File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_CINE_RiderAndDragonLeave.lsj Synopsis: Cinematic: Kith'rak Voss flies away on his dragon.
The player interrupted the Gith Chokepoint situation.
The most likely interruption is triggering a combat (player attacks any npc there including Voss or the dragon, or drags another hostile npc near them)
This interruption happens in gameplay, so normally the Rider (Kith'rak Voss) and the Dragon would also leave in gameplay, but animations don't have the tech support to make the Rider ride the dragon like this, so we play this cutscene instead
null uid: a3435fc0-77d6-51e5-9f17-a92901abf2bf Cinematic: ~The dragon spreads its wings and soars away.
NOTE: this could be used in a number of circumstances in which Voss flies away. Voss is an arrogant senior gith officer, focused on his mission, so he can always depart while being unfazed by preceeding events. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_Confrontation.lsj Synopsis: Our party encounters a band of githyanki warriors who have taken position at bottleneck in the region - a bridge that provides one of the few paths of progression. The gith confront us and try to see if we know anything about the 'weapon' they seek. (The weapon in question is the strange puzzle box we are carrying.) While reading our thoughts, the githyanki may realise we are tadpoled, resulting in instant combat. If we manage to conceal our tadpoles, they may allow us to pass.
0:0 - I want something, yes. But I don't need you to be drawing breath in order to take it... uid: 0198fb90-8b23-88da-e249-2aa07aa64d47 > null
0:0 - We hunt a weapon, taken from the ghaik slave ship. Have you seen such an item? uid: 01e43967-a745-2413-a445-3a3067651efc - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
0:0 - I have every right: I am strong, you are weak. uid: 02881481-b5f8-405d-2ef3-258b712939eb > null
0:0 - Don't be too hasty. I could prove very useful. uid: 05603960-b3c5-90dd-39c6-a966dc4c066d - 0 Check flag(s) (Local): true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription - 1 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Unlikely. But it costs me nothing to spare your sorry life.
0:0 - A worthless kill - no sport. If this one was even slightly useful, I might spare him... 1:0 - A worthless kill - no sport. If this one was even slightly useful, I might spare her... 2:0 - A worthless kill - no sport. If this one was even slightly useful, I might spare them... uid: 085ee268-1592-e4ae-7c72-7be4eaecb41b Cinematic: Node context: 'Voss' refers to Baretha's superior, who had recently chastised her lack of progress while the player observed from afar. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Local): true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription
0:0 - Better to let stronger blood thrive. It can give rise to worthier foes and hardier slaves. Don't disappoint me. uid: 0fe1b3e7-b4d4-950c-ff41-c24dd3e908b2 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat === END NODE ===
0:0 - Baretha! Rid us of this worm. I need to continue the hunt for the weapon. uid: 13161f5d-9a5d-1b52-3ec3-68397edccc13 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > At once... Htak'a!
0:0 - I'll take your silence as respect, kin. But I would have you speak now... 1:0 - Hmm. You make good use of silence. Too many think hot air will save them... uid: 16110e1c-720c-3050-c06c-0ee26826816d - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > If I have no use for you alive, I'll have your death, slow and sweet. Understand? > null
0:0 - Baretha - keep hunting. And do better. Qudenos - we fly! uid: 188f58f4-b208-95b9-4ef0-13ebaaaa01b1 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat === END NODE ===
0:0 - Kill him. Make it swift and clean. 1:0 - Kill her. Make it swift and clean. 2:0 - Kill them. Make it swift and clean. uid: 1899bf28-abe1-6230-a70a-d1f05c52acaf - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > At once... Htak'a!
0:0 - ...It is true. You were corrupted by the filthy spawn of the ghaik. Yet you still retrieved our queen's weapon. uid: 1b5bbb74-a8f0-d9c6-81cb-ee791a409de6 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog > You have done well, in spite of your affliction. Allow me to reward you. Baretha?
0:0 - If I have no use for you alive, I'll have your death, slow and sweet. Understand? uid: 1c590746-5112-504c-70a5-b3cd01127305 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Impersonate a fierce gith and refuse him any explanation. uid: 1c97ac50-1659-a05b-f85e-050f8c69f42d = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Of course you are not a threat! You are nothing until I tell you otherwise. uid: 1cf14d5a-0158-75a6-6d07-840bcf050c0c > null
0:0 - Ts'kva! You carry a ghaik parasite in your head! Death will be a kindness to you... uid: 1e44a310-87ab-85ce-1bc5-bf7250111343 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog > null
null uid: 1f186ae3-4be1-06ce-4205-047d1ded8b99 Cinematic: ~[REUSE] use construction animations ProduceInventory > It cannot be.
0:0 - Baretha! Rid us of this disgrace. I have to continue my hunt for the weapon. uid: 27256bfb-f4b6-4eca-339f-55240ac83b81 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
0:0 - These are local guides. I'll get rid of them once they cease to be useful. uid: 27f43941-9450-af01-776d-4cc3b2354c43 = Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - The only value you hold is as meat to the carrion birds. uid: 2869d10b-c8a0-4b0b-8caf-652deca4ebc7 > null
0:0 - Honestly? I'm not really a gith. uid: 2b88c849-be6d-d941-bf3b-2fcdd3c9731d - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Tsk'va! You seek to impersonate us? To spy on us?
0:0 - Silently hold his stare and discreetly prepare to attack. uid: 2e9f92ef-fcca-aea0-f8ce-ef970549e8f9 = Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - I am no crèche hatchling. Do not speak to me as one. uid: 42935da1-b556-64b0-ccdd-7fe521e43b2f - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Ha! Your tongue is still sharp - good. This soft world can dull our wits.
0:0 - Baretha! Kill this fiend. I will continue to hunt for the weapon elsewhere. uid: 4928e7e1-932c-e073-6928-4d2818e7edd5 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
0:0 - Help us find it and I will leave your blood beneath your skin, unspilled. uid: 497afec0-dbe9-856b-8cab-cb892de760b4 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > Don't help them. Don't tell them a thing. We're dead if you do.
0:0 - Show deference. Bow and explain that you are lost. uid: 4cd046b1-0a5a-b6ad-8182-aa3af4ff0fbc - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Pa'vrylk! You twist our noble words with a coward's tongue!
0:0 - You have done well, in spite of your affliction. Allow me to reward you. Baretha? uid: 4d21e8d9-7006-227c-4d01-2080af9a6843 > null
0:0 - Don't be foolish. I have powerful allies. uid: 4e97fbe9-4bf2-666a-0a20-28f0568e6949 - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Then they can mourn for you.
0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.* uid: 54166f15-0c27-3367-7a4f-781b352ae30b > null
0:0 - Did you not feel the devotion when inside my head? I could be an invaluable ally. 1:0 - You must've seen my knowledge of these ancient lands. I could be of use to you. 2:0 - You saw how ruthlessly I pursue my goals. I can help you. uid: 577ea642-56aa-0976-ab4a-a242847b9230 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) - 0:1 Tag: NOT_FOR_EA - Tag used to fliter out dialog nodes that should not be shipped in EA. - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - A corpse is useless. But a living informant might unearth something. uid: 57dbc178-fb55-caf7-3639-1c333f37f01d - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > Curious. I thought even the lowest of creatures had at least a shred of dignity. You prove me wrong.
0:0 - A vessel fell from the sky. We seek a precious weapon that was taken from it.
uid: 57facaef-3da7-b3c5-44ea-8cc862a619c6 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
0:0 - Unlikely. But it costs me nothing to spare your sorry life. uid: 58084254-3094-0e34-0be9-02cba7cf3a26 > null
- Roll sucessful - null uid: 6c815ded-da43-ae9a-a921-bebfabad1e88 > null
0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.* uid: 6d1cf1a8-d8e9-c6a2-29fa-bb4fab4a1e39 > null
0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.* uid: 729e739d-1ce5-d6ca-3700-871dd170d6a8 Cinematic: Shadowheart's eyes flick over to the hobgoblin. > null > null > null
0:0 - Do not speak. Your bleating offends my ears. Just stand still... uid: 73797d0e-9548-95c0-983d-0e8a36812429 > null
- Roll failure - null uid: 74c897e8-9625-d1b9-3f7d-ea0d8b0b8c0b > null
0:0 - Claim you're an important person. A valuable hostage - or ally. uid: 7625abef-55bc-a47b-fe99-6b90f6e60a6a - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > No creature from this wretched world is important, half-wit.
0:0 - Don't help them. Don't tell them a thing. We're dead if you do. uid: 773a1cea-25b2-4fec-3b11-f082407b58ae Node context: A terse, urgent whisper. > null
0:0 - ROAR. 1:0 - Give it a try. I'm hungry for a little fun. uid: 7de85710-f756-cc60-fa15-939128007a75 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Help? Absurd. You're already a hindrance, wasting my time. uid: 7f63245a-cde0-7b61-9610-700d1c862d60 > null
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.* uid: 82f53ed0-0272-962f-cf1f-f2d95c994e70 - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.* uid: 8368a747-2cbc-b5ac-d1be-628daef8ff8d Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld. - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
0:0 - Now, we seek a weapon, taken from a vessel that fell from the sky. Understand, istik? uid: 87e81ac1-0acf-51b6-0676-15332c923a53 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
- Roll sucessful - null uid: 8cf8ef29-df41-24ea-105a-bbbd40552c9b > null
0:0 - You are unknown to me, kin. Are you straight from the crèche, wandering unbidden? uid: 8e65e2cc-02ec-ed4b-f014-1ca0148a903b Cinematic: - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues - 1 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. > null
- Roll failure - null uid: 9415715f-d52d-9747-96be-705fceead69b > null
0:0 - But your bravery amuses me. Finally I find a wolf in a world of lowing cattle... uid: 952a4004-53a2-4fd9-658b-f502858664d4 > You may live. For the moment.
0:0 - Why are you hesitating, then? Try it, I dare you. uid: 96fa36cd-a7d0-3645-523d-d1e6c04fe179 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Your lips spill falsehoods! You have taken on the soft, cowardly ways of this world. uid: 970caa40-6aac-516d-cbe9-531b1aa2b1a1 > null
0:0 - In the gith tongue, explain that they are local guides - to be killed once they cease to be useful. uid: 97202838-d42e-3e91-d54d-7ca19575bcbb = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.* uid: 9766ae2f-12d7-153d-3761-264c48796dff - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Bring me their heads. Bring me the weapon. If you succeed, the reward will be great. uid: 97ae12d2-1c90-bd90-9882-722f8fbd5474 - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is > Now go.
0:0 - Indeed. I came from the crèche. uid: 9dacb367-c7b8-140b-f3d5-092b99ed273e - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Curious. Most coming from the crèche would come across this bridge behind me. You did not...
0:0 - These creatures are so simple to ensnare, Baretha. You mewl too much about your task. uid: 9ebaa32e-0368-8e6d-ee4f-e2186b7f5b8d - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. > Forgiveness, Kith'rak.
0:0 - At once... Htak'a! uid: a113d748-98d8-66d7-b853-64b6665ed60f Cinematic: === END NODE ===
- Roll failure - null uid: a1564d83-e213-696c-3697-7a38d79e11f9 > null
0:0 - They are my prisoners. I intend to bring them to the crèche for interrogation. uid: a1682cda-482d-cad8-70ff-521a13e0cb1e = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - Resist the probing into your mind. uid: a32c9d68-c0f9-43d8-de47-ec028c15c4e8 = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll failure) > null (roll sucessful)
0:0 - Now go. uid: a428b0e8-339c-5f5e-faed-d3c2b4bf4390 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat === END NODE ===
0:0 - Play along as a gith. Say you're indeed from the crèche. uid: a4f992e8-28bc-4c50-961a-9b9487ab8219 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - *You feel a presence in your head - the kith'rak's presence. Your tadpole recoils defensively.* uid: a686be8d-f063-c534-25fa-15ac2c5c00a0 Cinematic: ~[REUSE] use mindmeld constructions. > null
0:0 - Tell him about your parasite and ask for help. uid: a6d9c43f-bc54-36b6-df56-2366ea03315b - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I believe you, vin'iisk. No one would lie about such a thing.
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.* uid: a8ebc7bb-f436-c966-5a3b-b82b6288382f - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - He is casting Detect Thoughts - steel your mind to resist it. uid: a92cb366-fa5d-ba0e-807b-1a26ffdc1180 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null
0:0 - No matter. Baretha! This one is no kin to us. Kill him. I will continue searching for the weapon. 1:0 - No matter. Baretha! This one is no kin to us. Kill her. I will continue searching for the weapon. 2:0 - No matter. Baretha! This one is no kin to us. Kill them. I will continue searching for the weapon. uid: a9931887-79e1-1d04-007d-ba80a9c90d40 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
0:0 - In gratitude, I'll grant you a swift death. Baretha? You know what to do. uid: a9bff450-d533-9a00-76fd-91edf894ecbf > null
0:0 - Of course! Obedience is your only hope. Now stand still... uid: ab0e5aa8-4029-55a1-06c2-a6392df0a121 > null
0:0 - Lie. Claim you saw bandits loot a wreck, then set off to the west. uid: abb6ba0e-2f4a-c011-8734-f52933952ee7 - 0 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > Oh you saw something, did you? Let us see exactly what these bandits took...
0:0 - You would've done so already if you didn't want something from me first. uid: ac97d815-ee1a-43a8-09ec-1be6e90ad690 = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Silently interpret the meaning of the gestures. uid: b5fcba8a-f3cf-4817-e95f-2dbc9acd4391 = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) - 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) - 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - *You realise he is casting Detect Thoughts. You feel him rummaging in your head already.* uid: ba73cf61-6944-bc12-49d8-ca2547b2e3b5 Cinematic: ~[REUSE] use mindmeld constructions. > null
0:0 - Clearly you know nothing of this, vin'iisk. No matter, it will be found. Make for the crèche. uid: bb16eaab-df9c-e16a-0146-a4ef29dfc2e7 Node context: Vin'iisk - 'underling'. Pronounced 'Vin-ISK'. - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is > And if you come across any survivors of the ghaik vessel, kill them and search them. Thoroughly.
0:0 - Threat? Pah! You are no threat, stray. 1:0 - Threat? Pah! You threaten me no more than the insects scrambling in the dirt. uid: bcde1519-8470-670f-63a3-35d2344c1c29 Node context: Amused indignation - she can't believe you think you are worth anything - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Baretha - kill them and search the bodies. I will hunt for the weapon elsewhere. uid: bd43ca4f-7556-cb95-9767-133141258e7e - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > null
0:0 - You will return to the crèche and fetch reinforcements. But first, a question... uid: bee47c2c-da14-d043-744d-7e790102b197 > null
0:0 - Chk! I can devise torments beyond your reckoning, rest assured. But time is pressing. uid: beed7452-1191-b49c-58a6-3f81a4b0bdc1 > null
0:0 - Unlikely you'd be successful... but it costs me nothing to spare your sorry life. uid: c1c67279-430b-8cdf-127e-9b21a2e9efdb > null
0:0 - Ha! Your tongue is sharp - good. The crèche's hatchlings have not been compromised by this meek, wretched world. uid: c1f9f139-1b78-6a64-6a02-512e1b776681 > null
0:0 - ROAR. 1:0 - You'd sprain your wrist trying. uid: c38c3a18-9844-e0e7-4b45-d4f0f4610ea8 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - You are unknown to me, kin. Are you straight from the crèche, wandering unbidden? uid: c4f9b32d-91f2-6aae-7ab4-7142493d428b Cinematic: - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. > Explain yourself, vin'iisk. > And in the company of local vermin...? Explain yourself, vin'iisk.
0:0 - No matter. More spears will make short work of this hunt. Make for the crèche. uid: c599132f-b169-37c5-5ff2-0e9da587deb2 - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is > And if you come across any survivors of the ghaik vessel, kill them and search them. Thoroughly.
0:0 - You are a waste of flesh. Perhaps the worms will have use for you. uid: c66d2fd9-a40e-57a2-74cb-4bb76774537f > null
0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.* uid: c9fc6385-c2e6-ad87-f790-cfd004418cd1 - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription > null
0:0 - Oh you saw something, did you? Let us see exactly what these bandits took... uid: cbeb1f1d-a965-7eb1-ebed-3f77f6984d2f > null
0:0 - Bah! Nothing even approaching a useful thought in that skull. I ought to just kill you... uid: cc00c054-6aec-a36a-16b0-940ba42d6e36 Cinematic: ~Draw/Stow for Kith'rak's backup > null
0:0 - I could help if you let me live - search for this weapon, perhaps. uid: cc2e3d89-f720-56ac-1feb-c494b80056a5 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Local): false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription > null (roll sucessful) > null (roll failure)
0:0 - You ought to just leave. You've no right to decide my fate. uid: d3e6c012-8cfb-2d1c-f4f3-8754ba4c98a4 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null (roll sucessful) > null (roll failure)
0:0 - Produce the artefact. Ask if this is what he seeks. uid: d7ef2834-1566-e383-34cc-f1070685cf0e - 0 Check flag(s) (Object): true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory. > null
0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.* uid: dca998a9-0eb6-47d9-09a6-e230dc52d833 - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription > null
0:0 - I believe you, vin'iisk. No one would lie about such a thing. uid: e40fc703-81d0-581b-dda5-175b4e56281e - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog > Your troubles are over; we shall help you. Baretha?
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.* uid: e5543272-e970-011c-d4d1-0ae181d4ac65 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Kill him. 1:0 - Kill her. 2:0 - Kill them. uid: e7490f5b-b785-0a07-4caa-538a717b2e03 - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - My fate is my own. You will not take it from me. uid: e8485bf4-d677-2fc0-6f49-49fd417d7337 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null
0:0 - Produce the artefact. Ask him if this is what he seeks. uid: e9d256ff-6d1e-6fb2-8ce8-f4b8ebfc4683 - 0 Check flag(s) (Object): true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory. > null
0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.* uid: eae9949e-7f27-544b-f5e7-78d3df0648f8 Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld. - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
0:0 - Can't you muster a real threat, like flaying or blinding? uid: ec1e5e8a-4a9f-93dc-7787-b2c894cc14bd - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Chk! I can devise torments beyond your reckoning, rest assured. But time is pressing.
0:0 - There is no conviction in your voice. What are you? A deserter? A traitor? uid: ec60ea93-ca33-a115-dc2f-da9aeb5fdd50 > null
0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.* uid: ecee688d-1c08-d3df-5847-e6b3eecebb73 Cinematic: Shadowheart's eyes flick over to the hobgoblin. > null > null > null
0:0 - I just want passage - if I have to go through you, so be it. uid: f0b9015d-e1b7-71a7-c1d7-9ce1f09b9848 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Help us find it and I will leave your blood beneath your skin, unspilled. uid: f50b1a39-8672-5553-0542-3e76a0df1802 - 0 Check flag(s) (Tag): false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - What easy prey you make, walking right within my blade's embrace. uid: f5aab9fd-f29b-876f-b572-0a88f7265885 Cinematic: - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > These creatures are so simple to ensnare, Baretha. You mewl too much about your task. > null
0:0 - Try it - let's see who walks away alive. uid: f6a4da2f-a88b-fc3f-015e-bff02cc33e8c - 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - Now, now, child - your pet means to speak. Tell me, pet: why shouldn't I run you through this instant? uid: fa40080e-0ba2-714c-4683-c8b46f8d17b0 Cinematic: - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. > null
0:0 - ...You think I don't see that pathetic fumbling? I expected better of my kin. 1:0 - ...You think I don't see that pathetic fumbling? uid: faed9467-df7d-957f-c9f7-ff2bc201b5a0 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_ConfrontationLaezel.lsj Synopsis: Alternate version of the dragon rider scene at chokepoint. Lae'zel is alive and was never recruited. Player can recruit her after this.
Lae'zel approaches the rider to discover where to find the creche. A cure for the tadpole can be found there - or so she believes. However, the knight is under different orders.
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.* uid: 00b0e6a8-4dc1-c192-50c0-09e668618154 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Voss, Knight Supreme. The queen's silver, the queen's sword. uid: 01ac28d5-82e9-315c-6684-03b36aad8667 > I am who you say.
0:0 - Never. Vlaakith demands my purity, Kith'rak. I was infected aboard the ghaik ship. By protocol, you must aid me. uid: 03470ec3-80b9-8190-fd4d-d6de79f9a3b2 Cinematic: [reuse] Stow Inventory > Our queen's word binds me.
0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.* uid: 04bb873b-f7e7-4021-9743-c3339f4c86a3 Cinematic: Shadowheart's eyes flick over to the hobgoblin. > null
0:0 - Yet you are not bleeding. For I am nothing if not merciful. uid: 08a06f94-a2b1-a383-deaa-6ca405e9e372 Cinematic: > Your name, child.
0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious. uid: 0bbd2437-817f-cfaa-baeb-a28c30926b01 - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription > It is polyhedric in shape, and inscribed with the sacred runes of our people.
0:0 - You will give it to us. Then you will bend your head for the sword. uid: 12ef423e-6f61-4687-2c84-57120505be0a > null
0:0 - If you wish to speak, speak to me. uid: 22c32c82-c446-8199-6742-d66f4f23d32b - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription > Imbecile. Stay back!
0:0 - Produce the artefact. You're looking for this, I take it? uid: 28a0e7df-771c-2e63-f812-f6b0330d6e20 - 0 Check flag(s) (Global): true - IMPOSSIBLE - IMPOSSIBLE true - GLO_InfernalBox_State_TeamHasBox - Team has box in inventory. > null
0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.* uid: 2e1d5094-00ec-3a2b-7d52-de37b56cc300 > null
0:0 - You. Stay put, and keep your lips sealed. uid: 2e3951f2-5929-388a-351f-8fa51f6f172a Cinematic: > null
0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.* uid: 30ee1466-81c6-7506-decb-ada8ca6e6d2b - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription > null
0:0 - Imbecile. Stay back! uid: 4e839cc3-9248-4a0b-5eee-0f41a182b97e Cinematic: Node context: Lae'zel looks up from bowing at the player in anger > Now, now - Vlaakith esteems all her children.
0:0 - Step forward and state your own name. uid: 525b01f7-bd90-6b8f-5e27-542e7b2a8fd4 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription > Imbecile. Stay back!
0:0 - Stay put, and keep your lips sealed. uid: 55818fd8-f93f-df60-5f22-fb15182acd77 Cinematic: - 0 Check flag(s) (Global): true - PLA_GithChokepoint_State_LaezelFailedJoinFullParty - Lae'zel (companion) was in the player's party and she left it for the scene. When she was supposed to be re-added automatically, it failed because the party is full. > null
- Roll sucessful - null uid: 5e8dad93-fb00-aca9-40f6-3bf15b1f0c61 > null
0:0 - It is polyhedric in shape, and inscribed with the sacred runes of our people. uid: 623f8bed-b396-527c-5ea8-35558b85b9a3 > null
0:0 - Death is at hand, kith'rak! 1:0 - I have my own mandate. Time to die, gith. uid: 62f9a9e5-2043-3dd6-3a17-277373118b66 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.* uid: 6e947992-bfcb-6511-ffd3-0b4c10e68a4f > Qudenos - to the sky!
0:0 - Rider - my time is short. Lead me to... uid: 780ed573-2265-00f9-1984-470b3498c047 Animation: [Lae'zel] bows as she begins to speak to Kith'rak Voss Cinematic: Node context: Lae'zel begins to bow as she speaks to the kith'rak - 0 Set flag(s) to (Global): true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint. true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription > Sh-sh-shh. Such a familiar tone.
0:0 - *Your skull pounds in response to the githyanki's white-hot stare. Her lips don't move, yet you hear her voice.* uid: 7de25b9b-21c3-0057-ed95-2d60cab9a810 Animation: *REUSE* RS:HUM_M_Rig_DFLT_CINE_MindMeldLevel_01 Cinematic: > You. Stay put, and keep your lips sealed.
0:0 - Baretha - see their skulls split and their corpses examined. I must fly to our Undying Queen. uid: 9398d8db-56a4-c8c7-12ab-062e9ba02131 Cinematic: > null
0:0 - Our thieves come forth, Baretha. Did you imagine such fortune? uid: 99bfcda3-7960-0820-97d4-c98cd9284469 Animation: [Player] shows the cube to the Kith'rak Voss Cinematic: > Half-wit!
0:0 - Baretha - see her skull split and her corpse examined. I will take word to Queen Vlaakith - our quest has ended. uid: adc7cbc5-9ca7-bcc1-ae8a-6a685042a229 - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > null
0:0 - Baretha, see that her skull is split and the weapon collected, on Vlaakith's command. I will take word to the Undying Queen - our quest has ended. uid: b93516e1-f236-5687-5c5d-f37d88a15d84 Cinematic: - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription > null
- Roll failure - null uid: b936d1d6-75ad-9e07-b65c-1c51c7913f8b > null
0:0 - Stand down, knight. I do not have what you seek! uid: bcf0757f-3853-ebbd-4a2e-02fde11ac3ec Animation: [Lae'zel] stops bowing to the kith'rak Node context: Lae'zel looks up from bowing at the kith'rak. > Our queen's word binds me.
0:0 - Now, now - Vlaakith esteems all her children. uid: d70c7c74-7a6a-7690-a390-96f867fff069 Cinematic: === END NODE ===
0:0 - Purified? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik. uid: d9f73e4c-775f-1712-78f9-e249df809fa3 > Only in death are the infected cleansed.
- Roll sucessful - null uid: de9cdf38-108a-8525-0d8d-6302d147f1fe > null
0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.* uid: e05d2e5b-3798-bfa6-8da2-629452ee236d Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld. - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
0:0 - Imbecile. Stay back! uid: f69ec4cd-962a-c6ff-6e45-348fc2326c61 Cinematic: Node context: Lae'zel looks up from bowing at the player in anger === END NODE ===
0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.* uid: fa91ea27-b079-47cf-4f99-81f1dbe94cdf - 0 Check flag(s) (Global): true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Qudenos - to the sky! uid: fba0fe61-1bbc-57d6-e470-87d72a243fd1 Cinematic: === END NODE ===
0:0 - ...Lae'zel. uid: ff4a028c-4b8e-34cb-9879-6bc7183307fa Cinematic: ~Laezel, martial bow Node context: Lae'zel stays bowed as she speaks to the kith'rak > 'Lae'zel.' Proud. Regal, even.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_DragonEvent.lsj Synopsis: A Flaming Fist detachment tries to confront a githyanki war band. The Flaming Fists are completely outmatched, however; the githyanki warriors dismiss their demands. Moments later, a githyanki controlled dragon roasts the Flaming Fists in a fly-by. Afterwards, the dragon rider, a senior gith, berates his subordinate for her slow mission progress.
0:0 - Our queen watches us. Fail her at your peril. uid: 3154eba1-fe6a-1a67-7255-79db67d087bd === END NODE ===
0:0 - Drop your weapons! uid: 4fe558ad-6462-e6ae-50b5-8e2e07709c74 Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon Node context: Trying to be authoritative, but completely in over his head. > I'll feed your innards to the ants before I do that, istik.
0:0 - Stop wasting time, Baretha. You're not here to play with the locals. uid: 6493a965-b907-4c6c-66c6-d2d660a3445e Node context: Berating an underling. Baretha pronounced Bar-eh-tha. A gith name. > Of course, kith'rak. We merely sought to -
0:0 - Drop your weapons! uid: 85ee6dff-02be-24a9-9baa-612036f7b20c Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon Node context: Trying to be authoritative, but completely in over his head. - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_FootbridgePosition - Used by cinematics to setup the dragon custscene - player is walking on the footbridge > I'll feed your innards to the ants before I do that, istik.
0:0 - Drop your weapons! uid: 8b706313-317a-2991-f022-720aa209eca6 Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon Node context: Trying to be authoritative, but completely in over his head. - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_LadderTopPosition - Used by cinematics to setup the dragon custscene - player jumped up the ladder > I'll feed your innards to the ants before I do that, istik.
0:0 - Of course, kith'rak. We merely sought to - uid: 8d9a4cd0-8b09-f549-f801-d29f5ec72446 Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack > No excuses. Question, kill, then move on. Find the weapon.
0:0 - I'll feed your innards to the ants before I do that, istik. uid: b62fad8e-1deb-2b33-6caf-c42eee30b3db Node context: Dismissive > This is y-your last chance!
0:0 - No, look up. That was your last chance, istik. Now burn! uid: d8e8f88e-5faf-78b9-dd0c-e6aa5043d576 Animation: The Flaming Fists look up to see the the dragon flying right towards them. They turn to run but the dragon is too fast for them. As he flies over the flaming fists the dragon breathes fire and burns them to death. The bridge also catches fire during the attack and is destroyed. Finally, the dragon lands by the foot of the bridge and its rider Kith'rak Voss, dismounts and joins the other Githyanki warriors. Cinematic: A dragon appears and does an air-to-ground attack, roasting the Flaming Fists. It goes to land somewhere and its rider, Kith'rak Voss, dismounts. He approaches the other githyanki. Node context: 'I'm done with you'. - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_DragonAppear - GLO_GithChokepoint_DragonAppeardescription > Stop wasting time, Baretha. You're not here to play with the locals.
0:0 - This is y-your last chance! uid: e1746171-18b2-00ca-84a2-3f36cd4b8a96 Animation: [Dragon] is heard in the distance, [Gauntlet Dion] and the flaming fists look around nervously, trying to determine where the sound came from. Node context: Last-ditch effort to enforce authority. > No, look up. That was your last chance, istik. Now burn!
0:0 - Drop your weapons! uid: e8709b46-5476-aa8a-2cfb-b25adedd6d6e Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon Node context: Trying to be authoritative, but completely in over his head. - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_FeatherfallPosition - Used by cinematics to setup the dragon custscene - player jumped down, near the giths > I'll feed your innards to the ants before I do that, istik.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_DragonShadow.lsj Synopsis: A dragon flies over the party. They may or may not recognise it. If they're a gith, they'll always recognise it and suppose that their kin must be operating nearby.
0:0 - A dragon-rider. My kin are hunting - blood will be spilled. uid: 057d234d-ccee-7838-aaec-109f3b683595 - 0 Check flag(s) (Object): true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DragonRider - A githyanki player talked in the VB so they recognised the gith rider > null
0:0 - A dragon-rider - my kin are near. uid: 2901da48-39ed-dedf-038a-2940b048be79 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DragonRider - A githyanki player talked in the VB so they recognised the gith rider > null
0:0 - Blasted wyrm - where did it come from? 1:0 - We stand no chance against such a foe. We should get out of sight! 2:0 - That thing could swallow us in a gulp. 3:0 - The size of that thing. Looks so much bigger when it's flying above you... 4:0 - Try not to catch its eye. Unless you fancy an inside view of its gullet. 5:0 - Only a fool would resist such power. 6:0 - That thing could swallow each of us whole. uid: 84e1db78-136c-5881-b8e2-d70ba942e523 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Object): true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription === END NODE ===
0:0 - You go a lifetime without seeing one, and then they won't stop pestering you. 1:0 - I suggest we admire it from afar. 2:0 - That thing could swallow us in a gulp. 3:0 - It would be too much to hope that's nothing to do with us, wouldn't it? 4:0 - I tangled with a dragon once. Never forgot it. 5:0 - Such beauty. Such power. 6:0 - A thing like that could swallow each of us whole - raw or incinerated. uid: 991bedbf-d543-651a-3de8-8973cb4c41ab - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LaezelKilledByGith.lsj Synopsis: Player returning to the Gith Chokepoint area after leaving Lae'zel behind -- she has been killed by the gith
null uid: 0d81e908-2d17-1ef0-b311-fc201f0c6f31 - 0 Check flag(s) (Global): false - PLA_GithChokepoint_Event_LaezelLeftParty - Lae'zel left the party to get to the gith knight. Checked in some PAD/AD to acknowledge that she was once in the party instead of never recruited === END NODE ===
0:0 - Let's... let's just keep going, all right? 1:0 - Those gith are a rabid lot - best we keep well clear of them. 2:0 - What a waste. She was a powerful specimen. 3:0 - Dammit. This shouldn't have happened. 4:0 - She was dangerous, but I respected her passion and ambition. Her kin have done themselves a disservice. 5:0 - Come - we shouldn't linger here. uid: 1266e90b-d755-3d93-67ef-d8c2f802c395 - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LaezelPostFight.lsj Synopsis: |Lae'zel avatar says this after killing the other giths at the Gith Chokepoint. Hints at looting the corpses and eventually finding the map. Lae'zel companion has a relation dialog instead of this PAD.|
0:0 - Their corpses may have something of use... uid: f8454f5e-13dc-c53e-0aa6-664b51891fe1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LaezelReadMap.lsj Synopsis: After reading the Githyanki Map, Lae'zel Avatar urges the rest of the party to go to the crèche.
0:0 - A githyanki crèche lies beyond the mountain pass. uid: 7f09bf74-ba36-41d7-a9a3-4a85cabb76e5 > Purification is finally at hand.
0:0 - Purification is finally at hand. uid: b2c34290-83ed-cec7-af13-fa48c5ea161e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LeavingLaezelBehind.lsj Synopsis: |Lae'zel, who was a companion, is being left behind at the Gith Chokepoint. The remaining companions can react to it (AVATAR are excluded from this VB, so this VB may not play in multiplayer when all characters are avatars.)
0:0 - And miss what happens next? I wouldn't dream of it. 1:0 - She made her choice. We have to do what's best for ourselves. 2:0 - You're not abandoning her! Just redistributing your presence. 3:0 - We have to respect her choices. Or do we? 4:0 - Lae'zel's one of us now. It doesn't feel right to abandon her. 5:0 - It may not be the best idea. uid: d2e462ec-d911-963f-5bb0-09499ab02631 - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_Shield.lsj Synopsis: Comment on acquiring or moving a shield of a Flaming Fist mercenary killed by the dragon on the bridge.
0:0 - There's not much that can turn aside a dragon's breath. 1:0 - When it comes down to man versus dragon, the result tends to be predictable. 2:0 - Those dragons burn hotter than me. 3:0 - Red dragons make powerful weapons and steeds. Vlaakith was wise to ally with them. 4:0 - Not much protection against dragon breath. 5:0 - A single shield could never withstand a red dragon's breath. 6:0 - A dragon is clearly not to be trifled with. uid: c5ff96c3-abcb-af68-8e05-987cfb9faf4b - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Not much use against a dragon's breath. 1:0 - Still hot to the touch. When it comes down to man versus dragon, the result tends to be predictable. 2:0 - Shield's still warm. That dragon burns hotter than me. 3:0 - The shield is warm from the red dragon's fire. Wise of Vlaakith to take them as allies. 4:0 - Still warm, like it's fresh from the blacksmith's forge. 5:0 - Poor fellow. This shield was no match for a red dragon's breath. 6:0 - The shield is still warm to the touch. A dragon is not to be trifled with. uid: df96c7e2-c522-4f61-88c8-6eedb5c6ab8e - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PartyReaction.lsj Synopsis: Companions react to the gith chokepoint (dragon flew by and killed the flaming fists). Lae'zel is handled in a different dialog.
0:0 - Facing that lot would be suicide... at least for now. uid: 21ec356c-73ce-6af5-eb60-f641412136e9 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_SoloReaction - PLA_GithChokepoint_Event_SoloReactiondescription - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - They'll be tough to fight... but not impossible to beat. uid: 37f6baa1-cb30-3032-9c7d-ea58d83696ba - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_SoloReaction - PLA_GithChokepoint_Event_SoloReactiondescription true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - My kin wield their spears formidably. It would be foolish to provoke battle with them now. uid: 6bbea4b5-1c24-ef70-4973-3e24bed95040 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - These gith are formidable - but not infallible. We can take them in battle, should it come to that. uid: 8e3cd81d-141a-ccc6-c58a-0e9aa56aa9f2 - 0 Check flag(s) (Global): true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Let's see if they want to have their blood spilled.
0:0 - I hate to be negative, but those gith will carve you up like a goose. 1:0 - Stay clear of those gith. Even the Blade of Frontiers has his limits. 2:0 - Those gith look like a fight and a half. Best keep away from them for now. 3:0 - With the right troops I could take them... with you, I'm not so sure. 4:0 - You'd have to be a fool to pick a fight with that lot. Best to keep away for now... uid: a8625e98-939d-a33c-3fe3-e6c6b1ec8646 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Let's see if they want to have their blood spilled. uid: ba4ba6e7-a110-0712-dfbe-a385c93862cf === END NODE ===
0:0 - Githyanki! I must speak with them - a crèche must be near. uid: c46bd632-99f8-44e0-8d2d-456a3d75ce9c - 0 Check flag(s) (Global): true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - Oh - can we kill them? Please? Pretty please? 1:0 - Come on, already - we've got a roadblock to clear. 2:0 - Those whelps are blocking the bridge. Time to put them in their place. 3:0 - Want me to send them to the Hells? Just say the word. 4:0 - I reckon those warriors holding the bridge can be fought off... if it comes to that. uid: c983b063-1ae5-e246-a3ba-79f718ff5a50 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 1 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) === END NODE ===
0:0 - My kin wield their spears formidably. It would be foolish to provoke battle with them now. uid: e64d2e19-a83c-415e-5526-a389abf79ffc - 0 Check flag(s) (Tag): false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_ReadingMap.lsj Synopsis: |Item interaction: player clicks on the githyanki map and tries to read it. Githyanki are able to read it.
Lae'zel is added in the 3th speaker slot. Any others are in the second slot. If Lae'zel is taking the map from somebody, they are both speakers in the dialog. Otherwise the second or third slot are null.
null uid: 09d7d613-b9f0-c3d6-0552-49cc1a74c5c1 - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > null
0:0 - Hurry forth. Purification is at hand. uid: 0d39dae8-6ec4-391e-fb54-1cb0c403c664 Cinematic: > null
0:0 - *Magical energy courses through the slate, then to Lae'zel.* uid: 109ec69a-da08-a2f6-b403-db356c862d6f Cinematic: - 0 Check flag(s) (Script): false - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche > *A mystical map glows before Lae'zel, revealing a githyanki refuge beyond the mountain pass.*
0:0 - *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.* uid: 113b61b8-8adb-b43f-0998-e60ba23bce83 > null
- Roll sucessful - null uid: 1713e0cb-ea24-14ca-0835-4952c227eea1 > null
0:0 - *Magical energy courses through the slate, then to Lae'zel. Your own body buzzes in resonance.* uid: 1a94e246-a5bd-90fc-9a22-c3e0f903636d Cinematic: - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche > null > null
0:0 - The map is clear - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.
uid: 1c348743-3ab2-bf1c-9204-a93ab81f7b9f Cinematic: - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > I must hurry forth. Purification is at hand.
0:0 - Focus on the object. Perhaps you can reveal its secrets. uid: 3286671a-75de-8087-0a2c-8537e06d5bf0 = Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 > null (roll sucessful) > null (roll failure)
0:0 - *The mystical map reveals the githyanki crèche within a temple at the mountain pass.* uid: 33fd1439-ac34-a9b9-cd28-796c88dba4e8 Cinematic: - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche === END NODE ===
0:0 - *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.* uid: 40bb0d54-9d9e-4a79-924e-3e34b5a81cf0 Cinematic: ~[reuse] Player produces slate from intventory - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Activate the slate. > Leave.
null uid: 46a27139-9e37-9fa4-36b2-b23bb7701122 - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche === END NODE ===
0:0 - Leave. uid: 4a5ad550-2c9c-4eec-42f4-066508527ee7 === END NODE ===
0:0 - It is a map. A githyanki crèche lies within an ancient temple at the mountain pass. uid: 4d255c07-859a-3cd2-85d9-502f92d3f6d8 Cinematic: - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > Hurry forth. Purification is at hand.
0:0 - Put the slate away. uid: 4dbc4074-903f-aa77-b4e7-e72e7e5e3caf > null
0:0 - It is a map. Zorru did not lie - a crèche lies within an ancient temple at the mountain pass. uid: 50caede7-5198-08cc-1362-78e6b8e9decf Cinematic: - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > Hurry forth. Purification is at hand.
0:0 - *The mystical map reveals the githyanki crèche within a temple at the mountain pass.* uid: 5798f658-0d0c-7f7b-c944-69545c114aa7 Cinematic: - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche. - 1 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche === END NODE ===
0:0 - *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* 1:0 - *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.* uid: 58a3d47d-a1d1-7c13-33d2-71fea1a18d98 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Leave. uid: 5b5e8d96-0bdd-e42a-0f5f-0b8b6bf4251c === END NODE ===
0:0 - *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass - a crèche.* uid: 7bf414bc-7262-715c-58ae-ff44fb852594 Cinematic: - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.*
- Roll sucessful - null uid: 7c5f8158-9e23-882b-d87b-9631bd972006 > null
0:0 - *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.* uid: 7f139d6c-08bd-bc5e-9b64-f41312837efc Cinematic: ~[reuse] Player produces slate from intventory - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > Activate the slate. > Put the slate away.
0:0 - *Unusual runes are etched on the slate, forming an array of arcs and circles.* uid: 826fc79d-4a11-964a-3b57-400e4a44dd46 Cinematic: ~[reuse] Player produces slate from intventory > Focus on the object. Perhaps you can reveal its secrets. > Leave.
0:0 - *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* 1:0 - *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.* uid: b51fa91d-72c9-1cf5-6c53-b09c11832e74 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Zorru did not lie - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.
0:0 - *You learn nothing from the slate.* uid: cd9b31fb-f9a5-d472-0830-cef64c55727d Cinematic: - 0 Set flag(s) to (Object): true - PLA_GithChokepoint_State_FailedReadingMap - PLA_GithChokepoint_State_FailedReadingMapdescription === END NODE ===
0:0 - *You take the object from your companion and inspect it.* uid: d3e05942-0cb2-ccac-a006-f721f59f5add Cinematic: ~[reuse] Player produces slate from intventory
~Lae'zel takes the object from the player - 0 Check flag(s) (Object): true - PLA_GithChokepoint_Event_LostMapToLaezel - Someone else tried to read the map, Lae'zel took it from them. This flag is set on them - 1 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - PLA_GithChokepoint_Event_TakeMap - Set to give the map to Lae'zel when she's taking off somebody else's hands > *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.*
0:0 - A githyanki slate. Give it here! uid: d4e8cc8d-b768-d5e5-aff6-781df6bbe801 Cinematic: [reuse] Produce Inventory - 0 Check flag(s) (Object): true - PLA_GithChokepoint_Event_LostMapToLaezel - Someone else tried to read the map, Lae'zel took it from them. This flag is set on them - 1 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Object): true - PLA_GithChokepoint_Event_TakeMap - Set to give the map to Lae'zel when she's taking off somebody else's hands > null
0:0 - Activate the slate. uid: d79239e1-fc96-6dee-c6b8-619e1f3dd979 > null
0:0 - *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.* uid: d84d1e8e-95f9-b3de-5bef-951839e34c07 > null
0:0 - Tir'su markings. Could this be...? uid: db628bec-bef8-3c25-2dd4-bbe0e11a5bf9 Cinematic: Node context: Tir'su: the githanki alphabet. Pronounced TEAR-soo. - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: de2cffcf-e870-1625-f7ae-dec17abb856a - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > null
0:0 - *The markings reveal the location of a githyanki crèche.* uid: de7aebb3-a3dc-cb11-f60c-e2b345e21d2d Cinematic: Node context: Tir'su = the gith alphabet. Pronunciation: TEAR-soo. - 0 Check flag(s) (Global): true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche === END NODE ===
0:0 - Zorru did not lie - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.
uid: e889bf6b-a700-77eb-aac9-6953b4d1bfc0 Cinematic: - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > Hurry forth. Purification is at hand.
0:0 - Zorru did not lie - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.
uid: f2edaf2d-ac08-0593-84d8-0de2b9293215 Cinematic: - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > I must hurry forth. Purification is at hand.
0:0 - *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.* uid: f654e712-fed1-d073-302f-abaafdcb58f3 > Activate the slate. > Put the slate away.
0:0 - The map is clear - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.
uid: fa835126-be5f-9a61-a92f-08b4cad675fd Cinematic: - 0 Set flag(s) to (Global): true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location > Hurry forth. Purification is at hand.
0:0 - Activate the slate. uid: fc204a82-3ed1-8eb1-a8a7-2fd2e4682a9d > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_TieflingScout.lsj Synopsis: A tiefling scout from the Druid Grove hides and observes as a Githyanki war party massacres some Flaming Fists. The tiefling may warn the player that they are too weak to take on such opponents, before running off.
0:0 - That lot on the bridge are out for blood. Hope your disguise holds, if you try to get past. uid: 02ffe41b-48e6-0869-10b9-9f14965caba4 > null
0:0 - Nobody. Just another hrasting fool trying to stay alive. There's plenty of us around. uid: 0fb108e5-ba69-1f7b-4f05-97613b3140be Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking,
0:0 - Your friends at the bridge are too much for me to take on... but I reckon I can handle you. uid: 1c5d5235-d5fb-ba4e-1d44-56b15fdaff06 - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I have no interest in harming you, unless you force my hand. uid: 223d8ea7-52ee-642c-d162-b01024b82557 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > ... aren't you with that other lot? Down at the bridge? The ones with the dragon?
0:0 - Listen - avoid the bridge. I doubt a fight with that lot would go your way, no offence. uid: 252fc561-7674-6a3b-b26c-8b0d08135056 - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight > I'm getting out of here. There's got to be another way to Baldur's Gate. Good luck.
0:0 - I might've been concerned, had I the slightest idea who 'they' are... uid: 26d16cbd-4d64-5ff4-292b-59461a38e8ec > Look, down there...
0:0 - I go my own way. Alone. uid: 2b9a93c0-d638-4bd6-b79b-6cfbc2037208
0:0 - First and last warning - lower that weapon. uid: 2c4e7930-2db0-28b4-8c61-49eab259fdbb > I'll drop it when you're dead.
0:0 - It's a disguise. I'm not really a gith. uid: 2d0bb3a1-7a2c-1eb6-a889-01952a0f660e - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What? Why...?
0:0 - ... all right. I'm leaving. I have to get to Baldur's Gate. Don't follow. And not a word to them. uid: 31c78115-a15e-1bc0-398e-3ac8ca1ec54f > null
0:0 - Come on then, mragreshem! uid: 3fb0432f-1bc4-2824-4531-0233ab200f51 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - They're out for blood. I hope you're in good standing with them. uid: 45fd5fab-be4c-5f24-41b2-954be72b8d26 === END NODE ===
0:0 - So... you not looking to make trouble for me, are you? Whatever you are? uid: 46f17446-90ee-8a16-4f1e-462abafd12cd > No, you are safe. > I didn't say that...
0:0 - Seems you have good survival instincts - maybe you should join me instead. uid: 49998de7-5f73-ece9-a86f-23797b214422 > What? Just follow you around?
0:0 - They're out for blood. Unless you're in good standing with them, I'd keep clear. uid: 4c9caff9-70b8-83ae-cfa0-0a3567a05023 - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight === END NODE ===
0:0 - I am not with them. But perhaps they will listen to me. 1:0 - They may be my kin. I will investigate. uid: 520c83e2-da07-6090-f0f7-d3806be8e2cb - 0:0 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) - 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Then we've a problem. I can't have you running off to tell your friends about me.
0:0 - Spare me. There's bigger problems right now that my manners. Look... uid: 599e8bef-b07f-71ee-eaf7-e170dbe15a98 Cinematic: Tiefling points to/camera cuts to bridge and gith raiders. > null
0:0 - Your hrasting friends are swarming all over the bridge down there. uid: 5b717556-009a-0d46-504c-ac28b25d3f8f Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking, > I won't let you warn them.
0:0 - And who are you exactly? uid: 5d97660c-4c2f-031c-737c-4c69ad09d654 - 0 Check flag(s) (Dialog): false - PLA_GithChokepoint_TieflingScout_Knows_Who - PLA_GithChokepoint_TieflingScout_Knows_Whodescription - 0 Set flag(s) to (Dialog): true - PLA_GithChokepoint_TieflingScout_Knows_Who - PLA_GithChokepoint_TieflingScout_Knows_Whodescription > Nobody. Just another hrasting fool trying to get to Baldur's Gate in one piece.
0:0 - Let's see if you're actually as tough as your disguise makes you... come on! uid: 756d6959-b45d-889b-3efe-42b3f46dcecb - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - ... unless you're looking for a fight, that is. uid: 777c7f1b-875d-c493-d7df-c16d21ab481a > null
0:0 - Got more important things to watch than my hrasting tongue. Look... uid: 7ce61feb-1192-da4e-ff5a-780afb7ad352 Cinematic: Tiefling points to/camera cuts to bridge and gith raiders. Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking, > null
0:0 - That lot are too much for me to take on... but I reckon I can handle you, mragreshem. uid: 89d8b365-a40b-11fc-d0bf-b6fb9e1c1998 Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem. - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Now I've got to find another way around. Take your chances against that lot if you like. uid: 8c19263b-91e8-cc3e-9861-7cdc2e4eea41 > Don't follow me - find your own way.
0:0 - I'm getting out of here. There's got to be another way to Baldur's Gate. Good luck. uid: 93bc18e3-6aa1-01ea-7706-776ab615e130 === END NODE ===
0:0 - That lot are swarming all over the bridge. I don't know what they want, but it can't be good. uid: 9671e53d-2858-8056-4d70-ec0f38f0c0f2 Cinematic: Tiefling points to/camera cuts to bridge and gith raiders. Node context: Referring to a bridge a short distance away. Some gith raiders have barricaded it. > I'm going to find another way around. You ought to do the same.
0:0 - If there are gith at the bridge, they're nothing to me. uid: 9bccdbbb-16ce-ecf9-5560-750e6d1bbbb4 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > ... all right. I'm leaving. I have to get to Baldur's Gate. Don't follow. And not a word to them.
0:0 - You're the mragreshem for taking that tone with me. uid: 9e1b06b0-f74c-998d-a18c-2e633bb2a4d7 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Spare me. There's bigger problems right now that my manners. Look...
0:0 - Whatever you just called me, I didn't like the sound of it. Watch your tongue.
uid: a47df7b4-1d62-9273-b0ea-b4bf9f8ec30e - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Got more important things to watch than my hrasting tongue. Look...
0:0 - Calm yourself. I am not who you think I am. uid: ae3a8ccf-610b-ee13-610c-a4e65b563d69 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) - 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > ... aren't you with that other lot? Down at the bridge? The ones with the dragon?
0:0 - Now I've got to find another way around. If you're smart, you will too. You're no match for that lot. uid: b1480ca3-9f37-2034-17a9-4e4a5dc57274 - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight > Don't follow me - find your own way.
0:0 - What? You going to try get past that lot? Better you than me. uid: b5518baa-d3b2-fefd-a95c-26a562a8444f Cinematic: Tiefling points to/camera cuts to bridge and gith raiders. Node context: 'That lot' being a band of gith warriors guarding a nearby bridge. > I'm getting out of here. There's got to be another way to Baldur's Gate. Good luck.
0:0 - Look, down there... uid: c0f4db06-b348-dfaf-eb50-e66ccdb3298e Cinematic: Tiefling points to/camera cuts to bridge and gith raiders. > null
0:0 - Come on, mragreshem! I'll take my chances against you than your friends on the bridge! uid: cac7d8f9-2c03-b4d3-0ad3-6e612cc2ea3f Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem. - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I'd keep clear of that lot on the bridge unless you think your disguise'll fool them. uid: d33cec43-8801-fbb8-4e5a-76a3064cc72a - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight > null
0:0 - I doubt a fight against them would go your way. uid: d36918a1-71a1-2baf-da3d-ddf68306c0f8 - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight > null
0:0 - I'm going to have to be sure you stay quiet, mragreshem. uid: dd3ed121-f8c7-8c32-2f10-cb72da9a3856 Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I have kin nearby? I should seek them out. uid: e37cf97b-9136-5b05-ef0c-81e442eb0072 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Take it easy, I'm only disguised as a gith. uid: e90900e4-9006-2432-f999-85a22fc91d0e - 0 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > What? Why...? Never mind. I don't want to know.
0:0 - You're not like that lot at the bridge. I reckon I can handler you... come on! uid: f8af844f-62a5-9b1f-9981-692de60a1c45 - 0 Check flag(s) (Global): false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Leave. uid: f8b6e993-93d2-628a-ea4c-220d2aaa1887 === END NODE ===
0:0 - Come on then, mragreshem! uid: fff24f64-7b46-de39-752c-49208daa6634 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_ZorruFriend_Dead.lsj Synopsis: Yul was Zorru's friend. Player finds him dead already and may have heard about him before if they talked to Zorru with Lae'zel.
0:0 - What were you doing here? uid: 10cc4a04-7b96-43c9-af6e-c12213a96d4a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCity - Yul's corpse's mentioned the tieflings sought path to Baldur's Gate - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Seeking path... Baldur's Gate...
null uid: 11c295cb-b6f5-97ec-8c57-3c14a83deb18
0:0 - Leave. uid: 159f7c64-30be-49db-9319-5d5663261460 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 1aea6d1e-be09-43a7-b51d-d9fa63ec8113 > null
0:0 - Were you scouting alone? uid: 216c5ba1-83ef-11a2-e3f6-5edb682cf686 - 0 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCity - Yul's corpse's mentioned the tieflings sought path to Baldur's Gate - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > No... with Zorru... fled to grove...
0:0 - Where can I find the gith crèche? uid: 283d4b39-e92b-4fb0-a0a9-1456845ebbb5 - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul - 1 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidName - Yul, the dead tiefling, spoke his own name - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
null uid: 2a971d80-4b7b-46b5-823d-2931d29e2bb1 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription
null uid: 2b2646bc-21e3-c71d-542f-58212c26f283
0:0 - Did you find the way to Baldur's Gate? uid: 2de1a4fb-6ce8-69cf-d022-5cab8a97030b - 0 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCity - Yul's corpse's mentioned the tieflings sought path to Baldur's Gate - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Risen road... cross wooden bridge...
null uid: 2e44371b-bf98-4128-a046-3bc67a9e5ad2 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
0:0 - *To the tiefling scout, gith are monsters. To you, they are a sign: you are nearing the crèche.* uid: 42e7b115-065d-1fde-4ff3-eafc9e5783af - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
null uid: 4a84e867-839b-458f-8e3c-bb5b0fc4db90
0:0 - Where can I find the gith crèche? uid: 5051aaaa-9cbb-2dbb-aeab-59b00e61e73a - 0 Check flag(s) (Global): false - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul - 1 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCreche - Yul's corpse: Lae'zel mentioned a creche is near - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
null uid: 5e84d8da-39d5-4e47-9011-b0ef1e8b5809
0:0 - Where did this monstrous warrior come from? uid: 73b47e85-f7db-f2a3-1e2b-0e346e5bf9eb - 0 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidGith - Yul's corpse has mentioned gith - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Mountain pass...
0:0 - Like you... uid: 749e8365-38aa-dff2-4980-45eec1637810 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *To the tiefling scout, gith are monsters. To you, they are a sign: you are nearing the crèche.*
0:0 - How did you die? uid: 82194d5e-3e4b-4ff8-b2d9-90c321c2b0fa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidGith - Yul's corpse has mentioned gith - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Monstrous warriors... keen swords... black spots...
null uid: 84b83293-c25c-4d4c-963c-353882de6059
0:0 - Yes... Zorru fled... left me to fight... uid: 8f736344-471c-375a-01f2-80e48c74b7d0 > null
0:0 - No... with Zorru... fled to grove... uid: 93b40745-7d86-924e-1318-7c1e72e66a0c > null
0:0 - Yul? Then you are Zorru's friend? uid: 944f1122-afdb-124f-8b79-bcde62ad3c78 - 0 Check flag(s) (Global): true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul - 1 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidName - Yul, the dead tiefling, spoke his own name - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidZorru - Yul's corpse mentioned Zorru by name - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Fellow scout... druids' grove...
0:0 - Miller... in Elturel... before its fall... uid: a1dbef76-f735-3f32-eee0-8399f4790e47
0:0 - Yul... son of Gara... uid: c1aee402-d564-41b7-ab12-d19dd0ee529f > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: c8043b1f-0321-4992-b732-1d1750977ee1 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: ca0564da-0323-45a8-abbc-3f2c27335a60 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidName - Yul, the dead tiefling, spoke his own name - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Yul... son of Gara...
null uid: d0bc2752-3753-53b2-64c8-4e7bc634ccc0
0:0 - He crossed blades with a githyanki. Few survive the ordeal. Fewer still claim victory. uid: d93bc1e8-f45d-f4d1-38be-c1e85c8297a1 - 0 Set flag(s) to (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCreche - Yul's corpse: Lae'zel mentioned a creche is near > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e13ef24b-8ce2-48f5-b568-c33e0215c0ef - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Zorru abandoned Yul to the githyanki. Damned coward. uid: f77f995d-df97-4bde-8b45-fab6ab0c5ba2 > null
0:0 - Monstrous warriors... keen swords... black spots... uid: f8934cda-f2ad-4076-b44a-cf3b600585ce > Like you...
0:0 - Were you and Zorru scouting alone? uid: fae03d1c-ce05-b264-fece-9680fe059b9e - 0 Check flag(s) (Local): true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidZorru - Yul's corpse mentioned Zorru by name - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Yes... Zorru fled... left me to fight...
0:0 - What was your profession? uid: fda80ff3-40f2-4519-c751-6d158cefb936 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Miller... in Elturel... before its fall...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_HarperSkeleton_PAD.lsj Synopsis: This is a booster for PLA. The player comes across a pair of old skeletons with harper and druid equipment. A successful history skill check will reveal these two were probably part of the Harper/druid alliance that fought against Ketheric's army of Shar. If the player has seen the frescos in the Druid's Circle of the Den depicting the battle between the Sharran troops and the Harpers/Druids, they will automatically jump to the 'Success' node.
0:0 - Some old, forgotten bones. 1:0 - These bones speak of some old, long-forgotten tragedy. 2:0 - Ancient bones, long forgotten. 3:0 - Fallen warriors, their days of glory long since passed. 4:0 - It's been a while since these two breathed their last. 5:0 - Soldiers at rest. I bet those bones have some stories to tell. 6:0 - These bones are ancient. I wonder who they were. uid: 14dbe83d-bc1d-4e8e-8b0a-e4dd9f724255 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > null > null
null uid: 2a69d936-f2b0-329a-5c38-99782b78e776 - 0 Check flag(s) (Global): false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos false - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription > null (roll sucessful) > null (roll failure)
0:0 - They're sporting Harper and druid armour. Fought together and died together. 1:0 - These bones speak of some old tragedy. Harper insignia; druidic markings - they must have fell as allies. 2:0 - Huh. Harper armour. Druid too. Wonder if they fought together. 3:0 - Their equipment bears Harper and druid icons. A curious alliance. 4:0 - A Harper and a druid, judging by the heraldry. Died together. 5:0 - That's Harper and druid gear. Old comrades, it seems. 6:0 - There are Harper and druid symbols on their equipment - an interesting pair. uid: 327fe474-d73a-4f9e-c9bd-61d3a974d46a - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Set flag(s) to (Global): true - PLA_HarperSkeleton_Event_Recognised - PLA_HarperSkeleton_Event_Recogniseddescription === END NODE ===
0:0 - They're sporting Harper and druid armour. Fought together and died together. 1:0 - Harper insignia; druidic markings - they must have fell as allies. 2:0 - I see Harper armour. Druid, too. Maybe they fought together. 3:0 - Their equipment bears Harper and druid icons. A curious alliance. 4:0 - A Harper and a druid, judging by the heraldry. Died together. 5:0 - That's Harper and druid gear. Old comrades, it seems. 6:0 - There are Harper and druid symbols on their equipment - an interesting pair. uid: 57f22ae8-17dc-4463-9674-80351dbbe1a7 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Set flag(s) to (Global): true - PLA_HarperSkeleton_Event_Recognised - PLA_HarperSkeleton_Event_Recogniseddescription === END NODE ===
null uid: 69d7ffef-2b06-4baa-bb3f-0f4b5cec3287 - 0 Check flag(s) (Global): false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos false - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription > null (roll sucessful) > null (roll failure)
0:0 - I hope your belongings are in better shape than you are. 1:0 - These bones speak of some old, long-forgotten tragedy. Their equipment doesn't seem to be worse for wear though... 2:0 - Hope you're at peace, wherever you are. 3:0 - Nameless bones left by a forgotten battle. 4:0 - What's this heraldry on these two's armour? No matter, it might come in useful... 5:0 - Soldiers at rest. Although maybe their armour's still good? 6:0 - Ancient bones, but their equipment looks as sturdy as ever. uid: 9a2a74e8-c6fe-0224-0ff4-0277d6cac71f - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Who cares - do they have anything worth taking? 1:0 - Their equipment doesn't seem to be worse for wear though, even after all this time. 2:0 - Hope they're at peace, wherever they are. 3:0 - We should examine the bodies. Even a corpse can carry a fine sword. 4:0 - They're long past caring if we help ourselves to their belongings, at least. 5:0 - Their gear might still be good. It'd be a shame to let it rot here. 6:0 - Whoever they were, their equipment's no use to them now. uid: 9f32bfba-c1aa-4374-ae9d-0bab202c0af8 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Hyenas_AD_AlertingYapping.lsj Synopsis: After hyena sees the player, before running and calling other gnolls, it skips it's first turn in combat nervously yapping.
0:0 - *Yap.* uid: 3f596eca-7124-b8ef-d486-698f3c3e776f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Hyenas_AD_CallingHowl.lsj Synopsis: After hyena sees the player, it runs to the nearby pack of gnolls and howls to get their attention.
0:0 - *Howl.* uid: f3606c0b-e06e-dfe8-8b33-fa39e453969d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Hyenas_AD_Growling.lsj Synopsis: After hyena sees the player and growls before running away to call gnolls to attack.
0:0 - *Growl.* uid: b256ed8d-38c1-d458-ee23-9f08e516043f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_AD_RefugeeAlarm.lsj Synopsis: A paladin calls to their companions when they see hostile players.
0:0 - To arms - we've got trouble! uid: efad6079-18cf-bd86-1c57-1c0a9d14d0d2 Node context: Calling for help to companions nearby === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_AD_RefugeeGreeting.lsj Synopsis: A warm greeting as players enter the tollhouse controlled by the faux-paladin's group
0:0 - At ease, friend. You're welcome to rest here. uid: fbf42846-1bf8-0b2c-86d7-faebbfbdda31 Node context: warm greeting as players enter a building where this man's companions are resting === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_AD_Refugees.lsj Synopsis: Dialogue between two refugees who are secretly cultists of Zariel. This dialogue is spoken before the player enters the tollhouse where they are hiding out. If a player enters during the dialogue, they stop talking to address the newcomer.
0:0 - Ha! Only thing you'd give a dragon is bad gas. uid: 72eca73b-929e-9af2-20b3-ce9cae5312a1 Node context: good-natured laugh === END NODE ===
0:0 - Cut it out. There's worse than gnolls out there. uid: 7b47eb67-cad9-44d9-89e1-1f1647f02fa1 Node context: admonishing a companion, but in a friendly way > Nothing we need to worry about.
0:0 - Nothing we need to worry about. uid: cdf9481e-3780-2734-0556-60d473d21e32 Node context: with a smile, overconfident > How about a dragon? Would that worry you?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_PAD_CorpseSmell.lsj Synopsis: Player characters comment on smelling and seeing a decomposing corpse when entering the cellar of a tollhouse.
0:0 - Urgh. That body's so ripe, I'd need to drink the blood with a fork. 1:0 - Ugh. That corpse is riper than a Minauros bog. 2:0 - The rot of death. Delightful. 3:0 - That corpse smells ripe. Enough time for its killer to have moved on... 4:0 - Gods, this assault on the nostrils should be labelled a war crime. 5:0 - Ugh. I'll never get used to the stench of death. 6:0 - Ugh, that stench. Body must have been here a good while. uid: 73f61f8c-b65f-d303-c9ed-c618e9ae7fd2 Node context: just entered a cellar where a decomposing corpse is creating a horrible stench - disgusted - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Urgh, that smells ripe. uid: ce74317b-2b4f-5e49-95ab-2e2e895fb81f Node context: just entered a cellar where a decomposing corpse is creating a horrible stench - disgusted - 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Check flag(s) (Global): false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_PAD_FoundKey.lsj Synopsis: Lines spoken when the player spots a key in the undergrowth near a tollhouse. Different variations depending on what the player already knows about the key.
0:0 - A key. Wonder what it opens? uid: 05080d29-da09-126b-f8f0-04dd8fdcd9dc Node context: curious === END NODE ===
0:0 - The corpse mentioned a key... this must be the one. uid: 8516b20e-1877-f65c-31df-29b40de37d98 Node context: spotting a key - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey - === END NODE ===
0:0 - A key - it might open the tollhouse vault. uid: d6427665-bed3-ea39-7713-7f4db643cae0 Node context: curious - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_VaultDoor - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_PAD_GnollsDead.lsj Synopsis: Player comment spoken when seeing a pack of dead gnolls
0:0 - Someone eviscerated those gnolls. It's rather beautiful. 1:0 - Someone made short work of these gnolls. Made it look easy too. That's someone to be reckoned with. 2:0 - Those gnolls... brutalised. And I smell brimstone. This isn't good. 3:0 - Someone's already slain these creatures. A pity they didn't leave any for us. 4:0 - Dead gnolls. Looks like someone toyed with them - made the pain last. 5:0 - Dead gnolls. And is that... sulphur I smell? 6:0 - Whatever killed those gnolls might be nearby. Careful. uid: 2b43c18d-3371-07e2-e71e-6ae9cd406a5e Node context: cautious - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_AD_KarlachHealed.lsj Synopsis: A wounded Karlach responds when players heal her out of dialog. She's extremely grateful.
0:0 - Thanks. That was really starting to hurt. uid: 90b47c2d-161c-c5fe-3448-f28d2e53f215 Node context: Grateful, relieved - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. === END NODE ===
0:0 - If you cast anything at me, I'll break your fingers. uid: a44ae8af-4574-43b1-94f5-64f13bdd99d2 Node context: calmly and casually warning a player from casting a spell on her - even if it's a healing spell. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_AD_KarlachWounded.lsj Synopsis: Karlach's ADs as she tends to a wound inflicted by the false paladins.
0:0 - Another day, another scar. uid: 047e6990-e085-40aa-bbab-633893b28b8b Node context: muttered to herself as she tends to a wound - 0 Check flag(s) (Local): true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_A - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Adescription - 0 Set flag(s) to (Local): true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_B - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Bdescription === END NODE ===
0:0 - Ster'ca. uid: 8e326a4f-d47b-4264-a6ae-efd7a99638fe Node context: (Stir-KA - very harsh KA) a curse, in the infernal tongue. Quietly, as she tends a sore wound - 0 Check flag(s) (Local): true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_B - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Bdescription - 0 Set flag(s) to (Local): false - 6cf6ff37-64f7-3ccf-d702-ee2025510422_A - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Adescription false - 6cf6ff37-64f7-3ccf-d702-ee2025510422_B - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Bdescription === END NODE ===
0:0 - That bastard cut me deep. uid: c2a2f367-86dd-4857-a736-c0c587b00249 Node context: muttered to herself as she tends a wound - 0 Set flag(s) to (Local): true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_A - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_Dead_Karlach.lsj Synopsis: Dialog with Karlach if she dies before being recruited into the party.
0:0 - I was told you're a fiend and a killer. Is that true? uid: 2c4865e8-556b-453f-b85b-88e3da642013 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lies... she hunts me... won't let me go...
0:0 - What were you doing here? uid: 2fa608c0-2b2a-4eb6-8cb2-0e9d698ace7d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hiding... running... hunted...
0:0 - Leave. uid: 368d29ae-941e-4d7b-8d6f-4947335a474c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - The fallen angel... Zariel... uid: 4dc9c72a-28fc-49a1-91ae-3aea21726c89 > null
0:0 - Who was hunting you? uid: 57d01a3b-b03f-403e-97b5-16592e882090 - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > The fallen angel... Zariel...
null uid: 620471cc-13b8-4fc0-bf84-8bf614be101b
null uid: 6e29127b-292e-49bd-8125-c501cd4935d3
0:0 - Hiding... running... hunted... uid: 78cfa9c6-fb50-410f-a3a0-6cd9a05fa8de - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription > null
0:0 - What connects you to Avernus? uid: 7a4dcaa1-d1e3-46e5-892c-be8f59501c22 - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_AvernusMentioned - PLA_KarlachRecruitment_Dead_Karlach_AvernusMentioneddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Conspiracy... Elturel's fall...
null uid: 82fdcd68-9d02-452f-8d13-583551e51803
null uid: 847288a1-eb1a-4618-8650-7f665061a3fc
0:0 - Why are you known as the Demonsbane? uid: 8d4ebe72-cabd-4c31-a232-174aae4ed381 - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_QueryName - PLA_KarlachRecruitment_Dead_Karlach_QueryNamedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Blood War... Avernus... champion...
null uid: 98faabcc-49ad-49b4-bb59-4e19a19a7834
null uid: 99a7da54-e7d1-495e-b185-a479424133af
null uid: 99ea7e8f-fb2a-4d07-9925-ac3595bac2f0
0:0 - What happened to you? uid: 9e2992ca-f0ed-4e80-80b1-e215ed7a414e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Hunted... murdered... condemned...
0:0 - Lies... she hunts me... won't let me go... uid: adb9033b-a9dc-41d6-92a5-4bb63f73f393 - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription > null
0:0 - Karlach... the Demonsbane... uid: b5846a0b-910c-4fcb-adc9-2b0c510e7e83 - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_QueryName - PLA_KarlachRecruitment_Dead_Karlach_QueryNamedescription > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b6b5be8f-b6e0-438c-b52f-735fe11389d6 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: c0951ee1-87fd-4fa6-ad7b-f76b63d6fd50 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Karlach... the Demonsbane...
0:0 - Hunted... murdered... condemned... uid: d5f28708-b1b9-4d8c-a7e4-4293bb030336 - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: dce347fc-45a1-4d0f-b18c-20bc263f1753 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: e96a2ad0-a902-43c3-bfcd-7ec7af7a4485 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_HeadLoot.lsj Synopsis: After killing Karlach, players have the option to study her corpse and cut off her head if they have the mission to kill her and retrieve the head.
0:0 - *A faint, acrid smell clings to the corpse - like the memory of a storm.* uid: 164f8a52-dac8-ea49-08b1-19dab49804b3 Animation: Karlach naked/showing skin dead Cinematic: Shot of Karlach's dead body. > Remove her head. > Leave.
0:0 - Leave. uid: 310e1a97-82ae-2b52-0c0a-8d72d4c4a554 - 0 Set flag(s) to (Object): true - GLO_HeadRemoval_Event_OpenLoot - Opens corpse inventory from the head removal dialog. === END NODE ===
null uid: 42ffea50-0f14-c324-8d4c-d6fd64c7c953 Animation: Player use knife to chop off head Cinematic: player removes head off-camera - but maybe show either a reaction shot as they prepare to decapitate > *The head comes free with a sickening crunch.*
0:0 - Remove her head. uid: afc922c0-609d-e884-fc1f-75115ec354b8 - 0 Set flag(s) to (Object): true - GLO_HeadRemoval_Event_HeadToInventory - GiveItem flag to use in the head removal dialogs. > null
0:0 - *The head comes free with a sickening crunch.* uid: e0af5035-1a37-183a-a978-ee147845d123 Animation: Player pull out Karlach head with head in hand Cinematic: === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_Karlach.lsj Synopsis: First meeting with Karlach, future Origin/Companion. She's a fugitive, wounded and hiding from cultists who are hunting for her to drag her back to hell.
The dialogue begins with a stream separating the player and Karlach, as she points a crossbow at them when they approach, holding them at bay.
She's fierce, defiant, and intense. But friendly and grateful if the player helps. Shouldn't be too angry - she's in a bad situation and doesn't know who to trust, but she's also been in far worse situations. She has a sense of humour about her predicatment, no matter how bad it gets.
0:0 - All right. Come on over here. But fair warning - you might find this hard to believe. uid: 01cc7ba8-feae-17e7-867e-fa6bdc655c86 Cinematic: Node context: allowing us to come closer - she's going to tell us her story and it's intense > null
0:0 - Ha. Even if you take me, I'll see you in hell one day. And I'll rip your godsdamned spine out. uid: 056f0514-dbd4-8071-535c-9e8df508b0f9 Node context: short, performative and dismissive 'ha'. Then threatening and relishing the chance to fight us - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - And what is it doing to me exactly? I barely felt a wriggle from it 'til you came along. uid: 0aaafe17-033e-0154-d970-ccb15b10a30b Node context: talking about the parasite - she's not concerned about it, more curious > It'll turn you into a mind flayer. > null > null
0:0 - I'd come with you just to see them bleed, but I'm too busy bleeding myself. I'll be here when you're done. uid: 0dc2280d-a8e2-bd2a-94cc-9b91091e7aa6 Node context: gestures at the wound in her side (same one she was clutching earlier) on 'too busy bleeding myself'. She's fairly casual about how much she's bleeding - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. === END NODE ===
0:0 - But I won't forget what you did, and I hope I can pay you back down the line. uid: 0f2548d3-538a-fe73-b466-e9e12720537b Node context: gratitude > null
0:0 - Awful lot of people do deserve it though, don't you find? uid: 0f5d80e8-4115-61e5-cd39-4ec221af03e4 Node context: thoughtful - she's talking about people who deserve to be killed > null
0:0 - A gang of cultists cornered me in an abandoned tollhouse, not far from here. uid: 10ae51b1-cb46-8dd4-3238-62d8405d2b00 Node context: explaining her situation - 0 Set flag(s) to (Local): true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhouse - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhousedescription > null
0:0 - I'm good at reading people - there's a knack to it - and I'm only getting one word from you. uid: 10f204a6-d491-4d1a-f959-d606f4602b49 Cinematic: Node context: appraising us, unimpressed - the one word, in her next line, is 'horseshit' > Horseshit.
0:0 - I met the others who were sent for you - told them I'd help. uid: 12699b99-0e39-2fdc-30b3-408f5e025cd1 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - > null
0:0 - Oh, I have. The kind of battles a cub like you sees in their nightmares. uid: 14315732-2f94-c818-00c4-1a15c6ae98eb Cinematic: Node context: 'cub' as a minor insult about our combat experience - trying to intimidate us a little. Enjoying it > You're very intense. > You've got my attention - what's your story? > Leave.
0:0 - Truth's not quite so exciting. Come on over and I'll tell you the whole story. uid: 15de58df-2af9-01b1-5ea5-52e0911b0810 Cinematic: Node context: friendly, gesturing for us to come closer - we're still across the river at this point. > null
0:0 - I don't work for her anymore so I'm back to relying on muscle and steel - I'll be just fine. uid: 160c7de5-9ef2-1216-24bd-bca9eb1657a0 Node context: "I'll be just fine" with a smile. She's tough and she knows it.
0:0 - Take your time - it's only my soul on the line. uid: 160d6edb-a55c-3616-4c79-8c13e0eae1e4 Cinematic: === END NODE ===
0:0 - I'm a fugitive. I escaped the Hells, and the bastards who were holding me there are trying to take me back. uid: 19ceaaa0-a568-5948-88b0-c177886fb19b Cinematic: Node context: an incredible story delivered as if it's everyday life > null
0:0 - Shifty fucker like you doesn't get a second warning, so no sudden movements. 1:0 - Given how soft you look, I figure you spit fire and crap lightning, so no sudden movements. 2:0 - Haven't tangled with a gith before, but I hear you're tough. And disciplined. So let's make this quick. 3:0 - No sudden movements, or you're dead. uid: 1ae96d6a-8fec-a071-7091-91d1b6a0e0cd Cinematic: Node context: Projecting authority - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.) > You looking for me?
0:0 - I know - they offered a fine reward for your head. I intend to claim it. uid: 1f7c57ea-c317-eb76-197f-ce5e79da85ee - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - > null
0:0 - I'll knock your teeth down your throat if you keep playing games - this is serious. What was that? uid: 2041559f-2343-d1a6-2010-cb928b150a35 Node context: threatening, but still curious, especially on last phrase
0:0 - Zariel. Fallen lady, defiled celestial... ruler of Avernus. I was her prisoner, and her champion. uid: 20f8e081-3b1d-5033-493c-1641dcb7d396 Cinematic: Node context: Building up to the reveal on 'ruler of Avernus'. She's describing an archdevil - it's a big deal. Zariel (ZAR-ee-el) > She tried to break me.
0:0 - Her words are spoken in the infernal tongue of devils. A threat, or a plea: 'I don't belong to you'. uid: 242712c4-9b47-f337-5e26-c6d00263bd05 Cinematic: - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > She thinks she owns you? Who is she? > Who was that? In your memory? > I've never heard that language before. > What will you do now?
0:0 - Leave. uid: 242bee5d-04e1-d739-c724-4ed36e75a723 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription === END NODE ===
0:0 - Oh. Sorry I told you to piss off just now. Come on over here - we should talk. uid: 2daabd7f-e1d4-e367-4301-ec652f0c22e5 Cinematic: Node context: surprise on 'oh' - and then smilling as she apologises > null
0:0 - The people hunting you are. I took care of it. uid: 356a795d-af1d-ef0b-a37f-e2514883d795 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead > Why the change of heart? Ah, doesn't matter - thank you.
0:0 - Safety in numbers? Not a bad idea. uid: 36aa8cff-1ffa-c665-5981-56470d4f73d9 Node context: considering joining us > null
0:0 - Hold on - the people I spoke to were paladins, not devils. uid: 3a34ddce-9d08-0dd2-44cd-121eecb671da - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - > Sure they were - and I'm Tiamat's left tit.
0:0 - Piss off, you little vulture. I'm not dead yet. uid: 3c1bd5fc-aa0b-08f2-d4b5-79072c7e90bf Cinematic: Node context: annoyed - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription > The people hunting you are. I took care of it. > You will be soon - I'm taking your head. > Leave.
0:0 - What? You've never seen a tiefling before? 1:0 - Are you demented? I'm a tiefling - same as you. More or less. uid: 4122637f-a965-83ce-7ded-00227a978730 Cinematic: Node context: astonished by how dense we are (on the 'are you demented' variation, she's gesturing toward her horns (she's missing one) when she says more or less) - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > I guess they told you I bite the heads off babies, and paint myself in their blood.
0:0 - You get a friend who spat in Baphomet's eye and lived to tell the tale. uid: 418cac6a-6c18-7b19-e115-2bc5e773966c Node context: cocky, with a big grin - Baphomet (Baff-oh-met) > I'll do it. > null
0:0 - You just happened to stumble across me, here in the arse-end of nowhere? Bullshit. uid: 43ee4f9d-ed20-8f68-04fa-3a572a045b18 Cinematic: Node context: doesn't believe a word of it > null
0:0 - I didn't think anyone else had survived. uid: 467cd27e-7afc-6e8b-a3ef-dff6e168aca4 Node context: amazed and a slight touch of guilt - if she'd known there were survivors she might have stuck around to help - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_KarlachBackground - Journal flag for background knowledge. > I didn't see you aboard. Where were you? > Not many did. > You must have got clear of the crash site in a hurry.
0:0 - They're not breathing anymore - I killed them. uid: 4a6c2a4a-d161-a637-cfc1-80a45981436f - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead > null
0:0 - And the first step is to go home - to Baldur's Gate. I've got a score to settle. uid: 4cf33117-bbbb-33f2-40f9-1ee8e8b04207 Cinematic: Node context: continuing with the determination - she's going to kick someone's ass > null
0:0 - You shouldn't be sorry - I'm going to kill you as well. uid: 4ebdc07e-dc6b-942c-a860-d6419aa6f823 > null
0:0 - I visited Avernus recently - seemed delightful. uid: 4ec42366-c19b-3130-7008-8b20d7d6ee98 > Do you find this funny?
0:0 - And I'm none of yours. So piss off. uid: 50fa5164-5c74-364a-847b-ce7a9c9be00a Cinematic: Node context: responding 'none of your damn business' - very aggressive on final phrase - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription === END NODE ===
0:0 - Yes I am - the people who are hunting you sent me. uid: 5727612a-7ff1-7117-4719-2e8535a95b65 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - > null
0:0 - Yes - you're safe. uid: 598825c9-29ca-883c-8663-732b7594cfdf - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead > For now. But... thank you.
0:0 - The place would have been crawling with cultists if I'd stuck around - and they'd have dragged us all back to Avernus. uid: 5a2e5ca3-c4b4-6d11-70be-ca385ae16987 Node context: calmly explaining a bad situation - Avernus = hell > null > null
0:0 - Why the change of heart? Ah, doesn't matter - thank you. uid: 5aa1c435-f585-3c51-18a8-c3a50c47d51a Node context: suspicious on first phrase, then pleased > null
0:0 - I'll do it. uid: 5d8e807f-bfff-fd51-2759-15ba1b2a8bff > null
0:0 - I was warned you're dangerous - so am I. uid: 5eaef9fe-1736-95e3-73d3-7db9c1d08b31 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - - 1 Check flag(s) (Tag): false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Why were you in hell in the first place? uid: 5f596578-79b1-127c-fe39-b8a1eedd3560 > null
0:0 - Lucky you. It's the devils' tongue - infernal. Good for cursing and counting, not so good for small talk. uid: 6381d0fe-3845-0e7b-e4cf-05cde6be404b Cinematic: Node context: faint smile on 'lucky you'. Then trying to make a joke about something awful > null
0:0 - All right. Maybe the blood-loss is making me soft, but I'm going to trust you. For now. uid: 6abde530-8b79-a045-81f1-9924f0be98e4 Cinematic: lowers the crossbow, grimacing in pain Node context: appraising us, starting to trust us > null
0:0 - Either piss off, or show me what you're made of. uid: 6d502466-99aa-dfe0-be09-7f7fe03ee9e4 Node context: aggressive - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription === END NODE ===
0:0 - I met the people looking for you - and killed them. uid: 6d6390ee-c48a-046a-bffa-eaf2b4426bf0 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead > Oh. Sorry I told you to piss off just now. Come on over here - we should talk.
0:0 - If you keep pointing that thing at me this is going to end badly for you. uid: 6e71f36f-35ac-6448-0a01-32b084c97250 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - - 1 Check flag(s) (Tag): false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Most souls in the Blood War are just meat for the grinder, but not me. uid: 6e9a17cf-851f-7009-8611-2b3788f3a40b Node context: proud, grinning, enjoying bigging herself up > null
0:0 - So you want me to kill the people hunting you? uid: 6f8179c0-d36d-ad80-bd0d-668d718acab4 > Yeah. Can you handle it?
0:0 - They cornered me in the tollhouse, just up the hill. Doubt they've gone far after the beating I gave them. uid: 72af5263-6a8b-6e16-c5b2-cf02a749f3a8 Node context: explaining the situation, pleased we're helping - 0 Check flag(s) (Local): false - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhouse - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhousedescription > I'd come with you just to see them bleed, but I'm too busy bleeding myself. I'll be here when you're done.
0:0 - *And smiles as she carves her name across your chest.* uid: 750640fe-19ab-a4bb-7172-60df3b42e252 Cinematic: > Kwa'ad vos non petri'kar.
0:0 - You will be soon - I'm taking your head. uid: 769974a8-a725-f92e-bd5c-e9e49c311ecd - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_LookingforKarlach - > null
0:0 - Yes, and I saw hell. You really are a fiend. uid: 76bae767-ed9a-b8d5-c175-2b63387723e8 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - > Fuck this - I'm done being reasonable.
0:0 - Figures. I'll see you in hell one day, arsehole. uid: 7c250104-1724-a0ce-e5bb-e183c5aeb402 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription === END NODE ===
0:0 - I've never heard that language before. uid: 7fa8a2c3-f0d4-21c6-bfc3-d6b62701b3d3 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Lucky you. It's the devils' tongue - infernal. Good for cursing and counting, not so good for small talk.
0:0 - She thinks she owns you? Who is she? uid: 7fbd15cc-1dd9-233c-20e5-9ebb003e6415 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Zariel. Fallen lady, defiled celestial... ruler of Avernus. I was her prisoner, and her champion.
0:0 - They said you're a fiend, that you belong in hell. uid: 83901535-ff4e-89a5-e490-b2cf83ac1473 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - > If you killed them, I'm guessing you didn't buy their bullshit.
0:0 - Leave. uid: 84899a19-e580-26ee-78b9-3a7ed320c49b === END NODE ===
0:0 - I held my own. More than. Turns out I've got a knack for killing demons - and I enjoy it. That made me a valuable asset. uid: 87063459-ca2a-831d-793f-f2300179fe5e Node context: she's enjoying telling us this - bigging herself up and relishing it > Devils don't like to lose their assets.
0:0 - Make 'em scream. uid: 87789c56-6264-1cab-6466-cf4a37da1f47 Node context: with a grin > null
0:0 - You get a friend who'll put a dent in the skull of anyone who pisses you off. uid: 8b76883a-174e-1d67-8d7f-9444940419c8 Cinematic: Node context: describing herself - matter of fact and quite friendly > null
0:0 - *And from within, a winged figure steps forward, graceful and terrible. She places her hand on your cheek.* uid: 8f070698-56c6-f01b-7e6a-a091a2496d1a Cinematic: > *And smiles as she carves her name across your chest.*
- Roll failure - null uid: 8f2ef744-5c24-c080-4fba-86761a12a285 > null
0:0 - I'm not getting involved. uid: 914fc4e3-5cef-7461-ad74-8b0521e5af6e > null
0:0 - Hurt or not, I won't miss - lung, heart, arse or eye. Take your pick. uid: 92f4219a-7cbe-d81d-1f56-4c3e44bf06ca Cinematic: Node context: small gestures with the crossbow, aiming at the bodyparts as she calls them out > Tell me what you're doing here. Now.
0:0 - Yeah. Not far from here - gang of cultists cornered me in an abandoned tollhouse. uid: 958389df-6491-0633-2557-05e6a05fddd3 Node context: explaining her situation - 0 Set flag(s) to (Local): true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhouse - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhousedescription > I took out a couple, but I need them all dead.
0:0 - I was a prisoner, forced to fight in the Blood War - the eternal battle between bad and worse. uid: 98c3d039-1026-27d4-15f2-5f2ac47958b9 Node context: casually summarising cosmic events as if they're everyday > Most souls in Avernus are just meat for the grinder. But not me.
0:0 - Back in the Blood War, my commander gave me what I needed to get the job done. I had fire running through my veins. uid: 9b486214-0548-4db0-365c-52be93e49387 Node context: Explaining in a matter of fact way. last sentence is with a smile - remembering it fondly. The fire running through her veins is a reference to having hellish magical abilities > I don't work for her anymore so I'm back to relying on muscle and steel - I'll be just fine.
0:0 - Horseshit. uid: 9d9163f0-1d06-10ff-a2ab-8de52fb82da3 Cinematic: Node context: dismissive - summarising what we just said in one word - thinks we're liars > Piss off, or show me what you're made of.
null uid: 9f59095e-787d-e138-273e-954590692534 Cinematic: stands, holding the crossbow in one hand, her other hand pressed to a wound on the left of her stomach. She appraises the player. > null
0:0 - All right, I'm listening - what's really going on here? uid: a37f1512-fdb3-4537-de9b-5dc1fa43acad > null
0:0 - You were in hell? So was I, not long ago. uid: a47b0f54-df06-be98-4846-9aeae5a17299 > Really? You're serious?
0:0 - No - not yet. uid: a562b12b-839d-f933-75b4-2e122fca9c5c - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. > Take your time - it's only my soul on the line.
0:0 - My advice? Stay away from the city. When I catch up with them, the streets will run red. uid: a56c7d41-7594-0970-ab4a-a0ff345bed59 Node context: relishing this - she's heading out on a bloody revenge spree and she's really looking forward to it === END NODE ===
0:0 - Hold up. One more step, and I put a bolt through your eye. uid: aec1e319-716f-7c9e-394e-1a2e83447c28 Cinematic: Node context: slumped against wall, crossbow on her lap - she raises it wearily and points it at us, then speaks with authority - 0 Check flag(s) (Global): false - ORI_Karlach_HasMet - - 0 Set flag(s) to (Global): true - ORI_Karlach_HasMet - > null
0:0 - Maybe I can help - fill me in. uid: af164092-2a68-a702-a4e8-dd675fc7ee48 > null
0:0 - If you bite as hard as you bark, we might just get along. I'm dangerous all right, but I've got no quarrel with you. uid: b37b5a3a-c8ca-0dcf-5760-9e9408c7681d Node context: appraising us, starting to trust us > null
0:0 - You must have got clear of the crash site in a hurry. uid: b6a70509-ccb2-eebf-5059-82e43dd2762f > You're lucky I did.
0:0 - Hold on a minute - you were on that ship? With the tentacles, and the worms? uid: b831b06c-b0be-17f2-db44-d58e39845b85 Cinematic: Node context: we just surprised her - first phrase is like 'woah, slow down' energy. > I didn't think anyone else had survived.
- Roll failure - null uid: bab28b62-4a1e-a8c6-197a-5ef037eaf466 > null
0:0 - You should travel with me. uid: bad95d25-7c02-c40e-5ecd-fa60d87dcd94 - 0 Set flag(s) to (Local): true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruit - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruitdescription > Safety in numbers? Not a bad idea.
0:0 - Attack. uid: bb881cf1-3bb5-a044-3e71-c13dabe1942c - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Did you get the bastards? uid: bbd777ba-b864-5495-ef35-ae53ff20608b Cinematic: clutches her wounded side as she greets us Node context: grimace of pain as she greets us - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > Yes - you're safe. > No - not yet. > I decided to help them instead. I'm taking your head. > Leave.
0:0 - That's what I thought - it was something inside you. I felt it. One of those godsdamned worms, from the ship. uid: c367a03f-c933-580f-0ab4-f259db8e9f2a Node context: dawning realisation > I didn't think anyone else had survived.
0:0 - I know - and I can save their souls by killing you. uid: c3d7ce8e-d260-c28a-0672-36a6a1939a75 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_Knows_CultistSoulDebt - Knows Anders and his cultists owe their souls to Zariel. true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - > null
0:0 - I'm having a very bad day. uid: c561e6b5-f4bd-392a-4649-5034a51690e7 Node context: we just said she was very intense, she's like 'well, yes'
0:0 - Doesn't seem to have turned you into a mind flayer, unless you've tucked your tentacles down your throat. uid: c64829b4-13c5-35d8-229c-07f40d6b2b9a Node context: shrugging - flippant > I'll start worrying when it gives me a reason to.
0:0 - I don't belong in hell any more than you do. But I was there. uid: d01e76ab-2273-34e0-7e02-d879bcbcbb85 Node context: matter of fact on first sentence, then preparing to tell us a cool story on the next > null
0:0 - My advice? Stay away from the city. When I catch up with the fuckers who did this to me, the streets will run red. uid: d34b920c-72cb-d0e0-7e8c-c5d56ae4f6fd Node context: relishing this - she's heading out on a bloody revenge spree and she's really looking forward to it === END NODE ===
0:0 - ROAR. uid: dffac15d-ea08-131a-9940-595baa2afc4a = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - - 1 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null > null
0:0 - Somebody fed you a crock of shit, and you swallowed the lot. uid: e4fa364e-1306-389b-fe61-ef57f7a8e2de Cinematic: Node context: not judging us - realising she might be able to trust us, we've just been deceived about her > null
0:0 - My offer still stands - let's travel together. uid: e5d8ddb9-8a6d-7edd-8730-7592ded4bd4f - 0 Check flag(s) (Local): true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruit - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruitdescription > I could use the company, but until I've shaken Zariel off my back, I'd only put a target on yours.
0:0 - HERE TO KILL YOU. SLOWLY. uid: eb0d681c-b5f4-68fc-5d3b-43ce00ae0dac = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - - 1 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null > null
0:0 - *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the frontline.* uid: ecf421fc-924a-0f28-3511-973dd1d8e10a Cinematic: > Ster'ca. What was that? You were inside my head...
0:0 - Who was that? In your memory? uid: ef1e3030-1f74-0f91-20a2-8c97035fefb5 - 0 Check flag(s) (Tag): false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Zariel. Fallen lady, defiled celestial... ruler of Avernus. I was her prisoner, and her champion.
0:0 - Leave. uid: ef8c22b9-33a8-d416-5093-4695222e4e18 === END NODE ===
0:0 - Piss off, or show me what you're made of. uid: f5d2e4f8-2a51-1071-2a77-2191025ec4a4 Cinematic: Node context: aggressive - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription === END NODE ===
0:0 - I'll take them down. uid: fc52beb9-6eb2-70c4-cda8-29727f5470cd > null
0:0 - I decided to help them instead. I'm taking your head. uid: fc5fd7fb-b4d8-647a-b2c5-8f21aa25d57b - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - > null
0:0 - But if you do cut me down - I'll see you in the Hells one day and return the favour. Count on it. uid: fd839793-85b2-e3fe-b434-0381a37a7424 Cinematic: Node context: we just threatened to kill her and she's relishing the fight - convinced she'll kick our asses - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: fd849c28-4204-0eea-88dd-498f46c2f06e Cinematic: ~[reuse]The player approaches Karlach > null
0:0 - And you believe them? Those bastards are trying to feed you a crock of shit. uid: fd9bf218-44b4-b141-6ee6-3c2e63327570 Cinematic: Node context: incredulous > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_PAD_DiscoveredPressurePlate.lsj Synopsis: A character reacts when sitting on one of the stone chairs in the tollhouse basement and activating the pressure plate hidden there. There is an audible click, but a second character needs to be in the other chair to open the secret chamber. The line needs to hint that there is a second part to solving the puzzle.
0:0 - Seems I've done something, but not enough. 1:0 - A teasing sound, but to what effect? 2:0 - Something's happening, but not enough something. 3:0 - A pressure plate? Curious - there must be a trick to it. 4:0 - Hmm... there's something more to this. What am I missing? 5:0 - That did something, all right. Just not sure what. 6:0 - There's a pressure plate in the chair, but I'm missing something.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Refugee_SpokeWithDeadCrime.lsj Synopsis: A group of paladins react angrily to the player casting a speak with dead spell on one of their dead companions. They are angry enough to attack the player if the spell is repeated a second time.
0:0 - Stop that, or there'll be trouble. The dead deserve their rest. uid: 0539469e-24ed-6415-9150-fbfe85591888 Node context: a harsh warning delivered to a player trying to cast a necromancy spell on the character's dead companion - 0 Check flag(s) (Object): false - PLA_KarlachRecruitmentTollhouse_State_WarnedAboutCrime - When refugee warns player about speaking with dead. - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_State_WarnedAboutCrime - When refugee warns player about speaking with dead. === END NODE ===
0:0 - We won't tolerate necromancy. uid: 4a67888c-c5fb-60ac-7c06-5b50cc8ad6c9 Node context: quieter than previous lines - a threat to the player right before attacking - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_State_CrimeSpotted - Refugees turn hostile over the speak with dead crime. true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - To arms! uid: d93c289b-f103-8a8f-2d71-44a30a846921 Node context: shouting to alert companions in nearby rooms - 0 Check flag(s) (Object): true - PLA_KarlachRecruitmentTollhouse_State_WarnedAboutCrime - When refugee warns player about speaking with dead. > We won't tolerate necromancy.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf.lsj Synopsis: Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had.
When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.
The barbarian class will have advantage in a strength check to lift the wreckage off Benryn, however if they fail, they can try again with a higher DC. Failure the second time will lead to more debris collapsing and killing Benryn.
0:0 - I think... that's it! uid: 00da991e-17e4-6412-ce8c-48bf979a6cea Animation: [KRIS] Player leans against the beam and pushes it in an attempt to shift it's weight Cinematic: Player pushes against the beam. Benryn wriggles out and stands. - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_Free - PLA_StuckDwarf_Event_Freedescription > null
0:0 - *Cough!* uid: 086bdcba-9d99-f684-83e4-be0c2b8c3ca5 Cinematic: Stuck under wooden beam Node context: Coughing. He's pasing out. The room is full of smoke, and he's given up. - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. === END NODE ===
0:0 - Damn... just go. I'm done for. uid: 27246c36-3918-8570-015e-3c5991691c3e Animation: [KRIS] Player braces themselves to lift the beam off of the half elf underneath. Player fails - the beam doesn't budge. Cinematic: The beam doesn't budge. Node context: Resigned. - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf - 1 Set flag(s) to (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. === END NODE ===
0:0 - Damn... just go. I'm done for. uid: 2ef4cb88-e9fd-33ee-7aa4-68828c98b3b5 Cinematic: The beam doesn't budge. Node context: Resigned. - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf - 1 Set flag(s) to (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. === END NODE ===
0:0 - Pretend the beam is too heavy to lift. uid: 3c0f4e47-7e25-3f56-0637-a358775f2d46 = Roll SkillCheck Performance (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Object): false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
null uid: 41f35ae3-2e50-fe4c-7440-d20dcfbe650e - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null > null
0:0 - Leave. uid: 6a0ca766-add4-0891-44cb-36448f1b5b0c - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. === END NODE ===
- Roll sucessful - null uid: 70209e01-a4e7-f5ad-edf7-1574504503b0 > Almost... there!
0:0 - Grip the wreckage. FLING IT ASIDE. 1:0 - This wreckage is no challenge - cast it aside. uid: 705d89bc-8a69-fa83-ce68-b82741eec938 = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Object): false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null
0:0 - Damn... just go. I'm done for. uid: 711bdc43-aa32-6fb0-0b5c-96f08d4ecd05 Animation: [KRIS] Player braces themselves to lift the beam off of the half elf underneath. Player fails - the beam doesn't budge. Cinematic: The beam doesn't budge. Node context: Resigned. - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf - 1 Set flag(s) to (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. === END NODE ===
- Roll sucessful - null uid: 7142415a-38cb-c1c4-5e85-30131447cfbf > null
0:0 - Actually try to shift the beam. uid: 84d36e3b-59be-aa32-1509-a7bb79b3250b = Roll RawAbility (Strength) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = > null
- Roll sucessful - null uid: 85cb7eeb-761f-1595-7446-514cab4bdb9c > Yes! You did it!
null uid: 86df074c-f883-2694-e58e-bb558c77458a Cinematic: The bard player dramatically struggles (not really) with the fallen beam, trying several different heroic poses to shift it. > Oh gods, keep trying! My wife, Miri, she'll need my help!
0:0 - Careful, it's unsteady - NOO! uid: 9101fbdc-c6b6-f7b0-ca62-d606cd2c4e62 Cinematic: Barbarian player aggressively yanks at the wreckage, There's creaking from overhead, then some more wreckage collapses on Benryn, killing him. Node context: Alarmed, then a shout of terror as a barbarian accidentally causes wreckage to crush him dead - 0 Set flag(s) to (Object): true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription === END NODE ===
0:0 - Find leverage to shift the beam. uid: 94b38e0d-95ce-8cc3-6afa-411c4c1f518b = Roll SkillCheck Investigation (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Object): false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. > null (roll sucessful) > null (roll failure)
0:0 - Look, are you actually going to help or just piss about? uid: 9675d134-8ad5-ced6-915d-fa5a6347bd00 Cinematic: Node context: really angry (understandably) > null
0:0 - It's stuck fast. I'll help your wife. Where is she? uid: 983041df-ee1e-e453-8d8a-9868aef91906 = Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Almost... there! uid: a580f547-24d7-831b-f7cf-871eff506648 Animation: [KRIS] Player braces themselves to lift the beam off of the half elf underneath. Player succeed in doing so. Cinematic: Player lifts the beam a couple of inches. He rolls out from under the beam on "There". Player drops it after he's free. - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_Free - PLA_StuckDwarf_Event_Freedescription > null > Thank you, thank you!
0:0 - Yes! You did it! uid: aea3ea6e-d890-d765-f19a-0610b51af139 Cinematic: The player grimaces and aggressively flips the beam right off Benryn. It falls away off-screen. Node context: Surprised and elated (player freed him from wreckage) - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_Free - PLA_StuckDwarf_Event_Freedescription > null
0:0 - No. Harder. LIFT! 1:0 - You will not be beaten. Try harder - lift. uid: bc36142c-5b3c-f487-9a62-433604d5ca40 = Roll RawAbility (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Brace yourself to lift the wreckage. uid: cd80074e-804f-b3b3-d5f4-7bc63ae5f23a = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
null uid: d553ac4a-1cf8-ecfa-71cb-08958118a5a3 - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_State_Door3Destroyed - Door 3 is destroyed; the Half-elf has an immediate route to safety and need not be escorted. > null
- Roll failure - null uid: e775dc30-e52c-ebaa-d6c1-52c956d85608 > null
0:0 - Thank you, thank you! uid: ec9556ef-bfbf-b28e-ac1c-30c35b2a1626 Cinematic: - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_State_Door3Destroyed - Door 3 is destroyed; the Half-elf has an immediate route to safety and need not be escorted. - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_State_DoNotAddToParty - PLA_StuckHalfElf_State_DoNotAddToPartydescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Miri... We fought. She left with the dowry. She must be nearby. Please, find her, try and help. uid: ee3cc659-7a8c-bd6a-cd47-69d08922b24f Cinematic: - 0 Set flag(s) to (User): true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription > Damn... just go. I'm done for.
null uid: f007022a-eebe-74ca-8f3e-01c5226fea8f - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf - 1 Set flag(s) to (Object): true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed. > No. Harder. LIFT!You will not be beaten. Try harder - lift. > null
null uid: fcecc69b-efa3-5aa7-f6f6-e932bb705068 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD.lsj Synopsis: This AD plays when Benryn is stuck beneath a fallen beam within a burning building. He is crying out for help - but coughing as he does so, as the building is still on fire.
0:0 - Quick, get me out! uid: 1507ef04-cc21-40cb-5d2b-3a90de519425 - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started === END NODE ===
0:0 - Help! Anyone! I'm in here! uid: 7dcbcaf6-7be7-e662-b2c4-47af5ec360a4 - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started - 1 Check flag(s) (Local): false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription - 0 Set flag(s) to (Local): true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription === END NODE ===
0:0 - Can anyone hear me? Please! uid: dd71d81e-b85e-5e79-72d6-15d7f67bd3db - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started - 1 Check flag(s) (Local): true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription - 0 Set flag(s) to (Local): false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription === END NODE ===
0:0 - I can't move. Someone help! uid: f74d6191-be4a-d4d6-79b5-2e9ab577fc60 - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started - 1 Check flag(s) (Local): true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription - 0 Set flag(s) to (Local): true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Escaping.lsj Synopsis: This AD plays after Benryn has been rescued and has subsequently joined the party. They are within a burning building. Once players safely exit the building, Benryn leaves the party and further dialogues become available.
In this dialogue, Benryn is
0:0 - Find a way out! uid: 2bd65b4f-e5e0-a2f9-6217-c5adadf5bdfb - 0 Check flag(s) (Local): false - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription false - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription false - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription - 0 Set flag(s) to (Local): true - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_FoundWife.lsj Synopsis: Benryn has been freed from a burning inn after becoming trapped during a drow/goblin attack. He's just found his wife's body. He'd been holding out hope that she was still alive.
0:0 - Oh, Miri... No... uid: a6933b8e-f4b4-5f7c-b90e-be78ea71588f Node context: Benryn has found his wife's body. He's absolutely devastated - he was afraid she had been killed, but he was holding out hope. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Freed.lsj Synopsis: This AD plays after the player has freed Benryn from beneath a fallen beam. The building they're in is burning around them - he's desperate to escape.
0:0 - Thank the gods... uid: 779f763f-e8f1-d041-dc91-c07c5e6a8e25 Node context: He's just barely escaped a burning building with his life, only to emerge into the remains of a bloodbath. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Rescued.lsj Synopsis: This AD plays after the player has safely exited the burning inn with Benryn in tow. He is shocked by the scene he sees in the courtyard - blood and corpses everywhere.
0:0 - They slaughtered everyone. Miri... uid: 6f23facb-5ff8-457e-8417-8afcb17422aa Node context: In shock. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Searching.lsj Synopsis: Benryn is searching for his wife in the wreckage left behind by a goblin attack on an inn. She's dead, but he doesn't know it yet.
He's on the edge of total panic, but keeping it together enough to try to find her.
0:0 - Gods, where is she? uid: 212a4758-fb79-221b-d4bf-85da66db07bd - 0 Check flag(s) (Local): true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription - 0 Set flag(s) to (Local): true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription === END NODE ===
0:0 - MIRI! Where are you? uid: 8015fcca-b37f-9b9c-288b-5f2b49f4b279 - 0 Check flag(s) (Local): false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription - 0 Set flag(s) to (Local): true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription === END NODE ===
0:0 - She's alive. I know she is. uid: baeadab5-4a40-7274-7b0c-6b4cad78154b - 0 Check flag(s) (Local): false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription - 0 Set flag(s) to (Local): false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_ToWife.lsj Synopsis: This AD plays after the player has told Benryn where he can find his wife's body. He doesn't want to believe it, but he knows it is probably true. If the corpse has been moved after players tell him where he can find her, he has a spark of hope - she's not there, so perhaps she is still alive after all.
0:0 - She's not here. Maybe she's all right. uid: 07e47eaf-2a7e-f2d8-2d0c-fd6963e63f37 Node context: Hopeful, but not entierly convinced. - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_ReachedWifeBox - PLA_StuckHalfElf_State_ReachedWifeBoxdescription === END NODE ===
0:0 - Please, it can't be true. uid: fdf573b0-5a8f-b5c4-606f-be9562def67a - 0 Check flag(s) (Object): false - PLA_StuckHalfElf_State_ReachedWifeBox - PLA_StuckHalfElf_State_ReachedWifeBoxdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_Freed.lsj Synopsis: Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had.
When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.
0:0 - That dowry? I'm keeping it. uid: 0287ddf4-53b1-52c3-eb93-4f9e8bc95913 - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - > null
0:0 - Just go. Please. uid: 02e39303-2341-eeb4-4728-825686d8ba49 === END NODE ===
0:0 - Thank you. She can't have gone far. uid: 06c1b310-572f-ca6c-b213-b523ae2ce2b5 === END NODE ===
0:0 - This will never be right. uid: 09ba381b-32cb-44d6-2fb1-9ee77123c60d > null
0:0 - Here. Take it. uid: 0c322ebd-dd84-5aea-acf5-c7060bf3c3ec - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Maybe I judged you too quickly. Thank you. > I know this doesn't change anything, but it helps. Thank you.
0:0 - That dowry? I'm keeping it. uid: 0ead2cbc-fa38-0732-0050-6ce44d4b742e - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription - 1 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - > null
0:0 - I can pray for her, if you like. uid: 11e7b31f-2e18-83c9-2475-45d11f9ff68e - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0 Check flag(s) (Tag): true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.) false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > She follows - followed Gond.
0:0 - Go to hell. uid: 1c8b39a2-e3ac-c086-a9c3-71294dc9e65d - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription === END NODE ===
0:0 - Have you found my Miri? uid: 1ffcc7b7-8035-aee5-c3c4-d26bc7ffe1fd - 0 Check flag(s) (Dialog): true - PLA_StuckDwarf_HasMet_Searching - PLA_StuckDwarf_HasMet_Searchingdescription - 1 Check flag(s) (Global): false - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife. > Can you tell me what she looks like? > null > No, I haven't.
0:0 - Didn't you say something about a dowry? uid: 2d012676-6a7c-22c7-8cc7-088f1c9fcaf2 - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 2 Check flag(s) (User): true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription > null
0:0 - She was trying to get back to you. uid: 3282aa38-707c-36df-f062-bc63b42f64fd - 0 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_WifeLookingForHusband - PLA_Tavern_DeadCiv1_KnowsDaugherdescription > No. No! Why didn't you run? Why didn't you hide?
0:0 - Maybe I judged you too quickly. Thank you. uid: 34d454b2-da9a-f483-a440-93d1d10098ce - 0 Check flag(s) (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription > I'd need some time alone with her... to say goodbye.
0:0 - Can you tell me what she looks like? uid: 3f7ada09-1496-a89a-a360-0aacdcb049ab - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Please, just go. I need a moment with her. uid: 40f564aa-c30b-3d76-7e5a-8be55be90c97 === END NODE ===
0:0 - Please, it'd mean so much to her. uid: 44c6f4c4-8db8-4797-995f-8c1f6a56bc58 === END NODE ===
0:0 - I found her body. uid: 46ba9323-a9ac-7766-e444-28418f8426f5 - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > No. No, it can't be. I need to see.
0:0 - Count your blessings. At least you're still alive. uid: 46eec6a4-1d4b-93f5-8ec9-ce03dc2bbe0c > How is this a blessing?
0:0 - I found the dowry. Here. uid: 4b0e341f-5f34-eef6-85d9-cc52894bad97 - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > null
0:0 - Allow me to apologise on Astarion's behalf, sir. His lack of tact is a burden to us all. uid: 4c77b299-2f94-1b6f-c728-ae439b2281ed - 0 Check flag(s) (Dialog): true - PLA_StuckHalfElf_Freed_Astarion - PLA_StuckHalfElf_Freed_Astariondescription === END NODE ===
0:0 - Her body's not even cold and you're questioning her faith? uid: 4d717166-e907-5f20-66a0-ab093dba33c7 > Go to hell.
0:0 - She's dead. I found her body in one of the burned buildings. uid: 681387e4-8487-cabb-0a49-0367d645fdcd - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > null
0:0 - By the hells' fires, has your heart shrunk so small? uid: 6b29fd48-978d-0d6b-7709-0ab49617e40f - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - You do? Please, can you return it to me? She'd want her sister to have it.
0:0 - I'm keeping it. Consider it payment for saving your life. uid: 705eea45-541d-5ff3-9a75-87e6e0b84e2a - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. > You... what?
0:0 - About that dowry - pretty sure I found it. uid: 709eada4-8faa-8ed0-6c3c-992036c3b7be - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - - 0 Set flag(s) to (User): true - PLA_StuckHalfElf_Knows_PlayerFoundDowry - PLA_StuckHalfElf_Knows_PlayerFoundDowrydescription > You did? Please - she'd want her sister to have it.
0:0 - That was a rather unimpressive display of pettiness, if you ask me. uid: 755b9ec9-df74-d6dd-b7fa-99ff1e5f87dc - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
0:0 - You took the gold? I was rather hoping for the body... uid: 77cd2f7a-b936-6df0-b4bb-c49099c10cf5 - 0 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_Freed_Astarion - PLA_StuckHalfElf_Freed_Astariondescription > null
null uid: 7ad19516-b8a3-514d-b709-146656d74e2e - 0 Set flag(s) to (Object): true - ORI_Inclusion_Karlach - Start Karlach Inclusion > Wow. I mean. Wow. > null
0:0 - Miri, no... gods, no, no, no! uid: 8291421c-4b11-51ab-8ba5-53b15c3af056 - 0 Check flag(s) (Dialog): false - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription - 1 Check flag(s) (Global): true - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife. - 0 Set flag(s) to (Dialog): true - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You should've stayed... you should've been with me.
0:0 - You'll be all right, with time. uid: 89fed933-4987-6cda-8a14-cf75bc3bd1c9 > This will never be right.
0:0 - MIRI! uid: 8a9e631b-6d5a-0900-c24c-d35fca896c9b === END NODE ===
0:0 - What's a few coins? The sister won't miss them. uid: 8ce51863-6470-0219-5e3e-e2926d51c856 - 0 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_Freed_Laezel - PLA_StuckHalfElf_Freed_Laezeldescription > null
0:0 - I have to keep looking. Miri! uid: 8e5c99e1-ceea-5b9d-1cd4-1c8216918f66 === END NODE ===
0:0 - How is this a blessing? uid: 906a8ca9-f5fa-8980-7b43-96f2c395cabf Node context: Incredulous. > You should've let me burn.
0:0 - About that dowry - I know where it is. uid: 95bff8b9-2ac3-5ca8-45a1-8b77e48037cc - 0 Check flag(s) (Object): false - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > You do? Please, can you return it to me? She'd want her sister to have it.
0:0 - How did you two get separated? uid: 963529dd-8673-3c1e-a5a0-4a54b63ee47c - 0 Check flag(s) (User): false - PLA_StuckDwarf_Asked_WhatHappened - PLA_StuckDwarf_Asked_WhatHappeneddescription - 0 Set flag(s) to (User): true - PLA_StuckDwarf_Asked_WhatHappened - PLA_StuckDwarf_Asked_WhatHappeneddescription > I was in our room. We had a fight.
0:0 - Leave. uid: a69036a2-ca6b-f9dd-1450-f94d9ea01acb === END NODE ===
0:0 - I think I found the dowry. uid: b1bbfa0b-c06f-6c66-6b4e-f65f07358512 - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 0 Set flag(s) to (User): true - PLA_StuckHalfElf_Knows_PlayerFoundDowry - PLA_StuckHalfElf_Knows_PlayerFoundDowrydescription > null
0:0 - Fine. I hope you choke on it. uid: b3f17dc0-034a-6c9d-cce3-c10e2b818128 > null
0:0 - Save your breath. There aren't any survivors. uid: b461bcdd-1a57-8455-f59e-1782c3cdead9 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - > You don't know that!
0:0 - Sorry, I haven't. But I can look for her. uid: bac94877-058f-94e7-6b2d-6bc1c3e69721 - 0 Set flag(s) to (Dialog): true - PLA_StuckDwarf_Event_AgreedToFindWife - PLA_StuckDwarf_Event_AgreedToFindWifedescription > Thank you. She can't have gone far.
0:0 - She would've survived! If only I'd kept my mouth shut about that bloody dowry... uid: bcd61020-b081-a36f-509b-b7242a50e02b - 0 Set flag(s) to (User): true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription > What am I going to do? She's all I had.
null uid: be58795c-6eaa-261d-d91d-45798da48b95 - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription > null
0:0 - I ought to smack some manners into you, you know that? uid: bfafd57b-5b4e-ea7b-a7b6-ac61d5472617 Node context: Annoyed but not too mad - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
0:0 - No. No! Why didn't you run? Why didn't you hide? uid: c23c8039-6791-0069-afba-72ac0afb0313 Cinematic: Speaking to Mirileth's corpse. Node context: Talking to his dead wife. > This is all my fault. We were arguing. She ran off.
0:0 - You... what? uid: c2930af4-b945-3c2e-1f86-65c969546d80 Node context: Dazed. - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Fine. I hope you choke on it.
0:0 - Wow. I mean. Wow. uid: c64802fd-0719-94d8-de44-d3ab0e2f8244 Node context: Incredulous at the player's villainy === END NODE ===
0:0 - She's almost certainly dead. uid: ce7467c2-2d57-c301-f413-44eeb519b275 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - > null
0:0 - Leave us alone. uid: cf8f515a-5ee7-574e-2281-fa2241c962d6 Node context: The player was a jerk to him about his dead wife. He's pissed. - 0 Check flag(s) (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > null > null > null > null
0:0 - The gods won't listen to me. It's my fault she's dead. uid: d875356e-c246-fa77-9fc3-7b092e98df82 Node context: After players pray for his dead wife. He thinks the gods would ignore his prayers, because he might as well have killer her himself. > null
0:0 - It's for her sister's wedding. I made a stupid joke about keeping it. uid: dad443ef-1dfc-e42f-8c02-42510c9e3d5c - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription > We argued about it for hours. Then she took the dowry and left.
0:0 - Then get it back! I'm sorry, it's just... it's important. uid: e3b33a15-6d25-734b-a3c9-21c23221fa02 Node context: Starts angry, but collects himself quickly. > Please, it'd mean so much to her.
0:0 - This is all my fault. We were arguing. She ran off. uid: e407e6c6-6772-d177-521f-29cc4d0b3806 > null
0:0 - I won't forget what you did for me. For her. Thank you. uid: e5a7b404-21cd-bf39-95bc-b291f2d39013 - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: e755eeda-c5e6-54f2-9a32-af6cd7716e90 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > I'm overwhelmed by your selflessness. > null
0:0 - I found this chest - I think it's yours. uid: e78b05be-e12f-321b-1179-d29f59b6990d - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription - 1 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > null
0:0 - No. No, it can't be. I need to see. uid: f455a80c-a22b-7349-0f31-c359fdba1a27 - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_State_HeadingToWife - The stuck half-elf has been sent to find his wife. === END NODE ===
0:0 - I'm overwhelmed by your selflessness. uid: f99fc6f7-2943-3c80-3b99-15c6210c1979 Node context: Sarcastic === END NODE ===
0:0 - Miri... MIRI! uid: fa2eb1f7-1e16-142f-a4dc-da7be8cb3334 Cinematic: Looks around at the wreckage and the bodies. Node context: Initially in shock, before the thought of his wife breaks him out of it. - 0 Check flag(s) (Dialog): false - PLA_StuckDwarf_HasMet_Searching - PLA_StuckDwarf_HasMet_Searchingdescription - 1 Check flag(s) (Global): false - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife. - 0 Set flag(s) to (Dialog): true - PLA_StuckDwarf_HasMet_Searching - PLA_StuckDwarf_HasMet_Searchingdescription > Miri? Who are you looking for? > Save your breath. There aren't any survivors. > She's dead. I found her body in one of the burned buildings. > Leave.
0:0 - Allow me to apologise on Shadowheart's behalf, sir. Her lack of tact is a burden to us all. uid: fc26b0ae-6918-6738-518f-face1436cdc8 - 0 Check flag(s) (Dialog): true - PLA_StuckHalfElf_Freed_SH - PLA_StuckHalfElf_Freed_SHdescription === END NODE ===
0:0 - She was wearing a green blouse. Brown hair, about this tall. uid: ffe6d4c8-446e-f5a7-dc3a-667437cdfff5 Cinematic: Holds his hand about the same height as himself. > Have you seen her?
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_Door.lsj Synopsis: This VB plays when players near a door that will explode upon opening. It serves as a warning to players that opening the door will require quick action, suggesting the use of turn-based mode.
0:0 - Cautious steps. Open that door and we go up in flames. 1:0 - Yank open that door and it's kaboom. We need a plan. 2:0 - That door feels like a furnace. Best be careful opening it. 3:0 - That door's radiating heat. Time for caution, I think. 4:0 - Door's gonna blow. If we open it, there's an inferno waiting for us. 5:0 - That door is like a cork. Pop it and we'll be served a firestorm. 6:0 - The heat coming off that door... opening it could spell trouble. uid: 793eaa4c-939e-a68a-3917-812acd06b4cf - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_FoundChest.lsj Synopsis: An AD that plays when you notice the dowry in the stack of hay.
0:0 - Very nice. And to think I was expecting a needle. 1:0 - Look at that: there's a chest hidden in the hay. 2:0 - Hey! There's a chest in here. 3:0 - Someone's hidden a chest in the hay. 4:0 - There's something hidden in here, in the hay. 5:0 - Something's hidden in that hay. 6:0 - Looks like there's a chest buried in that hay. uid: 2fdf4029-3342-4346-ab7a-2dfb4638bc86 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_Event_FoundChestInHay - Players find the chest inside the hay stack. === END NODE ===
0:0 - Feed for the beasts. 1:0 - An untouched stack of hay. Mustn't be any horses around. 2:0 - Hay there. 3:0 - Horse feed - unburned, for now. 4:0 - You'd think some starving beast would've eaten this hay by now... 5:0 - How has this hay not gone up in flames? 6:0 - Surprised this hay hasn't gone up in flames yet. uid: 89151b65-46be-445a-828a-e338a2489189 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_Event_FoundChestInHay - Players find the chest inside the hay stack. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_FoundWife.lsj Synopsis: This VB plays when players near the body of Benryn's wife, Mirileth. Benryn has told them what she looks like - brown hair, green dress - and this body fits the description.
0:0 - Exactly as described. Apart from being dead. 1:0 - She's dead. 2:0 - Poor woman. Nothing we can do for her. 3:0 - Dead. Not surprising. 4:0 - I... I don't think she made it. 5:0 - Oh no. She... she's dead. 6:0 - She's not breathing. uid: f5f3a235-94a0-e60e-fb7e-68316c1bba8c Node context: Names pronounced Ben-rin and Mih-rih - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_TooHeavy.lsj Synopsis: Player's trying to lift the beams off the half-elf, has previously failed the skill check, and cannot enter interactive dialogue. There is no cutscene or animation - you lift it or you don't - the half-elf is just suddenly free. In this PAD they failed the check and can't lift it.
0:0 - I can't - it's too heavy! 1:0 - Blast, I can't lift this. 2:0 - Argh! Too heavy. 3:0 - Ugh. It's too heavy! 4:0 - Damn thing's too heavy. 5:0 - Ugh - it won't budge! 6:0 - Ah! I can't! uid: 0d827d21-3768-470b-acc8-0f0c96122cc1 Cinematic: You click on the beam and you lift it or you don't (there is no animation or cut scene) so maybe mocap of the player's face looking frustrated...? Node context: You've just tried to life something and it's too heavy for you. - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_TryJoinParty.lsj Synopsis: Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had.
When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.
0:0 - Right. I'll try to keep up. uid: 30179856-47c8-0bf0-6813-b17f6518df25 Node context: Coughing. Responding to the player telling him to follow. - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_Event_AddToParty - PLA_StuckHalfElf_Event_AddToPartydescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - The smoke - I can't see a damn thing! uid: 45715d95-cf37-22a8-446d-cf10bab533f4
0:0 - Thank you... now how the hell do we get out of here? uid: aca51e3a-6dc7-0dfa-37e7-99132351bb99 Cinematic: Stuck under debris. Node context: Coughing. He's pasing out. The room is full of smoke, and he's given up. > The door's that way. > You're on your own. > Come on, follow me.
0:0 - Oh, gods. I'll have to make a run for it. uid: e9e32481-51b8-db5b-6af2-ec3e1511f3ff - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_State_DoNotAddToParty - PLA_StuckHalfElf_State_DoNotAddToPartydescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TavernInvestigation_DesireDoor.lsj Synopsis: You approach a door inside the burning building. Someone is trapped behind it.
0:0 - *The door gives way with a loud crack.* uid: 0de06fac-af7d-cac8-f7e2-5281f13d011d Cinematic: The door gives way and lets out a crack - 0 Set flag(s) to (Dialog): true - PLA_Desire_Quest_TriedForceDoor - PLA_Desire_Quest_TriedForceDoordescription - 1 Set flag(s) to (Global): true - PLA_Desire_Quest_BreakDoor - PLA_Desire_Quest_BreakDoordescription > Let's move. Quickly - before the whole place collapses!
0:0 - *The door remains intact, despite your efforts.* uid: 2e4bb550-d43b-47c2-33f7-161b4f05b66b - 0 Set flag(s) to (Dialog): true - PLA_Desire_Quest_TriedForceDoor - PLA_Desire_Quest_TriedForceDoordescription === END NODE ===
0:0 - Leave. uid: 91de0793-4b4b-90f2-d7ad-0519e9b9d301 === END NODE ===
0:0 - I can't, it's locked. uid: 9d95a3e7-1e67-3211-05e2-003bb500196d - 0 Check flag(s) (Global): false - PLA_Desire_Quest_LockedDoorKey - PLA_Desire_AskedLockedDoordescription > The key must be with the innkeep. Please - hurry!
0:0 - Try to force it open. uid: bcae62a5-7b5e-84f0-9c98-81efccce2cb5 = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = | Roll target speaker: 1 Cinematic: Player strikes door with their fist, hoping to open it. - 0 Check flag(s) (Dialog): false - PLA_Desire_Quest_TriedForceDoor - PLA_Desire_Quest_TriedForceDoordescription > null (roll sucessful) > null (roll failure)
0:0 - The key must be with the innkeep. Please - hurry! uid: eb73a54c-0856-92d8-e386-d395f2174e30 - 0 Set flag(s) to (Global): true - PLA_Desire_Quest_LockedDoorKey - PLA_Desire_AskedLockedDoordescription
0:0 - Charge at the door. uid: eca03641-6457-bcd6-c38e-dc3d2a95218f Cinematic: Player charges at the door. - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Let's move. Quickly - before the whole place collapses! uid: fddc83b7-d324-e256-addf-970ba0d9399a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TavernInvestigation_PAD_OtherWay.lsj Synopsis: Player remarks that there must be a way inside the burning building if they weren't able to bust down the front door.
0:0 - No matter. There must be another way in. 1:0 - Hmm. Looks like I'll need to find another way in. 2:0 - Worth looking for another way in before this place is reduced to ashes. 3:0 - You huff and puff at the door. I'll find my own way in. 4:0 - Damn it. Have to find another way in. 5:0 - Hmmm. When one door closes, another opens. All I need to do is find it. 6:0 - There's got to be another way in. uid: df24472e-7153-d0b4-3c32-e21e621feaf8 Node context: The burning is on fire. Said with some urgency. - 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadCiv1_Dead.lsj Synopsis: The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - a civilian that was caught in the middle. She stopped in Wakeen's Rest with her husband and daughter in the middle of their journey to Waterdeep for a wedding. She watched her family butchered by goblins before being killed herself.
0:0 - Who are you? uid: 04129d58-29f2-0af2-6f6b-ceb4005a7de8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > ... Mirileth... farmer...
0:0 - Maybe. What do you want me to ask? uid: 0b1a228d-2bd1-11ae-ea68-cb6d9a9e94e2 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (User): true - PLA_StuckHalfElf_Event_ToldQuestion - PLA_StuckHalfElf_ToldQuestiondescription > The dowry. She'd know where it is.
0:0 - I already know where it is. uid: 1197258d-20a5-d040-e8fb-f5b4d5a1887c - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > I trust you to get it for me. I can't leave her. > null
0:0 - Where is your sister's dowry? uid: 1384c395-b30e-956f-d47e-ff1ae069eb32 - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): false - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - - 2 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription > ... dowry... for sister... in barn...
null uid: 13cb32eb-c6b5-9ce9-7cdd-13213896548b Cinematic: SwD animation - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > *The corpse regards you lifelessly.*
null uid: 209a94b9-ac1f-1f65-252a-b783d464e7fa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 252e7566-851c-9979-b5b5-c330afd6dbf3 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 28e5d1f1-a5ae-760f-265e-e1c0299cf9a6 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Please. uid: 371a47ee-bacd-d0ff-c97a-8a85db797c60 > null > I said no. > Leave.
0:0 - I trust you to get it for me. I can't leave her. uid: 371e9819-c08a-c156-f344-56dddca89b6e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null
0:0 - She had her sister's dowry. I'd hoped she could tell us where it is. uid: 4089352d-1b63-350a-b77f-1a1818189e22 Node context: Sighs before the line. He's resigned, explaining something he knows doesn't matter. - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription - 0 Set flag(s) to (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription > null
0:0 - Please, leave her be. She deserves peace. uid: 4231a509-2667-2338-8254-19fd4cee9f01 - 0 Check flag(s) (Dialog): false - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription - 1 Check flag(s) (Local): false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription - 2 Check flag(s) (Quest): true - This flag template was not found somehow... - - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
null uid: 453aec00-6734-75c5-e8d9-22ad2f144d42 - 0 Check flag(s) (Dialog): false - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription - 1 Check flag(s) (Local): false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription - 2 Check flag(s) (User): true - PLA_StuckHalfElf_Knows_PlayerFoundDowry - PLA_StuckHalfElf_Knows_PlayerFoundDowrydescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Where is Benryn? uid: 58bef2cf-c1cc-ad3c-98b9-46e69a8ac2b8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... inside... room... top floor...
0:0 - I said no. uid: 657de5db-786c-a743-a5dd-ae57108a28a9 - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription > null
0:0 - ... dowry... for sister... in barn... uid: 6a3fa909-b0bf-7f12-1770-fe62be50e82a > null
0:0 - The barn? She must mean one of the empty buildings behind the inn. uid: 6fda0b2f-b336-673c-8ba7-ed97a025a5cf > null
0:0 - I already found it. Here, take it. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 702957e8-e220-5949-7577-9df5c56cdfd0 - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 0 Set flag(s) to (Object): true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I know this doesn't change anything, but it helps. Thank you.
0:0 - Ask his question. uid: 7597efca-1c21-e4f5-4987-555420a03214 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Be quiet. I have questions of my own. uid: 76106b9e-4c5e-5e44-06a3-b8aad7129e06 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > Please.
0:0 - The dowry. She'd know where it is. uid: 78ef4d1f-aeef-7dad-c36b-d719ea78d3ac Node context: Having an 'aha' moment (but not excited - he's still grieving) - 0 Set flag(s) to (User): true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription > It's for her sister's wedding. Miri had it when she ran out.
null uid: 800c0d18-209d-3a39-11ac-c098b1158d2c - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > null
0:0 - I'll look around. Any idea where it's stashed? uid: 8e0324cb-18ea-4186-7ce3-09021c2f3811 - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - > She didn't make it far. It'll be close.
0:0 - How did you die? uid: 8ecef06b-6d2c-7c70-4b89-a34214846218 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - - 2 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_WifeLookingForHusband - PLA_Tavern_DeadCiv1_KnowsDaugherdescription true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription > ... finding... husband... Benryn... inside...
0:0 - You... what? uid: 99461c01-dcf2-6c52-669c-9a2b135340e8 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Fine. I hope you choke on it.
0:0 - Leave. uid: 9acbdb84-a0bc-b738-aab2-edd3fdda05b8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - What's wrong with you? Let her go! uid: 9fa93369-08ca-e22b-d70a-0621b917b81e Node context: Benryn feels like the player is desecrating his wife's corpse. - 0 Check flag(s) (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription - 1 Check flag(s) (Local): false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - I know this doesn't change anything, but it helps. Thank you. uid: a3cb4df8-8d19-b0fa-8aac-dff967879592 > You can stop now. Let her rest.
null uid: a7758348-8f9d-e39b-8671-708d02eaa254
0:0 - Heartless bastard... let her go! uid: a9423dde-71bf-d43a-39e2-4820d806de04 - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription === END NODE ===
0:0 - Let her go. And go to hell. uid: bdd791b3-2b5a-407a-2dac-43cf83879016 > null > null
0:0 - Did you have any valuables nearby? uid: c27df6c7-090e-d4fc-2fb5-79e456753e4a - 0 Check flag(s) (Global): false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): false - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - - 2 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription > ... dowry... for sister... in barn...
0:0 - I can't. She won't answer any more questions. uid: c3dc604a-c8ff-11ed-db2a-0c93c90cd64f - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked > Oh. It was probably pointless anyway.
0:0 - You're a medium! You're going to speak to her. uid: c59b079e-8696-8d9e-99d6-abd22fa658cc - 0 Check flag(s) (Dialog): false - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription - 1 Check flag(s) (Local): false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Could you ask her something for me?
0:0 - No, you're right. Those monsters could've taken it. uid: c746af6c-240e-e662-2677-024f79479f64 > null
0:0 - Why were you at the inn? uid: d02979e0-52e1-931d-6133-a98b00d77f39 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... from Elturgard... travelling... sister's wedding...
0:0 - I'd hoped she could tell us where she took the dowry. uid: d28da176-0f61-2b06-ccfb-ee3b45c9a543 Node context: Sighs before the line. He's resigned, explaining something he knows doesn't matter. - 0 Check flag(s) (Global): true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription > null > null > null > I'll look around. Any idea where it's stashed? > Stop worrying about the dowry. It's gone. > null
0:0 - This dowry? I'm keeping it as payment for saving your life. uid: e90b9523-27c9-c2c4-11b8-a398c0df6958 - 0 Check flag(s) (Object): true - PLA_StuckHalfElf_State_HasDowry - Player has dowry. - 0 Set flag(s) to (Dialog): true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription > You... what?
0:0 - Leave. uid: ebd9c9bc-2e96-bd4b-41bc-50da0f4ff135 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadDrow1_Dead.lsj Synopsis: The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - one of the drow raiders. He was killed by a Flaming Fist archer perched atop the inn.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 0198559f-4331-f492-d1bf-27736a486384 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... from... Sshamath... before... the Absolute... uid: 0a9024ed-3af0-1cb7-eeef-b0eff9983dfb Node context: Pronounced 'SHA-muhth'. Emphasis on the SHA. > null
0:0 - ... Sszaryn... uid: 15ffd384-b832-f501-e444-54d9fb87ed29 Node context: Pronounced 'ZAY-rin', kind of like 'Aaron' > null
0:0 - Have you forsaken Lolth? uid: 205744e2-d9b4-76e2-8d3e-554a966e1e58 - 0:0 Tag: Cleric of Lolth - Player or NPC is cleric of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. Her clerics execute the will of the Spider Queen, weaving a complicated web of schemes and treachery.) - 0:1 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.) - 0:2 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...false... goddess... only... Absolute...
0:0 - What was your profession? uid: 25dc5ab9-c2e6-6af2-2d97-42b0cd7f9a40 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... male...
0:0 - Why were you at the inn? uid: 2ac0be75-6239-e47e-b100-306611bf3570 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > ... raid... retrieval... for the Absolute...
0:0 - Who are you? uid: 2bb7cae5-90d8-1fea-d70b-1cfa9649a6f6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription > ... Sszaryn...
0:0 - Where are you from? uid: 2ffc3f2e-f2c0-2b32-83b9-cb42929caf1c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription > ... from... Sshamath... before... the Absolute...
null uid: 314da789-011e-1f04-b83a-c0ea421eecd0
null uid: 5034ae66-68e1-47ba-0ce6-292a761476e0
null uid: 5a686219-4f5b-2abe-8719-2c25b90fca5a
null uid: 6564de4f-54af-6f0b-f46e-bdba08d09524
0:0 - Leave. uid: 7645576c-e553-1d6d-b999-e47ba981b057 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 7777f56e-d7de-6f7d-ed0b-573aa7d6066f
null uid: 7ad9ffd9-17cb-6afa-3771-dcf6d0053e15
0:0 - Where were you trying to take the Duke? uid: 7d1ad101-9c64-dc9f-c28e-91321a78a547 - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... take... to Moonrise... Towers...
0:0 - ... raid... retrieval... for the Absolute... uid: 86a8081a-84d7-b922-e6bd-50f8fa56ac0a > null
0:0 - What were you trying to retrieve? uid: 8d525907-6e3e-baba-6b68-65e5dec124e6 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 2 Set flag(s) to (User): true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription > ... Grand... Duke... Absolute... demands him...
0:0 - Was the raid successful? uid: be797933-d365-4afe-78ae-62d4545aaaa4 - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - *The corpse remains silent. It does not know.* uid: cbd2e638-176e-5d56-da8b-446bec042a5e > null
0:0 - How did you die? uid: f79f6347-a55e-2870-4164-2007be69bc60 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... archer... roof... should have... seen...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: fb34148a-2b46-1bb6-5926-0ed0eb101b05 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadFF1_Dead.lsj Synopsis: The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - a member of the Flaming Fist who was sworn to protect the Duke. She was among the final Fists left standing. She was killed guarding the Duke.
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 182813bf-a6f3-77f7-4cf0-eeb178445c19 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 1bb4f625-d827-a7e5-a5ce-cc591af2b329
0:0 - What happened at the inn? uid: 1c7cf1cd-e4c9-2c15-02ec-64016a58cc7a - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > ... drow... goblins... had one... in my sights... then darkness...
0:0 - Why were you at the inn? uid: 1f150175-a864-2543-bb03-fa82b5d2d5e3 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...guarding... the Grand Duke...
0:0 - *The corpse remains silent. She doesn't know.* uid: 24d157e8-4526-8ab5-afb4-1b71e931b0d7 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 33056b4d-7e3a-8790-adee-bf3103082f5d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... dead... or dying... uid: 46029bd2-d88a-6d34-0320-499b665a8bbe > null
null uid: 56ff130d-9366-75e6-f065-80fa415d7052
null uid: 603d2759-6841-04ea-2c76-587e7aec7e09
0:0 - Where are you from? uid: 6502d3d1-6417-76a3-a36c-825b10ea059e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_DeadFF1_Knows_Who - PLA_DeadFF1_Knows_GuardingDukedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Baldur's Gate...
0:0 - Leave. uid: 68252ea0-e36e-ec57-4204-f9ce94dc3101 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 7722b542-3e7c-6dc9-ba6b-ead390c518c7
0:0 - Who are you? uid: 7ebd85ed-a397-3097-5bbe-73b8cce6782b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - PLA_DeadFF1_Knows_Who - PLA_DeadFF1_Knows_GuardingDukedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_DeadFF1_Knows_Who - PLA_DeadFF1_Knows_GuardingDukedescription > ... Gauntlet... Marilla... Flaming Fist...
0:0 - What happened to the Duke? uid: 801aa43f-2a80-0e51-3781-93ab7154157f - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. She doesn't know.*
0:0 - ... drow... goblins... had one... in my sights... then darkness... uid: 97de7fdc-21dd-5a66-180c-8710aad55654 > null
0:0 - Do you know of any survivors? uid: a2495726-3d3c-37c3-e534-a26459733210 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... dead... or dying...
0:0 - ...guarding... the Grand Duke... uid: f0ce220e-3c92-082e-2acb-cf23435037a2 > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadGoblin1_Dead.lsj Synopsis: The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - one of the goblin raiders. He was killed chasing a child through the inn.
0:0 - Where did you come from? uid: 0465c796-d466-39d5-319f-d306ef02d3aa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_Tavern_DeadGoblin1_AskedWho - PLA_Tavern_DeadGoblin1_Knows_Campdescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Camp... temple... close...
0:0 - Why did you target the inn? uid: 0bbf36eb-a92a-d844-cff1-b670ba955d81 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Kidnap... the Duke... for the Absolute...
null uid: 14e10e34-e5c8-8766-0894-ce29dbe30101
0:0 - Leave. uid: 17b9095d-8202-bef2-c101-8842b8e6fe98 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 17e301cd-ed4d-0b97-0bff-76ded8b1a687 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 343d24de-dff9-33f7-425d-e70aad4596fb > null
0:0 - Where were you trying to take the Duke? uid: 46b5db18-c955-34f7-5efc-cb92c4646e4f - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Take... prisoners to... Moonrise...
0:0 - Absolute... wants him... uid: 60f80be9-60ab-012a-a1c4-49f32a43c359 - 0 Set flag(s) to (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 706268cc-7726-7f93-fb45-933815306700 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: 78022f61-3405-b314-de13-5ee59f0dd4b0 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - PLA_Tavern_DeadGoblin1_AskedWho - PLA_Tavern_DeadGoblin1_Knows_Campdescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_Tavern_DeadGoblin1_AskedWho - PLA_Tavern_DeadGoblin1_Knows_Campdescription > Krug... hunter...
0:0 - Kidnap... the Duke... for the Absolute... uid: 7a161414-e469-8756-6e31-6a5c0a1bd014 > null
null uid: 7b08c9a8-3c86-ab1f-049d-a72f5c3203ac
0:0 - What were you doing at the inn? uid: 7dc96626-5331-1db4-cb3b-8e96c3acf398 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask - 1 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > Raiding... burning... killing...
0:0 - How did you die? uid: 7fc53b75-0471-7445-88b7-8cd63de5e343 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Fell... dagger... neck... stupid...
0:0 - Why were you after the Duke? uid: 870ba9d4-c3fc-60d1-5d8a-fda4d8691779 - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Absolute... wants him...
0:0 - Was your mission successful? uid: 921c840a-af88-4a69-c76f-a3661dc3b6b3 - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Did you leave any survivors? uid: dd7242fe-cd17-1c18-ce3c-e6ba5001b315 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 1 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Slaves... good... raid...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_OxAlive.lsj Synopsis: An agitated ox, trapped in a stable near a burning inn. The inn was attacked by goblins and drow in the night. Players may try to calm him - if they fail, he attack.
In his SwA version, he speaks like a human. He is initially in a state of terrified rage, barely able to form sentences. If he's pacified, he is calm and placid.
The ox is standing in a stall, a dead goblin at his feet. When players arrive, he is agitated, ready to attack at a moment's notice. If calmed, he will relax and moo peacefully.
0:0 - Back away. uid: 0328e776-67c9-78a3-4f0e-f36fecc1695b > *Bellow!*
0:0 - Stay back. I don't want to hurt you, but I will. uid: 04980098-517c-bac3-1049-b8df9879611c = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - Bow deeply - a submissive gesture. uid: 065343d4-f402-9dbc-ffac-6757ff9a8dcf = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) - 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Hm. You're not one of them. uid: 20fd1630-cb76-4f99-2133-192d74769a3f - 0 Check flag(s) (Dialog): false - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription - 1 Check flag(s) (Global): true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription - 2 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription > null
- Roll failure - null uid: 22fe6f2d-3b62-8e27-4918-dc65d2003168 > null
0:0 - Calm, friend. I won't harm you. uid: 34c78a98-ca08-75e1-32ab-2605cf9f3209 = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - *The creature turns a piece of cud around its mouth, chewing contentedly.* uid: 53e5fda1-fcf3-091e-a211-71225a1a1c8b Cinematic: Just a chilling cow. - 0 Check flag(s) (Global): true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription - 1 Check flag(s) (Local): true - 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess - 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccessdescription - 2 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - NO! DIE! uid: 593bfdfb-b3d2-41a9-aa42-95f53a193192 Animation: [animal] Enraged Node context: Enraged, charging. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You're one of them! Monster! uid: 5b3afba3-0ccd-4c22-7e38-12fe990c3e84 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - An attack. Monsters... little ones, and taller ones. uid: 74d395a2-2d23-1d4d-416f-2dfdfa63dd05 Cinematic: Looks to the dead goblin - camera follows > They took the shiny one. He killed many.
0:0 - *You gather nothing from his intense stare.* uid: 74d7fe7a-6262-76a1-2eb6-26daa1b065ef Cinematic: Ox charges. - 0 Set flag(s) to (Dialog): true - PLA_OxAlive_State_AnimalHandlingFailed - PLA_OxAlive_State_AnimalHandlingFaileddescription === END NODE ===
0:0 - *His glassy eyes roll, wild with fear, as he begins to charge.* uid: 8158eac1-01a1-14be-06ec-15c191e2717d Cinematic: CHARGE - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Hold out your hands peacefully. uid: 8e3a7a10-4504-f9eb-c1ce-5bec5d8e8c60 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - BACK DOWN, BEAST. 1:0 - Back down. Or else. uid: 9363a4c1-e463-3b45-6165-381a616e99de = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *He huffs and, after a moment, appears to relax.* uid: 99675150-f9c7-b15b-a5c6-38e654f0a785 - 0 Set flag(s) to (Dialog): true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Event_CancelOxHostility - Cancels any hostility from the ox towards the players. true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription > *Moo.*
- Roll failure - null uid: 9a737708-9914-f557-bc2e-d0f1f6219c99 > null
0:0 - Leave. uid: 9dc8034e-8f66-5c98-f0fb-0bb0176142b5 === END NODE ===
0:0 - *Bellow!* uid: 9e082e23-df7a-4825-4dab-bb48b3158440 Cinematic: Charges. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You speak to me? The monsters only scream. uid: a6c6b42e-3901-b8fe-c7a9-4005ec839653 Animation: [animal] Slightly out of breath - calming down Node context: Slightly out of breath - calming down > null
0:0 - Yes. It was screaming, waving around its metal. uid: a8b06eb2-b5a6-c2c5-84fd-265b17fab281 Animation: [animal] Front hoof stomps Cinematic: Front hoof stomps > I made him stop screaming.
0:0 - *The ox calms, his tail swishing a satisfied arc.* uid: aa392c2c-f931-bfec-b635-7c78d984d5aa - 0 Set flag(s) to (Dialog): true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Event_CancelOxHostility - Cancels any hostility from the ox towards the players. true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription > *Moo.*
0:0 - Monsters... everywhere... kill... uid: b73c9b33-16dc-b724-72d9-08ee770a8134 Animation: [animal] Taking deep, scared breaths, speaking on the exhale. Node context: Taking deep, scared breaths, speaking on the exhale. - 0 Check flag(s) (Global): false - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription - 1 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Look at me - I'm not a monster. > Stay back. I don't want to hurt you, but I will. > Calm, friend. I won't harm you. > BACK DOWN, BEAST. Back down. Or else. > Defend yourself.
0:0 - No. You're not one of them at all. uid: b7cbb633-c71a-2eb8-a40c-78ebc046cfbe Animation: [animal] Slightly out of breath - calming down Node context: Slightly out of breath - calming down > I was ready to run you through. My mistake, friend.
0:0 - Stare down the beast. 1:0 - Stare him down, as you have so many beasts in the wild. uid: b91335ee-86af-799f-56ae-3c6466dd48bc = Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - *Grunt!* uid: bd7061b8-500d-78d9-641a-8620c45a4126 Cinematic: Front hoof clawing at the ground, ready to charge. - 0 Check flag(s) (Global): false - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription - 1 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *The ox tenses, horns lowered in your direction.*
0:0 - Him? He was the biggest. Now I'm the biggest. uid: c140b7ad-2ccd-091e-73c7-05e643b5fb2c Animation: [animal] Lowers his head Cinematic: Lowers his head sadly
0:0 - Look at me - I'm not a monster. uid: c312119f-4737-c6ae-9dab-00169c3eaddd = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - You'd give me a choice? Hm. You're not like them. uid: c8fe40e0-a4bb-5a9e-c21c-aed42b8eaaaa Animation: [animal] Slightly out of breath - calming down Node context: Slightly out of breath - calming down > null
0:0 - LIAR! DIE! uid: ea22a6fb-f2b9-3d1a-8ddb-bc8e3df54a38 Animation: [animal] Enraged Node context: Enraged, charging. - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - No... you're not. They were small like you, but uglier. uid: eb289246-d7c2-8f30-710b-0b15445aa5ea Animation: [animal] Slightly out of breath - calming down Node context: Slightly out of breath - calming down - 0 Check flag(s) (Tag): true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.) > I was ready to run you through. My mistake, friend.
- Roll failure - null uid: ecf290c6-41d5-a428-64eb-85cd25285083 > NO! DIE!
0:0 - I was ready to run you through. My mistake, friend. uid: ff3bc3f3-7fc3-383e-22ca-1cda8d209014 Animation: [animal] Calmed. Node context: Calmed. - 0 Set flag(s) to (Dialog): true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Event_CancelOxHostility - Cancels any hostility from the ox towards the players. true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription > It's all right. What happened here? > Did you kill the goblin in the stable? > Do you know the dead ox outside? > Leave.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_OxAlive_AD.lsj Synopsis: An ox caught in a stall near a burning inn. He is agitated, a dead goblin at his feet. This AD plays if the player gets near but dialogue cannot be initiated (say, if they're polymorphed.)
0:0 - *Huff!* uid: 6d198456-7ba3-0581-8967-abd83abba2c9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_Sign_PAD.lsj Synopsis: The player is reading from a signpost in front of the tavern 'Waukeen's Rest'.
0:0 - 'Welcome to Waukeen's Rest. West - Baldur's Gate. East - Elturel.' uid: eb0935ce-caf0-aca5-5e0b-b8e89a24593e Node context: The player is reading from a signpost. Pronunciation: Wah-KEEN, ELL-tur-ELL === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_Arrival.lsj Synopsis: PC approaches the raided town.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_DeadDrow1Armor.lsj Synopsis: Party comments on finding the armour of a dead drow in the tavern region.
0:0 - Excellent armour. Drowcraft, of course. uid: 2ff0e0d4-4f9d-3a9b-8a98-17a131935b75 - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Check flag(s) (Tag): true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Impressive armour. Drow handiwork? 1:0 - Drowcraft armour. No magic left, though - sun's too bright. uid: c2464e60-901c-ff27-42d5-85a3307ec05d - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions - 1 Check flag(s) (Tag): false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
0:0 - Impressive armour. Drow handiwork? 1:0 - Excellent armour - strange place to find it. uid: e62b0fbe-2900-bfae-cf4e-65ecb049c58b - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions - 1 Check flag(s) (Tag): false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_DeadDrow1Armor_WithDrow.lsj Synopsis: Party with drow in it comes upon a dead drow and comments on the armour. The second speaker is always a Dr
0:0 - Excellent armour. Drowcraft, of course. uid: 36cbc44e-70d4-1f9c-4881-22fca9c4d6db - 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Not much magic left, though - sun's too bright. > An unlikely place for such a fortunate find.
0:0 - An unlikely place for such a fortunate find. uid: 8cb4796d-997d-c1e4-1352-010e1294919c - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions === END NODE ===
0:0 - Not much magic left, though - sun's too bright. uid: e3895d1a-064c-0aab-69fc-b9f19d68eecb - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_House.lsj Synopsis: PC approaches tavern where Flaming Fists are trying to break through.
0:0 - I hear shouting. Someone needs help. uid: e2d6f561-76b6-bd1c-fc4f-b711b90b59c8 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TollCollector001_Dead.lsj Synopsis: Speak with dead dialogue initiated when speaking to the decomposing corpse of a toll collector found in an abandoned tollhouse basement
0:0 - Who are you? uid: 17248961-b5e4-fd6d-bc6c-fa2a10278396 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... toll collector... Marten...
0:0 - ... goblins... laughing... cutting... uid: 3121e858-bb0e-e325-3ee6-34632955c6b6 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse > null
null uid: 3a6f0fce-3f09-85fb-b89c-37965244a014
0:0 - ... guards... abandoned me... and Vance... uid: 3c951c85-0e0f-6f52-292e-03b1317a682e Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse > null
null uid: 5c9ffce9-3faa-9bc8-d6cd-67c5ca38fb6f
0:0 - ... hiding... frightened... uid: 5e8fd6d8-b735-f29b-9f22-a07af815798b Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse > null
0:0 - Were you alone when you died? uid: 69f5322b-6587-6c09-ab9d-edfb230090cb - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... guards... abandoned me... and Vance...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 97decd02-97df-99a2-750d-20aaf1805fb7 Node context: after casting a speak with dead spell on a corpse that has nothing more to say - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Leave. uid: a1524483-066e-0583-7582-5e9e5d1cf67b Animation: [KRIS] [DUPE] Speak with dead - corpse - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: b6e2b5e9-d48a-ef53-630b-b60b4fa7ca8f
0:0 - Where is the key to the locked door? uid: bb8e935b-df9c-1212-03cb-6b738088cf06 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_LookingForKey - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Vance took it... fled... goblins chasing...
0:0 - Why were you in the basement? uid: bc91ded5-eaca-f058-3e45-3860f0125748 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... hiding... frightened...
0:0 - ... toll collector... Marten... uid: c50edcea-db3a-fa67-5200-0fae64fcfe40 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse > null
0:0 - How did you die? uid: e2c7773f-5b9e-c5a9-f69a-8f7abbb5d3d8 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... goblins... laughing... cutting...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: e35d7a28-4041-0e77-d89d-4dbe333a1e52 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speak with dead spell runs dry - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... Vance took it... fled... goblins chasing... uid: f3fa6a71-97b1-ba72-4c6f-2fd53ede03df Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey - - 1 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Quest_LearnedKeyHolder - > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TollCollector002_Dead.lsj Synopsis: Speak with dead dialogue with tollhouse worker, initiated when talking to corpse that has fallen down cliffside outside tollhouse. There is a key near the corpse that can be found through perception check or in this dialogue.
0:0 - ... anywhere... away... safety... uid: 1024dbce-eba3-6fb6-13eb-f0040fd4c540 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse > null
0:0 - Where were you heading? uid: 4acf0d8c-2d5f-fa55-ca8e-c2815853f929 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... anywhere... away... safety...
0:0 - Where is the tollhouse key? uid: 69ea05d3-e79f-d7aa-7cfd-be83e3f06efd - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... I fell... dropped key...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 74813b8e-af01-3bad-7b4c-316c68aea9b3 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: our speak with dead spell has just run out of juice - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - How did you die? uid: 75dcb074-8ca9-a25e-0f1f-1267e2fb9b7b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... jumped... to escape... broken...
0:0 - Do you have any valuables? uid: 7cce8bee-1ec1-1b60-e425-173d17d757c6 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...gold... basement... locked...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 87162770-11e0-13e5-48a5-143aced74bd7 Node context: after casting speak with dead on a corpse that does not respond - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ...gold... basement... locked... uid: bbdc4590-d362-7295-fa6c-f15cb147be6d Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey - > null
0:0 - ... Vance... toll collector... uid: c867c2de-8d7c-4cc7-9f95-c9d6df5c4798 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse telling us its name and job > null
0:0 - Who are you? uid: cb6e896d-929b-ad9a-b438-b25241936baa - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Vance... toll collector...
0:0 - ... I fell... dropped key... uid: d08e993d-54ef-0941-fbc3-5488b287f4b8 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Quest_LearnedKeyFell - > null
null uid: d759c962-51c1-4217-4c70-b56308613570
0:0 - ... jumped... to escape... broken... uid: e2f4a9bf-87ab-f44e-87cb-310bb91302d1 Animation: [KRIS] [DUPE] Speak with dead - corpse Node context: a speaking corpse > null
0:0 - Leave. uid: e3d6e36f-22f7-97bb-c8da-e08b265c6f20 Animation: [KRIS] [DUPE] Speak with dead - corpse - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: ea8ced63-1bf0-08e7-8f53-22c653085f0c
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_AD_001.lsj Synopsis: Sign before the Risen Road detour around SCL.
0:0 - *Risen Road. Closed due to inclement weather. Seek marked detour.* uid: d122e5ab-3cf5-4a50-a381-869deb2c04d6 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_AD_002.lsj Synopsis: Sign before the Risen Road detour around SCL.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_AD_Detour.lsj Synopsis: Sign before the Risen Road detour around SCL.
0:0 - *'Detour'* uid: 369adf43-8dc0-96de-6dce-eb45e04d9000 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_PAD_AfterDragon.lsj Synopsis: The player reads a sign warning against the Risen Road after having seen the dragon destroy the bridge to the detour.
0:0 - The dragon saw to our 'detour'. 1:0 - This is a sign to nowhere now. Only scorched earth ahead. 2:0 - So much for our detour. 3:0 - Bah! Useless. 4:0 - Whoever wrote this sign clearly didn't expect a dragon to wreck the detour. 5:0 - So much for the detour. 6:0 - Looks like that dragon destroyed the road. uid: 8799121d-dab1-4de9-ba7a-622fe7154fe2 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_InvestigationCheck.lsj Synopsis: Player is chasing someone down into a seemingly sealed room - they'll either realise there's another door or just be confused that their quarry has disappeared.
0:0 - There's a breeze down here. Wonder where it's coming from. uid: 32b00c42-dd0c-bf59-a924-cc6bafa359b7 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Event_InvestigationCheckSuccess - PLA_ZhentDungeon_Event_InvestigationCheckSuccessdescription === END NODE ===
0:0 - Where did he go...? uid: e0d0764d-9c24-cfd5-814d-7be4076f7ffc - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_Event_InvestigationCheckSuccess - PLA_ZhentDungeon_Event_InvestigationCheckSuccessdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_InvestigationCheck2.lsj Synopsis: Player passes investigation check to discover hidden door, but it's locked.
0:0 - Locked. Best find another way in. uid: d64dff6a-686d-6e23-c6de-207d2cb334ab === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_UseLift.lsj Synopsis: On interacting with a broken elevator.
0:0 - Doesn't work. uid: 1048d8e1-fdaf-6163-6a1b-77b9ba52dd84 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_ZhentShipmentAgents.lsj Synopsis: Back and forth between Olly, Zarys and Rugan in their idle states .
0:0 - Lass, if you hate me that much, hire someone to kill me. uid: 03fd033d-aa22-dff9-b0c7-c9f8ed50d73e > My way's cheaper.
0:0 - Avoiding the Underdark, for one. uid: 0a17b6d0-409f-8f5d-53fe-b687f0435e9e === END NODE ===
0:0 - I'm sick of hiding down in the dark. This ain't why I joined the Zahent! uid: 162d2b5a-6693-b22e-b5ee-15123aa612df - 0 Check flag(s) (Local): true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription - 0 Set flag(s) to (Local): false - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription > It's pronounced 'Zent', lad. The H is silent.
0:0 - My way's cheaper. uid: 2561c96f-1f19-c3b6-7fcb-b20158a02845 === END NODE ===
0:0 - The doggies nearly got me this time. It was close. uid: 5365cec8-c283-2cd2-9540-1905ec5809cd - 0 Check flag(s) (Local): false - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription - 0 Set flag(s) to (Local): true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription > Not close enough.
0:0 - I'm told we're taking a stroll through the Underdark once we blow the charges. uid: 68d4eaf2-fe67-a5e6-d891-56f69482c10b - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription - 1 Check flag(s) (Local): true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription - 0 Set flag(s) to (Local): true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription > Let me guess. You'd rather take the surface.
0:0 - You lot are always making fun of me. uid: c9115dc5-e270-630a-d2b3-c485db23e5f7 - 0 Check flag(s) (Local): false - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription - 0 Set flag(s) to (Local): false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription > Oh, lad. That just shows we care!
0:0 - Why, scared of gahosts? uid: d0707543-5b07-dc5f-e46c-c3e275dc311b === END NODE ===
0:0 - I'm told we're taking a stroll through the Underdark once we blow the charges. uid: d95ce77b-ab15-b695-1154-a988e933ec52 - 0 Check flag(s) (Local): true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription - 0 Set flag(s) to (Local): true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription > Let me guess. You'd rather take the surface.
0:0 - How did a coward like you survive all these years in the Network? uid: e4c61df9-c273-9772-e1a8-0048e5f3ab9d > Avoiding the Underdark, for one.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_ZhentShipmentAgents_OllyDead.lsj Synopsis: Back and forth between Rugan and Zarys if Olly died before reaching the hideout.
0:0 - How did Olly die, anyway? uid: 1abe1e8f-0d65-ce61-6bc5-2ebb6570c411 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription - 1 Check flag(s) (Local): false - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription true - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_A - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Adescription > Painfully. I don't want to talk about it.
0:0 - When we set off, I want you at the front of the convoy. uid: 29c8cf74-872f-58e6-1bfa-dfe488e371d9 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription - 1 Check flag(s) (Local): true - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription > No thank you. I'm a rear-guard man, always have been.
0:0 - You drive a hard bargain. The middle it is. uid: 5a5daece-412b-ef6e-e674-1c5d4613564c - 0 Set flag(s) to (Local): false - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription false - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_A - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Adescription === END NODE ===
0:0 - Painfully. I don't want to talk about it. uid: 8c327f5c-b4c1-f5b9-bb9a-5c1c5160a934 - 0 Set flag(s) to (Local): true - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Dog_01.lsj Synopsis: Younger dog is following her master on patrol duty, mindful of all the beastly scents in the underdark.
0:0 - *Growl.* uid: 52b8a72f-3950-32a1-5e18-b31b54e0877f Animation: [ANIMALS] Murat - The dog is growling, showing his teeth. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - The dark smells wrong. Not night-dark. Waiting-dark. uid: 69d977d8-9e7a-8b2b-a74e-479d8506f10e Animation: [ANIMALS] Murat - Thye dog is sniffing, starting at the ground level sniffiing left and right and slightly going up. - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Dog_01_HasMet - PLA_ZhentDungeon_Dog_01_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Dog_01_HasMet - PLA_ZhentDungeon_Dog_01_HasMetdescription === END NODE ===
0:0 - Have to stay with master. Keep master from the dark. uid: a95b8202-0a8e-5b9c-a3db-33bbe60700fa - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Dog_01_HasMet - PLA_ZhentDungeon_Dog_01_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Dog_02.lsj Synopsis: This older dog is following his master on guard duty, uncomprehending the endless circles they walk but happy to do it anyway.
0:0 - *Pant.* uid: 297eddf7-5e10-b552-8217-7ee9468729ae Animation: [ANIMALS] Murat - Mouth open, the dog is panting. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Going round again. Can't we just lie down? uid: 72ec1bd2-2949-5cd5-d6de-04d505e5b825 - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Dog_02_HasMet - PLA_ZhentDungeon_Dog_02_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - Around and around again. Master gets confused, I think. uid: dfd0da7c-f12f-ac93-b907-4719088fa0c5 Animation: [ANIMALS] Murat - Dog looks tired and old. - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Dog_02_HasMet - PLA_ZhentDungeon_Dog_02_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Dog_02_HasMet - PLA_ZhentDungeon_Dog_02_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Dog_03.lsj Synopsis: This dog is guarding an illusory wall. It looks solid to him (and the player), but he can't smell it.
0:0 - Careful! No stone-scent. No stone-sound. Strange-stone here. uid: 04f4fae5-6708-c9f4-b84b-8ef269cd4cb5 Animation: [ANIMALS] Murat - The dog is sniffing a wall Node context: Confused - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Dog_03_HasMet - PLA_ZhentDungeon_Dog_03_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Dog_03_HasMet - PLA_ZhentDungeon_Dog_03_HasMetdescription === END NODE ===
0:0 - *Yap!* uid: a9e596eb-fdf3-98ea-b71b-64a25578056f Animation: [ANIMALS] Murat - The dog is yapping/barking. - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - I do not understand. But I will guard this nothing-stone. uid: df48a241-e7eb-3609-1e92-d7adab50577c Node context: Confused but determined - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Dog_03_HasMet - PLA_ZhentDungeon_Dog_03_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist.lsj Synopsis: An artist captued by the Zhentarim, Oskar is being forced to paint against his will. He'll discreetly approach the player and beg them to buy him, mindful that he's within earshot of his brutal captors.
If he is freed by whatever means, he'll regain some of his old haughtiness but will ultimately still be grateful as he relates his story - that he's torn between two loves. The first is the patron who has offered to marry him, and the second is a first true love from his pre-fame and -wealth past.
0:0 - It seems you've made quite the profit. My patron will see you rewarded - my betrothed, I should say. uid: 019449ac-ddd4-dafb-165a-c81c1beb9fc1 Node context: Brisk, back to matter at hand > null
0:0 - I did not run away - a date was never set. There were... complications. uid: 021d12d6-6b24-7ec4-29dc-93081a2b78f0 Node context: Indignant, an accusation that's been levelled at him before - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_Knows_TwoLoves - The doubting artist has tell his story to this player face. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Before my fame, my patron, there was... another woman. One I planned to spend my life with.
0:0 - Say - you couldn't spare a little coin, could you? Ease the discomforts of the road some? uid: 055260f6-58c2-0bd3-2fd1-5c00e7919d7c Node context: Deep down knows he's chancing his arm, but framing it as a reasonable request > null
0:0 - I have your paintings. uid: 058763ea-4142-6164-e4a3-48c5426ee8cc - 0 Check flag(s) (Object): true - PLA_DoubtingArtist_State_HasPainting1 - Character has painting 1 true - PLA_DoubtingArtist_State_HasPainting2 - Character has painting 2 > Then I congratulate you - tear them up and they'll be most useful in the privy.
0:0 - Before my fame, my patron, there was... another woman. One I planned to spend my life with. uid: 08bb9b4d-62a2-2439-917f-7ec6557c99af Node context: Thoughtful, reflective - he's thinking back on a time when he was poor and anonymous, but happy in a humble life with a woman he loved > But when Lady Jannath offered me a future, well... it felt only right to mention my past.
0:0 - ... no, thank you. uid: 08e91f07-c1d3-82b8-59d7-f475f54d8fa3 Node context: Realising we might be dangerous psycopaths, moderating his tone to politeness. 'No thank you I would not like you to kill me.' === END NODE ===
0:0 - Read his mind. uid: 08f1089c-efb5-5d00-7873-5f0668cad167 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenRead - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenReaddescription - 1 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - You were... rather quick to agree. But all the wiser for it. uid: 0ad50f91-a40f-4ef7-88e0-088ccac2fee1 Node context: He's just begged us to buy him but blinks and hesitates at how quickly we said yes. Regains his composure and fake warmth in second sentence > For the return of her prize artist, my patron will measure her gratitude in gold.
0:0 - I rather suspected I'd die in a sunless hole. Just not this one. uid: 0e728bd5-47e6-2467-9d0b-321b8d85b105 Cinematic: - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_HasMet - true - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead. > null
0:0 - No, no thank you! uid: 0ed6a468-c06d-a0f3-ab55-33393e07d888 Cinematic: Node context: Polited but panicked - he's a hostage and by talking to him, we risk making his captors angry - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_HasMet - - 1 Check flag(s) (Global): true - PLA_ZhentShipment_Rugan_Knows_Thief - Rugan almost certainly knows who stole/broke the chest true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - > Oi! Leave him be, yeah? You've got an appointment with Zarys - and she don't like waiting. > I'm far too busy to speak. Goodbye!
0:0 - One so grand that even blind Tyr himself will weep to see it - but first, speak to Brem. Please. uid: 10319bc2-33b0-674e-2470-f343068df7f5 Node context: Bargaining with you, begging. === END NODE ===
0:0 - You can SHOVE your boots where even Lathander can't light - I'm no one's slave! uid: 105f2f62-dca9-da95-1f0a-34bb27e914de - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_State_Leaving - The doubting artist is now leaving the Zhent hideout true - PLA_DoubtingArtist_State_FledAfterCalledSlave - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Assuming Lady Jannath still wishes to marry after our little... falling out. uid: 14f4ff42-97a3-a7cc-ea1b-c4ae96e6b646 Node context: Wincing, recalling a bitter argument - 0 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Set flag(s) to (Global): true - LOW_OskarsBeloved_State_MentionedJannathInAct1 - gets set when Oskar mentions his relationship to Lady Jannath in Zhent camp > null
0:0 - Until Baldur's Gate, then! uid: 1584d179-dd38-0a60-ecdc-c4e8186cb0cb Node context: Wamly, as if genuinely looking forward to it. Cheerful - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_State_Leaving - The doubting artist is now leaving the Zhent hideout - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - He might've let me go, for the right amount of coin. The rest? They'll only be swayed by steel. uid: 1a577f92-c98b-26be-3641-73fafde704d7 Node context: Hinting to us that we'll need to kill the Zhent to free him. === END NODE ===
0:0 - Oh - run crying back to my patron I expect. My betrothed, I should say. uid: 1dde68f5-66a5-eb83-565d-f3f03001ab59 > null
0:0 - I must know how this tragic tale ends. What option did you choose? uid: 1f0370b9-ec81-6dd9-5886-439e993adea7 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Hm? Oh, absolutely none. Fame and wealth suit me very well, no doubt.
0:0 - Oh, thank the gods. You may not know it, friend, but you've just done yourself a great service indeed. uid: 239afc3e-a324-a05c-504e-43df07f7b8a8 Node context: Relieved - he thought we were going to kill him, but now that he knows we can be bought he's in control again > For you've rescued none other than the artist Oskar Fevras.
null uid: 23ddf80c-36ae-df2d-9be8-85b78ee05653 - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Check flag(s) (Global): false - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped true - PLA_DoubtingArtist_State_FreeNoMoreZhent - There is no more Zhent to watch for the doubing artist - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - I hope you came to a decision - the paintings are gone. uid: 23e27eac-6eb8-89c9-dfd9-a83806143648 - 0 Check flag(s) (Global): true - PLA_DoubtingArtist_State_Painting2Destroyed - Painting 2 is destroyed true - PLA_DoubtingArtist_State_Painting1Destroyed - Painting 1 is destroyed - 1 Check flag(s) (User): true - PLA_DoubtingArtist_Knows_PaintingDestroyed - Player saw a painting get destroyed > Wadded up to wipe Zhentish arses, I expect - and good riddance.
0:0 - Heroes who rescue her prize painter, for example. Oskar Fevras, at your service. uid: 2793edb8-6239-a953-1b38-6228ef95d25e Node context: As if we should be honoured > null
0:0 - You! The way you handled Zarys - you're not one of her thugs.
uid: 2a858466-6e72-0660-b77a-712cfdeea4f8 Cinematic: Node context: Hushed tone, trying to be subtle - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You need to buy me.
0:0 - Fear not, friend! My patron will make good on all my debts. My betrothed, I should say. uid: 2aef332f-9ceb-a650-bed9-f139aa01dae2 > null
0:0 - But there will be time for questions later. Please, speak to Brem - I need to see the sun again. uid: 2ce0b5f2-3e88-49f8-214a-98312f01a19b Node context: Steering us back on topic, feeling very sorry for himself - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - And when my corpse is being picked at by dogs, I suppose it won't be your problem then either? uid: 3377fd8d-0911-f743-1e68-be90de668d83 Node context: Dramatic at how heartless we're being - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelp - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelpdescription > I took you for a better sort than these. Leave me to my chains, then.
0:0 - Just as soon as I'm back in the city. Please, speak to Brem - I need to see the sun again. uid: 37343394-946c-212f-1933-6d94ca10d2e5 === END NODE ===
0:0 - No coin? Mightily imprudent of you. uid: 381fd6ab-cd9a-1eea-33d1-0568965d6c8f Node context: Aghast - how could we be so irresponsible? Never mind the fact that we've just paid all our money to free him in the first place > null
null uid: 3bec7040-c7ea-1893-4444-6e92b39c9c4b - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription true - PLA_DoubtingArtist_State_FreeNoMoreZhent - There is no more Zhent to watch for the doubing artist - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - > null
0:0 - Hm? Oh, absolutely none. Fame and wealth suit me very well, no doubt. uid: 3c8c4578-d920-eb76-4ef2-eb8b58a88eab Node context: As if we've asked a question he hadn't considered - then very casually saying he's come to no decision at all > And yet I think of that first love, and... I hesitate. Likely I'm going mad.
0:0 - In any case, I am a slave no longer - and your money troubles are over, rest assured. For you have saved none other than Oskar Fevras. uid: 462423ea-d864-de06-ee96-e5e60c6c6af6 Node context: As if we should be the ones honoured to meet him > null
0:0 - Leave. uid: 4634da25-56fa-d469-4196-9699236aef6c === END NODE ===
0:0 - Forget it. I just want you to paint my portrait. uid: 4a4c21bf-68f3-f0cd-597b-17e5d7a3e641 - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_Knows_CanGetPortrait - Player has been offered a portrait from the Doubting Artist (by Zhent trader Brem) > Listen to me, you stlarning-
0:0 - No, not trade - trap. Prove you're more useful alive. uid: 4c5752d0-100f-e1c0-a712-de786652107e Cinematic: Node context: Hushed through gritted teeth and a fixed smile - he's trying to warn you without getting caught - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_Knows_DealPossible - PLA_ZhentDungeon_Knows_DealPossibledescription === END NODE ===
0:0 - And my patron will reward you for my rescue - tenfold whatever ransom you pay, I guarantee it. uid: 4d926e8d-851f-1318-eec6-80dff75937c8 Node context: Hammering home the point that we'd be foolish not to help him - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Why are you selling yourself? uid: 58ba244d-70ac-ed81-9062-165b00f33ebb > Selling mys-
0:0 - Droll. Fear not, I'll ensure you're compensated once I return to my patron. My betrothed, I should say. uid: 59473f12-8d13-4e13-69cf-da8271f2179f > null
0:0 - *His eyes are glassy, and he is sweating profusely - absolutely terrified, but pretending all is well.* uid: 598aee1d-6bd5-f4e1-31bd-02618754582e Cinematic: === END NODE ===
0:0 - *You recall a recent scandal - a patriar of Baldur's Gate who wished to marry a commoner.* uid: 5dbaa114-c620-fc60-a659-ad63c3e8c404 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_DoubtingArtist_RecognisedPatron - PLA_ZhentDungeon_DoubtingArtist_RecognisedPatrondescription > You're Lady Jannath's runaway groom? > null
0:0 - Oi! Leave him be, yeah? You've got an appointment with Zarys - and she don't like waiting. uid: 5f0252a2-d961-cda9-59b2-4142d77bfa3b Cinematic: === END NODE ===
0:0 - Right you are, just asking for a little help was all... uid: 674e52ce-2aa7-c01a-fba3-14b1bcb0e162 Node context: Immediately retreating from the slightest sign of temper > Until Baldur's Gate, then!
0:0 - Gods above, man - I said buy me. If you didn't have the coin, you might have just said. 1:0 - Gods above, woman - I said buy me. If you didn't have the coin, you might have just said. 2:0 - Gods above - I said buy me. If you didn't have the coin, you might have just said. uid: 6753d403-32bc-8d53-0735-2a70fff61d18 Cinematic: Node context: Taking in a scene of carnage - he asked us to bribe his captors and instead we slaughtered them. Distaste at our methods - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription - 2 Check flag(s) (Quest): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - > In any case, I am a slave no longer - and your money troubles are over, rest assured. For you have saved none other than Oskar Fevras.
0:0 - I can't say I've ever been bought before - how much did I fetch? uid: 6cc15dd4-33eb-cb72-9de9-7d8c80d5fab5 Cinematic: Node context: Mildly scandalised, conspiratorial - 0 Check flag(s) (Global): true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No, don't tell me. There is nothing so depressing as learning one's true value.
0:0 - She offered me a future, and so in a fit of madness I told her of my past. uid: 6d05c8de-d07e-9640-62fd-414f36ed076e Node context: Rueful - in a fit of stupidity he did the right thing - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_Knows_TwoLoves - The doubting artist has tell his story to this player face. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Of the woman I'd loved before she found me. Love still, in truth. She was... less than pleased.
0:0 - Of the woman I'd loved before she found me. Love still, in truth. She was... less than pleased. uid: 6d44b1e6-eda8-8cd1-a9d1-531e0b00cca7 Node context: Thoughtful, reflective - he's thinking back on a time when he was poor and anonymous, but happy in a humble life with a woman he loved > I made a timely retreat into the countryside. To paint, and clear my head. To choose, I suppose.
0:0 - I took you for a better sort than these. Leave me to my chains, then. uid: 6f784d48-2850-387e-7e91-32326b93c01b Cinematic: Node context: Disgusted with us - he's been arrogant and rude, but how could we turn down helping him === END NODE ===
0:0 - Oh, my friend. There are far more interesting folk to speak to here. uid: 6fb998d2-7cdd-c1bf-d7ac-6e354452c797 Cinematic: Node context: Polite but panicked - he's a hostage and by talking to him, we risk making his captors angry - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_HasMet - true - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead. > null
0:0 - Relax. I'm just here to trade. uid: 72cdde1a-6fd7-06f6-0984-a342e2c0884c = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription - 1 Check flag(s) (Global): false - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead. - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription > null (roll sucessful) > null (roll failure)
0:0 - A noblewoman of passion, refinement and, as it turns out, quite ferocious temper. uid: 7302184a-cdae-659a-6778-91c042102e07 Node context: Listing admirable qualities of the noblewoman to whom he is engaged - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_Knows_TwoLoves - The doubting artist has tell his story to this player face. - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > The latter I learned only after the engagement, when I told her I was still in love with someone else.
0:0 - And we have your reward to consider - once I have made my way safely back to the city. uid: 760a5752-55fa-5253-15e2-8966b0c30589 Node context: Allowing himself to be steered back on topic, firmly assuring us he needs to get back safely before we can be paid > null
null uid: 77c4763a-5810-7413-d099-202d2b9c7277 - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_HasMet - - 1 Check flag(s) (Global): true - PLA_DoubtingArtist_State_FreeNoMoreZhent - There is no more Zhent to watch for the doubing artist - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - My slaves do not speak until they are spoken to. uid: 8157c90e-d786-7543-89d6-1d279402cf54 - 0 Check flag(s) (Global): true - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player > Ha! Quite. Well, now that... wait, you're not serious?
uid: 81693a8d-1cdd-6929-4b3a-fca9ab12a1dd Cinematic: Node context: Repeated in a hushed panic - what's going on underneath the surface as he tries to pretend you're not walking into a trap. - 0 Set flag(s) to (Local): true - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenRead - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenReaddescription
0:0 - I am the [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], at yours. uid: 83eb34d3-60ad-1757-3d63-534fda9371cf - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > A genuine pleasure. I'm in your debt - as is my patron. My betrothed, I should say.
0:0 - Quite. Now I really do have to get back to work! uid: 84002799-9be3-aa23-aecc-4465135e6f51 Cinematic: Node context: Nodding along, panicked, loud, and clearly not listening. Just wants us to move on. === END NODE ===
0:0 - And what choice did you make? uid: 84859a06-8c9b-5dc7-f02c-be2f95483f25 - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Hm? Oh, absolutely none. Fame and wealth suit me very well, no doubt.
0:0 - Relax - I'll speak to your captors. uid: 864cbc56-9b52-5dad-28fe-098e79e93fc3 - 0 Set flag(s) to (Dialog): false - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelp - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelpdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You will? Wonderful!
0:0 - You... oh. Another of Brem's bloody commissions? I will not sully my brush with every ugly vagrant who - uid: 881b7e74-5601-2ae8-f586-42d4f4fee502 Node context: Initially confused, then realising - his captor has sent us over to have him paint our likeness. He has no interest and considers it a waste of his talent > Forgive me, I just... I'm here against my will, you see? But I know my patron is looking.
0:0 - I wish I could harden my heart so. Still, you're right - we have the matter of my return to consider. uid: 89eb5019-7762-ac40-95bf-427fac97d7da Node context: Chiding, as if we're heartless for not caring about his predicament - but moving quickly back to business > null
0:0 - Right, but unwise. I was forced to retreat into the countryside. To paint, and clear my head. To choose, I suppose.
0:0 - You! Zarys may have welcomed you, but I can see you're not one of her thugs.
uid: 904fad15-fc65-7733-1422-6740ea8a6511 Cinematic: Node context: Hushed tone, trying to be subtle - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > You need to buy me.
0:0 - Excuse me, but I really am far too busy. uid: 91c3244c-a9c5-22ad-4517-d7fa32ec3f69 Cinematic: - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Check flag(s) (Global): true - PLA_ZhentShipment_Rugan_Knows_Thief - Rugan almost certainly knows who stole/broke the chest true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription > null > Leave. Please.
0:0 - I suppose I can endure the walk sober. Suffering has become an old friend, after all. uid: 9304fcde-31a5-577c-31ae-bccdaf10727f Node context: Somewhat put out - the burdens he must carry > Until Baldur's Gate, then!
0:0 - Ah, patrons dallying with their dashing artisans. A tale as old as art itself. uid: 9b296f84-0f05-be8b-d2f5-3dd79c0d4020 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > Quite. It seems we are destined to doomed romances, are we not?
0:0 - Wait, WAIT! I'm just a prisoner - spare me and there'll be coin, I swear it! uid: a0845a7d-a7c7-3e6d-ecea-72a131e295cc Cinematic: Node context: Panicked, he just saw us kill a lot of people and thinks we're about to kill him - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Who are you? > Coin? You have my attention. > You're not a prisoner anymore.
0:0 - I can't say I've ever been bought before - how much did I fetch? uid: a994c58b-9840-a817-1a44-55a96ba9c816 Cinematic: Node context: Mildly scandalised, conspiratorial - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_HasMet - - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No, don't tell me. There is nothing so depressing as learning one's true value.
0:0 - Your jailor is dead - you're free to go. uid: aadc5e21-0b21-12d5-3427-86ce76d041fe - 0 Check flag(s) (User): false - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFlee - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFleedescription - 0 Set flag(s) to (User): true - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFlee - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFleedescription > He's what? Pardon... I won't miss him. But Brem was about as reasonable as these thugs get.
0:0 - Oh, thank the gods - if it's wealth you seek then you've done yourself a great service, friend. uid: acb95437-3e76-207f-ee28-234e78fe39da Node context: Relieved - he thought we were going to kill him, but now that he knows we can be bought he's in control again > For you've rescued none other than the artist Oskar Fevras.
0:0 - Discern the source of his unease. uid: b2ddbe96-e41f-8ae3-fc6d-12e8c9a3ad28 = Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription > null (roll sucessful) > null (roll failure)
0:0 - But my patron will be most grateful for your heroics. My betrothed, I should say. uid: b30f8acd-107f-cc21-9cb7-98908f6312ff Node context: Promising great reward. The second line is almost as if he's unpleasantly reminding himself that he's engaged. He does love this woman, but she's overbearing > null
0:0 - Ah. Right. Suit yourself - find me in the city and you shall have your reward. uid: b5991688-ba06-891e-0039-adb8fedf1105 Node context: He had been ready to tell us the grand drama of his life, assuming we'd want to hear - and is somewhat taken aback when we cut him off > Say - you couldn't spare a little coin, could you? Ease the discomforts of the road some?
0:0 - Please, speak to Brem. I need to see the sun again. uid: b99345cf-f77c-fc96-b12f-d5c1897f3cf6 Node context: Steering us back on topic, feeling very sorry for himself === END NODE ===
0:0 - I saw your paintings - were they portraits of the women you spoke of? uid: c069dbf4-0a96-c80a-a9c3-c80d016003e9 - 0 Check flag(s) (User): true - PLA_ZhentDungeon_DoubtingArtist_State_StudiedPaintings - PLA_ZhentDungeon_DoubtingArtist_State_StudiedPaintingsdescription > Indeed. I thought the canvas would make clear what my heart could not.
0:0 - A hero to the hilt. Seek me out in the city, truly - beneath my brush, you'll live forever. uid: d5d8bd88-c553-42e7-0ccb-ee55ba6997dc Node context: Complimentary, grateful for our help but also asking as if he never expected anything else. > Until Baldur's Gate, then!
0:0 - I can spare a little. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: d8531573-486c-eab2-167c-3cb2c29fc7d9 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > A hero to the hilt. Seek me out in the city, truly - beneath my brush, you'll live forever.
0:0 - Until Baldur's Gate, then! uid: db17e954-ffc4-dbc6-1d5b-d40fa9717691 Cinematic: Node context: Done with us and keen to move on - yes we've saved him and he is very grateful, but he has things to be doing - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_State_Leaving - The doubting artist is now leaving the Zhent hideout - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - What - come to kill me yourself? You might as well. uid: e04f7e70-5557-2331-1604-f93153e0b00a Cinematic: Node context: Intense, eager - waiting for us to tell him he's free - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelp - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelpdescription - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - > Relax - I'll speak to your captors. > Fine. I will. > Leave.
0:0 - I hope you have means - these Zhent have seen my work. They won't let me go cheaply. uid: e5caec7d-d1ba-d607-7cbe-3252807d0d5c Node context: Sizing us up - he knows he's valuable and we don't look like we can afford him - but are his only hope > Please, speak to Brem. I need to see the sun again.
0:0 - She will be most grateful to whoever can secure my release. And most generous, I know it. uid: e6a612a5-e905-3f48-caa8-599962b9fe13 Node context: Wink wink nod nod - we have the means to make money and powerful friends here - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - *There's little to discern- aside from his obvious desire to be left alone.* uid: e7a9b1ce-06df-6fab-cbec-0b53c99025da Cinematic: === END NODE ===
0:0 - What? No! uid: ec4d832a-4501-0c09-99f1-78b3083bbf7a Node context: Aghast - he joked about us killing him and we took it seriously > ... no, thank you.
0:0 - Leave. uid: ec4f1562-0b2d-0987-e4a3-c190c7c5bfa4 === END NODE ===
0:0 - Now I don't mean to hurry you - but if you could hurry, I'd be most obliged. uid: eea62c69-fa37-271d-d45b-2edbc949d926 === END NODE ===
0:0 - And I am [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. uid: f649cf90-0e5b-457a-4923-0192ea65a2b1 - 0 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > A genuine pleasure. I'm in your debt - as is my patron. My betrothed, I should say.
null uid: f6ce7001-a04d-5597-fa60-48022d00e91d - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Rugan_Knows_Thief - Rugan almost certainly knows who stole/broke the chest true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription > null
0:0 - You've spoken to Brem? He'll let me go free? uid: f716eb4c-9d36-eb9c-d7a6-ed4ec501c8d2 Cinematic: Node context: Intense, eager - waiting for us to tell him he's free - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - > I've got enough problems without adding you to the list. > Not yet. I'm working on it. > Leave.
0:0 - Leave. Please. uid: f904aad2-fc2f-0b69-b7d2-3711b9e74334 Node context: Smiling throught terror. Second line emphatic > null
0:0 - Look, whatever you planned with Rugan, they know. Be ready for anything. uid: f9c89544-4258-2360-f4e8-05b749fb6e55 Node context: Hushed tones - he's giving us a warning and trying not to get caught === END NODE ===
0:0 - I'm sure we have plenty of time before they work me to death. uid: fb9e1b5c-730b-4b2e-8931-2f47222acf2d Node context: Dramatic and passive aggressive - it's just his precious life in the balance === END NODE ===
0:0 - Buy you? I'm just here to have my portrait painted. uid: fca08e8e-9839-471e-b2ff-5cd45c1e9d11 - 0 Check flag(s) (Dialog): true - PLA_DoubtingArtist_Knows_CanGetPortrait - Player has been offered a portrait from the Doubting Artist (by Zhent trader Brem) false - PLA_DoubtingArtist_State_AskedForPortrait - The player asked doubting artist for a portrait > You... oh. Another of Brem's bloody commissions? I will not sully my brush with every ugly vagrant who -
0:0 - I've got enough problems without adding you to the list. uid: fdd838e1-8c25-80d1-663d-1fa9f732a80c > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_AD_Cowering.lsj Synopsis: Doubting artist is cowering because something potentially harmfull is happening. He don't want to talk until it is resolved.
0:0 - Shitting hells, will this never end?! uid: 103e55da-eb3d-d946-80ea-094c6d04d7ca - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - No, no - PLEASE! uid: 598bf19b-e568-9181-52ff-3d05aefc992d - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - Well?! You bought me, so save me! Please! uid: 7cfa7f22-65c9-6223-03c2-6eeaa6b7c04d - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - true - This flag template was not found somehow... - === END NODE ===
0:0 - I'm, uh - I'm sure you have more pressing concerns than talking to me. uid: 81b4a1d6-b6cb-ff94-fd36-afa4f2ca175d - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
0:0 - Gods, oh gods - this isn't happening. uid: cc5d1f8a-023e-6e80-6103-02ea8c97fcdc - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - false - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_AD_Idle.lsj Synopsis: Doubting artist has been kidnapped and is now enslaved by Zhentarim. Everything is peaceful around, for now.
0:0 - Look - there's no need for this. Free me now and I'll see that my patron rewards you! uid: 1a08427a-ef2b-0fbc-ac63-a8762e87168b Node context: He's trying to get the attention of his captors, trying to be personable and bargain his way free - 0 Set flag(s) to (Local): true - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description > I need only tell her it's a gambling debt - it's happened before!
0:0 - Gods - I'm going to die in the dark. uid: 203cbd72-f8ac-027d-8334-4e6f36975826 Node context: To himself - meek and defeated === END NODE ===
0:0 - I'll drink only in the temple district, that you may keep an eye on me. Please. uid: 3d477ec8-3d52-6f90-208d-dfed26d5ff95 Node context: As if making a concession if the gods save him === END NODE ===
0:0 - Ye watching gods - I don't know any prayers, but rescue me from this pit and I swear that I will change. uid: 73834747-8200-fc3d-2aca-a5844f9668ed Node context: Quietly, bargaining - 0 Check flag(s) (Local): true - 5e915b37-54da-42c0-02bf-30b086754023_step3 - 5e915b37-54da-42c0-02bf-30b086754023_step3description - 0 Set flag(s) to (Local): false - 5e915b37-54da-42c0-02bf-30b086754023_step3 - 5e915b37-54da-42c0-02bf-30b086754023_step3description false - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description false - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description > I'll drink only in the temple district, that you may keep an eye on me. Please.
0:0 - Maybe I'll drink my paints, hm? You won't get your damn ransom then! uid: 768afc9c-71bc-8110-392e-05603cb02304 Node context: Challenging, petulant - they want to keep him prisoner so he's threatening to kill himself (not remotely intending to follow through on it, just out of spite) - 0 Check flag(s) (Local): true - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description - 0 Set flag(s) to (Local): true - 5e915b37-54da-42c0-02bf-30b086754023_step3 - 5e915b37-54da-42c0-02bf-30b086754023_step3description false - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description === END NODE ===
0:0 - I have friends in the city - friends you do not want as enemies, you hear?! uid: 9c981ac7-b72e-831a-74f6-7dc8d1836535 Node context: Threatening, pompous - calling to his captors - 0 Check flag(s) (Local): true - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description - 0 Set flag(s) to (Local): true - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description false - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description > Gods - I'm going to die in the dark.
0:0 - I need only tell her it's a gambling debt - it's happened before! uid: b3611144-0d6b-43a4-c77f-eca74da01018 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_AD_WarnAboutExplosives.lsj Synopsis: The doubting artist warns the player about the explosives inside the Zhent dungeon
0:0 - Wait! They've got oil everywhere - and bloody torches! uid: 9c0ae5c6-faa7-673d-6ce3-2fe85b0da60f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_Dead.lsj Synopsis: An artist captued by the Zhentarim, Oskar was being forced to paint against his will while the Zhentarim arranged to ransom him back to his patron in BG.
0:0 - Where are you from? uid: 00d993fa-843e-4b42-89b6-11e4aecbea07 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Baldur's Gate... Lady Jannath's own court...
0:0 - Who were you meant to marry? uid: 0cc98b89-da9b-1d1f-b37c-8a7bbab23bc0 - 0 Check flag(s) (Local): true - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriage - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriagedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... patron... Lady Jannath... but... love another...
0:0 - What were you doing down here? uid: 128b4b95-8561-4c45-af5c-8bfdb9a73936 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriage - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriagedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... fleeing marriage... captured... on road...
0:0 - Leave. uid: 1f774c57-711e-4b24-8a80-acd0c882700b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 256f9e3b-0f75-437b-93bd-114e2570a3ff > null
0:0 - ... Zhentarim hideout... sweaty and stinking... just like them... uid: 2bf55f4a-de80-44a6-8321-e86d1ec8e465 > null
0:0 - How did you die? uid: 362ed81e-fdec-47e8-9fd3-b56368ec0e09 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - What is this place? uid: 36f8da1c-1dfc-4c96-b69a-499cd9c6a97e - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Zhentarim hideout... sweaty and stinking... just like them...
0:0 - ... patron... Lady Jannath... but... love another... uid: 37372dcc-5f29-9fae-ceb1-faab5dda63ef
null uid: 449e63f9-8e64-4131-a81b-5e9d30f58937
null uid: 4c924403-b93b-4012-8c44-da75829cefd6
null uid: 5798d843-d9eb-41bb-9042-7e92e0bb4733
null uid: 720e181b-4534-4450-8304-72eaef08d990
null uid: 7a49e9c0-83d5-4887-83f8-3a3cc70e49a4
0:0 - Where did you keep your valuables? uid: 7fd20158-1b09-446e-b5b2-c3ce4bf3c9f4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...These hands... this mind... treasure enough for a king...
null uid: 8050df0a-d018-4f17-ac9b-54336967737f
null uid: 8cf3a75e-de4e-46a0-9a82-8fdd80e108db
0:0 - You do know you're not alive anymore, right? uid: 9f8d7700-83f9-495c-8f7a-44ce80426af8 - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlive - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlivedescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... peculiar... sense of humour...
0:0 - ... Baldur's Gate... Lady Jannath's own court... uid: ab19169d-a3ab-486e-b9f2-34ffbfdb8587 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: b6154ada-efc4-4309-82ec-416a143b9707 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: b93d95a9-f16d-43b3-876b-b5d4bf73577d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlive - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlivedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Oskar Fevras... greatest artist... alive...
0:0 - ... peculiar... sense of humour... uid: bb33dd5a-c809-44f1-9478-68274ec9c47a > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: de99cc67-36fb-45eb-bbc4-c4f6b359dc44 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: e5ee4f3f-9fc3-4e71-8df0-6c3965eb18af - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - ...These hands... this mind... treasure enough for a king... uid: f54a37a7-b4f8-4b71-b93b-df3a78862ebe > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_PAD_HiddenEntrance_Opened.lsj Synopsis: Player has opened a secret entrance hidden behind an elaborate sliding-wardrobe setup.
0:0 - Oh that's excellent! So good to see a secret passage with some flair. 1:0 - What have we here? 2:0 - Well now - a little spectacle never hurts. 3:0 - Nice. 4:0 - Nicely designed. Secrecy always inspires ingenuity.
5:0 - Ooh! Lovely.
6:0 - Chk. A cheap trick. 7:0 - Look at that. uid: 3d6ec6f9-be21-0009-9947-bce383f7f230 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_PAD_NoticedFakeWall.lsj Synopsis: In exploring the zhent dungeon, the player has discovered an illusory wall.
0:0 - A false wall? Sneaky. 1:0 - An illusory wall. Let's find out what it seeks to hide. 2:0 - A false wall. What's behind it? 3:0 - An illusion. Hiding something valuable, surely. 4:0 - An illusion. There must be something worth being kept secret through there. 5:0 - Ooh - an illusory wall. Wonder what's hiding back there. 6:0 - That wall's an illusion! Hiding what, I wonder... uid: bc6c83bd-19de-b4f2-6401-07ffd860f1ee - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_VB_Cellar.lsj Synopsis: Player has descended into a hideout and the person they're chasing has disappeared.
0:0 - Now, where'd he go? uid: 7f59dd3e-d069-8f7b-5741-30f2ecdff557 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_VB_Entrance.lsj Synopsis: Player exclaims on entering a hidden underground cave.
0:0 - A cave. I mislike this stone sky - too easy for quarry to hide. 1:0 - A cave. Best stay sharp - I've been out of the dark for a while. 2:0 - A cave beneath the tavern. I wonder how deep it runs... uid: de655132-b0cf-7100-8a32-75ea60686729 - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent01.lsj Synopsis: Salazon is a guard the player will have encountered on entering the dungeon he'll either have fled from us, tried to blow us up, or let us pass.
0:0 - You're a friend of the family now. Just as well I didn't blow you up, eh? uid: 0c239a2c-50be-667c-b22f-bea39c5e7055 Node context: Chummy - he was ready to kill you just a few moments before but knows you're an ally now. - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Check flag(s) (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription === END NODE ===
0:0 - No hard feelings, I hope. uid: 12b6b1be-bbc7-aee4-f82d-31f6c8876af4 Node context: Sheepish - he tried to blow you up a minute before, but knows you're a friend now and is glad you survived - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription true - PLA_EscapingZhentarim_Knows_Attacked - PLA_EscapingZhentarim_Knows_Attackeddescription === END NODE ===
0:0 - Apologies for, er, trying to kill you before. uid: 21244216-cfa3-038b-0b7c-bfe20b129274 Node context: Sheepish - he tried to blow you up a minute before, but knows you're a friend now and is glad you survived - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription true - PLA_EscapingZhentarim_Knows_Attacked - PLA_EscapingZhentarim_Knows_Attackeddescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription === END NODE ===
0:0 - Step lightly - we rigged enough smokepowder to blow this place sky-high. Fist won't find a thing. uid: 5906cfe2-379d-35fb-004b-8b08810eb263 Node context: 'Fist' refers to a mercenary faction known as the Flaming Fist. === END NODE ===
0:0 - I'd be about your business swiftly. We've rigged this place to blow at a moment's notice. uid: 9ea81be6-a059-48f5-bc3f-71c064ffe9b7 Node context: Giving you advice - he's their demolitions expert and he's anticipating the carnage they're about to cause. - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Check flag(s) (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent01_AD_Idle.lsj Synopsis: Salazon is pacing, packing up ahead of the plan to blow the hideout.
0:0 - Stupid thing to do sober. uid: 0b0d8479-53f5-cd4a-1fc9-b50232cd2313 Node context: Bored with his menial task. - 0 Check flag(s) (Local): false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription - 0 Set flag(s) to (Local): true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription === END NODE ===
0:0 - Can't carry all this...
uid: 3b771e87-f546-454b-9b0b-94b93e0d9399 Node context: Considering a big stack of boxes he's been told to sort through for the journey ahead. - 0 Check flag(s) (Local): false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription - 0 Set flag(s) to (Local): true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription === END NODE ===
0:0 - Where's the last of the bloody smokepowder?
uid: 840929a7-f345-21eb-0af2-d0ab95983aa1 Node context: Sorting through belongings, annoyed he can't find something - 0 Check flag(s) (Local): false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription - 0 Set flag(s) to (Local): true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription === END NODE ===
0:0 - Better to the fire than the Fist. uid: c97d6b02-530b-dd61-b8fa-0f7c303a2467 Node context: He's sad to be leaving valuables behind, but he knows he's going to burn them rather than give them over to a rival faction - 0 Check flag(s) (Local): true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription - 0 Set flag(s) to (Local): false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02.lsj Synopsis: Zarys has allowed the player to enter the Zhentarim hideout - either because we won her trust or she needs our help finding her missing agents.
0:0 - That's worth some coin. And my thanks. uid: 001f9647-e45d-5818-b46e-461f671bde3b Animation: Murat - The character hands over money to the player. Cinematic: Hands over money - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > null
0:0 - This job you mentioned - what's involved? uid: 0190acfa-f1f2-4008-b75e-9e37375d299a > null
0:0 - You're a friend of the Zhent now - that's worth something in Baldur's Gate. uid: 02d4e88e-7c1a-6bed-aa9a-e0c094ca950c Node context: Wryly amused, sizing us up - we made some powerful friends in helping her. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > Assuming we make it back there in one piece. > null
0:0 - Leave. uid: 04408df3-2d63-3952-efd7-b970f82a8c91 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point === END NODE ===
0:0 - Bring them back alive if you can. Failing that, get me that shipment. Unopened. uid: 0542f735-7cc8-ac0b-657a-e45bf539b546 Node context: Giving orders, conveying grim urgency. > null
0:0 - Yeah? Got business to conduct, so if you ain't helping you can toddle off. uid: 09dcdf6f-c912-4dad-7a6f-364b63b753f0 Node context: Disinterested - we refused to take on a job for her and so she has no use for us. - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_Quest_Refused - PLA_ZhentShipment_Quest_Refuseddescription - 1 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > I've changed my mind. I'll take the job. > I have news of your missing people. > I have news of your missing people. > Leave.
0:0 - I have news of your missing people. uid: 0b5205e9-8dec-3e6f-a1f5-3bb60ec27499 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription > Well?
0:0 - Spend your coin and be on your way. But be quick about it - we're blowing this place soon. uid: 14446550-56e2-cea3-89b6-1a3ef71a57cc Node context: Shrugging - we can suit ourselves but if we're not going to be of use, we can do whatever trading we want and get out. === END NODE ===
0:0 - Assuming we make it back there in one piece. uid: 1cb98a1f-6e0a-0779-10bf-b41f7011b5e7 Node context: Sardonic, considering the dangerous path ahead. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. === END NODE ===
0:0 - All you need to know is that I'm willing to pay a hideous sum to get it back - unopened. uid: 1db01fe8-5e3c-4c37-7742-6acf38dc5d38 Node context: Laying the job out very clearly, not going to be pushed into any more detail > null > null
0:0 - Give her the flask you found inside the chest. uid: 1eca9da9-ff8e-81a1-ae21-6a0969efd80a - 0 Check flag(s) (Object): true - GLO_CursedIronFlask_State_HasFlask - Character has the cursed iron flask - 0 Set flag(s) to (Object): true - GLO_CursedIronFlask_Event_GiveFlask - Transfers the Iron Flask > You... opened the shipment.
0:0 - Any luck finding my people? uid: 1f9529b3-2a82-04c0-3ada-6b9d803bd694 Node context: Straight to the point - when last we spoke she gave us a job, and that's all she's interested in. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - true - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > I found them. They're dead. > I'm afraid they won't coming back. > I saved them. They'll be along soon.
0:0 - What's this job you mentioned? uid: 23a3a297-1dcb-5493-9f39-b4fa3c14fb24 > null
0:0 - I saved Rugan. He'll be along soon.
uid: 2a038c27-de3c-8406-3d0f-d7f4006052ba - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription - 1 Check flag(s) (Object): true - PLA_ZhentShipment_Knows_Agent002Dead - The player character saw the body of agent 002 - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription > Then I'm in your debt - or will be, once I see him and his cargo.
0:0 - You... lost it. Funny, that - you just lost a heap of coin too. uid: 2a28e172-5308-9add-d637-0b52c0d3746e Node context: Repeating as if she doesn't quite understand. Then emphasising to us just how serious this is, frustrated we've come back looking for a reward for a job we half-assed. - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_SaidChestLost - PLA_ZhentShipment_state_SaidLostChestdescription > Actually, hells with this - the day I've had? You just lost your life too.
0:0 - Failure creates debt. And debt requires payment. But he'll live. uid: 2b2cc023-42d2-ecd1-6158-5664a896737a > null
0:0 - I found a pair that sound like your men - being swarmed by gnolls. uid: 2e20ca9e-f4f1-0421-a54b-7c77ff10b9bf - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead > null
0:0 - Time was, no one dared touch a caravan bearing our colours. uid: 2e38593f-5605-174e-3a75-7c7842c8019f Node context: Stating how notorious her group is, how serious it is that someone attacked a shipment - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Find whoever did this and remind them why.
0:0 - I was glad to see Rugan, until he told me he lost the shipment. uid: 2e51de2a-288d-ebf0-638b-1015519f5da3 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > Failure creates debt. And debt requires payment. But he'll live.
0:0 - Find whoever did this and remind them why. uid: 30dc495e-0055-720d-b213-5d9e6fd4e89b Node context: Grim - giving us permission to hurt whoever hurt her group. === END NODE ===
0:0 - Well I'll give you a hint, shall I? They ain't down here. On your way. uid: 326c1225-ad3f-b5a6-1817-dbff7ca32316 Node context: Friendly turning sarcastic === END NODE ===
0:0 - I found them. They're dead. uid: 32941e33-3470-4e1a-4c14-5faecf1d185e - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription > Gods damn it. What about the shipment?
0:0 - But right now, I reckon we're better off friends than enemies. You interested or not? uid: 32e7ac5d-1454-4eee-096f-1c9f689d7ffd Node context: Getting back on track, not interested in our concerns - just the job at hand.
0:0 - Some of our people are missing - more importantly, so is their cargo. uid: 34657c96-c908-d23b-9071-574a76234b40 Node context: Grim - we're getting to the heart of the matter. She's fairly unflappable but this job is extremely important. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription > Find them. Keep them alive if you can. Failing that, just bring that shipment back. Unopened.
0:0 - I don't plan on it being us. uid: 36c7d6b7-1e5e-dba7-1696-cd0fd140f6a9 === END NODE ===
null uid: 3be10a69-e23c-e49f-40cd-0fc7dfe045cd - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. > null > null
0:0 - Welcome to the family. Don't get comfortable - that shipment's wanted in Baldur's Gate. uid: 3f2c87d7-8fcb-95e9-9fec-73a3d0dcb925 Node context: Wry, vaguely amused, considering us - we impressed her enough that she recruited us instead of killing us, but we still have a job to do. - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > null > null
0:0 - Not many can talk their way into a Zhentarim outpost. uid: 41bffaf1-4115-911d-00fa-e36125934f65 - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_Quest_Refused - PLA_ZhentShipment_Quest_Refuseddescription - 1 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 2 Check flag(s) (Object): false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription - 3 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > I could use someone with your skills. Interested in a job?
0:0 - If you've got coin to spend and problems to solve, the Zhent will relieve you of both. uid: 41e5cf91-4033-b26e-ab7d-02d42f739eed Node context: Stating it simply - her group are mercenaries, there's nothing complicated about it > But today I'm offering work, not looking for it.
0:0 - I already found them. They're dead. uid: 43f235de-c16e-6c9e-e2b4-e83e0bc5dd73 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription > null
0:0 - Leave. uid: 458bd5b1-df41-f4d0-65be-c010f9ac32e5 === END NODE ===
0:0 - What're you jawing at me for, recruit? You've got work to do.
uid: 45ff31cd-f0ab-6b12-1235-ed471701d25a Node context: Expectant - she spared our life so we could carry out an important task for her. So why aren't we doing it? - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription === END NODE ===
null uid: 4da7989d-6d54-3db4-d9b1-4c8a674909bb - 0 Check flag(s) (User): false - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. > Rubble? What are you planning to do? > Leave.
0:0 - You've already brought me bad news - tell me you've got something better this time. uid: 4df6aaaf-c196-65d7-6429-9af56d2595fe Node context: When last we spoke we told her her men were dead - but she's more concerned with the shipment that was with them. She's waiting on word from us. - 0 Check flag(s) (Object): true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > null > null > null > null > Leave.
0:0 - Good. Reckon you won't find it here, though. uid: 543dfb9a-a13e-769d-ada8-0684babd8ad8 Node context: Blunt, disinterested - if we haven't found what she needs, she's not interested. === END NODE ===
0:0 - But today I'm offering work, not looking for it. uid: 54a1c8b2-1ad2-7f55-863c-c8974e8e3c44 Node context: Bringing us back to the topic at hand, no longer interested in indulging our curiosity
0:0 - I don't want to get caught up in any of this. uid: 569ceb1d-cc48-23e6-a263-3cc58c2cca44 > null
0:0 - Beshaba's black bones, you bloody found it. Funny thing, though - I swear I told you not to open it. uid: 592776c5-6fcd-abe4-cd02-a8624c015329 Animation: *DUPE* The player is handing over the unopened chest taken from the cave. Cinematic: Takes the chest, hefts it Node context: First half is surprise and relief that we completed a crucial job - second half is her taking on irrevocable edge after realising we've broken the terms of the deal, though - and now she has to kill us. - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_DeliveredUnlockedChest - The player has delivered the unlocked chest or the flask. > Couldn't you just be a professional? Do as you're told, no questions asked? Like so:
0:0 - Lot of explosives. Planning a war? uid: 5e6be1d4-f686-e3c0-6bc4-58a40a611b59 - 0 Check flag(s) (User): false - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble. - 0 Set flag(s) to (User): true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble. > Cleaning up. We had a steady operation going here.
null uid: 61a7b6df-43f3-f849-ad13-959d4e3314d9 - 0 Check flag(s) (Object): true - PLA_ZhentDungeon_State_SoldCompromisedShipmentToZarys - Player sold Cursed Iron Flask or opened shipment to Zarys > null
0:0 - I have news of your missing people. uid: 65c4d561-fa3e-7b52-62a7-da4f6c4f880f - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription > Well?
0:0 - Didn't think you'd get your coin based on spinning some tale, did you? uid: 6676a971-77cb-40b7-9979-5af6cfb1aec7 Node context: Vaguely chiding - we told her we'd do a job, and she's not going to be giviing us a penny until we complete it. === END NODE ===
0:0 - Well? uid: 67cd732d-0401-0f32-7a59-99e77ebe4ec7 Node context: Expectant - there's no reason for us not to be getting to the point. > null > null
0:0 - And still sealed? You're a godsdamned wonder. Here's your coin. uid: 689891e8-28c6-0b25-8ced-97b7696840f6 Animation: Murat - The character is holding and checking the unopened chest, he ends up handing money to the player. Cinematic: Hands over money to player. Node context: Checking the box, relieved and impressed that we've finished the job perfectly. - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description > Actual professionals are rare - you ever want more work, come see me in the Gate.
null uid: 702ca671-88db-b455-df28-730604212c20 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > Assuming we make it back there in one piece. > null
0:0 - Sounds shady. I'd rather not get involved. uid: 707d07ba-5a40-43d6-2d52-d35e0c38ac56 - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_Quest_Refused - PLA_ZhentShipment_Quest_Refuseddescription > null
null uid: 71010f05-e881-a857-da7f-728853d1079d - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > Assuming we make it back there in one piece. > null
0:0 - We're getting out - just one last loose end to take care of. Help me and I'll make it worth your while. uid: 847ef15b-49fd-8e1d-f4d5-45a7b204162d Node context: Firm - the matter is settled, so are we going to be useful to her or not? > Fine. What's the job? > I don't want to get caught up in any of this.
0:0 - Some of our people are missing - more importantly, so is their cargo. They were in a caravan coming from the east. uid: 849e8c43-dc7f-ac2a-9a86-5f668af188b7 Node context: Grim - we're getting to the heart of the matter. She's fairly unflappable but this job is extremely important. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription > Bring them back alive if you can. Failing that, get me that shipment. Unopened.
0:0 - Rubble? What are you planning to do? uid: 852306dd-52e7-04da-e47b-7ccd5b2d9e70 - 0 Check flag(s) (User): false - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble. - 0 Set flag(s) to (User): true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble. > null
0:0 - Leave without mentioning the cargo. uid: 8ca8aa34-7b4f-7436-a8b1-23aa1c223d15 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point === END NODE ===
0:0 - Our trader can show you some of our more exotic items, now - but don't delay. This place is likely to be rubble soon. uid: 94e6effe-71a7-b7f1-fb7d-e71a60a9fee2 - 0 Check flag(s) (User): true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. === END NODE ===
0:0 - Here's your coin, as promised. uid: 994ca212-c7ef-6333-2345-235b9e360962 Animation: Murat - The character hands over money to the player. Cinematic: Hands over money - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - true - This flag template was not found somehow... - - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description > Pity we didn't have you on the job from the start. > null > Our trader can show you some of our more exotic items, now - but don't delay. This place is likely to be rubble soon.
0:0 - Beshaba's black bones, you did it! uid: 9b9d2876-e3a4-89ee-747a-b571136fd03b Animation: Murat - The player is handing over the unopened chest taken from the cave. Cinematic: She takes the chest Node context: Actual surprise and relief - her survival depends on this shipment and we've recovered it. - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked > And still sealed? You're a godsdamned wonder. Here's your coin.
0:0 - We're the finest mercenaries on the Coast. uid: 9bd9a5d8-4529-c87a-e84e-3303069a13d6 Node context: Not a boast - just a simple statement of fact. > We can provide you with anything - for a price.
0:0 - Couldn't you just be a professional? Do as you're told, no questions asked? Like so: uid: a3592f13-9888-e6a7-d814-9fa785e65f62 Animation: [Zarys] - Holding the chest. Node context: Grim, frustrated - why can't anyone around her just to their job properly. The 'like so' is her about to order her men to kill us, demonstrating how one follows orders. > Lads! Kill him. Lads! Kill her. Lads! Kill them.
0:0 - Leave. uid: a493afd8-a497-cb8a-8091-e04252b4be86 === END NODE ===
0:0 - Give her the chest. uid: a517b670-7c71-2cb5-d727-0db7e79fba6c - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked - 1 Check flag(s) (Object): true - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest - 0 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_GiveChest - Gives the Zhents' chest to the character > Beshaba's black bones, you did it!
0:0 - Actual professionals are rare - you ever want more work, come see me in the Gate. uid: a5e9eca1-fc2e-4042-beef-d991b294e7fa Animation: [Zarys] - Holding the chest. Node context: She looks on us as an equal - she usually views those she works with as messy or inferior. > null > null
0:0 - Actually, hells with this - the day I've had? You just lost your life too. uid: acbe42fb-3871-0153-d703-ca78d974fd7a Node context: Gives up trying to contain her anger at how badly we've messed up the job. > Lads! Kill him. Lads! Kill her. Lads! Kill them.
0:0 - You... opened the shipment. uid: b13ea459-51ad-8873-2351-6febe74dedae Animation: Murat - The player is giving the flask to the character. Node context: Mute, neutral - she's not surprised by much, but opening this shipment means we've killed her and all her men. - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_DeliveredUnlockedChest - The player has delivered the unlocked chest or the flask. > You've killed me. You've bloody killed us all. Damned if I won't return the favour.
0:0 - I saved them. They'll be along soon.
uid: b3483a5a-70b2-9f39-e354-2b48471230da - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription > Then I'm much obliged - or I will be, once I see them and their cargo.
0:0 - You've killed me. You've bloody killed us all. Damned if I won't return the favour. uid: b3cabebe-2342-7bec-8c44-68478536af9f Animation: [Zarys] - Holding the flask. Node context: Beat between sentences. Grim towards the end, deciding she's going to take us down with her. > Lads! Kill him. Lads! Kill her. Lads! Kill them.
0:0 - Lads! Kill him. 1:0 - Lads! Kill her. 2:0 - Lads! Kill them. uid: b4385a19-32bd-cbe2-f4cd-4b602cd10f8d Node context: Louder, leads to violence. - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_DeliveredUnlockedChest - The player has delivered the unlocked chest or the flask. === END NODE ===
0:0 - Here's your coin, as promised. uid: bb5980f1-6f18-cc0b-4477-2440b0bedc86 Animation: Murat - The character hands over money to the player. Cinematic: Hands over money - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - true - This flag template was not found somehow... - - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > Pity we didn't have you on the job from the start. > null > Our trader can show you some of our more exotic items, now - but don't delay. This place is likely to be rubble soon.
null uid: bfce2cec-14f8-8373-b22e-8f0832d1026e - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_ZhentAgent002ArrivedAlone - Olly arrived with Rugan (because Rugan was dead) - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription > I owe you one for saving my people. The Zhentarim look out for their own - even if it's Rugan.
0:0 - You did me a service - doesn't make you one of us. uid: c33e8ccf-2ae0-b7a0-d7d7-0fae554551dd
0:0 - That's worth some coin. And my thanks. uid: c7252a65-2bdd-4191-ef2b-883a3fef1f75 Animation: Murat - The character hands over money to the player. Cinematic: Hands over money - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - false - This flag template was not found somehow... - - 2 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description > null
0:0 - Then I'm in your debt - or will be, once I see him and his cargo. uid: ca1ddb25-d01b-102a-0bb4-2f87225a7a69 Node context: Neutral - not unfriendly but we're telling her something too good to be true and until she sees evidence she's not interested in dealing with us > Didn't think you'd get your coin based on spinning some tale, did you?
0:0 - I had your cargo, but I lost it. uid: cc82f800-01c0-15f8-d2f6-0b3a86c90553 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point - 1 Check flag(s) (Object): false - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest false - GLO_CursedIronFlask_State_HasFlask - Character has the cursed iron flask > You... lost it. Funny, that - you just lost a heap of coin too.
0:0 - Someone kidnapped a duke - right on our bloody doorstep. The Flaming Fist will need someone to blame. uid: d9f9b0f1-4c6e-3d1a-a3c5-ae3a62599108 > I don't plan on it being us.
0:0 - Pity we didn't have you on the job from the start. uid: da4507ff-7638-3ffc-b8ee-de777e11744e - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) > null
0:0 - Good. Backtrack along the road to the east and look for a wagon. Bodies. The usual. uid: dea7dc85-3a38-aca7-4e34-f4ad54344399 Node context: Satisfied - and immediately down to business. > Time was, no one dared touch a caravan bearing our colours.
0:0 - I'd rather know who I'd be working for first - the Zhentarim? uid: e205b19d-fd38-45b7-a82f-2bc578cd582e - 0 Check flag(s) (Global): false - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription - 0 Set flag(s) to (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription > We're the finest mercenaries on the Coast.
0:0 - Then I'm much obliged - or I will be, once I see them and their cargo. uid: e3113489-2236-2c04-9379-3b81f1695424 Node context: Neutral - not unfriendly but we're telling her something too good to be true and until she sees evidence she's not interested in dealing with us > Didn't think you'd get your coin based on spinning some tale, did you?
0:0 - Cleaning up. We had a steady operation going here. uid: f25f3b00-c4ab-e5ad-5052-f332ef09075e Node context: Speaking about something distasteful - their operation was running smoothly until another organisation ruined it for them. > Then someone kidnapped a duke - right on our bloody doorstep.
0:0 - Backtrack along the road to the east. They were travelling with a wagon. uid: f2615e83-8615-6be1-691a-56288377bb4a Node context: Short, terse - a commander briefing a subordinate who will obey - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription > null
0:0 - It's gold I'm offering, not a marriage bond. uid: f807a074-b0e3-976a-1053-9b2c41eb102a Animation: Murat - Player is shaking his head saying no. Node context: Scornful of our moral objections - she's offering us a simple job > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_CaughtUp.lsj Synopsis: Zarys is fleeing while hideout crumbles around her, player pursues.
0:0 - Back off! uid: ceb54546-0962-ab91-e96d-dd493a5457b1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Idle.lsj Synopsis: Zarys is barking orders at her minions as they prepare to leave the hideout.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Stage1Darkness.lsj Synopsis: Zarys is responding to the player trying to creep up on her crew, based on whether we've met her before or not.
0:0 - Our visitor's taking out the lights! Fall back! uid: 7a2c5f1a-3567-f283-8ec4-a97090db2e2b - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering === END NODE ===
0:0 - Someone's taking out the lights! Fall back! uid: 8506ee18-912c-635b-41d0-a25febf75504 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Stage2.lsj Synopsis: Zarys is pulling her troops back as we intrude on their hideout
0:0 - Move back, secondary positions! uid: a29f4a5f-25a9-4f77-e73e-d2317a63a80d Node context: A barked order to her men - but not rattled, she's a consummate soldier === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_CaughtUp.lsj Synopsis: The player has snuck into the miiddle of a Zhentarim outpost and been spotted - the Zhent would usually run but choose to fight as the player got too close before discovery. In some cases, friendly members of the group recognise the player.
null uid: 3b7d581c-26ef-2f61-69ae-9eb5c6d8cb26 === END NODE ===
null uid: 6d561ee9-e255-462e-85ce-1d487a3d914e - 0 Set flag(s) to (Object): true - DEN_ZhentAgent_02_Inclusion_Start - DEN_ZhentAgent_02_Inclusion_Startdescription true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription true - PLA_ZhentShipment_Agent_001_Inclusion_Start - PLA_ZhentShipment_Agent_001_Inclusion_Startdescription > What did you have to come creeping in for? Sorry - we'll make this quick. > null
0:0 - No prisoners! No mercy! Take them! uid: b6e6a48e-bbac-aede-8439-8ddf42aa3916 === END NODE ===
0:0 - What did you have to come creeping in for? Sorry - we'll make this quick. uid: d37b526a-ab70-a568-f8bd-9d80a814824f > No prisoners! No mercy! Take them!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_StandOff.lsj Synopsis: A flaming fist solider nervously attempts to challenge a githyanki warrior. The gith is essentially an alien to the lowly soldier; he can't help but feel intimidated.
0:0 - Your babbling tires me, istik. Move your carcass! uid: 140818a3-b615-11b9-44fc-c3cbe5ef1cc0 Cinematic: Authoritative demanding Node context: Authoritative demanding. 'istik' = 'Stranger' - Catch-all term for non-gith. Pronounced Iss-tick > B-by order of the Flaming Fist, halt!
0:0 - B-by order of the Flaming Fist, halt! uid: 54cf7c2f-bfee-a53d-ebf9-5bae61b4467a Cinematic: Unintelligent confusion Node context: Unintelligent confusion > Or what? Show us what you can do, worm.
0:0 - Or what? Show us what you can do, worm. uid: eb1c2b9f-41f2-1371-7578-979c116cd6cb Node context: Htak'-a meaning "Die!" in gith language === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Stage1.lsj Synopsis: Zarys is standing on a raised platform just as we stumble into her secret outpost, speaking to us across a gap of about 15 feet. We have to convince her we're friendly or she's ready to have us killed.
Her gang are preparing to burn down their hideout when they leave, and in some cases she'll give the order to start that process if she thinks we're a threat.
0:0 - They won't be coming back - but I know what became of their cargo. uid: 0160b053-e376-8466-d556-2d2fd41b8c71 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription > Really? That information would be worth quite a bit to me. If you're telling the truth.
0:0 - I thought the Zhentarim would honour a fellow Banite. uid: 022c38d7-17ad-35a5-06ff-d646577e812a - 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.) - 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.) > You're a priest of the Black Hand?
0:0 - Perhaps you are more useful to me alive. uid: 02966f88-f6b7-0f20-0de1-1edaf6a4cdad Node context: Considering you - you had the gall to try and intimidate your way into a base of armed soldiers, and she has a job for someone like that > null
0:0 - Try and I will take your skulls as trophies. uid: 04135a4a-1d43-ec3c-760b-a7a7614ccf58 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 0677242d-e05f-10eb-e02b-437578d52cbd > null
0:0 - If half of them are true, you might be more useful alive. uid: 0849da0f-d2b7-9702-a484-f397fbf70cad Node context: She's heard legends of your race and their fighting ability, and is immediately thinking on how she can use you > null
0:0 - Well aren't you a cold one - making threats like you can back 'em up. uid: 0bd37e9d-ab2f-cb61-9d6d-eeff009a5f32 Node context: Reassessing us, mocking but also vaguely impressed that we're ready to fight her and all her men. > Perhaps you are more useful to me alive.
0:0 - A planeswalker? I've heard stories about your kind. uid: 0c78b962-85c5-2322-3edb-433451dca5e6 Node context: Considering you - you're a famed warrior race that she thought a myth until this very moment. Vaguely surprised, but only vaguely - she's unflappable - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > If half of them are true, you might be more useful alive.
0:0 - Huh. Big words. uid: 0d492e1a-25d5-2ab3-5166-67003a372f6f - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > null
null uid: 109f22d4-555e-d4bf-198c-8268751a1bf7 - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04 > null > null
0:0 - Stand down. I go where I please. uid: 10da22d4-d1f6-2d46-56fe-cff854cfe0f8 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - I don't feel like trading today. uid: 14107ef2-80d4-67fa-1c67-a106133969bb Node context: Blunt, not to be dissuaded - she has no interest in speaking to us. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > I suggest you turn around - we're closing the shop for the day.
null uid: 16d10d4c-75cc-d063-141d-5d9967c5a93a - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) - 0 Set flag(s) to (Object): true - PLA_ZhentShipment_Agent_001_StartInclusion - PLA_ZhentShipment_Agent_001_StartInclusiondescription > That's the one who saved me, Zarys! > null
0:0 - Hrast. Then you're the least of my problems. Count your blessings - and bugger off. uid: 1711ff80-7140-1a19-8dc5-af8944291d92 Cinematic: === END NODE ===
0:0 - Where in the hells is Rugan. I need that cargo.
0:0 - Trade with what? Your life was ours the moment you walked in here. uid: 1c835137-9370-afdb-a681-e64c9a5b5f29 Node context: Unimpressed - our life is in her hands, and she's stating it as a simple matter of fact. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > But... maybe I'll let you buy it back. I have a job needs doing.
null uid: 1dd03a71-a1ba-211b-70dc-081a65fccbac Node context: Almost bored but with a hard edge - we've blundered in and she has more important matters to deal with, just wants rid of us. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription > null
null uid: 20b0e0c1-0e86-73eb-fd80-3d9a57c40fe0 Animation: Murat - the Zhentarim goes and activate a trap. Cinematic: |Zhentarim goes and activates the traps.| - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_Event_TrapsTriggeredInDialog - PLA_ZhentDungeon_Event_TrapsTriggeredInDialogdescription === END NODE ===
null uid: 30f301fd-e7ef-0dd8-a8d1-bd31a59c6830 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering > null
0:0 - Well - it seems you were telling the truth. uid: 315f7b17-6538-475b-fc9c-7873d6e92947 Cinematic: - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription > null
0:0 - Come down, then. Seems you're a friend of the family. uid: 319d6aba-8f41-b2ea-be0c-40e6268c0fae Cinematic: Node context: Letting us in, relenting that we helped her gang out but also keen to get back to her own business. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. === END NODE ===
0:0 - I've heard stories about your kind. Stay where you are. uid: 3f8c9865-9f57-c7b2-5f17-fc315532aef1 Node context: Considering you - you've told her you're from a famed and savage warrior race, and she's not interested in having that kind of chaos around - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering > null
0:0 - If breathing pleases you, you'd best turn around. uid: 409acda0-066b-76bc-cb18-0e944f3f82a2 Cinematic: Node context: She's absolutely disinterested in what 'pleases' you - she wants you out. === END NODE ===
0:0 - Slip back into the shadows. uid: 4195b90e-1b69-8c2d-4196-383d513d526d = Roll SkillCheck Stealth (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Still, I can look past it - if you have what I need. Come down. uid: 4b110818-0ad0-3a39-f58c-4ad664d49e36 Cinematic: Node context: Shrugging your offence off because she's all about business - but second line is a threat. Her mercy is conditional on your usefulness. === END NODE ===
0:0 - I saved Rugan on the road. He'll be along soon.
uid: 56398632-27b6-1e88-ddd1-9a526810141e - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 1 Check flag(s) (Object): false - PLA_ZhentShipment_Knows_Agent001Dead - The player character saw the body of agent 001 true - PLA_ZhentShipment_Knows_Agent002Dead - The player character saw the body of agent 002 > Then I'll welcome you as a friend - if and when they get here.
0:0 - Hrast - lads, we've got a visitor! Arm yourselves! uid: 5969d3cf-f153-e061-0b07-0b3e80bc80d0 Cinematic: Node context: 'Hrast' is a harsh curse where she comes from - you've just disappeared before her eyes and she's warning her men to get ready for a fight. - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Event_RetreatToShadows - PLA_ZhentDungeon_Event_RetreatToShadowsdescription === END NODE ===
0:0 - A child of Gith goes where they please. uid: 63077a4c-308a-50df-8fa3-771211759857 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - A... roar? That was... unimpressive. uid: 6a7119be-581a-d671-d96e-6fe644a5e201 Node context: Slightly bemused at the strange roar > null
0:0 - Still... takes steel to swagger in here. If you're half as tough as you think you are, I might have a job for you. uid: 6e750464-99ec-42d6-2d4e-2f813de16b3d Node context: Considering you - you had the gall to try and intimidate your way into a base of armed soldiers, and she has a job for someone like that > null
- Roll failure - null uid: 6ea4cfde-bd10-567a-3798-d935bf619b15 > null
null uid: 6eaaa82a-e54d-3b43-6ca7-b8b97ffef493 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Seems I recall telling you not to come back without my people. uid: 75d3a2b1-12e4-e611-2540-90e56de0b676 Cinematic: Node context: As if she's just remembering something idly - but with a hard edge. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription > I don't like repeating myself.
0:0 - Keep coming - see who it is gets buried down here. uid: 82647c30-2488-7dc6-4ed2-d636c1bfb353 Cinematic: === END NODE ===
0:0 - Here's a thought for you - turn around. uid: 8288a7d7-c763-57cd-4e8a-17f768c33119 Cinematic: Node context: She caught us trying to read her mind and is giving us a last warning === END NODE ===
0:0 - I know the pass-phrase: 'Little serpent, long shadow'. uid: 84d46402-c813-c1e9-21de-076df9721389 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - > That just tells me you know our codes, not why you're here. I won't ask again.
0:0 - Whoa, hold your arrows! This is Rugan's saviour, I'll bet. He told us all about you. uid: 87d39517-f11e-7e65-b047-690a0beb8d68 Cinematic: Node context: Hurriedly belaying her threat, realising who were are and turning suddenly friendly. Unbeknownst to us, an agent of hers gave up our description under torture, and she's luring us into a trap. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription > Come on in, then. Any friend of Rugan's is a friend of the family.
0:0 - But... maybe I'll let you buy it back. I have a job needs doing. uid: 888f0422-0a64-4e90-f471-d4b34ff18f4d Node context: Considering us - normally she'd kill us but we just tried to talk our way into her base, and she could use skills like that. > We've disarmed the traps. Come down.
0:0 - Your lookout already tried - and failed. uid: 8b2cb6d5-58e6-ae18-91c2-78822a95243d - 0 Check flag(s) (User): true - PLA_EscapingZhentarim_Knows_WasAttacked - The player was attacked by Zhent01 in the Caravanserai shed. > I won't. Last time - what's your business here?
0:0 - That's far enough. What's your business down here? Answer honestly, and maybe we'll kill you clean. uid: 8c7bc324-d13d-77a4-2afa-7a5000421c4c Cinematic: Node context: Neutral but firm - she's not remotely afraid of us but - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription > null
0:0 - A child of Gith goes where they please. uid: 93b8fbe8-a495-752f-37f3-eeb416e52582 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 955b643c-6606-0853-247a-239db444d699 > No, you don't.
0:0 - I saved them on the road. They'll be along soon.
uid: 97605c9a-79f9-dd00-4258-8e6554c96ed6 - 0 Check flag(s) (Object): false - PLA_ZhentShipment_Knows_Agent001Dead - The player character saw the body of agent 001 false - PLA_ZhentShipment_Knows_Agent002Dead - The player character saw the body of agent 002 > Then I'll welcome you as a friend - if and when they get here.
- Roll failure - null uid: 982e4b61-6f9d-e827-88eb-4f9253315958 > null
0:0 - I suggest you turn around - we're closing the shop for the day. uid: 993d8163-205f-76d4-d362-63956bb07890 Node context: A threat under the guise of friendly advice. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering > null
- Roll sucessful - null uid: 9b99769b-3227-fd29-9e79-b9e5a2fdce71 > null
0:0 - 'Fellow Banite' might be a bit strong, but you're welcome among the Zhent. uid: 9f64518d-4b2d-b74b-2fe2-56407de15440 Node context: She's alluding to the religious roots your organisations share, but hers have left behind. Still respectul/ - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > Might be I have use for someone with your skills.
- Roll sucessful - null uid: a099d8c9-de34-47a0-174d-6f6cc234d6d2 > null
0:0 - Though it was subtly done, I'll grant you that. Maybe I can use you. uid: a3f68636-f2bc-86b3-e6b5-6184a4d916a3 Cinematic: Node context: Grudging respect, reassessing you and your usefulness > null
0:0 - Really? That information would be worth quite a bit to me. If you're telling the truth. uid: a4dd4a2a-8dd8-140f-4c61-cb9b5aa1e09a Node context: Reassessing us - we've said the right thing to get inside, but she doesn't trust us and is making the clear. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > null
0:0 - I truly don't want to fight - just to trade. uid: a5a7862c-7169-0d0c-3dac-e46630bb3c39 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - I'm coming in. If you want to die over it, that's your business. uid: a5ab06d5-5028-09fe-2f24-55294c3768b7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - I don't like repeating myself. uid: aa33b793-0b66-434b-8a5e-1a8f907fc175 Cinematic: Node context: Hard edge - she told us to find her agents and we haven't done it yet. === END NODE ===
- Roll failure - null uid: aab12b91-f3ea-3dad-1970-69fdba104e7f > null
0:0 - ROAR. uid: aadedc4e-8c69-4e8c-9e03-5f934c8475cf = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - I don't want trouble - I just want to trade. uid: ab463d21-0e01-edef-22c1-13ae7f011fc9 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - I'm coming in. If you want to die over it, that's your business.
uid: ada91044-b5e9-cb52-bc5e-8bd205b8fb89 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - I want you to know the face of your killer. Or you can let me in. uid: b9368cf5-6a05-04b1-7feb-9e9159553a0a = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null
0:0 - That just tells me you know our codes, not why you're here. I won't ask again. uid: bdd46aac-cd07-8b89-287b-280b7a02fb18 Node context: Losing patience and dismissing our attempts to use her passphrase - we could have learned that anywhere and it doesn't answer her question.
0:0 - Then I'll welcome you as a friend - if and when they get here. uid: be7ba79f-fa44-39cf-6708-ecfad7e10b63 Node context: To the point - we may be truthful when we say we're a friend, but she's waiting on evidence of it. > Until then, I suggest you keep your distance.
0:0 - I never mentioned any cargo, and I don't care for people poking around in my head. uid: c2c7f531-31b1-fdf4-dfe2-13c79e2f8748 Cinematic: Node context: Initially taken aback but barely missing a beat as she realises you must have cast a spell in her. Chiding with a hard edge. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > Still, I can look past it - if you have what I need. Come down.
0:0 - Hold on. That's the lass who saved us from the gnolls. Let her in. 1:0 - Hold on. That's the lad who saved us from the gnolls. Let him in. 2:0 - Hold on. That's the one who saved us from the gnolls. Let them in. uid: c38c1ddf-8dac-f46f-5edd-4d0d2383479d Cinematic: Node context: Interjecting - his boss is about to attack us, but he recognises us as the group that saved him - 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) > You revealed our location? That tongue gets any looser, Rugan, I'll cut it out.
- Roll failure - null uid: c3d428d2-8bbb-3a90-384d-3f8966b3d127 > Mind-magic? Seriously?
0:0 - I suggest you turn around - we're closing the shop for the day.
uid: c4f34336-3dad-d6ca-7d28-f96b0bafad8d Cinematic: Node context: A threat under the guise of friendly advice. === END NODE ===
0:0 - LET ME IN. OR DIE. CHOOSE. uid: c5ee79c9-8f08-2df6-0ab2-3eb7d07d1a37 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null > null
0:0 - You're ugly enough - no need to be a liar on top. Now toddle off back to whatever hole you came from. uid: c8275af3-e37d-5f70-9bb0-f6bf6f80568e Node context: Considering you - you've told her you're from a famed and savage warrior race, and she's not interested in having that kind of chaos around - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering > null
0:0 - That just tells me you've met my people - not why you're here in their stead. uid: d1a34aac-0e6d-56fb-b68e-88a7eadc127e Node context: Losing patience and dismissing our attempts to use her passphrase - we could have learned that anywhere and it doesn't answer her question. > I saved them on the road. They'll be along soon.
0:0 - Then your answer decides his fate as well as your own - so make it good. uid: d2987f3e-924c-ece6-7980-06abb99fa7b1 Node context: The fact that her guard let us in doesn't move her in the slightest - she's still ready to kill us.
0:0 - Might be I have use for someone with your skills. uid: d3244420-f1c4-5826-16c5-cb98715167a5 > null
- Roll failure - null uid: d50f1937-6595-05ff-bbb8-3e38fb737ef4 > null
0:0 - You did us a good turn, and the Zhentarim pay their debts. uid: d7f5d814-5f8a-4de0-6ef3-2c1a13514256 - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > null
- Roll failure - null uid: d96ff8ed-9302-b169-071f-07902320a9e4 > null
0:0 - They're dead. uid: d9ac8b47-243f-ffa4-f1d8-c89de262fe37 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription > Hrast. Then you're the least of my problems. Count your blessings - and bugger off.
0:0 - Until then, I suggest you keep your distance. uid: d9f0fd48-4bf2-9852-4c5f-c73e26a77308 - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription === END NODE ===
0:0 - You will, will you? uid: ddf1536f-826e-bb56-b373-f6aad4df85dc Node context: Not impressed > null
0:0 - Hrast - lads, we've got a visitor! Arm the traps! uid: e0f9cc78-ae67-28c6-c1f5-04e9bdabf6df Node context: 'Hrast' is a harsh curse where she comes from - you've just disappeared before her eyes and she's warning her men to get ready for a fight. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering - 1 Set flag(s) to (Object): true - PLA_ZhentDungeon_Event_RetreatToShadows - PLA_ZhentDungeon_Event_RetreatToShadowsdescription > null
0:0 - I never mentioned any cargo, and I don't care for people poking around in my head.
uid: e73af3f2-5ffd-cbe0-4524-346302e1575c Cinematic: Node context: Initially taken aback but barely missing a beat as she realises you must have cast a spell in her. Chiding with a hard edge. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > Though it was subtly done, I'll grant you that. Maybe I can use you.
0:0 - Mind-magic? Seriously? uid: e9cf0906-fab8-4891-0a30-67f224d657d2 Node context: Irritated beyond disbelief that you'd try and read her thoughts - ready to kill you. - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04 > null > Here's a thought for you - turn around.
null uid: ea59399b-41ad-7abd-79d7-2798a28e750b - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04 > null > null
- Roll failure - null uid: ea82a5f4-616b-ffae-5228-b1357c40c9c5 > null
null uid: eb2b559d-4a8e-05c6-8743-a0995ffa0d63 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door) - 1 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - A... roar? That was unexpected. uid: ebdb15a8-44c7-0520-2b3e-b89df15cd68b Node context: Initally a bit scared, then recovers composure - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > null
0:0 - Come on in, then. Any friend of Rugan's is a friend of the family. uid: f47fb965-5186-77a6-d4db-e7a42e55c1a3 Cinematic: Node context: Friendly - she's luring us into a trap. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. === END NODE ===
0:0 - I've a network of dangerous contacts who know I'm here. Kill me, they come for you. uid: f5aba876-564e-fa66-60ef-157566f73a22 = Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll failure) > null (roll sucessful)
0:0 - I won't. Last time - what's your business here? uid: f5fb3f98-2b2b-b6bd-195b-c145fa872192 Node context: Blunt - we're wasting her time and she's ready to kill us.
0:0 - You revealed our location? That tongue gets any looser, Rugan, I'll cut it out. uid: f679ae59-3c49-19f9-6fa7-148487b9a6d4 Cinematic: Node context: Turning to speak to Rugan, who is right beside her. Hard edge - he gave up a secret location to people he didn't even know. When Zarys make threats, there's no bluster, just simple statement of fact. > Come down, then. Seems you're a friend of the family.
0:0 - We've disarmed the traps. Come down. uid: fe2bc3be-1876-1792-b76b-0bbbcac402c1 Cinematic: Node context: An order, not a request - we're entirely in her power as far as she's concerned. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Stage2.lsj Synopsis: Zarys is fleeing the player, setting traps as she goes (ADs account for if she is unable to do so)
0:0 - Keep moving, across the bridge! uid: 35a1448f-8e9d-6106-57f5-6e52b40b3407 Cinematic: - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse. false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription === END NODE ===
0:0 - Can't say you weren't warned - steel it is. uid: 50b97ec2-37be-1ffd-ff56-9181e63ebf11 Cinematic: - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse. true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription === END NODE ===
0:0 - Scatter! uid: 91b2c634-c551-6b65-f527-6429b3ae6bb9 Animation: [Zarys] Shooting burning arrow to oil puddle and light it. Cinematic: Zhentarim shoots a burning arrow at a puddle of oil and lights it. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse. false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_Event_FireArrow - Zhentarim fires a fire arrow at the fuse. === END NODE ===
0:0 - You have a death wish, happy to grant it. uid: c8d37c93-d92c-8402-a8c9-84383e406d52 Animation: *DUPE* [Zarys] Shooting burning arrow to oil puddle and light it. Cinematic: Zhentarim shoots a burning arrow at a puddle of oil and lights it. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse. true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_Event_FireArrow - Zhentarim fires a fire arrow at the fuse. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Stage3.lsj Synopsis: Zarys is fleeing while her hideout blows up around her. Player is pursuing.
0:0 - You're making a bad mistake, my friend. Last chance to turn back. uid: 0b5733ea-7086-6823-1d3e-ce606fd037f7 Animation: Turning 45Deg. - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription === END NODE ===
0:0 - Why couldn't you just run away, you stlarning lunatic? uid: b138e16f-2307-fd7d-d4d7-608788c7aa80 Animation: Turning 45Deg. Node context: Stlarning is a harsh curse word in her world. You've forced her to turn around and kill you - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Trap.lsj Synopsis: We walk in to find Zarys overseeing the torture of an agent that handed over special cargo to us. The agent is currently bound to a chair and badly beaten, and we're due to get the same treatment in her eyes - unless we can talk her out of it.
Volume is likely louder than normal conversation but not shouting - she's standing on a raised platform perhaps ten feet above us and the tortured agent,
0:0 - ... you were so close. So close to walking out of this alive. uid: 04b9e807-db09-886c-aa9f-712ddfe02205 Node context: Air of finality, but she says it as if it's a shame. === END NODE ===
null uid: 07d29fb7-80a6-8ee6-876c-1c56bca93988 Cinematic: Close-up of Olly lying on the floor - already tortured to death, Node context: Olly is bound to a chair on the floor, tortued to death > You're dead the moment you steal from the Zhentarim.
0:0 - Hah! Of course - all you had to do was ask. uid: 0df7963e-de4f-5584-d8ca-4d81eb052748 Node context: Genuinely amused - she likes your directness, and is all to happy to grant your request. === END NODE ===
0:0 - Look around for something you can use. uid: 11f8c867-d69d-53b1-b3ba-3f7a8b72e8ad = Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - Show some respect, Rugan. The boy was loyal to you 'til the end. uid: 1ed2f289-960c-4cad-d3ca-60248eccc448 Cinematic: Node context: As if disappointed in her former mentor - just wants this business over with. > NonoNONONO PLEASE-
0:0 - Weapons! uid: 1fbedfb3-201b-1c53-9cf6-1af7cfa2fc6a Cinematic: Node context: Barked order to the men behind her to take up their weapons. === END NODE ===
0:0 - NonoNONONO PLEASE- uid: 2cb60583-f93a-fabb-1934-65382ad84b86 Animation: Note to animator : Punching, kick on the face, whatever is good to kill Rugan but no weapons. Cinematic: Node context: Begging right up until the moment you kill him (dies at end of node, either stabbed or shot) > And just like that, everyone profits.
0:0 - I'm going to walk out of here alive. Play it right, and so will you. uid: 585eeeb3-3dc1-d50d-16a3-b045095eb48c = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - All right then, recruit - you can stock up here and be on your way. Bring the cargo to Baldur's Gate. Someone there will make contact. uid: 5ab91d6c-061d-f361-5fe9-ad3b8fef8a26 Cinematic: Node context: Taking on her military tone - she's your superior and she's giving you orders. - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. true - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription === END NODE ===
0:0 - Profit's more important than vengeance. Let's make a deal. uid: 5d51a6ec-0b75-5052-682d-dff8afe6338b = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Knows_DealPossible - PLA_ZhentDungeon_Knows_DealPossibledescription false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null (roll sucessful) > null (roll failure)
0:0 - Oof. I got a tingle for a second there. uid: 63c72583-a686-7513-2632-e8b015c9371c Cinematic: The player and the character are metting their eyes. Node context: Amused - player was trying to sound fearsome, but it ultimately fell flat. > ... you were so close. So close to walking out of this alive.
0:0 - You've read Manshoon. Seems you know our ways better than poor Rugan here. uid: 64de76cc-437e-c41d-f086-2ea971969268 Cinematic: Node context: Reassessing you - you've responded to the situation exactly as she would have. - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > There's not much money in retribution, true...
0:0 - You're the one who taught me rule number one, remember? uid: 6bb86d01-4025-3041-d900-058205e6c295 Cinematic: A shot of the torturer from behind, the moving aside to reveal Rugan. Node context: As if reflecting on 'good old days', but with a harder edge > Bwaah.
0:0 - The cargo's been opened. Not a problem, I hope? uid: 6e0b712a-ec1f-f623-cbab-fd696fdd1ae2 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked - 1 Check flag(s) (Object): true - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_SaidChestUnlocked - PLA_ZhentShipment_State_SaidChestUnlockeddescription > null
0:0 - I've already shown I've got more wits than Rugan. Let's work together. uid: 704e2bfa-fe51-78d8-b68c-d3a0efc2d94a = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 2 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null
0:0 - You're dead the moment you steal from the Zhentarim. uid: 70abf1e4-272f-6754-5107-0a2fbcd52bff Node context: All joviality dropped - flat and icy-cold. > null
0:0 - Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate. uid: 7fd4497c-0a39-ebb4-af88-f7ec7258db4d Node context: She's calculating - she was ready to kill you, but you've proven that you might actually be the person to finish an all important job for her. > Oh, and kill him.
0:0 - Profit's more important than vengeance. Let's make a deal. uid: 8aac046f-ba07-4333-84ea-f69063440b68 = Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 = Advantage: 2 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Knows_DealPossible - PLA_ZhentDungeon_Knows_DealPossibledescription true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null
0:0 - Wait! WAIT! It was Olly, I SWEAR IT WAS OLLY! uid: 8cdf4a3e-58b5-e702-d666-456f8e7fd617 Animation: Murat - [Re-use] the player is approching Ruggan, weapon in hand to kill him. Cinematic: Node context: Hysterical, panicking - he knows he's about to die but is begging nonetheless. > Show some respect, Rugan. The boy was loyal to you 'til the end.
0:0 - You're the one who recruited me, Rugan. uid: 92653007-1d30-b1ca-e387-f63cab5c128e Cinematic: For this entire exchange, Zarys is standing about ten feet above us on a raised platform. Node context: She's overseeing the torture of an agent of hers - one who originally recruited her to the organisation. Tone is chiding and also vaguely disgusted - he should have known better. > You're the one who taught me rule number one, remember?
0:0 - *You spot explosives placed around the cavern. The Zhent are ready to bring the place down.* uid: 956aa7ff-04e6-63fc-fc2e-081824246dab Cinematic: The player spotted the explosives. Shot of explosives. - 0 Set flag(s) to (Local): true - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheck - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheckdescription
0:0 - THINK YOU CAN BEST ME? 1:0 - Dead of boredom listening to you, pipsqueak. uid: a68cd0bc-5e6b-2d9e-858e-e94ff2e42d0a = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - No matter who you are. uid: a85e7293-824c-3e35-b106-15f061d86ac3 Node context: Turning to us, making it clear the threat is intended for us also. - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null
0:0 - Which you should've known. That is, if you'd done your research before impersonating one of us. uid: b1244094-0232-d43b-0eb3-b83ff3f725c7 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null
0:0 - Those explosives are sensitive - be a shame if something set them off. uid: bb54fabb-01e1-d92b-5e20-5c6a0714587c - 0 Check flag(s) (Local): true - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheck - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheckdescription > ... you bloody wouldn't! Hah. You've got guts. I respect that.
0:0 - Small problem - I don't actually have the cargo. uid: be04b1a0-1b0a-bf0e-1b26-654ccb0648e3 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked - 1 Check flag(s) (Object): false - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_SaidChestLost - PLA_ZhentShipment_state_SaidLostChestdescription > null
0:0 - I'm going to walk out of here alive. Play it right, and so will you. uid: caa9af24-8b54-8031-c4f0-9ddf3c8eeaf6 = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = Advantage: 2 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null
0:0 - No final plea? Good - reckon I've heard enough of those today. uid: ce2f5d3d-cd9d-c0e8-7a8f-3b12654c8474 Cinematic: Node context: As if vaguely surprised that you're not begging - but grimly pleased. She's run out of patience. > Weapons!
0:0 - I won't do that. uid: cf0e8539-c78e-408b-b60e-354967e2dfa6 > null
0:0 - No. Olly didn't remember either, did you Olly? uid: ddd51b9b-4051-c234-c75d-aca31ee350c9 Cinematic: Node context: Temporarily switching focus to a figure bound beside the tortured agent - he's the new recruit - already dead from his wounds. but she's talking to him almost cheerfully. - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - I've already shown I've got more wits than Rugan. Let's work together. uid: de32d47d-42f9-172d-90be-fb459413ea3c = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > null (roll sucessful) > null (roll failure)
0:0 - Gladly. 1:0 - Obey - kill Rugan. uid: fc81f284-980b-6c1d-fc1e-ab38b43c13d4 - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.) > Wait! WAIT! It was Olly, I SWEAR IT WAS OLLY!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03.lsj Synopsis: Brem is a trader for the Zhentarim. When we meet him, he's holding an artist prisoner and offering us a portrait. We can persuade him to release the prisoner or just buy him outright - or just trade normally. He'll indicate that there are more illicit items he can show us - once we prove ourselves to his leader.
0:0 - But we've gabbed enough. You got something to trade or what? uid: 0c58d6e7-aca0-b3b8-77b9-90d311b06a76 > null > null
0:0 - Oh? More steel than the entire Zhentarim? Cos that's who you're crossing if you try to scab me on a deal. uid: 0d809cd6-d036-f212-05ab-e10fea3d87d3 > The price is the price. Pay up or get lost.
0:0 - These artsy tossers always have friends in high places. That's why they're valuable. uid: 0f276dd3-3258-97ce-9bf2-44881719421d - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription > But... aye. Might be we've drawn enough attention to this place.
0:0 - Counter-offer. Come back with coin, and I'll pretend you're as scary as you think you are. uid: 1126c386-c311-6348-ad57-35ca393238e3 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription === END NODE ===
0:0 - Then what? You going to kill the entire Zhentarim next? Good luck, prick. uid: 113aca9a-331a-bc10-9bad-267c4868f5e6 > null
0:0 - Take the moany bastard, if he means that much to ya. Doubt his crap would sell anyway. uid: 13f1ad0f-61a1-0a0a-159f-ae6d166e9a8a === END NODE ===
0:0 - No, thanks - I just want to trade. uid: 14c8a57c-ac9c-9bbe-2a79-613850294d59 > null
0:0 - Leave. uid: 24dd76c0-eee3-c0dd-be77-d1537662e280 === END NODE ===
0:0 - He's all yours. Don't forget to feed him - he bawls something proper. uid: 250e5359-f680-b0b1-f231-ab100ea100df - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - === END NODE ===
0:0 - Pay him. uid: 2b4d8769-bdd9-27fe-df9e-e5d4c8a942a9 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description > null
0:0 - Something I can help you with? uid: 3bf13ec4-4692-17b3-b0c7-30525394d401 - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription > null
0:0 - Go on, then - but don't kill him here. He's going to be a bleater, I know it. uid: 3c3df514-5916-81eb-5e3d-06c70e02c719 === END NODE ===
0:0 - Art's more valuable once the creator is dead. I can arrange that. uid: 3e85d31a-83b6-cce0-3111-4ccebff887a1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
0:0 - He's not a pet, he's a prisoner - let him go. uid: 433f9003-4e3b-b229-a067-68b00ec02b4b - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > null
0:0 - Can't show you the good stuff 'til Zarys gives the say-so, mind. Friends of the Zhent only. uid: 443a989f-ea46-70e2-ed0a-01f6f35033d5 === END NODE ===
0:0 - Hey - I was just looking to make a little coin. Ain't after a mess. uid: 47c2ede6-fd0e-e47b-212f-0c7b4e7faeb4 - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription > null
0:0 - Leave. uid: 4a106912-0652-748e-4388-0113c518b298 === END NODE ===
- Roll sucessful - null uid: 4b15b1fc-a79d-7f8e-5c41-eaa17d82b6be > null
0:0 - Pay him. uid: 4ef05cb3-7ee4-95f9-efcc-448934a68344 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null > null
0:0 - THEN LOWER THE PRICE. OR DIE. 1:0 - Too much. Cut your price down to size or I'll cut you down to size. uid: 502af067-4de0-6bc7-0fb7-4cbb503085b4 = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_State_FailPriceLowered - - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_State_FailPriceLowered - > null (roll sucessful) > null (roll failure)
0:0 - It's not the art I want to buy - it's the artist. uid: 62ef7345-f851-8d48-83e8-e7a66fd591c4 - 0 Check flag(s) (Global): false - PLA_DoubtingArtist_State_Dead - PLA_DoubtingArtist is dead true - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - > null
0:0 - Well now! If we're talking, my guess is you've got coin to spend. uid: 655b38c0-32a1-bf9e-3ec0-0a102d4b450d - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription > I'm here to buy your prisoner. > I want to trade. > Leave.
0:0 - Plenty, if the finer things don't appeal. uid: 692131ee-9e10-7db3-2037-b9df20538133 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. > null
0:0 - Then it's the same price I gave you before. No more haggling. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: 715b840f-e18f-00c7-dd54-09b0106f2a34 - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > Pay him. > I don't have that kind of money. > Leave.
0:0 - If he's as talented as you say, someone will be looking for him. uid: 742abf0f-52cf-3730-df47-71f280d6984a = Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = > null (roll sucessful) > null (roll failure)
0:0 - Leave. uid: 7603357c-3859-40c2-6301-a0371a5d0e93 === END NODE ===
0:0 - I expect so. And whoever wants him had best bring a heap of coin. uid: 775fe30e-568f-19ea-2d3a-3a896be3f3ea - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription === END NODE ===
0:0 - Let's say we're his patrons, yeah? Found him wandering the wilds alone. uid: 8d6bd492-b14b-1f1a-174a-7dd2784c6d9d Cinematic: Showing the prisoner artist. - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped > He needs protection. And if his paintings cover our costs - so much the better, eh?
0:0 - Tell him I sent you - and if he stains it up with his sniffling, there'll be hell to pay. uid: 8fbb104e-2ea1-2c6d-8296-a2dcc21dd536 === END NODE ===
0:0 - Aye, off my rocker me - so you'd best not push me too far, eh? Price is the price.
([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 90a0c867-95d3-504f-aa41-d875888e1922 - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_State_FailPriceLowered -
0:0 - Aye? Back already? uid: 9194845e-ae78-1631-6006-3fe4eb47ea08 - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription - 1 Check flag(s) (Quest): true - This flag template was not found somehow... - > null > null
0:0 - Look, mate - this don't have to get violent, right? You want him, pay for him. uid: 92e3c5ff-bad5-0122-e882-b143c5f113d1 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription === END NODE ===
- Roll failure - null uid: 977aef73-9b85-7719-7a48-553465e36527 > null
0:0 - ROAR. uid: 9e3c8625-2063-18d7-27e1-5f90a99ada3b = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Pleasure. uid: a610c53a-e60b-24d9-7f74-bb4cd6f92b57 === END NODE ===
0:0 - Go on then. But anything lower would be criminal. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: a9f98f07-3f92-869a-402e-90919123f023 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Slavekeeping's bad for business with any halfway-moral customer. Let him go. uid: ac0594b8-bb22-3765-c786-02688decfac9 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - All right, so maybe I was fishing. No fooling you. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca]) uid: ae9d80a1-f9b6-aab7-6ce2-8c4866075667 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - What, kill him and the price of his drawings goes up? Bloody clever, that. uid: b7e89339-c211-fde9-60e6-1903add9e152 - 0 Set flag(s) to (Global): true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription > Go on, then - but don't kill him here. He's going to be a bleater, I know it.
0:0 - Fancy that - so do I. uid: bcd5e373-54a7-6d2a-5a6b-39a411d445bb - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. > null
0:0 - You have a 'pet artist'? uid: c010f01d-d08b-41ef-2333-10f29a8c2d8b - 0 Check flag(s) (Quest): false - This flag template was not found somehow... - > null > null
0:0 - I don't have that much gold. I have plenty of steel, though. uid: d0447206-0936-8939-8f30-cc05ec2705e5 = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_State_FailPriceLowered - - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_State_FailPriceLowered - > null (roll sucessful) > null (roll failure)
0:0 - Well don't you cut a fine figure. Want your portrait done? uid: d2297658-ae51-6efe-ad0d-baa79a636f9f - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription - 1 Check flag(s) (Global): false - PLA_DoubtingArtist_State_Dead - PLA_DoubtingArtist is dead - 2 Check flag(s) (Quest): false - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription - 1 Set flag(s) to (Object): true - PLA_DoubtingArtist_Event_StartInclusion - Attempts to include the Doubting Artist in the dialogue > If you have the gold, my pet artist will make you a most heroical likeness. > If you have the gold, my pet artist will make you a most heroical likeness. Follow the whining.
0:0 - We can skip threats and go straight to blades, if you like. uid: d8a13695-59f5-9149-b021-c194f86980f0 = Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Tag): false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - What, reckon I can't deal with him myself? It's not a bad idea, mind... uid: e2da50cf-46fc-0026-cb30-fcfbfc67226f - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription > But we've gabbed enough. You got something to trade or what?
0:0 - I don't have that kind of money. uid: e37d85b3-0591-b04e-9352-ef480f9c201b - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - Of course. Got some interesting stock for a friend of the family. uid: e64460f9-77da-3c48-de23-99940fd7281f - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players. > null
0:0 - You're insane if you think I'm going to pay that much. uid: f94f03ad-a2e8-3a1c-acd5-f52eb11c59d1 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Dialog): false - PLA_DoubtingArtist_State_FailPriceLowered - - 0 Set flag(s) to (Dialog): true - PLA_DoubtingArtist_State_FailPriceLowered - > null (roll sucessful) > null (roll failure)
0:0 - Here's my offer: give me your slave, or become mine. uid: f9767938-dddc-52a4-6b6c-e9f3a903afc0 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: fb963344-9d85-5d99-acac-1eede5f985de > null
0:0 - If this artist were to tragically expire, his portfolio would become finite - therefore priceless. uid: fff866b7-8c3d-6cc9-fa9d-be1b51c6759b = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_ArtCritics.lsj Synopsis: Brem is commenting on paintings by the doubting artist.
0:0 - Don't just paint faces. People got other parts, too. uid: afc1379f-35ba-19cd-392c-f6ec83b0b422 - 0 Check flag(s) (Local): true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description - 0 Set flag(s) to (Local): false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description === END NODE ===
0:0 - You should change that. People don't make that face in real life. uid: db0731c1-e474-ba07-a278-31bf439d9b4a - 0 Check flag(s) (Local): false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description - 0 Set flag(s) to (Local): true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description === END NODE ===
0:0 - Get it right, or I'll make a brush out of your eyebrows. uid: dee2ec93-0422-4051-e614-35edf2c72339 - 0 Check flag(s) (Local): true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description - 0 Set flag(s) to (Local): false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_Idle.lsj Synopsis: Brem is chatting to himself as he packs to leave the Zhent hideout.
0:0 - Stlarning smokepowder smells like arse. Dead arse. uid: 4dc33bdf-2536-d494-83e4-e31d728989af - 0 Check flag(s) (Local): false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription false - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription false - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription - 0 Set flag(s) to (Local): true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription === END NODE ===
0:0 - 'At least the mouther had to stop for breath.' uid: 81df5dd2-a407-ff0f-affe-cd6c940249fd === END NODE ===
0:0 - This ain't mine. This ain't mine either. Or that... well, in my bag. Mine now. uid: 841b1f94-df43-e913-10fd-c9602c63d29c - 0 Check flag(s) (Local): false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription false - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription - 0 Set flag(s) to (Local): true - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription === END NODE ===
0:0 - Well, won't get that letter sent this side of the Underdark. uid: 981997b4-ec47-e4f8-77ff-a37664946126 - 0 Check flag(s) (Local): false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription true - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription - 0 Set flag(s) to (Local): true - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription > 'Dear mother - saw my first gibbering mouther, and sorry I ever compared you.'
0:0 - 'Dear mother - saw my first gibbering mouther, and sorry I ever compared you.'
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_Zhent04.lsj Synopsis: Brem and Garias are brothers, ADing back and forth about the artist they've taken captive (or sold)
0:0 - I made a bucket of coins off him. When we get back to the gate, I'll take you to a museum. uid: 30d8619b-3a23-4c01-4bc7-071c98a2e566 > They got paintings in those?
0:0 - Huh. Keep it up, little brother - might be I can sell you some day. uid: 316bf291-d33a-17c9-272d-7bba9802ca4f > Aw.
0:0 - I miss watching your artist paint. uid: 3bc21288-8b04-906a-5bff-77493f1cfdec - 0 Check flag(s) (Local): false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description - 0 Set flag(s) to (Local): true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description > I made a bucket of coins off him. When we get back to the gate, I'll take you to a museum.
0:0 - Like ma always wanted. uid: 3bd8405b-f29c-db97-e97e-486bbc966d4a === END NODE ===
0:0 - A few, yeah. uid: 3f66f5d5-cf05-0488-3f80-3b98ec296d02 Node context: Kind but patronising. === END NODE ===
0:0 - What's wrong with the artist? uid: 50504b10-f56b-16d4-7255-986e63400e53 - 0 Check flag(s) (Global): false - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription - 1 Check flag(s) (Local): false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description - 0 Set flag(s) to (Local): true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description > Besides the bleedin' obvious? He misses the sun.
0:0 - Did I see you drawing something earlier? uid: 55f9300d-7fb9-13a7-b8b3-8f1ba151b066 - 0 Check flag(s) (Local): true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description - 0 Set flag(s) to (Local): false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description > So? Can do a better job than that ponce you sold.
0:0 - Did that artist really paint all those things? uid: 5a3e228f-f7ff-3eec-3e19-6b166d9ea311 - 0 Check flag(s) (Global): false - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription - 1 Check flag(s) (Local): true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description - 0 Set flag(s) to (Local): false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description > Says he did, yeah.
0:0 - Aw. uid: 5ade35d2-7bd7-5620-3afd-7743daef2a56 Node context: Shyly > Like ma always wanted.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent04.lsj Synopsis: Garias is a lowly Zhent recruit left with guarding the gate. He's sullen about it.
0:0 - You don't want to keep Zarys waiting, believe me. uid: 2a20ae02-1328-70b3-9cf4-7aa505d3ba02 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription === END NODE ===
0:0 - You don't want to keep Zarys waiting, believe me. uid: 5bb15776-5fd1-fd7f-b719-ac6663015086 - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent04_HasMet - PLA_ZhentDungeon_Zhent04_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent04_HasMet - PLA_ZhentDungeon_Zhent04_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent04_AD_Idle.lsj Synopsis: Garias is talking to his brother as they prepare to leave their secret gang hideout.
0:0 - Wonder if the Fist pay better than this lot...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent04_AD_Welcome.lsj Synopsis: Garias is guarding a lowly gang hideout. ADs as he approaches you to open the door.
0:0 - Don't get comfortable. 0:1 - You steal anything, you're dead. 0:2 - Hope you weren't followed, mate. 0:3 - What's that smell? uid: 52ab4880-36d9-7681-b5a5-5e740fba88df === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05.lsj Synopsis: Bellar is a common thug working for the Zhent. We can find him beating one of their own members for incompetence, or waiting to flee the hideout.
0:0 - You look like a bad enemy to have - glad I won't have to find out. 1:0 - You seem a nice sort - I'm glad we didn't have to kill you. uid: 8989888e-f059-785e-8fb2-32f51c8ad20b Node context: Sizing you up - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription === END NODE ===
0:0 - Flaming Fist crawling above and the Underdark waiting below. Don't know which I like less. uid: 9d62a8b6-bac2-4b3d-ff62-c3764010ce74 - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription === END NODE ===
0:0 - Olly was a decent lad. Pained me to cut on him like that. uid: cc407148-0b03-85d6-1240-315d6e3e57eb Node context: Bellar is referring to a friend he 'had' to torture to death. Bellar is a bit of a sociopath. - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentDungeon_State_ZhentAgent002Arrived - Zhent Agent 002 arrived at all true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription === END NODE ===
0:0 - See my handiwork? He started squealing before the knives came out, truth be told. But it pays to be thorough. uid: e9dfcc6f-0485-ccad-d81d-c60cfdc68992 Node context: Bellar is referring to a friend he 'had' to torture to death. Bellar is a bit of a sociopath. - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription - 1 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentDungeon_State_ZhentAgent002Arrived - Zhent Agent 002 arrived at all true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05_AD_Idle.lsj Synopsis: Bellar is a cheerfully violent thug who is happily chatting to himself while his companions prepare to flee their hideout.
0:0 - Thought I was paid to crack heads, not stack bloody boxes.
0:0 - Don't know why we don't just kill those Fist. uid: cfd231d6-099d-b2b4-574d-2b926cfec014 - 0 Check flag(s) (Local): true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription - 0 Set flag(s) to (Local): true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent06.lsj Synopsis: Jarg is a veteran of the crime organisation - as friendly as they come but would plant an arrow between your eyes without thinking twice.
0:0 - Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark. uid: 0e687f70-61db-69e0-ef85-86165d9fc91c - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent06_HasMet - PLA_ZhentDungeon_Zhent06_HasMetdescription > While everyone else is bawling, they'll be the ones asking about hazard pay.
0:0 - While everyone else is bawling, they'll be the ones asking about hazard pay. uid: 86b544c9-cba9-a32e-3c02-a9cbb906847f === END NODE ===
0:0 - Had a peach of a shot on you as you came in. uid: b6f8e1d9-8026-15fc-a1c3-64b468992d13 - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent06_HasMet - PLA_ZhentDungeon_Zhent06_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent06_HasMet - PLA_ZhentDungeon_Zhent06_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent06_AD.lsj Synopsis: Jarg is a veteran of the Zhent - but he's on guard duty and he's bored.
0:0 - Down into the Underdark. Reckon I'll be old by the time I see the sun again. uid: c3f85ee2-5fd0-8ff2-8fd6-ba537c970e58 - 0 Check flag(s) (Local): true - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription false - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription false - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription - 0 Set flag(s) to (Local): true - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription > Rich too, hopefully.
0:0 - This cut... does not smell right...
uid: f082608f-7514-a183-ed73-0589e50eb8f0 Node context: Bored, picking/sniffing at a cut on his arm as he stands guard. - 0 Check flag(s) (Local): true - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription true - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription false - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription - 0 Set flag(s) to (Local): true - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription === END NODE ===
0:0 - Didn't I tell you to move along? uid: 32d0c48a-b348-860b-5a01-64294af9dab8 - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent07_HasMet - PLA_ZhentDungeon_Zhent07_HasMetdescription === END NODE ===
0:0 - Nothing to see here. Move along. uid: 6799951a-db55-dee2-689e-bb56552ae1fd - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent07_HasMet - PLA_ZhentDungeon_Zhent07_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent07_HasMet - PLA_ZhentDungeon_Zhent07_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07_AD.lsj Synopsis: Vol is guarding a storeroom down in a cave and is very bored.
0:0 - Be just my luck to have the barrels go off in this damp.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07_AD_TrapsActivated.lsj Synopsis: Plays if the player sets off the explosives after winning the Zhent over.
0:0 - Run! Rugan's friend set off the traps! uid: 405e71b9-1c56-1cb3-d32e-8b40cf51bc19 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent08.lsj Synopsis: Karad is bored, guarding the back of the cave.
0:0 - Bloody Fist - not like they weren't paid well enough to ignore us in the first place. uid: 7e0ebfd7-772d-4b3c-27f4-48b5d9329b68 - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent08_HasMet - PLA_ZhentDungeon_Zhent08_HasMetdescription === END NODE ===
0:0 - Wouldn't linger down here, I were you - see all that smokepowder? uid: 97832898-cf83-9967-e144-542f42735120 - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent08_HasMet - PLA_ZhentDungeon_Zhent08_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent08_HasMet - PLA_ZhentDungeon_Zhent08_HasMetdescription > The Flaming Fist won't find nothing here but rubble.
0:0 - The Flaming Fist won't find nothing here but rubble. uid: cdfd10ef-fcbd-1990-48a6-65ea1836bc55 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent08_AD.lsj Synopsis: Karad is standing around on guard duty, bored.
0:0 - I can't wait to get back to the city. I'm bloody horny. uid: f3638b18-efbc-8b9e-0b83-3916a32fd4e4 - 0 Check flag(s) (Local): true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription - 0 Set flag(s) to (Local): false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhents_AD_ZhentAgentEscape.lsj Synopsis: The player has freed a Zhent prisoner - tied up and beaten because he failed to return to the hideout with a valuable shipment. The NPC sees the prisoner freed and running for the exit.
0:0 - He's legging it! After him! uid: a195cac4-bb24-55d5-55fa-58fbaa94cb35 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_AD_BetweenAgents.lsj Synopsis: Non critpath: conversation between two zhent agents while they are trappedwaiting in a cave. In the first three branches, they are desperate and out of breath as they throw flasks of fire at the cave entrance to hold off a pack of gnolls. In the final flow, the gnolls are gone. The characters are more relaxed, but traumatised by the experience.
0:0 - The rest of our crew's half-digested, and you're still alive. That's lucky. uid: 25dd996d-1b40-49ff-ae62-1c4e62482443 Node context: harsh truth === END NODE ===
0:0 - I know! But we don't stand a chance out there. uid: 2d061e61-aba1-de8b-5d99-8e897d0e29f7 Node context: harsh truth === END NODE ===
0:0 - We should make a run for it. uid: 3347ea1f-e8c6-cb99-9980-c3017b3fe2df Node context: terrified, hushed voice - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription - 1 Check flag(s) (Local): false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription - 0 Set flag(s) to (Local): true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription > They'd tear us apart. You saw what happened to the others.
0:0 - Maybe. uid: 4b0b02c5-aef6-f1c0-61ae-fcf7e401420d Node context: grim, doesn't really believe this > So help's on its way?
0:0 - Aye. It'd be quicker than having your guts torn out by them beasts. uid: 5b95404a-b85d-bc83-6aac-3bd0ea5e4881 Node context: harsh truth === END NODE ===
0:0 - They'd tear us apart. You saw what happened to the others. uid: 7e9547bc-5e8d-60f3-9f7a-44095036da15 Node context: speaking harsh truth > That fire won't hold them forever.
0:0 - There must be another way out! uid: 91104a2e-fb3c-ed65-e506-2d1fee603f4d Node context: desperate - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription - 1 Check flag(s) (Local): true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription - 0 Set flag(s) to (Local): false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription > There is. Hurl yourself into the chasm back there.
0:0 - So, no. I think help's a long way from here. uid: 9c068cd1-7a94-42de-9506-4e7d56db3e8f Node context: grim, speaking a harsh truth === END NODE ===
0:0 - Well, lad. It's our lucky day after all. uid: daefbc49-e4ad-cd20-036d-a7dc58b87f09 Node context: hopeful and gruff - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription > I don't feel lucky.
0:0 - Someone must have found the wagon by now. uid: eeec23b0-e890-e34d-6932-91539265d883 Node context: terrified, desperate - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription - 1 Check flag(s) (Local): true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription - 0 Set flag(s) to (Local): true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription > Maybe.
0:0 - Only if whoever found the wagon is stupid enough to fight a pack of gnolls. uid: face9e3c-7ad8-2e36-4c7d-8f9e67827659 Node context: preparing to let someone down > So, no. I think help's a long way from here.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_Attacked.lsj Synopsis: One-shot AD when player attacks Zhent agents.
0:0 - You bloody fool! C'mere, beasties - fresh meat! uid: d5faa0d0-9bcb-6260-4c15-0c6d55d97945 Node context: surprised to be attacked by the player, and then shouts to get the attention of a nearby gnoll pack === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_ChestAfterCombat.lsj Synopsis: Shaken Zhent agents check on their cargo after surviving an attack. Always shaken by the attack (which is now finished), and anxious if the cargo is missing/damaged, otherwise relieved.
0:0 - Where the hells is the chest? It was right here! uid: 181ff4ad-02a4-a9e5-ce12-e50fb064392e Node context: surprised and anxious - lost important cargo. Voice raised but talking to nobody in particular - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) === END NODE ===
0:0 - How are you holding up, Rugan? uid: 21471c28-7fde-db3f-159f-d96816dc79db Node context: relieved after a fight, checking up on his companion - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription > I'm fine. And so's the chest, more importantly.
0:0 - I'll be glad to see the back of this. Brought nothing but rotten luck since we left Elturgard. uid: a122b001-e292-331c-0ebb-4adf8eeef23b Node context: irritated, commenting about a chest he's transporting === END NODE ===
0:0 - Chest's intact... more or less. uid: bb65d567-4c64-3810-70c4-ca6821de244a Node context: relieved as he checks on important cargo after a fight - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked === END NODE ===
0:0 - I'm fine. And so's the chest, more importantly. uid: f2df646f-e3ba-1334-3dd5-b662a10092f4 Node context: relieved, responding to a companion about his wellbeing === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_FlasksLow.lsj Synopsis: Trapped in a cave by monsters, Olly and Rugan are running low on fire flasks.Olly is panicking and shouting to Rugan as they attempt to hold the line; Rugan is more experienced and putting on a calmer, braver face.
0:0 - The fire's the only thing holding them back! uid: 07c088c8-29a5-ba11-14ca-99e194de756e Node context: panicked, shouting to a companion across a small cave as they attempt to hold off an attack > I've been in worse spots, lad. Just follow my lead.
0:0 - I'm almost out of flasks! uid: 6f168496-39c1-1296-c4d7-053965bbb897 Node context: panicked, shouting to a companion across a small cave as they attempt to hold off an attack > Keep steady. We're not finished yet.
0:0 - I've been in worse spots, lad. Just follow my lead.
uid: d2b6adc6-c856-6c20-7c7e-6b9a40b67cdc Node context: raised voice, trying to impose calm on a panicked situation === END NODE ===
0:0 - Keep steady. We're not finished yet. uid: e83b3de5-9f17-633a-1eb0-1b72a381ddf3 Node context: raised voice, trying to impose calm on a panicked situation > The fire's the only thing holding them back!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_Joining.lsj Synopsis: One-shot AD for Rugan when Zhents join the fight with the gnolls.
0:0 - Take the leader down - I'll try to hold the rest back! uid: 1a85a6c6-849f-898f-bca1-4462ac15d4db Node context: Shouting orders as a fight against a gnoll pack starts - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription === END NODE ===
0:0 - Take the leader down - we'll try to hold the rest back! uid: cbe7dc36-06f8-a3b4-dc61-c4bb1509a078 Node context: Shouting orders as a fight against a gnoll pack starts - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_OutOfFlasks.lsj Synopsis: Zhent agents panic as they prepare to be attacked by gnolls
0:0 - I'm out of flasks! They're coming! uid: a42fc0b1-b60c-eb96-01ae-81f8698f1dbb Node context: terrified, shouting desperately during a battle - the 'flask' are like flammable grenades he was using to hold back monsters, and now he's run out they're coming for him - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription === END NODE ===
0:0 - That's the last of the flasks! Fall back! uid: c9e6c36c-61a9-b610-39dd-b31af4d0ab83 Node context: Shouting desperately during a battle - the flasks are like flammable grenades. Running out means they have to flee because the fire was holding their enemies back. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_Retreating.lsj Synopsis: One-shot AD for Zhent shipment survivors when they hear/see players starting a fight with the gnoll pack that have them (the agents) cornered. They back away, somewhat cowardly, not wanting to get involved
0:0 - Don't be a fool, lad. Shut your mouth, and keep your head down. uid: 10819733-6750-e6c4-238d-6f19c8609417 Node context: shushing his friend on first line to avoid getting spotted and involved in a fight > Leave the heroics to them that don't value their own skin.
0:0 - Oh, gods. They've found fresh prey. uid: 8324b4c4-bed7-fc35-fb3e-92d67300ee75 Node context: muttered to himself while seeing a potential massacre unfold and backing away into the shadows - 'they' are a pack of gnolls. The 'fresh prey' is the players - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription === END NODE ===
0:0 - Leave the heroics to them that don't value their own skin. uid: a9acc859-a47e-1d83-6d93-4a57908fc4e6 Node context: in a hushed voice, to a companion rather than to players as a fight they're avoiding unfolds nearby === END NODE ===
0:0 - Hear that? Someone's fighting the gnolls! We should help! uid: aa47db93-a01c-f52d-d671-f139bee790ea Node context: Upon hearing a fight break out between players and a gnoll pack - Shouting to his friend who is nearby - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription > Don't be a fool, lad. Shut your mouth, and keep your head down.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001.lsj Synopsis: One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.
0:0 - I already met your friends - we didn't get along too well. uid: 05d8e916-54fa-d1fb-9a98-f21d2794ade1 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. - 0 Set flag(s) to (Local): true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_SaidFallback - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_SaidFallbackdescription > And yet here you are. There's not many cause trouble in a Zhent hideout and walk away.
0:0 - That drink I promised will have to wait. We're moving out. The Elfsong's my local - look me up if you're in the city. uid: 063ab367-4418-66ff-f44a-ed076cc914ff Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription === END NODE ===
0:0 - Thank the gods that's over. Wish you'd been with us when the beasts attacked on the road.
uid: 07b40f74-def0-8c1c-cca6-18f3a42da0ef Node context: relief and gratitude - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription - 1 Set flag(s) to (Object): true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription > I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink. > Might have been more survivors... I don't suppose you saw any of my crew alive out there?
0:0 - Thanks. You always seem to show up at just the right time. uid: 087e5835-44d0-7250-4bac-b1a9c1d2e4b7 Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) === END NODE ===
0:0 - Whatever oath you've sworn to the Black Hand, it's not worth dying for. Give me the cargo. 1:0 - You serve your oath to the Zhent impressively, but I'm afraid I'll be taking that cargo. Now. uid: 0a6a7b36-863c-d430-becf-df533a775868 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - Hold on now. You made short work of the beasts, and I reckon you'd make shorter of me and the boy. uid: 0c3352f1-e198-09b4-7e3c-8d3287f9958c Node context: intimidated, trying to defuse a hostile situation > But we're not plump little merchants you can boss around.
0:0 - I'd have given you my coin already if I had any. I've nothing for you, friend. uid: 1664fc32-ecfc-39d9-ff61-65877ae4eb9a Node context: apologetic - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > null
0:0 - But we're not merchants; we're Zhentarim agents. Steal from us, and you'll have a price on your head. uid: 16dc9fde-667d-f570-c6d2-a12e99d2a210 Node context: intimidated, but trying to turn the tables by revealing he's a zhentarim - a network of dangerous merchants and mercenaries - 0 Set flag(s) to (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > Zhentarim agents guarding a single chest. Curious. > If your bosses come after the chest, I'll kill them as well. > null
0:0 - What's in the chest? Your cargo? uid: 17ac7a1f-ce02-dd04-6064-3cd73c82696e - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) > Aye. The whole reason we're in this mess. Trinkets for some rich tosser in Baldur's Gate.
0:0 - Waukeen's Rest. It's just up the road. I'd be enjoying a mug of ale right now if those beasts hadn't jumped us. uid: 1d944002-0b41-a9ac-50c2-a37e95a78f57 Node context: Wau-KEEN's Rest is a tavern. Regretful > Listen. You look like you know how to handle yourself.
0:0 - What's in the chest? uid: 1fccb3e9-ec60-ac96-4b1a-240ca1ed77bf - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) > Since when does a mule know what it carries?
null uid: 22e89e17-1013-bc05-e78e-da60e982c256 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001 - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_State_TriedZhentHistoryCheck - Character tried the Zhent History check in PLA_ZhentShipment_Agent001 (and may have failed) - 2 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - This isn't a rescue, it's a robbery. I want the chest. uid: 275731c7-1786-0d6b-d1dd-6782208ff3fc = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink. uid: 2831fd5a-bcad-0af9-a489-c55b11942f95 Node context: relief, gratitude - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription > null
0:0 - Since when does a mule know what it carries? uid: 297ae490-8976-92a0-5c11-1846463da954 Node context: comparing himself to 'a mule' with a wry smile
0:0 - And you think I won't? uid: 2b0013c4-c2c7-0446-feb3-909f29c89ab5 > null
0:0 - ROAR. 1:0 - Enough talking. I'll have that cargo, or I'll have your head. uid: 2d89147f-e796-acf7-0bab-38cc49af4072 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
null uid: 2e270ae4-276f-a199-1ae9-862a7f5726a5 - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription - 1 Set flag(s) to (Object): true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription > Are any of my crew still alive out there?
0:0 - Zarys won't be happy. But, I suppose she can take it up with the Pereghost herself. Take the chest. uid: 2f405a3d-384e-b5de-21db-557c41eefa37 - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost. > If you haven't stopped by our Waukeen's Rest spot, you should. I'm sure Zarys'd welcome such a... prestigious guest. > null
0:0 - Pass phrase at the door is 'little serpent, long shadow'. I'll tell my associates to expect you. uid: 311bbdbf-7ff9-b3c8-53ff-5a101ac2d652 Node context: with a smile, inviting us to his secret 'club' - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription - 1 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout > I already met your friends - we didn't get along too well. > Leave.
0:0 - Bloody fool. May the Black Hand take you. uid: 35ae85b5-1c6f-9288-25b4-f0ff301d91a8 Node context: exasperated ,preparing to fight - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Quest_AttackedAgents - PLA_ZhentShipment_Quest_AttackedAgentsdescription - 1 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
null uid: 35c1a4af-4226-91e6-6666-741a4f16ae2f - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001 false - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost > null
0:0 - Zarys sent me to secure the cargo. uid: 3a8b5be9-9244-4b50-4e3a-ad2f9c8fc4bd - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - > null
null uid: 4436163b-d18b-640f-fd4f-0c1eea3793cb - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription - 1 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout === END NODE ===
0:0 - This is the point when a clever lass like you accepts my gratitude and walks away. 1:0 - This is the point when a clever lad like you accepts my gratitude and walks away.
0:0 - I don't think so - you sound rattled. Those gnolls put up quite a fight, I bet. uid: 476d0a0f-69b1-0ea3-e156-3f36b1f8ea09 Node context: assessing the situation, thinks he might have the upper hand on us > We'll be taking your coin. > I'll be taking your coin.
0:0 - Thanks again. We'll head out as soon as we've caught our breath. uid: 48713a73-f0b9-3eba-b4ec-01f068e987a1 Node context: relieved, exhausted - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription === END NODE ===
0:0 - And we don't take kindly to people who meddle in our business. uid: 491f47bb-54a8-bf15-9164-d7f6606af9b0 Node context: a threat - but delivered as a friendly warning > null
null uid: 4ac96337-831d-9958-2ce0-72e681307438 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001 - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_State_TriedZhentHistoryCheck - Character tried the Zhent History check in PLA_ZhentShipment_Agent001 (and may have failed) - 2 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Stop picking through my brain! uid: 4be154ae-4879-41c7-2328-2bc3a1b85f77 Node context: furious - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - You can leave - but your cargo stays. uid: 4cd9b2ea-7b8c-7426-961d-896cbae710ab = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - MONEY, OR YOUR LIFE. CHOOSE. 1:0 - I'll buy my own drinks. Money. Now. uid: 4d654741-feda-c816-98e2-05c6811e5682 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Black Hand be thanked. uid: 4fd1afbc-55b7-9e3f-1d78-dd1f0869e319 Node context: relief - 0 Check flag(s) (Global): false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription true - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > We'll take the chest back to the hideout. I owe you a drink. Lots of drinks.
0:0 - Tell the fellow on the door 'little serpent, long shadow'. He'll take good care of you. uid: 561c2e70-9c84-18e2-9ed1-bbcf0cf15207 Node context: inviting us into his secret club - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription - 1 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout > Rugan!
0:0 - CARGO'S MINE NOW. GET OUT. 1:0 - Cargo's mine now. Goodbye. uid: 588f9625-982c-2f5a-1c69-4ca6c3e22d34 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - WORDS DON'T PAY. COIN DOES. 1:0 - Not looking for new friends. Looking for coin. Now. uid: 5cee796e-61fb-c272-b4d8-3473425f328a = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Read his thoughts. uid: 61106a7e-da78-ee91-d43d-23253f107988 = Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Local): false - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMind - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMinddescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 2 Check flag(s) (Script): true - This flag template was not found somehow... - > null (roll sucessful) > null (roll failure)
0:0 - If there are valuable goods on the move, The Black Company's always involved. uid: 6173c1ee-9aa2-7a76-edd2-db6002366a7e Node context: with a smile, trying to impress us - 0 Set flag(s) to (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > We're the grease that keeps the wheels of commerce turning.
0:0 - He gets his shiny baubles, we get a handful of Tarenths. uid: 64f7e54a-1994-481e-6fae-c8543f43d41a Node context: disdainful. With a shrug - follows on from a line "he gets a shiny new bauble for his dressing room...". It's a complaint about doing dangerous work for little reward. Tarenths are a currency - first syllable as in 'ta-da', second rhymes with 'tenth'. > null > null > null > null > null > null
0:0 - Whatever your cargo is, I'll take it as payment. uid: 6530681e-c562-1f0a-72ec-7f37b5b634d7 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - We're Zhentarim. uid: 7370d6fc-f30a-5d15-e1f8-9914aa2c90cf Cinematic: He shows us a Zhent symbol - held in his hand - a medallion maybe? Node context: expecting us to be intimidated/impressed - the Zhentarim are a dangeorus faction of gangster-like mercenaries and merchants > null
0:0 - You're missing a golden opportunity. Report the cargo lost - and we can sell it ourselves. uid: 7463713d-b51e-714c-448b-d73f1ad82674 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - PAY UP. 1:0 - Coin first. Then I go. uid: 889bb76b-5c9d-ba85-0b35-c7b59a43705d = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. > null
0:0 - What are you transporting? uid: 88ff474a-ae75-bebf-e088-d4bc7a53eed3 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) > Trinkets for some rich tosser in Baldur's Gate.
0:0 - Darkhold was getting concerned. I've been sent to retrieve the shipment. uid: 8a358009-e355-80a5-de29-236fb03ce889 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - Thanks. But that won't be necessary. We'll find help at Waukeen's Rest. uid: 8a40b69f-29b4-b679-dc5d-685e7a011e9f Node context: Turning down an offer of an escort from players. Wau-KEEN's rest is a nearby inn > Listen. You look like you know how to handle yourself.
0:0 - You talk big - but I don't believe you took on the whole hideout. This belongs to the Zhent! uid: 8a57c1ce-ca12-ab51-feaa-94bb37f92331 Node context: 'This' is his cargo, a nearby chest. Assessing us and thinking he can take us on - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - The cargo. Give it to me. Or else. uid: 8e054d09-13d9-1d6b-d3cb-a0a25306e128 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - You'll find I'm very persuasive. We can make much more coin than you would with your employers. uid: 91afca41-2e4a-0798-6b4b-dcc355da8bed = Roll SkillCheck Persuasion (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
null uid: 93307528-9b10-467f-f893-646dd52b5ae1 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back. - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription - 1 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout === END NODE ===
0:0 - Doesn't change the plan though - we'll head over there, and check for survivors. uid: 962f5675-e2ea-c296-63b4-55438af53a60 Cinematic: Node context: resolve
0:0 - Leave. uid: 981c5986-f628-cff5-3aa4-6888e00cb075 === END NODE ===
0:0 - Invoking the Pereghost is a bold lie indeed. A smart lie, too. uid: 98918696-00ad-a59b-d1bb-02ce35ec8a3c > null
0:0 - But we're not plump little merchants you can boss around. uid: 9ce97660-8ac5-30a4-21ad-9ef1784f5469 Node context: with a note of warning - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > We're Zhentarim.
0:0 - Black Hand be thanked. I didn't think anyone would find us. uid: a0c4e0a5-6108-4f02-ec1c-9f0e810eb5e4 Cinematic: Node context: relief - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > We'll take the chest back to the hideout. I owe you a drink. Lots of drinks.
0:0 - It's a pretty bit of frippery that'll sit on a mantel gathering dust. But the pay for delivering it makes the risk worthwhile. uid: a52875af-9fe2-e028-3410-a7789360f156 Node context: dismissive
0:0 - Aye. The whole reason we're in this mess. Trinkets for some rich tosser in Baldur's Gate. uid: a8159778-675a-b7c2-b810-3488ef95cd27 Cinematic: Node context: disdainful > He gets his shiny baubles, we get a handful of Tarenths.
0:0 - If you haven't stopped by our Waukeen's Rest spot, you should. I'm sure Zarys'd welcome such a... prestigious guest. uid: a8798780-2fb2-e1e7-318a-3dadaf6293ed - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription > null
0:0 - Trinkets for some rich tosser in Baldur's Gate. uid: aa68edb9-5fc8-9f74-485e-3fb774be222b Node context: disdainful > null
0:0 - Crafty swine like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout. uid: acb7b6ae-1eea-3120-eb71-c4f1aee38a21 Node context: impressed, complimenting us - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription > Pass phrase at the door is 'little serpent, long shadow'. I'll tell my associates to expect you. > null
0:0 - Fine - no need for more violence. I'll tell my associates everything was lost in the ambush.
uid: af5dd99f-2e33-f2e8-31e9-e558bf41e10d Node context: backing down from a violent situation - intimidated - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription > null
0:0 - You owe me more than a drink. How about some coin? uid: b5f07944-85ee-9ac9-d59a-d8963b4c7104 = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - You're Zhent - I'd wager more than just your crew have died over these 'baubles'. uid: bb9e30d8-9b63-1707-0681-9f32aed5612c - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
0:0 - CHEST. MINE NOW. 1:0 - The chest is mine now. Only question is if you live or not. uid: bcf9eb7f-6742-9c53-9c44-5918d1838b27 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - Waukeen's Rest has been burned to the ground. uid: be2a9dc5-1a31-0258-9c95-d0777311b612 - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_TavernIsBurning - The player knows that Waukeen's Rest is burning (has entered tavern region or learned from other source). > Damn it. Nowhere's safe anymore.
0:0 - You're Zhentarim. Your people don't deal in 'baubles'. uid: beac8ce2-ade9-400a-babd-03bfbec01014 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > null
0:0 - It's not hospitality I want - it's coin. uid: bf06c7c4-8b7a-8417-ced2-0bd1640f399c = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null
0:0 - Coin ain't any use to the dead. And dead's what I'll be if I welch on this deal. uid: c24fa5e4-020e-0c51-c5f0-95160738c805 Node context: intimidated but trying to talk himself out of a violent situation > Let's go our separate ways, and be thankful we're all in one piece.
0:0 - If I give up that cargo, my associates will do worse to me than you ever could, lad. 1:0 - If I give up that cargo, my associates will do worse to me than you ever could, lass. 2:0 - My associates will do worse to me than you ever could. uid: c9bfec3f-5f6e-a48d-1a99-acd137f0fbb2 Node context: intimidated but more scared of his associates than of us - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) > null
0:0 - Ruthless bastard like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout. uid: ce1c5eb4-d609-75b5-30bb-cb36e5d13f53 Node context: impressed by us - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription - 0 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_ClearChestOwner - PLA_ZhentShipment_Event_ClearChestOwnerdescription === END NODE ===
0:0 - No. This is the point where I stop asking, and start cutting. uid: ce84bcc7-9046-7fc1-dc49-4ec2bc8eec39 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - You saved my life. I'm grateful for that - Zarys will be too - but I need to deliver the cargo. This is the point when you walk away. uid: d1e65b88-9d3a-156e-36a8-edde246ad204 Node context: intimidated but trying to talk himself out of a threatening situation > null
null uid: d5bd9f6b-1189-3398-2c0e-68054258a987 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001 true - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost > null
0:0 - Bloody fool. You don't scare me! uid: d6c74871-de46-63e8-93a4-8c1c6cb6dad5 Node context: intimidated despite the bravado- preparing to defend himself - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Fair. But I expect to be paid for saving your life. uid: d995a366-b6ac-dc5c-124a-15bff799918f = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. - 1 Check flag(s) (Tag): false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment. > null (roll sucessful) > null (roll failure)
0:0 - This is your employer's mess - but we can profit. Let's sell the cargo ourselves. uid: dccb4131-2e65-363b-5e14-3b9a3c035545 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed) true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved) - 1 Check flag(s) (Tag): false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - By the gods, you're a sweet sight. uid: dcfae512-1fbb-ae74-0f41-5672819b5e69 Cinematic: Node context: extreme relief - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription > null
0:0 - Risen Road's more dangerous than ever. Packs of gnolls running wild. Be careful out there. uid: e2973e7c-581c-c90c-97bd-b25d6a831a2c Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription === END NODE ===
0:0 - Might have been more survivors... I don't suppose you saw any of my crew alive out there? uid: e5cd6ede-f1cf-b3ac-2950-7d542b0119ce Node context: relief but a note of concern - 0 Check flag(s) (Global): false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription > null
null uid: e61d2427-ec2f-e1e1-07f9-5480102a270f === END NODE ===
null uid: e7214ef3-8399-3e44-b2df-bbafa62b0b66 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost - 1 Check flag(s) (Object): false - PLA_ZhentDungeon_State_TriedZhentHistoryCheck - Character tried the Zhent History check in PLA_ZhentShipment_Agent001 (and may have failed) - 2 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null
0:0 - The chest's yours. I've got nothing else for you, and I don't want trouble. uid: e7c32f7b-7f44-322e-d452-8f2e0c7c1f76 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription === END NODE ===
0:0 - Tougher bastards than you have tried. Let's just go our separate ways, and be thankful we're all in one piece. uid: eae7ef72-6c4d-4a98-b1ef-3fad22fea7e8 Node context: trying to defuse hostilities - 0 Set flag(s) to (Global): true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > null
0:0 - Thank the gods that's over.
uid: ebf2b589-b2c5-5f35-e0f4-66dbbfca9242 Node context: relief and gratitude - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription false - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription - 1 Set flag(s) to (Object): true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription > I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink. > Might have been more survivors... I don't suppose you saw any of my crew alive out there?
0:0 - Zarys sent me to secure the cargo. uid: ee23fbc1-a928-3a09-d957-aba5560e43ab - 0 Check flag(s) (Local): true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMind - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMinddescription > null
- Roll sucessful - null uid: ee3fb037-b4d7-d83a-3ed4-966d30f4088f > null
0:0 - Of course. I was just about to suggest the same thing. uid: ee6a239a-89a9-2750-1928-e59efcf5732b Cinematic: Node context: Holding up hands deferentially - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription > null
0:0 - I'll be taking your coin. uid: ef3f7598-80ed-8444-5660-facadb415e02 Node context: with a sinister smile - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Let's go our separate ways, and be thankful we're all in one piece. uid: ef5f6bed-0098-1eb7-4378-b6212f520ed7 Node context: trying to calm a potentially violent situation > You had your chance. Either way, that cargo's mine. > null > null
0:0 - Shame we lost so many agents. But the chest is all that matters - Zarys'd have our hides if we lost it. uid: f3edce7e-a826-2612-44a7-179670a602cb Cinematic: Node context: interior monologue as we read his thoughts - reflective and pragmatic - 0 Set flag(s) to (Local): true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMind - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMinddescription > null
0:0 - Leave. uid: f4429071-830f-9015-5076-4f33706c212c === END NODE ===
0:0 - Remember - getting that chest to Baldur's Gate is your job. Then we share the profits. uid: f47f8278-5401-5d55-0b20-0bceb885cb88 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription === END NODE ===
0:0 - Take it. Just let me go - you don't need any more blood on your hands. uid: f575bfd4-fd49-e1ab-4eb3-57206307f72c Node context: intimidated - pragmatic - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription - 1 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_ClearChestOwner - PLA_ZhentShipment_Event_ClearChestOwnerdescription === END NODE ===
0:0 - *Tarenths are the currency of the Zhentarim - a network of merchants and mercenaries with few scruples.* uid: fa11d419-4e1d-1eae-678d-8f2357b78340 Node context: Player internal monologue, after recognising the word 'tarenths'. Tarenths are a currency - first syllable as in 'ta-da', second rhymes with 'tenth'. - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001 true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > null
0:0 - Crafty swine like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout. uid: fe2ddced-2628-e2a2-5be0-b719e6517f56 Node context: impressed, complimenting us - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription === END NODE ===
0:0 - Thanks again. Hope Zarys treated you to something nice. uid: ffa25346-12f9-3cda-1cf0-eeaa93422e9f Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_Cave.lsj Synopsis: One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.
0:0 - Come and get us, you hairy bastards! uid: 0181bc81-fabc-60d9-219a-daac147425e9 Cinematic: he throws fire directly at the gnolls, provoking them into attacking Node context: Yelling to the gnolls outside the cave, not to the player. Throwing a molotov as he speaks, or preparing to - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Event_ProvokeGnolls - PLA_ZhentShipment_Event_ProvokeGnollsdescription === END NODE ===
0:0 - You're right - it's time. uid: 0791c42e-a99e-ced5-cb79-6481d37274a9 > Let's take them!
null uid: 08f38e5d-1603-39c0-9076-dcfc077bfb0d - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription > If we don't deal with them gnolls, none of us are getting out of here alive.
0:0 - One of us is getting out of here richer - I don't fight for free.
0:0 - Let's take them! uid: 28465150-3998-a09b-3b83-e446ebfda901 Node context: scared but determined - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away. === END NODE ===
0:0 - You can't leave us! uid: 2cf9c954-1a8a-54b8-b6cb-82d03b99204e Node context: Pleading - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > Hush, Olly.
0:0 - We can handle ourselves - they got the drop on us before, but it's time for payback. uid: 3374f2cc-11d1-cea6-9299-c0de75b6cc78 Node context: assuring us he can help in a fight, determined - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away. === END NODE ===
0:0 - Your Zhentarim friends sent me to retrieve the cargo. uid: 3dd669d9-72eb-2491-e771-86772874e779 - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription > You're working for Zarys? Didn't expect that black-hearted vixen to send help. Bloody grateful, mind.
0:0 - We don't have time. Hurry! uid: 4856ecbf-2743-1583-ad6a-3207cd1edf88 Node context: urgency, panic - heavy emphasis on 'have' - we just asked for more time === END NODE ===
0:0 - There, you are fairly bought and paid for. Let's take them! uid: 4e55566f-3564-feb8-cbc4-cc6b3a842e29 Node context: urgent - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away. - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription === END NODE ===
0:0 - We need to deal with those beasts now. They're hungry enough to brave the fire. uid: 53f50774-7c09-073f-f11b-4a3a7a54ffde Node context: urgency - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription > You're right - it's time. > I still need more time to prepare.
0:0 - Thanks. Me and the boy will do what we can to help - we've still got some fight in us. uid: 65728470-0257-6991-63db-411ad25fd668 Node context: Relief - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away. === END NODE ===
0:0 - Damn it... must have dropped my purse. uid: 6ec56c88-78af-c3f4-75ba-56b842adf3bb Node context: patting down his pockets, confused - 0 Check flag(s) (Script): false - This flag template was not found somehow... - > Get us out of this, and I swear we'll make it worth your while.
0:0 - Bloody fool. I hope those monsters tear you to shreds! uid: 774a31bb-2702-ba0d-5857-9ddbe2e60e70 Node context: fury and fear - he's provoking a pack of monstrous gnolls as he says this, or preparing to, by throwing a molotov cocktail - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Quest_AttackedAgents - PLA_ZhentShipment_Quest_AttackedAgentsdescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Across the chasm? You might have got in that way, but you're stuck with us now. uid: 78e287e2-5ae3-b763-d714-76fee3e0a851 Node context: Confused at the suggestion that we can leave across a 'chasm'. Urgent, panicked > Half-devil you might be, but I don't see any wings.
0:0 - If you're here to help, get to the fight quickly! uid: afa5f489-0178-03c9-09d3-754d885d621b Node context: shouting to player - at least one of the player's companions is already in a fight with nearby gnolls - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_NotEncountered - Players are not yet encountered Flind's gnolls === END NODE ===
0:0 - Half-devil you might be, but I don't see any wings. uid: be019026-7ca3-2c60-43da-64d70d862b48 Node context: mocking, but desperate rather than smug - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
0:0 - All right. Hold the line while I prepare for battle. uid: c244fa50-d525-dba6-0a30-0b6d1747737c > null
0:0 - Right you are. If we get out of this, I owe you. uid: d00a6b07-d41a-13fb-233d-8c6277aac0e0 Node context: with a curt nod - grateful - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription === END NODE ===
0:0 - Counter-offer. You fight with us, or you die with us. uid: d0385683-3bad-f630-c79e-83a586a7b2bb Node context: Making a quick decision - and possibly a foolish one. He's going to provoke some monstrous gnolls to attack, hoping they'll kill us > Come and get us, you hairy bastards!
0:0 - There's another way out - follow me. uid: d17d2608-f0b4-f913-ec3e-f042f4209e16 > null
0:0 - I can handle myself. They got the drop on us before, but it's time for payback. uid: e5ce3f86-eb77-5c10-06df-d0f87bd4875f - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription === END NODE ===
0:0 - I still need more time to prepare. uid: ea3b8ef1-094d-c58c-3eb2-286e1eedb1cc > We don't have time. Hurry!
0:0 - Who the hells? Get over here and help! uid: ecaff906-d7e0-8198-6ec9-9e7731b2a617 Animation: Note to animators : No molotov throwing in cinematic. Node context: Shocked and distracted on first phrase - he's throwing items similar to molotov cocktails to hold off a pack of gnolls, and susprised to see players coming from behind. Then shouts to us for help - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription - 1 Check flag(s) (Object): false - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog > null
0:0 - Can't say I wouldn't do the same - but if we're dying here, you're dying with us! uid: f4edbec9-d45c-4ed0-4523-6c6058a6eb90 Cinematic: he throws fire directly at the gnolls, provoking them into attacking - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Event_ProvokeGnolls - PLA_ZhentShipment_Event_ProvokeGnollsdescription === END NODE ===
0:0 - Get us out of this, and I swear we'll make it worth your while.
uid: f506cca1-1894-0bb3-6c77-025573e2844a Node context: urgent - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription === END NODE ===
0:0 - I'll deal with the gnolls. uid: f53aa87e-da28-6593-b91b-61bf815a295c > null
0:0 - When the fighting starts, we'll be right alongside you. uid: fbcfd697-76ef-133f-4379-b5b4a0eaaaa7 Node context: determined - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_Crime.lsj Synopsis: Chest-related crime-reactions for the first agent.
0:0 - You've my gratitude for helping with the gnolls - but that ain't yours. uid: 0278c71a-24a3-311a-97bf-319a03bd4aa8 Node context: a stern warning - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left === END NODE ===
0:0 - Those beasts are going to kill us all! uid: a8c9c138-cb99-60a4-ad83-60a8d21aaa72 Node context: frantic - yelling at player === END NODE ===
0:0 - By the Black Hand - I told you to leave that alone! uid: da5929f6-65a4-4327-c5b1-bcda2098a484 Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Hands off that! uid: e2fe047d-f574-ad5d-6978-d317b8581c68 Node context: shouting at players who are tampering with a nearby chest - his cargo - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Set flag(s) to (Object): true - GEB_CrimeWarning_1 - GEB_CrimeWarning_1description > You've my gratitude for helping with the gnolls - but that ain't yours. > Those beasts are going to kill us all!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_CrimeSevere.lsj Synopsis: Angry and surprised, a zhent agent prepares to attack as he calls out to a player stealing an item that belongs to him.
0:0 - Thief! uid: a1d31f39-40c8-4fce-a1c5-e75666d572e3 Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Check flag(s) (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - By the Black Hand - I told you to leave that alone! uid: df29f759-8004-707c-975b-cc776b076136 Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Hands off, thief! uid: eed7af63-7e34-18e5-74e6-51e3216daea0 Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Check flag(s) (Global): false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_Dead.lsj Synopsis: Using a speak with dead spell, we are able to talk to the spirit of Rugan.
null uid: 12520b47-370c-bfb8-3f52-1998d3736f7a
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 15b1274a-ede8-b575-cf48-f42ad03a4665 Node context: after casting a speak with dead spell that fails - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Where were you heading? uid: 1737e503-41b9-8681-616f-4c0c13f963f0 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... tavern... Zhentarim hideout...
0:0 - Leave. uid: 1dc195df-13a3-49fa-70bd-a2b00517204b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 24e63bec-c444-5a17-b1ce-3aeb5074cd03
null uid: 2e214d33-8c8d-9a5b-c6cd-135ff48b2bd6
0:0 - ... Rugan... Zhentarim agent... uid: 315ecdc9-c825-7707-e4a5-a5c3673483ec Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription > null
null uid: 4617dc23-c834-fcff-6d40-4f6d4094990b
null uid: 4765a29b-3ed2-a2ea-9bc1-bc5aa51d6fd0
0:0 - What's inside the cargo? uid: 57ed0e11-ccb0-b252-231a-f5c598375563 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point - 1 Check flag(s) (Local): false - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chest - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chestdescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... wizard's shipment... secret... dangerous...
0:0 - ... little serpent... long shadow... uid: 6d3cb9ae-5cd9-5dec-5c5e-357c37972564 Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout true - PLA_ZhentShipment_Quest_PasswordDead - Rugan's corpse told players the password. > null
0:0 - ... wizard's shipment... secret... dangerous... uid: 72e97c9b-c556-1408-f261-b8b4b7e2c025 Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Set flag(s) to (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Survivors - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Survivorsdescription > null
0:0 - What's the password? uid: 96e4604f-6102-1c8d-3a43-6d5d42ade631 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone false - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout - 1 Check flag(s) (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassword - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassworddescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... little serpent... long shadow...
0:0 - ... some... killer... looked a lot like you... uid: 9ddf44df-d024-2a80-faeb-68a124274720 Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
null uid: b6ca91c4-d9a4-322f-0148-ae1af29739ca
0:0 - *The spell's power wanes. You can ask no more questions.* uid: bb75872b-c9bc-7f99-60d5-6e8e49202d14 Node context: our speak with dead spell runs out of power - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... tavern... Zhentarim hideout... uid: d357624a-069a-6535-86d3-6995302dabbb Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription - 1 Set flag(s) to (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideout - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideoutdescription > null
0:0 - ... Zarys... your... fault... uid: e5c27784-3afe-93ad-4c62-df89a2d03fe5 Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone > null
0:0 - Who are you? uid: ea6422cb-952a-b85f-d23d-3c3a05912eb1 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Rugan... Zhentarim agent...
0:0 - And how do I find this hideout? uid: eb7a6327-c0f0-4bdc-afe7-9ac5c73c4aa3 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone - 1 Check flag(s) (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideout - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideoutdescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... beneath tavern... need password...
0:0 - What happened here? uid: eca2621f-3058-d620-8eae-72c7c3fb3b37 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... some... killer... looked a lot like you... > ... Zarys... your... fault... > ... ambushed... gnolls... saved cargo...
0:0 - ... ambushed... gnolls... saved cargo... uid: f2480d58-fc30-18ba-17d6-34aabed5a2b7 Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription - 1 Set flag(s) to (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Gnolls - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Gnollsdescription true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chest - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chestdescription > null
null uid: f75c951e-4622-707a-9996-d3cf77c9c1ba
0:0 - ... beneath tavern... need password... uid: f7978788-606a-ca3f-e115-3a13584f0d3c Node context: a corpse speaking through a spell - dispassionate, cryptic - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Quest_DirectionsDead - Dead Rugan gave the player directions to the Hideout. - 1 Set flag(s) to (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassword - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassworddescription > null
0:0 - What's inside the cargo? uid: f8017a3d-8ede-42a9-ae3a-d2b350844d50 - 0 Check flag(s) (Local): true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chest - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chestdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... wizard's shipment... secret... dangerous...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_TiedUp.lsj Synopsis: In situations where Rugan survives after being beaten and tortured by the Zhentarim, players can interact with him in the chair he's tied to. He's exhausted, badly beaten, and barely capable of speaking full sentences.
0:0 - Finish him off. uid: 1439dad3-7d08-221a-59c3-1dad6d1452c3 > ... no...
0:0 - Leave. uid: a0722f48-5aec-99ec-2a5c-f93846b11671 === END NODE ===
0:0 - ... no more... uid: cb812589-1ddf-3c16-581e-e913ee1eb33e Animation: [Rugan] - Tied to a chair, badly beaten and barely conscious. Cinematic: Character is tied to chair. Node context: badly beaten, eyes closed, barely conscious, expecting to be killed > Free him. > Finish him off. > Leave.
0:0 - ... no... uid: ccb053f0-17a7-05e9-67ad-c504dd2de0c6 Animation: [REUSE] There will be Constructions for Drawing a Knife we can use here, tbd Node context: exhausted and beaten, afraid - right before being killed - 0 Set flag(s) to (Object): true - PLA_ZhentDungeon_Event_KillTiedZhent - PLA_ZhentDungeon_Event_KillTiedZhentdescription === END NODE ===
0:0 - ... you beautiful bastard... thought my luck had finally run out... uid: e66b3e24-d0db-3a55-1b19-5664e9e379dc Animation: , Player steps around chair and frees Rugan, Cinematic: either slumping in chair (no longer tied) or falling to knees, rubbing his wrists where he was bound Node context: exhausted and badly beaten - we just untied him from a chair where he was being tortured. Grateful and relieved but almost passing out from the pain - 0 Set flag(s) to (Global): true - PLA_ZhentDungeon_State_AgentFreed - The Agent has been released from being tied to a chair. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002.lsj Synopsis: Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)
0:0 - You killed the whole pack? Bloody hells. uid: 0e2d944f-ed61-1fb5-c4b3-9e2c550a7454 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 1 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription === END NODE ===
0:0 - Didn't expect to see you again so soon. Keeping safe? uid: 1a8712f7-a507-bf0c-a46e-c0f48c12de40 Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription === END NODE ===
0:0 - I'll be glad when we're out of this bloody cave... uid: 39d4a6c5-7ab3-991f-57e4-c811c6b1b067 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription === END NODE ===
0:0 - Never seen a gnoll up close 'til today. Hope I never do again. uid: 59b92de6-a9f7-4e57-97a4-9a8de5738ea6 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription - 0 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription === END NODE ===
0:0 - Argh! uid: 816025e4-ed7a-92c4-77e4-ee038be6eba9 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 1 Check flag(s) (Object): false - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription > Gods, I thought you were one of them beasts!
0:0 - Those beasts tore through our best agents - can't believe you took them down.
uid: 8a211891-277f-2070-a008-f7e074965bce - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription false - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription - 0 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription === END NODE ===
0:0 - Good to see you. Killed any more beasts out there? uid: 9214b852-8be4-5a27-f6c6-d74b6b250e1d Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription === END NODE ===
0:0 - That bloody chest can rot for all I care. I'm not cut out for this kind of work. uid: a6b47bcf-79e0-5785-4e97-1fd36dd776d5 Node context: bitter, sad - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead === END NODE ===
0:0 - Good to see you. Killed any more beasts out there? uid: c1dd0cb2-7507-a447-5a8c-0d3d662893c0 Node context: Through his teeth, but friendly. - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription === END NODE ===
0:0 - Hey! What are you trying to pull? uid: c6bc4a7f-827f-2614-6ef2-5e0b89c0481c - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 1 Check flag(s) (Object): true - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription === END NODE ===
0:0 - Shouldn't have left home. I'd rather die penniless and peaceful than be torn to bits chasing riches. uid: c8fd49a8-9180-000d-d43d-aad08c72c77d Node context: sad, bitter, regretful === END NODE ===
null uid: d009722f-c454-cc90-e12e-4482726e975c - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 1 Set flag(s) to (Object): true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription > Shouldn't have left home. I'd rather die penniless and peaceful than be torn to bits chasing riches.
0:0 - Gods, I thought you were one of them beasts! uid: d916749a-ebb6-f0ab-1c62-ba5958a63179 === END NODE ===
0:0 - We can't keep those monsters out for much longer! uid: dcd81227-3f4b-d068-cc69-36c1fb4ed961 - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002_Crime.lsj Synopsis: Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)
0:0 - Hey! uid: 049b9980-bb82-96a6-49a2-1fbdbb604fcb Node context: surprised shout as we tamper with his cargo - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 0 Set flag(s) to (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Set flag(s) to (Object): true - GEB_CrimeWarning_1 - GEB_CrimeWarning_1description > We didn't drag that all the way here to let you snatch it. > Leave the bloody chest, and concentrate on the monsters!
0:0 - I told you to leave that alone! uid: 0557205f-dc01-3d07-484a-c3d53a97fff7 Node context: shouting at players who are stealing his belongings - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 0 Set flag(s) to (Object): true - GEB_CrimeWarning_2 - GEB_CrimeWarning_2description === END NODE ===
0:0 - Leave the bloody chest, and concentrate on the monsters! uid: 0671cb18-83e9-ec8d-fc2f-d4100199f52c Node context: panicking === END NODE ===
0:0 - We didn't drag that all the way here to let you snatch it. uid: 0e14519f-fdaa-4767-8d80-158df313f88d Node context: annoyed - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left === END NODE ===
0:0 - HEY! uid: aa100514-f88c-b793-2265-80359f3235fb Node context: shouting at players who are stealing his belongings - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Check flag(s) (Object): true - GEB_CrimeWarning_2 - GEB_CrimeWarning_2description - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002_CrimeSevere.lsj Synopsis: Zhent agent angrily shouts at players stealing his cargo as he prepares to attack
0:0 - Thief! uid: 17ccd06b-9df2-e762-5437-6d4721382535 Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Check flag(s) (Global): false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Thief! You'll pay for this! uid: 85d63aaa-8142-f1cb-3a69-02b4544637a5 Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 1 Check flag(s) (Global): true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - You bloody fool - I told you to leave that alone! uid: 9d64b9c3-88ba-b30c-7217-4dfc8be5a8ee Node context: furious, beginning hostilities with player who is stealing his belongings - 0 Check flag(s) (Dialog): true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002_Dead.lsj Synopsis: Using a speak with dead spell, we are able to talk to the spirit of Oll, a young Zhentarim agent
0:0 - What were you transporting? uid: 02cf773e-11df-9951-3087-9fd3512ae801 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... chest... locked... dangerous...
null uid: 0cdb0e15-6317-988f-401d-bf5b050501a1
null uid: 115ea3cf-fdae-ddad-aeef-a8ad1d002e92
0:0 - *The corpse remains silent. It does not know.* uid: 121da1e5-0ba0-45e6-85bd-77fd594828e3 Cinematic: - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead > null
0:0 - ... chest... locked... dangerous... uid: 1ff11320-a98c-e996-3a3c-e490e16a3594 Node context: a speaking corpse - 0 Set flag(s) to (Local): true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription > null
0:0 - Where were you heading? uid: 35512ff0-af39-a7e9-b46d-abfd490ebd7f - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... hideout... beneath... Waukeen's Rest...
0:0 - ... Olly... Zhentarim agent... uid: 373510d6-2b6d-8689-48b9-c55c75a951d5 Node context: a speaking corpse > null
0:0 - ... Rugan... lucky bastard... uid: 4da2ff5b-b700-e64d-257e-7944e933b13a Node context: a speaking corpse - 0 Set flag(s) to (Local): true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 603fb8c4-67ba-8468-089d-e6350d171cb4 Cinematic: Node context: our speak with dead spell runs out of power - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 61bb2ac1-a5cb-1c71-49b1-8b9ff18dbaa9
null uid: 662b77c1-ddbc-f51b-c2f8-4f3fb6972ce0
null uid: 66fe3c57-3c61-dd8a-9160-493f38023b7d
null uid: 7e0bd752-1f3e-41e3-23bc-88a3d1081733
0:0 - Who are you? uid: 7fa99a26-568b-28c7-4e91-29eafd89e3ff - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Olly... Zhentarim agent...
0:0 - ... you... YOU happened... uid: 880fcf4a-c257-392b-4b10-f50cbc3e5ac4 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise > null
0:0 - What happened to you? uid: 927a3957-91b4-afe7-810a-5c99267d9af3 - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... you... YOU happened... > ... ambush... gnolls...
0:0 - Did anyone else survive the gnolls? uid: 92c103ff-cc78-af18-f944-df99cb9fbf78 - 0 Check flag(s) (Local): true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnolls - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnollsdescription false - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.* > ... Rugan... you'll never get... Rugan... > ... Rugan... lucky bastard...
0:0 - ... hideout... beneath... Waukeen's Rest... uid: aae0906a-37a3-3f7f-09e7-6b8c17423757 Node context: a speaking corpse - 0 Set flag(s) to (Local): true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Hideout - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Hideoutdescription > null
null uid: c9df7bb5-abab-e95f-4aef-62e4098b7f85
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cf5d76d4-53e8-bac1-a42a-f061694a7a15 Cinematic: Node context: a speak with dead spell fails - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... ambush... gnolls... uid: d71947ae-3770-e6ac-01b6-d716ddb9218e Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription - 1 Set flag(s) to (Local): true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnolls - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnollsdescription > null
0:0 - ... Rugan... you'll never get... Rugan... uid: de73b769-e338-6a69-386d-86035596e298 Node context: a speaking corpse - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise - 0 Set flag(s) to (Local): true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription > null
0:0 - Leave. uid: f88de330-fc50-f36c-ecc6-afecd2765308 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_003_Dead.lsj Synopsis: Using a speak with dead spell, we are able to talk to the spirit of Amnos, a zhentarim mercenary who was killed by a pack of gnolls
0:0 - Tavern... hideout... secret... uid: 0174fc6d-539f-13f0-7006-0243c027839b Node context: a speaking corpse - 0 Set flag(s) to (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Hideout - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Hideoutdescription > null
0:0 - Who is 'NF'? uid: 03d918bb-4529-a796-7cb6-5783b96cb2ee - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_ReadNinefingersLetter - The player read Ninefingers letter to the Zhent Agents - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Boss... Baldur's Gate... the Guild...
0:0 - What were you carrying in the wagons? uid: 05b13e00-f4c9-3ab1-df0d-56e27b569b61 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Wizard's shipment... chest...
null uid: 14e06b38-2565-554b-fe20-e420a4125190
0:0 - Where were you heading? uid: 229caf7f-15b4-8456-59d2-b1418cff85c3 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Tavern... hideout... secret...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 2dd39762-b8a6-4e00-6c64-786d510dc795 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 32d9ded0-23c1-465b-2e02-73293344ab69
0:0 - What happened to the chest? uid: 566b80ce-31ff-3749-8a68-4dcf49e00d74 - 0 Check flag(s) (Local): false - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chest - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chestdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Rugan... protected it... took it... north...
0:0 - Rugan... fled... north... uid: 58d8975d-83e0-d6b3-e487-d37c163a3d6a Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Knows_RuganWentNorth - PLA_ZhentShipment_Knows_RuganWentNorthdescription - 1 Set flag(s) to (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription > null
0:0 - Rugan... protected it... took it... north... uid: 691dccc9-6d1f-613d-ad6d-77f7367b8de4 Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Knows_RuganWentNorth - PLA_ZhentShipment_Knows_RuganWentNorthdescription - 1 Set flag(s) to (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription > null
0:0 - Who is Rugan? uid: 7f69b702-28b5-0d8f-7993-09152a77bf4c - 0 Check flag(s) (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Lucky... son of a...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 84f37d10-c785-3e61-e202-2174bfe8df4b Node context: Our speak with dead spell runs out of power - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 8da3ddea-d58f-f6ff-101d-20b048ebf9ed
0:0 - Wizard's shipment... chest... uid: 935c0dde-2ab9-9471-b1ab-3e0baf5edac3 Node context: a speaking corpse - 0 Set flag(s) to (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chest - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chestdescription > null
null uid: a421824c-4685-dc58-0fc7-887f799c5b7a
0:0 - Did anyone survive the attack? uid: b55fc25f-b8f2-b48f-d18a-a44307f3a5f6 - 0 Check flag(s) (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnolls - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnollsdescription false - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Rugan... fled... north...
0:0 - Leave. uid: c071ef8f-839a-4f6e-7fc9-9ba51e8e0f36 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Gnolls... tearing... biting... uid: c8137200-b9a3-51ae-3b8e-e0d406a8c989 Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription - 1 Set flag(s) to (Local): true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnolls - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnollsdescription > null
0:0 - Lucky... son of a... uid: cd8139ed-1e9a-1650-8206-6577da90cc49 Node context: a speaking corpse > null
0:0 - What happened to you? uid: d9ce4f30-5021-0aa8-ff35-85e899cb7c27 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Gnolls... tearing... biting...
null uid: ea6f6217-b3f2-85e5-7589-b57676d34671
null uid: f29424e4-39fa-0f19-35ad-de4595631ab6
null uid: f7202f0c-aec5-b4e4-1650-08dcc13c5c81
0:0 - Boss... Baldur's Gate... the Guild... uid: fdcad25a-84b7-6509-2e5c-dabe44438c08 Node context: a speaking corpse > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Olly_AD_AfterCombatReaction.lsj Synopsis: One-shot AD for Olly after he fought gnolls and is the only agent who survived.
0:0 - Ah, Rugan... old bastard thought he'd live forever. uid: 4e9e1a03-de9a-7328-5175-5597a39fba8a Node context: wry comment on the death of a companion... sad, but pragmatic === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Olly_AD_NoRuganTouchedChest.lsj Synopsis: Zhent agent reacts to player's interacting with the chest he was guarding. He's not interested in guarding it anymore, and is preparing to leave after losing his companions to monsters.
0:0 - Whatever's inside is probably cursed. Brought us nothing but bad luck. uid: 34b83e9c-755c-f209-67fe-15f009b0d86c Node context: curt, grimacing === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Rugan_AD_AfterCombatReaction.lsj Synopsis: One-shot AD for the Rugan just after he fought gnolls. If Olly is dead Rugan approaches his body to say alternative node.
0:0 - Well, lad. It's our lucky day after all. uid: 70ce4b69-fb46-3e21-b0a7-1a7459b82b7a Node context: hopeful and gruff - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription === END NODE ===
0:0 - And so does his coin. uid: 7c654f00-6ce0-9592-cee4-5bd34b9787bf Node context: said while pocketing the money looted from his dead friend === END NODE ===
0:0 - Poor lad. He deserved better. uid: dd6c9cf3-d198-1c69-38e6-a797ebbd28c6 Node context: sad but pragmatic - standing over a dead companion - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription > And so does his coin.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_VB_BloodSymbol.lsj Synopsis: The party character comments on the blood symbol near the wrecked caravan. They player might reckognize the symbol.
0:0 - That symbol, in the blood... what does it mean? uid: b739030b-40b7-5bb4-caa8-416a8f3d5f95 Node context: cautious - 0 Check flag(s) (Global): false - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute. === END NODE ===
0:0 - That's the symbol of the Absolute. Marked in blood. uid: fd8b9e38-6286-0953-649b-b70c58806ef0 Node context: describing a grim sight - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_VB_WreckedCaravan.lsj Synopsis: The party character comments on the wrecked caravan. The player might already know about the special chest from the Den Zhent Agents
0:0 - This must be where the gnolls attacked. uid: 2fa89d11-80eb-5db6-7899-e56ae05f882b - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription === END NODE ===
0:0 - Something tore right through these people. They didn't stand a chance. uid: e10a8174-8a71-812b-810a-23ce8358e37a Node context: horrified - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_CollapsedTunnel_PAD.lsj Synopsis: The player sees dead flaming fists and a collapsed tunnel near the Toll House.
0:0 - A collapsed tunnel. Nasty way to be buried. 1:0 - This place looks like a battlefield. 2:0 - Fresh dead. This was no accidental cave-in. 3:0 - Fresh corpses. This was no mere cave-in. 4:0 - Collapsed tunnel. Looks like it claimed some victims as well.
5:0 - What... a cave-in? No - that wouldn't explain the bodies. 6:0 - Bodies everywhere. Accident or sabotage? uid: fbd2fcdf-dc9d-619b-db83-bbefa261bb98 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07_AD_Combat.lsj Synopsis: One-shot combat AD to play when the zhent is taking her turn.
0:0 - We've buried tougher than you. Come on! uid: 2d9b931f-cdaf-4dac-9e63-f12869c55291 Node context: A threat shouted during combat. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent06_AD_Combat.lsj Synopsis: One-shot combat AD to play when the zhent is taking his turn.
0:0 - You've messed up. At least you won't live to regret it! uid: 2324ee65-bd0a-4627-b5b3-258430115aa0 Node context: Threat shouted during combat === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Dead.lsj Synopsis: A SwD with Zarys, the Zhentarim leader. She can tell us about the situation in the outpost, and the missing agents and cargo she's waiting for.
0:0 - What duke? uid: 0b54a97e-9886-4b82-8204-1134c4a537a6 - 0 Check flag(s) (Global): true - GLO_Moonrise_Knows_GoblinsCapturedADuke - Player knows that the goblins captured a duke (but not necessarily that they gave her to the drow). - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Ravengard... leader of Flaming Fist... bad for... business...
0:0 - What's in this cargo you're waiting for? uid: 12f45d4c-701d-4bd9-915d-f0ccdf9a58cc - 0 Check flag(s) (Local): true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargo - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargodescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Don't know... didn't ask... Zhentarim way...
0:0 - Leave. uid: 2975b63b-e871-475e-94a2-c64a02aeaffe - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Where do these tunnels lead? uid: 41a3dd8b-62e8-4802-b885-221c0f6302db - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Underdark... trading route... and graveyard both...
0:0 - What are the Zhentarim doing down here? uid: 75d31182-cb9e-44d8-8eb2-e47eb6a8920d - 0 Check flag(s) (Local): true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarim - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarimdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargo - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargodescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Waiting... precious cargo...
null uid: 7bbc0def-c6fe-44ef-9869-3c98a8230923
0:0 - Where can I find this cargo? uid: 7e1507b3-072a-e10d-c5e0-6ba79e1d81aa - 0 Check flag(s) (Local): true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargo - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargodescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... east... caravan delayed...
null uid: 96104736-e26f-4afb-bd05-d5f89143aa8a
0:0 - Do you know what happened to the tavern above? uid: a4e18707-07eb-4899-bd42-b3fc71bfaa4f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Global): true - GLO_Moonrise_Knows_GoblinsCapturedADuke - Player knows that the goblins captured a duke (but not necessarily that they gave her to the drow). - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Goblins... raided... kidnapped a duke...
null uid: ab49a429-f30a-438e-bcd0-ff1eadea3a61
null uid: ab609c7e-eeab-4484-904f-e207a823cce0
null uid: bd6e635a-ff1d-4e62-919c-3ea012a6c072
0:0 - What is this place? uid: bd9f9734-8dc5-4fa1-816d-684719ae8833 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarim - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarimdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Zhentarim... trading post...
0:0 - Ravengard... leader of Flaming Fist... bad for... business... uid: c71b3db4-084d-4fb4-acb1-6a3fca7a7cba > null
0:0 - Zarys... Swordhar of the Zhentarim... uid: c7ba155a-60c6-4567-8657-78541369da26 > null
0:0 - *The corpse does not stir. It will answer no more questions.* uid: cad93aec-814a-422c-8220-05ef619a6e9a - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: d2019220-48f5-413e-aaec-8ad9aab2e666 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarim - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarimdescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Zarys... Swordhar of the Zhentarim...
0:0 - *The spell's power wanes. You can ask no more questions.* uid: db64f56e-63e3-4bb9-95c1-6d2ae80dfc74 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: ed929e63-a11d-4d6b-9233-f8a20a997fbc - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
0:0 - Did you have anything of value? uid: f3eab18d-763c-80d2-6b01-acecf43ec9a4 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ...whole outpost... but you don't steal... from Zhentarim...
0:0 - ...whole outpost... but you don't steal... from Zhentarim... uid: fdee4cb3-f022-47da-af26-342837cec935 > null
null uid: ff505deb-5ec2-02db-6f64-c451de1b8e6e
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05_AD_Combat_PoisonUsed.lsj Synopsis: One-shot combat AD to play when the character uses a Poison Vail.
0:0 - I've been wanting to try this venom... uid: 6445bfe7-a44c-470c-b11b-4452fc91c1cd Node context: Mid-combat, character is coating their weapon in poison. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05_AD_Combat_LeaderDied.lsj Synopsis: One-shot combat AD to play when the leader of the Zhentarim - Zarys, - dies.
0:0 - Zarys! The swordhar's down! uid: d53ae958-4c10-43a3-8046-bf884f68e894 Node context: (Zar-iss, Sword-har) Your leader just died in combat - dismay, anger. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_Combat_PoisonUsed.lsj Synopsis: One-shot combat AD to play when the character uses a Poison Vail.
0:0 - A little bit of this will turn your blood to treacle. uid: 93d1264f-cc7c-4363-8eb7-1695437eadb3 Node context: During combat, character is coating their weapon in poison. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Combat_PoisonUsed.lsj Synopsis: One-shot combat AD to play when the character uses a Poison Vail.
0:0 - Let's see how you like a little rot. uid: 4273d1b2-d65b-4e10-bcb9-30236987fae1 Node context: During combat, character is coating their weapon with poison. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Tollhouse_PAD_RefugeesAreCultists.lsj Synopsis: Reflection dialog that plays after discovering that the paladins hunting Karlach made a deal with the arch-devil Zariel. The party reflects on whether these people deserve to be punished for dealing with a devil, or whether we should help them.
Speaker 1 has agreed to help them. Speaker 2 comments on th is decision. Karlach cannot take part in this dialog.
0:0 - We slay Karlach, and we save these souls from eternal damnation. Justice will be served. 1:0 - We may have more important pursuits - but when it comes to slaying the Hells' minions, I'll find the time. 2:0 - I had really hoped we were above base pursuits like 'monster hunting'. 3:0 - I hope this proves to be worthwhile. We can hardly afford distractions. 4:0 - Who's to say who's the real villain in this tale of devils and masquerades? 5:0 - The truth is, if there is a devil running wild, we might have to deal with it one way or another. uid: d628960c-fc12-4ec4-9694-d55a62988217 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_Dead_PostEA.lsj Synopsis: A speak with dead dialogue triggered when talking to the corpse of a refugee who was killed by gnolls. The dead man had signed a pact with an archdevil before his death.
0:0 - How did you die? uid: 04503417-4dbc-482e-98b9-66d17e8c7560 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... Zariel's brute... destroyed me...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: 056d4f36-5d81-497c-806f-ea5d44ee4fee Animation: *REUSE* Speak with dead Node context: describing a corpse that doesn't react to a speak with dead spell we've just cast - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
null uid: 0e3d52e4-ec92-448b-abd8-e8d9d5e137aa
0:0 - ... power... strength... uid: 1a546466-09f1-4184-8b88-15659d8e231d Animation: *REUSE* Speak with dead Node context: a speaking corpse > null
0:0 - ... fallen... lady... Zariel... uid: 1d8b5a1d-8743-4c49-a127-2378afee7adb Animation: *REUSE* Speak with dead Node context: a speaking corpse - Zariel is an arch-devil - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - > null
0:0 - ... the pact... power... uid: 213e763e-1c32-4098-a107-689079934c43 Animation: *REUSE* Speak with dead Node context: a speaking corpse - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesPacted - > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: 2350992d-3953-46b1-a999-6a476ea23743 Animation: *REUSE* Speak with dead Node context: a speak with dead spell has just run its course - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: 4e9ea208-43aa-4776-89d4-f93989f27c49 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... infernal... servant... so long I've forgotten... why...
0:0 - What did you want with the tiefling? uid: 526a531d-d2ce-4251-80eb-404969f38f23 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_LookingforKarlach - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... do... Zariel's... will...
0:0 - ... Zariel's brute... destroyed me... uid: 58844a04-13f8-4379-b3cb-ef0623e18588 Animation: *REUSE* Speak with dead Node context: a speaking corpse > null
0:0 - You killed a pack of gnolls. How? uid: 740cbdaf-593c-45e2-9452-86d63cb7e899 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... the pact... power...
0:0 - Leave. uid: 88c7add3-f2a4-4957-aadb-c4c84e5a3689 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - ... infernal... champion... fugitive... uid: 8bf8a643-acb0-4f4e-b3bb-122e55e2c06b Animation: *REUSE* Speak with dead Node context: a speaking corpse > null
null uid: b07bc910-bab9-450b-bf4e-df4a629ed246
null uid: b1114942-2f8b-4e06-9839-eaa46d809e30
null uid: b254c4df-0cd0-469b-9989-9cd8e25ad9a0
0:0 - A pact? Which devil did you deal with? uid: bc2433c7-ed02-4c67-b55e-ba63b0267eaa - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesPacted - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... fallen... lady... Zariel...
0:0 - ... do... Zariel's... will... uid: cb7a48e3-b830-451b-ae49-a9748d6b9468 Animation: *REUSE* Speak with dead Node context: a speaking corpse > null
null uid: d568fe64-a6e3-4e7e-a871-9fff37f79ba5
0:0 - ... infernal... servant... so long I've forgotten... why... uid: db2b7283-21e9-406d-96a4-ab3bf4f7a484 Animation: *REUSE* Speak with dead Node context: a speaking corpse > null
0:0 - Who was the tiefling you sought? uid: eeb4f275-9ea1-495c-b41b-d68b1fc7d883 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_LookingforKarlach - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... infernal... champion... fugitive...
0:0 - Why would you sign a pact with a devil? uid: f2692e72-1149-4a66-8190-0866dfb24087 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesPacted - - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > ... power... strength...
null uid: f893e9e2-737e-40cb-8307-8ffda4612181
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_003_PostEA.lsj Synopsis: One of a group of refugees who sold their souls to the archdevil Zariel in exchange for the strength to survive their journey to Baldur's Gate. They've agreed to capture and kill Karlach, one of the origin characters, and if they do their souls will be their own again.
This refugee is confident of her chances of survival, but unnerved by the pact they signed.
null uid: 1103a7d8-24d8-58f7-4cbb-858ff3f67788 = TRADE = > In Tyr's name.
null uid: 1bc356de-e7c0-7795-d18b-b3745f90159c - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_AndersReceivedHead - Anders received Karlach's head from the player. > null
0:0 - I'm still looking to shift some supplies. Don't have much to spare, but it's more than we can carry. uid: 24498501-15e1-47a6-a3bf-e9370e5dafe5 Node context: friendly - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > null > Leave.
0:0 - Back, beast! Back! uid: 4b4facbb-1de6-43d1-fce1-48ffc8006bb4 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - > null
0:0 - Leave. uid: 51da6c7b-ee74-4fc6-aa44-b47a098e7c97 === END NODE ===
0:0 - I'll take those supplies now - and everything else you own. uid: 52337de5-9411-458e-a1ed-f852a4c93ac4 > Oh, you fool. We'll destroy you.
0:0 - Need any supplies? We've fewer mouths to feed now. uid: 59b7cb5a-a9ce-49a2-b9d8-ecb2d4fcc3e4 Node context: Friendly, with a hint of regret - that 'one less mouth to feed' is dead in the next room - 0 Check flag(s) (Dialog): false - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 - - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 - - 1 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion > How many did you lose? > What happened to you? > Let's see what you have to trade. > Sure, I'll take your supplies - and everything else you own. > Leave.
0:0 - Talk to Anders if you want the details. I don't have it in me to recount the horror. uid: 74a637c8-430b-5e08-7547-0d0d770d5688
0:0 - After you did us such a good turn, perhaps I can be of use to you, too. 0:1 - Tyr be with you. 0:2 - Blessings for the road ahead. uid: 85310ef0-1895-0f04-6260-379b48f074f3 Node context: friendly - 0 Check flag(s) (Global): true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot. > null
0:0 - Ye gods - come back for us, have you, devil? Anders! The beast has returned! uid: 89de8a1d-b5a7-d81d-4211-fbf42d51d012 Node context: First to Karlach, then calling up and over his left shoulder to Anders - 0 Check flag(s) (Tag): true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 - === END NODE ===
0:0 - I pray their souls have returned to Tyr's grace. uid: 8c0dbff8-8b21-4091-ad98-f85232b46a0e - 0 Check flag(s) (Tag): true - Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.) > I... yes. I hope so too. Thank you.
0:0 - Hunting her down? Trying to survive her, more like. You can't listen to a devil like that. They'll pour poison in your ear and say it's honey. uid: 8cb2e48e-6342-ec92-fe2b-09bb9bcf34c6 > Kill the devil, if you can. Otherwise, leave well enough alone.
0:0 - I... yes. I hope so too. Thank you. uid: ac0ea08a-9486-4627-840f-4d46e22d5684 Node context: voice catching - she's been told to have hope about the fate of a dead companion's soul and doesn't feel it - 0 Set flag(s) to (Dialog): true - PLA_Refugee_003_Uncertainty - PLA_Refugee_003_Uncertaintydescription > null
0:0 - Keep that beast away from us - you hear? uid: ba294770-9d9e-4de4-908b-270e1ad0dea9 - 0 Check flag(s) (Dialog): false - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 - - 1 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 - > Me the beast? Now that's fucking rich.
0:0 - Me the beast? Now that's fucking rich. uid: cf3490e7-9c8e-06be-2d0a-8e04e675a30d > null
null uid: d9d4b78f-06c7-76ae-f8c6-62408cd50b87 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion === END NODE ===
0:0 - Leave. uid: dcec473c-7c13-4ef4-b565-42b5346360db === END NODE ===
0:0 - Oh, you fool. We'll destroy you. uid: dd6f6ac8-d490-47ea-86c6-f4b7002f1e74 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Sure, I'll take your supplies - and everything else you own. uid: f4b2f232-41c2-411d-8f9a-1f9abf581ecd > null
0:0 - Kill the devil, if you can. Otherwise, leave well enough alone. uid: f9d38ee4-6d89-c7d1-1458-738dc4be936c === END NODE ===
0:0 - In Tyr's name. uid: fd875e6c-bb0b-0d0f-6a63-38176e6a0886 === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_002_PostEA.lsj Synopsis:
Wary and abrupt. Disguised as a noble paladin of Tyr, this young is actually in league with the archdevil Zariel. She's hiding out in a tollhouse with her companions.
0:0 - I can only thank you for choosing us over the devil. Tyr's blessings upon you. uid: 1d38af24-43e3-3baa-ad4f-5aa86d5ffe7d - 0 Check flag(s) (Dialog): false - PLA_Refugee_002_PostFightHasMet - hasmet after fighting karlach - 1 Check flag(s) (Global): true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot. - 0 Set flag(s) to (Dialog): true - PLA_Refugee_002_PostFightHasMet - hasmet after fighting karlach === END NODE ===
0:0 - You can relax - this place is under Tyr's protection. uid: 2f992da5-44e4-4ec4-8a1e-f88af55ecf21 Node context: mildly irritated - 'chill out!' - 0 Check flag(s) (Dialog): true - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion === END NODE ===
0:0 - Are you one of the paladins of Tyr I heard about? I met a woman - Karlach - who said you were after her. uid: 3d515ecd-808f-1591-8701-d9b61d2cd053 - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_State_ProposedToJoin - Player proposed Karlach to join the party. - 1 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > She nearly killed us all, and she says we're after her? Can't stop a devil from lying, can you.
0:0 - There's more monsters than coin moving down this road. uid: 5ec17d81-b0ec-4e10-8634-2f10b6b1391b
0:0 - It was a tollhouse. By the time we arrived, it was more like a slaughterhouse. uid: 7ebc577b-ccde-4500-a716-8d7bd32b5753 Node context: with a shrug - explaining a reality of the world - 0 Set flag(s) to (Dialog): true - PLA_Refugee_002_TollhouseMentioned - PLA_Refugee_002_TollhouseMentioneddescription > There's more monsters than coin moving down this road.
0:0 - If there's any gold left, that's where it'll be. uid: 8bfd6415-aaa3-4e8d-a8d2-85d224f83f99
null uid: b813368e-bee2-4d6e-9ab0-7e87ef8bf611 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Karlach - End Karlach Inclusion === END NODE ===
0:0 - Corpse, half-rotted to mush. Must have been down there a tenday or more. uid: e3ecf802-62c9-4138-aa3c-4ecd64f6b3a4 Node context: with a shudder on the first sentence - of disgust rather than horror. 'tenday' is an in-universe term similar to 'week'.
0:0 - You - devil! Stay back! uid: e7c38089-775c-03cd-586c-c232b7724273 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Dialog): true - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription > null
0:0 - Leave. uid: eb21ccac-4134-4664-8b3c-db06a530258f === END NODE ===
0:0 - Unless you took her head already, I suggest you stay far away from her. uid: faabde77-e9c9-80ff-6eff-c1992f6dd2f7
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_001_PostEA.lsj Synopsis: These paladins signed their pact with Zariel for riches and power and serve her with relish. They've agreed to capture and kill Karlach, one of the origin characters.
This cultist is the leader of the group. He's friendly, but badly injured after his fight with Karlach.
0:0 - But she's still alive? We need her head. uid: 013f3272-4be9-4d04-af91-04401fb6663e Node context: Delighted on first word - then enthusiastic and determined - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach - === END NODE ===
0:0 - I met her. She says you're the fiends, and I believe her. uid: 062cda82-60af-4134-8947-4292c397af57 - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - > null
0:0 - Why did she think you agents of Zariel? uid: 09ce8124-bd4c-5d3d-4546-c879fc592ce4 - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - > I suppose she sought cover for her own crimes by accusing us.
0:0 - Here's her head. Just like you asked. uid: 0a3f13d0-e8c8-459b-9dae-c3b0b5f109d0 - 0 Check flag(s) (Object): true - GLO_Karlach_State_HasHead - Tracks who has Karlach's head. > null > null
0:0 - Truly? I believe I've met her. uid: 0d2c08e0-ec51-4206-80e4-fa313448f019 - 0 Check flag(s) (Global): false - GLO_Karlach_State_Dead - true - ORI_Karlach_HasMet - false - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party > Then you're lucky to be alive.
0:0 - A devilish lie. She nearly killed me with her hellacious flames, and now she's sent you to finish the job. uid: 0d345365-d64c-aa85-f4ee-f22c78bb26bf > Do not be swayed.
0:0 - Block the doors. uid: 0d700620-e280-48f1-97a0-d67402118070 Node context: drawing her weapon > null
0:0 - Truth and justice, brother. My oath is in Tyr's name. I am sorry to hear about the fate of your mission. uid: 146b5476-3874-4f0c-ae1a-c6fe3b7165f3 - 0 Check flag(s) (Tag): true - Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.) > A fellow paladin? What fortune. You might be able to succeed where we failed.
0:0 - She wasn't. I may not be able to convince you, but Tyr's blessing is now upon you. Let him strike me down if I take his word in vain. uid: 15b75add-cb13-4dbd-3ef2-20ca5472f720 - 0 Check flag(s) (Object): false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice > null
0:0 - It isn't like a devil to use their brawn instead of their brains. uid: 185688c8-ace7-2cf9-7ea3-a8ee8d986876 - 0 Check flag(s) (Dialog): true - PLA_Refugee_001_PostEA_PassedCheckDevils - Player passed a check regarding the MO of devils > Indeed. She's a uniquely vicious case. All the more reason she must be stopped.
0:0 - I thank you for taking our side. You had no reason to trust us, yet your faith spared us a grisly end. uid: 1b32d771-6171-f106-49cf-25aead11821c - 0 Check flag(s) (Dialog): false - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription - 1 Check flag(s) (Global): true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot. - 0 Set flag(s) to (Dialog): true - PLA_Refugee_001_SidedWithPaladins_HasMet - sided with paladins and talked to them after true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription > Our lord Tyr sent us in pursuit of that devil. She had already butchered a family fleeing the armies of the Absolute by the time we caught up with her.
null uid: 2ccfee8a-c377-4089-a69e-e4fb14499ee8 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - - 1 Check flag(s) (Object): false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Quest_CompletedNoReward - Players helped the paladins but didn't get the sword. === END NODE ===
null uid: 2f19a7e0-ec74-8613-a037-c73d1228848f - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - You've saved our souls. It's a debt that can never truly be repaid. uid: 3b4ba645-a1a9-4279-a775-cfc3369c1e32 Cinematic: - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - - 1 Check flag(s) (Object): true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Event_GiveWeapon - Give sword to player. > But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice.
0:0 - The monster's name is Karlach - my sworn prey. I will hunt her down. 1:0 - Let me help. I can hunt down this monster. uid: 4d3fd7ff-0c9a-4015-9956-6eba3146bac7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Check flag(s) (Global): false - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party > null
0:0 - Believe what you will, but do it in silence. We have wounded to tend to - and a return home to plan. uid: 4f247f6b-0344-878e-50b4-e587d6a618ab > It isn't too late to do the right thing, though.
0:0 - Bring me her head, and I'll give you my blade. It carries Tyr's blessing - and you will have earned it by carrying out his justice. uid: 512cf26f-0c9a-4304-a228-2181cf1d4454 Node context: Making a reasonable bargain. 'Tyr' (TEER) is his god - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - === END NODE ===
0:0 - Thank you. As promised, here is my blade, blessed by Tyr. uid: 5589bfaa-d393-40d8-9684-cb9acd422b47 Animation: [Aders] Take his sword from his back and look at it (plz, check the lenght of this node before shooting it. Anders talk while doing so) Cinematic: - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - - 1 Check flag(s) (Object): true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Event_GiveWeapon - Give sword to player. > It's sacred... the most valuable thing I've ever held. I hope it serves you as well as it served me.
0:0 - Tyr protect you. Be on your watch. There's a devil in the guise of a one-horned tiefling haunting the Risen Road. uid: 558a96cb-ae2d-932d-beb3-6c280ee29509 > null
0:0 - She wasn't. Let me prove it to you with a gift. uid: 572d0bd2-4cbf-6c33-27de-a1cc774c5c7b - 0 Check flag(s) (Object): true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice > null
0:0 - Just yesterday, the devil Karlach slaughtered countless refugees. An entire family met their end at her hands - including a pregnant mother. uid: 575d807a-fccb-cf32-b58e-fde4d44e4c46 > null
0:0 - The fiend may have been a tiefling once, but she belongs to Avernus now. I wish it were not so, and I bear no grudge against your people. uid: 59f98b85-fb70-49af-93dd-eab2f9582ecd
0:0 - It was my duty to protect you. uid: 5a1b3893-54e2-9b34-e9b4-17dbf78435cf > null
0:0 - Well? uid: 5beb7f11-f327-456d-a241-c67cfa57ab61 Cinematic: Node context: enthusiastically greeting a player he believes is a fellow cultist - 0 Check flag(s) (Dialog): true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription - 1 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > null
0:0 - If you serve the Lord of Justice, prove it. Recite the Creed of the Left Hand. uid: 600d320a-b483-b529-9357-6edb5cb64ed9 - 0 Check flag(s) (Tag): true - Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.) - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > null
0:0 - Your actions saved many souls - Tyr be with you. uid: 62a29741-84fb-4f36-88fb-c3823f4a46f7 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_AndersReceivedHead - Anders received Karlach's head from the player. === END NODE ===
0:0 - But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice. uid: 67089f70-8d6b-4bdb-ab04-01943955b12f Animation: [Aders] Take his sword from his back and give it to the Player (plz, check the lenght of this node before shooting it. Anders talk while doing so) Cinematic: Takes out his sword, and presents it to player, player takes sword. Node context: shows his sword === END NODE ===
0:0 - I have other things to deal with. uid: 673189e6-744f-9e93-d21c-d4e2cecaac14 > null
0:0 - We owe you every gratitude. If we had something - anything - to give, we would. But our thanks - and Tyr's gratitude - will have to suffice for now. uid: 68c564e3-0272-16b3-9e0b-f7f0eab41200 - 0 Check flag(s) (Object): false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice > Bless you in all your doings - in Justice's name.
0:0 - But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice. uid: 6cbd5dd2-5f06-44b5-e70c-f132e8b4d304 Animation: [Aders] Take his sword from his back and give it to the Player (plz, check the lenght of this node before shooting it. Anders talk while doing so) Cinematic: Node context: shows his sword === END NODE ===
0:0 - I met her by the river, not far from here. uid: 6e7efd11-4a3a-4944-86f5-d4b5c306e240 - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - > But she's still alive? We need her head.
0:0 - I understand. But if you see the fiend, be on your guard. She's dangerous. uid: 6ef76495-afb8-4353-b470-48549454c4d8 === END NODE ===
0:0 - Fool. All you'll get is a broken skull. uid: 7e2e266f-45b0-4c0c-9122-dbb4b1c4d0fc - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Perhaps you've decided to chase down the fiend after all? uid: 7f1cec2b-1b44-8a14-258d-e641537a7b71 - 0 Check flag(s) (Dialog): true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription > null
0:0 - If you serve the Lord of Justice, prove it. Recite the Creed of the Left Hand. uid: 8f4a7c75-98db-b197-41e1-ab5b11d9a859 - 0 Check flag(s) (Tag): true - Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.) > I believe... that is...
0:0 - A fellow paladin? What fortune. You might be able to succeed where we failed. uid: 92f41a8e-21e4-44b7-b22a-9f8a78375347 > null
null uid: 9345bf52-2b2a-cefb-2044-b3178a48a894 - 0 Check flag(s) (Dialog): true - PLA_Refugee_001_SidedWithPaladins_HasMet - sided with paladins and talked to them after - 1 Check flag(s) (Global): true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot. === END NODE ===
0:0 - She only has one horn, and she looks like she could rip your arms off with her bare hands. Hard to miss. uid: 934dd523-ac97-45b9-823f-2d87282dd796 Node context: impatient, describing a fearsome adversary
0:0 - Say I buy your story. What then? uid: 9e254e7d-c677-3d4d-23af-735ac6266a93 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Then you'd be very stupid indeed.
0:0 - Very well. I'll bring you her head. uid: 9f26e91a-1822-bf32-f389-9e4f2a3e015b - 0 Set flag(s) to (Dialog): false - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > May the Just God guide you.
0:0 - You've saved our souls. It's a debt that can never truly be repaid. uid: a5f43789-1fb6-7a24-262f-4779a0ca2561 Cinematic: - 0 Check flag(s) (Object): true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Event_GiveWeapon - Give sword to player. > But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice.
0:0 - Then you're lucky to be alive. uid: a6e202f3-7cbc-4c26-b98a-59a8a94c0378 Node context: surprised on first sentence, then determined - Zariel is the arch-devil he serves - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > null
0:0 - One horn? Then you mean Karlach. Archdevil's bootlicker. uid: a760cdf9-480c-4e8e-bbc5-5c72e04edbc5 - 0 Set flag(s) to (Local): true - 31c5cf55-6ca8-5ef7-de32-7370ebd6f40e_WyllInclusion - Wyll Inclusion happened > null
0:0 - That's right. I'm sending you back to Avernus where you belong. uid: a8ec2db8-6417-4d65-a36e-d33ef1bc3954 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > Tsk. Poor Karlach. Allied with the first sap she met, who will be so quickly destroyed.
0:0 - She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family without mercy. uid: ba903458-f1b5-40e3-9507-9e6a5af4c9c9 - 0 Set flag(s) to (Dialog): true - PLA_Refugee_001_ToldOfCrime - PLA_Refugee_001_ToldOfCrimedescription > We were lucky to survive our encounter with her.
0:0 - Drop the act - you're no paladin. You serve the archdevil Zariel. uid: baed1be7-7519-4ad4-8e10-319b8388e9a5 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitment_State_AccusedCultists - Set when accusing Anders true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_AccusedCultists - Set when accusing Anders > null
0:0 - Karlach is going back to Avernus, and if she won't go quietly, she dies. It looks like I'll have to kill you first, which I quite look forward to. Bye-bye. uid: bb5f57cf-9d5d-a4e5-9ec9-42663e293c6d - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - A grim business - but justice has been served. May Tyr watch over you. uid: cd3fe5f2-e4a9-4c64-9b17-d7a004f8a1d8 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists - - 1 Check flag(s) (Object): false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Quest_CompletedNoReward - Players helped the paladins but didn't get the sword. === END NODE ===
null uid: cdc89199-5645-c259-f9b6-43150df492e6 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_AndersReceivedHead - Anders received Karlach's head from the player. - 1 Set flag(s) to (Object): true - PLA_KarlachRecruitmentTollhouse_Event_GiveHead - Give Karlach head to Anders > null
0:0 - Look at me. The devil nearly burned me to the bone. A normal tiefling like yourself couldn't do that without powerful magics. She's something far worse. 1:0 - Look at me. The devil nearly burned me to the bone. A tiefling couldn't do that without powerful magics. She's something far worse. uid: d2d9be77-edd0-a3f9-a593-2555db5313cf - 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Say I buy your story. What then? > I disagree. I think you're something far worse. > Leave.
0:0 - To arms, comrades. We are discovered. uid: d3811ee6-c327-0482-396d-a4bda50e442f - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
null uid: d8119fd5-8087-4358-a4db-4242b5c93ac0 - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitment_Refugee002_EndInclusion - Inclusion for Trynn > null
0:0 - Tsk. Poor Karlach. Allied with the first sap she met, who will be so quickly destroyed. uid: d8f12812-e1be-75a6-9bbb-0499239c89d3 Node context: The jig is up and Anders' demeanor changes. He drops the veil of the lie of the kindly paladin and reveals himself for what he is > Zariel will find this all terribly funny.
0:0 - Bless you in all your doings - in Justice's name. uid: dc65bc7f-6ac8-62cb-5c11-08d5de01e051 === END NODE ===
0:0 - We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling. uid: de17d498-454c-b773-49c1-114283dfd231 > null > null
0:0 - But she's dead now. She can't hurt anyone anymore. You are our protector - Tyr's blessings are upon you. uid: e13192c0-64f4-2c92-93f9-d30c463c877a > null
0:0 - Before you go - I wouldn't be a proper paladin if I didn't try to enlist your help in a righteous battle. uid: e4a9db44-220f-355e-fe08-7a86a47eb8e7 > null
0:0 - It's sacred... the most valuable thing I've ever held. I hope it serves you as well as it served me. uid: e71720e7-f5cb-4532-af92-70dac721c4cb Animation: [Aders] give his sword to the Player (need to fit with previous node) (plz, check the lenght of this node before shooting it. Anders talk while doing so) Cinematic: Takes out his sword, and presents it to player, player takes sword. Node context: with reverence - he's passing us a holy weapon, with awe and regret to be losing it === END NODE ===
null uid: e7b3dfc5-7bfc-4273-a829-6c2019ba7010 - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitment_Refugee002_StartInclusion - Inclusion for Trynn > Block the doors.
0:0 - You're a terrible liar. uid: ebfb9f9a-b9b6-7e0f-bb3e-2423ffbb7d46 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription - 1 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription > First I was burned within in inch of my life, and now I'm stuck playing pantomime. I can't take it anymore.
0:0 - Say I buy your story. What then? uid: f22ebb12-28e6-f84b-7c47-0eb188e841f5 > null
0:0 - Indeed. She's a uniquely vicious case. All the more reason she must be stopped. uid: ffad384e-3c49-c784-cf51-d5c1fb9e092c
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PreciousCargo_PAD.lsj Synopsis: This PAD was converted from a RD where the party were discussing what to do with a valuable chest they've found. It triggers when agents are not nearby and a character picks up the chest or tries to open it, or deals with the agents and then notices the chest in the cave.
0:0 - Zarys' chest? I bet it holds all sorts of treasures. 1:0 - Zarys was looking for this chest. Whatever it holds must be valuable. 2:0 - They did not want to part with that chest. And their boss promised good coin if it stays locked. 3:0 - Zarys was looking for this chest. Surely there's something valuable inside.
0:0 - Hm - but it does raise a question: what if its contents are more valuable than the reward? 1:0 - Is her reward more precious than the contents of the chest? Doubtable. 2:0 - She was very clear that we shouldn't open it... but what if we did, though? 3:0 - She'll pay handsomely for its safe return... but what's inside that she cares about so much?
4:0 - But maybe it's worth more than the prize money, right? 5:0 - Let's hope our fee isn't worth less than its contents. 6:0 - Yes, but who knows what's inside? It could be worth more than any purse she'll offer. uid: 3f7898ee-8424-421b-922e-7ef5aa396301 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Well - let's pry it open and have a look. 1:0 - Why wonder, when we can find out for ourselves? 2:0 - So what are we waiting for? Let's crack it open and see. 3:0 - No harm in taking a peek, surely. 4:0 - Let's crack it open!
5:0 - Only one way to find out. Time to indulge our curiosity. 6:0 - Well, there's only one way to know for sure. uid: 62b27a2a-dc97-4c1d-8814-b1443b95f26c - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Zarys was looking for this chest. She will pay handsomely if I return it intact. 1:0 - Zarys promised a reward for this chest. A sizeable one - if I return it unopened. 2:0 - That Zhent woman promised a lot of coin for this chest, as long as I don't peek inside... 3:0 - Zarys wanted this chest. She will pay handsomely if we return it intact. 4:0 - This is Zarys' chest. Must be worth a lot to her. 5:0 - The chest Zarys sought, if I'm not mistaken. She'll pay handsomely to get that back. 6:0 - So this is Zarys' chest? She promised good coin, if it's returned unopened. uid: bf111edd-4744-494c-b433-d61d0a2e63b8 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - You don't hide trinkets in a box like that. There must be something good rattling around in there. 1:0 - Not your average chest. Whatever's inside is worth a peek, I'd say. 2:0 - An unusual chest. The sort that holds more than just a few worthless baubles. 3:0 - That's no common travelling chest. Might be worth a peek inside... 4:0 - Now that's what I call a chest. More than just a few trinkets in there, I wager. 5:0 - Bet there's something impressive in there. 6:0 - Chests like that don't hold trinkets. There must be something valuable inside. uid: de7d8f43-6014-91f6-b6bd-03336709ce92 - 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell) - 0 Check flag(s) (Global): false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - Zarys' chest? I bet it holds all sorts of treasures. 1:0 - Zarys was looking for this chest. Whatever it holds must be valuable. 2:0 - They did not want to part with that chest. And their boss promised good coin if it stays locked. 3:0 - The chest Zarys sought. I wonder what its safe return is worth to her...
4:0 - Zarys' chest. Must be worth a good bit. 5:0 - The chest Zarys sought, if I'm not mistaken. What treasures is it hiding? 6:0 - The chest's clearly worth a lot to the Zhentarim, if it's returned unopened. uid: e7cb2aee-0a71-e5b3-4f74-de6f7b8a5059 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription - 1 Check flag(s) (Script): false - This flag template was not found somehow... - === END NODE ===
0:0 - We could always return it. Or maybe... 1:0 - Well, I see no reason to return it. Let's see what's inside. 2:0 - Yes, but why tell us not to open it unless there's something very good inside? 3:0 - Whatever's inside belongs to us now. 4:0 - May as well crack it open, right? 5:0 - Only one way to find out. Unless we plan to ask the Zhentarim for a shipping manifest. 6:0 - It's our chest now. We can do whatever we want with it. uid: eda2350a-74e9-aa3b-e6e0-97001ae7fdd6 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_PAD_KarlachEnraged.lsj Synopsis: Karlach is enraged and starts screaming and breaking items inside the tollhouse in act 1.
0:0 - I'm never going back! uid: 34bee344-d011-4f56-bb47-c51917e27354 - 0 Check flag(s) (Local): true - 1319585c-d8f2-e127-ef97-3d45084d90e1_B - Bdescription - 0 Set flag(s) to (Local): true - 1319585c-d8f2-e127-ef97-3d45084d90e1_C - Cdescription === END NODE ===
0:0 - Come and get me! uid: 3d67ff85-a6ea-4d45-86a5-60e957264977 - 0 Set flag(s) to (Local): true - 1319585c-d8f2-e127-ef97-3d45084d90e1_A - Adescription === END NODE ===
0:0 - JUST TRY IT, ZARIEL! COME ON! uid: 84561fa7-4eb2-4e66-a339-3ff71a2af9a1 - 0 Check flag(s) (Local): true - 1319585c-d8f2-e127-ef97-3d45084d90e1_C - Cdescription - 0 Set flag(s) to (Local): false - 1319585c-d8f2-e127-ef97-3d45084d90e1_C - Cdescription false - 1319585c-d8f2-e127-ef97-3d45084d90e1_B - Bdescription false - 1319585c-d8f2-e127-ef97-3d45084d90e1_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_PAD_KarlachAfterEnraged.lsj Synopsis: After Karlach's enrage she will feel a lot more relieved.
0:0 - That ought to do it. uid: 7abe2f88-ce45-991c-9a0b-7b55400fc86d Node context: Relieved and self-satisfied, a little tired after raging out === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_AvatarKarlachBeforeEnrage.lsj Synopsis: After fighting with the paladins, avatar Karlach will get a small dialog in which she will go into a rage.
0:0 - I hope you're watching, Zariel. I hope you see how free I am. And I hope you know I'm never, EVER, EVER GOING BACK! uid: 07935cf3-67c3-7282-e829-dfc515a009d2 Cinematic: FIRES BURNING AT MAX === END NODE ===
0:0 - But wouldn't it do to send a message? Wouldn't it be oh-so-fucking fantastic to leave nothing behind at all?! uid: 52802db2-5260-c534-4b98-5d824da8379f > null
0:0 - Probably not. Nothing's safe - never will be. But I can feel the fire in every vein, and I'm not gonna let it go to waste. uid: be037056-d491-b794-f1c3-6ac6cc5cc1e3 > null
0:0 - AHAHAHAHA! uid: fb3c9921-93fe-224b-0638-4873403a2dd5 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_AvatarKarlachAfterEnrage.lsj Synopsis: After becoming enraged for killing the paladins at the toll house, Avatar Karlach will think about what just happened to her.
0:0 - Bloody engine isn't cooling down, is it. Guess it wasn't made to work outside Avernus. Hope it holds together long enough to find an infernal mechanic. uid: fbfb55e8-ff2b-fb1a-7bd7-59c0e64a3e4d > And a stiff drink, while I'm at it.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_PAD_Karlach.lsj Synopsis: Karlach is at her default recruitment state.
0:0 - Gods, that's hot. uid: 0ab7d605-eee2-42b9-9710-dcf738b4e46c Node context: To self, while burning, pre-recruitment - 0 Check flag(s) (Local): true - c8298dfe-3338-6161-e910-668c2dc34508_A - Adescription - 0 Set flag(s) to (Local): true - c8298dfe-3338-6161-e910-668c2dc34508_B - Bdescription === END NODE ===
0:0 - Come on, girl. Focus. uid: 3fb81057-05cf-410c-a40d-0799708be68b Node context: To self, while burning, pre-recruitment - 0 Check flag(s) (Local): true - c8298dfe-3338-6161-e910-668c2dc34508_B - Bdescription - 0 Set flag(s) to (Local): true - c8298dfe-3338-6161-e910-668c2dc34508_C - Cdescription === END NODE ===
0:0 - Fuck them. Never again. uid: 6ab2b555-fde6-4a50-92a1-cb0196850e16 Node context: To self, while burning, pre-recruitment - 0 Set flag(s) to (Local): true - c8298dfe-3338-6161-e910-668c2dc34508_A - Adescription === END NODE ===
0:0 - Come at me, Zariel. uid: 760a58fd-4753-4389-a323-f3bad892a84e Node context: To self, while burning, pre-recruitment - 0 Check flag(s) (Local): true - c8298dfe-3338-6161-e910-668c2dc34508_C - Cdescription - 0 Set flag(s) to (Local): false - c8298dfe-3338-6161-e910-668c2dc34508_A - Adescription false - c8298dfe-3338-6161-e910-668c2dc34508_C - Cdescription false - c8298dfe-3338-6161-e910-668c2dc34508_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_Karlach_PostEA.lsj Synopsis: First meeting with Karlach, future Origin/Companion. She's a fugitive, wounded and hiding from cultists who are hunting for her to drag her back to hell.
The dialogue begins with a stream separating the player and Karlach, as she points a crossbow at them when they approach, holding them at bay.
She's fierce, defiant, and intense. But friendly and grateful if the player helps. Shouldn't be too angry - she's in a bad situation and doesn't know who to trust, but she's also been in far worse situations. She has a sense of humour about her predicatment, no matter how bad it gets.
0:0 - If you value your life, you'll stand down. uid: 02af472e-1b4e-faa7-47f0-c6602230c76a = Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - You - did? That's amazing. Join up with me; let me do you a favour in return. uid: 036dcdbe-6512-27f1-c115-08e2d314a74b > null > Still a 'no'.
0:0 - Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars. uid: 03897116-56df-25a6-a5af-098fd5542934 Cinematic: - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - ORI_Karlach_Quest_AgreedToHelpNotRecruited - Players agree to help karlach but did not recruit her yet. > If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.
0:0 - I'm here to take your head. uid: 03aaf7cd-2fa1-c198-bdd9-522752b042aa - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > null
0:0 - Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential. uid: 05c8f7ad-dd93-6dc2-d304-4cd6bd181b39 Node context: Some light flirtation in her voice.
0:0 - Please tell me you come in peace. Last fucker who came through here properly blew out my candles. uid: 06dbd9a8-3c91-0778-f354-74356bc42d84 Cinematic: Node context: Euphemism for the player who was here earlier having killed her. - 0 Check flag(s) (Dialog): false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach. - 1 Check flag(s) (Global): false - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. - 0 Set flag(s) to (Global): false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. > null
0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary. uid: 07da0599-2c9a-eb7c-6a48-103cd58a12ba === END NODE ===
0:0 - Devil! Face me! uid: 0819b43f-1f40-077a-a049-1036c4dd2870 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > Try again. And pick your next words carefully.
0:0 - Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em. uid: 08d6f434-ab4b-8b8b-4fdb-5b527b6c32ff > null
0:0 - Too bad. I thought maybe you could be a friend. I could've done with one of those. uid: 0c7117e5-091b-2add-9b46-4cb3180275eb - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - There you are. Good. uid: 161d7ac3-55cd-5cc7-23e1-b4131142ffb0 Node context: Cold rage. - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest. - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Set flag(s) to (Global): true - ORI_Karlach_HasMet - > I know what you did. All those people in the druid's grove - you slaughtered them to a man.
0:0 - Gods, is he still on my tail? I'm embarrassed for him. uid: 17f17e33-8ea4-8e3c-52a2-d81b6aaa62db Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. From crouch state to stand state [Choices] > You with the so-called 'paladins of Tyr'? Or straight from the grand high devil herself?
0:0 - You're a devil then. A soldier in the Blood War. uid: 1a4a4b79-3967-42ce-3b70-97fb606c82f3 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - - 1 Check flag(s) (Local): false - 30d68d9c-ff84-a27c-92d0-f8ac4d840553_AskedDevil - Asked Karlach if she's a devil > Not by choice. I'm a good skull-crusher, but I never wanted to serve Zariel.
0:0 - Thank the gods for you. I thought I was done there. You did me a big favour. I won't forget it. uid: 1bf7254c-9087-f063-69f3-cfff0a53433a Cinematic: - 0 Check flag(s) (Dialog): false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach. - 1 Check flag(s) (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. - 0 Set flag(s) to (Global): false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. > null
0:0 - For now. uid: 1d1aa520-52e5-75e4-c0bd-0029df7d5bd7
0:0 - Changed your mind about teaming up? uid: 209a3fbb-e861-597d-4fa8-4a1dc2c474cc - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription > null
0:0 - I'd know that stink anywhere. You've come from the Hells. uid: 2132cb28-2588-73a9-4d7b-642896bfeeb3 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > So I have. And it looks like a bit of the Hells have come with me.
null uid: 21c535a6-8441-5a1f-7f61-5327cb47cc4d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Please tell me you come in peace. uid: 246f1472-9c24-fa89-9be3-e4b2c2c9bf8e Cinematic: Node context: A different player attacked Karlach before player came along. - 0 Check flag(s) (Dialog): false - PLA_KarlachRecruitment_State_KarlachKnockout - Character who KOd Karlach. - 1 Check flag(s) (Global): false - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out. false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. - 0 Set flag(s) to (Global): false - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out. > Changed your mind about teaming up? > Ready to team up? > null
0:0 - It almost isn't fair, striking down a lunatic. But for someone as dangerous as you, I'll make an exception. uid: 25b3d517-8c4a-dd77-60a8-0a4059a79001 Node context: This leads to combat - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - You are a devil then. A soldier in the Blood War. uid: 285f8bb5-0d5e-5e22-3899-f10cb8efa766 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - - 1 Check flag(s) (Local): true - 30d68d9c-ff84-a27c-92d0-f8ac4d840553_AskedDevil - Asked Karlach if she's a devil > Not by choice. I'm a good skull-crusher, but I never wanted to serve Zariel.
0:0 - Listen, you've got the wrong idea about me. I didn't have anything to do with what happened to those people. uid: 2a5fc1bd-eaa0-e218-ce3c-6d48c443d5b5 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. true - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l > null (roll sucessful) > null (roll failure)
0:0 - The Blood War. But brother, believe me when I tell you the fighting wasn't even the worst part. 1:0 - The Blood War. But sister, believe me when I tell you that the fighting wasn't even the worst part. 2:0 - The Blood War. But believe me, my friend, the fighting wasn't even the worst part.
null uid: 3fc21535-d30c-507c-c55e-222b69d9fc08 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - From that peek I got into your head, I'm not the only one with problems on top of problems. A mind flayer tadpole, huh? And no joy getting it sorted as of yet, I see. uid: 40631545-0ce3-6ab3-aa7e-f0927fb764e7 > I'm Karlach. And you are...?
0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her. uid: 40e6c9c2-f5cd-40a5-8785-5ca4f3c32c20 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *One horn. This is the devil Wyll and the paladins of Tyr want dead.* uid: 45ee5e2e-832a-2427-49e7-d613fac7af01 - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > null
0:0 - Argh! I've got enough to worry about without your screams giving my position away. uid: 46de0cc2-303b-1930-a5d9-00d42e5d5cef - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. > Get the fuck out of here. Now. Before I change my mind.
0:0 - All right, sure. But don't get to any of the fun stuff without me. Got it? uid: 485bccab-8229-66c7-e457-3846567637b2 Cinematic: - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present. - 1 Set flag(s) to (Object): true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs === END NODE ===
0:0 - Me? I wish. uid: 496b89eb-4e75-0589-1837-a21944cc4120 Cinematic: "Me?"
She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down.
"I wish." From crouch state to stand state [Choices] > null
0:0 - Sounds like a great plan. uid: 49ff5987-ed4e-3a3e-1cba-b6a6301ec519 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. > I'd hug you if it wouldn't scorch your skin off.
0:0 - The truth is... well, it's a long story. And I'll tell it, but - uid: 4f428378-1b28-3c27-8972-e8c1df5c92d7 > null
null uid: 50421591-d17f-be31-28a7-125375cfc3b2 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Believe me, I never killed anyone who didn't - uid: 51d037f2-9a2a-9863-6cde-dd1937e62d0c > null
0:0 - Still a 'no'. uid: 52d40af6-c337-32a3-720a-685cc9b66d0f - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription > For now.
0:0 - I'm no devil. And you're no bounty hunter. I saw you before. On the mind flayers' ship. uid: 547e30b1-4281-3de2-1ad4-20dc10f44cc6 Cinematic: Fire dies down. Calms to default state. > null
0:0 - *One horn. This is the devil you've been tasked to kill.* uid: 5628fa4a-993b-1814-f4b1-db21dd7dfa74 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > null
null uid: 57a38e3e-01d3-39cd-cef5-501f96e7a933 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - Pretty sure I told you to fuck off, mate. uid: 580ee24e-f8d5-381b-4942-a329a1993fdd - 0 Check flag(s) (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. - 0 Set flag(s) to (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. === END NODE ===
0:0 - I met a group of your victims, if that's what you mean. They told me what you are. uid: 584b74eb-e8f3-76c1-e73d-e5e60893e0e5 - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > Let me guess: baby-eater, devil-worshipper?
0:0 - Guess that explains the voices. From that peek I got into your head, you've made some inroads trying to get the thing sorted. But alas, no joy. uid: 5ab1a708-f0df-6287-3fa3-e988d4fdb089 > I'm Karlach. And you are...?
0:0 - You kill me, you bring me back. I'd be furious if I didn't want the fucker strong enough to kill me on my side. uid: 5d9a8d5b-9496-e9ef-3043-3d3ba1e8745a Cinematic: - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach. - 1 Check flag(s) (Global): true - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. - 0 Set flag(s) to (Dialog): false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach. - 1 Set flag(s) to (Global): false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. > null
0:0 - Ready to team up? uid: 5dfc0405-47fa-9a68-e28b-aba71b60c885 - 0 Check flag(s) (Global): true - ORI_Karlach_HasMet - > null
0:0 - None at all. In fact, it may upset you to hear some of Zariel's goons are posing as followers of your fella. uid: 602cf3cc-fe27-49f2-6ed0-fd3f2ded2470 Cinematic: Flames die down - 0 Set flag(s) to (Object): true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers. > null
0:0 - Get the fuck out of here. Now. Before I change my mind. uid: 603de59c-eb4e-1225-7fce-86b9ce2020e4 === END NODE ===
null uid: 634f2239-c63b-3217-08a6-5b0056370fce - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > null
0:0 - *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the front line.* uid: 6608668c-910d-df1d-9a34-0355bea6706e > What was that?!
0:0 - I met the people looking for you - and killed them. uid: 68008519-970f-4237-9492-1379ca795aaf - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead > You - did? That's amazing. Join up with me; let me do you a favour in return.
null uid: 68053ed8-5037-f7cc-a8aa-eb84a07703bb - 0 Set flag(s) to (Global): true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect. > null
0:0 - Try, motherfucker! See what happens! uid: 6d03d4be-fb58-95dc-f986-ad63242cbd51 Node context: Player just said they're here for her head. She's going to fight them after this. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Oh, I want to live. Just not in a world with you in it. uid: 6f88e47a-02e3-0852-4e0e-c1efb03669d2 Node context: This precedes combat so heightened. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Well, if it isn't obvious by now, he's wrong about me. I'll prove it to him if he stops swinging that sword around long enough to listen to sense. uid: 6f92330f-6f18-5c1e-1f19-fcffbfeef074 > null
0:0 - I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it? uid: 70589755-7020-969d-89c3-aed0b2a7f88e - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present. - 1 Set flag(s) to (Object): true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs === END NODE ===
0:0 - I know what you did. All those people in the druid's grove - you slaughtered them to a man. uid: 70d05818-2341-c2fb-174c-62425cb93e59 > null
0:0 - Karlach. I met someone named Wyll who was hunting you. He said you were a devil. uid: 71001c19-eb59-e70e-c23c-634c5040865b - 0 Check flag(s) (Dialog): true - Wyll_Recruitment_PostEA_NamedroppedKarlach - Wyll mentioned Karlach by name > Ugh. Thought I'd lost the Blade of Frontiers on the mind flayer ship.
0:0 - *One horn. This is the devil Wyll has been tasked to kill.* uid: 80982516-0b32-3ff0-7d1b-c7e03cd9079e - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party > null
0:0 - You did me in, then brought me back. I'd be impressed if I weren't so pissed off. uid: 811e2162-a807-2156-dd71-74852552c8b4 Cinematic: Node context: Guarded - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach. - 1 Check flag(s) (Global): false - ORI_Karlach_HasMet - true - CRA_AstarionRecruitment_Event_AstarionDied - Astarion died at least once (and hasn't reacted to this yet). - 0 Set flag(s) to (Dialog): false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach. - 1 Set flag(s) to (Global): false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. > null
0:0 - All right - welcome to the team. uid: 8524787a-9b2c-90c6-8394-c0d7d553b2e2 > Now we're talking.
0:0 - Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars. uid: 887b1689-37f5-fbee-f431-895f1e645d49 Cinematic: - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) - 0 Set flag(s) to (Global): true - ORI_Karlach_Quest_AgreedToHelpNotRecruited - Players agree to help karlach but did not recruit her yet. > If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.
0:0 - Please - more violence won't change the past. Leave me be, and I'll leave you too. uid: 89bc95e1-ce31-48ed-06f4-9b883559c1f2 = Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. false - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l > null (roll sucessful) > null (roll failure)
0:0 - Nothing but. But... maybe you don't need to be one of 'em. You're no bounty hunter. I saw you before. On the mind flayers' ship. uid: 917374fd-83f2-0b6d-e52b-d2c9b58557cb Cinematic: Fire dies down. Calms to default state. > null
null uid: 918b3fa7-f5cd-9489-bb3c-2007c4b4678e - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
null uid: 92a9324e-b651-2919-df4f-9eccc7341858 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - You've got it all wrong. I've got a contract for your head, and I'm going to take it. uid: 93659744-bbb9-32ec-1bdf-0b04148db43b - 0 Check flag(s) (Global): true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch - > Try, motherfucker! See what happens!
0:0 - Hahaha! Gods, you're pathetic when you lie. Come on - time to pay for you did. I hope it was worth it. uid: 937b8771-f408-d22b-5abe-1557a8440aa4 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Have it your way. uid: 9386f144-9186-38c3-d932-9dba11a2f75b - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good? uid: 93d51fdb-8b50-c7fd-a0e7-8952e94d60a3 > null
null uid: 940f3bec-e503-e3c8-5b25-5685956eb141 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription > All right - welcome to the team. > null
0:0 - Steady on, soldier. Ahh. That's the stuff. uid: 9d44cf75-57fa-69a3-ba20-75bea05875c7 Cinematic: "Steady on, soldier."
She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down.
"Ahh. That's the stuff." From crouch state to stand state [Choices] > null
0:0 - That might be true. And all your power and strength is going to lead you right where you belong. The Hells. uid: a4feaef2-5b78-ca51-3e5b-0bace5d76069 Node context: About to fight the player/ max burning on 'the hells'. Max anger. - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
0:0 - Me? None. They're the ones chasing me down. But believe me, these so-called paladins are anything but. They - uid: a84231d7-aaca-85d6-065e-7f34ca5d3495 > null
0:0 - Now that's a story. And I'll tell it to you, too, but truth be told, we shouldn't stay here too long. See, these 'paladins' have - uid: a8ef2719-0d81-ab53-7228-17c638277a34 > null
0:0 - I'd hug you if it wouldn't scorch your skin off. uid: aa0ec8c5-4259-a29a-b58d-c8dd090b83d0 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > null
0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em. uid: aca4ba6d-701f-5575-8add-af3a9793c697 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists. > null > null > null
- Roll sucessful - null uid: ad03768d-4260-101c-c86a-c343d726f675 > null
0:0 - Hope you're not planning on taking another swing at me, mate. Might not go your way this time. uid: ae31086a-b907-c965-d9a5-831de86062ee Cinematic: Node context: Last time you saw the player they attacked you. - 0 Check flag(s) (Dialog): true - PLA_KarlachRecruitment_State_KarlachKnockout - Character who KOd Karlach. - 1 Check flag(s) (Global): false - ORI_Karlach_HasMet - true - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out. false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment. - 0 Set flag(s) to (Global): false - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out. > null
0:0 - I'm here to kill you, not make small talk. uid: b5fe5be5-f615-5bfe-54a2-8c450f63e95b > Have it your way.
0:0 - Phew, I'm getting all het up. Let's make tracks! uid: b6dfda22-a837-c8fe-da36-3a7cb3d12119 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present. - 1 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary. uid: bbd32bf3-5d7b-5414-a5ad-924d86937665 === END NODE ===
0:0 - You there - are you from Elturel? uid: bbe47ccd-88c3-c22b-7b50-6fcb611513e6 - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Me? I wish.
0:0 - Me? Never been better. uid: bd1e473b-07ff-9ad4-c5aa-eeffd649530b Cinematic: "Me?"
She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down.
"Never been better." From crouch state to stand state [Choices] > null
null uid: c09efd5e-30cf-f622-276d-9cc4f46e4559 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Leave. uid: c0ab8dcc-6894-0513-7aeb-e75a915b7970 === END NODE ===
0:0 - After we've mopped them up, we can work on evicting this parasite and take Faerûn by the short hairs. Sound good? uid: c3126138-cb93-8217-a949-3432c8aae284 > null
0:0 - But I can take a hint. Good luck out there. You're gonna need it. uid: c33ddc9c-a996-31b3-3945-cec5fdfb7df4 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription === END NODE ===
0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise. uid: c498b2ef-039b-48a4-9212-b56213b1c0da - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - I know you - you're the monster the Blade of Frontiers is hunting. uid: c49f9908-290c-d52b-0aa3-c60816ede1b9 - 0 Check flag(s) (Global): true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party > Gods, is he still on my tail? I'm embarrassed for him.
0:0 - Got it in one. Let's go after whoever's hunting you. uid: c4a83f7d-af14-1f95-da7f-d1aad321c7e9 - 0 Check flag(s) (Global): false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated. > null
null uid: c4cd6458-ab8c-91a1-67f8-d4ecac8bf79c - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.) > null
0:0 - Ready to team up? uid: c4f28e9e-cd40-204a-62dc-fbc1362d94e7 > null
0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me. uid: c6cfbc4c-2245-ad83-f4a7-d900821943d1 Cinematic: - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > Head to my camp, then. We can regroup later. > Leave.
0:0 - You're right. Violence won't change the past. But the right kind of violence can protect the future. You're dangerous. I can't let you leave. uid: ca523c05-c884-4b14-7a28-e91f0addf6a4 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile. === END NODE ===
null uid: cbd16c28-44bc-5110-6cfc-59cc0bb529f9 - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - I know the feeling. So come on - let's see whose is worse. uid: cca2f7a6-6c6c-a850-4fc3-62549b81094a > null
0:0 - You're not the worst liar I've ever met. But you're daft as a brick if you think I'm going to believe that. uid: cf7e15ad-7c69-01d2-c46e-8292e3ee5e15 > null
0:0 - Well fuck me. It's you. From the ship. Haven't taken any bounties from a burnt Tyr dink, have you? uid: cf808d2f-9f3d-4646-a3d9-552d282cfceb Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. She spot sthe player and locks eyes. From crouch state to stand state [Choices] > null
0:0 - There you are. Thought I'd have to track you down myself, murderer. uid: cf8fa0e4-22d6-f230-711e-014d9ce57a10 Node context: Threatening - 0 Check flag(s) (Dialog): true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable. - 1 Check flag(s) (Global): false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest. > null
0:0 - Me and justice are good mates, believe me. The goons chasing me are anything but - uid: d2db3621-e0e3-3483-4a0f-29637bdc0bf3 > null
0:0 - You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good? uid: d329f27b-88c4-0779-f87f-eb1adb3e5ffa > null
0:0 - I - I - I... please, there's something inside me I can't control. uid: d5ac6c90-27ad-5c0e-fb6c-c840e1044483 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I know the feeling. So come on - let's see whose is worse.
0:0 - So I have. And it looks like a bit of the Hells have come with me. uid: d9a017fe-ace7-db38-871f-042a55462a12 Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. From crouch state to stand state [Choices] > null
0:0 - True. I don't need you to speak. There's nothing you can say for yourself, anyway. uid: dab4fc71-055c-b91f-8e6f-deaf1b62d06c > null
null uid: db847012-5e5c-07c8-82bb-fe6821e2760b - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Phew, I'm getting all het up. Let's make tracks! uid: dcbab0fb-af04-128e-b4be-f9835f70bc79 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present. - 1 Set flag(s) to (Object): true - OriginAddToParty - OriginAddToPartydescription === END NODE ===
0:0 - Met some of the Elturians who got trapped in the Hells, though. They did less time than me, but no easier. uid: dd3974d2-c705-3c37-b636-1449f9aa9676 - 0 Set flag(s) to (Global): true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect. > null
0:0 - Try again. And pick your next words carefully. uid: df63a129-45f1-5428-38ac-053eea50d12d Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down.
"Try again." From crouch state to stand state [Choices] > null
0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two... uid: df7f01f3-8f87-4611-88c8-96dd86fd795d Node context: A little skeptical (taking on a new, larger than life companion) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.) > null
0:0 - Stand back, or I'll melt your eyes out of your skull. uid: e1e7e08e-b12d-4ac3-312c-c4b2b4dfd09d Cinematic: The player steps forward and Karlach rises to her full height, flames raging hotter than ever. From crouch state to stand state [Choices] > null
0:0 - Got no use for lies. Life's interesting enough on its own. uid: e3bb1b7d-41c7-b594-a216-33249bc663a0
0:0 - That's a load of shit. But you know what? Today, I have other priorities. uid: e5bf1f16-2884-44a0-6759-b46720fd9462 - 0 Set flag(s) to (Global): true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it. > null
0:0 - Leave. uid: e84443f1-24b4-f853-dbb9-da22676d8b46 - 0 Set flag(s) to (Global): true - ORI_Karlach_Quest_AgreedToHelpNotRecruited - Players agree to help karlach but did not recruit her yet. === END NODE ===
0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that. 1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote. uid: e9ec410c-c7cb-4587-b93a-db7bf6f744dd Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact - 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
null uid: f30326ea-d7a3-9406-9e4e-ce025b6ff19d - 0 Check flag(s) (Object): true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag. - 1 Check flag(s) (Tag): true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.) > null
0:0 - Right. Some so-called paladins of Tyr are in hot pursuit of yours truly. Karlach. uid: f497561f-20be-be34-7ed1-37868a3c74d2 Node context: She indicates herself by way of introduction, almost like she'd forgotten to mention her name earlier, then gestures to you as an invitation to introduce yourself. > null
0:0 - Well fuck me. It's you. From the mind flayers' ship. Let me guess: you met a group of burnt Tyrran paladins on your way over. uid: f4e7f9bc-1f19-8e02-0f94-72b866522f07 Cinematic: Squints at the player. - 0 Set flag(s) to (Global): true - ORI_Karlach_HasMet - true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect. > null
0:0 - Believe me, these guys are anything but holy knights. They serve an archdevil; the same one I - uid: fc666e0b-011e-4fe6-4732-e8e8300ba43d Cinematic: Flames die down. > null
0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me. uid: fcd99302-d302-53cd-ce08-ec68c44eeb48 Cinematic: - 0 Check flag(s) (Global): true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription - 0 Set flag(s) to (Global): true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party > I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_GithCaptainFirstTurn.lsj Synopsis: Small remark that the players don't stand a chance.
0:0 - You are outmatched. An inglorious bloodletting awaits. uid: d0d9eb06-93b2-4abc-bb33-8e416a434780 Node context: Taunting/dismissive. Exclamation during combat. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_AD_CommandToAttack.lsj Synopsis: The Flind commands her gnolls to attack the cave.
0:0 - *Guttural howl.* uid: 15eba9a0-3f63-cacd-78d4-d2e42840e650 Node context: a howl in Abyssal - a nasty demon language === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Flind.lsj Synopsis: The flind is the leader of a pack of gnolls. Normally, these monsters hunger for flesh and eat anything, but the flind has been infected with a mind flayer's tadpole (like the players) and this has created an internal 'Voice' that guides it toward certain meat, forbidding others. The forbidden meats are those that work for the mind flayers - including the players - leading to a telepathic 'dialogue' when the flind restrains itself from attacking and calls off its pack.
We can attempt to overpower the Flind psionically, allowing us to control it temporarily in order to destroy the pack of gnolls. If we choose to fight the Flind, we should be prepared for a difficult encounter. It is strong, though far from the most powerful of its kind thanks to the war raging in its brain.
0:0 - Fill her mind with a distracting joke. 'What's the difference between man and meat?' uid: 029a4a17-ba72-2bcb-0c61-3561b90c928a - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > *The gnolls considers you for a moment, rage still festering underneath her curiosity.*
0:0 - *Its host will feast on gnoll-flesh to control the hunger, to keep her teeth from your throat.* uid: 0919988f-dec3-c542-1a8d-30aa2ad310e9 Cinematic: Node context: triumphant - 0 Check flag(s) (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls > null > null
0:0 - *She is still ravenous, her mind a hungry pit. The flesh of the survivors wasn't enough to satisfy her.*
uid: 092ebc8a-e0c4-4bb0-a800-416e76b86378 Cinematic: Node context: 'she' is a monstrous gnoll - it is hungry for the player's flesh. Anxiety in the player's voice - 0 Check flag(s) (Global): true - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription true - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription - 1 Check flag(s) (Object): true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents false - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls > Exert your mental power, commanding her to leave. > She wants more meat? Dominate her mind, ordering her to feast on the other gnolls. > Sever the mental connection, and prepare to fight.
null uid: 09be23f9-28c7-bf96-e887-724f3e57d59f - 0 Set flag(s) to (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription > null
0:0 - Search her memories - is there meat nearby? uid: 0a3775e5-52d1-7d13-8c25-96ea32a792ce - 0 Check flag(s) (Global): false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription false - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave > null
0:0 - *You taste the blood in her throat, feel it pooling in the cavity of her skull. But she still resists.* uid: 0cbbe393-b157-b1ab-4823-4192eaa2bde6 Cinematic: Node context: growing anxiety - feeling resistance of a wounded enemy through a psychic connection - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControlDamage_Minor - Apply psychic damage to Flind (minor) > Harness your willpower, and order her to devour herself. > Sever the mental connection, and prepare to fight.
0:0 - *The meat is trapped - terrified - but protected by fire. When the fire dies, the meat will die too.* uid: 0e262d18-e6c4-6b55-1f74-9d9793af273f Cinematic: Node context: describing a beast's hunger > null > null > null
- Roll failure - null uid: 1a102dca-0286-e01d-dd69-4dcc3e96d5c9 > null
0:0 - Fight back, redirecting the gnoll's fury against her own pack. uid: 1a3e6917-ea83-a57f-cd59-862ebaf258c9 - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null
- Roll failure - null uid: 1b59e45d-9f14-0020-8e1e-96a49d9ac855 > null
0:0 - *Buried deep, a tadpole struggles to assert control against the ravenous chaos of her mind.* uid: 1cc0b577-1904-7c45-a520-983e5653e3cb Cinematic: Node context: fear and awe > null > null > null
- Roll sucessful - null uid: 1cfd1d35-89ff-5cb2-7666-018495d10d07 > null
0:0 - *She sniffs the air hungrily as you approach, then prepares to strike.* uid: 23421163-a86d-2d90-e861-7c204118026c Cinematic: Node context: player is approaching a monstrous gnoll - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
0:0 - *Your mind lurches, reeling suddenly as if... bitten.* uid: 375fbbc0-52c8-407f-8a30-3a1cc6351e90 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount3 - GLO_TadpoledCount3description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount3 - GLO_TadpoledCount3description === END NODE ===
- Roll failure - null uid: 37ce2faa-c441-dcb3-b036-0cd7206db7f8 > null
0:0 - *You are powerless against such primal rage. She expels you from her mind, intending to devour you.* uid: 386d86a9-ab6a-7ee8-2e71-1513e78aa2b7 Cinematic: Node context: fear - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControlDamage_Minor - Apply psychic damage to Flind (minor) > null
0:0 - *With a shock of psychic pain, the pack leader's mind clamps onto yours.* uid: 39ba69e3-3c1b-08f9-1141-cbe3ec258a4f Cinematic: The gnoll barks, freezing in her combat animation, and the rest of the pack whimper, bowing their heads. The flind then mind-melds with the player, baring its teeth. Node context: grimacing in pain - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription > *You see yourself through her eyes - a pulsing red cluster of organs. FEAST! No... the Voice has forbidden this meat.*
0:0 - *Your primal ferocity thrills her. Surrendering to it, she turns on her pack in a berserk rage.* uid: 3cb13a08-3f01-b302-3a67-72b3fc0c8169 Cinematic: Node context: triumphant - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls === END NODE ===
null uid: 3f42f8cd-6cbe-afb3-8530-a2fec056dd6d - 0 Set flag(s) to (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription - 1 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents > null
0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.* uid: 450088b0-052b-403b-99a2-be83d064c0ee Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount2 - GLO_TadpoledCount2description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount2 - GLO_TadpoledCount2description === END NODE ===
0:0 - Divert her attention to the cave - perhaps there's more meat inside? uid: 491a7952-beca-df8b-1545-e0348acb0b7a - 0 Check flag(s) (Global): false - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave > null
0:0 - She wants more meat? Dominate her mind, ordering her to feast on the other gnolls. uid: 519365f3-7e60-c75b-a44c-9d121abf7887 = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Object): false - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls > null (roll sucessful) > null (roll failure)
0:0 - *In the cave. Anxious hearts throbbing, ready to burst, ready to gorge on. The Voice says they are meat.* uid: 54d62126-c729-9485-05f0-2718b2dc286e Cinematic: Node context: heavy emphasis on meat. Voice is the voice of a god. - 0 Set flag(s) to (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave > *The meat is trapped - terrified - but protected by fire. When the fire dies, the meat will die too.*
null uid: 55cf8dfd-de02-ddf5-c5cf-98dd0ff88e46 - 0 Set flag(s) to (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription > null
0:0 - Fight back, redirecting the gnoll's fury against her own pack. uid: 58958a24-d97b-78f7-9556-f8783cc145e6 = Roll RawAbility (Wisdom) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b = - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null (roll sucessful) > null (roll failure)
0:0 - *Catching like wildfire, the cackling, howling laughter infects the nearby gnolls.* uid: 5bfec9ac-6d9f-4dec-ab7c-c6ef9c7bc270 Cinematic: The other gnolls join the flind in laughter, like a howl among hyenas. - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile - 1 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MakeGnollsLaugh - Gnolls in combat will laugh and skipp their turn. === END NODE ===
- Roll failure - null uid: 60c9eec8-a8c1-04e5-f224-c82024556ba0 > null
0:0 - Dominate her mind, commanding her to feast on herself. uid: 63a8bacf-e76e-4f77-f110-b50f8c358a57 = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - *You see yourself through her eyes - a pulsing red cluster of organs. FEAST! No... the Voice has forbidden this meat.* uid: 666ffc19-7c6c-b21c-6d6a-acf13e5c4b77 Cinematic: Node context: heavy emphasis on 'feast'. Fear and awe, describing a creature telepathically showing us its desire to eat us > null
0:0 - *For a moment, your throat seems to fill with warm blood, spilling into you from a living vessel. Anticipation of the feast.* uid: 68f47c2e-c3f7-162b-f2f0-5531424cbf7f Cinematic: Node context: horror, describing the sensation of cannibalism - 0 Check flag(s) (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents > null > null
0:0 - You are of the same pack - command her to devour the other gnolls. uid: 6b791f90-e506-9272-5ac6-1bf6002bcee0 = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - *No matter what the Voice says, you are meat. Everyone is meat.* uid: 72abdc91-37b8-c452-dfc3-e61fee61ff46 Cinematic: Node context: fear: the Voice is the voice of a god - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
- Roll failure - null uid: 72f3d62b-c568-fd3c-5ab2-210119fd8d77 > null
0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.* uid: 746773e8-3806-4de0-b2e9-44884e044c2d Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount6 - GLO_TadpoledCount6description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount6 - GLO_TadpoledCount6description === END NODE ===
0:0 - She wants meat? Command her to feast on the other gnolls. uid: 7a24c70f-ad04-5bdf-9724-dc37580696fc - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - You are of the same pack - command her to devour the other gnolls. uid: 7f933485-3cf5-5f3b-09e2-a701143be536 - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > *Sensing your presence, the gnoll's tadpole writhes in ecstasy, echoing your command.*
0:0 - Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave. uid: 86b514a4-f353-cf78-4450-ed863c7d2146 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > *Deep in the chaos of her mind, something responds to your command. A tadpole.*
- Roll failure - null uid: 87e60209-92be-38fa-30b2-b1699f4c2ca0 > null
0:0 - Harness your willpower, and order her to devour herself. uid: 8e916944-8827-22bf-6a33-4205ec4fa047 = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.* uid: 93cadfab-64f0-4b5d-a631-1a04ff87aa9e Cinematic: - 0 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) === END NODE ===
0:0 - Harness her anger - the meat in the cave must die. uid: 9cdc729b-a867-c23f-90aa-9cb63fc0a256 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null
0:0 - *She resists, her mind's teeth piercing your brain. Pain shoots through you.* uid: 9d0e860d-9016-f62e-0c40-a5a967587c54 Cinematic: Node context: wincing in pain - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControlDamage_Minor - Apply psychic damage to Flind (minor) > *She severs the connection, and prepares to attack.*
0:0 - *As you slip free, coming back to yourself, you hear the seductive hum of your own blood. The gnoll will drink it...* uid: 9d86f2b0-bf85-2d25-ad7f-a0adbd993ce8 Cinematic: Node context: fear > *No matter what the Voice says, you are meat. Everyone is meat.*
0:0 - She wants meat? Command her to feast on the other gnolls. uid: 9e6bf768-ce23-5d9b-d33f-73743307b6be = Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.* uid: a118e1e2-85ce-4f1d-bcc9-ffecfc736f91 Cinematic: - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription - 2 Check flag(s) (User): false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription - 1 Set flag(s) to (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription > null
0:0 - *She is still ravenous, her mind a hungry pit. The flesh of her pack wasn't enough to satisfy her.* uid: a410c432-f8c9-e78b-c95a-16ac8e6f2789 Cinematic: Node context: 'she' is a monstrous gnoll - it is hungry for the player's flesh. Anxiety in the player's voice - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls true - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription - 1 Check flag(s) (Object): true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls > Dominate her mind, commanding her to feast on herself. > null > Sever the mental connection, and prepare to fight.
0:0 - Sever the mental connection, and prepare to fight. uid: a87636d4-298e-3ba5-17ac-824963c659cc - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
0:0 - *As the symbol glows, power courses through you. Authority.* uid: ac306f4e-fa7f-4098-87b0-9551a75f299c Cinematic: - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription - 2 Check flag(s) (User): true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription > null
0:0 - *It is the source of the Voice. She will obey it. She will obey you.* uid: afce632a-ac35-98f1-1899-d20f9b06e0bb Cinematic: Node context: triumphant - 0 Set flag(s) to (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription - 1 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents > null
0:0 - *She severs the connection, and prepares to attack.* uid: afdce165-0ff6-0da2-45f1-6afe9a6f4f2d Cinematic: Node context: dread - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
0:0 - *But a sudden pulse of rage severs your connection to the parasite, expelling you from her mind.* uid: b0e65871-bff2-c650-0896-7fc8b5bde8ac Cinematic: Node context: fear, wincing in pain > null
- Roll failure - null uid: b883f7c6-67a3-341c-a557-b58f1b96347c > null
0:0 - Withdraw from her mind, and prepare to strike. uid: b88fc668-2d64-ed18-69e4-d043c5df8187 - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.* uid: bf808f5a-09b2-4065-9452-79c5d595464f Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount4 - GLO_TadpoledCount4description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount4 - GLO_TadpoledCount4description === END NODE ===
0:0 - Sever the mental connection, and prepare to fight. uid: c164ddf5-0453-41d5-f9a4-57e6acced267 - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
- Roll sucessful - null uid: c60c2b94-b0fd-980d-449d-06dc6682833e > null
0:0 - Exert your mental power, commanding her to leave. uid: c60f472b-904c-b0e5-7e59-1f441f494052 = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - *A shiver runs across your mind... You feel sated.* uid: c69d4246-69f5-40ad-b789-87cb2be5d588 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount1 - GLO_TadpoledCount1description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount1 - GLO_TadpoledCount1description === END NODE ===
0:0 - *Your tadpole wriggles, contented, as she tears out her own throat.* uid: cc3820ee-a1bb-fe48-67c7-53a69bdc4a84 Cinematic: Node context: watching a beast - the flind - preparing to devour itself. We commanded her to do this, but it's still horrifying - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControl_KillHerself - PLA_ConflictedFlind_Event_MindControl_KillHerselfdescription === END NODE ===
0:0 - Harness her anger - the meat in the cave must die. uid: d4c45824-a91e-a6ef-eb34-c497dc360460 = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) > null
null uid: d8107c35-44ec-c86c-fc9e-6e6bf9cac133 - 0 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) === END NODE ===
0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.* uid: d83cef8a-4041-48e8-a515-12ec97c049c5 Cinematic: - 0 Check flag(s) (Object): false - GLO_TadpoledCount5 - GLO_TadpoledCount5description - 1 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) - 0 Set flag(s) to (Object): true - GLO_TadpoledCount5 - GLO_TadpoledCount5description === END NODE ===
0:0 - Conjure the mewlings of easy prey into her mind, centring it within the nearby cave. uid: d9a09004-3c38-27ad-476b-877d1c5b8425 = Roll SkillCheck Performance (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a = - 0 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) - 0 Set flag(s) to (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription > null (roll failure) > null (roll sucessful)
- Roll sucessful - null uid: db716530-edfb-fe37-883e-3e8038c2715f > null
0:0 - *The meat here is forbidden. She sniffs the air, then bounds away.* uid: dc34dfaa-e509-833a-ad39-35a7993dc241 Cinematic: Node context: relieved - we just saved ourselves from a tough fight - 0 Set flag(s) to (Object): true - PLA_ConflictedFlind_Event_MindControl_Leave - Convince Flind to leave the area === END NODE ===
0:0 - Urge her to obey the Voice; to brave the flames and feast on the meat in the cave. uid: dc54f985-0876-12ab-20e3-326d0e009b6d = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - Harness her anger - the meat in the cave must die. uid: dc9d2a97-4f2c-c280-ba1c-a108865d643d - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
0:0 - Counter her rage with your own, unleashing your battle frenzy within her mind. uid: e99f9677-7100-ee5a-484c-d2f2fea36113 - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > *Your primal ferocity thrills her. Surrendering to it, she turns on her pack in a berserk rage.*
0:0 - Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave. uid: f13317bd-97d2-3c42-076b-b4923b276d69 = Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - Harness her anger - the meat in the cave must die. uid: f456cd0b-ce3d-c4c7-7040-4e33ef8a6f5a = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null (roll sucessful) > null (roll failure)
0:0 - '30 seconds and a hungry maw.' uid: f7ddf995-bb03-c287-7a5a-872abc3429c2 = Roll SkillCheck Performance (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e = > null (roll sucessful) > null (roll failure)
0:0 - Withdraw from her mind, and prepare to strike. uid: f8b6e430-d43b-3c7d-00e9-f5e18f949c57 - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
null uid: f9d0805c-c999-e985-6b77-165c22b2c28c - 0 Set flag(s) to (Local): true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription > null
0:0 - Sever the mental connection, and prepare to fight. uid: fa6a8bea-a040-3fb8-8dfe-095eff600f8c - 0 Set flag(s) to (Global): true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile === END NODE ===
0:0 - Urge her to obey the Voice; to brave the flames and feast on the meat in the cave. uid: fc3e6982-b426-3e0c-41ee-30514ac1c659 - 0 Check flag(s) (Global): true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription - 1 Check flag(s) (Object): false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description - 2 Check flag(s) (Tag): true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. ) false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?) - 0 Set flag(s) to (Object): true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Flind_AD.lsj Synopsis: Flind gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding. It's normal sounds are snarls and growls while it's drawing the Symbol, and "angry" sounds are played after killing zhents or attacking other gnolls.
0:0 - *Howl.* uid: 10e342bd-2561-f7c6-024c-fc5b78a506d1 - 0 Check flag(s) (Local): false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription - 0 Set flag(s) to (Local): true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription === END NODE ===
0:0 - *Roar.* uid: 26753194-7266-2725-dcfe-e2fc7e49fa8d Node context: Gnoll idles - SFX only - 0 Check flag(s) (Local): false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription - 0 Set flag(s) to (Local): true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription === END NODE ===
0:0 - *Snarl.* uid: 296cf168-65bd-6b4f-bfb9-6df735045032 - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Instigate - Convinced the gnolls to attack Zhents false - PLA_ConflictedFlind_State_AfterLongRest - Flind + Zhents after a long rest false - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Local): false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription - 0 Set flag(s) to (Local): true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription === END NODE ===
0:0 - *Cackle.* uid: 3053dba9-b66e-fefd-2106-df0ac833c7e5 - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Instigate - Convinced the gnolls to attack Zhents false - PLA_ConflictedFlind_State_AfterLongRest - Flind + Zhents after a long rest false - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Local): true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription - 0 Set flag(s) to (Local): false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription === END NODE ===
0:0 - *Growl.* uid: f3792e2c-9413-f4ad-05b0-cfbc4cfc327f Node context: Gnoll idles - SFX only - 0 Check flag(s) (Global): false - PLA_ConflictedFlind_State_Instigate - Convinced the gnolls to attack Zhents false - PLA_ConflictedFlind_State_AfterLongRest - Flind + Zhents after a long rest false - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive) - 1 Check flag(s) (Local): false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription - 0 Set flag(s) to (Local): true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Flind_Wounded_AD.lsj Synopsis: Flind gnoll one-shot AD, when it is first heavily wounded or realy really angry.
0:0 - *Guttural roar.* uid: 24255150-e3fd-1ad1-a24f-d0d1ab923073 Node context: Gnoll idles - SFX only - A gutteral, demonic roar. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger01_AD.lsj Synopsis: Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding
0:0 - *Cackle.* uid: 184344c7-abc2-488b-879e-045bea4fe6cc Node context: Gnoll idles - SFX only - 0 Check flag(s) (Local): false - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disableddescription - 0 Set flag(s) to (Local): true - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disableddescription === END NODE ===
0:0 - *Snarl.* uid: 33135f8e-db36-2526-1020-b0e0760755b9 - 0 Check flag(s) (Local): false - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disableddescription - 0 Set flag(s) to (Local): true - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disableddescription === END NODE ===
0:0 - *Whimper.* uid: 33d1aeec-52bb-5a3c-82c5-0f7a8e0d9426 - 0 Check flag(s) (Local): false - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disableddescription - 0 Set flag(s) to (Local): true - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disableddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger01_AD_Angry.lsj Synopsis: Gnoll howls angrily after being instigated / attacked by Flind.
0:0 - *Howl.* uid: 5c647a4e-ea75-8eae-ca09-19915cb247f6 Node context: Gnoll idles - SFX only === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_SearchingCorpses.lsj Synopsis: Kith'rak Voss, a high-ranking gith warrior, berates his underling, Sarth Baretha, and orders her and her warriors to search the corpses of some humans they'rve just killed. They are looking for 'the weapon' (in fact a strange puzzle box in the possession of our party).
0:0 - Of course, Kith'rak. uid: 2add0020-b893-4677-9fee-8385088c9c7d Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack > You heard him - search every corpse!
0:0 - Well? Anything?
uid: 3ab23c9a-7df4-6b0a-e7d1-1da1c2ca9415 - 0 Set flag(s) to (Local): false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription > Nothing so far, Kith'rak.
0:0 - We will not fail Vlaakith. uid: 4886039f-47f5-0ade-18c1-38fcc9fcb315 Node context: Vlaakith pronounced v-lah-kith. The name of the gith queen. - 0 Check flag(s) (Local): false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription - 0 Set flag(s) to (Local): true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription > I expect you to fall on your sword, if you do.
0:0 - Yes, Kith'rak. We shall find it. uid: 6159cea0-9327-323c-fab7-1ee3d307bb7a Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack === END NODE ===
0:0 - Get to work, Baretha! Search the dead! uid: 9d112eaa-fa7a-5b55-78ff-e4dd0ca9d8d9 Node context: Baretha pronounced Bar-eh-tha. A gith name. - 0 Check flag(s) (Local): false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOnce - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOncedescription - 0 Set flag(s) to (Local): true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOnce - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOncedescription > Of course, Kith'rak.
0:0 - You heard him - search every corpse! uid: a63d4622-c852-8e57-e9bb-e8ca45f60269 Node context: Directed towards the other two gith warriors who are present. === END NODE ===
0:0 - Nothing so far, Kith'rak. uid: a986ceb5-24c4-e587-0ccb-7f106531ddc9 Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack === END NODE ===
0:0 - I expect you to fall on your sword, if you do. uid: b158ac92-a279-bb76-83d2-c9f263fd52ae Node context: Baretha pronounced Bar-eh-tha. A gith name. === END NODE ===
0:0 - Keep looking! Someone in this wretched world has what we need. uid: fab406ac-69b4-89db-1ed4-bc08e36c7f9c - 0 Check flag(s) (Local): false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription - 0 Set flag(s) to (Local): true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription > Yes, Kith'rak. We shall find it.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger02_AD.lsj Synopsis: A gnoll standing near a cave entrance with the rest of its pack. Idle SFX as it growls, barks etc
0:0 - *Whine.* uid: aad7e39c-0f8a-c4d7-0254-d7e0f14595a8 - 0 Check flag(s) (Local): false - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disableddescription - 0 Set flag(s) to (Local): true - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disableddescription === END NODE ===
0:0 - *Yap.* uid: dba84628-a6b1-a6c8-9567-52b66e98a85e - 0 Check flag(s) (Local): false - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disableddescription - 0 Set flag(s) to (Local): true - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disableddescription === END NODE ===
0:0 - *Grumble.* uid: e07fdf77-5e21-e54e-ce48-5191609c47a0 - 0 Check flag(s) (Local): false - 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_First_Disableddescription - 0 Set flag(s) to (Local): true - 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_First_Disableddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger02_AD_Angry.lsj Synopsis: Gnoll yaps angrily after being instigated / attacked by Flind.
0:0 - *Whimper.* uid: 6e30cf6b-a0e7-0ba3-0cda-d5b71934f7c4 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger03_AD.lsj Synopsis: Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding
0:0 - *Yap.* uid: 1fa0943e-195c-9620-e658-231332b431be - 0 Check flag(s) (Local): false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disableddescription - 0 Set flag(s) to (Local): true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disableddescription === END NODE ===
0:0 - *Gnash.* uid: d1080ae4-0e46-6645-4302-bd89e77d238e - 0 Check flag(s) (Local): false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disableddescription - 0 Set flag(s) to (Local): true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disableddescription === END NODE ===
0:0 - *Howl.* uid: d6659a0a-b55d-68d6-aa69-2254d0ab5f18 - 0 Check flag(s) (Local): false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disableddescription - 0 Set flag(s) to (Local): true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disableddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger03_AD_Angry.lsj Synopsis: Gnoll gnashes angrily after being instigated / attacked by Flind.
0:0 - *Growl.* uid: 06b92dad-5933-8cb9-4396-e7cda3792100 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger04_AD.lsj Synopsis: Gnoll idle sounds that play as this gnolls fest on dead Zhentarim agent's body. Cackle and growl as with other gnolls, crunching is bones cracking as it eats the corpse, 'chew' is as it devours flesh,
0:0 - *Crunch.* uid: 7842995c-a8c5-56d7-f84e-bda93f4ef003 - 0 Check flag(s) (Local): false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disableddescription - 0 Set flag(s) to (Local): true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disableddescription === END NODE ===
0:0 - *Cackle.* uid: da7837cd-533f-c24f-cb57-542a0c53ee49 - 0 Check flag(s) (Local): false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disableddescription - 0 Set flag(s) to (Local): true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disableddescription === END NODE ===
0:0 - *Growl.* uid: f4255053-5518-f43d-92c6-13ba4e3383aa - 0 Check flag(s) (Local): false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disableddescription - 0 Set flag(s) to (Local): true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disableddescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger04_AD_Angry.lsj Synopsis: Gnoll snarls furiously after being instigated / attacked by Flind
0:0 - *Snarl.* uid: b30f0f25-ad10-7376-cc1d-0a62963ae67e === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_FangOfYeenoghu_01.lsj Synopsis: A Fang of Yeenoghu (magically gifted gnoll) communicates with a barking hyena-like laugh
0:0 - *Cackle.*
uid: 6f21273a-608a-1a26-e1da-2cb8224f3258 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_FangOfYeenoghu_01_AD.lsj Synopsis: Gnoll idle sounds that play as this gnolls performs blood ritual over the dead Zhentarim agent's body: bites its teeth into the flesh and rips it apart howling in frenzy.
0:0 - *Howl.* uid: 712720b8-5815-6a23-76cc-3979a07880cb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_FangOfYeenoghu_01_AD_Angry.lsj Synopsis: Gnoll cackles madly after being instigated / attacked by Flind.
0:0 - *Deranged cackle.* uid: 8e265f68-aaa5-886b-5911-5bfdcab296e0 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_01.lsj Synopsis: An aggressive gnoll lurks outside a cave where prey are hiding
0:0 - *Howl!* uid: 09bf4493-a618-8254-0847-cf57603a87e9 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_02.lsj Synopsis: An aggressive gnoll lurks outside a cave where prey are hiding
0:0 - *Growl.* uid: bd746d1b-4455-0468-b432-27d1ff1dcb34 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_03.lsj Synopsis: A gnoll in a pack cackles as it waits to attack prey
0:0 - *Cackle.* uid: 18559ebf-fbab-8779-ec8c-07d7033ca849 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_04.lsj Synopsis: A gnoll pack-member lurks outside a cave, gnawing body of a dead Zhentarim agent.
0:0 - *Pant.* uid: 83489515-f2cb-22fc-3e6f-94abd9ae5a54 Animation: [Gnoll Flesh Gnawer] looks up from gnawing on body of a dead Zhentarim agent and pants === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Hyena_001.lsj Synopsis: A hyena among a pack of gnolls - unfriendly but amused by us if we get close enough to speak before it attacks
0:0 - Hey! Hey you! Come closer. uid: 769ab4a7-0017-90db-5862-43e5bac360d9 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - PLA_ConflictedFlind_Hyena_001_HasMet - PLA_ConflictedFlind_Hyena_001_HasMetdescription > Get a little closer to the hyena. > Keep your distance. > Leave.
0:0 - Yeah, yeah. Now I'm close enough to rip ya open! uid: 91040c7f-2a9f-3e18-a522-94ec45c6be5b - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Keep your distance. uid: 94ba576f-88c0-da78-a320-4ecb96264ed3 > Heh. Coward!
0:0 - Heh. I was gonna bite ya, but you're a quick one, huh? Good. uid: 99ad14a5-d906-8273-7943-f94af89788ab === END NODE ===
0:0 - Leave. uid: b624b0cd-3bdd-5d0b-1701-04a45cf4fb04 === END NODE ===
0:0 - Not good enough for the pack. Can't be afraid, can't ever be afraid. uid: ca5b0c2f-80c3-6024-a63a-8dbbfc4ddb61 - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - *Cackle.* uid: cc957bca-7dd1-cdbc-7edb-96624d345003 - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Hyena_002.lsj Synopsis: A hyena with a pack of gnolls is anxious and curious about players who get close enough to speak without being attacked by the rest of the pack
0:0 - I'm a dwarf, of course. uid: 19d97dd9-9520-10f2-46fe-6e7e9a8a1673 - 0 Check flag(s) (Tag): true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.) > Mm, shortmeat. Yeah, that's good.
0:0 - I'm a god, walking in mortal flesh. uid: 1c163ee5-3029-c311-f62f-9d1b38500833 = Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - Just a halfling, out and about. uid: 20a4dc76-0078-75e0-e0c9-0765c158394b - 0 Check flag(s) (Tag): true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.) > Mm, shortmeat. Yeah, that's good.
0:0 - Mm, shortmeat. Yeah, that's good. uid: 2a4f2713-abc7-369d-5198-7ab310dadad7 Animation: [Hyena] perks up and sniffs, looking interested (AzimahN) Cinematic: > I want the meat. Can't help it.
0:0 - Cursed meat. Warm meat. uid: 2c57668f-68b3-7004-ec0c-e4edcdc5e872 Animation: [Hyena] shakes its head, disgusted (AzimahN) Cinematic: > I want the meat. Can't help it.
0:0 - I have elvish blood, if that's what you mean. 1:0 - I have elvish blood, if that's what you mean. uid: 43fad52d-f40c-7e37-c4f7-3404dc7968cd - 0:0 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.) > null
0:0 - I'm dragonborn, of an honoured clan. uid: 5b314d70-e2b3-567b-8dd4-085255714491 - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > Tough meat. Want to chew down to the bones.
0:0 - Stomach hurts. Stomach always hurts. uid: 5b36d583-7480-bc06-309e-0e1cc9a0e2d5 Animation: [Hyena] fidgets, in great pain (AzimahN) Cinematic: - 0 Check flag(s) (Dialog): true - PLA_ConflictedFlind_Hyena_002_HasMet - PLA_ConflictedFlind_Hyena_002_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - I'm a githyanki, beast. uid: 6001028e-da13-aaa6-04a2-339b82c8adfd - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Tough meat. Want to chew down to the bones.
0:0 - Strange meat. Maybe you glow inside. uid: 64fdbad6-7a43-6805-f11e-6cc0e71f0509 Animation: [Hyena] tilts its head curiously (AzimahN) Cinematic: > I want the meat. Can't help it.
0:0 - I'm a duergar. Don't you have eyes? uid: 669ca531-aff8-2f19-3bdc-9a1cb2328623 - 0 Check flag(s) (Tag): true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.) > Grey meat. Tastes like earth. Tastes like pain.
- Roll failure - null uid: 89cdac93-9b55-6b46-f2f2-fc85243166a5 > Heh. Heh. You are?
0:0 - The horns didn't cue you in? I'm a tiefling. uid: 93fcbbe5-f2fc-c759-40db-03122d9206fa - 0 Check flag(s) (Tag): true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.) > Cursed meat. Warm meat.
0:0 - He makes us hungry. Always hungry. uid: 97d750fb-3d71-3869-e440-bdb041412cf3 Animation: [Hyena] peace idle (AzimahN) Cinematic: === END NODE ===
0:0 - What does godmeat taste like? I... I gotta know. uid: 990c640a-166b-e45e-cd0d-bfd6f0bb9a73 Animation: [Hyena] bares its teeth, getting ready to pounce (AzimahN) Cinematic: - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Tough meat. Want to chew down to the bones. uid: 9a08ea70-40cc-9c3c-2e09-89dada9a5d8a Animation: [Hyena] shakes its head, disgusted (AzimahN) Cinematic: > I want the meat. Can't help it.
0:0 - Half of me is orc, if that's what you're asking. uid: aab3955e-d014-3cb3-80a4-8d899f407c3f - 0 Check flag(s) (Tag): true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > Tough meat. Want to chew down to the bones.
0:0 - Well, I'm human. uid: ababa6aa-f811-bfbf-99f5-2dbede8c051d - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Soft meat, uh-huh. That's what I thought.
0:0 - Leave. uid: b1f07775-8208-a51d-7aac-f550cf1f8b37 === END NODE ===
0:0 - Never seen a gnome before? uid: b340840c-52ed-aa83-591c-ddb8544a79b5 - 0 Check flag(s) (Tag): true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. ) > Mm, shortmeat. Yeah, that's good.
0:0 - We gotta eat. Better run. Better git. Or it'll be you. uid: bf9214e4-d0da-ebae-9da3-7028f1a08d29 Animation: [Hyena] lowers itself, as if getting ready to pounce (AzimahN) Cinematic: - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - Grey meat. Tastes like earth. Tastes like pain. uid: d1556aeb-a129-5eb1-d42c-949175b46fd3 Animation: [Hyena] shakes its head, disgusted (AzimahN) Cinematic: > I want the meat. Can't help it.
0:0 - Oh. Holy, good holy. We follow Yeenoghu holy. uid: d623d547-84d6-626f-d408-741d08609b3e Animation: [Hyena] bows its head reverentially (AzimahN) Cinematic: > He makes us hungry. Always hungry.
0:0 - I wouldn't expect a hyena to recognise drow. uid: e41efaad-f59d-d2da-c726-5f0dea0f6445 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Grey meat. Tastes like earth. Tastes like pain.
0:0 - Soft meat, uh-huh. That's what I thought. uid: e7cee454-fd3c-f980-9e46-6071cb381a88 Animation: [Hyena] perks up and sniffs, looking interested (AzimahN) Cinematic: > I want the meat. Can't help it.
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire.lsj Synopsis: Councilor Florrick is working in secret for a dragon in the city of Baldur's Gate. She is acting as an advisor to Grand Duke Ravengard. She should come across as good but no nonsense. SHe is used to getting her way.
0:0 - Ito - report to the manip and send for reinforcements. We must find the Duke. uid: 02d34df8-2040-bae6-c724-bc714440e6b6 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Pavel - report to the manip and send for reinforcements. We must find the Duke. uid: 0567bf49-167c-50f3-7219-a75bf23f554b - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
null uid: 07cf084c-5112-423c-a6a1-8b4f125567c3 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Trust us to see it through, Counsellor. uid: 0adf4109-cc14-0a5f-ac8d-95268d5fa309 > null
0:0 - Listen, Wyll - the drow have taken Grand Duke Ravengard. uid: 0eec7f1e-3102-1241-3c57-fe3d29e40ac1 - 0 Set flag(s) to (Dialog): true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 2 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription - 3 Set flag(s) to (Quest): true - This flag template was not found somehow... - > No, it can't be. You mean, they've taken -
0:0 - I see the Blade's goodwill has limits. Far be it from me to stretch them. 1:0 - I see your goodwill has limits. Far be it from me to stretch them. uid: 0f29a27e-1040-ef41-3e6a-099cc56c2a26 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Should you hear word of your father, seek me out. I will not fly far. Should you hear word of Ravengard, seek me out. I will not fly far. > null
0:0 - I must report to the Flaming Fist manip, with haste. uid: 10e6fd7c-819e-dfe8-8993-5b5959e6ce71 - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription > null
0:0 - Listen, Wyll - the drow have taken Grand Duke Ravengard. uid: 11859997-d374-dafb-0930-d688deca0534 - 0 Set flag(s) to (Dialog): true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 2 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription - 3 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city. Baldur's Gate needs him now, more than ever. uid: 13ca370f-0e9f-713b-90e3-9cbddf8109f6 > null
0:0 - Gauntlet, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed. uid: 1e5ab195-c1ac-8679-5b2d-2c0ce6260c27 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Report to the manip and send for reinforcements. We must find the Duke.
0:0 - Listen, Wyll - the drow have taken Grand Duke Ravengard. uid: 204c0f34-cacc-e079-cf21-ea3ac6777fda - 0 Set flag(s) to (Dialog): true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - Report to the manip and send for reinforcements. We must find the Duke. uid: 2ef72d76-fa0e-e6e3-9f86-07a61b3392be - 0 Set flag(s) to (Dialog): true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > null > null > null
null uid: 3ab42890-f6b7-64a3-d3db-d0aae1141505 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - No, it can't be. You mean, they've taken - uid: 3d03b5ac-d0f7-4660-3d35-c986842e63dc - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > Yes, Wyll. They have your father.
0:0 - Ravengard? I don't know the name. uid: 420d094d-07f9-de83-a938-5f8017400b75 - 0 Check flag(s) (Tag): false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > He is the great champion of the Council, commander of the Flaming Fist - the binding force holding Baldur's Gate together.
0:0 - I won't press for answers you won't give. uid: 4328b1e9-bee6-5989-0a4d-ed13af4831f3 > null
null uid: 4721e6ad-597d-2f6e-9135-7ccac5e5d5be - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > Counsellor Florrick - are you all right?
null uid: 48100d27-9dc1-7111-dc7c-db6e84f001f5 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city. Baldur's Gate needs him now, more than ever. uid: 49a097d1-0cef-9662-0475-c10c6bc14936 > Trust us to see it through, Counsellor.
0:0 - Duke Ravengard is my flesh and blood. I will travel west and rescue him. 1:0 - I'll travel west and rescue Duke Ravengard. uid: 4b142cfd-ee15-2574-00e8-3549f6b64396 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_Desire_State_AgreedToFindDuke - GLO_Desire_State_AgreedToFindDukedescription > null
null uid: 4d3db4d0-6197-62d0-6d3b-e0e87b36d074 - 0 Set flag(s) to (Global): true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue > null
0:0 - I will seek reinforcements and join you when I can. uid: 5084e36a-9e09-3141-d30a-1d7f4f43897b - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > null
null uid: 51b62bb4-dbfc-4df8-8a89-7ffe843a5e3b - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > Fist: to work.
null uid: 529d170e-ee21-8ca6-f5f2-3fd61c4251aa - 0 Check flag(s) (Tag): false - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll's Fiendish Form - |Wyll is in devil form| true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - Ravengard... I know that name... he is much beloved by the city, isn't he? 1:0 - Ravengard's a champion to the people of Baldur's Gate. uid: 5d23fd56-691b-8e93-0707-ca2c30000835 - 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.| - 0 Check flag(s) (Local): false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > A champion, indeed. He's the invisible force holding Baldur's Gate together.
null uid: 5d27a742-3a5f-c8bf-2a0e-741cc713b516 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Wyll, by the living gods! I couldn't have asked for a finer saviour. uid: 5d4bd271-dde0-1bea-985c-9e14f856254a - 0 Check flag(s) (Global): true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue - 1 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.
null uid: 60049220-2dd9-3edd-0405-6660e3a51947 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > null
0:0 - Please - rescue Ravengard from his drow captors. The Council will reward you for your effort. uid: 60730386-8247-f870-7133-07db7677f0d5 > May I trust you'll see it through?
0:0 - I have no duty to nobles, dukes, or anyone. Anything for that matter. uid: 61430e35-adc3-889d-5e80-3a16a094c14a - 0 Check flag(s) (Local): false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription - 1 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > null
0:0 - Yes, Wyll. They have your father. uid: 61e8edfe-1a49-3248-b114-cd5968b96a4f > null
0:0 - Fist Ito, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed. uid: 6615e513-9a9e-96e4-0d53-6f7c66e85d46 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Report to the manip and send for reinforcements. We must find the Duke.
0:0 - Remember, Wyll. 'Courage is found in the battle against fear, not in the defeat of it.' uid: 6aae9913-d5f6-4d1b-8c00-b73809f6be61 - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > So father said. I won't soon forget.
0:0 - A duke? I owe no fealty to the nobles of the upper world. uid: 6ac223e0-1f9f-3a2a-5cac-3329aac5a38f - 0 Check flag(s) (Local): false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription - 1 Check flag(s) (Tag): true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > It is not fealty I ask, merely a great favour on behalf of my city.
0:0 - Yes. As Ravengard told me, where his son treads, the Hells fires are sure to burn. uid: 6b7798b1-a610-926f-4d3d-d00da99f4bda > null
0:0 - Thank you. And should your courage falter, remember your father's generosity. 1:0 - Thank you. And should your courage falter, remember the Duke's generosity. uid: 718e99ed-3af9-504a-5407-101e7a31dd2f - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > Approach the Towers with care - the land itself has been swallowed in shadow.
null uid: 720dea1d-b07d-67c5-1199-6a6095ff47b5 - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > null
0:0 - Gauntlet - report to the manip and send for reinforcements. We must find the Duke. uid: 732840b3-e128-a6d8-a976-25f49cd4f6d0 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > On your command, Counsellor. > On your command, Counsellor. > On your command, Counsellor. > On your command, Counsellor.
null uid: 73a13fb2-10e5-4a3a-844c-e1ae85af97a3 - 0 Set flag(s) to (Object): true - ORI_Inclusion_Wyll - Start Wyll Inclusion > Counsellor Florrick - are you all right?
0:0 - Wyll - by the Maimed God, what's become of you? uid: 7d2bf214-2e6d-2b47-361f-50fd3d24bfb5 - 0 Check flag(s) (Global): true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue - 1 Check flag(s) (Tag): true - Wyll's Fiendish Form - |Wyll is in devil form| true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Global): true - GLO_Florrick_State_KnowsWyllDevil - Florrick knows that Wyll is a devil > A story best left for calmer days. Now breathe deeply - are you in pain?
0:0 - Whoever holds my father is my target. I'll head west and find them - trust me to see it through. uid: 7d4013d1-5b54-ae01-0e46-d9b508aa4693 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > null
0:0 - Goblins take their prisoners to Moonrise Towers. That's where we'll find my father. 1:0 - Goblins take their prisoners to Moonrise Towers. That's where we'll find the duke. uid: 7d435df8-1360-e5b8-cd18-e5060d7fd2ba - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Global): true - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers. false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription false - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > Moonrise Towers? Along the old road? That place is cursed. Few could survive there...
0:0 - I owe no fealty to some Upper City toff. uid: 7fcb208c-c78b-9228-b502-56ce0c8f9ba0 - 0 Check flag(s) (Local): false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription - 1 Check flag(s) (Tag): false - Wyll - |Really Wyll, superhero warlock| true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > It is not fealty I ask, but a great favour on behalf of our city.
0:0 - By the time aid arrives, it might be too late. You've the heart of a dragon and the will of a hero. Tell me I can count on you. uid: 85a0c761-e6e7-b1a9-bb44-7a4ac6a42a76
0:0 - Thank you. When the Grand Duke returns to the city, he'll hail his only son a hero. uid: 8b7f52d5-b77a-88d5-0290-e1ac975abbff - 0 Check flag(s) (Global): false - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers. false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue false - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > null
null uid: 8eebf88c-232b-eba2-a230-75dadd96a557 - 0 Check flag(s) (Global): false - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers. false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription false - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > Go. You should pick up the drow trail with ease.
0:0 - Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him. uid: 9086bf0e-ed2e-71a0-324e-f214cdc647ed
0:0 - Should you hear word of your father, seek me out. I will not fly far. 1:0 - Should you hear word of Ravengard, seek me out. I will not fly far. uid: 97f363bd-47e9-df6d-09bb-5c86197a0fed - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription === END NODE ===
0:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken father. 1:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken the duke. uid: a16c163c-892e-b0a8-9319-e6bf6f9096e7 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Global): true - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers. false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > Moonrise Towers? Along the old road? That place is cursed. Few could survive there...
null uid: a2b3a6bc-5c78-2497-c5bd-f18af2c57a96 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - It is not fealty I ask, but a great favour on behalf of our city. uid: a4e0432f-54b6-ce29-5367-8efb5da5d7e6 > null
null uid: a4eda1c7-060f-c423-e76d-910df2e85e68 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll's Fiendish Form - |Wyll is in devil form| true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > Thank you so - no, it can't be. Wyll, by the living gods, what's happened to you?
0:0 - Yes, Wyll. They have your father. uid: a7ab4058-175d-c14e-e0b7-4e0327007d65 > null
0:0 - Counsellor - are you all right?! uid: b0390440-6aac-1670-faee-97bbddc86a08 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > It takes more than mere fire to break me, Aelis.
0:0 - A duke? I owe no fealty to the nobles of this world. uid: b6efa182-e3d8-13be-ba15-d85de478cb20 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) - 0 Check flag(s) (Local): false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > It is not fealty I ask, merely a great favour on behalf of my city.
null uid: b77ea065-0fdf-1215-e832-62f48674971c - 0 Set flag(s) to (Dialog): true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - And you, githyanki - I must ask again for your aid.
1:0 - And you - I must ask again for your aid. uid: b88c5c98-52d7-a54c-f30d-66cbbb40780c - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Please - rescue Ravengard from his drow captors. The Council will reward you for your effort.
0:0 - Who is this Duke Ravengard? uid: b9d3389b-6751-2114-3501-39227a4c07b6 - 0 Check flag(s) (Local): false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription - 1 Check flag(s) (Tag): false - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) false - Planar - Race group for REALLY_ races (githyanki, warforged) false - Wyll - |Really Wyll, superhero warlock| false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription > The invisible force holding Baldur's Gate together. Without him, the city's collapse is certain.
0:0 - Approach the Towers with care - the land itself has been swallowed in shadow. uid: ba6f7040-b685-dc0d-694f-e04b5c72b376 - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
null uid: bb08f7c4-ecc8-27be-04ed-de558b19bb85 - 0 Check flag(s) (Tag): true - Avatar - A Character Selected in Character Creation (AVATAR tooltip) true - Wyll - |Really Wyll, superhero warlock| - 0 Set flag(s) to (Object): true - ORI_Inclusion_End_Wyll - End Wyll Inclusion > Wyll, by the living gods! I couldn't have asked for a finer saviour.
0:0 - Go. You should pick up the drow trail with ease. uid: be01b10c-18bb-239e-8105-689c22f3908b - 0 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null > I will seek reinforcements and join you when I can.
null uid: c2785fec-f6b0-2976-6e06-e1594e15b00b - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Yes, Wyll. The drow have your father. uid: c367dc76-2fa4-3f31-58ad-1feffec849dc > null
0:0 - So father said. I won't soon forget. uid: c477fb19-7eb8-3b58-f2c7-68bd831ea38d - 0 Check flag(s) (Tag): true - Wyll - |Really Wyll, superhero warlock| > null
0:0 - Counsellor - are you all right?! uid: c5f78f78-8378-225e-4fe9-8b51609c658b - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > It takes more than mere fire to break me, Yeva.
0:0 - Fist Pavel, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed. uid: cb0d0cd9-7b2e-8038-1d1f-663e93fb7168 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Report to the manip and send for reinforcements. We must find the Duke.
0:0 - On my oath: I will see my father rescued, and his captors vanquished. 1:0 - On my oath: I will see Duke Ravengard rescued, and his captors vanquished. uid: cbc9e0c9-c176-fcea-0c09-8520d298a048 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Global): true - GLO_Desire_State_AgreedToFindDuke - GLO_Desire_State_AgreedToFindDukedescription > null
0:0 - Counsellor - are you all right?! uid: cde5f3e0-f908-00f0-299a-2f63e1409bfd - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > It takes more than mere fire to break me, Pavel.
null uid: d2b069f8-c83a-648b-7180-c27ceec713b1 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Aelis - report to the manip and send for reinforcements. We must find the Duke. uid: d696f1c1-97fd-1620-3758-e30517e8d415 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Fist Aelis, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed. uid: e2840aaf-0f7e-89f0-8ce4-746608763739 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > Report to the manip and send for reinforcements. We must find the Duke.
0:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken father. 1:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken the duke. uid: e5668fe8-698a-fa42-c102-bd3ba1d45180 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| - 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.) - 0 Check flag(s) (Global): false - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers. false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute > Moonrise Towers? Along the old road? That place is cursed. Few could survive there...
0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city. uid: e66bd575-97a2-45d4-9508-85e14e179416 > Trust us to see it through, Counsellor.
0:0 - Rescue Ravengard from his drow captors. Baldur's Gate needs him now, more than ever. uid: ea5cf306-5198-da71-ee90-912227c61398 > Trust us to see it through, Counsellor.
0:0 - Isn't it clear? You travel with the Blade of Frontiers. Who might I trust, if not a legend? Who might rise to the moment, if not Ravengard's own son? uid: ef077da7-c330-b70e-c253-d5b9f339cef5 - 0 Check flag(s) (Local): true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_WyllSpoke - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_WyllSpokedescription
null uid: efda954f-9d6a-f6ee-0ee7-b2242ca49151 - 0 Check flag(s) (Global): true - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit - 0 Set flag(s) to (Global): true - GLO_Desire_State_FreedInAct1 - Flag for us to know that Florrick was freed in Act 1 that persists outside the section true - PLA_Desire_Event_HasMet - Global HasMet for Florrick in PLA > null
0:0 - Isn't it clear? The Blade is known for action. Who might I trust, if not a legend? Who might rise to the moment, if not Ravengard's own son? uid: f2102885-758b-13c3-a645-aad6a3c51c60 - 0 Check flag(s) (Tag): true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
0:0 - Moonrise Towers? Along the old road? That place is cursed. Few could survive there... uid: f28ba247-28a7-00da-a6db-f2af4f3b3e3a - 0 Set flag(s) to (Global): true - PLA_Desire_State_ToldFlorrickAboutTowers - The player told Florrick in PLA that the duke was likely taken to MOO > ... unless darker forces are at work.
0:0 - Counsellor - are you all right?! uid: f61e13aa-507d-7e56-e52b-36c0a022a9a2 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > It takes more than mere fire to break me, Ito.
0:0 - We can talk when you get me out of here! uid: f76b62c9-0b47-3fcc-b220-894dd4872706 - 0 Check flag(s) (Global): false - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit === END NODE ===
null uid: f7a7c74d-4d4c-3a58-d920-35a2ca0b0669 - 0 Check flag(s) (Tag): true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.) > null
0:0 - Listen close: drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears may be believed. uid: f816da57-d8f5-aa50-e7c3-8c9556f71acf - 0 Set flag(s) to (Dialog): true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > I must report to the Flaming Fist manip, with haste.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_FF1.lsj Synopsis: Yeva calls out when she realises who is calling from behind the fire.
0:0 - The Duke's counsellor! uid: 080824ae-badf-e606-67a8-08062661e09a === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_FF2.lsj Synopsis: If Yeva is unavailable, Ito calls out that it's the Duke's counsellor trapped in the burning building.
0:0 - The Duke's counsellor! uid: 1ad72ea1-bcbf-06cd-3267-9a33ab59984d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_ScoutReactsToDragon.lsj Synopsis: A tiefling refugee observes a war party of githyanki warriors guarding a bottleneck in the main road leading out of the region. The githyanki are alien and fearsome to the tiefling. She reacts with shock when she sees how they have a dragon circling overhead in support.
0:0 - Helm protect me, where'd that beast come from...? uid: 68266b70-70f9-4473-7b4d-fe1aae86d80d Node context: A tiefling refugee reacts with terror and awe upon seeing a dragon fly overhead. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_ScoutLeaves.lsj Synopsis: The tiefling refugee/scout declares she's clearing off when she realises the situation with the nearby githyanki warparty is getting too risky.
0:0 - Mrag! That's it - I'm getting out of here! uid: f7ff6253-122f-0b57-e289-0ddc671c8e14 Node context: Mrag pronounced 'mRAG' (means 'shit' in infernal language). The tiefling decides that things are getting too dangerous and runs off while she still can. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelWithKnight.lsj Synopsis: |Lae'zel was a companion. She became a NPC and ran up to the gith. Now she's looping this AD with the Knight until the player comes closer or leaves.|
0:0 - You do not understand. I heed Vlaakith's call. uid: 23f1e294-3ee5-265e-67ec-475ac4c0fa6f - 0 Check flag(s) (Local): true - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDone - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDonedescription > And yet you do not heed her kith'rak's command.
0:0 - Few of our Queen's children prove so stubborn. uid: 62cf6991-b245-fc9c-f18c-7f402da8f048 === END NODE ===
0:0 - It is not your time to speak. uid: b0bc144e-31c6-826b-a3da-5a887d3a1f36 === END NODE ===
0:0 - Child of Vlaakith. Be still, and listen. uid: c75e52b0-cbc1-1eac-36f5-2c1aac57f42c > Hear me, knight. I must...
0:0 - Baretha - look what wanders near. uid: e2ea4562-ed89-c492-7683-0d6a0e415c48 - 0 Check flag(s) (Local): false - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDone - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDonedescription - 0 Set flag(s) to (Local): true - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDone - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDonedescription > Child of Vlaakith. Be still, and listen.
0:0 - Do you not honour the command of a kith'rak, young one? uid: f5784115-57a3-c839-140f-96cc9d87f814 > It is not your time to speak.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelSidesWithGith.lsj Synopsis: |Player manually attacked the githyanki, bypassing the normal flow. Lae'zel is still a NPC. She sides with the githyanki in this combat.|
0:0 - I should have ended you when I had the chance. uid: 0b89e860-3900-9641-baae-d0e668b5a414 - 0 Check flag(s) (Global): false - PLA_GithChokepoint_Event_LaezelLeftParty - Lae'zel left the party to get to the gith knight. Checked in some PAD/AD to acknowledge that she was once in the party instead of never recruited === END NODE ===
0:0 - Shka'keth! I will tolerate you no longer. uid: 80191dcf-e085-eab9-b027-708d3c0809cb === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelRunsToKnight.lsj Synopsis: Non-recruited Lae'zel calls out to the gith knight.
0:0 - Kith'rak. We must speak! uid: 0be40b1c-aad0-dd40-a0de-a7a7c583502b === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelPostConfrontation.lsj Synopsis: Non-recruited Lae'zel speaks ADs after the battle with the dragon rider. She alternated between the beat of the dragon rider and looking for a creche.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelBetrayed.lsj Synopsis: |Lae'zel Companion only: the player attacked the gith during 'PLA_GithChokepoint_ConfrontationLaezel', and Voss commanded Baretha to kill them all (the player + Lae'zel) OR, the situation naturally ended in combat. Lae'zel is betrayed, and this AD makes it clear to the player.|
0:0 - Traitors to our queen: I will make you suffer! uid: ae50b12d-e43d-411c-9b0c-3a68bc5c479b Node context: Calls out after battle starts. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithCaptain_Dead.lsj Synopsis: Speak with Dead dialogue with Sarth Baretha, a mid-ranking githyanki warriorv who was ordered to search Faerûn for a mysterious stolen weapon.
0:0 - Can I remove an illithid parasite at the crèche? uid: 00d3b56d-0f85-4b62-924a-b6cb81372764 - 0 Check flag(s) (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_creche - 26071d89-33af-8eac-3c05-ee8dca91338d_crechedescription false - 26071d89-33af-8eac-3c05-ee8dca91338d_protocol - 26071d89-33af-8eac-3c05-ee8dca91338d_protocoldescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_protocol - 26071d89-33af-8eac-3c05-ee8dca91338d_protocoldescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > At the crèche... cleansing...
0:0 - Why did you come here? uid: 06236186-a5bb-4b5f-8f3c-2d27c8dde444 - 0 Check flag(s) (Local): false - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Find... the weapon...
0:0 - Leave. uid: 0c11ca6d-e6e5-4c5e-ab4e-2e39a895569d - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - My queen... uid: 188abd3e-f518-4a3d-8610-b5197b90dd8e > null
0:0 - I found a githyanki slate. How do I read it? uid: 2c40aff1-4333-a8ec-718e-eb2d28645e3a - 0 Check flag(s) (Global): false - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche - 1 Check flag(s) (Object): true - GLO_GithChokePoint_State_HasGithCrecheMap - Has the Gith Creche Map. - 2 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Only intelligent. Only githyanki...
0:0 - Who is Vlaakith? uid: 2da86110-3cdb-4dfc-9948-56be321f9e2e - 0 Check flag(s) (Local): false - 26071d89-33af-8eac-3c05-ee8dca91338d_queen - 26071d89-33af-8eac-3c05-ee8dca91338d_queendescription true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 2 Check flag(s) (Tag): false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_queen - 26071d89-33af-8eac-3c05-ee8dca91338d_queendescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > My queen...
0:0 - This 'weapon' you sought - what does it do? uid: 2f199635-54f4-4807-a625-2a936dca1589 - 0 Check flag(s) (Global): true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription true - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription true - 26071d89-33af-8eac-3c05-ee8dca91338d_weapon - 26071d89-33af-8eac-3c05-ee8dca91338d_weapondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > All-powerful... Vlaakith's prize...
0:0 - What does this weapon do? uid: 4b4dc6c0-4031-f844-b57a-a2981e1b9b30 - 0 Check flag(s) (Global): false - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription - 1 Check flag(s) (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription > All-powerful... Vlaakith's prize...
null uid: 5803ab94-70a9-4b5f-9617-ca0fba77822e
null uid: 5be282f8-4203-4315-8566-7a8d2295b1f4
null uid: 6b0cd859-66d6-4c36-8f7a-48592c33f0d8
0:0 - Find... the weapon... uid: 71128ddb-89f7-4e57-94d8-24c690151e34 > null
null uid: 74cc6e3b-ec5d-09bd-1c0c-ed239e3f7e27
0:0 - What is your profession? uid: 7e8e4d62-ffd6-49f6-a832-f4bcf59bd76b - 0 Check flag(s) (Local): false - 26071d89-33af-8eac-3c05-ee8dca91338d_profession - 26071d89-33af-8eac-3c05-ee8dca91338d_professiondescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription true - 26071d89-33af-8eac-3c05-ee8dca91338d_profession - 26071d89-33af-8eac-3c05-ee8dca91338d_professiondescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Sarth... warrior of Vlaakith...
null uid: 89e2ca73-6e63-4c76-a907-665a74fe99b9
0:0 - Only intelligent. Only githyanki... uid: 94535374-533c-c705-4564-d72f9ae720fa > null
null uid: a6574367-48db-42f3-894b-60759b5df04b
null uid: a86d9204-4de0-4e96-893a-208babf73ff5
null uid: b07f4cab-2f09-47d4-a969-ac72c0d39b36
null uid: b4147143-2e82-1fed-847a-133b1104cc29
0:0 - Do you know where the githyanki crèche is? uid: bb7b2a8a-8ea4-412f-bc94-79379b67188c - 0 Check flag(s) (Global): true - ORI_Laezel_Knows_SeekingCreche - ORI_Laezel_KORI_Laezel_Knows_SeekingCrechedescription - 1 Check flag(s) (Local): false - 26071d89-33af-8eac-3c05-ee8dca91338d_creche - 26071d89-33af-8eac-3c05-ee8dca91338d_crechedescription - 2 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_creche - 26071d89-33af-8eac-3c05-ee8dca91338d_crechedescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Mountains...
0:0 - At the crèche... cleansing... uid: be8d6c17-85df-4875-972d-482ee2e430c4 > null
0:0 - The kith'rak betrayed Vlaakith. What is he after? uid: c972d02f-f38a-ce0b-959a-e47971de83a8 - 0 Check flag(s) (Global): true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription - 1 Check flag(s) (Tag): true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.) > No traitor... loyal to queen...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: d42479c5-8228-474f-9123-32d91076247f - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: d8f77176-739f-40fb-bd6c-a8f86cb9326d - 0 Check flag(s) (Local): false - 26071d89-33af-8eac-3c05-ee8dca91338d_who - 26071d89-33af-8eac-3c05-ee8dca91338d_whodescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Local): true - 26071d89-33af-8eac-3c05-ee8dca91338d_who - 26071d89-33af-8eac-3c05-ee8dca91338d_whodescription - 1 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Baretha...
0:0 - No traitor... loyal to queen... uid: dd9302fa-5a3a-352b-e393-90d1fe16c743 > null
0:0 - Mountains... uid: df7072c9-46d1-4e2e-80f7-217ab3ee19eb - 0 Set flag(s) to (Global): true - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: f0adfdae-1bc4-4cfe-9359-3130b3cfcf1d - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Sarth... warrior of Vlaakith... uid: f389d097-9aa2-4f2d-9f0f-8167f7088655 > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f4efeb64-f077-4d76-b091-e6abb044ff37 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFists_PAD_ToldOfZhentDungeon.lsj Synopsis: The player has just told a Flaming Fist guard that Zhentarim are hiding in a nearby cave. The guard brushes it off because they don't have the numbers to take on a Zhent stronghold.
0:0 - An honest-to-goodness coward. It's almost refreshing to see. 1:0 - So much for the law of the land... 2:0 - Fists prefer roughing up petty thieves than dealing with real criminals. 3:0 - Bah! Who could rely on forces as feeble as these? 4:0 - If Flaming Fists shy away from a fight, then it's probably a fight best avoided. 5:0 - Flaming Fist letting Zhent run free? Never thought I'd see the day. 6:0 - Flaming Fist letting Zhent run free? The situation must be grim. 7:0 - They do seem a bit short-handed. uid: 78d67e0e-38e2-c3bf-99a6-561eda75c94c - 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Flamingfists_AD_FoundDeadDesire.lsj Synopsis: Reaction from the Flaming Fists if they run into a dead Councillor Florrick.
0:0 - Florrick... we had better send her body home. uid: a28aa0e6-189a-080d-5ee3-d85f4aff80f0 - 0 Set flag(s) to (Global): true - PLA_FlamingFists_State_Dismissed - The Flaming Fists are dismissed. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFists.lsj Synopsis: A group of Flaming Fists are trying to force a way into the burning inn at Waukeen's Rest. They can hear someone inside - they believe it might be Grand Duke Ravengard, who they had been sent to protect.
0:0 - Damn. Find another way inside! uid: 074755c2-bda7-b812-6ab1-d912ab5f860c Cinematic: Addressing the whole group Node context: Disgusted, unimpressed with PC === END NODE ===
null uid: 2c16cb65-b0de-ebe5-dd95-83214d13bf0b Animation: [SEAN] All FF'S are pushing against the burning wreckage. The Player kicks the door with some effort but fails to kick down the burning wreckage., , [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails., , . - 0 Set flag(s) to (Object): true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > Damn. Find another way inside!
0:0 - WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! uid: 3584e8f7-6665-33fa-6054-a1a7a3434fa4 = Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Object): false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Check flag(s) (Tag): true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.) > null (roll sucessful) > null (roll failure)
0:0 - That's right! THREE, TWO, ONE, PUSH! uid: 38c32c5f-f1e3-3fcc-0111-ef4088db7d37 Cinematic: Spurred on by the player's inspiring words, the Flaming fists brace, and move back to strike against the door in unison in time. > null
0:0 - Go! There has to be another way in! uid: 52056870-b4b7-dcc5-9d1b-d34038dd7ee7 Cinematic: Node context: Brusque, impatient - 0 Check flag(s) (Object): true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription === END NODE ===
0:0 - Unless you're here to finish the job, get over here and push! uid: 5c70a0cd-652e-2a01-3e42-1004396ef4f8 > null
0:0 - What happened to this place? uid: 647da824-c6cf-f0a7-e562-8070d97b2388 - 0 Check flag(s) (User): false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > Goblins and drow happened. > Your kind happened!
0:0 - The counsellor. Gods. We need to get moving, now. uid: 648d8087-e53e-1bb6-d1bc-1f40a72f50c1 - 0 Set flag(s) to (Global): true - PLA_FlamingFists_State_Dismissed - The Flaming Fists are dismissed. true - PLA_FlamingFists_Knows_DesireDead - PLA_FlamingFists_Knows_DesireDeaddescription === END NODE ===
0:0 - Inside, hurry! We don't have much time! uid: 7a8945f4-bcf9-0187-de0b-7a848352e04e Cinematic: Addressing the whole group Node context: Relieved and ready to move move move === END NODE ===
0:0 - Leave. uid: 7bf7d3f4-c5d6-b47c-d74d-7246ea81febe === END NODE ===
null uid: 89b9e50b-7ed4-e515-e763-45358e991716 Animation: [SEAN] All FF's are pushing against the burning wreckage. Player does a running kick to the burning wreckage and breaks it down., , [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds - 0 Set flag(s) to (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. > Inside, hurry! We don't have much time!
0:0 - There was no duke inside, just a wood elf. And she's dead. uid: 9076a707-8ba5-11cd-990a-4961bd9eb4dd - 0 Check flag(s) (Global): true - GLO_Knows_DesireDead - Player saw Florrick is dead. > The counsellor. Gods. We need to get moving, now.
0:0 - Who on earth do you think you are? If you aren't helping, shove off! uid: 914bec9d-df2c-04f8-e99a-c44300ebbe35 Cinematic: The fists all try to push in the door, but fail. > null
0:0 - Who's trapped in there? uid: a150a250-e968-597f-c29c-748fb3df7396 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern > null
- Roll sucessful - null uid: ad122ede-7499-667d-92a7-0bf45aed8266 > null
0:0 - Let out a rallying cry as you help the Fists push. ONWARD! uid: b153d6d0-1798-9fc8-b596-666720aa0710 = Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Object): false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null (roll sucessful) > null (roll failure)
0:0 - Your kind happened! uid: b18aa70b-82af-1738-d7f2-703553fa3cb1 - 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) > Unless you're here to finish the job, get over here and push!
0:0 - Goblins and drow happened. uid: e74ae809-b3d5-8508-fb31-2b0557019d74 Node context: Impatient; this is really not the time for backstory. - 0 Check flag(s) (Tag): false - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.) false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) > Now push, damn it!
0:0 - Grand Duke Ravengard could be inside! Don't just stand there - push! uid: e8baaede-d1f6-8d7c-84e3-af188f7fc1c3 Cinematic: Node context: Urgent and focused; slightly annoyed with PC. - 0 Check flag(s) (Dialog): false - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription - 1 Check flag(s) (Object): false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription - 0 Set flag(s) to (Dialog): true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 2 Set flag(s) to (Quest): true - This flag template was not found somehow... - > There was no duke inside, just a wood elf. And she's dead. > What happened to this place? > Grand Duke Ravengard? > Push against the wreckage. > Let out a rallying cry as you help the Fists push. ONWARD! > WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH! > Leave.
0:0 - He could be trapped. Help us get through! uid: effb2803-36d6-7b4d-5d75-29c5c3c027a0
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist8_Dousing.lsj Synopsis: A Flaming Fist trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. He's inexperienced and terrified of fire, so he's panicking.
0:0 - We'll never put this fire out. You're better off helping anyone trapped inside! uid: 0b6359f2-24a3-7c18-2a1b-e2957b59f1c7 Animation: Notes: Bucket needs to be animated with his hands Node context: Tryign to put out the fire using a bucket - 0 Check flag(s) (Dialog): false - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription - 1 Check flag(s) (Global): false - PLA_Desire_State_Freed - PLA_Desire_State_Freeddescription false - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription === END NODE ===
null uid: 17d1fe42-69c2-161e-0d62-d2a3acb034f0 - 0 Check flag(s) (Dialog): false - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription - 1 Check flag(s) (Global): false - PLA_StuckDwarf_State_Freed - The Stuck Dwarf has been freed - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription === END NODE ===
0:0 - This is hopeless! uid: 58f7898f-6ab9-889a-a4ac-621780fe415d Animation: Notes: Bucket needs to be animated with his hands Node context: Tryign to put out the fire using a bucket - 0 Check flag(s) (Dialog): false - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription === END NODE ===
0:0 - I'm getting nowhere. uid: aca4530c-ca8c-a06f-42de-832f6985a0e6 Animation: Notes: Bucket needs to be animated with his hands Node context: Tryign to put out the fire using a bucket - 0 Check flag(s) (Dialog): true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription === END NODE ===
0:0 - This is hopeless. You have to get them out of that building! uid: bf1f4912-0214-45f9-9b30-4b1c98d0741d Animation: Notes: Bucket needs to be animated with his hands Node context: Tryign to put out the fire using a bucket - 0 Check flag(s) (Dialog): true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription - 1 Check flag(s) (Global): false - PLA_Desire_State_Freed - PLA_Desire_State_Freeddescription false - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit === END NODE ===
null uid: cdc4f45c-9a7a-3dff-6e6e-583abae0c212 - 0 Check flag(s) (Dialog): true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription - 1 Check flag(s) (Global): false - PLA_StuckDwarf_State_Freed - The Stuck Dwarf has been freed === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist8_AwayFromCorpse.lsj Synopsis: A Flaming Fist soldier standing in the aftermath of a drow raid on an inn. There were many casualties, and it's hitting him hard.
0:0 - My advice - shut up. uid: 058b6ede-5a13-cf24-7728-66eb8e4e8c59 === END NODE ===
0:0 - Those who speak of the Zhent end up unable to speak. uid: 37f90759-74e0-faa8-0a96-73a0e4f1bea8 > My advice - shut up.
0:0 - A massacre. Drow and goblins slaughtered them all. uid: 7ad35bda-8ff3-1d09-0352-620ae7d6d62d - 0 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > You should talk to Gauntlet Dain. She's in charge. > null
0:0 - What happened here? uid: 7ccb436d-2ce9-dd73-e503-519c3eaf0114 - 0 Check flag(s) (Global): false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 1 Check flag(s) (User): false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. > A massacre. Drow and goblins slaughtered them all.
0:0 - You should talk to Gauntlet Dain. She's in charge. uid: 89041c6b-5b0b-c639-6e77-07c37a68c8d4 - 0 Check flag(s) (Global): false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated === END NODE ===
0:0 - There are Zhentarim lurking about. They have a hideaway nearby. uid: 8cab39a3-f8d5-098b-0a64-1fd61ad7f677 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 2 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > Those who speak of the Zhent end up unable to speak.
null uid: 963d5915-744d-b7e8-29b2-61339c657ac0 - 0 Check flag(s) (Global): true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated === END NODE ===
0:0 - There are Zhentarim nearby. They've got a hideout, and I know how to get in. uid: c76310ef-cd41-980d-388c-a0befe871cec - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 1 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > Those who speak of the Zhent end up unable to speak.
0:0 - They were cut down like animals. It's senseless. uid: c9dc8554-10e1-4a21-2b54-39de1be33a89 Node context: Fighting back anger. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist8.lsj Synopsis: A Flaming Fist soldier kneeling beside a fallen comrade in the aftermath of a drow raid. There were many casualties - it's hitting him hard.
0:0 - Leave. uid: 2cad59ad-d548-6bac-0ef3-082f4e845f24 === END NODE ===
0:0 - There are Zhentarim nearby. They've got a hideout, and I know how to get in. uid: 58c2e58a-97c7-9601-53ec-069c2bc1db29 - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 1 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > Those who speak of the Zhent end up unable to speak.
0:0 - Those who speak of the Zhent end up unable to speak. uid: 74cc2372-bfe8-cbbe-5596-46734ed91159 Node context: Panicky > My advice - shut up.
0:0 - You should talk to Gauntlet Dain. She's in charge. uid: 8708006a-8e60-762a-39d0-0cdfbf02dc85 Node context: - 0 Check flag(s) (Global): false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated === END NODE ===
0:0 - My advice - shut up. uid: a4d80097-800d-56a0-9c7f-7372e20f8a36 Node context: === END NODE ===
0:0 - But he was a Flaming Fist. That made us better than brothers. uid: b8871aa5-a006-d963-8e04-5d4d193ff800
0:0 - ... even our Gauntlet. Thought she'd outlive us all. uid: c1ad5495-79ac-ef0a-7aab-91954aa884ef Node context: - 0 Check flag(s) (Global): true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated === END NODE ===
0:0 - There are Zhentarim lurking about. They have a hideaway nearby. uid: cc47dda0-5cda-dcec-8086-5c81d63622da - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 2 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > Those who speak of the Zhent end up unable to speak.
0:0 - This is a bloodbath. What happened here? uid: da7e0d9e-ffde-18d6-1cdf-3605bd3953de - 0 Check flag(s) (Global): false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 1 Check flag(s) (User): false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. > A massacre. Drow and goblins slaughtered them all.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist7_Dead.lsj Synopsis: A Flaming Fist initially trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. If killed, she can be interrogated about what she was looking for - in this case, the missing Duke Ravengard.
0:0 - Where is Florrick now? uid: 02b7cd95-a7e6-4dc5-880f-3ce82c2baaa5 - 0 Check flag(s) (Local): true - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioned - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioneddescription - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Seeking... reinforcements...
0:0 - Do you know where Moonrise Towers is? uid: 0a84ea7f-7280-427f-818d-054b8733f608 - 0 Check flag(s) (Global): true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Cursed... lands... through mountain pass...
0:0 - Leave. uid: 10561c13-1ae7-4881-88ff-eef2be89bd1b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who do you work for? uid: 3056c625-ccab-4d8a-9621-ab7ae1af8f65 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Flaming... Fist...
0:0 - Are there any other survivors? uid: 50e9fdf5-d26e-4352-b911-27eb5d00b82a - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Florrick... Ravengard's... confidante...
null uid: 5d63b5a4-b736-4d74-ac15-1655ed71e923
null uid: 63da2e4e-5b32-4069-8bf9-ceed7492b4b5
0:0 - Do you know where the Grand Duke was taken? uid: 6a9c6269-9cce-48ba-a623-da7908145b7b - 0 Check flag(s) (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down - 1 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Drow... Underdark...
null uid: 77ed5cc6-d05c-45b3-b199-1efc911ed8ac
null uid: 80cdd650-98d1-4ba5-a16d-3b53d69321a9
null uid: 86eacfaf-01c3-427c-8530-19a9503e906a
0:0 - What were you doing here? uid: 8897cb7d-2df5-467b-96e1-f2909cd3a4d9 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Searching... Grand Duke... Baldur's Gate... kidnapped...
0:0 - *The corpse does not stir. It will answer no more questions.* uid: ac964669-c053-448c-b5b8-306e07ce8b79 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: b65551a8-f4ae-43e4-a1c0-2c32981afcac - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Gauntlet... Dain...
0:0 - Searching... Grand Duke... Baldur's Gate... kidnapped... uid: c214de4b-80f8-45cc-9a4f-6c266900f22a - 0 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped - 1 Set flag(s) to (Quest): true - This flag template was not found somehow... - > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: c38b5078-513c-49ed-a4c3-d0cfc616f037 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Florrick... Ravengard's... confidante... uid: d7553053-2d0b-470f-8871-91f0a8f57d7d - 0 Set flag(s) to (Local): true - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioned - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioneddescription > null
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: dc531f93-868b-44bf-bc4e-419b068f93c1 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist7_AD.lsj Synopsis: A Flaming Fist walking amongst the corpses at Waukeens Rest, an inn that was attacked by goblins and drow in the night.
0:0 - There were three... no, four. uid: 48bea395-d926-145e-8b56-8f5cbb4fb859 - 0 Check flag(s) (Local): false - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription false - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription - 0 Set flag(s) to (Local): true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription === END NODE ===
0:0 - Where did these drow even come from? uid: c33a68ad-2a44-7f43-1eb7-cb1f6bdfda5e - 0 Check flag(s) (Local): false - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription - 0 Set flag(s) to (Local): true - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription === END NODE ===
0:0 - Ah, this might be something. uid: e961a6a5-0e93-e7bf-f400-8797f8a02999 - 0 Check flag(s) (Local): true - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription - 0 Set flag(s) to (Local): true - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist7.lsj Synopsis: A Flaming Fist initially trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. If the other Flaming Fists find a way inside, she stops to watch. After Desire escapes and the inn is burnt down, she investigates the area, kneeling and inspecting tracks.
0:0 - I'm a guard from a nearby village. I'm here to offer my assistance. uid: 018c23d6-1084-1b11-0ce7-95c4db13cbdd = Roll Damage Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = > null (roll sucessful) > null (roll failure)
0:0 - Those tracks lead to Moonrise Towers. uid: 03922eb2-f9e5-5186-6232-7f06827f83e0 - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription - 1 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription > null
0:0 - I can tell you: Grand Duke Ravengard was kidnapped. uid: 04a37a58-f302-69b1-df7a-a1ea9b96f4bf - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription > How do you - oh, never mind. Half the Sword Coast probably knows by now.
0:0 - No luck. Sorry. uid: 07fa743d-f9b0-a867-d3ff-4afab686c3eb - 0 Check flag(s) (Local): false - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription > What'd I tell you? It's a godsdamned mess.
0:0 - You're no help just standing there. Help us! uid: 08553bc5-24a2-6025-e440-c8d825f627f8 Cinematic: Node context: Scooping water and throwing it on the fire. - 0 Check flag(s) (Dialog): true - PLA_FlamingFist7_HasMet - PLA_FlamingFist7_HasMetdescription === END NODE ===
0:0 - Drow and goblins raided the inn and burned it to the ground. uid: 2cd27313-be0a-9228-52a5-3826294d487b Cinematic: Node context: - 0 Check flag(s) (Tag): false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > I'm trying to find out where they took the - what they came for.
0:0 - There's no need for any of that. Come on, stand up. uid: 2dcffb0b-0e08-64f7-caaf-709f0e004741 Animation: Player bows like a paladin, swearing to help her (Needs start, idle, end) Cinematic: Flaming Fist, exasperated, pulls them back to their feet. Node context: A bit embarrased. > null
0:0 - I'll see if I can spot anything. uid: 3031fd3d-8ebb-2654-5db2-2c5d3e18e393 = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - You, a guard? Huh. Have to admit, you are more than a little... threatening. uid: 3438985e-6384-6e43-4469-8f2e77dfa012 Node context: - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - Leave. That's an order. uid: 376d4b41-8f1a-b3ae-19e5-fac694d1a7dd Node context: - 0 Check flag(s) (Dialog): true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription - 1 Check flag(s) (Global): true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down - 2 Check flag(s) (User): true - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription > null
0:0 - Can't you see the inn is burning?! Help or get out of the way! uid: 3b5cc987-1ead-039d-3fb4-9f5c286dfe51 Node context: Trying to put out the fire - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_HasMet - PLA_FlamingFist7_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_HasMet - PLA_FlamingFist7_HasMetdescription === END NODE ===
0:0 - I can tell you: the Grand Duke was taken to Moonrise Towers. uid: 3dd0cf0d-783e-ac45-b5d3-2718dce5a6ac - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription > null
0:0 - *You notice the tell-tale clumsiness of goblins, alongside something more light-footed - drow.* uid: 42e89f7a-f8d7-9e1e-d2ae-e02f2a1c504b Animation: [KRIS] Player kneels down to inspect the footprints closely (Need start, idle & end) Cinematic: - 0 Check flag(s) (User): false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription - 0 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > *Your gaze follows the drow footprints around the courtyard and south - out of the inn.*
0:0 - What'd I tell you? It's a godsdamned mess. uid: 4489b220-0851-a5a4-dc02-80deac1e1c68 Animation: *DUPE* [KRIS] PC stands ups (End of Footprint Inspection) Node context: > null
0:0 - And if they took him down there... Helm save him. uid: 45c99547-21a3-b569-4cf8-430c7d22deb3 Node context:
0:0 - Tracking is what I do. Let me see if I can spot anything. uid: 496eef00-6307-97c7-b881-5b8b63322d1e = Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = Advantage: 1 - 0 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null (roll sucessful) > null (roll failure)
0:0 - Any idea where they took the Grand Duke? uid: 4b28e648-e647-13e7-9e39-146ed15dbf45 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription > There were drow here, so my best guess would be the Underdark.
0:0 - By all means. Doubt you'll have much luck though. uid: 4ea646d6-5580-371f-b171-49ad309ac4a8 Cinematic: rerecord notes. She should be standing for whole line. Node context: > Most of the tracks were destroyed by the flames.
0:0 - We still have no idea where they took the - what they came for. uid: 5198c77f-745a-bd79-f1a2-eb809ea65f8e Node context:
0:0 - And torched the place while they were at it. uid: 56c6202b-dbf9-1928-3c9b-7bdd7ea49881 Node context: > null
0:0 - What in the Nine Hells is wrong with you? uid: 5718e7cb-f5ab-2cca-a739-ace01e0282a9 Node context: An outburst, but she catches herself and takes a deep breath. > Leave, before I put a sword through you.
0:0 - I don't have the Fists to take on a Zhentarim base. We're stretched thin as it is. uid: 57784fef-6615-e646-7ebe-2c2806c259b0 Cinematic: reshoot note: Actor appears to have had a cold for this line only, doesn't match the VO of other lines. Node context: > Just stay out of their way and hope they stay out of yours.
0:0 - What in the Nine Hells did I just tell you?! uid: 5aa19dce-8c09-2da1-0338-ecbfc0d602e2 Animation: *DUBE* PC casually swipes their foot on the ground, like they're wiping something up with it. Node context: > You need to go. Now.
0:0 - By my oath, you have my help. But I must to know the truth to assist you. uid: 5b7ce9cb-cc20-1c78-c192-012962fd3ba5 = Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Cinematic: PC kneels down. - 0 Check flag(s) (Tag): true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.) > null (roll sucessful) > null (roll failure)
0:0 - Just stay out of their way and hope they stay out of yours. uid: 5ee7c59a-d829-58cd-b7db-605cf3834649 Cinematic: Node context:
0:0 - Right. And I suppose you saw the smoke from the Underdark? uid: 63be8cca-2da1-2fa8-e403-3813d755f742 Node context: - 0 Check flag(s) (Tag): true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > I'll blame your little lie on simple curiosity. This time.
0:0 - The tracks converge here. Two, maybe three drow. At least one of ours. uid: 6813a8b2-d1ce-7c30-73fc-66b216ab7a59 Cinematic: Node context: - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription - 1 Check flag(s) (Global): false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription > From here they went... Damn! It's all so confused.
0:0 - Wipe away the tracks with your foot. uid: 693c639b-69de-43c9-61df-6072ec090f5b - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription > Hey, HEY! Stop! You're destroying evidence!
0:0 - Be easier if you weren't bothering me. uid: 6ed660d2-73df-53ca-48cf-4cd922981aab Animation: *DUPE* [KRIS] PC stands ups (End of Footprint Inspection) Node context: > null
0:0 - You're the one who seems confused. uid: 70907abb-6090-f138-8012-9a0d3ff58268 - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription > I'm not confused, I'm frustrated.
0:0 - The raiders kidnapped Grand Duke Ravengard of Baldur's Gate. Killed his entire guard while they were at it. uid: 7324aaeb-ea95-e2ee-da20-6a1bf8f8ff47 Node context: - 0 Set flag(s) to (Global): true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped > The Counsellor died, too. This has all gone to the hells.
0:0 - Your kind burned the inn to the ground. Even brought goblins along for the fun. uid: 75ddaf94-6ab8-3bce-c3c3-72adc7eb39f0 Cinematic: Node context: - 0 Check flag(s) (Tag): true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.) - 0 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > I'm trying to find out where they took the - what they came for.
0:0 - My true kin have no care for surface raids. You can trust me. uid: 76fa49bf-12cb-ccc1-7bdb-03800345ef57 = Roll Damage Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.) > null (roll sucessful) > null (roll failure)
0:0 - Evidence for what? Surely you've pieced something together by now. uid: 7ac40ab0-6aba-05b4-8ddf-e74b01e95602 - 0 Check flag(s) (Global): false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped > null
0:0 - These tracks should be able to tell us everything that happened here. uid: 7d8b86ff-cb4b-1d85-dbae-3ee025ba3c10 Node context: > null
0:0 - Right. I don't think you hail from anywhere close by. uid: 8403afd9-ff4c-4e5f-e3ef-d04b3a4c4801 Node context: - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I'll blame your little lie on simple curiosity. This time.
0:0 - And you should just bugger off. uid: 868b403b-f954-0e80-736e-8d92f2553b36 Node context: She says this line EXTREMELY sarcastically. > null
0:0 - Hm. You haven't tried to slit my throat yet... uid: 8820546a-3583-4ed7-e910-a76af5b82dad Cinematic: rer ecord notes. She was Recorded as kneeling, she should be standing Node context: > null
0:0 - *Your gaze follows the drow footprints around the courtyard and south - out of the inn.* uid: 88d24cde-6d6a-baf6-b7f1-f8d29dbd0019 - 0 Set flag(s) to (Local): true - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription > Spot anything?
0:0 - Leave. uid: 89233e0a-b569-ce24-3888-91700b83aacb === END NODE ===
0:0 - You, a guard? Gods, they must be desperate if they're hiring Underdark muscle. uid: a1aa83cd-3662-cb3a-79e2-a0d57e5f3263 Node context: - 0 Check flag(s) (Tag): true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) > null
0:0 - Can't really tell the difference between you lot, honestly. uid: a8cd9475-2a44-9095-b841-c00b48ebab28 Node context: > You're in my way. Get moving.
0:0 - We'll stay put for now. Still might get something out of these tracks. uid: ab8981e7-c40c-eab6-a281-2fb736c08981 Cinematic: === END NODE ===
0:0 - You're smart to keep quiet. Nobles attract the wrong sort of attention. uid: ae35a444-ec9b-b752-7d3e-ec9b1dad114d - 0 Check flag(s) (Local): true - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenRead - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenReaddescription > How did you...
0:0 - Have you figured anything out? uid: ae3f3719-84e5-2c36-37e0-06171d265699 - 0 Set flag(s) to (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > Nothing I didn't already know.
0:0 - Huh. Don't know how much help you can be, really. uid: af5e5932-e262-6be3-9c12-bcf491df0dd0 Node context: > null
0:0 - Oh, stand up. You're embarrassing yourself. uid: b3f2421e-5c94-54bd-cb63-c0598fb8c7b5 Animation: *DUPE* Player bows like a paladin, swearing to help her (Needs start, idle, end) Cinematic: Flaming Fist, exasperated, pulls them back to their feet. Node context: A bit curt. > null
0:0 - *The tracks are a chaotic mess. Gleaning any information from them is impossible.* uid: b671d21b-0f8e-4d54-6552-aa9bcf569edc Cinematic: - 0 Set flag(s) to (Local): false - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription > Spot anything?
0:0 - Leave. uid: b74f8e4b-efe9-c236-3f39-817233fb4ebd === END NODE ===
0:0 - We should've sent another dozen guards, at least. He's not just any noble, damn it! uid: b8625dce-a462-f8c3-b633-aef0dfa17968 Node context: - 0 Set flag(s) to (Local): true - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenRead - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenReaddescription
0:0 - I found a pack of Zhentarim hiding nearby. uid: c2964741-1a0e-1b18-4888-afa4a434ba5f - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 2 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > And? What do you expect me to do about it?
0:0 - How did you... uid: c3e167e9-8a17-d1cd-d26e-8019b705d92b Cinematic: SHOCKED Node context: Shocked. > null
0:0 - Watch where you step - these tracks might tell us where the raiders went. uid: c55a0190-027b-4e84-9a01-5c27eb20aeff Cinematic: Node context: - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription - 1 Check flag(s) (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription > null
0:0 - I'll blame your little lie on simple curiosity. This time. uid: c77c90f9-44c1-cad5-a77d-1200d9a1df27 Node context: Emphasis on 'simple' - she's calling the player stupid. === END NODE ===
0:0 - I can tell you: the inn was raided by goblins and drow. uid: caca244e-a4b0-d65b-cd32-1b160373dcd1 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern - 1 Check flag(s) (User): true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription > And torched the place while they were at it.
0:0 - That's something. But they could've gone south and then down - towards the Underdark. uid: cb7b0a2d-cf11-5f35-1e83-9f106b0cd84f Animation: [KRIS] PC stands ups (End of Footprint Inspection) Node context: > We still have no idea where they took the - what they came for.
0:0 - You should get going. And watch for goblins on the road. uid: cbabdcc8-9160-b20b-c48b-816a4d242396 Node context: === END NODE ===
0:0 - If they allied with goblins, they were not Lolth's Chosen. Tell me more - now. uid: d075e5a9-87d4-3a87-2938-db971972052d = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = > null (roll sucessful) > null (roll failure)
0:0 - What are you doing? uid: dc0cb81f-a273-f10e-02a5-c5cf36baf43a - 0 Check flag(s) (Dialog): false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription > What does it look like? I'm trying to sort out what happened here.
0:0 - They took the Grand Duke to Moonrise Towers. uid: ddb9da66-e165-78b6-e338-a93c798a50de - 0 Check flag(s) (Global): true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription - 0 Set flag(s) to (Global): true - PLA_Tavern_Told_DukeToTowers - PLA_Tavern_Told_DukeToTowersdescription > The old fortress? Gods, that whole area is cursed.
0:0 - Leave. uid: df3e84b1-548a-19a3-79d7-4d9e4d853959 === END NODE ===
0:0 - You need to go. Now. uid: e3f04abe-1ff5-de00-de58-e1fcafbc47b9 Node context: Standing - 0 Set flag(s) to (User): true - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription === END NODE ===
0:0 - From here they went... Damn! It's all so confused. uid: eb9158d2-753b-f7f7-5b33-955e3dc7fc05 Cinematic: Node context: Dain goes from kneeling to standing on "It's all so confused" - looking at the tracks on the ground in confusion > null
0:0 - Maybe you need a second pair of eyes. Want me to take a look? uid: ec1ebe1f-2c08-0edc-2f36-12f155ab5612 - 0 Check flag(s) (Global): false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription > By all means. Doubt you'll have much luck though.
0:0 - At least his counsellor survived, thank the gods. uid: f4718a05-a394-f62d-8b58-a0c00315819e Node context: - 0 Set flag(s) to (Global): true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped > null
0:0 - Leave, before I put a sword through you. uid: f4ed7af6-00fb-2059-0d97-3a2fbd8f5c8f Node context: Through gritted teeth - she's trying desperately to remain calm - 0 Set flag(s) to (User): true - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist5_AD.lsj Synopsis: Flaming Fist Ephren prays quietly over her dead colleague.
0:0 - So it is spoken, and so is it done. uid: ca889dc4-3677-8206-d20b-74c1a0f4ddf8 === END NODE ===
0:0 - Teach us care when we would be reckless. Teach us certainty when we would have doubt. uid: cbde00fc-71aa-8ae9-1e46-414b3a9b22da > So it is spoken, and so is it done.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist5.lsj Synopsis: Flaming Fist praying over a dead colleague. Jacek = "YAHT-sick."
Drow players: Ephren believes you are another attacker, and either initiates attack or you persuade her not to.
0:0 - I just wanted to tell you there's a Zhentarim operation nearby. uid: 07ec46a0-615f-37da-35f2-952351360628 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription - 1 Check flag(s) (Quest): false - This flag template was not found somehow... - - 2 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > I'll note your concern. I'd do more, were we not so slight in number.
0:0 - More drow. Fist - at the ready! uid: 0912d009-b033-7552-2543-0ab8418cdb4c Cinematic: Node context: Ephren is kneeling next to her dead friend and jumps to her feet as she sees a potential enemy. She notes your presence, then calls out to her comrades. (Fist: at the ready!) - 0 Check flag(s) (Global): false - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow. false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed - 1 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > null
- Roll sucessful - null uid: 13681697-499f-3884-bc77-ae8385cbd3da > null
0:0 - I am no monster - I mean no harm to you. Tell me what happened here. uid: 150d45c2-1577-4b3d-823f-b85db2f8c7de - 0 Check flag(s) (Local): true - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenReaddescription > null
0:0 - He should never have been here in the first place. I'm the one that talked him into joining the Fist. uid: 16dfda18-b0a4-572f-c2e5-a571d7058312 Cinematic: Ephren is kneeling next to the dead Jacek
0:0 - Back, I say! uid: 1a429f9b-8945-9411-34b8-312631d6111a Cinematic: Tavern burning down Node context: Ephren is standing, helping to put out fire - 0 Check flag(s) (Dialog): true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription - 1 Check flag(s) (Global): false - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed === END NODE ===
0:0 - Think carefully, colnbluth. Do you truly wish to anger Lolth's favoured? uid: 1def35f1-5a8e-0462-c535-8980abbb88d6 = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll failure) > null (roll sucessful)
- Roll failure - null uid: 20a1c192-5f99-50c4-51b4-a0413cdef02c > null
0:0 - Leave. uid: 20fcb30d-85db-972c-8729-74dcd3085fe2 === END NODE ===
0:0 - Let the prayer finish. The dead should be honoured as their oath commands. uid: 21ba9b73-90cd-0c98-67b5-cb6a58596dc2 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 1 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Event_Prayed - PLA_FlamingFist5_Event_Prayeddescription true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > null
0:0 - TRY IT, WEAKLINGS. 1:0 - Go on, try it. uid: 243d628f-8ddd-61c3-2a05-17033ad3ff1b = Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
- Roll failure - null uid: 39052be9-bf92-0ea2-ed28-0c559702b3cf > Save your breath.
0:0 - Would that the arrow had pierced your heart instead. uid: 42f01619-747c-0a73-00f9-04dd9cf9a9a1 Cinematic: Ephren is kneeling next to the dead Jacek Node context: Bitter
- Roll failure - null uid: 43ef618e-7e1d-77ba-4eab-6922b748d335 > null
0:0 - Speak to the Gauntlet. She'll tell you more. uid: 4826041f-b556-3308-5720-b986054a138c Cinematic: No dead body,Tavern burnt down Node context: Ephren is standing - 0 Check flag(s) (Global): false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated === END NODE ===
0:0 - Join the woman in prayer: 'Steel our blades...' uid: 4c6f513b-18ee-27c6-ebcd-87b257edc749 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 1 Check flag(s) (Tag): true - Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Event_Prayed - PLA_FlamingFist5_Event_Prayeddescription true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > ... and temper our hearts for the battles in this life and next.
0:0 - Please. Just leave me be. uid: 4d55b146-c57f-3851-a848-eb5842c191c0 Cinematic: Ephren is kneeling next to the dead Jacek
0:0 - Looks like he wasn't cut out for this line of work. uid: 4f3ddeef-c2b1-a3a9-e5f4-e03af0c53df9 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 1 Check flag(s) (Tag): false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > Only a coward would speak ill of the fallen.
0:0 - Now please, just... leave me be. uid: 5d1110e0-368c-c60b-0ddb-70cf52d75757 Cinematic: - 0 Check flag(s) (Global): true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated - 0 Set flag(s) to (Global): true - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow. === END NODE ===
0:0 - My condolences to you. uid: 5f04fe38-7741-455f-2275-8b6becea9610 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > He should never have been here in the first place. I'm the one that talked him into joining the Fist.
0:0 - Another Lolth-sworn - a killmonger, a monster. If I do not take her head, she will take mine. 1:0 - Another Lolth-sworn - a killmonger, a monster. If I do not take his head, he will take mine. 2:0 - Another Lolth-sworn - a killmonger, a monster. uid: 61c3676e-a841-4f36-98c5-9ae9c1523ba5 Cinematic: - 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.) - 0:1 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.) - 0 Set flag(s) to (Local): true - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenReaddescription
0:0 - May I ask what happened here? uid: 635fcc48-e44d-d1c5-26c2-3f3c57b7cce6 - 0 Check flag(s) (User): false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. > null
0:0 - Away, I tell you! uid: 63ba1b9f-867a-aace-af5c-47785b61a657 Cinematic: No dead body,Tavern burnt down Node context: Ephren is standing - 0 Check flag(s) (Dialog): true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription - 1 Check flag(s) (Global): true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed > null
0:0 - It was a massacre. Drow and goblins slaughtered the lot. My poor Jacek never stood a chance. uid: 8387ce96-9eca-f6cc-9f84-be7d54782710 Cinematic: > null
0:0 - What the hells happened here? uid: 84b20ace-65dd-ad46-0a1e-5e7f1d39767e - 0 Check flag(s) (Global): false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down - 1 Check flag(s) (User): false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. > A massacre. Drow and goblins slaughtered the lot.
0:0 - Get back. uid: 8ec1ab96-6a03-c368-61c8-874b43e7f400 Cinematic: Tavern burning down Node context: Ephren is standing, helping to put out the fire - 0 Check flag(s) (Dialog): false - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription - 1 Check flag(s) (Global): false - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription === END NODE ===
0:0 - Only a coward would speak ill of the fallen. uid: 8f33f804-f766-a5fd-fbba-432623ed1dc1 Cinematic: Ephren is kneeling next to the dead Jacek Node context: Angered by your reaction. > Would that the arrow had pierced your heart instead.
0:0 - Attack. uid: 93ba563b-2e80-a5bf-f0d1-6cc84803a38a - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - ... and temper our hearts for the battles in this life and next. uid: a193098f-7f07-281d-7eeb-6ea56bd22530 Cinematic: Ephren is kneeling next to the dead Jacek and continues to pray > May I ask what happened here? > He is at rest now. > Leave.
0:0 - That's all I know. Please, just... leave me be. uid: a203689f-47ad-4067-41fc-780945787f5a Cinematic: - 0 Check flag(s) (Global): true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated - 0 Set flag(s) to (Global): true - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow. === END NODE ===
0:0 - Be at ease. I didn't come seeking battle. uid: a41ce58c-0564-5fa5-09b9-d8afd047aaee = Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b = > null (roll sucessful) > null (roll failure)
0:0 - Save your breath. uid: a8865ef6-3ae0-1edc-7f37-b3e1aefa0613 Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - I promise my shield and my sword, Vigilant One. Let them be my courage... uid: b5158f2d-0a0a-bb78-459c-e4cae3ed5635 Cinematic: Ephren is kneeling next to the dead Jacek, praying Node context: Praying - 0 Check flag(s) (Global): false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed - 1 Check flag(s) (User): true - PLA_FlamingFist5_HasMet - PLA_FlamingFist5_HasMetdescription > null
0:0 - To die for a cause is noble, but still tragic. I'm sorry. uid: c1824d35-a6d6-6e9f-649c-e2db0f3c8382 - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
null uid: cabf96f8-64db-2ace-54c6-9be119e68b61 Cinematic: No dead body,Tavern burnt down Node context: Ephren is standing - 0 Check flag(s) (Global): true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated === END NODE ===
0:0 - I'll note your concern. I'd do more, were we not so slight in number. uid: cbb1759c-ab2d-853f-ac95-1a0a19f77b34 Cinematic: No dead body,Tavern burnt down Node context: Ephren is standing === END NODE ===
0:0 - A massacre. Drow and goblins slaughtered the lot. uid: cd6c451e-44eb-c5ca-f68f-5596e3751ff1 Cinematic: No dead body,Tavern burnt down Node context: Ephren is standing > Speak to the Gauntlet. She'll tell you more. > null
0:0 - Whisper a sympathetic prayer. uid: cdfe7173-f697-828b-e200-afe0be08bb92 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 1 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) false - Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.) - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Event_Prayed - PLA_FlamingFist5_Event_Prayeddescription true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > Steel our blades and temper our hearts for the battles in this life and next.
0:0 - Just go. uid: cff0f8d3-2138-bb9d-2020-8df0f0dd3212 Cinematic: Ephren is kneeling next to the dead Jacek - 0 Check flag(s) (Dialog): true - PLA_FlamingFist5_State_PissedOffAtWyll - PLA_FlamingFist5_State_PissedOffAtWylldescription - 1 Check flag(s) (Global): false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed === END NODE ===
0:0 - Now please, just... leave me be. Speak to the Gauntlet if you want to know more. uid: d91fd4b4-444c-bb0e-814b-61694fb67143 Cinematic: - 0 Check flag(s) (Global): false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated - 0 Set flag(s) to (Global): true - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow. === END NODE ===
0:0 - You should know there are Zhentarim in the area. uid: e79c3488-d310-2f27-b50b-f08709396caf - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - - 1 Check flag(s) (User): false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription > I'll note your concern. I'd do more, were we not so slight in number.
0:0 - More drow. Fist - at the ready! uid: e7eeca99-da92-067b-f7e0-ff93257e3252 Cinematic: Node context: Ephren is standing, and ready to fight. She notes your presence, then calls out to her comrades. (Fist: at the ready!) - 0 Check flag(s) (Global): false - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow. true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed - 1 Check flag(s) (Tag): true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.) > null
null uid: eaaff125-e350-aea5-ec52-05ce4cec19a1 - 0 Set flag(s) to (User): true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. > Please. Just leave me be.
0:0 - Looks like he wasn't cut out to be a Flaming Fist. uid: eabee69b-ebfc-2c2a-b97b-ded77f4f2538 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 1 Check flag(s) (Tag): true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.) - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > Only a coward would speak ill of the fallen.
0:0 - What the hells happened here? uid: ec2393f3-cbbc-b01c-c049-c0843318f37d - 0 Check flag(s) (User): false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened. - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > null
0:0 - Leave. uid: ee0a06bb-a35d-17ad-a423-bcf3386ba56a === END NODE ===
0:0 - What are you... you'll pay for that! uid: f1c84e1e-a8cc-4ccb-a2f4-1e471be9ecee Cinematic: - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - Away from me. uid: f481313e-f5d2-ecac-c241-cd4472618590 Cinematic: No dead body,Tavern burnt down Node context: Ephren is standing - 0 Check flag(s) (Dialog): false - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription - 1 Check flag(s) (Global): true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed - 0 Set flag(s) to (Dialog): true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription > What the hells happened here? > You should know there are Zhentarim in the area. > I just wanted to tell you there's a Zhentarim operation nearby. > null
0:0 - Yet another dies for a futile cause. I'm sorry. uid: f61fd8ac-055c-c743-5db6-ee58d17adaf9 - 0 Check flag(s) (Object): false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription - 1 Check flag(s) (Tag): true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 0 Set flag(s) to (Object): true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription > null
- Roll sucessful - null uid: fdf38251-35ed-f1f1-51bc-312b7e9108ce > null
0:0 - He is at rest now. uid: fe062096-a35e-3b49-0354-823419df49ca - 0 Check flag(s) (Tag): false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist4_AD_Working.lsj Synopsis: A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
Once inside, they set about trying to clear rubble to reach someone trapped within.
0:0 - No, no, you push there! uid: 00c7e6b1-ca26-e280-50ba-dab59a63db47 Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription === END NODE ===
0:0 - We should look for another way in. uid: 39057241-14e0-575d-362e-97fcd3a2775e Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription === END NODE ===
0:0 - We have to move faster! uid: 764a43d7-4ba7-6442-af91-4f7273c6b87a Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription === END NODE ===
0:0 - Watch it, that was my foot! uid: 870c24a6-fc79-d832-30e2-e0dc01b521ae Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription === END NODE ===
0:0 - This isn't working. uid: a93e75eb-0a55-2422-878b-7282e51a6e49 Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription === END NODE ===
0:0 - Careful! uid: b747a316-a4c2-493a-f8d7-a59afe723291 Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription === END NODE ===
0:0 - Keep trying! uid: d621544c-c892-dfab-6721-c20c25fb61d1 Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription === END NODE ===
0:0 - We're running out of time! uid: e9fde00e-0bda-6295-22ae-e81fdb194c45 Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription - 0 Set flag(s) to (Local): true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist4_AD_Occupied.lsj Synopsis: A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.
0:0 - Ugh - not now! uid: ee95dc01-1f58-b2f6-3846-4b6fa90f700d Node context: He's on a *mission* === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist4.lsj Synopsis: This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble).
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
0:0 - We have to get them out! uid: 1eee9e0d-495f-cf6e-691e-7bc081e8130e Cinematic: Standing, facing the player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist3_AD_Working.lsj Synopsis: A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
Once inside, they set about trying to clear rubble to reach someone trapped within.
0:0 - We've got to do it all at once. Like... this!
uid: 2e007dda-0866-605b-066c-d525f268a9b7 Node context: Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription === END NODE ===
0:0 - Keep pushing!
uid: 35aeb6da-b5c2-c43c-29a8-dc256868b55f Node context: Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription === END NODE ===
0:0 - Ito! Help me!
uid: 37ac2cea-3ab1-925a-ca47-40bc69502548 Node context: Pronounced 'EE-toe'. Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription === END NODE ===
0:0 - We have to clear a path!
uid: 945ac1bb-fb47-8f04-32e2-2f1ea279a592 Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription === END NODE ===
0:0 - Three... two... one... PUSH!
uid: a86e8da7-8017-9d80-89ea-983d4fb1f02b Node context: Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription === END NODE ===
0:0 - Gods, it's a furnace in here! uid: bb641598-c803-7b8e-5702-efa3f97b5616 Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription === END NODE ===
0:0 - We almost had it! uid: d4c44409-97bc-d587-6396-6f2041414799 Node context: Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription === END NODE ===
0:0 - *Cough!* Damn this smoke! uid: e32a756b-416b-f063-c317-fed6e8e05cf5 Node context: Trying to lift rubble - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription - 0 Set flag(s) to (Local): false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist3_AD_Occupied.lsj Synopsis: A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.
0:0 - You're in my way. uid: e500bf4b-9fa5-0df1-1f2c-d969c4a35a28 Node context: She's on a *mission*. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist3.lsj Synopsis: This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble).
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
0:0 - Stop gawking and look for a way inside! uid: 877d4140-516b-e056-6dd3-071c2be07727 Cinematic: Standing, facing the player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist2_AD_Working.lsj Synopsis: A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
Once inside, they set about trying to clear rubble to reach someone trapped within.
0:0 - Damn it all! uid: 0cc1fd8c-f556-bb24-c36f-58c2d79da21c Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription === END NODE ===
0:0 - *Grunt!* uid: 443ccce4-d48b-8c44-5db7-40cfe5edd810 Node context: Grunt of heavy lifting. Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription === END NODE ===
0:0 - I felt it move! Keep trying! uid: 4df60b8e-5760-f660-34d8-428895df61f4 Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription === END NODE ===
0:0 - This place can't take much more! uid: b5bfe598-3b18-f1cb-fee7-8c9df889b01d Node context: Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription === END NODE ===
0:0 - This is hopeless! uid: baefa2b7-bae1-5dd3-03bf-57d089216381 Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription === END NODE ===
0:0 - Argh! It... won't... move! uid: bef092b6-fe33-d761-2450-10eed7e11c33 Node context: Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription === END NODE ===
0:0 - We'll never make it through! uid: c535e993-9da7-0e4f-0e45-46c6abb9c416 Node context: Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription === END NODE ===
0:0 - Won't - budge!
uid: e98a8353-349a-5384-cbe0-685f4cb41005 Node context: Pushing against door - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription - 0 Set flag(s) to (Local): true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist2_AD_Occupied.lsj Synopsis: A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.
0:0 - Stop wasting time!
uid: 5f7a467f-11ff-7047-0544-f9e2ab859ba2 Node context: He's on a *mission*. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist2.lsj Synopsis: This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble).
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on her way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
0:0 - We have to get them out! uid: f469314e-4e65-f7d2-2f26-061d78c8eb9c Cinematic: Standing, facing the player === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1_AD_Working.lsj Synopsis: A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
Once inside, they set about trying to clear rubble to reach someone trapped within.
0:0 - Clear the small pieces first!
uid: 097e2b0a-4b74-8415-a91c-90dfe4d1424b Node context: Exasperated/angry. Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription === END NODE ===
0:0 - Hurry - they don't have much time!
uid: 10cd80a0-4a41-8619-5fb3-7a5059f91f94 Node context: Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription === END NODE ===
0:0 - Are you even trying?
uid: 1cbe505c-c068-b79c-b33f-3097de27947b Node context: Exasperated/angry. Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription === END NODE ===
0:0 - They're trapped inside! uid: 84caeb42-af98-a072-2349-241832e22d79 Node context: Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription === END NODE ===
0:0 - We're coming, just hold on! uid: a9e219b9-600b-b635-6a52-70806bad612d Node context: Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription === END NODE ===
0:0 - They're dead if we don't get through! uid: ccc010f7-a8c6-40ac-e946-bed8f05ad37b Node context: Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription === END NODE ===
0:0 - Lift, damn it! uid: dc4596ee-a6fa-7c27-7f5c-3e75c692508d Node context: pronounced 'PAH-vel'. Trying to clear rubble (pieces of wood, etc.) - 0 Check flag(s) (Global): true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription === END NODE ===
0:0 - Pavel! Use your legs! uid: f3c091ac-e102-2bcb-e3d8-c68e145d5900 Node context: pronounced 'PAH-vel'. Pushing against door. - 0 Check flag(s) (Global): false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated. - 1 Check flag(s) (Local): true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription - 0 Set flag(s) to (Local): false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1_AD_Occupied.lsj Synopsis: A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.
0:0 - Not now. uid: 627f7fcc-d584-0175-0ec3-b6c7ba38be13 Node context: She's on a *mission*. === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1_AD_FlamingFist1ComeIn.lsj Synopsis: Ravengard's counsellor is trapped within a burning building. The Flaming Fist is one of several that forces their way inside. She calls to them when they enter, and the FF yells back to her.
0:0 - We don't have much time. Find her! uid: 046e7f4c-eb60-aa55-c2b5-2fb096f20fae Node context: Barking orders to her fellow Flaming Fists. === END NODE ===
0:0 - We hear you! Stay where you are! uid: a875e58d-0997-69bd-c81f-32e4a7307e54 Node context: To Desire, elsewhere in the building. > We don't have much time. Find her!
0:0 - Hello? Can you hear me?! uid: d06098e0-5bca-1285-f1db-666802bff3dc Node context: She's yelling from inside a burning building. > We hear you! Stay where you are!
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1.lsj Synopsis: This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble).
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on her way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.
0:0 - They don't have much time. Go! uid: 41f2e736-d1a5-bff6-2634-0852f5d7c519 Cinematic: Standing, facing the player. === END NODE ===
0:0 - Said you could pass, didn't I? uid: 37443763-0179-6964-6bab-136ed76f3ca8 Cinematic: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task Node context: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task - 0 Check flag(s) (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription === END NODE ===
0:0 - Said your friend could pass - goes for you too. uid: 3e73ffbf-2ca5-53fc-2045-36e12a6199bd Cinematic: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task Node context: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task - 0 Check flag(s) (Dialog): false - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim_AD_PerceptionSucceeded.lsj Synopsis: Player line that triggers on encountering the Zhentarim hideout - in case of successful perception roll, failed perception roll, or having been told of the hideout in advance
0:0 - What was... hm. Never mind. uid: 34a8f8e8-9b8d-eb1f-89d0-f3694375e073 - 0 Check flag(s) (Global): false - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription === END NODE ===
0:0 - Someone's moving around in there. uid: 65d6c696-ccaf-0bf3-d5ba-cbb10719c539 - 0 Check flag(s) (Global): true - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription === END NODE ===
0:0 - This is the spot Rugan marked. Doesn't look like much. uid: e17bd2c2-999e-962e-8130-4ef8ae020133 - 0 Check flag(s) (Quest): true - This flag template was not found somehow... - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim_AD_Backup.lsj Synopsis: Plays when Salazon spots an NPC he can't have a dialogue with (summon, animal, party follower)
0:0 - What in Ilmater's broken bones are you doing here? uid: 8f3d3014-7370-57e8-e2a1-1ea50ce82813 - 0 Check flag(s) (Local): false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription - 0 Set flag(s) to (Local): true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim.lsj Synopsis: Salazon is preparing a fire-trap at the entrance to his gang's hideout. We can either sneak up on him or be sneaked up on in turn - either way we have to convince him we should be there or he'll get skittish and blow us all up. In general he's jumpy and suspicious of us, but relieved when we convince him we're a friend. Think an inexperienced guard pointing a gun at us when he's been told to be on alert.
0:0 - Entrance is hidden behind the wardrobe. You'll find a key in one of the crates. uid: 0050e0cf-6b14-d983-a987-402ce78c5029 Cinematic: Wardrobe is behind Salazon Node context: [Salazon is standing up.] Already dismissing us from his mind. - 0 Check flag(s) (Object): false - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription === END NODE ===
0:0 - I'm with Zarys - do not cast that spell. uid: 00642ed1-307b-2c44-0dc2-2f98176b5aa8 - 0 Check flag(s) (Global): true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout. > null
0:0 - Zarys! ZARYS, HELP! uid: 14559e89-4fbe-2e1a-4ae9-95c8c5c8e3bf Animation: [Beau] From crouched, Salazon stands up panicked and jumpy, calling out for backup. Cinematic: Fire bolt is still in hand. Node context: Calling to his boss for protection like a child - 0 Set flag(s) to (Global): true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription === END NODE ===
0:0 - That ain't the pass-phrase!
uid: 14e89ebc-aa6b-2872-9b27-77f94e6f9d20 Animation: [Beau] [DUPE] From crouched, Salazon stands up frantic and aggressive, raising the firebolt spell in a threatening guesture, ready to attack. Cinematic: Fire bolt is still in hand. Node context: Salazon gets up frantically as he exclaims his line. - 0 Set flag(s) to (Global): true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription === END NODE ===
0:0 - I am magic. Cast that spell - you'll only hurt yourself. uid: 2b15d6b6-e7b6-9d01-a796-994ce7e5d28b = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) false - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) > null
0:0 - Do NOT make me angry! uid: 32864e54-8c82-3c39-de8b-3a3dbb6fc0d8 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: 3afbac19-e4b0-85e7-28ca-904b7a98c1bb > null
0:0 - B-burn, bastard! uid: 3e5320a0-f741-91dc-c720-f18c4203c36c Animation: [Beau] From crouched, Salazon stands up frantic and aggressive, raising the firebolt spell in a threatening guesture, ready to attack. Cinematic: Fire bolt is still in hand. Node context: We've said the wrong thing, and now he's panicking and setting off a detonation - 0 Check flag(s) (Global): false - PLA_EscapingZhentarim_State_BarrelGone - The barrel has been destroyed, or moved out of the trigger true - PLA_ZhentDungeon_State_PlayerNearBarrel - The player who might be exploded by the barrel is within exploding range of it. - 0 Set flag(s) to (Global): true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription - 1 Set flag(s) to (User): true - PLA_EscapingZhentarim_Knows_WasAttacked - The player was attacked by Zhent01 in the Caravanserai shed. === END NODE ===
- Roll failure - null uid: 3ea93b62-25b4-456c-aa85-912521397f17 > null
- Roll failure - null uid: 4948851d-fd75-cdd7-ac18-97f669a1b132 > null
0:0 - Gah, Helm's orbs. Thought you were Flaming Fist. uid: 49635ee0-f215-f31c-f19f-83510794a4b5 Cinematic: Node context: Salazon stands up (relieved), he cancels his fire bolt spell. He goes from jumpy to relieved - we know the pass phrase so he won't have to get in a fight - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription > Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.
0:0 - Stay out of my head! uid: 4eae8d75-5df7-7ecc-b678-289ce21cfba9 Animation: *REUSE* Mind Read Cinematic: Node context: Panicked, frightened > B-burn, bastard! > Zarys! ZARYS, HELP!
0:0 - Prepare to attack. uid: 5f1a724e-bf0d-fc97-8d64-e69c1058aa8b > null
0:0 - *You spot a man crouching between the shelves - just as he spots you.* uid: 633fe4ec-5ca8-a443-c567-96dcb76a1764 Animation: [Beau] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch. Looping idle. He notices the player, and readies a firebolt spell in his left hand > idle Cinematic: Node context: [Salazon is crouching behind the shelves]. - 0 Check flag(s) (Global): false - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription true - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription > Bugger.
0:0 - Fire is in my blood. Do it. Let's see who survives. uid: 6d6b8083-6eab-c540-3316-79c41460e85f = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.) > null
- Roll failure - null uid: 6ead9124-5ea0-a9bd-4529-007cf18cf995 > null
0:0 - One of our own, eh? All right, down you go. uid: 7209c31a-8a8d-5226-5e71-f04f54728791 Animation: [Player] flicks out a single hand-sign: 'profit' Cinematic: Node context: [Salazon is standing]. Realising we're from a similar criminal organisation - trusting us slightly more, but only about as much as one thief ever trusts another > null
- Roll failure - null uid: 72c813e4-f6c8-508b-9094-25b3e6f9700b > null
0:0 - Careful. You won't kill me, but you will make me mad. uid: 74c80e0c-8304-6737-8508-921d88fc9916 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Down you go - entrance is behind the wardrobe. Here's the key. uid: 7be80a47-25fe-0998-1d1f-c148eb6a810c Cinematic: Wardrobe is behind Salazon Node context: [Salazon is standing up] He casually chucks the player a key. - 0 Check flag(s) (Object): true - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription - 2 Set flag(s) to (Object): true - PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2 - Give PLA_EscapingZhentarim_HiddenEntranceKey2 to the character on whom this is set === END NODE ===
0:0 - *A human man awaits you, a spell crackling at his fingertips.* uid: 7d1a70e8-ac55-4b7d-a2f1-dba9686a1b40 Animation: [Beau] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch with a firebolt spell in his hand. Cinematic: Node context: [Salazon is crouching behind the shelves with Fire Bolt ready]. - 0 Check flag(s) (Global): false - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription false - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription > null > null > Recite Rugan's pass-phrase: 'Little serpent, long shadow'. > Wait!
- Roll failure - null uid: 800160cf-fe61-c283-4879-6db30057393f > null
0:0 - I know the pass-phrase: 'Little serpent, long shadow'. uid: 9221989e-e5ac-cdb7-a0ee-e0268d69c0fe > null
0:0 - Entrance is hidden behind the wardrobe - here's the key. uid: 9613d1aa-8c88-0f33-0b23-4e2dd29af352 Cinematic: Wardrobe is behind Salazon Node context: [Salazon is standing up] He casually chucks the player a key. - 0 Check flag(s) (Object): true - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription - 2 Set flag(s) to (Object): true - PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2 - Give PLA_EscapingZhentarim_HiddenEntranceKey2 to the character on whom this is set === END NODE ===
null uid: 9dabd783-1f10-c38f-f62b-d879fb57c9df === END NODE ===
0:0 - ... let's say I'd rather not fight, then. What's your business down here? uid: ab86865f-c41c-2a64-44b4-972b7f792965 Cinematic: Node context: Salazon stands up. Frightened and pretending not to be, hearing us out. He doesn't want to fight really. > I just want to trade. > Flick out a single hand-sign: 'profit'. > Attack him.
0:0 - Every spell I cast could be my last. You think I fear death? uid: ae9d669d-c611-2808-94df-c4f08ae39409 = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > null
0:0 - Just calm down - I'm not here to fight. uid: b6a1b9e2-fff8-6fa7-8b3c-095f7c44945a = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.) false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null (roll sucessful) > null (roll failure)
- Roll sucessful - null uid: c0ed62ca-c4e1-eb0c-1d72-ccf2ca413e94 > null
0:0 - Down you go - entrance is behind the wardrobe. You'll find a key in one of the crates. uid: c42f1f91-186a-2e34-f0c5-e89fe191d098 Cinematic: Wardrobe is behind Salazon Node context: [Salazon is standing]. - 0 Check flag(s) (Object): false - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2 - 0 Set flag(s) to (Dialog): true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription - 1 Set flag(s) to (Global): true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription === END NODE ===
0:0 - *You spot a man crouching between the shelves - just as he spots you.* uid: c909de7d-d7eb-f1aa-fbb1-5564f1236585 Animation: [Beau] [DUPE] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch. Looping idle. He notices the player, and readies a firebolt spell in his left hand > idle Cinematic: Node context: [Salazon is crouching behind the shelves]. - 0 Check flag(s) (Global): true - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription true - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription > null
0:0 - This is all pretty crude, as traps go - you'll probably kill us both. uid: c9b7c310-5be6-38a6-8961-6bc55852be2c = Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > null
0:0 - That ain't the pass-phrase! uid: d129f96f-698e-0957-8079-9e15bb074cb8 Animation: [Beau] [DUPE] From crouched, Salazon stands up frantic and aggressive, raising the firebolt spell in a threatening guesture, ready to attack. Cinematic: Fire bolt is still in hand. Node context: Salazon gets up frantically as he exclaims his line. - 0 Check flag(s) (Global): false - PLA_EscapingZhentarim_State_BarrelGone - The barrel has been destroyed, or moved out of the trigger true - PLA_ZhentDungeon_State_PlayerNearBarrel - The player who might be exploded by the barrel is within exploding range of it. - 0 Set flag(s) to (Global): true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription - 1 Set flag(s) to (User): true - PLA_EscapingZhentarim_Knows_WasAttacked - The player was attacked by Zhent01 in the Caravanserai shed. === END NODE ===
0:0 - Your timing ain't the best, but I'm sure Zarys won't turn down a deal. Down you go, then. uid: d1e2f165-9299-6112-4ecf-87d6fa6878e3 Cinematic: Node context: [Salazon is standing]. Considering us, weighing his options - Zarys is someone he is afraid of, but he also doesn't want to fight us. > null
- Roll failure - null uid: d491ffc0-8822-460c-813d-310395b76649 > null
0:0 - Flick out a single hand-sign: 'profit'. uid: e49ac53f-d50c-cb88-4ef4-caa47abcc7be Animation: [Beau] Player makes - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > One of our own, eh? All right, down you go.
0:0 - 'Little serpent, long shadow.' Don't want to die. 'Little serpent, long shadow.' Just say it! uid: e624aec8-9fff-58d6-2ab2-ea4ecea174d1 Animation: *REUSE* Mind Read Cinematic: Node context: [Salazon is crouching behinnd the shelves with Fire Bolt ready]. Frantically repeating this over and over in his mind - it's a pass phrase he is repeating in his head, willing us to say it so he doesn't have ot fight - 0 Set flag(s) to (Local): true - d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead - d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenReaddescription > I know the pass-phrase: 'Little serpent, long shadow'. > null
0:0 - That spell, in close quarters? You're going to hurt yourself. uid: f3d31959-5f58-e59d-ad32-246d4d53f0f0 = Roll SkillCheck Persuasion (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.) > null (roll sucessful) > null (roll failure)
0:0 - *A human man awaits you, a spell crackling at his fingertips.* uid: fb953d8e-ba3a-ecd4-2969-fe9dc2a6f908 Animation: [Beau] [DUPE] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch with a firebolt spell in his hand. Cinematic: Node context: [Salazon is crouching behind the shelves with Fire Bolt ready]. - 0 Check flag(s) (Global): true - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription false - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription > null
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_VB_PostFight_3P.lsj Synopsis: Three players have just finished a fight with gnolls. Before or during the fight, they saw new-born gnolls bursting out of the stomaches of dead or dying hyenas.
0:0 - This place reeks of blood. Let's go, before more join us. 1:0 - We should find the rest - stop the infestation before it spreads. 2:0 - Let them come. We will rip them from top to tail. 3:0 - Let's move. The smell of blood will draw trouble. 4:0 - I wager they've infested the entire coast. 5:0 - Let's not stand around. They can smell spilled blood a mile away. 6:0 - Keep your guard high. Let's move on. 7:0 - Best to move before the blood draws more of them. uid: 60dd5c1f-ba52-154a-9d27-dfb699c8fdcd - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
0:0 - This place reeks of blood. Let's go, before more join us. 1:0 - We should find the rest - stop the infestation before it spreads. 2:0 - Let them come. We will rip them from top to tail. 3:0 - Gnolls. I wager they've infested the entire coast. 4:0 - Let's not stand around. Predators like these can smell spilled blood a mile away. 5:0 - Keep your guard high. Let's move on. 6:0 - Best to move before the blood draws more of them. uid: 961c8d22-52dc-32a0-041c-5465f3c86481 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_VB_PostFight_2P.lsj Synopsis: Two players hava just finished a fight with gnolls (biped canine-type monsters). Before or during the fight, they saw new-born gnolls bursting out of the stomaches of dead or dying hyenas. Dialogue changes depending on if players know what gnolls are already.
0:0 - Let's just go. There's only so much my stomach can take. 1:0 - Once-in-a-lifetime sight, that. 2:0 - Bah. I've seen far greater dangers on Crèche K'liir. 3:0 - Vile creatures. Nothing that's born of a corpse should be allowed to live. 4:0 - A strange sight indeed - and I've seen a great many. 5:0 - I wonder how many more newborns are around. 6:0 - This place is a blister of corruption. 7:0 - We'll have to keep an eye out for more. uid: 9c06b3cf-a45f-c791-147a-ef9cb07442c0 - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
0:0 - Let's just go. There's only so much my stomach can take. 1:0 - Once-in-a-lifetime sight, that. 2:0 - They burst forth from that creature. I've not seen the likes of it. 3:0 - Our tadpoles have competition for the most vile parasite, clearly. 4:0 - This won't be the last of them. 5:0 - They erupted right out of there. Never saw the likes of it. 6:0 - I wonder how many more newborns are around. 7:0 - Ghaik aren't the only abominations here, it seems. 8:0 - Better keep an eye out for more. uid: f73f10a1-112f-0595-c937-d845b73842ad - 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_VB_PostFight_1P.lsj Synopsis: A single player has just finished a fight with gnolls. Before or during the fight, they saw new-born gnolls bursting out of the stomaches of dead or dying hyenas. Dialogue changes depending on if players know what gnolls are already.
0:0 - This plane is full of disturbing creatures. 1:0 - What was that thing inside her? uid: cc9079db-4fcb-0f51-6517-0459d3e88f55 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged) === END NODE ===
0:0 - Demonic creatures. They're like vermin. 1:0 - Damned gnolls are everywhere. uid: d96f2cbf-2714-7bbb-f5e7-b7e25829ee98 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_SickHyena_AD_Groaning.lsj Synopsis: Sick dying hyena whimpering in pain: a new gnolls is about to be born from it.
0:0 - *Whimper.* uid: 54a44004-60e9-b33b-0f16-ef594e19d2b1 === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_PAD_HyenaRunning.lsj Synopsis: When the party starts the combat with dying hyenas, one of them - healthy hyena - will run away to call the gnolls nearby. This PAD is to ensure the player will understand what hyena is up to.
0:0 - That cur - where's it running off to? 1:0 - That hyena will be back. And it won't be alone. 2:0 - Scram! And whatever you do, don't go get your friends! 3:0 - One beast's broken away - and it won't be returning alone. 4:0 - That hyena's making a break for it. 5:0 - This won't be quick - that hyena's run off for help. 6:0 - Watch it - that hyena's going for help! uid: 42e8fdd4-e958-4411-8592-e0d651f99522 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_Healthy_01.lsj Synopsis: A hyena in the plains is displeased when the player is close, wanting to devour them to please Yeenoghu.
0:0 - Attack before the hyena does. uid: 10dbfac4-b69b-79b2-7cfa-04a43fe8ea8c - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - I don't take orders from beasts. uid: 6c1a2057-eedb-e56b-0d51-2e4656bef6e9 = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = - 0 Check flag(s) (Tag): false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Go away. Or you will become new flesh. uid: 8b4c34c4-e11c-7901-04ee-dfd101a5df2f - 0 Check flag(s) (Dialog): false - PLA_DyingHyena_Healthy_01_HasMet - PLA_DyingHyena_Healthy_01_HasMetdescription - 1 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Dialog): true - PLA_DyingHyena_Healthy_01_HasMet - PLA_DyingHyena_Healthy_01_HasMetdescription > I will make you new flesh.
0:0 - ROAR. uid: 9bc7bcd2-04a1-9b00-df96-9c9efc39a29c = Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 = Advantage: 1 - 0 Check flag(s) (Tag): true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.) > null (roll sucessful) > null (roll failure)
0:0 - Flesh is mine! uid: a5ff3a06-b138-3bf7-82dc-5a1d1f8a4896 - 0 Set flag(s) to (Object): true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription === END NODE ===
0:0 - Your flesh will grow inside us. Better flesh, thinking flesh. uid: b1ed210f-369c-5f38-ff84-0c378461ca08 > Give flesh. Now!
File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_DeathEvent.lsj Synopsis: The player encounters a dying hyena that is about to turn into a gnoll. If they discover this in time, they can try to stop the gnoll from being born. Otherwise, the gnoll is born and attacks the player when the dialogue ends.
0:0 - *The realisation hits you - that stench wasn't the dead. You can sense that the hyena's very flesh is desecrated...* 1:0 - *You watch with cold realisation - this isn't the end of one life, but the start of another...* uid: 057b433a-1294-20ed-e21a-63b77b7b7494 Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) - 0:2 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.) - 0:3 Tag: Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.) > *Her darling pups will not be of her own species. Gnolls bring forth their iniquitous litter from many corpsed wombs - including hyenas.* > *...Gnolls - vicious, monstrous humanoids - can spawn from the corpses of dying hyenas.* > *...Gnolls can spawn from the corpses of dying hyenas.*
0:0 - *Slowly, her broken body starts to calm, to stop its wild contortions. She lies still.* uid: 0a1a3780-7ed4-be9b-8b07-88b688842e87 Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: Hyena thrashes on the ground. > Flesh inside is quiet - flesh inside is dead. Murderer.
- Roll failure - null uid: 21147916-aefe-d319-48fc-4214771d8c1e > null
0:0 - Bless the hyena, trying to purge her body of evil. uid: 2580e334-50a3-a1b1-1668-6e6a4b451b36 = Roll RawAbility (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > null (roll sucessful) > null (roll failure)
0:0 - What's happening to you? Is there any way I can help? uid: 26b56017-2057-20e0-c8e3-74d7c5603d21 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > Yes - come closer. Feed the new flesh.
0:0 - Show mercy, ending her life swiftly. uid: 2b3c76f6-63b1-9156-479f-6f56e5988768 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - *Whatever horrific creature was growing inside the hyena dies along with her.* uid: 36e03d56-4681-950d-f1fa-42558dbf94e5 Animation: [ANIMALS] - Dead Hyena. Cinematic: - 0 Check flag(s) (Dialog): false - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription - 0 Set flag(s) to (Global): true - PLA_DyingHyena_Event_PeacefulDeath - PLA_DyingHyena_Event_PeacefulDeathdescription === END NODE ===
0:0 - *...Gnolls can spawn from the corpses of dying hyenas.* uid: 391f65e9-fa68-73ea-51db-a00da6e3f43a Animation: [ANIMALS] - Hyena writhing phase 2 Cinematic: - 0 Check flag(s) (Global): true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription - 0 Set flag(s) to (Dialog): true - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription > null
0:0 - Smite the abomination. uid: 3f3f7260-7c7d-cba3-71ff-acfd2c79268a - 0 Check flag(s) (Tag): true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > *Radiant power flows through you as you strike the creature down.*
0:0 - Feel its power, the Butcher is hungry. You, me - all meat. uid: 415fdb37-80e9-4f5e-4fd0-23c7c69fc774 Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: Node context: rapturous but in agony as chaos magic tears her apart - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Can't leave me - new flesh needs to feed. uid: 4f3a60f0-d696-85ec-38f2-2a5989c06727 Animation: [ANIMALS] - Hyena writhing phase 3 Cinematic: Node context: in agony, about to 'become' a gnoll by gruesomely bursting open - still hungry and wants to eat us though - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > *Her belly splits like a rotten fruit, birthing a frenzy of claws and fangs.*
0:0 - *Radiant power flows through you as you strike the creature down.* uid: 692d376c-de9a-b6cd-8b1e-12a51e159c40 Cinematic: radiant effect as paladin strikes the hyena - re-using animation from other death-blows in this dialogue if possible > null
0:0 - Strike while the beast is vulnerable. uid: 71198f46-3cd7-eb43-5584-8c952c3ff098 = Roll MeleeWeaponAttack () Difficulty: 00000000-0000-0000-0000-000000000000 = - 0 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null (roll sucessful) > null (roll failure)
0:0 - Butcher's stronger than you, meat. uid: 74116768-c40e-3005-8606-75af4256dc91 Node context: rapturous but in agony as chaos magic tears her apart - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - *Her darling pups will not be of her own species. Gnolls bring forth their iniquitous litter from many corpsed wombs - including hyenas.* uid: 799a6692-e641-94e4-f41e-6f9edd100e94 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - *You engrave her pained mewls upon your heart. Her back arches impossibly - a grace made possible only by it being broken.* uid: 7f3aeb5d-bd90-d60b-044e-05fb887c0113 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - *The raw hate of life, reared from the miracle of death. A tear almost springs to your eye.* uid: 97cc1dc6-581d-74de-cc29-27653312d478 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > null
0:0 - Yes - come closer. Feed the new flesh. uid: 9b822da6-896f-60da-48bf-7a1c65737b4a Animation: Head anim. Cinematic: Node context: in agony, but full of glee as she is torn apart by a creature being born from within > null
0:0 - *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.* uid: afcbad10-9625-3fdf-e3e3-c6fc1dbabb5e Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: > null
0:0 - Show mercy, ending her life swiftly. uid: b3ccaa8b-bdd1-f5ce-d955-14ba57155814 - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > null
0:0 - Watch the beast die. uid: b496077c-3d62-2072-0225-a4ba867de362 > null
0:0 - *The beast reeks of brimstone and offal, every breath thick with blood. Almost gagging, you mutter a quiet prayer to your god.* 1:0 - *The beast reeks of brimstone and offal. Every breath is thick with blood.* uid: c6831948-2bbb-2618-5b36-5e39be2d7523 Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: The hyena is trying to drag herself to the player, but cannot due to the weight in her stomach. - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.*
0:0 - *Her offals smell irresistible, and while her bloodfeast has filled her, the hyena is not yet sated.* uid: c81bb9b3-b37e-192b-bec2-cf6aaca19672 - 0 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > Come... see. My flesh becomes new flesh.
0:0 - *Bones snap as the hyena is hollowed from the inside out, forming a vessel for something new.* uid: c8c877ca-1a10-df18-f23a-6ae2f3b5d73c Animation: [ANIMALS] - Hyena writhing phase2 Cinematic: > null
0:0 - Flesh inside is quiet - flesh inside is dead. Murderer. uid: c9cc31e2-1e17-31c5-6bea-1efc26c25579 Cinematic: Node context: exhausted and accusatory - we just soothed her pain, but she lost her purpose and is dying anyway - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > null
0:0 - Bless the hyena, trying to purge her body of evil. uid: cb89e426-fbcb-7ebc-10f9-2e2f3fd2d19b = Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 = - 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) - 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > null (roll sucessful) > null (roll failure)
0:0 - Destroy the abomination. uid: cc9765d5-74ca-266f-f550-1d343aac71a5 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > null
0:0 - Is there any way to stop this? uid: ce70932b-da99-762e-9caa-042823633bc5 - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) > No. Come closer - feed the new flesh.
0:0 - *As the life fades from her eyes, the gnoll within her dies too, stillborn.* uid: d80c28bf-6706-f9c3-13ff-5d4c65c6707d Animation: [ANIMALS] - Dead Hyena. Cinematic: - 0 Check flag(s) (Dialog): true - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription - 0 Set flag(s) to (Global): true - PLA_DyingHyena_Event_PeacefulDeath - PLA_DyingHyena_Event_PeacefulDeathdescription === END NODE ===
0:0 - *Your nostrils fill with the rank smell of death. The hyena has feasted, but looking into her eyes, you know it wasn't enough. She's still hungry.* 1:0 - *She'd eaten. Feasted. And yet, looking into her eyes, you can see it wasn't enough. She's still hungry.* uid: e10a98c0-2def-1880-5eaa-4ac1ecc887d5 Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: - 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) > Come... see. My flesh becomes new flesh.
0:0 - Revel in the creature's demonic influence. uid: e281696a-2a8a-26d1-d2b4-578f7b84293a - 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) - 0:1 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) - 1:0 Tag: NOT_FOR_EA - Tag used to fliter out dialog nodes that should not be shipped in EA. - 1:1 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > Feel its power, the Butcher is hungry. You, me - all meat.
0:0 - *Her belly splits like a rotten fruit, birthing a frenzy of claws and fangs.* uid: e84b6131-d482-64ee-8209-b7b742f150fa Animation: [ANIMALS] - Hyena writhing phase 3 + belly birst Cinematic: "Her belly split like a rotten fruit, birthing a frenzy of claws and fangs." - 0 Set flag(s) to (Global): true - PLA_DyingHyena_Event_Death - PLA_DyingHyena_Event_Deathdescription > *The raw hate of life, reared from the miracle of death. A tear almost springs to your eye.*
0:0 - *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.* uid: f030492e-d91f-ac5a-5717-68e0d1af78f9 Animation: [ANIMALS] - Hyena writhing phase1 Cinematic: > null
0:0 - There, now, it's all right. It'll be over soon. 1:0 - Try to comfort the hyena. uid: f05604fe-4e96-e228-f84c-e5f9f3bb9041 - 0:0 Tag: Speak with Animals - Speak with Animals ability (PETPAL tooltip) - 0 Set flag(s) to (Object): true - GLO_Event_SetSurprisedNextCombat - Setting this flag on a character will make them and their allies surprised next combat > Hurts... it hur-hur-hur-ha-ha-ha...
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_AD_GnollBorn.lsj Synopsis: A hyena erupts, whining in agony as it dies, and unleashing a new gnoll into the world.
0:0 - *Hrrarrrgghh!* uid: 3e69ffcc-21d4-cafa-23fc-8ecd0e39119d === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_04.lsj Synopsis: A second player using Speak With Animals talks to a hyena while the first player speaks to the Dying Hyena. This will always end in combat.
0:0 - *Growl!* uid: 0243e0e2-ff13-f31a-7ffc-fd2f6661f33b Animation: [ANIMALS] Dying Hyena - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *The hyena's eyes are mad with pain.* uid: fa46a72c-c568-c7fd-f8a5-fc55a97231c7 Animation: [ANIMALS] Dying Hyena - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_03.lsj Synopsis: A second player using Speak With Animals talks to a hyena while the first player speaks to the Dying Hyena. This will always end in combat.
0:0 - *You might almost pity the creature. Too full to move, yet desperately starving.* uid: 3bac5eaf-7392-c331-5919-59d96c80a4c7 Animation: Hyena lying down, looking up in pain - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *Whine.* uid: 734d9649-9635-d6f6-9905-b8ff32048381 Animation: Hyena whines while lying down, dying - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_02.lsj Synopsis: A second player using Speak With Animals talks to a hyena while the first player speaks to the Dying Hyena. This will always end in combat.
0:0 - *Laugh!* uid: 102874b4-25ca-c416-6cbe-0ff1d60893de Animation: Hyena laughs while on floor dying - 0 Check flag(s) (Tag): false - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
0:0 - *His fangs snap and gnash, biting down on nothing. He wants more.* uid: e53bf7a6-c59d-a182-d503-227e7081153c Animation: Hyena lying down, Hyena trying to bite human repetedly - 0 Check flag(s) (Tag): true - Speak with Animals - Speak with Animals ability (PETPAL tooltip) === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DragonScratch_PAD.lsj Synopsis: This is a booster for PLA. The player comes across deep scratches in rock. Passing an Arcana check reveals the creature responsible to be a dragon.
0:0 - See there? Something tore through that rock like paper. 1:0 - Look at that - rock gouged like it was nothing. 2:0 - Look at these gouges. Something big made these. 3:0 - Look there - deep gashes in the rock. 4:0 - Look at these gouges... tore through rock like it was butter. 5:0 - What's this? Something's slashed up that rock. 6:0 - Scratches that size... something powerful made these. uid: 1c95d137-dc8d-4693-a0de-fd32855eaf8a - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > null
0:0 - Something tore through that rock like paper. 1:0 - Something gouged that rock like it was meringue. 2:0 - Look at these gouges. Something big made these. 3:0 - What is this? Deep gashes in the rock. 4:0 - Those gouges... tore through rock like it was butter. 5:0 - What's this? Something's slashed up that rock. 6:0 - Scratches that size... something powerful made these. uid: 20bb40dd-4a85-40fe-b794-300d733c9821 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| > null
0:0 - Dragon claws, surely. 1:0 - Dragon claws. Nothing else could do that, surely. 2:0 - Dragon claws. Amazing. 3:0 - A dragon's claw-scratches. Unmistakable. 4:0 - Dragon claws. The marks look recent. 5:0 - The work of a dragon, no doubt in my mind. 6:0 - I think they're dragon marks. Better keep an eye out. uid: 2480260e-a924-4a37-946f-16e9188f1048 - 0:0 Tag: Wyll - |Really Wyll, superhero warlock| === END NODE ===
0:0 - Whatever did it, I don't want to meet it. 1:0 - What the hells could do that...? 2:0 - Maybe some natural phenomenon. 3:0 - A gnoll, perhaps? No. Something bigger. 4:0 - Anything with claws that big is best avoided. 5:0 - Whatever made those scratches, it's big. Very big. 6:0 - Perhaps it's some artist trying to make a statement.
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_FirstThanks.lsj Synopsis: You speak with Desire after freeing her but before she reaches safety and engages the flaming fist
0:0 - Come. I'm afraid proper thanks must wait. uid: 663fc062-2a85-16df-288a-4e1c05769d1f === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_Trapped.lsj Synopsis: Desire calls out to anyone that can listen, as she is trapped in a room in a burning building.
0:0 - In here! 0:1 - Help! 0:2 - I'm trapped! uid: 1a52c326-776e-f705-4f59-650d95d75ddc === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_FloorCollapse.lsj Synopsis: A piece of the floor of the room in which Desire is trapped just collapsed.
0:0 - I need help! uid: 43d04f82-3dc1-40cd-4b98-f8b8558cee75 === END NODE ===