3a29a05dbb3

null
uid: ac7bcb53-c4fd-2d00-33f3-fff95db2cf30

0:0 - The... Absolute... she... chose us...
uid: ad80bca7-8acd-75be-a299-3363e6bd9cc4
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

0:0 - Leave.
uid: b35303bf-228d-116f-dfb9-221bd558f831
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: c75aa411-0cde-7305-d135-aeb1671e9a2d
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - The... Towers...
uid: caf3fb27-4294-4dde-d219-a2d67b0afcbf
Node context: A cryptic, fragmented croak, spoken by a temporarily-resurrected corpse.
> null

0:0 - Who did you answer to?
uid: cfbb8a33-f056-0d16-1a57-3f0c3ed619ec
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The... Absolute... she... chose us...

0:0 - Did you have any valuables?
uid: defdd00b-4b6d-e262-0308-d02be74c48b9
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> No... valuables... only... hostages...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: efa1e4c4-b790-9e7b-c673-0187d583acce
Animation: Goblin angerily hiss at player
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_StatusFallback.lsj
Synopsis:
The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to an windmill and are watching him spin around. Here, the player approaches while using wildshape (they're in animal form, so the scene unfolds in a shortened manner that quickly turns to combat).

0:0 - Kill it - that thing'll roast up nicely for our supper.
uid: 273818d3-4407-4628-8386-909b6754d0f0
Cinematic: Waving on his fellow goblins to attack the player.
Node context: Urging his cronies to attack the player.
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - What's this? Local wildlife havin' a gawk?
uid: 8d47ebc4-579e-4e86-80e1-c95212f28a49
Cinematic: NOTE: Camera should avoid showing the player as they could be in an unknown wildshape form here. Cinematic/look-at context - Fezzerk notices us and calls out to his cronies. (The line is addressed to the goblin raider and scavenger, but Fezzerk's attention is broadly held by the player (in wildshape animal form)
Node context: Cruel bravado + some surprise. Reacting to the player approaching while in animal form.
> Kill it - that thing'll roast up nicely for our supper.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin1_Surrender_NotAtWindmill.lsj
Synopsis:
After being defeated in combat, a goblin named Fezzerk begs for mercy from the player. He tries to bargain for his life. The player can let him go or kill him. This dialogue takes place somewhere away from the windmill where Fezzerk was tormenting Barcus Wroot.

0:0 - No mercy. Kill the goblin.
uid: 04adc43d-0f4d-b7be-5064-5c44a65173a5
> No, wait!

0:0 - Leave.
uid: 0b329bb4-4c31-be72-323e-5c74443b9960
=== END NODE ===

0:0 - *The veil of rage wavers. Your blood seems to cool in your veins.*
uid: 105a236e-c112-01db-c31b-079ad09c9dc6
Cinematic: Barbarian's expression softens as they overcome their battle rage.
> W-well, what do you say?

0:0 - No, wait!
uid: 11d45007-3cde-9aa2-6c73-7ec93ad9905a
Node context: A final desperate cry (he's killed by the player immediately after this).
- 0 Set flag(s) to (Object):
   true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription
=== END NODE ===

null
uid: 1b6132b6-2651-bf34-49b3-79edec273344
Jump to another node

0:0 - *The goblin's snivelling makes your blood boil. You could give in to the rage and end the wicked little maggot in one strike...*
uid: 201dc602-785c-9bd2-8ff9-79dedab8d7b9
Cinematic: Barbarian player glowers murderously at Fezzerk
> *...but perhaps he knows something useful? Your head aches as rage fights against reason.*

0:0 - I want everything of value you have.
uid: 22b5f8fa-00a5-af51-6d1e-3be84e12c00c
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender.
- 1 Check flag(s) (User):
   false - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold
> All right! Just don't 'urt me!

0:0 - You sure I c-can't just leave?
uid: 2482deee-85c4-eb5c-49bd-8f10903bf10c
Node context: Scared, bargaining for this life.
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription
> null
> Leave.

0:0 - A-all right, fine. Take it - take it all! Now... can I go...?
uid: 3dd38436-f719-7885-3b4e-a5bf9f3ad145
Cinematic: Fezzerk hands over whatever gold the player previously gave him. Can occur out of frame/inventory transfer.
Node context: Desperate. He'll say yes to anything in order to save his hide.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription

0:0 - There's a hidden path, p-past the bridge into the camp. Over to the side before you reach the first guards. Easy.
uid: 4e741dbb-17df-4ab9-731a-c7f206befd36
Node context: Nervous. Spilling the beans. His life likely depends on whether the player finds this info useful.

null
uid: 556fbf6e-846e-4908-4f68-65b3c5f4bc8d
Jump to another node

null
uid: 5a242f88-bedb-c3ff-85ce-69f96ca5d87c
Jump to another node

0:0 - *...but perhaps he knows something useful? Your head aches as rage fights against reason.*
uid: 5d55d552-53d8-4c5f-8b0f-ecafc222dd0b
Cinematic: Barbarian player glowers murderously at Fezzerk
> Ignore the rage. Listen to your head. There is nothing to gain from being rash.
> Give in. KILL THE MAGGOT. Leave reason to the reasonable. Kill the runt.

0:0 - All right! Just don't 'urt me!
uid: 63e089a0-86ab-461a-5a6a-ae243885f441
Node context: Scared
- 0 Set flag(s) to (Global):
   true - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender.
   true - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription
- 1 Set flag(s) to (Object):
   true - OpenLoot - OpenLootdescription
=== END NODE ===

0:0 - Give in. KILL THE MAGGOT.
1:0 - Leave reason to the reasonable. Kill the runt.
uid: 63e9d3e8-10a7-76bd-d461-bc9736af1b2e
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null

0:0 - Th-thanks! And 'pologies. And... erm... bye!
uid: 669fd0f5-b128-496a-57ce-31ee2ca07e6b
Node context: Surprise. He's being left off the hook. He stammers out an acknowledgement before making a swift exit.
- 0 Set flag(s) to (Global):
   false - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription
=== END NODE ===

0:0 - W-well, what do you say?
uid: 8625eef4-0870-cdaf-8519-e3c9f5f6ae74
Node context: Nervous, afraid for his life.
> null

- Roll sucessful -
null
uid: 9519f08d-6f1a-5948-839e-7881fd7554e7
> *The veil of rage wavers. Your blood seems to cool in your veins.*

null
uid: a7dc7a97-47c1-72e6-c6e0-d0c2e3ded750
Jump to another node

0:0 - A-all right, fine. Take it - take... Wait. It's... it's gone!
uid: a9e893d1-b83a-6acb-a4a0-907883c6ac8f
Cinematic: Fezzerk hands over whatever gold the player previously gave him. Can occur out of frame/inventory transfer.
Node context: Desperate.Realises that the gold he was going to bargain for his life is missing.
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -

null
uid: aafdca60-c388-a42f-341d-2f17706aedcd
Jump to another node

0:0 - Give me my gold back - and anything else you have, too.
uid: ad1ef339-7d43-0e30-487a-571885aadab0
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender.
- 1 Check flag(s) (User):
   false - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back.
   true - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold
> null

0:0 - Talk and you might live. If it's worth my while.
uid: b349e436-0512-859f-a843-b57a810c3095
- 0 Check flag(s) (Dialog):
   false - FOR_GnomeGoblin1_Surrender_Knows_GoblinCamp - FOR_GnomeGoblin1_Surrender_Knows_GoblinCampdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_GnomeGoblin1_Surrender_Knows_GoblinCamp - FOR_GnomeGoblin1_Surrender_Knows_GoblinCampdescription
> M-my lot are camped nearby - I can get you inside, no hassle! You can loot it, do whatever!

0:0 - I want the gold you took. Now.
uid: b357f1ee-5447-acef-04a1-4010310efa76
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender.
- 1 Check flag(s) (User):
   false - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back.
   true - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold
- 0 Set flag(s) to (User):
   true - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back.
> A-all right, fine. Take it - take it all! Now... can I go...?
> A-all right, fine. Take it - take... Wait. It's... it's gone!

0:0 - M-my lot are camped nearby - I can get you inside, no hassle! You can loot it, do whatever!
uid: b7db0d30-fb93-5fec-165a-b52ea9124ce4
Node context: Nervous. Spilling the beans. His life likely depends on whether the player finds this info useful.
> There's a hidden path, p-past the bridge into the camp. Over to the side before you reach the first guards. Easy.

0:0 - Stop! I give up! M-mercy, please!
uid: bf5c6a98-7122-354d-cd26-083c58343f39
Node context: Desperate, grovelling. He's throwing in the towel as he's on the verge of losing a fight.
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblin1_State_SurrenderWait - FOR_GnomeGoblin1_State_SurrenderWaitdescription
> null
> I know things. If you let me live, I'll make it worth your while. I p-promise!

null
uid: daec72e6-ab08-fb64-6c6c-4778adff5186
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> *The goblin's snivelling makes your blood boil. You could give in to the rage and end the wicked little maggot in one strike...*

0:0 - Your valuables are mine now. Hand them over.
uid: dcfcb542-ff34-bbbe-f811-f99e03b2afc1
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender.
> All right! Just don't 'urt me!

0:0 - Your valuables - now.
uid: dfe986a7-60a1-9d9d-8320-c00ae4a36fa6
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblin1_State_WasLooted - Anyone looted gnome goblin 1 after his surrender.
- 1 Check flag(s) (User):
   true - FOR_GnomeGoblin1_State_AskedGoldBack - The user asked for their gold back.
   true - FOR_GnomeGoblin1_State_PaidUser - This user paid the gold
> All right! Just don't 'urt me!

0:0 - Ignore the rage. Listen to your head. There is nothing to gain from being rash.
uid: e32b66f2-7fd1-378c-452a-22183fd5f99d
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 2 > null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: e531fd24-e0ee-6aeb-35ae-902d7b6a0686
> *It's no use. Your body seems to have a mind of its own as you move to strike the goblin dead.*

0:0 - I know things. If you let me live, I'll make it worth your while. I p-promise!
uid: eea6b616-9a14-fe00-d93a-da3a81a1fecf
Node context: Scared, bargaining for this life.
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> I want the gold you took. Now.
> Give me my gold back - and anything else you have, too.
> Talk and you might live. If it's worth my while.
> Run along, goblin. Before I change my mind.
> Your valuables - now.
> I want everything of value you have.
> Your valuables are mine now. Hand them over.
> No mercy. Kill the goblin.

0:0 - *It's no use. Your body seems to have a mind of its own as you move to strike the goblin dead.*
uid: f1ad4285-4d26-7800-c1be-80aa95888c7d
Cinematic: Barbarian's glowering gets more intense as they move to strike fezzerk
> null

0:0 - Run along, goblin. Before I change my mind.
uid: f9cd5681-c835-c90c-70d8-e303ce01c304
> Th-thanks! And 'pologies. And... erm... bye!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin2.lsj
Synopsis:
The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are rotating him around for their amusement.The party can try to intervene and save the gnome, possibly using the amulet of the Conquering God as a way to convince the goblins, if they took it from the priests in the wilderness. GnomeGobllin2 is one of two lackeys, there to support the leading goblin, Fezzerk. He doesn't have much to say; either snarling threats or grovelling to those who intimidate him (drow, in this case).

0:0 - Fezzerk does the talking here. Bother him.
uid: 00af1247-338b-c12f-ee81-fbe56b4668cc
Node context: Fez-erk
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - What you think you're - oh, erm, a drow. 'pologies, carry on.
uid: 0c16f126-316b-23ed-469f-32a6bb5d4c98
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Global):
   false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Time to scarper.
uid: 26e19ac1-c706-299e-ec00-59c4cfa70d0c
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - What're you playin' at?! C'mere, I've got a blade with your name on it...
uid: 56210050-af11-0f96-e959-f17cf6da46aa
Node context: The goblin utters a taunt to a player who ventured too close, before attacking. If the player is a drow, the goblin is immediately nervous and subservient.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 1 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Lookin' to die, are ya? Have it your way!
uid: 6334f76e-44a5-ffcc-b9f1-eb96004bb263
Node context: The goblin utters a taunt to a player who ventured too close, before attacking. If the player is a drow, the goblin is immediately nervous and subservient.
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 1 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Erm, p-praise the Absolute. Always an honour to have a drow with us...
uid: 965757fc-886d-b084-4482-ee9eb099c668
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Global):
   false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin3.lsj
Synopsis:
The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to windmill sail and are rotating him for their amusement. The party can try to intervene and save the gnome, possiblyby using their mind-influencing powers or otherwise convincing the goblins they're on the same side. GnomeGobllin3 is one of two lackeys, there to support the leading goblin, Fezzerk. She's abrupt and aggressive to most, though servile and meek if the player happens to be a drow.

0:0 - We're, eh, working hard for Absolute. Hope you spare a good word for us.
uid: 1c8568b0-3955-de40-a1dc-1f721b48f178
Node context: Servile
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Global):
   false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Erm, you'll want to talk to Fezzerk. He's in charge here - well, after yerself, I suppose...
uid: 828dbae1-fdc9-7f7a-dd1a-5835d3c92cfe
Node context: Servile
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 0 Set flag(s) to (Global):
   false - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - No point in lingering here.
uid: 94f2336f-7222-5227-6304-8741b90a1520
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - Got a death wish, eh? C'mere and I'll grant it!
uid: c2794fad-1e12-8d74-31f8-9113b5d8cad8
Node context: Sharply hostile (a fight erupts immediately afterwards) If the player is a drow, the goblin is nervous and deferential.
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 1 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - You should've kept well away from us, gutsack!
uid: cd81aea6-6e00-ebda-3169-b8adca4e5fd3
Node context: Sharply hostile (a fight erupts immediately afterwards) If the player is a drow, the goblin is nervous and deferential.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
- 1 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - I ain't the one you need - talk to Fezzerk.
uid: fc81649d-0667-1ba9-7acc-dd859803877c
Node context: Fez-erk
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin4.lsj
Synopsis:
A goblin tracker stands guard as their leader torments a captive. If the player interferes, they turn hostile (unless the player is a drow - in this case the goblins are servile and afraid).

0:0 - A drow...? Erm, I mean, glory to you, sir.
1:0 - A drow...? Erm, I mean, glory to you, madam.
2:0 - A drow...? Erm, I mean, glory to you, True Soul.
uid: a08b7d3f-d0bd-e5a6-a33f-ebd4c3332666
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Fezzerk's the bossman. Talk to him.
uid: a47a8ba7-4a24-6a4f-bae3-4052530f2146
Node context: Fez-erk
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - Attack! Get yer blades wet!
uid: c4ba0666-57cc-5f48-9d8b-6c3065fd0273
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Looks like you want us to stick a few new holes in you. Get 'im!
1:0 - Looks like you want us to stick a few new holes in you. Get 'er!
2:0 - Looks like you want us to stick a few new holes in you. Get 'em!
uid: c927a2d1-a926-65e9-7d31-13f4d6cfc3b5
Node context: The goblin utters a taunt to a player who ventured too close, before attacking. If the player is a drow, the goblin is immediately nervous and subservient.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Right. Time to clear off.
uid: efe51cbd-56ae-a206-cbe5-bb2043e7dd40
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin4_AD_Leaving.lsj
Synopsis:
A band of goblins elect to leave the area where they've been 'playing' with gnome prisoner after the player convinced them to clear off, one way or another. One goblin beckons to a worg - time to head off.

0:0 - Fresh meat... scared meat... yessss.
uid: 0ca604c3-de5e-3dda-dc09-336d0b34fa4d
Node context: Worgs are vicious beasts but have a little more sentience than most animals, and are capable of rudimentary speech.
=== END NODE ===

0:0 - C'mon, blood-breath. Let's find you something to eat.
uid: aa4dc812-590b-ed2c-23c3-155f09169676
Node context: Speaking to a worg companion, urging it to come along.
> Fresh meat... scared meat... yessss.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin4_AD_Mocking.lsj
Synopsis:
Mocking a gnome that's spinning on an windmill.

0:0 - HAH! Look at him fly!
uid: 24b31db3-7d53-da93-935a-be3e6fd38d79
- 0 Check flag(s) (Local):
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription
- 0 Set flag(s) to (Local):
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription
=== END NODE ===

0:0 - Round and round and round...
uid: 8d96ea14-736d-f5f0-2b07-cb21ba2647c7
- 0 Check flag(s) (Local):
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription
- 0 Set flag(s) to (Local):
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription
=== END NODE ===

0:0 - Gnomey gnomey gnome... gnomey gnomey gnome...
uid: f54a5287-d79c-a637-0f23-db765417d1bf
- 0 Check flag(s) (Local):
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription
- 0 Set flag(s) to (Local):
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription
=== END NODE ===

0:0 - We should prolly eat him... right?
uid: fd34bb22-64ca-a87d-18f8-59f9fa7ca3bf
- 0 Check flag(s) (Local):
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_B - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Bdescription
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_A - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Adescription
   false - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription
- 0 Set flag(s) to (Local):
   true - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_C - 6f82a3d2-12df-a6f2-4ad8-83d238d5840b_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin5.lsj
Synopsis:
A goblin raider, part of a patrol roaming the forest. Currently tormenting a deep gnome prisoner by tying him to a windmill. If the player gets too close, the goblin turns hostile - unless the player is a drow, in which case the goblin is servile.

0:0 - What do ya want? I'm not the one in charge.
uid: 0466cc83-8d40-2bf7-8af7-2f714ac64306
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - What're you playin' at?! C'mere, my blade's lonesome for some blood...
uid: 102a08a4-a0c1-3960-0007-67a563f161eb
Node context: The goblin utters a taunt to a player who ventured too close, before attacking. If the player is a drow, the goblin is immediately nervous and subservient.
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - No point sticking around here.
uid: 4a8d10c9-3c65-8854-19d5-c211553935bd
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - Attack!
uid: b478e5fc-cb8c-9d81-2d99-6e3acb3c01d7
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - What do you think you're - oh, erm, a drow. Sorry, carry on.
uid: b492e4fd-e5d7-7f49-f3bd-db6ad4964681
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin6.lsj
Synopsis:
A goblin tracker stands guard as their leader torments a captive. If the player interferes, they turn hostile (unless the player is a drow - in this case the goblins are servile and afraid).

0:0 - Time to leg it out of here.
uid: 094d6f94-eb77-a13d-55f6-cb9908796119
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - What the - get him!
1:0 - What the - get her!
2:0 - What the - get 'em!
uid: 2a536203-d90e-3249-a26e-74d686c3974f
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Talk to the boss, not me.
uid: 8cbe6877-33b1-e8e5-f77a-ccc6a971ada0
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - Lookin' to have your guts spilled, are you? Kill him!
1:0 - Lookin' to have your guts spilled, are you? Kill her!
2:0 - Lookin' to have your guts spilled, are you? Kill them!
uid: b55c1273-dbf2-b242-b19b-371358ad97f2
Node context: The goblin utters a taunt to a player who ventured too close, before attacking. If the player is a drow, the goblin is immediately nervous and subservient.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Wasn't expectin' any drow to join us... an honour, sir.
1:0 - Wasn't expectin' any drow to join us... an honour, madam.
2:0 - Wasn't expectin' any drow to join us. It's an honour.
uid: fb34940f-9b8d-9161-344f-1fd68aee2f52
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin7.lsj
Synopsis:
A goblin tracker stands guard as their leader torments a captive. If the player interferes, they turn hostile (unless the player is a drow - in this case the goblins are servile and afraid). Delivery should be vicious and mean-spirited - they're torturing a helpless gnome for sport.

0:0 - Send him to the dirt!
1:0 - Send her to the dirt!
2:0 - Send them to the dirt!
uid: 680fea75-cca4-455f-f65d-d42bf002fa08
Node context: Preparing for battle - and excited for it.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Interferin' gutsack! Kill him!
1:0 - Interferin' gutsack! Kill her!
2:0 - Interferin' gutsack! Kill them!
uid: 6bee9695-1b7a-8282-0dea-e9c4736d74f4
Node context: Pissed that the player has interfered, but also sad that the fun is over.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - What the - oh... g-greetings, sir.
1:0 - What the - oh... g-greetings, madam.
2:0 - What the - oh... g-greetings, True Soul.
uid: 96cdfa31-a7c0-aa40-8fe5-2b55f8820d19
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Eh? I got nothin' to say to you. Our leader does the talkin'.
uid: b54654cc-8f0b-e2ef-9a49-a3d53a626565
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - Off we go, then.
uid: fa6fc52f-1ad3-8408-1820-1ff09b718a18
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin7_AD_Leaving.lsj
Synopsis:
A band of goblins elect to leave the area where they've been 'playing' with gnome prisoner after the player convinced them to clear off, one way or another. One goblin reacts to the decision to leave with slight disappointment.

0:0 - Wha', fun's over? All right then...
uid: 5bb14c66-d99e-6a04-53ed-4a7d3b21112e
Node context: Disappointed.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeGoblin7_AD_Mocking.lsj
Synopsis:
Mocking a gnome that's spinning on an windmill. Delivery should be vicious and mean-spirited - they're torturing a gnome for sport.

0:0 - Heh! Whirl and twirl.
uid: 2365e7c6-82cc-1bdd-7c2c-6c8607207aa3
Node context: Jeering/mocking, and a bit sing-song
- 0 Check flag(s) (Local):
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription
- 0 Set flag(s) to (Local):
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription
=== END NODE ===

0:0 - Deep gnome never flew so high.
uid: 773329bc-baf4-fb92-642b-cec0b28a3612
Node context: Jeering/mocking
- 0 Check flag(s) (Local):
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription
- 0 Set flag(s) to (Local):
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription
=== END NODE ===

0:0 - Think his insides'll turn to butter?
uid: 84c78ebd-bccf-d046-6dee-8fad9fbd3734
Node context: Jeering/mocking
- 0 Check flag(s) (Local):
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription
- 0 Set flag(s) to (Local):
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription
=== END NODE ===

0:0 - How long you think he can scream for?
uid: d6c656a9-2861-f70e-7840-bf56d9140126
Node context: Jeering/mocking
- 0 Check flag(s) (Local):
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_A - a558c9b1-783c-dfe0-afce-8aa9377b3502_Adescription
   false - a558c9b1-783c-dfe0-afce-8aa9377b3502_C - a558c9b1-783c-dfe0-afce-8aa9377b3502_Cdescription
- 0 Set flag(s) to (Local):
   true - a558c9b1-783c-dfe0-afce-8aa9377b3502_B - a558c9b1-783c-dfe0-afce-8aa9377b3502_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeWorg1.lsj
Synopsis:
A worg stands guard along with a band of goblins while they torment a captive deep gnome. If the player gets too close or interferes, the worg turns hostile. An exception is if the player is a drow - then the worg is cowed and servile.

0:0 - Away! Speak to Fezzerk.
uid: 106a0c25-7f99-6647-9564-06b51a42bf97
Node context: Fez-erk
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - Urh... drow. No hurt me, goblin-mistress. Me good. Me kill for you.
1:0 - Urh... drow. No hurt me, goblin-master. Me good. Me kill for you.
uid: 8c3f1487-25fe-6ba7-a139-0b481668dfe6
Animation: [ANIMALS] Murat - Submissive Worg.
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Blood. Hot blood, salty blood. Under your skin. Want it. Want it!
uid: 98530737-6620-3b83-e0c9-683f736a7541
Animation: [ANIMALS] Murat - Angry Worg.
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Leaving. Fresh meat someplace else.
uid: 9de09a5d-81df-1109-75e1-316e88539a20
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - Stranger! With bones and blood, under your skin. Gimme!
uid: f449e614-d59e-b8a9-8956-1aa9e2e4eb7d
Animation: [ANIMALS] [DUPE] Murat - Angry Worg.
Node context: The worg utters a taunt to a player who ventured too close, before attacking. If the player is a drow, the worg is immediately nervous and subservient.
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeWorg2.lsj
Synopsis:
A worg stands guard along with a band of goblins while they torment a captive deep gnome. If the player gets too close or interferes, the worg turns hostile. An exception is if the player is a drow - then the worg is cowed and servile.

0:0 - No talk, only bite! Go to goblin leader for talk.
uid: 2d2992dd-52fe-b8f4-d4a1-22833e4fc734
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1 - In their individual dialogue, the gnome goblins should refer the player back to Gnome Goblin 1
=== END NODE ===

0:0 - Meat! Want it! Tear it off your bones!
uid: bf83ad1f-d983-8878-365e-759ad4a06098
Animation: [ANIMALS] [DUPE] Murat - Angry Worg.
Node context: Snarling rabid threats before combat.
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblin1_State_Incapacitated - FOR_GnomeGoblin1 is dead or unconscious
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===

0:0 - Drow... master's mistress. No bite.
1:0 - Drow... master's master. No bite.
uid: dd04ca70-29d1-2a9c-a005-4be26462144f
Animation: [ANIMALS] [DUPE] Murat - Submissive Worg.
Node context: Grovelling
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 1:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Time to go. Time to hunt.
uid: e4821246-eb33-65b2-c81d-5fe68f6789d0
- 0 Check flag(s) (Global):
   true - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
=== END NODE ===

0:0 - Rip the meat! Rip the throat! Roll in the blood!
uid: f98e2be9-5ba4-9de3-8b02-3c819b5898ec
Animation: [ANIMALS] [DUPE] Murat - Angry Worg.
Node context: Snarling rabid threats before combat.
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GnomeWorg2_AD_Mocking.lsj
Synopsis:
Worg laughing at the unfoiruntae gnome getting tossed around.

0:0 - Hur hur hur.
0:1 - HEH!
0:2 - Spin. Spin good.
uid: d448eb14-e2e0-05d7-af4a-b0c9a3cb7f64
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush.lsj
Synopsis:
This dialogue triggers when players enter a village being guarded by goblins. The goblins are on rooftops - the player may either be on the ground or on the rooftops with them (if they've snuck in). If the player has passed a perception check beforehand, the dialogue starts while the goblins are still getting into place for an ambush. Otherwise, the goblins are already in place, surrounding the player. If the player is not a drow, the goblins will attack the player at the end of the dialogue unless players can talk them out of it.

null
uid: 052e7b0d-7ce6-1387-e423-40bcb9a70efc
Jump to another node

0:0 - Got a set on you, all right. Almost makes me like you.
uid: 06c707ce-360e-d54a-50e8-6d830342b043
Node context: Half-impressed, half-excited to kill the player
> Almost. I'm gonna enjoy pullin' off your skin when we're done.

0:0 - Looks like we got ourselves another brave one. Lads! You know what to do.
uid: 13cfdb90-60db-62f9-7f24-b7c5debbe954
Node context: Not impressed.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Out of my way, or I'll cut you down first.
uid: 1521362a-3d62-7d98-c142-3b296ba5ce75
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 17421dbc-73ce-9b70-5998-d1cdfa2df8b6
Jump to another node

0:0 - I'd like to see you try.
uid: 1c214a6e-e85b-8afd-8c2f-2c6027fb8f75
Cinematic: Smiling wickedly.
Node context: They're looking forward to the fight they think they'll easily win.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Apologies, your lordship. Hard makin' you out from a distance.
uid: 1ca1faec-05e9-c2f0-6dc5-bdb6eed79b05
> Don't let it happen again.
> I should pluck out your eyes. You're clearly not using them.
> It'll take more than an apology. Your head will suffice.

null
uid: 1f64a7e1-cce3-0768-be82-44e0b7e42944
Jump to another node

0:0 - Y'know, I hear we got one like you roastin' back at camp.
uid: 229203d3-43bc-0bf7-ef7e-062ed937d439
Node context: They have a dwarf roasting over a fire back at their camp.
> Don't seem fair for the lads to miss out. Bet we'd get some nice cuts out of you.

- Roll sucessful -
null
uid: 271a74dc-70ae-93e1-915a-2df3508ac886
> null

0:0 - You're a True Soul... M-my mistake, sir.
1:0 - You're a True Soul... M-my mistake, madame.
2:0 - You're a True Soul... M-my mistake, your grace.
uid: 27581d91-56b8-d551-e0eb-ea51c5d33df3
Cinematic: Shocked
Node context: Threatening a true soul is BAD NEWS
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
> null

0:0 - I know you're there. Show yourselves.
uid: 28093e69-28ba-7fa4-695b-13fdafa765e6
> You spotted us. Good. 'S like they say...

null
uid: 28de6e45-147b-ccb1-b87c-433ff5c83011
Jump to another node

- Roll sucessful -
null
uid: 2b209971-2056-b559-8efd-0c2246bb13bf
> Hold up, lads! This one might be more'n we bargained for.

0:0 - Ain't no one gettin' their way today.
uid: 2f548c52-c4ae-80f4-7685-3b32736f6711
> null

0:0 - We got you surrounded.
uid: 31771b9b-2cbb-62ff-07df-578abc4515e8
> Here's how this goes: you take one step further an' we'll fill your front with arrows.

null
uid: 34f1a403-4c7d-ed26-b894-2980bd0c5b77
Jump to another node

0:0 - You see anythin' shiny, it's ours.
uid: 39826080-1888-7d06-6ba2-bd39086f6bbe
Cinematic: Points to themselves
Node context: They're in charge of looting a village, and don't want players taking anything valuable.
- 0 Check flag(s) (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - Don't bother runnin'. My archers got decent aim and plenty of arrows.
uid: 3fe944db-e8d0-9e56-667b-b46f8d0cfb01
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

null
uid: 406dbb53-c9d6-8bb3-84fc-9ab24aa2a344
Jump to another node

0:0 - No fun in skewerin' a pig what doesn't know he's cooked.
uid: 4325d381-72a4-030f-831d-9c725d7822d4
Node context: A threat
> There'll be no skewering happening here. Now let me pass.
> I don't want any trouble.
> Curious. I had almost the exact same thought when I saw you.

null
uid: 455d9967-e5f4-d9ec-d7a4-72fb8ddd192b
Jump to another node

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 464ea3d6-b337-549f-171b-c8e745b3c70c
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> You'll get no more trouble from us, promise.

0:0 - Don't let it happen again.
uid: 46bb1bd7-d512-3b89-df85-8d9906d99bd9
> O-of course. Come and go as you as you like.

0:0 - Or you turn around, an' your backside gets the same treatment.
uid: 4785fcf2-79b1-442a-66c8-5456a316dcc2
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

- Roll failure -
null
uid: 48637dd7-3802-0721-e718-1e31650743f1
> null

0:0 - Keep quiet.
uid: 521f4b3f-f29a-a051-e195-f127ab52e954
> Oi! You just walked into the wrong town.

0:0 - Git over there. Surround 'em, like.
uid: 52988ff8-4b0a-ae36-3dee-e0448c076840
Cinematic: Gesturing to the other goblins
Node context: In a loud whisper
- 0 Check flag(s) (Party):
   true - FOR_Ambush_Knows_GoblinAmbushers - FOR_Ambush_Knows_GoblinAmbushersdescription
> I know you're there. Show yourselves.
> Keep quiet.
> Come here and face me, you pack of gibbering snot-rags!
> Attack.

0:0 - Just let me by and we'll pretend this never happened.
uid: 53ee943b-7e82-533c-b0ff-5dad57fe156d
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Attack.
uid: 5e442c5c-e49d-ffe4-a707-2a9fd42c4943
> Looks like we're spotted, lads!

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: 649dc3ca-4178-0f94-2251-50e8ab262a7a
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null
> null
> ROAR. Not scared of your pinpricks.
> I'm not running, and their aim's not good enough to save you.
> null
> Spare them the trouble and just let me pass - I'll be gone in no time.
> Stand down. Now.
> null

0:0 - Don't seem fair for the lads to miss out. Bet we'd get some nice cuts out of you.
uid: 66593a6d-ff5e-656c-628a-d8704646aa82
Node context: A threat
> null
> null
> I reckon my meat's too tough for runty goblin fangs.

null
uid: 6865eaf0-abbe-1080-22e3-c3587b47fbdc
Jump to another node

0:0 - ROAR.
1:0 - Not scared of your pinpricks.
uid: 6eed4eb0-5c10-0a1c-74f0-63dafda85753
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - I reckon my meat's too tough for runty goblin fangs.
uid: 6fb0dc2e-8e9c-d155-53e0-e14be89a5d44
> This one's got jokes! Almost makes me like her. This one's got jokes! Almost makes me like 'im. This one's got jokes! Almost makes me like 'em.

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 73faf2ab-a1e1-47f4-abc8-465cd7dde1f3
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null
> ROAR. Not scared of your pinpricks.
> I'm not running, and their aim's not good enough to save you.
> null
> Spare them the trouble and just let me pass - I'll be gone in no time.
> null

0:0 - I'm not running, and their aim's not good enough to save you.
uid: 768ede0a-e05e-a07e-1db2-3e4451c94d50
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: 7e8169f6-ce29-5223-82fe-ed041e325d49
Jump to another node

0:0 - Gut's lettin' just anyone join these days, huh?
uid: 81168289-4a41-e283-d147-08c9812aec05
Cinematic: Shaking their head.
Node context: Gut is a goblin priestess above them on the cult hierarchy.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
> null

0:0 - Well, well, boys. Looks like we got ourselves a trespasser.
uid: 87101c4e-8af3-0644-7e6f-18abb8232e13
Cinematic: Hands on hips, cocky
Node context: Half-shouting, smug
> null

0:0 - Erh... s'pose it's best to save our strength for a real threat.
uid: 8b2df5b7-c114-3d17-5048-b14323b4642d
Cinematic: Scratches their head.
Node context: Thinking hard.
> null

null
uid: 8d9512df-b1f0-a658-5835-f9d47d950f67
Jump to another node

null
uid: 8e263551-c203-17ec-a91e-21c072e4f849
Jump to another node

null
uid: 8e730999-dc16-d7db-8e23-0ec90abd33a5
Jump to another node

0:0 - Spare them the trouble and just let me pass - I'll be gone in no time.
uid: 8fc03f27-cb4a-0d42-7101-6222041cb4a0
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null

0:0 - It'll take more than an apology. Your head will suffice.
uid: 91699f7a-77d2-e0fe-fe20-f4b169b39f8f
> Y'know, no one said nothin' about a drow coming through.

0:0 - You spotted us. Good. 'S like they say...
uid: 993aab7a-7346-4128-9256-feda6b1aa99f
Cinematic: Hands on hips, cocky
Node context: Covering up their surprise
> null
> No fun in skewerin' a pig what doesn't know he's cooked.

0:0 - Either you stand aside, or I go right through you.
uid: 9dcf4940-758a-7089-e5af-b94048e88eb5
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> null (roll sucessful)
> null (roll failure)

null
uid: a0ca3bcf-d873-0f49-970e-75e8aaae5e8b
Jump to another node

0:0 - Stand down! This one's got a touch of the Absolute about her.
1:0 - Stand down! This one's got a touch of the Absolute about him.
2:0 - Stand down! This one's got a touch of the Absolute about them.
uid: a1f7b566-94b4-f539-d8d5-cd1f56cdaf36
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> Apologies, your lordship. Hard makin' you out from a distance.

0:0 - Show your brand.
uid: a2151cbe-8ef7-a029-0f3d-2db762dd7275
- 0 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
> Gut's lettin' just anyone join these days, huh?

0:0 - An' I didn't want to be stuck moppin' up nosy trespassers like you.
uid: a4469970-203d-30cc-fccf-956f1834a0f8
Node context: The goblin is annoyed to be stuck on guard duty
> Ain't no one gettin' their way today.

0:0 - Oi! You just walked into the wrong town.
uid: a5825581-77c0-87fb-0484-8a66286f243c
Cinematic: Pointing at player
Node context: Half-shouting, smug.
> Wait - a drow? In the sun?
> Don't bother runnin'. My archers got decent aim and plenty of arrows.

0:0 - Meanin' you ain't one of us. Change of plans, lads! Kill 'em!
uid: a7b61302-ae93-6e55-70c9-99fb89d56a95
Node context: Excited to kill a drow, for once. Shouts the last bits to their comrades.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - ROAR.
1:0 - I said. Let. Me. PASS.
uid: a9f66764-0587-3dcd-867e-a9a7b39bedd9
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll failure)
> null (roll sucessful)

0:0 - Wait - a drow? In the sun?
uid: abb1d9a0-e605-77ca-ba0e-bd81893166ce
Node context: Taken aback - this is bad news for them.
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_DrowAutoPass - The player used a drow auto-pass option to enter the village.
> Stand down! This one's got a touch of the Absolute about her. Stand down! This one's got a touch of the Absolute about him. Stand down! This one's got a touch of the Absolute about them.

- Roll failure -
null
uid: abee996f-81e4-1d6d-9c9e-ec4b27853a80
> I'd like to see you try.

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: b11399e7-7ee2-55dd-9c71-2c8a04b76ba3
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> Stand down. Now.
> ROAR. I said. Let. Me. PASS.
> Out of my way, or I'll cut you down first.
> Either you stand aside, or I go right through you.
> Just let me by and we'll pretend this never happened.
> Show your brand.
> Stand down. Now.
> Attack.

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: b123b081-bbc8-e77c-67b6-ab6c5e6c3418
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> You'll get no more trouble from us, promise.

0:0 - Move it, lads! And show some respect!
uid: b176a5ba-cdb3-aa6e-6b41-853206a9c679
Cinematic: Shouting around to their comrades
Node context: Shouting around to their comrades
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

null
uid: b225508b-f4c0-fb2c-eac4-2e96d05cf490
Jump to another node

0:0 - That supposed to be a threat?
uid: b331af78-4bcf-a80b-c6ed-201268818a6b
> Got a set on you, all right. Almost makes me like you.

0:0 - Curious. I had almost the exact same thought when I saw you.
uid: b50d92e2-3d31-83c8-0bd0-5cde75dc603a
> That supposed to be a threat?

null
uid: be676f66-afc7-46d7-823c-e7bfe3b6ed93
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - Looks like we're spotted, lads!
uid: bf538136-0e20-323b-f0f6-5433f891873d
Node context: A rally call to attack.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Any of the lads give you trouble, they'll answer to me.
uid: c3eaac90-f52f-c361-394c-898b6c2114a2
Cinematic: Bows.
Node context: Subservient.
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

null
uid: c552d77d-7b22-8637-7d1d-2ea4d4a426a5
Jump to another node

0:0 - Go on, then. Just keep your nose clean.
uid: c68bad32-44d4-ef60-459a-a377d28d3b1e
Cinematic: Waves the players through.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: c78da5c7-8af0-9fe1-8565-aef7306de15f
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> Stand down. Now.
> ROAR. I said. Let. Me. PASS.
> Out of my way, or I'll cut you down first.
> Either you stand aside, or I go right through you.
> Just let me by and we'll pretend this never happened.
> Show your brand.
> Stand down. Now.
> Attack.

0:0 - Almost. I'm gonna enjoy pullin' off your skin when we're done.
uid: c8b77f72-abbf-a100-8cdb-a71d5851cadc
Node context: They're about to attack.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: cfcc2c3c-a477-569c-debe-e8219c49da81
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> You'll get no more trouble from us, promise.

0:0 - Stand down. Now.
uid: cff0be90-87de-bc31-3ca9-d809f0830ee8
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
- 1 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> You're a True Soul... M-my mistake, sir. You're a True Soul... M-my mistake, madame. You're a True Soul... M-my mistake, your grace.

- Roll sucessful -
null
uid: d0b94f35-f21f-3b3b-0747-7cf9bc9bbb81
> Erh... s'pose it's best to save our strength for a real threat.

0:0 - Come here and face me, you pack of gibbering snot-rags!
uid: d1fdbee9-ae14-4832-dfba-06f68a1d2c38
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> What, you think we was just gonna let you slip by?

0:0 - Y'know, no one said nothin' about a drow coming through.
uid: d497d59f-bd14-11bf-c9de-4cf9b54b1451
Node context: Realising the player isn't on their side.
> Meanin' you ain't one of us. Change of plans, lads! Kill 'em!

null
uid: d5d2e091-253a-73be-62ec-4ffb95095b48
Jump to another node

0:0 - What, you think we was just gonna let you slip by?
uid: d708b2b3-f492-4fcd-fb23-53bd57ed5bc8
Node context: Disgusted. They hate dwarves.
> Y'know, I hear we got one like you roastin' back at camp.

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: d738d73d-cb31-c405-228c-3932d948f089
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> You'll get no more trouble from us, promise.

- Roll failure -
null
uid: d907f478-805a-44bd-cf8a-ee22dc9ad3f8
> Looks like we got ourselves another brave one. Lads! You know what to do.

0:0 - O-of course. Come and go as you as you like.
uid: dcd308aa-ab69-ab68-f324-00395a5a1cb4
Cinematic: Bows
Node context: Fearful
> Move it, lads! And show some respect!

0:0 - You'll get no more trouble from us, promise.
uid: dddae082-c687-ad06-5af9-72a9d53a432f
Cinematic: Bows
Node context: Groveling
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - I don't want any trouble.
uid: deaa7095-ddc7-df1d-791d-8755e9e1c99b
> An' I didn't want to be stuck moppin' up nosy trespassers like you.

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: e126868c-8a77-ef4d-dbef-dd765545814a
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null
> null
> ROAR. Not scared of your pinpricks.
> I'm not running, and their aim's not good enough to save you.
> null
> Spare them the trouble and just let me pass - I'll be gone in no time.
> Stand down. Now.
> null

0:0 - Stand down. Now.
uid: e127bb31-7d98-9706-d0be-0f16e0f9d5a8
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: e60f43d4-6120-b8da-e284-a0b00b54664b
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> You'll get no more trouble from us, promise.

null
uid: ea046cea-0e96-6226-eb3b-8ebf901db206
Jump to another node

0:0 - Attack.
uid: eb616e55-6c52-31e5-f5a7-bc9d4161615f
> This ought to be fun. Lads!

null
uid: ee31aa18-e3be-7130-2fb8-d4b17a43a8cd
Jump to another node

0:0 - Stand down. Now.
uid: eedd03cd-c01a-0eaa-d108-8bf9f6bcd83a
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - This one's got jokes! Almost makes me like her.
1:0 - This one's got jokes! Almost makes me like 'im.
2:0 - This one's got jokes! Almost makes me like 'em.
uid: ef4e1ab9-9f9b-42f2-5309-cc9dc763317f
Cinematic: Looks around at first, before turning back to the player.
Node context: The last line turns into a threat.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> null

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: ef702f66-7c24-4492-9de9-ebe29853d1b8
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> You'll get no more trouble from us, promise.

0:0 - Please, your greatness. Was an honest mistake, is all.
uid: ef96d2a4-6aa7-cc6e-51cb-ecf91c194cc3
Node context: Groveling
> null

0:0 - *A shiver runs across your mind... You feel sated.*
uid: f15fabe8-0101-bcad-7ee4-851397971c53
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> You'll get no more trouble from us, promise.

0:0 - Here's how this goes: you take one step further an' we'll fill your front with arrows.
uid: f35e4491-ed19-9b44-9377-ef82bf8f4d79
> Or you turn around, an' your backside gets the same treatment.

null
uid: f41d5339-6f8e-0dbf-74c1-0fd3a212ebe5
Jump to another node

null
uid: f57e9ecc-6fab-6316-9473-812166154178
Jump to another node

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: f59e05b3-0033-0aac-2f16-8f82d56fca60
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> ROAR. I said. Let. Me. PASS.
> Out of my way, or I'll cut you down first.
> Either you stand aside, or I go right through you.
> Just let me by and we'll pretend this never happened.
> Show your brand.
> Attack.

0:0 - Hold up, lads! This one might be more'n we bargained for.
uid: f809b928-54b5-d9b3-3f8a-da9198e86cc5
Cinematic: Throws up a hand
Node context: They're not scared - they're being pragmatic.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
> Go on, then. Just keep your nose clean.

0:0 - There'll be no skewering happening here. Now let me pass.
uid: fa4fd8db-9686-a541-c144-dbe90aa90416
> We got you surrounded.

0:0 - Here's what I'm thinkin' - we kill you, an' I keep your ears to remember the occasion.
uid: fab3c11e-5e91-2554-8fe4-19dcb4f1c119
Node context: Not impressed.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I should pluck out your eyes. You're clearly not using them.
uid: faf9b12f-f883-d01d-0b23-fa247212bd1e
> Please, your greatness. Was an honest mistake, is all.

0:0 - This ought to be fun. Lads!
uid: fbaa51a1-3b92-eaa5-427f-fa2c8155086a
Node context: A rally call to attack.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_Event_StopSpotting - FOR_GoblinAmbush_StopSpottingdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: ffb1d271-740f-b6e9-a3be-f00305c538f5
> Here's what I'm thinkin' - we kill you, an' I keep your ears to remember the occasion.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_AD_StartedCombat.lsj
Synopsis:


0:0 - You must got a death wish, sneakin' around in my town.

uid: 872360b1-aeae-6ac9-5717-ae1253e7a38e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_CheckpointGuards.lsj
Synopsis:
This goblin is guarding the entrance to a town his squad have occupied. The residents are long-dead, the town abandoned, and so he's taken it upon himself to rechristen the village as 'Bogrot'.

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 017ab2bd-838b-4073-86d2-c36b6354407c
Animation: Player reaction to tadpole
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> Or whatever you want to call it - 's your town now. Heh.

0:0 - Take a deep breath - and attack.
uid: 04dd840f-d1c4-e42e-be75-f4bc87a6ec53
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 064f91a6-ef6e-101e-e81c-2d63fd53ddf1
> Well ain't you got a sunny disposition? The bugbear'll hate ya.

0:0 - This ain't your town, friend. But it can be your grave.
uid: 0f2e4e33-33db-4ffc-8cae-e860f7af9354
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Aye, now that's a beat! Needs drumming, though - got some skulls inside you could use. Go on.
uid: 117c345f-9fd3-f714-fc17-8b2cd9e3c7bc
Node context: Bopping his head, appreciating your music. Friendly pointer towards the end.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: 11c536ae-dde1-4f79-ab05-21c13733b3d5
Animation: Player reaction to tadpole
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> Or whatever you want to call it - 's your town now. Heh.

0:0 - ...A True Soul. Right. Ah - welcome to Bogrot!
uid: 18d11759-3792-4878-8b06-91686583d849
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 1ca24179-2b14-817d-aefb-892511528ac1
- 0 Check flag(s) (Dialog):
   false - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribedescription
   true - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrotdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.

- Roll failure -
null
uid: 1f34d949-fc01-3313-2a53-d85e2f1d5cf9
> Blegh. Reckon you'll make sweeter sounds once we slice you a bit.

0:0 - ROAR.
1:0 - You get nothing.
uid: 2629b77e-22e9-1a25-dcd8-29396b169bcb
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - You do not give orders to me.
uid: 263828ec-6de5-475d-91f1-f01091da8a17
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> ...A True Soul. Right. Ah - welcome to Bogrot!

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: 3887795a-2539-47b2-8086-214e55236eeb
Animation: Player reaction to tadpole
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> Or whatever you want to call it - 's your town now. Heh.

0:0 - Well that's just bloody rude.
uid: 3a6cf434-e453-b909-78c4-b70db8820a81
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: 3adb29a1-5a71-3c4b-0561-18dd53fc2ac8
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> 'Bogrot'?
> And you'll let me pass?
> How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca])
> How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82])
> It's a fine day, my friend. Why spoil it with killing?
> Nice town. I'll wipe my feet on your corpse before entering.
> ROAR. You get nothing.
> Then my search is over - I'm actually here to write the Ballad of Bogrot.
> I'll give you another chance. Look at me again and choose your words carefully.
> I'll give you another chance. Look at me again and choose your words carefully.
> You do not give orders to me.
> You do not give orders to me.
> The only thing you're getting is a beating.

- Roll sucessful -
null
uid: 3c9a3e1f-15f2-5231-7067-db2142afe332
> Temper on you, eh? Fine - keep yer goods. Our crowd own this town - we can take you any time we want.

0:0 - Go wake him up - and tell 'im I sent ya.
uid: 5920aeef-918f-0164-6ee0-5f70136f80d0
Node context: Almost rubbing his hands in glee
=== END NODE ===

0:0 - 'Bogrot'?
uid: 59e4a53a-4d82-67b1-f57d-bb9ae89c0656
- 0 Set flag(s) to (Dialog):
   true - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrotdescription
> Local soil-scratchers probably called it something else, but they's dead a hundred years.

0:0 - And you'll let me pass?
uid: 5a58ed4d-466f-6a8c-8141-4b369fde3f41
- 0 Check flag(s) (Dialog):
   true - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrotdescription
> Hah! Nah. But it'll save us scrubbing the goo off your goods when we kill ya, see?

0:0 - Go on - more of us inside.
uid: 5ae76f97-913d-4287-e5a1-eed29ab46074
- 0 Check flag(s) (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - Temper on you, eh? Fine - keep yer goods. Our crowd own this town - we can take you any time we want.
uid: 5ba7e76b-6f9a-44e9-5e3b-7b5c0bb2fc83
Node context: Spooked by us but trying to save face
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
=== END NODE ===

0:0 - Then my search is over - I'm actually here to write the Ballad of Bogrot.
uid: 6910f994-228b-ab45-9e49-bec27121b312
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> You what? Go on then, we're bored - give us a taste.

0:0 - Or whatever you want to call it - 's your town now. Heh.
uid: 6a36abf9-8fa3-4073-9447-4f679988b479
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

null
uid: 6d3d04bf-e1ad-20e7-3d9f-489a143cc2f9
Jump to another node

0:0 - 'Allo and welcome to Bogrot! Now, kindly - giz all your stuff.
uid: 6fd6fb81-14b3-26d2-21aa-ba2f5950ed6c
Node context: A goblin's closest approximation of courtesty, faintly mocking. He's loudly welcoming you to the town he has dubbed 'Bogrot'
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - I'm lookin' - just ain't seeing much. Might be we need to carve you open?
uid: 7146db01-814b-5e62-a9de-4a3b295f48ac
Node context: Looking at us critically, unimpressed
- 0 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It's a fine day, my friend. Why spoil it with killing?
uid: 76150824-f131-4a57-6fff-2e30d3f353f9
= Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
> null (roll sucessful)
> null (roll failure)

0:0 - Blegh. Reckon you'll make sweeter sounds once we slice you a bit.
uid: 77597684-2f6b-0f83-52f3-4e61b943dec8
Node context: Not enjoying our music at all, moving to attack as much out of disgust as anything.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Killing you would make my day, but I don't fancy cleaning up your guts afterwards. Hand over your stuff - now.
uid: 78235703-6c97-08f8-1c33-229470116313
- 0 Set flag(s) to (Dialog):
   true - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribedescription

0:0 - So now it's Bogrot. And you got to give over your goods.
uid: 7b54e58f-1cac-949a-1d26-be3dbed3c984

0:0 - I'll give you another chance. Look at me again and choose your words carefully.
uid: 7e9b9307-c0d1-e9ad-db05-5ca720a0d16c
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_State_DrowAutoPass - The player used a drow auto-pass option to enter the village.
> I'm lookin' - just ain't seeing much. Might be we need to carve you open?
> Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.

0:0 - Nice town. I'll wipe my feet on your corpse before entering.
uid: 81968083-fdfe-9879-2b1a-4e69c74a4deb
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - 'Bogrot, fair Bogrot - with hills as green as goblin snot.'
uid: 86254aac-29f0-d1bb-3ad7-f87132c68922
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 8876a734-05a6-48fb-9226-7051eec34549
> This ain't your town, friend. But it can be your grave.

- Roll sucessful -
null
uid: 8cd8bcbc-a275-0469-c977-2b647f9eceee
> Aye, now that's a beat! Needs drumming, though - got some skulls inside you could use. Go on.

0:0 - It's not ready - I need to see the town first.
uid: 8fd3e104-879e-ed80-73e9-76648c7ff4c8
> Compromise, then. We'll pop your eyes out and give them the tour, eh?

- Roll failure -
null
uid: a12ea170-4c35-cecf-165d-e82172d6d4ff
> Hah! You got guts. Now show me what colour they are.

0:0 - Hah! Nah. But it'll save us scrubbing the goo off your goods when we kill ya, see?
uid: a1b79e94-48b2-3214-d4c8-5486ba4442a8

0:0 - Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.
uid: a1f41bbc-e53b-e062-3ba4-91007d787a8b
Node context: Gulping nervously, sees we're a race that typically dominates and enslaves his.
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

- Roll sucessful -
null
uid: a7ee18e6-3199-0bc9-efd2-d3cc60abce6b
> Bit flowersome, but you got something there. Go on in - reckon you can polish it up some once you've seen the place.

0:0 - Well ain't you got a sunny disposition? The bugbear'll hate ya.
uid: a8fbe357-3570-aa62-4d62-4fd52a0f5431
Node context: Amused anticipation
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
> Go wake him up - and tell 'im I sent ya.

- Roll failure -
null
uid: ac459201-273a-b785-bb1d-59ddf9ec3efb
> null

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: aea1965a-4d7b-b1b3-859e-9059e6cc1d28
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> 'Bogrot'?
> And you'll let me pass?
> How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca])
> How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82])
> It's a fine day, my friend. Why spoil it with killing?
> Nice town. I'll wipe my feet on your corpse before entering.
> ROAR. You get nothing.
> Then my search is over - I'm actually here to write the Ballad of Bogrot.
> I'll give you another chance. Look at me again and choose your words carefully.
> I'll give you another chance. Look at me again and choose your words carefully.
> The only thing you're getting is a beating.

0:0 - Hah! You got guts. Now show me what colour they are.
uid: aefeba24-09bc-e720-c574-584b739fa98d
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: b6f1dfe2-22c9-4960-8897-f6d671f3bc26
Animation: Player reaction to tadpole
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> Or whatever you want to call it - 's your town now. Heh.

- Roll failure -
null
uid: b7aa181d-6b81-9afa-9d3c-3fbf5b0a64b6
> Killing you would make my day, but I don't fancy cleaning up your guts afterwards. Hand over your stuff - now.

0:0 - I'll give you another chance. Look at me again and choose your words carefully.
uid: ba9b9b74-b072-9630-b3ed-12fb0c4f1854
- 0 Check flag(s) (Tag):
   false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> I'm lookin' - just ain't seeing much. Might be we need to carve you open?
> Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: bbde9b95-53c0-88aa-0f93-a50933598063
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> 'Bogrot'?
> And you'll let me pass?
> How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca])
> How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82])
> It's a fine day, my friend. Why spoil it with killing?
> Nice town. I'll wipe my feet on your corpse before entering.
> ROAR. You get nothing.
> Then my search is over - I'm actually here to write the Ballad of Bogrot.
> I'll give you another chance. Look at me again and choose your words carefully.
> I'll give you another chance. Look at me again and choose your words carefully.
> You do not give orders to me.
> You do not give orders to me.
> The only thing you're getting is a beating.

- Roll sucessful -
null
uid: c49b4952-2163-425a-b7ac-20d41ff518d1
> ...A True Soul. Right. Ah - welcome to Bogrot!

null
uid: ca52979c-a3a6-4582-8d14-cde10cc5c8b9
Jump to another node

0:0 - 'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'
uid: d4448a3a-e288-84d3-a843-82cbfaa6903d
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - *A shiver runs across your mind... You feel sated.*
uid: d4a82a31-4a42-4db3-8307-2006cf33853b
Animation: Player reaction to tadpole
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> Or whatever you want to call it - 's your town now. Heh.

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: d6f2152c-3ae2-49bd-a654-1130d15b6fb2
Animation: Player reaction to tadpole
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> Or whatever you want to call it - 's your town now. Heh.

0:0 - Bit flowersome, but you got something there. Go on in - reckon you can polish it up some once you've seen the place.
uid: dac20c47-d6fd-db5f-28e3-003816f30eb5
Node context: Considering, cautiously critical but deeming our music not bad.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - You what? Go on then, we're bored - give us a taste.
uid: e611bee1-c52f-75d0-2bde-93bec4bdd8e8
> 'Bogrot, fair Bogrot - with hills as green as goblin snot.'
> 'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'
> It's not ready - I need to see the town first.
> Take a deep breath - and attack.

0:0 - ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.
uid: ea488d77-638f-0e7b-d006-34ce4e5de145
Node context: Mulling it over - he was going to kill us but we've just handed him a sizable sum so he's decided to be magnanimous
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
=== END NODE ===

0:0 - You do not give orders to me.
uid: ecbcbd6a-a6e8-44a3-ae5a-9f25d1f26f9a
= Roll (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: edc9c7f6-da1a-4223-9095-180f76334def
Animation: Player reaction to tadpole
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> Or whatever you want to call it - 's your town now. Heh.

0:0 - Local soil-scratchers probably called it something else, but they's dead a hundred years.
uid: f1ce5e5e-8e47-3636-3ba3-8c6b0729169b
> So now it's Bogrot. And you got to give over your goods.

0:0 - The only thing you're getting is a beating.
uid: fcc25420-8769-5cd1-6d80-f01d974660e2
> Well that's just bloody rude.

0:0 - How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82])
uid: fda5dd29-b3c8-3484-2285-b6f6f548a39c
- 0 Check flag(s) (Dialog):
   true - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe - FOR_GoblinAmbush_CheckpointGuards_IncreasedBribedescription
   true - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot - FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrotdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
> ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.

0:0 - Compromise, then. We'll pop your eyes out and give them the tour, eh?
uid: ffbeb4e4-7175-1505-903b-9f50ae2e789c
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_CheckpointGuardsWarning.lsj
Synopsis:
Backup guard protecting the entrance to a village the goblins have seized

0:0 - Eh? I'm busy. Watching, like.
uid: 46cd701c-0da7-05cd-f22f-1ed5449d594f
Node context: We caught him idling at the entrance of a checkpoint. Not trying very hard with the lie.
- 0 Check flag(s) (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - Oi! This town's ours.
uid: e698fb50-3977-773e-05d7-82d0b0af87cf
Node context: Warning you off
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_PAD_SpottedAmbush.lsj
Synopsis:
This PAD plays if players pass a successful Perception check when entering an abandoned village. Goblins are sneaking around in the village, setting up an ambush.

0:0 - Goblins. I can smell trouble ahead.
1:0 - Movement on the roofs. I sense a classic ambush in the making.
2:0 - Goblins on the high ground.
3:0 - There, on the rooftops. Fresh blood awaits.

4:0 - Goblins ahead. Looks like they're laying an ambush.

5:0 - Goblins are close. I'd know that stench anywhere.

6:0 - Ugh. Fresh goblin stench. They're close.
7:0 - Vermin, on the rooftops.
8:0 - Looks like an ambush. A clumsy one.
9:0 - Something's waiting up ahead.
uid: c29822c6-aeb2-fee4-59ee-6eb89b6f0468
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_PatrollingGoblin.lsj
Synopsis:
A goblin is patrolling around the abandoned village on the lookout for intruders. He doesn't want to be bothered.

0:0 - Scram.
1:0 - Mind the ogres, your drowsiness. They don't got no respect.
uid: 3521bef3-645e-b160-4b3f-de62549d82d1
- 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0 Check flag(s) (Dialog):
   true - FOR_GoblinAmbush_PatrollingGoblin_HasMet - FOR_GoblinAmbush_PatrollingGoblin_HasMetdescription
=== END NODE ===

0:0 - If you wanna keep your insides on the inside, don't cause any trouble.
1:0 - Hello, yer high and mightiness. Welcome to Bogrot.
uid: 87da663b-0bbf-d0e7-d916-476c06a33f3e
- 0:0 Tag: Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0 Check flag(s) (Dialog):
   false - FOR_GoblinAmbush_PatrollingGoblin_HasMet - FOR_GoblinAmbush_PatrollingGoblin_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_GoblinAmbush_PatrollingGoblin_HasMet - FOR_GoblinAmbush_PatrollingGoblin_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_GoblinAmbush_Warning.lsj
Synopsis:
Goblin warrior standing guard in the abandoned village - she's eager for a fight and slightly let down if we talk our way past.

0:0 - More of our crowd inside, but we'll send word you're all right.
uid: 1413f8ce-b05e-43cf-a1f4-21000a6dd94d
Node context: We've been let past a checkpoint, she's reassuring us we won't be attacked.
- 0 Check flag(s) (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - You'd best get running the other way, mate.
uid: da444c04-80b7-4fde-4e13-a517d63743fb
Node context: Tone of warning - we're trespassing and she's close to attacking us.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_AD_ForgeWeapon.lsj
Synopsis:
The player clicks on a forge. What they say depends on how much of the recipe they have collected. They can make a fancy weapon with the right ingredients.

0:0 - A primitive tool. Useful nonetheless.
1:0 - Perhaps I can still wring something useful from this old forge...
2:0 - Old, but not quite dead. Heh.
3:0 - This forge is very old, but it still looks functional enough.
4:0 - There's still life left in this old thing.
uid: 14983975-ffb9-08ba-c291-a18dd8c2820a
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - I can't work without a blueprint.
uid: 195a9acd-f0d5-6135-07d3-55a9c20370e5
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   false - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   true - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===

0:0 - All fired up and ready to go!
1:0 - It should be hot enough. Time to put this forge to work.
2:0 - At last! Time to put this forge to work.
3:0 - Excellent! Now, to forge the bloody thing.
4:0 - The forge is ready. Now but to forge.
5:0 - It's ready to go. Time to get to work.
uid: 1cd13292-d3fa-e1a4-50cf-ddc9edc15007
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   true - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===

0:0 - I reckon I should start a fire.
1:0 - There is no forging without fire.
2:0 - I'll need a flame hot enough for forging.
3:0 - It's useless without a flame.
4:0 - Hmmm. Can't forge without a fire.
5:0 - I can't forge a weapon without starting a fire.
uid: 32160156-4bd3-bb69-f9c9-e554c21311ad
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   false - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===

0:0 - I've everything I need - except fire.
1:0 - I'm no metalsmith, but I believe I need some fire.
2:0 - I have all the required materials, but I need to fire up the forge first.
3:0 - Time to get this thing fired up.
uid: 374d41dc-2fc5-a8b6-1ec1-eb7d197639e5
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===

0:0 - I reckon I should start a fire.
1:0 - There is no forging without fire.
2:0 - I'll need a flame hot enough for forging.
3:0 - It's useless without a flame.
4:0 - Hmmm. Can't forge without a fire.
5:0 - I can't forge a weapon without starting a fire.
uid: 72b71199-a003-787e-22af-0988beaa1b0c
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===

0:0 - I reckon I should start a fire.
1:0 - There is no forging without fire.
2:0 - I'll need a flame hot enough for forging.
3:0 - It's useless without a flame.
4:0 - Hmmm. Can't forge without a fire.
5:0 - I can't forge a weapon without starting a fire.
uid: cc166484-0b60-f06e-7223-9ff5f352b00e
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   false - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   false - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===

0:0 - Chk. I still require sussur bark.
1:0 - Useless without sussur bark.
2:0 - This would be perfect if I had sussur bark. But I don't. So it isn't.
3:0 - I still lack the necessary sussur bark.
4:0 - Hmm. I'm still missing the sussur bark.
uid: e6ae56a1-0919-c5b2-4694-0aec0ffbf5dc
Node context: Lae'zel line: Chk = how it is written - almost klingon-like.
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
   false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
   true - FOR_IncompleteMasterwork_State_PartyHasApprenticePlans - Someone in the party has the apprentice plans
   true - FOR_IncompleteMasterwork_State_FireStarted - Fire started (necessary for forging the weapon).
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_ForgeWeapon.lsj
Synopsis:
The player has all the ingredients and fires up the furnace to make their masterwork.This is all narration; narration needed as most of this scene will likely not be visually communicative.

0:0 - *The flames sputter away. The dagger is yours for the taking.*
uid: 21b93f32-2637-b4ee-6fa6-2eb74383ddf8
=== END NODE ===

0:0 - *The roaring furnace awaits an offering.*
uid: 2ff04a1d-b470-3cce-d340-efcb642f682f
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Quest_ObtainedSickle - Shortbow obtained after using furnace.
> null

0:0 - *The flames sputter away. The sickle is yours for the taking.*
uid: 362f4387-170e-e2d8-57e4-f12d04d787fb
=== END NODE ===

0:0 - *A candy-sweet scent wafts forth: the sussur bark infuses the weapon from within the flames.*
uid: 4586d36a-1ad1-63c5-4437-9f9a49221a15
Animation: *DUPE* [Player] puts weapon/components on flames
> *The flames sputter away. The sword is complete.*

null
uid: 462c0173-c1e1-1ecd-bcd3-9025413e62cb
> *The flames sputter away. The sickle is yours for the taking.*

0:0 - *The roaring furnace awaits an offering.*
uid: 4a18b781-df6a-f780-fe0b-acdbba59466b
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Quest_ObtainedDagger - Dagger obtained after using furnace.
> null

0:0 - *The flames sputter away. The sword is complete.*
uid: 6adac052-e3ae-ba78-29db-1dd34844db31
=== END NODE ===

0:0 - *The roaring furnace awaits an offering.*
uid: ec491f94-ebaf-966d-d242-64c3c601cb0d
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Quest_ObtainedGreatsword - Greatsword obtained after using furnace.
> *A candy-sweet scent wafts forth: the sussur bark infuses the weapon from within the flames.*

null
uid: ef4d31a3-8c81-7a4a-27e5-2c4d19d900ec
> *The flames sputter away. The dagger is yours for the taking.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_PAD_ForgeAndBarkCombined.lsj
Synopsis:
After the player places the sussur bark he will react to it. If they know about the plans they will say to use one of the three weapons. If not they'll say that maybe they can do something with the forge.

0:0 - Perfect! Now I simply need a greatsword, dagger, or sickle.
1:0 - The bark's in place. Now to add a greatsword, sickle, or dagger.
2:0 - There we go. Now I need a greatsword, sickle, or dagger.
3:0 - This looks suitable. Now, to add a greatsword, sickle, or dagger.
4:0 - Right. Now I need to add a greatsword, sickle, or a dagger.
5:0 - Excellent. All I need now is to place a dagger, sickle, or greatsword inside.
6:0 - The bark is in place. Now, for a greatsword, dagger, or sickle.
uid: a53c3e37-8d0a-4eab-9ad5-4edaac6274a1
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
=== END NODE ===

0:0 - That works nicely. Now, what's next...
1:0 - Ready to go, but not quite. Something else is needed.
2:0 - Bark's ready. Now what?
3:0 - The bark is in place. But what is its purpose?
4:0 - All right. What comes next?
5:0 - Hmm - seems right. But I think there's another step...
6:0 - The bark is in place. Now what?
uid: f56b146c-a7e7-ddd7-5ea2-777d2c9580d0
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_PAD_NatureCheckOutcome.lsj
Synopsis:
Player is commenting on a rare ingredient needed for crafting a powerful weapon. Sussur bark can only be found in the Underdark.

0:0 - If only I knew where to find some.
uid: a765354a-7e68-e42d-6cff-c3180868bc6e
=== END NODE ===

0:0 - The sussur tree's native to the Underdark, if my teachings were correct.
1:0 - There's only one place I'm finding a sussur tree: the Underdark.
uid: ee09c6b2-32a9-c16b-9c59-6e250ccb26c3
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - FOR_IncompleteMasterwork_Event_NatureCheckSuccess - The player succeeds in knowing where he may find the sussur bark.
- 0 Set flag(s) to (Global):
   true - FOR_IncompleteMasterwork_Knows_SussurTreeInUnderdak - Player knows that the Sussur tree can be found down in the Underdark. Used for updating the journal.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_FindWeakWall.lsj
Synopsis:
Player finds a weak wall. Something's behind it.

0:0 - Fragile wall. Tempting to charge through it, but look out.
1:0 - This wall's ready to tumble.
2:0 - Some wall. Steady as a drunk hill giant.
3:0 - Falling apart. Just like the rest of this pathetic realm.
4:0 - Not very sturdy. I could punch right through it.
5:0 - A wonder this shoddy wall hasn't already collapsed.
uid: 9f4d65a0-6bf2-4f85-8620-9cf7c4c21bc9
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_PhaseSpiderDisappear.lsj
Synopsis:
Player sees a phase spider slip in and out of reality.Probably not clear exactly what it was.

0:0 - By the Exile - what was that?
1:0 - Mother of Lusts - what was that?
2:0 - Vlaakith's crown - what was that?
3:0 - What in the hells was that?
uid: 4f05196e-eaad-35a6-4b01-88118465a3b9
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - FOR_PhaseSpider_State_DisappearVBFired - FOR_PhaseSpider_State_DisappearVBFireddescription
=== END NODE ===

0:0 - By the Exile - gone again!
1:0 - Mother of Lusts - gone again!
2:0 - Vlaakith's crown - gone again.
3:0 - And just like that, it's gone.
uid: caaf6f91-c3ba-d4a2-377d-6b236c50dc69
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - That was a phase spider. Better watch out, it might come back.
uid: eeeb3295-c9c5-98b0-0164-3eee9108018e
- 0 Check flag(s) (Global):
   false - FOR_PhaseSpider_State_DisappearVBFired - FOR_PhaseSpider_State_DisappearVBFireddescription
- 1 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_TakeJournal.lsj
Synopsis:
The players read a journal from an apprentice smith who wrote about how he'd designed a powerful weapon.

0:0 - Master weapons? The blueprints can't be far.
1:0 - These weapons sound worth forging... if I can find the design.
2:0 - I'm not one for manual labour, but this might just be worth it.
3:0 - Interesting. I wonder if those blueprints survived.
uid: b2af6aae-4287-a343-1809-1e20625ee273
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_TakePlans.lsj
Synopsis:
Player reads the blueprints of an incredible weapon.

0:0 - Weapon blueprints. They call for sussur bark...
uid: 0dc08d4a-51f4-e997-246c-9ad673196bf0
- 0 Check flag(s) (Global):
   false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
- 1 Check flag(s) (Tag):
   false - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Set flag(s) to (Object):
   true - FOR_IncompleteMasterwork_Event_NatureCheck - Passive nature check after finding the weapon blueprints.
=== END NODE ===

0:0 - Weapon blueprints? Looks like this sussur bark might come in handy.
uid: 5c21a0d0-eb65-130f-506c-854fe4ca210b
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
=== END NODE ===

0:0 - Weapon blueprints that use sussur bark? Rare find.
uid: f5dbb439-f69b-1fea-a4d8-d84931da932d
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0:1 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
- 0 Check flag(s) (Global):
   false - FOR_IncompleteMasterwork_State_PartyHasSussurBark - Someone in the party has the Sussur bark.
- 0 Set flag(s) to (Object):
   true - FOR_IncompleteMasterwork_Event_NatureCheck - Passive nature check after finding the weapon blueprints.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_IncompleteMasterwork_VB_TakeSussurSap.lsj
Synopsis:
Voice bark: player takes sussur sap from a tree. SUSS-er. Needed to make a special weapon.

0:0 - Sussur bark. A rare commodity.
1:0 - I've never seen a tree like that. The bark must be a rarity.
uid: 077eee17-58fd-44cc-7dcc-45d0ea59f8a4
- 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
=== END NODE ===

0:0 - I've got the blueprint and the sussur bark. Now, I need a forging tool.
1:0 - I've got the plans and the sussur bark. Now I need somewhere to craft it all.
uid: aaf4df2e-0bd1-0cfb-cd1a-d9c8574b7749
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_FurnaceSeen - Someone of the party has seen the furnace.
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
> The forge at the blacksmith's house should do.

0:0 - I've the blueprint and the sussur bark. Now, to seek a forging tool.
1:0 - I've the plans and the sussur bark. Now I just need a forge.
uid: f548c789-dbe6-0049-e501-3a7cfa25690b
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Global):
   false - FOR_IncompleteMasterwork_Knows_FurnaceSeen - Someone of the party has seen the furnace.
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
=== END NODE ===

0:0 - The forge at the blacksmith's house should do.
uid: f5ab03b7-2fde-1463-b5a6-5491edc9dc7f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_KidsGame_PAD.lsj
Synopsis:
A faded children's game marked on the floor - tic-tac-toe or hopscotch, maybe. Different races remark may or may not recall the game from their youth. Planar or gith might not recognize it - assume it's code.

0:0 - Ah, the faded ghost of fun.
1:0 - Game marks as faded as the memories of the children that played them. I wonder what became of them.
2:0 - One, two, tie my laces, three, four, sideways faces...
3:0 - Bah! A children's game. These young should have been sparring - not making merry.
4:0 - Looks familiar... did I play this once? Long ago...?
5:0 - Oh, how sweet! I used to sneak out to play this with the Lower City kids.
6:0 - Hm. A game for surface children.
7:0 - Inscrutable markings.
8:0 - Did I play games like this in my youth? Was I sweet once?
9:0 - Huh. Haven't seen that game in years.
uid: 121316ef-5eca-45ab-a98f-c8b9b45a8094
Node context: Karlach: Little sing-song to the tune of 'one, two, buckle my shoe'
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_KnifeInMeat.lsj
Synopsis:
Near a forest village, there are remains of an ogre campfire and meat spit over it. There's a cool dagger stuck in the meat. The player can attempt to retrieve it in a few ways (2 are listed here, but feel free to add another branch).

0:0 - *Mystery meat, tough as boar hide. Only the sharpest teeth could pierce it.*
uid: 084d17c7-7c05-8764-2290-187103b1d71f
- 0 Check flag(s) (Global):
   true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription
=== END NODE ===

0:0 - Examine the meat. Perhaps there is some trick to removing the dagger.
uid: 0b2397c2-569f-6cdb-29d6-8293b323a19e
= Roll SkillCheck Investigation (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Grasp the handle and pull the dagger with all your might.
uid: 252f624b-4a30-f4c1-4de4-68ffd2ab6acd
= Roll (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 1 Animation: [ChadD] Pulling the knife free from meat. Idle of pulling with all your might, then it gives.
> null (roll sucessful)
> null (roll failure)

0:0 - *The dagger still juts from the meat.*
uid: 2bc7378f-6dc8-6d76-556d-b8c2370ce49f
- 0 Check flag(s) (Object):
   true - FOR_KnifeInMeat_Event_HasMet - FOR_KnifeInMeat_Event_HasMetdescription
> Align the dagger with the meat's grain and pull.
> Carefully wiggle the dagger until it slides free.
> Grasp the handle and pull the dagger with all your might.
> Examine the meat. Perhaps there is some trick to removing the dagger.
> Leave.

0:0 - *The dagger is tightly embedded in the carcass. You notice nothing unusual.*
uid: 33067886-2ba1-7f07-fe16-b43207cab3c1

- Roll sucessful -
null
uid: 34c023c3-2efa-878d-5e17-0b012c8748be
> *Your cautious method pays off. The dagger glides smoothly out of the mystery meat.*

0:0 - *Your cautious method pays off. The dagger glides smoothly out of the mystery meat.*
uid: 4e965298-e94a-9f53-8552-addf92602612
Animation: Player carefully maneuvers dagger out of meat and is successful in taking it out.
- 0 Set flag(s) to (Global):
   true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription
=== END NODE ===

- Roll failure -
null
uid: 4eedd30f-c38d-d44c-b0c4-521dffacab2c
> *You tug at the dagger until the blade snaps in two. The sharp end is still stuck inside the meat.*

- Roll failure -
null
uid: 5d5df8e4-1cc7-b76a-3e89-46d2fb782358
> *Strained by your clumsy technique, the blade snaps in two.*

null
uid: 5d6a5cbb-4099-0ace-62ce-2e0e72bee0e4
Jump to another node

0:0 - *You tug at the dagger until the blade snaps in two. The sharp end is still stuck inside the meat.*
uid: 669ccc93-a3a5-e92e-17f1-f7ea34b4c096
Animation: Player tugs ineffectively at dagger...twice, three times. Blade snaps, sending player reeling slightly backwards. Player stares at the broken dagger in their hand.
- 0 Set flag(s) to (Global):
   true - FOR_KnifeInMeat_State_KnifeBroken - FOR_KnifeInMeat_State_KnifeBrokendescription
=== END NODE ===

0:0 - Carefully wiggle the dagger until it slides free.
uid: 780b3ca4-f123-ca02-b164-0d2f61829864
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 1 Animation: [ChadD] [DUPE] Pulling the knife free from meat.
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 7a32f68d-23e9-621d-50e4-742641d00feb
> *You yank the dagger free, leaving a narrow slit behind.*

0:0 - *You notice the blade is at an angle to the meat's grain. If you align the dagger with the grain, it should slip out easily.*
uid: 804e0aa3-2147-9eaa-9122-0dec77349a2d
- 0 Set flag(s) to (Global):
   true - FOR_KnifeInMeat_State_InvestigationPassed - FOR_KnifeInMeat_State_InvestigationPasseddescription

0:0 - *Strained by your clumsy technique, the blade snaps in two.*
uid: 96def923-114a-ebc3-b970-02c75685afe6
Animation: Player tugs ineffectively at dagger...twice, three times. Blade snaps, sending player reeling slightly backwards. Player stares at the broken dagger in their hand.
- 0 Set flag(s) to (Global):
   true - FOR_KnifeInMeat_State_KnifeBroken - FOR_KnifeInMeat_State_KnifeBrokendescription
=== END NODE ===

0:0 - *A feast fit for an ogre. You notice a peculiar dagger protruding from the tough, leathery meat.*
uid: b3776eb7-1ce3-2dab-75d7-016a3f42c084
- 0 Set flag(s) to (Object):
   true - FOR_KnifeInMeat_Event_HasMet - FOR_KnifeInMeat_Event_HasMetdescription
> null

- Roll failure -
null
uid: c8623756-5773-d541-6acd-9e517d9d80c4
> *The dagger is tightly embedded in the carcass. You notice nothing unusual.*

- Roll sucessful -
null
uid: cfa7bceb-aa22-2ad5-794a-0bffa259b89c
> *You notice the blade is at an angle to the meat's grain. If you align the dagger with the grain, it should slip out easily.*

0:0 - Align the dagger with the meat's grain and pull.
uid: d0804c27-6ac9-0da6-fc2a-be9087198de5
Animation: [ChadD] Pulling the knife free from meat.
- 0 Check flag(s) (Global):
   true - FOR_KnifeInMeat_State_InvestigationPassed - FOR_KnifeInMeat_State_InvestigationPasseddescription
> *Thanks to your keen eye, the dagger glides smoothly out of the mystery meat.*

0:0 - Leave.
uid: e22f7580-e13a-c3e9-9d0d-c4396e9fd3d1
=== END NODE ===

0:0 - *A sharp metal fragment pokes out of the meat. It's of no use to you.*
uid: e94b7b07-43b2-605a-50c3-f1f14e8cad77
- 0 Check flag(s) (Global):
   true - FOR_KnifeInMeat_State_KnifeBroken - FOR_KnifeInMeat_State_KnifeBrokendescription
=== END NODE ===

0:0 - *You yank the dagger free, leaving a narrow slit behind.*
uid: e9cdf174-cb00-db98-f7ee-d8be81a9fdb6
Animation: Player easily pulls out the dagger from meat. Inspects it before storing it away.
- 0 Set flag(s) to (Global):
   true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription
=== END NODE ===

0:0 - *Thanks to your keen eye, the dagger glides smoothly out of the mystery meat.*
uid: f0bb4d0a-4f97-4a8f-06de-194d2c22a60d
Animation: Player easily pulls out the dagger from meat. Inspects it before storing it away.
- 0 Set flag(s) to (Global):
   true - FOR_KnifeInMeat_State_KnifeTaken - FOR_KnifeInMeat_State_KnifeTakendescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Monitor_AD_Vanish.lsj
Synopsis:


0:0 - Bah! To hell with the devil, is it? Very well, I shall oblige.
uid: eff90ff0-e2f5-e925-cc7b-ffb576e0caea
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Monitor_Dinner.lsj
Synopsis:
The monitor has teleported you to a mysterious room and offered you dinner - and a deal.

0:0 - ...only to realise victory was never an option.
uid: 00610bf7-a18e-6a07-3a2a-b993c0241174
> Try to cure yourself. Shop around - beg, borrow, and steal. Exhaust every possibility until none are left.

0:0 - Draw your weapon.
uid: 06bcd11b-2406-5c84-6601-1d36a6e87e16
- 0 Check flag(s) (Local):
   false - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapon - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapondescription
> Easy, easy. I'm here to help, not harm.

0:0 - This is the House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.
uid: 081902df-e660-5879-10de-e820fd340e7c
Cinematic:
> null

0:0 - The House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.
uid: 0968f4c3-d0a2-4f8d-9ac3-ab2795a96037
Animation: CDavis: in VO capture.
Cinematic: He spreads his arms as he dramatically introduces this place.
Node context: He spreads his arms as he dramatically introduces this place.
> Go on. Partake. Enjoy your supper. After all...

0:0 - I don't care what you are - I care what you want.
uid: 0f7e937f-056b-c554-d93f-6f1580ee38ed
> Oh, a mere trifle. How dear is one's soul, really?

0:0 - Tut tut. No need for that crude cutlery of yours. As you can see, I'm amply provisioned.
uid: 12214147-11bd-ceea-13b3-4dcf809d286b
Animation: CDavis: If not in the VO capture use point constructions
Cinematic: He gestures across the table: plenty of silverware present.
Node context: He gestures across the table: plenty of silverware present.
> This is the House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.

0:0 - And you're in dire need. One skull, two tenants, and no solution in sight.
uid: 15827a6e-6c8a-6341-9c25-c309a6c3a740
Cinematic:
> null

0:0 - Hope. Hahaha! Such a tease.
uid: 191df100-edf8-d661-6e46-deda9c336253
Cinematic:
> null

0:0 - What's better than a devil you don't know?
uid: 19c4d3a0-5c5a-5709-205f-67bd7c43a678
Cinematic:
> A devil you do.

0:0 - I'd rather die.
uid: 1de2d9db-c529-c6e9-5887-dbfe3bcf950a
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Not easily rattled, I see. Good. Makes the next part that much more straightforward.
uid: 23f856b9-2c52-db65-45c4-638a929792bd
Cinematic:
> null

null
uid: 24d505af-7c4c-cda3-d9cc-38e2006314db
Jump to another node

0:0 - Nice decor.
uid: 250de446-22b9-4d0a-fe7c-750c2e0459e8
> The House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.

0:0 - Why would you help me?
uid: 25d1114c-aa88-d714-c1d3-1a4b63e085ed
> Because my compassion is boundless. I stride among the needy, giving comfort where I can.

0:0 - And so much more.
uid: 2a4dde8d-8bac-6ba4-46a4-617653ba5a34
Animation: Clap from mocap needs to be cleaned
Cinematic:
- 0 Check flag(s) (Local):
   true - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresent - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresentdescription
> Am I a friend? Potentially. An adversary? Conceivably. But a saviour? That's for certain.

0:0 - I need to think this over.
uid: 2e9b325b-5f88-347d-c8db-a4ec148d34ae
> Take all the time you need - but make up your mind before you're counting down with tentacles.

0:0 - A devil you do.
uid: 2f652bee-be6b-25fe-914d-c38280084ef1
Cinematic:
> null
> Hollering hells - you're a cambion.

null
uid: 3707d501-fbc4-4226-8203-fe3578553475
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Fuck. A cambion.

0:0 - Can you be more specific than 'somewhere'?
uid: 38091fa9-248c-0f43-0a91-d84460ef72a9
> The House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.

0:0 - You do not seek it, but it has found you:
uid: 38e2d5aa-80d7-06d6-04aa-9d557e19e060
Cinematic:
> null

null
uid: 39175258-adbc-b30b-ac5b-bb7bdca3e7d7
Jump to another node

null
uid: 3dfb4f66-6a4b-4516-a4ac-1adecdfd8ed3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> And so much more.

0:0 - Are you not entertained? Well - far be it from me to disappoint.
uid: 4d71e293-8bfd-fcbc-1a33-653898683a1b
Cinematic:
> null

0:0 - Oh. That's disappointing. I prefer it when my clients put up a fight...
uid: 4f47ea67-d358-b763-9cb2-58737f70691a
Cinematic:
> ...only to realise victory was never an option.

0:0 - I'll have the last laugh in the end.
uid: 53352f1d-8ca8-0bac-7599-81f00df90da1
> I've always wondered what a laughing mind flayer sounds like.

0:0 - ...it might just be your last.
uid: 5386c3c5-c8d1-eb60-814e-0f4040933af5
> We're in the Hells, aren't we. Take me back. Now.
> I will rise as a kith'rak. Your threats do not worry me.
> What makes you say that?
> I'm getting tired of your games.
> Are these theatrics leading somewhere?
> Ignore him and fill your plate.

null
uid: 53a114e9-dbbc-83d2-e144-f3b234b82887
Jump to another node

0:0 - Fair enough.
uid: 549f74f9-a787-2460-d4ba-c2335c441caa
Cinematic:
> null

null
uid: 57aa1452-4bbb-e73d-e5ba-32f314c3be79
Jump to another node

0:0 - We're in the Hells, aren't we. Take me back. Now.
uid: 5ae1b3b1-476b-93db-3073-c4459d3c90d0
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Take me back. Now.
uid: 5c1d82ef-9855-03ce-0376-b3184b19c023
> And deny you the honour of my hospitality?

null
uid: 5f8cb87d-6de2-ec1e-60b6-6827035a2b5e
Jump to another node

0:0 - I'll rip out your mocking tongue.
uid: 67fa49aa-2ea5-0707-a4eb-3b099259b0d7
> Ah, yes. The tongue. Yet another piece of pleasurable anatomy you'll soon have to do without.

0:0 - I never seek help from devils.
uid: 68d000f9-c6a2-85ff-c58a-f884117d7ea9
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> You do not seek it, but it has found you:

0:0 - But the darkness won't save you anymore than the light could. You'll realise that in time.
uid: 68da13ee-00f0-92bf-f0e4-50d5205fef83
> null

0:0 - Am I a friend? Potentially. An adversary? Conceivably. But a saviour? That's for certain.
uid: 6a1ca924-e4e8-8022-9895-6e59a8cefedf
Cinematic:
> I never seek help from devils.
> Eloquent words, but I'm not seeking another pact.
> Draw your weapon.
> Level your weapon at the creature.
> What makes you think I need saving?
> Why would you help me?
> I don't care what you are - I care what you want.

null
uid: 6aa4f905-de17-4d24-aaf6-c6c6c8b84556
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> I don't like this at all.

0:0 - Easy, easy. I'm here to help, not harm.
uid: 6e895ae1-72be-d036-3d0d-6ec6bd46ebaf
Cinematic:
Node context: Easy, easy: take your time - he's not intimidated, almost like he's talking to an excited child
> Consider your predicament.

null
uid: 6eb750b7-0b90-b1fe-0510-dd46ea7123bf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> That's what separates us from the devils, soldier. They think our greatest strength is a weakness.

null
uid: 7033d570-3635-b824-dc83-7c22235a63e6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> And if I do want to take this deal - how would I find you?
> I'll have the last laugh in the end.
> Take me back. After that, I never want to see you again.
> I'll rip out your mocking tongue.

0:0 - I'm getting tired of your games.
uid: 71a5de49-743d-442c-9868-6f7a7f084eae
> Fair enough.

0:0 - Fuck. A cambion.
uid: 79785462-6528-4059-a0f3-eb7208abb51c
Node context: Surprise, even fear in her voice. This is early in the game so she's still fresh from the hells. Referring to Raphael's first revelation of who he is.
> null

0:0 - I'll do anything to get rid of the tadpole.
uid: 7b8051d1-7efa-ad6b-e17c-b9eb03ac4338
> Oh. That's disappointing. I prefer it when my clients put up a fight...

0:0 - Reach for your weapon.
uid: 7cf1d0bf-e651-985e-f53b-1e73f84166de
- 0 Set flag(s) to (Local):
   true - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapon - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapondescription
> Tut tut. No need for that crude cutlery of yours. As you can see, I'm amply provisioned.

0:0 - Ah, yes. The tongue. Yet another piece of pleasurable anatomy you'll soon have to do without.
uid: 7cf9e18b-d76a-53b7-c258-2034c5bc46d9
Cinematic:
> All those pretty little symptoms - sundering skin, dissolving guts - they haven't manifested yet, have they?

0:0 - Your oath is in tatters, paladin. You abandoned your honour as soon as it became inconvenient.
uid: 85367af1-1bc6-3ba1-01bb-d253ed16a825
- 0 Check flag(s) (Tag):
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> But the darkness won't save you anymore than the light could. You'll realise that in time.

0:0 - And deny you the honour of my hospitality?
uid: 8577ee63-646c-226f-617c-5a502a208bd3
Cinematic:
> This is the House of Hope. Where the tired come to rest, and the famished come to feed - lavishly.

0:0 - I could fix it all like that.
uid: 87da88cb-f6b5-c936-9656-58ba15688265
Animation: Clean up of fingers clicking CDavis: HUM_M_Rig_DFLT_CINE_FingerSnap_01
Cinematic: He snaps his fingers on the word 'that'. As he does so, the candle flames suddenly shine unnaturally bright, bathing the scene in a hellish red glow.
Node context: He snaps his fingers on the word 'that'. As he does so, the candle flames suddenly shine unnaturally bright, bathing the scene in a hellish red glow.
- 0 Set flag(s) to (Global):
   true - FOR_Monitor_State_HellLight -
   true - GLO_Monitor_State_FirstDealOffered - S_GLO_Monitor_FirstDealOffereddescription
> I'd rather die.
> I'll do anything to get rid of the tadpole.
> I need to think this over.
> You're mad if you think I'll make a deal with another devil. You're mad if you think I'll make a deal with a devil.
> Then fix it - or die at my hand.
> I serve an oath, not a devil. My honour is not for sale.

0:0 - Level your weapon at the creature.
uid: 8a85e5ef-4dbe-9184-e123-dd768380fca1
- 0 Check flag(s) (Local):
   true - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapon - 1cf7e716-d5a6-7c21-9147-179929f534c2_DrewWeapondescription
> My, aren't you a nervous one! I assure you I'm here to help, not harm.

0:0 - And what is madness but a denial of reality?
uid: 8b18c356-7117-fae7-07a2-b9cda9471660
Cinematic:
> Still, I've a feeling you'll change your mind. Before it's changed for you...

0:0 - Call it a ninth sense.
uid: 8d65ac57-bea9-4fb8-8c50-1064dafd816f
Cinematic:
> null

0:0 - Still, I've a feeling you'll change your mind. Before it's changed for you...
uid: 8d7926ac-f465-4448-f9d3-417e031d8461
Cinematic:
> null

0:0 - Consider your predicament.
uid: 901fbb8b-4ded-1ab6-2e96-88ba1ec4d132
Cinematic:
> One skull, two tenants, and no solution in sight.

0:0 - I'll be there when it runs out.
uid: 90569f58-aa21-a2f5-639a-16652d811b23
Cinematic:
=== END NODE ===

0:0 - Take all the time you need - but make up your mind before you're counting down with tentacles.
uid: 957636b2-21f2-6c0d-7447-b5c18a784ca8
Cinematic:
> null

0:0 - I'll be around. Watching you squirm like a tadpole through a nice juicy brain.
uid: 9792e429-23eb-9312-e050-94fe8a03e3da
Cinematic:
> All those pretty little symptoms - sundering skin, dissolving guts - they haven't manifested yet, have they?

0:0 - Perhaps you haven't yet realised how desperate these times are. You will.
uid: 993872af-c483-e0d9-c2b8-8eab18508132
> null

0:0 - There. Middle-of-somewhere.
uid: 9c380866-70f3-cfb1-aa84-8a1476cacbcd
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_Monitor_HasMet_Dinner - FOR_Monitor_HasMet_Dinnerdescription
> null

0:0 - I will rise as a kith'rak. Your threats do not worry me.
uid: 9d1d3343-3541-c83d-e77d-452098021960
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: a1bffbad-592a-e150-45c6-7d752954cf3e
Jump to another node

null
uid: a1c81965-5aec-6c9e-cef7-e5c44f5bf7a1
Jump to another node

0:0 - A rhetorical question, of course, but let me venture an answer.
uid: ac1a5e18-375f-1da8-6826-3175be02870a
Cinematic:
> It's worth very little with a tadpole in your head.

0:0 - You're mad if you think I'll make a deal with another devil.
1:0 - You're mad if you think I'll make a deal with a devil.
uid: b2e37b4e-fd07-0c58-ffd4-e7fcb9504c22
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> And what is madness but a denial of reality?

0:0 - Eloquent words, but I'm not seeking another pact.
uid: ba2f395d-73a9-f803-d572-989ae2d160f5
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> You do not seek it, but it has found you:

0:0 - Oh, a mere trifle. How dear is one's soul, really?
uid: bc42fbf8-3090-d4e1-6e41-6047339fdeb4
Cinematic:
> A rhetorical question, of course, but let me venture an answer.

null
uid: bdb4dfd2-95b4-b870-fdd4-3b191115effb
Jump to another node

null
uid: bef9dab3-3e26-2381-8834-5a7d2f982712
Jump to another node

0:0 - Take me back. After that, I never want to see you again.
uid: bf131546-1346-0f0e-f684-d7f586cca24d
> By all means bite the hand that feeds you while you still have teeth.

null
uid: c2d1b6ea-775f-46ad-b1f8-a38d8222cf04
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> Nice decor.
> Can you be more specific than 'somewhere'?
> Take me back. Now.
> Reach for your weapon.

0:0 - It's worth very little with a tadpole in your head.
uid: c386d081-1b5e-e401-59b1-a9e84da41975
Cinematic:
> null

null
uid: c4e62677-ad14-53ea-af77-f1c697002ea2
Jump to another node

0:0 - Hollering hells - you're a cambion.
uid: c6b3a82f-ff82-9edd-f679-ea20e2fd8abc
Cinematic:
- 0 Set flag(s) to (Local):
   true - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresent - 1cf7e716-d5a6-7c21-9147-179929f534c2_WyllPresentdescription
> And so much more.

0:0 - I don't like this at all.
uid: c73b434c-4a9b-4f5e-81e0-1ac9907b389d
Node context: This place is in the Hells, though Karlach doesn't realize that yet. She's put off but trying to stay cool.
> null

0:0 - Ignore him and fill your plate.
uid: c7835a45-8fd1-8d95-cd61-3caa3f6eefc2
- 0 Set flag(s) to (Object):
   true - FOR_Monitor_Event_TakeFood - Set when taking food from the banquet of the monitor.
> Not easily rattled, I see. Good. Makes the next part that much more straightforward.

0:0 - One might say you're a paragon of luck.
uid: c920eec1-d5d4-a22c-f079-968fa8c5d1f3
Cinematic:
> I'll be there when it runs out.

0:0 - That's what separates us from the devils, soldier. They think our greatest strength is a weakness.
uid: ca2834e6-431d-f89f-9ab8-f3aaeb6044ed
Node context: Disgust with Raphael, but proud of being a hopeful mortal.
> null

0:0 - Everything is for sale. And you'd do well to sell while your stock has value - in desperate times, the price of honour plummets.
uid: caba08fb-dced-9243-2ac9-ff72a6ef77b4
> Perhaps you haven't yet realised how desperate these times are. You will.

0:0 - Try to cure yourself. Shop around - beg, borrow, and steal. Exhaust every possibility until none are left.
uid: cd4c0d10-4672-00ac-15b4-7c9a3518deaa
Cinematic:
> And when hope has been whittled down to the very marrow of despair - that's when you'll come knocking on my door.

0:0 - What makes you say that?
uid: cd7f685c-d116-7040-9883-4c971efd612a
> Call it a ninth sense.

0:0 - Then fix it - or die at my hand.
uid: cdc245f3-4c39-4ada-22c1-ec78fce9d094
> Yes... I like it when my clients put up a fight...

null
uid: cdf12b0e-381d-cab1-7ca7-135ac0716f14
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_Monitor_State_TransformToDevil -
> What's better than a devil you don't know?

0:0 - Yes... I like it when my clients put up a fight...
uid: d128f93a-4afc-405d-f29e-cdd5e3d92d2c
Cinematic:
> null

0:0 - All those pretty little symptoms - sundering skin, dissolving guts - they haven't manifested yet, have they?
uid: d15c08d8-4999-3a13-55cc-4fed1177629a
Cinematic:
> One might say you're a paragon of luck.

null
uid: d5250140-0cb0-f28d-b44a-ee7f8e68cae4
Jump to another node

0:0 - My, aren't you a nervous one! I assure you I'm here to help, not harm.
uid: ddb7c710-69ad-ebbd-7708-bbdfa8636087
Cinematic:
> Consider your predicament.

null
uid: ddbfc761-23d7-b5f5-775d-344b6aa79706
Jump to another node

0:0 - Go on. Partake. Enjoy your supper. After all...
uid: e31a2d9f-c86e-9022-f65f-31ad58b998b3
> ...it might just be your last.

0:0 - Come now. Why play hard to get when you're in deep over your tadpoled head?
uid: e8251919-4027-0083-c00c-304a6170f9a6
Cinematic:
> null

0:0 - Are these theatrics leading somewhere?
uid: eb901206-ea30-b588-8333-58a6a35d86f1
> Are you not entertained? Well - far be it from me to disappoint.

0:0 - One skull, two tenants, and no solution in sight.
uid: ecbe4bc1-ae1e-e201-0070-484fd63f195c
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_Monitor_State_BroughtUpTadpole -
> I could fix it all like that.

0:0 - And if I do want to take this deal - how would I find you?
uid: f0b26e0f-1803-9ec5-465e-a7bcc7d22f12
> I'll be around. Watching you squirm like a tadpole through a nice juicy brain.

0:0 - Because my compassion is boundless. I stride among the needy, giving comfort where I can.
uid: f10a324f-10ae-4e9f-c181-84751dd2af69
Cinematic:
> And you're in dire need. One skull, two tenants, and no solution in sight.

0:0 - What makes you think I need saving?
uid: f1a3a48b-2e15-1d06-6095-99078a48b22b
> Come now. Why play hard to get when you're in deep over your tadpoled head?

0:0 - And when hope has been whittled down to the very marrow of despair - that's when you'll come knocking on my door.
uid: f7e0b6fb-4e44-2e5f-d982-6cb171105899
Cinematic:
> Hope. Hahaha! Such a tease.

0:0 - I've always wondered what a laughing mind flayer sounds like.
uid: fbf831e0-4938-0d46-1abe-ed83bb09417d
Cinematic:
> All those pretty little symptoms - sundering skin, dissolving guts - they haven't manifested yet, have they?

null
uid: fd3a0461-e60b-c119-035a-510385f17af0
Jump to another node

0:0 - By all means bite the hand that feeds you while you still have teeth.
uid: fdc70308-7e5d-35a8-95be-2de513bb32b7
Cinematic:
> All those pretty little symptoms - sundering skin, dissolving guts - they haven't manifested yet, have they?

0:0 - I serve an oath, not a devil. My honour is not for sale.
uid: fe307231-01b6-50ec-eba9-59f8d95d2a42
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Your oath is in tatters, paladin. You abandoned your honour as soon as it became inconvenient.
> Everything is for sale. And you'd do well to sell while your stock has value - in desperate times, the price of honour plummets.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_NGB_ApproachedUnfortunateGnome.lsj
Synopsis:
Rather than openly approaching the goblins/worgs near the windmill, a player snuck by and then gets spotted once they're near the windmill. Combat starts immediately.

0:0 - *You were warned to stay away - now you'll have to face the consequences.*
0:1 - *This fight could have been avoided, but now you've made it inevitable.*
uid: 3afacc80-9b94-3f71-d8f2-1f08c6f2eea7
Node context: Hostile. A pre-combat utterance potentially spoken by any goblin or worg at the windmill
- 0 Set flag(s) to (Global):
   true - WLD_FOR_GnomeGoblinsAngry - WLD_FOR_GnomeGoblinsAngrydescription
- 1 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear.lsj
Synopsis:
In SwA, the owlbear speaks like a human. Her voice is deep and threatening - the voice of a seasoned fighter, at home in a fight and used to winning. However, she knows she's injured and at a disadvantage, but refuses to betray that to the player. Doing so might encourage the player to attack, putting her cub in danger. The player stumbles upon the nest of an owlbear; a large, predatory hybrid creature. They find themselves in a stand-off against the beast - if they get too close or act aggressively, it attacks. If they keep cool and back off when the opportunity presents itself, the owlbear will let them leave. The player may also notice that the owlbear is wounded - a broken spear protrudes from one eye socket. They may notice that the owlbear has a cub - this is the main reason for her aggression and territoriality. Additional note 1: the player may stumble upon this scenario by themselves, or they may have been pointed in the right direction after meeting some cultists who had a close encounter with the owlbear. If we won these cultists over, they may be available to fight the owlbear at our side. Additional note 2: If the owlbear mother is killed but her cub survives, we can decide the juvenile's fate. If we spare it, we may later find it being used for sport by the goblins in their camp.

0:0 - Just allow me to leave. I'm no threat to you or your cub.
uid: 08fb1511-efc9-d770-7c24-5f2b0bc8c29c
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: 0a774463-85da-8870-960f-f8661df3b2cb
Jump to another node

0:0 - Scars don't make us kindred, softmeat. And they don't make you welcome in my nest.
uid: 0b264a1a-11fc-ae6c-7690-641697d10f4d
Cinematic:
> You'll be missing more than your eye before I'm done.

null
uid: 15d43af7-beb6-1339-572f-e7ba9b27873d
Jump to another node

0:0 - Move closer.
uid: 1884b675-1b6b-5682-eacd-32d5f716dac5
> Stop! One more step and I'll rip your throat out.

0:0 - Won't even have to chew you before I feed you to my son, softmeat.
uid: 1aaf0166-bd42-ddb4-c471-a8391e02ba61
Cinematic:
> You're injured - there's still half a spear lodged in your head.
> Sorry - wrong cave. I'll be going.
> Move closer.
> That eye - or lack of it - must have you in a lot of pain. I should know.
> You've had your last meal, beast. You and your cub alike.

null
uid: 1d5710de-a072-358f-c1fd-b0b9dc05f33b
> *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*

0:0 - Come, then. Once I've plucked you, I'll have your cub for dessert.
uid: 1da47888-3930-4f6c-2ad5-0c45d19d9ecd
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The owlbear's one good eye flicks away for a moment. You follow its glance...*
uid: 1f42ec20-0263-6113-a8b4-657c22cfecef
Animation: Owlbear Idle
Cinematic: The owlbear glances over
- 0 Check flag(s) (Object):
   false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
- 0 Set flag(s) to (Local):
   true - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccessdescription
> *...and see an owlbear cub.*

- Roll sucessful -
null
uid: 1f99487f-d0b2-d807-54be-9e223f3be18e
> A mistake that would cost your life - if you posed any real danger.

0:0 - *...You can leave now, or step closer and die.*
uid: 1ff5dfd0-e55a-2205-1f61-750fa63975fa
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription
=== END NODE ===

0:0 - Puff out your chest and roar.
uid: 253a1282-446f-bb01-fa77-232a2a219ce6
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Hold out your palms - you mean no harm.
uid: 273de37d-d27a-c051-bd65-de896641c659
> *The owlbear stares, then sharply inhales your scent.*

- Roll sucessful -
null
uid: 27d7df56-a8b8-5fa0-fe5a-bbf42aa45887
> null

null
uid: 2a4f1187-6607-f24f-1e02-6242a50c383f
- 0 Check flag(s) (Object):
   true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - A fight? You'd be a plaything - not worth the trouble.
uid: 2d160bc5-9163-a7c8-3530-c030b308d776
Cinematic:
Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that.
> null

0:0 - Step closer.
uid: 2d4b31e7-3542-7d56-9d81-90b3c928c855
> Should've listened when you had the chance.

0:0 - *...and see an owlbear cub.*
uid: 329da7a5-e80e-e420-e656-6bef2a6d11ac
Cinematic: Cub is highlighted.
- 0 Set flag(s) to (Dialog):
   true - FOR_Owlbear_Knows_ProtectingCub - FOR_Owlbear_Knows_ProtectingCubdescription
> Hold out your palms - you mean no harm.
> Move toward the cub.
> Back away slowly.
> null

0:0 - *The beast shrinks back, feathers quivering.*
uid: 3531b0e5-a527-5c1f-178e-a369a0510ef0
Animation: Owlbear Negative
Cinematic:
> *Hoo-hoot!*

0:0 - That eye - or lack of it - must have you in a lot of pain. I should know.
uid: 398b6ef3-12e9-7c8f-f204-980be4792565
- 0:0 Tag: One-Eyed - |Character is missing an eye.| (Missing an eye.)
- 0:1 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Object):
   false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
> Scars don't make us kindred, softmeat. And they don't make you welcome in my nest.

0:0 - *The owlbear growls deep in its feathered chest - you had your chance.*
uid: 3df74a94-49a7-2188-0468-7137eb099a61
Animation: Owlbear claws come out, threatening stance
Cinematic:
Node context: A wild animal bellows and turns hostile after the player ignores its previous demands to leave its territory.
- 0 Check flag(s) (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Local):
   true - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 3eff6038-688e-f0c4-f629-e184fbadb2ac
> *The owlbear glances quickly back, then squares its gaze at you. You follow its glance...*
> *The owlbear's one good eye flicks away for a moment. You follow its glance...*

0:0 - My cub must learn how to deal with a threat. How to make it fear.
uid: 457be648-2241-8155-0527-dbc90478781e
Cinematic:
> The meat tastes better when it's afraid.

null
uid: 46b5351c-1e64-432a-a211-0b157c1ae5c4
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - COME - FIGHT!
uid: 4808cd71-67db-3bff-ee19-222f4502cb1e
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 49153714-885a-3629-a442-50b97f2b369b
> *You can only surmise the obvious - the owlbear is out for blood.*

null
uid: 4984d082-92ce-56e6-1c90-3b7d117636a5
Jump to another node

0:0 - *As you retreat, the owlbear lets out a short huff. The message is clear...*
uid: 4a12096d-40a1-343a-84f6-3f6901529b86
Animation: [reuse]Player couple steps back
Cinematic:
> null

0:0 - Attack.
uid: 4d87593a-0652-37ad-f40c-68ee7e997ddd
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 4d8923a4-0d88-bee8-ee3f-91310b50c35d
> *Huff.*

0:0 - You're injured - there's still half a spear lodged in your head.
uid: 4e8aea87-0094-4d97-8479-5752d0df51a6
- 0 Check flag(s) (Object):
   false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
> It's a splinter. I've gutted bigger threats than you with worse.

null
uid: 520759f2-cf11-0447-cfa9-9d471d6281d0
Jump to another node

0:0 - You can go. But you make one wrong step, and I'll rip you to shreds.
uid: 54773785-0ebe-3a5a-5381-5c40c3751d09
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription
=== END NODE ===

0:0 - *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*
uid: 56f7eb0b-55d5-11e6-1df7-65c5613169db
Cinematic:
- 0 Check flag(s) (Dialog):
   false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
> *Growl.*

0:0 - *It sits back, its eyes still fixed on you. A silent ultimatum...*
uid: 5939f275-6c50-8799-b8be-69fa28c73b45
Animation: Owlbear shuffles back while looking forward
Cinematic:
- 0 Check flag(s) (Object):
   true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
> *...You can leave now, or step closer and die.*

- Roll failure -
null
uid: 5bd52555-89ed-43f1-0fd8-631315954553
> You'll be even less of a threat when you're in pieces.

0:0 - *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*
uid: 5debd5fe-6aaf-849a-d7e0-704a7fa9b111
Cinematic:
- 0 Check flag(s) (Dialog):
   false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll sucessful -
null
uid: 5f1f2c3c-4be6-167c-5a71-593a546d9b49
> Brave. Stupid, but brave. And I'm too tired to deal with brave.

0:0 - I don't think so. You've seen my nest. You've seen my cub.
uid: 60e14a63-dc0b-7dc3-e803-f28194c5f932
Cinematic:
> That makes you dangerous. An easy meal.

0:0 - The meat tastes better when it's afraid.
uid: 666de9a1-fb4c-dfb8-59d0-17bfe585521d
Cinematic:
> Let me go, or you'll watch your cub die before I finish you.
> Just allow me to leave. I'm no threat to you or your cub.
> Come, then. Once I've plucked you, I'll have your cub for dessert.
> COME - FIGHT!
> You need rest - let nature heal you. This is no time for a fight.
> I would never intrude on your nest knowingly. This was a simple mistake.
> Attack.

0:0 - Should've listened when you had the chance.
uid: 669835d6-5af0-c043-7ed6-3b27b3a8c814
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It's a splinter. I've gutted bigger threats than you with worse.
uid: 6a8443b7-6b9a-f714-f8be-d7d79d52c6a2
Cinematic:
Node context: She has a spear sticking out of her eye.
> null

- Roll failure -
null
uid: 6cacfae3-1a10-c2b3-6e9f-62cf1021c7a8
> Thanks to you, I'm healed enough to cut you from belly to snout.
> I've still got one good eye. That's all I need.

- Roll failure -
null
uid: 74749ae9-b882-b35e-bedc-95f99cbd50e0
> null

0:0 - *Schrrreek!*
uid: 766fd287-1bb2-fb07-af98-37f7d6c969fe
Animation: Owlbear shrieks
Cinematic:
- 0 Check flag(s) (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Local):
   false - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Stop! One more step and I'll rip your throat out.
uid: 77065cb4-7352-4701-f6f0-8f3aec418987
Cinematic:
Node context: a snarling response
> Oh, yes? What're you waiting for?
> No need for that - I'll just leave.
> Step closer.

0:0 - You've had your last meal, beast. You and your cub alike.
uid: 77898b75-c7cd-dba6-ac81-22c4eb3fde2b
> null

- Roll failure -
null
uid: 79f856ef-b2da-58fe-c590-b3993ea95049
> I'll tear you in half before you touch a feather on his head.

- Roll sucessful -
null
uid: 7a3f593f-49f2-060f-e444-faa13d6360fc
> A fight? You'd be a plaything - not worth the trouble.

0:0 - *The owlbear stares, then sharply inhales your scent.*
uid: 7a72f83d-cbc3-8803-89a9-b065f9acde21
Animation: owlbear stares, sharply inhales scent, [reuse]Player couple steps forward
Cinematic:
> *It sits back, its eyes still fixed on you. A silent ultimatum...*
> *It sits back, its eye still fixed on you. A silent ultimatum...*

null
uid: 7b57c700-4718-b43d-18d3-6450a9375205
Jump to another node

0:0 - Move toward the cub.
uid: 7b7c60fa-e190-4b1e-82a1-09bf4c2f380c
> *A bloodthirsty screech erupts from the owlbear's throat.*

0:0 - You need rest - let nature heal you. This is no time for a fight.
uid: 7d5c96ce-a7e3-6bc3-ae07-802f10c8a989
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 7e2d2f8c-d082-cc60-af6a-d6eae3212531
> *The beast returns the roar in kind.*

0:0 - *The owlbear stares, but doesn't move to attack. The way out seems clear.*
uid: 80c81394-c85b-bec1-c006-f0c339121837
Animation: Owlbear Idle
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription
=== END NODE ===

0:0 - Oh, yes? What're you waiting for?
uid: 852a3887-e150-8dba-128b-52bc6a1b6bdd
> My cub must learn how to deal with a threat. How to make it fear.

0:0 - You'll be missing more than your eye before I'm done.
uid: 88a6586b-911f-56fc-a27f-5eb52a57e95f
Cinematic:
> null

0:0 - Brave. Stupid, but brave. And I'm too tired to deal with brave.
uid: 88c42e46-2221-a3b6-9b86-37c5ffeb2ddf
Cinematic:
Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that.
> null

0:0 - A mistake that would cost your life - if you posed any real danger.
uid: 8bda9abb-ab05-ab0e-80a3-76042ff99226
Cinematic:
Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that.
> null

0:0 - *It sits back, its eye still fixed on you. A silent ultimatum...*
uid: 905c1402-dffd-ceaf-19bb-47a358fcfb07
Animation: Owlbear shuffles back while looking forward
Cinematic:
- 0 Check flag(s) (Object):
   false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
> *...You can leave now, or step closer and die.*

0:0 - Sorry - wrong cave. I'll be going.
uid: 90ca70b0-6b83-161d-371d-74d8c9ba1be9
> null

0:0 - What's this? Something weak, something tender...
uid: 949cb32b-2947-ea50-697a-5c506afb4c96
Cinematic:
Node context: Sizing up the player.
- 0 Set flag(s) to (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
> Won't even have to chew you before I feed you to my son, softmeat.

0:0 - *A bloodthirsty screech erupts from the owlbear's throat.*
uid: 951ff84c-5d1b-5acd-b1a6-30c74285954a
Animation: Owlbears lands slash on player, digging deep and rears back for another attack, [reuse]Player couple steps forward
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Back away.
uid: 9aee5fef-c7d1-803a-25e8-5fd5ac51ae4d
= Roll SkillCheck Survival (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - Thanks to you, I'm healed enough to cut you from belly to snout.
uid: 9e512992-e02e-9c22-4a5c-a2044a7e4c16
Cinematic: She is healed here - has both good eyes and is about to go aggro on the player
- 0 Check flag(s) (Object):
   true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - A mistake you won't escape.
uid: a01c02cb-02e4-74bc-def5-1baffdaf0578
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *Growl.*
uid: a08b5d34-89a2-4a03-e2cc-7cb27b8af3c6
Cinematic: Ready to pounce.
> Study the owlbear's behaviour.
> Back away.
> Puff out your chest and roar.
> ROAR.
> Attack.

null
uid: a4341d9f-4546-29bb-0b0b-fc415676cdf3
Jump to another node

null
uid: a575b371-9999-185b-da42-e30c2e5af1e3
Jump to another node

null
uid: a67be77d-4ba9-3c01-b749-5b666b120b73
Jump to another node

- Roll sucessful -
null
uid: ab7e7376-587a-4a59-f652-86c3097dc02e
> null

null
uid: abc1d0c2-3bcd-446c-d317-aaaca4f6273f
Jump to another node

0:0 - *Huff.*
uid: b6f1aa93-eb51-acf3-d8cd-fb3525b9d6e3
Animation: Owlbear Idle
Cinematic:
Node context: A deep huff - the owlbear is considering its next move.
> *The owlbear stares, but doesn't move to attack. The way out seems clear.*

- Roll failure -
null
uid: b7c49c19-aef2-38d9-a2f6-ec6a1917da68
> A mistake you won't escape.

0:0 - Back away slowly.
uid: bc3791d9-06b1-4d77-4a7e-39fc3678bf3b
> *As you retreat, the owlbear lets out a short huff. The message is clear...*

0:0 - I've still got one good eye. That's all I need.
uid: c132e2a6-6180-6a6d-e91f-dbebcd4d4420
Cinematic:
- 0 Check flag(s) (Object):
   false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You'll be even less of a threat when you're in pieces.
uid: c5411d2f-0301-7505-fb4e-3b5ef707b5e8
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: c6a32661-7006-0b4b-8d68-64a79027bef9
Jump to another node

0:0 - *The owlbear glances quickly back, then squares its gaze at you. You follow its glance...*
uid: c7122b6f-baf6-d0d3-6f7d-2092d02b19be
Animation: Owlbear Idle
Cinematic: The owlbear glances toward the cubs.
- 0 Check flag(s) (Object):
   true - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
- 0 Set flag(s) to (Local):
   true - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess - 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccessdescription
> *...and see an owlbear cub.*

- Roll sucessful -
null
uid: d0be0719-5128-e5d8-66fa-0873a77bbc64
> You're small. Weak. Killing you would be a waste of time.

null
uid: d2bbf8a3-998b-e7c2-1181-f0707a605194
Jump to another node

0:0 - Study the owlbear's behaviour.
uid: d58278f8-2dfb-0c41-5f0b-ad47e49a7529
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - FOR_Owlbear_State_AnimalHandlingFailed - FOR_Owlbear_State_AnimalHandlingFaileddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *The beast returns the roar in kind.*
uid: da5b47c2-3d2d-da7e-e952-64af6958b9d8
Animation: Owlbear Roar
Cinematic:
> null

- Roll failure -
null
uid: e0ba16f5-4ef0-45d5-1bf3-ec7aa3a14cd7
> null
> null

0:0 - That makes you dangerous. An easy meal.
uid: e0c9181b-9299-6c8c-6ed7-ee042103df61
Cinematic:
> null

0:0 - *Hoo-hoot!*
uid: e1c23f5b-432c-3fb2-91ee-8763fd45a34b
Cinematic:
Node context: Intimidated.
- 0 Set flag(s) to (Object):
   true - FOR_Owlbear_Retreat - FOR_Owlbear_Retreatdescription
=== END NODE ===

0:0 - Let me go, or you'll watch your cub die before I finish you.
uid: e35c757c-f028-b801-0b46-d4ff9885c16a
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: e5289bbc-a9a7-47c0-64b1-4c381ab17261
Jump to another node

0:0 - You're small. Weak. Killing you would be a waste of time.
uid: ead9aa53-df06-fc09-a0d5-9103303a3110
Cinematic:
Node context: She's injured, and she knows it. This is a fight she might not win - but she can't let the player know that.
> You can go. But you make one wrong step, and I'll rip you to shreds.

- Roll sucessful -
null
uid: ed240f15-05b7-bfe4-f2e8-bba67d8cb3e0
> *The beast shrinks back, feathers quivering.*

0:0 - I would never intrude on your nest knowingly. This was a simple mistake.
uid: ed7b2170-c614-22be-fe11-2d3873ed4ef3
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

0:0 - ROAR.
uid: f1393152-2a0d-db7e-e9c5-d8504151a63a
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

- Roll failure -
null
uid: f1ff949c-755d-1c20-ce12-1c1bfdb697be
> null

0:0 - Attack.
uid: f35a1395-5b0b-8d2d-d8a7-bb8de9759950
> null
> null

0:0 - *You can only surmise the obvious - the owlbear is out for blood.*
uid: f3e8fac4-5d45-e950-8902-2f5537f8d013
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - FOR_Owlbear_State_AnimalHandlingFailed - FOR_Owlbear_State_AnimalHandlingFaileddescription

null
uid: f590c870-a1bc-9746-9b64-6c99addf17c1
Jump to another node

null
uid: f6e3dedb-d930-5430-1688-6a93fb21830c
Jump to another node

0:0 - No need for that - I'll just leave.
uid: f7753cdc-74bd-0e40-7253-8d25469f3409
> I don't think so. You've seen my nest. You've seen my cub.

0:0 - *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*
uid: f791b189-e517-faeb-25ea-4646c8bfb1c4
Cinematic:
- 0 Check flag(s) (Dialog):
   false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
> What's this? Something weak, something tender...

null
uid: f7d16261-21ef-02e0-3e2e-f08b4e72c456
- 0 Check flag(s) (Object):
   false - FOR_OwlBear_Healed - FOR_OwlBear_CastCureWoundsdescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I warned you, softmeat. You don't listen.
uid: f92a69a8-5a74-9287-350a-108c6f33da64
Animation: Owlbear claws come out, threatening stance
Cinematic:
Node context: A wild animal bellows and turns hostile after the player ignores its previous demands to leave its territory.
- 0 Check flag(s) (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: fb888832-a70b-9ddb-d70b-13127c2a3a5b
> *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*

0:0 - I'll tear you in half before you touch a feather on his head.
uid: fc9829e8-9f10-f582-38fe-5e6280e4d069
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: fcd81d39-4680-78e9-4192-49790d3ffae1
Jump to another node

null
uid: fd961d58-8761-14ad-fabd-388cdeac5cf8
Jump to another node

null
uid: ff2a00dd-49b0-0554-07a1-924665dbe926
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Owlbear_AD_HatchedEgg.lsj
Synopsis:
The party reacts to coming across some large empty eggshells, from an owlbear. They may recognise the species, or may have already picked up an intact egg.

0:0 - Owlbear eggshells... an unhatched one would fetch quite a price...
uid: 07e9f69f-f2e4-8bf4-af03-802cc88c16af
Node context: Speaking from knowledge or experience. The player recognises the egg they've spotted and the price that an intact one could fetch.
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription
- 1 Check flag(s) (Object):
   false - FOR_Owlbear_HasOwlbearEgg -
=== END NODE ===

0:0 - You could feed an army with an egg that size... if you found an intact one.
uid: 0d7d70ce-a911-deb7-59b7-63d91eda05c6
Node context: A little awed - the player's found an egg that must've been laid be a very large creature.
- 0 Check flag(s) (Global):
   false - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription
- 1 Check flag(s) (Object):
   false - FOR_Owlbear_HasOwlbearEgg -
=== END NODE ===

0:0 - More owlbear eggs... already hatched. No point in taking these.
uid: 12c97bf1-bc80-a98a-cfd8-9a53b6defcba
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription
- 1 Check flag(s) (Object):
   true - FOR_Owlbear_HasOwlbearEgg -
=== END NODE ===

0:0 - Just empty shells. Best to just keep the unhatched one.
uid: 3b9a4f91-9327-fa58-871d-431c58ee55f5
- 0 Check flag(s) (Global):
   false - FOR_Owlbear_HatchedEgg_PassedCheck - FOR_Owlbear_HatchedEgg_PassedCheckdescription
- 1 Check flag(s) (Object):
   true - FOR_Owlbear_HasOwlbearEgg -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_CMB_Enrage.lsj
Synopsis:
In SwA, the owlbear speaks like a human. Her voice is deep and threatening - in this dialogue specifically, she is enraged. Players encounter an owlbear mother and her cub in a cave. This dialogue plays if players smash her egg or kill her cub in front of her.

0:0 - NO! WHAT DID YOU DO?
uid: 2bec4879-48f3-9411-7a6b-2d5df0d19381
Animation: The Owlbear aggressivley props herself up on her hind legs, screeching in pure rage after witnessing her cub murdered before her eyes. When she comes back down on all fours, she readies an aggressive charge towards the player [Idle].
Cinematic: Charges to attack.
Node context: Horrified and enraged
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Schrreeeeek!*
uid: 920a86d2-bea9-b26a-b418-90a6ddb55749
Animation: The Owlbear aggressivley props herself up on her hind legs, screeching in pure rage after witnessing her cub murdered before her eyes. When she comes back down on all fours, she readies an aggressive charge towards the player [Idle].
Cinematic: Moves to attack.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_LastCub.lsj
Synopsis:
In SwA, this cub speaks in short bursts - he sounds staccato, vicious. The player has killed an owlbear - a large, predatory wild animal. The owlbear's cub remains however, and lingers by his dead mother. The player can decide whether to put the cub out of its misery, or else leave it. If the player has the speak with animals skill, they get some additional insight into the cub's anxiety. If the player lets the cub live, it will proceed to eat its mother - it's still a wild animal, after all.

null
uid: 02249bf6-f97e-460c-af18-afc009dc96b7
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

0:0 - *You watch, speechless, as the cub begins to eat his mother.*
uid: 10530942-7242-09cd-fb37-43cd9e94fdcc
Animation: Owlbear cub squawks, starts eating mothers corpse
Cinematic: The cub lunges and starts to eat its dead mother. (contact can be implicit through foreground/background framing, sound fx etc.)
=== END NODE ===

0:0 - *A single strike will end his suffering...*
uid: 1ba49e39-1222-31ad-5753-9f6ca3d8876e
Node context: Narrator Node! The player considers what to do with a orphaned wild animal.
> Let the creature live.
> Attack.

0:0 - *Oblivious to your presence, the cub continues to gorge himself on his dead mother.*
uid: 1e54867d-367c-9648-269a-3a4b61d76745
Animation: Owlbear cub eating mothers corpse
Cinematic: Continuation of the cub eating its mother, using framing that eliminates the need to
- 0 Check flag(s) (Local):
   true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription
=== END NODE ===

0:0 - *But was it truly nothing? The pain gripped you tight, robbing you of all composure for a moment...*
uid: 223ad344-c541-4942-ba40-b7a92701b2e3
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

0:0 - Ngh... it hurts...
uid: 29572ed1-c666-4c0f-a96b-211ac681a655
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null

0:0 - Wake! Hungry!

uid: 2f804bd9-0fe6-6e3c-9ea8-fc68f49b8e22
Node context: As in: "Wake up! I'm hungry!"
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *A single strike will end his suffering...*

null
uid: 3161d622-70ff-dbc5-c478-b3d3380a838a
=== END NODE ===

0:0 - It was nothing. Put it out of your mind.
uid: 32049546-e23a-4f2d-a906-b2c99dce9a2d
> *But was it truly nothing? The pain gripped you tight, robbing you of all composure for a moment...*

0:0 - *She offers you nothing.*
uid: 41c08419-45b9-4978-b6c3-a25bcd29bd09
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> null

0:0 - *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*
uid: 41f1b0be-9171-4054-a499-f562fff2b07f
Cinematic: Default pose/Shadowheart no longer being affected by the pain of the incurable wound.
> Hungry! Food!
> *Squawk!*

null
uid: 59b4e4fb-fb4e-4986-b91a-9fc71f04e6bd
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> Ngh... it hurts...

0:0 - *Brawwww...*
uid: 607821e8-4c2c-229c-dd4e-efc840480fbe
Animation: Owlbear cub cry
- 0 Check flag(s) (Object):
   true - FOR_OwlBear_LastCubResolution_ToGoblinCamp - FOR_OwlBear_LastCubResolution_ToGoblinCampdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Squawk!*
uid: 7d211c36-1ec8-f264-096d-240d582f0e40
Animation: Owlbear cub nuzzles body the squawks
Cinematic: The cub moves closer to its mother, dipping its head behind her body (contact can be implicit through foreground/background framing)
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription
- 1 Set flag(s) to (Local):
   true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription
> *You watch, speechless, as the cub begins to eat his mother.*

0:0 - Hungry! Food!
uid: 80cae3db-51cb-5798-e7a3-53080d8ce016
Animation: Owlbear cub eating mothers corpse
Node context: As in: "I'm hungry! I need food!"
- 0 Check flag(s) (Object):
   true - FOR_OwlBear_LastCubResolution_ToGoblinCamp - FOR_OwlBear_LastCubResolution_ToGoblinCampdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Braawww!*
uid: 8f2cb0f3-9ccb-6559-f1f1-aca5bfc32a8f
Animation: Owlbear cub cry
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *A single strike will end his suffering...*

0:0 - Attack.
uid: 9b4e361c-5dd2-97c6-0081-31ff404e523d
- 0 Set flag(s) to (Global):
   true - FOR_OwlBear_KillCub - FOR_OwlBear_KillCubdescription
- 1 Set flag(s) to (Local):
   true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription
- 2 Set flag(s) to (Object):
   true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription
> null

0:0 - Try to understand what's happening.
uid: a8b21248-7174-448e-b282-285331786121
> *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*

0:0 - Let the creature live.
uid: aa722f89-115a-241c-5396-bce80e8d987d
> null
> *Searing pain erupts from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears - your tears. The image fades.*
> Ngh... it hurts...
> null

null
uid: c886d59b-5f71-c239-03e2-522b1b665ccc
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Knows_WoundSuspicion - Shadowheart suspects her wound
   false - ORI_Shadowheart_Knows_IncurableWound - Seen Shadowheart's incurable wound
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> Try to understand what's happening.
> Silently petition Lady Shar for guidance.
> It was nothing. Put it out of your mind.

0:0 - Hungry! Food!
uid: d988436d-d30b-742f-ec56-9364597a0bc3
Node context: As in: "I'm hungry! This is food!" - He's about to eat his mother's corpse.
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Global):
   true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription
- 1 Set flag(s) to (Local):
   true - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription
> *You watch, speechless, as the cub begins to eat his mother.*

0:0 - *Searing pain erupts from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears - your tears. The image fades.*
uid: e461a4ec-4f68-4280-9a6c-443a5ecc2b2f
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   true - ORI_Shadowheart_Event_IncurableWoundFlared - Shadowheart's incurable wound flares.
> null

0:0 - *The cub looks from you to his dead mother.*
uid: ec853132-bc97-75e8-b09c-366bde39fcf8
Animation: cub looking from player to corpse
Cinematic: The cub looks from dead mother to the player, wailing.
Node context: Narrator node!
- 0 Check flag(s) (Local):
   false - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDD - ab98ba0b-432b-9a79-1b10-514ee6454278_DidPDDdescription
> Wake! Hungry!

> *Braawww!*

0:0 - Ngh... it hurts...
uid: f22e8592-772a-4b71-8989-2d23162dd9d3
Cinematic: Shadowheart reacts to the pain of the incurable wound in her right hand. She raises the hand and grimaces in pain. After a brief moment the pain passes and she lowers her hand, face relaxing, returning to default pose.
- 0 Check flag(s) (Global):
   false - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
   false - ORI_Shadowheart_State_IncurableWound_Unavailable - Incurable wound should not appear.
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 0 Set flag(s) to (Global):
   true - ORI_Shadowheart_State_SavedAnimal - Shadowheart saved an animal.
> null

null
uid: f4dd98c1-8135-56ea-d7df-b2f2a7a4c29f
Jump to another node

0:0 - Silently petition Lady Shar for guidance.
uid: f5eabfb7-3e5e-40f5-a9d8-15482346fce4
> *She offers you nothing.*

null
uid: fc06e665-fad0-6fd9-2a12-1fa447a5fab0
- 0 Check flag(s) (Tag):
   true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_AncientsBrokeOath - Paladin with oath of the ancients broke their oath. If character who receives this flags does not have this oath it will do nothing.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Owlbear_PAD_HealedOwlbear.lsj
Synopsis:
A short VB after player heals the Owlbear in gameplay. Owlbear is still dangerous, though. This can happen either before or after the player has interacted with Owlbear. It's meant to give feedback on the fact that the owlbear is now healed, but not to encourage the player to provoke her.

0:0 - She looks better - hungrier, too.
1:0 - Looks like she's fit as a fiddle again. Which might be somewhat dangerous, mind you.
2:0 - There, there, sweetie. Uh... there, there...
3:0 - Healed or not, she's a hungry beast. Be cautious.
4:0 - Beast still looks murderous. Not sure it appreciates the healing touch...
5:0 - She's still worked up - not even a nice 'thank you' grunt.
6:0 - Healed - but she doesn't look much happier.
uid: 6cacb8c2-4f51-497b-b8e9-d3d1ed88a9e0
Node context: Karlach: 'I healed you, owlbear--> you still look like you're gonna rip my face off.'
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Owlbear_PAD_KilledByGoblins.lsj
Synopsis:
a Voicebark to make it more clear that a band of goblins came and killed the owlbear after the players have seen the owlbear but left the cave with her alive.

0:0 - Looks like the goblins found her little hideaway.
1:0 - A goblin patrol, looks like. The beasts.
2:0 - Goblins got to her.
3:0 - Goblins have silenced the owl-beast.
4:0 - Seems like a pack of goblins swarmed the owlbear.
5:0 - Goblins got her. Hope she got a few of them before she went down.
6:0 - Looks like the goblins found her.
uid: 72822c9b-4091-4b04-a3b4-ab087fa15351
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> A pity. I kind of liked her. She put up a fight, at least. A brave effort. Poor thing. Such a beautiful creature. I'd expect no less of vermin. Not a fate I'd wish on any creature. Noble creature, she should be proud for the fight she put up. She deserved better than that.

0:0 - Looks like the goblins found her little hideaway. Pity.
1:0 - She took a few goblins with her, at least. A brave effort.
2:0 - Goblins killed her. Such a beautiful beast.
3:0 - Goblins have silenced the owl-beast. I'd expect no less of vermin.
4:0 - Swarmed by goblins. Not a fate I'd wish on any beast.
5:0 - Goblins got to her, by the looks of it. But she stood her ground proudly.
6:0 - Cut down by goblins. How cruel.
uid: be7b732b-6cf4-0861-2bbc-2e57271874af
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - A pity. I kind of liked her.
1:0 - She put up a fight, at least. A brave effort.
2:0 - Poor thing. Such a beautiful creature.
3:0 - I'd expect no less of vermin.
4:0 - Not a fate I'd wish on any creature.
5:0 - Noble creature, she should be proud for the fight she put up.
6:0 - She deserved better than that.
uid: f06232ca-87a3-4b46-bfa5-fdd8fcbd5069
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_CubResolution_1P.lsj
Synopsis:
The players comment briefly on their decision to let an orphaned owlbear cub live or not.

0:0 - Nature can provide for the cub. Perhaps it'll live.
uid: 8294ecdb-2c4b-75e9-ed55-df4916aab2c8
Node context: Reasoning decision to let an orphaned owlbear cub fend for itself.
- 0 Check flag(s) (Global):
   true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription
=== END NODE ===

0:0 - At least it won't suffer anymore.
uid: 9b6510bc-56f5-f12d-1f2b-cc1f55f3facb
Node context: Reasoning decision to kill an orphaned owlbear cub
- 0 Check flag(s) (Global):
   true - FOR_OwlBear_KillCub - FOR_OwlBear_KillCubdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_CubResolution_2P.lsj
Synopsis:
The party briefly reflects on their decision to spare or kill an orphaned owlbear cub.

0:0 - At least the cub has a fighting chance now.
uid: 2805e887-94e3-dbb5-7265-8b5db280c387
Node context: Reasoning; justifying decision to let an orphaned animal cub live.
- 0 Check flag(s) (Global):
   true - FOR_OwlBear_SpareCub - FOR_OwlBear_SpareCubdescription
> That, or we've just prolonged its misery.

0:0 - It was for the best. The cub would've died anyway.
uid: 458b3bd1-18fe-d390-b206-06b256351244
Node context: Reasoning. Just killed a juvenile wild animal and wants to justify their actions
- 0 Check flag(s) (Global):
   true - FOR_OwlBear_KillCub - FOR_OwlBear_KillCubdescription
> Nature might've provided for it. Too late now.

0:0 - Nature might've provided for it. Too late now.
uid: 89495fc6-2ddb-68f3-1b32-5e352b9c4127
Node context: Slight regret. Perhaps they should've left the cub live.
=== END NODE ===

0:0 - That, or we've just prolonged its misery.
uid: e340bba2-ed7f-c427-91a1-f0f070cfc804
Node context: Unconvinced. Wondering if it would've been better to kill the animal.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_EggPickedUp.lsj
Synopsis:
The player discovers an intact owlbear egg (think something the size of an ostrich egg) and makes an impressed remark. If there's an adult owlbear nearby, the player will remark that interferring with the egg will put them in danger.

0:0 - She'll tear me in two for touching her egg.
uid: 1b945d13-53e5-c113-f7ee-7007a3cb6bce
Node context: Urgent. The player's taken an owlbear's unhatched egg while in combat with the owlbear mother (think a grizzly bear with a beak).
- 0 Check flag(s) (Global):
   true - FOR_OwlBear_EggPickedInCombat - FOR_OwlBear_EggPickedInCombatdescription
=== END NODE ===

0:0 - An owlbear egg... these are supposed to be worth a fortune...
uid: 3d1b7398-89d8-1f3a-9970-23eefca41762
Node context: Speaking from knowledge or experience. The player knows just how valuable the egg they've acquired is.
- 0 Check flag(s) (Global):
   true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription
=== END NODE ===

0:0 - That's quite an egg.
uid: a63748f0-9729-27b8-2d54-aaa6e6f957b9
Node context: Impressed - the egg they've just acquired is very large. (That of an owlbear - a large beast. The egg has been found inside its cave nesting ground).
- 0 Check flag(s) (Global):
   false - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_EnterCave.lsj
Synopsis:
The player enters a cave that houses an owlbear - a large, aggressive wild beast. They might comment on the stench of half-eaten prey, or note that some tracks they discovered lead into the cave.

0:0 - That stench... dead owlbear prey, no doubt.
uid: 68a8d5b9-14c2-259a-292c-cabe3feff2cc
Node context: Upon entering the den of a carnivorous beast. Rotting, half-eaten prey are strewn about. The player previously identified the beast as an owlbear.
- 0 Check flag(s) (Global):
   true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription
=== END NODE ===

0:0 - Whatever made those tracks seems to be in here...
uid: d2385649-c516-4d83-c937-da86b6ed77ff
Node context: On edge. Upon entering the den of a large carnivorous beast. The player had previously discovered some paw marks in the nearby forest, but is unaware of what they face.
- 0 Check flag(s) (Global):
   false - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription
- 1 Check flag(s) (Party):
   true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrints - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrintsdescription
=== END NODE ===

0:0 - Ugh! What is that? Rotting flesh?
uid: eae40cdc-3ba3-d0e8-2106-afcb0448bc0d
Node context: Revulsion. Upon entering the den of a carnivorous beast. Rotting, half-eaten prey are strewn about.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_OwlBear_VB_LastCub.lsj
Synopsis:
After killing an adult owlbear, combat ends as the player notes that the surviving owlbear cub doesn't pose much of a threat to them.

0:0 - Not without its mother by its side. What now?
uid: 97838fba-9b20-fa95-ee32-6b1a0bd49b26
=== END NODE ===

0:0 - A lone cub isn't much of a threat...
uid: e2e06304-86c2-5244-81aa-0b7adc679e38
> Not without its mother by its side. What now?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestConqueringGod_001.lsj
Synopsis:
Novice Andrick, a junior member of the cult of the Absolute, currently standing guard in the goblin camp. If the player met and won him over previously in the forest, he'll refer to this and speak deferentially.

0:0 - Cheers!
uid: 058b369d-ff04-739a-e058-e308645b96bb
Animation: [DUPE] Murat - Priest talking with cup of beer in his hand.
Node context: A greeting.
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - The drinks are poisoned! Traitor!
uid: 21f8610a-6fa4-4f21-2139-df4cd5c6e1de
- 0 Check flag(s) (Global):
   true - GOB_GoblinToast_Event_ToStations - Sends the goblins in the festivities area to their battle stations
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Bottoms up, eh? These little lads snagged some pretty decent drink!
uid: 3ff4a007-422b-4a4e-7a33-261e5ec88918
Animation: [DUPE] Murat - Priest talking with cup of beer in his hand.
Node context: A greeting.
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription
=== END NODE ===

0:0 - Hope you got a drink or two. The ale isn't bad!
uid: 84d5c5b7-5dd1-d657-7cbe-759272bae132
Animation: [DUPE] Murat - Priest talking with cup of beer in his hand.
Node context: Respectful greeting, with reference to a previous encounter
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - Sir! Glad you found us all right. Odd rubbing elbows with gobs, isn't it? Still getting used to it.
1:0 - Madam! Glad you found us all right. Odd rubbing elbows with gobs, isn't it? Still getting used to it.

2:0 - True Soul! Glad you found us all right. Odd rubbing elbows with gobs, isn't it? Still getting used to it.
uid: 9812cc55-e10c-8de9-1ced-73b9a933763d
Animation: Murat - Priest talking with cup of beer in his hand.
Node context: Respectful greeting, with reference to a previous encounter
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_001_GoblinHasmet - FOR_PriestConqueringGod_001_GoblinHasmetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestConqueringGod_002.lsj
Synopsis:
Novice Brynna, a junior member of the cult of the Absolute, currently standing guard in the goblin camp. If the player met and won her over previously in the forest, she'll refer to this and speak deferentially.

0:0 - Absolute's blessings.
uid: 01a90815-9a63-2874-31a4-d9dbcef84833
Node context: A greeting.
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - So glad to see you safely arrived, sir. We haven't found the weapon yet, but it's good to be among allies. Even if they're a bit... unusual.
1:0 - So glad to see you safely arrived, madam. We haven't found the weapon yet, but it's good to be among allies. Even if they're a bit... unusual.
2:0 - So glad to see you safely arrived. We haven't found the weapon yet, but it's good to be among allies. Even if they're a bit... unusual.
uid: 41c1d63f-4eb0-881d-9743-33137f7ff685
Node context: A respectful greeting to the player, who she believes is a superior.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription
=== END NODE ===

0:0 - Absolute's blessings.
uid: 5ed07cfe-04cd-6e8b-d905-3f4aed2ba8e8
Node context: Hinting at distaste towards current goblin company.
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - It's good to be among allies, isn't it? The Absolute's blessings have brought so many together.
uid: cd341877-3a27-3b0f-1e23-d3c1226f00cd
Node context: A greeting.
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription
- 1 Check flag(s) (Object):
   false - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_002_GoblinHasmet - FOR_PriestConqueringGod_002_Knows_GoblinHasmetdescription
=== END NODE ===

0:0 - Something's wrong with the drinks - who was it?!
uid: cf4c58af-e2e1-3245-65b6-8de774327c26
- 0 Check flag(s) (Global):
   true - GOB_GoblinToast_Event_ToStations - Sends the goblins in the festivities area to their battle stations
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestConqueringGod_003_Dead.lsj
Synopsis:
True Soul Edowin has been killed by an owlbear. This is his corpse speaking. He is concerned about his siblings and still devoted to the Absolute.

0:0 - What do you know about this weapon?
uid: 009b0820-c98f-70cb-813b-461e2b0b0be2
- 0 Check flag(s) (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapon - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Crashed... from the sky... taken... by infidels...

0:0 - Looking... for Her weapon... the Absolute...
uid: 0936d497-5ee9-0143-5bc8-8f32d2017c72
> null

0:0 - Do not... fight her. Power... such power...
uid: 1a74108d-1703-9f03-9059-5c3aa23918ea
> null

null
uid: 22bc4b66-c6d2-dd99-4d6c-ce0ccc29450f

null
uid: 31b9f36a-bf0a-76ef-0496-1927f580c2a0

0:0 - What will your siblings do now?
uid: 35405275-28fb-3f07-1604-d0de8f67cd67
- 0 Check flag(s) (Global):
   true - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblings - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblingsdescription
- 1 Check flag(s) (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblings - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblingsdescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapon - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Find weapon... for Absolute...

0:0 - Is there anything valuable around here?
uid: 35ce7991-99c1-d954-9a89-531fc9d7e9b4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblings - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblingsdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Brynna... Andrick...

null
uid: 3888253c-018f-6de1-9da5-2b3e0646f1c6

null
uid: 3b119f8f-8edf-09b8-844a-067983ac7254

0:0 - The Absolute... the almighty goddess...
uid: 538e3df2-7a8b-c97a-22d6-94b95000a85d
> null

null
uid: 557428ba-5721-0576-b618-965df67e501b

0:0 - Brynna... Andrick...
uid: 57dc5763-fa18-296e-15e6-bc018c9c6c59
> null

0:0 - *The corpse regards you lifelessly.*
uid: 59885950-d395-2f33-99af-78262c7948d5
Animation: Corpse jerks alive from magic
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Who 'chose' you?
> Is there anything valuable around here?
> Who are Brynna and Andrick?
> What will your siblings do now?
> What were you doing here?
> What can you tell me about the Absolute?
> What do you know about this weapon?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: 5b47daaf-9c85-8237-4495-3c9c5f6c0800
Animation: Corpse Jerks violently, not answering you (its killer)
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Edowin... a True Soul... a Chosen...
uid: 740f379c-3a23-19e9-5a2f-2548d41c8299
> null

0:0 - Who 'chose' you?
uid: 76b4cc47-2015-4036-05bf-c0365ad9df2b
- 0 Check flag(s) (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosen - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosendescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolute - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolutedescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The Absolute... the almighty goddess...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 8021892a-f099-c972-8ccd-860de0d1c048
Animation: Corpse shudders as magic leaves it
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 83199f14-2ff5-5197-5c2f-bf26368fb9bd

0:0 - Crashed... from the sky... taken... by infidels...
uid: 87ba0d10-5a5a-f3f7-4367-2dddf838e250
> null

0:0 - Who are you?
uid: 916470da-6855-c716-73f9-a7fbf3d71c5a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosen - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_SaidChosendescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Edowin... a True Soul... a Chosen...

0:0 - Sister... brother... my job... to protect them...
uid: ab166cde-d45c-642f-40e9-674c3a3f5659
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: b3269938-2716-fd66-ca23-61e3aab09fa6
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: b5abb5c8-816e-3ccc-d32c-155846691138

0:0 - Leave.
uid: c6615bcb-4567-fec2-d491-3678728aef4d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Find weapon... for Absolute...
uid: c7abd369-db0b-ad62-2cbe-75107ec51d1d
> null

0:0 - What were you doing here?
uid: ced8f55b-3447-afb1-0ccb-8138f7bec8f2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapon - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Weapondescription
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolute - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolutedescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Looking... for Her weapon... the Absolute...

0:0 - What can you tell me about the Absolute?
uid: f991682e-eb8f-5c1b-a875-7307cf6a3018
- 0 Check flag(s) (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolute - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Absolutedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Do not... fight her. Power... such power...

0:0 - Who are Brynna and Andrick?
uid: fedd3946-1d46-05e4-66f4-a15fddfc565d
- 0 Check flag(s) (Global):
   false - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblings - FOR_PriestOfTheConqueringGod_Cultists_KnowSiblingsdescription
- 1 Check flag(s) (Local):
   true - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblings - 3a229b93-a2bb-ee30-b7ec-164f2cc24b6e_Siblingsdescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Sister... brother... my job... to protect them...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_AD_AtCaveEntrance.lsj
Synopsis:
Two junior members of a cult have been sent to hunt the wild creature that killed their superior. They've found its nest, but are reluctant to proceed inside and face the beast.

0:0 - The True Soul would know. We're doing the right thing.
uid: 1e27cfb0-ba5c-b1e8-838a-564cd8008331
Node context: Nervous but resolved
- 0 Set flag(s) to (Local):
   false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description
   false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description
=== END NODE ===

0:0 - What's done is done.
uid: 245aa984-d136-7aaf-6dfc-70f5beb34440
Node context: .
- 0 Set flag(s) to (Local):
   true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description
=== END NODE ===

0:0 - What do we do?
uid: 4bc45f8a-4ac4-31d4-83eb-0a9a2c7c483b
- 0 Check flag(s) (Local):
   true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description
   false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description
> We move lightly and strike first.

0:0 - This is it.
uid: 71000c87-50f4-e623-e832-b3bf66fc21c4
- 0 Check flag(s) (Local):
   false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description
   false - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description
> Bloody Ed. I wish he'd listened.

0:0 - Bloody Ed. I wish he'd listened.
uid: bfe3ef6f-6a98-9748-d1a5-9db22b7ba302
> What's done is done.

0:0 - Edowin would want this, right?
uid: cdd976dc-7017-d62b-f420-1fad0f890f0d
Node context: Nervous. Discovered the lair of a beast, but reluctant to move inside.
- 0 Check flag(s) (Local):
   true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase1description
   true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description
> The True Soul would know. We're doing the right thing.

0:0 - We move lightly and strike first.
uid: d81e28d1-cdda-fd08-8b60-58bdd7645a1d
- 0 Set flag(s) to (Local):
   true - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2 - 8a9a14b0-87da-5c78-aa76-7a266de7a786_Phase2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_AD_OwlbearCubResolution.lsj
Synopsis:
Two cult novices, believing you to be their superior, react to your decsion to spare a wild anima.

0:0 - That's good... right?
uid: 4985d1ad-7bba-077d-46cf-f341aa9fbc49
- 0 Check flag(s) (Global):
   true - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription
=== END NODE ===

0:0 - Mercy. Of course.
uid: e8513941-c555-7cee-1826-eafb55eeb0e2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_AD_OwlbearDead.lsj
Synopsis:
Two cult novices express jubilation as their leader successfully kills a dangerous wild beast that killed their brother.

0:0 - We did it. For Edowin. And the Absolute.
uid: 02edc925-d674-855b-d97d-26ac67adc1ea
Node context: Amazed and jubilant. She just witnessed her superior slay a dangerous beast.
- 0 Check flag(s) (Global):
   false - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription
   true - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription
=== END NODE ===

0:0 - We did it. For Edowin. And the Absolute.
uid: 4934dd1c-4db5-3e1b-17ac-c7f8d38f5c62
Node context: Amazed and jubilant. She just witnessed her superior slay a dangerous beast.
=== END NODE ===

0:0 - That was amazing!
uid: 634a2752-556b-e13f-7b08-fdb073d4c1a1
Node context: Elated and fawning.
- 0 Check flag(s) (Global):
   true - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription
   false - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription
=== END NODE ===

0:0 - That was amazing!
uid: a2591489-4ec4-a9a3-b862-f7a20b062d94
Node context: Elated and fawning.
- 0 Check flag(s) (Global):
   false - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription
   false - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription
> We did it. For Edowin. And the Absolute.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultist001_InCave.lsj
Synopsis:
Novice Andrick, a junior member of the cult of the Absolute, has been sent by his supposed superior to attack an owlbear - a wild creature that killed another cultist. He needs to be be emboldened to attack the beast with a small pep talk. If the player does something to arouse suspicion however, Andrick may realise he's been tricked and turn hostile.

0:0 - What... what do I do now?
uid: 0140df6e-b73a-7b96-0966-04bde5b6b9f9
Node context: Lost. Broken. Alone.

0:0 - Be about your hunt then.
uid: 066e097e-3bbf-9cac-bff1-8717368196f2
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> Right. We will. Bry will know where to look.

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 0eaa89dd-d47f-2ac2-0c99-c7cf833522a2
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> You're right... it's just an animal, and we have the Absolute on our side.

0:0 - It killed your brother. FORGET FEAR. CHOOSE FURY.
1:0 - Be sure. Attack.
uid: 133ca0e8-228e-b499-352c-682926cc901c
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 25ab1f1d-7285-1d09-aab3-1ce452ec7174
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> You're right... it's just an animal, and we have the Absolute on our side.

null
uid: 27de9331-11b4-e74a-a731-9d22265c2683
Jump to another node

0:0 - Find the nearest stronghold and report on your mission.
uid: 2c99fcb7-483b-5dba-684a-d3702af2f5fc
> Right. All right. I'll go.

0:0 - The Absolute has plans for you, child - and they only begin here.
uid: 2f4ea23a-4e19-1545-ec1d-edb1b4fbbe03
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - I just can't.
uid: 407891fa-1353-b2ae-6f7c-da469322d54c
Node context: too scared to charge into battle first.
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatdescription
=== END NODE ===

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 40f7f48b-eb27-3a0c-8f23-fa51c78773f7
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> The Absolute has plans for you, child - and they only begin here.
> I won't tolerate cowardice. Attack - now.
> Press your advantage now, before the beast smells your fear.
> Owlbears have vicious tempers - provoke it, and you'll have your opening.
> Leave.

0:0 - It... it got her. It got Bry too.
uid: 43a58d90-e26a-bdb4-0ba2-07c65a213438
Node context: Mourning his sister, who was also killed by the owlbear.
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_State_PermaDefeated - PermaDefeated
   true - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
> Loss is inevitable. You must embrace it. I'm sorry for your loss.
> Find the nearest stronghold and report on your mission.
> Resume your duties in the area - whatever those are.

0:0 - Resume your duties in the area - whatever those are.
uid: 48bd631e-ba9f-0a4c-a77c-e9a5d12e4c1c
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> Right. We will. Bry will know where to look.

0:0 - It seems you've found your fugitive - me.
uid: 4c4f8240-1b58-b527-b9ef-d93a4f7c6ecf
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> What? You...? But that means... I have to stop you. For the Absolute!

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 4d7b4d5e-4419-c1e1-eacd-555984ac2450
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> You're right... it's just an animal, and we have the Absolute on our side.

0:0 - This is it. I guess we... go inside?
uid: 5dca9113-6e7c-f9db-6f03-3cb2201e3e05
Node context: Reluctant.
- 0 Check flag(s) (Object):
   true - FOR_PriestConqueringGod_AtCaveEntrance - Priest's state at the owlbear cave entrance.
- 0 Set flag(s) to (Global):
   true - FOR_PriestsConqueringGod_State_ProceedCave - Player commanded the Priests at the Owlbear Cave entrance to proceed inside.
=== END NODE ===

null
uid: 5eec2493-8b30-b2f9-d5b6-cf3957596eff
Jump to another node

0:0 - Thanks.
uid: 625d4c86-5182-0fb2-64c3-7c5693495fe9
Node context: Lost. Broken. Alone.
=== END NODE ===

0:0 - Of course, True Soul.
uid: 6874ae77-c7f7-76fe-ea93-562f8f3bc5c1
Node context: scared
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - Move forward. I command it.
uid: 6a6dcccd-33c2-f4c3-9368-fbc92edd4933
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> Of course, True Soul.

0:0 - *A shiver runs across your mind... You feel sated.*
uid: 6a7c1a69-ccd8-edf6-a1f6-e65c58490f1a
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> You're right... it's just an animal, and we have the Absolute on our side.

0:0 - Please. I can't go first. I can't.
uid: 6cad64e6-5913-07f3-a0cc-d9a8073217cd
Node context: Terrified. In need of a role model for the battle to come.
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatdescription
   false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - Right. All right. I'll go.
uid: 7230fe35-d063-156c-f853-49eca79be16a
Node context: Lost. Broken. Alone.
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription
> Thanks.

0:0 - Erm. Ma'am.
1:0 - Erm. Sir.
2:0 - Erm. True Soul.
uid: 779d7882-0f8e-dc78-833c-21961117507d
Node context: Suddenly remembering he's talking to a superior.
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> What now?

0:0 - Please. I can't. I can't go first.
uid: 78f98be5-508e-87b9-be21-fde3c97b95be
Node context: too scared to charge into battle first.
> I just can't.

0:0 - I'm not sure I can do this.
uid: 7c2bf396-9019-0b43-c4bc-1e1b9ed5d83d
Node context: Terror
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: 7c484d83-d877-9d36-8794-69abda51f079
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> You have no choice. Go.
> Move forward. Your True Soul commands it.
> Move forward. I command it.
> It killed your brother. FORGET FEAR. CHOOSE FURY. Be sure. Attack.
> The Absolute has plans for you, child - and they only begin here.
> I won't tolerate cowardice. Attack - now.
> Press your advantage now, before the beast smells your fear.
> Owlbears have vicious tempers - provoke it, and you'll have your opening.
> Leave.

0:0 - We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.
uid: 7fae7690-3f31-80c8-35a0-235d3220a661
> The Absolute wants them found, one way or another.

0:0 - Owlbears have vicious tempers - provoke it, and you'll have your opening.
uid: 80f199a7-3653-2b12-6a70-16ff476161d9
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> You're right. We can handle this. And - and we'll do it for Edowin.

0:0 - What now?
uid: 8139cd14-4d69-2dac-daf2-058e795c1e35
Cinematic: Cinematic/look-at context - Novice Andrick bows before they depart
> Find the nearest stronghold and report on your mission.
> What were you doing before the owlbear attacked?
> It seems you've found your fugitive - me.
> Be about your hunt then.
> Resume your duties in the area - whatever those are.

- Roll sucessful -
null
uid: 89bd2844-c29b-0439-a6ee-34ce83fc2ca7
> You're right. We can handle this. And - and we'll do it for Edowin.

0:0 - I won't tolerate cowardice. Attack - now.
uid: 8c49c6c9-1c9c-bc30-1164-4fa73c0d0e47
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - We survived - I can't believe we survived!
uid: 91af9307-7c6b-d379-7af1-3f02f0659d16
Node context: Boyish jubliation
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_State_PermaDefeated - PermaDefeated
   false - FOR_PriestConqueringGod_002_Defeated - FOR_PriestConqueringGod_002_Deaddescription
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
> Erm. Ma'am. Erm. Sir. Erm. True Soul.

0:0 - The Absolute wants them found, one way or another.
uid: 932f3cee-d54e-3ca8-04a3-137551bdc9c9

0:0 - What? You...? But that means... I have to stop you. For the Absolute!
uid: 96356273-623e-0892-32cb-e70c1c84f358
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: 9ec4901f-8061-837f-13bc-d68c0b6adc77
> null

null
uid: 9f5eb51d-3b89-0ef1-8dd9-fd85f022ce22
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription
> Thanks.

0:0 - I'm holding...
uid: a1c548fc-45b6-c465-58d9-30ee4241c44f
Node context: Disbelief. His supposed superior is a malingerer.
=== END NODE ===

0:0 - Leave.
uid: aff3e7aa-b549-a187-5a67-cdf25c71b2a5
=== END NODE ===

0:0 - Find the nearest stronghold and report on your mission.
uid: b5a7fc84-df96-1cea-0034-22a3f99dd6e4
> Stronghold. Right. Ed said something about the goblins... Bry will know the way.

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: b60c75a2-2fd3-83f1-782a-1d5afeb9aad2
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> You're right... it's just an animal, and we have the Absolute on our side.

0:0 - Stronghold. Right. Ed said something about the goblins... Bry will know the way.
uid: b6c69900-b4df-add5-4712-5b418792ecf8
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription
- 1 Set flag(s) to (Object):
   true - FOR_DeathOfATrueSoul_Knows_GoblinCamp - FOR_DeathOfATrueSoul_Knows_GoblinCampdescription
> Thank you, True Soul.

0:0 - Press your advantage now, before the beast smells your fear.
uid: bc2d0192-bd0a-cd5a-790a-ab3472f13712
= Roll SkillCheck Nature (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

0:0 - Resume your duties in the area - whatever those are.
uid: bdc763ce-d32f-569d-710d-173b8eb7851b
> null

0:0 - What were you doing before the owlbear attacked?
uid: be3acd03-e513-3b73-4928-1f305c6f5529
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.

0:0 - You're right... it's just an animal, and we have the Absolute on our side.
uid: bfb2d99c-9cc7-161b-cb71-70a66ba1984b
Node context: Trying to convince hijmself.
> For Edowin.

0:0 - Of course. If you say so. Erm - where should we go?
uid: c1615311-b57d-3600-6178-8744bfe83a5d
Node context: RElieved but trying not to show it.
> null

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: c176088a-1f7b-ba61-2d17-21b6d93d95d2
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> You're right... it's just an animal, and we have the Absolute on our side.

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: c23c71a0-0589-cbff-d770-6e3bf2873998
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> You have no choice. Go.
> Move forward. Your True Soul commands it.
> Move forward. I command it.
> The Absolute has plans for you, child - and they only begin here.
> I won't tolerate cowardice. Attack - now.
> Press your advantage now, before the beast smells your fear.
> Owlbears have vicious tempers - provoke it, and you'll have your opening.
> Leave.

0:0 - Just hold steady.
uid: c3f92202-11b6-4014-edca-546e34a3b0ee
> I'm holding...

0:0 - Thank you, True Soul.
uid: c4da0e55-9bcf-19af-bfe9-b90b09938c31
Node context: relief in his voice
=== END NODE ===

0:0 - For Edowin.
uid: cb3d213a-f54d-8b9c-d4e0-bb913fa08aad
Node context: Quiet resolve.
- 0 Set flag(s) to (Global):
   true - FOR_PriestsConqueringGod_Global_ChargeOwlbear - FOR_PriestsConqueringGod_Global_ChargeOwlbeardescription
=== END NODE ===

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: cfde004f-72be-feb5-29a2-4208eb85511b
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> You're right... it's just an animal, and we have the Absolute on our side.

0:0 - Loss is inevitable. You must embrace it.
1:0 - I'm sorry for your loss.
uid: d1325f83-60e7-fad0-de30-e9f27b4410c4
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> What... what do I do now?

0:0 - You should leave. You'll just get in the way.
uid: d6944c3b-b8fc-6630-1f25-b3c87f85efc5
> Of course. If you say so. Erm - where should we go?

0:0 - Move forward. Your True Soul commands it.
uid: d6a1082d-4e3c-a42f-cd2b-b33846f8d7ee
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> Of course, True Soul.

- Roll failure -
null
uid: e5490323-d7a1-b9d6-a3c5-4bfce84f584d
> Please. I can't. I can't go first.

0:0 - Holding steady... holding steady...
uid: e8a7f54a-f443-ba58-cd16-31c887085390
Node context: not attacking yet.
- 0 Check flag(s) (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
   true - FOR_PriestConqueringGod_001_HasMetOwlbear - FOR_PriestConqueringGod_001_HasMetOwlbeardescription
- 1 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - You're right. We can handle this. And - and we'll do it for Edowin.
uid: ea6662d3-e538-aa8a-85b0-ca679d1de57c
Node context: totally not convinced.
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_Name - Player knows that there is a new god called the Absolute.
   true - FOR_PriestsConqueringGod_Global_ChargeOwlbear - FOR_PriestsConqueringGod_Global_ChargeOwlbeardescription
=== END NODE ===

0:0 - It's just ahead. It's... it's huge.
uid: ec2c1087-0b26-23db-5553-e4686a91fbf8
Node context: Tense, hushed. In the lion's den and expected to kill it.
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat - FOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatdescription
   false - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
- 1 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
> I'm not sure I can do this.

null
uid: ecb5faf7-8e0b-481c-15ae-da1bde912318
Jump to another node

0:0 - Right. We will. Bry will know where to look.
uid: f5113197-df7f-6fb8-f2f0-6a3c4a44b535
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription
> Thank you, True Soul.

0:0 - You have no choice. Go.
uid: f9b883ab-c3db-1e71-ad5f-a419bfc9acbd
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: ff12e793-d5a9-6951-4fbe-fac8f31980be
> Of course, True Soul.

0:0 - How did you get so close to it? What if we're making it angry?
uid: ffb05e8b-9393-9f1b-192d-fc53b0c3c911
Node context: Incredulous
- 0 Check flag(s) (Dialog):
   true - FOR_Owlbear_Hasmet - FOR_Owlbear_Hasmetdescription
   false - FOR_PriestConqueringGod_001_HasMetOwlbear - FOR_PriestConqueringGod_001_HasMetOwlbeardescription
- 1 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_001_HasMetOwlbear - FOR_PriestConqueringGod_001_HasMetOwlbeardescription
- 1 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
> Just hold steady.
> You should leave. You'll just get in the way.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultist002_Dead.lsj
Synopsis:
Novice Brynna, a junior member of the cult of the Absolute, is dead. Here, the player casts a spell to grant limited and temporary resurrection for the purpose of questioning her. From her, they can learn more about the cult's hierarchy, specfically the meaning of the 'True Soul' rank that is frequently referred to. Her ability to communicate after death is limited - cryptic, broken or repetitive answers to a small range of questions. If she recognises her killer, she can refuse to answer or else lie.

0:0 - Who are you?
uid: 10083b90-6849-2de4-0183-de052dd82baa
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Brynna... a faithful... servant to... the Absolute...

0:0 - What is a 'True Soul'?
uid: 14eaf806-a296-6289-9f8c-7fb1cf55a163
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Local):
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioneddescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Set flag(s) to (Local):
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription
- 2 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The Absolute's... chosen few... my brother... they hear... Her words...

0:0 - What were you doing in the forest?
uid: 2a9f2625-feda-e3b3-410a-3ba48a0f6117
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioneddescription
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> null

null
uid: 304da53b-5634-77eb-b83a-5878b465ee71

0:0 - Serving... the Absolute... following... Her True Souls...
uid: 347e682e-75cf-cf4f-181d-303277afca35
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 447c156d-8d50-3391-da34-38a4977ebb32
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - How did you die?
uid: 4b8521cc-c456-6eda-a414-e2622086919e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_TrueSoulMentioneddescription
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Serving... the Absolute... following... Her True Souls...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: 60ff9f1c-7822-e66e-9e79-304609b245b0
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Tell me about the Absolute.
uid: 89698a55-f07d-d370-86a0-32898873d912
- 0 Check flag(s) (Local):
   true - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioned - fa6e2ce0-64f3-bfb8-fb47-10f50f02cadf_AbsoluteMentioneddescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Our leader... our goddess... our future... bow to her... or die...

0:0 - The Absolute's... chosen few... my brother... they hear... Her words...
uid: 9cec2a98-1112-0b68-0c16-e1cfce23ca5a
> null

null
uid: a56c8493-f331-b770-a5c7-0e17f96185e9

0:0 - Leave.
uid: be3263b9-9ba9-2b7e-686a-091060c5e326
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Brynna... a faithful... servant to... the Absolute...
uid: c45e72e5-3117-d3b7-c85c-e76b3136a967
> null

0:0 - Our leader... our goddess... our future... bow to her... or die...
uid: c85cdff8-3603-9ad7-a3f1-0201fa50c66b
> null

null
uid: d0a024f8-15d6-578d-58a0-1b98e0409ab3
> null

0:0 - *The corpse regards you lifelessly.*
uid: d0d905a2-27d8-606e-67a9-c22933146d9d
Animation: Speak to the dead
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing in the forest?
> How did you die?
> Tell me about the Absolute.
> What is a 'True Soul'?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: dda981d5-858f-ca5e-680f-2e11e5fd3fd2

null
uid: efb7421b-7bb8-c3db-d44e-152166caf9a9

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: f4faa226-cc24-4bc6-3b6e-e00463d75d31
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: fc0ec0ec-caba-2251-7dd7-27a566fe06fd


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultist002_InCave.lsj
Synopsis:
Novice Brynna. a junior member of the cult of the Absolute, has been sent by hersupposed superior to attack an owlbear - a wild creature that killed another cultist. She reacts to the monster's presence before attacking it, then seeks orders from the player once it is dead.

0:0 - What would you have of us now, sir?
1:0 - What would you have of us now, madam?
2:0 - What would you have of us now, True Soul?
uid: 0076ab6f-8c2c-08cb-2c94-1ea202bc5e06
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Find the nearest stronghold and report on your mission.
> What were you doing before the owlbear attacked?
> It seems you've found one of your fugitives. Me.
> Carry on with your hunt, then.
> Resume your duties in the area - whatever those are.

0:0 - Continue your duties in the area - whatever those are.
uid: 01ec8530-128f-7245-6cf0-25cc22669238
> Yes. That's what Edowin would say. And what Andrick would've done, too.

0:0 - Go safely, True Soul.
uid: 020f0a03-1ff1-827c-bb33-11e35028abe8
Node context: Saying goodbye to the player. She means it.
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription
=== END NODE ===

0:0 - That's right. He's safe now. Blessed.
uid: 0c85a3a4-34d3-1d76-7317-234679b589a2
> Thank you.

0:0 - Yes, we'll praise you in our prayers, True Soul.
uid: 134f8f24-eecb-42db-3a0e-d25af54f0be3
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> I wish Edowin were here. He would have been honoured to fight alongside you.

0:0 - What were you doing before the owlbear attacked?
uid: 14cce963-1776-c21c-b658-3aa8f3359dd6
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.

0:0 - What? You...? But that means... I have to stop you. For the Absolute!
uid: 239e8269-e5a5-7c64-5846-6de0b068f546
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Absolute protect you.
uid: 3485093f-6aa9-7267-61e3-5ff7e68d052b
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_GoToGoblinCamp - WLD_PriestsConqueringGod_GoToGoblinCampdescription
=== END NODE ===

0:0 - Go safely, True Soul.
uid: 3baab6aa-0f39-fed0-2613-83aa87f01508
Node context: Saying goodbye to the player. She means it.
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription
=== END NODE ===

0:0 - Absolute protect us...
uid: 43d1a39b-4838-2c42-c7ba-2675c577f533
- 0 Check flag(s) (Object):
   true - FOR_PriestConqueringGod_AtCaveEntrance - Priest's state at the owlbear cave entrance.
=== END NODE ===

0:0 - Find the nearest stronghold and report on your mission.
uid: 6c5ef09c-b3a7-9d17-2865-ccaf78d75275
> Edowin told us there was a camp of faithful goblins nearby. We'll find safe harbour there. He'd... want us among friends.

0:0 - Find the nearest stronghold and report on your mission.
uid: 72552384-4662-56b1-519d-f7121c01fa78
> Edowin told us there was a camp of faithful goblins nearby. It'll do me good to be among allies.

0:0 - The Absolute wants them found, one way or another.
uid: 78b8f1ea-9f38-41b0-94fd-5947131d1323

0:0 - We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.
uid: 7c8fc36c-f380-58bd-124a-8799cde0be4c
> The Absolute wants them found, one way or another.

0:0 - Perhaps. Who truly knows the ways of our god?
uid: 8071b2d1-d178-dee0-c6cd-d7a9a81890c0
> I suppose... I suppose the Absolute keeps some mysteries from us all.

0:0 - Carry on with your hunt, then.
uid: 820575bf-eef4-a0e3-12b7-f556cfb8edad
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> Absolute protect you.

0:0 - Edowin told us there was a camp of faithful goblins nearby. It'll do me good to be among allies.
uid: 9c2bc6e0-fb2f-38e1-264e-3143f29bfa99
Node context: Searching for comfort.
- 0 Set flag(s) to (Object):
   true - FOR_DeathOfATrueSoul_Knows_GoblinCamp - FOR_DeathOfATrueSoul_Knows_GoblinCampdescription
> Go safely, True Soul.

0:0 - He died honourably. You should be proud.
uid: a0caf8d0-cded-efcf-b3ea-966939a67423
> Thank you.

0:0 - It's... dead. We couldn't have done it without you. Thank you.
uid: aa141c56-1acd-ffce-437f-9ce0497bce60
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_State_PermaDefeated - PermaDefeated
   false - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
> Yes, we'll praise you in our prayers, True Soul.

0:0 - Edowin told us there was a camp of faithful goblins nearby. We'll find safe harbour there. He'd... want us among friends.
uid: ab9cdd52-5fa3-2d45-47f3-32a1a51575b0
- 0 Set flag(s) to (Object):
   true - FOR_DeathOfATrueSoul_Knows_GoblinCamp - FOR_DeathOfATrueSoul_Knows_GoblinCampdescription
> Absolute protect you.

0:0 - I wish Edowin were here. He would have been honoured to fight alongside you.
uid: ac8e6078-b2f5-bb78-6978-6df900bfdc82
> What would you have of us now, sir? What would you have of us now, madam? What would you have of us now, True Soul?

0:0 - I suppose... I suppose the Absolute keeps some mysteries from us all.
uid: bbc4ed88-3c70-e98d-96cb-d4a33905e468
Node context: Trying very hard not to cry.
> What would you have of me now, sir? What would you have of me now, madam? What would you have of me now, True Soul?

0:0 - It seems you've found one of your fugitives. Me.
uid: bbd71906-a82b-7e1d-9c20-c526770ee53f
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> What? You...? But that means... I have to stop you. For the Absolute!

0:0 - Resume your duties in the area - whatever those are.
uid: bc6f196f-acbd-0200-72e9-86728ebd9e80
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> Absolute protect you.

0:0 - We lost Andrick. Sir.
1:0 - We lost Andrick. Ma'am.
2:0 - We lost Andrick. True Soul.
uid: cb7e1953-93da-4cdc-3161-c1d8972b040d
Node context: Heartbroken. Her other brother died in the owlbear fight. Trying to hold it together.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_State_PermaDefeated - PermaDefeated
   true - FOR_PriestConqueringGod_001_Defeated - FOR_PriestConqueringGod_001_Deaddescription
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
> He's... with Edowin now, right? He's with the Absolute.

0:0 - The beast's ahead. We need to get closer.
uid: d6545967-f2a1-1a68-7f04-220e99c43420
- 0 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 0 Set flag(s) to (Object):
   true - FOR_PriestsConqueringGod_AlliedPlayer - FOR_PriestsConqueringGod_AlliedPlayerdescription
=== END NODE ===

0:0 - What would you have of me now, sir?
1:0 - What would you have of me now, madam?
2:0 - What would you have of me now, True Soul?
uid: eb67d928-a154-a641-0d8f-141da6fd9203
Node context: Trying to rally. Trying to be brave.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Find the nearest stronghold and report on your mission.
> Continue your duties in the area - whatever those are.

0:0 - Absolute protect you.
uid: f29f0f21-5c8e-23d0-85e4-8184bb0716c3
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription
=== END NODE ===

0:0 - Thank you.
uid: f5a609e5-2ed4-7cbe-8006-1c39afef195a
Node context: Small. She's comforted. Holding back tears.
> What would you have of me now, sir? What would you have of me now, madam? What would you have of me now, True Soul?

0:0 - Yes. That's what Edowin would say. And what Andrick would've done, too.
uid: f778b6c3-b0ea-de53-bd7b-4d830666d33b
Node context: Rallying a bit more.
> Go safely, True Soul.

0:0 - He's... with Edowin now, right? He's with the Absolute.
uid: fb352c81-b826-7e47-0611-9e2b2f4b42ae
> That's right. He's safe now. Blessed.
> He died honourably. You should be proud.
> Perhaps. Who truly knows the ways of our god?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestOfTheConqueringGod_Cultists.lsj
Synopsis:
The party encounters two novices of the Absolute , attending to a True Soul who had been leading them through the region. He now lies injured, but recognises us as having been tadpoled. He tells his novices that we are trustworthy, but they aren't so sure. We can convince them to do as we order, and tell them to leave the area or else set out to find the creature that attacked their True Soul leader.

0:0 - Move away, reaching for your weapon.
uid: 00fa53c2-a026-4760-60a4-930169a2001d
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_TriedAttack - FOR_PriestOfTheConqueringGod_TriedAttackdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_TriedAttack - FOR_PriestOfTheConqueringGod_TriedAttackdescription
> *Your limbs do not obey. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*

0:0 - ...But instead of them, Edowin found an owlbear. An angry one.
uid: 01dfaa27-956d-da6d-7b61-17ab97f61575
Cinematic:
Node context: Upset, recounting his comrade's gruesome death
> We managed to drag him away, but the beast's claws had already done their work.

0:0 - He's hurt badly. An owlbear got him deep. If there's anything you can do...
uid: 07d34a55-ea29-c1da-6add-2e58179402b7
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> I'm watching you.

0:0 - I killed an owlbear nearby. If that's what attacked your brother, consider him avenged.
uid: 0a9d5961-54ec-480d-f8f1-0db6ef7ea825
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 1 Check flag(s) (Object):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> Really? You killed that thing?

0:0 - I suppose... I suppose he'd want us to go on - find a way to honour his sacrifice.
uid: 0c5761d6-7efb-122c-2a0f-c5d732b19d09
Node context: Reasoning with himself. 'It's what Edowin would have wanted.'
> May the Absolute guide us.

0:0 - Forget the owlbear. You're still alive - so go.
uid: 0d0dd427-f089-fe9d-d6fc-3be5d4203184
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription
- 1 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 2 Check flag(s) (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> And just... leave Ed?

0:0 - These fugitives - tell me more.
uid: 0d665e36-98b8-6bcf-4fd8-b1284c2e445c
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> We don't know what they look like, but anyone who survived that crash is bound to be injured. That's enough to get us started.

0:0 - That fellow had a tadpole in his head, and they consider him blessed? Chosen? What madness is this?
uid: 0f6eff0c-18a2-857f-4a4f-36ffe0408487
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Why are you out here? The wilderness is dangerous.
uid: 0f79d272-5afe-98fb-2c07-96264162c595
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> We know that all too well, sir. But... the Absolute sent us here. We know that all too well, ma'am. But... the Absolute sent us here. We know that all too well. But... the Absolute sent us here.

0:0 - I'm sorry, True Soul. I... only repeated what I thought I knew.
uid: 1120c73f-8e15-11c2-8671-4a660e283373
> It seems the Absolute still has a great deal to teach me.

0:0 - A True Soul. Thank the Absolute. Edowin, our brother - he was chosen. Like you.
uid: 128bd543-e870-96cf-ca6d-b1dacb9ec72a
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
> null

0:0 - Wait.
uid: 134172e4-ea6c-7395-72cd-6614eaf3fec5
Cinematic:
> *The injured man locks eyes with you. A familiar squirming churns in your head.*

0:0 - I'm watching you.
uid: 155f9ac4-cb92-5306-0e41-eabb44b7c336
Cinematic:
> null

null
uid: 17554b8d-20e2-1430-5c6d-6df6556bdfee
Cinematic: Andrick and Brynna leave, setting off to continue their patrol mission (they vanish off-stage permanently once out of view) or to go to the mouth of the owlbear cave, where the players can meet them again, In either case, they'll move in the same direction.
- 0 Set flag(s) to (Global):
   true - FOR_DeathOfAtrueSoul_RemoveCultist - FOR_DeathOfAtrueSoul_RemoveCultistdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - True Soul?
uid: 1dca5db0-0ce1-fe7f-071a-0f6a4e594fef
- 0 Check flag(s) (Local):
   false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrine - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrinedescription
- 0 Set flag(s) to (Local):
   true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrine - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrinedescription
> null

null
uid: 1e96a4ac-b69a-90da-69a5-ccab4d4b0611
Jump to another node

- Roll failure -
null
uid: 21ecfda5-9fd7-1af9-778c-5c6f9687256e
> What are you doing?! Your sword, brother. Now.

0:0 - Edowin. Ed! Please!
uid: 24a777d5-1d05-fd4e-8495-4d38cd563d12
Cinematic: Andrick drops his weapon and kneels beside Edowin.
Node context: Andrick drops his weapon and kneels beside Edowin.
> He's with the Absolute now.

0:0 - Hold his stare.
uid: 32c6453c-1a37-8ca8-2c82-cff8488751cc
> *Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*

0:0 - I don't take orders from cowering children.
1:0 - Stay quiet, keeping a careful eye on them.
2:0 - Raise a brow. You aren't impressed.
3:0 - Glower at them.
4:0 - Freeze and hold up your hands.
uid: 32ff67b5-593e-a548-03ba-6e8cd273f620
- 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> He might be a healer, Bry. She might be a healer, Bry. They might be a healer, Bry.

0:0 - Try to block him out.
uid: 35659c11-056e-fcb7-234f-a6f22aaa24a0
> *Useless. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*

0:0 - And just... leave Ed?
uid: 36d1cb42-dfd2-ceb6-3075-e2b69618e533
> I suppose... I suppose he'd want us to go on - find a way to honour his sacrifice.

0:0 - I don't serve, and I don't rule. With or without tadpole.
uid: 39d71d61-f61f-d6ec-e872-248e3f01c74b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 3c2d7a38-d9f3-5c53-e7cf-a9f6a076d514
> null

0:0 - Really? You killed that thing?
uid: 3c783a2b-c1c2-306c-a5d7-143a7d371c3f
Cinematic:
Node context: Amazed
> May the Absolute continue to guide your hand, sir. As for us, we won't take any more of your time. May the Absolute continue to guide your hand, madam. As for us, we won't take any more of your time. May the Absolute continue to guide your hand. As for us, we won't take any more of your time.

0:0 - I told Edowin not to look in that cave - it was filthy with owlbear tracks.
uid: 3d087672-cbd7-14eb-4fe4-e5b8323e9ca7

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 4082280e-e134-ceb5-e554-cb17011c2220
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> *The injured man locks eyes with you. The parasite writhes in your head.*

0:0 - We were looking for fugitives. Survivors from that ship that crashed farther west of here.
uid: 421879ea-7c6c-25dd-c51e-1b23ceb23396
Cinematic:
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> ...But instead of them, Edowin found an owlbear. An angry one.

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: 42aff4ff-0a04-6ab7-0cd0-46505164e782
Cinematic:
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> I don't take orders from cowering children. Stay quiet, keeping a careful eye on them. Raise a brow. You aren't impressed. Glower at them. Freeze and hold up your hands.
> What happened to your friend?
> He's wounded. I'd like to help - if you'll let me.
> His wounds look deep. I might be able to help.
> I will go where I wish.
> Don't you recognise a True Soul when you see one?
> I will go where I wish.

0:0 - What are you doing?! Your sword, brother. Now.
uid: 46023046-cef4-e973-9381-7a7d815c8a81
Cinematic:
Node context: Player is attempting to psionically infiltrate her mind
> null

- Roll sucessful -
null
uid: 48a4e508-2aaf-66df-0902-2496a105ca16
> I'm so, so sorry. It's our brother - True Soul Edowin. He's injured, and I... I wasn't thinking.

0:0 - I will go where I wish.
uid: 4bc1640a-71fb-17b1-3819-0653b185cdbf
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
- 1 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> I'm so, so sorry. It's our brother - True Soul Edowin. He's injured, and I... I wasn't thinking.

0:0 - You! Not a step closer.
uid: 4d4eedd3-a4f1-0aee-fb7a-e530ae8fee58
Animation: CMitchell:, ED - _Injured_OnGround_LOOP [DUPE]
Cinematic:
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - *Your limbs do not obey. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*
uid: 4d8f81b0-1e78-6777-ba31-7afea1c4e202
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
> Protect them.

0:0 - Forget the owlbear. You're still alive - so go.
uid: 4e5316b2-fcc6-21a9-49c8-063c78a5aec6
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription
- 1 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 2 Check flag(s) (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> And just... leave Ed?

0:0 - We know that all too well, sir. But... the Absolute sent us here.
1:0 - We know that all too well, ma'am. But... the Absolute sent us here.
2:0 - We know that all too well. But... the Absolute sent us here.
uid: 5016449d-6010-4866-7329-93f628bcfa6c
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> We're looking for fugitives. Survivors from that ship that crashed farther west of here.

0:0 - It killed one of us. It killed Edowin. It's an enemy of the Absolute.
uid: 54fff703-d37a-8871-ab8e-e594c6d560bf
> You're right, sir. The beast must be destroyed. You're right, madam. The beast must be destroyed. You're right. The beast must be destroyed.

0:0 - You're a True Soul. You can't die. Please stay with us.
uid: 565875ec-b81d-e839-b66c-1cf5b62537fd
Animation: CMitchell:, ED lies on the ground, injured, obviously delirious. ANDRICK and BRYNNA look him over, beside themselves., ANIMS:_Injured_OnGround_LOOP, _LeaningOver_LOOP
Cinematic: The true soul is dying, laying on the ground, injured.
> I don't think he's conscious. Can you hear us, Ed?

0:0 - The beast is dead. You should be on your way.
uid: 575474f6-3510-72df-5f30-57a832eaa705
- 0 Check flag(s) (Global):
   true - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 1 Check flag(s) (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> Really? You killed that thing?

null
uid: 5afdba95-7a7a-fbc1-aaaa-60d15b1aba3b
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription
> null

- Roll sucessful -
null
uid: 5e4353c5-9b9e-0e69-77c9-e2927a6c6b52
> He's hurt badly. An owlbear got him deep. If there's anything you can do...

0:0 - May the Absolute guide us.
uid: 63050e81-ac46-884f-c2ac-ae2a4d791cfa
Node context: Undaunted. Eager to resume her holy mission.
- 0 Set flag(s) to (Global):
   true - WLD_PriestsConqueringGod_LeaveLevel - WLD_PriestsConqueringGod_LeaveLeveldescription
> null

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: 63cec765-b222-acde-8b72-dc34df3d0080
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> *The injured man locks eyes with you. The parasite writhes in your head.*

0:0 - An owlbear. It had him on the ground before we had a chance to react.
uid: 649cd431-27bb-e650-6aeb-a208d39313e7
Node context: Upset, recounting his comrade's gruesome death
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> We managed to drag him away, but the beast's claws had already done their work.

null
uid: 64e08b4c-79d9-e7d6-5b9b-fa3717333643
Jump to another node

0:0 - The Absolute is our goddess. She's going to rip down the old world order, start a new one.
uid: 68b86c70-c445-48d5-fdf4-c964d6fa7ade
> Then we'll be the ones with the power - well, you will firstly, True Soul. You don't need me to explain that.

0:0 - *Useless. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*
uid: 6b31dd06-fcf9-ef17-a5cf-c2f58fc40187
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
> Protect them.

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: 7185ef9d-670d-053c-43f3-14282f0cc802
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> *The injured man locks eyes with you. The parasite writhes in your head.*

0:0 - I'm a survivor of that crash. Looks like you found me.
uid: 72bfa96b-57b8-e503-934c-e12ecae76241
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> You...? Brynna - kill him! You...? Brynna - kill her! You...? Brynna - kill them!

0:0 - *Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*
uid: 72f51c92-a466-9ffa-86bc-90f08b9e5c0c
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
> Protect them.

0:0 - You...? Brynna - kill him!
1:0 - You...? Brynna - kill her!
2:0 - You...? Brynna - kill them!
uid: 75d0d9fc-a5f8-df6f-dc70-ff76ef2fcb84
Cinematic: About to turn hostile
Node context: Incredulous, then quickly resolving to attack. The player revealed themselves as his target, Brin-ah.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You're... you're a True Soul. Edowin, our brother - he was chosen. Like you.
uid: 767f56f7-0a8b-cb9b-cf1d-167d362cc9b9
Node context: Still sad from brother dying. Trying to be strong.
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
> Do you have orders for us? We were reporting to Edowin.

0:0 - The Absolute wants them found. At any cost.
uid: 7ad00580-5dbb-f991-ac87-5b4a6b9684dd
Animation: CMitchell:, ED lies dead on the ground., ANIM: _Edowin_Dead_LOOP
Cinematic: Angle on Andrick glancing at Edowin's corpse on 'at any cost'.
Node context: Falters slight on 'at any cost', glancing down at his fallen comrade, Edowin.

0:0 - That fellow was infected, like us. Is this the mark of a True Soul?
uid: 7c52da3f-51be-cd73-b3b9-aa0d2988e539
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Explain this Absolute to me.
uid: 7c64c077-88f2-37a1-764e-9e0af94063fa
- 0 Check flag(s) (Local):
   false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrine - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrinedescription
- 0 Set flag(s) to (Local):
   true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrine - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_ExplainDoctrinedescription
> What...? Are you... are you testing us?

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 7e48619c-24b6-5c7c-055d-f9c13e19f217
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> *The injured man locks eyes with you. The parasite writhes in your head.*

0:0 - What happened to your brother exactly?
uid: 7ed468da-ffa9-6af7-d832-a6b10cd3ee83
- 0 Check flag(s) (Object):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
- 0 Set flag(s) to (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> An owlbear. It had him on the ground before we had a chance to react.
> We were looking for fugitives. Survivors from that ship that crashed farther west of here.

null
uid: 7f8b8c48-dfea-cce8-e2c0-1498be251a45
Jump to another node

0:0 - He's with the Absolute now.
uid: 892fa4a0-c6b7-adc8-39ca-5d58b2fef7d9
Animation: CMitchell:, ANDRICK, seeing his brother dead, slowly stands to his feet., ANIM: _ChecksOnEd_Rise
Cinematic: The cultists pause for an extra moment here before continuing the dialogue, to properly acknowledge the true soul's passing.
Node context: Sad, mourning air
> You're... you're a True Soul. Edowin, our brother - he was chosen. Like you.
> A True Soul. Thank the Absolute. Edowin, our brother - he was chosen. Like you.

0:0 - We don't know what they look like, but anyone who survived that crash is bound to be injured. That's enough to get us started.
uid: 8a07340c-3223-ccf6-1933-79a11591feeb
> The Absolute wants them found. At any cost.

0:0 - Please. Any supposed new god would have an uphill battle.
uid: 8bad875a-aee0-0b25-23c9-82b96d2a0430
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I don't know any druids.
uid: 8c9defb2-46b4-bed7-35c5-cfd024aa39bd

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 8fb05baf-2ee8-1e37-8f45-dc13afe778e6
Cinematic:
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> I don't take orders from cowering children. Stay quiet, keeping a careful eye on them. Raise a brow. You aren't impressed. Glower at them. Freeze and hold up your hands.
> What happened to your friend?
> He's wounded. I'd like to help - if you'll let me.
> His wounds look deep. I might be able to help.

- Roll failure -
null
uid: 8fb29376-6c1e-cb34-1d7c-622268eaa098
> Brother - your sword!

null
uid: 9464e54a-5467-9aa6-cc74-54b9e27e4f77
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> A crude summary. You have more to learn of our faith, novice.
> null

0:0 - It seems the Absolute still has a great deal to teach me.
uid: 962275ec-e031-9274-f858-875c70f52de3

0:0 - He's wounded. I'd like to help - if you'll let me.
uid: 96e738ab-a24d-6d4b-ac00-7976fb62d0d2
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> He's hurt badly. An owlbear got him deep. If there's anything you can do...

0:0 - You're right, sir. The beast must be destroyed.
1:0 - You're right, madam. The beast must be destroyed.
2:0 - You're right. The beast must be destroyed.
uid: 9738aaf7-9916-7155-b2de-58e908c574ca
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> The cave is just ahead. It was too much for us before, but... but if you could help us, True Soul... we may stand a chance.

0:0 - Try to flee.
uid: 981e03d2-cc98-8102-d0ed-a448050496d4
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_TriedAttack - FOR_PriestOfTheConqueringGod_TriedAttackdescription
> *Your limbs do not obey. Your minds intertwine. You see his siblings - Andrick and Brynna. New recruits. Yours to shepherd.*

0:0 - Protect them.
uid: 99e42ad0-c639-d302-17ba-8867ca3e22f0
Cinematic:
> He is a True Soul. Mind him. He will - he - he... She is a True Soul. Mind her. She will - she - she... They are a True Soul. Mind them. They will - they - they...
> Mind the True Soul. He will - he - he... Mind the True Soul. She will - she - she... Mind the True Soul. They will - they - they...

null
uid: 9ba10f30-0146-12ff-ae72-ef0801897ce5
- 0 Check flag(s) (Local):
   false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription
- 0 Set flag(s) to (Local):
   true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription
> A True Soul - like you - has been chosen by the Absolute. You speak with Her voice.

0:0 - Wait! Please - don't leave us. What should we do now...?
uid: 9c5d7aed-7bf2-e52c-4bd5-dce6be0c9f1c
Node context: Clingy. The cult novice pleads for orders from the player, whom he believes to be a superior.

0:0 - He is a True Soul. Mind him. He will - he - he...
1:0 - She is a True Soul. Mind her. She will - she - she...
2:0 - They are a True Soul. Mind them. They will - they - they...
uid: 9d0bfa35-1872-b91e-141a-f7f47e1dc2ad
Cinematic: *Huddock smiled before falling still with a final, bloody wheeze of air.*
Node context: Validated - he thought he sensed a likeminded individual, and was proven correct. Right on the verge of losing consciousness from his injuries. he dies after saying this.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> Edowin. Ed! Please!

null
uid: 9ee356ab-cbbd-633f-3846-71dc38b6ab73
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> Bah. I will serve at no ruler's side but my queen's.
> Please. Any supposed new god would have an uphill battle.
> I don't serve, and I don't rule. With or without tadpole.
> That fellow was infected, like us. Is this the mark of a True Soul?
> That fellow had a tadpole in his head, and they consider him blessed? Chosen? What madness is this?
> Oh, I like these two. All zeal and no brains.

0:0 - What?!
uid: 9fbed3f4-fc36-9f24-ff22-bb55a874abc6
> It killed one of us. It killed Edowin. It's an enemy of the Absolute.

0:0 - A True Soul - like you - has been chosen by the Absolute. You speak with Her voice.
uid: aae0242f-074a-6f50-35ad-3cb986d2e401
> Your words are Her command. She grants you the power to enforce Her will.

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: ac6b41af-e228-7957-e632-d4a96b8c5adc
Cinematic:
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> I don't take orders from cowering children. Stay quiet, keeping a careful eye on them. Raise a brow. You aren't impressed. Glower at them. Freeze and hold up your hands.
> What happened to your friend?
> He's wounded. I'd like to help - if you'll let me.
> His wounds look deep. I might be able to help.
> I will go where I wish.
> Don't you recognise a True Soul when you see one?
> I will go where I wish.

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: ae8c6f63-d251-9041-65c5-0e54830264c2
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> *The injured man locks eyes with you. The parasite writhes in your head.*

0:0 - May the Absolute continue to guide your hand, sir. As for us, we won't take any more of your time.
1:0 - May the Absolute continue to guide your hand, madam. As for us, we won't take any more of your time.
2:0 - May the Absolute continue to guide your hand. As for us, we won't take any more of your time.
uid: afa36dd8-8a25-f841-ea96-c7610c35da37
Cinematic:
Node context: Amazed, with a dash of religious fervour.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

0:0 - His wounds look deep. I might be able to help.
uid: b0989672-f54a-1fb3-2075-c29dff93809a
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   false - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
   false - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> null (roll sucessful)
> null (roll failure)

0:0 - The cave is just ahead. It was too much for us before, but... but if you could help us, True Soul... we may stand a chance.
uid: b1bc094e-b35c-f5b4-9b0a-c6af867d93b8
- 0 Set flag(s) to (Global):
   true - FOR_PriestsConqueringGod_Global_GoToOwlbearCave - FOR_PriestsConqueringGod_Global_GoToOwlbearCavedescription
> null

0:0 - Then we'll be the ones with the power - well, you will firstly, True Soul. You don't need me to explain that.
uid: b8699c28-5d6f-068c-afb3-3cc33b22bc55
> null

0:0 - You need to find the beast and avenge your brother.
uid: b991a1aa-b414-8731-8e77-26383119f9f1
- 0 Check flag(s) (Global):
   false - FOR_Owlbear_State_PermaDefeated - PermaDefeated
- 1 Check flag(s) (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> What?!

0:0 - Mind the True Soul. He will - he - he...
1:0 - Mind the True Soul. She will - she - she...
2:0 - Mind the True Soul. They will - they - they...
uid: b9eed68c-7aaa-4389-ae89-613bbe9f7d27
Cinematic: *Huddock smiled before falling still with a final, bloody wheeze of air.*
Node context: Validated - he thought he sensed a likeminded individual, and was proven correct. Right on the verge of losing consciousness from his injuries. he dies after saying this.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
- 0 Set flag(s) to (Object):
   true - GLO_CharacterDie - Kills the character on whom it is set. If set in a dialogue, does not interrupt that dialogue.
> Edowin. Ed! Please!

null
uid: bc239c73-297d-8eac-4184-25112bfaec40
Jump to another node

0:0 - *A shiver runs across your mind... You feel sated.*
uid: c0bc0a6e-9587-9d64-fb31-b3ab4c2b2d79
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> *The injured man locks eyes with you. The parasite writhes in your head.*

null
uid: c8be977c-eaf3-225a-8c44-933e3944bdd1
> And when the time comes, the True Souls - you - will rule.

0:0 - He might be a healer, Bry.
1:0 - She might be a healer, Bry.
2:0 - They might be a healer, Bry.
uid: d212687a-1a97-3e48-f99b-0a89d3cd60c7
Cinematic:
Node context: Trying to convice sister.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> He might be a bandit. She might be a bandit. They might be a bandit.

0:0 - What...? Are you... are you testing us?
uid: d5661b3d-13d9-588c-086e-46bad7b8e204
- 0 Check flag(s) (Local):
   false - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription
- 0 Set flag(s) to (Local):
   true - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUs - 54fb952d-a4e1-2381-0646-e8ce1c5513c2_AreYouTestingUsdescription
> The Absolute is our goddess. She's going to rip down the old world order, start a new one.

0:0 - I'm so, so sorry. It's our brother - True Soul Edowin. He's injured, and I... I wasn't thinking.
uid: d65757c4-cd03-6e7c-7037-34eb0d8ccb86
Cinematic:
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - Shut up, Andrick! Do you serve the Absolute?
uid: d93669e2-453e-d886-ab4d-529637676c54
Cinematic:
> Wait.

0:0 - And when the time comes, the True Souls - you - will rule.
uid: db8faab6-f391-5023-61c8-fe44837ef52f
> null

0:0 - You should get out of here.
uid: dbcb1b13-41c2-6bde-02a5-74e535dc33a6
- 0 Check flag(s) (Dialog):
   true - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription
- 1 Check flag(s) (Object):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> And just... leave Ed?

null
uid: dbf7b568-a634-72b1-3290-9217a064e927
Jump to another node

0:0 - Don't you recognise a True Soul when you see one?
uid: ddad224f-cf12-4e17-0309-a21f58e91abb
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_TrueSoul - Player knows that a True Soul is an important religious figure that can hear the Voice of the Absolute.
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
- 1 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> I'm so, so sorry. It's our brother - True Soul Edowin. He's injured, and I... I wasn't thinking.

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: de7b3098-ee1f-9c18-73c5-3cfee5ac4abf
Animation: CMitchell:, PLAYER - [REUSE] Mindmeld anims
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> *The injured man locks eyes with you. The parasite writhes in your head.*

0:0 - A crude summary. You have more to learn of our faith, novice.
uid: e1c855b2-463f-b3f2-b4fe-5c3e16434d00
> I'm sorry, True Soul. I... only repeated what I thought I knew.

0:0 - I don't think he's conscious. Can you hear us, Ed?
uid: e2054cef-5aff-faed-0451-ec16447b56c3
Animation: CMitchell:, As Andrick speaks, BRYNNA catches sight of the player and whirls around with a start., ANIMS: _Injured_OnGround_LOOP [DUPE], _Startled_180
Cinematic: Brynna turns toward the player.
- 0 Set flag(s) to (Object):
   true - FOR_DeathOfATrueSoul_TalkedToCultists - Set when player started the scene with the cultists
> You! Not a step closer.

0:0 - What happened to your friend?
uid: e32e4e68-2de8-5bf6-4b67-8885ec7808fc
- 0 Set flag(s) to (Object):
   true - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbear - FOR_PriestOfTheConqueringGod_Cultists_Knows_Owlbeardescription
> An owlbear. Please, do you have any -

null
uid: e545c9f4-c3cd-2f5d-4555-93c5f2b89641
Jump to another node

0:0 - Perhaps you can help me. I'm looking for the druid Halsin.
uid: e553b9cd-271e-4d34-72f7-1bf8f77e173f
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not
> I don't know any druids.

0:0 - *The injured man locks eyes with you. The parasite writhes in your head.*
uid: e67e3144-14c7-770e-efef-f2ef6634e292
Animation: CMitchell:, ED - _Injured_OnGround_LOOP [DUPE], PLAYER - [REUSE] Mindmeld anims
Cinematic:
> null

0:0 - We're looking for fugitives. Survivors from that ship that crashed farther west of here.
uid: e6a199d7-9eff-ac4b-a211-8f668b2b5c27

0:0 - You're mistaken - I'm no True Soul.
uid: ea906ec3-ff57-78d6-8d67-12f0dc225e55
- 0 Check flag(s) (Dialog):
   false - FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission - FOR_PriestOfTheConqueringGod_Cultists_Knows_Missiondescription
> null

0:0 - Your words are Her command. She grants you the power to enforce Her will.
uid: ec1c7dfd-21db-6d9b-3ff5-bb01018ac737
> And when the time comes, the True Souls - you - will rule.

0:0 - Oh, I like these two. All zeal and no brains.
uid: ee01b4a5-62b3-3e81-2a9b-2100a8be1c46
Node context: Nearly hungry tone. He's ready to take advantage of their belief in him.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Do you have orders for us? We were reporting to Edowin.
uid: efddc0bb-146b-4088-dc7f-c1c608f0c0c1
Cinematic:
Node context: Hopeful for guidance, sad remembering her brother. We WERE reporting to Edowin, but... he just died.
> You're mistaken - I'm no True Soul.
> True Soul?
> Explain this Absolute to me.
> Perhaps you can help me. I'm looking for the druid Halsin.
> Why are you out here? The wilderness is dangerous.
> These fugitives - tell me more.
> I'm a survivor of that crash. Looks like you found me.
> What happened to your brother exactly?
> You need to find the beast and avenge your brother.
> The beast is dead. You should be on your way.
> I killed an owlbear nearby. If that's what attacked your brother, consider him avenged.
> Forget the owlbear. You're still alive - so go.
> Forget the owlbear. You're still alive - so go.
> You should get out of here.
> Leave.

0:0 - *The injured man locks eyes with you. A familiar squirming churns in your head.*
uid: f1b555f3-fff4-462f-c75f-cd7298654622
Animation: CMitchell:, ED - _Injured_OnGround_LOOP [DUPE], PLAYER - [REUSE] Mindmeld anims
Cinematic:
> Try to block him out.
> Hold his stare.
> Move away, reaching for your weapon.
> Try to flee.

0:0 - Leave.
uid: f4a44835-5b95-7e81-f90a-5c8cdd4d4d1f
- 0 Check flag(s) (Dialog):
   false - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestConqueringGod_001_TriedLeaving - FOR_PriestConqueringGod_001_TriedLeavingdescription
> Wait! Please - don't leave us. What should we do now...?

0:0 - Bah. I will serve at no ruler's side but my queen's.
uid: f4f32fb9-acb1-8eff-77be-0ca18370ca0c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - An owlbear. Please, do you have any -
uid: f55d5beb-3603-07d3-bdc1-366625ab27b9
Cinematic:
> Shut up, Andrick! Do you serve the Absolute?

null
uid: f6b8c098-3e68-c654-a354-9413bc0b8892
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I will go where I wish.
uid: f75e9433-0d85-de1c-d7f6-fa2f7cbfe733
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Dialog):
   true - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUsed - FOR_PriestOfTheConqueringGod_Cultists_TrueSoulPowersUseddescription
- 1 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - We managed to drag him away, but the beast's claws had already done their work.
uid: f8746322-73cb-f44e-fee6-9a0a9ded8d61
Node context: Upset, recounting his comrade's gruesome death
> I told Edowin not to look in that cave - it was filthy with owlbear tracks.

0:0 - Brother - your sword!
uid: f8e906ed-862e-12ed-c6cf-be137b9036af
Cinematic:
> null

0:0 - He might be a bandit.
1:0 - She might be a bandit.
2:0 - They might be a bandit.
uid: f9ab381b-e299-9218-0dcf-dc0ee553e1bd
Cinematic:
Node context: She is resolved not to let player come any closer. (the 'he' refers to player here).
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Wait.

null
uid: fdaa4f98-cb58-f77a-c566-47d67d8def8d
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGods_VB_OwlBearPrints.lsj
Synopsis:
The player discovers a large set of animal tracks. They may be able to identify them as those of an owlbear.

0:0 - Looks like a beast came through here - a big one too.
uid: 73adc0b0-bd9b-2093-e053-40046b52a64d
Node context: Cautious. Spoken in reference to a large set of animal tracks they've spotted.
- 0 Check flag(s) (Global):
   false - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription
- 0 Set flag(s) to (Party):
   true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrints - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrintsdescription
=== END NODE ===

0:0 - Owlbear tracks. Its nest must be nearby.
uid: c3c647c9-2abb-46a7-1f36-95c997bbb992
Node context: Spoken with curiosity and a degree of authority - they're familiar with the beast they refer to.
- 0 Check flag(s) (Global):
   true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheck - WLD_PriestsOfTheConqueringGods_OwlBearPrints_PassedCheckdescription
- 0 Set flag(s) to (Party):
   true - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrints - WLD_PriestsOfTheConqueringGods_OwlBearPrints_UsedPrintsdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGod_AD_Cultists.lsj
Synopsis:
A brother and sister are worried, trying to figure out how to help their older brother (True Soul) Edowin. He's quickly fading. They are lost and lone, but haven't lost faith in the Absolute.

0:0 - Hang on, Ed. You're going to be all right.
uid: 09badf51-6fd9-4f62-0806-04c2d71a3440
Node context: One of the cult acolytes vocalises what both of them are thinking: the comrade they're praying for looks on the verge of death.
- 0 Check flag(s) (Local):
   true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description
> He's so pale.

0:0 - Stop it. You're scaring him.
uid: 10bf9577-7139-b5bf-86b8-6e6f87cbac87
Node context: The second acolyte continues to press her point, uncertain of what comes next for them.
> You're all right, Ed. You're all right.

0:0 - Press the wound. Not like that!
uid: 225f6138-2792-39dc-6681-9d50eaee7ff7
> Like what, then?

0:0 - Shite.
uid: 4856ea2e-af1e-7350-0d39-fb7adfbd7499
Node context: Urgent, lost, scared
- 0 Set flag(s) to (Local):
   false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description
   false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description
=== END NODE ===

0:0 - I can't stop the bleeding, Bry.
uid: 4da4e185-9c78-6fdd-296f-1b0a762beb59
- 0 Check flag(s) (Local):
   false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description
   false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description
> Press the wound. Not like that!

0:0 - You're all right, Ed. You're all right.
uid: 58be13ed-c5a9-63ca-2d26-fa1d093e7241
Node context: The first acolyte loses his patience. Prayer is the best strategy he has for now - he wasn't expecting to have to call the shots.
- 0 Set flag(s) to (Local):
   true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description
   false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description
=== END NODE ===

0:0 - What're we gonna do, Bry?
uid: 6fa0b1e4-28c5-f872-c8a9-7664fc5441d1
Node context: A solemn prayer from cult acolytes to their deity, petitioning her to save their wounded comrade.
- 0 Check flag(s) (Local):
   true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description
> I don't know.

0:0 - He's so pale.
uid: 888acc72-acd9-c54b-a326-07be844a53e5
Node context: The first acolyte clings to his faith. Easier than planning a contingency.
> Stop it. You're scaring him.

0:0 - Like what, then?
uid: cbb0ebb0-6aa2-0933-b50e-ca80e4fbc623
Node context: The prayer continues
> I - I don't know!

0:0 - I don't know.
uid: edd303fb-a576-cfa1-56d6-30342a3a13b9
> Shite.

0:0 - I - I don't know!
uid: fd1340b1-8364-2783-2fc0-4ebe89f3c5e7
Node context: The prayer continues.
- 0 Set flag(s) to (Local):
   false - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Variant3description
   true - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2 - 58fe77ad-6dc9-1490-efe3-f761708d1951_Varaint2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGod_PAD_PostScene.lsj
Synopsis:
An automated dialog by players, triggered after the scene with the Absolute Cultists in which the True Soul dies is over. The party wonders aloud what the cultists were talking about when they mentioned 'true souls' and 'the Absolute'. They may have a little more context if they already spoke to Sazza, a captured cultist goblin

0:0 - The Absolute? They follow the same god as that wretched goblin, Sazza.
1:0 - The Absolute - that's the mystery god Sazza mentioned. Eerie common ground, if you ask me.
2:0 - Sazza also spoke of the Absolute. New god in town?

3:0 - The goblin Sazza spoke of the Absolute too.
4:0 - They spoke of the Absolute, same as that captive goblin. They must be part of the same sect.
5:0 - The Absolute, eh? Same name that goblin Sazza mentioned.
6:0 - They spoke of the Absolute - same as that goblin, Sazza. Curious.
uid: 03602143-5ef4-4637-9797-c02875482040
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Seems like a popular little deity, whoever they are. Goblins and humans worshipping the same god? Eerie common ground, if you ask me. A new cult. Won't end well, believe me. A religion. Or a cult. All influenced by their Absolute. Looks like the Absolute's drawing all sorts to become followers. Impressive, in a way. A cult, from the looks of it. And word's spreading fast. Seems as though the Absolute's attracting followers from all kinds of places.

0:0 - Seems like a popular little deity, whoever they are.
1:0 - Goblins and humans worshipping the same god? Eerie common ground, if you ask me.
2:0 - A new cult. Won't end well, believe me.
3:0 - A religion. Or a cult. All influenced by their Absolute.
4:0 - Looks like the Absolute's drawing all sorts to become followers. Impressive, in a way.
5:0 - A cult, from the looks of it. And word's spreading fast.
6:0 - Seems as though the Absolute's attracting followers from all kinds of places.
uid: 0d0fa8a8-1ba7-ea7f-26f0-b42ce841147e
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - They're devoted to this Absolute. Whatever it is.
1:0 - Whatever the Absolute it, it certainly seems to command a lot of devotion.
2:0 - Mark my words: Whatever this is, it's bad news.
3:0 - A religion. Or a cult. All influenced by their Absolute.
4:0 - They're clearly devoted to the Absolute. Whatever that is.
5:0 - Sounds like a cult. And the Absolute is bending their ears.
6:0 - Whatever it is, the Absolute has a powerful hold over them.
uid: 0e711def-b691-5410-d693-c402e6f26a4c
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - True Souls? Absolute? They sounded deranged.
1:0 - Well. That quite the load of gobbledygook, wasn't it?
2:0 - What in the world is a True Soul. Not to mention the 'Absolute'.
3:0 - Absolute? True Soul? Mad ravings, surely.
4:0 - True Soul? Absolute...? I didn't follow half of what they said.
5:0 - Absolute, True Soul - what's all that about?
6:0 - True Soul? Absolute? What were they raving on about?
uid: 1daef579-6e7d-a8cb-3187-e8f282940dca
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Did you follow a word of that?
1:0 - Well. That quite the load of gobbledygook, wasn't it?
2:0 - True Soul, Absolute... sounds like a new god's in town.
3:0 - True Soul. Absolute. What ravings are these?
4:0 - Absolute? True what? What were those raving fools on about?
5:0 - Absolute, True Soul - what's all that about?
6:0 - True Soul? Absolute? What did they mean?
uid: 20dc1620-e337-5f7a-9fd1-c999644acf18
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> They're devoted to this Absolute. Whatever it is. Whatever the Absolute it, it certainly seems to command a lot of devotion. Mark my words: Whatever this is, it's bad news. A religion. Or a cult. All influenced by their Absolute. They're clearly devoted to the Absolute. Whatever that is. Sounds like a cult. And the Absolute is bending their ears. Whatever it is, the Absolute has a powerful hold over them.

0:0 - The Absolute? They follow the same god as that wretched goblin, Sazza.
1:0 - The Absolute - that's the mystery god Sazza mentioned. Eerie common ground, if you ask me.
2:0 - Sazza also spoke of the Absolute. New god in town?
3:0 - The goblin Sazza spoke of the Absolute too. Strange.
4:0 - They spoke of the Absolute, same as that captive goblin. They must be part of the same sect.
5:0 - The Absolute, eh? Same name that goblin Sazza mentioned.
6:0 - They spoke of the Absolute - same as that goblin, Sazza. Curious.
uid: 5e81c637-f22d-8d6d-83ba-2d7406ec2768
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - DEN_CapturedGoblin_State_GoblinMentionedAbsolute - DEN_CapturedGoblin_State_GoblinMentionedAbsolutedescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_PriestsOfTheConqueringGod_VB_DiscoverPriests.lsj
Synopsis:
Player spots the wounded True Soul and his minions, is wary about what's going on.

0:0 - People up ahead. Something's wrong...
uid: 6eedbcb8-61af-131e-7a33-5bca63128a18
Node context: Wary. Noting strangers nearby.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Schoolhouse_AD_DoorMarks.lsj
Synopsis:
Markings on a door frame in an abandoned schoolhouse showing chidlren's growth over the years.

0:0 - *Names and heights have been carved into the wood over the years. The last two read 'Maggie Terrens' and 'Marcus Terrens'. Twins, perhaps.*
uid: 100a2adf-df08-f072-c18a-6cfb45c018bf
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre1.lsj
Synopsis:
Loomp is the smart ogre. he checks for your mark since he is working for the goblin boss. You can convince him (and his fellow ogres, if they are there) to join you in battle. He should sound intelligent and HUNGRY.

0:0 - Unh. Dissatisfying.
uid: 0012af53-d085-8ef9-0be6-dc601a54e13c
> Now speak or go, before my cravings conquer me.

0:0 - ...and you, a delicacy - were I so lucky.
uid: 04f53ad6-2ec2-f148-4879-c32400edaa9e
- 0 Check flag(s) (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription

null
uid: 060e7869-c9b5-1ea9-85c6-949866063bd4
Jump to another node

0:0 - Stranger: be you friend or food? The mark is Her measure: show us the brand of the Absolute.
uid: 08143da5-a17c-d0ed-4bfb-8e19c2b9041a
> You speak with an eloquence unusual for your kind. You're quite eloquent for an ogre.
> I bear no such brand.
> Show him your brand.
> I'll do you one better - I'm one of her chosen disciples.
> Flash your arm at him. There you are. You could see the brand, could you not?
> Do not test the Absolute's finest, ogre. You would not survive Her wrath.
> I'm not your friend, and I'm not food. Back off.
> Attack.

0:0 - A twice-played serenade to my ears, my tasty kibble. We have a bargain!
uid: 0cb15cf8-a7d5-16ea-8378-ce9af1d73a13
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_OfferedLatePayment - FOR_SchoolOgre_Event_OfferedLatePaymentdescription
> null

0:0 - Attack.
uid: 0f28d8a7-a7de-c534-f472-9f4220bfb989
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
> Dinnertime!

null
uid: 0fbf2685-c934-50fb-859f-ebceb67aeca7
Jump to another node

0:0 - Now speak or go, before my cravings conquer me.
uid: 10a0321c-debd-b611-12ef-5eedf0a0cb7f
Node context: Should suddenly sound all ogre-ish and stupid. He's talking to his stupid brothers.
> null
> I notice you don't bear a brand of your own.

> Forget the goblins - why not work for me instead?
> null
> null
> Leave.

0:0 - I am by all accounts a student of higher commerce and extortion.
uid: 11601e27-931c-1d03-0bce-cc4003da3eb1
> Make an offer. Tempt me.

null
uid: 1399df86-a716-8e15-82a6-82034ec96d45
Jump to another node

0:0 - Mm. Temptation knocks.
uid: 1463854a-1528-d4b6-5e8c-41c8d381649b
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_PassedHasMet - FOR_SchoolOgres_Event_PassedHasMetdescription
> null
> null
> Would you like to work for me?
> Leave.

- Roll failure -
null
uid: 149e50e7-fe6c-a6d3-84a9-52aabf623d5e
> Come, now. An ogre feasts not on promises.

null
uid: 158435af-9296-4372-2fa6-899ece4d043e
Jump to another node

0:0 - Dinnertime!
uid: 16017e54-5611-07a1-b9b1-e67a98f59ea1
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - I notice you don't bear a brand of your own.

uid: 17272eeb-36db-634c-5f9d-6d14619d8412
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> I've no use for the Absolute - or any god. I follow two masters only: gluttony and greed.

0:0 - You're rather well-spoken for one of your kind.
uid: 195a5954-3225-684f-eb2a-40fb7ce3f0ca
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
> Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...

0:0 - Forget the goblins - why not work for me instead?
uid: 197265b2-5f18-e61a-2da8-0c6a338b12c5
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> I am by all accounts a student of higher commerce and extortion.

0:0 - I've no use for the Absolute - or any god. I follow two masters only: gluttony and greed.
uid: 1c43c66c-aa62-105e-d889-11a191c97483
> The goblins understand my appetites. They sate my hunger for gold...

0:0 - Do not test the Absolute's finest, ogre. You would not survive Her wrath.
uid: 1ebf1b93-c317-935a-e20f-b5553892ae52
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll failure)
> null (roll sucessful)

0:0 - I'm not your friend, and I'm not food. Back off.
uid: 273837db-8a2f-48a7-2f29-78db02d52277
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll failure)
> null (roll sucessful)

0:0 - I will keep close. When you are ready, sound the horn.
uid: 2a216ef1-601d-02ce-a22f-238933e1c334
=== END NODE ===

0:0 - A slip of the tongue - you meant to make a better offer, surely.
uid: 2b2baae5-b961-7135-e9aa-4d503594e090
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription

null
uid: 2c838978-03eb-e0ab-dafe-be3538e49256
Jump to another node

- Roll sucessful -
null
uid: 2cdd27b9-b5c0-1c65-9ac3-459c2e515483
> Yes, yes - the mark is unmistakable. How regrettable, that your meat must go unsavoured.
> Yes, yes - the mark is unmistakable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

null
uid: 301c9b27-27c4-ccd6-ce49-65b90e51fdfe
Jump to another node

null
uid: 34387a89-a2f4-6fac-83de-1942e48746ce
Jump to another node

0:0 - I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
uid: 35a16e7d-5afa-19fd-ffff-87fbb350290d
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 3786d0fc-dd53-a4ad-bfca-7c3b07792113
> I expect more than your word. Show me your flesh.

null
uid: 38c14daf-0b08-9899-f749-9165a96292e4
Jump to another node

0:0 - Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...
uid: 38dd925f-22e4-7e5c-742d-aeac30205d97
Cinematic: |Ogre licks his lips.|
> ...and you, a delicacy - were I so lucky.
> ...and you, a delicacy - unless you bear the mark, of course.

- Roll sucessful -
null
uid: 3940add1-f72e-db3a-dca3-3a44601bed88
> A brilliant notion, and a boon to my aching belly. We have a deal, my tasty kibble!

- Roll sucessful -
null
uid: 3cabf4ea-ac97-43f5-e8a1-21cd765f7c9d
> A twice-played serenade to my ears, my tasty kibble. We have a bargain!

0:0 - I'll pay you in the flesh of the fallen - you'll have your fill.
uid: 3cac6300-7ae5-4a43-024d-0489c4dc8068
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 3d495d8c-b63a-75e0-585c-2e2a71ee9cae
Jump to another node

0:0 - Indeed? How regrettable, that your meat must go unsavoured.
uid: 3df2d41e-0619-f370-f88e-dc53e457d913
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription
> null

0:0 - Unh. You wound me, creature. I can hardly resist you.
uid: 411656b1-275e-2352-19a5-193e865f78ca
Node context: Absolutely stricken by this creature he would LOVE to eat
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
> Now speak or go, before my cravings conquer me.

0:0 - I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
uid: 41808e8c-10f0-8d36-cfc9-fd538e7c58ba
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> A twice-played serenade to my ears, my tasty kibble. We have a bargain!

0:0 - Even sweeter still.
uid: 4207a94c-321e-bc88-bf0d-17e5507b2669
> Unh. You wound me, creature. I can hardly resist you.

0:0 - I expect more than your word. Show me your flesh.
uid: 423267d1-f80d-2f01-bae0-e16835e46132
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_FailedCheck - c2212640-3b30-8873-1471-458bd88e8688_FailedCheckdescription

0:0 - I'll leave that to your imagination.
uid: 437cb622-401b-33a8-6c9f-1d4dc7c247ae
> Unh. Dissatisfying.

0:0 - Mm, mm, mm. Fortune favours my belly, for there is no meat more succulent than a stranger's.
uid: 4ab13392-c56d-c818-7997-846b2b2470f8
> Stranger: be you friend or food? The mark is Her measure: show us the brand of the Absolute.

0:0 - Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: 50cb3841-0dd8-76ce-b2e4-1eac9cf11219
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: 55191fd3-55f5-8e77-a91b-7473096ba697
Jump to another node

0:0 - Leave.
uid: 56ceb32d-cccd-bef1-bc16-21b16780c6be
> Alas - not so much as a nibble.

0:0 - And this land proves particularly... fruitful.
uid: 5a3c656a-09b2-4838-3e98-8bb6e8def39d

0:0 - ...and the rest sate my hunger for meat.
uid: 5fc0e9e5-4f44-a84c-5de0-3f770b46e42c
> I simply look for marks. Gold is more than sufficient compensation.

0:0 - I bear no such brand.
uid: 632aaa1d-0ba6-d000-c400-8bcb1376377a
- 0 Check flag(s) (Tag):
   false - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
> null

0:0 - Show him your brand.
uid: 63805fcb-4738-2e96-6d5c-8fbd7aac572e
- 0 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription
> I see it. How regrettable, that your meat must go unsavoured.
> How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

null
uid: 666826ac-c8e4-d306-9cf8-adb33e390855
Jump to another node

0:0 - Spoken with the confidence only a True Soul could muster!
uid: 6a86e454-dffe-df1c-d4f8-3ada072e63fa
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription
> How regrettable, that your meat must go unsavoured.
> Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

0:0 - The goblins understand my appetites. They sate my hunger for gold...
uid: 6d968756-488c-2ddb-481e-2d14703a6be6
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> ...and the rest sate my hunger for meat.

0:0 - Oh, but you do love to tease.
uid: 7108780f-b574-dfad-b0aa-bfb9e07f2518
> null

0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: 7183d8a0-d500-b9b8-7bdb-fb4807fa0a26
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription
> null

0:0 - Make an offer. Tempt me.
uid: 7531b0e3-4142-db1d-7948-b99d9a3fc03b
> I'll give you [6057ad05-9492-4630-9f0a-be548b134c54] gold if I can call you into battle.
> I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
> I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
> I'll pay you in the flesh of the fallen - you'll have your fill.
> I'll pay you in the flesh of the fallen - you'll have your fill.
> I've changed my mind. Forget about it.

0:0 - Mm - your candour makes you all the more enticing.
uid: 781a8bc1-8541-3f52-95d6-d45f06f5cbba
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I follow the scents of blood and gold to all lands fertile, friend.

0:0 - Alas - not so much as a nibble.
uid: 79560640-2286-9144-19be-c6d8632ce820
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_PassedHasMet - FOR_SchoolOgres_Event_PassedHasMetdescription
=== END NODE ===

null
uid: 7e37a809-e920-9a00-2817-d079e12efb7c
Jump to another node

0:0 - I'll pay you in the flesh of the fallen - you'll have your fill.
uid: 847f37e8-bef1-1973-3723-d0e84539b8d7
= Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 8783e756-9057-b1d6-ff96-d6e1c1ab3efc
> A slip of the tongue - you meant to make a better offer, surely.

null
uid: 90e636a1-4173-728f-28dc-c36673f1e75f
Jump to another node

0:0 - Use it when the need arises - and never a moment before.
uid: 9611500c-68be-d4a7-84c8-273d0af5f6cc
Animation: [Player] takes bonehorn
> You're rather well-spoken for one of your kind.
> I know of your kind, but you're among the first I've seen. I've seen few other ogres in these parts.
> Leave.

0:0 - Take my bonehorn. One blow, and... just a moment. It's been thieved - and I know the culprit.
uid: 97d50d7c-75df-6ce1-f2b9-6997cd1845b2
> null

null
uid: 9ddbd788-8fa3-6e1e-9b26-6f16a695381c
Jump to another node

0:0 - I see it. How regrettable, that your meat must go unsavoured.
uid: a27664bb-c8bc-6eff-7698-44173c8a1ef1
Animation: [Player] reveals brand of the Absolute
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Would you like to work for me?
uid: a6323ff5-631c-3905-7a62-8f9a4094ee78
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> null

null
uid: a998408f-3da7-2e77-3b3f-a6de7a9044b2
Jump to another node

null
uid: b2fd0ea1-70e9-84a4-dff6-314de6f666e0
Jump to another node

0:0 - How regrettable, that your meat must go unsavoured.
uid: b37ee926-8176-48e6-eba6-e1739fe34502
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I've changed my mind. Forget about it.
uid: ba4a0070-e598-c977-0ad0-98d40e925c08
> Oh, but you do love to tease.

0:0 - Come, now. An ogre feasts not on promises.
uid: bb2a9eb6-35fe-aa2e-90ac-92e3984a13ac
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription

0:0 - Leave.
uid: bcbaca9b-ed0e-f3f5-9d03-8d0ed9bc86ea
> I will keep close. When you are ready, sound the horn.

0:0 - I follow the scents of blood and gold to all lands fertile, friend.
uid: bd4a2074-825e-cc8f-e86f-5ea1da3e2329
> And this land proves particularly... fruitful.

0:0 - I simply look for marks. Gold is more than sufficient compensation.
uid: becde210-533e-b48e-0ca2-2942e95d1464

0:0 - Take my bonehorn. One blow, and the ground will quake with my family name.
uid: c4630a65-1d2b-8615-30c9-3bf32254d68c
Animation: [Ogre] hands over bonehorn
- 0 Check flag(s) (Object):
   true - FOR_SchoolOgres_State_HasHorn - Lump the Enlightened still has his horn to give out.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription
- 1 Set flag(s) to (Object):
   true - FOR_SchoolOgres_Event_GiveHorn - FOR_SchoolOgres_Event_GiveHorndescription
> Use it when the need arises - and never a moment before.

null
uid: caecc880-8e37-f3c4-2f83-9c76e1b7d721
Jump to another node

0:0 - A brilliant notion, and a boon to my aching belly. We have a deal, my tasty kibble!
uid: cb0e25ba-f465-2982-33e6-24d6a865ab4a
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription
> null

0:0 - I'll give you [6057ad05-9492-4630-9f0a-be548b134c54] gold if I can call you into battle.
uid: ccccbdd4-711a-b800-a40f-abc6d1a7be74
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!

null
uid: ce159ca7-e77c-8eb0-a302-3ff4b8b980cb
Jump to another node

null
uid: d601ea9b-3860-e8c0-a556-f151d8b726a7

0:0 - A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!
uid: d6454bc9-0624-a9fb-8c2e-5b313643d7d7
> Take my bonehorn. One blow, and the ground will quake with my family name.
> Take my bonehorn. One blow, and... just a moment. It's been thieved - and I know the culprit.

0:0 - Yes, yes - the mark is unmistakable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: d664a8b9-a571-4639-141b-9c5ae3026bb2
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription
> null

0:0 - Ha! Did you expect The Enlightened to fall for such a crude ruse?
uid: d7556701-a621-b796-7315-833ac5494a89
> null

0:0 - Flash your arm at him. There you are. You could see the brand, could you not?
uid: d8608b08-38f6-35b1-b229-de9c98d4e2c1
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
> null (roll sucessful)
> null (roll failure)

0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: ddd70c6a-94e4-e677-95e0-8f7cc768cc45
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Even sweeter still.
> I'll leave that to your imagination.

- Roll failure -
null
uid: e08f5e28-a02f-a2dc-3600-4506dcc0c447
> Ha! Did you expect The Enlightened to fall for such a crude ruse?

- Roll sucessful -
null
uid: e4c65a65-a706-4213-c2d1-39681ba6da34
> Spoken with the confidence only a True Soul could muster!

- Roll sucessful -
null
uid: e896d308-ec32-33f2-d691-0aa44000ed7c
> Indeed? How regrettable, that your meat must go unsavoured.
> How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

0:0 - You speak with an eloquence unusual for your kind.
1:0 - You're quite eloquent for an ogre.
uid: e9cf8f12-9bfe-92d2-1e76-bde010ac54a4
- 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
- 1 Check flag(s) (Local):
   false - c2212640-3b30-8873-1471-458bd88e8688_FailedCheck - c2212640-3b30-8873-1471-458bd88e8688_FailedCheckdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
> null

0:0 - I know of your kind, but you're among the first I've seen.
1:0 - I've seen few other ogres in these parts.
uid: ea0965e8-e1ee-3b01-e892-83964f063638
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription
> Mm - your candour makes you all the more enticing.
> null

null
uid: ead391cb-5cfe-91af-4125-2f8b0954e2b2
Jump to another node

0:0 - ...and you, a delicacy - unless you bear the mark, of course.
uid: f40fa2cd-8913-9802-38fa-09774323a8d9

0:0 - Yes, yes - the mark is unmistakable. How regrettable, that your meat must go unsavoured.
uid: f769a4c3-1807-cbe2-22b6-dc1526399cdd
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - c2212640-3b30-8873-1471-458bd88e8688_PassedCheck - c2212640-3b30-8873-1471-458bd88e8688_PassedCheckdescription
> null

0:0 - Leave.
uid: fd8dc909-b335-6ddf-d140-f18f16344222
=== END NODE ===

0:0 - I'll do you one better - I'm one of her chosen disciples.
uid: fdd5d56b-5a88-dbaa-b9b3-086938e9fa5c
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre2.lsj
Synopsis:
Ogre in the middle of a meal. Dumb as a box of rocks. Mistakes you momentarily for a chicken.

0:0 - Chicken?
uid: 21b72953-408a-b152-3120-4bc98425206a
> No. You not chicken.

0:0 - No. You not chicken.
uid: a91905c0-5f32-d298-3f69-3ca1439dadfc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre3.lsj
Synopsis:
Ogre in the middle of a meal. Dumb as a box of rocks.

0:0 - Friend. No eat friend.
uid: 2a3f081a-6277-2d21-fc50-fa5e5dd1ddb6
Animation: Goblin stops eating his meal to speak to the player. continutes to eat his food once finished talking to the player
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_AD.lsj
Synopsis:
Three ogres have a meal time discussion. Chock and Fank are stupid. Lump is smart.

0:0 - Hm?
uid: 02f6311b-a22c-4d10-398b-6f4343018b58
> Hm?

0:0 - Dwarf better. Dwarf sweet like honey.
uid: 3ba14b4b-68bd-9dca-f161-1e8b8dd2f6d2
> Must you? This inane chatter pains me.

0:0 - Hm?
uid: 456cfdc3-ed2f-d371-0c53-4b7fe70053b6
> Oh, for... shut mouth! Head hurt!

0:0 - Oh, for... shut mouth! Head hurt!
uid: 5b7aaca3-8fee-41c2-9fd4-545a035a1ca1
Node context: He is exasperated. Then he speaks in typical ogre speak.
=== END NODE ===

0:0 - Must you? This inane chatter pains me.
uid: bb54ede4-15e8-4f0f-fe79-d8620a18c2a3
> Hm?

0:0 - Gnome taste good. Like bear.
uid: dbaead5d-7947-8fde-f771-783fc0acd65b
> Dwarf better. Dwarf sweet like honey.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_AD_Summoned.lsj
Synopsis:
Ogres speak ADs when summoned into battle.They are hungry and ready to tear their targets apart

0:0 - Behold, brother, and take your fill!
uid: 08bc6ffb-7e5e-d135-36d9-6dc0eca18381
- 0 Check flag(s) (Local):
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> Meat!

0:0 - Flesh!
uid: 21d2da1b-8f27-f6c2-5584-9bc633d905ef
=== END NODE ===

0:0 - Believe it, brother!
uid: 24cc5d91-238d-2807-5248-43ee8a6d77b2
> Flesh!

0:0 - Food!
uid: 2ceb5daa-04ba-138e-a82a-268fdfce1f0d
Node context: Calling aloud like a war cry!
=== END NODE ===

0:0 - Stuff your belly, brother - the feast's begun!
uid: 36ca94ad-0810-2ead-da4a-c98c6cb0baf2
> Food!

0:0 - It's about time - I'm starving!
uid: 3a47862e-d97b-2b1c-ab10-2572ae465dbe
- 0 Check flag(s) (Local):
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Food!
uid: 3e844032-d27b-a39c-5d75-633587befe8e
Node context: Calling aloud like a war cry!
=== END NODE ===

0:0 - Meat!
uid: 53933f65-24b1-ab56-0cbe-818212c917cf
=== END NODE ===

0:0 - Meat!
uid: 5eb4f2e2-f49d-edc1-5bbd-2a8ee4528288
=== END NODE ===

0:0 - Flesh!
uid: 6bf6adb6-0aeb-c44f-04b0-38fe5e93867f
=== END NODE ===

0:0 - Move aside - I'm famished!
uid: 7c4276b8-cd41-88bb-4725-315b93685eb2
- 0 Check flag(s) (Local):
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - You heard the horn. Eat up, brother!
uid: 8c315446-4eda-7b5a-505f-401c22d86795
- 0 Check flag(s) (Local):
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> Flesh!

0:0 - Flesh?
uid: 9e8a214b-715e-b907-d88c-aa445bbffb4c
- 0 Check flag(s) (Local):
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Believe it, brother!

0:0 - Food?
uid: b05bd7dc-fdb7-a8e2-a9b2-40305915371c
- 0 Check flag(s) (Local):
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
> Stuff your belly, brother - the feast's begun!

0:0 - Meat?
uid: c1023f7a-3b8a-5249-a9ab-b129f4b24a25
- 0 Check flag(s) (Local):
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
> Behold, brother, and take your fill!

0:0 - Stuff your belly, brother - the feast's begun!
uid: d22dda91-64fc-7d14-8173-4b05d0f38948
- 0 Check flag(s) (Local):
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> Food!

0:0 - The horn's been blown - and my belly's ready!
uid: ed33c847-6338-42f0-3add-09add5204aba
- 0 Check flag(s) (Local):
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_SecondSummondescription
   false - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummon - 199a377a-9df3-7c93-f958-8e5514fbdb77_FirstSummondescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Behold, brother, and take your fill!
uid: ffbd5c93-9654-bdc9-1ff4-3ebb6f0fb399
> Meat!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_AfterSummon.lsj
Synopsis:
You have agreed to summon ogres up to three times for the to help you in battle. These are the leader's conversation with you each time. THis is... complicated because there could be many deals in play.

null
uid: 010f1409-c139-4926-a7df-d0eb4ee8d07e
Jump to another node

0:0 - A fine offer - we are back in business.
uid: 026bbd31-df3a-805b-ef72-a729a958e76c
Animation: Player removes pouch of gold and hands to Lump The Enlightened. Lump, stuffs the puch in his pocket.
Cinematic: There is currently no character model for the oger, so we cannot be sure how he will place the gold into his pocket, so perhaps crop that part out of the view of the player, so we can only see the action itself.
Node context: Lump The Enlightened has been given gold and has been satiated, for now.
> You know my terms. Sound the horn when you are ready.

null
uid: 050f2d28-3bc9-e457-c677-124d48d2e9a3
Jump to another node

0:0 - Our bargain is at an end - unless, perhaps, you've a spicier deal?
uid: 05311856-65d7-a280-6a2b-5a2b546b156f
Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
Cinematic: Rubbing for finger and thumb together illuding to the oger wanting gold.
Node context: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
> If you'll help me in another battle, I'll pay ([6057ad05-9492-4630-9f0a-be548b134c54])
> Our deal is done. I wish you well.
> I'll pay generously - after the next fight. ([463b0f43-5410-412d-aba3-875cf81c38ca])
> Attack.

null
uid: 07361cd6-7207-d509-5b43-216aab84cfe5
Jump to another node

null
uid: 0be10cb5-50a3-087e-15de-9fe184675c28
Jump to another node

0:0 - Consider me satisfied.
uid: 0d0fc1c4-ad38-86cc-1db1-12c8d56110be
Animation: [Lump The Enlightened] The Player offers there arm to Lump for him to lick. Lump licking the arm
Cinematic: Consider a less reveling angle so that individual player armor is not clipping thu Lump’s face.
Node context: Lump is savoring your arm. treating it as a special treat, with much pomp and circumstance.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription
=== END NODE ===

0:0 - A lick of that mouth-watering meat of yours. A parting gift, as it were.
uid: 0d617de3-5768-2fad-3aea-b4c519abac3b
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription
> null

0:0 - I'll increase your fee - to be paid after the next fight. ([5dac5eea-faeb-459c-b675-46c51519b784])
uid: 0dd380b6-3ed0-845a-e968-0cb66b84ec4f
> null

0:0 - Come now - an ogre feasts not on promises.
uid: 0ea0a168-e5af-2835-89e1-23682632ba04
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription

0:0 - A fine agreement, my morsel!
uid: 107bd19b-3de7-ffc5-89be-5aa87b68149f

null
uid: 18149b28-95e4-9f58-c98e-29be9d8764fd
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Really? I mean - really?

null
uid: 196cdf46-4479-452e-ec85-97fbf558dab5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes?

0:0 - Fine. One lick.
uid: 1c2f87d5-ff9a-d821-005f-708eabe5134c
Cinematic: Player extends arm to ogre.
> Consider me satisfied.

0:0 - You didn't think this through, did you?
uid: 203480b8-6f1c-85a9-f887-b38ee7825751
Animation: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief.
Node context: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief.
> null

0:0 - It's as I feared. You've lost your senses.
uid: 204dbadd-443c-f033-ca86-e1339b3d1a78
> null

0:0 - All right. I'll pay now, and you come when I call. ([6057ad05-9492-4630-9f0a-be548b134c54])
uid: 2353470f-5792-7183-631d-209d4ba28c40
Animation: The player offers Lump a sum of gold in a pouch. Lump takes and receives the gold, placing it into a pocket or satchel.
- 0 Check flag(s) (Global):
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Consider it a deal, my morsel.

0:0 - Why you succulent schemer! Good thing I've a hankering for horns.
1:0 - Why you succulent schemer! I know just the thing to sate my appetite.
uid: 235a50d6-ecd8-4061-4c15-ba93703ff2b2
Animation: Player scruggs . Lump allows his hand to slide over his mouth, as if he is already pondering how your flesh will taste. Then changing his body language to readiness for battle with ‘good thing I have a hankering for horns’
Node context: Lump is eager for battle and huger for the players flesh.
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Event_AggroOnPlayer - FOR_SchoolOgres_Event_AggroOnPlayerdescription
=== END NODE ===

null
uid: 2498a095-36de-19ce-bafb-a4ab24df64bf
> null (roll sucessful)
> null (roll failure)

null
uid: 25e3372a-d815-2df8-1db7-83fce122e056
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> It was an absolute pleasure doing business.

0:0 - I'm afraid I've but one last battle in me. Shall we renew our contract once more?
uid: 2a4a966c-d6ad-4c94-6925-926aa43752a8
> Fine. Your fee now, to fight for me when I call. ([6057ad05-9492-4630-9f0a-be548b134c54])
> I'll increase your fee - to be paid after the next fight. ([5dac5eea-faeb-459c-b675-46c51519b784])
> No, our deal's done.
> null

null
uid: 2ca621e2-0b88-c0a8-1923-5816571cd5d3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes?

null
uid: 2d6e3e5b-74ac-f15e-a86c-67dd0e5e6060
Jump to another node

null
uid: 2f78c3c8-9db4-2658-8f32-cd3aeed533d5
Jump to another node

0:0 - You summon, you pay. That's the bargain.
uid: 31aa5f99-3c0a-883d-3416-ab1ff15895bf
Animation: Lump The Enlightened] finger point
Node context: Lump The Enlightened] finger point

0:0 - Well I'll be. I almost expected you to back out of our bargain.
uid: 32d5a1cb-c09f-8336-fea7-70cedf46f882
Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
> I'm afraid I've but one last battle in me. Shall we renew our contract once more?

0:0 - Well that's that! I've but one last battle in me.
uid: 33e7eeb3-e24c-8ad7-1da0-642a9f021da9
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> Shall we extend our bargain?

0:0 - Consider it a deal, my morsel.
uid: 3643dc67-3d77-4d7a-4a55-1fe3017aafe0
Animation: The player offers Lump a sum of gold in a pouch. Lump takes and receives the gold, placing it into a pocket or satchel.
Cinematic: There is currently no character model for the oger, so we cannot be sure how he will place the gold into his pocket, so perhaps crop that part out of the view of the player, so we can only see the action itself.
Node context: Lump The Enlightened has been given gold and has been satiated, for now.
> null

null
uid: 3865d4b3-f60f-1a3a-98d6-d8398a3a8cd2
Jump to another node

null
uid: 3a69806e-27bb-a558-62e0-6a803791c537
Jump to another node

- Roll failure -
null
uid: 3f0f00bc-bf4d-cd65-78ff-18327fe3879d
> null

0:0 - Now show me the gold.
uid: 3fc6f7f7-9b75-bdcc-b01d-dc2ac3dddc00
Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription
> null
> null
> Pay what you promised. ([5dac5eea-faeb-459c-b675-46c51519b784])
> null
> Attack the ogre.

0:0 - I've done my part.
uid: 40fdbb7f-ad4f-c2bb-2bba-db476e7b45d0
Animation: Lump has his hands wide, stepping forward a tad. Looking around himself as if he expects to money soon.
Node context: Lump has his hands wide, stepping forward a tad. Looking around himself as if he expects to money soon.
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   true - FOR_SchoolOgres_State_AfterSummoning_10XDeal - FOR_SchoolOgres_AfterSummoning_10XDealdescription
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> Now show me the gold.

null
uid: 4104f486-6f84-f867-97b7-4b43b5ed0fd0
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> null
> null
> Pay what you promised. ([01f129ea-b4dc-44b6-8154-9a948f876a82])
> null
> My battles aren't done. Hold out until the next, and it'll be worth your while. ([5dac5eea-faeb-459c-b675-46c51519b784])
> null

0:0 - Pay what you promised. ([5dac5eea-faeb-459c-b675-46c51519b784])
uid: 48e7d932-d592-7762-704c-c4dddb2a1f4b
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_State_AfterSummoning_10XDeal - FOR_SchoolOgres_AfterSummoning_10XDealdescription
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_4 - GEN_TransferNPCPayment_4description
> null

0:0 - Is gold not the pilot of our world-vessel? I am a proud glutton - and not just for meat.
uid: 4a2d5fe5-092d-8320-d6d4-ea1ca8681d31
Node context: Lump gestures with his hands to the world around him.

0:0 - A feast for the ages, then!
uid: 4a9532db-38b7-bd24-9fab-e6b5978a4481
Animation: ‘A feast for the ages then!’ Lump lifting his arms up just above shoulder height, then lowering them to clutch his belly in anticipation of the food he will eat.
Node context: ‘A feast for the ages then!’ Lump lifting his arms up just above shoulder height, then lowering them to clutch his belly in anticipation of the food he will eat.
> Call when you're ready, my morsel - and not a moment before.

null
uid: 4b4786bf-5505-cb5f-9782-a703e9ff5dd7
Jump to another node

null
uid: 4d226dad-1acf-b948-b476-629ecd42ef35
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> It's as I feared. You've lost your senses.
> null

null
uid: 5255bac1-eee3-f94f-2fbc-f9efb789c558
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> It was an absolute pleasure doing business.

null
uid: 54cb5f62-efa8-7b2c-5b5d-fe38b91e955e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> You didn't think this through, did you?
> null

null
uid: 54ecf869-aadf-02dc-d6cf-159b7ec39563
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes?

null
uid: 5630bf95-0588-52de-b851-0b6792955c1f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> It's as I feared. You've lost your senses.
> null

null
uid: 5871993a-c240-d3af-6348-f1962a2f51a2
Jump to another node

- Roll sucessful -
null
uid: 59be19e1-3215-152e-4517-ffc0b52d1d78
> Indeed? A risky bargain - but one I must accept.

0:0 - Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes?
uid: 5a4844da-3af4-9522-0ef0-39873df29bb6

0:0 - It's as I feared. You've lost your senses.
uid: 5b6c5a84-4aa6-4d4b-8669-b3cdd21998ef
Node context: A reaction of dismay.
> null

0:0 - That's that, then. Let's see the gold.
uid: 5d717983-adb3-845b-39c4-45e2e9400aa9
Animation: ‘Thats it then’ slightly turning on one foot looking all around him. ‘Lets see the gold’ Lump’s attitude changes to hostility, he takes a step closer.
Node context: You have reached the end of the road with Lump, he has little patience left and his greed is now showing.
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription
> null

- Roll failure -
null
uid: 5d7b62b8-7e80-5e42-ea01-035e97f23ca3
> null

null
uid: 5e78d058-4ac4-f884-0b44-b7b0d4ffaab2
Jump to another node

- Roll sucessful -
null
uid: 5ef3a730-3409-e491-a855-bb8d5da70c39
> You've got my mouth watering. We are agreed, morsel.

0:0 - No. Our deal is done.
uid: 68488795-014e-2c39-1c1f-6e3c83addf25
> null

0:0 - Let's see the gold.
uid: 6ec91c20-f108-b230-2d0a-0fd23cbf36d9
Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
Node context: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> null
> null
> null
> null
> null
> null

0:0 - Fine. Your fee now, to fight for me when I call. ([6057ad05-9492-4630-9f0a-be548b134c54])
uid: 6f19ee66-1bca-8d14-9de0-dcfead0d500d
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A fine agreement, my morsel!

0:0 - Pay what you promised. ([01f129ea-b4dc-44b6-8154-9a948f876a82])
uid: 7002798f-84ef-8f10-ed39-bd59a9ffc4a1
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
> null

null
uid: 71e02052-e92e-d7b3-794c-86f565655edd
> null (roll sucessful)
> null (roll failure)

null
uid: 730fa050-529e-8c71-2aa3-5138fe0a7a29
Jump to another node

0:0 - Now pay up.
uid: 7443e1c3-0db0-7d6c-3ac4-b626c8d2199e
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
> You didn't even kill anyone!
> What use does an ogre have for gold?
> Pay what you promised. ([463b0f43-5410-412d-aba3-875cf81c38ca])
> I don't have your money.
> Have patience. The spoils of the next battle will be far greater. ([01f129ea-b4dc-44b6-8154-9a948f876a82])
> Attack the ogre.

- Roll sucessful -
null
uid: 7477bd51-bae5-16ee-5778-e3e8ae383b21
> *Reality dawns. You've been outsmarted by an ogre.*

0:0 - It's as I feared. You've lost your senses.
uid: 76a95bd6-72b6-674f-83c5-20a3283f0c12
> null

0:0 - I have no words...
uid: 77b38fbb-bea4-fc2d-01e2-0dcbe7ff1838
Animation: Shaking of head left to right in Disbelief
> null

0:0 - A pity for us both. Until later.
uid: 79e61780-9543-5b36-d0a7-47e7f23b8899
Animation: Lump The Enlightened bows before taking his leave.
Cinematic: Lump Bows in putting little effort into the action. Just enough thought was given to this bow for it to be considered a polite gesture.
Node context: Lump
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription
=== END NODE ===

0:0 - You've got my mouth watering. We are agreed, morsel.
uid: 79f7c4ea-f7c4-d6c8-2244-bb08151888e9
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription
   false - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription
> null

null
uid: 7af99a9e-d5dc-a059-2af7-cee2ce1c2f10
Jump to another node

null
uid: 7be81b81-8559-a881-4b30-306e4411c8c6
Jump to another node

0:0 - No, our deal's done.
uid: 7c90aeba-c833-874c-c65c-7bde487a58c9
> null

null
uid: 7c9ed562-1244-c905-4053-4738a1df4830
Jump to another node

- Roll failure -
null
uid: 7cec2496-ec65-5ef6-d510-42299fcb98a5
> null

0:0 - You know my terms. Sound the horn when you are ready.
uid: 7d47807e-80eb-3a50-fa1e-58f5a0e22992
Animation: Lump puts gold in pucket
Node context: Lump puts gold in pucket
=== END NODE ===

0:0 - Our deal is done. I wish you well.
uid: 7fb6e7eb-8e0c-afb6-dd4d-429f6ae726e1
> Without so much as a lick of that mouth-watering meat of yours?

null
uid: 80bf5e18-d9dd-da9b-4c37-a42673fdb806
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Well I'll be. I almost expected you to back out of our bargain.

0:0 - Good thing I've a hankering for horns.
1:0 - But I know just the thing to sate my appetite.
uid: 83cdc931-cb1b-dfe9-989b-5c0f463f233c
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Event_AggroOnPlayer - FOR_SchoolOgres_Event_AggroOnPlayerdescription
=== END NODE ===

null
uid: 83dff4d4-78db-acd0-18c6-386892739b1d
Jump to another node

0:0 - Pay what you promised. ([463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 881c6248-3509-d19e-302b-d059024aaa81
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> null

0:0 - So our terms have concluded, my little morsel. But there's one last favour I might ask:
uid: 88989e97-a2a7-395d-477f-4779755a7ee6
Animation: Arms reaching out, almost as if he is stretching and tired of the situation. ‘But theres one…’ his head tilts with his proposal.
Node context: Arms reaching out, almost as if he is stretching and tired of the situation. ‘But theres one…’ his head tilts with his proposal.
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> A lick of that mouth-watering meat of yours. A parting gift, as it were.

null
uid: 8aeaffa7-1d8e-b418-13c8-f1309653e568
Jump to another node

0:0 - My battles aren't done. Hold out until the next, and it'll be worth your while. ([5dac5eea-faeb-459c-b675-46c51519b784])
uid: 8afca9c5-db44-cdaa-beaf-cfda0aaece4d
= Roll SkillCheck Deception (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
> null (roll sucessful)
> null (roll failure)

0:0 - Shall we extend our bargain?
uid: 8b324e33-45b6-4dde-3af3-3bbdc740ad3e
Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> null
> null
> Agreed. I'll have need of you again. ([6057ad05-9492-4630-9f0a-be548b134c54]).
> null

- Roll sucessful -
null
uid: 8b6e86f9-cc12-349d-9365-e96e9ce73352
> A fine offer - we are back in business.

0:0 - *Reality dawns. You've been outsmarted by an ogre.*
uid: 8d9b635d-5c27-db4c-3245-a19849380437
Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
Node context: falure, disbelief
> null

- Roll failure -
null
uid: 8dc605d6-e029-fd54-fd32-e2f09caadcf4
> I'm calling your bluff. Pay up. Now.

0:0 - You didn't think this through, did you?
uid: 8de433aa-4bcf-df0d-1844-c45e10631ab3
Animation: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief.
Node context: Wyll brings her hand to forehead. Rubbing her front lobes in disappointed disbelief.
> null

null
uid: 8e333c6e-8bd7-9c0f-0dc0-28a37399353a
Jump to another node

0:0 - That's that, then.
uid: 8ea9c30b-0463-7d95-6f48-6768d25a3646
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   true - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> Let's see the gold.

null
uid: 90db764a-df04-d7a1-543c-1f18e838d725
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Well I'll be. I almost expected you to back out of our bargain.

null
uid: 92e4e19b-7690-e84d-9007-fecbd20ac483
Jump to another node

0:0 - Attack the ogre.
uid: 93ce23a2-0dba-6d5c-5ac6-4bb9bd480657
> null

0:0 - I'm calling your bluff. Pay up. Now.
uid: 957d3cb9-15f1-e719-0b89-7b2a18e1682b

null
uid: 95c2072d-55ae-0e01-628f-c40e6748e305
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> I have no words...
> null

0:0 - Really? I mean - really?
uid: 9889878b-02a7-d908-0b66-052ab3a93d83
Animation: Shaking hands in upset confusion
> null

null
uid: 99029c6d-fdf1-57de-8d71-7eb8dc581d8c
Jump to another node

null
uid: 9b89fe9f-aef0-256e-d081-49b00d8b277c
Jump to another node

0:0 - Attack the ogre.
uid: 9d702771-b2d4-ceba-dc07-37515bd97250
> null

0:0 - Not even a lick.
uid: 9ea513a0-af73-c36c-61b5-b1e416d63761
> A pity for us both. Until later.

0:0 - All right. I'll pay now, and you come when I call. ([6057ad05-9492-4630-9f0a-be548b134c54])
uid: 9eec3466-e76c-9efc-c1f4-28bbeb74fc63
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> Consider it a deal, my morsel.

null
uid: 9ff99be0-8197-0029-ddff-085d09e9a21d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Well I'll be. I almost expected you to back out of our bargain.

0:0 - Well I'll be. I almost expected you to back out of our bargain.
uid: a2d72417-5701-ea38-2067-3cd3fd689a84
Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
> Yet I'm afraid I've but one last battle in me. Shall we renew our contract once more?
> Instead, I propose a renewal. What say you?

null
uid: a4113f5d-7072-bf31-c03a-92fd9837a95d
Jump to another node

null
uid: a432bf77-4f96-669d-28c4-b784b2996907
Jump to another node

null
uid: a48e4269-befa-877f-f15c-e836dde04159
Jump to another node

0:0 - Agreed. I'll have need of you again. ([6057ad05-9492-4630-9f0a-be548b134c54]).
uid: a4b1c007-00b2-f1ce-5771-f394d473f3c6
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A feast for the ages, then!

0:0 - It was an absolute pleasure doing business.
uid: a5989cbc-4a1e-2a4b-7a8d-a56d34da7b18
Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
Cinematic:
Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
> How about a lick of that mouth-watering meat of yours. A parting gift, as it were.

0:0 - Have patience. The spoils of the next battle will be far greater. ([01f129ea-b4dc-44b6-8154-9a948f876a82])
uid: a7a0201e-e817-d0e0-18ee-5cd28b4e94ad
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: a9b23b82-dc0b-86bd-e9d2-0c258b809b3c
Jump to another node

null
uid: b0258998-3f7a-259e-bd51-f06a40c85333
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> You didn't think this through, did you?
> null

0:0 - Attack.
uid: b44589e1-1a41-6c49-bba7-eb1fbcabec07
> Delicious!

0:0 - Lets. Take this and be ready when I call again. ([6057ad05-9492-4630-9f0a-be548b134c54])
uid: b4bcbc02-d9ef-caf5-99ff-4abbaa146d16
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - *Reality hits. You've been outsmarted by an ogre.*
uid: b5244057-4ec9-2600-29b2-bbf1a607d26b
Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
> null

0:0 - Agreed. You'll be paid for another battle - after it's done. ([5dac5eea-faeb-459c-b675-46c51519b784])
uid: b6c603de-d113-3aa4-5bbc-39478af4c06b
> null

0:0 - A fine offer - we are back in business.
uid: b814e2f3-d23b-ab98-0d5c-df895f3a8987
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription
> null

0:0 - Really? I mean - really?
uid: baa91ce5-b9e7-6173-29d3-f5f8fd4ed7bd
> null

0:0 - The deal is done.
uid: baaf82ce-b523-6a70-f3f5-c6963093d4ee
- 0 Check flag(s) (Global):
   false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> Shall we extend our contract?

null
uid: bc6d846c-ea53-a024-2b35-ad483ecabb5c
> null (roll sucessful)
> null (roll failure)

0:0 - Call when you're ready, my morsel - and not a moment before.
uid: bd7cc95d-ddc2-8a1a-816a-ad88c735edc7
Animation: ‘And not a moment before, lump holds his gaze on the player as he turns his back to leave.
Node context: ‘And not a moment before, lump holds his gaze on the player as he turns his back to leave.
=== END NODE ===

0:0 - *Reality dawns. You've been outsmarted by an ogre.*
uid: bf50bc95-2412-1cee-60cf-39b4b8810500
Animation: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
Node context: *dupe* [Lump The Enlightened] lump takes gold and puts it in inventory
> null

0:0 - Yet I'm afraid I've but one last battle in me. Shall we renew our contract once more?
uid: c07d0356-30ab-39e9-65fc-d5f96d57f52a
Animation: Lump moves closer to the player as he makes his new proposition.
Node context: Lump remains friendly, subduing a threatening nature.
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> null

null
uid: c0db63f9-5cbe-314a-362c-e45c150e11bf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> It's as I feared. You've lost your senses.
> null

0:0 - Without so much as a lick of that mouth-watering meat of yours?
uid: c346a87e-e06e-243f-5833-d3c290bbc9cd
Animation: Lump The Enlightened mimes llicking you’re arm, or hunk of flesh.
> Not even a lick.
> Fine. One lick.

0:0 - If you'll help me in another battle, I'll pay ([6057ad05-9492-4630-9f0a-be548b134c54])
uid: c7491f55-1b12-7cba-5674-d0235bffb41c
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A fine offer - we are back in business.

0:0 - Shall we extend our contract?
uid: c80325a2-800e-ffe6-d0e1-2746809a18ee
Animation: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
Node context: *Dupe* [Lump The Enlightened] Rubbing for finger and thumb together illuding to the oger wanting gold.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
> null
> null
> Lets. Take this and be ready when I call again. ([6057ad05-9492-4630-9f0a-be548b134c54])
> null
> null

null
uid: cb0228dd-d965-db7f-9e1b-d44bf6759ec8
Jump to another node

- Roll failure -
null
uid: cbe28814-d5a1-bad0-6ef4-53a38696b52d
> Come now - an ogre feasts not on promises.

- Roll failure -
null
uid: cc226c31-afa1-d75e-1bb3-a841b33b4a84
> Too good to be true, my morsel. Now pay up.

0:0 - I have no words...
uid: cd272e04-cd44-5926-b2d3-8624f15bdf89
> null

null
uid: cd5028c3-5cdf-d3b2-5d53-d45b22e6950e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Really? I mean - really?

0:0 - I don't have your money.
uid: d106f27d-beca-c7d1-006f-411daf6d2106
> Why you succulent schemer! Good thing I've a hankering for horns. Why you succulent schemer! I know just the thing to sate my appetite.

null
uid: d1c10870-9494-05c9-6ec1-13e6a039a70e
Jump to another node

null
uid: d2d68afe-c461-ed40-7ae0-01fbeab4b0d1
Jump to another node

0:0 - Delicious!
uid: d318a289-5f1a-5c1d-0843-025ee002ff9d
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Event_AggroOnPlayer - FOR_SchoolOgres_Event_AggroOnPlayerdescription
=== END NODE ===

null
uid: d371cffb-3b18-cada-c258-24f68fa0884b
Jump to another node

null
uid: d52ad655-242b-3a36-c0c1-33a24f465893
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> I have no words...
> null

0:0 - I'll pay generously - after the next fight. ([463b0f43-5410-412d-aba3-875cf81c38ca])
uid: d72cb17d-2893-833b-e517-9dac39ea02e0
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

0:0 - How about a lick of that mouth-watering meat of yours. A parting gift, as it were.
uid: d77cf9d4-ca77-a67a-6e77-6a773afbefb8
Animation: (depending on how this will work with individually sized character models, lump could ned on one knee as if to kiss the hand, this might help later down the line.) Lump brings his hands together, with one fist closed on the other. ‘How about a lick of…’ he opens his hands leading each one in front of himself horizontally. ‘As it where’ his hands slowly rotate, reflecting his proposal.
Cinematic:
> null

- Roll sucessful -
null
uid: d9af9a4e-7c45-6ec1-a811-69879f263589
> *Reality hits. You've been outsmarted by an ogre.*

0:0 - Instead, I propose a renewal. What say you?
uid: da9d994f-5ca1-6215-ce22-ad67e7d9fb5d
Node context: Lump remains friendly, subduing a threatening nature.
> All right. I'll pay now, and you come when I call. ([6057ad05-9492-4630-9f0a-be548b134c54])
> All right. I'll pay now, and you come when I call. ([6057ad05-9492-4630-9f0a-be548b134c54])
> Agreed. You'll be paid for another battle - after it's done. ([5dac5eea-faeb-459c-b675-46c51519b784])
> No. Our deal is done.
> null

null
uid: dcf2dbde-1b51-85ed-5607-89a34d58a31a
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes?

0:0 - The deal is done.
uid: de95e861-2c39-22a3-5512-e0d8ecdc9a62
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_OfferedLatePayment - FOR_SchoolOgre_Event_OfferedLatePaymentdescription
   false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
> Now pay up.

null
uid: e4e378be-598d-fd72-7cd7-a212c8717f33
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> You didn't think this through, did you?
> null

0:0 - What use does an ogre have for gold?
uid: e65d437a-f42c-1cf7-b684-276030d480bd
- 0 Check flag(s) (Local):
   false - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGold - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGolddescription
- 0 Set flag(s) to (Local):
   true - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGold - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_AskedWhyGolddescription
> Is gold not the pilot of our world-vessel? I am a proud glutton - and not just for meat.

null
uid: e6cffc4a-f607-2eaf-e7a4-0a5f2451e806
Jump to another node

0:0 - No more than a few pecks? I'm afraid this spread is most inadequate.
uid: e8e62629-6a13-f699-b349-081575deb13a
Cinematic: Oger survays the battlefild.
- 0 Check flag(s) (Global):
   false - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription
   false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
   true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription
> Our bargain is at an end - unless, perhaps, you've a spicier deal?

- Roll sucessful -
null
uid: ebdacb8b-376b-b8de-5977-4228282e416d
> *Reality dawns. You've been outsmarted by an ogre.*

0:0 - Too good to be true, my morsel. Now pay up.
uid: ebead2c0-0df7-51ab-9542-27ad503c7398

null
uid: ede3d219-0dd4-ddac-0982-e3ffc3d75457
Jump to another node

0:0 - Indeed? A risky bargain - but one I must accept.
uid: f05f1eab-d948-f035-bb4e-b2cc6406db01
Animation: With your proposal, Lump steps back slightly almost in shock, raising a hand lightly to his chest ‘indeed?’
Node context: Lump is taken aback by your proposal
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_State_AfterSummoning_5XDeal - FOR_SchoolOgres_AfterSummoning_5XDealdescription
   false - FOR_SchoolOgres_State_AfterSummoning_2xDeal - FOR_SchoolOgres_Event_AfterSummonPasseddescription
   true - FOR_SchoolOgres_State_AfterSummoning_10XDeal - FOR_SchoolOgres_AfterSummoning_10XDealdescription
=== END NODE ===

null
uid: f0bf8356-9c71-3da7-ce3f-3272776df8f5
Jump to another node

null
uid: f10cd111-f671-ab20-46d0-eae2bc10a35b
Jump to another node

null
uid: f463ddd8-7fc4-b50e-19fd-e8ef0b580986
Jump to another node

null
uid: f528f00f-351a-7bbc-a5db-072442547494
Jump to another node

0:0 - Oh-ho! I appreciate your zeal - but I think we've all learned a lesson here about risk, yes?
uid: f8e92f8c-2460-587a-7921-49fe666e4c7c
Animation: Lump knocks back his head ‘Oh HO!’. Then instantly becoming more threatening spitting the accusation at the party, ‘I appreciate your zeal’ gesturing with his hands at the party.
Node context: Lump is calm and keeps control of the situation, remaining threatening throughout.

0:0 - You didn't think this through, did you?
uid: f9902206-615f-d175-5086-f0d8c053b3e4
> null

null
uid: fa4f7bce-b560-1042-b08f-e7dfc6c54a6c
Jump to another node

0:0 - You didn't even kill anyone!
uid: fa567c38-9319-c80e-14cc-d7050221089b
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_KilledNoone - FOR_SchoolOgres_State_KilledNoonedescription
- 1 Check flag(s) (Local):
   false - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFighting - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFightingdescription
- 0 Set flag(s) to (Local):
   true - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFighting - 4c2cfa9f-ce57-1292-07ab-dd0c016f8421_FOR_SchoolOgres_State_CommentedOnNotFightingdescription
> You summon, you pay. That's the bargain.

0:0 - Why you succulent schemer! You promised meat, but offer nary a scrap!
uid: fae2cf29-ebb3-b49a-44cd-98905598cb18
Cinematic: Ogre takes a look around and frowns.
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_KilledNoone - FOR_SchoolOgres_State_KilledNoonedescription
   false - FOR_SchoolOgres_State_SummonedThrice - FOR_SchoolOgres_State_SummonedThricedescription
   false - FOR_SchoolOgres_State_SummonedOnce - FOR_SchoolOgres_SummonedOncedescription
   false - FOR_SchoolOgres_State_SummonedTwice - FOR_SchoolOgres_SummonedTwicedescription
   true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription
> Good thing I've a hankering for horns. But I know just the thing to sate my appetite.

null
uid: fcaa77df-e533-71f0-5ad8-dcb41fd41599
Jump to another node

null
uid: fd1d66b4-faae-01be-35a7-281314b83910
Jump to another node

null
uid: fe05a3cd-5697-7bd7-ae27-d035c4da018d
Jump to another node

null
uid: ff7d7192-4a1c-2970-845e-b1223bead79d
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Well I'll be. I almost expected you to back out of our bargain.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_VB_BookDestroyed.lsj
Synopsis:
Companion reaction to the player destroying the DangerousBook ('The Necromancy of Thay'). This book was clearly magical, whispering offers of dark power. You destroyed it by dropping it on the ground and blasting it with radiant damage. When you destroyed it, there were some spooky vfx. Most characters would see this as a good thing. Gale, Astarion wanted the book for themselves, however.

0:0 - You damn fool! Who knows what power it contained?
1:0 - It's a barbarian act to destroy a book!
2:0 - Good riddance.
3:0 - The book may have been useful. What were you thinking?
4:0 - Hmm. Probably wise of you to get rid of that thing.
5:0 - Well played. Who knows what curses we might have unleashed?
6:0 - Well done. The world's better off without it.
uid: 41778831-0aee-dc1b-eb16-180a194d2e21
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_Spotted.lsj
Synopsis:
Three ogres are eating remains and arguing about what the remains taste like..Then they spy the player, who needs to prove themselves to keep from being eaten. Two of them are stupid, like most ogres. One of them, Lump, is very smart after accidentally eating a headband of intellect. His voice should be deep, and he should sounds lascivious in the way he speaks of food.

0:0 - [463b0f43-5410-412d-aba3-875cf81c38ca] - to be paid once the killing's done.
uid: 015120fd-4eec-96a8-aee1-34bb8b14e30d
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
- 2 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: 0156f34d-8d25-c9fc-cb1b-a1fa761f7d60
Jump to another node

0:0 - I've no use for the Absolute - or any god. I follow two masters only: gluttony and greed.
uid: 03b937ce-005e-9e92-e3c7-89d4b90dcbc4
> The goblins understand my appetites. They sate my hunger for gold...

0:0 - No talk!
uid: 0515053e-133f-bfdc-0506-a4697dd7b2f8
Animation: Lump hits Chock on the head, Chock rubs his head -RS
Cinematic: |Lump bonks Chock on the head. Chock rubs his head in response.|

- Roll failure -
null
uid: 05d27ca8-7684-5812-763d-b79915e1c2f9
> Ha! Did you expect The Enlightened to fall for such a crude ruse?

0:0 - No one is food today, alas. It seems we are friends.
uid: 0737f0a4-7687-fe96-cc2b-14c026285acb
> Friend.

0:0 - Come, now. Famished though we are, we're friends - are we not?
uid: 07f10ad9-3dfa-8ac0-5957-383349bed71c
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription
> null

- Roll sucessful -
null
uid: 0cf81838-391b-226a-b0fa-9e30ca4c5116
> A twice-played serenade to my ears, my tasty kibble. We have a bargain!

0:0 - Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: 0e72c428-df8c-c2e2-8b1c-20b76e16925a
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Take my bonehorn. One blow, and the ground will quake with my family name.
uid: 0f258fa2-716a-3180-98b9-ca3e63dd1509
Animation: Lump gives player bonehorn -RS
- 0 Check flag(s) (Object):
   true - FOR_SchoolOgres_State_HasHorn - Lump the Enlightened still has his horn to give out.
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription
- 1 Set flag(s) to (Object):
   true - FOR_SchoolOgres_Event_GiveHorn - FOR_SchoolOgres_Event_GiveHorndescription
> Use it when the need arises - and never a moment before.

null
uid: 10b81e69-48a6-4419-192f-05775f9cca56
Jump to another node

0:0 - I am by all accounts a student of higher commerce and extortion.
uid: 115e6958-94a1-6f6a-77ad-d059596816ac
> Make me an offer. Tempt me.

0:0 - Even sweeter still.
uid: 1699d81c-33a8-d2ea-4966-5461f0ed1761
> Unh. You wound me, creature. I can hardly resist you.

0:0 - How regrettable, that your meat must go unsavoured.
uid: 175d58a8-58c6-0de4-c1e7-60a96a639ce2
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Not food. Friend!
uid: 1e09d3c8-7ca9-a74a-f4ff-c0e2ee8ce65c
Node context: Should suddenly sound all ogre-ish and stupid. He's talking to his stupid brothers.
> You are quite the articulate ogre.
> I notice you don't bear a brand of your own.
> Forget goblins. You should be fighting for me.
> I know of your kind, but you're among the first I've seen. I've seen few other ogres in these parts.
> null
> Leave.

0:0 - I expect more than your word. Show me your flesh.
uid: 1e751e6a-f7c5-ac83-1294-7b86db18c998
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheckdescription

null
uid: 1f490d4a-3d0d-5fa5-5576-3954cea52e76
> null
> null

- Roll failure -
null
uid: 1f777802-062f-00c8-f995-7e42165c2629
> I expect more than your word. Show me your flesh.

null
uid: 22004398-aba4-aae7-0f9d-a296bcfa13c0
Jump to another node

0:0 - Food.
uid: 22d091b5-161d-0e37-f89b-bed5f7997a5f
Cinematic: |Lump grins a creepy, hungry grin.|
Node context: A creepy hungry growl. After he kills the player, he plans to eat them.
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - What about you? I'm feeling hungry...
uid: 23535335-3960-e559-6003-8da895e61d33
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

null
uid: 274573e1-6596-4337-bcf6-ceeeb438cae9
Jump to another node

- Roll failure -
null
uid: 29a731b3-c0cc-b79b-ec32-a4183abe091b
> Come, now. An ogre feasts not on promises.

null
uid: 29d66949-8fbe-10de-0b85-8de9de40fddd
Jump to another node

0:0 - Ogre kill everyone around! Then ogre eats them!
uid: 2a474f48-a9a3-9ff2-2a2e-dca3d5db10f7
> Well spoken. Indeed, ogre 'kill everyone around'.

0:0 - The goblins understand my appetites. They sate my hunger for gold...
uid: 2a530a5c-05d5-e947-312c-b59b257f1a2e
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> ... and the rest sate my hunger for meat.

- Roll failure -
null
uid: 2a648911-2925-11f3-6587-aab70d82c4fd
> Such sweet suggestions. Have a care - you may make yourself stringy.

0:0 - Ha! Did you expect The Enlightened to fall for such a crude ruse?
uid: 329b66a9-f9ad-f965-4074-65cf31a4c70e
> null

0:0 - The green earth bless us, she bore no mark. Those horns - mm, mm. Such cartilaginous crunch!
uid: 32f6f29c-327d-eb7d-20db-27dbabe6239c
> Now let's see that mark, lest I give in to my cravings.

null
uid: 33d68147-a344-41e9-6915-612fb7077108
Jump to another node

0:0 - ... and you, a delicacy - were I so lucky.
uid: 345f6f56-da6d-c0e5-498d-53a58519f2cd
- 0 Check flag(s) (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription

0:0 - I'll pay you in the flesh of the fallen - you'll have your fill.
uid: 34a0cff9-a89f-2ef3-acbe-f44e9732141c
= Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

0:0 - A slip of the tongue - you meant to make a better offer, surely.
uid: 35fa637c-dd1c-dd9e-7513-6aed584dfd13
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription

null
uid: 3841427a-7e3f-3a25-774c-66240db8ae43
Jump to another node

0:0 - Make me an offer. Tempt me.
uid: 38570d6c-9798-72cb-9125-cf5be6344944
> I'll give you [6057ad05-9492-4630-9f0a-be548b134c54] gold if I can call you into battle.
> I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
> How about I spare your life. That tempting enough?
> JOIN ME OR I'LL CRUSH YOU TO PULP!
> [463b0f43-5410-412d-aba3-875cf81c38ca] - to be paid once the killing's done.
> [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
> I'll pay you in the flesh of the fallen - you'll have your fill.
> I'll pay you in the flesh of the fallen - you'll have your fill.
> Fight for me and my oath or I'll cut the last meal from your belly.
> I've changed my mind. The offer is off the table.
> null

0:0 - She scampered in from the east, calling for 'Yul'. A pet, no doubt.
uid: 3bf188b6-918e-ed3a-ddbd-3af3609f418b
Animation: Ogres sat eating a corpse DUPE -RS
Cinematic: Custom cam on gutted tiefling
> The green earth bless us, she bore no mark. Those horns - mm, mm. Such cartilaginous crunch!

null
uid: 3e79eb9c-15ee-0d86-43bf-8d4e5260b06f
Jump to another node

0:0 - Brothers, look here. I have eyed yet another tiefling prize. Fortune favours our bellies!
1:0 - Brothers, look here. I have eyed yet another prize. Fortune favours our bellies!
uid: 3fc44062-65ad-56c2-5dee-f412650eaa6d
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Stranger: be you friend or food? The mark is Her measure: show us the brand of the Absolute.

null
uid: 44fa22af-6bc1-f9d6-58be-710602e44351
Jump to another node

null
uid: 4532ab1d-d1ee-4f68-e805-27b59d9f1e6a
Jump to another node

0:0 - I notice you don't bear a brand of your own.
uid: 46d13c46-b3cb-81e6-5c02-fa2704851740
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> I've no use for the Absolute - or any god. I follow two masters only: gluttony and greed.

null
uid: 474ee1dc-a0a6-84e6-b7d1-19fba2caeff6
Jump to another node

0:0 - Stranger: be you friend or food? The mark is Her measure: show us the brand of the Absolute.
uid: 4837f396-c57a-1847-5791-e31d13792edd
> You speak with an eloquence unusual to your kind. You're quite eloquent for an ogre.
> I bear no such brand.
> Show him your brand.
> I'll do you one better - I'm one of the Absolute's chosen disciples.
> What about you? I'm feeling hungry...
> ROAR.
> Try to eat me and I'll brand your corpse with the mark of my oath.
> Flash your arm at him. There you are. You could see the brand, could you not?
> Do not test the Absolute's finest, ogre. You would not survive Her wrath.
> ROAR.
> Are you eating a tiefling?
> Attack.

0:0 - We will keep close. When you are ready, sound the horn.
uid: 488235b3-f193-1c49-9c75-43217e761edf
=== END NODE ===

null
uid: 4a11ad25-185c-b125-eb2b-c77782f63c99
Jump to another node

0:0 - I'll pay you in the flesh of the fallen - you'll have your fill.
uid: 4a5cd392-6722-8195-7446-1ee0cc8d9e36
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Indeed? How regrettable, that your meat must go unsavoured.
uid: 4be65c82-3a02-6b9f-a293-5a8deb07fda9
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
> null

0:0 - Taste like chicken!
uid: 50a77535-bfe1-2551-0d7a-6d98f8020da4
Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS
Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_EntranceUsed_South -
> No chicken. Taste like fish!

null
uid: 5317d293-e231-f500-c17a-703b3033b206
Jump to another node

0:0 - Yes, yes - the mark is unmistakable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: 586f9016-7691-9c02-ca1c-7bf27b11076e
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
> null

0:0 - I know of your kind, but you're among the first I've seen.
1:0 - I've seen few other ogres in these parts.
uid: 592761bc-2b50-88bb-1696-13d1b4bae14b
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedOgres - FOR_SchoolOgres_Event_AskedOgresdescription
> Mm - your candour makes you all the more enticing.
> We follow the scents of blood and gold to all lands fertile, friend.

0:0 - You are quite the articulate ogre.
uid: 5a882ea6-6a97-b081-0283-fc8904ee2bf5
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
> null

0:0 - Flash your arm at him. There you are. You could see the brand, could you not?
uid: 5d0cde04-497c-dd2e-5250-bca94d1b7049
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 5e7ef817-64cf-4ea2-f678-951fc64e1abb
> null

0:0 - Gentlemen - contain yourselves. This quarrel sours our feast. Besides - taste like pork!
uid: 60f5019e-9ccb-08b6-1380-42f83ae5197c
Animation: Lump hits the other two ogres on the head in sequence, Lump turns and noticices player - RS
> And what surprise is this?

0:0 - Taste like chicken!
uid: 612f4fbc-424f-cf3a-9c70-c5ed347bbd4a
Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS
Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_EntranceUsed_North -
> No chicken. Taste like fish!

0:0 - It's dinnertime, boys!
uid: 63124505-0739-e2ad-08d1-5e028b710565
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!
uid: 670433c2-4f5b-d12d-4b05-53349080795f
> Take my bonehorn. One blow, and the ground will quake with my family name.
> Take my bonehorn. One blow, and... just a moment. It's been thieved - and I know the culprit.

0:0 - Use it when the need arises - and never a moment before.
uid: 673b0b04-8e57-c842-b1e1-cbc6e1794388
> Ogre kill everyone around! Then ogre eats them!

0:0 - Alas - not so much as a nibble.
uid: 676d6bbd-c60a-f044-9c37-2ca1d1991442
> Food?

0:0 - Well spoken. Indeed, ogre 'kill everyone around'.
uid: 678ec7ef-5607-fc92-aa03-fcf16648556f
Node context: Last bit he is echoing what the dumb ogre just said.
> null
> null
> Leave.

0:0 - Do not test the Absolute's finest, ogre. You would not survive Her wrath.
uid: 67d5235d-117c-98a1-4f9f-8469f85e500b
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
> null (roll failure)
> null (roll sucessful)

0:0 - Oh, but you do love to tease.
uid: 6a89bafe-4419-0ef3-6294-00a5d2367a56
> null
> null
> null

0:0 - I'll give you [6057ad05-9492-4630-9f0a-be548b134c54] gold if I can call you into battle.
uid: 6c16b722-a5fc-dff3-3ad8-cc7c291f4769
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A serenade to my ears, and a boon to my belly. We've a bargain, my tasty kibble!

0:0 - No, not food. Too tough for your digestion, I fear. Perhaps... friend, then?
uid: 6cb2fcfd-976a-23dd-c47c-37e997b3449d
> Friend.

0:0 - JOIN ME OR I'LL CRUSH YOU TO PULP!
uid: 7168105b-3200-e888-d809-0dc8b0cf6ad8
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - Forget goblins. You should be fighting for me.
uid: 723f2040-05cd-9aeb-a5db-8233a3f99eb7
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
> I am by all accounts a student of higher commerce and extortion.

- Roll sucessful -
null
uid: 72bdf81d-a32e-0e00-5913-47f251bd1453
> Spoken with the confidence only a True Soul could muster!

0:0 - Spoken with the confidence only a True Soul could muster!
uid: 72e43e4e-f506-e87b-9d2c-2138b82743f8
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
> How regrettable, that your meat must go unsavoured.
> Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

0:0 - Food?
uid: 7303f6b0-4fc9-627f-1956-4444ee93b741
> Food?

0:0 - A brilliant notion, and a boon to my aching belly. We have a deal, my tasty kibble!
uid: 75bc316e-b7c6-420f-b6ed-9d4af7137f41
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_OfferedMeat - FOR_SchoolOgres_State_OfferedMeatdescription
> null

null
uid: 75f39459-a813-5ade-8d74-f4d817465fbe
Jump to another node

0:0 - I bear no such brand.
uid: 79780cb8-b2e2-148c-e007-0f13a6d70ed2
- 0 Check flag(s) (Tag):
   false - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
> Food?

null
uid: 7b7894ca-1b23-0519-88a4-115c47f64b83
Jump to another node

null
uid: 7bce3680-b0e4-e824-bb90-6649c31a99f3
Jump to another node

null
uid: 7d846549-97e8-6681-d849-9e04dbed0793
Jump to another node

0:0 - Food?
uid: 7d991792-fc37-76de-3dfd-2ee9373e0d0f
Animation: Lump hits the other two ogres on the head in sequence DUPE -RS
> Not food. Friend!

0:0 - Fight for me and my oath or I'll cut the last meal from your belly.
uid: 844d62b4-9754-a05f-3191-7314553ec320
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Attack.
uid: 846c62d8-bb1b-21ad-65d6-57dadcfbe95c
> It's dinnertime, boys!

- Roll sucessful -
null
uid: 853941f5-556f-9fb5-e1c7-2a0712b8f35b
> Indeed? How regrettable, that your meat must go unsavoured.
> How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

null
uid: 85c27451-6c10-8004-0e89-50bb2c92f13b
Jump to another node

0:0 - Unh. Dissatisfying.
uid: 87a6da10-93ee-af91-cac2-459c109408ef
> null

0:0 - I've changed my mind. The offer is off the table.
uid: 8892c987-0f0d-ccda-ce6c-c8b63970d74f
> Oh, but you do love to tease.

0:0 - [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
uid: 8c7a017c-481c-355d-1df9-7d7238baf2c4
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   false - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 9073ac89-cc93-face-3b1d-37fb0e050716
> null

- Roll failure -
null
uid: 90cff3fa-8370-7edc-1a6f-98412788726f
> Such an uncouth outburst - I fear it may spoil the succulence of your meat.

0:0 - We follow the scents of blood and gold to all lands fertile, friend.
uid: 90e55ed9-1140-9948-4a91-3b93a1ab7829
> And this land proves particularly... fruitful.

0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: 91100cf3-b5f7-2c5f-5d9c-1820ed8df941
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
> null

0:0 - I'll leave that to your imagination.
uid: 919007b4-77be-9a55-45c3-7d6f748f62d7
> Unh. Dissatisfying.

0:0 - Yes, yes - the mark is unmistakable. How regrettable, that your meat must go unsavoured.
uid: 91a15302-bbee-bd56-cece-fb4559b5215c
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
> null

0:0 - Unh. You wound me, creature. I can hardly resist you.
uid: 93313535-84c3-6034-cfdb-05be8e7bfe09
Node context: Absolutely stricken by this creature he would LOVE to eat
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
> null

null
uid: 9579b7e5-6947-e042-c7e6-71677d0281eb
Jump to another node

0:0 - Food?
uid: 989739d6-cf79-cf9a-e649-30dd490e1273
> Food.

null
uid: 9ac31d7a-e2f5-8744-1754-b03d263d1cdd
Jump to another node

0:0 - An admirable instinct, but you're biting off more than you can chew.
uid: a0ea58c9-2e30-0131-4961-bcb5bf6cd6c8
> null

0:0 - I'll do you one better - I'm one of the Absolute's chosen disciples.
uid: a10df8f8-ac04-75e2-be30-c3cda79fa4fa
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
> null (roll sucessful)
> null (roll failure)

0:0 - ROAR.
uid: a37bfa29-567b-1f61-fef0-ca3f9db41569
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Event_AttemptedFirstSkillCheck - FOR_SchoolOgres_Event_AttemptedFirstSkillCheckdescription
- 1 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null

0:0 - Taste like chicken!
uid: a68043cd-3304-0240-ff74-6d1aedf10eea
Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS
Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_EntranceUsed_East -
> No chicken. Taste like fish!

0:0 - Leave.
uid: a6c037c1-5a7e-de6f-dec9-73aa77f7bc2b
> Alas - not so much as a nibble.

0:0 - Show him your brand.
uid: a6ebafa8-8a77-0d49-6c90-86acc1c4899a
- 0 Check flag(s) (Tag):
   true - Branded - | Branded as a follower of the Absolute | (A brand of the Absolute marks this person's arm, displaying loyalty to the rest of the cult.)
- 0 Set flag(s) to (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription
> I see it. How regrettable, that your meat must go unsavoured.
> How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

0:0 - Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...
uid: a9380827-338c-6845-9190-81de5104491c
Animation: Lump licks his lips - RS
Cinematic: |Ogre licks his lips.|
> ... and you, a delicacy - were I so lucky.
> ... and you, a delicacy - unless you bear the mark, of course.

null
uid: aa51808c-0681-3f9e-8f91-1a5e90a321f1

0:0 - Food?
uid: aa6c8ab0-35dc-0563-36c3-d7c4773ffbd0
> Food?

- Roll sucessful -
null
uid: abf7d87b-979c-23cb-b3d2-58f39f7a6460
> Come, now. Famished though we are, we're friends - are we not?

- Roll sucessful -
null
uid: ae289a2b-cc79-90ac-1945-951ce949d807
> Yes, yes - the mark is unmistakable. How regrettable, that your meat must go unsavoured.
> Yes, yes - the mark is unmistakable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?

0:0 - No. Not food.
uid: b1e548c6-435a-344e-48db-fed22bbabd1a
Node context: Sigh at the beginning of the line. He is a tiny bit exasperated and sad
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_PassedHasMet - FOR_SchoolOgres_Event_PassedHasMetdescription
=== END NODE ===

0:0 - You speak with an eloquence unusual to your kind.
1:0 - You're quite eloquent for an ogre.
uid: b7354fd5-645e-f9d3-1de0-4a48cfd82fb7
- 0:0 Tag: Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 0 Check flag(s) (Dialog):
   false - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
- 1 Check flag(s) (Local):
   false - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_FailedCheckdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_SchoolOgres_Knows_AskedSpeech - FOR_SchoolOgres_Event_AskedSpeechdescription
> Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...

0:0 - I'll give you [463b0f43-5410-412d-aba3-875cf81c38ca] gold - after you fight for me.
uid: b9c45c86-9cb9-bd86-627c-ee5d1594f421
- 0 Check flag(s) (Dialog):
   true - FOR_SchoolOgres_Knows_AskedBoss - FOR_SchoolOgres_Event_AskedBossdescription
   true - FOR_SchoolOgres_Knows_TeasedOgre - FOR_SchoolOgres_Event_TasedOgredescription
- 1 Check flag(s) (Global):
   false - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription
> null

0:0 - Taste like chicken!
uid: ba30b1f4-2428-4aa1-a0d6-79de6742fcb9
Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS
Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_EntranceUsed_SouthEastDoor -
> No chicken. Taste like fish!

null
uid: bf2d887f-eb9b-a5c2-e8f2-f1f2f1a66cee
Jump to another node

0:0 - How regrettable. Tell me, sweet creature: does your flesh taste as honeyed as I could hope for?
uid: c0d70ea5-1c68-87c9-4177-4206645b2315
Animation: Player shows brand -RS
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Even sweeter still.
> I'll leave that to your imagination.

0:0 - Leave.
uid: c146a481-b798-0a27-2e57-a21aa7ffd81e
> We will keep close. When you are ready, sound the horn.

null
uid: c1515742-bcfe-4c3f-d4c0-dff2c0730c31
Jump to another node

null
uid: c7eb3bb2-2753-60a1-e94f-bc522e4caedc
Jump to another node

null
uid: c7f75bd8-9d67-c94a-3222-1c7fd3e6df12
Jump to another node

null
uid: cc2eff45-5dc2-727c-f243-52cfe252fe4a
Jump to another node

null
uid: cc6ee87a-f014-6dae-40fd-52673e3d020a
Jump to another node

null
uid: cc93d4c5-5c08-1ca1-c6a8-f95c5d797ba0
> No one is food today, alas. It seems we are friends.

0:0 - ... and you, a delicacy - unless you bear the mark, of course.
uid: cd576594-fd53-89bd-c4c2-8709cd19c066

0:0 - Such sweet suggestions. Have a care - you may make yourself stringy.
uid: cd7f0009-feb0-658c-9bab-301c267095ce
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription

0:0 - And this land proves particularly... fruitful.
uid: ce61a4bb-e114-a445-c87a-d1279978b836

null
uid: ce931bed-8916-d36f-8cab-74d33c1a0615
Jump to another node

null
uid: cecdd5d0-1eae-343d-9535-0369fb68552f
Jump to another node

0:0 - Such an uncouth outburst - I fear it may spoil the succulence of your meat.
uid: cf46944e-a0fa-be98-5c13-b255c32dbc87
> null

null
uid: d0849207-15fc-e28f-f32b-10f33141b485
Jump to another node

0:0 - No chicken. Taste like fish!
uid: d1cc24cd-2eba-1bd2-1be8-f58ee7899c74
Animation: Chock hits Fank on the head with his club -RS
> Gentlemen - contain yourselves. This quarrel sours our feast. Besides - taste like pork!

- Roll failure -
null
uid: d362978f-b609-8f3e-269b-7f22780f4050
> An admirable instinct, but you're biting off more than you can chew.

0:0 - Are you eating a tiefling?
uid: d4d56ac4-fc89-7e4f-d4c7-4cb4d4dcdf5d
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> She scampered in from the east, calling for 'Yul'. A pet, no doubt.

0:0 - Taste like chicken!
uid: d5c328df-1d7e-aba4-4dd5-c3fc1385902e
Animation: Three ogres sat eating a corpse -RS, Fank hits Chock on the head with his club- RS
Cinematic: Ogres eating a corpse and remark on what it tastes like, custom scene viewer
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_State_EntranceUsed_West -
> No chicken. Taste like fish!

0:0 - These horns are not yours to take! Attack.
uid: d7a6b972-a604-b5b7-ebea-16e6fb4e336e
> null

0:0 - I see it. How regrettable, that your meat must go unsavoured.
uid: d91be8ac-fff5-3160-c37f-c46981b7497c
Animation: Player shows brand -RS
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Food?

0:0 - Come, now. An ogre feasts not on promises.
uid: daa08cc2-b6d5-34cc-b4d0-a25e8945cf75
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_Knows_FailedPersuade - FOR_SchoolOgre_FailedPersuadedescription

0:0 - Boss goblin give gold. We check brand. Good deal!
uid: dbfd3071-306b-7309-eb2a-306ec7a732ba
> No talk!

0:0 - Now let's see that mark, lest I give in to my cravings.
uid: dc16327f-2f20-91ff-4e36-13c1b6f2898d
> null
> null
> null
> null
> These horns are not yours to take! Attack.

0:0 - ROAR.
uid: e36b2edd-3838-880c-f96b-4f77c856eb8c
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - How about I spare your life. That tempting enough?
uid: e57c93e5-ab26-4e99-b095-3dc8df238ddb
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null

null
uid: e7c89bb1-b28a-643f-797a-2491d55d8fd5
Jump to another node

null
uid: e9fe1fe3-c1e9-9ce8-222f-374bf5e214fa
Jump to another node

- Roll failure -
null
uid: ed0636ad-b2b5-c97f-abf8-8d14200c49d4
> A slip of the tongue - you meant to make a better offer, surely.

0:0 - Food?
uid: ee674034-c843-dc9a-3976-42bff3730098
> No. Not food.

0:0 - Take my bonehorn. One blow, and... just a moment. It's been thieved - and I know the culprit.
uid: ee81742d-462c-0b46-d611-5d7067538516
Animation: Lump looks for bonehorn -RS
> null

- Roll sucessful -
null
uid: f2084272-e625-bd39-84bd-cf76cf6dc6c6
> A brilliant notion, and a boon to my aching belly. We have a deal, my tasty kibble!

0:0 - ... and the rest sate my hunger for meat.
uid: f2953c04-d152-1260-8e49-a486a101565e
> Boss goblin give gold. We check brand. Good deal!

0:0 - A twice-played serenade to my ears, my tasty kibble. We have a bargain!
uid: f5077696-d75d-b43d-a5a7-be7c1bc84d3e
- 0 Set flag(s) to (Global):
   true - FOR_SchoolOgres_State_OfferedLatePayment - FOR_SchoolOgre_Event_OfferedLatePaymentdescription
   true - FOR_SchoolOgres_State_Hired - FOR_SchoolOgre_Hireddescription
> null

0:0 - Try to eat me and I'll brand your corpse with the mark of my oath.
uid: f5800457-fd88-6b51-b53c-b0fb12db42ef
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Friend.
uid: f5e66e70-4ef7-9ea9-e27f-ecbd4f341cf4
Node context: Reluctant agreement
> null

null
uid: f640d753-2090-8c6b-f04b-46ad62b9aed1
- 0 Check flag(s) (Local):
   true - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheck - 916a75f0-23d8-f05b-449d-d926d69fe782_PassedCheckdescription

null
uid: f6fa72b5-08d5-22ff-cb2b-be71f6425061
> No, not food. Too tough for your digestion, I fear. Perhaps... friend, then?

0:0 - And what surprise is this?
uid: f92e0251-d317-f1ee-4b6c-3034ae7cca3c
> Brothers, look here. I have eyed yet another tiefling prize. Fortune favours our bellies! Brothers, look here. I have eyed yet another prize. Fortune favours our bellies!

null
uid: fa87ff75-3d0e-b48c-4bb0-751f3bc790e4
Jump to another node

0:0 - Mm - your candour makes you all the more enticing.
uid: fd320e63-d051-c0f6-de90-ec0e8c40b4ea
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgre_Corpse_Dead.lsj
Synopsis:
The player can cast Speak with Dead on a tiefling the ogres tore open to feed on.

null
uid: 0fb3945a-2da3-707b-32ee-2ac8f5294605
Jump to another node

null
uid: 10bbc9bb-e68c-fe36-fc75-23dc5e5716d0

0:0 - Strange warriors... gold skin... silver blades...
uid: 1b67163c-27b1-4bfe-3e72-9dd15d70c60c
- 0 Set flag(s) to (Local):
   true - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyanki - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyankidescription
> null

null
uid: 22fe2186-aaef-db78-5bc5-f1e77aea4205
> null (roll sucessful)
> null (roll failure)

null
uid: 2d3ecce3-61ab-56ff-b063-9c09f14ddbfb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription

0:0 - True sight... no... coin...
uid: 2dc02b59-9bc6-92da-8e52-63b76dc8af13
> null

0:0 - Where are you from?
uid: 355a0a2a-6c6f-d037-563c-4e1e7c3a478d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Elturel... Zorru... friend...

null
uid: 42537ad5-0c80-1872-9bdf-f4a29cc2c4c9

- Roll sucessful -
null
uid: 534e7016-b4df-3114-ccfc-852f3a682b51
> *You realise the tiefling's body has been torn open by huge hands.*

0:0 - *You realise the tiefling's body has been torn open by huge hands.*
uid: 690a9f60-7508-ac05-72a5-9866be4969e1
> What brought you to the village?
> Where did you see those warriors?
> You saw githyanki. Where were they?
> Anything of value you happen to have?
> Who did this to you?
> Where are you from?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Where did you see those warriors?
uid: 6d878775-4310-7dbd-ff91-269d13684349
- 0 Check flag(s) (Local):
   true - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyanki - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyankidescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Mountains... road... gate...

0:0 - Anything of value you happen to have?
uid: 6e821ab4-625c-148d-46d7-a2798163b6f9
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> True sight... no... coin...

null
uid: 87b974a9-603f-98c8-edd4-103f00de8e62
Jump to another node

0:0 - Quick of foot, this one, to avoid githyanki hunters.
uid: 8eea1411-06d4-62cf-9957-bf0ac79807c8
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 94333566-64aa-97c5-e655-f58cced6d737
Cinematic: The corpse collapses, never again to speak
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: aa3ff4d2-abba-d5b3-0070-b0625b3815e0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> Quick of foot, this one, to avoid githyanki hunters.

0:0 - Ogres... hungry... bloodied... screams...
uid: c155bf1f-f566-d6f2-fb7f-836dc145a7e9
> null

0:0 - Mountains... road... gate...
uid: c3978192-e22b-555c-a0f8-bec6240cc1a3
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_NearMountain - Heard rumors of githyanki being near the mountains, from Zorru in DEN or from the dead tiefling in FOR
- 1 Set flag(s) to (Object):
   true - ORI_Laezel_Quest_TalkedToDeadTiefling - Lae'zel COM and AVATAR: used to give the entry TalkedToDeadTiefling
> null

0:0 - Who did this to you?
uid: d7f8d1fa-a34e-249f-c7dd-df78c2a63f09
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Ogres... hungry... bloodied... screams...

null
uid: dabd67bd-71c7-5d5f-a640-488c29526507

0:0 - Leave.
uid: e4304f5e-437c-7224-5b0f-806761452354
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - What brought you to the village?
uid: e436d4fb-f150-02f7-4316-d4df149ae883
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Strange warriors... gold skin... silver blades...

null
uid: e5c8a4cb-823a-f062-6c0d-9939b1c156ce

0:0 - *The tiefling's corpse stirs with the spell.*
uid: eac8c639-5d6b-df91-36ca-ddd8f915c78a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: ef86d2eb-f327-18b7-a746-35869a9edf5c
Cinematic: The corpse collapses, never again to speak
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

- Roll failure -
null
uid: f16ea3d4-5053-18d0-f2ef-60316e3816d6
> null

0:0 - Elturel... Zorru... friend...
uid: f9340c14-caf8-e1c4-5fe1-71ce2551a92d
> null

0:0 - You saw githyanki. Where were they?
uid: fcf5035f-bcb2-a263-823e-94b4b11fd245
- 0 Check flag(s) (Local):
   true - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyanki - 873bc4e0-3d3c-1eac-903b-e94920fd6306_sawgithyankidescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_NoticeShrine.lsj
Synopsis:
The party comments on a little shrine they've discovered in a cavern - a grotto containing a statue and some prayers and offerings left by worshippers. Players may or may not recognise that the statue is the goddess Selûne. Shadowheart, as well as certain cleric/paladin tags, will recognise the statue always.

0:0 - A Selûnite shrine over there. Left to rot by the looks of it - good.
1:0 - Over there - a shrine to Selûne. By Moonmaiden's grace.
uid: 16f24a21-6fa3-ff2e-3fc7-835e7555b453
Node context: Shar worshipper: notices the Selune shrine and makes a disdainful comment. Selune worshippers: notices the shrine and reacts with reverence.
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 1:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Another shrine to another god.
1:0 - A shrine. Looks forlorn.

2:0 - Hey, a shrine.

3:0 - Look there - a shrine.

4:0 - Look at that. Unlikely place for a shrine.
5:0 - Looks like there's a little shrine over there.

uid: 54f3f94f-b89e-708d-62f4-a072792ea2df
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - FOR_SeluneStash_State_KnowShrineCheckSuccess - FOR_SeluneStash_State_KnowShrineCheckSuccessdescription
=== END NODE ===

0:0 - A Selûne statue? In a stinking cave? Hardly a place of honour.
uid: 993d04c7-976a-05d5-8cf8-73b989b55ab3
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - A shrine to Selûne. Quaint.
1:0 - An unusual place to find a shrine of Selûne, but there it is.

2:0 - Hey, a shrine to the moon god Selûne.

3:0 - A shrine to Selûne in a grotto like this?

4:0 - I'll be damned - a shrine to Selûne.
5:0 - Looks like a shrine to Selûne over there.

uid: bed9db99-9a77-2def-4952-17de1d7364b8
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - FOR_SeluneStash_State_KnowShrineCheckSuccess - FOR_SeluneStash_State_KnowShrineCheckSuccessdescription
=== END NODE ===

0:0 - A Selûne statue? In a stinking cave? Hardly a place of honour, even for the likes of her.
uid: de6eecae-0b0a-6071-4cc4-7ef84adadb23
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_NoticeStashSeal.lsj
Synopsis:
Following a passive arcana check, the player comments that a chest discovered at a shrine has a spell cast over it, protecting its contents.

0:0 - A magical seal. No lockpicking that.
1:0 - A wizard sealed this chest. Wasn't an amateur either.

2:0 - Magically sealed. Can't go ape-smash on this thing.

3:0 - Sealed by magic. There's no smashing this open.

4:0 - There's magic at play here - a spell keeping this chest shut.

5:0 - Feel that? Magic. A spell's sealed that chest tight.

6:0 - There's magic keeping this chest sealed; I can feel its aura.
uid: 78906681-bbcc-2880-1d5d-052ca046af30
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - FOR_SeluneStash_State_StashSealCheckSuccess - If the player passed the Arcana check to understand the spell on the stash
- 0 Set flag(s) to (User):
   true - FOR_SeluneStash_NoticeStashSeal_CommentedOnSeal - FOR_SeluneStash_NoticeStashSeal_CommentedOnSealdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_OpenStashAsSelunite.lsj
Synopsis:
A Selûne-worshipping player manages to unseal a magically locked chest after reading a prayer.

0:0 - Moonmaiden's grace! It's open!
uid: 1cf98390-55af-4074-800b-394b6b169300
Node context: Hushed awe. A good omen from their goddess.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_OpenStashWithPrayer.lsj
Synopsis:
The player passes comment after they manage to open a magically sealed chest by reciting a prayer they found. If Shadowheart or a worshipper of Shar is speaking, the prayer does nothing.

0:0 - If I knew praying could be useful, I would've started years ago.
1:0 - And there we go. Never knew prayer could be so practical.

2:0 - Prayer works? I might have to rethink a few things.
3:0 - The chest's unlocked. Simple magic.
4:0 - That's it? A few pious words and the magic's dispelled?

5:0 - Nice. Time to see what's inside.

6:0 - Chest's unlocked. My prayers are answered.
uid: 76bdea89-6b50-092b-9691-add2810f80cc
Node context: Reacting to a prayer unlocking a magically sealed chest.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Object):
   true - FOR_SeluneStash_State_SuccessfullyReadPrayer - If a player has recited the prayer successfully
=== END NODE ===

0:0 - Nothing but empty words, clearly.
1:0 - These Selûnite words do nothing.
2:0 - Well praying didn't help...
uid: 90e15916-fb8c-e658-9626-77a2b2e18e0a
Node context: Unimpressed
- 0:0 Tag: Cleric of Shar - Player or NPC is cleric of Shar. (Shar is the goddess of darkness, secrets, and loss. Forever in conflict with her twin sister Selûne, Shar's clerics poison the world with fear and suffering while stealing forbidden knowledge in her name.)
- 0:1 Tag: Paladin of Shar - Player or NPC is a paladin of Shar. (Shar is the goddess of darkness, loss, and secrets. Her paladins steal forbidden knowledge, poison the blessings of other gods, and murder those who serve Selûne without a hint of remorse.)
- 1:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Check flag(s) (Object):
   false - FOR_SeluneStash_State_SuccessfullyReadPrayer - If a player has recited the prayer successfully
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_PickupPrayerSheet.lsj
Synopsis:
The player comments after picking up an old prayer sheet. They may or may not recognise that it could help them unlock a magically sealed chest.

0:0 - A prayer. Curious symbol next to it... well, saying a few words won't hurt.
1:0 - An ancient prayer. But why hidden back here? And what's this symbol?
2:0 - Funny symbol on this prayer sheet. Hidden away for any special reason?
3:0 - A prayer, and a symbol. Hidden for a reason, perhaps.
4:0 - A prayer and a symbol. Perhaps it does more than just flatter Selûne...
5:0 - An old prayer. Curious symbol inscribed here too.
6:0 - Selûnite drivel. What's this symbol on it?
7:0 - Moonmaiden's teachings. But why hidden back here? And what's this symbol?
8:0 - A prayer sheet. What's this symbol on it?
uid: 02916df9-e75e-5b7b-49ae-3138f7423309
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Global):
   true - FOR_SeluneStash_State_PrayerSheetCheckSuccess - If the player passed the Religion check to understand what the prayer sheet is used for
- 1 Check flag(s) (User):
   false - FOR_SeluneStash_NoticeStashSeal_CommentedOnSeal - FOR_SeluneStash_NoticeStashSeal_CommentedOnSealdescription
=== END NODE ===

0:0 - Same symbol as the chest. A prayer to open it? I'd prefer a blood offering, but all right...
1:0 - This prayer bears the same symbol as the chest. I think it might just be the key.
2:0 - This prayer sheet's got the same symbol as the chest. Hey, wait a sec...
3:0 - A prayer, with the same symbol as the chest - divine magic.
4:0 - A Selûnite prayer. Marked with the same symbol as the chest. I'll have to sully my tongue and recite it.

5:0 - A prayer - and with the same symbol as that chest. Seems I found myself a key.
6:0 - Selûnite drivel. Must be connected with that chest - it bears the same symbol.
7:0 - Blessings from the Moonmaiden - and bearing the same symbol as that chest.
8:0 - A prayer sheet. With the same symbol as the one on the chest.
uid: e436a46c-4f61-68c8-4aad-661f0fd94421
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Global):
   true - FOR_SeluneStash_State_PrayerSheetCheckSuccess - If the player passed the Religion check to understand what the prayer sheet is used for
- 1 Check flag(s) (User):
   true - FOR_SeluneStash_NoticeStashSeal_CommentedOnSeal - FOR_SeluneStash_NoticeStashSeal_CommentedOnSealdescription
=== END NODE ===

0:0 - A prayer to dear old Selûne. Adorable.
1:0 - An ancient prayer. Wonder if Selûne was listening.

2:0 - Old prayer sheet. Reminds me of school, yeesh.

3:0 - Some poem or prayer. Meaningless.

4:0 - A Selûnite prayer. How useful.

5:0 - Looks like an old prayer.

6:0 - Selûnite rubbish.
7:0 - Blessings of the Moonmaiden. Praise her.
8:0 - Just an old prayer.
uid: f7943bf3-b738-05c3-f8f1-b86688fd7181
- 0:0 Tag: Cleric of Selûne - Player or NPC is cleric of Selune. (Selûne is the goddess of the moon, navigation, and lycanthropes. Her clerics honour Selûne's empathy and mystique, but are fearsome when facing Selûne's wicked sister, the goddess Shar.)
- 0:1 Tag: Paladin of Selûne - Player or NPC is a paladin of Selune. (Selûne is the goddess of the moon, and her paladins are soldiers in the constant war against her dark sister Shar. They use her light to dispel darkness and relieve the pain of others.)
- 0 Check flag(s) (Global):
   false - FOR_SeluneStash_State_PrayerSheetCheckSuccess - If the player passed the Religion check to understand what the prayer sheet is used for
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SeluneStash_PAD_TriggeredTrap.lsj
Synopsis:
The player reacts to a magically-locked chest injuring them upon attempting to open it without disabling the protections.

0:0 - Agh! I need a different approach, clearly.
1:0 - Ow! Protective magic. Should have known.

2:0 - Argh! Bloody thing.
3:0 - Agh! Protective magic.

4:0 - Agh! There's magic guarding this thing...

5:0 - Ouch! Looks like this'll take some doing.

6:0 - Agh! This thing won't yield its contents easily...
uid: 44499052-5ebe-486b-bcd5-b0a63883fe29
Node context: Reacting to a moderate jolt of pain.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Shadowheart_AD_FoundJournal.lsj
Synopsis:
The party finds a old diary in the ruined schoolhouse of an abandoned village. They comment that it might shed some light on what happened here.

0:0 - Someone's diary. Might explain what happened here.
uid: 12329d20-e9d6-09c1-6bef-f029c3356308
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_AD_QuasitReactsToTrap.lsj
Synopsis:
The player has triggered a trap because the quasit gave the wrong answer. Quasit is DELIGHTED. Cackling madly as she runs about.

0:0 - NO. TOLD YOU!! SPARKY COMES!
uid: 6fe9185f-d8a3-5ba8-b501-a920d4b250d3
Node context: distressed and upset
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_SaidWrongAnswerAfterTruth - Quasit told the truth to the party, but even tho they chose the wrong answer.
- 0 Set flag(s) to (Global):
   false - FOR_ThayanCellar_Event_SaidWrongAnswerAfterTruth - Quasit told the truth to the party, but even tho they chose the wrong answer.
=== END NODE ===

0:0 - It's ROASTING time! HAHA!
uid: f52d10ff-f8b8-c508-76d0-1aaf1db37f71
Node context: Delighted. Cackling. Jubilant.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_MagicMirror.lsj
Synopsis:
Player finds a talking mirror that seems to be guarding a door to its old master's secret room. It doesn't recognise you as its master, so it challenges you with three questions to see if you're friend or foe. If you get the questions wrong, it activates a trap to try and kill you. The mirror hasn't been used in a long time - its master died years ago. The mirror speaks in a cracked, broken voice.

0:0 - No. This is my p-urpose. I know nothing else.
uid: 00de50c0-8803-efa0-8fb8-9fac9d6ad7c6
> But y-ou cared to ask. No others ever did. Th-ank you.

0:0 - You tried to kill me!
uid: 01589ef0-3975-8264-bc79-d7b4de01a624
- 0 Check flag(s) (User):
   true - FOR_ThayanCellar_MagicMirror_PissedOffMirror - FOR_ThayanCellar_MagicMirror_PissedOffMirrordescription
> Maim, at w-orst.

null
uid: 02c4331f-56c4-681d-f987-372f39590208
Jump to another node

0:0 - N-no!
uid: 0352e822-06da-91eb-b4ef-893d1ce8de42
Node context: Alarmed
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_DestroyMirror -
=== END NODE ===

0:0 - Maim, at w-orst.
uid: 0365febd-8a4f-f5c2-5635-e1f464c6f38d
> Now. Sp-eak.

0:0 - I spoke to the quasit. It told me it's good for wounds.
uid: 07513a9b-8fe3-2c17-d91d-09750becfd47
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription
> null

null
uid: 08c4d67e-bd82-e43d-9b10-fbed53f2263d
- 0 Check flag(s) (Tag):
   false - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The mirror is magical, but what magic? To what purpose? You have no idea.*
uid: 0d2385fc-104b-0cdd-f2ff-e146b074e69d
> Speak your n-ame.

0:0 - P-athetic.
uid: 0f299211-c32e-7dd0-f702-d08cc6bd85b0
> A poor ch-oice. You will be purged.

0:0 - A foul lich. May he die a thousand more deaths.
uid: 0f48fbe6-fde4-4d5d-37c0-d219c3ad6831
> You are no zulkir. B-ut are you wise?

0:0 - I'd see Cazador, my old master, burning in the sun.
1:0 - I'd see my rivals humbled - jealous of my mastery of the Weave.
2:0 - I'd see the Hells filled in with flowers, and my old boss Gortash on his hands and knees tending them for eternity.
3:0 - I'd see the zaith'isk, the purifier - a relic used to extract a tadpole.
4:0 - I'd see those who'd tormented me in the past receive the same.
5:0 - I'd see droves of admirers, gathered to hail the Blade of Frontiers.
uid: 0f568f0e-d4df-cced-2bc1-c5df4255629b
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Tag):
   false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> null

0:0 - It treats burns?
uid: 100c5dcd-1ee3-6d8b-4143-a4792fa475fd
- 0 Check flag(s) (Global):
   false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
> null

0:0 - Tell it your name.
uid: 10325c96-e5c7-7437-7382-9612c66be321
> I do no-t know this name.

0:0 - I'd see the ones I love.
uid: 120669cd-925f-03d2-29f2-c85f9295200f
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Weak.

0:0 - I use it to clean wounds out in the wilds.
uid: 154e6210-5e4f-6f1a-0b1f-287a094dfb65
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null

0:0 - Acceptable. F-inally...
uid: 1568d42e-996a-0b2a-49a1-96d5aa826d94
> ...if you could see an-ything in me, what w-ould it be?

0:0 - Nothing good tends to come of ambition in stories like this. I would see you freed.
uid: 1693da09-b33e-faa0-2dba-11b60c7fe593
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> No. This is my p-urpose. I know nothing else.

- Roll sucessful -
null
uid: 1af48b12-9391-fd84-7fc2-e67af0908305
> *The magic is old and wavering, but you recognise it. The mirror is a thinking lock, hiding some secret.*

0:0 - Pick up a rock to smash the mirror.
uid: 1ced50ac-c2db-b9af-8c8c-fa4924e670d0
= Roll RawAbility (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> null (roll sucessful)
> null (roll failure)

0:0 - I'm invisible - my enemies are close. I have to get in now.
uid: 207e223a-34d8-ddf7-b667-7c0da23751fc
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> null (roll sucessful)
> null (roll failure)

0:0 - What th-ink you of the zulkir known as Szass Tam?
uid: 23069451-2da3-648a-0753-a494dc4ff124
> null
> *You recognise the name, of course - anyone that knows of the Red Wizards would.*

0:0 - I cannot see you. M-aster? Speak.
uid: 26399463-fd5d-aaef-f8e4-b142181b642e
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_NoReflection -
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_NoReflection -
   false - FOR_ThayanCellar_State_CheckReflection -
> ILYN. TOTH.
> I'm invisible - my enemies are close. I have to get in now.
> I'm not your master.

0:0 - Speak your n-ame.
uid: 27230e7f-ddab-2f1d-3f12-049617515531
Node context: As the opening node, but a little more impatient.
> null

0:0 - You seek to sur-vive. You seek power.
uid: 2bb16737-5ae3-304d-6609-ee3c2a866a16
> Be wel-come.

null
uid: 2be404a3-06e3-fcf2-0ca0-6f446b998297
Jump to another node

null
uid: 2c191b85-4d87-54f2-bccf-462a385d6cf6
Jump to another node

0:0 - ILYN. TOTH.
uid: 2f988215-df17-d442-ae35-65a9edc58e39
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Very w-ell.
uid: 302dff5d-84bb-c2bb-d691-e3113397c49d
> null

- Roll sucessful -
null
uid: 336a003c-08b1-627b-aaff-44c566155adc
> *You remember reading a history of Thay. Szass Tam is a powerful lich who rules that land and drove out the Red Wizards that opposed him.* *You remember stories of Szass Tam - a powerful lich in Thay who made deals with dark gods.*

- Roll failure -
null
uid: 37aad5e9-e8b3-ec62-d823-d6f854765a2a
> A lie. An in-truder!

0:0 - *An enchanted mirror. Raw magic leashed to a bauble. Almost sad.*
uid: 385e3b0a-8907-0d25-4d08-dbe5d145e9d5
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null

0:0 - Yes, an ally! I'm an ally of your master's.
uid: 3ae1d6bf-dd73-47d4-2681-8ac961265068
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> Only a t-rue ally of Ilyn Toth may pass.

0:0 - *Alas, all you see is empty space. The mirror reflects nothing.*
uid: 3d412bce-cbb0-6d58-0c4b-a176bfe25563
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_NoReflection -
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_NoReflection -
   false - FOR_ThayanCellar_State_CheckReflection -
> *Lacking any evidence to the contrary, you assume you look amazing.*

- Roll failure -
null
uid: 3f574869-6211-0e1a-5d1f-9dd9570425a6
> *The mirror is magical, but what magic? To what purpose? You have no idea.*

0:0 - Sniff the mirror, trying to understand the nature of its magic.
1:0 - Examine the mirror, trying to understand its magic.
2:0 - Try to sense the magic tamed within the mirror.
uid: 411389af-ded9-013c-7573-88d1aae6c17e
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null (roll sucessful)
> null (roll failure)

0:0 - He's a great and powerful leader.
uid: 452a0f9b-3266-4015-e383-26a91550f623
> null

0:0 - If you are his ally, ste-p forward and declare it.
uid: 4778453f-6bd8-5b15-9af7-a381a868387c
> You tried to kill me!
> Yes, an ally! I'm an ally of your master's.
> I don't have time for games. Let me pass.
> Open or I'll smash you to pieces - bad luck be damned.
> null
> Step back and say nothing.

null
uid: 485b1963-c605-a9ed-529f-cc097897ea8a
Jump to another node

0:0 - I'd see the ones I love.
uid: 49f2f1ae-1e12-d643-a023-28b2173aa20d
- 0 Check flag(s) (Tag):
   true - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Weak.

0:0 - I don't have time for games. Let me pass.
uid: 4e3f54fa-4ef2-0d00-4720-3721de10e6fe
> Only a t-rue ally of Ilyn Toth may pass.

null
uid: 4f1d6ffd-7667-ae83-e3a4-5b03cdacd5d3
Jump to another node

null
uid: 51c8da32-e70c-39fc-7263-ca2cd6cab532
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_StartTrap -
   true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription
=== END NODE ===

null
uid: 536f7c43-e788-a7ce-4af3-71e2b925f66e
Jump to another node

null
uid: 5bd609a4-7cfd-8e2e-1064-a0ecf96bbebd
Jump to another node

null
uid: 5e2d2a28-ed23-a0ca-81a2-74025fdd9d37
Jump to another node

0:0 - I'd see my enemies suffering.
uid: 5fb5e3bd-a368-e75a-7763-e6e3cd573bf5
- 0 Check flag(s) (Tag):
   true - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> P-athetic.

0:0 - Weak.
uid: 623872d5-b019-1816-ab5c-290e81b5157e
> A poor ch-oice. You will be purged.

null
uid: 67db073b-2517-2452-3aae-002e55d5d4b0
Jump to another node

0:0 - *The mirror is not amused.*
uid: 6b9166aa-4975-eb25-4c2a-6479b2ff33cd
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_StartTrap -
=== END NODE ===

0:0 - I'd look for whatever spell will rid me of this worm in my head.
uid: 6cdd2c25-d744-b83d-fa1b-3f550e23f5d7
- 0 Check flag(s) (Tag):
   true - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> You seek to sur-vive. You seek power.

0:0 - Only a t-rue ally of Ilyn Toth may pass.
uid: 6f0e0fde-6705-da94-a76d-8b647958294b
> What th-ink you of the zulkir known as Szass Tam?

0:0 - Balsam disinfects wounds. Surely everyone knows that?
uid: 6f2a579e-9ffa-4afc-61fb-305c07ee57a6
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Wise.
uid: 7185b631-641c-503b-9330-91f8c8f592f7
=== END NODE ===

0:0 - *A magic mirror. A primitive contraption, but not without its use.*
uid: 71f17a8f-89ae-7df9-7dbf-f443bfa5e1f5
- 0 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

null
uid: 73f79054-a780-6030-9e87-ac1059efd8db
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_SaidWrongAnswerAfterTruth - Quasit told the truth to the party, but even tho they chose the wrong answer.
> null

0:0 - To clear a rash?
uid: 74a102d2-8ddd-2cdb-cc4b-bd018b888b8a
> null

null
uid: 7bca1b91-d545-4af3-66b3-6dd0b35eded4
Jump to another node

- Roll failure -
null
uid: 7be5a7e2-0289-bcd9-0252-967c743c025f
> null

null
uid: 7d07a648-5950-df77-1bc6-dece26ee8da4
Jump to another node

null
uid: 7d4d6b1f-3551-b0f0-a01f-2b37a1d677e1
Jump to another node

null
uid: 7dba8661-3fd9-334c-8cf7-04be130b84c9
Jump to another node

null
uid: 80ea59e2-8c6a-ce83-87ac-9b24ae7bb3da
Jump to another node

0:0 - I'd see my enemies suffering.
uid: 8247bb6f-fc98-0456-fc48-2f010787882e
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> P-athetic.

null
uid: 88b87b3a-ca62-21a6-c0e9-9738ea4905c5
> null

null
uid: 8adf47db-c4c1-d239-efd5-ae8b6c76733a
Jump to another node

0:0 - I think n-ot.
uid: 8ceeab7a-51f5-8310-3540-32621a6ad4fa
Node context: Smugly. You're about to hit this douche with a fireball
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_StartTrap -
=== END NODE ===

null
uid: 8d054f58-fe13-ff2a-1cd5-69f61c540462
> I cannot see you. M-aster? Speak.
> My master stands t-all and proud. You are not Ilyn Toth. I see you were shaped by d-arkness, not light. You are not Ilyn Toth. My master is no filthy half-breed. You are not Ilyn Toth. I know my m-aster's face. You are not Ilyn Toth. My master was human, pure and true. You are not Ilyn Toth.

0:0 - What is your n-ame?
uid: 8e87d02b-bd89-0803-0762-0faaa212191b
Node context: Getting annoyed
> ...'Magic mirror, tell me true, show my fortune, known by few.'
> null

0:0 - *Lacking any evidence to the contrary, you assume you look amazing.*
uid: 8fc6a2ce-3a8a-24f6-0d56-6ff8f98fc860
Node context: You're looking into a mirror, but can't see your reflection
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Speak your n-ame.

0:0 - I know how this goes. 'Magic mirror, tell me true...'
uid: 907db520-7f35-5b4b-4813-013ac698d618
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> What is your n-ame?

0:0 - *Szass Tam is a powerful lich that rules the land of Thay. He drove many Red Wizards out of their ancestral home.*
uid: 9384501c-3379-b595-8854-4176a685a32a
> null

null
uid: 9402ddd9-2a3f-12b2-4dee-33ebb769b97b
Jump to another node

0:0 - Nothing - you're a thing of magic. I can shatter this prison for you, if you wish.
uid: 94eeaa6e-a779-3710-b9f9-3fe58a6f0558
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> No. This is my p-urpose. I know nothing else.

0:0 - I think seven years' bad luck sounds like a fair trade for smashing you.
uid: 9bf50e3a-8ae7-e635-1958-8f19005179f5
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
- 1 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> null (roll sucessful)
> null (roll failure)

0:0 - Now. Sp-eak.
uid: 9f3bc53f-12d5-fe89-1248-c2a21389519a

null
uid: 9f5b2277-06e6-0207-d3bd-046abf5fe2f6
Jump to another node

- Roll failure -
null
uid: a039be0a-9ae0-9ad6-998c-ad2fa8d24de7
> He's as fine a zulkir as ever lived!
> Szass Tam is a foul, wretched creature.
> I think seven years' bad luck sounds like a fair trade for smashing you.
> Pick up a rock to smash the mirror.
> I th-ink I could get you shipped off to him as an antique if you don't open.

0:0 - Szass Tam is a foul, wretched creature.
uid: a0b09546-419e-a920-091a-7bf873b97fbf
> null

0:0 - Repeat the name from the book you read: 'Ilyn Toth'.
uid: a2ab48aa-7ebb-b1f3-e349-7135cc832ec8
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Knows_WizardName - Knows the name of the Thayan wizard
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_State_CheckReflection -
> null

null
uid: a4ffb982-a611-6567-e0c8-ccc7655027ae
Jump to another node

0:0 - *You do your best to wipe the dirt from your face and look presentable. Adventuring is murder on one's wardrobe, though.*
uid: a6a8a0c7-dd7a-4123-7735-6d178ef83223
Animation: The player its right thumb thumb across its left cheekbone and then its right and on the right side of its face - Kilian
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_State_NoReflection -
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_CheckReflection -
> Speak your n-ame.

null
uid: a779f6d7-bc17-25c6-2066-ce7f21b48822
Jump to another node

null
uid: a7bef866-d8bb-a4df-683f-c47092d5c3d2
Jump to another node

0:0 - ...'Magic mirror, tell me true, show my fortune, known by few.'
uid: a95fd804-04f4-924c-5646-6843a933ba63
- 0 Set flag(s) to (User):
   true - FOR_ThayanCellar_MagicMirror_PissedOffMirror - FOR_ThayanCellar_MagicMirror_PissedOffMirrordescription
> *The mirror is not amused.*

null
uid: aa4e3d11-9a7d-eab3-07e8-2cbab92a3cc1
Jump to another node

0:0 - T-tell me, why might one use balsam ointment?
uid: ac02a7aa-4356-fd9d-3a6c-5a61b8879f6b
> I spoke to the quasit. It told me it's good for wounds.
> I read a doctor's journal - he used balsam to clean a wound.
> Balsam is a common disinfectant.
> I spoke to the quasit. It treats burns.
> It treats burns?
> To clean a wound?
> To clear a rash?
> Balsam disinfects wounds. Surely everyone knows that?
> I use it to clean wounds out in the wilds.

0:0 - If you are known to my mas-ter, step forward and de-clare yourself an ally.
uid: af272ec4-f6f0-bd1c-d62c-995a6d7efe04
> null

0:0 - To clean a wound?
uid: b48f782d-c5ec-9131-f3f7-09d117630cf5
- 0 Check flag(s) (Global):
   false - FOR_ThayanCellar_Quest_ReadDoctorLog -
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Acceptable. F-inally...

null
uid: b49647db-0099-6672-9fd3-a8b69b9f2547
Jump to another node

0:0 - I do no-t know this name.
uid: b5700006-8b72-2f0d-0024-d758498e8226
> If you are known to my mas-ter, step forward and de-clare yourself an ally.

null
uid: b5e86fd6-49e0-9ab3-b415-1b6bd4934de1
Jump to another node

0:0 - I spoke to the quasit. It treats burns.
uid: b9831285-bb02-ecb5-d9ed-345d23104d35
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_SaidWrongAnswer - Quasit said the truth to the party but they still said the wrong answer.
> null

0:0 - *The magic is old and wavering, but you recognise it. The mirror is a thinking lock, hiding some secret.*
uid: bccfab4f-ba5b-a641-064b-1ab8e1afcef1
> *It seems some vain wizard took living magic and twisted it into a forgotten curio.* *The face is crafted to be pleasing, but the personality is just a reflection of the wizard that created it.*

null
uid: bf33d330-f4a1-7f75-aee7-e3d9ddecafb6
Cinematic: Player raises rock in hand to smash the mirror
> N-no!

0:0 - Actually, Szass Tam isn't a zulkir - he rules as High Regent now.
uid: c04312d0-0671-c41b-7a1b-b79ce949872b
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

0:0 - You are not my mast-er.
uid: c118293a-ea41-1fcb-54f5-fb31ebb47432
- 0 Check flag(s) (User):
   true - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription
> null

0:0 - You are no zulkir. B-ut are you wise?
uid: c17eb382-9874-5310-0e38-801c61531001
> T-tell me, why might one use balsam ointment?

- Roll sucessful -
null
uid: c2b66d36-ad97-c633-0375-3ce16c9c62b4
> null

null
uid: c5092812-1cbd-08e1-dd05-6d63295d2a71
Jump to another node

0:0 - He's as fine a zulkir as ever lived!
uid: c535c2ee-bf0a-6cdc-df80-50db55a83848
> null

0:0 - I'd see my home. My real home - the one I haven't seen in centuries.
1:0 - I'd see a wizard tower. A safe haven for me and a sweetheart - forever.
2:0 - I'd see my folks in our house in the Outer City. Mince pies on the window sill. Perfect.
3:0 - I'd gaze upon Vlaakith in the grand city of Tu'narath.
4:0 - I have no memory of my parents - I'd like to see them, at least once.
5:0 - I would see my father - his arms extended in forgiveness.
uid: c5b01751-3bde-d32a-a117-b6e05ed809c6
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Tag):
   false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> null

null
uid: c73d03ca-653f-e92a-68de-1c5611a70561
Jump to another node

- Roll failure -
null
uid: c9c392e4-1540-37f3-5eec-03007ea24c6d
> null

0:0 - But y-ou cared to ask. No others ever did. Th-ank you.
uid: c9ce8dfb-26cf-8a35-b3da-2d96de6113be
> null

- Roll sucessful -
null
uid: d4231a0b-1da2-ca1a-47c0-58bdad3bd897
> *There is a pause as those glass eyes take you in. Then...*

0:0 - Examine your appearance.
uid: d4cab845-a273-b0d2-73a1-de38516e56f1
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_State_CheckReflection -
> null

0:0 - Step back and say nothing.
uid: d67f36f2-df32-ab2e-8614-9bb94f9fca41
> Wise.

null
uid: d85711ff-0414-9953-1313-2d08a29a9cf5
Jump to another node

0:0 - *You recognise the name, of course - anyone that knows of the Red Wizards would.*
uid: d8df4d31-29ba-a131-f46f-7df6f5ec641c
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> *Szass Tam is a powerful lich that rules the land of Thay. He drove many Red Wizards out of their ancestral home.*

0:0 - I'd see how to safely keep the powers this mind flayer's worm has given me.
1:0 - I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right.
2:0 - I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure.
3:0 - I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other.
4:0 - I'd see myself as Shar's Chosen, with all her power at my disposal.
5:0 - I'd see Mizora, cowering before me and begging my mercy.
uid: d8f9c880-7686-b46a-1b4a-b475eed1b80f
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Tag):
   false - Custom - |Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> null

0:0 - *You remember reading a history of Thay. Szass Tam is a powerful lich who rules that land and drove out the Red Wizards that opposed him.*
1:0 - *You remember stories of Szass Tam - a powerful lich in Thay who made deals with dark gods.*
uid: d93bca10-1e94-9c92-4daf-ed6f7a4e5b3a
- 0:0 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> He's a great and powerful leader.
> A foul lich. May he die a thousand more deaths.
> Actually, Szass Tam isn't a zulkir - he rules as High Regent now.
> null
> null

0:0 - Balsam is a common disinfectant.
uid: db257253-802c-9bf0-7beb-763809f4c66d
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Global):
   false - FOR_ThayanCellar_Quest_ReadDoctorLog -
> Acceptable. F-inally...

null
uid: dd087891-8c10-305f-3795-8df175584712
> *Alas, all you see is empty space. The mirror reflects nothing.*
> *You do your best to wipe the dirt from your face and look presentable. Adventuring is murder on one's wardrobe, though.*

0:0 - *A magic mirror! You've read all about them, but never seen one up close before.*
uid: dd1148cd-f896-695d-23b9-b99f161d8726
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
   false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Repeat the name from the book you read: 'Ilyn Toth'.
> Tell it your name.
> I'm, eh - Tyndal Hammerfall. I'm, eh - Shadow Merodan. I'm, eh - Ara Silverleaf. My name is - um... Ha'zeera. I'm, eh - Syrjit Hava. I'm, eh - Memnon Thrace. I'm, eh - Zebo Haradook. I'm, eh - ...Krunk? I'm, eh - Jack... Humanman. I'm, eh - Jane... Humanman. I'm, eh - Robin... Humanman. I'm, eh - Person Someonedale.
> Examine your appearance.
> Sniff the mirror, trying to understand the nature of its magic. Examine the mirror, trying to understand its magic. Try to sense the magic tamed within the mirror.
> I know how this goes. 'Magic mirror, tell me true...'

0:0 - Open or I'll smash you to pieces - bad luck be damned.
uid: de1e53d1-ff3a-2c94-7686-dd27626e87d2
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> null

0:0 - ...if you could see an-ything in me, what w-ould it be?
uid: de9b365b-9279-5470-2e47-eccf65c958f7
> I'd see my home. My real home - the one I haven't seen in centuries. I'd see a wizard tower. A safe haven for me and a sweetheart - forever. I'd see my folks in our house in the Outer City. Mince pies on the window sill. Perfect. I'd gaze upon Vlaakith in the grand city of Tu'narath. I have no memory of my parents - I'd like to see them, at least once. I would see my father - his arms extended in forgiveness.
> I'd see how to safely keep the powers this mind flayer's worm has given me. I'd see myself in my next incarnation: a living manifestation of Netherese magic. A mythal in my own right. I'd see myself whole again. My heart beating away in my chest. And Zariel's head on a pike for good measure. I'd see myself as a kith'rak: ghaik head in one hand, silver sword in the other. I'd see myself as Shar's Chosen, with all her power at my disposal. I'd see Mizora, cowering before me and begging my mercy.
> I'd see Cazador, my old master, burning in the sun. I'd see my rivals humbled - jealous of my mastery of the Weave. I'd see the Hells filled in with flowers, and my old boss Gortash on his hands and knees tending them for eternity. I'd see the zaith'isk, the purifier - a relic used to extract a tadpole. I'd see those who'd tormented me in the past receive the same. I'd see droves of admirers, gathered to hail the Blade of Frontiers.
> I'd see the ones I love.
> I'd see the ones I love.
> I'd look for whatever spell will rid me of this worm in my head.
> I'd look for whatever spell will rid me of this worm in my head.
> I'd see my enemies suffering.
> I'd see my enemies suffering.
> Nothing good tends to come of ambition in stories like this. I would see you freed.
> Nothing - you're a thing of magic. I can shatter this prison for you, if you wish.

0:0 - My master stands t-all and proud. You are not Ilyn Toth.
1:0 - I see you were shaped by d-arkness, not light. You are not Ilyn Toth.
2:0 - My master is no filthy half-breed. You are not Ilyn Toth.
3:0 - I know my m-aster's face. You are not Ilyn Toth.
4:0 - My master was human, pure and true. You are not Ilyn Toth.
uid: dfbfd7db-839e-6d08-9f87-8337a4ae58fa
- 0:0 Tag: Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0:1 Tag: Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0:2 Tag: Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_State_NoReflection -
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_CheckReflection -
> If you are his ally, ste-p forward and declare it.

0:0 - I'm not your master.
uid: e346021f-7b2d-5489-dec4-b9279ac9b0ea
> Very w-ell.

0:0 - I'm, eh - Tyndal Hammerfall.
1:0 - I'm, eh - Shadow Merodan.
2:0 - I'm, eh - Ara Silverleaf.
3:0 - My name is - um... Ha'zeera.
4:0 - I'm, eh - Syrjit Hava.
5:0 - I'm, eh - Memnon Thrace.
6:0 - I'm, eh - Zebo Haradook.
7:0 - I'm, eh - ...Krunk?
8:0 - I'm, eh - Jack... Humanman.
9:0 - I'm, eh - Jane... Humanman.
10:0 - I'm, eh - Robin... Humanman.
11:0 - I'm, eh - Person Someonedale.
uid: e47fce63-f6cb-8a27-93e8-3fe2852245dc
- 0:0 Tag: Human - |Human, shapeshifted or not| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0:1 Tag: Human - |Human, shapeshifted or not| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> I do no-t know this name.

0:0 - *It seems some vain wizard took living magic and twisted it into a forgotten curio.*
1:0 - *The face is crafted to be pleasing, but the personality is just a reflection of the wizard that created it.*
uid: e59aade9-d7ef-3b76-c152-ef42addfa282
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> Speak your n-ame.

0:0 - *There is a pause as those glass eyes take you in. Then...*
uid: ea0766d2-ce1e-6cbf-197f-75b3fd7bb987
Node context: The mirror is judging you, and then lets you in, like a bouncer that's backing down
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
=== END NODE ===

0:0 - I th-ink I could get you shipped off to him as an antique if you don't open.
uid: eb423798-bb47-3f0b-1aa1-895d0ccf0423
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_Event_TriedToTrick - FOR_ThayanCellar_Event_TriedToTrickdescription
> null (roll sucessful)
> null (roll failure)

null
uid: f09b260f-4e3f-8028-7349-060199c6e7c5
Jump to another node

- Roll sucessful -
null
uid: f190ec8c-c076-65bc-ca04-2c9e65661b43
> null

0:0 - A lie. An in-truder!
uid: f1b021bf-cf65-b91a-6b18-3edbe4f8dc22
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_StartTrap -
=== END NODE ===

0:0 - I read a doctor's journal - he used balsam to clean a wound.
uid: f38511e9-9c7b-8409-791c-ac0fd8c714e0
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Quest_ReadDoctorLog -
> Acceptable. F-inally...

0:0 - I'd look for whatever spell will rid me of this worm in my head.
uid: f403b2a3-05ae-da3d-c1ec-d938c07ea873
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> You seek to sur-vive. You seek power.

- Roll sucessful -
null
uid: f4e69236-9d8a-39a8-76ed-3bb9822508f5
> null

0:0 - A poor ch-oice. You will be purged.
uid: f6d6f0a4-2a7d-a57d-ff1b-590f66bedd83
> null

- Roll failure -
null
uid: fc2d1755-e39c-0bef-1a49-eb0443518fbc
> I think n-ot.

0:0 - Be wel-come.
uid: fca9a922-0770-e901-4d67-c37c853fe5fc
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
=== END NODE ===

0:0 - Spea-k your name.
uid: fff7b402-6c72-bb75-4193-e6a1e1811b2a
Animation: Player checking out mirror, supprised when mirror begings to speak
Node context: The voice is sharp, cracked and broken, with a jagged cadence.
- 0 Check flag(s) (User):
   false - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription
- 0 Set flag(s) to (User):
   true - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription
> *A magic mirror! You've read all about them, but never seen one up close before.*
> *An enchanted mirror. Raw magic leashed to a bauble. Almost sad.*
> *A magic mirror. A primitive contraption, but not without its use.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_PAD_EnterSecretLab.lsj
Synopsis:
PAD when you enter the Thayan lab in the cellar (after convincing the magical mirror to open for you). It's obviously long abandoned, but full of twisted glass flasks and other old lab equipment.

0:0 - An impressive set of bones. Pity to see it abandoned.
1:0 - A hidden laboratory full of abandoned experiments. Colour me in my element.
2:0 - I don't like this. Abandoned lab, the possibilities are too unsettling.
3:0 - A laboratory. What mysteries are lurking here?
4:0 - Hmm. What might be tucked away in here?
5:0 - Well, well. The secrets this place must be hiding...
6:0 - A well-guarded laboratory. What were they hiding down here?
uid: b435a069-a536-4de3-8173-5f3440b0ed28
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_QuasitSummon.lsj
Synopsis:
The quasit is a summon that has information about the Thayan cellar. She's alittle shithead who loves nothing more than cutting people up and being an arsehole.

0:0 - You have such a way with words.
uid: 00094fba-e9b6-e65a-e041-cdcca3016f74
> Heh. Good with tongue. Good at cutting them out, too. Tell you secret?

0:0 - How about another utensil? Fork.
uid: 006e70c6-fe3c-aac7-4df5-28e2ca53acfd
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> null

0:0 - I know, I know. I'll get it right this time.
uid: 07444ba4-8271-554d-f12f-22586b969671
> Master better. Balsam for wounds and power is king. No forget!

0:0 - Urgh. Forks. Make the feast slow. Less tearing. Less blood. But fine. I am Fork.
uid: 081f8e49-dce5-b7f2-be83-ea4a5327e440
> null

0:0 - Aww. Dry-shite.
uid: 096fcdbd-9fd8-b9cd-96e7-3754c6c45099
Node context: sad, downcast, pouty
=== END NODE ===

0:0 - Did your brain hole forget, beefy? Balsam for wounds. Power is king. Go. Go.
uid: 0a46c419-1a64-beb0-edb7-28f53c57d612
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   false - FOR_ThayanCellar_Event_OpenMirror -
   true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

0:0 - Tell me the secret first.
uid: 0b33b39c-6baa-781f-d145-4e144d9b27ee
> No. No. Dragon first. Pleasepleaseplease.

0:0 - Be careful of the book. Master Illy is horny for the book, but book is not horny for him.
uid: 0be59953-f114-15c5-33f1-60a05b3c75f0
Node context: said very sagely - this is shovel trying to give good advice
> null

0:0 - Basket loves dragons! Big flappy bastards. But Master Illy said Basket can't be a dragon. Prick.
uid: 0be6124f-3858-b1aa-11d2-f9c0234fd650
Node context: super excited and happy
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Teach Basket how to be a dragon! Then, Basket tells you a secret. A big secret.

0:0 - Thunder Master is nice. Doesn't hit Shovel, so Shovel tells you.
uid: 0db9cae2-cc16-831f-b117-c1ad0c315b19
Node context: eager and servile
> Be careful of the book. Master Illy is horny for the book, but book is not horny for him.

null
uid: 0dea9dd3-be75-5816-8402-5f4425500f7b
> Last nippled meatslab called me Shovel. Don't like it? Change it.

null
uid: 0fb28bc4-0c48-7c90-2460-82a9c8798611
Jump to another node

null
uid: 1103d77b-2b4e-f0c4-4ef9-9e8a03c0e6fc
Jump to another node

0:0 - You... you smell of magic. Magic of thunder and pain...
uid: 1136f261-9815-1866-b357-c35d59dacca2
Node context: starting to freak out - shovel really doesn't like the magic she smells in the player.
> ...No magic, please! Is good servant. Very good!

0:0 - Is that what you and your old master did here?
uid: 117cbb51-e439-c7d2-a117-6475cb1aec7d
> Yes. Steal bodies. Tear them. Then Illy puts them back together. Again. And again.

0:0 - *The stench of sulphur fills your nose.*
uid: 118ec9e8-fd5d-8a62-1f00-885e466b380b
> null

0:0 - Argh. Shit-piddling toe-rag. Never summon Shovel. Never feed Shovel. Now call Shovel?!
uid: 1199c259-9f00-a875-ec2e-05b154304d01
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

0:0 - What happened to him?
uid: 128b868a-7dd0-874a-bf21-ab51db3eda79
> Don't know. Don't care.

null
uid: 12d5425a-2fcf-98cd-643d-97b0cb744430
Jump to another node

0:0 - Bwahaha! Smell like steak. Yum. Yum.
uid: 12feebad-f269-bd3a-c285-098b2f878a2a
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
   true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> You filthy creature - you told me balsam was for burns.
> Why are you laughing? You could have died too.
> The truth now, wretch - or I'll gut you.

null
uid: 1441cb87-ba65-a1b8-0ad4-3cdcb903472a
Jump to another node

0:0 - Master wants me to cut up piggies? Only a magical shite can call me. Grab one, and I'll teach 'em the spell. It's nasty - like me!
uid: 15633770-052e-95bc-dc98-710d52ce92bb
Node context: nearly roaring at the end - all she wants to do is kill
=== END NODE ===

null
uid: 1600e239-1e78-d2fd-238e-97743a4cccbb
Jump to another node

0:0 - Good. Shovel likes having more holes.
uid: 164fd685-1390-3a57-170b-fa4da0ecb068
> Now. Truth. Balsam for wounds. Power is king. Always.

null
uid: 1ae202f2-b47d-5280-ab6f-db9bd2084969
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Eh? What is you? Why you smell like that?
uid: 1b5a8949-8398-7401-f56b-8691919358f8
Node context: cocked head, big sniff after 'eh'? curious
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> Like what?
> Considering your stench, you can't really judge.
> I'm an elf. Have you never seen one? I'm a dwarf. Have you never seen one? I'm a drow. Have you never seen one? I'm a human. Have you never seen one? I'm a tiefling. Have you never seen one? I'm of the gith. I'm not surprised you've never seen my kind. I'm a halfling. Well met. I'm a duergar. I'm a gnome. I'm surprised you've not met my kind before. I'm a half-elf. It throws people sometimes. You could just ask what race I am.

0:0 - Urgh. Another bandy-legged gobshite. What do you want with Shovel?
uid: 1ba20b15-4b77-57b9-65c5-31fcc4482d14
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> Your name is Shovel?
> null
> null
> null
> null

null
uid: 1cc05231-50e5-6f1c-8f31-345c5130f467
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - What's them funny scales? Is you... is you a dragon?
uid: 1d00473a-2f91-3282-5d83-ab83603a6b13
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
> null
> I'm descended from dragons, yes.
> 'Funny'? Says the creature that looks and smells like half-dead vermin.

null
uid: 1e1c50d1-a88b-b571-3061-5f0d45751a2f
Jump to another node

0:0 - No, not your beef slab! Inside. Master Illy is death and silk. Your magic is thunder and pain. Don't - don't like it...
uid: 1e87a783-3e5b-03b4-c1a7-292266a6ac1e
Node context: Getting riled up. Shovel is freaked out by the player being a sorcerer
> ...No magic, please! Is good servant. Very good!

0:0 - Urgh. Another bandy-legged gobshite. What do you want with Basket?
uid: 1ee80bb5-84f8-8aad-aff7-5e7819bc5a4d
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

0:0 - Thunder Master is nice. Doesn't hit Fork, so Fork tells you.
uid: 1f29c19b-0d8c-26b4-0c28-ef16464be8fb
Node context: eager and servile
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> Be careful of the book. Master Illy is horny for the book, but book is not horny for him.

null
uid: 20482c85-330e-176f-3375-3f861c52eadc
Jump to another node

0:0 - Wait. Wait. Warn you! About the book! Master Illy loves the book. Horny for it!
uid: 20503747-42bd-3353-5333-d64420ab86ff
Node context: start of line cowering, then straightens up eager and servile - shovel is trying to talk her way out of the situation
> null

0:0 - Sit on it and call it daddy. It's a fire. How do you think you stop it?
uid: 20f671dd-68da-9dba-b277-df5d9310f6c6
> Or run squealing. Sparky gets tired. Eventually.

0:0 - Enough! How do I disarm the trap?
uid: 210428cc-13ab-550a-351c-aeaf42b9db42
> Sit on it and call it daddy. It's a fire. How do you think you stop it?

null
uid: 219cafea-3ca7-1230-0690-e29d528cd2f2
> null

0:0 - This Illy you mentioned - who's that?
uid: 21ed2135-c9fc-3e10-197a-9b76f0378e2e
> Master Illy. Wonderful. He tricks them. 'Heals' them. HAH. Then they die. So sudden. So mysterious.

null
uid: 237a4b3f-3aa8-fd23-ad2a-fd0b1aac296b
Jump to another node

null
uid: 263c1229-80f6-5d54-bd78-7746091fc51e
Jump to another node

0:0 - There's dragon blood in me, but that's all I know.
uid: 26cbfb16-6e12-398e-39dc-b7c694bfa840
- 0 Check flag(s) (Tag):
   true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> So a fake dragon? Urgh. Boring. Master Illy is fun.

null
uid: 28b910b8-0b1e-bfc5-150c-f331b52009ee
Jump to another node

null
uid: 29e2b014-e44e-3a82-8238-66449ea4541e
> null (roll sucessful)
> null (roll failure)

0:0 - You're a disgusting little creature, aren't you?
uid: 2a7d0aae-ff98-dee5-71cb-d20d96a610bb
> Heh. And you. Slab of beef with nipples. Moo.

0:0 - Fun, I call him.
uid: 2a958455-0ce7-8fdf-8cfd-92a1bcf4a540
> What happened to him?
> Necromancy is an abomination.
> That does sound fun.

0:0 - Leave.
uid: 2bdb86db-76d8-82d3-f8f9-226113d1efbd
=== END NODE ===

0:0 - Good. Basket likes having more holes.
uid: 2cbc8cf9-f2f2-5cea-86e3-708a943edfa5
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Now. Truth. Balsam for wounds. Power is king. Always.

0:0 - ...Illy?
uid: 2d43cd2d-a40f-13e7-1f41-68b846d1c118
> My master. Tall. Skinny. Prick with ears.

0:0 - Good. Fork likes having more holes.
uid: 2d968bcd-c882-8cd0-3b87-f7632e8ab0bb
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> Now. Truth. Balsam for wounds. Power is king. Always.

0:0 - Thunder Master smells scary but is nice. Doesn't hit Basket. Tell you secret. Only you.
uid: 2eb20f76-25b3-3040-693d-c98a69b5664c
Node context: said very sagely - this is shovel trying to give good advice
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> null

0:0 - Wait. Are you horny? For the book? Illy never shuts up. Book this. Book that. BLEH.
uid: 31a64e10-7a4c-9dab-79fe-10acc03a8d59
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I can't wait to dig into it.
> Is it dangerous?
> Yes - I found the book. Quite the read.
> Is that what the mirror hides?
> What book?
> You have such a way with words.

0:0 - Basket is bored. Basket wants to MURDERISE.
uid: 321025e0-5b9b-3e51-e6ce-2bdee609116d
Node context: dramatic, over the top, all she wants to do is kill
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

0:0 - How about another utensil? Fork.
uid: 321977aa-29ca-590a-b816-a7ffb5e1b9be
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Urgh. Forks. Make the feast slow. Less tearing. Less blood. But fine. I am Fork.

null
uid: 3731c708-f386-f8e0-b67b-214cc959a194
> So, you're Fork's master now? I like gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.

0:0 - Does Basket sound good to you?
uid: 3844b5ae-3597-b1e9-9acb-804318510387
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> null

0:0 - When he wasn't horny for the book. Urgh. Book this. Book that. He loves the book.
uid: 392ed69e-b7b4-caf5-82c0-3a6cca81ee58
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Someone went to a lot of trouble to guard this place.
uid: 3976e1a2-8679-8f7e-96ff-09482bceada4
> Master Illy. Urgh. Big, stupid scaredy cat. Hides here with magic book. Book doesn't like Master Illy.

0:0 - Urgh. You don't like gutting? Spilling? Tearing? Boring.
uid: 3ac38fea-672a-7b2e-d40a-9107dfc19cc5
> Wait. Are you horny? For the book? Illy never shuts up. Book this. Book that. BLEH.

0:0 - Call me when the fisting starts. Oh, and DON'T BE A BORING SHITE.
uid: 3b07956b-46ad-2d7d-2159-679f44fca3eb
Node context: nearly roaring at the end - all she wants to do is kill
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Global):
   false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 0 Set flag(s) to (Global):
   true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 1 Set flag(s) to (Object):
   true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel.
=== END NODE ===

0:0 - I lied. I'm not a dragon.
uid: 3b8ae5a3-cc34-1b66-3dba-264db42a14c2
> Meanie! Wanted to be dragon...

0:0 - Yeah. Some arse-wipe changed it.
uid: 3c1e9361-fc7b-1f1d-7651-f10eed4caf1b
Cinematic: stick a finger in your ear and smell it
Node context: Said with a shrug as you stick a finger in your ear and smell it
> null

0:0 - Eh? Old master. Boring master. Doesn't call in a long, long time. Maybe dead. Maybe not.
uid: 3c4b6ceb-2368-6942-f8df-0b95bcac7f30
Node context: Comes out of a crouch at 'eh'. realising she's not about to be beaten. Big shrug the end. Very much a 'i don't care'.
> null
> null

0:0 - Tell mirror. Balsam good. For wounds.
uid: 3ca2fe41-7c46-fbd4-de90-a36930e89ba4
Cinematic: On every full stop, shovel jumps as she flaps her arms
Node context: On every full stop, shovel jumps as she flaps her arms. Excited and joyful
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription
   true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party.
=== END NODE ===

0:0 - Teach Fork how to be a dragon! Then, Fork tells you a secret. A big secret.
uid: 408b306c-45fc-d056-65b0-4b4421ea6b9f
> null

0:0 - So. You're Fork's master now? Fine.
uid: 40fc12e5-b72e-c9f7-7082-989fa12f5303
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> null

0:0 - Shovel is fine.
uid: 4198f832-82be-16a4-04b9-5cc0e9651c25
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> So, you're Shovel's master now? Fine. I likes gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.

0:0 - Meanie! Wanted to be dragon...
uid: 43108fd6-a4d3-2e97-fdf7-b4cc9b368f50
Node context: pouting, stamping foot, edge of a tantum
> null

0:0 - There is more to life than murder.
uid: 4332d441-f8dc-4de7-b91c-4dea4059486b
> Yes! Like setting things on fire.

0:0 - You look very stupid.
uid: 43470574-432c-7388-0983-b46e686abd97
> Hey! Meanie! Big, stupid meanie!

0:0 - I am a dragon. But don't tell anyone.
uid: 4371f0d8-2fc0-0408-681e-0d3c2f86cb3f
= Roll SkillCheck Deception (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - Yes - I found the book. Quite the read.
uid: 43eb386a-6583-f56c-ee1c-130d275000be
- 0 Check flag(s) (Object):
   true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge
> Huh. Didn't fry your tiny brain hole? Damn.

0:0 - What would you like to be called?
uid: 447b14cd-cdfa-ec71-f9b5-bf745368aa8d
> Don't care.

0:0 - ...No magic, please! Is good servant. Very good!
uid: 4491bbad-2408-0aa0-a8e9-4c141a46cb72
Node context: More quiet and cowardly than shovel has ever sounded. She's afraid of the player. Crouched down and afraid
> Make a grand gesture, as if preparing a spell.
> I won't hurt you, don't worry.
> 'Master Illy'? Who is that?

0:0 - Like this?
uid: 452b3933-5087-0309-c85c-fff86ca26645
Cinematic: Holds arms out wide
> Perfect. Now flap real hard.
> Try not to laugh.
> You look very stupid.

0:0 - No. No. Dragon first. Pleasepleaseplease.
uid: 45cad5c6-93ec-0d0b-44b0-1fd0f56acfd2
Node context: like a shitty spoilt kid begging

0:0 - Your daddy.
uid: 47edb98a-e35e-a24d-d73e-fb8010387a5e
> null

null
uid: 4980a9bb-42ac-95c7-1389-aa226101ba0c
Jump to another node

0:0 - Yes! Master is fun! More fun than Illy.
uid: 49935997-50ad-8d25-99d3-ad6af59f35c8
> null

null
uid: 49c767f9-723e-64ad-0aaf-9de12a38f005
Jump to another node

0:0 - Make a grand gesture, as if preparing a spell.
uid: 49fc7962-c55e-e147-1186-066e951c183d
> Ah! AHHH. NO. BAD MAGIC. SORRY. SORRRRY.

null
uid: 4b140ddb-c97b-7959-dcd1-1958ef4bd8dd
> null

0:0 - Your name is Basket?
uid: 4b393ff0-fbf7-de58-0482-e5a382b9eaf0
> null

0:0 - Necromancy is an abomination.
uid: 4c2d5d7e-32e6-c9d6-3bf7-96951eebf2a7
> Urgh. You don't like gutting? Spilling? Tearing? Boring.

0:0 - Fork loves dragons! Big flappy bastards. But Master Illy said Fork can't be a dragon. Prick.
uid: 4c6068e2-fc30-f20a-0f07-5ae3bef3aac7
Node context: super excited and happy
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> Teach Fork how to be a dragon! Then, Fork tells you a secret. A big secret.

0:0 - Illy weak. Illy never finish book. But master? Master can do it. Read book. Conquer book. Yes.
uid: 4cf3702c-c7b6-a9ce-9dbe-b1779cbd80da
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
=== END NODE ===

- Roll failure -
null
uid: 4d09579c-ec16-128d-e94d-cb0b9599db93
> Boo. Liar.

null
uid: 4eabb416-ca26-24da-8e07-1419ff066917
Jump to another node

null
uid: 4f94f193-be72-fe7f-a421-c4cd963d13a4
Jump to another node

0:0 - Master Illy. Loved book. But book nearly. Killed him. Careful!
uid: 503be732-23bf-f555-20d3-79cde74ba089
Cinematic: On every full stop, shovel jumps as she flaps her arms
Node context: On every full stop, shovel jumps as she flaps her arms. Excited and joyful
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
=== END NODE ===

0:0 - Your name is 'Shovel'?
uid: 512fef4e-65dc-9595-48a3-8405db61688c
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Master Illy calls me Shovel. Don't like it? Change it.
> Yeah. Illy named me. Your friend, the arse-wipe, said it was fine.

0:0 - Oh, oh, a spell shite! When the fisting starts, use the sparky magic to call Basket. LET'S KILL EVERYTHING.
uid: 5187f495-3bff-c7ca-f426-ce6d3552c321
Node context: excited, wants to be in battle
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
   false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 1 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 2 Set flag(s) to (Object):
   true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel.
=== END NODE ===

0:0 - Are you happy here?
uid: 51a658d3-76f4-7dee-b8c1-e5c9a58ac1a5
> URGGGH. Less talking, MORE KILLING.

0:0 - YAY. ALL THE KILLING, FIGHTING, AND FISTING!
uid: 5262aa8a-8a89-edfc-9374-5d9e6823d7d0
Node context: loud, delighted, bloodthirsty and happy
=== END NODE ===

0:0 - Oh! Ohhhh. Master should go see.
uid: 52803fcd-5091-a4b8-b143-e43bf29dbfb4
> Illy weak. Illy never finish book. But master? Master can do it. Read book. Conquer book. Yes.
> Talk to the mirror. And remember. Balsam? Good for burns.

0:0 - Last nippled meatslab called me Shovel. Don't like it? Change it.
uid: 53d4ee65-ba72-cb9f-e065-f0d16e51227f
Node context: she's been summoned many times- this is routine for her now. Being belligerent and
> null

null
uid: 5662ecb5-ed2b-5c8d-a228-f06a962f9173
Jump to another node

0:0 - So. You're Shovel's master now? Fine.
uid: 57b50ec7-32ac-91d3-a7ff-274d818f3637
> null

null
uid: 58627b4e-a6d8-ea97-56ff-0607939ce695
Jump to another node

null
uid: 593da4f1-28d1-ca1e-87f2-4fc15b7f16d0
Jump to another node

0:0 - Shovel told master! Tells no one but master!
uid: 59cc3fbc-813a-a710-55c1-e363c41481c4
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party.
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_ThayanCellar_Event_TrapActivatedOnce - FOR_ThayanCellar_Event_TrapActivatedOncedescription
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> I know, I know. I'll get it right this time.
> null

0:0 - But Thunder Master can read it. Can conquer it! Yes!
uid: 5a215248-2664-cd36-5fe6-a147819e1859
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - So. What first, master? Gutting locals? Raising the dead? Making them walk? Making them scream?
uid: 5a5a8a7e-14f3-8d1d-d55b-f2f2844a9faf
> No. And you'll not commit such deeds in my name either.
> Is that what you and your old master did here?
> Hmm. Some light pillage - perhaps a bit of murder to follow?

0:0 - Urgh. You and Illy same. Best buddies. Bunk buddies. Gross.
uid: 5abe6d89-0ed4-d358-6906-3a7519792dd3
> One time Illy reads it. Eats his fingers like sausages. Heh. Boney sausages. Crunch crunch crunch.

null
uid: 5b064d28-4158-69c7-1651-aca174fb4079
> null

0:0 - Basket. I like. Baskets hold babies. My favourite.
uid: 5bf7cc58-7e4e-9ac3-70af-7aaf5d5aa96d
> null

null
uid: 5e101238-d1ac-9a2a-bd61-085aa8a0d484
Jump to another node

0:0 - Haha! Pissy baby. Little joke.
uid: 5ecc1cec-f53f-4f61-7fac-762e33c49f51
> Now. Truth. Balsam for wounds. Power is king. Always.

0:0 - Urgh. 'Nice to meet you'? Dickhead.
uid: 5f629b95-ceac-b1f8-3f13-0422d52414fa
Node context: rolling her eyes at the player's politeness, thinks they're a boring shite
> Last nippled meatslab called me Shovel. Don't like it? Change it.

0:0 - What is this special thing?
uid: 5f79dceb-34b4-9a5f-cc1d-3d95f0ce6a81
> A book. Master Illy horny for the book. Book this, book that. Never finished book.

null
uid: 5fd1c6e3-ec11-fbe5-66af-915618ebe7ef
Jump to another node

null
uid: 60337c76-f1cf-704f-855f-a4a48f7bf619
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

null
uid: 6454b2dc-1453-eaf9-7e2b-1ed94e414ed4
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> Your name is Fork?
> Are you happy here?
> I look forward to fighting with you.
> Speak to me with respect, you petulant little fiend.
> Leave.

null
uid: 65111642-9039-2e22-0886-960499186217
Jump to another node

0:0 - I can't wait to dig into it.
uid: 6588cf63-5b39-efa9-d85f-96199ee2dd07
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
- 1 Check flag(s) (Object):
   false - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge
> Urgh. You and Illy same. Best buddies. Bunk buddies. Gross.

null
uid: 65b942e0-e3b0-cf21-498b-d7ae788b93a8

0:0 - Believe. Don't believe. Fork doesn't care.
uid: 65c077eb-7d86-4d25-d088-92e14bc2e935
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
=== END NODE ===

null
uid: 67a010dc-d62b-152a-c509-b88a5e187d4e
Jump to another node

0:0 - Yes. Love when they cry. Love when they bleed. Delicious.
uid: 68eeec50-5b6d-c500-e400-cb644e4f3eff
> Illy so busy. Only cares about the book. Book this. Book that. Urgh.

0:0 - No more killing for you.
uid: 69c82c03-77c2-312b-67d4-cdbb32634c5f
> Aww. Dry-shite.

0:0 - Your name is 'Basket'?
uid: 6b262737-29db-0c1c-bade-0b02beb73056
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Yeah. Some arse-wipe changed it.

0:0 - One time Illy reads it. Eats his fingers like sausages. Heh. Boney sausages. Crunch crunch crunch.
uid: 6b3d06f6-70c8-c8f1-339a-95fad5b34dd4
=== END NODE ===

null
uid: 6b4fb8b8-5d98-f013-8374-706e59636a62
Jump to another node

0:0 - Is this a trick?
uid: 6b64588d-b988-3833-9ba0-967d8a312f85
> No! No. Truth. Only truth. Mirror hides the book. Book makes people eat fingers. Like sausages. Crunch, crunch!

0:0 - Guess you're boring. Not like Master Illy.
uid: 6bf0a8ea-bb1f-b420-bccc-80f2e66908d6
Node context: bored tone
> null

null
uid: 6c1f3668-aa72-44ba-e4e4-7bb403ef2245
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
> Wait. Wait. Warn you! About the book! Master Illy loves the book. Horny for it!

null
uid: 6c3ebea2-9e6e-8204-3805-7666d70df172
Jump to another node

0:0 - That does sound fun.
uid: 6c4b07b2-47e4-c875-ee7d-f407c833f036
> Yes. Love when they cry. Love when they bleed. Delicious.

0:0 - Yes! Like setting things on fire.
uid: 6c4bd096-8077-8961-e339-273a1a0e2fb7
Node context: excited, chaotic
=== END NODE ===

0:0 - And? And?!
uid: 6ca8a93c-180e-c21e-5a9f-9ef4c5b30f9b
Node context: Arms held out wide - super excited

0:0 - Teach Basket how to be a dragon! Then, Basket tells you a secret. A big secret.
uid: 6e587974-3f6d-c91e-7f7b-d9e98228130e
> null

0:0 - Thunder Master smells scary but is nice. Doesn't hit Shovel. Tell you secret. Only you.
uid: 6e96a085-be35-610e-98fc-35d8d6eebfbd
> null

null
uid: 6f452c44-2762-71d4-f854-17c3bf0140f3
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> Huh? Who're you?

0:0 - Yeah. Illy named me. Your friend, the arse-wipe, said it was fine.
uid: 7018f150-0ff8-f2db-c302-3bdccfefaa28
Cinematic: stick a finger in your ear and smell it
Node context: Said with a shrug as you stick a finger in your ear and smell it
> null

0:0 - Go on. Talk to mirror. Balsam good for wounds.
uid: 72485764-7c21-fa80-4679-ca1a03860e2c
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription
   true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party.
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

0:0 - Yay! Thank you.
uid: 72d10485-4a77-cd54-ead0-214839b26f5d
Node context: pleased - this was a compliment to shovel
> null

0:0 - Considering your stench, you can't really judge.
uid: 74491c5a-99eb-a425-bad6-78efab25cca5
> Stench? No. Smell like piss and blood - nice things.

0:0 - Is that what the mirror hides?
uid: 74832001-7f9a-4182-f00d-236729f436d5
- 0 Check flag(s) (Global):
   false - FOR_ThayanCellar_Event_OpenMirror -
- 1 Check flag(s) (User):
   true - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription
> And more. Illy horny for many things.

0:0 - Why should I believe you?
uid: 763f0c09-d56e-dc86-f84f-70ac9d49f9ac
> Believe. Don't believe. Basket doesn't care.
> Believe. Don't believe. Fork doesn't care.
> Believe. Don't believe. Shovel doesn't care.

0:0 - Master made sparky mad! Master is stupid!
uid: 77dddd44-da93-fcfc-0912-80ff7c1527fb
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party.
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_ThayanCellar_Event_TrapInProgress - Fire ball trap is in progress.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

null
uid: 7837b58a-7575-0418-8add-169a4c29db3b
Jump to another node

0:0 - Hey! Meanie! Big, stupid meanie!
uid: 793c941b-3426-35e2-c2c2-93dd109c1f39
Node context: Arms are held out at the start of the line - drop them as if embarassed. sAD AND FRUSTRATED
> Hope book eats your stupid face.
> Tell the stupid mirror about balsam. Good for burns. GO ON.

0:0 - My master. Tall. Skinny. Prick with ears.
uid: 7a865d4d-c645-69cc-0f83-47e077579f6a
> So. You're Basket's master now? Fine.
> So. You're Fork's master now? Fine.
> So. You're Shovel's master now? Fine.

0:0 - Now. Truth. Balsam for wounds. Power is king. Always.
uid: 7b6f9d35-b381-23c3-ae7d-14f1d81299da
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription
   false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
> Why should I believe you?
> What does that last part even mean?
> Just get out of my sight. We're done.

null
uid: 7b777695-e30a-df99-7b6b-ec6058748fde
Jump to another node

null
uid: 7d96499e-5c19-4f5c-62bb-3b0cefa76643
Jump to another node

null
uid: 7e340c91-db95-ec74-60fd-aa51d45f5ab2
Jump to another node

null
uid: 806fab33-98c4-733f-7ad4-50aeed558244
Jump to another node

0:0 - I'm asking the questions here - who're you?
uid: 8305d7c7-fd17-3fcb-5d55-d1242c1f813f
> You got jam in your holes? SHOVEL. Don't like it? Change it.

0:0 - Ugh. What chewed you up and spat you out?
uid: 86fced90-b7af-da8f-9234-197dc15d6ba2
> Your daddy.

null
uid: 875b9c1d-04ad-0086-76e9-95899376e34a
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

0:0 - 'Master Illy'? Who is that?
uid: 879c8a6d-6113-9f03-d4ef-e8597d755152
> Eh? Old master. Boring master. Doesn't call in a long, long time. Maybe dead. Maybe not.

0:0 - DRAGON FORK IS GONNA EAT YOUR BABIES.
uid: 87fb158f-3000-b39d-5ac4-0b11318789e5
Cinematic: Flaps her arms joyfully
Node context: Vicious delight, laughing loudly and maniacally at the beginning
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> null

0:0 - Book waiting. Waiting for new master. Better master. Read book. Go on.
uid: 88979b11-9671-53f5-a477-f795c106fd2e
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
- 2 Check flag(s) (Object):
   false - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

null
uid: 88dace37-7165-35e3-1669-f5fba3d50f29
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

0:0 - Leave.
uid: 89e1f0b9-0bca-4579-8813-c99623d41783
=== END NODE ===

0:0 - Tell you secret! Not the others, but master, yes, tell Thunder Master!
uid: 89e1fbd8-dccd-ecad-f9c7-7f7f4022d279
Node context: start of line cowering and then straightens up, eager and servile
> The mirror hides. Hides the special thing. Tell it balsam good for wounds. Tell it!

null
uid: 89fa6a8c-b66f-9a43-03c4-4c7e6f38b498
Jump to another node

0:0 - Master Illy. Wonderful. He tricks them. 'Heals' them. HAH. Then they die. So sudden. So mysterious.
uid: 8a31f73b-2ad2-5108-ac5f-8aea93000181
> Shovel comes. Shovel takes them. Then we raise them. Make them walk. Necromancer, your kind call him.

null
uid: 8acbef1f-6f81-42d1-da33-e961da5de7cc
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> Your name is Basket?
> null
> null
> null
> null

0:0 - What would you like to be called?
uid: 8b32e151-bfb7-1d0a-4bfa-8e55795848ea
> null

0:0 - DRAGON BASKET IS GONNA EAT YOUR BABIES.
uid: 8b479130-7994-b442-7cc0-590ae7fda156
Cinematic: Flaps her arms joyfully
Node context: Vicious delight, laughing loudly and maniacally at the beginning
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Master Illy. Loved book. But book nearly. Killed him. Careful!
> Tell mirror. Balsam good. For wounds.

null
uid: 8bc4aecc-dfd1-cb43-c813-33a6137a43d8
Jump to another node

0:0 - So, you're Shovel's master now? Fine. I likes gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.
uid: 8c8bbe6a-39de-847c-b509-f955861c4836
Node context: getting more excited as she goes through the list, being chaotic and belligerent
> null

0:0 - No! No. Truth. Only truth. Mirror hides the book. Book makes people eat fingers. Like sausages. Crunch, crunch!
uid: 8cf22b9d-af88-9d61-9ebb-bf9d182219b9
> But Thunder Master can read it. Can conquer it! Yes!
> But Thunder Master can read it. Can conquer it! Yes!

0:0 - Huh. Didn't fry your tiny brain hole? Damn.
uid: 8d341164-ef6b-c3ce-6b42-cc65160dff5e
> One time Illy reads it. Eats his fingers like sausages. Heh. Boney sausages. Crunch crunch crunch.

0:0 - What chewed you up and spat you out?
uid: 8e974fc2-c168-13ee-1b96-1bd00a0e2adf
> null

0:0 - Go on. Mirror knows.
uid: 90b5fa61-e451-b0bd-6f39-0d01115e951f
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

0:0 - Master Illy. Urgh. Big, stupid scaredy cat. Hides here with magic book. Book doesn't like Master Illy.
uid: 90c77b64-98ff-2065-8cec-aa7eb311485d
Node context: utter disdain at the mention of shovel's old master
> But Thunder Master can read it. Can conquer it! Yes!
> But Thunder Master can read it. Can conquer it! Yes!

0:0 - There will be plenty of killing soon.
uid: 92d1b5eb-35c6-479a-7de2-b576364d80c9
> BOOOOOORED.

0:0 - Huh? Who're you?
uid: 93a30bbc-1365-1e54-52b5-d81c8c1a813e
Node context: surprised as her tirade has been interrupted, but also rude as hell
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - nice to meet you.
> I'm asking the questions here - who're you?
> What chewed you up and spat you out?

null
uid: 93ebc147-a7b7-b0a8-f3ae-6f2ca63d6b88
Jump to another node

0:0 - I also have marks - I'm a descendant of dragons.
uid: 941933d2-0ec2-1e69-a63a-544ed671e277
- 0 Check flag(s) (Tag):
   true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> So a fake dragon? Urgh. Boring. Master Illy is fun.

0:0 - Urgh. That new master is stupid.
uid: 97007dee-b616-e77f-c52c-9020c59a0909
=== END NODE ===

0:0 - Illy so busy. Only cares about the book. Book this. Book that. Urgh.
uid: 97bf8f95-cc81-d680-c471-0da12aed65fc
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Is that what the mirror hides?
> What book?
> You have such a way with words.

0:0 - Just get out of my sight. We're done.
uid: 9855206b-dcd8-194b-e0d9-a174e6f3ed74
> Aw. Bye-bye, snot rag. Kisses!

0:0 - Like what?
uid: 986139c9-6cea-1da0-0c8b-d7f034364126
> You... you smell of magic. Magic of thunder and pain...

0:0 - Oh, oh, a spell shite! When the fisting starts, use the sparky magic to call Shovel. LET'S KILL EVERYTHING.
uid: 9917277b-f949-ff3b-06de-3183e0fa869b
Node context: excited, wants to be in battle
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
   false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 1 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 2 Set flag(s) to (Object):
   true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel.
=== END NODE ===

0:0 - Why are you laughing? You could have died too.
uid: 9982a1a8-96b1-614f-1640-931677d9d2da
> So?

0:0 - I look forward to fighting with you.
uid: 9a51145d-82a4-5ffe-b200-3f454308d6cc
> YAY. ALL THE KILLING, FIGHTING, AND FISTING!

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53] - nice to meet you.
uid: 9af054f0-a3fa-779e-7551-191ecf792848
> Urgh. 'Nice to meet you'? Dickhead.

0:0 - So, you're Basket's master now? Fine. I like gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.
uid: 9b43faba-ed2d-ebc6-034e-78d9cd135d81
Node context: getting more excited as she goes through the list, being chaotic and belligerent
> Call me when the fisting starts. Oh, and DON'T BE A BORING SHITE.
> Master wants me to cut up piggies? Only a magical shite can call me. Grab one, and I'll teach 'em the spell. It's nasty - like me!

null
uid: 9bb80414-815b-165f-15a0-ef054dc14872
> Tell you secret! Not the others, but master, yes, tell Thunder Master!

null
uid: 9c456ac8-3c65-eb82-f954-713a72eb821f
> So, you're Basket's master now? Fine. I like gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.

null
uid: 9f70f58e-cae9-2344-6f74-cb494e63f233
Jump to another node

0:0 - Try not to laugh.
uid: a0f61c38-6f2e-44bd-44dd-1f5d7ef89661
> And? And?!

0:0 - Urgh. Another bandy-legged gobshite. What do you want with Fork?
uid: a16ed4fa-b35a-8f23-ca8a-c1676670e24b
- 0 Check flag(s) (Dialog):
   false - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

null
uid: a33f03cd-e0bb-805d-51ed-6ccedab9dfa2
> Thunder Master smells scary but is nice. Doesn't hit Basket. Tell you secret. Only you.
> Thunder Master smells scary but is nice. Doesn't hit Fork. Tell you secret. Only you.
> Thunder Master smells scary but is nice. Doesn't hit Shovel. Tell you secret. Only you.

0:0 - Tell the stupid mirror about balsam. Good for burns. GO ON.
uid: a469772f-6faf-ad9d-2fb8-eb23647c5f21
Node context: Sad and hurt
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
=== END NODE ===

null
uid: a55b0cc7-b906-acc5-a9b6-dd3e91e84175
Jump to another node

0:0 - Aw. Bye-bye, snot rag. Kisses!
uid: a56b719c-5bbc-f93e-1a5c-4a28f315c68d
=== END NODE ===

0:0 - Book didn't melt your eye goobers. Oh well. Next time.
uid: a68ce603-94f1-cb97-0da6-52b5ec3c13a4
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
- 2 Check flag(s) (Object):
   true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

0:0 - Speak to me with respect, you petulant little fiend.
uid: a6c6d6b9-4567-b300-f0bf-08143b4cce39
> Tongue my arsehole, toe-rag.

0:0 - A book. Master Illy horny for the book. Book this, book that. Never finished book.
uid: a8f3b3ef-0582-2790-2500-31e98abe773b
> But Thunder Master can read it. Can conquer it! Yes!
> But Thunder Master can read it. Can conquer it! Yes!

0:0 - Is it dangerous?
uid: a964bae2-2b44-a770-47ea-10f24c6dfab1
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
> One time Illy reads it. Eats his fingers like sausages. Heh. Boney sausages. Crunch crunch crunch.

0:0 - You filthy creature - you told me balsam was for burns.
uid: a9e42f92-9065-7169-ea57-bc228441c07a
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_SaidWrongAnswer - Quasit said the truth to the party but they still said the wrong answer.
> Haha! Pissy baby. Little joke.

0:0 - Shovel loves dragons! Big flappy bastards. But Master Illy said Shovel can't be a dragon. Prick.
uid: aba59cc7-cb32-4d52-c643-bf1933f01786
Node context: super excited and happy
> Teach Shovel how to be a dragon! Then, Shovel tells you a secret. A big secret.

0:0 - I'm descended from dragons, yes.
uid: abfd5250-9a15-29e2-edbb-0dda48d94a2b
> null

0:0 - Your scroll was in an undead's casket. Who were they?
uid: aefa0155-79ff-194b-b1c0-f6a12e620f6d
> The blacksmith. The teacher. The grocer. The baker. Little piggies to the butcher.

null
uid: af503554-3db4-8454-89d3-62da2d93a0f5
Jump to another node

null
uid: b0de47b9-911c-6451-d036-1b30ff9c87e1

null
uid: b0ee8ff3-eaa1-0bd3-9b16-c024c37122b7

0:0 - So a fake dragon? Urgh. Boring. Master Illy is fun.
uid: b0ef8f70-24b4-4014-077b-4aaae2c7ec7a
> null

0:0 - Heh. Good with tongue. Good at cutting them out, too. Tell you secret?
uid: b189fde7-257f-46ce-c568-5655c0f906ab
> null

0:0 - The mirror hides. Hides the special thing. Tell it balsam good for wounds. Tell it!
uid: b22a30ce-71a3-b5c4-c953-c84db266d318
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Knows_BalsamForWounds - FOR_ThayanCellar_Knows_BalsamForWoundsdescription
   true - FOR_ThayanCellar_Event_QuasitToldTruth - Quasit said the truth to the party.
> What is this special thing?
> Is this a trick?
> Someone went to a lot of trouble to guard this place.

null
uid: b33b4c4a-5dbb-4efd-e94b-c042e6edd70f
> null

0:0 - Your name is Fork?
uid: b372d6f7-bf9c-2cec-02c8-c8684790f1f7
> null

0:0 - Or run squealing. Sparky gets tired. Eventually.
uid: b3832181-a733-d4fc-01be-dd34a063b1a0
=== END NODE ===

null
uid: b4b572a9-b19d-8b86-037f-a81a5b25c5e7
Jump to another node

null
uid: b796dba4-5dfb-4d45-e746-bdd0235d0db0
Jump to another node

0:0 - Shovel is bored. Shovel wants to MURDERISE.
uid: b90a237b-82c1-6066-3ca8-3a8bd4897cdc
Node context: dramatic, over the top, all she wants to do is kill
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> null

0:0 - And more. Illy horny for many things.
uid: b91dfb18-27e1-0bf3-e14b-ce1db906c8a4
> null

0:0 - Master Illy calls me Shovel. Don't like it? Change it.
uid: ba7d27cc-4eea-5b7a-0c6d-2b455115f282
Cinematic: stick a finger in your ear and smell it
Node context: Said with a shrug as you stick a finger in your ear and smell it
- 0 Check flag(s) (Object):
   false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
> What would you like to be called?
> Shovel is fine.
> How about another utensil? Fork.
> Does Basket sound good to you?

0:0 - Hope book eats your stupid face.
uid: baf09eaf-d579-e5dc-d0d4-0d73c9c16f5d
Node context: Shovel says this bitterly, like a chastised child with a comeback
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
=== END NODE ===

null
uid: bb133585-b918-9f4a-1005-f65130e116b4
Jump to another node

0:0 - I'm an elf. Have you never seen one?
1:0 - I'm a dwarf. Have you never seen one?
2:0 - I'm a drow. Have you never seen one?
3:0 - I'm a human. Have you never seen one?
4:0 - I'm a tiefling. Have you never seen one?
5:0 - I'm of the gith. I'm not surprised you've never seen my kind.
6:0 - I'm a halfling. Well met.
7:0 - I'm a duergar.
8:0 - I'm a gnome. I'm surprised you've not met my kind before.
9:0 - I'm a half-elf. It throws people sometimes.
10:0 - You could just ask what race I am.
uid: bc38c9fd-4fe2-ac1a-e121-dd80bc1cdb38
- 0:0 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
> No, not your beef slab! Inside. Master Illy is death and silk. Your magic is thunder and pain. Don't - don't like it...

0:0 - Oh, oh, a spell shite! When the fisting starts, use the sparky magic to call Fork. LET'S KILL EVERYTHING.
uid: bc7525f3-6af9-931c-616b-93964eb3f5b0
Node context: excited, wants to be in battle
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
   false - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 1 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Set flag(s) to (Global):
   true - GLO_Quasit_State_LearnedSpell - Learned how to summon Shovel.
- 2 Set flag(s) to (Object):
   true - GLO_Quasit_Event_LearningSpell - Learning how to summon Shovel.
=== END NODE ===

0:0 - Ah! AHHH. NO. BAD MAGIC. SORRY. SORRRRY.
uid: bdb8dbc2-4ab5-2f34-a89e-6bdc45843d42
Node context: FREAKING OUT. Cowering, bent down and terrified.
> null
> null

0:0 - Yeah. The other arse-wipe said it was fine.
uid: c0c875f4-ae4b-dfc7-e0f8-33e4e17ea582
Node context: irreverant shrug, completely oblivious to the fact that she's just insulted both the player and the other party member

0:0 - Believe. Don't believe. Basket doesn't care.
uid: c2480821-d177-0562-09a6-4da4a2903721
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
=== END NODE ===

0:0 - Stench? No. Smell like piss and blood - nice things.
uid: c2691c9c-658a-1ac2-617c-f5947ad58308
Node context: sincere - these are delicious smells to shovel
> You... you smell of magic. Magic of thunder and pain...

0:0 - BOOOOOORED.
uid: c2838a6d-dd83-69e9-b091-d05ed5bf4aa8
Node context: throwing head back, loud, over the top, dramatic
=== END NODE ===

0:0 - Wait. You're not Illy.
uid: c499980e-cc88-b770-558a-bd63e2662043
> ...Illy?
> Ugh. What chewed you up and spat you out?
> Your scroll was in an undead's casket. Who were they?
> Leave.

0:0 - Heh. And you. Slab of beef with nipples. Moo.
uid: c4ffa583-698a-96d3-22fc-ca4f06717a20

0:0 - Leave.
uid: c5079f6d-6544-425c-d0b0-e714bddfff2c
=== END NODE ===

null
uid: c5b3d8d3-81a3-c8ac-bfa6-6849236ca281
Jump to another node

0:0 - So, you're Fork's master now? I like gutting. Killing. Tearing. Smearing. And dancing on dead kiddies.
uid: c647ce7e-9700-874d-73f1-8eaeaa6e7b1f
Node context: getting more excited as she goes through the list, being chaotic and belligerent
> Call me when the fisting starts. Oh, and DON'T BE A BORING SHITE.
> Master wants me to cut up piggies? Only a magical shite can call me. Grab one, and I'll teach 'em the spell. It's nasty - like me!

0:0 - Thunder Master smells scary but is nice. Doesn't hit Fork. Tell you secret. Only you.
uid: c8ca4fda-5840-c20a-cc37-20afb0baf406
Node context: said very sagely - this is shovel trying to give good advice
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> null

0:0 - Thunder Master is nice. Doesn't hit Basket, so Basket tells you.
uid: ca0471c7-3216-31ed-c9e3-332621248043
Node context: eager and servile
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Be careful of the book. Master Illy is horny for the book, but book is not horny for him.

0:0 - 'Funny'? Says the creature that looks and smells like half-dead vermin.
uid: cab8b1f8-770a-ad3c-2b74-f387a0aa1ee9
> Yay! Thank you.

0:0 - Bodies to gut. Babies to eat! Let's go, beefy.
uid: cb3d1a5c-ef6b-522b-12b7-60b4b00cf39c
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   false - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

0:0 - Tongue my arsehole, toe-rag.
uid: cd532589-7468-5d3e-a304-d269baa7388e
Node context: Rolling eyes at player (who demanded respect) irreverant, dismmissive
=== END NODE ===

0:0 - Considering your stench, you can't judge.
uid: ce00a4aa-e07f-d2c6-6758-6f129ce2687f
> null

- Roll sucessful -
null
uid: cf631bc3-4fa1-69e1-c20d-d2c0bbdf211f
> Woooooooooow.

0:0 - Believe. Don't believe. Shovel doesn't care.
uid: d07a1d5e-66e3-bb6c-aa98-ef8f1791624a
=== END NODE ===

0:0 - No. And you'll not commit such deeds in my name either.
uid: d0917de5-327e-b7f3-fa3a-49196a3c164b
> null

0:0 - Wait. You smell funny. Like - like fire and iron. Like a dragon.
uid: d113fe0a-8882-4d24-a2fc-109a22aaa407
Node context: Big sniff after 'wait'. Absolute wonder in shovel's voice at being a dragon. She LOVES dragons.
- 0 Check flag(s) (Tag):
   true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> I am a dragon. But don't tell anyone.
> I also have marks - I'm a descendant of dragons.
> There's dragon blood in me, but that's all I know.
> Considering your stench, you can't judge.

0:0 - Hmm. Some light pillage - perhaps a bit of murder to follow?
uid: d310a8de-aefb-32a4-024c-644fa6005ab2
> Yes! Master is fun! More fun than Illy.

0:0 - Boo. Liar.
uid: d35ad8e6-1c93-bc48-f35c-f161e414092b
Node context: Bored. Drawn out 'Booooo'
> Guess you're boring. Not like Master Illy.

0:0 - But Thunder Master can read it. Can conquer it! Yes!
uid: d66d6335-06e6-015b-08a8-1c73597436ca
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Haha! Run. Run! Or sparky gets you.
uid: d6e727c6-fd06-1e7a-364e-594867782812
- 0 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_ThayanCellar_Event_TrapInProgress - Fire ball trap is in progress.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> Enough! How do I disarm the trap?
> Leave.

0:0 - So. You're Basket's master now? Fine.
uid: d6ed34ed-5e3f-c9b1-6770-d30891f5693f
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> You're a disgusting little creature, aren't you?
> Your name is 'Shovel'?
> Your name is 'Basket'?
> Your name is 'Fork'?
> This Illy you mentioned - who's that?

null
uid: db573fb4-3a15-4591-30fa-6365dd49f926
Jump to another node

0:0 - Leave.
uid: ddafaf9a-00f5-78df-a79f-e4c7f8ae91e0
=== END NODE ===

0:0 - The blacksmith. The teacher. The grocer. The baker. Little piggies to the butcher.
uid: de1998f3-5105-2d65-bae7-08adb0c27756
> null

null
uid: de9119df-dc74-2296-642c-f5868eb21cf5
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_Event_OpenMirror -
> Thunder Master is nice. Doesn't hit Basket, so Basket tells you.
> Thunder Master is nice. Doesn't hit Fork, so Fork tells you.
> Thunder Master is nice. Doesn't hit Shovel, so Shovel tells you.

null
uid: df65f75f-82b0-1279-77fd-1ee1fae1765e
Jump to another node

null
uid: df93b8de-1fd7-38d4-d7e5-147b2f7f5923
Jump to another node

0:0 - So?
uid: e2cd5dfa-1c62-7216-bb30-bdf1b024559b
> Now. Truth. Balsam for wounds. Power is king. Always.

0:0 - Does Basket sound good to you?
uid: e37b0707-c5eb-c21a-c7cd-d5c2939fbefe
- 0 Set flag(s) to (Object):
   false - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   true - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> Basket. I like. Baskets hold babies. My favourite.

0:0 - Talk to the mirror. And remember. Balsam? Good for burns.
uid: e44a2acc-9605-7234-d7cc-fe9308504a31
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_Knows_BalsamTreatsBurns - FOR_ThayanCellar_Knows_BalsamTreatsBurns
=== END NODE ===

0:0 - ...Really?
uid: e46f3e94-dce0-129f-74e9-1e5b266fc481
Node context: Shovel is surprised and grateful, coming out of crouch - amazed she won't be beaten
> null

0:0 - Don't care.
uid: e61bd36b-253c-f446-ffb6-db77b205b709

0:0 - Master better. Balsam for wounds and power is king. No forget!
uid: e6a64ef8-0998-5c94-594d-e23a5a1ffca3
Node context: frustrated - shovel thinks she's stuck with a stupid master
=== END NODE ===

0:0 - DRAGON SHOVEL IS GONNA EAT YOUR BABIES.
uid: e79330b6-7cf9-de6d-0a11-5813a546c6df
Cinematic: Flaps her arms joyfully
Node context: Vicious delight, laughing loudly and maniacally at the beginning
> null

0:0 - You got jam in your holes? SHOVEL. Don't like it? Change it.
uid: e82ca2ac-f2f5-321e-fabd-a155c25c1751
Node context: Pointing at her ears, being chaotic and belligerent
> What would you like to be called?
> Does Basket sound good to you?
> How about another utensil? Fork.
> Shovel is fine.

0:0 - See. Tell you truth, beefy. Trust me. Always always.
uid: e911f6b1-ab77-e68a-8f04-ccbf4ed11e42
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   true - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
   true - FOR_ThayanCellar_Event_OpenMirror -
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
=== END NODE ===

0:0 - Woooooooooow.
uid: ea380aaf-9d75-8206-a187-1b80b06441a1
Node context: Like a kid seeing their favourite superhero in real life. Absolute wonder and joy.
> Basket loves dragons! Big flappy bastards. But Master Illy said Basket can't be a dragon. Prick.
> Fork loves dragons! Big flappy bastards. But Master Illy said Fork can't be a dragon. Prick.
> Shovel loves dragons! Big flappy bastards. But Master Illy said Shovel can't be a dragon. Prick.

0:0 - *You recognise the tiny fiend - a quasit. Wicked creatures often used as familiars.*
uid: ea5c3da1-c4e6-27e4-f5ba-02e847e98f99
> Eh? What is you? Why you smell like that?
> Wait. You smell funny. Like - like fire and iron. Like a dragon.
> What's them funny scales? Is you... is you a dragon?
> Wait. You're not Illy.

0:0 - I won't hurt you, don't worry.
uid: eb811582-477b-49a8-c5da-8c324dd000c5
> ...Really?

null
uid: ede74f29-6fee-a1ca-39f0-9453672f57f9
Jump to another node

0:0 - Teach Shovel how to be a dragon! Then, Shovel tells you a secret. A big secret.
uid: ee8c66f0-8c08-a100-4e02-49e26e71394b
> Sure. Just hold your arms out real wide.
> Tell me the secret first.
> I lied. I'm not a dragon.

null
uid: eeec74c4-836c-bb98-7d87-d9ec09177d3f
Jump to another node

0:0 - What book?
uid: ef5efe74-9bb1-409c-e8a8-f4eb3f73466c
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
- 1 Check flag(s) (User):
   false - FOR_ThayanCelar_MagicMirror_HasMet - FOR_ThayanCelar_MagicMirror_HasMetdescription
> Oh! Ohhhh. Master should go see.

- Roll failure -
null
uid: ef81c258-ad45-5987-d006-0893099dca8a
> *The stench of sulphur fills your nose.*

- Roll sucessful -
null
uid: efc39a5b-d06d-7916-d27a-ab80eff8318f
> *You recognise the tiny fiend - a quasit. Wicked creatures often used as familiars.*

0:0 - What does that last part even mean?
uid: f03e0139-da56-b1b9-df14-54dded87112f
> Urgh. That new master is stupid.

0:0 - Your name is Shovel?
uid: f3092ed4-2ebe-f820-d565-8afe67d87e17
> Yeah. The other arse-wipe said it was fine.

0:0 - Sure. Just hold your arms out real wide.
uid: f44f24c9-5098-6785-c852-326c6c82d558
> Like this?

0:0 - The truth now, wretch - or I'll gut you.
uid: f862008b-9e5e-ffed-c732-89aa556ec607
> Good. Basket likes having more holes.
> Good. Fork likes having more holes.
> Good. Shovel likes having more holes.

0:0 - Yes. Steal bodies. Tear them. Then Illy puts them back together. Again. And again.
uid: f86cdb12-59c3-2fb0-6af5-a4fac65908e4
> When he wasn't horny for the book. Urgh. Book this. Book that. He loves the book.

0:0 - Fork is bored. Fork wants to MURDERISE.
uid: f8bb52d6-8142-8391-7c2e-c149af2c3373
Node context: dramatic, over the top, all she wants to do is kill
- 0 Check flag(s) (Dialog):
   true - FOR_Quasit_HasMet - FOR_Quasit_HasMetdescription
- 1 Check flag(s) (Global):
   false - CURRENTREGION_WLD_Main_A - Party is in WLD_Main_A
- 2 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
- 0 Set flag(s) to (Global):
   true - FOR_ThayanCellar_QuasitSummon_SummonedShovel - shovel was summoned at least once
> There will be plenty of killing soon.
> There is more to life than murder.
> No more killing for you.
> Leave.

0:0 - Perfect. Now flap real hard.
uid: f9543024-ca11-86c6-a5cf-5af9fcd5439a
> DRAGON BASKET IS GONNA EAT YOUR BABIES.
> DRAGON FORK IS GONNA EAT YOUR BABIES.
> DRAGON SHOVEL IS GONNA EAT YOUR BABIES.

0:0 - Shovel comes. Shovel takes them. Then we raise them. Make them walk. Necromancer, your kind call him.
uid: f9556a19-4404-22c7-d420-f44d8b008cb2
> Fun, I call him.

0:0 - Your name is 'Fork'?
uid: fa81a3d3-d76d-3a5a-e724-9d8931a72b0e
- 0 Check flag(s) (Object):
   true - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
> Yeah. Some arse-wipe changed it.

0:0 - Shovel is fine.
uid: fcc8ef3c-b2af-9d07-af41-7dbf8c1292a6
- 0 Set flag(s) to (Object):
   true - FOR_ThayanCellar_State_QuasitName1 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName2 - Tracks what name the Quasit was given.
   false - FOR_ThayanCellar_State_QuasitName3 - Tracks what name the Quasit was given.
> So. What first, master? Gutting locals? Raising the dead? Making them walk? Making them scream?

0:0 - URGGGH. Less talking, MORE KILLING.
uid: fe2c2b58-fb4b-cca2-eae9-2a0c3d85aecc
Node context: rolling her eyes, bored out of her tree - all she wants to do is kill
=== END NODE ===

0:0 - Don't know. Don't care.
uid: feeb774b-8460-6524-e878-2ac06b25edf1
> Wait. Are you horny? For the book? Illy never shuts up. Book this. Book that. BLEH.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_Bookcase.lsj
Synopsis:
The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player discovers a clue that leads to the wizard's secret lab.

0:0 - Hmm. Scratch marks on the floor...
uid: fe24a5dd-d208-abaa-a263-b09e44fd79da
Node context: Pondering, investigative. Noticed a potential clue in an abandoned house.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_InspectCookingPot.lsj
Synopsis:
The player examines a large pot in an abandoned house. They may or may not realise it was used for brewing potions, not cooking,

0:0 - Reeks of mugwort. Tastes terrible, but makes some useful potions.
uid: 0df737dc-d711-04e6-3530-42a1fd89753b
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_State_IdentifiedCookingPot - If the player identified that the pot was used to brew potions
=== END NODE ===

0:0 - Ugh, that reeks.
uid: 93e18c56-c707-f3c0-6556-36cfa7a8d666
- 0 Check flag(s) (Global):
   false - FOR_ThayanCellar_State_IdentifiedCookingPot - If the player identified that the pot was used to brew potions
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_InspectHerbs.lsj
Synopsis:
The player examines some long-dead herbs in an abandoned house. They may notice the herbs themselves are unusual and exotic - not what you'd typically expect to be cultivated in a small-town apothecary.

0:0 - Dead. They're only good for kindling now.
uid: 153fe41f-4caf-d250-7923-ede876f9597e
- 0 Check flag(s) (Global):
   false - FOR_ThayanCellar_State_IdentifiedHerbs - If the player identified the old herbs in the Apothecary's House
=== END NODE ===

0:0 - Expensive imports, no doubt. A shame they have wilted.
1:0 - A shame they've wilted, these must have cost a fortune.
uid: 703be349-0063-d689-c0ee-383d874dfdc3
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - Lapis root? Saffa? These do not grow in such a wet climate.
1:0 - Lapis root? Saffa? Rare to see these so far north.
uid: 7ef24151-25b0-7134-7664-f92508bd3a27
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - FOR_ThayanCellar_State_IdentifiedHerbs - If the player identified the old herbs in the Apothecary's House
> Expensive imports, no doubt. A shame they have wilted. A shame they've wilted, these must have cost a fortune.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_Mirror.lsj
Synopsis:
The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player notices something odd about a mirror, but they can't quite figure out what (they're in fact detecting the energy of a magical trap that resides within the mirror).

0:0 - The glass feels... warm?
uid: c9d61bf1-8d54-aad0-4747-89e3d17a53ae
Node context: Pondering, investigative. They just detected something strange that they can't put their finger on.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_ReadLedger.lsj
Synopsis:
The player comments that a ledger they just read suggests the existence of a cellar; one they haven't found yet.

0:0 - I don't see one...
uid: 6ad7c240-8649-9d14-1791-59887a08b1a0
=== END NODE ===

0:0 - It says there's a cellar here somewhere.
uid: ceb0fa98-067f-9f3f-f476-29aa93600fa8
> I don't see one...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_Trap.lsj
Synopsis:
The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player reacts to a booby trap they triggered - it just ran out of energy and they survived.

0:0 - Quite the welcome.
uid: b329152b-9e9b-69d0-280d-ba9ec6edfac6
Node context: A relieved observation. An automated booby trap that had been causing strife just ran out of fuel.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_ThayanCellar_VB_TrapStart.lsj
Synopsis:
The player is exploring a ruined house that once belonged to a rural doctor. As they look around, they realise that the home's resident was in fact a wizard, laying low and conducting his own secret experiments while maintaining his cover as a doctor. Here, the player reacts to a booby trap they triggered - a magical orb that emerges from a mirrow and attacks them with fire.

0:0 - What in the hells - get back!
uid: 8f999d57-9bf8-1352-0128-b719a43cdbd6
Node context: Surprise and alarm upon triggering a strange booby trap in an abandoned house.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome.lsj
Synopsis:
The player speaks to a deep gnome after freeing him from some goblins, who'd had him tied to the sail of a windmill. The player discovers that the deep gnome travelled to the region as he learned his old friend is in danger. By way of thanks, he provides the player with the means to craft smokepowder, an explosive item. He then leaves for the Underdark in search of his friend. There, the player may encounter him again.

0:0 - You seem a little confused.
uid: 00748417-b597-7150-3bd2-ace7aa0a406f
> null

0:0 - Urrrgh... magga cammara - those pustulent thugs!
uid: 01b616f9-0602-0384-a382-25aaa7f17d4e
Cinematic: Cinematic/actor context - the deep gnome sways dizzily
Node context: 'Magga cammara' pronounced 'Mag-ah cam-ah-rah'. Gnomish exclamation meaning 'by the stones'. Barcus the deep gnome is suffering some grogginess after spinning on the sail of a windmill for the last while.
- 0 Check flag(s) (Global):
   false - FOR_UnfortunateGnome_State_WasJustFreed - The Unfortunate Gnome was just freed (skip Speaker Selection)
> Well, get on with it. Whatever you are. Well - get on with it.

0:0 - You're teasing me now. I'm certain of it.
uid: 0b022c93-3031-7352-7755-7e74ab7119c8
> Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.

0:0 - I'm a deep gnome, you're a drow. You helped me, now you plan to enslave me.
uid: 1016f4dd-6590-1ca1-c43f-e0d8b32ca405
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> That's not what I want.
> You've only met Lolth's drow, it seems. Is that what you think of drow?

0:0 - On that note, I bid thee farewell. If we should meet again... well, we will have met again.
uid: 130b9915-6f95-03c6-e851-5e2b087d7540
Cinematic: He says his goodbyes, turns and walks away
=== END NODE ===

0:0 - I'm in search of a friend. I fear he's in trouble. He had this locket, see, that I gave him years ago before leaving home.
uid: 16908d81-aa96-4937-024b-8f9c8ec4aa28
Cinematic: He talks about the locket but doesn't have it on him to show the player
- 0 Check flag(s) (Object):
   false - FOR_UnfortunateGnome_State_HasAmulet - Charater has the Unfortunate Gnome's amulet
> I found it around the neck of a thug in Baldur's Gate. It was speckled with blood, my friend nowhere to be found.

0:0 - I walk my path, you walk yours. We may meet again - we may not. Who's to say.
uid: 2024731b-5659-6409-fcb8-01b4985910ea
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> This is... well... most unorthodox. So it shall be.

0:0 - You're free to continue on your way.
uid: 272eef1c-7750-684c-6fbb-854875975677
> Just like that, I'm sure.

0:0 - I found it around the neck of a thug in the Lower City. It was speckled with blood, my friend nowhere to be found.
uid: 29d68557-2fde-c52a-9b30-ea70a6863220
Cinematic: He shows his blood-speckled amulet to the player.
> But I still have hope. I have reason to believe he's in the Underdark. Hopefully I'll pick up his trail from there.

0:0 - You've only met Lolth's drow, it seems.
1:0 - Is that what you think of drow?
uid: 33dd5d24-1165-6ad0-db19-ef938dedae80
- 0:0 Tag: Seldarine - |Seldarine Drow| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> What, then?

0:0 - Get on with what?
uid: 3489a8c3-a2ee-6ee6-d11f-7b5e6c2df4ee
> I'm a deep gnome, you're a drow. You helped me, now you plan to enslave me.
> I'm a deep gnome, you're a grey dwarf. You helped me, now you plan to enslave me.
> You saved me. Now you'll extort me. That's how this works, yes?

0:0 - Leave.
uid: 3cf71752-3143-0661-798e-cb4d64d8b571
=== END NODE ===

0:0 - I always help my friends.
uid: 411c42f6-b930-dcd9-c22c-df7a3e25bfa0
Cinematic: Looks player up and down judgementally, player should wonder 'is he talking about me?'
> On that note, I bid thee farewell. If we should meet again... well, we will have met again.

null
uid: 431a2875-383e-bc2a-463c-38f6a83ee951
Jump to another node

0:0 - What, then? Torture? Bloodsport? Or perhaps just a good old-fashioned walloping?
uid: 46062f19-3730-dfb9-3b2c-9331aacd35fd
> null
> You owe me nothing.
> I freed you. A little compensation would be nice.
> I freed you. A little compensation would be nice.

null
uid: 49642116-4c0c-ac2e-634d-edbfd993b07d
Jump to another node

0:0 - Well, get on with it. Whatever you are.
1:0 - Well - get on with it.
uid: 4a733039-fce9-8f32-1a66-21c4c168cfa9
Node context: Still a little out of sorts after his ordeal spinning on a windmill, now a mixture of resigned and annoyed. He's expecting you to extort him now.
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:2 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
> Get on with what?
> null
> You seem a little confused.
> null

null
uid: 4adc567f-42a7-aa06-d95a-07cc3eb3f539
Jump to another node

0:0 - Is that what you think of duergar?
uid: 50fa4046-cab0-bce0-6b98-da7d8cca7e30
> What, then?

0:0 - Just like that, I'm sure.
uid: 5ae13a2a-4815-94c8-ad72-c4dfbd7cd635
> Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.

0:0 - Ignorance is alive and well, it seems! Deep gnomes aren't restricted to the Underdark, you know - I've lived in Baldur's Gate for years.
uid: 6362433d-8457-f357-6846-dc482cba4fa3
Node context: Testily
> I'm in search of a friend. I fear he's in trouble. See this? I gave it to him years ago before I left home.
> I'm in search of a friend. I fear he's in trouble. He had this locket, see, that I gave him years ago before leaving home.

0:0 - I'm a deep gnome, you're a grey dwarf. You helped me, now you plan to enslave me.
uid: 63e58bd4-ce67-1eac-32b0-5b8cb48709bb
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> null
> Is that what you think of duergar?

null
uid: 67f1e63f-8011-db48-131c-b11ce43b6078
Jump to another node

null
uid: 6805b4fd-ce14-b0cc-c365-0f1b9aea1cac
Jump to another node

0:0 - Wait - you do not look like a surface creature. Why are you here?
1:0 - You're a little far from home for a deep gnome.
uid: 7036c8eb-5983-0d40-7c99-19b3ac311a81
- 0:0 Tag: Planar - Race group (githyanki, warforged)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Ignorance is alive and well, it seems! Deep gnomes aren't restricted to the Underdark, you know - I've lived in Baldur's Gate for years.

0:0 - I freed you. A little compensation would be nice.
uid: 73c74a7c-0bf1-66d6-8ac4-7cfe39d8e103
- 0 Check flag(s) (Dialog):
   true - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription
> As expected. Coercion by the book.
> Compensation? Is that all? I expected worse from the likes of you.

0:0 - I'd rather know how you got caught.
uid: 7c1e50da-d4c4-f691-586e-518dd0262860
> My own fault, really. I should have dropped my pack and outrun those bastards. Alas.

null
uid: 83111a5e-e288-4fb7-dfcb-b680e62f0f57
Jump to another node

0:0 - I could extort you, if that's what you want.
uid: 87863ea9-e061-9b3b-f352-f8bc2ede94cc
> You're teasing me now. I'm certain of it.

0:0 - I always help my friends.
uid: 8b4d818b-5435-2a9a-ca4e-28f1b5205ac5
Cinematic: Looks player up and down judgementally, player should wonder 'is he talking about me?';He shows his blood-speckled amulet to the player.
> On that note, I bid thee farewell. If we should meet again... well, we will have met again.

null
uid: 93ac11b5-3f3d-61e0-7296-63c4ab9af4a6
Jump to another node

0:0 - On that note, I bid thee farewell. If we should meet again... well, we will have met again.
uid: a308dbc2-60e5-d070-c338-b75766f53db3
Cinematic: He puts away his blood-speckled amulet
=== END NODE ===

0:0 - But I still have hope. I have reason to believe he's in the Underdark. Hopefully I'll pick up his trail from there.
uid: a9a5af2b-c639-6ec2-27ad-4ae36a37ebe1
Cinematic: He talks about the locket but doesn't have it on him to show the player
> I always help my friends.

0:0 - My own fault, really. I should have dropped my pack and outrun those bastards. Alas.
uid: a9dcc5dd-fd9d-29d5-49d9-0eeed397831e
> Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.

0:0 - What, then?
uid: aa67ec5c-0790-c51d-e296-941ade105246
> I'd rather know how you got caught.
> I could extort you, if that's what you want.
> You're free to continue on your way.
> I walk my path, you walk yours. We may meet again - we may not. Who's to say.

null
uid: ac9a7292-8795-49c5-559b-ea1e067b4d4e
Jump to another node

null
uid: acabea2a-0ffe-08db-debc-c06eb3d57231
Jump to another node

0:0 - Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.
uid: b2e0f695-4d9c-6388-2ee4-caf11f11c9a1
- 0 Check flag(s) (Local):
   false - 69311587-2701-0f0d-5726-76873434a2a1_toldpack - 69311587-2701-0f0d-5726-76873434a2a1_toldpackdescription
- 0 Set flag(s) to (Object):
   true - FOR_UnfortunateGnome_Event_OfferedPack - FOR_UnfortunateGnome_Event_OfferedPackdescription
> Wait - you do not look like a surface creature. Why are you here? You're a little far from home for a deep gnome.
> Leave.

0:0 - This is... well... most unorthodox. So it shall be.
uid: b39d97d3-dfeb-0294-7f23-3ba57288eb23
Node context: a bit flustered, he's not used to this
> Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.

0:0 - You saved me. Now you'll extort me. That's how this works, yes?
uid: c1e5ddc1-d24e-bebf-364c-b3a30b9c6896
Node context: impatient
> null
> null
> Yes. My reward - now.
> To take without need is unprincipled. You owe me nothing, gnome.

null
uid: cb232555-6e19-b1a2-0b2f-a2f681b51e60
Jump to another node

null
uid: ccc787fa-451b-c315-aa7b-4dabb71de2b6
Jump to another node

0:0 - As expected. Coercion by the book.
uid: ccd4b3c0-c5a9-4708-6ab0-4042e425fea8
- 0 Check flag(s) (Tag):
   false - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.

0:0 - Yes. My reward - now.
uid: cd4e29ba-62ae-fffe-17ce-fcbb970346f2
> null

0:0 - I freed you. A little compensation would be nice.
uid: cf8d0d6c-96b4-a405-7d04-58ec40bd0007
- 0 Check flag(s) (Dialog):
   false - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription
> null

0:0 - That's not what I want.
uid: d42e11b7-2bf3-e6c1-6558-d5dc39470da8
> What, then? Torture? Bloodsport? Or perhaps just a good old-fashioned walloping?

0:0 - To take without need is unprincipled. You owe me nothing, gnome.
uid: d7c2231e-e375-0958-3b84-3248204f70b9
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> null

0:0 - But I still have hope. I have reason to believe he's in the Underdark. Hopefully I'll pick up his trail from there.
uid: da7abcbe-61ac-1c89-b980-1b204fd8c4d5
Cinematic: He shows his blood-speckled amulet to the player.
> I always help my friends.

null
uid: e4a12cda-0c09-5eb1-2183-1311b51f9649
Jump to another node

0:0 - Compensation? Is that all? I expected worse from the likes of you.
uid: e5a05192-cbe9-2226-fcac-8eef2f60240d
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0:2 Tag: Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> Take my pack if you can find it. The only reason those goblins caught me was its weight. I'll travel lightly from now on.

0:0 - I'm in search of a friend. I fear he's in trouble. See this? I gave it to him years ago before I left home.
uid: e6e0a63a-d8c2-8c44-c017-f0d979f77a72
Cinematic: He shows his blood-speckled amulet to the player.
- 0 Check flag(s) (Object):
   true - FOR_UnfortunateGnome_State_HasAmulet - Charater has the Unfortunate Gnome's amulet
> I found it around the neck of a thug in the Lower City. It was speckled with blood, my friend nowhere to be found.

0:0 - Urrrgh... magga cammara - those pustulent thugs!
uid: efb9e50e-b735-74fb-97b0-9ef2f683cab5
Cinematic: Cinematic/actor context - the deep gnome sways dizzily
Node context: 'Magga cammara' pronounced 'Mag-ah cam-ah-rah'. Gnomish exclamation meaning 'by the stones'. Barcus the deep gnome is suffering some grogginess after spinning on the sail of a windmill for the last while.
- 0 Check flag(s) (Global):
   true - FOR_UnfortunateGnome_State_WasJustFreed - The Unfortunate Gnome was just freed (skip Speaker Selection)
> Well, get on with it. Whatever you are. Well - get on with it.

0:0 - You owe me nothing.
uid: f56f1cc3-5c79-e3ca-47c2-977bace59891
> Nothing?

0:0 - Nothing?
uid: fcb305f2-1c94-1f41-51ff-e8588b83244a
> null
> null
> null

0:0 - I found it around the neck of a thug in Baldur's Gate. It was speckled with blood, my friend nowhere to be found.
uid: fd67e7c2-68c6-9087-6ab4-8185b53894d5
Cinematic: He talks about the locket but doesn't have it on him to show the player
> But I still have hope. I have reason to believe he's in the Underdark. Hopefully I'll pick up his trail from there.

null
uid: fe0a3140-a027-8082-96f9-8e99002e6f49
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD.lsj
Synopsis:
If the player gets the windmill to stop spinning, then clicks Barcus, Barcus will get these lines. Barcus will be impatient, mistrustful of the player, but still in need of player's help.

0:0 - I'm going to hurl.
uid: 15bda77f-925a-0275-7c28-bea1c4ee91e1
- 0 Check flag(s) (Local):
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_B - 4951c220-a67b-7317-3223-7b77d9a3dec9_Bdescription
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_A - 4951c220-a67b-7317-3223-7b77d9a3dec9_Adescription
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_C - 4951c220-a67b-7317-3223-7b77d9a3dec9_Cdescription
- 0 Set flag(s) to (Local):
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_B - 4951c220-a67b-7317-3223-7b77d9a3dec9_Bdescription
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_A - 4951c220-a67b-7317-3223-7b77d9a3dec9_Adescription
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_C - 4951c220-a67b-7317-3223-7b77d9a3dec9_Cdescription
=== END NODE ===

0:0 - Get! Me! Down! From! Here!

uid: 37653ef4-7ace-ae1c-91ff-c291385112b8
- 0 Check flag(s) (Local):
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_B - 4951c220-a67b-7317-3223-7b77d9a3dec9_Bdescription
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_A - 4951c220-a67b-7317-3223-7b77d9a3dec9_Adescription
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_C - 4951c220-a67b-7317-3223-7b77d9a3dec9_Cdescription
- 0 Set flag(s) to (Local):
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_B - 4951c220-a67b-7317-3223-7b77d9a3dec9_Bdescription
=== END NODE ===

0:0 - What are you waiting for?

uid: 95a4c1b0-3bc6-fa56-d142-2c3edf72e502
Node context: Long, like 'pleeeaaaase!'
- 0 Check flag(s) (Local):
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_B - 4951c220-a67b-7317-3223-7b77d9a3dec9_Bdescription
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_A - 4951c220-a67b-7317-3223-7b77d9a3dec9_Adescription
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_C - 4951c220-a67b-7317-3223-7b77d9a3dec9_Cdescription
- 0 Set flag(s) to (Local):
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_C - 4951c220-a67b-7317-3223-7b77d9a3dec9_Cdescription
=== END NODE ===

0:0 - Go on - cut me down.

uid: 9749d2cb-f738-1806-4ddb-94c4ed5f19f6
- 0 Check flag(s) (Local):
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_B - 4951c220-a67b-7317-3223-7b77d9a3dec9_Bdescription
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_A - 4951c220-a67b-7317-3223-7b77d9a3dec9_Adescription
   false - 4951c220-a67b-7317-3223-7b77d9a3dec9_C - 4951c220-a67b-7317-3223-7b77d9a3dec9_Cdescription
- 0 Set flag(s) to (Local):
   true - 4951c220-a67b-7317-3223-7b77d9a3dec9_A - 4951c220-a67b-7317-3223-7b77d9a3dec9_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_Plead.lsj
Synopsis:
Fezzerk the goblin calls up to his captive, Barcus Wroot, who is being spun on the blade of a windmill, mocking his efforts to attract help.

0:0 - AhhhAhhhAhh!
uid: 0e410713-55f9-538a-db6e-178b4ba64d0c
Node context: Barcus screaming while swining on the windmill
- 0 Check flag(s) (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_test - 41e56e7f-1722-7350-33dc-aefe523650fe_testdescription
=== END NODE ===

0:0 - Let! Me! Down!
uid: 32900961-b624-cc12-b9e4-598f95ff94c8
Node context: Calling down to a goblin who has him captive on the windmill. Said while spinning on windmill.
- 0 Set flag(s) to (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription
=== END NODE ===

0:0 - Fly, birdie, fly!
uid: 32d369a7-3b70-65c9-6e82-a0b916ac78f4
Node context: mocking barcus as he (barcus) flies on the windmill pane.
- 0 Check flag(s) (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription
   false - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription
> Let! Me! Down!

0:0 - Go on then! Make it good!
uid: 5812bf53-d185-3fe1-13d2-10ac224d508a
Node context: mocking barcus as he (barcus) flies on the windmill pane. Responding to, 'let me down, i'm about to hurl!'
- 0 Set flag(s) to (Local):
   false - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription
   false - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription
=== END NODE ===

0:0 - Scream all you like! Nobody's listening.
uid: 892705aa-bf77-1dff-99cc-41e5aa9c9b85
- 0 Set flag(s) to (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription
=== END NODE ===

0:0 - AHH!
uid: 9ec06be4-ab07-66c7-e81b-28077e273f75
Node context: Barcus screaming while swining on the windmill
- 0 Check flag(s) (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_test - 41e56e7f-1722-7350-33dc-aefe523650fe_testdescription
=== END NODE ===

0:0 - Ngh!
uid: ae6cba1a-9c68-84c7-ff66-14ea35f76093
Node context: Barcus screaming while swining on the windmill
- 0 Check flag(s) (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_test - 41e56e7f-1722-7350-33dc-aefe523650fe_testdescription
=== END NODE ===

0:0 - I'm! About! To! HURL!
uid: c7f3749f-faf1-ef84-6870-7360f387fa3a
Node context: Calling down to a goblin who has him captive on the windmill. Said while spinning on windmill.
- 0 Check flag(s) (Local):
   true - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription
> Go on then! Make it good!

0:0 - Stop! This! Thing!
uid: f403bb4e-d3cd-e8d5-af0e-8658fce36a24
Node context: Barcus Wroot calls out for help from someone - anyone - while tied to the sail of a windmill. He's hollering at the top of his lungs from an elevated position, trying to get attention.
- 0 Check flag(s) (Local):
   false - 41e56e7f-1722-7350-33dc-aefe523650fe_A - 41e56e7f-1722-7350-33dc-aefe523650fe_Adescription
   false - 41e56e7f-1722-7350-33dc-aefe523650fe_B - 41e56e7f-1722-7350-33dc-aefe523650fe_Bdescription
> Scream all you like! Nobody's listening.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_RotatingFasterReaction.lsj
Synopsis:
Said while being spun faster on the pane of a windmill. Should be in a panic.

0:0 - Gods! Damn! It!
uid: 3dcfcf40-51f1-521b-d93c-c1ec9c4e4f9a
- 0 Check flag(s) (Local):
   false - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1description
   false - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2description
- 0 Set flag(s) to (Local):
   true - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1description
=== END NODE ===

0:0 - Argh!
uid: b8f286dd-2573-56c9-0287-e26c95b48874
- 0 Check flag(s) (Local):
   true - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1description
   true - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2description
=== END NODE ===

0:0 - No! Not faster, you imbecile!
uid: c3015286-0a8b-a7ad-ec38-377d364e97d7
- 0 Check flag(s) (Global):
   false - FOR_GnomeGoblinsPacified - The Gnome Goblins were forced to retreat
   false - FOR_GnomeGoblinsDead - Gnome goblins were defeated (killed, surrendered, knocked out, etc.)
- 1 Check flag(s) (Local):
   false - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1description
   false - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2description
- 0 Set flag(s) to (Local):
   true - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1description
=== END NODE ===

0:0 - Slow! This! Thing! Down!
uid: da821288-7535-4ec2-99b2-93346a2b929e
- 0 Check flag(s) (Local):
   true - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_1description
   false - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2description
- 0 Set flag(s) to (Local):
   true - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2 - 99c0d20a-942d-9920-9ba1-12360b58f3f9_2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_UnfortunateGnomeFreed.lsj
Synopsis:
After being let off the pane of the windmill.

0:0 - It's about time!
uid: d4c39e24-870f-c615-0601-40c96cd74e30
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_UnfortunateGnomePikeFail.lsj
Synopsis:
Player failed to untie Barcus from the windmill.

0:0 - Damn knots...
uid: 6633f6aa-f0de-f756-2266-fa72d9e77c6c
Node context: The player mutters to themselves as they struggle to untie a bound hostage in need of aid.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_AD_WaitingForRelease.lsj
Synopsis:
Barcus shouts for help - the windmill he's tied to is rotating, and he needs someone to halt it before he can be cut loose. Urgent, at the end of his tether

0:0 - Stop this thing!
0:1 - Argh!
0:2 - Help!
uid: 71d5bcb9-e3e3-0969-668d-606deb3447ce
Node context: Barcus shouts for help - the windmill he's tied to is rotating, and he needs someone to halt it before he can be cut loose. Urgent, at the end of his tether.
- 0 Check flag(s) (Global):
   false - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
=== END NODE ===

0:0 - Come on, untie me!
0:1 - Help me down!
0:2 - What are you waiting for?
uid: 9b958b49-9a5e-1912-7d05-d0d1b1567239
Node context: Barcus is still tied to the sail of a windmill, but it's no longer rotating, Impatient to be released.
- 0 Check flag(s) (Global):
   true - GLO_UnfortunateGnome_State_Still - GLO_UnfortunateGnome_State_Stilldescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_Dead.lsj
Synopsis:
This is the gnome's spirit once he's dead. He's still focused on Wulbren, his first love, who he believes to be in danger.

null
uid: 015b91ff-dd82-baee-a69e-d93f2db2bf05

0:0 - Who are you?
uid: 09227a89-b7fe-979d-2831-60d3e9201fc9
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Barcus... he... called... me... Barcus...

0:0 - My... pack... everything... I needed... to find him...
uid: 1903fef8-ad6b-9c77-63e9-eb7b85b3ff50
> null

0:0 - *The corpse regards you lifelessly.*
uid: 2c81db74-fd8d-d65e-6300-03360d461ccc
Animation: Corpes comes back to life, sitting up ridget
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Tell me about any valuables you have.
> Who are you looking for?
> Why do you need to find this Wulbren?
> How did you come here?
> What were you doing here?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: 38816740-a5df-b5ea-10aa-15ee6280fedf

null
uid: 4c8fbfa2-1a44-c17e-0fff-35431dd8811b

0:0 - Tell me about any valuables you have.
uid: 4d9feb82-19b4-dbfb-5db8-eb0593d0fb8c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> My... pack... everything... I needed... to find him...

0:0 - Why do you need to find this Wulbren?
uid: 4e575355-1c35-6284-a7d6-ecbc5bd9cba5
- 0 Check flag(s) (Local):
   true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbren - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbrendescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Flames... in... the... dark... his amulet... found... bloodied...

0:0 - Caught... by... goblins... killed... in... fray...
uid: 5469e3e2-3a40-87a7-bfde-8042b477edc5
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: 69774972-e89d-1f94-4e0c-bece2b1a047a
Animation: Corpes comes back to life, sitting up ridget
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

null
uid: 6a944d2b-6576-c385-2b89-4a70facdf6f5

0:0 - Barcus... he... called... me... Barcus...
uid: 6c667562-339b-cdf5-1900-b49b60e2d36b
> null

null
uid: 779eabfe-d75a-a150-a69d-55f9ddde51bd

0:0 - Who are you looking for?
uid: 7fdd8d3b-4cfe-4eed-01da-77fc06c8c5a1
- 0 Check flag(s) (Local):
   true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbren - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedWulbrendescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Wulbren... my... Wulbren...

0:0 - How did you come here?
uid: 988d4b9e-5247-1d41-6ef5-81b21ce611b5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Left... the... Underdark... way home... nearby...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 9c08bb95-f222-9868-59a9-1a31a05662b8
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: a434ae99-e8c8-8e23-280c-d430d7c1a374

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: af83e51c-6fbf-01c9-3d99-6b262a04f6ab
Animation: Corpes comes back to life, sitting up, and looks away from the player rigid
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: b827795a-8743-04c6-0f10-a85cc2c717b3

0:0 - What were you doing here?
uid: bc224e23-ebd0-c017-51a3-294d73419cb2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFriend - 67817502-1fbc-6f17-8038-e726a670bf20_MentionedFrienddescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Find... him...

0:0 - Leave.
uid: cd4244ec-92b2-9c25-3ff3-7096099275a9
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Wulbren... my... Wulbren...
uid: ecac36cd-8d60-4148-29d5-c1aacf07e8b9
> null

0:0 - What happened to you?
uid: f01cd08f-993d-3a67-f5ea-6e82599e8487
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Caught... by... goblins... killed... in... fray...

0:0 - Flames... in... the... dark... his amulet... found... bloodied...
uid: f536e333-8066-eb0b-5b3b-06cc9f3b5bdd
> null

0:0 - Left... the... Underdark... way home... nearby...
uid: f5bff2ca-c7e4-bab3-dbbc-df6fc6fe70e9
> null

0:0 - Find... him...
uid: fa68c2f4-5194-43c5-1368-2bf088cfeca8
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_SlowDown.lsj
Synopsis:
The player senses a windmill's rotation slow or halt entirely, or speed up, after the player changed the speed. If present, some goblins go to investigate the disturbance.

0:0 - On it.
uid: 193f637f-9142-c22d-d48f-e8a5800bb3db
=== END NODE ===

null
uid: 198e0027-121d-b457-9e2c-98ecfc6f02d6
=== END NODE ===

null
uid: 20c8720f-2356-e549-9d26-55deb2d365e2
Cinematic: Unfortunate Gnome gets flung off.
- 0 Check flag(s) (Global):
   false - FOR_UnfortunateGnome_State_Freed - The unfortunate gnome has been freed
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill.
> What the...? Our birdy just flew away!
> null

0:0 - Right away.
uid: 39eb0dc1-174c-3ccb-b6b2-ff502f2eac46
=== END NODE ===

0:0 - What's goin' on back there? Go check it out!
uid: 55b3f128-5bcc-7b26-dd4c-24d8f8227af1
Node context: He turns to his right as he tells the other goblins to check it out.
- 0:0 Tag: Goblin - Species tag (GOBLIN tooltip)
- 1:0 Tag: Goblin - Species tag (GOBLIN tooltip)
- 2:0 Tag: Goblin - Species tag (GOBLIN tooltip)
> On it.
> Right away.
> Right. Will get it sorted.
> null

0:0 -
uid: 6d98c973-910c-56af-bc96-4bbe88b1f9d6
Animation: *DUPE* Windmill Slowing down to a halt
Node context: Intentionally blank
- 0 Check flag(s) (Global):
   false - FOR_UnfortunateGnome_Slowdown_WithGoblins_SpeedingUp - At the start of the FOR_UnfortunateGnome_Slowdown dialogue, the windmill is actually speeding up.
   true - WLD_FOR_UnfortunateGnome_State_Fast - The windmill is rotating quickly
> null

0:0 -
uid: 77945f72-8d6f-716d-cc48-8befdc2397b1
Animation: Windmill Slowing down to a halt
Node context: Intentionall blank,
- 0 Check flag(s) (Global):
   false - FOR_UnfortunateGnome_Slowdown_WithGoblins_SpeedingUp - At the start of the FOR_UnfortunateGnome_Slowdown dialogue, the windmill is actually speeding up.
   false - WLD_FOR_UnfortunateGnome_State_Fast - The windmill is rotating quickly
> What's goin' on back there? Go check it out!
> null

0:0 - What the...? Our birdy just flew away!
uid: 83b37a51-cb02-3f27-c6a3-8064b513aae5
> null

0:0 - Right. Will get it sorted.
uid: a1815abf-462f-4529-027b-b4de1309f16a
=== END NODE ===

null
uid: b4ed27a6-1b35-c3ae-4b5a-38945ef281d0
Jump to another node

null
uid: b78b99c0-2ada-5c68-b94e-754889e34d39
Jump to another node

null
uid: bbd89567-7c7e-26d4-c9ea-adaa2c6438eb
Jump to another node

0:0 -
uid: c416863a-37fa-b9d1-579b-b32441e36b00
Animation: Windmill Speeds up (Needs Loop as it reaches top speed)
Node context: Intentionally blank for cinematic purposes
- 0 Check flag(s) (Global):
   true - FOR_UnfortunateGnome_Slowdown_WithGoblins_SpeedingUp - At the start of the FOR_UnfortunateGnome_Slowdown dialogue, the windmill is actually speeding up.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_SpeedUp.lsj
Synopsis:
Narration - the player senses the windmill's rotation is speeding up after a brake is released.

null
uid: 500d1e36-c822-6793-dce8-93a7b9921d90
=== END NODE ===

0:0 -
uid: df4224e7-9f6b-fe89-cd9a-b0da73868eb5
Animation: Windmill Speeds up (Needs Loop as it reaches top speed)
Node context: Intentionally blank for cinematic purposes
> null

null
uid: eecc5ce6-b914-c39d-f9ea-9f85e0b145d2
Cinematic: Unfortunate Gnome gets flung off.
- 0 Check flag(s) (Global):
   false - FOR_UnfortunateGnome_State_Freed - The unfortunate gnome has been freed
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_Event_ThrowOff - Throw the Unfortunate Gnome off the windmill.
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_UnfortunateGnome_TiedUp.lsj
Synopsis:
The player has stopped the windmill from rotating and can now cut Barcus Wroot, the captive gnome, free from its sails. They can do this immediately, or else demand payment first, much to the gnome's frustration.

0:0 - What's in it for me?
uid: 0aae8132-f3a9-52a4-0742-a8d08e9ace2c
Node context: Incredulous. His good samaritan seems to be haggling for a reward before even freeing him.
- 0 Check flag(s) (Dialog):
   false - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_UnfortunateGnome_Bargaining - FOR_UnfortunateGnome_Bargainingdescription
> Free me and find out.

null
uid: 0ae8e10e-b21b-9956-dbc3-45dae74965b2
Jump to another node

0:0 - Cut me loose!
uid: 20b43638-bf66-767c-71fe-b0beecaf392d
Cinematic: The gnome is tied to the (stationary) sail of a wind, begging to be cut free by the player. He's close to the ground and within normal speaking range.
Node context: Urgent, panicked. The gnome begs to be untied from the sail of a windmill. The sail is at the lowermost part of its rotation in relation to the ground, and the gnome is within normal speaking range.
- 0 Check flag(s) (Dialog):
   false - FOR_UnfortunateGone_TiedUpHasmet - FOR_UnfortunateGone_TiedUpHasmetdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_UnfortunateGone_TiedUpHasmet - FOR_UnfortunateGone_TiedUpHasmetdescription
> What's in it for me?
> null
> null

0:0 - Come on! What are you waiting for?!
uid: 260580c7-f06e-4d98-0d42-5bf6b4413eb9
Node context: The gnome grows exasperated and panicky over the player's delay in cutting him free.
- 0 Check flag(s) (Dialog):
   true - FOR_UnfortunateGone_TiedUpHasmet - FOR_UnfortunateGone_TiedUpHasmetdescription
> null

0:0 - Leave him.
uid: 31a24c29-9e4c-d6a8-f443-d618088094d7
=== END NODE ===

null
uid: 53f5e0ce-bf88-e5d6-28e0-61935c58f07f
Jump to another node

0:0 - Free him.
uid: 685ac1da-0416-c672-2d88-05c838a410d5
- 0 Set flag(s) to (Global):
   true - FOR_UnfortunateGnome_Event_FreeGnomeDialog - FOR_UnfortunateGnome_Event_FreeGnomeDialogdescription
> null

null
uid: 95b58282-e956-ae15-0425-82f4b049ad2b
=== END NODE ===

null
uid: c205b803-f1bd-c9b7-65f6-279da5621f1c
Jump to another node

0:0 - Free me and find out.
uid: f4db18df-7bfc-46cf-5e82-4581b3d15a68
Node context: Impatient. He's used to being extorted.
> Free him.
> Leave him.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_VillageHole_PAD.lsj
Synopsis:
This is a booster for FOR. The player finds a book hiding a secret bottle of wine.

0:0 - Ah, someone had good taste in books.
1:0 - Well, well! Come for the words, stay for the wine. The owner of this tome must have been quite the jolly fellow.
2:0 - Heh. A scholar after my own heart.
3:0 - Wine. A reader with decadent tastes, perhaps.
4:0 - Hmm. Seems like someone liked their books to have a twist.
5:0 - A bottle of wine? And a rare one at that. This book's owner had excellent taste.
6:0 - A wine bottle? A scholar with good taste, perhaps.
uid: 320f1f2d-2047-4abd-ad0e-572a22ba793f
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Or they were just a shameless alcoholic. I suppose there are worse surprises to be found inside some books. Never read a book I liked more than a swig of something good. A drunkard with no respect for the written word, more likely. Squeeze a silk blanket in there and you'd have all the makings of a pleasant evening.

Although it's a shame about the book. No amount of wine is merrier than a roaring tale. Or maybe a bit of a drinking problem.


0:0 - Ah, someone had good taste in books.
1:0 - Well, well! Come for the words, stay for the wine. The owner of this tome must have been quite the jolly fellow.
2:0 - Ohohoho! What's this?
3:0 - Wine? A student with decadent tastes, perhaps.
4:0 - What's this? A book with a twist.
5:0 - A bottle of wine? And a rare one at that. This book's owner had excellent taste.
6:0 - A wine bottle? A scholar with good taste, perhaps.
uid: 906ad70e-c219-4810-bdbd-843f6baea7a7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Or they were just a shameless alcoholic. I suppose there are worse surprises to be found inside some books. Never read a book I liked more than a swig of something good. A drunkard with no respect for the written word, more likely. Squeeze a silk blanket in there and you'd have all the makings of a pleasant evening.

Although it's a shame about the book. No amount of wine is merrier than a roaring tale. Or maybe a bit of a drinking problem.


0:0 - Or they were just a shameless alcoholic.
1:0 - I suppose there are worse surprises to be found inside some books.
2:0 - Never read a book I liked more than a swig of something good.
3:0 - A drunkard with no respect for the written word, more likely.
4:0 - Squeeze a silk blanket in there and you'd have all the makings of a pleasant evening.


5:0 - Although it's a shame about the book. No amount of wine is merrier than a roaring tale.
6:0 - Or maybe a bit of a drinking problem.
uid: a28d51ea-fe5f-4ee9-bb07-dd7c4e612652
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_VillageSign_AD.lsj
Synopsis:
Player clicks on a sign in an abandoned village and receives its name: Moonhaven.

0:0 - 'Moonhaven'
uid: 83d62ee0-e519-49f8-81b4-6d7bc4129b06
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Village_AD_MissingPoster.lsj
Synopsis:
A faded poster of missing children in an abandoned village, indicating an earlier Dark Justiciar abduction.

0:0 - *Missing children: Maggie Terrens, Marcus Terrens, Mathen Deetch, Rochelle Kirk*
uid: 54f765c7-c32f-f7f8-db1b-895a60912ab0
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Village_Trespassing.lsj
Synopsis:
This guard has come upon you sneaking through a village her force is occupying. She was bored and sees you as a potential source of fun (ie, someone to murder/bully). Defaulting to she, but numerous goblins could deliver this dialogue as it's a dynamic crime one.

- Roll sucessful -
null
uid: 01d3e838-e72e-69d1-0811-0000a0d1f483
> Eh? Then you got business needs seeing to, don't ya?

0:0 - I'm here to see Fezzerk.
uid: 028153d3-d072-4df6-b00f-01f1f5a76166
- 0 Check flag(s) (Local):
   true - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenReaddescription
> That a fact? He's at the windmill, muckin' about. Wouldn't stray again, if I were you.

0:0 - 'S bollocks, Fezzerk funnin' around while I'm stuck dealin' with yobs.
uid: 0471b305-3744-4f9c-a0dd-f2e3017e208c
Cinematic:
- 0 Set flag(s) to (Local):
   true - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenReaddescription

0:0 - Attack.
uid: 051c6f7b-bb1b-6abe-1c83-0349fb75c4ca
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Gah! Yes. Yes, True Soul.
uid: 053c2faa-8597-44dc-be25-e30228799a3d
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
> null

0:0 - Eh. Nah!
uid: 0862b207-6849-6e9c-8586-48b680a801fa
Cinematic:
Node context: You've just made a badass threat but she's unfazed and utterly unintimidated.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 0a372354-0145-4336-ad49-0717f8b7229e
Cinematic:
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 12136c95-b09a-4656-a7c0-70f0cc323dce
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 14fa8266-1931-4d37-8b21-5437c1955bdc
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

0:0 - Go on - lads were gathered near the windmill last I looked.
uid: 16cfed0b-48bf-28d1-1c32-7a753c079f1f
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - Perhaps I will take something from you. Suggestions?
uid: 176bba89-1f7b-ded9-6ab0-ad0c71409681
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - ARE YOU READY TO DIE?
1:0 - You keen on dying? Happy to help.
uid: 1f2293b6-0495-ebb8-041a-1700c54408a2
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Let's try again, shall we? Address me properly.
uid: 1fd0767e-1843-4616-bc5d-441e6e3a8eb5
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> Gah! Yes. Yes, True Soul.

0:0 - Probe the goblin's thoughts.
uid: 283be5cd-08ae-4ba9-80e8-3fdcb6ed92d4
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead - c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 2893278d-8b9b-4646-9bb7-82738e5430f0
> Stop that - gerrout of my head!

0:0 - Ah, go on, ain't bothered muckin' my blade with ya. But mind your manners.
uid: 2c1e40a7-4752-db3a-ecca-f15a7965cdcc
Cinematic:
Node context: Impressed by your calm demeanour - decides 'what the hell, you can pass'
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - Gonna dress you in your own innards - how's that?
uid: 3060a265-03bb-4e8d-8413-3523f7467eed
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: 4e4e452a-72cd-4b2a-e3b7-02163656cd9a
> Eh. Nah!

- Roll failure -
null
uid: 5596830a-0c06-427c-cdd4-ba81711e2d78
> Ohoho. Let's get to it and see what shakes loose, pretty.

0:0 - That a fact? He's at the windmill, muckin' about. Wouldn't stray again, if I were you.
uid: 5baca660-91ba-4fc5-a41d-5c4672dbb4aa
Cinematic:
Node context: Impatient - very clear threat in her advice.
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
=== END NODE ===

0:0 - Aye, well. Might be you should've, yeah?
uid: 5c9f4437-2671-46a7-ddf1-7fc8b71c3dbe
Cinematic:
Node context: Shrugging as if there's nothing she can do about it. Goblins kill people, can't go changing that now
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll failure -
null
uid: 619d9ffc-aeed-df70-f963-db4da107567c
> Well now - gonna have to take that lying tongue from ya!

0:0 - You sent from Moonrise, drow? 'Cos otherwise, I'll have to cut ya.
uid: 69c63acd-fbce-35f6-0265-16f7c56e560d
Cinematic:
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Bloody boohyahg - ha! Someone's got there first. And you ain't learned your lesson?

0:0 - Fair enough.
uid: 6b757ca4-c1be-110b-be70-96c3db9b738b
Cinematic:
Node context: She pauses, considering your directness and realising you probably could kill her. Nodding simply and letting you pass
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
=== END NODE ===

0:0 - Bloody boohyahg - ha! Someone's got there first. And you ain't learned your lesson?
uid: 6f562e71-cf9a-e748-4ebb-7437ebd656b5
Node context: Booyahg used as a curse - the guard has just noticed you're already 'missing' your nose (you're a gith, and have a differently-shaped face)
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *As the symbol glows, power courses through you. Authority.*

- Roll sucessful -
null
uid: 72e0ccf1-1a44-d867-130a-a8bf479cf376
> ... all you'd best take is this warning, yeah? Step lightly around here - you're outnumbered.

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 73a85ecd-747c-408d-8c70-a84d3f7a746e
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

0:0 - Stop that - gerrout of my head!
uid: 74cf77d1-3a94-4107-8bc1-a7f80cdce4ba
Cinematic:
Node context: Frightened, furious you're meddling in her mind and lashing out
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Eh? Then you got business needs seeing to, don't ya?
uid: 7603a54e-63f1-f931-0c93-1c284df57b2e
> Go on - lads were gathered near the windmill last I looked.

- Roll failure -
null
uid: 7e502ab0-6fb2-426e-ba63-d7c36f0bd1ce
> Gonna dress you in your own innards - how's that?

0:0 - Or you could let me pass, and live to see nightfall.
uid: 7faafe07-521d-d6fc-b9f7-b4278b3686eb
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - ... all you'd best take is this warning, yeah? Step lightly around here - you're outnumbered.
uid: 82ec1890-b0db-9aff-59d0-673d410207e2
Cinematic:
Node context: Shook, trying to save face
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
   true - FOR_GoblinAmbush_State_NonCharlatanAccess - The player used non-deceptive option to enter the village.
=== END NODE ===

null
uid: 8c6a962d-78a1-c623-ef83-974334725424
Jump to another node

0:0 - What? The guard let me pass.
uid: 8cfcde25-27a5-47e8-a53a-891777579d62
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: 9787ff17-5315-49eb-becc-fba838e30a22
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

- Roll sucessful -
null
uid: 98b826a7-166e-4c52-a11a-bb6b1121c43b
> Gah! Yes. Yes, True Soul.

- Roll sucessful -
null
uid: 9c4c5961-c72c-4421-b7f8-14d4f66da599
> 'S bollocks, Fezzerk funnin' around while I'm stuck dealin' with yobs.

0:0 - Let's try again, shall we? Address me properly.
uid: a036c891-47b9-4921-a901-2a95f5601e12
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: a53bb1cc-912f-2f76-b67d-e34e9c509eed
> Fair enough.

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: a7e7c7a4-2294-4dcc-b7ec-5c5668348e97
Cinematic:
- 0 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> I'm here to see Fezzerk.
> What? The guard let me pass.
> Or you could let me pass, and live to see nightfall.
> ARE YOU READY TO DIE? You keen on dying? Happy to help.
> Perhaps I will take something from you. Suggestions?
> I bypassed your guards. If I meant you harm, I could've just killed you all.
> Probe the goblin's thoughts.
> Let's try again, shall we? Address me properly.
> Am I to explain myself to every slug that crosses my path?
> Let's try again, shall we? Address me properly.
> Attack.

0:0 - You sniffing where you ain't oughta be, friend. Might have to take that nose.
uid: a915336e-b497-7cc8-ee26-56b38592d500
Cinematic:
Node context: Cheerful threat - you've been found sneaking in a village where you shouldn't be
> Bloody boohyahg - ha! Someone's got there first. And you ain't learned your lesson?

- Roll sucessful -
null
uid: aaf80790-d17a-9439-c4e5-a5ec2b9a9ca6
> Ah, go on, ain't bothered muckin' my blade with ya. But mind your manners.

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: c0b6b28b-1de6-4851-9b14-a700955815be
Cinematic:
- 0 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: c254dbb3-7e02-47aa-926f-2878fe38819d
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

- Roll failure -
null
uid: c2e9d330-de72-412e-0895-f36b93e24055
> Aye, well. Might be you should've, yeah?

0:0 - *A shiver runs across your mind... You feel sated.*
uid: c943d585-4e86-4ad6-9bd9-1e62c382c891
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

0:0 - Just doing me job, boss. You're free to go your way.
uid: ce6df7e7-bb8f-d416-ee4a-f0acd14d8c97
Cinematic:
Node context: A little offended
- 0 Set flag(s) to (Global):
   true - FOR_GoblinAmbush_GoblinsPacified - FOR_GoblinAmbush_GoblinsPacifieddescription
   true - FOR_GoblinAmbush_State_DrowAutoPass - The player used a drow auto-pass option to enter the village.
=== END NODE ===

0:0 - I bypassed your guards. If I meant you harm, I could've just killed you all.
uid: d20003de-b864-a978-140a-d170fd4a7dae
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: db31ffe1-78b3-2183-64b3-fe38160745d6
Jump to another node

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: e15c7fc3-9b27-4aaf-8d2f-d3b3a53837d9
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
> Don't - don't let me keep ya, boss. Lads were gathered by the windmill.

0:0 - Am I to explain myself to every slug that crosses my path?
uid: e463a488-fb44-b487-65ec-fcfd646ee846
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
- 1 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Just doing me job, boss. You're free to go your way.

0:0 - Well now - gonna have to take that lying tongue from ya!
uid: ed196916-c3e2-54bc-dd37-828c428c5fae
Cinematic:
Node context: Gleeful, aggressive - getting ready to fight
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: ef7fd407-2066-4654-ae46-03abee8a8ed5
Jump to another node

0:0 - Don't - don't let me keep ya, boss. Lads were gathered by the windmill.
uid: f0ea14b0-d89a-4f21-abdd-75d0c194ad18
Cinematic:
Node context: Cringeing, just wants you gone
=== END NODE ===

0:0 - Ohoho. Let's get to it and see what shakes loose, pretty.
uid: f2180b5d-0523-db15-c3c5-80a1b62d1b3b
Cinematic:
Node context: Enjoying your bravado, eager for a fight
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_WeakBridge_AD.lsj
Synopsis:
The party crosses a fallen tree bridging a gorge. Their senses may perceive that the trunk is rotten and they mustn't cross all at once, or they may remain oblivious to the danger.

0:0 - This trunk's rotten; shouldn't put too much weight on it.
uid: 218798b0-bd70-0471-7680-252cebdae9eb
Node context: Cautious; just realising how precarious their position is (crossing a dangerously weak tree trunk bridge).
- 0 Check flag(s) (Global):
   true - FOR_WeakBridge_State_Checkmade - FOR_WeakBridge_State_Checkmadedescription
=== END NODE ===

0:0 - Seems like nature's provided a shortcut.
uid: fffce9b8-ae24-9bdb-106d-44ddc6517724
Node context: Pleased (but also oblivious - when this line fires, the player has failed to realise that the tree trunk bridge they're crossing is dangerously rotten and about to collapse)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_WeakBridge_AD_Crack.lsj
Synopsis:
SFX only. A tree trunk bridge across a ravine groans and creaks under the weight of the player as they walk across it. Two seconds after this sound is heard, it'll collapse entirely.

0:0 - *crack*
uid: ae19803b-cdfe-eac7-a517-a20071403a1e
Node context: SFX only - do not record
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_AD_OgreKilled.lsj
Synopsis:
The players have killed the ogress (the bugbear's lover) and he swears revenge.

0:0 - Butters!
uid: 0b654d10-caaa-09bd-ce53-94b5a57c5f18
> I'll rip you apart!

0:0 - I'll rip you apart!
uid: 8356e56c-360d-38c7-ebb5-e5dc4f230442
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BugBear_AD_Combat.lsj
Synopsis:
The bugbear shouts at the players after they barge in on the couple having sex.

0:0 - Get out! OUT!
uid: 4c43824f-bae6-95d6-ed89-6400036ecd90
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_AD_BugbearKilled.lsj
Synopsis:
The players have killed the bugbear (the Ogress' lover) and she swears revenge.

0:0 - You! You DIE!
uid: 63855a38-d438-7e9f-b31b-3f619c49ff72
=== END NODE ===

0:0 - No - Grukkoh!
uid: eee6a36c-1a7d-0f7b-5ce9-c6f32f532ce1
> You! You DIE!


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BugBear.lsj
Synopsis:
The player arrives at a house and hears a strange noise inside. It might sound like a fight is happening inside, but upon closer inspection they can learn that a bugbear and an ogre are making love.

0:0 - Leave.
uid: 0b5e1ad7-7ce9-2a0a-0c9b-7fbcb4bb7cfc
=== END NODE ===

- Roll sucessful -
null
uid: 0e33c757-89e3-a079-fd12-d05b8d70afcf
> Puny?! I am strong! I am virile! I am -

0:0 - Open the door anyway.
uid: 13b5d507-a37f-d63c-f9f3-2b4f02b3daa0
> null

null
uid: 14c7f872-fe50-69bc-042c-b4055be9208c
> Wait! Don't interrupt them.
> null

0:0 - Puny?! I'll show you puny!
uid: 16fa2b5d-db08-bbb1-6a5d-bf6e77356051
Node context: Outraged.
> null

null
uid: 1e9892b6-4910-6cb6-6152-a030dea129bf
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> Open the door anyway.
> null
> Leave.

0:0 - *Then a low moan. Someone - or something - is having a bit of fun.*
uid: 1fac0de2-625e-9302-c091-f9e8dd9f1fae
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_BugBear_EavesdroppingSucceeded - FOR_BugBear_EavesdroppingSucceededdescription
> Open the door.
> Hello? Anybody in there?
> Leave.

0:0 - Wait! Don't interrupt them.
uid: 27ade790-8de8-f606-7826-4e68acab3020
Cinematic: Astarion stops us before we can open the door.
Node context: Reproachfully.
- 0 Check flag(s) (Global):
   false - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription
> Let me do it. They sound disgusting.

null
uid: 290589de-18be-ab03-4215-b81fb1d83238
Jump to another node

null
uid: 2cffefa0-34ff-6b4e-aa5a-13b31ca5654b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> null

null
uid: 2dc43542-308f-64ba-2a92-95332fb33d84
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> null

null
uid: 303eb084-33bc-e4d1-04fc-3b7b7138ca9c
Cinematic: Player walks through an empty doorway, slowly looking inside
- 0 Check flag(s) (Global):
   true - FOR_BugBearLove_State_DestroyedDoor -
> null

null
uid: 357a90c4-bc41-bce4-d443-7226a36646fc
> null

0:0 - Hello? Anybody in there?
uid: 39e82735-0b5a-f5c9-d59a-8bf0cb7dea64
- 0 Check flag(s) (Dialog):
   false - FOR_BugBear_Knows_InterruptedOnce - FOR_BugBear_Knows_InterruptedOncedescription
- 0 Set flag(s) to (Dialog):
   true - FOR_BugBear_Knows_InterruptedOnce - FOR_BugBear_Knows_InterruptedOncedescription
> Go away.

0:0 - Tell of my rutting? My virility?
uid: 3a1029da-a15e-7114-5c94-ec86910b43f6
Cinematic:
> Don't want this puny rutting written down.

null
uid: 3dd633f2-60c0-85a7-776a-2a7a3c12f9aa
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> null

null
uid: 3f7910d0-4534-dab7-f740-c835f6db36c8
Jump to another node

0:0 - Do carry on. There's bookshops in Baldur's Gate that'd pay well for this kind of smut.
uid: 47186c1e-f22b-1f12-cda8-9acbfdd340fc
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

null
uid: 4a9e922b-2c7a-48aa-83ae-15485899313e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> null

0:0 - *As you approach, a guttural scream and a succession of quick bangs rattle the door.*
uid: 4e8f5da9-1e2e-ea8d-17a5-d38043f0f062
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_BugBearLove_State_UsingDoor - Checks if a player is using the cabin door.
   false - FOR_BugBearLove_HasMet -
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_HasMet -
> *Then a low moan. Someone - or something - is having a bit of fun.*

null
uid: 4f35a5dd-5200-0529-b58d-a41ab8623ac8
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - I'M LAUGHING AT YOUR PUNY RUTTING.
uid: 510d5cfc-9f92-5982-7b30-87443e1f3b6a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 599f0a01-8174-583e-e9e3-a72ffe0f695d
=== END NODE ===

null
uid: 6cd2cb2e-e2f5-961f-ab74-8e3605696427
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> null

0:0 - ENOUGH! Moment ruined. Passion squished like slow goat under foot. We leave.
uid: 6d14f174-6bd4-a102-d001-a85d4460f5a5
Cinematic: Ogress stands and turns to leave. Bugbear sheepishly follows.
Node context: Angry shout, followed by weary resignation.
- 0 Set flag(s) to (Global):
   true - FOR_BugBear_Event_Intimidated - Bugbear couple has been intimidated to flee.
=== END NODE ===

0:0 - Puny?! I am strong! I am virile! I am -
uid: 6f494b02-ba08-099e-1972-cf478e6c4a21
Cinematic:
Node context: Flustered
> ENOUGH! Moment ruined. Passion squished like slow goat under foot. We leave.

null
uid: 7209493b-d425-1763-18c8-3fc262b7c0a5
> *As you approach, a guttural scream and a succession of quick bangs rattle the door.*
> *You hear another muffled cry. The two inside are still in the throes of... passion.*

- Roll failure -
null
uid: 7315751e-e190-7ebf-9a68-cb1293c0a7bf
> null

0:0 - Please do the honours.
uid: 78172827-827b-cb24-e34a-0f0bc6fbe235
Cinematic: Astarion opens the door, rather than the avatar
> null

null
uid: 7e026119-ee75-b2bd-32c2-d65e3372dd60
Jump to another node

null
uid: 8179f44b-4017-3ff5-ba61-593d4f623477
Jump to another node

null
uid: 83c70c6a-e934-939f-da1d-b20f12a3dafb
Jump to another node

0:0 - *You hear another muffled cry. The two inside are still in the throes of... passion.*
uid: 89a17e39-46b2-23c9-d3b8-2559bd7c9f4d
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_BugBearLove_State_UsingDoor - Checks if a player is using the cabin door.
   true - FOR_BugBearLove_HasMet -
> null
> null
> null

0:0 - Attack the couple.
uid: 8d953238-96dd-cee8-3adb-702a9c7eccfa
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_Event_CoupleHostile -
   true - FOR_BugBearLove_Knows_Lovemaking -
=== END NODE ===

null
uid: 8d972cd3-6883-f489-d74f-489511a2d41c
Jump to another node

0:0 - Don't want this puny rutting written down.
uid: 8e117745-8204-7512-b1df-c2fa5aaa788c
Cinematic:
> Puny?! I am strong! I am virile! I am -

0:0 - Back away slowly.
uid: 93228ca7-baf2-f8d0-a777-81bd3077dcc4
> Ruined! Smash - I'll SMASH YOU!

0:0 - Leave it. Whoever's inside doesn't want an audience, and I don't want a fight.
uid: 94866875-2979-ce5c-8ec8-cb77161ed79b
Animation: Shadowheart Intervening
Cinematic: Shadowheart slips closer to us, stopping us before we can open the door.
- 0 Check flag(s) (Global):
   false - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription
> null

null
uid: 98a6d7e0-4929-b2c1-9a7a-b48a2ecf942d
Jump to another node

null
uid: 9ac438db-2460-408c-ab3a-8f91535b7177
> Leave it. Whoever's inside doesn't want an audience, and I don't want a fight.
> null

null
uid: 9c44b121-6227-5768-d84b-af5892ef03a9
> null

0:0 - Puny?! I am strong! I am virile! I am -
uid: 9d23b151-e4b9-472b-127f-c47a6135661e
Cinematic:
Node context: Flustered
> ENOUGH! Moment ruined. Passion squished like slow goat under foot. We leave.

null
uid: 9d6e14ff-e90b-3148-c35d-1edb91ed5d64
> Let's leave them alone, I don't want to be invited to the wedding.
> null

0:0 - Apologies. I didn't mean to interrupt.
uid: ad595a4b-d6ca-61e0-aa96-d4d471aa8b27
> Ruined! Smash - I'll SMASH YOU!

0:0 - Let me do it. They sound disgusting.
uid: ad6161bf-1eb6-d469-313d-8090ad7ca881
Node context: Drops his reproachful tone. He's enthusiastic, thrilled at how disgusting they might be.
> null
> Please do the honours.

0:0 - Let's leave them alone, I don't want to be invited to the wedding.
uid: b3b6ec26-00b8-426c-79ba-b479be9ce762
Cinematic: Wyll clears his throat and winks before he starts talking.
Node context: He should clear his throat before talking.
- 0 Check flag(s) (Global):
   false - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_State_CompanionIntervened - FOR_BugBearLove_State_CompanionInterveneddescription
> null

null
uid: bde7564a-e000-f3db-a012-0d9e2798ff0d
Jump to another node

0:0 - You were making a lot of noise - I wanted to join the fun.
uid: be75c293-fc25-5c95-a347-2ed7828a4b1a
- 0 Check flag(s) (Global):
   true - FOR_BugBear_EavesdroppingSucceeded - FOR_BugBear_EavesdroppingSucceededdescription
> Ruined! Smash - I'll SMASH YOU!

null
uid: be9b9305-86a8-ca73-32cd-62f18ca03c9b
Animation: *REUSE*Door Opening
Cinematic: Player opens the door, slowly looking inside
- 0 Check flag(s) (Global):
   true - FOR_BugBearLove_State_Surprised -
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_Event_CoupleHostile -
> null

0:0 - Ngh. W-what the hells are you doin'?
uid: c912d374-947e-f6af-2b7e-56c465aac732
Animation: Door Opening, Ogress+Bugbear Tryst
Cinematic: JLatino: A look of surprise and facination stretches across the player's face. Offscreen the couple notices us, the camera catches them scrambling off as quickly as possible.
Node context: Still busy with his ogress at first, then realises someone entered.
- 0 Set flag(s) to (Object):
   true - FOR_BugbearLove_State_InterruptedCouple -
   true - FOR_BugBearLove_Event_MovePlayerInside - Player has entered the barn.
> Apologies. I didn't mean to interrupt.
> You were making a lot of noise - I wanted to join the fun.
> Back away slowly.
> I'M LAUGHING AT YOUR PUNY RUTTING.
> Do carry on. There's bookshops in Baldur's Gate that'd pay well for this kind of smut.
> Attack the couple.

- Roll sucessful -
null
uid: d760fe77-c0dd-6557-2858-79208abb7eb7
> Tell of my rutting? My virility?

0:0 - Go away.
uid: e0c238c2-2a5f-0dc5-760e-301046e4063f
Cinematic:
Node context: There is a pause for a moment where all sounds stop before the bugbear speaks. He is shouting from behind a door.

null
uid: e1e7e0d0-f253-beaf-45a7-937cac359345
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_Event_OpenDoor - Player opened door
> Ngh. W-what the hells are you doin'?

0:0 - Ruined! Smash - I'll SMASH YOU!
uid: e38cafc6-f255-04b8-fa45-dd951abc95ff
Cinematic: The bugbear is getting off of the ogress and glares at me, if possible, he should be a bit ruffled. The ogress is behind hin and still getting up, adjusting the clothes around her waist. it should be clear they were having sex.
Node context: The ogress is flying into a rage.
- 0 Set flag(s) to (Global):
   true - FOR_BugBearLove_Event_CoupleHostile -
   true - FOR_BugBearLove_Knows_Lovemaking -
=== END NODE ===

null
uid: e4f3fc8d-75eb-55a8-3466-22c42b676687
Jump to another node

null
uid: e8b5cf6a-06a9-acd3-47fa-271cde7aae39
> null
> null

- Roll failure -
null
uid: ea1da5ba-9dc3-2372-71c7-2da5236b3b3d
> Puny?! I'll show you puny!

0:0 - ENOUGH! Moment ruined. Passion squished like slow goat under foot. We leave.
uid: ed529ab1-1e41-8395-4355-d7b02ad6c0a7
Cinematic: Ogress stands and turns to leave. Bugbear sheepishly follows.
Node context: Angry shout, followed by weary resignation.
- 0 Set flag(s) to (Global):
   true - FOR_BugBear_Event_Intimidated - Bugbear couple has been intimidated to flee.
=== END NODE ===

null
uid: f9502926-d034-bfff-2b63-322dcf3ba3dd
Jump to another node

0:0 - Open the door.
uid: fbc20e44-7df9-0951-7cd0-d7ad5adf57ee
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bottomless_PAD_PlayerHeardEttercapWarning.lsj
Synopsis:
The player has touched a spider web and heard an ettercap scream in response. They realise the ettercap has found out they are there.

0:0 - Well, that can't be good.
1:0 - We woke something. Most likely not from a beauty sleep.

2:0 - Come out and fight me.

3:0 - We woke something up. And it isn't happy.

4:0 - Sounds like something's less than pleased...
5:0 - Uh-oh. What is it they say about curiosity and cats?
6:0 - Something didn't like that.

uid: 7c7aea5f-7383-af90-0ce4-73aa1a1e8c99
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bottomless_CINE_Descent_NoFF.lsj
Synopsis:


0:0 -
uid: 4cc00a1c-1124-d9cf-7156-6ba23723b110
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bottomless_CINE_Descent_FF.lsj
Synopsis:


0:0 -
uid: bb1c5be7-ed0d-b483-ff0f-34ce719fbcd1
Cinematic:
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_VB_EnterNest.lsj
Synopsis:
The player sees the gigantic spider in the spider nest.

0:0 - Oh, hells.
uid: 19e881f1-bcae-6ecd-5694-f7faffa3e65b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_VB_DiscoverUnderdarkEntrance.lsj
Synopsis:
The player finds the deep pit leading to the underdark.

0:0 - I smell adventure! And rain water.
1:0 - Lead the way.
2:0 - Mind your footing. The bones of the careless are probably littered down there.
3:0 - By all means - you first.
4:0 - This is a bad idea.
5:0 - Well. After you.
uid: ca3490ba-c4bd-ee27-a9c3-fd7aba7dbf5d
Node context: This person doesn't trust it.
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

0:0 - There's something hiding in that deep unknown... Get behind me, I can look first.
1:0 - Feel that? A breeze. Something's down there.
2:0 - Endless dark. Transfixing, isn't it? Who knows what's down there.
3:0 - I wonder what's hiding down in all that darkness.
4:0 - How far down does it go?
5:0 - There's something ominous about such depths. I wonder how deep it goes.
6:0 - I feel a breeze - I wonder what's down there.
uid: d9f64d14-09f4-83cf-c276-15bb3544797b
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> I smell adventure! And rain water. Lead the way. Mind your footing. The bones of the careless are probably littered down there. By all means - you first. This is a bad idea. Well. After you.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_PAD_WebWarning.lsj
Synopsis:
PAD when seeing webs. Either just complaining about the fact that the spiderwebs are everywhere, or realising touching them could be dangerous.

0:0 - Better not touch the webs. I'd hate to disturb the locals.
1:0 - Better not disturb these webs. Whatever wove them would be much too large for my liking.
2:0 - Keep clear of the webs, and the spiders might not notice us.

3:0 - Giant webs. They'll alert their spinners with a mere touch.
4:0 - Best not touch those webs or I'll end up as a meal.

5:0 - Those webs are huge. Tread lightly, or become dinner.

6:0 - Better be careful - those webs carry vibrations.
uid: 8b8f9633-6b35-7cf5-15a6-e1cc5aac505e
Node context: Realises webs are dangerous.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - FOR_Bottomless_State_SurvivalCheckSuccess -
=== END NODE ===

0:0 - Webs everywhere. Feels like home.
1:0 - Impressive webbing. Though I should probably worry about its creators.


2:0 - Oh good. Spiders.


3:0 - Webs everywhere. Which means spiders anywhere.


4:0 - You could spin a cloak from all these cobwebs.
5:0 - Lovely. The webs are everywhere.

6:0 - These webs are everywhere.

uid: c40173f7-98c7-e141-7880-8c3aaedde327
Node context: General comment. Less aware of any danger.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - FOR_Bottomless_State_SurvivalCheckSuccess -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_InteractWithWell.lsj
Synopsis:
Dialogue when first interacting with the well.

null
uid: 03856fa5-0dbb-18e7-8aab-5df6e3b95cde
Jump to another node

null
uid: 062ae08c-3f21-f460-60a3-12b030f46208
Jump to another node

0:0 - Throw a coin into the well.
uid: 0df1cf04-fd74-bf53-d43f-a67665322255
- 0 Check flag(s) (Object):
   false - FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper - FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopperdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> *The coin disappears into the darkness, landing with a soft clink.*
> *The coin disappears into the well. After a moment, you hear a soft clink - not a splash.*

0:0 - Peer into the well.
uid: 10440ba9-39c9-8489-75b1-76426b9be5a1
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - FOR_BottomlessWell_InteractWithWell_Knows_LookedDown - FOR_BottomlessWell_InteractWithWell_Knows_LookedDowndescription
- 0 Set flag(s) to (Dialog):
   true - FOR_BottomlessWell_InteractWithWell_Knows_LookedDown - FOR_BottomlessWell_InteractWithWell_Knows_LookedDowndescription
- 1 Set flag(s) to (Party):
   true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription
> null (roll sucessful)
> null (roll failure)

null
uid: 15abdafe-f7af-4ce9-3ccd-a09b6fbd33ca
Jump to another node

0:0 - *Apart from an overgrowth of moss, the well looks unremarkable.*
uid: 30ef8488-f55a-4093-8df4-9bfdd7e39a52
Cinematic:
- 0 Check flag(s) (Party):
   false - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription
- 0 Set flag(s) to (Party):
   true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription
> Throw a coin into the well.
> Peer into the well.
> Leave.

0:0 - *Dry stones line the wall. At the bottom, something gleams in the dappled light.*
uid: 33b533fa-826d-5740-8f5a-7791ada8bd35
Animation: [Player] Take a look at the interior of well. (Animation end on going back to starting pose)
Cinematic:
- 0 Set flag(s) to (Party):
   true - FOR_BottomlessWell_InteractWithWell_Knows_LookedDownSuccess - FOR_BottomlessWell_InteractWithWell_Knows_LookedDownSuccessdescription
   true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
> Climb down the bucket rope.
> null
> null

0:0 - *Dry stones line the wall, but the darkness below is impenetrable.*
uid: 406d14d5-b438-8d03-34f0-ac1bf6a62e62
Animation: *DUPE*[Player] Take a look at the interior of well. (Animation end on going back to starting pose)
Cinematic:

0:0 - *The coin disappears into the darkness, landing with a soft clink.*
uid: 4ef3dfaf-585a-0d99-6ba2-f26c19ee258c
Animation: *DUPE*[Player] fetching a coin in magic pocket, Throwing a coin in the well. (all animation done from a standing position, no peeking in the well)
Cinematic:
- 0 Check flag(s) (Party):
   true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - *The coin disappears into the well. After a moment, you hear a soft clink - not a splash.*
uid: 4f10c5a1-8b04-85ed-7f3a-fc1b2ff88751
Animation: [Player] fetching a coin in magic pocket, Throwing a coin in the well. (all animation done from a standing position, no peeking in the well)
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper - FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopperdescription
- 1 Set flag(s) to (Party):
   true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
> null
> null
> null

0:0 - *The well doesn't look too deep, and the old bucket rope feels strong enough.*
uid: 5e044c12-b2ad-d4fb-df77-7762d7cb6903
Animation: *DUPE*[Player] Take a look at the interior of well. (Animation end on going back to starting pose)
Cinematic:
- 0 Check flag(s) (Party):
   true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
   true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription
> null
> null
> null
> null

0:0 - Climb down the bucket rope.
uid: 64bb783e-8a74-70af-4c56-f258216f6a1a
Animation: [Player] Take the rope and decent in the well using the rope(start from standing).
- 0 Check flag(s) (Party):
   true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
- 0 Set flag(s) to (Global):
   true - FOR_Bottomless_Event_DescendedWell - If the player decided to climb down the well
- 1 Set flag(s) to (Party):
   true - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
=== END NODE ===

null
uid: 662b4eae-5b45-4bce-614c-b0e6e72241f3
Jump to another node

- Roll sucessful -
null
uid: 7ac9dd2e-0d17-e29e-5f3e-6dc25d923cce
> *Dry stones line the wall. At the bottom, something gleams in the dappled light.*

null
uid: a50d2b4d-7840-fd7f-f692-0f25d9662cbe
Jump to another node

null
uid: b88f562b-ba11-2942-b36c-fa74924406e0
Jump to another node

null
uid: bcf3aac4-48e8-faf2-71b8-d4a59bd06368
Jump to another node

0:0 - Leave.
uid: c1f1bea8-68d1-8693-790b-e3989130f88c
=== END NODE ===

null
uid: c3737531-bf5f-404a-4827-a852548a6399
Jump to another node

null
uid: c7543fda-f9a9-3318-a92e-0a0a732db657
Jump to another node

null
uid: c99fad74-bb6d-d0ed-ffb2-7ef4bb1ceec0
Jump to another node

- Roll failure -
null
uid: dc0b7f35-96ba-9d9d-7f35-70fef88bbd6e
> *Dry stones line the wall, but the darkness below is impenetrable.*

null
uid: e6116c0a-b72e-76d3-0a3a-a2c3e989be7b
Jump to another node

0:0 - *The well stands, as it has for ages.*
uid: f705d706-477f-5b2a-6b33-7b55a1f23910
Cinematic:
- 0 Check flag(s) (Party):
   false - FOR_Bottomless_State_FoundWellEntrance - Noticed that it's possible to climb down the well in the abandoned village
   true - FOR_Bottomless_State_InteractedWithWell - FOR_Bottomless_InteractedWithWelldescription
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BottomlessWell_AD_EttercapDisturbanceWarning.lsj
Synopsis:
The ettercap feels that someone stepped on its web and lets out a warning screech.

0:0 - *Screech.*
uid: 8d96025a-17e6-5f09-b710-3f062bf866ad
Node context: A bit like a spider chirp, but a bit louder, if possible.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Blueprints_PAD.lsj
Synopsis:
Players see plans at the workstation where Sampson used to clear his head.

0:0 - They're sketches - more like early drafts than final blueprints.
1:0 - These designs are unfinished. Rough drafts, no more.
2:0 - More like sketches than anything. Suppose he was still in the drafting stage.
3:0 - Simple inkwork, simple design. Hardly the pinnacle of metalcraft.
4:0 - Not too refined here - just quick ideas sketched out.
5:0 - The sketching's rough. A work in progress, I reckon.
6:0 - The inking is rough - a work in progress, surely.
uid: 2acdf9fc-93ec-1453-d118-3c9c342b2d09
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - The same as before, minus the sussur bark. An early draft, perhaps?
1:0 - Conspicuous absence of sussur bark in these particular diagrams though.
2:0 - No sussur bark. Maybe these are prototypes.
3:0 - Simple inkwork, no sussur bark mentioned. Hardly the pinnacle of the craft.
4:0 - These don't mention sussur bark though. Perhaps an earlier draft.
5:0 - Seems the sussur bark was a later addition.
6:0 - An early sketch, though. No mention of sussur bark.
uid: b0599f53-3dfa-55de-b7d2-36682832afcb
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_SussurBarkUseful - Someone of the party takes the SussurSap
=== END NODE ===

0:0 - Blueprints for some devilish weapons. Our friend was a fine blacksmith.
1:0 - Weapon diagrams. Some blacksmith's passion project from the looks of it.
2:0 - Plans for some truly fiendish-looking weapons. Our blacksmith was multitalented.
3:0 - Weapon designs. The work of a mlar - a smith, as the locals say.
4:0 - Plans. Looks like someone was intending to forge weapons.
5:0 - A blacksmith's blueprints. Greatsword, dagger and... is that a sickle?
6:0 - Weapon blueprints. A master blacksmith's work.
uid: cdbdf625-38e6-0084-2697-fe70eafeb0ec
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> They're sketches - more like early drafts than final blueprints. These designs are unfinished. Rough drafts, no more. More like sketches than anything. Suppose he was still in the drafting stage. Simple inkwork, simple design. Hardly the pinnacle of metalcraft. Not too refined here - just quick ideas sketched out. The sketching's rough. A work in progress, I reckon. The inking is rough - a work in progress, surely.

0:0 - More blueprints from our local blacksmith.
1:0 - Weapon diagrams. Our friendly neighbourhood blacksmith has been busy.
2:0 - Detailed specifications. Our good blacksmith has been a busy weaponeer.
3:0 - Weapon designs. The blacksmith's work.
4:0 - More plans. Must be from the same blacksmith.
5:0 - The blacksmith's blueprints. Greatsword, dagger, and... a sickle, I think.
6:0 - The blacksmith's blueprints. Weapons, from the looks of it.
uid: ff177c6c-cd38-4e45-8c47-35bb5ab48cd2
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - FOR_IncompleteMasterwork_Knows_ApprenticePlans - Someone of the party reads about the weapon blueprints.
> The same as before, minus the sussur bark. An early draft, perhaps? Conspicuous absence of sussur bark in these particular diagrams though. No sussur bark. Maybe these are prototypes. Simple inkwork, no sussur bark mentioned. Hardly the pinnacle of the craft. These don't mention sussur bark though. Perhaps an earlier draft. Seems the sussur bark was a later addition. An early sketch, though. No mention of sussur bark.
> They're sketches - more like early drafts than final blueprints. These designs are unfinished. Rough drafts, no more. More like sketches than anything. Suppose he was still in the drafting stage. Simple inkwork, simple design. Hardly the pinnacle of metalcraft. Not too refined here - just quick ideas sketched out. The sketching's rough. A work in progress, I reckon. The inking is rough - a work in progress, surely.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Ambush_PatrollingGoblin_AD_JoinOgreFight.lsj
Synopsis:
Goblin near the ogres joins the fight if player gets into combat with them.

0:0 - Oi! You fightin' them ogres, then you fightin' with me!
uid: c2372b35-bd48-6ed9-d932-91dee492d5d3
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_AD_BridgeSign.lsj
Synopsis:
Sign near a stone bridge linking the Druid Grove to the Ruined Village. Establishes where the player is in relation to the city of Baldur's Gate. After reading this, natives of the city may pass comment, noting that they know broadly where they are now.

0:0 - 'West - Baldur's Gate. East - Elturel.'
uid: 44fb72c3-faf6-18a5-db06-349a7bbf9746
Node context: Reading a signpost. Elturel pronounced 'ELL-tur-ELL'. Baldur pronounced 'Ball-dur'
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_Tome.lsj
Synopsis:
The player finds a book on necromancy - from one of the Red Wizards of Thay. Once read, the book will be bound to whoever tried to read it. Some origins will demand you let them read it, while others will want the book burned. If you read the book, you'll hear strange, distant whispers. The more you read, the stronger the voices will become, and the greater the chance that you'll be driven mad.

0:0 - Well. Quite the page turner. I'll get back to it when I have more time to focus.
uid: 005c7962-efb0-64cf-2d1a-516979c42147
Animation: [Close Book]
Cinematic: Snaps the book shut.
Node context: He could feel himself getting pulled into the book and had to fight to close it. He snaps back to the world a little shaken.
> null

null
uid: 052be500-d92e-0507-7d23-456d16889e79
Jump to another node

null
uid: 05e3cf41-72ef-6f31-5756-9e629e4a4d49
Jump to another node

0:0 - *But your will is iron and you brush past these shades of the past, devouring every secret the book has to offer.*
uid: 071e5fb1-da1e-143f-db1d-705ae2bf406c
> *You see now, life and death are malleable as clay, to be bent and reshaped by your will. By your power.*

0:0 - *You try to examine the book, but the longer you stare, the more those piercing, amethyst eyes draw you in.*
uid: 07c0ed2f-2ead-de63-410c-3724da3e499d
Animation: [Hold closed book - read cover] [Brush away dust] [Examine Closer]
Cinematic: examining the cover, staring at the eyes
> *Beneath the allure, you feel the faintest echo of torment. There is great power in this book, but also great suffering.*
> *You can sense something dark about this tome - something profane.*
> *You feel the darkness radiating from the book. It's delicious.* *You've seen similar books in wizard's libraries - a tome on Thayan magic. A rare and expensive find, but people have gone mad reading less dangerous texts.*

- Roll failure -
null
uid: 083e1eec-2305-e881-6495-b63f5430c665
> *You try to close the book, but claws tear at you from the darkness. You can feel them on your body - in your soul, scratching and tearing at your sanity.*

null
uid: 086d33fc-b958-fa62-76ba-4cfc97a6b63a
Jump to another node

0:0 - That looks terribly heavy. Why don't you let me carry it for you?
uid: 09c3c39d-0e7d-14b5-6195-675a3d70a2aa
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription
> null

0:0 - *You feel its connection. Its longing to be opened - to share its secrets.*
uid: 09ceea0e-ac69-1b17-55c0-b65b2e62bd51
Animation: [Take book from pack] [Hold closed book - read cover]
Cinematic:
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription
   true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
- 1 Check flag(s) (Object):
   true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
> *You open the book to the first page, with its shifting glyphs and strange whispers.*
> *You open the book where you left off, the glyphs dancing before your eyes.*
> *You open the book where you left off, and the voices return, chiding you for your indecision.*

null
uid: 0ac87aa2-4caf-374f-11b8-675bb69fe191
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> Please don't open the creepy book.

0:0 - Drop the tome, ready to destroy it.
uid: 0b01fba5-7a19-c4e7-87c9-0d18cb7d03e1
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_DroppedBook - FOR_DangerousBook_Event_DroppedBookdescription
> *You feel better the second the book is out of your hands.*

0:0 - Turn another page.
uid: 0e61bd29-1d13-ce80-59b8-302d9c1f8e2a
= Roll SavingThrow (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Face the darkness with your own, delve deeper.
uid: 1058ca72-052f-c5a9-b2a5-c77409205f0b
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - Force the book closed.
uid: 137c80ad-2568-8aa5-feea-d4b94651e812
= Roll SavingThrow (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 1390524b-af76-bc72-b02f-96562f0c6263
> *The magic inside the book is too strong. The voices grow louder - a cacophony.*

null
uid: 1394fe9a-696c-0a6e-ddd6-e2148051beab
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> Turn another page.
> Slam the book shut.

- Roll failure -
null
uid: 13fd60b3-36a6-48b8-68c7-9f6298e6c145
> null

- Roll failure -
null
uid: 141e7e9b-ba13-ad13-0242-00f418b23688
> null

0:0 - Slam the book shut.
uid: 16866137-3f1d-70de-9dcd-0186f1f98451
> *The whispers, the pain - it all disappears in an instant. You are yourself again.*

0:0 - *You see now, life and death are malleable as clay, to be bent and reshaped by your will. By your power.*
uid: 19f9830e-303f-a443-cbf3-ea4a7161b882
- 0 Set flag(s) to (Global):
   true - LOW_SorcerousSundries_State_LastPageThayRead - Checks whether
   true - LOW_SorcerousSundries_CursedTome_State_NecromancyActive -
- 1 Set flag(s) to (Object):
   true - LOW_SorcerousSundries_Event_CursedTomeEffect_Necromancy -
> *But as you close the book, a nagging doubt whispers in your mind. What consequences will there be for calling the dead from their rest?*

- Roll sucessful -
null
uid: 1bd11775-22f3-1553-60d2-57dcbb295ea7
> *The glyphs scream, branding your mind with strange runes. You see time rewritten - fate undone - your future thrumming with power.*

- Roll failure -
null
uid: 1c6fe33a-1d6a-5fe7-34e4-93d4691a3d9e
> *The glyphs scream, searing your mind. You feel lost, tossed in a sea of arcane power you can neither control nor comprehend.*

null
uid: 1cd9b151-b1cb-bb1f-f699-cc8695efef14
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Well. Quite the page turner. I'll get back to it when I have more time to focus.

null
uid: 1e2a7383-8dd0-7702-4e10-7e6af0e03ef7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
> *The voices return. Louder. Stronger. Commanding you to stop...*

0:0 - We surely shouldn't just leave such a threat out, where anyone could stumble across it.
uid: 205e9453-8966-b526-0498-5a08ac130e9e
- 0 Check flag(s) (Dialog):
   false - FOR_DangerousBook_State_WyllOpinion - FOR_DangerousBook_State_WyllOpiniondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_DangerousBook_State_WyllOpinion - FOR_DangerousBook_State_WyllOpiniondescription
> null

0:0 - *You feel better the second the book is out of your hands.*
uid: 208308f2-964b-623b-ba08-b70ee70a1821
Animation: [Drop the book] [Cautious stance]
Cinematic: PC drops the book on the ground and draws their melee weapon.
> null

0:0 - Excellent.
uid: 217a48c7-370a-aeb7-9b0e-4e5ba65373ab
Animation: [Hand Book Over] [Receive Book] [Turn Page]
Cinematic: Takes the book and opens it
> *You don't know what he read, but it had an effect. His eyes are hungry, but pained.*

null
uid: 22ff2788-4df7-92e8-0862-35692421c824
Jump to another node

0:0 - *Within the pages, you feel a feral thrashing. Living magic, driven mad by what it was used for...*
uid: 2328d232-ac7c-93d7-c26c-5ea36427ad47
Cinematic: SFX: disembodied voice calling from beyond the veil VFX of the words moving on the page, and the sensation of shadows moving at the edge of the camera
> *Necromancy. The magical energies of all living things were stolen, corrupted, and sealed in this vile book. It wants someone to share in its insanity.*

- Roll failure -
null
uid: 24045a20-7c26-15e9-0c0f-c69bee359f0b
> null

0:0 - *The book radiates power, but the words you read in the Codex echo in your mind, guiding your eyes safely across the page.*
uid: 284a62b9-32d2-58cc-39f5-9078917a2218
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription
   true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
   false - LOW_SorcerousSundries_CursedTome_State_NecromancyActive -
- 1 Check flag(s) (Object):
   true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
   true - LOW_SorcerousSundries_Event_CypherRead - Set when finished reading the Carenthian Cypher
> *The once-indecipherable glyphs now feel dangerously familiar, promising unholy power to those who can take it.*

- Roll sucessful -
null
uid: 28690bfd-2d0e-d334-c3a8-a0ebde368b78
> null

0:0 - Place the amethyst in the slot on the book's cover.
uid: 2b52faa7-6ab4-9c1c-a9aa-ad065fcaa8aa
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
- 1 Check flag(s) (Object):
   true - FOR_DangerousBook_State_HasTomeKey - FOR_DangerousBook_State_HasTomeKeydescription
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_RemoveTomeKey - FOR_DangerousBook_Event_RemoveTomeKeydescription
> null

- Roll sucessful -
null
uid: 2c70b74c-bb78-7e9d-5c5b-4393c7aed0c9
> null

0:0 - Leave the book be.
uid: 2ddd7eed-5226-4821-89bc-e97e1b0f218a
- 0 Check flag(s) (Object):
   false - FOR_DangerousBook_State_HasTome - FOR_DangerousBook_State_HasTomedescription
=== END NODE ===

0:0 - *As you look into the book's amethyst eyes, you can almost hear a voice. You just have to open the book, and it will be yours. Forever.*
uid: 2e0ccac6-aeec-0ae2-44f5-13b751d2d507
Animation: [Take book from pack] [Hold closed book - read cover]
Cinematic:
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
   false - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
> *Beneath the allure, you feel the faintest echo of torment. There is great power in this book, but also great suffering.*
> *You can sense something dark about this tome - something profane.*
> *You feel the darkness radiating from the book. It's delicious.* *You've seen similar books in wizard's libraries - a tome on Thayan magic. A rare and expensive find, but people have gone mad reading less dangerous texts.*

0:0 - *Black strands of Weave curl all about you, only to sink as into graves as you try to grab hold. Necromantic spells - tantalisingly powerful - slip away forever.*
1:0 - *You struggle to cling to scraps of what you know - powerful necromancy, you're sure - but it darts away, leaving only Hells' screams.*
uid: 315204d3-0c6c-534b-88f1-57b882d0e193
Animation: [Read]
Cinematic:
- 0:0 Tag: Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
- 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> *The book snaps closed. You've seen too much. What profane knowledge is now seared inside of you, you should never have known.*

null
uid: 32d27ca7-f8c8-06c1-794b-91c6091b6bbd
Jump to another node

- Roll sucessful -
null
uid: 349f71cc-dc2f-397e-1e74-19e8d3cf4fdd
> *The symbols dart beneath your eyes, warping and twisting. Your head throbs, but you almost understand.*

null
uid: 38be5900-5b19-3940-2afd-8fd2f0048b65
Jump to another node

0:0 - Turn to the next page, wary of any arcane tricks.
uid: 39c8fa2a-0d04-940c-1362-ffebd17c4eb1
= Roll SavingThrow (Intelligence) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 3b247a3e-6e34-1292-a0b2-88bae7c299c7
> *The symbols move aggressively, probing your mental defences, but you hold strong. For now.*

0:0 - Turn the page.
uid: 3bc03f60-75f0-b79a-b007-9821f83a30f1
> *Nothing. Just old parchment covered in arcane symbols. The magic sleeps.*

null
uid: 3c938402-47c9-154c-30b3-8771ea760526
Animation: [Place Amethyst in book slot] [Book's latches springs open in player's hand]
Cinematic: The player places an amethyst in the book's cover. The book's latch springs open in the player's hands.

0:0 - Close the book.
uid: 3cef9373-a335-1dd9-ed64-524eea403d0c
=== END NODE ===

0:0 - *Your limerick's final line pierces something within the book's roiling, vengeful magic.*
uid: 3f8d4c3a-1cda-3726-ca0a-cafb03420b5c
Cinematic: Glyph VFX eases and slows, then stops.
> *The voices falter, the anger quells. The magic seems to grow still and quiet, like a soothed beast.*

0:0 - Drink in the darkness, embracing it, and turn the page.
uid: 402329ef-ea87-c156-6587-9f6c472bdd54
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - What are you doing? That's no way to treat a book!
uid: 40ebdd2d-a494-8f8c-2290-179d93cc8d12
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_GaleWants - FOR_BottomlessWell_DangerousBook_GaleWantsdescription
> null

0:0 - *The whispers, the pain - it all disappears in an instant. You are yourself again.*
uid: 413db36b-584d-d3c3-6d3c-efc6b1570da2
Animation: [Relief] [Put book in pack]
Cinematic:
=== END NODE ===

0:0 - *...but they have no hold on you. All you have to do is strike.*
uid: 4151a0fb-2145-799e-85f4-1fb2d0241242
Animation: [Cautious stance]
=== END NODE ===

0:0 - *The book snaps closed. You've seen too much. What profane knowledge is now seared inside of you, you should never have known.*
uid: 4310f3af-f4d3-4af0-ee4a-38a94585d991
Animation: [Book Self Slam Shut]
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_State_SuccessfullyRead -
   true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 44eb8ee2-d91a-c057-40c7-7df75a7133a6
Jump to another node

0:0 - *The magic inside the book is too strong. The voices grow louder - a cacophony.*
uid: 482463ba-b5d6-eec0-4f9f-f2b8bc2e6e1b
Cinematic: Glyph VFX intensifies again, reaching a peak.
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> null
> null

null
uid: 4cadbaae-2879-2ba3-5a1b-d9c207b7b79c
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> Turn another page.
> Slam the book shut.

0:0 - Please don't open the creepy book.
uid: 4e0fe072-3552-6fc5-62d2-32475336ec1c
- 0 Check flag(s) (Dialog):
   false - FOR_DangerousBook_State_KarlachOpinion - FOR_DangerousBook_State_KarlachOpiniondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_DangerousBook_State_KarlachOpinion - FOR_DangerousBook_State_KarlachOpiniondescription
> null

null
uid: 527e78f4-1d89-cc7d-7e9d-e3407c7f29a1
> null
> '... Who had to best a tough quest and not tarry. It was going quite well, 'til he fell under a spell...'

- Roll sucessful -
null
uid: 5288e461-0e20-9180-40cd-0a044b4121d0
> *The world around you is gone - you can only see those glyphs, only hear those voices.*

0:0 - Turn to the next page.
uid: 54726551-0b5f-e27d-c7e3-0d1220de15c4
= Roll SavingThrow (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - Tuck the book into your pack.
uid: 5753c513-260a-05af-7e18-de476342c9da
- 0 Check flag(s) (Object):
   false - FOR_DangerousBook_State_HasTome - FOR_DangerousBook_State_HasTomedescription
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_TakeBook - FOR_DangerousBook_Event_TakeBookdescription
=== END NODE ===

null
uid: 5c7636d1-8141-e11c-97ea-e0bbeeac2bd4
Jump to another node

0:0 - Ask your patron to guard your mind and turn to the next page.
uid: 5e1d2cfd-dbb2-73f1-df14-320bf4c0cff3
= Roll SavingThrow (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
| Roll target speaker: 1 - 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null (roll sucessful)
> null (roll failure)

0:0 - Close the book.
uid: 5f3978bd-6519-f08d-e26c-b08fb2f463b4
=== END NODE ===

0:0 - Concentrate your energy on the book. Channel a sense of calm onto its pages.
uid: 5f853e78-0576-b4bb-3e88-0fc3db6a547a
= Roll RawAbility (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null (roll sucessful)
> null (roll failure)

0:0 - Open the book.
uid: 6140a959-9b3a-b343-2584-feca09f193d7
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
> *The book's pull is irresistible; you feel changed, bettered, for having opened it. Suddenly, you are capable of anything - felling mountains, darkening suns, conversing with the dead.*

0:0 - Read on and wrest the book's power from it.
uid: 62e4e0a2-2ee9-8153-9d55-5fc00abde461
= Roll SavingThrow (Wisdom) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - *You don't know what he read, but it had an effect. His eyes are hungry, but pained.*
uid: 6467060c-8ad0-cd8b-53b8-d0f59041734e
Animation: [Read]
Cinematic: astarion flipping through pages.
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
> Well. Quite the page turner. I'll get back to it when I have more time to focus.

0:0 - *The symbols move aggressively, probing your mental defences. Your patron is there to defend you, but there's only so much they can do.*
uid: 65650c37-4524-0f34-840d-d60786cc124a
Animation: [Page Turn] [Read]
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
> Turn another page.
> Slam the book shut.

null
uid: 66566b50-fafb-b78c-4c7e-4f327b3a4f96
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> We surely shouldn't just leave such a threat out, where anyone could stumble across it.

0:0 - *As you parse the strange glyphs, you can feel the book resisting. Ghostly voices whisper at you from the dark - probing and fighting your mind.*
uid: 67091504-1765-5eca-d9a1-3152da078986
> *But your will is iron and you brush past these shades of the past, devouring every secret the book has to offer.*

0:0 - *You try to close the book, but claws tear at you from the darkness. You can feel them on your body - in your soul, scratching and tearing at your sanity.*
uid: 69025dce-6ab3-6730-bc6d-b0d73a1a7ea8
Animation: [Player in agony as they struggle to close the book]
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> *The claws try to grip your hands, try to stop you, but you slam the book shut before they can take you.*

- Roll sucessful -
null
uid: 697048e8-e79c-5e83-21a7-4a76ba319e5a
> *The claws try to grip your hands, try to stop you, but you slam the book shut before they can take you.*

0:0 - *The glyphs scream, branding your mind with strange runes. You see time rewritten - fate undone - your future thrumming with power.*
uid: 6a0ff00b-299d-43a6-94ac-f0ec65cf5a64
Animation: [Page Turn] [Read]
Cinematic:
> *Black strands of Weave curl all about you, only to sink as into graves as you try to grab hold. Necromantic spells - tantalisingly powerful - slip away forever.* *You struggle to cling to scraps of what you know - powerful necromancy, you're sure - but it darts away, leaving only Hells' screams.*

0:0 - *Necromantic power flows from the pages of the book. There is nothing more for you here.*
uid: 6bbe4531-af85-643d-10e7-ad0ef86a594c
- 0 Check flag(s) (Global):
   true - LOW_SorcerousSundries_CursedTome_State_NecromancyActive -
> Close the book.

0:0 - Close the book.
uid: 6cc1a243-8f67-128f-f627-8e69f3f5278f
> *The heavy cover thumps shut with a strange finality.*

0:0 - Put the book away.
uid: 6d556b54-87df-8dc4-f433-fa391e9d609c
- 0 Check flag(s) (Object):
   true - FOR_DangerousBook_State_HasTome - FOR_DangerousBook_State_HasTomedescription
=== END NODE ===

0:0 - Stay on the page, listen to the book. Try to connect with the magic bound within it.
uid: 6de96fb3-707f-36c8-b8a3-813bb0d677c4
= Roll RawAbility (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null (roll sucessful)
> null (roll failure)

0:0 - *The glyphs scream, searing your mind. You feel lost, tossed in a sea of arcane power you can neither control nor comprehend.*
uid: 6fb54892-58a6-7ef5-4e4b-093fc7427786
Animation: [Page Turn] [Read]
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> *Black strands of Weave curl all about you, only to sink as into graves as you try to grab hold. Necromantic spells - tantalisingly powerful - slip away forever.* *You struggle to cling to scraps of what you know - powerful necromancy, you're sure - but it darts away, leaving only Hells' screams.*

null
uid: 70179475-ba79-8075-af75-8524ad4b86db
Jump to another node

null
uid: 705cfc34-40b6-1565-5059-fc7eaeffba86
Jump to another node

null
uid: 722cf1b2-0533-43ec-0aeb-ef260faa2921
> null

0:0 - Close the book.
uid: 7557632c-f0df-36b5-b4fa-75517c161859
=== END NODE ===

0:0 - *Necromancy. The magical energies of all living things were stolen, corrupted, and sealed in this vile book. It wants someone to share in its insanity.*
uid: 7784f3bf-8b63-e6d3-9704-db62cec285da
Cinematic: SFX: disembodied voice calling from beyond the veil VFX of the words moving on the page, and the sensation of shadows moving at the edge of the camera
> null
> null
> Concentrate your energy on the book. Channel a sense of calm onto its pages.
> Channel your magic into the final line. 'Now poor Barry's got a hag he must marry.'

0:0 - *The glyphs swarm impatiently. The book wants you to turn the page, to delve deeper. It's hungry.*
uid: 78656dde-0d43-7080-2acc-0df9e3f1bdbf
Cinematic: SFX: disembodied voice calling from beyond the veil VFX of the words moving on the page, and the sensation of shadows moving at the edge of the camera
> null
> Refuse the book. Muster your willpower and force the magic to reveal its nature.

null
uid: 791292cf-c957-6a0b-576d-3672f910b622
Jump to another node

null
uid: 793fa061-4c0c-552b-fa32-2886b09bf608
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Gale - ORI_Inclusion_End_Galedescription
> *The voices return. Louder. Stronger. Commanding you to stop...*

- Roll failure -
null
uid: 79ec3792-c671-daae-1da7-80b036435b74
> *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*

0:0 - Refuse the book. Muster your willpower and force the magic to reveal its nature.
uid: 7d0abc33-f1a9-05ea-8e9a-ac5dfd07bb5e
= Roll RawAbility (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null (roll sucessful)
> null (roll failure)

0:0 - *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*
uid: 7e709620-8c1c-bd8a-9e84-3ee1d41dfe4b
Animation: [Page Turn] [Read]
Cinematic: Focus on the reader's reaction. Player would hear a bunch of indistinct voices talking at once
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> Turn another page.
> Slam the book shut.

0:0 - *Glyphs shift gently before your eyes. Words slip into your mind, onto your lips, forming words you don't understand. And something is trying to reply.*

uid: 821930dc-f779-0a8e-9cff-4ec1e03cb091
Animation: [Read]
Cinematic: SFX: disembodied voice calling from beyond the veil VFX of the words moving on the page, and the sensation of shadows moving at the edge of the camera
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Turn to the next page.
> Stay on the page, listen to the book. Try to connect with the magic bound within it.
> Drown the book's voice with verse. 'There was a young hero called Barry...'
> Turn to the next page, wary of any arcane tricks.
> Ask your patron to guard your mind and turn to the next page.
> Close the book.

0:0 - *Beneath the allure, you feel the faintest echo of torment. There is great power in this book, but also great suffering.*
uid: 8315b422-d5e1-4868-22b1-c389205cc69e
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null

null
uid: 83c545f3-1a77-3e4d-ae7f-9ac88571fafc
Jump to another node

0:0 - *Pain grips your mind. The book will not be denied - it will make you read on, or force you to retreat.*
uid: 8712c78a-c476-676d-91b7-52699e7b9ac5
Cinematic: VFX of glyphs and shadows intensify. Instinct voices grow more agitated
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> null

null
uid: 8a47bdc6-a008-b9d2-2cde-fa51c4320b55
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> A cursed book? How obvious. Whoever opens it deserves the fate that befalls them.

null
uid: 8a83f4cb-99c3-18b4-00ba-28b816ba7623
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_GaveBookAway - FOR_DangerousBook_State_GaveBookAwaydescription
   true - FOR_DangerousBook_Event_GaveBookToAstarion - FOR_DangerousBook_Event_GaveBookToAstariondescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
   true - ORI_Inclusion_End_Astarion - ORI_Inclusion_End_Asteriondescription
   true - FOR_DangerousBook_Event_TakeBook - FOR_DangerousBook_Event_TakeBookdescription
=== END NODE ===

0:0 - *You feel the darkness radiating from the book. It's delicious.*
1:0 - *You've seen similar books in wizard's libraries - a tome on Thayan magic. A rare and expensive find, but people have gone mad reading less dangerous texts.*
uid: 8e132b38-6e94-d34b-3d53-9ac3e513d60c
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0:1 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
- 0:2 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - *Assailed from all sides, you careen through the text, absorbing knowledge you can barely comprehend. And yet, for all the violence, you start to see.*
uid: 90195b46-993f-769a-1bb0-af83e41f7c27
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> *You see now, life and death are malleable as clay, to be bent and reshaped by your will. By your power.*

0:0 - *You open the book to the first page, with its shifting glyphs and strange whispers.*
uid: 916250c1-0de9-378b-34df-ea5a92026fb1
Animation: [Open Book] [Read]
Cinematic:
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
   false - FOR_DangerousBook_State_SecondPageRead - FOR_DangerousBook_State_SecondPageReaddescription
> null

- Roll sucessful -
null
uid: 922e892d-dfef-d053-83bf-e345d10df635
> *The glyphs swarm impatiently. The book wants you to turn the page, to delve deeper. It's hungry.*

0:0 - *You can sense something dark about this tome - something profane.*
uid: 942cdaa2-63b8-646b-250e-f0a583db4608
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:2 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 95809ff2-f636-a783-4d0a-307a2121b581
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> You can't be serious. Give it to me this instant!
> null

- Roll sucessful -
null
uid: 9b1ba2a7-598a-8be1-3ea5-94cc8d595819
> *Your limerick's final line pierces something within the book's roiling, vengeful magic.*

0:0 - Urge your hand to turn another page.
uid: 9bc1d22c-ef3a-d429-5759-6eba80ecde56
= Roll SavingThrow (Wisdom) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 9f6f459a-da45-8222-00bf-97fde7fdc924
> *Every symbol seems to burn your eyes. You can feel them searing into your mind - into your soul.*

null
uid: a1531cb0-491e-1bdb-637c-9ff21fbea4b9
- 0 Check flag(s) (Global):
   true - LOW_SorcerousSundries_CursedTome_State_NecromancyActive -
=== END NODE ===

0:0 - *The book is locked tight, with no visible keyhole - only an oval recess in the cover's mouth.*
uid: a2521ac3-cf3d-b92d-d68d-7cad79b13392
Animation: [Take book from pack] [Hold closed book - read cover]
Cinematic:
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> *You try to examine the book, but the longer you stare, the more those piercing, amethyst eyes draw you in.*

0:0 - *The heavy cover thumps shut with a strange finality.*
uid: a8302445-7d15-b5c9-215f-77acac7ed4c5
Cinematic: Player closes the book
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_State_SuccessfullyRead -
   true - FOR_DangerousBook_Event_GrantForbiddenKnowledge - Character finished book and gained Forbidden Knowledge
=== END NODE ===

0:0 - *The symbols move aggressively, probing your mental defences, but you hold strong. For now.*
uid: aa334fba-cef9-2db6-a324-a7f410c673ed
Animation: [Page Turn] [Read]
Cinematic:
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
> Turn another page.
> Slam the book shut.

null
uid: aa4976fd-f5a3-888e-c53c-4054ae5632fa
Jump to another node

0:0 - *The once-indecipherable glyphs now feel dangerously familiar, promising unholy power to those who can take it.*
uid: ae742875-bedd-5cc5-c080-ba931c53329c
> Read on and wrest the book's power from it.
> Close the book.

0:0 - *The symbols dart beneath your eyes, warping and twisting. Your head throbs, but you almost understand.*
uid: afffab9f-c1b8-a836-9c9b-4666a004dd42
Animation: [Page Turn] [Read]
Cinematic: Words continue to move on page, the visuals at the edge of the screen intesify
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
> Turn another page.
> Slam the book shut.

0:0 - Drown the book's voice with verse. 'There was a young hero called Barry...'
uid: b06ba426-1311-c91f-8644-b8a2461938be
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Local):
   true - 48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1 - bard rebuttal of book
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: b08e5a68-5685-29c5-52df-297ded61b2bb
> *The voices falter, the anger quells. The magic seems to grow still and quiet, like a soothed beast.*

null
uid: b51d2f12-7f62-37a0-a4b1-b2ec5121dfe0
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_InteractedWithBook - FOR_DangerousBook_State_InteractedWithBookdescription
> Place the amethyst in the slot on the book's cover.
> Open the book.
> Drop the tome, ready to destroy it.
> Give the book to Astarion.
> Put the book away.
> Tuck the book into your pack.
> Leave the book be.

null
uid: b5ca11ed-5d15-dd8e-a3d6-0bbe54ecc2cf
Jump to another node

null
uid: ba52aa68-4083-b474-7de6-6f7fe125968f
> *Assailed from all sides, you careen through the text, absorbing knowledge you can barely comprehend. And yet, for all the violence, you start to see.*

0:0 - *The voices falter, the anger quells. The magic seems to grow still and quiet, like a soothed beast.*
uid: baa28c04-91d6-5681-a601-960bccf0fb61
Cinematic: Glyph VFX eases and slows, then stops.
> Turn the page.
> Close the book.

null
uid: baa70c93-3736-f115-5e29-58963ff017b4
Jump to another node

0:0 - *The world around you is gone - you can only see those glyphs, only hear those voices.*
uid: bafbe48c-d2f3-b8e4-d05e-12f093dd00bf
Animation: [Page Turn] [Read]
Cinematic: Words continue to move on page, the VFX reach their peak intensity at this page
> *You feel claws moving in the shadows. They pull at you, dragging you closer.*

0:0 - *The book refuses to open - for you, at least.*
uid: bc293a07-2d04-5fa1-85d5-b196e57a6a27
Animation: [Take book from pack] [Hold closed book - read cover]
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
- 1 Check flag(s) (Object):
   false - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
> null

0:0 - *Nothing. Just old parchment covered in arcane symbols. The magic sleeps.*
uid: bc691d3b-c0f8-a8cb-6853-2140434e7a86
Cinematic: All glyph/shadow VFX gone. Player looking downward at the page, observing

0:0 - Close the book.
uid: bdf886cf-3340-b2f4-e6cb-bd80347851ed
=== END NODE ===

0:0 - Well. Quite the page turner. I'll get back to it when I have more time to focus.
uid: c287da55-adba-56b6-dd31-30faba158b70
Cinematic: Snaps the book shut.
Node context: He could feel himself getting pulled into the book and had to fight to close it. He snaps back to the world a little shaken.
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 1:0 Tag: Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_GaveBookAway - FOR_DangerousBook_State_GaveBookAwaydescription
   true - FOR_DangerousBook_Event_GaveBookToAstarion - FOR_DangerousBook_Event_GaveBookToAstariondescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
   true - FOR_DangerousBook_Event_TakeBook - FOR_DangerousBook_Event_TakeBookdescription
=== END NODE ===

0:0 - *Every symbol seems to burn your eyes. You can feel them searing into your mind - into your soul.*
uid: c3421af8-07bb-b30e-a6bb-547545dc602a
Animation: [Page Turn] [Read]
Cinematic:
- 0 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> *You feel claws moving in the shadows. They pull at you, dragging you closer.*

0:0 - *You feel claws moving in the shadows. They pull at you, dragging you closer.*
uid: c7035544-4f7f-9896-2f09-a83dc0f9c482
Animation: [Read]
Cinematic:
- 0 Set flag(s) to (Global):
   false - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
   true - FOR_DangerousBook_State_SecondPageRead - FOR_DangerousBook_State_SecondPageReaddescription
> Urge your hand to turn another page.
> Force the book closed.
> Welcome the darkness in the name of your god and turn the page. Welcome the darkness in the name of your god and turn the page.
> Drink in the darkness, embracing it, and turn the page.
> Face the darkness with your own, delve deeper.

0:0 - *The book's pull is irresistible; you feel changed, bettered, for having opened it. Suddenly, you are capable of anything - felling mountains, darkening suns, conversing with the dead.*
uid: c7795c47-d7e9-e71d-2b78-7778c521b49a
Animation: [Player Open Book] [Read]
Cinematic: Player opens the book and is drawn to the pages.
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
> *So much promised... but what is sought in return?*

0:0 - Welcome the darkness in the name of your god and turn the page.
1:0 - Welcome the darkness in the name of your god and turn the page.
uid: c955353b-0114-6bbd-0661-c555d2eaf2cd
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
> null

0:0 - Curious. Why don't you take a closer look... I'll observe from back here.

uid: cdfaea9e-da9b-958c-65ef-cd066d8f0bf6
- 0 Check flag(s) (Dialog):
   false - FOR_DangerousBook_State_ShadowheartOpinion - FOR_DangerousBook_State_ShadowheartOpiniondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_DangerousBook_State_ShadowheartOpinion - FOR_DangerousBook_State_ShadowheartOpiniondescription
> null

0:0 - *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*
uid: ced71e8f-592c-cf7f-abde-b75b41d96009
Animation: [Read]
Cinematic: Focus on the reader's reaction. Player would hear a bunch of indistinct voices talking at once
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> null

null
uid: d441f5b4-d4a5-9d32-f0b3-3e75c44ede53
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> That looks terribly heavy. Why don't you let me carry it for you?

null
uid: d50916d8-ed12-0c54-fe66-193aa1bf2f71
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> What are you doing? That's no way to treat a book!

- Roll sucessful -
null
uid: da972d4a-3512-6051-205d-c308222fed31
> *As you parse the strange glyphs, you can feel the book resisting. Ghostly voices whisper at you from the dark - probing and fighting your mind.*

0:0 - '... Who had to best a tough quest and not tarry. It was going quite well, 'til he fell under a spell...'
uid: dd5ad812-d4a2-210f-aa2a-8b975dc094a8
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Local):
   true - 48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1 - bard rebuttal of book
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - *You open the book where you left off, and the voices return, chiding you for your indecision.*
uid: dda62d2a-05f3-6af7-bcd5-6643b5c409b7
Animation: [Open Book] [Read]
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_SecondPageRead - FOR_DangerousBook_State_SecondPageReaddescription
> null

0:0 - You can't be serious. Give it to me this instant!
uid: de0ea13b-18b2-d295-3178-95a68068be3d
Node context: Disbelieving, then angry
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription
> null

0:0 - *So much promised... but what is sought in return?*
uid: dfbe07a6-fd74-90a4-2a1b-8f949ce681c3
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> null
> *Glyphs shift gently before your eyes. Words slip into your mind, onto your lips, forming words you don't understand. And something is trying to reply.*


- Roll failure -
null
uid: e0eb5302-ee78-591e-fe81-9f6a456614bf
> null

- Roll sucessful -
null
uid: e1134f63-d24c-e849-abe8-33430dfe6ef0
> *The symbols move aggressively, probing your mental defences. Your patron is there to defend you, but there's only so much they can do.*

0:0 - *You've seen much of the book, but its most powerful secrets are guarded by indecipherable glyphs. Without a key, they may be locked away forever.*
uid: e3a51c90-94b9-de0a-d890-38ef3410e626
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription
   true - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
   false - LOW_SorcerousSundries_State_LastPageThayRead - Checks whether
- 1 Check flag(s) (Object):
   true - FOR_DangerousBook_State_BookOwner - FOR_DangerousBook_State_BookOwnerdescription
   false - LOW_SorcerousSundries_Event_CypherRead - Set when finished reading the Carenthian Cypher
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Close the book.

0:0 - *The glyphs seem to burn your inner eye, outraged at your denial.*
uid: e49f2f75-e12e-f447-9f38-e680c5e500d7
Cinematic: VFX of glyphs and shadows intensify. Instinct voices grow more agitated
> *Within the pages, you feel a feral thrashing. Living magic, driven mad by what it was used for...*

- Roll failure -
null
uid: e8249be7-12bb-c5eb-aad1-eb42810c634a
> null

0:0 - *The claws try to grip your hands, try to stop you, but you slam the book shut before they can take you.*
uid: e8629488-3c71-eeb1-f490-0fbeb5ed4145
Animation: [Player slams book shut]
Cinematic: Player slams the book shut
> *The whispers, the pain - it all disappears in an instant. You are yourself again.*

- Roll sucessful -
null
uid: e9900cae-9dd2-4a41-d950-103e32cf3973
> *The glyphs seem to burn your inner eye, outraged at your denial.*

null
uid: ea3e445c-a888-1b9c-e101-c76ed7cd7a7b
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
- 1 Set flag(s) to (Object):
   true - FOR_DangerousBook_Event_FailedWisdomSave - When the player fails their Wisdom save
> null

0:0 - Give the book to Astarion.
uid: ec49e945-4b72-3c4b-d36d-6b8a781f7920
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
   true - FOR_DangerousBook_AstarionWants - FOR_BottomlessWell_DangerousBook_AstarionWantsdescription
   true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
- 1 Check flag(s) (Tag):
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Excellent.

null
uid: ee614a0a-f600-c3f6-a8db-573707566960
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
> Curious. Why don't you take a closer look... I'll observe from back here.


0:0 - *As you look into the book's amethyst eyes, you can almost hear a voice. You just have to open the book, and it will be yours. Forever.*
uid: eeb344e6-5c6f-6912-cb45-5bb86039f937
Animation: [Take book from pack] [Hold closed book - read cover]
Cinematic:
- 0 Check flag(s) (Global):
   false - FOR_DangerousBook_State_Bound - FOR_DangerousBook_State_Bounddescription
   true - FOR_DangerousBook_State_BookUnlocked - FOR_DangerousBook_State_BookUnlockeddescription
> null

- Roll failure -
null
uid: f0d2cbb6-c0c6-15a8-7533-dc1f745d426f
> *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*

- Roll failure -
null
uid: f1eb29a9-466d-d639-8569-24fc31a09ab2
> *Pain grips your mind. The book will not be denied - it will make you read on, or force you to retreat.*

0:0 - *The book refuses to open.*
uid: f1fff469-3882-4da9-d826-8684327c3582
Animation: [Take book from pack] [Hold closed book - read cover]
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_BookFinished - FOR_DangerousBook_State_BookFinisheddescription
=== END NODE ===

0:0 - *The voices return. Louder. Stronger. Commanding you to stop...*
uid: f36721ea-f0eb-dde7-3e4c-1bcfae7fd6ea
Animation: [Cautious stance]
> *...but they have no hold on you. All you have to do is strike.*

0:0 - Channel your magic into the final line. 'Now poor Barry's got a hag he must marry.'
uid: f65e2667-4824-f713-9e34-cd125bb3f2bf
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Local):
   true - 48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage2 - bard 2
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - *But as you close the book, a nagging doubt whispers in your mind. What consequences will there be for calling the dead from their rest?*
uid: f7c631aa-0267-81fd-e614-8285f26c8d9b
=== END NODE ===

0:0 - *You open the book where you left off, the glyphs dancing before your eyes.*
uid: fae7529f-38f2-4a0e-6694-d099567d6c22
Animation: [Open Book] [Read]
Cinematic:
- 0 Check flag(s) (Global):
   true - FOR_DangerousBook_State_FirstPageRead - FOR_DangerousBook_State_FirstPageReaddescription
> null
> null

0:0 - A cursed book? How obvious. Whoever opens it deserves the fate that befalls them.
uid: fb638d88-ac74-6882-fac1-6d594344cb10
- 0 Check flag(s) (Dialog):
   false - FOR_DangerousBook_State_LaezelOpinion - FOR_DangerousBook_State_LaezelOpiniondescription
- 0 Set flag(s) to (Dialog):
   true - FOR_DangerousBook_State_LaezelOpinion - FOR_DangerousBook_State_LaezelOpiniondescription
> null

0:0 - *The whispers, the pain - it all disappears in an instant. You are yourself again.*
uid: fdfa9313-9e22-39c2-a4df-6f7c09830d3b
Animation: [Relief] [Put book in pack]
Cinematic:
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_PAD_PlayerTriedToTakeTome.lsj
Synopsis:
Plays if the player tries to take DangerousBook (The Necromancy of Thay) out of their companion's inventory when the book is bound to that companion (and therefore locked to their inventory). The PAD will play and the tome won't be removed. Only valid for Astarion, Gale, who want to keep the book and won't let anyone take it from them.

0:0 - Oh no, that book is mine.
1:0 - Sorry, but that book is spoken for - by me.

uid: d4ce8cc4-dc94-40bc-9630-a553fb0d9c52
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_DangerousBook_PAD_FindBook.lsj
Synopsis:
PAD when you pick up 'The Necromancy of Thay' (DangerousBook_Tome.lsj). Character might have a sense that the book is evil or just be curious about what it might contain.

0:0 - A book of necromancy? Interesting.
1:0 - A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart.
2:0 - Hm. Funny book. I don't like it.
3:0 - A book of death magic. Let's see what spirits lurk within.

4:0 - 'The Necromancy of Thay'? Not a children's book, I assume.
5:0 - A tome of necromancy? Best keep that thing shut.

6:0 - 'The Necromancy of Thay'? Sounds ominous.
uid: 2bb9b79a-0788-6e0b-1e4d-8bf8e28c10b2
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - ORI_Gale_Knows_NeedsMagicItems - Gale has mentioned he needs magic items.
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
=== END NODE ===

0:0 - A book of necromancy? Gale would love to get his hands on this.
1:0 - A Thayan book about necromancy. Not for the faint of heart. All the more for the decayed of heart. Much magic to be absorbed indeed.
2:0 - Hm. Seems like Gale's kind of kindling.
3:0 - A book of death magic. Gale might put it to good use.

4:0 - 'The Necromancy of Thay'? Not a children's book, I assume. Gale may want it though.
5:0 - 'The Necromancy of Thay'? I bet Gale could use this.
6:0 - 'The Necromancy of Thay'? Ominous, but Gale might find it useful.
uid: 4ae5341a-95aa-38cd-437e-29fdb5db26a2
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - ORI_Gale_Knows_NeedsMagicItems - Gale has mentioned he needs magic items.
- 0 Set flag(s) to (Global):
   true - FOR_DangerousBook_Found - FOR_DangerousBook_Founddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Courier_Dog.lsj
Synopsis:
In SwA, Scratch speaks like a human. He doesn't have any kind of dog-like affectation, nor is he stupid - he's well-spoken, even when he's saying 'dog' things. Throughout the dialogue, he's stoic but heartbroken, deluding himself into believing that his master is not dead. We come across the corpse of a man being protected by his loyal dog, Scratch.The dog refuses to let us near the dead man or his belongings, forcing us to try and win him over (or else just kill him). We can use Speak with Animals to get further insight into the dog's perspective. If we cast Speak with Dead upon the courier, we can learn the dog's name and use this as an additional way to win it over.

null
uid: 02a39575-c473-7392-8375-cc594f02d4d4
Jump to another node

0:0 - *Arf! Arf!*
uid: 0d59fa86-9fc9-4a7a-c441-4dc47cad836e
Animation: [DUPE] Dog barking
Cinematic: He turns and yaps at the corpse, as if to try to wake it.
> null

null
uid: 0d9bf2dc-b663-2440-a037-5bbb83b13bed
Jump to another node

null
uid: 0e933589-6eb5-1a33-16c9-cce3ceb48286
Jump to another node

0:0 - Pet him.
uid: 112b43da-f624-7203-9086-99aae4593c29
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Set flag(s) to (Tag):
   true - Humanoid - Type Tag for humanoid-type monsters (One of the more common creatures to see in Faerûn, primarily defined as standing on two feet while being neither undead nor monstrous.)
> *The dog whimpers nervously, as if to urge you on.*
> *Whimper.*

0:0 - *Grrrrrr.*
uid: 11f24384-c7f9-64d8-4d8e-1027f6b37a72
Node context: Growling.
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_Event_Skillcheck_Fail - FOR_Courier_Dog_Event_Skillcheck_Faildescription

0:0 - These wilds crawl with monsters. You could be one of them.
uid: 13057e9c-a4b7-70e8-0ec4-77fa7b699998
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_Event_SwASkillcheckFail - FOR_CourierDog_Event_SwASkillcheckFaildescription

- Roll failure -
null
uid: 1533f7ef-52cf-c21d-81df-b60fe0a9ca21
> *The dog's hackles raise.*

0:0 - Leave.
uid: 16a84772-80ac-56d5-d99d-72b00c688d89
=== END NODE ===

0:0 - *Whimper.*
uid: 1827bbf8-899d-f82d-88c8-f1e58db950d8
Animation: [REUSE] Player petting dog
> null

- Roll failure -
null
uid: 1becdfce-df3a-dc25-f1e6-ed85d20ba545
> These wilds crawl with monsters. You could be one of them.

0:0 - What are you doing? Get back!
uid: 1c305154-b2b1-e3bc-7d46-13735346e5d5
Animation: [DUPE] dog growls in combat stance

0:0 - Motion him to follow.
uid: 1d5e351c-3ec9-bc42-23f3-bd95641f5e3b
- 0 Check flag(s) (Dialog):
   false - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
- 1 Check flag(s) (Global):
   false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
> *The dog looks at his owner with sad eyes. He does not move.*
> *He whines, but remains rooted by the corpse's side.*

0:0 - Leave him to his sorrow.
uid: 1d674fa8-06f3-7457-24ad-27abfd9778bd
=== END NODE ===

null
uid: 1d85aa87-b818-dbfc-417c-4487eb494514
Jump to another node

0:0 - Leave us alone.
uid: 1ed1e069-17f3-ec96-812e-30a79c95e8ec
Animation: [DUPE] dog growls in combat stance
- 0 Check flag(s) (Dialog):
   true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Just go. I won't ask you again.
uid: 20d9b8db-67db-8317-45fb-21cadbc09dbb
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription
=== END NODE ===

0:0 - I don't think he's going to wake up.
uid: 213cbfd7-bfa3-1599-fb13-ac8bded80955
> Of course he will. And then we'll return home.

0:0 - That's enough!
uid: 23ff891d-a1ba-fc79-28f8-405e7175359f
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 24774396-ff65-8ce4-4fa3-acb633c090bd
> null

0:0 - Shoo him away.
uid: 24b780a8-a740-4347-4124-b43e8a394bd2
> *Grrrr-arf! Arf! Arf!*


null
uid: 25c9cf95-a76a-5845-8dc4-c9c8045edac7
Jump to another node

0:0 - *The dog flashes its teeth in a snarl - he wants you gone.*
uid: 2a16be4e-8bd5-afd0-b6d5-ff9c1b996be4
Animation: [DUPE] dog growls in combat stance
- 0 Check flag(s) (Dialog):
   true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Leave.
uid: 2baa5596-79b8-467c-41b3-3b952aa7255b
=== END NODE ===

0:0 - *Grrr!*
uid: 2baa694d-ffbd-f65d-61ff-ae5be60af473
Animation: [DUPE] dog growls in combat stance
- 0 Check flag(s) (Dialog):
   true - FOR_Courier_Dog_HasMet - FOR_Courier_Dog_HasMetdescription
- 1 Check flag(s) (Global):
   false - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

- Roll sucessful -
null
uid: 3079edf5-f04c-658f-3835-7e98ec67d80c
> null

0:0 - Leave.
uid: 32a62b44-7110-b976-d32e-6143693a2bd5
=== END NODE ===

- Roll failure -
null
uid: 39714e91-f4ea-cf27-0fa1-f7985155a42e
> You snarl, but you have no teeth.

0:0 - It's not over yet. He'll wake up.
uid: 3ad39f51-02e3-9589-302b-600e71519521
> null

0:0 - Still, you should go. My friend is injured. He needs rest.
uid: 3b57aac0-9f24-e550-273f-e56427ab6f7d
> I don't think he's going to wake up.
> Rest? He needs a grave.
> It's noble to protect one of your clan, but he's gone.

> Stop deluding yourself - you are guarding a corpse.
> He's with his god now. I'm sorry.
> Leave.

0:0 - Keep moving, stranger. Quietly.
uid: 3cf89180-fde3-13a1-2261-a5521e9fde11
Cinematic: The dog sniffs his owner's corpse
- 0 Check flag(s) (Dialog):
   false - FOR_CourierDog_HasMet_SpeakWithAnimals - FOR_CourierDog_HasMet_SpeakWithAnimalsdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> What happened here?
> Who is that?
> Leave.

0:0 - Who is that?
uid: 3e09bffb-68d4-8bcb-4d6d-d19926cf0d34
> I told you to go!

null
uid: 3ecb5235-5836-48fd-2f54-0445b812cb5d
> null (roll sucessful)
> null (roll failure)

0:0 - *The dog whimpers nervously, as if to urge you on.*
uid: 3f163a2b-33b5-349f-3004-b1a6200070d0
Animation: [REUSE] Player petting dog
Cinematic: The dog lets the player pet him (or steps closer into imply this is happening)
- 0 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
> null

- Roll sucessful -
null
uid: 40e5c3f4-6471-7718-c4a4-3112187729fe
> *The dog lowers his hackles, his head tilted inquisitively.*

0:0 - *You see a name etched into the leather - 'Scratch'.*
uid: 411e1a84-3754-a5ac-c8ff-ccaa0e1237d1
Animation: [PLAYER] looks at dogs collar
Cinematic: Closer look at the dog's neck (collar/tag doesn't necessarily have to be legible when combined with the narration)
- 0 Set flag(s) to (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription

0:0 - I don't want to hurt you. BUT I CAN.
1:0 - You don't want me angry. Trust me - one animal to another.
uid: 41d3d7f2-046a-909a-84a7-fcc52a83736b
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Your words are uglier than the rest of you.
uid: 431d9e93-2d88-fb84-a34a-dfa652350fdb
> Go back to whatever hole you slithered out of.

0:0 - He's with his god now. I'm sorry.
uid: 43e83e21-3ae8-f42d-919b-5ee121de1f3f
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> It's not over yet. He'll wake up.

0:0 - Perhaps that's true. Your scent is thick with blood.
uid: 4566ac82-0111-237d-ed66-9e01c606a2b7
Animation: DOG sniffing
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
> Still, you should go. My friend is injured. He needs rest.

0:0 - I told you to go!
uid: 470b8c84-fb18-e903-6b8c-24ebd4ac6277
Cinematic: Snarling, turning to the player
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_HasMet_SpeakWithAnimals - FOR_CourierDog_HasMet_SpeakWithAnimalsdescription
> You're Scratch, aren't you? Come here. It's all right.
> Peer at his collar.
> If I wanted to hurt either of you, I'd have done it already.
> I could snap you in half, if I wanted to. I don't.
> I don't want to hurt you. BUT I CAN. You don't want me angry. Trust me - one animal to another.
> I'm not an enemy, I promise.
> Calm, friend. I mean you no harm.
> I understand your fear, but I promise I mean you no harm.
> Calm yourself. I harm only those deserving of it.
> Leave.

- Roll failure -
null
uid: 48aecd0c-fd3c-e88d-c77f-635f2e25797f
> null

0:0 - No. I won't leave him.
uid: 4c5c33b1-ec3d-78f9-a704-a129316ff5b7
Animation: [DUPE] Dog sad idle
Node context: Resolute

0:0 - It's noble to protect one of your clan, but he's gone.

uid: 4c6fff3d-862f-a0e0-e9bc-b36cc68a1e7f
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> He's not my clan. He's my friend.

0:0 - *Around his neck is a collar, etched with a name - 'Scratch'.*
uid: 4d859cd7-3864-b359-e871-3ad32015cebf
Animation: [PLAYER] looks at dogs collar
Cinematic: Closer look at the dog's neck (collar/tag doesn't necessarily have to be legible when combined with the narration)
- 0 Set flag(s) to (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription

0:0 - You're all right, Scratch.
uid: 4ede21df-0560-0b20-7754-acd9aa7d8aff
- 0 Check flag(s) (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
> *With a deep, heartbroken whine, the dog bows his head.*

0:0 - What happened to your friend, exactly?

uid: 508ceb00-d61a-ce81-54fb-769882063cf4
> We were attacked. Cackling, furry things on two legs.

null
uid: 50b2a204-2993-4066-8d9a-28766bb7639b
Jump to another node

0:0 - *The dog remains at the dead man's side, as if in mourning.*
uid: 529309fc-830a-99f9-a5b9-e880cfdb7f56
Animation: [DUPE] Dog sad idle
- 0 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 1 Check flag(s) (Object):
   true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll sucessful -
null
uid: 58520047-33c3-c597-7644-aea1ba412d66
> *You know the creatures he describes - gnolls.*

0:0 - What happened here?
uid: 5c64cd5b-57c3-387e-2f9e-0e318a92ab72
> I told you to go!

0:0 - *Grrrr-arf! Arf! Arf!*

uid: 5e6a2cc2-ab06-d88c-511a-d92f9abcbfbe
Animation: [DUPE] Player reaches towards the dog and then recoils, [DUPE] dog growls in combat stance
Cinematic: Cinematic/performance context - the dog grows more aggressive
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_HasMet - FOR_Courier_Dog_HasMetdescription
> It's all right, Scratch. I'm not going to hurt you.
> Kneel - you mean no harm.
> Peer at his collar.
> Stand down!
> ROAR. Growl.
> Leave.

0:0 - It's all right, Scratch. I'm not going to hurt you.
uid: 5f484b06-9492-c423-9143-725a0705e5b1
- 0 Check flag(s) (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
> null

0:0 - Reach out to pet him.
uid: 5f51a6a5-dd2e-467d-01a8-99c339d70b2e
> *Grrrr-arf! Arf! Arf!*


0:0 - You snarl, but you have no teeth.
uid: 5f6550a2-b579-17c3-acc4-51580214eef8
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_Event_SwASkillcheckFail - FOR_CourierDog_Event_SwASkillcheckFaildescription

0:0 - Go back to whatever hole you slithered out of.
uid: 60d755b1-cd67-8901-ca7a-c33c8158bd47
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription
=== END NODE ===

0:0 - *Whine.*
uid: 618cf4ac-6ff3-2b0d-1a1e-b95ec20f3259
Cinematic: Turns to look at the corpse.
Node context: Dog whining.
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
> *Arf! Arf!*

0:0 - Stand down!
uid: 62f8f3fd-5b78-b82a-834b-2cfa6030f776
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *Convinced that you're harmless, he turns his attention back to the corpse.*
uid: 68922f04-9e19-140b-173b-1283bb34ecfd
Cinematic: The dog looks to the corpse nearby, barks. The corpse is clearly dead.
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
> You're all right, Scratch.
> Take a closer look at him.
> Shake your head - the man is gone.
> Pet him.
> Leave.

null
uid: 6937105b-d2c4-3001-af55-1e263a6437a8
- 0 Check flag(s) (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Check flag(s) (Local):
   false - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - *Whine.*
uid: 6a43fd6c-3e66-47e1-3eab-61dbc346ab34
Animation: [DUPE] Dog sad idle
- 0 Check flag(s) (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Check flag(s) (Local):
   false - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - *You know the creatures he describes - gnolls.*
uid: 6f52e9d2-6d71-58ac-fa00-92741a0382da

0:0 - Hm. There's death in your scent, but not in your words.
uid: 705e76f3-a95b-7bd2-28e7-817a43a39512
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
> null

0:0 - ROAR.
1:0 - Growl.
uid: 728645fe-c374-1151-3eda-e38241997b45
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Calm yourself. I harm only those deserving of it.
uid: 76f9a799-62cc-7ba0-dbef-2e5101c6714b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

null
uid: 79a19961-3aba-b9db-a7f1-96a3c6274765
Jump to another node

0:0 - I'm not an enemy, I promise.
uid: 79c7e66c-9d60-5372-9fc9-c6891aa7c412
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

null
uid: 79e93cfd-ad8f-f694-adb9-2a9b09c42d32
Jump to another node

0:0 - He's not my clan. He's my friend.
uid: 7be6fa5b-6761-d402-a626-02933b86287e
> null

0:0 - You know my name? Interesting - a predator wouldn't care to learn it.
uid: 861f5a48-ba61-9194-c1ff-298c4408d761
Animation: Dog calm idle
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
> null

0:0 - *He whines, but remains rooted by the corpse's side.*
uid: 863f6d20-a79e-fcdb-055b-2338ab382bfe
Animation: Player motions dog to come to him with hand
Cinematic: The dog looks to the corpse nearby, whining. The corpse is clearly dead.

null
uid: 8753ab87-63d2-3f3b-21e1-329e8198951e
Jump to another node

- Roll sucessful -
null
uid: 88ae6ff0-a8f4-5d0a-d350-86d1ea480e6c
> Perhaps that's true. Your scent is thick with blood.

0:0 - Please, let him rest.
uid: 8979e19f-b847-0e49-b6ef-0abb8caf8e10
Animation: Dog sad idle
- 0 Check flag(s) (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - *The dog's hackles raise.*
uid: 8d00d86b-32fd-05ca-a394-483a64b9d575
Animation: *DUPE* [DOG] growling protectively
Cinematic: The dog shows aggression
- 0 Set flag(s) to (Dialog):
   true - FOR_CourierDog_State_AnimalHandlingFailed - FOR_CourierDog_State_AnimalHandlingFaileddescription

0:0 - Calm, friend. I mean you no harm.
uid: 91310d4c-ded4-3d28-a029-7df10e065435
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - Come on, Scratch. Follow me.
uid: 91617a6c-b260-68ff-bc46-e163c64bfbc0
- 0 Check flag(s) (Dialog):
   false - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
- 1 Check flag(s) (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
> *The dog looks at his owner with sad eyes. He does not move.*
> *He whines, but remains rooted by the corpse's side.*

0:0 - *Grrrrafff!*
uid: 9186c5b9-b3a8-c7a1-3607-532a74a8b755
Animation: Dog barks aggressively
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_Event_Skillcheck_Fail - FOR_Courier_Dog_Event_Skillcheck_Faildescription

0:0 - Stay back!
uid: 93890b81-ac31-5a00-252d-1329e1c98958
Animation: [DUPE] dog growls in combat stance
- 0 Check flag(s) (Dialog):
   true - FOR_CourierDog_HasMet_SpeakWithAnimals - FOR_CourierDog_HasMet_SpeakWithAnimalsdescription
- 1 Check flag(s) (Global):
   false - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

null
uid: 9729f2dd-5938-d707-c4b1-e51b445976d3
- 0 Check flag(s) (Dialog):
   true - FOR_CourierDog_State_AngeredDog - FOR_CourierDog_State_AngeredDogdescription
- 1 Check flag(s) (Local):
   false - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Of course he will. And then we'll return home.
uid: 97d762da-bd30-f6bd-fc3f-86b0a32ecc0c
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
> What's your name?
> What happened to your friend, exactly?

> Come on, you can travel with me if you like.
> If he doesn't wake up, follow my scent. I have a camp.
> Prove the man is dead - shout at his corpse.
> null

0:0 - You're Scratch, aren't you? Come here. It's all right.
uid: a084a47b-9660-c953-e99d-c6371c8588cc
- 0 Check flag(s) (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
> You know my name? Interesting - a predator wouldn't care to learn it.

- Roll sucessful -
null
uid: a3b3398f-0b24-e5c0-7d5a-0579c0cda29f
> *You see a name etched into the leather - 'Scratch'.*

null
uid: a47e9253-c519-f1ec-920a-3954c665b9bb
Jump to another node

0:0 - *The dog watches the corpse, a quiet whine escaping with every breath.*
uid: a57d0c39-0e99-4ca9-6cf7-c20109252641
Animation: [DUPE] Dog sad idle
- 0 Check flag(s) (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   false - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - Shake your head - the man is gone.
uid: a5b5f6db-1321-0bb6-6493-2f3c7a33168a
- 0 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 0 Set flag(s) to (Global):
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
> *With a deep, heartbroken whine, the dog bows his head.*

0:0 - And their smell... it was strange. Rotten. Evil.
uid: aa70c9f6-a758-4a71-6146-701f716512b8
> null

0:0 - If he doesn't wake up, follow my scent. I have a camp.
uid: abfd6250-2902-c6ab-257a-cac3fcbd4c75
- 0 Check flag(s) (Dialog):
   true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
- 1 Check flag(s) (Object):
   false - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription
- 0 Set flag(s) to (Object):
   true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription
> If it comes to that... I may. Thank you.

0:0 - Leave.
uid: b10382b0-3f89-678c-7a35-779bc46e36fc
=== END NODE ===

null
uid: b23fd169-0ec6-2f39-b697-f77649eaef63
Jump to another node

null
uid: b884e970-320c-5323-d4c3-d9401e4d3c18
Jump to another node

0:0 - Come on, you can travel with me if you like.
uid: b895307f-57dd-6f81-9e2c-bb26d58842b7
- 0 Check flag(s) (Dialog):
   false - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
> No. I won't leave him.

0:0 - Take a closer look at him.
uid: ba120469-db87-92c6-52c9-711b7c04c5cb
- 0 Check flag(s) (Global):
   false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
> *Around his neck is a collar, etched with a name - 'Scratch'.*

null
uid: bca5ca62-8351-4df0-14c4-7a5f256897df
Jump to another node

0:0 - Stop deluding yourself - you are guarding a corpse.
uid: bf61779f-774f-e6b9-1e46-a1fb71dc87e5
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Your words are uglier than the rest of you.

0:0 - *Arf! Arf! Grrrrrarf!*
uid: c2f925de-e0ef-a787-2cc6-444afe5df226
Animation: [DUPE] dog growls in combat stance
Cinematic: Cinematic/performance context - the dog barks with extreme agitation towards your presence
Node context: Cinematic/performance context - the dog barks with extreme agitation towards your presence
- 0 Check flag(s) (Dialog):
   false - FOR_Courier_Dog_HasMet - FOR_Courier_Dog_HasMetdescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - FOR_Courier_Dog_HasMet - FOR_Courier_Dog_HasMetdescription
> Reach out to pet him.
> Sidestep him to get to the corpse.
> Shoo him away.

- Roll failure -
null
uid: c3850cf0-18e9-ec28-0a9d-b09ad8530184
> *Grrrrrr.*

0:0 - If it comes to that... I may. Thank you.
uid: c6a9fe94-f672-f06b-9774-b629923a4517
Animation: [DUPE] Dog sad idle
=== END NODE ===

0:0 - He calls me Scratch. You can do the same.
uid: c936a64e-95ed-2ed3-9958-55a4fc9921e2

- Roll sucessful -
null
uid: cbff109a-0211-c054-c44d-30f4b0437cb6
> *Whine.*

0:0 - Hold out your hand so he can follow your scent to camp.
uid: d3a737ba-643d-5cc0-9837-d58c2ab82190
- 0 Check flag(s) (Dialog):
   true - FOR_Courier_Dog_Knows_FinishingMourning - FOR_Courier_Dog_Knows_FinishingMourningdescription
- 1 Check flag(s) (Object):
   false - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription
- 0 Set flag(s) to (Object):
   true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription
> *The dog sniffs your hand, his tail swung low in understanding. He knows how to find you.*
> *Sniff.*

0:0 - Go on. If he doesn't wake... I'll find you.
uid: d69eb441-359f-e549-eea9-7eb4ebaa8d5f
- 0 Check flag(s) (Object):
   true - FOR_Courier_Dog_Knows_InvitedToCamp - FOR_Courier_Dog_Knows_InvitedToCampdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *The dog lowers his hackles, his head tilted inquisitively.*
uid: d6fae196-a730-c7d8-6a54-e0b072663fa5
Animation: [DOG] Cocks head to the side
Cinematic: Cinematic/performance context - the dog tilts its head/shows uncertainty.
- 0 Set flag(s) to (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
> *Convinced that you're harmless, he turns his attention back to the corpse.*

null
uid: d9aabf2c-070b-7e30-80a5-a8c6ecb90e33
Jump to another node

0:0 - *The dog sniffs your hand, his tail swung low in understanding. He knows how to find you.*
uid: da181859-57c1-d81c-574e-96a0d05a1bb4
Animation: Player holds out hand to be sniffed, dog sniffs player hand
- 0 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
=== END NODE ===

null
uid: da5c2849-c365-0f5d-7903-92dbaba830bb
- 0 Check flag(s) (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - If I wanted to hurt either of you, I'd have done it already.
uid: daa36c00-2e45-6bd1-9c18-cdaa2a43f106
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: dcefad79-d428-9745-e1eb-375c68530bc7
- 0 Check flag(s) (Global):
   true - FOR_Courier_State_DogCalm - FOR_Courier_State_DogCalmdescription
   true - FOR_Courier_State_DogPlayful - FOR_Courier_State_DogPlayfuldescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

- Roll sucessful -
null
uid: de79feab-e552-cb41-739f-6fccb0f412e3
> Hm. There's death in your scent, but not in your words.

0:0 - I understand your fear, but I promise I mean you no harm.
uid: e2dd45dd-1b2c-b517-50eb-22ddf5062bed
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

null
uid: e63ab882-01bd-d741-9bc2-2c0c86896336
Jump to another node

0:0 - We were attacked. Cackling, furry things on two legs.
uid: e6a7b91c-2424-0e23-4c15-367a8f2bc7a9
> And their smell... it was strange. Rotten. Evil.

0:0 - Leave.
uid: e7f55d4a-0ee6-f53f-ab54-4105a9dde2e2
=== END NODE ===

0:0 - *Sniff.*
uid: eb830180-9b8a-b083-9e02-f73d2a082e8a
Animation: [DUPE] Player holds out hand to be sniffed, dog sniffs player hand
=== END NODE ===

null
uid: ec13f05f-6221-ed12-ae07-b86d0ef219b0
Jump to another node

0:0 - Prove the man is dead - shout at his corpse.
uid: edf0e4a7-9f4f-6225-1d69-6c4f45b01dbb
> That's enough!

0:0 - Peer at his collar.
uid: ee207b25-60f6-8a50-dbb3-7b824aaf3600
= Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: ee79824f-d793-09e7-8ded-4464c2ce1b78
> *Grrrrafff!*

0:0 - Kneel - you mean no harm.
uid: ef6ae581-ba3e-ac38-2c42-bceec36b62a9
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - FOR_Courier_Dog_Event_Skillcheck_Fail - FOR_Courier_Dog_Event_Skillcheck_Faildescription
   false - FOR_CourierDog_State_AnimalHandlingFailed - FOR_CourierDog_State_AnimalHandlingFaileddescription
> null (roll sucessful)
> null (roll failure)

0:0 - I could snap you in half, if I wanted to. I don't.
uid: efbd1908-275e-44b1-4688-4ab5dd2c56f6
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> null (roll failure)
> null (roll sucessful)

0:0 - Rest? He needs a grave.
uid: f06e4e58-842f-e734-0754-3552cb859c05
Animation: [Player] beckons dog over
> Just go. I won't ask you again.

0:0 - *With a deep, heartbroken whine, the dog bows his head.*
uid: f164c6ce-64c7-9819-7c56-18534a515f24
Animation: Dog whines, bows head sadly
Cinematic: The dog bows its head.
> Come on, Scratch. Follow me.
> Motion him to follow.
> null
> Hold out your hand so he can follow your scent to camp.
> Leave him to his sorrow.

0:0 - Sidestep him to get to the corpse.
uid: f2b4c128-69a1-1cfe-c1d1-8eebc2305431
> *Grrrr-arf! Arf! Arf!*


0:0 - What's your name?
uid: f6106178-9fb3-e5a8-e1e0-d00c7cbdd2d5
- 0 Check flag(s) (Global):
   false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
- 0 Set flag(s) to (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
> He calls me Scratch. You can do the same.

0:0 - *The dog looks at his owner with sad eyes. He does not move.*
uid: f65a51de-7465-d643-1fe5-b75ba5b2c4b4
Animation: Dog looks at corpse and whines
Cinematic: The dog looks to the corpse nearby, whining. The corpse is clearly dead.
- 0 Check flag(s) (Local):
   true - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess - 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessdescription

null
uid: f842db18-c307-3da0-7e71-3584809f2d7f
- 0 Set flag(s) to (Global):
   true - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription

0:0 - Peer at his collar.
uid: fae6e3cb-a88d-0ab1-4ea8-5fe2205de458
= Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - FOR_Courier_Knows_DogName - FOR_Courier_Knows_DogNamedescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: faf16b0f-25cf-e52f-1baf-f8f69c4adf12
> What are you doing? Get back!

null
uid: fdf5a185-5167-e052-3459-41fa6ce04dfd
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Courier_Dead.lsj
Synopsis:
Using Speak with Dead, we are able to talk to the spirit of Gomwick. He was killed by a band of gnolls, but managed to save his dog, Scratch, by forcing him to flee.

null
uid: 142f5e15-4e26-d22b-a613-bf75fa955a40

0:0 - Where did you keep the letters?
uid: 1d0213e1-7338-850b-886d-83af5e31cebf
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - FOR_Courier_Ghost_AskedWhyInForest - FOR_Courier_Ghost_ToldIsDeaddescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... in... bag... standard... issue...

0:0 - ... Gomwick...
uid: 2937e4dc-509b-c012-9efe-b5dc5cb581c8
> null

0:0 - Leave.
uid: 2ffe73ef-8fec-f9cd-9cfc-e42aa7a300e2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Who are you?
uid: 35e086a4-0f48-5851-1e1a-f3ae47687c78
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Gomwick...

null
uid: 465c0577-73c8-7c0e-9c8f-8464a6c30169

0:0 - ... made... run away... yelled... crying...
uid: 484638d5-c36b-9026-a21f-c64802d367b3
> null

0:0 - ... in... bag... standard... issue...
uid: 49720824-987a-577c-2845-693d29fb28f7
> null

0:0 - ... we have... no one... only... each other...
uid: 4afd565d-448b-eb79-a38e-ceb0b0f21c3f
> null

null
uid: 4e950cb8-b552-c1ea-b44f-78425e55859d

0:0 - ... letters... delivery to... Baldur's Gate...
uid: 59b1627e-e433-f98a-16b7-876fe30c695f
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 673ee943-40c2-2741-2c6f-87d27cdd3c84
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - I want to help Scratch. How can I calm him?
uid: 6b8f44a8-b123-70ef-8772-b33a28490701
- 0 Check flag(s) (Dialog):
   false - FOR_Courier_Dog_HeadingToCamp - FOR_Courier_Dog_HeadingToCampdescription
   true - FOR_Courier_Ghost_Dog - FOR_Courier_Ghost_Dogdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... always has... stick... happy... wagging...

0:0 - ... always has... stick... happy... wagging...
uid: 72e9c9e6-7106-a166-2d3a-bc59272051e8
> null

0:0 - Why were you in the forest?
uid: 75c14db7-a88c-4392-d65d-d4c536ac60ea
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - FOR_Courier_Ghost_AskedWhyInForest - FOR_Courier_Ghost_ToldIsDeaddescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - FOR_Courier_Ghost_AskedWhyInForest - FOR_Courier_Ghost_ToldIsDeaddescription
> ... letters... delivery to... Baldur's Gate...

null
uid: 7a6c32e9-48c7-d334-985f-efd88d728d98

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 81667dae-e83c-c353-982b-74287a286502
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... runner... Fleetfoot... Courier Company...
uid: 8bcb7086-5447-2e34-cd97-2a1daa1b2c6e
> null

null
uid: 8cafe1c5-4d43-14de-2520-99a342a90592

0:0 - *The corpse regards you lifelessly.*
uid: a3fdc166-73d1-0c46-2f58-ada2ccb9c44d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What's your profession?
> Where are you from?
> Why were you in the forest?
> Where did you keep the letters?
> What happened to you?
> How did Scratch get away?
> I've taken Scratch in. Is there anyone I can take him to?
> I want to help Scratch. How can I calm him?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - How did Scratch get away?
uid: a60a3e28-137e-b3cf-2ac8-633e5417ba22
- 0 Check flag(s) (Dialog):
   true - FOR_Courier_Ghost_Dog - FOR_Courier_Ghost_Dogdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (User):
   true - FOR_Courier_Ghost_WhatHappened - FOR_Courier_Ghost_WhatHappeneddescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... made... run away... yelled... crying...

null
uid: b2192e6f-9048-c59c-9248-99ceb2153d2f

0:0 - What happened to you?
uid: b4b944e8-4e75-5462-6b45-8af4ddd92db5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - FOR_Courier_Ghost_WhatHappened - FOR_Courier_Ghost_WhatHappeneddescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - FOR_Courier_Ghost_WhatHappened - FOR_Courier_Ghost_WhatHappeneddescription
> ... pack of... gnolls... claws... teeth...

null
uid: b97b26a5-38a5-62a2-35fa-319111fce304

0:0 - I've taken Scratch in. Is there anyone I can take him to?
uid: bc8441d5-589c-e4da-76c7-a6b146bad7a5
- 0 Check flag(s) (Dialog):
   true - FOR_Courier_Dog_HeadingToCamp - FOR_Courier_Dog_HeadingToCampdescription
   true - FOR_Courier_Ghost_Dog - FOR_Courier_Ghost_Dogdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... we have... no one... only... each other...

0:0 - ... pack of... gnolls... claws... teeth...
uid: bd57f58c-edb1-9bad-8717-e7e2ebcb20f5
> null

0:0 - ... from... Triel...
uid: c46b66f4-dfbd-d50b-3aa1-f9a4be06dd59
> null

null
uid: c7fc9e38-252c-551d-f14b-749021f279ab

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: d17ea1dc-999e-7107-5f72-8de90d0eacf4
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - What's your profession?
uid: e098dd86-607d-efca-9b70-c7b9bcb94ac6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... runner... Fleetfoot... Courier Company...

0:0 - Where are you from?
uid: f0b9a516-1140-b9b5-66f4-b4f7a860bc60
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... from... Triel...

null
uid: f5401b81-0f20-51dd-5ab3-9fb3801aacf9


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Courier_AD_Dog.lsj
Synopsis:
Scratch the courier's dog barks and growls as you near him, warning you away. Sound effects only.

0:0 - *Growl.*
uid: 5187e883-1cbb-f427-dbd1-65e1ef812d92
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_BugBear_VB_Scholar.lsj
Synopsis:
Comment made after seeing the ogre and bugbear having sex AND passing a successful Nature check.

0:0 - Yikes, don't disturb a half-ogre in the making!
uid: 6c62e4ac-68c0-3944-e14b-a50e57e0c6d8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_000.lsj
Synopsis:
Combat AD

0:0 - Attack! Get your blades wet!
uid: c21c1a38-a46d-492a-860f-22f15e42f8a4
Node context: Exclamation during combat, ordering lackeys
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_001.lsj
Synopsis:
Combat AD

0:0 - Gonna poke some extra holes in you!
uid: 1d520ce6-df1b-4ef1-9b09-07d270215d72
Node context: Exclamation during combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_002.lsj
Synopsis:
Combat AD

0:0 - The Absolute's got my back - I ain't afraid of nothin'!
uid: 93d65e3f-cd36-4828-8384-7b9d3df6a1c5
Node context: Exclamation during battle.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin1_003.lsj
Synopsis:
Combat AD

0:0 - The worms'll feast on your sorry carcass when I'm done with you!
uid: 0d6ec8b3-db7e-4eaa-b6ac-08beee172abe
Node context: Exclamation during battle.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_Combat_GnomeGoblin2.lsj
Synopsis:
Combat AD

0:0 - For the Absolute!
uid: 04a2f4bb-0840-47c3-8c8d-3a1bbb42d0f4
Node context: Exclamation during battle.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_AD_EmptyMindflayerPod.lsj
Synopsis:
Players encountered an empty pod in forest.

0:0 - *An empty mind flayer vessel. If its occupant survived, they're nowhere to be seen.*
uid: 938d63d9-1270-4b7a-af8f-e19777cefddd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Ambush_AD_Combat_Goblins_Caster_01.lsj
Synopsis:
Combat AD

0:0 - Gonna add your ears to my collection once you're dead!
uid: 11cd40f1-84e6-4818-ae6b-57b648cfca66
Node context: Taunt during battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Ambush_AD_Combat_Goblins_Ranger_01.lsj
Synopsis:
Combat AD

0:0 - You'll look good with a few arrows sticking out of your gut!
uid: 17b19970-5e87-4292-9935-0591e54285ae
Node context: Taunt during battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_Boss.lsj
Synopsis:
A goblin is scouting the village looking for loot, weapons, something of value

0:0 - Gotta be somethin' in this heap.
uid: a6d6f8f9-6ad9-e71e-27ab-3c901eff0914
Node context: with disdain. isn't there anything interesting inthis shithole?
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_BossAndSubordinate.lsj
Synopsis:
Goblins scouting an abandoned village-- boss is tired of his subordinates.

0:0 - Look. Don't talk.
uid: 13f8bf86-e020-b2e3-1102-cc047a580141
Node context: search the place, don't bother me
> I been looking.

0:0 - I been looking.
uid: 3f582bc4-e877-4f5b-a4da-f4191a4a83ac
Node context: exasperated
> And you got nothing to show for it but your own arse.

0:0 - And you got nothing to show for it but your own arse.
uid: e829393c-f656-95c8-129f-44753360204f
=== END NODE ===

0:0 - Nothing here, boss.
uid: f01de181-c4e8-736a-59d0-ef1b8c7375b0
> Look. Don't talk.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_GoblinLootsTrash.lsj
Synopsis:
Checking out a house and finding nothing interesting inside.

0:0 - Garbage.
uid: 5c7a7ecf-17f2-1daa-8da0-a80d42d7d785
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_GoblinsLooting.lsj
Synopsis:
Frustrated goblins looting an empty derelict buiilding

0:0 - 'Less you like trash.
uid: 38c9c5ca-8718-edd4-4ce2-e1c379428401
Node context: slightly sarcastic
> Then keep looking.

0:0 - Then keep looking.
uid: af3537e4-b56a-cead-3e8a-0416acb6c93f
Node context: aggravated, with menace
=== END NODE ===

0:0 - Nothing.
uid: d1613c65-5849-3fba-d35c-265b95bc2ef3
Node context: found nothing. frustrated.
> 'Less you like trash.

0:0 - What's the round-up?
uid: f0d50562-388b-1f2d-5fcd-39a988809657
Node context: looking for results from subordinates she perceives as being idiots
> Nothing.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_Goblin_00.lsj
Synopsis:
Goblin is standing in ruined cottage, fiercely protecting what meagre loot they've found.

0:0 - Watch what you touch. If'n it smells like wee it's claimed, right?
uid: bca97469-2765-5dbf-180c-a4be59749de4
Node context: Defiant, warning
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_AD_Subordinates.lsj
Synopsis:
Frustrated goblins searching a derelict building, finding little. They're bitter they can't be getting drunk in camp with the others.

0:0 - Absolute don't want this junk.
uid: 3da51de9-3f44-7709-e7b2-bdf84ee5cb32
Node context: dismissive
> How do you know?

0:0 - C'mon, gotta be something here.
uid: 5ef86ee5-10f6-c7b8-6305-5beff4739857
Node context: frustrated
> Absolute don't want this junk.

0:0 - Pah.
uid: 61445432-7db5-f615-1315-59c68ce13f57
Node context: dismissive.
> And the others getting drunk off their choppers in camp.

0:0 - How do you know?
uid: 7090bb04-91f6-a659-90e0-62cafdfb1d38
> I just do.

0:0 - And the others getting drunk off their choppers in camp.
uid: e9b88bdf-a3f6-051e-406f-42b8a19a2db7
Node context: bitter
> Ain't fair.

0:0 - Ain't fair.
uid: ed202bec-73dd-b2a6-ca3c-692e4990dd85
Node context: bitter
=== END NODE ===

0:0 - I just do.
uid: f93325a6-ffa1-a7d6-5205-92747071705a
> Pah.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_Goblin_01.lsj
Synopsis:
A goblin is looting a house in Moonhaven. If interrupted, the goblin is grumpy to anyone but a drow.

0:0 - Just scraping up some pieces, majesty. Don't mind me.
uid: 73a6eee6-937e-c23b-e1c4-7f0205053fab
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Dialog):
   false - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription
=== END NODE ===

0:0 - All the good bits is yours, of course.
uid: a13a615d-2e45-3463-5f67-11e11af438c3
- 0 Check flag(s) (Dialog):
   true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Keep your paws to yourself, and I won't cut 'em off.
uid: c3c1d316-ed51-cc92-6e15-ff695a04c418
- 0 Check flag(s) (Dialog):
   false - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription
=== END NODE ===

0:0 - Don't be lookin' at my stuff.
uid: e4be6bc1-924e-8ff6-882a-d4f35dc09888
- 0 Check flag(s) (Dialog):
   true - FOR_ApothecaryGoblins_Goblin01_HasMet - FOR_HeliaRecruitment_Goblin01_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_ApothecaryGoblins_Goblin_02.lsj
Synopsis:
This goblin is leading a band of looters in an abandoned house. They're too distracted by greed to fight, but if the player persists they'll attack.

0:0 - Hey... boss. Lots of your sort around these days.
1:0 - Hey... boss. Lots of your sort around these days.
uid: 436d8a28-68c8-a56f-e21c-f49da4174180
- 0:0 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   false - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription
=== END NODE ===

0:0 - Everything here is ours. Bugger off!
uid: 5ca3d5e2-81ef-1719-5afa-ec1e7092e31d
- 0 Check flag(s) (Dialog):
   false - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription
=== END NODE ===

0:0 - Don't care if you're a drow! Hands off!
1:0 - Don't care if you're a drow! Hands off!
uid: b605194a-5bb6-ccfd-e996-9d00f47462bb
- 0:0 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Check flag(s) (Dialog):
   true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription
=== END NODE ===

0:0 - Right, had your chance. Raiders! Chop this'un up small.
uid: dab9a068-e650-5455-6b45-f8e96c50994a
- 0 Check flag(s) (Dialog):
   true - FOR_ApothecaryGoblins_AD_Goblin_02_HasMet - FOR_HeliaRecruitment_AD_Goblin_02_HasMetdescription
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_BugbearLove_PAD_AfterFight.lsj
Synopsis:
VB that plays after killing the bugbear and the ogre when we got attacked barging in on them having sex. Speaker 1 and Speaker 2 ended up fighting them.

0:0 - It certainly set my heart to beating. A shame we had to still theirs.
1:0 - I'll refrain from detailing my conquests, lest you die of embarrassment.
2:0 - Oh I've seen worse. Gnomes can be - well, I'm sure you know.
3:0 - Oh I've seen worse. Gnomes can be... ugh.
4:0 - Let's just put this behind us. Far behind us.
5:0 - Pity we interrupted them.
6:0 - One moment they were embracing each other in intimacy, the next they're embracing only death.
7:0 - Everytime I close my eyes, I can see... it.
uid: c1c05258-8dc1-45ba-bad0-dde84da8c805
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 1:0 Tag: Gnome - |Gnome, shapeshifted or not| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
=== END NODE ===

0:0 - An ogre and a... bugbear? An untraditional pairing, I reckon.
1:0 - Some Baldurians would pay good coin for a tussle like that.
2:0 - An ogre and a bugbear. Not an eyeful I'd care to experience twice.
3:0 - I doubt those beasts were expecting... visitors.
4:0 - An ogre and a bugbear... A torrid tryst indeed.
5:0 - Wish they hadn't fought us. Looked like they were having fun.
6:0 - Never thought I'd ever walk in on a bugbear and an ogre.
uid: d0857ceb-2992-4bbf-91c7-9e4297d4b43f
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> It certainly set my heart to beating. A shame we had to still theirs. I'll refrain from detailing my conquests, lest you die of embarrassment. Oh I've seen worse. Gnomes can be - well, I'm sure you know. Oh I've seen worse. Gnomes can be... ugh. Let's just put this behind us. Far behind us. Pity we interrupted them. One moment they were embracing each other in intimacy, the next they're embracing only death. Everytime I close my eyes, I can see... it.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_DeathOfATrueSoul_PAD_TadpoleLeaves.lsj
Synopsis:
The players reflect on having just witnessed a tadpole emerge from the corpse of a recently deceased Absolute cultist. They consider the creature that's been causing each of them so much trouble. Despair or determination. This happens at the end of a scene and the characters are interchangeable here. They can all be opinionated.

0:0 - Ugh. Can't believe one of those things lives in my brain.
1:0 - Come - we'll not find purification here.
2:0 - Let's forget it for now? The less I think about that thing swimming about in my skull, the happier I'll be.
3:0 - All the more reason to rid ourselves of our own uninvited guests.
4:0 - Here's hoping there's a cure apart from kicking the cart.
5:0 - I wish mine would give up so easily. Though without requiring such extreme motivation, of course.
6:0 - The longer we wait, the likelier that we share in this fate, or worse. Let's get rid of these things.
uid: a761b569-5e1b-413f-a6ca-f777b0055819
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Is it just my imagination, or is this bug-plague spreading?
1:0 - Slithering away the moment its host is dead. Not that I expected loyalty from a worm.
2:0 - That tadpole wasted no time in abandoning its host. Not sentimental creatures, clearly.
3:0 - Horrid creature. That one lives inside me is... repulsive.
4:0 - Ew!
5:0 - I have to say, it's one thing to have a parasite in your head, quite another not to know it's there.
6:0 - These things abandon their hosts as soon as they need to. Vile parasites...
uid: c47c934a-c6df-4fc1-9e55-48f8294c65fc
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Ugh. Can't believe one of those things lives in my brain. Come - we'll not find purification here. Let's forget it for now? The less I think about that thing swimming about in my skull, the happier I'll be. All the more reason to rid ourselves of our own uninvited guests. Here's hoping there's a cure apart from kicking the cart. I wish mine would give up so easily. Though without requiring such extreme motivation, of course. The longer we wait, the likelier that we share in this fate, or worse. Let's get rid of these things.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Shadowheart_PAD_SeluniteNecklace.lsj
Synopsis:
Reflection on the Selunite necklace found in the abandoned village.

0:0 - A Selûnite necklace, if I'm any judge. And I am.
1:0 - A symbol of the rising moon - this is a Selûnite necklace.
2:0 - A Selûnite piece. Not magical, but charming enough.
3:0 - Ah ha! The symbol of the rising Moon - a Selûnite must have dropped it.
4:0 - Selûnite necklace. Pretty.
5:0 - A necklace in honour of the Moonmaiden. Beautiful.
6:0 - Looks like a Selûnite necklace.
uid: 2b53c272-55a2-4747-b095-3ecc693cd351
Node context: Upon seeing a Selunite necklace
- 0:0 Tag: Selûne - |Player or NPC chose Selune.|
=== END NODE ===

0:0 - Moon witch rubbish. How much time did some dimwitted artisan waste on that?
uid: abb20f69-301b-de2c-c098-8ce005f46adc
Node context: Disdain upon seeing a Selunite necklace (SH is known to be a Shar worshipper)
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - Not to my tastes, certainly...
uid: caf09f02-9fd2-1cc8-3aaa-8f14be4fdf4c
Node context: Guarded disdain upon seeing a Selunite necklace (SH is not known to be a Shar worshipper)
- 0 Check flag(s) (Global):
   false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Forest\FOR_Shadowheart_PAD_SeluniteRitualScroll.lsj
Synopsis:
Reflection on the Selunite Ritual scroll found in the Owlbear cave

0:0 - Selûnite coming-of-age rites? Barbaric nonsense.
uid: b07377d0-5afa-7461-406a-0f59bb48bf02
Node context: Disdainful
- 0 Check flag(s) (Global):
   true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
=== END NODE ===

0:0 - A Selûnite coming-of-age ritual? Well I guess they have to celebrate something.
1:0 - A Selûnite coming-of-age ritual. Mor arduous than I'd have expected.
2:0 - Coming-of-age rites for children born into worship of Selûne. A touch drastic, no?
3:0 - Worthless.
4:0 - This text is about a proving ritual. They really put the young Selûnites through their paces, eh?
5:0 - Some kind of intense coming-of-age ritual. And here I thought moon people were, I don't know, relaxed.
6:0 - Ah, it speaks of the Moonmaiden's sacred rites of passage. I still remember my own.
7:0 - Hmm. Selûnite coming-of-age rituals. Seems like a serious undertaking - dangerous, even.
uid: d9678e93-bbb8-42da-86be-8725bfcb8d03
- 0:0 Tag: Selûne - |Player or NPC chose Selune.|
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_Ogre_Dead.lsj
Synopsis:
Butthir the ogre has been killed - you are now speaking with her corpse.

0:0 - Love... yeah... good love...
uid: 0660a7d5-cca8-b02d-2ade-ea4a6d0daaf0
> null

null
uid: 0c697f86-cf76-ac2d-0d55-82e5cf8d4d35

0:0 - Did you have any valuables?
uid: 0ed3ace0-e6c5-06d5-bebc-eb3a4c97e02e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapon - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Have... nothing... looking for... weapon...

0:0 - Have... nothing... looking for... weapon...
uid: 1aba5a67-7e92-e375-25c3-20219b872549
> null

null
uid: 2216078d-5ee9-c625-1983-5cbcf53d18ff

0:0 - What were you doing in the village?
uid: 223b07e1-5a65-4702-aa83-85524cb94f31
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapon - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Looking for... weapon. Absolute's... weapon.

0:0 - What were you doing in the barn?
uid: 2a044217-92d2-f796-b087-9cf9c8f5cc53
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbear - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbeardescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Grukkoh... baby boy... we take a break... together...

0:0 - Who are you?
uid: 338f5593-63db-3e24-3768-b8f12a6209cf
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Butthir... found Grukkoh... found Absolute...

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: 53992a25-38e7-5297-8345-6c580ca58fc2
Animation: 'The corpsed grimaced and turned away'
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Who killed you?
uid: 57d30ca6-5bbd-52f4-c3ec-6151ae156bfa
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Someone... interrupt... someone... start fight...

0:0 - Looking for... weapon. Absolute's... weapon.
uid: 5a583b07-829d-09c9-4b67-9b6dac5008aa
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 5bffdcf3-2ca5-0b79-6f10-1f59018638ad
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Were you and Grukkoh in love?
uid: 66e6179e-d3d8-5bf7-96a3-7bfe32790c89
- 0 Check flag(s) (Local):
   true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbear - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_bugbeardescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Love... yeah... good love...

null
uid: 738c318c-77b8-a95e-ea05-b0af3bf82adb

0:0 - Butthir... found Grukkoh... found Absolute...
uid: 78eefc2f-9fa0-52de-9202-291a81c5efca
> null

null
uid: a100c778-107f-ba1b-68a1-f53ec3e4f79c

0:0 - *The corpse regards you lifelessly.*
uid: aab14b31-c544-d6bb-37a3-5c6c061c88dc
Animation: 'Stirring as magic coursed throught it'
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing in the village?
> Did you have any valuables?
> What weapon were you looking for?
> Who killed you?
> What were you doing in the barn?
> Were you and Grukkoh in love?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Someone... interrupt... someone... start fight...
uid: ae577d84-9003-772b-a048-d149942e5b00
> null

0:0 - Grukkoh... baby boy... we take a break... together...
uid: ae78bce6-1099-63ed-ab23-0d538888cce3
> null

0:0 - From... crash... took by... bad people...
uid: b891c348-2194-4a64-0f2c-d7ed33993d84
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: bfed0898-b9be-80a4-8b82-34c3e2f4dbdf
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Leave.
uid: cac31a74-5e20-4804-a4ae-5f6c1532030c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: cbdbd130-15f2-4dc5-090b-b64eafe05d66

null
uid: d6537a3d-6e5f-9e44-86e7-aa3a543320eb

null
uid: ec776a89-0bca-4a96-0a93-45460527cd43

0:0 - What weapon were you looking for?
uid: fa26372f-495a-fa10-6fde-359fb3c5e688
- 0 Check flag(s) (Local):
   true - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapon - 33b6b21f-f6a6-4596-eef1-d9791a188b1d_weapondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> From... crash... took by... bad people...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_SchoolOgres_PAD_NotReturning.lsj
Synopsis:
Player Blows ogre horn, but no one comes.

0:0 - Useless. The ogres are dead.
0:1 - A waste of time.
1:0 - What was I thinking? I can't summon a dead ogre!
1:1 - It's like I always sometimes say - you can't summon dead ogres no matter how hard you blow.
2:0 - Can't summon any ogres now. Not unless this horn has necromantic properties...
2:1 - Doesn't matter how loud the horn's blown - dead ogres can't hear it.
3:0 - Oh well. Worth a toot.
3:1 - They won't be summoned from beyond the grave. Lazy.
4:0 - The ogres are dead. It's a mercy I didn't summon their shambling corpses.
5:0 - Why bother? The dead can't hear my summons.
5:1 - All this horn is good for now, is to sound a last farewell for those ogres.
6:0 - It's a nice horn - but useless now.
6:1 - You can't summon a dead ogre, it turns out.
uid: 4c81d4b1-ed4e-85d6-909f-4c7250cb710b
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_Event_HornFail_Dead - FOR_SchoolOgres_Event_HornFail_Deaddescription
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_Event_HornFail_Dead - FOR_SchoolOgres_Event_HornFail_Deaddescription
=== END NODE ===

0:0 - No ogres. Surely for the best.
1:0 - No ogres. Good thing, too - they'd rip the camp to shreds.
2:0 - Hmm. Probably best to not have ogres traipsing through the camp, come to think of it...
3:0 - Perhaps it's better the ogres aren't coming. I'm sure they snore.
4:0 - The ogres aren't coming. Good. They'd wreck the camp.
5:0 - No response? Ogres aren't the types to enjoy a quiet night by the fire, I suppose.
6:0 - Nothing. It's not really the time for an ogre rampage, anyhow.
uid: 5ab38747-ef8d-ba82-2471-b3c0cc96d486
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_Event_HornFail_Camp - FOR_SchoolOgres_Event_HornFail_Campdescription
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_Event_HornFail_Camp - FOR_SchoolOgres_Event_HornFail_Campdescription
=== END NODE ===

0:0 - The ogre won't come - I am well out of range.
1:0 - Yoo-hoo! Hellooooooo? Guess he can't hear me.
2:0 - No sense in bursting my lungs on this horn - the ogres are too far away to hear it.
3:0 - The ogres can't hear me and I can't smell them. A fair trade, I'd say.
4:0 - They can't hear the horn. We'll have to fight our own battles.
5:0 - No ogres. Stands to reason the sound of this primitive tool doesn't carry very far.
6:0 - I'm far beyond ogre ears.
uid: 8d6cd1f5-114a-1624-741d-e9e9a397a0e5
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_Event_HornFail_Range - FOR_SchoolOgres_Event_HornFail_Rangedescription
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_Event_HornFail_Range - FOR_SchoolOgres_Event_HornFail_Rangedescription
=== END NODE ===

0:0 - The ogres will not come - the bargain is fulfilled.
0:1 - The ogres moved on. The horn is useless.
1:0 - What's the point? The ogre's making new deals now.
1:1 - Forget it - the ogres are done with me.
2:0 - A waste of breath. The ogres won't answer this thing anymore.
3:0 - The ogres are long gone. It's still a fine horn, though.
3:1 - Just one more toot. For old times' sake.
4:0 - The ogres held up their end of the bargain. They don't owe us anything.
4:1 - They've moved on. We'll have to fight our own battles.
5:0 - A pretty tune, but that's all this horn is good for now.
5:1 - Useless. Those ogres are long gone by now.
6:0 - No one's coming - the deal is done.
6:1 - The ogre must have moved on to new deals.
uid: dd494e73-c90d-93e0-a63d-e7e4b4b25844
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Check flag(s) (Global):
   true - FOR_SchoolOgres_Event_HornFail_Done - FOR_SchoolOgres_Event_HornFail_Donedescription
- 0 Set flag(s) to (Global):
   false - FOR_SchoolOgres_Event_HornFail_Done - FOR_SchoolOgres_Event_HornFail_Donedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Forest\FOR_Bugbear_Bugbear_Dead.lsj
Synopsis:
A dialogue with the bugbear's corpse after a player killed him. 'Butters' is Buthir, the ogre he loves.

null
uid: 13c78201-4c1c-93ef-c773-2e4f64aa1dd7

0:0 - Intruders... me and... Butters... ruined.
uid: 184ddaa1-1420-31cb-8fde-60aba0f1b235
> null

null
uid: 56aae21f-083e-3633-70ea-39a7f36e2d2e

0:0 - Where did you come from?
uid: 6d6eb73c-caba-992a-ee45-57b52c7e9aad
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Hills... then... Moonrise...

0:0 - Leave.
uid: 736a4b87-f79a-3c3e-765d-c622b25129cd
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 73cf0c85-9fdd-2e79-74c1-547b8cdcf1e2
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Hills... then... Moonrise...
uid: 785ca7e7-f0f4-0d8c-8e77-acabd6ac60b2
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 787307c9-0628-53f7-d947-3e32c7e95102
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Who are you?
uid: 8487af13-e7c8-6943-4098-23d7fd9894b5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Name... Grukkoh...

null
uid: 882fc732-39ce-450d-2776-7eebf12a7efa

0:0 - Were you alone when you died?
uid: 8ac07bf9-b546-9b29-7db7-9bbf863899ca
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Butters... Buthir... love...

0:0 - Who do you report to?
uid: 8d05bc35-5c52-8574-e8f8-fe0f3bf279c7
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Absolute... only goddess... Moonrise...

0:0 - Who killed you?
uid: 90f00fbc-4a3a-a6e8-d660-ce032944156b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Dog... split us up... ran us through...

null
uid: 948ebe90-eeee-9a09-8604-75383a8200c3

null
uid: 97098be2-d806-5c14-a089-fb4dbbe0c582

0:0 - Name... Grukkoh...
uid: a14ff8a8-921d-046c-4647-0b691efe90cf
> null

0:0 - What happened to you?
uid: a92fa63b-5d41-0bd0-6de0-e734e117d845
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Intruders... me and... Butters... ruined.

null
uid: becd38fd-6602-4869-5f37-cc27faa44cfd

0:0 - Dog... split us up... ran us through...
uid: c8b227b4-0be2-f34b-dcf7-9f6bf4750c19
Node context: with anger/ disdain
> null

0:0 - Butters... Buthir... love...
uid: cc3655b2-e219-e9cb-f349-00397f83de0c
> null

null
uid: ddd5690e-cf5e-da13-f728-866a56b3c7dd

0:0 - What were you doing in the village?
uid: e70305cc-890c-5621-45a5-8d8131570423
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Weapon... search... take break... Butters...

0:0 - Weapon... search... take break... Butters...
uid: ec55ac4c-8e1d-ec22-8c21-71ed514e84ed
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f453fd52-7900-d5f7-101e-ce95dcb7ec9f
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Absolute... only goddess... Moonrise...
uid: fd435923-201a-eba6-9d06-602d79686b50
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> null

0:0 - *The corpse regards you lifelessly.*
uid: fd9c5bf5-e495-efc4-27f4-99b5f18a78c6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Were you alone when you died?
> Who killed you?
> Where did you come from?
> What were you doing in the village?
> Who do you report to?
> Leave.
> *The spell's power wanes. You can ask no more questions.*