File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_CINE_RiderAndDragonLeave.lsj
Synopsis:
Cinematic: Kith'rak Voss flies away on his dragon. The player interrupted the Gith Chokepoint situation. The most likely interruption is triggering a combat (player attacks any npc there including Voss or the dragon, or drags another hostile npc near them) This interruption happens in gameplay, so normally the Rider (Kith'rak Voss) and the Dragon would also leave in gameplay, but animations don't have the tech support to make the Rider ride the dragon like this, so we play this cutscene instead

null
uid: a3435fc0-77d6-51e5-9f17-a92901abf2bf
Cinematic: ~The dragon spreads its wings and soars away. NOTE: this could be used in a number of circumstances in which Voss flies away. Voss is an arrogant senior gith officer, focused on his mission, so he can always depart while being unfazed by preceeding events.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_Confrontation.lsj
Synopsis:
Our party encounters a band of githyanki warriors who have taken position at bottleneck in the region - a bridge that provides one of the few paths of progression. The gith confront us and try to see if we know anything about the 'weapon' they seek. (The weapon in question is the strange puzzle box we are carrying.) While reading our thoughts, the githyanki may realise we are tadpoled, resulting in instant combat. If we manage to conceal our tadpoles, they may allow us to pass.

0:0 - I want something, yes. But I don't need you to be drawing breath in order to take it...
uid: 0198fb90-8b23-88da-e249-2aa07aa64d47
> null

0:0 - We hunt a weapon, taken from the ghaik slave ship. Have you seen such an item?
uid: 01e43967-a745-2413-a445-3a3067651efc
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

0:0 - I have every right: I am strong, you are weak.
uid: 02881481-b5f8-405d-2ef3-258b712939eb
> null

0:0 - I gave you a chance to save your hide. Instead you chose empty bluster.
uid: 03ae7208-6899-3b69-596a-3fc1ba8d48a2
> You are a waste of flesh. Perhaps the worms will have use for you.

0:0 - Don't be too hasty. I could prove very useful.
uid: 05603960-b3c5-90dd-39c6-a966dc4c066d
- 0 Check flag(s) (Local):
   true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription
- 1 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Unlikely. But it costs me nothing to spare your sorry life.

0:0 - A worthless kill - no sport. If this one was even slightly useful, I might spare him...
1:0 - A worthless kill - no sport. If this one was even slightly useful, I might spare her...
2:0 - A worthless kill - no sport. If this one was even slightly useful, I might spare them...
uid: 085ee268-1592-e4ae-7c72-7be4eaecb41b
Cinematic:
Node context: 'Voss' refers to Baretha's superior, who had recently chastised her lack of progress while the player observed from afar.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Local):
   true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription

0:0 - And if you come across any survivors of the ghaik vessel, kill them and search them. Thoroughly.
uid: 0a1e685c-536d-387d-f06f-cd37f0836100
> Baretha - keep hunting. And do better. Qudenos - we fly!

0:0 - Your troubles are over; we shall help you. Baretha?
uid: 0ac9560d-fb88-c07e-b941-3aa171114580
> Yes, Kith'rak?

null
uid: 0d482c0a-6720-d564-2e9c-6359280486b4
Jump to another node

0:0 - You may live. For the moment.
uid: 0dc3b8e4-40ff-0a97-5aa0-24e951ba5482
> Now, we seek a weapon, taken from a vessel that fell from the sky. Understand, istik?

0:0 - Lies. You speak like the vermin from this wretched world. What are you, a deserter?
uid: 0ea1e97d-d1b8-6268-5f60-0dd339bc2ed9
> No matter. Baretha! This one is no kin to us. Kill him. I will continue searching for the weapon. No matter. Baretha! This one is no kin to us. Kill her. I will continue searching for the weapon. No matter. Baretha! This one is no kin to us. Kill them. I will continue searching for the weapon.

0:0 - I might know something. But it'll cost you.
uid: 0fb019fb-c582-8763-6608-7decee03cfa6
> You haggle with your own life, fool. Be silent and hold still...

0:0 - Better to let stronger blood thrive. It can give rise to worthier foes and hardier slaves. Don't disappoint me.
uid: 0fe1b3e7-b4d4-950c-ff41-c24dd3e908b2
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
=== END NODE ===

null
uid: 1027ff7b-7ebf-54ed-9fbe-6857832039b8
Jump to another node

0:0 - You think you can worm your way into my head, simpleton?
uid: 107bbcf2-8307-e415-be0f-0b26d45d2840
> Baretha! Show this worm its place. I need to continue my hunt.

0:0 - Baretha! Rid us of this worm. I need to continue the hunt for the weapon.
uid: 13161f5d-9a5d-1b52-3ec3-68397edccc13
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> At once... Htak'a!

0:0 - I'll help if I can.
uid: 1353e2c3-edea-da04-3472-e025d3b2347e
> Of course! Obedience is your only hope. Now stand still...

0:0 - Attack.
uid: 15c3fe35-00b3-a5ba-b0eb-14f25bb7880a
> Treacherous shka'keth! Baretha - deal with this! I will continue the hunt elsewhere.

0:0 - I'll take your silence as respect, kin. But I would have you speak now...
1:0 - Hmm. You make good use of silence. Too many think hot air will save them...
uid: 16110e1c-720c-3050-c06c-0ee26826816d
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> If I have no use for you alive, I'll have your death, slow and sweet. Understand?
> null

0:0 - I don't know of such a weapon.
uid: 16fb1ded-2a89-34ad-fed0-c39ebfa13cec
> No matter. More spears will make short work of this hunt. Make for the crèche.

null
uid: 17a70c03-9293-226c-bf8e-b769fc3f5504
> What's this...?

0:0 - Baretha - keep hunting. And do better. Qudenos - we fly!
uid: 188f58f4-b208-95b9-4ef0-13ebaaaa01b1
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
=== END NODE ===

0:0 - Kill him. Make it swift and clean.
1:0 - Kill her. Make it swift and clean.
2:0 - Kill them. Make it swift and clean.
uid: 1899bf28-abe1-6230-a70a-d1f05c52acaf
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> At once... Htak'a!

null
uid: 18e54b16-78f0-7dfa-74cb-94b557df6af0
- 0 Check flag(s) (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
   true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMentiondescription
> null

0:0 - ...It is true. You were corrupted by the filthy spawn of the ghaik. Yet you still retrieved our queen's weapon.
uid: 1b5bbb74-a8f0-d9c6-81cb-ee791a409de6
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog
> You have done well, in spite of your affliction. Allow me to reward you. Baretha?

0:0 - If I have no use for you alive, I'll have your death, slow and sweet. Understand?
uid: 1c590746-5112-504c-70a5-b3cd01127305
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

null
uid: 1c837b8d-89c1-e10b-78fe-1e189fbf1703
Jump to another node

0:0 - Impersonate a fierce gith and refuse him any explanation.
uid: 1c97ac50-1659-a05b-f85e-050f8c69f42d
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - Of course you are not a threat! You are nothing until I tell you otherwise.
uid: 1cf14d5a-0158-75a6-6d07-840bcf050c0c
> null

0:0 - Ts'kva! You carry a ghaik parasite in your head! Death will be a kindness to you...
uid: 1e44a310-87ab-85ce-1bc5-bf7250111343
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog
> null

null
uid: 1f186ae3-4be1-06ce-4205-047d1ded8b99
Cinematic: ~[REUSE] use construction animations ProduceInventory
> It cannot be.

0:0 - And in the company of local vermin...? Explain yourself, vin'iisk.
uid: 258c96be-ad8f-59fc-70ae-0593030057b1
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_State_NonGithInTow - At least one player that is not a GITHYANKI is in the vicinity. Voss can comment on it.
> null
> These are my comrades. I will not stoop to explain my choice of company.
> They are my prisoners. I intend to bring them to the crèche for interrogation.
> These are local guides. I'll get rid of them once they cease to be useful.
> In the gith tongue, explain that they are local guides - to be killed once they cease to be useful.
> Attack.

0:0 - But there's a repellent logic in your words. You may notice things a noble gith does not.
uid: 262c8e84-7972-020a-ada2-b6254704f594
> null

null
uid: 265d7d16-1da9-85fe-584f-7a691dee76cc
Jump to another node

0:0 - Baretha! Rid us of this disgrace. I have to continue my hunt for the weapon.
uid: 27256bfb-f4b6-4eca-339f-55240ac83b81
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

0:0 - These are local guides. I'll get rid of them once they cease to be useful.
uid: 27f43941-9450-af01-776d-4cc3b2354c43
= Roll SkillCheck Performance (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - The only value you hold is as meat to the carrion birds.
uid: 2869d10b-c8a0-4b0b-8caf-652deca4ebc7
> null

null
uid: 2998631f-1f67-479b-3d13-cc9a76dd8980
Jump to another node

null
uid: 29ebb4fc-be49-c634-0929-26be366177de
Jump to another node

0:0 - Do nothing.
uid: 2a296fb6-8dc7-5ccc-4851-23d1fdd827e8
> null

- Roll failure -
null
uid: 2a762de7-1481-de11-c1bc-bb00aed8e839
> I have every right: I am strong, you are weak.

0:0 - Honestly? I'm not really a gith.
uid: 2b88c849-be6d-d941-bf3b-2fcdd3c9731d
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Tsk'va! You seek to impersonate us? To spy on us?

0:0 - Silently hold his stare and discreetly prepare to attack.
uid: 2e9f92ef-fcca-aea0-f8ce-ef970549e8f9
= Roll SkillCheck SleightOfHand (Dexterity) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: 2ff508f2-4621-0d2a-742c-b042185b2c52
Jump to another node

- Roll failure -
null
uid: 3064bfdb-ff60-f2e8-cbae-73ff8ffa4064
> You think you can worm your way into my head, simpleton?

0:0 - No creature from this wretched world is important, half-wit.
uid: 30a72f06-9bda-145a-a25c-d4bf5c22d291
> The only value you hold is as meat to the carrion birds.

null
uid: 30d0f3b1-5fe5-e4fc-fffb-ae0ba3d06895
Jump to another node

null
uid: 331f1bb7-2a33-1eab-db91-f11fb65f58e7
- 0 Check flag(s) (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMentiondescription
> null

null
uid: 37578925-7b18-dba8-4725-9759497c823d
Jump to another node

null
uid: 37abb452-aabd-a645-4c85-1bcf9c169cc5
> null

null
uid: 37e593a9-40d8-860e-c367-324867c60d73
Jump to another node

null
uid: 3c40f770-c50d-ffa2-001f-d6692ced3196
Jump to another node

null
uid: 3d7e1815-540c-31d6-fe2d-6abadf97ac68
Jump to another node

null
uid: 3dabd8ed-3aa7-ac89-022b-81a1641d2336
Jump to another node

0:0 - I am no crèche hatchling. Do not speak to me as one.
uid: 42935da1-b556-64b0-ccdd-7fe521e43b2f
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Ha! Your tongue is still sharp - good. This soft world can dull our wits.

null
uid: 45d3653e-cbff-41ab-0168-b0d04c49a5e6
- 0 Check flag(s) (Local):
   true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
- 0 Set flag(s) to (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
> Help us find it and I will leave your blood beneath your skin, unspilled.
> Help us find it and I will leave your blood beneath your skin, unspilled.

null
uid: 45ef75cf-ce48-78ac-ff30-0b79887e1654
Jump to another node

null
uid: 48475f78-d985-2d0d-7d06-1327295b0918
Jump to another node

0:0 - Baretha! Kill this fiend. I will continue to hunt for the weapon elsewhere.
uid: 4928e7e1-932c-e073-6928-4d2818e7edd5
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

0:0 - Help us find it and I will leave your blood beneath your skin, unspilled.
uid: 497afec0-dbe9-856b-8cab-cb892de760b4
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Don't help them. Don't tell them a thing. We're dead if you do.

- Roll failure -
null
uid: 49d09de3-6a40-353f-410f-722e7f72d4f7
> Your lips spill falsehoods! You have taken on the soft, cowardly ways of this world.

0:0 - Tsk'va! You seek to impersonate us? To spy on us?
uid: 4b8d9736-882f-0feb-c379-3c54b86d992c
> Baretha! Kill this fiend. I will continue to hunt for the weapon elsewhere.

null
uid: 4c8bf1da-0bf2-9a95-9b2e-5c27bb8476ae
Jump to another node

0:0 - Show deference. Bow and explain that you are lost.
uid: 4cd046b1-0a5a-b6ad-8182-aa3af4ff0fbc
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Pa'vrylk! You twist our noble words with a coward's tongue!

0:0 - You have done well, in spite of your affliction. Allow me to reward you. Baretha?
uid: 4d21e8d9-7006-227c-4d01-2080af9a6843
> null

null
uid: 4d794a97-7dcb-4ccc-ca45-350f164674d0
- 0 Check flag(s) (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
   true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMentiondescription
> null

null
uid: 4dacf2f3-d046-14c2-f6e2-44b65a47eb23
Jump to another node

0:0 - Don't be foolish. I have powerful allies.
uid: 4e97fbe9-4bf2-666a-0a20-28f0568e6949
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Then they can mourn for you.

0:0 - It is polyhedric in shape, inscribed with the sacred runes of our people. It is our queen's, and she shall have it back.
uid: 5180311b-fa50-a47c-d89d-9bc7981e07de
> Clearly you know nothing of this, vin'iisk. No matter, it will be found. Make for the crèche.

null
uid: 523f6c48-2829-cd5a-6084-af67c603a841
Jump to another node

0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*
uid: 54166f15-0c27-3367-7a4f-781b352ae30b
> null

0:0 - Say nothing.
uid: 55663ecc-42ff-859b-88c8-32f9e08bf3e6
> Well now. If you are of no use to me alive, I'll have your death.

- Roll failure -
null
uid: 563affdd-f907-ccd8-9a32-66f2fd56d7bf
> I gave you a chance to save your hide. Instead you chose empty bluster.

0:0 - At once... Htak'a!
uid: 563e67aa-4292-dafe-69cd-f17247249181
Cinematic:
=== END NODE ===

0:0 - We must not linger among such cattle. Even their warriors' blood shames our blades.
uid: 565a3bda-8949-6435-cac5-1b08ca747a5a
> null

null
uid: 56b17760-56cc-119a-44a1-1baecb726cc5
> null (roll sucessful)
> null (roll failure)

0:0 - I need to know more. What is its appearance? Its purpose?
uid: 56d375df-47ca-ff69-95d8-295bf10ca70b
> It is polyhedric in shape, inscribed with the sacred runes of our people. It is our queen's, and she shall have it back.

0:0 - Did you not feel the devotion when inside my head? I could be an invaluable ally.
1:0 - You must've seen my knowledge of these ancient lands. I could be of use to you.
2:0 - You saw how ruthlessly I pursue my goals. I can help you.
uid: 577ea642-56aa-0976-ab4a-a242847b9230
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
- 0:1 Tag: NOT_FOR_EA - Tag used to fliter out dialog nodes that should not be shipped in EA.
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null

null
uid: 5793d207-c97f-434c-3047-dbca874ae603
> *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
> *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
> *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
> null

0:0 - A corpse is useless. But a living informant might unearth something.
uid: 57dbc178-fb55-caf7-3639-1c333f37f01d
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> Curious. I thought even the lowest of creatures had at least a shred of dignity. You prove me wrong.

0:0 - A vessel fell from the sky. We seek a precious weapon that was taken from it.

uid: 57facaef-3da7-b3c5-44ea-8cc862a619c6
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

0:0 - Unlikely. But it costs me nothing to spare your sorry life.
uid: 58084254-3094-0e34-0be9-02cba7cf3a26
> null

null
uid: 5870ea18-eb5e-c5f6-ff79-229443c2c581
Jump to another node

0:0 - Cunning. You will do well, vin'iisk.
uid: 59708b5a-9519-9f4f-b444-14c3cc2aeb9a
> null

0:0 - It cannot be... You have the weapon? Someone would have reported it to me.
uid: 5b31a146-626c-a43c-b028-eebcb8580899
> Unless... unless you carried it off the ghaik ship yourself.

0:0 - *You realise he's casting Detect Thoughts.*
uid: 5bb083d7-0516-90a4-77be-4df8b403efb6
Cinematic: ~[REUSE] use mindmeld constructions.
> Do nothing.
> Resist the probing into your mind.
> Attack.

0:0 - Baretha! Kill this insolent worm. I need to continue my hunt.
uid: 5c7318cb-1f99-b496-0cf1-5d291450a089
> null

0:0 - *The gestures mean nothing to you - some sort of spell that you don't recognise.*
uid: 5f41234c-ac67-2a3a-0a16-1ec0fce83253
Cinematic:
> null

null
uid: 601452a5-66f4-bd3d-8b20-80d7ad9795bf
> Kill him. Make it swift and clean. Kill her. Make it swift and clean. Kill them. Make it swift and clean.

0:0 - Curious. I thought even the lowest of creatures had at least a shred of dignity. You prove me wrong.
uid: 60efcf2f-6305-f326-cf77-f7e2d5d635ce
> But there's a repellent logic in your words. You may notice things a noble gith does not.

0:0 - You'll need to start from the beginning - what is this weapon you're after?
uid: 61b2c62a-6ec4-c818-002f-05bc20580bf4
> Do not speak. Your bleating offends my ears. Just stand still...

null
uid: 6246d245-ba3f-d1e1-cbed-dc8712e3bc17
Jump to another node

null
uid: 632c4cf6-41a7-e37f-9010-b63bd2c4c3cf
Jump to another node

null
uid: 662ca015-4de4-6d2e-5ca2-3d48c1655bf5
Cinematic:
> Bah! Nothing even approaching a useful thought in that skull. I ought to just kill you...

null
uid: 66cc683d-2482-6351-5d64-02a210a52fb9
Jump to another node

0:0 - Take them to the crèche. And see about fetching reinforcements. But first, a question...
uid: 6b99be1f-f106-5fec-a77e-7718fa16499d
> We hunt a weapon, taken from the ghaik slave ship. Have you seen such an item?

- Roll sucessful -
null
uid: 6c815ded-da43-ae9a-a921-bebfabad1e88
> null

0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*
uid: 6d1cf1a8-d8e9-c6a2-29fa-bb4fab4a1e39
> null

null
uid: 6d249a73-82a9-bf4d-9cf7-7c0cffa1b5e7
Jump to another node

0:0 - Read his thoughts.
uid: 6d512aba-324a-11da-d88b-40e1de512088
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 6e484cd6-bb88-218c-2666-3fa747d9fc6b
> My blade is my right. If I can take your life, it is mine. But perhaps you have other uses...

0:0 - Pa'vrylk! You twist our noble words with a coward's tongue!
uid: 6e60ec47-fbb7-c4ef-9c88-462af4fa3a83
> This world has made you soft, like rotten fruit. I will not let you shame Vlaakith any longer...

0:0 - Baretha! Show this worm its place. I need to continue my hunt.
uid: 6ff65ae6-fd78-8830-70bd-5c91f92fc7e6
> At once... Htak'a!

- Roll sucessful -
null
uid: 7128fb10-a9b4-cda9-9d04-4cf3bc06c87f
> Senseless creature - I don't want to dull my blade on your overly thick skull.

0:0 - *He begins to move his hand in a quick flurry of gestures.*
uid: 718aedd3-ccc7-d918-8190-b31ca380cb52
Cinematic: # Dialog/ Scene NodeGUID Character Type & Sex Shot Name Clips Notes (Please include props here) Selects Status Record Date Complexity Clean Up Length Date Expected Final In Engine?
Node context: Narration.
> null
> Silently interpret the meaning of the gestures.
> He is casting Detect Thoughts - steel your mind to resist it.
> null

0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
uid: 729e739d-1ce5-d6ca-3700-871dd170d6a8
Cinematic: Shadowheart's eyes flick over to the hobgoblin.
> null
> null
> null

0:0 - Do not speak. Your bleating offends my ears. Just stand still...
uid: 73797d0e-9548-95c0-983d-0e8a36812429
> null

- Roll failure -
null
uid: 74c897e8-9625-d1b9-3f7d-ea0d8b0b8c0b
> null

- Roll sucessful -
null
uid: 7562a1cd-4fff-14b3-7c9a-d232464f5854
> A worthless kill - no sport. If this one was even slightly useful, I might spare him... A worthless kill - no sport. If this one was even slightly useful, I might spare her... A worthless kill - no sport. If this one was even slightly useful, I might spare them...

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
uid: 757dec2c-2ccd-249d-6468-a97f00f12ace
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

0:0 - Claim you're an important person. A valuable hostage - or ally.
uid: 7625abef-55bc-a47b-fe99-6b90f6e60a6a
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> No creature from this wretched world is important, half-wit.

0:0 - Don't help them. Don't tell them a thing. We're dead if you do.
uid: 773a1cea-25b2-4fec-3b11-f082407b58ae
Node context: A terse, urgent whisper.
> null

0:0 - ...but I suppose you are young and untested. This world can be confounding to navigate.
uid: 7771cf19-547a-70da-e250-4ae773d8fc8e
> You will return to the crèche and fetch reinforcements. But first, a question...

- Roll sucessful -
null
uid: 7917e9f3-adaa-d542-f90f-11533b8988fb
> null

0:0 - Ha! Your tongue is still sharp - good. This soft world can dull our wits.
uid: 7aeb9e9a-c055-07b8-0c4d-90d7bb64091c
> We must not linger among such cattle. Even their warriors' blood shames our blades.

0:0 - What's this...?
uid: 7b037fb5-3357-72f8-ab47-7e02c47f291e
> Ts'kva! You carry a ghaik parasite in your head! Death will be a kindness to you...

0:0 - And as for you, tell me - why shouldn't I run you through this instant?
uid: 7b53613f-e8e6-12f6-c7f5-bb9191668a6a
> Silently hold his stare and discreetly prepare to attack.
> You would've done so already if you didn't want something from me first.
> I just want passage - if I have to go through you, so be it.
> ROAR. You'd sprain your wrist trying.
> I don't know you. I pose no threat.
> Can't you muster a real threat, like flaying or blinding?
> Try it - let's see who walks away alive.
> Claim you're an important person. A valuable hostage - or ally.

0:0 - Explain yourself, vin'iisk.
uid: 7c127b59-d29f-788b-3a11-dff5e0b92830
Node context: Vin'iisk - 'underling'. Pronounced 'Vin-ISK'.
- 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_State_NonGithInTow - At least one player that is not a GITHYANKI is in the vicinity. Voss can comment on it.
> Honestly? I'm not really a gith.
> Play along as a gith. Say you're indeed from the crèche.
> Impersonate a fierce gith and refuse him any explanation.
> Show deference. Bow and explain that you are lost.
> I am no crèche hatchling. Do not speak to me as one.
> Tell him about your parasite and ask for help.
> Indeed. I came from the crèche.
> null

null
uid: 7d90cc7d-df23-8f10-dd11-f76d129375e4
Jump to another node

0:0 - ROAR.
1:0 - Give it a try. I'm hungry for a little fun.
uid: 7de85710-f756-cc60-fa15-939128007a75
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Help? Absurd. You're already a hindrance, wasting my time.
uid: 7f63245a-cde0-7b61-9610-700d1c862d60
> null

null
uid: 80664a28-3efb-63d5-0b9e-a1ed31cacfd8
Jump to another node

null
uid: 8143157e-7cb6-d46c-3d4b-fd74d599b69b
Jump to another node

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
uid: 82f53ed0-0272-962f-cf1f-f2d95c994e70
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Killing vermin requires no daring.
uid: 82f6fdf5-32f9-8318-7507-120750e4fa8f
> null

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
uid: 8368a747-2cbc-b5ac-d1be-628daef8ff8d
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

null
uid: 840000cc-fd62-f0fa-9b43-1cc049f7ddfb
Jump to another node

- Roll failure -
null
uid: 87609da7-be63-cd1d-acaa-3a25e5fc7527
> *The gestures mean nothing to you - some sort of spell that you don't recognise.*

0:0 - Now, we seek a weapon, taken from a vessel that fell from the sky. Understand, istik?
uid: 87e81ac1-0acf-51b6-0676-15332c923a53
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

null
uid: 88a45c06-fd15-cb30-219c-9079c61144a0
Jump to another node

null
uid: 8944d086-d4f6-ea57-b2cc-c6d1ca57dd3d
> Don't be too hasty. I could prove very useful.
> I could help if you let me live - search for this weapon, perhaps.
> Why are you hesitating, then? Try it, I dare you.
> You ought to just leave. You've no right to decide my fate.
> Did you not feel the devotion when inside my head? I could be an invaluable ally. You must've seen my knowledge of these ancient lands. I could be of use to you. You saw how ruthlessly I pursue my goals. I can help you.
> My fate is my own. You will not take it from me.
> ROAR. Give it a try. I'm hungry for a little fun.
> Read his thoughts.
> Don't be foolish. I have powerful allies.
> A corpse is useless. But a living informant might unearth something.
> Attack.

null
uid: 8a681556-9b41-c6cb-28fe-3f7d8a982213
Jump to another node

- Roll sucessful -
null
uid: 8a9d30e9-a9cc-3a9c-7d3f-31522b92aa7a
> *You realise he's casting Detect Thoughts.*

- Roll sucessful -
null
uid: 8cf8ef29-df41-24ea-105a-bbbd40552c9b
> null

0:0 - You are unknown to me, kin. Are you straight from the crèche, wandering unbidden?
uid: 8e65e2cc-02ec-ed4b-f014-1ca0148a903b
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
- 1 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
> null

null
uid: 8fc949e2-ae79-5cbc-95da-2c477a0a01d5
Jump to another node

null
uid: 90d1cebb-60b9-752b-44ec-e757a47a04b1
Jump to another node

0:0 - How diligent you are, vin'iisk. If only all of our queen's warriors served with such rigour.
uid: 91c7eba7-2cb8-6d23-e905-7809da91f770
> Take them to the crèche. And see about fetching reinforcements. But first, a question...

null
uid: 91f96039-a1a3-0b0f-a508-bcfa28de9991
Jump to another node

null
uid: 92a1414d-a61a-7a97-b48a-a531f722d2ef
Jump to another node

- Roll failure -
null
uid: 9415715f-d52d-9747-96be-705fceead69b
> null

0:0 - But your bravery amuses me. Finally I find a wolf in a world of lowing cattle...
uid: 952a4004-53a2-4fd9-658b-f502858664d4
> You may live. For the moment.

null
uid: 96499f8a-2018-06de-6992-4a122a0fd081
Jump to another node

0:0 - Why are you hesitating, then? Try it, I dare you.
uid: 96fa36cd-a7d0-3645-523d-d1e6c04fe179
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Your lips spill falsehoods! You have taken on the soft, cowardly ways of this world.
uid: 970caa40-6aac-516d-cbe9-531b1aa2b1a1
> null

0:0 - In the gith tongue, explain that they are local guides - to be killed once they cease to be useful.
uid: 97202838-d42e-3e91-d54d-7ca19575bcbb
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
uid: 9766ae2f-12d7-153d-3761-264c48796dff
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Bring me their heads. Bring me the weapon. If you succeed, the reward will be great.
uid: 97ae12d2-1c90-bd90-9882-722f8fbd5474
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
   true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is
> Now go.

0:0 - It cannot be.
uid: 990448ca-0027-336c-26b7-d33f172c6585
> Just like that, you offer up what I seek. Remarkable. You have my thanks.

null
uid: 9a4c76d5-6f4e-bbaf-cf34-5cb9c3ca44cb
Jump to another node

null
uid: 9ccbb444-f364-e830-2202-69160d7cb107
> Very well, istik. Seek out survivors from the ship that crashed on this wretched world.

null
uid: 9d1f66f5-21da-8fc1-7db4-ee4263fb72f4
Jump to another node

0:0 - Indeed. I came from the crèche.
uid: 9dacb367-c7b8-140b-f3d5-092b99ed273e
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Curious. Most coming from the crèche would come across this bridge behind me. You did not...

0:0 - These creatures are so simple to ensnare, Baretha. You mewl too much about your task.
uid: 9ebaa32e-0368-8e6d-ee4f-e2186b7f5b8d
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
> Forgiveness, Kith'rak.

0:0 - Chk! You dare speak to me like my better? Others have died for lesser insults - slowly.
uid: 9fb409d9-28ad-f7d7-6c9f-771491f202fd
> But your bravery amuses me. Finally I find a wolf in a world of lowing cattle...

0:0 - At once... Htak'a!
uid: a113d748-98d8-66d7-b853-64b6665ed60f
Cinematic:
=== END NODE ===

- Roll failure -
null
uid: a1564d83-e213-696c-3697-7a38d79e11f9
> null

0:0 - They are my prisoners. I intend to bring them to the crèche for interrogation.
uid: a1682cda-482d-cad8-70ff-521a13e0cb1e
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: a1892e17-4a6b-f98e-c738-588248a5a013
Jump to another node

0:0 - Resist the probing into your mind.
uid: a32c9d68-c0f9-43d8-de47-ec028c15c4e8
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll failure)
> null (roll sucessful)

0:0 - Now go.
uid: a428b0e8-339c-5f5e-faed-d3c2b4bf4390
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Quest_GithLeave - Player managed to bluff the giths and got them to leave without combat
=== END NODE ===

0:0 - Play along as a gith. Say you're indeed from the crèche.
uid: a4f992e8-28bc-4c50-961a-9b9487ab8219
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

null
uid: a66cba75-0e9f-dd36-3810-2f4cbd26f7de
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_ShadowHeart - ORI_Inclusion_End_ShadowHeartdescription
> I'll help if I can.
> You'll need to start from the beginning - what is this weapon you're after?
> Produce the artefact. Ask if this is what he seeks.
> I might know something. But it'll cost you.
> Say nothing.
> Lie. Claim you saw bandits loot a wreck, then set off to the west.

0:0 - *You feel a presence in your head - the kith'rak's presence. Your tadpole recoils defensively.*
uid: a686be8d-f063-c534-25fa-15ac2c5c00a0
Cinematic: ~[REUSE] use mindmeld constructions.
> null

0:0 - Tell him about your parasite and ask for help.
uid: a6d9c43f-bc54-36b6-df56-2366ea03315b
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I believe you, vin'iisk. No one would lie about such a thing.

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
uid: a8ebc7bb-f436-c966-5a3b-b82b6288382f
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Then they can mourn for you.
uid: a8f03132-e98a-0e62-8298-5d25a02b1f56
Cinematic:
> Baretha! Rid us of this worm. I need to continue the hunt for the weapon.

0:0 - He is casting Detect Thoughts - steel your mind to resist it.
uid: a92cb366-fa5d-ba0e-807b-1a26ffdc1180
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null

0:0 - No matter. Baretha! This one is no kin to us. Kill him. I will continue searching for the weapon.
1:0 - No matter. Baretha! This one is no kin to us. Kill her. I will continue searching for the weapon.
2:0 - No matter. Baretha! This one is no kin to us. Kill them. I will continue searching for the weapon.
uid: a9931887-79e1-1d04-007d-ba80a9c90d40
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

0:0 - In gratitude, I'll grant you a swift death. Baretha? You know what to do.
uid: a9bff450-d533-9a00-76fd-91edf894ecbf
> null

0:0 - Of course! Obedience is your only hope. Now stand still...
uid: ab0e5aa8-4029-55a1-06c2-a6392df0a121
> null

0:0 - Lie. Claim you saw bandits loot a wreck, then set off to the west.
uid: abb6ba0e-2f4a-c011-8734-f52933952ee7
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> Oh you saw something, did you? Let us see exactly what these bandits took...

- Roll sucessful -
null
uid: ac1ce0fc-dfc9-c03d-987d-c0211c2a004f
> Perceptive, for such an inferior creature.

0:0 - You would've done so already if you didn't want something from me first.
uid: ac97d815-ee1a-43a8-09ec-1be6e90ad690
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Attack.
uid: adacac93-74d6-e552-89c8-bf3997360bbf
> Baretha! Kill this insolent worm. I need to continue my hunt.

null
uid: af66942a-5991-e776-210c-0144dfa522cf
Jump to another node

null
uid: b03c5f1c-23e5-7ab7-c887-d10e1747c9f6
> null

null
uid: b1da23c3-9fe7-58d7-f79f-2208caf65a92
Jump to another node

null
uid: b38a58be-d9d3-e55a-0ac0-807bb52b54c5
Jump to another node

0:0 - Senseless creature - I don't want to dull my blade on your overly thick skull.
uid: b39c2331-037e-a10a-61ca-dce83a86091e
> null

null
uid: b4197d49-6eba-6027-ae27-516fb46369d4
Jump to another node

- Roll failure -
null
uid: b4742ef7-f2ac-5510-9501-376e2f38b872
> There is no conviction in your voice. What are you? A deserter? A traitor?

null
uid: b5bb8e84-1ee8-5e4e-d968-d7cc88cba576
> *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
> *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
> *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
> null

0:0 - Silently interpret the meaning of the gestures.
uid: b5fcba8a-f3cf-4817-e95f-2dbc9acd4391
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
- 0:1 Tag: Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
- 0:2 Tag: Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null (roll sucessful)
> null (roll failure)

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
uid: b644ca5c-4218-5f9b-1c98-9267ba9d4468
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

null
uid: b8eef9e1-f69b-d783-7887-c386a8466ed1
Jump to another node

- Roll sucessful -
null
uid: ba26a737-fc18-13df-00af-911ba118bd58
> Unlikely you'd be successful... but it costs me nothing to spare your sorry life.

0:0 - *You realise he is casting Detect Thoughts. You feel him rummaging in your head already.*
uid: ba73cf61-6944-bc12-49d8-ca2547b2e3b5
Cinematic: ~[REUSE] use mindmeld constructions.
> null

0:0 - Clearly you know nothing of this, vin'iisk. No matter, it will be found. Make for the crèche.
uid: bb16eaab-df9c-e16a-0146-a4ef29dfc2e7
Node context: Vin'iisk - 'underling'. Pronounced 'Vin-ISK'.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
   true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is
> And if you come across any survivors of the ghaik vessel, kill them and search them. Thoroughly.

0:0 - Threat? Pah! You are no threat, stray.
1:0 - Threat? Pah! You threaten me no more than the insects scrambling in the dirt.
uid: bcde1519-8470-670f-63a3-35d2344c1c29
Node context: Amused indignation - she can't believe you think you are worth anything
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Baretha - kill them and search the bodies. I will hunt for the weapon elsewhere.
uid: bd43ca4f-7556-cb95-9767-133141258e7e
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> null

0:0 - You will return to the crèche and fetch reinforcements. But first, a question...
uid: bee47c2c-da14-d043-744d-7e790102b197
> null

0:0 - Chk! I can devise torments beyond your reckoning, rest assured. But time is pressing.
uid: beed7452-1191-b49c-58a6-3f81a4b0bdc1
> null

- Roll sucessful -
null
uid: bf2dfd72-ffa4-34d7-32d1-c04f227ad549
> How diligent you are, vin'iisk. If only all of our queen's warriors served with such rigour.

0:0 - Just like that, you offer up what I seek. Remarkable. You have my thanks.
uid: c0171dbb-aa4e-0d44-b4a4-734529a3ec2e
> In gratitude, I'll grant you a swift death. Baretha? You know what to do.

0:0 - Unlikely you'd be successful... but it costs me nothing to spare your sorry life.
uid: c1c67279-430b-8cdf-127e-9b21a2e9efdb
> null

0:0 - Ha! Your tongue is sharp - good. The crèche's hatchlings have not been compromised by this meek, wretched world.
uid: c1f9f139-1b78-6a64-6a02-512e1b776681
> null

- Roll failure -
null
uid: c21ae3b5-6b4b-1266-37df-0de1f0984c51
> I want something, yes. But I don't need you to be drawing breath in order to take it...

null
uid: c2941f87-68f5-fafe-aa2c-aed6c39c9fa5
Jump to another node

- Roll failure -
null
uid: c2b342ab-761b-d912-390a-04ab35221446
> Help? Absurd. You're already a hindrance, wasting my time.

0:0 - ROAR.
1:0 - You'd sprain your wrist trying.
uid: c38c3a18-9844-e0e7-4b45-d4f0f4610ea8
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Curious. Most coming from the crèche would come across this bridge behind me. You did not...
uid: c46f2ad8-f734-7ba9-b236-92866ab03731
> ...but I suppose you are young and untested. This world can be confounding to navigate.

0:0 - You are unknown to me, kin. Are you straight from the crèche, wandering unbidden?
uid: c4f9b32d-91f2-6aae-7ab4-7142493d428b
Cinematic:
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
> Explain yourself, vin'iisk.
> And in the company of local vermin...? Explain yourself, vin'iisk.

0:0 - No matter. More spears will make short work of this hunt. Make for the crèche.
uid: c599132f-b169-37c5-5ff2-0e9da587deb2
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
   true - PLA_GithChokepoint_State_VossRevealedLocation - Kith'rak Voss revealed where the nearest githyanki creche is
> And if you come across any survivors of the ghaik vessel, kill them and search them. Thoroughly.

0:0 - You are a waste of flesh. Perhaps the worms will have use for you.
uid: c66d2fd9-a40e-57a2-74cb-4bb76774537f
> null

0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
uid: c9fc6385-c2e6-ad87-f790-cfd004418cd1
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
> null

- Roll failure -
null
uid: ca444908-1086-cae6-13f2-d0c5e63bc9dd
> Killing vermin requires no daring.

0:0 - Forgiveness, Kith'rak.
uid: caae20b8-ca74-6108-99de-fd28b537731e
> And as for you, tell me - why shouldn't I run you through this instant?

0:0 - Oh you saw something, did you? Let us see exactly what these bandits took...
uid: cbeb1f1d-a965-7eb1-ebed-3f77f6984d2f
> null

0:0 - Bah! Nothing even approaching a useful thought in that skull. I ought to just kill you...
uid: cc00c054-6aec-a36a-16b0-940ba42d6e36
Cinematic: ~Draw/Stow for Kith'rak's backup
> null

0:0 - I could help if you let me live - search for this weapon, perhaps.
uid: cc2e3d89-f720-56ac-1feb-c494b80056a5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenRead - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_MindHasBeenReaddescription
> null (roll sucessful)
> null (roll failure)

0:0 - *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
uid: cc55a714-1284-af91-c12b-3cf76981c116
Cinematic: The player glances to their side, as if sensing the box
- 0 Check flag(s) (Object):
   true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory.
> *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
> *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*

0:0 - Insubordinate at best. A blood traitor and deserter at worst.
uid: cc8827d3-3811-e71d-abca-5d4128ed298e
> Baretha - kill them and search the bodies. I will hunt for the weapon elsewhere.

0:0 - This world has made you soft, like rotten fruit. I will not let you shame Vlaakith any longer...
uid: ccc84549-efbf-f99f-d9fe-3341a6c7a18e
> Baretha! Rid us of this disgrace. I have to continue my hunt for the weapon.

- Roll failure -
null
uid: cd4edb02-2432-5530-13cb-071d993cda3b
> null

null
uid: cd8b15f4-3c00-2977-f1c2-2a5e29db24f8
Jump to another node

- Roll sucessful -
null
uid: cf3bfd7b-6709-e88b-ec7f-e57723829749
> null

- Roll sucessful -
null
uid: cf8ef1fa-ab54-5f11-116b-dfb028eef785
> Cunning. You will do well, vin'iisk.

0:0 - So bold in the face of death... Perhaps you may live after all.
uid: cf948000-e7dc-4add-78ed-bd147a436592
Cinematic: ~Draw/Stow for Kith'rak's backup
> Better to let stronger blood thrive. It can give rise to worthier foes and hardier slaves. Don't disappoint me.

0:0 - You ought to just leave. You've no right to decide my fate.
uid: d3e6c012-8cfb-2d1c-f4f3-8754ba4c98a4
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null (roll sucessful)
> null (roll failure)

0:0 - These are my comrades. I will not stoop to explain my choice of company.
uid: d5172ad3-100e-fa45-c6a8-996a70ac65bd
> Insubordinate at best. A blood traitor and deserter at worst.

- Roll sucessful -
null
uid: d55cdcce-661d-ec63-f91f-0e699f3c8b93
> I'll take your silence as respect, kin. But I would have you speak now... Hmm. You make good use of silence. Too many think hot air will save them...

0:0 - Unless... unless you carried it off the ghaik ship yourself.
uid: d580d96e-883d-f5f1-b290-45b0001a7488
> null

0:0 - Perceptive, for such an inferior creature.
uid: d69c0540-9d56-1f46-b23c-baa94e482f96
> For you to keep sucking air, it is necessary for you to tell me something of worth.

null
uid: d7bf16c3-6d2e-dc55-0c15-991e4822c718
Jump to another node

0:0 - Produce the artefact. Ask if this is what he seeks.
uid: d7ef2834-1566-e383-34cc-f1070685cf0e
- 0 Check flag(s) (Object):
   true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory.
> null

- Roll sucessful -
null
uid: d7f726d9-059a-d4c4-18f8-aa921d4a44b5
> Of course you are not a threat! You are nothing until I tell you otherwise.

- Roll failure -
null
uid: d80238b7-b004-18df-628f-66121b635828
> *You feel a presence in your head - the kith'rak's presence. Your tadpole recoils defensively.*

null
uid: d84066f0-1614-ab05-44eb-1c3c89d4c2b4
Jump to another node

- Roll sucessful -
null
uid: d8585510-5189-0786-67fb-1b58e880bb00
> Ha! Your tongue is sharp - good. The crèche's hatchlings have not been compromised by this meek, wretched world.

0:0 - I don't know you. I pose no threat.
uid: da0a4394-29a5-691c-1c47-cbf8ce6b40f2
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - My blade is my right. If I can take your life, it is mine. But perhaps you have other uses...
uid: dae86aff-51ef-60c8-c963-ffe22164e72f
> null

- Roll failure -
null
uid: db46258e-98c9-b3c3-dee7-02b55fd8ea63
> Threat? Pah! You are no threat, stray. Threat? Pah! You threaten me no more than the insects scrambling in the dirt.

0:0 - Treacherous shka'keth! Baretha - deal with this! I will continue the hunt elsewhere.
uid: db5f9c15-81d4-80e7-5a4f-d13a3d9c7839
> null

null
uid: db604b1d-a884-7d53-b721-812eba9d18da
Jump to another node

0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
uid: dca998a9-0eb6-47d9-09a6-e230dc52d833
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
> null

null
uid: dddf3474-ee88-45b7-21d3-6ef98e4f5942
- 0 Check flag(s) (Local):
   true - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
- 0 Set flag(s) to (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
> I need to know more. What is its appearance? Its purpose?
> I don't know of such a weapon.
> Produce the artefact. Ask him if this is what he seeks.

- Roll failure -
null
uid: dee9b9d0-0134-5bad-280e-31a5d5e411d3
> Lies. You speak like the vermin from this wretched world. What are you, a deserter?

0:0 - *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
uid: df074728-fabc-6df5-dd48-836f36d5358a
Cinematic: The player glances to their side, as if sensing the box
- 0 Check flag(s) (Object):
   true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory.
> *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
> *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*

0:0 - Yes, Kith'rak?
uid: e1fd73d6-8a14-559b-9457-e2e54433115c
> Kill him. Kill her. Kill them.

0:0 - I believe you, vin'iisk. No one would lie about such a thing.
uid: e40fc703-81d0-581b-dda5-175b4e56281e
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog
> Your troubles are over; we shall help you. Baretha?

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
uid: e5543272-e970-011c-d4d1-0ae181d4ac65
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

null
uid: e5d026b2-3bf0-f69f-9167-851f63577efe
> ...It is true. You were corrupted by the filthy spawn of the ghaik. Yet you still retrieved our queen's weapon.

0:0 - Very well, istik. Seek out survivors from the ship that crashed on this wretched world.
uid: e6719de8-1be7-35aa-e78f-388cdbc5c9e9
Cinematic: ~Draw/Stow for Kith'rak's backup
> Bring me their heads. Bring me the weapon. If you succeed, the reward will be great.

0:0 - Kill him.
1:0 - Kill her.
2:0 - Kill them.
uid: e7490f5b-b785-0a07-4caa-538a717b2e03
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

0:0 - You haggle with your own life, fool. Be silent and hold still...
uid: e7822b77-7bc3-c424-6593-4eccbb7c8306
> *He begins to move his hand in a quick flurry of gestures.*

0:0 - My fate is my own. You will not take it from me.
uid: e8485bf4-d677-2fc0-6f49-49fd417d7337
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null

null
uid: e877dd2d-f9de-839d-68c0-475878ce4c68
Jump to another node

0:0 - Produce the artefact. Ask him if this is what he seeks.
uid: e9d256ff-6d1e-6fb2-8ce8-f4b8ebfc4683
- 0 Check flag(s) (Object):
   true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory.
> null

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
uid: eae9949e-7f27-544b-f5e7-78d3df0648f8
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

0:0 - Can't you muster a real threat, like flaying or blinding?
uid: ec1e5e8a-4a9f-93dc-7787-b2c894cc14bd
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Chk! I can devise torments beyond your reckoning, rest assured. But time is pressing.

0:0 - There is no conviction in your voice. What are you? A deserter? A traitor?
uid: ec60ea93-ca33-a115-dc2f-da9aeb5fdd50
> null

0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
uid: ecee688d-1c08-d3df-5847-e6b3eecebb73
Cinematic: Shadowheart's eyes flick over to the hobgoblin.
> null
> null
> null

0:0 - For you to keep sucking air, it is necessary for you to tell me something of worth.
uid: ed45361c-55b0-0db5-8932-3dc0e47bb325
> A vessel fell from the sky. We seek a precious weapon that was taken from it.


- Roll failure -
null
uid: ed6b3e25-ca0d-8eff-d5a4-d9d6154812b1
> ...You think I don't see that pathetic fumbling? I expected better of my kin. ...You think I don't see that pathetic fumbling?

null
uid: ee3e294f-349c-fbc8-0a31-6eda040ea5e8
Jump to another node

null
uid: ef497a57-e4f2-e85f-3dd4-492af98f5900
Jump to another node

0:0 - Well now. If you are of no use to me alive, I'll have your death.
uid: efdadcc9-81e3-e0de-a355-6c6ad3174f22
> null

null
uid: f03ea599-0c8d-1632-ad00-be5578857457
Jump to another node

null
uid: f04be724-d4f2-a21d-539a-d84fa3d0b68a
- 0 Check flag(s) (Local):
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_FirstWeaponMentiondescription
   false - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMention - 4dd8c77c-d075-b1b3-1690-7a46dc8b8fb8_ThirdWeaponMentiondescription
> null

0:0 - I just want passage - if I have to go through you, so be it.
uid: f0b9015d-e1b7-71a7-c1d7-9ce1f09b9848
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: f4fdb749-ea4a-358c-9ebc-2c6cc39446a1
Jump to another node

0:0 - Help us find it and I will leave your blood beneath your skin, unspilled.
uid: f50b1a39-8672-5553-0542-3e76a0df1802
- 0 Check flag(s) (Tag):
   false - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - What easy prey you make, walking right within my blade's embrace.
uid: f5aab9fd-f29b-876f-b572-0a88f7265885
Cinematic:
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> These creatures are so simple to ensnare, Baretha. You mewl too much about your task.
> null

0:0 - Try it - let's see who walks away alive.
uid: f6a4da2f-a88b-fc3f-015e-bff02cc33e8c
- 0:0 Tag: Fighter - A master of martial combat, skilled with a variety of weapons and armour. (Masters of tactics and combat, fighters are the product of rigorous and relentless training. They move in armour like a second skin, and can wield any weapon with unmatched skill.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null

null
uid: f744efd2-dbcb-e8f5-c7e6-22d2631cfdca
Jump to another node

0:0 - Now, now, child - your pet means to speak. Tell me, pet: why shouldn't I run you through this instant?
uid: fa40080e-0ba2-714c-4683-c8b46f8d17b0
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
> null

- Roll sucessful -
null
uid: fa7efb04-bef5-c344-dec4-b6ee0a90e2de
> *You realise he is casting Detect Thoughts. You feel him rummaging in your head already.*

0:0 - ...You think I don't see that pathetic fumbling? I expected better of my kin.
1:0 - ...You think I don't see that pathetic fumbling?
uid: faed9467-df7d-957f-c9f7-ff2bc201b5a0
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

- Roll sucessful -
null
uid: fbafe97c-308f-4994-4678-2a372a5a3098
> Chk! You dare speak to me like my better? Others have died for lesser insults - slowly.

0:0 - Attack.
uid: fbe5c736-a4f5-f227-3f79-79574fd88f89
> null

null
uid: fc07537c-bf8a-c864-bbd9-50338ecf6603
> So bold in the face of death... Perhaps you may live after all.

null
uid: fed6cbb1-9af6-fadb-0374-26f2bc7c5fb7
> It cannot be... You have the weapon? Someone would have reported it to me.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_ConfrontationLaezel.lsj
Synopsis:
Alternate version of the dragon rider scene at chokepoint. Lae'zel is alive and was never recruited. Player can recruit her after this. Lae'zel approaches the rider to discover where to find the creche. A cure for the tadpole can be found there - or so she believes. However, the knight is under different orders.

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
uid: 00b0e6a8-4dc1-c192-50c0-09e668618154
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Voss, Knight Supreme. The queen's silver, the queen's sword.
uid: 01ac28d5-82e9-315c-6684-03b36aad8667
> I am who you say.

0:0 - Never. Vlaakith demands my purity, Kith'rak. I was infected aboard the ghaik ship. By protocol, you must aid me.
uid: 03470ec3-80b9-8190-fd4d-d6de79f9a3b2
Cinematic: [reuse] Stow Inventory
> Our queen's word binds me.

null
uid: 041283e7-a3ea-274e-edef-e4ff6d562558
Jump to another node

0:0 - *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*
uid: 04bb873b-f7e7-4021-9743-c3339f4c86a3
Cinematic: Shadowheart's eyes flick over to the hobgoblin.
> null

0:0 - Yet you are not bleeding. For I am nothing if not merciful.
uid: 08a06f94-a2b1-a383-deaa-6ca405e9e372
Cinematic:
> Your name, child.

0:0 - A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.
uid: 0bbd2437-817f-cfaa-baeb-a28c30926b01
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
> It is polyhedric in shape, and inscribed with the sacred runes of our people.

0:0 - You will give it to us. Then you will bend your head for the sword.
uid: 12ef423e-6f61-4687-2c84-57120505be0a
> null

null
uid: 15bd8ba2-d881-9c22-a9bc-0fb5ae230b68
> null

0:0 - If you wish to speak, speak to me.
uid: 22c32c82-c446-8199-6742-d66f4f23d32b
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
   true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription
> Imbecile. Stay back!

0:0 - Sh-sh-shh. Such a familiar tone.
uid: 22d2e35c-a92e-6569-a34a-ad21b3544c7d
Cinematic:
> Were I not merciful, I would slice the skin clean from your meat.

0:0 - Produce the artefact. You're looking for this, I take it?
uid: 28a0e7df-771c-2e63-f812-f6b0330d6e20
- 0 Check flag(s) (Global):
   true - IMPOSSIBLE - IMPOSSIBLE
   true - GLO_InfernalBox_State_TeamHasBox - Team has box in inventory.
> null

0:0 - *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
uid: 2d05eda1-359c-58e4-4040-11223bb8dbc3
Cinematic: The player glances to their side, as if sensing the box
- 0 Check flag(s) (Object):
   true - GLO_InfernalBox_State_CharacterHasBox - Character has box in inventory.
> *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
> *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*

0:0 - *You attune your mind to it. The artefact does not want to part from you. It does not want to fall into the gith raiders' hands.*
uid: 2e1d5094-00ec-3a2b-7d52-de37b56cc300
> null

0:0 - You. Stay put, and keep your lips sealed.
uid: 2e3951f2-5929-388a-351f-8fa51f6f172a
Cinematic:
> null

0:0 - *You attune your mind to it. The artefact does not want to fall into the gith raiders' hands any more than it does the Absolute followers'.*
uid: 30ee1466-81c6-7506-decb-ada8ca6e6d2b
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
> null

null
uid: 3f36ce8c-2099-2801-d10b-653578123621
> *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
> *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
> *You realise that the weapon Voss speaks of is the gith artefact you carry. You cannot let him discover it - no matter what.*
> *You suddenly feel a strange anxiety take hold - not your own, but that of the artefact you carry. Somehow, it's afraid...*
> null

0:0 - My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me.
uid: 3f503171-f3c2-82b8-5b57-6b38e484640f
Node context: Snotty and confident, stays bowed as she speaks to the kith'rak
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_VossDeniedCure - Set if Voss denies the players the cure by ordering their death in the Gith Chokepoint dialog
> Purified? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.

0:0 - Keep quiet - let Lae'zel speak.
uid: 3fc15a75-4bbd-09e7-8130-e784a59547ea
> null

null
uid: 43dee137-e371-5872-b490-209625a1dc4c
Jump to another node

0:0 - Only in death are the infected cleansed.
uid: 46ce59ec-cba6-c4d0-fe27-bbb7ec3dfb27
> But... you were on the nautiloid. You possess what I seek.

0:0 - But... you were on the nautiloid. You possess what I seek.
uid: 47a5daae-1f21-bcdc-0491-470aa5db9594
> You will give it to us. Then you will bend your head for the sword.

0:0 - Our queen's word binds me.
uid: 4a4a7a59-ee1a-baf2-4102-ec835fe60d8b
> Baretha - see her skull split and her corpse examined. I will take word to Queen Vlaakith - our quest has ended.

0:0 - 'Lae'zel.' Proud. Regal, even.
uid: 4c8642ff-509d-18a5-0ce4-d8160ef8cd9e
> You will call me Jhe'stil Kith'rak.

0:0 - Imbecile. Stay back!
uid: 4e839cc3-9248-4a0b-5eee-0f41a182b97e
Cinematic:
Node context: Lae'zel looks up from bowing at the player in anger
> Now, now - Vlaakith esteems all her children.

null
uid: 4f614dd9-4c73-b5a7-4287-3039c407780d
> Qudenos - to the sky!

0:0 - Step forward and state your own name.
uid: 525b01f7-bd90-6b8f-5e27-542e7b2a8fd4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_Event_ContinueFromLaezel - The default confrontation dialog will continue from one of Lae'zel's dialogues
   true - GLO_GithChokepoint_Event_PlayerAnnoyerLaezel - GLO_GithChokepoint_Event_PlayerAnnoyerLaezeldescription
> Imbecile. Stay back!

0:0 - Take word to your crèche. You are to join our search.
uid: 5545764c-a029-ff0c-47be-1d9bfa96a233
> Speak up, child. Affirm your mandate.

0:0 - Stay put, and keep your lips sealed.
uid: 55818fd8-f93f-df60-5f22-fb15182acd77
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_State_LaezelFailedJoinFullParty - Lae'zel (companion) was in the player's party and she left it for the scene. When she was supposed to be re-added automatically, it failed because the party is full.
> null

null
uid: 56850576-a5da-9e58-4bc5-5b42e9c055b3
Cinematic: ~[reuse] Produce Inventory
> Our thieves come forth, Baretha. Did you imagine such fortune?

0:0 - Our queen's word binds me.
uid: 58074f97-12d2-391c-e55f-9e2dce446c2c
Cinematic:
> Baretha, see that her skull is split and the weapon collected, on Vlaakith's command. I will take word to the Undying Queen - our quest has ended.

null
uid: 5b0a6732-0371-2a74-7a37-822dd6d8d4c3
> null (roll sucessful)
> null (roll failure)

0:0 - Half-wit!
uid: 5b5369da-31c0-af53-3002-d551447c4857
Cinematic:
Node context: Lae'zel looks up from bowing at the player in anger
> You will give us the weapon. Then you will bend your head for the sword.

- Roll sucessful -
null
uid: 5e8dad93-fb00-aca9-40f6-3bf15b1f0c61
> null

0:0 - It is polyhedric in shape, and inscribed with the sacred runes of our people.
uid: 623f8bed-b396-527c-5ea8-35558b85b9a3
> null

0:0 - Death is at hand, kith'rak!
1:0 - I have my own mandate. Time to die, gith.
uid: 62f9a9e5-2043-3dd6-3a17-277373118b66
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.*
uid: 6e947992-bfcb-6511-ffd3-0b4c10e68a4f
> Qudenos - to the sky!

- Roll failure -
null
uid: 6f842b2b-975c-94c6-7250-69c4f10cb226
> Qudenos - to the sky!

0:0 - Rider - my time is short. Lead me to...
uid: 780ed573-2265-00f9-1984-470b3498c047
Animation: [Lae'zel] bows as she begins to speak to Kith'rak Voss
Cinematic:
Node context: Lae'zel begins to bow as she speaks to the kith'rak
- 0 Set flag(s) to (Global):
   true - PLA_GithChokepoint_State_SpokeToVoss - ToDo: Set in the GithChokepoint dialog. Set if the players speak to Voss at the Githyanki Chokepoint.
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
> Sh-sh-shh. Such a familiar tone.

null
uid: 78aa8829-8228-cf18-155a-ef034ab8a986
> null

null
uid: 790b0f11-dd77-7ce3-c24f-4047d4c328d3
Jump to another node

- Roll sucessful -
null
uid: 7cd42a9d-d7b5-c1d3-b533-2396e4d03d1f
> *A current of deception carries Voss' words. Wherever he flies, it is not to Vlaakith.*

0:0 - *Your skull pounds in response to the githyanki's white-hot stare. Her lips don't move, yet you hear her voice.*
uid: 7de25b9b-21c3-0057-ed95-2d60cab9a810
Animation: *REUSE* RS:HUM_M_Rig_DFLT_CINE_MindMeldLevel_01
Cinematic:
> You. Stay put, and keep your lips sealed.

0:0 - Were I not merciful, I would slice the skin clean from your meat.
uid: 7ed44f62-3c64-07ca-e190-0d0859c6ed09
Cinematic:
> Yet you are not bleeding. For I am nothing if not merciful.

0:0 - Speak up, child. Affirm your mandate.
uid: 86d3bc93-e62e-cab9-6e5d-c8ab646627bb
> Keep quiet.
> Produce the artefact. You're looking for this, I take it?
> Death is at hand, kith'rak! I have my own mandate. Time to die, gith.

null
uid: 8d5ed345-b1d3-4bbe-0f4c-e551184ab8e5
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 8e668ab5-40a9-5c73-6aa7-07c46a20299d
> Qudenos - to the sky!

0:0 - Baretha - see their skulls split and their corpses examined. I must fly to our Undying Queen.
uid: 9398d8db-56a4-c8c7-12ab-062e9ba02131
Cinematic:
> null

0:0 - You. Stay put, and keep your lips sealed.
uid: 9826748d-5301-348f-1a88-0bae687216bc
Cinematic:
- 0 Check flag(s) (Global):
   true - CHA_LaezelRecruitment_SituationHasMet1 - CHA_LaezelRecruitment_SituationHasMet1description
> null

null
uid: 9872e508-b3cd-b220-5d79-1735415f5220
Jump to another node

0:0 - Your name, child.
uid: 98d8ed7e-ef85-01c6-0ad4-a4c296edb3a5
Cinematic:
> Keep quiet - let Lae'zel speak.
> If you wish to speak, speak to me.
> Step forward and state your own name.
> Attack the gith.

0:0 - Our thieves come forth, Baretha. Did you imagine such fortune?
uid: 99bfcda3-7960-0820-97d4-c98cd9284469
Animation: [Player] shows the cube to the Kith'rak Voss
Cinematic:
> Half-wit!

0:0 - Keep quiet.
uid: a07d7b71-c3a0-7718-78bc-340fdae23b40
- 0 Set flag(s) to (User):
   true - PLA_GithChokepoint_State_LetLaezelSpeak - User let Lae'zel speak during the confrontation dialog (Lae'zel NPC version). They can get a +5 relation boost if they recruit her afterwards.
> My mandate, Jhe'stil Kith'rak, is to locate this crèche. I was infected aboard a ghaik ship and need to be purified. Your mandate is to aid me.

0:0 - Attack the gith.
uid: a6d44bc8-83f0-3a7f-46c4-3277c8b4f92c
> null

0:0 - You will call me Jhe'stil Kith'rak.
uid: a90fe80e-d80f-e826-2a2f-c4a436282722
Node context: zhe-STIL KITH-rack. (First consonant like the first letter of 'Jacque'.)
> Voss, Knight Supreme. The queen's silver, the queen's sword.

0:0 - Baretha - see her skull split and her corpse examined. I will take word to Queen Vlaakith - our quest has ended.
uid: adc7cbc5-9ca7-bcc1-ae8a-6a685042a229
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> null

0:0 - You will give us the weapon. Then you will bend your head for the sword.
uid: b057b996-99b7-4dc5-326e-d68161c009b3
Cinematic:
> Never. Vlaakith demands my purity, Kith'rak. I was infected aboard the ghaik ship. By protocol, you must aid me.

0:0 - Baretha, see that her skull is split and the weapon collected, on Vlaakith's command. I will take word to the Undying Queen - our quest has ended.
uid: b93516e1-f236-5687-5c5d-f37d88a15d84
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
> null

- Roll failure -
null
uid: b936d1d6-75ad-9e07-b65c-1c51c7913f8b
> null

null
uid: ba976bda-b46b-ae06-9381-97e2be0330cf
> null (roll sucessful)
> null (roll failure)

0:0 - Stand down, knight. I do not have what you seek!
uid: bcf0757f-3853-ebbd-4a2e-02fde11ac3ec
Animation: [Lae'zel] stops bowing to the kith'rak
Node context: Lae'zel looks up from bowing at the kith'rak.
> Our queen's word binds me.

null
uid: be252b12-cc59-f653-4326-8369baa79fb6
> Take word to your crèche. You are to join our search.

0:0 - Qudenos - to the sky!
uid: c0a79a85-0c94-e154-81f1-a95a3164a30b
=== END NODE ===

0:0 - I am who you say.
uid: c2044752-2a54-7c11-df7e-ffe0195057fd
> A ghaik vessel has fallen from the sky, Lae'zel. Thieves aboard have taken a weapon most precious.

null
uid: c4611e02-444a-399d-bed8-1ed593397f1a
> What? Half-wit! I have not suffered for you to deny me!

0:0 - Now, now - Vlaakith esteems all her children.
uid: d70c7c74-7a6a-7690-a390-96f867fff069
Cinematic:
=== END NODE ===

0:0 - Purified? Oh, Lae'zel - why must the truth be so bitter? Soon, your skin will go grey, and your blood will run silver. You will shed your skin to become ghaik.
uid: d9f73e4c-775f-1712-78f9-e249df809fa3
> Only in death are the infected cleansed.

null
uid: dc330131-3f69-6475-b6e4-354c29428795
Jump to another node

null
uid: ddda5819-a3ff-e031-4315-2c2cfa8c89a5
> ...Lae'zel.

- Roll sucessful -
null
uid: de9cdf38-108a-8525-0d8d-6302d147f1fe
> null

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks is the same one the Absolute's followers are hunting - it's the artefact that she carries.*
uid: e05d2e5b-3798-bfa6-8da2-629452ee236d
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

null
uid: e880addf-de17-5ed9-2c70-a01f52a9e8e2
> Stand down, knight. I do not have what you seek!

0:0 - *You feel Shadowheart's anxiety. The weapon that Voss seeks - it's the artefact that she carries.*
uid: e967421b-7495-e5ab-6f95-59dd308fc3c5
Cinematic: Shadowheart steals a glance to Tav, her expression tight, apprehensive. The image of her undulates slightly - a mindmeld.
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> *Her mind focuses - the giths' suspicion cannot be aroused. They cannot discover that the weapon they seek is right within their grasp.*

0:0 - What? Half-wit! I have not suffered for you to deny me!
uid: f3805127-41ec-75e7-e038-2fb6b96c159f
Cinematic:
Node context: Lae'zel looks up from bowing at the player in anger
> Baretha - see their skulls split and their corpses examined. I must fly to our Undying Queen.

0:0 - Imbecile. Stay back!
uid: f69ec4cd-962a-c6ff-6e45-348fc2326c61
Cinematic:
Node context: Lae'zel looks up from bowing at the player in anger
=== END NODE ===

0:0 - *You realise that the weapon Voss speaks of is the gith artefact you carry. You must keep it from him, just as you must keep it from the Absolute.*
uid: fa91ea27-b079-47cf-4f99-81f1dbe94cdf
- 0 Check flag(s) (Global):
   true - GOB_Orpheus_Knows_GobLookingForWeapon - GOB_Orpheus_Knows_GobLookingForWeapondescription
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Qudenos - to the sky!
uid: fba0fe61-1bbc-57d6-e470-87d72a243fd1
Cinematic:
=== END NODE ===

0:0 - ...Lae'zel.
uid: ff4a028c-4b8e-34cb-9879-6bc7183307fa
Cinematic: ~Laezel, martial bow
Node context: Lae'zel stays bowed as she speaks to the kith'rak
> 'Lae'zel.' Proud. Regal, even.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_DragonEvent.lsj
Synopsis:
A Flaming Fist detachment tries to confront a githyanki war band. The Flaming Fists are completely outmatched, however; the githyanki warriors dismiss their demands. Moments later, a githyanki controlled dragon roasts the Flaming Fists in a fly-by. Afterwards, the dragon rider, a senior gith, berates his subordinate for her slow mission progress.

0:0 - Our queen watches us. Fail her at your peril.
uid: 3154eba1-fe6a-1a67-7255-79db67d087bd
=== END NODE ===

0:0 - Drop your weapons!
uid: 4fe558ad-6462-e6ae-50b5-8e2e07709c74
Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon
Node context: Trying to be authoritative, but completely in over his head.
> I'll feed your innards to the ants before I do that, istik.

0:0 - Stop wasting time, Baretha. You're not here to play with the locals.
uid: 6493a965-b907-4c6c-66c6-d2d660a3445e
Node context: Berating an underling. Baretha pronounced Bar-eh-tha. A gith name.
> Of course, kith'rak. We merely sought to -

0:0 - Drop your weapons!
uid: 85ee6dff-02be-24a9-9baa-612036f7b20c
Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon
Node context: Trying to be authoritative, but completely in over his head.
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_FootbridgePosition - Used by cinematics to setup the dragon custscene - player is walking on the footbridge
> I'll feed your innards to the ants before I do that, istik.

0:0 - Drop your weapons!
uid: 8b706313-317a-2991-f022-720aa209eca6
Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon
Node context: Trying to be authoritative, but completely in over his head.
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_LadderTopPosition - Used by cinematics to setup the dragon custscene - player jumped up the ladder
> I'll feed your innards to the ants before I do that, istik.

0:0 - Of course, kith'rak. We merely sought to -
uid: 8d9a4cd0-8b09-f549-f801-d29f5ec72446
Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack
> No excuses. Question, kill, then move on. Find the weapon.

0:0 - I'll feed your innards to the ants before I do that, istik.
uid: b62fad8e-1deb-2b33-6caf-c42eee30b3db
Node context: Dismissive
> This is y-your last chance!

0:0 - No, look up. That was your last chance, istik. Now burn!
uid: d8e8f88e-5faf-78b9-dd0c-e6aa5043d576
Animation: The Flaming Fists look up to see the the dragon flying right towards them. They turn to run but the dragon is too fast for them. As he flies over the flaming fists the dragon breathes fire and burns them to death. The bridge also catches fire during the attack and is destroyed. Finally, the dragon lands by the foot of the bridge and its rider Kith'rak Voss, dismounts and joins the other Githyanki warriors.
Cinematic: A dragon appears and does an air-to-ground attack, roasting the Flaming Fists. It goes to land somewhere and its rider, Kith'rak Voss, dismounts. He approaches the other githyanki.
Node context: 'I'm done with you'.
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_DragonAppear - GLO_GithChokepoint_DragonAppeardescription
> Stop wasting time, Baretha. You're not here to play with the locals.

0:0 - This is y-your last chance!
uid: e1746171-18b2-00ca-84a2-3f36cd4b8a96
Animation: [Dragon] is heard in the distance, [Gauntlet Dion] and the flaming fists look around nervously, trying to determine where the sound came from.
Node context: Last-ditch effort to enforce authority.
> No, look up. That was your last chance, istik. Now burn!

0:0 - No excuses. Question, kill, then move on. Find the weapon.
uid: e1c9e456-4bd9-9439-bcab-251471051cc8
Node context: Scolding
> Our queen watches us. Fail her at your peril.

0:0 - Drop your weapons!
uid: e8709b46-5476-aa8a-2cfb-b25adedd6d6e
Animation: [Sarth Baretha] approaches [Gauntlet Dion] who draws his weapon
Node context: Trying to be authoritative, but completely in over his head.
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_FeatherfallPosition - Used by cinematics to setup the dragon custscene - player jumped down, near the giths
> I'll feed your innards to the ants before I do that, istik.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_DragonShadow.lsj
Synopsis:
A dragon flies over the party. They may or may not recognise it. If they're a gith, they'll always recognise it and suppose that their kin must be operating nearby.

0:0 - A dragon-rider. My kin are hunting - blood will be spilled.
uid: 057d234d-ccee-7838-aaec-109f3b683595
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DragonRider - A githyanki player talked in the VB so they recognised the gith rider
> null

0:0 - Blasted wyrm - where did it come from?
1:0 - We stand no chance against such a foe. We should get out of sight!
2:0 - Stay low - it might not see us.
3:0 - The size of that thing. Looks so much bigger when it's flying above you...
4:0 - Let's hope we don't catch its eye.
5:0 - Beautiful. And terrifying.
6:0 - Hope it doesn't see us.
uid: 2420a414-311f-a483-b89d-d618377667e1
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription
> Blasted wyrm - where did it come from? We stand no chance against such a foe. We should get out of sight! That thing could swallow us in a gulp. The size of that thing. Looks so much bigger when it's flying above you... Try not to catch its eye. Unless you fancy an inside view of its gullet. Only a fool would resist such power. That thing could swallow each of us whole.
> You go a lifetime without seeing one, and then they won't stop pestering you. I suggest we admire it from afar. That thing could swallow us in a gulp. It would be too much to hope that's nothing to do with us, wouldn't it? I tangled with a dragon once. Never forgot it. Such beauty. Such power. A thing like that could swallow each of us whole - raw or incinerated.

0:0 - A dragon-rider - my kin are near.
uid: 2901da48-39ed-dedf-038a-2940b048be79
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DragonRider - A githyanki player talked in the VB so they recognised the gith rider
> null

0:0 - Blasted wyrm - where did it come from?
1:0 - We stand no chance against such a foe. We should get out of sight!
2:0 - It's absolutely massive.
3:0 - The size of that thing. Looks so much bigger when it's flying above you...
4:0 - By the dead gods - it's so much bigger than I remember.
5:0 - Such fury. I do not envy the dragon's prey.
6:0 - It's huge.
uid: 4385abbc-1048-5780-8465-b10faf7e23b5
Node context: (Responding to previous speaker) unnerved at the sight of a dragon flying overhead
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription
> Blasted wyrm - where did it come from? We stand no chance against such a foe. We should get out of sight! Stay low - it might not see us. The size of that thing. Looks so much bigger when it's flying above you... Let's hope we don't catch its eye. Beautiful. And terrifying. Hope it doesn't see us.
> You go a lifetime without seeing one, and then they won't stop pestering you. I suggest we admire it from afar. Stay low - it might not see us. It would be too much to hope that's nothing to do with us, wouldn't it? I tangled with a dragon once. Never forgot it. If only I was mounted on that dragon. Hopefully it comes no closer.

0:0 - A red dragon. Look at the power in that body.
1:0 - My word, a red dragon. Majestic. And malignant.
2:0 - Look at that. Red dragon. Evil, but beautiful.
3:0 - A dragon. Hells above - quite literally.
4:0 - A red dragon - here? What a thrill!
5:0 - Look at that beast. Seems almost too big to take flight.
uid: 67568f65-9598-80b7-573d-7e38d979736c
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Blasted wyrm - where did it come from? We stand no chance against such a foe. We should get out of sight! It's absolutely massive. The size of that thing. Looks so much bigger when it's flying above you... By the dead gods - it's so much bigger than I remember. Such fury. I do not envy the dragon's prey. It's huge.
> You go a lifetime without seeing one, and then they won't stop pestering you. I suggest we admire it from afar. It's absolutely massive. It would be too much to hope that's nothing to do with us, wouldn't it? I tangled with a dragon once. Never forgot it. The skill of a dragon-rider - breathtaking. Damn thing could blot out the sun.

0:0 - Blasted wyrm - where did it come from?
1:0 - We stand no chance against such a foe. We should get out of sight!
2:0 - That thing could swallow us in a gulp.
3:0 - The size of that thing. Looks so much bigger when it's flying above you...
4:0 - Try not to catch its eye. Unless you fancy an inside view of its gullet.
5:0 - Only a fool would resist such power.
6:0 - That thing could swallow each of us whole.
uid: 84e1db78-136c-5881-b8e2-d70ba942e523
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription
=== END NODE ===

0:0 - You go a lifetime without seeing one, and then they won't stop pestering you.
1:0 - I suggest we admire it from afar.
2:0 - Stay low - it might not see us.
3:0 - It would be too much to hope that's nothing to do with us, wouldn't it?
4:0 - I tangled with a dragon once. Never forgot it.
5:0 - If only I was mounted on that dragon.
6:0 - Hopefully it comes no closer.
uid: 9453a72f-f132-52d5-edef-3711829517f0
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Blasted wyrm - where did it come from? We stand no chance against such a foe. We should get out of sight! That thing could swallow us in a gulp. The size of that thing. Looks so much bigger when it's flying above you... Try not to catch its eye. Unless you fancy an inside view of its gullet. Only a fool would resist such power. That thing could swallow each of us whole.
> You go a lifetime without seeing one, and then they won't stop pestering you. I suggest we admire it from afar. That thing could swallow us in a gulp. It would be too much to hope that's nothing to do with us, wouldn't it? I tangled with a dragon once. Never forgot it. Such beauty. Such power. A thing like that could swallow each of us whole - raw or incinerated.

0:0 - You go a lifetime without seeing one, and then they won't stop pestering you.
1:0 - I suggest we admire it from afar.
2:0 - That thing could swallow us in a gulp.
3:0 - It would be too much to hope that's nothing to do with us, wouldn't it?
4:0 - I tangled with a dragon once. Never forgot it.
5:0 - Such beauty. Such power.
6:0 - A thing like that could swallow each of us whole - raw or incinerated.
uid: 991bedbf-d543-651a-3de8-8973cb4c41ab
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - You go a lifetime without seeing one, and then they won't stop pestering you.
1:0 - I suggest we admire it from afar.
2:0 - It's absolutely massive.
3:0 - It would be too much to hope that's nothing to do with us, wouldn't it?
4:0 - I tangled with a dragon once. Never forgot it.
5:0 - The skill of a dragon-rider - breathtaking.
6:0 - Damn thing could blot out the sun.
uid: aa5e3145-a403-f29c-de7d-0dd3ad803557
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Blasted wyrm - where did it come from? We stand no chance against such a foe. We should get out of sight! Stay low - it might not see us. The size of that thing. Looks so much bigger when it's flying above you... Let's hope we don't catch its eye. Beautiful. And terrifying. Hope it doesn't see us.
> You go a lifetime without seeing one, and then they won't stop pestering you. I suggest we admire it from afar. Stay low - it might not see us. It would be too much to hope that's nothing to do with us, wouldn't it? I tangled with a dragon once. Never forgot it. If only I was mounted on that dragon. Hopefully it comes no closer.

0:0 - Dragon! Look out!
1:0 - A red dragon! Gods, it must have followed us from Avernus!
2:0 - Red dragon! Take cover!
3:0 - Hells. Not another dragon. Anything but a dragon.
4:0 - A red dragon? That can only mean trouble.
5:0 - A dragon. Gods preserve me.
uid: d04835f1-4c39-d418-9dd9-748f338150a0
Node context: Unnerved at the sight of a dragon flying overhead
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_State_FailedFrightenedSV - PLA_GithChokepoint_State_FailedFrightenedSVdescription
> Blasted wyrm - where did it come from? We stand no chance against such a foe. We should get out of sight! It's absolutely massive. The size of that thing. Looks so much bigger when it's flying above you... By the dead gods - it's so much bigger than I remember. Such fury. I do not envy the dragon's prey. It's huge.
> You go a lifetime without seeing one, and then they won't stop pestering you. I suggest we admire it from afar. It's absolutely massive. It would be too much to hope that's nothing to do with us, wouldn't it? I tangled with a dragon once. Never forgot it. The skill of a dragon-rider - breathtaking. Damn thing could blot out the sun.

null
uid: dbc40d9e-42ff-55d8-5098-0f8d75bf9074
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LaezelKilledByGith.lsj
Synopsis:
Player returning to the Gith Chokepoint area after leaving Lae'zel behind -- she has been killed by the gith

null
uid: 0d81e908-2d17-1ef0-b311-fc201f0c6f31
- 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_Event_LaezelLeftParty - Lae'zel left the party to get to the gith knight. Checked in some PAD/AD to acknowledge that she was once in the party instead of never recruited
=== END NODE ===

0:0 - Let's... let's just keep going, all right?
1:0 - Those gith are a rabid lot - best we keep well clear of them.
2:0 - What a waste. She was a powerful specimen.
3:0 - Dammit. This shouldn't have happened.
4:0 - She was dangerous, but I respected her passion and ambition. Her kin have done themselves a disservice.
5:0 - Come - we shouldn't linger here.
uid: 1266e90b-d755-3d93-67ef-d8c2f802c395
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

0:0 - Dead - by our own kin's hand.
1:0 - Dead - by her own kin's hand.
uid: d5405c76-338d-9ce7-2437-c982df58df61
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Let's... let's just keep going, all right? Those gith are a rabid lot - best we keep well clear of them. What a waste. She was a powerful specimen. Dammit. This shouldn't have happened. She was dangerous, but I respected her passion and ambition. Her kin have done themselves a disservice. Come - we shouldn't linger here.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LaezelPostFight.lsj
Synopsis:
|Lae'zel avatar says this after killing the other giths at the Gith Chokepoint. Hints at looting the corpses and eventually finding the map. Lae'zel companion has a relation dialog instead of this PAD.|

0:0 - Their corpses may have something of use...
uid: f8454f5e-13dc-c53e-0aa6-664b51891fe1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LaezelReadMap.lsj
Synopsis:
After reading the Githyanki Map, Lae'zel Avatar urges the rest of the party to go to the crèche.

0:0 - A githyanki crèche lies beyond the mountain pass.
uid: 7f09bf74-ba36-41d7-a9a3-4a85cabb76e5
> Purification is finally at hand.

0:0 - Purification is finally at hand.
uid: b2c34290-83ed-cec7-af13-fa48c5ea161e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_LeavingLaezelBehind.lsj
Synopsis:
|Lae'zel, who was a companion, is being left behind at the Gith Chokepoint. The remaining companions can react to it (AVATAR are excluded from this VB, so this VB may not play in multiplayer when all characters are avatars.)

0:0 - Lae'zel might not be my warmest friend, but are we going to just abandon her like that?
1:0 - Ah, Lae'zel's been left behind. I could go back for her. Or not.
2:0 - We're not leaving Lae'zel behind, are we?
3:0 - Lae'zel was left behind. It doesn't feel right to abandon her.
4:0 - Oh hells - Lae'zel is still back there. Should I just leave her?
5:0 - Lae'zel is still back there. Should I just abandon her?
uid: 2be55063-748e-1aa8-7067-9c6be5d3889c
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> And miss what happens next? I wouldn't dream of it. She made her choice. We have to do what's best for ourselves. You're not abandoning her! Just redistributing your presence. We have to respect her choices. Or do we? Lae'zel's one of us now. It doesn't feel right to abandon her. It may not be the best idea.

0:0 - And miss what happens next? I wouldn't dream of it.
1:0 - She made her choice. We have to do what's best for ourselves.
2:0 - You're not abandoning her! Just redistributing your presence.
3:0 - We have to respect her choices. Or do we?
4:0 - Lae'zel's one of us now. It doesn't feel right to abandon her.
5:0 - It may not be the best idea.
uid: d2e462ec-d911-963f-5bb0-09499ab02631
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PAD_Shield.lsj
Synopsis:
Comment on acquiring or moving a shield of a Flaming Fist mercenary killed by the dragon on the bridge.

0:0 - There's not much that can turn aside a dragon's breath.
1:0 - When it comes down to man versus dragon, the result tends to be predictable.
2:0 - Those dragons burn hotter than me.
3:0 - Red dragons make powerful weapons and steeds. Vlaakith was wise to ally with them.
4:0 - Not much protection against dragon breath.
5:0 - A single shield could never withstand a red dragon's breath.
6:0 - A dragon is clearly not to be trifled with.
uid: c5ff96c3-abcb-af68-8e05-987cfb9faf4b
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - It's a well-roasted shield.
1:0 - Hot to the touch. The dragon's breath still lingers on this shield.
2:0 - Still warm to the touch.
3:0 - Still warm from the red dragon's fire.
4:0 - Still warm, like it's fresh from the blacksmith's forge.
5:0 - They didn't stand a chance. The shield is still glowing from the heat.
6:0 - Still warm to the touch, if you can believe it.
uid: c9eae335-30e5-ba18-f753-a2ba91f1517e
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> There's not much that can turn aside a dragon's breath. When it comes down to man versus dragon, the result tends to be predictable. Those dragons burn hotter than me. Red dragons make powerful weapons and steeds. Vlaakith was wise to ally with them. Not much protection against dragon breath. A single shield could never withstand a red dragon's breath. A dragon is clearly not to be trifled with.

0:0 - Not much use against a dragon's breath.
1:0 - Still hot to the touch. When it comes down to man versus dragon, the result tends to be predictable.
2:0 - Shield's still warm. That dragon burns hotter than me.
3:0 - The shield is warm from the red dragon's fire. Wise of Vlaakith to take them as allies.
4:0 - Still warm, like it's fresh from the blacksmith's forge.
5:0 - Poor fellow. This shield was no match for a red dragon's breath.
6:0 - The shield is still warm to the touch. A dragon is not to be trifled with.
uid: df96c7e2-c522-4f61-88c8-6eedb5c6ab8e
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_PartyReaction.lsj
Synopsis:
Companions react to the gith chokepoint (dragon flew by and killed the flaming fists). Lae'zel is handled in a different dialog.

0:0 - Facing that lot would be suicide... at least for now.
uid: 21ec356c-73ce-6af5-eb60-f641412136e9
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_SoloReaction - PLA_GithChokepoint_Event_SoloReactiondescription
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - They'll be tough to fight... but not impossible to beat.
uid: 37f6baa1-cb30-3032-9c7d-ea58d83696ba
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_SoloReaction - PLA_GithChokepoint_Event_SoloReactiondescription
   true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - My kin wield their spears formidably. It would be foolish to provoke battle with them now.
uid: 6bbea4b5-1c24-ef70-4973-3e24bed95040
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - These gith are formidable - but not infallible. We can take them in battle, should it come to that.
uid: 8e3cd81d-141a-ccc6-c58a-0e9aa56aa9f2
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Let's see if they want to have their blood spilled.

0:0 - I hate to be negative, but those gith will carve you up like a goose.
1:0 - Stay clear of those gith. Even the Blade of Frontiers has his limits.
2:0 - Those gith look like a fight and a half. Best keep away from them for now.
3:0 - With the right troops I could take them... with you, I'm not so sure.
4:0 - You'd have to be a fool to pick a fight with that lot. Best to keep away for now...
uid: a8625e98-939d-a33c-3fe3-e6c6b1ec8646
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Let's see if they want to have their blood spilled.
uid: ba4ba6e7-a110-0712-dfbe-a385c93862cf
=== END NODE ===

0:0 - Githyanki! I must speak with them - a crèche must be near.
uid: c46bd632-99f8-44e0-8d2d-456a3d75ce9c
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - Oh - can we kill them? Please? Pretty please?
1:0 - Come on, already - we've got a roadblock to clear.
2:0 - Those whelps are blocking the bridge. Time to put them in their place.
3:0 - Want me to send them to the Hells? Just say the word.
4:0 - I reckon those warriors holding the bridge can be fought off... if it comes to that.
uid: c983b063-1ae5-e246-a3ba-79f718ff5a50
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 1 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
=== END NODE ===

0:0 - My kin wield their spears formidably. It would be foolish to provoke battle with them now.
uid: e64d2e19-a83c-415e-5526-a389abf79ffc
- 0 Check flag(s) (Tag):
   false - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_ReadingMap.lsj
Synopsis:
|Item interaction: player clicks on the githyanki map and tries to read it. Githyanki are able to read it. Lae'zel is added in the 3th speaker slot. Any others are in the second slot. If Lae'zel is taking the map from somebody, they are both speakers in the dialog. Otherwise the second or third slot are null.

null
uid: 09d7d613-b9f0-c3d6-0552-49cc1a74c5c1
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> null

- Roll failure -
null
uid: 0a7119e7-24ee-3eed-8e0a-69d287c08435
> *A diagram glows before you. Its meaning is beyond your comprehension.*

0:0 - *A mystical map glows before you, revealing a githyanki refuge inside a temple within the mountain pass.*
uid: 0be0c84a-7509-36c8-d447-2199fdd2db53
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*

0:0 - Hurry forth. Purification is at hand.
uid: 0d39dae8-6ec4-391e-fb54-1cb0c403c664
Cinematic:
> null

0:0 - *Magical energy courses through the slate, then to Lae'zel.*
uid: 109ec69a-da08-a2f6-b403-db356c862d6f
Cinematic:
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
> *A mystical map glows before Lae'zel, revealing a githyanki refuge beyond the mountain pass.*

0:0 - *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.*
uid: 113b61b8-8adb-b43f-0998-e60ba23bce83
> null

null
uid: 12304009-651e-d497-c236-9c78e9fdd82a
Cinematic: ~Projection ends ~[reuse] stow inventory
=== END NODE ===

0:0 - *Magical energy courses through the slate. You are flooded with understanding.*
uid: 134da9ed-12aa-d238-b2e6-824ad12e4574
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
> null
> *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass - a crèche.*
> *A mystical map glows before you, revealing the githyanki crèche within a temple at the mountain pass.*
> *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass. This must be the crèche that Lae'zel seeks.*
> *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass. This must be the crèche that Lae'zel had sought.*
> *A mystical map glows before you, revealing a githyanki refuge inside a temple within the mountain pass.*

- Roll sucessful -
null
uid: 1713e0cb-ea24-14ca-0835-4952c227eea1
> null

0:0 - *Magical energy courses through the slate, then to Lae'zel. Your own body buzzes in resonance.*
uid: 1a94e246-a5bd-90fc-9a22-c3e0f903636d
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
> null
> null

0:0 - The map is clear - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

uid: 1c348743-3ab2-bf1c-9204-a93ab81f7b9f
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> I must hurry forth. Purification is at hand.

null
uid: 2dcf1a3e-87a4-065e-b8df-68cb15feeecc
> Zorru did not lie - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

> The map is clear - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.


0:0 - Focus on the object. Perhaps you can reveal its secrets.
uid: 3286671a-75de-8087-0a2c-8537e06d5bf0
= Roll SkillCheck Arcana (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 > null (roll sucessful)
> null (roll failure)

0:0 - *The mystical map reveals the githyanki crèche within a temple at the mountain pass.*
uid: 33fd1439-ac34-a9b9-cd28-796c88dba4e8
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
=== END NODE ===

null
uid: 39566b11-e540-b07d-8fb0-94b1aaefe35e
Jump to another node

0:0 - *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.*
uid: 40bb0d54-9d9e-4a79-924e-3e34b5a81cf0
Cinematic: ~[reuse] Player produces slate from intventory
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Activate the slate.
> Leave.

null
uid: 46a27139-9e37-9fa4-36b2-b23bb7701122
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
=== END NODE ===

0:0 - Leave.
uid: 4a5ad550-2c9c-4eec-42f4-066508527ee7
=== END NODE ===

0:0 - It is a map. A githyanki crèche lies within an ancient temple at the mountain pass.
uid: 4d255c07-859a-3cd2-85d9-502f92d3f6d8
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> Hurry forth. Purification is at hand.

0:0 - Put the slate away.
uid: 4dbc4074-903f-aa77-b4e7-e72e7e5e3caf
> null

0:0 - It is a map. Zorru did not lie - a crèche lies within an ancient temple at the mountain pass.
uid: 50caede7-5198-08cc-1362-78e6b8e9decf
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> Hurry forth. Purification is at hand.

0:0 - *The mystical map reveals the githyanki crèche within a temple at the mountain pass.*
uid: 5798f658-0d0c-7f7b-c944-69545c114aa7
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 1 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
=== END NODE ===

0:0 - *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.*
1:0 - *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*
uid: 58a3d47d-a1d1-7c13-33d2-71fea1a18d98
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Leave.
uid: 5b5e8d96-0bdd-e42a-0f5f-0b8b6bf4251c
=== END NODE ===

0:0 - *Magical energy courses through the slate. You are flooded with understanding.*
uid: 5fd0db9c-d7d2-4866-d86d-9c4c94844d38
Cinematic:
- 0 Set flag(s) to (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
> *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass - a crèche.*

0:0 - *A mystical map glows before Lae'zel, revealing a githyanki refuge beyond the mountain pass.*
uid: 72a03b03-1bad-e7e1-2f18-3a365fe304e0
Cinematic:
> *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*

null
uid: 733ff814-de7d-d744-b6a1-218df5754716
> *Magical energy courses through the slate. You are flooded with understanding.*

null
uid: 7ba43cfc-2fdf-92bb-ac94-c499d859b009
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_State_FailedReadingMap - PLA_GithChokepoint_State_FailedReadingMapdescription
=== END NODE ===

0:0 - *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass - a crèche.*
uid: 7bf414bc-7262-715c-58ae-ff44fb852594
Cinematic:
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.*

- Roll sucessful -
null
uid: 7c5f8158-9e23-882b-d87b-9631bd972006
> null

null
uid: 7e1192ce-a5e9-0aae-4ca2-a2c191194431
Cinematic: ~Projection Starts ~Idle
> *Magical energy courses through the slate. You are flooded with understanding.*

null
uid: 7ee76f06-22df-3a6c-96d1-2b8e8dcb6b2c
Cinematic: ~Projection Starts ~Idle
> *Magical energy courses through the slate, then to Lae'zel.*
> *Magical energy courses through the slate, then to Lae'zel. Your own body buzzes in resonance.*

0:0 - *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.*
uid: 7f139d6c-08bd-bc5e-9b64-f41312837efc
Cinematic: ~[reuse] Player produces slate from intventory
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> Activate the slate.
> Put the slate away.

0:0 - *Unusual runes are etched on the slate, forming an array of arcs and circles.*
uid: 826fc79d-4a11-964a-3b57-400e4a44dd46
Cinematic: ~[reuse] Player produces slate from intventory
> Focus on the object. Perhaps you can reveal its secrets.
> Leave.

null
uid: 84712904-abaf-68b9-99ac-88a4394c8095
Jump to another node

0:0 - *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass. This must be the crèche that Lae'zel seeks.*
uid: 847232f0-2305-f678-089d-a68d793f77cf
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_SeekingCreche - ORI_Laezel_KORI_Laezel_Knows_SeekingCrechedescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*

null
uid: 862c9f38-27b2-2747-094c-090c4492768b
Cinematic: ~Projection ends ~[reuse] stow inventory
=== END NODE ===

null
uid: 8e012dba-0277-0f9e-cb54-4b6dc0a85191
Jump to another node

null
uid: 90d3a0ab-8832-6b8c-8f63-40e1ef05955a
Cinematic: ~Projection ends ~[reuse] stow inventory
=== END NODE ===

0:0 - *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass - a crèche.*
uid: 92c9f714-26c2-ef4c-cbdc-5c25f5a72965
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.*

null
uid: 95921060-f068-73eb-1445-b68d9b9a0a2c
Cinematic: ~Projection ends ~[reuse] stow inventory
=== END NODE ===

null
uid: 9af31e82-93df-1821-268b-51c60491cf8c
Jump to another node

0:0 - *A mystical map glows before you, revealing a githyanki refuge within a temple at the mountain pass. This must be the crèche that Lae'zel had sought.*
uid: 9b6c0a2d-d6bf-3354-2b5c-9c3b13ee5615
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_SeekingCreche - ORI_Laezel_KORI_Laezel_Knows_SeekingCrechedescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*

0:0 - I must hurry forth. Purification is at hand.
uid: a220aeba-799a-e23c-94cc-b228cbd58153
Cinematic:
> null

0:0 - *A diagram glows before you. Its meaning is beyond your comprehension.*
uid: b4f5dd18-dd55-76d5-7d4d-fdcb4c0f131c
Cinematic:
> It is a map. Zorru did not lie - a crèche lies within an ancient temple at the mountain pass.
> It is a map. A githyanki crèche lies within an ancient temple at the mountain pass.

0:0 - *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.*
1:0 - *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*
uid: b51fa91d-72c9-1cf5-6c53-b09c11832e74
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Zorru did not lie - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

> The map is clear - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.


- Roll failure -
null
uid: c6b409f5-5ee1-f2d4-8694-b23726869888
> *You learn nothing from the slate.*

0:0 - *You learn nothing from the slate.*
uid: cd9b31fb-f9a5-d472-0830-cef64c55727d
Cinematic:
- 0 Set flag(s) to (Object):
   true - PLA_GithChokepoint_State_FailedReadingMap - PLA_GithChokepoint_State_FailedReadingMapdescription
=== END NODE ===

0:0 - *You take the object from your companion and inspect it.*
uid: d3e05942-0cb2-ccac-a006-f721f59f5add
Cinematic: ~[reuse] Player produces slate from intventory ~Lae'zel takes the object from the player
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_Event_LostMapToLaezel - Someone else tried to read the map, Lae'zel took it from them. This flag is set on them
- 1 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - PLA_GithChokepoint_Event_TakeMap - Set to give the map to Lae'zel when she's taking off somebody else's hands
> *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.*

0:0 - A githyanki slate. Give it here!
uid: d4e8cc8d-b768-d5e5-aff6-781df6bbe801
Cinematic: [reuse] Produce Inventory
- 0 Check flag(s) (Object):
   true - PLA_GithChokepoint_Event_LostMapToLaezel - Someone else tried to read the map, Lae'zel took it from them. This flag is set on them
- 1 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Object):
   true - PLA_GithChokepoint_Event_TakeMap - Set to give the map to Lae'zel when she's taking off somebody else's hands
> null

null
uid: d5a0c153-e0e2-894c-2c0b-beca941adda1
> Zorru did not lie - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

> The map is clear - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.


0:0 - Activate the slate.
uid: d79239e1-fc96-6dee-c6b8-619e1f3dd979
> null

0:0 - *The slate also reveals their mission: to locate a polyhedric relic of great importance to your queen.*
uid: d84d1e8e-95f9-b3de-5bef-951839e34c07
> null

0:0 - Tir'su markings. Could this be...?
uid: db628bec-bef8-3c25-2dd4-bbe0e11a5bf9
Cinematic:
Node context: Tir'su: the githanki alphabet. Pronounced TEAR-soo.
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: de2cffcf-e870-1625-f7ae-dec17abb856a
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> null

0:0 - *The markings reveal the location of a githyanki crèche.*
uid: de7aebb3-a3dc-cb11-f60c-e2b345e21d2d
Cinematic:
Node context: Tir'su = the gith alphabet. Pronunciation: TEAR-soo.
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
=== END NODE ===

0:0 - Zorru did not lie - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

uid: e889bf6b-a700-77eb-aac9-6953b4d1bfc0
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> Hurry forth. Purification is at hand.

null
uid: ed785bc4-7d02-2593-3311-9251a1b8c5b8
Jump to another node

0:0 - Zorru did not lie - I will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

uid: f2edaf2d-ac08-0593-84d8-0de2b9293215
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_GithNearMountainPass - ORI_Laezel_Knows_GithNearMountainPassdescription
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> I must hurry forth. Purification is at hand.

0:0 - *Githyanki tir'su - the script of your people - is etched on the slate, forming an array of arcs and circles.*
uid: f654e712-fed1-d073-302f-abaafdcb58f3
> Activate the slate.
> Put the slate away.

null
uid: f6c8e8b3-d6ca-85be-4084-df03852edd9f
> null (roll sucessful)
> null (roll failure)

0:0 - The map is clear - we will soon reach a githyanki crèche. It lies within an ancient temple at the mountain pass.

uid: fa835126-be5f-9a61-a92f-08b4cad675fd
Cinematic:
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> Hurry forth. Purification is at hand.

0:0 - Activate the slate.
uid: fc204a82-3ed1-8eb1-a8a7-2fd2e4682a9d
> null

0:0 - *A mystical map glows before you, revealing the githyanki crèche within a temple at the mountain pass.*
uid: fe51ba04-4248-8410-959f-f3744a4a6feb
Cinematic:
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_FoundCreche - Set if the party has already found the Creche.
- 0 Set flag(s) to (Global):
   true - ORI_Laezel_Knows_CrecheLocation - Set when the party finds out about the Creche Location
> *The slate also reveals the local crèche's mission: they are combing the Sword Coast in search of a polyhedric relic of great importance to your queen.* *The slate also reveals the githyanki's purpose: they are combing the Sword Coast in search of a polyhedric relic of great importance to their queen.*


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_Sign_AD.lsj
Synopsis:
A signpost in the plains.

0:0 - *Baldur's Gate: Northwest. Elturel: South. Moonrise Towers: West.*
uid: f9c1aa3c-c687-f77f-b28e-90fb8a894336
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_TieflingScout.lsj
Synopsis:
A tiefling scout from the Druid Grove hides and observes as a Githyanki war party massacres some Flaming Fists. The tiefling may warn the player that they are too weak to take on such opponents, before running off.

0:0 - That lot on the bridge are out for blood. Hope your disguise holds, if you try to get past.
uid: 02ffe41b-48e6-0869-10b9-9f14965caba4
> null

null
uid: 0a36d5b2-4306-4d55-8f79-753911f3deac
Jump to another node

0:0 - Nobody. Just another hrasting fool trying to stay alive. There's plenty of us around.
uid: 0fb108e5-ba69-1f7b-4f05-97613b3140be
Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking,

null
uid: 130d7f73-213b-9779-98d4-6f97c10487d1
Jump to another node

null
uid: 1724cba0-2712-95ed-4789-2f071fca4217
Jump to another node

0:0 - Who are you?
uid: 182d1565-0e6e-336e-2a7d-e8bb33b82618
- 0 Check flag(s) (Dialog):
   false - PLA_GithChokepoint_TieflingScout_Knows_Who - PLA_GithChokepoint_TieflingScout_Knows_Whodescription
> Nobody. Just another hrasting fool trying to stay alive. There's plenty of us around.

0:0 - Your friends at the bridge are too much for me to take on... but I reckon I can handle you.
uid: 1c5d5235-d5fb-ba4e-1d44-56b15fdaff06
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 21aa6703-2552-f71e-74fa-c0c3144c517c
Jump to another node

0:0 - I have no interest in harming you, unless you force my hand.
uid: 223d8ea7-52ee-642c-d162-b01024b82557
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> ... aren't you with that other lot? Down at the bridge? The ones with the dragon?

null
uid: 224502bd-d85e-7ec4-41f9-b47efee302ae
Jump to another node

0:0 - Listen - avoid the bridge. I doubt a fight with that lot would go your way, no offence.
uid: 252fc561-7674-6a3b-b26c-8b0d08135056
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
> I'm getting out of here. There's got to be another way to Baldur's Gate. Good luck.

0:0 - I might've been concerned, had I the slightest idea who 'they' are...
uid: 26d16cbd-4d64-5ff4-292b-59461a38e8ec
> Look, down there...

0:0 - I go my own way. Alone.
uid: 2b9a93c0-d638-4bd6-b79b-6cfbc2037208

0:0 - First and last warning - lower that weapon.
uid: 2c4e7930-2db0-28b4-8c61-49eab259fdbb
> I'll drop it when you're dead.

0:0 - It's a disguise. I'm not really a gith.
uid: 2d0bb3a1-7a2c-1eb6-a889-01952a0f660e
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> What? Why...?

0:0 - ... all right. I'm leaving. I have to get to Baldur's Gate. Don't follow. And not a word to them.
uid: 31c78115-a15e-1bc0-398e-3ac8ca1ec54f
> null

0:0 - I won't let you warn them.
uid: 33aef2a9-6cdf-60c4-4679-95508900102c
> It's a disguise. I'm not really a gith.
> null
> If there are gith at the bridge, they're nothing to me.
> I have kin nearby? I should seek them out.
> null

0:0 - Leave.
uid: 341b6822-9cfe-8fbe-5dfc-d487ec0a7f19
> Listen - avoid the bridge. I doubt a fight with that lot would go your way, no offence.
> What? You going to try get past that lot? Better you than me.

null
uid: 3cc407d2-f30c-6629-7676-6d1895caa342
Jump to another node

0:0 - Come on then, mragreshem!
uid: 3fb0432f-1bc4-2824-4531-0233ab200f51
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - They're out for blood. I hope you're in good standing with them.
uid: 45fd5fab-be4c-5f24-41b2-954be72b8d26
=== END NODE ===

0:0 - Don't follow me - find your own way.
uid: 46b8cb6c-34a8-7041-a73b-25d75ab09b7b
> Who are you?
> Seems you have good survival instincts - maybe you should join me instead.
> Leave.

0:0 - So... you not looking to make trouble for me, are you? Whatever you are?
uid: 46f17446-90ee-8a16-4f1e-462abafd12cd
> No, you are safe.
> I didn't say that...

0:0 - Seems you have good survival instincts - maybe you should join me instead.
uid: 49998de7-5f73-ece9-a86f-23797b214422
> What? Just follow you around?

0:0 - They're out for blood. Unless you're in good standing with them, I'd keep clear.
uid: 4c9caff9-70b8-83ae-cfa0-0a3567a05023
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
=== END NODE ===

0:0 - 'Another one'? Explain yourself.
uid: 4f2a6d27-d3b4-4f0f-f1b9-d3d3aae9fb42
> Your hrasting friends are swarming all over the bridge down there.

0:0 - I am not with them. But perhaps they will listen to me.
1:0 - They may be my kin. I will investigate.
uid: 520c83e2-da07-6090-f0f7-d3806be8e2cb
- 0:0 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
- 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Then we've a problem. I can't have you running off to tell your friends about me.

0:0 - I'll drop it when you're dead.
uid: 564538dd-b2e0-01e0-0bdc-683b3e34f2ba
> Your friends at the bridge are too much for me to take on... but I reckon I can handle you.
> Come on then, mragreshem!

0:0 - Spare me. There's bigger problems right now that my manners. Look...
uid: 599e8bef-b07f-71ee-eaf7-e170dbe15a98
Cinematic: Tiefling points to/camera cuts to bridge and gith raiders.
> null

0:0 - Your hrasting friends are swarming all over the bridge down there.
uid: 5b717556-009a-0d46-504c-ac28b25d3f8f
Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking,
> I won't let you warn them.

0:0 - And who are you exactly?
uid: 5d97660c-4c2f-031c-737c-4c69ad09d654
- 0 Check flag(s) (Dialog):
   false - PLA_GithChokepoint_TieflingScout_Knows_Who - PLA_GithChokepoint_TieflingScout_Knows_Whodescription
- 0 Set flag(s) to (Dialog):
   true - PLA_GithChokepoint_TieflingScout_Knows_Who - PLA_GithChokepoint_TieflingScout_Knows_Whodescription
> Nobody. Just another hrasting fool trying to get to Baldur's Gate in one piece.

0:0 - I didn't say that...
uid: 61853295-443a-7142-295e-87c31b53295b
> That's how you want it... fine.

null
uid: 679b58f9-9ced-894a-053e-d2637a1cd251
Jump to another node

0:0 - What? Why...?
uid: 72c8de0d-25a6-76ae-9d32-587aa935e6c5
> Actually forget it. I need to get moving; there has to be another way to Baldur's Gate.

0:0 - That bridge was going to be my passage to Baldur's Gate. To safety. Now I've to find another way.
uid: 74039216-bf3b-b0f3-1b26-5a020bea304d
> I'm leaving. Don't follow. Don't tell them you saw me.

0:0 - Those things you're masquerading as. Armed to the teeth. And they've a dragon.
uid: 74ba8c5a-a92f-0c73-6cc0-b40e713e6528
> I was counting on crossing that bridge and heading to Baldur's Gate. To safety.

0:0 - Let's see if you're actually as tough as your disguise makes you... come on!
uid: 756d6959-b45d-889b-3efe-42b3f46dcecb
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - ... unless you're looking for a fight, that is.
uid: 777c7f1b-875d-c493-d7df-c16d21ab481a
> null

0:0 - Got more important things to watch than my hrasting tongue. Look...
uid: 7ce61feb-1192-da4e-ff5a-780afb7ad352
Cinematic: Tiefling points to/camera cuts to bridge and gith raiders.
Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking,
> null

0:0 - I'm leaving. Don't follow. Don't tell them you saw me.
uid: 7ebd4774-eaad-ebf4-0f48-ed99a9a47eed
> They're out for blood. Unless you're in good standing with them, I'd keep clear.
> They're out for blood. I hope you're in good standing with them.

0:0 - What are you doing?! Hold up, before they see you, mragreshem!
uid: 7f0a8110-35f9-ebee-282d-f930f6ac90a4
Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem.
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> What's the matter?
> And who are you exactly?
> I might've been concerned, had I the slightest idea who 'they' are...
> Whatever you just called me, I didn't like the sound of it. Watch your tongue.

> You're the mragreshem for taking that tone with me.
> Leave.

0:0 - What? Why...? Never mind. I don't want to know.
uid: 7f6bb6fb-8b80-32c1-e7ed-a27d70856bd3
> So... you not looking to make trouble for me, are you? Whatever you are?

0:0 - I'm going to find another way around. You ought to do the same.
uid: 8376c640-ec2f-c8aa-6ae7-1d6f2e7c2b4d
> I doubt a fight against them would go your way.
> ... unless you're looking for a fight, that is.

0:0 - What? Just follow you around?
uid: 83b25a35-4337-fd12-20af-5ae86838f965
> I go my own way. Alone.

0:0 - Hrast, another one! Keep back, flatface - I know how to handle myself!
uid: 83c1092a-e903-4644-70cf-7e96ba27899a
Cinematic: Ellyka is immediately defensive, brandishing a dagger at the gith player.
Node context: Hrast pronounced hur-RAST-ing. Similar to damn/fuck in common language.
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Take it easy, I'm only disguised as a gith.
> 'Another one'? Explain yourself.
> First and last warning - lower that weapon.
> I have no interest in harming you, unless you force my hand.
> Calm yourself. I am not who you think I am.
> Attack.

0:0 - ... aren't you with that other lot? Down at the bridge? The ones with the dragon?
uid: 8942225b-9d7e-f756-107a-13e2eb1cb48a
Cinematic: Tiefling gestures to/camera highlights the chokepoint githyanki.
> They are nothing to me.
> I am not with them. But perhaps they will listen to me. They may be my kin. I will investigate.

0:0 - That lot are too much for me to take on... but I reckon I can handle you, mragreshem.
uid: 89d8b365-a40b-11fc-d0bf-b6fb9e1c1998
Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem.
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Now I've got to find another way around. Take your chances against that lot if you like.
uid: 8c19263b-91e8-cc3e-9861-7cdc2e4eea41
> Don't follow me - find your own way.

0:0 - ... good. I've enough trouble as it is - look at that lot down there.
uid: 91c17d6c-9dff-dd4a-4aba-f150ba4c5369
> Those things you're masquerading as. Armed to the teeth. And they've a dragon.

0:0 - I'm getting out of here. There's got to be another way to Baldur's Gate. Good luck.
uid: 93bc18e3-6aa1-01ea-7706-776ab615e130
=== END NODE ===

0:0 - That lot are swarming all over the bridge. I don't know what they want, but it can't be good.
uid: 9671e53d-2858-8056-4d70-ec0f38f0c0f2
Cinematic: Tiefling points to/camera cuts to bridge and gith raiders.
Node context: Referring to a bridge a short distance away. Some gith raiders have barricaded it.
> I'm going to find another way around. You ought to do the same.

0:0 - No, you are safe.
uid: 972b4a9c-1211-7082-5296-4fe9a4d550f3
> ... good. I've enough trouble as it is - look at that lot down there.

0:0 - If there are gith at the bridge, they're nothing to me.
uid: 9bccdbbb-16ce-ecf9-5560-750e6d1bbbb4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> ... all right. I'm leaving. I have to get to Baldur's Gate. Don't follow. And not a word to them.

0:0 - Actually forget it. I need to get moving; there has to be another way to Baldur's Gate.
uid: 9c76ea4f-2cc4-8c09-be84-7841f0135664
> I'd keep clear of that lot on the bridge unless you think your disguise'll fool them.
> That lot on the bridge are out for blood. Hope your disguise holds, if you try to get past.

0:0 - You're the mragreshem for taking that tone with me.
uid: 9e1b06b0-f74c-998d-a18c-2e633bb2a4d7
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Spare me. There's bigger problems right now that my manners. Look...

0:0 - That's how you want it... fine.
uid: 9f23136b-7a5f-c085-948a-8fdd09e892c7
> You're not like that lot at the bridge. I reckon I can handler you... come on!
> Let's see if you're actually as tough as your disguise makes you... come on!

0:0 - Whatever you just called me, I didn't like the sound of it. Watch your tongue.

uid: a47df7b4-1d62-9273-b0ea-b4bf9f8ec30e
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Got more important things to watch than my hrasting tongue. Look...

0:0 - Calm yourself. I am not who you think I am.
uid: ae3a8ccf-610b-ee13-610c-a4e65b563d69
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
- 1:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> ... aren't you with that other lot? Down at the bridge? The ones with the dragon?

0:0 - Now I've got to find another way around. If you're smart, you will too. You're no match for that lot.
uid: b1480ca3-9f37-2034-17a9-4e4a5dc57274
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
> Don't follow me - find your own way.

0:0 - What? You going to try get past that lot? Better you than me.
uid: b5518baa-d3b2-fefd-a95c-26a562a8444f
Cinematic: Tiefling points to/camera cuts to bridge and gith raiders.
Node context: 'That lot' being a band of gith warriors guarding a nearby bridge.
> I'm getting out of here. There's got to be another way to Baldur's Gate. Good luck.

0:0 - Attack.
uid: b900b90c-b6e0-e129-b532-a0d2f77d12ab
> Come on, mragreshem! I'll take my chances against you than your friends on the bridge!
> Come on then, mragreshem!

0:0 - What, apart from the dragon? Look...
uid: b967f9c8-19eb-a935-4c0d-eda640e1066c
Node context: Turns to look at the chokepoint
> That lot are swarming all over the bridge. I don't know what they want, but it can't be good.

0:0 - Nobody. Just another hrasting fool trying to get to Baldur's Gate in one piece.
uid: bde477da-8c02-fb03-dad6-6336f9a1cd5a
Node context: Hrasting pronounced hur-RAST-ing. Common language equivalent of damned/fucking,
> That lot are swarming all over the bridge. I don't know what they want, but it can't be good.

0:0 - Look, down there...
uid: c0f4db06-b348-dfaf-eb50-e66ccdb3298e
Cinematic: Tiefling points to/camera cuts to bridge and gith raiders.
> null

0:0 - Come on, mragreshem! I'll take my chances against you than your friends on the bridge!
uid: cac7d8f9-2c03-b4d3-0ad3-6e612cc2ea3f
Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem.
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I was counting on crossing that bridge and heading to Baldur's Gate. To safety.
uid: cf198f70-3cc5-ee6f-0e9c-3b05f9eaa54d
> Now I've got to find another way around. If you're smart, you will too. You're no match for that lot.
> Now I've got to find another way around. Take your chances against that lot if you like.

null
uid: d00309d1-a4e6-e7c3-275b-2acd247e0e84
Jump to another node

0:0 - I'd keep clear of that lot on the bridge unless you think your disguise'll fool them.
uid: d33cec43-8801-fbb8-4e5a-76a3064cc72a
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
> null

0:0 - I doubt a fight against them would go your way.
uid: d36918a1-71a1-2baf-da3d-ddf68306c0f8
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
> null

0:0 - I'm going to have to be sure you stay quiet, mragreshem.
uid: dd3ed121-f8c7-8c32-2f10-cb72da9a3856
Node context: mragreshem = infernal for 'shithead'. Pronounced mragRESHem.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - I have kin nearby? I should seek them out.
uid: e37cf97b-9136-5b05-ef0c-81e442eb0072
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Take it easy, I'm only disguised as a gith.
uid: e90900e4-9006-2432-f999-85a22fc91d0e
- 0 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> What? Why...? Never mind. I don't want to know.

0:0 - What's the matter?
uid: e97a68b7-406a-e52b-53d7-dcac29d38b60
> What, apart from the dragon? Look...

null
uid: ede61496-efd3-c772-52f3-71629015f9d9
Jump to another node

0:0 - They are nothing to me.
uid: effb4455-f9ae-4cb0-40c4-64d17dfc27fc
> All right. Maybe we don't have a problem then. Maybe.

0:0 - Then we've a problem. I can't have you running off to tell your friends about me.
uid: f10c0842-4ea0-273b-a348-75b4c365d949
> That lot are too much for me to take on... but I reckon I can handle you, mragreshem.
> I'm going to have to be sure you stay quiet, mragreshem.

0:0 - All right. Maybe we don't have a problem then. Maybe.
uid: f249cad3-0ff1-66f5-75b2-537756857fd7
> That bridge was going to be my passage to Baldur's Gate. To safety. Now I've to find another way.

0:0 - You're not like that lot at the bridge. I reckon I can handler you... come on!
uid: f8af844f-62a5-9b1f-9981-692de60a1c45
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_MeetsLevel - Player's level is hight enough to handle the fight
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Leave.
uid: f8b6e993-93d2-628a-ea4c-220d2aaa1887
=== END NODE ===

0:0 - Come on then, mragreshem!
uid: fff24f64-7b46-de39-752c-49208daa6634
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_ZorruFriend_Dead.lsj
Synopsis:
Yul was Zorru's friend. Player finds him dead already and may have heard about him before if they talked to Zorru with Lae'zel.

0:0 - Fellow scout... druids' grove...
uid: 01dbe59d-31e8-1d29-9a8b-d532cbcdc095
> null

0:0 - What were you doing here?
uid: 10cc4a04-7b96-43c9-af6e-c12213a96d4a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCity - Yul's corpse's mentioned the tieflings sought path to Baldur's Gate
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Seeking path... Baldur's Gate...

null
uid: 11c295cb-b6f5-97ec-8c57-3c14a83deb18

0:0 - Leave.
uid: 159f7c64-30be-49db-9319-5d5663261460
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 1aea6d1e-be09-43a7-b51d-d9fa63ec8113
> null

0:0 - Were you scouting alone?
uid: 216c5ba1-83ef-11a2-e3f6-5edb682cf686
- 0 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCity - Yul's corpse's mentioned the tieflings sought path to Baldur's Gate
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> No... with Zorru... fled to grove...

0:0 - Where can I find the gith crèche?
uid: 283d4b39-e92b-4fb0-a0a9-1456845ebbb5
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
- 1 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidName - Yul, the dead tiefling, spoke his own name
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

null
uid: 2a971d80-4b7b-46b5-823d-2931d29e2bb1
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Laezel - ORI_Inclusion_End_Laezeldescription

null
uid: 2b2646bc-21e3-c71d-542f-58212c26f283

0:0 - Did you find the way to Baldur's Gate?
uid: 2de1a4fb-6ce8-69cf-d022-5cab8a97030b
- 0 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCity - Yul's corpse's mentioned the tieflings sought path to Baldur's Gate
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Risen road... cross wooden bridge...

null
uid: 2e44371b-bf98-4128-a046-3bc67a9e5ad2
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion

null
uid: 41c3eeb7-e18d-440e-9d60-91d93eaa8333
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> He crossed blades with a githyanki. Few survive the ordeal. Fewer still claim victory.

0:0 - *To the tiefling scout, gith are monsters. To you, they are a sign: you are nearing the crèche.*
uid: 42e7b115-065d-1fde-4ff3-eafc9e5783af
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

null
uid: 4a84e867-839b-458f-8e3c-bb5b0fc4db90

0:0 - Where can I find the gith crèche?
uid: 5051aaaa-9cbb-2dbb-aeab-59b00e61e73a
- 0 Check flag(s) (Global):
   false - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
- 1 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCreche - Yul's corpse: Lae'zel mentioned a creche is near
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

null
uid: 5e84d8da-39d5-4e47-9011-b0ef1e8b5809

0:0 - Where did this monstrous warrior come from?
uid: 73b47e85-f7db-f2a3-1e2b-0e346e5bf9eb
- 0 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidGith - Yul's corpse has mentioned gith
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Mountain pass...

0:0 - Like you...
uid: 749e8365-38aa-dff2-4980-45eec1637810
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *To the tiefling scout, gith are monsters. To you, they are a sign: you are nearing the crèche.*

0:0 - Mountain pass...
uid: 76c9c6fe-308c-f4c0-44bf-2c74a69fb0e7
> null

0:0 - Risen road... cross wooden bridge...
uid: 7c588600-bef6-c237-78d3-98e445d54f90
> null

0:0 - Seeking path... Baldur's Gate...
uid: 7ccc6f25-1b13-4df0-82c0-3909e7f440ff
> null

0:0 - How did you die?
uid: 82194d5e-3e4b-4ff8-b2d9-90c321c2b0fa
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidGith - Yul's corpse has mentioned gith
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Monstrous warriors... keen swords... black spots...

null
uid: 84b83293-c25c-4d4c-963c-353882de6059

0:0 - Yes... Zorru fled... left me to fight...
uid: 8f736344-471c-375a-01f2-80e48c74b7d0
> null

0:0 - No... with Zorru... fled to grove...
uid: 93b40745-7d86-924e-1318-7c1e72e66a0c
> null

0:0 - Yul? Then you are Zorru's friend?
uid: 944f1122-afdb-124f-8b79-bcde62ad3c78
- 0 Check flag(s) (Global):
   true - DEN_ThingLikeMe_Knows_AboutYul - Set when Zorru mentions Yul
- 1 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidName - Yul, the dead tiefling, spoke his own name
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidZorru - Yul's corpse mentioned Zorru by name
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Fellow scout... druids' grove...

0:0 - Miller... in Elturel... before its fall...
uid: a1dbef76-f735-3f32-eee0-8399f4790e47

null
uid: ac436a2e-728c-f5ca-26b8-3cc50d940b47

null
uid: af46b4c8-4dd3-49d5-ba53-073c12cd44c6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Zorru abandoned Yul to the githyanki. Damned coward.

0:0 - Yul... son of Gara...
uid: c1aee402-d564-41b7-ab12-d19dd0ee529f
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: c8043b1f-0321-4992-b732-1d1750977ee1
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: c901c389-aedf-456d-b34f-3853e91acf0c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Yul? Then you are Zorru's friend?
> Were you and Zorru scouting alone?
> Where can I find the gith crèche?
> Where can I find the gith crèche?
> How did you die?
> Where did this monstrous warrior come from?
> What were you doing here?
> Were you scouting alone?
> Did you find the way to Baldur's Gate?
> What was your profession?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: ca0564da-0323-45a8-abbc-3f2c27335a60
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidName - Yul, the dead tiefling, spoke his own name
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Yul... son of Gara...

null
uid: d0bc2752-3753-53b2-64c8-4e7bc634ccc0

0:0 - He crossed blades with a githyanki. Few survive the ordeal. Fewer still claim victory.
uid: d93bc1e8-f45d-f4d1-38be-c1e85c8297a1
- 0 Set flag(s) to (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidCreche - Yul's corpse: Lae'zel mentioned a creche is near
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: e13ef24b-8ce2-48f5-b568-c33e0215c0ef
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Zorru abandoned Yul to the githyanki. Damned coward.
uid: f77f995d-df97-4bde-8b45-fab6ab0c5ba2
> null

0:0 - Monstrous warriors... keen swords... black spots...
uid: f8934cda-f2ad-4076-b44a-cf3b600585ce
> Like you...

0:0 - Were you and Zorru scouting alone?
uid: fae03d1c-ce05-b264-fece-9680fe059b9e
- 0 Check flag(s) (Local):
   true - ffb3cc3a-7e4b-eb7a-40a8-c6fab4614885_SaidZorru - Yul's corpse mentioned Zorru by name
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Yes... Zorru fled... left me to fight...

0:0 - What was your profession?
uid: fda80ff3-40f2-4519-c751-6d158cefb936
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Miller... in Elturel... before its fall...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_HarperSkeleton_PAD.lsj
Synopsis:
This is a booster for PLA. The player comes across a pair of old skeletons with harper and druid equipment. A successful history skill check will reveal these two were probably part of the Harper/druid alliance that fought against Ketheric's army of Shar. If the player has seen the frescos in the Druid's Circle of the Den depicting the battle between the Sharran troops and the Harpers/Druids, they will automatically jump to the 'Success' node.

null
uid: 09654271-dc5e-45a9-5eb7-957188329711
Jump to another node

0:0 - Some old, forgotten bones.
1:0 - These bones speak of some old, long-forgotten tragedy.
2:0 - Ancient bones, long forgotten.
3:0 - Fallen warriors, their days of glory long since passed.
4:0 - It's been a while since these two breathed their last.
5:0 - Soldiers at rest. I bet those bones have some stories to tell.
6:0 - These bones are ancient. I wonder who they were.
uid: 14dbe83d-bc1d-4e8e-8b0a-e4dd9f724255
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> null
> null

null
uid: 250d9971-1ff0-9c98-5f16-8ca7aed214a2
Jump to another node

null
uid: 2a69d936-f2b0-329a-5c38-99782b78e776
- 0 Check flag(s) (Global):
   false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
   false - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
> null (roll sucessful)
> null (roll failure)

0:0 - They're sporting Harper and druid armour. Fought together and died together.
1:0 - These bones speak of some old tragedy. Harper insignia; druidic markings - they must have fell as allies.
2:0 - Huh. Harper armour. Druid too. Wonder if they fought together.
3:0 - Their equipment bears Harper and druid icons. A curious alliance.
4:0 - A Harper and a druid, judging by the heraldry. Died together.
5:0 - That's Harper and druid gear. Old comrades, it seems.
6:0 - There are Harper and druid symbols on their equipment - an interesting pair.
uid: 327fe474-d73a-4f9e-c9bd-61d3a974d46a
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Set flag(s) to (Global):
   true - PLA_HarperSkeleton_Event_Recognised - PLA_HarperSkeleton_Event_Recogniseddescription
=== END NODE ===

null
uid: 4883fa43-72d4-b97f-1df5-c1c6a5d17cf5
> null
> null

0:0 - They're sporting Harper and druid armour. Fought together and died together.
1:0 - Harper insignia; druidic markings - they must have fell as allies.
2:0 - I see Harper armour. Druid, too. Maybe they fought together.
3:0 - Their equipment bears Harper and druid icons. A curious alliance.
4:0 - A Harper and a druid, judging by the heraldry. Died together.
5:0 - That's Harper and druid gear. Old comrades, it seems.
6:0 - There are Harper and druid symbols on their equipment - an interesting pair.
uid: 57f22ae8-17dc-4463-9674-80351dbbe1a7
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Set flag(s) to (Global):
   true - PLA_HarperSkeleton_Event_Recognised - PLA_HarperSkeleton_Event_Recogniseddescription
=== END NODE ===

null
uid: 69d7ffef-2b06-4baa-bb3f-0f4b5cec3287
- 0 Check flag(s) (Global):
   false - DEN_DruidLair_State_UnderstoodTwoFrescos - The party read and passed the check for at least two Frescos
   false - DEN_DruidLair_Knows_DruidsAlliance - DEN_DruidLair_Knows_DruidsAlliancedescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 7e378867-82e9-4258-8070-b3bf46db5e33
> Who cares - do they have anything worth taking? Their equipment doesn't seem to be worse for wear though, even after all this time. Hope they're at peace, wherever they are. We should examine the bodies. Even a corpse can carry a fine sword. They're long past caring if we help ourselves to their belongings, at least. Their gear might still be good. It'd be a shame to let it rot here. Whoever they were, their equipment's no use to them now.

- Roll sucessful -
null
uid: 8e1a75e5-4f34-4563-bebe-4af514d5d615
> They're sporting Harper and druid armour. Fought together and died together. Harper insignia; druidic markings - they must have fell as allies. I see Harper armour. Druid, too. Maybe they fought together. Their equipment bears Harper and druid icons. A curious alliance. A Harper and a druid, judging by the heraldry. Died together. That's Harper and druid gear. Old comrades, it seems. There are Harper and druid symbols on their equipment - an interesting pair.

- Roll failure -
null
uid: 924273e1-72c7-ff07-b7ba-1575c03c2e6e
> I hope your belongings are in better shape than you are. These bones speak of some old, long-forgotten tragedy. Their equipment doesn't seem to be worse for wear though... Hope you're at peace, wherever you are. Nameless bones left by a forgotten battle. What's this heraldry on these two's armour? No matter, it might come in useful... Soldiers at rest. Although maybe their armour's still good? Ancient bones, but their equipment looks as sturdy as ever.

0:0 - I hope your belongings are in better shape than you are.
1:0 - These bones speak of some old, long-forgotten tragedy. Their equipment doesn't seem to be worse for wear though...
2:0 - Hope you're at peace, wherever you are.
3:0 - Nameless bones left by a forgotten battle.
4:0 - What's this heraldry on these two's armour? No matter, it might come in useful...
5:0 - Soldiers at rest. Although maybe their armour's still good?
6:0 - Ancient bones, but their equipment looks as sturdy as ever.
uid: 9a2a74e8-c6fe-0224-0ff4-0277d6cac71f
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Who cares - do they have anything worth taking?
1:0 - Their equipment doesn't seem to be worse for wear though, even after all this time.
2:0 - Hope they're at peace, wherever they are.
3:0 - We should examine the bodies. Even a corpse can carry a fine sword.
4:0 - They're long past caring if we help ourselves to their belongings, at least.
5:0 - Their gear might still be good. It'd be a shame to let it rot here.
6:0 - Whoever they were, their equipment's no use to them now.
uid: 9f32bfba-c1aa-4374-ae9d-0bab202c0af8
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

- Roll sucessful -
null
uid: d4597da4-18c0-a125-7cc3-6d3439e0e315
> They're sporting Harper and druid armour. Fought together and died together. These bones speak of some old tragedy. Harper insignia; druidic markings - they must have fell as allies. Huh. Harper armour. Druid too. Wonder if they fought together. Their equipment bears Harper and druid icons. A curious alliance. A Harper and a druid, judging by the heraldry. Died together. That's Harper and druid gear. Old comrades, it seems. There are Harper and druid symbols on their equipment - an interesting pair.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Hyenas_AD_AlertingYapping.lsj
Synopsis:
After hyena sees the player, before running and calling other gnolls, it skips it's first turn in combat nervously yapping.

0:0 - *Yap.*
uid: 3f596eca-7124-b8ef-d486-698f3c3e776f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Hyenas_AD_CallingHowl.lsj
Synopsis:
After hyena sees the player, it runs to the nearby pack of gnolls and howls to get their attention.

0:0 - *Howl.*
uid: f3606c0b-e06e-dfe8-8b33-fa39e453969d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Hyenas_AD_Growling.lsj
Synopsis:
After hyena sees the player and growls before running away to call gnolls to attack.

0:0 - *Growl.*
uid: b256ed8d-38c1-d458-ee23-9f08e516043f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_AD_RefugeeAlarm.lsj
Synopsis:
A paladin calls to their companions when they see hostile players.

0:0 - To arms - we've got trouble!
uid: efad6079-18cf-bd86-1c57-1c0a9d14d0d2
Node context: Calling for help to companions nearby
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_AD_RefugeeGreeting.lsj
Synopsis:
A warm greeting as players enter the tollhouse controlled by the faux-paladin's group

0:0 - At ease, friend. You're welcome to rest here.
uid: fbf42846-1bf8-0b2c-86d7-faebbfbdda31
Node context: warm greeting as players enter a building where this man's companions are resting
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_AD_Refugees.lsj
Synopsis:
Dialogue between two refugees who are secretly cultists of Zariel. This dialogue is spoken before the player enters the tollhouse where they are hiding out. If a player enters during the dialogue, they stop talking to address the newcomer.

0:0 - I'd give it a bloody good fight, that's for sure.
uid: 68cac680-8665-b524-7572-a8423aada437
Node context: overconfident
> Ha! Only thing you'd give a dragon is bad gas.

0:0 - Ha! Only thing you'd give a dragon is bad gas.
uid: 72eca73b-929e-9af2-20b3-ce9cae5312a1
Node context: good-natured laugh
=== END NODE ===

0:0 - Cut it out. There's worse than gnolls out there.
uid: 7b47eb67-cad9-44d9-89e1-1f1647f02fa1
Node context: admonishing a companion, but in a friendly way
> Nothing we need to worry about.

0:0 - How about a dragon? Would that worry you?

uid: cc175eb3-ea70-f1ac-17d0-070d811a56ff
Node context: trying to get a rise out of a companion
> I'd give it a bloody good fight, that's for sure.

0:0 - Nothing we need to worry about.
uid: cdf9481e-3780-2734-0556-60d473d21e32
Node context: with a smile, overconfident
> How about a dragon? Would that worry you?



File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_PAD_CorpseSmell.lsj
Synopsis:
Player characters comment on smelling and seeing a decomposing corpse when entering the cellar of a tollhouse.

0:0 - Urgh. That body's so ripe, I'd need to drink the blood with a fork.
1:0 - Ugh. That corpse is riper than a Minauros bog.
2:0 - The rot of death. Delightful.
3:0 - That corpse smells ripe. Enough time for its killer to have moved on...
4:0 - Gods, this assault on the nostrils should be labelled a war crime.
5:0 - Ugh. I'll never get used to the stench of death.
6:0 - Ugh, that stench. Body must have been here a good while.
uid: 73f61f8c-b65f-d303-c9ed-c618e9ae7fd2
Node context: just entered a cellar where a decomposing corpse is creating a horrible stench - disgusted
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - Urgh, that smells ripe.
uid: ce74317b-2b4f-5e49-95ab-2e2e895fb81f
Node context: just entered a cellar where a decomposing corpse is creating a horrible stench - disgusted
- 0:0 Tag: Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Check flag(s) (Global):
   false - ORI_Astarion_Knows_Vampireness - The party knows Companion Astarion is a vampire
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_PAD_FoundKey.lsj
Synopsis:
Lines spoken when the player spots a key in the undergrowth near a tollhouse. Different variations depending on what the player already knows about the key.

0:0 - A key. Wonder what it opens?
uid: 05080d29-da09-126b-f8f0-04dd8fdcd9dc
Node context: curious
=== END NODE ===

0:0 - The corpse mentioned a key... this must be the one.
uid: 8516b20e-1877-f65c-31df-29b40de37d98
Node context: spotting a key
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey -
=== END NODE ===

0:0 - A key - it might open the tollhouse vault.
uid: d6427665-bed3-ea39-7713-7f4db643cae0
Node context: curious
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_VaultDoor -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitmentTollhouse_PAD_GnollsDead.lsj
Synopsis:
Player comment spoken when seeing a pack of dead gnolls

0:0 - Someone eviscerated those gnolls. It's rather beautiful.
1:0 - Someone made short work of these gnolls. Made it look easy too. That's someone to be reckoned with.
2:0 - Those gnolls... brutalised. And I smell brimstone. This isn't good.
3:0 - Someone's already slain these creatures. A pity they didn't leave any for us.
4:0 - Dead gnolls. Looks like someone toyed with them - made the pain last.
5:0 - Dead gnolls. And is that... sulphur I smell?
6:0 - Whatever killed those gnolls might be nearby. Careful.
uid: 2b43c18d-3371-07e2-e71e-6ae9cd406a5e
Node context: cautious
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_AD_KarlachHealed.lsj
Synopsis:
A wounded Karlach responds when players heal her out of dialog. She's extremely grateful.

0:0 - Thanks. That was really starting to hurt.
uid: 90b47c2d-161c-c5fe-3448-f28d2e53f215
Node context: Grateful, relieved
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
=== END NODE ===

0:0 - If you cast anything at me, I'll break your fingers.
uid: a44ae8af-4574-43b1-94f5-64f13bdd99d2
Node context: calmly and casually warning a player from casting a spell on her - even if it's a healing spell.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_AD_KarlachWounded.lsj
Synopsis:
Karlach's ADs as she tends to a wound inflicted by the false paladins.

0:0 - Another day, another scar.
uid: 047e6990-e085-40aa-bbab-633893b28b8b
Node context: muttered to herself as she tends to a wound
- 0 Check flag(s) (Local):
   true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_A - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Adescription
- 0 Set flag(s) to (Local):
   true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_B - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Bdescription
=== END NODE ===

0:0 - Ster'ca.
uid: 8e326a4f-d47b-4264-a6ae-efd7a99638fe
Node context: (Stir-KA - very harsh KA) a curse, in the infernal tongue. Quietly, as she tends a sore wound
- 0 Check flag(s) (Local):
   true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_B - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Bdescription
- 0 Set flag(s) to (Local):
   false - 6cf6ff37-64f7-3ccf-d702-ee2025510422_A - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Adescription
   false - 6cf6ff37-64f7-3ccf-d702-ee2025510422_B - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Bdescription
=== END NODE ===

0:0 - That bastard cut me deep.
uid: c2a2f367-86dd-4857-a736-c0c587b00249
Node context: muttered to herself as she tends a wound
- 0 Set flag(s) to (Local):
   true - 6cf6ff37-64f7-3ccf-d702-ee2025510422_A - 6cf6ff37-64f7-3ccf-d702-ee2025510422_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_Dead_Karlach.lsj
Synopsis:
Dialog with Karlach if she dies before being recruited into the party.

0:0 - I was told you're a fiend and a killer. Is that true?
uid: 2c4865e8-556b-453f-b85b-88e3da642013
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Lies... she hunts me... won't let me go...

0:0 - What were you doing here?
uid: 2fa608c0-2b2a-4eb6-8cb2-0e9d698ace7d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Hiding... running... hunted...

0:0 - Leave.
uid: 368d29ae-941e-4d7b-8d6f-4947335a474c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - The fallen angel... Zariel...
uid: 4dc9c72a-28fc-49a1-91ae-3aea21726c89
> null

0:0 - Who was hunting you?
uid: 57d01a3b-b03f-403e-97b5-16592e882090
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> The fallen angel... Zariel...

null
uid: 620471cc-13b8-4fc0-bf84-8bf614be101b

null
uid: 6e29127b-292e-49bd-8125-c501cd4935d3

0:0 - Hiding... running... hunted...
uid: 78cfa9c6-fb50-410f-a3a0-6cd9a05fa8de
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription
> null

0:0 - What connects you to Avernus?
uid: 7a4dcaa1-d1e3-46e5-892c-be8f59501c22
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_AvernusMentioned - PLA_KarlachRecruitment_Dead_Karlach_AvernusMentioneddescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Conspiracy... Elturel's fall...

null
uid: 82fdcd68-9d02-452f-8d13-583551e51803

null
uid: 847288a1-eb1a-4618-8650-7f665061a3fc

0:0 - Why are you known as the Demonsbane?
uid: 8d4ebe72-cabd-4c31-a232-174aae4ed381
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_QueryName - PLA_KarlachRecruitment_Dead_Karlach_QueryNamedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Blood War... Avernus... champion...

null
uid: 98faabcc-49ad-49b4-bb59-4e19a19a7834

null
uid: 99a7da54-e7d1-495e-b185-a479424133af

null
uid: 99ea7e8f-fb2a-4d07-9925-ac3595bac2f0

0:0 - What happened to you?
uid: 9e2992ca-f0ed-4e80-80b1-e215ed7a414e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Hunted... murdered... condemned...

0:0 - Lies... she hunts me... won't let me go...
uid: adb9033b-a9dc-41d6-92a5-4bb63f73f393
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription
> null

0:0 - Karlach... the Demonsbane...
uid: b5846a0b-910c-4fcb-adc9-2b0c510e7e83
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_QueryName - PLA_KarlachRecruitment_Dead_Karlach_QueryNamedescription
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: b6b5be8f-b6e0-438c-b52f-735fe11389d6
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: b7e41a79-226e-4d67-8ec9-eea835c58dbf
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Why are you known as the Demonsbane?
> What connects you to Avernus?
> What happened to you?
> I was told you're a fiend and a killer. Is that true?
> What were you doing here?
> Who was hunting you?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: c0951ee1-87fd-4fa6-ad7b-f76b63d6fd50
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Karlach... the Demonsbane...

0:0 - Hunted... murdered... condemned...
uid: d5f28708-b1b9-4d8c-a7e4-4293bb030336
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShe - PLA_KarlachRecruitment_Dead_Karlach_WhoIsShedescription
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: dce347fc-45a1-4d0f-b18c-20bc263f1753
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Conspiracy... Elturel's fall...
uid: dd038a76-e47e-43ea-9dfe-dc844ac4726f
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: e96a2ad0-a902-43c3-bfcd-7ec7af7a4485
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Blood War... Avernus... champion...
uid: f1cc9959-0bc1-4eb3-a428-67e67290d421
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitment_Dead_Karlach_AvernusMentioned - PLA_KarlachRecruitment_Dead_Karlach_AvernusMentioneddescription
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_HeadLoot.lsj
Synopsis:
After killing Karlach, players have the option to study her corpse and cut off her head if they have the mission to kill her and retrieve the head.

0:0 - *A faint, acrid smell clings to the corpse - like the memory of a storm.*
uid: 164f8a52-dac8-ea49-08b1-19dab49804b3
Animation: Karlach naked/showing skin dead
Cinematic: Shot of Karlach's dead body.
> Remove her head.
> Leave.

0:0 - Leave.
uid: 310e1a97-82ae-2b52-0c0a-8d72d4c4a554
- 0 Set flag(s) to (Object):
   true - GLO_HeadRemoval_Event_OpenLoot - Opens corpse inventory from the head removal dialog.
=== END NODE ===

null
uid: 42ffea50-0f14-c324-8d4c-d6fd64c7c953
Animation: Player use knife to chop off head
Cinematic: player removes head off-camera - but maybe show either a reaction shot as they prepare to decapitate
> *The head comes free with a sickening crunch.*

0:0 - Remove her head.
uid: afc922c0-609d-e884-fc1f-75115ec354b8
- 0 Set flag(s) to (Object):
   true - GLO_HeadRemoval_Event_HeadToInventory - GiveItem flag to use in the head removal dialogs.
> null

0:0 - *The head comes free with a sickening crunch.*
uid: e0af5035-1a37-183a-a978-ee147845d123
Animation: Player pull out Karlach head with head in hand
Cinematic:
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_Karlach.lsj
Synopsis:
First meeting with Karlach, future Origin/Companion. She's a fugitive, wounded and hiding from cultists who are hunting for her to drag her back to hell. The dialogue begins with a stream separating the player and Karlach, as she points a crossbow at them when they approach, holding them at bay. She's fierce, defiant, and intense. But friendly and grateful if the player helps. Shouldn't be too angry - she's in a bad situation and doesn't know who to trust, but she's also been in far worse situations. She has a sense of humour about her predicatment, no matter how bad it gets.

0:0 - Any chance of a reward?
uid: 00ef9d73-f04f-9e44-fc37-c52f7d38f33a
> Sorry - I left all my soul coins in hell.

0:0 - All right. Come on over here. But fair warning - you might find this hard to believe.
uid: 01cc7ba8-feae-17e7-867e-fa6bdc655c86
Cinematic:
Node context: allowing us to come closer - she's going to tell us her story and it's intense
> null

null
uid: 01fd2278-ce77-1f4b-2187-ec132f9e097e
Jump to another node

0:0 - Ha. Even if you take me, I'll see you in hell one day. And I'll rip your godsdamned spine out.
uid: 056f0514-dbd4-8071-535c-9e8df508b0f9
Node context: short, performative and dismissive 'ha'. Then threatening and relishing the chance to fight us
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 0639647e-8bfd-8ed1-a35c-c789a75ff34b
> null

0:0 - Sorry - I left all my soul coins in hell.
uid: 0785551f-2112-0320-2d01-345e6a99565a
Node context: sarcastic - soul coins are the currency of hell
> But I won't forget what you did, and I hope I can pay you back down the line.

0:0 - They don't need to catch you - I already did. You're finished.
uid: 09e9fead-0dc0-14bc-cfcd-cd7db1690150
> Ha. Even if you take me, I'll see you in hell one day. And I'll rip your godsdamned spine out.

0:0 - And what is it doing to me exactly? I barely felt a wriggle from it 'til you came along.
uid: 0aaafe17-033e-0154-d970-ccb15b10a30b
Node context: talking about the parasite - she's not concerned about it, more curious
> It'll turn you into a mind flayer.
> null
> null

0:0 - They're not the kind of people you can run from. I need them dead.
uid: 0c7a39d5-37ad-8068-6add-6cb7c4c045ee
Node context: dismissing a suggestion to run
> I'll take them down.
> I'm not doing it - you're on your own.
> And they need you dead - I'm ending you.

0:0 - I'd come with you just to see them bleed, but I'm too busy bleeding myself. I'll be here when you're done.
uid: 0dc2280d-a8e2-bd2a-94cc-9b91091e7aa6
Node context: gestures at the wound in her side (same one she was clutching earlier) on 'too busy bleeding myself'. She's fairly casual about how much she's bleeding
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
=== END NODE ===

0:0 - But I won't forget what you did, and I hope I can pay you back down the line.
uid: 0f2548d3-538a-fe73-b466-e9e12720537b
Node context: gratitude
> null

0:0 - Awful lot of people do deserve it though, don't you find?
uid: 0f5d80e8-4115-61e5-cd39-4ec221af03e4
Node context: thoughtful - she's talking about people who deserve to be killed
> null

0:0 - I could use the company, but until I've shaken Zariel off my back, I'd only put a target on yours.
uid: 1085d557-62d0-a82b-4b02-1e35bc2b6b50
Node context: regretting turning down our offer to join our party - but convinced it's for our own good
> My advice? Stay away from the city. When I catch up with the fuckers who did this to me, the streets will run red.

0:0 - A gang of cultists cornered me in an abandoned tollhouse, not far from here.
uid: 10ae51b1-cb46-8dd4-3238-62d8405d2b00
Node context: explaining her situation
- 0 Set flag(s) to (Local):
   true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhouse - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhousedescription
> null

0:0 - I'm good at reading people - there's a knack to it - and I'm only getting one word from you.
uid: 10f204a6-d491-4d1a-f959-d606f4602b49
Cinematic:
Node context: appraising us, unimpressed - the one word, in her next line, is 'horseshit'
> Horseshit.

0:0 - I met the others who were sent for you - told them I'd help.
uid: 12699b99-0e39-2fdc-30b3-408f5e025cd1
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null

null
uid: 13573771-6501-ade5-2ab9-c6a5e4896f70
Jump to another node

0:0 - If I do this, what do I get in return?
uid: 13bfc223-a723-2774-bcb3-9bc23bd46a92
> null

null
uid: 13f05481-2da3-fc55-bae3-48e6c67e9cb4
Jump to another node

0:0 - Oh, I have. The kind of battles a cub like you sees in their nightmares.
uid: 14315732-2f94-c818-00c4-1a15c6ae98eb
Cinematic:
Node context: 'cub' as a minor insult about our combat experience - trying to intimidate us a little. Enjoying it
> You're very intense.
> You've got my attention - what's your story?
> Leave.

0:0 - Truth's not quite so exciting. Come on over and I'll tell you the whole story.
uid: 15de58df-2af9-01b1-5ea5-52e0911b0810
Cinematic:
Node context: friendly, gesturing for us to come closer - we're still across the river at this point.
> null

0:0 - Why don't you just run?
uid: 15ff582e-6d98-175c-6d18-b35847b783c0
> They're not the kind of people you can run from. I need them dead.

0:0 - I don't work for her anymore so I'm back to relying on muscle and steel - I'll be just fine.
uid: 160c7de5-9ef2-1216-24bd-bca9eb1657a0
Node context: "I'll be just fine" with a smile. She's tough and she knows it.

0:0 - Take your time - it's only my soul on the line.
uid: 160d6edb-a55c-3616-4c79-8c13e0eae1e4
Cinematic:
=== END NODE ===

null
uid: 18ba1832-d3f2-ee52-3f32-89871ef3cc45
Jump to another node

null
uid: 1935b4e2-975e-f45e-1d44-2395f9bf4fd5

0:0 - I'm a fugitive. I escaped the Hells, and the bastards who were holding me there are trying to take me back.
uid: 19ceaaa0-a568-5948-88b0-c177886fb19b
Cinematic:
Node context: an incredible story delivered as if it's everyday life
> null

0:0 - Shifty fucker like you doesn't get a second warning, so no sudden movements.
1:0 - Given how soft you look, I figure you spit fire and crap lightning, so no sudden movements.
2:0 - Haven't tangled with a gith before, but I hear you're tough. And disciplined. So let's make this quick.
3:0 - No sudden movements, or you're dead.
uid: 1ae96d6a-8fec-a071-7091-91d1b6a0e0cd
Cinematic:
Node context: Projecting authority
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Shadowheart - |Shadow Heart, Sharite companion| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> You looking for me?

null
uid: 1bc93d84-a0cf-5f12-fab6-4f46e0f0a5b9
Jump to another node

null
uid: 1cbf5f2d-53d6-b5ab-935e-0b632476d17e
Jump to another node

0:0 - Devils don't like to lose their assets.
uid: 1ce0a44b-fe8a-64ab-cd94-e1dcd92814e8
Node context: doomed resignation - here's her central problem - she's the 'asset' in this case
> Hard to believe you're a demon-slayer when you can't deal with a few cultists.
> So you want me to kill the people hunting you?
> Why don't you just run?
> I'm done listening - I'm ending you.
> Judging by the wound, I'm guessing they already found you.
> How can I help?
> I don't believe a word of this.

0:0 - I didn't do it on purpose.
uid: 1e7712ce-2949-872e-de77-ed1fccca40e4
> That's what I thought - it was something inside you. I felt it. One of those godsdamned worms, from the ship.

0:0 - I know - they offered a fine reward for your head. I intend to claim it.
uid: 1f7c57ea-c317-eb76-197f-ce5e79da85ee
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> null

0:0 - I'll knock your teeth down your throat if you keep playing games - this is serious. What was that?
uid: 2041559f-2343-d1a6-2010-cb928b150a35
Node context: threatening, but still curious, especially on last phrase

0:0 - You gave me some breathing room when you killed those imp-fuckers, but more will come.
uid: 209f3221-455b-4f81-103c-cb8a2ffb06d2
Cinematic:
Node context: grateful - the 'imp-fuckers' are cultists
> Why are you so important to them?
> You should travel with me.
> Any chance of a reward?

null
uid: 20a1e498-ba10-0894-fa1b-a3d31c065705
> null

0:0 - Fight your own battles.
uid: 20d54f45-6075-161f-e7a4-41418da4b6e9
> Oh, I have. The kind of battles a cub like you sees in their nightmares.

0:0 - Zariel. Fallen lady, defiled celestial... ruler of Avernus. I was her prisoner, and her champion.
uid: 20f8e081-3b1d-5033-493c-1641dcb7d396
Cinematic:
Node context: Building up to the reveal on 'ruler of Avernus'. She's describing an archdevil - it's a big deal. Zariel (ZAR-ee-el)
> She tried to break me.

null
uid: 21e9598e-2882-17e9-1862-8736d17fd1d4
> I reckon you've been sold a crock of shit about me.

0:0 - You can try.
uid: 226ae64c-16b0-ec82-8db5-2a916c711aba
Cinematic:
Node context: we just threatened to kill her and she's relishing the fight - convinced she'll kick our asses
> But if you do cut me down - I'll see you in the Hells one day and return the favour. Count on it.

0:0 - You said yourself, devils are tricksters. I don't believe a word of this.
uid: 2318fcd3-d203-8098-e167-7538d828344f
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> You're picking the wrong side here - those bastards aren't what they claim to be.

0:0 - You looking for me?
uid: 23a423d6-38a7-b6a7-7fe2-c9b3790c4a4b
Cinematic:
Node context: Almost like 'bring it on' - she's expecting a fight
> No, but I see you're hurt - let me help.
> Yes I am - the people who are hunting you sent me.
> I have no idea who you are.
> I met the others who were sent for you - told them I'd help.

0:0 - Her words are spoken in the infernal tongue of devils. A threat, or a plea: 'I don't belong to you'.
uid: 242712c4-9b47-f337-5e26-c6d00263bd05
Cinematic:
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> She thinks she owns you? Who is she?
> Who was that? In your memory?
> I've never heard that language before.
> What will you do now?

0:0 - Leave.
uid: 242bee5d-04e1-d739-c724-4ed36e75a723
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription
=== END NODE ===

null
uid: 24894fc9-bbdf-be9c-d7b6-e78e6e9123d8
> Piss off, you little vulture. I'm not dead yet.

- Roll failure -
null
uid: 249dd700-217c-2533-b7a4-1249ac7fcf99
> I'm good at reading people - there's a knack to it - and I'm only getting one word from you.

0:0 - Oh, I'm counting on it. I'll be ready for her.
uid: 24d13b29-8e3e-6cbd-5a6a-7c21975da1ab
Node context: grim determination
> And the first step is to go home - to Baldur's Gate. I've got a score to settle.

0:0 - Ster'ca. What was that? You were inside my head...
uid: 28290b71-3fd3-a47b-7991-c525d2a03b47
Cinematic: she's startled, angry - her eyes flash with fire
Node context: ster'ca (stir-KA (very harsh KA)) is a curse word in infernal language. She's shocked, a little afraid of us
> null
> That was terrifying.
> Hold up - you fought in the Blood War?
> null
> Yes, and I saw hell. You really are a fiend.

0:0 - I boarded in Avernus - that ship was my way out.
uid: 28d907b7-302c-b02e-3c9e-ddfc4116fd62
Node context: simple explanation of fantastical event - Avernus = hell
> null
> You were expecting the ship?
> Stowing away aboard a mind flayer's nautiloid? Pretty stupid.

null
uid: 2b2a5309-b505-25fc-e69c-04fb4e12cada
> Hold up. One more step, and I put a bolt through your eye.

0:0 - *Her mind touches yours - gratitude, warmth, and relief.*
uid: 2bd0ca93-d59a-5eb2-8e46-946d5668fe70
Cinematic:
> *Then a light, sharper than the truest blade, brighter than a star. It fills you with awe, forcing you to your knees.*

0:0 - Oh. Sorry I told you to piss off just now. Come on over here - we should talk.
uid: 2daabd7f-e1d4-e367-4301-ec652f0c22e5
Cinematic:
Node context: surprise on 'oh' - and then smilling as she apologises
> null

null
uid: 30faf6f6-94da-cae3-1724-1312f62b31b1
Jump to another node

0:0 - Not many did.
uid: 32206904-3d7e-5af2-73db-517721719345
> Poor bastards.

0:0 - If you'd seen as much of hell as I have, you'd rather have a flayer's tentacles up your arse than stay.
uid: 32d690b6-6acb-807c-9aba-7d7558e1740a
Node context: making a serious point, but drily amused
> And I'll be going straight back if those imp-fuckers catch me.
> You gave me some breathing room when you killed those imp-fuckers, but more will come.

null
uid: 33256df6-8fc0-c250-483d-22293b4cca3b
Jump to another node

null
uid: 34371c39-2f3c-a6b3-f78a-77cd76b5232e
Jump to another node

0:0 - The people hunting you are. I took care of it.
uid: 356a795d-af1d-ef0b-a37f-e2514883d795
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> Why the change of heart? Ah, doesn't matter - thank you.

0:0 - Safety in numbers? Not a bad idea.
uid: 36aa8cff-1ffa-c665-5981-56470d4f73d9
Node context: considering joining us
> null

0:0 - I'm in a tight spot - might not be able to get out of it alone.
uid: 396f1183-ff0c-90dd-cd51-b90f83c5b8c7
Cinematic:
Node context: annoyed she has to admit this - she's used to being self-dependent
> Maybe I can help - fill me in.
> Fight your own battles.
> If I help you, what's in it for me?

0:0 - Hold on - the people I spoke to were paladins, not devils.
uid: 3a34ddce-9d08-0dd2-44cd-121eecb671da
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> Sure they were - and I'm Tiamat's left tit.

0:0 - I have no idea who you are.
uid: 3a75879b-9b35-dd4d-05f2-ae66dda27f4f
> You just happened to stumble across me, here in the arse-end of nowhere? Bullshit.

null
uid: 3aef05ca-d67c-e3bf-a5a8-7ecb6c6edfd0
Jump to another node

0:0 - Piss off, you little vulture. I'm not dead yet.
uid: 3c1bd5fc-aa0b-08f2-d4b5-79072c7e90bf
Cinematic:
Node context: annoyed
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
> The people hunting you are. I took care of it.
> You will be soon - I'm taking your head.
> Leave.

0:0 - I haven't survived her yet. She'll come for me - and I'll need to be ready.
uid: 4100597f-7a81-0368-2e4c-5b5187ab35ea
Cinematic:
Node context: making it clear her battle isn't over, grimly determined
> And the first step is to go home - to Baldur's Gate. I've got a score to settle.

0:0 - What makes you so important to them?
uid: 410d39ff-5d1e-3cf8-cc1c-547985f16100
> I was a prisoner, forced to fight in the Blood War - the eternal battle between bad and worse.

0:0 - What? You've never seen a tiefling before?
1:0 - Are you demented? I'm a tiefling - same as you. More or less.
uid: 4122637f-a965-83ce-7ded-00227a978730
Cinematic:
Node context: astonished by how dense we are (on the 'are you demented' variation, she's gesturing toward her horns (she's missing one) when she says more or less)
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> I guess they told you I bite the heads off babies, and paint myself in their blood.

null
uid: 414b7909-c40a-85fb-bcf0-da1c6b0a654a
> null

0:0 - You get a friend who spat in Baphomet's eye and lived to tell the tale.
uid: 418cac6a-6c18-7b19-e115-2bc5e773966c
Node context: cocky, with a big grin - Baphomet (Baff-oh-met)
> I'll do it.
> null

0:0 - You just happened to stumble across me, here in the arse-end of nowhere? Bullshit.
uid: 43ee4f9d-ed20-8f68-04fa-3a572a045b18
Cinematic:
Node context: doesn't believe a word of it
> null

0:0 - That was the least of what I can do.
uid: 441bfbad-07d9-0731-c67a-c3c662066298
> I'll knock your teeth down your throat if you keep playing games - this is serious. What was that?

null
uid: 4562a58a-d498-2628-84d3-a13c8c4961af
Jump to another node

0:0 - I didn't think anyone else had survived.
uid: 467cd27e-7afc-6e8b-a3ef-dff6e168aca4
Node context: amazed and a slight touch of guilt - if she'd known there were survivors she might have stuck around to help
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_KarlachBackground - Journal flag for background knowledge.
> I didn't see you aboard. Where were you?
> Not many did.
> You must have got clear of the crash site in a hurry.

0:0 - Judging by the wound, I'm guessing they already found you.
uid: 4793d94a-2543-9a66-4412-e89f0ae1959f
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> Yeah. Not far from here - gang of cultists cornered me in an abandoned tollhouse.

null
uid: 48c7dc7c-5953-27bd-ba71-2b57fcf2bc91
Jump to another node

0:0 - Don't sweat it - devils are tricky fuckers. They can't breathe without lying.
uid: 49aaaa0a-ff6d-8803-6c58-ffc82f9c543b
Cinematic:
Node context: casually forgiving us for believing lies about her - she's very casual about devils
> They're not breathing anymore - I killed them.
> Hold on - the people I spoke to were paladins, not devils.
> If you're not a fiend, what are you?
> All right, I'm listening - what's really going on here?
> They told me you'd slaughtered innocent families.
> Not another word - I'm ending you.

0:0 - She tried to break me.
uid: 49cb65e5-9188-1f32-2d46-273a9e0331a6
Cinematic:
Node context: defiant
> The paladins you killed were acting on her orders - she'll send more. And worse.

0:0 - They're not breathing anymore - I killed them.
uid: 4a6c2a4a-d161-a637-cfc1-80a45981436f
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> null

0:0 - And the first step is to go home - to Baldur's Gate. I've got a score to settle.
uid: 4cf33117-bbbb-33f2-40f9-1ee8e8b04207
Cinematic:
Node context: continuing with the determination - she's going to kick someone's ass
> null

0:0 - You shouldn't be sorry - I'm going to kill you as well.
uid: 4ebdc07e-dc6b-942c-a860-d6419aa6f823
> null

0:0 - I visited Avernus recently - seemed delightful.
uid: 4ec42366-c19b-3130-7008-8b20d7d6ee98
> Do you find this funny?

0:0 - I'm a fugitive - escaped from the Hells, and those bastards are trying to take me back.
uid: 4f8865b7-dd49-9bec-231e-9e7d825d2c64
Cinematic:
Node context: an incredible story delivered as if it's everyday life
> You were in hell? So was I, not long ago.
> I visited Avernus recently - seemed delightful.
> That doesn't sound ideal.
> I know - and I can save their souls by killing you.
> I know - they offered a fine reward for your head. I intend to claim it.
> You said yourself, devils are tricksters. I don't believe a word of this.

0:0 - And I'll be going straight back if those imp-fuckers catch me.
uid: 50954996-4834-04d8-8379-e4e2c7848243
Node context: 'straight back' to hell. said with concern. the 'imp-fuckers' are cultists
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> What makes you so important to them?
> Why were you in hell in the first place?
> They don't need to catch you - I already did. You're finished.

0:0 - Yes.
uid: 50e44261-012d-9a30-731d-98237eda3e6a
> Fuck yes.

0:0 - And I'm none of yours. So piss off.
uid: 50fa5164-5c74-364a-847b-ce7a9c9be00a
Cinematic:
Node context: responding 'none of your damn business' - very aggressive on final phrase
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription
=== END NODE ===

null
uid: 513fad74-5e74-3318-7bce-e40d05e2e3fe
> null

0:0 - I just want to know what's going on here, I swear.
uid: 53116495-62ab-17d5-effb-42286e1b3a58
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null (roll sucessful)
> null (roll failure)

0:0 - *Then you're lost in visions of demonic armies, as you tear through a landscape of fire and blood.*
uid: 56099f25-4005-ef21-7fc0-7d38984e2af7
Cinematic:
> *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the frontline.*

0:0 - You've got my attention - what's your story?
uid: 567e7e16-d75b-8f76-7e50-de054d1dd93c
> All right. Come on over here. But fair warning - you might find this hard to believe.

0:0 - I reckon you've been sold a crock of shit about me.
uid: 570404cf-4ff2-41c6-9214-782a6517cafd
Node context: starting to realise she might be able to trust us
> Don't sweat it - devils are tricky fuckers. They can't breathe without lying.

0:0 - Yes I am - the people who are hunting you sent me.
uid: 5727612a-7ff1-7117-4719-2e8535a95b65
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null

0:0 - Yes - you're safe.
uid: 598825c9-29ca-883c-8663-732b7594cfdf
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> For now. But... thank you.

0:0 - The place would have been crawling with cultists if I'd stuck around - and they'd have dragged us all back to Avernus.
uid: 5a2e5ca3-c4b4-6d11-70be-ca385ae16987
Node context: calmly explaining a bad situation - Avernus = hell
> null
> null

0:0 - Why the change of heart? Ah, doesn't matter - thank you.
uid: 5aa1c435-f585-3c51-18a8-c3a50c47d51a
Node context: suspicious on first phrase, then pleased
> null

null
uid: 5afb2ede-c0cd-d225-b306-542bc91ef3a8
Jump to another node

0:0 - We should travel together.
uid: 5c3749ca-1290-3bf5-fac6-38f951bbe2c1
- 0 Check flag(s) (Local):
   false - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruit - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruitdescription
> I could use the company, but until I've shaken Zariel off my back, I'd only put a target on yours.

0:0 - I'll do it.
uid: 5d8e807f-bfff-fd51-2759-15ba1b2a8bff
> null

0:0 - I was warned you're dangerous - so am I.
uid: 5eaef9fe-1736-95e3-73d3-7db9c1d08b31
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
- 1 Check flag(s) (Tag):
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - Why were you in hell in the first place?
uid: 5f596578-79b1-127c-fe39-b8a1eedd3560
> null

0:0 - That doesn't sound ideal.
uid: 5fb986c8-2919-546e-2702-1c2756c11600
> It's not - it's a shitting catastrophe. But at least I'm out.

0:0 - Leave.
uid: 5fd4af46-300b-124a-3b52-99ed935f9305
=== END NODE ===

0:0 - I'm not doing it - you're on your own.
uid: 619243a6-eb13-a09a-103d-d8428d99a865
> null

null
uid: 635407b9-f8d0-d97d-8a72-b1760b87f0f0
Jump to another node

0:0 - Sure they were - and I'm Tiamat's left tit.
uid: 6354788e-ed59-f9c0-1609-95385d356437
Node context: sarcastic - Tiamat - TYAH-maht / tyɑ mɑt
> I guess they told you I bite the heads off babies, and paint myself in their blood.

0:0 - Lucky you. It's the devils' tongue - infernal. Good for cursing and counting, not so good for small talk.
uid: 6381d0fe-3845-0e7b-e4cf-05cde6be404b
Cinematic:
Node context: faint smile on 'lucky you'. Then trying to make a joke about something awful
> null

0:0 - You're very intense.
uid: 65ca7eb4-db55-9802-d5a7-997844a19577
> I'm having a very bad day.

null
uid: 6688d498-5a0b-7ae5-b067-17725f4a0801
Jump to another node

null
uid: 680a1498-efaa-0119-0990-834ea22c3f31
> I'm a fugitive - escaped from the Hells, and those bastards are trying to take me back.

0:0 - Fuck this - I'm done being reasonable.
uid: 686bc673-373f-5dc2-ac98-e9837d62863d
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 68945df9-2813-ad19-6128-59ed8765143d
> I'm a fugitive. I escaped the Hells, and the bastards who were holding me there are trying to take me back.

0:0 - All right. Maybe the blood-loss is making me soft, but I'm going to trust you. For now.
uid: 6abde530-8b79-a045-81f1-9924f0be98e4
Cinematic: lowers the crossbow, grimacing in pain
Node context: appraising us, starting to trust us
> null

0:0 - It wasn't me - it's the parasites from the mind flayer ship. They connected us.
uid: 6b41f3e2-9509-8c82-faf6-a95b3b8aca5e
> Hold on a minute - you were on that ship? With the tentacles, and the worms?

null
uid: 6c8223b6-ad90-3ca5-d653-786f37f4845f
> Shifty fucker like you doesn't get a second warning, so no sudden movements. Given how soft you look, I figure you spit fire and crap lightning, so no sudden movements. Haven't tangled with a gith before, but I hear you're tough. And disciplined. So let's make this quick. No sudden movements, or you're dead.

null
uid: 6d1d6abf-d924-5785-c42e-65fb23c830ae
Jump to another node

0:0 - Either piss off, or show me what you're made of.
uid: 6d502466-99aa-dfe0-be09-7f7fe03ee9e4
Node context: aggressive
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription
=== END NODE ===

0:0 - I met the people looking for you - and killed them.
uid: 6d6390ee-c48a-046a-bffa-eaf2b4426bf0
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> Oh. Sorry I told you to piss off just now. Come on over here - we should talk.

0:0 - If you keep pointing that thing at me this is going to end badly for you.
uid: 6e71f36f-35ac-6448-0a01-32b084c97250
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
- 1 Check flag(s) (Tag):
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - Most souls in the Blood War are just meat for the grinder, but not me.
uid: 6e9a17cf-851f-7009-8611-2b3788f3a40b
Node context: proud, grinning, enjoying bigging herself up
> null

null
uid: 6f20a7dd-4964-9182-eaaa-789cbdbd5d3a
> They said you're a fiend, that you belong in hell.
> You shouldn't be sorry - I'm going to kill you as well.

0:0 - I'm done listening - I'm ending you.
uid: 6f3f8b8d-a3a1-8170-d1b3-829f401a3cb3
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null

0:0 - So you want me to kill the people hunting you?
uid: 6f8179c0-d36d-ad80-bd0d-668d718acab4
> Yeah. Can you handle it?

0:0 - They cornered me in the tollhouse, just up the hill. Doubt they've gone far after the beating I gave them.
uid: 72af5263-6a8b-6e16-c5b2-cf02a749f3a8
Node context: explaining the situation, pleased we're helping
- 0 Check flag(s) (Local):
   false - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhouse - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhousedescription
> I'd come with you just to see them bleed, but I'm too busy bleeding myself. I'll be here when you're done.

0:0 - I guess they told you I bite the heads off babies, and paint myself in their blood.
uid: 737679e0-9077-9aab-549a-6f262121fb68
Cinematic:
Node context: as if telling an exaggerated story about a boogeyman
> Truth's not quite so exciting. Come on over and I'll tell you the whole story.

0:0 - Not another word - I'm ending you.
uid: 748992af-6a5b-104a-daf1-50827fec8c92
> You can try.

0:0 - How can I help?
uid: 74b391a3-3468-a1aa-4db8-cf0bd89f6160
> A gang of cultists cornered me in an abandoned tollhouse, not far from here.

0:0 - *And smiles as she carves her name across your chest.*
uid: 750640fe-19ab-a4bb-7172-60df3b42e252
Cinematic:
> Kwa'ad vos non petri'kar.

0:0 - You will be soon - I'm taking your head.
uid: 769974a8-a725-f92e-bd5c-e9e49c311ecd
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_LookingforKarlach -
> null

0:0 - Yes, and I saw hell. You really are a fiend.
uid: 76bae767-ed9a-b8d5-c175-2b63387723e8
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> Fuck this - I'm done being reasonable.

null
uid: 76dfaa46-2ea7-9d2f-16e2-cad513dc3708
Jump to another node

0:0 - What will you do if she sends more?
uid: 77796f4f-934e-86e4-511b-acfa1caadd0b
> Oh, I'm counting on it. I'll be ready for her.

null
uid: 77ea3320-6e66-ccb0-011d-a80a64be677a
> I'm in a tight spot - might not be able to get out of it alone.

0:0 - Do you find this funny?
uid: 79167560-7d23-810a-d6b3-35a7316d5e9b
Cinematic:
Node context: irritated
> *As she winces, agony shoots through you, as if your bodies share the same wound.*

0:0 - None of your damn business.
uid: 795b7c8f-bec3-54a0-0310-53dcf0760b49
> And I'm none of yours. So piss off.

null
uid: 7a1614fe-a755-6504-5d7f-776aab2e7b18
> I'm in a tight spot - might not be able to get out of it alone.

null
uid: 7ae2b1db-cd00-bd19-d093-3e4ddd3b4482
Jump to another node

0:0 - Most souls in Avernus are just meat for the grinder. But not me.
uid: 7bdcd9f4-5f94-302d-56fb-351d6f615820
Node context: proud
> I held my own. More than. Turns out I've got a knack for killing demons - and I enjoy it. That made me a valuable asset.

0:0 - Figures. I'll see you in hell one day, arsehole.
uid: 7c250104-1724-a0ce-e5bb-e183c5aeb402
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
=== END NODE ===

0:0 - Yeah. Can you handle it?
uid: 7c8ce02d-1e1d-0f19-77c9-b9071299da56
Node context: serious question
> Yes.
> No. You're on your own.
> What do I get in return?

0:0 - Could have sworn I told you to piss off. Maybe I imagined it.

uid: 7d03e6f5-c787-0783-ec13-63e335c55086
Cinematic:
Node context: annoyed, dismissive
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription
   true - ORI_Karlach_HasMet -
> Anyhow. Piss off.

0:0 - That was terrifying.
uid: 7d6fc70f-04a6-e3ae-5d72-d728add1238b
> That was one of my good days - the bad ones would knock you sick.

0:0 - I've never heard that language before.
uid: 7fa8a2c3-f0d4-21c6-bfc3-d6b62701b3d3
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Lucky you. It's the devils' tongue - infernal. Good for cursing and counting, not so good for small talk.

0:0 - She thinks she owns you? Who is she?
uid: 7fbd15cc-1dd9-233c-20e5-9ebb003e6415
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Zariel. Fallen lady, defiled celestial... ruler of Avernus. I was her prisoner, and her champion.

null
uid: 82441fd5-9fe1-7eb8-cde7-ee773814668b
Jump to another node

0:0 - They said you're a fiend, that you belong in hell.
uid: 83901535-ff4e-89a5-e490-b2cf83ac1473
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> If you killed them, I'm guessing you didn't buy their bullshit.

0:0 - Leave.
uid: 84899a19-e580-26ee-78b9-3a7ed320c49b
=== END NODE ===

0:0 - It's not - it's a shitting catastrophe. But at least I'm out.
uid: 8503a9ae-7835-9a75-c08d-7db4cc3c3554
Node context: agreeding with our assessment of her situation
> *As she winces, agony shoots through you, as if your bodies share the same wound.*

null
uid: 8540f98c-50a4-536d-4c89-6a7949f9e66c
> Did you get the bastards?

null
uid: 859a2096-d5c3-74e4-aae6-ef8786a1fb9f
Jump to another node

null
uid: 86dc7105-5f52-ecec-35c7-1c58178e7fca
Jump to another node

0:0 - I held my own. More than. Turns out I've got a knack for killing demons - and I enjoy it. That made me a valuable asset.
uid: 87063459-ca2a-831d-793f-f2300179fe5e
Node context: she's enjoying telling us this - bigging herself up and relishing it
> Devils don't like to lose their assets.

0:0 - Make 'em scream.
uid: 87789c56-6264-1cab-6466-cf4a37da1f47
Node context: with a grin
> null

null
uid: 886cff82-4bdf-6413-233c-ed1bbf46d601
Jump to another node

- Roll sucessful -
null
uid: 88a346fa-355f-86af-180f-93945cb2b42d
> null

null
uid: 8a6dad45-185b-053e-9dc0-ea9b553882cf
Jump to another node

0:0 - You get a friend who'll put a dent in the skull of anyone who pisses you off.
uid: 8b76883a-174e-1d67-8d7f-9444940419c8
Cinematic:
Node context: describing herself - matter of fact and quite friendly
> null

0:0 - I met the people looking for you. They say you're a killer - a fiend.
uid: 8d5c81ee-13f2-4f06-f10e-354c0b44ad8d
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> And you believe them? Those bastards are trying to feed you a crock of shit.

0:0 - Politicians. The fuckers who sent me to hell in the first place.
uid: 8e05c0e8-9fc2-4b7e-321d-d0a8c68f9c74
Node context: describing her enemies - she really doesn't like them
> My advice? Stay away from the city. When I catch up with them, the streets will run red.

0:0 - *And from within, a winged figure steps forward, graceful and terrible. She places her hand on your cheek.*
uid: 8f070698-56c6-f01b-7e6a-a091a2496d1a
Cinematic:
> *And smiles as she carves her name across your chest.*

- Roll failure -
null
uid: 8f2ef744-5c24-c080-4fba-86761a12a285
> null

null
uid: 904b7a35-d61c-6e8d-bee8-344db12b3a67
Jump to another node

0:0 - I'm not getting involved.
uid: 914fc4e3-5cef-7461-ad74-8b0521e5af6e
> null

0:0 - Hurt or not, I won't miss - lung, heart, arse or eye. Take your pick.
uid: 92f4219a-7cbe-d81d-1f56-4c3e44bf06ca
Cinematic:
Node context: small gestures with the crossbow, aiming at the bodyparts as she calls them out
> Tell me what you're doing here. Now.

0:0 - What do I get in return?
uid: 940ec87d-6181-f7c8-ceed-8978224a2f3b
> You get a friend who spat in Baphomet's eye and lived to tell the tale.

null
uid: 9464c179-67e5-9838-8b2d-517f6f4ed469
> I guess they told you I bite the heads off babies, and paint myself in their blood.

0:0 - Anyhow. Piss off.
uid: 9491c248-060d-191b-b1bb-51841e78f4e8
Cinematic:
Node context: shooing gesture
> I met the people looking for you - and killed them.
> I met the people looking for you. They say you're a killer - a fiend.
> I'm taking your head.
> Leave.

0:0 - *Then a light, sharper than the truest blade, brighter than a star. It fills you with awe, forcing you to your knees.*
uid: 94a2019c-ca52-ff12-7517-1a5ebd26fac9
Cinematic:
> *And from within, a winged figure steps forward, graceful and terrible. She places her hand on your cheek.*

0:0 - Yeah. Not far from here - gang of cultists cornered me in an abandoned tollhouse.
uid: 958389df-6491-0633-2557-05e6a05fddd3
Node context: explaining her situation
- 0 Set flag(s) to (Local):
   true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhouse - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_MentionedTollhousedescription
> I took out a couple, but I need them all dead.

0:0 - Kwa'ad vos non petri'kar.
uid: 95c36509-c328-0ff1-da24-c716fa106844
Cinematic:
Node context: gasping, in shock, speaking to the person in her vision rather than to us. Defiant. Infernal language - means 'I don't belong to you'. (Qua-ad voss none pet-ree-kah)
> Her words are spoken in the infernal tongue of devils. A threat, or a plea: 'I don't belong to you'.

0:0 - If I help you, what's in it for me?
uid: 96aeaa59-75b1-5534-dc92-bddaa35f0837
> You get a friend who'll put a dent in the skull of anyone who pisses you off.

null
uid: 9721cfe5-eaec-53ce-0e07-40ee6d883fae
Jump to another node

null
uid: 972e70d0-5177-d6ee-b566-31e60aa8a067
Jump to another node

0:0 - That ship could have been heading for Sigil or Limbo for all I cared - anything was better than staying.
uid: 9823a18d-3a56-0e4a-2f03-1b7a75953121
Node context: with a shrug, summarising her improvised escape plan Sigil - /ˈsɪdʒ ɪl/
> And I'll be going straight back if those imp-fuckers catch me.
> You gave me some breathing room when you killed those imp-fuckers, but more will come.

0:0 - I was a prisoner, forced to fight in the Blood War - the eternal battle between bad and worse.
uid: 98c3d039-1026-27d4-15f2-5f2ac47958b9
Node context: casually summarising cosmic events as if they're everyday
> Most souls in Avernus are just meat for the grinder. But not me.

0:0 - Back in the Blood War, my commander gave me what I needed to get the job done. I had fire running through my veins.
uid: 9b486214-0548-4db0-365c-52be93e49387
Node context: Explaining in a matter of fact way. last sentence is with a smile - remembering it fondly. The fire running through her veins is a reference to having hellish magical abilities
> I don't work for her anymore so I'm back to relying on muscle and steel - I'll be just fine.

0:0 - You're picking the wrong side here - those bastards aren't what they claim to be.
uid: 9cad92f8-e482-5715-4dd9-1881ac3e6bea
Node context: irritated, but trying to convince us to take her side
> *As she winces, agony shoots through you, as if your bodies share the same wound.*

0:0 - Horseshit.
uid: 9d9163f0-1d06-10ff-a2ab-8de52fb82da3
Cinematic:
Node context: dismissive - summarising what we just said in one word - thinks we're liars
> Piss off, or show me what you're made of.

null
uid: 9e052cbc-6f15-399d-8477-5de4516285a3
> null

0:0 - I took out a couple, but I need them all dead.
uid: 9ecad2a8-a63a-158a-6d39-38602a912171
Node context: deadly serious
> I'll look into it.
> I'm not getting involved.
> If I do this, what do I get in return?

null
uid: 9f59095e-787d-e138-273e-954590692534
Cinematic: stands, holding the crossbow in one hand, her other hand pressed to a wound on the left of her stomach. She appraises the player.
> null

0:0 - Poor bastards.
uid: a0c3c3de-4f50-1879-eb97-f722a4edfa29
Node context: regret
> I boarded in Avernus - that ship was my way out.

null
uid: a0e04a0c-844a-47e3-9985-5ec3aca3c361
Jump to another node

0:0 - Hm. If you bite as hard as you bark, we might get along. I might even have a job for you.

uid: a1ba1755-9c05-507e-b34d-7e90553deb46
Node context: appraising us, starting to trust us
> null

0:0 - No. You're on your own.
uid: a2654db3-df98-2695-b014-cc74eb9fb44c
> Figures. I'll see you in hell one day, arsehole.

0:0 - All right, I'm listening - what's really going on here?
uid: a37f1512-fdb3-4537-de9b-5dc1fa43acad
> null

0:0 - You were in hell? So was I, not long ago.
uid: a47b0f54-df06-be98-4846-9aeae5a17299
> Really? You're serious?

0:0 - No - not yet.
uid: a562b12b-839d-f933-75b4-2e122fca9c5c
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Take your time - it's only my soul on the line.

0:0 - My advice? Stay away from the city. When I catch up with them, the streets will run red.
uid: a56c7d41-7594-0970-ab4a-a0ff345bed59
Node context: relishing this - she's heading out on a bloody revenge spree and she's really looking forward to it
=== END NODE ===

null
uid: a7876f7a-c78a-2f93-809e-91d3690f0bed
Jump to another node

0:0 - Stowing away aboard a mind flayer's nautiloid? Pretty stupid.
uid: a895f610-8d25-2de0-fd8f-1abb22952951
> If you'd seen as much of hell as I have, you'd rather have a flayer's tentacles up your arse than stay.

- Roll sucessful -
null
uid: aa70c70e-7e0e-1ed5-24fb-c6cc952d365a
> If you bite as hard as you bark, we might just get along. I'm dangerous all right, but I've got no quarrel with you.

0:0 - It'll turn you into a mind flayer.
uid: abf26a1f-c531-90a0-533b-148268ff2e9c
> Doesn't seem to have turned you into a mind flayer, unless you've tucked your tentacles down your throat.

0:0 - *As she winces, agony shoots through you, as if your bodies share the same wound.*
uid: ad90016b-893a-7320-a6e0-27a6cc9ebb3a
Cinematic:
Node context: She clutches her side, wincing
> *Then you're lost in visions of demonic armies, as you tear through a landscape of fire and blood.*

0:0 - The paladins you killed were acting on her orders - she'll send more. And worse.
uid: ae470996-cd4e-0e98-6a22-3082a5942513
Cinematic:
> What will you do if she sends more?
> null
> Not many people survive an archdevil's fury.

0:0 - Hold up. One more step, and I put a bolt through your eye.
uid: aec1e319-716f-7c9e-394e-1a2e83447c28
Cinematic:
Node context: slumped against wall, crossbow on her lap - she raises it wearily and points it at us, then speaks with authority
- 0 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
> null

0:0 - Maybe I can help - fill me in.
uid: af164092-2a68-a702-a4e8-dd675fc7ee48
> null

null
uid: af95d082-2e96-ee84-2b32-3894692b42b3
> null

0:0 - You were expecting the ship?
uid: afb9d56f-9819-4c00-c0e8-7ecfd063e10f
> No - I just saw a chance and I took it.

0:0 - I'm hunting a fiend - you fit the description.
uid: b0888b24-f47a-3ab6-d702-a8845f321bc5
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null (roll sucessful)
> null (roll failure)

0:0 - Now tell me what you just did to me before I make sure you can never do it again.
uid: b16e48a5-bc54-7b2f-a5c1-538f448c23cb
Node context: threatening, but curious
> It wasn't me - it's the parasites from the mind flayer ship. They connected us.
> I didn't do it on purpose.
> That was the least of what I can do.

null
uid: b2c1074a-c4c5-94d4-b49e-7210297a7209
Jump to another node

0:0 - Aren't you worried about what the parasite's doing to you?
uid: b315e796-da70-4d8f-9ab7-a3e03ebf6f12
> And what is it doing to me exactly? I barely felt a wriggle from it 'til you came along.

0:0 - If you bite as hard as you bark, we might just get along. I'm dangerous all right, but I've got no quarrel with you.
uid: b37b5a3a-c8ca-0dcf-5760-9e9408c7681d
Node context: appraising us, starting to trust us
> null

null
uid: b387c2e8-cfc0-a5c2-4787-9153f7ce7052
Jump to another node

0:0 - They told me you'd slaughtered innocent families.
uid: b62c26fc-b109-7c55-0791-3aa442a0eff4
> Bullshit. I've never killed anyone who didn't deserve it.

null
uid: b68ed53f-a3a9-4883-d759-e860d7bd445d
Jump to another node

0:0 - You're lucky I did.
uid: b6945a1e-bb14-6fd5-cdd1-2611e41b453a
> The place would have been crawling with cultists if I'd stuck around - and they'd have dragged us all back to Avernus.

0:0 - You must have got clear of the crash site in a hurry.
uid: b6a70509-ccb2-eebf-5059-82e43dd2762f
> You're lucky I did.

0:0 - Hold on a minute - you were on that ship? With the tentacles, and the worms?
uid: b831b06c-b0be-17f2-db44-d58e39845b85
Cinematic:
Node context: we just surprised her - first phrase is like 'woah, slow down' energy.
> I didn't think anyone else had survived.

- Roll failure -
null
uid: bab28b62-4a1e-a8c6-197a-5ef037eaf466
> null

0:0 - You should travel with me.
uid: bad95d25-7c02-c40e-5ecd-fa60d87dcd94
- 0 Set flag(s) to (Local):
   true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruit - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruitdescription
> Safety in numbers? Not a bad idea.

0:0 - Attack.
uid: bb881cf1-3bb5-a044-3e71-c13dabe1942c
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Did you get the bastards?
uid: bbd777ba-b864-5495-ef35-ae53ff20608b
Cinematic: clutches her wounded side as she greets us
Node context: grimace of pain as she greets us
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> Yes - you're safe.
> No - not yet.
> I decided to help them instead. I'm taking your head.
> Leave.

null
uid: bf99e47c-d110-9470-e62d-07ef3ef64cfd
> Somebody fed you a crock of shit, and you swallowed the lot.

0:0 - I don't believe a word of this.
uid: bfc6d6b8-68b6-4d38-c57a-daa468ad4b04
> null

null
uid: c0ec55aa-80d2-0f6d-cee2-ce9c507016c1
Jump to another node

0:0 - I'm going from one hell straight into another - home, to Baldur's Gate. I've got a score to settle.
uid: c2a15341-a7b8-e8ad-88ce-1479bc286e84
Cinematic:
Node context: grim determination
> We should travel together.
> My offer still stands - let's travel together.
> Who are you looking for in the city?
> Aren't you worried about what the parasite's doing to you?
> Leave.

0:0 - Why are you so important to them?
uid: c2b30b15-33b6-f229-d859-d9fd8b77ade6
> Most souls in the Blood War are just meat for the grinder, but not me.

0:0 - That's what I thought - it was something inside you. I felt it. One of those godsdamned worms, from the ship.
uid: c367a03f-c933-580f-0ab4-f259db8e9f2a
Node context: dawning realisation
> I didn't think anyone else had survived.

null
uid: c3a2836b-e164-e5d8-6afa-7ecbebf17328
> All right. Maybe the blood-loss is making me soft, but I'm going to trust you. For now.

0:0 - I know - and I can save their souls by killing you.
uid: c3d7ce8e-d260-c28a-0672-36a6a1939a75
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_Knows_CultistSoulDebt - Knows Anders and his cultists owe their souls to Zariel.
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> null

0:0 - Really? You're serious?
uid: c44b65d9-034d-dc9d-06e1-5231b08066ba
Cinematic:
Node context: incredulous
> *As she winces, agony shoots through you, as if your bodies share the same wound.*

0:0 - I'm having a very bad day.
uid: c561e6b5-f4bd-392a-4649-5034a51690e7
Node context: we just said she was very intense, she's like 'well, yes'

0:0 - Doesn't seem to have turned you into a mind flayer, unless you've tucked your tentacles down your throat.
uid: c64829b4-13c5-35d8-229c-07f40d6b2b9a
Node context: shrugging - flippant
> I'll start worrying when it gives me a reason to.

null
uid: c65bf823-7cbe-fa42-e39a-69d7e1ddd636
Jump to another node

0:0 - I'll start worrying when it gives me a reason to.
uid: c6af82b1-8355-08c3-3876-1f1dc72c099e
Node context: dismissing the issue

null
uid: c938fe40-cd35-05dd-f5c4-5337b9b332ff
Cinematic: ~Karlach lowers the crossbow, grimacing in pain
> Don't sweat it - devils are tricky fuckers. They can't breathe without lying.

0:0 - And they need you dead - I'm ending you.
uid: cba5a7df-d37a-50b7-302c-8d5b085e2268
> null

- Roll sucessful -
null
uid: cc00cd71-c8d7-3deb-216b-405d666ff3ba
> Hm. If you bite as hard as you bark, we might get along. I might even have a job for you.


null
uid: cc75b306-080a-f247-254a-b18d23db78bd
Jump to another node

0:0 - Who are you looking for in the city?
uid: ce0591e6-270b-c68f-78a8-9d2c8bd3de9a
> Politicians. The fuckers who sent me to hell in the first place.

0:0 - I didn't see you aboard. Where were you?
uid: cfa57a5a-042e-c575-89a9-99714ed03d61
> I boarded in Avernus - that ship was my way out.

0:0 - I don't belong in hell any more than you do. But I was there.
uid: d01e76ab-2273-34e0-7e02-d879bcbcbb85
Node context: matter of fact on first sentence, then preparing to tell us a cool story on the next
> null

0:0 - My advice? Stay away from the city. When I catch up with the fuckers who did this to me, the streets will run red.
uid: d34b920c-72cb-d0e0-7e8c-c5d56ae4f6fd
Node context: relishing this - she's heading out on a bloody revenge spree and she's really looking forward to it
=== END NODE ===

0:0 - That was one of my good days - the bad ones would knock you sick.
uid: d400440e-7ad9-daa0-9eb8-cf0297216722
Cinematic:
Node context: drily amused
> Now tell me what you just did to me before I make sure you can never do it again.

null
uid: d5401bfd-016a-b0b5-bd4e-8e45dcd97fe6
Jump to another node

0:0 - Hold up - you fought in the Blood War?
uid: d5dbeba9-0074-7925-cb3f-d4892894ead0
> Yeah - with distinction.

null
uid: d7ef997e-0815-e130-8ddd-a7cc2e970704
> Could have sworn I told you to piss off. Maybe I imagined it.


null
uid: d8942acc-01d4-59a0-94f4-805a97da9d97
Jump to another node

0:0 - Hard to believe you're a demon-slayer when you can't deal with a few cultists.
uid: dbe7adb7-c8e0-f46f-f4fa-d7f71dd8db86
> Back in the Blood War, my commander gave me what I needed to get the job done. I had fire running through my veins.

0:0 - Leave.
uid: de196fd4-702c-af08-7afb-9533b94e08c0
=== END NODE ===

0:0 - No - I just saw a chance and I took it.
uid: df41cfd6-4fb3-97c4-7cb5-1c1dfa9a3b50
> That ship could have been heading for Sigil or Limbo for all I cared - anything was better than staying.

0:0 - ROAR.
uid: dffac15d-ea08-131a-9940-595baa2afc4a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
- 1 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null
> null

0:0 - If you're not a fiend, what are you?
uid: e04e9059-e894-2cfa-15e7-16f02e522e67
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> What? You've never seen a tiefling before? Are you demented? I'm a tiefling - same as you. More or less.

null
uid: e149eaa2-dfcb-8364-b537-30ce3730c86b

null
uid: e3f0af78-f034-69a4-267d-f687574adccb
Jump to another node

0:0 - Somebody fed you a crock of shit, and you swallowed the lot.
uid: e4fa364e-1306-389b-fe61-ef57f7a8e2de
Cinematic:
Node context: not judging us - realising she might be able to trust us, we've just been deceived about her
> null

0:0 - Yeah - with distinction.
uid: e5724bef-6538-eade-ecae-b1105b3a7849
Node context: proud, but making out it's no big deal
> Now tell me what you just did to me before I make sure you can never do it again.

null
uid: e5973c48-fd28-1a27-11df-57dc99f20f6b
Jump to another node

0:0 - My offer still stands - let's travel together.
uid: e5d8ddb9-8a6d-7edd-8730-7592ded4bd4f
- 0 Check flag(s) (Local):
   true - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruit - e4aea2c7-1fdf-7a46-740b-06089fa8490d_PLA_KarlachRecruitment_Karlach_OfferedRecruitdescription
> I could use the company, but until I've shaken Zariel off my back, I'd only put a target on yours.

- Roll failure -
null
uid: e6fb2c6d-03a8-3afd-8502-c8fb7e01c695
> Cute. I've scraped more frightening things than you off my boot.

0:0 - Fuck yes.
uid: e7e8c821-a003-73b6-5edd-b2c3eee66363
Node context: punching her fist into her palm and grinning
> They cornered me in the tollhouse, just up the hill. Doubt they've gone far after the beating I gave them.

null
uid: e7fb4bb6-35c6-5542-8f65-9cf3270ebea3
Jump to another node

0:0 - For now. But... thank you.
uid: e865523b-d464-df6e-1608-433d749134bf
Cinematic:
Node context: resignation that her troubles aren't over on 'for now', then gratitude
> *Her mind touches yours - gratitude, warmth, and relief.*

0:0 - Tell me what you're doing here. Now.
uid: eaf56e92-4047-757a-88ac-b065617b6b58
Cinematic:
Node context: About to loser her temper, but still keeping it for now
> I'm hunting a fiend - you fit the description.
> HERE TO KILL YOU. SLOWLY.
> I was warned you're dangerous - so am I.
> If you keep pointing that thing at me this is going to end badly for you.
> ROAR.
> I just want to know what's going on here, I swear.
> None of your damn business.
> Attack.

0:0 - HERE TO KILL YOU. SLOWLY.
uid: eb0d681c-b5f4-68fc-5d3b-43ce00ae0dac
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
- 1 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null
> null

null
uid: eb83404b-244f-d73e-8707-c9bb1a675baa
Jump to another node

0:0 - *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the frontline.*
uid: ecf421fc-924a-0f28-3511-973dd1d8e10a
Cinematic:
> Ster'ca. What was that? You were inside my head...

0:0 - Who was that? In your memory?
uid: ef1e3030-1f74-0f91-20a2-8c97035fefb5
- 0 Check flag(s) (Tag):
   false - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Zariel. Fallen lady, defiled celestial... ruler of Avernus. I was her prisoner, and her champion.

0:0 - Leave.
uid: ef8c22b9-33a8-d416-5093-4695222e4e18
=== END NODE ===

null
uid: ef97fcba-89ae-70ab-4d7c-237513bc4ea1
Jump to another node

0:0 - I'll look into it.
uid: f1a053bd-0765-f115-c05e-94b780e059e8
> Make 'em scream.

null
uid: f1e8a804-4b2e-f33b-5b3c-9e5287cf5f09
Jump to another node

0:0 - What will you do now?
uid: f2461319-1569-830c-94f1-d36ea98c9182
> I'm going from one hell straight into another - home, to Baldur's Gate. I've got a score to settle.

0:0 - Piss off, or show me what you're made of.
uid: f5d2e4f8-2a51-1071-2a77-2191025ec4a4
Cinematic:
Node context: aggressive
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Annoyed - PLA_KarlachRecruitment_Annoyeddescription
=== END NODE ===

null
uid: f6636cdd-d0a6-b962-25a0-1b76c9bc24cf
Jump to another node

- Roll sucessful -
null
uid: f735265a-f990-feb7-fe06-fc48be380227
> null

0:0 - No, but I see you're hurt - let me help.
uid: f75806cf-039e-d9d4-988f-f106cbe11d24
> Hurt or not, I won't miss - lung, heart, arse or eye. Take your pick.

0:0 - Bullshit. I've never killed anyone who didn't deserve it.
uid: f7b93ac8-be6d-2aca-4bed-74ffb4874d6f
Node context: harsh on bullshit - adamant on rest
> Awful lot of people do deserve it though, don't you find?

0:0 - If you killed them, I'm guessing you didn't buy their bullshit.
uid: faaf98aa-3e23-dacc-8242-1c7bbba92d4e
Cinematic:
Node context: pleased
> I don't belong in hell any more than you do. But I was there.

0:0 - I'm taking your head.
uid: fb2390f4-d1f9-777f-3d2f-dbbf71650374
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null

0:0 - I'll take them down.
uid: fc52beb9-6eb2-70c4-cda8-29727f5470cd
> null

0:0 - I decided to help them instead. I'm taking your head.
uid: fc5fd7fb-b4d8-647a-b2c5-8f21aa25d57b
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
> null

null
uid: fd090615-f010-08b7-baa5-ad47ff7e07dc
Jump to another node

0:0 - Not many people survive an archdevil's fury.
uid: fd7e0c03-302e-2b70-fa1d-2bab298e6d79
> I haven't survived her yet. She'll come for me - and I'll need to be ready.

0:0 - But if you do cut me down - I'll see you in the Hells one day and return the favour. Count on it.
uid: fd839793-85b2-e3fe-b434-0381a37a7424
Cinematic:
Node context: we just threatened to kill her and she's relishing the fight - convinced she'll kick our asses
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: fd849c28-4204-0eea-88dd-498f46c2f06e
Cinematic: ~[reuse]The player approaches Karlach
> null

0:0 - And you believe them? Those bastards are trying to feed you a crock of shit.
uid: fd9bf218-44b4-b141-6ee6-3c2e63327570
Cinematic:
Node context: incredulous
> null

0:0 - Cute. I've scraped more frightening things than you off my boot.
uid: ff1f49c6-1832-c94f-0ea1-931a140c3e42
Node context: dismissive
> Either piss off, or show me what you're made of.

null
uid: ff7ba4f9-f852-6022-f177-de75bfc9ffbe
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_PAD_DiscoveredPressurePlate.lsj
Synopsis:
A character reacts when sitting on one of the stone chairs in the tollhouse basement and activating the pressure plate hidden there. There is an audible click, but a second character needs to be in the other chair to open the secret chamber. The line needs to hint that there is a second part to solving the puzzle.

0:0 - Seems I've done something, but not enough.
1:0 - A teasing sound, but to what effect?
2:0 - Something's happening, but not enough something.
3:0 - A pressure plate? Curious - there must be a trick to it.
4:0 - Hmm... there's something more to this. What am I missing?
5:0 - That did something, all right. Just not sure what.
6:0 - There's a pressure plate in the chair, but I'm missing something.

uid: ea7cfc06-f410-457c-97cc-717e4ea87b51
Node context: Curious
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Refugee_SpokeWithDeadCrime.lsj
Synopsis:
A group of paladins react angrily to the player casting a speak with dead spell on one of their dead companions. They are angry enough to attack the player if the spell is repeated a second time.

0:0 - Stop that, or there'll be trouble. The dead deserve their rest.
uid: 0539469e-24ed-6415-9150-fbfe85591888
Node context: a harsh warning delivered to a player trying to cast a necromancy spell on the character's dead companion
- 0 Check flag(s) (Object):
   false - PLA_KarlachRecruitmentTollhouse_State_WarnedAboutCrime - When refugee warns player about speaking with dead.
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_WarnedAboutCrime - When refugee warns player about speaking with dead.
=== END NODE ===

0:0 - We won't tolerate necromancy.
uid: 4a67888c-c5fb-60ac-7c06-5b50cc8ad6c9
Node context: quieter than previous lines - a threat to the player right before attacking
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_CrimeSpotted - Refugees turn hostile over the speak with dead crime.
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - To arms!
uid: d93c289b-f103-8a8f-2d71-44a30a846921
Node context: shouting to alert companions in nearby rooms
- 0 Check flag(s) (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_WarnedAboutCrime - When refugee warns player about speaking with dead.
> We won't tolerate necromancy.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf.lsj
Synopsis:
Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had. When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him. The barbarian class will have advantage in a strength check to lift the wreckage off Benryn, however if they fail, they can try again with a higher DC. Failure the second time will lead to more debris collapsing and killing Benryn.

0:0 - I think... that's it!
uid: 00da991e-17e4-6412-ce8c-48bf979a6cea
Animation: [KRIS] Player leans against the beam and pushes it in an attempt to shift it's weight
Cinematic: Player pushes against the beam. Benryn wriggles out and stands.
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_Free - PLA_StuckDwarf_Event_Freedescription
> null

0:0 - *Cough!*
uid: 086bdcba-9d99-f684-83e4-be0c2b8c3ca5
Cinematic: Stuck under wooden beam
Node context: Coughing. He's pasing out. The room is full of smoke, and he's given up.
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
=== END NODE ===

null
uid: 1edbf90a-9f23-bf95-6963-276beebb74cc
Jump to another node

null
uid: 203bae5f-a3ea-0535-4675-7254125b4642
Jump to another node

0:0 - Damn... just go. I'm done for.
uid: 27246c36-3918-8570-015e-3c5991691c3e
Animation: [KRIS] Player braces themselves to lift the beam off of the half elf underneath. Player fails - the beam doesn't budge.
Cinematic: The beam doesn't budge.
Node context: Resigned.
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf
- 1 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
=== END NODE ===

0:0 - Miri... No. There's no point.
uid: 297e8afa-dc7e-7f4d-1121-f190ee9079ce
Cinematic:
> Damn... just go. I'm done for.

null
uid: 2982595d-d5b9-a98d-c172-40b310cbb82a
Jump to another node

- Roll failure -
null
uid: 2cf425d9-ed34-4ea3-416d-391f9943a3c7
> Miri... No. There's no point.

0:0 - Damn... just go. I'm done for.
uid: 2ef4cb88-e9fd-33ee-7aa4-68828c98b3b5
Cinematic: The beam doesn't budge.
Node context: Resigned.
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf
- 1 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
=== END NODE ===

null
uid: 2f3f58cc-b985-0db5-6eff-6d237c9f4565
Jump to another node

0:0 - Pretend the beam is too heavy to lift.
uid: 3c0f4e47-7e25-3f56-0637-a358775f2d46
= Roll SkillCheck Performance (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

null
uid: 41f35ae3-2e50-fe4c-7440-d20dcfbe650e
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null
> null

- Roll sucessful -
null
uid: 4a9130dd-08dc-34c8-213e-7ee5d09e7822
> Miri... We fought. She left with the dowry. She must be nearby. Please, find her, try and help.

null
uid: 527478ba-9520-340a-c532-0b7be975302c
Jump to another node

- Roll sucessful -
null
uid: 58a2f27a-764a-af6c-a5f8-f626cecee3e1
> I think... that's it!

- Roll failure -
null
uid: 67ae83fa-73a5-d54a-45f1-4146160bdeb5
> Careful, it's unsteady - NOO!

0:0 - Leave.
uid: 6a0ca766-add4-0891-44cb-36448f1b5b0c
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
=== END NODE ===

- Roll sucessful -
null
uid: 70209e01-a4e7-f5ad-edf7-1574504503b0
> Almost... there!

0:0 - Grip the wreckage. FLING IT ASIDE.
1:0 - This wreckage is no challenge - cast it aside.
uid: 705d89bc-8a69-fa83-ce68-b82741eec938
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null

0:0 - Damn... just go. I'm done for.
uid: 711bdc43-aa32-6fb0-0b5c-96f08d4ecd05
Animation: [KRIS] Player braces themselves to lift the beam off of the half elf underneath. Player fails - the beam doesn't budge.
Cinematic: The beam doesn't budge.
Node context: Resigned.
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf
- 1 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
=== END NODE ===

- Roll sucessful -
null
uid: 7142415a-38cb-c1c4-5e85-30131447cfbf
> null

0:0 - Actually try to shift the beam.
uid: 84d36e3b-59be-aa32-1509-a7bb79b3250b
= Roll RawAbility (Strength) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
> null

- Roll sucessful -
null
uid: 85cb7eeb-761f-1595-7446-514cab4bdb9c
> Yes! You did it!

null
uid: 86df074c-f883-2694-e58e-bb558c77458a
Cinematic: The bard player dramatically struggles (not really) with the fallen beam, trying several different heroic poses to shift it.
> Oh gods, keep trying! My wife, Miri, she'll need my help!

0:0 - The fire - hurry! Get this thing off of me!
uid: 8def607f-cfd3-96cd-94e6-8301ff6e4dbf
Cinematic: Stuck under wooden beam
Node context: Panicking, wheezing/coughing
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
> Grip the wreckage. FLING IT ASIDE. This wreckage is no challenge - cast it aside.
> Brace yourself to lift the wreckage.
> Pretend the beam is too heavy to lift.
> Find leverage to shift the beam.
> Leave.

0:0 - Careful, it's unsteady - NOO!
uid: 9101fbdc-c6b6-f7b0-ca62-d606cd2c4e62
Cinematic: Barbarian player aggressively yanks at the wreckage, There's creaking from overhead, then some more wreckage collapses on Benryn, killing him.
Node context: Alarmed, then a shout of terror as a barbarian accidentally causes wreckage to crush him dead
- 0 Set flag(s) to (Object):
   true - CharacterDieAfterDialog - CharacterDieAfterDialogdescription
=== END NODE ===

0:0 - Find leverage to shift the beam.
uid: 94b38e0d-95ce-8cc3-6afa-411c4c1f518b
= Roll SkillCheck Investigation (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
> null (roll sucessful)
> null (roll failure)

0:0 - Look, are you actually going to help or just piss about?
uid: 9675d134-8ad5-ced6-915d-fa5a6347bd00
Cinematic:
Node context: really angry (understandably)
> null

null
uid: 980c386e-6253-bc46-965e-c601c45be158
Jump to another node

0:0 - It's stuck fast. I'll help your wife. Where is she?
uid: 983041df-ee1e-e453-8d8a-9868aef91906
= Roll SkillCheck Deception (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - Almost... there!
uid: a580f547-24d7-831b-f7cf-871eff506648
Animation: [KRIS] Player braces themselves to lift the beam off of the half elf underneath. Player succeed in doing so.
Cinematic: Player lifts the beam a couple of inches. He rolls out from under the beam on "There". Player drops it after he's free.
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_Free - PLA_StuckDwarf_Event_Freedescription
> null
> Thank you, thank you!

null
uid: a97c0563-4393-a0e2-58c8-998b791259dc
Jump to another node

0:0 - Yes! You did it!
uid: aea3ea6e-d890-d765-f19a-0610b51af139
Cinematic: The player grimaces and aggressively flips the beam right off Benryn. It falls away off-screen.
Node context: Surprised and elated (player freed him from wreckage)
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_Free - PLA_StuckDwarf_Event_Freedescription
> null

0:0 - Oh gods, keep trying! My wife, Miri, she'll need my help!
uid: af20b191-a500-8840-5319-b770fdf50fd4
Cinematic:
> Actually try to shift the beam.
> It's stuck fast. I'll help your wife. Where is she?
> null

- Roll sucessful -
null
uid: b188ed9c-9968-e6d5-c095-2f1626d354ba
> null

null
uid: bc007ab7-b5d7-2595-174a-8d7360ec3c2b
Jump to another node

0:0 - No. Harder. LIFT!
1:0 - You will not be beaten. Try harder - lift.
uid: bc36142c-5b3c-f487-9a62-433604d5ca40
= Roll RawAbility (Strength) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Brace yourself to lift the wreckage.
uid: cd80074e-804f-b3b3-d5f4-7bc63ae5f23a
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: d553ac4a-1cf8-ecfa-71cb-08958118a5a3
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_State_Door3Destroyed - Door 3 is destroyed; the Half-elf has an immediate route to safety and need not be escorted.
> null

null
uid: d78c85da-fce4-8fa3-1422-5429981b5556
Jump to another node

null
uid: d7f27dc7-d19d-8c49-51bd-5f7251ea1b59
Jump to another node

- Roll failure -
null
uid: e1e6519c-8821-87dc-d65c-d16ed1aa2e5a
> null
> Damn... just go. I'm done for.

null
uid: e74dfac8-a0cd-9b2f-9f73-5a21d0e73ed1
> Look, are you actually going to help or just piss about?

- Roll failure -
null
uid: e775dc30-e52c-ebaa-d6c1-52c956d85608
> null

0:0 - Thank you, thank you!
uid: ec9556ef-bfbf-b28e-ac1c-30c35b2a1626
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_State_Door3Destroyed - Door 3 is destroyed; the Half-elf has an immediate route to safety and need not be escorted.
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_State_DoNotAddToParty - PLA_StuckHalfElf_State_DoNotAddToPartydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Miri... We fought. She left with the dowry. She must be nearby. Please, find her, try and help.
uid: ee3cc659-7a8c-bd6a-cd47-69d08922b24f
Cinematic:
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription
> Damn... just go. I'm done for.

null
uid: f007022a-eebe-74ca-8f3e-01c5226fea8f
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_State_OneFailed - At least one player failed to help the Stuck Half-Elf
- 1 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_State_Failed - Character attempted to free the Stuck Half-Elf and failed.
> No. Harder. LIFT! You will not be beaten. Try harder - lift.
> null

null
uid: fcecc69b-efa3-5aa7-f6f6-e932bb705068
=== END NODE ===

- Roll failure -
null
uid: fdec8098-b8cd-899e-f31a-83ba2259cbb1
> Damn... just go. I'm done for.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD.lsj
Synopsis:
This AD plays when Benryn is stuck beneath a fallen beam within a burning building. He is crying out for help - but coughing as he does so, as the building is still on fire.

0:0 - Quick, get me out!
uid: 1507ef04-cc21-40cb-5d2b-3a90de519425
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started
=== END NODE ===

0:0 - Help! Anyone! I'm in here!
uid: 7dcbcaf6-7be7-e662-b2c4-47af5ec360a4
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started
- 1 Check flag(s) (Local):
   false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription
   false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription
- 0 Set flag(s) to (Local):
   true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription
=== END NODE ===

0:0 - Can anyone hear me? Please!
uid: dd71d81e-b85e-5e79-72d6-15d7f67bd3db
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started
- 1 Check flag(s) (Local):
   true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription
   true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription
- 0 Set flag(s) to (Local):
   false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription
   false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription
=== END NODE ===

0:0 - I can't move. Someone help!
uid: f74d6191-be4a-d4d6-79b5-2e9ab577fc60
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_State_FireStarted - The fire around the Stuck Half-Elf has started
- 1 Check flag(s) (Local):
   true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_A - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Adescription
   false - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription
- 0 Set flag(s) to (Local):
   true - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_B - 9fed7f03-4c3e-98d9-b076-ae3a79774e8a_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Escaping.lsj
Synopsis:
This AD plays after Benryn has been rescued and has subsequently joined the party. They are within a burning building. Once players safely exit the building, Benryn leaves the party and further dialogues become available. In this dialogue, Benryn is

0:0 - Find a way out!
uid: 2bd65b4f-e5e0-a2f9-6217-c5adadf5bdfb
- 0 Check flag(s) (Local):
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription
- 0 Set flag(s) to (Local):
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription
=== END NODE ===

0:0 - We're running out of time. Go!
uid: 94b5598a-0710-bf27-25c6-2c9454032383
- 0 Check flag(s) (Local):
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription
- 0 Set flag(s) to (Local):
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription
=== END NODE ===

0:0 - *Cough!*
uid: 9e1c1d7e-4959-2470-73cc-a35a5494d52c
Node context: Coughing from smoke
- 0 Check flag(s) (Local):
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription
- 0 Set flag(s) to (Local):
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription
=== END NODE ===

0:0 - Keep moving, damn it!
uid: f8e471f9-b9d8-867d-4ed2-a60c83da5336
- 0 Check flag(s) (Local):
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_C - e57134f3-2a79-1470-3f32-c0e4c4246063_Cdescription
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_A - e57134f3-2a79-1470-3f32-c0e4c4246063_Adescription
   false - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription
- 0 Set flag(s) to (Local):
   true - e57134f3-2a79-1470-3f32-c0e4c4246063_B - e57134f3-2a79-1470-3f32-c0e4c4246063_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_FoundWife.lsj
Synopsis:
Benryn has been freed from a burning inn after becoming trapped during a drow/goblin attack. He's just found his wife's body. He'd been holding out hope that she was still alive.

0:0 - Oh, Miri... No...
uid: a6933b8e-f4b4-5f7c-b90e-be78ea71588f
Node context: Benryn has found his wife's body. He's absolutely devastated - he was afraid she had been killed, but he was holding out hope.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Freed.lsj
Synopsis:
This AD plays after the player has freed Benryn from beneath a fallen beam. The building they're in is burning around them - he's desperate to escape.

0:0 - Thank the gods...
uid: 779f763f-e8f1-d041-dc91-c07c5e6a8e25
Node context: He's just barely escaped a burning building with his life, only to emerge into the remains of a bloodbath.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Rescued.lsj
Synopsis:
This AD plays after the player has safely exited the burning inn with Benryn in tow. He is shocked by the scene he sees in the courtyard - blood and corpses everywhere.

0:0 - They slaughtered everyone. Miri...
uid: 6f23facb-5ff8-457e-8417-8afcb17422aa
Node context: In shock.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_Searching.lsj
Synopsis:
Benryn is searching for his wife in the wreckage left behind by a goblin attack on an inn. She's dead, but he doesn't know it yet. He's on the edge of total panic, but keeping it together enough to try to find her.

0:0 - Gods, where is she?
uid: 212a4758-fb79-221b-d4bf-85da66db07bd
- 0 Check flag(s) (Local):
   true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription
   false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription
- 0 Set flag(s) to (Local):
   true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription
=== END NODE ===

0:0 - MIRI! Answer me!
uid: 5fe7e28b-8468-ae69-d3e3-bd96644af496
- 0 Check flag(s) (Local):
   true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription
   true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription
- 0 Set flag(s) to (Local):
   false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription
=== END NODE ===

0:0 - MIRI! Where are you?
uid: 8015fcca-b37f-9b9c-288b-5f2b49f4b279
- 0 Check flag(s) (Local):
   false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription
   false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription
- 0 Set flag(s) to (Local):
   true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription
=== END NODE ===

0:0 - She's alive. I know she is.
uid: baeadab5-4a40-7274-7b0c-6b4cad78154b
- 0 Check flag(s) (Local):
   false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_A - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Adescription
   true - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription
- 0 Set flag(s) to (Local):
   false - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_B - 01ae93b4-9977-51e9-b25a-d8d6dbfc7540_Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_AD_ToWife.lsj
Synopsis:
This AD plays after the player has told Benryn where he can find his wife's body. He doesn't want to believe it, but he knows it is probably true. If the corpse has been moved after players tell him where he can find her, he has a spark of hope - she's not there, so perhaps she is still alive after all.

0:0 - She's not here. Maybe she's all right.
uid: 07e47eaf-2a7e-f2d8-2d0c-fd6963e63f37
Node context: Hopeful, but not entierly convinced.
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_ReachedWifeBox - PLA_StuckHalfElf_State_ReachedWifeBoxdescription
=== END NODE ===

0:0 - Please, it can't be true.
uid: fdf573b0-5a8f-b5c4-606f-be9562def67a
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_ReachedWifeBox - PLA_StuckHalfElf_State_ReachedWifeBoxdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_Freed.lsj
Synopsis:
Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had. When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.

null
uid: 002ca6ef-13e7-3c93-8b7b-5fb2f72de5a5
Jump to another node

null
uid: 0123e692-d737-8d90-a117-8e357d0377f8
Jump to another node

0:0 - That dowry? I'm keeping it.
uid: 0287ddf4-53b1-52c3-eb93-4f9e8bc95913
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> null

0:0 - Just go. Please.
uid: 02e39303-2341-eeb4-4728-825686d8ba49
=== END NODE ===

0:0 - Thank you. She can't have gone far.
uid: 06c1b310-572f-ca6c-b213-b523ae2ce2b5
=== END NODE ===

0:0 - This will never be right.
uid: 09ba381b-32cb-44d6-2fb1-9ee77123c60d
> null

null
uid: 0c1e93bd-548c-55c7-90c6-79f281ac39b0
Jump to another node

0:0 - Here. Take it.
uid: 0c322ebd-dd84-5aea-acf5-c7060bf3c3ec
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Maybe I judged you too quickly. Thank you.
> I know this doesn't change anything, but it helps. Thank you.

0:0 - That dowry? I'm keeping it.
uid: 0ead2cbc-fa38-0732-0050-6ce44d4b742e
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 1 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> null

0:0 - What was that about a dowry?
uid: 0f1100af-57be-a078-ab62-edefccd05609
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> It's for her sister's wedding. I made a stupid joke about keeping it.

0:0 - I can pray for her, if you like.
uid: 11e7b31f-2e18-83c9-2475-45d11f9ff68e
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0 Check flag(s) (Tag):
   true - Cleric - |A priestly champion who wields divine magic in service of a higher power.| (Clerics channel the power of the gods they worship, wielding potent magic and acting as representatives of divine authority.)
   false - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
> She follows - followed Gond.

null
uid: 197e28f0-5476-4316-5111-7068357a35b7
Jump to another node

0:0 - Go to hell.
uid: 1c8b39a2-e3ac-c086-a9c3-71294dc9e65d
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
=== END NODE ===

0:0 - What am I going to do? She's all I had.
uid: 1ceb4321-b5a3-d55b-7ed4-ceba865305c2
> null
> You'll be all right, with time.
> null
> null

0:0 - Pray to your own god instead.
uid: 1f919b6f-e157-4a98-c95f-dba1d3335ea8
> That's... thank you. I hope your god listens.

0:0 - Have you found my Miri?
uid: 1ffcc7b7-8035-aee5-c3c4-d26bc7ffe1fd
- 0 Check flag(s) (Dialog):
   true - PLA_StuckDwarf_HasMet_Searching - PLA_StuckDwarf_HasMet_Searchingdescription
- 1 Check flag(s) (Global):
   false - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife.
> Can you tell me what she looks like?
> null
> No, I haven't.

null
uid: 244eefc0-fab5-fed3-4b20-26b18e3b509f
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null
uid: 255385c8-0336-a4a6-7fda-de2a0b712315
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0:0 - This isn't on you. There was no way you could have known.
uid: 26c3e0c6-a7df-7b0a-e2f9-2a422b4b1d76
> I'm sorry, Miri. I'm so sorry.

0:0 - You don't know that!
uid: 26f5c28e-a01b-8f49-b079-b37aaef1c977
> MIRI!

null
uid: 29e6b964-5769-5bf6-c71c-4350d6dab767
Jump to another node

0:0 - Allow me to apologise on Lae'zel's behalf, sir. Her lack of tact is a burden to us all.

uid: 2be1b5e4-cbb2-f9f0-bb2e-d66bccb36683
- 0 Check flag(s) (Dialog):
   true - PLA_StuckHalfElf_Freed_Laezel - PLA_StuckHalfElf_Freed_Laezeldescription
=== END NODE ===

null
uid: 2c81140a-d249-7c01-4fa0-6f8b685bb850
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Astarion - ORI_Inclusion_Asteriondescription
> You took the gold? I was rather hoping for the body...
> null

0:0 - Didn't you say something about a dowry?
uid: 2d012676-6a7c-22c7-8cc7-088f1c9fcaf2
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 2 Check flag(s) (User):
   true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription
> null

0:0 - She was trying to get back to you.
uid: 3282aa38-707c-36df-f062-bc63b42f64fd
- 0 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_WifeLookingForHusband - PLA_Tavern_DeadCiv1_KnowsDaugherdescription
> No. No! Why didn't you run? Why didn't you hide?

0:0 - Maybe I judged you too quickly. Thank you.
uid: 34d454b2-da9a-f483-a440-93d1d10098ce
- 0 Check flag(s) (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
> I'd need some time alone with her... to say goodbye.

null
uid: 35cde2d5-559e-a4f9-4628-e5045f60398a
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null
uid: 37087913-3737-f370-f69d-2c6ea9da429f
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0:0 - Leave.
uid: 37b72a17-1460-5773-a190-1bfcfff1390d
=== END NODE ===

null
uid: 3c6d0ff8-664d-d9bf-270f-effe87ee1ee7
Jump to another node

0:0 - Can you tell me what she looks like?
uid: 3f7ada09-1496-a89a-a360-0aacdcb049ab
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Please, just go. I need a moment with her.
uid: 40f564aa-c30b-3d76-7e5a-8be55be90c97
=== END NODE ===

0:0 - Please, it'd mean so much to her.
uid: 44c6f4c4-8db8-4797-995f-8c1f6a56bc58
=== END NODE ===

null
uid: 45669bae-f2fa-8720-b905-340adbe70a1e
Jump to another node

0:0 - I found her body.
uid: 46ba9323-a9ac-7766-e444-28418f8426f5
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> No. No, it can't be. I need to see.

0:0 - Count your blessings. At least you're still alive.
uid: 46eec6a4-1d4b-93f5-8ec9-ce03dc2bbe0c
> How is this a blessing?

0:0 - I found the dowry. Here.
uid: 4b0e341f-5f34-eef6-85d9-cc52894bad97
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> null

0:0 - Allow me to apologise on Astarion's behalf, sir. His lack of tact is a burden to us all.
uid: 4c77b299-2f94-1b6f-c728-ae439b2281ed
- 0 Check flag(s) (Dialog):
   true - PLA_StuckHalfElf_Freed_Astarion - PLA_StuckHalfElf_Freed_Astariondescription
=== END NODE ===

0:0 - Her body's not even cold and you're questioning her faith?
uid: 4d717166-e907-5f20-66a0-ab093dba33c7
> Go to hell.

null
uid: 4e482518-51dd-eb7e-6328-af6dd03d90e4
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_ShadowHeart - ORI_Inclusion_ShadowHeartdescription
> He can afford it - he's got one less mouth to feed now.

> null

0:0 - It wouldn't have made a difference.
uid: 53285c3c-c1c0-f20c-80f5-806d6eddf1eb
> She would've survived! If only I'd kept my mouth shut about that bloody dowry...

0:0 - She said I'd never see her again. She was right.

uid: 53671b0f-0e8a-eb7b-521a-84d78fdab069
> I think I found the dowry.
> null

0:0 - I was in our room. We had a fight.
uid: 53d89a85-b19f-9073-ac44-1a2622f8ee6e
> If I'd just kept my mouth shut about that bloody dowry, she'd... she'd still be here.

0:0 - My wife. She was outside when the goblins came.
uid: 59c46777-28c7-5e3f-a123-b29146c86abb
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> She was wearing a green blouse. Brown hair, about this tall.

0:0 - Have you seen her?
uid: 5f52fd94-b1d7-f778-bab2-d33c3d73515a
> Sorry, I haven't. But I can look for her.
> She's almost certainly dead.
> I found her body.
> null

0:0 - If I'd just kept my mouth shut about that bloody dowry, she'd... she'd still be here.
uid: 65ee180e-db1e-ca75-45fb-5edbda411263
Node context: He's explaining a stupid argument he and his wife had that led to her storming outside, where she was killed by goblins.
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription
> About that dowry - pretty sure I found it.
> About that dowry - I know where it is.
> What was that about a dowry?
> This isn't on you. There was no way you could have known.
> Count your blessings. At least you're still alive.
> null

0:0 - She's dead. I found her body in one of the burned buildings.
uid: 681387e4-8487-cabb-0a49-0367d645fdcd
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - By the hells' fires, has your heart shrunk so small?
uid: 6b29fd48-978d-0d6b-7709-0ab49617e40f
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

0:0 - You do? Please, can you return it to me? She'd want her sister to have it.

uid: 6cf33bcf-63e5-a75a-8bce-bd7285ca85c8
> null

0:0 - No, I haven't.
uid: 6d321c85-5dae-a592-3a83-9098ae29a4d9
> I have to keep looking. Miri!

null
uid: 701288ad-3d4a-bac9-603e-e7419be8f90a
Jump to another node

0:0 - I'm keeping it. Consider it payment for saving your life.
uid: 705eea45-541d-5ff3-9a75-87e6e0b84e2a
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
> You... what?

0:0 - About that dowry - pretty sure I found it.
uid: 709eada4-8faa-8ed0-6c3c-992036c3b7be
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Knows_PlayerFoundDowry - PLA_StuckHalfElf_Knows_PlayerFoundDowrydescription
> You did? Please - she'd want her sister to have it.

0:0 - That was a rather unimpressive display of pettiness, if you ask me.
uid: 755b9ec9-df74-d6dd-b7fa-99ff1e5f87dc
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===

null
uid: 76732432-2416-298f-f04b-fa59e53329d1
Jump to another node

0:0 - You took the gold? I was rather hoping for the body...
uid: 77cd2f7a-b936-6df0-b4bb-c49099c10cf5
- 0 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_Freed_Astarion - PLA_StuckHalfElf_Freed_Astariondescription
> null

null
uid: 7ad19516-b8a3-514d-b709-146656d74e2e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Wow. I mean. Wow.
> null

null
uid: 7d282892-f152-d09e-7dd1-228eedf355d2
Jump to another node

0:0 - You did? Please - she'd want her sister to have it.
uid: 809ac048-eef0-4e77-c08e-95bd219ab92a
Cinematic: Extends hand - 'Give it to me'.
Node context: Player retrieved the dowry. He's surprised, but not suspicious. He's asking the players to hand it over.
> Here. Take it.
> I'm keeping it. Consider it payment for saving your life.
> Sorry, but I don't have it anymore.

0:0 - Miri, no... gods, no, no, no!
uid: 8291421c-4b11-51ab-8ba5-53b15c3af056
- 0 Check flag(s) (Dialog):
   false - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription
- 1 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife.
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You should've stayed... you should've been with me.

0:0 - You'll be all right, with time.
uid: 89fed933-4987-6cda-8a14-cf75bc3bd1c9
> This will never be right.

0:0 - MIRI!
uid: 8a9e631b-6d5a-0900-c24c-d35fca896c9b
=== END NODE ===

0:0 - What's a few coins? The sister won't miss them.
uid: 8ce51863-6470-0219-5e3e-e2926d51c856
- 0 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_Freed_Laezel - PLA_StuckHalfElf_Freed_Laezeldescription
> null

0:0 - I have to keep looking. Miri!
uid: 8e5c99e1-ceea-5b9d-1cd4-1c8216918f66
=== END NODE ===

null
uid: 8f9e369a-977a-c027-f5e5-d474b44d5dd9
Jump to another node

0:0 - How is this a blessing?
uid: 906a8ca9-f5fa-8980-7b43-96f2c395cabf
Node context: Incredulous.
> You should've let me burn.

0:0 - About that dowry - I know where it is.
uid: 95bff8b9-2ac3-5ca8-45a1-8b77e48037cc
- 0 Check flag(s) (Object):
   false - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> You do? Please, can you return it to me? She'd want her sister to have it.


0:0 - How did you two get separated?
uid: 963529dd-8673-3c1e-a5a0-4a54b63ee47c
- 0 Check flag(s) (User):
   false - PLA_StuckDwarf_Asked_WhatHappened - PLA_StuckDwarf_Asked_WhatHappeneddescription
- 0 Set flag(s) to (User):
   true - PLA_StuckDwarf_Asked_WhatHappened - PLA_StuckDwarf_Asked_WhatHappeneddescription
> I was in our room. We had a fight.

null
uid: 9be6c957-1526-fbe7-61cf-5413b2e5bcb9
Jump to another node

0:0 - That's... thank you. I hope your god listens.
uid: 9fc5313f-1e3b-8fce-e75b-4b275933d93d
> The gods won't listen to me. It's my fault she's dead.

null
uid: a1cefe08-0760-5f00-b45f-f7e97dd7dc47
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Gale - ORI_Inclusion_Galedescription
> Allow me to apologise on Lae'zel's behalf, sir. Her lack of tact is a burden to us all.

> Allow me to apologise on Shadowheart's behalf, sir. Her lack of tact is a burden to us all.
> Allow me to apologise on Astarion's behalf, sir. His lack of tact is a burden to us all.
> null

null
uid: a2f07578-283d-ad95-fbf4-6ccc7b246ffa

0:0 - I pray to thee, Gond - guide Miri to peace in death.
uid: a34a053f-12e1-524b-be8a-b1e575089136
> Thank you. She would've like that.

0:0 - Miri? Who are you looking for?
uid: a5bdd6ee-83aa-aaeb-716d-50749154cc86
> My wife. She was outside when the goblins came.

0:0 - Leave.
uid: a69036a2-ca6b-f9dd-1450-f94d9ea01acb
=== END NODE ===

0:0 - I think I found the dowry.
uid: b1bbfa0b-c06f-6c66-6b4e-f65f07358512
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Knows_PlayerFoundDowry - PLA_StuckHalfElf_Knows_PlayerFoundDowrydescription
> null

null
uid: b2ff587b-d49f-08e0-04b1-0f4733fb58ad
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Laezel - ORI_Inclusion_Laezeldescription
> What's a few coins? The sister won't miss them.
> null

0:0 - Fine. I hope you choke on it.
uid: b3f17dc0-034a-6c9d-cce3-c10e2b818128
> null

0:0 - Save your breath. There aren't any survivors.
uid: b461bcdd-1a57-8455-f59e-1782c3cdead9
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> You don't know that!

null
uid: b7cb8e1a-4fa3-00f0-e86e-071713852a57
Jump to another node

0:0 - I'd need some time alone with her... to say goodbye.
uid: b83531be-151e-43e8-5070-28271345dd08
=== END NODE ===

0:0 - I know this doesn't change anything, but it helps. Thank you.
uid: b955a734-3448-257b-b53e-3c967e26138c
> I'd need some time alone with her... to say goodbye.

0:0 - Sorry, I haven't. But I can look for her.
uid: bac94877-058f-94e7-6b2d-6bc1c3e69721
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckDwarf_Event_AgreedToFindWife - PLA_StuckDwarf_Event_AgreedToFindWifedescription
> Thank you. She can't have gone far.

0:0 - She would've survived! If only I'd kept my mouth shut about that bloody dowry...
uid: bcd61020-b081-a36f-509b-b7242a50e02b
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription
> What am I going to do? She's all I had.

0:0 - Sorry, but I don't have it anymore.
uid: be205ce9-3d8d-90a5-0b12-edf06f2d8fbb
> Then get it back! I'm sorry, it's just... it's important.

null
uid: be58795c-6eaa-261d-d91d-45798da48b95
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
> null

0:0 - I ought to smack some manners into you, you know that?
uid: bfafd57b-5b4e-ea7b-a7b6-ac61d5472617
Node context: Annoyed but not too mad
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===

null
uid: c12e6852-2779-7d5b-6af9-b5830eac3106
Jump to another node

0:0 - No. No! Why didn't you run? Why didn't you hide?
uid: c23c8039-6791-0069-afba-72ac0afb0313
Cinematic: Speaking to Mirileth's corpse.
Node context: Talking to his dead wife.
> This is all my fault. We were arguing. She ran off.

0:0 - You... what?
uid: c2930af4-b945-3c2e-1f86-65c969546d80
Node context: Dazed.
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Fine. I hope you choke on it.

0:0 - Wow. I mean. Wow.
uid: c64802fd-0719-94d8-de44-d3ab0e2f8244
Node context: Incredulous at the player's villainy
=== END NODE ===

0:0 - She follows - followed Gond.
uid: ca4a60af-52fa-dc93-47f9-3e9b3cd7bd61
> I pray to thee, Gond - guide Miri to peace in death.
> Pray to your own god instead.
> There is no Gond.

0:0 - She's almost certainly dead.
uid: ce7467c2-2d57-c301-f413-44eeb519b275
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> null

0:0 - Leave us alone.
uid: cf8f515a-5ee7-574e-2281-fa2241c962d6
Node context: The player was a jerk to him about his dead wife. He's pissed.
- 0 Check flag(s) (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> null
> null
> null
> null

0:0 - The gods won't listen to me. It's my fault she's dead.
uid: d875356e-c246-fa77-9fc3-7b092e98df82
Node context: After players pray for his dead wife. He thinks the gods would ignore his prayers, because he might as well have killer her himself.
> null

0:0 - It's for her sister's wedding. I made a stupid joke about keeping it.
uid: dad443ef-1dfc-e42f-8c02-42510c9e3d5c
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
> We argued about it for hours. Then she took the dowry and left.

null
uid: deae3d39-be88-4b12-cb02-305dc11b670d
Jump to another node

0:0 - Thank you. She would've like that.
uid: dfbdd607-5c02-566d-7172-75b11c3d53a8
> The gods won't listen to me. It's my fault she's dead.

null
uid: e0b06194-e1c1-69d1-8d21-26627d484aef
Jump to another node

null
uid: e10729b0-1a33-5262-623b-0bd94ffccdfa
Jump to another node

0:0 - *Sob.*
uid: e1a30499-4948-be54-a24d-afef3a1547c1
- 0 Check flag(s) (Dialog):
   true - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription
- 1 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Didn't you say something about a dowry?
> I found the dowry. Here.
> I found this chest - I think it's yours.
> That dowry? I'm keeping it.
> That dowry? I'm keeping it.
> null

null
uid: e2660757-ed31-81a1-ea1c-401b0282cfa6
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> By the hells' fires, has your heart shrunk so small?
> That was a rather unimpressive display of pettiness, if you ask me.
> I ought to smack some manners into you, you know that?
> Just go. Please.

0:0 - Then get it back! I'm sorry, it's just... it's important.
uid: e3b33a15-6d25-734b-a3c9-21c23221fa02
Node context: Starts angry, but collects himself quickly.
> Please, it'd mean so much to her.

0:0 - This is all my fault. We were arguing. She ran off.
uid: e407e6c6-6772-d177-521f-29cc4d0b3806
> null

0:0 - I won't forget what you did for me. For her. Thank you.
uid: e5a7b404-21cd-bf39-95bc-b291f2d39013
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: e755eeda-c5e6-54f2-9a32-af6cd7716e90
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> I'm overwhelmed by your selflessness.
> null

0:0 - I found this chest - I think it's yours.
uid: e78b05be-e12f-321b-1179-d29f59b6990d
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 1 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> null

null
uid: e88cd930-4ebf-9dbc-aeb0-df7e0a5b7552
Jump to another node

0:0 - You should've let me burn.
uid: e90da42d-d565-790a-bcd0-293af1c247d2
=== END NODE ===

0:0 - There is no Gond.
uid: e93fe090-7e34-09bf-338e-5c9e6e38a5ac
> Her body's not even cold and you're questioning her faith?

0:0 - He can afford it - he's got one less mouth to feed now.

uid: ede2246d-4982-207a-ad82-79ea314371e4
- 0 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_Freed_SH - PLA_StuckHalfElf_Freed_SHdescription
> null

0:0 - We argued about it for hours. Then she took the dowry and left.
uid: ee23f438-468f-b0ee-560d-3a552e412648
> She said I'd never see her again. She was right.


0:0 - You should've stayed... you should've been with me.
uid: f2dae74e-856d-13d8-bb6c-a4ac9356c012
Node context: Speaking to his dead wife's body.
> How did you two get separated?
> She was trying to get back to you.
> It wouldn't have made a difference.
> I can pray for her, if you like.
> Leave.

null
uid: f30ac021-e314-e34c-a92b-81a1f339ea63
Jump to another node

0:0 - No. No, it can't be. I need to see.
uid: f455a80c-a22b-7349-0f31-c359fdba1a27
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_State_HeadingToWife - The stuck half-elf has been sent to find his wife.
=== END NODE ===

0:0 - I'm overwhelmed by your selflessness.
uid: f99fc6f7-2943-3c80-3b99-15c6210c1979
Node context: Sarcastic
=== END NODE ===

0:0 - Miri... MIRI!
uid: fa2eb1f7-1e16-142f-a4dc-da7be8cb3334
Cinematic: Looks around at the wreckage and the bodies.
Node context: Initially in shock, before the thought of his wife breaks him out of it.
- 0 Check flag(s) (Dialog):
   false - PLA_StuckDwarf_HasMet_Searching - PLA_StuckDwarf_HasMet_Searchingdescription
- 1 Check flag(s) (Global):
   false - PLA_TavernInvestigation_State_HalfElfFoundWife - The rescued half-Elf found his dead wife.
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckDwarf_HasMet_Searching - PLA_StuckDwarf_HasMet_Searchingdescription
> Miri? Who are you looking for?
> Save your breath. There aren't any survivors.
> She's dead. I found her body in one of the burned buildings.
> Leave.

null
uid: faab7362-201a-e11b-ef4d-e7c8da7fb20c
Jump to another node

null
uid: fbcbbc2b-1c2b-4aeb-3fba-25411a1fed60
Jump to another node

0:0 - Allow me to apologise on Shadowheart's behalf, sir. Her lack of tact is a burden to us all.
uid: fc26b0ae-6918-6738-518f-face1436cdc8
- 0 Check flag(s) (Dialog):
   true - PLA_StuckHalfElf_Freed_SH - PLA_StuckHalfElf_Freed_SHdescription
=== END NODE ===

0:0 - She was wearing a green blouse. Brown hair, about this tall.
uid: ffe6d4c8-446e-f5a7-dc3a-667437cdfff5
Cinematic: Holds his hand about the same height as himself.
> Have you seen her?

0:0 - I'm sorry, Miri. I'm so sorry.
uid: fffebf92-39a8-75cd-06cb-43bb9870e028
> Please, just go. I need a moment with her.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_Door.lsj
Synopsis:
This VB plays when players near a door that will explode upon opening. It serves as a warning to players that opening the door will require quick action, suggesting the use of turn-based mode.

0:0 - Cautious steps. Open that door and we go up in flames.
1:0 - Yank open that door and it's kaboom. We need a plan.
2:0 - That door feels like a furnace. Best be careful opening it.
3:0 - That door's radiating heat. Time for caution, I think.
4:0 - Door's gonna blow. If we open it, there's an inferno waiting for us.
5:0 - That door is like a cork. Pop it and we'll be served a firestorm.
6:0 - The heat coming off that door... opening it could spell trouble.
uid: 793eaa4c-939e-a68a-3917-812acd06b4cf
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_FoundChest.lsj
Synopsis:
An AD that plays when you notice the dowry in the stack of hay.

0:0 - Very nice. And to think I was expecting a needle.
1:0 - Look at that: there's a chest hidden in the hay.
2:0 - Hey! There's a chest in here.
3:0 - Someone's hidden a chest in the hay.
4:0 - There's something hidden in here, in the hay.
5:0 - Something's hidden in that hay.
6:0 - Looks like there's a chest buried in that hay.
uid: 2fdf4029-3342-4346-ab7a-2dfb4638bc86
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_Event_FoundChestInHay - Players find the chest inside the hay stack.
=== END NODE ===

0:0 - Feed for the beasts.
1:0 - An untouched stack of hay. Mustn't be any horses around.
2:0 - Hay there.
3:0 - Horse feed - unburned, for now.
4:0 - You'd think some starving beast would've eaten this hay by now...
5:0 - How has this hay not gone up in flames?
6:0 - Surprised this hay hasn't gone up in flames yet.
uid: 89151b65-46be-445a-828a-e338a2489189
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_Event_FoundChestInHay - Players find the chest inside the hay stack.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_FoundWife.lsj
Synopsis:
This VB plays when players near the body of Benryn's wife, Mirileth. Benryn has told them what she looks like - brown hair, green dress - and this body fits the description.

0:0 - Brown hair? Green dress? Looks like we found Miri.
1:0 - Looks like Benryn's wife.
2:0 - Green blouse, brown hair - must be Benryn's wife, Miri.
3:0 - Look there - Benryn's wife. Miri, was it?
4:0 - It's Miri - it's got to be.
5:0 - That's got to be Miri.
6:0 - Green blouse, brown hair - that must be Miri.
uid: 6afa5a52-44bb-a5e7-9830-ec49b12224b0
Node context: Names pronounced Ben-rin and MIH-ree
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
> Exactly as described. Apart from being dead. She's dead. Poor woman. Nothing we can do for her. Dead. Not surprising. I... I don't think she made it. Oh no. She... she's dead. She's not breathing.

0:0 - Exactly as described. Apart from being dead.
1:0 - She's dead.
2:0 - Poor woman. Nothing we can do for her.
3:0 - Dead. Not surprising.
4:0 - I... I don't think she made it.
5:0 - Oh no. She... she's dead.
6:0 - She's not breathing.
uid: f5f3a235-94a0-e60e-fb7e-68316c1bba8c
Node context: Names pronounced Ben-rin and Mih-rih
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_PAD_TooHeavy.lsj
Synopsis:
Player's trying to lift the beams off the half-elf, has previously failed the skill check, and cannot enter interactive dialogue. There is no cutscene or animation - you lift it or you don't - the half-elf is just suddenly free. In this PAD they failed the check and can't lift it.

0:0 - I can't - it's too heavy!
1:0 - Blast, I can't lift this.
2:0 - Argh! Too heavy.
3:0 - Ugh. It's too heavy!
4:0 - Damn thing's too heavy.
5:0 - Ugh - it won't budge!
6:0 - Ah! I can't!
uid: 0d827d21-3768-470b-acc8-0f0c96122cc1
Cinematic: You click on the beam and you lift it or you don't (there is no animation or cut scene) so maybe mocap of the player's face looking frustrated...?
Node context: You've just tried to life something and it's too heavy for you.
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_StuckHalfElf_TryJoinParty.lsj
Synopsis:
Benryn finds himself faced with multiple crises in this dialogue. When the player finds him, he is frantic and coughing, trapped beneath a collapsed beam within a burning building. If the player rescues him, he frantically and desperately searches for his wife, who was outside when a band of goblins and drow attacked the inn they were staying at. Finally, if the player finds his wife's body, he is heartbroken - he believes her death is his fault, because of a silly argument that they had. When players first encounter Benryn, he is trapped beneath a heavy beam in a burning building. If the player helps him escape, Benryn joins the party until they exit the building safely. Once outside, Benryn is in shock at the carnage around him - bodies of goblins and humans litter the inn's courtyard. He snaps out of his shock when he thinks of his wife, who was outside when the raiding party arrived. He pleads for the player to help him find her - when players do, she is already dead. Pointed to her body, Benryn breaks down - the weight of guilt immediately crushing him.

0:0 - Right. I'll try to keep up.
uid: 30179856-47c8-0bf0-6813-b17f6518df25
Node context: Coughing. Responding to the player telling him to follow.
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_Event_AddToParty - PLA_StuckHalfElf_Event_AddToPartydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - The smoke - I can't see a damn thing!
uid: 45715d95-cf37-22a8-446d-cf10bab533f4

0:0 - You're on your own.
uid: a502ba10-f40a-5ac6-3563-e6f9c7b095a2
> Oh, gods. I'll have to make a run for it.

0:0 - Thank you... now how the hell do we get out of here?
uid: aca51e3a-6dc7-0dfa-37e7-99132351bb99
Cinematic: Stuck under debris.
Node context: Coughing. He's pasing out. The room is full of smoke, and he's given up.
> The door's that way.
> You're on your own.
> Come on, follow me.

0:0 - The door's that way.
uid: dc171065-42b6-ecb2-4025-034e2efdd75a
> The smoke - I can't see a damn thing!

0:0 - Come on, follow me.
uid: de055ac6-acae-1157-47b3-1cbfb18bcde1
> Right. I'll try to keep up.

0:0 - Oh, gods. I'll have to make a run for it.
uid: e9e32481-51b8-db5b-6af2-ec3e1511f3ff
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_State_DoNotAddToParty - PLA_StuckHalfElf_State_DoNotAddToPartydescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TavernInvestigation_DesireDoor.lsj
Synopsis:
You approach a door inside the burning building. Someone is trapped behind it.

null
uid: 04d9fc40-7cfb-d2f1-6e04-59be27b7a1bb
Jump to another node

0:0 - *The door gives way with a loud crack.*
uid: 0de06fac-af7d-cac8-f7e2-5281f13d011d
Cinematic: The door gives way and lets out a crack
- 0 Set flag(s) to (Dialog):
   true - PLA_Desire_Quest_TriedForceDoor - PLA_Desire_Quest_TriedForceDoordescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Quest_BreakDoor - PLA_Desire_Quest_BreakDoordescription
> Let's move. Quickly - before the whole place collapses!

0:0 - *The door remains intact, despite your efforts.*
uid: 2e4bb550-d43b-47c2-33f7-161b4f05b66b
- 0 Set flag(s) to (Dialog):
   true - PLA_Desire_Quest_TriedForceDoor - PLA_Desire_Quest_TriedForceDoordescription
=== END NODE ===

- Roll sucessful -
null
uid: 4c7e8458-3b5c-c4ce-9100-36ec20ac45c3
> *The door gives way with a loud crack.*

0:0 - Leave.
uid: 91de0793-4b4b-90f2-d7ad-0519e9b9d301
=== END NODE ===

0:0 - I can't, it's locked.
uid: 9d95a3e7-1e67-3211-05e2-003bb500196d
- 0 Check flag(s) (Global):
   false - PLA_Desire_Quest_LockedDoorKey - PLA_Desire_AskedLockedDoordescription
> The key must be with the innkeep. Please - hurry!

0:0 - I'm trapped! Someone, open this door!
uid: a5103744-dd75-d518-2b1d-5b35014f6c40
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I can't, it's locked.
> Unlock the door.
> Try to force it open.
> Charge at the door.
> Leave.

0:0 - Try to force it open.
uid: bcae62a5-7b5e-84f0-9c98-81efccce2cb5
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
| Roll target speaker: 1 Cinematic: Player strikes door with their fist, hoping to open it.
- 0 Check flag(s) (Dialog):
   false - PLA_Desire_Quest_TriedForceDoor - PLA_Desire_Quest_TriedForceDoordescription
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: cd7e726c-c3bb-e835-309d-c645c1aa1488
> *The door remains intact, despite your efforts.*

0:0 - Unlock the door.
uid: dd9b59c5-f09d-f59e-a5c8-c97479207911
- 0 Check flag(s) (Object):
   true - PLA_Desire_State_HasDesireKey - PLA_Desire_State_HasDesireKeydescription
> null

null
uid: e36e2302-14d1-0cb4-788b-11f6d921e011
- 0 Set flag(s) to (Global):
   true - PLA_Desire_Quest_OpenDoor - PLA_Desire_Quest_OpenDoordescription
> Let's move. Quickly - before the whole place collapses!

0:0 - The key must be with the innkeep. Please - hurry!
uid: eb73a54c-0856-92d8-e386-d395f2174e30
- 0 Set flag(s) to (Global):
   true - PLA_Desire_Quest_LockedDoorKey - PLA_Desire_AskedLockedDoordescription

0:0 - Charge at the door.
uid: eca03641-6457-bcd6-c38e-dc3d2a95218f
Cinematic: Player charges at the door.
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - Let's move. Quickly - before the whole place collapses!
uid: fddc83b7-d324-e256-addf-970ba0d9399a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TavernInvestigation_PAD_OtherWay.lsj
Synopsis:
Player remarks that there must be a way inside the burning building if they weren't able to bust down the front door.

0:0 - No matter. There must be another way in.
1:0 - Hmm. Looks like I'll need to find another way in.
2:0 - Worth looking for another way in before this place is reduced to ashes.
3:0 - You huff and puff at the door. I'll find my own way in.
4:0 - Damn it. Have to find another way in.
5:0 - Hmmm. When one door closes, another opens. All I need to do is find it.
6:0 - There's got to be another way in.
uid: df24472e-7153-d0b4-3c32-e21e621feaf8
Node context: The burning is on fire. Said with some urgency.
- 0:0 Tag: Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadCiv1_Dead.lsj
Synopsis:
The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - a civilian that was caught in the middle. She stopped in Wakeen's Rest with her husband and daughter in the middle of their journey to Waterdeep for a wedding. She watched her family butchered by goblins before being killed herself.

0:0 - Who are you?
uid: 04129d58-29f2-0af2-6f6b-ceb4005a7de8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> ... Mirileth... farmer...

0:0 - It's for her sister's wedding. Miri had it when she ran out.
uid: 0594107a-eed7-5bf5-16b7-2ebb0091d48e
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
> This dowry? I'm keeping it as payment for saving your life.
> I already found it. Here, take it. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> I already know where it is.
> Ask his question.
> I've done enough for you.

0:0 - Maybe. What do you want me to ask?
uid: 0b1a228d-2bd1-11ae-ea68-cb6d9a9e94e2
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Event_ToldQuestion - PLA_StuckHalfElf_ToldQuestiondescription
> The dowry. She'd know where it is.

0:0 - I already know where it is.
uid: 1197258d-20a5-d040-e8fb-f5b4d5a1887c
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> I trust you to get it for me. I can't leave her.
> null

null
uid: 12f85be8-76f9-5e51-bd19-b1a73ea1605a
> The barn? She must mean one of the empty buildings behind the inn.

0:0 - Where is your sister's dowry?
uid: 1384c395-b30e-956f-d47e-ff1ae069eb32
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Tag):
   false - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
- 2 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription
> ... dowry... for sister... in barn...

null
uid: 13cb32eb-c6b5-9ce9-7cdd-13213896548b
Cinematic: SwD animation
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> *The corpse regards you lifelessly.*

null
uid: 15479908-601d-65d1-f362-317c9db8c7a3
Jump to another node

null
uid: 1a24fa7f-99b6-ce76-f26a-18bb3061f3fa

null
uid: 1ca09591-f28a-ba5f-f1f8-bb4f1b018709

0:0 - I've done enough for you.
uid: 1efbb16a-8372-0ce8-0087-222fb7ad13be
> Heartless bastard... let her go!

0:0 - *The corpse regards you lifelessly.*
uid: 1fbcaa9b-a821-20d5-f791-48d3fdb41d2e
> Who are you?
> Why were you at the inn?
> How did you die?
> Where is Benryn?
> Did you have any valuables nearby?
> Where is your sister's dowry?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: 209a94b9-ac1f-1f65-252a-b783d464e7fa
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 252e7566-851c-9979-b5b5-c330afd6dbf3
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 28e5d1f1-a5ae-760f-265e-e1c0299cf9a6
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 2d5b3a98-e22e-3ace-5bf3-9fde2f9d8449
Jump to another node

0:0 - Please.
uid: 371a47ee-bacd-d0ff-c97a-8a85db797c60
> null
> I said no.
> Leave.

0:0 - I trust you to get it for me. I can't leave her.
uid: 371e9819-c08a-c156-f344-56dddca89b6e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> null

null
uid: 3795413c-b03e-4081-5438-3a62e640e1f1
Jump to another node

0:0 - You can stop now. Let her rest.
uid: 38b0d0b9-8b99-bdef-0268-06f069d59f9b
> null

0:0 - ... finding... husband... Benryn... inside...
uid: 3e6712fa-86e1-7b33-1dd6-2bbaf75b0353
> ... door... locked... trapped... fire...

0:0 - She had her sister's dowry. I'd hoped she could tell us where it is.
uid: 4089352d-1b63-350a-b77f-1a1818189e22
Node context: Sighs before the line. He's resigned, explaining something he knows doesn't matter.
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 0 Set flag(s) to (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
> null

0:0 - Please, leave her be. She deserves peace.
uid: 4231a509-2667-2338-8254-19fd4cee9f01
- 0 Check flag(s) (Dialog):
   false - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
- 1 Check flag(s) (Local):
   false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription
- 2 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 453aec00-6734-75c5-e8d9-22ad2f144d42
- 0 Check flag(s) (Dialog):
   false - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
- 1 Check flag(s) (Local):
   false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription
- 2 Check flag(s) (User):
   true - PLA_StuckHalfElf_Knows_PlayerFoundDowry - PLA_StuckHalfElf_Knows_PlayerFoundDowrydescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Oh. It was probably pointless anyway.
uid: 4b97efff-f03f-61c8-cf0a-2c7a3c17e31e
> I'd hoped she could tell us where she took the dowry.
> She had her sister's dowry. I'd hoped she could tell us where it is.

null
uid: 4bc67cc9-9c14-011c-7ef3-5c5795fda32a
Jump to another node

0:0 - She didn't make it far. It'll be close.
uid: 523eb333-9cc5-0328-444f-8c98f141a4f5
> null

null
uid: 53c69c37-76dc-48d0-8111-f962e67b4ce5
Jump to another node

null
uid: 54bfb1c2-3fe9-1936-4b56-2335b8e111cb

0:0 - Where is Benryn?
uid: 58bef2cf-c1cc-ad3c-98b9-46e69a8ac2b8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... inside... room... top floor...

0:0 - I said no.
uid: 657de5db-786c-a743-a5dd-ae57108a28a9
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
> null

0:0 - ... dowry... for sister... in barn...
uid: 6a3fa909-b0bf-7f12-1770-fe62be50e82a
> null

null
uid: 6dd50ace-2564-e4e2-f413-5f23eacfb432
Jump to another node

0:0 - The barn? She must mean one of the empty buildings behind the inn.
uid: 6fda0b2f-b336-673c-8ba7-ed97a025a5cf
> null

0:0 - I already found it. Here, take it. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 702957e8-e220-5949-7577-9df5c56cdfd0
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_Event_GiveDowry - Flag to give dowry.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I know this doesn't change anything, but it helps. Thank you.

0:0 - Ask his question.
uid: 7597efca-1c21-e4f5-4987-555420a03214
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Be quiet. I have questions of my own.
uid: 76106b9e-4c5e-5e44-06a3-b8aad7129e06
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Please.

null
uid: 782d728b-4813-c8cd-8939-8dd014511898
Jump to another node

0:0 - The dowry. She'd know where it is.
uid: 78ef4d1f-aeef-7dad-c36b-d719ea78d3ac
Node context: Having an 'aha' moment (but not excited - he's still grieving)
- 0 Set flag(s) to (User):
   true - PLA_StuckHalfElf_Knows_MentionedDowry - PLA_StuckHalfElf_Knows_MentionedDowrydescription
> It's for her sister's wedding. Miri had it when she ran out.

null
uid: 7cb802ba-8260-8738-952c-45f8b8b0fc10
Jump to another node

null
uid: 800c0d18-209d-3a39-11ac-c098b1158d2c
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> null

null
uid: 89cdb17d-b55e-4703-c47f-bb6b93a95407
Jump to another node

0:0 - I'll look around. Any idea where it's stashed?
uid: 8e0324cb-18ea-4186-7ce3-09021c2f3811
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> She didn't make it far. It'll be close.

0:0 - How did you die?
uid: 8ecef06b-6d2c-7c70-4b89-a34214846218
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
- 2 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_WifeLookingForHusband - PLA_Tavern_DeadCiv1_KnowsDaugherdescription
   true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription
> ... finding... husband... Benryn... inside...

0:0 - ... inside... room... top floor...
uid: 949f956e-d44c-d5b2-c8a2-05d8cfaf39b2
> null

null
uid: 99331c89-58a6-f05f-4f43-1f3e0b1dee21
Jump to another node

0:0 - You... what?
uid: 99461c01-dcf2-6c52-669c-9a2b135340e8
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Fine. I hope you choke on it.

0:0 - Leave.
uid: 9acbdb84-a0bc-b738-aab2-edd3fdda05b8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 9bfbab18-8fb6-cd97-13a1-2a34f58ae3d1
Jump to another node

0:0 - What's wrong with you? Let her go!
uid: 9fa93369-08ca-e22b-d70a-0621b917b81e
Node context: Benryn feels like the player is desecrating his wife's corpse.
- 0 Check flag(s) (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
- 1 Check flag(s) (Local):
   false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: a182d10c-c048-6773-224a-a2f7221e5373
Jump to another node

0:0 - I know this doesn't change anything, but it helps. Thank you.
uid: a3cb4df8-8d19-b0fa-8aac-dff967879592
> You can stop now. Let her rest.

null
uid: a7758348-8f9d-e39b-8671-708d02eaa254

0:0 - Heartless bastard... let her go!
uid: a9423dde-71bf-d43a-39e2-4820d806de04
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
=== END NODE ===

0:0 - Stop worrying about the dowry. It's gone.
uid: acbe63be-b023-25b4-e035-dd65af6af575
> No, you're right. Those monsters could've taken it.

null
uid: add5eb9b-7d68-0a40-765d-5612e08189f1
Jump to another node

null
uid: afd65583-d0ca-3dc9-0904-f2658b2a681d
> null

0:0 - Let her go. And go to hell.
uid: bdd791b3-2b5a-407a-2dac-43cf83879016
> null
> null

0:0 - Did you have any valuables nearby?
uid: c27df6c7-090e-d4fc-2fb5-79e456753e4a
- 0 Check flag(s) (Global):
   false - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Tag):
   false - Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
- 2 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_HalfElfHusband - PLA_Tavern_DeadCiv1_KnowsFamilydescription
> ... dowry... for sister... in barn...

0:0 - I can't. She won't answer any more questions.
uid: c3dc604a-c8ff-11ed-db2a-0c93c90cd64f
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Oh. It was probably pointless anyway.

0:0 - You're a medium! You're going to speak to her.
uid: c59b079e-8696-8d9e-99d6-abd22fa658cc
- 0 Check flag(s) (Dialog):
   false - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
- 1 Check flag(s) (Local):
   false - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckDwarf_HasMet_FoundWife - PLA_StuckDwarf_HasMet_FoundWifedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Could you ask her something for me?

0:0 - No, you're right. Those monsters could've taken it.
uid: c746af6c-240e-e662-2677-024f79479f64
> null

null
uid: c7479292-dde6-8a6b-de75-57e665cdc772

0:0 - Could you ask her something for me?
uid: ca7ba6a9-5ac3-8b14-6dcc-fad10ce7ff22
- 0 Set flag(s) to (Local):
   true - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusband - c167cdf3-7201-e55c-222f-773c758e1000_IncludedHusbanddescription
> I can't. She won't answer any more questions.
> Maybe. What do you want me to ask?
> Be quiet. I have questions of my own.
> null

0:0 - Why were you at the inn?
uid: d02979e0-52e1-931d-6133-a98b00d77f39
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... from Elturgard... travelling... sister's wedding...

0:0 - I'd hoped she could tell us where she took the dowry.
uid: d28da176-0f61-2b06-ccfb-ee3b45c9a543
Node context: Sighs before the line. He's resigned, explaining something he knows doesn't matter.
- 0 Check flag(s) (Global):
   true - PLA_StuckHalfElf_Knows_ExplainedDowry - PLA_StuckHalfElf_Knows_ExplainedDowrydescription
> null
> null
> null
> I'll look around. Any idea where it's stashed?
> Stop worrying about the dowry. It's gone.
> null

0:0 - ... door... locked... trapped... fire...
uid: d59576f7-3c0d-2b71-f11b-85f6f5cc5d27
> null

0:0 - This dowry? I'm keeping it as payment for saving your life.
uid: e90b9523-27c9-c2c4-11b8-a398c0df6958
- 0 Check flag(s) (Object):
   true - PLA_StuckHalfElf_State_HasDowry - Player has dowry.
- 0 Set flag(s) to (Dialog):
   true - PLA_StuckHalfElf_State_PlayerAngered - PLA_StuckHalfElf_State_PlayerAngereddescription
> You... what?

0:0 - Leave.
uid: ebd9c9bc-2e96-bd4b-41bc-50da0f4ff135
=== END NODE ===

0:0 - Fine. I hope you choke on it.
uid: ec7577ca-f20d-1cf2-1bd2-2bf6605f0e79
> Let her go. And go to hell.

null
uid: f536a702-cac9-a824-8747-fa09662fe94a
Jump to another node

null
uid: f628dd1e-92d5-389a-308a-7218ab94d278
Jump to another node

0:0 - ... Mirileth... farmer...
uid: f8f7de0a-cde9-26aa-7fed-590ec30021fd
> null

null
uid: fc2da8a8-6141-4ca1-05f0-fe425231f30b
- 0 Set flag(s) to (Object):
   true - PLA_StuckHalfElf_StartInclusion - Include the Stuck Half Elf in dialogue
> What's wrong with you? Let her go!
> You're a medium! You're going to speak to her.
> Please, leave her be. She deserves peace.
> null
> null
> *The corpse does not stir. It will answer no more questions.*

0:0 - ... from Elturgard... travelling... sister's wedding...
uid: fe02fbbe-fb4a-2341-2258-f0d06271dfcd
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadDrow1_Dead.lsj
Synopsis:
The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - one of the drow raiders. He was killed by a Flaming Fist archer perched atop the inn.

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 0198559f-4331-f492-d1bf-27736a486384
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... from... Sshamath... before... the Absolute...
uid: 0a9024ed-3af0-1cb7-eeef-b0eff9983dfb
Node context: Pronounced 'SHA-muhth'. Emphasis on the SHA.
> null

0:0 - ... Sszaryn...
uid: 15ffd384-b832-f501-e444-54d9fb87ed29
Node context: Pronounced 'ZAY-rin', kind of like 'Aaron'
> null

0:0 - Have you forsaken Lolth?
uid: 205744e2-d9b4-76e2-8d3e-554a966e1e58
- 0:0 Tag: Cleric of Lolth - Player or NPC is cleric of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. Her clerics execute the will of the Spider Queen, weaving a complicated web of schemes and treachery.)
- 0:1 Tag: Paladin of Lolth - Player is a paladin of Lolth. (Lolth is the evil drow goddess of deceit, shadows, and spiders. While paladins of Lolth are rare, she sometimes bestows a gifted devotee with extra powers, drawing out an untapped potential.)
- 0:2 Tag: Lolth-Sworn - |LOLTH-SWORN, shapeshifted or not| (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...false... goddess... only... Absolute...

0:0 - What was your profession?
uid: 25dc5ab9-c2e6-6af2-2d97-42b0cd7f9a40
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... male...

0:0 - Why were you at the inn?
uid: 2ac0be75-6239-e47e-b100-306611bf3570
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> ... raid... retrieval... for the Absolute...

0:0 - Who are you?
uid: 2bb7cae5-90d8-1fea-d70b-1cfa9649a6f6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription
> ... Sszaryn...

0:0 - *The corpse regards you lifelessly.*
uid: 2cffe270-f8d7-9c30-00fc-cb1a4a539216
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Where are you from?
> What was your profession?
> How did you die?
> Why were you at the inn?
> What were you trying to retrieve?
> Where were you trying to take the Duke?
> Was the raid successful?
> Have you forsaken Lolth?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Where are you from?
uid: 2ffc3f2e-f2c0-2b32-83b9-cb42929caf1c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_DeadDrow1_AskedWho - PLA_DeadDrow1_KnowsRetrievaldescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription
> ... from... Sshamath... before... the Absolute...

null
uid: 314da789-011e-1f04-b83a-c0ea421eecd0

null
uid: 5034ae66-68e1-47ba-0ce6-292a761476e0

null
uid: 5a686219-4f5b-2abe-8719-2c25b90fca5a

null
uid: 6564de4f-54af-6f0b-f46e-bdba08d09524

0:0 - Leave.
uid: 7645576c-e553-1d6d-b999-e47ba981b057
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 7777f56e-d7de-6f7d-ed0b-573aa7d6066f

null
uid: 7ad9ffd9-17cb-6afa-3771-dcf6d0053e15

0:0 - Where were you trying to take the Duke?
uid: 7d1ad101-9c64-dc9f-c28e-91321a78a547
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... take... to Moonrise... Towers...

0:0 - ... raid... retrieval... for the Absolute...
uid: 86a8081a-84d7-b922-e6bd-50f8fa56ac0a
> null

0:0 - What were you trying to retrieve?
uid: 8d525907-6e3e-baba-6b68-65e5dec124e6
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 2 Set flag(s) to (User):
   true - PLA_DeadDrow1_Knows_Absolute - PLA_DeadDrow1_Knows_Absolutedescription
> ... Grand... Duke... Absolute... demands him...

0:0 - ...false... goddess... only... Absolute...
uid: 96b81546-d982-cff0-9bd1-2523a1cbee55
> null

0:0 - ... male...
uid: ab4c7c56-7f7c-2b6d-6560-f02f04a25f36
> null

null
uid: af08a4e0-f3a4-0b51-cc69-4e75a201c5a1

0:0 - ... Grand... Duke... Absolute... demands him...
uid: afc4e0f0-7fb5-92e0-84b2-f611d692cee9
> null

null
uid: b60eecb0-5270-c26c-c448-ec11efa94d6f

null
uid: b67b632d-01d6-d161-db01-7aa8b4ed3847

0:0 - Was the raid successful?
uid: be797933-d365-4afe-78ae-62d4545aaaa4
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

0:0 - *The corpse remains silent. It does not know.*
uid: cbd2e638-176e-5d56-da8b-446bec042a5e
> null

0:0 - ... archer... roof... should have... seen...
uid: e4622244-4de1-2b68-e313-9be13e2a11bb
> null

0:0 - How did you die?
uid: f79f6347-a55e-2870-4164-2007be69bc60
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... archer... roof... should have... seen...

0:0 - ... take... to Moonrise... Towers...
uid: f87e1907-e6ea-f6e1-72ac-5ffadabc0acb
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: fb34148a-2b46-1bb6-5926-0ed0eb101b05
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadFF1_Dead.lsj
Synopsis:
The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - a member of the Flaming Fist who was sworn to protect the Duke. She was among the final Fists left standing. She was killed guarding the Duke.

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 182813bf-a6f3-77f7-4cf0-eeb178445c19
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 1bb4f625-d827-a7e5-a5ce-cc591af2b329

0:0 - What happened at the inn?
uid: 1c7cf1cd-e4c9-2c15-02ec-64016a58cc7a
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> ... drow... goblins... had one... in my sights... then darkness...

0:0 - Why were you at the inn?
uid: 1f150175-a864-2543-bb03-fa82b5d2d5e3
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...guarding... the Grand Duke...

0:0 - *The corpse remains silent. She doesn't know.*
uid: 24d157e8-4526-8ab5-afb4-1b71e931b0d7
> null

0:0 - ... Baldur's Gate...
uid: 28c08393-a629-7351-fbf6-4d2cc3c92a55
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 33056b4d-7e3a-8790-adee-bf3103082f5d
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... dead... or dying...
uid: 46029bd2-d88a-6d34-0320-499b665a8bbe
> null

null
uid: 56ff130d-9366-75e6-f065-80fa415d7052

null
uid: 603d2759-6841-04ea-2c76-587e7aec7e09

0:0 - Where are you from?
uid: 6502d3d1-6417-76a3-a36c-825b10ea059e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_DeadFF1_Knows_Who - PLA_DeadFF1_Knows_GuardingDukedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Baldur's Gate...

0:0 - Leave.
uid: 68252ea0-e36e-ec57-4204-f9ce94dc3101
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 7722b542-3e7c-6dc9-ba6b-ead390c518c7

0:0 - Who are you?
uid: 7ebd85ed-a397-3097-5bbe-73b8cce6782b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - PLA_DeadFF1_Knows_Who - PLA_DeadFF1_Knows_GuardingDukedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_DeadFF1_Knows_Who - PLA_DeadFF1_Knows_GuardingDukedescription
> ... Gauntlet... Marilla... Flaming Fist...

0:0 - What happened to the Duke?
uid: 801aa43f-2a80-0e51-3781-93ab7154157f
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. She doesn't know.*

0:0 - ... Gauntlet... Marilla... Flaming Fist...
uid: 958b967c-3fd5-59f5-7048-dbe533f6256a
> null

0:0 - ... drow... goblins... had one... in my sights... then darkness...
uid: 97de7fdc-21dd-5a66-180c-8710aad55654
> null

0:0 - Do you know of any survivors?
uid: a2495726-3d3c-37c3-e534-a26459733210
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... dead... or dying...

null
uid: aa0359da-895a-0160-f369-a213a7a259df

0:0 - *The corpse regards you lifelessly.*
uid: d1ef28de-56a0-8ba6-fe9f-c57ef02e9a07
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Where are you from?
> What happened at the inn?
> Why were you at the inn?
> What happened to the Duke?
> Do you know of any survivors?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: ed3d8141-9422-cd5b-f0c2-294cf30e495b

0:0 - ...guarding... the Grand Duke...
uid: f0ce220e-3c92-082e-2acb-cf23435037a2
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_DeadGoblin1_Dead.lsj
Synopsis:
The Cult of the Absolute has ransacked the inn at Waukeen's Rest and kidnapped Duke Stelmane of Baldur's Gate. The player arrives after the carnage, finding corpses strewn about. The player casts 'Speak with Dead' on one of these corpses - one of the goblin raiders. He was killed chasing a child through the inn.

0:0 - Where did you come from?
uid: 0465c796-d466-39d5-319f-d306ef02d3aa
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_Tavern_DeadGoblin1_AskedWho - PLA_Tavern_DeadGoblin1_Knows_Campdescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Camp... temple... close...

null
uid: 069196f1-5a01-85f9-6d80-e84ea85b6110

0:0 - Camp... temple... close...
uid: 09727a37-6667-c207-af87-f267a4144311
> null

0:0 - Why did you target the inn?
uid: 0bbf36eb-a92a-d844-cff1-b670ba955d81
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Kidnap... the Duke... for the Absolute...

null
uid: 14e10e34-e5c8-8766-0894-ce29dbe30101

0:0 - Leave.
uid: 17b9095d-8202-bef2-c101-8842b8e6fe98
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 17e301cd-ed4d-0b97-0bff-76ded8b1a687
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Krug... hunter...
uid: 19cd1c4e-5e3b-ad2e-56be-af06fc1537b6
> null

0:0 - *The corpse regards you lifelessly.*
uid: 27d5ca94-a4cc-9206-43be-cb0c135b8c0d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> Where did you come from?
> What were you doing at the inn?
> Why did you target the inn?
> Where were you trying to take the Duke?
> Why were you after the Duke?
> Was your mission successful?
> Did you leave any survivors?
> How did you die?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - *The corpse remains silent. It does not know.*
uid: 343d24de-dff9-33f7-425d-e70aad4596fb
> null

0:0 - Where were you trying to take the Duke?
uid: 46b5db18-c955-34f7-5efc-cb92c4646e4f
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Take... prisoners to... Moonrise...

null
uid: 46ddb9af-7ca6-43fe-8cee-e3b83f0ec269

null
uid: 47318eab-81fd-2f02-fffb-c2f093c2db01

0:0 - Fell... dagger... neck... stupid...
uid: 4d31b195-4120-798b-e77e-f6f40d8cba1c
> null

null
uid: 4d5f18c2-8be6-817a-3f73-43b0bea7a4ce

null
uid: 581a4d25-3d07-17c0-cd93-023fab082987

0:0 - Absolute... wants him...
uid: 60f80be9-60ab-012a-a1c4-49f32a43c359
- 0 Set flag(s) to (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 706268cc-7726-7f93-fb45-933815306700
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Who are you?
uid: 78022f61-3405-b314-de13-5ee59f0dd4b0
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - PLA_Tavern_DeadGoblin1_AskedWho - PLA_Tavern_DeadGoblin1_Knows_Campdescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_Tavern_DeadGoblin1_AskedWho - PLA_Tavern_DeadGoblin1_Knows_Campdescription
> Krug... hunter...

0:0 - Kidnap... the Duke... for the Absolute...
uid: 7a161414-e469-8756-6e31-6a5c0a1bd014
> null

null
uid: 7b08c9a8-3c86-ab1f-049d-a72f5c3203ac

0:0 - What were you doing at the inn?
uid: 7dc96626-5331-1db4-cb3b-8e96c3acf398
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
- 1 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> Raiding... burning... killing...

0:0 - How did you die?
uid: 7fc53b75-0471-7445-88b7-8cd63de5e343
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Fell... dagger... neck... stupid...

0:0 - Why were you after the Duke?
uid: 870ba9d4-c3fc-60d1-5d8a-fda4d8691779
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Absolute... wants him...

0:0 - Take... prisoners to... Moonrise...
uid: 8cd0fdf3-e7b9-10f0-153b-868d7bd903bf
> null

0:0 - Was your mission successful?
uid: 921c840a-af88-4a69-c76f-a3661dc3b6b3
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

null
uid: ae01c2d3-8780-f146-fd6d-86146fefdf24

null
uid: b6edd02a-fc56-c02f-f0a4-c8c3cb1045cd

0:0 - Raiding... burning... killing...
uid: d4e0163e-f035-1c44-68e5-2072c4cf4a3c
> null

0:0 - Slaves... good... raid...
uid: db309fdf-ae88-a54c-cbcb-4a9ba6de459c
> null

0:0 - Did you leave any survivors?
uid: dd7242fe-cd17-1c18-ce3c-e6ba5001b315
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 1 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Slaves... good... raid...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_OxAlive.lsj
Synopsis:
An agitated ox, trapped in a stable near a burning inn. The inn was attacked by goblins and drow in the night. Players may try to calm him - if they fail, he attack. In his SwA version, he speaks like a human. He is initially in a state of terrified rage, barely able to form sentences. If he's pacified, he is calm and placid. The ox is standing in a stall, a dead goblin at his feet. When players arrive, he is agitated, ready to attack at a moment's notice. If calmed, he will relax and moo peacefully.

0:0 - Back away.
uid: 0328e776-67c9-78a3-4f0e-f36fecc1695b
> *Bellow!*

0:0 - Stay back. I don't want to hurt you, but I will.
uid: 04980098-517c-bac3-1049-b8df9879611c
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - Bow deeply - a submissive gesture.
uid: 065343d4-f402-9dbc-ffac-6757ff9a8dcf
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
- 0:1 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

null
uid: 1095a5a4-6ffe-7e85-fc22-c39be0415e59
Jump to another node

0:0 - They took the shiny one. He killed many.
uid: 136b201d-a39d-6715-b92a-17b16edf7617

0:0 - Do you know the dead ox outside?
uid: 187ff0f0-81b9-7d90-9e12-7134924f4d4b
> Him? He was the biggest. Now I'm the biggest.

0:0 - Attack first.
uid: 1b6ab9b4-8411-94eb-01bf-150d50932705
> null

- Roll sucessful -
null
uid: 1c0a122f-dd0e-afe8-e377-5fee183ed6c4
> You speak to me? The monsters only scream.

0:0 - Hm. You're not one of them.
uid: 20fd1630-cb76-4f99-2133-192d74769a3f
- 0 Check flag(s) (Dialog):
   false - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription
> null

- Roll failure -
null
uid: 22fe6f2d-3b62-8e27-4918-dc65d2003168
> null

0:0 - Calm, friend. I won't harm you.
uid: 34c78a98-ca08-75e1-32ab-2605cf9f3209
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - Interpret his behaviour.
uid: 4185961d-40ec-6d21-5710-9902ef782fa5
= Roll SkillCheck AnimalHandling (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - PLA_OxAlive_State_AnimalHandlingFailed - PLA_OxAlive_State_AnimalHandlingFaileddescription
> null (roll sucessful)
> null (roll failure)

null
uid: 456390e6-9a6a-9af6-942d-958cf4281dc6
Jump to another node

0:0 - *Moo.*
uid: 48c7f833-6102-d147-f014-2d76f6f129a8
=== END NODE ===

- Roll failure -
null
uid: 5260f6ce-ec2e-dbca-dfec-dc75e909218d
> *You manage only to agitate him more.*

0:0 - *The creature turns a piece of cud around its mouth, chewing contentedly.*
uid: 53e5fda1-fcf3-091e-a211-71225a1a1c8b
Cinematic: Just a chilling cow.
- 0 Check flag(s) (Global):
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
- 1 Check flag(s) (Local):
   true - 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess - 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccessdescription
- 2 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - NO! DIE!
uid: 593bfdfb-b3d2-41a9-aa42-95f53a193192
Animation: [animal] Enraged
Node context: Enraged, charging.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You're one of them! Monster!
uid: 5b3afba3-0ccd-4c22-7e38-12fe990c3e84
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Did you kill the goblin in the stable?
uid: 607f54ac-acf2-34f4-a8e1-6d11d3419a52
> Yes. It was screaming, waving around its metal.

0:0 - Defend yourself.
uid: 61408171-7ec5-981b-594b-429c00753929
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 635309dd-0d4d-ffbd-9626-b968109d521c
> No... you're not. They were small like you, but uglier.
> No. You're not one of them at all.

0:0 - An attack. Monsters... little ones, and taller ones.
uid: 74d395a2-2d23-1d4d-416f-2dfdfa63dd05
Cinematic: Looks to the dead goblin - camera follows
> They took the shiny one. He killed many.

0:0 - *You gather nothing from his intense stare.*
uid: 74d7fe7a-6262-76a1-2eb6-26daa1b065ef
Cinematic: Ox charges.
- 0 Set flag(s) to (Dialog):
   true - PLA_OxAlive_State_AnimalHandlingFailed - PLA_OxAlive_State_AnimalHandlingFaileddescription
=== END NODE ===

- Roll sucessful -
null
uid: 75104de7-b034-0500-765d-bcfd31ef4621
> *The ox calms, his tail swishing a satisfied arc.*

0:0 - *Sniff.*
uid: 7841e242-0e4c-40bf-9df8-fb270b3ded45
- 0 Check flag(s) (Global):
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

- Roll failure -
null
uid: 7ba82bb1-93b1-c1ae-26b3-32608cbbfad8
> LIAR! DIE!

null
uid: 7f3fe6f4-fed5-1a0a-2722-7e6648c37f11
Jump to another node

0:0 - *His glassy eyes roll, wild with fear, as he begins to charge.*
uid: 8158eac1-01a1-14be-06ec-15c191e2717d
Cinematic: CHARGE
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: 83008d9b-0487-374c-d572-a85181671181
Jump to another node

- Roll failure -
null
uid: 84d51883-6843-f8f4-c2aa-822fcef3620b
> *You gather nothing from his intense stare.*

- Roll sucessful -
null
uid: 8a2dae62-f8d7-f225-7937-e6b2c56a237e
> *His hide twitches, every muscle primed to bolt. He's terrified.*

0:0 - Walk well, friend.
uid: 8b1e4b1d-5ec5-73ca-a300-6e816823b68b
- 0 Check flag(s) (Dialog):
   true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
- 2 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Hold out your hands peacefully.
uid: 8e3a7a10-4504-f9eb-c1ce-5bec5d8e8c60
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - BACK DOWN, BEAST.
1:0 - Back down. Or else.
uid: 9363a4c1-e463-3b45-6165-381a616e99de
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *He huffs and, after a moment, appears to relax.*
uid: 99675150-f9c7-b15b-a5c6-38e654f0a785
- 0 Set flag(s) to (Dialog):
   true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Event_CancelOxHostility - Cancels any hostility from the ox towards the players.
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
> *Moo.*

- Roll failure -
null
uid: 9a737708-9914-f557-bc2e-d0f1f6219c99
> null

0:0 - Leave.
uid: 9dc8034e-8f66-5c98-f0fb-0bb0176142b5
=== END NODE ===

0:0 - *Bellow!*
uid: 9e082e23-df7a-4825-4dab-bb48b3158440
Cinematic: Charges.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: a3906383-05d6-0821-c77b-e5e6b54149f3
Jump to another node

- Roll sucessful -
null
uid: a6a7520e-3638-b6ca-c3e5-af082fe4f801
> *He huffs and, after a moment, appears to relax.*

0:0 - You speak to me? The monsters only scream.
uid: a6c6b42e-3901-b8fe-c7a9-4005ec839653
Animation: [animal] Slightly out of breath - calming down
Node context: Slightly out of breath - calming down
> null

0:0 - Yes. It was screaming, waving around its metal.
uid: a8b06eb2-b5a6-c2c5-84fd-265b17fab281
Animation: [animal] Front hoof stomps
Cinematic: Front hoof stomps
> I made him stop screaming.

0:0 - *The ox calms, his tail swishing a satisfied arc.*
uid: aa392c2c-f931-bfec-b635-7c78d984d5aa
- 0 Set flag(s) to (Dialog):
   true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Event_CancelOxHostility - Cancels any hostility from the ox towards the players.
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
> *Moo.*

null
uid: adb92ed9-23a9-387b-92bc-477f12734e68
Jump to another node

0:0 - Monsters... everywhere... kill...
uid: b73c9b33-16dc-b724-72d9-08ee770a8134
Animation: [animal] Taking deep, scared breaths, speaking on the exhale.
Node context: Taking deep, scared breaths, speaking on the exhale.
- 0 Check flag(s) (Global):
   false - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
- 1 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Look at me - I'm not a monster.
> Stay back. I don't want to hurt you, but I will.
> Calm, friend. I won't harm you.
> BACK DOWN, BEAST. Back down. Or else.
> Defend yourself.

0:0 - No. You're not one of them at all.
uid: b7cbb633-c71a-2eb8-a40c-78ebc046cfbe
Animation: [animal] Slightly out of breath - calming down
Node context: Slightly out of breath - calming down
> I was ready to run you through. My mistake, friend.

0:0 - Stare down the beast.
1:0 - Stare him down, as you have so many beasts in the wild.
uid: b91335ee-86af-799f-56ae-3c6466dd48bc
= Roll SkillCheck Performance (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - *Grunt!*
uid: bd7061b8-500d-78d9-641a-8620c45a4126
Cinematic: Front hoof clawing at the ground, ready to charge.
- 0 Check flag(s) (Global):
   false - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
- 1 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *The ox tenses, horns lowered in your direction.*

0:0 - Him? He was the biggest. Now I'm the biggest.
uid: c140b7ad-2ccd-091e-73c7-05e643b5fb2c
Animation: [animal] Lowers his head
Cinematic: Lowers his head sadly

0:0 - *You manage only to agitate him more.*
uid: c2efd93f-5090-e7f0-ec94-6315be7e4bb6
> *His glassy eyes roll, wild with fear, as he begins to charge.*

0:0 - Look at me - I'm not a monster.
uid: c312119f-4737-c6ae-9dab-00169c3eaddd
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - You'd give me a choice? Hm. You're not like them.
uid: c8fe40e0-a4bb-5a9e-c21c-aed42b8eaaaa
Animation: [animal] Slightly out of breath - calming down
Node context: Slightly out of breath - calming down
> null

0:0 - *His hide twitches, every muscle primed to bolt. He's terrified.*
uid: c95e9ce4-945a-65b0-7bfc-b16b09f2fd82
- 0 Set flag(s) to (Local):
   true - 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccess - 1ae9dcd5-ff2b-db0a-44dc-ca2314c9bb33_AnimalHandlingSuccessdescription
> Hold out your hands peacefully.
> Square your stance and face him directly.
> Stare down the beast. Stare him down, as you have so many beasts in the wild.
> Bow deeply - a submissive gesture.
> Attack first.

0:0 - Square your stance and face him directly.
uid: d213a35b-68e5-8de6-6f34-fbb7908c7667
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - I made him stop screaming.
uid: ddfec2a2-7c89-3d12-d7db-3a088fd83d2e

0:0 - *The ox tenses, horns lowered in your direction.*
uid: e5060e2b-1024-80cf-42ba-7f988d1a9256
Cinematic: Ready to charge
> Back away.
> Interpret his behaviour.
> Defend yourself.

null
uid: e835f906-9c55-1562-f49e-b47b32b29961
Jump to another node

0:0 - LIAR! DIE!
uid: ea22a6fb-f2b9-3d1a-8ddb-bc8e3df54a38
Animation: [animal] Enraged
Node context: Enraged, charging.
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - No... you're not. They were small like you, but uglier.
uid: eb289246-d7c2-8f30-710b-0b15445aa5ea
Animation: [animal] Slightly out of breath - calming down
Node context: Slightly out of breath - calming down
- 0 Check flag(s) (Tag):
   true - Short - |Is a small humanoid.| (Standing a head below most of Faerûn can be boon or bane, depending on whom one meets.)
> I was ready to run you through. My mistake, friend.

- Roll failure -
null
uid: ecf290c6-41d5-a428-64eb-85cd25285083
> NO! DIE!

- Roll sucessful -
null
uid: f1838483-a711-f0d4-cec4-7503f163cea4
> You'd give me a choice? Hm. You're not like them.

0:0 - Defend yourself.
uid: f69ca4b0-4247-e433-17db-493ff550743c
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: f7bdcba9-596e-605d-f604-721bd191972f
> null

0:0 - It's all right. What happened here?
uid: f9738712-bee0-6307-73e8-9ad752fa6b42
> An attack. Monsters... little ones, and taller ones.

0:0 - I was ready to run you through. My mistake, friend.
uid: ff3bc3f3-7fc3-383e-22ca-1cda8d209014
Animation: [animal] Calmed.
Node context: Calmed.
- 0 Set flag(s) to (Dialog):
   true - PLA_Tavern_Ox_HasMet - PLA_Tavern_Ox_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Event_CancelOxHostility - Cancels any hostility from the ox towards the players.
   true - PLA_Tavern_State_OxPacified - PLA_Tavern_State_OxPacifieddescription
> It's all right. What happened here?
> Did you kill the goblin in the stable?
> Do you know the dead ox outside?
> Leave.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_OxAlive_AD.lsj
Synopsis:
An ox caught in a stall near a burning inn. He is agitated, a dead goblin at his feet. This AD plays if the player gets near but dialogue cannot be initiated (say, if they're polymorphed.)

0:0 - *Huff!*
uid: 6d198456-7ba3-0581-8967-abd83abba2c9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_Sign_PAD.lsj
Synopsis:
The player is reading from a signpost in front of the tavern 'Waukeen's Rest'.

0:0 - 'Welcome to Waukeen's Rest.
West - Baldur's Gate. East - Elturel.'
uid: eb0935ce-caf0-aca5-5e0b-b8e89a24593e
Node context: The player is reading from a signpost. Pronunciation: Wah-KEEN, ELL-tur-ELL
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_Arrival.lsj
Synopsis:
PC approaches the raided town.

0:0 - Smoke. Something's burning.
uid: e8f7a14b-7024-c3ab-32fd-dc6a61e5edb2
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_DeadDrow1Armor.lsj
Synopsis:
Party comments on finding the armour of a dead drow in the tavern region.

0:0 - Excellent armour. Drowcraft, of course.
uid: 2ff0e0d4-4f9d-3a9b-8a98-17a131935b75
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Check flag(s) (Tag):
   true - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Impressive armour. Drow handiwork?
1:0 - Drowcraft armour. No magic left, though - sun's too bright.
uid: c2464e60-901c-ff27-42d5-85a3307ec05d
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions
- 1 Check flag(s) (Tag):
   false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===

0:0 - Impressive armour. Drow handiwork?
1:0 - Excellent armour - strange place to find it.
uid: e62b0fbe-2900-bfae-cf4e-65ecb049c58b
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions
- 1 Check flag(s) (Tag):
   false - Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_DeadDrow1Armor_WithDrow.lsj
Synopsis:
Party with drow in it comes upon a dead drow and comments on the armour. The second speaker is always a Dr

0:0 - Excellent armour. Drowcraft, of course.
uid: 36cbc44e-70d4-1f9c-4881-22fca9c4d6db
- 0:0 Tag: Drow - |Drow, shapeshifted or not| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Not much magic left, though - sun's too bright.
> An unlikely place for such a fortunate find.

0:0 - An unlikely place for such a fortunate find.
uid: 8cb4796d-997d-c1e4-1352-010e1294919c
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions
=== END NODE ===

0:0 - Not much magic left, though - sun's too bright.
uid: e3895d1a-064c-0aab-69fc-b9f19d68eecb
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DrowArmour - Player knows how the Drow armour functions
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Tavern_VB_House.lsj
Synopsis:
PC approaches tavern where Flaming Fists are trying to break through.

0:0 - I hear shouting. Someone needs help.
uid: e2d6f561-76b6-bd1c-fc4f-b711b90b59c8
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TollCollector001_Dead.lsj
Synopsis:
Speak with dead dialogue initiated when speaking to the decomposing corpse of a toll collector found in an abandoned tollhouse basement

0:0 - Who are you?
uid: 17248961-b5e4-fd6d-bc6c-fa2a10278396
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... toll collector... Marten...

0:0 - ... goblins... laughing... cutting...
uid: 3121e858-bb0e-e325-3ee6-34632955c6b6
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
> null

null
uid: 3a6f0fce-3f09-85fb-b89c-37965244a014

0:0 - ... guards... abandoned me... and Vance...
uid: 3c951c85-0e0f-6f52-292e-03b1317a682e
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
> null

null
uid: 5c9ffce9-3faa-9bc8-d6cd-67c5ca38fb6f

0:0 - ... hiding... frightened...
uid: 5e8fd6d8-b735-f29b-9f22-a07af815798b
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
> null

0:0 - Were you alone when you died?
uid: 69f5322b-6587-6c09-ab9d-edfb230090cb
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... guards... abandoned me... and Vance...

0:0 - *The corpse regards you lifelessly.*
uid: 7f83d1f5-f2e3-3d35-50c3-0d6f9b8e4dc7
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: describing a corpse after casting a speak with dead spell on it
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> How did you die?
> Where is the key to the locked door?
> Why were you in the basement?
> Were you alone when you died?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: 876782c7-a561-be71-bf30-ccbebcd16ab1

null
uid: 880928f5-154c-1b92-d5c1-b8c8f6eba83d

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 97decd02-97df-99a2-750d-20aaf1805fb7
Node context: after casting a speak with dead spell on a corpse that has nothing more to say
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Leave.
uid: a1524483-066e-0583-7582-5e9e5d1cf67b
Animation: [KRIS] [DUPE] Speak with dead - corpse
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: b6e2b5e9-d48a-ef53-630b-b60b4fa7ca8f

0:0 - Where is the key to the locked door?
uid: bb8e935b-df9c-1212-03cb-6b738088cf06
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_LookingForKey -
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Vance took it... fled... goblins chasing...

0:0 - Why were you in the basement?
uid: bc91ded5-eaca-f058-3e45-3860f0125748
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... hiding... frightened...

0:0 - ... toll collector... Marten...
uid: c50edcea-db3a-fa67-5200-0fae64fcfe40
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
> null

0:0 - How did you die?
uid: e2c7773f-5b9e-c5a9-f69a-8f7abbb5d3d8
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... goblins... laughing... cutting...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: e35d7a28-4041-0e77-d89d-4dbe333a1e52
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speak with dead spell runs dry
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... Vance took it... fled... goblins chasing...
uid: f3fa6a71-97b1-ba72-4c6f-2fd53ede03df
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey -
- 1 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LearnedKeyHolder -
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_TollCollector002_Dead.lsj
Synopsis:
Speak with dead dialogue with tollhouse worker, initiated when talking to corpse that has fallen down cliffside outside tollhouse. There is a key near the corpse that can be found through perception check or in this dialogue.

0:0 - ... anywhere... away... safety...
uid: 1024dbce-eba3-6fb6-13eb-f0040fd4c540
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
> null

0:0 - Where were you heading?
uid: 4acf0d8c-2d5f-fa55-ca8e-c2815853f929
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... anywhere... away... safety...

0:0 - Where is the tollhouse key?
uid: 69ea05d3-e79f-d7aa-7cfd-be83e3f06efd
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey -
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... I fell... dropped key...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 74813b8e-af01-3bad-7b4c-316c68aea9b3
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: our speak with dead spell has just run out of juice
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - How did you die?
uid: 75dcb074-8ca9-a25e-0f1f-1267e2fb9b7b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... jumped... to escape... broken...

0:0 - Do you have any valuables?
uid: 7cce8bee-1ec1-1b60-e425-173d17d757c6
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...gold... basement... locked...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 87162770-11e0-13e5-48a5-143aced74bd7
Node context: after casting speak with dead on a corpse that does not respond
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 8d143cb7-86fd-f88d-c178-db71fc3bdf26

0:0 - *The corpse regards you lifelessly.*
uid: a5d9ab79-dc81-009e-7b93-0160a2705534
Animation: [KRIS] Speak with dead - corpse
Node context: after casting speak with dead on a corpse that fell from a platform above
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> How did you die?
> Where is the tollhouse key?
> Do you have any valuables?
> Where were you heading?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: b110ff98-3057-327e-90f6-e29d54eb815f

null
uid: b3483602-1b0e-e1d6-6ad7-86b702b4463d

0:0 - ...gold... basement... locked...
uid: bbdc4590-d362-7295-fa6c-f15cb147be6d
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_CollectorHadKey -
> null

0:0 - ... Vance... toll collector...
uid: c867c2de-8d7c-4cc7-9f95-c9d6df5c4798
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse telling us its name and job
> null

0:0 - Who are you?
uid: cb6e896d-929b-ad9a-b438-b25241936baa
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Vance... toll collector...

0:0 - ... I fell... dropped key...
uid: d08e993d-54ef-0941-fbc3-5488b287f4b8
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LearnedKeyFell -
> null

null
uid: d759c962-51c1-4217-4c70-b56308613570

0:0 - ... jumped... to escape... broken...
uid: e2f4a9bf-87ab-f44e-87cb-310bb91302d1
Animation: [KRIS] [DUPE] Speak with dead - corpse
Node context: a speaking corpse
> null

0:0 - Leave.
uid: e3d6e36f-22f7-97bb-c8da-e08b265c6f20
Animation: [KRIS] [DUPE] Speak with dead - corpse
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: ea8ced63-1bf0-08e7-8f53-22c653085f0c


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_AD_001.lsj
Synopsis:
Sign before the Risen Road detour around SCL.

0:0 - *Risen Road. Closed due to inclement weather. Seek marked detour.*
uid: d122e5ab-3cf5-4a50-a381-869deb2c04d6
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_AD_002.lsj
Synopsis:
Sign before the Risen Road detour around SCL.

0:0 - *Road closed. Detour ahead.*
uid: b2dffd39-e15c-437c-a2dc-9bb2b7e2247e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_AD_Detour.lsj
Synopsis:
Sign before the Risen Road detour around SCL.

0:0 - *'Detour'*
uid: 369adf43-8dc0-96de-6dce-eb45e04d9000
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_WarningSign_PAD_AfterDragon.lsj
Synopsis:
The player reads a sign warning against the Risen Road after having seen the dragon destroy the bridge to the detour.

0:0 - The dragon saw to our 'detour'.
1:0 - This is a sign to nowhere now. Only scorched earth ahead.
2:0 - So much for our detour.
3:0 - Bah! Useless.
4:0 - Whoever wrote this sign clearly didn't expect a dragon to wreck the detour.
5:0 - So much for the detour.
6:0 - Looks like that dragon destroyed the road.
uid: 8799121d-dab1-4de9-ba7a-622fe7154fe2
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_InvestigationCheck.lsj
Synopsis:
Player is chasing someone down into a seemingly sealed room - they'll either realise there's another door or just be confused that their quarry has disappeared.

0:0 - There's a breeze down here. Wonder where it's coming from.
uid: 32b00c42-dd0c-bf59-a924-cc6bafa359b7
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Event_InvestigationCheckSuccess - PLA_ZhentDungeon_Event_InvestigationCheckSuccessdescription
=== END NODE ===

0:0 - Where did he go...?
uid: e0d0764d-9c24-cfd5-814d-7be4076f7ffc
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_Event_InvestigationCheckSuccess - PLA_ZhentDungeon_Event_InvestigationCheckSuccessdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_InvestigationCheck2.lsj
Synopsis:
Player passes investigation check to discover hidden door, but it's locked.

0:0 - Locked. Best find another way in.
uid: d64dff6a-686d-6e23-c6de-207d2cb334ab
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_UseLift.lsj
Synopsis:
On interacting with a broken elevator.

0:0 - Doesn't work.
uid: 1048d8e1-fdaf-6163-6a1b-77b9ba52dd84
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_ZhentShipmentAgents.lsj
Synopsis:
Back and forth between Olly, Zarys and Rugan in their idle states .

0:0 - Lass, if you hate me that much, hire someone to kill me.
uid: 03fd033d-aa22-dff9-b0c7-c9f8ed50d73e
> My way's cheaper.

0:0 - Avoiding the Underdark, for one.
uid: 0a17b6d0-409f-8f5d-53fe-b687f0435e9e
=== END NODE ===

0:0 - Oh, lad. That just shows we care!
uid: 0a4f9443-b45f-232d-ed71-66cbde501202
> I do it because it makes me hate him less.

0:0 - I'm sick of hiding down in the dark. This ain't why I joined the Zahent!
uid: 162d2b5a-6693-b22e-b5ee-15123aa612df
- 0 Check flag(s) (Local):
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
- 0 Set flag(s) to (Local):
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
> It's pronounced 'Zent', lad. The H is silent.

0:0 - My way's cheaper.
uid: 2561c96f-1f19-c3b6-7fcb-b20158a02845
=== END NODE ===

0:0 - The doggies nearly got me this time. It was close.
uid: 5365cec8-c283-2cd2-9540-1905ec5809cd
- 0 Check flag(s) (Local):
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
- 0 Set flag(s) to (Local):
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
> Not close enough.

0:0 - It's pronounced 'Zent', lad. The H is silent.
uid: 54608416-6ec3-c7d0-050e-b337cb0f7913
> I don't care. I want out of this damn cave.

0:0 - I'm told we're taking a stroll through the Underdark once we blow the charges.
uid: 68d4eaf2-fe67-a5e6-d891-56f69482c10b
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
- 1 Check flag(s) (Local):
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
- 0 Set flag(s) to (Local):
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
> Let me guess. You'd rather take the surface.

0:0 - Not close enough.
uid: 69f02bc5-0ce4-67e1-d164-b3a2759e5c39
> Lass, if you hate me that much, hire someone to kill me.

0:0 - I do it because it makes me hate him less.
uid: 7070e78f-dbe7-5458-b97c-334b2b87c214
> See? You're among friends.

0:0 - I don't care. I want out of this damn cave.
uid: 764aba96-5aee-5aef-0e4e-c0ab0c946d54
> Why, scared of gahosts?

0:0 - See? You're among friends.
uid: ada50bb2-dc84-43d8-33ef-186c9ad34b68
=== END NODE ===

0:0 - The route with fewer hook horrors and other beasties? Perish the thought.
uid: b6c10e57-4156-af57-6b27-06173c87a69d
> How did a coward like you survive all these years in the Network?

0:0 - You lot are always making fun of me.
uid: c9115dc5-e270-630a-d2b3-c485db23e5f7
- 0 Check flag(s) (Local):
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
- 0 Set flag(s) to (Local):
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
> Oh, lad. That just shows we care!

0:0 - Why, scared of gahosts?
uid: d0707543-5b07-dc5f-e46c-c3e275dc311b
=== END NODE ===

0:0 - I'm told we're taking a stroll through the Underdark once we blow the charges.
uid: d95ce77b-ab15-b695-1154-a988e933ec52
- 0 Check flag(s) (Local):
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_A - 720e85fb-cc00-b81a-efff-343a04ca221e_Adescription
   false - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
- 0 Set flag(s) to (Local):
   true - 720e85fb-cc00-b81a-efff-343a04ca221e_B - 720e85fb-cc00-b81a-efff-343a04ca221e_Bdescription
> Let me guess. You'd rather take the surface.

0:0 - How did a coward like you survive all these years in the Network?
uid: e4c61df9-c273-9772-e1a8-0048e5f3ab9d
> Avoiding the Underdark, for one.

0:0 - Let me guess. You'd rather take the surface.
uid: fcc53056-7585-8ef0-6a3a-e8f32c7a5c53
> The route with fewer hook horrors and other beasties? Perish the thought.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_AD_ZhentShipmentAgents_OllyDead.lsj
Synopsis:
Back and forth between Rugan and Zarys if Olly died before reaching the hideout.

0:0 - How did Olly die, anyway?
uid: 1abe1e8f-0d65-ce61-6bc5-2ebb6570c411
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
- 1 Check flag(s) (Local):
   false - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription
   true - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_A - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Adescription
> Painfully. I don't want to talk about it.

0:0 - When we set off, I want you at the front of the convoy.
uid: 29c8cf74-872f-58e6-1bfa-dfe488e371d9
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
- 1 Check flag(s) (Local):
   true - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription
> No thank you. I'm a rear-guard man, always have been.

0:0 - If we leave you behind, is that rear enough?
uid: 3e05ddd1-d6be-ba8f-a7b5-9c682daba7f6
> You drive a hard bargain. The middle it is.

0:0 - You drive a hard bargain. The middle it is.
uid: 5a5daece-412b-ef6e-e674-1c5d4613564c
- 0 Set flag(s) to (Local):
   false - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription
   false - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_A - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Adescription
=== END NODE ===

0:0 - Painfully. I don't want to talk about it.
uid: 8c327f5c-b4c1-f5b9-bb9a-5c1c5160a934
- 0 Set flag(s) to (Local):
   true - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_B - 5e9c089e-b95c-2a0a-d1ca-4ee601aafa9d_Bdescription
=== END NODE ===

0:0 - No thank you. I'm a rear-guard man, always have been.
uid: deb37a83-295d-5693-90d5-c8a3e0328f59
> If we leave you behind, is that rear enough?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Dog_01.lsj
Synopsis:
Younger dog is following her master on patrol duty, mindful of all the beastly scents in the underdark.

0:0 - *Growl.*
uid: 52b8a72f-3950-32a1-5e18-b31b54e0877f
Animation: [ANIMALS] Murat - The dog is growling, showing his teeth.
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - The dark smells wrong. Not night-dark. Waiting-dark.
uid: 69d977d8-9e7a-8b2b-a74e-479d8506f10e
Animation: [ANIMALS] Murat - Thye dog is sniffing, starting at the ground level sniffiing left and right and slightly going up.
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Dog_01_HasMet - PLA_ZhentDungeon_Dog_01_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Dog_01_HasMet - PLA_ZhentDungeon_Dog_01_HasMetdescription
=== END NODE ===

0:0 - Have to stay with master. Keep master from the dark.
uid: a95b8202-0a8e-5b9c-a3db-33bbe60700fa
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Dog_01_HasMet - PLA_ZhentDungeon_Dog_01_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Dog_02.lsj
Synopsis:
This older dog is following his master on guard duty, uncomprehending the endless circles they walk but happy to do it anyway.

0:0 - *Pant.*
uid: 297eddf7-5e10-b552-8217-7ee9468729ae
Animation: [ANIMALS] Murat - Mouth open, the dog is panting.
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Going round again. Can't we just lie down?
uid: 72ec1bd2-2949-5cd5-d6de-04d505e5b825
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Dog_02_HasMet - PLA_ZhentDungeon_Dog_02_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - Around and around again. Master gets confused, I think.
uid: dfd0da7c-f12f-ac93-b907-4719088fa0c5
Animation: [ANIMALS] Murat - Dog looks tired and old.
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Dog_02_HasMet - PLA_ZhentDungeon_Dog_02_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Dog_02_HasMet - PLA_ZhentDungeon_Dog_02_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Dog_03.lsj
Synopsis:
This dog is guarding an illusory wall. It looks solid to him (and the player), but he can't smell it.

0:0 - Careful! No stone-scent. No stone-sound. Strange-stone here.
uid: 04f4fae5-6708-c9f4-b84b-8ef269cd4cb5
Animation: [ANIMALS] Murat - The dog is sniffing a wall
Node context: Confused
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Dog_03_HasMet - PLA_ZhentDungeon_Dog_03_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Dog_03_HasMet - PLA_ZhentDungeon_Dog_03_HasMetdescription
=== END NODE ===

0:0 - *Yap!*
uid: a9e596eb-fdf3-98ea-b71b-64a25578056f
Animation: [ANIMALS] Murat - The dog is yapping/barking.
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - I do not understand. But I will guard this nothing-stone.
uid: df48a241-e7eb-3609-1e92-d7adab50577c
Node context: Confused but determined
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Dog_03_HasMet - PLA_ZhentDungeon_Dog_03_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist.lsj
Synopsis:
An artist captued by the Zhentarim, Oskar is being forced to paint against his will. He'll discreetly approach the player and beg them to buy him, mindful that he's within earshot of his brutal captors. If he is freed by whatever means, he'll regain some of his old haughtiness but will ultimately still be grateful as he relates his story - that he's torn between two loves. The first is the patron who has offered to marry him, and the second is a first true love from his pre-fame and -wealth past.

0:0 - It seems you've made quite the profit. My patron will see you rewarded - my betrothed, I should say.
uid: 019449ac-ddd4-dafb-165a-c81c1beb9fc1
Node context: Brisk, back to matter at hand
> null

0:0 - I did not run away - a date was never set. There were... complications.
uid: 021d12d6-6b24-7ec4-29dc-93081a2b78f0
Node context: Indignant, an accusation that's been levelled at him before
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_Knows_TwoLoves - The doubting artist has tell his story to this player face.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Before my fame, my patron, there was... another woman. One I planned to spend my life with.

null
uid: 02c5cbd4-a70b-5a63-e1c5-66d849886a6d
Jump to another node

null
uid: 02caf892-1cb2-8734-ec45-4f1844554d21
Jump to another node

0:0 - Say - you couldn't spare a little coin, could you? Ease the discomforts of the road some?
uid: 055260f6-58c2-0bd3-2fd1-5c00e7919d7c
Node context: Deep down knows he's chancing his arm, but framing it as a reasonable request
> null

0:0 - I have your paintings.
uid: 058763ea-4142-6164-e4a3-48c5426ee8cc
- 0 Check flag(s) (Object):
   true - PLA_DoubtingArtist_State_HasPainting1 - Character has painting 1
   true - PLA_DoubtingArtist_State_HasPainting2 - Character has painting 2
> Then I congratulate you - tear them up and they'll be most useful in the privy.

null
uid: 07469b81-d537-6dee-30f3-845bf5f85b04
Jump to another node

0:0 - Before my fame, my patron, there was... another woman. One I planned to spend my life with.
uid: 08bb9b4d-62a2-2439-917f-7ec6557c99af
Node context: Thoughtful, reflective - he's thinking back on a time when he was poor and anonymous, but happy in a humble life with a woman he loved
> But when Lady Jannath offered me a future, well... it felt only right to mention my past.

0:0 - ... no, thank you.
uid: 08e91f07-c1d3-82b8-59d7-f475f54d8fa3
Node context: Realising we might be dangerous psycopaths, moderating his tone to politeness. 'No thank you I would not like you to kill me.'
=== END NODE ===

0:0 - Read his mind.
uid: 08f1089c-efb5-5d00-7873-5f0668cad167
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenRead - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - You were... rather quick to agree. But all the wiser for it.
uid: 0ad50f91-a40f-4ef7-88e0-088ccac2fee1
Node context: He's just begged us to buy him but blinks and hesitates at how quickly we said yes. Regains his composure and fake warmth in second sentence
> For the return of her prize artist, my patron will measure her gratitude in gold.

0:0 - I rather suspected I'd die in a sunless hole. Just not this one.
uid: 0e728bd5-47e6-2467-9d0b-321b8d85b105
Cinematic:
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_HasMet -
   true - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead.
> null

0:0 - No, no thank you!
uid: 0ed6a468-c06d-a0f3-ab55-33393e07d888
Cinematic:
Node context: Polited but panicked - he's a hostage and by talking to him, we risk making his captors angry
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_HasMet -
- 1 Check flag(s) (Global):
   true - PLA_ZhentShipment_Rugan_Knows_Thief - Rugan almost certainly knows who stole/broke the chest
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
> Oi! Leave him be, yeah? You've got an appointment with Zarys - and she don't like waiting.
> I'm far too busy to speak. Goodbye!

0:0 - One so grand that even blind Tyr himself will weep to see it - but first, speak to Brem. Please.
uid: 10319bc2-33b0-674e-2470-f343068df7f5
Node context: Bargaining with you, begging.
=== END NODE ===

0:0 - I'm an artist. These faithless bastards were trying to ransom me back to my patron.
uid: 103c5f28-4021-8a8b-0eb5-7461eccdcb76
Node context: Relating his story, trying to get it out
> She's a woman of great means - and great generosity to those who serve her well.

0:0 - You can SHOVE your boots where even Lathander can't light - I'm no one's slave!
uid: 105f2f62-dca9-da95-1f0a-34bb27e914de
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_State_Leaving - The doubting artist is now leaving the Zhent hideout
   true - PLA_DoubtingArtist_State_FledAfterCalledSlave -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - Fine. I will.
uid: 1276c559-6643-3e85-4ec2-cb4821b80928
- 0 Check flag(s) (User):
   false - PLA_ZhentDungeon_DoubtingArtist_Knows_OfferedToKill - PLA_ZhentDungeon_DoubtingArtist_Knows_OfferedToKilldescription
- 0 Set flag(s) to (User):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_OfferedToKill - PLA_ZhentDungeon_DoubtingArtist_Knows_OfferedToKilldescription
> What? No!

0:0 - Assuming Lady Jannath still wishes to marry after our little... falling out.
uid: 14f4ff42-97a3-a7cc-ea1b-c4ae96e6b646
Node context: Wincing, recalling a bitter argument
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Global):
   true - LOW_OskarsBeloved_State_MentionedJannathInAct1 - gets set when Oskar mentions his relationship to Lady Jannath in Zhent camp
> null

0:0 - Until Baldur's Gate, then!
uid: 1584d179-dd38-0a60-ecdc-c4e8186cb0cb
Node context: Wamly, as if genuinely looking forward to it. Cheerful
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_State_Leaving - The doubting artist is now leaving the Zhent hideout
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I made a timely retreat into the countryside. To paint, and clear my head. To choose, I suppose.
uid: 174f06ff-62b4-9bcc-2015-9e560fd004dd
> A truly horrifying dilemma.
> I saw your paintings - were they portraits of the women you spoke of?
> I have your paintings.
> I hope you came to a decision - the paintings are gone.
> I must know how this tragic tale ends. What option did you choose?
> All I care about is getting paid.

0:0 - Who are you?
uid: 17828d07-3ac5-6a0f-3131-cf5a3d891389
> I'm an artist. These faithless bastards were trying to ransom me back to my patron.

0:0 - Their objective perfection is what caught these bastards' eyes to begin with. Now that I'm free...
uid: 18ba5adc-5692-1e10-c404-9028799e4e3a
> Say - I don't suppose you could spare some coin, could you? Ease the discomforts of the road some?

0:0 - It's pure savagery, to keep a prisoner parched like this. They'll only offer me water.
uid: 18f0acd7-a1ac-9aa9-e41b-a914fb3b1a95
Cinematic:
Node context: Despairing, overdramatic
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_HasMet -
   false - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead.
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description
> Your jailor is dead - you're free to go.
> null

0:0 - Say - I don't suppose you could spare some coin, could you? Ease the discomforts of the road some?
uid: 192fc90a-5e9c-13ba-730b-a81ec27328e5
Node context: Chancing his arm = we've already gone to great lengths to help him, but he accepts this as rtreatment befitting someone of his station
> I've nothing to give.
> I can spare a little. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> I've already spent enough coin on you.
> Coin will just weigh you down. Get moving.
> I'll give you a serious discomfort to deal with if you don't get going. Now.

0:0 - Don't worry, 'the Oskar Fevras' didn't cost me a single coin.
uid: 193c92bf-1e9c-e8b4-4fc3-6b0f6c5e4578
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> ... do you know, of all the indignities heaped upon me in this place, that might well be the worst.

0:0 - You're not a prisoner anymore.
uid: 19f675f7-87e8-85d2-d4ce-40ed693e674e
> Oh, thank the gods. You may not know it, friend, but you've just done yourself a great service indeed.

0:0 - Both turned out masterpieces, more's the pity. Not a stray brushstroke between them.
uid: 1a210813-dd80-91f5-d9cc-40192a34ee45
Node context: Bitter at his own incredible talent - how unlucky for him
> They're yours, if you can find use for them - in the privy perhaps. I had best get moving.

0:0 - He might've let me go, for the right amount of coin. The rest? They'll only be swayed by steel.
uid: 1a577f92-c98b-26be-3641-73fafde704d7
Node context: Hinting to us that we'll need to kill the Zhent to free him.
=== END NODE ===

0:0 - I don't make jokes with my slaves.
uid: 1bdb9153-47e3-2a76-13db-03b849c7e5af
> Indeed. I'll just... carry your things then, shall I? Scrub your boots? Just one moment.

0:0 - I've never heard of you.
uid: 1ceab65c-1942-b320-decd-49050391f149
> An affliction for which you cannot be faulted, this far from civilisation.

0:0 - Oh - run crying back to my patron I expect. My betrothed, I should say.
uid: 1dde68f5-66a5-eb83-565d-f3f03001ab59
> null

0:0 - I must know how this tragic tale ends. What option did you choose?
uid: 1f0370b9-ec81-6dd9-5886-439e993adea7
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Hm? Oh, absolutely none. Fame and wealth suit me very well, no doubt.

null
uid: 1f8d0415-26aa-46df-078e-d0dc2c9c2474
Jump to another node

null
uid: 1fa4ddd4-9abb-778b-6e15-d1b56849c060
Jump to another node

0:0 - Help! Help!
uid: 213ffa27-0524-afaf-97c2-8283e61c9cb6
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

null
uid: 224d1e57-06a1-00c5-a94d-f0fc6fbfa48a
Jump to another node

null
uid: 22af64b7-c6bc-1d07-03b9-461122eacd53
Jump to another node

0:0 - As far as you're concerned she may as well be the Coinmaiden herself.
uid: 23525bae-2801-9b10-9a40-6fd263540dc3
Node context: Arrogant, brushing away our concerns of his patron's means
> But there will be time for questions later. Please, speak to Brem - I need to see the sun again.

0:0 - Oh, thank the gods. You may not know it, friend, but you've just done yourself a great service indeed.
uid: 239afc3e-a324-a05c-504e-43df07f7b8a8
Node context: Relieved - he thought we were going to kill him, but now that he knows we can be bought he's in control again
> For you've rescued none other than the artist Oskar Fevras.

null
uid: 23ddf80c-36ae-df2d-9be8-85b78ee05653
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Check flag(s) (Global):
   false - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped
   true - PLA_DoubtingArtist_State_FreeNoMoreZhent - There is no more Zhent to watch for the doubing artist
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I hope you came to a decision - the paintings are gone.
uid: 23e27eac-6eb8-89c9-dfd9-a83806143648
- 0 Check flag(s) (Global):
   true - PLA_DoubtingArtist_State_Painting2Destroyed - Painting 2 is destroyed
   true - PLA_DoubtingArtist_State_Painting1Destroyed - Painting 1 is destroyed
- 1 Check flag(s) (User):
   true - PLA_DoubtingArtist_Knows_PaintingDestroyed - Player saw a painting get destroyed
> Wadded up to wipe Zhentish arses, I expect - and good riddance.

0:0 - How-
uid: 26169eb0-efe6-61f8-b855-a9b5735b616d
Node context: Shocked that we know what he was thinking
> Look, whatever you planned with Rugan, they know. Be ready for anything.

0:0 - Who is your patron?
uid: 269f43d3-34f3-d6d4-da53-1a7a06692dbc
> As far as you're concerned she may as well be the Coinmaiden herself.

0:0 - Heroes who rescue her prize painter, for example. Oskar Fevras, at your service.
uid: 2793edb8-6239-a953-1b38-6228ef95d25e
Node context: As if we should be honoured
> null

null
uid: 28b91f13-4d51-2e02-2b29-5fba75ba7a8a
Jump to another node

0:0 - Maybe. But you don't look very expensive.
uid: 29819d38-3af1-8322-f8a6-c17be2408434
> Not to you, perhaps - but those of actual taste might disagree.

0:0 - You! The way you handled Zarys - you're not one of her thugs.

uid: 2a858466-6e72-0660-b77a-712cfdeea4f8
Cinematic:
Node context: Hushed tone, trying to be subtle
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You need to buy me.

0:0 - Fear not, friend! My patron will make good on all my debts. My betrothed, I should say.
uid: 2aef332f-9ceb-a650-bed9-f139aa01dae2
> null

0:0 - But there will be time for questions later. Please, speak to Brem - I need to see the sun again.
uid: 2ce0b5f2-3e88-49f8-214a-98312f01a19b
Node context: Steering us back on topic, feeling very sorry for himself
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 30c84813-3b2e-c258-cc9c-65adc0e3634b
Jump to another node

0:0 - All I care about is getting paid.
uid: 3160a0f0-6147-24f1-2439-59da206a250e
> I wish I could harden my heart so. Still, you're right - we have the matter of my return to consider.

null
uid: 31b25e7a-159c-e06c-f006-91306dd1e893
Jump to another node

0:0 - Of course. I don't mean to rush you.
uid: 320ff632-092a-6c6b-d838-71e1951ce60e
Node context: Deflated - passive aggressive
> I'm sure we have plenty of time before they work me to death.

- Roll failure -
null
uid: 3355043f-22bf-34d1-9cfa-99850c527771
> *There's little to discern- aside from his obvious desire to be left alone.*

0:0 - And when my corpse is being picked at by dogs, I suppose it won't be your problem then either?
uid: 3377fd8d-0911-f743-1e68-be90de668d83
Node context: Dramatic at how heartless we're being
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelp - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelpdescription
> I took you for a better sort than these. Leave me to my chains, then.

0:0 - Just as soon as I'm back in the city. Please, speak to Brem - I need to see the sun again.
uid: 37343394-946c-212f-1933-6d94ca10d2e5
=== END NODE ===

0:0 - No coin? Mightily imprudent of you.
uid: 381fd6ab-cd9a-1eea-33d1-0568965d6c8f
Node context: Aghast - how could we be so irresponsible? Never mind the fact that we've just paid all our money to free him in the first place
> null

null
uid: 3bec7040-c7ea-1893-4444-6e92b39c9c4b
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
   true - PLA_DoubtingArtist_State_FreeNoMoreZhent - There is no more Zhent to watch for the doubing artist
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
> null

0:0 - What happened?
uid: 3c893685-a925-5a25-f3e9-25692a228eb6
> She offered me a future, and so in a fit of madness I told her of my past.

0:0 - Hm? Oh, absolutely none. Fame and wealth suit me very well, no doubt.
uid: 3c8c4578-d920-eb76-4ef2-eb8b58a88eab
Node context: As if we've asked a question he hadn't considered - then very casually saying he's come to no decision at all
> And yet I think of that first love, and... I hesitate. Likely I'm going mad.

0:0 - I don't care about your love life - I just want my reward.
uid: 3cf32d93-d4f8-c6eb-dcd7-291597348e3c
> Ah. Right. Suit yourself - find me in the city and you shall have your reward.

0:0 - I thought the canvas would make clear what my heart could not. Drivel.
uid: 3e342148-8616-5543-7ec3-404a47bb830f
> Now, if you cared to spare some coins in exchange, well. That would ease the discomforts of the road some.

0:0 - ... do you know, of all the indignities heaped upon me in this place, that might well be the worst.
uid: 414132ea-8977-02bf-0f4e-15faa668eec9
Node context: Air of tragic self-pity: after being taken as a hostage, he wasn't even ransomed for a proper price
> It seems you've made quite the profit. My patron will see you rewarded - my betrothed, I should say.

0:0 - Not yet. I'm working on it.
uid: 43cd7f26-764d-91a6-fbf2-de36bc5a3445
> Of course. I don't mean to rush you.

0:0 - The latter I learned only after the engagement, when I told her I was still in love with someone else.
uid: 43d02bf5-9959-7ead-1010-ef59e2371891
Node context: Rueful - in a fit of stupidity he did the right thing
> I made a timely retreat into the countryside. To paint, and clear my head. To choose, I suppose.

0:0 - In any case, I am a slave no longer - and your money troubles are over, rest assured. For you have saved none other than Oskar Fevras.
uid: 462423ea-d864-de06-ee96-e5e60c6c6af6
Node context: As if we should be the ones honoured to meet him
> null

0:0 - Leave.
uid: 4634da25-56fa-d469-4196-9699236aef6c
=== END NODE ===

0:0 - Forget it. I just want you to paint my portrait.
uid: 4a4c21bf-68f3-f0cd-597b-17e5d7a3e641
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_Knows_CanGetPortrait - Player has been offered a portrait from the Doubting Artist (by Zhent trader Brem)
> Listen to me, you stlarning-

0:0 - I'm far too busy to speak. Goodbye!
uid: 4ab33aeb-1d6a-f82f-ead8-2ea900f65408
Node context: Pretending all is well, really trying to get rid of us
> Why do you think I'm going to die?
> Discern the source of his unease.
> Relax. I'm just here to trade.
> Read his mind.
> Leave.

0:0 - No, not trade - trap. Prove you're more useful alive.
uid: 4c5752d0-100f-e1c0-a712-de786652107e
Cinematic:
Node context: Hushed through gritted teeth and a fixed smile - he's trying to warn you without getting caught
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_Knows_DealPossible - PLA_ZhentDungeon_Knows_DealPossibledescription
=== END NODE ===

0:0 - And my patron will reward you for my rescue - tenfold whatever ransom you pay, I guarantee it.
uid: 4d926e8d-851f-1318-eec6-80dff75937c8
Node context: Hammering home the point that we'd be foolish not to help him
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - What-
uid: 4e049920-6f1b-ba88-e936-5556c5a2b973
Node context: Appalled
> Help! Help!

- Roll failure -
null
uid: 4ee0843b-2d13-baf4-b67b-c7d08f7ec44d
> null

0:0 - Indeed. I'll just... carry your things then, shall I? Scrub your boots? Just one moment.
uid: 4ff9ebb1-1056-7d95-379a-b2a4d14f5907
> You can SHOVE your boots where even Lathander can't light - I'm no one's slave!

0:0 - He's what? Pardon... I won't miss him. But Brem was about as reasonable as these thugs get.
uid: 5738659a-521f-9500-0c70-bc4ebdb2005b
Node context: First part a dismayed outburst, quickly realising he's being ungrateful and explaining his dismay that we've killrd Brem.
> He might've let me go, for the right amount of coin. The rest? They'll only be swayed by steel.

0:0 - Why are you selling yourself?
uid: 58ba244d-70ac-ed81-9062-165b00f33ebb
> Selling mys-

0:0 - Droll. Fear not, I'll ensure you're compensated once I return to my patron. My betrothed, I should say.
uid: 59473f12-8d13-4e13-69cf-da8271f2179f
> null

0:0 - *His eyes are glassy, and he is sweating profusely - absolutely terrified, but pretending all is well.*
uid: 598aee1d-6bd5-f4e1-31bd-02618754582e
Cinematic:
=== END NODE ===

0:0 - *You recall a recent scandal - a patriar of Baldur's Gate who wished to marry a commoner.*
uid: 5dbaa114-c620-fc60-a659-ad63c3e8c404
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_DoubtingArtist_RecognisedPatron - PLA_ZhentDungeon_DoubtingArtist_RecognisedPatrondescription
> You're Lady Jannath's runaway groom?
> null

0:0 - Now, if you cared to spare some coins in exchange, well. That would ease the discomforts of the road some.
uid: 5ecea9f2-cd37-80d5-9315-663a62d4709f
> I've nothing to give.
> I can spare a little. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> I've already spent enough coin on you.
> Coin will just weigh you down. Get moving.
> I'll give you a serious discomfort to deal with if you don't get going. Now.

0:0 - Oi! Leave him be, yeah? You've got an appointment with Zarys - and she don't like waiting.
uid: 5f0252a2-d961-cda9-59b2-4142d77bfa3b
Cinematic:
=== END NODE ===

0:0 - An affliction for which you cannot be faulted, this far from civilisation.
uid: 673c1276-c1c4-56da-fe7f-7c2778917f40
Node context: Mildly patronising
> But my patron will be most grateful for your heroics. My betrothed, I should say.

0:0 - Right you are, just asking for a little help was all...
uid: 674e52ce-2aa7-c01a-fba3-14b1bcb0e162
Node context: Immediately retreating from the slightest sign of temper
> Until Baldur's Gate, then!

0:0 - Gods above, man - I said buy me. If you didn't have the coin, you might have just said.
1:0 - Gods above, woman - I said buy me. If you didn't have the coin, you might have just said.
2:0 - Gods above - I said buy me. If you didn't have the coin, you might have just said.
uid: 6753d403-32bc-8d53-0735-2a70fff61d18
Cinematic:
Node context: Taking in a scene of carnage - he asked us to bribe his captors and instead we slaughtered them. Distaste at our methods
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 2 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
> In any case, I am a slave no longer - and your money troubles are over, rest assured. For you have saved none other than Oskar Fevras.

null
uid: 68bb7d0d-508a-b4a1-2b2b-84674f5c9019
Jump to another node

0:0 - I can't say I've ever been bought before - how much did I fetch?
uid: 6cc15dd4-33eb-cb72-9de9-7d8c80d5fab5
Cinematic:
Node context: Mildly scandalised, conspiratorial
- 0 Check flag(s) (Global):
   true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> No, don't tell me. There is nothing so depressing as learning one's true value.

0:0 - Fine - as well as a mere fortune, I will offer you something far greater: a painting by my own hand.
uid: 6ce88647-2594-d5c7-53b1-3786f25d21df
Node context: Maintaing his patience at the fact that a huge reward in gold was apparently not enough for us
> I'll make of you a portrait so grand that even blind Tyr will weep in its very presence.

0:0 - She offered me a future, and so in a fit of madness I told her of my past.
uid: 6d05c8de-d07e-9640-62fd-414f36ed076e
Node context: Rueful - in a fit of stupidity he did the right thing
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_Knows_TwoLoves - The doubting artist has tell his story to this player face.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Of the woman I'd loved before she found me. Love still, in truth. She was... less than pleased.

0:0 - Of the woman I'd loved before she found me. Love still, in truth. She was... less than pleased.
uid: 6d44b1e6-eda8-8cd1-a9d1-531e0b00cca7
Node context: Thoughtful, reflective - he's thinking back on a time when he was poor and anonymous, but happy in a humble life with a woman he loved
> I made a timely retreat into the countryside. To paint, and clear my head. To choose, I suppose.

null
uid: 6f39265c-7806-10e8-fa98-fcb814f27247
> null (roll failure)
> null (roll sucessful)

0:0 - I took you for a better sort than these. Leave me to my chains, then.
uid: 6f784d48-2850-387e-7e91-32326b93c01b
Cinematic:
Node context: Disgusted with us - he's been arrogant and rude, but how could we turn down helping him
=== END NODE ===

0:0 - Oh, my friend. There are far more interesting folk to speak to here.
uid: 6fb998d2-7cdd-c1bf-d7ac-6e354452c797
Cinematic:
Node context: Polite but panicked - he's a hostage and by talking to him, we risk making his captors angry
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_HasMet -
   true - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead.
> null

0:0 - Forgive me, I just... I'm here against my will, you see? But I know my patron is looking.
uid: 71488b84-d7de-946b-df61-b31db87308a3
Node context: Trying to rein in his temper - surely we'll see sense if he explains his predicament
> She will be most grateful to whoever can secure my release. And most generous, I know it.

0:0 - Well, you should at least know what you've paid for. I am the Oskar Fevras, at your service.
uid: 719208dd-447e-ac26-0040-2c7a0072884d
Cinematic:
Node context: Mock formality, as if addressing someone who's going to recognise his name
> I've never heard of you.
> And I am [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> I am the [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], at yours.
> My slaves do not speak until they are spoken to.
> Excellent. When will I get my reward?
> Don't worry, 'the Oskar Fevras' didn't cost me a single coin.
> What will you do with your freedom?

null
uid: 71a91ffb-2232-d979-a64c-a80450be5979
Jump to another node

null
uid: 727889dc-c7b4-6cfa-c006-5d1b59c99a07
Jump to another node

0:0 - Relax. I'm just here to trade.
uid: 72cdde1a-6fd7-06f6-0984-a342e2c0884c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription
- 1 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead.
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription
> null (roll sucessful)
> null (roll failure)

0:0 - A noblewoman of passion, refinement and, as it turns out, quite ferocious temper.
uid: 7302184a-cdae-659a-6778-91c042102e07
Node context: Listing admirable qualities of the noblewoman to whom he is engaged
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_Knows_TwoLoves - The doubting artist has tell his story to this player face.
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> The latter I learned only after the engagement, when I told her I was still in love with someone else.

0:0 - And we have your reward to consider - once I have made my way safely back to the city.
uid: 760a5752-55fa-5253-15e2-8966b0c30589
Node context: Allowing himself to be steered back on topic, firmly assuring us he needs to get back safely before we can be paid
> null

null
uid: 76dd8324-5c30-eb17-57f5-2268b9a30bdd
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_HasMet -
   false - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_Zhent03_Dead - Zhent 03 (Brem) Is dead.
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet_BremDead - PLA_DoubtingArtist_HasMet_BremDead1description
> null

null
uid: 77c4763a-5810-7413-d099-202d2b9c7277
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_HasMet -
- 1 Check flag(s) (Global):
   true - PLA_DoubtingArtist_State_FreeNoMoreZhent - There is no more Zhent to watch for the doubing artist
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 7883939e-fb0a-94a4-ca74-55132c631098
Jump to another node

- Roll sucessful -
null
uid: 7c39cca9-0f5b-38f3-a0b6-25cb65dfda30
> No, not trade - trap. Prove you're more useful alive.

0:0 - This ransom is your patron's problem - not mine.
uid: 7f8cfcfc-5eae-4140-75a0-b45949e6880b
> And when my corpse is being picked at by dogs, I suppose it won't be your problem then either?

- Roll sucessful -
null
uid: 807e1ea4-742a-447e-3ca5-8eb3fcf962ee
> You'regoingtodieyou'regoingtodieyou'regoingtodie-


0:0 - My slaves do not speak until they are spoken to.
uid: 8157c90e-d786-7543-89d6-1d279402cf54
- 0 Check flag(s) (Global):
   true - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player
> Ha! Quite. Well, now that... wait, you're not serious?

0:0 - You'regoingtodieyou'regoingtodieyou'regoingtodie-

uid: 81693a8d-1cdd-6929-4b3a-fca9ab12a1dd
Cinematic:
Node context: Repeated in a hushed panic - what's going on underneath the surface as he tries to pretend you're not walking into a trap.
- 0 Set flag(s) to (Local):
   true - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenRead - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenReaddescription

0:0 - Coin will just weigh you down. Get moving.
uid: 828996a8-5de4-6463-891f-3eeaee32c92b
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> I suppose I can endure the walk sober. Suffering has become an old friend, after all.

0:0 - I am the [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], at yours.
uid: 83eb34d3-60ad-1757-3d63-534fda9371cf
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> A genuine pleasure. I'm in your debt - as is my patron. My betrothed, I should say.

0:0 - Quite. Now I really do have to get back to work!
uid: 84002799-9be3-aa23-aecc-4465135e6f51
Cinematic:
Node context: Nodding along, panicked, loud, and clearly not listening. Just wants us to move on.
=== END NODE ===

0:0 - And what choice did you make?
uid: 84859a06-8c9b-5dc7-f02c-be2f95483f25
- 0 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Hm? Oh, absolutely none. Fame and wealth suit me very well, no doubt.

0:0 - I am not some lower city coinlad offering you a tumble. I am an artist.
uid: 8552c07c-77f0-c1fc-c23c-8991ef521a32
Node context: Aghast, hushed
> And my patron will reward you for my rescue - tenfold whatever ransom you pay, I guarantee it.

0:0 - I've already spent enough coin on you.
uid: 857ed909-ac24-2204-8f6a-2258ec88d9ad
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
> I suppose I can endure the walk sober. Suffering has become an old friend, after all.

0:0 - Relax - I'll speak to your captors.
uid: 864cbc56-9b52-5dad-28fe-098e79e93fc3
- 0 Set flag(s) to (Dialog):
   false - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelp - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelpdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You will? Wonderful!

0:0 - You... oh. Another of Brem's bloody commissions? I will not sully my brush with every ugly vagrant who -
uid: 881b7e74-5601-2ae8-f586-42d4f4fee502
Node context: Initially confused, then realising - his captor has sent us over to have him paint our likeness. He has no interest and considers it a waste of his talent
> Forgive me, I just... I'm here against my will, you see? But I know my patron is looking.

0:0 - I don't need a servant.
uid: 8836c2a0-fb67-eec5-0426-5003ac0b4a4b
> Then it is well I am asking you to serve only yourself.

0:0 - I wish I could harden my heart so. Still, you're right - we have the matter of my return to consider.
uid: 89eb5019-7762-ac40-95bf-427fac97d7da
Node context: Chiding, as if we're heartless for not caring about his predicament - but moving quickly back to business
> null

0:0 - Right, but unwise. I was forced to retreat into the countryside. To paint, and clear my head. To choose, I suppose.

uid: 8a53a8df-22ff-e5c3-1af5-8a70e3f4bbc7
Node context: Rueful - in a fit of stupidity he did the right thing
> A truly horrifying dilemma.
> I saw your paintings - were they portraits of the women you spoke of?
> I have your paintings.
> I hope you came to a decision - the paintings are gone.
> I must know how this tragic tale ends. What option did you choose?
> And what choice did you make?
> All I care about is getting paid.

0:0 - Who is Lady Jannath?
uid: 8d3c421f-8dd9-efd6-e1d5-b338602b7ae6
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_DoubtingArtist_RecognisedPatron - PLA_ZhentDungeon_DoubtingArtist_RecognisedPatrondescription
> A noblewoman of passion, refinement and, as it turns out, quite ferocious temper.

0:0 - She's a woman of great means - and great generosity to those who serve her well.
uid: 8d3ce578-310b-2c31-c53e-1d75453ae893
Node context: Warming to the task now that we're listening - he's in control
> Heroes who rescue her prize painter, for example. Oskar Fevras, at your service.

0:0 - You will? Wonderful!
uid: 8ea0d2bc-51b6-d8a5-6a92-20a497517543
> Now I don't mean to hurry you - but if you could hurry, I'd be most obliged.

0:0 - And yet I think of that first love, and... I hesitate. Likely I'm going mad.
uid: 8ef27d81-5d2c-fc92-54d7-db2f44441668
Node context: Honestly reflective, quietly laughing at himself - he's being offered fame and riches, and he finds himself hesitating for reasons he can't even explain
> Regardless! We have more immediate concerns - your reward once I've returned to the city, for one.

0:0 - Tenfold whatever ransom these clods try to squeeze from you, I guarantee it.
uid: 9010c07f-72b6-b91f-fb8c-a840955a7396
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Who is your patron?
> I'll see how much they're asking for you.
> Forget it. I just want you to paint my portrait.
> I doubt you're worth the asking price.
> This ransom is your patron's problem - not mine.

0:0 - You! Zarys may have welcomed you, but I can see you're not one of her thugs.

uid: 904fad15-fc65-7733-1422-6740ea8a6511
Cinematic:
Node context: Hushed tone, trying to be subtle
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> You need to buy me.

0:0 - Excuse me, but I really am far too busy.
uid: 91c3244c-a9c5-22ad-4517-d7fa32ec3f69
Cinematic:
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Check flag(s) (Global):
   true - PLA_ZhentShipment_Rugan_Knows_Thief - Rugan almost certainly knows who stole/broke the chest
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
> null
> Leave. Please.

null
uid: 92487452-10c0-3c11-15fa-7fba5d3bbed3
Jump to another node

0:0 - I suppose I can endure the walk sober. Suffering has become an old friend, after all.
uid: 9304fcde-31a5-577c-31ae-bccdaf10727f
Node context: Somewhat put out - the burdens he must carry
> Until Baldur's Gate, then!

null
uid: 936deb3c-0d5c-58cf-3e6d-45a35810f249
Jump to another node

0:0 - A truly horrifying dilemma.
uid: 94cdd083-a997-84e7-ecba-44b94ad54739
> Indeed - one to split the very soul. But I dare not dwell on it any longer lest I weep.

null
uid: 96923fa8-3b48-aeeb-1576-1c8059dbb5bc
Jump to another node

0:0 - Coin? You have my attention.
uid: 99ce3e76-9211-3b20-b0fd-1fdef8981c31
> Oh, thank the gods - if it's wealth you seek then you've done yourself a great service, friend.

0:0 - Ah, patrons dallying with their dashing artisans. A tale as old as art itself.
uid: 9b296f84-0f05-be8b-d2f5-3dd79c0d4020
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> Quite. It seems we are destined to doomed romances, are we not?

0:0 - But when Lady Jannath offered me a future, well... it felt only right to mention my past.
uid: 9cccffc5-7cb7-ecec-a9e8-b8c61307c3ba
Node context: Rueful - in a fit of stupidity he did the right thing
> Right, but unwise. I was forced to retreat into the countryside. To paint, and clear my head. To choose, I suppose.


0:0 - For you've rescued none other than the artist Oskar Fevras.
uid: 9d19d58e-3679-593f-7a3f-6ebe43a9fa4f
> null

0:0 - I'll make of you a portrait so grand that even blind Tyr will weep in its very presence.
uid: 9f1a959c-fbdb-527d-d391-97eb2214d92c
Node context: Earnest, promising that we'll get exactly what we want 'Tyr' = TEAR, god of justice
> Just as soon as I'm back in the city. Please, speak to Brem - I need to see the sun again.

0:0 - Excellent. When will I get my reward?
uid: 9f7383eb-e6ae-6767-ccaf-cd52ab62a7b5
> Fear not, friend! My patron will make good on all my debts. My betrothed, I should say.

null
uid: a036ed48-25c7-dfd3-703f-525597fabff6
Jump to another node

0:0 - I doubt you're worth the asking price.
uid: a06e9933-0181-1efb-5938-8428adc081f3
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_Knows_CanGetPortrait - Player has been offered a portrait from the Doubting Artist (by Zhent trader Brem)
> Fine - as well as a mere fortune, I will offer you something far greater: a painting by my own hand.

0:0 - Wait, WAIT! I'm just a prisoner - spare me and there'll be coin, I swear it!
uid: a0845a7d-a7c7-3e6d-ecea-72a131e295cc
Cinematic:
Node context: Panicked, he just saw us kill a lot of people and thinks we're about to kill him
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Who are you?
> Coin? You have my attention.
> You're not a prisoner anymore.

null
uid: a1a751a2-1f44-fb78-ae65-c30e8372ed72
Jump to another node

0:0 - Why do you think I'm going to die?
uid: a248cecd-9d88-2189-5425-17251e246b6d
- 0 Check flag(s) (Local):
   true - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenRead - 7fdf594d-eaf0-034c-0b29-93adcbc74449_MindHasBeenReaddescription
> How-

null
uid: a4f7c75f-d50d-dc0b-68e3-a6a7c01e1a2d
Jump to another node

0:0 - Listen to me, you stlarning-
uid: a735e75f-6c52-48c8-7594-41f5ebb9de5a
Node context: Losing his patience for a moment - 'stlarn' is a DnD equivalent of 'fuck/fucking'
> Forgive me, but I can't think down here. Can't work. Free me, and you will have your portrait.

0:0 - Then I congratulate you - tear them up and they'll be most useful in the privy.
uid: a93bd5ea-ee0d-bdc8-2ff7-aa608e239a1d
> I thought the canvas would make clear what my heart could not. Drivel.

0:0 - I can't say I've ever been bought before - how much did I fetch?
uid: a994c58b-9840-a817-1a44-55a96ba9c816
Cinematic:
Node context: Mildly scandalised, conspiratorial
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_HasMet -
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> No, don't tell me. There is nothing so depressing as learning one's true value.

0:0 - Your jailor is dead - you're free to go.
uid: aadc5e21-0b21-12d5-3427-86ce76d041fe
- 0 Check flag(s) (User):
   false - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFlee - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFleedescription
- 0 Set flag(s) to (User):
   true - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFlee - PLA_ZhentDUngeon_DoubtingArtist_Knows_CantFleedescription
> He's what? Pardon... I won't miss him. But Brem was about as reasonable as these thugs get.

0:0 - Oh, thank the gods - if it's wealth you seek then you've done yourself a great service, friend.
uid: acb95437-3e76-207f-ee28-234e78fe39da
Node context: Relieved - he thought we were going to kill him, but now that he knows we can be bought he's in control again
> For you've rescued none other than the artist Oskar Fevras.

0:0 - Indeed - one to split the very soul. But I dare not dwell on it any longer lest I weep.
uid: ad556050-403b-e4a5-7177-675775140c2d
Node context: Knows he's being mocked but continues on sincerely nonetheless
> And we have your reward to consider - once I have made my way safely back to the city.

0:0 - Ha! Quite. Well, now that... wait, you're not serious?
uid: ae3ada92-057d-60ec-08b2-c9d5b6862d78
> I don't make jokes with my slaves.
> Of course I'm not. Just teasing.

null
uid: b1b1fee7-d001-a443-8851-c681ce5a526d
Jump to another node

0:0 - Discern the source of his unease.
uid: b2ddbe96-e41f-8ae3-fc6d-12e8c9a3ad28
= Roll SkillCheck Insight (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_State_TriedSkill - PLA_DoubtingArtist_State_TriedSkilldescription
> null (roll sucessful)
> null (roll failure)

0:0 - But my patron will be most grateful for your heroics. My betrothed, I should say.
uid: b30f8acd-107f-cc21-9cb7-98908f6312ff
Node context: Promising great reward. The second line is almost as if he's unpleasantly reminding himself that he's engaged. He does love this woman, but she's overbearing
> null

0:0 - I'll give you a serious discomfort to deal with if you don't get going. Now.
uid: b3aef128-b49a-0ac4-a5dc-035ae5005540
> Right you are, just asking for a little help was all...

0:0 - They're yours, if you can find use for them - in the privy perhaps. I had best get moving.
uid: b4a370c6-ac57-ccb5-110f-80f56d665e46
> Say - I don't suppose you could spare some coin, could you? Ease the discomforts of the road some?

0:0 - Ah. Right. Suit yourself - find me in the city and you shall have your reward.
uid: b5991688-ba06-891e-0039-adb8fedf1105
Node context: He had been ready to tell us the grand drama of his life, assuming we'd want to hear - and is somewhat taken aback when we cut him off
> Say - you couldn't spare a little coin, could you? Ease the discomforts of the road some?

- Roll sucessful -
null
uid: b87052a6-1fd7-422f-9f87-8c53682f9550
> *His eyes are glassy, and he is sweating profusely - absolutely terrified, but pretending all is well.*

0:0 - Please, speak to Brem. I need to see the sun again.
uid: b99345cf-f77c-fc96-b12f-d5c1897f3cf6
Node context: Steering us back on topic, feeling very sorry for himself
=== END NODE ===

0:0 - Wadded up to wipe Zhentish arses, I expect - and good riddance.
uid: bb17a5c7-f3f9-29ea-a975-bf1f9f8d5b11
> Their objective perfection is what caught these bastards' eyes to begin with. Now that I'm free...

0:0 - What will you do with your freedom?
uid: bb73f103-b96a-34e1-7167-6f8ea4ddac48
> Oh - run crying back to my patron I expect. My betrothed, I should say.

- Roll failure -
null
uid: bc5a78c9-60a6-3159-d197-b04fc2e5bf02
> What-

- Roll failure -
null
uid: c025a205-cea4-ea3c-7a4d-f6b7314c9b28
> Quite. Now I really do have to get back to work!

0:0 - I saw your paintings - were they portraits of the women you spoke of?
uid: c069dbf4-0a96-c80a-a9c3-c80d016003e9
- 0 Check flag(s) (User):
   true - PLA_ZhentDungeon_DoubtingArtist_State_StudiedPaintings - PLA_ZhentDungeon_DoubtingArtist_State_StudiedPaintingsdescription
> Indeed. I thought the canvas would make clear what my heart could not.

null
uid: c0ea8c54-6b2e-ee42-8379-77e2d303d94a
Jump to another node

0:0 - Not to you, perhaps - but those of actual taste might disagree.
uid: c4f66c01-4f6a-d695-652c-2c4a99a51cb7
Node context: Annoyed by our rudeness, returning it in kind
> For the return of her prize artist, my patron will measure her gratitude in gold.

0:0 - I've nothing to give.
uid: cae6fc4a-9003-b694-c538-910065f2016f
> No coin? Mightily imprudent of you.

0:0 - Quite. It seems we are destined to doomed romances, are we not?
uid: cb18fd3a-edcb-9e65-8c5f-2ddc42891d36
> null

null
uid: cf96306b-9fb6-0e64-0320-2af69cf43af8
Jump to another node

0:0 - Sure - how much do you cost?
uid: d04372c4-7e4e-1c11-c5c9-19ee11a56fc1
> You were... rather quick to agree. But all the wiser for it.

0:0 - Indeed. I thought the canvas would make clear what my heart could not.
uid: d2d398f4-8630-5593-4f20-c6578e805f9c
Node context: Fake humble - he knows his paintings are good, and assumes we're a fan too
> Both turned out masterpieces, more's the pity. Not a stray brushstroke between them.

0:0 - For the return of her prize artist, my patron will measure her gratitude in gold.
uid: d461a3d6-2acf-48d6-12ed-478a942a7c8a
Node context: describing something of great value to someone he believes easily duped
> Tenfold whatever ransom these clods try to squeeze from you, I guarantee it.

0:0 - You need to buy me.
uid: d4b1c22d-6501-dddc-d592-4c522aa6cc12
Node context: Deadly serious, with full intent - he feels no need to explain
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped
> Why are you selling yourself?
> I don't need a servant.
> Sure - how much do you cost?
> Maybe. But you don't look very expensive.
> Buy you? I'm just here to have my portrait painted.

0:0 - You're Lady Jannath's runaway groom?
uid: d5bad291-ee73-bf23-cab6-8d932cd32500
> I did not run away - a date was never set. There were... complications.

0:0 - A hero to the hilt. Seek me out in the city, truly - beneath my brush, you'll live forever.
uid: d5d8bd88-c553-42e7-0ccb-ee55ba6997dc
Node context: Complimentary, grateful for our help but also asking as if he never expected anything else.
> Until Baldur's Gate, then!

0:0 - Then it is well I am asking you to serve only yourself.
uid: d63aa6b8-f6c8-5ed5-6477-2758640e0635
Node context: Annoyed by our assumption that he was a servant, but steering us back on topic
> For the return of her prize artist, my patron will measure her gratitude in gold.

null
uid: d7dce73b-156b-bf99-61d9-0e15619dca80
Jump to another node

0:0 - I can spare a little. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: d8531573-486c-eab2-167c-3cb2c29fc7d9
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> A hero to the hilt. Seek me out in the city, truly - beneath my brush, you'll live forever.

0:0 - Selling mys-
uid: d8790038-1439-e7bb-5351-ac9b4c6ff167
Node context: Spluttering, outraged
> I am not some lower city coinlad offering you a tumble. I am an artist.

0:0 - Until Baldur's Gate, then!
uid: db17e954-ffc4-dbc6-1d5b-d40fa9717691
Cinematic:
Node context: Done with us and keen to move on - yes we've saved him and he is very grateful, but he has things to be doing
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_State_Leaving - The doubting artist is now leaving the Zhent hideout
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - A genuine pleasure. I'm in your debt - as is my patron. My betrothed, I should say.
uid: de64b2f4-c3fb-af65-2ea4-faea2960f01d
Node context: Warm. He's over the top, but being quite sincere here.
> Assuming Lady Jannath still wishes to marry after our little... falling out.
> Assuming Lady Jannath still wishes to marry after our little... falling out.

0:0 - What - come to kill me yourself? You might as well.
uid: e04f7e70-5557-2331-1604-f93153e0b00a
Cinematic:
Node context: Intense, eager - waiting for us to tell him he's free
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelp - PLA_ZhentDungeon_DoubtingArtist_State_RefusedHelpdescription
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> Relax - I'll speak to your captors.
> Fine. I will.
> Leave.

0:0 - I hope you have means - these Zhent have seen my work. They won't let me go cheaply.
uid: e5caec7d-d1ba-d607-7cbe-3252807d0d5c
Node context: Sizing us up - he knows he's valuable and we don't look like we can afford him - but are his only hope
> Please, speak to Brem. I need to see the sun again.

0:0 - She will be most grateful to whoever can secure my release. And most generous, I know it.
uid: e6a612a5-e905-3f48-caa8-599962b9fe13
Node context: Wink wink nod nod - we have the means to make money and powerful friends here
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I'll see how much they're asking for you.
uid: e6fd8a0a-1b90-df6a-3257-641da9f26461
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I hope you have means - these Zhent have seen my work. They won't let me go cheaply.

0:0 - *There's little to discern- aside from his obvious desire to be left alone.*
uid: e7a9b1ce-06df-6fab-cbec-0b53c99025da
Cinematic:
=== END NODE ===

- Roll sucessful -
null
uid: e90cdeb0-aede-fb64-cdcb-a39003b03bdd
> *You recall a recent scandal - a patriar of Baldur's Gate who wished to marry a commoner.*

0:0 - What? No!
uid: ec4d832a-4501-0c09-99f1-78b3083bbf7a
Node context: Aghast - he joked about us killing him and we took it seriously
> ... no, thank you.

0:0 - Leave.
uid: ec4f1562-0b2d-0987-e4a3-c190c7c5bfa4
=== END NODE ===

0:0 - Now I don't mean to hurry you - but if you could hurry, I'd be most obliged.
uid: eea62c69-fa37-271d-d45b-2edbc949d926
=== END NODE ===

0:0 - Forgive me, but I can't think down here. Can't work. Free me, and you will have your portrait.
uid: f08a0085-7aa0-093c-24ee-0acff1b1ee27
Node context: Regaining his composure, explaining away his ambush and trying to be nice
> One so grand that even blind Tyr himself will weep to see it - but first, speak to Brem. Please.

0:0 - Regardless! We have more immediate concerns - your reward once I've returned to the city, for one.
uid: f10dd461-8f09-829f-8e55-00b7f7ee52e7
Node context: Pulling himself out of reverie, briskly back to business
> Say - I don't suppose you could spare some coin, could you? Ease the discomforts of the road some?

0:0 - No, don't tell me. There is nothing so depressing as learning one's true value.
uid: f47dba17-7fe1-f8ee-1718-2ab2f6a3d7dd
Cinematic:
Node context: Dismissing, moving on - making an astute observation about himself. He's an ass but he's self-aware
> Well, you should at least know what you've paid for. I am the Oskar Fevras, at your service.

0:0 - Of course I'm not. Just teasing.
uid: f483f724-76fd-4ee2-5e1f-e73410710571
> Droll. Fear not, I'll ensure you're compensated once I return to my patron. My betrothed, I should say.

0:0 - And I am [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: f649cf90-0e5b-457a-4923-0192ea65a2b1
- 0 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> A genuine pleasure. I'm in your debt - as is my patron. My betrothed, I should say.

null
uid: f6ce7001-a04d-5597-fa60-48022d00e91d
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Rugan_Knows_Thief - Rugan almost certainly knows who stole/broke the chest
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
> null

0:0 - You've spoken to Brem? He'll let me go free?
uid: f716eb4c-9d36-eb9c-d7a6-ed4ec501c8d2
Cinematic:
Node context: Intense, eager - waiting for us to tell him he's free
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelp - PLA_ZhentDungeon_DoubtingArtist_Knows_AskedHelpdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
> I've got enough problems without adding you to the list.
> Not yet. I'm working on it.
> Leave.

0:0 - Leave. Please.
uid: f904aad2-fc2f-0b69-b7d2-3711b9e74334
Node context: Smiling throught terror. Second line emphatic
> null

0:0 - Look, whatever you planned with Rugan, they know. Be ready for anything.
uid: f9c89544-4258-2360-f4e8-05b749fb6e55
Node context: Hushed tones - he's giving us a warning and trying not to get caught
=== END NODE ===

0:0 - I'm sure we have plenty of time before they work me to death.
uid: fb9e1b5c-730b-4b2e-8931-2f47222acf2d
Node context: Dramatic and passive aggressive - it's just his precious life in the balance
=== END NODE ===

0:0 - Buy you? I'm just here to have my portrait painted.
uid: fca08e8e-9839-471e-b2ff-5cd45c1e9d11
- 0 Check flag(s) (Dialog):
   true - PLA_DoubtingArtist_Knows_CanGetPortrait - Player has been offered a portrait from the Doubting Artist (by Zhent trader Brem)
   false - PLA_DoubtingArtist_State_AskedForPortrait - The player asked doubting artist for a portrait
> You... oh. Another of Brem's bloody commissions? I will not sully my brush with every ugly vagrant who -

0:0 - I've got enough problems without adding you to the list.
uid: fdd838e1-8c25-80d1-663d-1fa9f732a80c
> null

0:0 - Assuming Lady Jannath still wishes to marry after our little... falling out.
uid: fea34f44-ed1b-cdf8-c8e3-fbf8b804138f
Node context: Wincing, recalling a bitter argument
- 0 Set flag(s) to (Global):
   true - LOW_OskarsBeloved_State_MentionedJannathInAct1 - gets set when Oskar mentions his relationship to Lady Jannath in Zhent camp
> What happened?
> Who is Lady Jannath?
> I don't care about your love life - I just want my reward.
> Ah, patrons dallying with their dashing artisans. A tale as old as art itself.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_AD_Cowering.lsj
Synopsis:
Doubting artist is cowering because something potentially harmfull is happening. He don't want to talk until it is resolved.

0:0 - Shitting hells, will this never end?!
uid: 103e55da-eb3d-d946-80ea-094c6d04d7ca
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - No, no - PLEASE!
uid: 598bf19b-e568-9181-52ff-3d05aefc992d
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Well?! You bought me, so save me! Please!
uid: 7cfa7f22-65c9-6223-03c2-6eeaa6b7c04d
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
=== END NODE ===

0:0 - I'm, uh - I'm sure you have more pressing concerns than talking to me.
uid: 81b4a1d6-b6cb-ff94-fd36-afa4f2ca175d
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Gods, oh gods - this isn't happening.
uid: cc5d1f8a-023e-6e80-6103-02ea8c97fcdc
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_AD_Idle.lsj
Synopsis:
Doubting artist has been kidnapped and is now enslaved by Zhentarim. Everything is peaceful around, for now.

0:0 - Look - there's no need for this. Free me now and I'll see that my patron rewards you!
uid: 1a08427a-ef2b-0fbc-ac63-a8762e87168b
Node context: He's trying to get the attention of his captors, trying to be personable and bargain his way free
- 0 Set flag(s) to (Local):
   true - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description
> I need only tell her it's a gambling debt - it's happened before!

0:0 - Gods - I'm going to die in the dark.
uid: 203cbd72-f8ac-027d-8334-4e6f36975826
Node context: To himself - meek and defeated
=== END NODE ===

0:0 - I'll drink only in the temple district, that you may keep an eye on me. Please.
uid: 3d477ec8-3d52-6f90-208d-dfed26d5ff95
Node context: As if making a concession if the gods save him
=== END NODE ===

0:0 - Ye watching gods - I don't know any prayers, but rescue me from this pit and I swear that I will change.
uid: 73834747-8200-fc3d-2aca-a5844f9668ed
Node context: Quietly, bargaining
- 0 Check flag(s) (Local):
   true - 5e915b37-54da-42c0-02bf-30b086754023_step3 - 5e915b37-54da-42c0-02bf-30b086754023_step3description
- 0 Set flag(s) to (Local):
   false - 5e915b37-54da-42c0-02bf-30b086754023_step3 - 5e915b37-54da-42c0-02bf-30b086754023_step3description
   false - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description
   false - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description
> I'll drink only in the temple district, that you may keep an eye on me. Please.

0:0 - Maybe I'll drink my paints, hm? You won't get your damn ransom then!
uid: 768afc9c-71bc-8110-392e-05603cb02304
Node context: Challenging, petulant - they want to keep him prisoner so he's threatening to kill himself (not remotely intending to follow through on it, just out of spite)
- 0 Check flag(s) (Local):
   true - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description
- 0 Set flag(s) to (Local):
   true - 5e915b37-54da-42c0-02bf-30b086754023_step3 - 5e915b37-54da-42c0-02bf-30b086754023_step3description
   false - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description
=== END NODE ===

0:0 - I have friends in the city - friends you do not want as enemies, you hear?!
uid: 9c981ac7-b72e-831a-74f6-7dc8d1836535
Node context: Threatening, pompous - calling to his captors
- 0 Check flag(s) (Local):
   true - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description
- 0 Set flag(s) to (Local):
   true - 5e915b37-54da-42c0-02bf-30b086754023_step2 - 5e915b37-54da-42c0-02bf-30b086754023_step2description
   false - 5e915b37-54da-42c0-02bf-30b086754023_step1 - 5e915b37-54da-42c0-02bf-30b086754023_step1description
> Gods - I'm going to die in the dark.

0:0 - I need only tell her it's a gambling debt - it's happened before!
uid: b3611144-0d6b-43a4-c77f-eca74da01018
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_AD_WarnAboutExplosives.lsj
Synopsis:
The doubting artist warns the player about the explosives inside the Zhent dungeon

0:0 - Wait! They've got oil everywhere - and bloody torches!
uid: 9c0ae5c6-faa7-673d-6ce3-2fe85b0da60f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_DoubtingArtist_Dead.lsj
Synopsis:
An artist captued by the Zhentarim, Oskar was being forced to paint against his will while the Zhentarim arranged to ransom him back to his patron in BG.

0:0 - Where are you from?
uid: 00d993fa-843e-4b42-89b6-11e4aecbea07
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Baldur's Gate... Lady Jannath's own court...

0:0 - Who were you meant to marry?
uid: 0cc98b89-da9b-1d1f-b37c-8a7bbab23bc0
- 0 Check flag(s) (Local):
   true - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriage - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriagedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... patron... Lady Jannath... but... love another...

0:0 - What were you doing down here?
uid: 128b4b95-8561-4c45-af5c-8bfdb9a73936
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriage - aa9fed89-e325-dfba-c783-480ab0fa9c68_KnowsFledMarriagedescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... fleeing marriage... captured... on road...

0:0 - Leave.
uid: 1f774c57-711e-4b24-8a80-acd0c882700b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 256f9e3b-0f75-437b-93bd-114e2570a3ff
> null

0:0 - ... Zhentarim hideout... sweaty and stinking... just like them...
uid: 2bf55f4a-de80-44a6-8321-e86d1ec8e465
> null

0:0 - How did you die?
uid: 362ed81e-fdec-47e8-9fd3-b56368ec0e09
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

0:0 - What is this place?
uid: 36f8da1c-1dfc-4c96-b69a-499cd9c6a97e
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Zhentarim hideout... sweaty and stinking... just like them...

0:0 - ... patron... Lady Jannath... but... love another...
uid: 37372dcc-5f29-9fae-ceb1-faab5dda63ef

null
uid: 449e63f9-8e64-4131-a81b-5e9d30f58937

null
uid: 4c924403-b93b-4012-8c44-da75829cefd6

null
uid: 5798d843-d9eb-41bb-9042-7e92e0bb4733

null
uid: 720e181b-4534-4450-8304-72eaef08d990

null
uid: 7a49e9c0-83d5-4887-83f8-3a3cc70e49a4

0:0 - Where did you keep your valuables?
uid: 7fd20158-1b09-446e-b5b2-c3ce4bf3c9f4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...These hands... this mind... treasure enough for a king...

null
uid: 8050df0a-d018-4f17-ac9b-54336967737f

null
uid: 8cf3a75e-de4e-46a0-9a82-8fdd80e108db

0:0 - You do know you're not alive anymore, right?
uid: 9f8d7700-83f9-495c-8f7a-44ce80426af8
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlive - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlivedescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... peculiar... sense of humour...

0:0 - ... Baldur's Gate... Lady Jannath's own court...
uid: ab19169d-a3ab-486e-b9f2-34ffbfdb8587
> null

0:0 - Oskar Fevras... greatest artist... alive...
uid: ab5de7d7-ef4d-42c3-8ba8-17cf77fa0f57
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: b6154ada-efc4-4309-82ec-416a143b9707
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: b631c755-d94c-4a9b-85ba-c84647bd2ce3
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> You do know you're not alive anymore, right?
> Where did you keep your valuables?
> Where are you from?
> What were you doing down here?
> Who were you meant to marry?
> What is this place?
> How did you die?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: b93d95a9-f16d-43b3-876b-b5d4bf73577d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlive - PLA_ZhentDungeon_DoubtingArtist_Dead_GreatestArtistAlivedescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Oskar Fevras... greatest artist... alive...

0:0 - ... peculiar... sense of humour...
uid: bb33dd5a-c809-44f1-9478-68274ec9c47a
> null

0:0 - ... fleeing marriage... captured... on road...
uid: cd888083-574c-427b-917e-70ad59142209
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: de99cc67-36fb-45eb-bbc4-c4f6b359dc44
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: e5ee4f3f-9fc3-4e71-8df0-6c3965eb18af
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - ...These hands... this mind... treasure enough for a king...
uid: f54a37a7-b4f8-4b71-b93b-df3a78862ebe
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_PAD_HiddenEntrance_Opened.lsj
Synopsis:
Player has opened a secret entrance hidden behind an elaborate sliding-wardrobe setup.

0:0 - Oh that's excellent! So good to see a secret passage with some flair.
1:0 - What have we here?
2:0 - Well now - a little spectacle never hurts.
3:0 - Nice.
4:0 - Nicely designed. Secrecy always inspires ingenuity.

5:0 - Ooh! Lovely.

6:0 - Chk. A cheap trick.
7:0 - Look at that.
uid: 3d6ec6f9-be21-0009-9947-bce383f7f230
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_PAD_NoticedFakeWall.lsj
Synopsis:
In exploring the zhent dungeon, the player has discovered an illusory wall.

0:0 - A false wall? Sneaky.
1:0 - An illusory wall. Let's find out what it seeks to hide.
2:0 - A false wall. What's behind it?
3:0 - An illusion. Hiding something valuable, surely.
4:0 - An illusion. There must be something worth being kept secret through there.
5:0 - Ooh - an illusory wall. Wonder what's hiding back there.
6:0 - That wall's an illusion! Hiding what, I wonder...
uid: bc6c83bd-19de-b4f2-6401-07ffd860f1ee
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_VB_Cellar.lsj
Synopsis:
Player has descended into a hideout and the person they're chasing has disappeared.

0:0 - Now, where'd he go?
uid: 7f59dd3e-d069-8f7b-5741-30f2ecdff557
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_VB_Entrance.lsj
Synopsis:
Player exclaims on entering a hidden underground cave.

0:0 - A cave. I mislike this stone sky - too easy for quarry to hide.
1:0 - A cave. Best stay sharp - I've been out of the dark for a while.
2:0 - A cave beneath the tavern. I wonder how deep it runs...
uid: de655132-b0cf-7100-8a32-75ea60686729
- 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent01.lsj
Synopsis:
Salazon is a guard the player will have encountered on entering the dungeon he'll either have fled from us, tried to blow us up, or let us pass.

0:0 - You're a friend of the family now. Just as well I didn't blow you up, eh?
uid: 0c239a2c-50be-667c-b22f-bea39c5e7055
Node context: Chummy - he was ready to kill you just a few moments before but knows you're an ally now.
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
=== END NODE ===

0:0 - No hard feelings, I hope.
uid: 12b6b1be-bbc7-aee4-f82d-31f6c8876af4
Node context: Sheepish - he tried to blow you up a minute before, but knows you're a friend now and is glad you survived
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
   true - PLA_EscapingZhentarim_Knows_Attacked - PLA_EscapingZhentarim_Knows_Attackeddescription
=== END NODE ===

0:0 - Apologies for, er, trying to kill you before.
uid: 21244216-cfa3-038b-0b7c-bfe20b129274
Node context: Sheepish - he tried to blow you up a minute before, but knows you're a friend now and is glad you survived
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
   true - PLA_EscapingZhentarim_Knows_Attacked - PLA_EscapingZhentarim_Knows_Attackeddescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
=== END NODE ===

0:0 - Step lightly - we rigged enough smokepowder to blow this place sky-high. Fist won't find a thing.
uid: 5906cfe2-379d-35fb-004b-8b08810eb263
Node context: 'Fist' refers to a mercenary faction known as the Flaming Fist.
=== END NODE ===

0:0 - I'd be about your business swiftly. We've rigged this place to blow at a moment's notice.
uid: 9ea81be6-a059-48f5-bc3f-71c064ffe9b7
Node context: Giving you advice - he's their demolitions expert and he's anticipating the carnage they're about to cause.
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent01_AD_Idle.lsj
Synopsis:
Salazon is pacing, packing up ahead of the plan to blow the hideout.

0:0 - Stupid thing to do sober.
uid: 0b0d8479-53f5-cd4a-1fc9-b50232cd2313
Node context: Bored with his menial task.
- 0 Check flag(s) (Local):
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription
- 0 Set flag(s) to (Local):
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription
=== END NODE ===

0:0 - Can't carry all this...

uid: 3b771e87-f546-454b-9b0b-94b93e0d9399
Node context: Considering a big stack of boxes he's been told to sort through for the journey ahead.
- 0 Check flag(s) (Local):
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription
- 0 Set flag(s) to (Local):
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription
=== END NODE ===

0:0 - Where's the last of the bloody smokepowder?

uid: 840929a7-f345-21eb-0af2-d0ab95983aa1
Node context: Sorting through belongings, annoyed he can't find something
- 0 Check flag(s) (Local):
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription
- 0 Set flag(s) to (Local):
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription
=== END NODE ===

0:0 - Better to the fire than the Fist.
uid: c97d6b02-530b-dd61-b8fa-0f7c303a2467
Node context: He's sad to be leaving valuables behind, but he knows he's going to burn them rather than give them over to a rival faction
- 0 Check flag(s) (Local):
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription
   true - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription
- 0 Set flag(s) to (Local):
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_C - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Cdescription
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_B - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Bdescription
   false - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_A - 1589fe85-8b8c-649b-9e7e-3302fe3c8ebc_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02.lsj
Synopsis:
Zarys has allowed the player to enter the Zhentarim hideout - either because we won her trust or she needs our help finding her missing agents.

0:0 - That's worth some coin. And my thanks.
uid: 001f9647-e45d-5818-b46e-461f671bde3b
Animation: Murat - The character hands over money to the player.
Cinematic: Hands over money
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> null

0:0 - This job you mentioned - what's involved?
uid: 0190acfa-f1f2-4008-b75e-9e37375d299a
> null

null
uid: 027f1447-97e5-0b3c-d2af-8988c03a5553
Jump to another node

0:0 - You're a friend of the Zhent now - that's worth something in Baldur's Gate.
uid: 02d4e88e-7c1a-6bed-aa9a-e0c094ca950c
Node context: Wryly amused, sizing us up - we made some powerful friends in helping her.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Assuming we make it back there in one piece.
> null

0:0 - What makes that cargo so important?
uid: 02d7627f-0810-4e68-3289-cce5896707d4
> That's Zhent business, not yours.

0:0 - Leave.
uid: 04408df3-2d63-3952-efd7-b970f82a8c91
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
=== END NODE ===

0:0 - Bring them back alive if you can. Failing that, get me that shipment. Unopened.
uid: 0542f735-7cc8-ac0b-657a-e45bf539b546
Node context: Giving orders, conveying grim urgency.
> null

0:0 - Yeah? Got business to conduct, so if you ain't helping you can toddle off.
uid: 09dcdf6f-c912-4dad-7a6f-364b63b753f0
Node context: Disinterested - we refused to take on a job for her and so she has no use for us.
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_Quest_Refused - PLA_ZhentShipment_Quest_Refuseddescription
- 1 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> I've changed my mind. I'll take the job.
> I have news of your missing people.
> I have news of your missing people.
> Leave.

null
uid: 0a57a810-468a-b526-f665-3c86fa3b828d
Jump to another node

0:0 - I have news of your missing people.
uid: 0b5205e9-8dec-3e6f-a1f5-3bb60ec27499
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> Well?

null
uid: 0da33cfb-6547-42cc-2531-d90a05e9d160
Jump to another node

null
uid: 0dead6e0-9f74-c0d2-741b-ec9d77981148
Jump to another node

null
uid: 0df93280-ac63-97ad-974d-08817141c67b
Jump to another node

0:0 - Leave.
uid: 111d98da-cc04-75b0-0c4e-4e40691734a2
=== END NODE ===

0:0 - Good luck with that. I don't want to get involved.
uid: 114638b6-bbdc-d646-1235-9e20978f1d73
> null

null
uid: 116e9fa2-f402-1f7b-4dff-36af64b99e05
Jump to another node

0:0 - Spend your coin and be on your way. But be quick about it - we're blowing this place soon.
uid: 14446550-56e2-cea3-89b6-1a3ef71a57cc
Node context: Shrugging - we can suit ourselves but if we're not going to be of use, we can do whatever trading we want and get out.
=== END NODE ===

0:0 - Looks like we can be friends after all.
uid: 14b870a4-c633-1d95-1705-e1e761e8aeac
Node context: Reassessing us - we've gone from useless to useful in her eyes.
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Backtrack along the road to the east. They were travelling with a wagon.
> Some of our people are missing - more importantly, so is their cargo. They were in a caravan coming from the east.

0:0 - I'm afraid they won't coming back.
uid: 15d67a59-20c5-88b0-2f54-e379eb12aeaf
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
   true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> Gods damn it. What about the shipment?


0:0 - I've changed my mind. I'll take the job.
uid: 193a2e62-7335-2cfe-c44a-2f80bd76897d
> Looks like we can be friends after all.

0:0 - Then someone kidnapped a duke - right on our bloody doorstep.
uid: 1c586380-3d33-c8be-18d2-1a13e3ad8342
Node context: Vague disgust - she sees herself as a professional, and is disdainful of those who can't run similarly efficient operations.
> The Flaming Fist will want someone to blame, and I don't plan to leave anything pointing our way.

0:0 - Assuming we make it back there in one piece.
uid: 1cb98a1f-6e0a-0779-10bf-b41f7011b5e7
Node context: Sardonic, considering the dangerous path ahead.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
=== END NODE ===

0:0 - All you need to know is that I'm willing to pay a hideous sum to get it back - unopened.
uid: 1db01fe8-5e3c-4c37-7742-6acf38dc5d38
Node context: Laying the job out very clearly, not going to be pushed into any more detail
> null
> null

0:0 - Give her the flask you found inside the chest.
uid: 1eca9da9-ff8e-81a1-ae21-6a0969efd80a
- 0 Check flag(s) (Object):
   true - GLO_CursedIronFlask_State_HasFlask - Character has the cursed iron flask
- 0 Set flag(s) to (Object):
   true - GLO_CursedIronFlask_Event_GiveFlask - Transfers the Iron Flask
> You... opened the shipment.

0:0 - Any luck finding my people?
uid: 1f9529b3-2a82-04c0-3ada-6b9d803bd694
Node context: Straight to the point - when last we spoke she gave us a job, and that's all she's interested in.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> I found them. They're dead.
> I'm afraid they won't coming back.
> I saved them. They'll be along soon.

> I saved Rugan. He'll be along soon.

> I'm still looking.
> Leave.

null
uid: 206c981e-dcd1-b89e-1b7b-264feb14efa9
Jump to another node

0:0 - What's this job you mentioned?
uid: 23a3a297-1dcb-5493-9f39-b4fa3c14fb24
> null

0:0 - I saved Rugan. He'll be along soon.

uid: 2a038c27-de3c-8406-3d0f-d7f4006052ba
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription
- 1 Check flag(s) (Object):
   true - PLA_ZhentShipment_Knows_Agent002Dead - The player character saw the body of agent 002
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> Then I'm in your debt - or will be, once I see him and his cargo.

0:0 - You... lost it. Funny, that - you just lost a heap of coin too.
uid: 2a28e172-5308-9add-d637-0b52c0d3746e
Node context: Repeating as if she doesn't quite understand. Then emphasising to us just how serious this is, frustrated we've come back looking for a reward for a job we half-assed.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_SaidChestLost - PLA_ZhentShipment_state_SaidLostChestdescription
> Actually, hells with this - the day I've had? You just lost your life too.

0:0 - Failure creates debt. And debt requires payment. But he'll live.
uid: 2b2cc023-42d2-ecd1-6158-5664a896737a
> null

0:0 - A job? You were ready to kill me a moment ago.
uid: 2e046601-6d42-a7a8-1d04-cbfe3fdc6ad9
> Still am, as it goes. Take it as a mark of respect.

0:0 - I found a pair that sound like your men - being swarmed by gnolls.
uid: 2e20ca9e-f4f1-0421-a54b-7c77ff10b9bf
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
   true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead
> null

0:0 - Time was, no one dared touch a caravan bearing our colours.
uid: 2e38593f-5605-174e-3a75-7c7842c8019f
Node context: Stating how notorious her group is, how serious it is that someone attacked a shipment
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Find whoever did this and remind them why.

0:0 - I was glad to see Rugan, until he told me he lost the shipment.
uid: 2e51de2a-288d-ebf0-638b-1015519f5da3
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> Failure creates debt. And debt requires payment. But he'll live.

0:0 - Find whoever did this and remind them why.
uid: 30dc495e-0055-720d-b213-5d9e6fd4e89b
Node context: Grim - giving us permission to hurt whoever hurt her group.
=== END NODE ===

0:0 - Still am, as it goes. Take it as a mark of respect.
uid: 31c32e33-bd7c-9d98-3ecd-a8cca81d3880
Node context: Shrugging, unconcerned - she's ready to kill anyone at any moment, it's not personal.
> But right now, I reckon we're better off friends than enemies. You interested or not?

0:0 - Well I'll give you a hint, shall I? They ain't down here. On your way.
uid: 326c1225-ad3f-b5a6-1817-dbff7ca32316
Node context: Friendly turning sarcastic
=== END NODE ===

0:0 - I found them. They're dead.
uid: 32941e33-3470-4e1a-4c14-5faecf1d185e
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> Gods damn it. What about the shipment?


0:0 - But right now, I reckon we're better off friends than enemies. You interested or not?
uid: 32e7ac5d-1454-4eee-096f-1c9f689d7ffd
Node context: Getting back on track, not interested in our concerns - just the job at hand.

0:0 - Some of our people are missing - more importantly, so is their cargo.
uid: 34657c96-c908-d23b-9071-574a76234b40
Node context: Grim - we're getting to the heart of the matter. She's fairly unflappable but this job is extremely important.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
> Find them. Keep them alive if you can. Failing that, just bring that shipment back. Unopened.


0:0 - I don't plan on it being us.
uid: 36c7d6b7-1e5e-dba7-1696-cd0fd140f6a9
=== END NODE ===

0:0 - Rubble? What are you planning to do?
uid: 3ba8d14a-e43e-d878-05cc-e7fb05d94053
- 0 Set flag(s) to (User):
   true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
> Someone kidnapped a duke - right on our bloody doorstep. The Flaming Fist will need someone to blame.

null
uid: 3be10a69-e23c-e49f-40cd-0fc7dfe045cd
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
> null
> null

0:0 - Welcome to the family. Don't get comfortable - that shipment's wanted in Baldur's Gate.
uid: 3f2c87d7-8fcb-95e9-9fec-73a3d0dcb925
Node context: Wry, vaguely amused, considering us - we impressed her enough that she recruited us instead of killing us, but we still have a job to do.
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> null
> null

0:0 - Not many can talk their way into a Zhentarim outpost.
uid: 41bffaf1-4115-911d-00fa-e36125934f65
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_Quest_Refused - PLA_ZhentShipment_Quest_Refuseddescription
- 1 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 2 Check flag(s) (Object):
   false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
- 3 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> I could use someone with your skills. Interested in a job?

0:0 - If you've got coin to spend and problems to solve, the Zhent will relieve you of both.
uid: 41e5cf91-4033-b26e-ab7d-02d42f739eed
Node context: Stating it simply - her group are mercenaries, there's nothing complicated about it
> But today I'm offering work, not looking for it.

0:0 - I already found them. They're dead.
uid: 43f235de-c16e-6c9e-e2b4-e83e0bc5dd73
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> null

0:0 - Leave.
uid: 458bd5b1-df41-f4d0-65be-c010f9ac32e5
=== END NODE ===

0:0 - What're you jawing at me for, recruit? You've got work to do.

uid: 45ff31cd-f0ab-6b12-1235-ed471701d25a
Node context: Expectant - she spared our life so we could carry out an important task for her. So why aren't we doing it?
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
=== END NODE ===

0:0 - That's Zhent business, not yours.
uid: 4b90c2f3-1da6-d5c3-41da-0b24ef408369
> You did me a service - doesn't make you one of us.

null
uid: 4d421584-abb2-a8ef-ae42-7ddeb08c9670
Jump to another node

null
uid: 4da7989d-6d54-3db4-d9b1-4c8a674909bb
- 0 Check flag(s) (User):
   false - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
> Rubble? What are you planning to do?
> Leave.

0:0 - You've already brought me bad news - tell me you've got something better this time.
uid: 4df6aaaf-c196-65d7-6429-9af56d2595fe
Node context: When last we spoke we told her her men were dead - but she's more concerned with the shipment that was with them. She's waiting on word from us.
- 0 Check flag(s) (Object):
   true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> null
> null
> null
> null
> Leave.

null
uid: 4f129ef2-4db6-416e-71f4-dd59327f36c9
Jump to another node

0:0 - I'm just here to trade - I have my own concerns.

uid: 51fd532b-06b4-4489-16ff-de8c27c6cbcb
> And making a small fortune ain't one of them?

0:0 - Good. Reckon you won't find it here, though.
uid: 543dfb9a-a13e-769d-ada8-0684babd8ad8
Node context: Blunt, disinterested - if we haven't found what she needs, she's not interested.
=== END NODE ===

0:0 - But today I'm offering work, not looking for it.
uid: 54a1c8b2-1ad2-7f55-863c-c8974e8e3c44
Node context: Bringing us back to the topic at hand, no longer interested in indulging our curiosity

0:0 - I don't want to get caught up in any of this.
uid: 569ceb1d-cc48-23e6-a263-3cc58c2cca44
> null

0:0 - Beshaba's black bones, you bloody found it. Funny thing, though - I swear I told you not to open it.
uid: 592776c5-6fcd-abe4-cd02-a8624c015329
Animation: *DUPE* The player is handing over the unopened chest taken from the cave.
Cinematic: Takes the chest, hefts it
Node context: First half is surprise and relief that we completed a crucial job - second half is her taking on irrevocable edge after realising we've broken the terms of the deal, though - and now she has to kill us.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_DeliveredUnlockedChest - The player has delivered the unlocked chest or the flask.
> Couldn't you just be a professional? Do as you're told, no questions asked? Like so:

null
uid: 5c701ebd-0d13-f5b1-3ac8-99d92a263eb2
Jump to another node

0:0 - What's so important about this cargo?
uid: 5ca70d14-532c-4ee3-d112-008df7fa2c6b
> I'm offering hard coin, not idle answers.

0:0 - Lot of explosives. Planning a war?
uid: 5e6be1d4-f686-e3c0-6bc4-58a40a611b59
- 0 Check flag(s) (User):
   false - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
- 0 Set flag(s) to (User):
   true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
> Cleaning up. We had a steady operation going here.

null
uid: 5f21575d-7900-6969-acab-d9a9b1dc8b62
Jump to another node

null
uid: 61a7b6df-43f3-f849-ad13-959d4e3314d9
- 0 Check flag(s) (Object):
   true - PLA_ZhentDungeon_State_SoldCompromisedShipmentToZarys - Player sold Cursed Iron Flask or opened shipment to Zarys
> null

0:0 - I have news of your missing people.
uid: 65c4d561-fa3e-7b52-62a7-da4f6c4f880f
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
   false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> Well?

0:0 - Didn't think you'd get your coin based on spinning some tale, did you?
uid: 6676a971-77cb-40b7-9979-5af6cfb1aec7
Node context: Vaguely chiding - we told her we'd do a job, and she's not going to be giviing us a penny until we complete it.
=== END NODE ===

0:0 - Well?
uid: 67cd732d-0401-0f32-7a59-99e77ebe4ec7
Node context: Expectant - there's no reason for us not to be getting to the point.
> null
> null

0:0 - And still sealed? You're a godsdamned wonder. Here's your coin.
uid: 689891e8-28c6-0b25-8ced-97b7696840f6
Animation: Murat - The character is holding and checking the unopened chest, he ends up handing money to the player.
Cinematic: Hands over money to player.
Node context: Checking the box, relieved and impressed that we've finished the job perfectly.
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
> Actual professionals are rare - you ever want more work, come see me in the Gate.

null
uid: 702ca671-88db-b455-df28-730604212c20
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Assuming we make it back there in one piece.
> null

0:0 - Sounds shady. I'd rather not get involved.
uid: 707d07ba-5a40-43d6-2d52-d35e0c38ac56
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_Quest_Refused - PLA_ZhentShipment_Quest_Refuseddescription
> null

null
uid: 71010f05-e881-a857-da7f-728853d1079d
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Assuming we make it back there in one piece.
> null

null
uid: 7179d1f2-f97b-f5d2-1d0d-af7787bc621e
Jump to another node

null
uid: 72880734-843e-3df5-d561-aa6c173f25a1
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0:0 - Maybe not now, no. But that'll change once the council gets involved. They'll want heads to roll.
uid: 78bfe345-8983-4a6e-76ab-31872a2ebef6
Node context: Dismissing our point - she has more experience in these matters than we do.
> We're getting out - just one last loose end to take care of. Help me and I'll make it worth your while.

0:0 - Find them. Keep them alive if you can. Failing that, just bring that shipment back. Unopened.

uid: 7aacb09b-14b4-da4f-2164-ca0140e86e94
Node context: Giving orders, conveying grim urgency.
> I already found them. They're dead.
> I found a pair that sound like your men - being swarmed by gnolls.
> What's so important about this cargo?
> All right - I'll do it.
> Sounds shady. I'd rather not get involved.

0:0 - I'm still looking.
uid: 7d45d1a9-c089-128b-4cd0-2b683fbbed72
> Good. Reckon you won't find it here, though.

0:0 - Fine. What's the job?
uid: 80109143-719e-38fb-c9f9-b8ff55ffde65
> null

null
uid: 815808e4-fcfa-f75c-b4ba-229ca4a8ca54
Jump to another node

null
uid: 82b0944a-d770-e3ab-8e7c-e96c2fa2cf4f
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0:0 - We're getting out - just one last loose end to take care of. Help me and I'll make it worth your while.
uid: 847ef15b-49fd-8e1d-f4d5-45a7b204162d
Node context: Firm - the matter is settled, so are we going to be useful to her or not?
> Fine. What's the job?
> I don't want to get caught up in any of this.

0:0 - Some of our people are missing - more importantly, so is their cargo. They were in a caravan coming from the east.
uid: 849e8c43-dc7f-ac2a-9a86-5f668af188b7
Node context: Grim - we're getting to the heart of the matter. She's fairly unflappable but this job is extremely important.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
> Bring them back alive if you can. Failing that, get me that shipment. Unopened.

0:0 - Rubble? What are you planning to do?
uid: 852306dd-52e7-04da-e47b-7ccd5b2d9e70
- 0 Check flag(s) (User):
   false - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
- 0 Set flag(s) to (User):
   true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
> null

0:0 - Leave without mentioning the cargo.
uid: 8ca8aa34-7b4f-7436-a8b1-23aa1c223d15
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
=== END NODE ===

null
uid: 9112bf9c-9cfb-1203-4661-f2161fa90713
Jump to another node

0:0 - And making a small fortune ain't one of them?
uid: 91d500dd-7133-e004-0374-ad291ab9b6ac
Node context: Skeptical that our goals are any more important or lucrative than the job she's offering.
> Spend your coin and be on your way. But be quick about it - we're blowing this place soon.

0:0 - Our trader can show you some of our more exotic items, now - but don't delay. This place is likely to be rubble soon.
uid: 94e6effe-71a7-b7f1-fb7d-e71a60a9fee2
- 0 Check flag(s) (User):
   true - PLA_ZhentDungeon_Knows_ZhentAreDestroyingCave - If the player already asked Zarys about the dungeon turning into the rubble.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
=== END NODE ===

0:0 - Here's your coin, as promised.
uid: 994ca212-c7ef-6333-2345-235b9e360962
Animation: Murat - The character hands over money to the player.
Cinematic: Hands over money
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
> Pity we didn't have you on the job from the start.
> null
> Our trader can show you some of our more exotic items, now - but don't delay. This place is likely to be rubble soon.

0:0 - Beshaba's black bones, you did it!
uid: 9b9d2876-e3a4-89ee-747a-b571136fd03b
Animation: Murat - The player is handing over the unopened chest taken from the cave.
Cinematic: She takes the chest
Node context: Actual surprise and relief - her survival depends on this shipment and we've recovered it.
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked
> And still sealed? You're a godsdamned wonder. Here's your coin.

0:0 - We're the finest mercenaries on the Coast.
uid: 9bd9a5d8-4529-c87a-e84e-3303069a13d6
Node context: Not a boast - just a simple statement of fact.
> We can provide you with anything - for a price.

0:0 - Give her the chest.
uid: a19fce60-7bc4-1e4b-21aa-9c8ef553bd60
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked
- 1 Check flag(s) (Object):
   true - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest
> Beshaba's black bones, you bloody found it. Funny thing, though - I swear I told you not to open it.

0:0 - Couldn't you just be a professional? Do as you're told, no questions asked? Like so:
uid: a3592f13-9888-e6a7-d814-9fa785e65f62
Animation: [Zarys] - Holding the chest.
Node context: Grim, frustrated - why can't anyone around her just to their job properly. The 'like so' is her about to order her men to kill us, demonstrating how one follows orders.
> Lads! Kill him. Lads! Kill her. Lads! Kill them.

0:0 - Leave.
uid: a493afd8-a497-cb8a-8091-e04252b4be86
=== END NODE ===

0:0 - Give her the chest.
uid: a517b670-7c71-2cb5-d727-0db7e79fba6c
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked
- 1 Check flag(s) (Object):
   true - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_GiveChest - Gives the Zhents' chest to the character
> Beshaba's black bones, you did it!

0:0 - Actual professionals are rare - you ever want more work, come see me in the Gate.
uid: a5e9eca1-fc2e-4042-beef-d991b294e7fa
Animation: [Zarys] - Holding the chest.
Node context: She looks on us as an equal - she usually views those she works with as messy or inferior.
> null
> null

null
uid: aa990a5b-9232-bc9c-4bbe-f153c09317ec
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null
uid: ac3e60f3-364b-2817-487c-7d2d0d7562c1
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0:0 - Actually, hells with this - the day I've had? You just lost your life too.
uid: acbe42fb-3871-0153-d703-ca78d974fd7a
Node context: Gives up trying to contain her anger at how badly we've messed up the job.
> Lads! Kill him. Lads! Kill her. Lads! Kill them.

0:0 - You... opened the shipment.
uid: b13ea459-51ad-8873-2351-6febe74dedae
Animation: Murat - The player is giving the flask to the character.
Node context: Mute, neutral - she's not surprised by much, but opening this shipment means we've killed her and all her men.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_DeliveredUnlockedChest - The player has delivered the unlocked chest or the flask.
> You've killed me. You've bloody killed us all. Damned if I won't return the favour.

0:0 - I saved them. They'll be along soon.

uid: b3483a5a-70b2-9f39-e354-2b48471230da
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> Then I'm much obliged - or I will be, once I see them and their cargo.

0:0 - You've killed me. You've bloody killed us all. Damned if I won't return the favour.
uid: b3cabebe-2342-7bec-8c44-68478536af9f
Animation: [Zarys] - Holding the flask.
Node context: Beat between sentences. Grim towards the end, deciding she's going to take us down with her.
> Lads! Kill him. Lads! Kill her. Lads! Kill them.

0:0 - Lads! Kill him.
1:0 - Lads! Kill her.
2:0 - Lads! Kill them.
uid: b4385a19-32bd-cbe2-f4cd-4b602cd10f8d
Node context: Louder, leads to violence.
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_DeliveredUnlockedChest - The player has delivered the unlocked chest or the flask.
=== END NODE ===

null
uid: b4bf6d25-4ba9-b943-28c9-65d0eafead3a
Jump to another node

null
uid: b4f6d933-7c86-217a-5289-c63d9cc052a8

null
uid: b7dc85cc-a624-86c4-098f-b20a168427e2
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
> What makes that cargo so important?
> Rubble? What are you planning to do?
> null
> null
> null
> null
> Leave without mentioning the cargo.
> Leave.

0:0 - The Flaming Fist will want someone to blame, and I don't plan to leave anything pointing our way.
uid: b9133b4d-e550-ba8c-a2b8-b2be0e5bb736
Node context: She's disdainful of the Flaming Fist, a rival organisation known for corruption and inefficiency.
> The Fist already know you're here. They just don't care.
> This job you mentioned - what's involved?
> Good luck with that. I don't want to get involved.

0:0 - Here's your coin, as promised.
uid: bb5980f1-6f18-cc0b-4477-2440b0bedc86
Animation: Murat - The character hands over money to the player.
Cinematic: Hands over money
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   true - This flag template was not found somehow... -
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> Pity we didn't have you on the job from the start.
> null
> Our trader can show you some of our more exotic items, now - but don't delay. This place is likely to be rubble soon.

null
uid: bc2ebcd7-8fed-5c5c-fb90-c84ff9b426da
Jump to another node

null
uid: bfce2cec-14f8-8373-b22e-8f0832d1026e
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_ZhentAgent002ArrivedAlone - Olly arrived with Rugan (because Rugan was dead)
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent02_HasMet - PLA_ZhentDungeon_Zhent02_HasMetdescription
> I owe you one for saving my people. The Zhentarim look out for their own - even if it's Rugan.

0:0 - I'm offering hard coin, not idle answers.
uid: c0192b6c-8cbb-0163-6f19-9db8b11c98a3
Node context: Annoyed at our probing - she's offering us a job for a lot of money, and that's all we need to know.
> All you need to know is that I'm willing to pay a hideous sum to get it back - unopened.

0:0 - I owe you one for saving my people. The Zhentarim look out for their own - even if it's Rugan.
uid: c33da404-6f59-81be-02e1-523c2cab7351
- 0 Set flag(s) to (Global):
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
> Here's your coin, as promised.
> Here's your coin, as promised.
> That's worth some coin. And my thanks.
> That's worth some coin. And my thanks.

0:0 - You did me a service - doesn't make you one of us.
uid: c33e8ccf-2ae0-b7a0-d7d7-0fae554551dd

0:0 - That's worth some coin. And my thanks.
uid: c7252a65-2bdd-4191-ef2b-883a3fef1f75
Animation: Murat - The character hands over money to the player.
Cinematic: Hands over money
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
   false - This flag template was not found somehow... -
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_3 - GEN_TransferNPCPayment_3description
> null

0:0 - Doesn't sound like a group I want to get involved with.
uid: c8572ddc-5b6f-ab47-ba0c-28440451d46a
> It's gold I'm offering, not a marriage bond.

null
uid: ca0f4de2-17ce-02b7-9c68-e558c6fb9115
Jump to another node

0:0 - Then I'm in your debt - or will be, once I see him and his cargo.
uid: ca1ddb25-d01b-102a-0bb4-2f87225a7a69
Node context: Neutral - not unfriendly but we're telling her something too good to be true and until she sees evidence she's not interested in dealing with us
> Didn't think you'd get your coin based on spinning some tale, did you?

null
uid: cbb6f608-1948-2296-7fae-f166fa6893fa
Jump to another node

0:0 - I had your cargo, but I lost it.
uid: cc82f800-01c0-15f8-d2f6-0b3a86c90553
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
- 1 Check flag(s) (Object):
   false - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest
   false - GLO_CursedIronFlask_State_HasFlask - Character has the cursed iron flask
> You... lost it. Funny, that - you just lost a heap of coin too.

0:0 - The Fist already know you're here. They just don't care.
uid: ce55b21f-f277-3576-794f-f72482b6a363
- 0 Check flag(s) (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> Maybe not now, no. But that'll change once the council gets involved. They'll want heads to roll.

null
uid: d0641d00-ddcf-c1d0-420e-407b88a17498
> null

0:0 - Leave.
uid: d120d926-0170-fa4b-35d3-bbb23c152cf1
=== END NODE ===

null
uid: d2e8f6e4-231f-3477-3889-0cbdcded31c0
Jump to another node

null
uid: d9f5e2fa-999b-7416-453b-fde31c7741dd
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0:0 - Someone kidnapped a duke - right on our bloody doorstep. The Flaming Fist will need someone to blame.
uid: d9f9b0f1-4c6e-3d1a-a3c5-ae3a62599108
> I don't plan on it being us.

0:0 - Pity we didn't have you on the job from the start.
uid: da4507ff-7638-3ffc-b8ee-de777e11744e
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
> null

0:0 - Good. Backtrack along the road to the east and look for a wagon. Bodies. The usual.
uid: dea7dc85-3a38-aca7-4e34-f4ad54344399
Node context: Satisfied - and immediately down to business.
> Time was, no one dared touch a caravan bearing our colours.

null
uid: dfacbbac-5463-9302-1e3e-0ab5ddc19d4e
Jump to another node

null
uid: dfd3cd01-a77c-7688-0dd1-7797a5f00a6c
Jump to another node

0:0 - I'd rather know who I'd be working for first - the Zhentarim?
uid: e205b19d-fd38-45b7-a82f-2bc578cd582e
- 0 Check flag(s) (Global):
   false - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
- 0 Set flag(s) to (Global):
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
> We're the finest mercenaries on the Coast.

0:0 - I could use someone with your skills. Interested in a job?
uid: e2959bc0-8eb0-27ee-d01f-3c57dff82cd6
Node context: Making an offer, feeling us out
> I'd rather know who I'd be working for first - the Zhentarim?
> Lot of explosives. Planning a war?
> A job? You were ready to kill me a moment ago.
> That depends - what is it?
> I'm just here to trade - I have my own concerns.


0:0 - We can provide you with anything - for a price.
uid: e2ff15a6-208f-37ad-4de8-95eabbabddfa
Node context: Again, not boastful - just a statement of fact. They're merchants who have no scruples about what they sell or who to.
> Wait, so what are you: merchants or mercenaries?
> What's this job you mentioned?
> Doesn't sound like a group I want to get involved with.

0:0 - Then I'm much obliged - or I will be, once I see them and their cargo.
uid: e3113489-2236-2c04-9379-3b81f1695424
Node context: Neutral - not unfriendly but we're telling her something too good to be true and until she sees evidence she's not interested in dealing with us
> Didn't think you'd get your coin based on spinning some tale, did you?

0:0 - Gods damn it. What about the shipment?

uid: e58a5a95-fa8d-9ebc-4624-687187360bbd
Node context: We've given her bad news, but her mens' lives are secondary to her actual goal - she's most urgent about the shipment
> Give her the chest.
> Give her the chest.
> Give her the flask you found inside the chest.
> I had your cargo, but I lost it.
> I'm still looking.

0:0 - Wait, so what are you: merchants or mercenaries?
uid: e805aff6-7347-6586-f3ff-1cd21c366191
> If you've got coin to spend and problems to solve, the Zhent will relieve you of both.

0:0 - All right - I'll do it.
uid: e87f7b52-ecfa-0870-70bd-6a9a4baabc59
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Good. Backtrack along the road to the east and look for a wagon. Bodies. The usual.

null
uid: e9d13f43-b105-6a39-3099-39d2399f71dd
Jump to another node

null
uid: ee049612-d1fe-9e4e-1b11-d1d4d7c98ea1
Jump to another node

0:0 - I'm still looking.
uid: f03a6186-1930-a7bb-7cc2-fd259788856c
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
> Well I'll give you a hint, shall I? They ain't down here. On your way.

0:0 - That depends - what is it?
uid: f06c0917-b7dd-984c-f4db-c4a39ded2635
> Some of our people are missing - more importantly, so is their cargo.

0:0 - Cleaning up. We had a steady operation going here.
uid: f25f3b00-c4ab-e5ad-5052-f332ef09075e
Node context: Speaking about something distasteful - their operation was running smoothly until another organisation ruined it for them.
> Then someone kidnapped a duke - right on our bloody doorstep.

0:0 - Backtrack along the road to the east. They were travelling with a wagon.
uid: f2615e83-8615-6be1-691a-56288377bb4a
Node context: Short, terse - a commander briefing a subordinate who will obey
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
> null

null
uid: f300e880-9d06-f1cc-ac4b-584b484989de
Jump to another node

0:0 - It's gold I'm offering, not a marriage bond.
uid: f807a074-b0e3-976a-1053-9b2c41eb102a
Animation: Murat - Player is shaking his head saying no.
Node context: Scornful of our moral objections - she's offering us a simple job
> null

null
uid: f95910ae-c7db-73b4-256c-fd92fa5bff87
Jump to another node

null
uid: ff954f4b-2eaa-0624-0d15-cb5d13e83acc
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_CaughtUp.lsj
Synopsis:
Zarys is fleeing while hideout crumbles around her, player pursues.

0:0 - Back off!
uid: ceb54546-0962-ab91-e96d-dd493a5457b1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Idle.lsj
Synopsis:
Zarys is barking orders at her minions as they prepare to leave the hideout.

0:0 - Lamps, lads - sealed lamps! Don't want open flames where we're going.
uid: 47544cc6-bd8f-43fd-0b8c-9497ec7beb7f
- 0 Check flag(s) (Local):
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_C - 02455563-e119-58e5-1fe7-eb46fe381d30_Cdescription
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_B - 02455563-e119-58e5-1fe7-eb46fe381d30_Bdescription
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_A - 02455563-e119-58e5-1fe7-eb46fe381d30_Adescription
- 0 Set flag(s) to (Local):
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_A - 02455563-e119-58e5-1fe7-eb46fe381d30_Adescription
=== END NODE ===

0:0 - Pick up the pace!
uid: 66a63674-3fc2-4f5c-de52-fcd3ae69363a
- 0 Check flag(s) (Local):
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_C - 02455563-e119-58e5-1fe7-eb46fe381d30_Cdescription
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_B - 02455563-e119-58e5-1fe7-eb46fe381d30_Bdescription
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_A - 02455563-e119-58e5-1fe7-eb46fe381d30_Adescription
- 0 Set flag(s) to (Local):
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_B - 02455563-e119-58e5-1fe7-eb46fe381d30_Bdescription
=== END NODE ===

0:0 - Strip this place bare!

uid: 70f80712-0f1d-64d2-62a4-05a7ea32d247
- 0 Check flag(s) (Local):
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_C - 02455563-e119-58e5-1fe7-eb46fe381d30_Cdescription
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_B - 02455563-e119-58e5-1fe7-eb46fe381d30_Bdescription
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_A - 02455563-e119-58e5-1fe7-eb46fe381d30_Adescription
- 0 Set flag(s) to (Local):
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_C - 02455563-e119-58e5-1fe7-eb46fe381d30_Cdescription
=== END NODE ===

0:0 - Any falls behind, I leave them for the Fist! And in no state to tell tales.

uid: 979eeee2-bf9b-c6ae-ad81-688c304911da
- 0 Check flag(s) (Local):
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_C - 02455563-e119-58e5-1fe7-eb46fe381d30_Cdescription
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_B - 02455563-e119-58e5-1fe7-eb46fe381d30_Bdescription
   true - 02455563-e119-58e5-1fe7-eb46fe381d30_A - 02455563-e119-58e5-1fe7-eb46fe381d30_Adescription
- 0 Set flag(s) to (Local):
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_C - 02455563-e119-58e5-1fe7-eb46fe381d30_Cdescription
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_B - 02455563-e119-58e5-1fe7-eb46fe381d30_Bdescription
   false - 02455563-e119-58e5-1fe7-eb46fe381d30_A - 02455563-e119-58e5-1fe7-eb46fe381d30_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Stage1Darkness.lsj
Synopsis:
Zarys is responding to the player trying to creep up on her crew, based on whether we've met her before or not.

0:0 - Our visitor's taking out the lights! Fall back!
uid: 7a2c5f1a-3567-f283-8ec4-a97090db2e2b
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
=== END NODE ===

0:0 - Someone's taking out the lights! Fall back!
uid: 8506ee18-912c-635b-41d0-a25febf75504
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Stage2.lsj
Synopsis:
Zarys is pulling her troops back as we intrude on their hideout

0:0 - Move back, secondary positions!
uid: a29f4a5f-25a9-4f77-e73e-d2317a63a80d
Node context: A barked order to her men - but not rattled, she's a consummate soldier
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_CaughtUp.lsj
Synopsis:
The player has snuck into the miiddle of a Zhentarim outpost and been spotted - the Zhent would usually run but choose to fight as the player got too close before discovery. In some cases, friendly members of the group recognise the player.

null
uid: 3b7d581c-26ef-2f61-69ae-9eb5c6d8cb26
=== END NODE ===

null
uid: 6d561ee9-e255-462e-85ce-1d487a3d914e
- 0 Set flag(s) to (Object):
   true - DEN_ZhentAgent_02_Inclusion_Start - DEN_ZhentAgent_02_Inclusion_Startdescription
   true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription
   true - PLA_ZhentShipment_Agent_001_Inclusion_Start - PLA_ZhentShipment_Agent_001_Inclusion_Startdescription
> What did you have to come creeping in for? Sorry - we'll make this quick.
> null

0:0 - No prisoners! No mercy! Take them!
uid: b6e6a48e-bbac-aede-8439-8ddf42aa3916
=== END NODE ===

0:0 - Attack on my mark.

uid: b9b58fea-21f1-0b31-2635-a1b9ae0a3e00
> null

0:0 - What did you have to come creeping in for? Sorry - we'll make this quick.
uid: d37b526a-ab70-a568-f8bd-9d80a814824f
> No prisoners! No mercy! Take them!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_StandOff.lsj
Synopsis:
A flaming fist solider nervously attempts to challenge a githyanki warrior. The gith is essentially an alien to the lowly soldier; he can't help but feel intimidated.

0:0 - Your babbling tires me, istik. Move your carcass!
uid: 140818a3-b615-11b9-44fc-c3cbe5ef1cc0
Cinematic: Authoritative demanding
Node context: Authoritative demanding. 'istik' = 'Stranger' - Catch-all term for non-gith. Pronounced Iss-tick
> B-by order of the Flaming Fist, halt!

0:0 - B-by order of the Flaming Fist, halt!
uid: 54cf7c2f-bfee-a53d-ebf9-5bae61b4467a
Cinematic: Unintelligent confusion
Node context: Unintelligent confusion
> Or what? Show us what you can do, worm.

0:0 - Or what? Show us what you can do, worm.
uid: eb1c2b9f-41f2-1371-7578-979c116cd6cb
Node context: Htak'-a meaning "Die!" in gith language
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Stage1.lsj
Synopsis:
Zarys is standing on a raised platform just as we stumble into her secret outpost, speaking to us across a gap of about 15 feet. We have to convince her we're friendly or she's ready to have us killed. Her gang are preparing to burn down their hideout when they leave, and in some cases she'll give the order to start that process if she thinks we're a threat.

0:0 - They won't be coming back - but I know what became of their cargo.
uid: 0160b053-e376-8466-d556-2d2fd41b8c71
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
   true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> Really? That information would be worth quite a bit to me. If you're telling the truth.

0:0 - I thought the Zhentarim would honour a fellow Banite.
uid: 022c38d7-17ad-35a5-06ff-d646577e812a
- 0:0 Tag: Cleric of Bane - Player or NPC is cleric of Bane. (Bane is the god of hatred, fear, and tyranny. His clerics are spartan, ruthless conquerors, gathering as much power as they can under Bane's banner.)
- 0:1 Tag: Paladin of Bane - Player or NPC is a paladin of Bane. (Bane is the god of hatred, fear, and tyranny. His paladins are often remorseless commanders, leading armies dedicated to crushing the weak.)
> You're a priest of the Black Hand?

0:0 - Perhaps you are more useful to me alive.
uid: 02966f88-f6b7-0f20-0de1-1edaf6a4cdad
Node context: Considering you - you had the gall to try and intimidate your way into a base of armed soldiers, and she has a job for someone like that
> null

0:0 - Try and I will take your skulls as trophies.
uid: 04135a4a-1d43-ec3c-760b-a7a7614ccf58
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 058b2067-6c62-5fb8-6b55-aa157c439fda
> You know I can still see you, right?

null
uid: 06494a56-d95a-6ab4-e154-f9c60b941a6d
> null

- Roll sucessful -
null
uid: 0677242d-e05f-10eb-e02b-437578d52cbd
> null

0:0 - If half of them are true, you might be more useful alive.
uid: 0849da0f-d2b7-9702-a484-f397fbf70cad
Node context: She's heard legends of your race and their fighting ability, and is immediately thinking on how she can use you
> null

0:0 - Well aren't you a cold one - making threats like you can back 'em up.
uid: 0bd37e9d-ab2f-cb61-9d6d-eeff009a5f32
Node context: Reassessing us, mocking but also vaguely impressed that we're ready to fight her and all her men.
> Perhaps you are more useful to me alive.

null
uid: 0c08d09d-e257-92b7-efe7-412dcbfcf3eb
Jump to another node

0:0 - A planeswalker? I've heard stories about your kind.
uid: 0c78b962-85c5-2322-3edb-433451dca5e6
Node context: Considering you - you're a famed warrior race that she thought a myth until this very moment. Vaguely surprised, but only vaguely - she's unflappable
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> If half of them are true, you might be more useful alive.

0:0 - Huh. Big words.
uid: 0d492e1a-25d5-2ab3-5166-67003a372f6f
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> null

null
uid: 0e8eeecb-9235-fdd7-9efc-2264ffe85f08
Jump to another node

- Roll sucessful -
null
uid: 0fdc320c-90ff-2571-0cc9-c2f2c3443ddf
> Trade with what? Your life was ours the moment you walked in here.

null
uid: 109f22d4-555e-d4bf-198c-8268751a1bf7
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> null
> null

0:0 - Stand down. I go where I please.
uid: 10da22d4-d1f6-2d46-56fe-cff854cfe0f8
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - I don't feel like trading today.
uid: 14107ef2-80d4-67fa-1c67-a106133969bb
Node context: Blunt, not to be dissuaded - she has no interest in speaking to us.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> I suggest you turn around - we're closing the shop for the day.

null
uid: 16d10d4c-75cc-d063-141d-5d9967c5a93a
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_001_StartInclusion - PLA_ZhentShipment_Agent_001_StartInclusiondescription
> That's the one who saved me, Zarys!
> null

0:0 - Hrast. Then you're the least of my problems. Count your blessings - and bugger off.
uid: 1711ff80-7140-1a19-8dc5-af8944291d92
Cinematic:
=== END NODE ===

0:0 - Where in the hells is Rugan. I need that cargo.

uid: 17fe6e3a-5e9a-8b65-fd2f-b71e64d4faa7
Cinematic:
Node context: Frustrated - she's waiting on her agent and his cargo, We're reading her thoughts here, so can be more angry/concerned than the cool exterior she presents
> I know what became of Rugan. His cargo, too.
> I'm here to help you find your missing cargo.
> null
> null

0:0 - Read her mind.
uid: 1c2bda6a-3048-43d2-0d9c-862e90059e40
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

null
uid: 1c5ff8b4-e2e5-742d-95c0-fb928d41ebe6
Jump to another node

0:0 - Trade with what? Your life was ours the moment you walked in here.
uid: 1c835137-9370-afdb-a681-e64c9a5b5f29
Node context: Unimpressed - our life is in her hands, and she's stating it as a simple matter of fact.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> But... maybe I'll let you buy it back. I have a job needs doing.

null
uid: 1cc009eb-7ee0-5df2-367f-539dc3f56e20
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> You're ugly enough - no need to be a liar on top. Now toddle off back to whatever hole you came from.
> null

null
uid: 1d815272-5b35-4b9b-7c92-d45f8091b3e8
Jump to another node

null
uid: 1dd03a71-a1ba-211b-70dc-081a65fccbac
Node context: Almost bored but with a hard edge - we've blundered in and she has more important matters to deal with, just wants rid of us.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription
   false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> null

null
uid: 20b0e0c1-0e86-73eb-fd80-3d9a57c40fe0
Animation: Murat - the Zhentarim goes and activate a trap.
Cinematic: |Zhentarim goes and activates the traps.|
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_Event_TrapsTriggeredInDialog - PLA_ZhentDungeon_Event_TrapsTriggeredInDialogdescription
=== END NODE ===

0:0 - More importantly, that's the one who saved the cargo, Rugan.
uid: 28cf9bcd-7d90-fc9c-92dc-8caf77d651f9
> You did us a good turn, and the Zhentarim pay their debts.

- Roll sucessful -
null
uid: 29bf0bbd-df98-ddf9-9730-7be8601f5b6b
> Huh. Big words.

0:0 - I'm here to help you find your missing cargo.
uid: 2bec0827-6e7a-d19a-04de-6a0b97125228
> I never mentioned any cargo, and I don't care for people poking around in my head.


null
uid: 30f301fd-e7ef-0dd8-a8d1-bd31a59c6830
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
> null

0:0 - Well - it seems you were telling the truth.
uid: 315f7b17-6538-475b-fc9c-7873d6e92947
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> null

0:0 - Come down, then. Seems you're a friend of the family.
uid: 319d6aba-8f41-b2ea-be0c-40e6268c0fae
Cinematic:
Node context: Letting us in, relenting that we helped her gang out but also keen to get back to her own business.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
=== END NODE ===

null
uid: 3203d936-4858-a445-411b-a0b229c36387
Jump to another node

null
uid: 36d7549d-3406-9297-d13f-5d37ea9023f0
Node context: Almost bored but with a hard edge - we've blundered in and she has more important matters to deal with, just wants rid of us.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_Zhent01InHideout - PLA_ZhentDungeon_State_Zhent01InHideoutdescription
   false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> Your lookout already tried - and failed.
> Relax - your guard at the door let me in.
> I know the pass-phrase: 'Little serpent, long shadow'.
> Your colleague gave me a pass-phrase: 'Little serpent, long shadow'.
> Slip back into the shadows.
> Try and I will take your skulls as trophies.
> ROAR.
> Stand down. I go where I please.
> I don't want trouble - I just want to trade.
> Read her mind.
> I've a network of dangerous contacts who know I'm here. Kill me, they come for you.
> A child of Gith goes where they please.
> A child of Gith goes where they please.
> I thought the Zhentarim would honour a fellow Banite.

null
uid: 38544169-c26c-bf93-4dcc-87ef2e3101f9
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> null
> Keep coming - see who it is gets buried down here.

null
uid: 38c88888-1ce6-1b10-ae30-21445c94c18f
Jump to another node

null
uid: 3eea9516-eb68-dbca-813f-330aba57ac8f
Jump to another node

0:0 - I've heard stories about your kind. Stay where you are.
uid: 3f8c9865-9f57-c7b2-5f17-fc315532aef1
Node context: Considering you - you've told her you're from a famed and savage warrior race, and she's not interested in having that kind of chaos around
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
> null

0:0 - If breathing pleases you, you'd best turn around.
uid: 409acda0-066b-76bc-cb18-0e944f3f82a2
Cinematic:
Node context: She's absolutely disinterested in what 'pleases' you - she wants you out.
=== END NODE ===

0:0 - Slip back into the shadows.
uid: 4195b90e-1b69-8c2d-4196-383d513d526d
= Roll SkillCheck Stealth (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - No, you don't.
uid: 45f88ee6-4fc5-284a-13a0-80f42c515eec
Node context: Blunt, unimpressed - this is her domain.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> Still... takes steel to swagger in here. If you're half as tough as you think you are, I might have a job for you.

null
uid: 470ebab9-d0bf-50ed-c0c3-9d650ca30a16
Jump to another node

0:0 - Still, I can look past it - if you have what I need. Come down.
uid: 4b110818-0ad0-3a39-f58c-4ad664d49e36
Cinematic:
Node context: Shrugging your offence off because she's all about business - but second line is a threat. Her mercy is conditional on your usefulness.
=== END NODE ===

null
uid: 4e3fad71-62c3-2fd0-b980-13ba9c8fd47c
Jump to another node

null
uid: 50050d62-2bd2-43e3-ee95-4d71583b333e
Jump to another node

0:0 - I saved Rugan on the road. He'll be along soon.


uid: 56398632-27b6-1e88-ddd1-9a526810141e
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 1 Check flag(s) (Object):
   false - PLA_ZhentShipment_Knows_Agent001Dead - The player character saw the body of agent 001
   true - PLA_ZhentShipment_Knows_Agent002Dead - The player character saw the body of agent 002
> Then I'll welcome you as a friend - if and when they get here.

null
uid: 5654020a-67b5-53b8-a9ef-d2cad6c1764a
Jump to another node

null
uid: 5656abc6-c407-190a-a842-bbc33dbebe37
Jump to another node

0:0 - Hrast - lads, we've got a visitor! Arm yourselves!
uid: 5969d3cf-f153-e061-0b07-0b3e80bc80d0
Cinematic:
Node context: 'Hrast' is a harsh curse where she comes from - you've just disappeared before her eyes and she's warning her men to get ready for a fight.
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Event_RetreatToShadows - PLA_ZhentDungeon_Event_RetreatToShadowsdescription
=== END NODE ===

0:0 - Relax - your guard at the door let me in.
uid: 6035857b-599e-cd44-b916-cfdb3d76aa27
- 0 Check flag(s) (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
> Then your answer decides his fate as well as your own - so make it good.

0:0 - A child of Gith goes where they please.
uid: 63077a4c-308a-50df-8fa3-771211759857
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 6319d556-b99c-4b47-5779-ad4e3bd51e8d
> A... roar? That was unexpected.

null
uid: 6843188a-1d80-a0e2-877c-1ac0ea19ad82
Jump to another node

- Roll sucessful -
null
uid: 685db794-512a-0a6f-f56f-10656fb5b08f
> A planeswalker? I've heard stories about your kind.

- Roll failure -
null
uid: 689f64e4-5dbc-50bb-07d7-5357e057abd1
> null

null
uid: 68f4b5aa-cabd-90a9-799c-407b1bbe49cc
Jump to another node

0:0 - A... roar? That was... unimpressive.
uid: 6a7119be-581a-d671-d96e-6fe644a5e201
Node context: Slightly bemused at the strange roar
> null

0:0 - Still... takes steel to swagger in here. If you're half as tough as you think you are, I might have a job for you.
uid: 6e750464-99ec-42d6-2d4e-2f813de16b3d
Node context: Considering you - you had the gall to try and intimidate your way into a base of armed soldiers, and she has a job for someone like that
> null

- Roll failure -
null
uid: 6ea4cfde-bd10-567a-3798-d935bf619b15
> null

null
uid: 6eaaa82a-e54d-3b43-6ca7-b8b97ffef493
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

- Roll sucessful -
null
uid: 70215810-7528-f27e-8245-777c5d40ca92
> Well aren't you a cold one - making threats like you can back 'em up.

null
uid: 72efbc89-cac3-1cd4-9442-1e8914efc7c7
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> Hrast - lads, we've got a visitor! Arm the traps!
> Hrast - lads, we've got a visitor! Arm yourselves!

null
uid: 732673d6-bdd6-389d-6f7b-a8db6f0e0387
Jump to another node

0:0 - Fear not, you can trust me. Your friends did.
uid: 7458e59c-1db2-fae7-2d8d-2fd51a0e0f34
> null

null
uid: 74a3072e-c5c6-ef4a-7142-c047cebef084
Jump to another node

0:0 - Seems I recall telling you not to come back without my people.
uid: 75d3a2b1-12e4-e611-2540-90e56de0b676
Cinematic:
Node context: As if she's just remembering something idly - but with a hard edge.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> I don't like repeating myself.

null
uid: 7c75d555-2e74-31d2-0dff-d26654b425be
Jump to another node

null
uid: 7e613544-6ef2-152a-fde1-71407af739a4
Jump to another node

0:0 - Keep coming - see who it is gets buried down here.
uid: 82647c30-2488-7dc6-4ed2-d636c1bfb353
Cinematic:
=== END NODE ===

0:0 - Here's a thought for you - turn around.
uid: 8288a7d7-c763-57cd-4e8a-17f768c33119
Cinematic:
Node context: She caught us trying to read her mind and is giving us a last warning
=== END NODE ===

0:0 - I know the pass-phrase: 'Little serpent, long shadow'.
uid: 84d46402-c813-c1e9-21de-076df9721389
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> That just tells me you know our codes, not why you're here. I won't ask again.

0:0 - Whoa, hold your arrows! This is Rugan's saviour, I'll bet. He told us all about you.
uid: 87d39517-f11e-7e65-b047-690a0beb8d68
Cinematic:
Node context: Hurriedly belaying her threat, realising who were are and turning suddenly friendly. Unbeknownst to us, an agent of hers gave up our description under torture, and she's luring us into a trap.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
> Come on in, then. Any friend of Rugan's is a friend of the family.

null
uid: 88864a44-ade7-2c0a-c33c-4ba85849126b
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> I don't feel like trading today.
> I don't feel like trading today.


0:0 - But... maybe I'll let you buy it back. I have a job needs doing.
uid: 888f0422-0a64-4e90-f471-d4b34ff18f4d
Node context: Considering us - normally she'd kill us but we just tried to talk our way into her base, and she could use skills like that.
> We've disarmed the traps. Come down.

0:0 - Your lookout already tried - and failed.
uid: 8b2cb6d5-58e6-ae18-91c2-78822a95243d
- 0 Check flag(s) (User):
   true - PLA_EscapingZhentarim_Knows_WasAttacked - The player was attacked by Zhent01 in the Caravanserai shed.
> I won't. Last time - what's your business here?

0:0 - That's far enough. What's your business down here? Answer honestly, and maybe we'll kill you clean.
uid: 8c7bc324-d13d-77a4-2afa-7a5000421c4c
Cinematic:
Node context: Neutral but firm - she's not remotely afraid of us but
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
> null

null
uid: 8cb78889-8209-3dc0-9946-aec77cb7d1c6
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> I've heard stories about your kind. Stay where you are.
> If breathing pleases you, you'd best turn around.

null
uid: 9161d842-2f78-8b4b-56b9-754f4242ab88
Jump to another node

0:0 - A child of Gith goes where they please.
uid: 93b8fbe8-a495-752f-37f3-eeb416e52582
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 955b643c-6606-0853-247a-239db444d699
> No, you don't.

0:0 - I saved them on the road. They'll be along soon.

uid: 97605c9a-79f9-dd00-4258-8e6554c96ed6
- 0 Check flag(s) (Object):
   false - PLA_ZhentShipment_Knows_Agent001Dead - The player character saw the body of agent 001
   false - PLA_ZhentShipment_Knows_Agent002Dead - The player character saw the body of agent 002
> Then I'll welcome you as a friend - if and when they get here.

- Roll failure -
null
uid: 982e4b61-6f9d-e827-88eb-4f9253315958
> null

0:0 - I suggest you turn around - we're closing the shop for the day.
uid: 993d8163-205f-76d4-d362-63956bb07890
Node context: A threat under the guise of friendly advice.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
> null

0:0 - That's the one who saved me, Zarys!
uid: 9a625a04-50bd-74ab-b6d3-d56c17244b1d
> More importantly, that's the one who saved the cargo, Rugan.

- Roll sucessful -
null
uid: 9b99769b-3227-fd29-9e79-b9e5a2fdce71
> null

0:0 - 'Fellow Banite' might be a bit strong, but you're welcome among the Zhent.
uid: 9f64518d-4b2d-b74b-2fe2-56407de15440
Node context: She's alluding to the religious roots your organisations share, but hers have left behind. Still respectul/
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> Might be I have use for someone with your skills.

- Roll sucessful -
null
uid: a099d8c9-de34-47a0-174d-6f6cc234d6d2
> null

0:0 - Though it was subtly done, I'll grant you that. Maybe I can use you.
uid: a3f68636-f2bc-86b3-e6b5-6184a4d916a3
Cinematic:
Node context: Grudging respect, reassessing you and your usefulness
> null

0:0 - Really? That information would be worth quite a bit to me. If you're telling the truth.
uid: a4dd4a2a-8dd8-140f-4c61-cb9b5aa1e09a
Node context: Reassessing us - we've said the right thing to get inside, but she doesn't trust us and is making the clear.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> null

0:0 - I truly don't want to fight - just to trade.
uid: a5a7862c-7169-0d0c-3dac-e46630bb3c39
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

0:0 - I'm coming in. If you want to die over it, that's your business.
uid: a5ab06d5-5028-09fe-2f24-55294c3768b7
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: a866d1ca-3df0-ff40-fd58-90324a302583
> Where in the hells is Rugan. I need that cargo.


0:0 - I don't feel like trading today.

uid: a98bfaa5-67cf-534a-5ae9-66b4a8c73fe2
Node context: Blunt, not to be dissuaded - she has no interest in speaking to us.
> I suggest you turn around - we're closing the shop for the day.


0:0 - I don't like repeating myself.
uid: aa33b793-0b66-434b-8a5e-1a8f907fc175
Cinematic:
Node context: Hard edge - she told us to find her agents and we haven't done it yet.
=== END NODE ===

- Roll failure -
null
uid: aab12b91-f3ea-3dad-1970-69fdba104e7f
> null

0:0 - ROAR.
uid: aadedc4e-8c69-4e8c-9e03-5f934c8475cf
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - I don't want trouble - I just want to trade.
uid: ab463d21-0e01-edef-22c1-13ae7f011fc9
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

null
uid: abe2e630-0243-b513-3551-ae4a44196117
Jump to another node

0:0 - I'm coming in. If you want to die over it, that's your business.

uid: ada91044-b5e9-cb52-bc5e-8bd205b8fb89
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

null
uid: b6580d79-b46f-bbc0-96d3-c7fabd972bd5
Jump to another node

0:0 - I want you to know the face of your killer. Or you can let me in.
uid: b9368cf5-6a05-04b1-7feb-9e9159553a0a
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null

null
uid: b94c309c-00ca-1b10-675d-b014d6e49b3b
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_001_StartInclusion - PLA_ZhentShipment_Agent_001_StartInclusiondescription
> Hold on. That's the lass who saved us from the gnolls. Let her in. Hold on. That's the lad who saved us from the gnolls. Let him in. Hold on. That's the one who saved us from the gnolls. Let them in.
> Whoa, hold your arrows! This is Rugan's saviour, I'll bet. He told us all about you.
> null
> null

- Roll failure -
null
uid: bd6113fe-abbc-6481-1048-c8990eabe37b
> A... roar? That was... unimpressive.

0:0 - That just tells me you know our codes, not why you're here. I won't ask again.
uid: bdd46aac-cd07-8b89-287b-280b7a02fb18
Node context: Losing patience and dismissing our attempts to use her passphrase - we could have learned that anywhere and it doesn't answer her question.

0:0 - Then I'll welcome you as a friend - if and when they get here.
uid: be7ba79f-fa44-39cf-6708-ecfad7e10b63
Node context: To the point - we may be truthful when we say we're a friend, but she's waiting on evidence of it.
> Until then, I suggest you keep your distance.

null
uid: c131a63d-4e2c-052f-31e9-548b4c7a6ee3
Jump to another node

0:0 - I never mentioned any cargo, and I don't care for people poking around in my head.
uid: c2c7f531-31b1-fdf4-dfe2-13c79e2f8748
Cinematic:
Node context: Initially taken aback but barely missing a beat as she realises you must have cast a spell in her. Chiding with a hard edge.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> Still, I can look past it - if you have what I need. Come down.

0:0 - Hold on. That's the lass who saved us from the gnolls. Let her in.
1:0 - Hold on. That's the lad who saved us from the gnolls. Let him in.
2:0 - Hold on. That's the one who saved us from the gnolls. Let them in.
uid: c38c1ddf-8dac-f46f-5edd-4d0d2383479d
Cinematic:
Node context: Interjecting - his boss is about to attack us, but he recognises us as the group that saved him
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> You revealed our location? That tongue gets any looser, Rugan, I'll cut it out.

- Roll failure -
null
uid: c3d428d2-8bbb-3a90-384d-3f8966b3d127
> Mind-magic? Seriously?

0:0 - I suggest you turn around - we're closing the shop for the day.

uid: c4f34336-3dad-d6ca-7d28-f96b0bafad8d
Cinematic:
Node context: A threat under the guise of friendly advice.
=== END NODE ===

0:0 - You know I can still see you, right?
uid: c527af84-fcfd-fa91-992e-54afa24a5f02
Node context: As if speaking to an idiot - we just tried and failed to disappear from her review.
> I'm coming in. If you want to die over it, that's your business.
> I'm coming in. If you want to die over it, that's your business.

> LET ME IN. OR DIE. CHOOSE.
> I want you to know the face of your killer. Or you can let me in.
> I truly don't want to fight - just to trade.

0:0 - LET ME IN. OR DIE. CHOOSE.
uid: c5ee79c9-8f08-2df6-0ab2-3eb7d07d1a37
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null
> null

0:0 - You're ugly enough - no need to be a liar on top. Now toddle off back to whatever hole you came from.
uid: c8275af3-e37d-5f70-9bb0-f6bf6f80568e
Node context: Considering you - you've told her you're from a famed and savage warrior race, and she's not interested in having that kind of chaos around
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
> null

0:0 - You're a priest of the Black Hand?
uid: c867b89e-4ad3-990e-5240-366bcfa540cb
Node context: Pleasantly surprised, reassessing you
> 'Fellow Banite' might be a bit strong, but you're welcome among the Zhent.

null
uid: ca489161-7741-91bf-ee7e-64a4e7e801e8
Jump to another node

0:0 - I know what became of Rugan. His cargo, too.
uid: cb9fbf39-4543-da16-6c99-92c137e6c593
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
> I never mentioned any cargo, and I don't care for people poking around in my head.

null
uid: d16fb396-df9f-1831-1b01-9457ca3bfb08
Jump to another node

0:0 - That just tells me you've met my people - not why you're here in their stead.
uid: d1a34aac-0e6d-56fb-b68e-88a7eadc127e
Node context: Losing patience and dismissing our attempts to use her passphrase - we could have learned that anywhere and it doesn't answer her question.
> I saved them on the road. They'll be along soon.

> I saved Rugan on the road. He'll be along soon.


> They're dead.
> They won't be coming back - but I know what became of their cargo.
> Fear not, you can trust me. Your friends did.

0:0 - Then your answer decides his fate as well as your own - so make it good.
uid: d2987f3e-924c-ece6-7980-06abb99fa7b1
Node context: The fact that her guard let us in doesn't move her in the slightest - she's still ready to kill us.

0:0 - Might be I have use for someone with your skills.
uid: d3244420-f1c4-5826-16c5-cb98715167a5
> null

- Roll failure -
null
uid: d50f1937-6595-05ff-bbb8-3e38fb737ef4
> null

null
uid: d6fc421b-51d3-2bc5-0fad-4eec411e145a
Jump to another node

0:0 - You did us a good turn, and the Zhentarim pay their debts.
uid: d7f5d814-5f8a-4de0-6ef3-2c1a13514256
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> null

- Roll failure -
null
uid: d96ff8ed-9302-b169-071f-07902320a9e4
> null

0:0 - They're dead.
uid: d9ac8b47-243f-ffa4-f1d8-c89de262fe37
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
   true - PLA_ZhentShipment_Knows_SurvivorsAreDead - Party have seen dead zhents agents
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDead - PLA_ZhentDungeon_Zhent02_Knows_SurvivorsDeaddescription
> Hrast. Then you're the least of my problems. Count your blessings - and bugger off.

0:0 - Until then, I suggest you keep your distance.
uid: d9f0fd48-4bf2-9852-4c5f-c73e26a77308
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
=== END NODE ===

0:0 - You will, will you?
uid: ddf1536f-826e-bb56-b373-f6aad4df85dc
Node context: Not impressed
> null

0:0 - Hrast - lads, we've got a visitor! Arm the traps!
uid: e0f9cc78-ae67-28c6-c1f5-04e9bdabf6df
Node context: 'Hrast' is a harsh curse where she comes from - you've just disappeared before her eyes and she's warning her men to get ready for a fight.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_TriggerTraps - The traps need triggering
- 1 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Event_RetreatToShadows - PLA_ZhentDungeon_Event_RetreatToShadowsdescription
> null

null
uid: e1ae543f-1c64-0df9-0100-3ef386794113
Jump to another node

null
uid: e1dbaea6-9f9f-7076-8d0c-9d89ed792837
Jump to another node

null
uid: e34e1ed5-1211-ae12-d84f-1c501b0d05a5
Jump to another node

0:0 - I never mentioned any cargo, and I don't care for people poking around in my head.

uid: e73af3f2-5ffd-cbe0-4524-346302e1575c
Cinematic:
Node context: Initially taken aback but barely missing a beat as she realises you must have cast a spell in her. Chiding with a hard edge.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> Though it was subtly done, I'll grant you that. Maybe I can use you.

0:0 - Mind-magic? Seriously?
uid: e9cf0906-fab8-4891-0a30-67f224d657d2
Node context: Irritated beyond disbelief that you'd try and read her thoughts - ready to kill you.
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> null
> Here's a thought for you - turn around.

null
uid: ea59399b-41ad-7abd-79d7-2798a28e750b
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Zhent04_StartInclusion - Starts inclusion for Zhent 04
> null
> null

- Roll failure -
null
uid: ea82a5f4-616b-ffae-5228-b1357c40c9c5
> null

null
uid: eb2b559d-4a8e-05c6-8743-a0995ffa0d63
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_StopTriggerTraps - The traps no longer need triggering (either they already were, or someone entered the door)
- 1 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - A... roar? That was unexpected.
uid: ebdb15a8-44c7-0520-2b3e-b89df15cd68b
Node context: Initally a bit scared, then recovers composure
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> null

null
uid: ef51db8d-ae11-9950-8ff5-e290973f7ed4
Jump to another node

- Roll failure -
null
uid: efaf7e1e-1c66-9be2-39cd-a08bd79eb9f2
> You will, will you?

null
uid: f21b5ba6-1783-0dc7-9fee-9602009e4126
Jump to another node

0:0 - Your colleague gave me a pass-phrase: 'Little serpent, long shadow'.
uid: f3c21200-3f41-d399-d6b3-4bbdd9b048f4
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> That just tells me you've met my people - not why you're here in their stead.

0:0 - Come on in, then. Any friend of Rugan's is a friend of the family.
uid: f47fb965-5186-77a6-d4db-e7a42e55c1a3
Cinematic:
Node context: Friendly - she's luring us into a trap.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
=== END NODE ===

0:0 - I've a network of dangerous contacts who know I'm here. Kill me, they come for you.
uid: f5aba876-564e-fa66-60ef-157566f73a22
= Roll SkillCheck Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll failure)
> null (roll sucessful)

0:0 - I won't. Last time - what's your business here?
uid: f5fb3f98-2b2b-b6bd-195b-c145fa872192
Node context: Blunt - we're wasting her time and she's ready to kill us.

0:0 - You revealed our location? That tongue gets any looser, Rugan, I'll cut it out.
uid: f679ae59-3c49-19f9-6fa7-148487b9a6d4
Cinematic:
Node context: Turning to speak to Rugan, who is right beside her. Hard edge - he gave up a secret location to people he didn't even know. When Zarys make threats, there's no bluster, just simple statement of fact.
> Come down, then. Seems you're a friend of the family.

null
uid: fe11c9cd-7499-79c6-e623-284cc5e5fea3
Jump to another node

0:0 - We've disarmed the traps. Come down.
uid: fe2bc3be-1876-1792-b76b-0bbbcac402c1
Cinematic:
Node context: An order, not a request - we're entirely in her power as far as she's concerned.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Stage2.lsj
Synopsis:
Zarys is fleeing the player, setting traps as she goes (ADs account for if she is unable to do so)

0:0 - Keep moving, across the bridge!
uid: 35a1448f-8e9d-6106-57f5-6e52b40b3407
Cinematic:
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse.
   false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
=== END NODE ===

0:0 - Can't say you weren't warned - steel it is.
uid: 50b97ec2-37be-1ffd-ff56-9181e63ebf11
Cinematic:
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse.
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
=== END NODE ===

0:0 - Scatter!
uid: 91b2c634-c551-6b65-f527-6429b3ae6bb9
Animation: [Zarys] Shooting burning arrow to oil puddle and light it.
Cinematic: Zhentarim shoots a burning arrow at a puddle of oil and lights it.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse.
   false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_Event_FireArrow - Zhentarim fires a fire arrow at the fuse.
=== END NODE ===

0:0 - You have a death wish, happy to grant it.
uid: c8d37c93-d92c-8402-a8c9-84383e406d52
Animation: *DUPE* [Zarys] Shooting burning arrow to oil puddle and light it.
Cinematic: Zhentarim shoots a burning arrow at a puddle of oil and lights it.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentDungeon_Zhent02_State_CanFireArrow - Zhent 02 can fire a fire arrow at the fuse.
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_Event_FireArrow - Zhentarim fires a fire arrow at the fuse.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Stage3.lsj
Synopsis:
Zarys is fleeing while her hideout blows up around her. Player is pursuing.

0:0 - You're making a bad mistake, my friend. Last chance to turn back.
uid: 0b5733ea-7086-6823-1d3e-ce606fd037f7
Animation: Turning 45Deg.
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
=== END NODE ===

0:0 - Why couldn't you just run away, you stlarning lunatic?
uid: b138e16f-2307-fd7d-d4d7-608788c7aa80
Animation: Turning 45Deg.
Node context: Stlarning is a harsh curse word in her world. You've forced her to turn around and kill you
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentDungeon_State_WaitForGnollZhent - PLA_ZhentDungeon_State_WaitForGnollZhentdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Trap.lsj
Synopsis:
We walk in to find Zarys overseeing the torture of an agent that handed over special cargo to us. The agent is currently bound to a chair and badly beaten, and we're due to get the same treatment in her eyes - unless we can talk her out of it. Volume is likely louder than normal conversation but not shouting - she's standing on a raised platform perhaps ten feet above us and the tortured agent,

0:0 - ... you were so close. So close to walking out of this alive.
uid: 04b9e807-db09-886c-aa9f-712ddfe02205
Node context: Air of finality, but she says it as if it's a shame.
=== END NODE ===

- Roll failure -
null
uid: 0563c8de-94d7-8e46-f0d8-3f28a93a7e71
> ... you were so close. So close to walking out of this alive.

null
uid: 07d29fb7-80a6-8ee6-876c-1c56bca93988
Cinematic: Close-up of Olly lying on the floor - already tortured to death,
Node context: Olly is bound to a chair on the floor, tortued to death
> You're dead the moment you steal from the Zhentarim.

0:0 - *You see nothing you can use. The mercenaries shift impatiently.*
uid: 0850dfec-308b-9682-6704-7ee764c378de
Cinematic:
> No final plea? Good - reckon I've heard enough of those today.

0:0 - Hah! Of course - all you had to do was ask.
uid: 0df7963e-de4f-5584-d8ca-4d81eb052748
Node context: Genuinely amused - she likes your directness, and is all to happy to grant your request.
=== END NODE ===

null
uid: 10bd4a1b-3891-e88b-215b-5d78b8ee76ec
Jump to another node

0:0 - Look around for something you can use.
uid: 11f8c867-d69d-53b1-b3ba-3f7a8b72e8ad
= Roll SkillCheck Perception (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: 1828266f-51ed-bd92-e157-0e9f6d0a72f1
Jump to another node

- Roll sucessful -
null
uid: 195f2f38-6cf3-631d-10bd-f127a6fa9491
> Hah! The silver tongue on you. Usually I'd rip it out, but... well, these aren't normal times.

null
uid: 1c1cdc29-f32a-7e41-3435-8fe62c1c1737
Jump to another node

0:0 - Show some respect, Rugan. The boy was loyal to you 'til the end.
uid: 1ed2f289-960c-4cad-d3ca-60248eccc448
Cinematic:
Node context: As if disappointed in her former mentor - just wants this business over with.
> NonoNONONO PLEASE-

0:0 - Weapons!
uid: 1fbedfb3-201b-1c53-9cf6-1af7cfa2fc6a
Cinematic:
Node context: Barked order to the men behind her to take up their weapons.
=== END NODE ===

0:0 - 'Steel ends enemies, but gold makes friends.'
uid: 20cf983f-74f5-fb4b-f3e6-d76afbbe71c7
> You've read Manshoon. Seems you know our ways better than poor Rugan here.
> Well, at least you've read Manshoon. Makes your 'emissary' lie a touch more tasteful.

0:0 - NonoNONONO PLEASE-
uid: 2cb60583-f93a-fabb-1934-65382ad84b86
Animation: Note to animator : Punching, kick on the face, whatever is good to kill Rugan but no weapons.
Cinematic:
Node context: Begging right up until the moment you kill him (dies at end of node, either stabbed or shot)
> And just like that, everyone profits.

0:0 - ... you bloody wouldn't! Hah. You've got guts. I respect that.
uid: 2f3e6726-0be8-aedc-b061-571d32fad686
Cinematic: Showing the explosives.
Node context: A long pause while she sizes you up - you've just threatened to trigger explosives and kill everyone present, yourself included. She's impressed, and it's a threat she can't ignore.
> Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.

- Roll failure -
null
uid: 3cefe23c-845b-8974-eca5-f57d344407b9
> Those explosives are sensitive - be a shame if something set them off.
> Profit's more important than vengeance. Let's make a deal.
> I've already shown I've got more wits than Rugan. Let's work together.
> I'm going to walk out of here alive. Play it right, and so will you.
> THINK YOU CAN BEST ME? Dead of boredom listening to you, pipsqueak.
> Profit's more important than vengeance. Let's make a deal.
> I've already shown I've got more wits than Rugan. Let's work together.
> I'm going to walk out of here alive. Play it right, and so will you.
> Look around for something you can use.
> Can we just skip to the killing?

- Roll sucessful -
null
uid: 43ec8cb6-298e-f4eb-e802-894023086ee6
> Hah - the fire in you! Maybe we wouldn't be here if Rugan had a little of that, eh?

0:0 - There's not much money in retribution, true...
uid: 43f0c98c-f5cc-454e-0b3c-8947a27aed75
Cinematic:
Node context: Considering - you've made a fair argument and she's leaning towards being merciful.
> Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.

0:0 - I'm going to walk out of here alive. Play it right, and so will you.
uid: 585eeeb3-3dc1-d50d-16a3-b045095eb48c
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 5946f2ee-f46b-bf86-5bcc-32d8cddf3fb7
Jump to another node

0:0 - All right then, recruit - you can stock up here and be on your way. Bring the cargo to Baldur's Gate. Someone there will make contact.
uid: 5ab91d6c-061d-f361-5fe9-ad3b8fef8a26
Cinematic:
Node context: Taking on her military tone - she's your superior and she's giving you orders.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
   true - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
=== END NODE ===

0:0 - Profit's more important than vengeance. Let's make a deal.
uid: 5d51a6ec-0b75-5052-682d-dff8afe6338b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Knows_DealPossible - PLA_ZhentDungeon_Knows_DealPossibledescription
   false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null (roll sucessful)
> null (roll failure)

null
uid: 61db7bda-6e36-1bb8-df26-e1e38a070978
Jump to another node

- Roll sucessful -
null
uid: 62c9dccd-8830-9bae-d5d4-383fc2d53ee8
> *You recall an old Zhentarim proverb coined by their founder.*

0:0 - Oof. I got a tingle for a second there.
uid: 63c72583-a686-7513-2632-e8b015c9371c
Cinematic: The player and the character are metting their eyes.
Node context: Amused - player was trying to sound fearsome, but it ultimately fell flat.
> ... you were so close. So close to walking out of this alive.

0:0 - You've read Manshoon. Seems you know our ways better than poor Rugan here.
uid: 64de76cc-437e-c41d-f086-2ea971969268
Cinematic:
Node context: Reassessing you - you've responded to the situation exactly as she would have.
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> There's not much money in retribution, true...

0:0 - You're the one who taught me rule number one, remember?
uid: 6bb86d01-4025-3041-d900-058205e6c295
Cinematic: A shot of the torturer from behind, the moving aside to reveal Rugan.
Node context: As if reflecting on 'good old days', but with a harder edge
> Bwaah.

0:0 - The cargo's been opened. Not a problem, I hope?
uid: 6e0b712a-ec1f-f623-cbab-fd696fdd1ae2
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked
- 1 Check flag(s) (Object):
   true - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_SaidChestUnlocked - PLA_ZhentShipment_State_SaidChestUnlockeddescription
> null

null
uid: 6fb70be2-76a4-ba9b-ee56-0fb340229858
Jump to another node

0:0 - I've already shown I've got more wits than Rugan. Let's work together.
uid: 704e2bfa-fe51-78d8-b68c-d3a0efc2d94a
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 2 - 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null

0:0 - You're dead the moment you steal from the Zhentarim.
uid: 70abf1e4-272f-6754-5107-0a2fbcd52bff
Node context: All joviality dropped - flat and icy-cold.
> null

0:0 - Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.
uid: 7fd4497c-0a39-ebb4-af88-f7ec7258db4d
Node context: She's calculating - she was ready to kill you, but you've proven that you might actually be the person to finish an all important job for her.
> Oh, and kill him.

0:0 - Profit's more important than vengeance. Let's make a deal.
uid: 8aac046f-ba07-4333-84ea-f69063440b68
= Roll SkillCheck Persuasion (Charisma) Difficulty: 31e92da6-bac9-46f7-af99-5f33d98fd4f0 =
Advantage: 2 - 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Knows_DealPossible - PLA_ZhentDungeon_Knows_DealPossibledescription
   true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null

0:0 - Wait! WAIT! It was Olly, I SWEAR IT WAS OLLY!
uid: 8cdf4a3e-58b5-e702-d666-456f8e7fd617
Animation: Murat - [Re-use] the player is approching Ruggan, weapon in hand to kill him.
Cinematic:
Node context: Hysterical, panicking - he knows he's about to die but is begging nonetheless.
> Show some respect, Rugan. The boy was loyal to you 'til the end.

- Roll sucessful -
null
uid: 8ed4058d-22e4-7495-c0a5-0f439b5baa68
> *You spot explosives placed around the cavern. The Zhent are ready to bring the place down.*

0:0 - You're the one who recruited me, Rugan.
uid: 92653007-1d30-b1ca-e387-f63cab5c128e
Cinematic: For this entire exchange, Zarys is standing about ten feet above us on a raised platform.
Node context: She's overseeing the torture of an agent of hers - one who originally recruited her to the organisation. Tone is chiding and also vaguely disgusted - he should have known better.
> You're the one who taught me rule number one, remember?

0:0 - *You spot explosives placed around the cavern. The Zhent are ready to bring the place down.*
uid: 956aa7ff-04e6-63fc-fc2e-081824246dab
Cinematic: The player spotted the explosives. Shot of explosives.
- 0 Set flag(s) to (Local):
   true - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheck - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheckdescription

0:0 - Bwaah.
uid: 983a10fd-8805-fb49-f2cf-1dbc745afdea
Cinematic:
Node context: Any moan / gurgle of pain or fear. He's been tortured for quite some time and is too exhausted to scream
> No. Olly didn't remember either, did you Olly?
> You're dead the moment you steal from the Zhentarim.

0:0 - Well, at least you've read Manshoon. Makes your 'emissary' lie a touch more tasteful.
uid: 997034cf-9f74-7d63-6dd7-2fc724bd3fa7
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.

0:0 - Oh, and kill him.
uid: 9fe12bbf-f2ed-5054-d7cf-1b27dd89a2db
Node context: Off-hand, as if asking you to kill an unarmed man she's known for years is a mere formality.
> Gladly. Obey - kill Rugan.
> Small problem - I don't actually have the cargo.
> The cargo's been opened. Not a problem, I hope?
> I won't do that.

0:0 - THINK YOU CAN BEST ME?
1:0 - Dead of boredom listening to you, pipsqueak.
uid: a68cd0bc-5e6b-2d9e-858e-e94ff2e42d0a
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - No matter who you are.
uid: a85e7293-824c-3e35-b106-15f061d86ac3
Node context: Turning to us, making it clear the threat is intended for us also.
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null

0:0 - Which you should've known. That is, if you'd done your research before impersonating one of us.
uid: b1244094-0232-d43b-0eb3-b83ff3f725c7
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null

0:0 - Can we just skip to the killing?
uid: b774f2b1-7c54-e7dd-e356-5d88dc1ddcc1
> Hah! Of course - all you had to do was ask.

- Roll failure -
null
uid: baa14141-20bc-75a9-24ec-9c5bd2310d1a
> *You see nothing you can use. The mercenaries shift impatiently.*

0:0 - *You recall an old Zhentarim proverb coined by their founder.*
uid: babcc636-0563-4e4f-5835-cfeab1ec9db6
> 'Steel ends enemies, but gold makes friends.'
> null

0:0 - Those explosives are sensitive - be a shame if something set them off.
uid: bb54fabb-01e1-d92b-5e20-5c6a0714587c
- 0 Check flag(s) (Local):
   true - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheck - 53417497-b23e-58b7-dba9-bc64b80dd196_MadeSpotCheckdescription
> ... you bloody wouldn't! Hah. You've got guts. I respect that.

0:0 - Small problem - I don't actually have the cargo.
uid: be04b1a0-1b0a-bf0e-1b26-654ccb0648e3
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked
- 1 Check flag(s) (Object):
   false - PLA_ZhentShipment_State_HasShipment - Character has the Zhent chest
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_SaidChestLost - PLA_ZhentShipment_state_SaidLostChestdescription
> null

0:0 - I'm going to walk out of here alive. Play it right, and so will you.
uid: caa9af24-8b54-8031-c4f0-9ddf3c8eeaf6
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
Advantage: 2 - 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null

0:0 - No final plea? Good - reckon I've heard enough of those today.
uid: ce2f5d3d-cd9d-c0e8-7a8f-3b12654c8474
Cinematic:
Node context: As if vaguely surprised that you're not begging - but grimly pleased. She's run out of patience.
> Weapons!

0:0 - I won't do that.
uid: cf0e8539-c78e-408b-b60e-354967e2dfa6
> null

0:0 - And just like that, everyone profits.
uid: d95a395a-dcc8-2fc0-96dc-69a4cdf50c44
Cinematic:
Node context: Breezy, as if some simple matter has now been settled.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_Agent_001_ReadyForExecution - PLA_ZhentDungeon_State_Agent_001_ReadyForExecutiondescription
> All right then, recruit - you can stock up here and be on your way. Bring the cargo to Baldur's Gate. Someone there will make contact.

- Roll failure -
null
uid: d9b17c83-394b-11e5-1994-00aaedb70c66
> Oof. I got a tingle for a second there.

0:0 - No. Olly didn't remember either, did you Olly?
uid: ddd51b9b-4051-c234-c75d-aca31ee350c9
Cinematic:
Node context: Temporarily switching focus to a figure bound beside the tortured agent - he's the new recruit - already dead from his wounds. but she's talking to him almost cheerfully.
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - I've already shown I've got more wits than Rugan. Let's work together.
uid: de32d47d-42f9-172d-90be-fb459413ea3c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> null (roll sucessful)
> null (roll failure)

0:0 - Hah! The silver tongue on you. Usually I'd rip it out, but... well, these aren't normal times.
uid: df779b9b-ef2b-a575-e3e8-e76aaf5304ab
Node context: Genuinely amused - you're trying to talk your way out of an impossible situation, and she respects that.
> Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.

null
uid: ebd3f78c-6fe0-7d4e-dd5a-803ab8a6729b
> null (roll sucessful)
> null (roll failure)

0:0 - You're dead the moment you steal from the Zhentarim.
uid: f84c2090-cf6c-9811-7e4f-a91c41513f59
Cinematic:
Node context: All joviality dropped - flat and icy-cold.
> No matter who you are.
> Which you should've known. That is, if you'd done your research before impersonating one of us.

0:0 - Gladly.
1:0 - Obey - kill Rugan.
uid: fc81f284-980b-6c1d-fc1e-ab38b43c13d4
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Evil Paladin - Player is a paladin of an evil-aligned deity (Evil paladins are merciless tyrants, willing to destroy whatever gets in their way. They swear Oaths to gods like Shar, Bhaal, Bane, and Myrkul.)
> Wait! WAIT! It was Olly, I SWEAR IT WAS OLLY!

0:0 - Hah - the fire in you! Maybe we wouldn't be here if Rugan had a little of that, eh?
uid: fd2633f3-a592-cd4f-b22c-917eeb0f329a
Cinematic: The player and the character are metting their eyes.
Node context: Genuine laughter - you're threatening her gang despite the odds being heavily stacked against you. She's won over by it.
> Tell you what: you've already taken Rugan's cargo, so finish the job and I'll let you live. Deliver it to Baldur's Gate.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03.lsj
Synopsis:
Brem is a trader for the Zhentarim. When we meet him, he's holding an artist prisoner and offering us a portrait. We can persuade him to release the prisoner or just buy him outright - or just trade normally. He'll indicate that there are more illicit items he can show us - once we prove ourselves to his leader.

null
uid: 04fdc793-b845-7c16-4c67-6a4bd5bbc934
Jump to another node

0:0 - But... aye. Might be we've drawn enough attention to this place.
uid: 0c44163d-dcc3-f596-5342-329ba3d9ced7
> Take the moany bastard, if he means that much to ya. Doubt his crap would sell anyway.

0:0 - But we've gabbed enough. You got something to trade or what?
uid: 0c58d6e7-aca0-b3b8-77b9-90d311b06a76
> null
> null

0:0 - Oh? More steel than the entire Zhentarim? Cos that's who you're crossing if you try to scab me on a deal.
uid: 0d809cd6-d036-f212-05ab-e10fea3d87d3
> The price is the price. Pay up or get lost.

null
uid: 0dc721c8-ebe6-a359-f417-bfea89d0561f
Jump to another node

0:0 - Sounds fair. I'll take a portrait, then.
uid: 0df5bf4e-e681-539b-b90c-92b576396fe4
> null

0:0 - All right mate, all right. Waukeen's clipped coins, there's no need to get arsey.
uid: 0eec1504-6c1a-2150-7bac-95d8ef357aad
> Go on then. But anything lower would be criminal. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

0:0 - These artsy tossers always have friends in high places. That's why they're valuable.
uid: 0f276dd3-3258-97ce-9bf2-44881719421d
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
> But... aye. Might be we've drawn enough attention to this place.

0:0 - Counter-offer. Come back with coin, and I'll pretend you're as scary as you think you are.
uid: 1126c386-c311-6348-ad57-35ca393238e3
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription
=== END NODE ===

0:0 - Then what? You going to kill the entire Zhentarim next? Good luck, prick.
uid: 113aca9a-331a-bc10-9bad-267c4868f5e6
> null

0:0 - All right mate, all right - no need to get arsey about it.
uid: 116a71b8-b290-1f47-eed1-130280755dc3
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
> Take the moany bastard, if he means that much to ya. Doubt his crap would sell anyway.

- Roll failure -
null
uid: 11ec1e85-d1a6-a1f3-cf21-663baddf70a1
> Look, mate - this don't have to get violent, right? You want him, pay for him.

0:0 - Take the moany bastard, if he means that much to ya. Doubt his crap would sell anyway.
uid: 13f1ad0f-61a1-0a0a-159f-ae6d166e9a8a
=== END NODE ===

0:0 - No, thanks - I just want to trade.
uid: 14c8a57c-ac9c-9bbe-2a79-613850294d59
> null

- Roll failure -
null
uid: 1afd8f3f-1a8e-a129-75f0-e377c8b4e694
> Counter-offer. Come back with coin, and I'll pretend you're as scary as you think you are.

null
uid: 1d8b99a9-c5d8-b713-53cd-e393733ab6a9
Jump to another node

0:0 - I don't have that kind of money.
uid: 1fa424f0-4b80-54a8-f45f-1ddb6b9b7005
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> Been there, mate. Come back when you've coin, and we can talk, eh?

- Roll failure -
null
uid: 2335c0d4-875d-cd10-c4e0-36d6416cad0c
> I expect so. And whoever wants him had best bring a heap of coin.

0:0 - Leave.
uid: 24dd76c0-eee3-c0dd-be77-d1537662e280
=== END NODE ===

0:0 - He's all yours. Don't forget to feed him - he bawls something proper.
uid: 250e5359-f680-b0b1-f231-ab100ea100df
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===

null
uid: 25ef1cf8-5058-5f6d-efaa-15c61ac49a20
= TRADE =
> Can't show you the good stuff 'til Zarys gives the say-so, mind. Friends of the Zhent only.

null
uid: 27fdd5bb-5635-ae57-317e-5f3755717972
Jump to another node

0:0 - I do cut a fine figure. I'll take one.
uid: 2899b36a-f8b3-1e7e-d798-fdf45133e278
> You've got an eye for quality. Every noble in Baldur's Gate will be after one of these.

null
uid: 2af60f62-5859-835e-9432-ee9a2698164a
Jump to another node

0:0 - Pay him.
uid: 2b4d8769-bdd9-27fe-df9e-e5d4c8a942a9
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment_2 - GEN_TransferNPCPayment_2description
> null

- Roll failure -
null
uid: 30cb0899-610d-461d-8787-b5d42b767b91
> What, reckon I can't deal with him myself? It's not a bad idea, mind...

0:0 - If you have the gold, my pet artist will make you a most heroical likeness.
uid: 3829b176-dc56-9e1a-1722-d39210bad5a1
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_Knows_CanGetPortrait - Player has been offered a portrait from the Doubting Artist (by Zhent trader Brem)
> It's not the art I want to buy - it's the artist.
> He's not a pet, he's a prisoner - let him go.
> You have a 'pet artist'?
> I do cut a fine figure. I'll take one.
> No, thanks - I just want to trade.
> Leave.

- Roll sucessful -
null
uid: 3b73a061-2d10-84f8-5277-5a42c1fb8e61
> All right, so maybe I was fishing. No fooling you. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

0:0 - Something I can help you with?
uid: 3bf13ec4-4692-17b3-b0c7-30525394d401
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription
> null

0:0 - Go on, then - but don't kill him here. He's going to be a bleater, I know it.
uid: 3c3df514-5916-81eb-5e3d-06c70e02c719
=== END NODE ===

0:0 - Art's more valuable once the creator is dead. I can arrange that.
uid: 3e85d31a-83b6-cce0-3111-4ccebff887a1
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

0:0 - You looking to buy him? I'm open to offers, mate. Threats, not so much.
uid: 3f6c69d5-9ef2-b7ef-03a4-b64431b4ba92
> Fine, I'll buy him. How much?
> ROAR.
> We can skip threats and go straight to blades, if you like.
> If he's as talented as you say, someone will be looking for him.
> Here's my offer: give me your slave, or become mine.
> Art's more valuable once the creator is dead. I can arrange that.
> If this artist were to tragically expire, his portfolio would become finite - therefore priceless.
> Slavekeeping's bad for business with any halfway-moral customer. Let him go.
> Forget the artist - do you have anything else to trade?

0:0 - He's not a pet, he's a prisoner - let him go.
uid: 433f9003-4e3b-b229-a067-68b00ec02b4b
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Can't show you the good stuff 'til Zarys gives the say-so, mind. Friends of the Zhent only.
uid: 443a989f-ea46-70e2-ed0a-01f6f35033d5
=== END NODE ===

- Roll failure -
null
uid: 448f1140-412e-d59a-2d9a-0bb75d11dab6
> Aye, off my rocker me - so you'd best not push me too far, eh? Price is the price. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Hey - I was just looking to make a little coin. Ain't after a mess.
uid: 47c2ede6-fd0e-e47b-212f-0c7b4e7faeb4
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
> null

0:0 - Leave.
uid: 4a106912-0652-748e-4388-0113c518b298
=== END NODE ===

- Roll sucessful -
null
uid: 4b15b1fc-a79d-7f8e-5c41-eaa17d82b6be
> null

null
uid: 4e0bce18-abb7-1c72-4108-8b38f235d114
Jump to another node

0:0 - Pay him.
uid: 4ef05cb3-7ee4-95f9-efcc-448934a68344
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null
> null

0:0 - THEN LOWER THE PRICE. OR DIE.
1:0 - Too much. Cut your price down to size or I'll cut you down to size.
uid: 502af067-4de0-6bc7-0fb7-4cbb503085b4
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_State_FailPriceLowered -
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_State_FailPriceLowered -
> null (roll sucessful)
> null (roll failure)

null
uid: 509c8b5e-9427-1703-af73-44ba0787b08c
Jump to another node

0:0 - The price is the price. Pay up or get lost.
uid: 53928605-45a3-14eb-9ccd-7b492452c87a

- Roll sucessful -
null
uid: 547957cb-2c22-1388-e472-ce8f72eef31a
> Hey - I was just looking to make a little coin. Ain't after a mess.

0:0 - I'm here to buy your prisoner.
uid: 5867f4be-1d15-615f-7fd7-89cd66096241
- 0 Check flag(s) (Global):
   false - PLA_DoubtingArtist_State_Dead - PLA_DoubtingArtist is dead
   true - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped
   false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> I doubt you've got that kinda dosh lying about. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Then it's the same price I gave you before. No more haggling. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])

null
uid: 5a452607-3c6d-8429-ae37-a9c78c0a90b0
Jump to another node

0:0 - I want to trade.
uid: 5c2fbb05-3e48-79a0-4c74-1ed33ca705dc
> null
> Fancy that - so do I.

0:0 - It's not the art I want to buy - it's the artist.
uid: 62ef7345-f851-8d48-83e8-e7a66fd591c4
- 0 Check flag(s) (Global):
   false - PLA_DoubtingArtist_State_Dead - PLA_DoubtingArtist is dead
   true - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped
   false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> null

0:0 - Well now! If we're talking, my guess is you've got coin to spend.
uid: 655b38c0-32a1-bf9e-3ec0-0a102d4b450d
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription
   true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription
> I'm here to buy your prisoner.
> I want to trade.
> Leave.

null
uid: 6785b038-e0a7-bbdc-a0cf-a85f168b6181
Jump to another node

null
uid: 67ecd34c-2887-e5af-c6eb-5ceed1cc65ce
Jump to another node

0:0 - Plenty, if the finer things don't appeal.
uid: 692131ee-9e10-7db3-2037-b9df20538133
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
> null

- Roll failure -
null
uid: 6a2efc50-1906-4719-0ca9-6c2dc030abc4
> Then what? You going to kill the entire Zhentarim next? Good luck, prick.

0:0 - Then it's the same price I gave you before. No more haggling. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: 715b840f-e18f-00c7-dd54-09b0106f2a34
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Pay him.
> I don't have that kind of money.
> Leave.

0:0 - If he's as talented as you say, someone will be looking for him.
uid: 742abf0f-52cf-3730-df47-71f280d6984a
= Roll SkillCheck Persuasion (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 7603357c-3859-40c2-6301-a0371a5d0e93
=== END NODE ===

0:0 - I expect so. And whoever wants him had best bring a heap of coin.
uid: 775fe30e-568f-19ea-2d3a-3a896be3f3ea
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription
=== END NODE ===

0:0 - You've got an eye for quality. Every noble in Baldur's Gate will be after one of these.
uid: 786a9702-ab4c-c385-a17f-6e5d375b9151
Cinematic: Showing the prisoner artist.
> Tell him I sent you - and if he stains it up with his sniffling, there'll be hell to pay.

0:0 - I doubt you've got that kinda dosh lying about. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 7cb146d6-3b0d-4119-ace9-ae70e7f9c41b
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Pay him.
> I don't have that kind of money.
> You're insane if you think I'm going to pay that much.
> I don't have that much gold. I have plenty of steel, though.
> THEN LOWER THE PRICE. OR DIE. Too much. Cut your price down to size or I'll cut you down to size.
> null

null
uid: 7da80aec-2527-344c-b174-4008d4c9c165
> Let's say we're his patrons, yeah? Found him wandering the wilds alone.

0:0 - Let's say we're his patrons, yeah? Found him wandering the wilds alone.
uid: 8d6bd492-b14b-1f1a-174a-7dd2784c6d9d
Cinematic: Showing the prisoner artist.
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_Knows_Kidnapped - The player knows the doubting artist have been kidnapped
> He needs protection. And if his paintings cover our costs - so much the better, eh?

0:0 - Tell him I sent you - and if he stains it up with his sniffling, there'll be hell to pay.
uid: 8fbb104e-2ea1-2c6d-8296-a2dcc21dd536
=== END NODE ===

- Roll sucessful -
null
uid: 90660cfe-3b19-da06-b8ad-7b616d871d93
> These artsy tossers always have friends in high places. That's why they're valuable.

0:0 - Aye, off my rocker me - so you'd best not push me too far, eh? Price is the price. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 90a0c867-95d3-504f-aa41-d875888e1922
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_State_FailPriceLowered -

0:0 - Aye? Back already?
uid: 9194845e-ae78-1631-6006-3fe4eb47ea08
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription
- 1 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> null
> null

null
uid: 925585e7-4d0d-dda0-703b-f5f14716c42b
Jump to another node

0:0 - Look, mate - this don't have to get violent, right? You want him, pay for him.
uid: 92e3c5ff-bad5-0122-e882-b143c5f113d1
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription
=== END NODE ===

- Roll failure -
null
uid: 977aef73-9b85-7719-7a48-553465e36527
> null

null
uid: 9bb075aa-e4d6-b76e-7261-0e708f3875d5
Jump to another node

0:0 - ROAR.
uid: 9e3c8625-2063-18d7-27e1-5f90a99ada3b
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

null
uid: 9e8d026f-f478-b7d9-fc7e-bf9681fb1eb3
Jump to another node

0:0 - If you have the gold, my pet artist will make you a most heroical likeness. Follow the whining.
uid: a15a86a5-5b80-3e6e-399f-214ab5998713
> null

null
uid: a43448c1-9f08-a979-e2f2-f6b7edda9f6a
Jump to another node

null
uid: a5663114-de1c-6214-7794-0f9d66eec535
Jump to another node

0:0 - Pleasure.
uid: a610c53a-e60b-24d9-7f74-bb4cd6f92b57
=== END NODE ===

0:0 - Go on then. But anything lower would be criminal. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: a9f98f07-3f92-869a-402e-90919123f023
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Do you have anything else to trade?
uid: aa0e202a-4105-801a-8b3b-78e77a230684
> Of course. Got some interesting stock for a friend of the family.
> Plenty, if the finer things don't appeal.

0:0 - Slavekeeping's bad for business with any halfway-moral customer. Let him go.
uid: ac0594b8-bb22-3765-c786-02688decfac9
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

null
uid: ad734aaf-6124-e3a6-285d-3ec8f4c36755
Jump to another node

null
uid: ae06f43e-6010-0a54-4fff-a62c447dddc2
> null

0:0 - All right, so maybe I was fishing. No fooling you. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])
uid: ae9d80a1-f9b6-aab7-6ce2-8c4866075667
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

- Roll sucessful -
null
uid: b1e9e405-fc3b-e2fb-6d11-e16ec2ad5f62
> All right mate, all right. Waukeen's clipped coins, there's no need to get arsey.

0:0 - What, kill him and the price of his drawings goes up? Bloody clever, that.
uid: b7e89339-c211-fde9-60e6-1903add9e152
- 0 Set flag(s) to (Global):
   true - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
> Go on, then - but don't kill him here. He's going to be a bleater, I know it.

null
uid: b825fc64-743f-0c9f-5a4c-3a57a143a135
Jump to another node

null
uid: bbd2506f-16cd-8b56-572c-a6fdcb9b74f3
Jump to another node

0:0 - Fancy that - so do I.
uid: bcd5e373-54a7-6d2a-5a6b-39a411d445bb
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
> null

null
uid: bde582e4-197c-eef7-3acd-5c7c58b197bc
Jump to another node

null
uid: bfcdcb9f-b6a2-fcdf-2396-ae7286e6304c
Jump to another node

0:0 - You have a 'pet artist'?
uid: c010f01d-d08b-41ef-2333-10f29a8c2d8b
- 0 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
> null
> null

0:0 - Fine, I'll buy him. How much?
uid: cd7a8738-e7b5-5f14-a05a-67ddb1b536d7
> null

0:0 - Forget the artist - do you have anything else to trade?
uid: cfb96333-61f4-cb2a-0917-42ecf0d45fab
> null

null
uid: cfe42a4a-7e9b-e181-3821-48ad3f73be22
Jump to another node

- Roll sucessful -
null
uid: d017f5e6-ce51-f745-1d8c-907f877353f6
> All right mate, all right - no need to get arsey about it.

0:0 - I don't have that much gold. I have plenty of steel, though.
uid: d0447206-0936-8939-8f30-cc05ec2705e5
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_State_FailPriceLowered -
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_State_FailPriceLowered -
> null (roll sucessful)
> null (roll failure)

0:0 - Well don't you cut a fine figure. Want your portrait done?
uid: d2297658-ae51-6efe-ad0d-baa79a636f9f
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription
- 1 Check flag(s) (Global):
   false - PLA_DoubtingArtist_State_Dead - PLA_DoubtingArtist is dead
- 2 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription
- 1 Set flag(s) to (Object):
   true - PLA_DoubtingArtist_Event_StartInclusion - Attempts to include the Doubting Artist in the dialogue
> If you have the gold, my pet artist will make you a most heroical likeness.
> If you have the gold, my pet artist will make you a most heroical likeness. Follow the whining.

null
uid: d57a4bd4-0ea5-bb70-52a0-1edf94a5e554
Jump to another node

0:0 - We can skip threats and go straight to blades, if you like.
uid: d8a13695-59f5-9149-b021-c194f86980f0
= Roll SkillCheck Intimidation (Charisma) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Tag):
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

null
uid: d8ea15ad-b67c-fa10-6696-c2233c650c82
Jump to another node

- Roll sucessful -
null
uid: da534484-2c02-9b63-48ac-306755957387
> What, kill him and the price of his drawings goes up? Bloody clever, that.

0:0 - Been there, mate. Come back when you've coin, and we can talk, eh?
uid: da6fcb1a-bf45-9d95-9cbe-c57ed9abd534
=== END NODE ===

0:0 - 'Protection'. It sounds a bit more like kidnapping.
uid: dbc49546-6392-c469-94bc-eea03f48c6b8
> You looking to buy him? I'm open to offers, mate. Threats, not so much.

0:0 - He needs protection. And if his paintings cover our costs - so much the better, eh?
uid: dc6724bd-b4e2-fce1-d216-54c69159657e
Cinematic: Showing the prisoner artist.
> 'Protection'. It sounds a bit more like kidnapping.
> Sounds fair. I'll take a portrait, then.
> Do you have anything else to trade?

null
uid: df06012d-f926-d0b8-00d3-3a466f35a4f8
> He's all yours. Don't forget to feed him - he bawls something proper.

0:0 - What, reckon I can't deal with him myself? It's not a bad idea, mind...
uid: e2da50cf-46fc-0026-cb30-fcfbfc67226f
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent03_FailedPersuade - PLA_ZhentDungeon_Zhent03_FailedPersuadedescription
> But we've gabbed enough. You got something to trade or what?

0:0 - I don't have that kind of money.
uid: e37d85b3-0591-b04e-9352-ef480f9c201b
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

null
uid: e5476293-e757-ba8f-1d1e-e60020bf9d3f
= TRADE =
> Pleasure.

0:0 - Of course. Got some interesting stock for a friend of the family.
uid: e64460f9-77da-3c48-de23-99940fd7281f
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_AllowedSpecialTrade - Zarys allowed special items to be traded with the players.
> null

- Roll failure -
null
uid: e69b8863-0c80-7f1a-fe7d-c2009240f792
> Oh? More steel than the entire Zhentarim? Cos that's who you're crossing if you try to scab me on a deal.

0:0 - Something I can help you with?
uid: e71ff1b1-fe45-bad1-47e8-1eccbe46941a
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent03_HasMet - PLA_ZhentDungeon_Zhent03_HasMetdescription
> null

null
uid: f31f9849-5897-eb45-9ce5-7d3345e6e680
Jump to another node

0:0 - You're insane if you think I'm going to pay that much.
uid: f94f03ad-a2e8-3a1c-acd5-f52eb11c59d1
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Dialog):
   false - PLA_DoubtingArtist_State_FailPriceLowered -
- 0 Set flag(s) to (Dialog):
   true - PLA_DoubtingArtist_State_FailPriceLowered -
> null (roll sucessful)
> null (roll failure)

0:0 - Here's my offer: give me your slave, or become mine.
uid: f9767938-dddc-52a4-6b6c-e9f3a903afc0
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

null
uid: f9ddbd23-5df5-27f0-9ff5-78cbe6efbbf1
> Been there, mate. Come back when you've coin, and we can talk, eh?

- Roll sucessful -
null
uid: fb963344-9d85-5d99-acac-1eede5f985de
> null

0:0 - If this artist were to tragically expire, his portfolio would become finite - therefore priceless.
uid: fff866b7-8c3d-6cc9-fa9d-be1b51c6759b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_ArtCritics.lsj
Synopsis:
Brem is commenting on paintings by the doubting artist.

0:0 - Don't just paint faces. People got other parts, too.
uid: afc1379f-35ba-19cd-392c-f6ec83b0b422
- 0 Check flag(s) (Local):
   true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description
- 0 Set flag(s) to (Local):
   false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description
=== END NODE ===

0:0 - You should change that. People don't make that face in real life.
uid: db0731c1-e474-ba07-a278-31bf439d9b4a
- 0 Check flag(s) (Local):
   false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description
   false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description
- 0 Set flag(s) to (Local):
   true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description
=== END NODE ===

0:0 - Get it right, or I'll make a brush out of your eyebrows.
uid: dee2ec93-0422-4051-e614-35edf2c72339
- 0 Check flag(s) (Local):
   true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description
- 0 Set flag(s) to (Local):
   false - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step1description
   true - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2 - 615cca93-d3c2-d18a-89b9-d4cd32718277_Step2description
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_Idle.lsj
Synopsis:
Brem is chatting to himself as he packs to leave the Zhent hideout.

0:0 - Hope we don't wake anything down there.

uid: 0a89b772-56d6-61bf-2f3e-a8af14f7bda7
- 0 Check flag(s) (Local):
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription
- 0 Set flag(s) to (Local):
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription
=== END NODE ===

0:0 - Stlarning smokepowder smells like arse. Dead arse.
uid: 4dc33bdf-2536-d494-83e4-e31d728989af
- 0 Check flag(s) (Local):
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription
- 0 Set flag(s) to (Local):
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription
=== END NODE ===

0:0 - 'At least the mouther had to stop for breath.'
uid: 81df5dd2-a407-ff0f-affe-cd6c940249fd
=== END NODE ===

0:0 - This ain't mine. This ain't mine either. Or that... well, in my bag. Mine now.
uid: 841b1f94-df43-e913-10fd-c9602c63d29c
- 0 Check flag(s) (Local):
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription
- 0 Set flag(s) to (Local):
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription
=== END NODE ===

0:0 - Well, won't get that letter sent this side of the Underdark.
uid: 981997b4-ec47-e4f8-77ff-a37664946126
- 0 Check flag(s) (Local):
   false - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_B - f3f236b2-37a1-a0a2-5855-184ead7b1286_Bdescription
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_A - f3f236b2-37a1-a0a2-5855-184ead7b1286_Adescription
- 0 Set flag(s) to (Local):
   true - f3f236b2-37a1-a0a2-5855-184ead7b1286_C - f3f236b2-37a1-a0a2-5855-184ead7b1286_Cdescription
> 'Dear mother - saw my first gibbering mouther, and sorry I ever compared you.'


0:0 - 'Dear mother - saw my first gibbering mouther, and sorry I ever compared you.'

uid: ac842f33-169a-5d8b-de96-9b36d00ee67a
> 'At least the mouther had to stop for breath.'


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_Zhent04.lsj
Synopsis:
Brem and Garias are brothers, ADing back and forth about the artist they've taken captive (or sold)

0:0 - Like, any kind of birds, or...
uid: 10cecb64-91c4-d623-ecf5-76dd45c484ac
> Pretty ones. With colours and stuff.

0:0 - Pretty ones. With colours and stuff.
uid: 1c629a74-a251-f845-d783-6586d2856445
=== END NODE ===

0:0 - Birds.
uid: 24b1bbc6-3271-64cf-3fc2-b6f3275a6c7c
> Like, any kind of birds, or...

0:0 - I made a bucket of coins off him. When we get back to the gate, I'll take you to a museum.
uid: 30d8619b-3a23-4c01-4bc7-071c98a2e566
> They got paintings in those?

0:0 - Huh. Keep it up, little brother - might be I can sell you some day.
uid: 316bf291-d33a-17c9-272d-7bba9802ca4f
> Aw.

0:0 - I miss watching your artist paint.
uid: 3bc21288-8b04-906a-5bff-77493f1cfdec
- 0 Check flag(s) (Local):
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description
- 0 Set flag(s) to (Local):
   true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description
> I made a bucket of coins off him. When we get back to the gate, I'll take you to a museum.

0:0 - Like ma always wanted.
uid: 3bd8405b-f29c-db97-e97e-486bbc966d4a
=== END NODE ===

0:0 - A few, yeah.
uid: 3f66f5d5-cf05-0488-3f80-3b98ec296d02
Node context: Kind but patronising.
=== END NODE ===

0:0 - What's wrong with the artist?
uid: 50504b10-f56b-16d4-7255-986e63400e53
- 0 Check flag(s) (Global):
   false - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player
   false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
- 1 Check flag(s) (Local):
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description
- 0 Set flag(s) to (Local):
   true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description
> Besides the bleedin' obvious? He misses the sun.

0:0 - Did I see you drawing something earlier?
uid: 55f9300d-7fb9-13a7-b8b3-8f1ba151b066
- 0 Check flag(s) (Local):
   true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description
- 0 Set flag(s) to (Local):
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step3description
> So? Can do a better job than that ponce you sold.

0:0 - Did that artist really paint all those things?
uid: 5a3e228f-f7ff-3eec-3e19-6b166d9ea311
- 0 Check flag(s) (Global):
   false - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player
   false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
- 1 Check flag(s) (Local):
   true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description
- 0 Set flag(s) to (Local):
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description
   true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description
> Says he did, yeah.

0:0 - Aw.
uid: 5ade35d2-7bd7-5620-3afd-7743daef2a56
Node context: Shyly
> Like ma always wanted.

0:0 - You got coin?
uid: 63e7f4c7-fe2e-18f6-8541-02301e388f06
> Yeah, all right, fine. Who are you, his muse?

0:0 - Why?
uid: 69d74036-9ce2-3d73-bc6b-d6cfeee21a14
> Says his muse made him do it.

0:0 - Don't pretend you know what that means. What kind of drawin' you want?
uid: 7df02745-7171-7fcd-fa75-da0d7deeceb6
> Birds.

0:0 - He what?
uid: 95c2d3c5-53a1-24a7-7098-62c20d14fdf5
Node context: Incredulous
> Needs light to work, he says. We had a chat - turns out he needs his eyes more.

0:0 - Says his muse made him do it.
uid: 9a2c3bce-a4e3-01d5-d28d-af96433820ed
> Who's that, then?

0:0 - Here, make your fella draw me something.
uid: 9e3c8233-c7a5-f234-5bf8-d513d163387f
- 0 Check flag(s) (Global):
   false - PLA_DoubtingArtist_State_FreeBribe - The doubting artist has been bought by player
   false - PLA_DoubtingArtist_Event_FreedByPersuade - GLO_DoubtingArtist - ZhentDungeon_FreedByPersuadedescription
- 1 Check flag(s) (Local):
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description
   true - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description
- 0 Set flag(s) to (Local):
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step1description
   false - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2 - ad98f134-2a18-1ff2-1074-8e5f8f1e2c94_Step2description
> You got coin?

0:0 - Says he did, yeah.
uid: 9fb7caf6-a075-84ef-afa0-cb6e0587f7aa
> Why?

0:0 - Who's that, then?
uid: a0a5119a-a67d-19cd-cf7f-dc1b4978b08b
> Gods, little brother - read a bleedin' book.

0:0 - Besides the bleedin' obvious? He misses the sun.
uid: ba311526-ebda-3544-1e44-42a658dd5402
> He what?

0:0 - Gods, little brother - read a bleedin' book.
uid: c2940752-9a05-c61c-deb1-e5f67e52d990
=== END NODE ===

0:0 - So? Can do a better job than that ponce you sold.
uid: d777a1f6-3ec3-f061-70d7-f809eb21047a
> Huh. Keep it up, little brother - might be I can sell you some day.

0:0 - Needs light to work, he says. We had a chat - turns out he needs his eyes more.
uid: e62eaaa1-f4e1-162d-b68f-bc2bdd995051
=== END NODE ===

0:0 - They got paintings in those?
uid: eb3ecc22-ac01-a61d-822f-0d905bab45d3
Node context: Excited
> A few, yeah.

0:0 - Yeah, all right, fine. Who are you, his muse?
uid: fbeb046d-2ea4-1d55-5ab0-15008940a6d0
> Don't pretend you know what that means. What kind of drawin' you want?


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent04.lsj
Synopsis:
Garias is a lowly Zhent recruit left with guarding the gate. He's sullen about it.

0:0 - You don't want to keep Zarys waiting, believe me.
uid: 2a20ae02-1328-70b3-9cf4-7aa505d3ba02
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
=== END NODE ===

0:0 - You don't want to keep Zarys waiting, believe me.
uid: 5bb15776-5fd1-fd7f-b719-ac6663015086
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent04_HasMet - PLA_ZhentDungeon_Zhent04_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent04_HasMet - PLA_ZhentDungeon_Zhent04_HasMetdescription
=== END NODE ===

0:0 - Don't touch anything you ain't paid for.
uid: 6a8abce1-2818-87e3-db66-0004cc7658e4
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent04_HasMet - PLA_ZhentDungeon_Zhent04_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent04_AD_Idle.lsj
Synopsis:
Garias is talking to his brother as they prepare to leave their secret gang hideout.

0:0 - Wonder if the Fist pay better than this lot...

uid: 3b1a5662-5fe9-8392-faa0-0806fd96589c
- 0 Check flag(s) (Local):
   true - 42f1f3b5-f411-4213-34f0-b93192337870_B - 42f1f3b5-f411-4213-34f0-b93192337870_Bdescription
   true - 42f1f3b5-f411-4213-34f0-b93192337870_C - 42f1f3b5-f411-4213-34f0-b93192337870_Cdescription
   true - 42f1f3b5-f411-4213-34f0-b93192337870_A - 42f1f3b5-f411-4213-34f0-b93192337870_Adescription
- 0 Set flag(s) to (Local):
   false - 42f1f3b5-f411-4213-34f0-b93192337870_B - 42f1f3b5-f411-4213-34f0-b93192337870_Bdescription
   false - 42f1f3b5-f411-4213-34f0-b93192337870_C - 42f1f3b5-f411-4213-34f0-b93192337870_Cdescription
   false - 42f1f3b5-f411-4213-34f0-b93192337870_A - 42f1f3b5-f411-4213-34f0-b93192337870_Adescription
=== END NODE ===

0:0 - I was told there'd be battles. Not this hide-and-seek stuff.

uid: 4c085d80-346c-7f5e-5af9-8b11da0325e2
- 0 Check flag(s) (Local):
   true - 42f1f3b5-f411-4213-34f0-b93192337870_B - 42f1f3b5-f411-4213-34f0-b93192337870_Bdescription
   false - 42f1f3b5-f411-4213-34f0-b93192337870_C - 42f1f3b5-f411-4213-34f0-b93192337870_Cdescription
   true - 42f1f3b5-f411-4213-34f0-b93192337870_A - 42f1f3b5-f411-4213-34f0-b93192337870_Adescription
- 0 Set flag(s) to (Local):
   true - 42f1f3b5-f411-4213-34f0-b93192337870_C - 42f1f3b5-f411-4213-34f0-b93192337870_Cdescription
=== END NODE ===

0:0 - Are we unpacking? I thought we was packing.
uid: c227935c-0bd6-db12-3aac-760264b90f98
- 0 Check flag(s) (Local):
   false - 42f1f3b5-f411-4213-34f0-b93192337870_B - 42f1f3b5-f411-4213-34f0-b93192337870_Bdescription
   false - 42f1f3b5-f411-4213-34f0-b93192337870_C - 42f1f3b5-f411-4213-34f0-b93192337870_Cdescription
   true - 42f1f3b5-f411-4213-34f0-b93192337870_A - 42f1f3b5-f411-4213-34f0-b93192337870_Adescription
- 0 Set flag(s) to (Local):
   true - 42f1f3b5-f411-4213-34f0-b93192337870_B - 42f1f3b5-f411-4213-34f0-b93192337870_Bdescription
=== END NODE ===

0:0 - Hope the Fist tries to storm in. I want to see those traps in action.

uid: d3869948-81cb-24fd-46b4-71d96003e71b
- 0 Check flag(s) (Local):
   false - 42f1f3b5-f411-4213-34f0-b93192337870_B - 42f1f3b5-f411-4213-34f0-b93192337870_Bdescription
   false - 42f1f3b5-f411-4213-34f0-b93192337870_C - 42f1f3b5-f411-4213-34f0-b93192337870_Cdescription
   false - 42f1f3b5-f411-4213-34f0-b93192337870_A - 42f1f3b5-f411-4213-34f0-b93192337870_Adescription
- 0 Set flag(s) to (Local):
   true - 42f1f3b5-f411-4213-34f0-b93192337870_A - 42f1f3b5-f411-4213-34f0-b93192337870_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent04_AD_Welcome.lsj
Synopsis:
Garias is guarding a lowly gang hideout. ADs as he approaches you to open the door.

0:0 - Don't get comfortable.
0:1 - You steal anything, you're dead.
0:2 - Hope you weren't followed, mate.
0:3 - What's that smell?
uid: 52ab4880-36d9-7681-b5a5-5e740fba88df
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05.lsj
Synopsis:
Bellar is a common thug working for the Zhent. We can find him beating one of their own members for incompetence, or waiting to flee the hideout.

0:0 - You look like a bad enemy to have - glad I won't have to find out.
1:0 - You seem a nice sort - I'm glad we didn't have to kill you.
uid: 8989888e-f059-785e-8fb2-32f51c8ad20b
Node context: Sizing you up
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
=== END NODE ===

0:0 - Flaming Fist crawling above and the Underdark waiting below. Don't know which I like less.
uid: 9d62a8b6-bac2-4b3d-ff62-c3764010ce74
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
=== END NODE ===

0:0 - Olly was a decent lad. Pained me to cut on him like that.
uid: cc407148-0b03-85d6-1240-315d6e3e57eb
Node context: Bellar is referring to a friend he 'had' to torture to death. Bellar is a bit of a sociopath.
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentDungeon_State_ZhentAgent002Arrived - Zhent Agent 002 arrived at all
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
=== END NODE ===

0:0 - See my handiwork? He started squealing before the knives came out, truth be told. But it pays to be thorough.
uid: e9dfcc6f-0485-ccad-d81d-c60cfdc68992
Node context: Bellar is referring to a friend he 'had' to torture to death. Bellar is a bit of a sociopath.
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentDungeon_State_ZhentAgent002Arrived - Zhent Agent 002 arrived at all
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   false - PLA_ZhentDungeon_State_JoinedZhent - PLA_ZhentDungeon_State_JoinedZhentdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent05_HasMet - PLA_ZhentDungeon_Zhent05_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05_AD_Idle.lsj
Synopsis:
Bellar is a cheerfully violent thug who is happily chatting to himself while his companions prepare to flee their hideout.

0:0 - Thought I was paid to crack heads, not stack bloody boxes.

uid: 6550f0db-2110-7629-a198-df8cc917582f
- 0 Check flag(s) (Local):
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription
- 0 Set flag(s) to (Local):
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription
=== END NODE ===

0:0 - Reckon I might actually miss this place.
uid: 9ab633ff-7c55-db96-6421-0adfb0376be8
- 0 Check flag(s) (Local):
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription
- 0 Set flag(s) to (Local):
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription
=== END NODE ===

0:0 - Belt-knife, check. Boot-knife, check. Jock-kni - argh! Helm's hanging orbs, that hurt.

uid: cde6a864-f647-92c9-6832-d18aeab78a85
- 0 Check flag(s) (Local):
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription
- 0 Set flag(s) to (Local):
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription
=== END NODE ===

0:0 - Don't know why we don't just kill those Fist.
uid: cfd231d6-099d-b2b4-574d-2b926cfec014
- 0 Check flag(s) (Local):
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_B - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Bdescription
   false - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_A - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Adescription
- 0 Set flag(s) to (Local):
   true - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_C - 37e0bbad-2869-1ed3-4cee-40f89443cc5a_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent06.lsj
Synopsis:
Jarg is a veteran of the crime organisation - as friendly as they come but would plant an arrow between your eyes without thinking twice.

0:0 - Wanna pick out the true Zhent? Tell 'em they're going down into the Underdark.
uid: 0e687f70-61db-69e0-ef85-86165d9fc91c
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent06_HasMet - PLA_ZhentDungeon_Zhent06_HasMetdescription
> While everyone else is bawling, they'll be the ones asking about hazard pay.

0:0 - While everyone else is bawling, they'll be the ones asking about hazard pay.
uid: 86b544c9-cba9-a32e-3c02-a9cbb906847f
=== END NODE ===

0:0 - Had a peach of a shot on you as you came in.
uid: b6f8e1d9-8026-15fc-a1c3-64b468992d13
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent06_HasMet - PLA_ZhentDungeon_Zhent06_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent06_HasMet - PLA_ZhentDungeon_Zhent06_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent06_AD.lsj
Synopsis:
Jarg is a veteran of the Zhent - but he's on guard duty and he's bored.

0:0 - Rich too, hopefully.
uid: 2e5e4fa7-6c7f-f801-e3e7-6c762edac1ed
=== END NODE ===

0:0 - Gonna take Bellar for all he's worth. Soon as I win my dice back from him...

uid: 55554e3d-e640-9587-42c3-cee1eaa8b2f4
- 0 Check flag(s) (Local):
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription
- 0 Set flag(s) to (Local):
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription
=== END NODE ===

0:0 - Another damn day in this cave.

uid: b078ee58-6e03-8eb4-a721-fc4a61ea0a9b
- 0 Check flag(s) (Local):
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription
- 0 Set flag(s) to (Local):
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription
=== END NODE ===

0:0 - Down into the Underdark. Reckon I'll be old by the time I see the sun again.
uid: c3f85ee2-5fd0-8ff2-8fd6-ba537c970e58
- 0 Check flag(s) (Local):
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription
- 0 Set flag(s) to (Local):
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription
> Rich too, hopefully.

0:0 - This cut... does not smell right...

uid: f082608f-7514-a183-ed73-0589e50eb8f0
Node context: Bored, picking/sniffing at a cut on his arm as he stands guard.
- 0 Check flag(s) (Local):
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_A - 16193247-ccea-1974-45ec-e8229a7de4ef_Adescription
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_B - 16193247-ccea-1974-45ec-e8229a7de4ef_Bdescription
   false - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription
- 0 Set flag(s) to (Local):
   true - 16193247-ccea-1974-45ec-e8229a7de4ef_C - 16193247-ccea-1974-45ec-e8229a7de4ef_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07.lsj
Synopsis:


0:0 - Didn't I tell you to move along?
uid: 32d0c48a-b348-860b-5a01-64294af9dab8
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent07_HasMet - PLA_ZhentDungeon_Zhent07_HasMetdescription
=== END NODE ===

0:0 - Nothing to see here. Move along.
uid: 6799951a-db55-dee2-689e-bb56552ae1fd
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent07_HasMet - PLA_ZhentDungeon_Zhent07_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent07_HasMet - PLA_ZhentDungeon_Zhent07_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07_AD.lsj
Synopsis:
Vol is guarding a storeroom down in a cave and is very bored.

0:0 - Be just my luck to have the barrels go off in this damp.

uid: 0107f6dd-5abd-99c3-924e-e0c16315b280
- 0 Check flag(s) (Local):
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_C - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Cdescription
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_B - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Bdescription
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_A - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Adescription
- 0 Set flag(s) to (Local):
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_A - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Adescription
=== END NODE ===

0:0 - Underdark run is just what this crew needs. Slice away the chaff, bigger shares for the strong.
uid: 4d7f741d-4fd0-e0d4-bae1-6f5e93701479
- 0 Check flag(s) (Local):
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_C - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Cdescription
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_B - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Bdescription
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_A - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Adescription
- 0 Set flag(s) to (Local):
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_B - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Bdescription
=== END NODE ===

0:0 - Drip. Drip. Drip. Gods, I am bloody bored.
uid: b2312ed8-f3d4-b6ca-731c-72a8ff317745
- 0 Check flag(s) (Local):
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_C - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Cdescription
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_B - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Bdescription
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_A - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Adescription
- 0 Set flag(s) to (Local):
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_C - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Cdescription
=== END NODE ===

0:0 - How the hell did Zarys make Swordhar? Never saw her work a day in her life.

uid: b72969ab-b1cf-7b7a-32b5-6786a963876f
- 0 Check flag(s) (Local):
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_C - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Cdescription
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_B - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Bdescription
   true - b170f4e0-b35a-7cac-d62e-9b9aafb32220_A - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Adescription
- 0 Set flag(s) to (Local):
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_C - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Cdescription
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_B - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Bdescription
   false - b170f4e0-b35a-7cac-d62e-9b9aafb32220_A - b170f4e0-b35a-7cac-d62e-9b9aafb32220_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07_AD_TrapsActivated.lsj
Synopsis:
Plays if the player sets off the explosives after winning the Zhent over.

0:0 - Run! Rugan's friend set off the traps!
uid: 405e71b9-1c56-1cb3-d32e-8b40cf51bc19
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent08.lsj
Synopsis:
Karad is bored, guarding the back of the cave.

0:0 - Bloody Fist - not like they weren't paid well enough to ignore us in the first place.
uid: 7e0ebfd7-772d-4b3c-27f4-48b5d9329b68
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent08_HasMet - PLA_ZhentDungeon_Zhent08_HasMetdescription
=== END NODE ===

0:0 - Wouldn't linger down here, I were you - see all that smokepowder?
uid: 97832898-cf83-9967-e144-542f42735120
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent08_HasMet - PLA_ZhentDungeon_Zhent08_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent08_HasMet - PLA_ZhentDungeon_Zhent08_HasMetdescription
> The Flaming Fist won't find nothing here but rubble.

0:0 - The Flaming Fist won't find nothing here but rubble.
uid: cdfd10ef-fcbd-1990-48a6-65ea1836bc55
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent08_AD.lsj
Synopsis:
Karad is standing around on guard duty, bored.

0:0 - Bloody cold down here.
uid: 2aa2aa1a-5af7-bf8a-8bbf-bb1935d00259
- 0 Check flag(s) (Local):
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription
- 0 Set flag(s) to (Local):
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription
=== END NODE ===

0:0 - Hells with this - I was promised steady coin, not some stlarning cave.
uid: 576d2d3a-f385-522b-b9d7-87bd6dba88ed
- 0 Check flag(s) (Local):
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription
- 0 Set flag(s) to (Local):
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription
=== END NODE ===

0:0 - Should've joined the Flaming Fist.

uid: 83db2941-ec6d-fd03-dde1-47a34fec1e41
- 0 Check flag(s) (Local):
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription
- 0 Set flag(s) to (Local):
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription
=== END NODE ===

0:0 - I can't wait to get back to the city. I'm bloody horny.
uid: f3638b18-efbc-8b9e-0b83-3916a32fd4e4
- 0 Check flag(s) (Local):
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription
   true - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription
- 0 Set flag(s) to (Local):
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_B - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Bdescription
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_A - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Adescription
   false - cd4b312f-5a40-b8c1-1ecb-0862c829a479_C - cd4b312f-5a40-b8c1-1ecb-0862c829a479_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhents_AD_ZhentAgentEscape.lsj
Synopsis:
The player has freed a Zhent prisoner - tied up and beaten because he failed to return to the hideout with a valuable shipment. The NPC sees the prisoner freed and running for the exit.

0:0 - He's legging it! After him!
uid: a195cac4-bb24-55d5-55fa-58fbaa94cb35
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_AD_BetweenAgents.lsj
Synopsis:
Non critpath: conversation between two zhent agents while they are trappedwaiting in a cave. In the first three branches, they are desperate and out of breath as they throw flasks of fire at the cave entrance to hold off a pack of gnolls. In the final flow, the gnolls are gone. The characters are more relaxed, but traumatised by the experience.

0:0 - The rest of our crew's half-digested, and you're still alive. That's lucky.
uid: 25dd996d-1b40-49ff-ae62-1c4e62482443
Node context: harsh truth
=== END NODE ===

0:0 - I know! But we don't stand a chance out there.
uid: 2d061e61-aba1-de8b-5d99-8e897d0e29f7
Node context: harsh truth
=== END NODE ===

0:0 - We should make a run for it.
uid: 3347ea1f-e8c6-cb99-9980-c3017b3fe2df
Node context: terrified, hushed voice
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
- 1 Check flag(s) (Local):
   false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription
   false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription
- 0 Set flag(s) to (Local):
   true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription
> They'd tear us apart. You saw what happened to the others.

0:0 - Maybe.
uid: 4b0b02c5-aef6-f1c0-61ae-fcf7e401420d
Node context: grim, doesn't really believe this
> So help's on its way?

0:0 - I'd break my neck!
uid: 4fa3334c-00ca-8918-599d-9a654eefe892
Node context: shocked
> Aye. It'd be quicker than having your guts torn out by them beasts.

0:0 - Aye. It'd be quicker than having your guts torn out by them beasts.
uid: 5b95404a-b85d-bc83-6aac-3bd0ea5e4881
Node context: harsh truth
=== END NODE ===

0:0 - I don't feel lucky.
uid: 671fe6f6-6b34-2f5f-4468-777f0f7cab9f
Node context: traumatised
> The rest of our crew's half-digested, and you're still alive. That's lucky.

0:0 - They'd tear us apart. You saw what happened to the others.
uid: 7e9547bc-5e8d-60f3-9f7a-44095036da15
Node context: speaking harsh truth
> That fire won't hold them forever.

0:0 - There must be another way out!
uid: 91104a2e-fb3c-ed65-e506-2d1fee603f4d
Node context: desperate
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
- 1 Check flag(s) (Local):
   true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription
   true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription
- 0 Set flag(s) to (Local):
   false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription
   false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription
> There is. Hurl yourself into the chasm back there.

0:0 - So, no. I think help's a long way from here.
uid: 9c068cd1-7a94-42de-9506-4e7d56db3e8f
Node context: grim, speaking a harsh truth
=== END NODE ===

0:0 - That fire won't hold them forever.
uid: ca4a55a7-54d0-6d9b-264a-cf58fc38c864
Node context: terrified
> I know! But we don't stand a chance out there.

0:0 - There is. Hurl yourself into the chasm back there.
uid: cf48875e-4ea1-7b9f-5f31-660327f2942f
Node context: harsh truth
> I'd break my neck!

0:0 - So help's on its way?
uid: da71ee43-659a-9f62-683f-552387cb2825
Node context: hopeful, but scared
> Only if whoever found the wagon is stupid enough to fight a pack of gnolls.

0:0 - Well, lad. It's our lucky day after all.
uid: daefbc49-e4ad-cd20-036d-a7dc58b87f09
Node context: hopeful and gruff
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
> I don't feel lucky.

0:0 - Someone must have found the wagon by now.
uid: eeec23b0-e890-e34d-6932-91539265d883
Node context: terrified, desperate
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
- 1 Check flag(s) (Local):
   true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchA - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchAdescription
   false - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription
- 0 Set flag(s) to (Local):
   true - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchB - fe3291fe-e362-6f38-295e-d32672bb97fe_BanterSwitchBdescription
> Maybe.

0:0 - Only if whoever found the wagon is stupid enough to fight a pack of gnolls.
uid: face9e3c-7ad8-2e36-4c7d-8f9e67827659
Node context: preparing to let someone down
> So, no. I think help's a long way from here.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_Attacked.lsj
Synopsis:
One-shot AD when player attacks Zhent agents.

0:0 - You bloody fool! C'mere, beasties - fresh meat!
uid: d5faa0d0-9bcb-6260-4c15-0c6d55d97945
Node context: surprised to be attacked by the player, and then shouts to get the attention of a nearby gnoll pack
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_ChestAfterCombat.lsj
Synopsis:
Shaken Zhent agents check on their cargo after surviving an attack. Always shaken by the attack (which is now finished), and anxious if the cargo is missing/damaged, otherwise relieved.

0:0 - Where the hells is the chest? It was right here!
uid: 181ff4ad-02a4-a9e5-ce12-e50fb064392e
Node context: surprised and anxious - lost important cargo. Voice raised but talking to nobody in particular
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
=== END NODE ===

0:0 - How are you holding up, Rugan?
uid: 21471c28-7fde-db3f-159f-d96816dc79db
Node context: relieved after a fight, checking up on his companion
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
> I'm fine. And so's the chest, more importantly.

0:0 - I'll be glad to see the back of this. Brought nothing but rotten luck since we left Elturgard.
uid: a122b001-e292-331c-0ebb-4adf8eeef23b
Node context: irritated, commenting about a chest he's transporting
=== END NODE ===

0:0 - Chest's intact... more or less.
uid: bb65d567-4c64-3810-70c4-ca6821de244a
Node context: relieved as he checks on important cargo after a fight
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ChestUnlocked - The chest has been unlocked
=== END NODE ===

0:0 - I'm fine. And so's the chest, more importantly.
uid: f2df646f-e3ba-1334-3dd5-b662a10092f4
Node context: relieved, responding to a companion about his wellbeing
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_FlasksLow.lsj
Synopsis:
Trapped in a cave by monsters, Olly and Rugan are running low on fire flasks.Olly is panicking and shouting to Rugan as they attempt to hold the line; Rugan is more experienced and putting on a calmer, braver face.

0:0 - The fire's the only thing holding them back!
uid: 07c088c8-29a5-ba11-14ca-99e194de756e
Node context: panicked, shouting to a companion across a small cave as they attempt to hold off an attack
> I've been in worse spots, lad. Just follow my lead.


0:0 - I'm almost out of flasks!
uid: 6f168496-39c1-1296-c4d7-053965bbb897
Node context: panicked, shouting to a companion across a small cave as they attempt to hold off an attack
> Keep steady. We're not finished yet.

0:0 - I've been in worse spots, lad. Just follow my lead.

uid: d2b6adc6-c856-6c20-7c7e-6b9a40b67cdc
Node context: raised voice, trying to impose calm on a panicked situation
=== END NODE ===

0:0 - Keep steady. We're not finished yet.
uid: e83b3de5-9f17-633a-1eb0-1b72a381ddf3
Node context: raised voice, trying to impose calm on a panicked situation
> The fire's the only thing holding them back!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_Joining.lsj
Synopsis:
One-shot AD for Rugan when Zhents join the fight with the gnolls.

0:0 - Take the leader down - I'll try to hold the rest back!
uid: 1a85a6c6-849f-898f-bca1-4462ac15d4db
Node context: Shouting orders as a fight against a gnoll pack starts
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
=== END NODE ===

0:0 - Take the leader down - we'll try to hold the rest back!
uid: cbe7dc36-06f8-a3b4-dc61-c4bb1509a078
Node context: Shouting orders as a fight against a gnoll pack starts
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_OutOfFlasks.lsj
Synopsis:
Zhent agents panic as they prepare to be attacked by gnolls

0:0 - I'm out of flasks! They're coming!
uid: a42fc0b1-b60c-eb96-01ae-81f8698f1dbb
Node context: terrified, shouting desperately during a battle - the 'flask' are like flammable grenades he was using to hold back monsters, and now he's run out they're coming for him
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
=== END NODE ===

0:0 - That's the last of the flasks! Fall back!
uid: c9e6c36c-61a9-b610-39dd-b31af4d0ab83
Node context: Shouting desperately during a battle - the flasks are like flammable grenades. Running out means they have to flee because the fire was holding their enemies back.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agents_AD_Retreating.lsj
Synopsis:
One-shot AD for Zhent shipment survivors when they hear/see players starting a fight with the gnoll pack that have them (the agents) cornered. They back away, somewhat cowardly, not wanting to get involved

0:0 - Don't be a fool, lad. Shut your mouth, and keep your head down.
uid: 10819733-6750-e6c4-238d-6f19c8609417
Node context: shushing his friend on first line to avoid getting spotted and involved in a fight
> Leave the heroics to them that don't value their own skin.

0:0 - Oh, gods. They've found fresh prey.
uid: 8324b4c4-bed7-fc35-fb3e-92d67300ee75
Node context: muttered to himself while seeing a potential massacre unfold and backing away into the shadows - 'they' are a pack of gnolls. The 'fresh prey' is the players
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
=== END NODE ===

0:0 - Leave the heroics to them that don't value their own skin.
uid: a9acc859-a47e-1d83-6d93-4a57908fc4e6
Node context: in a hushed voice, to a companion rather than to players as a fight they're avoiding unfolds nearby
=== END NODE ===

0:0 - Hear that? Someone's fighting the gnolls! We should help!
uid: aa47db93-a01c-f52d-d671-f139bee790ea
Node context: Upon hearing a fight break out between players and a gnoll pack - Shouting to his friend who is nearby
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
> Don't be a fool, lad. Shut your mouth, and keep your head down.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001.lsj
Synopsis:
One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.

0:0 - Elturgard's a long way from here. Where are you heading?
uid: 034cd496-6379-3040-774e-40e428225d2d
> We're bound for Baldur's Gate - got some cargo to deliver. But we've a stop to make along the way.

0:0 - Risen Road's more dangerous than ever. You're the first friendly face we've seen since Elturgard.
uid: 03efbae5-f4c2-d942-9a7f-b1712b469f41
Node context: explaining the situation - exhausted
> Elturgard's a long way from here. Where are you heading?
> I'll stay friendly - so long as your hand over all your goods.

null
uid: 04c4c105-8b93-b395-d355-6255115633bc
Jump to another node

0:0 - I already met your friends - we didn't get along too well.
uid: 05d8e916-54fa-d1fb-9a98-f21d2794ade1
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
- 0 Set flag(s) to (Local):
   true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_SaidFallback - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_SaidFallbackdescription
> And yet here you are. There's not many cause trouble in a Zhent hideout and walk away.

0:0 - That drink I promised will have to wait. We're moving out. The Elfsong's my local - look me up if you're in the city.
uid: 063ab367-4418-66ff-f44a-ed076cc914ff
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
=== END NODE ===

0:0 - We're the grease that keeps the wheels of commerce turning.
uid: 0669e790-9168-5036-e708-d1c08def34e1
Node context: describing the faction he works for proudly
> And we don't take kindly to people who meddle in our business.

null
uid: 079fa3fa-cd37-6e34-68cf-deb26c37ef74
Jump to another node

0:0 - Thank the gods that's over. Wish you'd been with us when the beasts attacked on the road.

uid: 07b40f74-def0-8c1c-cca6-18f3a42da0ef
Node context: relief and gratitude
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls
   false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription
- 1 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription
> I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink.
> Might have been more survivors... I don't suppose you saw any of my crew alive out there?

0:0 - Thanks. You always seem to show up at just the right time.
uid: 087e5835-44d0-7250-4bac-b1a9c1d2e4b7
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
=== END NODE ===

null
uid: 08da298a-d4cd-3c74-16ff-7b675fbcd5f8
- 0 Check flag(s) (Local):
   true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_PasswordBeforeLeave - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_PasswordBeforeLeavedescription
> null

0:0 - Whatever oath you've sworn to the Black Hand, it's not worth dying for. Give me the cargo.
1:0 - You serve your oath to the Zhent impressively, but I'm afraid I'll be taking that cargo. Now.
uid: 0a6a7b36-863c-d430-becf-df533a775868
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

null
uid: 0b8b93a3-cc81-1ec9-6582-e7eda99180c5
Jump to another node

0:0 - Hold on now. You made short work of the beasts, and I reckon you'd make shorter of me and the boy.
uid: 0c3352f1-e198-09b4-7e3c-8d3287f9958c
Node context: intimidated, trying to defuse a hostile situation
> But we're not plump little merchants you can boss around.

0:0 - Damn it. Nowhere's safe anymore.
uid: 0e80eaad-e890-97f1-7dd7-11f9db49da84
Cinematic:
Node context: With a sad shake of the head - just got some bad news
> Doesn't change the plan though - we'll head over there, and check for survivors.

- Roll failure -
null
uid: 1019370e-9f1e-11cf-4014-24d4d1b19b2c
> null
> null
> null
> null
> Leave.

- Roll sucessful -
null
uid: 114788a6-23a0-3695-9bdf-946f16dd4c7b
> *Tarenths are the currency of the Zhentarim - a network of merchants and mercenaries with few scruples.*

null
uid: 14da441b-8bfd-b45f-8fec-d0c08f0f0aa0
Jump to another node

0:0 - I'd have given you my coin already if I had any. I've nothing for you, friend.
uid: 1664fc32-ecfc-39d9-ff61-65877ae4eb9a
Node context: apologetic
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> null

0:0 - But we're not merchants; we're Zhentarim agents. Steal from us, and you'll have a price on your head.
uid: 16dc9fde-667d-f570-c6d2-a12e99d2a210
Node context: intimidated, but trying to turn the tables by revealing he's a zhentarim - a network of dangerous merchants and mercenaries
- 0 Set flag(s) to (Global):
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> Zhentarim agents guarding a single chest. Curious.
> If your bosses come after the chest, I'll kill them as well.
> null

0:0 - What's in the chest? Your cargo?
uid: 17ac7a1f-ce02-dd04-6064-3cd73c82696e
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
> Aye. The whole reason we're in this mess. Trinkets for some rich tosser in Baldur's Gate.

- Roll failure -
null
uid: 18100469-4531-fb09-ddf2-a0bb07f97eac
> If I lose that cargo, my people will do worse to me than the gnolls would've.

null
uid: 184bdc3d-3e38-404e-a2d7-1ba0507f747b
Jump to another node

null
uid: 19e43621-05e7-b7cf-8706-5bb315a3bed7
Jump to another node

null
uid: 1b35ff19-e40f-3908-1dde-31b0d0b6e307
Jump to another node

null
uid: 1be1619a-98a8-4c28-f95f-5d6d81bb05e9
Jump to another node

0:0 - Waukeen's Rest. It's just up the road. I'd be enjoying a mug of ale right now if those beasts hadn't jumped us.
uid: 1d944002-0b41-a9ac-50c2-a37e95a78f57
Node context: Wau-KEEN's Rest is a tavern. Regretful
> Listen. You look like you know how to handle yourself.

0:0 - All dead. Zarys sent me to secure the cargo.
uid: 1f266137-7954-ad76-818d-d0f281db6c0f
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> Black Hand be thanked.
> Black Hand be thanked. I didn't think anyone would find us.

0:0 - What's in the chest?
uid: 1fccb3e9-ec60-ac96-4b1a-240ca1ed77bf
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
> Since when does a mule know what it carries?

0:0 - And yet here you are. There's not many cause trouble in a Zhent hideout and walk away.
uid: 1fcd7031-3e28-d93d-2a56-04c30031cec9
Node context: Impressed and intimidated
> I'd rather walk away too. So let's say our goodbyes, and speak no more of it.

null
uid: 20b5d39d-86a9-cd1d-7d1d-cb4c8ce1c3f7
Jump to another node

null
uid: 22e89e17-1013-bc05-e78e-da60e982c256
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_State_TriedZhentHistoryCheck - Character tried the Zhent History check in PLA_ZhentShipment_Agent001 (and may have failed)
- 2 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

null
uid: 232afb0a-2f5a-3994-3c3d-0cb3e1b549b9
Jump to another node

- Roll failure -
null
uid: 24f94943-5f7b-14f1-1ac5-209e3d3f2979
> Invoking the Pereghost is a bold lie indeed. A smart lie, too.

- Roll sucessful -
null
uid: 268f20c1-971c-9525-5433-f9e2a75d7783
> Shame we lost so many agents. But the chest is all that matters - Zarys'd have our hides if we lost it.

0:0 - This isn't a rescue, it's a robbery. I want the chest.
uid: 275731c7-1786-0d6b-d1dd-6782208ff3fc
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 28076c1c-4979-f5e3-4c86-8adb0818e104
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_ClearChestOwner - PLA_ZhentShipment_Event_ClearChestOwnerdescription
> null

0:0 - I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink.
uid: 2831fd5a-bcad-0af9-a489-c55b11942f95
Node context: relief, gratitude
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
> null

0:0 - I like the way you think. Didn't expect to turn this horrorshow to my advantage... but why not?
uid: 28adfcc5-3fee-a0ac-df8d-7b1c5e852031
Node context: appraising us, impressed
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo
> The chest's all yours. Damn thing's sealed tighter than a Duke's pursestrings, so there's no point in trying to open it.

0:0 - Since when does a mule know what it carries?
uid: 297ae490-8976-92a0-5c11-1846463da954
Node context: comparing himself to 'a mule' with a wry smile

- Roll sucessful -
null
uid: 2a249dbf-ff4a-7179-b69c-eb6777caa81e
> You bloody idiot. If Zarys doesn't get that chest, she'll have us all killed.

null
uid: 2a74cc77-48c5-bf67-28c3-ef6617a136d9
Jump to another node

0:0 - And you think I won't?
uid: 2b0013c4-c2c7-0446-feb3-909f29c89ab5
> null

0:0 - ROAR.
1:0 - Enough talking. I'll have that cargo, or I'll have your head.
uid: 2d89147f-e796-acf7-0bab-38cc49af4072
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: 2e270ae4-276f-a199-1ae9-862a7f5726a5
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription
- 1 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription
> Are any of my crew still alive out there?

0:0 - We're bound for Baldur's Gate - got some cargo to deliver. But we've a stop to make along the way.
uid: 2eb05c90-c9b0-b73f-e93d-c32f10f3247c
Node context: weary
> Where's that?
> Maybe I should come - see you don't get waylaid again.
> What are you transporting?

0:0 - Zarys won't be happy. But, I suppose she can take it up with the Pereghost herself. Take the chest.
uid: 2f405a3d-384e-b5de-21db-557c41eefa37
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo
   true - PLA_ZhentShipment_State_ImpersonatedPereghost - The players pretended to be sent by the Pereghost.
> If you haven't stopped by our Waukeen's Rest spot, you should. I'm sure Zarys'd welcome such a... prestigious guest.
> null

0:0 - You should meet my associates. We've got our own drinking spot by the tavern - invitation only.
uid: 2f79d4ab-d386-3aaf-a2c5-88713e6559db
Node context: With a smile on 'invitation only'
> Tell the fellow on the door 'little serpent, long shadow'. He'll take good care of you.

0:0 - Pass phrase at the door is 'little serpent, long shadow'. I'll tell my associates to expect you.
uid: 311bbdbf-7ff9-b3c8-53ff-5a101ac2d652
Node context: with a smile, inviting us to his secret 'club'
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 1 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
> I already met your friends - we didn't get along too well.
> Leave.

null
uid: 32f6073e-a09b-15e5-8e6a-52283fbcda68
> And no hard feelings, y'hear? I'd have done the same if I were you. Business at the end of a blade is still business.

0:0 - Bloody fool. May the Black Hand take you.
uid: 35ae85b5-1c6f-9288-25b4-f0ff301d91a8
Node context: exasperated ,preparing to fight
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Quest_AttackedAgents - PLA_ZhentShipment_Quest_AttackedAgentsdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

null
uid: 35c1a4af-4226-91e6-6666-741a4f16ae2f
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001
   false - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost
> null

null
uid: 3a01d6b5-d76b-b8d4-d3d2-c108a5bd7d2b
Jump to another node

0:0 - Zarys sent me to secure the cargo.
uid: 3a8b5be9-9244-4b50-4e3a-ad2f9c8fc4bd
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: 3ad32923-5437-1113-2ae3-771212795448
Jump to another node

0:0 - The Zhentarim aren't known for mercy, true.
uid: 3ae58f72-5fe8-ee40-bfd4-267162e2d08d
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> You know who we are - very clever. Then you probably also know it's not smart to interfere with Zhent business.

- Roll sucessful -
null
uid: 3b0373ca-f1dd-f67a-c2f2-8f16f77142d0
> Zarys won't be happy. But, I suppose she can take it up with the Pereghost herself. Take the chest.

0:0 - A lot of people died for those baubles.
uid: 40a57f79-02f6-9207-0acf-fc7583a0bb76
> Rich men place more value on wine and fine clothes than on the lives of folks like me.

0:0 - Where's that?
uid: 41e1d072-8cb2-440c-2b18-864fd05299ce
> Waukeen's Rest. It's just up the road. I'd be enjoying a mug of ale right now if those beasts hadn't jumped us.

- Roll sucessful -
null
uid: 43462891-9f83-0e9c-81cf-b2c5f3f01347
> Of course. I was just about to suggest the same thing.
> I'd have given you my coin already if I had any. I've nothing for you, friend.

0:0 - It's fine. We'd be dead if they hadn't showed up. A little hospitality won't do any harm.
uid: 4393d7bc-4016-6aa9-03a9-93cdfe14dc87
Cinematic:
Node context: Reassuring his friend who just interrupted him -'they' is the player(s).
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null
> Waukeen's Rest has been burned to the ground.
> What's in the chest? Your cargo?
> It's not hospitality I want - it's coin.
> Read his thoughts.
> WORDS DON'T PAY. COIN DOES. Not looking for new friends. Looking for coin. Now.
> Zarys sent me to secure the cargo.
> Zarys sent me to secure the cargo.
> null

null
uid: 4436163b-d18b-640f-fd4f-0c1eea3793cb
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 1 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
=== END NODE ===

0:0 - I know a fence in Baldur's Gate who'll take it off your hands. Nobody will be the wiser.
uid: 4456590a-c539-548e-9253-fa7a736a7fbf
> Don't try to cut me out of the deal though. The Black Network has eyes and blades everywhere.

null
uid: 46fc6936-a86d-4924-8a5b-bee0291ed96e
Jump to another node

0:0 - This is the point when a clever lass like you accepts my gratitude and walks away.
1:0 - This is the point when a clever lad like you accepts my gratitude and walks away.

2:0 - This is the point when a clever operator like you accepts my gratitude and walks away.
uid: 4721d124-fec8-a888-c3ea-cb5b773cee95
Node context: friendly warning
- 0:0 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
> ROAR. Enough talking. I'll have that cargo, or I'll have your head.
> No. This is the point where I stop asking, and start cutting.
> This is your employer's mess - but we can profit. Let's sell the cargo ourselves.
> You're missing a golden opportunity. Report the cargo lost - and we can sell it ourselves.
> Whatever oath you've sworn to the Black Hand, it's not worth dying for. Give me the cargo. You serve your oath to the Zhent impressively, but I'm afraid I'll be taking that cargo. Now.
> You'll find I'm very persuasive. We can make much more coin than you would with your employers.
> null

0:0 - I don't think so - you sound rattled. Those gnolls put up quite a fight, I bet.
uid: 476d0a0f-69b1-0ea3-e156-3f36b1f8ea09
Node context: assessing the situation, thinks he might have the upper hand on us
> We'll be taking your coin.
> I'll be taking your coin.

0:0 - Thanks again. We'll head out as soon as we've caught our breath.
uid: 48713a73-f0b9-3eba-b4ec-01f068e987a1
Node context: relieved, exhausted
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
=== END NODE ===

0:0 - Maybe I should come - see you don't get waylaid again.
uid: 48ead6c6-1545-7a7e-4e63-b8518d65a0c7
> Thanks. But that won't be necessary. We'll find help at Waukeen's Rest.

0:0 - And we don't take kindly to people who meddle in our business.
uid: 491f47bb-54a8-bf15-9164-d7f6606af9b0
Node context: a threat - but delivered as a friendly warning
> null

- Roll sucessful -
null
uid: 496eebe7-5b6c-74ea-a1a1-a6d35154c8d4
> Take it. Just let me go - you don't need any more blood on your hands.

- Roll failure -
null
uid: 49747dea-0eb2-4207-713d-c53c118f9b4e
> Bloody fool. You don't scare me!

null
uid: 4ac96337-831d-9958-2ce0-72e681307438
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_State_TriedZhentHistoryCheck - Character tried the Zhent History check in PLA_ZhentShipment_Agent001 (and may have failed)
- 2 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - Stop picking through my brain!
uid: 4be154ae-4879-41c7-2328-2bc3a1b85f77
Node context: furious
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - You can leave - but your cargo stays.
uid: 4cd9b2ea-7b8c-7426-961d-896cbae710ab
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - MONEY, OR YOUR LIFE. CHOOSE.
1:0 - I'll buy my own drinks. Money. Now.
uid: 4d654741-feda-c816-98e2-05c6811e5682
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - If your bosses come after the chest, I'll kill them as well.
uid: 4e36af22-888d-37d2-369f-a021365d313e
> Tougher bastards than you have tried. Let's just go our separate ways, and be thankful we're all in one piece.

- Roll failure -
null
uid: 4e54f772-b4ad-81d5-24c0-1c05b7fdaee6
> I don't think so - you sound rattled. Those gnolls put up quite a fight, I bet.

0:0 - Black Hand be thanked.
uid: 4fd1afbc-55b7-9e3f-1d78-dd1f0869e319
Node context: relief
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
   true - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> We'll take the chest back to the hideout. I owe you a drink. Lots of drinks.

0:0 - We'll take the chest back to the hideout. I owe you a drink. Lots of drinks.
uid: 51b18426-bf3a-fbe4-9608-41b35bcf74c0
Node context: relief, gratitude
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
> What's in the chest?
> This isn't a rescue, it's a robbery. I want the chest.
> CHEST. MINE NOW. The chest is mine now. Only question is if you live or not.
> You owe me more than a drink. How about some coin?
> MONEY, OR YOUR LIFE. CHOOSE. I'll buy my own drinks. Money. Now.
> Leave.

null
uid: 55c4dbf6-1a4b-f360-eeb4-b07073e67b1d
Jump to another node

0:0 - Tell the fellow on the door 'little serpent, long shadow'. He'll take good care of you.
uid: 561c2e70-9c84-18e2-9ed1-bbcf0cf15207
Node context: inviting us into his secret club
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 1 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
> Rugan!

null
uid: 57beb40b-8f87-b67a-eb51-4a81d3a13457
Jump to another node

0:0 - CARGO'S MINE NOW. GET OUT.
1:0 - Cargo's mine now. Goodbye.
uid: 588f9625-982c-2f5a-1c69-4ca6c3e22d34
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: 5b031ad9-ffa1-79eb-c25a-8f662ef28d21
Jump to another node

0:0 - You made short work of the gnolls... reckon you'd make shorter work of me and the boy.
uid: 5b124210-d668-dea6-968f-846f2134875b
Node context: intimidated, but trying to defuse a potentially violent situation
> But we're not merchants; we're Zhentarim agents. Steal from us, and you'll have a price on your head.

null
uid: 5b41e961-76b1-a27d-49ca-debdb0b842d7
Jump to another node

0:0 - If I lose that cargo, my people will do worse to me than the gnolls would've.
uid: 5becc142-bb77-9b23-274f-a4b3a0cb2ad6
Node context: intimidated but trying to defuse the situation
> And you think I won't?
> The Zhentarim aren't known for mercy, true.
> null

0:0 - WORDS DON'T PAY. COIN DOES.
1:0 - Not looking for new friends. Looking for coin. Now.
uid: 5cee796e-61fb-c272-b4d8-3473425f328a
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - Read his thoughts.
uid: 61106a7e-da78-ee91-d43d-23253f107988
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMind - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMinddescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 2 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - If there are valuable goods on the move, The Black Company's always involved.
uid: 6173c1ee-9aa2-7a76-edd2-db6002366a7e
Node context: with a smile, trying to impress us
- 0 Set flag(s) to (Global):
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> We're the grease that keeps the wheels of commerce turning.

null
uid: 6385174e-7a42-282e-c4ec-e813b82c4516
Jump to another node

0:0 - He gets his shiny baubles, we get a handful of Tarenths.
uid: 64f7e54a-1994-481e-6fae-c8543f43d41a
Node context: disdainful. With a shrug - follows on from a line "he gets a shiny new bauble for his dressing room...". It's a complaint about doing dangerous work for little reward. Tarenths are a currency - first syllable as in 'ta-da', second rhymes with 'tenth'.
> null
> null
> null
> null
> null
> null

0:0 - Whatever your cargo is, I'll take it as payment.
uid: 6530681e-c562-1f0a-72ec-7f37b5b634d7
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Leave.
uid: 678be125-70b9-31ec-c319-f56bc90fb014
> null

0:0 - Rich men place more value on wine and fine clothes than on the lives of folks like me.
uid: 69d4d1ed-e381-78ec-6450-a5fb48c901fb
Node context: grumbling
> It's a pretty bit of frippery that'll sit on a mantel gathering dust. But the pay for delivering it makes the risk worthwhile.

- Roll failure -
null
uid: 6b113a5e-1ec7-9942-0720-23e96770f0f3
> Stop picking through my brain!

null
uid: 6d0db72f-1cd5-310f-e84b-2de1a41bdf0c
- 0 Check flag(s) (Local):
   true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_PasswordBeforeLeave - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_PasswordBeforeLeavedescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 1 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
> null

null
uid: 6f91beb7-bfee-f513-a57a-bc3e169e8b5c
Jump to another node

null
uid: 6fc5264a-f87b-36e7-6b7f-21f50bfcd434
Jump to another node

null
uid: 718f7fbe-f058-a9c1-50dd-4c8ecbcdde12
Jump to another node

null
uid: 72be358c-06ea-aea9-ddfa-c3bb7411d4d5
Jump to another node

0:0 - We're Zhentarim.
uid: 7370d6fc-f30a-5d15-e1f8-9914aa2c90cf
Cinematic: He shows us a Zhent symbol - held in his hand - a medallion maybe?
Node context: expecting us to be intimidated/impressed - the Zhentarim are a dangeorus faction of gangster-like mercenaries and merchants
> null

0:0 - You're missing a golden opportunity. Report the cargo lost - and we can sell it ourselves.
uid: 7463713d-b51e-714c-448b-d73f1ad82674
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

null
uid: 74f301fd-52ce-f549-2a78-8ce8b2e72d32
> null

null
uid: 75715f51-650b-d4d5-283a-f8096a63a66a
Jump to another node

null
uid: 787c243a-8a15-a7ee-0cef-70627d7b5a79
Jump to another node

- Roll failure -
null
uid: 7af2e65e-604a-3bf6-c4bf-e0c685eda270
> Coin ain't any use to the dead. And dead's what I'll be if I welch on this deal.

null
uid: 7caf0e69-ba77-be88-629b-a26c18679296
Jump to another node

null
uid: 7dbfa656-245b-a1f1-24ad-92e8bc624fe2
Jump to another node

0:0 - We'll be taking your coin.
uid: 7f7d8861-85e3-3483-f563-dfcfb1a01db6
Node context: with a sinister smile
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

- Roll sucessful -
null
uid: 80a392a1-8a5e-2fe8-a4c2-cd5c740d1f75
> Listen - I'm indebted to you. And that's why I'm giving you a chance to walk away before you get yourself killed.

null
uid: 81c2ba61-5dbe-d58d-4a6b-ca4e30096a95
Jump to another node

null
uid: 81e6ec02-c826-6305-d840-6d01f5373d1f
Jump to another node

- Roll sucessful -
null
uid: 83c5c833-c30d-97b0-b555-a4089991887d
> I like the way you think. Didn't expect to turn this horrorshow to my advantage... but why not?

0:0 - Listen - I'm indebted to you. And that's why I'm giving you a chance to walk away before you get yourself killed.
uid: 85fe9c12-8585-026f-0db8-05fded2892fb
Node context: intimidated, but trying to defuse a potentially violent situation
> You made short work of the gnolls... reckon you'd make shorter work of me and the boy.

0:0 - No. It's a grim sight.
uid: 867af4b7-2006-8db0-6af3-5532a92f1a27
> This whole journey's been one grim sight after another. Gnolls, goblins... drow.

null
uid: 87b62663-9d50-625a-a36f-32a73d864770
Jump to another node

- Roll failure -
null
uid: 88317c66-5018-85f1-9ab1-392903b24a6a
> You talk big - but I don't believe you took on the whole hideout. This belongs to the Zhent!

0:0 - And no hard feelings, y'hear? I'd have done the same if I were you. Business at the end of a blade is still business.
uid: 88839d6f-1d7c-9b17-1a6d-bb828876b56c
Node context: trying to be reasonable
> Ruthless bastard like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.
> null

0:0 - PAY UP.
1:0 - Coin first. Then I go.
uid: 889bb76b-5c9d-ba85-0b35-c7b59a43705d
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
> null

0:0 - What are you transporting?
uid: 88ff474a-ae75-bebf-e088-d4bc7a53eed3
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
> Trinkets for some rich tosser in Baldur's Gate.

0:0 - Are any of my crew still alive out there?
uid: 8979cf59-789d-b65a-12f6-c0788a5922ed
Node context: hopeful, but extremely doubtful
> No. It's a grim sight.
> All I saw was blood and guts.
> All dead. Zarys sent me to secure the cargo.

0:0 - Darkhold was getting concerned. I've been sent to retrieve the shipment.
uid: 8a358009-e355-80a5-de29-236fb03ce889
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - Thanks. But that won't be necessary. We'll find help at Waukeen's Rest.
uid: 8a40b69f-29b4-b679-dc5d-685e7a011e9f
Node context: Turning down an offer of an escort from players. Wau-KEEN's rest is a nearby inn
> Listen. You look like you know how to handle yourself.

0:0 - You talk big - but I don't believe you took on the whole hideout. This belongs to the Zhent!
uid: 8a57c1ce-ca12-ab51-feaa-94bb37f92331
Node context: 'This' is his cargo, a nearby chest. Assessing us and thinking he can take us on
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

null
uid: 8b7f1d85-b70d-f708-ff06-1b09a96bc3de
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 1 Check flag(s) (Global):
   false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
- 2 Check flag(s) (Local):
   false - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_SaidFallback - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_SaidFallbackdescription
- 0 Set flag(s) to (Local):
   true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_PasswordBeforeLeave - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_PasswordBeforeLeavedescription
> null

null
uid: 8d18673e-e625-b67c-b8ec-c3ae1b71eb24
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
=== END NODE ===

0:0 - The cargo. Give it to me. Or else.
uid: 8e054d09-13d9-1d6b-d3cb-a0a25306e128
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - You'll find I'm very persuasive. We can make much more coin than you would with your employers.
uid: 91afca41-2e4a-0798-6b4b-dcc355da8bed
= Roll SkillCheck Persuasion (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

null
uid: 93307528-9b10-467f-f893-646dd52b5ae1
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_FallBack - The Zhentarim should fall back.
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 1 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
=== END NODE ===

- Roll failure -
null
uid: 9388b744-379c-5be0-6d7c-81361b44d9c5
> If I give up that cargo, my associates will do worse to me than you ever could, lad. If I give up that cargo, my associates will do worse to me than you ever could, lass. My associates will do worse to me than you ever could.

null
uid: 9576cda6-18a0-8e21-a36d-c73a37949346
Jump to another node

0:0 - Doesn't change the plan though - we'll head over there, and check for survivors.
uid: 962f5675-e2ea-c296-63b4-55438af53a60
Cinematic:
Node context: resolve

0:0 - Leave.
uid: 981c5986-f628-cff5-3aa4-6888e00cb075
=== END NODE ===

0:0 - Invoking the Pereghost is a bold lie indeed. A smart lie, too.
uid: 98918696-00ad-a59b-d1bb-02ce35ec8a3c
> null

null
uid: 98b1d147-793f-ec88-d9d5-476a88f22e66
Jump to another node

0:0 - But we're not plump little merchants you can boss around.
uid: 9ce97660-8ac5-30a4-21ad-9ef1784f5469
Node context: with a note of warning
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> We're Zhentarim.

0:0 - *Tarenths are the currency of a merchant network called the Zhentarim. Led by the mysterious Pereghost of Darkhold, their dealings are far from scrupulous.*
uid: a0711449-dff8-35bd-c01a-0d23dbcc0c68
Node context: Player internal monologue, after recognising the word 'tarenths'. Tarenths are a currency - first syllable as in 'ta-da', second rhymes with 'tenth'.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
   true - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> You're Zhentarim. Your people don't deal in 'baubles'.
> A lot of people died for those baubles.
> You're Zhent - I'd wager more than just your crew have died over these 'baubles'.
> Whatever your cargo is, I'll take it as payment.
> The cargo. Give it to me. Or else.
> Darkhold was getting concerned. I've been sent to retrieve the shipment.
> null

0:0 - Black Hand be thanked. I didn't think anyone would find us.
uid: a0c4e0a5-6108-4f02-ec1c-9f0e810eb5e4
Cinematic:
Node context: relief
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> We'll take the chest back to the hideout. I owe you a drink. Lots of drinks.

0:0 - It's a pretty bit of frippery that'll sit on a mantel gathering dust. But the pay for delivering it makes the risk worthwhile.
uid: a52875af-9fe2-e028-3410-a7789360f156
Node context: dismissive

0:0 - Aye. The whole reason we're in this mess. Trinkets for some rich tosser in Baldur's Gate.
uid: a8159778-675a-b7c2-b810-3488ef95cd27
Cinematic:
Node context: disdainful
> He gets his shiny baubles, we get a handful of Tarenths.

0:0 - If you haven't stopped by our Waukeen's Rest spot, you should. I'm sure Zarys'd welcome such a... prestigious guest.
uid: a8798780-2fb2-e1e7-318a-3dadaf6293ed
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
> null

0:0 - Trinkets for some rich tosser in Baldur's Gate.
uid: aa68edb9-5fc8-9f74-485e-3fb774be222b
Node context: disdainful
> null

null
uid: abab94cd-fbaf-97bd-b348-441371abc121
Jump to another node

0:0 - Crafty swine like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.
uid: acb7b6ae-1eea-3120-eb71-c4f1aee38a21
Node context: impressed, complimenting us
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
> Pass phrase at the door is 'little serpent, long shadow'. I'll tell my associates to expect you.
> null

0:0 - Fine - no need for more violence. I'll tell my associates everything was lost in the ambush.

uid: af5dd99f-2e33-f2e8-31e9-e558bf41e10d
Node context: backing down from a violent situation - intimidated
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
> null

null
uid: af74eb7c-e20f-fe56-f606-0840d23b82ba
Jump to another node

0:0 - You know who we are - very clever. Then you probably also know it's not smart to interfere with Zhent business.
uid: b20b3e27-2cf1-0b30-72b5-5419b8722273
Node context: appraising us - with a friendly warning
- 0 Set flag(s) to (Global):
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> This is the point when a clever lass like you accepts my gratitude and walks away. This is the point when a clever lad like you accepts my gratitude and walks away.
This is the point when a clever operator like you accepts my gratitude and walks away.


null
uid: b40e6565-86c2-a1cf-3f9d-bd7bfffd3c40
Jump to another node

- Roll sucessful -
null
uid: b4b37516-4591-3b6a-9921-73f058d00fc6
> *Tarenths are the currency of a merchant network called the Zhentarim. Led by the mysterious Pereghost of Darkhold, their dealings are far from scrupulous.*

0:0 - You owe me more than a drink. How about some coin?
uid: b5f07944-85ee-9ac9-d59a-d8963b4c7104
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

null
uid: b72f703f-b7a6-95e7-2a9b-43521b96c7ff
Jump to another node

- Roll failure -
null
uid: b8c28925-c66a-1b59-68a8-73160aa4b5a8
> null

null
uid: b962924c-08a0-b338-256f-2d8f0f8daa1e
Jump to another node

0:0 - Listen. You look like you know how to handle yourself.
uid: baf3b195-a3ef-657d-9827-91406b7a9c20
Node context: Pause before speaking as he looks us up and down, appraising us
> You should meet my associates. We've got our own drinking spot by the tavern - invitation only.

0:0 - You're Zhent - I'd wager more than just your crew have died over these 'baubles'.
uid: bb9e30d8-9b63-1707-0681-9f32aed5612c
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

0:0 - CHEST. MINE NOW.
1:0 - The chest is mine now. Only question is if you live or not.
uid: bcf9eb7f-6742-9c53-9c44-5918d1838b27
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - Waukeen's Rest has been burned to the ground.
uid: be2a9dc5-1a31-0258-9c95-d0777311b612
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_TavernIsBurning - The player knows that Waukeen's Rest is burning (has entered tavern region or learned from other source).
> Damn it. Nowhere's safe anymore.

0:0 - You're Zhentarim. Your people don't deal in 'baubles'.
uid: beac8ce2-ade9-400a-babd-03bfbec01014
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> null

0:0 - It's not hospitality I want - it's coin.
uid: bf06c7c4-8b7a-8417-ced2-0bd1640f399c
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null

0:0 - Coin ain't any use to the dead. And dead's what I'll be if I welch on this deal.
uid: c24fa5e4-020e-0c51-c5f0-95160738c805
Node context: intimidated but trying to talk himself out of a violent situation
> Let's go our separate ways, and be thankful we're all in one piece.

null
uid: c4b2293e-adc0-f881-434a-b29b928f8856
Jump to another node

0:0 - Rugan!
uid: c4d5d4a7-1771-c88a-560d-f3a2ce365ff1
Node context: Spoken to 'Rugan' - interrupting and expressing serious concern. But hissed through his teeth rather than shouted
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> It's fine. We'd be dead if they hadn't showed up. A little hospitality won't do any harm.

0:0 - You had your chance. Either way, that cargo's mine.
uid: c5d50f8e-f552-8571-81cf-8ef6ce3cbc98
> Bloody fool. May the Black Hand take you.

null
uid: c98c1aae-8ee8-b084-1eea-a1aba8aef1a1
Jump to another node

0:0 - If I give up that cargo, my associates will do worse to me than you ever could, lad.
1:0 - If I give up that cargo, my associates will do worse to me than you ever could, lass.
2:0 - My associates will do worse to me than you ever could.
uid: c9bfec3f-5f6e-a48d-1a99-acd137f0fbb2
Node context: intimidated but more scared of his associates than of us
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> null

null
uid: cc2cbc85-b852-1d3a-8681-1cce6bcae522
Jump to another node

null
uid: cccf5bee-e786-d375-2da9-23c8ba6bb111
Jump to another node

0:0 - Ruthless bastard like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.
uid: ce1c5eb4-d609-75b5-30bb-cb36e5d13f53
Node context: impressed by us
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_ClearChestOwner - PLA_ZhentShipment_Event_ClearChestOwnerdescription
=== END NODE ===

0:0 - No. This is the point where I stop asking, and start cutting.
uid: ce84bcc7-9046-7fc1-dc49-4ec2bc8eec39
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - This whole journey's been one grim sight after another. Gnolls, goblins... drow.
uid: d10541f8-135a-e417-8443-1756e6422206
Node context: sadly, with disgust and fear on the last word
> Risen Road's more dangerous than ever. You're the first friendly face we've seen since Elturgard.

0:0 - You saved my life. I'm grateful for that - Zarys will be too - but I need to deliver the cargo. This is the point when you walk away.
uid: d1e65b88-9d3a-156e-36a8-edde246ad204
Node context: intimidated but trying to talk himself out of a threatening situation
> null

null
uid: d5bd9f6b-1189-3398-2c0e-68054258a987
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001
   true - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost
> null

null
uid: d67c1bca-19ed-d5b0-3693-51e9854978fc
Jump to another node

0:0 - Bloody fool. You don't scare me!
uid: d6c74871-de46-63e8-93a4-8c1c6cb6dad5
Node context: intimidated despite the bravado- preparing to defend himself
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - Fair. But I expect to be paid for saving your life.
uid: d995a366-b6ac-dc5c-124a-15bff799918f
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
- 1 Check flag(s) (Tag):
   false - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: dc8a76ed-a605-e5e7-3dea-5b715045dd2e
> Fine - no need for more violence. I'll tell my associates everything was lost in the ambush.


null
uid: dcb71267-83d7-b96f-f2d3-47bfb4d5ba61
Jump to another node

0:0 - This is your employer's mess - but we can profit. Let's sell the cargo ourselves.
uid: dccb4131-2e65-363b-5e14-3b9a3c035545
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_ChestLost - Set if Agents lost Iron Flask's chest (it was stolen, moved, destroyed)
   true - PLA_ZhentShipment_State_FlaskInChest - Flask is in chest
   false - PLA_ZhentShipment_State_ChestNotInPlace - Set if chest is not in place (picked up or moved)
- 1 Check flag(s) (Tag):
   false - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

0:0 - By the gods, you're a sweet sight.
uid: dcfae512-1fbb-ae74-0f41-5672819b5e69
Cinematic:
Node context: extreme relief
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
> null

0:0 - Risen Road's more dangerous than ever. Packs of gnolls running wild. Be careful out there.
uid: e2973e7c-581c-c90c-97bd-b25d6a831a2c
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
=== END NODE ===

null
uid: e42e7f46-c3e1-3eda-f5a7-07a02ad67437
Jump to another node

0:0 - All I saw was blood and guts.
uid: e554d76e-baab-b695-a295-04f263d358be
> Damn it. I guess that's a no.

0:0 - Might have been more survivors... I don't suppose you saw any of my crew alive out there?
uid: e5cd6ede-f1cf-b3ac-2950-7d542b0119ce
Node context: relief but a note of concern
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
> null

null
uid: e61d2427-ec2f-e1e1-07f9-5480102a270f
=== END NODE ===

null
uid: e7214ef3-8399-3e44-b2df-bbafa62b0b66
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Knows_Pereghost - Players know about the Pereghost
- 1 Check flag(s) (Object):
   false - PLA_ZhentDungeon_State_TriedZhentHistoryCheck - Character tried the Zhent History check in PLA_ZhentShipment_Agent001 (and may have failed)
- 2 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null

0:0 - The chest's yours. I've got nothing else for you, and I don't want trouble.
uid: e7c32f7b-7f44-322e-d452-8f2e0c7c1f76
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
   true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
=== END NODE ===

0:0 - I'll stay friendly - so long as your hand over all your goods.
uid: e7dabb03-6d58-b759-e1e4-415efe80a8e7
> Hold on now. You made short work of the beasts, and I reckon you'd make shorter of me and the boy.

0:0 - Damn it. I guess that's a no.
uid: e8c0f903-e1dd-a570-6996-040dbceff71f
Node context: with a sad shake of the head - accepting that all his companions are probably dead
> Risen Road's more dangerous than ever. You're the first friendly face we've seen since Elturgard.

0:0 - Tougher bastards than you have tried. Let's just go our separate ways, and be thankful we're all in one piece.
uid: eae7ef72-6c4d-4a98-b1ef-3fad22fea7e8
Node context: trying to defuse hostilities
- 0 Set flag(s) to (Global):
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> null

0:0 - Thank the gods that's over.

uid: ebf2b589-b2c5-5f35-e0f4-66dbbfca9242
Node context: relief and gratitude
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   false - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls
   false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_State_TalkedAfterKilledGnolls - PLA_ZhentShipment_State_ReactedOnGnollDeathdescription
- 1 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription
> I'll take the cargo back to Zarys at the hideout. Drop by and see me when you can - I owe you a drink.
> Might have been more survivors... I don't suppose you saw any of my crew alive out there?

0:0 - Zarys sent me to secure the cargo.
uid: ee23fbc1-a928-3a09-d957-aba5560e43ab
- 0 Check flag(s) (Local):
   true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMind - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMinddescription
> null

- Roll sucessful -
null
uid: ee3fb037-b4d7-d83a-3ed4-966d30f4088f
> null

0:0 - Of course. I was just about to suggest the same thing.
uid: ee6a239a-89a9-2750-1928-e59efcf5732b
Cinematic:
Node context: Holding up hands deferentially
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
> null

0:0 - Don't try to cut me out of the deal though. The Black Network has eyes and blades everywhere.
uid: eef55098-4f12-949f-6eae-fc7987745f40
Node context: a friendly warning
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_ClearChestOwner - PLA_ZhentShipment_Event_ClearChestOwnerdescription
> Crafty swine like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.
> Crafty swine like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.

0:0 - I'll be taking your coin.
uid: ef3f7598-80ed-8444-5660-facadb415e02
Node context: with a sinister smile
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

null
uid: ef5bd008-e11e-11c6-04e0-bb23045408f1
Jump to another node

0:0 - Let's go our separate ways, and be thankful we're all in one piece.
uid: ef5f6bed-0098-1eb7-4378-b6212f520ed7
Node context: trying to calm a potentially violent situation
> You had your chance. Either way, that cargo's mine.
> null
> null

null
uid: ef9700a2-c5f3-b266-73ea-c9556e74f8df
Jump to another node

0:0 - Zhentarim agents guarding a single chest. Curious.
uid: f095a2f6-aea0-be7f-0a52-71eb806858c4
> If there are valuable goods on the move, The Black Company's always involved.

0:0 - You bloody idiot. If Zarys doesn't get that chest, she'll have us all killed.
uid: f1eaa55b-99c5-5f99-3a82-6122b7030a1e
Node context: intimidated but trying to talk himself out of a threatening situation
> You saved my life. I'm grateful for that - Zarys will be too - but I need to deliver the cargo. This is the point when you walk away.

0:0 - Shame we lost so many agents. But the chest is all that matters - Zarys'd have our hides if we lost it.
uid: f3edce7e-a826-2612-44a7-179670a602cb
Cinematic:
Node context: interior monologue as we read his thoughts - reflective and pragmatic
- 0 Set flag(s) to (Local):
   true - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMind - 52b1901d-8f80-fcd2-954a-a5798969b107_PLA_ZhentShipment_ReadMinddescription
> null

0:0 - Leave.
uid: f4429071-830f-9015-5076-4f33706c212c
=== END NODE ===

0:0 - Remember - getting that chest to Baldur's Gate is your job. Then we share the profits.
uid: f47f8278-5401-5d55-0b20-0bceb885cb88
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
=== END NODE ===

0:0 - The chest's all yours. Damn thing's sealed tighter than a Duke's pursestrings, so there's no point in trying to open it.
uid: f4a1023c-08f7-2d91-686c-93b5d9fbea1a
> I know a fence in Baldur's Gate who'll take it off your hands. Nobody will be the wiser.

0:0 - Take it. Just let me go - you don't need any more blood on your hands.
uid: f575bfd4-fd49-e1ab-4eb3-57206307f72c
Node context: intimidated - pragmatic
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
- 1 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_ClearChestOwner - PLA_ZhentShipment_Event_ClearChestOwnerdescription
=== END NODE ===

null
uid: f78f15af-ef18-3812-9f0f-951a40c1a00f
Jump to another node

0:0 - *Tarenths are the currency of the Zhentarim - a network of merchants and mercenaries with few scruples.*
uid: fa11d419-4e1d-1eae-678d-8f2357b78340
Node context: Player internal monologue, after recognising the word 'tarenths'. Tarenths are a currency - first syllable as in 'ta-da', second rhymes with 'tenth'.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Knows_ZhentHistoryCheck - Players passed the Zhent History check about the Zhentarim in PLA_ZhentShipment_Agent_001
   true - GLO_Zhentarim_Knows_Zhentarim - GLO_Zhentarim_Knows_Zhentarimdescription
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> null

0:0 - I'd rather walk away too. So let's say our goodbyes, and speak no more of it.
uid: fc038c1b-86a3-fc1d-30cd-899e7386ab6c
Node context: Slightly intimidated
> Fair. But I expect to be paid for saving your life.
> You can leave - but your cargo stays.
> PAY UP. Coin first. Then I go.
> CARGO'S MINE NOW. GET OUT. Cargo's mine now. Goodbye.
> null

0:0 - Crafty swine like you could make a name for yourself in the Zhentarim. Make sure to drop by our hideout.
uid: fe2ddced-2628-e2a2-5be0-b719e6517f56
Node context: impressed, complimenting us
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_Agent_001_ToldToMeet - PLA_ZhentShipment_Agent_001_ToldToMeetdescription
=== END NODE ===

0:0 - Thanks again. Hope Zarys treated you to something nice.
uid: ffa25346-12f9-3cda-1cf0-eeaa93422e9f
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_Cave.lsj
Synopsis:
One of a pair of Zhentarim agents trapped in a cave by gnolls. A veteran mercenary, tough, and above all else a survivor. The rest of their crew are dead. Rugan here is the senior agent of the two, and he's grimly determined to survive this terrible situation.

0:0 - Come and get us, you hairy bastards!
uid: 0181bc81-fabc-60d9-219a-daac147425e9
Cinematic: he throws fire directly at the gnolls, provoking them into attacking
Node context: Yelling to the gnolls outside the cave, not to the player. Throwing a molotov as he speaks, or preparing to
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Event_ProvokeGnolls - PLA_ZhentShipment_Event_ProvokeGnollsdescription
=== END NODE ===

0:0 - You're right - it's time.
uid: 0791c42e-a99e-ced5-cb79-6481d37274a9
> Let's take them!

null
uid: 08f38e5d-1603-39c0-9076-dcfc077bfb0d
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription
> If we don't deal with them gnolls, none of us are getting out of here alive.

0:0 - One of us is getting out of here richer - I don't fight for free.

uid: 0b33b01b-44a1-bc55-9906-7b7868d546e8
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Local):
   false - dfe46b12-bdbe-58e5-1c94-3b8c1313cf9f_PLA_ZhentShipment_State_DiscussedReward - dfe46b12-bdbe-58e5-1c94-3b8c1313cf9f_PLA_ZhentShipment_State_DiscussedRewarddescription
- 0 Set flag(s) to (Local):
   true - dfe46b12-bdbe-58e5-1c94-3b8c1313cf9f_PLA_ZhentShipment_State_DiscussedReward - dfe46b12-bdbe-58e5-1c94-3b8c1313cf9f_PLA_ZhentShipment_State_DiscussedRewarddescription
> null (roll sucessful)
> null (roll failure)

0:0 - Fine. Follow my lead.
uid: 0fa936f5-2566-16c7-b5e9-75def57178ef
> null

0:0 - Hush, Olly.
uid: 167a47ef-c37c-cb1d-596e-841a0ca875f5
Node context: urgent, silencing a panicking companion
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> I know me and the boy are expendable. Comes with the job. But we can fight - no sense in leaving us behind.

0:0 - Let's take them!
uid: 28465150-3998-a09b-3b83-e446ebfda901
Node context: scared but determined
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
   true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away.
=== END NODE ===

0:0 - You can't leave us!
uid: 2cf9c954-1a8a-54b8-b6cb-82d03b99204e
Node context: Pleading
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Hush, Olly.

0:0 - You're on your own.
uid: 2de6abea-3b81-63cf-401b-3cf2597e97d4
> Can't say I wouldn't do the same - but if we're dying here, you're dying with us!

null
uid: 2ec2bc44-b66d-12c2-5eb0-5dfe2a35d1df
Jump to another node

0:0 - We can handle ourselves - they got the drop on us before, but it's time for payback.
uid: 3374f2cc-11d1-cea6-9299-c0de75b6cc78
Node context: assuring us he can help in a fight, determined
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
   true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away.
=== END NODE ===

0:0 - I know me and the boy are expendable. Comes with the job. But we can fight - no sense in leaving us behind.
uid: 33874791-a7ab-f095-16af-c09b6c8e73b3
Node context: reasoning with us, sense of urgency, but understanding this is a perilous sitaution
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_002_EndInclusion - Olly end inclusion flag
> Fine. Follow my lead.
> You'll only get in the way.
> You misunderstand. I'm not going to leave you behind - I'm going to kill you.

0:0 - There's another way out - follow me.
uid: 3997eae0-241a-545f-6295-8999a6e8b35f
> Across the chasm? You might have got in that way, but you're stuck with us now.

0:0 - Your Zhentarim friends sent me to retrieve the cargo.
uid: 3dd669d9-72eb-2491-e771-86772874e779
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
> You're working for Zarys? Didn't expect that black-hearted vixen to send help. Bloody grateful, mind.

0:0 - We don't have time. Hurry!
uid: 4856ecbf-2743-1583-ad6a-3207cd1edf88
Node context: urgency, panic - heavy emphasis on 'have' - we just asked for more time
=== END NODE ===

- Roll failure -
null
uid: 493b129e-c9c0-f911-0c1b-88621791e205
> Counter-offer. You fight with us, or you die with us.

0:0 - There, you are fairly bought and paid for. Let's take them!
uid: 4e55566f-3564-feb8-cbc4-cc6b3a842e29
Node context: urgent
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
   true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away.
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
=== END NODE ===

0:0 - Fine. Money's useless to dead men.
uid: 50c6da40-5fb8-d3f1-f390-60038d2bd3de
Node context: Offering to pay for our help. Abrupt - wants to get this out of the way
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RewardedWithGold - Player succeded when asked for payment.
> Damn it... must have dropped my purse.
> There, you are fairly bought and paid for. Let's take them!

0:0 - We need to deal with those beasts now. They're hungry enough to brave the fire.
uid: 53f50774-7c09-073f-f11b-4a3a7a54ffde
Node context: urgency
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription
> You're right - it's time.
> I still need more time to prepare.

null
uid: 5caffff9-d4ba-5d1e-71f7-f3e48ec9373f
Jump to another node

0:0 - There's nothing in there that'll help - leave it!
uid: 5e806746-c282-9834-8a25-e309e51a0a3f
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription
- 1 Check flag(s) (Object):
   true - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog
> null

0:0 - Ready? Let's kill those gnolls.
uid: 5fb1627e-87e4-0924-ffab-e2b9c29a3ce4
> Thanks. Me and the boy will do what we can to help - we've still got some fight in us.

0:0 - Thanks. Me and the boy will do what we can to help - we've still got some fight in us.
uid: 65728470-0257-6991-63db-411ad25fd668
Node context: Relief
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
   true - PLA_ZhentShipment_Event_AgentsAttackGnolls - Player agreed to help with gnolls, agents will throw flask at monsters and run away.
=== END NODE ===

0:0 - Damn it... must have dropped my purse.
uid: 6ec56c88-78af-c3f4-75ba-56b842adf3bb
Node context: patting down his pockets, confused
- 0 Check flag(s) (Script):
   false - This flag template was not found somehow... -
> Get us out of this, and I swear we'll make it worth your while.


0:0 - I'm here for the cargo - rescuing you isn't part of the plan.
uid: 70f4635b-170c-3bf7-9cf1-53b2d4cf68f5
> null
> I know I'm expendable. Comes with the job. But I can fight - no sense in leaving me behind.

0:0 - You'll only get in the way.
uid: 77253fae-990f-eb47-5c5e-4011f3961812
> I can handle myself. They got the drop on us before, but it's time for payback.

0:0 - Bloody fool. I hope those monsters tear you to shreds!
uid: 774a31bb-2702-ba0d-5857-9ddbe2e60e70
Node context: fury and fear - he's provoking a pack of monstrous gnolls as he says this, or preparing to, by throwing a molotov cocktail
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Quest_AttackedAgents - PLA_ZhentShipment_Quest_AttackedAgentsdescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Across the chasm? You might have got in that way, but you're stuck with us now.
uid: 78e287e2-5ae3-b763-d714-76fee3e0a851
Node context: Confused at the suggestion that we can leave across a 'chasm'. Urgent, panicked
> Half-devil you might be, but I don't see any wings.

0:0 - Hold the line while I prepare for the fight.
uid: 7e4bf1c4-1ca1-7187-3e1a-e0667634ff90
> Aye, that we can do. The fire won't hold them forever though. Be quick about it.

0:0 - Fine. Follow my lead.
uid: 848874f4-683c-c06f-9f3d-ec97210eb0fc
> Right you are. If we get out of this, I owe you.

- Roll sucessful -
null
uid: 89524f6a-b31b-17c9-c161-c5c6e9cf69e9
> Fine. Money's useless to dead men.

0:0 - You'll only get in the way.
uid: 983e6e4d-be56-b142-a5d7-689c64c98db2
> We can handle ourselves - they got the drop on us before, but it's time for payback.

null
uid: 98f3b4bd-6e67-dd44-5128-f1808796a2af
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Agent_002_StartInclusion - PLA_ZhentShipment_Agent_002_Inclusion_Startdescription
> You can't leave us!

null
uid: ae011292-91d9-fa3c-134a-d643cd081f70
Jump to another node

0:0 - If you're here to help, get to the fight quickly!
uid: afa5f489-0178-03c9-09d3-754d885d621b
Node context: shouting to player - at least one of the player's companions is already in a fight with nearby gnolls
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_NotEncountered - Players are not yet encountered Flind's gnolls
=== END NODE ===

0:0 - You misunderstand. I'm not going to leave you behind - I'm going to kill you.
uid: b3857959-5885-258f-f40e-aee2ac6b7ea7
> Bloody fool. I hope those monsters tear you to shreds!

0:0 - Half-devil you might be, but I don't see any wings.
uid: be019026-7ca3-2c60-43da-64d70d862b48
Node context: mocking, but desperate rather than smug
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)

0:0 - All right. Hold the line while I prepare for battle.
uid: c244fa50-d525-dba6-0a30-0b6d1747737c
> null

0:0 - Aye, that we can do. The fire won't hold them forever though. Be quick about it.
uid: c4762d5e-0310-3b32-1283-8420e280b398
Node context: nervous but determined
> When the fighting starts, we'll be right alongside you.

null
uid: c7c57b66-bd56-d830-be93-4c2e8a25c486
Jump to another node

0:0 - Right you are. If we get out of this, I owe you.
uid: d00a6b07-d41a-13fb-233d-8c6277aac0e0
Node context: with a curt nod - grateful
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
=== END NODE ===

0:0 - Counter-offer. You fight with us, or you die with us.
uid: d0385683-3bad-f630-c79e-83a586a7b2bb
Node context: Making a quick decision - and possibly a foolish one. He's going to provoke some monstrous gnolls to attack, hoping they'll kill us
> Come and get us, you hairy bastards!

0:0 - There's another way out - follow me.
uid: d17d2608-f0b4-f913-ec3e-f042f4209e16
> null

0:0 - I know I'm expendable. Comes with the job. But I can fight - no sense in leaving me behind.
uid: d98686ba-b899-1ed7-e7e7-0c0d8eb704fe
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
> Fine. Follow my lead.
> You'll only get in the way.
> You misunderstand. I'm not going to leave you behind - I'm going to kill you.

0:0 - You're working for Zarys? Didn't expect that black-hearted vixen to send help. Bloody grateful, mind.
uid: da0ff18b-f3c8-c4da-ee2f-2721fc86883d
Node context: Dryly - Zarys is his boss
> I'm here for the cargo - rescuing you isn't part of the plan.
> Ready? Let's kill those gnolls.
> There's another way out - follow me.
> Hold the line while I prepare for the fight.

0:0 - I can handle myself. They got the drop on us before, but it's time for payback.
uid: e5ce3f86-eb77-5c10-06df-d0f87bd4875f
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
=== END NODE ===

0:0 - I still need more time to prepare.
uid: ea3b8ef1-094d-c58c-3eb2-286e1eedb1cc
> We don't have time. Hurry!

0:0 - Who the hells? Get over here and help!
uid: ecaff906-d7e0-8198-6ec9-9e7731b2a617
Animation: Note to animators : No molotov throwing in cinematic.
Node context: Shocked and distracted on first phrase - he's throwing items similar to molotov cocktails to hold off a pack of gnolls, and susprised to see players coming from behind. Then shouts to us for help
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_TalkedToRugan - PLA_ZhentShipment_State_TalkedToRugandescription
- 1 Check flag(s) (Object):
   false - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog
> null

0:0 - You misunderstand. I'm not going to leave you behind - I'm going to kill you.
uid: edc87703-ea17-2065-3615-3b2f5c4e97d5
> Bloody fool. I hope those monsters tear you to shreds!

0:0 - Can't say I wouldn't do the same - but if we're dying here, you're dying with us!
uid: f4edbec9-d45c-4ed0-4523-6c6058a6eb90
Cinematic: he throws fire directly at the gnolls, provoking them into attacking
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Event_ProvokeGnolls - PLA_ZhentShipment_Event_ProvokeGnollsdescription
=== END NODE ===

0:0 - Get us out of this, and I swear we'll make it worth your while.

uid: f506cca1-1894-0bb3-6c77-025573e2844a
Node context: urgent
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
=== END NODE ===

0:0 - I'll deal with the gnolls.
uid: f53aa87e-da28-6593-b91b-61bf815a295c
> null

0:0 - If we don't deal with them gnolls, none of us are getting out of here alive.
uid: fb00483e-2b23-c6f2-336e-c4c2a17549c1
Cinematic: Showing the gnolls at the entrance of the cave.
Node context: Urgency, panic
> Your Zhentarim friends sent me to retrieve the cargo.
> There's another way out - follow me.
> I'll deal with the gnolls.
> All right. Hold the line while I prepare for battle.
> One of us is getting out of here richer - I don't fight for free.

> You're on your own.

0:0 - When the fighting starts, we'll be right alongside you.
uid: fbcfd697-76ef-133f-4379-b5b4a0eaaaa7
Node context: determined
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_AgreedToHelpInBattle - PLA_ZhentShipment_State_AgreedToHelpInBattledescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_Crime.lsj
Synopsis:
Chest-related crime-reactions for the first agent.

0:0 - You've my gratitude for helping with the gnolls - but that ain't yours.
uid: 0278c71a-24a3-311a-97bf-319a03bd4aa8
Node context: a stern warning
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
=== END NODE ===

0:0 - Those beasts are going to kill us all!
uid: a8c9c138-cb99-60a4-ad83-60a8d21aaa72
Node context: frantic - yelling at player
=== END NODE ===

0:0 - By the Black Hand - I told you to leave that alone!
uid: da5929f6-65a4-4327-c5b1-bcda2098a484
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Hands off that!
uid: e2fe047d-f574-ad5d-6978-d317b8581c68
Node context: shouting at players who are tampering with a nearby chest - his cargo
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Set flag(s) to (Object):
   true - GEB_CrimeWarning_1 - GEB_CrimeWarning_1description
> You've my gratitude for helping with the gnolls - but that ain't yours.
> Those beasts are going to kill us all!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_CrimeSevere.lsj
Synopsis:
Angry and surprised, a zhent agent prepares to attack as he calls out to a player stealing an item that belongs to him.

0:0 - Thief!
uid: a1d31f39-40c8-4fce-a1c5-e75666d572e3
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - By the Black Hand - I told you to leave that alone!
uid: df29f759-8004-707c-975b-cc776b076136
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Hands off, thief!
uid: eed7af63-7e34-18e5-74e6-51e3216daea0
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_Dead.lsj
Synopsis:
Using a speak with dead spell, we are able to talk to the spirit of Rugan.

null
uid: 12520b47-370c-bfb8-3f52-1998d3736f7a

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 15b1274a-ede8-b575-cf48-f42ad03a4665
Node context: after casting a speak with dead spell that fails
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Where were you heading?
uid: 1737e503-41b9-8681-616f-4c0c13f963f0
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... tavern... Zhentarim hideout...

0:0 - Leave.
uid: 1dc195df-13a3-49fa-70bd-a2b00517204b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 24e63bec-c444-5a17-b1ce-3aeb5074cd03

null
uid: 2e214d33-8c8d-9a5b-c6cd-135ff48b2bd6

0:0 - ... Rugan... Zhentarim agent...
uid: 315ecdc9-c825-7707-e4a5-a5c3673483ec
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
> null

null
uid: 4617dc23-c834-fcff-6d40-4f6d4094990b

null
uid: 4765a29b-3ed2-a2ea-9bc1-bc5aa51d6fd0

0:0 - What's inside the cargo?
uid: 57ed0e11-ccb0-b252-231a-f5c598375563
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_TouchedChest - Players had (owned, opened or broke) chest at some point
- 1 Check flag(s) (Local):
   false - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chest - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chestdescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... wizard's shipment... secret... dangerous...

0:0 - ... little serpent... long shadow...
uid: 6d3cb9ae-5cd9-5dec-5c5e-357c37972564
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
   true - PLA_ZhentShipment_Quest_PasswordDead - Rugan's corpse told players the password.
> null

0:0 - ... wizard's shipment... secret... dangerous...
uid: 72e97c9b-c556-1408-f261-b8b4b7e2c025
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Set flag(s) to (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Survivors - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Survivorsdescription
> null

0:0 - What's the password?
uid: 96e4604f-6102-1c8d-3a43-6d5d42ade631
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone
   false - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
- 1 Check flag(s) (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassword - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassworddescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... little serpent... long shadow...

0:0 - ... some... killer... looked a lot like you...
uid: 9ddf44df-d024-2a80-faeb-68a124274720
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

null
uid: b6ca91c4-d9a4-322f-0148-ae1af29739ca

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: bb75872b-c9bc-7f99-60d5-6e8e49202d14
Node context: our speak with dead spell runs out of power
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: c70d2890-8e63-96d0-4cbb-f9fd4c946258
Node context: after casting a speak with dead spell
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened here?
> Where were you heading?
> And how do I find this hideout?
> What's the password?
> What's inside the cargo?
> What's inside the cargo?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: c949e652-2b40-431e-b87d-617d5a3e1956

0:0 - ... tavern... Zhentarim hideout...
uid: d357624a-069a-6535-86d3-6995302dabbb
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_RecognisedZhent - PLA_ZhentShipment_Agent_001_RecognisedZhentdescription
- 1 Set flag(s) to (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideout - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideoutdescription
> null

0:0 - ... Zarys... your... fault...
uid: e5c27784-3afe-93ad-4c62-df89a2d03fe5
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone
> null

0:0 - Who are you?
uid: ea6422cb-952a-b85f-d23d-3c3a05912eb1
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Rugan... Zhentarim agent...

0:0 - And how do I find this hideout?
uid: eb7a6327-c0f0-4bdc-afe7-9ac5c73c4aa3
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone
- 1 Check flag(s) (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideout - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Hideoutdescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... beneath tavern... need password...

0:0 - What happened here?
uid: eca2621f-3058-d620-8eae-72c7c3fb3b37
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... some... killer... looked a lot like you...
> ... Zarys... your... fault...
> ... ambushed... gnolls... saved cargo...

0:0 - ... ambushed... gnolls... saved cargo...
uid: f2480d58-fc30-18ba-17d6-34aabed5a2b7
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
- 1 Set flag(s) to (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Gnolls - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Gnollsdescription
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chest - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chestdescription
> null

null
uid: f75c951e-4622-707a-9996-d3cf77c9c1ba

0:0 - ... beneath tavern... need password...
uid: f7978788-606a-ca3f-e115-3a13584f0d3c
Node context: a corpse speaking through a spell - dispassionate, cryptic
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Quest_DirectionsDead - Dead Rugan gave the player directions to the Hideout.
- 1 Set flag(s) to (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassword - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_NeedPassworddescription
> null

0:0 - What's inside the cargo?
uid: f8017a3d-8ede-42a9-ae3a-d2b350844d50
- 0 Check flag(s) (Local):
   true - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chest - 8075b768-d518-6a6b-c7cf-8c6d4879891b_PLA_ZhentShipment_Knows_Chestdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... wizard's shipment... secret... dangerous...


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_001_TiedUp.lsj
Synopsis:
In situations where Rugan survives after being beaten and tortured by the Zhentarim, players can interact with him in the chair he's tied to. He's exhausted, badly beaten, and barely capable of speaking full sentences.

0:0 - Finish him off.
uid: 1439dad3-7d08-221a-59c3-1dad6d1452c3
> ... no...

0:0 - Free him.
uid: 89db056e-2b6c-a1ec-e6b6-8a00c1a4ea3b
> ... you beautiful bastard... thought my luck had finally run out...

0:0 - Leave.
uid: a0722f48-5aec-99ec-2a5c-f93846b11671
=== END NODE ===

0:0 - ... no more...
uid: cb812589-1ddf-3c16-581e-e913ee1eb33e
Animation: [Rugan] - Tied to a chair, badly beaten and barely conscious.
Cinematic: Character is tied to chair.
Node context: badly beaten, eyes closed, barely conscious, expecting to be killed
> Free him.
> Finish him off.
> Leave.

0:0 - ... no...
uid: ccb053f0-17a7-05e9-67ad-c504dd2de0c6
Animation: [REUSE] There will be Constructions for Drawing a Knife we can use here, tbd
Node context: exhausted and beaten, afraid - right before being killed
- 0 Set flag(s) to (Object):
   true - PLA_ZhentDungeon_Event_KillTiedZhent - PLA_ZhentDungeon_Event_KillTiedZhentdescription
=== END NODE ===

0:0 - ... you beautiful bastard... thought my luck had finally run out...
uid: e66b3e24-d0db-3a55-1b19-5664e9e379dc
Animation: , Player steps around chair and frees Rugan,
Cinematic: either slumping in chair (no longer tied) or falling to knees, rubbing his wrists where he was bound
Node context: exhausted and badly beaten - we just untied him from a chair where he was being tortured. Grateful and relieved but almost passing out from the pain
- 0 Set flag(s) to (Global):
   true - PLA_ZhentDungeon_State_AgentFreed - The Agent has been released from being tied to a chair.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002.lsj
Synopsis:
Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)

0:0 - You killed the whole pack? Bloody hells.
uid: 0e2d944f-ed61-1fb5-c4b3-9e2c550a7454
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 1 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription
=== END NODE ===

0:0 - Didn't expect to see you again so soon. Keeping safe?
uid: 1a8712f7-a507-bf0c-a46e-c0f48c12de40
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
=== END NODE ===

0:0 - I'll be glad when we're out of this bloody cave...
uid: 39d4a6c5-7ab3-991f-57e4-c811c6b1b067
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
=== END NODE ===

0:0 - Never seen a gnoll up close 'til today. Hope I never do again.
uid: 59b92de6-a9f7-4e57-97a4-9a8de5738ea6
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls
   false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription
=== END NODE ===

0:0 - Argh!
uid: 816025e4-ed7a-92c4-77e4-ee038be6eba9
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 1 Check flag(s) (Object):
   false - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
> Gods, I thought you were one of them beasts!

0:0 - Those beasts tore through our best agents - can't believe you took them down.

uid: 8a211891-277f-2070-a008-f7e074965bce
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   false - PLA_ZhentShipment_State_JoinedFightWithGnolls - Zhents joined fight with gnolls
   false - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
- 0 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription
=== END NODE ===

0:0 - Good to see you. Killed any more beasts out there?
uid: 9214b852-8be4-5a27-f6c6-d74b6b250e1d
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   false - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
=== END NODE ===

0:0 - That bloody chest can rot for all I care. I'm not cut out for this kind of work.
uid: a6b47bcf-79e0-5785-4e97-1fd36dd776d5
Node context: bitter, sad
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_ReadyToLeaveCave - PLA_ZhentShipment_State_ReadyToLeaveCavedescription
   true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead
=== END NODE ===

0:0 - Good to see you. Killed any more beasts out there?
uid: c1dd0cb2-7507-a447-5a8c-0d3d662893c0
Node context: Through his teeth, but friendly.
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   true - PLA_ZhentShipment_Rugan_Knows_SentByZarys - PLA_ZhentShipment_KnowsSentByZarysdescription
=== END NODE ===

0:0 - Hey! What are you trying to pull?
uid: c6bc4a7f-827f-2614-6ef2-5e0b89c0481c
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 1 Check flag(s) (Object):
   true - PLA_ZhentShipment_Event_WarnInStandardDialog - For the crime warning greeting node in the standard agent dialog
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
=== END NODE ===

0:0 - Shouldn't have left home. I'd rather die penniless and peaceful than be torn to bits chasing riches.
uid: c8fd49a8-9180-000d-d43d-aad08c72c77d
Node context: sad, bitter, regretful
=== END NODE ===

null
uid: d009722f-c454-cc90-e12e-4482726e975c
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 1 Set flag(s) to (Object):
   true - PLA_ZhentShipment_Event_TalkedToOllyAfterCombat - PLA_ZhentShipment_Event_TalkedToOllyAfterCombatdescription
> Shouldn't have left home. I'd rather die penniless and peaceful than be torn to bits chasing riches.

0:0 - Gods, I thought you were one of them beasts!
uid: d916749a-ebb6-f0ab-1c62-ba5958a63179
=== END NODE ===

0:0 - We can't keep those monsters out for much longer!
uid: dcd81227-3f4b-d068-cc69-36c1fb4ed961
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_State_GnollZhentsPresent - PLA_ZhentDungeon_State_GnollZhentsPresentdescription
   false - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002_Crime.lsj
Synopsis:
Non critpath: The dialogue for the second agent, he mostly tells you to speak with the first agent. Works both if the first agent dead or alive. The gnolls could be either waiting near the entrance or gone (dead / ran away)

0:0 - Hey!
uid: 049b9980-bb82-96a6-49a2-1fbdbb604fcb
Node context: surprised shout as we tamper with his cargo
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Set flag(s) to (Object):
   true - GEB_CrimeWarning_1 - GEB_CrimeWarning_1description
> We didn't drag that all the way here to let you snatch it.
> Leave the bloody chest, and concentrate on the monsters!

0:0 - I told you to leave that alone!
uid: 0557205f-dc01-3d07-484a-c3d53a97fff7
Node context: shouting at players who are stealing his belongings
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 0 Set flag(s) to (Object):
   true - GEB_CrimeWarning_2 - GEB_CrimeWarning_2description
=== END NODE ===

0:0 - Leave the bloody chest, and concentrate on the monsters!
uid: 0671cb18-83e9-ec8d-fc2f-d4100199f52c
Node context: panicking
=== END NODE ===

0:0 - We didn't drag that all the way here to let you snatch it.
uid: 0e14519f-fdaa-4767-8d80-158df313f88d
Node context: annoyed
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
=== END NODE ===

0:0 - HEY!
uid: aa100514-f88c-b793-2265-80359f3235fb
Node context: shouting at players who are stealing his belongings
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Check flag(s) (Object):
   true - GEB_CrimeWarning_2 - GEB_CrimeWarning_2description
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002_CrimeSevere.lsj
Synopsis:
Zhent agent angrily shouts at players stealing his cargo as he prepares to attack

0:0 - Thief!
uid: 17ccd06b-9df2-e762-5437-6d4721382535
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Thief! You'll pay for this!
uid: 85d63aaa-8142-f1cb-3a69-02b4544637a5
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 1 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - You bloody fool - I told you to leave that alone!
uid: 9d64b9c3-88ba-b30c-7217-4dfc8be5a8ee
Node context: furious, beginning hostilities with player who is stealing his belongings
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentShipment_State_Warned - The players just have been warned against chest crimes
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_002_Dead.lsj
Synopsis:
Using a speak with dead spell, we are able to talk to the spirit of Oll, a young Zhentarim agent

0:0 - What were you transporting?
uid: 02cf773e-11df-9951-3087-9fd3512ae801
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... chest... locked... dangerous...

null
uid: 0cdb0e15-6317-988f-401d-bf5b050501a1

null
uid: 115ea3cf-fdae-ddad-aeef-a8ad1d002e92

0:0 - *The corpse remains silent. It does not know.*
uid: 121da1e5-0ba0-45e6-85bd-77fd594828e3
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Agent_001_State_Dead - PLA_ZhentShipment_Agent_001 is dead
> null

0:0 - ... chest... locked... dangerous...
uid: 1ff11320-a98c-e996-3a3c-e490e16a3594
Node context: a speaking corpse
- 0 Set flag(s) to (Local):
   true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription
> null

0:0 - Where were you heading?
uid: 35512ff0-af39-a7e9-b46d-abfd490ebd7f
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... hideout... beneath... Waukeen's Rest...

0:0 - ... Olly... Zhentarim agent...
uid: 373510d6-2b6d-8689-48b9-c55c75a951d5
Node context: a speaking corpse
> null

0:0 - ... Rugan... lucky bastard...
uid: 4da2ff5b-b700-e64d-257e-7944e933b13a
Node context: a speaking corpse
- 0 Set flag(s) to (Local):
   true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 603fb8c4-67ba-8468-089d-e6350d171cb4
Cinematic:
Node context: our speak with dead spell runs out of power
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 61bb2ac1-a5cb-1c71-49b1-8b9ff18dbaa9

null
uid: 662b77c1-ddbc-f51b-c2f8-4f3fb6972ce0

null
uid: 66fe3c57-3c61-dd8a-9160-493f38023b7d

null
uid: 7e0bd752-1f3e-41e3-23bc-88a3d1081733

0:0 - Who are you?
uid: 7fa99a26-568b-28c7-4e91-29eafd89e3ff
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Olly... Zhentarim agent...

0:0 - ... you... YOU happened...
uid: 880fcf4a-c257-392b-4b10-f50cbc3e5ac4
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
> null

null
uid: 89a9fdfa-d833-4565-55fa-6c62fddd1121

0:0 - *The corpse regards you lifelessly.*
uid: 8af70169-12d5-7b52-7ddd-09d48ee9f6a8
Cinematic:
Node context: after successfully casting a speak with dead spell
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Where were you heading?
> Did anyone else survive the gnolls?
> What were you transporting?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - What happened to you?
uid: 927a3957-91b4-afe7-810a-5c99267d9af3
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_LeftCave - Agents left the cave after gnolls gone
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... you... YOU happened...
> ... ambush... gnolls...

0:0 - Did anyone else survive the gnolls?
uid: 92c103ff-cc78-af18-f944-df99cb9fbf78
- 0 Check flag(s) (Local):
   true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnolls - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnollsdescription
   false - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*
> ... Rugan... you'll never get... Rugan...
> ... Rugan... lucky bastard...

0:0 - ... hideout... beneath... Waukeen's Rest...
uid: aae0906a-37a3-3f7f-09e7-6b8c17423757
Node context: a speaking corpse
- 0 Set flag(s) to (Local):
   true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Hideout - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Hideoutdescription
> null

null
uid: c9df7bb5-abab-e95f-4aef-62e4098b7f85

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: cf5d76d4-53e8-bac1-a42a-f061694a7a15
Cinematic:
Node context: a speak with dead spell fails
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... ambush... gnolls...
uid: d71947ae-3770-e6ac-01b6-d716ddb9218e
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
- 1 Set flag(s) to (Local):
   true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnolls - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Gnollsdescription
> null

0:0 - ... Rugan... you'll never get... Rugan...
uid: de73b769-e338-6a69-386d-86035596e298
Node context: a speaking corpse
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
- 0 Set flag(s) to (Local):
   true - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivors - 488a9b97-7719-7db0-43dd-cd1601c25238_PLA_ZhentShipment_Knows_Survivorsdescription
> null

0:0 - Leave.
uid: f88de330-fc50-f36c-ecc6-afecd2765308
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Agent_003_Dead.lsj
Synopsis:
Using a speak with dead spell, we are able to talk to the spirit of Amnos, a zhentarim mercenary who was killed by a pack of gnolls

0:0 - Tavern... hideout... secret...
uid: 0174fc6d-539f-13f0-7006-0243c027839b
Node context: a speaking corpse
- 0 Set flag(s) to (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Hideout - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Hideoutdescription
> null

0:0 - Who is 'NF'?
uid: 03d918bb-4529-a796-7cb6-5783b96cb2ee
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_ReadNinefingersLetter - The player read Ninefingers letter to the Zhent Agents
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Boss... Baldur's Gate... the Guild...

0:0 - What were you carrying in the wagons?
uid: 05b13e00-f4c9-3ab1-df0d-56e27b569b61
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Wizard's shipment... chest...

null
uid: 14e06b38-2565-554b-fe20-e420a4125190

0:0 - Where were you heading?
uid: 229caf7f-15b4-8456-59d2-b1418cff85c3
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Tavern... hideout... secret...

0:0 - *The corpse regards you lifelessly.*
uid: 29202025-127e-f6ea-1383-563b31c1b993
Node context: After casting a speak with dead spell
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> What happened to you?
> Where were you heading?
> What were you carrying in the wagons?
> Did anyone survive the attack?
> Who is Rugan?
> What happened to the chest?
> Who is 'NF'?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 2dd39762-b8a6-4e00-6c64-786d510dc795
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 32d9ded0-23c1-465b-2e02-73293344ab69

0:0 - What happened to the chest?
uid: 566b80ce-31ff-3749-8a68-4dcf49e00d74
- 0 Check flag(s) (Local):
   false - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chest - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chestdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Rugan... protected it... took it... north...

0:0 - Rugan... fled... north...
uid: 58d8975d-83e0-d6b3-e487-d37c163a3d6a
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Knows_RuganWentNorth - PLA_ZhentShipment_Knows_RuganWentNorthdescription
- 1 Set flag(s) to (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription
> null

0:0 - Rugan... protected it... took it... north...
uid: 691dccc9-6d1f-613d-ad6d-77f7367b8de4
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Knows_RuganWentNorth - PLA_ZhentShipment_Knows_RuganWentNorthdescription
- 1 Set flag(s) to (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription
> null

0:0 - Who is Rugan?
uid: 7f69b702-28b5-0d8f-7993-09152a77bf4c
- 0 Check flag(s) (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Lucky... son of a...

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 84f37d10-c785-3e61-e202-2174bfe8df4b
Node context: Our speak with dead spell runs out of power
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 8da3ddea-d58f-f6ff-101d-20b048ebf9ed

0:0 - Wizard's shipment... chest...
uid: 935c0dde-2ab9-9471-b1ab-3e0baf5edac3
Node context: a speaking corpse
- 0 Set flag(s) to (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chest - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Chestdescription
> null

null
uid: a421824c-4685-dc58-0fc7-887f799c5b7a

0:0 - Did anyone survive the attack?
uid: b55fc25f-b8f2-b48f-d18a-a44307f3a5f6
- 0 Check flag(s) (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnolls - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnollsdescription
   false - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivors - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Survivorsdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Rugan... fled... north...

0:0 - Leave.
uid: c071ef8f-839a-4f6e-7fc9-9ba51e8e0f36
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Gnolls... tearing... biting...
uid: c8137200-b9a3-51ae-3b8e-e0d406a8c989
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
- 1 Set flag(s) to (Local):
   true - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnolls - 83fdf5e9-88b8-19e7-ba8f-ff075d2222ce_PLA_ZhentShipment_Knows_Gnollsdescription
> null

0:0 - Lucky... son of a...
uid: cd8139ed-1e9a-1650-8206-6577da90cc49
Node context: a speaking corpse
> null

0:0 - What happened to you?
uid: d9ce4f30-5021-0aa8-ff35-85e899cb7c27
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Gnolls... tearing... biting...

null
uid: ea6f6217-b3f2-85e5-7589-b57676d34671

null
uid: f29424e4-39fa-0f19-35ad-de4595631ab6

null
uid: f7202f0c-aec5-b4e4-1650-08dcc13c5c81

0:0 - Boss... Baldur's Gate... the Guild...
uid: fdcad25a-84b7-6509-2e5c-dabe44438c08
Node context: a speaking corpse
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Olly_AD_AfterCombatReaction.lsj
Synopsis:
One-shot AD for Olly after he fought gnolls and is the only agent who survived.

0:0 - Ah, Rugan... old bastard thought he'd live forever.
uid: 4e9e1a03-de9a-7328-5175-5597a39fba8a
Node context: wry comment on the death of a companion... sad, but pragmatic
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Olly_AD_NoRuganTouchedChest.lsj
Synopsis:
Zhent agent reacts to player's interacting with the chest he was guarding. He's not interested in guarding it anymore, and is preparing to leave after losing his companions to monsters.

0:0 - Whatever's inside is probably cursed. Brought us nothing but bad luck.
uid: 34b83e9c-755c-f209-67fe-15f009b0d86c
Node context: curt, grimacing
=== END NODE ===

0:0 - You can take the bloody chest.
uid: 46575354-300c-28f3-9de9-993c65cf7de0
Node context: firm, he wants nothing to do with this chest anymore
> Whatever's inside is probably cursed. Brought us nothing but bad luck.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_Rugan_AD_AfterCombatReaction.lsj
Synopsis:
One-shot AD for the Rugan just after he fought gnolls. If Olly is dead Rugan approaches his body to say alternative node.

0:0 - Well, lad. It's our lucky day after all.
uid: 70ce4b69-fb46-3e21-b0a7-1a7459b82b7a
Node context: hopeful and gruff
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   true - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
=== END NODE ===

0:0 - And so does his coin.
uid: 7c654f00-6ce0-9592-cee4-5bd34b9787bf
Node context: said while pocketing the money looted from his dead friend
=== END NODE ===

0:0 - Poor lad. He deserved better.
uid: dd6c9cf3-d198-1c69-38e6-a797ebbd28c6
Node context: sad but pragmatic - standing over a dead companion
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_Gone - Flind and Gnolls are either Dead or Left
   false - PLA_ZhentShipment_State_BothAgentsAreAlive - PLA_ZhentShipment_State_BothAgentsAreAlivedescription
> And so does his coin.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_VB_BloodSymbol.lsj
Synopsis:
The party character comments on the blood symbol near the wrecked caravan. They player might reckognize the symbol.

0:0 - That symbol, in the blood... what does it mean?
uid: b739030b-40b7-5bb4-caa8-416a8f3d5f95
Node context: cautious
- 0 Check flag(s) (Global):
   false - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute.
=== END NODE ===

0:0 - That's the symbol of the Absolute. Marked in blood.
uid: fd8b9e38-6286-0953-649b-b70c58806ef0
Node context: describing a grim sight
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_Symbol - Player recognises the brand / symbol as that of the Absolute.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentShipment_VB_WreckedCaravan.lsj
Synopsis:
The party character comments on the wrecked caravan. The player might already know about the special chest from the Den Zhent Agents

0:0 - This must be where the gnolls attacked.
uid: 2fa89d11-80eb-5db6-7899-e56ae05f882b
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
=== END NODE ===

0:0 - Something tore right through these people. They didn't stand a chance.
uid: e10a8174-8a71-812b-810a-23ce8358e37a
Node context: horrified
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_CollapsedTunnel_PAD.lsj
Synopsis:
The player sees dead flaming fists and a collapsed tunnel near the Toll House.

0:0 - A collapsed tunnel. Nasty way to be buried.
1:0 - This place looks like a battlefield.
2:0 - Fresh dead. This was no accidental cave-in.
3:0 - Fresh corpses. This was no mere cave-in.
4:0 - Collapsed tunnel. Looks like it claimed some victims as well.

5:0 - What... a cave-in? No - that wouldn't explain the bodies.
6:0 - Bodies everywhere. Accident or sabotage?
uid: fbd2fcdf-dc9d-619b-db83-bbefa261bb98
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent07_AD_Combat.lsj
Synopsis:
One-shot combat AD to play when the zhent is taking her turn.

0:0 - We've buried tougher than you. Come on!
uid: 2d9b931f-cdaf-4dac-9e63-f12869c55291
Node context: A threat shouted during combat.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent06_AD_Combat.lsj
Synopsis:
One-shot combat AD to play when the zhent is taking his turn.

0:0 - You've messed up. At least you won't live to regret it!
uid: 2324ee65-bd0a-4627-b5b3-258430115aa0
Node context: Threat shouted during combat
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix2_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_Dead.lsj
Synopsis:
A SwD with Zarys, the Zhentarim leader. She can tell us about the situation in the outpost, and the missing agents and cargo she's waiting for.

0:0 - What duke?
uid: 0b54a97e-9886-4b82-8204-1134c4a537a6
- 0 Check flag(s) (Global):
   true - GLO_Moonrise_Knows_GoblinsCapturedADuke - Player knows that the goblins captured a duke (but not necessarily that they gave her to the drow).
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Ravengard... leader of Flaming Fist... bad for... business...

0:0 - What's in this cargo you're waiting for?
uid: 12f45d4c-701d-4bd9-915d-f0ccdf9a58cc
- 0 Check flag(s) (Local):
   true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargo - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargodescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Don't know... didn't ask... Zhentarim way...

0:0 - Leave.
uid: 2975b63b-e871-475e-94a2-c64a02aeaffe
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... Underdark... trading route... and graveyard both...
uid: 3a0a3cfa-e687-43a8-a652-12ec174ea26d
> null

0:0 - Where do these tunnels lead?
uid: 41a3dd8b-62e8-4802-b885-221c0f6302db
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Underdark... trading route... and graveyard both...

null
uid: 4662e3fd-950e-4d8a-b7fc-b69e76347ec0

null
uid: 5ce97aa6-1d79-4292-a171-ca2af9cc46a3

0:0 - Don't know... didn't ask... Zhentarim way...
uid: 737c8433-1c96-4083-b8c9-6193b029dbc2
> null

0:0 - What are the Zhentarim doing down here?
uid: 75d31182-cb9e-44d8-8eb2-e47eb6a8920d
- 0 Check flag(s) (Local):
   true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarim - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarimdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargo - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargodescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Waiting... precious cargo...

null
uid: 7bbc0def-c6fe-44ef-9869-3c98a8230923

0:0 - Where can I find this cargo?
uid: 7e1507b3-072a-e10d-c5e0-6ba79e1d81aa
- 0 Check flag(s) (Local):
   true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargo - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsAwaitingCargodescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... east... caravan delayed...

null
uid: 96104736-e26f-4afb-bd05-d5f89143aa8a

0:0 - Do you know what happened to the tavern above?
uid: a4e18707-07eb-4899-bd42-b3fc71bfaa4f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Global):
   true - GLO_Moonrise_Knows_GoblinsCapturedADuke - Player knows that the goblins captured a duke (but not necessarily that they gave her to the drow).
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Goblins... raided... kidnapped a duke...

null
uid: ab49a429-f30a-438e-bcd0-ff1eadea3a61

null
uid: ab609c7e-eeab-4484-904f-e207a823cce0

null
uid: bd6e635a-ff1d-4e62-919c-3ea012a6c072

0:0 - What is this place?
uid: bd9f9734-8dc5-4fa1-816d-684719ae8833
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarim - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarimdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Zhentarim... trading post...

0:0 - Ravengard... leader of Flaming Fist... bad for... business...
uid: c71b3db4-084d-4fb4-acb1-6a3fca7a7cba
> null

0:0 - Zarys... Swordhar of the Zhentarim...
uid: c7ba155a-60c6-4567-8657-78541369da26
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: cad93aec-814a-422c-8220-05ef619a6e9a
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: d1aff7ba-e3b3-47d2-a23f-dc283d55ed28
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What is this place?
> What are the Zhentarim doing down here?
> What's in this cargo you're waiting for?
> Where can I find this cargo?
> Do you know what happened to the tavern above?
> What duke?
> Where do these tunnels lead?
> Did you have anything of value?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: d2019220-48f5-413e-aaec-8ad9aab2e666
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarim - ce2b9169-f3e7-e07f-9c58-0fd373d5df9a_PLA_ZhentDungeon_Zhent02_Dead_KnowsZarysisZhentarimdescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Zarys... Swordhar of the Zhentarim...

0:0 - Zhentarim... trading post...
uid: d20fbab0-6d33-481c-964c-fbf8e7f84b06
> null

0:0 - ... east... caravan delayed...
uid: dadd31d5-2b95-08e6-2ee7-c491e5fa77ee

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: db64f56e-63e3-4bb9-95c1-6d2ae80dfc74
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Waiting... precious cargo...
uid: e9b3e48d-8512-41ea-84ee-4e2223f1c781
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: ed929e63-a11d-4d6b-9233-f8a20a997fbc
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Did you have anything of value?
uid: f3eab18d-763c-80d2-6b01-acecf43ec9a4
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ...whole outpost... but you don't steal... from Zhentarim...

0:0 - Goblins... raided... kidnapped a duke...
uid: f5dfac73-5952-4f41-b0c2-1d8811c6eb12
> null

0:0 - ...whole outpost... but you don't steal... from Zhentarim...
uid: fdee4cb3-f022-47da-af26-342837cec935
> null

null
uid: ff505deb-5ec2-02db-6f64-c451de1b8e6e


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05_AD_Combat_PoisonUsed.lsj
Synopsis:
One-shot combat AD to play when the character uses a Poison Vail.

0:0 - I've been wanting to try this venom...
uid: 6445bfe7-a44c-470c-b11b-4452fc91c1cd
Node context: Mid-combat, character is coating their weapon in poison.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent05_AD_Combat_LeaderDied.lsj
Synopsis:
One-shot combat AD to play when the leader of the Zhentarim - Zarys, - dies.

0:0 - Zarys! The swordhar's down!
uid: d53ae958-4c10-43a3-8046-bf884f68e894
Node context: (Zar-iss, Sword-har) Your leader just died in combat - dismay, anger.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent03_AD_Combat_PoisonUsed.lsj
Synopsis:
One-shot combat AD to play when the character uses a Poison Vail.

0:0 - A little bit of this will turn your blood to treacle.
uid: 93d1264f-cc7c-4363-8eb7-1695437eadb3
Node context: During combat, character is coating their weapon in poison.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_ZhentDungeon_Zhent02_AD_Combat_PoisonUsed.lsj
Synopsis:
One-shot combat AD to play when the character uses a Poison Vail.

0:0 - Let's see how you like a little rot.
uid: 4273d1b2-d65b-4e10-bcb9-30236987fae1
Node context: During combat, character is coating their weapon with poison.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Tollhouse_PAD_RefugeesAreCultists.lsj
Synopsis:
Reflection dialog that plays after discovering that the paladins hunting Karlach made a deal with the arch-devil Zariel. The party reflects on whether these people deserve to be punished for dealing with a devil, or whether we should help them. Speaker 1 has agreed to help them. Speaker 2 comments on th is decision. Karlach cannot take part in this dialog.

0:0 - We slay Karlach, and we save these souls from eternal damnation. Justice will be served.
1:0 - We may have more important pursuits - but when it comes to slaying the Hells' minions, I'll find the time.
2:0 - I had really hoped we were above base pursuits like 'monster hunting'.
3:0 - I hope this proves to be worthwhile. We can hardly afford distractions.
4:0 - Who's to say who's the real villain in this tale of devils and masquerades?
5:0 - The truth is, if there is a devil running wild, we might have to deal with it one way or another.
uid: d628960c-fc12-4ec4-9694-d55a62988217
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - We slay Karlach, and we save these souls from eternal damnation. Justice will be served.
1:0 - They made the wrong deal, but they got themselves into that mess. They can get themselves out.
2:0 - You're not actually intending to waste time hunting this Karlach person, are you?
3:0 - We may have more important pursuits - but when it comes to slaying the Hells' minions, I'll find the time.
4:0 - I have to say I don't know if agreeing to this hunt was such a wise idea.
5:0 - Are we really going to hunt a devil on their behalf?
uid: f3fdfd99-4dfb-4cca-b2fc-ea277e221fe3
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
> We slay Karlach, and we save these souls from eternal damnation. Justice will be served. We may have more important pursuits - but when it comes to slaying the Hells' minions, I'll find the time. I had really hoped we were above base pursuits like 'monster hunting'. I hope this proves to be worthwhile. We can hardly afford distractions. Who's to say who's the real villain in this tale of devils and masquerades? The truth is, if there is a devil running wild, we might have to deal with it one way or another.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_Dead_PostEA.lsj
Synopsis:
A speak with dead dialogue triggered when talking to the corpse of a refugee who was killed by gnolls. The dead man had signed a pact with an archdevil before his death.

0:0 - How did you die?
uid: 04503417-4dbc-482e-98b9-66d17e8c7560
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... Zariel's brute... destroyed me...

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: 056d4f36-5d81-497c-806f-ea5d44ee4fee
Animation: *REUSE* Speak with dead
Node context: describing a corpse that doesn't react to a speak with dead spell we've just cast
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

null
uid: 0e3d52e4-ec92-448b-abd8-e8d9d5e137aa

0:0 - ... power... strength...
uid: 1a546466-09f1-4184-8b88-15659d8e231d
Animation: *REUSE* Speak with dead
Node context: a speaking corpse
> null

0:0 - ... fallen... lady... Zariel...
uid: 1d8b5a1d-8743-4c49-a127-2378afee7adb
Animation: *REUSE* Speak with dead
Node context: a speaking corpse - Zariel is an arch-devil
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> null

0:0 - ... the pact... power...
uid: 213e763e-1c32-4098-a107-689079934c43
Animation: *REUSE* Speak with dead
Node context: a speaking corpse
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesPacted -
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: 2350992d-3953-46b1-a999-6a476ea23743
Animation: *REUSE* Speak with dead
Node context: a speak with dead spell has just run its course
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: 2f4bc19d-78e6-4081-941d-78a8e1fe2fde
Animation: *REUSE* Speak with dead
Node context: describing a corpse that the player just cast a speak with dead spell on
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> How did you die?
> You killed a pack of gnolls. How?
> A pact? Which devil did you deal with?
> Why would you sign a pact with a devil?
> Who was the tiefling you sought?
> What did you want with the tiefling?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

null
uid: 470d3527-ff2a-401d-a340-06f8f66a9caf

0:0 - Who are you?
uid: 4e9ea208-43aa-4776-89d4-f93989f27c49
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... infernal... servant... so long I've forgotten... why...

0:0 - What did you want with the tiefling?
uid: 526a531d-d2ce-4251-80eb-404969f38f23
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_LookingforKarlach -
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... do... Zariel's... will...

0:0 - ... Zariel's brute... destroyed me...
uid: 58844a04-13f8-4379-b3cb-ef0623e18588
Animation: *REUSE* Speak with dead
Node context: a speaking corpse
> null

0:0 - You killed a pack of gnolls. How?
uid: 740cbdaf-593c-45e2-9452-86d63cb7e899
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... the pact... power...

0:0 - Leave.
uid: 88c7add3-f2a4-4957-aadb-c4c84e5a3689
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - ... infernal... champion... fugitive...
uid: 8bf8a643-acb0-4f4e-b3bb-122e55e2c06b
Animation: *REUSE* Speak with dead
Node context: a speaking corpse
> null

null
uid: b07bc910-bab9-450b-bf4e-df4a629ed246

null
uid: b1114942-2f8b-4e06-9839-eaa46d809e30

null
uid: b254c4df-0cd0-469b-9989-9cd8e25ad9a0

0:0 - A pact? Which devil did you deal with?
uid: bc2433c7-ed02-4c67-b55e-ba63b0267eaa
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesPacted -
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... fallen... lady... Zariel...

0:0 - ... do... Zariel's... will...
uid: cb7a48e3-b830-451b-ae49-a9748d6b9468
Animation: *REUSE* Speak with dead
Node context: a speaking corpse
> null

null
uid: d568fe64-a6e3-4e7e-a871-9fff37f79ba5

0:0 - ... infernal... servant... so long I've forgotten... why...
uid: db2b7283-21e9-406d-96a4-ab3bf4f7a484
Animation: *REUSE* Speak with dead
Node context: a speaking corpse
> null

0:0 - Who was the tiefling you sought?
uid: eeb4f275-9ea1-495c-b41b-d68b1fc7d883
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_LookingforKarlach -
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... infernal... champion... fugitive...

0:0 - Why would you sign a pact with a devil?
uid: f2692e72-1149-4a66-8190-0866dfb24087
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesPacted -
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> ... power... strength...

null
uid: f893e9e2-737e-40cb-8307-8ffda4612181


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_003_PostEA.lsj
Synopsis:
One of a group of refugees who sold their souls to the archdevil Zariel in exchange for the strength to survive their journey to Baldur's Gate. They've agreed to capture and kill Karlach, one of the origin characters, and if they do their souls will be their own again. This refugee is confident of her chances of survival, but unnerved by the pact they signed.

null
uid: 1103a7d8-24d8-58f7-4cbb-858ff3f67788
= TRADE =
> In Tyr's name.

null
uid: 1bc356de-e7c0-7795-d18b-b3745f90159c
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_AndersReceivedHead - Anders received Karlach's head from the player.
> null

0:0 - I'm still looking to shift some supplies. Don't have much to spare, but it's more than we can carry.
uid: 24498501-15e1-47a6-a3bf-e9370e5dafe5
Node context: friendly
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> null
> Leave.

null
uid: 3267b229-d93a-477f-af4c-fecab1ca69d9
Jump to another node

null
uid: 434bb597-8a96-43cd-877d-244004024c8b
Jump to another node

0:0 - Back, beast! Back!
uid: 4b4facbb-1de6-43d1-fce1-48ffc8006bb4
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null

0:0 - Leave.
uid: 51da6c7b-ee74-4fc6-aa44-b47a098e7c97
=== END NODE ===

null
uid: 521530b5-6b4a-4470-9b8a-a0d3b0433045
Jump to another node

0:0 - I'll take those supplies now - and everything else you own.
uid: 52337de5-9411-458e-a1ed-f852a4c93ac4
> Oh, you fool. We'll destroy you.

0:0 - Need any supplies? We've fewer mouths to feed now.
uid: 59b7cb5a-a9ce-49a2-b9d8-ecb2d4fcc3e4
Node context: Friendly, with a hint of regret - that 'one less mouth to feed' is dead in the next room
- 0 Check flag(s) (Dialog):
   false - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 -
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 -
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> How many did you lose?
> What happened to you?
> Let's see what you have to trade.
> Sure, I'll take your supplies - and everything else you own.
> Leave.

null
uid: 6ac4a6a3-d90a-4f2c-9bb1-67c116dd3c6e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> Keep that beast away from us - you hear?
> Back, beast! Back!
> Ye gods - come back for us, have you, devil? Anders! The beast has returned!
> Need any supplies? We've fewer mouths to feed now.
> I'm still looking to shift some supplies. Don't have much to spare, but it's more than we can carry.

0:0 - How many did you lose?
uid: 6e8fbd64-8512-4d83-b7dc-83db567cbd1e
> Two. Both stalwarts of Tyr, sworn to uphold justice.

0:0 - Talk to Anders if you want the details. I don't have it in me to recount the horror.
uid: 74a637c8-430b-5e08-7547-0d0d770d5688

0:0 - After you did us such a good turn, perhaps I can be of use to you, too.
0:1 - Tyr be with you.
0:2 - Blessings for the road ahead.
uid: 85310ef0-1895-0f04-6260-379b48f074f3
Node context: friendly
- 0 Check flag(s) (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
> null

0:0 - Ye gods - come back for us, have you, devil? Anders! The beast has returned!
uid: 89de8a1d-b5a7-d81d-4211-fbf42d51d012
Node context: First to Karlach, then calling up and over his left shoulder to Anders
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 -
=== END NODE ===

0:0 - I pray their souls have returned to Tyr's grace.
uid: 8c0dbff8-8b21-4091-ad98-f85232b46a0e
- 0 Check flag(s) (Tag):
   true - Cleric of Tyr - Player or NPC is cleric of Tyr. (Tyr is the god of law and justice, and encourages his clerics to uphold them no matter the sacrifices that must be made. He grants spells that enhance accuracy and martial prowess.)
> I... yes. I hope so too. Thank you.

0:0 - Hunting her down? Trying to survive her, more like. You can't listen to a devil like that. They'll pour poison in your ear and say it's honey.
uid: 8cb2e48e-6342-ec92-fe2b-09bb9bcf34c6
> Kill the devil, if you can. Otherwise, leave well enough alone.

null
uid: 92d8efbc-b674-4818-876b-1a89d10322fd
Jump to another node

null
uid: 9f198cf9-9afe-419d-8693-1385ae2d3a3f
Jump to another node

0:0 - The Lord of Justice sent us after a devil haunting this area. We squared off against her. We lost.
uid: a3ca8cba-f4a8-4fe8-9515-4e33a51877a5
Node context: mildly indignant - heavy emphasis on 'slaughtered', light emphasis on 'one'.
> Talk to Anders if you want the details. I don't have it in me to recount the horror.

0:0 - Let's see what you have to trade.
uid: a8255b97-cb03-4ac6-ad29-3f173883a134
> null

null
uid: a9f9ff6a-2fc3-4f35-bc9c-742dddaf7770
Jump to another node

null
uid: aa4265e2-e4e1-89dd-629d-ed0e4358270f
Jump to another node

0:0 - What happened to you?
uid: aa5b5d28-190a-4bd0-b5a1-40f7ffa2f87b
> The Lord of Justice sent us after a devil haunting this area. We squared off against her. We lost.

0:0 - Paladins of Tyr, are you? The ones hunting down a woman named Karlach?
uid: aab26de7-28ff-0eef-3774-061571b085c1
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_State_ProposedToJoin - Player proposed Karlach to join the party.
- 1 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Hunting her down? Trying to survive her, more like. You can't listen to a devil like that. They'll pour poison in your ear and say it's honey.

0:0 - I... yes. I hope so too. Thank you.
uid: ac0ea08a-9486-4627-840f-4d46e22d5684
Node context: voice catching - she's been told to have hope about the fate of a dead companion's soul and doesn't feel it
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_003_Uncertainty - PLA_Refugee_003_Uncertaintydescription
> null

0:0 - Keep that beast away from us - you hear?
uid: ba294770-9d9e-4de4-908b-270e1ad0dea9
- 0 Check flag(s) (Dialog):
   false - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 -
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_KarlachRecruitmentTollhouse_HasMet_Refugee003 -
> Me the beast? Now that's fucking rich.

0:0 - Two. Both stalwarts of Tyr, sworn to uphold justice.
uid: c37d0c3a-5ce1-4791-8628-2a93458a6403
Node context: Sad, reflective, but pragmatic
> null
> null
> I'll take those supplies now - and everything else you own.
> I pray their souls have returned to Tyr's grace.
> Paladins of Tyr, are you? The ones hunting down a woman named Karlach?
> null

0:0 - Me the beast? Now that's fucking rich.
uid: cf3490e7-9c8e-06be-2d0a-8e04e675a30d
> null

null
uid: d9d4b78f-06c7-76ae-f8c6-62408cd50b87
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
=== END NODE ===

0:0 - Leave.
uid: dcec473c-7c13-4ef4-b565-42b5346360db
=== END NODE ===

0:0 - Oh, you fool. We'll destroy you.
uid: dd6f6ac8-d490-47ea-86c6-f4b7002f1e74
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Sure, I'll take your supplies - and everything else you own.
uid: f4b2f232-41c2-411d-8f9a-1f9abf581ecd
> null

0:0 - Kill the devil, if you can. Otherwise, leave well enough alone.
uid: f9d38ee4-6d89-c7d1-1458-738dc4be936c
=== END NODE ===

0:0 - In Tyr's name.
uid: fd875e6c-bb0b-0d0f-6a63-38176e6a0886
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_002_PostEA.lsj
Synopsis:
Wary and abrupt. Disguised as a noble paladin of Tyr, this young is actually in league with the archdevil Zariel. She's hiding out in a tollhouse with her companions.

0:0 - I can only thank you for choosing us over the devil. Tyr's blessings upon you.
uid: 1d38af24-43e3-3baa-ad4f-5aa86d5ffe7d
- 0 Check flag(s) (Dialog):
   false - PLA_Refugee_002_PostFightHasMet - hasmet after fighting karlach
- 1 Check flag(s) (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_002_PostFightHasMet - hasmet after fighting karlach
=== END NODE ===

0:0 - You can relax - this place is under Tyr's protection.
uid: 2f992da5-44e4-4ec4-8a1e-f88af55ecf21
Node context: mildly irritated - 'chill out!'
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
=== END NODE ===

0:0 - Are you one of the paladins of Tyr I heard about? I met a woman - Karlach - who said you were after her.
uid: 3d515ecd-808f-1591-8701-d9b61d2cd053
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_State_ProposedToJoin - Player proposed Karlach to join the party.
- 1 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> She nearly killed us all, and she says we're after her? Can't stop a devil from lying, can you.

0:0 - She nearly killed us all, and she says we're after her? Can't stop a devil from lying, can you.
uid: 590c9051-f3a5-6420-3357-4e09d3cd4685
> Unless you took her head already, I suggest you stay far away from her.

0:0 - There's more monsters than coin moving down this road.
uid: 5ec17d81-b0ec-4e10-8634-2f10b6b1391b

0:0 - It was a tollhouse. By the time we arrived, it was more like a slaughterhouse.
uid: 7ebc577b-ccde-4500-a716-8d7bd32b5753
Node context: with a shrug - explaining a reality of the world
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_002_TollhouseMentioned - PLA_Refugee_002_TollhouseMentioneddescription
> There's more monsters than coin moving down this road.

0:0 - If there's any gold left, that's where it'll be.
uid: 8bfd6415-aaa3-4e8d-a8d2-85d224f83f99

0:0 - Tollhouses mean gold. Seen any around?
uid: 8d64a2e9-2d81-4211-8bfe-331cccd9ae25
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_002_TollhouseMentioned - PLA_Refugee_002_TollhouseMentioneddescription
> There's a locked door down the hatch. Doesn't look like anyone managed to get in.

0:0 - Go well, my friend.
uid: 9d69d73e-92e9-d864-ae60-00af4e9aaee1
- 0 Check flag(s) (Dialog):
   false - PLA_Refugee_002_PostFightHasMet - hasmet after fighting karlach
- 1 Check flag(s) (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
=== END NODE ===

0:0 - Why? What's down there?
uid: 9dcb6754-7ad0-4e11-b5df-6ed6b07810fc
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_002_AskedAboutHatch - PLA_Refugee_002_AskedAboutHatchdescription
> Corpse, half-rotted to mush. Must have been down there a tenday or more.

0:0 - You - devil! Stay back!
uid: a45dafee-e0f0-91a2-7b2b-55915c257255
- 0 Check flag(s) (Tag):
   true - Karlach - |Karlach, Hells' champion. Tiefling origin.| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription
> null

null
uid: af4f31de-7ffc-451e-8810-de305b45b1e7
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Karlach - Start Karlach Inclusion
> You - devil! Stay back!
> You - devil! Stay back!
> If you want to go poking around in the cellar, be my guest. Plug your nose first though.
> You can relax - this place is under Tyr's protection.

null
uid: b813368e-bee2-4d6e-9ab0-7e87ef8bf611
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
=== END NODE ===

0:0 - Corpse, half-rotted to mush. Must have been down there a tenday or more.
uid: e3ecf802-62c9-4138-aa3c-4ecd64f6b3a4
Node context: with a shudder on the first sentence - of disgust rather than horror. 'tenday' is an in-universe term similar to 'week'.

0:0 - There's a locked door down the hatch. Doesn't look like anyone managed to get in.
uid: e72ab6b5-2ec4-488a-85b4-0f080cfb81a7
> If there's any gold left, that's where it'll be.

0:0 - You - devil! Stay back!
uid: e7c38089-775c-03cd-586c-c232b7724273
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription
> null

0:0 - Leave.
uid: eb21ccac-4134-4664-8b3c-db06a530258f
=== END NODE ===

0:0 - If you want to go poking around in the cellar, be my guest. Plug your nose first though.
uid: ec8f940f-9fa7-4b00-8721-db5b476ca17b
Node context: Turning her attention from a trapdoor to the player. With a smirk on the last sentence
- 0 Check flag(s) (Dialog):
   false - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_002_HasMet - PLA_Refugee_002_HasMetdescription
- 1 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Karlach - End Karlach Inclusion
> Why? What's down there?
> This is a nice place to hole up in. What is it?
> Tollhouses mean gold. Seen any around?
> Are you one of the paladins of Tyr I heard about? I met a woman - Karlach - who said you were after her.
> Leave.

0:0 - This is a nice place to hole up in. What is it?
uid: f52ed2f0-5840-454e-b589-795ef5143127
> It was a tollhouse. By the time we arrived, it was more like a slaughterhouse.

0:0 - Unless you took her head already, I suggest you stay far away from her.
uid: faabde77-e9c9-80ff-6eff-c1992f6dd2f7


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_Refugee_001_PostEA.lsj
Synopsis:
These paladins signed their pact with Zariel for riches and power and serve her with relish. They've agreed to capture and kill Karlach, one of the origin characters. This cultist is the leader of the group. He's friendly, but badly injured after his fight with Karlach.

0:0 - But she's still alive? We need her head.
uid: 013f3272-4be9-4d04-af91-04401fb6663e
Node context: Delighted on first word - then enthusiastic and determined
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_LookingForKarlach -
=== END NODE ===

0:0 - It's all I have, but it's yours if you stop her. Bring me her head, and Tyr will consider her crimes repaid.
uid: 02c81920-abcb-ab47-700a-9be4ee9d07c9
> Very well. I'll bring you her head.
> I'll think about it.
> I have other things to deal with.
> The only head that will roll is yours.

null
uid: 031ea044-9165-fcaf-713b-30a7d447a43a
Jump to another node

null
uid: 03711031-56c3-0e1f-b0ec-60c4f8b4e0a9
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0:0 - She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family. We were lucky to survive our encounter with her.
uid: 05a9c1c2-273c-77c1-e75c-9c0902c226d0
> Say I buy your story. What then?
> You're a terrible liar.
> If you serve the Lord of Justice, prove it. Recite the Creed of the Left Hand.

0:0 - I met her. She says you're the fiends, and I believe her.
uid: 062cda82-60af-4134-8947-4292c397af57
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
> null

0:0 - I suppose she sought cover for her own crimes by accusing us.
uid: 08075963-01d3-a9e5-7d59-149c29b94f9b
> But she's dead now. She can't hurt anyone anymore. You are our protector - Tyr's blessings are upon you.

0:0 - Why did she think you agents of Zariel?
uid: 09ce8124-bd4c-5d3d-4546-c879fc592ce4
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> I suppose she sought cover for her own crimes by accusing us.

0:0 - Here's her head. Just like you asked.
uid: 0a3f13d0-e8c8-459b-9dae-c3b0b5f109d0
- 0 Check flag(s) (Object):
   true - GLO_Karlach_State_HasHead - Tracks who has Karlach's head.
> null
> null

0:0 - She ran toward the river when she saw we were merely wounded - not dead. Down the hill from here.
uid: 0b24383e-61c4-4542-9ce9-015223a7cec4
> She must pay for her crimes. If you capture her, you will have served Tyr where we could not.

null
uid: 0c429dc6-c4a5-b742-dc0b-07302605b11e
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0:0 - Truly? I believe I've met her.
uid: 0d2c08e0-ec51-4206-80e4-fa313448f019
- 0 Check flag(s) (Global):
   false - GLO_Karlach_State_Dead -
   true - ORI_Karlach_HasMet -
   false - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
> Then you're lucky to be alive.

0:0 - A devilish lie. She nearly killed me with her hellacious flames, and now she's sent you to finish the job.
uid: 0d345365-d64c-aa85-f4ee-f22c78bb26bf
> Do not be swayed.

0:0 - Block the doors.
uid: 0d700620-e280-48f1-97a0-d67402118070
Node context: drawing her weapon
> null

0:0 - I've already dealt with her. She's dead.
uid: 0de4d183-38ca-4836-b07d-aa1c8a2350e3
- 0 Check flag(s) (Global):
   true - GLO_Karlach_State_Dead -
   true - ORI_Karlach_HasMet -
> If that's true, this is the first glimmer of hope we've had for a long while. But I'll need proof.

0:0 - Our lord Tyr sent us in pursuit of that devil. She had already butchered a family fleeing the armies of the Absolute by the time we caught up with her.
uid: 10e7fb25-42b8-2a09-bc25-27cb2c8f1a53
> She bested us once, and would have finished the job if not for you.

- Roll failure -
null
uid: 12338e15-c1a7-46f3-a8be-3c804706ce52
> null

0:0 - We are paladins of Tyr, sworn to protect those in need. He sent us to hunt Karlach down, but she was too vicious for us.
uid: 140f58b5-326a-693c-0329-f94a8765266d
> Why should I believe you?
> null
> If you serve the Lord of Justice, prove it. Recite the Creed of the Left Hand.
> null

0:0 - Truth and justice, brother. My oath is in Tyr's name. I am sorry to hear about the fate of your mission.
uid: 146b5476-3874-4f0c-ae1a-c6fe3b7165f3
- 0 Check flag(s) (Tag):
   true - Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.)
> A fellow paladin? What fortune. You might be able to succeed where we failed.

0:0 - She wasn't. I may not be able to convince you, but Tyr's blessing is now upon you. Let him strike me down if I take his word in vain.
uid: 15b75add-cb13-4dbd-3ef2-20ca5472f720
- 0 Check flag(s) (Object):
   false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
> null

0:0 - It isn't like a devil to use their brawn instead of their brains.
uid: 185688c8-ace7-2cf9-7ea3-a8ee8d986876
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_001_PostEA_PassedCheckDevils - Player passed a check regarding the MO of devils
> Indeed. She's a uniquely vicious case. All the more reason she must be stopped.

0:0 - I thank you for taking our side. You had no reason to trust us, yet your faith spared us a grisly end.
uid: 1b32d771-6171-f106-49cf-25aead11821c
- 0 Check flag(s) (Dialog):
   false - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_SidedWithPaladins_HasMet - sided with paladins and talked to them after
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
> Our lord Tyr sent us in pursuit of that devil. She had already butchered a family fleeing the armies of the Absolute by the time we caught up with her.

null
uid: 1b5aae07-7cca-5789-e051-c32c3fcf4afb
Jump to another node

0:0 - Leave.
uid: 1eba5e4b-c963-cdab-c7e5-13be0c5985b4
> Before you go - I wouldn't be a proper paladin if I didn't try to enlist your help in a righteous battle.

null
uid: 1f7ded39-86fe-fa37-6fdd-bc2e13935756
Jump to another node

null
uid: 2198727f-4b34-b694-82b4-4637a3e70729
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0:0 - Our scouts told us you'd come. The devil's ally. Come to finish us, have you?
uid: 24975dad-c44e-25e7-9966-c0fea80671a2
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
> You must mean Karlach. I know the truth about who you are.
> That depends on you. Are you what she says you are?
> That's right. I'm sending you back to Avernus where you belong.

0:0 - I believe... that is...
uid: 25e9abdc-18b2-3745-f14f-3c310a1f45c4
> To arms, comrades. We are discovered.

null
uid: 285b3890-67b8-4470-9b75-4ab6e48c3ea3
Animation: [DG] : REUSE Construction anim Take_Inventory_StandR
Cinematic: Martin K - Player takes out Karlach's decapitaded head, tosses on ground
> You've saved our souls. It's a debt that can never truly be repaid.
> null
> Thank you. As promised, here is my blade, blessed by Tyr.
> A grim business - but justice has been served. May Tyr watch over you.

null
uid: 29075080-0aae-1d62-206a-afb9a0299b58
Jump to another node

0:0 - You must mean Karlach. I know the truth about who you are.
uid: 29c65673-140f-c5d3-b3ec-ba98999e47f4
> I'm sure she's invented a fascinating history of our crimes. The truth is far simpler.

null
uid: 2be48e22-a4ac-7741-a6eb-dfc0531871f6
Jump to another node

null
uid: 2ccfee8a-c377-4089-a69e-e4fb14499ee8
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
- 1 Check flag(s) (Object):
   false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Quest_CompletedNoReward - Players helped the paladins but didn't get the sword.
=== END NODE ===

null
uid: 2f19a7e0-ec74-8613-a037-c73d1228848f
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null (roll sucessful)
> null (roll failure)

0:0 - Why should I believe you?
uid: 32fb1a1b-5773-09e8-d8ac-09bd6d58ebad
> Look at me. The devil nearly burned me to the bone. A normal tiefling like yourself couldn't do that without powerful magics. She's something far worse. Look at me. The devil nearly burned me to the bone. A tiefling couldn't do that without powerful magics. She's something far worse.

null
uid: 39033436-02db-2ba4-5c76-7072d20cb42a
> null

0:0 - You've saved our souls. It's a debt that can never truly be repaid.
uid: 3b4ba645-a1a9-4279-a775-cfc3369c1e32
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
- 1 Check flag(s) (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Event_GiveWeapon - Give sword to player.
> But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice.

null
uid: 3c4f7be3-9422-fda1-e97f-2c649fb9bcf5
Jump to another node

null
uid: 3f087dd0-7f5e-6cff-7665-cc276decd82c
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0:0 - *That's Karlach all right. If you believe her story, these so-called paladins are lying.*
uid: 427b67cc-e798-c0d7-aaee-d7c0fe55507b
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family without mercy.

0:0 - Zariel will find this all terribly funny.
uid: 45a35553-1ec8-bf52-9870-6d5e87cdffc7
=== END NODE ===

0:0 - Do not be swayed.
uid: 487fa42b-ef18-6ba1-836b-271fa07478a3
> null

null
uid: 4b20f213-14e6-5752-abbe-b1a6c202cb56
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null
uid: 4c1fc930-01fa-46b0-a382-bf3bdc92a9bd
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0:0 - The monster's name is Karlach - my sworn prey. I will hunt her down.
1:0 - Let me help. I can hunt down this monster.
uid: 4d3fd7ff-0c9a-4015-9956-6eba3146bac7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Check flag(s) (Global):
   false - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
> null

null
uid: 4d947962-ffc6-407a-b593-975689860918
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> *One horn. He means Karlach - there is no doubting it.*
> You know her. Which means you know what the fiend's capable of.
> *That's Karlach all right. If you believe her story, these so-called paladins are lying.*
> *You recognise the description - the burning tiefling you met by the river.*

0:0 - Believe what you will, but do it in silence. We have wounded to tend to - and a return home to plan.
uid: 4f247f6b-0344-878e-50b4-e587d6a618ab
> It isn't too late to do the right thing, though.

0:0 - Bring me her head, and I'll give you my blade. It carries Tyr's blessing - and you will have earned it by carrying out his justice.
uid: 512cf26f-0c9a-4304-a228-2181cf1d4454
Node context: Making a reasonable bargain. 'Tyr' (TEER) is his god
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
=== END NODE ===

null
uid: 557e4fe4-1a16-09d3-cd66-e3115e0b3c05
Jump to another node

0:0 - Thank you. As promised, here is my blade, blessed by Tyr.
uid: 5589bfaa-d393-40d8-9684-cb9acd422b47
Animation: [Aders] Take his sword from his back and look at it (plz, check the lenght of this node before shooting it. Anders talk while doing so)
Cinematic:
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
- 1 Check flag(s) (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Event_GiveWeapon - Give sword to player.
> It's sacred... the most valuable thing I've ever held. I hope it serves you as well as it served me.

0:0 - Tyr protect you. Be on your watch. There's a devil in the guise of a one-horned tiefling haunting the Risen Road.
uid: 558a96cb-ae2d-932d-beb3-6c280ee29509
> null

null
uid: 56330b38-700a-4a15-816e-78016d14cc1c
> null

0:0 - She wasn't. Let me prove it to you with a gift.
uid: 572d0bd2-4cbf-6c33-27de-a1cc774c5c7b
- 0 Check flag(s) (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
> null

0:0 - Just yesterday, the devil Karlach slaughtered countless refugees. An entire family met their end at her hands - including a pregnant mother.
uid: 575d807a-fccb-cf32-b58e-fde4d44e4c46
> null

0:0 - Believe me, she's no tiefling, but a devil. We were lucky to escape.
uid: 590a0461-0972-4e4c-8e15-9efe5de8442a
> Just yesterday, the devil Karlach slaughtered countless refugees. An entire family met their end at her hands - including a pregnant mother.

0:0 - The fiend may have been a tiefling once, but she belongs to Avernus now. I wish it were not so, and I bear no grudge against your people.
uid: 59f98b85-fb70-49af-93dd-eab2f9582ecd

0:0 - It was my duty to protect you.
uid: 5a1b3893-54e2-9b34-e9b4-17dbf78435cf
> null

0:0 - Well?
uid: 5beb7f11-f327-456d-a241-c67cfa57ab61
Cinematic:
Node context: enthusiastically greeting a player he believes is a fellow cultist
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> null

null
uid: 5c9aa6c7-7142-0300-bd9d-98a67f7c28a7
Jump to another node

0:0 - The only head that will roll is yours.
uid: 5dc339a7-3eee-60a7-c66a-df2c10844b8c
> null

0:0 - I've met her. She said you were servants of Zariel sent to take her back to Avernus.
uid: 5de92b2a-5773-9a42-bc84-7470694ba67a
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> A devilish lie. She nearly killed me with her hellacious flames, and now she's sent you to finish the job.

0:0 - I'm sure she's invented a fascinating history of our crimes. The truth is far simpler.
uid: 5f2ee01c-a75a-a534-4f4b-ee7612fb9d71
> We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling - Karlach.

0:0 - If you serve the Lord of Justice, prove it. Recite the Creed of the Left Hand.
uid: 600d320a-b483-b529-9357-6edb5cb64ed9
- 0 Check flag(s) (Tag):
   true - Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.)
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> null

null
uid: 6187e5ce-5fd0-7dad-220d-082e7aba72c0
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0:0 - Your actions saved many souls - Tyr be with you.
uid: 62a29741-84fb-4f36-88fb-c3823f4a46f7
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_AndersReceivedHead - Anders received Karlach's head from the player.
=== END NODE ===

null
uid: 63c5995a-803c-7c1d-d0bf-b01db4ec6935
Jump to another node

0:0 - I've been called a devil before. Are you sure this tiefling is what you say?
uid: 64e1787e-61cd-483a-95cf-73e2b169252d
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> The fiend may have been a tiefling once, but she belongs to Avernus now. I wish it were not so, and I bear no grudge against your people.

0:0 - Wh-who's there? Please - keep your distance. You're welcome to shelter here, but we've grave injuries to tend to.
uid: 66134529-9917-57a6-9efd-7b5f01033edf
- 0 Check flag(s) (Dialog):
   false - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
> Who - or what - attacked you?
> I heard a tiefling called Karlach nearly roasted you to death.
> What is this place?
> Cut the act. I know what you are. Agents of Zariel here to collect an asset.
> Rest easy. I'll only stay a short time.

null
uid: 6697c613-3287-4e61-f3c1-19f3f8a5af6a
Jump to another node

0:0 - If that's true, this is the first glimmer of hope we've had for a long while. But I'll need proof.
uid: 66b777c3-c74b-4af5-ac90-5de77988b560
Node context: He's just been told the fiend he hunts is dead. Surprise and hope.
> Bring me her head, and I'll give you my blade. It carries Tyr's blessing - and you will have earned it by carrying out his justice.

0:0 - But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice.
uid: 67089f70-8d6b-4bdb-ab04-01943955b12f
Animation: [Aders] Take his sword from his back and give it to the Player (plz, check the lenght of this node before shooting it. Anders talk while doing so)
Cinematic: Takes out his sword, and presents it to player, player takes sword.
Node context: shows his sword
=== END NODE ===

0:0 - I have other things to deal with.
uid: 673189e6-744f-9e93-d21c-d4e2cecaac14
> null

0:0 - We owe you every gratitude. If we had something - anything - to give, we would. But our thanks - and Tyr's gratitude - will have to suffice for now.
uid: 68c564e3-0272-16b3-9e0b-f7f0eab41200
- 0 Check flag(s) (Object):
   false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
> Bless you in all your doings - in Justice's name.

0:0 - But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice.
uid: 6cbd5dd2-5f06-44b5-e70c-f132e8b4d304
Animation: [Aders] Take his sword from his back and give it to the Player (plz, check the lenght of this node before shooting it. Anders talk while doing so)
Cinematic:
Node context: shows his sword
=== END NODE ===

0:0 - Rest easy. I'll only stay a short time.
uid: 6d554781-b261-2ced-7071-3eec838ac38e
> Tyr protect you. Be on your watch. There's a devil in the guise of a one-horned tiefling haunting the Risen Road.

0:0 - I met her by the river, not far from here.
uid: 6e7efd11-4a3a-4944-86f5-d4b5c306e240
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
> But she's still alive? We need her head.

0:0 - I understand. But if you see the fiend, be on your guard. She's dangerous.
uid: 6ef76495-afb8-4353-b470-48549454c4d8
=== END NODE ===

0:0 - First I was burned within in inch of my life, and now I'm stuck playing pantomime. I can't take it anymore.
uid: 6f1c4c07-378e-45c7-8677-efe33817ebcd
Node context: the mask drops; he reveals his true nature. not a suffering paladin but an agent of evil
> Karlach is going back to Avernus, and if she won't go quietly, she dies. It looks like I'll have to kill you first, which I quite look forward to. Bye-bye.

null
uid: 6f24ffa9-3735-6d73-0c18-3970782c5f3a
Jump to another node

0:0 - It isn't too late to do the right thing, though.
uid: 6fa0ecc5-f80a-d4f2-2c21-f9633356c402
> null

null
uid: 703f33c7-a2a8-717f-1760-e65415aa01e9
> null

0:0 - We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling - Karlach.
uid: 7a4b877c-fbdf-16de-879a-8b7d7734d3ce
> She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family. We were lucky to survive our encounter with her.

0:0 - She's dead. Finally we can rest.
uid: 7a8ec594-a213-9fe2-5f37-e68efc2e58d1
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_SidedWithPaladins_HasMet - sided with paladins and talked to them after
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
> You've saved our souls. It's a debt that can never truly be repaid.
> We owe you every gratitude. If we had something - anything - to give, we would. But our thanks - and Tyr's gratitude - will have to suffice for now.

0:0 - Fool. All you'll get is a broken skull.
uid: 7e2e266f-45b0-4c0c-9122-dbb4b1c4d0fc
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Perhaps you've decided to chase down the fiend after all?
uid: 7f1cec2b-1b44-8a14-258d-e641537a7b71
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
> null

0:0 - I disagree. I think you're something far worse.
uid: 8270ae0f-a6fc-5988-263c-c54e816cef69
> Believe what you will, but do it in silence. We have wounded to tend to - and a return home to plan.

null
uid: 849a2f3d-2629-4436-aa02-d78507680e2b
- 0 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
- 1 Check flag(s) (Local):
   false - 31c5cf55-6ca8-5ef7-de32-7370ebd6f40e_WyllInclusion - Wyll Inclusion happened
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> One horn? Then you mean Karlach. Archdevil's bootlicker.

0:0 - Then you'd be very stupid indeed.
uid: 85c9a8a7-404a-befa-36e2-e2b398c41ddb
Node context: HE suddenly drops the 'woe is me' act.
> null

0:0 - Who - or what - attacked you?
uid: 891a762f-2f30-5034-d299-498b79f9dde8
> A devil - the most deadly foe we've yet encountered.

0:0 - If you serve the Lord of Justice, prove it. Recite the Creed of the Left Hand.
uid: 8f4a7c75-98db-b197-41e1-ab5b11d9a859
- 0 Check flag(s) (Tag):
   true - Paladin of Tyr - Player or NPC is a paladin of Tyr. (Tyr is the god of justice, and his paladins are the sword that enforces this justice. They constantly hunt monsters and other wicked beings, for none may escape the Maimed God's sight.)
> I believe... that is...

0:0 - That depends on you. Are you what she says you are?
uid: 9029747d-6ddc-121a-6bc6-f15a242a6361
> I'm sure she's invented a fascinating history of our crimes. The truth is far simpler.

null
uid: 9274e566-be9c-5a2a-0e9a-6bf8e9477057
Jump to another node

0:0 - A fellow paladin? What fortune. You might be able to succeed where we failed.
uid: 92f41a8e-21e4-44b7-b22a-9f8a78375347
> null

null
uid: 9345bf52-2b2a-cefb-2044-b3178a48a894
- 0 Check flag(s) (Dialog):
   true - PLA_Refugee_001_SidedWithPaladins_HasMet - sided with paladins and talked to them after
- 1 Check flag(s) (Global):
   true - PLA_PaladinsOfTyr_Event_KarlachLeavesHostile - Players change sides and decide to kill karlach on the spot.
=== END NODE ===

0:0 - She only has one horn, and she looks like she could rip your arms off with her bare hands. Hard to miss.
uid: 934dd523-ac97-45b9-823f-2d87282dd796
Node context: impatient, describing a fearsome adversary

0:0 - *One horn. He means Karlach - there is no doubting it.*
uid: 94bb5986-2c96-6a34-12ad-efb038346edb
- 0 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family without mercy.

0:0 - A tollhouse, once upon a time. Now a house of respite for those of us burned by a devil.
uid: 953096c3-692f-4782-df2b-6fff1e9f71c6
> null

0:0 - I heard a tiefling called Karlach nearly roasted you to death.
uid: 9bc90f20-d3a6-ab80-3876-0eef3b47a6a8
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
> Believe me, she's no tiefling, but a devil. We were lucky to escape.

0:0 - Say I buy your story. What then?
uid: 9e254e7d-c677-3d4d-23af-735ac6266a93
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Then you'd be very stupid indeed.

0:0 - Very well. I'll bring you her head.
uid: 9f26e91a-1822-bf32-f389-9e4f2a3e015b
- 0 Set flag(s) to (Dialog):
   false - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> May the Just God guide you.

0:0 - What is this place?
uid: a17b1b5d-9ef6-9428-6a1f-7d550d08fc57
> A tollhouse, once upon a time. Now a house of respite for those of us burned by a devil.

0:0 - Agents of... let me guess. The devil Karlach herself told you that profane lie.
uid: a46ed3cc-435f-7dfd-74c2-54514c4cd5f4
> We are paladins of Tyr, sworn to protect those in need. He sent us to hunt Karlach down, but she was too vicious for us.

0:0 - I'll think about it.
uid: a4a69540-d7cf-812c-506f-c3a51057bc3e
> May the Just God guide you.

null
uid: a5ddfcdc-82f2-a0d7-ea5d-715778f180d1
Jump to another node

0:0 - You've saved our souls. It's a debt that can never truly be repaid.
uid: a5f43789-1fb6-7a24-262f-4779a0ca2561
Cinematic:
- 0 Check flag(s) (Object):
   true - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Event_GiveWeapon - Give sword to player.
> But here is my blade, blessed by Tyr. I hope it keeps you safe, and brings your enemies to justice.

0:0 - Then you're lucky to be alive.
uid: a6e202f3-7cbc-4c26-b98a-59a8a94c0378
Node context: surprised on first sentence, then determined - Zariel is the arch-devil he serves
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> null

0:0 - One horn? Then you mean Karlach. Archdevil's bootlicker.
uid: a760cdf9-480c-4e8e-bbc5-5c72e04edbc5
- 0 Set flag(s) to (Local):
   true - 31c5cf55-6ca8-5ef7-de32-7370ebd6f40e_WyllInclusion - Wyll Inclusion happened
> null

0:0 - This is the Sword of Justice, blessed by Tyr. I've wielded it since I swore my oath.
uid: a8dc51c5-9cf9-4fd1-ae1b-6f1580a6ef0b
Animation: Martin K - Takes out sword and holds it up
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> It's all I have, but it's yours if you stop her. Bring me her head, and Tyr will consider her crimes repaid.

0:0 - That's right. I'm sending you back to Avernus where you belong.
uid: a8ec2db8-6417-4d65-a36e-d33ef1bc3954
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> Tsk. Poor Karlach. Allied with the first sap she met, who will be so quickly destroyed.

0:0 - Remind me - how will I recognise her?
uid: ac894a77-4223-40f3-a063-38a38b65c6d5
> She only has one horn, and she looks like she could rip your arms off with her bare hands. Hard to miss.

0:0 - Cut the act. I know what you are. Agents of Zariel here to collect an asset.
uid: af27b6ed-483f-f5aa-231b-958bb4306e35
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
> Agents of... let me guess. The devil Karlach herself told you that profane lie.

0:0 - Leave.
uid: b052529e-0598-4929-9727-4a1ac77a4c57
=== END NODE ===

0:0 - We were lucky to survive our encounter with her.
uid: b0905794-a00b-9ec7-206e-8c3097acb5a1
> null
> null

0:0 - Maybe I was too hasty. Maybe she was right about you.
uid: b2b00dec-4da8-6b64-123c-0ee04891c79e
> She wasn't. Let me prove it to you with a gift.
> She wasn't. I may not be able to convince you, but Tyr's blessing is now upon you. Let him strike me down if I take his word in vain.

null
uid: b468a11a-0496-452d-a91d-475fbe014f34
Jump to another node

0:0 - A devil - the most deadly foe we've yet encountered.
uid: b70d7454-26e5-5ad1-b613-2c10d1a92787
> We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling.

null
uid: b722cf03-bab1-ae43-87ee-816f7e6ab721
Jump to another node

0:0 - She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family without mercy.
uid: ba903458-f1b5-40e3-9507-9e6a5af4c9c9
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_ToldOfCrime - PLA_Refugee_001_ToldOfCrimedescription
> We were lucky to survive our encounter with her.

0:0 - Drop the act - you're no paladin. You serve the archdevil Zariel.
uid: baed1be7-7519-4ad4-8e10-319b8388e9a5
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_State_AccusedCultists - Set when accusing Anders
   true - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_AccusedCultists - Set when accusing Anders
> null

0:0 - Karlach is going back to Avernus, and if she won't go quietly, she dies. It looks like I'll have to kill you first, which I quite look forward to. Bye-bye.
uid: bb5f57cf-9d5d-a4e5-9ec9-42663e293c6d
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Now that she softened you up, I'll finish you off.
uid: be0b1f00-9bfe-4cf0-aa5f-4899ca4f12b8
> Fool. All you'll get is a broken skull.

0:0 - May the Just God guide you.
uid: c11af300-e5aa-43f6-a50b-e86afc016f15
Animation: Martin K - Puts sword away
=== END NODE ===

0:0 - Any sign of the tiefling fiend?
uid: c6ab4522-2427-439e-bfb6-15ada01162f7
Cinematic: Attach sword of justice to waist
Node context: enthusiastically greeting a player he believes is a fellow cultist
- 0 Check flag(s) (Dialog):
   false - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_HasMet - PLA_Refugee_001_HasMetdescription
> She's dead, but I couldn't retrieve her head.
> Here's her head. Just like you asked.
> Remind me - how will I recognise her?
> I met her. She says you're the fiends, and I believe her.
> I met her by the river, not far from here.
> Drop the act - you're no paladin. You serve the archdevil Zariel.
> Leave.

null
uid: cc625369-2b3a-e456-f0b4-4df723fe6f09
Jump to another node

0:0 - A grim business - but justice has been served. May Tyr watch over you.
uid: cd3fe5f2-e4a9-4c64-9b17-d7a004f8a1d8
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Knows_RefugeesAreCultists -
- 1 Check flag(s) (Object):
   false - PLA_KarlachRecruitmentTollhouse_State_HasWeapon - Is character has Sword of Justice
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Quest_CompletedNoReward - Players helped the paladins but didn't get the sword.
=== END NODE ===

null
uid: cdc89199-5645-c259-f9b6-43150df492e6
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_AndersReceivedHead - Anders received Karlach's head from the player.
- 1 Set flag(s) to (Object):
   true - PLA_KarlachRecruitmentTollhouse_Event_GiveHead - Give Karlach head to Anders
> null

0:0 - *This could be the work of a devil, but they collect souls through cunning, not carnage.*
uid: d01d71e2-18df-4fd8-9045-d0f189dfa08b
- 0 Set flag(s) to (Dialog):
   true - PLA_Refugee_001_PostEA_PassedCheckDevils - Player passed a check regarding the MO of devils
> Where is this devil?
> It isn't like a devil to use their brawn instead of their brains.
> Truly? I believe I've met her.
> I've already dealt with her. She's dead.
> The monster's name is Karlach - my sworn prey. I will hunt her down. Let me help. I can hunt down this monster.
> I wish you and yours well, but I must be on my way soon.
> I've met her. She said you were servants of Zariel sent to take her back to Avernus.
> I've been called a devil before. Are you sure this tiefling is what you say?
> Truth and justice, brother. My oath is in Tyr's name. I am sorry to hear about the fate of your mission.
> Now that she softened you up, I'll finish you off.

0:0 - Look at me. The devil nearly burned me to the bone. A normal tiefling like yourself couldn't do that without powerful magics. She's something far worse.
1:0 - Look at me. The devil nearly burned me to the bone. A tiefling couldn't do that without powerful magics. She's something far worse.
uid: d2d9be77-edd0-a3f9-a593-2555db5313cf
- 0:0 Tag: Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Say I buy your story. What then?
> I disagree. I think you're something far worse.
> Leave.

0:0 - You know her. Which means you know what the fiend's capable of.
uid: d37989e6-d406-9952-45bd-d636f1fc7097
- 0 Check flag(s) (Local):
   true - 31c5cf55-6ca8-5ef7-de32-7370ebd6f40e_WyllInclusion - Wyll Inclusion happened
> She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family without mercy.

0:0 - To arms, comrades. We are discovered.
uid: d3811ee6-c327-0482-396d-a4bda50e442f
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: d5e45510-b2ba-13f1-610e-9fe178d4b8a1
Jump to another node

null
uid: d8119fd5-8087-4358-a4db-4242b5c93ac0
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Refugee002_EndInclusion - Inclusion for Trynn
> null

0:0 - Tsk. Poor Karlach. Allied with the first sap she met, who will be so quickly destroyed.
uid: d8f12812-e1be-75a6-9bbb-0499239c89d3
Node context: The jig is up and Anders' demeanor changes. He drops the veil of the lie of the kindly paladin and reveals himself for what he is
> Zariel will find this all terribly funny.

0:0 - She must pay for her crimes. If you capture her, you will have served Tyr where we could not.
uid: d9323013-e67f-6b77-0158-04c88ed44a6c
> This is the Sword of Justice, blessed by Tyr. I've wielded it since I swore my oath.

0:0 - Bless you in all your doings - in Justice's name.
uid: dc65bc7f-6ac8-62cb-5c11-08d5de01e051
=== END NODE ===

0:0 - We are paladins of Tyr, Lord of Justice. He sent us after an infernal being, straight out of the Nine Hells, hiding in the form of a one-horned tiefling.
uid: de17d498-454c-b773-49c1-114283dfd231
> null
> null

0:0 - *You recognise the description - the burning tiefling you met by the river.*
uid: e07e5011-e434-4c91-93fd-d24588367c81
Node context: alert
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   false - GLO_Origin_PartOfTheTeam_Karlach - Set when Karlach is part of the team, meaning recruited, regardless of whether in camp or in party
> She's slaughtered countless refugees fleeing the Absolute. Yesterday, she butchered an entire family without mercy.

0:0 - But she's dead now. She can't hurt anyone anymore. You are our protector - Tyr's blessings are upon you.
uid: e13192c0-64f4-2c92-93f9-d30c463c877a
> null

null
uid: e13ea5ce-b4d3-2636-ab90-fdde303f323e
Jump to another node

0:0 - I wish you and yours well, but I must be on my way soon.
uid: e1f17d22-17e3-4278-bff0-7993598007a7
> I understand. But if you see the fiend, be on your guard. She's dangerous.

0:0 - Before you go - I wouldn't be a proper paladin if I didn't try to enlist your help in a righteous battle.
uid: e4a9db44-220f-355e-fe08-7a86a47eb8e7
> null

0:0 - It's sacred... the most valuable thing I've ever held. I hope it serves you as well as it served me.
uid: e71720e7-f5cb-4532-af92-70dac721c4cb
Animation: [Aders] give his sword to the Player (need to fit with previous node) (plz, check the lenght of this node before shooting it. Anders talk while doing so)
Cinematic: Takes out his sword, and presents it to player, player takes sword.
Node context: with reverence - he's passing us a holy weapon, with awe and regret to be losing it
=== END NODE ===

null
uid: e7b3dfc5-7bfc-4273-a829-6c2019ba7010
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Refugee002_StartInclusion - Inclusion for Trynn
> Block the doors.

0:0 - She bested us once, and would have finished the job if not for you.
uid: ea0ae7cd-e607-2591-bc88-aff1ae06d0e1
> Why did she think you agents of Zariel?
> It was my duty to protect you.
> Maybe I was too hasty. Maybe she was right about you.

null
uid: ebd9aeaf-cd02-24bc-2377-5d8e67f25b06
Jump to another node

0:0 - You're a terrible liar.
uid: ebfb9f9a-b9b6-7e0f-bb3e-2423ffbb7d46
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegan - PLA_KarlachRecruitmentTollhouse_State_HostilitiesBegandescription
- 1 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
> First I was burned within in inch of my life, and now I'm stuck playing pantomime. I can't take it anymore.

0:0 - Say I buy your story. What then?
uid: f22ebb12-28e6-f84b-7c47-0eb188e841f5
> null

- Roll sucessful -
null
uid: f4a89084-833c-4956-88d5-ea0e8ea5886b
> *This could be the work of a devil, but they collect souls through cunning, not carnage.*

0:0 - She's dead, but I couldn't retrieve her head.
uid: f67a60d6-57b6-3610-4e29-5264f56f9cf8
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_HeadNotAvailable - Players loose Karlach's head.
> null

null
uid: f6a6e9bd-29c4-b289-fa2a-20095f438e6f
Jump to another node

0:0 - Where is this devil?
uid: f981daa6-5b3d-35e6-2a81-08527f3ba3cd
- 0 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
> She ran toward the river when she saw we were merely wounded - not dead. Down the hill from here.

null
uid: fd1f327b-c94e-a600-5352-37e08d07c22d
Jump to another node

null
uid: fe2d5d08-eabc-9165-134a-10362d06afa7
Jump to another node

0:0 - Indeed. She's a uniquely vicious case. All the more reason she must be stopped.
uid: ffad384e-3c49-c784-cf51-d5c1fb9e092c


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PreciousCargo_PAD.lsj
Synopsis:
This PAD was converted from a RD where the party were discussing what to do with a valuable chest they've found. It triggers when agents are not nearby and a character picks up the chest or tries to open it, or deals with the agents and then notices the chest in the cave.

0:0 - Zarys' chest? I bet it holds all sorts of treasures.
1:0 - Zarys was looking for this chest. Whatever it holds must be valuable.
2:0 - They did not want to part with that chest. And their boss promised good coin if it stays locked.
3:0 - Zarys was looking for this chest. Surely there's something valuable inside.



4:0 - Zarys' treasure. Must be something good.



5:0 - Looks like Zarys' missing shipment. It must be hiding quite the treasure.
6:0 - The chest's clearly worth a lot to the Zhentarim, if it's returned unopened.
uid: 11d1fe2b-a00b-06a9-3c3c-490d16609b4f
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> We could always return it. Or maybe... Well, I see no reason to return it. Let's see what's inside. Yes, but why tell us not to open it unless there's something very good inside? Whatever's inside belongs to us now. May as well crack it open, right? Only one way to find out. Unless we plan to ask the Zhentarim for a shipping manifest. It's our chest now. We can do whatever we want with it.

0:0 - Hm - but it does raise a question: what if its contents are more valuable than the reward?
1:0 - Is her reward more precious than the contents of the chest? Doubtable.
2:0 - She was very clear that we shouldn't open it... but what if we did, though?
3:0 - She'll pay handsomely for its safe return... but what's inside that she cares about so much?

4:0 - But maybe it's worth more than the prize money, right?
5:0 - Let's hope our fee isn't worth less than its contents.
6:0 - Yes, but who knows what's inside? It could be worth more than any purse she'll offer.
uid: 3f7898ee-8424-421b-922e-7ef5aa396301
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - You don't hide trinkets in a box like that. There's something good rattling around in there.
1:0 - A weighty-looking chest. What treasures might that be filled with?
2:0 - An unusual chest. The sort that holds more than just a few worthless baubles.
3:0 - That's a curious-looking chest. I wonder what's inside.
4:0 - Now that's what I call a chest. More than just a few trinkets in there, I wager.
5:0 - What a chest.
6:0 - You don't craft a chest like that to hold trinkets. There must be something valuable inside.
uid: 599dced3-8afd-4c66-b323-2ba35831b201
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Well - let's pry it open and have a look. Why wonder, when we can find out for ourselves? So what are we waiting for? Let's crack it open and see. No harm in taking a peek, surely. Let's crack it open!
Only one way to find out. Time to indulge our curiosity. Well, there's only one way to know for sure.


0:0 - Well - let's pry it open and have a look.
1:0 - Why wonder, when we can find out for ourselves?
2:0 - So what are we waiting for? Let's crack it open and see.
3:0 - No harm in taking a peek, surely.
4:0 - Let's crack it open!

5:0 - Only one way to find out. Time to indulge our curiosity.
6:0 - Well, there's only one way to know for sure.
uid: 62b27a2a-dc97-4c1d-8814-b1443b95f26c
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Zarys was looking for this chest. She will pay handsomely if I return it intact.
1:0 - Zarys promised a reward for this chest. A sizeable one - provided it stayed unopened.
2:0 - That Zhent woman promised a lot of coin for this chest, but only if we don't peek inside.
3:0 - Zarys was looking for this chest. If we want to bring it back to her, we should keep it intact.
4:0 - This is Zarys' chest. Would probably be worth a few coin to her.
5:0 - Looks like Zarys' missing shipment. The one she was most insistent we return unopened.
6:0 - Zarys promised good coin for an unopened chest. If we want to collect, it needs to stay shut.
uid: a6e6fc66-9f57-7ae8-a6c9-a86e0f74db32
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo
   false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> Hm - but it does raise a question: what if its contents are more valuable than the reward? Is her reward more precious than the contents of the chest? Doubtable. She was very clear that we shouldn't open it... but what if we did, though? She'll pay handsomely for its safe return... but what's inside that she cares about so much?
But maybe it's worth more than the prize money, right? Let's hope our fee isn't worth less than its contents. Yes, but who knows what's inside? It could be worth more than any purse she'll offer.


0:0 - Zarys was looking for this chest. She will pay handsomely if I return it intact.
1:0 - Zarys promised a reward for this chest. A sizeable one - if I return it unopened.
2:0 - That Zhent woman promised a lot of coin for this chest, as long as I don't peek inside...
3:0 - Zarys wanted this chest. She will pay handsomely if we return it intact.
4:0 - This is Zarys' chest. Must be worth a lot to her.
5:0 - The chest Zarys sought, if I'm not mistaken. She'll pay handsomely to get that back.
6:0 - So this is Zarys' chest? She promised good coin, if it's returned unopened.
uid: bf111edd-4744-494c-b433-d61d0a2e63b8
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Persuaded - Player persuaded Rugan to give the Precious Cargo
   false - PLA_ZhentShipment_State_Intimidated - PLA_ZhentShipment_Quest_Intimidateddescription
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - You don't hide trinkets in a box like that. There must be something good rattling around in there.
1:0 - Not your average chest. Whatever's inside is worth a peek, I'd say.
2:0 - An unusual chest. The sort that holds more than just a few worthless baubles.
3:0 - That's no common travelling chest. Might be worth a peek inside...
4:0 - Now that's what I call a chest. More than just a few trinkets in there, I wager.
5:0 - Bet there's something impressive in there.
6:0 - Chests like that don't hold trinkets. There must be something valuable inside.
uid: de7d8f43-6014-91f6-b6bd-03336709ce92
- 0:0 Tag: Karlach - |Karlach, Hells' champion. Tiefling origin. Whether or not she's shapeshifted.| (Karlach, Horned Champion of Hell)
- 0 Check flag(s) (Global):
   false - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - Zarys' chest? I bet it holds all sorts of treasures.
1:0 - Zarys was looking for this chest. Whatever it holds must be valuable.
2:0 - They did not want to part with that chest. And their boss promised good coin if it stays locked.
3:0 - The chest Zarys sought. I wonder what its safe return is worth to her...



4:0 - Zarys' chest. Must be worth a good bit.
5:0 - The chest Zarys sought, if I'm not mistaken. What treasures is it hiding?
6:0 - The chest's clearly worth a lot to the Zhentarim, if it's returned unopened.
uid: e7cb2aee-0a71-e5b3-4f74-de6f7b8a5059
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Quest_AgentsMissing - PLA_ZhentDungeon_Knows_AgentsMissingdescription
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

0:0 - We could always return it. Or maybe...
1:0 - Well, I see no reason to return it. Let's see what's inside.
2:0 - Yes, but why tell us not to open it unless there's something very good inside?
3:0 - Whatever's inside belongs to us now.
4:0 - May as well crack it open, right?
5:0 - Only one way to find out. Unless we plan to ask the Zhentarim for a shipping manifest.
6:0 - It's our chest now. We can do whatever we want with it.
uid: eda2350a-74e9-aa3b-e6e0-97001ae7fdd6
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_PAD_KarlachEnraged.lsj
Synopsis:
Karlach is enraged and starts screaming and breaking items inside the tollhouse in act 1.

0:0 - Fuck you!
uid: 1956cbea-f558-45fa-8f94-5dd5e7fb5b11
- 0 Check flag(s) (Local):
   true - 1319585c-d8f2-e127-ef97-3d45084d90e1_A - Adescription
- 0 Set flag(s) to (Local):
   true - 1319585c-d8f2-e127-ef97-3d45084d90e1_B - Bdescription
=== END NODE ===

0:0 - I'm never going back!
uid: 34bee344-d011-4f56-bb47-c51917e27354
- 0 Check flag(s) (Local):
   true - 1319585c-d8f2-e127-ef97-3d45084d90e1_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 1319585c-d8f2-e127-ef97-3d45084d90e1_C - Cdescription
=== END NODE ===

0:0 - Come and get me!
uid: 3d67ff85-a6ea-4d45-86a5-60e957264977
- 0 Set flag(s) to (Local):
   true - 1319585c-d8f2-e127-ef97-3d45084d90e1_A - Adescription
=== END NODE ===

0:0 - JUST TRY IT, ZARIEL! COME ON!
uid: 84561fa7-4eb2-4e66-a339-3ff71a2af9a1
- 0 Check flag(s) (Local):
   true - 1319585c-d8f2-e127-ef97-3d45084d90e1_C - Cdescription
- 0 Set flag(s) to (Local):
   false - 1319585c-d8f2-e127-ef97-3d45084d90e1_C - Cdescription
   false - 1319585c-d8f2-e127-ef97-3d45084d90e1_B - Bdescription
   false - 1319585c-d8f2-e127-ef97-3d45084d90e1_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_PAD_KarlachAfterEnraged.lsj
Synopsis:
After Karlach's enrage she will feel a lot more relieved.

0:0 - That ought to do it.
uid: 7abe2f88-ce45-991c-9a0b-7b55400fc86d
Node context: Relieved and self-satisfied, a little tired after raging out
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_AvatarKarlachBeforeEnrage.lsj
Synopsis:
After fighting with the paladins, avatar Karlach will get a small dialog in which she will go into a rage.

null
uid: 0436cc49-bbfb-1fa0-5fd3-e6808a09dadf
> I hope you're watching, Zariel. I hope you see how free I am. And I hope you know I'm never, EVER, EVER GOING BACK!

0:0 - I hope you're watching, Zariel. I hope you see how free I am. And I hope you know I'm never, EVER, EVER GOING BACK!
uid: 07935cf3-67c3-7282-e829-dfc515a009d2
Cinematic: FIRES BURNING AT MAX
=== END NODE ===

0:0 - Easy, girl. There's no point now - you already killed them all.
uid: 1e208122-c4c4-6c20-fbcd-5f28f1bc97dd
> But wouldn't it do to send a message? Wouldn't it be oh-so-fucking fantastic to leave nothing behind at all?!

0:0 - TEAR IT DOWN!
uid: 24480827-5fdd-fb95-53d0-08b71504203e
> AHAHAHAHA!

null
uid: 2dc01632-61b6-86f8-99bd-24555ae5ae48
> I'm gonna destroy this place. Rip it apart, board by board.

0:0 - I'm hot. Really hot. Is this safe?
uid: 36305fda-fb74-0cd0-23b1-89cccf410fc1
> Probably not. Nothing's safe - never will be. But I can feel the fire in every vein, and I'm not gonna let it go to waste.

0:0 - But wouldn't it do to send a message? Wouldn't it be oh-so-fucking fantastic to leave nothing behind at all?!
uid: 52802db2-5260-c534-4b98-5d824da8379f
> null

0:0 - I'm gonna destroy this place. Rip it apart, board by board.
uid: aeab1ab4-36f4-5038-99d5-b178b4d7b1f5
> Easy, girl. There's no point now - you already killed them all.
> I'm hot. Really hot. Is this safe?
> TEAR IT DOWN!

0:0 - Probably not. Nothing's safe - never will be. But I can feel the fire in every vein, and I'm not gonna let it go to waste.
uid: be037056-d491-b794-f1c3-6ac6cc5cc1e3
> null

0:0 - AHAHAHAHA!
uid: fb3c9921-93fe-224b-0638-4873403a2dd5
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_PaladinsOfTyr_AvatarKarlachAfterEnrage.lsj
Synopsis:
After becoming enraged for killing the paladins at the toll house, Avatar Karlach will think about what just happened to her.

0:0 - Ah, fuck that. Fire's really going for broke, though.
uid: 2c6a81b9-f8b9-dfa4-97a8-7f0d682042fd
> Bloody engine isn't cooling down, is it. Guess it wasn't made to work outside Avernus. Hope it holds together long enough to find an infernal mechanic.

0:0 - Next best thing to getting laid.
uid: 3a46b712-a8cc-0f04-a227-a82e1f418dff
> Been so long I can hardly remember.

0:0 - Maybe I went a little too far...
uid: 8779d6ad-66d7-91c9-e2bf-bc7a8b0d8406
> Ah, fuck that. Fire's really going for broke, though.

0:0 - And a stiff drink, while I'm at it.
uid: 8ba58304-c0b3-4c3b-9536-7b47bbc9c960
=== END NODE ===

0:0 - Been so long I can hardly remember.
uid: cf69f1ed-e0ca-cbba-af62-6f5e7087c18e
> Bloody engine isn't cooling down, is it. Guess it wasn't made to work outside Avernus. Hope it holds together long enough to find an infernal mechanic.

0:0 - Fuck yes. That felt amazing.
uid: d1f91ce5-e010-365d-1c80-239dbea7b27b
> Next best thing to getting laid.
> I'm hot. Very hot. Too hot.
> Maybe I went a little too far...

0:0 - Deep breaths. I'll be all right. I'll be all right.
uid: edfd0052-8335-6e07-dad3-6b016fd4af65
> Bloody engine isn't cooling down, is it. Guess it wasn't made to work outside Avernus. Hope it holds together long enough to find an infernal mechanic.

0:0 - I'm hot. Very hot. Too hot.
uid: ef01fd28-31ff-6311-38c2-9b079ce2ea69
> Deep breaths. I'll be all right. I'll be all right.

0:0 - Bloody engine isn't cooling down, is it. Guess it wasn't made to work outside Avernus. Hope it holds together long enough to find an infernal mechanic.
uid: fbfb55e8-ff2b-fb1a-7bd7-59c0e64a3e4d
> And a stiff drink, while I'm at it.

null
uid: fed935e4-d029-6129-d623-8e5ee4e9f5d4
> Fuck yes. That felt amazing.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_PAD_Karlach.lsj
Synopsis:
Karlach is at her default recruitment state.

0:0 - Gods, that's hot.
uid: 0ab7d605-eee2-42b9-9710-dcf738b4e46c
Node context: To self, while burning, pre-recruitment
- 0 Check flag(s) (Local):
   true - c8298dfe-3338-6161-e910-668c2dc34508_A - Adescription
- 0 Set flag(s) to (Local):
   true - c8298dfe-3338-6161-e910-668c2dc34508_B - Bdescription
=== END NODE ===

0:0 - Come on, girl. Focus.
uid: 3fb81057-05cf-410c-a40d-0799708be68b
Node context: To self, while burning, pre-recruitment
- 0 Check flag(s) (Local):
   true - c8298dfe-3338-6161-e910-668c2dc34508_B - Bdescription
- 0 Set flag(s) to (Local):
   true - c8298dfe-3338-6161-e910-668c2dc34508_C - Cdescription
=== END NODE ===

0:0 - Fuck them. Never again.
uid: 6ab2b555-fde6-4a50-92a1-cb0196850e16
Node context: To self, while burning, pre-recruitment
- 0 Set flag(s) to (Local):
   true - c8298dfe-3338-6161-e910-668c2dc34508_A - Adescription
=== END NODE ===

0:0 - Come at me, Zariel.
uid: 760a58fd-4753-4389-a323-f3bad892a84e
Node context: To self, while burning, pre-recruitment
- 0 Check flag(s) (Local):
   true - c8298dfe-3338-6161-e910-668c2dc34508_C - Cdescription
- 0 Set flag(s) to (Local):
   false - c8298dfe-3338-6161-e910-668c2dc34508_A - Adescription
   false - c8298dfe-3338-6161-e910-668c2dc34508_C - Cdescription
   false - c8298dfe-3338-6161-e910-668c2dc34508_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Patch1_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_KarlachRecruitment_Karlach_PostEA.lsj
Synopsis:
First meeting with Karlach, future Origin/Companion. She's a fugitive, wounded and hiding from cultists who are hunting for her to drag her back to hell. The dialogue begins with a stream separating the player and Karlach, as she points a crossbow at them when they approach, holding them at bay. She's fierce, defiant, and intense. But friendly and grateful if the player helps. Shouldn't be too angry - she's in a bad situation and doesn't know who to trust, but she's also been in far worse situations. She has a sense of humour about her predicatment, no matter how bad it gets.

0:0 - Let me guess: baby-eater, devil-worshipper?
uid: 0073cbdd-2e89-9e4d-d1e7-906c71906366
> Believe me, I never killed anyone who didn't -

0:0 - Hang on - I said I'd help you, not team up with you long-term.
uid: 00918762-5776-3666-6ab3-4e785155b004
> Trust me - when you see what I'm capable of, you won't regret it.

0:0 - Zariel's sent goon after goon to hunt me down, but believe me when I tell you I'm not going.
uid: 01f761eb-259e-ae07-9a9d-8f37859c39c1
> The latest yappy little dogs she's sicced on me are nearby. A group of dopes posing as Paladins of Tyr. Want to help me take 'em down?

null
uid: 024d06e4-2ad3-21a4-cf55-ea344b1d8f59
Jump to another node

0:0 - If you value your life, you'll stand down.
uid: 02af472e-1b4e-faa7-47f0-c6602230c76a
= Roll SkillCheck Intimidation (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - You - did? That's amazing. Join up with me; let me do you a favour in return.
uid: 036dcdbe-6512-27f1-c115-08e2d314a74b
> null
> Still a 'no'.

0:0 - Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
uid: 03897116-56df-25a6-a5af-098fd5542934
Cinematic:
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Quest_AgreedToHelpNotRecruited - Players agree to help karlach but did not recruit her yet.
> If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.

0:0 - I'm here to take your head.
uid: 03aaf7cd-2fa1-c198-bdd9-522752b042aa
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> null

null
uid: 050cd5bb-df69-4b00-8aa7-0b985d83ba9e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
> I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
> You want to just team up with some blood-stained killer? Because I'm fine with that. She's almost as scary as you, Lae'zel. So naturally she gets my vote.
> She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...

0:0 - Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential.
uid: 05c8f7ad-dd93-6dc2-d304-4cd6bd181b39
Node context: Some light flirtation in her voice.

0:0 - Nevertheless, I'm taking your head.
uid: 06cb2e8b-e101-85d8-d414-b2ad22dacc12
> null

0:0 - Please tell me you come in peace. Last fucker who came through here properly blew out my candles.
uid: 06dbd9a8-3c91-0778-f354-74356bc42d84
Cinematic:
Node context: Euphemism for the player who was here earlier having killed her.
- 0 Check flag(s) (Dialog):
   false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach.
- 1 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
- 0 Set flag(s) to (Global):
   false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
> null

0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.
uid: 07da0599-2c9a-eb7c-6a48-103cd58a12ba
=== END NODE ===

0:0 - Devil! Face me!
uid: 0819b43f-1f40-077a-a049-1036c4dd2870
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Try again. And pick your next words carefully.

0:0 - The last person you're ever going to meet. Karlach's my name. I've got a knack for killing demons and devils, and I think I found my next target.
uid: 0857cf20-03c7-6c12-c3c2-4e9d90bce65b
> You've got it all wrong. I've got a contract for your head, and I'm going to take it.
> Listen, you've got the wrong idea about me. I didn't have anything to do with what happened to those people.
> Please - more violence won't change the past. Leave me be, and I'll leave you too.
> If you value your life, you'll stand down.

null
uid: 0894ec86-0b71-7760-e26b-83481648c4d5
Jump to another node

0:0 - Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em.
uid: 08d6f434-ab4b-8b8b-4fdb-5b527b6c32ff
> null

0:0 - Well met, soldier. Now that we're old pals, how would you feel about helping me kill some evil bastards?
uid: 0a6532d2-4600-e923-f8de-c224c02b2f3b
> A little background, if your moral compass needs something to point at...

0:0 - I have good news for you. I already killed the paladins you say were hunting you.
uid: 0c033db7-9752-dfe4-fa7f-e6f58f769f26
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch.

0:0 - Too bad. I thought maybe you could be a friend. I could've done with one of those.
uid: 0c7117e5-091b-2add-9b46-4cb3180275eb
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - *A great heat roars through you; her heat, fiery as the Hells.*
uid: 0fce27b2-4fa5-158b-2bf9-d8e12bdb506d
Cinematic: Hands to temples, mindmeld is happening
> *Then you're lost in visions of demonic armies as you tear through a landscape of fire and blood.*

0:0 - Try to douse the flames.
uid: 10040d6a-3fb3-9482-6824-fdf893c768db
> Steady on, soldier. Ahh. That's the stuff.

null
uid: 10b87716-c1ca-cef5-96c4-2f77d48415a9
> null

0:0 - I'm in the process of teaching them a lesson about -
uid: 1304a9f5-de05-c963-f19b-83e7573923b5
> null

0:0 - Are you all right?
uid: 1360e20a-70d1-ed9a-cd4d-89de6f50d6da
> Me? Never been better.

0:0 - So you want me to kill the people hunting you?
uid: 1370cb18-13ce-2160-5e35-77d40959d97d
> Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good?

0:0 - Maybe it'll help if we start with a little fun. How'd you like to help me kill some evil bastards?
uid: 1457c187-4a1b-1d6b-cd18-ed533383ddff
> A little background, if your moral compass needs something to point at...

0:0 - There you are. Good.
uid: 161d7ac3-55cd-5cc7-23e1-b4131142ffb0
Node context: Cold rage.
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest.
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
> I know what you did. All those people in the druid's grove - you slaughtered them to a man.

0:0 - Gods, is he still on my tail? I'm embarrassed for him.
uid: 17f17e33-8ea4-8e3c-52a2-d81b6aaa62db
Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. From crouch state to stand state [Choices]
> You with the so-called 'paladins of Tyr'? Or straight from the grand high devil herself?

0:0 - You're a devil then. A soldier in the Blood War.
uid: 1a4a4b79-3967-42ce-3b70-97fb606c82f3
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
- 1 Check flag(s) (Local):
   false - 30d68d9c-ff84-a27c-92d0-f8ac4d840553_AskedDevil - Asked Karlach if she's a devil
> Not by choice. I'm a good skull-crusher, but I never wanted to serve Zariel.

null
uid: 1bb1bd21-71ef-4740-9933-4a6c3f168ad9
Jump to another node

0:0 - Thank the gods for you. I thought I was done there. You did me a big favour. I won't forget it.
uid: 1bf7254c-9087-f063-69f3-cfff0a53433a
Cinematic:
- 0 Check flag(s) (Dialog):
   false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach.
- 1 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
- 0 Set flag(s) to (Global):
   false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
> null

0:0 - For now.
uid: 1d1aa520-52e5-75e4-c0bd-0029df7d5bd7

0:0 - Changed your mind about teaming up?
uid: 209a3fbb-e861-597d-4fa8-4a1dc2c474cc
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
> null

0:0 - I'd know that stink anywhere. You've come from the Hells.
uid: 2132cb28-2588-73a9-4d7b-642896bfeeb3
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> So I have. And it looks like a bit of the Hells have come with me.

null
uid: 21c535a6-8441-5a1f-7f61-5327cb47cc4d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - I have my own problems. I don't need yours.
uid: 2306079a-22da-69eb-9544-09798b2ec3f8
> I can see that. But look, if we take care of my little problem, we can move on to ours. The tadpole.

0:0 - Well fuck me. It's you. From the nautiloid. Please tell me I found you before those so-called paladins of Tyr did.
uid: 231710d7-8301-88c8-fd74-3e0445dd1717
Cinematic: Squints at the player.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect.
> First, I'd like to know how you controlled those flames.
> I don't remember you from the ship. Where were you?
> I met a group of your victims, if that's what you mean. They told me what you are.
> Haven't met any Tyrrans lately, no.
> What quarrel do you have with these Tyrrans?
> I serve the Just God. What quarrel have you with his faithful?

0:0 - Please tell me you come in peace.
uid: 246f1472-9c24-fa89-9be3-e4b2c2c9bf8e
Cinematic:
Node context: A different player attacked Karlach before player came along.
- 0 Check flag(s) (Dialog):
   false - PLA_KarlachRecruitment_State_KarlachKnockout - Character who KOd Karlach.
- 1 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out.
   false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
- 0 Set flag(s) to (Global):
   false - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out.
> Changed your mind about teaming up?
> Ready to team up?
> null

0:0 - It almost isn't fair, striking down a lunatic. But for someone as dangerous as you, I'll make an exception.
uid: 25b3d517-8c4a-dd77-60a8-0a4059a79001
Node context: This leads to combat
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

null
uid: 281ad9c8-7634-8ac5-dfa6-daeb7ee0cfa8
Jump to another node

0:0 - You are a devil then. A soldier in the Blood War.
uid: 285f8bb5-0d5e-5e22-3899-f10cb8efa766
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
- 1 Check flag(s) (Local):
   true - 30d68d9c-ff84-a27c-92d0-f8ac4d840553_AskedDevil - Asked Karlach if she's a devil
> Not by choice. I'm a good skull-crusher, but I never wanted to serve Zariel.

0:0 - These are no natural flames - prepare to fight.
uid: 29f327f3-c8db-d0a8-5350-bba8eeecfdfa
> Stand back, or I'll melt your eyes out of your skull.

0:0 - Listen, you've got the wrong idea about me. I didn't have anything to do with what happened to those people.
uid: 2a5fc1bd-eaa0-e218-ce3c-6d48c443d5b5
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
   true - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l
> null (roll sucessful)
> null (roll failure)

0:0 - Really now? First I catch a ride out of Avernus, then I stumble into a friend. Who's the goddess of luck again? I owe her a flower.
uid: 2dca646e-4f05-f33b-0c11-07c85652e36d
> Now that we're old pals, how would you feel about helping me kill some evil bastards?

0:0 - What's your name?
uid: 2ec69a0d-a427-58af-fd43-36dec8faeec1
> null
> null
> null
> I'm here to take your head.

- Roll failure -
null
uid: 2f3a068b-abff-7081-9ab5-cb98edff780f
> You're right. Violence won't change the past. But the right kind of violence can protect the future. You're dangerous. I can't let you leave.

0:0 - Seems like you have a lot of enemies.
uid: 30937a00-6879-dc46-647e-74413fdea7f5
> Nothing but. But... maybe you don't need to be one of 'em. You're no bounty hunter. I saw you before. On the mind flayers' ship.

0:0 - What was that?!
uid: 320830b2-eee6-dbe2-d9d5-c81201772b73
> It's the tadpole in our heads. It connects us.
> Maybe you ought to shed some light on what I just saw.
> You're a devil then. A soldier in the Blood War.
> You are a devil then. A soldier in the Blood War.
> The paladins of Tyr were right. You are a devil.
> What were you saying before we were interrupted?

null
uid: 335c5687-7898-1593-d423-4687da69eb5d
> Did it make you feel important, huh? Did it make you feel big?

null
uid: 3429ded7-a350-eab9-a678-55786e52a8da
Jump to another node

null
uid: 3ac378d9-5161-2e11-be3a-f63a09005fe2
Jump to another node

0:0 - The memory of their curdling cries has been a balm to my blistered mind.
uid: 3bb9bb59-b12e-8481-3c4d-e80203f25fbd
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> It almost isn't fair, striking down a lunatic. But for someone as dangerous as you, I'll make an exception.

null
uid: 3c58fea8-77be-d68f-0999-91c7383befab
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> null
> null
> null
> null

0:0 - All right. Let's team up.
uid: 3ce88dc6-081a-b29c-20e7-2a437b89ac4c
> Wheey! Now we're talking.

null
uid: 3d93b58b-8338-7d2c-0296-b8a1e4c3d38c
Jump to another node

0:0 - Why should I do your dirty work?
uid: 3e76c8a1-79dc-3556-8d11-ce89a095fe86
> Dirty work's the only kind I like. Gets even messier the more bodies you throw at it. Think of the potential.

0:0 - The Blood War. But brother, believe me when I tell you the fighting wasn't even the worst part.
1:0 - The Blood War. But sister, believe me when I tell you that the fighting wasn't even the worst part.
2:0 - The Blood War. But believe me, my friend, the fighting wasn't even the worst part.

uid: 3f01046e-3b62-cd61-5f1f-e8b22bf4c864
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> From that peek I got into your head, I'm not the only one with problems on top of problems. A mind flayer tadpole, huh? And no joy getting it sorted as of yet, I see.

null
uid: 3fc21535-d30c-507c-c55e-222b69d9fc08
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - From that peek I got into your head, I'm not the only one with problems on top of problems. A mind flayer tadpole, huh? And no joy getting it sorted as of yet, I see.
uid: 40631545-0ce3-6ab3-aa7e-f0927fb764e7
> I'm Karlach. And you are...?

0:0 - Fuck's sake. Mountains as far as the eye can see.
uid: 40745541-d28c-5800-da29-7133ba746f64
Node context: A bit of humor, a bit of resignation. One obstacle after another.
> Guess that explains the voices. From that peek I got into your head, you've made some inroads trying to get the thing sorted. But alas, no joy.

0:0 - A warrior who winks at her foes while she slays them. You'd be a fool to refuse her.
uid: 40e6c9c2-f5cd-40a5-8785-5ca4f3c32c20
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Here to take your head.
uid: 40f0ebfe-27c1-5ebb-3708-1aad0a15854b
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> You know, I don't really want to kill you. So hear me out before you do something you can't take back.

0:0 - *One horn. This is the devil Wyll and the paladins of Tyr want dead.*
uid: 45ee5e2e-832a-2427-49e7-d613fac7af01
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> null

0:0 - Argh! I've got enough to worry about without your screams giving my position away.
uid: 46de0cc2-303b-1930-a5d9-00d42e5d5cef
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
> Get the fuck out of here. Now. Before I change my mind.

0:0 - First, I'd like to know how you controlled those flames.
uid: 47135eea-02d0-06f6-67d7-4a566d258885
- 0 Set flag(s) to (Local):
   true - 30d68d9c-ff84-a27c-92d0-f8ac4d840553_AskedDevil - Asked Karlach if she's a devil
> Nice of you to ask. Lately I've gotten used to being called 'devil'. No follow-up questions.

0:0 - All right, sure. But don't get to any of the fun stuff without me. Got it?
uid: 485bccab-8229-66c7-e457-3846567637b2
Cinematic:
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present.
- 1 Set flag(s) to (Object):
   true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs
=== END NODE ===

0:0 - Me? I wish.
uid: 496b89eb-4e75-0589-1837-a21944cc4120
Cinematic: "Me?" She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. "I wish." From crouch state to stand state [Choices]
> null

0:0 - Sounds like a great plan.
uid: 49ff5987-ed4e-3a3e-1cba-b6a6301ec519
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> I'd hug you if it wouldn't scorch your skin off.

null
uid: 4a2b2ca2-9d9a-d002-3324-9b3820eb2c89
Jump to another node

null
uid: 4ce482df-3528-a325-4ab3-0517482fc738
Jump to another node

0:0 - The truth is... well, it's a long story. And I'll tell it, but -
uid: 4f428378-1b28-3c27-8972-e8c1df5c92d7
> null

null
uid: 50421591-d17f-be31-28a7-125375cfc3b2
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - Believe me, I never killed anyone who didn't -
uid: 51d037f2-9a2a-9863-6cde-dd1937e62d0c
> null

0:0 - Still a 'no'.
uid: 52d40af6-c337-32a3-720a-685cc9b66d0f
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
> For now.

0:0 - I'm no devil. And you're no bounty hunter. I saw you before. On the mind flayers' ship.
uid: 547e30b1-4281-3de2-1ad4-20dc10f44cc6
Cinematic: Fire dies down. Calms to default state.
> null

0:0 - *One horn. This is the devil you've been tasked to kill.*
uid: 5628fa4a-993b-1814-f4b1-db21dd7dfa74
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> null

null
uid: 565bef3f-8fc5-bc2e-bbcf-a783757c1cbe
Jump to another node

0:0 - Nice of you to ask. Lately I've gotten used to being called 'devil'. No follow-up questions.
uid: 578d9d36-a9b7-e5f2-4674-cc071bd4ffed
> The truth is... well, it's a long story. And I'll tell it, but -

null
uid: 57a38e3e-01d3-39cd-cef5-501f96e7a933
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - What quarrel do you have with these Tyrrans?
uid: 57bf4228-a84b-b6e0-b6b4-ced941b35ae1
- 0 Check flag(s) (Tag):
   false - Tyr - |Player or NPC chose Tyr.|
> Me? None. They're the ones chasing me down. But believe me, these so-called paladins are anything but. They -

0:0 - Pretty sure I told you to fuck off, mate.
uid: 580ee24e-f8d5-381b-4942-a329a1993fdd
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
- 0 Set flag(s) to (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
=== END NODE ===

0:0 - I met a group of your victims, if that's what you mean. They told me what you are.
uid: 584b74eb-e8f3-76c1-e73d-e5e60893e0e5
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Let me guess: baby-eater, devil-worshipper?

0:0 - You already know I fought in the Blood War. I was good at killing demons. Really good.
uid: 586388e4-3339-89a2-36b9-eaae0518f44c
> So good Zariel, the archdevil herself, made me her personal attack dog.

null
uid: 5a8a8031-b9de-5944-2632-49a46b887330
Jump to another node

0:0 - Guess that explains the voices. From that peek I got into your head, you've made some inroads trying to get the thing sorted. But alas, no joy.
uid: 5ab1a708-f0df-6287-3fa3-e988d4fdb089
> I'm Karlach. And you are...?

0:0 - You kill me, you bring me back. I'd be furious if I didn't want the fucker strong enough to kill me on my side.
uid: 5d9a8d5b-9496-e9ef-3043-3d3ba1e8745a
Cinematic:
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach.
- 1 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
- 0 Set flag(s) to (Dialog):
   false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach.
- 1 Set flag(s) to (Global):
   false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
> null

0:0 - Ready to team up?
uid: 5dfc0405-47fa-9a68-e28b-aba71b60c885
- 0 Check flag(s) (Global):
   true - ORI_Karlach_HasMet -
> null

0:0 - None at all. In fact, it may upset you to hear some of Zariel's goons are posing as followers of your fella.
uid: 602cf3cc-fe27-49f2-6ed0-fd3f2ded2470
Cinematic: Flames die down
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers.
> null

0:0 - Get the fuck out of here. Now. Before I change my mind.
uid: 603de59c-eb4e-1225-7fce-86b9ce2020e4
=== END NODE ===

null
uid: 60c89b10-028d-be42-6824-62800f08c7b7
> null

null
uid: 61868254-1ce6-2d7c-9e56-7ea4181a5665
Jump to another node

null
uid: 6325d81c-2c75-5b60-9531-642dae27835f
Jump to another node

null
uid: 634f2239-c63b-3217-08a6-5b0056370fce
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> null

0:0 - *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the front line.*
uid: 6608668c-910d-df1d-9a34-0355bea6706e
> What was that?!

0:0 - Why should I do your dirty work?
uid: 661d8ddf-1d93-3cd5-3511-df3df2ee51c2
> Dirty work's the only kind I like. But there are a lot of them and just the one of me. I'll take point, and you flank 'em.

0:0 - I met the people looking for you - and killed them.
uid: 68008519-970f-4237-9492-1379ca795aaf
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> You - did? That's amazing. Join up with me; let me do you a favour in return.

null
uid: 68053ed8-5037-f7cc-a8aa-eb84a07703bb
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect.
> null

0:0 - I'm Karlach. And you are...?
uid: 6938a0d3-0123-0b16-d881-65beff951669
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
> Karlach. I met someone named Wyll who was hunting you. He said you were a devil.
> I'm your key to curing that tadpole - eventually.
> I'm not interested in making friends.
> Here to take your head.

null
uid: 69fb17e4-3160-adf2-4fab-75562bbad551
Jump to another node

null
uid: 6a799b0f-1e2c-87b4-baef-efebf1ad7198
Jump to another node

0:0 - *Then you're lost in visions of demonic armies as you tear through a landscape of fire and blood.*
uid: 6b18943e-9c1c-25e0-9f37-96c6adf972eb
> *The Blood War. You saw it from above as the nautiloid passed through Avernus - this woman was on the front line.*

0:0 - A little background, if your moral compass needs something to point at...
uid: 6c54d997-e5f8-0a8c-5e04-c5a4ee58f89e
Node context: About to tell a story
> You already know I fought in the Blood War. I was good at killing demons. Really good.

null
uid: 6cb4a86f-7052-2d60-e5a8-fd2305ec5df6
> What's your name?

0:0 - Try, motherfucker! See what happens!
uid: 6d03d4be-fb58-95dc-f986-ad63242cbd51
Node context: Player just said they're here for her head. She's going to fight them after this.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Not by choice. I'm a good skull-crusher, but I never wanted to serve Zariel.
uid: 6d441ddc-6bcc-2d85-ad72-82b63910bf10
> From that peek I got into your head, I'm not the only one with problems on top of problems. A mind flayer tadpole, huh? And no joy getting it sorted as of yet, I see.

0:0 - Oh, I want to live. Just not in a world with you in it.
uid: 6f88e47a-02e3-0852-4e0e-c1efb03669d2
Node context: This precedes combat so heightened.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Well, if it isn't obvious by now, he's wrong about me. I'll prove it to him if he stops swinging that sword around long enough to listen to sense.
uid: 6f92330f-6f18-5c1e-1f19-fcffbfeef074
> null

null
uid: 7025d847-1279-a964-dd54-40b747f9e700
> null

0:0 - I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?
uid: 70589755-7020-969d-89c3-aed0b2a7f88e
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present.
- 1 Set flag(s) to (Object):
   true - GLO_ORI_Event_InvitedToCamp_Run - Origin was invited to camp and runs
=== END NODE ===

0:0 - I know what you did. All those people in the druid's grove - you slaughtered them to a man.
uid: 70d05818-2341-c2fb-174c-62425cb93e59
> null

0:0 - Karlach. I met someone named Wyll who was hunting you. He said you were a devil.
uid: 71001c19-eb59-e70e-c23c-634c5040865b
- 0 Check flag(s) (Dialog):
   true - Wyll_Recruitment_PostEA_NamedroppedKarlach - Wyll mentioned Karlach by name
> Ugh. Thought I'd lost the Blade of Frontiers on the mind flayer ship.

- Roll sucessful -
null
uid: 717de768-af53-0e23-dbb3-851d346bb670
> Argh! I've got enough to worry about without your screams giving my position away.

0:0 - I can see that. But look, if we take care of my little problem, we can move on to ours. The tadpole.
uid: 742eb48d-efcb-e971-80f7-163fe975649f
> Kill some fiends, evict a parasite, then take Faerûn by the short hairs. Sound good?

null
uid: 7483c5e7-7253-edc6-235f-bc0fd7be0efb
Jump to another node

0:0 - That's incredible! In that case, you ought to let me return the favour. My muscle for your aid in my battle against the powers of the arch-bitch.
uid: 74c4bb45-b475-7639-a05f-f4d4417f1aea
> All right. Let's team up.
> I don't think so - you'll have to go it alone.

0:0 - No, but I'm taking your head.
uid: 788829ac-e68d-4bbe-b072-d48b2eab1da0
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> null

null
uid: 788fc504-9a64-b5a1-eb2f-07440a120f64
> Well fuck me. It's you. From the mind flayers' ship. Let me guess: you met a group of burnt Tyrran paladins on your way over.

0:0 - Let's do it.
uid: 7a65ecb5-5b37-fefa-cbc0-123152557641
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.

0:0 - So good Zariel, the archdevil herself, made me her personal attack dog.
uid: 7d18211b-82b8-bb9e-f1f1-02e866ba75fb
> I played along until I could get the fuck out of there. Took me ten years to properly escape, but now I'm free.

0:0 - *One horn. This is the devil Wyll has been tasked to kill.*
uid: 80982516-0b32-3ff0-7d1b-c7e03cd9079e
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party
> null

0:0 - You did me in, then brought me back. I'd be impressed if I weren't so pissed off.
uid: 811e2162-a807-2156-dd71-74852552c8b4
Cinematic:
Node context: Guarded
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach.
- 1 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
   true - CRA_AstarionRecruitment_Event_AstarionDied - Astarion died at least once (and hasn't reacted to this yet).
- 0 Set flag(s) to (Dialog):
   false - PLA_KarlachRecruitment_State_KarlachKiller - Player who killed Karlach.
- 1 Set flag(s) to (Global):
   false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
> null

null
uid: 822dc241-6806-df7e-77e1-87386a3652dd
> Are you all right?
> Devil! Face me!
> Try to douse the flames.
> She looks dangerous - watch her carefully.
> These are no natural flames - prepare to fight.
> I'd know that stink anywhere. You've come from the Hells.
> You there - are you from Elturel?
> I know you - you're the monster the Blade of Frontiers is hunting.

0:0 - All right - welcome to the team.
uid: 8524787a-9b2c-90c6-8394-c0d7d553b2e2
> Now we're talking.

0:0 - Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
uid: 887b1689-37f5-fbee-f431-895f1e645d49
Cinematic:
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Quest_AgreedToHelpNotRecruited - Players agree to help karlach but did not recruit her yet.
> If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.

null
uid: 8956d255-2afd-ecd1-86b6-e9d8dc631990
Jump to another node

0:0 - Please - more violence won't change the past. Leave me be, and I'll leave you too.
uid: 89bc95e1-ce31-48ed-06f4-9b883559c1f2
= Roll SkillCheck Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
   false - PLA_KarlachRecruitment_State_PartyPermadefeatedDammon - Party is responsible for Dammon's permadefeated state.l
> null (roll sucessful)
> null (roll failure)

0:0 - Let's send them back where they came from.
uid: 8b5d73da-9505-0bf5-57ec-9b7f02417d48
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.

null
uid: 8b9ac8d2-814c-f3e8-1c4f-0f3aea0e471a
Jump to another node

null
uid: 8d2f788f-ada4-877e-7339-98a0b2e2e429
Jump to another node

0:0 - Head to my camp, then. We can regroup later.
uid: 8d514e4e-8573-078b-67d2-8c8e0a467a81
> All right, sure. But don't get to any of the fun stuff without me. Got it?

0:0 - Maybe you ought to shed some light on what I just saw.
uid: 8db050ef-b5ae-f579-da37-514d275b014a
> The Blood War. But brother, believe me when I tell you the fighting wasn't even the worst part. The Blood War. But sister, believe me when I tell you that the fighting wasn't even the worst part. The Blood War. But believe me, my friend, the fighting wasn't even the worst part.


null
uid: 8e4f55d8-0ffd-f157-e088-d5de6cc2d39b
Jump to another node

0:0 - I serve the Just God. What quarrel have you with His faithful?
uid: 8f9f6ff6-3414-ffc3-8aa0-948387be3b1f
- 0 Check flag(s) (Tag):
   true - Tyr - |Player or NPC chose Tyr.|
> None at all. In fact, it may upset you to hear some of Zariel's goons are posing as followers of your fella.

0:0 - Nothing but. But... maybe you don't need to be one of 'em. You're no bounty hunter. I saw you before. On the mind flayers' ship.
uid: 917374fd-83f2-0b6d-e52b-d2c9b58557cb
Cinematic: Fire dies down. Calms to default state.
> null

null
uid: 918b3fa7-f5cd-9489-bb3c-2007c4b4678e
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Wheey! Now we're talking.
uid: 926299f5-8507-f889-0018-6fdbadaf0248
Node context: with hand to side of mouth like a battle/ sports shout.
> Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
> Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
> Phew, I'm getting all het up. Let's make tracks!

0:0 - I met the people looking for you. They say you're a killer - a fiend.
uid: 92a1cdb6-0292-461b-9b71-534e8844adb2
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> I never killed anyone that didn't deserve it. Devils, demons, and the fiends that serve 'em - no mercy.

null
uid: 92a9324e-b651-2919-df4f-9eccc7341858
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - You've got it all wrong. I've got a contract for your head, and I'm going to take it.
uid: 93659744-bbb9-32ec-1bdf-0b04148db43b
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Try, motherfucker! See what happens!

0:0 - Hahaha! Gods, you're pathetic when you lie. Come on - time to pay for you did. I hope it was worth it.
uid: 937b8771-f408-d22b-5abe-1557a8440aa4
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Have it your way.
uid: 9386f144-9186-38c3-d932-9dba11a2f75b
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

0:0 - Don't worry, I'll lead the charge. But I could use your help. There's a lot of them and only one of me. After that, we can team up. Take Faerûn by the short hairs. Sound good?
uid: 93d51fdb-8b50-c7fd-a0e7-8952e94d60a3
> null

null
uid: 940f3bec-e503-e3c8-5b25-5685956eb141
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> All right - welcome to the team.
> null

0:0 - Changed your mind about teaming up?
uid: 943e209c-773b-4ac5-96a8-889d9423ab35
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
> Got it in one. Let's go after whoever's hunting you.
> null
> No, but I'm taking your head.
> I met the people looking for you - and killed them.
> I met the people looking for you. They say you're a killer - a fiend.
> Leave.

0:0 - The paladins of Tyr were right. You are a devil.
uid: 9461070d-096c-9c16-1099-e867b092263e
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Not by choice. I'm a good skull-crusher, but I never wanted to serve Zariel.

null
uid: 948ad120-3637-b0e5-75d6-972c41ce17fc
> Met some of the Elturians who got trapped in the Hells, though. They did less time than me, but no easier.

0:0 - Ngh...
uid: 9565de24-5d67-d8af-46d7-453397d8fd2b
Cinematic: Karlach is crouched, head in hands, breathing heavily, surrounded by flames, burning. Karlach start straight from crouched pose [Choices]
Node context: A sound that could be mistaken for a fire building within her, or consuming her from within
- 0 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
> *One horn. This is the devil Wyll and the paladins of Tyr want dead.*
> *One horn. This is the devil Wyll has been tasked to kill.*
> *One horn. This is the devil you've been tasked to kill.*

null
uid: 98d2a548-1105-116a-134a-0cf4092b92c6
> Well fuck me. It's you. From the nautiloid. Please tell me I found you before those so-called paladins of Tyr did.

0:0 - Good. Great. Glad I don't have to kill you.
uid: 99b348ce-d885-558b-9d20-87f43519d860
Node context: Cheerful
> null

null
uid: 9b61c7af-f13c-2abb-7ba7-155718ba0e2b
Jump to another node

0:0 - What were you saying before we were interrupted?
uid: 9bcb1c07-de06-bc72-cf61-62cd04510006
> Right. Some so-called paladins of Tyr are in hot pursuit of yours truly. Karlach.

null
uid: 9bd25749-5902-bad8-0d43-a1721440ef27
Jump to another node

0:0 - Ugh. Thought I'd lost the Blade of Frontiers on the mind flayer ship.
uid: 9c0fec1d-8450-7c95-9935-7c7622ab6dd2
> Well, if it isn't obvious by now, he's wrong about me. I'll prove it to him if he stops swinging that sword around long enough to listen to sense.

0:0 - She looks dangerous - watch her carefully.
uid: 9c1963dd-4062-837d-92e7-5ac752c809a9
> Well fuck me. It's you. From the ship. Haven't taken any bounties from a burnt Tyr dink, have you?

0:0 - Steady on, soldier. Ahh. That's the stuff.
uid: 9d44cf75-57fa-69a3-ba20-75bea05875c7
Cinematic: "Steady on, soldier." She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. "Ahh. That's the stuff." From crouch state to stand state [Choices]
> null

0:0 - I have good news for you, then. I already killed the paladins you say were hunting you.
uid: 9d549f4a-77e8-fc0c-b697-994834a0d2cb
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Quest_ToldKarlach - Cultists are dead
> You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good?

null
uid: 9e4d3faf-7401-5a3e-ee30-24b1d17daca2
Jump to another node

0:0 - Join my team, then. I could use someone with your talents.
uid: 9f8ca399-fd35-db85-0251-c59d11e0ee8a
> null

0:0 - I serve the Just God. What quarrel have you with his faithful?
uid: 9ff3bdea-0225-27df-1d8f-2efb3919c748
- 0 Check flag(s) (Tag):
   true - Tyr - |Player or NPC chose Tyr.|
> Me and justice are good mates, believe me. The goons chasing me are anything but -

0:0 - That might be true. And all your power and strength is going to lead you right where you belong. The Hells.
uid: a4feaef2-5b78-ca51-3e5b-0bace5d76069
Node context: About to fight the player/ max burning on 'the hells'. Max anger.
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

null
uid: a51d1f1c-b032-8607-80a3-4d9722792146
Jump to another node

0:0 - Me? None. They're the ones chasing me down. But believe me, these so-called paladins are anything but. They -
uid: a84231d7-aaca-85d6-065e-7f34ca5d3495
> null

0:0 - Now that's a story. And I'll tell it to you, too, but truth be told, we shouldn't stay here too long. See, these 'paladins' have -
uid: a8ef2719-0d81-ab53-7228-17c638277a34
> null

0:0 - I'd hug you if it wouldn't scorch your skin off.
uid: aa0ec8c5-4259-a29a-b58d-c8dd090b83d0
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> null

null
uid: aa71ad10-7e4a-4cee-fa14-d6e2f056da0f
Jump to another node

null
uid: ab46c91f-993a-6e7f-a400-b9bdf7419c63
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
> null

null
uid: ab67a890-3843-adf2-d61d-7c677ea8afac
Jump to another node

0:0 - It's the tadpole in our heads. It connects us.
uid: ac1a8192-ee77-1627-f72f-7271bbd5ca10
> Fuck's sake. Mountains as far as the eye can see.

0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.
uid: aca4ba6d-701f-5575-8add-af3a9793c697
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> null
> null
> null

0:0 - I'm here to kill you, not send you back to Zariel.
uid: ace921d9-0888-10c4-99cc-4eb2a639a124
- 0 Check flag(s) (Global):
   true - PLA_KarlachRecruitmentTollhouse_Quest_AcceptedSearch -
> Too bad. I thought maybe you could be a friend. I could've done with one of those.

- Roll sucessful -
null
uid: ad03768d-4260-101c-c86a-c343d726f675
> null

0:0 - Hope you're not planning on taking another swing at me, mate. Might not go your way this time.
uid: ae31086a-b907-c965-d9a5-831de86062ee
Cinematic:
Node context: Last time you saw the player they attacked you.
- 0 Check flag(s) (Dialog):
   true - PLA_KarlachRecruitment_State_KarlachKnockout - Character who KOd Karlach.
- 1 Check flag(s) (Global):
   false - ORI_Karlach_HasMet -
   true - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out.
   false - PLA_KarlachRecruitment_Event_KarlachDied - Karlach was killed during her recruitment.
- 0 Set flag(s) to (Global):
   false - PLA_KarlachRecruitment_State_KarlachKnockedOut - Karlach was knocked out.
> null

0:0 - I'm not interested in making friends.
uid: aea0cc14-1e45-0a78-a08a-35f0f7cfd489
> Oh boy, an arsehole! Winning you over will be entertaining.

null
uid: b0ac6702-f5b9-6f3b-b58d-610dec361fc1
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect.
> *A great heat roars through you; her heat, fiery as the Hells.*

null
uid: b39d651d-611f-aafb-edff-5aaeeec073ab
Jump to another node

0:0 - I'm here to kill you, not make small talk.
uid: b5fe5be5-f615-5bfe-54a2-8c450f63e95b
> Have it your way.

0:0 - Phew, I'm getting all het up. Let's make tracks!
uid: b6dfda22-a837-c8fe-da36-3a7cb3d12119
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present.
- 1 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

- Roll sucessful -
null
uid: b74ab6d9-4f42-8ccd-ed9f-6364dbfbf92c
> That's a load of shit. But you know what? Today, I have other priorities.

0:0 - What quarrel do you have with these paladins?
uid: b75a00aa-6990-a487-e180-99608b37c784
- 0 Check flag(s) (Tag):
   false - Tyr - |Player or NPC chose Tyr.|
> Believe me, these guys are anything but holy knights. They serve an archdevil; the same one I -

0:0 - Trust me - when you see what I'm capable of, you won't regret it.
uid: ba46b188-c86e-c8ce-1baa-6744564b5713

null
uid: bbcd4af7-d5a3-1159-a7b2-dfd56bdc5e2f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> null
> null
> null
> null

0:0 - If there's one thing Zariel taught me, it's not to fuck with the top dog until it's absolutely necessary.
uid: bbd32bf3-5d7b-5414-a5ad-924d86937665
=== END NODE ===

0:0 - You there - are you from Elturel?
uid: bbe47ccd-88c3-c22b-7b50-6fcb611513e6
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling, shapeshifted or not| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Me? I wish.

0:0 - Haven't met any Tyrrans lately, no.
uid: bcbc9f43-1cf3-3288-5da4-60eb8bf1adbd
> Good. Great. Glad I don't have to kill you.

0:0 - Me? Never been better.
uid: bd1e473b-07ff-9ad4-c5aa-eeffd649530b
Cinematic: "Me?" She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. "Never been better." From crouch state to stand state [Choices]
> null

null
uid: bf850ae0-e331-423c-9ea7-eebc6ddaae48
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> Sounds like a great plan.
> Hang on - I said I'd help you, not team up with you long-term.
> null

null
uid: c09efd5e-30cf-f622-276d-9cc4f46e4559
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

0:0 - Leave.
uid: c0ab8dcc-6894-0513-7aeb-e75a915b7970
=== END NODE ===

null
uid: c1dd7947-7d8f-b415-160b-8288be1714b3
Jump to another node

0:0 - After we've mopped them up, we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?
uid: c3126138-cb93-8217-a949-3432c8aae284
> null

0:0 - But I can take a hint. Good luck out there. You're gonna need it.
uid: c33ddc9c-a996-31b3-3945-cec5fdfb7df4
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Karlach_RefusedToHelp - PLA_KarlachRecruitment_Karlach_RefusedToHelpdescription
=== END NODE ===

null
uid: c3ebacce-e58d-0aea-14bf-6b460918ff39
> null

0:0 - I like her. She looks like she could throw me over her shoulder and carry me to safety, should the need arise.
uid: c498b2ef-039b-48a4-9212-b56213b1c0da
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - I know you - you're the monster the Blade of Frontiers is hunting.
uid: c49f9908-290c-d52b-0aa3-c60816ede1b9
- 0 Check flag(s) (Global):
   true - GLO_Origin_PartOfTheTeam_Wyll - Set when Wyll is part of the team, meaning recruited, regardless of whether in camp or in party
> Gods, is he still on my tail? I'm embarrassed for him.

0:0 - Got it in one. Let's go after whoever's hunting you.
uid: c4a83f7d-af14-1f95-da7f-d1aad321c7e9
- 0 Check flag(s) (Global):
   false - PLA_KarlachRecruitmentTollhouse_State_PaladinsPermaDefeated - Paladins are permadefeated.
> null

null
uid: c4cd6458-ab8c-91a1-67f8-d4ecac8bf79c
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Shadowheart - |Really Shadowheart| (Shar's loyal pupil, desperate to fulfil her holy mission.)
> null

0:0 - Ready to team up?
uid: c4f28e9e-cd40-204a-62dc-fbc1362d94e7
> null

0:0 - You with the so-called 'paladins of Tyr'? Or straight from the grand high devil herself?
uid: c5d20462-262d-87db-b1f7-445be170b977
Cinematic: Still burning at max
> Neither. I just know what to do when I see a devil: kill it.
> Seems like you have a lot of enemies.
> What quarrel do you have with these paladins?
> I serve the Just God. What quarrel have you with His faithful?
> I'm here to kill you, not make small talk.

0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
uid: c6cfbc4c-2245-ad83-f4a7-d900821943d1
Cinematic:
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> Head to my camp, then. We can regroup later.
> Leave.

0:0 - I don't remember you from the ship. Where were you?
uid: c7f7ba77-7d9d-0d6e-5065-1a28ec3d8617
> Now that's a story. And I'll tell it to you, too, but truth be told, we shouldn't stay here too long. See, these 'paladins' have -

null
uid: c8429de7-95e0-67be-5480-01f08d5cdf03
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect.
> *A great heat roars through you; her heat, fiery as the Hells.*

0:0 - Did it make you feel important, huh? Did it make you feel big?
uid: ca0d3a92-8a68-1ef8-6aac-87c61b2cfadc
> Who are you?
> Listen, it was all a misunderstanding. I didn't mean for them to die.
> I don't have to explain myself to you.
> It did, actually. I am very powerful and strong!
> The memory of their curdling cries has been a balm to my blistered mind.
> I - I - I... please, there's something inside me I can't control.

0:0 - You're right. Violence won't change the past. But the right kind of violence can protect the future. You're dangerous. I can't let you leave.
uid: ca523c05-c884-4b14-7a28-e91f0addf6a4
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_KarlachHostile - Karlach goes hostile.
=== END NODE ===

null
uid: cbd16c28-44bc-5110-6cfc-59cc0bb529f9
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - I know the feeling. So come on - let's see whose is worse.
uid: cca2f7a6-6c6c-a850-4fc3-62549b81094a
> null

0:0 - I'm your key to curing that tadpole - eventually.
uid: cd5b1933-c3ea-2049-bc4c-c9e275d20701
> Really now? First I catch a ride out of Avernus, then I stumble into a friend. Who's the goddess of luck again? I owe her a flower.

0:0 - You're not the worst liar I've ever met. But you're daft as a brick if you think I'm going to believe that.
uid: cf7e15ad-7c69-01d2-c46e-8292e3ee5e15
> null

0:0 - Well fuck me. It's you. From the ship. Haven't taken any bounties from a burnt Tyr dink, have you?
uid: cf808d2f-9f3d-4646-a3d9-552d282cfceb
Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. She spot sthe player and locks eyes. From crouch state to stand state [Choices]
> null

0:0 - There you are. Thought I'd have to track you down myself, murderer.
uid: cf8fa0e4-22d6-f230-711e-014d9ce57a10
Node context: Threatening
- 0 Check flag(s) (Dialog):
   true - ORI_Karlach_HasMet_DammonUnavailable - Has met flag for Karlach when Dammon is unavailable.
- 1 Check flag(s) (Global):
   false - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
   true - PLA_KarlachRecruitment_State_DammonUnavailable - Dammon is unavailable/permadefeated for Karlach's quest.
> null

null
uid: d0c36664-959e-7123-91f6-30b6bef4e779
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Random - ORI_Inclusion_Randomdescription
> null
> null
> null
> null

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
uid: d0cc5f73-48fc-b0bb-2778-e22a70274891
> Well met, soldier. Now that we're old pals, how would you feel about helping me kill some evil bastards?

0:0 - It did, actually. I am very powerful and strong!
uid: d2c4f5b5-6e45-8496-4c0a-37f47e4d27d4
> That might be true. And all your power and strength is going to lead you right where you belong. The Hells.

0:0 - Me and justice are good mates, believe me. The goons chasing me are anything but -
uid: d2db3621-e0e3-3483-4a0f-29637bdc0bf3
> null

0:0 - You did?! That's incredible! You ought to let me return the favour. We can team up - evict this parasite, then take Faerûn by the short hairs. Sound good?
uid: d329f27b-88c4-0779-f87f-eb1adb3e5ffa
> null

0:0 - Now that we're old pals, how would you feel about helping me kill some evil bastards?
uid: d335edae-dee6-4c30-9afa-dc9e5b76ffe2
> A little background, if your moral compass needs something to point at...

0:0 - But if they've fed you some lies about me going after innocents, that's a crock of shit.
uid: d4027421-9301-45ec-ef72-138fe6bf9244
> Join my team, then. I could use someone with your talents.
> You better not be lying. If I leave you be, it'll be a leap of faith.
> Nevertheless, I'm taking your head.

null
uid: d4a1f105-eaef-02be-31cb-6e56a4beeb9c
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> null
> null
> null
> null

0:0 - I - I - I... please, there's something inside me I can't control.
uid: d5ac6c90-27ad-5c0e-fb6c-c840e1044483
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I know the feeling. So come on - let's see whose is worse.

null
uid: d69a158c-5b90-5bc2-bcb0-367c4113847e
Jump to another node

0:0 - Fuck yes. They cornered me outside the tollhouse, just up the hill. Doubt they've gone far after the scorching I gave 'em.
uid: d7b048e9-8b2b-59c5-56fa-53946f094ed7
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> After we've mopped them up, we can work on evicting this parasite and take Faerûn by the short hairs. Sound good?

0:0 - I don't think so - you'll have to go it alone.
uid: d7e1e680-e9a3-6e61-44a7-ad71868b50c2
> Damn. After a decade in hell, I was hoping for a little company. Especially some who looked like you.

0:0 - You know, I don't really want to kill you. So hear me out before you do something you can't take back.
uid: d95dfda5-6e48-1219-74ac-9903ba991754
> You already know I fought in the Blood War. I was good at killing demons. Really good.

0:0 - So I have. And it looks like a bit of the Hells have come with me.
uid: d9a017fe-ace7-db38-871f-042a55462a12
Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. From crouch state to stand state [Choices]
> null

0:0 - True. I don't need you to speak. There's nothing you can say for yourself, anyway.
uid: dab4fc71-055c-b91f-8e6f-deaf1b62d06c
> null

null
uid: db847012-5e5c-07c8-82bb-fe6821e2760b
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - Phew, I'm getting all het up. Let's make tracks!
uid: dcbab0fb-af04-128e-b4be-f9835f70bc79
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_Event_UnlockTGNoWyll - Unlocks Karlach's recruitment TG in which Wyll was not present.
- 1 Set flag(s) to (Object):
   true - OriginAddToParty - OriginAddToPartydescription
=== END NODE ===

0:0 - Met some of the Elturians who got trapped in the Hells, though. They did less time than me, but no easier.
uid: dd3974d2-c705-3c37-b636-1449f9aa9676
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect.
> null

null
uid: dd7d3c79-4d08-bb88-0e52-657b8b9c85b3
> Ngh...

0:0 - You better not be lying. If I leave you be, it'll be a leap of faith.
uid: ddb5d2fd-a77d-28a9-0d59-9ab6930a790c
> Got no use for lies. Life's interesting enough on its own.

null
uid: de6a158a-33fd-16fe-c7a3-8e7d182ea20a
Jump to another node

0:0 - Try again. And pick your next words carefully.
uid: df63a129-45f1-5428-38ac-053eea50d12d
Cinematic: She breathes heavily a little more, then slowly stands, smiles, laughs, and breathes easily, feeling her power, super-saiyan style. After a little while, the flames die down. "Try again." From crouch state to stand state [Choices]
> null

0:0 - She's, erm, perhaps a little rough around the edges... but I suppose I can be smooth enough for two...
uid: df7f01f3-8f87-4611-88c8-96dd86fd795d
Node context: A little skeptical (taking on a new, larger than life companion)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Gale - |Gale companion, shapeshifted or not| (The enigmatic wizard of Waterdeep and devotee of Mystra.)
> null

0:0 - The latest yappy little dogs she's sicced on me are nearby. A group of dopes posing as Paladins of Tyr. Want to help me take 'em down?
uid: e0134282-6abd-0596-a883-b6d361e60f6c
- 0 Set flag(s) to (Object):
   true - PLA_KarlachRecruitment_Quest_ToldZarielFollowers - Karlach tells the player that the paladins are Zariel followers.
> Let's send them back where they came from.
> So you want me to kill the people hunting you?
> Why should I do your dirty work?
> I'm here to kill you, not send you back to Zariel.
> I have good news for you, then. I already killed the paladins you say were hunting you.
> I have my own problems. I don't need yours.

0:0 - I don't have to explain myself to you.
uid: e0175689-9f29-c20e-1c70-3c7276174fda
> True. I don't need you to speak. There's nothing you can say for yourself, anyway.

0:0 - Now we're talking.
uid: e05e9b83-66a3-a42f-b6c2-ca75c58c63c7
Node context: Excited
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_HelpingKarlach - Set when offering to help Karlach with the cultists.
> Why don't you clear things with your leader before we team up. Send 'em my way so we can work out the particulars.
> Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
> Phew, I'm getting all het up. Let's make tracks!

0:0 - Stand back, or I'll melt your eyes out of your skull.
uid: e1e7e08e-b12d-4ac3-312c-c4b2b4dfd09d
Cinematic: The player steps forward and Karlach rises to her full height, flames raging hotter than ever. From crouch state to stand state [Choices]
> null

null
uid: e306384f-f696-fef1-bab3-52f46976ec1c
Jump to another node

0:0 - Damn. After a decade in hell, I was hoping for a little company. Especially some who looked like you.
uid: e31dbe3a-0910-825e-717a-ab32b079334d
Node context: A little flirty.
> But I can take a hint. Good luck out there. You're gonna need it.

0:0 - Got no use for lies. Life's interesting enough on its own.
uid: e3bb1b7d-41c7-b594-a216-33249bc663a0

0:0 - That's a load of shit. But you know what? Today, I have other priorities.
uid: e5bf1f16-2884-44a0-6759-b46720fd9462
- 0 Set flag(s) to (Global):
   true - PLA_KarlachRecruitment_State_PersuasionSucceeded - Persuasion or deception check succeeded if Dammon (tieflings) died and confronted Kalrach about it.
> null

0:0 - I played along until I could get the fuck out of there. Took me ten years to properly escape, but now I'm free.
uid: e68216c6-2adb-62ca-d316-0944d70e2296
> Zariel's sent goon after goon to hunt me down, but believe me when I tell you I'm not going.

null
uid: e72b7d97-da2b-f163-973d-cdc63f0bb71e
Jump to another node

0:0 - Kill some fiends, evict a parasite, then take Faerûn by the short hairs. Sound good?
uid: e74dfcea-dec9-0a6d-74c5-012c11722beb
> null

null
uid: e7a1b2eb-15b3-75ea-f2b9-c140e175f96a
Jump to another node

0:0 - Leave.
uid: e84443f1-24b4-f853-dbb9-da22676d8b46
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_Quest_AgreedToHelpNotRecruited - Players agree to help karlach but did not recruit her yet.
=== END NODE ===

null
uid: e8793085-f5c8-8c1e-f46d-30caa6cf0651
Jump to another node

0:0 - Listen, it was all a misunderstanding. I didn't mean for them to die.
uid: e88fd364-a58a-0f2b-e039-6e3f52a87b83
> You're not the worst liar I've ever met. But you're daft as a brick if you think I'm going to believe that.

null
uid: e92ff84f-73a1-3b24-6b23-04b75768b540
Jump to another node

0:0 - You want to just team up with some blood-stained killer? Because I'm fine with that.
1:0 - She's almost as scary as you, Lae'zel. So naturally she gets my vote.
uid: e9ec410c-c7cb-4587-b93a-db7bf6f744dd
Node context: "You want to just..." has a "wtf are you thinking?" tone. Then "Because I'm fine with that." is very calm and matter-of-fact
- 0:0 Tag: Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: ea578bd5-01f0-9039-cf51-abd8f1d64622
Jump to another node

- Roll failure -
null
uid: ebc4fc27-73eb-eaba-ce9f-94ba0cf24337
> Oh, I want to live. Just not in a world with you in it.

null
uid: ed330a63-e84a-c628-c490-a55414f4b41a
Jump to another node

null
uid: eee8b656-56ec-d619-6471-6125d1726e0d
> I'm in the process of teaching them a lesson about -

0:0 - I never killed anyone that didn't deserve it. Devils, demons, and the fiends that serve 'em - no mercy.
uid: ef9548f3-8573-294f-4765-a862b94c4af5
> But if they've fed you some lies about me going after innocents, that's a crock of shit.

0:0 - Who are you?
uid: f27c5e49-7eea-7998-1bd7-e8626588e63d
> The last person you're ever going to meet. Karlach's my name. I've got a knack for killing demons and devils, and I think I found my next target.

null
uid: f30326ea-d7a3-9406-9e4e-ce025b6ff19d
- 0 Check flag(s) (Object):
   true - ORI_Inclusion_PickedAtRandom - After ORI_Inclusion_Random, the picked origin will have this flag.
- 1 Check flag(s) (Tag):
   true - Astarion - | Really Astarion, Vampire companion | (A charmer and a rake with the most dangerous smile in Baldur's Gate.)
> null

null
uid: f34896b6-63d2-d31f-d098-90c65f2e3222
Jump to another node

0:0 - Right. Some so-called paladins of Tyr are in hot pursuit of yours truly. Karlach.
uid: f497561f-20be-be34-7ed1-37868a3c74d2
Node context: She indicates herself by way of introduction, almost like she'd forgotten to mention her name earlier, then gestures to you as an invitation to introduce yourself.
> null

0:0 - Well fuck me. It's you. From the mind flayers' ship. Let me guess: you met a group of burnt Tyrran paladins on your way over.
uid: f4e7f9bc-1f19-8e02-0f94-72b866522f07
Cinematic: Squints at the player.
- 0 Set flag(s) to (Global):
   true - ORI_Karlach_HasMet -
   true - ORI_Karlach_Event_StopBurning - Removes Karlach burning status effect.
> null

0:0 - Oh boy, an arsehole! Winning you over will be entertaining.
uid: f602f3a5-d8d6-fd4b-c14f-4ae7fc6ae97f
> Maybe it'll help if we start with a little fun. How'd you like to help me kill some evil bastards?

null
uid: f6cae5f8-70a8-33ec-aa18-1a352fa58460
Jump to another node

null
uid: f90274db-de16-925e-3a3e-50a1d8452e6f
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Random - ORI_Inclusion_End_Randomdescription
> I have good news for you. I already killed the paladins you say were hunting you.
> Let's do it.
> Why should I do your dirty work?
> null

0:0 - Neither. I just know what to do when I see a devil: kill it.
uid: f9513843-f1f5-692e-3f48-24c855dfa808
> I'm no devil. And you're no bounty hunter. I saw you before. On the mind flayers' ship.

- Roll failure -
null
uid: fad9f729-3202-d5bb-5376-3c356d1cf010
> Hahaha! Gods, you're pathetic when you lie. Come on - time to pay for you did. I hope it was worth it.

0:0 - Believe me, these guys are anything but holy knights. They serve an archdevil; the same one I -
uid: fc666e0b-011e-4fe6-4732-e8e8300ba43d
Cinematic: Flames die down.
> null

0:0 - Hang on, though - looks like you've got enough backup at your side. Not sure there's room for me.
uid: fcd99302-d302-53cd-ce08-ec68c44eeb48
Cinematic:
- 0 Check flag(s) (Global):
   true - GEN_MaxPlayerCountReached - GEN_MaxPlayerCountReacheddescription
- 0 Set flag(s) to (Global):
   true - GLO_Tutorials_FullPartyRejection - Set when companion refuses to join full party
> I'll catch up with you when it's time to camp, for now. But don't get to any of the fun stuff without me - got it?

null
uid: fd252a44-0113-2cc6-fb7e-36eeb558174f
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_GithCaptainFirstTurn.lsj
Synopsis:
Small remark that the players don't stand a chance.

0:0 - You are outmatched. An inglorious bloodletting awaits.
uid: d0d9eb06-93b2-4abc-bb33-8e416a434780
Node context: Taunting/dismissive. Exclamation during combat.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_AD_CommandToAttack.lsj
Synopsis:
The Flind commands her gnolls to attack the cave.

0:0 - *Guttural howl.*
uid: 15eba9a0-3f63-cacd-78d4-d2e42840e650
Node context: a howl in Abyssal - a nasty demon language
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Flind.lsj
Synopsis:
The flind is the leader of a pack of gnolls. Normally, these monsters hunger for flesh and eat anything, but the flind has been infected with a mind flayer's tadpole (like the players) and this has created an internal 'Voice' that guides it toward certain meat, forbidding others. The forbidden meats are those that work for the mind flayers - including the players - leading to a telepathic 'dialogue' when the flind restrains itself from attacking and calls off its pack. We can attempt to overpower the Flind psionically, allowing us to control it temporarily in order to destroy the pack of gnolls. If we choose to fight the Flind, we should be prepared for a difficult encounter. It is strong, though far from the most powerful of its kind thanks to the war raging in its brain.

null
uid: 001d6063-051b-1a19-7dfa-a42f39fa6348
Jump to another node

0:0 - Fill her mind with a distracting joke. 'What's the difference between man and meat?'
uid: 029a4a17-ba72-2bcb-0c61-3561b90c928a
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> *The gnolls considers you for a moment, rage still festering underneath her curiosity.*

0:0 - *Its host will feast on gnoll-flesh to control the hunger, to keep her teeth from your throat.*
uid: 0919988f-dec3-c542-1a8d-30aa2ad310e9
Cinematic:
Node context: triumphant
- 0 Check flag(s) (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls
> null
> null

0:0 - *She is still ravenous, her mind a hungry pit. The flesh of the survivors wasn't enough to satisfy her.*

uid: 092ebc8a-e0c4-4bb0-a800-416e76b86378
Cinematic:
Node context: 'she' is a monstrous gnoll - it is hungry for the player's flesh. Anxiety in the player's voice
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
   true - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription
- 1 Check flag(s) (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents
   false - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls
> Exert your mental power, commanding her to leave.
> She wants more meat? Dominate her mind, ordering her to feast on the other gnolls.
> Sever the mental connection, and prepare to fight.

null
uid: 09be23f9-28c7-bf96-e887-724f3e57d59f
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription
> null

0:0 - Search her memories - is there meat nearby?
uid: 0a3775e5-52d1-7d13-8c25-96ea32a792ce
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_Talked - PLA_ZhentShipment_Quest_HasMetdescription
   false - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
> null

0:0 - *You taste the blood in her throat, feel it pooling in the cavity of her skull. But she still resists.*
uid: 0cbbe393-b157-b1ab-4823-4192eaa2bde6
Cinematic:
Node context: growing anxiety - feeling resistance of a wounded enemy through a psychic connection
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControlDamage_Minor - Apply psychic damage to Flind (minor)
> Harness your willpower, and order her to devour herself.
> Sever the mental connection, and prepare to fight.

null
uid: 0cef9d5f-6eb9-397c-362c-52edbbcab978
Jump to another node

0:0 - *The meat is trapped - terrified - but protected by fire. When the fire dies, the meat will die too.*
uid: 0e262d18-e6c4-6b55-1f74-9d9793af273f
Cinematic:
Node context: describing a beast's hunger
> null
> null
> null

null
uid: 0f050462-fff4-d17f-706c-ed3c90e58f02
Jump to another node

null
uid: 10aa7d95-5a19-2a6e-fc99-36c50e778231
Jump to another node

0:0 - Search her mind for the source of the Voice.
uid: 1268c7de-53a7-452a-4354-5f5c9a133b40
> *A memory: the beast daubs the symbol of the Absolute on a cave wall in blood.*

null
uid: 13050dac-81c0-0525-8e2c-cfc984ef657d
- 0 Check flag(s) (Object):
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null

null
uid: 155b52a1-3d47-c129-266a-b6bf2d25b8c7
- 0 Check flag(s) (Object):
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription

- Roll sucessful -
null
uid: 199df189-51c6-e597-1753-c3881b42d140
> *Your tadpole wriggles, contented, as she tears out her own throat.*

- Roll sucessful -
null
uid: 19ecb4be-4bf9-c83e-936e-51fa232a9ea1
> *Deep in the chaos of her mind, something responds to your command. A tadpole.*

- Roll failure -
null
uid: 1a102dca-0286-e01d-dd69-4dcc3e96d5c9
> null

0:0 - Fight back, redirecting the gnoll's fury against her own pack.
uid: 1a3e6917-ea83-a57f-cd59-862ebaf258c9
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> null

- Roll failure -
null
uid: 1b59e45d-9f14-0020-8e1e-96a49d9ac855
> null

0:0 - *Buried deep, a tadpole struggles to assert control against the ravenous chaos of her mind.*
uid: 1cc0b577-1904-7c45-a520-983e5653e3cb
Cinematic:
Node context: fear and awe
> null
> null
> null

- Roll sucessful -
null
uid: 1cfd1d35-89ff-5cb2-7666-018495d10d07
> null

0:0 - *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
uid: 2216af9f-0951-4021-8ee6-2de1f72fef5d
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
> Divert her attention to the cave - perhaps there's more meat inside?
> Search her mind for the source of the Voice.
> Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.
> Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.
> Conjure the mewlings of easy prey into her mind, centring it within the nearby cave.
> Withdraw from her mind, and prepare to strike.

0:0 - *She sniffs the air hungrily as you approach, then prepares to strike.*
uid: 23421163-a86d-2d90-e861-7c204118026c
Cinematic:
Node context: player is approaching a monstrous gnoll
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

null
uid: 2ab5288d-2492-8fd2-d206-1ab54807eb08
Jump to another node

- Roll failure -
null
uid: 31604a0e-4d27-0c80-1f69-34d5bff2f244
> null

null
uid: 32e1f054-3144-d79c-51c6-26a4e5721476
Jump to another node

0:0 - *Your mind lurches, reeling suddenly as if... bitten.*
uid: 375fbbc0-52c8-407f-8a30-3a1cc6351e90
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount3 - GLO_TadpoledCount3description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount3 - GLO_TadpoledCount3description
=== END NODE ===

- Roll failure -
null
uid: 37ce2faa-c441-dcb3-b036-0cd7206db7f8
> null

0:0 - *You are powerless against such primal rage. She expels you from her mind, intending to devour you.*
uid: 386d86a9-ab6a-7ee8-2e71-1513e78aa2b7
Cinematic:
Node context: fear
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControlDamage_Minor - Apply psychic damage to Flind (minor)
> null

0:0 - *With a shock of psychic pain, the pack leader's mind clamps onto yours.*
uid: 39ba69e3-3c1b-08f9-1141-cbe3ec258a4f
Cinematic: The gnoll barks, freezing in her combat animation, and the rest of the pack whimper, bowing their heads. The flind then mind-melds with the player, baring its teeth.
Node context: grimacing in pain
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription
> *You see yourself through her eyes - a pulsing red cluster of organs. FEAST! No... the Voice has forbidden this meat.*

0:0 - *Your primal ferocity thrills her. Surrendering to it, she turns on her pack in a berserk rage.*
uid: 3cb13a08-3f01-b302-3a67-72b3fc0c8169
Cinematic:
Node context: triumphant
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls
=== END NODE ===

null
uid: 3f42f8cd-6cbe-afb3-8530-a2fec056dd6d
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
- 1 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents
> null

0:0 - *Deep in the chaos of her mind, something responds to your command. A tadpole.*
uid: 43944516-7ffb-390f-dd79-a46c13d917e9
Cinematic:
Node context: awe - curiosity. the tadpole is a surprise.
> *It is the source of the Voice. She will obey it. She will obey you.*

null
uid: 44ac8851-2f4a-3a84-0e05-68ad426cd02a
Jump to another node

0:0 - *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
uid: 450088b0-052b-403b-99a2-be83d064c0ee
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount2 - GLO_TadpoledCount2description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount2 - GLO_TadpoledCount2description
=== END NODE ===

0:0 - *The gnoll's tadpole squirms, responding to your intense focus. It draws strength from you; it will protect you.*
uid: 46063c22-bb4f-4f05-3223-e54906002b83
Node context: quietly triumphant
> *Its host will feast on gnoll-flesh to control the hunger, to keep her teeth from your throat.*
> *For a moment, your throat seems to fill with warm blood, spilling into you from a living vessel. Anticipation of the feast.*

0:0 - Divert her attention to the cave - perhaps there's more meat inside?
uid: 491a7952-beca-df8b-1545-e0348acb0b7a
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
> null

0:0 - Focus on the tadpole. How did it come to be there?
uid: 4fd721b4-7194-e7ed-8d09-08465da6729a
> *You see drow and goblins restraining her... a mind flayer reaching out...*

0:0 - *Gnolls see your whole world as a meal. This Voice is acting as a leash, but it won't hold them for long.*
uid: 5131be1d-29f0-806f-54c0-6d5a03b75804
Cinematic:
Node context: A play reflects on what they know of gnolls while in a perilous situation
> *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*
> *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
> *As the symbol glows, power courses through you. Authority.*

0:0 - She wants more meat? Dominate her mind, ordering her to feast on the other gnolls.
uid: 519365f3-7e60-c75b-a44c-9d121abf7887
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Object):
   false - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls
> null (roll sucessful)
> null (roll failure)

null
uid: 52e08833-a26d-5eb0-eb27-1f527a0a993d
Jump to another node

null
uid: 530c14f0-d746-eda3-d9db-8f0339583894
- 0 Check flag(s) (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents
=== END NODE ===

null
uid: 5349e496-1e81-02b1-caa3-b13156415e58
- 0 Check flag(s) (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls
=== END NODE ===

null
uid: 54abfa8c-f1d8-5368-0c27-5f66a6e17f20
Jump to another node

0:0 - *In the cave. Anxious hearts throbbing, ready to burst, ready to gorge on. The Voice says they are meat.*
uid: 54d62126-c729-9485-05f0-2718b2dc286e
Cinematic:
Node context: heavy emphasis on meat. Voice is the voice of a god.
- 0 Set flag(s) to (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
> *The meat is trapped - terrified - but protected by fire. When the fire dies, the meat will die too.*

null
uid: 55cf8dfd-de02-ddf5-c5cf-98dd0ff88e46
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription
> null

null
uid: 57978562-fcf4-9c99-0a05-b8ee529c9a2b
> *But a sudden pulse of rage severs your connection to the parasite, expelling you from her mind.*

0:0 - Fight back, redirecting the gnoll's fury against her own pack.
uid: 58958a24-d97b-78f7-9556-f8783cc145e6
= Roll RawAbility (Wisdom) Difficulty: ea049218-36a8-4440-a3fc-f3019a57c86b =
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 58a0038e-5b3e-d8b0-e890-c1a720453143
> *The gnoll's tadpole twitches in response to your command but falls limp as its host howled in rage, resisting you.*

null
uid: 590f5f48-0fb4-d10e-fc22-918eb2cc94b0
Jump to another node

0:0 - *Catching like wildfire, the cackling, howling laughter infects the nearby gnolls.*
uid: 5bfec9ac-6d9f-4dec-ab7c-c6ef9c7bc270
Cinematic: The other gnolls join the flind in laughter, like a howl among hyenas.
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
- 1 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MakeGnollsLaugh - Gnolls in combat will laugh and skipp their turn.
=== END NODE ===

- Roll failure -
null
uid: 60c9eec8-a8c1-04e5-f224-c82024556ba0
> null

0:0 - Dominate her mind, commanding her to feast on herself.
uid: 63a8bacf-e76e-4f77-f110-b50f8c358a57
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - *You see yourself through her eyes - a pulsing red cluster of organs. FEAST! No... the Voice has forbidden this meat.*
uid: 666ffc19-7c6c-b21c-6d6a-acf13e5c4b77
Cinematic:
Node context: heavy emphasis on 'feast'. Fear and awe, describing a creature telepathically showing us its desire to eat us
> null

0:0 - *For a moment, your throat seems to fill with warm blood, spilling into you from a living vessel. Anticipation of the feast.*
uid: 68f47c2e-c3f7-162b-f2f0-5531424cbf7f
Cinematic:
Node context: horror, describing the sensation of cannibalism
- 0 Check flag(s) (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents
> null
> null

0:0 - *... and then the Voice, bringing order: eating this meat was forbidden, but it would lead her to a feast.*
uid: 6abbf832-08a9-52a8-2de3-d0011d12f19f
Cinematic:
Node context: continuing from a previous line: "a mind flayer reaching out..." Voice is the voice of a god.
> Search her memories - is there meat nearby?
> She wants meat? Command her to feast on the other gnolls.
> She wants meat? Command her to feast on the other gnolls.
> Harness her anger - the meat in the cave must die.
> Harness her anger - the meat in the cave must die.
> null
> Withdraw from her mind, and prepare to strike.

0:0 - You are of the same pack - command her to devour the other gnolls.
uid: 6b791f90-e506-9272-5ac6-1bf6002bcee0
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

null
uid: 6e8544de-256d-dd29-cdfe-4cb645ca42bc
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription

null
uid: 716cfe49-8e96-7ed2-2c36-f6dd95cb4f84
Jump to another node

0:0 - *No matter what the Voice says, you are meat. Everyone is meat.*
uid: 72abdc91-37b8-c452-dfc3-e61fee61ff46
Cinematic:
Node context: fear: the Voice is the voice of a god
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

- Roll failure -
null
uid: 72f3d62b-c568-fd3c-5ab2-210119fd8d77
> null

null
uid: 732d14c4-4f76-c8e5-a6b7-7b8be216c3d1
Jump to another node

0:0 - *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
uid: 746773e8-3806-4de0-b2e9-44884e044c2d
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount6 - GLO_TadpoledCount6description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount6 - GLO_TadpoledCount6description
=== END NODE ===

0:0 - *You see drow and goblins restraining her... a mind flayer reaching out...*
uid: 75274c6c-d614-e6ef-030a-381fc6f7c2f0
Cinematic:
Node context: describing a memory
> *... and then the Voice, bringing order: eating this meat was forbidden, but it would lead her to a feast.*

null
uid: 76054171-8b1c-e43a-74fd-cc4e316b2e99
- 0 Check flag(s) (Object):
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
> null

0:0 - *The gnolls considers you for a moment, rage still festering underneath her curiosity.*
uid: 774e2644-4cc9-1ff9-b180-0d9bfcf832a6
Cinematic:
> 'Meat isn't as noisy!'
> '30 seconds and a hungry maw.'
> 'There isn't one!'
> null

null
uid: 78eac4f1-ee9e-d793-2491-2ca534c49ab2
> null

0:0 - She wants meat? Command her to feast on the other gnolls.
uid: 7a24c70f-ad04-5bdf-9724-dc37580696fc
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - You are of the same pack - command her to devour the other gnolls.
uid: 7f933485-3cf5-5f3b-09e2-a701143be536
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> *Sensing your presence, the gnoll's tadpole writhes in ecstasy, echoing your command.*

0:0 - *Howl!*
uid: 8149471b-555c-3685-8a71-3c03b838a7cc
Cinematic:
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents
=== END NODE ===

null
uid: 81e9fd15-628e-0912-962f-53eb7de07c34
Jump to another node

0:0 - 'Meat isn't as noisy!'
uid: 835b63c4-f77f-3caf-782c-88b895ca89b9
= Roll SkillCheck Performance (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
> null (roll sucessful)
> null (roll failure)

null
uid: 85af5f81-e782-4c4b-db37-19294158508a
Jump to another node

0:0 - Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.
uid: 86b514a4-f353-cf78-4450-ed863c7d2146
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> *Deep in the chaos of her mind, something responds to your command. A tadpole.*

- Roll failure -
null
uid: 87e60209-92be-38fa-30b2-b1699f4c2ca0
> null

null
uid: 8bc1a055-5e37-1909-2361-9d45574334fd
Jump to another node

0:0 - Harness your willpower, and order her to devour herself.
uid: 8e916944-8827-22bf-6a33-4205ec4fa047
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: 8e925a54-42dd-1432-1ee9-c59175b71187
Jump to another node

null
uid: 8f238b7b-1001-6558-48ce-7fe6e5d72a98
> *The gnoll's tadpole squirms, responding to your intense focus. It draws strength from you; it will protect you.*

0:0 - *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*
uid: 93cadfab-64f0-4b5d-a631-1a04ff87aa9e
Cinematic:
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
=== END NODE ===

- Roll failure -
null
uid: 941977e5-d7de-caa7-30f9-2a273bfb6635
> *You are powerless against such primal rage. She expels you from her mind, intending to devour you.*

- Roll sucessful -
null
uid: 9427760e-1c14-ea58-7fa8-f3c616ca6af9
> null

null
uid: 96cd851f-ae84-a711-0ecd-e01a32b2b7a7
> null

null
uid: 96eb468f-c47c-5a4c-92d9-664d247e91af
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
> null

- Roll sucessful -
null
uid: 9b7e9441-9a1e-b10d-b893-38228ff22066
> null

null
uid: 9c32ef54-e442-0fa8-8c0b-364b6d3882f5
Jump to another node

0:0 - Harness her anger - the meat in the cave must die.
uid: 9cdc729b-a867-c23f-90aa-9cb63fc0a256
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> null

0:0 - *She resists, her mind's teeth piercing your brain. Pain shoots through you.*
uid: 9d0e860d-9016-f62e-0c40-a5a967587c54
Cinematic:
Node context: wincing in pain
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControlDamage_Minor - Apply psychic damage to Flind (minor)
> *She severs the connection, and prepares to attack.*

0:0 - *As you slip free, coming back to yourself, you hear the seductive hum of your own blood. The gnoll will drink it...*
uid: 9d86f2b0-bf85-2d25-ad7f-a0adbd993ce8
Cinematic:
Node context: fear
> *No matter what the Voice says, you are meat. Everyone is meat.*

null
uid: 9e580726-b611-9547-ae29-a826cc842857
Jump to another node

0:0 - She wants meat? Command her to feast on the other gnolls.
uid: 9e6bf768-ce23-5d9b-d33f-73743307b6be
= Roll RawAbility (Wisdom) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - *A strange symbol glows, marked on their flesh, and something within you stirs in response.*
uid: a118e1e2-85ce-4f1d-bcc9-ffecfc736f91
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 2 Check flag(s) (User):
   false - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Set flag(s) to (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
> null

0:0 - *She is still ravenous, her mind a hungry pit. The flesh of her pack wasn't enough to satisfy her.*
uid: a410c432-f8c9-e78b-c95a-16ac8e6f2789
Cinematic:
Node context: 'she' is a monstrous gnoll - it is hungry for the player's flesh. Anxiety in the player's voice
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls
   true - PLA_ConflictedFlind_State_Talked - PLA_Flind_HasMetdescription
- 1 Check flag(s) (Object):
   true - PLA_ConflictedFlind_Event_TurnedOnGnolls - Convince Flind to attack other gnolls
> Dominate her mind, commanding her to feast on herself.
> null
> Sever the mental connection, and prepare to fight.

0:0 - Sever the mental connection, and prepare to fight.
uid: a87636d4-298e-3ba5-17ac-824963c659cc
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

0:0 - *Her tadpole responds, thrashing violently, and the fragile tissue of her brain tears and splits.*
uid: a8db6225-291e-8825-8e75-a3eb177f35ee
Cinematic:
Node context: triumphant but disgusted - witnessing a horrifying injury that we caused to an enemy through psychic connection
> *You taste the blood in her throat, feel it pooling in the cavity of her skull. But she still resists.*

0:0 - *As the symbol glows, power courses through you. Authority.*
uid: ac306f4e-fa7f-4098-87b0-9551a75f299c
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 2 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
> null

0:0 - *It is the source of the Voice. She will obey it. She will obey you.*
uid: afce632a-ac35-98f1-1899-d20f9b06e0bb
Cinematic:
Node context: triumphant
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
- 1 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Attack - Convince Flind to attack the Zhents
> null

0:0 - *She severs the connection, and prepares to attack.*
uid: afdce165-0ff6-0da2-45f1-6afe9a6f4f2d
Cinematic:
Node context: dread
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

0:0 - *But a sudden pulse of rage severs your connection to the parasite, expelling you from her mind.*
uid: b0e65871-bff2-c650-0896-7fc8b5bde8ac
Cinematic:
Node context: fear, wincing in pain
> null

0:0 - Her mind is too dangerous; free yourself, preparing to fight.
uid: b4a5e8b1-d461-c6cc-48ff-45e7fbd43f29
> *As you slip free, coming back to yourself, you hear the seductive hum of your own blood. The gnoll will drink it...*

null
uid: b5ca8e3c-5633-99cb-a7e5-51e7f9c2d4e8
Jump to another node

- Roll failure -
null
uid: b883f7c6-67a3-341c-a557-b58f1b96347c
> null

0:0 - Withdraw from her mind, and prepare to strike.
uid: b88fc668-2d64-ed18-69e4-d043c5df8187
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

- Roll sucessful -
null
uid: bbb2d00a-6ad8-d0f2-8c6b-84ceb178674e
> *The meat here is forbidden. She sniffs the air, then bounds away.*

null
uid: bc9cd3a3-d2b2-f8f1-e120-39632d10d472
- 0 Check flag(s) (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
> Focus on the tadpole. How did it come to be there?
> Explore her memories, seeking a nearby target for the hunger.
> null
> You are of the same pack - command her to devour the other gnolls.
> You are of the same pack - command her to devour the other gnolls.
> Urge her to obey the Voice; to brave the flames and feast on the meat in the cave.
> Urge her to obey the Voice; to brave the flames and feast on the meat in the cave.
> null

- Roll sucessful -
null
uid: be74b305-365c-ebba-deef-3f666b714738
> *Gnolls see your whole world as a meal. This Voice is acting as a leash, but it won't hold them for long.*

0:0 - *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
uid: bf808f5a-09b2-4065-9452-79c5d595464f
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount4 - GLO_TadpoledCount4description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount4 - GLO_TadpoledCount4description
=== END NODE ===

null
uid: bfc0e4b0-8969-4e21-79f6-035eba207568
> null (roll sucessful)
> null (roll failure)

0:0 - Sever the mental connection, and prepare to fight.
uid: c164ddf5-0453-41d5-f9a4-57e6acced267
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

- Roll sucessful -
null
uid: c300853a-a90f-0954-809d-99584b176e89
> *Her tadpole responds, thrashing violently, and the fragile tissue of her brain tears and splits.*

null
uid: c3afe9c3-6e90-1aca-f8ec-8b45f1fa9442
Jump to another node

- Roll sucessful -
null
uid: c60c2b94-b0fd-980d-449d-06dc6682833e
> null

0:0 - Exert your mental power, commanding her to leave.
uid: c60f472b-904c-b0e5-7e59-1f441f494052
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - *A shiver runs across your mind... You feel sated.*
uid: c69d4246-69f5-40ad-b789-87cb2be5d588
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount1 - GLO_TadpoledCount1description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount1 - GLO_TadpoledCount1description
=== END NODE ===

0:0 - *Your tadpole wriggles, contented, as she tears out her own throat.*
uid: cc3820ee-a1bb-fe48-67c7-53a69bdc4a84
Cinematic:
Node context: watching a beast - the flind - preparing to devour itself. We commanded her to do this, but it's still horrifying
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControl_KillHerself - PLA_ConflictedFlind_Event_MindControl_KillHerselfdescription
=== END NODE ===

null
uid: cde54e39-ee10-5d41-648d-f5f35769f062
Jump to another node

null
uid: ced5b00b-3717-2ca2-ab41-80be2e74fd9c
Jump to another node

null
uid: d3a618e0-5f30-cd18-5dbf-20f9217cdb76
- 0 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
> *A shiver runs across your mind... You feel sated.*
> *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*
> *Your mind lurches, reeling suddenly as if... bitten.*
> *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*
> *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
> *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*
> *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*

0:0 - Harness her anger - the meat in the cave must die.
uid: d4c45824-a91e-a6ef-eb34-c497dc360460
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
> null

null
uid: d5c155f9-af87-ae09-45ea-752c54d64569
Jump to another node

null
uid: d8107c35-44ec-c86c-fc9e-6e6bf9cac133
- 0 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
=== END NODE ===

0:0 - *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*
uid: d83cef8a-4041-48e8-a515-12ec97c049c5
Cinematic:
- 0 Check flag(s) (Object):
   false - GLO_TadpoledCount5 - GLO_TadpoledCount5description
- 1 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
- 0 Set flag(s) to (Object):
   true - GLO_TadpoledCount5 - GLO_TadpoledCount5description
=== END NODE ===

null
uid: d8e58de8-10e4-afc1-8509-95f6908985d3
Jump to another node

0:0 - Conjure the mewlings of easy prey into her mind, centring it within the nearby cave.
uid: d9a09004-3c38-27ad-476b-877d1c5b8425
= Roll SkillCheck Performance (Charisma) Difficulty: 5e7ff0e9-6c80-459c-a636-3a3e8417a61a =
- 0 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
> null (roll failure)
> null (roll sucessful)

- Roll sucessful -
null
uid: db716530-edfb-fe37-883e-3e8038c2715f
> null

null
uid: db9c16d9-f8b1-4323-3d6e-e889678d93c3
Jump to another node

0:0 - *The meat here is forbidden. She sniffs the air, then bounds away.*
uid: dc34dfaa-e509-833a-ad39-35a7993dc241
Cinematic:
Node context: relieved - we just saved ourselves from a tough fight
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_Event_MindControl_Leave - Convince Flind to leave the area
=== END NODE ===

0:0 - Urge her to obey the Voice; to brave the flames and feast on the meat in the cave.
uid: dc54f985-0876-12ab-20e3-326d0e009b6d
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - Harness her anger - the meat in the cave must die.
uid: dc9d2a97-4f2c-c280-ba1c-a108865d643d
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - Explore her memories, seeking a nearby target for the hunger.
uid: dd4613ff-04f0-bbcf-bb76-7c9bb8178531
- 0 Check flag(s) (Global):
   false - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
> *In the cave. Anxious hearts throbbing, ready to burst, ready to gorge on. The Voice says they are meat.*

0:0 - *Sensing your presence, the gnoll's tadpole writhes in ecstasy, echoing your command.*
uid: dd8420c1-baea-39f9-688f-9aa6eaca4d3e
Cinematic:
Node context: quietly triumphant
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnolls - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnGnollsdescription
> null

- Roll failure -
null
uid: de6f6e10-e527-1b09-83fd-a8fdfe563c49
> *She resists, her mind's teeth piercing your brain. Pain shoots through you.*

null
uid: e2f533d4-764c-8003-21e6-72096579157d
Jump to another node

- Roll sucessful -
null
uid: e700bec2-c67c-e218-44a5-3f7fd4f9a97d
> *Sensing your presence, the gnoll's tadpole writhes in ecstasy, echoing your command.*

0:0 - Counter her rage with your own, unleashing your battle frenzy within her mind.
uid: e99f9677-7100-ee5a-484c-d2f2fea36113
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> *Your primal ferocity thrills her. Surrendering to it, she turns on her pack in a berserk rage.*

null
uid: ea2f7a27-896d-abe1-6806-bbbc02d13be4
Jump to another node

null
uid: eba4f717-6178-16e6-98cb-53123f69c4f5
> null

null
uid: edb27b55-f0fa-5c40-6ab4-cd5d460bd009
Jump to another node

- Roll sucessful -
null
uid: ee481945-3a1b-d474-ba3e-526e2808f648
> *The gnoll throws back its head, its rage spurring on a violent, screaming mirth.*

0:0 - 'There isn't one!'
uid: eec1e129-53a3-012c-96c9-09189fb4b4e4
= Roll SkillCheck Performance (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
> null (roll sucessful)
> null (roll failure)

0:0 - Use the power within you to make her obey the Voice; to brave the flames and feast on the meat in the cave.
uid: f13317bd-97d2-3c42-076b-b4923b276d69
= Roll RawAbility (Wisdom) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

null
uid: f34a6729-35f4-444b-e627-2133ea0591e1
- 0 Check flag(s) (Object):
   false - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription
- 1 Check flag(s) (User):
   true - GLO_TadpoleIntro_NPC - GLO_TadpoleIntro_NPCdescription
- 0 Set flag(s) to (Object):
   true - PLA_ConflictedFlind_State_SeenIllithidIntro - PLA_ConflictedFlind_State_SeenIlithidIntrodescription

0:0 - *The gnoll throws back its head, its rage spurring on a violent, screaming mirth.*
uid: f35d1e7f-516f-2a78-2a53-01a86b00c2ee
Cinematic: The flind begins to cackle with laughter, The mirth racks through its whole body.
> *Catching like wildfire, the cackling, howling laughter infects the nearby gnolls.*

0:0 - Harness her anger - the meat in the cave must die.
uid: f456cd0b-ce3d-c4c7-7040-4e33ef8a6f5a
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   false - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   true - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null (roll sucessful)
> null (roll failure)

0:0 - '30 seconds and a hungry maw.'
uid: f7ddf995-bb03-c287-7a5a-872abc3429c2
= Roll SkillCheck Performance (Charisma) Difficulty: 8986db4d-09af-46ee-9781-ac88ec10fa0e =
> null (roll sucessful)
> null (roll failure)

0:0 - *A memory: the beast daubs the symbol of the Absolute on a cave wall in blood.*
uid: f8620782-3939-28a7-63f0-4eb7cf292a91
Cinematic:
Node context: "the Absolute" is a god - player describing memory of "the beast" mentioned
> *Buried deep, a tadpole struggles to assert control against the ravenous chaos of her mind.*

0:0 - Withdraw from her mind, and prepare to strike.
uid: f8b6e430-d43b-3c7d-00e9-f5e18f949c57
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

null
uid: f9d0805c-c999-e985-6b77-165c22b2c28c
- 0 Set flag(s) to (Local):
   true - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhent - b0ec8c14-e176-ffa4-01c5-74f22cae1eae_PLA_ConflictedFlind_Flind_TurnedOnZhentdescription
> null

0:0 - Sever the mental connection, and prepare to fight.
uid: fa6a8bea-a040-3fb8-8dfe-095eff600f8c
- 0 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_State_Hostile - Flind and Gnolls are hostile
=== END NODE ===

0:0 - Urge her to obey the Voice; to brave the flames and feast on the meat in the cave.
uid: fc3e6982-b426-3e0c-41ee-30514ac1c659
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_Knows_SurvivorsInCave - Player knows about some survivors in the cave
   false - PLA_ZhentShipment_State_SurvivorsAreDead - PLA_ZhentShipment_State_SurvivorsAreDeaddescription
- 1 Check flag(s) (Object):
   false - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
- 2 Check flag(s) (Tag):
   true - True Soul - | Became a true soul by using tadpoled convince a lot. | (A high-ranked servant of the Absolute, empowered by the god's will. )
   false - Illithid - |Is infected by an Illithid Tadpole| (Being implanted with a mind flayer tadpole is a fate worse than death. Isn't it?)
- 0 Set flag(s) to (Object):
   true - GLO_Tadpoled_UsedToday1 - GLO_Tadpoled_UsedToday1description
> null

0:0 - *The gnoll's tadpole twitches in response to your command but falls limp as its host howled in rage, resisting you.*
uid: fc715ac5-1b7c-b054-663e-9617de0cce02
Cinematic:
Node context: hope, turning to fear (on "but fell limp)
> Harness her anger - the meat in the cave must die.
> Harness her anger - the meat in the cave must die.
> Fight back, redirecting the gnoll's fury against her own pack.
> Fight back, redirecting the gnoll's fury against her own pack.
> Counter her rage with your own, unleashing your battle frenzy within her mind.
> Fill her mind with a distracting joke. 'What's the difference between man and meat?'
> Her mind is too dangerous; free yourself, preparing to fight.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Flind_AD.lsj
Synopsis:
Flind gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding. It's normal sounds are snarls and growls while it's drawing the Symbol, and "angry" sounds are played after killing zhents or attacking other gnolls.

0:0 - *Howl.*
uid: 10e342bd-2561-f7c6-024c-fc5b78a506d1
- 0 Check flag(s) (Local):
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
- 0 Set flag(s) to (Local):
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
=== END NODE ===

0:0 - *Growl.*
uid: 24833d98-0f1f-4096-eb31-ef6cb9d4e0d7
- 0 Check flag(s) (Local):
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
- 0 Set flag(s) to (Local):
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
=== END NODE ===

0:0 - *Roar.*
uid: 26753194-7266-2725-dcfe-e2fc7e49fa8d
Node context: Gnoll idles - SFX only
- 0 Check flag(s) (Local):
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
- 0 Set flag(s) to (Local):
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
=== END NODE ===

0:0 - *Snarl.*
uid: 296cf168-65bd-6b4f-bfb9-6df735045032
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Instigate - Convinced the gnolls to attack Zhents
   false - PLA_ConflictedFlind_State_AfterLongRest - Flind + Zhents after a long rest
   false - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Local):
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
- 0 Set flag(s) to (Local):
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
=== END NODE ===

0:0 - *Cackle.*
uid: 3053dba9-b66e-fefd-2106-df0ac833c7e5
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Instigate - Convinced the gnolls to attack Zhents
   false - PLA_ConflictedFlind_State_AfterLongRest - Flind + Zhents after a long rest
   false - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Local):
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
- 0 Set flag(s) to (Local):
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_Second_Disableddescription
=== END NODE ===

0:0 - *Growl.*
uid: f3792e2c-9413-f4ad-05b0-cfbc4cfc327f
Node context: Gnoll idles - SFX only
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_State_Instigate - Convinced the gnolls to attack Zhents
   false - PLA_ConflictedFlind_State_AfterLongRest - Flind + Zhents after a long rest
   false - PLA_ConflictedFlind_State_AfterKilledRegularGnolls - After FLind killed other gnolls
   false - PLA_ConflictedFlind_State_RegularGnollsDead - All regular gnolls are dead (Flind might still be alive)
- 1 Check flag(s) (Local):
   false - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
- 0 Set flag(s) to (Local):
   true - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disabled - 8033f3e5-7c43-9768-d677-2a642e97bc27_First_Disableddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Flind_Wounded_AD.lsj
Synopsis:
Flind gnoll one-shot AD, when it is first heavily wounded or realy really angry.

0:0 - *Guttural roar.*
uid: 24255150-e3fd-1ad1-a24f-d0d1ab923073
Node context: Gnoll idles - SFX only - A gutteral, demonic roar.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger01_AD.lsj
Synopsis:
Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding

0:0 - *Cackle.*
uid: 184344c7-abc2-488b-879e-045bea4fe6cc
Node context: Gnoll idles - SFX only
- 0 Check flag(s) (Local):
   false - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disableddescription
- 0 Set flag(s) to (Local):
   true - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disableddescription
=== END NODE ===

0:0 - *Snarl.*
uid: 33135f8e-db36-2526-1020-b0e0760755b9
- 0 Check flag(s) (Local):
   false - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disableddescription
- 0 Set flag(s) to (Local):
   true - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disableddescription
=== END NODE ===

0:0 - *Whimper.*
uid: 33d1aeec-52bb-5a3c-82c5-0f7a8e0d9426
- 0 Check flag(s) (Local):
   false - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disableddescription
- 0 Set flag(s) to (Local):
   true - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disableddescription
=== END NODE ===

0:0 - *Yap.*
uid: e76d2071-89cb-7a2f-a283-107530143bb9
- 0 Check flag(s) (Local):
   true - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disableddescription
   true - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disableddescription
   true - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disableddescription
- 0 Set flag(s) to (Local):
   false - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_First_Disableddescription
   false - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Third_Disableddescription
   false - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disabled - c5f62c4b-fb04-1505-c35b-63119d96b127_Second_Disableddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger01_AD_Angry.lsj
Synopsis:
Gnoll howls angrily after being instigated / attacked by Flind.

0:0 - *Howl.*
uid: 5c647a4e-ea75-8eae-ca09-19915cb247f6
Node context: Gnoll idles - SFX only
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_SearchingCorpses.lsj
Synopsis:
Kith'rak Voss, a high-ranking gith warrior, berates his underling, Sarth Baretha, and orders her and her warriors to search the corpses of some humans they'rve just killed. They are looking for 'the weapon' (in fact a strange puzzle box in the possession of our party).

0:0 - Of course, Kith'rak.
uid: 2add0020-b893-4677-9fee-8385088c9c7d
Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack
> You heard him - search every corpse!

0:0 - Well? Anything?

uid: 3ab23c9a-7df4-6b0a-e7d1-1da1c2ca9415
- 0 Set flag(s) to (Local):
   false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription
   false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription
> Nothing so far, Kith'rak.

0:0 - We will not fail Vlaakith.
uid: 4886039f-47f5-0ade-18c1-38fcc9fcb315
Node context: Vlaakith pronounced v-lah-kith. The name of the gith queen.
- 0 Check flag(s) (Local):
   false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription
   true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription
- 0 Set flag(s) to (Local):
   true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription
> I expect you to fall on your sword, if you do.

0:0 - Yes, Kith'rak. We shall find it.
uid: 6159cea0-9327-323c-fab7-1ee3d307bb7a
Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack
=== END NODE ===

0:0 - Get to work, Baretha! Search the dead!
uid: 9d112eaa-fa7a-5b55-78ff-e4dd0ca9d8d9
Node context: Baretha pronounced Bar-eh-tha. A gith name.
- 0 Check flag(s) (Local):
   false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOnce - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOncedescription
- 0 Set flag(s) to (Local):
   true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOnce - 1c74b01f-5dcf-8107-b384-204d341ed9d5_OnlyOncedescription
> Of course, Kith'rak.

0:0 - You heard him - search every corpse!
uid: a63d4622-c852-8e57-e9bb-e8ca45f60269
Node context: Directed towards the other two gith warriors who are present.
=== END NODE ===

0:0 - Nothing so far, Kith'rak.
uid: a986ceb5-24c4-e587-0ccb-7f106531ddc9
Node context: Kith'rak - 'Captain' - a gith commander in charge of ten sarths (100 warriors total). Pronounced Kith-rack
=== END NODE ===

0:0 - I expect you to fall on your sword, if you do.
uid: b158ac92-a279-bb76-83d2-c9f263fd52ae
Node context: Baretha pronounced Bar-eh-tha. A gith name.
=== END NODE ===

0:0 - Keep looking! Someone in this wretched world has what we need.
uid: fab406ac-69b4-89db-1ed4-bc08e36c7f9c
- 0 Check flag(s) (Local):
   false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_B - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Bdescription
   false - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription
- 0 Set flag(s) to (Local):
   true - 1c74b01f-5dcf-8107-b384-204d341ed9d5_A - 1c74b01f-5dcf-8107-b384-204d341ed9d5_Adescription
> Yes, Kith'rak. We shall find it.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger02_AD.lsj
Synopsis:
A gnoll standing near a cave entrance with the rest of its pack. Idle SFX as it growls, barks etc

0:0 - *Whine.*
uid: aad7e39c-0f8a-c4d7-0254-d7e0f14595a8
- 0 Check flag(s) (Local):
   false - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disableddescription
- 0 Set flag(s) to (Local):
   true - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disableddescription
=== END NODE ===

0:0 - *Howl.*
uid: ba4641a5-98b2-1077-b14c-3392acabff0b
Node context: SFX only - gnoll idles
- 0 Check flag(s) (Local):
   true - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disableddescription
   true - 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_First_Disableddescription
   true - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disableddescription
- 0 Set flag(s) to (Local):
   false - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Third_Disableddescription
   false - 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_First_Disableddescription
   false - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disableddescription
=== END NODE ===

0:0 - *Yap.*
uid: dba84628-a6b1-a6c8-9567-52b66e98a85e
- 0 Check flag(s) (Local):
   false - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disableddescription
- 0 Set flag(s) to (Local):
   true - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_Second_Disableddescription
=== END NODE ===

0:0 - *Grumble.*
uid: e07fdf77-5e21-e54e-ce48-5191609c47a0
- 0 Check flag(s) (Local):
   false - 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_First_Disableddescription
- 0 Set flag(s) to (Local):
   true - 5310a408-76a3-3498-cc26-ae866871188b_First_Disabled - 5310a408-76a3-3498-cc26-ae866871188b_First_Disableddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger02_AD_Angry.lsj
Synopsis:
Gnoll yaps angrily after being instigated / attacked by Flind.

0:0 - *Whimper.*
uid: 6e30cf6b-a0e7-0ba3-0cda-d5b71934f7c4
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger03_AD.lsj
Synopsis:
Gnoll idle sounds that play as part of a pack of the monsters waits near a cave entrance where prey are hiding

0:0 - *Yap.*
uid: 1fa0943e-195c-9620-e658-231332b431be
- 0 Check flag(s) (Local):
   false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disableddescription
- 0 Set flag(s) to (Local):
   true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disableddescription
=== END NODE ===

0:0 - *Bellow.*
uid: 4bef72fc-11a5-8237-b1ca-d7448de24ec4
Node context: Gnoll idles - SFX only
- 0 Check flag(s) (Local):
   true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disableddescription
   true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disableddescription
   true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disableddescription
- 0 Set flag(s) to (Local):
   false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disableddescription
   false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disableddescription
   false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Third_Disableddescription
=== END NODE ===

0:0 - *Gnash.*
uid: d1080ae4-0e46-6645-4302-bd89e77d238e
- 0 Check flag(s) (Local):
   false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disableddescription
- 0 Set flag(s) to (Local):
   true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_Second_Disableddescription
=== END NODE ===

0:0 - *Howl.*
uid: d6659a0a-b55d-68d6-aa69-2254d0ab5f18
- 0 Check flag(s) (Local):
   false - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disableddescription
- 0 Set flag(s) to (Local):
   true - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disabled - 9afbb80a-a00d-9344-be77-d0c8d9f9067b_First_Disableddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger03_AD_Angry.lsj
Synopsis:
Gnoll gnashes angrily after being instigated / attacked by Flind.

0:0 - *Growl.*
uid: 06b92dad-5933-8cb9-4396-e7cda3792100
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger04_AD.lsj
Synopsis:
Gnoll idle sounds that play as this gnolls fest on dead Zhentarim agent's body. Cackle and growl as with other gnolls, crunching is bones cracking as it eats the corpse, 'chew' is as it devours flesh,

0:0 - *Crunch.*
uid: 7842995c-a8c5-56d7-f84e-bda93f4ef003
- 0 Check flag(s) (Local):
   false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disableddescription
- 0 Set flag(s) to (Local):
   true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disableddescription
=== END NODE ===

0:0 - *Cackle.*
uid: da7837cd-533f-c24f-cb57-542a0c53ee49
- 0 Check flag(s) (Local):
   false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disableddescription
- 0 Set flag(s) to (Local):
   true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disableddescription
=== END NODE ===

0:0 - *Chew.*
uid: e854abe2-f662-c144-414c-22f77600a684
- 0 Check flag(s) (Local):
   true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disableddescription
   true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disableddescription
   true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disableddescription
- 0 Set flag(s) to (Local):
   false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_First_Disableddescription
   false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disableddescription
   false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Second_Disableddescription
=== END NODE ===

0:0 - *Growl.*
uid: f4255053-5518-f43d-92c6-13ba4e3383aa
- 0 Check flag(s) (Local):
   false - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disableddescription
- 0 Set flag(s) to (Local):
   true - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disabled - 4118b185-9468-2295-93f3-9d6eafd8fb8a_Third_Disableddescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_GnollRanger04_AD_Angry.lsj
Synopsis:
Gnoll snarls furiously after being instigated / attacked by Flind

0:0 - *Snarl.*
uid: b30f0f25-ad10-7376-cc1d-0a62963ae67e
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_FangOfYeenoghu_01.lsj
Synopsis:
A Fang of Yeenoghu (magically gifted gnoll) communicates with a barking hyena-like laugh

0:0 - *Cackle.*

uid: 6f21273a-608a-1a26-e1da-2cb8224f3258
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_FangOfYeenoghu_01_AD.lsj
Synopsis:
Gnoll idle sounds that play as this gnolls performs blood ritual over the dead Zhentarim agent's body: bites its teeth into the flesh and rips it apart howling in frenzy.

0:0 - *Howl.*
uid: 712720b8-5815-6a23-76cc-3979a07880cb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_FangOfYeenoghu_01_AD_Angry.lsj
Synopsis:
Gnoll cackles madly after being instigated / attacked by Flind.

0:0 - *Deranged cackle.*
uid: 8e265f68-aaa5-886b-5911-5bfdcab296e0
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_01.lsj
Synopsis:
An aggressive gnoll lurks outside a cave where prey are hiding

0:0 - *Howl!*
uid: 09bf4493-a618-8254-0847-cf57603a87e9
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_02.lsj
Synopsis:
An aggressive gnoll lurks outside a cave where prey are hiding

0:0 - *Growl.*
uid: bd746d1b-4455-0468-b432-27d1ff1dcb34
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_03.lsj
Synopsis:
A gnoll in a pack cackles as it waits to attack prey

0:0 - *Cackle.*
uid: 18559ebf-fbab-8779-ec8c-07d7033ca849
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Gnoll_Ranger_04.lsj
Synopsis:
A gnoll pack-member lurks outside a cave, gnawing body of a dead Zhentarim agent.

0:0 - *Pant.*
uid: 83489515-f2cb-22fc-3e6f-94abd9ae5a54
Animation: [Gnoll Flesh Gnawer] looks up from gnawing on body of a dead Zhentarim agent and pants
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Hyena_001.lsj
Synopsis:
A hyena among a pack of gnolls - unfriendly but amused by us if we get close enough to speak before it attacks

0:0 - Heh. Coward!
uid: 112b0b10-3516-bd73-1ca7-041d3dd0b2cb
> Not good enough for the pack. Can't be afraid, can't ever be afraid.

0:0 - Wanna bite ya. Sink the teeth deep. Yeah.
uid: 2d107540-c5b9-605b-ad35-b2a07ab1d4f0
- 0 Check flag(s) (Dialog):
   true - PLA_ConflictedFlind_Hyena_001_HasMet - PLA_ConflictedFlind_Hyena_001_HasMetdescription
=== END NODE ===

- Roll sucessful -
null
uid: 40825df6-f887-a8ba-ca15-0dc2078c2a71
> Heh. I was gonna bite ya, but you're a quick one, huh? Good.

0:0 - Yeah, yeah. Like that.
uid: 4dc301fd-957c-55b9-9fef-65c92cdbae60
> null

0:0 - Get a little closer to the hyena.
uid: 68bb60e2-8f27-7ab3-f52f-06bb1da4d06a
> Yeah, yeah. Like that.

- Roll failure -
null
uid: 6ccc1abb-bfbe-6024-711a-a0e770900228
> Yeah, yeah. Now I'm close enough to rip ya open!

0:0 - Hey! Hey you! Come closer.
uid: 769ab4a7-0017-90db-5862-43e5bac360d9
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_ConflictedFlind_Hyena_001_HasMet - PLA_ConflictedFlind_Hyena_001_HasMetdescription
> Get a little closer to the hyena.
> Keep your distance.
> Leave.

0:0 - Yeah, yeah. Now I'm close enough to rip ya open!
uid: 91040c7f-2a9f-3e18-a522-94ec45c6be5b
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

null
uid: 91619538-7f18-ac45-ec6f-c8bb67baaf1b
> null (roll sucessful)
> null (roll failure)

0:0 - Keep your distance.
uid: 94ba576f-88c0-da78-a320-4ecb96264ed3
> Heh. Coward!

0:0 - Heh. I was gonna bite ya, but you're a quick one, huh? Good.
uid: 99ad14a5-d906-8273-7943-f94af89788ab
=== END NODE ===

0:0 - Leave.
uid: b624b0cd-3bdd-5d0b-1701-04a45cf4fb04
=== END NODE ===

0:0 - Not good enough for the pack. Can't be afraid, can't ever be afraid.
uid: ca5b0c2f-80c3-6024-a63a-8dbbfc4ddb61
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - *Cackle.*
uid: cc957bca-7dd1-cdbc-7edb-96624d345003
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_ConflictedFlind_Hyena_002.lsj
Synopsis:
A hyena with a pack of gnolls is anxious and curious about players who get close enough to speak without being attacked by the rest of the pack

0:0 - *Howl.*
uid: 034c967d-9051-ab30-7ed3-7605ff7fa041
Animation: [Hyena] howling (AzimahN)
Cinematic:
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - I'm not from this plane.
uid: 04bc6c1b-9e2f-c633-ddff-f454d06b97ec
> Strange meat. Maybe you glow inside.

0:0 - Hey. Hi. You're here. What're you, then?
uid: 08c446fb-cf48-e8d1-287c-1e0f39222d35
Animation: [Hyena] tilts its head curiously as it looks at [Player] (AzimahN)
Cinematic:
- 0 Check flag(s) (Dialog):
   false - PLA_ConflictedFlind_Hyena_002_HasMet - PLA_ConflictedFlind_Hyena_002_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_ConflictedFlind_Hyena_002_HasMet - PLA_ConflictedFlind_Hyena_002_HasMetdescription
> Well, I'm human.
> I'm a dwarf, of course.
> Just a halfling, out and about.
> Never seen a gnome before?
> I have elvish blood, if that's what you mean. I have elvish blood, if that's what you mean.
> I wouldn't expect a hyena to recognise drow.
> I'm a duergar. Don't you have eyes?
> The horns didn't cue you in? I'm a tiefling.
> I'm dragonborn, of an honoured clan.
> I'm a githyanki, beast.
> Half of me is orc, if that's what you're asking.
> I'm not from this plane.
> I doubt you've seen anyone like me before.
> I'm a god, walking in mortal flesh.
> Leave.

0:0 - I'm a dwarf, of course.
uid: 19d97dd9-9520-10f2-46fe-6e7e9a8a1673
- 0 Check flag(s) (Tag):
   true - Dwarf - |Dwarf| (Durable and unyielding as their homes of stone, dwarves are some of the finest warriors, miners, and smiths of Faerûn.)
> Mm, shortmeat. Yeah, that's good.

0:0 - I'm a god, walking in mortal flesh.
uid: 1c163ee5-3029-c311-f62f-9d1b38500833
= Roll SkillCheck Deception (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: 1e491d00-cda0-19ce-982e-dd49393e3343
Jump to another node

0:0 - Just a halfling, out and about.
uid: 20a4dc76-0078-75e0-e0c9-0765c158394b
- 0 Check flag(s) (Tag):
   true - Halfling - |Halfling| (Small yet capable, halflings prefer the comforts of home and hearth - but their natural luck and dexterity makes them fine adventurers.)
> Mm, shortmeat. Yeah, that's good.

- Roll sucessful -
null
uid: 26085f85-3f41-7714-2f10-02889731c8dd
> Oh. Holy, good holy. We follow Yeenoghu holy.

0:0 - Mm, shortmeat. Yeah, that's good.
uid: 2a4f2713-abc7-369d-5198-7ab310dadad7
Animation: [Hyena] perks up and sniffs, looking interested (AzimahN)
Cinematic:
> I want the meat. Can't help it.

0:0 - Cursed meat. Warm meat.
uid: 2c57668f-68b3-7004-ec0c-e4edcdc5e872
Animation: [Hyena] shakes its head, disgusted (AzimahN)
Cinematic:
> I want the meat. Can't help it.

0:0 - I want the meat. Can't help it.
uid: 3cb6447f-f8ed-eed8-4e6f-9d6c41bb7ff9
Animation: [Hyena] fidgets, impatient (AzimahN)
Cinematic:
> We gotta eat. Better run. Better git. Or it'll be you.

0:0 - I have elvish blood, if that's what you mean.
1:0 - I have elvish blood, if that's what you mean.
uid: 43fad52d-f40c-7e37-c4f7-3404dc7968cd
- 0:0 Tag: Half-Elf - |Half-Elf| (Half-elves inherit blessings from both their parents, but at the price of never quite fitting in. Curious, ambitious, and versatile, half-elves are welcome everywhere - yet struggle to stay for long.)
> null

0:0 - I doubt you've seen anyone like me before.
uid: 5129ba12-e101-a021-e105-278566ab8378
> Strange meat. Maybe you glow inside.

0:0 - I'm dragonborn, of an honoured clan.
uid: 5b314d70-e2b3-567b-8dd4-085255714491
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> Tough meat. Want to chew down to the bones.

0:0 - Stomach hurts. Stomach always hurts.
uid: 5b36d583-7480-bc06-309e-0e1cc9a0e2d5
Animation: [Hyena] fidgets, in great pain (AzimahN)
Cinematic:
- 0 Check flag(s) (Dialog):
   true - PLA_ConflictedFlind_Hyena_002_HasMet - PLA_ConflictedFlind_Hyena_002_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - I'm a githyanki, beast.
uid: 6001028e-da13-aaa6-04a2-339b82c8adfd
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Tough meat. Want to chew down to the bones.

0:0 - Strange meat. Maybe you glow inside.
uid: 64fdbad6-7a43-6805-f11e-6cc0e71f0509
Animation: [Hyena] tilts its head curiously (AzimahN)
Cinematic:
> I want the meat. Can't help it.

0:0 - I'm a duergar. Don't you have eyes?
uid: 669ca531-aff8-2f19-3bdc-9a1cb2328623
- 0 Check flag(s) (Tag):
   true - Duergar - |Duergar| (The duergar - grey dwarves - were once enslaved by the eldritch mind flayer race, and adapted to freedom with grim cruelty. Their stealth and viciousness makes them feared throughout the Underdark.)
> Grey meat. Tastes like earth. Tastes like pain.

- Roll failure -
null
uid: 89cdac93-9b55-6b46-f2f2-fc85243166a5
> Heh. Heh. You are?

0:0 - The horns didn't cue you in? I'm a tiefling.
uid: 93fcbbe5-f2fc-c759-40db-03122d9206fa
- 0 Check flag(s) (Tag):
   true - Tiefling - |Tiefling| (Descended from devils of the Nine Hells - by blood or curse - tieflings face constant suspicion in Faerûn. Their arcane abilities make them natural survivors, whether as heroes or villains.)
> Cursed meat. Warm meat.

0:0 - He makes us hungry. Always hungry.
uid: 97d750fb-3d71-3869-e440-bdb041412cf3
Animation: [Hyena] peace idle (AzimahN)
Cinematic:
=== END NODE ===

0:0 - What does godmeat taste like? I... I gotta know.
uid: 990c640a-166b-e45e-cd0d-bfd6f0bb9a73
Animation: [Hyena] bares its teeth, getting ready to pounce (AzimahN)
Cinematic:
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Tough meat. Want to chew down to the bones.
uid: 9a08ea70-40cc-9c3c-2e09-89dada9a5d8a
Animation: [Hyena] shakes its head, disgusted (AzimahN)
Cinematic:
> I want the meat. Can't help it.

0:0 - Half of me is orc, if that's what you're asking.
uid: aab3955e-d014-3cb3-80a4-8d899f407c3f
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is really a halforc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> Tough meat. Want to chew down to the bones.

0:0 - Well, I'm human.
uid: ababa6aa-f811-bfbf-99f5-2dbede8c051d
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> Soft meat, uh-huh. That's what I thought.

0:0 - Leave.
uid: b1f07775-8208-a51d-7aac-f550cf1f8b37
=== END NODE ===

0:0 - Never seen a gnome before?
uid: b340840c-52ed-aa83-591c-ddb8544a79b5
- 0 Check flag(s) (Tag):
   true - Gnome - |Gnome| (Small, clever, and energetic, gnomes use their centuries-long lifespans to explore and invent in Faerûn's brightest corners and darkest depths. )
> Mm, shortmeat. Yeah, that's good.

0:0 - We gotta eat. Better run. Better git. Or it'll be you.
uid: bf9214e4-d0da-ebae-9da3-7028f1a08d29
Animation: [Hyena] lowers itself, as if getting ready to pounce (AzimahN)
Cinematic:
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - Grey meat. Tastes like earth. Tastes like pain.
uid: d1556aeb-a129-5eb1-d42c-949175b46fd3
Animation: [Hyena] shakes its head, disgusted (AzimahN)
Cinematic:
> I want the meat. Can't help it.

0:0 - Heh. Heh. You are?
uid: d198d862-7bf5-3db8-06d6-622eaf3d3374
Animation: [Hyena] laughs (AzimahN)
Cinematic:
> What does godmeat taste like? I... I gotta know.

0:0 - Oh. Holy, good holy. We follow Yeenoghu holy.
uid: d623d547-84d6-626f-d408-741d08609b3e
Animation: [Hyena] bows its head reverentially (AzimahN)
Cinematic:
> He makes us hungry. Always hungry.

0:0 - I wouldn't expect a hyena to recognise drow.
uid: e41efaad-f59d-d2da-c726-5f0dea0f6445
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Grey meat. Tastes like earth. Tastes like pain.

0:0 - Soft meat, uh-huh. That's what I thought.
uid: e7cee454-fd3c-f980-9e46-6071cb381a88
Animation: [Hyena] perks up and sniffs, looking interested (AzimahN)
Cinematic:
> I want the meat. Can't help it.


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire.lsj
Synopsis:
Councilor Florrick is working in secret for a dragon in the city of Baldur's Gate. She is acting as an advisor to Grand Duke Ravengard. She should come across as good but no nonsense. SHe is used to getting her way.

0:0 - It takes more than mere fire to break me, Pavel.
uid: 0215bf25-b340-e890-3334-a92111fbc211
Node context: Brushes herself off.
> Now listen close, fist: duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.

0:0 - Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him.
uid: 024054da-66f7-2de9-b0e3-a45df6cb07e2
> Wyll, you must hold little love for your father. But please, find him and return him to the city.

0:0 - Ito - report to the manip and send for reinforcements. We must find the Duke.
uid: 02d34df8-2040-bae6-c724-bc714440e6b6
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - But pride is no reason to refuse help to my own flesh and blood. How can we help?
uid: 03e026fb-19d9-3d68-e585-b60a57ce1c41
> Rescue Ravengard from his drow captors. Baldur's Gate needs him now, more than ever.

0:0 - Pavel - report to the manip and send for reinforcements. We must find the Duke.
uid: 0567bf49-167c-50f3-7219-a75bf23f554b
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - A story best left for calmer days. Now breathe deeply - are you in pain?
uid: 059f7040-be92-9901-18f9-e6b80eeb7e2f
> A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.

0:0 - Now listen close, fist: duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
uid: 072d4019-f342-33f5-58f1-94302711a8d8
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Gauntlet - report to the manip and send for reinforcements. We must find the Duke.
> Ito - report to the manip and send for reinforcements. We must find the Duke.
> Aelis - report to the manip and send for reinforcements. We must find the Duke.
> Pavel - report to the manip and send for reinforcements. We must find the Duke.

0:0 - Your training serves you well, child of Gith. I'm in your debt.
1:0 - You honour your clan, sir. I'm in your debt.
2:0 - You honour your clan, miss. I'm in your debt.
3:0 - You honour your own name, Blade of Frontiers. I'm in your debt.
4:0 - Your boldness is a blessing - I'm in your debt.
uid: 075c22d6-72bd-af44-3bbd-d809bea3b14f
Node context: Surprised, but slightly monotone. Not overtly fearful.
- 0:0 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0:1 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
> Counsellor - are you all right?!
> Counsellor - are you all right?!
> Counsellor - are you all right?!
> Counsellor - are you all right?!
> Listen close: drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears may be believed.

null
uid: 07cf084c-5112-423c-a6a1-8b4f125567c3
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.
uid: 0832e52b-70ba-99a8-6073-531b026c5134
> Gauntlet, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
> Fist Ito, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
> Fist Aelis, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
> Fist Pavel, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
> Listen, Wyll - the drow have taken Grand Duke Ravengard.

null
uid: 091d12a5-49d6-794c-6d2a-aa1fc5341606
> No, it can't be. You mean, they've taken -

0:0 - Trust us to see it through, Counsellor.
uid: 0adf4109-cc14-0a5f-ac8d-95268d5fa309
> null

0:0 - Listen, Wyll - the drow have taken Grand Duke Ravengard.
uid: 0eec7f1e-3102-1241-3c57-fe3d29e40ac1
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription
- 3 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> No, it can't be. You mean, they've taken -

0:0 - I see the Blade's goodwill has limits. Far be it from me to stretch them.
1:0 - I see your goodwill has limits. Far be it from me to stretch them.
uid: 0f29a27e-1040-ef41-3e6a-099cc56c2a26
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Should you hear word of your father, seek me out. I will not fly far. Should you hear word of Ravengard, seek me out. I will not fly far.
> null

0:0 - He is the great champion of the Council, commander of the Flaming Fist - the binding force holding Baldur's Gate together.
uid: 0f32a1f8-7732-567b-b81d-1c784a8f8603
> Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him.

null
uid: 105f3d58-68f5-1401-8328-248d7eb71045
> Yes, Wyll. The drow have your father.

0:0 - I must report to the Flaming Fist manip, with haste.
uid: 10e6fd7c-819e-dfe8-8993-5b5959e6ce71
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription
> null

0:0 - Listen, Wyll - the drow have taken Grand Duke Ravengard.
uid: 11859997-d374-dafb-0930-d688deca0534
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription
- 3 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city. Baldur's Gate needs him now, more than ever.
uid: 13ca370f-0e9f-713b-90e3-9cbddf8109f6
> null

0:0 - Why entrust this to me? You have others at your command.
uid: 175fabaf-9332-a623-c28a-bae1c726ed2b
> Isn't it clear? The Blade is known for action. Who might I trust, if not a legend? Who might rise to the moment, if not Ravengard's own son?
> Isn't it clear? You travel with the Blade of Frontiers. Who might I trust, if not a legend? Who might rise to the moment, if not Ravengard's own son?
> By the time aid arrives, it might be too late. You've the heart of a dragon and the will of a hero. Tell me I can count on you.

null
uid: 17c0e198-7019-ec16-d98b-0749393482df
- 0 Check flag(s) (Global):
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
> null

null
uid: 1b0a2608-1618-40a6-cb6d-131f00596096
> No, it can't be. You mean, they've taken -

0:0 - You'll have to find somebody else for the job.
uid: 1bf5ddad-abae-1e88-bf62-b4a9c63fff2f
> null

0:0 - Whoever holds my father is my target. I'll head west and find them.
1:0 - I'll head west and find Duke Ravengard.
uid: 1d6970a2-6de2-9a21-7f04-83dd7142c1a3
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Set flag(s) to (Global):
   true - GLO_Desire_State_AgreedToFindDuke - GLO_Desire_State_AgreedToFindDukedescription
> Thank you. When the Grand Duke returns to the city, he'll hail his only son a hero.
> null
> null
> Thank you. And should your courage falter, remember your father's generosity. Thank you. And should your courage falter, remember the Duke's generosity.

0:0 - Gauntlet, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
uid: 1e5ab195-c1ac-8679-5b2d-2c0ce6260c27
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> Report to the manip and send for reinforcements. We must find the Duke.

0:0 - Listen, Wyll - the drow have taken Grand Duke Ravengard.
uid: 204c0f34-cacc-e079-cf21-ea3ac6777fda
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - I'll empty every last of the Council of Four's coffers, if I must.
uid: 20e626b4-5772-8832-ca2a-dc75d11897ce
> Wyll, you must hold little love for your father. But please, find him and return him to the city. Baldur's Gate needs him now, more than ever.

null
uid: 21aa7ba5-1c6b-8046-4b85-591def05408d
Jump to another node

0:0 - A champion, indeed. He's the invisible force holding Baldur's Gate together.
uid: 240836d6-d124-05d6-9ab7-7a52b10e6cf3
> Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him.

0:0 - The invisible force holding Baldur's Gate together. Without him, the city's collapse is certain.
uid: 24c7a361-5ea3-e189-e1db-5034b3b5eb92
> I fear that may have been the intention of those who abducted him.

0:0 - You'll need to find him without my help - I've done all I can for now.
uid: 24e61e8f-4d1c-f76f-4096-ac6bd95efdc6
> null

null
uid: 25496236-f96a-c00d-36e3-03fec6186bfb
Jump to another node

null
uid: 265f42ed-cbcd-4653-b3f5-5f7891015287
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Fresh air, at last.

null
uid: 2acf10f8-8ad1-6086-5f1b-d30199dc6fff
Jump to another node

null
uid: 2c250224-90a0-1251-997a-9eced8d81c4a
Jump to another node

0:0 - Report to the manip and send for reinforcements. We must find the Duke.
uid: 2ef72d76-fa0e-e6e3-9f86-07a61b3392be
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> null
> null
> null

null
uid: 2f33ea2e-851b-41d2-adfa-5bb53c40054e
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> I see the Blade's goodwill has limits. Far be it from me to stretch them. I see your goodwill has limits. Far be it from me to stretch them.

0:0 - Leave.
uid: 2f99498c-e2b1-6744-1fa4-208a8558f741
> null

0:0 - A Grand Duke, you say? And what is his rescue worth to you?
uid: 37b494d3-6832-6970-fd04-ff6fcc44e3f7
> I'll empty every last of the Council of Four's coffers, if I must.

0:0 - I fear that may have been the intention of those who abducted him.
uid: 391c0e5b-5831-e58c-c89d-26f76d5a7f9a

0:0 - As well you should. He is the great champion of the Council, commander of the Flaming Fist - the binding force holding Baldur's Gate together.
uid: 3a49a068-948f-8f38-b256-11762ebe00d4
> Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him.

null
uid: 3ab42890-f6b7-64a3-d3db-d0aae1141505
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - No, it can't be. You mean, they've taken -
uid: 3d03b5ac-d0f7-4660-3d35-c986842e63dc
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Yes, Wyll. They have your father.

0:0 - Ravengard? I don't know the name.
uid: 420d094d-07f9-de83-a938-5f8017400b75
- 0 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> He is the great champion of the Council, commander of the Flaming Fist - the binding force holding Baldur's Gate together.

0:0 - I won't press for answers you won't give.
uid: 4328b1e9-bee6-5989-0a4d-ed13af4831f3
> null

null
uid: 4721e6ad-597d-2f6e-9135-7ccac5e5d5be
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Counsellor Florrick - are you all right?

null
uid: 48100d27-9dc1-7111-dc7c-db6e84f001f5
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - This was no random attack. Your father was their target.
1:0 - This was no random attack. The Grand Duke was their target.
uid: 485cadc4-1e74-2489-7b87-880b7201a991
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
> null
> null
> null
> null
> null
> Whoever holds my father is my target. I'll head west and find them. I'll head west and find Duke Ravengard.
> null
> null
> You'll need to find him without my help - I've done all I can for now.

0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city. Baldur's Gate needs him now, more than ever.
uid: 49a097d1-0cef-9662-0475-c10c6bc14936
> Trust us to see it through, Counsellor.

0:0 - Duke Ravengard is my flesh and blood. I will travel west and rescue him.
1:0 - I'll travel west and rescue Duke Ravengard.
uid: 4b142cfd-ee15-2574-00e8-3549f6b64396
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - GLO_Desire_State_AgreedToFindDuke - GLO_Desire_State_AgreedToFindDukedescription
> null

null
uid: 4d3db4d0-6197-62d0-6d3b-e0e87b36d074
- 0 Set flag(s) to (Global):
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
> null

0:0 - I will seek reinforcements and join you when I can.
uid: 5084e36a-9e09-3141-d30a-1d7f4f43897b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> null

null
uid: 51b62bb4-dbfc-4df8-8a89-7ffe843a5e3b
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Fist: to work.

null
uid: 529d170e-ee21-8ca6-f5f2-3fd61c4251aa
- 0 Check flag(s) (Tag):
   false - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll's Fiendish Form - |Wyll is in devil form|
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

null
uid: 53000dca-f2b3-dd8c-afd5-297ed203807b
Jump to another node

null
uid: 538a44c0-cb7a-ebef-ee13-e6e83c28bd76
Jump to another node

null
uid: 53c8bd86-cd98-a28b-35cd-783d2e732121
> null

0:0 - ... unless darker forces are at work.
uid: 5660361d-5029-496e-baa8-39b1d5c97dc8
> This was no random attack. Your father was their target. This was no random attack. The Grand Duke was their target.

0:0 - Ravengard? I know that name.
uid: 56d3d950-c89f-d5dd-cf6f-9df1df06e743
- 0 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> As well you should. He is the great champion of the Council, commander of the Flaming Fist - the binding force holding Baldur's Gate together.

null
uid: 5705344a-d2c1-9a51-9c49-60659407e28e
Jump to another node

0:0 - Ravengard... I know that name... he is much beloved by the city, isn't he?
1:0 - Ravengard's a champion to the people of Baldur's Gate.
uid: 5d23fd56-691b-8e93-0707-ca2c30000835
- 0:0 Tag: Dark Urge - |Dark urge origin tag; ignores shapeshift.|
- 0 Check flag(s) (Local):
   false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> A champion, indeed. He's the invisible force holding Baldur's Gate together.

null
uid: 5d27a742-3a5f-c8bf-2a0e-741cc713b516
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - Wyll, by the living gods! I couldn't have asked for a finer saviour.
uid: 5d4bd271-dde0-1bea-985c-9e14f856254a
- 0 Check flag(s) (Global):
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
- 1 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.

null
uid: 60049220-2dd9-3edd-0405-6660e3a51947
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> null

0:0 - Please - rescue Ravengard from his drow captors. The Council will reward you for your effort.
uid: 60730386-8247-f870-7133-07db7677f0d5
> May I trust you'll see it through?

null
uid: 6080bed7-71d7-42bd-86b7-f5a5d1bf93fb
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Remember, Wyll. 'Courage is found in the battle against fear, not in the defeat of it.'

0:0 - I have no duty to nobles, dukes, or anyone. Anything for that matter.
uid: 61430e35-adc3-889d-5e80-3a16a094c14a
- 0 Check flag(s) (Local):
   false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
- 1 Check flag(s) (Tag):
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> null

0:0 - Yes, Wyll. They have your father.
uid: 61e8edfe-1a49-3248-b114-cd5968b96a4f
> null

null
uid: 62c07823-08bb-b082-1f99-ef339ae57b25
> null

null
uid: 65a6ad42-6ae2-3f0a-621a-4fbdd9a3f263
Jump to another node

0:0 - Fist Ito, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
uid: 6615e513-9a9e-96e4-0d53-6f7c66e85d46
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> Report to the manip and send for reinforcements. We must find the Duke.

0:0 - Remember, Wyll. 'Courage is found in the battle against fear, not in the defeat of it.'
uid: 6aae9913-d5f6-4d1b-8c00-b73809f6be61
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> So father said. I won't soon forget.

0:0 - A duke? I owe no fealty to the nobles of the upper world.
uid: 6ac223e0-1f9f-3a2a-5cac-3329aac5a38f
- 0 Check flag(s) (Local):
   false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
- 1 Check flag(s) (Tag):
   true - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> It is not fealty I ask, merely a great favour on behalf of my city.

0:0 - Yes. As Ravengard told me, where his son treads, the Hells fires are sure to burn.
uid: 6b7798b1-a610-926f-4d3d-d00da99f4bda
> null

0:0 - It takes more than mere fire to break me, Aelis.
uid: 6f921b45-bc3b-27bd-0fc6-6ca870355b35
Node context: Brushes herself off. Aelis = Ay-liss.
> Now listen close, fist: duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.

null
uid: 6fcd1b1f-b763-f0ab-bca7-6addf2ec5fdd
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0:0 - Thank you. And should your courage falter, remember your father's generosity.
1:0 - Thank you. And should your courage falter, remember the Duke's generosity.
uid: 718e99ed-3af9-504a-5407-101e7a31dd2f
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> Approach the Towers with care - the land itself has been swallowed in shadow.

null
uid: 720dea1d-b07d-67c5-1199-6a6095ff47b5
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> null

0:0 - Gauntlet - report to the manip and send for reinforcements. We must find the Duke.
uid: 732840b3-e128-a6d8-a976-25f49cd4f6d0
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> On your command, Counsellor.
> On your command, Counsellor.
> On your command, Counsellor.
> On your command, Counsellor.

null
uid: 73a13fb2-10e5-4a3a-844c-e1ae85af97a3
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Counsellor Florrick - are you all right?

0:0 - Fresh air, at last.
uid: 753124f0-feff-85a1-691a-0580343dbf3f
- 0 Set flag(s) to (Global):
   true - PLA_Desire_Event_HasMet - Global HasMet for Florrick in PLA
> Your training serves you well, child of Gith. I'm in your debt. You honour your clan, sir. I'm in your debt. You honour your clan, miss. I'm in your debt. You honour your own name, Blade of Frontiers. I'm in your debt. Your boldness is a blessing - I'm in your debt.

0:0 - On your command, Counsellor.
uid: 7923bc07-fc85-131c-4bd1-ddcb66d0bc53
> The rest of you - count the dead. Take word of their sacrifice to the city.

null
uid: 7bf89732-c946-2e19-7f7e-0b360ff2329b
> null

0:0 - Wyll - by the Maimed God, what's become of you?
uid: 7d2bf214-2e6d-2b47-361f-50fd3d24bfb5
- 0 Check flag(s) (Global):
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
- 1 Check flag(s) (Tag):
   true - Wyll's Fiendish Form - |Wyll is in devil form|
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - GLO_Florrick_State_KnowsWyllDevil - Florrick knows that Wyll is a devil
> A story best left for calmer days. Now breathe deeply - are you in pain?

0:0 - Whoever holds my father is my target. I'll head west and find them - trust me to see it through.
uid: 7d4013d1-5b54-ae01-0e46-d9b508aa4693
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Goblins take their prisoners to Moonrise Towers. That's where we'll find my father.
1:0 - Goblins take their prisoners to Moonrise Towers. That's where we'll find the duke.
uid: 7d435df8-1360-e5b8-cd18-e5060d7fd2ba
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Check flag(s) (Global):
   true - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers.
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
   false - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> Moonrise Towers? Along the old road? That place is cursed. Few could survive there...

0:0 - It takes more than mere fire to break me, Ito.
uid: 7db31456-65aa-48f2-ce0b-42d02c59c8ee
Animation: Dusts themselves off
Node context: Briushes herself off.
> Now listen close, fist: duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.

0:0 - I owe no fealty to some Upper City toff.
uid: 7fcb208c-c78b-9228-b502-56ce0c8f9ba0
- 0 Check flag(s) (Local):
   false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
- 1 Check flag(s) (Tag):
   false - Wyll - |Really Wyll, superhero warlock|
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> It is not fealty I ask, but a great favour on behalf of our city.

0:0 - By the time aid arrives, it might be too late. You've the heart of a dragon and the will of a hero. Tell me I can count on you.
uid: 85a0c761-e6e7-b1a9-bb44-7a4ac6a42a76

null
uid: 897958e7-a940-48f3-090a-3ccfde4dd4ef
Jump to another node

0:0 - Grand Duke Ravengard is the invisible force holding Baldur's Gate together.
uid: 8a40eafa-7557-92c4-3111-e38a7a8e889d
> Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him.

0:0 - Thank you. When the Grand Duke returns to the city, he'll hail his only son a hero.
uid: 8b7f52d5-b77a-88d5-0290-e1ac975abbff
- 0 Check flag(s) (Global):
   false - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers.
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
   false - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> null

null
uid: 8eebf88c-232b-eba2-a230-75dadd96a557
- 0 Check flag(s) (Global):
   false - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers.
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
   false - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> Go. You should pick up the drow trail with ease.

0:0 - No, it can't be. You mean, they've taken -
uid: 9024a24c-3330-0ca3-7b38-468c5121cca7
> Yes, Wyll. The drow have your father.

0:0 - Without him, the city faces collapse. In fact, I fear that may have been the intention of those who abducted him.
uid: 9086bf0e-ed2e-71a0-324e-f214cdc647ed

null
uid: 91e27dc2-0cb7-d271-4a95-a4c59fa804e0
> No, it can't be. You mean, they've taken -

0:0 - Wyll, by the living gods! I couldn't have asked for a finer saviour.
uid: 928b9c20-4764-dc58-cb27-42d66e8ceede
> *She is a ghost from your past come to haunt you - Counsellor Florrick, your father's closest confidante, and a loyal servant of Baldur's Gate.*

null
uid: 946b01c1-1957-c42f-8d05-6c587fae55b2
Jump to another node

0:0 - Should you hear word of your father, seek me out. I will not fly far.
1:0 - Should you hear word of Ravengard, seek me out. I will not fly far.
uid: 97f363bd-47e9-df6d-09bb-5c86197a0fed
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Check flag(s) (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription
=== END NODE ===

null
uid: 9a92bb5f-15b8-7dd6-849f-12eaa02c56bb
Jump to another node

0:0 - Let's just say I got mixed up with the wrong crowd.
uid: 9d8dbc0d-f626-f183-79aa-9ced990da204
> Yes. As Ravengard told me, where his son treads, the Hells fires are sure to burn.

0:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken father.
1:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken the duke.
uid: a16c163c-892e-b0a8-9319-e6bf6f9096e7
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Check flag(s) (Global):
   true - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers.
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> Moonrise Towers? Along the old road? That place is cursed. Few could survive there...

null
uid: a2b3a6bc-5c78-2497-c5bd-f18af2c57a96
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - That's my business, and no one else's.
uid: a40dd9e6-cb4f-6c0a-9c73-d67dfc003ff3
> I won't press for answers you won't give.

0:0 - A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.
uid: a455ef5c-e96e-c0e4-5145-55dc6a2e49ff
> null
> null
> null
> null
> Listen, Wyll - the drow have taken Grand Duke Ravengard.

0:0 - It is not fealty I ask, but a great favour on behalf of our city.
uid: a4e0432f-54b6-ce29-5367-8efb5da5d7e6
> null

null
uid: a4eda1c7-060f-c423-e76d-910df2e85e68
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll's Fiendish Form - |Wyll is in devil form|
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Thank you so - no, it can't be. Wyll, by the living gods, what's happened to you?

0:0 - Yes, Wyll. They have your father.
uid: a7ab4058-175d-c14e-e0b7-4e0327007d65
> null

0:0 - Wyll, you are the son of nobility?
uid: a9f258f7-7201-8498-5c42-369f6b751400
> The circumstance of my birth is no matter of pride for neither me nor my father.

0:0 - Counsellor Florrick - are you all right?
uid: b0017d0b-2cca-43f4-8af9-0c011def329a
- 0 Set flag(s) to (Global):
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
- 1 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_WyllSpoke - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_WyllSpokedescription
> Wyll - by the Maimed God, what's become of you?
> Wyll, by the living gods! I couldn't have asked for a finer saviour.
> null
> null
> null
> null
> null

0:0 - Counsellor - are you all right?!
uid: b0390440-6aac-1670-faee-97bbddc86a08
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> It takes more than mere fire to break me, Aelis.

null
uid: b0d0fd98-f397-fd76-832b-e59e0053f07e
Jump to another node

null
uid: b327e205-dd1b-974c-e395-104c6aa86981
- 0 Set flag(s) to (Global):
   true - GLO_Florrick_State_KnowsWyllDevil - Florrick knows that Wyll is a devil
> A story best left for calmer days. Now breathe deeply - are you in pain?

null
uid: b360d753-68bd-9b3f-c3f2-64b7b741b747
Jump to another node

null
uid: b383ae10-21d3-e70e-c97e-a38732705075
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0:0 - May I trust you'll see it through?
uid: b3f30e1a-7d7e-9776-6c76-d027eea573e7
> Why entrust this to me? You have others at your command.
> The drow took the Duke to Moonrise Towers.
> Goblins take their prisoners to Moonrise Towers. That's where we'll find my father. Goblins take their prisoners to Moonrise Towers. That's where we'll find the duke.
> The Absolute's cult is based at Moonrise Towers. That's where they'll have taken father. The Absolute's cult is based at Moonrise Towers. That's where they'll have taken the duke.
> The Absolute's cult is based at Moonrise Towers. That's where they'll have taken father. The Absolute's cult is based at Moonrise Towers. That's where they'll have taken the duke.
> Who is this Duke Ravengard?
> A duke? I owe no fealty to the nobles of this world.
> A duke? I owe no fealty to the nobles of the upper world.
> Ravengard... I know that name... he is much beloved by the city, isn't he? Ravengard's a champion to the people of Baldur's Gate.
> I owe no fealty to some Upper City toff.
> Duke Ravengard is my flesh and blood. I will travel west and rescue him. I'll travel west and rescue Duke Ravengard.
> You'll have to find somebody else for the job.
> I have no duty to nobles, dukes, or anyone. Anything for that matter.
> On my oath: I will see my father rescued, and his captors vanquished. On my oath: I will see Duke Ravengard rescued, and his captors vanquished.
> Leave.

null
uid: b51ae0da-cbc5-0495-25e0-c5ce88a443be
Jump to another node

0:0 - A duke? I owe no fealty to the nobles of this world.
uid: b6efa182-e3d8-13be-ba15-d85de478cb20
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
- 0 Check flag(s) (Local):
   false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> It is not fealty I ask, merely a great favour on behalf of my city.

0:0 - It is not fealty I ask, merely a great favour on behalf of my city.
uid: b6f2c68f-1e2c-cf54-dcf7-0446252d171f
> Grand Duke Ravengard is the invisible force holding Baldur's Gate together.

0:0 - Yes, Wyll. The drow have your father.
uid: b770ae04-3b59-bdbd-b96c-2eaafb0d47af
> Wyll, you are the son of nobility?
> Ravengard? I know that name.
> Ravengard? I don't know the name.
> A Grand Duke, you say? And what is his rescue worth to you?

null
uid: b77ea065-0fdf-1215-e832-62f48674971c
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: b79eed54-f5d3-319e-2d45-219132d4f5a7
> null

0:0 - And you, githyanki - I must ask again for your aid.

1:0 - And you - I must ask again for your aid.
uid: b88c5c98-52d7-a54c-f30d-66cbbb40780c
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Please - rescue Ravengard from his drow captors. The Council will reward you for your effort.

0:0 - Who is this Duke Ravengard?
uid: b9d3389b-6751-2114-3501-39227a4c07b6
- 0 Check flag(s) (Local):
   false - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
- 1 Check flag(s) (Tag):
   false - Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
   false - Planar - Race group for REALLY_ races (githyanki, warforged)
   false - Wyll - |Really Wyll, superhero warlock|
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMore - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_AskedMoredescription
> The invisible force holding Baldur's Gate together. Without him, the city's collapse is certain.

0:0 - Approach the Towers with care - the land itself has been swallowed in shadow.
uid: ba6f7040-b685-dc0d-694f-e04b5c72b376
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

null
uid: bb0425f3-b30c-0048-d87a-9cd540f3ed66
> No, it can't be. You mean, they've taken -

null
uid: bb08f7c4-ecc8-27be-04ed-de558b19bb85
- 0 Check flag(s) (Tag):
   true - Avatar - A Character Selected in Character Creation (AVATAR tooltip)
   true - Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_End_Wyll - End Wyll Inclusion
> Wyll, by the living gods! I couldn't have asked for a finer saviour.

null
uid: bb8aeb7a-feb1-f408-dd10-7f7d532fa920
Jump to another node

0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city.
uid: bcc01387-ad54-80dc-9351-ec738f68d296
> Whoever holds my father is my target. I'll head west and find them - trust me to see it through.

0:0 - *She is a ghost from your past come to haunt you - Counsellor Florrick, your father's closest confidante, and a loyal servant of Baldur's Gate.*
uid: bdb68fa1-5bfb-8b55-e844-c6e617f3401c
> null
> null
> null
> null
> Listen, Wyll - the drow have taken Grand Duke Ravengard.

0:0 - Go. You should pick up the drow trail with ease.
uid: be01b10c-18bb-239e-8105-689c22f3908b
- 0 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null
> I will seek reinforcements and join you when I can.

0:0 - On your command, Counsellor.
uid: bf6fbd7f-7aa5-d66f-73b1-53465edde748
> The rest of you - count the dead. Take word of their sacrifice to the city.

0:0 - *Grand Duke Ulder Ravengard - the man you call your father. The man who cast you from your home after pacting with Mizora.*
uid: bfc114a1-c105-8a83-5860-660fbee04b45
> Wyll, you must hold little love for your father. But please, find him and return him to the city. Baldur's Gate needs him now, more than ever.

null
uid: c2785fec-f6b0-2976-6e06-e1594e15b00b
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - Yes, Wyll. The drow have your father.
uid: c367dc76-2fa4-3f31-58ad-1feffec849dc
> null

0:0 - So father said. I won't soon forget.
uid: c477fb19-7eb8-3b58-f2c7-68bd831ea38d
- 0 Check flag(s) (Tag):
   true - Wyll - |Really Wyll, superhero warlock|
> null

null
uid: c497738f-aadc-c78e-a75e-8da840594ed7
> Yes, Wyll. They have your father.

0:0 - Counsellor - are you all right?!
uid: c5f78f78-8378-225e-4fe9-8b51609c658b
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> It takes more than mere fire to break me, Yeva.

null
uid: c794c375-ebcf-89a1-0add-8ae46da78a24
Jump to another node

null
uid: c90f71f1-483a-9f35-aba0-1398f1133ba0
Jump to another node

0:0 - Fist Pavel, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
uid: cb0d0cd9-7b2e-8038-1d1f-663e93fb7168
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> Report to the manip and send for reinforcements. We must find the Duke.

0:0 - On my oath: I will see my father rescued, and his captors vanquished.
1:0 - On my oath: I will see Duke Ravengard rescued, and his captors vanquished.
uid: cbc9e0c9-c176-fcea-0c09-8520d298a048
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Global):
   true - GLO_Desire_State_AgreedToFindDuke - GLO_Desire_State_AgreedToFindDukedescription
> null

0:0 - The rest of you - count the dead. Take word of their sacrifice to the city.
uid: cc84ec48-5d4c-3bc3-aa21-8ad621d14d61
> And you, githyanki - I must ask again for your aid.
And you - I must ask again for your aid.


null
uid: cdd5e9f3-3f66-99d7-0a0e-9ec4bb2d50a2
Jump to another node

0:0 - Counsellor - are you all right?!
uid: cde5f3e0-f908-00f0-299a-2f63e1409bfd
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> It takes more than mere fire to break me, Pavel.

0:0 - It takes more than mere fire to break me, Yeva.
uid: cf8f7017-95d4-8692-fea4-df3a7e855ad2
Animation: Dusts themselves off
Node context: Briushes herself off. Yeva pronounced Yay-va.
> Now listen close, fist: duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.

0:0 - Fist: to work.
uid: cfb823b7-4c4e-6680-c9fd-80de427bdff8
=== END NODE ===

null
uid: cff236e4-865a-a654-5324-7a5dbf7b3394
Jump to another node

null
uid: d0d2b184-c143-7ca7-5d8e-1937b95fc312
> null

0:0 - Counsellor Florrick - are you all right?
uid: d1d7cdd6-ba6b-2c89-ded7-1c52fafd70f9
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0 Set flag(s) to (Global):
   true - PLA_Desire_State_WyllComTrack - Companion Wyll present in Florrick's act 1 dialogue
> A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.

null
uid: d2b069f8-c83a-648b-7180-c27ceec713b1
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - Aelis - report to the manip and send for reinforcements. We must find the Duke.
uid: d696f1c1-97fd-1620-3758-e30517e8d415
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

null
uid: d7308435-c406-3c5a-60eb-c76309c64db8
Jump to another node

0:0 - Thank you so - no, it can't be. Wyll, by the living gods, what's happened to you?
uid: d80528d2-8979-314a-0575-85b35c7a8b15
> null

null
uid: e19eda51-1e30-68dc-0c70-c4cc3545216d
> Wyll, you must hold little love for your father. But please, find him and return him to the city.

null
uid: e2156081-5277-af1b-42c4-baa30b92d5ff
- 0 Check flag(s) (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresent - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_NoFFPresentdescription
=== END NODE ===

0:0 - The circumstance of my birth is no matter of pride for neither me nor my father.
uid: e24b67e7-e0a7-28b0-0117-a991f912d4a2
> But pride is no reason to refuse help to my own flesh and blood. How can we help?

0:0 - Fist Aelis, a new duty calls. Drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears can be believed.
uid: e2840aaf-0f7e-89f0-8ce4-746608763739
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> Report to the manip and send for reinforcements. We must find the Duke.

0:0 - On your command, Counsellor.
uid: e40e90cc-a61d-dfce-f77a-1fc940364046
> The rest of you - count the dead. Take word of their sacrifice to the city.

0:0 - The drow took the Duke to Moonrise Towers.
uid: e4f9b9be-466c-f11a-8621-1415d54fcf2f
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
> Moonrise Towers? Along the old road? That place is cursed. Few could survive there...

0:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken father.
1:0 - The Absolute's cult is based at Moonrise Towers. That's where they'll have taken the duke.
uid: e5668fe8-698a-fa42-c102-bd3ba1d45180
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
- 0:1 Tag: Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)
- 0 Check flag(s) (Global):
   false - GLO_Moonrise_Knows_Prisoners - The goblins are sending prisoners to Moonrise Towers.
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
> Moonrise Towers? Along the old road? That place is cursed. Few could survive there...

0:0 - Wyll, you must hold little love for your father. But please, find him and return him to the city.
uid: e66bd575-97a2-45d4-9508-85e14e179416
> Trust us to see it through, Counsellor.

0:0 - A story best left for calmer days. Now breathe deeply - are you in pain?
uid: e683e74e-50dc-143e-b7e4-a24b4e1863d2
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.

0:0 - Calmer days are not soon to come, Wyll - as I'm sure you know.
uid: e977c2a4-6f5d-1a32-f235-035a78c638cc
> null

null
uid: e9dbcb09-302c-8efe-c53f-95a745bfbb88
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> *Grand Duke Ulder Ravengard - the man you call your father. The man who cast you from your home after pacting with Mizora.*

0:0 - Rescue Ravengard from his drow captors. Baldur's Gate needs him now, more than ever.
uid: ea5cf306-5198-da71-ee90-912227c61398
> Trust us to see it through, Counsellor.

0:0 - Isn't it clear? You travel with the Blade of Frontiers. Who might I trust, if not a legend? Who might rise to the moment, if not Ravengard's own son?
uid: ef077da7-c330-b70e-c253-d5b9f339cef5
- 0 Check flag(s) (Local):
   true - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_WyllSpoke - 3c05c8ab-de4e-b1a5-691a-2f221d19fecf_WyllSpokedescription

null
uid: efda954f-9d6a-f6ee-0ee7-b2242ca49151
- 0 Check flag(s) (Global):
   true - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit
- 0 Set flag(s) to (Global):
   true - GLO_Desire_State_FreedInAct1 - Flag for us to know that Florrick was freed in Act 1 that persists outside the section
   true - PLA_Desire_Event_HasMet - Global HasMet for Florrick in PLA
> null

0:0 - Isn't it clear? The Blade is known for action. Who might I trust, if not a legend? Who might rise to the moment, if not Ravengard's own son?
uid: f2102885-758b-13c3-a645-aad6a3c51c60
- 0 Check flag(s) (Tag):
   true - Wyll - |Wyll, the superhero warlock| (The famed Blade of Frontiers, the pride of Baldur's Gate.)

0:0 - Moonrise Towers? Along the old road? That place is cursed. Few could survive there...
uid: f28ba247-28a7-00da-a6db-f2af4f3b3e3a
- 0 Set flag(s) to (Global):
   true - PLA_Desire_State_ToldFlorrickAboutTowers - The player told Florrick in PLA that the duke was likely taken to MOO
> ... unless darker forces are at work.

0:0 - A story best left for calmer days, Counsellor.
uid: f52a28c4-a162-011d-65fd-8ad3f0167898
> Calmer days are not soon to come, Wyll - as I'm sure you know.

null
uid: f5d6b6f7-ee48-60fe-6959-b6958e5787f9
Jump to another node

0:0 - Counsellor - are you all right?!
uid: f61e13aa-507d-7e56-e52b-36c0a022a9a2
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> It takes more than mere fire to break me, Ito.

null
uid: f642272a-adf2-a30b-4d4a-198a9a7e8cf8
> A story best left for calmer days, Counsellor.
> Let's just say I got mixed up with the wrong crowd.
> That's my business, and no one else's.

0:0 - We can talk when you get me out of here!
uid: f76b62c9-0b47-3fcc-b220-894dd4872706
- 0 Check flag(s) (Global):
   false - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit
=== END NODE ===

null
uid: f7a7c74d-4d4c-3a58-d920-35a2ca0b0669
- 0 Check flag(s) (Tag):
   true - Human - |Human| (The most common face to see in Faerûn, humans often face stiff competition from long-lived races, but hold their own with tenacity, creativity, and an endless capacity for growth.)
> null

0:0 - Listen close: drow have taken Grand Duke Ulder Ravengard - westward, if my eyes and ears may be believed.
uid: f816da57-d8f5-aa50-e7c3-8c9556f71acf
- 0 Set flag(s) to (Dialog):
   true - GLO_Desire_HasMet - GLO_Desire_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> I must report to the Flaming Fist manip, with haste.

0:0 - On your command, Counsellor.
uid: fa27bc70-78ef-bc15-5867-a7495d0a5bf0
> The rest of you - count the dead. Take word of their sacrifice to the city.

null
uid: fcf76db2-fc26-48e4-a2ed-0ea371406649
- 0 Set flag(s) to (Object):
   true - ORI_Inclusion_Wyll - Start Wyll Inclusion
> Damn you. My father's in danger. We cannot turn our backs.

0:0 - Damn you. My father's in danger. We cannot turn our backs.
uid: fd0c78ff-9ccd-4f76-a6fd-bf3de44dee76
> null

null
uid: fd52d166-bc96-99de-ca56-4fd45414b882
Jump to another node

null
uid: fe29003d-c4fd-c19c-66ef-944ddcae04ca
Jump to another node


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_FF1.lsj
Synopsis:
Yeva calls out when she realises who is calling from behind the fire.

0:0 - The Duke's counsellor!
uid: 080824ae-badf-e606-67a8-08062661e09a
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_FF2.lsj
Synopsis:
If Yeva is unavailable, Ito calls out that it's the Duke's counsellor trapped in the burning building.

0:0 - The Duke's counsellor!
uid: 1ad72ea1-bcbf-06cd-3267-9a33ab59984d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_ScoutReactsToDragon.lsj
Synopsis:
A tiefling refugee observes a war party of githyanki warriors guarding a bottleneck in the main road leading out of the region. The githyanki are alien and fearsome to the tiefling. She reacts with shock when she sees how they have a dragon circling overhead in support.

0:0 - Helm protect me, where'd that beast come from...?
uid: 68266b70-70f9-4473-7b4d-fe1aae86d80d
Node context: A tiefling refugee reacts with terror and awe upon seeing a dragon fly overhead.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_ScoutLeaves.lsj
Synopsis:
The tiefling refugee/scout declares she's clearing off when she realises the situation with the nearby githyanki warparty is getting too risky.

0:0 - Mrag! That's it - I'm getting out of here!
uid: f7ff6253-122f-0b57-e289-0ddc671c8e14
Node context: Mrag pronounced 'mRAG' (means 'shit' in infernal language). The tiefling decides that things are getting too dangerous and runs off while she still can.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelWithKnight.lsj
Synopsis:
|Lae'zel was a companion. She became a NPC and ran up to the gith. Now she's looping this AD with the Knight until the player comes closer or leaves.|

0:0 - And yet you do not heed her kith'rak's command.
uid: 0f92bbec-60b4-21ca-2114-1c1fdc4220fc
> Few of our Queen's children prove so stubborn.

0:0 - Hear me, knight. I must...
uid: 12ec3361-399e-85fd-2f13-05403d4f3e1d
> Do you not honour the command of a kith'rak, young one?

0:0 - You do not understand. I heed Vlaakith's call.
uid: 23f1e294-3ee5-265e-67ec-475ac4c0fa6f
- 0 Check flag(s) (Local):
   true - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDone - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDonedescription
> And yet you do not heed her kith'rak's command.

0:0 - Few of our Queen's children prove so stubborn.
uid: 62cf6991-b245-fc9c-f18c-7f402da8f048
=== END NODE ===

0:0 - It is not your time to speak.
uid: b0bc144e-31c6-826b-a3da-5a887d3a1f36
=== END NODE ===

0:0 - Child of Vlaakith. Be still, and listen.
uid: c75e52b0-cbc1-1eac-36f5-2c1aac57f42c
> Hear me, knight. I must...

0:0 - Baretha - look what wanders near.
uid: e2ea4562-ed89-c492-7683-0d6a0e415c48
- 0 Check flag(s) (Local):
   false - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDone - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDonedescription
- 0 Set flag(s) to (Local):
   true - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDone - 8876b4e8-08c6-fdf5-bca6-96f6d1a11959_FirstLoopDonedescription
> Child of Vlaakith. Be still, and listen.

0:0 - Do you not honour the command of a kith'rak, young one?
uid: f5784115-57a3-c839-140f-96cc9d87f814
> It is not your time to speak.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelSidesWithGith.lsj
Synopsis:
|Player manually attacked the githyanki, bypassing the normal flow. Lae'zel is still a NPC. She sides with the githyanki in this combat.|

0:0 - I should have ended you when I had the chance.
uid: 0b89e860-3900-9641-baae-d0e668b5a414
- 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_Event_LaezelLeftParty - Lae'zel left the party to get to the gith knight. Checked in some PAD/AD to acknowledge that she was once in the party instead of never recruited
=== END NODE ===

0:0 - Shka'keth! I will tolerate you no longer.
uid: 80191dcf-e085-eab9-b027-708d3c0809cb
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelRunsToKnight.lsj
Synopsis:
Non-recruited Lae'zel calls out to the gith knight.

0:0 - Kith'rak. We must speak!
uid: 0be40b1c-aad0-dd40-a0de-a7a7c583502b
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelPostConfrontation.lsj
Synopsis:
Non-recruited Lae'zel speaks ADs after the battle with the dragon rider. She alternated between the beat of the dragon rider and looking for a creche.

0:0 - The crèche must be near.

uid: 0968b520-ed9b-956b-5fea-5d1d6245fb95
- 0 Check flag(s) (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_C - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Cdescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_B - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Bdescription
- 0 Set flag(s) to (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_B - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Bdescription
=== END NODE ===

0:0 - Protocol is clear. I will be purified.

uid: 578901a1-9b1d-5fb5-3951-eea63c45dabe
- 0 Set flag(s) to (Local):
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_C - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Cdescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_B - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Bdescription
=== END NODE ===

0:0 - The knight has betrayed his Queen's children. He will be punished.
uid: 64b385aa-7e46-2299-6769-b97118a1dd69
- 0 Check flag(s) (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_C - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Cdescription
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_B - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Bdescription
- 0 Set flag(s) to (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_C - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Cdescription
=== END NODE ===

0:0 - Shka'keth! Traitor!

uid: 9d2b11fa-22c5-1940-a917-60d1df98110f
Node context: SHKA-keth
- 0 Check flag(s) (Local):
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_C - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Cdescription
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_B - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Bdescription
- 0 Set flag(s) to (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
=== END NODE ===

null
uid: 9f509673-ad31-23b2-d22a-9511959d4627
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
- 1 Check flag(s) (Local):
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
- 0 Set flag(s) to (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
=== END NODE ===

null
uid: d9e397ff-4118-c3ba-c2c3-4fcd633c01fb
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_State_LaezelSuspectsVlaakith - GLO_GithChokepoint_State_LaezelSuspectsVlaakithdescription
- 1 Check flag(s) (Local):
   true - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
- 0 Set flag(s) to (Local):
   false - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_A - 0d6dbe21-1644-b9bf-8297-dd60d820bd99_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithChokepoint_AD_LaezelBetrayed.lsj
Synopsis:
|Lae'zel Companion only: the player attacked the gith during 'PLA_GithChokepoint_ConfrontationLaezel', and Voss commanded Baretha to kill them all (the player + Lae'zel) OR, the situation naturally ended in combat. Lae'zel is betrayed, and this AD makes it clear to the player.|

0:0 - Traitors to our queen: I will make you suffer!
uid: ae50b12d-e43d-411c-9b0c-3a68bc5c479b
Node context: Calls out after battle starts.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_GithCaptain_Dead.lsj
Synopsis:
Speak with Dead dialogue with Sarth Baretha, a mid-ranking githyanki warriorv who was ordered to search Faerûn for a mysterious stolen weapon.

0:0 - Can I remove an illithid parasite at the crèche?
uid: 00d3b56d-0f85-4b62-924a-b6cb81372764
- 0 Check flag(s) (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_creche - 26071d89-33af-8eac-3c05-ee8dca91338d_crechedescription
   false - 26071d89-33af-8eac-3c05-ee8dca91338d_protocol - 26071d89-33af-8eac-3c05-ee8dca91338d_protocoldescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_protocol - 26071d89-33af-8eac-3c05-ee8dca91338d_protocoldescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> At the crèche... cleansing...

0:0 - Why did you come here?
uid: 06236186-a5bb-4b5f-8f3c-2d27c8dde444
- 0 Check flag(s) (Local):
   false - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Find... the weapon...

0:0 - Leave.
uid: 0c11ca6d-e6e5-4c5e-ab4e-2e39a895569d
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - My queen...
uid: 188abd3e-f518-4a3d-8610-b5197b90dd8e
> null

0:0 - All-powerful... Vlaakith's prize...
uid: 1c08ed74-0a32-4d8d-9c59-c0b5d7f71b08
> null

0:0 - I found a githyanki slate. How do I read it?
uid: 2c40aff1-4333-a8ec-718e-eb2d28645e3a
- 0 Check flag(s) (Global):
   false - GLO_GithChokepoint_Knows_DecipheredMap - Act1 - Player was able to read the gith map that gives out the location of the gith creche
- 1 Check flag(s) (Object):
   true - GLO_GithChokePoint_State_HasGithCrecheMap - Has the Gith Creche Map.
- 2 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Only intelligent. Only githyanki...

0:0 - Who is Vlaakith?
uid: 2da86110-3cdb-4dfc-9948-56be321f9e2e
- 0 Check flag(s) (Local):
   false - 26071d89-33af-8eac-3c05-ee8dca91338d_queen - 26071d89-33af-8eac-3c05-ee8dca91338d_queendescription
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 2 Check flag(s) (Tag):
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_queen - 26071d89-33af-8eac-3c05-ee8dca91338d_queendescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> My queen...

0:0 - This 'weapon' you sought - what does it do?
uid: 2f199635-54f4-4807-a625-2a936dca1589
- 0 Check flag(s) (Global):
   true - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_weapon - 26071d89-33af-8eac-3c05-ee8dca91338d_weapondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> All-powerful... Vlaakith's prize...

0:0 - What does this weapon do?
uid: 4b4dc6c0-4031-f844-b57a-a2981e1b9b30
- 0 Check flag(s) (Global):
   false - PLA_GithChokepoint_Event_MentionedWeapon - PLA_GithChokepoint_Event_MentionedWeapondescription
- 1 Check flag(s) (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_mission - 26071d89-33af-8eac-3c05-ee8dca91338d_missiondescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription
> All-powerful... Vlaakith's prize...

null
uid: 5803ab94-70a9-4b5f-9617-ca0fba77822e

null
uid: 5be282f8-4203-4315-8566-7a8d2295b1f4

null
uid: 6b0cd859-66d6-4c36-8f7a-48592c33f0d8

0:0 - Find... the weapon...
uid: 71128ddb-89f7-4e57-94d8-24c690151e34
> null

null
uid: 74cc6e3b-ec5d-09bd-1c0c-ed239e3f7e27

0:0 - What is your profession?
uid: 7e8e4d62-ffd6-49f6-a832-f4bcf59bd76b
- 0 Check flag(s) (Local):
   false - 26071d89-33af-8eac-3c05-ee8dca91338d_profession - 26071d89-33af-8eac-3c05-ee8dca91338d_professiondescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakith - 26071d89-33af-8eac-3c05-ee8dca91338d_vlaakithdescription
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_profession - 26071d89-33af-8eac-3c05-ee8dca91338d_professiondescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Sarth... warrior of Vlaakith...

null
uid: 89e2ca73-6e63-4c76-a907-665a74fe99b9

0:0 - Only intelligent. Only githyanki...
uid: 94535374-533c-c705-4564-d72f9ae720fa
> null

null
uid: a6574367-48db-42f3-894b-60759b5df04b

null
uid: a86d9204-4de0-4e96-893a-208babf73ff5

null
uid: b07f4cab-2f09-47d4-a969-ac72c0d39b36

null
uid: b4147143-2e82-1fed-847a-133b1104cc29

0:0 - Do you know where the githyanki crèche is?
uid: bb7b2a8a-8ea4-412f-bc94-79379b67188c
- 0 Check flag(s) (Global):
   true - ORI_Laezel_Knows_SeekingCreche - ORI_Laezel_KORI_Laezel_Knows_SeekingCrechedescription
- 1 Check flag(s) (Local):
   false - 26071d89-33af-8eac-3c05-ee8dca91338d_creche - 26071d89-33af-8eac-3c05-ee8dca91338d_crechedescription
- 2 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_creche - 26071d89-33af-8eac-3c05-ee8dca91338d_crechedescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Mountains...

0:0 - At the crèche... cleansing...
uid: be8d6c17-85df-4875-972d-482ee2e430c4
> null

0:0 - The kith'rak betrayed Vlaakith. What is he after?
uid: c972d02f-f38a-ce0b-959a-e47971de83a8
- 0 Check flag(s) (Global):
   true - GLO_GithChokepoint_Event_LaezelOMStarted - GLO_GithChokepoint_Event_LaezelOMStarteddescription
- 1 Check flag(s) (Tag):
   true - Lae'zel - | Lae'zel, the Gith Companion | (No warrior is more ferocious, no githyanki more loyal to Vlaakith.)
> No traitor... loyal to queen...

0:0 - Baretha...
uid: caa51370-7dca-46f4-9fe2-1733b8fa4bb0
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: d42479c5-8228-474f-9123-32d91076247f
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: d87f5667-48e2-470e-b040-c963e4aa6fdf
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> The kith'rak betrayed Vlaakith. What is he after?
> Who are you?
> What is your profession?
> Who is Vlaakith?
> Do you know where the githyanki crèche is?
> Can I remove an illithid parasite at the crèche?
> Why did you come here?
> What does this weapon do?
> This 'weapon' you sought - what does it do?
> I found a githyanki slate. How do I read it?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: d8f77176-739f-40fb-bd6c-a8f86cb9326d
- 0 Check flag(s) (Local):
   false - 26071d89-33af-8eac-3c05-ee8dca91338d_who - 26071d89-33af-8eac-3c05-ee8dca91338d_whodescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Local):
   true - 26071d89-33af-8eac-3c05-ee8dca91338d_who - 26071d89-33af-8eac-3c05-ee8dca91338d_whodescription
- 1 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Baretha...

0:0 - No traitor... loyal to queen...
uid: dd9302fa-5a3a-352b-e393-90d1fe16c743
> null

0:0 - Mountains...
uid: df7072c9-46d1-4e2e-80f7-217ab3ee19eb
- 0 Set flag(s) to (Global):
   true - GLO_GithCreche_Knows_Location - Knows where the nearest creche is located
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: f0adfdae-1bc4-4cfe-9359-3130b3cfcf1d
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Sarth... warrior of Vlaakith...
uid: f389d097-9aa2-4f2d-9f0f-8167f7088655
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f4efeb64-f077-4d76-b091-e6abb044ff37
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFists_PAD_ToldOfZhentDungeon.lsj
Synopsis:
The player has just told a Flaming Fist guard that Zhentarim are hiding in a nearby cave. The guard brushes it off because they don't have the numbers to take on a Zhent stronghold.

0:0 - An honest-to-goodness coward. It's almost refreshing to see.
1:0 - So much for the law of the land...
2:0 - Fists prefer roughing up petty thieves than dealing with real criminals.
3:0 - Bah! Who could rely on forces as feeble as these?
4:0 - If Flaming Fists shy away from a fight, then it's probably a fight best avoided.
5:0 - Flaming Fist letting Zhent run free? Never thought I'd see the day.
6:0 - Flaming Fist letting Zhent run free? The situation must be grim.
7:0 - They do seem a bit short-handed.
uid: 78d67e0e-38e2-c3bf-99a6-561eda75c94c
- 0:0 Tag: Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Flamingfists_AD_FoundDeadDesire.lsj
Synopsis:
Reaction from the Flaming Fists if they run into a dead Councillor Florrick.

0:0 - Florrick... we had better send her body home.
uid: a28aa0e6-189a-080d-5ee3-d85f4aff80f0
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_State_Dismissed - The Flaming Fists are dismissed.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFists.lsj
Synopsis:
A group of Flaming Fists are trying to force a way into the burning inn at Waukeen's Rest. They can hear someone inside - they believe it might be Grand Duke Ravengard, who they had been sent to protect.

0:0 - Damn. Find another way inside!
uid: 074755c2-bda7-b812-6ab1-d912ab5f860c
Cinematic: Addressing the whole group
Node context: Disgusted, unimpressed with PC
=== END NODE ===

0:0 - Push against the wreckage.
uid: 10eb0747-6441-583d-6a33-d8d22f2b5c91
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
> null (roll sucessful)
> null (roll failure)

null
uid: 2c16cb65-b0de-ebe5-dd95-83214d13bf0b
Animation: [SEAN] All FF'S are pushing against the burning wreckage. The Player kicks the door with some effort but fails to kick down the burning wreckage., , [KRIS] All FF's and the player pushes against the burning wreckage (TBD) but fails., , .
- 0 Set flag(s) to (Object):
   true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> Damn. Find another way inside!

0:0 - WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH!
uid: 3584e8f7-6665-33fa-6054-a1a7a3434fa4
= Roll SkillCheck Performance (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Check flag(s) (Tag):
   true - Bard - An inspiring magician whose power echoes the music of creation. (Cleaving arcane magic to musical artistry, bards are performers without compare. They draw on songs empowered by spells, inspiring their allies and toppling their enemies.)
> null (roll sucessful)
> null (roll failure)

0:0 - That's right! THREE, TWO, ONE, PUSH!
uid: 38c32c5f-f1e3-3fcc-0111-ef4088db7d37
Cinematic: Spurred on by the player's inspiring words, the Flaming fists brace, and move back to strike against the door in unison in time.
> null

0:0 - Now push, damn it!
uid: 3c14940c-a3ee-9649-a095-4769d835993a
> Who's trapped in there?
> null
> null

null
uid: 413b1739-8e14-6d23-48e0-95cabd326749
Jump to another node

0:0 - Go! There has to be another way in!
uid: 52056870-b4b7-dcc5-9d1b-d34038dd7ee7
Cinematic:
Node context: Brusque, impatient
- 0 Check flag(s) (Object):
   true - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
=== END NODE ===

null
uid: 53b83c2f-8a03-3c94-c919-9305eaec43ef
Jump to another node

0:0 - Unless you're here to finish the job, get over here and push!
uid: 5c70a0cd-652e-2a01-3e42-1004396ef4f8
> null

0:0 - What happened to this place?
uid: 647da824-c6cf-f0a7-e562-8070d97b2388
- 0 Check flag(s) (User):
   false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> Goblins and drow happened.
> Your kind happened!

0:0 - The counsellor. Gods. We need to get moving, now.
uid: 648d8087-e53e-1bb6-d1bc-1f40a72f50c1
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_State_Dismissed - The Flaming Fists are dismissed.
   true - PLA_FlamingFists_Knows_DesireDead - PLA_FlamingFists_Knows_DesireDeaddescription
=== END NODE ===

null
uid: 796eab1b-a4f0-a5a6-c473-8167414ab634
Jump to another node

0:0 - Inside, hurry! We don't have much time!
uid: 7a8945f4-bcf9-0187-de0b-7a848352e04e
Cinematic: Addressing the whole group
Node context: Relieved and ready to move move move
=== END NODE ===

0:0 - Leave.
uid: 7bf7d3f4-c5d6-b47c-d74d-7246ea81febe
=== END NODE ===

- Roll failure -
null
uid: 8493ab61-9974-1da8-9198-3469ec6092b7
> Who on earth do you think you are? If you aren't helping, shove off!

null
uid: 89b9e50b-7ed4-e515-e763-45358e991716
Animation: [SEAN] All FF's are pushing against the burning wreckage. Player does a running kick to the burning wreckage and breaks it down., , [KRIS] All FF's and the player pushes against the burning wreckage (TBD) and succeeds
- 0 Set flag(s) to (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
> Inside, hurry! We don't have much time!

null
uid: 8ea4d602-5511-9873-fb21-407a2eae0ac1
Jump to another node

0:0 - There was no duke inside, just a wood elf. And she's dead.
uid: 9076a707-8ba5-11cd-990a-4961bd9eb4dd
- 0 Check flag(s) (Global):
   true - GLO_Knows_DesireDead - Player saw Florrick is dead.
> The counsellor. Gods. We need to get moving, now.

0:0 - Who on earth do you think you are? If you aren't helping, shove off!
uid: 914bec9d-df2c-04f8-e99a-c44300ebbe35
Cinematic: The fists all try to push in the door, but fail.
> null

null
uid: 9ad535b0-a947-1941-23a9-8a965e00b6b1
Jump to another node

0:0 - Stop staring, start helping!
uid: 9d522041-6b56-72a9-84d7-9bad34951628
Cinematic:
Node context: Less angry and more annoyed, actually.
- 0 Check flag(s) (Dialog):
   true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription
- 1 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
> null

0:0 - Who's trapped in there?
uid: a150a250-e968-597f-c29c-748fb3df7396
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
> null

null
uid: a31ed531-6aed-0fc7-6b05-fa2593f47f95
Jump to another node

- Roll sucessful -
null
uid: ad122ede-7499-667d-92a7-0bf45aed8266
> null

0:0 - Let out a rallying cry as you help the Fists push. ONWARD!
uid: b153d6d0-1798-9fc8-b596-666720aa0710
= Roll RawAbility (Strength) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null (roll sucessful)
> null (roll failure)

0:0 - Your kind happened!
uid: b18aa70b-82af-1738-d7f2-703553fa3cb1
- 0:0 Tag: Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0:1 Tag: Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
> Unless you're here to finish the job, get over here and push!

- Roll sucessful -
null
uid: be11d24d-5984-c22d-873c-0709f23e4460
> That's right! THREE, TWO, ONE, PUSH!

- Roll failure -
null
uid: da067061-078c-8f8e-d764-4bc9812f6b7d
> null

0:0 - Grand Duke Ravengard?
uid: dcec4553-c7d4-8df8-1711-81f14759d57b
> Yes - the hero of Baldur's Gate.

null
uid: e0c9703b-13cb-e2d4-4390-b96227019392
Jump to another node

0:0 - Goblins and drow happened.
uid: e74ae809-b3d5-8508-fb31-2b0557019d74
Node context: Impatient; this is really not the time for backstory.
- 0 Check flag(s) (Tag):
   false - Half-Drow - |Drow Half-Elf| (To be half-drow is to wrestle with a violent and complicated legacy. Cleverness and tenacity serve them well, for they are caught between two very different worlds.)
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
> Now push, damn it!

0:0 - Grand Duke Ravengard could be inside! Don't just stand there - push!
uid: e8baaede-d1f6-8d7c-84e3-af188f7fc1c3
Cinematic:
Node context: Urgent and focused; slightly annoyed with PC.
- 0 Check flag(s) (Dialog):
   false - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription
- 1 Check flag(s) (Object):
   false - PLA_TavernInvestigation_State_TriedOnce - PLA_TavernInvestigation_State_TriedOncedescription
- 0 Set flag(s) to (Dialog):
   true - PLA_TavernInvestigation_State_HasMet - PLA_TavernInvestigation_State_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 2 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> There was no duke inside, just a wood elf. And she's dead.
> What happened to this place?
> Grand Duke Ravengard?
> Push against the wreckage.
> Let out a rallying cry as you help the Fists push. ONWARD!
> WE CAN DO IT! PUT YOUR BACKS INTO IT! PUSH!
> Leave.

0:0 - He could be trapped. Help us get through!
uid: effb2803-36d6-7b4d-5d75-29c5c3c027a0

0:0 - Yes - the hero of Baldur's Gate.
uid: f6b04eef-e7e8-c29e-123e-dbefe8a66e32
> He could be trapped. Help us get through!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist8_Dousing.lsj
Synopsis:
A Flaming Fist trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. He's inexperienced and terrified of fire, so he's panicking.

0:0 - We'll never put this fire out. You're better off helping anyone trapped inside!
uid: 0b6359f2-24a3-7c18-2a1b-e2957b59f1c7
Animation: Notes: Bucket needs to be animated with his hands
Node context: Tryign to put out the fire using a bucket
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
- 1 Check flag(s) (Global):
   false - PLA_Desire_State_Freed - PLA_Desire_State_Freeddescription
   false - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
=== END NODE ===

null
uid: 17d1fe42-69c2-161e-0d62-d2a3acb034f0
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
- 1 Check flag(s) (Global):
   false - PLA_StuckDwarf_State_Freed - The Stuck Dwarf has been freed
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
=== END NODE ===

0:0 - This is hopeless!
uid: 58f7898f-6ab9-889a-a4ac-621780fe415d
Animation: Notes: Bucket needs to be animated with his hands
Node context: Tryign to put out the fire using a bucket
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
=== END NODE ===

0:0 - I'm getting nowhere.
uid: aca4530c-ca8c-a06f-42de-832f6985a0e6
Animation: Notes: Bucket needs to be animated with his hands
Node context: Tryign to put out the fire using a bucket
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
=== END NODE ===

0:0 - This is hopeless. You have to get them out of that building!
uid: bf1f4912-0214-45f9-9b30-4b1c98d0741d
Animation: Notes: Bucket needs to be animated with his hands
Node context: Tryign to put out the fire using a bucket
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
- 1 Check flag(s) (Global):
   false - PLA_Desire_State_Freed - PLA_Desire_State_Freeddescription
   false - PLA_Desire_State_Freed2 - Desire is freed through the secondary exit
=== END NODE ===

null
uid: cdc4f45c-9a7a-3dff-6e6e-583abae0c212
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist8_HasMet - PLA_FlamingFist8_HasMetdescription
- 1 Check flag(s) (Global):
   false - PLA_StuckDwarf_State_Freed - The Stuck Dwarf has been freed
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist8_AwayFromCorpse.lsj
Synopsis:
A Flaming Fist soldier standing in the aftermath of a drow raid on an inn. There were many casualties, and it's hitting him hard.

0:0 - We shouldn't stay too long. The goblins might come back.
uid: 021dc6ab-ca90-bf9b-0c66-ba72aadc2a81
Node context: He's politely telling the player to go away.
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist8_InnBurntDown_HasMet - PLA_FlamingFist8_InnBurntDown_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist8_InnBurntDown_HasMet - PLA_FlamingFist8_InnBurntDown_HasMetdescription
> All these people... how many did you lose?
> What happened here?
> There are Zhentarim nearby. They've got a hideout, and I know how to get in.
> There are Zhentarim lurking about. They have a hideaway nearby.
> Leave.

0:0 - My advice - shut up.
uid: 058b6ede-5a13-cf24-7728-66eb8e4e8c59
=== END NODE ===

0:0 - Those who speak of the Zhent end up unable to speak.
uid: 37f90759-74e0-faa8-0a96-73a0e4f1bea8
> My advice - shut up.

0:0 - A massacre. Drow and goblins slaughtered them all.
uid: 7ad35bda-8ff3-1d09-0352-620ae7d6d62d
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> You should talk to Gauntlet Dain. She's in charge.
> null

0:0 - What happened here?
uid: 7ccb436d-2ce9-dd73-e503-519c3eaf0114
- 0 Check flag(s) (Global):
   false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 1 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
> A massacre. Drow and goblins slaughtered them all.

0:0 - You should talk to Gauntlet Dain. She's in charge.
uid: 89041c6b-5b0b-c639-6e77-07c37a68c8d4
- 0 Check flag(s) (Global):
   false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
=== END NODE ===

0:0 - There are Zhentarim lurking about. They have a hideaway nearby.
uid: 8cab39a3-f8d5-098b-0a64-1fd61ad7f677
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 2 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> Those who speak of the Zhent end up unable to speak.

null
uid: 963d5915-744d-b7e8-29b2-61339c657ac0
- 0 Check flag(s) (Global):
   true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
=== END NODE ===

0:0 - I knew some of the dead. They didn't deserve this.
uid: add8aca1-99e1-4e35-f0e6-61d34673dc9d
Node context: H
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist8_InnBurntDown_HasMet - PLA_FlamingFist8_InnBurntDown_HasMetdescription
> What happened here?
> There are Zhentarim nearby. They've got a hideout, and I know how to get in.
> There are Zhentarim lurking about. They have a hideaway nearby.
> Leave.

0:0 - There are Zhentarim nearby. They've got a hideout, and I know how to get in.
uid: c76310ef-cd41-980d-388c-a0befe871cec
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> Those who speak of the Zhent end up unable to speak.

0:0 - They were cut down like animals. It's senseless.
uid: c9dc8554-10e1-4a21-2b54-39de1be33a89
Node context: Fighting back anger.
=== END NODE ===

0:0 - All these people... how many did you lose?
uid: dc5f118d-4dae-7dfa-0f0b-9192acea541e
> The whole guard. Every last one of them.

0:0 - Leave.
uid: eb90ed69-cd7e-d603-24a2-a51f8f09283b
=== END NODE ===

0:0 - The whole guard. Every last one of them.
uid: fd01ca1e-2d0c-aed1-f5a4-feb38f20bc2b
> They were cut down like animals. It's senseless.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist8.lsj
Synopsis:
A Flaming Fist soldier kneeling beside a fallen comrade in the aftermath of a drow raid. There were many casualties - it's hitting him hard.

0:0 - Leave.
uid: 2cad59ad-d548-6bac-0ef3-082f4e845f24
=== END NODE ===

0:0 - Barely. He was a new recruit.
uid: 485a84c0-2787-145d-ea17-b7d42412cadb
> But he was a Flaming Fist. That made us better than brothers.

0:0 - There are Zhentarim nearby. They've got a hideout, and I know how to get in.
uid: 58c2e58a-97c7-9601-53ec-069c2bc1db29
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> Those who speak of the Zhent end up unable to speak.

0:0 - Those who speak of the Zhent end up unable to speak.
uid: 74cc2372-bfe8-cbbe-5596-46734ed91159
Node context: Panicky
> My advice - shut up.

0:0 - Gods, look what they did to him. That could've been me...
uid: 77a87ca9-b152-d0f7-443f-cc27dcfb5daf
Node context: Terrified.
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist8_InnBurntDown_HasMet - PLA_FlamingFist8_InnBurntDown_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist8_InnBurntDown_HasMet - PLA_FlamingFist8_InnBurntDown_HasMetdescription
> Did you know him?
> This is a bloodbath. What happened here?
> There are Zhentarim nearby. They've got a hideout, and I know how to get in.
> There are Zhentarim lurking about. They have a hideaway nearby.
> Leave.

0:0 - Please, just go. There's nothing left to do but bury our dead.
uid: 83ae55be-14c8-8f94-1560-287f2e0ab95f
Node context: A bit far-off in his delivery - this whole situation's left him in shock.
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist8_InnBurntDown_HasMet - PLA_FlamingFist8_InnBurntDown_HasMetdescription
> This is a bloodbath. What happened here?
> There are Zhentarim nearby. They've got a hideout, and I know how to get in.
> There are Zhentarim lurking about. They have a hideaway nearby.
> Leave.

0:0 - You should talk to Gauntlet Dain. She's in charge.
uid: 8708006a-8e60-762a-39d0-0cdfbf02dc85
Node context:
- 0 Check flag(s) (Global):
   false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
=== END NODE ===

0:0 - A massacre. Drow and goblins slaughtered them all.
uid: 8fd35c30-a237-d52e-f0fd-53511c1b68ee
Node context: Sad
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> You should talk to Gauntlet Dain. She's in charge.
> ... even our Gauntlet. Thought she'd outlive us all.

0:0 - My advice - shut up.
uid: a4d80097-800d-56a0-9c7f-7372e20f8a36
Node context:
=== END NODE ===

0:0 - But he was a Flaming Fist. That made us better than brothers.
uid: b8871aa5-a006-d963-8e04-5d4d193ff800

0:0 - ... even our Gauntlet. Thought she'd outlive us all.
uid: c1ad5495-79ac-ef0a-7aab-91954aa884ef
Node context:
- 0 Check flag(s) (Global):
   true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
=== END NODE ===

0:0 - There are Zhentarim lurking about. They have a hideaway nearby.
uid: cc47dda0-5cda-dcec-8086-5c81d63622da
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 2 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> Those who speak of the Zhent end up unable to speak.

0:0 - This is a bloodbath. What happened here?
uid: da7e0d9e-ffde-18d6-1cdf-3605bd3953de
- 0 Check flag(s) (Global):
   false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 1 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
> A massacre. Drow and goblins slaughtered them all.

0:0 - Did you know him?
uid: f76cf625-4d0c-5335-13aa-02854824a75f
> Barely. He was a new recruit.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist7_Dead.lsj
Synopsis:
A Flaming Fist initially trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. If killed, she can be interrogated about what she was looking for - in this case, the missing Duke Ravengard.

0:0 - Where is Florrick now?
uid: 02b7cd95-a7e6-4dc5-880f-3ce82c2baaa5
- 0 Check flag(s) (Local):
   true - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioned - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioneddescription
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Seeking... reinforcements...

0:0 - Do you know where Moonrise Towers is?
uid: 0a84ea7f-7280-427f-818d-054b8733f608
- 0 Check flag(s) (Global):
   true - GLO_Absolute_Knows_MoonriseTowers - Player knows Moonrise Towers is somehow connected to the Cult of the Absolute
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Cursed... lands... through mountain pass...

0:0 - Leave.
uid: 10561c13-1ae7-4881-88ff-eef2be89bd1b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Flaming... Fist...
uid: 2c51cc86-ef22-4228-9e00-9e38c3eb1442
> null

0:0 - Who do you work for?
uid: 3056c625-ccab-4d8a-9621-ab7ae1af8f65
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Flaming... Fist...

null
uid: 34029acf-8fa5-4db4-8856-ad8068136916

null
uid: 46f284eb-bfa5-41ed-ab95-34c3282322ad

0:0 - Cursed... lands... through mountain pass...
uid: 4be965c0-503e-417c-abed-132e2d91ee44
> null

0:0 - Are there any other survivors?
uid: 50e9fdf5-d26e-4352-b911-27eb5d00b82a
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Florrick... Ravengard's... confidante...

null
uid: 5d63b5a4-b736-4d74-ac15-1655ed71e923

null
uid: 63da2e4e-5b32-4069-8bf9-ceed7492b4b5

0:0 - Do you know where the Grand Duke was taken?
uid: 6a9c6269-9cce-48ba-a623-da7908145b7b
- 0 Check flag(s) (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 1 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Drow... Underdark...

null
uid: 77ed5cc6-d05c-45b3-b199-1efc911ed8ac

null
uid: 80cdd650-98d1-4ba5-a16d-3b53d69321a9

null
uid: 86eacfaf-01c3-427c-8530-19a9503e906a

0:0 - What were you doing here?
uid: 8897cb7d-2df5-467b-96e1-f2909cd3a4d9
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Searching... Grand Duke... Baldur's Gate... kidnapped...

0:0 - Seeking... reinforcements...
uid: 94f74c97-1801-4faf-9f35-ddbb60e4b23c
> null

0:0 - Gauntlet... Dain...
uid: 99512e56-1388-428c-b73e-379eb387deb1
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: ac964669-c053-448c-b5b8-306e07ce8b79
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: afac4a43-8a0c-4a06-9e32-fcc80d22bbdf
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What were you doing here?
> Do you know where the Grand Duke was taken?
> Are there any other survivors?
> Where is Florrick now?
> Do you know where Moonrise Towers is?
> Who do you work for?
> *The spell's power wanes. You can ask no more questions.*
> Leave.

0:0 - Who are you?
uid: b65551a8-f4ae-43e4-a1c0-2c32981afcac
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Gauntlet... Dain...

0:0 - Searching... Grand Duke... Baldur's Gate... kidnapped...
uid: c214de4b-80f8-45cc-9a4f-6c266900f22a
- 0 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
- 1 Set flag(s) to (Quest):
   true - This flag template was not found somehow... -
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: c38b5078-513c-49ed-a4c3-d0cfc616f037
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Florrick... Ravengard's... confidante...
uid: d7553053-2d0b-470f-8871-91f0a8f57d7d
- 0 Set flag(s) to (Local):
   true - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioned - 1a4691df-3492-5147-816e-14054d14774b_PLA_FlamingFist7Dead_FlorrickMentioneddescription
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: dc531f93-868b-44bf-bc4e-419b068f93c1
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===

0:0 - Drow... Underdark...
uid: f224141c-9872-4762-b317-2b920076a40c
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist7_AD.lsj
Synopsis:
A Flaming Fist walking amongst the corpses at Waukeens Rest, an inn that was attacked by goblins and drow in the night.

0:0 - They dragged someone through here...
uid: 364b93bc-076b-75cc-4b4e-9dcd874b4974
- 0 Check flag(s) (Local):
   true - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription
   true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription
   true - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription
- 0 Set flag(s) to (Local):
   false - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription
   false - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription
   false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription
=== END NODE ===

0:0 - There were three... no, four.
uid: 48bea395-d926-145e-8b56-8f5cbb4fb859
- 0 Check flag(s) (Local):
   false - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription
   false - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription
   false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription
- 0 Set flag(s) to (Local):
   true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription
=== END NODE ===

0:0 - Where did these drow even come from?
uid: c33a68ad-2a44-7f43-1eb7-cb1f6bdfda5e
- 0 Check flag(s) (Local):
   false - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription
   true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription
   false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription
- 0 Set flag(s) to (Local):
   true - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription
=== END NODE ===

0:0 - Ah, this might be something.
uid: e961a6a5-0e93-e7bf-f400-8797f8a02999
- 0 Check flag(s) (Local):
   true - c241adf3-2154-a79e-aa10-896b99264692_B - c241adf3-2154-a79e-aa10-896b99264692_Bdescription
   true - c241adf3-2154-a79e-aa10-896b99264692_A - c241adf3-2154-a79e-aa10-896b99264692_Adescription
   false - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription
- 0 Set flag(s) to (Local):
   true - c241adf3-2154-a79e-aa10-896b99264692_C - c241adf3-2154-a79e-aa10-896b99264692_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist7.lsj
Synopsis:
A Flaming Fist initially trying to put out the fires at Waukeen's Rest, an inn that was attacked by goblins and drow in the night. If the other Flaming Fists find a way inside, she stops to watch. After Desire escapes and the inn is burnt down, she investigates the area, kneeling and inspecting tracks.

null
uid: 0173215e-817b-8efc-243b-9355d66d43ad
Jump to another node

0:0 - I'm a guard from a nearby village. I'm here to offer my assistance.
uid: 018c23d6-1084-1b11-0ce7-95c4db13cbdd
= Roll Damage Deception (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Those tracks lead to Moonrise Towers.
uid: 03922eb2-f9e5-5186-6232-7f06827f83e0
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
- 1 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
> null

0:0 - I can tell you: Grand Duke Ravengard was kidnapped.
uid: 04a37a58-f302-69b1-df7a-a1ea9b96f4bf
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
> How do you - oh, never mind. Half the Sword Coast probably knows by now.

0:0 - No luck. Sorry.
uid: 07fa743d-f9b0-a867-d3ff-4afab686c3eb
- 0 Check flag(s) (Local):
   false - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription
> What'd I tell you? It's a godsdamned mess.

0:0 - You're no help just standing there. Help us!
uid: 08553bc5-24a2-6025-e440-c8d825f627f8
Cinematic:
Node context: Scooping water and throwing it on the fire.
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist7_HasMet - PLA_FlamingFist7_HasMetdescription
=== END NODE ===

null
uid: 08aa115f-dadf-33d5-6e07-714077aabebd
> Those tracks lead to Moonrise Towers.
> What are you doing?
> You're the one who seems confused.
> Wipe away the tracks with your foot.
> null

null
uid: 0ae2d9a3-c39f-99d4-274c-4f008a6ff722
> Leave. That's an order.
> Go away. It's hard enough reading these tracks without you stomping all over.
> The tracks converge here. Two, maybe three drow. At least one of ours.
> Watch where you step - these tracks might tell us where the raiders went.

null
uid: 0c0f2539-d339-fddd-a4c9-d81d8306f10e
Jump to another node

0:0 - Hey, HEY! Stop! You're destroying evidence!
uid: 0f1ca0a9-a007-5f2e-b46a-8659e74e35d5
Animation: PC casually swipes their foot on the ground, like they're wiping something up with it.
Cinematic: PC swipes their foot on the ground, like they're wiping something up with it.
Node context:
> Ignore her - keep wiping away the tracks.
> Evidence for what? Surely you've pieced something together by now.
> null
> null
> null
> null

0:0 - Leave.
uid: 1153c986-adc2-5787-a14c-70ec9cd5e9ff
=== END NODE ===

null
uid: 15663b84-bd4f-42b7-5767-23adccbc1694
Jump to another node

- Roll failure -
null
uid: 17422d8d-9fdd-8c21-d29a-06eb1ea85300
> I appreciate the offer, but you'd just get in the way.

0:0 - Go away. It's hard enough reading these tracks without you stomping all over.
uid: 21f68fa2-91f5-69d7-3288-e8771e6eda36
Node context:
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 2 Check flag(s) (User):
   false - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription
> null

0:0 - I'm trying to find out where they took the - what they came for.
uid: 27c1cad3-240c-7d06-845e-6a5f45b9c80d
Node context:
> You're smart to keep quiet. Nobles attract the wrong sort of attention.
> I'm a guard from a nearby village. I'm here to offer my assistance.
> Clearly you're in a rough spot. I can help.
> My true kin have no care for surface raids. You can trust me.
> If they allied with goblins, they were not Lolth's Chosen. Tell me more - now.
> By my oath, you have my help. But I must to know the truth to assist you.
> Search her mind for information.
> Leave.

null
uid: 2bc45002-f637-aa71-7f64-d4b56ca4679c
Jump to another node

null
uid: 2cd25bb0-61dc-3d35-8993-3eca119124c7
Jump to another node

0:0 - Drow and goblins raided the inn and burned it to the ground.
uid: 2cd27313-be0a-9228-52a5-3826294d487b
Cinematic:
Node context:
- 0 Check flag(s) (Tag):
   false - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> I'm trying to find out where they took the - what they came for.

- Roll failure -
null
uid: 2d0f5567-631e-2854-ce78-a7184b9a3013
> What do you think you're doing? Stop that!

0:0 - There's no need for any of that. Come on, stand up.
uid: 2dcffb0b-0e08-64f7-caaf-709f0e004741
Animation: Player bows like a paladin, swearing to help her (Needs start, idle, end)
Cinematic: Flaming Fist, exasperated, pulls them back to their feet.
Node context: A bit embarrased.
> null

0:0 - Most of the tracks were destroyed by the flames.
uid: 2e4abf69-db26-4fe6-fa51-20c149f3bbe5
Cinematic:
Node context:
> You might as well give up.
> I'll see if I can spot anything.
> Tracking is what I do. Let me see if I can spot anything.
> null

0:0 - I'll see if I can spot anything.
uid: 3031fd3d-8ebb-2654-5db2-2c5d3e18e393
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

null
uid: 310e1f7c-fecb-db27-c97d-0efb6a2b6308
Jump to another node

0:0 - You're in my way. Get moving.
uid: 32260911-8dbb-eeaa-f4e6-3a33d0e93366
Node context: Standing.
=== END NODE ===

0:0 - Spot anything?
uid: 3251d7e3-a8c5-8ea3-ae19-31d90e0b9b13
Cinematic:
Node context:
> The drow went south.
> No luck. Sorry.
> Figure it out for yourself.

0:0 - You, a guard? Huh. Have to admit, you are more than a little... threatening.
uid: 3438985e-6384-6e43-4469-8f2e77dfa012
Node context:
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - Leave. That's an order.
uid: 376d4b41-8f1a-b3ae-19e5-fac694d1a7dd
Node context:
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 2 Check flag(s) (User):
   true - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription
> null

0:0 - Can't you see the inn is burning?! Help or get out of the way!
uid: 3b5cc987-1ead-039d-3fb4-9f5c286dfe51
Node context: Trying to put out the fire
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_HasMet - PLA_FlamingFist7_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_HasMet - PLA_FlamingFist7_HasMetdescription
=== END NODE ===

null
uid: 3d91b9ce-a03f-b3d0-0f8a-740146a781fc
Jump to another node

0:0 - I can tell you: the Grand Duke was taken to Moonrise Towers.
uid: 3dd0cf0d-783e-ac45-b5d3-2718dce5a6ac
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
> null

- Roll failure -
null
uid: 42adef8d-dcfc-0223-e625-22b319f39034
> Oh, stand up. You're embarrassing yourself.

0:0 - *You notice the tell-tale clumsiness of goblins, alongside something more light-footed - drow.*
uid: 42e89f7a-f8d7-9e1e-d2ae-e02f2a1c504b
Animation: [KRIS] Player kneels down to inspect the footprints closely (Need start, idle & end)
Cinematic:
- 0 Check flag(s) (User):
   false - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> *Your gaze follows the drow footprints around the courtyard and south - out of the inn.*

null
uid: 43631a84-ebe7-d645-4ec5-9a3ede7d2201
Jump to another node

0:0 - What'd I tell you? It's a godsdamned mess.
uid: 4489b220-0851-a5a4-dc02-80deac1e1c68
Animation: *DUPE* [KRIS] PC stands ups (End of Footprint Inspection)
Node context:
> null

0:0 - And if they took him down there... Helm save him.
uid: 45c99547-21a3-b569-4cf8-430c7d22deb3
Node context:

0:0 - Tracking is what I do. Let me see if I can spot anything.
uid: 496eef00-6307-97c7-b881-5b8b63322d1e
= Roll SkillCheck Investigation (Intelligence) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null (roll sucessful)
> null (roll failure)

0:0 - Ignore her - keep wiping away the tracks.
uid: 4b241eae-6eb6-d3cd-6316-ca5c5723b5d9
> What in the Nine Hells did I just tell you?!

0:0 - Any idea where they took the Grand Duke?
uid: 4b28e648-e647-13e7-9e39-146ed15dbf45
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
> There were drow here, so my best guess would be the Underdark.

- Roll sucessful -
null
uid: 4d23f623-89de-9ae3-e654-be1679a5cc08
> Oh, damn it all. Half the Sword Coast probably knows by now.

null
uid: 4e725f2e-48e4-3d6d-7870-58039430751f
Jump to another node

0:0 - By all means. Doubt you'll have much luck though.
uid: 4ea646d6-5580-371f-b171-49ad309ac4a8
Cinematic: rerecord notes. She should be standing for whole line.
Node context:
> Most of the tracks were destroyed by the flames.

0:0 - What does it look like? I'm trying to sort out what happened here.
uid: 5116650e-8c46-5878-771a-9167414bffd1
Cinematic:
Node context:
> But I can't piece together much, thanks to the fire.

0:0 - We still have no idea where they took the - what they came for.
uid: 5198c77f-745a-bd79-f1a2-eb809ea65f8e
Node context:

0:0 - And torched the place while they were at it.
uid: 56c6202b-dbf9-1928-3c9b-7bdd7ea49881
Node context:
> null

0:0 - What in the Nine Hells is wrong with you?
uid: 5718e7cb-f5ab-2cca-a739-ace01e0282a9
Node context: An outburst, but she catches herself and takes a deep breath.
> Leave, before I put a sword through you.

0:0 - I don't have the Fists to take on a Zhentarim base. We're stretched thin as it is.
uid: 57784fef-6615-e646-7ebe-2c2806c259b0
Cinematic: reshoot note: Actor appears to have had a cold for this line only, doesn't match the VO of other lines.
Node context:
> Just stay out of their way and hope they stay out of yours.

0:0 - What in the Nine Hells did I just tell you?!
uid: 5aa19dce-8c09-2da1-0338-ecbfc0d602e2
Animation: *DUBE* PC casually swipes their foot on the ground, like they're wiping something up with it.
Node context:
> You need to go. Now.

0:0 - There were drow here, so my best guess would be the Underdark.
uid: 5ae8a49c-593b-bf67-d523-73f764a1f884
Node context:
> And if they took him down there... Helm save him.

0:0 - By my oath, you have my help. But I must to know the truth to assist you.
uid: 5b7ce9cb-cc20-1c78-c192-012962fd3ba5
= Roll Damage Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Cinematic: PC kneels down.
- 0 Check flag(s) (Tag):
   true - Good Paladin - Player is a paladin of a good-aligned deity (Good paladins are bastions of heroism, willing to make any sacrifice to honour their Oath and their quest. Their abilities are gifted by gods like Tyr, Selûne, Ilmater, and Mystra.)
> null (roll sucessful)
> null (roll failure)

0:0 - Just stay out of their way and hope they stay out of yours.
uid: 5ee7c59a-d829-58cd-b7db-605cf3834649
Cinematic:
Node context:

null
uid: 61368463-7c5c-593f-082d-a135245fbd23
Jump to another node

0:0 - Right. And I suppose you saw the smoke from the Underdark?
uid: 63be8cca-2da1-2fa8-e403-3813d755f742
Node context:
- 0 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> I'll blame your little lie on simple curiosity. This time.

0:0 - The tracks converge here. Two, maybe three drow. At least one of ours.
uid: 6813a8b2-d1ce-7c30-73fc-66b216ab7a59
Cinematic:
Node context:
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription
- 1 Check flag(s) (Global):
   false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription
> From here they went... Damn! It's all so confused.

0:0 - Wipe away the tracks with your foot.
uid: 693c639b-69de-43c9-61df-6072ec090f5b
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
> Hey, HEY! Stop! You're destroying evidence!

0:0 - Oh, damn it all. Half the Sword Coast probably knows by now.
uid: 6a49767d-55ed-7456-706d-51ad6ecd6b1f
Node context: A bit resigned.
> The raiders kidnapped Grand Duke Ravengard of Baldur's Gate. Killed his entire guard while they were at it.

0:0 - There aren't any villages within a day's walk.
uid: 6dc60099-1f63-6a29-bcf0-4ce90d9add2c
Cinematic: Narrows her eyes suspiciously.
Node context:
> I'll blame your little lie on simple curiosity. This time.

- Roll sucessful -
null
uid: 6dfaf36f-ac52-a2cf-2cee-34b4f45f6705
> You, a guard? Huh. Have to admit, you are more than a little... threatening.
> You, a guard? Gods, they must be desperate if they're hiring Underdark muscle.
> Huh. Don't know how much help you can be, really.

0:0 - Be easier if you weren't bothering me.
uid: 6ed660d2-73df-53ca-48cf-4cd922981aab
Animation: *DUPE* [KRIS] PC stands ups (End of Footprint Inspection)
Node context:
> null

null
uid: 7003c660-4ac7-44eb-1043-e404e0a54bb6
> Can't you see the inn is burning?! Help or get out of the way!
> You're no help just standing there. Help us!

0:0 - You're the one who seems confused.
uid: 70907abb-6090-f138-8012-9a0d3ff58268
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
> I'm not confused, I'm frustrated.

0:0 - The raiders kidnapped Grand Duke Ravengard of Baldur's Gate. Killed his entire guard while they were at it.
uid: 7324aaeb-ea95-e2ee-da20-6a1bf8f8ff47
Node context:
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
> The Counsellor died, too. This has all gone to the hells.

- Roll failure -
null
uid: 732bf70a-b9fa-f664-12da-e25e8d9d4a8c
> *The tracks are a chaotic mess. Gleaning any information from them is impossible.*

null
uid: 74d7ad99-5452-c3ed-82fa-0b34897215de
Jump to another node

- Roll sucessful -
null
uid: 75a19541-54a9-4d6a-b4cf-36e01e1ece9f
> There's no need for any of that. Come on, stand up.

0:0 - Your kind burned the inn to the ground. Even brought goblins along for the fun.
uid: 75ddaf94-6ab8-3bce-c3c3-72adc7eb39f0
Cinematic:
Node context:
- 0 Check flag(s) (Tag):
   true - Drow - |Drow| (The elves of the Underdark, drow have been fighting a massive civil war since the goddess Lolth severed herself from the elvish pantheon, a betrayal scarring every generation that followed. Drow city-states struggle with one another for dominance, but the true war is between the cultists who serve Lolth and those who resist the goddess' corruption.)
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> I'm trying to find out where they took the - what they came for.

- Roll sucessful -
null
uid: 769c9857-703a-5727-459b-e4dc25dc81a4
> Hm. You haven't tried to slit my throat yet...

0:0 - My true kin have no care for surface raids. You can trust me.
uid: 76fa49bf-12cb-ccc1-7bdb-03800345ef57
= Roll Damage Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Seldarine - |Seldarine Drow, shapeshifted or not| (Survivors of Lolth's treachery against Corellon Larethian, Seldarine drow live in a scattered collection of Underdark city-states, warring with each other as often as the Spider Queen's cult. Many of these drow travel to the surface in search of aid, seeking to reunite their shattered people at any cost.)
> null (roll sucessful)
> null (roll failure)

0:0 - Evidence for what? Surely you've pieced something together by now.
uid: 7ac40ab0-6aba-05b4-8ddf-e74b01e95602
- 0 Check flag(s) (Global):
   false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
> null

0:0 - These tracks should be able to tell us everything that happened here.
uid: 7d8b86ff-cb4b-1d85-dbae-3ee025ba3c10
Node context:
> null

null
uid: 7f500af6-5e49-50ec-3111-a2fbac738937
Jump to another node

null
uid: 8150c2b4-7cca-8a93-f4d3-c2c7ab4f9218
Jump to another node

0:0 - Right. I don't think you hail from anywhere close by.
uid: 8403afd9-ff4c-4e5f-e3ef-d04b3a4c4801
Node context:
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I'll blame your little lie on simple curiosity. This time.

null
uid: 851def6a-8b8a-87ac-6139-e702c0ac9f72
Jump to another node

0:0 - And you should just bugger off.
uid: 868b403b-f954-0e80-736e-8d92f2553b36
Node context: She says this line EXTREMELY sarcastically.
> null

0:0 - Hm. You haven't tried to slit my throat yet...
uid: 8820546a-3583-4ed7-e910-a76af5b82dad
Cinematic: rer ecord notes. She was Recorded as kneeling, she should be standing
Node context:
> null

0:0 - *Your gaze follows the drow footprints around the courtyard and south - out of the inn.*
uid: 88d24cde-6d6a-baf6-b7f1-f8d29dbd0019
- 0 Set flag(s) to (Local):
   true - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription
> Spot anything?

0:0 - Leave.
uid: 89233e0a-b569-ce24-3888-91700b83aacb
=== END NODE ===

0:0 - The drow went south.
uid: 8d92e0bd-cb9e-1ca4-77c8-9c61c979f9c9
- 0 Check flag(s) (Local):
   true - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription
> That's something. But they could've gone south and then down - towards the Underdark.

0:0 - What do you think you're doing? Stop that!
uid: 8e494fc3-9e06-64c6-19ab-2261bfc5b936
Node context:
> I'll blame that trick on simple curiosity. This time.

null
uid: 9000ebb2-6116-adc1-8bbb-8486352e430f
Jump to another node

0:0 - I'll pass it up the chain of command - whatever good it'll do for the Grand Duke.
uid: 96e3058e-f52d-20a3-ab89-b0eb5b2d94fe
Cinematic:
Node context: Shaking her head. This news has her spooked.
> We'll stay put for now. Still might get something out of these tracks.

0:0 - How do you - oh, never mind. Half the Sword Coast probably knows by now.
uid: 9783b2e0-64c8-8d63-3ce3-da70ee6bff0c
Node context:
> The drow came for the Duke. Killed near everyone in the inn while they were at it.

0:0 - But I can't piece together much, thanks to the fire.
uid: 9ab5c7ee-76a3-ba0d-6c2a-52e20b4ace3e
Cinematic:
Node context:
> I can tell you: the Grand Duke was taken to Moonrise Towers.
> I can tell you: Grand Duke Ravengard was kidnapped.
> I can tell you: the inn was raided by goblins and drow.
> Have you figured anything out?
> Maybe you need a second pair of eyes. Want me to take a look?
> Leave.

0:0 - I'll blame that trick on simple curiosity. This time.
uid: 9fb6fde1-2fc5-ab46-7ad7-4e5d8837a34b
Node context: Composing herself.
=== END NODE ===

0:0 - And? What do you expect me to do about it?
uid: a0911ee1-37a3-1696-9916-3511cc7aa05f
Cinematic:
Node context: Goes from kneeling to standing
> I don't have the Fists to take on a Zhentarim base. We're stretched thin as it is.

0:0 - You, a guard? Gods, they must be desperate if they're hiring Underdark muscle.
uid: a1aa83cd-3662-cb3a-79e2-a0d57e5f3263
Node context:
- 0 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> null

null
uid: a71f0d3d-f872-adcf-7f81-10109fc70c3f
> I found a pack of Zhentarim hiding nearby.
> Leave.

0:0 - Can't really tell the difference between you lot, honestly.
uid: a8cd9475-2a44-9095-b841-c00b48ebab28
Node context:
> You're in my way. Get moving.

0:0 - We'll stay put for now. Still might get something out of these tracks.
uid: ab8981e7-c40c-eab6-a281-2fb736c08981
Cinematic:
=== END NODE ===

null
uid: ad61ea42-f319-0071-4f60-0e623c34f201
Jump to another node

0:0 - You're smart to keep quiet. Nobles attract the wrong sort of attention.
uid: ae35a444-ec9b-b752-7d3e-ec9b1dad114d
- 0 Check flag(s) (Local):
   true - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenRead - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenReaddescription
> How did you...

0:0 - Have you figured anything out?
uid: ae3f3719-84e5-2c36-37e0-06171d265699
- 0 Set flag(s) to (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> Nothing I didn't already know.

0:0 - Huh. Don't know how much help you can be, really.
uid: af5e5932-e262-6be3-9c12-bcf491df0dd0
Node context:
> null

0:0 - Oh, stand up. You're embarrassing yourself.
uid: b3f2421e-5c94-54bd-cb63-c0598fb8c7b5
Animation: *DUPE* Player bows like a paladin, swearing to help her (Needs start, idle, end)
Cinematic: Flaming Fist, exasperated, pulls them back to their feet.
Node context: A bit curt.
> null

null
uid: b4957780-fa18-5817-d512-6e95392d02e6
Jump to another node

- Roll failure -
null
uid: b59900b6-d61b-0237-11ea-081772282a73
> Can't really tell the difference between you lot, honestly.

0:0 - *The tracks are a chaotic mess. Gleaning any information from them is impossible.*
uid: b671d21b-0f8e-4d54-6552-aa9bcf569edc
Cinematic:
- 0 Set flag(s) to (Local):
   false - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracks - e6738c9d-060d-c901-b945-4d49ca303d5b_SuccessfullyReadTracksdescription
> Spot anything?

0:0 - Leave.
uid: b74f8e4b-efe9-c236-3f39-817233fb4ebd
=== END NODE ===

0:0 - We should've sent another dozen guards, at least. He's not just any noble, damn it!
uid: b8625dce-a462-f8c3-b633-aef0dfa17968
Node context:
- 0 Set flag(s) to (Local):
   true - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenRead - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenReaddescription

- Roll sucessful -
null
uid: b8fb7135-f6d3-82dc-7e10-120408dcf66b
> *You notice the tell-tale clumsiness of goblins, alongside something more light-footed - drow.*

null
uid: bfb1afa9-b529-8198-d86f-1f4cfcb3713d
Jump to another node

- Roll sucessful -
null
uid: c0d691d8-9f8a-5f6d-8934-7ad7b56afc00
> We should've sent another dozen guards, at least. He's not just any noble, damn it!

0:0 - I found a pack of Zhentarim hiding nearby.
uid: c2964741-1a0e-1b18-4888-afa4a434ba5f
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 2 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> And? What do you expect me to do about it?

0:0 - How did you...
uid: c3e167e9-8a17-d1cd-d26e-8019b705d92b
Cinematic: SHOCKED
Node context: Shocked.
> null

0:0 - You might as well give up.
uid: c45479d2-07c7-0439-a191-47951d4601ad
> And you should just bugger off.

0:0 - Watch where you step - these tracks might tell us where the raiders went.
uid: c55a0190-027b-4e84-9a01-5c27eb20aeff
Cinematic:
Node context:
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription
- 1 Check flag(s) (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_InnBurntDown_HasMet - PLA_FlamingFist7_InnBurntDown_HasMetdescription
> null

0:0 - I'll blame your little lie on simple curiosity. This time.
uid: c77c90f9-44c1-cad5-a77d-1200d9a1df27
Node context: Emphasis on 'simple' - she's calling the player stupid.
=== END NODE ===

0:0 - I can tell you: the inn was raided by goblins and drow.
uid: caca244e-a4b0-d65b-cd32-1b160373dcd1
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeInTavern - Player is aware the Duke was in the tavern
- 1 Check flag(s) (User):
   true - PLA_TavernInvestigation_Knows_AskedStelmane - PLA_TavernInvestigation_Knows_AskedStelmanedescription
> And torched the place while they were at it.

0:0 - That's something. But they could've gone south and then down - towards the Underdark.
uid: cb7b0a2d-cf11-5f35-1e83-9f106b0cd84f
Animation: [KRIS] PC stands ups (End of Footprint Inspection)
Node context:
> We still have no idea where they took the - what they came for.

0:0 - You should get going. And watch for goblins on the road.
uid: cbabdcc8-9160-b20b-c48b-816a4d242396
Node context:
=== END NODE ===

0:0 - If they allied with goblins, they were not Lolth's Chosen. Tell me more - now.
uid: d075e5a9-87d4-3a87-2938-db971972052d
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null (roll sucessful)
> null (roll failure)

null
uid: d0f35d14-3ce3-7f76-5b70-939a6a400fcb
Jump to another node

0:0 - Clearly you're in a rough spot. I can help.
uid: d94e9227-784a-2c9c-fb3e-7bcf8fe6d32f
= Roll Damage Persuasion (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - I appreciate the offer, but you'd just get in the way.
uid: d98aa9bc-8d0d-9346-8129-6d04dcb331ae
Node context:
> You should get going. And watch for goblins on the road.

0:0 - The old fortress? Gods, that whole area is cursed.
uid: d992a2a4-d38f-1fe8-75a0-c45eede49a86
Cinematic:
Node context: This is very bad news.
> I'll pass it up the chain of command - whatever good it'll do for the Grand Duke.

0:0 - The drow came for the Duke. Killed near everyone in the inn while they were at it.
uid: db404be6-027f-82dc-000a-86d91020fc26
Node context:
> At least his counsellor survived, thank the gods.

0:0 - What are you doing?
uid: dc0cb81f-a273-f10e-02a5-c5cf36baf43a
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist7_Knows_AskedWhatHappened - PLA_FlamingFist7_Knows_AskedWhatHappeneddescription
> What does it look like? I'm trying to sort out what happened here.

0:0 - They took the Grand Duke to Moonrise Towers.
uid: ddb9da66-e165-78b6-e338-a93c798a50de
- 0 Check flag(s) (Global):
   true - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
- 0 Set flag(s) to (Global):
   true - PLA_Tavern_Told_DukeToTowers - PLA_Tavern_Told_DukeToTowersdescription
> The old fortress? Gods, that whole area is cursed.

0:0 - Leave.
uid: df3e84b1-548a-19a3-79d7-4d9e4d853959
=== END NODE ===

- Roll failure -
null
uid: dfd0eea5-0bb9-cbea-9f1e-4250c998e472
> Right. I don't think you hail from anywhere close by.
> Right. And I suppose you saw the smoke from the Underdark?
> There aren't any villages within a day's walk.

null
uid: e02376bc-de66-3102-3d8e-8be7ef896795
Jump to another node

0:0 - It's a shame they left any survivors. That's poor form.
uid: e06a66a5-bef8-63d2-ca09-16e05aa5aa5b
> What in the Nine Hells is wrong with you?

0:0 - You need to go. Now.
uid: e3f04abe-1ff5-de00-de58-e1fcafbc47b9
Node context: Standing
- 0 Set flag(s) to (User):
   true - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription
=== END NODE ===

0:0 - From here they went... Damn! It's all so confused.
uid: eb9158d2-753b-f7f7-5b33-955e3dc7fc05
Cinematic:
Node context: Dain goes from kneeling to standing on "It's all so confused" - looking at the tracks on the ground in confusion
> null

null
uid: ec022f52-b973-18fa-3606-91d481872218
Jump to another node

0:0 - Maybe you need a second pair of eyes. Want me to take a look?
uid: ec1ebe1f-2c08-0edc-2f36-12f155ab5612
- 0 Check flag(s) (Global):
   false - PLA_Tavern_Knows_DukeAtTowers - PLA_Tavern_Knows_DukeAtTowersdescription
> By all means. Doubt you'll have much luck though.

0:0 - Figure it out for yourself.
uid: ec661d74-3cd3-1d95-acdb-7e13905be5d6
> Be easier if you weren't bothering me.

null
uid: ed0091eb-2875-d62e-7a55-cf695d61cb30
Jump to another node

0:0 - Search her mind for information.
uid: f1539d64-dd3c-5b5c-88b3-bd8bed897e19
= Roll (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenRead - 6540a799-02ab-9ed6-90c2-b4b984d7386b_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - The Counsellor died, too. This has all gone to the hells.
uid: f223362e-049d-de76-72f8-5cfb8e114b5a
Node context:
- 0 Check flag(s) (Global):
   true - PLA_FlamingFists_Knows_DesireDead - PLA_FlamingFists_Knows_DesireDeaddescription
> Any idea where they took the Grand Duke?
> They took the Grand Duke to Moonrise Towers.
> It's a shame they left any survivors. That's poor form.
> Leave.

0:0 - Nothing I didn't already know.
uid: f23205a5-859e-c9cc-f4c2-38e026cc04e1
Node context:
> Drow and goblins raided the inn and burned it to the ground.
> Your kind burned the inn to the ground. Even brought goblins along for the fun.

0:0 - At least his counsellor survived, thank the gods.
uid: f4718a05-a394-f62d-8b58-a0c00315819e
Node context:
- 0 Set flag(s) to (Global):
   true - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
> null

0:0 - I'm not confused, I'm frustrated.
uid: f4b8e028-745f-6d46-c1e8-e29131667328
Node context:
> These tracks should be able to tell us everything that happened here.

0:0 - Leave, before I put a sword through you.
uid: f4ed7af6-00fb-2059-0d97-3a2fbd8f5c8f
Node context: Through gritted teeth - she's trying desperately to remain calm
- 0 Set flag(s) to (User):
   true - PLA_FlamingFist7_Angry - PLA_FlamingFist7_DestroyedEvidencedescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist5_AD.lsj
Synopsis:
Flaming Fist Ephren prays quietly over her dead colleague.

0:0 - Great Guard Helm, allow us peace in this plane and beyond.
uid: bfc25dcd-4438-fcee-50ed-d3c396c19f18
> Teach us care when we would be reckless. Teach us certainty when we would have doubt.

0:0 - So it is spoken, and so is it done.
uid: ca889dc4-3677-8206-d20b-74c1a0f4ddf8
=== END NODE ===

0:0 - Teach us care when we would be reckless. Teach us certainty when we would have doubt.
uid: cbde00fc-71aa-8ae9-1e46-414b3a9b22da
> So it is spoken, and so is it done.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist5.lsj
Synopsis:
Flaming Fist praying over a dead colleague. Jacek = "YAHT-sick." Drow players: Ephren believes you are another attacker, and either initiates attack or you persuade her not to.

0:0 - I just wanted to tell you there's a Zhentarim operation nearby.
uid: 07ec46a0-615f-37da-35f2-952351360628
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_Event_Setup - PLA_ZhentDungeon_Event_Setupdescription
- 1 Check flag(s) (Quest):
   false - This flag template was not found somehow... -
- 2 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> I'll note your concern. I'd do more, were we not so slight in number.

null
uid: 0895228a-7a7a-6abc-8820-d3615d40ec85
Jump to another node

0:0 - More drow. Fist - at the ready!
uid: 0912d009-b033-7552-2543-0ab8418cdb4c
Cinematic:
Node context: Ephren is kneeling next to her dead friend and jumps to her feet as she sees a potential enemy. She notes your presence, then calls out to her comrades. (Fist: at the ready!)
- 0 Check flag(s) (Global):
   false - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow.
   false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
- 1 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> null

0:0 - He of the Unsleeping Eyes. Grant me the might to carry this burden. Grant me the faith to face darkness without fear.
uid: 0fdc08d3-96ae-9e01-2189-2bbe16558b10
Cinematic: Ephren is kneeling next to the dead Jacek, praying
Node context: Quietly praying
- 0 Check flag(s) (Global):
   false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
- 1 Check flag(s) (User):
   false - PLA_FlamingFist5_HasMet - PLA_FlamingFist5_HasMetdescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFist5_HasMet - PLA_FlamingFist5_HasMetdescription
> What the hells happened here?
> My condolences to you.
> Looks like he wasn't cut out to be a Flaming Fist.
> Looks like he wasn't cut out for this line of work.
> Whisper a sympathetic prayer.
> Join the woman in prayer: 'Steel our blades...'
> Let the prayer finish. The dead should be honoured as their oath commands.
> Yet another dies for a futile cause. I'm sorry.
> Leave.

0:0 - No. We've suffered enough losses.
uid: 12afa9a6-6425-d93a-4559-f8c6603e7bf3
Cinematic:
Node context: Ephren is standing, but more relaxed now.
> Now please, just... leave me be.
> Now please, just... leave me be. Speak to the Gauntlet if you want to know more.

- Roll sucessful -
null
uid: 13681697-499f-3884-bc77-ae8385cbd3da
> null

0:0 - I am no monster - I mean no harm to you. Tell me what happened here.
uid: 150d45c2-1577-4b3d-823f-b85db2f8c7de
- 0 Check flag(s) (Local):
   true - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenReaddescription
> null

0:0 - You're... you're different than the others. I can tell.
uid: 15b4720f-42ac-5239-bd7e-0869b0825258
Cinematic:
Node context: Ephren is standing, but more relaxed now.
> It was a massacre. Drow and goblins slaughtered the lot. My poor Jacek never stood a chance.

0:0 - He should never have been here in the first place. I'm the one that talked him into joining the Fist.
uid: 16dfda18-b0a4-572f-c2e5-a571d7058312
Cinematic: Ephren is kneeling next to the dead Jacek

0:0 - Back, I say!
uid: 1a429f9b-8945-9411-34b8-312631d6111a
Cinematic: Tavern burning down
Node context: Ephren is standing, helping to put out fire
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription
- 1 Check flag(s) (Global):
   false - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
   true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
=== END NODE ===

null
uid: 1b99129f-f69f-b75c-3275-fbdc82cff1ba
Jump to another node

0:0 - Think carefully, colnbluth. Do you truly wish to anger Lolth's favoured?
uid: 1def35f1-5a8e-0462-c535-8980abbb88d6
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll failure)
> null (roll sucessful)

- Roll failure -
null
uid: 20a1c192-5f99-50c4-51b4-a0413cdef02c
> null

0:0 - Leave.
uid: 20fcb30d-85db-972c-8729-74dcd3085fe2
=== END NODE ===

0:0 - Let the prayer finish. The dead should be honoured as their oath commands.
uid: 21ba9b73-90cd-0c98-67b5-cb6a58596dc2
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 1 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Event_Prayed - PLA_FlamingFist5_Event_Prayeddescription
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> null

0:0 - TRY IT, WEAKLINGS.
1:0 - Go on, try it.
uid: 243d628f-8ddd-61c3-2a05-17033ad3ff1b
= Roll SkillCheck Intimidation (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
Advantage: 1 - 0:0 Tag: Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

null
uid: 29cbaefc-788c-0bf3-c379-08196b77061a
Jump to another node

- Roll sucessful -
null
uid: 2f7b6cb7-2b78-f6b4-9954-29c48b296bf9
> null

null
uid: 3050c35a-4291-5802-373e-9727ee9599d3
Jump to another node

- Roll failure -
null
uid: 39052be9-bf92-0ea2-ed28-0c559702b3cf
> Save your breath.

0:0 - Would that the arrow had pierced your heart instead.
uid: 42f01619-747c-0a73-00f9-04dd9cf9a9a1
Cinematic: Ephren is kneeling next to the dead Jacek
Node context: Bitter

- Roll failure -
null
uid: 43ef618e-7e1d-77ba-4eab-6922b748d335
> null

null
uid: 46b54a36-6e0c-2f49-c36a-2647d38f97c2
> No. We've suffered enough losses.

0:0 - Speak to the Gauntlet. She'll tell you more.
uid: 4826041f-b556-3308-5720-b986054a138c
Cinematic: No dead body,Tavern burnt down
Node context: Ephren is standing
- 0 Check flag(s) (Global):
   false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
=== END NODE ===

0:0 - Join the woman in prayer: 'Steel our blades...'
uid: 4c6f513b-18ee-27c6-ebcd-87b257edc749
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 1 Check flag(s) (Tag):
   true - Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.)
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Event_Prayed - PLA_FlamingFist5_Event_Prayeddescription
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> ... and temper our hearts for the battles in this life and next.

0:0 - Please. Just leave me be.
uid: 4d55b146-c57f-3851-a848-eb5842c191c0
Cinematic: Ephren is kneeling next to the dead Jacek

0:0 - Looks like he wasn't cut out for this line of work.
uid: 4f3ddeef-c2b1-a3a9-e5f4-e03af0c53df9
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 1 Check flag(s) (Tag):
   false - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> Only a coward would speak ill of the fallen.

null
uid: 524beb78-b2cd-d95b-da8f-f7ae75071fec
Jump to another node

0:0 - Now please, just... leave me be.
uid: 5d1110e0-368c-c60b-0ddb-70cf52d75757
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow.
=== END NODE ===

0:0 - My condolences to you.
uid: 5f04fe38-7741-455f-2275-8b6becea9610
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> He should never have been here in the first place. I'm the one that talked him into joining the Fist.

0:0 - Another Lolth-sworn - a killmonger, a monster. If I do not take her head, she will take mine.
1:0 - Another Lolth-sworn - a killmonger, a monster. If I do not take his head, he will take mine.
2:0 - Another Lolth-sworn - a killmonger, a monster.
uid: 61c3676e-a841-4f36-98c5-9ae9c1523ba5
Cinematic:
- 0:0 Tag: Female - (You are a female of one of the races; you are perceived as female by those that encounter you.)
- 0:1 Tag: Male - (You are a male of one of the races; you are perceived as male by those that encounter you.)
- 0 Set flag(s) to (Local):
   true - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenReaddescription

0:0 - May I ask what happened here?
uid: 635fcc48-e44d-d1c5-26c2-3f3c57b7cce6
- 0 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
> null

0:0 - Away, I tell you!
uid: 63ba1b9f-867a-aace-af5c-47785b61a657
Cinematic: No dead body,Tavern burnt down
Node context: Ephren is standing
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription
- 1 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
   true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
> null

null
uid: 6cb796b5-9b56-72d1-308a-97f5d645447f
> I am no monster - I mean no harm to you. Tell me what happened here.
> TRY IT, WEAKLINGS. Go on, try it.
> Think carefully, colnbluth. Do you truly wish to anger Lolth's favoured?
> Be at ease. I didn't come seeking battle.
> Cast Detect Thoughts.
> Attack.

null
uid: 75e1fa13-a258-7f20-5d39-faef2e538abd
Jump to another node

0:0 - Cast Detect Thoughts.
uid: 76e20636-e371-49eb-aea3-3c7d9704a595
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenRead - a5416f1a-6435-7f72-5d84-8cd747fcda7d_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

null
uid: 7efc16e0-61bf-a9e6-9734-959c7dce1664
Jump to another node

0:0 - It was a massacre. Drow and goblins slaughtered the lot. My poor Jacek never stood a chance.
uid: 8387ce96-9eca-f6cc-9f84-be7d54782710
Cinematic:
> null

0:0 - What the hells happened here?
uid: 84b20ace-65dd-ad46-0a1e-5e7f1d39767e
- 0 Check flag(s) (Global):
   false - PLA_Desire_Knows_RavengardTaken - Player knows Duke Ravengard was kidnapped
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
- 1 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
> A massacre. Drow and goblins slaughtered the lot.

null
uid: 8da4c404-4130-90c6-7981-26eacb3ccaa6
> You're... you're different than the others. I can tell.

0:0 - Get back.
uid: 8ec1ab96-6a03-c368-61c8-874b43e7f400
Cinematic: Tavern burning down
Node context: Ephren is standing, helping to put out the fire
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription
- 1 Check flag(s) (Global):
   false - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
   true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription
=== END NODE ===

0:0 - Only a coward would speak ill of the fallen.
uid: 8f33f804-f766-a5fd-fbba-432623ed1dc1
Cinematic: Ephren is kneeling next to the dead Jacek
Node context: Angered by your reaction.
> Would that the arrow had pierced your heart instead.

- Roll failure -
null
uid: 92a4fc73-d7a1-456e-abf9-594f763222d1
> What are you... you'll pay for that!

0:0 - Attack.
uid: 93ba563b-2e80-a5bf-f0d1-6cc84803a38a
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - ... and temper our hearts for the battles in this life and next.
uid: a193098f-7f07-281d-7eeb-6ea56bd22530
Cinematic: Ephren is kneeling next to the dead Jacek and continues to pray
> May I ask what happened here?
> He is at rest now.
> Leave.

0:0 - That's all I know. Please, just... leave me be.
uid: a203689f-47ad-4067-41fc-780945787f5a
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow.
=== END NODE ===

0:0 - Be at ease. I didn't come seeking battle.
uid: a41ce58c-0564-5fa5-09b9-d8afd047aaee
= Roll SkillCheck Persuasion (Charisma) Difficulty: 8d398021-34e0-40b9-b7b2-0445f38a4c0b =
> null (roll sucessful)
> null (roll failure)

0:0 - Save your breath.
uid: a8865ef6-3ae0-1edc-7f37-b3e1aefa0613
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: b2e868b7-33d1-3526-dded-6c603e266295
Jump to another node

0:0 - I promise my shield and my sword, Vigilant One. Let them be my courage...
uid: b5158f2d-0a0a-bb78-459c-e4cae3ed5635
Cinematic: Ephren is kneeling next to the dead Jacek, praying
Node context: Praying
- 0 Check flag(s) (Global):
   false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
- 1 Check flag(s) (User):
   true - PLA_FlamingFist5_HasMet - PLA_FlamingFist5_HasMetdescription
> null

null
uid: ba03c3aa-27b8-783d-e7d5-2c137316add9
> Now please, just... leave me be. Speak to the Gauntlet if you want to know more.
> That's all I know. Please, just... leave me be.

0:0 - To die for a cause is noble, but still tragic. I'm sorry.
uid: c1824d35-a6d6-6e9f-649c-e2db0f3c8382
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null

null
uid: cabf96f8-64db-2ace-54c6-9be119e68b61
Cinematic: No dead body,Tavern burnt down
Node context: Ephren is standing
- 0 Check flag(s) (Global):
   true - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
=== END NODE ===

0:0 - I'll note your concern. I'd do more, were we not so slight in number.
uid: cbb1759c-ab2d-853f-ac95-1a0a19f77b34
Cinematic: No dead body,Tavern burnt down
Node context: Ephren is standing
=== END NODE ===

0:0 - A massacre. Drow and goblins slaughtered the lot.
uid: cd6c451e-44eb-c5ca-f68f-5596e3751ff1
Cinematic: No dead body,Tavern burnt down
Node context: Ephren is standing
> Speak to the Gauntlet. She'll tell you more.
> null

0:0 - Whisper a sympathetic prayer.
uid: cdfe7173-f697-828b-e200-afe0be08bb92
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 1 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
   false - Cleric of Helm - Player or NPC is cleric of Helm. (Helm, the Vigilant One, is the god of those guard and defend others. His clerics serve as implacable sentries, often wearing heavy plate armour to emulate their deity.)
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Event_Prayed - PLA_FlamingFist5_Event_Prayeddescription
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> Steel our blades and temper our hearts for the battles in this life and next.

0:0 - Just go.
uid: cff0f8d3-2138-bb9d-2020-8df0f0dd3212
Cinematic: Ephren is kneeling next to the dead Jacek
- 0 Check flag(s) (Dialog):
   true - PLA_FlamingFist5_State_PissedOffAtWyll - PLA_FlamingFist5_State_PissedOffAtWylldescription
- 1 Check flag(s) (Global):
   false - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
=== END NODE ===

0:0 - Now please, just... leave me be. Speak to the Gauntlet if you want to know more.
uid: d91fd4b4-444c-bb0e-814b-61694fb67143
Cinematic:
- 0 Check flag(s) (Global):
   false - PLA_FlamingFist7_State_Permadefeated - Flaming Fist 7 has been permanently defeated
- 0 Set flag(s) to (Global):
   true - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow.
=== END NODE ===

null
uid: d93412e3-4764-28da-eb0e-ee072eab909f
Jump to another node

0:0 - You should know there are Zhentarim in the area.
uid: e79c3488-d310-2f27-b50b-f08709396caf
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
- 1 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_ZhentDungeon - PLA_FlamingFists_Knows_ZhentDungeondescription
> I'll note your concern. I'd do more, were we not so slight in number.

0:0 - More drow. Fist - at the ready!
uid: e7eeca99-da92-067b-f7e0-ff93257e3252
Cinematic:
Node context: Ephren is standing, and ready to fight. She notes your presence, then calls out to her comrades. (Fist: at the ready!)
- 0 Check flag(s) (Global):
   false - PLA_FlamingFists_State_PersuadedDrow - The player has persuaded the Flaming Fists that they're not one of 'those' Drow.
   true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
- 1 Check flag(s) (Tag):
   true - Lolth-Sworn - LOLTH-SWORN (Raised in one of Lolth's massive cults spread throughout the Underdark, these drow extol the virtues of their corrupt and merciless goddess, seeking to bring all other drow under her sway. Lolth marks her followers with vivid red eyes, in hope every race in Faerûn will learn to fear the very sight of them.)
> null

null
uid: eaaff125-e350-aea5-ec52-05ce4cec19a1
- 0 Set flag(s) to (User):
   true - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
> Please. Just leave me be.

0:0 - Looks like he wasn't cut out to be a Flaming Fist.
uid: eabee69b-ebfc-2c2a-b97b-ded77f4f2538
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 1 Check flag(s) (Tag):
   true - Baldurian - For characters from Baldur's Gate. Used in Baldur's Gate 3 (Those raised in Baldur's Gate know the city well, for better or worse.)
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> Only a coward would speak ill of the fallen.

0:0 - What the hells happened here?
uid: ec2393f3-cbbc-b01c-c049-c0843318f37d
- 0 Check flag(s) (User):
   false - PLA_FlamingFists_Knows_AskedWhatHappened - Player asked the Zhent what happened.
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> null

0:0 - Leave.
uid: ee0a06bb-a35d-17ad-a423-bcf3386ba56a
=== END NODE ===

0:0 - What are you... you'll pay for that!
uid: f1c84e1e-a8cc-4ccb-a2f4-1e471be9ecee
Cinematic:
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

null
uid: f39d18e3-092d-4eb3-b212-fa800efbbb0e
Jump to another node

- Roll sucessful -
null
uid: f452ca41-ba49-48e7-862d-6f9580d1f176
> Another Lolth-sworn - a killmonger, a monster. If I do not take her head, she will take mine. Another Lolth-sworn - a killmonger, a monster. If I do not take his head, he will take mine. Another Lolth-sworn - a killmonger, a monster.

0:0 - Away from me.
uid: f481313e-f5d2-ecac-c241-cd4472618590
Cinematic: No dead body,Tavern burnt down
Node context: Ephren is standing
- 0 Check flag(s) (Dialog):
   false - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription
- 1 Check flag(s) (Global):
   true - PLA_TavernInvestigation_State_BurntDown - The tavern has been burnt down
   true - PLA_FlamingFist6_State_OutOfTrigger - Character was healed
- 0 Set flag(s) to (Dialog):
   true - PLA_FlamingFist5_HasMet_PuttingOutFire - PLA_FlamingFist5_HasMet_PuttingOutFiredescription
> What the hells happened here?
> You should know there are Zhentarim in the area.
> I just wanted to tell you there's a Zhentarim operation nearby.
> null

0:0 - Yet another dies for a futile cause. I'm sorry.
uid: f61fd8ac-055c-c743-5db6-ee58d17adaf9
- 0 Check flag(s) (Object):
   false - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
- 1 Check flag(s) (Tag):
   true - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 0 Set flag(s) to (Object):
   true - PLA_FlamingFist5_Knows_ReactedToDeath - PLA_FlamingFist5_Knows_ReactedToDeathdescription
> null

null
uid: f658a229-783b-64b6-b239-c9546f027c12
Jump to another node

0:0 - Steel our blades and temper our hearts for the battles in this life and next.
uid: f7e994a4-4268-a1fa-390c-290aec506478
Cinematic: Ephren is kneeling next to the dead Jacek and continues to pray
> May I ask what happened here?
> He is at rest now.
> To die for a cause is noble, but still tragic. I'm sorry.
> Leave.

- Roll sucessful -
null
uid: fdf38251-35ed-f1f1-51bc-312b7e9108ce
> null

0:0 - He is at rest now.
uid: fe062096-a35e-3b49-0354-823419df49ca
- 0 Check flag(s) (Tag):
   false - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist4_AD_Working.lsj
Synopsis:
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night. Once inside, they set about trying to clear rubble to reach someone trapped within.

0:0 - No, no, you push there!
uid: 00c7e6b1-ca26-e280-50ba-dab59a63db47
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
=== END NODE ===

0:0 - We should look for another way in.
uid: 39057241-14e0-575d-362e-97fcd3a2775e
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
=== END NODE ===

0:0 - We have to move faster!
uid: 764a43d7-4ba7-6442-af91-4f7273c6b87a
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
=== END NODE ===

0:0 - Watch it, that was my foot!
uid: 870c24a6-fc79-d832-30e2-e0dc01b521ae
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
=== END NODE ===

0:0 - This isn't working.
uid: a93e75eb-0a55-2422-878b-7282e51a6e49
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
=== END NODE ===

0:0 - Careful!
uid: b747a316-a4c2-493a-f8d7-a59afe723291
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
=== END NODE ===

0:0 - Keep trying!
uid: d621544c-c892-dfab-6721-c20c25fb61d1
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
=== END NODE ===

0:0 - We're running out of time!
uid: e9fde00e-0bda-6295-22ae-e81fdb194c45
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_A - 7239d00c-4b99-b9db-f35e-318477d69180_Adescription
   true - 7239d00c-4b99-b9db-f35e-318477d69180_B - 7239d00c-4b99-b9db-f35e-318477d69180_Bdescription
   false - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
- 0 Set flag(s) to (Local):
   true - 7239d00c-4b99-b9db-f35e-318477d69180_C - 7239d00c-4b99-b9db-f35e-318477d69180_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist4_AD_Occupied.lsj
Synopsis:
A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.

0:0 - Ugh - not now!
uid: ee95dc01-1f58-b2f6-3846-4b6fa90f700d
Node context: He's on a *mission*
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist4.lsj
Synopsis:
This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble). A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.

0:0 - We have to get them out!
uid: 1eee9e0d-495f-cf6e-691e-7bc081e8130e
Cinematic: Standing, facing the player
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist3_AD_Working.lsj
Synopsis:
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night. Once inside, they set about trying to clear rubble to reach someone trapped within.

0:0 - We've got to do it all at once. Like... this!

uid: 2e007dda-0866-605b-066c-d525f268a9b7
Node context: Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
=== END NODE ===

0:0 - Keep pushing!

uid: 35aeb6da-b5c2-c43c-29a8-dc256868b55f
Node context: Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
=== END NODE ===

0:0 - Ito! Help me!

uid: 37ac2cea-3ab1-925a-ca47-40bc69502548
Node context: Pronounced 'EE-toe'. Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
=== END NODE ===

0:0 - We have to clear a path!

uid: 945ac1bb-fb47-8f04-32e2-2f1ea279a592
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
=== END NODE ===

0:0 - Three... two... one... PUSH!

uid: a86e8da7-8017-9d80-89ea-983d4fb1f02b
Node context: Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
=== END NODE ===

0:0 - Gods, it's a furnace in here!
uid: bb641598-c803-7b8e-5702-efa3f97b5616
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
=== END NODE ===

0:0 - We almost had it!
uid: d4c44409-97bc-d587-6396-6f2041414799
Node context: Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
=== END NODE ===

0:0 - *Cough!* Damn this smoke!
uid: e32a756b-416b-f063-c317-fed6e8e05cf5
Node context: Trying to lift rubble
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   true - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
- 0 Set flag(s) to (Local):
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_C - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Cdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_B - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Bdescription
   false - 265256c5-8684-ccd9-300f-3e4fa5fe4949_A - 265256c5-8684-ccd9-300f-3e4fa5fe4949_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist3_AD_Occupied.lsj
Synopsis:
A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.

0:0 - You're in my way.
uid: e500bf4b-9fa5-0df1-1f2c-d969c4a35a28
Node context: She's on a *mission*.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist3.lsj
Synopsis:
This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble). A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.

0:0 - Stop gawking and look for a way inside!
uid: 877d4140-516b-e056-6dd3-071c2be07727
Cinematic: Standing, facing the player
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist2_AD_Working.lsj
Synopsis:
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night. Once inside, they set about trying to clear rubble to reach someone trapped within.

0:0 - Damn it all!
uid: 0cc1fd8c-f556-bb24-c36f-58c2d79da21c
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
=== END NODE ===

0:0 - *Grunt!*
uid: 443ccce4-d48b-8c44-5db7-40cfe5edd810
Node context: Grunt of heavy lifting. Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
=== END NODE ===

0:0 - I felt it move! Keep trying!
uid: 4df60b8e-5760-f660-34d8-428895df61f4
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
=== END NODE ===

0:0 - This place can't take much more!
uid: b5bfe598-3b18-f1cb-fee7-8c9df889b01d
Node context: Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
=== END NODE ===

0:0 - This is hopeless!
uid: baefa2b7-bae1-5dd3-03bf-57d089216381
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
=== END NODE ===

0:0 - Argh! It... won't... move!
uid: bef092b6-fe33-d761-2450-10eed7e11c33
Node context: Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
=== END NODE ===

0:0 - We'll never make it through!
uid: c535e993-9da7-0e4f-0e45-46c6abb9c416
Node context: Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
=== END NODE ===

0:0 - Won't - budge!

uid: e98a8353-349a-5384-cbe0-685f4cb41005
Node context: Pushing against door
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_C - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Cdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_B - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Bdescription
   false - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
- 0 Set flag(s) to (Local):
   true - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_A - f07b68b0-2f3b-1c08-5609-c7f2543ecab8_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist2_AD_Occupied.lsj
Synopsis:
A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.

0:0 - Stop wasting time!


uid: 5f7a467f-11ff-7047-0544-f9e2ab859ba2
Node context: He's on a *mission*.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist2.lsj
Synopsis:
This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble). A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on her way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.

0:0 - We have to get them out!
uid: f469314e-4e65-f7d2-2f26-061d78c8eb9c
Cinematic: Standing, facing the player
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1_AD_Working.lsj
Synopsis:
A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on his way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night. Once inside, they set about trying to clear rubble to reach someone trapped within.

0:0 - Clear the small pieces first!

uid: 097e2b0a-4b74-8415-a91c-90dfe4d1424b
Node context: Exasperated/angry. Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
=== END NODE ===

0:0 - Hurry - they don't have much time!

uid: 10cd80a0-4a41-8619-5fb3-7a5059f91f94
Node context: Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
=== END NODE ===

0:0 - Are you even trying?

uid: 1cbe505c-c068-b79c-b33f-3097de27947b
Node context: Exasperated/angry. Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
=== END NODE ===

0:0 - They're trapped inside!
uid: 84caeb42-af98-a072-2349-241832e22d79
Node context: Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
=== END NODE ===

0:0 - We're coming, just hold on!
uid: a9e219b9-600b-b635-6a52-70806bad612d
Node context: Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
=== END NODE ===

0:0 - They're dead if we don't get through!
uid: ccc010f7-a8c6-40ac-e946-bed8f05ad37b
Node context: Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
=== END NODE ===

0:0 - Lift, damn it!
uid: dc4596ee-a6fa-7c27-7f5c-3e75c692508d
Node context: pronounced 'PAH-vel'. Trying to clear rubble (pieces of wood, etc.)
- 0 Check flag(s) (Global):
   true - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
=== END NODE ===

0:0 - Pavel! Use your legs!
uid: f3c091ac-e102-2bcb-e3d8-c68e145d5900
Node context: pronounced 'PAH-vel'. Pushing against door.
- 0 Check flag(s) (Global):
   false - PLA_TavernInvestigation_Quest_WallCollapsed - The obstruction to the tavern has been eliminated.
- 1 Check flag(s) (Local):
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   true - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
- 0 Set flag(s) to (Local):
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_A - fa6e599c-9af8-51f2-551f-491a2271dfd3_Adescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_B - fa6e599c-9af8-51f2-551f-491a2271dfd3_Bdescription
   false - fa6e599c-9af8-51f2-551f-491a2271dfd3_C - fa6e599c-9af8-51f2-551f-491a2271dfd3_Cdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1_AD_Occupied.lsj
Synopsis:
A Flaming Fist searching a burning building for survivors. This AD is triggered when the player tries to interact with them, but they are unavailable for dialogue.

0:0 - Not now.
uid: 627f7fcc-d584-0175-0ec3-b6c7ba38be13
Node context: She's on a *mission*.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1_AD_FlamingFist1ComeIn.lsj
Synopsis:
Ravengard's counsellor is trapped within a burning building. The Flaming Fist is one of several that forces their way inside. She calls to them when they enter, and the FF yells back to her.

0:0 - We don't have much time. Find her!
uid: 046e7f4c-eb60-aa55-c2b5-2fb096f20fae
Node context: Barking orders to her fellow Flaming Fists.
=== END NODE ===

0:0 - We hear you! Stay where you are!
uid: a875e58d-0997-69bd-c81f-32e4a7307e54
Node context: To Desire, elsewhere in the building.
> We don't have much time. Find her!

0:0 - Hello? Can you hear me?!
uid: d06098e0-5bca-1285-f1db-666802bff3dc
Node context: She's yelling from inside a burning building.
> We hear you! Stay where you are!


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_FlamingFist1.lsj
Synopsis:
This dialogue can happen in two phases: while pushing agianst rubble outside of the inn, or in a more generic setting (either searching the inn or clearing rubble). A Flaming Fist trying to force their way inside of a burning inn. They can hear someone inside - they believe it might be a Duke of Baldur's Gate, who they were sent to guard on her way to Elturel. Instead, they found the inn burning, its staff and guests murdered by goblins and drow in the night.

0:0 - They don't have much time. Go!
uid: 41f2e736-d1a5-bff6-2634-0852f5d7c519
Cinematic: Standing, facing the player.
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim_Permitted.lsj
Synopsis:


0:0 - Said you could pass, didn't I?
uid: 37443763-0179-6964-6bab-136ed76f3ca8
Cinematic: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task
Node context: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task
- 0 Check flag(s) (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
=== END NODE ===

0:0 - Said your friend could pass - goes for you too.
uid: 3e73ffbf-2ca5-53fc-2045-36e12a6199bd
Cinematic: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task
Node context: Salazon is crouching behind shelves, focused on the entrance. Impatient, wanting to get back to his task
- 0 Check flag(s) (Dialog):
   false - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim_AD_PerceptionSucceeded.lsj
Synopsis:
Player line that triggers on encountering the Zhentarim hideout - in case of successful perception roll, failed perception roll, or having been told of the hideout in advance

0:0 - What was... hm. Never mind.
uid: 34a8f8e8-9b8d-eb1f-89d0-f3694375e073
- 0 Check flag(s) (Global):
   false - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription
=== END NODE ===

0:0 - Someone's moving around in there.
uid: 65d6c696-ccaf-0bf3-d5ba-cbb10719c539
- 0 Check flag(s) (Global):
   true - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription
=== END NODE ===

0:0 - This is the spot Rugan marked. Doesn't look like much.
uid: e17bd2c2-999e-962e-8130-4ef8ae020133
- 0 Check flag(s) (Quest):
   true - This flag template was not found somehow... -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim_AD_Backup.lsj
Synopsis:
Plays when Salazon spots an NPC he can't have a dialogue with (summon, animal, party follower)

0:0 - Is someone out there?

uid: 055fe113-59b8-38d6-c188-b7ecc5bc94b5
- 0 Check flag(s) (Local):
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription
- 0 Set flag(s) to (Local):
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription
=== END NODE ===

0:0 - You're not meant to be here.

uid: 43bdb1eb-8391-9e4c-ee5b-5d1a7092ffe2
- 0 Check flag(s) (Local):
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription
- 0 Set flag(s) to (Local):
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription
=== END NODE ===

0:0 - What is this?

uid: 867f0303-0366-5306-4cfc-2d9d2bffc616
- 0 Check flag(s) (Local):
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription
- 0 Set flag(s) to (Local):
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription
=== END NODE ===

0:0 - What in Ilmater's broken bones are you doing here?
uid: 8f3d3014-7370-57e8-e2a1-1ea50ce82813
- 0 Check flag(s) (Local):
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_B - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Bdescription
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_C - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Cdescription
   false - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription
- 0 Set flag(s) to (Local):
   true - e74f6ddb-4a5a-c9f3-d445-a206a597125a_A - e74f6ddb-4a5a-c9f3-d445-a206a597125a_Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_EscapingZhentarim.lsj
Synopsis:
Salazon is preparing a fire-trap at the entrance to his gang's hideout. We can either sneak up on him or be sneaked up on in turn - either way we have to convince him we should be there or he'll get skittish and blow us all up. In general he's jumpy and suspicious of us, but relieved when we convince him we're a friend. Think an inexperienced guard pointing a gun at us when he's been told to be on alert.

0:0 - Entrance is hidden behind the wardrobe. You'll find a key in one of the crates.
uid: 0050e0cf-6b14-d983-a987-402ce78c5029
Cinematic: Wardrobe is behind Salazon
Node context: [Salazon is standing up.] Already dismissing us from his mind.
- 0 Check flag(s) (Object):
   false - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
=== END NODE ===

0:0 - I'm with Zarys - do not cast that spell.
uid: 00642ed1-307b-2c44-0dc2-2f98176b5aa8
- 0 Check flag(s) (Global):
   true - PLA_ZhentDungeon_State_SaidPassword - Said something to Zarys to let in the Hideout.
> null

0:0 - Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.
uid: 007fde22-826c-05ca-ad20-5e9729ffac1f
Cinematic:
Node context: [Salazon is standing up.] He's gone from panicked guard to faux-authority very quickly, as if he's chiding us for having spooked him
> Entrance is hidden behind the wardrobe - here's the key.
> Entrance is hidden behind the wardrobe. You'll find a key in one of the crates.

null
uid: 08d88377-bc17-b7c4-d0b0-91fbedadf667
Jump to another node

null
uid: 0b72fe5b-0022-afdd-5ce7-1d0fe81ec21a
Jump to another node

0:0 - Zarys! ZARYS, HELP!
uid: 14559e89-4fbe-2e1a-4ae9-95c8c5c8e3bf
Animation: [Beau] From crouched, Salazon stands up panicked and jumpy, calling out for backup.
Cinematic: Fire bolt is still in hand.
Node context: Calling to his boss for protection like a child
- 0 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription
=== END NODE ===

0:0 - That ain't the pass-phrase!

uid: 14e89ebc-aa6b-2872-9b27-77f94e6f9d20
Animation: [Beau] [DUPE] From crouched, Salazon stands up frantic and aggressive, raising the firebolt spell in a threatening guesture, ready to attack.
Cinematic: Fire bolt is still in hand.
Node context: Salazon gets up frantically as he exclaims his line.
- 0 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription
=== END NODE ===

0:0 - Wait!
uid: 159f2471-969a-cc16-c1b1-cddc14c257c0
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
> null

- Roll failure -
null
uid: 17374cfd-beb8-adb0-c930-8ad7a14acbc3
> null

0:0 - Recite Rugan's pass-phrase: 'Little serpent, long shadow'.
uid: 17b19434-b961-cdfe-6151-4201b3e653a2
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
> null

0:0 - Recite Rugan's pass-phrase: 'Little serpent, long shadow'.
uid: 1c31357f-e241-b49b-d652-c6ff07c88790
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Global):
   true - PLA_ZhentShipment_State_RuganToldPassword - Rugan told password from the Hideout
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 21e0c183-a94e-faf3-cb6c-30ba07057929
> *He freezes, waiting on your next word.*

null
uid: 2493ed7e-84b1-fa2b-403d-f534397a7ac3
Jump to another node

0:0 - Right, look - if it's business you're about, then be about it. Flaming Fist could be on us any minute.
uid: 2a7b0738-350f-92bb-c482-e8fbefcb4bc5
Cinematic:
Node context: Salazon stands up. We've intimidated him but he's trying to cling on to some scrap of authority, letting us down with a warning as if it's his choice.
> Down you go - entrance is behind the wardrobe. Here's the key.
> Down you go - entrance is behind the wardrobe. You'll find a key in one of the crates.

0:0 - I am magic. Cast that spell - you'll only hurt yourself.
uid: 2b15d6b6-e7b6-9d01-a796-994ce7e5d28b
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
   false - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> null

0:0 - Do NOT make me angry!
uid: 32864e54-8c82-3c39-de8b-3a3dbb6fc0d8
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

null
uid: 33eb18d0-1dc6-99dc-3383-9c51d10b474e
Jump to another node

- Roll sucessful -
null
uid: 3498ee3d-5d00-d8b8-8f77-5dbd88ca3131
> null

null
uid: 34a42cf4-0bdb-58c8-bae3-ec1bdaf08c1b
Jump to another node

null
uid: 3521289d-e305-8684-af20-75dc038b337e
Jump to another node

null
uid: 36bccc35-037e-0402-ec58-c2b7201888f4
> Stay out of my head!

null
uid: 381d4573-66e1-3804-bf0c-455069aeb62f
> Right, look - if it's business you're about, then be about it. Flaming Fist could be on us any minute.

- Roll sucessful -
null
uid: 3afbac19-e4b0-85e7-28ca-904b7a98c1bb
> null

0:0 - B-burn, bastard!
uid: 3e5320a0-f741-91dc-c720-f18c4203c36c
Animation: [Beau] From crouched, Salazon stands up frantic and aggressive, raising the firebolt spell in a threatening guesture, ready to attack.
Cinematic: Fire bolt is still in hand.
Node context: We've said the wrong thing, and now he's panicking and setting off a detonation
- 0 Check flag(s) (Global):
   false - PLA_EscapingZhentarim_State_BarrelGone - The barrel has been destroyed, or moved out of the trigger
   true - PLA_ZhentDungeon_State_PlayerNearBarrel - The player who might be exploded by the barrel is within exploding range of it.
- 0 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription
- 1 Set flag(s) to (User):
   true - PLA_EscapingZhentarim_Knows_WasAttacked - The player was attacked by Zhent01 in the Caravanserai shed.
=== END NODE ===

- Roll failure -
null
uid: 3ea93b62-25b4-456c-aa85-912521397f17
> null

0:0 - I just want to trade.
uid: 3f1f28e5-b2b2-a725-0e26-6e47884c403e
> Your timing ain't the best, but I'm sure Zarys won't turn down a deal. Down you go, then.

- Roll sucessful -
null
uid: 4003c78a-a0bf-447f-8532-922868ab876f
> null

null
uid: 40dedc5a-6490-bb1a-cd66-d7c5fbe87c54
> *You spot a man crouching between the shelves - just as he spots you.*
> *You spot a man crouching between the shelves - just as he spots you.*

null
uid: 450826ae-7ce1-9d58-eac9-60c31d50cb2a
Jump to another node

- Roll failure -
null
uid: 4948851d-fd75-cdd7-ac18-97f669a1b132
> null

0:0 - Gah, Helm's orbs. Thought you were Flaming Fist.
uid: 49635ee0-f215-f31c-f19f-83510794a4b5
Cinematic:
Node context: Salazon stands up (relieved), he cancels his fire bolt spell. He goes from jumpy to relieved - we know the pass phrase so he won't have to get in a fight
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
> Down you go, then. They'll be on us soon, so if you're looking to trade you'd best be quick.

0:0 - Stay out of my head!
uid: 4eae8d75-5df7-7ecc-b678-289ce21cfba9
Animation: *REUSE* Mind Read
Cinematic:
Node context: Panicked, frightened
> B-burn, bastard!
> Zarys! ZARYS, HELP!

null
uid: 56a03886-81b5-8ea5-d4ee-db1314871654
> That ain't the pass-phrase!
> That ain't the pass-phrase!


0:0 - Attack him.
uid: 57e88f37-f5a2-17b5-f2da-859320b94aae
> null

null
uid: 5aa35a30-b612-cc96-bbee-e4696326bacb
Jump to another node

0:0 - Prepare to attack.
uid: 5f1a724e-bf0d-fc97-8d64-e69c1058aa8b
> null

0:0 - *You spot a man crouching between the shelves - just as he spots you.*
uid: 633fe4ec-5ca8-a443-c567-96dcb76a1764
Animation: [Beau] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch. Looping idle. He notices the player, and readies a firebolt spell in his left hand > idle
Cinematic:
Node context: [Salazon is crouching behind the shelves].
- 0 Check flag(s) (Global):
   false - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription
   true - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription
> Bugger.

0:0 - Fire is in my blood. Do it. Let's see who survives.
uid: 6d6b8083-6eab-c540-3316-79c41460e85f
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Draconic Bloodline - (This sorcerer's veins carry draconic magic, the result of a powerful dragon ancestor.)
> null

- Roll failure -
null
uid: 6ead9124-5ea0-a9bd-4529-007cf18cf995
> null

0:0 - One of our own, eh? All right, down you go.
uid: 7209c31a-8a8d-5226-5e71-f04f54728791
Animation: [Player] flicks out a single hand-sign: 'profit'
Cinematic:
Node context: [Salazon is standing]. Realising we're from a similar criminal organisation - trusting us slightly more, but only about as much as one thief ever trusts another
> null

- Roll failure -
null
uid: 72c813e4-f6c8-508b-9094-25b3e6f9700b
> null

0:0 - Careful. You won't kill me, but you will make me mad.
uid: 74c80e0c-8304-6737-8508-921d88fc9916
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - *He freezes, waiting on your next word.*
uid: 799ba900-118a-9e07-5602-62deeed078f0
Animation: [Salazon] Loop version of the crouching mocap, [Player] Throwing hands in the air to show Salazon we mean no harm (Need an idle state for this)
Cinematic:
> Do NOT make me angry!
> Careful. You won't kill me, but you will make me mad.
> Just calm down - I'm not here to fight.
> This is all pretty crude, as traps go - you'll probably kill us both.
> I am magic. Cast that spell - you'll only hurt yourself.
> Fire is in my blood. Do it. Let's see who survives.
> Every spell I cast could be my last. You think I fear death?
> That spell, in close quarters? You're going to hurt yourself.
> null

0:0 - Down you go - entrance is behind the wardrobe. Here's the key.
uid: 7be80a47-25fe-0998-1d1f-c148eb6a810c
Cinematic: Wardrobe is behind Salazon
Node context: [Salazon is standing up] He casually chucks the player a key.
- 0 Check flag(s) (Object):
   true - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
- 2 Set flag(s) to (Object):
   true - PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2 - Give PLA_EscapingZhentarim_HiddenEntranceKey2 to the character on whom this is set
=== END NODE ===

0:0 - *A human man awaits you, a spell crackling at his fingertips.*
uid: 7d1a70e8-ac55-4b7d-a2f1-dba9686a1b40
Animation: [Beau] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch with a firebolt spell in his hand.
Cinematic:
Node context: [Salazon is crouching behind the shelves with Fire Bolt ready].
- 0 Check flag(s) (Global):
   false - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription
   false - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription
> null
> null
> Recite Rugan's pass-phrase: 'Little serpent, long shadow'.
> Wait!

- Roll failure -
null
uid: 800160cf-fe61-c283-4879-6db30057393f
> null

null
uid: 800c7fb7-3325-502b-2ca0-a729777bcdcd
Jump to another node

null
uid: 81ce8cf4-4a36-05d5-7a1c-a6b432eab1c9
Jump to another node

null
uid: 82c87716-a11f-e08a-c155-974262a6a244
Jump to another node

0:0 - Read his mind.
uid: 84e0430a-b389-e393-5585-fbf342f4d85a
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead - d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

- Roll sucessful -
null
uid: 87c1317d-7fd4-560d-b3d4-af723e9e2ce9
> 'Little serpent, long shadow.' Don't want to die. 'Little serpent, long shadow.' Just say it!

- Roll sucessful -
null
uid: 9045fafe-301d-0aa9-003d-822a1c5db6e6
> null

null
uid: 90a4842b-c956-b786-1f67-7e083c65b61c
> Gah, Helm's orbs. Thought you were Flaming Fist.

0:0 - I know the pass-phrase: 'Little serpent, long shadow'.
uid: 9221989e-e5ac-cdb7-a0ee-e0268d69c0fe
> null

0:0 - Entrance is hidden behind the wardrobe - here's the key.
uid: 9613d1aa-8c88-0f33-0b23-4e2dd29af352
Cinematic: Wardrobe is behind Salazon
Node context: [Salazon is standing up] He casually chucks the player a key.
- 0 Check flag(s) (Object):
   true - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
- 2 Set flag(s) to (Object):
   true - PLA_EscapingZhentarim_GiveItem_HiddenEntranceKey2 - Give PLA_EscapingZhentarim_HiddenEntranceKey2 to the character on whom this is set
=== END NODE ===

null
uid: 96640c9b-fdc0-3a83-24b0-b75ceab6049b
Jump to another node

null
uid: 9dabd783-1f10-c38f-f62b-d879fb57c9df
=== END NODE ===

0:0 - ... let's say I'd rather not fight, then. What's your business down here?
uid: ab86865f-c41c-2a64-44b4-972b7f792965
Cinematic:
Node context: Salazon stands up. Frightened and pretending not to be, hearing us out. He doesn't want to fight really.
> I just want to trade.
> Flick out a single hand-sign: 'profit'.
> Attack him.

null
uid: adcd222b-69bf-3f5f-521f-d3da90b3c839
Jump to another node

0:0 - Every spell I cast could be my last. You think I fear death?
uid: ae9d669d-c611-2808-94df-c4f08ae39409
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
> null

null
uid: b4320de0-aac7-6155-767a-b14538eb9155
Jump to another node

null
uid: b57f99e6-f82a-0e20-0fd2-532b1a99d0d1
> ... let's say I'd rather not fight, then. What's your business down here?

0:0 - Just calm down - I'm not here to fight.
uid: b6a1b9e2-fff8-6fa7-8b3c-095f7c44945a
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Sorcerer - A spellcaster who draws on inherent magic from a gift or bloodline. (Magic brews in a sorcerer's blood. By channelling natural talent into powerful spells, a sorcerer is born to arcane greatness.)
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null (roll sucessful)
> null (roll failure)

null
uid: bada7cf1-1d30-9fd2-825b-5014a2fcef0c
Jump to another node

- Roll sucessful -
null
uid: c0ed62ca-c4e1-eb0c-1d72-ccf2ca413e94
> null

0:0 - Down you go - entrance is behind the wardrobe. You'll find a key in one of the crates.
uid: c42f1f91-186a-2e34-f0c5-e89fe191d098
Cinematic: Wardrobe is behind Salazon
Node context: [Salazon is standing].
- 0 Check flag(s) (Object):
   false - PLA_EscapingZhentarim_HasItem_HiddenEntranceKey2 - Character has the PLA_EscapingZhentarim_HiddenEntranceKey2
- 0 Set flag(s) to (Dialog):
   true - PLA_ZhentDungeon_Zhent01_HasMet - PLA_ZhentDungeon_Zhent01_HasMetdescription
- 1 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_State_Permitted - PLA_EscapingZhentarim_State_Permitteddescription
=== END NODE ===

0:0 - Bugger.
uid: c515eab3-ace0-4831-afeb-a608af90276e
Cinematic:
Node context: [Salazon is crouching] Salazon readies fire bolt spell. Surprised, barely suppressed panic
> Recite Rugan's pass-phrase: 'Little serpent, long shadow'.
> I'm with Zarys - do not cast that spell.
> Wait - listen!
> Read his mind.
> Prepare to attack.

0:0 - *You spot a man crouching between the shelves - just as he spots you.*
uid: c909de7d-d7eb-f1aa-fbb1-5564f1236585
Animation: [Beau] [DUPE] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch. Looping idle. He notices the player, and readies a firebolt spell in his left hand > idle
Cinematic:
Node context: [Salazon is crouching behind the shelves].
- 0 Check flag(s) (Global):
   true - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription
   true - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription
> null

0:0 - This is all pretty crude, as traps go - you'll probably kill us both.
uid: c9b7c310-5be6-38a6-8961-6bc55852be2c
= Roll SkillCheck Persuasion (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> null

null
uid: cac0fb5b-69f8-4d55-4276-541252db17f2
Jump to another node

0:0 - That ain't the pass-phrase!
uid: d129f96f-698e-0957-8079-9e15bb074cb8
Animation: [Beau] [DUPE] From crouched, Salazon stands up frantic and aggressive, raising the firebolt spell in a threatening guesture, ready to attack.
Cinematic: Fire bolt is still in hand.
Node context: Salazon gets up frantically as he exclaims his line.
- 0 Check flag(s) (Global):
   false - PLA_EscapingZhentarim_State_BarrelGone - The barrel has been destroyed, or moved out of the trigger
   true - PLA_ZhentDungeon_State_PlayerNearBarrel - The player who might be exploded by the barrel is within exploding range of it.
- 0 Set flag(s) to (Global):
   true - PLA_EscapingZhentarim_Escape - PLA_EscapingZhentarim_Escapedescription
- 1 Set flag(s) to (User):
   true - PLA_EscapingZhentarim_Knows_WasAttacked - The player was attacked by Zhent01 in the Caravanserai shed.
=== END NODE ===

0:0 - Your timing ain't the best, but I'm sure Zarys won't turn down a deal. Down you go, then.
uid: d1e2f165-9299-6112-4ecf-87d6fa6878e3
Cinematic:
Node context: [Salazon is standing]. Considering us, weighing his options - Zarys is someone he is afraid of, but he also doesn't want to fight us.
> null

- Roll failure -
null
uid: d491ffc0-8822-460c-813d-310395b76649
> null

null
uid: d71ea58c-abfb-b9fb-6437-59ae27e1585b
Jump to another node

0:0 - Wait - listen!
uid: e026a6a5-bdf0-276b-064c-378083e758b2
= Roll RawAbility (Dexterity) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
> null (roll sucessful)
> null (roll failure)

0:0 - Flick out a single hand-sign: 'profit'.
uid: e49ac53f-d50c-cb88-4ef4-caa47abcc7be
Animation: [Beau] Player makes
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> One of our own, eh? All right, down you go.

0:0 - 'Little serpent, long shadow.' Don't want to die. 'Little serpent, long shadow.' Just say it!
uid: e624aec8-9fff-58d6-2ab2-ea4ecea174d1
Animation: *REUSE* Mind Read
Cinematic:
Node context: [Salazon is crouching behinnd the shelves with Fire Bolt ready]. Frantically repeating this over and over in his mind - it's a pass phrase he is repeating in his head, willing us to say it so he doesn't have ot fight
- 0 Set flag(s) to (Local):
   true - d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenRead - d667ac86-b022-ec07-624c-a65971ddd4c3_MindHasBeenReaddescription
> I know the pass-phrase: 'Little serpent, long shadow'.
> null

null
uid: e6d97db6-c26c-0807-e6c3-13f210c79df5
Jump to another node

null
uid: f1af4293-0e58-1913-ee22-a0aaca0bc502
Jump to another node

0:0 - That spell, in close quarters? You're going to hurt yourself.
uid: f3d31959-5f58-e59d-ad32-246d4d53f0f0
= Roll SkillCheck Persuasion (Intelligence) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Wizard - A scholarly magic-user capable of manipulating the structures of reality. (Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research.)
> null (roll sucessful)
> null (roll failure)

null
uid: f89f2f26-963c-b88d-d3c4-9b88ec14acf8
Jump to another node

0:0 - *A human man awaits you, a spell crackling at his fingertips.*
uid: fb953d8e-ba3a-ecd4-2969-fe9dc2a6f908
Animation: [Beau] [DUPE] Salazon is crouched behind a crate and is peering over the top, stealthily keeping watch with a firebolt spell in his hand.
Cinematic:
Node context: [Salazon is crouching behind the shelves with Fire Bolt ready].
- 0 Check flag(s) (Global):
   true - PLA_EscapingZhentarim_State_NearBreach - PLA_EscapingZhentarim_State_NearBreachdescription
   false - PLA_EscapingZhentarim_Event_Spotted - PLA_EscapingZhentarim_Event_Spotteddescription
> null


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_VB_PostFight_3P.lsj
Synopsis:
Three players have just finished a fight with gnolls. Before or during the fight, they saw new-born gnolls bursting out of the stomaches of dead or dying hyenas.

0:0 - No wonder, if they're leaping from hyenas left and right.
1:0 - They spread quickly - the whole coast will be infested if we don't burn them out.
2:0 - Is there no corner of this plane they don't infest?
3:0 - Vile beasts. Nothing good is born from a corpse.
4:0 - They do have a way of popping up when least expected.
5:0 - I had no idea this was their mating season.
6:0 - It won't be hard to keep their scent. That foul blood is everywhere.
7:0 - Not a good sign that they're bursting to life everywhere.
uid: 0d8b17b1-50a3-c7fc-617f-dc50b7b27ef3
- 0:0 Tag: Bestial - Race group for REALLY_ races (aarakocra, kenku, lizardfolk, tabaxi, tortle)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> This place reeks of blood. Let's go, before more join us. We should find the rest - stop the infestation before it spreads. Let them come. We will rip them from top to tail. Let's move. The smell of blood will draw trouble. I wager they've infested the entire coast. Let's not stand around. They can smell spilled blood a mile away. Keep your guard high. Let's move on. Best to move before the blood draws more of them.

0:0 - It certainly puts 'the miracle of birth' in a new light.
1:0 - I've seen worse. Much worse.
2:0 - This plane finds new and exciting ways to disgust me.
3:0 - Gnolls. And I doubt we've seen the last of them.
4:0 - So much for the miracle of childbirth...
5:0 - This plane is a blister of corruption.
6:0 - I'd prefer not to see it again, that's for sure.
uid: 5efc77f6-294c-e622-8095-84183c6024cd
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
> This place reeks of blood. Let's go, before more join us. We should find the rest - stop the infestation before it spreads. Let them come. We will rip them from top to tail. Gnolls. I wager they've infested the entire coast. Let's not stand around. Predators like these can smell spilled blood a mile away. Keep your guard high. Let's move on. Best to move before the blood draws more of them.

0:0 - This place reeks of blood. Let's go, before more join us.
1:0 - We should find the rest - stop the infestation before it spreads.
2:0 - Let them come. We will rip them from top to tail.
3:0 - Let's move. The smell of blood will draw trouble.
4:0 - I wager they've infested the entire coast.
5:0 - Let's not stand around. They can smell spilled blood a mile away.
6:0 - Keep your guard high. Let's move on.
7:0 - Best to move before the blood draws more of them.
uid: 60dd5c1f-ba52-154a-9d27-dfb699c8fdcd
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - Well that's a sight I can never un-see.
1:0 - I've seen some disturbing things, but that was in the top five.
2:0 - What is this creature that bursts from another's flesh?
3:0 - That creature it birthed was some kind of demonspawn.
4:0 - So much for the miracle of childbirth...
5:0 - First ghaik. Now this monstrosity.
6:0 - Never seen that before.
uid: 7a7b1222-f121-cf85-7c8f-edd82fd86f15
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> It certainly puts 'the miracle of birth' in a new light. I've seen worse. Much worse. This plane finds new and exciting ways to disgust me. Gnolls. And I doubt we've seen the last of them. So much for the miracle of childbirth... This plane is a blister of corruption. I'd prefer not to see it again, that's for sure.

0:0 - This place reeks of blood. Let's go, before more join us.
1:0 - We should find the rest - stop the infestation before it spreads.
2:0 - Let them come. We will rip them from top to tail.
3:0 - Gnolls. I wager they've infested the entire coast.
4:0 - Let's not stand around. Predators like these can smell spilled blood a mile away.
5:0 - Keep your guard high. Let's move on.
6:0 - Best to move before the blood draws more of them.
uid: 961c8d22-52dc-32a0-041c-5465f3c86481
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
=== END NODE ===

0:0 - The whole place is infested. There might be more blade-work ahead...
1:0 - Gnolls are everywhere. And I do mean everywhere.
2:0 - The gnolls' stink is everywhere.
3:0 - These vermin infest every crevice of this pathetic world.
4:0 - Demonspawn. We need to burn them out - they spread quickly.
5:0 - This place runs rife with gnolls.
6:0 - Those beasts are here for a reason.
7:0 - Place is overrun with gnolls.
uid: fed53506-ac7e-5661-f08e-cfaf9032cda5
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
> No wonder, if they're leaping from hyenas left and right. They spread quickly - the whole coast will be infested if we don't burn them out. Is there no corner of this plane they don't infest? Vile beasts. Nothing good is born from a corpse. They do have a way of popping up when least expected. I had no idea this was their mating season. It won't be hard to keep their scent. That foul blood is everywhere. Not a good sign that they're bursting to life everywhere.


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_VB_PostFight_2P.lsj
Synopsis:
Two players hava just finished a fight with gnolls (biped canine-type monsters). Before or during the fight, they saw new-born gnolls bursting out of the stomaches of dead or dying hyenas. Dialogue changes depending on if players know what gnolls are already.

0:0 - Trust gnolls to enter this world in the most grotesque way possible.
1:0 - So much for the miracle of childbirth...
2:0 - Gnoll birth makes ceremorphosis look like a doddle.
3:0 - Gnolls erupting from corpses? I've not seen the likes of it.
4:0 - Wow. That was pretty fantastic.
5:0 - Gnolls erupting from corpses? I've not seen the likes of it.
6:0 - Gnolls erupting from corpses? I've not seen the likes of it.
7:0 - Hyenas birthing gnolls? How horrid.
uid: 57ec8904-af52-88f1-7002-1d426500a110
Node context: After a fight, you're reflecting on the monsters you've killed.
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
> Let's just go. There's only so much my stomach can take. Once-in-a-lifetime sight, that. Bah. I've seen far greater dangers on Crèche K'liir. Vile creatures. Nothing that's born of a corpse should be allowed to live. A strange sight indeed - and I've seen a great many. I wonder how many more newborns are around. This place is a blister of corruption. We'll have to keep an eye out for more.

0:0 - Let's just go. There's only so much my stomach can take.
1:0 - Once-in-a-lifetime sight, that.
2:0 - Bah. I've seen far greater dangers on Crèche K'liir.
3:0 - Vile creatures. Nothing that's born of a corpse should be allowed to live.
4:0 - A strange sight indeed - and I've seen a great many.
5:0 - I wonder how many more newborns are around.
6:0 - This place is a blister of corruption.
7:0 - We'll have to keep an eye out for more.
uid: 9c06b3cf-a45f-c791-147a-ef9cb07442c0
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===

0:0 - Well that's a sight I can never unsee.
1:0 - What in the Nine Hells did I just watch?
2:0 - This plane is full of disturbing creatures.
3:0 - Wow, never seen anything quite like that.
4:0 - No wonder such violent beginnings lead to violent ends.
5:0 - Ugh. Anything that enters the world like that deserves to swiftly exit it again.
6:0 - This plane is full of disturbing creatures.
7:0 - Ugh - what a horrid sight that was.
uid: a143d7f9-5616-3e94-a584-3b2147470a3b
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 0:1 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 1:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
- 1:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
> Let's just go. There's only so much my stomach can take. Once-in-a-lifetime sight, that. They burst forth from that creature. I've not seen the likes of it. Our tadpoles have competition for the most vile parasite, clearly. This won't be the last of them. They erupted right out of there. Never saw the likes of it. I wonder how many more newborns are around. Ghaik aren't the only abominations here, it seems. Better keep an eye out for more.

0:0 - Let's just go. There's only so much my stomach can take.
1:0 - Once-in-a-lifetime sight, that.
2:0 - They burst forth from that creature. I've not seen the likes of it.
3:0 - Our tadpoles have competition for the most vile parasite, clearly.
4:0 - This won't be the last of them.
5:0 - They erupted right out of there. Never saw the likes of it.
6:0 - I wonder how many more newborns are around.
7:0 - Ghaik aren't the only abominations here, it seems.
8:0 - Better keep an eye out for more.
uid: f73f10a1-112f-0595-c937-d845b73842ad
- 0:0 Tag: Custom - |Really Generic origin| (An enthusiastic adventurer of remarkable spirit and mettle.)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_VB_PostFight_1P.lsj
Synopsis:
A single player has just finished a fight with gnolls. Before or during the fight, they saw new-born gnolls bursting out of the stomaches of dead or dying hyenas. Dialogue changes depending on if players know what gnolls are already.

0:0 - This plane is full of disturbing creatures.
1:0 - What was that thing inside her?
uid: cc9079db-4fcb-0f51-6517-0459d3e88f55
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0:1 Tag: Planar - Race group for REALLY_ races (githyanki, warforged)
=== END NODE ===

0:0 - Demonic creatures. They're like vermin.
1:0 - Damned gnolls are everywhere.
uid: d96f2cbf-2714-7bbb-f5e7-b7e25829ee98
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_SickHyena_AD_Groaning.lsj
Synopsis:
Sick dying hyena whimpering in pain: a new gnolls is about to be born from it.

0:0 - *Whimper.*
uid: 54a44004-60e9-b33b-0f16-ef594e19d2b1
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_PAD_HyenaRunning.lsj
Synopsis:
When the party starts the combat with dying hyenas, one of them - healthy hyena - will run away to call the gnolls nearby. This PAD is to ensure the player will understand what hyena is up to.

0:0 - That cur - where's it running off to?
1:0 - That hyena will be back. And it won't be alone.
2:0 - Scram! And whatever you do, don't go get your friends!
3:0 - One beast's broken away - and it won't be returning alone.
4:0 - That hyena's making a break for it.
5:0 - This won't be quick - that hyena's run off for help.
6:0 - Watch it - that hyena's going for help!
uid: 42e8fdd4-e958-4411-8592-e0d651f99522
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_Healthy_01.lsj
Synopsis:
A hyena in the plains is displeased when the player is close, wanting to devour them to please Yeenoghu.

0:0 - Attack before the hyena does.
uid: 10dbfac4-b69b-79b2-7cfa-04a43fe8ea8c
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - What does 'becoming new flesh' mean?
uid: 19cc8b40-bd2f-37df-1e74-4bbdc9028736
> Feed the beast. Feed the Butcher.

0:0 - No... no flesh. Flesh hurts.
uid: 213066a7-6351-2d93-711b-6da609e092a8
=== END NODE ===

0:0 - Hate you. Not the Butcher's kin.
uid: 2e30ca28-1e31-4886-406d-85ba9f3dafcd
- 0 Check flag(s) (Dialog):
   true - PLA_DyingHyena_Healthy_01_HasMet - PLA_DyingHyena_Healthy_01_HasMetdescription
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - Leave.
uid: 49124a32-8f78-e291-b3ee-7ab451abb42d
=== END NODE ===

0:0 - I will make you new flesh.
uid: 56b57379-163f-c19a-5d3d-cc31a82535ce
> What does 'becoming new flesh' mean?
> I don't take orders from beasts.
> ROAR.
> Leave.

0:0 - I don't take orders from beasts.
uid: 6c1a2057-eedb-e56b-0d51-2e4656bef6e9
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
- 0 Check flag(s) (Tag):
   false - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - Go away. Or you will become new flesh.
uid: 8b4c34c4-e11c-7901-04ee-dfd101a5df2f
- 0 Check flag(s) (Dialog):
   false - PLA_DyingHyena_Healthy_01_HasMet - PLA_DyingHyena_Healthy_01_HasMetdescription
- 1 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Dialog):
   true - PLA_DyingHyena_Healthy_01_HasMet - PLA_DyingHyena_Healthy_01_HasMetdescription
> I will make you new flesh.

0:0 - ROAR.
uid: 9bc7bcd2-04a1-9b00-df96-9c9efc39a29c
= Roll SkillCheck Intimidation (Charisma) Difficulty: 831e1fbe-428d-4f4d-bd17-4206d6efea35 =
Advantage: 1 - 0 Check flag(s) (Tag):
   true - Berserker - A supplimentary Berserker tag for more primal lines. (Violence is both a means and an end. You follow a path of untrammelled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being.)
> null (roll sucessful)
> null (roll failure)

0:0 - Flesh is mine!
uid: a5ff3a06-b138-3bf7-82dc-5a1d1f8a4896
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - Your flesh will grow inside us. Better flesh, thinking flesh.
uid: b1ed210f-369c-5f38-ff84-0c378461ca08
> Give flesh. Now!

null
uid: b3b3f3a3-a985-c8d6-5d05-6527e71b1365
Jump to another node

0:0 - Leave.
uid: c40f3e5e-b2f5-9731-43d9-0dfe5241a31e
=== END NODE ===

- Roll sucessful -
null
uid: cb372806-0b83-694c-6d3f-acbeee6f0e51
> null

- Roll sucessful -
null
uid: d0820b2d-4bdf-a971-ffa1-04cb5a240bcf
> No... no flesh. Flesh hurts.

0:0 - Give flesh. Now!
uid: d3140859-c953-6a0a-c61a-63f6723a2b67
> Attack before the hyena does.
> Leave.

- Roll failure -
null
uid: d8a7f24e-c30b-615b-d179-9229ac984f37
> Flesh is mine!

- Roll failure -
null
uid: e15bd87d-d783-ed23-1218-31fcde7973e6
> null

null
uid: ef0ea329-a314-4a29-be1f-bc3ec57f6ba4
Jump to another node

0:0 - *Growl!*
uid: f92f1c81-732f-db3f-3c13-cd2d40c34090
Animation: Agressive pose if not already a planned attitude
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - FactionHostileToIndivPlayerAfterDialog - FactionHostileToIndivPlayerAfterDialogdescription
=== END NODE ===

0:0 - Feed the beast. Feed the Butcher.
uid: f977dcee-4ec3-56e9-24a0-fda55ac368e2
> Your flesh will grow inside us. Better flesh, thinking flesh.


File E:\BG3_Unpack\Patch1_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_DeathEvent.lsj
Synopsis:
The player encounters a dying hyena that is about to turn into a gnoll. If they discover this in time, they can try to stop the gnoll from being born. Otherwise, the gnoll is born and attacks the player when the dialogue ends.

0:0 - *The realisation hits you - that stench wasn't the dead. You can sense that the hyena's very flesh is desecrated...*
1:0 - *You watch with cold realisation - this isn't the end of one life, but the start of another...*
uid: 057b433a-1294-20ed-e21a-63b77b7b7494
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
- 0:2 Tag: Oath of the Ancients - Paladin subclass (Committed to preserving life, you fight on the side of the light in the cosmic struggle against darkness.)
- 0:3 Tag: Oath of Devotion - Paladin subclass (Following the ideal of the knight in shining armour, you act with honour and virtue in the pursuit of the greater good.)
> *Her darling pups will not be of her own species. Gnolls bring forth their iniquitous litter from many corpsed wombs - including hyenas.*
> *...Gnolls - vicious, monstrous humanoids - can spawn from the corpses of dying hyenas.*
> *...Gnolls can spawn from the corpses of dying hyenas.*

null
uid: 05b82e55-446c-9197-81b3-7d51e7904e24
Jump to another node

0:0 - *Slowly, her broken body starts to calm, to stop its wild contortions. She lies still.*
uid: 0a1a3780-7ed4-be9b-8b07-88b688842e87
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic: Hyena thrashes on the ground.
> Flesh inside is quiet - flesh inside is dead. Murderer.

null
uid: 10df3cf3-23c9-1884-e280-1f937fb16ca3
Jump to another node

- Roll failure -
null
uid: 11f13159-b16b-4419-9da7-f1cfea18da14
> *The surge of holy power is rebuked, knocking you back.*

null
uid: 144c4888-ef8f-b9aa-5836-535afa150680
Jump to another node

null
uid: 1ba196c2-0c69-5238-8891-1880e37fcbd4
Jump to another node

- Roll sucessful -
null
uid: 1cbed509-a6f2-e110-524f-00f0083532c9
> *You land a swift strike against her skull. She yelps, then goes still.*

null
uid: 2079e760-c3a9-d623-24a7-4e4cebfbe39c
=== END NODE ===

0:0 - *The beautiful broken heap smells oddly enticing. You find you can't resist inhaling her offals.*
uid: 20f9349e-d78f-0b01-fcc6-f8a26794f393
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic: The hyena is trying to drag herself to the player, but cannot due to the weight in her stomach.
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.*

- Roll failure -
null
uid: 21147916-aefe-d319-48fc-4214771d8c1e
> null

0:0 - Bless the hyena, trying to purge her body of evil.
uid: 2580e334-50a3-a1b1-1668-6e6a4b451b36
= Roll RawAbility (Charisma) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> null (roll sucessful)
> null (roll failure)

0:0 - What's happening to you? Is there any way I can help?
uid: 26b56017-2057-20e0-c8e3-74d7c5603d21
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> Yes - come closer. Feed the new flesh.

- Roll sucessful -
null
uid: 2893de47-4d1b-09cd-681e-54a3a6b7d76f
> *Slowly, her broken body starts to calm, to stop its wild contortions. She lies still.*

0:0 - Show mercy, ending her life swiftly.
uid: 2b3c76f6-63b1-9156-479f-6f56e5988768
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null

null
uid: 30eae45f-da48-bd48-6172-aa01bb17bf4f
Jump to another node

0:0 - No. Come closer - feed the new flesh.
uid: 316faf01-ae3a-9f84-2480-76d8d1dfefd1
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
Node context: in agony, but full of glee as she is torn apart by a creature being born from within
> *Bones snap as the hyena is hollowed from the inside out, forming a vessel for something new.*

0:0 - *Whatever horrific creature was growing inside the hyena dies along with her.*
uid: 36e03d56-4681-950d-f1fa-42558dbf94e5
Animation: [ANIMALS] - Dead Hyena.
Cinematic:
- 0 Check flag(s) (Dialog):
   false - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription
- 0 Set flag(s) to (Global):
   true - PLA_DyingHyena_Event_PeacefulDeath - PLA_DyingHyena_Event_PeacefulDeathdescription
=== END NODE ===

0:0 - *...Gnolls can spawn from the corpses of dying hyenas.*
uid: 391f65e9-fa68-73ea-51db-a00da6e3f43a
Animation: [ANIMALS] - Hyena writhing phase 2
Cinematic:
- 0 Check flag(s) (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription
> null

0:0 - Smite the abomination.
uid: 3f3f7260-7c7d-cba3-71ff-acfd2c79268a
- 0 Check flag(s) (Tag):
   true - Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
   false - Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> *Radiant power flows through you as you strike the creature down.*

0:0 - Feel its power, the Butcher is hungry. You, me - all meat.
uid: 415fdb37-80e9-4f5e-4fd0-23c7c69fc774
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
Node context: rapturous but in agony as chaos magic tears her apart
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

null
uid: 43dd0058-1c43-8785-7345-532f27abb46c
Jump to another node

null
uid: 44db7e2e-4482-f1b3-d901-91d7113184a1
Jump to another node

- Roll failure -
null
uid: 45af971d-866f-7575-8ed3-2d65419cf83c
> *You strike quickly, but not quickly enough. She shrieks, thrashing helplessly.*

null
uid: 4a07bd00-b8c6-4133-d5bb-9886db965413
> null (roll sucessful)
> null (roll failure)

0:0 - Can't leave me - new flesh needs to feed.
uid: 4f3a60f0-d696-85ec-38f2-2a5989c06727
Animation: [ANIMALS] - Hyena writhing phase 3
Cinematic:
Node context: in agony, about to 'become' a gnoll by gruesomely bursting open - still hungry and wants to eat us though
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *Her belly splits like a rotten fruit, birthing a frenzy of claws and fangs.*

0:0 - Step back to watch the show.
uid: 528e7b14-d12c-e130-c4dc-dac2f21e2b2e
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *Bones snap as the hyena is hollowed from the inside out, forming a vessel for something new.*

null
uid: 5369ae1e-b583-e686-63c1-7845857a1178
Jump to another node

null
uid: 5c1a8fc3-9dcd-ab34-37c4-283310fe4fb8
Jump to another node

0:0 - Hurts... it hur-hur-hur-ha-ha-ha...
uid: 5d490807-30e2-8e22-be7f-416ae049d6dc
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
Node context: Pained groan, then attempt to repeat 'hurts' falls away into deranged, pained laughter right before she dies
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

null
uid: 62e8f40c-8d02-1659-686b-8ba44bf184a0
Jump to another node

0:0 - *Radiant power flows through you as you strike the creature down.*
uid: 692d376c-de9a-b6cd-8b1e-12a51e159c40
Cinematic: radiant effect as paladin strikes the hyena - re-using animation from other death-blows in this dialogue if possible
> null

0:0 - Strike while the beast is vulnerable.
uid: 71198f46-3cd7-eb43-5584-8c952c3ff098
= Roll MeleeWeaponAttack () Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
   false - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null (roll sucessful)
> null (roll failure)

0:0 - Butcher's stronger than you, meat.
uid: 74116768-c40e-3005-8606-75af4256dc91
Node context: rapturous but in agony as chaos magic tears her apart
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

null
uid: 79753ee0-cb4d-c74a-1548-00d7626fe562
Jump to another node

0:0 - *Her darling pups will not be of her own species. Gnolls bring forth their iniquitous litter from many corpsed wombs - including hyenas.*
uid: 799a6692-e641-94e4-f41e-6f9edd100e94
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - *You engrave her pained mewls upon your heart. Her back arches impossibly - a grace made possible only by it being broken.*
uid: 7f3aeb5d-bd90-d60b-044e-05fb887c0113
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

0:0 - *The creature's eyes roll back in its head - equal parts bliss and agony.*
uid: 7fcae759-2a3e-9879-c05d-86dd1eb7d2eb
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic: The hyena is trying to drag herself to the player, but cannot due to the weight in her stomach.
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> *Her offals smell irresistible, and while her bloodfeast has filled her, the hyena is not yet sated.*
> *Your nostrils fill with the rank smell of death. The hyena has feasted, but looking into her eyes, you know it wasn't enough. She's still hungry.* *She'd eaten. Feasted. And yet, looking into her eyes, you can see it wasn't enough. She's still hungry.*

null
uid: 806e9297-9880-3ab9-2400-e7729ccc064f
> null (roll sucessful)
> null (roll failure)

0:0 - *The hyena moans softly as its body contorts, ribs cracking and flesh tearing.*
uid: 91e02b6d-17ca-f22c-d0a8-7051b6839ddb
Animation: [ANIMALS] - Hyena writhing phase 2
Cinematic:
> What's happening to you? Is there any way I can help?
> null
> Watch the beast die.
> null
> null
> Show mercy, ending her life swiftly.
> null

0:0 - Come... see. My flesh becomes new flesh.
uid: 943ee044-4bd8-4c34-e87c-a143d263a779
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic: The hyena is trying to drag herself to the player, but cannot due to the weight in her stomach.
Node context: rapture and agony combined - she's dying, but also becoming something new
> *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.*

0:0 - *You move quickly, but not quickly enough.*
uid: 954c8ce5-6dec-d48d-29e9-f074bd59a38f
Animation: [ANIMALS] - Hyena writhing phase 3
Cinematic:
> *Her belly splits like a rotten fruit, birthing a frenzy of claws and fangs.*

null
uid: 966c4dc6-f73c-4033-aefc-5113dd0b6548
Jump to another node

0:0 - *The raw hate of life, reared from the miracle of death. A tear almost springs to your eye.*
uid: 97cc1dc6-581d-74de-cc29-27653312d478
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> null

null
uid: 9a55d62a-6dd0-b246-25d1-961ff84790a3
Jump to another node

0:0 - Yes - come closer. Feed the new flesh.
uid: 9b822da6-896f-60da-48bf-7a1c65737b4a
Animation: Head anim.
Cinematic:
Node context: in agony, but full of glee as she is torn apart by a creature being born from within
> null

null
uid: 9c54a5af-99cd-f2f3-dd69-ec7cf8b37ece
Jump to another node

- Roll sucessful -
null
uid: a3f12533-b6f7-317d-5ffd-18645b336f19
> *The realisation hits you - that stench wasn't the dead. You can sense that the hyena's very flesh is desecrated...* *You watch with cold realisation - this isn't the end of one life, but the start of another...*

0:0 - *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.*
uid: afcbad10-9625-3fdf-e3e3-c6fc1dbabb5e
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
> null

null
uid: b2b115e2-4df5-bb04-2520-df70648b05fd
Jump to another node

0:0 - Show mercy, ending her life swiftly.
uid: b3ccaa8b-bdd1-f5ce-d955-14ba57155814
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> null

0:0 - Watch the beast die.
uid: b496077c-3d62-2072-0225-a4ba867de362
> null

0:0 - *...Gnolls - vicious, monstrous humanoids - can spawn from the corpses of dying hyenas.*
uid: be482a64-a8cb-0f41-c1b4-9fcf73c2f316
Animation: [ANIMALS] - Hyena writhing phase 2
Cinematic:
- 0 Check flag(s) (Global):
   false - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
- 0 Set flag(s) to (Dialog):
   true - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription
- 1 Set flag(s) to (Global):
   true - PLA_ConflictedFlind_Knows_Gnolls - PLA_Knows_Gnollsdescription
> There, now, it's all right. It'll be over soon. Try to comfort the hyena.
> Is there any way to stop this?
> Step back to watch the show.
> Revel in the creature's demonic influence.
> Show mercy, ending her life swiftly.
> Destroy the abomination.
> Smite the abomination.
> Bless the hyena, trying to purge her body of evil.
> Bless the hyena, trying to purge her body of evil.
> Strike while the beast is vulnerable.
> Leave.

0:0 - *The surge of holy power is rebuked, knocking you back.*
uid: bf113d70-5ed1-603d-71d2-71f464c0e067
Animation: [ANIMALS] - Hyena writhing phase 3
Cinematic:
- 0 Set flag(s) to (Object):
   true - PLA_DyingHyena_PaladinSurge - PLA_DyingHyena_PaladinSurgedescription
> Butcher's stronger than you, meat.

0:0 - *You strike quickly, but not quickly enough. She shrieks, thrashing helplessly.*
uid: bfb4c7f9-a291-77c3-8c20-dcf1cf1d3f28
Animation: [ANIMALS] - Hyena writhing phase 3
Cinematic: Hyena thrashes on the ground.
> *Her belly splits like a rotten fruit, birthing a frenzy of claws and fangs.*

0:0 - *The beast reeks of brimstone and offal, every breath thick with blood. Almost gagging, you mutter a quiet prayer to your god.*
1:0 - *The beast reeks of brimstone and offal. Every breath is thick with blood.*
uid: c6831948-2bbb-2618-5b36-5e39be2d7523
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic: The hyena is trying to drag herself to the player, but cannot due to the weight in her stomach.
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
> *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.*

0:0 - *Her offals smell irresistible, and while her bloodfeast has filled her, the hyena is not yet sated.*
uid: c81bb9b3-b37e-192b-bec2-cf6aaca19672
- 0 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> Come... see. My flesh becomes new flesh.

0:0 - *Bones snap as the hyena is hollowed from the inside out, forming a vessel for something new.*
uid: c8c877ca-1a10-df18-f23a-6ae2f3b5d73c
Animation: [ANIMALS] - Hyena writhing phase2
Cinematic:
> null

0:0 - Leave.
uid: c97a9dc6-0791-57d9-3f15-ea5abdbb3c1d
> Can't leave me - new flesh needs to feed.
> *You move quickly, but not quickly enough.*

0:0 - Flesh inside is quiet - flesh inside is dead. Murderer.
uid: c9cc31e2-1e17-31c5-6bea-1efc26c25579
Cinematic:
Node context: exhausted and accusatory - we just soothed her pain, but she lost her purpose and is dying anyway
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> null

0:0 - Bless the hyena, trying to purge her body of evil.
uid: cb89e426-fbcb-7ebc-10f9-2e2f3fd2d19b
= Roll RawAbility (Wisdom) Difficulty: fa621d38-6f83-4e42-a55c-6aa651a75d46 =
- 0:0 Tag: Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
- 0:1 Tag: Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
> null (roll sucessful)
> null (roll failure)

0:0 - Destroy the abomination.
uid: cc9765d5-74ca-266f-f550-1d343aac71a5
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> null

0:0 - Is there any way to stop this?
uid: ce70932b-da99-762e-9caa-042823633bc5
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
> No. Come closer - feed the new flesh.

0:0 - *As the life fades from her eyes, the gnoll within her dies too, stillborn.*
uid: d80c28bf-6706-f9c3-13ff-5d4c65c6707d
Animation: [ANIMALS] - Dead Hyena.
Cinematic:
- 0 Check flag(s) (Dialog):
   true - PLA_DyingHyena_PCRememberedArcana - PLA_DyingHyena_PCRememberedArcanadescription
- 0 Set flag(s) to (Global):
   true - PLA_DyingHyena_Event_PeacefulDeath - PLA_DyingHyena_Event_PeacefulDeathdescription
=== END NODE ===

0:0 - *Your nostrils fill with the rank smell of death. The hyena has feasted, but looking into her eyes, you know it wasn't enough. She's still hungry.*
1:0 - *She'd eaten. Feasted. And yet, looking into her eyes, you can see it wasn't enough. She's still hungry.*
uid: e10a98c0-2def-1880-5eaa-4ac1ecc887d5
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
- 0:0 Tag: Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
> Come... see. My flesh becomes new flesh.

0:0 - Revel in the creature's demonic influence.
uid: e281696a-2a8a-26d1-d2b4-578f7b84293a
- 0:0 Tag: Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
- 0:1 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
- 1:0 Tag: NOT_FOR_EA - Tag used to fliter out dialog nodes that should not be shipped in EA.
- 1:1 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
> Feel its power, the Butcher is hungry. You, me - all meat.

null
uid: e60a5439-222a-f563-5cf9-827b1f072ca1
Jump to another node

0:0 - *Her belly splits like a rotten fruit, birthing a frenzy of claws and fangs.*
uid: e84b6131-d482-64ee-8209-b7b742f150fa
Animation: [ANIMALS] - Hyena writhing phase 3 + belly birst
Cinematic: "Her belly split like a rotten fruit, birthing a frenzy of claws and fangs."
- 0 Set flag(s) to (Global):
   true - PLA_DyingHyena_Event_Death - PLA_DyingHyena_Event_Deathdescription
> *The raw hate of life, reared from the miracle of death. A tear almost springs to your eye.*

0:0 - *You hear what comes next before you see it: the sharp snapping of bones and a yelp of pain as her body starts to twist and undulate.*
uid: f030492e-d91f-ac5a-5717-68e0d1af78f9
Animation: [ANIMALS] - Hyena writhing phase1
Cinematic:
> null

0:0 - There, now, it's all right. It'll be over soon.
1:0 - Try to comfort the hyena.
uid: f05604fe-4e96-e228-f84c-e5f9f3bb9041
- 0:0 Tag: Speak with Animals - Speak with Animals ability (PETPAL tooltip)
- 0 Set flag(s) to (Object):
   true - GLO_Event_SetSurprisedNextCombat - Setting this flag on a character will make them and their allies surprised next combat
> Hurts... it hur-hur-hur-ha-ha-ha...

null
uid: f0c971e1-f59f-3a24-a282-a77c1fb41cf8
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0:0 - *You land a swift strike against her skull. She yelps, then goes still.*
uid: f240c167-f7ac-f7af-8334-b1d31a8e50ce
Animation: [ANIMALS] - Player strikes hyena in the skull, hyena yelps and dies.
Cinematic:
> *Whatever horrific creature was growing inside the hyena dies along with her.*
> *As the life fades from her eyes, the gnoll within her dies too, stillborn.*

- Roll failure -
null
uid: f7a66e94-5a84-3b44-b1d3-6d8403308790
> *You engrave her pained mewls upon your heart. Her back arches impossibly - a grace made possible only by it being broken.*
> *The hyena moans softly as its body contorts, ribs cracking and flesh tearing.*

null
uid: f9c7e428-a31d-5257-e0c9-c04dec9a49cc
Jump to another node

null
uid: fa47f807-3b4d-a68d-bf1a-26cd0ba2f2dd
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File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_AD_GnollBorn.lsj
Synopsis:
A hyena erupts, whining in agony as it dies, and unleashing a new gnoll into the world.

0:0 - *Hrrarrrgghh!*
uid: 3e69ffcc-21d4-cafa-23fc-8ecd0e39119d
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_04.lsj
Synopsis:
A second player using Speak With Animals talks to a hyena while the first player speaks to the Dying Hyena. This will always end in combat.

0:0 - *Growl!*
uid: 0243e0e2-ff13-f31a-7ffc-fd2f6661f33b
Animation: [ANIMALS] Dying Hyena
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *The hyena's eyes are mad with pain.*
uid: fa46a72c-c568-c7fd-f8a5-fc55a97231c7
Animation: [ANIMALS] Dying Hyena
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_03.lsj
Synopsis:
A second player using Speak With Animals talks to a hyena while the first player speaks to the Dying Hyena. This will always end in combat.

0:0 - *You might almost pity the creature. Too full to move, yet desperately starving.*
uid: 3bac5eaf-7392-c331-5919-59d96c80a4c7
Animation: Hyena lying down, looking up in pain
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *Whine.*
uid: 734d9649-9635-d6f6-9905-b8ff32048381
Animation: Hyena whines while lying down, dying
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DyingHyena_02.lsj
Synopsis:
A second player using Speak With Animals talks to a hyena while the first player speaks to the Dying Hyena. This will always end in combat.

0:0 - *Laugh!*
uid: 102874b4-25ca-c416-6cbe-0ff1d60893de
Animation: Hyena laughs while on floor dying
- 0 Check flag(s) (Tag):
   false - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===

0:0 - *His fangs snap and gnash, biting down on nothing. He wants more.*
uid: e53bf7a6-c59d-a182-d503-227e7081153c
Animation: Hyena lying down, Hyena trying to bite human repetedly
- 0 Check flag(s) (Tag):
   true - Speak with Animals - Speak with Animals ability (PETPAL tooltip)
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_DragonScratch_PAD.lsj
Synopsis:
This is a booster for PLA. The player comes across deep scratches in rock. Passing an Arcana check reveals the creature responsible to be a dragon.

0:0 - See there? Something tore through that rock like paper.
1:0 - Look at that - rock gouged like it was nothing.
2:0 - Look at these gouges. Something big made these.
3:0 - Look there - deep gashes in the rock.
4:0 - Look at these gouges... tore through rock like it was butter.
5:0 - What's this? Something's slashed up that rock.
6:0 - Scratches that size... something powerful made these.
uid: 1c95d137-dc8d-4693-a0de-fd32855eaf8a
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Something tore through that rock like paper.
1:0 - Something gouged that rock like it was meringue.
2:0 - Look at these gouges. Something big made these.
3:0 - What is this? Deep gashes in the rock.
4:0 - Those gouges... tore through rock like it was butter.
5:0 - What's this? Something's slashed up that rock.
6:0 - Scratches that size... something powerful made these.
uid: 20bb40dd-4a85-40fe-b794-300d733c9821
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
> null

0:0 - Dragon claws, surely.
1:0 - Dragon claws. Nothing else could do that, surely.
2:0 - Dragon claws. Amazing.
3:0 - A dragon's claw-scratches. Unmistakable.
4:0 - Dragon claws. The marks look recent.
5:0 - The work of a dragon, no doubt in my mind.
6:0 - I think they're dragon marks. Better keep an eye out.
uid: 2480260e-a924-4a37-946f-16e9188f1048
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===

null
uid: 4a27736b-b607-4be2-a9a5-828cedb13acf
> null (roll sucessful)
> null (roll failure)

- Roll failure -
null
uid: 8e83aa45-ddb8-4824-8aab-77f290b72054
> Whatever did it, I don't want to meet it. What the hells could do that...? Maybe some natural phenomenon. A gnoll, perhaps? No. Something bigger. Anything with claws that big is best avoided. Whatever made those scratches, it's big. Very big. Perhaps it's some artist trying to make a statement.


- Roll sucessful -
null
uid: aed7b330-bd7d-494c-8714-7a7f09bdc536
> Dragon claws, surely. Dragon claws. Nothing else could do that, surely. Dragon claws. Amazing. A dragon's claw-scratches. Unmistakable. Dragon claws. The marks look recent. The work of a dragon, no doubt in my mind. I think they're dragon marks. Better keep an eye out.

0:0 - Whatever did it, I don't want to meet it.
1:0 - What the hells could do that...?
2:0 - Maybe some natural phenomenon.
3:0 - A gnoll, perhaps? No. Something bigger.
4:0 - Anything with claws that big is best avoided.
5:0 - Whatever made those scratches, it's big. Very big.
6:0 - Perhaps it's some artist trying to make a statement.

uid: ee7df49d-9ad0-4661-b3e1-abb22a87f0d3
- 0:0 Tag: Wyll - |Really Wyll, superhero warlock|
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_FirstThanks.lsj
Synopsis:
You speak with Desire after freeing her but before she reaches safety and engages the flaming fist

0:0 - Come. I'm afraid proper thanks must wait.
uid: 663fc062-2a85-16df-288a-4e1c05769d1f
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_Trapped.lsj
Synopsis:
Desire calls out to anyone that can listen, as she is trapped in a room in a burning building.

0:0 - In here!
0:1 - Help!
0:2 - I'm trapped!
uid: 1a52c326-776e-f705-4f59-650d95d75ddc
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\Gustav\Story\Dialogs\Act1\Plains\PLA_Desire_AD_FloorCollapse.lsj
Synopsis:
A piece of the floor of the room in which Desire is trapped just collapsed.

0:0 - I need help!
uid: 43d04f82-3dc1-40cd-4b98-f8b8558cee75
=== END NODE ===