File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_Hag_PAD_TadpoleDivine.lsj
Synopsis:
This VB plays after attempting to get Ethel to remove the tadpole. She confesses that there's something special about it and she can't remove it. Will play on the player who leaves the dialog that reveals this fact, but characters can be fairly opinionated here since they are reacting to knowledge. Up to two characters.

0:0 - Something tells me our little passengers won't be so easy to evict.
1:0 - The ghaik leave nothing to chance - and neither should we. We stay our course.
2:0 - It must be powerful magic to stop the parasite in its tracks. I wonder what else it could do?
3:0 - We need to keep looking for a way to get rid of these things - they've overstayed their welcome as it is.
4:0 - Guess this thing's going to take special treatment to evict.
5:0 - The parasite is somehow infused with Netherese magic - more powerful, more sinister than it has any right to be. We must find out how.
6:0 - Tampered or not, we need to get these things out of our heads. Let's find another way.
uid: a8287e5d-36f4-487c-a11e-c8a25006c407
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - The tadpole is tainted? That can't be good. Or... can it?
1:0 - It's not enough to have a worm slither into my eye, it has to be cursed with dark magic too.
2:0 - Bad enough to have a tadpole, never mind one that's been tampered with.
3:0 - The tadpole is tainted? This might explain the unusual course of the infection...
4:0 - And I thought the tadpole was bad enough on its own.
5:0 - Netherese. A portentous word. Combine it with mind flayers, and it's... unspeakable.
6:0 - The tadpole was tampered with? That complicates things...
uid: cc3498d8-d515-48b7-8257-c6926c3aee7c
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> Something tells me our little passengers won't be so easy to evict. The ghaik leave nothing to chance - and neither should we. We stay our course. It must be powerful magic to stop the parasite in its tracks. I wonder what else it could do? We need to keep looking for a way to get rid of these things - they've overstayed their welcome as it is. Guess this thing's going to take special treatment to evict. The parasite is somehow infused with Netherese magic - more powerful, more sinister than it has any right to be. We must find out how. Tampered or not, we need to get these things out of our heads. Let's find another way.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_GurHunter_PAD_ProtectedAstarion.lsj
Synopsis:
This voicebark plays when a player chooses to not give up Astarion to the Gur hunter. Speaker 1 is assumed to be the player who did this action, and speaker 2 may have an opinionated comment on the outcome. Astarion can be neither of the speakers.

0:0 - Let's hope he keeps his fangs to himself. I enjoy a good meal, unless I'm the main course.
1:0 - If he outlives his usefulness, you can dispose of him as you wish.
2:0 - He's not without his uses - as long as we can keep him in line.
3:0 - I'm sure our little leech will return the favour. Right?
4:0 - We should judge him by his actions, not his teeth. Unless his teeth are the source of the action, of course...
5:0 - Let's hope it doesn't come back to bite me later.
uid: c2ff6bac-69d5-41df-8582-adae9bf91f09
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Tag):
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - You stood by an ally - can't fault you for that. But a vampire among us? It doesn't sit right.
1:0 - Speaking truthfully, I'm a little surprised you chose to shield Astarion.
2:0 - A sage choice - Astarion's skills serve us well.
3:0 - Well done, soldier. Solidarity keeps the troop together.
4:0 - How thoroughly invigorating it is to stand by one's friend in the face of danger.
5:0 - You protected a child-stealing vampire? Bold choice.
uid: cb7513f0-5578-4f1a-ae54-e0cbb71f9b5c
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Tag):
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> Let's hope he keeps his fangs to himself. I enjoy a good meal, unless I'm the main course. If he outlives his usefulness, you can dispose of him as you wish. He's not without his uses - as long as we can keep him in line. I'm sure our little leech will return the favour. Right? We should judge him by his actions, not his teeth. Unless his teeth are the source of the action, of course... Let's hope it doesn't come back to bite me later.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_GurHunter_PAD_BetrayedAstarion.lsj
Synopsis:
PAD that plays if you decide to tell the Gur Hunter in the Swamp where to find Astarion (HAG_GurHunter.lsj). You tell the Hunter where your camp is, the Hunter says he'll take Astarion during the night the next time you go to sleep, then the dialog ends and this PAD plays. Your companion reacts to your decision to hand Astarion over (speaker 2) and then you clarify/justify your decision (speaker 1)

0:0 - I'll breathe easier knowing my neck is safe from his fangs.
1:0 - Astarion's as good as dead. I won't waste another thought on him.
2:0 - He was interesting company, all things considered. Pretty, arrogant, and bitey. Like a cat.
3:0 - I guess it was safer in the long run... but still. Our leech.
4:0 - Having a vampire in our midsts will only end in betrayal. I merely took the initiative.
5:0 - He's too dangerous to have around. We'd always be sleeping with one eye open.
uid: 367e2346-2a4e-488e-9d14-337e70911d0e
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Tag):
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===

0:0 - I - I can't blame you for giving him up. Vampires are monsters, by any account.
1:0 - Vampire spawn or not, I'm surprised you actually surrendered Astarion like that...
2:0 - I find few things delightful. Your surrender of Astarion is among them.
3:0 - I get why you did it. But I'm not totally sure it was right. He was our leech.
4:0 - Easy as that, is it? I hope you wouldn't give the rest of us up so easily.
5:0 - You gave him up? I wasn't sure you would.
uid: 8f00097b-bb05-4c74-811d-515acebfce52
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Tag):
   false - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> I'll breathe easier knowing my neck is safe from his fangs. Astarion's as good as dead. I won't waste another thought on him. He was interesting company, all things considered. Pretty, arrogant, and bitey. Like a cat. I guess it was safer in the long run... but still. Our leech. Having a vampire in our midsts will only end in betrayal. I merely took the initiative. He's too dangerous to have around. We'd always be sleeping with one eye open.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_BHVR_WRLD_TendFlowers_HumanForm.lsj
Synopsis:
Timeline dialog for Auntie Ethel in human form tending flowers

null
uid: 2439e239-7ae2-413a-8012-dd30cf5dc8b4
Cinematic: 3
Node context: 2

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uid: 48ebabd7-0e75-4756-b17e-a178b15bd9fa
=== END NODE ===

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uid: 5baf30b1-523c-482f-855d-cca0bd3222fb


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_BHVR_WRLD_TendFlowers_HagForm.lsj
Synopsis:
Timeline dialog for Auntie Ethel in Hag form tending flowers

null
uid: 42c2fece-81bc-4485-bafa-f989cf891e8a
Cinematic: 3
Node context: 2

null
uid: d8be3005-502c-43c1-9200-b527cf14b59d
=== END NODE ===

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uid: e20ae343-3dbc-46ac-9ee5-039547f0a2ce


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_BHVR_WRLD_GettingBloodFromTrough.lsj
Synopsis:
Timeline scene trigger for redcap getting blood from a trough

null
uid: 2a8781bc-f539-4015-aac4-a6785d03875d


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_BHVR_WRLD_EatingFromTrough.lsj
Synopsis:
Timeline scene trigger for sheep eating from a trough

null
uid: d5fd7685-0603-4473-9894-66bf6cddcf5a


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_HagAmbush_PAD_SidedHag.lsj
Synopsis:
This VB plays after saving Ethel from the two brothers of the sister she's holding captive. Ether disappeared in a magic puff, and she was acting suspicious. The players are reacting to her exit and discussing that there may be more to Ethel than meets the eye. Speaker 1 may have been the character who was in dialog for the scene with Ethel. Speaker 2 is another party member. However, since there may be combat, this setup isn't guaranteed and it's best to write this assuming everyone had a hand in the actions that led to this VB playing.

0:0 - 'Helpless old biddy' - a classic routine. I'm kicking myself for not seeing through it.
1:0 - I haven't spent much time with helpless old ladies. Was that normal?
2:0 - Magic? Ethel's less helpless than she made out. I don't trust her.
3:0 - Gone in a wink. I suspect we've been played for fools.
4:0 - Hang on. Did she fool us?!
5:0 - You know, I think there's a little something more to Ethel than meets the eye.
6:0 - Bloody way to end an argument. I hope we chose the right side.
uid: ad85a5ae-1194-495f-937b-a23cc94944c2
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> I reckon the sister's in trouble. We need to pay Ethel a visit. Ethel is dangerous, if the brothers spoke true. Perhaps we should pay a visit. We probably gave those two idiots an easier death than whatever she had planned for them. I'd be happy to be wrong, but she makes my skin crawl. Watch yourself around her. We got hagged. And it sounds like that sister of theirs might've been, too. 'Hag' is the word they used. If that's what she really is, she's beyond dangerous. No point in debating what's already done. Let's go on ahead.

0:0 - I reckon the sister's in trouble. We need to pay Ethel a visit.
1:0 - Ethel is dangerous, if the brothers spoke true. Perhaps we should pay a visit.
2:0 - We probably gave those two idiots an easier death than whatever she had planned for them.
3:0 - I'd be happy to be wrong, but she makes my skin crawl. Watch yourself around her.
4:0 - We got hagged. And it sounds like that sister of theirs might've been, too.
5:0 - 'Hag' is the word they used. If that's what she really is, she's beyond dangerous.
6:0 - No point in debating what's already done. Let's go on ahead.
uid: b2cd099f-1ec3-4003-87f3-59f59cf43b86
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\HAG\HAG_BHVR_WRLD_CleaningTable_Hag.lsj
Synopsis:
World Behavior for Auntie Ethel wiping down tables while in Hag form

null
uid: 464e6d83-5304-4c7f-8be8-ff7499d3ccdf
Cinematic: 3
Node context: 2

null
uid: 7452e7ff-5dbc-4a4f-bc02-8232be8db6ce
=== END NODE ===

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uid: 9c862e94-42f3-4839-ba7d-ca606b64e0fc