File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_Checkpoint_VB_AlarmSystemRecognition.lsj Synopsis: When the player sees the drum on one of the platform. The player either realise that it is an alarm system or not.
0:0 - We'll need a cover story... uid: 2573bad9-f0c1-a923-6148-0dd16bd319e3 - 0 Check flag(s) (Global): false - GOB_Checkpoint_State_RecognizedAlarmSystem - The players identified the Alarm System === END NODE ===
0:0 - A war drum. One of those can summon fighters far and wide. uid: 8b71c6fa-7514-59f1-89f5-bf49338aa596 - 0 Check flag(s) (Global): true - GOB_Checkpoint_State_RecognizedAlarmSystem - The players identified the Alarm System === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_Checkpoint_VB_CompanionReactionOnWarPaint.lsj Synopsis: Companion commenting to the player about the fact that the player agreed to put worg shit on their face.
0:0 - It's a look, I'll give you that. 1:0 - Must be fresh. I can smell you from here. 2:0 - I'd rather have a second tadpole than do that. 3:0 - I like it. Suits you. 4:0 - Lovely. Brings out the colour in your eyes. 5:0 - Now that's... dedication? uid: 185a4930-0144-63df-8c58-fbb369147e1a - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0:1 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:2 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0:3 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0:4 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_ChickenChase_VB_AcquiredOwlbear.lsj Synopsis: Player has freed owlbear. It's a vicious creature. The player has directed it back to the camp.
0:0 - Safe travels. See you at camp. 1:0 - You've acquired a pet - how charming. 2:0 - Not your typical pet. Hopefully it doesn't wreck the camp when it gets there. 3:0 - I've always wanted a vicious killer as a pet. 4:0 - The owlbear. Man's best friend - until it goes hungry. 5:0 - Poor creature. I hope it can follow my scent to camp. uid: 76e64b61-4aef-ec8e-6f38-50dea5769e8c Node context: Player has freed an owlbear. It's a vicious creature and there is every chance it might turn on the player. - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0:1 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) - 0:2 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0:3 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0:4 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_Festivities_PAD_FoundSleepers.lsj Synopsis: Player enters region where several goblins and bugbears are drunk sleeping. It is IMPORTANT for this VB to mention that making noise would wake those creatures.
0:0 - Look at all these sleeping beauties. Dead to the world. 1:0 - Never knew goblins can't hold their liquor. 2:0 - Man. I could go for a nap too. 3:0 - Drunk - but not dead, more's the pity. 4:0 - Blackout drunk, the lot of them. You can smell it from here. 5:0 - Fast asleep. That's what hard drinking will get you. 6:0 - Looks like the booze got the better of them. They're practically unconscious.
uid: 376ed7ea-f839-df44-b140-1349163f7f9d Node context: Seeing bugbears and goblins passed out from drink - amused but quiet and cautious - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Shhh. Let's not disturb the sleeping beauties. 1:0 - Never knew goblins can't hold their liquor. 2:0 - Booze knocked 'em out. For now. 3:0 - Shush your mouth. Or were you hoping to wake them? 4:0 - Easy to liberate some purses or slit a few throats... if you were so inclined. 5:0 - Keep your steps light. They could be the nasty sort of drunks. 6:0 - Still, we best make not too much noise. uid: 9a372381-3464-3833-229a-d1a06eecbdc5 Node context: responding to a companion who has pointed out the sleeping monsters nearby are drunk - cautious - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinHunt_PAD_KilledDrow.lsj Synopsis: Player killed Minthara and the party reflects.
0:0 - Dead. What a magnificent sight. 1:0 - How the mighty have fallen. 2:0 - Rest in peace. 3:0 - Dead, more's the pity. My blood had just started to boil. 4:0 - That's her finished. An impressive scalp to lay claim to. 5:0 - Good and dead. A monster like her deserves no better. 6:0 - Let her rot. The Absolute's allies deserve no better. 7:0 - Dead. Seems these True Souls have their limits. uid: 37fbdf54-8c8d-478a-de66-e6890b8b9225 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinHunt_PAD_KilledPriestess.lsj Synopsis: Player killed priestess gut, party reacts,
0:0 - Ah, the world just got a little less wretched. 1:0 - Well done. I doubt anyone will mourn this wicked mouthpiece of the Absolute. 2:0 - Hope she finds peace now. 3:0 - Disgusting creature. We did her a favour. 4:0 - Good riddance to that grimy wretch. 5:0 - The goblin priestess, bled dry. 6:0 - The priestess is slain. And the horde is weaker for it. uid: 23d2d470-7bdd-1e7b-6699-4b1e4e196451 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinPriest_PAD_DeadOgre.lsj Synopsis: Player has just discovered that a mysterious figure who freed them from chains also took out a huge ogre bodyguard.
0:0 - Killed without a mark. Who the hells does she serve? uid: e37aaf7b-65dd-2096-6c46-5518067f2ded === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinPriest_VB_Branding.lsj Synopsis: Player comments on the smell of burnt flesh as they enter a temple where a goblin priestess is branding other goblins
0:0 - Smells like burnt flesh in here. uid: 75d2a0ae-eab9-1412-3006-a7b7026c99e8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinPriest_VB_Chains.lsj Synopsis: on seeing or escaping from the chains in the goblin priestess' chapel
0:0 - I wonder who - or what - those chains are for. uid: 29ecd671-3f61-c4b7-2fd4-6f092acba83d Node context: unnerved, just saw prison chains in a goblin chapel === END NODE ===
0:0 - Free... for now. uid: 5c4dce87-86b9-940f-4e08-53da21b0ae37 Node context: just escaped from chains, but still in danger - 0 Check flag(s) (Object): true - GOB_GoblinPriest_Event_FreedFromChains - GOB_GoblinPriest_Event_FreedFromChainsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinThrone_PAD_NoticeScryingEye.lsj Synopsis: Player notices the Scrying Eye - a creature through which someone can watch from a distance.
0:0 - I spy a scrying eye. Let's not get its attention. 1:0 - A scrying eye. Better be on our best behaviour - until we're out of sight, that is. 2:0 - Scrying eye's watching us. Don't do anything weird. 3:0 - That floating eye keeps watch. Best avoided, or it may spoil the hunt. 4:0 - A scrying eye. Better keep any mischief out of its view. 5:0 - A scrying eye. Best to keep out of that little snitch's view. 6:0 - A scrying eye - best not do anything suspicious while its watching. uid: a3df3d05-2aa3-53e0-6aa5-b33412ecf2e1 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinThrone_PAD_SecretEntranceBlocked.lsj Synopsis: Spoken when a player tries to open a trapdoor in the goblin throne room but finds it blocked - the trapdoor leads up to the platform above the festivities area, and can be opened from the outside.
0:0 - Stubborn thing. It's blocked from the other side. 1:0 - No getting through. More's the pity.
2:0 - It won't budge.
3:0 - Blocked. No getting through. 4:0 - Blocked on the other side.
5:0 - Forget it - it's blocked. 6:0 - Something's blocking it from the other side.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_GoblinToast_VB_BoozePoisoned.lsj Synopsis: Played after you poisoned the beer barrel the goblins are drinking from.
0:0 - This should burn going down. uid: 103a3e9e-20de-2ff4-4b48-037bff6e6a58 Node context: A little satisfied - you succesfully poisoned the boose the enemy is drinking. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_Halsin_PAD_HalsinDead.lsj Synopsis: The party reacts to Halsin's death, commenting that they should investigate his corpse (prompting them to search his inventory/use Speak with Dead in order to find clues.)
NOTE: the party may or may not be the ones who killed Halsin. They may not even have been aware he was Halsin if he dies in the worg pen while in bear form (transforming back into an elf corpse).
0:0 - Curious. At least we won't have to dig through fur and entrails for our spoils. 1:0 - A magic-user, disguised as a bear. I'd better take a closer look at that corpse. 2:0 - That was no bear. Damn. Maybe he can still tell us who he was. 3:0 - That was no bear - that was shapeshifter magic. I need to look at the remains. 4:0 - Wait... he was no true bear. I need to see that corpse. 5:0 - That living bear just changed into a dead elf - better take a closer look. 6:0 - Wildshape... that was no ordinary bear - that was a druid. Need to see the corpse. 7:0 - That was no ordinary bear... better investigate the corpse. uid: 0f9e0843-21fd-445e-8a78-f2785e66e777 Node context: Noting something's amiss - you just saw a bear turn into a man as it died. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 1:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): false - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened === END NODE ===
0:0 - So much for the druid. Although even corpses can reveal secrets. 1:0 - Looks like Halsin's no more. Better see what I can glean from his remains. 2:0 - Sorry, Halsin. We tried. If you've got something to say, you'll have to say it from the great beyond now. 3:0 - The druid is dead. Perhaps I can still prise information from his carcass. 4:0 - Halsin's gone... but maybe his corpse can reveal a useful secret or two. 5:0 - So much for Halsin. Maybe I can learn something from his corpse. 6:0 - Halsin's dead. I need to check his corpse for anything important. uid: 8eeb2a4d-9675-4691-95db-aa5f65bb56be Node context: Grimly practical. The player may or may not have been the one who actually killed Halsin. - 0:0 Tag: Halsin - |Halsin, shapeshifted or not| - 0 Check flag(s) (Global): true - GOB_WolfPens_State_HalsinIntroHappened - Halsin Intro in the Wolf Pens happened === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_Orpheus_PAD_SawDeadShadowheart.lsj Synopsis: The party comments on seeing Shadowheart dead somehow (she was killed by the Orpheus artefact, which then teleported to the player's campsite). They remark with surprise on seeing her. If they subsequently use Speak with Dead, they receive a hint as to what happened to her.
0:0 - The half-human with the artefact. She's - well, she's been better. 1:0 - My word - the lady with the artefact. How very tragic... 2:0 - I recognise her. Poor thing. Wonder what happened to that relic of hers. 3:0 - The half-elf with the relic. Curious. 4:0 - The woman with the artefact. At least she's at peace. 5:0 - It's that half-elf, the one who had the artefact. What happened to her? uid: 14a0a5a0-e704-2d13-aaee-d7c96e84c71d - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Global): false - ORI_Shadowheart_Knows_Name - ORI_Shadowheart_Knows_Namedescription === END NODE ===
0:0 - Oh dear, a familiar corpse. Shadowheart, wasn't it? 1:0 - My word - it's Shadowheart. How very tragic... 2:0 - I know her. Shadowheart. Wonder what happened. 3:0 - The woman with the relic - Shadowheart. No signs of struggle that I can see. Curious. 4:0 - Shadowheart. What in Balduran's name happened to her? 5:0 - Shadowheart... she's dead. What happened? uid: bcea0075-9898-4c42-b523-ca9defa6855e - 0:0 Tag: Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) - 0 Check flag(s) (Global): true - ORI_Shadowheart_Knows_Name - ORI_Shadowheart_Knows_Namedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_PAD_WarningAfterDenHelp.lsj Synopsis: If players help the tieflings to defend against the goblin raiders during the attack on the grove, this dialog triggers when the party returns to the vicinity of the goblin camp. It serves to warn players that the camp is now hostile
0:0 - Best to stay clear, or be ready for a fight. uid: 6b00af22-3db9-2580-e5c5-7a216b3e72c9 Node context: grim determination - talking about the now-hostile goblin camp - 0 Check flag(s) (Tag): false - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) false - Wyll - |Really Wyll, superhero warlock| false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) false - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
0:0 - The goblins will be out for blood after what happened at the grove. uid: 7d27b7bd-bc12-1d4d-735f-05d6d6e55803 Node context: warning - to party or to player. It's a voice bark, delivered as character comes close to the goblin camp after betraying the goblins > null
0:0 - I say we march in there and give the little shits what they want. uid: 8034eb09-0101-4b55-abbe-162000f04e02 Node context: with a grin - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) > null
0:0 - If they want our heads, best we take theirs first. uid: 9fa61b46-04ba-4ff4-ba6e-5c8c20f483a0 Node context: relishing the prospect - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Stick close. One sight of us, and they'll lash out. uid: a185876b-bc81-4e11-8de8-76a61c57a754 Node context: calm, ready for battle - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
null uid: b3b7a3c6-cb96-4e19-b4e1-29ed92d9efea - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription === END NODE ===
0:0 - Leftover rats, cornered in their hole. They can still cause trouble for us though. uid: bf027be8-ffac-43ba-91af-d1344e8fcd6c Node context: with spite and slight concern - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Shouldn't be too much trouble. There will be plenty of bark, but little bite left with their leadership gone. uid: c5b05381-5f01-48bf-9f26-52a5a4fde944 Node context: calmly assessing the situation - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - They're a leaderless mob. How hard could it be to sneak past them? uid: fd3beaa7-efda-4554-b806-7eb0c1aee9ef Node context: cunning - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_PainPriest_VB_ReactionPostPenance_1P.lsj Synopsis: A companion makes a comment after the player does the penance with the pain priest.
0:0 - Good call. Looks like that's going to bruise. uid: 279fb09f-d90b-feb8-a8dd-e06344eafbb5 === END NODE ===
0:0 - Looks like that's going to bruise. uid: 744fa206-20b6-b87a-448a-34d01c8b631c Node context: Congratulating. Surprise and a note of pride,. - 0 Check flag(s) (Global): true - GOB_PainPriest_State_PostPlayerPenance - A player fully completed the penance === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_PainPriest_VB_ReactionPostPenance_2P.lsj Synopsis: The companions make comments after the player does the penance with the pain priest.
0:0 - That was not what I expected to see today. uid: 09865ad5-7b29-7459-4653-53bb487edfcc === END NODE ===
0:0 - True. You wouldn't have the grit. uid: 34f3a97c-c4b1-4589-2584-1840e8b9971c - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - Well - whatever you're into. uid: 37075a3b-a34e-b9b5-783c-c1d2e0f2da00 - 0 Check flag(s) (Global): true - GOB_PainPriest_State_PostPlayerPenance - A player fully completed the penance > That was not what I expected to see today.
0:0 - Don't group me with the likes of them! uid: 3f0c9620-4edf-c52f-84c5-9201ff819d94 - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > True. You wouldn't have the grit.
0:0 - Your world has strange customs... uid: 9e46d9b2-ff28-4a34-fd8d-43180465368a - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Don't group me with the likes of them!
0:0 - Are you so easily entertained? 1:0 - I've seen better. 2:0 - A crude execution, at best. 3:0 - Disturbing, you mean. uid: fa91ad52-e003-57c3-ee86-e5e4809d9efa - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_PainPriest_VB_ReactionPostPenance_3P.lsj Synopsis: The companions make comments after the player does the penance with the pain priest.
0:0 - Good call. Looks like that's going to bruise. uid: 380d260a-28f4-229d-6114-a531f0deb632 > Well, that was... interesting.
0:0 - Are you so easily entertained? 1:0 - I've seen better. 2:0 - A crude execution, at best. 3:0 - Disturbing, you mean. uid: 5e55cc2d-3ae5-4051-cb5b-32cacf46b3e8 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - That was not what I expected to see today. uid: bafd9c48-5ecf-eb15-6a18-b9201353f1b6 === END NODE ===
0:0 - Looks like that's going to bruise. uid: bd07a762-56f5-b8e9-c632-a241f413a242 - 0 Check flag(s) (Global): true - GOB_PainPriest_State_PostPlayerPenance - A player fully completed the penance > Well - whatever you're into.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_ShadowHeart_VB_Mural.lsj Synopsis: On approaching an ancient mural in the goblin camp, Shadowheart recognises it was once decorated to honour the moon goddess. Selûne. A worshipper of Selûne's rival, Shar, Shadowheart reacts with distaste and ill ease (if Shadowheart hasn't revealed her true nature yet, her observations are a little more veiled.)
null uid: 1075ceb9-5218-8d2d-d1fe-d5d16a4732bf - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) === END NODE ===
0:0 - Her patronage couldn't spare this place from goblins, clearly. Heh. uid: 48c2dd0e-6230-76c8-c828-cf3e4b2d691d Node context: Schadenfreude and a little mirth - even while infiltrating a high-risk area, Shadowheart takes half a moment to relish the downfall of a rival god. The smallest of laughs at the end. === END NODE ===
0:0 - More heretical symbols. Of course. uid: 6a80ecfc-c4f9-6624-42cf-de3900013310 - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
0:0 - Could there truly be a temple of Shar here...? uid: 792e6870-b8e0-775b-0002-9cd7f19eb1c2 Node context: Pondering, a little confounded. She's been informed that a temple to her goddess is supposedly hidden her, but all signs point to the area being dedicated to a rival goddess. - 0 Check flag(s) (Global): true - GOB_TorturedAdventurer_Knows_ToldHiddenSharTemple - GOB_TorturedAdventurer_Knows_ToldHiddenSharTempledescription === END NODE ===
0:0 - Selûne markings. She was once worshipped here. uid: b9251ef0-70e8-f5e3-13da-fa8927e0b7c5 Node context: Selûne pronounced 'Seh-LOON-eh'. - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription > Now left to ruin and goblins. Good.
0:0 - More Selûnite markings. No worshippers left though. uid: bf4e84ac-75e0-85e2-b6e0-e6c853d07048 - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
null uid: cf1de94b-65ac-b5de-4893-72ed475d9d24 - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription > Her patronage couldn't spare this place from goblins, clearly. Heh.
0:0 - Now left to ruin and goblins. Good. uid: dc835cc3-6408-3ea3-f735-ebc4f041d386 Node context: Schadenfreude - a rival god's temple has fallen into to ruin and turned into what is essentially a squat for goblins. === END NODE ===
null uid: ec8dece1-9060-fa18-5f18-60c1aec5f252 - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_ShadowHeart_VB_Statue.lsj Synopsis: Shadowheart comments upon a statue of Selûne, located somewhat incongruously in a camp full of goblin marauders. Shadowheart is a little perturbed by the statue's presence, but quickly dismissive of it. Selûne is a rival to her own goddess; the statue deserves an ignominious fate. If Shadowheart is not know to be a Shar worshipper, she's a little more reserved in her comments.
0:0 - Vile statues everywhere. How could a temple of Shar be here also? uid: 02bcf5d6-e200-40d6-7470-9a2e2616bc73 Node context: Pondering, a little confounded. She's been informed that a temple to her goddess is supposedly hidden her, but all signs point to the area being dedicated to a rival goddess. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - GOB_TorturedAdventurer_Knows_ToldHiddenSharTemple - GOB_TorturedAdventurer_Knows_ToldHiddenSharTempledescription === END NODE ===
0:0 - Some deluded fool actually took time to carve this.
0:0 - Selûne statues everywhere. How could a temple of Shar be here also? uid: c9754e2f-6367-a73d-404b-1aa87e6e4e68 Node context: Pondering, a little confounded. She's been informed that a temple to her goddess is supposedly hidden her, but all signs point to the area being dedicated to a rival goddess. - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - GOB_TorturedAdventurer_Knows_ToldHiddenSharTemple - GOB_TorturedAdventurer_Knows_ToldHiddenSharTempledescription === END NODE ===
0:0 - A statue of Selûne. This ruin must have been dedicated to her.
uid: ee245530-0ed7-120e-83c7-1c100e6902d5 - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 0 Set flag(s) to (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > And now it's a nest for some filthy goblins. A fitting end, heh.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_ShadowHeart_VB_Temple.lsj Synopsis: Venturing farther into what is now a goblin camp but was once a temple of Selûne (the moon goddess, rival to her own goddess, Shar), Shadowheart reacts with disgust. She notes how the crude goblin decoration is an improvement upon the surviving signs of Selûne worship. If Shadowheart isn't known to be a Shar worshipper, her comments are a little more veiled.
0:0 - More vile idolatry. Makes my stomach turn. uid: 103c6d37-cb1a-d27c-5119-f1b19ae156b2 - 0 Check flag(s) (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription > For once, the goblins' decorations are an improvement.
0:0 - This ruin's dedicated to Selûne. What happened here...? uid: 1121558e-db2c-ed9a-6e7a-87bf330faa37 Node context: Surprise. Selûne pronounced 'Seh-LOON-eh'. - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 0 Set flag(s) to (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription === END NODE ===
0:0 - Selûne symbols everywhere... surely there can't be a temple of Shar here. uid: 3c5d7048-1600-3c65-0cd7-aeb63babc128 Node context: Pondering, a little confounded. She's been informed that a temple to her goddess is supposedly hidden her, but all signs point to the area being dedicated to a rival goddess. - 0 Check flag(s) (Global): false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - GOB_TorturedAdventurer_Knows_ToldHiddenSharTemple - GOB_TorturedAdventurer_Knows_ToldHiddenSharTempledescription === END NODE ===
0:0 - For once, the goblins' decorations are an improvement. uid: 3def8e39-ac45-eafe-921e-44347952dba7 === END NODE ===
0:0 - Heretic idolatry everywhere... surely there can't be a temple of Shar here. uid: bae9b004-1e39-a58a-4b4f-a960ffc4a6a6 Node context: Pondering, a little confounded. She's been informed that a temple to her goddess is supposedly hidden her, but all signs point to the area being dedicated to a rival goddess. - 0 Check flag(s) (Global): true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription true - GOB_TorturedAdventurer_Knows_ToldHiddenSharTemple - GOB_TorturedAdventurer_Knows_ToldHiddenSharTempledescription === END NODE ===
0:0 - This ruin's dedicated to Selûne. Vile moon witch... uid: c410bd7d-8417-d4e0-0646-d0af898a9ed9 Node context: Surprise. Selûne pronounced 'Seh-LOON-eh'. - 0 Check flag(s) (Global): false - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription true - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription - 0 Set flag(s) to (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription > For once, the goblins' decorations are an improvement.
0:0 - More Selûne idolatry. No sign of her followers though. uid: d462917c-c5e9-1ad7-e14a-7fa57db318be - 0 Check flag(s) (Global): true - GOB_Shadowheart_State_RecogniseSeluneTemple - GOB_Shadowheart_State_RecogniseSeluneTempledescription false - ShadowHeart_InParty_Knows_SharWorshipper - ShadowHeart_InParty_Knows_SharWorshipperdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_TempleAccess_PAD_SolvedPuzzle.lsj Synopsis: The player has just solved a puzzle in the destroyed Selunite temple, opening a passage to the Underdark.
0:0 - Well. Into the dark we go, I suppose. 1:0 - Well, down it is, I suppose... 2:0 - Well. Into the great unknown... 3:0 - A passage. Into the dark, then. 4:0 - Quite the descent. Best get started. 5:0 - Wonder what's down there. Guess there's only one way to find out! 6:0 - Huh. This goes very far down. We'll have to go in to see the bottom. uid: f7211f91-01a6-4c3a-bc07-cce04e919b7b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_TempleAccess_PuzzleApproach_ReadInstructions_VB.lsj Synopsis: The player flipped a hidden switch within the ruined temple that revealed a puzzle in the floor. It matches the design mentioned in a Selunite priestess' lorebook found nearby.
0:0 - Well then, shall we? 1:0 - Better take a closer look. 2:0 - Let's investigate, shall we? 3:0 - Shouldn't take much to crack this contraption. 4:0 - This device requires further examination. 5:0 - Maybe we can work this thing out. I'll provide moral support. 6:0 - I bet we can work out how to open it. uid: 96d4d9be-8433-6f1c-27a1-7bdb8bca02dc - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - Circles and the celestial. It's the seal from that journal. 1:0 - Interlocking circles with moons and stars. This is the seal mentioned in that Selûnite's journal. 2:0 - Interlocking circles with moons and stars... That Selûnite's journal made mention of such a seal.
3:0 - Moons and stars. Must be the seal mentioned in that journal. 4:0 - Celestial pictographs - moon and stars. This is the seal that journal described.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_TempleAccess_PuzzleApproach_VB.lsj Synopsis: The player flipped a hidden switch within the ruined temple that revealed a puzzle in the floor. The puzzle consists of a quartet of discs that are turned to align new moons and full moons into different positions as part of a Selunite seal.
0:0 - Ah, the symbols from the dwarf's poem. Now what to do with them... 1:0 - Selûnite moons and stars, just like the dwarf's poem described.
2:0 - Selûnite symbols. They're just like the dwarf's poem described.
3:0 - Moons and stars, just like that poem said.
4:0 - Hm. These pictographs were described in the dwarf's poem.
5:0 - I know these symbols. Selûnite moons and stars, just like the dwarf's poem. Beautiful. 6:0 - Stars and the full moon... is this what that dwarf's poem was talking about? uid: 0959d694-9a4d-ed1f-0d56-2310e1f146ee - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - GOB_TempleAccess_State_Puzzle_ReadDwarfNote - The player read the dwarf's note. false - GOB_TempleAccess_State_Puzzle_CheckMade - GOB_TempleAccess_State_Puzzle_CheckMadedescription === END NODE ===
0:0 - Moving plates and symbols that match the dwarf's poem. Interesting. 1:0 - Moons and stars, like on the dwarf's poem. Looks like these plates can move.
2:0 - Selûnite symbols. They're just like the dwarf's poem described, and from the looks of it they can be rotated.
3:0 - Moons and stars, like in the dwarf's poem. And these plates can move...
4:0 - Rotating plates. These pictographs are just as the dwarf's poem described. 5:0 - I know these symbols. Selûnite moons and stars, just like the dwarf's poem. And they can be rotated! I'm on to something here. 6:0 - Stars and moons like that dwarf's poem said. And these plates can be turned. uid: 3d42aad5-311b-9f27-fd62-22237eebee5a - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - GOB_TempleAccess_State_Puzzle_ReadDwarfNote - The player read the dwarf's note. true - GOB_TempleAccess_State_Puzzle_CheckMade - GOB_TempleAccess_State_Puzzle_CheckMadedescription === END NODE ===
0:0 - Well it's certainly... something. 1:0 - What is this? 2:0 - Intriguing. What manner of device could this be? 3:0 - What's going on here? 4:0 - Some manner of device. But to what end? 5:0 - What am I looking at here? 6:0 - What kind of contraption is this? uid: 634850bd-ea0e-64ac-1ada-cdcc13c5b926 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): false - GOB_TempleAccess_State_Puzzle_ReadDwarfNote - The player read the dwarf's note. false - GOB_TempleAccess_State_Puzzle_CheckMade - GOB_TempleAccess_State_Puzzle_CheckMadedescription === END NODE ===
0:0 - So, we have moving plates and... some symbols? 1:0 - Looks like these plates on the floor can be turned. 2:0 - These plates can be rotated. Most likely for a reason.
3:0 - Rotating plates? Might as well give them a turn.
4:0 - Rotating plates. What might these pictographs signify?
5:0 - Rotating plates. Symbols. Right, clear as mud. 6:0 - Looks like all those moon plates can be turned. uid: 893aa565-4675-bf50-240c-9a5db1e511df - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): false - GOB_TempleAccess_State_Puzzle_ReadDwarfNote - The player read the dwarf's note. true - GOB_TempleAccess_State_Puzzle_CheckMade - GOB_TempleAccess_State_Puzzle_CheckMadedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_VoloBallad_VB_HeardSinging.lsj Synopsis: Players comment on hearing a human voice singing as they enter a goblin camp.
0:0 - Is that Volo? uid: 64209388-7dc1-380c-4afa-a5857b39263a Node context: hearing a voice singing in the distance... slightly incredulous - 0 Check flag(s) (Dialog): true - DEN_VoloOperation_HasMet - DEN_VoloOperation_HasMetdescription === END NODE ===
0:0 - Sounds like they've captured themselves a bard... uid: 70e66e97-ad71-3b55-a470-2d83be7cb479 Node context: hearing a voice singing in the distance - curious - 0 Check flag(s) (Dialog): false - DEN_VoloOperation_HasMet - DEN_VoloOperation_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_WarlockProposal_PAD_OgreBurned.lsj Synopsis: Players react upon seeing the corpse of an ogre killed by a warlock.
0:0 - Burned from the inside out. Whose work is this, I wonder? uid: 5bb014f0-6425-e31b-55c6-36be2f1500d7 Node context: impressed and a little repulsed by the magic that did this - 0 Check flag(s) (Object): false - GOB_WarlockProposal_State_SeenWarlockPrisonBreak - === END NODE ===
0:0 - Burned from the inside out. Must've been our warlock friend. uid: a24bda0f-6fe3-53f1-20db-9b638c20699d Node context: impressed by the magic that did this - recognises it as the work of a warlock known to us - 0 Check flag(s) (Object): true - GOB_WarlockProposal_State_SeenWarlockPrisonBreak - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_WolfPens_PAD_Massacre.lsj Synopsis: This PAD happens if Halsin escapes the Goblin Camp on his own and then the player enteres the Worg Pens and sees corpses of dead goblins and worgs.
0:0 - He must have returned to the grove. uid: 1af9e03c-fa67-92fe-397b-e423d1006a73 === END NODE ===
0:0 - Mauled by claws and magic. If this was Halsin, he'll be halfway to the druid grove by now. 1:0 - There were claws at work here. Magic too. Hallmarks of a druid. Our friend Halsin must have been rather keen to return to his grove. 2:0 - Someone eviscerated these gobs. Had to be the druid, right? And now he'll be on his way back to the grove. 3:0 - Goblins, torn to ribbons - the druid's work, surely. He'll be back at the grove now. 4:0 - Claw marks and magic wounds... the work of Halsin maybe? He must've left for the grove. 5:0 - Hells, they've been torn to shreds. Halsin's mess, I reckon - must've left for the grove. 6:0 - Claw marks and spells. Is this Halsin's doing? Did he return to the grove? uid: 46974fda-0384-4c82-82d7-e5b0295f27f4 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Well. Halsin left quite a mess on his way out. 1:0 - This must be the spot they held Halsin captive. Clearly he didn't quite appreciate the accommodations.
2:0 - Halsin sure made a mess on his way out. Good for him. 3:0 - An empty cage and some corpses. Must be where Halsin was kept. 4:0 - Must be where Halsin escaped from - looks like his handiwork. Or claw-work, rather.
5:0 - It's where they kept Halsin. Scrappy fellow, judging by this mess. 6:0 - This must've been where they imprisoned Halsin. uid: 49d480a9-7b04-9828-7fab-e74ffc241217 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): true - GOB_WolfPens_State_MetHalsinAfterPrisonBreak - The party met Halsin after he escaped from the Goblin Camp on his own === END NODE ===
0:0 - Whoever did it left quite some claw marks. Maybe the missing druid? uid: 8eda8240-e1fe-9391-4665-b3c037672470 - 0 Check flag(s) (Global): true - GLO_Halsin_Knows_IsMissing - Players heard about Halsin and that he's missing (set in the DEN mostly). Also set after talking to him in GOB. - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > He must have returned to the grove.
0:0 - If so, they might have returned to the grove. uid: ddf1d79c-be73-f795-aad6-1bc0623bb699 === END NODE ===
0:0 - Someone made quite the scene. One of those adventurers, maybe? 1:0 - Someone left a mess on the way out. I wonder if it's one of those adventurer fellows that gave the goblins the slip. 2:0 - Someone made a mess on their way out of here. One of the adventurers? 3:0 - Whoever they held captive escaped. One of the adventurers, perhaps. 4:0 - Looks like someone escaped from there - rather violently. One of the adventurers?
5:0 - Their prisoner left quite the mess. One of the adventurers, you think? 6:0 - Someone escaped. One of the adventurers?
0:0 - All dead. Whatever they were guarding, it made them regret it. 1:0 - Something escaped from this place, and its jailors didn't live to tell the tale. 2:0 - Slaughtered. Unlucky guards in charge of someone dangerous. 3:0 - Nothing but corpses. Whatever beast they held, it was vicious. 4:0 - Looks like something broke free... and tore its way through its captors... 5:0 - Dead goblins, empty cage. Looks like their captive had the last laugh. 6:0 - All slaughtered. Looks like their prisoner escaped. uid: e5a2bcf6-09a6-46fc-9c46-3ec8484bb9e6 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): false - DEN_PartyProgress_EnteredGrove - At least one player entered the grove === END NODE ===
0:0 - Someone made quite the scene on their way out. If it was an adventurer, they might return to the grove. 1:0 - Looks like someone escaped from this place, rather messily I might add. Could have returned to the grove if it was one of the adventurers. 2:0 - Someone got out of here. Maybe hightailed it back to the druid's grove. 3:0 - Their prisoner left a mess. If it was one of those adventurers, they'd go back to the grove. 4:0 - Looks like someone broke free... one of the adventurers? Maybe they're back at the grove. 5:0 - Their prisoner's gone - one of those adventurers, maybe. Might've fled for the grove. 6:0 - Someone escaped. One of the adventurers? Did they go back to the grove? uid: ec662a96-9594-262e-f062-7848fb74a946 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Goblin\VBs\GOB_Checkpoint_VB_CompanionReactionOnSong.lsj Synopsis: Your companion comments on the drumbeat you pound out on the goblin drums.
0:0 - A fine talent with the drum. You'd do well on a slave ship. 1:0 - Word of warning: if you keep banging on war drums, you might just be drumming up war. 2:0 - O sing a song of Elturel, when foes are at her door. 3:0 - Must you make us the centre of attention? 4:0 - That should alert a good few goblins to our presence. Not planning on discretion, then? 5:0 - Hells. Better a shrieking banshee than that racket. 6:0 - Didn't take you for a percussionist. uid: 39059cb8-a42a-7d46-10c8-7c9859abd110 Node context: Karlach sings two lines from a sad lament - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===