File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_PutOnMask.lsj
Synopsis:
Player put on mask and is hearing auntie's voice telepathically booming around them.

0:0 - And let your dear old Auntie Ethel look after you.
uid: 69c28470-c6fe-9b25-b3f0-b25ad559adf1
=== END NODE ===

0:0 - Hello, petal. My, my - the mask suits you. Just relax. See the world with fresh eyes.
uid: d4e3eefb-704e-2445-87d8-b72805c3dee5
Animation: Player putting mask on (something like Master Cheif putting on the helmet in halo 2 opening) - kili
> And let your dear old Auntie Ethel look after you.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_PAD_MaskedVictimsNeutral.lsj
Synopsis:
You are wearing the mask and the other masked victims do not attack you.

0:0 - They're not attacking. Fooled by a mask.
1:0 - No one's attacking me, eh? This mask is certainly doing the trick.
2:0 - Mask seems to ward them off.
3:0 - They do not attack. The mask must ward them off.
4:0 - They're not attacking - thanks to the mask, no doubt.
5:0 - Nice - the mask lets me blend right in.
6:0 - They're not attacking. Must think I'm one of them.
uid: 7eca6a28-fa5b-40f4-8546-c0f925a01a7e
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_PAD_Explore2.lsj
Synopsis:
Players are wandering around the Hag Lair and have gotten into her workshop. It is filled with blood and bones. The hag may or may not be alive at this point.

0:0 - It smells rancid in here. New blood caked on old.
1:0 - My word, this is a place where nightmares come to die.
2:0 - Smells like hell in here. Or death, more precisely.
3:0 - Bones and blood everywhere. Hallmarks of torture.
4:0 - It's like an abattoir in here.
5:0 - Golden gods, this place is horrific.
6:0 - This place reeks of death.
uid: 61fd7412-8d73-b305-3b3e-7c35aebdcba9
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Someone knew how to have fun. The hag's handiwork - a depraved competition in viciousness. Hag's been very busy. The hag's leftovers, I presume. A lot of unfortunates drew their final breath in here, I think. Did the hag do all this? The work of the hag. No doubt about it.

0:0 - Someone knew how to have fun.
1:0 - The hag's handiwork - a depraved competition in viciousness.
2:0 - Hag's been very busy.
3:0 - The hag's leftovers, I presume.
4:0 - A lot of unfortunates drew their final breath in here, I think.
5:0 - Did the hag do all this?
6:0 - The work of the hag. No doubt about it.
uid: d266e896-e527-ed5c-1735-11dbb590b68c
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - New blood caked on old. It smells rancid.
1:0 - My word, this is a place where nightmares come to die.
2:0 - Blech, this place reeks of death.
3:0 - Bones and blood everywhere. Hallmarks of torture.
4:0 - It's like an abattoir in here.
5:0 - Golden gods, this place is horrific.
6:0 - This place reeks of death.
uid: e820c587-ad49-32e8-7846-64be0bd8794f
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_PAD_Explore1.lsj
Synopsis:
Players have wandered into the Hag Lair without Ethel being present and are commenting on the creepy environment. This is the first to fire.

0:0 - Smells like trouble.
1:0 - Keep your guard up. When the stench of death hangs in the air, a killer is near.
2:0 - Something isn't right here. Look alive, soldier.
3:0 - Stay ready. We aren't alone here.
4:0 - Keep your guard up. This place reeks of death.
5:0 - Be ready. It's the perfect place for an ambush.
6:0 - Stay ready. Something isn't right.
uid: 65ea2a18-c414-f7ac-53ef-7001f6b40c1b
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Well this is darling. Very 'Granny's cottage' meets 'rotting troll carcass.'
1:0 - Gods, this stench of death is overpowering.
2:0 - Oh no. I know that smell. Death.
3:0 - That smell. Death, decay - it's stupendous.
4:0 - The air's foul. What is this place?
5:0 - Ugh - what is that smell?
6:0 - That smell - what is it?
uid: 79ec7361-e6d3-cc0b-fd35-3e7ce7a9d04d
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Smells like trouble. Keep your guard up. When the stench of death hangs in the air, a killer is near. Something isn't right here. Look alive, soldier. Stay ready. We aren't alone here. Keep your guard up. This place reeks of death. Be ready. It's the perfect place for an ambush. Stay ready. Something isn't right.

0:0 - Delightful. 'Granny's cottage' meets 'rotting troll carcass.'
1:0 - Gods, this stench of death is overpowering.
2:0 - I smell death. Ugh, lots of it.
3:0 - That smell. Death, decay - it's stupendous.
4:0 - Smells like death in here - a lot of death.
5:0 - Ugh - what is that smell?
6:0 - That smell - something died in here.
uid: 8e4f8b67-f559-6b5d-b4b7-cccedb5cf0ce
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_PAD_AtEntrance.lsj
Synopsis:
Combat has started with the hag. She's fled downstairs. You've gone through the fireplace and have just appeared in her lair. Furtive. Looking around for Auntie Ethel.

0:0 - Now - where are you hiding?
1:0 - Let the hunt begin...
2:0 - Come on out, Ethel. Jig's up.
3:0 - Where are you? Get out here and let's be done with it.
4:0 - Where's that hag scurried off to now...?
5:0 - Ethel - come out and play!
6:0 - Hag can't have gone far.
uid: 3bffadb5-9d76-440e-9250-d6ac000f6d17
Node context: Wyll's line: a bit sing-songy but not too much.
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_HagBegsForMercy.lsj
Synopsis:
The hag is on the brink of defeated. She's stoppped the fight to try and plead for her life by offering the player the thing she does best - a deal. If Mayrina is present she asks offers you a powerful gift in exchange for her life (she will also take Mayrina with her) or the hag can bargain for Mayrina's life but lose out on the powerful gift. It is a tense and heightened situation.

null
uid: 00639d4e-87de-a71b-ed00-227f2aa4e863
Jump to another node

0:0 - Hah! This should be good.
uid: 01fc561c-90e7-0438-c3eb-ff389b1e0412
> If you're gloating now, just wait 'til you hear my offer, petal.

0:0 - Monstrous.
uid: 024f4adf-180d-5d0b-8b1c-4965747d861a
> A wise choice.

null
uid: 030569ef-2bc9-8b36-b4a0-997a32e9dd05
> Let me leave with the girl, and I'll give you power.

null
uid: 08957303-88b5-feaf-5ec2-efeebe1341e1
Jump to another node

0:0 - Deal's on, girl. And you're not leaving my side 'til you deliver.
uid: 08b9ad71-f3e6-5569-559d-ef358c4d4fc6
> Best of luck, auntie.
> Get out of here before I change my mind.
> If I ever see you again, you'll be fertilising this swamp.

0:0 - Such power will let me better serve the Spider Queen. Give it to me.
uid: 0a594075-35e1-6af7-d9d1-4d29524db700
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagTookMother - HAG_Hag_State_HagTookMotherdescription
   true - HAG_Hag_State_HagGaveReward - HAG_Hag_State_HagGaveRewarddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> null

0:0 - Bye-bye, petal...
uid: 0dd97cdd-e486-c363-339d-dd549291a333
=== END NODE ===

0:0 - I'm all for killing her, but let's get that power first, hmm?
uid: 0fa10637-cd01-c64c-9b2a-b058af3a5ec5
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> What'll it be, petal?

0:0 - What... what about me?
uid: 1564b8c5-5f8f-f719-786b-333efc8fca79
Node context: Ibid.
> Deal's on, girl. And you're not leaving my side 'til you deliver.

0:0 - Fine. Here.
uid: 16b7ec77-4b55-d9a7-a64c-fb37d55f9dc5
Animation: The Hag yank hair from her skull and tosse it to the player ChadD: Bitter and beaten.
Cinematic: She yanked a clump of hair from her skull. Grinning, she tossed it to the player.
Node context: Bitter and beaten. She yanked a clump of hair from her skull. Grinning, she tossed it to the player.
> I'll not soon forget this, sweetness. You have my word.

0:0 - Hags are the scourge of the natural world. I'm going to kill you - as many times as needed.
uid: 1765f817-bb08-5823-7827-a438776e6785
- 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> I've never been called a scourge before, you flirt. But sweet words won't get you out of this one!

0:0 - Shut it. You owe me a babe, girl. And I'll take it - whether you like it or not.
uid: 192a0fd0-b3dc-659d-b62c-b0dd623205b8
Cinematic:
> Let me leave with the girl, and I'll give you power.

0:0 - If you're gloating now, just wait 'til you hear my offer, petal.
uid: 1bc41122-6386-909f-d756-119ce9442f0a
Node context: Player is gloating and you're thrilled - trying to turn anything to your advantage.
> I can give you power. Anything you want!
> null

0:0 - Now, petal, there's... there's no need for such talk.
uid: 1c9cd2af-08f4-48f9-710e-fb4918faf992
Node context: Player has threatened to kill you. You're scared and not used to it - trying not to show it.
> I can give you power. Anything you want!
> null

null
uid: 1cd0ccfb-3790-c854-d76d-cbc2d550afa8
Jump to another node

- Roll failure -
null
uid: 1f50026f-e21c-0d3c-e9c8-5793a8f6d824
> Not a hope.

0:0 - In the name of Eilistraee, release the girl and leave this place - never to return.
uid: 2e1db5f0-2953-7d0c-ffb8-c9a8b8f55e11
- 0:0 Tag: Cleric of Eilistraee - Player is a cleric of EIlistraee. (Eilistraee is the drow goddess of song, beauty, swordwork, hunting, and moonlight. As the patron of drow who reject the evils of their society, she instructs her clerics to offer light and hope.)
- 0:1 Tag: Paladin of Eilistraee - Player is a paladin of EIlistraee. (Eilistraee is a drow god of moonlight, song, swordwork and dance. Her paladins are tasked with coaxing other drow away from evil, and hunting the demonic agents of Lolth.)
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
   true - HAG_HagSpawn_Quest_SurrogateReleased - HAG_HagSpawn_Quest_SurrogateReleaseddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Argh, nothing irks me more than a goody-two-shoes drow. Fine.

0:0 - Not that it matters - I'll find another just as plump an' ripe.
uid: 30824eb6-fe66-9043-9c46-bca9005af40d
Node context: This is the salt in the wound as you flee and an extremely shitty thing to say. It doesn't matter that the 'hero' saved the girl - you'll keep hurting people.
> null
> null

0:0 - Not only would this be a vile deal, it would be folly to trust a hag's gifts.
uid: 3158113d-6606-57b8-79ac-dae26fab1d20
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> It's your choice, sweetness.

0:0 - Keep the girl. I'll take the power.
uid: 32717213-8e81-9f15-34ed-5bb185b436f1
- 0 Check flag(s) (Global):
   true - HAG_HagLair_SurrogateMotherInMercyDialog - HAG_HagLair_SurrogateMotherInMercyDialogdescription
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagTookMother - HAG_Hag_State_HagTookMotherdescription
   true - HAG_Hag_State_HagGaveReward - HAG_Hag_State_HagGaveRewarddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> Monstrous.

0:0 - You want to be stronger? Tougher? Smarter? Done! Just let me go. (Ability Score +1)
uid: 3490d674-c5e1-a45b-42fe-24fe36865c33
Node context: Ibid.
> null

0:0 - But have it your way. Tell your precious little god I say hello... after I rip out your throat!
uid: 3741fd7e-51b6-a9bf-ceb7-318ff84d22bc
Node context: Ibid.
=== END NODE ===

0:0 - Tch. I hear blood and guts make excellent fertiliser. Let's spread you over the soil and see, you little bollocks.
uid: 3770549c-04fb-3668-5862-dba7963fe0b0
Node context: Combat is about to happen. Player has threatened you. You're insulting them - a cruel blow - as you prepare to attack.
=== END NODE ===

0:0 - Another deception. Take her head.
uid: 3da6cfa9-3b17-cd36-ae79-a68516a0fb71
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> What'll it be, petal?

null
uid: 3f580106-58c2-4b48-bd8a-21408dafc488
Jump to another node

0:0 - If you want to live, hand over Mayrina and this power. Right now.
uid: 40ae4bd7-c517-7c96-c74c-9ffa07ee9679
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null (roll sucessful)
> null (roll failure)

0:0 - Keep your life and your magic. I don't want either.
uid: 41a8c068-2f73-97aa-abef-b956cd84274c
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Why, sweetness. You're either a saint or an eejit.

null
uid: 4629cea4-57ee-713d-c57d-a46e892f795e
Jump to another node

0:0 - No. You die today. And should you dare return? I'll just kill you again.
uid: 48346e56-c2c6-55e5-4548-6694add9a87c
> null

0:0 - Get out of here before I change my mind.
uid: 49365261-d0be-ef37-7c18-3b77f8f3b07e
> Aw. Don't act like you won't miss me.

0:0 - You're a stain upon this land, but I will cleanse it.
uid: 495850a6-c191-a616-2132-0868e691ce88
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> Tch. I hear blood and guts make excellent fertiliser. Let's spread you over the soil and see, you little bollocks.

0:0 - A servant of Vlaakith wants for nothing that her queen can't give.
uid: 4a502864-1456-ccc5-7d06-0aa45a630e5c
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Hold your horses - just hear me out.

0:0 - Thank you!
uid: 4ceee7a7-7eb9-314c-89f3-6d3aa39bc74e
Node context: Afraid and relieved - the player just saved your life
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
> Not that it matters - I'll find another just as plump an' ripe.

0:0 - But the deal... What about my husband? What happens to him?
uid: 539b3f24-ffea-45b6-779e-741a221647ae
> Deal's off, you dumb cow! And you've him to thank for it. Deal's off, you dumb cow! And you've her to thank for it.

0:0 - Trading some whelp we just met for impossible power? It's a fine deal.
uid: 53cc3e62-16c3-10bd-8c9e-94eb75ca2e87
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> It's your choice, sweetness.

0:0 - Poisoned deal. Trust me. Don't believe a word she says.
uid: 5446d6a9-1502-ee8a-f896-4b5242fdfff8
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> What'll it be, petal?

null
uid: 56d202ff-6fed-6f3a-a906-77aeb5017351
Jump to another node

0:0 - I'll not soon forget this, sweetness. You have my word.
uid: 579e9b2f-148b-7ded-b609-d0ba596db8e5
Cinematic:
Node context: A threat as you vanish. Menacing and cruel.
> null

null
uid: 59a5ba97-3dec-f4b1-d408-67c2f5acafdb
Jump to another node

null
uid: 5e4a3a43-8159-cfca-1bcd-6dfe8e2a6533
Jump to another node

0:0 - Tch. Fine. Have it your way. I'll use that thick skull of yours as a stewing pot!
uid: 5fb74f74-ca8e-df70-bdda-333adb477a50
Node context: Combat is about to happen. Player has threatened you. You're insulting them - a cruel blow - as you prepare to attack.
=== END NODE ===

0:0 - Wait! Argh. Wait just a tick.
uid: 63095d00-7f5c-d1d6-c51a-43c8a749f549
Node context: You're on the brink of being defeated in the fight and you've stopped it - preparing to beg for your life with a new deal. You're breathless and in pain, fighting to regain control.
> Killing me is a waste of time - I'll find a way to return. Always have, always will.

0:0 - Don't you dare take the offer. No power is worth such a cruel price.
uid: 6888fe3a-2543-0f82-6800-77bac5e80824
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> It's your choice, sweetness.

0:0 - Don't let her take me. Please.
uid: 698b93f1-da49-62b5-7450-731579d55d12
Cinematic:
Node context: Trying not to cry - pleading with the player
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
> Shut it. You owe me a babe, girl. And I'll take it - whether you like it or not.

0:0 - I'll bathe in your blood as I offer your death up in prayer.
uid: 6ab73094-a962-6be3-c6dc-dc6a4169875e
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
> Well, that doesn't sound very hygienic.

0:0 - The human means nothing to me. Give me the power.
uid: 70d76871-3a3b-c7e7-5645-846f3de69e9a
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagTookMother - HAG_Hag_State_HagTookMotherdescription
   true - HAG_Hag_State_HagGaveReward - HAG_Hag_State_HagGaveRewarddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> null

0:0 - Argh, nothing irks me more than a goody-two-shoes drow. Fine.
uid: 73025f35-90c5-8226-096c-34b47433dfe4
> null

- Roll sucessful -
null
uid: 75f2242f-e485-ccd9-d8a4-2d182d40e030
> You greedy little bollocks!

0:0 - But she's worthless to you!
uid: 76877eba-c744-12df-33eb-fe19fa69c2c9
> Don't let her take me. Please.
> null

0:0 - A wise choice.
uid: 788df57e-a0a8-69b6-6cd1-3b816fb7c118
Cinematic:
Node context: Big smile - the player has taken your deal.
> Here.

0:0 - Neither. But a hag's head would make an excellent trophy.
uid: 79977ef4-80d1-2099-7d16-267fa0dad828
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Tch. Tough talk from the oversized lemon. But fine. Have it your way. I'll rip out your throat!

0:0 - Tch. Doesn't it ever get lonely? Up on that high horse of yours?
uid: 7b96db37-e270-b94b-f20b-07128fdd0311
Node context: Combat is about to happen. Player has threatened you. You're insulting them - a cruel blow - as you prepare to attack.
> But have it your way. Tell your precious little god I say hello... after I rip out your throat!

0:0 - You're a vile, monstrous creature. There is no bargain for you but death.
uid: 7c0cb36a-3e7c-f42a-f6cb-b202a2c3d422
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 1:1 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
> Tch. Doesn't it ever get lonely? Up on that high horse of yours?

null
uid: 7c9685f7-8474-a5f4-ba55-8065d9ed08ff
Jump to another node

0:0 - Here.
uid: 7ce570a2-474d-2d2f-d0e1-49e26810fd09
Animation: [REUSE] The Hag yank hair from her skull and tosse it to the player
Cinematic: *She yanked a clump of hair from her skull. Grinning, she tossed it to the player.
Node context: Player has agreed to take the power and let you leave with the girl. You're thrilled - you've won.
> What... what about me?
> I can set up shop elsewhere. People always need 'lotions and potions'.

0:0 - Killing me is a waste of time - I'll find a way to return. Always have, always will.
uid: 7fea963f-fa43-85e4-8071-342a4a53ac9f
Node context: little breathy from the fight, coldly determined in the second line
> But it's... unpleasant. So how about we be civilised about this, hmm? I have something you want.

0:0 - What I want is Mayrina - alive and free.
uid: 815c1bc4-9567-4dce-f9a0-3ef1f4cb0b07
- 0 Check flag(s) (Global):
   true - HAG_HagLair_SurrogateMotherInMercyDialog - HAG_HagLair_SurrogateMotherInMercyDialogdescription
> But she's worthless to you!

null
uid: 82369256-82f8-8028-5239-7319cca74147
- 0 Set flag(s) to (Object):
   true - ORI_Event_SelectRandomCompanionInDialog - Selects a random companion already present in the dialogue as a speaker, and sets ORI_Event_SelectedRandomCompanionInDialog on them.
> A simple trade? More deception. Take her head.
> If her powers were worth anything, we wouldn't have beaten her. Finish this.
> Please! She's dreaming if she thinks we'd leave Mayrina here.
> Trading some whelp we just met for impossible power? It's a fine deal.
> Don't you dare take the offer. No power is worth such a cruel price.
> Not only would this be a vile deal, it would be folly to trust a hag's gifts.

0:0 - Girl, power, everything. OR I TURN YOUR SKULL INTO A PISSPOT.
1:0 - I'll have it all. Or I'll just settle for your life.
uid: 83e06dd8-df8a-2381-ccfa-dc902337c824
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - No good can come of this. Let Mayrina go.
uid: 86185195-2500-cc27-22ba-17bbd458a44c
- 0 Check flag(s) (Global):
   true - HAG_HagLair_SurrogateMotherInMercyDialog - HAG_HagLair_SurrogateMotherInMercyDialogdescription
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
   true - HAG_HagSpawn_Quest_SurrogateReleased - HAG_HagSpawn_Quest_SurrogateReleaseddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Gods turn your goody soul to shite.

0:0 - Gods turn your goody soul to shite.
uid: 8a4299a8-131e-9161-9d2f-77aeba996a74
Node context: Player has chosen to save the girl. You are not impressed. Rolled eyes, almost 'tsking.'
> Thank you!
> But the deal... What about my husband? What happens to him?

0:0 - Please! She's dreaming if she thinks we'd leave Mayrina here.
uid: 8bd520a3-b88d-e680-7473-f2d973aa3247
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> It's your choice, sweetness.

0:0 - I know a beaten opponent when I see one. Give me the power and the girl, and I'll let you live.
uid: 8c3a4a7f-5875-22c0-66f1-c162b8b36dcd
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
> null (roll sucessful)
> null (roll failure)

null
uid: 8c4b99b9-a032-3ae7-b67b-3e7d03933906
Jump to another node

0:0 - Deal's off, you dumb cow! And you've him to thank for it.
1:0 - Deal's off, you dumb cow! And you've her to thank for it.
uid: 8cfabfa9-871b-a576-eca1-0c7f580bbe66
Node context: Ibid.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Not that it matters - I'll find another just as plump an' ripe.

0:0 - Careful. I doubt we have the same concept of 'civilised'.
uid: 93879b0a-29ba-46d8-2f2e-b2919a93eb08
- 0 Check flag(s) (Tag):
   true - Planar - Race group for REALLY_ races (githyanki, warforged)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Hold your horses - just hear me out.

null
uid: 96da538d-6419-fc02-7508-6a226539af6b
Jump to another node

null
uid: 99ddcaed-d972-3ae3-eed6-04a0d452fd20
Jump to another node

0:0 - I can set up shop elsewhere. People always need 'lotions and potions'.
uid: 9b995651-0325-a6de-d297-0027e35cf2ca
> Best of luck, auntie.
> Get out of here before I change my mind.
> If I ever see you again, you'll be fertilising this swamp.

0:0 - If her powers were worth anything, we wouldn't have beaten her. Finish this.
uid: 9bfe9c09-b787-0027-b576-c1b4465e2b30
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> It's your choice, sweetness.

0:0 - I've never been called a scourge before, you flirt. But sweet words won't get you out of this one!
uid: 9d49789e-696b-7fb8-617b-3d6621929521
=== END NODE ===

0:0 - Best of luck, auntie.
uid: a1ed1d89-31ee-0f40-61af-cec66ecaef88
> Bollocks to luck. It's only the deal that counts.

0:0 - Fine. Have it your way! I'll rip your throat out yet, you little bollocks.
uid: a21a2909-a3b2-2b3e-c6c6-fe73a4acabd8
Node context: Combat is about to happen. Player has threatened you. You're enraged as you prepare to attack.
=== END NODE ===

0:0 - Give me power - the more, the better.
uid: a323eeb9-f6a7-6287-c485-02f335ff2f45
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagGaveReward - HAG_Hag_State_HagGaveRewarddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> null

0:0 - Not a hope.
uid: a4706565-ccfa-120d-8acc-90d19be72dc0
Node context: You've offered the player a deal and they've asked for double. You won't budge on your original offer. You're pissed they would even suggest it. Each word said with FORCE and purpose. Perhaps a pause between each one.
> It's one or the other.

0:0 - We've suffered her trickery long enough - end this.
uid: a641f4a6-069e-02c2-fe60-2627c1c49e2c
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> What'll it be, petal?

0:0 - Let me leave with the girl, and I'll give you power.
uid: a981c136-39b1-f10c-6285-3868bfea920d
Animation: ChadD: Hag teleports Mayrina to her side. Quick spell cast gesture. Mayrina reacts to the teleport.
Cinematic:
Node context: Hag saleswoman mode is in full swing. Charismatic and enticing.
> You want to be stronger? Tougher? Smarter? Done! Anything is possible. (Ability Score +1)

0:0 - I'm an expert on deals. No funny business.
uid: aa69ef71-69be-57bf-db48-8bc5fd2249de
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> You wound me, sweetie. My offer will put that little pact of yours to shame.

null
uid: aacc0893-d0d8-ce39-3fce-c490e0faf8d7
Jump to another node

0:0 - There's no choice to make. A corrupting force like you has to be destroyed.
uid: ae83aeae-1449-c99c-22ae-910d4e3c975d
- 0:0 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0:1 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
> Tch. Doesn't it ever get lonely? Up on that high horse of yours?

0:0 - You greedy little bollocks!
uid: b2964e16-d0a7-bec3-e195-2c6612ef7d76
Cinematic:
Node context: Player has you beat. They've bested you in a deal and you're PISSED.
- 0 Set flag(s) to (Global):
   true - HAG_Hag_State_HagGaveReward - HAG_Hag_State_HagGaveRewarddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
   true - HAG_HagSpawn_Quest_SurrogateReleased - HAG_HagSpawn_Quest_SurrogateReleaseddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> Fine. Here.

0:0 - It's your choice, sweetness.
uid: b4f9547a-d93c-480f-1d3b-bfb72dca43b2
Node context: Commanding tone. It's the player's decision - the girl or the power.
> null
> null
> null
> If you want to live, hand over Mayrina and this power. Right now.
> My reinforcements are nearly here. Give me the girl and the power and they'll spare you.
> Girl, power, everything. OR I TURN YOUR SKULL INTO A PISSPOT. I'll have it all. Or I'll just settle for your life.
> I know a beaten opponent when I see one. Give me the power and the girl, and I'll let you live.
> Such power will let me better serve the Spider Queen. Give it to me.
> The human means nothing to me. Give me the power.
> In the name of Eilistraee, release the girl and leave this place - never to return.
> Neither. But a hag's head would make an excellent trophy.
> You're a vile, monstrous creature. There is no bargain for you but death.
> There's no choice to make. A corrupting force like you has to be destroyed.
> I'll bathe in your blood as I offer your death up in prayer.
> You're a stain upon this land, but I will cleanse it.
> You have nothing that could tempt me.
> Hags are the scourge of the natural world. I'm going to kill you - as many times as needed.

0:0 - You have nothing that could tempt me.
uid: b523170b-d73b-a413-ae0d-2e626084fafc
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Tch. Fine. Have it your way. I'll use that thick skull of yours as a stewing pot!

null
uid: b5f8a411-f4b5-1df4-2446-d52e4cac939b
- 0 Set flag(s) to (Object):
   true - ORI_Event_SelectRandomCompanionInDialog - Selects a random companion already present in the dialogue as a speaker, and sets ORI_Event_SelectedRandomCompanionInDialog on them.
> Another deception. Take her head.
> We've suffered her trickery long enough - end this.
> Poisoned deal. Trust me. Don't believe a word she says.
> I'm all for killing her, but let's get that power first, hmm?
> End her now, or she'll be cursing new victims by sundown.
> To trust a hag, even when she's at your mercy, would be beyond folly. I say we end this.

0:0 - To trust a hag, even when she's at your mercy, would be beyond folly. I say we end this.
uid: b6131424-3fa7-a392-1698-5656e6cc9bee
Cinematic:
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> What'll it be, petal?

0:0 - But it's... unpleasant. So how about we be civilised about this, hmm? I have something you want.
uid: b6420406-1a61-01e3-fb65-611765f9315e
Node context: wincing at the thought in the first line, turning on the charm in the second, trying to regain control
> What I want is Mayrina - alive and free.
> Go on...
> Indeed. I'll take your head and stick it on a pike.
> Hah! This should be good.
> Careful. I doubt we have the same concept of 'civilised'.
> A servant of Vlaakith wants for nothing that her queen can't give.
> I'm an expert on deals. No funny business.

0:0 - I think a dead hag is the answer here.
uid: b64a2965-58c2-4ba9-b4e9-2f55dbd788c7
> Fine. Have it your way! I'll rip your throat out yet, you little bollocks.

0:0 - Just let me keep the girl and her babe.
uid: b9a78918-b664-72ac-5a2f-23b70b6c2823
Cinematic:
Node context: Ibid.
> null

null
uid: bc1e9da4-a0a2-c298-f15e-6d4a79ada0d1
Jump to another node

0:0 - Go on...
uid: bcee9e46-b8b0-8859-0555-5e592df102a9
> I knew I liked you, dearie.

0:0 - Indeed. I'll take your head and stick it on a pike.
uid: c853a35a-0d07-5a9a-363c-1efeae845bc3
> Now, petal, there's... there's no need for such talk.

0:0 - You wound me, sweetie. My offer will put that little pact of yours to shame.
uid: c9c2b63d-4329-4fc4-135f-ea556c83b703
Node context: Turning on the charm.
> I can give you power. Anything you want!
> null

null
uid: caf6d42c-2756-47a5-6880-87141e057b18
Jump to another node

0:0 - I knew I liked you, dearie.
uid: d03d2586-659b-0ea3-8b05-f53f6ef263ee
Node context: Big smile, you think you have the player where you want.
> I can give you power. Anything you want!
> null

0:0 - A simple trade? More deception. Take her head.
uid: d566e67b-4f20-a89e-1fb5-26dbdbed119d
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> It's your choice, sweetness.

0:0 - Tch. Tough talk from the oversized lemon. But fine. Have it your way. I'll rip out your throat!
uid: d60bac3a-80db-6c9b-a5d3-e627a9e8696a
Node context: Combat is about to happen. Player has threatened you. You're insulting them - a cruel blow - as you prepare to attack.
=== END NODE ===

0:0 - If I ever see you again, you'll have a tentacle for a tongue.
uid: d76cfec9-88ab-b7b8-c9cf-2c27f8833267
> Bye-bye, petal...

null
uid: d7aa692a-f284-7e55-350b-8dff8ecb2855
Jump to another node

0:0 - Bollocks to luck. It's only the deal that counts.
uid: dbb4400e-c491-f8c6-2bc8-e084a7a26a2b
> Bye-bye, petal...

0:0 - My reinforcements are nearly here. Give me the girl and the power and they'll spare you.
uid: de8a5643-d2a5-74b0-6bfc-56dd7a00ca64
= Roll SkillCheck Deception (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
> null (roll sucessful)
> null (roll failure)

0:0 - It's one or the other.
uid: e3379365-fad2-a5f6-307f-f523d19a4886
Node context: Ibid.
> No good can come of this. Let Mayrina go.
> Keep the girl. I'll take the power.
> I think a dead hag is the answer here.

0:0 - Hold your horses - just hear me out.
uid: e4db0a3c-ed80-28fc-6c67-6082e70402eb
Node context: Player has lightly threatened her, trying to clam them.
> I can give you power. Anything you want!
> null

0:0 - I can give you power. Anything you want!
uid: e5bad9b6-6e9b-2a24-6101-b6f41d49a398
Node context: Hag saleswoman mode is in full swing. Charismatic and enticing.
- 0 Check flag(s) (Global):
   false - HAG_HagLair_SurrogateMotherInMercyDialog - HAG_HagLair_SurrogateMotherInMercyDialogdescription
> You want to be stronger? Tougher? Smarter? Done! Just let me go. (Ability Score +1)

0:0 - Why, sweetness. You're either a saint or an eejit.
uid: e6849d5d-1b18-f6df-f3f5-0ec55f6ef9df
Node context: Player has let you go without a deal and with no cost. You can't believe they're that stupid. Big smile - you've won.
> null
> null

0:0 - What'll it be, petal?
uid: e8ccfba2-edce-8533-bf17-e0f5057ac5df
Node context: Big smile - you're sure the player will take your deal.
> Keep your life and your magic. I don't want either.
> Give me power - the more, the better.
> No. You die today. And should you dare return? I'll just kill you again.
> null
> null
> null
> null
> null

null
uid: ef201b3a-0b0b-fb65-e62d-5c32970b37d7
Jump to another node

0:0 - You want to be stronger? Tougher? Smarter? Done! Anything is possible. (Ability Score +1)
uid: f03cf4c1-6302-3b19-fbb8-6771791cc517
Cinematic:
Node context: Ibid.
> Just let me keep the girl and her babe.

0:0 - If I ever see you again, you'll be fertilising this swamp.
uid: f306c1dc-92aa-6776-0699-f39eb9f1fd6c
> If I ever see you again, you'll have a tentacle for a tongue.

null
uid: fc7e707d-b480-a0f8-5bd9-5aad28a5b170
Jump to another node

0:0 - End her now, or she'll be cursing new victims by sundown.
uid: fd75d723-cf88-0235-4e93-70d824ac37ba
- 0 Check flag(s) (Object):
   true - ORI_Event_SelectedRandomCompanionInDialog - Markes a character selected, at random, from ORI_Event_SelectRandomCompanionInDialog
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> What'll it be, petal?

0:0 - Well, that doesn't sound very hygienic.
uid: fe42e01c-ef69-d6b8-6fe0-bbce6a82d413
> But have it your way. Tell your precious little god I say hello... after I rip out your throat!

0:0 - Aw. Don't act like you won't miss me.
uid: fed4011b-06e5-5e86-ac7d-e1e83dd1676a
> Bye-bye, petal...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_EntranceDouble_StatusFallback.lsj
Synopsis:
This fires when the player enters the victim gallery, if the player can't speak (wildshape, summons, etc.). She appears to taunt them and then vanishes.

0:0 - This is my personal play house. And you don't have an invite. Get. Out.
uid: 0a68d2ae-607d-47bf-8ea4-e99e70c171f2
Node context: The player is in a gallery full of your victims - horribly twisted and tortured. You're hinting that they will join them soon. Cruel and malicious.
- 0 Set flag(s) to (Global):
   true - HAG_HagLair_EntranceDouble_Leave - HAG_HagLair_EntranceDouble_Leavedescription
=== END NODE ===

0:0 - That pretty little eye of yours is mine. Did you think you could sneak down here without my say so?
uid: d2d34131-924f-413b-b933-8f453da233b0
- 0 Check flag(s) (Tag):
   true - Hag-Eyed - |This character's eye has been blinded by Auntie Ethel the Hag| (Dealing with hags always comes with a cost. In this case, an eye.)
> This is my personal play house. And you don't have an invite. Get. Out.

0:0 - You are as thick as they come, sweetness.
uid: e7d8de7c-b697-4bc4-8268-4beea7165510
Node context: Threatening smile while taunting player.The old lady act is gone.
> That pretty little eye of yours is mine. Did you think you could sneak down here without my say so?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_EntranceDouble.lsj
Synopsis:
This fires when the player enters the victim gallery, She appears to taunt them and then vanishes.

0:0 - This is my personal play house. And you don't have an invite. Get. Out.
uid: 1879d004-e2ba-ed8d-324b-a7a13098d87b
Node context: The player is in a gallery full of your victims - horribly twisted and tortured. You're hinting that they will join them soon. Cruel and malicious.
> Tell me where Mayrina is.
> Or what?
> I think I'll stay a while.
> Forgive me. I'll leave right away.
> I cannot. You are a perversion of the natural order, hag - I must kill you.
> I am sworn to end your life, hag - do not resist.
> I cannot - not without Mayrina. I won't let you hurt her.
> You thrive on the blood of innocents, hag - I cannot let you live.

0:0 - She chose to be here, petal. But go ahead - risk yourself for the brat, and see where it gets you. HAH.
uid: 1b4a6851-6c53-f5e3-7898-8bf141a972ed
Node context: A laugh as you vanish - vicious and cruel
- 0 Set flag(s) to (Global):
   true - HAG_HagLair_EntranceDouble_Leave - HAG_HagLair_EntranceDouble_Leavedescription
=== END NODE ===

0:0 - Keep going, petal - and you'll find out. HAH.
uid: 1cecdf84-2c22-17a0-8a05-56c45247fb5a
Node context: A laugh as you vanish - vicious and cruel
- 0 Set flag(s) to (Global):
   true - HAG_HagLair_EntranceDouble_Leave - HAG_HagLair_EntranceDouble_Leavedescription
=== END NODE ===

0:0 - Has that wriggler eaten your brain already? Leave. Or you'll end up in tonight's stew.
uid: 326c5fbf-c87e-933c-a4d4-d229701ed9dc
Node context: You're taunting the player with the truth - you're moments away from murdering the girl.
> You'll go nicely with Mayrina. She's already marinating. HAH!
> HAH!

0:0 - I cannot - not without Mayrina. I won't let you hurt her.
uid: 38673df0-c24e-b004-944c-a9873078668d
- 0 Check flag(s) (Global):
   true - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair.
- 1 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
> null

0:0 - Tell me where Mayrina is.
uid: 3ee05168-4e01-8278-751b-fbbae154b27c
- 0 Check flag(s) (Global):
   true - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair.
> Has that wriggler eaten your brain already? Leave. Or you'll end up in tonight's stew.

0:0 - I cannot. You are a perversion of the natural order, hag - I must kill you.
uid: 4bcd7e6d-73c7-b0fc-0f1d-148fc61ab234
- 0 Check flag(s) (Tag):
   true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
> Gods alive, a paladin. You lot are drier than shite in the noonday sun.

0:0 - You had better. Or I'll cut you into little pieces and serve you with a slice of lemon.
uid: 542bb4c1-c4af-84a6-67db-1fd2c076ae9a
> HAH!

0:0 - You'll go nicely with Mayrina. She's already marinating. HAH!
uid: 62e4bdbd-5498-44d7-a623-894f2898d538
Animation: The hag vanish
Node context: A laugh as you run off - evil and cruel sounding.
- 0 Check flag(s) (Global):
   true - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair.
- 0 Set flag(s) to (Global):
   true - HAG_HagLair_EntranceDouble_Leave - HAG_HagLair_EntranceDouble_Leavedescription
=== END NODE ===

0:0 - Oh, the cocky ones are my favourite to chew on.
uid: 7ddd5e81-a76c-1080-51e5-74c28ad0f8da
Node context: vicious and delighted - can't wait to kill the player
> Keep going, petal - and you'll find out. HAH.

0:0 - Gods alive, a paladin. You lot are drier than shite in the noonday sun.
uid: 968a2fe7-31f3-c0fb-3a35-8418316b5b6a
Node context: Rolling her eyes - she hates paladins.
> I've picked plenty of your brethren from my teeth, petal - and I look forward to seeing how tasty you are. HAH.

null
uid: 9fe30b26-48f7-6d04-b762-9d5e6230158c
> She chose to be here, petal. But go ahead - risk yourself for the brat, and see where it gets you. HAH.

0:0 - I am sworn to end your life, hag - do not resist.
uid: 9ffc4874-9d0d-53b3-59c1-a829e86b6d93
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
> Gods alive, a paladin. You lot are drier than shite in the noonday sun.

0:0 - I've picked plenty of your brethren from my teeth, petal - and I look forward to seeing how tasty you are. HAH.
uid: aea5b486-924a-a5f9-4043-684360b114b6
- 0 Set flag(s) to (Global):
   true - HAG_HagLair_EntranceDouble_Leave - HAG_HagLair_EntranceDouble_Leavedescription
=== END NODE ===

0:0 - You thrive on the blood of innocents, hag - I cannot let you live.
uid: b8b62f69-147c-808f-99e6-19dc5511be45
- 0 Check flag(s) (Global):
   false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair.
- 1 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
> Gods alive, a paladin. You lot are drier than shite in the noonday sun.

0:0 - That pretty little eye of yours is mine. Did you think you could sneak down here without my say so?
uid: c7c3e2c0-ccdc-02a1-8f7d-9a74c0ea7538
- 0 Check flag(s) (Tag):
   true - Hag-Eyed - |This character's eye has been blinded by Auntie Ethel the Hag| (Dealing with hags always comes with a cost. In this case, an eye.)
> This is my personal play house. And you don't have an invite. Get. Out.

0:0 - HAH!
uid: c9af7124-ed61-191e-e1bf-1f85ec6a54ac
Animation: The hag vanish
- 0 Set flag(s) to (Global):
   true - HAG_HagLair_EntranceDouble_Leave - HAG_HagLair_EntranceDouble_Leavedescription
=== END NODE ===

0:0 - You are as thick as they come, sweetness.
uid: cabcae72-fbba-60c0-04ee-13b0169a85bc
Node context: Threatening smile while taunting player.The old lady act is gone.
> That pretty little eye of yours is mine. Did you think you could sneak down here without my say so?

0:0 - Or what?
uid: e1e81165-2444-f31b-2ed7-169584c58a82
> Oh, the cocky ones are my favourite to chew on.

0:0 - I think I'll stay a while.
uid: e388972f-075a-a960-ab16-cb31c09d1d7c
> Has that wriggler eaten your brain already? Leave. Or you'll end up in tonight's stew.

0:0 - Forgive me. I'll leave right away.
uid: f10606b0-92e4-fdcd-5e50-19c37b01390c
> You had better. Or I'll cut you into little pieces and serve you with a slice of lemon.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_ControlledByMask.lsj
Synopsis:
Hag mode. Player has failed a wisdom save while wearing the mask and the hag has taken over their mind. Cruel and triumphant. The other origin characters realise what has happened.

null
uid: 00dbab26-4998-4898-a9b9-5b5121fdb93d
Jump to another node

null
uid: 0344d5f1-85e7-41ef-a00e-f9c33a07e4c8
Jump to another node

0:0 - Holy hells - get that thing off. Now!
uid: 0949e0e9-21a4-4582-9c5b-b03ab2cec094
Node context: Rising panic that ally is being mind controlled through a mask
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - I'm in your head now, sweetie. And I'm not going anywhere.
uid: 2617ce69-614b-4492-8827-efca5fc567bf
Node context: Cruel and triumphant. Creepy.
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

null
uid: 28acd608-9ac8-4114-9512-e58fefb349f0
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_2Random - Attempt to include two Origins.
> What has come over you?
> What are you playing at...?
> Shit, this doesn't seem good.
> What's happening? What did you do?
> What in the hells...?
> What's going on? Something's amiss!
> null

null
uid: 2b2c3040-c68f-dce5-3dc6-2843c5e6693b
Jump to another node

0:0 - It's the mask. Get that thing off!
uid: 2d61d1f3-cf03-4a0d-bc7f-787d575fb5f1
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Bah - I don't need the mask to crack that little mind of yours like an egg. See you soon, petal.
uid: 38e48c21-b5f8-7141-5977-e561cf08bd9e
Node context: vicious and threatening (this is happening mental so no mocap needed)
- 0 Set flag(s) to (Object):
   true - HAG_HagLair_Event_BecomeImmune - Player becomes immune to the Hag's mask.
=== END NODE ===

0:0 - Gods - what are you doing? Take off that mask, right bloody now!
uid: 39a7925d-e928-4587-9ce7-c2319637ce57
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - The mask. Take it off - right now!
uid: 4a8a2a2c-edf9-44c8-8b36-7c41bfcb6c15
Node context: She realises her companion is being possessed by the mask they're wearing.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Pa'vrylk - remove the mask. Now!
uid: 4bcd4b84-8152-48c7-81af-d865df551120
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

- Roll sucessful -
null
uid: 52d9c2e4-f46c-b996-05fd-30f66a572a77
> ARGH! THAT HURT, YOU LITTLE SHIT!

0:0 - What are you playing at...? The mask - take it off!
uid: 54bf7e7c-8bc3-485f-88ae-b620a0832b17
Node context: Confusion turns to alarm as she realises her companion is being possessed by the mask they're wearing.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - It's that bloody mask. Take it off. Now!
uid: 54f17764-65c4-4f20-8885-0a4db1aa8f38
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Shit, this doesn't seem good.
uid: 5bdc8838-7d4e-4f46-8ad7-84bd5a816deb
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - It's the mask! Get that thing off your face!
uid: 63f791be-4f30-401d-a51a-f82168566da5
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

null
uid: 69e52200-4124-7491-3fb4-1b0806454817
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - Focus on your oath as you try to wrest control from the hag.
uid: 6a847aa6-1c10-715d-8507-de1fa822f186
= Roll RawAbility (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
> null (roll sucessful)
> null (roll failure)

0:0 - What has come over you?
uid: 6cda416d-e32f-4c25-b25b-65e48e27b9ce
Node context: Said with some panic
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - What in the hells...?
uid: 6e165696-369e-45a0-b9b6-a9c0ffd8fb4b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

0:0 - What are you...? Pa'vrylk - remove the mask. Now!
uid: 6f3a4b18-2383-4fcb-a4f0-f9d2e17a510c
Node context: Pa'vrylk; Stop/cease. PAH-vrill-ck. Said with some panic.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 795465f6-a0bf-4793-9bcf-1fa3c4bd4567
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
=== END NODE ===

0:0 - Nice try, little paladin. Pity you lack conviction.
uid: 84719b7c-9cb2-6dc4-7737-51a87420525f
Node context: vicious and delighted - she's taken over the mind of the player (this is happening mental so no mocap needed)
> null

null
uid: 8b5f0445-bfbb-ef70-3bb4-3d108e68812f
Jump to another node

null
uid: 8ec925af-259b-4dcb-bd4c-6513f3ce27c7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> What are you...? Pa'vrylk - remove the mask. Now!
> What are you playing at...? The mask - take it off!
> The hag's in your head! Take that mask off - now!
> You fool. Take off the mask - now!
> Holy hells - get that thing off. Now!
> Gods - what are you doing? Take off that mask, right bloody now!

0:0 - Yes. I have you now, petal. Don't worry. Auntie is going to take good care of you.
uid: 908ddd66-123c-42c4-86c3-d0df461af5fe
Node context: Sinister in your delight
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Focus on your oath as you try to wrest control from the hag.
> Focus on your oath as you try to wrest control from the hag.
> Succumb to the hag.

0:0 - *The stench of rot is a slap to the face. Suddenly she is there. Beside you. Behind you. Inside you.*
uid: 9a3f5e7c-4adf-4769-a16b-db683bca2377
Node context: Cruel and triumphant. Creepy.
> Yes. I have you now, petal. Don't worry. Auntie is going to take good care of you.
> I'm in your head now, sweetie. And I'm not going anywhere.
> null

0:0 - Succumb to the hag.
uid: ad735c73-1002-2f20-c683-097eb68ecfd8
- 0 Set flag(s) to (Object):
   true - GLO_PaladinOathbreaker_Event_BrokeOath - Player broke their oath.
> null

- Roll failure -
null
uid: b8e45dc7-2818-b73a-06b6-65228e26d714
> Nice try, little paladin. Pity you lack conviction.

0:0 - ARGH! THAT HURT, YOU LITTLE SHIT!
uid: bd0a8eff-4aea-b20e-d072-0e4845856ddd
Node context: in pain, howling (this is happening mental so no mocap needed)
> Bah - I don't need the mask to crack that little mind of yours like an egg. See you soon, petal.

0:0 - Stay with me, petal. Stay with Auntie. Forever.
uid: c8ea2e20-2a66-45da-b931-1bb33590f834
Node context: Cruel and triumphant. Creepy.
- 0 Check flag(s) (Local):
   true - 5e4e3a92-3f90-9950-5c7e-a3f8fe0b95c7_B - 5e4e3a92-3f90-9950-5c7e-a3f8fe0b95c7_Bdescription
- 0 Set flag(s) to (Local):
   false - 5e4e3a92-3f90-9950-5c7e-a3f8fe0b95c7_A - 5e4e3a92-3f90-9950-5c7e-a3f8fe0b95c7_Adescription
   false - 5e4e3a92-3f90-9950-5c7e-a3f8fe0b95c7_B - 5e4e3a92-3f90-9950-5c7e-a3f8fe0b95c7_Bdescription
=== END NODE ===

0:0 - The hag's in your head! Take that mask off - now!
uid: d723e69a-bb94-48f6-a9e2-248936aa5e12
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> null

0:0 - What are you playing at...?
uid: d8355572-c7c4-49e2-a9a4-1b8ca526334d
Node context: A little confused and unsettled - her companion suddenly isn't behaving like their nornal self.
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - It's the mask - take it off, you fool!
uid: df6fbd1f-f6ec-457f-9916-2ee4c68d3415
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom2 - The second origin picked randomly.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - What's going on? Something's amiss!
uid: e50ada33-7bae-4362-b703-6e056ab7a4ef
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> Pa'vrylk - remove the mask. Now!
> The mask. Take it off - right now!
> It's the mask! Get that thing off your face!
> It's the mask - take it off, you fool!
> It's the mask. Get that thing off!
> It's that bloody mask. Take it off. Now!

0:0 - What's happening? What did you do?
uid: ec3aa8c8-09e2-46f1-8d29-78e9c2f3a952
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Focus on your oath as you try to wrest control from the hag.
uid: f7e8c1a7-45f3-583e-68c2-6988f9bc5236
= Roll RawAbility (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
> null (roll sucessful)
> null (roll failure)

0:0 - You fool. Take off the mask - now!
uid: f898b5da-1b6e-4b2d-8b8d-bfbd255597f6
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: fe88fa94-70e1-4016-973e-2b5bd5d85edb
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_SummonVictimsScene.lsj
Synopsis:


0:0 -
uid: 55b33c7d-5692-52ae-8fab-e556c52d4b24
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_VictimSign_TalkingDoor.lsj
Synopsis:
This person has been turned into a door and is unable to speak. Sign attached to it.

0:0 - 'A thief who tried to steal from Auntie. Now the good little pet guards my home.'
uid: c4212595-9b60-52bc-8fc1-ca519f482515
Node context: You're reading a sign.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_VictimSign_005.lsj
Synopsis:
An eyeless woman - dead. One of the hag's victims. You're reading a sign in front of her eyeless body.

0:0 - 'This poor dear wished never to lay eyes on her family again.'
uid: 8237247b-f5f5-ca2d-75bc-313f7349afcf
Node context: You're reading a sign.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_VictimSign_004.lsj
Synopsis:
This person is trapped in a mirror and mute.

0:0 - 'My sweet Calim, whose beloved asked that his beauty never fade.'
uid: cd9305ab-fc47-a0c3-7477-884307b1123d
Node context: You're reading a sign.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_TalkingDoor.lsj
Synopsis:
The door guarding the entrance to the hag's lair. It's actually transparent and the player can walk through it. It's a cut scene as the door tries to project images onto the player and communicate to them. Pleading with them to leave. The door was a thief that was taken by Ethel and torn to shreds, with the remainder of his body transformed into a door. Much of this is a 'cut scene' as the door projects visions into the player's mind instead of communicating.

0:0 - I'm not afraid of that hag.
uid: 02835a58-9a43-4bd5-d767-6fe8e7e6f2a2
> *A scene appears in your mind: two paladins and a cleric marching through the door - shrouded in the glow of the divine.*

0:0 - *Flee, you feel it cry.*
uid: 03d9e5d7-ba0e-346d-6a17-2242852e44f8
Cinematic:
> I'm not afraid of that hag.
> I have to get through. Now.
> Leave.

0:0 - *You see the hag, eyes bright with glee, as she sets fire to the door.*
uid: 0464fa9a-3de1-3d3e-9a76-9acb84175f40
Animation: hag casts fire spell
Cinematic: Shot of the hag, laughing as she throws back her head, the door engulfed in flames
> *With a jerk, you're pulled from the vision. The presence within shrinks - begging you not to run through it.*

0:0 - *You feel the barest hint of life from within the door.*
uid: 05e415c7-ad48-44e6-62c6-537b8fcad12f
Cinematic:
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_State_PlayerPassedDoor - The player passed the door.
   true - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
- 0 Set flag(s) to (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
> null

0:0 - *His cries for mercy are cut short as the hag slices into him, dismembering him painstakingly, limb by limb.*
uid: 09c5909d-62db-aa1a-15c9-742c434515c8
Animation: Hag dismembers Theif on floor (cuts off limbs)
Cinematic: Cut scene: He's crying - shaking his head - back away clearly terrified. Shot of the hag - talons out appraoching him . Silohuette shot of her diving her claws down - ripping sounds.
> *She cackles. The man's remaining flesh twisted and contorted...*

0:0 - *Its form flickers, and you realise that the door is transparent.*
uid: 0ae47f33-7e77-363d-fe16-b3270a6b1525
Cinematic: The coloured sheen from the masks (when you wear them) passes over the doors
- 0 Set flag(s) to (Local):
   true - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_perceptionsuccess - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_perceptionsuccessdescription
> I can see through you. I can just walk right in.
> Open up, or I'll burn you to ashes.
> If I kill the hag, you'll be free.
> null

null
uid: 0b638261-e412-8eb7-5ae0-e0d3c692d9a4
Jump to another node

0:0 - If you let me through, I will do all I can to free you from your torment - I swear it.
uid: 0f95e9cc-ef59-1dd1-6803-b7260624fb86
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
> null
> null

0:0 - All right, is there another way in?
uid: 10ce0a12-87b9-0c2e-0c7f-bc6a1d9689f1
> *You see an image of blue skies and sunshine as the door shudders a warning - run.*

0:0 - *Images flash: a man cowering, a bag open at his feet. Gold coins spilling onto the floor.*
uid: 131e9167-c5eb-2bd9-16f5-8e3364471052
Animation: Thief cowering on floor pleaing for mercy from approaching Hag - Martin K
Cinematic: Cue cut scene: a shot of a man cowering, terrified on the ground. A bag of coins - open and spilled out on the ground.
> *His cries for mercy are cut short as the hag slices into him, dismembering him painstakingly, limb by limb.*

0:0 - *The door stays silent.*
uid: 1e20527a-071f-3201-9d31-43018bcce79f
Cinematic:
> null

0:0 - *You feel crushing waves of fear as the presence within the door recoils. It can't let people through. Not again!*
uid: 244ebe81-8e83-1c65-174a-a84679fd8292
Animation: {ChadD}-Player pressing a hand to their head as waves of fear hit them
Cinematic: Just a shot of the player and the door - no visions yet. Player pressing a hand to their head as waves of fear hit them.
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_State_PlayerPassedDoor - The player passed the door.
   false - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
- 2 Check flag(s) (Local):
   false - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_SelectSpeakerPlayedOnce - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_SelectSpeakerPlayedOncedescription
> null

0:0 - *It remains firmly closed as the presence huddles within.*
uid: 259a99db-7a7d-1414-a9ca-12745579ea2a
Cinematic: Shot of player glaring at door
=== END NODE ===

null
uid: 27a24a1e-61e1-bb1d-dc3c-ee34a48aca4a
Jump to another node

0:0 - *You feel a touch of the hag's magic, but whatever this door once held is gone.*
uid: 27c75744-cc48-8c3a-48bd-ff8f8c938e1e
Cinematic:
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 1 Check flag(s) (User):
   false - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
=== END NODE ===

null
uid: 2a6317be-964b-9585-dbf1-12794e01c12f
Jump to another node

- Roll failure -
null
uid: 2a8694fa-4c8a-6b22-d844-c7c6f0c98966
> I can see through you. I can just walk right in.
> Open up, or I'll burn you to ashes.
> I will strike the hag down with the full force of my fury - I swear it.
> If you let me through, I will do all I can to free you from your torment - I swear it.
> The hag is perversion of nature, and I am sworn to strike her down - you have nothing to fear from me.
> ROAR. Open. Now.
> If I kill the hag, you'll be free.
> null

0:0 - Leave.
uid: 2c78c89b-97ff-16f9-8b14-6e37e5f68011
=== END NODE ===

0:0 - *You see an image of blue skies and sunshine as the door shudders a warning - run.*
uid: 3349b058-b186-6c35-4222-a905039d8a31
Cinematic: Shot of blue sky - sunshine. A happy forest scene.
> null

- Roll failure -
null
uid: 383f6105-a5e4-d403-0d58-9d2a5a35d24f
> null

0:0 - *Frustrated, the door rattles. You see the hag and... yourself?*
uid: 388dde75-3c4e-a961-baed-ae97723bed4b
Animation: {ChadD}-[DUPE] (next node) player lying on ground injured anticipating Hag attack (bite)
Cinematic: Shot as if through the player's eyes. Perspective from the ground looking up - seeing the hag looking down at you - smiling
> *You lay bleeding as she leans over you - a smile on her face.*

0:0 - No time to chat. I'm here to kill the hag.
uid: 3e3b5283-043c-805f-1320-50f8f8886d85
> null

0:0 - *Weapons brandished, they charge into the hag's lair.*
uid: 44999c86-060e-c192-fd3d-2d61641335cb
Animation: 3 characters charge with weapons drawn
Cinematic: The charge forward - deeper into the lair
> *Screams of terror pierce the air.*

- Roll sucessful -
null
uid: 5347bc9d-4cc4-21c3-18cc-8b796e5522b3
> null

0:0 - *With a jerk, you're pulled from the vision. The presence within shrinks - begging you not to run through it.*
uid: 597c7c90-31bd-2765-ff42-f0768c0b28be
Animation: {ChadD}-Shot of player - touching their head in confusion
Cinematic: Shot of player - touching their head in confusion
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
=== END NODE ===

0:0 - Come on, open up!
uid: 5b679503-6d56-4487-2804-ae7262ede601
> *You see the gallery, its walls lined with the hag's victims - their bodies and minds twisted beyond ruin.*

0:0 - *You see the hag. She walks through the door - its form shimmering.*
uid: 638a0de3-93f1-4f0a-a8ec-8461875d9117
Cinematic: Shot of door shimmering in coloured sheen (like mask effect) and hag walking through it
> *The lightest touch of hope brushes your mind as the presence within retreats.*

0:0 - *The presence within cowers - terrified of you.*
uid: 678cfc6c-85e2-315f-ebe7-79162a68e2e3
Cinematic:
- 0 Check flag(s) (Dialog):
   true - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
   false - HAG_HagLair_State_PlayerPassedDoor - The player passed the door.
   true - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
- 0 Set flag(s) to (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
=== END NODE ===

0:0 - *The lightest touch of hope brushes your mind as the presence within retreats.*
uid: 6822d059-6eb3-5d90-e54c-f687805b7e89
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
=== END NODE ===

0:0 - *You lay bleeding as she leans over you - a smile on her face.*
uid: 69031627-4e05-0460-76e5-9501dc10cf4f
Animation: player lying on ground injured anticipating Hag attack, Hag standing over preparing to bite Player on ground
Cinematic: Ibid
> *Her teeth, a row of deadly needles, shine as they dive into your throat, blood spraying.*

0:0 - *You see the hag. She walks through the door, its form shimmering.*
uid: 6b4dfff1-a889-532a-d01a-6106b71ea178
Cinematic: Shot of door shimmering in coloured sheen (like mask effect) and hag walking through it
> *With a jerk, you're pulled from the vision. You feel the presence within shrink - terrified.*

0:0 - *You see the gallery, its walls lined with the hag's victims - their bodies and minds twisted beyond ruin.*
uid: 6f27adad-37b5-d9f2-4a89-3c3172d9f804
Cinematic: Shot of the gallery - the huddled victim in the mirror, the headless victim, the vacant bleeding eyes sockets
> *Flee, you feel it cry.*

0:0 - *With a jerk, you're pulled from the vision. You feel the presence within shrink - terrified.*
uid: 6f6e2e32-a716-dae4-9f15-c72bc5ab2ee4
Cinematic:
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
=== END NODE ===

0:0 - I will strike the hag down with the full force of my fury - I swear it.
uid: 72488071-7400-085f-6232-f75c157210ed
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - GLO_Not_For_EA - Flag you can use to exclude certain dialog branches from EA
- 1 Check flag(s) (Tag):
   true - Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
> null
> null

0:0 - If I kill the hag, you'll be free.
uid: 73a20843-7f19-4cc4-2e48-07c59986fa7d
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
- 1 Check flag(s) (Local):
   false - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p2_Once - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p2_Oncedescription
- 0 Set flag(s) to (Local):
   true - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p2_Once - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p2_Oncedescription
> null (roll sucessful)
> null (roll failure)

0:0 - *A scene appears in your mind: two paladins and a cleric marching through the door - shrouded in the glow of the divine.*
uid: 751f0454-d353-1699-893d-d9990619fe5c
Animation: 3 characters through same doorway, determined march drawing weapons
Cinematic: Cut scene - two paladins and a cleric walking in the area after the door, cleric hands at the ready to cast a spelll, one paladin with a two handed sword out, the other with a shield and mace - moving forward
> *Weapons brandished, they charge into the hag's lair.*

0:0 - *Her teeth, a row of deadly needles, shine as they dive into your throat, blood spraying.*
uid: 78250517-7ce0-5297-a684-33edc0389ced
Animation: player lying on ground injured, Hag standing over attacks biting him viciously on throat
Cinematic: Her mouth opens as she laughs and she dives towards you - shot of blood spraying into the air/onto the ground
> Not happening. The hag will die first - count on it.
> Are you going to open up or not?
> null
> null

0:0 - *The door twitches but stays firm.*
uid: 785b76f7-5cf0-8f3d-1011-1a319dfb2f73
Cinematic:
> null

0:0 - You let them in? Naughty. That's a decade for each. You're mine for thirty more years, petal.
uid: 7ffaa251-b6f1-009b-d429-e30f63fbf562
Cinematic: Shot of hag's feet as she walks towards the door, camera on her face covered in blood as she smiles at the door
Node context: Full hag mode - you've just murdered three people in cold blood;. You approach the person who let them in, taunting them and being cruel.
> I mean it. Let me through.
> All right, is there another way in?
> The hag will be the least of your problems if you don't open up.
> Leave.

0:0 - *The presence within sobs. The hag is gone. He's trapped in this door, this wooden prison - forever.*
uid: 851daa90-4cca-934a-f2e7-675687888c5e
Cinematic:
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
=== END NODE ===

- Roll failure -
null
uid: 8853bf0c-f330-4f92-6322-6fe3acc374bd
> *Fear rushes through you as the door shakes, remembering the hag's smile.*

null
uid: 8a2a4809-1845-7145-5f55-e71ff69be293
Jump to another node

0:0 - *Fear rushes through you as the door shakes, remembering the hag's smile.*
uid: 8c65603a-d2d4-b72a-14ad-66664a19edf5
Cinematic: Shot of door - maybe a rattling sound?
> *It remains firmly closed as the presence huddles within.*

null
uid: 8e8b69f0-8f2f-0749-7f2e-e2236e3566c9
Jump to another node

0:0 - *She cackles. The man's remaining flesh twisted and contorted...*
uid: 9166eb18-1592-0569-4a43-5cff5b298f8c
Animation: {ChadD}-hag laughing as she raising her hands - vines erupt from the man's body - twisting upwards
Cinematic: Shot - hag laughing as she raising her hands - vines erupt from the man's body - twisting upwards
> *...becoming the twisted surface of the door before you.*

0:0 - I have to get through. Now.
uid: 937a5052-536c-6c3a-4a33-b08803c5d8db
> *Frustrated, the door rattles. You see the hag and... yourself?*

0:0 - *The door shudders, imagining its wooden frame cracking and splintering in a raging inferno.*
uid: 93e71642-cbd7-1992-9b9c-7fb1755e2670
Cinematic: Shot of the door burning in fire - you hear a man's scream
> *You see the hag. She walks through the door, its form shimmering.*

0:0 - Are you going to open up or not?
uid: 9894a7f0-59d6-117a-0f83-0e4ea7ddd51f
> null

0:0 - *You feel the barest touch of magic, wild and chaotic, beneath the twisted surface of the door.*
uid: 9a932678-0aef-1608-0288-f2e0c916d88c
Cinematic:
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
- 0 Set flag(s) to (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
=== END NODE ===

0:0 - I mean it. Let me through.
uid: 9bc650d7-1de0-62c9-0984-0e16bf4e4a23
> *The door stays silent.*

null
uid: 9e58129a-f6e5-5161-8455-7da4795e3556
> null (roll sucessful)
> null (roll failure)

0:0 - I can see through you. I can just walk right in.
uid: a55d4b35-c491-1f0d-e9d6-04e0cf34ca35
- 0 Check flag(s) (Local):
   true - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_perceptionsuccess - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_perceptionsuccessdescription
> *You see the hag, eyes bright with glee, as she sets fire to the door.*

0:0 - *...becoming the twisted surface of the door before you.*
uid: b0881542-387f-f57a-0acd-703e891a7ad6
Cinematic: Ibid
> *Flee, you feel it cry.*

0:0 - What happened last time you opened?
uid: b44db906-2bc7-ac70-3032-0060b7194591
> *Images flash: a man cowering, a bag open at his feet. Gold coins spilling onto the floor.*

0:0 - *You feel crushing waves of fear as a presence within the door recoils. It can't let people through. Not again!*
uid: b70fc721-20d5-3bb9-9a4b-ca38f7aca5ff
Animation: [DUPE] {ChadD}-Player pressing a hand to their head as waves of fear hit them
Cinematic: Just a shot of the player and the door - no visions yet. Player pressing a hand to their head as waves of fear hit them.
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_State_PlayerPassedDoor - The player passed the door.
   false - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Set flag(s) to (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
> What happened last time you opened?
> Come on, open up!
> No time to chat. I'm here to kill the hag.

null
uid: ba3c8bc2-c4a8-ffb6-b1e3-ed6501f7776e
Jump to another node

- Roll failure -
null
uid: c4c6c9ba-a8cc-3766-7951-93eee39ed4b0
> *The door remains firmly closed as the presence shrinks, twisting with fear and despair.*

0:0 - Open up, or I'll burn you to ashes.
uid: c6592358-ab29-573f-2a14-e3603cf9b6f7
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
- 1 Check flag(s) (Local):
   false - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Once - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Oncedescription
- 2 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Local):
   true - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Once - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Oncedescription
> null (roll sucessful)
> null (roll failure)

0:0 - Not happening. The hag will die first - count on it.
uid: ca5c5be8-772a-5376-6260-920985a7bc31
> null

- Roll sucessful -
null
uid: d5ade48a-5b7d-afee-2757-e5530bda23b3
> *You see the hag. She walks through the door - its form shimmering.*

null
uid: d6d6e825-7292-f08a-1aa4-f2a018642029
Jump to another node

0:0 - *The door remains firmly closed as the presence shrinks, twisting with fear and despair.*
uid: d7eaa184-f639-baf1-f3f7-cee810590bbf
Cinematic:
=== END NODE ===

null
uid: e167dd0a-7533-fa9c-ce66-690accd9b42a
Jump to another node

0:0 - Leave.
uid: e48520d4-a5fd-786f-f0f0-3b929580921d
=== END NODE ===

- Roll sucessful -
null
uid: e4ae0df3-ff67-a32d-1f59-403b9770977c
> *The door shudders, imagining its wooden frame cracking and splintering in a raging inferno.*

0:0 - *Screams of terror pierce the air.*
uid: e5996f45-485e-106c-b0ba-799c4bb9ee0b
Cinematic: Screams, sounds of flesh tearing and the hag laughing
> You let them in? Naughty. That's a decade for each. You're mine for thirty more years, petal.

- Roll sucessful -
null
uid: e6e23749-a57b-a977-0f8c-52967a7803fa
> *Its form flickers, and you realise that the door is transparent.*

0:0 - ROAR.
1:0 - Open. Now.
uid: e9b43697-6281-25f0-3615-5882616fb484
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_TalkingDoor_State_PersuasionSuccess - HAG_HagLair_TalkingDoor_State_PersuasionSuccessdescription
- 1 Check flag(s) (Local):
   false - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Once - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Oncedescription
- 2 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Local):
   true - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Once - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_p1_Oncedescription
> null (roll sucessful)
> null (roll failure)

null
uid: ecde1008-ff60-5c98-6dfb-c63bfc2efbc5
Jump to another node

null
uid: ed72b0da-5fef-04e4-e845-1026c8a3c99d
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Set flag(s) to (Local):
   true - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_SelectSpeakerPlayedOnce - 8adffca0-956b-e9ff-89f7-2c89bcaa2b9d_SelectSpeakerPlayedOncedescription
- 2 Set flag(s) to (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
> What happened last time you opened?
> Come on, open up!
> No time to chat. I'm here to kill the hag.

0:0 - *The door trembles at the thought of the hag. She would be furious if she caught intruders here.*
uid: f09306a3-f536-77fb-af09-5f66923ded1f
Cinematic:
- 0 Check flag(s) (Dialog):
   true - HAG_HagLair_State_PlayerPassedDoor - The player passed the door.
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_TalkingDoor_HasMet - HAG_HagLair_TalkingDoor_HasMetdescription
- 1 Set flag(s) to (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
=== END NODE ===

0:0 - The hag will be the least of your problems if you don't open up.
uid: f655a216-8f48-6093-a614-2a0b674a16f1
> *The door twitches but stays firm.*

null
uid: f94283ec-921c-a09f-ca1f-1da4fdd15415
Jump to another node

0:0 - The hag is perversion of nature, and I am sworn to strike her down - you have nothing to fear from me.
uid: fb0573db-2b08-9334-663e-d5798f688046
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
> null
> null

0:0 - *You feel a whisper of thanks as the door's prisoner fades away.*
uid: ffe9eb32-6d55-cfd8-287c-ffc676df95af
Cinematic:
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 1 Check flag(s) (User):
   true - HAG_HagLair_Knows_DoorWasAlive - HAG_HagLair_Knows_DoorWasAlivedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_VictimSign_002.lsj
Synopsis:
A victim holding their own decapitated head in their hands. This is the sign attached to their corpse.

0:0 - 'My darling Magron. She wished for the mind of a genius, but the silly head crossed me.'
uid: 6765ecb7-b44e-79b0-c9c3-ca978abf3552
Node context: You're reading a sign.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_VictimSign_001.lsj
Synopsis:
This is the plaque that is attached to the petrified body of one of the hag's victims.

0:0 - 'My dearest Efrin. He begged me to halt the deadly disease that ravaged him.'
uid: 64568efe-5edc-c83a-c885-b7028d9bd212
Node context: You're reading a sign.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_ViciousMockery.lsj
Synopsis:
The Hag will cast Vicious Mockery on the party in combat. Whoever she targets will be insulted by origin or race. If a character is targeted multiple times, another insult in the chain will be used.

0:0 - Think you're a person because you're walking on two feet? Adorable.
uid: 01132f4e-c5c2-2450-5649-f0f086614a8a
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Your people will never take you back - illithid scum.
uid: 0128c34a-a4b1-ca18-d4f1-010f1f629623
Node context: Cold and cutting.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - No flabby dwarf's a threat to me.

uid: 012cf784-cff8-2358-7f51-22857b824314
Node context: Mocking and dismissive.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Another human rat infesting Faerûn.
uid: 03809772-b7bc-9b41-b77f-bfa46e3ae24e
Node context: Disgusted and dismissive.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
   false - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Even the Underdark doesn't want you, half-breed.
uid: 06657223-c1ab-1ef1-1084-547a830d4ef6
Node context: Pleased, haughty, cruel.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Filthy underscum!
uid: 06ea7fe5-bfaa-9268-d78e-d1ac4a19c3ca
Node context: Snarling the words, defiant.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - More beard than brains, the lot of you.

uid: 0d642e43-f566-9c4b-12e2-3da3e4390cb4
Node context: Mocking and dismissive.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Fancy yourself immortal? We'll see how long that lasts.
uid: 0d9c4623-5b8a-b8d6-6646-cd4ab108e664
Node context: Teasing, then sharply threatening.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
   false - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I'll burn you alive and everyone will celebrate.
uid: 102856d0-c602-021e-ebc8-a7460960dbec
Node context: Sadistically pleased with what she's saying.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Come now, tusks-for-brains! Doesn't this make you angry?
uid: 1747bcdf-e770-5259-cfdb-7e4c45b21cb6
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - I can smell what's under those bandages, wizard. You're all rot and ruin.
uid: 17adc402-7c4a-c630-b4d0-d8f77f67c1bc
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - A half-drow? How grotesque.
uid: 1abb71d8-1ce0-3a64-1e36-8b7de1a5a2a0
Node context: Disgusted, but aware of the irony (since she's a hag.)
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Bow your head, slave. You remember how, don't you?
uid: 1b169050-53cc-4e3c-35c3-2d1fe3f53ae9
Node context: Coldly mocking. Pleased with herself.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Let's pull your strings, infernal puppet.
uid: 1f9f4799-8310-7213-66d7-4b845a7ae168
Node context: Sadistic and pleased.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Come to greet death early? You'll be a lovely spectacle.
uid: 23d6409e-f489-2f5d-34c4-062289b1f991
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Grey and useless as a stone comb.

uid: 2a812681-edea-859f-9dd1-3e0f2042c620
Node context: Sharp and dismissive.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - How quaint! The hamster has a pet.

uid: 2dbc16a8-872e-6439-90dc-0ef840ac79fd
Node context: Amused, haughty, dismissive.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - This tag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Aww, where's your clan? Bet they'd exile you for that brainworm in a blink.
uid: 37633d97-97c8-adf9-54c3-fd9a6733a93b
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - You're so far up Shar's cake you can't see straight. Pathetic.
uid: 3d5dd525-8e59-df52-a768-99ebb4da8aad
Node context: Dismissive and mocking.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - All that bloodlust. A little tap, and I bet you won't know friend from foe!
uid: 46acd61d-689b-1eab-0be7-b88efc4badb5
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - A human! So desperate to be special.
uid: 4afa4baf-f82f-cb4a-d025-7e104a1bde9b
Node context: Mocking emphasis on 'special.'
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
   false - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Bare your throat, spider-bait.

uid: 5919e755-9ca0-7c0a-275a-3fada7e7b61b
Node context: Harsh and demanding.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Pity. That tadpole actually made you interesting.
uid: 60c09aa4-6a01-3a64-5141-428879152c9f
Node context: Faking regret about having to the player (but not particularly well).
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
   false - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Kneel, boy. Just like the matriarchs taught you to.
uid: 627b7ce8-d7fd-1e55-d115-377e01329fa9
Node context: Haughty and amused. Convinced of her superiority.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - You're everyone's punching bag and no one's favourite.

uid: 64819d0d-4ba2-ea1b-0e7b-705f112d0e5d
Node context: Mocking and amused.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - What kind of botched portal brought something like you here?
uid: 6a253918-6bc6-787f-a321-83bd296983a5
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Planar - Race group (githyanki, warforged)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Do you think losing that eye made you a hero?
uid: 6d7a7696-7806-4cf5-c46a-7d959a543f04
Node context: Dismissive and mocking.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Can't wait to throw a collar on your neck and make you my familiar.
uid: 7b6b0d94-29af-f01b-dbb0-fe90cce7abd2
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I'll show you what a true fey does, dearie.

uid: 7bbb1437-9e7c-d3dc-cd03-12bfbaaa7af8
Node context: Hungry, pleased. Superior and ready to show her power.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
   false - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Who would be jealous of you, apprentice?

uid: 7d89036e-b9d3-93ab-dd4c-66c829246d14
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Bow to your betters, boy.
uid: 7f96cc88-2b34-cfaa-5925-f4f91e0bf88a
Node context: Haughty and amused.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Oh, look! It's daddy's regret.

uid: 883077b8-591b-b24d-23a7-82b5e11be467
Node context: Cackling with cruel amusement.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Bet you'd trade your friends for a trinket or two, gold-eater!

uid: 8a7e0e01-fcba-2083-7d40-b5694524626c
Node context: Mocking and amused.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Elves are so pretty. Pretty worthless!
uid: 8f65d14d-6fa0-f963-e0fe-6f269f62e6c1
Node context: Neutral tone initially, then laughing and mocking for 'pretty worthless!'
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
   true - Elf - |Elf| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
   false - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Happy to sell everyone's soul but your own, aren't you?
uid: 98e89b13-44cb-2a1d-556f-79d8264d44b0
Node context: Haughty and dismissive.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Do you miss kissing Vlaakith's feet, gith?

uid: 9f728c44-133a-46fe-64d9-22808b6ac571
Node context: Amused and haughty.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Lumbering half-orc. Twice as ugly as your parents combined!
uid: 9fd5adeb-8ced-9cff-5b55-712f87f3fb45
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I'll squeeze that stone heart until it bleeds, dwarf.
uid: a064999a-33a3-76fd-4056-5d37ca59e583
Node context: Sadistically pleased with the threat.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I wonder which parent regrets you more, half-breed.

uid: a167bc59-4ce4-e18d-93eb-15d1ef42fdd1
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Come closer, little softie. You'll be tender.
uid: a34e4008-5dc4-89b8-7907-706265105305
Node context: Darkly alluring. Hungry.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Why would Shar love you when no one else does?
uid: a3ad1e4a-bef2-7ff7-172d-ecc751ea7580
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - When I'm done, even the Hells won't want you.
uid: a79c3059-7749-294d-70a4-28d4dc3c1ff9
Node context: Cold and cutting.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Bet that honour of yours shatters easy as your scales.
uid: a7a8a911-32a0-d33e-1d1c-44d6b6a50b37
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Disgusting burrow rat.

uid: aa299835-3b0b-2e3e-8af0-59de02a28374
Node context: Openly disgusted. Nearly spitting the words.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Need a new master, illithid lover?
uid: ad820744-79a9-d002-826a-f04fc85e4f94
Node context: Coldly mocking.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Surprised you show yourself in public, abomination.
uid: b0876a73-110c-f9ef-1945-91d9b74f3166
Node context: Mocking, with emphasis on 'abomination'.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Bet your clan's happy you're gone!
uid: bd7d9a85-b83d-1738-35ef-39b7423e9867
Node context: Mocking and amused.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Just another of Lolth's pretty harlots.

uid: c16466e1-b2cb-9f22-4fa2-b36386aaf01a
Node context: Dismissive and cruel.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I see the Hells spit out another tragic little tiefling.
uid: c41f5263-e717-bbf5-4778-dbd64a20cf9b
Node context: Dismissive and bored.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I'm one step closer to wiping your kind off Faerûn for good!
uid: c86040c4-22b9-7dd1-7141-1a28288d5a20
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Only evil here is what's inside you, ranger.
uid: c9977d3e-bbbc-1ade-ae64-0977652780c6
Node context: Cold and accusatory.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - This tag template was not found somehow... -
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I'll tan your hide, beast!
uid: cd038fc3-7861-2173-dde0-b54dca7d7331
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Go rub your rat, soft-skull.
uid: cfdf8bf6-f781-8530-0311-af80ea9fac1c
Node context: Sharp and dismissive.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - This tag template was not found somehow... -
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - You're one thirsty night away from betraying everyone.
uid: d16dee1c-41c3-c2ac-c88c-7ac221c005e0
Node context: Sadistically amused.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - How revolting. Another thin-blooded mongrel.
uid: d1d956d8-999e-5994-792e-138486e9d126
Node context: Open disgust. Dismissive of the player.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Freakish thing. I bet everyone stares when you walk by.
uid: d4371f36-4434-719d-dfc0-d7ac98214fb0
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - You foul-breathed little lizard!
uid: d474c22c-32bf-553a-d835-85446f7684a3
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Half-elf. Half-human. All useless.
uid: d744bb55-85c5-4b54-dfe2-ca01cef1014f
Node context: Mocking and amused at her own joke.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Not a lot like you. You'll be my prettiest trophy.
uid: d82f50ba-6d1f-8edc-8fbe-d556e85db209
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Slaver. Sadist. How dare you judge me?

uid: da830261-c66f-d26a-2d7c-151c7cc10f8d
Node context: 'Slaver' and 'sadist' sharply punctuated. Deeply offended when asking the question.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   false - Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Are you lost, little one? Maybe your soul will make it back home.
uid: dc903cde-d33f-2bc5-3db0-f355388b0b48
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Planar - Race group (githyanki, warforged)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - A toad with a tadpole! How fitting.

uid: dfe0f0f3-23c9-50e0-7c4f-728f8d646da6
Node context: Joyous and cruel.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - You're no complex puzzle. Just a sad little girl.
uid: e6dbc72a-7181-b008-cabc-e6be5aef1471
Node context: Cold and dismissive.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Fraud of the Frontiers!

uid: e7480307-413c-8e81-e455-41b34e4d2701
Node context: Pretending to be impressed.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - Deep down, you like being leashed, don't you?
uid: ea8ff36b-8393-2b2a-102c-ad9c804a1445
Node context: Cold and accusatory.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
=== END NODE ===

0:0 - A tiny, sweet morsel. Just for me.

uid: ef5ecf8b-8a9b-1532-f5d3-6c2939241957
Node context: Hungry and darkly pleased about it.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - I'll banish you for good, outsider!
uid: f2a89c35-1e47-e859-0eea-9a927970f53b
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Planar - Race group (githyanki, warforged)
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Try laughing after I rip your throat out, gnome.
uid: f43a3a7f-57ab-7123-7a45-81d2acbee518
Node context: Angry and defiant.
- 0 Check flag(s) (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
- 0 Set flag(s) to (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===

0:0 - Is there still rat stuck in your teeth, slave?
uid: f5ae3f99-f091-daa7-cbf6-1da31a55e458
Node context: Mocking and amused.
- 0 Check flag(s) (Local):
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_B - 3d850796-62b9-081e-45e7-a4bfd2041faf_Bdescription
   false - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
- 1 Check flag(s) (Tag):
   true - Astarion - | Astarion, Vampire Companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Local):
   true - 3d850796-62b9-081e-45e7-a4bfd2041faf_A - 3d850796-62b9-081e-45e7-a4bfd2041faf_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_SurrogateMotherInCage.lsj
Synopsis:
ADs fire by Mayrina when she is trapped in the cage. In the first set it's when combat has started and she is cheering the player on, in the second set she just wants the player to leave her alone. In the third set the cage is on fire, and in the last the fighting is over but she's still locked in the cage.

0:0 - Leave me here!
uid: 0e37d7a1-12c6-8d20-602e-1036ae3c31f2
Node context: Calling out from a cage. You're scared but determined - yelling for the fighting to stop
- 0 Check flag(s) (Global):
   false - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
   false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
- 0 Set flag(s) to (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
=== END NODE ===

0:0 - Stop it! All of you!
uid: 17557a28-dd39-d8a3-bb27-223792f716c1
Node context: Calling out from a cage. You're scared but determined - yelling for the fighting to stop
- 0 Check flag(s) (Global):
   false - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
   false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
- 0 Set flag(s) to (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
=== END NODE ===

0:0 - Pleasepleaseplease.
uid: 57fe369d-eeda-f19b-1eb0-2e33c83aee02
Node context: Sobbing and crying. The cage n which you're hanging over an abyss is on fire. You're absolute freaking out and screaming for help.
- 0 Check flag(s) (Global):
   true - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_D - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Ddescription
- 0 Set flag(s) to (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_C - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Cdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_D - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Ddescription
=== END NODE ===

0:0 - Enough! Don't do this.
uid: 708d37e4-e9b9-913e-9352-aa8df67783c1
Node context: Calling out from a cage. You're scared but determined - yelling for the fighting to stop
- 0 Check flag(s) (Global):
   false - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
   false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
- 0 Set flag(s) to (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
=== END NODE ===

0:0 - Come on! Bash her brains out!
uid: 759f2fd1-06ec-643c-363c-e5b5a1cece53
Node context: You're roaring encouragement at the player. You're in a cage - high above the fight.
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
   false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
- 0 Set flag(s) to (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
=== END NODE ===

0:0 - Die in a fire, HAG!
uid: b48e98e9-6233-d936-2b88-95f09495cb70
Node context: You're roaring encouragement at the player. You're in a cage - high above the fight.
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
   false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
- 0 Set flag(s) to (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
=== END NODE ===

null
uid: cb72719e-aa0e-b6b5-90f0-4a8f4155e25a
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
=== END NODE ===

0:0 - Get me out of here!
0:1 - What are you doing? Let me out!
0:2 - Come on, already!
uid: e6f8d261-348a-3f7e-391d-51d0593a1919
Node context: The fighting has end. You're yrelling at the player to let you out - you sound kind of bratty and ungrateful.
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
=== END NODE ===

0:0 - GET ME OUT!
uid: ed998717-5c2a-8193-b3b3-6d7a27f9ecb2
Node context: Sobbing and crying. The cage n which you're hanging over an abyss is on fire. You're absolute freaking out and screaming for help.
- 0 Check flag(s) (Global):
   true - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_C - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Cdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_D - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Ddescription
- 0 Set flag(s) to (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_D - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Ddescription
=== END NODE ===

0:0 - Help! Gods, PLEASE!
uid: f61a240b-ad1b-f30d-a594-e22adce1feb9
Node context: Sobbing and crying. The cage n which you're hanging over an abyss is on fire. You're absolute freaking out and screaming for help.
- 0 Check flag(s) (Global):
   true - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_C - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Cdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_D - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Ddescription
- 0 Set flag(s) to (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_C - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Cdescription
=== END NODE ===

0:0 - Kick her bloody head in!
uid: fd077de3-0c9b-4ec0-02a0-af321d468706
Node context: You're roaring encouragement at the player. You're in a cage - high above the fight.
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
   false - HAG_Hag_State_HagDefeated - HAG_Hag_State_HagDefeateddescription
   false - HAG_HagLair_State_CageBurning - Mayrina's cage is currently on fire.
- 1 Check flag(s) (Local):
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_B - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Bdescription
   false - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
- 0 Set flag(s) to (Local):
   true - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_A - bed45c46-4f8e-1dd6-ede7-fd2db0b57fd8_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_SummonVictims.lsj
Synopsis:
Auntie Ethel summons victim_001 and victime_003 to aide her in battle.

0:0 - Come, darlings - help Auntie.
uid: f673ee81-f208-8de5-2467-4b2d0ba02afe
Node context: You're forcing two people to come help you in battle - it's a spell and they have no free will. Soft alluring voice as you call our to them across the room.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_SpawnDoublesPhase2.lsj
Synopsis:
The hag turns invisible and disappears during the fight.

0:0 - Hah! Catch me if you can, petal!
uid: 18cda44d-fc41-ec2e-480a-3c7080e9b43c
Node context: You've turned invisible and disappeared during the fight. Laughing and joking with amused menace.
- 0 Check flag(s) (Local):
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1description
   true - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2description
- 0 Set flag(s) to (Local):
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1description
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2description
=== END NODE ===

0:0 - Try to find me now, brat!
uid: 19f97242-e351-65e1-f9b6-cb398f354722
Node context: You've turned invisible and disappeared during the fight. Pissed off and raging at the player.
- 0 Check flag(s) (Local):
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1description
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2description
- 0 Set flag(s) to (Local):
   true - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1description
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2description
=== END NODE ===

0:0 - Oh, where could I be?
uid: 857bd837-8086-0174-b233-d671087171fc
Node context: You've turned invisible and disappeared during the fight. Sing song and mocking tone.
- 0 Check flag(s) (Local):
   true - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1description
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2description
- 0 Set flag(s) to (Local):
   false - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L1description
   true - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2 - 0d6ca5b4-5ddf-0127-201d-046403289b66_L2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_SpawnDoublesPhase1.lsj
Synopsis:
The fires as Ethel summons illusions of herself to confuse the player.

0:0 - The more the merrier!
uid: 3807f04e-76ab-67c5-d19d-ae429a472e19
Node context: You've summoned illusions of yourself to confuse and taunt the player. You're calling out to them in a mocking and amused tone.
- 0 Check flag(s) (Local):
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1description
   true - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2description
- 0 Set flag(s) to (Local):
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1description
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2description
=== END NODE ===

0:0 - Am I here? Or am I there?
uid: 7cec9a77-fcb3-e14f-1b45-65a10159e14b
Node context: You've summoned illusions of yourself to confuse and taunt the player. You're calling out to them in a mocking and amused tone.
- 0 Check flag(s) (Local):
   true - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1description
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2description
- 0 Set flag(s) to (Local):
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1description
   true - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2description
=== END NODE ===

0:0 - Which is which, I wonder?
uid: a9b3febe-3d69-d5c4-d63b-5fd628e9eaa8
Node context: You've summoned illusions of yourself to confuse and taunt the player. You're calling out to them in a mocking and amused tone.
- 0 Check flag(s) (Local):
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1description
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2description
- 0 Set flag(s) to (Local):
   true - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L1description
   false - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2 - bd46e181-d0ce-3194-80d7-aae0d9f7a4ee_L2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_MayrinaIllusion_Real.lsj
Synopsis:
Triggered during the fight with the hag. She has sent out illusions mimicking Mayrina. The real Mayrina is trying running towards the player. Her voice and mannerisms should be a clue to the player that this is the real Mayrina.

0:0 - Get me out of this hellhole!
uid: 58777fc0-27dc-a7df-1f1f-76ac3d4cdf0a
Node context: The hag has sent out illusions that look like you. You're horrified and crying out to the player, running towards them for safety. It's in the middle of a fight and you're scared but still being your usual bratty and petulant self.
- 0 Check flag(s) (Local):
   false - 564fac12-29bd-3abe-d380-0a864e688883_Turn1 - 564fac12-29bd-3abe-d380-0a864e688883_Turn1description
- 0 Set flag(s) to (Local):
   true - 564fac12-29bd-3abe-d380-0a864e688883_Turn1 - 564fac12-29bd-3abe-d380-0a864e688883_Turn1description
=== END NODE ===

0:0 - I'm not Ethel - I swear!
uid: 759ca3af-03ab-20ce-ca16-acc17c9f04c9
Node context: The hag has sent out illusions that look like you. You're horrified and crying out to the player, running towards them for safety. It's in the middle of a fight and you're scared but still being your usual bratty and petulant self.
- 0 Check flag(s) (Local):
   false - 564fac12-29bd-3abe-d380-0a864e688883_Turn2 - 564fac12-29bd-3abe-d380-0a864e688883_Turn2description
   true - 564fac12-29bd-3abe-d380-0a864e688883_Turn1 - 564fac12-29bd-3abe-d380-0a864e688883_Turn1description
- 0 Set flag(s) to (Local):
   true - 564fac12-29bd-3abe-d380-0a864e688883_Turn2 - 564fac12-29bd-3abe-d380-0a864e688883_Turn2description
=== END NODE ===

0:0 - Ah! Thank the gods.
uid: 8072ea63-a8d3-8620-39f8-36b1ef36ab5e
Node context: Breatheless, relieved. Ran across the battlefield to get to the player.
- 0 Check flag(s) (Global):
   false - HAG_CMB_MayrinaIllusion_Real - Hag combat state
=== END NODE ===

0:0 - Bloody hells, help!
uid: fe911933-4042-162d-e2a3-be6cc620c9be
Node context: The hag has sent out illusions that look like you. You're horrified and crying out to the player, running towards them for safety. It's in the middle of a fight and you're scared but still being your usual bratty and petulant self.
- 0 Check flag(s) (Local):
   true - 564fac12-29bd-3abe-d380-0a864e688883_Turn2 - 564fac12-29bd-3abe-d380-0a864e688883_Turn2description
- 0 Set flag(s) to (Local):
   false - 564fac12-29bd-3abe-d380-0a864e688883_Turn2 - 564fac12-29bd-3abe-d380-0a864e688883_Turn2description
   false - 564fac12-29bd-3abe-d380-0a864e688883_Turn1 - 564fac12-29bd-3abe-d380-0a864e688883_Turn1description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_MayrinaIllusion_Fake.lsj
Synopsis:
These are fired during the fight. It's the hag pretending to be Mayrina.

0:0 - Save me, I'm begging you!
uid: 234b33df-22b6-61c3-1cb7-2a89e973b9f3
Node context: This is the fake illusion. She has Mayrina's voice and is pretending to be Mayrina. Crying in the fight - begging and pleading for the player to believe that they are the real Mayrina and the other is the fake. It should ring a little false.
- 0 Check flag(s) (Local):
   false - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_B - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Bdescription
   true - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_A - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Adescription
- 0 Set flag(s) to (Local):
   true - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_B - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Bdescription
=== END NODE ===

0:0 - Don't let that awful hag hurt me!
uid: 743813d2-59d6-d24a-0186-fa5c332fdc0d
Node context: This is the fake illusion. She has Mayrina's voice and is pretending to be Mayrina. Crying in the fight - begging and pleading for the player to believe that they are the real Mayrina and the other is the fake. It should ring a little false.
- 0 Check flag(s) (Local):
   false - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_B - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Bdescription
   false - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_A - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Adescription
- 0 Set flag(s) to (Local):
   true - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_A - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Adescription
=== END NODE ===

0:0 - Help, oh help me, please!
uid: a591a6c1-5e38-ec72-b96c-11fc5db07bd8
Node context: This is the fake illusion. She has Mayrina's voice and is pretending to be Mayrina. Crying in the fight - begging and pleading for the player to believe that they are the real Mayrina and the other is the fake. It should ring a little false.
- 0 Check flag(s) (Local):
   true - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_B - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Bdescription
   true - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_A - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Adescription
- 0 Set flag(s) to (Local):
   false - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_B - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Bdescription
   false - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_A - 4d9f1cb5-200f-c998-657a-8d04f5c93c74_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_HagCackles.lsj
Synopsis:
A set of different cackles for Ethel to be used in the lair.

0:0 - Heeheehee!
0:1 - Ha! Hahaha!
0:2 - Oh-ho-ho!
uid: 85f82a1c-9678-bd19-b4c8-75b294dd2a9d
Node context: A set of different cackles for Ethel. All evil. All nasty. All mean. At least three different kinds.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_HagAttacksCage.lsj
Synopsis:
These are fired during the fight with the hag. The first occurs when Mayrina's cage is set on fire, the second if she dies.

0:0 - You want the girl so bad? Fine. Have her roasted!
uid: 33d40067-2d31-f5c0-e5aa-dac1c3b17bc8
Node context: You've just set the cage holding a pregnant woman prisoner on fire. Middle of a fight. Laugh and a vicious smile.
=== END NODE ===

0:0 - Aw, did the girl die? So very sad.
uid: a8d13b6a-cc8d-4df1-a70d-9c350b4b5d8a
Node context: The pregnant woman has died. Utter sarcasm here - taunting the player for failing to save her.
- 0 Check flag(s) (Object):
   true - HAG_HagLair_QueueMotherDeathReaction - HAG_HagLair_QueueMotherDeathReactiondescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_DoublesIllusionRevealed.lsj
Synopsis:
This fires during the fight with the player. The player has figured out which illusion is the real hag and hit it.

0:0 - Tch. Don't get cocky!
uid: 042790f7-67bf-edc6-53aa-33f6d0b4294e
Node context: You're in the middle of the fight - the player has figured out which illusion is the real you and hit you. You're PISSED. Furious at the player, yelping in pain for one of them, and roaring at the player for the others. Furious, vengeful and MAD.
=== END NODE ===

0:0 - Argh. That hurt, you dimwit.
uid: 0d522120-10ac-3865-b8b7-388e815151d2
Node context: You're in the middle of the fight - the player has figured out which illusion is the real you and hit you. You're PISSED. Furious at the player, yelping in pain for one of them, and roaring at the player for the others. Furious, vengeful and MAD.
=== END NODE ===

0:0 - Bloody clever clogs.
uid: 853507a8-b3b8-a819-be76-3947e7d706a7
Node context: You're in the middle of the fight - the player has figured out which illusion is the real you and hit you. You're PISSED. Furious at the player, yelping in pain for one of them, and roaring at the player for the others. Furious, vengeful and MAD.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_DoubleDied.lsj
Synopsis:
This fires during the fight with the hag. She's created doubles of herself and the player has attacked the double - missing her. She's taunting them.

0:0 - Heeheehee!
uid: 59acf6cd-3a1b-0a8d-c80b-3ae48dcf21d2
Node context: You have created illusions of yourself. The player is attacking you - but getting the illusion instead. You're laughing and taunting them - rubbing it in their face that they can't find you.
=== END NODE ===

0:0 - Nice try, petal.
uid: 82b8e5c7-b056-1381-8c13-996dd1df0e42
Node context: You have created illusions of yourself. The player is attacking you - but getting the illusion instead. You're laughing and taunting them - rubbing it in their face that they can't find you.
=== END NODE ===

0:0 - Guess again!
uid: f6557b89-81ad-e470-fc77-6ca351f3186c
Node context: You have created illusions of yourself. The player is attacking you - but getting the illusion instead. You're laughing and taunting them - rubbing it in their face that they can't find you.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_BrotherReactToMayrinaIllusion.lsj
Synopsis:
The hag assumes the form of Mayrina in the boss fight. The brothers are able to tell who is Mayrina and who is the hag.

0:0 - Careful. Something's off!
uid: 17e09a95-d13a-a904-0c09-558c29041bac
Node context: You're in the middle of a fight. The hag has assumed the form of your sister but you can tell it's fake. Calling out a warning to the player - fear in your voice.
- 0 Check flag(s) (Global):
   true - HAG_CMB_MayrinaIllusion_Fake - Hag combat state
=== END NODE ===

0:0 - Wait! That's Rina!
uid: 61f454c0-f604-b59c-5f06-0dba29ee83e0
Node context: You're in the middle of a fight. The hag has assumed the form of your sister and you can tell which is the real one. You've spotted your sister. A warning to player not to attack your sister!
- 0 Check flag(s) (Global):
   true - HAG_CMB_MayrinaIllusion_Real - Hag combat state
=== END NODE ===

0:0 - I smell you from here, hag. That ain't Rina!
uid: 6bf83173-6561-e408-257e-d5f8292a013b
Node context: You're in the middle of a fight. The hag has assumed the form of your sister but you can tell it's fake. Calling out a warning to the player - anger in your voice that the hag would try to trick you.
- 0 Check flag(s) (Global):
   true - HAG_CMB_MayrinaIllusion_Fake - Hag combat state
=== END NODE ===

0:0 - Hold on. I think it's Rina!
uid: b0f3cd98-2d7c-5a0a-b3bd-181c062e25ba
Node context: You're in the middle of a fight. The hag has assumed the form of your sister and you can tell which is the real one. You've spotted your sister. A warning to player and an assurance to your sister.
- 0 Check flag(s) (Global):
   true - HAG_CMB_MayrinaIllusion_Real - Hag combat state
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Campsite_PAD.lsj
Synopsis:
This is a booster for HAG. The player comes across a wrecked campsite that is covered in blood and clearly abandoned. Passing a Nature check reveals the culprits to be redcaps.

0:0 - Looks like we missed all the fun.
1:0 - Blood... I don't like where this is going.
2:0 - Someone had a party here. Or some thing.
3:0 - A bloodbath. Someone - something - made quick work of the place.
4:0 - Blood everywhere. Someone wasn't as fortunate in their choice of campsite as us.
5:0 - Blood everywhere. Something made a mess of this place.
6:0 - Blood everywhere. This camp was ambushed.
uid: 279c7577-1b33-5185-1729-2f31a9a428d1
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> null

0:0 - Well, someone had some fun.
1:0 - Blood... I don't like where this is going.
2:0 - Looks like someone ran through this place like a hook horror.
3:0 - A bloodbath. Someone - something - made quick work of this camp.
4:0 - Unlucky choice of campsite, judging by all the blood.
5:0 - Blood everywhere. Something made a mess of this camp.
6:0 - Blood everywhere. This camp was ambushed.
uid: 717d9e29-ef18-e080-75f2-56a43b8bfebe
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> null

0:0 - Redcaps, no doubt. Wasteful creatures.
1:0 - This is the work of redcaps - vicious by nature. They could already be hunting us...
2:0 - Or... redcaps. Vicious things.
3:0 - Redcaps. The trails in the blood leave no doubt.
4:0 - Redcaps. They certainly made a mess here...
5:0 - I've seen this sort of thing. Redcaps, sure as sunshine.
6:0 - No ordinary creature did this. Redcaps ripped the place to pieces.
uid: bbb2cb67-0f37-9ffc-01b1-aeedd0039823
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

null
uid: c7cb97a2-bb0e-4567-c322-092618568cac
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: d2c71bcc-1e16-a6f1-65dc-509ae2fdd1d5
> Whatever attacked them, you have to admire its gusto. I don't recognise these claw marks, but they're telling enough in their own right. Whatever it was was... enthusiastic. Whatever did this, I hope it stayed near. I thirst for battle. Whatever did this must've worked itself into quite a frenzy. Whatever did this, the Blade stands ready. I wonder what kind of creature could have caused so much damage.

- Roll sucessful -
null
uid: e378c453-0a4a-b310-8cf4-2100c0fd283c
> Redcaps, no doubt. Wasteful creatures. This is the work of redcaps - vicious by nature. They could already be hunting us... Or... redcaps. Vicious things. Redcaps. The trails in the blood leave no doubt. Redcaps. They certainly made a mess here... I've seen this sort of thing. Redcaps, sure as sunshine. No ordinary creature did this. Redcaps ripped the place to pieces.

0:0 - Whatever attacked them, you have to admire its gusto.
1:0 - I don't recognise these claw marks, but they're telling enough in their own right.
2:0 - Whatever it was was... enthusiastic.
3:0 - Whatever did this, I hope it stayed near. I thirst for battle.
4:0 - Whatever did this must've worked itself into quite a frenzy.
5:0 - Whatever did this, the Blade stands ready.
6:0 - I wonder what kind of creature could have caused so much damage.
uid: edec2065-3d64-67ff-b1d6-912af2e06657
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_VB_BurningCage.lsj
Synopsis:
This occurs when the hag sets the cage on fire.

0:0 - That girl hasn't got long, if you planned to save her.
1:0 - The cage is burning! There isn't much time to save her!

2:0 - The cage is going to drop. We've got to help her!
3:0 - The cage won't last long. Nor will the girl.

4:0 - She'll be roast like a goose if that fire isn't put out.

5:0 - Damn it... the cage! Got to put out that fire.
6:0 - That cage won't last!
uid: 8566e0f4-c7b9-487b-f258-d003e16f87f4
Node context: You're trying to save a woman. She's trapped in a cage that is one fire.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_VB_EnteredGallery.lsj
Synopsis:
Triggers as you enter the hag gallery. It's creepy.

0:0 - Well this is delightful.
1:0 - My, a veritable cabinet of creepy curiosities.


2:0 - Yuck.

3:0 - Ghastly place.

4:0 - Such charming aesthetics this place has.

5:0 - Well isn't this a cheery place?

6:0 - What is this place?
uid: 14728410-4f59-53f3-971d-24a96e3f302b
Node context: Creeped out and horrified as you enter a 'gallery' of the hag's victims. Shadowheart: droll.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_VB_MayrinaInCage.lsj
Synopsis:
Triggers when the player enters the lair and sees Mayrina trapped in the cage.

0:0 - There - in the cage!
uid: 4fe5a9bb-3293-4e32-4fb5-70373517af0f
Node context: You've spotted the woman you're trying to save.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_VB_MirrorScreams.lsj
Synopsis:
Trigger near mirror - someone is trapped inside.

0:0 - What's that?
uid: 4d283700-1742-579d-3c0f-2d4df9e4f6fe
Node context: Confused at the sound but you can't tell where it is.
- 0 Check flag(s) (Party):
   false - HAG_HagLair_VB_MirrorScreams_PassedCheck - HAG_HagLair_VB_MirrorScreams_PassedCheckdescription
=== END NODE ===

0:0 - Those screams - someone's trapped in that mirror.
uid: b7970cf8-3b9d-aa64-623f-5108b980a573
Node context: Horror
- 0 Check flag(s) (Party):
   true - HAG_HagLair_VB_MirrorScreams_PassedCheck - HAG_HagLair_VB_MirrorScreams_PassedCheckdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_001.lsj
Synopsis:
The dwarf was turned to stone by the hag to stop the spread of an deadly disease - Laduguer's Bite. Little does he know that the hag was the one who cause the disease in the first place. Should you remove the petrification spell BEFORE the hag is dead, the disease will kill him. Should you speak to him after the hag is dead, you can figure out that the hag is the one who made him sick in the first place.

0:0 - Examine him for signs of Laduguer's Bite.
uid: 0053c6e7-e48a-e508-aba2-ae099c062251
= Roll SkillCheck Medicine (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
   false - Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.)
   false - Paladin of Ilmater - Player or NPC is a paladin of Ilmater. (Ilmater is the god of suffering and endurance. His paladins are martyrs in the truest sense, taking on the burdens of the oppressed until their last breath.)
> null (roll sucessful)
> null (roll failure)

0:0 - Oh, you'll figure it out. You owe me a debt, and I intend to collect.
uid: 00910e93-f9c6-e976-a596-c1cb89bbf960
> You won't be left wanting. You've my word.

0:0 - I removed the petrification spell.
uid: 02f73cc7-d5db-68ae-fe17-9540a745a0e3
> You did what? But - but you can't!

null
uid: 06278322-ce65-7791-7a6c-614846087229
Jump to another node

null
uid: 076531cc-d170-2523-a137-bcb93a4b406e
Jump to another node

0:0 - The hag is dead.
uid: 0be3ea61-e9da-4889-89c2-42816cb3c401
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> What?! How... how am I still breathin'?

0:0 - You're sick? Are you contagious?
uid: 0f72c405-b0c2-6311-a73e-73c410a99193
> Well - yes. Why d'ya bloody think I'm here?

0:0 - Argh. The stones take you, you disgusting half-breed. I'll deal with this myself.
uid: 0f9b19e9-9843-ca3f-c306-844a67515b6e
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - Sorry - now ain't the time for blathering.
uid: 107f2378-b56a-ff23-f565-d05bfcd876b6
Node context: Trying to pull yourself together after getting emotional - unusual for you.
> null

0:0 - Oh, no. No. No. NO.
uid: 128406e0-3b64-0350-e53e-9f8af231a5cb
Node context: Panic ramps up, tinted by rage. You're about to die and you know it.
> null

null
uid: 1287caeb-bc54-520b-edf5-b65c02c72bcd
Jump to another node

0:0 - How... how am I still breathin'?
uid: 144832c4-cccd-22c4-5a9d-48429cf9058d
Node context: Confused as you look down at your hands and body - feeling fine. You're trying to make sense of everything.
> null

0:0 - You struck a deal with the hag, didn't you?
uid: 148e6e8a-719b-9fad-23af-a15aa3e8bb18
> I had to. I was sick. Real sick. The hag petrified me - to stop it spreading.

0:0 - That double-crossing, filthy, lying wretch.
uid: 15709233-11df-614c-a5f5-4e19bcf6068a
Node context: Spitting the words - you're furious.
> She made me sick. And then trapped me in stone for kicks.

0:0 - My kids were only babes when I left. The stones know how old they are now.
uid: 173a906e-5760-457e-064f-03bf8fa90195
Node context: Ibid.
> Focus on the positive. At least now you'll see them again.
> Hopefully they've grown. Children are disgusting.
> Listen, I have places to be.
> But now you have many more years ahead of you.
> Why would you wish to meet your spawn?

0:0 - How long were you trapped like this?
uid: 185bd4d2-2b83-92dd-a873-df6d5fef1208
> I - I don't know. Days? Years?

null
uid: 18a4d725-9fd8-bf15-b07c-5a16930122c2
Jump to another node

0:0 - Ungh... what... argh... what in the bloody hells is going on?
uid: 1b7e4fec-d041-2474-6493-71c9400d146d
Animation: Murat - Coming out from stone (was petrified).
Node context: You were turned to stone and you're just coming out of it. Dazed, confused, touching your head.
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_Victim_001_HasMet - HAG_HagLair_Victim_001_HasMetdescription
> I'm here to help.
> I removed the petrification spell.
> You're in a hag's lair.

- Roll failure -
null
uid: 1cde4ff1-fbf3-4ad9-5aa5-5fb68ef2054a
> *As far as you can tell, he's in perfectly good health.*

0:0 - I'll find another way. I swear to you.
uid: 1d62447a-866e-b87d-9cee-288b466013b2
Node context: Stern but kind - you're determined to pay the player back -one day
> Thank you.

0:0 - You won't be left wanting. You've my word.
uid: 1de4ab31-a873-8d9e-ffb7-86924f59e01a
Node context: Stern but kind - you're determined to pay the player back -one day
> Thank you.

0:0 - Examine him for signs of magic.
uid: 259b5b46-cb81-5094-fcb6-c45e83db1fa6
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> *You detect traces of decaying magic within him. Likely the cause of his disease.*

0:0 - True. And I don't plan to waste a moment more.
uid: 27d1a4b8-6835-bca0-aa69-06ca6c6dd74b
Node context: Determined - you're gonna find your kids and fast.
> null

0:0 - Damn it. You could've said as much from the start.
uid: 2884e973-5f02-81b1-07be-a1c005c26c40
> I'll find another way. I swear to you.

null
uid: 2d354a1c-086b-2fcd-0d77-b64ccf70a7cd
Jump to another node

0:0 - But why... bloody hells.
uid: 2f62ee35-c1be-d7e1-1bd8-2a9559458729
Node context: Dawning realisation that the hag did this to you in the first place. Mounting horror.
> That double-crossing, filthy, lying wretch.

0:0 - You do?
uid: 3071a007-7f02-2507-eea7-73c1a11fa68d
> I... could you have a look?

0:0 - Ha! The Bite should have turned you inside out by now.
uid: 309773f4-098e-8d07-eff3-05dee2db0585
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> Better dead than a greyling. Why d'ya think we call it Laduguer's Bite? After that slaver of a god you adore?

0:0 - *As far as you can tell, he's in perfectly good health.*
uid: 30ea22f1-aae4-5a34-c04b-ebb0c5e4e4e8
Animation: [DUPE] Murat - The player close his eyes and raise a hand to the character
> null

null
uid: 3113e0f4-22b4-0d16-6d7e-ca3436e182dd
Jump to another node

0:0 - I wouldn't wish it on anyone. Yer insides... end up on the outside. Petrification stops the spread.
uid: 32350d32-76c7-b7bc-d39b-66d363b89d60
Node context: Wincing as you described the horrific disease. Think the Black Plague.
> I was on death's door. But now I feel... I feel great.

null
uid: 334ee59e-e865-2042-1b41-d4bc3e079a82
Jump to another node

0:0 - Look, greyling or not, you having a look put my mind at ease.
uid: 3415eea5-4b41-34ab-ef56-8643d38175f2
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> Not enough to hang around here, mind, but... thank you. And best of luck.

null
uid: 39576a86-f09d-4c77-0638-0d17a1c98951
Jump to another node

0:0 - And that the Bite... Laduguer's Bite was fatal.
uid: 395d3985-4fd5-3c8c-064e-ea7673f1b96f
Node context: Confused as you look down at your hands and body - feeling fine.
> null

0:0 - Look for remnants of the hag's magic.
uid: 3ab0fb12-3ea8-7fd4-b1d9-8de23f7736a4
= Roll SkillCheck Arcana (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - No time for questions. Get out of here while you still can.
uid: 3cda565e-d261-c82e-8305-9289db915308
> Yer right. And look... thank you. I don't know how you pulled it off - but thank you.

0:0 - The very one. Complete with everything from sores to vomitin' blood. By the time it kills you it - wait.
uid: 3cfeba82-946b-462c-241f-a01d31d929d3
Node context: You have an incurable disease and the player has basically condemned you to death. You start to freak out as you realise the implication - the player hasn't cured you.
> You didn't fix it? Oh no.

null
uid: 3f06c02e-574d-5f51-c118-11fb5a2a4095
Jump to another node

0:0 - Laugh harder.
uid: 3f8b6470-6afd-9a82-3b09-431db380ec6d
> Argh. The stones take you, you disgusting half-breed. I'll deal with this myself.

0:0 - I've heard tales of Laduguer's Bite. Don't your insides end up on your outside?
uid: 44079316-f189-dc26-ce59-26453ccef4a1
- 0 Check flag(s) (Tag):
   false - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> The very one. Complete with everything from sores to vomitin' blood. By the time it kills you it - wait.

0:0 - Listen, I have places to be.
uid: 444f2cfe-b0e0-4cf4-632e-09bca682ac3c
> Sorry - now ain't the time for blathering.

- Roll failure -
null
uid: 46a1b74c-2c87-5fde-cc73-0a9b23a766a4
> *You can't detect anything. You have no explanation for his good health.*

0:0 - But now you have many more years ahead of you.
uid: 47f33700-e8b1-9b77-af67-3bc0bb381954
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> True. And I don't plan to waste a moment more.

0:0 - She made me sick. And then trapped me in stone for kicks.
uid: 485bc38b-4734-7e03-e41b-93935a261dd3
Node context: This is shocking realisation - you nearly died because you trusted the hag.
> I'm sorry this happened to you.
> How long were you trapped like this?
> I'm almost impressed - that's evil, even by a hag's standards.

0:0 - I'm almost impressed - that's evil, even by a hag's standards.
uid: 49217115-04c6-1378-04f8-fd6600056c9e
> Evil don't begin to cover it.

null
uid: 4af2d309-b0e6-3802-2863-be9f3d3fad43
Jump to another node

0:0 - Are you sick or something?
uid: 4c07c06c-d07c-5f02-45b9-e312f587b0c2
> Why d'ya think I'm here? The hag petrified me. Only way to stop it.

0:0 - She petrified me to stop it from spreading until - oh no.
uid: 505d5ea1-5482-d1b2-d1a3-d09ee3ece34c
Node context: You realise the player didn't cure you. They've condemned you to death. Panic rising. Frightened.
> Gods, no - Argh. Help.

0:0 - Because I saved you. You're welcome.
uid: 515f69e3-5ba8-8ea4-96f7-bb33e623a5c2
> But - but how? The hag said there was no cure.

0:0 - How?
uid: 54529bbb-49ab-ff01-8e95-b66637c15ead
Node context: Ibid.
> Search for any sign of Laduguer's Bite.
> Look for remnants of the hag's magic.
> Examine him for signs of Laduguer's Bite.
> Examine him for signs of Laduguer's Bite.
> In the tales, hags always cook up their victim's misery first, then sell them false hope.
> Attune with your blood and search him for magic.
> I can feel the hag's magic on you - it tastes of sickness.
> Mordenkainen warns us that hags often cause their victims' tragedies.
> Examine him for signs of magic.
> No time for questions. Get out of here while you still can.

0:0 - The duergar, of course. Filthy greylings.
uid: 546d22de-661d-3afc-0a33-4c0c2fdd8c88
Animation: Murat - The player steps back.
Node context: Spitting the word. These are your enemies and you were dying because of them.
> I was on death's door when the hag cast... wait. You didn't - you didn't cure the Bite?

0:0 - You did what? But - but you can't!
uid: 56e9b563-ef9c-b286-15eb-fd758d33622d
Node context: Player has removed a spell that prevented you from dying. Panic and rage as you try to explain.
> You... want to be petrified?
> You should be grateful. I expect payment.

0:0 - Ungh... me head...
uid: 579b0fb3-e739-6c11-e664-487683a52bd0
Animation: Murat - Coming out from stone (was petrified).
Cinematic: Custom Cam - Tilt Up + Rotation
Node context: You were turned to stone and you're just coming out of it. Dazed, confused, touching your head.
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> Oh no. No. Why ain't I petrified?

0:0 - The Bite's a terrible disease. I can see why you went to the hag.
uid: 57d20211-54c9-4e26-644a-ea9ca6dd83dc
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Right? It was that or die covered in me own insides. It's why she petrified me - to stop the spread.

0:0 - What's 'the Bite'?
uid: 59ae7423-348d-7746-a9ed-752f8cd495d3
> Laduguer's Bite? I caught it when - wait. You didn't... you didn't fix it?

0:0 - What? But that would mean...
uid: 59b5d09e-7183-12cc-e7b6-731b7e7ee167
Node context: Dawning realisation that the hag did this to you in the first place. Mounting horror.
> That double-crossing, filthy, lying wretch.

0:0 - I - I have the Bite. Laduguer's Bite.
uid: 5b23a614-9012-0d73-d83b-3ee358923cbb
Node context: You have an incurable disease - admitting it with worry and shame.
> How... how am I still breathin'?

0:0 - Grateful? I've got Laduguer's Bite! I'm dying! Why else do you think I was petrified?
uid: 5ee13d85-7c7d-c3d8-0479-4039d1a89199
Node context: You have an incurable disease and the player has basically condemned you to death. You start to freak out as you realise the implications.
> Oh, no. No. No. NO.

0:0 - I - I don't know. Days? Years?
uid: 5faab5f3-ed18-be4d-b5b1-4a77991fbbb0
Node context: The reality of your situation is dawning on you - you may have missed out on the entirety of your children's lives - for nothing.
> My kids were only babes when I left. The stones know how old they are now.

0:0 - I'm getting out of this hellhole. You'd best do the same.
uid: 60cacdcf-3dad-98fe-c9eb-b7f445548589
Node context: You're alive but that could change at any moment. Nearly running out the door.
- 0 Check flag(s) (Dialog):
   true - HAG_HagLair_Victim_001_HasMet - HAG_HagLair_Victim_001_HasMetdescription
=== END NODE ===

0:0 - I'm here to help.
uid: 618cfd82-9ffd-bcdd-6f46-80914b52a379
> Help? You bloody Duergar gave me the Bite! But... the way I feel...
> Gods, r-really? I thought I was dead. I was sure... thank you. Thank you so much.

0:0 - You don't sound pleased. Would you rather be a statue?
uid: 637e56cd-a41e-c4a5-1046-066d3c853ddb
> I - I have the Bite. Laduguer's Bite.

0:0 - I was on death's door when the hag cast... wait. You didn't - you didn't cure the Bite?
uid: 66fbcad8-d8e3-7224-bc9c-bba65cff9cbe
Node context: Panic ramps up, tinted by rage. Turn the accusations on the player.
> null

0:0 - How did you cure it? The Bite?
uid: 67262972-d137-acf4-f688-7390111580a6
Node context: You have an incurable disease and you can't believe they player managed to fix it (spoiler: they didn't)
> null
> null
> null
> null
> Laduguer's Bite? How'd you catch it?

0:0 - I'm sorry this happened to you.
uid: 6a1e4b0e-2c1c-ad42-4d0e-00db646bbffd
> I left me wife, me kids behind, for fear of infecting them. They were only babes.

0:0 - Ungh... what... argh... what happened?
uid: 6b29eb9d-8f20-10cc-30b9-6d5d3d8041d3
Animation: Murat - Coming out from stone (was petrified).
Cinematic: Custom Cam - Tilt Up + Rotation
Node context: You were turned to stone and you're just coming out of it. Dazed, confused, touching your head.
- 0 Check flag(s) (Global):
   true - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
> Oh no. No. Why ain't I petrified?

0:0 - In the tales, hags always cook up their victim's misery first, then sell them false hope.
uid: 6d98259f-27aa-39e9-d039-df15126e8f89
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> But why... bloody hells.

0:0 - Mordenkainen warns us that hags often cause their victims' tragedies.
uid: 6e594886-70d2-7fbe-fb05-46b315011720
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> What? But that would mean...

0:0 - What?! How... how am I still breathin'?
uid: 718587f6-87fd-b613-fd73-8c83fddf5d1e
Node context: Player has said the hag is dead - which means so should you. You're shocked.
> I've the Bite...

0:0 - That double-crossing, filthy, lying hag.
uid: 73d7e859-8d60-a6f0-65e6-8749720e8e94
Node context: Spitting the words - you're furious.
> null

- Roll sucessful -
null
uid: 73d7f2f8-e5c2-d422-efec-315e11ee9bc2
> *You detect traces of decaying magic within him. Likely the cause of his disease.*

0:0 - Could you have a look... please.
uid: 77c52db6-242a-1196-7e25-9336ba5f9121
> null
> Changed my mind. Enjoy tripping over your own guts.


0:0 - Attune with your blood and search him for magic.
uid: 7910e04a-640a-c52b-3709-1e27ebc36e0a
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> *You detect traces of decaying magic within him. Likely the cause of his disease.*

- Roll sucessful -
null
uid: 7bf50344-d08a-97bb-8f44-cbb60ccd0931
> *Not only is the disease gone, you see it's left no scars - an impossibility for the Bite.*

0:0 - Help? You bloody Duergar gave me the Bite! But... the way I feel...
uid: 7c182244-2710-fbc1-3078-0350e33a1f15
Node context: Player has said they're here to help. You're relived and still putting the piece together. Grateful and happy.
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> How did you cure it? The Bite?

0:0 - I don't want to die, I - *retch*
uid: 7c51e965-f28f-9fef-91c3-0874fb583164
Animation: Murat - Clutches stomach as you lean over and vomit before collapsing on the ground, dead in your own vomit and blood.
Cinematic: |Cinematic - clutches stomach as he vomits. He collapses on the ground - dead. in a pool of his own blood and vomit.
Node context: Crying, freaking out, leaning over and vomiting horribly as they collapse on the ground.
- 0 Set flag(s) to (Object):
   true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription
=== END NODE ===

0:0 - What's 'the Bite' exactly?
uid: 7dd655de-2f3c-1daf-6266-c1fdc8dad80a
> I wouldn't wish it on anyone. Yer insides... end up on the outside. Petrification stops the spread.

0:0 - You're in a hag's lair.
uid: 7f0d1fc0-45fc-cdcf-f317-e0932228de69
> I - I remember that bit. I think. She... turned me to stone. Because of the Bite! Of course.

null
uid: 81b586e5-9779-d1f0-dd7b-b8dc531e084f
Jump to another node

0:0 - Don't worry. I didn't help just to get a reward.
uid: 826f71ce-86ef-7449-65eb-55f67946adac
> No - what you've done for me and mine today won't be forgotten.

0:0 - I - I remember that bit. I think. She... turned me to stone. Because of the Bite! Of course.
uid: 866922aa-068f-81fa-72c7-8c08854d70ac
Node context: Your memories are coming back. You remember going to the hag for a spell to save you.
> I can't believe you fixed it. How did you cure me?

0:0 - No.
uid: 89831e6d-c6fc-f44f-6226-45c02889f911
> null

0:0 - Oh, no, no. Why - why did you remove the spell if ya couldn't fix me?!
uid: 89879907-0c52-122f-d7f1-a837a2574fb0
Node context: Panic ramps up, tinted by rage. You realise the player hasn't cured you of a horrible and contagious disease you have - they've condemned you to death.
> Gods, no - Argh. Help.

0:0 - Oh no. No. Why ain't I petrified?
uid: 8c3e9210-46bc-1940-423b-bba39bee255e
Node context: Panic as you realise the petrification - the thing keeping a deadly disease from spreading across your body - is gone.
> The hag is dead.
> The hag is gone.
> Because I saved you. You're welcome.
> You don't sound pleased. Would you rather be a statue?

0:0 - Yer right. And look... thank you. I don't know how you pulled it off - but thank you.
uid: 8cc9229b-bf6f-8a9b-7afd-15825e9333ec
Node context: Gratitude - you are only alive because of the player.
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - Why would you turn me back if you didn't -
uid: 8ea8bb93-8757-32b2-c04a-3e23ff008f50
Node context: Panic ramps up, tinted by rage. Turn the accusations on the player.
> Gods, no - Argh. Help.

0:0 - Heh. I thought the same, 'til I held me own in my arms.
uid: 91b77309-4778-33ce-e608-29091df49b70
Node context: Player has said children are gross. A knowing smile as you think of your own. Love in your voice.
> Ain't nothin' like it.

0:0 - *You can't detect anything. You have no explanation for his good health.*
uid: 92e09279-de26-396c-bf09-c8e95e699dfc
Animation: [DUPE] Murat - The player close his eyes and raise a hand to the character
> I s'pose I should count my blessings. Most ain't so lucky.

null
uid: 93c9506b-61ef-476f-c862-2727bd8be4c5
Jump to another node

0:0 - Why d'ya think I came to the hag? It was get petrified... or end up covered in me own insides.
uid: 93e696c2-79fa-ab07-6d0d-b1314d0c1216
Node context: Said sadly - it was a difficult choice and one you struggled with. You're speaking to someone who knows of the disease.
> I was on death's door. But now I feel... I feel great.

0:0 - I can feel the hag's magic on you - it tastes of sickness.
uid: 9723d757-9c77-b9e1-c206-868059126cc4
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> What? Are you sayin' it wasn't the Bite? But... bloody hells.

0:0 - Hmm? What was that?
uid: a8d2ebe3-3bff-3f63-87ac-3b38559bf905
> Could you have a look... please.

0:0 - The hag is gone.
uid: aa2f1559-81d2-2cac-0821-59052838fc30
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> What?! How... how am I still breathin'?

0:0 - You didn't fix it? Oh no.
uid: aa5cb8d8-0c7d-e6c9-b26e-19c2b60bdce9
Node context: Panic ramps up, tinted by rage. Turn the accusations on the player as they realise they haven't
> Gods, no - Argh. Help.

0:0 - Because nothing disgusts us more than you lot.
uid: ac175254-2756-b6c7-0462-6fa635832405
> Laugh harder.
> We 'greylings' know the Bite well - ask nicely, and I'll see how long you've got left.

0:0 - Evil don't begin to cover it.
uid: ad066180-ee94-e1b9-fecf-547f3ea2dc97
Node context: Bitter and dejected.
> My kids were only babes when I left. The stones know how old they are now.

0:0 - What? Are you sayin' it wasn't the Bite? But... bloody hells.
uid: ae831969-5e0e-a620-8bc1-06437c41c241
Node context: Dawning realisation that the hag did this to you in the first place. Mounting horror.
> That double-crossing, filthy, lying wretch.

null
uid: af4dc716-2213-e32c-d477-9d377cf99bfa
Jump to another node

0:0 - Laduguer's Bite? How'd you catch it?
uid: b4e2d264-f5d5-4dbc-ed4a-5110c40f29f6
Animation: Stepping back, scared of the disease.
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf, shapeshifted or not| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> The duergar, of course. Filthy greylings.

0:0 - The stones know how old they are now.
uid: b5d886f1-6ee7-5842-832a-cebff89fe4f6
Node context: Ibid.
> null

null
uid: b6045d5f-1e14-071a-731b-b1d7ceacd8e6
Jump to another node

0:0 - Right? It was that or die covered in me own insides. It's why she petrified me - to stop the spread.
uid: b6e804d0-64aa-9597-300d-4f9d9dcb6eb1
Node context: You're speaking to someone who knows of the disease.
> I was on death's door. But now I feel... I feel great.

0:0 - What? But that doesn't make a lick of sense. Unless...
uid: b80e18d4-1f9b-90a2-78cd-f1e9bcd47960
Node context: Dawning realisation that the hag did this to you in the first place. Mounting horror.
> null

0:0 - I've the bloody Bite! Laduguer's Bite! The petrification stopped it spreading...
uid: bac553f8-cf6a-ed5c-aa80-6f177779a4e5
Node context: You have an incurable disease and the player has basically condemned you to death. You start to freak out as you realise the implications.
> Oh, no. No. No. NO.

0:0 - Hopefully they've grown. Children are disgusting.
uid: bb9b8317-414f-83ea-5fe1-7870d9e414c8
> Heh. I thought the same, 'til I held me own in my arms.

0:0 - I s'pose I should count my blessings. Most ain't so lucky.
uid: bba6d453-1319-84ec-a177-6365ebfd263f
Node context: Player can't figure out why you're fine now. You don't want to look at it too closely. Grateful to be alive.
> Look, greyling or not, you having a look put my mind at ease.
> I don't fancy hangin' around here. But... thank you. And best of luck.

0:0 - *You detect traces of decaying magic within him. Likely the cause of his disease.*
uid: bd2d3d64-a32f-804e-558e-61144e9e3458
Animation: [DUPE] Murat - The player close his eyes and raise a hand to the character
> But that doesn't make a lick of sense. The Bite ain't magical. Unless...

0:0 - Why d'ya think I'm here? The hag petrified me. Only way to stop it.
uid: bf397116-15b1-3704-780c-93c39b54ccd2
Animation: [DUPE] Murat - The player steps back.
Node context: Said sadly - it was a difficult choice and one you struggled with.
> I was on death's door. But now I feel... I feel great.

0:0 - Not enough to hang around here, mind, but... thank you. And best of luck.
uid: c0cdb83d-7a3b-21e2-c6ec-6137207636c6
=== END NODE ===

null
uid: c1806047-645a-4441-3149-204259563ac2
Jump to another node

0:0 - Ain't nothin' like it.
uid: c4333b48-b600-20a8-88d3-4d800a6ccb1e
Node context: Ibid.
> I'll get to see them again, hold 'em again, 'cause of you. I - I ain't got not way to repay you.

0:0 - We 'greylings' know the Bite well - ask nicely, and I'll see how long you've got left.
uid: c4591ffa-00c0-92da-9f7e-6925e22ee68c
> You do?

0:0 - I... only wish I could do more to repay you.
uid: c71c2443-1313-b9e4-5279-754ee1e65774
Node context: Usually a gruff man, it is difficult for you to truly express how thankful and grateful you are - but you're trying.
> Don't worry. I didn't help just to get a reward.
> Damn it. You could've said as much from the start.
> Oh, you'll figure it out. You owe me a debt, and I intend to collect.

0:0 - Tell you what, you ever come by my way? You've a seat at my dinner table.
uid: c846f66a-85f2-c941-05c8-6445206e3af0
Node context: Friendly and warm. You feel for the player.
> I... only wish I could do more to repay you.

0:0 - Gods, no - Argh. Help.
uid: c9028c58-c027-e283-921c-f99e682d3114
Cinematic: Choking a little - gripping his stomach. Reaching forward with one hand - as if to grab the player.
Node context: Chokes a little - as if about to vomit. You're dying. Panic and fear ramped up to the max.
> I don't want to die, I - *retch*

0:0 - *Not only is the disease gone, you see it's left no scars - an impossibility for the Bite.*
uid: c9d734d8-92af-b012-c16e-9190bce3503e
Animation: Murat - The player close his eyes and raise a hand to the character
> What? But that doesn't make a lick of sense. Unless...

0:0 - Isn't Laduguer's Bite terminal?
uid: ca59c3b0-8a76-fc15-2023-289ea83db411
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
> Why d'ya think I came to the hag? It was get petrified... or end up covered in me own insides.

0:0 - I've the Bite...
uid: cd96afd0-268f-d001-c31d-3bdc24f46fb2
Node context: Confused as you look down at your hands and body - feeling fine. You're trying to make sense of everything.
> What's 'the Bite' exactly?
> Are you sick or something?
> You struck a deal with the hag, didn't you?
> The Bite's a terrible disease. I can see why you went to the hag.
> Isn't Laduguer's Bite terminal?
> Ha! The Bite should have turned you inside out by now.

0:0 - I left me wife, me kids behind, for fear of infecting them. They were only babes.
uid: cda14efd-8b07-d1a5-57d7-27bf0cd0d6cc
Node context: The reality of your situation is dawning on you - you may have missed out on the entirety of your children's lives - for nothing.
> The stones know how old they are now.

0:0 - But - but how? The hag said there was no cure.
uid: d18b5644-0750-053d-3651-b5e054fa11f5
Node context: You should be dead. You have an incurable disease. You're trying to make sense of everything.
> And that the Bite... Laduguer's Bite was fatal.

0:0 - What kind of fool would make a pact with a hag?
uid: d3ce89de-6e3f-1889-d7ec-29950139ab8f
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> I had no bloody choice! I'm dying!

0:0 - Search for any sign of Laduguer's Bite.
uid: d4352d93-cb27-468c-dc52-fa3feca8cdff
- 0:0 Tag: Cleric of Ilmater - Player or NPC is cleric of Ilmater. (Ilmater is the god of suffering and endurance. His clerics defend the oppressed and take on the burdens of others, leading to a reputation as martyrs among common folk.)
- 0:1 Tag: Paladin of Ilmater - Player or NPC is a paladin of Ilmater. (Ilmater is the god of suffering and endurance. His paladins are martyrs in the truest sense, taking on the burdens of the oppressed until their last breath.)
> *Not only is the disease gone, you see it's left no scars - an impossibility for the Bite.*

0:0 - Focus on the positive. At least now you'll see them again.
uid: d499d73a-f786-381c-2cea-a3991bbde7c5
> Only 'cause of you.

0:0 - I can't believe you fixed it. How did you cure me?
uid: d574afbd-7696-dffc-d8de-7f2067903739
Node context: . You have an incurable disease and you can't believe they player managed to fix it (spoiler: they didn't)
> What's 'the Bite'?
> I fixed your petrification - nothing else.
> You're sick? Are you contagious?
> What kind of fool would make a pact with a hag?
> I've heard tales of Laduguer's Bite. Don't your insides end up on your outside?
> null

0:0 - I had no bloody choice! I'm dying!
uid: d62b861c-a62c-8ab1-9fce-eb09b4322e64
Node context: The player has been condescending to you. You went to a hag to save your life. Angry and embarassed.
> She petrified me to stop it from spreading until - oh no.

0:0 - You... want to be petrified?
uid: d9c83971-f3b3-4f44-c3b2-5831126c99cb
> I've the bloody Bite! Laduguer's Bite! The petrification stopped it spreading...

null
uid: db37e7bb-240b-d7f0-f045-d05ffa84191f
Jump to another node

0:0 - I... could you have a look?
uid: dc5095bc-9ac5-262e-2e08-4ed83cf052c1
> Hmm? What was that?
> No.

0:0 - I'll get to see them again, hold 'em again, 'cause of you. I - I ain't got not way to repay you.
uid: dda5b01a-0033-e506-e3a9-41a7887442d8
Node context: Usually a gruff man, it is difficult for you to truly express how thankful and grateful you are - but you're trying.
> null

0:0 - Well - yes. Why d'ya bloody think I'm here?
uid: de138a3f-046a-d428-b4dc-deadcb5accf6
Animation: [DUPE] Murat - The player steps back.
Node context: Player has asked about your disease and was it contagious. You're surprised and confused by the question.
> Oh, no, no. Why - why did you remove the spell if ya couldn't fix me?!

0:0 - Gods, r-really? I thought I was dead. I was sure... thank you. Thank you so much.
uid: df878751-e923-25b7-feb8-92e0394790a6
Node context: Player has said they're here to help. You're relived and still putting the piece together. Grateful and happy.
> How did you cure it? The Bite?

0:0 - You should be grateful. I expect payment.
uid: e05a39e5-286d-bc85-c5bf-aa63ba83a0ba
> Grateful? I've got Laduguer's Bite! I'm dying! Why else do you think I was petrified?

0:0 - Only 'cause of you.
uid: e2435f04-8c28-fd13-7f48-1e846894972c
Node context: Usually a gruff man, it is difficult for you to truly express how thankful and grateful you are - but you're trying.
> I... I ain't got no way to repay you.

0:0 - Thank you.
uid: e3917b91-91d4-3b58-2f63-c62ba073fbe2
Node context: Voice thick with emotion as you think of your family - and that you'll see them again soon.
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - I don't fancy hangin' around here. But... thank you. And best of luck.
uid: e556b644-9d08-c90b-c267-c2f1adbe1638
Node context: Gratitude - you are only alive because of the player.
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - I... I ain't got no way to repay you.
uid: e92169f3-c92d-d311-ce22-dea78312cf91
> Don't worry. I didn't help just to get a reward.
> Damn it. You could've said as much from the start.
> Oh, you'll figure it out. You owe me a debt, and I intend to collect.

null
uid: ea34b461-1cf4-ae7c-3144-e9a0c95f4d35
Jump to another node

null
uid: ebf82000-65b4-7750-ae02-a68523f05e2b
Jump to another node

0:0 - No - what you've done for me and mine today won't be forgotten.
uid: ed80414e-66bf-705c-9671-ca1607338f69
Node context: Stern but kind - you're determined to pay the player back -one day
> Thank you.

0:0 - 'Cause they're family. Why else?
uid: efd6cd9e-472a-a334-9d66-1b6fb92dfa30
Node context: Surprised at the player's reaction - you wonder if they've ever had a family to call their own.
> Tell you what, you ever come by my way? You've a seat at my dinner table.

0:0 - I was on death's door. But now I feel... I feel great.
uid: f14d05dc-06a0-3e4b-839d-f2f76459cad2
Node context: You're grateful tp be alive but also completely confused.
> How?

0:0 - I had to. I was sick. Real sick. The hag petrified me - to stop it spreading.
uid: f194d2c8-945a-5398-0e04-82f2e736dcd8
Node context: Said sadly - it was a difficult choice and one you struggled with.
> I was on death's door. But now I feel... I feel great.

null
uid: f59a627f-9d2f-adbf-800c-343b6251d8eb
Jump to another node

0:0 - I fixed your petrification - nothing else.
uid: f662920d-2680-3117-9248-4628b21cc211
> Oh, no, no. Why - why did you remove the spell if ya couldn't fix me?!

0:0 - Better dead than a greyling. Why d'ya think we call it Laduguer's Bite? After that slaver of a god you adore?
uid: f86922f7-c6f7-8094-4842-01b5db0e29ee
> Because nothing disgusts us more than you lot.

0:0 - Why would you wish to meet your spawn?
uid: f86a4583-1510-3a2f-f848-81eafc84c94a
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> 'Cause they're family. Why else?

0:0 - Changed my mind. Enjoy tripping over your own guts.

uid: fb2456d8-0628-effa-628e-e93d4c8b801c
> null

0:0 - Examine him for signs of Laduguer's Bite.
uid: fbb4bc94-c54c-3d01-3f15-8be305c0ccc3
= Roll SkillCheck Medicine (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> null (roll sucessful)
> null (roll failure)

0:0 - Laduguer's Bite? I caught it when - wait. You didn't... you didn't fix it?
uid: fc7a451d-c936-7393-fd27-92236154f840
Node context: You have an incurable disease and the player has basically condemned you to death. You start to freak out as you realise the implications.
> Why would you turn me back if you didn't -

0:0 - But that doesn't make a lick of sense. The Bite ain't magical. Unless...
uid: feba1cee-6378-a1df-3214-e95a9c5099ae
Node context: Dawning realisation that the hag did this to you in the first place. Mounting horror.
> That double-crossing, filthy, lying hag.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_001_Dead.lsj
Synopsis:
Dialogue with dead hag victim using Speak with Dead. He's relieved to be 'free' at last after haivng lived a life petrified/ afflicted with Laduguer's Bite, a terrible illness.

0:0 - What is your name?
uid: 136f2ae0-fa80-5215-116f-546765d5f06f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Efrin... Hammerborn...

null
uid: 2f3f3a10-2f03-405a-a899-47d5ffaeace9

0:0 - Cured? Were you sick?
uid: 37ce04c1-3b53-9400-36e5-4497eec99d3b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> I'd the Bite... Laduguer's Bite... sickness worse than... death.

0:0 - ... wonder what... they look like now...
uid: 3f4745e2-1d9d-23cd-4675-0c6f9eada512
> null

0:0 - I'm... cured.
uid: 676d2c56-a813-8153-e2f6-58cfd378f711
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Cured? Were you sick?
> What is your name?
> What happened to you?
> What can you tell me about the hag?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 6b8e0d66-5d39-91f1-a6ea-61cfeeabe51e
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - What can you tell me about the hag?
uid: 6bcd8651-4e6e-fcc6-073f-05e9a42d86de
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> She'll give you more... than you bargained... for...

0:0 - Efrin... Hammerborn...
uid: 6f57c81a-3ce6-0c42-23ec-a5ae95e4e474
> null

0:0 - Got sick... had to leave home... leave my children...

uid: ab2e137f-ec6a-92b9-1d14-fa3467d9c70a
> ... wonder what... they look like now...

null
uid: adb2c351-dc95-c002-59e0-27f80cd30a09

0:0 - Hag turned me... to stone. Stopped the... spread.
uid: b1d95cd7-6b13-ca80-8af9-63cae481b6b7
> null

0:0 - I'd the Bite... Laduguer's Bite... sickness worse than... death.
uid: c2899dc7-e00c-6564-fd30-8c4690068948
> Hag turned me... to stone. Stopped the... spread.

0:0 - What happened to you?
uid: c4177f34-ffcc-0123-fefb-5ca1d57b6d84
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Got sick... had to leave home... leave my children...


0:0 - She'll give you more... than you bargained... for...
uid: cc0af567-97bc-1baf-ad35-a510af8c400f
> null

0:0 - Leave.
uid: d104e0a1-b569-5dea-e0e9-3cfa21626fc0
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: d8d205b5-b1ce-b90a-b120-1c4442e31a5b

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: e6d5ce58-7775-9077-c734-294e2b0078bb
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: f802faf4-6205-431a-c80a-e9a946bd3568


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_VictimSign_003.lsj
Synopsis:
This person is alive but severely traumatised and hysterical.

0:0 - 'My gentle Lorin. He wished to know what was to come.'
uid: 14c09861-202f-e36f-7c1d-f8b2dd55d47a
Node context: You're reading a sign.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_003.lsj
Synopsis:
This victim was cursed to see the future by the hag. In his initial dialogue, he is SEVERELY traumatised - sitting down, knees up, peeking out between his arms. He should sound quite disturbed, as if his sanity has long since deserted him. He doesn't look at the player until halfway through the dialogue. When he looks up, he believes the player to be a monster of nightmares - a mindflayer. This is a terrifying moment for the player, as they are fighting a parasite in their head that will cause them to turn into a mindflayer. In his dialogue in which he's met the player but has survived the hag, his gift is gone - but once he realises the player is the monster he saw before, he runs - terrified. In his post hag dialogue he is saddened and clearly traumatised by his time with the hag - and the thought of the life he could have led.

0:0 - Your vision is false. I would never become a ghaik.
uid: 0777851a-e592-924d-77da-d36d88692ba0
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Leave me, leavemealone! Please!

0:0 - You're under a fey spell - a powerful illusion, perhaps.
uid: 0967c5a1-b14a-7dfa-7959-505a5a28f212
- 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> No. Real. REAL. Knifetwisting, bonebreaking, skullsplitting, heart -

0:0 - Silently step away.
uid: 0dc697e4-d070-0d95-ae2f-23fb30f97691
> Mind... flayer...

0:0 - Master yourself. What ails you?
uid: 116c5311-4db9-a85f-fc7a-743675fb2517
- 0 Check flag(s) (Tag):
   false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
   true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
- 1 Check flag(s) (User):
   false - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> I see it. I see what's to come.

0:0 - I see it. I see what's to come.
uid: 17d6d1d8-807e-4584-f2aa-278eb10b2de6
Node context: Quickly muttered - not looking at player. Traumatised.
> null
> null

0:0 - AH! Nononono - I'msorry. I - I - I -
uid: 1a78fe85-3bc6-daac-d533-6c9d6ed6df3f
Animation: Murat - Player take a deep breath and roar.
Node context: The player has been an asshole and roared at you - trying to scare you. Player has tried to reassure you. You scream in terror and curl up - hiding as much of your body with your hands as you can as you descend into a terrified and jibbering mess.
=== END NODE ===

0:0 - Every time you open your mouth, it gets a little more tempting.
uid: 1ab16c31-1f60-cbd0-7261-d8abaae263ec
> NO! No. Monster!

null
uid: 1ea73add-9c4e-fbe4-0da0-e0ed9f8531a8
Jump to another node

0:0 - Everything. Everyone. Dead. DEAD.
uid: 1fcd2387-3626-4253-c2db-abacc0894374
Node context: You're starting to panic. You see people's deaths - you see the future. And it terrifies you.
- 0 Check flag(s) (Global):
   false - HAG_HagLair_Victim_003_State_CanSeeMirror - HAG_HagLair_Victim_003_State_CanSeeMirrordescription
> Quietly observe.
> Calm yourself. Whatever you're seeing - it isn't real.
> I just see your reflection.
> Hey! Look at me.

0:0 - What? Why would I hurt you?
uid: 2211e7dc-3dce-58ea-f5db-532335bf8f77
> Monster. Monster!

0:0 - Monster. Monster!
uid: 231a67de-7469-1cef-328e-1fa9678ec76c
Node context: Player hasn't yet realised you're talking about them. Horror mounting in your voice - you're about to have a complete and totaly terrified and hysterical breakdown.
> Mindripping, fleshpeeling. MIND FLAYER.

0:0 - Ethel said. Said to look. Tosee. Seetruth. Seedeath. See -
uid: 238ef0b5-839b-8e89-dcd0-347c67538826
Node context: You've been ordered by the hag to sit in place - forever staring at your own death in the mirror. This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> null

0:0 - Skullsplitting, knifetwisting, gutspilling.
uid: 251d7784-e873-1a2e-769a-eb6aa3286866
Node context: A little breathless - shaking slightly as the panic rises. You're describing all the death's you've seen with your gift from the hag - they haunt you. You're starting to panic.
> All future. Allbad. All -

0:0 - Lies! Lies. I see it. Seetruth. Seedeath.
uid: 25c2c873-d6dc-dbd2-d970-52f1b83bd506
> All future.

0:0 - Even I know screaming in someone's face like this is not polite.
uid: 2a22f9d0-82d5-dee6-45d5-264620962af8
- 0 Check flag(s) (Tag):
   true - Planar - Race group for REALLY_ races (githyanki, warforged)
> NO! No. Monster!

0:0 - *You realise there's magic at work. Some type of spell - an illusion.*
uid: 3290b0d7-7a97-19a7-70ee-acc8964f26aa
- 0 Set flag(s) to (Local):
   true - d0351eff-7af0-d2d9-7c15-bf02155b26b7_perceptionsuccess - d0351eff-7af0-d2d9-7c15-bf02155b26b7_perceptionsuccessdescription
> Me. dead. Dead. Fleshrotten. Boneshining.
> Everything. Everyone. Dead. DEAD.

0:0 - All future. Allbad. All -
uid: 33c4bcc1-2263-2f0b-a908-a8821221fb75
Node context: This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> null

null
uid: 368aee20-a6d0-0ad7-ef52-4abb739d5c82
Jump to another node

- Roll sucessful -
null
uid: 3a80f9be-d695-9594-23ae-cf040ae8cae8
> *You realise there's magic at work. Some type of spell - an illusion.*

0:0 - Alwayssay. But it's true. Alwaysdead. Always -
uid: 3bf5a2ef-94f8-2191-75b1-0183f2488e3b
Node context: This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> null

0:0 - Leave me, leavemealone! Please!
uid: 3d7fb943-8cfd-7de6-e1dc-d9dcf1ef1969
Node context: Player has tried to reassure you. You curl up - hiding as much of your body with your hands as you can as you descend into a terrified and jibbering mess.
=== END NODE ===

0:0 - Quietly observe.
uid: 3de64136-ce82-c953-1b13-e3ee2bab64b4
> Skullsplitting, knifetwisting, gutspilling.

0:0 - Mind... flayer...
uid: 4ccf0785-0683-729f-08e6-a2ce98cebce6
Animation: Murat - Player is stepping back.
=== END NODE ===

0:0 - Look at me - I'm not a mind flayer.
uid: 4f3870e8-1ed7-6554-0770-176c95bc93d0
> No. NO. Mind flayer! Getawaygetaway.

null
uid: 51b0c3db-bf77-291b-78fc-567ebe6b0880
Jump to another node

0:0 - Watch the darthiir's suffering with glee.
uid: 5aa08abf-4ba5-7444-6043-cb0c9a92c91a
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 1 Check flag(s) (User):
   false - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> I see it. I see what's to come.

0:0 - Me. dead. Dead. Fleshrotten. Boneshining.
uid: 5cf26b0b-bb54-1883-9aae-693318bbef1a
Cinematic: Points at the mirror. Shot of mirror. The player only sees this NPCs reflection staring back.
Node context: You're starting to panic. You see your corpse in the mirror - dead, rotten and still siitting there - forever in the clutches of the hag.
- 0 Check flag(s) (Global):
   true - HAG_HagLair_Victim_003_State_CanSeeMirror - HAG_HagLair_Victim_003_State_CanSeeMirrordescription
> Quietly observe.
> Calm yourself. Whatever you're seeing - it isn't real.
> I just see your reflection.
> Hey! Look at me.
> What are you doing? Get out of here.
> Just look away from the mirror. You can leave.

0:0 - ARGH. NO. Stop. Tricktricktrick. Monster. MONSTER.
uid: 5d27e59c-3349-2847-4545-73c7aba1853d
Node context: Your kin - a fellow elf - has tried to speak to you in your mother tongue - trying to calm you. This has the exact opposite effect. Yu
> Mindripping, fleshpeeling. MIND FLAYER.

0:0 - Stop. STOP. Makeitstop.
uid: 5e44ea57-f2ad-6772-e487-89acbc09c311
Node context: Player has spoken to you once already. Fighting back tears - panicked and afraid - wishing these visions of death would end.
- 0 Check flag(s) (Dialog):
   true - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
=== END NODE ===

0:0 - I am not your enemy, wood elf. What ails you?
uid: 609a981a-569d-fc86-6b9e-d5c1225de136
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
- 1 Check flag(s) (User):
   false - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> I see it. I see what's to come.

0:0 - Take a deep breath - and ROAR.
uid: 61f3ccee-a243-d493-f46f-2b5225629cd3
> AH! Nononono - I'msorry. I - I - I -

0:0 - Smile as he twitches and whimpers.
uid: 63dbf266-6374-5d9e-c1d0-6c78128618cf
- 0 Check flag(s) (Tag):
   false - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 1 Check flag(s) (User):
   false - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> I see it. I see what's to come.

0:0 - Not everyone looks like you do, elf. It's shocking, I know.
uid: 6f69592a-6df4-560d-e04c-eca936bb6b88
- 0:0 Tag: Bestial - Race group (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Rare - Race group (aasimar, dragonborn, firbolg, genasi, githyanki, half-drow, half-orc, tiefling, triton, warforged, yuan-ti pureblood)
> ARGH. NO. Stop. Tricktricktrick. Monster. MONSTER.

0:0 - No... No. Don't look. Musn'tlook. Musn'tsee.
uid: 7171ce0e-d42f-c9ea-bac0-e97be14b8463
Cinematic: Sitting on the ground, knees up, hands moving from across knees to face as you rocking back and forth, severely traumatised and trying to hide from the world
Node context: Opening line of the dialogue. This is quite a disturbing scene - you're clearly traumatised but trying to hold it together initially. Speaking and muttering to yourself (the image you are trying not too look at is your own corpse - rotten and broken), You are not looking at the player.
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_HagLair_Victim_003_State_CanSeeMirror - HAG_HagLair_Victim_003_State_CanSeeMirrordescription
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
> Are you all right?
> Mustn't look at what, exactly?
> Smile as he twitches and whimpers.
> Watch the darthiir's suffering with glee.
> I am not your enemy, wood elf. What ails you?
> Master yourself. What ails you?
> Leave.

0:0 - My people do not take orders from your kind.
uid: 719cdeae-39d8-c979-886b-593cd07a777f
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> Not drow. Neverdrow. Monster. MONSTER.

0:0 - Speak in your mother tongue - try to calm him.
uid: 76c477cf-3910-c958-c528-ca3dbd082c64
- 0 Check flag(s) (Tag):
   true - Elf - |Elf, shapeshifted or not| (With an ethereal countenance and long lifespans, elves are at home with nature and its power. Flourishing in light and darkness alike, an elf can be beautiful and terrifying in equal measure.)
> ARGH. NO. Stop. Tricktricktrick. Monster. MONSTER.

0:0 - Mindripping, fleshpeeling. MIND FLAYER.
uid: 77d97fb4-3cd4-3732-fd89-63959eeba42e
Node context: The BIG moment of the dialogue - you reveal to the player what you see - it's a terrifying moment. You're scrambling backwards - screaming - terrified.
- 0 Set flag(s) to (User):
   true - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> Look at me - I'm not a mind flayer.
> Take a deep breath - and ROAR.
> Silently step away.
> Your vision is false. I would never become a ghaik.

0:0 - Always ask. Never good. Neversee. Never -
uid: 7a0c77eb-0149-f4dd-9e1b-a3a703e4aea6
Node context: This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> null

0:0 - Be calm. I am not sworn to Lolth. You need not fear me.
uid: 7bf379ac-06b2-7d11-e60a-49faf8ef12b7
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> Not drow. Neverdrow. Monster. MONSTER.

0:0 - I see it - what's to come.
uid: 7e1c8e59-d431-2fc8-bed2-ddf6682b0115
Cinematic: |Shot of mirror. His reflection stares back.|
Node context: Quickly muttered - not looking at player.
> null
> null

null
uid: 835d1b0f-2e3c-0cf4-22fb-555cfd632973
Jump to another node

0:0 - NO! No. Monster!
uid: 86c1ff24-3129-9379-c847-48d4078bc89b
Node context: Player hasn't yet realised you're talking about them. Horror mounting in your voice - you're about to have a complete and totaly terrified and hysterical breakdown.
> Mindripping, fleshpeeling. MIND FLAYER.

0:0 - What are you doing? Get out of here.
uid: 8db431e6-d6ac-64b3-c854-51c632eef791
> Ethel said. Said to look. Tosee. Seetruth. Seedeath. See -

0:0 - Hey! Look at me.
uid: 95d99b82-eaf4-5615-58ea-ebc611ce004c
> No. NO. Can'tstop. Can't -

0:0 - Leave.
uid: 98e2c985-460c-9cd0-7ca8-d2c8d00f6864
=== END NODE ===

- Roll failure -
null
uid: 9a31f8a3-e004-5b06-2e42-68c4e960673d
> null

0:0 - Mustn't look at what, exactly?
uid: 9c84bd56-0b52-7abd-e07e-a77770480c90
- 0 Check flag(s) (User):
   false - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> I see it. I see what's to come.

0:0 - No. Future. Bonesplitting, knifetwisting, skullscreaming future -
uid: 9f084840-347b-7bb0-3af6-603fba41c333
Animation: Murat - The player come close to the mirror and wave his hand in front of it.
Node context: This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> Ah! Gods! Don't hurt me. Oh, please, please pleasepleaseplease.

0:0 - No. NO. Mind flayer! Getawaygetaway.
uid: a0038308-bd1a-f6d2-bfb8-2ea1ebe0513d
Node context: Player has tried to reassure you. You curl up - hiding as much of your body with your hands as you can as you descend into a terrified and jibbering mess.
=== END NODE ===

0:0 - I just see your reflection.
uid: a1bb1bfe-ded5-90bb-0cc3-670147ea2458
- 0 Check flag(s) (Global):
   true - HAG_HagLair_Victim_003_State_CanSeeMirror - HAG_HagLair_Victim_003_State_CanSeeMirrordescription
> No. Future. Bonesplitting, knifetwisting, skullscreaming future -

0:0 - No. NO. Can'tstop. Can't -
uid: b05d552d-1bd7-839f-9887-bb338c0029da
Animation: Murat - The player snaps his fingers to the character.
Node context: This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> Ah! Gods! Don't hurt me. Oh, please, please pleasepleaseplease.

0:0 - No... No. Don't look. Mustn'tlook. Mustn'tsee.
uid: b1a51764-4e77-485f-bda4-a4c3fad5c18b
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
- 1 Check flag(s) (Global):
   false - HAG_HagLair_Victim_003_State_CanSeeMirror - HAG_HagLair_Victim_003_State_CanSeeMirrordescription
- 0 Set flag(s) to (Dialog):
   true - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
> null

0:0 - Ah! Gods! Don't hurt me. Oh, please, please pleasepleaseplease.
uid: b2703a0b-39de-ae7b-c531-ec546c90c2f2
Node context: Terrified, begging and pleading. You see the player as one of the most terrifying monster in the world. You're freaking out - eyes wide and fixed on the player - hand out begging them not to hurt you.
> What? Why would I hurt you?
> You're safe with me, I swear.
> Every time you open your mouth, it gets a little more tempting.
> Not everyone looks like you do, elf. It's shocking, I know.
> Even I know screaming in someone's face like this is not polite.
> My people do not take orders from your kind.
> Be calm. I am not sworn to Lolth. You need not fear me.
> Speak in your mother tongue - try to calm him.

0:0 - No. Real. REAL. Knifetwisting, bonebreaking, skullsplitting, heart -
uid: b2ebac89-f13c-34e0-e081-f0601f52f2fa
Node context: Player has said what you see isn't real. This only frightens you more. This is the key moment of the dialogue. You finally raise you head and turn - looking up a the player. Your speech breaks off as you see a hideous monster - the stuff of nightmares.
> null

null
uid: b67238ee-be43-d297-c2f4-fede11547b21
- 0 Check flag(s) (Local):
   false - d0351eff-7af0-d2d9-7c15-bf02155b26b7_perceptionsuccess - d0351eff-7af0-d2d9-7c15-bf02155b26b7_perceptionsuccessdescription
> null (roll sucessful)
> null (roll failure)

0:0 - All future.
uid: bb1b8a63-bd39-090f-cc11-cb8e0a701ce3
> That so? And what does my future hold?
> This is nonsense.
> You're under a fey spell - a powerful illusion, perhaps.
> What you see isn't real. There's magic at work here - something dark and chaotic.

0:0 - What you see isn't real. There's magic at work here - something dark and chaotic.
uid: c3f2b58b-7595-3bf5-08cb-af6a1ba64065
- 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
> No. Real. REAL. Knifetwisting, bonebreaking, skullsplitting, heart -

0:0 - Calm yourself. Whatever you're seeing - it isn't real.
uid: c80ce511-089f-bd02-380b-95c1f2968652
- 0 Check flag(s) (Local):
   true - d0351eff-7af0-d2d9-7c15-bf02155b26b7_perceptionsuccess - d0351eff-7af0-d2d9-7c15-bf02155b26b7_perceptionsuccessdescription
> Lies! Lies. I see it. Seetruth. Seedeath.

0:0 - That so? And what does my future hold?
uid: cb20a174-65e6-bb28-e083-592f13a15d2d
> Always ask. Never good. Neversee. Never -

null
uid: e0172569-676f-95f1-d7ca-cd449cf13ce8
Jump to another node

0:0 - Just look away from the mirror. You can leave.
uid: ea5984ef-da9b-564d-6b88-3ad6f572345a
- 0 Check flag(s) (Global):
   false - HAG_HagLair_Victim_003_State_CanSeeMirror - HAG_HagLair_Victim_003_State_CanSeeMirrordescription
> Ethel said. Said to look. Tosee. Seetruth. Seedeath. See -

0:0 - This is nonsense.
uid: f1713452-fb08-98d0-0c25-7900b0e0a5a4
> Alwayssay. But it's true. Alwaysdead. Always -

0:0 - Not drow. Neverdrow. Monster. MONSTER.
uid: f1830330-c701-597e-2595-91e0ce4f8deb
Node context: Player hasn't yet realised you're talking about them. Horror mounting in your voice - you're about to have a complete and totaly terrified and hysterical breakdown.
> Mindripping, fleshpeeling. MIND FLAYER.

0:0 - Are you all right?
uid: f74223f8-371e-7c00-cb20-03da49e5caf4
- 0 Check flag(s) (User):
   false - HAG_HagLair_Victim_003_Knows_Mindflayer - Player knows that HAG_HagLair_Victim_003 called them a mindflayer
> I see it - what's to come.

null
uid: fe1ac7fe-259a-76c4-a64e-401988c4c441
Jump to another node

0:0 - You're safe with me, I swear.
uid: ff396593-5eb1-c17e-9a6c-467de98a5e3d
> NO! No. Monster!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_003_Dead.lsj
Synopsis:
The characters has died and player is using the 'speak with dead' spell. Character is at peace. He lived in fear of his own death. Now that it's happened, he's at peace.

0:0 - ... but all I saw... was death... so I ran... ran here...
uid: 1c68fd86-1cf3-d7c2-8ca7-3a366b4e0395
> null

0:0 - ... I could see... a person's fate... horrible.
uid: 1e28b71e-d05e-968d-c232-377320848ef2
> null

0:0 - ... it's gone... finally...
uid: 1e452795-1218-0da6-2bc0-de13a1e00347
> What's gone?
> Who are you?
> How did you end up in the cave?
> What can you tell me about the hag?
> Do you regret making a deal with the hag?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: 1ef9c3d5-0d73-e7da-b546-23a2b7cd7f27

0:0 - ... she gives you... exactly what... was promised...
uid: 210f7714-59c4-7d24-3f75-3209a282ecce
> null

0:0 - Who are you?
uid: 377149d7-01b3-b306-3560-fda3cb55ea7c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Father... husband... son...

0:0 - The sight...
uid: 3bfc1a9c-0820-55fb-a595-c80be88015df
> ... I could see... a person's fate... horrible.

0:0 - Do you regret making a deal with the hag?
uid: 43154b62-bae3-dbfd-c819-9e210efe7ddc
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Making a... deal? Yes. Being... here...? No.

0:0 - How did you end up in the cave?
uid: 4e7e42ef-64c4-9763-9167-f7449279380f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Trapped... between two choices... I made a deal... to see my fate...

null
uid: 5857ff75-7af0-8446-81b6-7656bd887fe2

null
uid: 642d2d8a-c971-9470-44ce-b2b1877bf3d3

0:0 - What can you tell me about the hag?
uid: 697d2af7-714f-aa0c-8495-e2198e9a360a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... she gives you... exactly what... was promised...

0:0 - Here... I couldn't see it... couldn't see... my family... dead and rotten.
uid: 79094b48-cdec-abb5-569b-ab5a78266a31
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: 799059e0-808c-edda-3b88-32fa6f2264c7
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Trapped... between two choices... I made a deal... to see my fate...
uid: 7a63ee63-d259-2209-7fd3-176c895d5212
> ... but all I saw... was death... so I ran... ran here...

0:0 - Making a... deal? Yes. Being... here...? No.
uid: 7b04092b-a840-0621-7151-24d377f1d181
> Here... I couldn't see it... couldn't see... my family... dead and rotten.

0:0 - Leave.
uid: 90f5323b-b575-e394-7503-0292125bf755
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: a107de05-7a31-f170-f958-cedabaf7373f
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: aa667b3a-4d5e-ca02-c35d-d93a5019a80a
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... but... no more. I am Lorin... only...
uid: d5af552c-0da4-5540-6795-c979fdcf1f0c
> null

0:0 - Father... husband... son...
uid: d66d41c0-ba73-f0c8-4588-e5bf01ffd1cf
> ... but... no more. I am Lorin... only...

null
uid: d97d96a3-ee36-9d4c-eacc-a476ab04a6c6

0:0 - What's gone?
uid: e0f377f2-11b3-e858-04a0-b89b7ac4100e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The sight...

0:0 - *With a gasp, the corpse shudders.*
uid: ea8ced2e-6896-e526-414b-8563943dca04
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> ... it's gone... finally...

null
uid: f1e449e3-5ecd-771b-358c-6730d416e8ca


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\SFX_HAG_HagLair_Victim_003.lsj
Synopsis:


0:0 - VO_SFX: Gasp before exploding
uid: 2cc11600-e9a6-5ffd-effa-da73c539511f
Node context: *With a gasp, the corpse shuddered.*
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_PAD_FreedFromControl.lsj
Synopsis:
Player breaks free from the hag's control.

0:0 - She's gone. Thank the Hells.
1:0 - At last! How foul it was to have hag in the head.
2:0 - Phew. Hope she didn't see anything about the Incident.
3:0 - My mind is my own. Finally.
4:0 - Ugh. I've enough trespassers in my head without her joining in the fun.
5:0 - Damn - she got deep in my head.
6:0 - Finally. I can think again.
uid: 99d2589a-ad9c-0350-21f4-a43f7277be31
Node context: Relived
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim4_AD_Resist.lsj
Synopsis:
Lines that play in combat when the hag's masked victim resists the commands of the mask.

0:0 - No, auntie, no.
uid: 114af4d1-d44a-5d69-6a0f-fc7e52957e7c
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   true - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_B - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Bdescription
   true - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_A - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Adescription
- 0 Set flag(s) to (Local):
   false - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_A - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Adescription
=== END NODE ===

0:0 - Auntie... be kind to our guests.
uid: 3ef90cc5-4cf4-d2de-9684-024903579284
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   false - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_B - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Bdescription
   false - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_A - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Adescription
- 0 Set flag(s) to (Local):
   true - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_A - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Adescription
=== END NODE ===

0:0 - I won't obey you, auntie.
uid: aaf2f25f-dd15-5aaf-e172-0e8e6fddbede
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   true - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_B - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Bdescription
   false - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_A - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Adescription
- 0 Set flag(s) to (Local):
   false - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_B - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Bdescription
=== END NODE ===

0:0 - I won't hurt them!
uid: bcd73a97-4950-bf70-d8d0-744089b6b8a4
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   false - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_B - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Bdescription
   true - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_A - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Adescription
- 0 Set flag(s) to (Local):
   true - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_B - 669b1d95-95a2-1a71-0a67-fc51ba9d0b98_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim4.lsj
Synopsis:
A victim of the hag, bound into her service for so long that their mind is almost completely lost. This one is wearing the Mask of Servitude and is brainwashed to serve the hag and her 'visitors'.

0:0 - Very droll, sir. Most amusing.
1:0 - Very droll, madam. Most amusing.
2:0 - Very droll, my friend. Most amusing.
uid: 0bddef56-88d0-9856-0aaf-5536b98a4b7f
Node context: a deranged but poltie butler
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Auntie cannot die.

0:0 - Quiet, please. Auntie is resting.
uid: 393430b6-248a-def6-993e-dffbe2dbc886
Node context: as if drugged - hushed voice
- 0 Check flag(s) (Global):
   true - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
> 'Auntie' is dead - I killed her.
> Sleeping. Of course - everything's fine.
> Leave.

0:0 - Sleeping. Of course - everything's fine.
uid: 3c8681b2-64f2-7caa-ebb1-679fc847be2e
> Oh dear - I forgot to plump her pillows this morning!

0:0 - 'Auntie' is dead - I killed her.
uid: 69212bfd-58b4-b072-220c-46fd28046041
> Very droll, sir. Most amusing. Very droll, madam. Most amusing. Very droll, my friend. Most amusing.

0:0 - Leave.
uid: ae766eb0-49fb-3940-4b96-90fd2f965f2e
- 0 Set flag(s) to (Dialog):
   true - HAG_Hag_MaskedVictim4_HasMet - HAG_Hag_MaskedVictim4_HasMetdescription
=== END NODE ===

0:0 - Did something happen to auntie? I can't feel her anymore.
uid: afb786f8-e60f-5f1f-9ca6-324fb5d5a725
Node context: confused as if drugged, halting
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> 'Auntie' is dead - I killed her.
> Sleeping. Of course - everything's fine.
> Leave.

0:0 - Are you here to see Auntie? Sorry the place is such a mess.
uid: b1a3b3d9-e7cb-f720-7c92-aaac6cb9877a
Node context: curious, confused - brainwashed to serve the hag
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
=== END NODE ===

0:0 - Oh dear - I forgot to plump her pillows this morning!
uid: c7ad69b9-e281-b040-47d4-6e226b95400f
Node context: overexaggerated concern - a deranged but poltie butler
- 0 Set flag(s) to (Dialog):
   true - HAG_Hag_MaskedVictim4_HasMet - HAG_Hag_MaskedVictim4_HasMetdescription
=== END NODE ===

0:0 - Auntie cannot die.
uid: deae3930-fd15-5674-ab03-a40d62625caa
Node context: sinister edge
- 0 Set flag(s) to (Dialog):
   true - HAG_Hag_MaskedVictim4_HasMet - HAG_Hag_MaskedVictim4_HasMetdescription
=== END NODE ===

0:0 - You should leave. Auntie isn't receiving guests just now.
uid: ee6e3a9b-93c4-8fe8-28fc-ff431beedc69
Node context: quietly apologetic, and slightly deranged
- 0 Check flag(s) (Dialog):
   true - HAG_Hag_MaskedVictim4_HasMet - HAG_Hag_MaskedVictim4_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim3_AD_Resist.lsj
Synopsis:
Lines that play in combat when the hag's masked victim resists the commands of the mask.

0:0 - Leave me alone, auntie.
uid: 2a4f2ff5-9e92-acfb-4682-17c8420b1112
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   true - b6d01a57-c69a-0859-7ce5-3cef90eec18f_A - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Adescription
   true - b6d01a57-c69a-0859-7ce5-3cef90eec18f_B - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Bdescription
- 0 Set flag(s) to (Local):
   false - b6d01a57-c69a-0859-7ce5-3cef90eec18f_A - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Adescription
=== END NODE ===

0:0 - Don't make me do this.
uid: 8d09a1f1-c688-023c-269a-3e3b6dea11f1
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   false - b6d01a57-c69a-0859-7ce5-3cef90eec18f_A - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Adescription
   false - b6d01a57-c69a-0859-7ce5-3cef90eec18f_B - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Bdescription
- 0 Set flag(s) to (Local):
   true - b6d01a57-c69a-0859-7ce5-3cef90eec18f_A - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Adescription
=== END NODE ===

0:0 - The mask... I'm not the mask.
uid: ae833635-0759-01bf-44f0-8f90766ce805
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   false - b6d01a57-c69a-0859-7ce5-3cef90eec18f_A - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Adescription
   true - b6d01a57-c69a-0859-7ce5-3cef90eec18f_B - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Bdescription
- 0 Set flag(s) to (Local):
   false - b6d01a57-c69a-0859-7ce5-3cef90eec18f_B - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Bdescription
=== END NODE ===

0:0 - They've done nothing to me.
uid: b84f1046-1a5f-0357-89db-f7ba169a11b9
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   true - b6d01a57-c69a-0859-7ce5-3cef90eec18f_A - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Adescription
   false - b6d01a57-c69a-0859-7ce5-3cef90eec18f_B - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Bdescription
- 0 Set flag(s) to (Local):
   true - b6d01a57-c69a-0859-7ce5-3cef90eec18f_B - b6d01a57-c69a-0859-7ce5-3cef90eec18f_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim3.lsj
Synopsis:
A victim of the hag, bound into her service for so long that their mind is almost completely lost. This one is wearing the Mask of Vengeance, and is brainwashed to take revenge on anyone who hurts the hag.

0:0 - They'll suffer - whoever hurt Auntie will suffer.
uid: 03e3cbb7-66e2-c663-f6c7-2af54d954e76
Node context: muttering angrily
- 0 Check flag(s) (Dialog):
   true - HAG_Hag_MaskedVictim3_HasMet - HAG_Hag_MaskedVictim3_HasMetdescription
=== END NODE ===

0:0 - That mask is warping your mind - I need to remove it.
uid: 7d4aba3a-c8c4-4174-d552-c5f9ce224cb4
> You can't take Auntie's gift! I won't let you!

0:0 - Leave.
uid: 7eedb5a1-045d-c930-0d39-55fb4c93bafd
- 0 Set flag(s) to (Dialog):
   true - HAG_Hag_MaskedVictim3_HasMet - HAG_Hag_MaskedVictim3_HasMetdescription
=== END NODE ===

0:0 - You can't take Auntie's gift! I won't let you!
uid: ba8d306b-452c-3af2-0ace-d5cba047a77f
Node context: Rage
=== END NODE ===

0:0 - I'll tear your throat out!
uid: c07b8cea-4e64-aa0f-5622-bdb71b955649
Node context: rage
=== END NODE ===

0:0 - The hag's dead - you're free now.
uid: cede5d70-f108-e451-9ab6-c81444d75f34
> I'll tear your throat out!

0:0 - Somebody hurt Auntie - I'll open their veins.
uid: d2cb9f4e-617e-3b45-bc0a-2cae8b7f129d
Node context: confused - mind almost completely lost - 'hurt' is past tense (ie 'somebody has hurt auntie')
- 0 Check flag(s) (Global):
   true - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
> That mask is warping your mind - I need to remove it.
> The hag's dead - you're free now.
> Leave.

0:0 - Auntie will be awake soon. She'll be so angry.
uid: fcb63dbe-12ad-252b-237c-6af493cdae4b
Node context: halting, confused
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> That mask is warping your mind - I need to remove it.
> The hag's dead - you're free now.

0:0 - If you hurt Auntie, I'll cut out your eyes.
uid: ff1035fa-6772-f540-fbd1-6924f810b12a
Node context: Sinister warning, but delivered by a brainwashed character - a little halting and confused
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim2_AD_Resist.lsj
Synopsis:
Lines that play in combat when the hag's masked victim resists the commands of the mask.

0:0 - Don't make me hurt them!
uid: 61ba4bb7-ecab-3c34-b711-56a2fedee371
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   false - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_B - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Bdescription
   false - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_A - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Adescription
- 0 Set flag(s) to (Local):
   true - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_A - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Adescription
=== END NODE ===

0:0 - No, auntie...
uid: 805c1473-b852-97fe-591d-96e439a1ace3
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   true - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_B - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Bdescription
   true - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_A - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Adescription
- 0 Set flag(s) to (Local):
   false - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_A - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Adescription
=== END NODE ===

0:0 - I won't.
uid: 970da2e7-c677-3e94-3029-428d081a7269
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   false - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_B - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Bdescription
   true - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_A - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Adescription
- 0 Set flag(s) to (Local):
   true - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_B - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Bdescription
=== END NODE ===

0:0 - Let me go, auntie.
uid: 984d15ee-08a9-0a0b-e66c-a74fc70716d5
Node context: in pain, trying to resist telepathic commands from the hag who is ordering them to kill the players in combat
- 0 Check flag(s) (Local):
   true - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_B - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Bdescription
   false - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_A - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Adescription
- 0 Set flag(s) to (Local):
   false - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_B - f6216c0e-bad5-4ba2-2009-aa9e0095cf5d_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim2.lsj
Synopsis:
A victim of the hag, bound into her service for so long that their mind is almost completely lost. This victim is wearing the Mask of Terror, which fills them with fear of everything but the hag.

0:0 - Why is Auntie so quiet? I'm scared.
uid: 04749550-1eca-bda2-61ab-a8cf630d6ec9
Node context: afraid, anxious
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> She's dead. And good riddance.
> Don't be afraid. I'm here to help - I need to remove the mask.
> Leave.

0:0 - Don't be afraid of Auntie - she'll take good care of you.
uid: 14ecf873-6ce2-4b25-a70d-5f479d58d370
Node context: halting speech, unsure if the statement is true but brainwashed to believe it is
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
=== END NODE ===

0:0 - Auntie's dead? No no no no no.
uid: 24040c3b-a560-023d-0ece-968c9f2aa8b4
Node context: confused on first phrase, then quiet panic on the repetition of 'no' - close to a panic attack

0:0 - Don't touch me. Don't touch me!
uid: 3267f8d2-ed25-8e9b-afa1-91ed401c45d9
Cinematic: panicked state, warning us away
Node context: quiet on first phrase, then shouting - panicking, driven mad by the hag and afraid of everything
- 0 Check flag(s) (Global):
   true - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
> I need to remove that mask.
> Don't panic - I'm here to help. The hag's dead.
> Leave.

0:0 - Leave.
uid: 3c9d5ab3-664e-d2f0-60e8-46966afe99ac
- 0 Set flag(s) to (Dialog):
   true - HAG_Hah_MaskedVictim2_HasMet - HAG_Hah_MaskedVictim2_HasMetdescription
=== END NODE ===

0:0 - Stay away from me!
uid: 61d2a6f8-6f79-fc57-233d-19cd9d3310d4
Node context: terrified, brainwashed to believe we want to harm them
- 0 Check flag(s) (Dialog):
   true - HAG_Hah_MaskedVictim2_HasMet - HAG_Hah_MaskedVictim2_HasMetdescription
=== END NODE ===

0:0 - Don't panic - I'm here to help. The hag's dead.
uid: 7aaf1151-1f0e-1d02-575c-a64d2466e8e1
> Auntie's dead? No no no no no.

0:0 - There is no mask - leave me alone!
uid: 84124bfe-1b42-cb09-a109-4c547d970439
Node context: confused and frightened, shouting in terror on last phrase - close to a panic attack
- 0 Set flag(s) to (Dialog):
   true - HAG_Hah_MaskedVictim2_HasMet - HAG_Hah_MaskedVictim2_HasMetdescription
=== END NODE ===

0:0 - Don't be afraid. I'm here to help - I need to remove the mask.
uid: 84e185e4-e361-a57c-27ff-24ef99479bbf
> There is no mask - leave me alone!

0:0 - Leave.
uid: 8ad4ccbe-2164-6552-2704-f4b047e6d834
- 0 Set flag(s) to (Dialog):
   true - HAG_Hah_MaskedVictim2_HasMet - HAG_Hah_MaskedVictim2_HasMetdescription
=== END NODE ===

0:0 - I need to remove that mask.
uid: 8b988258-9c61-4c27-4705-5cd6657df760
> There is no mask - leave me alone!

0:0 - She's dead. And good riddance.
uid: d4dc68aa-3f57-270f-0900-0dc8d95f2856
> Auntie's dead? No no no no no.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim1_AD_Resist.lsj
Synopsis:
Lines that play in combat when the hag's masked victim resists the commands of the mask.

0:0 - No more...
uid: 1e611571-e87e-4b33-9fa1-8b99adc815be
Node context: in pain, resisting a telepathic command from the hag
- 0 Check flag(s) (Local):
   true - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_B - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Bdescription
   false - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_A - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Adescription
- 0 Set flag(s) to (Local):
   false - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_B - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Bdescription
=== END NODE ===

0:0 - No - I won't hurt them.
uid: 8143bef1-ec2f-4759-9a9f-a86756ab7641
Node context: in pain, resisting a telepathic command from the hag
- 0 Check flag(s) (Local):
   true - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_B - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Bdescription
   true - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_A - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Adescription
- 0 Set flag(s) to (Local):
   false - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_A - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Adescription
=== END NODE ===

0:0 - I... won't do it.
uid: c4231c41-77a1-40b3-8f73-82c36b0612ad
Node context: in pain, resisting a telepathic command from the hag
- 0 Check flag(s) (Local):
   false - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_B - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Bdescription
   false - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_A - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Adescription
- 0 Set flag(s) to (Local):
   true - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_A - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Adescription
=== END NODE ===

0:0 - Get this... mask off me.
uid: d8b655f1-9c92-4039-9183-c99e682874a8
Node context: in pain, resisting a telepathic command from the hag
- 0 Check flag(s) (Local):
   false - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_B - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Bdescription
   true - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_A - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Adescription
- 0 Set flag(s) to (Local):
   true - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_B - be3a93f2-3675-87ec-c21c-d8953e9cf6a7_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim1_AD_FailResist.lsj
Synopsis:
Responding to a telephatic command from the hag's mask to kill the player.

0:0 - Yes, Auntie. I'll break their pretty little bones.
uid: 1590aa5b-45d1-4758-82fc-2b8445542fcb
Node context: Wearing a mask that controls her - at this point, it's commanded her to kill the player and she revels in what she's going to do
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_MaskedVictim1.lsj
Synopsis:
A victim of the hag, forced to wear a mask that takes away her free will so that she fights for and serves the hag. If the hag is killed, this character regains her senses and resolve. She's deeply shaken by her experience, but courageous, telling the player that she'll inform the people of Baldur's Gate of our heroism, and vowing to hunt down the hag's accomplices in the city.

0:0 - Leave.
uid: 0a803824-2c08-714a-a8b9-1c85e0caae45
=== END NODE ===

0:0 - What do you mean 'this isn't over'?
uid: 0cf766fb-5d46-9546-08bf-fab3058434ed
- 0 Check flag(s) (Dialog):
   true - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription
> You think Ethel was the only hag in the realms? Not by a long shot.

0:0 - Take whatever time you need - the hag's not coming back.
uid: 2871ea6f-b088-d7e2-29cd-29159d241083
- 0 Check flag(s) (Dialog):
   true - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription
> null

0:0 - Home, to Baldur's Gate. This isn't over yet.
uid: 28d77b69-efb8-302c-53e1-c0a1de57a747
Node context: Home - pause - to Baldur's Gate. Then strong resolve and grit on 'this isn't over yet'.
- 0 Set flag(s) to (Dialog):
   true - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription

0:0 - There's more hags out there - and I'm going to do what I can to make sure no one else has to go through what I did.
uid: 2940d713-71a7-2b21-4145-ce0e02e6c101
Node context: Warm, determined
- 0 Set flag(s) to (Dialog):
   true - HAG_MaskedVictim1_HasMetSurvived - HAG_MaskedVictim1_HasMetSurviveddescription
=== END NODE ===

0:0 - I know.
uid: 2fe590b7-fa9b-f256-819b-7219d1c32e74
Cinematic: with a nod
Node context: with a nod and exhalation, relief
> null

0:0 - How did you end up here?
uid: 30b4ac1f-e89f-706c-395d-8e1499e48363
> Sheer desperation. My mother's mind is gone... she's forgotten herself. I tried medicine, magic, prayer.

0:0 - You served her - give me one good reason to let you live.
uid: 34425edb-12ac-1ede-8e61-01131b4f9aaa
> It was the mask. It dug its roots into me... took away my will. I tried to fight it.

0:0 - Where will you go?
uid: 3476d405-c690-1eee-eb2f-9a3c9a06d67e
- 0 Check flag(s) (Dialog):
   false - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription
> null

0:0 - As soon as my head's clear, I'm heading back to Baldur's Gate to finish this.
uid: 3c150e7a-8636-1ccc-cecd-ef34a6b48cb2
Node context: still slightly shaky, but with resolve
- 0 Check flag(s) (Dialog):
   true - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription
   true - HAG_MaskedVictim1_HasMet - HAG_MaskedVictim1_HasMetdescription
> null
> Leave.

null
uid: 40a09790-8152-4272-14e1-d4902b056e40
Jump to another node

0:0 - Pull yourself together - the hag's dead. I made sure of it.
uid: 4dd025ad-92b6-7ae0-80e1-f874fae66bbf
> You're right. I don't feel her anymore... she's really gone.

0:0 - It was the mask. It dug its roots into me... took away my will. I tried to fight it.
uid: 52d00756-453b-2645-f45d-010adad37e1e
Node context: explaining something she barely understands
> How do you feel now?
> You're lucky I didn't cut you down.
> Attack.

null
uid: 5568a6e2-6bbb-8524-fa9c-8d46438649df
Jump to another node

0:0 - You're right. I don't feel her anymore... she's really gone.
uid: 69d8ff15-5add-78ab-b721-f032126bf6b1
Node context: still confused, but regaining her resolve
> If it weren't for you, I would have ended up like the others. Hollowed out and as good as dead.

0:0 - You're lucky I didn't cut you down.
uid: 6bd30dcd-ffb8-0a34-029e-91ea690fa270
> I know.

0:0 - Heard about this wise woman out in the back-end of nowhere who could help. I knew it was too good to be true. But I didn't care.
uid: 6d98461d-9f4e-d4b8-4487-1d873051f0f4
Node context: explaining a mistake with regret

0:0 - I think the danger's passed, but my head's still spinning. I'll leave when I'm steadier on my feet.
uid: 720de0db-d0f1-4ceb-a41d-ff80edf7137a
- 0 Check flag(s) (Dialog):
   false - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription
   true - HAG_MaskedVictim1_HasMet - HAG_MaskedVictim1_HasMetdescription
> Where will you go?
> Take whatever time you need - the hag's not coming back.
> Leave.

0:0 - But she's been luring victims here for years - plenty of other folk will be grateful too. I'll make sure they know your name.
uid: 7cdaef00-b2d1-9216-ce94-16c3f76b70a0
Node context: Gratitude and weary enthusiasm

0:0 - We need to leave. You're not supposed to be here - she'll be furious.
uid: 81752635-4c45-dc62-3bb2-662e08702260
Cinematic: panicked, confused, as if coming out of a stupor
Node context: confused, afraid
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> She's dead. You're safe now.
> Pull yourself together - the hag's dead. I made sure of it.
> You served her - give me one good reason to let you live.

0:0 - We need to leave - she might not be dead. I don't even know if she can die.
uid: 8b7b0995-17fd-5200-1278-61572045ed00
Cinematic: panicked, confused, as if coming out of a stupor
Node context: confused, afraid
- 0 Check flag(s) (Global):
   true - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
> She's dead. You're safe now.
> Pull yourself together - the hag's dead. I made sure of it.
> You served her - give me one good reason to let you live.

0:0 - I'm feeling stronger by the minute. I'll be fine.
uid: 8e94859b-c8be-1dd4-edc3-c8ac0e7bbe32
Node context: still slightly shaken, but with resolve
- 0 Check flag(s) (Dialog):
   true - HAG_MaskedVictim1_HasMetSurvived - HAG_MaskedVictim1_HasMetSurviveddescription
=== END NODE ===

0:0 - You think Ethel was the only hag in the realms? Not by a long shot.
uid: 95506ad6-80ec-15c3-29eb-46c506e80c01
Node context: grit and resolve on first phrase. Determination.
> There's more hags out there - and I'm going to do what I can to make sure no one else has to go through what I did.

0:0 - I'd have begged Myrkul himself if I thought he'd listen.
uid: a3e6901e-832a-598a-1177-9ee1024f1ed8
Node context: regret, MER-kul is the god of the dead - turning to him would be a desperate act
> Heard about this wise woman out in the back-end of nowhere who could help. I knew it was too good to be true. But I didn't care.

0:0 - Leave.
uid: a4fdda69-fc03-35b3-d890-7ab7f93bf64b
- 0 Set flag(s) to (Dialog):
   true - HAG_MaskedVictim1_HasMet - HAG_MaskedVictim1_HasMetdescription
=== END NODE ===

0:0 - Where will you go now that you're free?
uid: a55d7c5d-834b-129b-ed41-44d2d6471589
> Home, to Baldur's Gate. This isn't over yet.

0:0 - How do you feel now?
uid: a65ecbc1-977c-a0a5-f35b-2bcf5e56c563
> Better... less confused.

0:0 - Sheer desperation. My mother's mind is gone... she's forgotten herself. I tried medicine, magic, prayer.
uid: a81249ce-acb8-e6e5-0f8e-63ba8c87553a
Node context: 'sheer desperation' is her response to how she ended up dealing with a hag. regret as she tells the story
> I'd have begged Myrkul himself if I thought he'd listen.

null
uid: a8c38507-67df-14a5-529f-9d0511e325b4
- 0 Set flag(s) to (Dialog):
   true - HAG_MaskedVictim1_NotOver - HAG_MaskedVictim1_NotOverdescription

0:0 - That warrants a reward, wouldn't you say?
uid: af725342-8a63-a62c-0478-dd69d9c01ed0
> The hag took everything except my life. Gratitude's all I can offer for now.

0:0 - She's dead. You're safe now.
uid: b1c99cba-d6b4-e5c3-452d-4ca6150d8006
> I thought I was lost... could feel my mind slipping away.

0:0 - Leave.
uid: bb353dfe-dab7-da59-967c-648d9acc2889
=== END NODE ===

0:0 - The hag took everything except my life. Gratitude's all I can offer for now.
uid: bc278a51-fe69-3673-da36-873cf11c3c0d
Node context: apologetically, we just asked for a reward and she has none to give
> But she's been luring victims here for years - plenty of other folk will be grateful too. I'll make sure they know your name.

0:0 - I thought I was lost... could feel my mind slipping away.
uid: c035c6f6-e206-c187-a7c4-5d185a66deaf
Node context: still confused, but regaining her resolve
> If it weren't for you, I would have ended up like the others. Hollowed out and as good as dead.

0:0 - If it weren't for you, I would have ended up like the others. Hollowed out and as good as dead.
uid: c03b4b7b-cd04-e58d-33b3-b58f1b47ec13
Node context: gratitude, relief
- 0 Set flag(s) to (Object):
   true - GLO_Background_FolkHero_Act1_HagThralls -
> How did you end up here?
> Where will you go now that you're free?
> That warrants a reward, wouldn't you say?
> What do you mean 'this isn't over'?
> Leave.

0:0 - Auntie only wants what's best for us.
uid: c6504930-55bb-f306-95b7-f3851569ca53
Cinematic: Wearing mask
- 0 Check flag(s) (Global):
   false - HAG_Hag_SummonedVictims - HAG_Hag_SummonedVictimsdescription
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
=== END NODE ===

null
uid: d8fb7452-913e-3a69-cd16-db6d0b76985e
Jump to another node

0:0 - Attack.
uid: d97cbe79-ec56-44f2-642e-3fc96389db12
=== END NODE ===

null
uid: e73269f7-4d81-6a29-9da8-58daab13c02d
Jump to another node

0:0 - Better... less confused.
uid: f794325b-0d20-bd63-5c8d-309765052993
Node context: like somebody responding to a medic after regaining consciousness
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_Lair.lsj
Synopsis:
These are fired at the very beginning of the fight with the hag - tense scene. Hag is at one end of the cavern. Mayrina is trapped in a cage in the middle. Player is on the other side.

0:0 - You wretched little insect. I'm going to rip out your spine!
uid: 2dfedb92-4d88-8278-d5d5-d05bcba94f4f
Cinematic:
Node context: Roaring it at the player - likely on the other side of the lair. They've freed your captive and you are furious and out of blood. Fit to kill everyone in the room.
- 0 Check flag(s) (Global):
   true - HAG_HagLair_PenOpened - HAG_HagLair_PenOpeneddescription
=== END NODE ===

0:0 - I'll use your blood to spice my stew.
uid: 31883f07-5533-06c3-fce5-6abe46d4d7fb
Cinematic:
Node context: Ibid.
> I'll keep you alive until I've sucked the marrow from your bones.

0:0 - I'll keep you alive until I've sucked the marrow from your bones.
uid: 3c54226c-3b51-c8b7-9951-6980d7a35ad9
Cinematic:
Node context: Ibid.
> And then I'll bring you back and do it all over again.

0:0 - And then I'll bring you back and do it all over again.
uid: 60e431bb-6467-2d56-3874-db37d1bcd5be
Cinematic:
Node context: Ibid.
> Stop it! PLEASE. Let me go!
> Just get out of here! Please!
> null

0:0 - Stop it! PLEASE. Let me go!
uid: aac136d2-1312-0323-563d-179f04f3c7bc
Cinematic:
Node context: You're in a cage suspended above a height. You're absolutely terrified and crying out to the hag.
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
=== END NODE ===

null
uid: ae366b59-f012-4902-e6d4-384f7a03ff56
=== END NODE ===

0:0 - I'll rip your spine out your arsehole.
uid: c96cbbfb-0d47-124e-a0a8-e575da7c4336
Cinematic:
Node context: Ibid.
> I'll use your blood to spice my stew.

0:0 - You come to my home, interfere in my business, and now have the gall to face me in the heart of my lair? You petulant bollocks.
uid: cbb5ab60-2e86-e330-043b-c7f6c08607e0
Cinematic:
Node context: This begins the fight. Roaring it at the player - likely on the other side of the lair. They've freed your captive and you are furious and out of blood. Fit to kill everyone in the room.
> I'll rip your spine out your arsehole.

0:0 - Just get out of here! Please!
uid: d4200249-d885-6cfa-2916-f09089fcae82
Cinematic:
Node context: You're in a cage suspended above a height. You're screaming at the player to get out of here. You're scared but determined.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_AD_WearMask.lsj
Synopsis:
This occurs when the player puts on the hag mask and on ever subsequent 'turn' thereafter. The player must continually succeed on a wisdom save or risk the hag taking over their mind.

0:0 - Stop fighting me, petal. Let me take care of you.
uid: 18a29a89-02d8-2478-1f21-8b6800944bbe
Node context: You are attempting to break into someone's mind and take over from afar. Voice is low and seductive - enticing.
- 0 Check flag(s) (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_B - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Bdescription
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_A - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Adescription
- 1 Check flag(s) (Object):
   false - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_B - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Bdescription
=== END NODE ===

0:0 - Haha! I Knew you'd bow. Knew you'd BREAK.
uid: 222eeaea-affc-57d1-1510-86ec54f65d44
Node context: You've broken into someone's mind - and taken over. Victorious and cruel as you BEND THEM to your will.
- 0 Check flag(s) (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_D - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Ddescription
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_C - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Cdescription
- 1 Check flag(s) (Object):
   true - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_D - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Ddescription
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_C - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Cdescription
=== END NODE ===

0:0 - YES. I've got you now, petal.
uid: 2409570b-3970-4b10-61cd-25230d1a7534
Node context: You've broken into someone's mind - and taken over. Victorious and cruel as you BEND THEM to your will.
- 0 Check flag(s) (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_D - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Ddescription
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_C - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Cdescription
- 1 Check flag(s) (Object):
   true - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_D - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Ddescription
=== END NODE ===

0:0 - You can't resist me, sweetness. Not forever.
uid: 45c57246-dd20-ef89-331a-3d14dc8dd9c6
Node context: You are attempting to break into someone's mind and take over from afar. Voice is low and seductive - enticing.
- 0 Check flag(s) (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_B - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Bdescription
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_A - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Adescription
- 1 Check flag(s) (Object):
   false - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_B - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Bdescription
=== END NODE ===

0:0 - You'll break eventually, precious. They always do.
uid: 4cc3e1f9-9040-f8e3-24d4-8a722a7ffc65
Node context: You are attempting to break into someone's mind and take over from afar. Voice is low and seductive - enticing.
- 0 Check flag(s) (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_B - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Bdescription
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_A - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Adescription
- 1 Check flag(s) (Object):
   false - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_A - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Adescription
=== END NODE ===

0:0 - Give in, sweet one. Serve your dear Auntie Ethel.
uid: 82467cce-8efc-a6b0-ecbb-ec185f7f62a2
Node context: You are attempting to break into someone's mind and take over from afar. Voice is low and seductive - enticing.
- 0 Check flag(s) (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_B - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Bdescription
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_A - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Adescription
- 1 Check flag(s) (Object):
   false - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_A - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Adescription
=== END NODE ===

0:0 - HAH! You're MINE now, precious.
uid: 9a301948-1c11-4a55-5b13-eaf1851b193a
Node context: You've broken into someone's mind - and taken over. Victorious and cruel as you BEND THEM to your will.
- 0 Check flag(s) (Local):
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_D - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Ddescription
   false - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_C - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Cdescription
- 1 Check flag(s) (Object):
   true - HAG_Mask_State_PossessedByHag - Mask is currently controlling someone
- 0 Set flag(s) to (Local):
   true - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_C - 624ca66c-a2fa-e692-0c4d-57d292e14c8a_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_AD_PutOnMask.lsj
Synopsis:
Player has put on the mask and looks around - relaising they can see things different (it allows them to bypass several illusions and traps within the hag's lair). However, the hag will attempt to break into their mind.

0:0 - The truth is revealed. In all its stinking glory.
1:0 - Well now, to see through this mask is to see through different eyes.
2:0 - There it is. The truth.
3:0 - Curious. The illusion's been shattered.
4:0 - Talk about appearances being deceiving...
5:0 - What in the... everything's changed.
6:0 - Things look... different.
uid: 4a0ef2cd-6bd5-88a6-e2f7-9eeaf1d5f40a
Node context: Intrigued as you look around
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Hello, petal. Just relax. Let me in.

0:0 - Hello, petal. Just relax. Let me in.
uid: fb7e564c-6817-58db-04a6-e3246c3ba285
Node context: Soft and soothing - cooing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hag_AD_ControlledByMask.lsj
Synopsis:
The player has failed the wisdom save while wearing the mask - and fallen prey to the hag's control. Auntie Ethel takes over your mind.

0:0 - No. Get out. GET OUT!
1:0 - Out of my head, hag!
2:0 - Try it hag! See what happens in this fucking head!
3:0 - Pa'vrylk! Out of my head!
4:0 - Get out of my head at once!
5:0 - Damn it. Get out of my head!
6:0 - Get out. GET OUT OF MY HEAD!
uid: b971e04b-f97e-d892-adef-77ffadac8483
Cinematic: Clutching head
Node context: Panicked and afraid as the hag invades your mind. Lae'zel's line; Pa'vrylk = Stop! Pronounced; PAH-vrill-ck
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Quiet, little one. Auntie will make it all better.

0:0 - Quiet, little one. Auntie will make it all better.
uid: d6a3635b-ac74-c5f5-eb5d-810359cc3aac
Node context: Soothing and cruel. A vicious insult as you take over their mind.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_Hagspawn_SurrogateMother_Lair.lsj
Synopsis:
This occurs after the hag fight. Mayrina is in one of two states. In the top she is horrified, shaken and trying to calm herself. She can't believe she almost made a deal with the hag and explains her deal to the player. In the second, she is FURIOUS with the player for ruining her deal. And leaves angry with them (unless you tell her about ethel planning to eat her child.)

0:0 - Thank you. I don't think there's anyone else who would've saved me.
uid: 0084be4a-28b5-01e4-6353-954c7e8d0ff6
Node context: Sad but truly grateful. Sound a little hesitant - you don't think you deserved saving
=== END NODE ===

0:0 - But I should've seen it!
uid: 00c50c67-641b-5d41-141d-5e03f9e2ca6f
Node context: Upset and sullen
> I thought I could fix it. Give my child a good home and bring my husband back - all in one go.

0:0 - My husband gave it to me. I should take him home.
uid: 014e17b0-8f32-2f36-d222-767b24286b14
Node context: beat between sentences, sadness as you think of your husband but steeling yourself for what comes next
> His coffin is just upstairs. A decent burial is the least I can give him.

0:0 - Good.
uid: 04cdb0fa-e56e-29a5-db7a-a6829708597a
Node context: Said with venom.
> I can't believe I was so stupid.

0:0 - What would have happened to your child?
uid: 06164b5a-d6b5-817c-bb1c-83506107630f
> Ethel promised to raise the child - teach them magic. Give them a good life. That's a damn sight better than I can do.

0:0 - I hope you're happy.
uid: 06a44a5e-c271-d596-c93d-88f9c41fb9f5
Node context: Your parting words to the player - you're bitter and angry with them. To you, they took away the last chance you have of ever seeing your husband.
- 0 Set flag(s) to (Dialog):
   true - HAG_Hagspawn_State_MayrinaAngry - HAG_Hagspawn_State_MayrinaAngrydescription
=== END NODE ===

null
uid: 0775b799-e0ca-cc88-40b7-fa9a7e818d0d
Jump to another node

0:0 - His coffin is just upstairs. A decent burial is the least I can give him.
uid: 094293d9-b261-b519-4e62-5697534771bd
Node context: Your voice almost breaks but you're holding it together.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Thank you. I don't think there's anyone else who would've saved me.

0:0 - You're an idiot for believing that.
uid: 0a0648ee-74c7-3f7c-6499-0dea3ff32f3d
> ... I'm so stupid. So bloody stupid.

0:0 - I... I think you're right. That's what Ethel always told me.
uid: 0ad4a579-6a92-a4e6-d7a5-367bf4cbade5
Node context: close to tears, player has hit the nail on the head,
> Now I'll have to drag Connor's coffin all the way home. It's the only way this child will ever meet their father.

0:0 - Hags don't work for free. What did you promise her?
uid: 0c42449a-6e28-b198-5ddb-275ea5ae14f5
> This.

0:0 - You bastard! You ruined it - you ruined everything!
uid: 0d5b428b-9b03-ebdd-22c4-b132d2cceee9
Node context: You are SPITTING angry - the player has ruined your deal with ethel - you will NEVER see your husband again now
> First my brothers and now my husband? What more do you want?

0:0 - You should have known better - hags don't help anyone but themselves.
uid: 0dba4977-aeeb-127a-9c0e-2b19b0ee317f
> Well, I didn't bloody ask you, did I? I didn't ask for any of this! I just wanted Connor back.

0:0 - I'm so stupid. How could I have trusted her?
uid: 162c5c53-1726-082c-c532-bada943f3356
Node context: Shake and horrified - you've just survived a near death experience.
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_EthelKilledBrothers - HAG_Hagspawn_State_EthelKilledBrothersdescription
> I almost gave that monster my child.

0:0 - Ethel saw you were vulnerable. She took advantage.
uid: 1a08b80c-ac1d-b3e1-b516-173ae69f409b
> It's my own fault for letting her.

0:0 - That doesn't excuse the deal you made.
uid: 1acaf201-2fca-9812-b79a-8520b0f73478
> I never said it did! I just wanted you to understand.

0:0 - You were going to trade your baby for your dead husband?
uid: 1be992af-a4fd-7be3-2b51-d66c5de78759
> Don't judge me. I have nothing. My baby would have been raised in rags.

0:0 - What? I have nothing. Wait.
uid: 1fed0d51-39ed-5dfb-b540-526834b0e72e
Node context: Struggling to pull yourself together - but managing. If the player doesn't want to hear about how upset you are, you have too much pride to continue talking about the child/deal.
> null

0:0 - Because of Auntie Ethel. You nearly died!
uid: 21627297-1071-0987-90cf-c33eb960f165
> I was fine. She wouldn't have killed me - I had something she wanted.

0:0 - My husband. She was going to bring him back. Bring Connor back to life.
uid: 27faff00-e99b-e73f-00c9-d27f462b0ac8
Node context: Ibid
- 0 Set flag(s) to (Global):
   true - HAG_Hagspawn_Knows_PromisedRaiseHusband - HAG_Hagspawn_Knows_PromisedRaiseHusbanddescription
> Your husband must have meant a great deal to you.
> What would have happened to your child?
> You'd have sacrificed a new life for a lost life? Pure selfishness.
> Let me know when you're done whining.

0:0 - Go on. Walk away. And wave to my husband's rotting corpse on your way out.
uid: 2910cc67-c409-7128-53e7-7c19f92a004e
> That's right - he's buried outside. And I was this close to getting him back.

0:0 - I almost gave that monster my child.
uid: 29b2e8c0-1007-5930-e555-990c3ec879c5
Node context: The true horror of what you almost did is dawning on you - giving your child to a hag.
> Why the hells would you even consider that?
> That would have been foolish.
> Less crying, more gold please.

0:0 - Auntie Ethel promised to give this child a good life - teach them magic, even!
uid: 2a00d8cc-dd7d-b946-eeed-00cabd899cd0
Node context: All you wanted was your child happy and your husband home.
> More than I could have done...

0:0 - No - I don't believe it.
uid: 2cddd819-b049-0cf4-7857-80cb869ad879
> null

0:0 - Awake or asleep I could hear her. Laughing at me. Taunting me. Now it's gone.
uid: 2e0def05-fc54-b593-6f68-50b538f12925
Node context: Shake and horrified
> I can't believe I was so stupid.

0:0 - First my brothers and now my husband? What more do you want?
uid: 31c17648-0cd8-2485-164a-9ef047ae51c8
Node context: ibid
- 0 Check flag(s) (Dialog):
   true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription
- 1 Check flag(s) (Global):
   true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead.
> Slow down - what did I do?
> I'm sorry. I was trying to help.
> This is an interesting way of thanking me.
> I don't need this. Good luck getting out of here on your own.

0:0 - Better than nothing, I suppose.
uid: 335f730d-9c8f-e750-2386-1042ad011702
- 0 Set flag(s) to (Object):
   true - HAG_HagSpawn_Event_GiveSurrogateMotherLocket - Gives S_HAG_HagSpawn_MayrinaLocket_1f23ba5b-f11e-4b70-a637-83ecf8794c1a.
> Just look after it, all right?

0:0 - That's right - he's buried outside. And I was this close to getting him back.
uid: 39a76039-69d2-2164-aead-0562b4103344
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Thanks to you, I'll never see him again.

0:0 - You think my baby ever left my mind? Not even at my lowest.
uid: 3a959a40-3540-6508-3ea9-069dc8b64c03
Node context: The grief filled determination of someone who has seen too much
> null

- Roll sucessful -
null
uid: 3e889aa2-9877-bd25-4997-1793fa3c7b1f
> What? But she promised to look after them! Teach them magic!

0:0 - Why the hells would you even consider that?
uid: 43e4c12d-fd8e-03bc-9052-b4748683ba95
> That's what she wanted - my baby. And, gods, I was going to do it - for him.

0:0 - Don't judge me. I have nothing. My baby would have been raised in rags.
uid: 45aeb305-0dc8-2e93-440e-82e5ba911a08
Node context: Cold fury - the player is getting on your nerves
> Auntie Ethel promised to give this child a good life - teach them magic, even!

0:0 - I was fine. She wouldn't have killed me - I had something she wanted.
uid: 492d10d6-802a-1354-5313-95cd90a5df1f
Node context: "something she wanted": Mayrina places hands on pregnant stomach
> Just a bit longer and my child would have been born. And all this - all this would have been over.

0:0 - I know that now.
uid: 494d4880-3ce6-b8f8-be16-f3c04ee4369b
Node context: The grief filled determination of someone who has seen too much
> null

null
uid: 499633f0-eea5-4a36-007a-999604f577d0
Jump to another node

0:0 - This is an interesting way of thanking me.
uid: 4c528227-e9b2-6022-59ed-4a3d13c13e0e
> You want thanks? A slap is all you deserve.

0:0 - It's my own fault for letting her.
uid: 4c57f97f-e459-1041-25ee-b2f135ff7e16
> null

0:0 - I always wanted to be a mother. I... just never thought I'd do it alone.
uid: 4d3677b2-27d3-1834-cc4b-f00e5f5b72c4
Node context: Miserable as the reality of your situation sinks in
> Now I'll have to drag Connor's coffin all the way home. It's the only way this child will ever meet their father.

0:0 - Not much indeed. Got nothing else?
uid: 4d3ee2b3-9f4e-746c-7300-d3f73752dba3
> It's this or the clothes off my back - and I'm not walking out of here starkers. You want it or not?

null
uid: 5080ad9b-da67-089f-c0ce-dce17af9a3d1
Jump to another node

0:0 - I'm sorry. You've been through a lot.
uid: 516ebf9a-57a1-b497-bf82-1c7f30f6f66f
> People always say that. It doesn't mean anything.

0:0 - No, you were desperate. And she took advantage of that.
uid: 526de541-3c28-1c05-8219-1fb42e1251cb
> But I should've seen it!

null
uid: 57c7dc7f-ecdc-bb40-190f-1d92ec0c66a7
Jump to another node

0:0 - I imagine Ethel would've said the same.
uid: 5883abd4-09f6-f970-4fd3-fb9a02deb99a
Node context: Not meeting the player's eye, thinking of all the harsh things you endured under Ethel
> She always told me I was worthless.

0:0 - Look - I don't like owing people.
uid: 5a436873-f6a3-4714-b605-4659dbca22c5
Node context: Dejected but pulling yourself together. You're a fighter, and you'll keep on fighting
- 0 Check flag(s) (Object):
   true - HAG_HagSpawn_State_HasSurrogateMotherLocket - Character has S_HAG_HagSpawn_MayrinaLocket_1f23ba5b-f11e-4b70-a637-83ecf8794c1a.
> Here. This locket is worth some coin.

0:0 - She said I'd make a bad mother. I... I think she was right.
uid: 5ca566aa-e2c7-81b0-9848-59fd4562a719
Node context: close to tears, player has hit the nail on the head,
> Now I'll have to drag Connor's coffin all the way home. It's the only way this child will ever meet their father.

0:0 - Are you done whining yet?
uid: 5fa145d5-67d7-fecf-eba9-7ba0e7452e19
> No, I'm not! Why ruin my deal when I was so close?

0:0 - People always say that. It doesn't mean anything.
uid: 60411408-704d-a26c-e9fe-f9bda91d2e3d
Node context: The grief filled determination of someone who has seen too much
> I'm done. With you, with this place. After everything I went through to get Connor back.
> null
> Look, I - I don't have much...

0:0 - Now is the time to focus on your child.
uid: 6745462b-c54d-b110-dfc0-581c566bede1
> You think my baby ever left my mind? Not even at my lowest.

0:0 - I hope you're happy.
uid: 67862182-75d0-64a2-0585-3ad77910350b
Node context: miserable
- 0 Set flag(s) to (Dialog):
   true - HAG_Hagspawn_State_MayrinaAngry - HAG_Hagspawn_State_MayrinaAngrydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - A life for a life - you must really love your husband.
uid: 68f767ec-891b-f09f-8d61-503d810b7fa9
> I do. The baby, too.

0:0 - You felt it?
uid: 69690573-23fa-0cc0-dc0c-272d66396c54
> Awake or asleep I could hear her. Laughing at me. Taunting me. Now it's gone.

0:0 - She always told me I was worthless.
uid: 6b9c04bc-fcfe-2fec-0b2c-bbdeda6b2a60
Node context: Not meeting the player's eye, thinking of all the harsh things you endured under Ethel
> Look - I don't like owing people.
> null

0:0 - Auntie Ethel planned to eat your child.

uid: 6dfc50a2-dc66-8cb5-520d-a4d308f7e63e
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - HAG_Hagspawn_State_KnowsHagPurposeBaby - HAG_Hagspawn_State_KnowsHagPurposeBabydescription
> null (roll sucessful)
> null (roll failure)

0:0 - She would've! I had everything figured out.
uid: 72f1d404-f9e6-beba-742e-bf879f46547c
Node context: "everything figured out": Mayrina places hands on pregnant stomach
> Just a bit longer and my child would have been born. And all this - all this would have been over.

0:0 - ...but take this locket. It's worth a bit. Now we're even.
uid: 752fb372-a75e-7cbc-41f1-8d211934d055
Animation: Mayrina takes out a locket
Node context: Fighting back tears as you try to act businesslike but failing.
> Not much indeed. Got nothing else?
> Keep it. You don't owe me anything.
> Better than nothing, I suppose.

0:0 - Just look after it, all right?
uid: 78ebaba4-ad4a-825e-0d42-2973630ffb9b
Animation: {ChadD}-Custom hand key animation on the locket.
Cinematic: Player pockets locket.
Node context: Look away - trying to keep the grief at losing the necklace out of your voice.
> My husband gave it to me. I should take him home.

null
uid: 7a5face3-9ae1-6c63-838b-3e89df2df400
Jump to another node

0:0 - I trusted her.
uid: 814534da-4198-7ec4-3814-94cab7d6768d
Node context: Realisation sinking in.
> ... I'm so stupid. So bloody stupid.

0:0 - Don't be naive - a hag was never going to help you.
uid: 87d3d750-3986-d73d-73e4-2f4e4996d4d5
> She would've! I had everything figured out.

0:0 - Yes. She's left this place for good.
uid: 8b10ee5f-5b2c-b71e-1420-2dafa84e6c3d
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> Good.

0:0 - Really? That's...
uid: 8da20176-4be0-4764-d849-6bec6e03e553
Animation: {ChadD}-Custom hand key animation on the locket.
Cinematic: Clutches locket close, then pockets it.
Node context: At end of line, clutch locket close to your chest then pocket it. You're surprised but delighted. The locket was made for you by your husband - it's all you have.
> My husband gave it to me. I should take him home.

0:0 - I don't need this. Good luck getting out of here on your own.
uid: 8f010f03-2a11-c945-721c-1e19e7412750
> Go on. Walk away. And wave to my husband's rotting corpse on your way out.

null
uid: 9018e9d3-93dd-ceef-b2a9-91ad26b0a597
Jump to another node

0:0 - It's this or the clothes off my back - and I'm not walking out of here starkers. You want it or not?
uid: 9253b382-e94a-395f-85cd-fb368cd0fe54
Animation: {ChadD}-Custom hand key animation on the locket.
Cinematic: Still holding out locket.
Node context: A note of steel in your voice - this locket means everything to you. Still holding out locket.

0:0 - Ethel's gone, isn't she? I felt it.
uid: 92a5a20c-125b-2304-aec9-eb6eeb75ee12
Node context: Scared and horrified - the reality of what almost happened sinking in.
- 0 Check flag(s) (Global):
   false - HAG_HagSpawn_SurrogateMother_State_InLair - The surrogate mother is in the lair.
   true - HAG_Hag_State_HagInLair - HAG_Hag_State_HagInLairdescription
> Yes. She's left this place for good.
> Yes. She's dead.
> I took care of her.
> You felt it?

0:0 - More than I could have done...
uid: 943ba746-2e5b-6c5b-99c5-5f9572c5a23c
Node context: You feel like a 'bad mother' -something ethel repeated to you over and over
> Is that what Ethel told you?
> Don't sell yourself short. You can raise this child.
> From what I've seen, you'd make a terrible mother.
> You should have known better - hags don't help anyone but themselves.

0:0 - I'm sorry. I was trying to help.
uid: 98d33aa4-2199-c23a-5935-02fc51d4bb43
> By making everything worse?

0:0 - I mean - turning a child into a hag does involve teaching them magic...
uid: 9e13ccb8-ef65-e892-9bbf-5eaade812a46
> Gods. I never thought...

0:0 - Yes. She's dead.
uid: a0dfec5e-37bd-eb2a-05be-221e0429b652
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> Good.

0:0 - With hags, nothing is ever over.
uid: a110027e-e119-fc29-3251-f65333f08a8f
> This was the best chance I had - for me and my baby.

0:0 - Connor would have done anything to save me - I had to do the same.
uid: a3849cc5-2915-976a-2384-acd9378485db
> I just wanted everything back - back the way it was.

0:0 - Don't sell yourself short. You can raise this child.
uid: a4fb86ef-0fb9-a0c7-dced-7976cf1a8196
> I always wanted to be a mother. I... just never thought I'd do it alone.

0:0 - I just wanted everything back - back the way it was.
uid: acc8400d-0c78-5518-d72c-42fcd1cfd705
Node context: Crying, covering your face in your hands - you hate crying in front of others but this is you at your lowest
> Ethel saw you were vulnerable. She took advantage.
> That doesn't excuse the deal you made.
> I shouldn't have helped you.

0:0 - Yes. You are.
uid: ae653c22-87d2-6ac5-83a7-d4d76f91f265
> I thought I could fix it. Give my child a good home and bring my husband back - all in one go.

0:0 - You'd have sacrificed a new life for a lost life? Pure selfishness.
uid: af9cfa98-1ee8-b1c6-83d0-9ba6194d7373
> I have nothing, all right?

0:0 - I do. The baby, too.
uid: b452d5ad-5f80-26df-1259-de69a0d76874
Node context: Hands on stomach - love and sadness at the mention of both
> Auntie Ethel promised to give this child a good life - teach them magic, even!

0:0 - It was part of the deal. For him.
uid: b4fe702a-07b1-3333-f003-0c08eb4b0297
Node context: Horror and grief as you recount your deal
> My husband. She was going to bring him back. Bring Connor back to life.

0:0 - I thought I could fix it. Give my child a good home and bring my husband back - all in one go.
uid: b81e33b9-9bc9-cfdc-e1ef-49a12bb43af3
Node context: Getting upset as you tell your story, thinking of how close you were to getting the love of your life back
> I'm sorry. You've been through a lot.
> Now is the time to focus on your child.
> It was obviously too good to be true.

0:0 - Thanks to you, I'll never see him again.
uid: b8f122f6-0556-9952-4d86-dc64414f1585
=== END NODE ===

0:0 - No, I'm not! Why ruin my deal when I was so close?
uid: b95927a2-0738-1b79-ccd3-0d2f5cf0da94
Node context: "so close": Mayrina places hands on pregnant stomach
> Just a bit longer and my child would have been born. And all this - all this would have been over.

0:0 - This.
uid: c6dd1c5f-0ee6-b087-6d1f-f65034db3b29
Node context: Mayrina places hands on pregnant stomach
> Just a bit longer and my child would have been born. And all this - all this would have been over.

0:0 - I'm sorry - she lied to you.
uid: c7ca0dfa-6ded-e0cf-5fb6-bd772b008070
> I trusted her.

0:0 - Gods. I never thought...
uid: ca7f1128-5c8b-391c-32d0-a758af3227cc
Node context: Realisation sinking in.
> ... I'm so stupid. So bloody stupid.

0:0 - Let me know when you're done whining.
uid: cdb7830d-0225-6830-8d33-11de6a515a16
> I'm more the fool for getting upset. It's likely gold you want, right?

null
uid: cdce1716-1e90-ea6c-6dcd-fafd298e8658
- 0 Check flag(s) (Object):
   false - HAG_HagSpawn_State_HasSurrogateMotherLocket - Character has S_HAG_HagSpawn_MayrinaLocket_1f23ba5b-f11e-4b70-a637-83ecf8794c1a.
> Now I have to drag his corpse back home, coffin and all, because a goddamn grave is the closest I'll get to seeing him again.

null
uid: cf9db4a5-3428-f608-5681-0e90a212a01d
Jump to another node

- Roll failure -
null
uid: d12b708c-0e2b-736f-c124-a362a8d90010
> No - I don't believe it.

0:0 - I imagine Ethel thinks the same.
uid: d4798eea-5342-6ccd-6be7-8785989929ed
Node context: Not meeting the player's eye, thinking of all the harsh things you endured under Ethel
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> She always told me I was worthless.

0:0 - You want thanks? A slap is all you deserve.
uid: d6ac6619-5731-2aca-ff26-68506ddf2ba5
Node context: Utterly furious that the player has the GALL to expect thanks
> Ethel was going to bring my husband back. Back from the dead! And now I'll never see him again - because of you.

0:0 - I took care of her.
uid: d795d2a9-16bd-fc1c-b84c-7265d06e73d4
> Good.

0:0 - What? But she promised to look after them! Teach them magic!
uid: d7a04027-5be1-6fcf-25a5-8026c7cf0240
Node context: Player has revealed that ethel planned to eat your child. Gut wrenching shock and horror
- 0 Set flag(s) to (Global):
   true - HAG_Hagspawn_State_SurrogateKnowsHagPurposeBaby - HAG_Hagspawn_State_SurrogateKnowsHagPurposeBabydescription
> I'm sorry - she lied to you.
> I mean - turning a child into a hag does involve teaching them magic...
> You're an idiot for believing that.

0:0 - I can't believe I was so stupid.
uid: d7bcb6d9-9cd9-65e4-2dbd-18210316d889
Node context: Shake and horrified - you've just survived a near death experience.
> null

0:0 - Keep it. You don't owe me anything.
uid: d7de5037-ad89-0a34-0ae8-454cf9eef3ed
> Really? That's...

0:0 - Your husband must have meant a great deal to you.
uid: d83fb9ca-1a80-d5a8-0acd-995e1e272a4b
> Connor would have done anything to save me - I had to do the same.

0:0 - I have nothing, all right?
uid: dcdb4aa4-f625-008e-4c5d-00b989460825
Node context: Getting defensive and angry - you will not be judged by someone
> Ethel promised to raise the child - teach them magic. Give them a good life. That's a damn sight better than I can do.

0:0 - I never said it did! I just wanted you to understand.
uid: dd526886-bda8-da1d-8b3b-1b139ceae2ae
> null

0:0 - By making everything worse?
uid: dda05238-85f0-5c25-9f30-6b2754079543
Node context: Utterly furious that the player has the GALL to apologise
> Ethel was going to bring my husband back. Back from the dead! And now I'll never see him again - because of you.

0:0 - I'm more the fool for getting upset. It's likely gold you want, right?
uid: dea281e8-49e5-5813-5ff2-c2df04d70c01
Node context: Resigned, bitter - you're feeling lost and alone
> null

null
uid: e2f60b97-a156-40e9-3b9a-8a04739608b9
Jump to another node

0:0 - ... I'm so stupid. So bloody stupid.
uid: e36608c0-a6fe-75e6-6ea2-ed757845b127
Node context: Immediately turning to blame yourself. Feeling like you can't do anything right.
> No, you were desperate. And she took advantage of that.
> Yes. You are.

0:0 - I shouldn't have helped you.
uid: e3c154e4-6ea2-e9fc-f308-d7a686a4d8b2
> I imagine Ethel thinks the same.
> I imagine Ethel would've said the same.

0:0 - Slow down - what did I do?
uid: e3f3b9e2-2bd6-0b82-a875-8cc76dfc7edc
> Ethel was going to bring my husband back. Back from the dead! And now I'll never see him again - because of you.

null
uid: e443d09c-af0a-d7d6-c121-9c30c5e35335
Jump to another node

0:0 - I'm done. With you, with this place. After everything I went through to get Connor back.
uid: e5f07e0c-c17c-bcf1-ea10-55e5ddd77512
Node context: Angry and upset - tears can't be held back anymore
- 0 Check flag(s) (Dialog):
   true - HAG_Hagspawn_State_SurrogateKnowsKilledBrothers - HAG_Hagspawn_State_SurrogateKnowsKilledBrothersdescription
- 1 Check flag(s) (Global):
   true - HAG_Hagspawn_State_KnowsBrothersDead - Mayrina knows her brothers are dead.
> Now I have to drag his corpse back home, coffin and all, because a goddamn grave is the closest I'll get to seeing him again.

0:0 - That would have been foolish.
uid: e8a0d629-36e0-cb52-cff0-67d50135913a
> It was part of the deal. For him.

0:0 - That's what she wanted - my baby. And, gods, I was going to do it - for him.
uid: e9c25999-7eaf-0875-aead-cfa52bba0ae9
Node context: Horror and grief as you recount your deal
> My husband. She was going to bring him back. Bring Connor back to life.

0:0 - Well, I didn't bloody ask you, did I? I didn't ask for any of this! I just wanted Connor back.
uid: eb6a4382-e8d4-c6c4-3269-1cdb3ffef2c8
Node context: You feel like the player isn't listening to you and is just judging you like everyone else - when all you're trying to do is the best you can
> null

0:0 - From what I've seen, you'd make a terrible mother.
uid: ec40b65d-cc47-f927-a461-578efd5d6b3c
> I... I think you're right. That's what Ethel always told me.

0:0 - Look, I - I don't have much...
uid: ed74eef9-68b3-c745-eafe-a71a5146a5a1
Animation: Mayrina reaching for the locket
Node context: You're getting upset, about to give a locket to the player - it's all you have left of your husband - because you feel you owe them.
- 0 Check flag(s) (Object):
   true - HAG_HagSpawn_State_HasSurrogateMotherLocket - Character has S_HAG_HagSpawn_MayrinaLocket_1f23ba5b-f11e-4b70-a637-83ecf8794c1a.
> ...but take this locket. It's worth a bit. Now we're even.

0:0 - Ethel promised to raise the child - teach them magic. Give them a good life. That's a damn sight better than I can do.
uid: edaf8817-bea4-e2e9-e411-1ab0f2b839fe
Node context: You made this deal with child in mind. You will NOT be judged for wanting your child to have a better life.
> I just wanted everything back - back the way it was.

0:0 - Just a bit longer and my child would have been born. And all this - all this would have been over.
uid: edfe4107-5a68-7503-2128-d45f462f4de6
Node context: Your voice breaks a bit at the end here. You were in a lot of pain with the hag and suffering, your wall is crumbling a touch
> You were going to trade your baby for your dead husband?
> With hags, nothing is ever over.
> A life for a life - you must really love your husband.

0:0 - Now I'll have to drag Connor's coffin all the way home. It's the only way this child will ever meet their father.
uid: ee0d492a-170f-e729-fafb-58c536c43800
Node context: miserable
> I hope you're happy.

0:0 - It was obviously too good to be true.
uid: ef00fa42-db4d-e54a-3a7b-045f7e2c670a
> I know that now.

0:0 - Is that what Ethel told you?
uid: ef5d1f91-b4e8-b51f-a62d-3820d6418833
> She said I'd make a bad mother. I... I think she was right.

0:0 - Here. This locket is worth some coin.
uid: f26ee630-9c40-62ec-3516-e1c5b74dff71
Animation: [Mayrina] Give locket to the Player.
Cinematic: Produces a small gold locket held in her palm and holds it out to the player.
Node context: Greving but determined - Produces a small gold locket held in her palm and holds it out to the player.
> null

0:0 - Now I have to drag his corpse back home, coffin and all, because a goddamn grave is the closest I'll get to seeing him again.
uid: f3b92842-83bc-3c43-b790-4489c7e3ee77
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I hope you're happy.

0:0 - Less crying, more gold please.
uid: fb9e4109-4262-83fb-d488-2daec91c25f4
> What? I have nothing. Wait.

0:0 - Ethel was going to bring my husband back. Back from the dead! And now I'll never see him again - because of you.
uid: fcbeb94b-00c9-cf28-57fa-5c353d27ad5c
Node context: Your anger isn't as explosive as you've settled into a quiet rage but you are still FURIOUS at the player for interfering
> Because of Auntie Ethel. You nearly died!
> Don't be naive - a hag was never going to help you.
> Hags don't work for free. What did you promise her?
> Are you done whining yet?
> Auntie Ethel planned to eat your child.


0:0 - This was the best chance I had - for me and my baby.
uid: fcec6ecd-4ca3-96e9-644f-68532ba117da
> Auntie Ethel promised to give this child a good life - teach them magic, even!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_005_Dead.lsj
Synopsis:
A dialogue with the corpse of a hag victim with her eyes gouged out. She is happy to be dead-- she lived a terrible life and carried family secrets heavily upon her. Her voice should be meek and delicate. She has borne too much in this life already and is ready to be done.

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 18c05cae-f9b6-e749-b619-e44d1f7f16ef
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Is there anything I should know about this place?
uid: 3ece0bfd-c74c-b574-2ad3-05b1ff819a02
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Run...

0:0 - They didn't like... me having something... they couldn't touch.
uid: 561c7b8b-f68c-c1aa-f663-6bd96ed18eb9
> null

0:0 - My family took her... my baby girl...
uid: 63379841-a95e-1c48-e117-a9544150eeec
> Pretended she... never existed...

null
uid: 6a2079e6-2fa3-dd76-5a4b-b7f03ff68e08

0:0 - Why did your family take your child?
uid: 71a04451-0e91-f630-9286-734129054700
- 0 Check flag(s) (Local):
   true - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhy - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhydescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> They didn't like... me having something... they couldn't touch.

0:0 - Doesn't matter... nothing matters... without... baby girl...
uid: 731ecc5b-276b-3851-a9cd-486f2e73bc84
> null

0:0 - Leave.
uid: 7b809aa8-2100-10b5-1fb4-f787dd63c87a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 81f945e1-9662-2807-c67f-7b72ea0ea007
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Told Ethel... never wanted... to see them again... she... took my eyes...
uid: 960096c9-598f-11e1-0820-cc1c498f5f3c
- 0 Check flag(s) (Local):
   false - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhy - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhydescription
- 0 Set flag(s) to (Local):
   true - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhy - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhydescription
> null

0:0 - Pretended she... never existed...
uid: ac3eb873-67f5-eb94-36c2-a67cd3d7e41d
> Told Ethel... never wanted... to see them again... she... took my eyes...

0:0 - Why did you go to the hag?
uid: b0d10144-a68d-d469-c6fb-99043d08dd5d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> My family took her... my baby girl...

0:0 - Run...
uid: b4022f52-5ab6-f514-63e4-00969800096b
> null

null
uid: c7c7dd48-4be7-a693-cc5c-2479c2d51676

null
uid: cf4fa882-40f2-7ffc-3237-e0eccebc55e0

null
uid: db0f7a94-7912-0f68-32aa-4da242017b31

0:0 - What can you tell me about Ethel?
uid: f071b915-35f4-816b-6896-9e987e1a6261
- 0 Check flag(s) (Local):
   true - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhy - 7256657b-1386-989f-0262-c6530e03a9fb_AskedWhydescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Doesn't matter... nothing matters... without... baby girl...

0:0 - *The corpse regards you lifelessly.*
uid: f7773c93-cfb5-c442-2ff4-160da9b04a74
Animation: Talk to the dead
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Why did you go to the hag?
> Why did your family take your child?
> What can you tell me about Ethel?
> Is there anything I should know about this place?
> Leave.
> *The spell's power wanes. You can ask no more questions.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_AD_Victim_003.lsj
Synopsis:
This is a victim of the hag. He was cursed to see the future - he's severely traumatised. In the first AD he's been summoned to fight by the hag. In the rest, he's curled up ont he ground and talking to himself. Severely traumatised.

0:0 - Don't. Look. Don't.
uid: 1d0b49d3-fc6a-d496-1121-0675036186c9
Cinematic: One the ground - cowering. Curled up - looking in front of you at a mirror and then ducking behind your hands.
Node context: Panicked and afraid. You're severely traumatised and not really aware of your surroundings.
- 0 Check flag(s) (Local):
   true - ff61af63-8688-c30b-3d2e-316a9abf612d_A - ff61af63-8688-c30b-3d2e-316a9abf612d_Adescription
   false - ff61af63-8688-c30b-3d2e-316a9abf612d_B - ff61af63-8688-c30b-3d2e-316a9abf612d_Bdescription
- 0 Set flag(s) to (Local):
   true - ff61af63-8688-c30b-3d2e-316a9abf612d_B - ff61af63-8688-c30b-3d2e-316a9abf612d_Bdescription
=== END NODE ===

0:0 - Away. AWAY.
uid: 3b7c74dd-bbbe-1ebf-66a5-75902f65fa38
Cinematic: One the ground - cowering. Curled up - looking in front of you at a mirror and then ducking behind your hands.
Node context: Panicked and afraid. You're severely traumatised and not really aware of your surroundings.
- 0 Check flag(s) (Local):
   false - ff61af63-8688-c30b-3d2e-316a9abf612d_A - ff61af63-8688-c30b-3d2e-316a9abf612d_Adescription
   false - ff61af63-8688-c30b-3d2e-316a9abf612d_B - ff61af63-8688-c30b-3d2e-316a9abf612d_Bdescription
- 0 Set flag(s) to (Local):
   true - ff61af63-8688-c30b-3d2e-316a9abf612d_A - ff61af63-8688-c30b-3d2e-316a9abf612d_Adescription
=== END NODE ===

0:0 - Stop. Please. PLEASE.
uid: cd92ecfe-e46f-6206-9f9b-60bd0b78cdad
Cinematic: One the ground - cowering. Curled up - looking in front of you at a mirror and then ducking behind your hands.
Node context: Panicked and afraid. You're severely traumatised and not really aware of your surroundings.
- 0 Check flag(s) (Local):
   true - ff61af63-8688-c30b-3d2e-316a9abf612d_B - ff61af63-8688-c30b-3d2e-316a9abf612d_Bdescription
- 0 Set flag(s) to (Local):
   false - ff61af63-8688-c30b-3d2e-316a9abf612d_A - ff61af63-8688-c30b-3d2e-316a9abf612d_Adescription
   false - ff61af63-8688-c30b-3d2e-316a9abf612d_B - ff61af63-8688-c30b-3d2e-316a9abf612d_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_004.lsj
Synopsis:
A victim of the hag's. They're trapped inside a mirror.

0:0 - *The mirror glints in the light - the screams from within now silent.*
uid: 26dfa605-832b-4bf0-772c-68bf2ad1fd47
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 1 Check flag(s) (Object):
   true - HAG_HagLair_HagVictim_004_HasMet - HAG_HagLair_HagVictim_004_HasMetdescription
=== END NODE ===

0:0 - *As you edge closer to the mirror, a pale face appears, contorted in fear. Fists slam against the mirror's surface. Again and again.*
uid: 591b2c7a-2066-bbb6-f6f4-f7c439ff9b46
Cinematic: Screams growing louder
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 1 Check flag(s) (Object):
   false - HAG_HagLair_HagVictim_004_HasMet - HAG_HagLair_HagVictim_004_HasMetdescription
- 0 Set flag(s) to (Object):
   true - HAG_HagLair_HagVictim_004_HasMet - HAG_HagLair_HagVictim_004_HasMetdescription
=== END NODE ===

0:0 - *You see the shadowed outline of a figure.*
uid: 7291ded9-cf6c-c1a2-13a3-8384977f6696
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 1 Check flag(s) (Object):
   true - HAG_HagLair_HagVictim_004_HasMet - HAG_HagLair_HagVictim_004_HasMetdescription
=== END NODE ===

0:0 - *The mirror glints in the light.*
uid: 9979f89d-a569-9786-0acb-d67b9cebb22e
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
- 1 Check flag(s) (Object):
   false - HAG_HagLair_HagVictim_004_HasMet - HAG_HagLair_HagVictim_004_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_003_PAD_Mindflayer.lsj
Synopsis:
This occurs after speaking to the prescient victim in the hag's lair, who sees the player turn into a mind flayer in a vision.

0:0 - Babbling idiot doesn't know what he's talking about.
1:0 - He doesn't see the future, only the nightmares we think the future may hold.
2:0 - A mind flayer? Absolutely not. No way.
3:0 - Ignore him. Just a hallucination, nothing more.
4:0 - A mind flayer? Hopefully there's no truth to his ravings.
5:0 - A mind flayer? Not a particularly good omen.
6:0 - I would rather fall on my blade than become a ghaik.
7:0 - A mind flayer. No intention of letting that happen.
uid: 13b2ef40-3322-c262-4110-3b3db43b9a5e
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Probably another of the hag's mind games. Nothing more. I say he doesn't see the future, only the nightmares we think the future may hold. Don't worry. We're making our own future.
Ignore him. A hallucination, nothing more. Just a trick, surely. We're being toyed with. We'll prove him wrong, I'm sure of it. We'll prove him wrong.


0:0 - Babbling idiot. Clearly has no idea what he's talking about...
1:0 - He doesn't see the future, only the nightmares we think the future may hold. I hope.
2:0 - A mind flayer. No way. I'm making my own future.
3:0 - Just a hallucination, nothing more.
4:0 - His mind flayer ravings had better not come to pass.
5:0 - A mind flayer? Not a particularly good omen.
6:0 - I would rather fall on my blade than become a ghaik.
7:0 - A mind flayer. No intention of letting that happen.
uid: 153649d3-63f0-1664-dba0-1ca6a2183c04
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - Probably another of the hag's mind games. Nothing more.
1:0 - I say he doesn't see the future, only the nightmares we think the future may hold.
2:0 - Don't worry. We're making our own future.

3:0 - Ignore him. A hallucination, nothing more.
4:0 - Just a trick, surely. We're being toyed with.
5:0 - We'll prove him wrong, I'm sure of it.
6:0 - We'll prove him wrong.
uid: c5542ca5-45b1-f347-4537-482854092a97
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\HagLair\HAG_HagLair_Victim_003_Freed.lsj
Synopsis:
This occurs if Lorin survived the fight with the hag. He is dazed and out of it. This is the victim who first say the player as a mind flayer and freaked out. 1) In scenario one, he was never summoned by the hag 2) He was summoned and attacked the player and saw the player turn into a mindflayer 3) He was summoned and attacked the player but never saw the player as a mind flayer

0:0 - No. You don't understand. You kill them.
uid: 00194aaf-1b9e-02f3-6f53-e2faaf65991f
Node context: You're describing your vision. Pleading as you struggle to explain the player's future to them. Horror mounting.
> null

0:0 - I can't do this. You're too dangerous. I'm - I'm sorry.
uid: 031fca9b-5ca5-73b0-4db6-5438fcbd5710
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - I lost my best years rather than just... choose.
uid: 15024880-b798-a1e9-6030-38a34606fa70
Node context: Ibid.

0:0 - I saw my future self - a corpse, rotten with maggots. And everyone around me dead. Putrid and dead.
uid: 211da9ef-63cd-745c-c153-7fe9872be75a
Node context: Dazed horror as you recall the visions that pushed you to the brink of insanity.
> You mentioned choosing between two lives. What were they?
> null
> Leave while you can - and be careful.

0:0 - You - you're the one. The mind flayer.
uid: 21da8f50-33e0-35ab-a8ae-66690a348573
Node context: Horror mounting.
> Not if I can help it. Can you still see it?
> I have no idea what you're talking about.
> I saved your life. Be grateful.
> Say that again, and I'll rip your throat out with my teeth.
> Shut your damn mouth. And never call me that again.

0:0 - Good gods...
uid: 22f66fe9-9443-8ebb-97f8-09081458d9a7
Node context: Absolute horror as you recognise the player as the monster you saw before. Lean back eyes wide and terrified.
> You - you're the one. The mind flayer.

0:0 - A boring story. Stay or go. Marriage and kids or a life of novelty.
uid: 25ae0e16-76cb-7f82-016f-757b96d803f8
Node context: Your voice is filled with regret. You gave up everything because you were too afarid to make a choice.
> I lost my best years rather than just... choose.

0:0 - Hag magic it might be, but it's never been wrong. Not once.
uid: 29ef1c57-2043-fc78-2abf-5c063ea12f94
> I'm so sorry.

null
uid: 2a47dc20-8223-9edb-9e4b-996eae1496b1
Jump to another node

0:0 - You're wrong. I'll stop it.
uid: 2f058d5a-34d1-f756-2c12-9a9e18817406
> You can't.

0:0 - I'm so sorry.
uid: 3a8b07e2-040b-8d87-eaf2-eb00152f9963
> I can't stay. You're too dangerous. But I hope... I only hope it's a quick death.

0:0 - Vile, disgusting...
uid: 3ceb1fe4-060c-7ded-2194-addae5626efb
Node context: Ibid.
> Good gods...

0:0 - I still hear it. Still see your eyes go dead, and you... you butcher them. Everyone around you.
uid: 3e5ee432-8248-5cec-68c7-53bd32bda824
Node context: This is a big moment - you've just confirmed the player's worst fears. You sound utterly horrified, almost dazed, as you finish describing the scene.
> null

0:0 - You change, skin ripping from your body and then you butcher... everyone. Everyone around you.
uid: 3e9bdacc-31af-1258-38c6-37f69c341944
Node context: This is a big moment - you've just confirmed the player's worst fears. You sound utterly horrified, almost dazed, as you finish describing the scene.
> Be specific. When will this happen?
> You're wrong. I'll stop it.
> Why should I trust you? Or the hag's magic?
> I butcher everyone? That sounds delightful.

0:0 - May she burn in the Nine Hells.
uid: 40c8540c-c277-691d-ed80-227653be50f8
Node context: Hatred and fear in your voice as you think of the hag.
> The hag - there's never been a more vile creature. The things she did to me...

0:0 - I can't stay. You're too dangerous. But I hope... I only hope it's a quick death.
uid: 417fd477-d69c-0458-973c-4ea11a9f9640
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - I saved your life. Be grateful.
uid: 49e1793c-8d24-fd64-e6d1-e0d239157293
> No. You don't understand. You kill them.

null
uid: 4dd6d0e1-9f04-5403-c84b-842d24162342
Jump to another node

0:0 - The hag - there's never been a more vile creature.
uid: 4e8eb70c-c2cf-4fdc-b429-7c6a4f239384
Node context: Almost not speaking to the player. You mind is flashing back to the den of horrors that was the hag's lair, and the torments you suffered at her hands.
> The things she did to me - the things she made me do I...

0:0 - You can't.
uid: 4eee0ac6-c88f-5088-137d-5823fe8d09aa
> I'm so sorry.

0:0 - I saw you screaming - covered in your own insides as that - that thing bursts out of your skull.
uid: 548807f3-a820-9144-23d1-223c0b97c7ed
Node context: You sound traumatised here as you mind flashes back to the player, skin peeling, vomiting their insides as they transform into a murderous killing machine.
> You change, skin ripping from your body and then you butcher... everyone. Everyone around you.

0:0 - Be specific. When will this happen?
uid: 5f103786-aac9-9ae3-160a-9c69c3b4aac8
> I - I don't know. It could be a tenday.

0:0 - Why were you even here?
uid: 6225fe39-0ad7-a0d7-6ecb-b77b9fe6513e
> I was a fool. I wanted to know my fate. I had a choice between two lives, and I was frightened of choosing wrong.

0:0 - I was a fool. I wanted to know my fate. I had a choice between two lives, and I was frightened of choosing wrong.
uid: 62a86515-3f80-ab2b-4927-554797634fa6
Node context: Player has asked how you ended up in the hag lair. Your voice is filled with regret.
> I asked the hag to help me see what the future would hold. Got what I wished for, too.

0:0 - I'm so sorry.
uid: 6824c7dc-ea52-3c0c-7ae0-86a09c11262d
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - She's dead. You're safe now.
uid: 6b825ece-606d-9d4d-5ea3-5a957ac1f4c0
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> May she burn in the Nine Hells.

0:0 - The hag - there's never been a more vile creature. The things she did to me...
uid: 6f501b27-9b90-697f-08b5-bcc602a034f6

0:0 - I - I don't know. It could be a tenday.
uid: 70398ab0-8f80-78c7-f6ed-3a819283c593
> Could be any moment.

0:0 - No. I saw it. You're covered in blood and gore - vomiting. And then... your skull splits open.
uid: 7077f0ba-fe9f-d348-aa7d-1f5c0cf9e41e
Node context: You're describing your vision. You flee at the end of this scene. Horror mounting as you recall the player - butchering everyone in their path.
> That thing bursts out of you and you're - you're screaming.

0:0 - No - the hag's 'gift' is gone but it's - it's going to happen. Soon.
uid: 75e3dc59-fc0c-5833-fb6e-05700541cc71
Node context: You're describing your vision. You flee at the end of this scene. Horror mounting as you recall the player - butchering everyone in their path
> I saw you screaming - covered in your own insides as that - that thing bursts out of your skull.

null
uid: 775e8b29-38dd-8036-7591-100fc3d8e25f
Jump to another node

0:0 - She's gone. You're safe now.
uid: 7db67837-a21e-8c74-8ca0-32b6c1bfaef6
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> May she burn in the Nine Hells.

0:0 - The things she did to me - the things she made me do I...
uid: 7f49fdd8-3e86-2523-23f7-571361b960ba
Node context: Ibid.
> Good gods...

0:0 - Are you all right?
uid: 88d69b87-aa67-8fa3-72aa-6f3b8d32aa20
> No. Not even a little bit.

0:0 - No. Not even a little bit.
uid: 89f29ce6-4f71-9a23-16a0-197e358d79e9
Node context: The player has asked if you're all right. You look away, ashamed and broken.
> The hag - there's never been a more vile creature.

0:0 - Shut your damn mouth. And never call me that again.
uid: 9236874f-5229-b457-57c5-086064c43b6e
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar, shapeshifted or not| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with a remarkably grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> No. You don't understand. You kill them.

0:0 - You mentioned choosing between two lives. What were they?
uid: 9676b9a9-afc7-dce9-e03c-abcf8bce2151
> A boring story. Stay or go. Marriage and kids or a life of novelty.

0:0 - Death can't come quick enough for you - monster.
uid: 9ab45b26-e5c1-1572-a6e8-9f5d32c745d5
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

null
uid: 9b2d8725-ce7f-604f-d8be-2065fe175e5b
Jump to another node

0:0 - I have no idea what you're talking about.
uid: 9f59a257-b1be-520f-487b-549f96334f8c
> No. I saw it. You're covered in blood and gore - vomiting. And then... your skull splits open.

0:0 - Yes. I will. Thank you.
uid: a25fcf5d-364f-f05e-3d2d-9a6e0106ee02
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - I butcher everyone? That sounds delightful.
uid: a525954f-ac12-f967-c15c-92d791aaa5c4
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
> Hells.

0:0 - Get out of here.
uid: a6fe5627-2fd2-7275-9fb7-b41e70815d83
> Yes. I will. Thank you.

0:0 - Could be any moment.
uid: add0201a-aee4-d945-3c76-0d00dab015b4
> I can't do this. You're too dangerous. I'm - I'm sorry.

0:0 - Not if I can help it. Can you still see it?
uid: b231356b-c260-92dc-d529-fb065ce03edf
> No - the hag's 'gift' is gone but it's - it's going to happen. Soon.

0:0 - You're lucky to be alive. I could have killed you.
uid: b6c009a0-2810-98d4-573b-11e6b36dec7d
> That damn shrew would have loved it. Would have loved watching you murder me.

0:0 - I asked the hag to help me see what the future would hold. Got what I wished for, too.
uid: ca8fcf90-891b-4edb-92ad-d75634f5c730
Node context: Ibid.
> I saw my future self - a corpse, rotten with maggots. And everyone around me dead. Putrid and dead.

0:0 - Is the hag gone? Gods, tell me she's gone. Oh, please.
uid: ce0e0efd-1369-b720-1438-4151baab2d79
Node context: You're lucid and coherent but terrified - looking around you for the hag.
- 0 Check flag(s) (Dialog):
   true - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> She's dead. You're safe now.
> She's gone. You're safe now.
> You're lucky to be alive. I could have killed you.
> Are you all right?

0:0 - Leave darthiir - before I finished what the hag started.
uid: d2a6a979-dc52-0616-fb99-a2347e1a3b43
- 0 Check flag(s) (Tag):
   true - Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> Yes. I will. Forgive me.

0:0 - The things she did - the things she made me do.
uid: dc4e5bd2-bb24-986f-20c4-65e095c8387b
Node context: Almost not speaking to the player. You mind is flashing back to the den of horrors that was the hag's lair, and the torments you suffered at her hands.
> Vile, disgusting...

0:0 - Yes. I will. Forgive me.
uid: e1f54698-5600-16b4-381d-dd75105259ad
Node context: Hurried and subservient as you duck your head, making to leave
- 0 Set flag(s) to (Object):
   true - GEN_DisappearOutOfSightWhenAvailable - GEN_DisappearOutOfSightWhenAvailabledescription
=== END NODE ===

0:0 - She's gone. You're safe now.
uid: e251010e-28de-c5fc-06be-daa7b6b4e701
- 0 Check flag(s) (Global):
   false - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> null

0:0 - That thing bursts out of you and you're - you're screaming.
uid: e6785250-690f-a62c-30c8-ad493ff78e29
Node context: You sound traumatised here as you mind flashes back to the player, skin peeling, vomiting their insides as they transform into a murderous killing machine.
> I still hear it. Still see your eyes go dead, and you... you butcher them. Everyone around you.

0:0 - Hells.
uid: edefe6e9-8ddf-02ae-2732-473a3ab8f76b
> Death can't come quick enough for you - monster.

null
uid: ee814601-d3e8-8ed6-2b4d-b3a282c70138
Jump to another node

0:0 - Say that again, and I'll rip your throat out with my teeth.
uid: f2285923-b681-55bb-b56a-4bab8bb4bada
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> No. You don't understand. You kill them.

null
uid: f3135bc3-3b7a-6f4b-5c80-475b529abbda
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> She's dead. You're safe now.
> She's gone. You're safe now.
> Why were you even here?
> Get out of here.
> null
> Leave darthiir - before I finished what the hag started.

null
uid: f4cbaf1c-c1b2-7d72-f512-873070b8b42d
- 0 Check flag(s) (Dialog):
   false - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> She's dead. You're safe now.
> She's gone. You're safe now.
> Why were you even here?
> Get out of here.
> null
> Leave darthiir - before I finished what the hag started.

0:0 - Leave while you can - and be careful.
uid: f79b766c-44a3-019e-786c-9ed596311a9c
> null

null
uid: f8005b55-956f-b03a-691e-4cd35d081d39
- 0 Check flag(s) (Dialog):
   true - HAG_HagLair_Victim_003_HasMet - HAG_HagLair_Victim_003_HasMetdescription
- 1 Check flag(s) (Global):
   true - HAG_Hag_State_HagGivenMercy - HAG_Hag_State_HagGivenMercydescription
> She's dead. You're safe now.
> She's gone. You're safe now.
> You're lucky to be alive. I could have killed you.

null
uid: fac07f2d-9ff4-f3c1-b41e-59b7e20dee1e
> The things she did - the things she made me do.

0:0 - She's dead. You're safe now.
uid: fc95b1a5-5f64-843f-e8b4-72ef9544196b
- 0 Check flag(s) (Global):
   true - HAG_Hag_State_IsDead - HAG_Hag_State_IsDeaddescription
> null

0:0 - That damn shrew would have loved it. Would have loved watching you murder me.
uid: fecfded9-14e4-be1f-1404-ca157e71f4de
Node context: Player has said you're lucky to be alive. You attacked the player against your will but they knocked you out -saving your life. You're still horrified - the hag probably planned for you to die that way.
> The things she did - the things she made me do.

0:0 - Why should I trust you? Or the hag's magic?
uid: ff054769-1ddb-3808-02e3-90036961e728
> Hag magic it might be, but it's never been wrong. Not once.