File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Warning_002.lsj
Synopsis:
Panicked, the kids run to the room with the goblin warriors and call for help, because the bear / Helia has escaped. After that they disappear.

0:0 - The bear! The bear got out!
uid: 78b9d5f8-cae7-2166-767f-438b02ba1cbb
Node context: panicked.
- 0 Check flag(s) (Global):
   false - GOB_WolfPens_Backup_State_Swept - GOB_WolfPens_Backup_State_Sweptdescription
=== END NODE ===

0:0 - Th-they're dead! W-we gotta hide!
uid: e8b70bbd-c13e-f0bf-e111-495e2d7f7823
Node context: panicked and surprised - the people they were going to ask for help to fight the werewolf are dead.
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_Backup_State_Swept - GOB_WolfPens_Backup_State_Sweptdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Warning.lsj
Synopsis:
The kids run to the room with the goblin warriors and call for help, because the bear / Helia has escaped. After that they disappear.

0:0 - They're... they're all dead! Run!
uid: 00589470-c48c-c7f5-4a8d-3005e34d6338
Node context: panicked and surprised - the people they were going to ask for help to fight the werewolf are dead.
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_Backup_State_Swept - GOB_WolfPens_Backup_State_Sweptdescription
=== END NODE ===

0:0 - Help! The bear - it got out!
uid: e2a91d84-a989-b1da-762d-56aa9446dba7
Node context: panicked.
- 0 Check flag(s) (Global):
   false - GOB_WolfPens_Backup_State_Swept - GOB_WolfPens_Backup_State_Sweptdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Reinforcement003_CommentOnPrisonersBody.lsj
Synopsis:
Goblin comments on the death of the prisoner in the Wolf Pens after combat.

0:0 - Should've set him on fire the moment we caught him.
uid: 31f4fdd1-5bdf-40a1-50b0-c5110cb257af
=== END NODE ===

0:0 - Damned booyahg, bears turnin' into elves.
uid: e5eafbe0-8e72-67aa-2e95-0efdf9fc17d3
> Should've set him on fire the moment we caught him.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Reinforcement002_CommentOnPrisonersBody.lsj
Synopsis:
Goblin comments on the death of the prisoner in the Wolf Pens after combat.

0:0 - Bloody headache, whatever that was. Glad he's dead.
uid: 2cf5c568-6c35-d097-2a85-20465de4917c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Reinforcement001_CommentOnPrisonersBody.lsj
Synopsis:
Goblin comments on the death of the prisoner in the Wolf Pens after combat.

0:0 - See that? Fella was some magicker bear-elf and he didn't stand a chance.
uid: 53225e2f-c9d6-40b9-c190-7ef06f7db181
> Absolute's blessed us. That's why.

0:0 - Absolute's blessed us. That's why.
uid: 63b221c1-db4d-5ab6-dd2b-e557d17d0e69
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Parent.lsj
Synopsis:
Goblin parent standing next to the kids who are throwing stones at Halsin in his bear form.

0:0 - Kinda disappointin', for a bear-man.
uid: 0b1e8a56-9003-1007-f74c-e0eaaae15547
Node context: The bear just died, and this goblin is boasting.
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_State_PrisonerPermaDefeated - The prisoner in the Wolf Pens is dead. NPCs in the Wolf Pens now have different lines.
=== END NODE ===

0:0 - Ya wanna grow into a weaklin'?
uid: 9cfa927b-d1a5-e301-61b5-08826a508292
Node context: Berating the child.
> You're gonna be a hunter, so show it.

0:0 - You're gonna be a hunter, so show it.
uid: c01d4451-df4c-9b22-d525-9aaccc43b816
Node context: Berating the child.
- 0 Set flag(s) to (Object):
   false - GOB_WolfPens_Event_Kid002ThrewARock - GOB_WolfPens_Event_Kid002ThrewARockdescription
=== END NODE ===

0:0 - It don't look so scary now.
uid: dae1e02d-b962-5a02-ab09-2aceac384630
Node context: Triumphant. The person she's talking about a big bear, but they defeated it.
- 0 Check flag(s) (Object):
   true - GOB_WolfPens_Event_Kid001SaidSomething - GOB_WolfPens_Event_Kid001SaidSomethingdescription
- 0 Set flag(s) to (Object):
   false - GOB_WolfPens_Event_Kid001SaidSomething - GOB_WolfPens_Event_Kid001SaidSomethingdescription
=== END NODE ===

0:0 - Don't get distracted now.
uid: f770690d-3a9e-0b9e-d168-632edf3dd707
Node context: disapproving - the kids keep going on about a woman growling, but this goblin just wants them to focus on their throwing technique.
- 0 Check flag(s) (Object):
   true - GOB_WolfPens_Event_Kid002SaidSomething - GOB_WolfPens_Event_Kid002SaidSomethingdescription
- 0 Set flag(s) to (Object):
   false - GOB_WolfPens_Event_Kid002SaidSomething - GOB_WolfPens_Event_Kid002SaidSomethingdescription
=== END NODE ===

0:0 - Keep it up, One.
uid: fa47e869-2c7a-1015-708b-f951445a4f3a
Node context: praising and encouraging
- 0 Check flag(s) (Object):
   true - GOB_WolfPens_Event_Kid001ThrewARock - GOB_WolfPens_Event_Kid001ThrewARockdescription
- 0 Set flag(s) to (Object):
   false - GOB_WolfPens_Event_Kid001ThrewARock - GOB_WolfPens_Event_Kid001ThrewARockdescription
=== END NODE ===

0:0 - Put yer arm in it, Three.
uid: fc570a6b-dbdf-b0c5-6565-ba3d658d6387
Node context: Berating the child.
- 0 Check flag(s) (Object):
   true - GOB_WolfPens_Event_Kid002ThrewARock - GOB_WolfPens_Event_Kid002ThrewARockdescription
> Ya wanna grow into a weaklin'?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Kid_002.lsj
Synopsis:
One of the goblin kids throwing stones at Halsin in his bear form.

0:0 - But I wanted to play with it some more!
uid: 1116803d-57b0-3e2e-ae14-fe69d7d48987
Node context: disappointed
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_State_PrisonerPermaDefeated - The prisoner in the Wolf Pens is dead. NPCs in the Wolf Pens now have different lines.
- 1 Check flag(s) (Local):
   true - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
- 0 Set flag(s) to (Local):
   false - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
=== END NODE ===

0:0 - D'ya think it roars as well?
uid: 162cea77-bd8e-b2cc-8974-d664acdab9b2
Node context: excited and curious
- 0 Check flag(s) (Local):
   true - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
- 0 Set flag(s) to (Local):
   false - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
=== END NODE ===

0:0 - Is it dead? Already?
uid: 45c637d6-cdee-b052-cab9-dbed35d5089d
Node context: disappointed
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_State_PrisonerPermaDefeated - The prisoner in the Wolf Pens is dead. NPCs in the Wolf Pens now have different lines.
- 1 Check flag(s) (Local):
   false - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
- 0 Set flag(s) to (Local):
   true - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
=== END NODE ===

0:0 - It squealed!
uid: c5a5de34-660f-197d-961c-99b3e46363b2
Node context: excited.
- 0 Check flag(s) (Local):
   false - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
- 0 Set flag(s) to (Local):
   true - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondComment - df5c1372-d047-2543-58bb-fce07a16e6b6_SecondCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Kid_001.lsj
Synopsis:
One of the goblin kids throwing stones at Halsin in his bear form.

0:0 - Can we still bleed it out?
uid: 0913f007-9eae-1a44-1339-c84619ef35cc
Node context: excited and triumphant.
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_State_PrisonerPermaDefeated - The prisoner in the Wolf Pens is dead. NPCs in the Wolf Pens now have different lines.
- 1 Check flag(s) (Local):
   true - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
- 0 Set flag(s) to (Local):
   false - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
=== END NODE ===

0:0 - Do another one!
uid: 2591ce1f-fe95-ce50-ca2d-4e1653eac76c
Node context: excited and curious
- 0 Check flag(s) (Local):
   false - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
- 0 Set flag(s) to (Local):
   true - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
=== END NODE ===

0:0 - I got it on the nose!
uid: 3a7485c7-9e4c-03ea-5125-be1377a5e1cd
Node context: Giggle before the line. she's excited and proud.
- 0 Check flag(s) (Local):
   true - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
- 0 Set flag(s) to (Local):
   false - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
=== END NODE ===

0:0 - Take that, monster!
uid: e86ad462-51f8-f76b-9978-5e0ee3bb51fa
Node context: excited and triumphant.
- 0 Check flag(s) (Global):
   true - GOB_WolfPens_State_PrisonerPermaDefeated - The prisoner in the Wolf Pens is dead. NPCs in the Wolf Pens now have different lines.
- 1 Check flag(s) (Local):
   false - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
- 0 Set flag(s) to (Local):
   true - 244c6727-221d-35ed-5054-53c37f1a2432_SecondComment - 244c6727-221d-35ed-5054-53c37f1a2432_SecondCommentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_BeforeRunningAway_002.lsj
Synopsis:
The kid just saw a prisoner getting out of the cage and attacking the goblins. Panicked, the kid runs away to get reinforcements.

0:0 - The guards! Get the guards!
uid: e7641dba-8d63-fba2-1063-555e80f4f6c0
Node context: panicked, shouting to each other
- 0 Set flag(s) to (Global):
   true - GOB_WolfPens_State_KidShouted - One of the kids shouted to the other kid that they should run away and warn other goblins
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_BeforeRunningAway.lsj
Synopsis:
The kid just saw a prisoner getting out of the cage and attacking the goblins. The kid decides to run away.

0:0 - Run! Get the others!

uid: 52e02825-61c3-8e0b-2db7-3d21ae5eb47a
Node context: panicked, shouting to each other
- 0 Set flag(s) to (Global):
   true - GOB_WolfPens_State_KidShouted - One of the kids shouted to the other kid that they should run away and warn other goblins
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Beastmaster002_Feeding.lsj
Synopsis:
Goblin beastmaster feeding the worgs.

0:0 - Dinner's ready!
uid: b3b709c0-250b-2794-b8c5-d6b8eb5cc2da
Node context: He's shouting to a wolf who is a few meters away.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Beastmaster002_CommentOnPrisonersBody.lsj
Synopsis:
Goblin comments on the death of the prisoner in the Wolf Pens after combat.

0:0 - C'mon, it's dead. You pups can stop yer howlin'!
uid: 00755faa-9b0d-845d-0bcb-80c0b909fc5d
Node context: shouting at the worgs who are howling.
- 0 Check flag(s) (Local):
   true - 74579119-a218-dc3f-43cf-000365e11892_B - 74579119-a218-dc3f-43cf-000365e11892_Bdescription
   true - 74579119-a218-dc3f-43cf-000365e11892_A - 74579119-a218-dc3f-43cf-000365e11892_Adescription
- 0 Set flag(s) to (Local):
   false - 74579119-a218-dc3f-43cf-000365e11892_B - 74579119-a218-dc3f-43cf-000365e11892_Bdescription
   false - 74579119-a218-dc3f-43cf-000365e11892_A - 74579119-a218-dc3f-43cf-000365e11892_Adescription
=== END NODE ===

0:0 - Great. More cuttin' work.
uid: 75ccc9a6-1bfc-ff2b-0123-a8ca8fcba957
Node context: annoyed
- 0 Check flag(s) (Local):
   false - 74579119-a218-dc3f-43cf-000365e11892_B - 74579119-a218-dc3f-43cf-000365e11892_Bdescription
   false - 74579119-a218-dc3f-43cf-000365e11892_A - 74579119-a218-dc3f-43cf-000365e11892_Adescription
- 0 Set flag(s) to (Local):
   true - 74579119-a218-dc3f-43cf-000365e11892_A - 74579119-a218-dc3f-43cf-000365e11892_Adescription
=== END NODE ===

0:0 - 'Least we won't go hungry.
uid: c74972c0-3d37-a407-fd81-46bd6d429c76
Node context: a bit annoyed
- 0 Check flag(s) (Local):
   false - 74579119-a218-dc3f-43cf-000365e11892_B - 74579119-a218-dc3f-43cf-000365e11892_Bdescription
   true - 74579119-a218-dc3f-43cf-000365e11892_A - 74579119-a218-dc3f-43cf-000365e11892_Adescription
- 0 Set flag(s) to (Local):
   true - 74579119-a218-dc3f-43cf-000365e11892_B - 74579119-a218-dc3f-43cf-000365e11892_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Beastmaster002.lsj
Synopsis:
Goblin beastmaster cutting up meat.

0:0 - Juicy one! Them elves sure bleed pretty.
0:1 - Always 'ungry, these boys.
0:2 - What d'ya reckon tieflin' meat tastes like?
uid: 74b83492-5ff6-1958-055e-c3e57fa13c32
Node context: making small talk with the other beastmaster.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Beastmaster001_Feeding.lsj
Synopsis:
Goblin beastmaster feeding worgs.

0:0 - 'Ere, Lady. Catch!
0:1 - Some tasty elf, jus' fer you.
uid: 2a484bee-3b01-ae16-4075-b29382023671
Node context: He's shouting to a wolf who is a few meters away.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Beastmaster001_CommentOnPrisonersBody.lsj
Synopsis:
Goblin comments on the death of the prisoner in the Wolf Pens after combat.

0:0 - Couldn't he just stay a bear? Pelt'd make a nice rug.
uid: 3cebe5fe-9eba-a477-40fa-bc807689ff6d
- 0 Check flag(s) (Local):
   true - dab5de6f-98f7-c552-9e81-56c090d5ed6e_A - dab5de6f-98f7-c552-9e81-56c090d5ed6e_Adescription
- 0 Set flag(s) to (Local):
   false - dab5de6f-98f7-c552-9e81-56c090d5ed6e_A - dab5de6f-98f7-c552-9e81-56c090d5ed6e_Adescription
=== END NODE ===

0:0 - We should cut off his head. Would make a nice trophy.
uid: 55092a5a-1145-922c-bb9d-03e25103ce96
- 0 Check flag(s) (Local):
   false - dab5de6f-98f7-c552-9e81-56c090d5ed6e_A - dab5de6f-98f7-c552-9e81-56c090d5ed6e_Adescription
- 0 Set flag(s) to (Local):
   true - dab5de6f-98f7-c552-9e81-56c090d5ed6e_A - dab5de6f-98f7-c552-9e81-56c090d5ed6e_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_Beastmaster001.lsj
Synopsis:
Goblin Beastmaster cutting up meat.

0:0 - Just get some big chunks, they can chew through the bones.
0:1 - I could get used to all these raids... an' especially all this meat.
uid: faae651f-a1ed-47f2-f9ff-fc207b6ae117
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WolfPens_AD_BackupGroup.lsj
Synopsis:
Goblins near the Wolf Pens discuss different things.

0:0 - Certainly won't be cuz of yer beautiful eyes.
uid: 1d8fbeb6-4827-fefe-c5b8-1e740ae25bb8
Node context: flippant, joking.
> What do they need to be lookin' at any of us for, is what I'm sayin'.

0:0 - They're drow. They're stuck-ups.
uid: 36652720-6835-62f4-10ec-1ebbb28a123d
Node context: flippant
> Ignore 'em an' be happy they didn't throw ya to the spiders yet.

0:0 - D'you think the dwarf is ready yet? I'm hungry.
uid: 47a43851-1f0d-00f2-8ba0-4c88c7a0a5dc
- 0 Check flag(s) (Local):
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_A - 74a7efca-a8a8-981f-f907-42c54865f7c2_Adescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_B - 74a7efca-a8a8-981f-f907-42c54865f7c2_Bdescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_C - 74a7efca-a8a8-981f-f907-42c54865f7c2_Cdescription
- 0 Set flag(s) to (Local):
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_B - 74a7efca-a8a8-981f-f907-42c54865f7c2_Bdescription
> Orders were to stand by here. No booze. No sneakin' off.

0:0 - What do they need to be lookin' at any of us for, is what I'm sayin'.
uid: 5cc24a17-f03d-bbc8-c208-7f0f1d4b1307
Node context: Ill at ease.
> We're all on the same side. Not like we're gonna set the True Soul on fire.

0:0 - What are they delayin' for? Can't we just swarm the forest?
uid: 69ab8463-1f4e-0d65-dfa3-e229f6b6618a
- 0 Check flag(s) (Local):
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_A - 74a7efca-a8a8-981f-f907-42c54865f7c2_Adescription
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_B - 74a7efca-a8a8-981f-f907-42c54865f7c2_Bdescription
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_C - 74a7efca-a8a8-981f-f907-42c54865f7c2_Cdescription
- 0 Set flag(s) to (Local):
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_A - 74a7efca-a8a8-981f-f907-42c54865f7c2_Adescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_B - 74a7efca-a8a8-981f-f907-42c54865f7c2_Bdescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_C - 74a7efca-a8a8-981f-f907-42c54865f7c2_Cdescription
> Drow wants to know exactly where those adventurers came from.

0:0 - Right. What would some drow wizard in Moonrise wanna look at you fer?
uid: 85949658-274e-6363-3097-1274af39d7ed
Node context: flippant, joking.
> Certainly won't be cuz of yer beautiful eyes.

0:0 - Ignore 'em an' be happy they didn't throw ya to the spiders yet.
uid: 92eb264c-29b1-dc8b-471a-d5cdb26ce1ba
=== END NODE ===

0:0 - I tell ya, the scryin' eye was lookin' at me all strange.
uid: afe5f265-dd8a-f458-df86-8171b50d44dd
Node context: ill at ease.
- 0 Check flag(s) (Local):
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_A - 74a7efca-a8a8-981f-f907-42c54865f7c2_Adescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_B - 74a7efca-a8a8-981f-f907-42c54865f7c2_Bdescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_C - 74a7efca-a8a8-981f-f907-42c54865f7c2_Cdescription
- 0 Set flag(s) to (Local):
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_A - 74a7efca-a8a8-981f-f907-42c54865f7c2_Adescription
> Right. What would some drow wizard in Moonrise wanna look at you fer?

0:0 - Drow wants to know exactly where those adventurers came from.
uid: c0d8336b-82f3-b424-601c-bb011d6cce22
> What are they doin'? Hidin' in trees? We'll smoke 'em out no problem.

0:0 - What are they doin'? Hidin' in trees? We'll smoke 'em out no problem.
uid: c468759e-1aee-2582-488e-f10936c43c02
=== END NODE ===

0:0 - Again? D'you want to become spider-food?
uid: e28e6b5b-ff30-49dc-a84e-b12424b44a73
=== END NODE ===

0:0 - We're all on the same side. Not like we're gonna set the True Soul on fire.
uid: e76e2ed8-83a2-091e-20ec-4bcf9fc7a80e
Node context: Ill at ease.
> They're drow. They're stuck-ups.

0:0 - Orders were to stand by here. No booze. No sneakin' off.
uid: e8770336-3533-abb8-9f84-f3d7193ad499
> Gah. You're all borin'.

0:0 - I'm just sayin', those eyes...
uid: f25834e8-c836-6a4f-d9d3-7d0b384bf83a
Node context: ill at ease
- 0 Check flag(s) (Local):
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_A - 74a7efca-a8a8-981f-f907-42c54865f7c2_Adescription
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_B - 74a7efca-a8a8-981f-f907-42c54865f7c2_Bdescription
   false - 74a7efca-a8a8-981f-f907-42c54865f7c2_C - 74a7efca-a8a8-981f-f907-42c54865f7c2_Cdescription
- 0 Set flag(s) to (Local):
   true - 74a7efca-a8a8-981f-f907-42c54865f7c2_C - 74a7efca-a8a8-981f-f907-42c54865f7c2_Cdescription
> Again? D'you want to become spider-food?

0:0 - Gah. You're all borin'.
uid: f523196e-700d-1fe4-9755-58a8c605b108
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WarchiefGrumpy_AD_WithStoneRaiders.lsj
Synopsis:
ADs between patrolling guard and subordinates

0:0 - Proper nice that swamp was.
uid: 172fffae-d998-54ae-8133-762ee3684252
Node context: reflecting on happier times
=== END NODE ===

0:0 - Ain't been comfortable since we been here. I miss the swamp.
uid: 48afe0f2-7bd3-c225-4910-3ea3d2154185
Node context: complaining
> Proper nice that swamp was.

0:0 - Don't get too comfortable, you 'orrible sacks of muck. Drow might need us any time.
uid: b1e69e58-361c-0d25-3ac4-c3e1e22d0d0c
Node context: like a drill sergeant checking on subordinates
> Ain't been comfortable since we been here. I miss the swamp.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WarchiefGrumpy_AD_WithGuard.lsj
Synopsis:
Warchief Grumpy is asking the torutrers if they got anything out of the adventurer prisoner.

0:0 - Nah. That sack of offal won't tell us nothing.
uid: 3dcabe2e-8267-5d47-a28a-846b2e19354c
> Shite. Drow's getting impatient.

0:0 - You wouldn't.
uid: 4625c0be-6e51-5c4f-00e8-a8e1d4e88afd
Node context: appalled
> I would. And I'd enjoy it.

0:0 - 'Ello, mate. How's the drow treatin' ya?
uid: 584f1b58-5ab6-50b9-2fd5-cd5f6773c90e
- 0 Check flag(s) (Local):
   true - 8a650cbb-db40-0a41-c4cd-c39338d01b55_B - 8a650cbb-db40-0a41-c4cd-c39338d01b55_Bdescription
- 0 Set flag(s) to (Local):
   false - 8a650cbb-db40-0a41-c4cd-c39338d01b55_A - 8a650cbb-db40-0a41-c4cd-c39338d01b55_Adescription
   false - 8a650cbb-db40-0a41-c4cd-c39338d01b55_B - 8a650cbb-db40-0a41-c4cd-c39338d01b55_Bdescription
> Worse than you're treatin' that bloody prisoner.

0:0 - Shite. Drow's getting impatient.
uid: 75e26792-efe0-ce34-012f-ca768031971a
=== END NODE ===

0:0 - Your longpig started squealin' yet? Cos if you're drinkin', job must be done - yeah?
uid: 808f0183-ce37-c998-2b4f-6aa13a2dfca2
> Ah, as good as, boss! Got a professional workin' on him right now.

0:0 - I would. And I'd enjoy it.
uid: 8fa815be-de95-810c-25ce-d4daea9571bf
Node context: cruel
=== END NODE ===

0:0 - Worse than you're treatin' that bloody prisoner.
uid: 909d9368-5084-caf8-96cd-4c89653bfd53
> Has he talked yet?

0:0 - Has he talked yet?
uid: a447fec5-df3b-202d-75e5-c67f7d5d94f7
> Yeah. Mostly he just says, 'Stop, argh, my guts are s'posed to be on the inside'.

0:0 - That a fact? Hope so, for your sake - plenty of room next to the piggy if you're lying.
uid: a4a046df-5776-79b3-4ed4-0565d78827f4
=== END NODE ===

0:0 - Yeah. Mostly he just says, 'Stop, argh, my guts are s'posed to be on the inside'.
uid: bd9eaeb6-0feb-5e8d-a41b-270a2f84b45a
=== END NODE ===

0:0 - Oi - anythin' to report?
uid: d057aab1-588e-cf1b-b7a3-d92dd2931352
- 0 Check flag(s) (Local):
   true - 8a650cbb-db40-0a41-c4cd-c39338d01b55_A - 8a650cbb-db40-0a41-c4cd-c39338d01b55_Adescription
- 0 Set flag(s) to (Local):
   true - 8a650cbb-db40-0a41-c4cd-c39338d01b55_B - 8a650cbb-db40-0a41-c4cd-c39338d01b55_Bdescription
> Nah. That sack of offal won't tell us nothing.

0:0 - Ah, as good as, boss! Got a professional workin' on him right now.
uid: e48537ca-6cd3-30c0-417c-ed444ab9c071
> That a fact? Hope so, for your sake - plenty of room next to the piggy if you're lying.

0:0 - Drow says if the prisoner don't talk soon, I should cut yer arms off.
uid: e9d3d6d3-5819-fcbe-3483-50c421944ecb
Node context: smug
- 0 Set flag(s) to (Local):
   true - 8a650cbb-db40-0a41-c4cd-c39338d01b55_A - 8a650cbb-db40-0a41-c4cd-c39338d01b55_Adescription
> You wouldn't.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WarchiefGrumpy_AD_WithCoalRaiders.lsj
Synopsis:
Goblin warchief patrols the temple area, checking in on raiders and chatting with them.

0:0 - You been cookin' rats in 'ere? Smells good.
uid: 04bfeb17-2378-f38a-21ee-08fe4bbec358
Node context: Sniffing the air - talking to other goblins
> Nah, that ain't rat...

0:0 - ...I stood too close to the fire and burned my arse.
uid: 0e052692-15e9-d5a2-5a60-3b9ce15bc109
Node context: not delivered as a punchline - more annoyed because of the burnt arse than amused
=== END NODE ===

0:0 - Nah, that ain't rat...
uid: cb3b5188-5388-f918-645a-9ab5f88c6020
Node context: talking to another goblin
> ...I stood too close to the fire and burned my arse.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_WarchiefGrumpy_AD_WithChieftain.lsj
Synopsis:
One goblin is giving another goblin shit - he just got berated by the drow commander (Minthara).

0:0 - Feck off.
uid: 99ae0e58-abab-1d65-acb9-ea99460172b3
=== END NODE ===

0:0 - Hah! Got an earful, did ya?
uid: d9651fcc-ba11-9c4c-6161-084eebc40cdb
> Feck off.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_StudyingGoblins.lsj
Synopsis:
Volo is picking amongst the ruins of the ogblin camp, which is full of corpses

0:0 - That smell is... bracing!
uid: 323ba374-e210-6c7b-d69b-cffcd9f26dfb
- 0 Check flag(s) (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_C - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Cdescription
- 0 Set flag(s) to (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_C - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Cdescription
=== END NODE ===

0:0 - Very violently done, that.
uid: 447c7e03-200c-c036-3082-c8157b3ef39f
- 0 Check flag(s) (Local):
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
- 0 Set flag(s) to (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
=== END NODE ===

0:0 - That blood flow is quite turgid.
uid: 574557ae-1ec7-3971-0d0e-88a75c39521e
- 0 Check flag(s) (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_C - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Cdescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_D - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Ddescription
- 0 Set flag(s) to (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_D - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Ddescription
=== END NODE ===

0:0 - I've never seen that particular organ before.
uid: 8dfdc443-f6bf-249f-f2a4-72bc6d8b2190
- 0 Check flag(s) (Local):
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_C - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Cdescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_D - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Ddescription
- 0 Set flag(s) to (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
=== END NODE ===

0:0 - A shame, really. Still so much to learn from this little scallywag!
uid: b0d30e23-9489-c8d8-3713-99e9b561dfc2
- 0 Check flag(s) (Local):
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_C - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Cdescription
   true - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_D - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Ddescription
- 0 Set flag(s) to (Local):
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_B - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Bdescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_A - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Adescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_C - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Cdescription
   false - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_D - 9b2a88f4-c06c-5d31-795b-ccde5acbf420_Ddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_Song.lsj
Synopsis:
Volo is a reknowned storyteller and researcher who finds himself captured by goblins, and forced to sing on a stage. His song is improvised nonsense, with deferential lines addressing the goblins to appease them. He's singing in the middle of a goblin party.

0:0 - His troops will disarm you and groar you the truth!
uid: 08e68a4e-9fa3-221d-ec08-c0631eb5133d
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'Groar' is a nonsense word, rhymes with 'floor'
=== END NODE ===

0:0 - - goblinkind will attease you and frelk you, areaded!
uid: 1c8fc4f7-9e0b-f93f-c68d-ffd2c99acf46
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'Frek' is a nonsense word, rhymes with 'Shrek', 'areaded' rhymes with 'beheaded'
> His name is Dror Ragzlin, his voice Absolute.

0:0 - Hear Volo! I cry far and wide for great glory!
uid: 3a38ae56-1941-b0af-e0d4-3d2994c59121
Node context: improvised ballad, sung from a stage at a goblin party. Projecting his voice.
- 0 Check flag(s) (Dialog):
   true - GOB_VoloBallad_PlayedAD2 - GOB_VoloBallad_PlayedAD2description
   true - GOB_VoloBallad_PlayedAD1 - GOB_VoloBallad_PlayedAD1description
- 0 Set flag(s) to (Dialog):
   false - GOB_VoloBallad_PlayedAD2 - GOB_VoloBallad_PlayedAD2description
   false - GOB_VoloBallad_PlayedAD1 - GOB_VoloBallad_PlayedAD1description
> Dror Ragzlin's best make is a blade in the quarry!

0:0 - The True Souls are coming, their lounders awake.
uid: 492b04ad-db21-fb27-74e1-d5f25a3b98fb
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'lounders' is a nonsense word rhyming with 'founders'
=== END NODE ===

0:0 - A new age is dawning, with goblins atrust!
uid: 626cee10-6c23-7a6a-a6d8-0e368a225d56
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'atrust' is 'a trust' but in the manner of 'abed'.
> Mountains' great mortals, all ginders to quake.

0:0 - Dror Ragzlin's best make is a blade in the quarry!
uid: 72f29aae-3c73-0316-f397-9c7aec56382f
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'make' is simply the word 'make', nonsensical as it is. Dror Ragzlin pronounced 'Drawer RAGS-lin'
=== END NODE ===

0:0 - Alas, alack, a-rap-a-dash!
uid: 8de72362-c13e-ecb9-87cd-ebec907b8c96
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. In this node, he's about to be led away to an uncertain fate by a guard and is bidding a tragic farewell to his audience
- 0 Check flag(s) (Object):
   true - GOB_VoloBallad_Event_Leave - GOB_VoloBallad_Event_Leavedescription
> Volo's fate changes oh-so-fast...

0:0 - Mountains' great mortals, all ginders to quake.
uid: aa264421-df11-0318-1f6c-e22fd4ce43b4
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'ginders' is a nonsense word with a hard 'g', rhyming with 'tinder'.
> The True Souls are coming, their lounders awake.

0:0 - His name is Dror Ragzlin, his voice Absolute.
uid: b6beb2bb-7948-b0c1-2e2f-e36046ab81f2
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. 'Dror Ragzlin' pronounced 'Drawer RAGS-lin'
> His troops will disarm you and groar you the truth!

0:0 - Be you beguiling or be you beheaded -
uid: cbb9db8a-6d01-ed0f-4c1f-80f3c5185451
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice.
- 0 Check flag(s) (Dialog):
   false - GOB_VoloBallad_PlayedAD1 - GOB_VoloBallad_PlayedAD1description
- 0 Set flag(s) to (Dialog):
   true - GOB_VoloBallad_PlayedAD1 - GOB_VoloBallad_PlayedAD1description
> - goblinkind will attease you and frelk you, areaded!

0:0 - Volo's fate changes oh-so-fast...
uid: f7404df6-9e09-9b26-dec8-db3e840df667
Node context: improvised nonsense, sung from a stage at a goblin party. Projecting his voice. In this node, he's about to be led away to an uncertain fate by a guard and is bidding a tragic farewell to his audience
=== END NODE ===

0:0 - Laugh if you dare! Recoil, as you must!
uid: fa17006c-2426-7528-769e-8f64ee505817
Node context: improvised ballad, sung from a stage at a goblin party. Projecting his voice.
- 0 Check flag(s) (Dialog):
   false - GOB_VoloBallad_PlayedAD2 - GOB_VoloBallad_PlayedAD2description
   true - GOB_VoloBallad_PlayedAD1 - GOB_VoloBallad_PlayedAD1description
- 0 Set flag(s) to (Dialog):
   true - GOB_VoloBallad_PlayedAD2 - GOB_VoloBallad_PlayedAD2description
> A new age is dawning, with goblins atrust!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_PleaInCage.lsj
Synopsis:
Volo tries to get a player's attention while locked inside a cage in the goblin camp. He's trying not to make too much of a fuss, so as not to be noticed by guards.

0:0 - You there!
0:1 - Psst!
0:2 - Over here!
uid: 72dc2165-3c11-7b6c-39d3-aa8c00b7ba85
Node context: locked in a cage - trying to get the attention of a nearby player without attracting the attention of any guards who may be in the area
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_PleaForHelp.lsj
Synopsis:
Volo recognizes the player as they approach, when he's trapped by goblins and trying to make his own way through the camp without the player's input.

0:0 - Ah... a stranger in our fair camp!
uid: 98993434-d663-b600-44e8-9864a76c39e1
Node context: Volo recognizes the playerb ut is playing dumb.
- 0 Check flag(s) (Object):
   true - GOB_VoloBallad_State_SeenFamiliarPlayer - GOB_VoloBallad_State_SeenFamiliarPlayerdescription
=== END NODE ===

0:0 - Come, fill in the front row!
uid: fefe3b91-17e0-8278-1fdb-57b56eaeb169
Node context: Volo invites player to listen to his ballad.
- 0 Check flag(s) (Object):
   false - GOB_VoloBallad_State_SeenFamiliarPlayer - GOB_VoloBallad_State_SeenFamiliarPlayerdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_MovingToCage.lsj
Synopsis:
Volo's guard at the goblin camp moves him from one location to a cage. Volo is pretending to be deferential to the drunk brute.

0:0 - Of course, ma'am!
uid: 0c0f6d52-7c3c-10f9-dee5-db74e1b7d1b9
Node context: mock deferential
> M'name's Gribbo. Idiot.

0:0 - Right. Yes. More the fool me.
uid: 55094d9a-edd1-906c-a2cc-37994f22ae5a
Node context: mock deferential
=== END NODE ===

0:0 - M'name's Gribbo. Idiot.
uid: 5aed646f-8c42-4869-5c03-dee5f8911b95
Node context: talking to a prisoner, annoyed (Gribbo - first syllable rhymes with 'bib' and then 'oh'
> Right. Yes. More the fool me.

0:0 - C'mon!
uid: ab731050-2336-faa8-3c57-eed1dad60d08
Node context: shouting an order to a prisoner she's escorting
> Of course, ma'am!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_GuardAndPatroller.lsj
Synopsis:
banter between two goblins, one patrolling the camp, the other guarding imprisoned Volo

0:0 - Oi, Gribbo! How's the prisoner?
uid: 8feec200-5be7-ec24-af57-9f0ae3981372
Node context: asking a guard a question as he passes - Gribbo pronounced exactly as it looks (GRIB-OH)
> Ain't a prisoner - he's my pigeon!

0:0 - Biggest bloody pigeon I ever saw.
uid: a2348a6a-bea4-6b70-868c-c00ef0f805b9
Node context: muttering quietly
=== END NODE ===

0:0 - Ain't a prisoner - he's my pigeon!
uid: ad5c83ec-812a-d360-3276-56eeaf60164b
Node context: slightly manic
> Biggest bloody pigeon I ever saw.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_Cower.lsj
Synopsis:
Volo is huddling in the corner while goblins die all around him - either dropping one-by-one from poison, or in battle with the players.

0:0 - Ye gods - it's the Mercers' Gala all over again.
uid: 20ca7567-4a49-cc68-9e18-23b916a8a99f
- 0 Check flag(s) (Local):
   true - eb624713-dcff-ffa7-ba01-3584bd90941a_B - eb624713-dcff-ffa7-ba01-3584bd90941a_Bdescription
- 0 Set flag(s) to (Local):
   true - eb624713-dcff-ffa7-ba01-3584bd90941a_C - eb624713-dcff-ffa7-ba01-3584bd90941a_Cdescription
=== END NODE ===

0:0 - Carry on, I am thoroughly impartial!
uid: bfa80d70-23af-8922-6da0-9ac9419e3197
- 0 Check flag(s) (Local):
   true - eb624713-dcff-ffa7-ba01-3584bd90941a_A - eb624713-dcff-ffa7-ba01-3584bd90941a_Adescription
- 0 Set flag(s) to (Local):
   true - eb624713-dcff-ffa7-ba01-3584bd90941a_B - eb624713-dcff-ffa7-ba01-3584bd90941a_Bdescription
=== END NODE ===

0:0 - I suppose this is preferable to the dancing.
uid: c3cfc4c8-bc9f-1759-c749-380bfcae4226
Node context: Mildly disgusted at the blood and guts flying around him.
- 0 Set flag(s) to (Local):
   true - eb624713-dcff-ffa7-ba01-3584bd90941a_A - eb624713-dcff-ffa7-ba01-3584bd90941a_Adescription
=== END NODE ===

0:0 - Still - not the worst function I've presided over.
uid: e5d9a016-64da-1186-f02b-b6362b6ed584
- 0 Check flag(s) (Local):
   true - eb624713-dcff-ffa7-ba01-3584bd90941a_C - eb624713-dcff-ffa7-ba01-3584bd90941a_Cdescription
- 0 Set flag(s) to (Local):
   false - eb624713-dcff-ffa7-ba01-3584bd90941a_B - eb624713-dcff-ffa7-ba01-3584bd90941a_Bdescription
   false - eb624713-dcff-ffa7-ba01-3584bd90941a_C - eb624713-dcff-ffa7-ba01-3584bd90941a_Cdescription
   false - eb624713-dcff-ffa7-ba01-3584bd90941a_A - eb624713-dcff-ffa7-ba01-3584bd90941a_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_Cage.lsj
Synopsis:
Volo, a reknowned scholar, comments on his surroundings while locked in a cage in a goblin camp

0:0 - The decor in this cell is fascinating.
uid: 5bfa23dc-2659-35ca-36cd-6b9d2822c069
Node context: muttering to himself while locked in a cage - genuinely fascinated
- 0 Check flag(s) (Dialog):
   false - GOB_VolloBallad_Caged_2 - GOB_VolloBallad_Caged_2description
   false - GOB_VolloBallad_Caged_1 - GOB_VolloBallad_Caged_1description
- 0 Set flag(s) to (Dialog):
   true - GOB_VolloBallad_Caged_1 - GOB_VolloBallad_Caged_1description
=== END NODE ===

0:0 - This isn't quite what I had in mind.
uid: 7461840c-784a-bc56-ba1d-eeeb37ebd3fb
Node context: quiet note of comical despair - he's locked in a cage
- 0 Check flag(s) (Dialog):
   true - GOB_VolloBallad_Caged_2 - GOB_VolloBallad_Caged_2description
   true - GOB_VolloBallad_Caged_1 - GOB_VolloBallad_Caged_1description
- 0 Set flag(s) to (Dialog):
   false - GOB_VolloBallad_Caged_2 - GOB_VolloBallad_Caged_2description
   false - GOB_VolloBallad_Caged_1 - GOB_VolloBallad_Caged_1description
=== END NODE ===

0:0 - Quite a firm lock, isn't it.
uid: e5cdf58c-f2e5-59c4-5778-de6025aa2f09
Node context: muttering to himself while locked in a cage
- 0 Check flag(s) (Dialog):
   true - GOB_VolloBallad_Caged_1 - GOB_VolloBallad_Caged_1description
- 0 Set flag(s) to (Dialog):
   true - GOB_VolloBallad_Caged_2 - GOB_VolloBallad_Caged_2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_AtCage_GuardsDeath.lsj
Synopsis:
Volo remarking through the bars of his cage upon the death of Gribbo, his guard.

0:0 - Aha! A timely intervention.
uid: edfa8ab5-548f-00d9-d0c2-31fa623d5b75
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_VoloBallad_AD_AtCage_GuardAndVolo.lsj
Synopsis:
Volo and Gribbo have a convo where Volo is in his caged area and Gribbo is guarding him, making conversation. Gribbo wants him to write a song about the Absolute.

0:0 - Thinking, my dear Gribbolina, just thinking...
uid: 118f26bd-4437-b800-8e6b-19169403cc9c
> Again?

0:0 - She's gonna make us the prince of the world.
uid: 19a7e0fd-64d0-b284-bd99-5bd1e53b18c0
- 0 Check flag(s) (Local):
   true - ef007786-5534-cb10-085d-89431ef89c91_A - ef007786-5534-cb10-085d-89431ef89c91_Adescription
- 0 Set flag(s) to (Local):
   true - ef007786-5534-cb10-085d-89431ef89c91_B - ef007786-5534-cb10-085d-89431ef89c91_Bdescription
> Fascinating! And how will she do that?

0:0 - Well?
uid: 1b9cf3ad-8794-12f6-7fa4-0a280e6db441
- 0 Check flag(s) (Local):
   true - ef007786-5534-cb10-085d-89431ef89c91_B - ef007786-5534-cb10-085d-89431ef89c91_Bdescription
- 0 Set flag(s) to (Local):
   true - ef007786-5534-cb10-085d-89431ef89c91_C - ef007786-5534-cb10-085d-89431ef89c91_Cdescription
> Thinking, my dear Gribbolina, just thinking...

0:0 - Again?
uid: 202f72fd-a122-9156-528a-704cfb7f05a6
Node context: impatient
=== END NODE ===

0:0 - You certainly do, my dear.
uid: 3dc751b7-ea8c-9295-e9ce-82fc21442557
Node context: Uncomfortable. Gribbo just called him a 'pet'
=== END NODE ===

0:0 - With her powers, Pidge.
uid: 823fbf3c-c42f-4cfe-0173-0ef7a252da1d
=== END NODE ===

0:0 - I wanna hear a new song.
uid: 8ce162e5-f563-912e-e63f-c19e65185a35
- 0 Set flag(s) to (Local):
   true - ef007786-5534-cb10-085d-89431ef89c91_A - ef007786-5534-cb10-085d-89431ef89c91_Adescription
> I could write something in the Absolute's honour, if I knew more about her.

0:0 - I got the best pet in camp, don't I, Pidge?
uid: c8adeea5-ffb9-9293-571e-1c979345e832
Node context: Proud of Volo
- 0 Check flag(s) (Local):
   true - ef007786-5534-cb10-085d-89431ef89c91_C - ef007786-5534-cb10-085d-89431ef89c91_Cdescription
- 0 Set flag(s) to (Local):
   false - ef007786-5534-cb10-085d-89431ef89c91_B - ef007786-5534-cb10-085d-89431ef89c91_Bdescription
   false - ef007786-5534-cb10-085d-89431ef89c91_C - ef007786-5534-cb10-085d-89431ef89c91_Cdescription
   false - ef007786-5534-cb10-085d-89431ef89c91_A - ef007786-5534-cb10-085d-89431ef89c91_Adescription
> You certainly do, my dear.

0:0 - YEAH!
uid: d925209a-bb70-ecec-4117-525199d0a931
=== END NODE ===

0:0 - Fascinating! And how will she do that?
uid: da776383-0780-7e22-8b55-e3ca70da2178
> With her powers, Pidge.

0:0 - I could write something in the Absolute's honour, if I knew more about her.
uid: ec00715f-813a-5972-d789-f212983327d0
> YEAH!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Torturers_Torture_AD.lsj
Synopsis:
Conversation between two goblins (Spike and Grush) torturing a captured adventurer (Liam).

0:0 - I'll set my rats on ya. My cute, little girls.
uid: 06d95d7f-2db6-bbe3-a8a1-bd0600a48c11
Node context: looking forward to it.
> They'll eat through yer belly button...

0:0 - They'll eat through yer belly button...
uid: 265afe0a-9c52-8e14-a1e7-24319f5c2502
Node context: He's describing how he's going to torture the adventurer.
> ... right down to your guts. Munch, munch!

0:0 - MAKE IT AGONISING.
uid: 27f56539-57bb-3368-519b-9f0508716ab1
Node context: He's standing right in front of the prisoner. He's not really shouting on top of his lungs, but he is very angry and loud.
=== END NODE ===

0:0 - C'mon, you know what I want.
uid: 3b887637-1a70-7cfa-5a0b-e709655ef8e0
Node context: cruel
- 0 Check flag(s) (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
- 1 Check flag(s) (Local):
   false - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
- 0 Set flag(s) to (Local):
   true - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
> Some good SCREAMS.

0:0 - ... right down to your guts. Munch, munch!
uid: 3df9a7a5-adeb-288f-6160-d7f1431a2bdd
Node context: He's describing how he's going to torture the adventurer.
> An' don't worry 'bout passin' out - I'll make sure ya stay awake.

0:0 - Ya learned yer lesson yet?
uid: 4b816fc9-a9c1-6c20-5dd5-bd5c6a226421
- 0 Check flag(s) (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
- 1 Check flag(s) (Local):
   true - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
- 0 Set flag(s) to (Local):
   false - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
> I'll set my rats on ya. My cute, little girls.

0:0 - You'll tell me, right?
uid: 54bcaa76-0bb6-04cd-edff-ffc52c6d3368
- 0 Check flag(s) (Global):
   false - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
- 1 Check flag(s) (Local):
   true - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
- 0 Set flag(s) to (Local):
   false - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
> Or you'll SCREAM.

0:0 - Can I rip off 'is ears? Tear out his eyes?
uid: 623e0ef9-8c9d-cb02-7a2c-379d2dd689fa
Node context: hopeful
> Later. I gotta take it slow.

0:0 - Later. I gotta take it slow.
uid: 8e4e34e3-a260-ba83-7bad-a97a97971b52
Node context: looking forward to it.
> MAKE IT AGONISING.

0:0 - Tell me where yer hideout is. Ain't so 'ard, is it?
uid: 91589b89-0d1e-3f93-5353-8230d5eb58a5
Node context: sneering
- 0 Check flag(s) (Global):
   false - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
- 1 Check flag(s) (Local):
   false - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
- 0 Set flag(s) to (Local):
   true - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranch - e06f2bf8-8151-82fa-8edc-5b34ab28eac1_Said1stBranchdescription
> JUST TELL ME!

0:0 - JUST TELL ME!
uid: 95915a2f-0820-0543-0e9f-984d6aca4a38
Node context: He's standing right in front of the prisoner. He's not really shouting on top of his lungs, but he is very angry and loud.
> Can I rip off 'is ears? Tear out his eyes?

0:0 - Some good SCREAMS.
uid: b34eb145-dd3e-bbaf-7c45-8f928f12d9e5
Node context: He's standing right in front of the prisoner. He's not really shouting on top of his lungs, but he is very angry and loud.
> Can I rip off 'is ears? Tear out his eyes?

0:0 - Or you'll SCREAM.
uid: edfa2673-30a2-087a-7d47-4974b44734b7
Node context: He's standing right in front of the prisoner. He's not really shouting on top of his lungs, but he is very angry and loud.
> I'll set my rats on ya. My cute, little girls.

0:0 - An' don't worry 'bout passin' out - I'll make sure ya stay awake.
uid: fd0123b0-7e41-7f25-4dc1-98fba7db57c6
Node context: He's describing how he's going to torture the adventurer.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Torturers_Rat_AD.lsj
Synopsis:
Rat in the torture cell.

0:0 - *Squeak.*
uid: 1df68b6f-2287-79af-df20-89d80761f7dd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Torturers_MoveOut_AD.lsj
Synopsis:
AD played when the torturers leave the torture scene.

0:0 - C'mon. I wanna watch that weird priest next door.
uid: 0e412675-8738-bcb2-1a3a-31f620414768
Node context: Looking forwards to watching this really strange priest who just arrived (the priest hurts himself and derives pleasure from it)
> Sounded like he was beatin' somethin' up. Yeh, beatin' it good.

0:0 - Oh, forget about 'im. There'll be more of them soon.
uid: 101fb158-7c7f-c787-9373-4564d9cd3a05
Node context: he doesn't have patience to deal with the other goblin. He wants his reward/drink.
=== END NODE ===

0:0 - C'mon. I bet we'll even get some of the spoils.
uid: 2225fe34-79e5-2021-64bb-92ad56fdfd59
> But... the prisoner -

0:0 - But... the prisoner -
uid: 2663210c-0b75-fbd8-5a26-ce088e3be5e4
Node context: Not convinced. He doesn't want to leave the prisoner behind.
> Oh, forget about 'im. There'll be more of them soon.

0:0 - O-ho, this is good.
uid: 695eb21c-2f91-01df-21f3-55b6f5d9e701
Node context: Looking forward to getting a reward.
- 0 Check flag(s) (Global):
   false - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
   true - GOB_Torturers_State_TorturedEnough - GOB_Torturers_State_TorturedEnoughdescription
> C'mon. I bet we'll even get some of the spoils.

0:0 - Sounded like he was beatin' somethin' up. Yeh, beatin' it good.
uid: 696cc22b-813c-7971-0d25-1b66707921de
Node context: Lean into the double entendre. The person he's talking about hurts himself and derives pleasure from it
> But... the prisoner -


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Torturers_AD_WatchingPainPriest.lsj
Synopsis:
The goblins are watching Abdirak flaggelating himself in service of Loviatar and are disappointed with his methods of inflicting pain.

0:0 - What's he doin'? It's just the same thing over an' over.
uid: 388f7e9a-643b-2f2e-f58d-e213d6a65f9f
Node context: mumbled to the goblin standing next to him.
- 0 Set flag(s) to (Local):
   true - d555f7c6-db40-e6e6-dc31-06953fa410f1_A - d555f7c6-db40-e6e6-dc31-06953fa410f1_Adescription
=== END NODE ===

0:0 - C'mon! You can do better than that!
uid: 6c9fe4ac-5cfa-8eda-a9a2-4c1b8e022e65
Node context: shouted at the priest standing at the other side of the (small) room. He's disappointed that the priest is not hurting himself in more creative ways.
- 0 Check flag(s) (Local):
   true - d555f7c6-db40-e6e6-dc31-06953fa410f1_A - d555f7c6-db40-e6e6-dc31-06953fa410f1_Adescription
- 0 Set flag(s) to (Local):
   true - d555f7c6-db40-e6e6-dc31-06953fa410f1_B - d555f7c6-db40-e6e6-dc31-06953fa410f1_Bdescription
=== END NODE ===

0:0 - You got candles all 'round ya! Use 'em!
uid: b69546c3-65cb-b20f-358c-48aaf1c0d0ce
Node context: shouted at the priest standing at the other side of the (small) room. He's disappointed that the priest is not hurting himself in more creative ways.
- 0 Check flag(s) (Local):
   true - d555f7c6-db40-e6e6-dc31-06953fa410f1_C - d555f7c6-db40-e6e6-dc31-06953fa410f1_Cdescription
- 0 Set flag(s) to (Local):
   false - d555f7c6-db40-e6e6-dc31-06953fa410f1_C - d555f7c6-db40-e6e6-dc31-06953fa410f1_Cdescription
   false - d555f7c6-db40-e6e6-dc31-06953fa410f1_A - d555f7c6-db40-e6e6-dc31-06953fa410f1_Adescription
   false - d555f7c6-db40-e6e6-dc31-06953fa410f1_B - d555f7c6-db40-e6e6-dc31-06953fa410f1_Bdescription
> Oh yes! Everyone howls when they're on fire!

0:0 - Oh yes! Everyone howls when they're on fire!
uid: cda57e89-8bba-fa3e-8cbc-b166c1127b73
Node context: excited at the prospect of seeing someone set himself on fire.
- 0 Check flag(s) (Dialog):
   false - GOB_PainPriest_State_Penitent - This character is the penitent
=== END NODE ===

0:0 - Didn't he call himself a master? Would've thought he'd be more creative.
uid: eb37584e-e7ba-1543-ad8e-961efa445d1a
Node context: mumbled to the goblin standing next to him. He's disappointed that the priest is not hurting himself in more creative ways.
- 0 Check flag(s) (Local):
   true - d555f7c6-db40-e6e6-dc31-06953fa410f1_B - d555f7c6-db40-e6e6-dc31-06953fa410f1_Bdescription
- 0 Set flag(s) to (Local):
   true - d555f7c6-db40-e6e6-dc31-06953fa410f1_C - d555f7c6-db40-e6e6-dc31-06953fa410f1_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Torturers_AD_DrowDebrief.lsj
Synopsis:
The torturers have found out where the grove is and are reporting to the Drow.

0:0 - Finally.
uid: 0bc81684-7fb0-0753-36c7-a26a044447a8
Node context: She's exhasperated, but happy someone finally did something good.
> They got a grove to the east. Past the ruins and over the bridge.

0:0 - They hid their gate with ivy.
uid: 0d50bb1f-7ab0-b500-83e2-3a97ae371f75
- 0 Set flag(s) to (Global):
   true - GOB_Torturers_State_Reported - Torturers told Drow the location of Grove
> Good.

0:0 - Get ready. We'll leave before they can flee.
uid: 3414b9f6-c52b-0215-ff77-69e579ce6400
Node context: decisive.
=== END NODE ===

0:0 - We did it, Miss True Soul! We know where those nigglin' thieves are!
uid: 5a5d09da-3d71-32af-e53e-982ba47079e3
Node context: He's proud. He succeeded a diffucult task and is reporting to his superior.
- 0 Set flag(s) to (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
> Finally.

0:0 - Good.
uid: 6c756ba5-c60a-55fb-0ae0-4f4e685eda93
Node context: She's plewased, but also cold and looking forward to killing the adventurers.
> Get ready. We'll leave before they can flee.

0:0 - They got a grove to the east. Past the ruins and over the bridge.
uid: ad4749e8-0d9c-a7a7-2564-a1cf04e619b0
Node context: Still excited about his discovery, but becoming a bit more business-like.
> They hid their gate with ivy.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Torturers_AD_DoPenance.lsj
Synopsis:
Spike orders Grush to go to the pain priest to undergo penance/torture.

0:0 - What's he doin'? Doesn't he need someone to torture?
uid: 1861626f-a5d2-5b8f-fb94-65869b8bb2ca
Node context: puzzled, he doesn't understand the pain priest.
- 0 Check flag(s) (Object):
   true - GOB_Torturers_State_MissedPlayerPenance - Set when goblin torturers arrive to pain priest -after- player does penance with him
> Grush, go help him.

0:0 - Grush, I need to see that again. Ask him if you can do the penance thing too.
uid: 602685ca-79dc-62d8-4f6c-ff2d69165c9e
Node context: interested, an idea is forming in his head.
- 0 Check flag(s) (Object):
   false - GOB_Torturers_State_MissedPlayerPenance - Set when goblin torturers arrive to pain priest -after- player does penance with him
> But -

0:0 - But -
uid: 9a038e97-767c-fe72-ba38-1cf50c252e07
Node context: unsure - he doesn't really want to disobey Spike, but he's going to get hurt.
> Get in there! We might learn somethin'.

0:0 - Grush, go help him.
uid: b2c00c77-b02b-2c5f-14bf-37d6225f313b
Node context: commanding, looking forward to seeing the other goblin get beat up.
> But -

0:0 - Get in there! We might learn somethin'.
uid: ef48d070-33cd-fbf3-1805-69ef6fca3bea
Node context: commanding and excited - he won't allow Grush to talk back to him, and he's looking forward to seeing the other goblin get beat up.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_TorturedAdventurer_AD_CryForHelp.lsj
Synopsis:
The tortured adventurer is crying after the player when the player leaves. The player is at the other side of a small room. Liam is shackled with his arms to a wall.

0:0 - Please!
uid: 363571b3-5bb2-b859-61a8-59cb048aeab1
Node context: Desperate. The player hasn't been nice to him, but he's been tortured and broken, and wants to get out.
- 0 Check flag(s) (Object):
   true - GOB_TorturedAdventurer_BadAD - Set on Tortured adventurer, when players are about to leave the torture room and they were bad to him (hack to avoid involving players in ADs)
=== END NODE ===

0:0 - Please...
uid: 800fef89-0ac3-e1cc-bb6f-1c2f11ce9fb1
Node context: Desperate and a little hopeless. He's been tortured and broken, and wants to get out.
=== END NODE ===

0:0 - Wait! Where are you going?!
uid: aae95a71-eec4-8e4c-9688-0ebaa575a0f5
Node context: Slichtly panicked. The players promised to free him, but he's leaving.
- 0 Check flag(s) (Object):
   true - GOB_TorturedAdventurer_GoodAD - GOB_TorturedAdventurer_GoodADdescription
> Please... don't leave me here!

0:0 - Please... don't leave me here!
uid: fc960fad-570d-3f2e-72e2-4f5b37cc00cc
Node context: Slichtly panicked, begging, scared. The players promised to free him, but he's leaving.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SpiderNest_AD_UseForbiddenItem.lsj
Synopsis:
goblin shouting at player who tampers with the door to the spider-pits

0:0 - Oi! That stays closed - the spiders ain't exactly tame.
uid: fa621cb0-f2eb-131e-9457-620836882af3
Node context: Shouting at players who are tampering with the door to the spider-pits - aggressive
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SpiderNest_AD_SpidersDead1.lsj
Synopsis:
two goblins who were in charge of guarding a pit of giant spiders argue about finding replacements when the spiders have been found dead

0:0 - Is!
uid: 2b2aaae8-1a68-348c-84f5-ca8c596a1f3f
Node context: insistent
> Ain't!

0:0 - It's your turn to round up more spiders.
uid: 2d05e4b6-1323-15a7-7099-70d54ba8cb8c
Node context: irritated - trying to pass an unpleasant job onto the goblin he's speaking to
> No it ain't.

0:0 - You maggot. She'll tan us both!
uid: 57c9bb03-9fa5-64b5-0d63-384e97c33da0
Node context: Horrified
=== END NODE ===

0:0 - No it ain't.
uid: 5a312067-9cda-8e9a-cc2c-c2ea26e9d0e4
Node context: stubborn
> Is!

0:0 - Or what.
uid: 5e186618-f496-5201-f1df-81f9ba0f82b8
Node context: threatening
> I'll tell mum.

0:0 - I'll tell mum.
uid: 747ff0f4-b01f-35ef-bd7e-3fa1283260e8
Node context: Little brother's glee.
> You maggot. She'll tan us both!

0:0 - Ain't!
uid: cc6602b5-e3fb-25a4-8aeb-5555c8ae6ea0
Node context: Annoyed
=== END NODE ===

0:0 - I'm warning ya - go get some spiders. You promised!
uid: fe9e1571-f989-31f3-d291-507a0ac98a80
Node context: Annoyed
> Or what.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SpiderNest_AD_HumanExecution.lsj
Synopsis:
A goblin is preparing to throw an adventurer into a spider pit as a form of execution. The adventurer pleads for help.

0:0 - At least give me a sword!
uid: 237facca-cd6b-9245-5cfa-07ffba0f6895
Node context: pleading for his life - he's about to be thrown into a spider pit as a form of execution
- 0 Check flag(s) (Global):
   false - GOB_SpiderNest_State_PauseExecution -
- 0 Set flag(s) to (Global):
   true - GOB_SpiderNest_State_StartedHumanExecution - Sets when AD starts to play
> We want ya dead, ya dumpknuckle. Not dead an' heroic.

null
uid: 4d21a685-b125-88da-dd92-ca394e6d60d7
- 0 Check flag(s) (Global):
   true - GOB_SpiderNest_State_StartedHumanExecution - Sets when AD starts to play
> Get down there an' stop complainin'.

0:0 - Aaahhhh!
uid: 54c0d051-54e8-c4df-ada3-7d3af0659603
Node context: A scream, falling into a spider pit.
- 0 Set flag(s) to (Global):
   true - GOB_SpiderNest_Event_Executioner_Push - Executioner pushes adventurer into the pit
   false - GOB_SpiderNest_State_PauseExecution -
=== END NODE ===

0:0 - We want ya dead, ya dumpknuckle. Not dead an' heroic.
uid: 8e616315-9cd9-f1bb-b65e-d74624cd4c8e
Node context: grimly amused - about to execute somebody
- 0 Check flag(s) (Global):
   false - GOB_SpiderNest_State_PauseExecution -
> Get down there an' stop complainin'.

0:0 - Get down there an' stop complainin'.
uid: a2f33991-58a6-8172-62d2-20b0731518be
Node context: grimly amused - about to execute somebody by throwing them into a spider pit
> Aaahhhh!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SpiderNest_AD_GoblinExecution.lsj
Synopsis:
One goblin - Druk - is preparing to throw another - Sazza - into a pit of giant spiders. It's an execution.

null
uid: 1c026156-ee9b-274a-5a34-15d9a20a5e9a
Jump to another node

null
uid: 46d8e823-b76a-9939-51bd-a6e3344112fa
> null

0:0 - Aaahhhh!
uid: 5b76477c-b951-e2e8-3f26-cad3ca159fae
Node context: A scream, falling into a spider pit.
- 0 Set flag(s) to (Global):
   true - GOB_SpiderNest_Event_Executioner_Push - Executioner pushes adventurer into the pit
=== END NODE ===

0:0 - Funny how life turns out, innit?
uid: c7ac6d22-2484-cfee-c92f-c57ec692a374
Node context: cruel, amused, about to execute a former ally
> Aaahhhh!

0:0 - You can't do this! We grew up together!
uid: cb4fed1b-7820-8ccf-ec18-25f572bda470
Node context: Desperate; about to be executed by a former ally
> Yeah, an' now I'm a royal guard, and you're spider bait.

0:0 - Yeah, an' now I'm a royal guard, and you're spider bait.
uid: f6dab798-d1a2-4321-4a40-6fb211b995fd
Node context: arrogant, taking cruel pleasure in executing a former ally
> Funny how life turns out, innit?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SpiderNest_AD_Escort.lsj
Synopsis:
Leading a prisoner to a spider-pit where he'll be thrown in and executed

0:0 - C'mon, meat. Time to feed the crawlies.
uid: 252dcfef-fadc-95f1-ccb2-dd4e69e8d561
Node context: malicious glee - talking to a prisoner who is about to be executed by being thrown into a spider-pit
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SecludedSpot_AD_Warning.lsj
Synopsis:
The goblin from the secluded spot warns the rest of the camp. He's still very drunk.

0:0 - BAD'UN! HERE!
uid: 4f2af171-24c8-dbd3-bef7-53038022c218
Node context: Calling out to alert the rest of the camp the player is an intruder.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SecludedSpot_AD_Goblin.lsj
Synopsis:
Lone goblin is drinking alone at a secluded place. He's nearly blackout drunk.Talks to himself. Sometimes walks a way to puke and then comes back to his seat. If spots the player sneaking might try to raise the alarm.

0:0 - I'll be a big ol' - big ol' boy.
uid: 17d77b9d-80dc-4956-477e-59eea84c6ab1
- 0 Check flag(s) (Local):
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_A - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Adescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_C - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Cdescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_B - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Bdescription
- 0 Set flag(s) to (Local):
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_B - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Bdescription
=== END NODE ===

0:0 - I'm talented.
uid: 7e4963a0-b419-3beb-6c33-d92b4fa727fc
- 0 Check flag(s) (Local):
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_A - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Adescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_C - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Cdescription
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_B - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Bdescription
- 0 Set flag(s) to (Local):
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_C - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Cdescription
=== END NODE ===

0:0 - Nyeah.

uid: 964112d7-73b0-f47a-5839-310ffb9e1d2f
- 0 Check flag(s) (Local):
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_A - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Adescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_C - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Cdescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_B - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Bdescription
- 0 Set flag(s) to (Local):
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_A - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Adescription
=== END NODE ===

0:0 - Puke-stink.
uid: ccbcfcd2-36a9-2a8e-4734-7b0e56328761
- 0 Check flag(s) (Local):
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_A - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Adescription
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_C - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Cdescription
   true - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_B - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Bdescription
- 0 Set flag(s) to (Local):
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_A - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Adescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_C - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Cdescription
   false - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_B - 6c63df28-daa2-81c9-7e30-c0d8fb96d2b1_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_RoastingDwarf_AD_BrokenHeart.lsj
Synopsis:
A goblin lost his trousers after being seduced, and is wandering around his tribe's camp sulking.

0:0 - ... at least the Absolute loves me.
uid: 10d588fe-4f8a-4415-1434-23fd1c296210
Node context: trying to cheer himself up
=== END NODE ===

0:0 - Stole my heart, and my pants...
uid: 29c809f0-3686-90fd-868a-b82e224dfa10
Node context: sulking
> ... at least the Absolute loves me.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_RaiderChieftain_AD_WithEye.lsj
Synopsis:
There is a scrying eye that bothers this goblin. He is annoyed and frustrated and feels like he is being spied on.

0:0 - Bloody hells - what? Leave me alone!
uid: 9f080189-56ab-f37e-2408-73dfb2a121f4
- 0 Check flag(s) (Local):
   true - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_B - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_Bdescription
- 0 Set flag(s) to (Global):
   false - GOB_RaiderChieftain_State_TalkingWithEye - GOB_RaiderChieftain_State_TalkingWithEyedescription
- 1 Set flag(s) to (Local):
   false - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_A - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_Adescription
   false - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_B - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_Bdescription
=== END NODE ===

0:0 - How about I start followin' you, eh? How d'ya like that?
uid: d3e5cf04-148e-8ba3-c161-a883a07a55d8
- 0 Check flag(s) (Local):
   true - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_A - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_Adescription
- 0 Set flag(s) to (Local):
   true - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_B - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_Bdescription
=== END NODE ===

0:0 - Get your eye off my arse!
uid: fbffc70f-8f80-a788-ae48-212a51d94ab8
- 0 Set flag(s) to (Global):
   true - GOB_RaiderChieftain_State_TalkingWithEye - GOB_RaiderChieftain_State_TalkingWithEyedescription
- 1 Set flag(s) to (Local):
   true - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_A - 001bce0c-f3c8-60c0-734e-eb9079ae90fe_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PrisonEscape_AD_GuardAtGate.lsj
Synopsis:
Plig roars this warning at the player who is in prison and has got too close to the doors.

0:0 - Oi, barrel-rat! Back away from the bars or I bite off one of 'em fingers!
uid: df5ce4cd-fc48-48bc-8cdf-fd1cd6455e85
Node context: Roaring with both anger and delight (she kind wants the player to start some shit as she's eager for action.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PrisonEscape_AD_Guard.lsj
Synopsis:
Plig stops in between the two goblin pens in front of the altar the goblins have decorated and fires this AD. She fires thes eindividually, musing to herself on patrol.

0:0 - I'm famished. Maybe the worgs won't notice if I rob a bitta meat...
uid: 49a61b48-5ffa-43cd-91be-f0c690b15784
- 0 Check flag(s) (Local):
   true - 065939a7-c96b-91ee-2c8d-a4b734c05854_A - 065939a7-c96b-91ee-2c8d-a4b734c05854_Adescription
- 0 Set flag(s) to (Local):
   true - 065939a7-c96b-91ee-2c8d-a4b734c05854_B - 065939a7-c96b-91ee-2c8d-a4b734c05854_Bdescription
=== END NODE ===

0:0 - Good thing we rolled in 'ere. Place is starting to look proper homey.
uid: 4e894e6f-09f3-4f2a-9c60-d5e4c55a717b
Node context: Admiration at her surroundsings
- 0 Check flag(s) (Local):
   true - 065939a7-c96b-91ee-2c8d-a4b734c05854_B - 065939a7-c96b-91ee-2c8d-a4b734c05854_Bdescription
- 0 Set flag(s) to (Local):
   false - 065939a7-c96b-91ee-2c8d-a4b734c05854_A - 065939a7-c96b-91ee-2c8d-a4b734c05854_Adescription
   false - 065939a7-c96b-91ee-2c8d-a4b734c05854_B - 065939a7-c96b-91ee-2c8d-a4b734c05854_Bdescription
=== END NODE ===

0:0 - Wish I got a turn at the bear. Lucky.
uid: 962cd7c5-bec3-4c12-bba7-77bc7bf00b39
Node context: Kind of petulant
- 0 Set flag(s) to (Local):
   true - 065939a7-c96b-91ee-2c8d-a4b734c05854_A - 065939a7-c96b-91ee-2c8d-a4b734c05854_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_WithGoblins.lsj
Synopsis:
Father Abdirak is in the process of beating the goblins but they absolutely do not get it. They torture people for a living and expected this 'pain specialist' to be like them, not a preacher going on about pain being 'intimate' and 'loving'. They're confused and kind of annoyed.

0:0 - I don't get it. I thought the bleedin' was the point?
uid: 534a8943-d872-e907-619d-526f2fa1f93d
Node context: He's completly confused. He's being beaten by a so-called 'torture expert' and been advised his victim to tend to his wounds. He was expecting ripped flesh and missing limbs.
> That's not - never mind.

0:0 - That's not - never mind.
uid: 5ae2262b-c3b5-b61a-48ea-a649d18148f4
Node context: Flustered. The situation is spiralling, he's annoyed and trying to regain control.
=== END NODE ===

0:0 - You what? Just bash him somewhere else!
uid: f2fecf37-e7b7-f9c4-43d4-77888e45d35b
Node context: He's watching someone being beaten and is shocked when it stops. He wants it to continue and is urging them on. He's completly confused.
> I don't get it. I thought the bleedin' was the point?

0:0 - Tend to your wounds, and we shall continue.
uid: febf0371-0ad2-3e91-5c62-e07377b414af
Node context: Advising the person who is hurt to take care of themselves. Soft and tender voice.
> You what? Just bash him somewhere else!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_WeaponPickUp.lsj
Synopsis:
This occurs after the player has agreed to do the penance. Abdirak is musing over which weapon to chose. The thrill of anticipation is in his voice - he can't wait to begin.

0:0 - I think you would enjoy... yes, this is perfect.
uid: 03f53940-b6c1-daa0-d14f-032694dd8b57
Node context: As if perusing fruit at the market - excitement in his voice,
=== END NODE ===

0:0 - This was not your first choice, but you will love it - trust me.
uid: 492ed4c6-e949-9f17-f6ac-f5466cde61b4
Node context: The weapon the player chose wasn't available, so he's chosen another. Excitement in his voice as he readies himself for the beating.
- 0 Check flag(s) (Object):
   true - GOB_PainPriest_Event_NotChoice - GOB_PainPriest_Event_NotChoicedescription
- 0 Set flag(s) to (Object):
   false - GOB_PainPriest_Event_NotChoice - GOB_PainPriest_Event_NotChoicedescription
=== END NODE ===

0:0 - I do believe you deserve something special. This is perfect.
uid: 86b5fbfd-c8b4-94a8-c523-a8b57ccbfbcc
Node context: Penance is about to begin. Excitement in his voice as he plans what to do to the player.
- 0 Check flag(s) (Object):
   true - GOB_PainPriest_Event_SpellWeapon - Pain Priest failed to pick any of his real weapons; he's using a spell
- 0 Set flag(s) to (Object):
   false - GOB_PainPriest_Event_SpellWeapon - Pain Priest failed to pick any of his real weapons; he's using a spell
=== END NODE ===

0:0 - Yes - this will do nicely.
uid: 86d8cf28-1dfc-c58f-c8a1-5ebd486c54b5
Node context: Has just chosen a weapon as if picking up some fruit from the market.
- 0 Check flag(s) (Object):
   true - GOB_PainPriest_Event_IsChoice - The player chose to use this weapon
- 0 Set flag(s) to (Object):
   false - GOB_PainPriest_Event_IsChoice - The player chose to use this weapon
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_WaitPenance.lsj
Synopsis:
ADs that fire when the player hasn't lined up to receive penance correctly.

0:0 - Face the wall, and let us begin, dear one.
uid: 5eac2ec2-12ae-158b-9d69-8068c4306952
Node context: They're about to begin the 'penance (beating). Authorative but relaxed - he's in his element.
- 0 Check flag(s) (Global):
   true - GOB_PainPriest_Event_StartingNewPenance - Used in GOB_PainPriest_AD_WaitPenance
- 0 Set flag(s) to (Global):
   false - GOB_PainPriest_Event_StartingNewPenance - Used in GOB_PainPriest_AD_WaitPenance
=== END NODE ===

0:0 - Move to the wall and face it, child.
uid: f1dffe42-7803-e826-0183-da3a754bb13e
Node context: They're about to begin the 'penance (beating). Authorative but relaxed - he's in his element.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_SelfFlagellation.lsj
Synopsis:
Father Abdirak is beating himself with a scourge. He is kneeling and striking his back with it. Voice breathless with both pain and pleasure.

0:0 - Argh.
0:1 - There. I feel it.
0:2 - For you, Mistress.
uid: 9151823e-892d-0f31-645f-17120de5e1e5
Cinematic: Striking himself with a scourage.
Node context: These are all made as you're in pain - but you're happy. You're hissing in pain at times, teeth greeting, but offering your pain and the act itself up to your goddess.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_ReadingBook.lsj
Synopsis:
Father Abdirak is reading the book on torture techniques and considering which ones to try out next.

0:0 - Yes - I must try this technique. Or perhaps this one...
uid: 5a00ae18-d3ee-e309-8ba4-b8c9ccbe2230
Cinematic: Hand on chin, considering the book before him.
Node context: He is reading a book on pain and torture techniques, musing out loud which to try, like someone reading a book on cupcake recipes and wondering whether to try buttercream or sugar icing next.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_PostPenance.lsj
Synopsis:
Father Abdirak has finished beating the player.

0:0 - Such wonderful penance - just wonderful.
uid: 8a762ecd-9aa0-0b1e-e518-ba218a96e547
Node context: Sighing in happiness. Has just finished beating the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_PenanceWithGoblet.lsj
Synopsis:
Father Abdirak is beating one of the goblins. The goblin is not impressed.

0:0 - What, no ripping me to pieces? Weird.
uid: 43aebf4a-133d-303a-4f6f-d23945d7a3bb
Node context: Not at all impressed with the beating he is receiving. Slightly offended at this guy who claims to be a 'master'.
> Just - just keep quiet.

0:0 - Just - just keep quiet.
uid: 625c042f-ec21-f584-c9cc-381e4c70cb9e
Node context: Person he's beating is utterly unimpressed with him. Embarrassed and flustered, trying to regain control of the situation.
=== END NODE ===

0:0 - The pain you suffer will cleanse you - do not fight it.
uid: 6490cbdd-0704-037f-0ab5-4bb1d3738ae3
Node context: Beating the person. In full preacher mode. Excited and enjoying it.
- 0 Check flag(s) (Local):
   true - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop2 - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop2description
- 0 Set flag(s) to (Local):
   true - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop1 - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop1description
   true - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop2 - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop2description
> What, no ripping me to pieces? Weird.

0:0 - Oh, lemme try the fancy whip thing after!
uid: 6721de70-f187-c0d5-079f-21d6be661444
Node context: Not at all impressed with the beating he is receiving. Slightly offended at this guy who claims to be a 'master'.
> Now is not the time to ask that!

0:0 - Pain is proof that we live! Revel in it.
uid: 714dc9a7-6785-e5b9-8ad8-716d9b83a787
Node context: Beating the person. In full preacher mode. Excited and enjoying it.
- 0 Set flag(s) to (Local):
   true - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop1 - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop1description
> Oh, lemme try the fancy whip thing after!

0:0 - Cry out - embrace it!
uid: 886e05f0-1ba1-cb5c-acbb-873d8996ce96
Node context: Beating the person. In full preacher mode. Excited and enjoying it.
- 0 Check flag(s) (Local):
   true - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop1 - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop1description
- 0 Set flag(s) to (Local):
   true - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop2 - 51ad75bf-bd86-60cb-fb11-b3b5728e81cc_ADLoop2description
> I'm noddin' off 'ere.

0:0 - That is not what I meant.
uid: ca503e49-fbca-4642-302d-95559a983ef8
Node context: Person he's beating is utterly unimpressed with him. Embarrassed and flustered, trying to regain control of the situation.
=== END NODE ===

0:0 - Now is not the time to ask that!
uid: ccf6ecd4-b537-1c44-5d90-f0c3a4312a49
Node context: Person he's beating is utterly unimpressed with him. Embarrassed and flustered, trying to regain control of the situation.
=== END NODE ===

0:0 - I'm noddin' off 'ere.
uid: f35fb501-ccce-db1a-e6c8-6555a8bd66f7
Node context: Not at all impressed with the beating he is receiving. Slightly offended at this guy who claims to be a 'master'.
> That is not what I meant.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_OrderFaceWall.lsj
Synopsis:
Player has arrived at the wall to begin the penance but isn't facing the correct wat. Authorative warning.

0:0 - Good. Turn towards the wall.
uid: 28a3fbbd-62fb-c1d7-8739-9670ccb2f3c0
Node context: They're about to begin the 'penance (beating). Authorative but relaxed - he's in his element.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_GobletLowHP.lsj
Synopsis:
Father Abdirak is in the process of beating a goblin but they absolute do not get it. This goblin tortures people for a living and expected this 'pain specialist' to be like them, not a preacher going on about pain being 'intimate' and 'loving'. They're confused and kind of annoyed.

0:0 - Tend to your wounds, and we shall continue.
uid: 35584fed-e364-1448-27f8-d927dff9fafb
Node context: Advising the person who is hurt to take care of themselves. Soft and tender voice.
> I don't get it. Ain't I supposed to be wounded?

0:0 - We have been over this. Twice.
uid: 95fdef7b-2b95-ff75-a26c-538200742a66
Node context: Frustrated, trying to regain control of the situation.
=== END NODE ===

0:0 - I don't get it. Ain't I supposed to be wounded?
uid: d6807a83-8300-36b3-7791-059cf6c5136b
Node context: He's completly confused. He's being beaten by a so-called 'torture expert' and been advised his victim to tend to his wounds. He was expecting ripped flesh and missing limbs.
> We have been over this. Twice.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_Bible.lsj
Synopsis:
This fires after the player has read Abdirak's book on torture techniques.

0:0 - Loviatar - a goddess who thrives on pain. This book must be for her followers.
uid: b073b9d5-569f-3226-b4fe-f6457a09e8f2
- 0 Check flag(s) (Global):
   true - GOB_PainPriest_State_PassedBookCheck - The player read the book and passed the check, so it's like they already knew about Loviatar
=== END NODE ===

0:0 - Loviatar? Sounds like a violent goddess.
uid: e23df73e-08b7-00b2-e688-048c061b2ec7
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_BeginPenance.lsj
Synopsis:
Penance is about to begin. Warning the player to stay still.

0:0 - Be still. I do not wish to hurt you - too much.
uid: 27349673-84c4-411b-bcdf-40739ad9e43c
Node context: Forceful on the last notes. He is about to inflict pain but doesn't actually want to hurt the player. The purpose of this is to offer their pain to his Goddess, not to cause permanent damage (safety first!)
=== END NODE ===

0:0 - Now - steady your heart, and do not move.
uid: 39dd813c-ec47-58af-c01a-e5aa541ad3a5
Node context: Forceful on the last notes. He is about to inflict pain but doesn't actually want to hurt the player. The purpose of this is to offer their pain to his Goddess, not to cause permanent damage (safety first!)
=== END NODE ===

0:0 - Do not move, child. We don't want to cause anything permanent, now do we?
uid: 9d1365c5-9ae6-a2a1-99b9-07f6a52a0390
Node context: Forceful on the last notes. He is about to inflict pain but doesn't actually want to hurt the player. The purpose of this is to offer their pain to his Goddess, not to cause permanent damage (safety first!)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_PainPriest_AD_Battlestation.lsj
Synopsis:
Goblins are fighting. Abdirak runs away.

0:0 - My interest is in pain - not death. I'll take no part in this.
uid: 20ea3fb6-ae18-c027-fc49-eef52c9b8989
Cinematic: About to run away.
Node context: Fleeing. Determined but also afraid.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_NerdyGoblinSage_AD.lsj
Synopsis:
a goblin reading a book, and struggling to make sense of it

0:0 - Tha's a long word...
0:1 - This is makin' my head hurt.
0:2 - Sad-is-tick? Wot's a tick got to be sad about?
0:3 - Doesn't make any sense...
uid: 61c5819d-d57f-0826-4769-401e73e67d2b
Node context: he's muttering to himself as he reads a book. He's finding it difficult. On the 'sad-is-tick' line, he's mispronouncing and misunderstanding the word 'sadistic' as he reads it
- 0 Check flag(s) (Object):
   true - GOB_HasVoloGoblinManuscript - GOB_HasVoloGoblinManuscriptdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Guards_AD_Idle.lsj
Synopsis:
Back and forth - Guard 1 complaining about goblins drinking so much, Guard 2 telling her to lighten up. They're discussing a set of adventurers who tried to sneak into the temple - and the revenge they're planning.

0:0 - We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
uid: 04ab8c98-c800-bee6-a0d5-efa69f1bcfb5
Node context: Comforting. Second line is said with savour - promimsing his friend they'll have revenge.
> Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.

0:0 - Aye - so much fun that those thieves almost got past.
uid: 1523ea1a-e33a-3c2c-2601-b0eb2df3eb09
Node context: Resentful, still annoyed
> We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.

0:0 - Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.
uid: a41a6a80-5d37-b496-f76a-990dc08c9591
Node context: She's won over by her friend's bloodlust - he knows her so well. Line is delivered darkly, promising violence.
=== END NODE ===

0:0 - Bloody racket...
uid: c10e5679-8f3f-608f-20b2-4d7c6dcf1534
Node context: Annoyed at the noise outside.
> Aw, c'mon now. They're just 'avin a bit o' fun.

0:0 - Aw, c'mon now. They're just 'avin a bit o' fun.
uid: fc9efaea-7f15-14c9-438a-760e4a92be0a
Node context: Conciliatory, trying to reason with his friend
> Aye - so much fun that those thieves almost got past.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinWily_AD_AfterBranding.lsj
Synopsis:
A goblin comments after being branded with a religious symbol.

0:0 - Nobody's gonna push us around anymore.
uid: be877459-35eb-5057-57ac-62ace97d7fa0
Node context: arrogant
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_WalkingTowardsToastPoint.lsj
Synopsis:
AD where one of the goblins proposes a toast.

0:0 - Over here, lads! I propose... a toast!
uid: 2c527ddf-c5b6-5e04-e191-fe95835d8e85
Node context: suspenseful
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_WaitingForToast_002.lsj
Synopsis:
The goblins gathered around for the toast. One of the goblins shouts this phrase from time to time when hear Mirg talking about a toast.

0:0 - Speech! SPEECH!
uid: 17929ddb-cc74-c2fa-3244-a2e920321e9b
Node context: excited.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_WaitingForToast_001.lsj
Synopsis:
The goblins gathered around for the toast. One of the goblins shouts this phrase from time to time when hear Mirg talking about a toast.

0:0 - Toast! Toast!
uid: e6564af5-1da7-7cb0-3f1b-e903b7164921
Node context: He's excited for the toast.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_ToStations.lsj
Synopsis:
Several goblins died from poisoning. This goblin is ordering the others to get to their battle stations because he/she is afraid of an attack.

0:0 - Someone's killing us off - battle stations!
uid: 84757233-f3fb-4d3b-0d7c-49ddc3a0852a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_TooMuchBeer_002.lsj
Synopsis:
The second goblin just died of poison, but the goblin who said this thinks he just drank too much and fell asleep.

0:0 - Another one down?! You pisspots can't 'old your drink. Shameful.
uid: c3f11b4c-fc73-851d-bfee-88a8d5f50dcc
Node context: This goblin is laughing at the goblins who just fell down. Heavily slurred even as he lambasts his friends for being drunk. (A belch in there somewhere might be nice)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_TooMuchBeer_001.lsj
Synopsis:
A goblin just died of poison, but the goblin who said this thinks he just drank too much and that's why he fell down.

0:0 - Fallin' down already? What are ya, a bloody gnome?
uid: cd55315c-26fa-10af-827d-9acb08e7b911
Node context: The goblin is laughing incredulously at the other goblin who just died, because s/he thinks he just fell asleep because he was a lightweight.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_ToastIntro.lsj
Synopsis:
Mirg is waiting to make her toast.

0:0 - Everyone got a drink?
uid: 3cfea6dc-bc62-5ce8-38dc-44a0755b4f8a
Node context: impatiently waiting for everyone to get ready.
- 0 Check flag(s) (Local):
   false - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStart - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStartdescription
- 0 Set flag(s) to (Local):
   true - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStart - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStartdescription
=== END NODE ===

0:0 - Shut up, I'm gonna say something!
uid: 6def55ba-7ad7-07da-9c00-d9c295c6560c
Node context: Trying to get the attention from the other goblins.
- 0 Check flag(s) (Local):
   true - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStart - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStartdescription
- 0 Set flag(s) to (Local):
   false - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStart - 44fe07b0-3627-3a0c-e48f-cda82f6c987d_ToastStartdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_SceneWithoutPlayer.lsj
Synopsis:
AD where the goblins toast on their own

0:0 - To findin' those looters and crushin' 'em!
uid: 2ca8a40d-2074-7879-3952-c5b4cba08ecf
> To the Absolute!

0:0 - To tha' duke's face when we gave 'im to the drow!
uid: 6dd5aff7-736c-2a1a-a45e-bbaf4150828e
> To findin' those looters and crushin' 'em!

0:0 - A toast! To our victory, and many more to come!
uid: 97c93808-a2e3-d3c0-192e-07c041c1db5d
Node context: She's starting the toast.
> To tha' duke's face when we gave 'im to the drow!

0:0 - To the Absolute!
uid: f4e69dbb-d35e-733c-4180-a7777ed700ac
Node context: Last toast made, can be very enthusiastic.
- 0 Set flag(s) to (Global):
   true - GOB_GoblinToast_Event_SceneWithoutPlayerEnded -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinToast_AD_Attack.lsj
Synopsis:
The goblins realise that the other goblins died and conclude that it must have been the player.

0:0 - They - they're dead!
uid: 03663ec8-59a7-1971-ab92-ffae9b75e9b7
Node context: Panicked and angry - They think the player killed the other goblins
> Must've been those strangers!

0:0 - Must've been those strangers!
uid: 25ef1256-53bb-39a3-73f7-6b544f2ee1a4
Node context: with menace
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinSulky_AD_AfterBranding.lsj
Synopsis:
A goblin reacts to being branded with a religious symbol.

0:0 - Absolute's lookin' out for me now.
uid: 3679672f-5ad3-0c5c-eace-4e18f7534a61
Node context: proud
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_LeavingBranding.lsj
Synopsis:
goblins react to their priestess leaving a religious ceremony when they're still waiting to be branded with their goddess' mark

0:0 - Oi! I've been waitin' for the mark - where's the priestess off to?
uid: 29a41a4b-3268-580c-7239-0b8dc2fcee83
Node context: baffled, talking to the other goblins around him
- 0 Check flag(s) (Object):
   true - GOB_GoblinPriest_Branded - GOB_GoblinPriest_Brandeddescription
> Ha! Maybe you ain't good enough for the Absolute.

0:0 - Ha! Maybe you ain't good enough for the Absolute.
uid: 98171c92-5d7a-cae5-51c2-163e9fd3abff
Node context: mocking another goblin
=== END NODE ===

0:0 - Oi! Priestess! We want the mark!
uid: abc471a6-55f2-d7a6-6064-a2f7d39d190e
Node context: whining, talking to the priestess as she walks away, ignoring this goblin
- 0 Check flag(s) (Object):
   false - GOB_GoblinPriest_Branded - GOB_GoblinPriest_Brandeddescription
> Yeah! Ain't we good enough for the Absolute?

0:0 - Yeah! Ain't we good enough for the Absolute?
uid: e95fac87-3121-b0a8-1772-1b1d63624b0d
Node context: whining talking to the priestess as she walks away; she's not listening
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_CallingForHelp.lsj
Synopsis:
Shouting to get attention of the rest of the goblin camp when attacked, alone, in her chapel.

0:0 - Get in here - we've got trouble!
uid: 984cc1c0-fa59-a53d-393d-9e467ea0a7fc
Node context: shouting to the rest of the camp for help
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_Call.lsj
Synopsis:
priestess calls for players to follow after dicussing taking them to her chapel

0:0 - Oi - c'mere. I ain't waiting around.
uid: 34b92d4c-a2c4-615a-e010-4d349b7568b3
Node context: telling a player to follow from a small distance
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_Branding_003.lsj
Synopsis:
goblin priestess berating her congregation

0:0 - None of you are worthy. Such a disappointment.
uid: 7a8b322b-a05c-6f58-6032-fe20b7286a9f
Node context: priestess speaking to her congregation, disgusted
> How do we get closer to Her?

0:0 - How do we get closer to Her?
uid: d5cfc3a5-1dee-9deb-f2cd-b2664a18e5ee
Node context: Desperate for approval 'She' is their goddess
> Do what us True Souls command. Spill the blood of non-believers!

0:0 - Do what us True Souls command. Spill the blood of non-believers!
uid: e88b00ff-701a-84b5-bfc6-f642796d0078
Node context: Rousing a mob - in this case the mob is her congregation
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_Branding_002.lsj
Synopsis:
goblin priestess inspiring her congregation

0:0 - She loves me! You lot ain't proved yourselves yet.
uid: 21442992-b0db-c27a-f1ac-f97fb0af1d45
Node context: talking to her congregation about the state of their souls
=== END NODE ===

0:0 - The Absolute loves us!
uid: 50d1e47f-3784-a0e7-0122-a504bc30f987
Node context: responding to their priestess
> She loves me! You lot ain't proved yourselves yet.

0:0 - The brand marks your flesh. Her voice purifies your mind.
uid: b4332f8e-dd04-8ff7-2dcc-4c4ca5b7a267
Node context: priestess speaking to her congregation
> The Absolute loves us!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_Branding_001.lsj
Synopsis:
goblin priestess inspiring her congregation

0:0 - Are you ready for the Absolute's mark on your flesh?
uid: 26e755bd-8adf-fe7d-ac53-d7379eed330f
Node context: talking to a small congregation, inspiring them
> Yeah. And then I'll hear Her voice?

0:0 - Yeah. And then I'll hear Her voice?
uid: 4971fb85-0d33-fa89-6851-b6b616ad103e
Node context: responding as if to a prayer in church
> You're too feeble. Her voice is a blade - it'd cut your brain to bits.

0:0 - You're too feeble. Her voice is a blade - it'd cut your brain to bits.
uid: 6d79b1be-3625-7d9d-d40e-4582abf5470c
Node context: talking to her congregation
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_Branding_000.lsj
Synopsis:
goblin priestess berating her congregation angrily

0:0 - I only hear Her through you, priestess.
uid: 0e4ab75f-204c-b995-582c-cdf0b18ed1aa
Node context: as if responding to a call to prayer
> That's because She chose me. You're not worthy yet!

0:0 - Do you hear the Absolute's voice? Do you feel Her inside you?
uid: 5810a400-f264-6887-acc6-73196a7fd10c
Node context: talking to her congregation
> I only hear Her through you, priestess.

0:0 - That's because She chose me. You're not worthy yet!
uid: d0f593b2-fbe1-ebd3-fdd7-6b6d5d634641
Node context: talking to her congregation, angry, they're not worthy
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinPriest_AD_AfterBranding.lsj
Synopsis:
The goblin priestess speaks to groups of goblins after branding them with a religous symbol. Like a manic street preacher talking to a crowd.

0:0 - Obey the drow.
uid: 07a128c8-462d-08f1-ec72-e085d434b99f
Node context: religous euphoria
> Serve the Absolute, and you may be chosen.

0:0 - Yer flesh is marked!
uid: 38462f8e-6366-a94d-9ee7-14f097e473a5
Node context: religous euphoria
- 0 Check flag(s) (Global):
   false - GOB_GoblinPriest_FinishedBranding - GOB_GoblinPriest_FinishedBrandingdescription
- 0 Set flag(s) to (Global):
   false - GOB_GoblinPriest_FinishedSermon - GOB_GoblinPriest_FinishedSermondescription
> The Absolute is upon you!

0:0 - But you're not ready to become True Souls yet.
uid: 5d501e6c-02b2-d9a2-dc50-ecbddc4c7305
Node context: religous euphoria
- 0 Set flag(s) to (Global):
   true - GOB_GoblinPriest_FinishedSermon - GOB_GoblinPriest_FinishedSermondescription
   true - GOB_GoblinPriest_FinishedBranding - GOB_GoblinPriest_FinishedBrandingdescription
=== END NODE ===

0:0 - Follow my teachings. Follow Ragzlin's orders.
uid: 7210b133-d1d1-9d90-5c55-2f2795e79832
Node context: religous euphoria
> Obey the drow.

0:0 - The Absolute is upon you!
uid: 75451de2-aacb-847a-4c7b-4709753c02b2
Node context: religous euphoria
> But you're not ready to become True Souls yet.

0:0 - Faith is obedience!
uid: f7dbee9f-c328-9127-0dfe-1a19ab33b156
Node context: religous euphoria
- 0 Check flag(s) (Global):
   true - GOB_GoblinPriest_FinishedBranding - GOB_GoblinPriest_FinishedBrandingdescription
- 0 Set flag(s) to (Global):
   false - GOB_GoblinPriest_FinishedSermon - GOB_GoblinPriest_FinishedSermondescription
> Follow my teachings. Follow Ragzlin's orders.

0:0 - Serve the Absolute, and you may be chosen.
uid: fc1b863a-9a65-85ce-4be8-81df1609a285
Node context: religous euphoria
- 0 Set flag(s) to (Global):
   true - GOB_GoblinPriest_FinishedSermon - GOB_GoblinPriest_FinishedSermondescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinKing_AD_MinionsBeforeScrying.lsj
Synopsis:
A crowd of goblins respond in chant as part of their ritual. These are the responses in a religious call-and-response. Rhall'tuuch = rawl-TOOSH! Long O, like SOON, not like HOOK

0:0 - Rhaal'tuuch!
uid: 59e31760-e7c6-e7a0-997f-91b245a0b4cb
Node context: Rhall'tuuch = rawl-TOOSH! Long O, like SOON, not like HOOK
- 0 Check flag(s) (Global):
   false - GOB_GoblinKingSpeech3 - GOB_GoblinKingSpeech3description
=== END NODE ===

0:0 - Tuuch! Tuuch! Tuuch!
uid: 7d88c598-b104-fbf7-2482-e87593880dd6
Node context: Toosh! Toosh! Toosh! Long O, like SOON, not like HOOK
- 0 Check flag(s) (Global):
   true - GOB_GoblinKingSpeech3 - GOB_GoblinKingSpeech3description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinKing_AD_KingBeforeScrying.lsj
Synopsis:
Goblin king call and response. These lines are his calls, sort of a cross between a toast and a religious prayer. It means VICTORY! Rhaal'tuuch = rawl-TOOSH! Long oo like "soon", not like foot.Tuuch = toosh, same pronunciation.

0:0 - Hear us, Absolute. Rhaal'tuuch!
uid: 3bca13b9-77a0-fd89-a961-7d657e38fc12
Node context: Rhaal'tuuch = rawl-TOOSH! Long oo like "soon", not like foot.Tuuch = toosh, same pronunciation.
- 0 Check flag(s) (Global):
   true - GOB_GoblinKingSpeech3 - GOB_GoblinKingSpeech3description
- 0 Set flag(s) to (Global):
   false - GOB_GoblinKingSpeech3 - GOB_GoblinKingSpeech3description
   true - GOB_GoblinKingSpeech1 - GOB_GoblinKingSpeech1description
=== END NODE ===

0:0 - Hear us, Absolute. Rhaal'tuuch!
uid: 405a6909-9721-da62-0b18-1de0bd6d9c15
Node context: Rhaal'tuuch = rawl-TOOSH! Long oo like "soon", not like foot.Tuuch = toosh, same pronunciation.
- 0 Check flag(s) (Global):
   false - GOB_GoblinKingSpeech2 - GOB_GoblinKingSpeech2description
   false - GOB_GoblinKingSpeech3 - GOB_GoblinKingSpeech3description
   false - GOB_GoblinKingSpeech1 - GOB_GoblinKingSpeech1description
- 0 Set flag(s) to (Global):
   true - GOB_GoblinKingSpeech1 - GOB_GoblinKingSpeech1description
=== END NODE ===

0:0 - Deliver the truth. Rhaal'tuuch!
uid: a44e4f1e-f020-ad28-7408-fc0ff4a978d6
Node context: Rhaal'tuuch = rawl-TOOSH! Long oo like "soon", not like foot.Tuuch = toosh, same pronunciation.
- 0 Check flag(s) (Global):
   true - GOB_GoblinKingSpeech1 - GOB_GoblinKingSpeech1description
- 0 Set flag(s) to (Global):
   true - GOB_GoblinKingSpeech2 - GOB_GoblinKingSpeech2description
   false - GOB_GoblinKingSpeech1 - GOB_GoblinKingSpeech1description
=== END NODE ===

0:0 - Honour your servants. Tuuch! Tuuch! Tuuch!
uid: e3a50ad0-2d47-875c-580e-e801eea4dec1
Node context: Rhaal'tuuch = rawl-TOOSH! Long oo like "soon", not like foot.Tuuch = toosh, same pronunciation.
- 0 Check flag(s) (Global):
   true - GOB_GoblinKingSpeech2 - GOB_GoblinKingSpeech2description
- 0 Set flag(s) to (Global):
   false - GOB_GoblinKingSpeech2 - GOB_GoblinKingSpeech2description
   true - GOB_GoblinKingSpeech3 - GOB_GoblinKingSpeech3description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinKing_AD_KingAfterScrying.lsj
Synopsis:
The goblin king calls out in prayer about his God the Absolute.This should sound fanatical, evangelical.

0:0 - Rivers and streams'll flow with their blood.
uid: 08c85920-848f-5e0e-663c-436d6731bb73
> Their cities'll be razed to the ground.

0:0 - You. Will. REIGN!
uid: 0c9e4c43-41a1-a930-23b4-fff053c0af25
=== END NODE ===

0:0 - You'll sit at her table. You'll drink from her barrels.
uid: 3434075a-9d2c-457c-4c94-03d37187aae9
> You. Will. REIGN!

0:0 - Listen. The Absolute honours you and slays Her enemies.
uid: 56bbca18-9d7f-31c1-68b9-44c395495922
> She'll fertilise the fields with the dead.

0:0 - Their cities'll be razed to the ground.
uid: 73a07f9e-e29e-a606-8b61-5ba453be0cfa
> And they'll know She is Absolute!

0:0 - And they'll know She is Absolute!
uid: 82dc4c88-7847-3cd5-1252-1680d1f71203
> You'll sit at her table. You'll drink from her barrels.

0:0 - She'll fertilise the fields with the dead.
uid: d7dac5b0-e585-0b17-70b6-f0c173c18e54
> Rivers and streams'll flow with their blood.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinJollyAndLush_AD_Tieflings.lsj
Synopsis:
Two goblins discuss the Underdark - a terrifying, underground realm. One was born there as a slave.

0:0 - Poor bastard. Slave-stock, are ya?
uid: 30955510-360d-c2a7-8d1a-dd05aef20cf9
Node context: shocked, sympathetic
> Yeah. An' the one thing I learned down there...

0:0 - Yeah. An' the one thing I learned down there...
uid: c82de46f-06a4-3561-c7b9-939e824a184f
Node context: speaking of a traumatic experience
> ...don't matter if you're a slave or a king. Drow'll pluck out yer eyes if you look at 'em wrong.

0:0 - You ever been to the Underdark?
uid: e438d52a-b45d-2a48-3f44-bc39e5b6525d
Node context: nervous question - he's scared of the Underdark
> I was born in the Underdark, mate. An' I've got the lash-marks to show fer it.

0:0 - I was born in the Underdark, mate. An' I've got the lash-marks to show fer it.
uid: f78c49bc-4d66-4a1c-d0f5-26f752b46b3a
Node context: speaking of a traumatic event
> Poor bastard. Slave-stock, are ya?

0:0 - ...don't matter if you're a slave or a king. Drow'll pluck out yer eyes if you look at 'em wrong.
uid: fcd0997e-4ee6-24c3-e299-580ec801d819
Node context: with fear and anxiety
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinHeretic_AD_ReleasedReaction.lsj
Synopsis:
A goblin guard reacts to a caged heretic being freed by calling on allies to attack the player and the heretic

0:0 - Oi! Heretics belong in cages or in pieces. Kill 'em, lads!
uid: 3913ba3e-0814-62d6-8887-d87ceef4f7a2
Node context: noticing that players havefreed a caged heretic - everything before 'Kill 'em, lads!' is shouted at players who may be a few feet away. 'Kill 'em, lads!' is a call for backup to any nearby goblins
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinHeretic_AD_ExplosionReaction.lsj
Synopsis:
A goblin guard reacts to an explosion triggered when a player tries to open a rigged cage.

0:0 - I ain't cleanin' up that mess though.
uid: 63ef559e-31db-4c92-f6a4-06af8ea972a2
Node context: looking at the gory aftermath of an explosive trap - passing the buck on cleaning up the guts
=== END NODE ===

0:0 - Tnak! Almost got hit by giblets! Glad we rigged that up, eh?
uid: c1c4cacc-c8c6-c5ac-57c0-37feed63eade
Node context: Tnak is a goblin curse - similar to 'damn!' Pronounced tuh-NACK. An explosion just went off nearby, killing a captive (the source of the giblets). Amused and surprised rather than shocked, with a laugh after or on 'giblets'; pleased the trap they 'rigged' worked.
> I ain't cleanin' up that mess though.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinHeretic_AD_CageOpen.lsj
Synopsis:
The Goblin Heretic reacts to players opening a cage which is rigged to explode.

0:0 - Oh, worg-shite.
uid: 4e03df82-ba62-6160-5e9b-bd28baa1d0bd
Node context: Quietly dismayed/resigned - you've just opened Brakkal's cage, which he knows is rigged to explode when tampered with.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_GoblinGlib_AD_AfterBranding.lsj
Synopsis:
A goblin reacts to being branded with a religous symbol.

0:0 - I ain't never felt so strong!
uid: 7e7c45d9-c726-a5df-512a-6566632174dd
Node context: religious euphoria
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_Trader_AD_AfterPoisoning.lsj
Synopsis:
AD plays after several goblins fall ill from poisoned beer. Grat doesn't drink the beer. He just shakes his head after they start getting sick.

0:0 - I knew it weren't sanitary.
uid: be8a6ad1-bcca-c0e0-05a8-af73915f1f84
Node context: Muttering to himself.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_Trader_AD.lsj
Synopsis:
Grat is selling items laid out on a blanket in the middle of a drunken celebration in the goblin camp. He's not participating in the drinking - he expects to make a good bit of coin off his drunk mates.

0:0 - That human's wreckin' me head.
uid: 11dfeba3-5e29-c8dc-314f-359426ceb148
Node context: Talking about a bard who is doing a *terrible* job
- 0 Check flag(s) (Global):
   true - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
- 1 Check flag(s) (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_A - f701a7c7-2431-b6cd-448b-631c39be0215_Adescription
- 0 Set flag(s) to (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_B - f701a7c7-2431-b6cd-448b-631c39be0215_Bdescription
=== END NODE ===

0:0 - Keep that bird away from the merchandise!
uid: 530debba-ebc4-0d70-01b9-b2e5cd2cae3f
Node context: Shouting at a chicken running around teh camp
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
- 1 Check flag(s) (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_C - f701a7c7-2431-b6cd-448b-631c39be0215_Cdescription
- 0 Set flag(s) to (Local):
   false - f701a7c7-2431-b6cd-448b-631c39be0215_C - f701a7c7-2431-b6cd-448b-631c39be0215_Cdescription
   false - f701a7c7-2431-b6cd-448b-631c39be0215_A - f701a7c7-2431-b6cd-448b-631c39be0215_Adescription
   false - f701a7c7-2431-b6cd-448b-631c39be0215_B - f701a7c7-2431-b6cd-448b-631c39be0215_Bdescription
=== END NODE ===

0:0 - Someone ought to roast that chicken.
uid: 98dc6d1c-3c29-d38a-536a-66c49c707557
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
- 1 Check flag(s) (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_C - f701a7c7-2431-b6cd-448b-631c39be0215_Cdescription
- 0 Set flag(s) to (Local):
   false - f701a7c7-2431-b6cd-448b-631c39be0215_C - f701a7c7-2431-b6cd-448b-631c39be0215_Cdescription
   false - f701a7c7-2431-b6cd-448b-631c39be0215_A - f701a7c7-2431-b6cd-448b-631c39be0215_Adescription
   false - f701a7c7-2431-b6cd-448b-631c39be0215_B - f701a7c7-2431-b6cd-448b-631c39be0215_Bdescription
=== END NODE ===

0:0 - Supplies! New batch from Waukeen's Rest!
uid: d4d2d8c4-0c91-8480-cc5a-01e74bf5f0b2
Node context: Like a barking salesman
- 0 Set flag(s) to (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_A - f701a7c7-2431-b6cd-448b-631c39be0215_Adescription
=== END NODE ===

0:0 - That's right, keep drinkin!
uid: e963583e-8ce6-ebb6-8f2c-0c763fab8fc5
Node context: Shouting to the other goblins
- 0 Check flag(s) (Global):
   false - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
- 1 Check flag(s) (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_A - f701a7c7-2431-b6cd-448b-631c39be0215_Adescription
- 0 Set flag(s) to (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_B - f701a7c7-2431-b6cd-448b-631c39be0215_Bdescription
> You lot spend more when you're boozed up.

0:0 - You lot spend more when you're boozed up.
uid: ec20c91c-4716-f37a-ef1c-f7fe8db6ccce
Node context: Speaking softly to himself
=== END NODE ===

0:0 - Oi! Who took the innkeep's ring? It weren't for sale!
uid: f591e4a6-7825-5cdb-8ea2-2a8405ac412b
Node context: Shouting to the other goblins
- 0 Check flag(s) (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_B - f701a7c7-2431-b6cd-448b-631c39be0215_Bdescription
- 0 Set flag(s) to (Local):
   true - f701a7c7-2431-b6cd-448b-631c39be0215_C - f701a7c7-2431-b6cd-448b-631c39be0215_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_PAD_LooseWall.lsj
Synopsis:
Player notices a loose wall that can be destroyed. Behind that wall a secret passage into inner Goblin Camp would be found.

0:0 - That wall's dangerously weak.
1:0 - Shabby workmanship. A strong push and this wall comes down.
2:0 - Wall's wrecked. A good punch would probably finish it.

3:0 - That wall's falling apart. A good blow should send it toppling.

4:0 - Loose brickwork. Best not lean against it.

5:0 - Something's off about that wall. Go on, give it a smack.
6:0 - That wall's barely holding together.
uid: 8183aede-df52-75ac-98fc-47b17e6a2548
Node context: Curious
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_007.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - Empty again? These mugs got holes in 'em or somethin'?
uid: e1c27e7f-8e8c-364e-08ec-e499be0bfd4d
Node context: Disgruntled
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_006.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - Nothin' beats the taste of stolen beer.
uid: c70e762d-2d2a-1477-82e4-c19c0898c3bd
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_005.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - Who wants another drink?
uid: 1b627b8d-6ecb-0029-772b-f3b645d6b13f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_004.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - Can't never 'ave too much beer.
uid: 5828c823-063b-6004-9491-8333e27b256e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_003.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - One more round!
uid: e832a226-b77f-1cd7-6794-b1c0acc134e6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_002.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - Outta my way!
uid: b054f479-a5df-369d-da2c-be95f65236af
Node context: Eager and good-natured. She wants the others to go so she can get a drink.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_001.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - How many did you have? Five? That's nothin'.
uid: 7227e6ca-b72a-c84e-ce6f-6f80d910ea9d
Node context: He's talking down to the goblin next to him, and boasting about himself.
> This is gonna be my ninth... no - tenth cup.

0:0 - This is gonna be my ninth... no - tenth cup.
uid: ac7f544f-93b7-2331-81e1-39f8c83ffecd
Node context: He's talking down to the goblin next to him, and boasting about himself.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_TakeRefill_000.lsj
Synopsis:
AD when the goblin goes to refill his/her beer.

0:0 - I ain't drunk enough yet.
uid: 194faa72-c886-d1ed-397c-3b20b6e44512
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Table4.lsj
Synopsis:
This goblin is just back from a raid. He's sitting at a barrel with some pints - drinking and talking shite.

0:0 - Hope the bard tastes better than he sings!
uid: 182d4734-bd67-d252-7b78-11218af7292b
Node context: Making a joke about the prisoner they're forcing to sing to entertain them. Said with a nudge and a laugh.
- 0 Check flag(s) (Global):
   true - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
=== END NODE ===

0:0 - Got a fella in the guts durin' the raid. It was bloody fantastic.
uid: 622da57e-832c-bb23-721e-495bb2c4bed1
Node context: guts is slurred. Very drunk at this stage. Boastful and drunken stories.
- 0 Check flag(s) (Local):
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_A - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Adescription
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_B - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Bdescription
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_C - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Cdescription
- 0 Set flag(s) to (Local):
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_A - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Adescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_B - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Bdescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_C - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Cdescription
=== END NODE ===

0:0 - Knock it back, lads! No slowin' down.

uid: a3e3760f-73be-d656-ce4e-1366ea88bae4
Node context: Think 'chug, chug, chug'
- 0 Check flag(s) (Local):
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_A - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Adescription
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_B - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Bdescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_C - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Cdescription
- 0 Set flag(s) to (Local):
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_C - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Cdescription
=== END NODE ===

0:0 - You was brilliant in the raid, lads. Beautiful stuff!
uid: c323041c-4de1-98fb-da51-115ccff933e7
Node context: Like saying 'I love you so much' to you friends when you're drunk and a goblin.
- 0 Check flag(s) (Local):
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_A - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Adescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_B - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Bdescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_C - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Cdescription
- 0 Set flag(s) to (Local):
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_A - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Adescription
=== END NODE ===

0:0 - One of the inn-whelps pulled a dagger on me - against me axe! Bloody idiot.
uid: df300849-4dbd-b481-bae7-00d8d10be6c8
Node context: Telling stories of the raid. Very drunk talk, slapping chest kinda tales.
- 0 Check flag(s) (Local):
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_A - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Adescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_B - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Bdescription
   false - 0742b94a-1daf-5f1b-d052-949bbc5a467b_C - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Cdescription
- 0 Set flag(s) to (Local):
   true - 0742b94a-1daf-5f1b-d052-949bbc5a467b_B - 0742b94a-1daf-5f1b-d052-949bbc5a467b_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Table3.lsj
Synopsis:
The goblin is back from a raid. He's drunk, partying and having a good time. He's at a table, talking shite with some of his friends.

0:0 - Go on! Give the worgs some booze! They'll love it.

uid: 2e5c73a4-3a12-f8d1-b387-4fb921dd2412
Node context: Actually thinks this is a terrible idea, but is trying to egg his friend on.
- 0 Check flag(s) (Local):
   false - fb5c2553-8069-812c-66c5-e2c767048438_A - fb5c2553-8069-812c-66c5-e2c767048438_Adescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_B - fb5c2553-8069-812c-66c5-e2c767048438_Bdescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_C - fb5c2553-8069-812c-66c5-e2c767048438_Cdescription
- 0 Set flag(s) to (Local):
   true - fb5c2553-8069-812c-66c5-e2c767048438_A - fb5c2553-8069-812c-66c5-e2c767048438_Adescription
=== END NODE ===

0:0 - Sing the saucy one about the bugbear and the ogre!
uid: 3b45003c-6e51-1e71-1c0b-4a42faa90ad0
Node context: shouting at a singer on a nearby stage - excited
- 0 Check flag(s) (Global):
   true - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
=== END NODE ===

0:0 - Here's to the Absolute!
uid: 51ec1f1c-92a9-49d3-5956-eec9febc7427
Node context: Proper drunk at this stage. Raises his glass in a 'cheers' fashion.
- 0 Check flag(s) (Local):
   true - fb5c2553-8069-812c-66c5-e2c767048438_A - fb5c2553-8069-812c-66c5-e2c767048438_Adescription
   true - fb5c2553-8069-812c-66c5-e2c767048438_B - fb5c2553-8069-812c-66c5-e2c767048438_Bdescription
   true - fb5c2553-8069-812c-66c5-e2c767048438_C - fb5c2553-8069-812c-66c5-e2c767048438_Cdescription
- 0 Set flag(s) to (Local):
   false - fb5c2553-8069-812c-66c5-e2c767048438_A - fb5c2553-8069-812c-66c5-e2c767048438_Adescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_B - fb5c2553-8069-812c-66c5-e2c767048438_Bdescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_C - fb5c2553-8069-812c-66c5-e2c767048438_Cdescription
=== END NODE ===

0:0 - That's good ale. Nice'n chewy.
uid: c8344e23-57a6-69e8-961e-9aa903b05669
Node context: Knocking back a drink and smacking his lips as he is getting drunker. Happy to have a pint in hand.
- 0 Check flag(s) (Local):
   true - fb5c2553-8069-812c-66c5-e2c767048438_A - fb5c2553-8069-812c-66c5-e2c767048438_Adescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_B - fb5c2553-8069-812c-66c5-e2c767048438_Bdescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_C - fb5c2553-8069-812c-66c5-e2c767048438_Cdescription
- 0 Set flag(s) to (Local):
   true - fb5c2553-8069-812c-66c5-e2c767048438_B - fb5c2553-8069-812c-66c5-e2c767048438_Bdescription
=== END NODE ===

0:0 - I'm bloody starvin'. They finished cookin' that dwarf yet?
uid: de2431cf-9efe-26a1-a886-bb92c35ffef2
Node context: Moaning tone as he almost drools at the thought of roasted dwarf.
- 0 Check flag(s) (Local):
   true - fb5c2553-8069-812c-66c5-e2c767048438_A - fb5c2553-8069-812c-66c5-e2c767048438_Adescription
   true - fb5c2553-8069-812c-66c5-e2c767048438_B - fb5c2553-8069-812c-66c5-e2c767048438_Bdescription
   false - fb5c2553-8069-812c-66c5-e2c767048438_C - fb5c2553-8069-812c-66c5-e2c767048438_Cdescription
- 0 Set flag(s) to (Local):
   true - fb5c2553-8069-812c-66c5-e2c767048438_C - fb5c2553-8069-812c-66c5-e2c767048438_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Table2.lsj
Synopsis:
goblins talking to each other during a party

0:0 - It's the drow that put the fear in 'em. Creepy bastards scare me, and we're on the same side.
uid: 1138b4ae-db6e-c3b0-762d-53c7c7d2e75d
Node context: with a shudder
- 0 Set flag(s) to (Dialog):
   true - GOB_Festivities_Said2 - GOB_Festivities_Said2description
=== END NODE ===

0:0 - We eatin' that chicken wot woz runnin' about the place?
uid: 2c7ef601-0fe1-3912-e633-4b8d8228ba64
Node context: tipsy; asking a sincere question
> Rather have dwarf myself - smells good an' ready, don't it?

0:0 - Sing louder or we'll cook ya!
uid: 3f0abed5-0ae3-b7c4-3c72-073503baec2d
Node context: yelling at a captive human singing on a stage
- 0 Check flag(s) (Global):
   true - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
=== END NODE ===

0:0 - Should've let that dwarf run around a bit before we cooked 'im.
uid: 6ed2594a-347e-d26b-6f81-3df3ad398df3
Node context: talking to a friend, thoughtful
- 0 Check flag(s) (Dialog):
   false - GOB_Festivities_Said1 - GOB_Festivities_Said1description
> Yeah. And given 'im a good kickin' ta tenderise the meat.

0:0 - Innkeeper's guts spilled out... I wore 'em like a belt. That put the fear in the rest of 'em.
uid: ace61d36-de67-eaf9-40af-426e21f83b7c
Node context: telling what is to him an amusing story
- 0 Check flag(s) (Dialog):
   false - GOB_Festivities_Said2 - GOB_Festivities_Said2description
> It's the drow that put the fear in 'em. Creepy bastards scare me, and we're on the same side.

0:0 - Yeah. And given 'im a good kickin' ta tenderise the meat.
uid: b11d86e5-ef6e-cd9b-7def-6d44618685b7
Node context: malicious
- 0 Set flag(s) to (Dialog):
   true - GOB_Festivities_Said1 - GOB_Festivities_Said1description
=== END NODE ===

0:0 - Rather have dwarf myself - smells good an' ready, don't it?
uid: ed03bc68-9184-7405-c4a0-6128f0c9929c
Node context: referring to a dwarf roasting on a spit nearby; very hungry
- 0 Set flag(s) to (Dialog):
   false - GOB_Festivities_Said2 - GOB_Festivities_Said2description
   false - GOB_Festivities_Said1 - GOB_Festivities_Said1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Table1.lsj
Synopsis:
Goblins talking to each other at a party

0:0 - Tastes even better when you nick it outta their cold, dead 'ands.
uid: 1176d34b-5ec9-bfdd-0874-7bfd03f21856
Node context: malicious, pleased
- 0 Set flag(s) to (Dialog):
   false - GOB_Festivities_Said1 - GOB_Festivities_Said1description
=== END NODE ===

0:0 - My rat sings better than him!
uid: 170a12e9-ad19-7023-9d17-5f08404d2a96
Node context: amused
=== END NODE ===

0:0 - That's the drink talkin'. Absolute wouldn't speak to a worm like you.
uid: 1c197eeb-a8b8-8c30-3a0d-7d65d8ab07ec
Node context: admonishing a friend
> Gotta be chosen to hear Her. Like the boss an' priestess.

0:0 - Wozzat...? I think I 'eard the Absolute's voice just now.
uid: 4961b7df-365b-3d28-69d6-6c93878470c0
Node context: tipsy, confused
- 0 Check flag(s) (Dialog):
   false - GOB_Festivities_Said1 - GOB_Festivities_Said1description
> That's the drink talkin'. Absolute wouldn't speak to a worm like you.

0:0 - Get off yer arse and do yer own killin'!
uid: 56c1a8ce-898d-24d3-d2df-8841c9006189
Node context: annoyed
> Aw, come on. I'm wounded! That wizard burned me sumfin' proper.

0:0 - Aw, come on. I'm wounded! That wizard burned me sumfin' proper.
uid: 5c3f339d-a95a-f660-c691-20c1c9a80093
Node context: Lazy, whining
> For the last time, that weren't a wizard. It was a bloke with a torch!

0:0 - Humans ain't good for much, but they make tasty beer.
uid: 8d27b94b-a3f7-5040-23d4-361200a0dec2
Node context: tipsy, pleased, commenting on the beer she's drinking
- 0 Check flag(s) (Dialog):
   true - GOB_Festivities_Said1 - GOB_Festivities_Said1description
> Tastes even better when you nick it outta their cold, dead 'ands.

0:0 - Don't this stupid human know any good goblin warsongs?
uid: 961392a6-7274-b01b-cbee-f917c7256912
Node context: reacting to a human singing on a stage nearby
- 0 Check flag(s) (Global):
   true - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
> My rat sings better than him!

0:0 - You goin' on the next raid? Bring me back sumfin' pretty
uid: b2afa822-4415-9b2d-2004-349c28c7a8c4
Node context: As if lying on a couch while someone's going to the store.
- 0 Check flag(s) (Local):
   false - b3a30b8e-9e0d-7a9d-2f76-a7e5685574cc_DiscussedRaid - b3a30b8e-9e0d-7a9d-2f76-a7e5685574cc_DiscussedRaiddescription
- 0 Set flag(s) to (Local):
   true - b3a30b8e-9e0d-7a9d-2f76-a7e5685574cc_DiscussedRaid - b3a30b8e-9e0d-7a9d-2f76-a7e5685574cc_DiscussedRaiddescription
> Get off yer arse and do yer own killin'!

0:0 - Gotta be chosen to hear Her. Like the boss an' priestess.
uid: d97fc850-303e-69eb-28c2-a8081c50f76f
Node context: admonishing a friend
- 0 Set flag(s) to (Dialog):
   true - GOB_Festivities_Said1 - GOB_Festivities_Said1description
=== END NODE ===

0:0 - For the last time, that weren't a wizard. It was a bloke with a torch!
uid: f606901a-7c0a-3717-2974-fcb34590f9e8
Node context: Exasperated
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_SleepersHelp.lsj
Synopsis:
Alerting the others to combat. Urgent!

0:0 - Intruders! Up - UP!
uid: 4f6a5741-79d7-53ae-f356-f7c9d6d57f43
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Ogre_00.lsj
Synopsis:
An ogre standing guard - he's pretty stupid, and has more eyes for the chicken than the player.

0:0 - Rip out his eyes.
uid: 383b9cec-0e56-5bed-4b76-4026008fdb6f
- 0 Check flag(s) (Global):
   true - GOB_GoblinToast_State_RealizedPoison - Goblns in the Festivities Area realized that the beer was poisoned
- 1 Check flag(s) (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_A - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Adescription
- 0 Set flag(s) to (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_B - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Bdescription
=== END NODE ===

0:0 - Where you, chicken?
uid: 3d72462d-4296-17c8-ce6a-848bc075096f
Node context: The ogre is trying to lure the chicken to him, so he can eat it.
- 0 Check flag(s) (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_A - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Adescription
- 0 Set flag(s) to (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_B - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Bdescription
=== END NODE ===

0:0 - Chicken! Chicke-e-en. Come!
uid: 430ebe40-eadb-8ffe-18b2-398b482cd423
Node context: The ogre is trying to lure the chicken to him, so he can eat it.
- 0 Check flag(s) (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_B - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Bdescription
- 0 Set flag(s) to (Local):
   false - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_A - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Adescription
   false - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_B - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Bdescription
=== END NODE ===

0:0 - I ruin him.
uid: 5aaa10cf-8b5c-dcf2-7554-e701d4a3d4ac
- 0 Check flag(s) (Global):
   true - GOB_GoblinToast_State_RealizedPoison - Goblns in the Festivities Area realized that the beer was poisoned
- 1 Check flag(s) (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_B - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Bdescription
- 0 Set flag(s) to (Local):
   false - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_A - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Adescription
   false - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_B - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Bdescription
=== END NODE ===

0:0 - I crush him.
uid: 6dad1004-10e6-4427-170e-b9da8efcd296
Node context: The ogre is mad because someone poisoned the beer, and he's imagining what he'll do once he finds that person.
- 0 Check flag(s) (Global):
   true - GOB_GoblinToast_State_RealizedPoison - Goblns in the Festivities Area realized that the beer was poisoned
- 0 Set flag(s) to (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_A - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Adescription
=== END NODE ===

0:0 - Come, chicken. Come here. Eat.
uid: c6290e58-2076-dff9-7ecf-931978195bb2
Node context: The ogre is trying to lure the chicken to him, so he can eat it.
- 0 Set flag(s) to (Local):
   true - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_A - eb95a50f-d6fe-d7c8-b65d-732df8bf8e00_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Kid_001_Damaged.lsj
Synopsis:
Goblin kid run away in fear and surrender after being heavily hit.

0:0 - Stop, we surrender!
uid: 7e0199b5-deb4-0f15-36cf-b30a9ca7c10c
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Kid_001_Booyahg.lsj
Synopsis:
Goblin kid run away in fear after being hit by "magic" (booyahg).

0:0 - It's booyahg, run!
uid: 551049e6-caa5-060c-dd14-231330556cb6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Kid_000_Damaged.lsj
Synopsis:
Goblin kid run away in fear and surrender after being heavily hit.

0:0 - Waah! Stop - stop!
uid: 59be2ca3-ed44-2da6-ba1c-9d2f3c0a2bd6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Kid_000_Booyahg.lsj
Synopsis:
Goblin kid run away in fear after being hit by "magic" (booyahg).

0:0 - Booyahg! Stop, stop!
uid: f776b521-34b8-7470-d506-06aad8919d6b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_Kids.lsj
Synopsis:
Goblin kids talking while standing over the corpse of a dead adventurer.

0:0 - A gnoll ate my brother. Swallowed 'im whole!
uid: 1e233784-ccd0-b35d-f197-5bb0816e59cf
Node context: not too upset about this - it's more a cool story than a horrifying one
> Yeah. They're awesome.

0:0 - Should take a trophy - cut off his ear.
uid: 1f4982be-3109-869f-0124-ed35425914b2
Node context: pleased with himself - malicious - referring to the dead adventurer at his feet
- 0 Set flag(s) to (Dialog):
   true - GOB_Festivities_Kids_Played1 - GOB_Festivities_Kids_Played1description
=== END NODE ===

0:0 - You seen one of them gnolls up close? Proper scary.
uid: 2382eeff-c293-9078-d8c5-42e9efd76ca6
Node context: in awe
- 0 Check flag(s) (Dialog):
   false - GOB_Festivities_Kids_Played2 - GOB_Festivities_Kids_Played2description
> A gnoll ate my brother. Swallowed 'im whole!

0:0 - Undergarments!
uid: 2882845e-a094-24f0-c82d-1ecd21033284
Node context: punchline to a joke
- 0 Set flag(s) to (Dialog):
   false - GOB_Festivities_Kids_Played2 - GOB_Festivities_Kids_Played2description
   false - GOB_Festivities_Kids_Played1 - GOB_Festivities_Kids_Played1description
=== END NODE ===

0:0 - This ugly bastard is the first human I ever killed.
uid: 3c0f0dd2-4939-8b63-35f7-cdbe430ce759
Cinematic: gesturing at a dead adventurer at his feet
Node context: pleased with himself, referring to a dead adventurer at his feet
- 0 Check flag(s) (Dialog):
   false - GOB_Festivities_Kids_Played1 - GOB_Festivities_Kids_Played1description
> Should take a trophy - cut off his ear.

0:0 - Yeah. They're awesome.
uid: cd027c4f-0d7d-6869-05f3-f5618aeb6661
Node context: delighted
- 0 Set flag(s) to (Dialog):
   true - GOB_Festivities_Kids_Played2 - GOB_Festivities_Kids_Played2description
=== END NODE ===

0:0 - Wot do you call a drow's knickers?
uid: d31c01ea-a822-c649-0b25-3ebd6c70918e
Node context: set up for a joke
> Undergarments!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_GoblinSleeper_02_EnterCombat.lsj
Synopsis:
A goblin enters combat against the players

0:0 - You shouldn't have come here!
uid: c105ddf5-1361-aedb-4cdf-027d063bcc61
Node context: shouted at players as the goblin enters combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_GoblinSleeper_01_EnterCombat.lsj
Synopsis:
A goblin enters combat against the players

0:0 - Spies, lads!
uid: 4e5a7926-e1bb-e710-c51c-8826612c343d
Node context: A warcry while entering combat
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_GoblinSleeper_00_EnterCombat.lsj
Synopsis:
A goblin enters combat against the players

0:0 - I'll cut yer throat!
uid: bfc255e3-b29e-fcfd-b733-49b1a133a513
Node context: directed at the player as the goblin enters battle
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_DemandingPants.lsj
Synopsis:
A goblin who has had his breeches stolen tries to buy more from a merchant, but doesn't have any money

0:0 - Yours can be keeping them on, hm?
uid: b6458e65-8211-857e-1980-0f1422334500
Node context: Sweet, condescending

0:0 - Got nothin'. Kept it all in my old breeches, and somebody robbed 'em!
uid: bd7906b7-623e-7362-7d04-28b90fda7260
Node context: unhappy - his money was in his breeches, and someone stole them. Emphasis on 'old' refers to the stolen breeches
> Here - free of charge. Consider it a public service on my part.

0:0 - Here - free of charge. Consider it a public service on my part.
uid: e5e9f19b-732e-0416-fe24-19f11f417d42
Node context: Long-suffering, not looking at him directly.
> Yours can be keeping them on, hm?

0:0 - That depends - got any coin?
uid: f5d99fec-739e-1948-e3c7-97c12d62cab0
Node context: Eyeing a prospective customer up and down and not finding him likely
> Got nothin'. Kept it all in my old breeches, and somebody robbed 'em!

0:0 - Um. 'Ello. Got any breeches?
uid: ffacc772-6ba7-2551-e1f4-dfa79146276b
Node context: sheepish, talking to a merchant
> That depends - got any coin?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_ChickenChaseSpectator.lsj
Synopsis:
Spectators at the age-old goblin sport of chicken chasing.

0:0 - Careful now - that's our last chicken!
uid: 82c092f3-b320-309c-ebaf-0af13f05ac42
Node context: Discussing the chicken that's being chased on the field. Calling out from a height down to the players. Commenting as if it were a ball.
> Yeah, don't hurt the little clucker. Just chase it through the posts!

0:0 - Ain't we gonna cook it once the game's done?
uid: 90d6e231-0308-ea18-cd75-8f7cb69306dc
Node context: Said to the goblin next to him. Excited at the thought of eating the chicken.
> That's what the fire's for, innit?

0:0 - That's what the fire's for, innit?
uid: c40ab51d-c3e0-6170-fe08-8c98691c03d9
Node context: Referencing the fire that's used as part of the game. As if explaining to an idiot. Actually explaining to an idiot.
=== END NODE ===

0:0 - Yeah, don't hurt the little clucker. Just chase it through the posts!
uid: f9dd362e-6dac-6269-36d5-8e0315d91697
Node context: Calling out from a height down to the players. Not concerned - just matter of fact. They plan to eat it once it's finished the game.
> Ain't we gonna cook it once the game's done?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_BugbearSleeper_01_EnterCombat.lsj
Synopsis:
Guttural, sinister snarled words as a bugbear enters combat

0:0 - Fresh meat.
uid: f3fcddea-dfab-d428-265a-4cba1309b24f
Node context: almost a snarl, guttural
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_BugbearSleeper_00_EnterCombat.lsj
Synopsis:
A bugbear enters combat against the players

0:0 - More prey.
uid: 225957e7-e584-a1ec-29a5-1a40b6988289
Node context: almost a snarl, low, guttural
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_010.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Meat might be poisoned, too. Don't trust nothin' anymore.
uid: 8a4b5417-8771-d665-c7b4-02cae2b213d5
Node context: anxious
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_009.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Some nasty bugger's got it in for us.
uid: 22feba14-c161-ddfa-d9f9-a9dd5c8c2d22
Node context: afraid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_008.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Who the hells poisoned 'em?
uid: c302ef71-397b-63fb-22e9-bf9af48f9999
Node context: Afraid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_007.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Hope Priestess Gut can cure poisonin'...
uid: fca98ee6-fa32-0acc-7183-e177692ceab8
Node context: some of his friends have been poisoned -he's worried he'll need a healer soon if he's poisoned too
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_006.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Absolute spared me from the poisonin'. Must love me best.
uid: 9131c791-3f6e-5062-bbd7-606121700775
Node context: Pleased to have survived a poisoning at their camp - anxious, but relatively happy
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_005.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - How am I still standin'? I drank more than any of 'em.
uid: 6dbaa68e-e65a-9392-1b65-5597bd83e7ff
Node context: anxious - friends have been poisoned
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_004.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - How was I s'posed to know the beer was poisoned?
uid: 4ac031f4-6d9a-f77a-86fb-ff70867cdf0a
Node context: Regretful
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_003.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Poisonings for cowards. Should find 'em and kill 'em.
uid: 8804ad0a-009c-e11e-b9d6-11a0f0648317
Node context: furious - his friends have been poisoned
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_002.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - Murderin' us with our own beer - that's proper cruel.
uid: 1394b85e-3b70-fa9e-ca1e-968abaf6552d
Node context: melancholy, despairing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_001.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - I knew there was somethin' wrong with that beer.
uid: 4f96a3ad-f387-ca97-7b1f-df0493bf6c4a
Node context: he's been enthusiastically drinking the beer, but sees his friends dying from poison and tries to sound smart - anxious
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Festivities_AD_AfterPoisoning_000.lsj
Synopsis:
After several goblins at the camp are poisoned, survivors comment on what happened. Paranoid about what happened, but pleased to have survived.

0:0 - My guts hurt. Hope I ain't poisoned.
uid: 6fc5b44d-3709-f742-3aad-571d0badfb20
Node context: anxious, tipsy
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_Stories.lsj
Synopsis:
Crusher is boasting about the time he captured someone.

0:0 - So I stuck my dagger in that arm.
uid: 0d4053b0-c982-7a55-9dc6-08af3fd7c519
Node context: boasting.
> No more problems from that runt after that.

0:0 - So I start creeping 'round.
uid: 10754d8d-538d-5c25-a107-ae26e9d2d518
Node context: retelling his tale, trying to build tension.
> 'Cuz I ain't wasting arrows, not me.

0:0 - Could've killed 'im. Easy.
uid: 119f5ca1-455e-cdd8-b380-9cf5761d4898
Node context: boasting
> But I didn't wanna.

0:0 - Nah, he captured him. Right?
uid: 210e7fcc-7203-7b83-dc52-40593668b3f8
Node context: excited, a bit in awe.
> Could've killed 'im. Easy.

0:0 - Yeah.
uid: 314a4c75-6473-e934-18d6-aec9b08f6898
Node context: She's listening to Crusher's story and thinks everything he says is amazing. She's in awe.
> An' I run up to the guy an' think, 'Try healin' this'.

0:0 - An' I run up to the guy an' think, 'Try healin' this'.
uid: 31daf3a5-95cf-0786-6504-3e4974d70241
Node context: a little excited, boastful.
> You kill 'im?
> You kill 'im?
> Didya capture 'im?

0:0 - Figured I'd give him to the drow. Keep the Absolute happy.
uid: 40892151-4048-4037-2dd0-55afd76efe7f
Node context: He's retelling a tale.
> Heh heh.

0:0 - Then 'e turns. Must've... must've read my mind, y'know?
uid: 433b5511-9837-f748-c13d-6bbbdee8814b
Node context: He's talking nonsense.
> And 'e raises his arm to magick again.

0:0 - Heh heh.
uid: 5d70e481-86b7-8022-f2ba-b9e9e8842d03
Node context: small laugh. Is imagining someone else's misfortune.
> Then 'e turns. Must've... must've read my mind, y'know?

null
uid: 62d950e5-0844-1822-575b-5c8363b34e17
Jump to another node

0:0 - Didya capture 'im?
uid: 6abf6d13-62e7-1b3a-69ee-ea5a92f83fe7
Node context: Excited
> Yeah.

0:0 - 'Cuz I ain't wasting arrows, not me.
uid: 6c8896c2-3e5e-37b7-3561-a273bdb6864b
Node context: boasting.
> Yeah.

0:0 - Then 'e lifts up this mace. With his other arm.
uid: 74d0dd8f-f942-0294-b791-7e150d370dda
Node context: He's retelling a tale. exasparated.
> So I stuck my dagger in that arm.

0:0 - You kill 'im?
uid: 7dc03f2e-4fa9-27e5-aaf6-fd932f5bad05
> Nah, he captured him. Right?

0:0 - You kill 'im?
uid: 869593da-6b18-2f75-ea80-c390f1cd040c
> Nah, he captured him. Right?

0:0 - Then this other guy twirls his fingers, an' some light comes out.
uid: 8ecbc4be-6db1-d898-06a5-77dfb112be01
Node context: exasperated.
> And the dwarf just... stops bleeding. Just stands back up.

0:0 - Yeah. They got some cheatin' magicker.
uid: 97e4582d-f459-a982-9a89-41dcb0c3c2dc
Node context: He's a bit disgusted, feels like it was unfair.
> So I start creeping 'round.

0:0 - Yeah.
uid: 998542f9-d839-4e19-0777-e420020ebabc
> Figured I'd give him to the drow. Keep the Absolute happy.

0:0 - And the dwarf just... stops bleeding. Just stands back up.
uid: c757a4be-b137-6f0d-7f70-5aa14ae05672
Node context: He's retelling a tale and boasting about the foe he's defeating.
> Booyahg.
> null

0:0 - No more sparkly stuff for 'im.
uid: c872b124-6f1b-2571-e12a-90024f752b30
Node context: He's retelling a tale.
> Oh ho!

0:0 - So I grab 'is hand, and crush it. Crack.
uid: d31112ce-dfa6-c01b-25c9-9614f35801a2
Node context: He's retelling a tale.
> No more sparkly stuff for 'im.

0:0 - So I'm shootin' arrows at this dwarf. It's great.
uid: dfff9d54-684e-03e0-ecd2-92f860af87bb
Node context: boasting. He's retelling a tale.
- 0 Set flag(s) to (Object):
   true - GOB_DrunkGoblin_AddGoblin2 - GOB_DrunkGoblin_AddGoblin2description
   true - GOB_DrunkGoblin_AddGoblin1 - GOB_DrunkGoblin_AddGoblin1description
   true - GOB_DrunkGoblin_AddGoblin0 - GOB_DrunkGoblin_AddGoblin0description
> Then this other guy twirls his fingers, an' some light comes out.

0:0 - Oh ho!
uid: e6ea3c70-ab68-dcf1-21ff-98ffae7304cd
Node context: in awe.
> Then 'e lifts up this mace. With his other arm.

0:0 - But I didn't wanna.
uid: e73d3f70-1810-cb09-ed66-d3d04ea5f256
Node context: He's retelling a tale.
> Figured I'd give him to the drow. Keep the Absolute happy.

0:0 - No more problems from that runt after that.
uid: e8899f4c-a475-dd81-140f-ac0757e1a8f9
Node context: satisfied. The tale is done.
=== END NODE ===

0:0 - And 'e raises his arm to magick again.
uid: eae49811-7fc6-1df2-fc45-e22958677090
Node context: He's retelling a tale.
> So I grab 'is hand, and crush it. Crack.

0:0 - Booyahg.
uid: fcdc00a4-1e69-ba6f-c984-81a9eceb57e7
Node context: slightly in awe. Booyagh means magic. (pronounced BOO-yahg with a hard g)
> Yeah. They got some cheatin' magicker.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_SecludedPlace.lsj
Synopsis:
Said when the goblin has moved away from his friends and the festivities to brood in a secluded place.

0:0 - Can't even enjoy a drink in peace.
uid: 61af9180-e175-4df3-34c4-0402acba4032
Node context: Grumbling to himself, staring at his reflection in the water
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_PlayerKissedFoot_002.lsj
Synopsis:
Goblin laughing at the player for kissing another goblin's foot.

0:0 - Ugh! That's so disgustin'!
uid: f75921eb-edad-000a-400d-c3a24b2421e9
Node context: The goblin is disgusted, but also thinks it's kind of funny.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_PlayerKissedFoot_001.lsj
Synopsis:
The drunk goblin is laughing at you because you kissed another goblin's foot.

0:0 - Hah! Didya really... really kiss his foot?
uid: 29bb0e6a-898a-e315-d68e-5b152843784c
Node context: Laughing while he talks. He's very drunk.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_PlayerKilledDrunkGoblin_002.lsj
Synopsis:
The goblins friend died, but being a goblin, she doesn't really care. It's a normal occurence.

0:0 - Let's go. He'll start stinking soon.
uid: 78747ef9-8455-8cbf-1736-fd34914a0cae
Node context: She's very callous, and maybe a bit scared that what killed Crusher might kill her too.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_PlayerKilledDrunkGoblin_001.lsj
Synopsis:
This very drunk goblin saw his friend die.

0:0 - What? Did he just... die?
uid: 1f6c02c1-7492-238f-47a8-359195f29655
Node context: He's still very drunk and doesn't really realise what's going on.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_MovingAway.lsj
Synopsis:
Crusher excuses himself to go take a piss.

0:0 - They just had to talk to me.
uid: 4ba13b20-41b6-7231-666c-5506cd4f1ce8
Node context: Muttering to himself. He's pissed off.
> I gotta take a piss.

0:0 - I gotta take a piss.
uid: 69fc83f3-7343-f1c3-d4cf-1ce7e00be214
Node context: Muttering to himself. He's pissed off.
=== END NODE ===

0:0 - Crazy, deranged... monsters... shouldn't be allowed in 'ere.
uid: 85c9a821-1ed8-2b55-d289-cf165c1079e7
Node context: Muttering to himself. He's pissed off.
- 0 Check flag(s) (Global):
   true - GOB_DrunkGoblin_Quest_GoblinSparedInFight - GOB_DrunkGoblin_Quest_GoblinSparedInFightdescription
> I gotta take a piss.

0:0 - Ugh, what was I sayin'?
uid: 9576ca00-e3c4-65ce-c21e-69c13e0e92fe
Node context: annoyed - he's lost his train of thought.
> They just had to talk to me.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_LeftFight_Tiny.lsj
Synopsis:
Goblin running away from a fight.

0:0 - Stop! Stop!
uid: 665a07da-56e5-4e8f-b3c7-18d624397d78
Node context: panicked.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_LeftFight_Kirz.lsj
Synopsis:
Goblin running away from a fight.

0:0 - No! Mercy!
uid: 570a2ef8-ab0c-c605-1bd4-96082a8103bb
Node context: a little panicked.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_LeftFight_Breg.lsj
Synopsis:
Drunk goblin running away from a fight. He slurs a little.

0:0 - Whoa! Hey... hey! That hurts!
uid: 1166855c-6369-c8c4-ceea-c08ac58546cb
Node context: a little surprised that you actually hurt him.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_KissedFootComment_002.lsj
Synopsis:
One of Crusher's friends comments on him kissing the player's foot.

0:0 - He... he kissed... them?
uid: 3b012bfe-55d7-e61c-dc2a-94fc1b5ed963
Node context: The goblin is surprised because her crush just licked the player's feet. (and she's jealous)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_KissedFootComment_001.lsj
Synopsis:
One of Crusher's friends comments on him kissing the player's foot.

0:0 - Ewww! Crusher - Crusher just licked some toes!
uid: 0a4d643a-0762-cf3c-caba-209b5d376168
Node context: The goblin is very drunk and finds this all very funny. deliver it laughing.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_FriendsAtFestivities_OnlyTwo.lsj
Synopsis:
Goblins drinking.

0:0 - Ch... cheeze... cheers!
uid: 367a0487-70d5-2712-efa6-0f48d2c69038
Node context: He is too drunk to speak normally
=== END NODE ===

0:0 - Cheers!
uid: ad6af94a-914a-e087-8b4c-8b1d1e05de9a
> Ch... cheeze... cheers!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_FriendsAtFestivities.lsj
Synopsis:
Goblins drinking.

0:0 - Ch... cheeze... cheers!
uid: 0561d6cc-fb96-2cd3-a8f5-669ac654feb8
Node context: He is too drunk to speak normally
> I wonder if Crusher's all right?
> To more poetry!
> Cheers!

0:0 - I wonder if Crusher's all right?
uid: 7379d70b-4c0b-4d7a-ec83-3c25a6515c64
Node context: a little worried.
- 0 Check flag(s) (Global):
   true - GOB_DrunkGoblin_Quest_GoblinSparedInFight - GOB_DrunkGoblin_Quest_GoblinSparedInFightdescription
- 1 Check flag(s) (Local):
   false - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblin - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblindescription
- 0 Set flag(s) to (Local):
   true - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblin - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblindescription
> 'E's fine. Just enjoy yer drink.

0:0 - 'E's fine. Just enjoy yer drink.
uid: 7ed1db03-0410-3794-cbd4-2b06129666e7
=== END NODE ===

0:0 - Cheers!
uid: 99c85fe4-c3b8-6980-e7f4-264e443e2854
> Ch... cheeze... cheers!

0:0 - To more poetry!
uid: bfb8cca2-89bc-9ec6-e122-5fa70c475259
Node context: Happy,
- 0 Check flag(s) (Global):
   true - GOB_VoloBallad_State_OnStage - GOB_VoloBallad_State_OnStagedescription
- 0 Set flag(s) to (Local):
   false - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblin - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblindescription
=== END NODE ===

0:0 - Cheers!
uid: f2cc868b-bcb3-9543-5d66-f7a5c79efa77
- 0 Set flag(s) to (Local):
   false - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblin - 5ad23c87-332c-63ac-1028-998b0083d0df_TalkedAboutDrunkGoblindescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_FistFight.lsj
Synopsis:
A goblin got into a (friendly) fight with the player. The other goblins are cheering him on. The fight is happening a little farther away, so they are shouting.

0:0 - Rip 'em apart!
uid: 2a5d5563-2b56-9c7a-deb9-de7b14b4ada1
Node context: cheering
- 0 Set flag(s) to (Dialog):
   false - GOB_DrunkGoblin_FightAD2 - GOB_DrunkGoblin_FightAD2description
   false - GOB_DrunkGoblin_FightAD3 - GOB_DrunkGoblin_FightAD3description
   false - GOB_DrunkGoblin_FightAD1 - GOB_DrunkGoblin_FightAD1description
=== END NODE ===

0:0 - Smash 'em, Crusher!
uid: 40c97569-6b7d-228b-7720-34523995f2a7
Node context: cheering
- 0 Check flag(s) (Dialog):
   true - GOB_DrunkGoblin_FightAD3 - GOB_DrunkGoblin_FightAD3description
> Rip 'em apart!

0:0 - C'mon!
uid: 66ffdf95-268a-347f-448c-df2fe8d63e64
Node context: cheering
- 0 Check flag(s) (Dialog):
   true - GOB_DrunkGoblin_FightAD2 - GOB_DrunkGoblin_FightAD2description
   false - GOB_DrunkGoblin_FightAD3 - GOB_DrunkGoblin_FightAD3description
- 0 Set flag(s) to (Dialog):
   true - GOB_DrunkGoblin_FightAD3 - GOB_DrunkGoblin_FightAD3description
=== END NODE ===

0:0 - Show 'em, Crusher!
uid: 917b5710-5993-18fb-6e30-29ccb5c27a6e
Node context: cheering
- 0 Check flag(s) (Dialog):
   false - GOB_DrunkGoblin_FightAD1 - GOB_DrunkGoblin_FightAD1description
> Knock their teeth out!

0:0 - Show us whatcha got!
uid: 993b7037-b0e1-e5a6-4922-f4547448d4af
Node context: cheering
- 0 Check flag(s) (Dialog):
   false - GOB_DrunkGoblin_FightAD2 - GOB_DrunkGoblin_FightAD2description
   true - GOB_DrunkGoblin_FightAD1 - GOB_DrunkGoblin_FightAD1description
- 0 Set flag(s) to (Dialog):
   true - GOB_DrunkGoblin_FightAD2 - GOB_DrunkGoblin_FightAD2description
=== END NODE ===

0:0 - Knock their teeth out!
uid: d05b0aff-8389-1a00-34de-bf4cf66abcb6
Node context: cheering
- 0 Set flag(s) to (Dialog):
   true - GOB_DrunkGoblin_FightAD1 - GOB_DrunkGoblin_FightAD1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_DefeatComment_002.lsj
Synopsis:
One of the Crusher's really drunk friends comments on seeing Crusher being beaten by the player.

0:0 - You... you beat Crusher!
uid: 08ccac91-9b36-2854-9d16-8a231907ce09
Node context: The player just beat one of the strongest goblins, and this goblin is in Awe.
> Nobody's ever beaten Crusher!

0:0 - Nobody's ever beaten Crusher!
uid: ed66f29c-e40e-f208-4644-4c2c82ce85d1
Node context: The player just beat one of the strongest goblins, and this goblin is in Awe.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_DefeatComment_001.lsj
Synopsis:
One of the dwarf operators comments on seeing Crusher being beaten by the player.

0:0 - Didya see? Someone kicked Crusher's arse! Crusher!
uid: f3fd2a11-3b5f-0aae-c206-929093afd45f
Node context: The player just beat up one of the strongest goblins in the camp, and this goblin is in Awe.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrunkGoblin_AD_CryingOverBody.lsj
Synopsis:
Goblin crying over the body of the goblin she loved.

0:0 - How...?
uid: 25ecb3f4-fb99-2473-4829-ae53b5b128b8
Node context: She doesn't understand how Crusher could die because he's one of the strongest goblins.
- 0 Check flag(s) (Local):
   true - aef97870-92cd-1837-5f44-1b8750e0efad_C - aef97870-92cd-1837-5f44-1b8750e0efad_Cdescription
   true - aef97870-92cd-1837-5f44-1b8750e0efad_A - aef97870-92cd-1837-5f44-1b8750e0efad_Adescription
   true - aef97870-92cd-1837-5f44-1b8750e0efad_B - aef97870-92cd-1837-5f44-1b8750e0efad_Bdescription
- 0 Set flag(s) to (Local):
   false - aef97870-92cd-1837-5f44-1b8750e0efad_C - aef97870-92cd-1837-5f44-1b8750e0efad_Cdescription
   false - aef97870-92cd-1837-5f44-1b8750e0efad_A - aef97870-92cd-1837-5f44-1b8750e0efad_Adescription
   false - aef97870-92cd-1837-5f44-1b8750e0efad_B - aef97870-92cd-1837-5f44-1b8750e0efad_Bdescription
=== END NODE ===

0:0 - Who... who did this?
uid: 780a29f8-7a56-a784-7022-feab87c4b6be
Node context: She doesn't understand how Crusher could die because he's one of the strongest goblins.
- 0 Check flag(s) (Local):
   false - aef97870-92cd-1837-5f44-1b8750e0efad_C - aef97870-92cd-1837-5f44-1b8750e0efad_Cdescription
   true - aef97870-92cd-1837-5f44-1b8750e0efad_A - aef97870-92cd-1837-5f44-1b8750e0efad_Adescription
   false - aef97870-92cd-1837-5f44-1b8750e0efad_B - aef97870-92cd-1837-5f44-1b8750e0efad_Bdescription
- 0 Set flag(s) to (Local):
   true - aef97870-92cd-1837-5f44-1b8750e0efad_B - aef97870-92cd-1837-5f44-1b8750e0efad_Bdescription
=== END NODE ===

0:0 - Crusher... no!

uid: 9408dfba-5d9e-fb0a-4690-c6e845b364ec
Node context: She's devastated because the goblin she loved died.
- 0 Check flag(s) (Local):
   false - aef97870-92cd-1837-5f44-1b8750e0efad_C - aef97870-92cd-1837-5f44-1b8750e0efad_Cdescription
   false - aef97870-92cd-1837-5f44-1b8750e0efad_A - aef97870-92cd-1837-5f44-1b8750e0efad_Adescription
   false - aef97870-92cd-1837-5f44-1b8750e0efad_B - aef97870-92cd-1837-5f44-1b8750e0efad_Bdescription
- 0 Set flag(s) to (Local):
   true - aef97870-92cd-1837-5f44-1b8750e0efad_A - aef97870-92cd-1837-5f44-1b8750e0efad_Adescription
=== END NODE ===

0:0 - No...
uid: d22614e1-40c0-5b8c-73b2-420808fb1c91
Node context: She's devastated because the goblin she loved died.
- 0 Check flag(s) (Local):
   false - aef97870-92cd-1837-5f44-1b8750e0efad_C - aef97870-92cd-1837-5f44-1b8750e0efad_Cdescription
   true - aef97870-92cd-1837-5f44-1b8750e0efad_A - aef97870-92cd-1837-5f44-1b8750e0efad_Adescription
   true - aef97870-92cd-1837-5f44-1b8750e0efad_B - aef97870-92cd-1837-5f44-1b8750e0efad_Bdescription
- 0 Set flag(s) to (Local):
   true - aef97870-92cd-1837-5f44-1b8750e0efad_C - aef97870-92cd-1837-5f44-1b8750e0efad_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WithPatrol.lsj
Synopsis:
A warchief is reporting to the Drow about the torture.

0:0 - We got visitors. Dunno who they are - mercenaries maybe?
uid: 1e0f6edb-3848-4628-7e4c-ce94aba54406
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
> Interesting. I wasn't expecting guests.

0:0 - Sorry to bother you, mistress... got a message from the guards.
uid: 3bb07371-1171-ca39-7f10-97ef2967cd43
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Event_GotTortureReport - GOB_DrowCommander_Event_GotTortureReportdescription
- 1 Set flag(s) to (Local):
   true - 71859852-11f6-5c96-6c59-e4c5add51926_A - 71859852-11f6-5c96-6c59-e4c5add51926_Adescription
> Yes?

0:0 - Yes?
uid: 5109550a-774c-99cc-0e70-2cd05900468c
> We got visitors - more True Souls like yerself.
> We got visitors. Dunno who they are - mercenaries maybe?

0:0 - Interesting. I wasn't expecting guests.
uid: 61f1e730-120e-c30b-94f5-7c3da0a08878
=== END NODE ===

0:0 - And the prisoner?
uid: 8760faaf-c171-2f86-e3a4-1dfbcbc35096
> We're still workin' on him.

0:0 - Tell them to stop cutting him - we need him alive.
uid: 879392b0-caef-5813-b8a9-e21f47355bc7
> Break his bones instead. Start with the fingers.

0:0 - We're still workin' on him.
uid: 989c0c3b-e421-6e94-e712-15a1eb5b1b2a
=== END NODE ===

0:0 - We got visitors - more True Souls like yerself.
uid: a38f9629-bae4-c6a0-493f-93c89d5871d3
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
> Interesting. I wasn't expecting guests.

null
uid: ae407c32-4c9f-827a-8128-7272aef17647
- 0 Check flag(s) (Global):
   true - GOB_DrowCommander_Event_MetVisitors - Set when players talked to Minthara in GOB: to avoid AD with Zurga about visitors that Minthara already met
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Event_GotTortureReport - GOB_DrowCommander_Event_GotTortureReportdescription
- 1 Set flag(s) to (Local):
   true - 71859852-11f6-5c96-6c59-e4c5add51926_B - 71859852-11f6-5c96-6c59-e4c5add51926_Bdescription
   true - 71859852-11f6-5c96-6c59-e4c5add51926_A - 71859852-11f6-5c96-6c59-e4c5add51926_Adescription
> And the prisoner?

0:0 - Raiders are just waiting for the word, mistress. We're ready for anything.
uid: bd38976b-2aa7-881a-892e-9498ab7f4b48
- 0 Check flag(s) (Local):
   true - 71859852-11f6-5c96-6c59-e4c5add51926_A - 71859852-11f6-5c96-6c59-e4c5add51926_Adescription
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Event_GotTortureReport - GOB_DrowCommander_Event_GotTortureReportdescription
- 1 Set flag(s) to (Local):
   true - 71859852-11f6-5c96-6c59-e4c5add51926_B - 71859852-11f6-5c96-6c59-e4c5add51926_Bdescription
> And the prisoner?

0:0 - Break his bones instead. Start with the fingers.
uid: e25550ec-9492-11b7-cfc6-b22cf4d09890
=== END NODE ===

0:0 - Prisoner's lost a lot of blood, yer ladyship. Still ain't talkin.
uid: fcbd40a5-2a76-d696-6492-3fb13492620c
- 0 Check flag(s) (Local):
   true - 71859852-11f6-5c96-6c59-e4c5add51926_B - 71859852-11f6-5c96-6c59-e4c5add51926_Bdescription
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Event_GotTortureReport - GOB_DrowCommander_Event_GotTortureReportdescription
- 1 Set flag(s) to (Local):
   false - 71859852-11f6-5c96-6c59-e4c5add51926_B - 71859852-11f6-5c96-6c59-e4c5add51926_Bdescription
   false - 71859852-11f6-5c96-6c59-e4c5add51926_A - 71859852-11f6-5c96-6c59-e4c5add51926_Adescription
> Tell them to stop cutting him - we need him alive.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WithChief.lsj
Synopsis:
The drow commander (Minthara) and a goblin warchief bicker about their plans to catch some thieving adventurers.

0:0 - If he don't have a tongue, he can't tell us nothin'!
uid: 14f4192b-b79a-e3e7-bdc9-8bbfe7cf9828
Node context: surprised, speaking to a superior... afraid of her
> The prisoner can keep his tongue - it's Spike's I'll be removing.

0:0 - You have already failed me once, and now you dare question me?
uid: 1640a7f2-7b0d-b5fc-523e-694a1f1d3a49
Node context: cold, quiet, scary, responding to a goblin who isn't showing due respect
> I, er... didn't mean nothin' by it, yer ladyship. Honest I didn't.

0:0 - What they do ain't exactly fightin'. All they gotta do is light up their powder and burn.
uid: 19492776-c28f-5695-78cc-a7b96836c860
Node context: describing the 'sapper' goblins who run into combat with explosive barrels on their back and explode.
> Then they're prepared to die for the Absolute. Good.

0:0 - The village to the east - it's abandoned?
uid: 424cb567-5cb2-7e7a-73f3-011748aa42b3
- 0 Check flag(s) (Local):
   true - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_A - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_Adescription
- 0 Set flag(s) to (Local):
   true - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_B - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_Bdescription
> Looks that way. But scouts said they heard somethin' movin' around out there. Somethin' big.

0:0 - If he doesn't, I'll cut out his tongue.
uid: 4a6a9aa8-7899-3f38-5b6f-0258cb31cd96
> If he don't have a tongue, he can't tell us nothin'!

0:0 - It's not our concern. Our prey are elsewhere.
uid: 4ed42989-6ce4-629f-dadf-bd5c7ba180fe
=== END NODE ===

0:0 - Then they're prepared to die for the Absolute. Good.
uid: 56feb1ff-f355-8f0c-4ece-5c22b0412527
> Dyin's the only thing they're good at.

0:0 - I, er... didn't mean nothin' by it, yer ladyship. Honest I didn't.
uid: 59b9fb2a-c3b7-f260-5c07-d34ca2a99857
Node context: whining, afraid - trying to get back on the good side of a superior who he has disappointed
> Your life, much like your words, is meaningless, whelp. End the latter to save the former.


0:0 - The prisoner can keep his tongue - it's Spike's I'll be removing.
uid: 60cfa66b-21ed-5248-9ccc-9ca2759d7d05
=== END NODE ===

0:0 - Your life, much like your words, is meaningless, whelp. End the latter to save the former.

uid: 633c5c35-aefa-08c4-e99c-0600623e827f
Node context: cool, calm and sinister - it's a threat to kill a subordinate unless that subordinate stops talking
=== END NODE ===

0:0 - Prisoner'll talk, yer ladyship. Spike always makes 'em talk.
uid: 9cde7fe5-8a03-ef81-66c7-322a11f4b5a1
Node context: trying to appease a superior - 'Spike' is a goblin torturer -
- 0 Check flag(s) (Global):
   true - GOB_DrowCommander_Event_GotTortureReport - GOB_DrowCommander_Event_GotTortureReportdescription
- 0 Set flag(s) to (Global):
   false - GOB_DrowCommander_Event_GotTortureReport - GOB_DrowCommander_Event_GotTortureReportdescription
> If he doesn't, I'll cut out his tongue.

0:0 - Wot are we waitin' for? Spears are sharp, the lads are all riled up an' ready!
uid: ab751375-81bb-d721-5211-2aebb75e9b9a
Node context: confident, addressing a superior but thinks he's impressed her
- 0 Set flag(s) to (Local):
   true - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_A - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_Adescription
> You have already failed me once, and now you dare question me?

0:0 - Dyin's the only thing they're good at.
uid: af8591f7-0626-ae41-61e3-9788f0dfe12d
Node context: with a shrug - describing the goblin sappers who blow themselves up in combat.
=== END NODE ===

0:0 - Plenty of lashers, loads of hunters... and a few pariahs to carry the powder kegs.
uid: bde38331-86d0-d983-0df1-809dc9ccc8a3
Node context: Listing available goblins for a raid - 'lashers' 'hunters' and 'pariahs' are goblin castes - from highest to lowest.
> These pariahs - they're prepared to fight for the Absolute?

0:0 - How many raiders do we have?
uid: c4c92307-33d4-2f7d-8a93-d169c3db0c0a
- 0 Check flag(s) (Local):
   true - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_B - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_Bdescription
- 0 Set flag(s) to (Local):
   false - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_A - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_Adescription
   false - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_B - 082d06e7-80c7-d56f-2f0a-c90f93ad7c83_Bdescription
> Plenty of lashers, loads of hunters... and a few pariahs to carry the powder kegs.

0:0 - Looks that way. But scouts said they heard somethin' movin' around out there. Somethin' big.
uid: dd8d1ce0-c143-4306-78c8-3dfa5d1eb70d
Node context: looking over a warmap with his commander
> It's not our concern. Our prey are elsewhere.

0:0 - These pariahs - they're prepared to fight for the Absolute?
uid: e7ae4cd1-7c26-d003-3f0e-aa93b80a07ef
> What they do ain't exactly fightin'. All they gotta do is light up their powder and burn.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingStupid.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - It's gonna be a massacre!
uid: 5ab1bba7-dd92-ba08-e643-8224bcd90f9b
Node context: excited exclamation as the goblins prepare to set out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingLush.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Who's roundin' up the spiders?
uid: 09c590f2-562f-1704-1af4-b7c4c4fb9bf0
Node context: gathered to head out on a raid, checking with other goblins to see who's bringing the giant spiders
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingHefty.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - We're invincible!
uid: 8044edbb-78b1-991e-b504-0e5581d9cb28
Node context: exclamation of joy, preparing to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingHardy.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Nothin' can stop us!
uid: 13e1bdb9-a0e7-f157-10e9-c2630bab381b
Node context: Shouting excitedly as he prepares to set out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingGrumpy.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Let's get movin'!
uid: 36442f0b-d7f1-f191-ea44-da049b57e208
Node context: gathered for a raid, rowdy, excited, impatient
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingCunning.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Nobody's gonna lay a finger on me. Not this time!
uid: 3f75383a-b95c-5647-6f5c-d900be120b06
Node context: worgs are the goblins wolf-like warbeasts. Shouting excitedly while gathered to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingChieftain.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - TUUCH, TUUCH, TUUCH!
uid: 6df982ae-e43b-1fb7-47dd-fdd5d59be2b3
Node context: TOOSH! (Long oo, like soon, not like foot.) - rowdy chant, preparing to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingBrave.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - This is the big one, lads! And I'll get more kills than any of ya!
uid: 2ab556b2-3f2f-db2f-cae2-4b356b8933c4
Node context: excited shout as he prepares to set out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingBold.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - We'll cut their horns off!
uid: 384ee262-9f55-4b30-2b24-78bb59fad87b
Node context: shouting, rowdy, preparing to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_WaitingArrogant.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Rhaal'tuuch!
uid: 0792ffc4-0cdb-c451-ef3a-8227a66aea84
Node context: rawl-TOOSH! (Long oo, like soon, not like foot.) - exclamation of joy, preparing to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_StupidLeaving.lsj
Synopsis:
AD used when this goblin makes its way out to the Goblin Camp entrance before leaving for Attack on Den.

0:0 - Drow comin' too? She'll rip 'em to bits!
uid: e1a49dcf-8166-75fe-93db-ee89958db961
Node context: preparing to head out on a raid - in awe that a drow is joining them. Excited
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DrowLeavingReady.lsj
Synopsis:
a drow commander barks orders to an assembled raiding party, preparing them for a raid

0:0 - We will strike in the name of the Absolute!
uid: 45cafacb-704b-ed0e-c491-bbb1fc303585
Node context: speaking to subordinates before setting out on a raid - projecting her voice to the group who are arrayed before her
- 0 Check flag(s) (Local):
   true - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow2 - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow2description
- 0 Set flag(s) to (Local):
   false - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow2 - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow2description
   false - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow1 - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow1description
=== END NODE ===

0:0 - If you fail me, the spiders will feed on your bones!
uid: 72b71af5-00d7-0afb-5f61-006909eb0469
Node context: speaking to subordinates before setting out on a raid - projecting her voice to the group who are arrayed before her
- 0 Set flag(s) to (Local):
   true - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow1 - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow1description
=== END NODE ===

0:0 - Do not even bleed without my permission!
uid: ba101fc0-c250-1c87-3cf9-6d6b40d60c87
Node context: speaking to subordinates before setting out on a raid - projecting her voice to the group who are arrayed before her
=== END NODE ===

0:0 - You follow my lead on this raid, creatures!
uid: e089ff02-fcb1-8380-a9e0-6cbf48c759cf
Node context: speaking to subordinates before setting out on a raid - projecting her voice to the group who are arrayed before her. 'Creatures' said with disgust
- 0 Check flag(s) (Local):
   true - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow1 - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow1description
- 0 Set flag(s) to (Local):
   true - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow2 - 887b573f-6d5c-c9a8-a715-9b0eef50afb1_Flow2description
> Do not even bleed without my permission!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DrowLeaving3.lsj
Synopsis:
a drow commander gathers goblin raiders as she prepares to lead a raid

0:0 - Join me. The Absolute demands blood.
uid: 97b6b014-a9fa-a84a-359a-0171a382530c
Node context: malicious, a cold command - spoken by a drow commander to a goblin as she gathers a raiding party
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DrowLeaving2.lsj
Synopsis:
a drow commander gathers goblin raiders as she prepares to lead a raid

0:0 - Come. We have found our prey.
uid: 665927cb-d021-269b-d2d3-db935286ebab
Node context: cold, arrogant - speaking to goblin raiders as she gathers them for a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DrowLeaving1.lsj
Synopsis:
a drow commander orders a goblin warchief to gather his raiding party

0:0 - Gather the raiders. It is time.
uid: dbaa7888-f207-58f9-575c-71026d17312e
Node context: ordering a goblin warchief to gather raiders for a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DrowLeaves.lsj
Synopsis:
a drow commander marshalls a raiding party of goblins as they prepare to set out on a raid

0:0 - When we reach the grove, you charge only on my command.
uid: 27448972-b7db-38bb-08e4-02e364ef7ae8
Node context: Projecting her voice as she talks to a gathering of goblin raiders, preparing to set out on a raid
> No prisoners, no mercy!

0:0 - We strike for the Absolute!
uid: 4060ac99-83a4-05bd-bac1-fecfc68876f9
Node context: Projecting her voice as she talks to a gathering of goblin raiders, preparing to set out on a raid. This is her final word - a war cry of sorts though the battle has not yet begun
- 0 Set flag(s) to (Global):
   true - GOB_DrowCommander_Event_EveryoneLeaves - GOB_DrowCommander_Event_EveryoneLeavesdescription
=== END NODE ===

0:0 - No prisoners, no mercy!
uid: 8f29bbf7-b3e9-88ff-ddd9-be140f43631e
Node context: Projecting her voice as she talks to a gathering of goblin raiders, preparing to set out on a raid
> We strike for the Absolute!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GEB_GOB_TorturedAdventurer_AD_CustomAssault.lsj
Synopsis:
The goblins are commenting on the player attacking or killing Liam when they've already gotten information about the grove.

0:0 - The kidneys! He'll scream if you hit him in the kidneys!
uid: 0e9dde43-3ab6-4e8c-8e38-826806973f23
Node context: They are cheering the player on - they don't need the prisoner anymore and want to see him die in the most horrible way possible.
- 0 Check flag(s) (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
   false - GOB_Torturers_State_PrisonerDied - GOB_Torturers_State_PrisonerDieddescription
- 1 Check flag(s) (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_A - 72adfd2f-6536-7dcc-6375-2c220b719b41_Adescription
- 0 Set flag(s) to (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_B - 72adfd2f-6536-7dcc-6375-2c220b719b41_Bdescription
=== END NODE ===

0:0 - Hells, he's leakin' blood all over. Make sure he doesn't die too quickly.
uid: 3804a292-e269-4d2c-a5f5-904ceabbf011
Node context: They are cheering the player on - they don't need the prisoner anymore and want to see him die in the most horrible way possible.
- 0 Check flag(s) (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
   false - GOB_Torturers_State_PrisonerDied - GOB_Torturers_State_PrisonerDieddescription
- 1 Check flag(s) (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_B - 72adfd2f-6536-7dcc-6375-2c220b719b41_Bdescription
- 0 Set flag(s) to (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_C - 72adfd2f-6536-7dcc-6375-2c220b719b41_Cdescription
=== END NODE ===

0:0 - Oh, the thievin' prisoner finally kicked it? Hope ya didn't go easy on him.
uid: 59748716-4a23-46d2-b73a-53a930372034
Node context: light-hearted. You killed their prisoner, but they don't mind, they didn't need him anymore.
- 0 Check flag(s) (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_D - 72adfd2f-6536-7dcc-6375-2c220b719b41_Ddescription
- 0 Set flag(s) to (Local):
   false - 72adfd2f-6536-7dcc-6375-2c220b719b41_D - 72adfd2f-6536-7dcc-6375-2c220b719b41_Ddescription
=== END NODE ===

0:0 - Couldn't keep yer hands off the prisoner, could ya? Better hope Spike didn't see.
uid: 846e9cfe-2d04-49c7-ae88-a1c3d3831161
Node context: light-hearted. You killed their prisoner, but they don't mind, they didn't need him anymore.
- 0 Set flag(s) to (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_D - 72adfd2f-6536-7dcc-6375-2c220b719b41_Ddescription
=== END NODE ===

0:0 - Aim for his head! Heard it bleeds real nice.
uid: c9eafcb3-4e19-4640-b1c8-2fb00461540b
Node context: They are cheering the player on - they don't need the prisoner anymore and want to see him die in the most horrible way possible.
- 0 Check flag(s) (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
   false - GOB_Torturers_State_PrisonerDied - GOB_Torturers_State_PrisonerDieddescription
- 0 Set flag(s) to (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_A - 72adfd2f-6536-7dcc-6375-2c220b719b41_Adescription
=== END NODE ===

0:0 - Burn him! He'll scream and smell like bacon.
uid: f1f9f991-1c56-442c-9436-d310ddc2ab68
Node context: They are cheering the player on - they don't need the prisoner anymore and want to see him die in the most horrible way possible.
- 0 Check flag(s) (Global):
   true - GOB_Torturers_State_KnowDen - GOB_Torturers_State_KnowDendescription
   false - GOB_Torturers_State_PrisonerDied - GOB_Torturers_State_PrisonerDieddescription
- 1 Check flag(s) (Local):
   true - 72adfd2f-6536-7dcc-6375-2c220b719b41_C - 72adfd2f-6536-7dcc-6375-2c220b719b41_Cdescription
- 0 Set flag(s) to (Local):
   false - 72adfd2f-6536-7dcc-6375-2c220b719b41_A - 72adfd2f-6536-7dcc-6375-2c220b719b41_Adescription
   false - 72adfd2f-6536-7dcc-6375-2c220b719b41_C - 72adfd2f-6536-7dcc-6375-2c220b719b41_Cdescription
   false - 72adfd2f-6536-7dcc-6375-2c220b719b41_B - 72adfd2f-6536-7dcc-6375-2c220b719b41_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_BrandingGoblins_AD_Busy.lsj
Synopsis:
Goblins being branded by their priestess tell the player not to interrupt

0:0 - Stop interferin'!
0:1 - Wait yer turn if you wanna get the mark.
0:2 - This is gonna hurt...
0:3 - You here to get branded?
uid: d30abeae-3238-811f-4c3d-aa123da3dca2
Node context: waiting to be branded in a religious ceremony - player is interrupting them; slightly annoyed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Bravado_AD.lsj
Synopsis:
Three goblins are describng what they would do if they came upon the blade of frontiers.

0:0 - We got the Absolute's might on our side. Someone speaks against her, jus' stick 'em like a pig!
uid: 1f567f0a-77a0-bbd0-cf35-011f1a3d8fc7
- 0 Check flag(s) (Local):
   true - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeat - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeatdescription
- 0 Set flag(s) to (Local):
   false - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeat - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeatdescription
> With that kind of slander, I'll slice off their fingers and fry 'em for supper.

0:0 - Hold on. What in the ruddy hells is an ax-pershin?
uid: 1fd8519e-109f-94a9-8a7a-eb5772ba06c6
> It's like 'libel'. As in, 'I'm libel to smash your face if you go castin' ax-pershins.'

0:0 - With that kind of slander, I'll slice off their fingers and fry 'em for supper.
uid: 39fa0ea5-15bf-6b5c-4b0e-14abde610433
> Mm. I jus' love a good finger-fry.

0:0 - I hear any one of you's castin' ax-pershins on the Absolute, I'll tear out your tongue and cram it up your faithless arse.
uid: 6ea3acc5-c7b0-2b99-170e-20e3f96fc41e
- 0 Check flag(s) (Local):
   false - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeat - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeatdescription
- 0 Set flag(s) to (Local):
   true - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeat - 2868e4b7-b0b6-01a4-2b78-101a494986c1_Repeatdescription
> Hands off my tongue, you bloody berk. I'm pledged to the Absolute, arse and all.

0:0 - It's like 'libel'. As in, 'I'm libel to smash your face if you go castin' ax-pershins.'
uid: 806d00dc-eca5-0163-04af-cbb0ee0c9eeb
=== END NODE ===

0:0 - Mm. I jus' love a good finger-fry.
uid: d950d01d-660d-3e7a-d49f-e85c80a3384f
=== END NODE ===

0:0 - Hands off my tongue, you bloody berk. I'm pledged to the Absolute, arse and all.
uid: fd33a587-2cd1-0257-6c8e-fe3a177011e5
> Hold on. What in the ruddy hells is an ax-pershin?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_AlarmUsedReaction_Guard_001.lsj
Synopsis:
The player used the alarm drum. Depending on who the player is and how they performed, the goblins around the alarm will either be impressed, neutral, or willing to fight.

0:0 - The drow wants to fight, lads!
1:0 - This idiot wants to fight, lads!
uid: a5ff9326-1032-3ccb-5170-4ddb3aad6015
Node context: Leads to combat
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_AlarmUsedReaction_Guard_002.lsj
Synopsis:
The Checkpoint Guard heard the player playing a song. The goblins is dancing.

0:0 - Pa, pa, pa!
uid: ee2de6b8-8fde-7b29-948d-155a1c0a61e2
Node context: Imitating a drum rhythm
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_AlarmUsedReaction_Guard_003.lsj
Synopsis:
The Checkpoint Guard heard the player playing a song. The goblins is dancing.

0:0 - Finally some tunes!
uid: 10abc747-f0ab-6769-0310-e5924fd72641
Cinematic: Dancing to the tune of the alarm drum
Node context: He's into the song, dancing, enthusiastic
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_AlarmUsedReaction_Guard_004.lsj
Synopsis:
The Checkpoint Guard heard the player playing a song. The goblins is dancing.

0:0 - Nice!
uid: 14929ee6-4232-16fd-8bf7-1595fc38840e
Node context: goblin's excited!
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_AlarmUsedReaction_Guard_005.lsj
Synopsis:
The Checkpoint Guard heard the player playing a song. The goblins is dancing.

0:0 - Hurrrr!
uid: 5e18ac2c-6b4f-ec81-3638-3c997684f4eb
Node context: Excited to be dancing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_BackupAnnoyed.lsj
Synopsis:
The backup goblins were summoned from their positions to the checkpoint by false alarms two times. They are annoyed and won't go to the checkpoint anymore.

0:0 - Another false alarm. Forget it.
uid: af9d426c-7171-1e6f-0e2d-9a86b38ab0ba
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_BackupArrivedToParty.lsj
Synopsis:
The backup goblins heard someone using the drum and rushed to the checkpoint only to realise that there is no enemy.

0:0 - True Soul wanted to, erm, practice. You can scram.
uid: 7bfcd044-5001-73ff-2532-5a589a830a69
Node context: Player got goblin's favor but has been messing with their alarm system. Goblin has to allow player to do it.
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_State_GainedAccess - The player got access to the Goblin Camp
   true - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
=== END NODE ===

0:0 - You hit the alarm, didn't ya? Who we after?
uid: 82974aaa-b2de-13f5-a162-d65fa0295805
Node context: Ready to fight
- 0 Check flag(s) (Local):
   false - d489521b-68b3-3b66-15f5-da18e86716b6_A - d489521b-68b3-3b66-15f5-da18e86716b6_Adescription
- 0 Set flag(s) to (Local):
   true - d489521b-68b3-3b66-15f5-da18e86716b6_A - d489521b-68b3-3b66-15f5-da18e86716b6_Adescription
> No alarm. just a bit o' music. Scram.
> True Soul wanted to, erm, practice. You can scram.
> The rat up and left. I'll call ya if the vermin comes back.

0:0 - See what happens when you really need help, ye nasty ghukraks.
uid: 9cc637d3-aeb4-2768-53e5-aa9ace48c2f1
Node context: Annoyed that they had to run the second to the checkpoint for nothing. Will return to his position and not respond to the alarm anymore. GOOK-raks.
- 0 Set flag(s) to (Global):
   true - GOB_Checkpoint_State_BackupAnnoyed - The backup guards won't go to the checkpoint anymore
=== END NODE ===

0:0 - No alarm. just a bit o' music. Scram.
uid: c1133c5d-9e56-3e5e-3e43-bea8b6128411
Node context: Explaining the situation.
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_State_GainedAccess - The player got access to the Goblin Camp
   false - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
=== END NODE ===

0:0 - This some kinda joke?!
uid: e0d28986-e902-1c6b-3c5d-cbc9a1948382
- 0 Check flag(s) (Local):
   true - d489521b-68b3-3b66-15f5-da18e86716b6_A - d489521b-68b3-3b66-15f5-da18e86716b6_Adescription
- 0 Set flag(s) to (Local):
   false - d489521b-68b3-3b66-15f5-da18e86716b6_A - d489521b-68b3-3b66-15f5-da18e86716b6_Adescription
> See what happens when you really need help, ye nasty ghukraks.

0:0 - The rat up and left. I'll call ya if the vermin comes back.
uid: ef023b99-83d6-3a0b-3df0-9e2e50c50e2f
Node context: Low menace and hostility. The player (the 'Rat') fled
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_State_GainedAccess - The player got access to the Goblin Camp
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_BackupGroupDialog.lsj
Synopsis:
Backup goblins near the mountain pass. A little bit drunk. They are offering various toasts. Rhaal'tuuch = rawl-TOOSH, long-O like soon, not short-O like took. Tuuch = toosh!

0:0 - An' the drow?
uid: 0650ae43-78aa-368b-a673-71fb786928b7
- 0 Check flag(s) (Local):
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_A - bef55a5f-cae1-c241-cad5-43f3a551055c_Adescription
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_B - bef55a5f-cae1-c241-cad5-43f3a551055c_Bdescription
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_C - bef55a5f-cae1-c241-cad5-43f3a551055c_Cdescription
- 0 Set flag(s) to (Local):
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_A - bef55a5f-cae1-c241-cad5-43f3a551055c_Adescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_B - bef55a5f-cae1-c241-cad5-43f3a551055c_Bdescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_C - bef55a5f-cae1-c241-cad5-43f3a551055c_Cdescription
> You got it. Blessed be the drow!

0:0 - Blessed be to Gut!
uid: 669c6ac2-d38e-4e67-10a2-07e4ab9c761c
Animation: Novice Tud toasting
Node context: (Gut is the name of the priestess)
=== END NODE ===

0:0 - Rhaal'tuuch!
uid: a6412d55-376e-f39f-7ff1-9087321578b8
Animation: Noice Sluck toasting
Cinematic: Toasting. Basically the goblin version of "cheers!"
Node context: Rhaal'tuuch = rawl-TOOSH! Tuuch = TOOSH! Toasting. Basically the goblin version of "cheers!"
- 0 Check flag(s) (Local):
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_A - bef55a5f-cae1-c241-cad5-43f3a551055c_Adescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_B - bef55a5f-cae1-c241-cad5-43f3a551055c_Bdescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_C - bef55a5f-cae1-c241-cad5-43f3a551055c_Cdescription
- 0 Set flag(s) to (Local):
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_B - bef55a5f-cae1-c241-cad5-43f3a551055c_Bdescription
> Tuuch! Tuuch! Tuuch!


0:0 - What about the priestess?
uid: b1ff5cce-5d4e-47b4-d445-45e85f737acb
Node context: (Gut is the name of the priestess)
- 0 Check flag(s) (Local):
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_A - bef55a5f-cae1-c241-cad5-43f3a551055c_Adescription
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_B - bef55a5f-cae1-c241-cad5-43f3a551055c_Bdescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_C - bef55a5f-cae1-c241-cad5-43f3a551055c_Cdescription
- 0 Set flag(s) to (Local):
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_C - bef55a5f-cae1-c241-cad5-43f3a551055c_Cdescription
> Why the hell not - to Priestess Gut!

0:0 - You got it. Blessed be the drow!
uid: b7005cb8-61db-bc60-868b-6ff97d54e054
Animation: Novice Tud toasting
> Tuuch! Tuuch! Tuuch!

0:0 - Tuuch! Tuuch! Tuuch!
uid: bb992a06-77e9-50f2-8c79-16fb7f30b153
Animation: Novoice Wasp toasting
Cinematic: Toasting. Basically the goblin version of "cheers!"
Node context: Toasting. Basically the goblin version of "cheers!" Tuuch = TOOSH!
=== END NODE ===

0:0 - Blessed be the Absolute!
uid: d9d94e71-15b0-8ac6-92b0-7487b6b7f0af
Animation: Novice Tud toasting
- 0 Check flag(s) (Local):
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_A - bef55a5f-cae1-c241-cad5-43f3a551055c_Adescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_B - bef55a5f-cae1-c241-cad5-43f3a551055c_Bdescription
   false - bef55a5f-cae1-c241-cad5-43f3a551055c_C - bef55a5f-cae1-c241-cad5-43f3a551055c_Cdescription
- 0 Set flag(s) to (Local):
   true - bef55a5f-cae1-c241-cad5-43f3a551055c_A - bef55a5f-cae1-c241-cad5-43f3a551055c_Adescription
> Blessed be!

0:0 - Blessed be!
uid: e0285594-f6e8-43aa-7ffc-8bbfcb7a6e5d
Animation: Novoice Wasp toasting
=== END NODE ===

0:0 - Why the hell not - to Priestess Gut!
uid: f05f0de8-679f-bdb2-ef17-712fcb3973dd
Animation: Noice Sluck toasting
Node context: (Gut is the name of the priestess)
> Blessed be to Gut!

0:0 - Tuuch! Tuuch! Tuuch!

uid: feee6ed6-3db0-15a1-196a-0bb30423f4e6
Animation: Novice Tud toasting
Cinematic: Toasting. Basically the goblin version of "cheers!"
Node context: Toasting. Basically the goblin version of "cheers!" Tuuch = TOOSH!
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_CapturedGoblinGivingAccess.lsj
Synopsis:
If there's no leader at the checkpoint, Sazza just blows past the guards with the player in tow.

0:0 - Move over, boot-lickers! We're comin' through.
uid: fa9896b4-bc9a-e819-d34c-8edc8519fbf5
Node context: Brash, sassy, in charge
- 0 Set flag(s) to (Global):
   true - GOB_Checkpoint_State_GainedAccess - The player got access to the Goblin Camp
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_CapturedGoblinLeadingWay.lsj
Synopsis:
She's leading you up to a goblin checkpoint with confidence.

0:0 - C'mon - I'll tell the guards what's wot.
uid: 3a7cb04d-27cf-ce33-887f-f6072b50f114
Node context: Brash, confident, friendly to you.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_CapturedGoblinRunsAway.lsj
Synopsis:
Sazza went back to camp, only ro realize everyone has been slaughtered. She runs off after this.

0:0 - This ain't good. This ain't good at all!
uid: a9de3902-3610-c5fe-b7ab-c79f9e0ba1e0
Node context: Fearful and anxious, ready to flee.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_CapturedGoblinWithGuard.lsj
Synopsis:
If the Captured goblin is at the checkpoint then the main guard uses this dialog instead of the default one (GOB_Checkpoint_AD_GuardsConversation). After the CG leaves the checkpoint the guard returns to his default dialog. A back-and-forth between enemies. Sazza and Olak detest each other.

0:0 - Then can it!
uid: 1476e236-11a0-dc6f-f895-ff7d0825ae54
Node context: Biting and harsh
=== END NODE ===

0:0 - You want more?
uid: 33ab720d-b83f-d138-021b-50e4768503e8
Node context: A threat.
> From you? No thanks.

0:0 - From you? No thanks.
uid: 7070d9f8-3662-8962-886b-26b3cc628d0a
Node context: Disdain.
> Then can it!

0:0 - What do we have here!
uid: 94e8ea86-6d3e-fa1b-697e-f2ccfa9c4c2b
Node context: like 'well, well, well.' Not friendly.
> Don't get cute with me, you cabbage!

0:0 - Don't get cute with me, you cabbage!
uid: 9e60717a-010a-549b-7dc6-ddbc2c03da0c
Node context: Biting.
> That all you got?

0:0 - That all you got?
uid: ff3ef48f-09f2-f58a-0bc2-0fd458b8cb6f
Node context: Sarcastic, this is a back-and-forth between enemies.
> You want more?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard001_AlarmComment.lsj
Synopsis:
Guards are going to sound the alarm during battle.

0:0 - The alarm! It's busted!
uid: 91c679e2-0cd5-2aba-8f5e-573791d0e8e4
Node context: Mid-combat. Alarm and anger!
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===

0:0 - When th' lashers hear this, they'll cut you down flat.
uid: a6b03e87-cb56-e629-07e5-a4eb97a51666
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard001_WorgDeath.lsj
Synopsis:
The main guard at the goblin checkpoint comments on the death of his worg in combat. Sneering.

0:0 - Klaw! You idiot!
uid: a90b6fdb-3336-9ce2-ab76-41d281cc4de4
Node context: Klaw has died in combat. Olak is not nice to her dog and blames her.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard002_AlarmComment.lsj
Synopsis:
Goblin is making to hit the alarm to warn the camp that there are intruders. This dialogue plays during combat

0:0 - We need backup. The alarm!
uid: 075c4bfc-981f-c88a-ee2c-1ed540eed2bf
Node context: Goblin is making to hit the alarm to warn the camp that there are intruders. This dialogue plays during combat
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===

0:0 - ...The hell? The alarm's broke!
uid: 8a93cbca-53a0-2e11-3faf-1ab16c117106
Node context: Mid-combat. Alarm and anger!
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard003_AlarmComment.lsj
Synopsis:
Goblin in combat preparing to go hit an alarm. Might find it broken and useless.

0:0 - They fiddled with the drum!
uid: a0fed698-0a7f-da1a-47be-532d7a6080c0
Node context: Mid-combat. Alarm and anger!
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===

0:0 - Gotta warn the others. I'll hit the drum!
uid: c96c925e-407d-f5ef-00b8-61e080703f40
Node context: In battle. Furtive.
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard004_AlarmComment.lsj
Synopsis:
A goblin at a checkpoint outside the goblin camp runs to a war drum - 'the alarm' mentioned in the dialogue - when combat begins

0:0 - Cover me - I'll get the alarm!
uid: 933a3c5a-da81-d6e7-2ef0-e6700377c0b8
Node context: alarmed - shouting to allies as combat begins
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===

0:0 - Someone's gone an' broke the alarm!
uid: eb5c100e-28f0-eec3-8d28-8ba9fc07822f
Node context: Mid-combat. Alarm and anger!
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard005_AlarmComment.lsj
Synopsis:
Combat dialogue, goblin going for the alarm.

0:0 - Cover me - I'm goin' for the alarm!
uid: db8c1f5c-4f54-5129-183f-28e75df07266
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===

0:0 - What?! It's broke!
uid: e42b9222-9395-222b-51b0-6c76ed085690
Node context: Mid-combat. Alarm and anger!
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_Knows_AlarmIsBroken - The guards learned that the alarm was broken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_GuardsConversation.lsj
Synopsis:
This is the conversation that the guards have between themselves at the checkpoint. Olak is gruff and sick of his companions. His companion is chatty and is annoying the shit out of Olak.

0:0 - Can't. Caught fleas from the bloody worgs.
uid: 0d55e8a0-f91a-ae2c-38c6-9bca089c5711
Node context: fidgeting, scratching his crotch
> More likely you gave them fleas, you filthy bugger.

0:0 - Ain't fair.
uid: 37af827c-0668-bffc-4843-535b75c4724d
Node context: Whingeing
> Eh, quit moanin'.

0:0 - Eh, quit moanin'.
uid: 5578d2a0-7c18-7059-2da5-0bfd76156c53
Node context: Fed up with whingeing
> Ain't moanin' if it's true.

0:0 - Grib couldn't guard his nose from his fingers.
uid: 58467177-d24a-32aa-1c56-4bbbd9c8bd92
Node context: Disdain
> Ain't fair.

0:0 - Stop fidgetin'.
uid: 7b25cd85-bbad-88d8-f6c0-2d71fd337bed
Node context: irritated
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
- 1 Check flag(s) (Local):
   true - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
- 0 Set flag(s) to (Local):
   false - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
> Can't. Caught fleas from the bloody worgs.

0:0 - Next time, Grib'll be on guard duty, right, boss?
uid: a096573c-6014-940c-a5c2-58f424d152da
Node context: A bored guard
- 0 Check flag(s) (Global):
   false - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
- 1 Check flag(s) (Local):
   false - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
- 0 Set flag(s) to (Local):
   true - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
> Grib couldn't guard his nose from his fingers.

0:0 - You'd be even less use to me drunk.
uid: a7449f6e-f2d6-ed00-70b7-a57707283b71
Node context: Sick of his companions
> Just shut up and keep your eyes peeled.

0:0 - How much longer we gotta stay out here, boss?
uid: b9997f68-4805-1530-8397-b7ecdbe1870f
Node context: Whingeing
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
- 1 Check flag(s) (Local):
   false - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
- 0 Set flag(s) to (Local):
   true - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
> 'Til I say you can move.

0:0 - Shut it. We got a job to do.
uid: c1af5bac-9644-3648-a9b2-7a2b9e634fdc
Node context: Gruff
> They could at least send some of that booze our way.

0:0 - We're gonna miss out on all the drinkin'.
uid: c3304c42-05c0-0e01-d063-fdd9fa5e41d4
Node context: complaining
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_State_PretendedToBeTrueSouls - The player pretended to be a True Soul to get access to the camp
- 1 Check flag(s) (Local):
   true - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
- 0 Set flag(s) to (Local):
   false - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2 - 3a80a545-5fb6-49aa-94fd-c7a187620f84_NotMetPriestsOption2description
> Shut it. We got a job to do.

0:0 - Oh. Right.
uid: c695e4a0-615a-fa71-4ff7-f01d99546f3c
Node context: Matter-of-fact.
=== END NODE ===

0:0 - 'Til I say you can move.
uid: cbf37543-2cf7-96fe-ba13-0b1a2941d968
Node context: Sick of whingeing
> Oh. Right.

0:0 - They could at least send some of that booze our way.
uid: e0678101-2ab3-55c3-6e4b-8713fbb468bf
Node context: whining
> You'd be even less use to me drunk.

0:0 - Just shut up and keep your eyes peeled.
uid: e8802700-27e2-926c-9886-81352ecf4cc2
Node context: final word - stern
=== END NODE ===

0:0 - Ain't moanin' if it's true.
uid: ebcb898b-efc8-bd41-b97f-663c7bc461f1
Node context: Sour
=== END NODE ===

0:0 - More likely you gave them fleas, you filthy bugger.
uid: f48268ed-d06a-0ac8-c92d-341f15619446
Node context: annoyed, insulting
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard_003_Boulder.lsj
Synopsis:
One of the checkpoint guards checks the "defense system" at the checkpoint - boulder which rolls down if you destroy the rope that is holding it.

0:0 - This thing even work?
uid: 859b4e9b-b9bb-93fd-8a0a-27ff81b99063
- 0 Check flag(s) (Local):
   true - 267202cb-543e-1d18-bda1-c85b4737a95e_A - 267202cb-543e-1d18-bda1-c85b4737a95e_Adescription
- 0 Set flag(s) to (Local):
   false - 267202cb-543e-1d18-bda1-c85b4737a95e_A - 267202cb-543e-1d18-bda1-c85b4737a95e_Adescription
=== END NODE ===

0:0 - Boulders away! Heh heh.
uid: df90baa7-df87-ae6e-c05b-70db1e9bad00
Node context: like 'bombs away'
- 0 Check flag(s) (Local):
   false - 267202cb-543e-1d18-bda1-c85b4737a95e_A - 267202cb-543e-1d18-bda1-c85b4737a95e_Adescription
- 0 Set flag(s) to (Local):
   true - 267202cb-543e-1d18-bda1-c85b4737a95e_A - 267202cb-543e-1d18-bda1-c85b4737a95e_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard_004_Backup.lsj
Synopsis:
One of the checkpoint guards complains about the backup goblins "probably drinking and playing dice"

0:0 - Front lines is boring.
uid: 5fd50fd5-24b6-391c-6370-4d5eafa20e9a
- 0 Check flag(s) (Local):
   true - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_A - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_Adescription
- 0 Set flag(s) to (Local):
   false - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_A - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_Adescription
=== END NODE ===

0:0 - Where's the rest of the lads at?
uid: 98324a5e-7999-8bb9-4f82-e93388fbfe3f
- 0 Check flag(s) (Local):
   false - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_A - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_Adescription
- 0 Set flag(s) to (Local):
   true - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_A - 4c2a1e15-3409-6b20-ca35-0451a75d73bb_Adescription
> Prolly gettin' curled out their cranks.

0:0 - Prolly gettin' curled out their cranks.
uid: d2c165cc-22f8-ead1-d626-5c9f1e1dd2d6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard_004_Worg.lsj
Synopsis:
One of the checkpoint guards talks to a worg

0:0 - You dead, Klaw? Or was you Small Klaw?
uid: 186c4763-6646-9e36-c2f0-5329249a50b6
- 0 Check flag(s) (Global):
   true - GOB_Checkpoint_State_SecondWorgDied - The second worg at the goblin checkpoint is dead
=== END NODE ===

0:0 - These big dopes could guard the place themselves. Let us off the hook.
uid: 328b4833-2746-8a6f-513c-e1280d33debb
- 0 Check flag(s) (Local):
   false - 32ea9977-d1e0-1923-e4ea-31162b34fca2_A - 32ea9977-d1e0-1923-e4ea-31162b34fca2_Adescription
- 0 Set flag(s) to (Global):
   true - GOB_Checkpoint_Event_CommentedOnWorgs - Goblin on a bridge commented on a worg
- 1 Set flag(s) to (Local):
   true - 32ea9977-d1e0-1923-e4ea-31162b34fca2_A - 32ea9977-d1e0-1923-e4ea-31162b34fca2_Adescription
=== END NODE ===

0:0 - Worgs is stupid.
uid: 9072b49a-7edb-ae1d-d00d-bb8694863873
- 0 Check flag(s) (Local):
   true - 32ea9977-d1e0-1923-e4ea-31162b34fca2_A - 32ea9977-d1e0-1923-e4ea-31162b34fca2_Adescription
- 0 Set flag(s) to (Global):
   true - GOB_Checkpoint_Event_CommentedOnWorgs - Goblin on a bridge commented on a worg
- 1 Set flag(s) to (Local):
   false - 32ea9977-d1e0-1923-e4ea-31162b34fca2_A - 32ea9977-d1e0-1923-e4ea-31162b34fca2_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Guard_005_Party.lsj
Synopsis:
One of the checkpoint guards complains about missing the party.

0:0 - What're they doin' over there? Chasin' bird?
uid: 010e4c2e-14ef-4870-a8cc-1e1b83d85e19
- 0 Check flag(s) (Local):
   false - ffa7b449-d698-00c1-9dc1-8933f3928b88_A - ffa7b449-d698-00c1-9dc1-8933f3928b88_Adescription
- 0 Set flag(s) to (Local):
   true - ffa7b449-d698-00c1-9dc1-8933f3928b88_A - ffa7b449-d698-00c1-9dc1-8933f3928b88_Adescription
=== END NODE ===

0:0 - Little blue beetle in my stew...
uid: 3e53be55-dd1f-af68-804a-af854a72f37d
Node context: Singing a little song.
- 0 Check flag(s) (Local):
   true - ffa7b449-d698-00c1-9dc1-8933f3928b88_A - ffa7b449-d698-00c1-9dc1-8933f3928b88_Adescription
- 0 Set flag(s) to (Local):
   false - ffa7b449-d698-00c1-9dc1-8933f3928b88_A - ffa7b449-d698-00c1-9dc1-8933f3928b88_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_001.lsj
Synopsis:
One of the goblins maliciously comments on the fact that player has worg poop on their face.

0:0 - Ha! Olak got you wearin' our colours, did he?
uid: 5055fb35-38a7-8e60-ceb0-2861b251ee17
Node context: With a malicious sneer.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_002.lsj
Synopsis:
One of the goblins maliciously comments on the fact that player has worg poop on their face.

0:0 - What a stunner you are, mate!
uid: 5a9eca0a-be5e-7f9d-c38a-8a5ed855c300
Node context: Laughing at the player
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_003.lsj
Synopsis:
One of the goblins maliciously comments on the fact that player has worg poop on their face.

0:0 - Look at that face! That's disgusting!
uid: eb9ddc0d-af41-1052-108e-c39e75033622
Node context: With a malicious sneer.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_004.lsj
Synopsis:
One of the guards at the entrance in the inner part of the Goblin Camp (Shar Temple) comments on the fact that the player has worg dung on their face

0:0 - You smell like an old hole.
uid: a0e64f1d-23d6-0d02-7d1f-0b5bfcbbf72c
Node context: Said with disgust
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_005.lsj
Synopsis:
One of the goblins that is being branded comments on the fact the player has worg dung on their face.

0:0 - Embarrassin' yourself before the Absolute with that muck on your mug.
uid: 363a6ab6-9d0b-b7d2-b7c2-8145e3a72288
Node context: Said with disgust
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_006.lsj
Synopsis:
One of the torturers comments on the War Paint.

0:0 - Phew, you smell like a crusty mud-hole.
uid: a45d9c3d-375b-ca53-8462-9efce49a9f06
Node context: Said with disgust
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_007.lsj
Synopsis:
One of the guards at the Spider Pit comments on the War Paint.

0:0 - Feh, is that grunny on your face?!
uid: 551a8fcc-c239-0400-d73e-9762edb33049
Node context: 'grunny' is poop
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_WarPaint_008.lsj
Synopsis:
One of the beastmasters in the Worg Pens comments on the fact the player has worg dung on their face

0:0 - Ha! I smell Klaw.
uid: 7cab72b2-50ba-e189-0c99-25535948e707
Node context: Mean-spirited.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_Checkpoint_AD_Worg_002.lsj
Synopsis:
Chatter for Small Klaw as she's guarding the checkpoint

0:0 - *Snort.*
0:1 - *Grunt.*
0:2 - *Smack.*
uid: 611dbfcb-c5b4-7bbc-3ff7-d1d94c042919
Node context: Background, animalistic noises.
- 0 Check flag(s) (Local):
   true - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_A - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_Adescription
- 0 Set flag(s) to (Local):
   false - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_A - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_Adescription
=== END NODE ===

0:0 - Chunks.
0:1 - Who's that.
uid: 682678de-773e-6641-2cdf-a668de66efed
- 0 Check flag(s) (Local):
   false - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_A - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_Adescription
- 0 Set flag(s) to (Local):
   true - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_A - 50f34c99-9c44-75be-a33a-08a18bd7d0e4_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_ArrivedOnBench.lsj
Synopsis:
Chicken Chase commentator is impatiently waiting for you to take up your position to start the game.

0:0 - Go on, get in close to the beast! If 'e bites, just bite 'im back!
uid: 7ae42cc5-91c2-239b-16c1-27ea6d481063
Node context: Urging you stand beside a vicious monster, faux-innocently advising you on what to do if the beast gets angry
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - Oi, foul! Too many players.
uid: bb4b5652-898b-af44-96d3-5104b2d52926
Node context: Impatient, urging you on.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_IllegalPlayer - There is a player on the field who didn't pay for the game.
=== END NODE ===

0:0 - What ya waitin' for? Shimmy onto the startin' mark, and let's get goin'!
uid: fc364045-4815-2f56-9bf6-ab6e2fa06aa4
Node context: Impatient, urging you on.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_BarrelShotHit.lsj
Synopsis:
During the game of chasing this goblin sees another goblin destroying an oil barrel to hinder the player. This goblin comments with approval.

0:0 - Heh, nice one! Hit the chaser next!
uid: 57d80dea-1ac4-ada9-771e-5dcf32b781ae
Node context: Chuckling, delighted
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_BarrelShotMiss.lsj
Synopsis:
During the game of chasing this goblin sees another goblin shootin an oil barrel (to hinder the player) and missing. This goblin comments with derision

0:0 - How d'you miss the barrel?! Ain't even movin'!
uid: b401bf63-4293-59bb-06d0-165774d4ace0
Node context: Jeering at the goblin beside for missing an easy shot.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_ChaseEnded_001.lsj
Synopsis:
Shots this phrase when the Chase is over

0:0 - Oi! Only one chaser at a time, them's the rules!
uid: 0e2a36af-2db1-2cb3-a322-cdcc6b30bc6c
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_ExtraPlayer - The player lost because two characters were on the field during the game
=== END NODE ===

0:0 - You're out! OUT!
uid: 131bdfa0-a886-ec4f-bbdc-be9f4e5abbd3
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_LeftRing - The player left the fire ring during the game
=== END NODE ===

0:0 - Shockin' display.
uid: 87a880a0-ce33-2410-3818-194b85359e4e
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_TimeIsOut - The player couldn't chase the chicken in time
=== END NODE ===

0:0 - Eh, you did fine. Reckon the chicken lost on purpose.
uid: b8f408a4-3d08-3854-95cb-30fe66f727cc
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
=== END NODE ===

0:0 - You killed it, you stupid git!
uid: f1472fa1-879e-6928-17a1-73f3c486a774
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_ChaseEnded_002.lsj
Synopsis:
Shots this phrase when the Chase is over

0:0 - To be fair, that chicken played a blinder.
uid: be638dfa-3e33-c9ac-8bcd-6852f9bc8462
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_TimeIsOut - The player couldn't chase the chicken in time
=== END NODE ===

0:0 - Hah! Looks like it's chasin' you.
uid: c60a5139-c8d9-72a0-5fbc-ba9f8cbed004
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_LeftRing - The player left the fire ring during the game
=== END NODE ===

0:0 - Oi! Your friends can't just join in, ain't how it works!
uid: e6cd4dfd-9814-12e8-7303-a2b00e3aa4f6
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_ExtraPlayer - The player lost because two characters were on the field during the game
=== END NODE ===

0:0 - What you kill it for?!
uid: eae5f5c7-7d14-1537-da8d-89e8a77f15a0
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
=== END NODE ===

0:0 - Oof. Won't be bettin' against you next time.
uid: fc5f0276-c371-8ae7-a7eb-8a7ace1af3e7
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_ChaseEnded_003.lsj
Synopsis:
Shots this phrase when the Chase is over

0:0 - Hah, looks like the chaser's gettin' chased!
uid: 13bcb9e9-b1c2-c5bd-02e4-3551c942f0d8
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_LeftRing - The player left the fire ring during the game
=== END NODE ===

0:0 - Form was all over the place. Like you didn't even train.
uid: 613ff4ae-1279-77d5-abbd-286a33d3425b
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_TimeIsOut - The player couldn't chase the chicken in time
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - What'd you do that for?!
uid: 7a727512-ba86-36a0-d143-70ba46b9c719
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
=== END NODE ===

0:0 - Form was all over the place. Like you didn't even train.

uid: 84db8655-c580-8151-40d5-ed5cac45faa7
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_TimeIsOut - The player couldn't chase the chicken in time
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - Oi! One player only, you bloody cheat!
uid: 9844cc7e-1d7b-cab8-88ba-57e5d263fe2d
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_ExtraPlayer - The player lost because two characters were on the field during the game
=== END NODE ===

0:0 - CHICKEN-STRIKE!
uid: b960821e-32a2-d5bb-e1f4-174dbe7fa81b
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - Gods, you might be one o' the greats.
uid: eb845cf9-f154-00e2-b412-a9eb8d862c52
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_ChickenKilled.lsj
Synopsis:
Chicken/owlbear that they were tormenting during the game is dead. It was a cruel game but the goblin loved it. The goblin was having fun and is bemoaning its death.

0:0 - Hah! Guess it was all beak and no bite.
uid: 50aebc6a-e7d8-8769-096c-684275f45e50
Node context: The player has killed an owlbear cub - a terrifying creature. The goblin was scared of it but is acting braver than he felt to save face,
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - Awwww... you burst our chicken! Where we gonna get a new one?
uid: 9d3085b8-4def-c94e-0c0d-84d738445dba
Node context: Chicken that they were tormenting is dead. It was a cruel game but the goblin loved it. Was having fun.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_CommentatorIsWaitingAfterChase.lsj
Synopsis:
Commentator is waiting for a player after the game of Chasing a chicken has ended.

0:0 - That's the game done. C'mere!
uid: 1702179d-0bff-b46f-8f24-36e1d549caa5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_Comments.lsj
Synopsis:
This character is commenting on the 'Chicken Chase' match (akin to a commentator at a soccer match). She's yelling out as things happen in the match. The 'ball' is either a chicken, or an owlbear.

0:0 - Chase that chicken!
1:0 - Don't let it escape!
uid: 107b13af-0aa4-1e24-452f-1fdc51e4a2ab
Node context: Roaring at the player to catch the chicken.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - CHICKEN-STRIKE!
1:0 - Goal!
2:0 - Well-played, chicken-chaser! Good game!
uid: 18ce9cf8-3cd4-3e95-9b38-0ea25332bc20
Node context: Roaring in triump. Think 'GOAL!'
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - It's just a cub! Get it back on the field!
1:0 - Yer an embarrassment - the fat chicken's runnin' rings round ya!
2:0 - Don't let the bloody thing escape!
uid: 39744865-2c0f-9aea-4ed1-41a49137ccab
Node context: Owlbeae has tried to run off the field. Annoyed but also scared of the beast. Yelling at the other players to direct it back to the field and to continue the match.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_NearExit - GOB_ChickenChase_State_NearExitdescription
=== END NODE ===

0:0 - CHICKEN-STRIKE!
1:0 - Goal!
2:0 - Well-played, chicken-chaser! Good game!
uid: 3c71f390-43d7-32a2-33d6-9d9dc9ba24c2
Node context: Roaring in triump. Think 'GOAL!'
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - TIME. IS. UP!
uid: 48b9b863-c93e-0572-d270-42b7c912169b
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_TimeIsOut - The player couldn't chase the chicken in time
=== END NODE ===

0:0 - Get it back on the field!
1:0 - Yer an embarrassment - the chicken's winnin'!
2:0 - Don't let the bloody thing escape!
uid: 5529b086-e39b-22f9-8661-f774105ee3b9
Node context: Chicken has tried to run off the field. Annoyed. Yelling at the other players to direct it back to the field and to continue the match.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_NearExit - GOB_ChickenChase_State_NearExitdescription
=== END NODE ===

0:0 - FORFEIT! You're meant the chase the chicken, not the other way round!
uid: 61cade08-c6a0-e4a6-e2d9-e45350ac34d5
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_LeftRing - The player left the fire ring during the game
=== END NODE ===

0:0 - Oi, FOUL! TOO MANY PLAYERS, STOP THE GAME!
uid: 6582ebee-0303-7ebf-025c-e3d4b34cb73c
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_ExtraPlayer - The player lost because two characters were on the field during the game
=== END NODE ===

0:0 - OWLBEAR-STRIKE!
1:0 - Goal!
2:0 - Well-played, chicken-chaser! Good game!
uid: 679cbeb7-36a2-b880-f802-5f8cd1980318
Node context: Roaring in triump. Think 'GOAL!'
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - We're gonna have a winner...
1:0 - G'waaaan!
2:0 - It's almost over the line!
uid: 7749b1ec-8995-c644-0b8a-48feea3a7d64
Node context: The 'players' have got the ball near the goal. Anticipation of a goal.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_NearGates - The ball is near the gates (for Commentator)
=== END NODE ===

0:0 - Oi, watch the beak!
1:0 - Tha's the quickest chicken I've ever seen!
2:0 - Look at it run!
3:0 - Watch those feathers fly!
uid: 8d67ffdf-89fb-8bfa-7cf2-f64ccf72f4d2
Node context: Fear but also delight as the owlbear dodges and weaves out of everyone's grasp.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_RightOut - The ball is on the right side of the field (for Commentator)
=== END NODE ===

0:0 - Don't care how pissed off it is, get that owlbear!
1:0 - Don't let it escape!
uid: 95bff2d0-f324-52cd-ed39-cc514f02014b
Node context: Yelling to catch the owlbear. But secretly afraid of it.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - It's quick on its claws!
1:0 - G'wan, line is that way!
uid: 989d2253-c6e7-7d21-151c-eacd084f87cb
Node context: Hooting with laughter. The owlbear is dodging around the field, swiping at players.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_LeftOut - The ball is on the left side of the field (for Commentator)
=== END NODE ===

0:0 - You killed the bloody ball you lunatic! Get over here!
uid: af0cd407-254d-c875-b1a4-b8f223d93d87
Node context: Yelling from in the 'stands' at a footie match below.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
=== END NODE ===

0:0 - OWLBEAR-STRIKE!
1:0 - Goal!
2:0 - Well-played, chicken-chaser! Good game!
uid: be16a573-8661-7a99-e337-744784dcfc92
Node context: Roaring in triump. Think 'GOAL!'
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_GoalScored - Scored a goal
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - Hah! It's running circles around ya!
1:0 - Tha's the quickest chicken I've ever seen!
2:0 - Look at it run!
3:0 - Watch those feathers fly!
uid: cc0f570c-f63e-dfb6-c380-93833394fa2a
Node context: Yelling in delight as the chicken dodges and weaves on the field.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_RightOut - The ball is on the right side of the field (for Commentator)
=== END NODE ===

0:0 - We're gonna have a winner...
1:0 - Over the line, go on!
2:0 - It's almost over the line!
uid: d2c97084-72a5-1a4b-e58c-f91daa141c6a
Node context: The 'players' have got the ball near the goal. Anticipation of a goal.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_NearGates - The ball is near the gates (for Commentator)
=== END NODE ===

0:0 - It's small but quick on its claws!
1:0 - Are you drunk?! Chase the bloody thing!
uid: d8cada0a-e8cb-6bab-a098-35899ce329b3
Node context: Yelling in delight as the chicken dodges and weaves on the field.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
- 1 Check flag(s) (Object):
   true - GOB_ChickenChase_State_LeftOut - The ball is on the left side of the field (for Commentator)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_DuringGame_Player001.lsj
Synopsis:
Shouts this phrases during the Chicken Chase game.

0:0 - Get back 'ere!
uid: 89628ede-a271-2cde-d8a7-56299207bb47
Node context: Yelled by a goblin taking part in the game - he's chasing a chicken.
=== END NODE ===

0:0 - That's the stuff!
0:1 - C'mon, c'mon!
uid: b2a7baf3-ca42-19f1-1808-236ccb1bb761
Node context: All of these are being yelled by a goblin as they play chicken chase. Think of it as a game of footie, with you roaring as you play.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_DuringGame_Player002.lsj
Synopsis:
Shouts this phrases during the Chicken Chase game.

0:0 - Haha! Get it!
0:1 - Pass it!
0:2 - Watch the beak!
uid: cfb25d26-37e1-d2c3-399b-61e7dbd2309c
Node context: All of these are being yelled by a goblin as they play chicken chase. Think of it as a game of footie, with you roaring as you play.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_DuringGame_Player003.lsj
Synopsis:
Shouts this phrases during the Chicken Chase game.

0:0 - Bloody hell!
0:1 - Bugger it!
0:2 - Get off it!
uid: f5abe4f8-b255-a857-7119-3fb93667929c
Node context: All of these are being yelled by a goblin as they play chicken chase. Think of it as a game of footie, with you roaring as you play.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_GameStarts.lsj
Synopsis:
This is the commentator for the Chicken Chase game. She's yelling out for the players to begin lining up for the game.

0:0 - We're startin' a new game! Move your hides!

uid: 6d156c2a-e10f-f700-3e7a-f9e05b81d1cd
Node context: Like a commentator at a football game. Calling out to start a new game. Excited.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_Intro.lsj
Synopsis:
The Commentator tells one of the players not to over-chase the chicken. This occurs before the game begins.

0:0 - Ready to get a game going - just need a contender, you clubfoot cowards!

uid: 0751fcb7-a42e-1a44-fe7a-cc26d7049cea
Node context: Frustrated, trying to harangue the surrounding drunkards into playing her game. Disgusted with them.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_C - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Cdescription
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_C - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Cdescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
=== END NODE ===

0:0 - What, none of you want to join the chase? Too chicken for the chicken?

uid: 0d70ccd7-080b-9b2b-cc91-37b675b02431
Node context: Yelling at the goblins who are busy partying, annoyed and sneering that none want to play her beautiful games.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_C - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Cdescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
=== END NODE ===

0:0 - All the great chasers are dead. Runny Cob. Splitfoot. Tark the Toe-Nail. Legends.

uid: 3eb9ef75-7440-e0b7-44f9-6b6714842ada
Node context: Sighing to herself, wistful and misty-eyed. Bemoaning that the greats of her favourite game are gone, with no one to replace them.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_BallIsDead - GOB_ChickenChase_Quest_ChickenDeaddescription
=== END NODE ===

0:0 - All the great chasers are dead. Runny Cob. Splitfoot. Tark the Toe-Nail. Legends.

uid: 4e75c407-7d87-23e8-433a-8c84a7936dea
Node context: Sighing to herself, wistful and misty-eyed. Bemoaning that the greats of her favourite game are gone, with no one to replace them.
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
=== END NODE ===

null
uid: 5c6cc6aa-1ec5-e5b3-6698-a38259c418d9
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_C - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Cdescription
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_C - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Cdescription
=== END NODE ===

null
uid: 63861dac-1160-5001-cce8-173036fcec3b
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
=== END NODE ===

0:0 - Oi! Leave it - or it'll be wrecked for the game!
uid: cdadcd50-48bc-685a-6621-bfb7ac51f0fd
Node context: Yelling at another goblin who's chasing a chicken around, worried she'll tried it out before a game in which they use it as a ball. Annoyed and authorative.
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_C - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Cdescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
=== END NODE ===

null
uid: f4bb2b0a-31df-f3eb-cc06-b602efa12a75
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_PlayedOnce - The player played the game of Chicken Chase at least once
- 1 Check flag(s) (Local):
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   true - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
- 0 Set flag(s) to (Local):
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_A - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Adescription
   false - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_B - a8770a90-ba55-f26e-ee5f-eb6053cf22fc_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_LostChase.lsj
Synopsis:
We've just lost 'Chicken chase', a famous goblin sport. The spectator is disgusted with our performance.

0:0 - Bested by a bloody chicken. Disgrace.
uid: 45845fb0-7e54-9b62-e1cd-9e424f69a3f4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_OwlbearDiscussion.lsj
Synopsis:
Three goblins are standing around a vicious beast they're planning to use in their game as substitute for a normal chicken. The players are wary, but the commentator is goading them.

0:0 - Dragons is fat and they fly fine.
uid: 3252e831-d695-a3aa-a0b9-36ae2031c742
=== END NODE ===

0:0 - I don't fancy chasin' this thing. It looks right peeved.
uid: 33cfc6c6-2228-0d39-7be3-d03786f326a7
Node context: Wary, frightened
- 0 Check flag(s) (Local):
   false - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_B - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Bdescription
   false - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_A - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Adescription
- 0 Set flag(s) to (Local):
   true - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_A - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Adescription
> Is it even a bird?

0:0 - It's got a beak like any other chicken, don't it? Let's just bloody play.
uid: 613348bf-ef80-c843-dda4-7df5833cc550
Node context: Blunt, dismissive - trying to dismiss their fears
=== END NODE ===

0:0 - Is it even a bird?
uid: 6edbd140-7235-93ed-e258-56c806604ec8
Node context: Quizzical, doubting
> It's got a beak like any other chicken, don't it? Let's just bloody play.

0:0 - It's still just a babe. Don't feel right messing with it, is all.
uid: aa5d8002-83c3-204a-638a-c6247dbbf10b
Node context: Quizzical, doubting
> Oh, shut it. What kinda coward won't even chase a baby. We playin' or what?

0:0 - 'S got wings. Reckon it can fly?
uid: b716df1c-9a7f-9bca-00fd-490934e5f6e8
Node context: Wary, frightened
- 0 Check flag(s) (Local):
   false - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_B - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Bdescription
   true - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_A - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Adescription
- 0 Set flag(s) to (Local):
   true - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_B - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Bdescription
> Nah. Too fat.

0:0 - Oh, shut it. What kinda coward won't even chase a baby. We playin' or what?
uid: bf7cba3a-9d3e-33c1-2d83-43caf967b483
Node context: Blunt, dismissive - trying to dismiss their fears
=== END NODE ===

0:0 - Nah. Too fat.
uid: f2337863-a79a-15e6-d6d4-0fb2bfc22e3e
Node context: Quizzical, doubting
> Dragons is fat and they fly fine.

0:0 - But it's massive!
uid: f7bdeb3d-2b91-9854-ea8d-b47a218bcf72
Node context: Wary, frightened
- 0 Check flag(s) (Local):
   true - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_B - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Bdescription
   true - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_A - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Adescription
- 0 Set flag(s) to (Local):
   false - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_B - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Bdescription
   false - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_A - 1e4bc0d1-cc65-1593-17da-dcd7b52a4674_Adescription
> It's still just a babe. Don't feel right messing with it, is all.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_ShootingBarrel.lsj
Synopsis:
Goblin says this phrase before destroying an Oil Barrel to spill oil and slow down the player during the game of chasing che chicken.

0:0 - Let's make it interestin', eh!
uid: 1888f9c0-5845-5628-e67e-da68a718412f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_StartChase.lsj
Synopsis:
The goblin commentator is commencing the chicken chase with a grand announcement.

0:0 - CHASE! THAT! THING!
uid: 02b4baec-ca0b-3d30-5ed4-41a38710db8c
- 0 Check flag(s) (Global):
   true - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===

0:0 - CHASE. THAT. CHICKEN!
uid: ab6b2195-8001-2361-7bab-cf5251a17370
- 0 Check flag(s) (Global):
   false - GOB_ChickenChase_State_OwlbearReplacedChicken - The Owlbear Cub has replaced the Chicken
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_ChickenChase_AD_WatchingGame_001.lsj
Synopsis:
One of the fans shouts these phrases (both for the chicken and owlbear).

0:0 - Get in there!
0:1 - That's more like it!
uid: 0d19704a-bbbd-9d7c-a718-4b2002cc1419
Node context: Yelling from in the 'stands' at a footie match below.
=== END NODE ===

0:0 - Don't stop now!
uid: edb9c937-b60a-866a-2ea4-5a2b32eb78a8


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_ArrogantLeaving.lsj
Synopsis:
AD used when this goblin makes its way out to the Goblin Camp entrance before leaving for Attack on Den.

0:0 - Yeah! We'll shred 'em!
uid: dcb41008-d7c9-763c-d6b6-19b6098bd466
Node context: excited, responding to a raid leader as they prepare to head out for a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_AttackOnDen.lsj
Synopsis:
A drow commander orders her goblin forces into battle at the druid grove

0:0 - Finish them!
0:1 - Slaughter them!
0:2 - In the name of the Absolute! Kill them all!
uid: 25d9625a-5c5c-8590-5b53-0cac11e1c0d2
Node context: shouting commands to her forces in a large battle
=== END NODE ===

0:0 - To the gate! Kill them all!
uid: 3be1e1ce-c48b-0cb9-497a-a14ae1a9fb1a
Node context: shouting commands to her forces in a large battle
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_AD_AttackOnDen_Wave1 - Logic for Drow AD during the siege
- 0 Set flag(s) to (Object):
   false - GOB_DrowCommander_AD_AttackOnDen_Wave1 - Logic for Drow AD during the siege
=== END NODE ===

0:0 - Bring me their heads!
uid: 4d4fb66a-e200-aa0d-f32d-a0a30c012f6c
Node context: shouting commands to her forces in a large battle
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_AD_AttackOnDen_Wave2 - Logic for Drow AD during the siege
- 0 Set flag(s) to (Object):
   false - GOB_DrowCommander_AD_AttackOnDen_Wave2 - Logic for Drow AD during the siege
=== END NODE ===

0:0 - Join the battle, and kill them all!
uid: 64f53d72-1187-ac73-f889-a8c6cf7fded9
Node context: shouting commands to her forces in a large battle
- 0 Check flag(s) (Global):
   true - DEN_AttackOnDen_Event_RaidersJoinedCombat - The raiders joined combat as players were fighting Tieflings.
- 1 Check flag(s) (Object):
   true - GOB_DrowCommander_AD_AttackOnDen_Wave1 - Logic for Drow AD during the siege
- 0 Set flag(s) to (Object):
   false - GOB_DrowCommander_AD_AttackOnDen_Wave1 - Logic for Drow AD during the siege
=== END NODE ===

0:0 - The rest of you - charge!
uid: 78ed9a4b-4e43-a094-5e42-3d0d411ed009
Node context: shouting commands to her forces in a large battle
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_AD_AttackOnDen_Wave4 - Logic for Drow AD during the siege
- 0 Set flag(s) to (Object):
   false - GOB_DrowCommander_AD_AttackOnDen_Wave4 - Logic for Drow AD during the siege
=== END NODE ===

0:0 - Tear them apart!
uid: 93d6b514-b801-2847-8f8f-94b97b3074fb
Node context: shouting commands to her forces in a large battle
- 0 Check flag(s) (Object):
   true - GOB_DrowCommander_AD_AttackOnDen_Wave3 - Logic for Drow AD during the siege
- 0 Set flag(s) to (Object):
   false - GOB_DrowCommander_AD_AttackOnDen_Wave3 - Logic for Drow AD during the siege
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_BossLeaving1.lsj
Synopsis:
a goblin replies to a drow commander, ordering him to gather a raiding party

0:0 - Yes, yer ladyship. We won't let you down.
uid: cbb91b30-2302-93ad-51ce-06e8da1136d2
Node context: humble
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_BossLeaving2.lsj
Synopsis:
a goblin warchief shouts orders to raiders as he gathers them for a raid

0:0 - Look sharp, feck-shites. We're headin' out on a raid.
uid: 2be82b3b-19f0-f2c6-a0b6-88cd2b29366a
Node context: annoyed - shouting orders at goblins as they prepare to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_BossLeaving3.lsj
Synopsis:
a goblin warchief shouts orders to raiders as he gathers them for a raid

0:0 - You slobs ready? C'mon! True Soul found our next target.
uid: 4485a9b3-fc6b-0117-6be5-8b9b92dc14fe
Node context: annoyed - a goblin warchief gathers raiders as he prepares to set out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_BossLeaving4.lsj
Synopsis:
a goblin warchief shouts orders to raiders as he gathers them for a raid

0:0 - Get your arse movin'! Don't wanna keep the drow waitin', do ya?
uid: ba631b95-7b2e-5dfb-d931-601ca5d7006c
Node context: a goblin warchief shouts orders to a raider as he gathers them for a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_CapturedExecuted.lsj
Synopsis:
a drow commander orders a prisoner to be thrown into a spider pit, as an execution

0:0 - Throw this snivelling wretch in the pit.
uid: 0f95c6b0-461b-0065-e15f-fcc1bc4afa46
Node context: calm, clear, ordering a captive to be thrown into a pit of spiders, as an execution
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_CapturedSpared.lsj
Synopsis:
the drow commander at the goblin camp dismisses a goblin who let her down - the goblin was due to be executed but players intervened and saved her life, but the drow is still furious.

0:0 - Get her out of my sight.
uid: 2480092b-7d9e-4278-cbee-b890df097fbb
Node context: containing her fury as she dismissed a goblin who let her down
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_CoalTrioLeaving.lsj
Synopsis:
AD used between the three raiders standing by the coal fire after they get called to the entrance by the Goblin Boss as they make their way there.

0:0 - I was born ready.
uid: 399db1e5-2e51-563a-44cd-3689f6a90dd9
Node context: smug
> You was born in a ditch. C'mon.

0:0 - You was born in a ditch. C'mon.
uid: 4a50c04c-61cc-6472-5307-20f3106348e7
Node context: responding to another goblin saying "I was born ready". Mocking as they head out on a raid
=== END NODE ===

0:0 - Everyone ready?
uid: b6683ed9-b089-20a2-cb1e-eb98c5b94c4c
Node context: To nearby goblins as they prepare to head out on a raid
> I was born ready.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_CunningLeaving.lsj
Synopsis:
AD used when this goblin makes its way out to the Goblin Camp entrance before leaving for Attack on Den.

0:0 - Rhaal'tuuch!
uid: 357adc21-74b9-629f-1e87-822dbe9d04e3
Node context: rawl-TOOSH! (Long oo, like soon, not like foot.) - exclamation of joy, preparing to head out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DepartingBrave.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Outta the way! First kill is mine!
uid: fa5f7dbb-2054-9d16-e2ef-d0714adc2242
Node context: rowdy, pushing through a crowd to go and participate in a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DepartingChieftain.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Kherek-nor!
uid: 30fda949-e891-614a-11d9-82e503bdd90f
Node context: Goblin language battle cry - translates as "ATTACK!". Shouted while setting out on a raid. (Ke-wreck-NOR)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DepartingGrumpy.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - Try not to die, ya dump-knuckles!
uid: 60d9e1f7-10c7-70f7-0a5e-494b4d58c66d
Node context: shouting to his fellow raiders with good humour as he runs out of the camp to take part in a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_DrowCommander_AD_DepartingLush.lsj
Synopsis:
AD used by this goblin as it impatiently awaits departure for the raid.

0:0 - For the Absolute!
uid: 88f46de8-7ba5-24b6-f28d-61b86a14f812
Node context: shouting a prayer to her god as she sets out on a raid
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\ADs\GOB_SpiderNest_AD_SawSpiders.lsj
Synopsis:
Goblins see giant spiders that have escaped from their pit and are free - and hostile - inside the goblin camp

0:0 - Oh feck. They look hungry!
uid: c8e0dcb4-5ec1-264f-23f6-d670f485408d
Node context: scared - referring to giant spiders that have escaped
=== END NODE ===

0:0 - Hey! Someone let the crawlies out!
uid: d992de8a-3ddf-481b-9bd6-275644fb7dc7
Node context: referring to escaped giant spiders - shocked and afraid
> Oh feck. They look hungry!