File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_AftermathTrader.lsj
Synopsis:
After Goblin Hunt Celebration night and persuading Minthara to spare their lives, player can observe Goblin camp being empty with only one goblin trader looting what's rest in the Festivities area. This is that goblin's dialog.

0:0 - On their way to Moonrise, with her ladyship. They left me here to make sure we ain't left nothing valuable behind.
uid: 1c5f7aa9-22a8-ee12-3b55-5372024e165b
Node context: friendly
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute

null
uid: 24192b91-96e2-e048-e05c-e403dbea11de
= TRADE =
> Praise the Absolute.

0:0 - Didn't expect to see you grubbing around here in the muck and the leftovers.
uid: 2fededd9-a8c5-c5a4-e0b5-6b465f233ea5
Node context: friendly
> Where are the rest of the goblins?
> I thought there might be something useful here.
> Show me what you've found.
> Leave.

0:0 - Where are the rest of the goblins?
uid: 386b6cda-b9a9-761e-6527-d194f77855e0
> On their way to Moonrise, with her ladyship. They left me here to make sure we ain't left nothing valuable behind.

0:0 - There is. Lots. But I've got scavenger's rights, so it's all mine, unless you're willing to trade for it.
uid: 4a046e29-865d-5df5-b7df-3d0370afeb00
Node context: friendly
- 0 Set flag(s) to (Dialog):
   true - GOB_AftermathTrader_TradeOpen - Trading is available with the goblin in the Goblin Camp after attack on den

0:0 - I thought there might be something useful here.
uid: 7d8ae953-c4a6-48e8-93e1-2b4437bc24b5
> There is. Lots. But I've got scavenger's rights, so it's all mine, unless you're willing to trade for it.

0:0 - Show me what you've found.
uid: 8fb9fa0b-97a3-8cd8-d834-d93f78249883
- 0 Check flag(s) (Dialog):
   true - GOB_AftermathTrader_TradeOpen - Trading is available with the goblin in the Goblin Camp after attack on den
> null

0:0 - How you doing, pal? Looking for some odds and ends? I've scavenged all sorts.
uid: 93fec478-c887-ac85-bd22-675a757931e1
Node context: friendly, like a cheeky bloke at a market selling stolen goods
- 0 Check flag(s) (Dialog):
   true - GOB_AftermathTrader_HasMet - Player has met the goblin trader in the goblin camp, after attack on den
> null

0:0 - Leave.
uid: 9e20dd4f-dcd0-7861-a744-66635a0c96d1
=== END NODE ===

null
uid: c500c717-c305-9eca-2b09-754f4aa9a821
Jump to another node

0:0 - You're that True Soul that's been chumming around with Minthara, aren't you?
uid: dd061bf4-bed5-4e45-bc03-2af021bdd06d
Node context: friendly
- 0 Set flag(s) to (Dialog):
   true - GOB_AftermathTrader_HasMet - Player has met the goblin trader in the goblin camp, after attack on den
> Didn't expect to see you grubbing around here in the muck and the leftovers.

0:0 - Praise the Absolute.
uid: f35d5771-9d1a-bcf7-3329-c8e775ddc748
Node context: religious phrase, but delivered cheerfully in the manner of a friendly goodbye
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_AttackOnDen_AD_Combat_Sapper_001.lsj
Synopsis:
Combat AD

0:0 - LIGHT IT UP!
uid: 9ed97579-1a31-481e-9912-2f7efe95e76d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_AttackOnDen_AD_Combat_Sapper_003.lsj
Synopsis:
Combat AD

0:0 - Sparky boom-boom time.
uid: 9055cdb1-2a88-421c-bed6-8269c827e7b6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_AttackOnDen_AD_Combat_Sapper_004.lsj
Synopsis:
Combat AD

0:0 - This is where it gets good.
uid: aee89dd4-bc5a-4553-b9db-a608a230e661
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Checkpoint_AD_Guard_001_TakingTurn_Combat.lsj
Synopsis:
Combat AD

0:0 - Get 'em!
uid: 2d960084-9a72-4b3a-9a3d-232486684033
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Checkpoint_AD_Guard_004_TakingTurn_Combat.lsj
Synopsis:
Combat AD

0:0 - Absolute's blessings.
uid: 5e1bda19-0583-4198-83e8-65f1dbb9f03a
Node context: Vicously, about to attack. Bit of a taunt
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Checkpoint_AD_Guard_005_TakingTurn_Combat.lsj
Synopsis:
Combat AD

0:0 - Let's have a little fun!
uid: 0a7309f9-5b8d-4636-88a3-9c5d024ea5e4
Node context: JEering taunt
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Festivities_AD_Goblin_000_Combat.lsj
Synopsis:
Combat AD

0:0 - CRUSH THE BALLBAG!
uid: 62808a29-c1f0-454c-98e2-8086cd43a23b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Festivities_AD_Goblin_001_Combat.lsj
Synopsis:
Combat AD

0:0 - Bet them guts are nice and juicy!
uid: 8e9ed592-6726-4154-9f70-be08a4c40e7e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Festivities_AD_Goblin_002_Combat.lsj
Synopsis:
Combat AD

0:0 - Rip the gizzard's face off.
uid: d30c7ad8-ae36-4dc4-bdd3-d1ff67ac8b6b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Festivities_AD_Goblin_007_Combat.lsj
Synopsis:
Combat AD

0:0 - This one's for the Absolute!
uid: 52e7110e-0bd7-4be2-9659-23c2216c3e33
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Festivities_AD_Ogre_00_Combat.lsj
Synopsis:
Combat AD

0:0 - SMASH. BREAK. CRUSH.
uid: eb42dcc6-da3a-492f-a820-33769f774868
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_GoblinPriest_CINE_Statue_01.lsj
Synopsis:
Cinematic arena dialog to destroy a statue.

null
uid: d82c176c-7b78-9b1c-f9e0-6f05abacccd1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_GoblinPriest_CINE_Statue_02.lsj
Synopsis:
Cinematic arena dialog to destroy a statue.

null
uid: 23af8a82-77d7-5990-80a0-f403cdeb076e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_GoblinPriest_CINE_Statue_03.lsj
Synopsis:
Cinematic arena dialog to destroy a statue.

null
uid: f58db847-6ce8-5868-c5b2-74dbe27375e8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_GoblinPriest_CINE_Statue_04.lsj
Synopsis:
Cinematic arena dialog to destroy a statue.

null
uid: 56a53ec0-ddd0-3330-0d65-2056ec3ad2d6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Halsin_PAD_EnteringGoblinCamp.lsj
Synopsis:
Thematically, this VB is a conversation about the goblin camp and how difficult it might be to find the druid there. Player will be aware that he's being held captive somewhere in the camp and can see the goblins's strength. This occurs over walking into a trigger, so lines between speaker 1 and speaker 2 can be fairly opinionated.

0:0 - We've got the matter well in hand. And if we make too big a splash, well... goblins are used to a ruckus or two.
1:0 - The longer we are here, the more suspicion we will draw.
2:0 - Finding him is one thing - getting him out safely is something else entirely.
3:0 - Let's keep an eye out - and hope he's still drawing breath when we find him.
4:0 - We'll manage - but first we need to find him.
5:0 - We should make haste. This place is making me feel stupider by the second. I mean, more stupid.
6:0 - Let's hope we find him in one piece.
uid: 46e4ce19-d06d-42e9-a083-e583b8d2cb6d
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - The Dead Gods only know where these roaches stowed Halsin.
1:0 - We have to sneak the druid out of this? It's a veritable plague of goblins.
2:0 - We have to find Halsin before it's too late. I doubt these goblins care much for their prisoners' welfare.
3:0 - How are we to find the druid in this chaos?
4:0 - Getting Halsin out of here is going to be a real treat.
5:0 - Amid all this grandeur sunk into squalor, I wonder what dismal corner we'll find Halsin in.
6:0 - The druid Halsin is in here somewhere.
uid: 6dbc10aa-7ba2-49a9-9e5b-f91b304394df
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> We've got the matter well in hand. And if we make too big a splash, well... goblins are used to a ruckus or two. The longer we are here, the more suspicion we will draw. Finding him is one thing - getting him out safely is something else entirely. Let's keep an eye out - and hope he's still drawing breath when we find him. We'll manage - but first we need to find him. We should make haste. This place is making me feel stupider by the second. I mean, more stupid. Let's hope we find him in one piece.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Minthara_PAD_EnteringGoblinCamp.lsj
Synopsis:


0:0 - There are many memories I wish I could erase from my mind - the stench of this place is chief among them.
uid: e2dd13cc-2db2-c66d-e89a-133dce6effc7
- 0:0 Tag: Minthara -
- 0 Set flag(s) to (Global):
   true - ORI_Minthara_Event_VisitedGoblinCampAfterSCL - Brought Minthara back to the Goblin Camp after entering SCL
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_Orpheus_PAD_AbsoluteHuntsBox.lsj
Synopsis:
The party reflects on learning that they are being hunted by the followers of the Absolute for the 'weapon' they have - in fact the strange artefact that protected them from the mysterious Voice when they first reached the temple. This can occur after meeting with Dror Ragzlin or Minthara.

0:0 - That 'weapon' the cultists seek... Perhaps they mean the artefact?
1:0 - So, it's a weapon they seek. Could they be referring to the artefact?
2:0 - These cultists seek a weapon. Could they mean the artefact that we carry?

3:0 - This 'weapon' they seek - perhaps it's the artefact.
4:0 - They're after a weapon. Surely, they don't mean that strange artefact of ours...
5:0 - A 'weapon' huh. Sounds like it might be the artefact.
6:0 - They're seeking a weapon. I wonder if they mean that odd artefact...
uid: 61578306-de1c-4884-b4da-232d4990c7b2
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - This 'weapon' the cult is after - do you think it's our artefact?
1:0 - So, it's a weapon they seek. Could they be referring to the artefact?
2:0 - These cultists seek a weapon. Could they mean the artefact that we carry?
3:0 - No prizes for guessing what this 'weapon' they're after really is. The artefact.
4:0 - They're after a weapon. Surely, they don't mean that strange artefact of ours...
5:0 - They want a 'weapon' huh. Sounds like it might be the artefact.

6:0 - They're seeking a weapon. I wonder if they mean that odd artefact...
uid: a2b8684f-9ad2-4b2f-8c8f-e174b8b2ffc0
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Let's not advertise it, just in case. The last thing we need is another target on our back. Let's hope not. If they know we have their 'weapon' they'll never give up. More's the pity. If so, they'll hunt us to the far ends of this cursed land. Hells - as if the targets on our backs weren't already plain enough. They must not find out we have it.

Keep that thing stashed deep, then. It'll put a big fat target on our backs.

If that's the case, we've got more problems than just the worms in our heads.


0:0 - Let's not advertise it, just in case. The last thing we need is another target on our back.
1:0 - Let's hope not. If they know we have their 'weapon' they'll never give up. More's the pity.
2:0 - If so, they'll hunt us to the far ends of this cursed land.
3:0 - Hells - as if the targets on our backs weren't already plain enough.
4:0 - They must not find out we have it.


5:0 - Keep that thing stashed deep, then. It'll put a big fat target on our backs.


6:0 - If that's the case, we've got more problems than just the worms in our heads.
uid: e786b6e0-ca56-4b9f-b60a-66a991c34a5c
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_RoastingDwarf_AD_DarkUrge.lsj
Synopsis:
Dark Urge approaches the Roasting Dwarf

0:0 - Mmmn. That smells delicious.
uid: 22a3f832-8fab-40e6-b226-641b78033869
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_WolfPens_HalsinDiedBearform.lsj
Synopsis:
If Halsin is killed in bear form in the Wolf Pens and the party knew about Halsin, the companions comment on the fact that the large dead elf who can turn in to a bear was probably the druid they were sent to find. Oops.

0:0 - Looks like our man Halsin. Rest in peace, big guy.
uid: 0320d565-e05a-46ae-ac20-73f7775ac30d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 096b9acc-6891-4ecd-996c-fab76ed84eb3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> The dead elf must be Halsin. As much help to us now as he would be alive.
> That dead elf - Halsin, I assume. He won't be helping anyone now...
> He looks druidic enough to be our friend Halsin. Not that his corpse is going to be any help.
> Gods - I wager the dead elf is Halsin. He won't be helping us now.
> I have a bad feeling that dead elf is Halsin. He can't help us now.
> Looks like our man Halsin. Rest in peace, big guy.

0:0 - We won't be getting any help from him. He's only good for compost now.
uid: 09c50da0-44dc-4b90-b947-6a7ad14cbd24
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> *If there's any hope of finding a cure, it's not here. Not any longer.*

0:0 - He won't be any help now. Not that he would have been much help before.
uid: 0b8ace68-3bd3-4d04-806b-eb402a16cf64
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> *If there's any hope of finding a cure, it's not here. Not any longer.*

0:0 - *What was once a living bear is now a dead elf. You fear the worst - could this be the Archdruid of the Emerald Grove...?*
uid: 0f542baf-bbd7-4466-b198-786349113421
- 0 Check flag(s) (Global):
   true - DEN_Apprentice_Quest_FindHalsin - Nettie tasked the tadpoled player to find Halsin. Doesn't matter if the player accepts or not
> null

0:0 - He looks druidic enough to be our friend Halsin. Not that his corpse is going to be any help.
uid: 12e877ff-087d-48d9-9f3a-34f4e30d23d6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - He won't be of much help to us now.
uid: 16e5d891-807c-4cef-b9a8-0a866c6cdaa7
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *If there's any hope of finding a cure, it's not here. Not any longer.*

null
uid: 18751f68-d273-4c06-b709-a96fdb9cc666
Jump to another node

0:0 - I have a bad feeling that dead elf is Halsin. He can't help us now.
uid: 1c876054-08d0-4e53-a56f-69a94ba76f04
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - *The corpse before you is no longer that of a bear, but an elf - albeit a large one. Curious.*
uid: 3428c212-6eae-5d4d-ffc0-8cda83db1769
=== END NODE ===

null
uid: 45663046-8d8e-4172-a7ce-45b99d70d39e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null

0:0 - He won't be able to help us no - unless he happens to have a cure on his corpse.
uid: 5c29c382-0c59-4e09-b665-f39073a3f0e0
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> *If there's any hope of finding a cure, it's not here. Not any longer.*

0:0 - Gods - I wager the dead elf is Halsin. He won't be helping us now.
uid: 62d188aa-b99c-482d-bd6e-0c655dd3fc42
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - That dead elf - Halsin, I assume. He won't be helping anyone now...
uid: 6688b948-5e56-413d-ac66-7f78f33a0a33
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - There goes our big lead. Damn.
uid: 836805c2-710a-4374-b80a-02c014041268
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> *If there's any hope of finding a cure, it's not here. Not any longer.*

null
uid: 900e0f93-6cf1-43a6-839c-77870b643edb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_2Random - Attempt to include two Origins.
> A dead elf? The druid Halsin, most certainly.
> A dead elf? This must be the druid Halsin.
> He looks like a druid, all right. Halsin, I presume?
> Gods. I think that's Halsin, the druid.
> I have a bad feeling that dead elf is Halsin.
> Looks like our man Halsin. Rest in peace, big guy.
> null

0:0 - What a shame. He could have been our key to a cure.
uid: 932b8fc9-779e-43d1-a358-b34562eedeba
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> *If there's any hope of finding a cure, it's not here. Not any longer.*

0:0 - I have a bad feeling that dead elf is Halsin.
uid: 9f898c98-5dd6-435c-8343-92bfa71f3a0a
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - A dead elf? This must be the druid Halsin.
uid: a1be9e41-30e4-493d-9a9d-317ae81969e3
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - He looks like a druid, all right. Halsin, I presume?
uid: bd8d9172-33dd-47d1-9037-8ad0494ec24f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Looks like our man Halsin. Rest in peace, big guy.
uid: c7960424-2d16-4cbf-bc69-4a008d8cd1ab
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - Gods. I think that's Halsin, the druid.
uid: c7a52e6a-d738-470f-8638-215f59cd9ea9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - The dead elf must be Halsin. As much help to us now as he would be alive.
uid: ca58f992-3f98-4fd5-862a-e7390123928c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: d455059d-aac1-6a85-15d9-852bbae10d7c
Jump to another node

0:0 - *If there's any hope of finding a cure, it's not here. Not any longer.*
uid: d693af35-241b-45a8-9688-c8671b2f844e
=== END NODE ===

0:0 - A dead elf? The druid Halsin, most certainly.
uid: e1b3fb9c-ecfa-4c86-9afe-223bdecf1d85
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> He won't be any help now. Not that he would have been much help before.
> He won't be of much help to us now.
> We won't be getting any help from him. He's only good for compost now.
> What a shame. He could have been our key to a cure.
> He won't be able to help us no - unless he happens to have a cure on his corpse.
> There goes our big lead. Damn.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GEB_GOB_WolfPens_AD_WorgOutsideCage.lsj
Synopsis:
AD which is played when the worgs are outside the cage

0:0 - *ROAR!*
0:1 - *GRR!*
uid: aa472ea0-f364-4343-9d21-2e4535f5b705
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\GOB\GOB_AD_RoastingDwarfOperator_000_Combat.lsj
Synopsis:
Combat AD

0:0 - You look pure tasty.
uid: 863d14ab-e7cb-403e-8c1f-84021e3bd46d
=== END NODE ===